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More detailed ethnicities #107

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IohannesIohannium opened this issue Jun 29, 2022 · 1 comment
Open

More detailed ethnicities #107

IohannesIohannium opened this issue Jun 29, 2022 · 1 comment
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enhancement New feature or request help wanted Extra attention is needed

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@IohannesIohannium
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Except with a few overwrites like Aliens and Animals, cultural homelands can be used as a "proxy" calculator to define ethnicity.

For dynamic colonial cultures (#74), the ethnicity is copied from the parent culture, rather than calculated on the colonial cultural homeland.

As soon as Vic3 ethnicity modding is understood, we may ask https://steamcommunity.com/sharedfiles/filedetails/?id=2825363109 permission for the assets and, through the use of a state_phenotype.txt configuration calculate what ethnicity to assign to cultures.

Example line of the configurable:
link = { state = STATE_MINSK east_europid = 1 nordid = 1 alpinid = 1 }

The configurable results are additional: a culture with five states that all have east_europid = 1 defined would have in output east_europid = 5 (actually reversed to 5 = east_europid in the culture definition file)

@Metalhead33
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Hello.
I am the author of the CK3 Human Phenotype Project.
You have full permission to use my assets, as long as I am credited.

@Zemurin Zemurin added enhancement New feature or request help wanted Extra attention is needed labels Apr 26, 2023
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