diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index a22a016e4e856b..d9ae7e0c1e2127 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -228,20 +228,18 @@ PAPX-90220: PAPX-90222: name: ジャック×ダクスター 旧世界の遺産 体験版 name-sort: じゃっくだくすたー きゅうせかいのいさん [たいけんばん] - name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]" + name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]" # NOT Jak X Combat Racing region: "NTSC-J" gsHWFixes: - recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. PAPX-90223: name: ジャック×ダクスター 旧世界の遺産 体験版 name-sort: じゃっくだくすたー きゅうせかいのいさん たいけんばん - name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]" + name-en: "Jak x Daxter - Kyuu Sekai no Isan [Demo]" # NOT Jak X Combat Racing region: "NTSC-J" gsHWFixes: - recommendedBlendingLevel: 3 # Improves reflection quality. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -921,6 +919,8 @@ PCPX-96657: name-sort: さるげっちゅ3 てんとうようたいけんばん name-en: "Saru! Get You! 3 [Demo]" region: "NTSC-J" + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. gameFixes: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: @@ -1432,6 +1432,7 @@ SCAJ-20083: region: "NTSC-Unk" gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. + minimumBlendingLevel: 2 # Fixes cloud depth rendering. SCAJ-20084: name: "MLB '04" region: "NTSC-Unk" @@ -1754,6 +1755,8 @@ SCAJ-20137: SCAJ-20138: name: "Ape Escape 3" region: "NTSC-Unk" + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. gameFixes: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: @@ -1781,6 +1784,10 @@ SCAJ-20143: SCAJ-20144: name: "Zhuo Hou La 3" region: "NTSC-C" + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. + gameFixes: + - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. halfPixelOffset: 2 # Fixes misaligned blur. @@ -2065,6 +2072,8 @@ SCAJ-20194: SCAJ-20195: name: "Ape Escape 3 [PlayStation 2 the Best]" region: "NTSC-C" + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. gameFixes: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: @@ -5412,10 +5421,13 @@ SCES-53285: SCES-53286: name: "Jak X - Combat Racing" region: "PAL-M7" + speedHacks: + instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting. gsHWFixes: + recommendedBlendingLevel: 3 # Improves reflection quality. roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. + cpuSpriteRenderBW: 4 # Fixes water textures. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. halfPixelOffset: 4 # Aligns post bloom. @@ -5552,6 +5564,8 @@ SCES-53642: name: "Ape Escape 3" region: "PAL-M5" compat: 5 + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. gameFixes: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: @@ -6866,6 +6880,8 @@ SCKA-20061: SCKA-20062: name: "Ape Escape 3" region: "NTSC-K" + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. gameFixes: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: @@ -8072,6 +8088,7 @@ SCPS-15062: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. + minimumBlendingLevel: 2 # Fixes cloud depth rendering. SCPS-15063: name: ポポロクロイス 月の掟の冒険 name-sort: ぽぽろくろいす つきのおきてのぼうけん @@ -8358,6 +8375,8 @@ SCPS-15096: name-en: "Saru Get You! 3" region: "NTSC-J" compat: 5 + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. gameFixes: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: @@ -9012,6 +9031,8 @@ SCPS-19311: name-sort: さるげっちゅ3 PlayStation 2 the Best name-en: "Saru Get You 3 [PlayStation 2 the Best]" region: "NTSC-J" + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. gameFixes: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: @@ -9186,6 +9207,8 @@ SCPS-19327: name-sort: さるげっちゅ3 PlayStation 2 the Best name-en: "Ape Escape 3 [PlayStation 2 the Best - Reprint]" region: "NTSC-J" + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. gameFixes: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: @@ -10047,6 +10070,7 @@ SCUS-97177: compat: 5 gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. + minimumBlendingLevel: 2 # Fixes cloud depth rendering. SCUS-97178: name: "NFL GameDay 2002" region: "NTSC-U" @@ -10568,6 +10592,7 @@ SCUS-97329: region: "NTSC-U" gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. + minimumBlendingLevel: 2 # Fixes cloud depth rendering. SCUS-97330: name: "Jak 3" region: "NTSC-U" @@ -10915,10 +10940,13 @@ SCUS-97429: name: "Jak X - Combat Racing" region: "NTSC-U" compat: 5 + speedHacks: + instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting. gsHWFixes: + recommendedBlendingLevel: 3 # Improves reflection quality. roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. + cpuSpriteRenderBW: 4 # Fixes water textures. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. memcardFilters: @@ -11189,10 +11217,13 @@ SCUS-97485: SCUS-97486: name: "Jak X - Combat Racing [Regular Demo]" region: "NTSC-U" + speedHacks: + instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting. gsHWFixes: + recommendedBlendingLevel: 3 # Improves reflection quality. roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. + cpuSpriteRenderBW: 4 # Fixes water textures. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. SCUS-97487: @@ -11209,10 +11240,13 @@ SCUS-97488: name: "Jak X - Combat Racing [Public Beta v.1]" region: "NTSC-U" compat: 5 + speedHacks: + instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting. gsHWFixes: + recommendedBlendingLevel: 3 # Improves reflection quality. roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. + cpuSpriteRenderBW: 4 # Fixes water textures. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. SCUS-97489: @@ -11267,6 +11301,8 @@ SCUS-97501: name: "Ape Escape 3" region: "NTSC-U" compat: 5 + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. gameFixes: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: @@ -11466,6 +11502,8 @@ SCUS-97545: SCUS-97548: name: "Ape Escape 3 [Demo]" region: "NTSC-U" + roundModes: + vu0RoundMode: 2 # Fixes light sabre SPS in specific positions. gameFixes: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: @@ -11544,10 +11582,13 @@ SCUS-97572: SCUS-97574: name: "Jak X - Combat Racing [Greatest Hits]" region: "NTSC-U" + speedHacks: + instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting. gsHWFixes: + recommendedBlendingLevel: 3 # Improves reflection quality. roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. + cpuSpriteRenderBW: 4 # Fixes water textures. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. SCUS-97579: @@ -12381,6 +12422,7 @@ SLED-52325: region: "PAL-E" gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. + minimumBlendingLevel: 2 # Fixes cloud depth rendering. SLED-52326: name: "007 - Everything or Nothing [Demo]" region: "PAL-E" @@ -12809,6 +12851,8 @@ SLED-54022: gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 4 # Fixes bloom misaligment. + mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. nativeScaling: 1 # Fixes post processing. halfPixelOffset: 4 # Fixes offset post processing. @@ -17945,6 +17989,7 @@ SLES-52202: compat: 5 gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. + minimumBlendingLevel: 2 # Fixes cloud depth rendering. SLES-52203: name: "Armored Core 3 - Silent Line" region: "PAL-E" @@ -18746,6 +18791,7 @@ SLES-52541: eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission. gsHWFixes: autoFlush: 1 # Fixes post processing. + halfPixelOffset: 4 # Helps align radiosity closer to native. SLES-52542: name: "All Music Dance!" region: "PAL-I" @@ -19911,6 +19957,7 @@ SLES-52927: eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission. gsHWFixes: autoFlush: 1 # Fixes post processing. + halfPixelOffset: 4 # Helps align radiosity closer to native. SLES-52931: name: "Legend of Kay" region: "PAL-M5" @@ -22834,6 +22881,8 @@ SLES-53908: gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 4 # Fixes bloom misaligment. + mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. nativeScaling: 1 # Fixes post processing. halfPixelOffset: 4 # Fixes offset post processing. @@ -24932,6 +24981,9 @@ SLES-54674: compat: 5 gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 4 # Fixes bloom misaligment. + mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled. SLES-54675: name: "Street Warrior" region: "PAL-E" @@ -30370,6 +30422,7 @@ SLPM-55092: eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission. gsHWFixes: autoFlush: 1 # Fixes post processing. + halfPixelOffset: 4 # Helps align radiosity closer to native. SLPM-55093: name: "Galaxy Angel II - Mugen Kairou no Kagi (Disc 1)" region: "NTSC-J" @@ -31013,6 +31066,7 @@ SLPM-55292: eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission. gsHWFixes: autoFlush: 1 # Fixes post processing. + halfPixelOffset: 4 # Helps align radiosity closer to native. SLPM-55293: name: "Grand Theft Auto III" region: "NTSC-J" @@ -32132,6 +32186,8 @@ SLPM-61155: gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 