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Fashion Match - Developer Guide

1. Setting up

1.1. Prerequisites

  1. JDK 9 or later

    ⚠️
    JDK 10 on Windows will fail to run tests in headless mode due to a JavaFX bug. Windows developers are highly recommended to use JDK 9.
  2. IntelliJ IDE

    ℹ️
    IntelliJ by default has Gradle and JavaFx plugins installed.
    Do not disable them. If you have disabled them, go to File > Settings > Plugins to re-enable them.

1.2. Setting up the project in your computer

  1. Fork this repo, and clone the fork to your computer

  2. Open IntelliJ (if you are not in the welcome screen, click File > Close Project to close the existing project dialog first)

  3. Set up the correct JDK version for Gradle

    1. Click Configure > Project Defaults > Project Structure

    2. Click New…​ and find the directory of the JDK

  4. Click Import Project

  5. Locate the build.gradle file and select it. Click OK

  6. Click Open as Project

  7. Click OK to accept the default settings

  8. Open a console and run the command gradlew processResources (Mac/Linux: ./gradlew processResources). It should finish with the BUILD SUCCESSFUL message.
    This will generate all resources required by the application and tests.

  9. Open MainWindow.java and check for any code errors

    1. Due to an ongoing issue with some of the newer versions of IntelliJ, code errors may be detected even if the project can be built and run successfully

    2. To resolve this, place your cursor over any of the code section highlighted in red. Press ALT+ENTER, and select Add '--add-modules=…​' to module compiler options for each error

  10. Repeat this for the test folder as well (e.g. check HelpWindowTest.java for code errors, and if so, resolve it the same way)

1.3. Verifying the setup

To verify that you have FM correctly setup:

  1. Run the seedu.address.MainApp and try a few commands

  2. Run the tests to ensure they all pass.

1.4. Configurations to do before writing code

1.4.1. Configuring the coding style

This project follows oss-generic coding standards. IntelliJ’s default style is mostly compliant with ours but it uses a different import order from ours. To rectify,

  1. Go to File > Settings…​ (Windows/Linux), or IntelliJ IDEA > Preferences…​ (macOS)

  2. Select Editor > Code Style > Java

  3. Click on the Imports tab to set the order

    • For Class count to use import with '*' and Names count to use static import with '*': Set to 999 to prevent IntelliJ from contracting the import statements

    • For Import Layout: The order is import static all other imports, import java.*, import javax.*, import org.*, import com.*, import all other imports. Add a <blank line> between each import

Optionally, you can follow the UsingCheckstyle.adoc document to configure Intellij to check style-compliance as you write code.

1.4.2. Updating documentation to match your fork

After forking the repo, links in the documentation will still refer to the CS2103-AY1819S2-W15-1/main repo.

If you plan to develop this fork as a separate product (i.e. instead of contributing to CS2103-AY1819S2-W15-1/main), you should do the following:

  1. Configure the site-wide documentation settings in build.gradle, such as the site-name, to suit your own project.

  2. Replace the URL in the attribute repoURL in DeveloperGuide.adoc and UserGuide.adoc with the URL of your fork.

1.4.3. Setting up CI

Set up Travis to perform Continuous Integration (CI) for your fork. See UsingTravis.adoc to learn how to set it up.

After setting up Travis, you can optionally set up coverage reporting for your team fork (see UsingCoveralls.adoc).

ℹ️
Coverage reporting could be useful for a team repository that hosts the final version but it is not that useful for your personal fork.

Optionally, you can set up AppVeyor as a second CI (see UsingAppVeyor.adoc).

ℹ️
Having both Travis and AppVeyor ensures your App works on both Unix-based platforms and Windows-based platforms (Travis is Unix-based and AppVeyor is Windows-based)

1.4.4. Getting started with coding

When you are ready to start coding,

  1. Get some sense of the overall design by reading Section 2.1, “Architecture”.

  2. Take a look at [GetStartedProgramming].

2. Design

2.1. Architecture

Architecture
Figure 1. Architecture Diagram

The Architecture Diagram given above explains the high-level design of the App. Given below is a quick overview of each component.

💡
The .pptx files used to create diagrams in this document can be found in the diagrams folder. To update a diagram, modify the diagram in the pptx file, select the objects of the diagram, and choose Save as picture.

Main has only one class called MainApp. It is responsible for,

  • At app launch: Initializes the components in the correct sequence, and connects them up with each other.

  • At shut down: Shuts down the components and invokes cleanup method where necessary.

Commons represents a collection of classes used by multiple other components. The following class plays an important role at the architecture level:

  • LogsCenter : Used by many classes to write log messages to the App’s log file.

The rest of the App consists of four components.

  • UI: The UI of the App.

  • Logic: The command executor.

  • Model: Holds the data of the App in-memory.

  • Storage: Reads data from, and writes data to, the hard disk.

Each of the four components

  • Defines its API in an interface with the same name as the Component.

  • Exposes its functionality using a {Component Name}Manager class.

For example, the Logic component (see the class diagram given below) defines it’s API in the Logic.java interface and exposes its functionality using the LogicManager.java class.

LogicClassDiagram
Figure 2. Class Diagram of the Logic Component

How the architecture components interact with each other

The Sequence Diagram below shows how the components interact with each other for the scenario where the user issues the command delete 1.

SDforDeleteApparel
Figure 3. Component interactions for delete 1 command

The sections below give more details of each component.

2.2. UI component

UiClassDiagram
Figure 4. Structure of the UI Component

API : Ui.java

The UI consists of a MainWindow that is made up of parts e.g.CommandBox, ResultDisplay, ApparelListPanel, StatusBarFooter, BrowserPanel etc. All these, including the MainWindow, inherit from the abstract UiPart class.

The UI component uses JavaFx UI framework. The layout of these UI parts are defined in matching .fxml files that are in the src/main/resources/view folder. For example, the layout of the MainWindow is specified in MainWindow.fxml

The UI component,

  • Executes user commands using the Logic component.

  • Listens for changes to Model data so that the UI can be updated with the modified data.

2.3. Logic component

LogicClassDiagram
Figure 5. Structure of the Logic Component

API : Logic.java

  1. Logic uses the FashionMatchParser class to parse the user command.

  2. This results in a Command object which is executed by the LogicManager.

  3. The command execution can affect the Model (e.g. adding a person).

  4. The result of the command execution is encapsulated as a CommandResult object which is passed back to the Ui.

  5. In addition, the CommandResult object can also instruct the Ui to perform certain actions, such as displaying help to the user.

Given below is the Sequence Diagram for interactions within the Logic component for the execute("delete 1") API call.

DeletePersonSdForLogic
Figure 6. Interactions Inside the Logic Component for the delete 1 Command

2.4. Model component

ModelClassDiagram
Figure 7. Structure of the Model Component

API : Model.java

The Model,

  • stores a UserPref object that represents the user’s preferences.

  • stores the Fashion Match data.

  • exposes an unmodifiable ObservableList<Apparel> that can be 'observed' e.g. the UI can be bound to this list so that the UI automatically updates when the data in the list change.

  • does not depend on any of the other three components.

2.5. Storage component

StorageClassDiagram
Figure 8. Structure of the Storage Component

API : Storage.java

The Storage component,

  • can save UserPref objects in json format and read it back.

  • can save the Fashion Match data in json format and read it back.

2.6. Common classes

Classes used by multiple components are in the seedu.fashionmatch.commons package.

3. Implementation

This section describes some noteworthy details on how certain features are implemented.

3.1. Make Available feature

Set availability status to available. ==== Current Implementation {More to be added}

3.2. Make Unavailable feature

Set availability status to unavailable. ==== Current Implementation {More to be added}

3.3. Sort Apparel feature

Sort the list of items. ==== Current Implementation {More to be added}

3.4. Recommendation Clothes feature

Recommend clothing item based on color matching as well as type of clothing. ==== Current Implementation {Recommendation}

3.5. Random Select feature

Random TYPE, and Something Color method. They return random items of selected color and type. ==== Current Implementation {random TYPE, something COLOR}

3.6. Statistics feature

Show statistics of the apparels of the current wardrobe. ==== Current Implementation Below is the UML diagram and a step-by-step explanation of an example scenario for the usage of stats.

(UML)

  1. User enters command stats. The command is received by FashionMatchParser, which then creates a StatisticsCommandParser object.

  2. StatisticsCommandParser will then create a relevant Statistic object.

  3. After that, a StatisticsCommand object is created with the Statistic object as parameter and return to LogicManager.

  4. LogicManager then calls StatisticsCommand.execute(), which calls Model.getFavApparel(), Model.getFavColor(), Model.getFilteredApparelList().size(), Model.getTotalColor, Model.getLeastFavApparel and Model.getCleanOrDirty.

