Skip to content

Latest commit

 

History

History
193 lines (171 loc) · 12.1 KB

locations.md

File metadata and controls

193 lines (171 loc) · 12.1 KB
title
Locations

Abandoned Mine

  • German: Verlassene Mine (VM)
  • The boys from the Old Camp mined ore in the Abandoned Mine. Then the mine stopped producing enough, and they built a new one south of the Old Camp. (the Old Mine) (design doc Story 3.3 draft)
  • there's a group of Templars hunting for Minecrawlers there: Gor-Na-Kash, Gor-Hanis, Gor-Bugol (design doc Story 3.3 draft)

The Crypt at Sect Camp

  • mentioned in design doc Story 3.3 draft
  • used for Black Masses and self-mortification

Exchange Place

  • German: Handelsplatz (HP)
  • controlled by Old Camp, used to exchange Magic Ore for goods from the king
  • If you wait at the Exchange Place at the noon, you can get hold of new goods from the Mercenary convoy. (Inf_Vlk_HP)
    • Mercenary refers here to Mercenaries Of Old Camp (SLD)

Fields Of Farmers

  • Farmers (BAU) live there
  • just North from the Old Citadel
    • Just to the south of our fields lies the ruins of a former fort (alpha 0.56c)

Fog Tower

  • codename FT
  • NPC New Novice hangs around there

Free Camp

  • German: Freies Lager (FL)
  • described as the village in Hollow
  • owns the Free Mine, is controlled by the Miner's Association
  • the Free Camp is built into a large crater and is barely visible from far away (Inf_Bau_FL)
  • Have you ever been to Free Camp? This is the enclosed crater in the northwest (Inf_Org_FL)

Free Mine

  • German: Freie Mine (FM)
  • created and owned by Miner's Association of Free Camp, and located directly under it
  • under constant risk of invasion by Old Camp
    • in alpha 0.56c, Ore Barons admit that early and openly: In reality, we are entitled to the Free Mine. This situation will be remedied in the foreseeable future (Inf_Ebr_FM)
  • it is under protection of both Guards Of New Camp and of Templars Of The Sect
    • Our Templars are in the Free Mine every day, guarding it from attacks from the Old Camp. (Inf_Gur_FM)
    • Whatever may come, the Free Mine will receive protection from us (Inf_Kdw_FM)
    • We deliver ore to the New Camp and in return we receive protection against the Ore Barons and their Mercenary henchmen. (Inf_Sfb_NL)
    • Let's see how long the Free Mine will be protected by the Guard and the Templars (Inf_Stt_FM)
  • it is a relatively new tunnel system (Inf_Kdf_FM)
  • Deep beneath the Free Mine live large, dangerous creatures called orcs.
    • German: Tief unter der Freien Mine leben große, gefährliche Kreaturen, genannt Orks.
    • Inf_Mst_FM from 0.56c alpha
  • The Free Mine is said to contain a passage into deeper, unexplored caves. (Inf_Nov_FM)
  • beware of the lower level, there are all sorts of creatures hanging around there (Inf_Org_FM)
    • the Minecrawler Queen nest was supposed to be there
  • in the final release, meshes of the Old Mine and the Free Mine were swapped

Mountain Fortress

  • added late in development
  • a location of one of the Focus Stones

Monastery On The Cliff

  • ruin atop a step cliff by The Sea
  • monks who used to live there had power to change into animals
  • indeed, scrolls with animal transformation spells can be found there
  • there's a hidden chest above which was supposed to be accessible by knocking down a stone pillar to serve as makeshift bridge above the chasm
    • due to engine limitation this doesn't work, but the chest can still be accessed with acrobatic jump

New Camp

  • referred to by two codenames: NC and NL (German: Neues Lager)
  • populated by Alchemists Of Water, at least some of the Farmers, and their protectors The Guards Of New Camp

Old Camp

  • referred to by two codenames: OC and AL (German: Altes Lager)
    • divided into Old Camp Ring (OCR) (home of diggers) and Old Camp Castle (OCC) (home of Ore Barons, Mercenaries Of Old Camp)
    • there is a Chapel within the castle walls, where Alchemists Of Fire are staying
  • place used as smithy is called in the level file a stable, and indeed looks like a building suitable for horses

