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Example line of the configurable: link = { state = STATE_MINSK east_europid = 1 nordid = 1 alpinid = 1 }
The configurable results are additional: a culture with five states that all have east_europid = 1 defined would have in output east_europid = 5 (actually reversed to 5 = east_europid in the culture definition file)
The text was updated successfully, but these errors were encountered:
Except with a few overwrites like Aliens and Animals, cultural homelands can be used as a "proxy" calculator to define ethnicity.
For dynamic colonial cultures (#74), the ethnicity is copied from the parent culture, rather than calculated on the colonial cultural homeland.
As soon as Vic3 ethnicity modding is understood, we may ask https://steamcommunity.com/sharedfiles/filedetails/?id=2825363109 permission for the assets and, through the use of a
state_phenotype.txt
configuration calculate what ethnicity to assign to cultures.Example line of the configurable:
link = { state = STATE_MINSK east_europid = 1 nordid = 1 alpinid = 1 }
The configurable results are additional: a culture with five states that all have
east_europid = 1
defined would have in outputeast_europid = 5
(actually reversed to5 = east_europid
in the culture definition file)The text was updated successfully, but these errors were encountered: