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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "FXPlayer",
"language": "GDScript",
"path": "res://Scripts/FXPlayer.gd"
}, {
"base": "Node2D",
"class": "Main",
"language": "GDScript",
"path": "res://Scripts/Main.gd"
}, {
"base": "HBoxContainer",
"class": "MenuItem",
"language": "GDScript",
"path": "res://Scripts/MenuItem.gd"
}, {
"base": "KinematicBody2D",
"class": "Player",
"language": "GDScript",
"path": "res://Scripts/Player.gd"
}, {
"base": "Node2D",
"class": "SceneManager",
"language": "GDScript",
"path": "res://Scripts/SceneManager.gd"
}, {
"base": "Reference",
"class": "Settings",
"language": "GDScript",
"path": "res://Scripts/Settings.gd"
} ]
_global_script_class_icons={
"FXPlayer": "",
"Main": "",
"MenuItem": "",
"Player": "",
"SceneManager": "",
"Settings": ""
}
[application]
config/name="Template2D"
run/main_scene="res://Scenes/Main.tscn"
config/icon="res://icon.png"
[display]
window/size/width=800
[input]
pause_menu={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
]
}
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0.807843, 0.768627, 0.741176, 1 )
environment/default_environment="res://default_env.tres"