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Current situation: "Earn more PTI" returns a modal with 3 "pages", each with a list of reward/action pairs. This can be more user friendly if actions are presented progressively and each one gives a little (different?) push for the user to complete it.
Proposal 1: to break down the list in an ordered and user-friendly process.
I think these kind of list should not be in the player.
Ideally, they are a part of a whole "documentation suite"- i.e. a average-user-understandable text in which we explain the paratii vision, talk about p2p stuff, etc etc. This should be on http://paratii.video.
Also, most of the items on the list will be implemented later, and so adding this copy to the player now is mostly confusing/misleading.
Personally, I think that in the player, these items should be "discoverable". For example, once we have a "flag" button, we can add a pop-up to that button which explains the function of that button and the associated rewards.
Right, Jelle, with scope clearer, let's leave "earn more PTI" out of range for now.
For next iterations, I agree this should all be discoverable, and like the pop-ups/hovers. Ordering items on a flow (like Skype example) seems useful to me, too, on an isolated place in the app (i.e. to keep track of your "progress").
For now, agreeing w/ you, this should be on our website only =)
Current situation: "Earn more PTI" returns a modal with 3 "pages", each with a list of reward/action pairs. This can be more user friendly if actions are presented progressively and each one gives a little (different?) push for the user to complete it.
Proposal 1: to break down the list in an ordered and user-friendly process.
References:
Proposal 1.b - Also, it'd be great if the user gets in process already with a "headstart" (1st step of 10 already done - to registrate).
(theoretical) References: Like in the "customer loyalty headstart experiment". This paper makes a good point for it.
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