Auto Host Rotation bot for osu! multiplayer. The host rotation is managed with a queue. Players are added to the queue when joining a multiplayer lobby and are sent to the back of the queue once their beatmap has been played.
Command | Description |
---|---|
!queue |
Shows host queue. |
!skip |
Triggers vote to skip current host. |
!start |
Triggers vote start the match. |
!abort |
Triggers vote abort the match. Use when the match is stuck. |
!update |
Updates current selected map to the latest version. Use when a host picks an outdated map. |
!regulations |
Shows any current regulations. |
!rank |
Show player rank. |
Command | Description | Example |
---|---|---|
!skip |
Transfers host to next player in the queue. | |
!start [seconds] |
Starts the match after a set time in seconds. | !start 30 |
!stop |
Stops active start timer. | |
!version or !v |
Show bot version. |
Command | Description | Example |
---|---|---|
*start |
Forces the match to start. | |
*skip |
Forces current host to skip. | |
*order [players list] |
Reorders the queue in specified order. | *order p1, p2, p3 |
*keep size [1-16] |
Keeps the size of the lobby at specified number. | *keep size 8 |
*keep password [password] |
Keeps the lobby password. | *keep password foobar |
*keep mode [0-3] [0-3] |
Keeps the lobby team and score mode. | *keep 0 0 , *keep HeadToHead Combo |
*keep mods [mod] ([mod]) ([mod]) ... |
Keeps the lobby allowed mods. | *keep mods HR DT |
*keep title [title] |
Keeps the lobby title. | *keep title 0-2.99* Auto Host Rotate |
*no keep size |
Stops keeping the size of the lobby at specified number. | |
*no keep password |
Stops keeping the lobby password. | |
*no keep mode |
Stops keeping the team and score mode. | |
*no keep mod |
Stops keeping the lobby allowed mods and set mod to FreeMod. | |
*no keep title |
Stops keeping the lobby title. | |
*regulation enable |
Enable Map Checker | |
*regulation disable |
Disable Map Checker. | |
*no regulation |
Disable Map Checker. | |
*regulation min_star [number] |
Changes the lower star cap. If set to 0, the cap will be removed. | *regulation min_star 2 |
*regulation max_star [number] |
Changes the upper star cap. | *regulation max_star 6 |
*regulation min_length [sec] |
Changes the minimum allowed map length. | *regulation min_length 60 |
*regulation max_length [sec] |
Changes the maximum allowed map length. | *regulation max_length 600 |
*regulation gamemode [osu|taiko|fruits|mania] |
Changes the gamemode. | *regulation gamemode osu |
*regulation [name]=[value] [name]=[value]... |
Changes multiple settings. | *regulation min_star=6.00 max_star=6.99 gameode=taiko |
*regulation allow_convert |
Allows conversion of maps for alternate game modes. | *regulation allow_convert |
*regulation disallow_convert |
Disallows conversion of maps for alternate game modes. | *regulation disallow_convert |
*denylist add [username] |
Blacklists a player. | *denylist add bad_guy |
*denylist remove [username] |
Removes a player from blacklist. | *denylist remove bad_guy |
Note: Administrator commands are also available on the cli and discord bot. Here are examples of Administrator commands using cli and discord:
Cli
#mp_123456 > *keep size 16
Discord
/say *keep size 16
- Improve texts and error messages
- Fixed grammatical errors and inconsistencies in displayed text
- This work was led by Xayanide. Thanks!
- Fixed problem with cli waiting for input when lobby is closed
- Log files are now stored separately for chat-related and system-related files.
- Enviroment Variable Supports
- Almost all configs that can be set in local.json can also be set from environment variables.
- The environment variable name should be in the form
ahr_[category]_[config_name]
. - Improve texts & grammaticalization
- Fixed discord Permission Issue.
- Install Node.js and Git
- Clone this repo and install libraries
> git clone https://github.com/PercyDan54/OsuMatchHelper
> npm install
- Create a file
./config/local.json
, use./config/default.json
as template. - Get irc password from osu! IRC Authentication
- Enter your account ID and irc password to
./config/local.json
as in the following example.
{
"irc": {
"server": "irc.ppy.sh",
"nick": "[your account id]",
"opt": {
"port": 6667,
"password": "[your account password]"
}
}
}
- Configure the bot (Optional). See the Configuration section for details.
- Launch the bot
> npm run start
starting up...
Connecting to Osu Bancho ...
Connected :D
=== Welcome to osu-ahr ===
MainMenu Commands
[make <Lobby_name>] Make a lobby. e.g. 'make 5* auto host rotation'
[enter <LobbyID>] Enter the lobby. e.g. 'enter 123456'
[help] Show this message.
[quit] Quit the application.
> make 5-6* | auto host rotation
Typing make
without any arguments when MatchHelper is enabled will create a lobby with the tournament lobby name format.
Note: You can also run your bot on discord. See the Discord Integration section for details.
You can edit local.json to configure the bot's behavior.
It is also possible to set values via environment variables. (.env files are also supported.)
The format of environment variable name is ahr_[section_name]_[config_name]
.
server
:string
Host name of osu! IRC server.nick
:string
Your osu! account nameopt.port
:number
opt.password
:string
Your IRC password. You can get it from https://osu.ppy.sh/p/irc.
local.json
{
"irc": {
"server": "irc.ppy.sh",
"nick": "meowhal",
"opt": {
"port": 6667,
"password": "123456"
}
},
...
env
ahr_irc_server="irc.ppy.sh"
ahr_irc_nick=meowhal
ahr_irc_port=6667
ahr_irc_password=123456
authorized_users
:string[]
- Specify any authorized users. Authorized users can use *commands(*skip, *start,*order).
listref_duration_ms
:number
- Sets the time in milliseconds to wait for a response from BanchoBot when typing "!mp listref".
info_message
:string[]
The response message for !info or !help.info_message_cooltime_ms
:number
Cool down period for !info command (milliseconds).stat_timeout_ms
:number
Sets the time in milliseconds to wait for a response from BanchoBot when typing "!stats".info_message_announcement_interval_ms
:number
Set above 180000 if you want to send info messages periodically.
local.json
"Lobby": {
"authorized_users": ["peppy", "abcedf"],
"listref_duration_ms": 1000,
"info_message": [
"welcome to ahr lobby!",
"The second item is displayed on the second line.",
"Too many lines will result in a silent penalty"
],
"info_message_cooltime_ms": 60000,
"stat_timeout_ms": 5000,
"info_message_announcement_interval_ms": 0
}
env
ahr_Lobby_authorized_users='["peppy", "abcedf"]'
listref_duration_ms=1000
info_message='["welcome to ahr lobby!", "The second item is displayed on the second line.","Too many lines will result in a silent penalty"]'
Points are added to players who seem AFK. Any player with points totaling above the threshold will be kicked.
- Finishes the match with no score -> add 2 points
- Match starts when the player is missing the map -> add 2 points
- !stat command shows the player as AFK -> add 3 points
enabled
:boolean
threshold
:number
cooltime_ms
:number
{
...
"AfkKicker": {
"enabled": true,
"threshold": 6,
"cooltime_ms": 30000
},
...
}
show_host_order_after_every_match
:boolean
Sends a message containing the player queue after every match.host_order_chars_limit
:number
Host-order messages are truncated to this length.host_order_cooltime_ms
:number
Cooldown time between Host-order messages.deny_list
:string[]
Players contained in this list are not added to the host queue.
The match start timer will automatically activate after the host selects a map.
enabled
:boolean
Set true if you want to start the timer automatically.doClearHost
:boolean
Send '!mp clearhost' after the timer starts.waitingTime
:number
Number of seconds for the timer.
fetch_interval_ms
:number
Time period between fetching the match history
Configs related to host-skip vote and automatic AFK host skip.
vote_rate
:number(0.0 - 1.0)
Number of votes required to skip.- If there are 16 players and the rate is 0.5, 8 players need to vote.
vote_min
:number
Minimum required vote count .vote_cooltime_ms
:number
Cooldown time for the next vote (avoids involving the next host).vote_msg_defer_ms
:number
Cooldown time for vote progress message.afk_check_timeout_ms"
:number
Waiting time for !stat command result.afk_check_interval_first_ms
:number
Period before first AFK host check.afk_check_interval_ms
:number
Interval period to check if the host is AFK.afk_check_do_skip
:boolean
Automatically skips AFK hosts.
mode
:null | { "team": number, "score": number }
Keep lobby mode.- team => 0: Head To Head, 1: Tag Coop, 2: Team Vs, 3: Tag Team Vs
- score => 0: Score, 1: Accuracy, 2: Combo, 3: Score V2
size
:number
Keep lobby size.password
:null | string
Keep password.mods
:null | string
Keep mods.hostkick_tolerance
:integer
Number of players kicked by the host before host is kicked for abuse.title
:null | string
Keep the lobby title.
