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[BUG]: White spots on dialog box in Super Robot Taisen Z #11062

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Bonney01 opened this issue Apr 11, 2024 · 4 comments
Closed

[BUG]: White spots on dialog box in Super Robot Taisen Z #11062

Bonney01 opened this issue Apr 11, 2024 · 4 comments

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@Bonney01
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Bonney01 commented Apr 11, 2024

Describe the Bug

#10994 has fixed the black spots on the ground in this issue #11001

Blending Accuracy: Maximum
OpenGL, Software: perfect with no issues
Direct3D11: white spots on dialog box

Reproduction Steps

Start game with セツコ, the firt dialog box of talking to ジェリド

Expected Behavior

No white spots on the dialog box

PCSX2 Revision

v1.7.5698

Operating System

Windows 11

If Linux - Specify Distro

No response

CPU

i5-5287U

GPU

Intel Iris Graphics 6100

GS Settings

Renderer: Direct3D11
Blending Accuracy: Maximum

Emulation Settings

No response

GS Window Screenshots

Super Robot Taisen Z_SLPS-25887_20240411122059

Logs & Dumps

Super Robot Taisen Z_SLPS-25887_20240411122059.zip

@Bonney01 Bonney01 added the Bug label Apr 11, 2024
@stenzek
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stenzek commented Apr 11, 2024

Why are you using maximum blending? That is not the standard configuration.

image

Looks fine to me on both Windows and Linux (llvmpipe). Could be a driver bug, but given we don't have this GPU, can't do much about it.

Blending inaccuracies/errors in DX11 are also not bugs. It's a limitation of the renderer.

@stenzek stenzek closed this as not planned Won't fix, can't repro, duplicate, stale Apr 11, 2024
@Bonney01
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Bonney01 commented Apr 11, 2024

But it has no issues with OpenGL renderer, same GPU, same driver.

PS: I can't find a way to report bugs of DuckStation, so I report a bug to @stenzek here, DuckStation has graphic issues with Metal or Vulkan renderers on macOS Monterey.

@stenzek
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stenzek commented Apr 11, 2024

Doesn't mean it's not a driver bug. My A750 corrupts the depth buffer in a similar way in DX12 when zclamp is enabled, so while I checked this dump and zclamp isn't used, doesn't mean it isn't something similar.

@Bonney01
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#10994 has fixed the black spots on the ground in this issue #11001
@lightningterror could give a better solution?

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