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Items

Alchemical supplies

  • Lab Flask
  • Sulfur
  • Quicksilver
  • Salt
  • Syrian Oil
  • Molerat Fat
  • Pure Alcohol

Almost Priceless Amulet

  • only mentioned in Sleeper's Ban
  • stored at treasury of the Peace Council of Stomp's Hometown
  • magically enchanted (German: magisch belegtes)
  • Stomp was falsely accused of stealing it, and sentenced to lifetime in Khorinis Prison Colony

Ancient Ore Armor

  • belonged to the general who wielded URIZIEL in the battle against the Orcs.
  • particularly rare artefact in possesion of Xardas
  • This ancient armor was made of magic ore
  • implies that ancient humans (or orcs allied with them) knew the Magic Ore and a way to process it without loss of magic energy

Ancient Shaman Swords

  • Clefter of Worlds (Welten Spalter)
  • Blade of Light (Licht Bringer) (German name literally means Light Bringer)
  • Blade of Time (Zeiten Klinge)
  • Demon Strike (Daemonen Streich)
  • Blade of Banishment (Bann Klinge)

Anti-barrier amulet

  • Magical Amulet against WS in order to get closer than 10m to the Barrier, without becoming insanse
    • from early design docs

Anti-zombie potion

  • keeps zombies at distance
  • traditionally prepared by orc shamans
  • German: antike Tränke der alten Orkschamanen: Anti-Zombie-Trank (hält sie auf Distanz)
  • briefly mentioned in alpha design doc Phoenix Hauptmissionen

Armor Of The Dawn

  • German: Panzer der Morgenröte
  • a very light plate armor
  • grants high protection against normal damage
  • glows red in the dark
  • extremely conspicuous
  • mentioned in Phoenix Docs (Referenz_Items)

Artefact Of Insanity

  • German: ein magische Artefakt
  • owned and used by The Lobotomizer, guru of The Sect
  • his spells "Confusion" and "Chaos" are so strong thanks to a Magical Artifact that he can permanently drive people insane (design doc NPCs per guild)

Black Undead Blade

  • German: Die Schwarze Untotenklinge
  • "example" (z.B.) undead-related weapon mentioned in Phoenix-Konzept, chapter on Monster Design
  • drains health points from enemies
  • does not allow any other healing of the user while carried

Book Of Tales

  • unused book in script TestModelle_Roman.d (ItWrBookOfTales)

The Convicts

  • German: Die Verurteilten
  • unused book item in the final release, with no known content

Crawler Potion

  • made of minecrawler eggs
  • in the final release, permanently grants 10 max mana points
  • in the early design docs, Cor Kalom needs additional ingredients to make it
    • wine, swamp weed, blood and "something cool from the Outside World"
    • source: Phoenix Hauptmissionen

Cursed Black Blade

  • German: verfluchte schwarze Klinge
  • briefly mentioned in Phoenix-Konzept, chapter on Monster Design
  • used by some of the undead Temple Guards from Ancient Temple Of Sleeper
  • undead wounded with it "explode"
    • German: Untote explodieren wenn getroffen

The Crypt

  • German: Die Gruft
  • unused book present in final release (Die_Gruft)

Demon Blade

  • German: Dämonenklinge
  • special two-handed sword
  • deals high magic damage
  • increases damage protection of the user (German: Schadensresistenzen)
  • gradually drains life points of the user
  • cannot be discarded (German: kann nicht abgelegt werden)
  • gradually increases madness points
  • mentioned in Phoenix Docs (Referenz_Items)

Extra Large Organiser Armor

  • item with ID ORG_ARMOR_XL in 1.01d alpha

Fiery Bow

  • bow of Hawkeye
  • in the alpha build, deals no fire damage and has no visual fire effect

Fire Stone / Potion Of Inferno

  • in different alpha versions called either Fire Stone (probably runestone) or Potion Of Inferno (a red drink)
    • both variants have exactly the same function: allow the one using them to cast fireballs (Drink it and you can breathe fire)
    • both variants appear in exactly the same context: as property of Apprentice Of Hellfire which after his death is somehow acquired by Nimblefinger who tries to offer it to the player as a reward for the mission Steal The Old Sword Of Fire Mages
  • Nimblefinger calls it a powerful magical artifact of fire magic
  • Hellfire is able to recognize the particular Fire Stone that belonged to his apprentice
    • alternatively he guesses it based on how few of them are under the barrier
    • So that wretched imp tried to sell you the Fire Stone, tststs. This Fire Stone belongs to my apprentice, whom I haven't seen for two days.
    • German: Dieser elende Wicht hat also versucht, dir den Feuerstein anzudrehen, tststs. Der Feuerstein gehört meinem Lehrling, den ich schon seit zwei Tagen nicht mehr gesehen habe.

Flame Tongue

  • German: Flammenzunge
  • a broadsword dealing fire damage
  • it has a visual fire effect and emits light
  • can be used as a torch
  • mentioned in Phoenix Docs (Referenz_Items)

Focus Stone

  • crystal-based energy storage device
  • much easier to release than charge
  • can be used to cast "high magic" spells, like giant force-fields or explosions able to destroy such force-fields
  • casting a spell with focus stone uses magic power from the stone, not (only) from the mage
  • in the early design docs there were 12 stones used to create the barrier around the Royal Ore Mines, one for each participating mage
    • Then one of the Water Mages remembers the old altars from the creation of the barrier. These contain magical crystals that can focus energy. The player is supposed to get the 12 stones., Bring us the stones of the twelve altars!
    • German: Da fällt einem der KdW die alten Altäre von der Erschaffung der Barriere ein. Diese beinhalten magische Kristalle, die die Energie lenken können. Der Spieler soll die 12 Steine besorgen, Bring uns die Steine der zwölf Altäre!
    • source: Phoenix Hauptmissionen
    • in the final version it was reduced to 5 stones, even though there were still 12 mages participating

Gems

  • few kinds mentioned: Gem, Crystal, Shard (German: Gemme, Kristall, Scherbe)
  • mentioned in Phoenix Docs (Referenz_Items)

Gold

  • major unit of currency is Unit Of Gold (e.g. 400 for a mountain fort)
  • middle unit of currency is Piece Of Gold (e.g. 50 for rare magic scroll)

Hood of the High Priest

  • Hood of the High Priest, which protects the wearer from the wrath of the Sleeper
    • from early design docs

Holy Water

  • +10 to hp, mana, madness
  • looks like a mana potion
  • mission titled The Holy Water is actually about PSI Potion (corresponding to Sruup) and doesn't actually involve the Holy Water item

Kodang Wood

  • boomerang-like throwable weapon
  • used by Rogues (ORG)
  • only appears in Sleeper's Ban

Leather Armor

  • the only armor separate from body mesh (rendered on top of it) in the entire game
  • only present in alpha 0.56

Legendary short sword of burning

  • description: This is a fucking good sword for killing all fucking creatures who trying to fuck with you!
  • unused sword in script TestModelle_Roman.d (ItMw1hSwordBurning)

Legendary heavy sword of burning

  • description: Nothing restists the burning touch of this legendary shword that was already believed to be lost forever
  • unused sword in script TestModelle_Roman.d (ItMw1hSwordBurning)

Legendary War Bow of Burning

  • description: Carved in the ancient times before the creation of mankind, this bow is the mightiest ranged weapon ever
  • unused bow in script TestModelle_Roman.d (ItRwWarBowBurning)
  • in the script, causes both fire damage and fly damage (pushback)

Ledengary mithril robe

  • unused robe in script TestModelle_Roman.d (ItArRobeMithril)
  • no description, uses visual model of Necromancer's robe

Light sources

  • in alpha 0.64b there are multiple portable light sources:
    • torch
    • small oil lamp (IT_I_OILLAMP_SMALL)
    • oil lamp (IT_I_OILLAMP2)
  • they last for configurable amount of time, during which the intensity of light gradually decreases
  • all 3 of them have it copy-pasted to be 20 in-game minutes (brightness = 20 * 60; // 20 Minuten Brenndauer)
  • torch can be hung on walls in a torch holder and taken from there
    • as long as a torch is in the holder, it does not lose its burn time (i.e. it burns forever)
  • oil lamps can be attached to user's belt, so that they can use bow or two-handed weapon
  • mentioned in Phoenix Docs (Referenz_Items)

