diff --git a/build/GlobalAssemblyInfo.cs b/build/GlobalAssemblyInfo.cs index bcfdc1242..79d473e67 100644 --- a/build/GlobalAssemblyInfo.cs +++ b/build/GlobalAssemblyInfo.cs @@ -2,5 +2,5 @@ using System.Runtime.InteropServices; [assembly: ComVisible(false)] -[assembly: AssemblyVersion("2.3.0.0")] -[assembly: AssemblyFileVersion("2.3.0.0")] +[assembly: AssemblyVersion("2.4.0.0")] +[assembly: AssemblyFileVersion("2.4.0.0")] diff --git a/docs/release-notes.md b/docs/release-notes.md index 51ac8c5ad..9c1fbf93b 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,14 +1,15 @@ # Release notes ## 2.4 * For players: - * Fixed graphical corruption in rare cases. - * Fixed error parsing `config.json` files containing curly quotes. - * Fixed error parsing JSON files generated on another platform. + * Fixed visual map glitch in rare cases. + * Fixed error parsing JSON files which have curly quotes. + * Fixed error parsing some JSON files generated on another system. * Fixed error parsing some JSON files after mods reload core assemblies, which is no longer allowed. - * Fixed error on Linux loading SMAPI when the default terminal is set to Terminator. + * Fixed intermittent errors (e.g. 'collection has been modified') with some mods when loading a save. + * Fixed compatibility with Linux Terminator terminal. * For the [log parser][]: - * Fixed parse error for logs with zero installed mods. + * Fixed error parsing logs with zero installed mods. * For modders: * Added `SaveEvents.BeforeCreate` and `AfterCreate` events. @@ -17,8 +18,8 @@ * Fixed events being raised while the game is loading a save file. * Fixed input events not recognising controller input as an action or use-tool button. * Fixed input events setting the same `IsActionButton` and `IsUseToolButton` values for all buttons pressed in an update tick. - * Fixed semantic versions always ignoring `-0` tag. - * Updated Json.NET to 11.0.1-beta3 (needed to avoid parser edge case with the new converters). + * Fixed semantic versions ignoring `-0` as a prerelease tag. + * Updated Json.NET to 11.0.1-beta3 (needed to avoid a parser edge case). * For SMAPI developers: * Overhauled input handling to support future input events. diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json index 06ab1b541..fc5ce35d1 100644 --- a/src/SMAPI.Mods.ConsoleCommands/manifest.json +++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json @@ -1,12 +1,7 @@ { "Name": "Console Commands", "Author": "SMAPI", - "Version": { - "MajorVersion": 2, - "MinorVersion": 3, - "PatchVersion": 0, - "Build": null - }, + "Version": "2.4.0", "Description": "Adds SMAPI console commands that let you manipulate the game.", "UniqueID": "SMAPI.ConsoleCommands", "EntryDll": "ConsoleCommands.dll" diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 786ae32b1..515e98702 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -29,7 +29,7 @@ public static class Constants ** Public ****/ /// SMAPI's current semantic version. - public static ISemanticVersion ApiVersion { get; } = new SemanticVersion("2.3"); + public static ISemanticVersion ApiVersion { get; } = new SemanticVersion("2.4.0"); /// The minimum supported version of Stardew Valley. public static ISemanticVersion MinimumGameVersion { get; } = new SemanticVersion("1.2.30");