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Majora's Mask 3D Randomizer

For all those interested in the Randomizer, please see HERE for the latest work and releases of MM3DR.

Status: Supported - The updated repo can be found at the Z3DR's GitHub Repo.

This is an item randomizer for The Legend of Zelda: Majora's Mask 3D for the Nintendo 3DS.

Installation

You can download the latest stable version of the randomizer here. You can use either the MM3D_Randomizer.3dsx or MM3D_Randomizer.cia files provided to generate randomizer patches.

Please ensure that you are playing on the USA version of Majora's Mask 3D, as it is the only version supported by the randomizer. You can use either the cartridge version or the installed digital version. In all instructions below, if a directory doesn't exist, just create it.

On 3DS Console with Luma3DS

On your SD card, copy MM3DR.3dsx to SD:/3ds/ or copy MM3DR.cia to SD:/cias/. When using the .3dsx file, you will need to launch the randomzier app through the homebrew menu every time you wish to launch it. When using the .cia file, you will need to install the file using the FBI app, so that the randomizer app appears directly on the 3DS home menu. Alternatively, if your 3DS is connected to the internet, you can use FBI to scan the QR code for either the .3dsx file or the .cia file, and the randomizer will be downloaded and installed automatically.

Power on your 3DS while holding the SELECT key to launch the Luma3DS menu. Make sure that Enable game patching is turned on, then press START to save and launch the home menu. You only have to do this once.

To generate a playthrough, run Majora's Mask 3D Randomizer from the homebrew launcher. Navigate the menus to choose the settings for your playthrough, and finish by selecting Generate Randomizer. When prompted, make sure to select that you are playing on a 3DS console. After the app has finished, launch Majora's Mask 3D from the home menu and enjoy your playthough!

If the 3DS crashes when you launch the game, you probably need to update Luma3DS.

On Citra

Use Citra to launch MM3DR.3dsx. Navigate the menus to choose the settings for your playthrough, and finish by selecting Generate Randomizer. When prompted, make sure to select that you are playing on Citra emulator. After the app has finished, on the Citra window, click on File->Open Citra Folder. From this folder, navigate to \sdmc\luma\titles\0004000000125500, and you should find files called code.ips, exheader.bin, and a folder called romfs. In the Citra window, right-click on the installed copy of Ocarina of Time 3D, and choose Open Mods Location. (If you haven't installed OoT3D, you can go to File->Open Citra Folder and then open up \load\mods\0004000000125500.) Copy code.ips, exheader.bin, and romfs into this folder. Now, launch Majora's Mask 3D and enjoy your playthrough!

Save Files

Right now, save files are shared between any playthroughs you create and the base game. This means that you are responsible for managing your own save files. If you are playing on a 3DS, check out Checkpoint, an easy-to-use homebrew save manager.

General Description

This program takes The Legend of Zelda: Majora's Mask 3D and randomizes the locations of the items for a new, more dynamic play experience. Proper logic is used to ensure every seed is possible to complete without the use of glitches and will be safe from the possibility of softlocks with any possible usage of keys in dungeons.

The randomizer will ensure a glitchless path through the seed will exist, but the randomizer will not prevent the use of glitches for those players who enjoy that sort of thing, though we offer no guarantees that all glitches will have identical behavior to the original game. Glitchless can still mean that clever or unintuitive strategies may be required involving the use of things like Goron Mask, the Hookshot, or other items that may not have been as important in the original game.

Each major dungeon will earn you a random mask once completed. The particular dungeons where these can be found, as well as other relevant dungeon information and the current seed hash can be viewed by pressing SELECT, and using the L or R button to move between pages.

As a service to the player in this very long game, various tedious elements of the game have been removed or sped up, and more convenience tweaks are planned for the future. Some of these changes can be customized when creating your seed.

Please be sure to explore the many customizable settings which are available when using the app! There are many options which can alter the length or difficulty of each playthrough.

Want to discuss the randomizer with others? Join our Discord server!

Getting Stuck

With a game the size of Majora's Mask 3D, it's quite easy for players to get stuck in certain situations with no apparent path to progressing. Before reporting an issue, please make sure to check out the the Logic wiki for the original OoT Randomizer, the information there will apply to MM3D in nearly every situation.

You may also find a map tracker helpful, as these allow you to see all checks which are available with your current items, and check which ones you've gotten already. Some recommended trackers are EmoTracker, although keep in mind these were designed for the original MM Randomizer so there may be some slight discrepancies.

Building

(If you are looking to play the randomizer, jump to Installation, this section is for people interested in contributing or messing with the code)!

Install the 3DS packages from devkitPro

A small portion of this project is done in python. If you decide to use the Msys2 console from devkitpro, you can install python using the command pacman -S python within Msys2.

In the root folder, use make to build MM3DR.3dsx. Use make debug=1 for extra debugging features, including extra items when starting a new file. In the case of problems, try using a make clean. When making changes to any code in the code directory, you must use make clean before recompiling if you want your changes to be picked up. For faster compilation using multiple threads, you can use make -j4 (in this example, the 4 is the number of threads being used).

For quick debugging, you can create an environment variable named citraPath that links directly to your mods folder. For example, using WSL2 you could create a variable in your .bashrc as such:
export citraPrint="/mnt/c/Users/User/AppData/Roaming/Citra/load/mods/0004000000125500/code.ips"

Alternatively, you can use copyto="path/to/code.ips" as a command line argument for Make. An example is as follows:

make -j debug=1 copyto="/mnt/c/Users/User/AppData/Roaming/Citra/load/mods/0004000000125500/code.ips"

Reporting Bugs

Let us know if you believe you have discovered a bug by posting in our Discord server, or by opening an issue. In the Discord, we have a list of currently known issues and fixes which are pending release, which we try to keep fairly up to date.