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<!DOCTYPE html>
<html lang="en">
<head>
<title>Ordinal Markup</title>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="icon" href="https://cdn.glitch.com/310d7aca-4728-445f-9084-db26ceccd7b5%2FOrdinal%20Markup%20logo.png?v=1587927427273"/>
<!-- import the webpage's stylesheet -->
<link rel="stylesheet" href="style/mobile.css">
<link rel="stylesheet" href="style.css">
<div id="theme"><link rel="stylesheet" href="style/dark.css"></div>
<!-- import the webpage's javascript file -->
<script src="script/ExpantaNum.js" defer></script>
<script src="script/jquery.js" defer></script>
<script src="script/notify.js" defer></script>
<script src="script/ordMarks.js" defer></script>
<script src="script/saveload.js" defer></script>
<script src="script/function.js" defer></script>
<script src="script/color.js" defer></script>
<script src="script/challenges.js" defer></script>
<script src="script/hotkeys.js" defer></script>
<script src="script/prestige.js" defer></script>
<script src="script/singfunc.js" defer></script>
<script src="script/canvas.js" defer></script>
<script src="script/stats.js" defer></script>
<script src="script/ordLevel.js" defer></script>
<script src="script/progressbar.js" defer></script>
<script src="verse/incrementyverse.js" defer></script>
<script src="script/option.js" defer></script>
<script src="script/achieve.js" defer></script>
<script src="script/script.js" defer></script>
</head>
<body id="body">
<audio src="https://cdn.glitch.com/03a4b67b-6f18-4f6d-8d37-50a18fb615c8%2FGoing%20Down%20by%20Jake%20Chudnow%20%5BHD%5D.mp3?v=1581538237884" id="music"></audio>
<b id="decrementyText">There is 1 decrementy</b>
<h1 id="hardy" style="font-size: 30pt;font-weight: bold;height:50px">H<sub>0</sub> (10)=10</h1>
<button onclick="Tab(1)" class="tabButton">Ordinals</button><text class="invisible invisTab">0</text>
<button onclick="Tab(2)" class="tabButton">Options</button><text class="invisible invisTab">0</text>
<button onclick="Tab(4)" class="tabButton" style="width:170px">Achievements</button><text class="invisible invisTab">0</text>
<button onclick="Tab(5)" id="infinityTabButton" class="infinityTabButton">Markup</button><text class="invisible invisTab" id="secretzero1">0</text>
<button onclick="Tab(6)" id="boosterTabButton" class="boosterTabButton">Boosters</button><text class="invisible invisTab" id="secretzero2">0</text>
<button onclick="Tab(7)" id="collapseTabButton" class="collapseTabButton">Collapse</button><text class="invisible invisTab">0</text>
<button onclick="Tab(8)" id="incrementyverseTabButton" class="boosterTabButton" style="width:190px">Incrementyverse</button><text class="invisible invisTab">0</text>
<p></p>
<div style="opacity: 100%; display: none" id="flash">O</div>
<div id="Tab1">
<button onclick="increment(1)" class="normalButton thicc canThicc">Increase Ordinal by 1</button>
<button onclick="maximize(1)" class="normalButton thicc canThicc">Maximize ordinal, but number does not increase</button>
<p><button onclick="infinity(1)" id="infinityButton" class="normalButton thicc canThicc">Reach 10240 to Markup</button></p>
</div>
<div id="Tab2">
<button onclick="save();$.notify('Game Saved!','success')" class="normalButton" style="border:2px solid #00FF00">Save your game</button>
<button onclick="exporty(1)" class="normalButton" style="border:2px solid #00FF00">Export your game save via file</button>
<button onclick="exporty(0)" class="normalButton" style="border:2px solid #00FF00">Export your game save via text</button>
<button onclick="importy(0)" class="normalButton" style="border:2px solid #0080FF">Import your game save via text</button>
<button onclick="resetConf()" style="color:#FF0000;border:2px solid #FF0000">RESET YOUR GAME</button><br>
<p><input type="file" id="a" class="normalButton" style="border:2px solid #0080FF;display:inline-block" oninput="importy(1)"> Import your game save via file (will overwrite save)</p>
<button onclick="changeOfflineProg()" class="normalButton" id="changeOffline">Offline Progress: ON</button>
<button onclick="changeInt()" class="normalButton" id="changeInt">Millisecond Interval: 50ms</button>
<button onclick="changeOrdLengthLess()" class="normalButton" id="changeOrdLengthLess">Maximum Ordinal Length below e0: 50ms</button>
<button onclick="changeOrdLengthMore()" class="normalButton" id="changeOrdLengthMore">Maximum Ordinal Length above e0: 50ms</button>
<p></p>
<button onclick="changeOrdNotation()" class="normalButton" id="changeOrdNotation">Current Ordinal Notation: Madore's</button>
<button onclick="changeTheme()" class="normalButton" id="changeTheme">Current Theme: Light</button>
<p></p>
<button onclick="changeMusic()" class="normalButton" id="changeMusic">Music: OFF</button>
<button onclick="changeColor()" class="normalButton" id="changeColor">Color: OFF</button>
<p></p>
<button onclick="game.hotkeysOn=1-game.hotkeysOn" class="normalButton" id="changeHotKeys">Hotkeys: ON</button>
<button onclick="game.thicc=1-game.thicc" class="normalButton" id="changeThicc">T H I C C Buttons: ON</button>
<p><a href="howtoplay.html">How to play</a> | <a href="https://discordapp.com/invite/RerPeNA">Discord</a> | <a href="changelog.html">Changelog</a> | Game autosaves every ten seconds</p>
<p><i>This work is licensed under the <a href="https://opensource.org/licenses/MIT">MIT License</a></i></p>
<p><invisible>BRRRR</invisible></p>
<p>If you want a greater understanding of how the ordinal works, you might want to watch this <a href="https://www.youtube.com/watch?v=SrU9YDoXE88">video</a> by Vsauce explaining how to count past infinity</p>
<p>Oh, and also, if you like this game, or you dislike the timewalls, why don't you play <a href="https://patcailmemer.github.io/om-fse-minus/">Ordinal Markup Factor Shift Edition Minus?</a></p>
<p>It has more content below ψ(Ω) and you can reach <b>REALLY</b> large numbers (smaller than vanilla though)</p>
<p>Oh, and why not you join the <a href="https://discordapp.com/invite/RerPeNA">Discord Server?</a></p>
<b><p>Current Version: v0.4</p>
Last Updated: October 12th, 2020</b>
</div>
<div id="Tab3">
<p>Your highest Ordinal was w [WIP]</p>
<p>You have Marked up 100 times [WIP]</p>
<p>Your last Markup was 1 second ago [WIP]</p>
<p>You have done 1 Factor Shift [WIP]</p>
<p>Your last Factor Shift was 1 second ago [WIP]</p>
<p>You have played for 3 days and 5 hours [WIP]</p>
</div>
<div id="Tab4">
<!--<p>The Tower of Infinity: a tale told throughout the lands,<br>
Yet over hundreds of years, undefeated it still stands.<br>
The reward at the end is infinite power,<br>
For the one who is able to ascend this tower.</p>
<p>However climbing the tower had a twist,<br>
Soon seen by any who entered its mist;<br>
The stairs on each floor were far too small,<br>
And the amount of layers ever so tall.</p>
<p>However, this started to end on a fateful day,<br>
When there was a visitor who would come to stay.<br>
They started climbing and reached the second floor,<br>
Only to find the exact same climb once more.</p>-->
Your current Ordinal Level is <span id="psiLevel"></span>
<p>Next Ordinal Level is at <span id="nextPsiLevel"></span></p>
Your highest Ordinal Level is <span id="bestPsiLevel"></span>
<h1 style="text-align: center">Achievements (<text id="achieveTotal">100</text>/128)</h1>
<h4 style="font-weight:normal;text-align: center">Progress in the game to earn achievements! They don't give any boost and are purely for bragging</h4>
<table class="trueCenter long" id="achievementTable" style="width: 1250px"><tbody class="trueCenter long">
<tr>
<td tooltip="never">Achievement 1</td>
<td tooltip="gonna">Achievement 2</td>
<td tooltip="give">Achievement 3</td>
<td tooltip="you">Achievement 4</td>
<td tooltip="up">Achievement 5</td>
<td tooltip="never">Achievement 6</td>
<td tooltip="gonna">Achievement 7</td>
<td tooltip="let">Achievement 8</td>
<td tooltip="you">Achievement 9</td>
<td tooltip="down">Achievement 10</td>
</tr>
<tr>
<td tooltip="never">Achievement 1</td>
<td tooltip="gonna">Achievement 2</td>
<td tooltip="run">Achievement 3</td>
<td tooltip="around">Achievement 4</td>
<td tooltip="and">Achievement 5</td>
<td tooltip="desert">Achievement 6</td>
<td tooltip="you">Achievement 7</td>
<td tooltip="never">Achievement 8</td>
<td tooltip="gonna">Achievement 9</td>
<td tooltip="make">Achievement 10</td>
</tr>
<tr>
<td tooltip="you">Achievement 1</td>
<td tooltip="cry">Achievement 2</td>
<td tooltip="never">Achievement 3</td>
<td tooltip="gonna">Achievement 4</td>
<td tooltip="say">Achievement 5</td>
<td tooltip="goodbye">Achievement 6</td>
<td tooltip="never">Achievement 7</td>
<td tooltip="gonna">Achievement 8</td>
<td tooltip="tell">Achievement 9</td>
<td tooltip="a">Achievement 10</td>
</tr>
<tr>
<td tooltip="lie">Achievement 1</td>
<td tooltip="and">Achievement 2</td>
<td tooltip="hurt">Achievement 3</td>
<td tooltip="you">Achievement 4</td>
<td tooltip="just">Achievement 5</td>
<td tooltip="got">Achievement 6</td>
<td tooltip="rick">Achievement 7</td>
<td tooltip="rolled">Achievement 8</td>
<td tooltip="ha">Achievement 9</td>
<td tooltip="ha">Achievement 10</td>
</tr>
<tr>
<td tooltip="never">Achievement 1</td>
<td tooltip="gonna">Achievement 2</td>
<td tooltip="give">Achievement 3</td>
<td tooltip="you">Achievement 4</td>
<td tooltip="up">Achievement 5</td>
<td tooltip="never">Achievement 6</td>
<td tooltip="gonna">Achievement 7</td>
<td tooltip="let">Achievement 8</td>
<td tooltip="you">Achievement 9</td>
<td tooltip="down">Achievement 10</td>
</tr>
<tr>
<td tooltip="never">Achievement 1</td>
<td tooltip="gonna">Achievement 2</td>
<td tooltip="run">Achievement 3</td>
<td tooltip="around">Achievement 4</td>
<td tooltip="and">Achievement 5</td>
<td tooltip="desert">Achievement 6</td>
<td tooltip="you">Achievement 7</td>
<td tooltip="never">Achievement 8</td>
<td tooltip="gonna">Achievement 9</td>
<td tooltip="make">Achievement 10</td>
</tr>
<tr>
<td tooltip="you">Achievement 1</td>
<td tooltip="cry">Achievement 2</td>
<td tooltip="never">Achievement 3</td>
<td tooltip="gonna">Achievement 4</td>
<td tooltip="say">Achievement 5</td>
<td tooltip="goodbye">Achievement 6</td>
<td tooltip="never">Achievement 7</td>
<td tooltip="gonna">Achievement 8</td>
<td tooltip="tell">Achievement 9</td>
<td tooltip="a">Achievement 10</td>
</tr>
<tr>
<td tooltip="lie">Achievement 1</td>
<td tooltip="and">Achievement 2</td>
<td tooltip="hurt">Achievement 3</td>
<td tooltip="you">Achievement 4</td>
<td tooltip="just">Achievement 5</td>
<td tooltip="got">Achievement 6</td>
<td tooltip="rick">Achievement 7</td>
<td tooltip="rolled">Achievement 8</td>
<td tooltip="ha">Achievement 9</td>
<td tooltip="ha">Achievement 10</td>
</tr>
<tr>
<td tooltip="lie">Achievement 1</td>
<td tooltip="and">Achievement 2</td>
<td tooltip="hurt">Achievement 3</td>
<td tooltip="you">Achievement 4</td>
<td tooltip="just">Achievement 5</td>
<td tooltip="got">Achievement 6</td>
<td tooltip="rick">Achievement 7</td>
<td tooltip="rolled">Achievement 8</td>
<td tooltip="ha">Achievement 9</td>
<td tooltip="ha">Achievement 10</td>
</tr>
<tr>
<td tooltip="lie">Achievement 1</td>
<td tooltip="and">Achievement 2</td>
<td tooltip="hurt">Achievement 3</td>
<td tooltip="you">Achievement 4</td>
<td tooltip="just">Achievement 5</td>
<td tooltip="got">Achievement 6</td>
<td tooltip="rick">Achievement 7</td>
<td tooltip="rolled">Achievement 8</td>
<td tooltip="ha">Achievement 9</td>
<td tooltip="ha">Achievement 10</td>
</tr>
</tbody></table>
<h4 style="font-weight:normal;text-align: center" id="nextRowAchieve">Reach blah blah blah to unlock the next row of achievements!</h4>
</div>
<div id="Tab5">
<text id="ordinalPointsDisplay">You have 100 Ordinal Points</text><text class="invisible">____</text><button onclick="infinity(1)" id="infinityButton2" class="infinityButton">Reach 10240 to Ma</button>
<p></p>
<button onclick="subTab(1)" class="infinityButton subtab">Autoclickers</button>
<button onclick="subTab(2)" class="infinityButton subtab">Factors</button>
<button onclick="subTab(3)" class="infinityButton subtab" id="dynamicFactorButton">Extra Factors</button>
<button onclick="subTab(4)" class="darkButton subtab" id="darkUpButton">Dark Upgrades</button>
<p></p>
<div id="subTab1">
<b>Tier 1 Automation</b>
<p id="succAutoAmount">You have 0 successor autobuyers</p>
<p id="limAutoAmount">You have 0 maximize autobuyers</p>
<p></p>
<button onclick="buysucc(1)" id="buysucc" class="infinityButton">Buy Successor Autobuyer for 100 OP</button>
<button onclick="buylim(1)" id="buylim" class="infinityButton">Buy Maximize Autobuyer for 100 OP</button>
<button onclick="maxall()" class="infinityButton">Max All (M)</button>
</div>
<div id="subTab2" class="long">
<div id="factorContainer" style="height: 270px">
<div id="factorList">Factors: <button onclick="maxFactors()" class="infinityButton">Max All (M)</button>
<ul id="factorListMain">
<li>Factor 1: x2 <button onclick="buyFactor(0)">Increase Factor 1 for 10 OP</button></li>
<li>Factor 2: x2 <button onclick="buyFactor(1)">Increase Factor 2 for 100 OP</button></li>
<li>Factor 3: x2 <button onclick="buyFactor(2)">Increase Factor 3 for 1000 OP</button></li>
<li>Factor 4: x2 <button onclick="buyFactor(3)">Increase Factor 4 for 10000 OP</button></li>
<li>Factor 5: x2 <button onclick="buyFactor(4)">Increase Factor 5 for 100000 OP</button></li>
<li>Factor 6: x2 <button onclick="buyFactor(5)">Increase Factor 6 for 1.000e6 OP</button></li>
<li>Factor 7: x2 <button onclick="buyFactor(6)">Increase Factor 7 for 1.000e7 OP</button></li>
<li>Factor 8: x2 <button onclick="buyFactor(7)">Increase Factor 8 for 1.000e8 OP</button></li>
</ul>
<text id="factorMult">Your factors are multiplying your autoclickers by 1</text>
</div>
<p id="noFactors">You have no factors. Perform a Factor Shift to get one!</p>
<p class="invisible">.</p></div>
<text id="factorShift">Factor Shift (0): Requires 200 OP</text> <button onclick="factorShift(1)" class="infinityButton">Do a Factor Shift (S)</button>
<p>When you Factor Shift, you gain a new factor and the base decreases by 1</p>
<div id="factorBoostText" class="long">
<text id="factorBoost">Factor Boost (0): Requires g10 (10) OP</text> <button onclick="factorBoost(1)" class="boosterButton" id="gainBoosters">Gain 2 Boosters</button>
<p id="fbps">You are getting a total of 30 Factor Boosts per second (assuming it's not limited by computational speed)</p>
<p><b id="checkIncrementy">REMEMBER TO CHECK INCREMENTY UPGRADES!!!</b></p>
<p><button id="flashIncrementy" class="boosterButton" onclick="game.flashIncrementy=1-game.flashIncrementy">Flashing Incrementy Reminder: ON</button><button style="margin-left: 5px"id="fbConfirm" class="boosterButton" onclick="game.fbConfirm=1-game.fbConfirm">Factor Boost Confirmation: OFF</button><button id="bulkBoost" class="boosterButton" style="margin-left: 5px" onclick="game.bulkBoost=1-game.bulkBoost">Bulk Boosting: ON</button></p>
<p>You are currently bulking in a set of <text id="bulking">0</text></p>
<p><text id="nextBulkTime">32d 15h 48m 9s</text></p>
<p><div id="factorBoostProgBar"><div id="factorBoostProg"></div></div></p>
</div>
<div id="completeChallenge" style="width:100%">
<button class="boosterButton" id="finishChallenge" onclick="completeChallenge()">Complete the challenge!<br>100 OP</button>
<p><text id="nextChalBulkTime">Time till next Challenge is coming soon!</text></p>
<p><div id="chalProgBar"><div id="chalProg"></div></div></p>
</div>
</div>
<div id="subTab3">
<text id="dynamicMult">Your Dynamic Multiplier is x529.001</text>
<p id="manifoldIncrease">It is increasing by 0.002 per second</p>
<p id="dynamicDecreaseText">It is also decreasing by <text id="dynamicDecrease">10.000</text> per second</p>
<p>Dynamic Factors reset on Markups</p>
<br>
<div id="chalFactorWhole">
<p id="challengeFactor">Your Quadrupler is x1.000</p>
</div>
</div>
<div id="subTab4">
Your Decrementy is multiplying by <text id="decrementyRate"></text> per second
<p>Unmultiplied Pending OP speeds up decrementy by x^0.2</p>
<div><table>
<tr>
<td><button class="treeButton darkButton" id="dup1" onclick="dup(1)">Reduce the potency of decrementy by 5%<br><br>Cost: 1.00e5</button></td>
<td><button class="treeButton darkButton" id="dup2" onclick="dup(2)">Halve decrementy growth below ω^(ω3), otherwise double it<br>Cost: 1.00e1000</button></td>
<td><button class="treeButton darkButton" id="dup3" onclick="dup(3)">Gain a 1.2x multiplier to Tier 1 and 2<br><br>Cost: 1.00e9</button></td>
</tr>
<tr style="display: none">
<td><button class="treeButton locked" id="dup4" onclick="dup(4)">Dark Manifolds are 3x as effective, and increase the 1e8 cap to 1e17<br>Cost: ??</button></td>
<td><button class="treeButton locked" id="dup5" onclick="dup(5)">Dark Manifolds are 26% more effective<br><br>Cost: ??</button></td>
<td><button class="treeButton locked" id="dup6" onclick="dup(6)">Reduce Dark Manifold requirement scaling<br><br>Cost: ??</button></td>
</tr>
<tr style="display: none">
<td><button class="treeButton locked" id="dup7" onclick="dup(7)">Dynamic increases 100x faster<br><br>Cost: ??</button></td>
<td><button class="treeButton locked" id="dup8" onclick="dup(8)">Dynamic Factor Cap multiply decrementy growth<br>Cost: ??</button></td>
<td><button class="treeButton locked" id="dup9" onclick="dup(9)">The 4.00e27 Incrementy upgrade ignores decrementy past ω^(ω3)<br>Cost: ??</button></td>
</tr>
</table></div>
<div id="darkManifoldShift" style="display: inline-block">
<br>
You have <span id="darkManifoldAmount">0</span> Dark Manifolds, translating to a <span id="darkManifoldBoost">1</span>x multiplier to Dynamic Factor Cap only
<br>
<center><button class="treeButton darkButton" id="getDarkManifolds" onclick="getDarkManifolds()">Get a Dark Manifold<br><br>Need: 3 Decrementy</button>
<button class="treeButton darkButton" style="display:block;height: 30px;font-size: 12pt" id="darkManifoldMaxMode" onclick="game.darkManifoldMax = 1-game.darkManifoldMax">Max Mode: ON</button></center>
</div>
</div>
<div id="subTab5" style="font-size: 15pt;font-weight:bold">
<center><p>The World is upon for a crude awakening</p></center>
<center><p>Upon reaching ω^(ω3) in Challenge 8, the Dark Awakening gets invoked</p></center>
<center><p>When this happens, Decrementy increases very rapidly, the "Halve Decrementy Growth"</p>upgrade becomes "Double Decrementy Growth," and other Decrementy Upgrades may apply.</center>
</div>
</div>
<div id="Tab6" style="width: 100%">
<button onclick="bsubTab(1)" class="boosterButton subtab">Upgrades</button>
<button onclick="bsubTab(2)" class="boosterButton subtab">Autobuyers</button>
<button onclick="bsubTab(3)" class="boosterButton subtab" id="challengeSubTab">Challenges</button>
<button onclick="bsubTab(4)" class="boosterButton subtab" id="incrementySubTab">Incrementy</button>
<p></p>
<div id="bsubTab1"><div id="bsubTab1sub"><div style="margin-bottom:10px"><text id="boostersText" style="text-align:center;display:block">You have 1 Boosters</text>
<text style="text-align:center;display:block;margin:10px" id="boostersFromMilestones">(+529 from milestones)</text></div>
<button id="refundBoosters" class="trueCenter" style="margin-bottom: 10px" onclick="refund()">Refund back 0 boosters, but reset all factor shifts</button>
<div class="trueCenter"><button id="refundConfirmation" style="margin-bottom: 10px" onclick="game.bConf.ref=1-game.bConf.ref">Refund Confirmation: ON</button>
<button id="refundFB" style="margin-bottom: 10px" onclick="game.bConf.refFB=1-game.bConf.refFB">Factor Boost if possible on Refund: OFF</button></div>
<div>
<table class="trueCenter long" style="width: 810px"><tbody class="trueCenter long">
<tr>
<td><button class="treeButton locked" id="bup1" onclick="bup(1)">Each Factor is twice as powerful<br><br>1 Booster</button></td>
<td><button class="treeButton locked" id="bup2" onclick="bup(2)">Unlock autoclicker for maxing all<br><br>1 Booster</button></td>
<td><button class="treeButton locked" id="bup3" onclick="bup(3)">Unlock Markup autoclicker<br><br>1 Booster</button></td>
<td><button class="treeButton locked" id="bup4" onclick="bup(4)">Unlock Challenges<br><br>Need 12 Boosters</button></td>
</tr>
<tr>
<td><button class="treeButton locked" id="bup5" onclick="bup(5)">Gain 5x as much OP<br><br><text id="bup5Cost">5</text> Boosters</button></td>
<td><button class="treeButton locked" id="bup6" onclick="bup(6)">Boosters boost Tier 1 and 2 automation by x<text id="bup6 current">1.00</text><br>4 Boosters</button></td>
<td><button class="treeButton locked" id="bup7" onclick="bup(7)">Gain 20 OP per second<br><br>8 Boosters</button></td>
<td><button class="treeButton locked" id="bup8" onclick="bup(8)">Unlock Incrementy<br><br>Need 36 Boosters</button></td>
</tr>
<tr>
<td><button class="treeButton locked" id="bup9" onclick="bup(9)" style="font-size:12pt">The base is reduced by 4 if it's over 7. Buying this resets your ordinal<br><text id="bup9Cost">72</text> Boosters</button></td>
<td><button class="treeButton locked" id="bup10" onclick="bup(10)" style="font-size:12pt">The base is always 5 below a<br>73 Boosters</button></td>
<td><button class="treeButton locked" id="bup11" onclick="bup(11)">You get 3 free factors each<br><br>16 Boosters</button></td>
<td><button class="treeButton locked" id="bup12" onclick="bup(12)">Extend Incrementy<br>Need 108 Boosters and 7 Challenge Completions</button></td>
</tr>
<tr>
<td><button class="treeButton locked" id="bup13" onclick="bup(13)">In odd numbered challenges, Dynamic factor is squared<br><text id="bup13Cost">53</text> Boosters</button></td>
<td><button class="treeButton locked" id="bup14" onclick="bup(14)">Dynamic decreases 1.00e299 times slower<br><br>74 Boosters</button></td>
<td><button class="treeButton locked" id="bup15" onclick="bup(15)">Markup gives 666666x OP if the base is less than six<br>66 Boosters</button></td>
<td><button class="treeButton locked" id="bup16" onclick="bup(16)" style="font-size:12pt"><b>Unlock the next layer<br>Need 324 Boosters and 22 Challenge Completions</b></button></td>
</tr>
<tr id="bottomBoosterUpgrades">
<td><button class="treeButton locked" id="bup17" onclick="bup(17)" style="display:none">You can enter challenges past 3 completions<br><text id="bup17Cost">53</text> Boosters</button></td>
<td><button class="treeButton locked" id="bup18" onclick="bup(18)" style="display:none">???</button></td>
<td><button class="treeButton locked" id="bup19" onclick="bup(19)">The above upgrade applies to passive OP gain<br>8e8 Boosters</button></td>
<td><button class="treeButton locked" id="bup20" onclick="bup(20)">Unlock the Singularity<br>Need 1e11 Boosters and 33 Challenge Completions</button></td>
</tr>
<tr id="bottomBoosterUpgrades2">
<td><button class="treeButton locked" id="bup21" onclick="bup(21)" style="display:none">???</button></td>
<td><button class="treeButton locked" id="bup22" onclick="bup(22)" style="display:none">???</button></td>
<td><button class="treeButton locked" id="bup23" onclick="bup(23)">Base 6 is now base 5<br><br>2e19 Boosters</button></td>
<td><button class="treeButton locked" id="bup24" onclick="bup(24)" style="font-size:12pt">Unlock Omega Challenges<br>Need 1e21 Boosters and 37 Challenge Completions</button></td>
</tr>
</tbody></table><p style="text-align: center"><i id="mobileMessage">You may have to rotate your phone on mobile to see all of the upgrades. The right column of upgrades doesn't consume your boosters.</i><br>You also start with a free Maximize Autoclicker as a gift :)</p></div>
</div></div>
<div id="bsubTab2">
<text><b>Tier 2 Automation</b></text>
<p id="maxAllAuto">Your Max All Autobuyer is clicking the Max All button 1 times per second</p>
<p id="infinityAuto">Your Markup Autobuyer is clicking the Markup button 1 times per second</p>
<p></p>
<button onclick="toggleAutoMax()" id="autoMaxButton" class="boosterButton">Max All Autobuyer: ON</button>
<button onclick="toggleAutoInf()" id="autoInfButton" class="boosterButton">Markup Autobuyer: ON</button>
</div>
<div id="bsubTab3">
Challenges can be completed up to 3 times, each one giving a bigger reward. <p id="chalMult">Your 0 challenge completions have multiplied Tier 1 and 2 by x</p><text id="runChal">You're currently in Challenge 1.</text><p></p>
<button class="boosterButton" onclick="exitChallenge()">Exit Challenge</button>
<button class="boosterButton" id="chalConf" onclick="game.bConf.chal=1-game.bConf.chal">Challenge Confirmation: OFF</button>
<button class="boosterButton" id="chalFB" onclick="game.bConf.chalFB=1-game.bConf.chalFB">Factor Boost if possible on Challenge: OFF</button><p></p>
<table>
<tr>
<td><button class="challenge boosterButton" onclick="enterChallenge(1)" id="challenge1" style="font-size: 10pt">Challenge 1<br>Autoclicker costs scales a lot worse, and you gain 125x the passive OP if you have the 5x OP upgrade<p></p><text id="challenge1Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 1 boosts Tier 1 and 2<br>Currently: <text id="challenge1Effect">x1.00 (0/3)</text></button></td>
<td><button class="challenge boosterButton" onclick="enterChallenge(2)" id="challenge2">Challenge 2<br>You can't buy factors, Challenge 1 multiplier is useless<p></p><text id="challenge2Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 2 boosts Tier 1 and 2<br>Currently: <text id="challenge2Effect">x1.00 (0/3)</text></button></td>
</tr>
<tr>
<td><button class="challenge boosterButton" onclick="enterChallenge(3)" id="challenge3">Challenge 3<br>The base is 5 higher, all free factors are doubled (doesn't affect challenge mults)<p></p><text id="challenge3Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 3 boosts Tier 1 and 2<br>Currently: <text id="challenge3Effect">x1.00 (0/3)</text></button></td>
<td><button class="challenge boosterButton" onclick="enterChallenge(4)" id="challenge4">Challenge 4<br>Factor Shifts don't reduce the base<p></p><text id="challenge4Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 4 boosts Tier 1 and 2<br>Currently: <text id="challenge4Effect">x1.00 (0/3)</text></button></td>
</tr>
<tr>
<td><button class="challenge boosterButton" onclick="enterChallenge(5)" id="challenge5">Challenge 5<br>You can do a maximum of 2 factor shifts<p></p><text id="challenge5Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 5 boosts Tier 1 and 2<br>Currently: <text id="challenge5Effect">x1.00 (0/3)</text></button></td>
<td><button class="challenge boosterButton" onclick="enterChallenge(6)" id="challenge6" style="font-size: 9pt">Challenge 6<br>Dynamic drops by 1.00e300 per second, keep no OP on Markup, you can't buy Booster Upgrades, and you can do a maximum of 1000 manual successor clicks per Markup, Quadrupler is disabled<p></p><text id="challenge6Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 6 boosts Tier 1 and 2<br>Currently: <text id="challenge6Effect">x1.00 (0/3)</text></button></td>
</tr>
<tr>
<td><button class="challenge boosterButton" onclick="enterChallenge(7)" id="challenge7" style="font-size: 10pt">Challenge 7<br><b>ALL PREVIOUS CHALLENGES AT ONCE,</b> and Challenge 6 Completions boost OP gain from Markups<p></p><text id="challenge7Goal">Goal: 1.000e33 OP</text><br>Reward: Factor 7 boosts Tier 1 and 2<br>Currently: <text id="challenge7Effect">x1.00 (0/3)</text></button></td>
<td><button class="challenge boosterButton" onclick="enterChallenge8()" id="challenge8" style="font-size: 8pt">Challenge 8<br>There's exponentially rising decrementy dividing Tier 1 production, immediately Refund if you have any Booster Upgrades, all challenge effects are disabled, Challenge 7 completions boost OP, keep no OP on Markup, you can do a maximum of 1000 manual successor clicks per Markup, Quadrupler is disabled, ordinal is capped at w^(w3)<p></p><text id="challenge8Goal">Goal: 1.000e33 OP</text><br>Reward: Dynamic Factor Cap boosts Tier 1 and 2<text id="chal8Incrementy"> and Incrementy</text>, Currently: <text id="challenge8Effect">x1.00 (0/3)</text><text id="chal8IncrementyBoost"><br>To Incrementy: x1.00</text></button></td>
</tr>
</table>
<button class="challenge boosterButton" onclick="enterChallenge9()" id="challenge9" style="width:604px;margin-left:2px;margin-top:2px">Challenge 9<br>Time is 1e15x slower, you can't enter this challenge in Omega Challenges<p></p>There is no goal</button>
<p><i>Note: In challenge 8, if you have less than 1.00e10 decrementy, all ticks simulates 50 milliseconds, regardless of the millisecond interval.<br>That also means that offline progression in Challenge 8 is disabled if you have less than 1.00e10 decrementy in the challenge.</i></p>
</div>
<div id="bsubTab4">
<text id="incrementyText">You have 0 incrementy, multiplying Tier 2 by 1x</text><br>
