-
Notifications
You must be signed in to change notification settings - Fork 123
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Arc Warden's Tempest Double crash #93
Comments
dormammu_larceny_of_life = class ( {}) function dormammu_larceny_of_life:GetCooldown (nLevel)
end function dormammu_larceny_of_life:IsStealable () end function dormammu_larceny_of_life:OnSpellStart ()
("particles/units/heroes/hero_faceless_void/faceless_void_timedialate.vpcf",
(ability_id):GetLevel ())
"item_smoke_of_deceit" or item_name == "item_recipe_refresher" or item_name
"modifier_arc_warden_tempest_double", {["duration"] = duration })
true, caster, caster:GetOwner (), caster:GetTeamNumber ())
(ability_id):GetLevel ())
"item_smoke_of_deceit" or item_name == "item_recipe_refresher" or item_name
"modifier_arc_warden_tempest_double", {["duration"] = duration }) function modifier_lacrency_of_life:IsHidden( ) "No crash version" 2016-08-17 8:40 GMT+03:00 vVv-AA [email protected]:
|
Please put that in a pastebin/hastebin link and not as a wall of text. |
Its easily to do, when i will got freetime i make it среда, 17 августа 2016 г. пользователь vVv-AA написал:
|
GetIsIllusion in lua modifier causing crashes. Plus, tempest double is not supposed to behave like illusion. It's considered hero for spell interactions.
EDIT:
Also,
Since 6.87 tempest double is not spawned every cast. It is respawned after the first one resulting in the tempest double's cooldowns not being reset on new casts. i.e. old tempest doubles cooldowns need to carry over to the new one. I can't think of a efficient way to do this so i'll leave it here for someone better to fix it.
The text was updated successfully, but these errors were encountered: