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deltamind.html
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---
layout: pages
tagline: January 2018 - April 2018
title: Deltamind
about-title: a VR FPS Tower Defense Hybrid
parallax-img: portfolio/deltamind03.png
header-img: portfolio/deltamind02.png
# Focus Button
header-focus-button:
title: Demo
url: http://gameproject.fullsail.com/gpgames/projects/april2018/Deltamind/april2018dminstall.zip
# Secondary Button
header-secondary-button:
title: LinkedIn
url: https://www.linkedin.com/in/peter-jefferys/
# Tertiary Button
header-tertiary-button:
title: Github
url: https://github.com/PeterJeff/Deltamind
core-focus-left:
# Feature
- name: Object Instantiation
description: Object Factory and component assembly
icon: pe-7s-light
# # Feature
- name: Assets
description: Layout structure and managment (joint work on C# tool)
icon: pe-7s-graph1
# Feature
- name: Communications
description: Observer pattern, deffered event listeners, messaging
icon: pe-7s-photo
#
# Core Features Right
#
core-focus-right:
# Feature
- name: GPU Particles
description: Basic emitter and colored quad particle
icon: pe-7s-cloud-upload
# Feature
- name: Animation Subsystem
description: Gameplay joint manipulation and overrides
icon: pe-7s-monitor
# Feature
- name: Type Deduction
description: Used templates to tie classes and strings to IDs at compile time
icon: pe-7s-users
---
Deltamind was a 4 month team project to build a C++ game from scratch.
My main goals were to both apply what I had learned while working as part of a 5 man team and to take advantage of an opportunity to explore topics or ideas that may not have been covered in depth durring my education.