<p><text id="incrementyText2">You are getting 0 incrementy per second</text>, but they reset on Factor Boosts and similar</p>
<p id="incrementyText3">You start gaining Incrementy when you reach e0, but it caps at 1.000e25 Incrementy</p>
<div><table>
<tr>
<td><button class="treeButton boosterButton" id="iup1" onclick="iup(1)">Raise Incrementy multiplier to the 1.05<br><br>Cost: 1.00e5</button></td>
<td><button class="treeButton boosterButton" id="iup2" onclick="iup(2)">Double production of incrementy<br><br>Cost: 1.00e3</button></td>
<td><button class="treeButton boosterButton" id="iup3" onclick="iup(3)">Multiply multiplier by 1.2<br><br>Cost: 1.00e9</button></td>
</tr>
<tr>
<td><button class="treeButton boosterButton" id="iup4" onclick="iup(4)">Manifolds are 3x as effective, and gain a flat 5e8/s Tier 2<br>Cost: 5.00e15</button></td>
<td><button class="treeButton boosterButton" id="iup5" onclick="iup(5)">Manifolds are 26% more effective<br><br>Cost: 2.00e22</button></td>
<td><button class="treeButton boosterButton" id="iup6" onclick="iup(6)">Reduce manifold requirement scaling<br><br>Cost: 4.00e23</button></td>
</tr>
<tr>
<td><button class="treeButton boosterButton" id="iup7" onclick="iup(7)">Dynamic increases 100x faster<br><br>Cost: 1.00e19</button></td>
<td><button class="treeButton boosterButton" id="iup8" onclick="iup(8)">Dynamic Factor Cap multiplies incrementy gain<br>Cost: 1.00e25</button></td>
<td><button class="treeButton boosterButton" id="iup9" onclick="iup(9)">Double the OP from Markups and gain a flat 1e15/s Tier 2<br>Cost: 1.00e27</button></td>
</tr>
</table></div>
<div id="manifoldShift">
<br>
You have <span id="manifoldAmount">0</span> manifolds, translating to a <span id="manifoldBoost">1</span>x multiplier to Dynamic Factor output and cap
<br>
<center><button class="treeButton boosterButton" id="getManifolds" onclick="getManifolds()">Reset incrementy for a manifold.<br><br>Need: x10 mult</button></center>
</div>
</div>
</div>
<div id="collapseScreen" style="display: none;width:100%;length:100%">
<text id="collapseScreenText">YOU HAVE COLLAPSED!</text>
</div>
<div id="Tab7" style="width: 100%; height: 100%">
<p id="OPdisplayIncOut" style="display:none"><text id="OPdisplayInc" style="display:none">You have a lot of Ordinal Points</text><button class="infinityButton" style="display:inline" id="markupForOPInc1">Markup for meme</button></p> <!--bruh Moment-->
<!--That is currently a placeholder-->
<div>
<button onclick="csubTab(10)" class="infinityButton subtab" style="display:none" id="newAutoclickers">Autoclickers</button>
<button onclick="csubTab(11)" class="boosterButton subtab" style="display:none" id="newAutobuyers">Autobuyers</button>
<button onclick="csubTab(12)" class="boosterButton subtab" style="display:none" id="newIncrementy">Incrementy</button>
<button onclick="csubTab(1)" class="collapse subtab" id="alephPowerTab">Aleph Power</button>
<button onclick="csubTab(3)" class="collapse subtab" id="alephUpgradesTab">Aleph Upgrades</button>
<button onclick="csubTab(2)" class="collapse subtab">Sluggish Milestones</button>
<button onclick="csubTab(7)" class="collapse subtab" id="baselessMilestoneTab">Baseless Milestones</button>
<button onclick="csubTab(4)" class="collapse subtab" id="autoPrestigeSubTab">Autoprestigers</button>
<button onclick="csubTab(5)" class="singularity subtab" id="singularitySubTab">Singularity</button>
<button onclick="csubTab(6)" class="singularity subtab" id="singularityFunction">Reach level 20 Singularity</button>
<button onclick="csubTab(8)" class="singularity subtab" id="omegaChallenges">Omega Challenges</button>
<button onclick="csubTab(9)" class="boosterButton subtab" id="enterIncrementyverse">Enter the Incrementyverse</button>
</div>
<div id="csubTab1" style="width: 100%">
<p id="cardinalText" style="font-size: 20pt;text-align: center;font-weight: bold">You have 1 cardinal</p>
<button id="collapseButton" class="trueCenter collapse" style="font-size: 15pt;text-align: center;height: 60px" onclick="if (game.omegaChallenge==0) {collapse(1)} else {exitOC()}"><text style="margin: 10px">Reach the BHO to collapse!</text></button>
<p id="collapseCardHelp" style="text-align:center">Next Cardinal in 3 Factor Boosts (5.896s in collapse)</p>
<button class="trueCenter collapse" style="margin-bottom:18px" id="collapseConf" onclick="game.collapseConf=1-game.collapseConf">Collapse Confirmation: ON</button>
<button class="trueCenter collapse" style="font-size: 15pt;text-align: center;height: 40px" id="distributeCard" onclick="distributeCard()">Distribute All Cardinals</button>
<br>
<table id="cardinalTable" style="width: 100%" cellspacing="0" cellpadding="0">
<tr>
<td>
<text style="font-size: 16pt;font-weight: bold" id="cardText1">You have 1 ℵ<sub>0</sub></text>
<p class="assignButtons"><button class="collapse" style="font-size: 14pt;width: 125px;height: 40px" onclick="assign(1,1,0)">Assign 1</button><invisible class="invisTab">0</invisible>
<button class="collapse" style="font-size: 14pt;width: 125px;height: 40px" onclick="assign(1,1,1)">Assign all</button></p>
<text id="cardPow1">You have 100 ℵ<sub>0</sub> Power (+1/s)</text><br><br>Translated to a
<p style="font-size: 20pt;font-weight: bold" id="cardMult1">x100.00</p>multiplier to Tier 1 automation<p id="cardExtra1" class="invisible"> and ??</p>
</td>
<td>
<text style="font-size: 16pt;font-weight: bold" id="cardText2">You have 1 ℵ<sub>1</sub></text>
<p class="assignButtons"><button class="collapse" style="font-size: 14pt;width: 125px;height: 40px" onclick="assign(2,1,0)">Assign 1</button><invisible class="invisTab">0</invisible>
<button class="collapse" style="font-size: 14pt;width: 125px;height: 40px" onclick="assign(2,1,1)">Assign all</button></p>
<text id="cardPow2">You have 100 ℵ<sub>1</sub> Power (+1/s)</text><br><br>Translated to a
<p style="font-size: 20pt;font-weight: bold" id="cardMult2">x100.00</p>multiplier to Tier 2 automation<p id="cardExtra2" class="invisible"> and Dynamic Factor Cap</p>
</td>
<td>
<text style="font-size: 16pt;font-weight: bold" id="cardText3">You have 1 ℵ<sub>2</sub></text>
<p class="assignButtons"><button class="collapse" style="font-size: 14pt;width: 125px;height: 40px" onclick="assign(3,1,0)">Assign 1</button><invisible class="invisTab">0</invisible>
<button class="collapse" style="font-size: 14pt;width: 125px;height: 40px" onclick="assign(3,1,1)">Assign all</button></p>
<text id="cardPow3">You have 100 ℵ<sub>2</sub> Power (+1/s)</text><br><br>Translated to a
<p style="font-size: 20pt;font-weight: bold" id="cardMult3">x100.00</p>multiplier to OP gain<p id="cardExtra3" class="invisible"> and Incrementy gain</p>
</td>
</tr>
</table>
<br>
<p style="text-align: center">You are getting 1 extra aleph power of all every three seconds now that you've collapsed. This caps at 1200 Aleph Power.</p>
<p style="text-align: center"><i>Cardinals are based on the amount of Factor Boost and the time, where a faster collapse yields more cardinals. Time is capped between 1,000 seconds and 100,000 seconds.<br><del>Cardinals don't decay when offline time is disabled.</del> Cardinals don't decay at hard, but getting more is harder the longer the collapse is, until you reach 100,000 seconds. You can change offline time in Options. The formula for cardinals past 100,000 seconds is sqrt(Factor Boosts-24), and you should thank me for removing cardinal decay, since it is such a trash mechanic</i></p>
</div>
<div id="csubTab2" style="width: 100%">
<h1 style="text-align: center">Sluggish Milestones</h1>
<h4 style="font-weight:normal;text-align: center">Complete the collapse in the required amount of Factor Boosts or less to recieve a prize!<br>Each prize also starts you with an extra Booster<br></h4>
<table id="slugTable" style="width: auto;display: block" class="long trueCenter">
<tbody class="long trueCenter">
<tr class="trueCenter long">
<td id="slug0"><br>∞ Boosts<br><br><p>You gain 1% of OP gained per second if your OP is less than your pending OP</p></td>
<td id="slug1"><br>20 Boosts<br><br><p>Challenges 1-7 without completions give a reduced boost (x^0.25)</p></td>
<td id="slug2"><br>15 Boosts<br><br><p>Gain 15 OP per second, Markup requirement is now 100, and you can bulk complete challenges</p></td>
<td id="slug3"><br>12 Boosts<br><br><p>Unlock Tier 3 automation, the 4 booster upgrade is improved</p></td>
<td id="slug4"><br>10 Boosts<br><br><p>Unlock Distribute All and upgrades for Tier 3 automation</p></td>
</tr>
<tr class="trueCenter long">
<td id="slug5" style="width: 775px"><br>1 Boost<br><p>You keep all Incrementy Upgrades, Dark Upgrades, Manifolds, and Dark Manifolds on collapse, unlock an Autobuyer for Booster Upgrades, you can autocomplete Challenges, unlock an Autoprestiger for Collapse, you get a free Maximize Autobuyer and you always have a Max All Autobuyer, you can complete Challenge 8 multiple times, reduce the Markup requirement to 10, Auto-Markup activates if you're not making autoclicks from Tier 1, unlock two incredibly powerful Aleph upgrades and four Booster upgrades<p></td>
</tr>
</tbody>
</table>
</div>
<div id="csubTab3" style="width: 100%">
<h1 id="alephOmegaText" style="font-size: 20pt;text-align: center;font-weight: bold">You have 1 ℵ<sub>ω</sub></h1>
<div class="trueCenter"><button class="collapse" style="height: 30px" onclick="getAlephOmega()">Buy ℵ<sub>ω</sub> for 1 of each ℵ</button>
<button class="collapse" style="height: 30px" onclick="getHalfAlephOmega()">Buy half of max ℵ<sub>ω</sub></button></div>
<br>
<table id="alephOmegaUps"><tbody class="trueCenter">
