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changelog.md

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γ

γ1.3 The Ordinal Update

γ1.3.1

  • Made Dimensional Collapse more powerful

γ1.3.0

  • Unfunity gain is multiplied 5x when you're online
  • Adds the rest of the ZF axioms, this isn't the end though ;)
  • Ordinals are added
  • Ordinal functions that divide unfunity to build towards
  • Ordinal milestones boost progress
  • Fix some style issues
  • Hide unfunity in early game
  • Unfunity production slows in time without interaction of the main game
  • Increase Dimensional Compression limit 5 -> 10
  • Increase Dimensional Compression CSI e5 -> e6
  • Dimensional Compression and Dimensional Stabillizer resets on prestige
  • Add Dimensional Jump upgrade
  • Added loading screen with cheaty promises to look like my code is doing something but it's just stalling for the effect

γ1.2 - The """"Balancing"""" Update

γ1.2.1

  • Better Buy Max / Max All (adds cooldown cause it makes it better for some reason)

γ1.2.0

  • Unfunity generates online
  • Fixed Dimensionsl Collapse
  • Infinity
  • Eternity
  • Axioms that buff stuff
  • FPS tracker

γ1.1 - The Unfun Update

γ1.1.6

  • Uncapped the Double Unfun upgrade

γ1.1.5

  • Buffed Dimensional Collapse

γ1.1.4

  • Moved the floor in unfunity gain

γ1.1.3

  • Hotfix: I'm so retarded I can't even make formulas for doubling

γ1.1.2

  • Hotfix: You don't gain any unfunity

γ1.1.1

  • Hotfix: Dimensional Compression after Dimensional Collapse breaks

γ1.1.0

  • Made Dimension Collapse upgrade weaker
  • Added Unfunity which serves as offline progress
  • Added Unfunity Upgrades which do stuff

γ1.0 - The Gamma Update

γ1.0.0

New Features

  • Completely restarted development from scratch with the help of Nyan Cat and Naruyoko. Big thanks to you guys
  • Now uses ExpantaNum.js
  • Upgrades that boost your progress
  • Balancing uwu
  • Better error handling

Old Features (Not all have been implemented yet)

  • Antimatter
  • Dimensions
  • UI is mostly the same with a few tweaks
  • Bugs :p

β

β0.9

β0.9.1

  • Add untested prestige code

β0.9.0

  • Huge performance upgrade
  • Dimensions above ten now 'collapse' instantly like prestige layers
  • Hotkey M: Max all on all layers
  • Hotkey P: Unlock the next prestige layer if available
  • New notations: Extended Standard Notation Naruyoko's Extended Standard Notation
  • Removed standard notation
  • Nerf dimensions
  • Remove ee6 points boost
  • Fix bug with buy max all not buying some dims
  • Nerf power for all layers
  • Buff the amount of points gained on prestige
  • Made dimension price scaling escalate at dim 25 not dim 100
  • Add the option to disable bulk prestige
  • Change the prices for auto-automation and bulk prestige
  • Made some power carry on to the next layer when using bulk prestige
  • New themes: Dark Cancer Tie Dye Spooky Midnight Empty Light pastel Epilepsy Void
  • Made the news ticker better
  • Added the option to disable the news
  • Fix celerity auto-prestige bug
  • Add achievements: Scientific Notation Googol Infinity Prefix Milli- Doesn't Imply Smaller Totally Balanced You Should Probably Use Hyper E Now I'm Confused as to Why You're Still Playing Eternal Suffering What Just Happened? This Makes Things Easier Automation Inception Why Wasn't This in Infinite Layers? Exponential Prestige
  • Increase max fps to 24
  • Add popups
  • Add meta-infinity
  • Add layers tab
  • Add 6th bulk prestige level

α

α1.4

α1.4.3

  • New Notations: Standard Notation Mixed Scientific / Engineering / Logarithm

α1.4.2

  • Fix bug I made in α1.4.1
  • New notations: Logarithm Notation Infinity Notation True Infinity Notation

α1.4.1

  • Fix bug stopping new players from playing
  • Add Discord link

α1.4.0

  • Change to options interface
  • New notations: Engineering Notation Up Arrow Notation Chained Arrow Notation Bird's Array Notation Hyper E Notation

α1.3

α1.3.2

  • Fix auto prices in late(ish) game
  • Fix other bugs

α1.3.1

  • Update Patch Notes / Changelog
  • Update How to Play page
  • Fix autoauto button

α1.3.0

  • More performance increases
  • Automation of purchasing of automation
  • Automated prestige
  • Automated bulk prestige
  • Past Incremental Unlimited, up to eeeee42!
  • More messages in the topbar

α1.2

α1.2.2

  • HUGE Performance increase (I used shortcuts to achieve this, so slightly less accurate calculation, but who cares?)
  • Slowed down the early game

α1.2.1

  • You can now have more than 1.79e308 prestige layers
  • Prestige locations stored as OmegaNums

α1.2.0

  • More prestige, less lag
  • Faster dimension buying
  • Bigger numbers

α1.1

α1.1.2

  • Remove unneeded dependency
  • Fix up changelog / patch notes
  • Made how to play page
  • Made prestige automation cheaper

α1.1.1

  • Fix autosave timing
  • Change naming after unity
  • Patch notes page made better
  • Favicon!

α1.1.0

  • Better prestige code
  • Fixed the bug that meant e1e16+ IP didn't affect multipliers correctly!
  • Fix exporting and made it better
  • Automation!! Auto Max All and Auto Prestige now available post-celerity!!
  • You can go really far now, past a googolplex, even further if you have a supercomputer
  • Actually (almost) infinite layers without lag in α1.2.0
  • Better time system that doesn't rely on fps

α1.0

α1.0.5

  • Bug fix in importing
  • Bug fix in autosave toggle not saving

α1.0.4

  • Fixed the loading system, so that it accepts saves from before α1.0.3

α1.0.3

  • Added import and export options
  • Added more save, load, and autosave options

α1.0.2

  • Added a title (lol, should've been way earlier)
  • Added stats

α1.0.1

  • Removed the Undefined Dimension (serves me right for not testing my naming code...)

α1.0.0

  • Lots of stuff
  • Gooder prestige system
  • Less lag
  • Big numbers
  • 435673rd Dimension
  • Buy and buy max buttons turn red if you can't afford something
  • Prestige layer names
  • Can't remember other things but there were others

pre-α

pre-α0.6

  • I started over
  • Quite different UI
  • Fun coloured UI (temporary)
  • Generators and 1st prestige layer
  • No prestige yet

pre-α0.5

  • Prestige system
  • (Bad code) => {lag}
  • Starting over();

pre-α0.4

  • Normal dimensions
  • No floating point errors
  • Stuff actually pretty good

pre-α0.3

  • First update after resetting everything
  • Okay UI
  • 1st Dimension
  • Floating Point Errors

pre-α0.2

  • Fix stuff
  • Still no gameplay

pre-α0.1

  • Some UI
  • No gameplay yet

pre-α0.0

  • Practically nothing but framework behind the scenes