Old Fort

  • codename OF
    • later called in German Verlassenes Kastell (VK, Abandoned Castle), Altes Kastell or Versammlungsplatz (Meeting Place)
    • in the final English translation called Old Citadel
  • completely ruined, abandoned remains of old fortress on the top a steep hill
  • They call it the old citadel but there's hardly anything left of it other than the foundation walls. It's been a ruin for many decades.
  • originally, the New Camp was more in the south and the Old Citadel was on a mountain just west from it, with all the fields in front of it and the river from the New Camp running through the fields
    • in the final game moved to the orc territorry
  • The Negotiator lives in there
    • his neighbours, The Farmers, don't know about him (Inf_Bau_VK: Soviel ich weiß lebt dort niemand)
  • according to Guards Of The New Camp, The only place where things are still fair
    • Inf_Grd_VK, German: Der einzige Ort, an dem es noch fair zugeht
  • in 0.56 alpha, a neutral place for negotiations with the Old Camp
    • There is an unwritten law that no one is allowed to kill in the Abandoned Castle (Inf_Stt_VK)
    • The Abandoned Castle is a good place for negotiations with the Old Camp (Inf_Kdw_VK)
    • Recently a few gurus went to the old castle to meet with the archbarons (Inf_Nov_VK)
    • Sometimes our bosses, the Ore Barons, go to the Abandoned Castle to settle the conflicts with the other camp bosses (Inf_Sld_VK)
    • The abandoned fort is now only used as neutral ground (Inf_Vlk_VK)
  • Quicktongue spends time there every day between 7pm and midnight
    • German: geht nach Hause ins Sektenlager zum Versammlungsplatz (in Rtn_Quicktongue)
  • Peasants live around it

Old Mine

  • referred by two codenames: OM and AM (German: Alte Mine)
  • controlled by Old Camp
  • in the final release, meshes of the Old Mine and the Free Mine were swapped
    • that's why nest of Minecrawler Queen ended here, even though "the monsters on the lower levels" were planned for Free Mine
  • The boys from the Old Camp mined ore in the Abandoned Mine. Then the mine stopped producing enough, and they built a new one south of the Old Camp. (the Old Mine) (design doc Story 3.3 draft)

Royal Ore Mines

  • a prison colony in the mountains, containing deposits of iron and Magic Ore
    • our king to slave-work in the iron-ore mines sentences you (old official website)
  • the ore mines of Khorinis, area where the royal ore mines are. It's the Prison of Khorinis.
  • criminals are thrown into the prison mine colony to provide the royal army with its most urgent need: iron ore
  • At the centre of the dome you see something similar to a village. Smoke rises from the small huts dotted around the land. There, beside the rocks is something that looks like the entrance to a mine.
  • There are many (old ruins) around here. Most of them are old fortifications dating back to the time of the first Orc war. Some are abandoned Orc dwellings.
  • there is prison-fortress The Castle in the middle of the valley
  • mines are around The Castle and The Mountain Pass
  • there's an ancient Ring of Stone (or Stone Circle of the Damned) with underground vault / crypt / tomb
  • road to the nearest city (Khorinis) goes trough the mountain pass in the north
    • troll[s] (...) live in the northern mountains of the colony
  • there are ruins of The Old Citadel on the hill south from The Castle
    • They call it the old citadel, It's been a ruin for many decades.
  • there is a Mountain Fort that belonged to Burgrave Bergmar of Western Field
    • a massive fortress, which was built into the mountain
    • the lord of this area lived in this mountain fort. He controlled the land and the mines.