<tr>
<td><button class="treeButton collapse" id="aup1" onclick="aup(1)">Manifolds boost Tier 2<br><br>Cost: 1 ℵ<sub>ω</sub></button></td>
<td><button class="treeButton collapse" id="aup2" onclick="aup(2)">Tier 1 autoclickers boost each other<br>Cost: 2 ℵ<sub>ω</sub></button></td>
<td><button class="treeButton collapse" id="aup3" onclick="aup(3)">Unlock Dark Upgrades in the Markup Tab<br>Cost: 4 ℵ<sub>ω</sub></button></td>
<td><button class="treeButton collapse" id="aup4" onclick="aup(4)">OP boost Tier 1 and 2 by<br><br>Cost: 8 ℵ<sub>ω</sub></button></td>
</tr>
<tr id="auprow2">
<td><button class="treeButton collapse" id="aup5" onclick="aup(5)">ℵ<sub>2</sub> boosts Incrementy gain<br><br>Cost: 16 ℵ<sub>ω</sub></button></td>
<td><button class="treeButton collapse" id="aup6" onclick="aup(6)">ℵ<sub>1</sub> boosts Dynamic Factor Cap<br><br>Cost: 256 ℵ<sub>ω</sub></button></td>
<td><button class="treeButton collapse" id="aup7" onclick="aup(7)">ℵ<sub>ω</sub> boosts Tier 2 by x4.000<br><br>Cost: 65536 ℵ<sub>ω</sub></button></td>
<td><button class="treeButton collapse" id="aup8" onclick="aup(8)">Gain 3% of most cardinals gained at once per second<br>Cost: 4.29e9 ℵ<sub>ω</sub></button></td>
</tr>
<tr id="auprow3">
<td><button class="treeButton collapse" id="aup9" onclick="aup(9)" style="width:199px !important;">Keep 10% of Factor Boosts on Collapse<br>Cost: 1.84e19 ℵ<sub>ω</sub></button></td>
<td><button class="treeButton collapse" id="aup10" onclick="aup(10)" style="width:199px !important;">Unlock Challenge 9<br><br>Cost: 3.40e38 ℵ<sub>ω</sub></button></td>
<td><button class="treeButton collapse" id="aup11" onclick="aup(11)" style="display:none">Redacted<br><br>Cost: 1.16e77 ℵ<sub>ω</sub></button></td>
<td><button class="treeButton collapse" id="aup12" onclick="aup(12)" style="display:none">Redacted<br><br>Cost: 1.34e154 ℵ<sub>ω</sub></button></td>
</tr>
<tr id="auprow4">
<td><button class="treeButton collapse" id="aup13" onclick="aup(13)">HACKER!!!<br><br>Cost: 1.84e19 ℵ<sub>ω</sub></button></td>
<td><button class="treeButton collapse" id="aup14" onclick="aup(14)">Keep 1% of Factor Boosts on Collapse<br><br>Cost: 3.40e38 ℵ<sub>ω</sub></button></td>
<td><button class="treeButton collapse" id="aup15" onclick="aup(15)">Redacted<br><br>Cost: 1.16e77 ℵ<sub>ω</sub></button></td>
<td><button class="treeButton collapse" id="aup16" onclick="aup(16)">Redacted<br><br>Cost: 1.34e154 ℵ<sub>ω</sub></button></td>
</tr>
</tbody></table>
<p style="text-align: center"><i id="mobileMessageAleph">You may have to rotate your phone on mobile to see all of the upgrades. Why does this text even exist?</i></p>
</div>
<div id="csubTab4">
<p><b>Tier 3 Automation (Works Offline)</b></p>
<p id="factorShiftAutoText">Your Factor Shift Autoprestiger is Factor Shifting 1 time per second</p>
<p id="factorBoostAutoText">Your Factor Boost Autoprestiger is Factor Boosting 1 time per second</p>
<button class="collapse" id="factorShiftAutoToggle" onclick="game.cAutoOn.shift=1-game.cAutoOn.shift">Factor Shift Autoprestiger: ON</button>
<button class="collapse" id="factorBoostAutoToggle" onclick="game.cAutoOn.boost=1-game.cAutoOn.boost">Factor Boost Autoprestiger: ON</button>
<button class="collapse" id="factorShiftAdvAutoToggle" onclick="game.advAutoShift=1-game.advAutoShift">Advanced Autoshift (max of 5 Factor Shifts in Challenge 8): OFF</button>
<div id="autoPrestigeBuy">
<p style="font-weight:bold">Tier 3 Automation Upgrades</p>
<p id="alephOmegaText2">You have 10 ℵ<sub>ω</sub></p>
<p><button class="collapse" onclick="buyFactorShiftAuto()">Buy a Factor Shift Autoprestiger for 500 ℵ<sub>ω</sub></button></p>
<p><button class="collapse" onclick="buyFactorBoostAuto()">Buy a Factor Boost Autoprestiger for 500 ℵ<sub>ω</sub></button></p>
<p><button class="collapse" onclick="maxAutoprestige()">Max-Distribute 50% of ℵ<sub>ω</sub></button></p>
</div>
<div id="autoBup">
<p style="font-weight:bold">Booster Upgrades</p>
<p><button class="collapse" id="abu" onclick="game.qolSM.abu=1-game.qolSM.abu">Autobuy Booster Upgrades: ON</button></p>
<p><button class="collapse" id="ig73" onclick="game.qolSM.ig73=1-game.qolSM.ig73">Ignore the 73 Booster Upgrade unless in Challenge 4, 6, or 7: ON</button></p>
<p><button class="collapse" id="igc8" onclick="game.qolSM.igc8=1-game.qolSM.igc8">Ignore in challenge 8: ON</button></p>
<p style="font-weight:bold">Challenges</p>
<p><button class="collapse" id="acc" onclick="game.qolSM.acc=1-game.qolSM.acc">Autocomplete Challenges: ON</button></p>
<p>Amount of challenges to complete (non-challenge 8): <input type="number" value="0" id="nonC8Auto"></input></p>
<p>Amount of challenges to complete (challenge 8): <input type="number" value="0" id="C8Auto"></input></p>
<p style="font-weight:bold">Collapsing (Doesn't work offline)</p>
<p><button class="collapse" id="ca" onclick="game.qolSM.ca=1-game.qolSM.ca">Collapse Autoprestiger: ON</button></p>
<p>Time to wait until collapse in seconds: <input type="number" value="10000" id="ttnc"></input></p>
</div>
</div>
<div id="csubTab5" style="width:100%;height:100%">
<p style="width:auto;text-align: center" id="singMaterial">You have 25 Dark Manifolds, 2 Manifolds, and 1.000e20 ℵ<sub>ω</sub></p>
<h1 id="singText" style="width:auto;font-size: 20pt;text-align: center;font-weight: bold">Singularity Level: 1</h1>
<input id="singRange" class="trueCenter" type="range" value="0" min="0" max="10" oninput="onSingRangeChange()" onchange="onSingRangeChange()">
<button class="trueCenter singularity" style="height:35px;font-size:12pt" onclick="maximizeSing()" id="maxSing">Maximize the Singularity</button>
<p style="width:auto;text-align: center" id="singEffect">Translated to a x51 multiplier to Factor Boosts and a raise of cap to psi(w^w^w)</p>
<p style="text-align: center" id="singFBtext">You are currently getting 1000 Factor Boosts per second</p>
<svg id="blackHole" height="40" width="100%">
<circle cx="50%" cy="20" r="10" stroke="white" stroke-width="1" fill="black" id="blackHoleCircle"/></svg>
<table id="cardinalTable" style="width: 100%" cellspacing="0" cellpadding="0">
<tr>
<td>
<button class="singSacr singularity" onclick="getSingularity(0)" id="sacrDM">Upgrade with<br>1.00e6<br>Dark Manifolds</button>
</td>
<td>
<button class="singSacr singularity" onclick="getSingularity(1)">Upgrade with<br>1<br>Manifold</button>
</td>
<td>
<button class="singSacr singularity" onclick="getSingularity(2)" id="sacrNw">Upgrade with<br>1e20 ℵ<sub>ω</sub></button>
</td>
</tr>
<tr>
<td>
</td>
<td style="margin-bottom:20px">
<button style="margin-top: 40px" class="singSacr boosterButton" onclick="getSingManifold()">Downgrade the Singularity for a Manifold</button>
<button class="trueCenter singSacr boosterButton" style="height:35px;font-size:12pt;margin-top:0px" onclick="downgradeSing1()" id="minSing">Downgrade to lvl 1</button>
</td>
<td>
</td>
</tr>
</table>
</div>
<div id="csubTab6" class="long">
<h1 style="width:auto;font-size: 20pt;text-align: center;font-weight: bold" id="getRekt20sing">Get Rekt Weakling!<br>You need a larger singularity before you even think about unlocking this mechanic!</h1>
<div id="singFuncContent">
<div id="singFunc">
<div><div id="functions"><text id="functionText"></text>
<div style="display:block;width:100%">
<button onclick="window.scrollTo(0, document.body.scrollHeight);" class="singularity" style="display:inline-block;height:50px;width:48%;margin:0px">Scroll to bottom</button>
<button onclick="window.scrollTo(0, 0);" class="singularity" style="display:inline-block;height:50px;width:48%;margin:0px">Scroll to top</button>
</div>
</div>
<div style="width:410px;margin:auto;margin-top:20px">
<button id="respec" onclick="if (game.refundPoints>=0.5) {game.refundPoints -= 1; game.sfBought = []; if (getBaseless()>=3) {game.sfBought=[11, 21, 22, 23]};game.spentFunctions = 0;game.spentENFunctions=EN(0); singfunctions.forEach(func => func.update())};resizeCanvas()" class="singularity boughtthing treeButton">Refund all Singularity Functions<br>Cost: 1 RP</button>
<button onclick="if (game.refundPoints>=99.5) {game.refundPoints -= 100;buyMaxFunction()};resizeCanvas()" class="singularity boughtthing treeButton">Buy Max Singularity Functions<br>Cost: 100 RP</button>
</div>
</div>
<p id="refundPointAmount" style="width:auto;text-align: center;font-size: 15pt;margin-bottom:-10px">You have 0 Refund Points, capped at 10<br>You gain them when you collapse successfully</p>
</div>
<table id="singTable" style="width: 100%"><tbody class="trueCenter">
<tr style="width: 100%;margin-bottom:30px" class="long trueCenter">
<td style="width: 100%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton trueCenter singularity" id="SF11" onclick="singfunctions[0].buy()">Start. Singularity doesn't consume Dark Manifolds <br> Free</button></td>
</tr>
<tr style="width: 100%;margin-bottom:30px" class="long trueCenter">
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF21" onclick="singfunctions[1].buy();resizeCanvas()">Reduce ℵ<sub>ω</sub> singularity scaling to x30. <br> Cost: 24 Functions</button></td>
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF22" onclick="singfunctions[2].buy();resizeCanvas()">Manifolds affect Decrementy gain <br> Cost: 15 Functions</button></td>
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF23" onclick="singfunctions[3].buy();resizeCanvas()">Reduce Dark Manifold singularity scaling to x4. <br> Cost: 20 Functions</button></td>
</tr> <!--hmm i could use docuument.getElementByClassName for this maybe-->
<tr style="width: 100%;margin-bottom:30px" class="long trueCenter">
<td style="width: 100%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF31" onclick="singfunctions[4].buy();resizeCanvas()">Second row of Incrementy applies to Dark Manifolds <br> Cost: 6 Functions</button></td>
<td style="width: 100%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF32" onclick="singfunctions[5].buy();resizeCanvas()">Third row of Incrementy applies to Decrementy <br> Cost: 10 Functions</button></td>
</tr>
<tr style="width: 100%;margin-bottom:30px" class="long trueCenter">
<td style="width: 100%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF41" onclick="singfunctions[6].buy();resizeCanvas()">Unlock the Portal<br>Need: 90 Achievements</button></td>
<td style="width: 100%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF42" onclick="singfunctions[7].buy();resizeCanvas()">Quadruple OP and Decrementy from all sources<br> Cost: 2 Functions</button></td>
<td style="width: 100%;display:inline;margin-left:10px;margin-right:10px;opacity:0" onclick="document.getElementById('sfsecret').style.opacity=1" id="sfsecret" class="long trueCenter"><button class="treeButton singularity" style="cursor:default">You found an easter egg! Good job!</button></td>
</tr>
<tr style="width: 100%;margin-bottom:30px" class="long trueCenter">
<td style="width: 100%;display:inline;margin-left:10px;margin-right:10px;opacity:0" class="long trueCenter"><button class="treeButton singularity" style="cursor:default">You found an easter egg! Good job!</button></td>
<td style="width: 100%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF51" onclick="singfunctions[8].buy();resizeCanvas()">Unlock Baseless Milestones<br>Need: 34 Challenge Completions</button></td>
<td style="width: 100%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF52" onclick="singfunctions[9].buy();resizeCanvas()">Multiply Aleph Power Multipliers by 1.5<br> Cost: 12 Functions</button></td>
</tr>
<tr style="width: 100%;margin-bottom:30px" class="long trueCenter">
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF61" onclick="singfunctions[10].buy();resizeCanvas()">You can reach w^w4 in challenge 8, but in base 5 only<br> Cost: 17 Functions</button></td>
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF62" onclick="singfunctions[11].buy();resizeCanvas()">Manifolds are buffed. (x^4)<br> Cost: 15 Functions</button></td>
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF63" onclick="singfunctions[12].buy();resizeCanvas()">ℵ<sub>0</sub> multiplier divides Challenge 8 goals<br> Cost: 42 Functions</button></td>
</tr>
<tr style="width: 100%;margin-bottom:30px" class="long trueCenter">
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF71" onclick="singfunctions[13].buy();resizeCanvas()" style="font-size:11pt">Each unspent function increases ℵ<sub>2</sub> effect by 40%<br>Need: 36 Challenge Completions</button></td>
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF72" onclick="singfunctions[14].buy();resizeCanvas()">Singularity effect is raised to the 1.4<br> Cost: 16 Functions</button></td>
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF73" onclick="singfunctions[15].buy();resizeCanvas()" style="font-size:11pt">Square root the fourth Factor Shift cost<br>Need: Second set of Omega Challenges unlocked</button></td>
</tr>
</tbody></table> <!--uhhhhhhh, still can't click anything...--> <!-- The canvas doesn't account for scrolling-->
<table id="singTable2" style="width: 100%"><tbody class="trueCenter">
<tr style="width: 100%;margin-bottom:30px" class="long trueCenter">
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF81" onclick="singfunctions[16].buy();resizeCanvas()">Good luck<br><br>Cost: 1000 Functions</button></td>
</tr>
<tr style="width: 100%;margin-bottom:30px" class="long trueCenter">
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF91" onclick="singfunctions[17].buy();resizeCanvas()">Unlock Incrementy Doubler autobuyer<br><br>Cost: 1500 Functions</button></td>
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF92" onclick="singfunctions[18].buy();resizeCanvas()">Unlock Incrementy Multiplier autobuyer<br>Cost: 2500 Functions<br>Need: 3250 Functions</button></td>
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF93" onclick="singfunctions[19].buy();resizeCanvas()">Unlock Incrementy Power autobuyer<br><br>Cost: 1e6 Functions</button></td>
</tr>
<tr style="width: 100%;margin-bottom:30px" class="long trueCenter">
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF101" onclick="singfunctions[20].buy();resizeCanvas()" style="font-size:10pt">Gain an additional incrementy multiplier per incrementy doubler upgrade based on unspent functions<br>Currently: x<text id="sf101effect">5</text><br>Need: 20 Functions</button></td>
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF102" onclick="singfunctions[21].buy();resizeCanvas()" style="font-size:12pt">Incrementy boosts Incrementy mult upgrade multiplier by <text id="sf102effect">5</text><br>Cost: 5000 Functions</button></td>
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF103" onclick="singfunctions[22].buy();resizeCanvas()">Incrementy Upgrade Autobuyers are 10x faster<br>Cost: ee6 Functions</button></td>
</tr>
<tr style="width: 100%;margin-bottom:30px" class="long trueCenter">
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF111" onclick="singfunctions[23].buy();resizeCanvas()">Each unspent function makes the doubling autobuyer 0.4% faster<br>Need: 600 Functions</button></td>
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF112" onclick="singfunctions[24].buy();resizeCanvas()">The upgrade to the left is squared<br><br>Cost: 40000 Functions</button></td>
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF113" onclick="singfunctions[25].buy();resizeCanvas()">All Incrementy Upgrade Autobuyers are 5x faster<br>Cost: 125 Functions</button></td>
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF114" onclick="singfunctions[26].buy();resizeCanvas()">The upgrade to the left is squared<br><br>Cost: 2e5 Functions</button></td>
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF115" onclick="singfunctions[27].buy();resizeCanvas()">Incrementy Upgrade Autobuyers are another 10x faster<br>Cost: ee8 Functions</button></td>
</tr>
<tr style="width: 100%;margin-bottom:30px" class="long trueCenter">
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF121" onclick="singfunctions[28].buy();resizeCanvas()">You can only buy at max 1 function upgrade per row<br>Need: Fractal Engine</button></td>
</tr>
<tr style="width: 100%;margin-bottom:30px" class="long trueCenter">
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF131" onclick="singfunctions[29].buy();resizeCanvas()" style="font-size:12pt">Each Fractal Shift that gives no energy orb gives +150% production<br>10{2}100 Functions</button></td>
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF132" onclick="singfunctions[30].buy();resizeCanvas()">Energy Orb effectiveness speed x1.75<br>10{4}100 Functions</button></td>
</tr>
<tr style="width: 100%;margin-bottom:30px" class="long trueCenter">
<td style="width: 30%;display:inline;margin-left:10px;margin-right:10px" class="long trueCenter"><button class="treeButton singularity" id="SF141" onclick="singfunctions[31].buy();resizeCanvas()">Fractal Shifts give a x<text id="sf141effect">5.00</text> production<br><br>Need: 5 Fractal Shifts</button></td>
</tr>
</tbody></table>
<div style="height: 100px"></div>
<canvas id="tree" style="position:absolute;top:0px;left:0px;z-index:-1;display:block;" width="100%" height="100%"></canvas>
</div>
</div>
<div id="csubTab7" style="width: 100%">
<h1 style="text-align: center">Baseless Milestones</h1>
<h4 style="font-weight:normal;text-align: center">You can now enter any challenges past three completion!<br>Reach the required ordinal in Challenge 4 to receive a reward<br>Each reward also starts you with an extra Booster</h4>
<table id="baseTable" style="width: auto;display: block" class="long trueCenter">
<tbody class="long trueCenter">
<tr class="trueCenter long">
<td id="base0" style="font-size: 10pt"><br>ω<sup>ω<sup>2</sup>3</sup><br><p>Gain 1 RP per second</p></td>
<td id="base1" style="font-size: 10pt"><br>ω<sup>ω<sup>2</sup>3+ω3</sup><br><p>You can now change the Singularity faster (max, min, slider) and autobuy singularity function upgrades</p></td>
<td id="base2" style="font-size: 10pt"><br>ω<sup>ω<sup>2</sup>4+ω3</sup><br><p>Forever keep the first four function upgrades free and unlock advanced autoshift (Refunding is encouraged)</p></td>
<td id="base3" style="font-size: 10pt"><br>ω<sup>ω<sup>2</sup>4+ω4</sup><br><p>Automatically get Incrementy and Dark Manifolds and Upgrades without losing incrementy, (max cost of e600 Incrementy)</p></td>
</tr>
</tbody>
</table>
</div>
<div id="csubTab8" style="width: 100%">
<table>
<tbody>
<button class="OCComplete" onclick="exitOC()">Exit Omega Challenge</button>
<button class="singularity" id="ocConfEnter" onclick="game.ocConf.enter=1-game.ocConf.enter" style="margin:5px">Enter Omega Challenge Confirmation: OFF</button>
<button class="singularity" id="ocConfExit" onclick="game.ocConf.exit=1-game.ocConf.exit" style="margin-right:5px">Exit Omega Challenge Confirmation: OFF</button>
<button class="singularity" id="ocConfDouble" onclick="game.ocConf.double=1-game.ocConf.double">Perform Double Collapse upon entering Omega Challenge: OFF</button>
<p>When you enter an Omega Challenge, the factor boost multiplier from Singularity doesn't work. You also lose your Double Incrementy production upgrades, but you'll get them back after you exit the challenge.
Omega Challenges can be completed a fractional number of times past 1. <text id="totalOmegaChalComp">Your 15 Omega Challenge Completions are multiplying booster gain by 3.02</text></p>
<tr>
<td><button class="challenge OmegaRun" onclick="enterOC(1)" id="oc1" style="font-size: 9pt">Omega Challenge 1<br>Pick two challenges and play in them. You can't complete any challenges and Factors are useless. You can buy booster upgrades, even in challenge 6+<text id="omegaChal1Combo" style="display:none"><br>Current Combo: <u>Challenge 1</u> + <u>Challenge 2</u></text><p></p><text id="oc1G">Goal: 1.000e16 Incrementy</text><br>Current Reward: Complete all challenges 3 times per completion^1.4, up to most ever completed.<br>Completed: <text id="oc1E">x1.00</text></button></td>
<td><button class="challenge collapse" onclick="enterOC(2)" id="oc2" style="font-size: 10pt">Omega Challenge 2<br>All doublings are disabled. You also can't enter even numbered challenges<p></p><text id="oc2G">Goal: 1.000e33 OP</text><br>Current Reward: Boost all doubling to x<text id="double">3.00</text><br>Completed: <text id="oc2E">x1.00 (0/3)</text></button></td>
<td><button class="challenge collapse" onclick="enterOC(3)" id="oc3" style="font-size: 10pt">Omega Challenge 3<br>Booster upgrades are disabled<p></p><text id="oc3G">Goal: 1.000e33 OP</text><br>Reward: The left column of Booster upgrades are much cheaper (cost^0.5^x)<br>Completed: <text id="oc3E">x1.00 (0/3)</text></button></td>
</tr>
<tr id="ocSet2">
<td><button class="challenge collapse" onclick="enterOC(4)" id="oc4" style="font-size: 10pt">Omega Challenge 4<br>Factor Shifts and the second Incrementy upgrade are much more expensive<p></p><text id="oc4G">Goal: 1.000e33 OP</text><br>Reward: Factor Shifts are much cheaper everywhere you go, x^<text id="oc4Effect">0.500000</text><br>Completed: <text id="oc4E">x1.00 (0/3)</text></button></td>
<td><button class="challenge collapse" onclick="enterOC(5)" id="oc5">Omega Challenge 5<br>Aleph power multiplier is stuck at x0.0001<p></p><text id="oc5G">Goal: 1.000e33 OP</text><br>Reward: Aleph power is stronger<br>Currently: ^<text id="oc5Effect"></text><br>Completed: <text id="oc5E">x1.00 (0/3)</text></button></td>
<td><button class="challenge collapse" onclick="enterOC(6)" id="oc6" style="font-size: 10pt">Omega Challenge 6<br>You can't normally buy Singularity Functions upgrade and the Singularity is stuck at 1. You also can't enter normal challenges<p></p><text id="oc6G">Goal: 1.000e33 OP</text><br>Reward: Raise base incrementy gain to the <text id="oc6Effect"></text> (cap at 1.1 completions)<br>Completed: <text id="oc6E">x1.00 (0/3)</text></button></td>
</tr>
<tr id="ocSet3">
<td><button class="challenge collapse" onclick="enterOC(7)" id="oc7">Omega Challenge 7<br>Booster upgrades are disabled<p></p><text id="oc7G">Goal: 1.000e33 OP</text><br>Reward: There is a cap for how expensive a booster upgrade can cost.<br>Completed: <text id="oc7E">x1.00 (0/3)</text></button></td>
<td><button class="challenge collapse" onclick="enterOC(8)" id="oc8">Omega Challenge 8<br>Booster upgrades are disabled<p></p><text id="oc8G">Goal: 1.000e33 OP</text><br>Reward: There is a cap for how expensive a booster upgrade can cost.<br>Completed: <text id="oc8E">x1.00 (0/3)</text></button></td>
<td><button class="challenge collapse" onclick="enterOC(9)" id="oc9">Omega Challenge 9<br>Booster upgrades are disabled<p></p><text id="oc9G">Goal: 1.000e33 OP</text><br>Reward: There is a cap for how expensive a booster upgrade can cost.<br>Completed: <text id="oc9E">x1.00 (0/3)</text></button></td>
</tr>
<tr id="ocSet4">
<td><button class="challenge collapse" onclick="enterOC(10)" id="oc10">Omega Challenge 10<br>Redacted<p></p><text id="oc10G">Goal: 1.000e33 OP</text><br>Reward: There is a cap for how expensive a booster upgrade can cost.<br>Completed: <text id="oc10E">x1.00 (0/3)</text></button></td>
<td><button class="challenge collapse" onclick="enterOC(11)" id="oc11">Omega Challenge 11<br>Redacted<p></p><text id="oc11G">Goal: 1.000e33 OP</text><br>Reward: There is a cap for how expensive a booster upgrade can cost.<br>Completed: <text id="oc11E">x1.00 (0/3)</text></button></td>
<td><button class="challenge collapse" onclick="enterOC(12)" id="oc12">Omega Challenge 12<br>Redacted<p></p><text id="oc12G">Goal: 1.000e33 OP</text><br>Reward: There is a cap for how expensive a booster upgrade can cost.<br>Completed: <text id="oc12E">x1.00 (0/3)</text></button></td>
</tr>
</tbody>
</table>
<div class="collapse" style="width: 904px;height:150px;margin:2px;text-align:center;font-size:20pt" id="ocFBpsReq"><p>Unlock the next set of Omega Challenges!</p>Requirement: <text>500,000,000</text> Factor Boosts per second</div>
</div>
<div id="csubTab9" style="width: 100%;text-align:center">
<button id="enterIncrementyverseButton" class="enterIncrementyverseButton" onclick="die()">Enter the Incrementyverse<text style="font-size:30px" id="enterIncrementyverseRequirementText"><br>Requirement: 1e540 Incrementy and<br>90 Achievements</text></button>
<button id="enterIncrementyverseButton2" class="enterIncrementyverseButton" style="display:none"><text id="newTextFade">Enter the Incrementyverse<text style="font-size:30px"><br>Requirement: 1e540 Incrementy and<br>90 Achievements</text></text></button>
<div id="enterIncrementyTextWall">
<p style="text-align:center">Current Best Incrementy: <text id="bestIncrementy">2.03e540</text> / 1.00e540</p>
<p style="text-align:center"><i>When the universe ends, a world out there is waiting to be explored.</i></p>
<p style="text-align:center"><i>By entering the Incrementyverse, you're willing to lose your life in pursuit of Infinity</i></p>
<text style="color:#00FF00">Pro:
<p>
Remove the Incrementy multiplier Cap
</p></text>
<text style="color:#FF0000">Cons:
<p>
Immediately exit any challenges/omega challenges you're in without losing Incrementy
<br>Manifolds are instantly sacrificed to the Singularity
<br>Remove the ability to Markup (you can still gain 1% of passive pending OP per second)
<br>Remove Factors
<br>You can't perform any more Factor Shifts, but you stay in your best base
<br>Remove Factor Boosts
<br>Remove the Dynamic Factor
<br>Remove the Quadrupler
<br>Remove Darkness
<br>Remove Booster Upgrades
<br>Remove Challenges
<br>You can no longer manually buy Incrementy Upgrades
<br>Remove Collapsing
<br>Remove Aleph Power
<br>Remove Aleph Upgrades
<br>Remove Autoprestigers
<br>Remove the first 7 rows of Singularity Functions
<br>Remove Omega Challenges
<br><b style="font-size:40pt">Oh, and you die lol</b>
</p></text>
</div>
</div>
<div id="csubTab10">
<p><b>Tier 1 Automation</b></p>
<p id="incrementyverseSuccAutoAmount">You have 0 successor autobuyers</p>
<p id="incrementyverseLimAutoAmount">You have 0 maximize autobuyers</p>
<p></p>
<button id="buysuccInc" class="infinityButton">Buy Successor Autobuyer for 100 OP</button>
<button id="buylimInc" class="infinityButton">Buy Maximize Autobuyer for 100 OP</button>
<button class="infinityButton">Max All (M)</button>
</div>
<div id="csubTab11">
<p><b>Tier 2 Automation</b></p>
<p>Your Max All Autobuyer is clicking the Max All button <text id="maxAllAutoInc">3.408e242</text> times per second, but only if you can't Factor Shift</p>
<p>Your Markup Autobuyer is useless because Markups no longer exist</p>
<p></p>
<button class="boosterButton">Max All Autobuyer: ON (Locked)</button>
<button class="boosterButton">Markup Autobuyer: OFF (Locked)</button>
</div>
<div id="csubTab12">
<p id="incrementyverseText">You have 0 incrementy, multiplying Tier 2 by 1x</p>
<p><text id="incrementyverseText2">You are getting 0 incrementy per second</text></p>
<p>You can no longer buy Incrementy upgrades manually in the Incrementyverse. Instead, you can manually buy them when you unlock the corresponding autobuyer</p>
<div><table>
<tr>
<td><button class="treeButton boosterButton" id="incrementyiv1" onclick="if (game.sfBought.includes(93)) {iup(1)}">Base Incrementy multiplier is raised to the 1.05<br>Cost: <text id="iiup1cost">1.00e5</text></button></td>
<td><button class="treeButton boosterButton" id="incrementyiv2" onclick="if (game.sfBought.includes(91)) {iup(2)}">Double the production of incrementy<br><br>Cost: <text id="iiup2cost">1.00e5</text></button></td>
<td><button class="treeButton boosterButton" id="incrementyiv3" onclick="if (game.sfBought.includes(92)) {iup(3)}">Multiply Incrementy multiplier by 1.2<br><br>Cost: <text id="iiup3cost">1.00e5</text></button></td>
</tr>
<tr>
<td><button class="treeButton boosterButton" onclick="game.autoIncrementy[0]=1-game.autoIncrementy[0]" id="autoIncrementy1">Auto: ON<br><br>5262/sec</button></td>
<td><button class="treeButton boosterButton" onclick="game.autoIncrementy[1]=1-game.autoIncrementy[1]" id="autoIncrementy2">Auto: ON<br><br>e5.52e6/sec</button></td>
<td><button class="treeButton boosterButton" onclick="game.autoIncrementy[2]=1-game.autoIncrementy[2]" id="autoIncrementy3">Auto: ON<br><br>7358/sec</button></td>
</tr>
</table></div>
<div>
<br>
You have <span id="manifoldAmountInc">100-100</span> manifolds, translating to <span id="manifoldAmountInc2">100</span> extra singularity levels
<br>
<center><button class="treeButton boosterButton" id="getManifoldsInc" onclick="getManifolds()">Reset incrementy for a manifold.<br><br>Need: x10 mult</button></center>
</div>
</div>
</div>
<div id="whitescreen">meme</div>
<div id="Tab8">
<p>
<button onclick="isubTab(1)" class="boosterButton subtab">Incrementyverse Upgrades</button>
<button onclick="isubTab(2)" id="fractalEngineSubTab" class="boosterButton subtab">Fractal Engine</button>
<button onclick="isubTab(3)" id="energyOrbSubTab" class="boosterButton subtab">Energy Orbs</button>
</p>
<div id="isubTab1" style="display:block;width:100%">
<b style="margin:10px;text-align: center;font-size: 20pt;display: inline-block;width:100%">You have <text id="incrementyverseupgradeincrementy">1</text> incrementy</b>
<table class="trueCenter long" style="width: 808px"><tbody class="trueCenter long">
<tr>
<td><button class="treeButton locked" id="ivup1" onclick="ivup(1)" style="font-size:12pt">Gain 1e120x Incrementy per Incrementyverse upgrade<br>1e1136 Incrementy</button></td>
<td><button class="treeButton locked" id="ivup2" onclick="ivup(2)">Best Ever Incrementy multiplies OP gain<br><br>1e23500 Incrementy</button></td>
<td><button class="treeButton locked" id="ivup3" onclick="ivup(3)">Incrementy boosts all incrementy automation by 3.00x<br>e5e7 Incrementy</button></td>
<td><button class="treeButton locked" id="ivup4" onclick="ivup(4)">Unlock the Fractal Engine<br><br>eee10 Incrementy</button></td>
</tr>
<tr>
<td><button class="treeButton locked" id="ivup5" onclick="ivup(5)">Unlock Fractal Shifts<br><br>10{2}10000 Incrementy</button></td>
<td><button class="treeButton locked" id="ivup6" onclick="ivup(6)">Unlock Fractal Engine Upgrades<br>10{3}1000 Incrementy</button></td>
<td><button class="treeButton locked" id="ivup7" onclick="ivup(7)">The Fractal Engine is 4x faster<br>10{5}100 Incrementy</button></td>
<td><button class="treeButton locked" id="ivup8" onclick="ivup(8)">Unlock Fractal Boosts<br><b>COMING SOON</b><br>10{10}10 Incrementy</button></td>
</tr>
<tr>
<td><button class="treeButton locked" id="ivup9" onclick="ivup(9)">???<br>???</button></td>
<td><button class="treeButton locked" id="ivup10" onclick="ivup(10)">???<br>???</button></td>
<td><button class="treeButton locked" id="ivup11" onclick="ivup(11)">???<br>???</button></td>
<td><button class="treeButton locked" id="ivup12" onclick="ivup(12)">???<br>???</button></td>
</tr>
</tbody></table>
</div>
<div id="isubTab2" style="display:block;width:100%">
<text style="width:auto;text-align: center;display:block;margin-bottom:20px;padding: 0;" id="fractalDimensionalBase">Fractal Dimensional Base: 100000<br>Incrementy: A lot</text>
<table class="long"><tr class="long"><td id="fractalEngineMachines">
<button style="width:100%;height:90px;margin-bottom:10px;font-size:14pt" class="boosterButton" onclick="buyFractalEngine(1)">
<table class="long"><tbody><tr class="long"><td style="text-align:left;width:60%">
Buy Fractal Engine Level 1<br>Owned: 0<br>Cost: 9.99e30107 Incrementy</td>
<td style="text-align:right;width:40%">Automation Charge: 0/10<br>+0/s
</td></tr></tbody></table>
</button>
<button style="width:100%;height:90px;margin-bottom:10px;font-size:14pt;display:none" class="boosterButton" onclick="buyFractalEngine(2)">
<table class="long"><tbody><tr class="long"><td style="text-align:left;width:60%">
Buy Fractal Engine Level 1<br>Owned: 0<br>Cost: 9.99e30107 Incrementy</td>
<td style="text-align:right;width:40%">Automation Charge: 0/10<br>+0/s
</td></tr></tbody></table>
</button>
<button style="width:100%;height:90px;margin-bottom:10px;font-size:14pt;display:none" class="boosterButton" onclick="buyFractalEngine(3)">
<table class="long"><tbody><tr class="long"><td style="text-align:left;width:60%">
Buy Fractal Engine Level 1<br>Owned: 0<br>Cost: 9.99e30107 Incrementy</td>
<td style="text-align:right;width:40%">Automation Charge: 0/10<br>+0/s
</td></tr></tbody></table>
</button>
<button style="width:100%;height:90px;margin-bottom:10px;font-size:14pt;display:none" class="boosterButton" onclick="buyFractalEngine(4)">
<table class="long"><tbody><tr class="long"><td style="text-align:left;width:60%">
Buy Fractal Engine Level 1<br>Owned: 0<br>Cost: 9.99e30107 Incrementy</td>
<td style="text-align:right;width:40%">Automation Charge: 0/10<br>+0/s
</td></tr></tbody></table>
</button>
</td>
<td id="fractalShiftBoostTab" style="height:100%;">
<text style="text-align:center;width:100%;display:block" id="fractalShifts">You have 43975 Fractal Shifts</text>
<div class="boosterButton trueCenter" style="width:70%;height:auto;margin-top:20px" id="fractalShift" onclick="fractalShift()">
<p>Perform a Fractal Shift<br>Requirement: 10^^1000 Incrementy</p>
</div>
<div class="trueCenter" style="width:70%;height:auto;margin-top:20px" id="cumFSReward">
Cumulative Rewards:<br>
Fractal Engines to Level 420<br>
Fractal Engine Base -666<br>
69 Energy Orbs
</div>
</td>
</tr></table>
<table class="trueCenter long" style="width: 1010px;margin-top:50px" id="feups"><tbody class="trueCenter long">
<tr>
<td><button class="treeButton boosterButton" id="feup1" onclick="fuep(1)">Lubricate the Fractal Engine and double the speed!<br><text id="feup1c">10^^10</text> Incrementy</button></td>
<td><button class="treeButton locked" id="feup2" onclick="fuep(2)">Energy Orb effectiveness grows 20% faster<br><text id="feup2c">10^^10</text> Incrementy</button></td>
<td><button class="treeButton locked" id="feup3" onclick="fuep(3)">Energy Orb base multiplier +0.3x<br><br><text id="feup3c">10^^10</text> Incrementy</button></td>
<td><button class="treeButton locked" id="feup4" onclick="fuep(4)">Discount the first 3 fractal upgrades by 1 arrow<br><text id="feup4c">10^^10</text> Incrementy</button></td>
<td><button class="treeButton locked" id="feup5" onclick="fuep(5)">Gain a free Fractal Shift<br><br><text id="feup5c">10^^10</text> Incrementy</button></td>
</tr>
</tbody></table>
<p id="fueptext" style="text-align:center;margin-top:20px">The first three fractal upgrades reset upon Fractal Shifts, while the last two don't</p>
</div>
<div id="isubTab3" style="display:block;width:100%">
<text style="width:auto;text-align: center;display:block;font-size:20pt;margin-bottom:20px;padding: 0;" id="energyOrbText"><b>You have 100 Energy Orbs at 42.952% effectiveness,<br>providing a 5.62e981x multiplier</b></text>
<p style="width:auto;text-align: center;" id="energyOrbText2">Efficiency: +0.001%/sec (0.0425x speed)</p>
<table class="long" style="text-align:center"><tbody class="long"><tr class="long">
<td><button class="boosterButton treeButton" onclick="toggleOrb(1)">Energy Orbs boost Incrementy Autobuyers<br>Penalty: ÷200 speed<br>Boosted: <text id="energyOrb1">ON</text></button></td>
<td><button class="boosterButton treeButton" onclick="toggleOrb(2)">Energy Orbs boost Odd Fractal Engines<br>Penalty: ÷1000 speed<br>Boosted: <text id="energyOrb2">ON</text></button></td>
<td><button class="boosterButton treeButton" onclick="toggleOrb(3)">Energy Orbs boost Even Fractal Engines<br>Penalty: ÷1000 speed<br>Boosted: <text id="energyOrb3">ON</text></button></td>
<td><button class="boosterButton treeButton">Reach 50,000 Fractal Shifts</button></td>
<td style="display:none"><div width="100px">Locked</div></td>
</tr></tbody></table>
<p style="text-align:center;margin-top:50px"><i>You may enable or disable these Energy Orb boosts to allow them to boost different things. However, modifying these settings will reset your efficiency</i></p>
</div>
</div>
</body>
</html>