diff --git a/.github/CONTRIBUTING.md b/.github/CONTRIBUTING.md index f47201d873e1a..5ab40b989d473 100644 --- a/.github/CONTRIBUTING.md +++ b/.github/CONTRIBUTING.md @@ -10,9 +10,9 @@ As a first step, please review these links as they'll help you understand how th ## Just Starting Out -* If you're unfamilar with git, check out this [brief introduction to Git](https://github.com/PCSX2/pcsx2/wiki/Git-survival-guide) -* [How to build PCSX2 for Windows](https://github.com/PCSX2/pcsx2/wiki/Setting-up-the-PCSX2-repository-on-Windows-\(WIP---maybe-more-useful-as-a-manpage-instead%3F\)) -* [How to build PCSX2 for Linux](https://github.com/PCSX2/pcsx2/wiki/Installing-on-Linux) +* If you're unfamilar with git, check out this [brief introduction to Git](https://github.com/PCSX2/pcsx2/wiki/07-Git-survival-guide) +* [How to build PCSX2 for Windows](https://github.com/PCSX2/pcsx2/wiki/12-Building-on-Windows) +* [How to build PCSX2 for Linux](https://github.com/PCSX2/pcsx2/wiki/10-Building-on-Linux) ## Issue Reporting @@ -44,13 +44,11 @@ The following is a list of *general* style recommendations that will make review ## General Documentation And Coding Strategies -* [Commenting Etiquette](https://github.com/PCSX2/pcsx2/wiki/Commenting-Etiquette) +* [Commenting Etiquette](https://github.com/PCSX2/pcsx2/wiki/06-Commenting-Etiquette) * [Coding style](https://github.com/PCSX2/pcsx2/wiki/Code-Formatting-Guidelines) * [More comprehensive style-guide (Currently in Draft)](https://github.com/tadanokojin/pcsx2/blob/coding-guide/pcsx2/Docs/Coding_Guidelines.md) ## Tasks -* [Todo List](https://github.com/PCSX2/pcsx2/wiki/Contributing-\(TODO-List\)) * [Issues](https://github.com/PCSX2/pcsx2/issues) -* [A collection of ideas to improve GS OGL](https://github.com/PCSX2/pcsx2/wiki/Todo-List) diff --git a/.github/workflows/cron_update_base_translation.yml b/.github/workflows/cron_update_base_translation.yml index 5b6e13c794757..5953785fcdb1c 100644 --- a/.github/workflows/cron_update_base_translation.yml +++ b/.github/workflows/cron_update_base_translation.yml @@ -11,7 +11,7 @@ jobs: name: "Update Base Translation" runs-on: ubuntu-22.04 steps: - - uses: actions/checkout@v3 + - uses: actions/checkout@v4 - name: Update Base Translation run: ./.github/workflows/scripts/common/update_base_translation.sh diff --git a/.github/workflows/cron_update_controller_db.yml b/.github/workflows/cron_update_controller_db.yml index 40d9d3be67b64..4d77c46a9aedc 100644 --- a/.github/workflows/cron_update_controller_db.yml +++ b/.github/workflows/cron_update_controller_db.yml @@ -9,7 +9,7 @@ jobs: if: github.repository == 'PCSX2/pcsx2' runs-on: ubuntu-latest steps: - - uses: actions/checkout@v3 + - uses: actions/checkout@v4 - name: Get Latest DB and Prepare DB File run: | diff --git a/.github/workflows/lint_gamedb.yml b/.github/workflows/lint_gamedb.yml index 07dc662367941..1222ac9fc5450 100644 --- a/.github/workflows/lint_gamedb.yml +++ b/.github/workflows/lint_gamedb.yml @@ -18,7 +18,7 @@ jobs: runs-on: ubuntu-latest steps: - name: Checkout Repository - uses: actions/checkout@v3 + uses: actions/checkout@v4 - name: Validate Contents run: | diff --git a/.github/workflows/linux_build_flatpak.yml b/.github/workflows/linux_build_flatpak.yml index 03d693c6de3e2..163b30e5afa6e 100644 --- a/.github/workflows/linux_build_flatpak.yml +++ b/.github/workflows/linux_build_flatpak.yml @@ -45,7 +45,7 @@ jobs: steps: - name: Checkout Repository - uses: actions/checkout@v3 + uses: actions/checkout@v4 with: submodules: recursive @@ -86,7 +86,7 @@ jobs: flatpak run org.freedesktop.appstream-glib validate .github/workflows/scripts/linux/flatpak/net.pcsx2.PCSX2.metainfo.xml - name: Build Flatpak - uses: flatpak/flatpak-github-actions/flatpak-builder@v6.1 + uses: flatpak/flatpak-github-actions/flatpak-builder@v6.2 with: bundle: ${{ steps.artifact-metadata.outputs.artifact-name }}.flatpak manifest-path: .github/workflows/scripts/linux/flatpak/net.pcsx2.PCSX2.json @@ -105,7 +105,7 @@ jobs: - name: Push to Flathub beta if: inputs.publish == true && inputs.branch == 'beta' - uses: flatpak/flatpak-github-actions/flat-manager@v6.1 + uses: flatpak/flatpak-github-actions/flat-manager@v6.2 with: flat-manager-url: https://hub.flathub.org/ repository: beta @@ -113,7 +113,7 @@ jobs: - name: Push to Flathub stable if: inputs.publish == true && inputs.branch == 'stable' - uses: flatpak/flatpak-github-actions/flat-manager@v6.1 + uses: flatpak/flatpak-github-actions/flat-manager@v6.2 with: flat-manager-url: https://hub.flathub.org/ repository: stable diff --git a/.github/workflows/linux_build_qt.yml b/.github/workflows/linux_build_qt.yml index 286321c2299b5..c44b6a8e4da33 100644 --- a/.github/workflows/linux_build_qt.yml +++ b/.github/workflows/linux_build_qt.yml @@ -52,7 +52,7 @@ jobs: steps: - name: Checkout Repository - uses: actions/checkout@v3 + uses: actions/checkout@v4 with: submodules: recursive diff --git a/.github/workflows/macos_build.yml b/.github/workflows/macos_build.yml index 7497ef97a0e26..438a5730a253b 100644 --- a/.github/workflows/macos_build.yml +++ b/.github/workflows/macos_build.yml @@ -35,7 +35,7 @@ jobs: steps: - name: Checkout Repository - uses: actions/checkout@v3 + uses: actions/checkout@v4 with: submodules: recursive diff --git a/.github/workflows/release_cut_new.yml b/.github/workflows/release_cut_new.yml index 82fd2ef9a889a..3f588dab440cd 100644 --- a/.github/workflows/release_cut_new.yml +++ b/.github/workflows/release_cut_new.yml @@ -32,7 +32,7 @@ jobs: outputs: new_tag: ${{ steps.tag_version.outputs.new_tag }} steps: - - uses: actions/checkout@v3 + - uses: actions/checkout@v4 # Docs - https://github.com/mathieudutour/github-tag-action - name: Bump Version and Push Tag @@ -141,7 +141,7 @@ jobs: name: "Upload Artifacts" runs-on: ubuntu-latest steps: - - uses: actions/checkout@v3 + - uses: actions/checkout@v4 - name: Prepare Artifact Folder run: mkdir ./ci-artifacts/ diff --git a/.github/workflows/scripts/linux/appimage-qt.sh b/.github/workflows/scripts/linux/appimage-qt.sh index b5f27b3dbd651..2c28ff4b1964d 100755 --- a/.github/workflows/scripts/linux/appimage-qt.sh +++ b/.github/workflows/scripts/linux/appimage-qt.sh @@ -142,8 +142,7 @@ rm -fr "$DEPSDIR" mv "$DEPSDIR.bak" "$DEPSDIR" # Fix up translations. -rm -fr "$OUTDIR/usr/bin/translations" -mv "$OUTDIR/usr/translations" "$OUTDIR/usr/bin" +rm -fr "$OUTDIR/usr/bin/translations" "$OUTDIR/usr/translations" cp -a "$BUILDDIR/bin/translations" "$OUTDIR/usr/bin" # Generate AppStream meta-info. diff --git a/.github/workflows/windows_build_matrix.yml b/.github/workflows/windows_build_matrix.yml index a8bd426660348..d12a9b5d3dd5c 100644 --- a/.github/workflows/windows_build_matrix.yml +++ b/.github/workflows/windows_build_matrix.yml @@ -16,7 +16,7 @@ jobs: runs-on: windows-2019 steps: - name: Checkout Repository - uses: actions/checkout@v3 + uses: actions/checkout@v4 - name: Verify VS Project Files run: .github\workflows\scripts\windows\validate-vs-filters.ps1 diff --git a/.github/workflows/windows_build_qt.yml b/.github/workflows/windows_build_qt.yml index e94ac2188fc24..85d4407fc69e2 100644 --- a/.github/workflows/windows_build_qt.yml +++ b/.github/workflows/windows_build_qt.yml @@ -49,7 +49,7 @@ jobs: steps: - name: Checkout Repository - uses: actions/checkout@v3 + uses: actions/checkout@v4 with: submodules: recursive diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index a5eb095c5d183..f2d116e3749e9 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -8487,9 +8487,11 @@ SCPS-56016: gameFixes: - GIFFIFOHack gsHWFixes: - mipmap: 1 - autoFlush: 2 - estimateTextureRegion: 1 # Improves performance. + estimateTextureRegion: 1 # Improves performance and reduces hash cache size. + gpuPaletteConversion: 2 # Improves performance and reduces hash cache size. + autoFlush: 1 # Corrects shadows (Currently still broken even with this). + mipmap: 2 # Mipmap + trilinear, matches sw renderer. + trilinearFiltering: 1 SCPS-72001: name: "Gran Turismo 3 - A-Spec" region: "NTSC-J" @@ -10415,6 +10417,10 @@ SCUS-97621: name: "Twisted Metal - Head-On [Extra Twisted Edition]" region: "NTSC-U" compat: 5 + clampModes: + vu1ClampMode: 3 # Fixes missing textures. + gsHWFixes: + recommendedBlendingLevel: 2 # Fixes smoke effects. gameFixes: - VUSyncHack # Fixes black doors on vehicles. patches: @@ -10423,6 +10429,8 @@ SCUS-97621: author=refraction // COP2 rearrangement. RSQRT directly followed by DIV and a few ops using Q causes issues // Fixes fire effects + patch=1,EE,00237eb0,word,4b000060 + patch=1,EE,00237ec0,word,4a0203bd patch=1,EE,002461d8,word,4bf4b33c patch=1,EE,002461dc,word,4b806d9c patch=1,EE,002461e0,word,4bc069fc @@ -13084,6 +13092,8 @@ SLES-50713: // Snow effect has to be removed for this fix (needs accurate emulation). // Fixed by rearranging COP2 instructions. patch=1,EE,00214aec,word,00000000 + gameFixes: + - SoftwareRendererFMVHack # Fixes broken FMVs. SLES-50714: name: "Defender" region: "PAL-M5" @@ -13706,7 +13716,8 @@ SLES-50920: compat: 5 gsHWFixes: preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. - halfPixelOffset: 2 # Fixes font rendering. + cpuSpriteRenderBW: 2 # Fixes sky and lava when upscaling. + cpuSpriteRenderLevel: 2 # Needed for above. patches: 401F4726: content: |- @@ -14132,6 +14143,9 @@ SLES-51128: name: "Total Immersion Racing" region: "PAL-M5" compat: 5 + gsHWFixes: + textureInsideRT: 1 # Needed for post processing effects. + roundSprite: 1 # Fixes upscaling lines. SLES-51130: name: "Tony Hawk's Pro Skater 4" region: "PAL-E" @@ -16227,6 +16241,8 @@ SLES-52034: name: "Cat in the Hat, The" region: "PAL-M5" gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 autoFlush: 2 SLES-52036: name: "WWE SmackDown! - Here Comes the Pain!" @@ -17603,69 +17619,113 @@ SLES-52646: SLES-52647: name: "Club Football 2005 - Manchester United" region: "PAL-M6" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52648: name: "Club Football 2005 - Borussia Dortmund" region: "PAL-G" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52649: name: "Club Football 2005 - Olympique de Marseille" region: "PAL-E-F" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52650: name: "Club Football 2005 - Juventus" region: "PAL-M3" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52651: name: "Club Football 2005 - FC Barcelona" region: "PAL-M4" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52652: name: "Club Football 2005 - Liverpool FC" region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52653: name: "Club Football 2005 - Liverpool FC" region: "PAL-M3" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52654: name: "Club Football 2005 - Real Madrid" region: "PAL-M5" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52655: name: "Club Football 2005 - FC Bayern München" region: "PAL-M3" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52656: name: "Club Football 2005 - AC Milan" region: "PAL-M3" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52657: name: "Club Football 2005 - Arsenal" region: "PAL-E-F" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52658: name: "Club Football 2005 - Hamburger SV" region: "PAL-G" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52659: name: "Club Football 2005 - Paris Saint-Germain" region: "PAL-E-F" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52660: name: "Club Football 2005 - FC Internazionale" region: "PAL-M3" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52661: name: "Club Football 2005 - Ajax Amsterdam" region: "PAL-M4" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52662: name: "Club Football 2005 - Newcastle United" region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52663: name: "Club Football 2005 - Chelsea FC" region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52664: name: "Club Football 2005 - Rangers FC" region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52665: name: "Club Football 2005 - Celtic FC" region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52666: name: "Club Football 2005 - Tottenham Hotspur" region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52667: name: "Club Football 2005 - Birmingham City" region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52668: name: "Club Football 2005 - Aston Villa" region: "PAL-E" + gsHWFixes: + roundSprite: 2 # Fixes upscaling lines. SLES-52669: name: "Forgotten Realms - Demon Stone" region: "PAL-M5" @@ -18336,6 +18396,8 @@ SLES-52920: SLES-52921: name: "Rogue Trooper" region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 3 # Fixes ghosting. SLES-52922: name: "EyeToy - Disney Move" region: "PAL-M5" @@ -21153,9 +21215,11 @@ SLES-53904: clampModes: vuClampMode: 0 # Fixes black artifacts on tracks gsHWFixes: - mipmap: 1 - autoFlush: 2 - estimateTextureRegion: 1 # Improves performance. + estimateTextureRegion: 1 # Improves performance and reduces hash cache size. + gpuPaletteConversion: 2 # Improves performance and reduces hash cache size. + autoFlush: 1 # Corrects shadows (Currently still broken even with this). + mipmap: 2 # Mipmap + trilinear, matches sw renderer. + trilinearFiltering: 1 SLES-53906: name: "50 Cent - Bulletproof" region: "PAL-F" @@ -21986,10 +22050,18 @@ SLES-54230: region: "PAL-E" compat: 5 gsHWFixes: - mipmap: 1 + recommendedBlendingLevel: 4 # Fixes dark stage rendering. + mipmap: 2 # Mipmap + trilinear, improves stadium crowd to match sw renderer. + trilinearFiltering: 1 + cpuSpriteRenderBW: 4 # Fixes garbage menus. SLES-54231: name: "Ricky Ponting International Cricket 2007" region: "PAL-A" + gsHWFixes: + recommendedBlendingLevel: 4 # Fixes dark stage rendering. + mipmap: 2 # Mipmap + trilinear, improves stadium crowd to match sw renderer. + trilinearFiltering: 1 + cpuSpriteRenderBW: 4 # Fixes garbage menus. SLES-54232: name: "Kingdom Hearts II" region: "PAL-F" @@ -35500,7 +35572,7 @@ SLPM-65889: name: "Kazoku Keikaku - Kokoro no Kizuna" region: "NTSC-J" gsHWFixes: - gpuTargetCLUT: 1 # Fixes broken colors. + cpuCLUTRender: 1 # Fixes broken colors. SLPM-65890: name: "Shin Sangoku Musou 4" region: "NTSC-J" @@ -42645,7 +42717,8 @@ SLPS-25057: region: "NTSC-J" gsHWFixes: preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. - halfPixelOffset: 2 # Fixes font rendering. + cpuSpriteRenderBW: 2 # Fixes sky and lava when upscaling. + cpuSpriteRenderLevel: 2 # Needed for above. patches: 04C3765E: content: |- @@ -47979,6 +48052,8 @@ SLUS-20284: // Snow effect has to be removed for this fix (and that needs accurate emulation). // Fixed by rearranging COP2 instructions. patch=1,EE,002131bc,word,00000000 + gameFixes: + - SoftwareRendererFMVHack # Fixes broken FMVs. SLUS-20285: name: "MotoGP 2" region: "NTSC-U" @@ -48114,7 +48189,8 @@ SLUS-20318: compat: 5 gsHWFixes: preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. - halfPixelOffset: 2 # Fixes font rendering. + cpuSpriteRenderBW: 2 # Fixes sky and lava when upscaling. + cpuSpriteRenderLevel: 2 # Needed for above. patches: 36E02E91: content: |- @@ -48282,7 +48358,8 @@ SLUS-20353: region: "NTSC-U" gsHWFixes: preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. - halfPixelOffset: 2 # Fixes font rendering. + cpuSpriteRenderBW: 2 # Fixes sky and lava when upscaling. + cpuSpriteRenderLevel: 2 # Needed for above. SLUS-20354: name: "Red Card Soccer 2003" region: "NTSC-U" @@ -48556,6 +48633,9 @@ SLUS-20409: name: "Total Immersion Racing" region: "NTSC-U" compat: 5 + gsHWFixes: + textureInsideRT: 1 # Needed for post processing effects. + roundSprite: 1 # Fixes upscaling lines. SLUS-20412: name: "Hot Wheels - Velocity X" region: "NTSC-U" @@ -50531,6 +50611,8 @@ SLUS-20797: region: "NTSC-U" compat: 5 gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 autoFlush: 2 SLUS-20798: name: "Starcraft - Ghost" @@ -52137,9 +52219,11 @@ SLUS-21095: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 1 - autoFlush: 2 - estimateTextureRegion: 1 # Improves performance. + estimateTextureRegion: 1 # Improves performance and reduces hash cache size. + gpuPaletteConversion: 2 # Improves performance and reduces hash cache size. + autoFlush: 1 # Corrects shadows (Currently still broken even with this). + mipmap: 2 # Mipmap + trilinear, matches sw renderer. + trilinearFiltering: 1 SLUS-21096: name: "Ape Escape - Pumped & Primed" region: "NTSC-U" @@ -53463,6 +53547,8 @@ SLUS-21320: name: "Rogue Trooper" region: "NTSC-U" compat: 5 + gsHWFixes: + halfPixelOffset: 3 # Fixes ghosting. SLUS-21321: name: "Squadra Course Alfa Romeo" region: "NTSC-U" @@ -55890,6 +55976,12 @@ SLUS-21793: name: "DT Carnage" region: "NTSC-U" compat: 3 + gsHWFixes: + estimateTextureRegion: 1 # Improves performance and reduces hash cache size. + gpuPaletteConversion: 2 # Improves performance and reduces hash cache size. + autoFlush: 1 # Corrects shadows (Currently still broken even with this). + mipmap: 2 # Mipmap + trilinear, matches sw renderer. + trilinearFiltering: 1 SLUS-21794: name: "Go, Diego, Go! Great Dinosaur Rescue" region: "NTSC-U" diff --git a/bin/resources/game_controller_db.txt b/bin/resources/game_controller_db.txt index 0686bf02a61e7..c4109071e2dde 100644 --- a/bin/resources/game_controller_db.txt +++ b/bin/resources/game_controller_db.txt @@ -25,6 +25,7 @@ 03000000c82d00000151000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00005106000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,guide:b2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00002090000000000000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00000451000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightx:a3,righty:a5,start:b11,platform:Windows, 03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, @@ -36,6 +37,7 @@ 03000000c82d00000290000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows, 03000000c82d00003038000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows, 03000000c82d00006928000000000000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b11,platform:Windows, +03000000c82d00002590000000000000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 030000003512000012ab000000000000,8BitDo NES30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Windows, 03000000c82d000012ab000000000000,8BitDo NES30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, 03000000022000000090000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, @@ -633,6 +635,7 @@ 03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000a30c00002500000000000000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows, 03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, +03000000d804000086e6000000000000,Sega Multi Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows, 0300000000050000289b000000000000,Sega Saturn Adapter,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, 0300000000f000000800000000000000,Sega Saturn Controller,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows, 03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows, @@ -793,10 +796,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00005106000000010000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,lefttrigger:a5,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00002090000000010000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X, 03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00006928000000010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X, +03000000c82d00002590000000010000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c82d00002590000001000000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c82d00002690000000010000,8BitDo NEOGEOa:b0,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,b:b1,back:b10,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X, 030000003512000012ab000001000000,8BitDo NES30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d000012ab000001000000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000c82d00002028000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X, @@ -1059,10 +1066,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00000650000011010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,platform:Linux, 05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00002090000011010000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00002090000000010000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux, 03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00006928000000010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux, +05000000c82d00002590000001000000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux, 05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux, @@ -1072,7 +1082,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000c82d00002038000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000751000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000c82d00000851000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, -03000000c82d00000631000014010000,8BitDo Pro 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c82d00000660000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00001030000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, @@ -1108,6 +1117,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c82d00000760000011010000,8BitDo Ultimate Wireless,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00001230000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001330000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000c82d00000631000014010000,8BitDo Ultimate Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c82d00000121000011010000,8BitDo Xbox One SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000c82d00000121000000010000,8BitDo Xbox One SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, @@ -1193,6 +1203,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 190000004b4800000011000000010000,GO-Super Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b2,y:b3,platform:Linux, 03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000001010000,GPD Win Max 2 (6800U) Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000007d0400000540000000010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 03000000280400000140000000010000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 030000008f0e00000610000000010000,GreenAsia Electronics Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux, @@ -1462,6 +1473,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000009b2800004200000001010000,Raphnet Dual NES Adapter,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux, 030000009b2800003200000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, 030000009b2800006000000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, +03000000f8270000bf0b000011010000,Razer Kishi,a:b0,b:b1,x:b3,y:b4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,dpdown:h0.4,leftx:a0,lefty:a1,leftstick:b13,rightx:a2,righty:a3,rightstick:b14,leftshoulder:b6,lefttrigger:a5,rightshoulder:b7,righttrigger:a4,back:b10,start:b11,guide:b12,platform:Linux, 030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000321500000204000011010000,Razer Panthera PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000321500000104000011010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, @@ -1583,6 +1595,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000006f0e00000702000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 05000000ac0500003232000001000000,VR Box Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, 05000000434f4d4d414e440000000000,VX Gaming Command Series,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000005e040000a102000030060000,Xbox 360 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, 0000000058626f782033363020576900,Xbox 360 Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux, 030000005e0400001907000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, diff --git a/cmake/BuildParameters.cmake b/cmake/BuildParameters.cmake index 4f77a42b4654f..5ec0f21feb1f8 100644 --- a/cmake/BuildParameters.cmake +++ b/cmake/BuildParameters.cmake @@ -8,8 +8,6 @@ option(DISABLE_BUILD_DATE "Disable including the binary compile date") option(ENABLE_TESTS "Enables building the unit tests" ON) option(LTO_PCSX2_CORE "Enable LTO/IPO/LTCG on the subset of pcsx2 that benefits most from it but not anything else") option(USE_VTUNE "Plug VTUNE to profile GS JIT.") -option(USE_ACHIEVEMENTS "Build with RetroAchievements support" ON) -option(USE_DISCORD_PRESENCE "Enable support for Discord Rich Presence" ON) #------------------------------------------------------------------------------- # Graphical option @@ -22,10 +20,8 @@ option(USE_VULKAN "Enable Vulkan GS renderer" ON) #------------------------------------------------------------------------------- if(UNIX AND NOT APPLE) option(ENABLE_SETCAP "Enable networking capability for DEV9" OFF) - option(USE_LEGACY_USER_DIRECTORY "Use legacy home/PCSX2 user directory instead of XDG standard" OFF) option(X11_API "Enable X11 support" ON) option(WAYLAND_API "Enable Wayland support" ON) - option(DBUS_API "Enable DBus support for screensaver inhibiting" ON) endif() if(UNIX) diff --git a/cmake/CopyBaseTranslations.cmake b/cmake/CopyBaseTranslations.cmake new file mode 100644 index 0000000000000..7b8a588ee208e --- /dev/null +++ b/cmake/CopyBaseTranslations.cmake @@ -0,0 +1,53 @@ +function(copy_base_translations target) + get_target_property(MOC_EXECUTABLE_LOCATION Qt6::moc IMPORTED_LOCATION) + get_filename_component(QT_BINARY_DIRECTORY "${MOC_EXECUTABLE_LOCATION}" DIRECTORY) + find_program(LCONVERT_EXE lconvert HINTS "${QT_BINARY_DIRECTORY}") + set(BASE_TRANSLATIONS_DIR "${QT_BINARY_DIRECTORY}/../translations") + + if(NOT APPLE) + add_custom_command(TARGET ${target} POST_BUILD + COMMAND "${CMAKE_COMMAND}" -E make_directory "$/translations") + endif() + + file(GLOB qmFiles "${BASE_TRANSLATIONS_DIR}/qt_*.qm") + foreach(path IN LISTS qmFiles) + get_filename_component(file ${path} NAME) + + # qt_help_ just has to ruin everything. + if(file MATCHES "qt_help_" OR NOT file MATCHES "qt_([^.]+).qm") + continue() + endif() + + # If qtbase_.qm exists, merge all qms for that language into a single qm. + set(lang "${CMAKE_MATCH_1}") + set(baseQmPath "${BASE_TRANSLATIONS_DIR}/qtbase_${lang}.qm") + if(EXISTS "${baseQmPath}") + set(outPath "${CMAKE_CURRENT_BINARY_DIR}/qt_${lang}.qm") + set(srcQmFiles) + file(GLOB langQmFiles "${BASE_TRANSLATIONS_DIR}/qt*${lang}.qm") + foreach(qmFile IN LISTS langQmFiles) + get_filename_component(file ${qmFile} NAME) + if(file STREQUAL "qt_${lang}.qm") + continue() + endif() + LIST(APPEND srcQmFiles "${qmFile}") + endforeach() + add_custom_command(OUTPUT ${outPath} + COMMAND "${LCONVERT_EXE}" -verbose -of qm -o "${outPath}" ${srcQmFiles} + DEPENDS ${srcQmFiles} + ) + set(path "${outPath}") + endif() + + target_sources(${target} PRIVATE ${path}) + if(APPLE) + set_source_files_properties(${path} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/translations) + elseif(WIN32) + # TODO: Set the correct binary instead of relying on make install on Windows... + install(FILES "${path}" DESTINATION "${CMAKE_SOURCE_DIR}/bin/translations") + else() + add_custom_command(TARGET ${target} POST_BUILD + COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${path}" "$/translations") + endif() + endforeach() +endfunction() diff --git a/cmake/SearchForStuff.cmake b/cmake/SearchForStuff.cmake index dbbd927e97441..fe21b77fde86c 100644 --- a/cmake/SearchForStuff.cmake +++ b/cmake/SearchForStuff.cmake @@ -59,11 +59,6 @@ else() if(USE_OPENGL) check_lib(EGL EGL EGL/egl.h) endif() - if(X11_API) - check_lib(X11_XCB X11-xcb X11/Xlib-xcb.h) - check_lib(XCB xcb xcb/xcb.h) - check_lib(XRANDR Xrandr X11/extensions/Xrandr.h) - endif() if(Linux) check_lib(AIO aio libaio.h) @@ -77,11 +72,13 @@ else() check_lib(LIBUDEV libudev libudev.h) endif() endif() - endif() - if(UNIX AND NOT APPLE) - find_package(X11 REQUIRED) - make_imported_target_if_missing(X11::X11 X11) + if(X11_API) + find_package(X11 REQUIRED) + if (NOT X11_Xrandr_FOUND) + message(FATAL_ERROR "XRandR extension is required") + endif() + endif() if(WAYLAND_API) find_package(ECM REQUIRED NO_MODULE) @@ -90,6 +87,8 @@ else() endif() find_package(Libbacktrace) + find_package(PkgConfig REQUIRED) + pkg_check_modules(DBUS REQUIRED dbus-1) endif() endif(WIN32) @@ -138,6 +137,9 @@ disable_compiler_warnings_for_target(cpuinfo) add_subdirectory(3rdparty/zydis EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/zstd EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/libzip EXCLUDE_FROM_ALL) +add_subdirectory(3rdparty/rcheevos EXCLUDE_FROM_ALL) +add_subdirectory(3rdparty/rapidjson EXCLUDE_FROM_ALL) +add_subdirectory(3rdparty/discord-rpc EXCLUDE_FROM_ALL) if(USE_OPENGL) add_subdirectory(3rdparty/glad EXCLUDE_FROM_ALL) @@ -155,6 +157,10 @@ disable_compiler_warnings_for_target(speex) # Find the Qt components that we need. find_package(Qt6 COMPONENTS CoreTools Core GuiTools Gui WidgetsTools Widgets Network LinguistTools REQUIRED) +if(WIN32) + add_subdirectory(3rdparty/rainterface EXCLUDE_FROM_ALL) +endif() + if (APPLE AND CMAKE_OSX_DEPLOYMENT_TARGET AND "${CMAKE_OSX_DEPLOYMENT_TARGET}" VERSION_LESS 10.15) get_target_property(QT_FEATURES Qt6::Core QT_ENABLED_PUBLIC_FEATURES) if (cxx17_filesystem IN_LIST QT_FEATURES) @@ -163,20 +169,6 @@ if (APPLE AND CMAKE_OSX_DEPLOYMENT_TARGET AND "${CMAKE_OSX_DEPLOYMENT_TARGET}" V endif() endif() -# rcheevos backend for RetroAchievements. -if(USE_ACHIEVEMENTS) - add_subdirectory(3rdparty/rcheevos EXCLUDE_FROM_ALL) - if(WIN32) - add_subdirectory(3rdparty/rainterface EXCLUDE_FROM_ALL) - endif() -endif() - -# Discord-RPC library for rich presence. -if(USE_DISCORD_PRESENCE) - add_subdirectory(3rdparty/rapidjson EXCLUDE_FROM_ALL) - add_subdirectory(3rdparty/discord-rpc EXCLUDE_FROM_ALL) -endif() - # Demangler for the debugger add_subdirectory(3rdparty/demangler EXCLUDE_FROM_ALL) diff --git a/common/CMakeLists.txt b/common/CMakeLists.txt index 15f06bb9407a8..2457b414b0182 100644 --- a/common/CMakeLists.txt +++ b/common/CMakeLists.txt @@ -163,17 +163,13 @@ if(APPLE) ) endif() -if(DBUS_API) - target_compile_definitions(common PRIVATE DBUS_API) - find_package(PkgConfig REQUIRED) - pkg_check_modules(DBUS REQUIRED dbus-1) +if(UNIX AND NOT APPLE) target_include_directories(common PRIVATE ${DBUS_INCLUDE_DIRS}) - target_link_libraries(common PRIVATE ${DBUS_LINK_LIBRARIES}) -endif() - -if(X11_API AND TARGET PkgConfig::XRANDR) - target_link_libraries(common PRIVATE PkgConfig::XRANDR) - target_compile_definitions(common PRIVATE "HAS_XRANDR=1") + target_link_libraries(common PRIVATE ${DBUS_LINK_LIBRARIES} X11::X11 X11::Xrandr) + if(TARGET libbacktrace::libbacktrace) + target_compile_definitions(common PRIVATE "HAS_LIBBACKTRACE=1") + target_link_libraries(common PRIVATE libbacktrace::libbacktrace) + endif() endif() if (USE_GCC AND CMAKE_INTERPROCEDURAL_OPTIMIZATION) @@ -190,11 +186,6 @@ if(NOT WIN32) target_link_libraries(common PRIVATE CURL::libcurl) endif() -if(UNIX AND NOT APPLE AND TARGET libbacktrace::libbacktrace) - target_compile_definitions(common PRIVATE "HAS_LIBBACKTRACE=1") - target_link_libraries(common PRIVATE libbacktrace::libbacktrace) -endif() - target_link_libraries(common PRIVATE ${LIBC_LIBRARIES} PNG::PNG diff --git a/common/Error.cpp b/common/Error.cpp index 2a88102a20145..d54f5b4eeaf7c 100644 --- a/common/Error.cpp +++ b/common/Error.cpp @@ -47,7 +47,7 @@ void Error::SetErrno(int err) #ifdef _MSC_VER char buf[128]; - if (strerror_s(buf, sizeof(buf), err) != 0) + if (strerror_s(buf, sizeof(buf), err) == 0) m_description = fmt::format("errno {}: {}", err, buf); else m_description = fmt::format("errno {}: ", err); diff --git a/common/Linux/LnxMisc.cpp b/common/Linux/LnxMisc.cpp index aaef35f30a956..9890f67db113a 100644 --- a/common/Linux/LnxMisc.cpp +++ b/common/Linux/LnxMisc.cpp @@ -14,16 +14,6 @@ */ #if !defined(_WIN32) && !defined(__APPLE__) -#include -#include -#include -#include -#include -#include -#include -#include - -#include "fmt/core.h" #include "common/Pcsx2Types.h" #include "common/General.h" @@ -32,9 +22,17 @@ #include "common/Threading.h" #include "common/WindowInfo.h" -#ifdef DBUS_API +#include "fmt/core.h" + +#include +#include +#include +#include +#include +#include +#include +#include #include -#endif // Returns 0 on failure (not supported by the operating system). u64 GetPhysicalMemory() @@ -69,8 +67,6 @@ std::string GetOSVersionString() #endif } -#ifdef DBUS_API - static bool SetScreensaverInhibitDBus(const bool inhibit_requested, const char* program_name, const char* reason) { static dbus_uint32_t s_cookie; @@ -139,81 +135,9 @@ static bool SetScreensaverInhibitDBus(const bool inhibit_requested, const char* return true; } -#endif - -#if !defined(DBUS_API) && defined(X11_API) - -static bool SetScreensaverInhibitX11(const WindowInfo& wi, bool inhibit) -{ - extern char** environ; - - const char* command = "xdg-screensaver"; - const char* operation = inhibit ? "suspend" : "resume"; - std::string id = fmt::format("0x{:X}", static_cast(reinterpret_cast(wi.window_handle))); - - char* argv[4] = {const_cast(command), const_cast(operation), const_cast(id.c_str()), - nullptr}; - - // Since we set SA_NOCLDWAIT in Qt, we don't need to wait here. - pid_t pid; - int res = posix_spawnp(&pid, "xdg-screensaver", nullptr, nullptr, argv, environ); - return (res == 0); -} - -static bool SetScreensaverInhibit(const WindowInfo& wi, bool inhibit) -{ - switch (wi.type) - { -#ifdef X11_API - case WindowInfo::Type::X11: - return SetScreensaverInhibitX11(wi, inhibit); -#endif - - default: - return false; - } -} - -static std::optional s_inhibit_window_info; - -#endif - bool WindowInfo::InhibitScreensaver(const WindowInfo& wi, bool inhibit) { - -#ifdef DBUS_API - return SetScreensaverInhibitDBus(inhibit, "PCSX2", "PCSX2 VM is running."); - -#else - - if (s_inhibit_window_info.has_value()) - { - // Bit of extra logic here, because wx spams it and we don't want to - // spawn processes unnecessarily. - if (s_inhibit_window_info->type == wi.type && - s_inhibit_window_info->window_handle == wi.window_handle && - s_inhibit_window_info->surface_handle == wi.surface_handle) - { - return true; - } - // Clear the old. - SetScreensaverInhibit(s_inhibit_window_info.value(), false); - s_inhibit_window_info.reset(); - } - - if (!inhibit) - return true; - - // New window. - if (!SetScreensaverInhibit(wi, true)) - return false; - - s_inhibit_window_info = wi; - return true; - -#endif - } bool Common::PlaySoundAsync(const char* path) diff --git a/common/WindowInfo.cpp b/common/WindowInfo.cpp index beb1d355ad80d..f5cd6f8f5921b 100644 --- a/common/WindowInfo.cpp +++ b/common/WindowInfo.cpp @@ -80,7 +80,7 @@ bool WindowInfo::QueryRefreshRateForWindow(const WindowInfo& wi, float* refresh_ #else -#if defined(X11_API) && defined(HAS_XRANDR) +#if defined(X11_API) #include "common/ScopedGuard.h" #include @@ -169,11 +169,11 @@ static bool GetRefreshRateFromXRandR(const WindowInfo& wi, float* refresh_rate) return true; } -#endif // X11_API && defined(HAS_XRANDR) +#endif // X11_API bool WindowInfo::QueryRefreshRateForWindow(const WindowInfo& wi, float* refresh_rate) { -#if defined(X11_API) && defined(HAS_XRANDR) +#if defined(X11_API) if (wi.type == WindowInfo::Type::X11) return GetRefreshRateFromXRandR(wi, refresh_rate); #endif diff --git a/common/vsprops/QtCompile.props b/common/vsprops/QtCompile.props index 6e220d2df4de1..ff2e4b63eb23a 100644 --- a/common/vsprops/QtCompile.props +++ b/common/vsprops/QtCompile.props @@ -167,25 +167,38 @@ /> - + - + + $([System.String]::Copy('%(Filename)').Substring($([MSBuild]::Add($([System.String]::Copy('%(Filename)').IndexOf('_')), 1)))) + + + + + + $([System.String]::Copy('%(Filename)').Replace('qt_', '')) + + + + + + %(MergedQmFiles.Language) + + + + + + + + + - - - - %(Identity) - %(RecursiveDir) - - - - + Inputs="@(CopyTsFilesSource)" + Outputs="@(CopyTsFilesDest.FullPath)"> + + diff --git a/pcsx2-qt/CMakeLists.txt b/pcsx2-qt/CMakeLists.txt index 91a61a66a767a..b35fe276f49c4 100644 --- a/pcsx2-qt/CMakeLists.txt +++ b/pcsx2-qt/CMakeLists.txt @@ -1,3 +1,5 @@ +include(CopyBaseTranslations) + set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_AUTOUIC ON) @@ -44,6 +46,12 @@ target_sources(pcsx2-qt PRIVATE GameList/GameListRefreshThread.h GameList/GameListWidget.cpp GameList/GameListWidget.h + Settings/AchievementLoginDialog.cpp + Settings/AchievementLoginDialog.h + Settings/AchievementLoginDialog.ui + Settings/AchievementSettingsWidget.cpp + Settings/AchievementSettingsWidget.h + Settings/AchievementSettingsWidget.ui Settings/AdvancedSettingsWidget.cpp Settings/AdvancedSettingsWidget.h Settings/AdvancedSettingsWidget.ui @@ -168,17 +176,6 @@ target_sources(pcsx2-qt PRIVATE resources/resources.qrc ) -if(USE_ACHIEVEMENTS) - target_sources(pcsx2-qt PRIVATE - Settings/AchievementLoginDialog.cpp - Settings/AchievementLoginDialog.h - Settings/AchievementLoginDialog.ui - Settings/AchievementSettingsWidget.cpp - Settings/AchievementSettingsWidget.h - Settings/AchievementSettingsWidget.ui - ) -endif() - file(GLOB TS_FILES ${CMAKE_CURRENT_SOURCE_DIR}/Translations/*.ts) target_precompile_headers(pcsx2-qt PRIVATE PrecompiledHeader.h) @@ -205,6 +202,7 @@ target_compile_definitions(pcsx2-qt PRIVATE QT_NO_EXCEPTIONS) if(WIN32) set_source_files_properties(${TS_FILES} PROPERTIES OUTPUT_LOCATION "${CMAKE_SOURCE_DIR}/bin/translations") qt_add_lrelease(pcsx2-qt TS_FILES ${TS_FILES}) + copy_base_translations(pcsx2-qt) elseif(APPLE) qt_add_lrelease(pcsx2-qt TS_FILES ${TS_FILES} QM_FILES_OUTPUT_VARIABLE QM_FILES) set(PCSX2_MACOS_LOCALIZATIONS) @@ -223,8 +221,8 @@ elseif(APPLE) target_sources(pcsx2-qt PRIVATE ${QM_FILE}) set_source_files_properties(${QM_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/translations/) endforeach() + copy_base_translations(pcsx2-qt) else() - # TODO: Copy base translations. qt_add_lrelease(pcsx2-qt TS_FILES ${TS_FILES} QM_FILES_OUTPUT_VARIABLE QM_FILES) set(QM_OUTPUT_DIR "$/translations") add_custom_command(TARGET pcsx2-qt POST_BUILD COMMAND "${CMAKE_COMMAND}" -E make_directory "${QM_OUTPUT_DIR}") @@ -232,6 +230,7 @@ else() get_filename_component(QM_FILE_NAME ${QM_FILE} NAME) add_custom_command(TARGET pcsx2-qt POST_BUILD COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${QM_FILE}" "${QM_OUTPUT_DIR}/${QM_FILE_NAME}") endforeach() + copy_base_translations(pcsx2-qt) endif() diff --git a/pcsx2-qt/DisplayWidget.cpp b/pcsx2-qt/DisplayWidget.cpp index ce6bf1a8fbb5f..81ffa91de3668 100644 --- a/pcsx2-qt/DisplayWidget.cpp +++ b/pcsx2-qt/DisplayWidget.cpp @@ -124,7 +124,6 @@ void DisplayWidget::updateRelativeMode(bool enabled) QCursor::setPos(m_relative_mouse_start_pos); releaseMouse(); } - } void DisplayWidget::updateCursor(bool hidden) @@ -163,6 +162,20 @@ void DisplayWidget::handleCloseEvent(QCloseEvent* event) event->ignore(); } +void DisplayWidget::destroy() +{ + m_destroying = true; + +#ifdef __APPLE__ + // See Qt documentation, entire application is in full screen state, and the main + // window will get reopened fullscreen instead of windowed if we don't close the + // fullscreen window first. + if (isFullScreen()) + close(); +#endif + deleteLater(); +} + void DisplayWidget::updateCenterPos() { #ifdef _WIN32 @@ -206,7 +219,7 @@ bool DisplayWidget::event(QEvent* event) case QEvent::KeyRelease: { const QKeyEvent* key_event = static_cast(event); - + // Forward text input to imgui. if (ImGuiManager::WantsTextInput() && key_event->type() == QEvent::KeyPress) { @@ -369,6 +382,9 @@ bool DisplayWidget::event(QEvent* event) case QEvent::Close: { + if (m_destroying) + return QWidget::event(event); + handleCloseEvent(static_cast(event)); return true; } diff --git a/pcsx2-qt/DisplayWidget.h b/pcsx2-qt/DisplayWidget.h index 2d943a7c84e0e..0371865d10678 100644 --- a/pcsx2-qt/DisplayWidget.h +++ b/pcsx2-qt/DisplayWidget.h @@ -41,6 +41,7 @@ class DisplayWidget final : public QWidget void updateCursor(bool hidden); void handleCloseEvent(QCloseEvent* event); + void destroy(); Q_SIGNALS: void windowResizedEvent(int width, int height, float scale); @@ -59,6 +60,7 @@ class DisplayWidget final : public QWidget bool m_clip_mouse_enabled = false; #endif bool m_cursor_hidden = false; + bool m_destroying = false; std::vector m_keys_pressed_with_modifiers; diff --git a/pcsx2-qt/GameList/GameListModel.cpp b/pcsx2-qt/GameList/GameListModel.cpp index bf4c5102fbb03..14ccf5e7f1ecf 100644 --- a/pcsx2-qt/GameList/GameListModel.cpp +++ b/pcsx2-qt/GameList/GameListModel.cpp @@ -127,18 +127,19 @@ const char* GameListModel::getColumnName(Column col) return s_column_names[static_cast(col)]; } -GameListModel::GameListModel(QObject* parent /* = nullptr */) +GameListModel::GameListModel(float cover_scale, bool show_cover_titles, QObject* parent /* = nullptr */) : QAbstractTableModel(parent) - , m_cover_pixmap_cache(MIN_COVER_CACHE_SIZE) + , m_show_titles_for_covers(show_cover_titles) { loadCommonImages(); + setCoverScale(cover_scale); setColumnDisplayNames(); } GameListModel::~GameListModel() = default; -void GameListModel::refreshImages() +void GameListModel::reloadThemeSpecificImages() { - loadCommonImages(); + loadThemeSpecificImages(); refresh(); } @@ -152,6 +153,8 @@ void GameListModel::setCoverScale(float scale) m_cover_scale_counter.fetch_add(1, std::memory_order_release); m_loading_pixmap = QPixmap(getCoverArtWidth(), getCoverArtHeight()); m_loading_pixmap.fill(QColor(0, 0, 0, 0)); + + emit coverScaleChanged(); } void GameListModel::refreshCovers() @@ -385,7 +388,7 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const return m_compatibility_pixmaps[static_cast( (static_cast(ge->compatibility_rating) >= GameList::CompatibilityRatingCount) ? GameList::CompatibilityRating::Unknown : - ge->compatibility_rating)]; + ge->compatibility_rating)]; } case Column_Cover: @@ -562,20 +565,24 @@ QIcon GameListModel::getIconForRegion(GameList::Region region) QStringLiteral("%1/icons/flags/%2.png").arg(QtHost::GetResourcesBasePath()).arg(GameList::RegionToString(region))); } -void GameListModel::loadCommonImages() +void GameListModel::loadThemeSpecificImages() { for (u32 type = 0; type < static_cast(GameList::EntryType::Count); type++) m_type_pixmaps[type] = getIconForType(static_cast(type)).pixmap(QSize(24, 24)); for (u32 i = 0; i < static_cast(GameList::Region::Count); i++) m_region_pixmaps[i] = getIconForRegion(static_cast(i)).pixmap(QSize(42, 30)); +} + +void GameListModel::loadCommonImages() +{ + loadThemeSpecificImages(); const QString base_path(QtHost::GetResourcesBasePath()); for (u32 i = 1; i < GameList::CompatibilityRatingCount; i++) m_compatibility_pixmaps[i].load(QStringLiteral("%1/icons/star-%2.png").arg(base_path).arg(i - 1)); m_placeholder_pixmap.load(QStringLiteral("%1/cover-placeholder.png").arg(base_path)); - setCoverScale(1.0f); } void GameListModel::setColumnDisplayNames() diff --git a/pcsx2-qt/GameList/GameListModel.h b/pcsx2-qt/GameList/GameListModel.h index eb1e06e87e6e4..d2a7707691945 100644 --- a/pcsx2-qt/GameList/GameListModel.h +++ b/pcsx2-qt/GameList/GameListModel.h @@ -55,7 +55,7 @@ class GameListModel final : public QAbstractTableModel static QIcon getIconForType(GameList::EntryType type); static QIcon getIconForRegion(GameList::Region region); - GameListModel(QObject* parent = nullptr); + GameListModel(float cover_scale, bool show_cover_titles, QObject* parent = nullptr); ~GameListModel(); int rowCount(const QModelIndex& parent = QModelIndex()) const override; @@ -66,7 +66,7 @@ class GameListModel final : public QAbstractTableModel __fi const QString& getColumnDisplayName(int column) { return m_column_display_names[column]; } void refresh(); - void refreshImages(); + void reloadThemeSpecificImages(); bool titlesLessThan(int left_row, int right_row) const; @@ -83,8 +83,12 @@ class GameListModel final : public QAbstractTableModel void refreshCovers(); void updateCacheSize(int width, int height); +Q_SIGNALS: + void coverScaleChanged(); + private: void loadCommonImages(); + void loadThemeSpecificImages(); void setColumnDisplayNames(); void loadOrGenerateCover(const GameList::Entry* ge); void invalidateCoverForPath(const std::string& path); diff --git a/pcsx2-qt/GameList/GameListWidget.cpp b/pcsx2-qt/GameList/GameListWidget.cpp index f7d274dcb7811..92bda95e05a66 100644 --- a/pcsx2-qt/GameList/GameListWidget.cpp +++ b/pcsx2-qt/GameList/GameListWidget.cpp @@ -115,9 +115,9 @@ GameListWidget::~GameListWidget() = default; void GameListWidget::initialize() { - m_model = new GameListModel(this); - m_model->setCoverScale(Host::GetBaseFloatSettingValue("UI", "GameListCoverArtScale", 0.45f)); - m_model->setShowCoverTitles(Host::GetBaseBoolSettingValue("UI", "GameListShowCoverTitles", true)); + const float cover_scale = Host::GetBaseFloatSettingValue("UI", "GameListCoverArtScale", 0.45f); + const bool show_cover_titles = Host::GetBaseBoolSettingValue("UI", "GameListShowCoverTitles", true); + m_model = new GameListModel(cover_scale, show_cover_titles, this); m_model->updateCacheSize(width(), height()); m_sort_model = new GameListSortModel(m_model); @@ -189,11 +189,9 @@ void GameListWidget::initialize() m_list_view->setItemAlignment(Qt::AlignHCenter); m_list_view->setContextMenuPolicy(Qt::CustomContextMenu); m_list_view->setFrameStyle(QFrame::NoFrame); - m_list_view->setSpacing(m_model->getCoverArtSpacing()); m_list_view->setVerticalScrollMode(QAbstractItemView::ScrollMode::ScrollPerPixel); m_list_view->verticalScrollBar()->setSingleStep(15); - - updateListFont(); + onCoverScaleChanged(); connect(m_list_view->selectionModel(), &QItemSelectionModel::currentChanged, this, &GameListWidget::onSelectionModelCurrentChanged); @@ -201,6 +199,7 @@ void GameListWidget::initialize() connect(m_list_view, &GameListGridListView::zoomOut, this, &GameListWidget::gridZoomOut); connect(m_list_view, &QListView::activated, this, &GameListWidget::onListViewItemActivated); connect(m_list_view, &QListView::customContextMenuRequested, this, &GameListWidget::onListViewContextMenuRequested); + connect(m_model, &GameListModel::coverScaleChanged, this, &GameListWidget::onCoverScaleChanged); m_ui.stack->insertWidget(1, m_list_view); @@ -260,9 +259,9 @@ void GameListWidget::cancelRefresh() QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1); } -void GameListWidget::refreshImages() +void GameListWidget::reloadThemeSpecificImages() { - m_model->refreshImages(); + m_model->reloadThemeSpecificImages(); } void GameListWidget::onRefreshProgress(const QString& status, int current, int total) @@ -354,14 +353,23 @@ void GameListWidget::onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder) saveTableViewColumnSortSettings(); } +void GameListWidget::onCoverScaleChanged() +{ + m_model->updateCacheSize(width(), height()); + + m_list_view->setSpacing(m_model->getCoverArtSpacing()); + + QFont font; + font.setPointSizeF(16.0f * m_model->getCoverScale()); + m_list_view->setFont(font); +} + void GameListWidget::listZoom(float delta) { const float new_scale = std::clamp(m_model->getCoverScale() + delta, MIN_SCALE, MAX_SCALE); Host::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale); Host::CommitBaseSettingChanges(); m_model->setCoverScale(new_scale); - m_model->updateCacheSize(width(), height()); - updateListFont(); updateToolbar(); } @@ -382,8 +390,6 @@ void GameListWidget::gridIntScale(int int_scale) Host::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale); Host::CommitBaseSettingChanges(); m_model->setCoverScale(new_scale); - m_model->updateCacheSize(width(), height()); - updateListFont(); updateToolbar(); } @@ -439,13 +445,6 @@ void GameListWidget::setShowCoverTitles(bool enabled) emit layoutChange(); } -void GameListWidget::updateListFont() -{ - QFont font; - font.setPointSizeF(16.0f * m_model->getCoverScale()); - m_list_view->setFont(font); -} - void GameListWidget::updateToolbar() { const bool grid_view = isShowingGameGrid(); diff --git a/pcsx2-qt/GameList/GameListWidget.h b/pcsx2-qt/GameList/GameListWidget.h index dc06f41379cb7..49ee105980562 100644 --- a/pcsx2-qt/GameList/GameListWidget.h +++ b/pcsx2-qt/GameList/GameListWidget.h @@ -59,7 +59,7 @@ class GameListWidget : public QWidget void refresh(bool invalidate_cache); void cancelRefresh(); - void refreshImages(); + void reloadThemeSpecificImages(); bool isShowingGameList() const; bool isShowingGameGrid() const; @@ -92,6 +92,7 @@ private Q_SLOTS: void onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder); void onListViewItemActivated(const QModelIndex& index); void onListViewContextMenuRequested(const QPoint& point); + void onCoverScaleChanged(); public Q_SLOTS: void showGameList(); @@ -112,7 +113,6 @@ public Q_SLOTS: void loadTableViewColumnSortSettings(); void saveTableViewColumnSortSettings(); void listZoom(float delta); - void updateListFont(); void updateToolbar(); Ui::GameListWidget m_ui; diff --git a/pcsx2-qt/MainWindow.cpp b/pcsx2-qt/MainWindow.cpp index e23473b0a495f..887bbcdf8e2c8 100644 --- a/pcsx2-qt/MainWindow.cpp +++ b/pcsx2-qt/MainWindow.cpp @@ -148,7 +148,7 @@ void MainWindow::initialize() restoreStateFromConfig(); switchToGameListView(); updateWindowTitle(); - updateSaveStateMenusEnableState(false); + updateGameDependentActions(); #ifdef _WIN32 registerForDeviceNotifications(); @@ -389,6 +389,8 @@ void MainWindow::connectSignals() connect(m_ui.actionShowAdvancedSettings, &QAction::toggled, this, &MainWindow::onShowAdvancedSettingsToggled); connect(m_ui.actionSaveGSDump, &QAction::triggered, this, &MainWindow::onSaveGSDumpActionTriggered); connect(m_ui.actionToolsVideoCapture, &QAction::toggled, this, &MainWindow::onToolsVideoCaptureToggled); + connect(m_ui.actionEditPatches, &QAction::triggered, this, [this]() { onToolsEditCheatsPatchesTriggered(false); }); + connect(m_ui.actionEditCheats, &QAction::triggered, this, [this]() { onToolsEditCheatsPatchesTriggered(true); }); // Input Recording connect(m_ui.actionInputRecNew, &QAction::triggered, this, &MainWindow::onInputRecNewActionTriggered); @@ -1278,14 +1280,12 @@ void MainWindow::onChangeDiscMenuAboutToHide() void MainWindow::onLoadStateMenuAboutToShow() { m_ui.menuLoadState->clear(); - updateSaveStateMenusEnableState(!m_current_disc_serial.isEmpty()); populateLoadStateMenu(m_ui.menuLoadState, m_current_disc_path, m_current_disc_serial, m_current_disc_crc); } void MainWindow::onSaveStateMenuAboutToShow() { m_ui.menuSaveState->clear(); - updateSaveStateMenusEnableState(!m_current_disc_serial.isEmpty()); populateSaveStateMenu(m_ui.menuSaveState, m_current_disc_serial, m_current_disc_crc); } @@ -1475,10 +1475,41 @@ void MainWindow::onToolsCoverDownloaderTriggered() dlg.exec(); } +void MainWindow::onToolsEditCheatsPatchesTriggered(bool cheats) +{ + if (m_current_disc_serial.isEmpty() || m_current_running_crc == 0) + return; + + const std::string path = Patch::GetPnachFilename(m_current_disc_serial.toStdString(), m_current_running_crc, cheats); + if (!FileSystem::FileExists(path.c_str())) + { + if (QMessageBox::question(this, tr("Confirm File Creation"), + tr("The pnach file '%1' does not currently exist. Do you want to create it?") + .arg(QtUtils::StringViewToQString(Path::GetFileName(path))), + QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes) + { + return; + } + + if (!FileSystem::WriteStringToFile(path.c_str(), std::string_view())) + { + QMessageBox::critical(this, tr("Error"), tr("Failed to create '%1'.").arg(QString::fromStdString(path))); + return; + } + } + + QtUtils::OpenURL(this, QUrl::fromLocalFile(QString::fromStdString(path))); +} + void MainWindow::updateTheme() { QtHost::UpdateApplicationTheme(); - m_game_list_widget->refreshImages(); + reloadThemeSpecificImages(); +} + +void MainWindow::reloadThemeSpecificImages() +{ + m_game_list_widget->reloadThemeSpecificImages(); } void MainWindow::updateLanguage() @@ -1616,15 +1647,11 @@ void MainWindow::onInputRecOpenViewer() } } - void MainWindow::onVMStarting() { s_vm_valid = true; updateEmulationActions(true, false, false); updateWindowTitle(); - - // prevent loading state until we're fully initialized - updateSaveStateMenusEnableState(false); } void MainWindow::onVMStarted() @@ -1632,6 +1659,7 @@ void MainWindow::onVMStarted() s_vm_valid = true; m_was_disc_change_request = false; updateEmulationActions(true, true, false); + updateGameDependentActions(); updateWindowTitle(); updateStatusBarWidgetVisibility(); updateInputRecordingActions(true); @@ -1689,6 +1717,7 @@ void MainWindow::onVMStopped() s_vm_paused = false; m_last_fps_status = QString(); updateEmulationActions(false, false, false); + updateGameDependentActions(); updateWindowTitle(); updateWindowState(); updateStatusBarWidgetVisibility(); @@ -1722,7 +1751,7 @@ void MainWindow::onGameChanged(const QString& title, const QString& elf_override m_current_disc_crc = disc_crc; m_current_running_crc = crc; updateWindowTitle(); - updateSaveStateMenusEnableState(!serial.isEmpty()); + updateGameDependentActions(); } void MainWindow::showEvent(QShowEvent* event) @@ -1765,6 +1794,17 @@ void MainWindow::closeEvent(QCloseEvent* event) m_is_closing = true; } +void MainWindow::changeEvent(QEvent* event) +{ + QMainWindow::changeEvent(event); + + if (event->type() == QEvent::StyleChange) + { + QtHost::SetIconThemeFromStyle(); + reloadThemeSpecificImages(); + } +} + static QString getFilenameFromMimeData(const QMimeData* md) { QString filename; @@ -1796,25 +1836,61 @@ void MainWindow::dropEvent(QDropEvent* event) const std::string filename_str(filename.toStdString()); if (VMManager::IsSaveStateFileName(filename_str)) { + event->acceptProposedAction(); + // can't load a save state without a current VM if (s_vm_valid) - { - event->acceptProposedAction(); g_emu_thread->loadState(filename); - } else - { QMessageBox::critical(this, tr("Load State Failed"), tr("Cannot load a save state without a running VM.")); + + return; + } + + if (!VMManager::IsLoadableFileName(filename_str)) + return; + + // if we're already running, do a disc change, otherwise start + if (!s_vm_valid) + { + event->acceptProposedAction(); + doStartFile(std::nullopt, filename); + return; + } + + if (VMManager::IsDiscFileName(filename_str) || VMManager::IsBlockDumpFileName(filename_str)) + { + event->acceptProposedAction(); + doDiscChange(CDVD_SourceType::Iso, filename); + } + else if (VMManager::IsElfFileName(filename_str)) + { + const auto lock = pauseAndLockVM(); + + event->acceptProposedAction(); + + if (QMessageBox::question(this, tr("Confirm Reset"), + tr("The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?")) != + QMessageBox::Yes) + { + return; } + + g_emu_thread->setELFOverride(filename); + switchToEmulationView(); } - else if (VMManager::IsLoadableFileName(filename_str)) + else if (VMManager::IsGSDumpFileName(filename_str)) { - // if we're already running, do a disc change, otherwise start event->acceptProposedAction(); - if (s_vm_valid) - doDiscChange(CDVD_SourceType::Iso, filename); - else - doStartFile(std::nullopt, filename); + + if (!GSDumpReplayer::IsReplayingDump()) + { + QMessageBox::critical(this, tr("Error"), tr("Cannot change from game to GS dump without shutting down first.")); + return; + } + + g_emu_thread->changeGSDump(filename); + switchToEmulationView(); } } @@ -1915,9 +1991,6 @@ std::optional MainWindow::acquireRenderWindow(bool recreate_window, createDisplayWidget(fullscreen, render_to_main); - // we need the surface visible.. this might be able to be replaced with something else - QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents); - std::optional wi = m_display_widget->getWindowInfo(); if (!wi.has_value()) { @@ -2089,7 +2162,7 @@ void MainWindow::destroyDisplayWidget(bool show_game_list) if (m_display_widget) { - m_display_widget->deleteLater(); + m_display_widget->destroy(); m_display_widget = nullptr; } @@ -2171,7 +2244,7 @@ SettingsDialog* MainWindow::getSettingsDialog() updateLanguage(); // If you doSettings now, on macOS, the window will somehow end up underneath the main window that was created above // Delay it slightly... - QtHost::RunOnUIThread([]{ + QtHost::RunOnUIThread([] { g_main_window->doSettings("Interface"); }); }); @@ -2294,14 +2367,24 @@ void MainWindow::startGameListEntry(const GameList::Entry* entry, std::optional< void MainWindow::setGameListEntryCoverImage(const GameList::Entry* entry) { - const QString filename( + const QString filename = QDir::toNativeSeparators( QFileDialog::getOpenFileName(this, tr("Select Cover Image"), QString(), tr("All Cover Image Types (*.jpg *.jpeg *.png)"))); if (filename.isEmpty()) return; const QString old_filename = QString::fromStdString(GameList::GetCoverImagePathForEntry(entry)); + const QString new_filename = QString::fromStdString(GameList::GetNewCoverImagePathForEntry(entry, filename.toUtf8().constData())); + if (new_filename.isEmpty()) + return; + if (!old_filename.isEmpty()) { + if (QFileInfo(old_filename) == QFileInfo(filename)) + { + QMessageBox::critical(this, tr("Copy Error"), tr("You must select a different file to the current cover image.")); + return; + } + if (QMessageBox::question(this, tr("Cover Already Exists"), tr("A cover image for this game already exists, do you wish to replace it?"), QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes) @@ -2310,10 +2393,6 @@ void MainWindow::setGameListEntryCoverImage(const GameList::Entry* entry) } } - const QString new_filename(QString::fromStdString(GameList::GetNewCoverImagePathForEntry(entry, filename.toUtf8().constData()))); - if (new_filename.isEmpty()) - return; - if (QFile::exists(new_filename) && !QFile::remove(new_filename)) { QMessageBox::critical(this, tr("Copy Error"), tr("Failed to remove existing cover '%1'").arg(new_filename)); @@ -2538,14 +2617,18 @@ void MainWindow::populateSaveStateMenu(QMenu* menu, const QString& serial, quint } } -void MainWindow::updateSaveStateMenusEnableState(bool enable) +void MainWindow::updateGameDependentActions() { - const bool load_enabled = enable; - const bool save_enabled = enable && s_vm_valid; - m_ui.menuLoadState->setEnabled(load_enabled); - m_ui.actionToolbarLoadState->setEnabled(load_enabled); - m_ui.menuSaveState->setEnabled(save_enabled); - m_ui.actionToolbarSaveState->setEnabled(save_enabled); + const bool valid_serial_and_crc = (s_vm_valid && !m_current_disc_serial.isEmpty() && m_current_disc_crc != 0); + m_ui.menuLoadState->setEnabled(valid_serial_and_crc); + m_ui.actionToolbarLoadState->setEnabled(valid_serial_and_crc); + m_ui.menuSaveState->setEnabled(valid_serial_and_crc); + m_ui.actionToolbarSaveState->setEnabled(valid_serial_and_crc); + + const bool can_use_pnach = (s_vm_valid && !m_current_disc_serial.isEmpty() && m_current_running_crc != 0); + m_ui.actionEditCheats->setEnabled(can_use_pnach); + m_ui.actionEditPatches->setEnabled(can_use_pnach); + m_ui.actionReloadPatches->setEnabled(s_vm_valid); } void MainWindow::doStartFile(std::optional source, const QString& path) @@ -2575,8 +2658,10 @@ void MainWindow::doStartFile(std::optional source, const QStrin void MainWindow::doDiscChange(CDVD_SourceType source, const QString& path) { + const auto lock = pauseAndLockVM(); + bool reset_system = false; - if (!m_was_disc_change_request && !GSDumpReplayer::IsReplayingDump()) + if (!m_was_disc_change_request) { QMessageBox message(QMessageBox::Question, tr("Confirm Disc Change"), tr("Do you want to swap discs or boot the new image (via system reset)?"), QMessageBox::NoButton, this); @@ -2595,7 +2680,13 @@ void MainWindow::doDiscChange(CDVD_SourceType source, const QString& path) g_emu_thread->changeDisc(source, path); if (reset_system) - g_emu_thread->resetVM(); + { + // Clearing ELF override will reset the system. + if (!m_current_elf_override.isEmpty()) + g_emu_thread->setELFOverride(QString()); + else + g_emu_thread->resetVM(); + } } MainWindow::VMLock MainWindow::pauseAndLockVM() diff --git a/pcsx2-qt/MainWindow.h b/pcsx2-qt/MainWindow.h index 4b0cda7ba5709..efce8b89f609c 100644 --- a/pcsx2-qt/MainWindow.h +++ b/pcsx2-qt/MainWindow.h @@ -165,7 +165,9 @@ private Q_SLOTS: void onAboutActionTriggered(); void onToolsOpenDataDirectoryTriggered(); void onToolsCoverDownloaderTriggered(); + void onToolsEditCheatsPatchesTriggered(bool cheats); void updateTheme(); + void reloadThemeSpecificImages(); void updateLanguage(); void onScreenshotActionTriggered(); void onSaveGSDumpActionTriggered(); @@ -198,6 +200,7 @@ private Q_SLOTS: protected: void showEvent(QShowEvent* event) override; void closeEvent(QCloseEvent* event) override; + void changeEvent(QEvent* event) override; void dragEnterEvent(QDragEnterEvent* event) override; void dropEvent(QDropEvent* event) override; @@ -222,6 +225,7 @@ private Q_SLOTS: void updateEmulationActions(bool starting, bool running, bool stopping); void updateDisplayRelatedActions(bool has_surface, bool render_to_main, bool fullscreen); + void updateGameDependentActions(); void updateStatusBarWidgetVisibility(); void updateWindowTitle(); void updateWindowState(bool force_visible = false); @@ -267,7 +271,6 @@ private Q_SLOTS: void loadSaveStateFile(const QString& filename, const QString& state_filename); void populateLoadStateMenu(QMenu* menu, const QString& filename, const QString& serial, quint32 crc); void populateSaveStateMenu(QMenu* menu, const QString& serial, quint32 crc); - void updateSaveStateMenusEnableState(bool enable); void doStartFile(std::optional source, const QString& path); void doDiscChange(CDVD_SourceType source, const QString& path); diff --git a/pcsx2-qt/MainWindow.ui b/pcsx2-qt/MainWindow.ui index 3aad1321a5b5d..d846d185e77ce 100644 --- a/pcsx2-qt/MainWindow.ui +++ b/pcsx2-qt/MainWindow.ui @@ -186,7 +186,7 @@ - .. + .. @@ -201,8 +201,11 @@ - + + + + @@ -864,13 +867,13 @@ - - Toggle Software Rendering - .. + + Toggle Software Rendering + @@ -882,13 +885,13 @@ - - Reload Cheats/Patches - .. + + Reload Cheats/Patches + @@ -923,13 +926,13 @@ - - Save Single Frame GS Dump - .. + + Save Single Frame GS Dump + @@ -1064,6 +1067,16 @@ Video Capture + + + Edit Cheats... + + + + + Edit Patches... + + diff --git a/pcsx2-qt/QtHost.cpp b/pcsx2-qt/QtHost.cpp index d71e45bd5bb18..1378e1977aaf8 100644 --- a/pcsx2-qt/QtHost.cpp +++ b/pcsx2-qt/QtHost.cpp @@ -669,6 +669,34 @@ void EmuThread::changeDisc(CDVD_SourceType source, const QString& path) VMManager::ChangeDisc(source, path.toStdString()); } +void EmuThread::setELFOverride(const QString& path) +{ + if (!isOnEmuThread()) + { + QMetaObject::invokeMethod(this, "setELFOverride", Qt::QueuedConnection, Q_ARG(const QString&, path)); + return; + } + + if (!VMManager::HasValidVM()) + return; + + VMManager::SetELFOverride(path.toStdString()); +} + +void EmuThread::changeGSDump(const QString& path) +{ + if (!isOnEmuThread()) + { + QMetaObject::invokeMethod(this, "changeGSDump", Qt::QueuedConnection, Q_ARG(const QString&, path)); + return; + } + + if (!VMManager::HasValidVM()) + return; + + VMManager::ChangeGSDump(path.toStdString()); +} + void EmuThread::reloadPatches() { if (!isOnEmuThread()) @@ -1082,7 +1110,6 @@ void Host::OnSaveStateSaved(const std::string_view& filename) emit g_emu_thread->onSaveStateSaved(QtUtils::StringViewToQString(filename)); } -#ifdef ENABLE_ACHIEVEMENTS void Host::OnAchievementsLoginRequested(Achievements::LoginRequestReason reason) { emit g_emu_thread->onAchievementsLoginRequested(reason); @@ -1123,7 +1150,6 @@ void Host::OnAchievementsRefreshed() emit g_emu_thread->onAchievementsRefreshed(game_id, game_info, achievement_count, max_points); } -#endif void Host::VSyncOnCPUThread() { diff --git a/pcsx2-qt/QtHost.h b/pcsx2-qt/QtHost.h index c57f8d4c92553..0c2aaadc928c7 100644 --- a/pcsx2-qt/QtHost.h +++ b/pcsx2-qt/QtHost.h @@ -106,6 +106,8 @@ public Q_SLOTS: void toggleSoftwareRendering(); void switchRenderer(GSRendererType renderer); void changeDisc(CDVD_SourceType source, const QString& path); + void setELFOverride(const QString& path); + void changeGSDump(const QString& path); void reloadPatches(); void reloadInputSources(); void reloadInputBindings(); @@ -236,6 +238,9 @@ namespace QtHost /// Sets application theme according to settings. void UpdateApplicationTheme(); + /// Sets the icon theme, based on the current style (light/dark). + void