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anims.h
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anims.h
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#pragma once
struct anim_data_t
{
int flags{ };
float duck_amount{ };
int o_flags{ };
float o_duck_amount{ };
void backup( c_base_entity* player );
void restore( c_base_entity* player );
};
struct local_data_t
{
bool m_should_update_anims{ };
bool m_is_fakewalking{ };
int m_anim_update_tickbase{ };
vec3 m_real_angle{ };
vec3 m_anim_origin{ };
float m_next_lby_update{ };
bool is_lby_update( ); //call between prediction start and end
};
class c_anims
{
local_data_t m_local_data{ };
anim_data_t m_data[65]{ };
void duck_fix( c_base_entity* player );
void jump_fix( c_base_entity* player );
void origin_fix( c_base_entity* player );
void velocity_fix( c_base_entity* player );
void pre_anim_update( c_base_entity* player );
void anim_update( c_base_entity* player );
void post_anim_update( c_base_entity* player );
public:
local_data_t* local_data( ) { return &m_local_data; }
void update( );
void update_local( );
}; extern c_anims g_anims;