Ruined Monastery

  • between the Royal Ore Mines and the Sea of Myrtana
  • old ruined monastery beyond the canyon
  • monks used to live here
  • they worshipped a god who gave them the power to turn into animals

Sect Camp

  • German: Sektenlager (SL)
  • also known as Camp Of The Brotherhood
  • nearby Swamp Of The Lost Souls
  • Our camp is a haven of peace and spiritual fulfillment. Whoever lives here attains enlightenment (Inf_Gur_SL)

Stone Circle Of The Damend

  • German: Steinkreis der Verdammten / SKV
  • later codenamed Stonehenge / SH
  • stone circle in Mine Valley of Khorinis
  • has power to create undead and resurrect (player respawn point in multiplayer mode)
  • a place which can give life back to the dead. An altar in the middle of a stone circle. (Inf_Ebr_SKV)
  • an ancient ring of stone
  • In its center lies the entrance to an underground vault, tomb, crypt, Gruft unter dem Steinkreis
  • After the creation of the Magic Barrier which imprisons us all, one of the magicians sealed a magic artefact down there (...) one of the five focus stones (...) A powerful spell protects it. The first grave robber trying to swipe the focus will be cursed, and doomed to an existence as a restless undead, who will have to protect the tomb from other grave robbers.
    • considering that this spell turns one into a powerful undead, that magician was likely the future necromancer Xardas

Swamp of Lost Souls

  • German: Sumpf der Verlorenen Seelen (SVS)
  • If you want to hear the dead speak, you should visit the Swamp of Lost Souls.
  • The Swamp of Lost Souls is a place full of danger.
  • No one returns from the Swamp of Lost Souls with a clear mind.
  • Swamp of Lost Souls is a dark place

Teleport Network

  • Old Camp has two way connections with both New Camp and Old Fort
    • New Camp and Old Fort are not connected
  • NC_2_OC / Teleport to OldCamp leads to OC_TEL_EXIT
  • OC_2_OF / Teleport to Old Fort leads to OF_TEL_EXIT
  • OC_2_NC / Teleport to NewCamp leads to NC_TEL_EXIT
  • OF_TELEPORT / Teleport to OldCamp leads to OC_TEL_EXIT
  • TELEPORT2 leads to EXIT2
  • TELEPORT1 leads to EXIT1
  • TELEPORT1 (yes, another one) leads to TP1_TARGET
  • TELEPORT2(yes, another one) leads to TP2_TARGET
  • only mentioned in compiled file worlds.vdf from alpha 0.64b
  • teleports use visual STARGATE.3DS, sfxTeleport=string:various_cast2.wav and animated texture TELEPORT_A*.TGA
  • may be connected to particle effects PORTAL, EinleitungTeleport and Teleporter/teleport
  • implemented using object zCTriggerTeleport which moves the character to the destination vob (triggerTarget)

Temple Of Sleeper

  • in early docs called The Ancient Temple Of The Being (German: Uralten Tempel der Wesenheit) (design doc NPCs per guild)
  • called by orcs realm of the dead and realm of the ancestors
    • German: Totenreich, Reich der Ahnen (in Phoenix Hauptmissionen)
  • codename: AT (Ancient Temple)
  • in an uknown ancient temple, unchanged for 1000 years
  • there is a dimensional portal to Demon World that makes it possible to summon or banish an arch demon
  • it is lit with luminous crystals (Phoenix Level Design doc)
  • PC [Player Character] can later encounter enemies killed in the AT [Ancient Temple] as zombies. Some power creates turns them undead. Are they captured by the Spirit of the Sleeper?
    • German: SC könnte im AT getötete Gegner als Zombies wiedertreffen. Irgendeine Macht erschafft Untote. Geist des Schläfers, der sie einfängt?
    • from Phoenix Level Design document
  • in the early design, player had to fulfill a series of 7 ancient orc prophecies to make the sealed entrance portal to the temple open
    • later, within the temple there would be another locked portal, that only the combined psi powers of the sect can open
    • source: Phoenix Hauptmissionen

Tower Of Demon Summoner

  • German: Turm des Dämonenbeschwörers (TDB)
  • Fire Mages know very well where it is and apparently from time to time attempt a visit
  • I heard of a hidden entrance to the Demon Summoner's Tower (Inf_Stt_TDB)

Troll Canyon

  • North from the Old Camp
  • in early alpha builds divided by a rather shallow ravine
  • German: Troll-Schlucht
  • If you follow the path over the bridge you will come to Troll Canyon. There's supposed to be a huge troll hanging around with a few gobbos. Be careful when you go there.