  5. The result will be shown on the UI

3.7. Logging

We are using java.util.logging package for logging. The LogsCenter class is used to manage the logging levels and logging destinations.

  • The logging level can be controlled using the logLevel setting in the configuration file (See Section 3.8, “Configuration”)

  • The Logger for a class can be obtained using LogsCenter.getLogger(Class) which will log messages according to the specified logging level

  • Currently log messages are output through: Console and to a .log file.

Logging Levels

  • SEVERE : Critical problem detected which may possibly cause the termination of the application

  • WARNING : Can continue, but with caution

  • INFO : Information showing the noteworthy actions by the App

  • FINE : Details that is not usually noteworthy but may be useful in debugging e.g. print the actual list instead of just its size

3.8. Configuration

Certain properties of the application can be controlled (e.g user prefs file location, logging level) through the configuration file (default: config.json).

4. Documentation

We use asciidoc for writing documentation.

ℹ️
We chose asciidoc over Markdown because asciidoc, although a bit more complex than Markdown, provides more flexibility in formatting.

4.1. Editing Documentation

See UsingGradle.adoc to learn how to render .adoc files locally to preview the end result of your edits. Alternatively, you can download the AsciiDoc plugin for IntelliJ, which allows you to preview the changes you have made to your .adoc files in real-time.

4.2. Publishing Documentation

See UsingTravis.adoc to learn how to deploy GitHub Pages using Travis.

4.3. Converting Documentation to PDF format

We use Google Chrome for converting documentation to PDF format, as Chrome’s PDF engine preserves hyperlinks used in webpages.

Here are the steps to convert the project documentation files to PDF format.

  1. Follow the instructions in UsingGradle.adoc to convert the AsciiDoc files in the docs/ directory to HTML format.

  2. Go to your generated HTML files in the build/docs folder, right click on them and select Open withGoogle Chrome.

  3. Within Chrome, click on the Print option in Chrome’s menu.

  4. Set the destination to Save as PDF, then click Save to save a copy of the file in PDF format. For best results, use the settings indicated in the screenshot below.

chrome save as pdf
Figure 9. Saving documentation as PDF files in Chrome

4.4. Site-wide Documentation Settings

The build.gradle file specifies some project-specific asciidoc attributes which affects how all documentation files within this project are rendered.

💡
Attributes left unset in the build.gradle file will use their default value, if any.
Table 1. List of site-wide attributes
Attribute name Description Default value

site-name

The name of the website. If set, the name will be displayed near the top of the page.

not set

site-githuburl

URL to the site’s repository on GitHub. Setting this will add a "View on GitHub" link in the navigation bar.

not set

site-seedu

Define this attribute if the project is an official SE-EDU project. This will render the SE-EDU navigation bar at the top of the page, and add some SE-EDU-specific navigation items.

not set

4.5. Per-file Documentation Settings

Each .adoc file may also specify some file-specific asciidoc attributes which affects how the file is rendered.

Asciidoctor’s built-in attributes may be specified and used as well.

💡
Attributes left unset in .adoc files will use their default value, if any.
Table 2. List of per-file attributes, excluding Asciidoctor’s built-in attributes
Attribute name Description Default value

site-section

Site section that the document belongs to. This will cause the associated item in the navigation bar to be highlighted. One of: UserGuide, DeveloperGuide, LearningOutcomes*, AboutUs, ContactUs

* Official SE-EDU projects only

not set

no-site-header

Set this attribute to remove the site navigation bar.

not set

4.6. Site Template

The files in docs/stylesheets are the CSS stylesheets of the site. You can modify them to change some properties of the site’s design.

The files in docs/templates controls the rendering of .adoc files into HTML5. These template files are written in a mixture of Ruby and Slim.

⚠️

Modifying the template files in docs/templates requires some knowledge and experience with Ruby and Asciidoctor’s API. You should only modify them if you need greater control over the site’s layout than what stylesheets can provide. The SE-EDU team does not provide support for modified template files.

5. Testing

5.1. Running Tests

There are three ways to run tests.

💡
The most reliable way to run tests is the 3rd one. The first two methods might fail some GUI tests due to platform/resolution-specific idiosyncrasies.

