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Prize wheel validation #48
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-fix GM config steps -fix Catalog.json -simplify weights in DropTable.json -minor updates to PrizeWheelDemo.cs
Recipes/PrizeWheel/README.md
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* [Accounts](https://api.playfab.com/docs/building-blocks#Accounts) | ||
* [Player Inventory](https://api.playfab.com/docs/building-blocks#Player_Inventory) | ||
* [Virtual Currency](https://api.playfab.com/docs/building-blocks#Virtual_Currency) | ||
* [Catalog & CatalogItems (Bundle / Container)](https://api.playfab.com/docs/building-blocks#Catalog) | ||
* [Catalog & Catalog Items (Bundle / Container)](https://api.playfab.com/docs/building-blocks#Catalog) | ||
* [Drop Table](https://api.playfab.com/docs/building-blocks#Drop_Table) |
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These links are dead and the doc that they referred to was not migrated. removed them in the readmes that I updated.
See
https://github.com/PlayFab/PlayFab-Samples/tree/master/Recipes/ProgressiveRewards
Recipes/PrizeWheel/README.md
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This technique ensures that players can only 'spin' at most one time per 24 hour period. Additionally, you can easily cap how many 'spin' tickets can be saved through the Virtual Currency settings. In this example we are allowing the player to bank up to 5 spin tickets | ||
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### Ingredients (Building Blocks): | ||
* [Accounts](https://api.playfab.com/docs/building-blocks#Accounts) | ||
* [Player Inventory](https://api.playfab.com/docs/building-blocks#Player_Inventory) | ||
* [Virtual Currency](https://api.playfab.com/docs/building-blocks#Virtual_Currency) | ||
* [Catalog & CatalogItems (Bundle / Container)](https://api.playfab.com/docs/building-blocks#Catalog) | ||
* [Catalog & Catalog Items (Bundle / Container)](https://api.playfab.com/docs/building-blocks#Catalog) | ||
* [Drop Table](https://api.playfab.com/docs/building-blocks#Drop_Table) | ||
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###Preparation: |
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add a space after ###
Prize Wheel No. 1 | Item | This represents the spin that needs to be purchased for 1 Spin Ticket (ST) | ||
Spin Again! | Bundle | This bundle contains 1 Spin Ticket (ST) to allow another spin | ||
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3. Select **Edit Catalog > Make Primary Catalog > Save** |
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You might want to mention that this is gear icon.
Spin Again! | Bundle | This bundle contains 1 Spin Ticket (ST) to allow another spin | ||
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3. Select **Edit Catalog > Make Primary Catalog > Save** | ||
4. Navigate within the catalog to the **Drop Tables** tab. |
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Open the catalong then navigate
Update:
-README links
-Game Manager setup
-Unity3D steps and scripts