diff --git a/scripts-piglit/shiptemplates/player.lua b/scripts-piglit/shiptemplates/player.lua index 966b5cb959..b7782b7e4a 100644 --- a/scripts-piglit/shiptemplates/player.lua +++ b/scripts-piglit/shiptemplates/player.lua @@ -533,32 +533,34 @@ template:setRepairCrewCount(4) addSystemsAtlas(template) --[[Carrier Corvette--]] ---template = ShipTemplate():setName("Poseidon"):setClass(_("class", "Corvette"), _("subclass", "Combat Carrier")):setModel("AtlasCarrierDreadnought"..color_player):setType("playership") ---template:setDescription([[The Poseidon armed combat carrier combines the durability of a corvette class ship with the ability to launch fighters and bombers. It has weapons to defend itself and the fighters, however there are no heavy weapons in the arsenal.]]) ---template:setRadarTrace("melon.png") ---[[ +template = ShipTemplate():setName("Poseidon"):setClass(_("class", "Corvette"), _("subclass", "Combat Carrier")):setModel("AtlasCarrierDreadnought"..color_player):setType("playership") +template:setDescription([[The Poseidon armed combat carrier combines the durability of a corvette class ship with the ability to launch fighters and bombers. It has weapons to defend itself and the fighters, however there are no heavy weapons in the arsenal.]]) +template:setRadarTrace("melon.png") template:setJumpDrive(true) template:setWarpSpeed(750) template:setWarpDrive(false) -template:setShields(200, 200) -template:setHull(250) +template:setShields(100, 100) +template:setHull(200) template:setSpeed(90, 8, 10) template:setCombatManeuver(400, 250) -- Arc, Dir, Range, CycleTime, Dmg -template:setBeam(0,100, -20, 1500.0, 6.0, 8) -template:setBeam(1,100, 20, 1500.0, 6.0, 8) +template:setBeam(0, 10, 0, 1500.0, 6.0, 4) +template:setBeam(1, 10, 180, 1500.0, 6.0, 4) +-- Arc, Dir, Rotate speed +template:setBeamWeaponTurret( 0, 90, 0, 6) +template:setBeamWeaponTurret( 1, 90, 180, 6) template:setWeaponStorage("Homing", 12) template:setWeaponStorage("Nuke", 0) -template:setWeaponStorage("Mine", 4) -template:setWeaponStorage("EMP", 0) -template:setWeaponStorage("HVLI", 10) +template:setWeaponStorage("Mine", 2) +template:setWeaponStorage("EMP", 6) +template:setWeaponStorage("HVLI", 0) template:setTubes(3, 8.0) -- Amount of torpedo tubes, and loading time of the tubes. template:weaponTubeDisallowMissle(0, "Mine") template:weaponTubeDisallowMissle(1, "Mine") template:setTubeDirection(0, -90) template:setTubeDirection(1, 90) template:setTubeDirection(2, 180):setWeaponTubeExclusiveFor(2, "Mine") -template:setInternalDockClasses(_("subclass", "Interceptor"), _("subclass", "Bomber"), _("subclass", "Rocket Fighter"), _("subclass", "Scout")) -- do not allow heavy bombers +template:setInternalDockClasses(_("class", "Starfighter")) template:setSpawnShips("MP52 Hornet", "ZX-Lindworm") template:setRestocksMissilesDocked("all") @@ -566,7 +568,9 @@ template:setSharesEnergyWithDocked(true) template:setRestocksScanProbes(true) template:setRepairDocked(true) addSystemsAtlasAlt(template) ---]] + +template:setShortRangeRadarRange(15000) + --[[Heavy Carrier Corvette--]] --template = ShipTemplate():setName("Neptune"):setClass(_("class", "Corvette"), _("subclass", "Heavy Carrier")):setType("playership") --template:setModel("HeavyDreadnoughtGrey")