[Research] Spawning Boss At Far Right of Mapping Subworlds #198
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Yea for sure, the in a line thing was just kinda meant to be a POC where we could mimic the systems of going, finding boss, completing map, game loop. I don't like the idea of "There are # of spawn, and the boss spawns in 1 of them, go find boss" I do definitely love the cave system idea though, I totally intended on having both surface and cave maps, where surface maps would have a variety of buildings and such with loot and caves with traps and so on. I love the idea of expanding the mapping system into a rather complex, iterated, feature but was just starting very mundane for now. Wonder if we can create a milestone system for this as I see this being one of the more complex systems. |
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So, about mapping; will we have mobs spawn in clusters and have a limited amount (like poe maps and diablo dungeons), or have it like terraria where it spawns mob using spawn rate? |
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I feel like having to maintain the counts of mobs for each of the maps and their variants could get kinda nuts. |
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As an investigation ticket we need to figure out spawning the boss when the player reaches the the end of the subworld.
There are a few things that come to mind initially.
1: A biome that once entered that spawns in
The reason why I think a biome is because we will be able to place this anywhere, so maybe if we add underground mapping it doens't always have to be left-right and it's just wherever the biome is. This might be good if we go down the route of "need to explore to find the boss"
2: Simply checking for X coordinate of the player, when they get to somewhere within the X or further to the right we spawn it.
Maybe this is a step 1 and then biome generation comes later?
The purpose of this ticket is to explore options and see what we want to do and also start the discussion of subworlds.
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