{
...
"LobbyKeeper": {
"mode": {"team": 2, "score": 1 },
"size": 16,
"title": "4-5 auto host rotation"
}
...
}
"LobbyKeeper": { "mode": {"team": 2, "score": 1 }, "size": 13 }
terminate_time_ms
:number
Period of time to wait before closing the lobby for inactivity.
enabled
:boolean
Enable map checker.star_min
:number
Change lower difficulty cap. 0 means no cap.star_max
:number
Change lower difficulty cap. 0 means no cap.length_min
:number
Change minimum allowed song length (seconds). 0 means no cap.length_max
:number
Change maximum allowed song length (seconds). 0 means no cap.gamemode
:string
Specify game mode in the room (osu, taiko, fruits, mania).num_violations_allowed
:number
Number of times violations are allowed. 0 means unlimited.allow_convert
:boolean
Allows conversion of maps for alternate game modes.
!start vote configs
vote_rate
:number(0.0 - 1.0)
Number of votes required to start.vote_min
:number
Minimum required vote count.vote_msg_defer_ms
:number
Cooldown time for vote progress message.start_when_all_player_ready
:boolean
Starts the match when everyone is ready.
!abort vote and auto abort configs
vote_rate
:number(0.0 - 1.0)
Number of votes required to abort.vote_min
:number
Minimum number of votes required to abort.vote_msg_defer_ms
:number
Cooldown time for vote progress message.auto_abort_rate
:integer
Number of players required to have finished before automatic match abortion.auto_abort_delay_ms
:number
Number of milliseconds to wait before executing abort command.auto_abort_do_abort
:boolean
Enable match abortion.
Used to measure the amount of bot messages
invite_users
:string[]
Players to be invited when the bot makes a new lobby.password
:string
Default lobby password; empty("") if you don't need password.
client_id
:number
, WebApi client id. You can make client at https://osu.ppy.sh/home/account/edit- Optional. The bot uses the WebApi instead of webpage to get the beatmap info.
client_secret
:string
WebApi client secrettoken_store_dir
:string
, Don't careasGuest
:true
Set truecallback
:string
,callback_port
:number
,
- Making Lobby
- Entering Lobby
- IRC chat
- Auto host rotation
- Voting for skipping current host
- Starting the match
- Voting for abort the match
- Closing the lobby
Issue the !mp make
command to create a new lobby. Bot manages lobbies via IRC, but only lobbies where you are a referee can be communicated with via IRC.
When you restart the bot, it will be able to re-enter the lobby it has already created. The bot will analyze the lobby history and try to restore the order of hosts.
You can send a chat message to the lobby from the console. Type say
followed by the message you want to send.
#mp_10000 > say hello guys!
When a player enters a room, they are added to the end of the host queue.
The player at the front of the queue is the host.
If a player who has left the room re-enters, they will be added to the end of the queue.
The host queue is rotated immediately after the game starts, so players who join during the game will be added behind the current host.
If a host leaves the lobby after selecting a map, the next host can choose to start the game or re-select a map. If the new host starts the game, they will continue to be the host after the game.
To check the current queue, type info
on the console screen.
#mp_10000 > info
=== lobby status ===
lobby id : 10000
status : Entered
players : 3, inGame : 0 (playing : 0)
refs : xxxx
host : player1, pending : null
-- AutoHostSelector --
current host queue
palyer1, player2, player3
...
Typing !skip when you aren't host results in a vote. When half of the lobby has voted, the host will be forcibly skipped. The required percentage of votes can be changed in the config file. If a host skips, it will immediately move to the next person. Hosts that have been AFK can be skipped with this feature.
The game will start automatically when everyone is in the ready state.
Please note that the game will not start automatically when everyone is ready as a result of a user leaving the game.
A player can vote for the start of the game with !start
.
The host can start the start timer with !start <time>
.
If the game starts and the message "waiting for players" is displayed and the game cannot proceed, the game may be aborted by voting with !abort
.
