Item Filters #275
CollinHerber
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How should we handle Item Filters? We can't do it in the traditional sense where the item still drops but they just don't see it able to be clicked on, since items are picked up automatically within range.
With that said should we create an item filter system that just simply deletes the item if it doesn't match the item filter?
This is rather complex system but I feel it's important for any ARPG to have.
Alternatively.... We could potentially just try to balance things around the actual "Crafting" items that are dropped. Basically we don't drop many gear items but instead we just drop more "Crafting" items and the intention is people just need to find the base type of the item they want and then they craft it out. Similarly to how vanilla terraria plays out today.
Just geting a discussion going around this.
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