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[BUG]: Tokimeki Memorial 3 models rendering incorrectly in HW mode #5589

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leeks39 opened this issue Mar 2, 2022 · 16 comments · Fixed by #10093
Closed

[BUG]: Tokimeki Memorial 3 models rendering incorrectly in HW mode #5589

leeks39 opened this issue Mar 2, 2022 · 16 comments · Fixed by #10093

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@leeks39
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leeks39 commented Mar 2, 2022

Describe the Bug

If using any hardware renderer, models are only rendered on the left side of the screen. Functions perfectly in with software renderer.

Reproduction Steps

Boot up game, start new file and progress through textboxes until a 3D model is displayed.

Expected Behavior

Model should render in full.

PCSX2 Revision

v1.7.2212

Operating System

Windows 10 (64bit)

If Linux - Specify Distro

No response

CPU

AMD Ryzen 5 2600

GPU

NVIDIA GeForce RTX 2060

GS Settings

No response

Emulation Settings

No response

GS Window Screenshots

Software rendering:
gs_20220302111206

Direct3D 11 Rendering (similar results with other HW rendering)
gs_20220302111247

Logs & Dumps

GSdump:
tokimekimemorial3halfscreenrender.zip

@leeks39 leeks39 added the Bug label Mar 2, 2022
@Tokman5
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Tokman5 commented Mar 2, 2022

Try this:
39F79CBA.pnach

gametitle=Tokimeki Memorial 3 (NTSC-J) (SLPM-65080)
patch=1,EE,200FF000,extended,24070003
patch=1,EE,200FF004,extended,50E50001
patch=1,EE,200FF008,extended,24050005
patch=1,EE,200FF00C,extended,08079350
patch=1,EE,200FF010,extended,27BDFFF0
patch=1,EE,201E4D38,extended,0803FC00 //27BDFFF0
patch=1,EE,205F3630,extended,95009400 //87009400
patch=1,EE,205F37A0,extended,95009400 //87009400
patch=1,EE,202AB20C,extended,0C03FC03 //0C07934E


v1.7.2112 is a bit old.
Get the latest one.

@leeks39 leeks39 closed this as completed Mar 2, 2022
@leeks39
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leeks39 commented Mar 2, 2022

This worked, I also found the Half-screen fix in the HW hack settings. Thank you very much for your help.

@RedDevilus
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It's still a valid problem to me even if there is a workaround pnach.

@seta-san
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seta-san commented Apr 7, 2023

this actually may be a regression from 1.5.27**
Jgs1R7r

@Mrlinkwii
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Which exact commit do you know?

@seta-san
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seta-san commented Apr 7, 2023

i don't know exactly. i just saw this image on japan's 5chan

@seta-san
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seta-san commented Apr 7, 2023

but look at the task bar at the bottom to see what version they are running

@seta-san
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seta-san commented Apr 7, 2023

idon't know . i tested the first and last builds of 1.5.27**. i tested a build in 1.5.27*. and i tested 1.4 and they all have the problem. i might have been taken in by a troll especially since it looks like it's linux running dx11 and even if you were using wine why wouldn't you use ogl and not need yet another translation layer.

@seta-san
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okay. there might be a fix for this.

Texture Inside RT: Inside Target + Disable Depth Emulation

@seta-san
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half the screen doesn't exist like you see in this issue.
turning on Texture Inside RT causes the right side to sort of start to come into existence and disable depth emulation solidifies it.

https://youtube.com/shorts/CDwKwjo_its?feature=share

@stenzek
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stenzek commented Oct 11, 2023

As I've said many times, disabling depth is never a solution. Preventing depth lookups in the TC and making it load from local memory makes instead no sense.

@seta-san
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that's fine.. but why have disable depth then?

@stenzek
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stenzek commented Oct 11, 2023

It can be helpful in pinpointing where the issue might be, but it should never be used as a fix.

@seta-san
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well I hope that knowing this might point in the right directions. the idea came from our friends on Japan's 5chan whose issues I try to bring forward.

@stenzek
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stenzek commented Oct 11, 2023

Check the game with #10093. Dump is fixed, but I added tex-in-rt to the GameDB, so the game should be fine with auto fixes too.

@seta-san
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looks great

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7 participants