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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Projek X"
config/version="1.0"
run/main_scene="res://Scenes/main.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="Project X"
config/features=PackedStringArray("4.2", "Forward Plus")
run/max_fps=60
boot_splash/bg_color=Color(0.054902, 0.054902, 0.054902, 1)
boot_splash/image="res://Assets/Logo.png"
config/icon="res://Assets/IconLogo.png"
config/windows_native_icon="res://Assets/ProjekXIcon.ico"
boot_splash/minimum_display_time=2000
[autoload]
Globals="*res://Scripts/Globals.gd"
[display]
window/size/viewport_width=1000
window/size/viewport_height=700
window/size/resizable=false
[file_customization]
folder_colors={
"res://Assets/": "red",
"res://Fonts/": "purple",
"res://Resources/": "blue",
"res://Scenes/": "yellow",
"res://Scripts/": "green"
}
[importer_defaults]
animation_library={
"animation/fps": 60.0
}