diff --git a/code/game/mecha/combat/durand.dm b/code/game/mecha/combat/durand.dm index e75dd289d8..0fc9242708 100644 --- a/code/game/mecha/combat/durand.dm +++ b/code/game/mecha/combat/durand.dm @@ -6,7 +6,7 @@ dir_in = 1 //Facing North. max_integrity = 300 deflect_chance = 15 - armor = list("melee" = 75, "bullet" = 50, "laser" = 50, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 50, "fire" = 100, "acid" = 100) + armor = list("melee" = 75, "bullet" = 50, "laser" = 35, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 50, "fire" = 100, "acid" = 100) max_temperature = 30000 infra_luminosity = 8 force = 40 @@ -23,7 +23,7 @@ name = "\improper Paladin" icon_state = "clipdurand" wreckage = /obj/structure/mecha_wreckage/durand/clip - armor = list("melee" = 50, "bullet" = 75, "laser" = 60, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 50, "fire" = 100, "acid" = 100) + armor = list("melee" = 50, "bullet" = 75, "laser" = 50, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 50, "fire" = 100, "acid" = 100) shield_type = /obj/durand_shield //TODO: Custom melee backlash shield with no projectile protection //Change from ShipTest: CLIP Durand and vanilla Durand are switched, with the original Durand being general purpose anti-wildlife.