If the abort is approved but the map has not been played, the host will not be changed. If the map is changed through the console, the host will be rotated.
If a player has finished the map, the game will behave as if it had ended normally.
Lobbies created with !mp make
will continue to exist until a certain amount of time has passed, even if there are no more players.
Since this is a long time, and may cause problems for other users, the lobby will be automatically be closed if no one is in it for a certain period of time.
If close now
is issued in the console, the !mp close
command will be sent and the lobby will be closed immediately.
If a number of seconds is specified as an argument, such as close 30
, the lobby will wait until a password is set and for everyone to leave, then the lobby will close after the specified number of seconds has passed.
If close
is issued, the lobby will be closed after the password is set and everyone has left.
You can control AHR lobbies via a Discord bot, which allows you to access in-game chat and execute lobby control commands from Discord channels.
discord.js requires Node.js 16.6 or higher to use, so make sure you're up to date. To check your Node version, use node -v in your terminal or command prompt, and if it's not high enough, update it.
Follow the link above to create a bot and obtain the token for the bot.
The obtained token should be written in ./config/local.json
as follows:
{
"irc": {
"server": "irc.ppy.sh",
"nick": "------",
"opt": {
"port": 6667,
"password": "-------",
}
},
"Discord": {
"token": "THISiSsAMPLEtOKENasdfy.X-hvzA.Ovy4MCQywSkoMRRclStW4xAYK7I"
}
}
Start the bot with the following command:
npm run start:discord
After successful activation, a Discord Bot invitation link will appear in the terminal. Click on it to invite it to your guild.
[12:00:00.000][INFO] discord - discord bot is ready.
[12:00:00.100][INFO] discord - invite link => https://discord.com/api/oauth2/authorize?client_id=123&scope=bot+applications.commands&permissions=268435472
[Caution] For security reasons, please do not make this bot a public bot. Any problems that may arise are entirely your responsibility.
When a bot is invited to a guild, the ahr-admin
role is created. Only users with this role will be able to manage the lobby. You should assign this role to your own account.
You can make a lobby by executing the /make (lobby name)
command in your guild. (You need to have the ahr-admin
role to run this command). If the command succeeds, a tournament lobby will be created in OSU multiplayer, and a #matches
channel will be created for your guild.
You can make up to four lobbies at the same time, but the bot can only send ten messages every five seconds. It is recommended to keep the number of lobbies to one or two, as each additional lobby increases the delay in sending messages for the bot.
The status of each match can be check in the information panel on the "matches" channel. The information panel will be automatically updated as needed.
You can transfer the in-game chat to your guild's channel by pressing the "Start Transfer" button at the bottom of the information panel. When you press that button, a bridge channel will be created starting with "#mp_", where you can see the in-game chat and some logs.
If the bot has been terminated due to a glitch or some other reason, you can use the /enter
command after restarting to resume lobby management. The command requires lobby_id
. It is the numerical part of "#mp_12345".
/enter lobby_id:123456
If the guild still has the bridge channel, you can run the /enter
command without the lobby_id
in the bridge channel.
The /say [message]
command is used to forward a message to the in-game chat. This command takes the message
to be forwarded and the lobby_id
as options, but you can omit the lobby_id
if you are in a bridge channel. It can also be used to issue tournament commands such as !mp start
, and owner commands such as *regulation
.
/say message:hello lobby_id:123456
/say message:!mp start 120
/say message:*regulation max_star=8.99
command | desc | ex |
---|---|---|
/make [lobbyName] |
Make a tournament lobby. | /make 4.00-5.99 auto host rotation |
/enter (lobbyId) |
Enter the lobby. | /enter or /enter 12345 |
/say [message] (lobbyId) |
Send a message. | /say hello! or /say !mp start |
/info (lobbyId) |
Shows the status of the lobby. | /info or /info 12345 |
/quit (lobbyId) |
Quit managing the lobby. | /quit or /quit 12345 |
/close (lobbyId) |
Close the lobby. | /close or /close 12345 |
- Arguments with [] are required, while () are optional.
- Meowhalfannumber1
- He made great suggestions.
- Metacinnabar
- He helped me with the Japanese translation.
- ZeroPyrozen
- He helped me improve the map checker.
- qqzzy
- He gives me various insights.
- https://github.com/jramseygreen/osu_bot_framework-v3
- Xayanide
- He made various contributions to the project.