Method 1: Using IntelliJ JUnit test runner

  • To run all tests, right-click on the src/test/java folder and choose Run 'All Tests'

  • To run a subset of tests, you can right-click on a test package, test class, or a test and choose Run 'ABC'

Method 2: Using Gradle

  • Open a console and run the command gradlew clean allTests (Mac/Linux: ./gradlew clean allTests)

ℹ️
See UsingGradle.adoc for more info on how to run tests using Gradle.

Method 3: Using Gradle (headless)

Thanks to the TestFX library we use, our GUI tests can be run in the headless mode. In the headless mode, GUI tests do not show up on the screen. That means the developer can do other things on the Computer while the tests are running.

To run tests in headless mode, open a console and run the command gradlew clean headless allTests (Mac/Linux: ./gradlew clean headless allTests)

5.2. Types of tests

We have two types of tests:

  1. GUI Tests - These are tests involving the GUI. They include,

    1. System Tests that test the entire App by simulating user actions on the GUI. These are in the systemtests package.

    2. Unit tests that test the individual components. These are in seedu.fashionmatch.ui package.

  2. Non-GUI Tests - These are tests not involving the GUI. They include,

    1. Unit tests targeting the lowest level methods/classes.
      e.g. seedu.fashionmatch.commons.StringUtilTest

    2. Integration tests that are checking the integration of multiple code units (those code units are assumed to be working).
      e.g. seedu.fashionmatch.storage.StorageManagerTest

    3. Hybrids of unit and integration tests. These test are checking multiple code units as well as how the are connected together.
      e.g. seedu.fashionmatch.logic.LogicManagerTest

5.3. Troubleshooting Testing

Problem: HelpWindowTest fails with a NullPointerException.

  • Reason: One of its dependencies, HelpWindow.html in src/main/resources/docs is missing.

  • Solution: Execute Gradle task processResources.

6. Dev Ops

6.1. Build Automation

See UsingGradle.adoc to learn how to use Gradle for build automation.

6.2. Continuous Integration

We use Travis CI and AppVeyor to perform Continuous Integration on our projects. See UsingTravis.adoc and UsingAppVeyor.adoc for more details.

6.3. Coverage Reporting

We use Coveralls to track the code coverage of our projects. See UsingCoveralls.adoc for more details.

6.4. Documentation Previews

When a pull request has changes to asciidoc files, you can use Netlify to see a preview of how the HTML version of those asciidoc files will look like when the pull request is merged. See UsingNetlify.adoc for more details.

6.5. Making a Release

Here are the steps to create a new release.

  1. Update the version number in MainApp.java.

  2. Generate a JAR file using Gradle.

  3. Tag the repo with the version number. e.g. v0.1

  4. Create a new release using GitHub and upload the JAR file you created.

6.6. Managing Dependencies

A project often depends on third-party libraries. For example, Fashion Match depends on the Jackson library for JSON parsing. Managing these dependencies can be automated using Gradle. For example, Gradle can download the dependencies automatically, which is better than these alternatives:

  1. Include those libraries in the repo (this bloats the repo size)

  2. Require developers to download those libraries manually (this creates extra work for developers)

Appendix A: Product Scope

Target user profile:

  • wishes for a clothing and accessories matching app

  • wishes for an app to store their wardrobe and recommends apparels

  • prefer desktop apps over other types

  • can type fast

  • prefers typing over mouse input

  • is reasonably comfortable using CLI apps

Value proposition: * match clothing and accessories instantly * ability to know which clothes/accessories are underutilised/overutilised

Appendix B: User Stories

Priorities: High (must have) - * * *, Medium (nice to have) - * *, Low (unlikely to have) - *

Priority As a …​ I want to …​ So that I can…​

* * *

new user

see usage instructions

refer to instructions when I forget how to use the App

* * *

user

see all items in closet

see all the clothings that i have

* * *

user

add an item

add new item to closet

* * *

user

remove item

remove item from closet

* * *

user

get outfit recommendations

look good

*

user

sort by how much they like an item

locate a clothing item easily

* * *

user

add matching relation between clothings (including accessories)

define matching colorValue combinations that are outside of the default combinations

* *

user

see clothings being categorised in their respective category (e.g. shirt, pants, shoe, etc)

locate the clothing item easily

* *

power user

know the suitable clothing based on occasions

wear the right clothing based on occasions

*

power user

know the colors that are not suitable for certain clothings

avoid wearing colors that don’t match

*

forgetful user

add tags to each clothing

identify clothing by tags

* * *

user

edit item details

edit item details

* * *

user

exit the app

exit the app

* * *

efiicient user

save favorite clothing combination

easily find my go-to attire

*

user

Redo previous command

avoid the hassle of retyping commonly used command

*

user

undo previous changes

undo recently committed mistake

*

efficient user

search by keyword

easily locate clothing

*

user

see all saved combinations

easy choice

*

user

top n most versatile clothing

Appendix C: Use Cases

(For all use cases below, the System is the Fashion Match and the Actor is the user, unless specified otherwise)

Use case: Adding an apparel

MSS

  1. User asks Fashion Match to add a new entry

  2. Fashion Match creates a new entry, displays confirmation to user

  3. User enters additional information for new entry

  4. Fashion Match updates entry, displays information to user

    Use case ends.

Extensions

  • 1a. Entry with same apparel name already exists in Fashion Match.

    • 1a1. Fashion Match informs user, requests for confirmation

    • 1a2. User confirms request

      Use case resumes at step 2.

  • 2a. The given information is invalid.

    • 2a1. Fashion Match shows an error message.

      Use case resumes at step 2.

  • 3a. The given index is invalid.

    • 3a1. Fashion Match shows an error message.

      Use case resumes at step 2.

C.1. Use case: Deleting an apparel

MSS

  1. User asks Fashion Match to delete an existing entry

  2. Fashion Match deletes an existing entry, displays confirmation to user

  3. User enters additional information for existing entry

  4. Fashion Match updates entry, displays information to user

    Use case ends.

Extensions

  • 1a. The list is empty.

    Use case ends.

  • 2a. The given information is invalid.

    • 2a1. Fashion Match shows an error message.

      Use case resumes at step 2.

  • 3a. The given index is invalid.

    • 3a1. Fashion Match shows an error message.

      Use case resumes at step 2.

C.2. Use case: Finding an apparel

MSS

  1. User asks Fashion Match to list apparels

  2. Fashion Match shows a list of apparels

  3. User searches for apparels with a specific word

  4. Fashion Match displays all apparels with the specific word

    Use case ends.

Extensions

  • 1a. The list is empty.

    Use case ends.

  • 2a. The given word is not found.

    • 2a1. Fashion Match shows an error message.

      Use case resumes at step 2.

  • 3a. The given command is invalid.

    • 3a1. Fashion Match shows an error message.

      Use case resumes at step 2.

Appendix D: Non Functional Requirements

  1. Should work on any mainstream OS as long as it has Java 9 or higher installed.

  2. Should be able to hold up to 1000 apparels without a noticeable sluggishness in performance for typical usage.

  3. A user with above average typing speed for regular English text (i.e. not code, not system admin commands) should be able to accomplish most of the tasks faster using commands than using the mouse.

  4. Should respond to most commands within 2 seconds.

  5. Should be backwards compatible with data produced by earlier versions of the system

  6. Should be usable by a novice user who is inexperienced in fashion wardrobe management

  7. Should work on 32-bit and 64-bit environments

  8. User interface should be intuitive for users

  9. Size of the program should not be larger than 20MBs

  10. The project is expected to adhere to a schedule that will deliver a feature every 2 months

Appendix E: Glossary

Mainstream OS

Windows, Linux, Unix, OS-X

Private contact detail

A contact detail that is not meant to be shared with others

Appendix F: Instructions for Manual Testing

Given below are instructions to test the app manually.

ℹ️
These instructions only provide a starting point for testers to work on; testers are expected to do more exploratory testing.

F.1. Launch and Shutdown

  1. Initial launch

    1. Download the jar file and copy into an empty folder

    2. Double-click the jar file
      Expected: Shows the GUI with a set of sample contacts. The window size may not be optimum.

  2. Saving window preferences

    1. Resize the window to an optimum size. Move the window to a different location. Close the window.

    2. Re-launch the app by double-clicking the jar file.
      Expected: The most recent window size and location is retained.

F.2. Deleting an apparel

  1. Deleting an apparel while all apparels are listed

    1. Prerequisites: List all apparels using the list command. Multiple apparels in the list.

    2. Test case: delete 1
      Expected: First apparel is deleted from the list. Details of the deleted apparel shown in the status message. Timestamp in the status bar is updated.

    3. Test case: delete 0
      Expected: No apparel is deleted. Error details shown in the status message. Status bar remains the same.

    4. Other incorrect delete commands to try: delete, delete x (where x is larger than the list size) {give more}
      Expected: Similar to previous.