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vertex-attribute.c
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vertex-attribute.c
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/* Freetype GL - A C OpenGL Freetype engine
*
* Distributed under the OSI-approved BSD 2-Clause License. See accompanying
* file `LICENSE` for more details.
*/
#include <assert.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "vec234.h"
#include "platform.h"
#include "vertex-attribute.h"
#include "ftgl-utils.h"
// ----------------------------------------------------------------------------
vertex_attribute_t *
vertex_attribute_new( GLchar * name,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
GLvoid *pointer )
{
vertex_attribute_t *attribute =
(vertex_attribute_t *) malloc (sizeof(vertex_attribute_t));
assert( size > 0 );
attribute->name = (GLchar *) strdup( name );
attribute->index = -1;
attribute->size = size;
attribute->type = type;
attribute->normalized = normalized;
attribute->stride = stride;
attribute->pointer = pointer;
return attribute;
}
// ----------------------------------------------------------------------------
void
vertex_attribute_delete( vertex_attribute_t * self )
{
assert( self );
free( self->name );
free( self );
}
// ----------------------------------------------------------------------------
vertex_attribute_t *
vertex_attribute_parse( char *format )
{
GLenum type = 0;
int size;
int normalized = 0;
char ctype;
char *name = NULL;
vertex_attribute_t *attr;
char *p = strchr(format, ':');
if( p != NULL)
{
name = strndup(format, p-format);
if( *(++p) == '\0' )
{
freetype_gl_error_str( No_Size_Specified, name );
free( name );
return 0;
}
size = *p - '0';
if( *(++p) == '\0' )
{
freetype_gl_error_str( No_Format_Specified, name );
free( name );
return 0;
}
ctype = *p;
if( *(++p) != '\0' )
{
if( *p == 'n' )
{
normalized = 1;
}
}
}
else
{
freetype_gl_error_str(Vertex_Attribute_Format_Wrong, name );
return 0;
}
switch( ctype )
{
case 'b': type = GL_BYTE; break;
case 'B': type = GL_UNSIGNED_BYTE; break;
case 's': type = GL_SHORT; break;
case 'S': type = GL_UNSIGNED_SHORT; break;
case 'i': type = GL_INT; break;
case 'I': type = GL_UNSIGNED_INT; break;
case 'f': type = GL_FLOAT; break;
default: type = 0; break;
}
attr = vertex_attribute_new( name, size, type, normalized, 0, 0 );
free( name );
return attr;
}
// ----------------------------------------------------------------------------
void
vertex_attribute_enable( vertex_attribute_t *attr )
{
if( attr->index == -1 )
{
GLint program;
glGetIntegerv( GL_CURRENT_PROGRAM, &program );
if( program == 0)
{
return;
}
attr->index = glGetAttribLocation( program, attr->name );
if( attr->index == -1 )
{
return;
}
}
glEnableVertexAttribArray( attr->index );
glVertexAttribPointer( attr->index, attr->size, attr->type,
attr->normalized, attr->stride, attr->pointer );
}