Madman's Axe

  • German: Axt des Wahnsinnigen
  • looks like Berserker's Axe
  • deals high magic damage
  • gradually increases madness points
  • mentioned in Phoenix Docs (Referenz_Items)

Magic Ore

  • see Magic

Magic Ore Armor

  • ore armor (...) belonged to the general who wielded URIZIEL in the battle against the Orcs.
  • This ancient armor was made of magic ore
  • according to the final game, Ore Armor once belonged to Ancient General
    • House of Innos or Arch Mage of Fire own it in contemporary times
  • in alpha, it is made inside of barrier by prisoner-smith Stone and was never owned by Ancient General nor Arch Mage of Fire

Mana Potion

  • made of powdered Magic Ore
    • I don't care WHERE the ore powder for the mana potions comes from. The old mine is just as good as any other
    • German: Mir ist egal WO das Erzpulver für die Manatranke herkommt. Die Alte Mine ist da genauso gut wie jede andere
    • said by a fire mage in alpha 0.56c (Inf_Kdf_AM)
    • Sleeper's Ban mentions that Sruup (PSI Potion) has the same main ingredient, making these two potions at least related
    • You can get anything for ore, and the Sruup is also made with the help of this material

Milking Vessel

  • Templars use it to collect Minecrawler Secretion
  • briefly mentioned in design doc Story 3.3 draft

Mushrooms

  • Honey Mushroom
  • Stinking Mushroom
    • slightly poisonous (nutrition = -5)
  • Devil Mushroom
    • poisonous (nutrition = -15)
    • subject of a quest from Hellfire
  • Hell Mushroom
    • slightly nutritious (+6), but less than apple
    • in alpha was known as Cave Mushroom
    • German: Höllenpilz
  • Slave's Bread
    • nutritious (+15), as much as a piece of cheese
    • German: Sklavenbrot
  • Cave Mushroom
    • slightly nutritious (+6), but less than apple
    • only supposed to grow in caves
    • in the final release renamed to Hell Mushroom, after it was commonly misplaced out of caves
    • German: Höhlenpilz
  • there is a talent called mushrooms
    • possibly allowed the player to tell kinds of mushrooms apart
  • it's well known that some mushrooms are deadly poisonous
    • He knows about mushrooms, he says. I say thank you and fuck off. And what happened? He's lying there for four days, more dead than alive. (ZS_SmallTalk_Text19 / 1.01d alpha)

Orcish Talisman

  • seems to be made by orc shamans
  • defends from fire damage
    • grants 20 points of protection against it, but the Orc Hunter wearing it is completely immune to fire
  • was acquired by The Orc Hunter who was later turned into zombie by curse guarding the Focus Stone under the Stone Circle Of The Damned
  • I'm looking for an Orcish talisman (...) its former owner used it to defend himself against angry Orcs.
  • it's 3d model name is ItMi_Amulet_UluMulu_01, suggesting it was originally used as variant of Ulu-Mulu
  • in the final release, orc shaman Ur-Shak says Take Ur-Shak talisman! Talisman protect from breath of fire lizard! but doesn't actually give anything

Orc Medicine

  • according to Tarrok, required to save an orc poisoned by minecrawler bites

Phantom Bow

  • German: Phantombogen
  • metal bow
  • does not require arrows, shoots magic (invisible?) projectiles dealing magic damage
  • blocks the user from using any magic (German: keinerlei Magie möglich)
  • mentioned in Phoenix Docs (Referenz_Items)

Piece of an Ice Golem

  • German: Eistück / Stück eines Eisgolems
  • This is a fragment of a defeated ice golem.
  • appears in final relased game
  • separate from the Heart of an Ice Golem, but looks the same
  • works like a rune of spell Thunderbolt
  • requires 500 max mana to equip

Potion "Mad Bull"

  • causes temporary madness (Npc_SetToMad (self,30))
  • looks like a vial of yellow liquid

Potion "Sprinting Horse"

  • sprint potion
  • originally it was a spell called Speed
  • in alpha 0.64b the effect appears to be permanent, but it's probably unintentional
  • drinking it triggers SpellFX_Sprint (also in the final release), which may suggest that originally it was going to be a magic spell

