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3 Level Design

FrancPS edited this page Jun 16, 2021 · 19 revisions

BLOCKOUTS

LEVEL 1

Level 1 Blockout 1 Level 1 Blockout 2 Level 1 Blockout 3

LEVEL 2

Factory Blockout


Chart Legend

Chart - Google Drive Link

Chart legend

DIALOGUES, CUTSCENES and TUTORIALS

Dialogues Graph
Find the dialogues text and explanations here: World Bible Page

INTERACTION:

  • The door that hides the secret can be destroyed shooting at it.

ENCOUNTERS

Level 1 - PLAZA

Plaza Encounter

Waves:

  • Wave 1 starts on trigger condition: Triggers after the initial cutscene is finished, when the player closes the Controls Tutorial.
  • Wave 2 starts when all enemies of wave 1 are killed
  • Wave 3 starts when all enemies of wave 2 are killed

Level 1 - CAFETERIA

Cafeteria Encounter

Waves:

  • Wave 1 starts on Trigger Collision
  • Wave 2 starts when all enemies of wave 1 are killed

Level 1 - TRANSPORT

Transport Encounter

Waves:

  • Wave 1 starts on Trigger Collision
  • Wave 2 starts when all enemies of wave 1 are killed

Wave 2 as "Constant Wave":

  • 4 Grunts spawn every 10 seconds (max 28) (time needs balancing)
  • 2 Ranged spawn every 10 seconds (max 14) (time needs balancing)
  • Each enemy spawns at a random location inside the combat area.

Level 1 - SECURITY BRIDGE

Security Bridge Encounter

Waves:

  • Wave 1 starts on Trigger Collision
  • Wave 2 starts when 2 enemies are left from wave 1
  • Wave 3 starts when 4 enemies OR 2 ranged enemies are left from wave 2

Lasers:

  • Lasers activate on Trigger Collision, and shoot a laser beam on animation finished.
  • Laser beam duration is 3 seconds, and pauses for 2 seconds, then shoots again. (needs balancing)
  • Lasers are activated in this order D->C->B->A, with a 0.5 seconds offset between each. (time needs balancing)
  • Beams and pauses have the same time offset, making the lasers act like a wave, kind of pulling the player backwards.

Level 1 - SECURITY BRIDGE BONUS

Security Bridge Bonus Encounter

Waves:

  • Wave 4 starts on Trigger Collision, only if the player has collected the Pickup

Level 1 - SECURITY

Security Encounter 1 Security Encounter 2 Security Encounter 3

Waves:

  • Wave 1 starts on Trigger Collision
  • Wave 2 starts when 2 enemies are left from wave 1
  • Wave 3 starts when 4 enemies OR 2 ranged enemies are left from wave 2

Lasers:

  • Lasers activate on Trigger Collision, and enter Phase 1
  • Laser beam duration is 3 seconds, and pauses for 2 seconds, then shoots again. (needs balancing)
  • Phase 2 starts at the same time as Wave 2, same for Phase 3 with Wave 3.

Laser Phases:

  • Phase 1: A random permutation of ABCD is computed and then they are activated in that order, one at a time every 4s. Once the cycle is completed, a new permutation is computed and performed, and so on.
  • Phase 2: Same as before, each laser lasting 4s, but one laser activation every 2 seconds. That way from the second activation onwards, there's always 2 lasers activated.
  • Phase 3: Five pairs - AB, AC, CD, BD, BC. One random pair is activated during 2 seconds, then 1 second pause, and then another random pair is activated for 2 seconds. The same pair can be repeated consecutively.