- Made Dimensional Collapse more powerful
- Unfunity gain is multiplied 5x when you're online
- Adds the rest of the ZF axioms, this isn't the end though ;)
- Ordinals are added
- Ordinal functions that divide unfunity to build towards
- Ordinal milestones boost progress
- Fix some style issues
- Hide unfunity in early game
- Unfunity production slows in time without interaction of the main game
- Increase Dimensional Compression limit 5 -> 10
- Increase Dimensional Compression CSI e5 -> e6
- Dimensional Compression and Dimensional Stabillizer resets on prestige
- Add Dimensional Jump upgrade
- Added loading screen with cheaty promises to look like my code is doing something but it's just stalling for the effect
- Better Buy Max / Max All (adds cooldown cause it makes it better for some reason)
- Unfunity generates online
- Fixed Dimensionsl Collapse
- Infinity
- Eternity
- Axioms that buff stuff
- FPS tracker
- Uncapped the Double Unfun upgrade
- Buffed Dimensional Collapse
- Moved the floor in unfunity gain
- Hotfix: I'm so retarded I can't even make formulas for doubling
- Hotfix: You don't gain any unfunity
- Hotfix: Dimensional Compression after Dimensional Collapse breaks
- Made Dimension Collapse upgrade weaker
- Added Unfunity which serves as offline progress
- Added Unfunity Upgrades which do stuff
- Completely restarted development from scratch with the help of Nyan Cat and Naruyoko. Big thanks to you guys
- Now uses ExpantaNum.js
- Upgrades that boost your progress
- Balancing uwu
- Better error handling
- Antimatter
- Dimensions
- UI is mostly the same with a few tweaks
- Bugs :p
- Add untested prestige code
- Huge performance upgrade
- Dimensions above ten now 'collapse' instantly like prestige layers
- Hotkey M: Max all on all layers
- Hotkey P: Unlock the next prestige layer if available
- New notations: Extended Standard Notation Naruyoko's Extended Standard Notation
- Removed standard notation
- Nerf dimensions
- Remove ee6 points boost
- Fix bug with buy max all not buying some dims
- Nerf power for all layers
- Buff the amount of points gained on prestige
- Made dimension price scaling escalate at dim 25 not dim 100
- Add the option to disable bulk prestige
- Change the prices for auto-automation and bulk prestige
- Made some power carry on to the next layer when using bulk prestige
- New themes: Dark Cancer Tie Dye Spooky Midnight Empty Light pastel Epilepsy Void
- Made the news ticker better
- Added the option to disable the news
- Fix celerity auto-prestige bug
- Add achievements: Scientific Notation Googol Infinity Prefix Milli- Doesn't Imply Smaller Totally Balanced You Should Probably Use Hyper E Now I'm Confused as to Why You're Still Playing Eternal Suffering What Just Happened? This Makes Things Easier Automation Inception Why Wasn't This in Infinite Layers? Exponential Prestige
- Increase max fps to 24
- Add popups
- Add meta-infinity
- Add layers tab
- Add 6th bulk prestige level
- New Notations: Standard Notation Mixed Scientific / Engineering / Logarithm
- Fix bug I made in α1.4.1
- New notations: Logarithm Notation Infinity Notation True Infinity Notation
- Fix bug stopping new players from playing
- Add Discord link
- Change to options interface
- New notations: Engineering Notation Up Arrow Notation Chained Arrow Notation Bird's Array Notation Hyper E Notation
- Fix auto prices in late(ish) game
- Fix other bugs
- Update Patch Notes / Changelog
- Update How to Play page
- Fix autoauto button
- More performance increases
- Automation of purchasing of automation
- Automated prestige
- Automated bulk prestige
- Past Incremental Unlimited, up to eeeee42!
- More messages in the topbar
- HUGE Performance increase (I used shortcuts to achieve this, so slightly less accurate calculation, but who cares?)
- Slowed down the early game
- You can now have more than 1.79e308 prestige layers
- Prestige locations stored as OmegaNums
- More prestige, less lag
- Faster dimension buying
- Bigger numbers
- Remove unneeded dependency
- Fix up changelog / patch notes
- Made how to play page
- Made prestige automation cheaper
- Fix autosave timing
- Change naming after unity
- Patch notes page made better
- Favicon!
- Better prestige code
- Fixed the bug that meant e1e16+ IP didn't affect multipliers correctly!
- Fix exporting and made it better
- Automation!! Auto Max All and Auto Prestige now available post-celerity!!
- You can go really far now, past a googolplex, even further if you have a supercomputer
- Actually (almost) infinite layers without lag in α1.2.0
- Better time system that doesn't rely on fps
- Bug fix in importing
- Bug fix in autosave toggle not saving
- Fixed the loading system, so that it accepts saves from before α1.0.3
- Added import and export options
- Added more save, load, and autosave options
- Added a title (lol, should've been way earlier)
- Added stats
- Removed the Undefined Dimension (serves me right for not testing my naming code...)
- Lots of stuff
- Gooder prestige system
- Less lag
- Big numbers
- 435673rd Dimension
- Buy and buy max buttons turn red if you can't afford something
- Prestige layer names
- Can't remember other things but there were others
- I started over
- Quite different UI
- Fun coloured UI (temporary)
- Generators and 1st prestige layer
- No prestige yet
- Prestige system
- (Bad code) => {lag}
- Starting over();
- Normal dimensions
- No floating point errors
- Stuff actually pretty good
- First update after resetting everything
- Okay UI
- 1st Dimension
- Floating Point Errors
- Fix stuff
- Still no gameplay
- Some UI
- No gameplay yet
- Practically nothing but framework behind the scenes