PSI Potion

  • appears in alpha builds, is almost for sure the same as Sruup
  • vial with yellow liquid, uses mesh drug.3ds and material IT_DRUG_YELLOW
  • Quicktongue and others call it simply PSI or drug without explicitly mentioning vial or potion
  • increases attributte madness by 5 (counter-intuitively, this probably means getting less close to becoming insane)
    • the only other item affecting this attribute is Holy Water, increasing it by 10
  • there is a related mission, Bring Psi Potion (I urgently need a PSI vial)
  • There isn't much to pick up in the cult camp other than mountains of drug vials (Inf_Org_SL)

Psionic Articat

  • makes psionic spells particularly strong
  • owned by The Lobotomist
    • thanks to a magical artifact his spells "Confusion" and "Chaos" are so strong that he can drive people permanently insane

Psionic Powder

  • appears in mission Taste of PSI Magic in design doc Story 3.3 draft
  • swallow (do not snort) to get temporary psionic powers
  • When you swallow this powder, you have ten minutes to make someone forget everything they have experienced in the last few hours

Rune Stones

  • see Magic

Rune Sword

  • appears in alpha builds
  • has owner set to Mastermind, but there are multiple NPCs with "copies" of it: Earon, Hellfire and Hawkeye
  • has extra magic damage and unique visual special_sword.3ds
  • offered as reward by Hawkeye for delivering him Sruup
  • it can be deduced from early alphas that one was stored in the Chapel Of Old Camp Castle
    • quest Steal The Old Sword Of Fire Mages was originally about stealing "old sword" from that chapel
    • later version of that quest was changed to be about stealing that sword from directly from Hellfire, and in this version of the scripts we can see that the sword in his inventory is indeed the Rune Sword
    • worth to Nimblefinger more than a Fire Stone

Sacrificial Dagger

  • appears in alpha 0.64, was dealing magic damage
  • damage: 1weapon + 3magic (found in scripts.vdf)

Scale Armor

  • armor mentioned in 0.56
  • possibly an early prototype of Minecrawler Plate Armor

Sign Of The Brotherhood

  • a bleak purple amulet with a symbol
  • present in the final release as ItMi_Amulet_Psi_01 but unused

Silver Amulet

  • unused "conversation topic" in 0.56 alpha, probably involved in an uknown quest

Sruup

  • appears in Sleeper's Ban, is referred in alpha game builds as PSI or drug
  • addictive potion neccessary for survival under barrier (I need a psi vial urgently, sruup addicts)
  • provided from outside world in trade for ore
  • You can get anything for ore, and the Sruup is also made with the help of this material
  • Without Sruup you will go mad, there are visions, visions of some temple, of orcs, of the undead; and they drive you crazy if you don't drink that stuff
  • Without Sruup you will go just as insane as when you approach the barrier.
  • has pungent odor (German: ein stechender Geruch) (Sleeper's Ban)
  • almost for sure the same as PSI Potion in alpha game builds

Stone plate

  • readable 'document' without any content programmed
  • can be sold for 5 ore

Summoning Amulet

  • German: Beschwörungsamulett
  • description: Black like the soul. Black like the night. Black like the evil. Black promises might.
    • German: Schwarz wie die Seele. Schwarz wie die Nacht. Schwarz wie das Böse. Schwarz verheisst Macht.
  • present but commented out in the final released script sources

Swamp Weed

  • called Swamp Root (German: Sumpfwurzeln) in early design docs (Phoenix Hauptmissionen)
  • grown in the swamp (...) has to be processed before it can be smoked
  • have a tranquilizing and relaxing effect. They help you concentrate on the essentials and increase your awareness.
  • This weed opens your spirit (Joru) and gives chance to experience visions (Some people even see images)
  • there are multiple distinct blends of Swampweed that differ in strength, price and gameplay effect
    • Green Novice (Grüner Novize, 8 ore, 1x +5xp)
    • Northern Dark (Schwarzer Weiser / Black Old Man, 15 ore, 1x +10xp)
    • Dream Call (Traumruf, 20 ore, 1x +2 max mana)
    • special Dream Call (from Baal Kagan, 200 ore, causes sleep, for Baal Tyon causes a vision)
  • there's a blend called Sleeper's Dream (German: Schläfertraum) mentioned in design doc Story 3.3 draft
    • it's the only blend mentioned in the document, the one which Novices receive daily and which is traded with other camps