4 # Fixes bloom misaligment. + mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. nativeScaling: 1 # Fixes post processing. halfPixelOffset: 4 # Fixes offset post processing. @@ -39186,6 +39242,11 @@ SLPM-65604: name-en: "Anime Battle - Rekka no Honoo - Flame of Recca - Final Burning" region: "NTSC-J" compat: 5 + patches: + 9BDBA170: + content: |- + comment=Fixes IPU hang. + patch=0,EE,00115c00,word,24200001 SLPM-65607: name: 3LDK 〜幸せになろうよ〜 [初回限定版] name-sort: 3LDK しあわせになろうよ しょかいげんていばん @@ -41316,6 +41377,7 @@ SLPM-65984: eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission. gsHWFixes: autoFlush: 1 # Fixes post processing. + halfPixelOffset: 4 # Helps align radiosity closer to native. SLPM-65985: name: イリスのアトリエ エターナルマナ2 name-sort: いりすのあとりえ えたーなるまな2 @@ -44785,6 +44847,8 @@ SLPM-66558: gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 4 # Fixes bloom misaligment. + mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. nativeScaling: 1 # Fixes post processing. halfPixelOffset: 4 # Fixes offset post processing. @@ -46199,6 +46263,7 @@ SLPM-66788: eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission. gsHWFixes: autoFlush: 1 # Fixes post processing. + halfPixelOffset: 4 # Helps align radiosity closer to native. SLPM-66789: name: Grand Theft Auto III ベストプライス name-sort: ぐらんどせふとおーと3 べすとぷらいす @@ -55577,6 +55642,9 @@ SLPS-25856: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 4 # Fixes bloom misaligment. + mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled. SLPS-25858: name: 電撃SP 灼眼のシャナ name-sort: でんげきSP しゃくがんのしゃな @@ -55972,9 +56040,19 @@ SLPS-25945: gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 4 # Fixes bloom misaligment. + mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. nativeScaling: 1 # Fixes post processing. halfPixelOffset: 4 # Fixes offset post processing. +SLPS-25946: + name: "Tomb Raider - Anniversary [Best of Spike]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Needed for post processing effects. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 4 # Fixes bloom misaligment. + mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled. SLPS-25947: name: サモンナイトグランテーゼ 滅びの剣と約束の騎士 name-sort: さもんないとぐらんてーぜ ほろびのけんとやくそくのきし @@ -60017,14 +60095,6 @@ SLUS-20643: vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters. gsHWFixes: alignSprite: 1 # Fixes vertical lines. -SLUS-20643BD: - name: "Namco Transmission Demo Disc v1.03 [Soul Calibur II Pack-In]" - region: "NTSC-U" - compat: 5 - clampModes: - vuClampMode: 2 # Respawn issues, Fixes SPS, avoids teleporting characters. - gsHWFixes: - alignSprite: 1 # Fixes vertical lines. SLUS-20644: name: "Armored Core 3 - Silent Line" region: "NTSC-U" @@ -61662,6 +61732,7 @@ SLUS-20946: eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission. gsHWFixes: autoFlush: 1 # Fixes post processing. + halfPixelOffset: 4 # Helps align radiosity closer to native. SLUS-20947: name: "WinBack 2 - Project Poseidon" region: "NTSC-U" @@ -62231,6 +62302,7 @@ SLUS-21037: textureInsideRT: 1 # Fixes post processing. halfPixelOffset: 4 # Aligns bloom effect. nativeScaling: 2 # Fixes post processing smoothness and position. + halfPixelOffset: 4 # Makes bloom alignment slightly less awful. SLUS-21038: name: "Pinball Hall of Fame - The Gottlieb Collection" region: "NTSC-U" @@ -63116,6 +63188,8 @@ SLUS-21203: gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 4 # Fixes bloom misaligment. + mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. nativeScaling: 1 # Fixes post processing. halfPixelOffset: 4 # Fixes offset post processing. @@ -65178,6 +65252,9 @@ SLUS-21555: compat: 5 gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. + autoFlush: 1 # Fixes bloom intensity. + halfPixelOffset: 4 # Fixes bloom misaligment. + mergeSprite: 1 # Technically this is less correct than native rendering but it looks better upscaled. SLUS-21556: name: "Konami Kids Playground - Dinosaur Shapes & Colors" region: "NTSC-U" @@ -68263,10 +68340,13 @@ TCES-53286: name: "Jak X Beta Trial Code" region: "PAL-E" compat: 5 + speedHacks: + instantVU1: 0 # Fixes misaligned effects such as exhausts during boosting. gsHWFixes: + recommendedBlendingLevel: 3 # Improves reflection quality. roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. + cpuSpriteRenderBW: 4 # Fixes water textures. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. TCPS-10058: