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Unicode in PAPI variable #45

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LIUKRAST opened this issue Nov 6, 2023 · 2 comments
Open

Unicode in PAPI variable #45

LIUKRAST opened this issue Nov 6, 2023 · 2 comments

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@LIUKRAST
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LIUKRAST commented Nov 6, 2023

Very specific issue, Im using unicodes for custom font textures... when using Placeholder API variables they dont format as unicodes (Example \uE000 prints as \uE000 instead of my assigned texture)
1.20.1!

@LIUKRAST
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LIUKRAST commented Nov 6, 2023

i also wanted to try using them as translation codes (example lang:%my_variable% ) but yet still does not work!

@Patbox
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Patbox commented Nov 6, 2023

Placeholders in many cases can't be used as arguments.
For unicode font, I suggest adding custom font replacing regular ones without overriding vanilla instead of overriding characters or copy pasting unicode ones directly

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