Other games

  • Gothic 2:
    • described as resinous stalk, and package of it as sticky and stinking
    • subjectively slows down the time, helps against all sorts of pain and clears the head
    • can be mixed with tobacco
    • is required for creating the Sleep spell rune
    • excessive use of the swampweed causes users to be more confused than believable and they are no longer able to work, let alone wield a weapon, completely stoned
    • trade in Swampweed is persecuted by militia (If the city guards catch me with that, they'll throw me into jail)
    • Vatras claims that a lot of swampweed is required for this ritual which is the only way to repair Eye Of Innos and save the world
    • he reminds player don't forget to bring the swampweed. I am counting on you
    • Vatras is suspiciously well informed where to get it even though trade in it is illegal and risks imprisonment by Militia, he advises the player that there is a witch in the woods who collects and sells Swampweed among other herbs, and also hints where it can be bought in the city
    • later admits that it was not actually needed, and they conduct ritual without it just fine
    • VATRAS: Indeed, there is nothing missing now for the performance of the ritual. HERO: What about the swampweed? VATRAS: Ah, yes. Do you have swampweed plants, then? HERO: No. Alas not. VATRAS: All right. Then we shall have to make do without.
  • Gothic 2 NotR:
    • Fortuno suggests that even the Green Novice, weakest of the weed blends prepared by The Sect, is stronger than pure Swampweed joint prepared in a simple way
    • Green Novice joint can be made by mixing essence of two swampweed plants and a meadow knotweed
  • Gothic 3:
    • Swampweed, stranger. Pure, fine swampweed. (...) The conditions are ideal - lots of sun, fresh breezes... That makes the pollen unbelievably fine.

Syos

  • common herb blended with grapes when making The Wine of Oblivion
  • The grapes are blended with the common syos herb (book Recipes)
    • German: Die Trauben werden vor der Kellerei mit dem gemeinen Syos-kraut versetzt.

Teleport Stone

  • single item TeleportStone connected with single spell Spell_Teleportation
  • as opposed to teleportation spells in the final release, this one does not lead to any particular location
  • it moves the character to a random position within certain radius, for example to quickly evade enemies in fight
  • in the script has comment magischer Teleport-Stein, using it calls engine function Npc_SetTeleportPos(self) of unclear purpose
  • in alpha release where it is still present in scripts, it uses placeholder model mallet.3ds (a hammer)
    • later builds, including final release have mesh of matching name ItMi_Teleportstone_01.3ds
    • it looks like a piece of natural quartz-like crystal made of 5 parts
    • in builds with the model present, the script is already removed

https://media.gothicarchive.org/img/items/ItMi_TeleportStone_01.jpg

Throwable weapons

  • in early alpha some ranged weapons were supposed to be "amunition for themselves" and get thrown
  • 0.56 alpha constants.d: CONST INT MUN_THROW = 1; // Keine, die Fernkampfwaffe selbst wird geworfen
  • Kodang Wood from Sleeper's Ban is a weapon of this kind

Ulu-mulu

  • sign of friendship respected by orcs (unless wielder attacks or uses magic)
  • the Nameless describes it as an Orcish symbol for friendship (Info_Gorn_FOUNDULUMULU_Info)
  • has a form of large totem that can be used as a weapon
  • probably an amulet variant was originally planned, the Orcish Talisman uses 3d model with a matchig name
  • shows that the wielder is a strong warrior who collected trophies of powerful beasts: fire waran, shadowbeast, troll and a swampshark
  • in early design docs, made of the horn of a shadowbeast, the bone of a troll and the feathers of a rock bird and described as a totem, a kind of spear
    • German: dem Horn eines Shadowbeasts, dem Knochen eines Trolls und den Federn eines Felsvogels, Totem, eine Art Speer
    • source: Phoenix Hauptmissionen
  • use of Ulu-Mulu was supposed to involve going to the gate of the underground Orc City and there ram the (spear-shaped) Ulu-Mulu into the ground
    • then one of guarding orcs would challenge the hero to a duel, and once hero wins, he would be granted access to the orc chieftain
  • early design docs mention that after New Camp temporarily allied with the orcs, wearing the helmet of New Camp Guardian similarly allowed the hero to safely enter the Orc City, even if the hero was actually a member of Old Camp or Sect Camp
    • (Old Camp / New Camp / Sect Camp) hero can go to Orc City with helmet of Guardian
    • New Camp allies with orcs. New Camp - Guardians wear marked helmets from now on, can go to Orc City with helmet of Guardian
    • German: NL verbündet sich mit Orks. NL-Ga tragen von nun an (spätestens) gekennzeichnete Helme., kann mit Ga-Helm in Orkstadt gehen (source: Phoenix Hauptmissionen)
  • Gorn describes it as Orc standard (Info_Gorn_FOUNDULUMULU_Info)

Uriziel

  • Ancient runes have been engraved into the blade, It says here, Uriziel the Great
    • Hier steht, Uriziel das Grosse. (G1-1.01d, ou.bin)
  • This ancient blade supposedly had immense powers before, but in the course of the years it's lost its magic energy
  • can be magically charged using heap of magic ore
  • it contains magic rune known as Ring of Death that has Beliar's powers
    • it is mentioned in book Sixth Circle of Magic sold by Mages Of Fire and Mages Of Water under Magic Barrier Of Khorinis
    • the big blue jewel in the blade. It contains the magical powers of the blade. If I remove the jewel, I'll be able to create a magic rune which contains the attributes of URIZIEL itself. (G1-final, DIA_KDF_404_Xardas.d)
    • before charging it was plain gray gem, and after it became shimmering bluish
    • book The Sixth Circle says that the rune carrying the powers of URIZIEL (...) has Beliar's powers.
  • orcs took it from the defeated Ancient General
    • the Orcs took it from a powerful warlord
    • Dead Paladin in ancient temple behind door, sieged by undeads -> has weapon against Sleeper with him (early design docs)
  • the only weapon that can hurt the final undead boss before the sleeper
    • in alpha it was the Undead Dragon, in final it was 5th High Orc Priest
  • sword powerful enough to harm, but not kill, arch demon
  • has codename Mythrilklinge
    • reference to supernatural metal from Lord Of The Rings that could only be find in a mine that was just above imprisoned enormous primeval demon (Balrog)
  • It's a weapon from the olden days, when the human race was still young.
  • can be used to make a rune that has Beliar's powers, called Wave of Death
  • the weapon was able to pierce the strongest armor and to overcome even the most powerful of protection spells.
    • ability to overcome / neutralize spells is not normally associated with Magic Ore (which instead powers / strengthens spells), it may hint that another special alloy was used for the blade
    • Xardas would be probably able to recognize a blade made of Magic Ore, but instead he says Uriziel was forged from an unknown material
    • Uriziel's magic power comes not from the blade, but from the blue jewel that looks similar to Mana Potions (which are made of Magic Ore) and can be transformed into a Rune Stone (which are made of Magic Ore)
  • This sword is forged from a noble ore by dwarves who were master craftsmen
    • Dieses Schwert ist aus einem edelen Erz geschmiedet, von Zwergen, die ihr Handwerk meisterlich verstanden
    • this sentence was later removed, and all later references to dwarves are displayed as easter eggs
    • The weapon was forged from an unknown material. And there's nothing written about who created it!
  • after charging deals fire damage (30 pts), can set enemies and flammable objects (like torch holders) on fire
  • Uriziel is famous enough that the book The Sixth Circle mentions it by name

The Wine of Oblivion

  • only mentioned in the book Recipes
  • The best grapes for this wine are found high up on the slopes of Archolos
  • The grapes are blended with the common syos herb
  • recipe is followed by vague text implying it has hallucinogenic or magical properties:
    • Observe and marvel as the master turns the clearest well water into excellent wine. The master punishes his lazy disciples by locking them in bottles. A fire is miraculously ignited and black serpents rise up.
    • German: Sehet und staunet, wenn der Magister klarstes Brunnenwasser zu vortrefflichen Wein verwandelt. Der Magister seine faulen Lehrlinge zur Strafe in Flaschen sperrt, Feuer sich auf wundersame Weise entzündet und schwarze Schlangen emporwachsen.

Winepipe