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I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?
Windows
What is the value from the calculation in-game?
This can't be verified in-game as action speed does not affect attack speed tooltips nor is there any way to know explosive arrow's explosions/s
What is the value from the calculation in Path of Building?
Any source of increased action speed is applied twice to EA's fuse rate. First, total attack speed is calculated (base * increased * action_speed). Then in the fuse rate calcs it is again multiplied (total_aspd * action_speed * num_proj)
How to reproduce the issue
Equip any bow. Use Explosive Arrow as main skill
Get any source of increased action speed (e.g. deadeye ascendancy)
In calcs tab, select skill part "Explosion (Maximum Sustainable Fuses)
See that it is applied twice in attack speed calcs and Skill type-specific stats "Max Sust. Fuses:"
Character build code
https://pobb.in/XV2SeDi11cZu
Screenshots
action speed being taken into account in attack speed calcs
action speed being accounted for again in fuse rate calcs
The text was updated successfully, but these errors were encountered:
Check version
Check for duplicates
Check for support
What platform are you running Path of Building on?
Windows
What is the value from the calculation in-game?
This can't be verified in-game as action speed does not affect attack speed tooltips nor is there any way to know explosive arrow's explosions/s
What is the value from the calculation in Path of Building?
Any source of increased action speed is applied twice to EA's fuse rate. First, total attack speed is calculated (base * increased * action_speed). Then in the fuse rate calcs it is again multiplied (total_aspd * action_speed * num_proj)
How to reproduce the issue
Character build code
Screenshots
action speed being taken into account in attack speed calcs
action speed being accounted for again in fuse rate calcs
The text was updated successfully, but these errors were encountered: