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Announcements

Will be using github and this README as a message board. Check periodically for updates.

10/27: Monster Google Doc updated, have a look at what exists thus far. We can add/remove as we please, and they'll be more than enough for what we currently need even if we can't get some more variety from them (Firey/Icy/Poisoin/etc). Implementation should just require tweaks here and there. -Jordan

10/30: I've started working on ideas for themes/traps. It's not yet finished, but you can find it here. Input is always appreciated. -Jordan

11/9: Armor/Weapons/Consumables thus far. -Jordan

11/17: Spell ideas thus far. -Jordan

Introduction

A play-clj rogue like.

Public Demo

There is a .jar file located under the release directory for public testing. To run, you just need java and you run it like any other .jar file. All known bugs can be found in docs under the problem report.

Building

All projects can be built using Nightcode, or on the command line using Leiningen with the lein-droid and lein-fruit plugins.

Scrum Board and Burnup Charts

The scrum board and burnup charts for all sprints can be found at the link below: https://docs.google.com/spreadsheets/d/1DkYFBsiAuHbRM2h9hCxzOWg_1d6Fl8DcaVvOdwqzVYI/edit?usp=sharing

Click the tabs on the bottom to get the specified burnup chart or scrum board.

Links & Resources

Learn clojure:

Monster Mash

I've gone ahead and started with some rough ideas on some enemy variety. Feel free to give it a look and send any criticisms my way. -Jordan