SetIconThemeFromStyle(); + /// Sets batch mode (exit after game shutdown). bool InBatchMode(); diff --git a/pcsx2-qt/SettingWidgetBinder.h b/pcsx2-qt/SettingWidgetBinder.h index 7aa0c3516f3d3..f3d38fa2b3dec 100644 --- a/pcsx2-qt/SettingWidgetBinder.h +++ b/pcsx2-qt/SettingWidgetBinder.h @@ -1,5 +1,5 @@ /* PCSX2 - PS2 Emulator for PCs - * Copyright (C) 2002-2022 PCSX2 Dev Team + * Copyright (C) 2002-2023 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- @@ -29,9 +29,11 @@ #include #include #include +#include #include #include +#include "common/FileSystem.h" #include "common/Path.h" #include "pcsx2/Config.h" @@ -125,9 +127,11 @@ namespace SettingWidgetBinder static void makeNullableBool(QComboBox* widget, bool globalValue) { //: THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. - widget->insertItem(0, globalValue ? qApp->translate("SettingsDialog", "Use Global Setting [Enabled]") : - //: THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. - qApp->translate("SettingsDialog", "Use Global Setting [Disabled]")); + widget->insertItem(0, + globalValue ? + qApp->translate("SettingsDialog", "Use Global Setting [Enabled]") : + //: THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. + qApp->translate("SettingsDialog", "Use Global Setting [Disabled]")); } static int getIntValue(const QComboBox* widget) { return widget->currentIndex(); } @@ -939,9 +943,7 @@ namespace SettingWidgetBinder for (int i = 0; enum_names[i] != nullptr; i++) { - widget->addItem(translation_ctx ? - qApp->translate(translation_ctx, enum_names[i]) : - QString::fromUtf8(enum_names[i])); + widget->addItem(translation_ctx ? qApp->translate(translation_ctx, enum_names[i]) : QString::fromUtf8(enum_names[i])); } int enum_index = -1; @@ -997,12 +999,11 @@ namespace SettingWidgetBinder } } - template - static inline void BindWidgetToFolderSetting(SettingsInterface* sif, WidgetType* widget, QAbstractButton* browse_button, + static inline void BindWidgetToFolderSetting(SettingsInterface* sif, QLineEdit* widget, QAbstractButton* browse_button, QAbstractButton* open_button, QAbstractButton* reset_button, std::string section, std::string key, std::string default_value, bool use_relative = true) { - using Accessor = SettingAccessor; + using Accessor = SettingAccessor; std::string current_path(Host::GetBaseStringSettingValue(section.c_str(), key.c_str(), default_value.c_str())); if (current_path.empty()) @@ -1024,39 +1025,60 @@ namespace SettingWidgetBinder return; } - Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key), use_relative]() { - const std::string new_value(Accessor::getStringValue(widget).toStdString()); + + auto value_changed = [widget, section = std::move(section), key = std::move(key), default_value, use_relative]() { + const std::string new_value(widget->text().toStdString()); if (!new_value.empty()) { - if (use_relative) + if (FileSystem::DirectoryExists(new_value.c_str()) || + QMessageBox::question(QtUtils::GetRootWidget(widget), qApp->translate("SettingWidgetBinder", "Confirm Folder"), + qApp->translate("SettingWidgetBinder", + "The chosen directory does not currently exist:\n\n%1\n\nDo you want to create this directory?") + .arg(QString::fromStdString(new_value)), + QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes) { - const std::string relative_path(Path::MakeRelative(new_value, EmuFolders::DataRoot)); - Host::SetBaseStringSettingValue(section.c_str(), key.c_str(), relative_path.c_str()); - } - else - { - Host::SetBaseStringSettingValue(section.c_str(), key.c_str(), new_value.c_str()); + if (use_relative) + { + const std::string relative_path(Path::MakeRelative(new_value, EmuFolders::DataRoot)); + Host::SetBaseStringSettingValue(section.c_str(), key.c_str(), relative_path.c_str()); + } + else + { + Host::SetBaseStringSettingValue(section.c_str(), key.c_str(), new_value.c_str()); + } + + Host::CommitBaseSettingChanges(); + g_emu_thread->updateEmuFolders(); + return; } } else { - Host::RemoveBaseSettingValue(section.c_str(), key.c_str()); + QMessageBox::critical(QtUtils::GetRootWidget(widget), qApp->translate("SettingWidgetBinder", "Error"), + qApp->translate("SettingWidgetBinder", "Folder path cannot be empty.")); } - Host::CommitBaseSettingChanges(); - g_emu_thread->updateEmuFolders(); - }); + // reset to old value + std::string current_path(Host::GetBaseStringSettingValue(section.c_str(), key.c_str(), default_value.c_str())); + if (current_path.empty()) + current_path = default_value; + else if (use_relative && !Path::IsAbsolute(current_path)) + current_path = Path::Canonicalize(Path::Combine(EmuFolders::DataRoot, current_path)); + + widget->setText(QString::fromStdString(current_path)); + }; if (browse_button) { - QObject::connect(browse_button, &QAbstractButton::clicked, browse_button, [widget, key]() { + QObject::connect(browse_button, &QAbstractButton::clicked, browse_button, [widget, key, value_changed]() { const QString path(QDir::toNativeSeparators(QFileDialog::getExistingDirectory(QtUtils::GetRootWidget(widget), //It seems that the latter half should show the types of folders that can be selected within Settings -> Folders, but right now it's broken. It would be best for localization purposes to duplicate this into multiple lines, each per type of folder. qApp->translate("SettingWidgetBinder", "Select folder for %1").arg(QString::fromStdString(key))))); if (path.isEmpty()) return; - Accessor::setStringValue(widget, path); + widget->setText(path); + value_changed(); }); } if (open_button) @@ -1069,10 +1091,14 @@ namespace SettingWidgetBinder } if (reset_button) { - QObject::connect(reset_button, &QAbstractButton::clicked, reset_button, [widget, default_value = std::move(default_value)]() { - Accessor::setStringValue(widget, QString::fromStdString(default_value)); - }); + QObject::connect( + reset_button, &QAbstractButton::clicked, reset_button, [widget, default_value = std::move(default_value), value_changed]() { + widget->setText(QString::fromStdString(default_value)); + value_changed(); + }); } + + widget->connect(widget, &QLineEdit::editingFinished, widget, std::move(value_changed)); } static inline void BindSliderToIntSetting(SettingsInterface* sif, QSlider* slider, QLabel* label, const QString& label_suffix, diff --git a/pcsx2-qt/Settings/AudioSettingsWidget.ui b/pcsx2-qt/Settings/AudioSettingsWidget.ui index 6e6be4588820d..4eaeea74fbdc4 100644 --- a/pcsx2-qt/Settings/AudioSettingsWidget.ui +++ b/pcsx2-qt/Settings/AudioSettingsWidget.ui @@ -319,7 +319,7 @@ - Quadrafonic + Quadraphonic diff --git a/pcsx2-qt/Settings/BIOSSettingsWidget.cpp b/pcsx2-qt/Settings/BIOSSettingsWidget.cpp index 439e62b1495dd..17837d9d663b8 100644 --- a/pcsx2-qt/Settings/BIOSSettingsWidget.cpp +++ b/pcsx2-qt/Settings/BIOSSettingsWidget.cpp @@ -65,6 +65,7 @@ void BIOSSettingsWidget::refreshList() { if (m_refresh_thread) { + m_refresh_thread->requestInterruption(); m_refresh_thread->wait(); delete m_refresh_thread; } @@ -176,6 +177,9 @@ void BIOSSettingsWidget::RefreshThread::run() { for (const QFileInfo& info : dir.entryInfoList(QDir::Files)) { + if (isInterruptionRequested()) + break; + BIOSInfo bi; QString full_path(info.absoluteFilePath()); if (!IsBIOS(full_path.toUtf8().constData(), bi.version, bi.description, bi.region, bi.zone)) diff --git a/pcsx2-qt/Settings/ControllerGlobalSettingsWidget.cpp b/pcsx2-qt/Settings/ControllerGlobalSettingsWidget.cpp index 3ad31ac58572a..45f60f40a0b4e 100644 --- a/pcsx2-qt/Settings/ControllerGlobalSettingsWidget.cpp +++ b/pcsx2-qt/Settings/ControllerGlobalSettingsWidget.cpp @@ -45,7 +45,7 @@ ControllerGlobalSettingsWidget::ControllerGlobalSettingsWidget(QWidget* parent, m_ui.enableSDLRawInput = nullptr; #endif - SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableMouseMapping, "UI", "EnableMouseMapping", false); + ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.enableMouseMapping, "UI", "EnableMouseMapping", false); connect(m_ui.mouseSettings, &QToolButton::clicked, this, &ControllerGlobalSettingsWidget::mouseSettingsClicked); ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.multitapPort1, "Pad", "MultitapPort1", false); diff --git a/pcsx2-qt/Settings/GraphicsSettingsWidget.cpp b/pcsx2-qt/Settings/GraphicsSettingsWidget.cpp index 9609afaab079a..bb038de3be83f 100644 --- a/pcsx2-qt/Settings/GraphicsSettingsWidget.cpp +++ b/pcsx2-qt/Settings/GraphicsSettingsWidget.cpp @@ -989,7 +989,7 @@ void GraphicsSettingsWidget::updateRendererDependentOptions() if (m_dialog->isPerGameSettings()) { m_ui.fullscreenModes->insertItem( - 0, tr("Use Global Setting [%1]").arg(current_mode.empty() ? tr("(Default)") : QString::fromStdString(current_mode))); + 0, tr("Use Global Setting [%1]").arg(current_mode.empty() ? tr("Borderless Fullscreen") : QString::fromStdString(current_mode))); if (!m_dialog->getSettingsInterface()->GetStringValue("EmuCore/GS", "FullscreenMode", ¤t_mode)) { current_mode.clear(); diff --git a/pcsx2-qt/Settings/InputBindingDialog.cpp b/pcsx2-qt/Settings/InputBindingDialog.cpp index c4eac29d8c7e2..2ead0ec69c217 100644 --- a/pcsx2-qt/Settings/InputBindingDialog.cpp +++ b/pcsx2-qt/Settings/InputBindingDialog.cpp @@ -177,7 +177,7 @@ void InputBindingDialog::startListeningForInput(u32 timeout_in_seconds) { m_value_ranges.clear(); m_new_bindings.clear(); - m_mouse_mapping_enabled = InputBindingWidget::isMouseMappingEnabled(); + m_mouse_mapping_enabled = InputBindingWidget::isMouseMappingEnabled(m_sif); m_input_listen_start_position = QCursor::pos(); m_input_listen_timer = new QTimer(this); m_input_listen_timer->setSingleShot(false); diff --git a/pcsx2-qt/Settings/InputBindingWidget.cpp b/pcsx2-qt/Settings/InputBindingWidget.cpp index 5a5f91f059fff..b424309b92464 100644 --- a/pcsx2-qt/Settings/InputBindingWidget.cpp +++ b/pcsx2-qt/Settings/InputBindingWidget.cpp @@ -56,9 +56,9 @@ InputBindingWidget::~InputBindingWidget() Q_ASSERT(!isListeningForInput()); } -bool InputBindingWidget::isMouseMappingEnabled() +bool InputBindingWidget::isMouseMappingEnabled(SettingsInterface* sif) { - return Host::GetBaseBoolSettingValue("UI", "EnableMouseMapping", false); + return sif ? sif->GetBoolValue("UI", "EnableMouseMapping", false) : Host::GetBaseBoolSettingValue("UI", "EnableMouseMapping", false); } void InputBindingWidget::initialize( @@ -305,7 +305,7 @@ void InputBindingWidget::startListeningForInput(u32 timeout_in_seconds) { m_value_ranges.clear(); m_new_bindings.clear(); - m_mouse_mapping_enabled = isMouseMappingEnabled(); + m_mouse_mapping_enabled = isMouseMappingEnabled(m_sif); m_input_listen_start_position = QCursor::pos(); m_input_listen_timer = new QTimer(this); m_input_listen_timer->setSingleShot(false); diff --git a/pcsx2-qt/Settings/InputBindingWidget.h b/pcsx2-qt/Settings/InputBindingWidget.h index 067859a235c1c..080be9fe9e046 100644 --- a/pcsx2-qt/Settings/InputBindingWidget.h +++ b/pcsx2-qt/Settings/InputBindingWidget.h @@ -38,7 +38,7 @@ class InputBindingWidget : public QPushButton QWidget* parent, SettingsInterface* sif, InputBindingInfo::Type bind_type, std::string section_name, std::string key_name); ~InputBindingWidget(); - static bool isMouseMappingEnabled(); + static bool isMouseMappingEnabled(SettingsInterface* sif); void initialize(SettingsInterface* sif, InputBindingInfo::Type bind_type, std::string section_name, std::string key_name); diff --git a/pcsx2-qt/Settings/InterfaceSettingsWidget.cpp b/pcsx2-qt/Settings/InterfaceSettingsWidget.cpp index 393914dd9abc1..f89cd998149ed 100644 --- a/pcsx2-qt/Settings/InterfaceSettingsWidget.cpp +++ b/pcsx2-qt/Settings/InterfaceSettingsWidget.cpp @@ -81,6 +81,7 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsDialog* dialog, QWidget SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveStateOnShutdown, "EmuCore", "SaveStateOnShutdown", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnFocusLoss, "UI", "PauseOnFocusLoss", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.backupSaveStates, "EmuCore", "BackupSavestate", true); + SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.discordPresence, "EmuCore", "EnableDiscordPresence", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startFullscreen, "UI", "StartFullscreen", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.doubleClickTogglesFullscreen, "UI", "DoubleClickTogglesFullscreen", @@ -129,12 +130,6 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsDialog* dialog, QWidget m_ui.automaticUpdaterGroup->hide(); } -#ifdef ENABLE_DISCORD_PRESENCE - SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.discordPresence, "EmuCore", "EnableDiscordPresence", false); -#else - m_ui.discordPresence->setEnabled(false); -#endif - if (dialog->isPerGameSettings()) { // language/theme doesn't make sense to have in per-game settings diff --git a/pcsx2-qt/Settings/MemoryCardSettingsWidget.cpp b/pcsx2-qt/Settings/MemoryCardSettingsWidget.cpp index e4cdfe0e5615b..09ff1973729b3 100644 --- a/pcsx2-qt/Settings/MemoryCardSettingsWidget.cpp +++ b/pcsx2-qt/Settings/MemoryCardSettingsWidget.cpp @@ -481,6 +481,8 @@ MemoryCardSlotWidget::MemoryCardSlotWidget(QWidget* parent) { setAcceptDrops(true); setSelectionMode(NoSelection); + setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); + setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); } MemoryCardSlotWidget::~MemoryCardSlotWidget() = default; @@ -537,4 +539,6 @@ void MemoryCardSlotWidget::setCard(const std::optional& name, bool item->setFont(font); item->setForeground(palette().brush(QPalette::Disabled, QPalette::Text)); } + + item->setToolTip(item->text()); } diff --git a/pcsx2-qt/Settings/SettingsDialog.cpp b/pcsx2-qt/Settings/SettingsDialog.cpp index 1fce21b20d5a5..cf7c3f60871ef 100644 --- a/pcsx2-qt/Settings/SettingsDialog.cpp +++ b/pcsx2-qt/Settings/SettingsDialog.cpp @@ -194,7 +194,6 @@ void SettingsDialog::setupUi(const GameList::Entry* game) QString help_text = tr("Achievements Settings
" "These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games."); -#ifdef ENABLE_ACHIEVEMENTS if (Achievements::IsUsingRAIntegration()) { QLabel* placeholder_label = @@ -207,12 +206,6 @@ void SettingsDialog::setupUi(const GameList::Entry* game) addWidget((m_achievement_settings = new AchievementSettingsWidget(this, m_ui.settingsContainer)), std::move(title), std::move(icon_text), std::move(help_text)); } -#else - QLabel* placeholder_label = - new QLabel(tr("This PCSX2 build was not compiled with RetroAchievements support."), m_ui.settingsContainer); - placeholder_label->setAlignment(Qt::AlignLeft | Qt::AlignTop); - addWidget(placeholder_label, std::move(title), std::move(icon_text), std::move(help_text)); -#endif } if (show_advanced_settings) diff --git a/pcsx2-qt/Themes.cpp b/pcsx2-qt/Themes.cpp index a8cc88d2ebba0..1ca8314a4b8aa 100644 --- a/pcsx2-qt/Themes.cpp +++ b/pcsx2-qt/Themes.cpp @@ -29,7 +29,6 @@ namespace QtHost { static void SetStyleFromSettings(); - static void SetIconThemeFromStyle(); } // namespace QtHost static QString s_unthemed_style_name; diff --git a/pcsx2-qt/Translations.cpp b/pcsx2-qt/Translations.cpp index 71279e194f704..f2599b42f2154 100644 --- a/pcsx2-qt/Translations.cpp +++ b/pcsx2-qt/Translations.cpp @@ -118,18 +118,22 @@ void QtHost::InstallTranslator() #else const QString base_dir = QStringLiteral("%1/translations").arg(qApp->applicationDirPath()); #endif - QString base_path = QStringLiteral("%1/qt_%2.qm").arg(base_dir).arg(language); + + // Qt base uses underscores instead of hyphens. + const QString qt_language = QString(language).replace(QChar('-'), QChar('_')); + QString base_path = QStringLiteral("%1/qt_%2.qm").arg(base_dir).arg(qt_language); bool has_base_ts = QFile::exists(base_path); if (!has_base_ts) { // Try without the country suffix. - const int index = language.indexOf('-'); + const int index = language.lastIndexOf('-'); if (index > 0) { base_path = QStringLiteral("%1/qt_%2.qm").arg(base_dir).arg(language.left(index)); has_base_ts = QFile::exists(base_path); } } + if (has_base_ts) { QTranslator* base_translator = new QTranslator(qApp); @@ -253,12 +257,15 @@ std::vector> QtHost::GetAvailableLanguageList() {QStringLiteral("Suomi (fi-FI)"), QStringLiteral("fi-FI")}, {QStringLiteral("Français (fr-FR)"), QStringLiteral("fr-FR")}, {QStringLiteral("עִבְרִית (he-IL)"), QStringLiteral("he-IL")}, + {QStringLiteral("मानक हिन्दी (hi-IN)"), QStringLiteral("hi-IN")}, {QStringLiteral("Magyar (hu-HU)"), QStringLiteral("hu-HU")}, + {QStringLiteral("hrvatski (hr-HR)"), QStringLiteral("hr-HR")}, {QStringLiteral("Bahasa Indonesia (id-ID)"), QStringLiteral("id-ID")}, {QStringLiteral("Italiano (it-IT)"), QStringLiteral("it-IT")}, {QStringLiteral("日本語 (ja-JP)"), QStringLiteral("ja-JP")}, {QStringLiteral("한국어 (ko-KR)"), QStringLiteral("ko-KR")}, {QStringLiteral("Latvija (lv-LV)"), QStringLiteral("lv-LV")}, + {QStringLiteral("Lietuvių (lt-LT)"), QStringLiteral("lt-LT")}, {QStringLiteral("Nederlands (nl-NL)"), QStringLiteral("nl-NL")}, {QStringLiteral("Norsk (no-NO)"), QStringLiteral("no-NO")}, {QStringLiteral("Polski (pl-PL)"), QStringLiteral("pl-PL")}, @@ -338,22 +345,22 @@ static constexpr const QtHost::GlyphInfo s_glyph_info[] = { { "ja-JP", "msgothic.ttc", nullptr, "ヒラギノ角ゴシック W3.ttc", // auto update by update_glyph_ranges.py with pcsx2-qt_ja-JP.ts - u"​​……□□△△◯◯✕✕ 。々々「』〜〜ああいいううええおせそそたちっぬのばびびぶぶへべほぼまやょろわわをんァイウチッツテニネロワワンン・ー一一上下不与世世両両中中乗乗了了予予事事互互交交今介他他付付代以仮仮件件任任伸伸似似位低体体何何作作使使例例供供係係保保信信修修個個倍倍借借値値停停側側備備像像優優元元先光入入全全公公共共具典内内再再冗冗処処出出分切列列初初判別利利制刷則則削削前前副副割割力力加加効効動動勧勧化化区区十十半半南単印印即即去去参参及及反収取受古古可台右右号号各各合合同名向向否否含含告告周周味味命命品品商商問問善善四四回回囲囲固固国国圧在地地均均垂垂型型域域基基報報場場境境増増壊壊声声変変外外多多大大太太央央失失奇奇奨奨好好妙妙妨妨始始子子字存安安完完定定実実容容寄寄密密対対射射小小少少尾尾展展岐岐崩崩左左巨巨己己帰帰常常幅幅平平序序度座延延式式引引弱弱張張強強当当形形彩彩影影役役待待後後得得御御復復微微心心必必応応忠忠念念急急性性悪悪情情想想意意感感態態慣慣成成戻戻所所手手打打承承投投択択抱抱押押拒拒招招拡拡拳拳持持指指振振挿挿捗捗排排接接推推描提換換揮揮援援揺揺損損撃撃撮撮操操支支改改放放敗敗数数整整文文料料断断新新方方既既日日早早明明時時曲曲更更書書替最有有望望期期未本条条析析果果桁桁案案械械検検極極楽楽概概構構標標権権橙橙機機欄欄欠次止正殊残毎毎比比水水求求汎汎決決況況法法波波注注浪浪浮浮消消深深済済減減渡渡港港湾湾満満源源準準滑滑点為無無照照牲牲特特犠犠状状獲獲率率現現理理璧璧環環生生用用由由申申画画番番異異発登白白的的目目直直相相省省知知短短破破確確示示禁禁秒秒移移程程種種稿稿空空立立端端競競第第算算管管範範精精索索細細終終組組経経結結絞絞統統続続維維緑緒線線編編縦縦縮縮績績繰繰置置義義者者肢肢能能自自致致般般良良色色荷荷落落蔵蔵行行表表衰衰装装製製複複要要見見規規視視覚覚覧覧観観角角解解言言計計記記設設許許訳訳証証試試該詳認認語語誤誤説読調調識識警警象象負負責責費貼質質赤赤起起超超足足跡跡転転軸軸軽軽辞辞込込近近返返追追送送逆逆途途通通速速連連進進遅遅遊遊過過適適選選避避部部配配重量鉄鉄録録長長閉閉開開間間関関閾閾防防降降限限除除陽陽隅隅際際集集離難電電青青非非面面韓韓音音響響頂頂順順領領頻頼題題類類飾飾香香駄駄高高鮮鮮黄黄!!()//12::>?~~" + u"​​……□□△△◯◯✕✕、。々々「』〜〜ああいいううええおせそそたちっぬのばびびぶぶへべほぼまやょろわわをんァイウチッツテニネロワワンン・ー一一上下不与世世両両並並中中乗乗了了予予事事互互交交今介他他付付代以仮仮件件任任伸伸似似位低体体何何作作使使例例供供係係保保信信修修個個倍倍借借値値停停側側傍傍備備像像優優元元先光入入全全公公共共具典内内再再冗冗処処出出分切列列初初判別利利制刷則則削削前前副副割割力力加加効効動動勧勧化化区区十十半半南単印印即即去去参参及及反収取受古古可台右右号号各各合合同名向向否否含含告告周周味味命命品品商商問問善善四四回回囲囲固固国国圧在地地均均垂垂型型域域基基報報場場境境増増壊壊声声変変外外多多大大太太央央失失奇奇奨奨好好妙妙妨妨始始子子字存安安完完定定実実容容寄寄密密対対射射尊尊小小少少尾尾展展履履岐岐崩崩左左巨巨己己帰帰常常幅幅平平序序度座延延式式引引弱弱張張強強当当形形彩彩影影役役待待後後得得御御復復微微心心必必応応忠忠念念急急性性悪悪情情想想意意感感態態慣慣成成戻戻所所手手承承投投択択抱抱押押拒拒招招拡拡拳拳持持指指振振挿挿捗捗排排接接推推描提換換揮揮援援揺揺損損撮撮操操支支改改放放敗敗数数整整文文料料断断新新方方既既日日早早明明昨昨時時曲曲更更書書替最有有望望期期未本条条析析果果格格桁桁案案械械検検極極楽楽概概構構標標権権橙橙機機欄欄欠次止正歴歴殊残毎毎比比水水求求汎汎決決況況法法波波注注浪浪浮浮消消深深済済減減渡渡港港湾湾満満源源準準滑滑点点無無照照牲牲特特犠犠状状獲獲率率現現理理璧璧環環生生用用由由申申画画番番異異発登白白的的目目直直相相省省知知短短破破確確示示禁禁秒秒移移程程種種稿稿空空立立端端競競第第算算管管範範精精索索細細終終組組経経結結絞絞統統続続維維緑緒線線編編縦縦縮縮績績繰繰置置義義者者肢肢能能自自致致般般良良色色荷荷落落蔵蔵行行表表衰衰装装補補製製複複要要見見規規視視覚覚覧覧観観角角解解言言計計記記設設許許訳訳証証試試該詳認認語語誤誤説読調調識識警警象象負負責責費貼資資質質赤赤起起超超足足跡跡転転軸軸軽軽辞辞込込近近返返追追送送逆逆途途通通速速連連進進遅遅遊遊過過適適選選避避部部配配重量鉄鉄録録長長閉閉開開間間関関閾閾防防降降限限除除陽陽隅隅際際集集離難電電青青非非面面韓韓音音響響頂頂順順領領頻頼題題類類飾飾香香駄駄高高鮮鮮黄黄!!>?~~" }, { "ko-KR", "malgun.ttf", nullptr, "AppleSDGothicNeo.ttc", // auto update by update_glyph_ranges.py with pcsx2-qt_ko-KR.ts - u"“”……□□▲△▶▶▼▼◀◀◯◯✕✕んん茶茶가각간간갈갈감값강강같같개개거거건건걸걸검겁것것게게겠겠격격견견결결경경계계고곡공공과과관관교교구국군군권권귀귀규규균균그극근근글글금급긍긍기기긴긴길길깁깁깃깃깅깅깊깊까까깝깝깨깨꺼꺼께께꾸꾸끄끄끔끔끝끝나나날날남남낭낮내내낸낸냅냅너너널널넣네넬넬넷넷노녹높놓누누눈눈눌눌뉴뉴느느는는늘늘능능니닉닌닌님닙닛닛다다단단닫달담담당당대대댑댑더더덜덜덤덤덩덩덮덮데덱덴덴델델뎁뎁도독돌돌동동됐됐되되된된될될됨됩두두듀듀듈듈드득든든들들듬듭등등디디딩딩때때떠떠떤떤떨떨또또뛰뛰뛸뛸뜁뜁뜨뜨라락란란랍랍랑랑래랙랜랜램램랫랫량량러럭런런럴럴럼럽렀렀렇렉렌렌렛렛려력련련렬렬렸령로록롤롤롭롭롯롯료료루루룸룸류류률률르르른른를를름름리릭린린릴릴림립릿릿링링마막만만많많말말맞맞매매맨맨맵맵맺맺머머먼먼멀멀멈멈멋멋메메며며면면명명모목못못몽몽무무문문뮬뮬므므미믹민민밀밀밉밉밍밍및및바바반반받밝밥밥방방배백밴밴뱃뱃버버번번벌벌범법벗벗베벡벤벤벨벨벼벽변변별별병병보복본본볼볼부부분분불불붙붙뷰뷰브브블블비빅빈빈빌빌빙빙빛빛빠빠빨빨사삭산산살살삼삽상상새색샘샘생생샷샷서석선선설설성성세섹센센셀셀셈셉셋셋셔셔션션셰셰소속손손솔솔송송쇄쇄쇠쇠쇼쇼수수순순숨숨쉬쉬슈슈스스슬슬습습시식신신실실심십싱싱싶싶쌍쌍쓰쓰쓸쓸씬씬아아안안않않알알암압았앙애액앤앤앨앨앵앵야약양양어어언언얻얼업없었었에에엔엔여역연연열열영영예예오오온온올올옵옵와와완완왑왑외외왼왼요요용용우우운운울울움웁웃웃워워원원월월웨웨웹웹위위유유율율으으은은을을음음응응의의이이인인일읽임입있있자작잘잘잠잠장장재재잿잿저적전전절절점접정정제제젠젠젤젤젯젯져져조족존존종종좋좌죄죄주주준준줄줄줍줍중중즈즉즌즌즐즐즘즘증증지직진진질질짐집짝짝짧짧째째쪽쪽찌찍차착참참창찾채책챕챕처척천천철철첨첩첫첫청청체체쳐쳐초초촬촬최최추축출출춤춥충충춰춰취취츠측치칙칠칠침칩칭칭카카칸칸칼칼캐캐캔캔캘캘캠캡커커컨컨컬컬컴컴케케켓켓켜켜코코콘콘콜콜콩콩쿳쿳쿼쿼퀀퀀퀴퀴큐큐크크큰큰클클큽큽키키킨킨킬킬킵킵킹킹타타탈탈탐탐태택탠탠탬탭터터턴턴텀텀테텍텐텐텔텔템템토토톱톱통통투투툴툴트특튼튼틀틀티틱팀팀팅팅파파팔팔팝팝패패팻팻퍼퍼페펙편편평평포포폴폴폼폼표표푸푸풀풀품품풍풍퓨퓨프프픈픈플플피픽필필핑핑하하한한할할함합핫핫항항해핵했행향향허허헌헌헤헤현현형형호혹혼혼홈홈홍홍화확환환활활황황회획횟횟횡횡효효후후훨훨휠휠휴휴흐흐흔흔희희히히힌힌" + u"“”……←↓□□△△◯◯✕✕んん茶茶가각간간갈갈감값강강같같개개거거건건걸걸검겁것것게게겟겠겨격견견결결경경계계고곡곱곱공공과과관관교교구국군군권권규규균균그극근근글글금급긍긍기기긴긴길길김깁깃깃깅깅깊깊까까깝깝깨깨꺼꺼께께꾸꾸꿉꿉끄끄끊끊끔끔끝끝나나난난날날남남낭낮내내낸낸냅냅너너널널넣네넬넬넷넷노녹높놓누누눈눈눌눌뉴뉴느느는는늘늘능능니니닌닌님닙닛닛다다단단닫달담담당당대대댑댑더더덜덜덤덤덩덩덮덮데덱덴덴델델도독돌돌동동됐됐되되된된될될됨됩두두둘둘뒤뒤듀듀듈듈드득든든들들듬듭등등디디딩딩때때떠떠떤떤떨떨또또뛰뛰뛸뛸뜁뜁뜨뜨라락란란랍랍랑랑래랙랜랜램램랫랫량량러럭런런럴럴럼럽렀렀렇렉렌렌렛렛려력련련렬렬렸령로록롤롤롭롭롯롯료료루루룸룸류류률률르르른른를를름릅리릭린린릴릴림립릿릿링링마막만만많많말말맞맞매매맨맨맵맵맺맺머머먼먼멀멀멈멈멋멋메메며며면면명명모목몬몬못못몽몽무무문문물물뮬뮬므므미믹민민밀밀밉밉밍밍및및바바반반받밝밥밥방방배백밴밴뱃뱃버버번번벌벌범법벗벗베벡벤벤벨벨벼벽변변별별병병보복본본볼볼부부분분불불붙붙뷰뷰브브블블비빅빈빈빌빌빙빙빛빛빠빠빨빨사삭산산살살삼삽상상새색샘샘생생샷샷서서선선설설성성세섹센센셀셀셈셉셋셋션션셰셰소속손손솔솔송송쇄쇄쇠쇠쇼쇼수숙순순숨숨숫숫쉬쉬슈슈스스슬슬습습시식신신실실심십싱싱싶싶쌍쌍쓰쓰쓸쓸씬씬아아안안않않알알암압았앙애액앤앤앨앨앵앵야약양양어어언언얻얼업없었었에에엔엔여역연연열열영영예예오오온온올올옵옵와와완완왑왑왔왔외외왼왼요요용용우우운운울울움웁웃웃워워원원월월웠웠웨웨웹웹위위유유율율으으은은을을음음응응의의이이인인일읽임입있있자작잘잘잠잡장장재재잿잿저적전전절절점접정정제제젠젠젤젤젯젯져져조족존존종종좋좌죄죄주주준준줄줄줍줍중중즈즉즐즐즘즘증증지직진진질질짐집짝짝짧짧째째쪽쪽찌찍차착참참창찾채책챕챕처척천천철철첨첩첫첫청청체체쳐쳐초초총총촬촬최최추축출출춤춥충충춰춰취취츠측치칙칠칠침칩칭칭카카칸칸칼칼캐캐캔캔캘캘캠캡커커컨컨컬컬컴컴케케켓켓켜켜켬켬코코콘콘콜콜콩콩쿳쿳퀀퀀퀴퀴큐큐크크큰큰클클큽큽키키킨킨킬킬킵킵킹킹타타탈탈탐탐태택탠탠탬탭터터턴턴털털텀텀테텍텐텐텔텔템템토토톨톨톱톱통통투투트특튼튼틀틀티틱팀팀팅팅파파팔팔팝팝패패팻팻퍼퍼페펙편편평평포포폴폴폼폼표표푸푸풀풀품품퓨퓨프프픈픈플플피픽핀핀필필핑핑하하한한할할함합핫핫항항해핵했행향향허허헌헌헤헤현현형형호혹혼혼홈홈홍홍화확환환활활황황회획횟횟횡횡효효후후훨훨휠휠휴휴흐흐흔흔희희히히힌힌" }, { "zh-CN", "msyh.ttc", nullptr, "Hiragino Sans GB.ttc", // auto update by update_glyph_ranges.py with pcsx2-qt_zh-CN.ts - 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About PCSX2 + Oor PCSX2 SCM Version SCM= Source Code Management - SCM Version + SCM Weergawe @@ -27,12 +27,12 @@ Website - Website + Webtuiste Support Forums - Support Forums + Diens Forums @@ -42,7 +42,7 @@ License - License + Lisensie @@ -62,47 +62,52 @@ Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. - Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. + Sleutel asseblief jou naam en wagwoord vir retroachievements.org onder in. Jou wagwoord sal nie in PCSX2 gestoor word nie, 'n toegangsteken sal geskep en gebruik word. User Name: - User Name: + Gebruikersnaam: Password: - Password: + Wagwoord: Ready... - Ready... + Gereed... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + &Login - &Login + &TekenAan - + Logging in... - Logging in... + Besig om aan te teken... - + Login Error - Login Error + Aantekeningsfout - + Login failed. Please check your username and password, and try again. - Login failed. Please check your username and password, and try again. + Aantekening het gefaal. Kontroleer asseblief jou gebruikersnaam en wagwoord, en probeer weer. - + Login failed. - Login failed. + Aantekening het gefaal. @@ -110,163 +115,200 @@ Global Settings - Global Settings + Globale Instellings - + Enable Achievements - Enable Achievements + Aktiveer Prestasies - - + + Show Challenge Indicators - Show Challenge Indicators + Wys Uitdagings Aanwysers - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. - Enable RA's Rich Presence + Aktiveer RA's Ryk Teenwoordigheid - - + + Enable Hardcore Mode - Enable Hardcore Mode + Aktiveer Hardcore Mode - - + + Enable Leaderboards - Enable Leaderboards + Aktiveer Ranglyste - - + + Test Unofficial Achievements - Test Unofficial Achievements + Toets Onamptelike Prestasies - - + + Enable Test Mode - Enable Test Mode + Aktiveer Toets Mode - - + + Enable Sound Effects - Enable Sound Effects + Aktiveer Klankeffekte - - + + Notifications + Kennisgewings + + + + Show Notifications - Show Notifications + Wys Kennisgewings + + + + Duration + Tydsduur - + + + + + 5 seconds + 5 sekondes + + + Account - Account + Rekening - - + + Login... - Login... + Teken Aan... - + View Profile... - View Profile... + Beskou Profiel... - + Game Info - Game Info + Game inligting - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> + <html><head/><body><p align="justify">PCSX2 gebruik Retro-Prestasies vir 'n prestasiedatabasis en vir opvolging van vordering. Om Prestasies te gebruik, skep asseblief 'n profiel op <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Om die lys van prestasies te beskou in 'n speletjie, druk die snelknoppie vir <span style=" font-weight:600;">Maak die Pouse Blad oop</span> en kies <span style=" font-weight:600;">Prestasies</span> vanaf die blad.</p></body></html> + + + + seconds + sekondes - - - + + + Unchecked - Unchecked + Nie gekontroleer nie - + When enabled and logged in, PCSX2 will scan for achievements on game load. - When enabled and logged in, PCSX2 will scan for achievements on game load. + Wanneer jy aangeteken is, en dit is geaktiveer, PCSX2 sal vir prestasies deursoek op speletjie laai. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + Wanneer geaktiveer, sal PCSX2 aanneem dat alle prestasies gesluit is en nie enige bereiking-kennisgewings vir die bediener stuur nie. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. + Wanneer geaktiveer, sal PCSX2 alle prestasies van die onamptelike stelle lys. Neem asseblief kennis dat hierdie prestasies nie opgevolg is deur RetroAchievements nie, so dit word elke keer herbereik. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. - When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. + Wanneer geaktiveer, sal ryk teenwoordigheid ingesamel en na die RetroAchievements bediener gestuur word waar dit ondersteun word. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Uitdaging" mode vir prestasies, opvolging van ranglyste ingesluit. Dit deaktiveer save state, kulle en vertragingsfunksies. - - - + + + Checked - Checked + Gekontroleer - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + + + + Notification Duration + Notification Duration + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + The duration, in seconds, an achievement popup notification will remain on screen. + + + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Login token generated on %2. - + Logout Logout - + Not Logged In. Not Logged In. + + + %1 seconds + %1 seconds + Achievements - + + Hardcore mode will be enabled on system reset. + Hardcore mode will be enabled on system reset. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + + + + Hardcore mode is now enabled. + Hardcore mode is now enabled. + + + + Hardcore mode is now disabled. + Hardcore mode is now disabled. + + + (Hardcore Mode) (Hardcore Mode) - + You have earned {0} of {1} achievements, and {2} of {3} points. You have earned {0} of {1} achievements, and {2} of {3} points. - + This game has no achievements. This game has no achievements. - + Leaderboard submission is enabled. Leaderboard submission is enabled. - + Failed to read executable from disc. Achievements disabled. Failed to read executable from disc. Achievements disabled. @@ -822,8 +889,8 @@ Login token generated on %2. - Quadrafonic - Quadrafonic + Quadraphonic + Quadraphonic @@ -1043,29 +1110,29 @@ Login token generated on %2. Use Global Setting [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Average Latency: %1 ms (%2 ms buffer + %3 ms output) - + Average Latency: %1 ms (minimum output latency unknown) Average Latency: %1 ms (minimum output latency unknown) @@ -1523,29 +1590,29 @@ Login token generated on %2. Controller Port %1 - + No devices available No devices available - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Clear Bindings - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Are you sure you want to clear all bindings for this controller? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -1778,17 +1845,17 @@ Login token generated on %2. ControllerCustomSettingsWidget - + Restore Default Settings Restore Default Settings - + Browse... Browse... - + Select File Select File @@ -2004,33 +2071,33 @@ Login token generated on %2. Set... - + Not Configured Not Configured - - + + %1% %1% - + Set Frequency Set Frequency - + Frequency: Frequency: - + Macro will not repeat. Macro will not repeat. - + Macro will toggle buttons every %1 frames. Macro will toggle buttons every %1 frames. @@ -2038,12 +2105,12 @@ Login token generated on %2. ControllerMacroWidget - + Controller Port %1 Macros Controller Port %1 Macros - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -3067,13 +3134,13 @@ Do you want to overwrite? - + Add Function Add Function - + Rename Function Rename Function @@ -3099,61 +3166,61 @@ Do you want to overwrite? Assemble Instruction - + Go to address Go to address - + Go to address error Go to address error - + Invalid address Invalid address - + Add Function Error Add Function Error - + A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -3179,22 +3246,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Game: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3274,7 @@ Achievements: %5 (%6) - + %n points %n points @@ -3215,12 +3282,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. @@ -3694,265 +3761,4571 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Use Global Setting - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Game title copied to clipboard. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Game serial copied to clipboard. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Game CRC copied to clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Game type copied to clipboard. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Game region copied to clipboard. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Game path copied to clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Controller settings reset to default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Create New... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Enable Cheats - Enable Cheats + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. - - Name - Name + + Settings reset to defaults. + Settings reset to defaults. - - Author - Author + + Quick Save Slot + Quick Save Slot - - Description - Description + + No save present in this slot. + No save present in this slot. - - Enable All - Enable All + + No save states found. + No save states found. - - Disable All - Disable All + + Failed to delete save state. + Failed to delete save state. - - Reload Cheats - Reload Cheats + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + This game has no achievements. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + This game has no leaderboards. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + Reset System - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Start the console without any disc inserted. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Change settings for the emulator. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Game Fixes (NOT recommended to change globally) + + Exits the program. + Exits the program. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + No Binding - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + Setting %s binding %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + + Push a controller button or axis now. + Push a controller button or axis now. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Timing out in %.0f seconds... + Timing out in %.0f seconds... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Unknown + Unknown - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Select Device + Select Device - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Details + Details - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO (Correct But Slower) + + Options + Options - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Copies the current global settings to this game. + Copies the current global settings to this game. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Clears all settings set for this game. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO (Correct But Slower) + + Behaviour + Behaviour - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization (Correct But Slower) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. + + + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + Reload Cheats + Reload Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (Correct But Slower) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO (Correct But Slower) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization (Correct But Slower) @@ -3991,55 +8364,103 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Type - + Code Code - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Region Region - + Compatibility Compatibility @@ -4053,59 +8474,68 @@ graphical quality, but this will increase system requirements. - - Add - Add + Add... + Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + + Directory... + Directory... + + + + File... + File... + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4114,9 +8544,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - - Select Path - Select Path + + Select File + Select File + + + + Select Directory + Select Directory @@ -4214,394 +8649,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + Path: Path: - + Serial: Serial: - + CRC: CRC: - + Type: Type: - + PS2 Disc PS2 Disc - + PS1 Disc PS1 Disc - + ELF (PS2 Executable) ELF (PS2 Executable) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) - + Other Other - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Poland) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) - + Compatibility: Compatibility: - + Unknown Unknown - + Not Bootable Not Bootable - + Reaches Intro Reaches Intro - + Reaches Menu Reaches Menu - + In-Game In-Game - + Playable Playable - + Perfect Perfect - + Input Profile: Input Profile: - + Shared Refers to the shared settings profile. Shared - + Disc Path: Disc Path: - + Browse... Browse... - + Clear Clear - + Verify Verify - + Search on Redump.org... Search on Redump.org... - + Select Disc Path Select Disc Path - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode Mode - - + + Start Start - - + + Sectors Sectors - - + + Size Size - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Error - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4663,13 +9109,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) Off (Default) @@ -4677,17 +9123,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) Automatic (Default) @@ -4757,7 +9201,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4776,8 +9220,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4823,37 +9267,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync VSync - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur Anti-Blur @@ -4864,7 +9308,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -4875,13 +9319,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution @@ -4892,7 +9336,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4959,7 +9403,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5006,7 +9450,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -5022,7 +9466,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -5058,31 +9502,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5098,15 +9542,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -5116,222 +9560,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Disabled (Default) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Round Sprite: Round Sprite: - + Half Half - + Full Full - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5341,503 +9778,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Browse... - - + + Open... Open... - - + + Reset Reset - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Options - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures Load Textures - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Sharpness: - - + + FXAA FXAA - + Filters Filters - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Brightness: - + Contrast: Contrast: - - + + Saturation Saturation - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs Show Inputs - - + + Show GPU Usage Show GPU Usage - - + + Show Settings Show Settings - - + + Show FPS Show FPS - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Show Statistics - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording Recording - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: Container: - - + + Codec: Codec: - - - + + + Extra Arguments Extra Arguments - + Capture Audio Capture Audio - + Resolution: Resolution: - + x x - + Auto Auto - + Capture Video Capture Video - + Advanced Advanced here refers to the advanced graphics options. Advanced - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5846,70 +10277,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Disallowed - + Allowed Allowed - + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5976,773 +10407,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Use Global Setting [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Unchecked - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled Disabled - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Texture Filtering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - - - + + (Default) (Default) @@ -6750,399 +11165,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -7333,49 +11754,49 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Save State On Shutdown Save State On Shutdown - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Create Save State Backups Create Save State Backups - + Enable Discord Presence Enable Discord Presence - + Enable Per-Game Settings Enable Per-Game Settings @@ -7386,37 +11807,37 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen @@ -7452,7 +11873,7 @@ Right click to clear binding - + Enable Automatic Update Check Enable Automatic Update Check @@ -7539,66 +11960,66 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Unchecked @@ -7609,48 +12030,48 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -7707,14 +12128,14 @@ Right click to clear binding - - + + Change Disc Change Disc - + Load State Load State @@ -7764,514 +12185,526 @@ Right click to clear binding Input Recording - + Toolbar Toolbar - + Start &File... Start &File... - + Start &Disc... Start &Disc... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + Emulation Emulation - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + A&chievements A&chievements - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen Fullscreen - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Game List Game List - + Interface Interface - + Add Game Directory... Add Game Directory... - + &Settings &Settings - + From File... From File... - + From Device... From Device... - + From Game List... From Game List... - + Remove Disc Remove Disc - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + Controllers In Toolbar Controllers - + Settings In Toolbar Settings - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Lock Toolbar Lock Toolbar - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger Open Debugger - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. New - + Play This section refers to the Input Recording submenu. Play - + Stop This section refers to the Input Recording submenu. Stop - + Settings This section refers to the Input Recording submenu. Settings - - + + Input Recording Logs Input Recording Logs - + Controller Logs Controller Logs - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode Start Big Picture Mode - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings Show Advanced Settings - + Recording Viewer Recording Viewer - - + + Video Capture Video Capture - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8284,222 +12717,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset Confirm Reset - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8508,12 +12992,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8526,70 +13010,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8598,42 +13082,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -8642,7 +13126,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. @@ -8656,11 +13140,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8705,8 +13184,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> @@ -9155,12 +13634,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -9175,52 +13654,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copy Address + + + Go to in disassembly Go to in disassembly - - + + Go to address Go to address - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste @@ -9485,9 +13969,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} @@ -9535,7 +14024,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9620,27 +14109,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9833,12 +14322,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9855,25 +14344,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + + SettingWidgetBinder - + - - - + + + Reset Reset - - - Default: - Default: + + + Default: + Default: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. - + Select folder for %1 Select folder for %1 @@ -9882,6 +14413,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 Settings @@ -9891,226 +14426,262 @@ The URL was: %1 Restore Defaults - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close Close - - + + Summary Summary - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Game List - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation Emulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Game Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics Graphics - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD Network & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders Folders - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Achievements - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced Advanced - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings Reset UI Settings - - Recommended Value - Recommended Value + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -10219,82 +14790,83 @@ The URL was: %1 - Add - Add + Add... + Add... - + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 Controller Port 1 - - + + Controller Mapped To: Controller Mapped To: - - + + Controller Type: Controller Type: - - + + Default (Keyboard) Default (Keyboard) - - + + Automatic Mapping Automatic Mapping - + Controller Port 2 Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back &Back - + + &Next &Next - + &Cancel &Cancel @@ -10318,6 +14890,11 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Finish + Cancel Setup @@ -10621,8 +15198,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard @@ -10630,206 +15207,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-Pad Up - - - + + + D-Pad Down D-Pad Down - - - + + + D-Pad Left D-Pad Left - - - + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. @@ -10840,14 +15417,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Input Device - + Selects the device to read audio from. Selects the device to read audio from. @@ -10864,16 +15441,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Input Latency - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10889,42 +15466,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Logitech USB Mic @@ -10954,452 +15531,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle Throttle - - - + + + Brake Brake - - + + Cross Cross - - + + Square Square - - + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11574,12 +16151,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Axes - + Buttons Buttons @@ -11901,32 +16478,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - + USB Port %1 USB Port %1 - + No devices available No devices available - + Clear Bindings Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11934,32 +16511,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11976,197 +16553,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. There is no save state in slot {}. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts b/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts index 224d74f595ff1..23a02076390e2 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts @@ -80,27 +80,32 @@ جاهز... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong> توكن الـRetroAchievements الخاص بك لم يعد صالحاً.</strong> عليك إعادة إدخال معلومات الدخول لكي تعمل الإنجازات, كلمة المرور الخاصّة بك لن تُحفظ في PCSX2, سيتم إنشاء توكن وصول وسيتم استخدامه بدلاً من ذلك. + + + &Login &تسجيل الدخول - + Logging in... جاري تسجيل الدخول... - + Login Error خطأ في تسجيل الدخول - + Login failed. Please check your username and password, and try again. فشل التسجيل. تحقق اسم المستخدم و كلمة المرور، و حاول مرة أخرى. - + Login failed. فشل تسجيل الدخول. @@ -114,159 +119,196 @@ - + Enable Achievements مكن الإنجازات - - + + Show Challenge Indicators عرض مؤشرات التحدي - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. - تمكين DISCORD RA's وجود غني + تمكين التواجد الغني لـ RAapos - - + + Enable Hardcore Mode مَكِنْ الوضع الصعب - - + + Enable Leaderboards مَكِنْ لائحة المتصدرين - - + + Test Unofficial Achievements اختبار الإنجازات الغير رسمية - - + + Enable Test Mode تمكين وضع الاختبار - - + + Enable Sound Effects تمكين المؤثرات الصوتية - - + + Notifications + الإشعارَات + + + + Show Notifications أظهر الإشعارات - + + Duration + المدة + + + + + + + 5 seconds + 5 ثواني + + + Account الحساب - - + + Login... تسجيل الدخول... - + View Profile... عرض الملف الشخصي... - + Game Info معلومات اللعبة - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 يستخدم RetroAchievements كقاعدة بيانات للانجازات ولتتبع آداء اللاعب. لاستخدام الانجازات يرجى انشاء حساب في <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">لعرض قائمة الانجازات داخل اللعبة اضغط على مفتاح الاختصار لـ<span style=" font-weight:600;">فتح قائمة الايقاف</span> و اختر <span style=" font-weight:600;">الانجازات</span> من القائمة.</p></body></html> - - + + seconds + ثواني + + - + + + Unchecked غير محدد - + When enabled and logged in, PCSX2 will scan for achievements on game load. عند التمكين وتسجيل الدخول، سيقوم PCSX2 بالبحث عن الإنجازات عند بدء التشغيل. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. عند التمكين، سيفترض PCSX2 أن جميع الإنجازات مقفلة ولن يرسل أي إشعارات فتح إلى الخادم. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. عند التمكين، سوف يعرض PCSX2 الإنجازات من مجموعات الإنجازات الغير رسمية. يرجى ملاحظة أن هذه الإنجازات لا يتم تتبعها بواسطة RetroAchievements، لذلك يتم فتحها من جديد في كل مرة. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. عند التمكين، سيتم جمع معلومات بشكل واسع عن مكان التواجد وإرسالها إلي خوادم RetroAchievements حيث يتم دعمها. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. وضع "التحدي" للإنجازات يشمل تتبع لائحة المتصدرين. يُعطل مميزات حالات الحفظ والغش والحركة البطيئة. - - - + + + Checked محدد - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. تمكين تتبع لوائح المتصدرين والاشتراك بها في الألعاب المدعومة. في حالة تعطيل لوائح المتصدرين سوف تظل تستطيع عرض لوائح المتصدرين، لكن لن يتم الاشتراك بها. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. عرض رسائل منبثقة حول أحداث مثل فتح الإنجازات والتقدم على لائحة المتصدرين. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. تشغيل مؤثرات صوتية عند أحداث مثل فتح الإنجازات والتقدم على لائحة المتصدرين. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. عرض أيقونات في الزاوية اليمنى السفلى من الشاشة عندما يكون هناك تحدي أو إنجاز نشط. - + + + + Notification Duration + مدة الإشعارات + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + المدة ، في ثوانٍ ، سوف يبقى إشعار منبثق للإنجازات على الشاشة. + + + Reset System إعادة تعيين النظام - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? لن يتم تمكين الوضع الصعب حتى يتم إعادة تعيين النظام. هل تريد إعادة تعيين النظام الآن؟ - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. رمز تسجيل الدخول تم إنشاؤه في %2 - + Logout تسجيل الخروج - + Not Logged In. لم يتم تسجيل الدخول. + + + %1 seconds + %1 ثانية + Achievements - + + Hardcore mode will be enabled on system reset. + سيتم تمكين الوضع الصعب عند إعادة تعيين النظام. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} لا يمكن القيام به بينما الوضع المتشدد نشط. هل تريد تعطيل الوضع المتشدد؟ سيتم إلغاء {0} إذا اخترت لا. + + + + Hardcore mode is now enabled. + تم الآن تمكين الوضع الصعب. + + + + Hardcore mode is now disabled. + تم الآن تعطيل الوضع الصعب. + + + (Hardcore Mode) (الوضع المتشدد) - + You have earned {0} of {1} achievements, and {2} of {3} points. لقد حصلت علي {0} من {1} إنجازات، و {2} من {3} نِقَاط. - + This game has no achievements. هذه اللعبة ليس لها إنجازات. - + Leaderboard submission is enabled. تم تمكين تقديم لوحة المتصدرين. - + Failed to read executable from disc. Achievements disabled. فشل في قراءة مِلَفّ التشغيل من القرص، تم تعطيل الإنجازات. @@ -822,8 +889,8 @@ Login token generated on %2. - Quadrafonic - Quadrafonic + Quadraphonic + Quadraphonic @@ -1043,29 +1110,29 @@ Login token generated on %2. استخدام الإعدادات العامة [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. لايوجد - + %1 ms %1 ملي ثانية - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) متوسط التأخير: %1 م.ث (%2 م.ث ذاكرة تخزين مؤقت + %3 م.ث إخراج) - + Average Latency: %1 ms (minimum output latency unknown) متوسط التأخير: %1 م.ث (الحد الأدنى للإخراج غير معروف) @@ -1137,7 +1204,7 @@ Login token generated on %2. <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>تحذير </h1><p style='font-size:12pt;'>تنصيب هذا التحديث سيجعل <b>ملفات حفظ الحالة غير متوافقة </b>, <i>تأكّد من حفظ أي تقدّم لكروت الذاكرة الخاصة بك قبل المتابعة </i>.</p><p>هل تريد المتابعة؟</p> @@ -1523,29 +1590,29 @@ Login token generated on %2. منفذ وحدة التحكم %1 - + No devices available لا توجد أجهزة متوفرة - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). مسح الارتباطات - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). هل أنت متأكد من أنك تريد مسح جميع الارتباطات الخاصة بهذا جهاز التحكم؟ لا يمكن التراجع عن هذا الإجراء. - + Automatic Binding تعيين تلقائي - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. لم يتم إنشاء أي ارتباطات لهذا جهاز التحكم، قد لا يدعم جهاز التحكم التعيين التلقائي. @@ -1556,7 +1623,7 @@ Login token generated on %2. D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - D-Pad + أزرار الاتجاهات @@ -1778,17 +1845,17 @@ Login token generated on %2. ControllerCustomSettingsWidget - + Restore Default Settings إستعادة الإعدادات الإفتراضية - + Browse... تصفح‫... - + Select File اختر ملف @@ -2004,33 +2071,33 @@ Login token generated on %2. تعيين... - + Not Configured لم يتم الإعداد - - + + %1% %1% - + Set Frequency تعيين التردد - + Frequency: التردد: - + Macro will not repeat. لن يتم تكرار الماكرو. - + Macro will toggle buttons every %1 frames. الماكرو سيتم تفعيله كل %1 إطار. @@ -2038,12 +2105,12 @@ Login token generated on %2. ControllerMacroWidget - + Controller Port %1 Macros الماكروات المتعلقة بمنفذ جهاز التحكم رقم %1 - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -2331,7 +2398,7 @@ You cannot undo this action. Registers - Registers + السجلات @@ -2411,7 +2478,7 @@ You cannot undo this action. Array of byte - Array of byte + مصفوفة من البايت @@ -2625,7 +2692,7 @@ You cannot undo this action. Subnet Mask: - Subnet Mask: + قناع الشبكة الفرعية: @@ -3067,13 +3134,13 @@ Do you want to overwrite? - + Add Function إضافة وظيفة - + Rename Function إعادة تسمية الوظيفة @@ -3099,61 +3166,61 @@ Do you want to overwrite? بناء تعليمات - + Go to address الذهاب إلى عنوان - + Go to address error خطأ في الذهاب إلى العنوان - + Invalid address العنوان غير صحيح - + Add Function Error خطأ في إضافة الوظيفة - + A function entry point already exists here. Consider renaming instead. يوجد بالفعل نقطة دخول إلى الوظيفة. فكّر في إعادة تسمية بدلاً من ذلك. - - + + Function will be (0x%1) instructions long. Enter function name سيكون طول الوظيفة (0x%1) تعليمات. أدخل اسم الوظيفة - + Function name اسم الوظيفة - - + + Rename Function Error خطأ في إعادة تسمية الوظيفة - + Function name cannot be nothing. اسم الدالة لا يمكن أن يكون لا شيء. - + No function / symbol is currently selected. لا توجد وظيفة / رمز محدد حاليا. - + %1 NOT VALID ADDRESS %1 ليس عنوان قابل للاستخدام @@ -3179,22 +3246,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS اللعبة: %1 FPS - + Video: %1 FPS (%2%) فيديو: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3274,7 @@ Achievements: %5 (%6) - + %n points %n نقطة @@ -3219,12 +3286,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. خاصية Discord Rich Presence غير نشطة أو غير مدعومة. - + Game not loaded or no RetroAchievements available. اللعبة لم يتم تحميلها أو لا توجد إنجازات RetroAchievements متوفرة. @@ -3679,7 +3746,7 @@ Achievements: %5 (%6) Snapshots Directory - دليل لقطات الشاشة + مجلد لقطات الشاشة @@ -3698,284 +3765,4590 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - تعذّر إعادة الفتح، تجري استعادة الإعدادات القديمة. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + تعذر العثور على أي أجهزة CD/DVD-ROM. الرجاء التأكد من أن لديك أذونات متصلة بالقرص و كافية للوصول إليه. - - Upscale multiplier set to {}x. - ترقية المضاعف إلى {}x. + + Use Global Setting + استخدام الإعدادات العامة - - Saving screenshot to '{}'. - جارٍ حفظ لقطة الشاشة في '{}'. + + Automatic binding failed, no devices are available. + فشل الربط التلقائي، لا توجد أجهزة متاحة. - - Saved screenshot to '{}'. - تم حفظ لقطة الشاشة في'{}'. + + Game title copied to clipboard. + تم نسخ عنوان اللعبة إلى الحافظة. - - Failed to save screenshot to '{}'. - تعذّر حفظ لقطة الشاشة في '{}'. + + Game serial copied to clipboard. + تم نسخ تسلسل اللعبة إلى الحافظة. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - حدث خطأ مع كرت شاشتك وتم تصليحه. ربما تعطّلت عملية المحاكات. + + Game CRC copied to clipboard. + تم نسخ CRC اللعبة إلى الحافظة. - - CAS is not available, your graphics driver does not support the required functionality. - كرت شاشتك لا تدعم خاصية CAS المطلوبة. + + Game type copied to clipboard. + تم نسخ نوع اللعبة إلى الحافظة. - - Saving {0} GS dump {1} to '{2}' - جارٍ حفظ {0} التسجيل {1} GS في '{2}' + + Game region copied to clipboard. + تم نسخ منطقة اللعبة إلى الحافظة. - - Failed to render/download screenshot. - تعذّر عرض و أو تنزيل لقطة الشاشة. + + Game compatibility copied to clipboard. + تم نسخ توافق اللعبة إلى الحافظة. - - Saved GS dump to '{}'. - تم حفظ التسجيل GS في '{}'. + + Game path copied to clipboard. + تم نسخ مسار اللعبة إلى الحافظة. - - Hash cache has used {:.2f} MB of VRAM, disabling. - جارٍ تعطيل الهاش المؤقت الذي حاز {:.2f} م.ب من ذاكرة كرت الشاشة. + + Per-game controller configuration initialized with global settings. + تتم تهيئة تكوين وحدة التحكم لكل لعبة باستخدام الإعدادات العامة. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - تعطيل الخرائط التي تم إنشاؤها تلقائياً على واحد أو أكثر من النسيج البديل المضغوط. الرجاء إنشاء خرائط عند ضغط النسيج الخاص بك. + + Controller settings reset to default. + إعادة تعيين إعدادات وحدة التحكم إلى الافتراضي. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers. كلاهما غير متاحان, هذا يمكن ان يسبب عطل مظهري. + + No input profiles available. + لا توجد ملفات تعريف للمدخلات المتاحة. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - تدوير وحدة معالجة الرسوم (GPU) أثناء القراءات مفعل، ولكن لا توجد طوابع زمنية معايرة. قد يكون هذا بطيئا جدا. + + Create New... + إنشاء جديدة... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - تشغيل الغِشّ قد يؤدي إلى حدوث مشكلات لا يمكن التنبؤ بها ، التعطل المفاجئ او التعليق واحيانا حدوث مشكلات في ملفات الحفظ لديك ، فريق pcsx2 لا يتحمل مسؤولية ما يحدث لك ولن يقدم المساعدة للمستخدم اللذي يفعل الغِشّ. + + Enter the name of the input profile you wish to create. + أدخل اسم الملف الشخصي للمدخل الذي ترغب في إنشائه. - - Enable Cheats - تفعيل الغِشّ + + Are you sure you want to restore the default settings? Any preferences will be lost. + هل أنت متأكد من أنك تريد استعادة الإعدادات الافتراضية؟ سيتم فقدان أي تفضيلات. - - Name - الاسم + + Settings reset to defaults. + إعادة تعيين الإعدادات إلى الإعدادات الافتراضية. - - Author - المؤلف + + Quick Save Slot + فتحة الحفظ السريع - - Description - الوصف + + No save present in this slot. + لا يوجد حفظ في هذه الخانة. - - Enable All - تفعيل الكل + + No save states found. + لم يتم العثور على حالات حفظ. - - Disable All - عطّل الكل + + Failed to delete save state. + فشل حذف حالة الحفظ. - - Reload Cheats - إعادة تحميل الغِشّ + + Failed to copy text to clipboard. + فشل نسخ النص إلى الحافظة. - - %1 unlabelled patch codes will automatically activate. - %1 رموز التصحيح غير الموسومة سيتم تفعيلها تلقائيًا. + + This game has no achievements. + هذه اللعبة ليس لها إنجازات. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} دِقَّة المزج الحالية هي {1}. -دِقَّة المزج الموصى بها لهذه اللعبة هو {2}. -يمكنك ضبط مستوى المزج في خصائص اللعبة لتحسين -جودة الرسوم، ولكن هذا سيزيد من متطلبات النظام. + + This game has no leaderboards. + هذه اللعبة ليس لديها المتصدرين. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - يتم تمكين إصلاحات عارض GS العتادي يدوياً، ولم يتم تطبيق الإصلاحات التلقائية: + + Reset System + إعادة تعيين النظام - - No tracks provided. - لم يتم توفير أي مسار. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + لن يتم تمكين الوضع الصعب حتى يتم إعادة تعيين النظام. هل تريد إعادة تعيين النظام الآن؟ - - Hash {} is not in database. - التجزئة {} ليست في قاعدة البيانات. + + Launch a game from images scanned from your game directories. + ابدأ لعبة من الصور الممسوحة ضوئيا من أدلة اللعبة الخاصة بك. - - Data track number does not match data track in database. - رقم تتبع البيانات لا يتطابق مع مسار البيانات في قاعدة البيانات. + + Launch a game by selecting a file/disc image. + بدء لعبة عن طريق اختيار صورة ملف/قرص مدمج. - - Track {} with hash {} is not found in database. - - المسار {} مع هاش {} غير موجود في قاعدة البيانات. - + + Start the console without any disc inserted. + بدء تشغيل وحدة التحكم دون إدخال أي قرص. - - Track {} with hash {} is for a different game ({}). - - المسار {} بتجزئة {} هو لعبة مختلفة ({}). - + + Start a game from a disc in your PC's DVD drive. + ابدأ لعبة من قرص في محرك الأقراص DVD الخاص بك على جهاز الكمبيوتر'. - - Track {} with hash {} does not match database track.. - - المسار {} مع هاش {} لا يتطابق مع مسار قاعدة البيانات.. - + + Change settings for the emulator. + تغيير إعدادات المحاكي. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - إصلاحات اللعبة (لا يُوصَى بالتغيير على الصعيد العام) + + Exits the program. + الخروج من البرنامج. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - هاك التقسيم السلبي لـPFU (لألعاب غاندم) + + No Binding + لا يوجد ربط - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - هاك عمليات الضرب لـFPU (لـTales of Destiny) + + Setting %s binding %s. + إعداد %s ربط %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - استخدام السوفتوير لعرض أفلام FMV + + Push a controller button or axis now. + اضغط على زر أو محور وحدة تحكم الآن. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - هاك تخطي MPEG (تجاوز الفيديو/ FMVs) + + Timing out in %.0f seconds... + مهلة في %.0f ثانية... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - تحميل هاك TLB (لـ Goemon) + + Unknown + غير معروف - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - هاك وقت معالجة EE (هاك توقيت معالجة عام) + + OK + حسناً - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - هاك DMA فوري (جيد لمشاكل محاكاة ذاكرة التخزين المؤقت) + + Select Device + اختيار الجهاز - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - هاك OPH Flag (لـ Bleach Blade Battlers) + + Details + تفاصيل - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - محاكاة GIF FIFO (صحيح لكن أبطأ) + + Options + خيارات - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - هاك DMA Busy (يمنع الكتابة عندما ينشغل) + + Copies the current global settings to this game. + نسخ الإعدادات العامة الحالية إلى هذه اللعبة. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - تأخير VIF1 Stalls (لـ SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + مسح جميع الإعدادات التي تم تعيينها لهذه اللعبة. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - محاكاة VIF FIFO (صحيح لكن أبطأ) + + Behaviour + السُلوك - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - مزامنة VU0 كاملة (صحيح ولكن أبطأ) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + يمنع موفر الشاشة من التفعيل والمضيف من السكون أثناء تشغيل المحاكاة. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (لألعاب Scarface The World is Yours وCrash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + يعرض اللعبة التي تلعبها حاليا كجزء من ملفك الشخصي على ديسكورد. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack (لألعاب Tri-Ace) + + Pauses the emulator when a game is started. + إيقاف المحاكي عند بَدْء اللعبة. - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU Overflow Hack (للعبة Superman Returns) - + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + يوقف المحاكي عند تصغير النافذة أو التبديل إلى تطبيق آخر، ويتوقف عند عودتك إلى العمل. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + يوقف المحاكي عند فتح القائمة السريعة، ويتوقف عند إغلاقه. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + يحدد ما إذا كان سيتم عرض توجيه لتأكيد إغلاق المحاكي/اللعبة عند الضغط على المفتاح الساخن. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + يحفظ تلقائياً حالة المحاكي عندما تنخفض الطاقة أو تخرج. يمكنك بعد ذلك الاستئناف مباشرة من حيث توقفت في المرة القادمة. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + تمكين تحميل تراكبات ini من إعدادات الألعاب، أو إعدادات مخصصة لكل لعبة. + + + + Uses a light coloured theme instead of the default dark theme. + يستخدم سمة خفيفة ملونة بدلاً من السمة المظلمة الافتراضية. + + + + Game Display + عرض اللعبة + + + + Automatically switches to fullscreen mode when the program is started. + التبديل تلقائياً إلى وضع ملء الشاشة عند بدء اللعبة. + + + + Switches between full screen and windowed when the window is double-clicked. + التبديل بين ملء الشاشة و النافذة عند النقر على النافذة مرتين. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + إخفاء مؤشر الماوس / المؤشر عندما يكون المحاكي في وضع ملء الشاشة. + + + + Determines how large the on-screen messages and monitor are. + يحدد حجم الرسائل على الشاشة والمراقبة. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + يعرض إشعارات على الشاشة عندما تحدث أحداث مثل إنشاء أو تحميل حالات الحفظ، أخذ لقطات الشاشة، إلخ. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + يظهر سرعة المحاكاة الحالية للنظام في الزاوية العلوية اليمنى من العرض كنسبة مئوية. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + يعرض عدد إطارات الفيديو (أو المزامنة v-syncs) المعروضة لكل ثانية من قبل النظام في الزاوية العلوية اليمنى من العرض. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + يعرض استخدام CPU على أساس خيوط المعالجة في الزاوية العلوية اليمنى من العرض. + + + + Shows the host's GPU usage in the top-right corner of the display. + يعرض المضيف'المستخدم GPU في الزاوية العلوية اليمنى من العرض. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + يعرض الدقة التي تقدمها اللعبة في الزاوية العلوية اليمنى من العرض. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + يعرض إحصائيات حول GS (البدائية، ارسم المكالمات) في الزاوية اليمنى العليا من العرض. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + إظهار المؤشرات عند سرعة الإرسال والتوقف المؤقت وغير ذلك من الحالات غير العادية نشطة. + + + + Shows the current configuration in the bottom-right corner of the display. + يعرض التكوين الحالي في الزاوية اليمنى السفلى من العرض. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + يعرض حالة وحدة التحكم الحالية للنظام في الزاوية اليسرى السفلى من العرض. + + + + Shows a visual history of frame times in the upper-left corner of the display. + يعرض سجلا مرئيا لأوقات الإطار في الزاوية العلوية اليسرى من العرض. + + + + Displays warnings when settings are enabled which may break games. + يعرض تحذيرات عند تمكين الإعدادات التي يمكن أن تكسر الألعاب. + + + + Resets configuration to defaults (excluding controller settings). + إعادة تعيين الإعدادات إلى الإعدادات الافتراضية (باستثناء إعدادات وحدة التحكم). + + + + Changes the BIOS image used to start future sessions. + يغير صورة BIOS المستخدمة لبدء الجلسات المقبلة. + + + + Automatic + تلقائي + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + اختيار BIOS + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + تخطي شاشة المقدمة، وتجاوز التحقق من المنطقة. + + + + Speed Control + التحكم بالسرعة + + + + Normal Speed + السرعة العادية + + + + Sets the speed when running without fast forwarding. + يضبط السرعة عند التشغيل دون التقديم السريع. + + + + Fast Forward Speed + سرعة التقديم السريع + + + + Sets the speed when using the fast forward hotkey. + تعيين السرعة عند استخدام المفتاح الساخن السريع إلى الأمام. + + + + Slow Motion Speed + سرعة الحركة البطيئة + + + + Sets the speed when using the slow motion hotkey. + تعيين السرعة عند استخدام مفتاح الحركة الساخن البطيء. + + + + Enable Speed Limiter + تمكين محدد السرعة + + + + When disabled, the game will run as fast as possible. + عند التعطيل، سيتم تشغيل اللعبة بأسرع ما يمكن. + + + + System Settings + إعدادات النظام + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + وضع التحكم بالارتباط + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + تثبيت محاكاة المواضيع إلى نواة وحدة المعالجة المركزية لتحسين الأداء / الفرق الزمني. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + تمكين الشفرات + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + تمكين نظام ملفات المضيف + + + + Enables access to files from the host: namespace in the virtual machine. + تمكين الوصول إلى الملفات من المضيف: مساحة الاسم في الجهاز الافتراضي. + + + + Enable Fast CDVD + تمكين CDVD السريع + + + + Fast disc access, less loading times. Not recommended. + قراءة القرص بسرعة أكبر، يؤدي إلى أوقات تحميل أقل. غير مستحسن. + + + + Frame Pacing/Latency Control + سرعة الإطار/التحكم في زمن الوصول + + + + Maximum Frame Latency + الحد الأقصى لتأخر الإطارات + + + + Sets the number of frames which can be queued. + يعين عدد الأطر التي يمكن أن تكون في قائمة الانتظار. + + + + Optimal Frame Pacing + سرعة الإطارات المثلى + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + ضبط إلى معدل تحديث المضيف + + + + Speeds up emulation so that the guest refresh rate matches the host. + تسريع المحاكاة بحيث يتطابق معدل تحديث الضيف مع المضيف. + + + + Renderer + العارض + + + + Selects the API used to render the emulated GS. + يختار API المستخدم لتقديم نظام GS المحاكاة. + + + + Sync To Host Refresh (VSync) + المزامنة إلى المضيف التحديث (VSync) + + + + Synchronizes frame presentation with host refresh. + مزامنة عرض الإطارات مع معدل تحديث شاشة الجهاز. + + + + Display + الشاشة + + + + Aspect Ratio + تناسب الأبعاد + + + + Selects the aspect ratio to display the game content at. + يحدد نسبة العرض لعرض محتوى اللعبة. + + + + FMV Aspect Ratio + تناسب أبعاد الأفلام (FMV) + + + + Selects the aspect ratio for display when a FMV is detected as playing. + يحدد نسبة العرض للعرض عندما يتم الكشف عن عنصر FMV كمشغل. + + + + Deinterlacing + تصحيح تشابك الصورة + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + يحدد الخوارزمية المستخدمة لتحويل PS2's المخرجات المتداخلة إلى متقدمة للعرض. + + + + Screenshot Size + حجم لقطة الشاشة + + + + Determines the resolution at which screenshots will be saved. + يحدد الدقة التي سيتم حفظ لقطات الشاشة. + + + + Screenshot Format + صيغة لقطة الشاشة + + + + Selects the format which will be used to save screenshots. + يحدد التنسيق الذي سيتم استخدامه لحفظ لقطات الشاشة. + + + + Screenshot Quality + جودة لقطة الشاشة + + + + Selects the quality at which screenshots will be compressed. + يحدد الجودة التي سيتم فيها ضغط لقطات الشاشة. + + + + Vertical Stretch + تمدد عمودي + + + + Increases or decreases the virtual picture size vertically. + يزيد أو يقلل حجم الصورة الافتراضية عمودياً. + + + + Crop + اقتصاص + + + + Crops the image, while respecting aspect ratio. + تقطع الصورة، مع احترام نسبة الجوانب. + + + + Enable Widescreen Patches + تمكين شفرات الشاشة العريضة + + + + Enables loading widescreen patches from pnach files. + تمكين تحميل لتصحيحات الشاشة العريضة من ملفات pnach. + + + + Enable No-Interlacing Patches + تمكين شفرات إلغاء التداخل + + + + Enables loading no-interlacing patches from pnach files. + تمكين تحميل التصحيحات غير المتشابكة من ملفات pnach. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + يُنعم الصورة عند تكبيرها عن الحجم الأصلي. + + + + Integer Upscaling + ترقية عدد صحيح + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + قد يقلل منطقة العرض للتأكد من أن النسبة بين البكسل على شاشة الجهاز إلى البكسل في جهاز الPS2 هي عدد صحيح. قد يؤدي إلى صورة أكثر وضوحا في بعض الألعاب ثنائية الأبعاد. + + + + Screen Offsets + إزاحة الشاشة + + + + Enables PCRTC Offsets which position the screen as the game requests. + تمكين إزاحة PCRTC التي تضع الشاشة كطلبات اللعبة. + + + + Show Overscan + عرض Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + يمكن إظهار منطقة المسح الزائد (overscan) مع الألعاب التي ترسم أكثر من المنطقة الآمنة من الشاشة. + + + + Anti-Blur + مضاد الضبابية + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + تمكين الاختراقات المضادة للضبابية الداخلية. أقل دقة لتقديم PS2 ولكن ستجعل الكثير من الألعاب تبدو أقل وضوحا. + + + + Rendering + معالجة الرسم + + + + Internal Resolution + الدقة الداخلية + + + + Multiplies the render resolution by the specified factor (upscaling). + يضرب دقة العرض بالعامل المحدد (ترقية). + + + + Mipmapping + الإكساءات المصغرة Mipmapping + + + + Determines how mipmaps are used when rendering textures. + يحدد كيفية استخدام الخرائط عند تقديم النصوص. + + + + Bilinear Filtering + تصفية ثنائية الأسلوب + + + + Selects where bilinear filtering is utilized when rendering textures. + يحدد المكان الذي يستخدم فيه التصفية البيانية عند تقديم النصوص. + + + + Trilinear Filtering + فلترة ثلاثية الخط Trilinear + + + + Selects where trilinear filtering is utilized when rendering textures. + يحدد المكان الذي يستخدم فيه التصفية الثلاثية عند تقديم النصوص. + + + + Anisotropic Filtering + تصفية متباين الخواص + + + + Selects where anistropic filtering is utilized when rendering textures. + يحدد المكان الذي يتم فيه استخدام التصفية عند تقديم النصوص. + + + + Dithering + التشويش (Dithering) + + + + Selects the type of dithering applies when the game requests it. + يحدد نوع الربط الذي ينطبق عندما تطلب اللعبة ذلك. + + + + Blending Accuracy + دقة المزج + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + يحدد مستوى الدقة عند محاكاة أوضاع المزج غير مدعومة بواسطة API الرسومات المضيفة. + + + + Texture Preloading + التحميل المسبق للTextures + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + تحميل الTextures كاملة إلى الGPU عند الاستخدام، بدلاً من المناطق المستخدمة فقط. يمكن أن يؤدي إلى تحسين الأداء في بعض الألعاب. + + + + Software Rendering Threads + عدد خيوط معالجة رسم وضع Software + + + + Number of threads to use in addition to the main GS thread for rasterization. + عدد المواضيع المراد استخدامها بالإضافة إلى الموضوع الرئيسي GS للتعويض. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + إصلاح الأجهزة + + + + Manual Hardware Fixes + إصلاحات يدوية للأجهزة + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + تعطيل إصلاحات الأجهزة التلقائية، مما يسمح لك بتعيين الإصلاحات يدوياً. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + تخطي بداية السحب + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + تخطي نهاية السحب + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + تحويل الإطارات المؤقتة من نوع 4 بت و 8 بت على الCPU بدلا من الGPU. + + + + Disable Depth Support + تعطيل دعم العمق + + + + Disable the support of depth buffer in the texture cache. + قم بتعطيل دعم المخزن المؤقت للعمق في ذاكرة التخزين المؤقت للنسيج. + + + + Disable Safe Features + تعطيل الميزات الآمنة + + + + This option disables multiple safe features. + هذا الخيار يعطل ميزات آمنة متعددة. + + + + Disable Render Features + تعطيل ميزات العرض + + + + This option disables game-specific render fixes. + هذا الخيار يعطل الإصلاحات الخاصة باللعبة. + + + + Preload Frame + إطار التحميل المسبق + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + تحميل بيانات GS عند تقديم إطار جديد لتقليد بعض التأثيرات بدقة. + + + + Disable Partial Invalidation + تعطيل التحقق الجزئي + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + يُزيل ذاكرة التخزين المؤقت للرسومات textures بأكملها عند العثور على أية خطأ، بدلا من إزالة الخطأ بمفرده. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + يسمح لذاكرة التخزين المؤقت للنُسج (textures) بإعادة استخدام الجزء الداخلي من الإطار المؤقت السابق كنسيج (texture) مُدخل. + + + + Read Targets When Closing + قراءة الأهداف عند الغلق + + + + Flushes all targets in the texture cache back to local memory when shutting down. + دفع جميع الأهداف في ذاكرة التخزين المؤقت للنسيج إلى الذاكرة المحلية عند الإغلاق. + + + + Estimate Texture Region + تقدير منطقة النُسج (Textures) + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + يحاول تقليل حجم النُسج عندما لا تقوم الألعاب بتعيينه بنفسها (مثل ألعاب محرك Snowblind). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + إزاحة نصف بكسل + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + تعديل موازنة النسيج المستهدف. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + يُصلح المشكلات التي تحدث مع تكبير دقة الصورة (مشكلة الخطوط العمودية) في بعض الألعاب. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + يستبدل كائنات متعددة ما بعد المعالجة بكائن واحد أكبر. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + يقلل من دقة GS لتجنب الفجوات بين البكسلات عند الترقية. يصلح النص على لعبة Wild Arms. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + يمكن إصلاح بعض التأثيرات المكسورة التي تعتمد على دقة البكسل الكاملة. + + + + Texture Replacement + استبدال النُسج (Textures) + + + + Load Textures + تحميل النُسج (Textures) + + + + Loads replacement textures where available and user-provided. + يحمّل النسيج البديل حيثما كان متاحا وموفرا للمستخدم. + + + + Asynchronous Texture Loading + تحميل النُسج الغير المتزامن + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + تحميل المنسوجات البديلة على خيوط العمال، وتقليل المواد الدقيقة عند تمكين الاستبدال. + + + + Precache Replacements + استبدال Precache + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + تحميل جميع المنسوجات البديلة إلى الذاكرة. غير ضروري مع تحميل غير متزامن. + + + + Replacements Directory + مجلد استبدال النسيج + + + + Folders + المجلدات + + + + Texture Dumping + إغراق النسيج + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + فلاتر ما بعد المعالجة + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + تمكين FXAA ظل ما بعد المعالجة. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + عوامل التصفية + + + + Shade Boost + تعزيز الظل + + + + Enables brightness/contrast/saturation adjustment. + تمكين تعديل السطوع/التباين/التشبع. + + + + Shade Boost Brightness + زيادة سطوع الظل + + + + Adjusts brightness. 50 is normal. + سطوع التعديلات. 50 أمر طبيعي. + + + + Shade Boost Contrast + تباين تعزيز الظل + + + + Adjusts contrast. 50 is normal. + التعديلات متناقضة. 50 أمر طبيعي. + + + + Shade Boost Saturation + تعزيز التظليل + + + + Adjusts saturation. 50 is normal. + تشبع التعديلات. 50 أمر طبيعي. + + + + TV Shaders + ظلال التلفزيون + + + + Selects post-processing TV shader. + يحدد ظل التلفزيون بعد المعالجة. + + + + Advanced + إعدادات متقدمة + + + + Skip Presenting Duplicate Frames + تخطي عرض الإطارات المكررة + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + تخطي أطر عرض التي تغيرها don't في ألعاب 25/30fps. يمكن أن تحسن السرعة ولكن تزيد من تأخير الإدخال/تجعل الإطار بوتيرة أسوأ. + + + + Disable Threaded Presentation + تعطيل Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + وضع تحميل الHardware + + + + Changes synchronization behavior for GS downloads. + تغيير سلوك المزامنة لتنزيلات GS. + + + + Allow Exclusive Fullscreen + السماح بملء الشاشة الحصري + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + تعطيل إحضار الإطار المؤقت "frame buffer" + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + يمنع استخدام جلب المخزن المؤقت عندما يكون مدعوماً من GPU. + + + + Disable Dual-Source Blending + تعطيل مزج المصدر المزدوج + + + + Prevents the usage of dual-source blending when supported by host GPU. + يمنع استخدام المزج ذو المصدر المزدوج عندما يدعمه مضيف GPU. + + + + Disable Shader Cache + تعطيل Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + يمنع تحميل الظل وخطوط الأنابيب وحفظها على القرص. + + + + Disable Vertex Shader Expand + تعطيل توسيع Vertex Shader + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + إعدادات وقت التشغيل + + + + Applies a global volume modifier to all sound produced by the game. + تطبيق تعديل مستوى الصوت العالمي على جميع الأصوات التي تنتجها اللعبة. + + + + Mixing Settings + إعدادات المزج + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + إعدادات الإخراج + + + + Determines which API is used to play back audio samples on the host. + يحدد أي API يستخدم لتشغيل عينات صوتية على المضيف. + + + + Sets the average output latency when using the cubeb backend. + تعيين متوسط زمن تأخير الإخراج عند استخدام خلفية المكعب. + + + + Timestretch Settings + إعدادات تمطيط الوقت + + + + Affects how the timestretcher operates when not running at 100% speed. + يؤثر على كيفية تشغيل أفضل توقيت عندما لا تعمل بسرعة 100٪. + + + + Settings and Operations + الإعدادات والعمليات + + + + Creates a new memory card file or folder. + إنشاء ملف أو مجلد بطاقة ذاكرة جديد. + + + + Simulates a larger memory card by filtering saves only to the current game. + محاكاة بطاقة ذاكرة أكبر عن طريق التصفية يحفظ فقط على اللعبة الحالية. + + + + Automatically ejects Memory Cards when they differ after loading a state. + يطرد تلقائياً بطاقات الذاكرة عندما تختلف بعد تحميل الحالة. + + + + If not set, this card will be considered unplugged. + إذا لم يتم تعيين، هذه البطاقة ستعتبر غير موصولة. + + + + The selected memory card image will be used for this slot. + سيتم استخدام صورة بطاقة الذاكرة المحددة لهذه الفتحة. + + + + Resets the card name for this slot. + إعادة تعيين اسم البطاقة لهذه الفتحة. + + + + Create Memory Card + إنشاء بطاقة ذاكرة + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + أدخل اسم بطاقة الذاكرة التي ترغب في إنشائها، واختيار الحجم. نوصي إما باستخدام بطاقات ذاكرة 8 ميغابايت، أو مجلد بطاقات ذاكرة أفضل توافق. + + + + Card Name: + اسم البطاقة: + + + + Configuration + التكوين + + + + Uses game-specific settings for controllers for this game. + يستخدم إعدادات خاصة بلعبة للتحكم لهذه اللعبة. + + + + Copies the global controller configuration to this game. + ينسخ التكوين العام لوحدة التحكم إلى هذه اللعبة. + + + + Resets all configuration to defaults (including bindings). + إعادة تعيين كافة الإعدادات إلى الإعدادات الافتراضية (بما في ذلك الارتباطات). + + + + Replaces these settings with a previously saved input profile. + يستبدل هذه الإعدادات بملف تعريف للمدخل محفوظ مسبقاً. + + + + Stores the current settings to an input profile. + يخزن الإعدادات الحالية إلى ملف تعريف الإدخال. + + + + Input Sources + مصادر الإدخال + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + يوفر الإهتزاز ودعم تحكم LED على البلوتوث. + + + + Allow SDL to use raw access to input devices. + السماح لـ SDL باستخدام الوصول الخام إلى أجهزة الإدخال. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + يوفر مصدر Xinput الدعم لأجهزة تحكم XBox 360/XBox One/XBox. + + + + Multitap + ضغطة متعددة + + + + Enables an additional three controller slots. Not supported in all games. + تمكين ثلاثة فتحات إضافية لوحدة التحكم غير مدعومة في جميع الألعاب. + + + + Attempts to map the selected port to a chosen controller. + محاولات لرسم خريطة المنفذ المحدد إلى وحدة تحكم مختارة. + + + + No Buttons Selected + لم يتم تحديد أزرار + + + + Determines how much pressure is simulated when macro is active. + يحدد مقدار الضغط الذي يتم محاكاته عندما يكون الماكرو نشطاً. + + + + Determines the pressure required to activate the macro. + يحدد الضغط المطلوب لتفعيل الكلي. + + + + Toggle every %d frames + تبديل كل إطارات %d + + + + Clears all bindings for this USB controller. + مسح جميع الارتباطات لوحدة تحكم USB هذه. + + + + Data Save Locations + موقع حفظ البيانات + + + + Show Advanced Settings + إظهار الإعدادات المتقدمة + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + قد يتسبب تغيير هذه الخيارات في مشاكل في الألعاب. قم بالتعديل على مسؤوليتك الخاصة، لن يوفر فريق PCSX2 الدعم أثناء استخدام هذه الإعدادات. + + + + Logging + Logging + + + + System Console + وحدة تحكم النظام + + + + Writes log messages to the system console (console window/standard output). + كتابة رسائل السجل إلى وحدة تحكم النظام (نافذة وحدة التحكم / الإخراج القياسي). + + + + File Logging + تسجيل الملف + + + + Writes log messages to emulog.txt. + كتابة رسائل تسجيل الرسائل إلى emulog.txt. + + + + Verbose Logging + التسجيل المطول + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + سِجِل الطوابع الزمنية + + + + Writes timestamps alongside log messages. + يكتب الطوابع الزمنية إلى جانب رسائل السجل. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + يكتب رسائل تصحيح الأخطاء من اللعبة's EE code إلى وحدة التحكم. + + + + IOP Console + وحدة التحكم IOP + + + + Writes debug messages from the game's IOP code to the console. + يكتب رسائل التصحيح من اللعبة'رمز IOP إلى وحدة التحكم. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + سجلات القرص مقروء من الألعاب. + + + + Emotion Engine + محرك الحركة + + + + Rounding Mode + وضع التقريب + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + يحدد كيفية تدوير نتائج عمليات النقاط العائمة. بعض الألعاب تحتاج إلى إعدادات محددة. + + + + Clamping Mode + وضع حد الأرقام + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + يحدد كيفية التعامل مع أرقام النقاط العائمة خارج النطاق. بعض الألعاب تحتاج إلى إعدادات محددة. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + يترجم كود الآلة لبرامج MIPS-IV 64-bit عند وقت التنفيذ إلى كود الآلة الذي يعمل على معالج الجهاز. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + تمكين محاكاة ذاكرة التخزين المؤقت EE's. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + تسريع كبير لبعض الألعاب، يكاد لا يكون له آثار جانبية على التوافق. + + + + Enable Wait Loop Detection + تمكين الكشف عن حلقة الانتظار + + + + Moderate speedup for some games, with no known side effects. + تسريع معتدل لبعض الألعاب، بدون آثار جانبية معروفة. + + + + Enable Fast Memory Access + تمكين الوصول السريع للذاكرة + + + + Uses backpatching to avoid register flushing on every memory access. + يستخدم الترقيع المرجعي (BackPatching) لتجنب تنظيف ذاكرة المعالج عند كل عملية وصول للذاكرة. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + إعادة تجميع وحدة Vu الجديدة مع تحسين التوافق. موصى به. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + تسريع جيد ونسبة توافق عالية، قد يسبب أخطاء في الرسوم. + + + + I/O Processor + معالج I/O + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + الرسومات + + + + Use Debug Device + استخدام جهاز التصحيح + + + + Enables API-level validation of graphics commands + تمكين التحقق من صحة أوامر الرسومات على مستوى واجهة برمجة التطبيقات (API) + + + + Settings + إعدادات + + + + No cheats are available for this game. + لا تتوفر الغش لهذه اللعبة. + + + + Cheat Codes + رموز الغش + + + + No patches are available for this game. + لا توجد أي تصحيحات متاحة لهذه اللعبة. + + + + Game Patches + تصحيحات اللعبة + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + تنشيط الغش يمكن أن يتسبب في سلوك لا يمكن التنبؤ به، أو تحطم، أو قفل ناعم، أو كسر الألعاب المحفوظة. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + تنشيط تعديلات اللعبة يمكن أن يسبب سلوكا لا يمكن التنبؤ به، أو تحطمه، أو قفل ناعم، أو كسر الألعاب المحفوظة. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + استخدام التصحيحات على مسؤوليتك الخاصة، فريق PCSX2 لن يقدم أي دعم للمستخدمين الذين قاموا بتمكين تصفيحات اللعبة. + + + + Game Fixes + إصلاحات اللعبة + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + لا ينبغي تعديل إصلاحات اللعبة إلا إذا كنت على علم بما يفعله كل خيار وما يترتب على ذلك من آثار. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + لألعاب Gundam. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + تخطي اختراق MPEG + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + التعامل مع DMAC يكتب عندما يكون مشغولاً. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + فرض نقل GIF PATH3 عبر FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + محاكاة VIFO للقراءة المقبلة. إصلاح ألعاب التحميل البطيء. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + لمعلق تحميل SOCOM 2 HUD و Spy Hunter. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + الألعاب التي تحتاج إلى هذا الاختراق لتشغيل: Str Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack تجنب إعادة التجميع المستمرة في بعض الألعاب + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + لتجنب مشكلات المزامنة عند القراءة أو كتابة سجلات VU. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + تحميل الحالة + + + + Save State + حفظ الحالة + + + + Load Resume State + تحميل حالة الاستئناف + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + تم العثور على حالة حفظ الاستئناف التي تم إنشاؤها في %s. + +هل تريد تحميل هذا الحفظ والمتابعة؟ + + + + Region: + المنطقة: + + + + Compatibility: + التوافق: + + + + No Game Selected + لم يتم إختيار لعبة + + + + Search Directories + مجلد البحث + + + + Adds a new directory to the game search list. + إضافة دليل جديد إلى قائمة البحث في اللعبة. + + + + Scanning Subdirectories + البحث في المجلدات الفرعية + + + + Not Scanning Subdirectories + عدم فحص المجلدات الفرعية + + + + List Settings + إعدادات القوائم + + + + Sets which view the game list will open to. + تعيين أي عرض لقائمة اللعبة سيتم فتحها. + + + + Determines which field the game list will be sorted by. + يحدد الحقل الذي سيتم فرز قائمة اللعبة به. + + + + Reverses the game list sort order from the default (usually ascending to descending). + يعكس ترتيب قائمة اللعبة من الافتراضي (عادة صعودا إلى نزول). + + + + Cover Settings + إعدادات الغلاف + + + + Downloads covers from a user-specified URL template. + أغلفة التنزيلات من قالب URL المحدد من المستخدم. + + + + Operations + العمليات + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + تحديد أي ملفات جديدة تضاف إلى أدلّة اللعبة. + + + + Forces a full rescan of all games previously identified. + يفرض إعادة فحص كاملة لجميع الألعاب التي تم تحديدها مسبقا. + + + + Download Covers + تحميل الأغلفة + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + يمكن لـ PCSX2 تنزيل الأغلفة تلقائيا للألعاب التي لا تحتوي حاليا على مجموعة غلاف. نحن لا نستضيف أي صور غلاف، يجب على المستخدم أن يوفر مصدره الخاص للصور. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + في النموذج أدناه، حدد عناوين URL لتنزيل الأغلفة من خلال عنوان URL قالب واحد لكل سطر. المتغيرات التالية متوفرة: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: عنوان اللعبة. +${filetitle}: عنصر الاسم في اللعبة's اسم الملف. +${serial}: تسلسل اللعبة. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + مثال: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + استخدم الأرقام التسلسلية في اسم الملف + + + + About PCSX2 + حول PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 هو محاكي PlayStation 2 مجاني ومفتوح المصدر. هدفه محاكاة جهاز PlayStation 2 باستخدام مزيج من مترجمات أو معيدي بناء برامج MIPS وآلة افتراضية لادارة حالات معدات PlayStation 2 الافتراضية، مما يتيح لك لعب ألعاب PlayStation 2 على حاسوبك الخاص، بالاضافة إلى العديد من المميزات الاضافية. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 وPS2 علامات مسجلة لشركة Sony Interactive Entertainment. هذا البرنامج ليس له علاقة بشركة Sony Interactive Entertainment بأي شكل. + + + + XXX points + نقاط XXX + + + + Unlocked Achievements + الإنجازات المفتوحة + + + + Locked Achievements + الإنجازات المقفلة + + + + Active Challenge Achievements + منجزات التحدي النشطة + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + يتم تعطيل تقديم العلامات بسبب وضع المتشدد. لوحة المتصدرين مقروءة فقط. + + + + Rank + Rank + + + + Name + إسم + + + + Time + الوقت + + + + Score + نتيجة + + + + Downloading leaderboard data, please wait... + تحميل بيانات لوحة المتصدرين، يرجى الانتظار... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + عند تمكين وتسجيل الدخول، سيقوم PCSX2 بفحص الإنجازات عند بدء التشغيل. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + عند التمكين، سيتم جمع معلومات خاصية Discord Rich Presence وإرسالها إلى الخادم الخاص بها. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + وضع "التحدي" للإنجازات يشمل تتبع لائحة المتصدرين. يُعطل مميزات حالات الحفظ والغش والحركة البطيئة. + + + + Enables tracking and submission of leaderboards in supported games. + تمكين تتبع وتقديم مجالس المتصدرين في الألعاب المدعومة. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + عرض رسائل منبثقة حول أحداث مثل فتح الإنجازات والتقدم على لائحة المتصدرين. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + تشغيل مؤثرات صوتية عند أحداث مثل فتح الإنجازات والتقدم على لائحة المتصدرين. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + عرض أيقونات في الزاوية اليمنى السفلى من الشاشة عندما يكون هناك تحدي أو إنجاز نشط. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + عند التمكين، سيتضمن PCSX2 قائمة بالإنجازات من مجموعات غير رسمية. لا يتم تتبع هذه الإنجازات بواسطة Retroieves. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + عند التمكين، سيفترض PCSX2 أن جميع الإنجازات مقفلة ولن يرسل أي إشعارات فتح إلى الخادم. + + + + Account + Account + + + + Logs out of RetroAchievements. + تسجيل الخروج من الإنجازات التراجعية. + + + + Logs in to RetroAchievements. + تسجيل الدخول إلى RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + تسجيل الدخول للإنجازات + + + + Please enter your user name and password for retroachievements.org. + يرجى إدخال اسم المستخدم وكلمة المرور الخاصة بك من أجل retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + لن يتم حفظ كلمة المرور الخاصة بك في PCSX2، سيتم إنشاء رمز الوصول واستخدامه بدلا من ذلك. + + + + User Name: + اسم المستخدم: + + + + Password: + كلمة المرور: + + + + {} is not a valid disc image. + {} ليست صورة قرص غير صالحة. + + + + Automatic mapping completed for {}. + تم تعيين تلقائي لـ {}. + + + + Automatic mapping failed for {}. + فشل تعيين تلقائي لـ {}. + + + + Game settings initialized with global settings for '{}'. + تم تهيئة إعدادات اللعبة مع الإعدادات العامة ل '{}'. + + + + Game settings have been cleared for '{}'. + تم مسح إعدادات اللعبة ل '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (الحالية) + + + + {} (Folder) + {} (مجلد) + + + + Memory card name '{}' is not valid. + اسم بطاقة الذاكرة '{}' غير صالح. + + + + Memory Card '{}' created. + تم إنشاء بطاقة الذاكرة '{}'. + + + + Failed to create memory card '{}'. + فشل إنشاء بطاقة الذاكرة '{}'. + + + + A memory card with the name '{}' already exists. + توجد بالفعل بطاقة ذاكرة تحمل الاسم '{}'. + + + + Failed to load '{}'. + فشل في تحميل '{}'. + + + + Input profile '{}' loaded. + ملف الإدخال '{}' تم تحميله. + + + + Input profile '{}' saved. + تم حفظ ملف الإدخال '{}'. + + + + Failed to save input profile '{}'. + فشل حفظ ملف تعريف الإدخال '{}'. + + + + Port {} Controller Type + نوع التحكم في المنفذ {} + + + + Select Macro {} Binds + حدد ماكرو {} ربط + + + + Macro will toggle every {} frames. + الماكرو سيقوم بتبديل كل {} إطار. + + + + Port {} Device + منفذ {} الجهاز + + + + Port {} Subtype + المنفذ {} النوع الفرعي + + + + {} unlabelled patch codes will automatically activate. + {} سيتم تفعيل رموز التصحيح غير المسماة تلقائيًا. + + + + {} unlabelled patch codes found but not enabled. + {} تم العثور على رموز التصحيح غير المسماة ولكن لم يتم تمكينها. + + + + This Session: {} + هذه الجلسة: {} + + + + All Time: {} + كل الوقت: {} + + + + Save Slot {0} + حفظ الخانة {0} + + + + Saved {} + تم الحفظ {} + + + + {} does not exist. + {0} غير موجود. + + + + {} deleted. + {} حذف. + + + + Failed to delete {}. + فشل في حذف {}. + + + + File: {} + ملف: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + المدة التي لعبتها: {} + + + + Last Played: {} + لعبت آخر مرة: {} + + + + Size: {:.2f} MB + الحجم: {:.2f} MB + + + + {} points + {} نقاط + + + + {} (Hardcore Mode) + {} (الوضع المتشدد) + + + + You have unlocked all achievements and earned {} points! + لقد قمت بفتح جميع الإنجازات وحصلت على {} نقاط! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + لقد فتحت {} منجزات {}، وكسبت {} من {} نقاط ممكنة. + + + + This game has {} leaderboards. + تحتوي هذه اللعبة على {} لوحة صدارة. + + + + Summary + ملخص + + + + Interface Settings + إعدادات الواجهة + + + + BIOS Settings + إعدادات BIOS + + + + Emulation Settings + إعدادات المحاكاة + + + + Graphics Settings + إعدادات الرسومات + + + + Audio Settings + إعدادات الصوت + + + + Memory Card Settings + إعدادات بطاقات الذاكرة + + + + Controller Settings + إعدادات ذراع التحكم + + + + Hotkey Settings + إعدادات مفتاح الاختصار + + + + Achievements Settings + إعدادات الانجازات + + + + Folder Settings + إعدادات المجلد + + + + Advanced Settings + الإعدادات المُتقدّمة + + + + Patches + التصحيحات + + + + Cheats + الغش + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + سرعة 50% + + + + 60% Speed + سرعة 60% + + + + 75% Speed + سرعة 75% + + + + 100% Speed (Default) + سرعة 100% (افتراضي) + + + + 130% Speed + سرعة 130% + + + + 180% Speed + سرعة 180% + + + + 300% Speed + سرعة 300% + + + + Normal (Default) + عادي (إفتراضي) + + + + Mild Underclock + تخفيض خفيف لتردد التشغيل + + + + Moderate Underclock + تخفيض متوسط لتردد التشغيل + + + + Maximum Underclock + تخفيض أقصى لتردد التشغيل + + + + Disabled + تعطيل + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + إطار واحد + + + + 2 Frames + إطارين + + + + 3 Frames + 3 إطارات + + + + None + لا شيء + + + + Extra + Preserve Sign + إضافي + حفظ العلامة + + + + Full + كامل + + + + Extra + إضافي + + + + Automatic (Default) + تلقائي (افتراضي) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + لا شيء + + + + Off + إيقاف + + + + On + تشغيل + + + + Adaptive + متكيف + + + + Bilinear (Smooth) + ثنائي الخط (أملس) + + + + Bilinear (Sharp) + ثنائي الخط (حاد) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + متكيف (الحقل العلوي أولا) + + + + Adaptive (Bottom Field First) + متكيف (الحقل السفلي أولا) + + + + Native (PS2) + دقة (PS2) + + + + 1.25x Native + 1.25x الدقة + + + + 1.5x Native + 1.5x الدقة + + + + 1.75x Native + 1.75x الدقة + + + + 2x Native (~720p) + 2x الدقة (~720p) + + + + 2.25x Native + 2.25x الدقة + + + + 2.5x Native + 2.5x الدقة + + + + 2.75x Native + 2.75x الدقة + + + + 3x Native (~1080p) + 3x الدقة (~1080p) + + + + 3.5x Native + 3.5x الدَّقَّة + + + + 4x Native (~1440p/2K) + 4x الدقة (~1440p/2K) + + + + 5x Native (~1620p) + 5x الدقة (~1620p) + + + + 6x Native (~2160p/4K) + 6x الدقة (~2160p/4K) + + + + 7x Native (~2520p) + 7x الدقة (~2520p) + + + + 8x Native (~2880p) + 8x الدقة (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + كامل (PS2 Mipmaps) + + + + Nearest + الأقرب + + + + Bilinear (Forced) + ثنائي الخط (إجبار) + + + + Bilinear (PS2) + ثنائي الخط (مثل الPS2) + + + + Bilinear (Forced excluding sprite) + ثنائي الخط (إجبار لكل الإكساءات إلا Sprites) + + + + Off (None) + متوقف (لا شيء) + + + + Trilinear (PS2) + ثلاثي الخط (مثل الPS2) + + + + Trilinear (Forced) + ثلاثي الخط (إجبار) + + + + Scaled + مُكبر + + + + Unscaled (Default) + غير مُكبر (افتراضي) + + + + Minimum + الحد الادنى + + + + Basic (Recommended) + أساسي (مستحسن) + + + + Medium + متوسط + + + + High + عالي + + + + Full (Slow) + كامل (بطيء) + + + + Maximum (Very Slow) + الحد الأقصى (بطيء جدا) + + + + Off (Default) + إيقاف (الافتراضي) + + + + 2x + 2x + + + + 4x + + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + جزئي + + + + Full (Hash Cache) + كامل (ذاكرة التخزين المؤقت) + + + + Force Disabled + تعطيل إجباري + + + + Force Enabled + تمكين إجباري + + + + Accurate (Recommended) + الدقة (مستحسن) + + + + Disable Readbacks (Synchronize GS Thread) + تعطيل قرائة ذاكرة vram (مزامنة خيط معالجة GS) + + + + Unsynchronized (Non-Deterministic) + غير متزامن (غير حتمي) + + + + Disabled (Ignore Transfers) + معطل (تجاهل عمليات النقل) + + + + Screen Resolution + دقة الشاشة + + + + Internal Resolution (Uncorrected) + الدقة الداخلية (ليس له علاقة بتناسب الأبعاد) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (معطل) + + + + 1 (64 Max Width) + 1 (64 عرض أقصى) + + + + 2 (128 Max Width) + 2 (128 عرض أقصى) + + + + 3 (192 Max Width) + 3 (192 عرض أقصى) + + + + 4 (256 Max Width) + 4 (256 عرض أقصى) + + + + 5 (320 Max Width) + 5 (320 عرض أقصى) + + + + 6 (384 Max Width) + 6 (384 عرض أقصى) + + + + 7 (448 Max Width) + 7 (448 عرض أقصى) + + + + 8 (512 Max Width) + 8 (512 عرض أقصى) + + + + 9 (576 Max Width) + 9 (576 عرض أقصى) + + + + 10 (640 Max Width) + 10 (640 عرض أقصى) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (عادي) + + + + 2 (Aggressive) + 2 (عنيف) + + + + Inside Target + داخل الهدف + + + + Merge Targets + دمج الأهداف + + + + Normal (Vertex) + عادي (Vertex) + + + + Special (Texture) + خاص (Texture) + + + + Special (Texture - Aggressive) + خاص (Texture - Aggressive) + + + + Half + نصف + + + + Force Bilinear + فرض الصورة ثنائية الخط + + + + Force Nearest + فرض الأقرب + + + + Disabled (Default) + معطل (افتراضي) + + + + Enabled (Sprites Only) + تمكين الرسوم (المتحركة فقط) + + + + Enabled (All Primitives) + تمكين (جميع أساسيات الرسم) + + + + None (Default) + لا شيء (افتراضي) + + + + Sharpen Only (Internal Resolution) + زيادة الحدة فقط (الدقة الداخلية) + + + + Sharpen and Resize (Display Resolution) + زيادة الحدة والحجم (دقة الشاشة) + + + + Scanline Filter + فلتر Scanline + + + + Diagonal Filter + فلتر Diagonal + + + + Triangular Filter + الفلتر الثلاثي + + + + Wave Filter + فلتر Wave + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + غير مضغوط + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + تمديد الوقت (مستحسن) + + + + Async Mix (Breaks some games!) + المزيج الغير متزامن (يعطل بعض الألعاب!) + + + + None (Audio can skip.) + لا شيء (قد يتسبب في تقطع الصوت) + + + + Stereo (None, Default) + ستيريو (لا شيء، افتراضي) + + + + Surround 5.1 + صوت محيطي 5.1 + + + + Surround 7.1 + صوت محيطي 7.1 + + + + No Sound (Emulate SPU2 only) + لا يوجد صوت (محاكاة SPU2 فقط) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 ميغابايت [الأكثر توافقاً] + + + + 16 MB + 16 ميغابايت + + + + 32 MB + 32 ميغابايت + + + + 64 MB + 64 ميغابايت + + + + Folder [Recommended] + مجلد [مستحسن] + + + + 128 KB [PS1] + 128 كيلوبايت [PS1] + + + + Game Grid + شبكة الألعاب + + + + Game List + قائمة الألعاب + + + + Game List Settings + إعدادات قائمة اللعبة + + + + Type + نوع + + + + Serial + سريال + + + + Title + عنوان + + + + File Title + عنوان الملف + + + + CRC + CRC + + + + Time Played + المدة التي لعبتها + + + + Last Played + لعبت آخر مرة + + + + Size + الحجم + + + + Select Disc Image + حدد صورة القرص + + + + Select Disc Drive + حدد محرك الأقراص + + + + Start File + بدء الملف + + + + Start BIOS + بدء BIOS + + + + Start Disc + بدء القرص + + + + Exit + خروج + + + + Set Input Binding + تعيين ربط الإدخال + + + + Region + المنطقة + + + + Compatibility Rating + تقييم التوافق + + + + Path + العنوان + + + + Disc Path + عنوان القرص + + + + Select Disc Path + حدد عنوان القرص + + + + Details unavailable for game not scanned in game list. + التفاصيل غير متوفرة للعبة غير ممسوحة ضوئيا في قائمة اللعبة. + + + + Copy Settings + إنسخ الأعدادات + + + + Clear Settings + مسح الإعدادات + + + + Inhibit Screensaver + منع شاشة التوقف + + + + Pause On Start + إيقاف مؤقت عند البدء + + + + Pause On Focus Loss + إيقاف عند فقدان التركيز + + + + Pause On Menu + الإيقاف المؤقت على القائمة + + + + Confirm Shutdown + تأكيد إيقاف التشغيل + + + + Save State On Shutdown + حفظ الحالة عند إيقاف التشغيل + + + + Enable Per-Game Settings + تمكين إعدادات اللعبة + + + + Use Light Theme + استخدام قالب فاتح + + + + Start Fullscreen + بدء ملء الشاشة + + + + Double-Click Toggles Fullscreen + تشغيل النقر المزدوج ملء الشاشة + + + + Hide Cursor In Fullscreen + إخفاء المؤشر في ملء الشاشة + + + + OSD Scale + حجم عارض المعلومات + + + + Show Messages + عرض الرسائل + + + + Show Speed + عرض السرعة + + + + Show FPS + عرض معدل الإطارات FPS + + + + Show CPU Usage + ‏عرض استخدام CPU + + + + Show GPU Usage + ‏عرض استخدام CPU + + + + Show Resolution + عرض دقة الشاشة + + + + Show GS Statistics + عرض إحصائيات GS + + + + Show Status Indicators + عرض مؤشرات الحالة + + + + Show Settings + عرض الإعدادات + + + + Show Inputs + عرض المدخلات + + + + Show Frame Times + إظهار أوقات الإطار + + + + Warn About Unsafe Settings + تحذير من الإعدادات غير الآمنة + + + + Reset Settings + إعادة تعيين الإعدادات + + + + Change Search Directory + تغيير مجلد البحث + + + + Fast Boot + بدء سريع + + + + Output Volume + مستوى الصوت + + + + Synchronization Mode + وضع مزامنة الصوت + + + + Expansion Mode + وضع التوسيع + + + + Output Module + وحدة الإخراج + + + + Latency + وقت الإستجابة + + + + Sequence Length + طول المدة + + + + Seekwindow Size + حجم نافذة البحث + + + + Overlap + التداخل + + + + Memory Card Directory + مجلد بطاقة الذاكرة + + + + Folder Memory Card Filter + ترشيح بطاقة الذاكرة التي على هيئة مجلد + + + + Auto Eject When Loading + إخراج تلقائي عند التحميل + + + + Create + إنشاء + + + + Cancel + إلغاء + + + + Load Profile + تحميل ملف تعريف + + + + Save Profile + حفظ الملف الشخصي + + + + Per-Game Configuration + تكوين per-Game + + + + Copy Global Settings + نسخ الإعدادات العامة + + + + Enable SDL Input Source + تمكين مصدر إدخال SDL + + + + SDL DualShock 4 / DualSense Enhanced Mode + الوضع المُحسن لجهازي DualShock 4 و DualSense + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + تمكين مصدر إدخال XInput + + + + Enable Console Port 1 Multitap + تمكين وحدة التحكم في المنفذ 1 متعدد النقرات + + + + Enable Console Port 2 Multitap + تمكين وحدة التحكم في المنفذ 2 متعدد النقرات + + + + Controller Port {}{} + منفذ وحدة التحكم {}{} + + + + Controller Port {} + منفذ وحدة التحكم {} + + + + Controller Type + نوع وحدة التحكم + + + + Automatic Mapping + تعيين تلقائي + + + + Controller Port {}{} Macros + منفذ التحكم {}{} ماكرو + + + + Controller Port {} Macros + منفذ التحكم {} ماكرو + + + + Macro Button {} + زر ماكرو {} + + + + Buttons + الأزرار + + + + Frequency + التردد + + + + Pressure + الضغط + + + + Controller Port {}{} Settings + إعدادات منفذ التحكم {}{} + + + + Controller Port {} Settings + منفذ التحكم {}{} إعدادات + + + + USB Port {} + منفذ USB {} + + + + Device Type + نوع الجهاز + + + + Device Subtype + نوع الجهاز الفرعي + + + + {} Bindings + {} الإرتباطات + + + + Clear Bindings + مسح الارتباطات + + + + {} Settings + {} إعدادات + + + + Cache Directory + مجلد ذاكرة التخزين المؤقت + + + + Covers Directory + مجلد الأغلفة + + + + Snapshots Directory + مجلد لقطات الشاشة + + + + Save States Directory + مجلد حالات الحفظ + + + + Game Settings Directory + مجلد إعدادات اللعبة + + + + Input Profile Directory + مجلد ملف تعريف الإدخال + + + + Cheats Directory + مجلد الغش + + + + Patches Directory + دليل التصحيحات + + + + Texture Replacements Directory + مجلد استبدال النسيج + + + + Video Dumping Directory + مجلد الإغراق بالفيديو + + + + Resume Game + استئناف اللعبة + + + + Toggle Frame Limit + تمكين/تعطيل محدد السرعة + + + + Game Properties + خصائص اللعبة + + + + Achievements + الإنجازات + + + + Save Screenshot + حفظ لقطة الشاشة + + + + Switch To Software Renderer + التبديل إلى معالج البرنامج + + + + Switch To Hardware Renderer + التبديل إلى عارض الأجهزة + + + + Change Disc + تغيير القرص + + + + Close Game + إغلاق اللعبة + + + + Exit Without Saving + الخروج بدون حفظ + + + + Back To Pause Menu + العودة إلى القائمة إيقاف مؤقت + + + + Exit And Save State + الخروج و حفظ الحالة + + + + Leaderboards + لوائح المتصدرين + + + + Delete Save + حذف الحفظ + + + + Close Menu + إغلاق القائمة + + + + Clean Boot + بدْأ من جديد + + + + Delete State + حذف الحالة + + + + Default Boot + التمهيد الافتراضي + + + + Slow Boot + التمهيد البطيء + + + + Reset Play Time + إعادة تعيين وقت التشغيل + + + + Add Search Directory + إضافة مجلد البحث + + + + Open in File Browser + تشغيله في المتصفح + + + + Disable Subdirectory Scanning + تعطيل فحص الدليل الفرعي + + + + Enable Subdirectory Scanning + تمكين البحث في المجلد الفرعي + + + + Remove From List + إزالة من القائمة + + + + Default View + طريقة العرض الافتراضية + + + + Sort By + ترتيب حسب + + + + Sort Reversed + ترتيب معكوس + + + + Scan For New Games + البحث عن ألعاب جديدة + + + + Rescan All Games + إعادة فحص جميع الألعاب + + + + Start Download + بدء التحميل + + + + Website + الموقع الإلكتروني + + + + Support Forums + منتديات الدعم الفني + + + + GitHub Repository + مستودع GitHub + + + + License + الترخيص + + + + Close + إغلاق + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + تمكين الإنجازات + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + الوضع المتشدد + + + + Show Notifications + عرض الإشعارات + + + + Sound Effects + تأثيرات صوتية + + + + Show Challenge Indicators + عرض مؤشرات التحدي + + + + Test Unofficial Achievements + اختبار الإنجازات غير الرسمية + + + + Test Mode + وضع الاختبار + + + + Username: {} + اسم المستخدم: {} + + + + Login token generated on {} + رمز تسجيل الدخول الذي تم إنشاؤه على {} + + + + Logout + تسجيل الخروج + + + + Not Logged In + لم يتم تسجيل الدخول + + + + Login + تسجيل الدخول + + + + Achievements are disabled. + الإنجازات معطلة. + + + + Game ID: {} + معرف اللعبة: {} + + + + Game Title: {} + عنوان اللعبة: {} + + + + Achievements: {} ({} points) + الإنجازات: {} ({} نقطة) + + + + Rich presence inactive or unsupported. + خاصية Discord Rich Presence غير نشطة أو غير مدعومة. + + + + Game not loaded or no RetroAchievements available. + اللعبة لم يتم تحميلها أو لا توجد إنجازات RetroAchievements متوفرة. + + + + Card Enabled + تمكين البطاقة + + + + Card Name + اسم البطاقة + + + + Eject Card + إخراج البطاقة + + + + GS + + + Failed to reopen, restoring old configuration. + تعذّر إعادة الفتح، تجري استعادة الإعدادات القديمة. + + + + Upscale multiplier set to {}x. + ترقية المضاعف إلى {}x. + + + + Saving screenshot to '{}'. + جارٍ حفظ لقطة الشاشة في '{}'. + + + + Saved screenshot to '{}'. + تم حفظ لقطة الشاشة في'{}'. + + + + Failed to save screenshot to '{}'. + تعذّر حفظ لقطة الشاشة في '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + حدث خطأ مع كرت شاشتك وتم تصليحه. ربما تعطّلت عملية المحاكات. + + + + CAS is not available, your graphics driver does not support the required functionality. + كرت شاشتك لا تدعم خاصية CAS المطلوبة. + + + + Saving {0} GS dump {1} to '{2}' + جارٍ حفظ {0} التسجيل {1} GS في '{2}' + + + + Failed to render/download screenshot. + تعذّر عرض و أو تنزيل لقطة الشاشة. + + + + Saved GS dump to '{}'. + تم حفظ التسجيل GS في '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + جارٍ تعطيل الهاش المؤقت الذي حاز {:.2f} م.ب من ذاكرة كرت الشاشة. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + تعطيل الخرائط التي تم إنشاؤها تلقائياً على واحد أو أكثر من النسيج البديل المضغوط. الرجاء إنشاء خرائط عند ضغط النسيج الخاص بك. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers. كلاهما غير متاحان, هذا يمكن ان يسبب عطل مظهري. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + تدوير وحدة معالجة الرسوم (GPU) أثناء القراءات مفعل، ولكن لا توجد طوابع زمنية معايرة. قد يكون هذا بطيئا جدا. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + تشغيل الغِشّ قد يؤدي إلى حدوث مشكلات لا يمكن التنبؤ بها ، التعطل المفاجئ او التعليق واحيانا حدوث مشكلات في ملفات الحفظ لديك ، فريق pcsx2 لا يتحمل مسؤولية ما يحدث لك ولن يقدم المساعدة للمستخدم اللذي يفعل الغِشّ. + + + + Enable Cheats + تفعيل الغِشّ + + + + Name + الاسم + + + + Author + المؤلف + + + + Description + الوصف + + + + Enable All + تفعيل الكل + + + + Disable All + عطّل الكل + + + + Reload Cheats + إعادة تحميل الغِشّ + + + + %1 unlabelled patch codes will automatically activate. + %1 رموز التصحيح غير الموسومة سيتم تفعيلها تلقائيًا. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} دِقَّة المزج الحالية هي {1}. +دِقَّة المزج الموصى بها لهذه اللعبة هو {2}. +يمكنك ضبط مستوى المزج في خصائص اللعبة لتحسين +جودة الرسوم، ولكن هذا سيزيد من متطلبات النظام. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + يتم تمكين إصلاحات عارض GS العتادي يدوياً، ولم يتم تطبيق الإصلاحات التلقائية: + + + + No tracks provided. + لم يتم توفير أي مسار. + + + + Hash {} is not in database. + التجزئة {} ليست في قاعدة البيانات. + + + + Data track number does not match data track in database. + رقم تتبع البيانات لا يتطابق مع مسار البيانات في قاعدة البيانات. + + + + Track {} with hash {} is not found in database. + + المسار {} مع هاش {} غير موجود في قاعدة البيانات. + + + + + Track {} with hash {} is for a different game ({}). + + المسار {} بتجزئة {} هو لعبة مختلفة ({}). + + + + + Track {} with hash {} does not match database track. + + المسار {} مع هاش {} لا يتطابق مع مسار قاعدة البيانات. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + إصلاحات اللعبة (لا يُوصَى بالتغيير على الصعيد العام) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + هاك التقسيم السلبي لـPFU (لألعاب غاندم) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + هاك عمليات الضرب لـFPU (لـTales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + استخدام السوفتوير لعرض أفلام FMV + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + هاك تخطي MPEG (تجاوز الفيديو/ FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + تحميل هاك TLB (لـ Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + هاك وقت معالجة EE (هاك توقيت معالجة عام) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + هاك DMA فوري (جيد لمشاكل محاكاة ذاكرة التخزين المؤقت) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + هاك OPH Flag (لـ Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + محاكاة GIF FIFO (صحيح لكن أبطأ) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + هاك DMA Busy (يمنع الكتابة عندما ينشغل) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + تأخير VIF1 Stalls (لـ SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + محاكاة VIF FIFO (صحيح لكن أبطأ) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + مزامنة VU0 كاملة (صحيح ولكن أبطأ) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (لألعاب Scarface The World is Yours وCrash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add Hack (لألعاب Tri-Ace) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + VU Overflow Hack (للعبة Superman Returns) + VU Sync (Run Behind, M-Bit games) @@ -3995,55 +8368,103 @@ graphical quality, but this will increase system requirements. إجبار الكشف لـ Blit Internal FPS (عند فشل الكشف التلقائي) + + GameList + + + Never + مطلقاً + + + + Today + اليوم + + + + Yesterday + يوم أمس + + + + {}h {}m + {} {}m + + + + {}h {}m {}s + {}} {}m {}s + + + + {}m {}s + {} {}m + + + + {}s + {}s + + + + {} hours + {} ساعة + + + + {} minutes + {} دقائق + + GameListModel - + Type النوع - + Code الكود - + Title الاسم - + File Title اسم الملف - + CRC CRC - + Time Played وقت اللعب - + Last Played لعبت آخر مرة - + Size الحجم - + Region المنطقة - + Compatibility التوافق @@ -4057,59 +8478,68 @@ graphical quality, but this will increase system requirements. - - Add - إضافة + Add... + إضافة... - - - + + + Remove إزالة - + Search Directory مجلد البحث - + Scan Recursively البحث داخل المجلدات الفرعية - + Excluded Paths (will not be scanned) المجلدات المستبعدة (لن يتم البحث فيها) - + + Directory... + المجلد... + + + + File... + ملف... + + + Scan For New Games البحث عن ألعاب جديدة - + Rescan All Games إعادة فحص جميع الألعاب - + Open Directory... فتح المجلد... - + Select Search Directory حدد مجلد البحث - + Scan Recursively? البحث داخل المجلدات الفرعية؟ - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4118,9 +8548,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. سيستغرق البحث في المجلدات الفرعية وقتاً أطول لكن سوف يتعرف على الملفات في المجلدات الفرعية. - - Select Path - اختيار المكان + + Select File + اختر ملف + + + + Select Directory + حدد المجلد @@ -4143,12 +8578,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. All Types - جميع الأنواع + كل الأنواع All Regions - جميع المناطق + كل المناطق @@ -4218,396 +8653,407 @@ Scanning recursively takes more time, but will identify files in subdirectories. الاسم: - + + Clear the line to restore the original title... + مسح الخط لاستعادة العنوان الأصلي... + + + + + Restore + استعادة + + + Path: العنوان: - + Serial: الرقم التسلسلي: - + CRC: - CRC: + :CRC - + Type: النوع: - + PS2 Disc قرص PS2 - + PS1 Disc قرص PS1 - + ELF (PS2 Executable) ELF (قابل للتنفيذ في PS2) - + Region: المنطقة: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (البرازيل) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (الصين) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (هونغ كونغ) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (اليابان) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (كوريا) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (تايوان) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (الولايات المتحدة) - + Other أخرى - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (أستراليا) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (جنوب أفريقيا) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (أستراليا) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (بلجيكا) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (أوروبا أو أستراليا) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (فرنسا) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (فنلندا) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (ألمانيا) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (اليونان) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (إيطاليا) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (الهند) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (أوروبا أو أستراليا) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (هولندا) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (النرويج) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (البرتغال) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (بولندا) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (روسيا) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (أسبانيا) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (إسكندنافيا) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (السويد) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (سويسرا) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (المملكة المتحدة) - + Compatibility: التوافق: - + Unknown غير معروف - + Not Bootable غير قابل للإقلاع - + Reaches Intro يصل للمقدمة - + Reaches Menu يصل إلى القائمة - + In-Game داخل العبة - + Playable قابلة للعب - + Perfect ممتاز - + Input Profile: أنشئ ملف تعريف الإدخال: - + Shared Refers to the shared settings profile. مشترك - + Disc Path: عنوان القرص: - + Browse... تصفح‫... - + Clear تنظيف - + Verify التحقق - + Search on Redump.org... البحث في Redump.org... - + Select Disc Path حدد عنوان القرص - + Game is not a CD/DVD. اللعبة ليست CD/DVD. - + Track list unavailable while virtual machine is running. قائمة التتبع غير متوفرة أثناء تشغيل الجهاز الافتراضي. - + # # - + Mode الوضع - - + + Start - Start + البداية - - + + Sectors القطاعات - - + + Size الحجم - - + + MD5 MD5 - - + + Status الحالة - - - - - - - + + + + + + + %1 %1 - - + + <not computed> - <not computed> + <غير محسوب> - + Error خطأ - + Cannot verify image while a game is running. لا يمكن التحقق من الصورة أثناء تشغيل اللعبة. - + One or more tracks is missing. مسار واحد أو أكثر مفقود. - + Verified as %1 [%2] (Version %3). - تم التحقق ك %1 [%2] (الإصدار %3). + تم التحقق منه %1 [%2] (الإصدار %3). - + Verified as %1 [%2]. - تم التحقق ك %1 [%2]. + تم التحقق منه %1 [%2]. @@ -4625,7 +9071,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Display - الشاشة + العرض @@ -4667,13 +9113,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) إيقاف (الافتراضي) @@ -4681,17 +9127,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) تلقائي (افتراضي) @@ -4761,7 +9205,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. ثنائي الخط (أملس) @@ -4780,8 +9224,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4827,37 +9271,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets إزاحة الشاشة - + VSync VSync - + Show Overscan إظهار Overscan - + Enable Widescreen Patches تمكين شفرات الشاشة العريضة - + Enable No-Interlacing Patches تمكين شفرات إلغاء التداخل - + Anti-Blur مضاد الضبابية @@ -4868,7 +9312,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset تعطيل إزاحة إطارات المسح المتداخل @@ -4879,13 +9323,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution دقة الشاشة - + Internal Resolution الدقة الداخلية @@ -4896,7 +9340,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4914,7 +9358,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Rendering - الرسم + معالجة الرسم @@ -4963,7 +9407,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) ثنائي الخط (مثل الPS2) @@ -5010,7 +9454,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) غير مُكبر (افتراضي) @@ -5026,7 +9470,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) أساسي (مستحسن) @@ -5062,31 +9506,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) كامل (تخزين للهاشات) - - + + GPU Palette Conversion تحويل خريطة الألوان باستخدام بطاقة الرسومات - + Manual Hardware Renderer Fixes إصلاحات يدوية للمعالج - + Spin GPU During Readbacks تدوير وحدة معالجة الرسومات أثناء القراءة منه - + Spin CPU During Readbacks تدوير وحدة المعالجة المركزية أثناء القراءة @@ -5102,15 +9546,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping الإكساءات المصغرة Mipmapping - - + + Auto Flush التنظيف التلقائي @@ -5120,222 +9564,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne إصلاح الأجهزة - - Half Screen Fix: - إصلاح مشكلة نصف الشاشة: - - - - + Force Disabled تعطيل إجباري - - + Force Enabled تمكين إجباري - + CPU Sprite Render Size: حجم العرض للصور اللتي بالمعالج : - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (معطل) - + 1 (64 Max Width) 1 (64 عرض أقصى) - + 2 (128 Max Width) 2 (128 عرض أقصى) - + 3 (192 Max Width) 3 (192 عرض أقصى) - + 4 (256 Max Width) 4 (256 عرض أقصى) - + 5 (320 Max Width) 5 (320 عرض أقصى) - + 6 (384 Max Width) 6 (384 عرض أقصى) - + 7 (448 Max Width) 7 (448 عرض أقصى) - + 8 (512 Max Width) 8 (512 عرض أقصى) - + 9 (576 Max Width) 9 (576 عرض أقصى) - + 10 (640 Max Width) 10 (640 عرض أقصى) - + Skipdraw Range: تخطي النطاق: - + Frame Buffer Conversion تحويل الإطار المؤقت - - + + Disable Depth Emulation تعطيل محاكاة العمق - - + + Disable Safe Features تعطيل الميزات الآمنة - - + + Preload Frame Data تحميل مسبق لبيانات الإطار - + Texture Inside RT تمكين النُسج من داخل هدف الرسم - + 1 (Normal) 1 (عادي) - + 2 (Aggressive) 2 (عنيف) - + Software CLUT Render: استخدام CPU في معالجة جدول الألوان: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. الهدف كجدول الألوان في وضع Hardware: + - Disabled (Default) معطل (افتراضي) - + Enabled (Exact Match) ممكَّن (مطابق بالضبط) - + Enabled (Check Inside Target) تمكين (تحقق من الهدف الداخلي) - + Upscaling Fixes إصلاحات تكبير الدقة - + Half Pixel Offset: نصف بيكسل إزاحة: - + Normal (Vertex) عادي (Vertex) - + Special (Texture) خاص (Texture) - + Special (Texture - Aggressive) خاص (Texture - Aggressive) - + Round Sprite: تقريب الرسوم المتحركة (Sprites): - + Half نصف - + Full كامل - + Texture Offsets: إزاحة النسيج: - + X: X: - + Y: Y: - - + + Merge Sprite دمج Sprite - - + + Align Sprite محاذاة رسوم sprite @@ -5345,503 +9782,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne إلغاء التداخل: - + Sprites Only الصور فقط - + Sprites/Triangles الرسوم المتحركة (Sprites)/المثلثات - + Blended Sprites/Triangles دمج الصور المقسمة/مثلثات - + Auto Flush: التنظيف التلقائي: - + Enabled (Sprites Only) تمكين الرسوم (المتحركة فقط) - + Enabled (All Primitives) تمكين (جميع أساسيات الرسم) - + Texture Inside RT: تمكين النُسج من داخل هدف الرسم: - + Inside Target داخل الهدف - + Merge Targets دمج الأهداف - - + + Disable Partial Source Invalidation تعطيل التحقق الجزئي من المصدر - - - Target Partial Invalidation - التحقق الجزئي من الهدف - - - - + + Read Targets When Closing قراءة الأهداف عند الغلق - - + + Estimate Texture Region تقدير منطقة النُسج (Textures) - - + + Disable Render Fixes تعطيل إصلاحات العرض - + Unscaled Palette Texture Draws رسم النُسج بدون تكبير جداول الألوان - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: - Bilinear Dirty Upscale: + تكبير الدقة غير النظيف ثنائي الخط: - + Force Bilinear - Force Bilinear + فرض الصورة ثنائية الخط - + Force Nearest - Force Nearest + فرض الأقرب - + Texture Replacement استبدال النُسج (Textures) - + Search Directory مجلد البحث - - + + Browse... تصفح‫... - - + + Open... فتح... - - + + Reset إعادة تعيين - + PCSX2 will dump and load texture replacements from this directory. - سيقوم PCSX2 بحفظ الإكساءات أو تحميل تبديلات الإكساءات من هذا الدليل. + سيقوم PCSX2 بحفظ الإكساءات أو تحميل تبديلات الإكساءات من هذا المجلد. - + Options الخيارات - - + + Dump Textures حفظ الإكساءات - - + + Dump Mipmaps حفظ الإكساءات المصغرة Mipmaps - - + + Dump FMV Textures حفظ إكساءات الفيديوهات FMV - - + + Async Texture Loading تحميل الإكساءات الغير المتزامن - - + + Load Textures تحميل الإكساءات - - + + Precache Textures التخزين المؤقت المسبق للإكساءات - + Post-Processing فلاتر ما بعد المعالجة - + Sharpening/Anti-Aliasing زيادة الحدة/مقاومة التعاريج - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx زيادة الحدة المتأقلم مع التباين: - - - - + + + + None (Default) لا شيء (افتراضي) - + Sharpen Only (Internal Resolution) زيادة الحدة فقط (الدقة الداخلية) - + Sharpen and Resize (Display Resolution) زيادة الحدة والحجم (دقة الشاشة) - + Sharpness: الحدة: - - + + FXAA FXAA - + Filters المرشحات - + TV Shader: ظلال التلفاز: - + Scanline Filter فلتر Scanline - + Diagonal Filter فلتر Diagonal - + Triangular Filter الفلتر الثلاثي - + Wave Filter فلتر Wave - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost تعزيز الظل - + Brightness: السطوع: - + Contrast: التباين: - - + + Saturation التشبع - + OSD عارض المعلومات على الشاشه - + On-Screen Display عارض المعلومات على الشاشه - + OSD Scale: حجم عارض المعلومات: - - + + Show Indicators عرض المؤشرات - - + + Show Resolution عرض دقة الشاشة - - + + Show Inputs عرض المدخلات - - + + Show GPU Usage إظهار استخدام GPU - - + + Show Settings عرض الإعدادات - - + + Show FPS عرض معدل الإطارات FPS - + Disable Shader Cache تعطيل Shader Cache - + Disable Vertex Shader Expand تعطيل توسيع Vertex Shader - - + + Show Statistics عرض الإحصاءات - - + + Show CPU Usage ‏عرض استخدام CPU - - + + Warn About Unsafe Settings تحذير من الإعدادات غير الآمنة - - + + Show Frame Times عرض أوقات الإطارات - + Recording - تسجيل + التسجيل - + Video Dumping Directory مجلد إغراق الفيديو - + Capture Setup إعدادات التسجيل - + Container: الحاوية: - - + + Codec: الترميز: - - - + + + Extra Arguments خيارات اضافية - + Capture Audio تسجيل الصوت - + Resolution: الدقة: - + x x - + Auto تلقائي - + Capture Video تسجيل الفيديو - + Advanced Advanced here refers to the advanced graphics options. إعدادات متقدمة - + Advanced Options خيارات متقدمة - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) دقيق (مستحسن) - + Disable Readbacks (Synchronize GS Thread) تعطيل قرائة ذاكرة vram (مزامنة خيط معالجة GS) - + Unsynchronized (Non-Deterministic) غير متزامن (غير حتمي) - + Disabled (Ignore Transfers) معطل (تجاهل عمليات النقل) - + GS Dump Compression: ضغط حفظ GS: - + Uncompressed غير مضغوط - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames تخطي عرض الإطارات المكررة - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5850,70 +10281,70 @@ Swap chain: see Microsoft's Terminology Portal. استعمل Blit Swap Chain - - + + Disable Threaded Presentation تعطيل Threaded Presentation - - + + Bitrate: معدل البت: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. كيلوبايت - + Allow Exclusive Fullscreen: السماح بملء الشاشة الحصري: - + Disallowed عدم السماح - + Allowed مسموح - + Debugging Options خيارات التصحيح - + Override Texture Barriers: تجاوز Texture Barriers: - - + + Use Debug Device استخدام جهاز التصحيح - - + + Disable Dual Source Blending تعطيل مزج المصدر المزدوج - - + + Show Speed Percentages نسبة السرعة - - + + Disable Framebuffer Fetch تعطيل إحضار الإطار المؤقت @@ -5980,773 +10411,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] استخدام الإعدادات العامة [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked غير محدد - + Automatically loads and applies widescreen patches on game start. Can cause issues. يقوم تلقائيا بتحميل وتطبيق تصحيحات الشاشة العريضة عند بدء اللعبة. يمكن أن يسبب مشاكل. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. يقوم تلقائيا بتحميل وتطبيق تصحيحات غير متشابكة عند بدء اللعبة. يمكن أن يسبب مشاكل. - + Disables interlacing offset which may reduce blurring in some situations. يعطل إزاحة كل النصف الأخير من كل إطار في الصورة المتداخلة مما قد يقلل ضبابية الصورة. - + Bilinear Filtering فلترة ثنائية الخط - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. تمكين الفلترة ثنائية الخط الإضافية. مما يُنعم الصورة الكلية عند عرضها على الشاشة. هذا الاختيار يصحح شكل الصورة عند عدم تناسب الأبعاد بين البكسلات. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. يمكن إزاحات وحدة PCRTC التي تعرض من الإطار الجزء الذي تطلبه اللعبة. هذا الاختيار ينفع بعض الألعاب مثل WipEout Fusion في مؤثر اهتزاز الشاشة (Screen shake effect)، لكن قد يجعل الصورة ضبابية. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. يمكن إظهار منطقة المسح الزائد (overscan) مع الألعاب التي ترسم أكثر من المنطقة الآمنة من الشاشة. - + FMV Aspect Ratio تناسب أبعاد الأفلام (FMV) - + Overrides the full-motion video (FMV) aspect ratio. يتجاوز نسبة الأبعاد عند تشغيل أفلام FMV. - + Control the texture's trilinear filtering of the emulation. يتحكم في الفلترة ثلاثية الخط للنُسج عند المحاكاة. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. يتحكم في مستوى دقة مزج الألوان لوحدة GS الافتراضية. <br> كلما كانت قيمة هذا الإعداد أعلى كلما كانت محاكاة مزج الألوان باستخدام المظللات أدق.<br> يرجى العلم بأن دقة مزج الألوان لعارض Direct3D ستكون أقل منها لعارض OpenGL أو Vulkan. - + Software CLUT Render استخدام CPU في معالجة جدول الألوان - + This option disables game-specific render fixes. هذا الخيار يعطل الإصلاحات الخاصة باللعبة. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. بشكل افتراضي تعمل ذاكرة التخزين المؤقت للنسيج بالتحقق الجزئي. لكن لسوء الحظ ذلك مكلف جدا على وحدة المعالجة المركزية. تعمل هذه الخدعة عن طريق استبدال التحقق الجزئي بحذف كامل للنسيج لتقليل حمولة المعالج. يساعد مع ألعاب محرك Snowblind. - + Framebuffer Conversion تحويل الإطار المؤقت - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. يحول مُخزن الإطارات من نوعي 4 بت و 8 بت على وحدة المعالجة المركزية بدلا من وحدة معالجة الرسوم. هذا يساعد مع ألعاب Harry Potter و Stuntman. ملحوظة: له تأثير سلبي كبير على الأداء. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. تحميل بيانات GS عند تقديم إطار جديد لتقليد بعض التأثيرات بدقة. - + Disabled تعطيل - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. يسمح لذاكرة التخزين المؤقت للنُسج (textures) بإعادة استخدام الجزء الداخلي من الإطار المؤقت السابق كنسيج (texture) مُدخل. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. يدفع جميع الأهداف من ذاكرة التخزين المؤقت للنُسج إلى الذاكرة المحلية عند الإغلاق. يمكن أن يمنع فقدان المرئيات عند حفظ الحالة أو تبديل العارض، ولكن يمكن أن يتسبب أيضا في إفساد الرسوم. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - يسمح بالتحقق الجزئي للأهداف الرسم، مما يصلح بعض أخطاء الرسوم في بعض الألعاب. ملحوظة: عند تمكين خيار "تمكين النُسج من داخل هدف الرسم" يتم تفعيل هذا الخيار تلقائيا. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). يحاول تقليل حجم النُسج عندما لا تقوم الألعاب بتعيينه بنفسها (مثل ألعاب محرك Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. يصلح بعض المشاكل التي تحدث عند تكبير الدقة (مثل ظهور خطوط عمودية) في ألعاب Namco مثل Ace Combat و Tekken و Soul Calibur ،... الخ. - + Scales the size of the onscreen OSD from 50% to 500%. يغير معيار حجم الرسائل على الشاشة (OSD) ما بين 50% إلى 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. يعرض مؤشرات أيقونة OSD لوضعيات المحاكاة مثل الإيقاف، وTurbo، و تسريع اللعبة ، والحركة البطيئة. - + Displays various settings and the current values of those settings, useful for debugging. يعرض مختلف الإعدادات والقيم الحالية لتلك الإعدادات، مفيدة لتصحيح الأخطاء. - + Shows the current controller state of the system in the bottom left corner of the display. يعرض حالة وحدة التحكم الحالية للنظام في الزاوية اليسرى السفلى من العرض. - + Displays a graph showing the average frametimes. يعرض رسم بياني يظهر متوسط الإطار. - + Allow Exclusive Fullscreen السماح بملء الشاشة الحصري - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. تجاوز استدلالات الdriver و الapos لتفعيل وضع الشاشة الكاملة الحصرية او التقليب الشاشة / مسح<br> الغاء وضع الشاشة الكاملة الحصرية يمكن ان يساعد علي اهتمام بمهام اخري ( خارج المحاكي) لكن يزيد من بطء في الأستجابة. - - - - - - - + + + + + + + Checked محدَّد - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. تمكين الاختراقات المضادة للضبابية الداخلية. أقل دقة لتقديم PS2 ولكن ستجعل الكثير من الألعاب تبدو أقل وضوحا. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). مكن هذا الخيار لجعل معدل تحديث الشاشة في PCSX2 متطابق مع معدل تحديث شاشتك الحالية. يتم تعطيل المزامنة العمودية تلقائياً عند عدم إمكان تشغيلها (مثل في حالة عدم العمل عند سرعة 100%). - + Integer Scaling التكبير المتناسق - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. قد يقلل منطقة العرض للتأكد من أن النسبة بين البكسل على شاشة الجهاز إلى البكسل في جهاز الPS2 هي عدد صحيح. قد يؤدي إلى صورة أكثر وضوحا في بعض الألعاب ثنائية الأبعاد. - + Aspect Ratio تناسب الأبعاد - + Auto Standard (4:3/3:2 Progressive) المعيار التلقائي (4:3 أو 3:2 تقدمي) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. يغير نسبة العرض المستخدمة لعرض وحدة التحكم'س إخراج إلى الشاشة. الافتراضي هو المعيار التلقائي (4:3/3:2 تقدمي) الذي يقوم تلقائياً بضبط نسبة العرض لتتوافق مع كيفية عرض اللعبة على تلفزيون نموذجي في العصر. - + Deinterlacing إلغاء التداخل - + Screenshot Size حجم لقطة الشاشة - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. يحدد الدقة التي سيتم حفظ لقطات الشاشة. تحتفظ القرارات الداخلية بالمزيد من التفاصيل على حساب حجم الملف. - + Screenshot Format صيغة لقطة الشاشة - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. يحدد التنسيق الذي سيتم استخدامه لحفظ لقطات الشاشة. JPEG ينتج ملفات أصغر، ولكن يفقد التفاصيل. - + Screenshot Quality جودة لقطة الشاشة - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. يحدد الجودة التي سيتم ضغطها على لقطات الشاشة. تحتفظ القيم الأعلى بالمزيد من التفاصيل لـ JPEG، وتقلل حجم الملف لـ PNG. - - + + 100% ٪۱۰۰ - + Vertical Stretch تمدد عمودي - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. تمدد (&lt; 100%) أو قطع (&gt; 100%) المكون العمودي للشاشة. - + Fullscreen Mode وضع الشاشة الكاملة - - + + + Borderless Fullscreen ملء الشاشة بدون حدود - + Chooses the fullscreen resolution and frequency. اختيار دقة الشاشة الكاملة والتردد. - + Left يسار + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. تغيير عدد وحدات البكسل المقطوعة من الجانب الأيسر من الشاشة. - + Top أعلى - + Changes the number of pixels cropped from the top of the display. تغيير عدد وحدات البكسل المقطوعة من الجزء العلوي من الشاشة. - + Right يمين - + Changes the number of pixels cropped from the right side of the display. تغيير عدد وحدات البكسل المقطوعة من الجانب الأيمن من الشاشة. - + Bottom أسفل - + Changes the number of pixels cropped from the bottom of the display. يغير عدد وحدات البكسل المقطوعة من أسفل الشاشة. - + Native (PS2) (Default) الأصلي (PS2) (افتراضي) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. • التحكم في القرار الذي تنظم فيه الألعاب - يمكن أن تؤثر القرارات العالية على الأداء في وحدات التقييم العالمي القديمة أو الدنيا.<br>الدقة غير الأصلية قد تسبب مشاكل بسيطة في بعض الألعاب.<br>سيبقى قرار FMV دون تغيير، لأن ملفات الفيديو معروضة مسبقا. - + Control the accuracy level of the mipmapping emulation. التحكم في مستوى دقة محاكاة رسم الخرائط. - + Texture Filtering تصفية النسخة - + Control the texture filtering of the emulation. التحكم في ترشيح النسيج للمحاكاة. - + Trilinear Filtering التصفية الثلاثية - + Anisotropic Filtering تصفية متباين الخواص - + Reduces texture aliasing at extreme viewing angles. يقلل من حدة اطراف الTextures في زوايا رؤية متطرفة. - + Dithering التشويش - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. يقلل من التغير المفاجئ للألوان عند تدرجها (color banding) ويحسن عمق اللون الملحوظ. <br> معطل: يعطل كل مؤثرات التشويش (dithering). <br> غير مكبر: تشويش (dithering) أصلي لا يُزيد حجم المربعات عند تكبير الوضوح يعطي أقل تأثير تشويش (dithering). <br> مُكبر: واعٍ لخيار تكبير الدقة، يعطي أكبر تأثير تشويش (dithering). - + Blending Accuracy دقة المزج - + Texture Preloading التحميل المسبق للTextures - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. تحميل الكثير من الTextures دفعة واحدة بدلا من قطع صغيرة, تجنبا للتحميل الزائد اذا كان ممكنا. يساعد علي تحسين الأداء في معظم الألعاب, لكن يمكن ان يجعل مجموعة من الألعاب ابطئ. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - عند تمكين وحدة معالجة الرسوميات ( GPU), و الا ستهتم وحدة المعالجة المركزية ( CPU) بذلك, انها مقايضة بين الأثنين. + عند تمكين وحدة معالجة الرسومات ( GPU), و الا ستهتم وحدة المعالجة المركزية ( CPU) بذلك, انها مقايضة بين الأثنين. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. تمكين هذا الخيار يعطيك القدرة على تغيير إصلاحات العارض وإصلاحات تكبير الدقة للعبة. لكن بتمكينك لهذا الخيار سوف يتم تعطيل الإصلاحات التلقائية لهذه اللعبة، لإعادة تفعيل الإصلاحات التلقائية قم بتعطيل هذا الخيار. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. يقوم بإجراء عمليات عديمة الفائدة على وحدة المعالجة المركزية أثناء فراءة ذاكرة VRAM لمنعها من الذهاب إلى وضع توفير الطاقة. قد يحسن الأداء ولكن مع زيادة كبيرة في استهلاك الطاقة. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. يقوم بإجراء عمليات عديمة الفائدة على وحدة معالجة الرسوم أثناء فراءة ذاكرة VRAM لمنعها من الذهاب إلى وضع توفير الطاقة. قد يحسن الأداء ولكن مع زيادة كبيرة في استهلاك الطاقة. - + Extra Rendering Threads خيوط معالجة الرسم الإضافية - + 2 threads خيطين معالجة - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. عدد خيوط المعالجة: 0 لخيط واحد، 2 أو أكثر لخيوط متعددة (1 للتصحيح debugging). إذا كان لديك 4 خيوط في وحدة المعالجة المركزية الخاصة بك اختر 2 أو 3. يمكنك حساب كيفية الحصول على أفضل أداء (عدد خيوط المعالجة المتوفرة في وحدة المعالجة المركزية - 2). استخدام أكثر من 7 خيوط لن يعطي أداء أكبر بشكل ملحوظ، و بالعكس، يمكنه أن يؤثر بالسلب على الأداء. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. إجبار تنظيف الرسومات الأولية (primitives) عند استخدام ذاكرة تخزين الإطار (framebuffer) كنسيج (texture) مدخل. يصلح بعد مؤثرات الفلترة مثل الظلال في ألعاب Jak وتأثير الإشعاع (radiosity) في لعبة GTA:SA. - + Enables mipmapping, which some games require to render correctly. تمكين النُسج المصغرة (mipmapping)، التي تحتاج إليها بعض الألعاب لتُعرض بشكل صحيح. - - Half Screen Fix - إصلاح مشكلة نصف الشاشة - - - - Control the half-screen fix detection on texture shuffling. - التحكم في الكشف عن وجوب تطبيق إصلاح نصف الشاشة عند خلط النُسج (texture shuffling). - - - + CPU Sprite Renderer Size حجم عارض الCPU للصور المتحركة (sprites) - + Skipdraw Range Start تخطي بداية النطاق - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. يتخطي تماما رسم الأسطح (surfaces) بداية من السطح المحدد في المربع الأيمن إلى السطح المحدد في المربع على الأيسر. - + Skipdraw Range End نهاية نطاق تخطي الرسم - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. يعطل دعم Depth buffer في ذاكرة التخزين المؤقت للنُسج (texture cache). يمكن أن يساعد في زيادة السرعة ولكن من المحتمل أن يتسبب في العديد من المشاكل في المرئيات. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. هذا الخيار يعطل ميزات آمنة متعددة. يعطل تقديم نقطة إلغاء المقياس الدقيق و الخط الذي يمكن أن يساعد ألعاب Xenosaga. تعطيل مسح ذاكرة GS الدقيق الذي سيتم القيام به على وحدة المعالجة المركزية، وترك المعالج يتعامل معها، والذي يمكن أن يساعد قلوب المملكة. - + Half Pixel Offset إزاحة نصف بكسل - + Might fix some misaligned fog, bloom, or blend effect. قد تصلح بعض التأثيرات غير المنسجمة مثل الضبابية أو التكاثر أو المزج. - + Round Sprite تقريب الرسوم المتحركة (Sprites) - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. إزاحة إحداثيات النسيج ST/UV. إصلاح بعض مشاكل النسيج الغريب وقد تصلح بعض محاذاة المعالجة أيضا. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. - Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + يقلل من دقة GS لتجنب الفجوات بين البكسلات عند الترقية. يصلح النص على لعبة Wild Arms . - + Bilinear Upscale - Bilinear Upscale + ترقية الصورة ثنائية الخط - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening + زيادة الحدة المتأقلم مع التباين - + Sharpness الحدة - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. + تمكين التشبع والتباين والسطوع للتعديل. قيم السطوع والتشبع والتباين هي في حالة الافتراضي 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. + تطبيق خوارزمية FXAA المضادة للتحرير لتحسين الجودة البصرية للألعاب. - + Brightness السطوع - - - + + + 50 50 - + Contrast التباين - + TV Shader ظلال التلفاز - + Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. + تطبيق معالج يكرر التأثيرات البصرية لمختلف أنماط جهاز التلفزيون. - + OSD Scale حجم OSD - - + + Show OSD Messages عرض رسائل OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. يعرض إشعارات على الشاشة عندما تحدث أحداث مثل إنشاء أو تحميل حالات الحفظ، أخذ لقطات الشاشة، إلخ. - + Shows the internal frame rate of the game in the top-right corner of the display. يعرض معدل الإطار الداخلي للعبة في الزاوية العلوية اليمنى من العرض. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. يظهر سرعة المحاكاة الحالية للنظام في الزاوية العلوية اليمنى من العرض كنسبة مئوية. - + Shows the resolution of the game in the top-right corner of the display. يعرض معدل الإطار الداخلي للعبة في الزاوية العلوية اليمنى من العرض. - + Shows host's CPU utilization. - يعرض المضيف's استخدام المعالج. + يعرض المضيف' استخدام وحدة المعالجة المركزية. - + Shows host's GPU utilization. - يعرض المضيف's استخدام المعالج. + يعرض المضيف' استخدام وحدة معالجة الرسومات. - + Shows counters for internal graphical utilization, useful for debugging. يعرض العدادات لاستخدام الرسوم الداخلية، مفيدة لتصحيح الأخطاء. - + Displays warnings when settings are enabled which may break games. يعرض تحذيرات عند تمكين الإعدادات التي يمكن أن تكسر الألعاب. - + Enable Extra Arguments - Enable Extra Arguments + تمكين الحجج الإضافية - + Leave It Blank اتركه فارغا - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers - Override Texture Barriers + تعطيل حواجز الصور - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. - Change the compression algorithm used when creating a GS dump. + تغيير خوارزمية الضغط المستخدمة عند إنشاء مقطع GS. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode - GS Download Mode + وضع التحميل GS - + Accurate دقة - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. تخطي التزامن مع موضوع GS واستضافة GPU لتنزيلات GS. يمكن أن يؤدي إلى زيادة كبيرة في سرعة الأنظمة البطيئة، على حساب العديد من آثار الرسوم البيانية المكسورة. إذا تم كسر الألعاب و تمكين هذا الخيار، الرجاء تعطيله أولاً. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. افتراضي - - - + + (Default) (افتراضي) @@ -6754,399 +11169,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics القرافيكس - + Save Screenshot حفظ لقطة الشاشة - + Toggle Video Capture التقاط مقطع فيديو - + Save Single Frame GS Dump - Save Single Frame GS Dump + حفظ الإطار الفردي GS - + Save Multi Frame GS Dump - Save Multi Frame GS Dump + حفظ عدة إطارات GS - + Toggle Software Rendering تمكين/تعطيل الرسم من البرنامج نفسه - + Increase Upscale Multiplier - Increase Upscale Multiplier + زيادة مضاعف ترقية الجودة - + Decrease Upscale Multiplier - Decrease Upscale Multiplier + تقليل مضاعف ترقية الجودة + + + + Toggle On-Screen Display + تبديل عرض الشاشة - + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. تم تعيين نسبة الجوانب إلى '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. - Hardware mipmapping set to '{}'. + تعيين تعيين تخطيط الأجهزة إلى '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. - Deinterlace mode set to '{}'. + تم تعيين وضع الفصل إلى '{}'. - + Toggle Texture Dumping - Toggle Texture Dumping + تمكين حفظ رسمات الصورة - + Texture dumping is now enabled. - Texture dumping is now enabled. + تم تمكين حفظ رسمات الصورة - + Texture dumping is now disabled. - Texture dumping is now disabled. + تم تعطيل حفظ رسمات الصورة - + Toggle Texture Replacements تفعيل بدائل للTextures - + Texture replacements are now enabled. بدائل الTextures أصبحت الأن مفعلة. - + Texture replacements are now disabled. بدائل الTextures أصبحت الأن غير مفعلة. - + Reload Texture Replacements اعادة تفعيل بدائل الTextures - + Texture replacements are not enabled. بدائل الTextures ليست مفعلة. - + Reloading texture replacements... اعادة تفعيل بدائل الTextures.... - + Target speed set to {:.0f}%. - Target speed set to {:.0f}%. + تم تعيين سرعة الهدف إلى {:.0f}%. - + Volume: Muted الصوت: كتم الصوت - + Volume: {}% الصوت: {}% - + Save slot {} selected (last save: {}). حفظ الخانة {} المحددة (الحفظ الأخير: {}). - + Save slot {} selected (no save yet). خانة التخزين {} المحددة ( لا يوجد تخزين بعد ). - + No save state found in slot {}. لم يتم العثور على حالة حفظ في الخانة {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System النظام - + Open Pause Menu فتح قائمة الإيقاف المؤقت - + Open Achievements List فتح قائمة الانجازات - + Open Leaderboards List فتح قائمة المتصدرين - + Toggle Pause إيقاف مؤقت - + Toggle Fullscreen تغيير للشاشة الكاملة - + Toggle Frame Limit تمكين/تعطيل محدد السرعة - + Toggle Turbo / Fast Forward تبديل توربو / التقدم السريع - + Toggle Slow Motion تغيير الحركة البطيئة - + Turbo / Fast Forward (Hold) توربو / التقدم السريع (معلق) - + Increase Target Speed زيادة سرعة اللعبة - + Decrease Target Speed إنقاص سرعة اللعبة - + Increase Volume زيادة مستوى الصوت - + Decrease Volume خفض مستوى الصوت - + Toggle Mute كتم الصوت - + Frame Advance تقدم الإطار - + Shut Down Virtual Machine إيقاف تشغيل الآلة الظاهرية - + Reset Virtual Machine إعادة تعيين الآلة الظاهرية - + Toggle Input Recording Mode تبديل وضع تسجيل الإدخال - - - - + + + + Save States حالات الحفظ - + Select Previous Save Slot حدد خانة حفظ السابقة - + Select Next Save Slot - حدد خانة الحفظ التالية + حدد خانة حفظ التالية - + Save State To Selected Slot حفظ الحالة إلى خانة مختارة - + Load State From Selected Slot تحميل الحالة إلى خانة مختارة - + Save State To Slot 1 حفظ الحالة إلى خانة 1 - + Load State From Slot 1 تحميل الحالة إلى خانة 1 - + Save State To Slot 2 حفظ الحالة إلى خانة 2 - + Load State From Slot 2 تحميل الحالة إلى خانة 2 - + Save State To Slot 3 حفظ الحالة إلى خانة 3 - + Load State From Slot 3 تحميل الحالة إلى خانة 3 - + Save State To Slot 4 حفظ الحالة إلى خانة 4 - + Load State From Slot 4 تحميل الحالة من خانة 4 - + Save State To Slot 5 حفظ الحالة إلى خانة 5 - + Load State From Slot 5 تحميل الحالة من خانة 5 - + Save State To Slot 6 حفظ الحالة إلى خانة 6 - + Load State From Slot 6 تحميل الحالة من خانة 6 - + Save State To Slot 7 حفظ الحالة إلى خانة 7 - + Load State From Slot 7 تحميل الحالة من خانة 7 - + Save State To Slot 8 حفظ الحالة إلى خانة 8 - + Load State From Slot 8 تحميل الحالة من خانة 8 - + Save State To Slot 9 حفظ الحالة إلى خانة 9 - + Load State From Slot 9 تحميل الحالة من خانة 9 - + Save State To Slot 10 حفظ الحالة إلى خانة 10 - + Load State From Slot 10 تحميل الحالة من خانة 10 @@ -7182,22 +11603,22 @@ Swap chain: see Microsoft's Terminology Portal. Add Binding - Add Binding + أضافه مفتاح تحكم Remove Binding - Remove Binding + حذف مفتاح تحكم Clear Bindings - Clear Bindings + حذف مفاتيح التحكم Bindings for %1 %2 - Bindings for %1 %2 + مفاتيح التحكم ل %1 %2 @@ -7208,7 +11629,7 @@ Swap chain: see Microsoft's Terminology Portal. Push Button/Axis... [%1] - Push Button/Axis... [%1] + الضغط على الزر/المحور... [%1] @@ -7243,7 +11664,7 @@ Right click to clear binding %n bindings - %n bindings + مفاتيح تحكم %n %n bindings %n bindings %n bindings @@ -7255,7 +11676,7 @@ Right click to clear binding Push Button/Axis... [%1] - Push Button/Axis... [%1] + الضغط على الزر/المحور... [%1] @@ -7308,7 +11729,7 @@ Right click to clear binding Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + إدخال ملفات تسجيل (*.p2m2) @@ -7334,53 +11755,53 @@ Right click to clear binding Behaviour - السُلوك + السلوك - + Pause On Focus Loss إيقاف عند فقدان التركيز - + Inhibit Screensaver منع شاشة التوقف - + Save State On Shutdown حفظ الحالة عند إيقاف التشغيل - + Pause On Start إيقاف مؤقت عند البدء - + Confirm Shutdown تأكيد إيقاف التشغيل - + Create Save State Backups إنشاء نسخ احتياطية لحفظ الحالة - + Enable Discord Presence تفعيل وجود ديسكورد - + Enable Per-Game Settings تمكين إعدادات اللعبة @@ -7391,37 +11812,37 @@ Right click to clear binding - + Start Fullscreen بدء ملء الشاشة - + Double-Click Toggles Fullscreen تشغيل النقر المزدوج ملء الشاشة - + Render To Separate Window تقديم لنافذة منفصلة - + Hide Main Window When Running إخفاء النافذة الرئيسية عند التشغيل - + Disable Window Resizing تعطيل تغيير حجم النافذة - + Hide Cursor In Fullscreen إخفاء المؤشر في ملء الشاشة @@ -7457,7 +11878,7 @@ Right click to clear binding - + Enable Automatic Update Check تمكين التحديثات التلقائية @@ -7544,66 +11965,66 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked محدَّد - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. التحقق تلقائياً من وجود تحديثات للبرنامج عند بدء التشغيل. يمكن تأجيل التحديثات إلى وقت لاحق أو تخطي بالكامل. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. يمنع موفر الشاشة من التفعيل والمضيف من السكون أثناء تشغيل المحاكاة. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. يحدد ما إذا كان سيتم عرض موجه لتأكيد إغلاق الجهاز الافتراضي عند الضغط على مفتاح الاتصال. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. يحفظ تلقائياً حالة المحاكي عندما تنخفض الطاقة أو تخرج. يمكنك بعد ذلك الاستئناف مباشرة من حيث توقفت في المرة القادمة. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - When enabled, custom per-game settings will be applied. Disable to always use the global configuration. + عند التمكين، سيتم تطبيق إعدادات مخصصة لكل لعبة. قم بتعطيل استخدام التكوين العام دائما. - + Allows switching in and out of fullscreen mode by double-clicking the game window. يسمح بالتبديل إلى وضع ملء الشاشة من خلال النقر المزدوج على نافذة اللعبة. - + Prevents the main window from being resized. يمنع تغيير حجم النافذة الرئيسية. + + - - + + - - + - - + Unchecked غير محدد @@ -7614,50 +12035,50 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. إيقاف المحاكي عند بدء اللعبة. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. يوقف المحاكي عند تصغير النافذة أو التبديل إلى تطبيق آخر، ويتوقف عند عودتك إلى العمل. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. التبديل تلقائياً إلى وضع ملء الشاشة عند بدء اللعبة. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. إخفاء مؤشر الماوس / المؤشر عندما يكون المحاكي في وضع ملء الشاشة. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. يرسل اللعبة إلى نافذة منفصلة، بدلا من النافذة الرئيسية. إذا لم يتم تحديدها، فستظهر اللعبة في الجزء العلوي من قائمة اللعبة. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. إخفاء النافذة الرئيسية (مع قائمة اللعبة) عندما يتم تشغيل اللعبة، يتطلب تقديم لتفعيل النافذة. - + Shows the game you are currently playing as part of your profile in Discord. يعرض اللعبة التي تلعبها حاليا كجزء من ملفك الشخصي في ديسكورد. - + System Language [Default] - لغة النظام [Default] + لغة النظام [افتراضي] @@ -7708,18 +12129,18 @@ Right click to clear binding &System - &النظام + النظام - - + + Change Disc تغيير القرص - + Load State تحميل الحالة @@ -7736,7 +12157,7 @@ Right click to clear binding &Help - &مساعدة + مساعدة @@ -7751,7 +12172,7 @@ Right click to clear binding &View - &عرض + عرض @@ -7769,514 +12190,526 @@ Right click to clear binding تسجيل الإدخال - + Toolbar شريط الأدوات - + Start &File... - بدء &ملف... + بدء الملف... - + Start &Disc... - بدء &القرص... + بدء القرص... - + Start &BIOS - بدء &BIOS + بدء BIOS - + &Scan For New Games - &البحث عن ألعاب جديدة + البحث عن ألعاب جديدة - + &Rescan All Games - &إعادة فحص جميع الألعاب + إعادة فحص جميع الألعاب - + Shut &Down إيقاف تشغيل - + Shut Down &Without Saving إيقاف تشغيل &دون حفظ - + &Reset - &إعادة تعيين + إعادة تعيين - + &Pause - &إيقاف مؤقت + إيقاف مؤقت - + E&xit - &خروج + خروج - + &BIOS &BIOS - + Emulation المحاكاة - + &Controllers وحدة التحكم - + &Hotkeys - &مفاتيح الاختصار + مفاتيح الاختصار - + &Graphics - &الرسوميات + الرسومات - + A&chievements الإنجازات - + &Post-Processing Settings... - &إعدادات المعالجة اللاحقة... + إعدادات المعالجة اللاحقة... - + Fullscreen شاشة كاملة - + Resolution Scale مقياس الدقة - + &GitHub Repository... مستودع Github... - + Support &Forums... - دعم &المنتديات... + دعم المنتديات... - + &Discord Server... - &خادم Discord... + خادم Discord... - + Check for &Updates... - التحقق من وجود &تحديثات... + التحقق من وجود تحديثات... - + About &Qt... - حول &Qt... + حول Qt... - + &About PCSX2... - &حول PCSX2... + حول PCSX2... - + Fullscreen In Toolbar شاشة كاملة - + Change Disc... In Toolbar تغيير القرص... - + &Audio الصوت - + Game List قائمة الألعاب - + Interface واجهة المستخدم - + Add Game Directory... إضافة مجلد ألعاب... - + &Settings - &الإعدادات + الإعدادات - + From File... من ملف... - + From Device... من الجهاز... - + From Game List... من قائمة اللعبة... - + Remove Disc إزالة القرص - + Global State حالة عامة - + &Screenshot - لقطة الشاشة + لقطة للشاشة - + Start File In Toolbar بدء الملف - + Start Disc In Toolbar بدء القرص - + Start BIOS In Toolbar بدء BIOS - + Shut Down In Toolbar إيقاف تشغيل - + Reset In Toolbar إعادة التشغيل - + Pause In Toolbar إيقاف مؤقت - + Load State In Toolbar تحميل الحالة - + Save State In Toolbar حفظ الحالة - + Controllers In Toolbar وحدة التحكم - + Settings In Toolbar إعدادات - + Screenshot In Toolbar - لقطة الشاشة + لقطة للشاشة - + &Memory Cards بطاقات الذاكرة - + &Network && HDD - &الشبكة & HDD + الشبكة و القرص الصلب - + &Folders المجلدات - + &Toolbar - &شريط الأدوات + شريط الأدوات - + Lock Toolbar قفل شريط الأدوات - + &Status Bar شريط الحالة - + Verbose Status - Verbose Status + الحالة المطولة - + Game &List قائمة الألعاب - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. - عرض &النظام + عرض النظام - + Game &Properties خصائص اللعبة - + Game &Grid شبكة الألعاب - + Show Titles (Grid View) إظهار العناوين (عرض الشبكة) - + Zoom &In (Grid View) - تكبير &في (عرض الشبكة) + تكبير في (عرض الشبكة) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) - تكبير &خارج (عرض الشبكة) + تكبير خارج (عرض الشبكة) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) - تحديث &الأغلفة (عرض الشبكة) + تحديث الأغلفة (عرض الشبكة) - + Open Memory Card Directory... - فتح دليل بطاقة الذاكرة... + فتح مجلد بطاقة الذاكرة... - + Open Data Directory... فتح مجلد البيانات... - + Toggle Software Rendering - Toggle Software Rendering + تمكين الرسم عن طريق CPU (وضع Software) - + Open Debugger فتح معالج الأخطاء - + Reload Cheats/Patches - Reload Cheats/Patches + اعادة تحميل كودات الغش/التصحيحات - + Enable System Console تمكين وحدة تحكم النظام - + Enable Verbose Logging - Enable Verbose Logging + تمكين التسجيل المطول - + Enable EE Console Logging - Enable EE Console Logging + تمكين تسجيل بيانات وحدة ال EE - + Enable IOP Console Logging - Enable IOP Console Logging + تمكين تسجيل بيانات وحدة ال IOP - + Save Single Frame GS Dump - Save Single Frame GS Dump + حفظ الإطار الفردي GS - + New This section refers to the Input Recording submenu. جديد - + Play This section refers to the Input Recording submenu. اللعب - + Stop This section refers to the Input Recording submenu. إيقاف - + Settings This section refers to the Input Recording submenu. الإعدادات - - + + Input Recording Logs سجلات تسجيل الإدخال - + Controller Logs سجلات وحدة التحكم - + Enable &File Logging - Enable &File Logging + تمكين ملف التسجيل - + Enable CDVD Read Logging تفعيل تسجيل قراءة CDVD - + Save CDVD Block Dump - Save CDVD Block Dump + حفظ كتلة CDVD - + Enable Log Timestamps تمكين سِجِل الطوابع الزمنية - + + Start Big Picture Mode بدء وضع الصورة الكبيرة - + + Big Picture In Toolbar الصور الكبيرة - + Cover Downloader... تحميل الغلاف... - - + + Show Advanced Settings إظهار الإعدادات المتقدمة - + Recording Viewer عارض التسجيل - - + + Video Capture التقاط الفيديو - + + Edit Cheats... + تحرير الغش... + + + + Edit Patches... + تحرير التصحيحات... + + + Internal Resolution الدقة الداخلية - + %1x Scale %1x Scale - + Select location to save block dump: اختر موقع لحفظ البيانات: - + Do not show again لا تظهر مرة أخرى - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8289,236 +12722,287 @@ Are you sure you want to continue? هل أنت متأكد من أنك تريد المتابعة؟ - + %1 Files (*.%2) %1 ملفات (*.%2) - + Confirm Shutdown تأكيد إيقاف التشغيل - + Are you sure you want to shut down the virtual machine? هل أنت متأكد من أنك تريد إغلاق الجهاز الافتراضي؟ - + Save State For Resume حفظ الحالة للاستئناف - - - - + + + + + + Error خطأ - + You must select a disc to change discs. يجب عليك تحديد قرص لتغيير الأقراص. - + Properties... خصائص... - + Open Containing Directory... Refers to the directory where a game is contained. - فتح الدليل المحتوى... + فتح مجلد المحتوى... - + Set Cover Image... حدد صورة الغلاف... - + Exclude From List استبعاد من القائمة - + Reset Play Time إعادة تعيين وقت التشغيل - + Default Boot التمهيد الافتراضي - + Fast Boot بدء سريع - + Full Boot تشغيل كامل - + Boot and Debug تشغيل و تصحيح - + Add Search Directory... - إضافة دليل البحث... + إضافة مجلد البحث... - + Start File بدء الملف - + Start Disc بدء القرص - + Select Disc Image حدد صورة القرص - + Updater Error خطأ فى التحديث - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>عذراً، أنت تحاول تحديث إصدار PCSX2 الذي ليس إصدار GitHub الرسمي. لمنع التعارض، يتم تمكين التحديث التلقائي فقط على الإصدارات الرسمية.</p><p>للحصول على بناء رسمي، يرجى التحميل من الرابط أدناه:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. التحديث التلقائي غير مدعوم على المنصة الحالية. - + + Confirm File Creation + تأكيد إنشاء ملف + + + + The pnach file '%1' does not currently exist. Do you want to create it? + الملف pnach '%1' غير موجود حاليا. هل تريد إنشاءه؟ + + + + Failed to create '%1'. + فشل إنشاء '%1'. + + + Input Recording Files (*.p2m2) إدخال ملفات تسجيل (*.p2m2) - + Paused متوقف مؤقتا - + Load State Failed فشل تحميل الحالة - + Cannot load a save state without a running VM. لا يمكن تحميل حالة حفظ بدون تشغيل VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + لا يمكن تحميل ELF الجديد بدون إعادة تعيين الآلة الظاهرية. هل تريد إعادة تعيين الآلة الظاهرية الآن؟ + + + + Cannot change from game to GS dump without shutting down first. + لا يمكن التغيير من اللعبة إلى إغراق GS دون إغلاق أولاً. + + + Failed to get window info from widget - Failed to get window info from widget + فشل الحصول على معلومات النافذة من ويدجت - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + إيقاف وضع الصورة الكبيرة + + + + Exit Big Picture + In Toolbar + الخروج من الصورة الكبيرة + + + Game Properties خصائص اللعبة - + Game properties is unavailable for the current game. خصائص اللعبة غير متوفرة للعبة الحالية. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. تعذر العثور على أي أجهزة CD/DVD-ROM. الرجاء التأكد من أن لديك أذونات متصلة بالقرص و كافية للوصول إليه. - + Select disc drive: حدد محرك الأقراص: - + This save state does not exist. حالة الحفظ هذه غير موجودة. - + Select Cover Image حدد صورة الغلاف - + All Cover Image Types (*.jpg *.jpeg *.png) جميع أنواع صور الغلاف (*.jpg *.jpeg *.png) - + Cover Already Exists الغلاف موجود بالفعل - + A cover image for this game already exists, do you wish to replace it? صورة غلاف لهذه اللعبة موجودة مسبقا، هل ترغب في استبدالها؟ - - + + + + Copy Error خطأ في النسخ - + Failed to remove existing cover '%1' فشل في إزالة الغلاف الموجود '%1' - + Failed to copy '%1' to '%2' فشل نسخ '%1' إلى '%2' - + + Failed to remove '%1' + فشل في إزالة '%1' + + + + Confirm Reset تأكيد إعادة التعيين - + + You must select a different file to the current cover image. + يجب عليك تحديد ملف مختلف لصورة الغلاف الحالي. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. - Are you sure you want to reset the play time for '%1'? + هل أنت متأكد من أنك تريد إعادة تعيين وقت التشغيل ل '%1'? -This action cannot be undone. +لا يمكن التراجع عن هذا الإجراء. - + Load Resume State تحميل حالة الاستئناف - + A resume save state was found for this game, saved at: %1. @@ -8531,70 +13015,70 @@ Do you want to load this state, or start from a fresh boot? هل تريد تحميل هذه الحالة، أو البدء من تشغيل جديد؟ - + Fresh Boot تشغيل نظيف - + Delete And Boot احذف وشغل - + Failed to delete save state file '%1'. فشل في حذف حفظ ملف الحالة '%1'. - + Load State File... تحميل ملف الحالة... - + Load From File... تحميل من ملف... - - + + Select Save State File حدد ملف حفظ الحالة - - + + Save States (*.p2s) حفظ الحالة (*.p2s) - + Delete Save States... حذف حفظ الحالة... - + Undo Load State التراجع عن تحميل الحالة - + Resume (%2) استئناف (%2) - + Load Slot %1 (%2) تحميل الخانة %1 (%2) - - + + Delete Save States حذف حفظ الحالة - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8603,42 +13087,42 @@ The saves will not be recoverable. لن تكون عمليات الحفظ قابلة للاسترداد. - + %1 save states deleted. %1 حفظ الحالات المحذوفة. - + Save To File... حفظ إلى ملف... - + Empty فارغ - + Save Slot %1 (%2) حفظ الخانة %1 (%2) - + Confirm Disc Change تأكيد تغيير القرص - + Do you want to swap discs or boot the new image (via system reset)? هل تريد تبديل الأقراص أو تشغيل الصورة الجديدة (عبر إعادة تعيين النظام)؟ - + Swap Disc تبديل القرص - + Reset إعادة تعيين @@ -8647,7 +13131,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. تم حفظ بطاقة الذاكرة '{}' إلى وحدة التخزين. @@ -8661,11 +13145,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. فرض إخراج جميع بطاقات الذاكرة. إعادة الإدخال في ثانية واحدة. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8710,8 +13189,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> @@ -9160,15 +13639,15 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. - %1 [Missing] + [مفقود] %1 @@ -9180,52 +13659,57 @@ This action cannot be reversed, and you will lose any saves on the card. - Go to in disassembly - Go to in disassembly + Copy Address + نسخ العنوان - + Go to in disassembly + الذهاب إلى هذا عند التفكيك + + + + Go to address الذهاب إلى عنوان - + Show as 1 byte - Show as 1 byte + إظهار كـ 1 بايت - + Show as 2 bytes - Show as 2 bytes + إظهار كـ 2 بايت - + Show as 4 bytes - Show as 4 bytes + إظهار كـ 4 بايت - + Show as 8 bytes - Show as 8 bytes + إظهار كـ 8 بايت - + Copy Byte نسخ بايت - + Copy Segment نسخ الجزء - + Copy Character نسخ الأحرف - + Paste لصق @@ -9377,42 +13861,42 @@ This action cannot be reversed, and you will lose any saves on the card. Left Stick Up - Left Stick Up + العصا اليسرى للأعلى Left Stick Right - Left Stick Right + العصا اليسرى لليمين Left Stick Down - Left Stick Down + العصا اليسرى للأسفل Left Stick Left - Left Stick Left + العصا اليسرى لليسار Right Stick Up - Right Stick Up + العصا اليمنى للأعلى Right Stick Right - Right Stick Right + العصا اليمنى لليمين Right Stick Down - Right Stick Down + العصا اليمنى للأسفل Right Stick Left - Right Stick Left + العصا اليمنى لليسار @@ -9432,37 +13916,37 @@ This action cannot be reversed, and you will lose any saves on the card. Invert Left/Right - Invert Left/Right + عكس اليسار/اليمين Invert Up/Down - Invert Up/Down + عكس أعلى/أسفل Invert Left/Right + Up/Down - Invert Left/Right + Up/Down + عكس اليسار/اليمين + أعلى/أسفل Invert Left Stick - Invert Left Stick + عكس العصا اليسرى Inverts the direction of the left analog stick. - Inverts the direction of the left analog stick. + عكس اتجاه العصا التناظرية الأيسر. Invert Right Stick - Invert Right Stick + عكس العصا اليمنى Inverts the direction of the right analog stick. - Inverts the direction of the right analog stick. + يعكس اتجاه العصا التناظرية الأيمن. @@ -9472,27 +13956,32 @@ This action cannot be reversed, and you will lose any saves on the card. Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. - Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + يعين منطقة العصا التناظرية، أي الجزء من حركة العصا التناظرية التي سيتم تجاهلها. Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + تعيين عامل قياس محور العصا التناظري. يتم التوصية بالقيمة بين 1.30 و 1.40 عند استخدام المتحكم الأخير، على سبيل المثال DualShock 4, Xbox One Controller. Button/Trigger Deadzone - Button/Trigger Deadzone + زر / الزناد المنطقة الميتة Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + يضبط المنطقة الميتة لتنشيط الأزرار / المشغلات ، أي جزء المشغل الذي سيتم تجاهله. + + + + Analog light is now on for port {} / slot {} + ضوء تناظري مفعل الآن للمنفذ {} / فتحة {} - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now off for port {} / slot {} + تم إيقاف الضوء التناظري الآن للمنفذ {} / فتحة {} @@ -9527,7 +14016,7 @@ This action cannot be reversed, and you will lose any saves on the card. Sets the pressure when the modifier button is held. - Sets the pressure when the modifier button is held. + تعيين الضغط عندما يتم الاحتفاظ بزر التعديل. @@ -9540,11 +14029,11 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. - Controller port {}, slot {} has a {} connected, but the save state has a {}. -Leaving the original controller type connected, but this may cause issues. + منفذ وحدة التحكم {}، تحتوي الفتحة {} على {} متصل ، لكن حالة الحفظ بها {}. +ترك نوع وحدة التحكم الأصلية متصلا ، ولكن قد يتسبب ذلك في حدوث مشكلات. @@ -9589,7 +14078,7 @@ Leaving the original controller type connected, but this may cause issues. Tilt Up - Tilt Up + إمالة لأعلى @@ -9614,7 +14103,7 @@ Leaving the original controller type connected, but this may cause issues. Guitar - Guitar + غيتار @@ -9625,29 +14114,29 @@ Leaving the original controller type connected, but this may cause issues.فشل في فتح {}. لا تتوفر التصحيحات المدمجة للعبة. - + {} GameDB patches - {} GameDB patches + {} تصحيحات GameDB - + {}{} game patches - {}{} game patches + {}{} تصحيحات اللعبة - + {}{} cheat patches - {}{} cheat patches + {}{} تصحيحات الغش - + {} are active. {} نشطة. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. - No cheats or patches (widescreen, compatibility or others) are found / enabled. + لم يتم العثور على أي غش أو تصحيح (شاش واسع النطاق أو توافق أو غير ذلك) / تمكينه. @@ -9676,7 +14165,7 @@ The URL was: %1 Failed to create HDD image - فشل إنشاء قرص صلب HDD + فشل إنشاء صورة قرص صلب @@ -9800,7 +14289,7 @@ The URL was: %1 Go to in Disassembly - Go to in Disassembly + اذهب إلى التفكيك @@ -9822,12 +14311,12 @@ The URL was: %1 Invalid hexadecimal register value. - Invalid hexadecimal register value. + قيمة سجل سداسية المستوى غير صالحة. Invalid floating-point register value. - Invalid floating-point register value. + قيمة سجل النقاط العائمة غير صالحة. @@ -9838,12 +14327,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. لم يتم العثور على جهاز إخراج الصوت '{}' باستخدام الافتراضي. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9860,25 +14349,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + هذه الحوامة نسخة غير مدعومة ولا يمكن استخدامها. + +يمكنك تحميل PCSX2 {} من pcsx2. قم بحفظ بطاقة الذاكرة العادية. +قم بحذف الحفظ و قم بتشغيل حزمة جديدة. + + SettingWidgetBinder - + - - - + + + Reset إعادة ضبط - - + + Default: افتراضي: - + + Confirm Folder + تأكيد المجلد + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + الدليل المختار غير موجود حاليا: + +%1 + +هل تريد إنشاء هذا الدليل؟ + + + + Error + خطأ + + + + Folder path cannot be empty. + لا يمكن أن يكون مسار المجلد فارغًا. + + + Select folder for %1 حدد مجلد لـ %1 @@ -9887,6 +14418,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings إعدادات PCSX2 @@ -9896,226 +14431,262 @@ The URL was: %1 استعادة الافتراضيات - + + Copy Global Settings + انسخ الإعدادات العالمية + + + + Clear Settings + مسح الإعدادات + + + Close إغلاق - - + + Summary ملخص - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + <strong>الملخص</strong><hr>تعرض هذه الصفحة تفاصيل حول اللعبة المحددة. سيؤدي تغيير الملف الشخصي للمدخل إلى تعيين مخطط ربط وحدة التحكم لهذه اللعبة إلى أي ملف شخصي يتم اختياره، بدلاً من التكوين الافتراضي (المشارك). يمكن استخدام قائمة المسار والتحقق من الإغراق لتحديد ما إذا كانت صورة القرص الخاص بك تتطابق مع إغراق جيد معروف. إذا لم تكن مطابقة، يمكن كسر اللعبة. - + Summary is unavailable for files not present in game list. الملخص غير متاح للملفات غير الموجودة في قائمة اللعبة. - + Interface - واجهة + واجهة المستخدم - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. + <strong>إعدادات الرسوم البيانية</strong><hr>هذه الخيارات تحدد تكوين إخراج الرسوم البيانية.<br><br>الفأرة فوق خيار للحصول على معلومات إضافية. - + Game List قائمة الألعاب - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + <strong>إعدادات قائمة اللعبة</strong><hr>تظهر القائمة أعلاه مجلدات التي سيتم بحثها بواسطة PCSX2 لتعبئة قائمة اللعبة. يمكن إضافة مجلد البحث وإزالتها وتحويلها إلى تكرار / غير متكرر. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>إعدادات بطاقة الذاكرة</strong><hr>إنشاء وتكوين بطاقات الذاكرة هنا.<br><br>الفأرة فوق خيار للحصول على معلومات إضافية. - + Emulation المحاكاة - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. + <strong>إعدادات الرسوم البيانية</strong><hr>هذه الخيارات تحدد تكوين إخراج الرسوم البيانية.<br><br>الفأرة فوق خيار للحصول على معلومات إضافية. - + Patches - Patches + تصحيحات الألعاب - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>التعديلات</strong><hr>هذا القسم يسمح لك بتحديد التصحيحات الاختيارية لتطبيقها على اللعبة، والتي قد توفر تحسينات الأداء أو الرؤية أو اللعبة. - + Cheats - Cheats + اكواد الغش - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>الغش</strong><hr>هذا القسم يسمح لك بتحديد الغش الذي ترغب في تمكينه. لا يمكنك تمكين / تعطيل الغش بدون تسميات لملفات pnach القديمة، سيتم تنشيط هذه الملفات تلقائيًا إذا تم تحديد خيار تمكين الغش الرئيسي. - + Game Fixes إصلاحات اللعبة - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>إعدادات إصلاحات اللعبة</strong><hr>يمكن أن تعمل إصلاحات اللعبة حول المحاكاة غير الصحيحة في بعض العناوين.<br>ومع ذلك، يمكن أيضا أن تسبب مشاكل في الألعاب إذا استخدمت بشكل غير صحيح.<br>من الأفضل تركها كلها معطلة ما لم يُنصح بخلاف ذلك. - + Graphics - الرسوميات + الرسومات - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>إعدادات الرسوم البيانية</strong><hr>هذه الخيارات تحدد تكوين إخراج الرسوم البيانية.<br><br>الفأرة فوق خيار للحصول على معلومات إضافية. - + Audio الصوت - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>إعدادات الرسوم البيانية</strong><hr>هذه الخيارات تحدد تكوين إخراج الرسوم البيانية.<br><br>الفأرة فوق خيار للحصول على معلومات إضافية. - + Memory Cards بطاقات الذاكرة - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>إعدادات بطاقة الذاكرة</strong><hr>إنشاء وتكوين بطاقات الذاكرة هنا.<br><br>الفأرة فوق خيار للحصول على معلومات إضافية. - + Network & HDD - الشبكة و HDD + الشبكة و القرص الصلب - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>إعدادات الشبكة و HDD</strong><hr>هذه الخيارات تتحكم في اتصال الشبكة و وحدة تخزين HDD الداخلية للوحدة.<br><br>الفأرة حول خيار الحصول على معلومات إضافية. - + Folders المجلدات - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>إعدادات المجلد</strong><hr>هذه الخيارات التحكم حيث سيوفر PCSX2 ملفات بيانات وقت التشغيل. - + Achievements الإنجازات - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>إعدادات الإنجازات</strong><hr>هذه الخيارات تتحكم في تنفيذ الإنجازات التراجعية في PCSX2، مما يسمح لك باكتساب إنجازات في الألعاب الخاصة بك. - + RAIntegration is being used, built-in RetroAchievements support is disabled. - RAIntegration is being used, built-in RetroAchievements support is disabled. - - - - This PCSX2 build was not compiled with RetroAchievements support. - هذا المبنى PCSX2 لم يتم تجميعه بدعم من RetroAchievements. + ويجري استخدام برنامج التكامل الإقليمي، والدعم المدمج للإنجازات التراجعية معطل. - + Advanced إعدادات متقدمة - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>الإعدادات المتقدمة</strong><hr>هذه خيارات متقدمة لتحديد تكوين وحدة التحكم المحاكية.<br><br>الفأرة حول خيار الحصول على معلومات إضافية. - + Debug تصحيح الأخطاء - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>إعدادات التصحيح</strong><hr>هذه خيارات يمكن استخدامها لتسجيل المعلومات الداخلية حول التطبيق. <strong>لا تقم بالتعديل إلا إذا كنت تعرف ما تفعله</strong>، وسيسبب تباطؤا كبيرا، ويمكن أن يهدر مساحات كبيرة من القرص. - + Confirm Restore Defaults تأكيد الاستعادة الافتراضية - + Are you sure you want to restore the default settings? Any preferences will be lost. هل أنت متأكد من أنك تريد استعادة الإعدادات الافتراضية؟ سيتم فقدان أي تفضيلات. - + Reset UI Settings إعادة تعيين الإعدادات - - Recommended Value - القيمة المقترحة + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + سيتم استبدال إعدادات هذه اللعبة بالإعدادات العامة الحالية. + + سيتم الكتابة فوق أي قيم الإعداد الحالية. + + هل تريد الاستمرار؟ - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + تم نسخ إعدادات اللعبة من الإعدادات العالمية. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + سيتم مسح إعدادات لهذه اللعبة. + + سيتم فقدان أي قيم الإعداد الحالية. + + هل تريد الاستمرار؟ + + + + Per-game configuration cleared. + تم مسح إعدادات اللعبة. + + + + Recommended Value + القيمة المقترحة - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. استخدام الإعدادات العامة [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. استخدام الإعدادات العامة [Disabled] - - + + Use Global Setting [%1] استخدام الإعدادات العامة [%1] @@ -10215,7 +14786,7 @@ The URL was: %1 <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + <html><head/><body><p>PCSX2 سيقوم تلقائيا بمسح وتحديد الألعاب من الدلائل المحددة أدناه ، وملء قائمة الألعاب..<br>يجب تفريغ هذه الألعاب من الأقراص التي تملكها. يمكن العثور على أدلة لإلقاء الأقراص في <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>تتضمن التنسيقات المدعومة لعمليات التفريغ:</p><p><ul><li>. in/.iso (ISO Disc Images)</li><li><li>.mdf (Media Descriptor file)</li><li>A.chd (Compressed Hunks of Data)</li><li>إذا (ISO)</li><li>(Gzip Compressed ISO)</li></ul></p></p></body></html> @@ -10224,82 +14795,83 @@ The URL was: %1 - Add - أضف + Add... + إضافة... - + Remove إزالة - + Search Directory مجلد البحث - + Scan Recursively فحص متكرر - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>بشكل افتراضي، سيقوم PCSX2 بتعيين لوحة المفاتيح الخاصة بك إلى وحدة التحكم الافتراضية PS2.</p><p><span style=" font-weight:700;">لاستخدام وحدة تحكم خارجية، يجب عليك أن تقوم بتعيينها أولا. </span>على هذه الشاشة، يمكنك تلقائياً تعيين أي وحدة تحكم متصلة. إذا لم تكن وحدة التحكم الخاصة بك متصلة حاليًا، يمكنك توصيلها الآن.</p><p>لتغيير ربط وحدة التحكم بمزيد من التفصيل، أو استخدام النقرات المتعددة، افتح قائمة الإعدادات واختيار المتحكمين بمجرد الانتهاء من معالج الإعداد.</p></body></html> - + Controller Port 1 وحدة التحكم منفذ 1 - - + + Controller Mapped To: تم تعيين وحدة التحكم على: - - + + Controller Type: - نوع ذراع التحكم: + نوع وحدة التحكم: - - + + Default (Keyboard) الافتراضي (لوحة المفاتيح) - - + + Automatic Mapping تعيين تلقائي - + Controller Port 2 وحدة التحكم منفذ 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">اكتمل الإعداد!</span></h1><p>أنت الآن جاهز لتشغيل الألعاب.</p><p>تتوفر خيارات أخرى في قائمة الإعدادات. يمكنك أيضًا استخدام واجهة المستخدم للصورة الكبيرة للتنقل كليًا باستخدام ألعاب.</p><p>نأمل أن تستمتع باستخدام PCSX2.</p></body></html> - + &Back &الرجوع - + + &Next &التالي - + &Cancel &إلغاء @@ -10312,16 +14884,21 @@ The URL was: %1 A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? - A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + لم يتم تحديد صورة BIOS. لن يكون PCSX2 <strong></strong> قادرا على تشغيل الألعاب بدون صورة BIOS.<br><br>هل أنت متأكد من رغبتك في المتابعة دون تحديد صورة BIOS؟ No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? - No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + لم يتم تحديد أدلة اللعبة. يجب أن تفتح يدويًا أي مقالب لعبة تريد اللعب، قائمة PCSX2'سوف تكون فارغة. -Are you sure you want to continue? +هل أنت متأكد من أنك تريد المتابعة؟ + + + + &Finish + إنهاء @@ -10412,7 +14989,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. STACK POINTER Warning: short space limit. Abbreviate if needed. - STACK POINTER + نقطة البدء @@ -10463,7 +15040,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. WAIT TYPE Warning: short space limit. Abbreviate if needed. - WAIT TYPE + نوع الانتظار @@ -10487,7 +15064,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. WAIT Refers to a Thread State in the Debugger. - WAIT + انتظر @@ -10499,7 +15076,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. WAIT SUSPEND Refers to a Thread State in the Debugger. - WAIT SUSPEND + انتظر التعليق @@ -10517,7 +15094,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. - WAKEUP REQUEST + طلب إيقاظ @@ -10529,7 +15106,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. SLEEP Refers to a Thread Wait State in the Debugger. - SLEEP + السكون @@ -10567,7 +15144,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Webcam (EyeToy) - Webcam (EyeToy) + كاميرا الويب (EyeToy) @@ -10626,8 +15203,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + لوحة مفاتيح Konami @@ -10635,206 +15212,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-Pad Up - - - + + + D-Pad Down D-Pad Down - - - + + + D-Pad Left D-Pad Left - - - + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left يسار نسبي - + Relative Right يمين نسبي - + Relative Up أعلى نسبي - + Relative Down أسفل نسبي - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale مقياس المؤشر - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color لون المؤشر - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration إعدادات الشاشة اليدوية - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. قياس الموضع لمحاكاة منحنى CRT. - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. - Sets the horizontal center position of the simulated screen. + يعين موقع المركز الأفقي للشاشة المحاكية. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. - Sets the vertical center position of the simulated screen. + يعين موضع المركز العمودي للشاشة المحاكية. - + Screen Width عرض الشاشة - + Sets the width of the simulated screen. تعيين عرض شاشة المحاكاة. - + Screen Height ارتفاع الشاشة - + Sets the height of the simulated screen. يحدد ارتفاع شاشة المحاكاة. @@ -10845,14 +15422,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device جهاز الإدخال - + Selects the device to read audio from. يحدد الجهاز لقراءة الصوت منه. @@ -10869,16 +15446,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency وقت استجابة الإدخال - - + + Specifies the latency to the host input device. يحدد زمن التأخير لجهاز الإدخال المضيف. @@ -10894,42 +15471,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. يحدد زمن الانتظار لجهاز إخراج المضيف. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar - Singstar + Singstar - + Player 1 Device جهاز اللاعب 1 - + Selects the input for the first player. يحدد المدخل للاعب الأول. - + Player 2 Device جهاز اللاعب 2 - + Selects the input for the second player. يحدد المدخل للاعب الثاني. - + Logitech USB Mic Logitech USB Mic @@ -10959,452 +15536,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. تعيين المسار إلى الصورة التي ستعود إلى جهاز التخزين الضخم الافتراضي. - - - + + + Steering Left - Steering Left + توجيه يسار - - - + + + Steering Right - Steering Right + توجيه يمين - - - + + + Throttle - Throttle + خانق - - - + + + Brake Brake - - + + Cross Cross - - + + Square Square - - + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up قائمة لأعلى - + Menu Down القائمة للأسفل - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. + عرض التغييرات في التوجيه إلى النسبة المئوية المحددة لكل استطلاع. تحتاج إلى استخدام لوحات المفاتيح. - + Steering Deadzone - Steering Deadzone + منطقة ميتة التوجيه - + Steering axis deadzone for pads or non self centering wheels. - Steering axis deadzone for pads or non self centering wheels. + منطقة الطريق المسدود للمحور التوجيهي للمنحدرات أو العجلات غير المركزية الذاتية. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device - Wheel Device + جهاز العجلة - + Driving Force - Driving Force + قوات القيادة - + Driving Force Pro - Driving Force Pro + قوة القيادة المحترفة - + Driving Force Pro (rev11.02) - Driving Force Pro (rev11.02) + قوة القيادة برو (Rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue أزرق - + Green أخضر - + Red أحمر - + Yellow أصفر - + Orange برتقالي - + Buzz Controller Buzz Controller - + Player 1 Red لاعب 1 أحمر - + Player 1 Blue لاعب 1 أزرق - + Player 1 Orange لاعب 1 برتقالي - + Player 1 Green لاعب 1 أخضر - + Player 1 Yellow لاعب 1 أصفر - + Player 2 Red لاعب 2 أحمر - + Player 2 Blue لاعب 2 أزرق - + Player 2 Orange لاعب 2 برتقالي - + Player 2 Green لاعب 2 أخضر - + Player 2 Yellow لاعب 2 أصفر - + Player 3 Red لاعب 3 أحمر - + Player 3 Blue لاعب 3 أزرق - + Player 3 Orange لاعب 3 برتقالي - + Player 3 Green لاعب 3 أخضر - + Player 3 Yellow لاعب 3 أصفر - + Player 4 Red لاعب 4 أحمر - + Player 4 Blue لاعب 4 أزرق - + Player 4 Orange لاعب 4 برتقالي - + Player 4 Green لاعب 4 أخضر - + Player 4 Yellow لاعب 4 أصفر - - Keyboardmania - Keyboardmania + + KeyboardMania + لوحة مفاتيح Mania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11558,7 +16135,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Apply a multiplier to the turntable - Apply a multiplier to the turntable + تطبيق مضاعف على الدوران @@ -11579,12 +16156,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes المحاور - + Buttons الأزرار @@ -11609,7 +16186,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. D-Pad - D-Pad + أزرار الاتجاهات @@ -11906,32 +16483,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. مسح التعيين - + USB Port %1 منفذ USB %1 - + No devices available لا توجد أجهزة متوفرة - + Clear Bindings مسح الارتباطات - + Are you sure you want to clear all bindings for this device? This action cannot be undone. هل أنت متأكد من أنك تريد مسح جميع الارتباطات الخاصة بهذا جهاز التحكم؟ لا يمكن التراجع عن هذا الإجراء. - + Automatic Binding تعيين تلقائي - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. لم يتم إنشاء أي ارتباطات عامة للجهاز '%1'. قد لا يدعم المتحكم/المصدر تعيين تلقائي. @@ -11939,32 +16516,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. فشل النسخ الاحتياطي لحفظ الحالة القديمة {}. - + Failed to save save state: {}. تعذّر حفظ لقطة الشاشة في: {}. - + PS2 BIOS ({}) - PS2 BIOS ({}) + PS2 BIOS ({}) - + Unknown Game - Unknown Game + لعبة مجهولة - + Error خطأ - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11972,206 +16549,206 @@ For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. - PCSX2 requires a PS2 BIOS in order to run. + يحتاج محاكي PCSX2 لنظام الإدخال و الإخراج البسيط 'BIOS' الخاص بجهاز PS2 لكي يعمل. -For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). +لأسباب قانونية، *يجب* عليك الحصول على BIOS من جهاز PS2 تملكه (لا يجوز لك اقتراضه). -Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). +بعد أن تستخرجه، يجب عليك وضع نسخة الـBIOS في مجلده الخاص ( توجه لقائمة الأدوات > أفتح مسار البيانات). -Please consult the FAQs and Guides for further instructions. +نرجوا منك التوجة إلى صفحة الأسئلة الشائعة 'FAQs' لمزيد من التعليمات. - + State saved to slot {}. تم حفظ الحالة في الفتحة {}. - + Failed to save save state to slot {}. فشل حفظ الحالة إلى فتحة {}. - + There is no save state in slot {}. لا توجد حالة حفظ في الفتحة {}. - + Loading state from slot {}... جاري تحميل الحالة من الفتحة {}... - + Saving state to slot {}... حفظ الحالة إلى الفتحة {}... - + Disc removed. تمت إزالة القرص. - + Disc changed to '{}'. تم تغيير القرص إلى '{}'. - + Failed to open new disc image '{}'. Reverting to old image. فشل في فتح صورة قرص جديد '{}'. العودة إلى الصورة القديمة. - + Failed to switch back to old disc image. Removing disc. فشل التبديل إلى صورة القرص القديمة. إزالة القرص. - + Cheats have been disabled due to achievements hardcore mode. تم تعطيل الغش بسبب وضع الانجازات الصعبة. - + Fast CDVD is enabled, this may break games. تسريع CDVD يعمل، قد يعطل بعض الألعاب. - + Cycle rate/skip is not at default, this may crash or make games run too slow. معدل الدورة/تخطي الدورة ليس في الوضع الافتراضي، هذا قد يتعطل أو يجعل الألعاب تسير ببطء شديد. - + Audio is using async mix, expect desynchronization in FMVs. ويستخدم الصوت مزيج الـ async ، ويتوقع إزالة التزامن في FMVs. - + Upscale multiplier is below native, this will break rendering. مضاعف الترقية أقل من الأصل، هذا سيكسر العرض. - + Mipmapping is not set to automatic. This may break rendering in some games. لم يتم تعيين رسم الخرائط تلقائياً. قد يكسر هذا في بعض الألعاب. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. لم يتم تعيين تصفية النسيج إلى Bilinear (PS2). هذا سيكسر العرض في بعض الألعاب. - + Trilinear filtering is not set to automatic. This may break rendering in some games. - Trilinear filtering is not set to automatic. This may break rendering in some games. + لم يتم تعيين رسم الخرائط تلقائياً. قد يكسر هذا في بعض الألعاب. - + Blending is below basic, this may break effects in some games. - Blending is below basic, this may break effects in some games. + المزج تحت الاساسي, هذا قد يؤدي إلى كسر التأثيرات في بعض الألعاب. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. لم يتم ضبط وضع تحميل الأجهزة على الدقة، قد يكسر هذا في بعض الألعاب. - + EE FPU Round Mode is not set to default, this may break some games. - EE FPU Round Mode is not set to default, this may break some games. + لم يتم تعيين وضع جولة EE FPU إلى الافتراضي، قد يؤدي هذا إلى كسر بعض الألعاب. - + EE FPU Clamp Mode is not set to default, this may break some games. - EE FPU Clamp Mode is not set to default, this may break some games. + لم يتم تعيين وضع مصباح EE FPU إلى الافتراضي، قد يؤدي هذا إلى كسر بعض الألعاب. - + VU Round Mode is not set to default, this may break some games. - VU Round Mode is not set to default, this may break some games. + VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. - VU Clamp Mode is not set to default, this may break some games. + VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. رُقَعْ اللعبة مغلق، قد يُأًثِر هذا على بعض الألعاب. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. تعديلات التوافق غير مفعلة. التوافق مع بعض الألعاب قد يتأثر. - + Frame rate for NTSC is not default. This may break some games. معدل الإطارات لـ(NTSC) ليس بافتراضي، قد يؤدي هذا إلى تسارع بعض الألعاب. - + Frame rate for PAL is not default. This may break some games. معدل الإطارات لـ(PAL) ليس بافتراضي، قد يؤدي هذا إلى تسارع بعض الألعاب. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recpiler غير مفعل، وهذا سوف يقلل الأداء بشكل كبير. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - VU0 Recompiler is not enabled, this will significantly reduce performance. + VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - VU1 Recompiler is not enabled, this will significantly reduce performance. + EE Recpiler غير مفعل، وهذا سوف يقلل الأداء بشكل كبير. - + IOP Recompiler is not enabled, this will significantly reduce performance. - IOP Recompiler is not enabled, this will significantly reduce performance. + لم يتم تمكين موصل IOP ، وهذا سيقلل الأداء بشكل كبير. - + EE Cache is enabled, this will significantly reduce performance. - EE Cache is enabled, this will significantly reduce performance. + تم تمكين ذاكرة التخزين المؤقت ، وهذا سيقلل الأداء بشكل كبير. - + EE Wait Loop Detection is not enabled, this may reduce performance. - EE Wait Loop Detection is not enabled, this may reduce performance. + لم يتم تمكين الكشف عن حلقة الانتظار، وهذا قد يقلل من الأداء. - + INTC Spin Detection is not enabled, this may reduce performance. - INTC Spin Detection is not enabled, this may reduce performance. + الكشف عن الدوران INTC غير مفعل، وهذا قد يقلل من الأداء. - + Instant VU1 is disabled, this may reduce performance. - Instant VU1 is disabled, this may reduce performance. + تم تعطيل VU1 الفوري، هذا قد يقلل من اداء الجهاز. - + mVU Flag Hack is not enabled, this may reduce performance. - mVU Flag Hack is not enabled, this may reduce performance. + mVU Hack غير مفعل، ، هذا قد يقلل من اداء الجهاز. - + GPU Palette Conversion is enabled, this may reduce performance. - GPU Palette Conversion is enabled, this may reduce performance. + GPU تم تمكين تحويل باليت ، قد يقلل من الأداء. - + Texture Preloading is not Full, this may reduce performance. التحميل المسبق للنسخة ليس كاملا، هذا قد يقلل من الأداء. - + Estimate texture region is enabled, this may reduce performance. منطقة النسيج المقدرة ممكنة، وهذا قد يقلل من الأداء. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts b/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts index 7f54651a4e15c..c297cb5fb4ff7 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts @@ -80,27 +80,32 @@ A punt... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>El teu token d'accés de RetroAchievements ha deixat d'ésser vàlid.</strong> Has de tornar a introduir les teves credencials per a poder fer el seguimient dels teus assoliments. PCSX2 no enmagatzemarà la teva contrasenya, sinó que generarà i utilizarà un token d'accés. + + + &Login &Inici de Sessió - + Logging in... S'està iniciant la sessió... - + Login Error Error d'inici de sessió - + Login failed. Please check your username and password, and try again. Error d'inici de sessió. Si us plau, comprovi l'usuari i la contrasenya i provi de nou. - + Login failed. S'ha produït un error en iniciar la sessió. @@ -114,159 +119,196 @@ - + Enable Achievements Habilitar Assoliments - - + + Show Challenge Indicators Mostra Indicadors de Repte - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Activar presència en RA - - + + Enable Hardcore Mode Activar Mode Extrem - - + + Enable Leaderboards Activar taules de classificació - - + + Test Unofficial Achievements Provar assoliments no oficials - - + + Enable Test Mode Activar el mode de testeig - - + + Enable Sound Effects Activar Efectes de So - - + + Notifications + Notificacions + + + + Show Notifications Mostrar Notificacions - + + Duration + Duració + + + + + + + 5 seconds + 5 segons + + + Account Compte - - + + Login... Iniciar sessió... - + View Profile... Veure perfil... - + Game Info Informació del joc - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> + <html><head/><body><p align="justify">PCSX2 fa ús de RetroAchievements com una base de dades d'assoliments i pel procés de seguiment. Per a fer ús dels assoliments, registreu-vos per a obtenir un compte a <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">Per a veure la llista d'assoliments dins del joc, prem la tecla d'accés ràpid per <span style=" font-weight:600;">Obrir Menu de Pausa</span> i tria <span style=" font-weight:600;">Assoliments</span> des del menú.</p></body></html> + + + + seconds + segons - - - + + + Unchecked Desactivat - + When enabled and logged in, PCSX2 will scan for achievements on game load. En activar aquesta opció amb la sessió iniciada, PCSX2 buscarà assoliments en iniciar un joc. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. En activar aquesta opció, PCSX2 assumirà que tots els assoliments estan bloquejats i no enviarà cap notificació de desbloqueig al servidor. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. En activar aquesta opció. PCSX2 mostrarà assoliments de col·leccions no oficials. Tingui present que RetroAchievements no fa un seguiment d'aquests assoliments, per tant, es desbloquejaran constantment. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. En activar aquesta opció, es recopilarà informació de presència i s'enviarà als servidors de RetroAchievements quan sigui possible. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. El mode "Repte" per assoliments, incloent-hi el seguiment de la taula de classificació. Deshabilita desar l'estat, les trampes i les funcions de desacceleració. - - - + + + Checked Activat - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Activa el seguiment i enviament de taules de classificació en jocs que siguin compatibles. Si les taules de classificació estan desactivades, encara seràs capaç de veure la classificació i puntuació, però no s'enviarà cap puntuació personal. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Mostra missatges emergents en certes situacions, com en desbloquejar assoliments i enviar puntuacions a les taules de classificació. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reprodueix efectes de so en certes situacions, com en desbloquejar assoliments i enviar puntuacions a les taules de classificació. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Mostra icones a la part inferior dreta de la pantalla quan hi ha un assoliment o un repte actiu. - + + + + Notification Duration + Duració de la notificació + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + Indica el temps (en segons) que romandrà en pantalla una notificació sobre assoliments. + + + Reset System Reiniciar el sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? El mode extrem no s'activarà fins que es reiniciï el sistema. Vol reiniciar el sistema ara? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Token d'accès generat a %2. - + Logout Tancar la sessió - + Not Logged In. No s'ha iniciat sessió. + + + %1 seconds + %1 segons + Achievements - + + Hardcore mode will be enabled on system reset. + El mode Hardcore s'activarà amb el reinici del sistema. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + No es pot executar la característica «{0}» mentrestant el mode «hardcore» està actiu. ¿Desitges desactivar el mode «hardcore»? Si selecciones No, es desactivarà la característica «{0}». + + + + Hardcore mode is now enabled. + El mode «hardcore» està activat. + + + + Hardcore mode is now disabled. + El mode «hardcore» està desactivat. + + + (Hardcore Mode) (Mode Extrem) - + You have earned {0} of {1} achievements, and {2} of {3} points. Has aconseguit {0} de {1} assoliments, i {2} de {3} punts. - + This game has no achievements. Aquest joc no té assoliments. - + Leaderboard submission is enabled. L'enviament de puntuació a les taules de classificació està actiu. - + Failed to read executable from disc. Achievements disabled. Error en llegir l'executable del disc. Assoliments desactivats. @@ -822,8 +889,8 @@ Token d'accès generat a %2. - Quadrafonic - So quadrifònic + Quadraphonic + Quadraphonic @@ -944,7 +1011,7 @@ Token d'accès generat a %2. Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers. - Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers. + Determina com es barrejarà la sortida estéreo del sistema emulat a un nombre major d'altaveus. @@ -974,7 +1041,7 @@ Token d'accès generat a %2. When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. - When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. + Quan la sortida del so sigui compatible amb diversos «back-end», aquesta opció determinarà quina API s'emprarà per a enviar audio al sistema. @@ -994,7 +1061,7 @@ Token d'accès generat a %2. Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. + Determina la mida del búfer que intentarà mantenir ple l'expansor de temps. A efectes pràctics, selecciona la latència mitja, ja que el audio serà expandit o contret per a mantenir la muda del búfer dins dels límits. @@ -1004,7 +1071,7 @@ Token d'accès generat a %2. Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. + Determina la latència entre el búfer i la sortida de audio del «host». Pot reduir-se per sota de la latència objectiu per a minimitzar el retard en el senyal de audio. @@ -1043,29 +1110,29 @@ Token d'accès generat a %2. Utilitzar configuració global [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Latència Mitjana: %1 ms (buffer de %2 ms + %3 ms de sortida) - + Average Latency: %1 ms (minimum output latency unknown) Latència Mitjana: %1 ms (es desconeix la latència de sortida mínima) @@ -1122,22 +1189,22 @@ Token d'accès generat a %2. <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> + <h2>Advertència sobre els desats ràpids</h2><p>La instalació d'aquesta actualizació farà que els teus desats ràpids <b>deixin d'ésser compatibles</b>. Assegura't d'haver desat els teus avenços en una Memory Card abans d'instal·lar aquesta actualizació, o perdràs els esmentats avenços.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> + <h2>Advertència sobre la configuració</h2><p>La instal·lació d'aquesta actualizació reiniciarà la configuració del programa. Recorda que hauràs de tornar a canviar els ajustaments del programa un cop s'hagi aplicat aquesta actualizació.</p> Savestate Warning - Savestate Warning + Advertència sobre els desats ràpids <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>ADVERTÈNCIA</h1><p style='font-size:12pt;'>La instal·lació d'aquesta actualizació farà que els teus desats ràpids <b>deixin d'ésser compatibles</b>, <i>assegura't d'haver desat tots els teus avenços en les teves Memory Cards abans de continuar</i>.</p><p>¿Segur que vols continuar?</p> @@ -1175,17 +1242,17 @@ Token d'accès generat a %2. BIOS Directory - BIOS Directory + Directori de BIOS PCSX2 will search for BIOS images in this directory. - PCSX2 will search for BIOS images in this directory. + PCSX2 cercarà imatges de la BIOS en aquest directori. Browse... - Browse... + Cercar... @@ -1195,12 +1262,12 @@ Token d'accès generat a %2. BIOS Selection - BIOS Selection + Selecció de BIOS Open in Explorer... - Open in Explorer... + Obrir a l'explorador... @@ -1220,39 +1287,39 @@ Token d'accès generat a %2. Options and Patches - Options and Patches + Opcions i pegats Fast Boot - Fast Boot + Arrencada ràpida Fast Forward Boot - Fast Forward Boot + Accelerar la arrencada Checked - Checked + Activat Patches the BIOS to skip the console's boot animation. - Patches the BIOS to skip the console's boot animation. + Fa un pegat sobre la BIOS per a que ometi la animació d'arrancada de la consola. Unchecked - Unchecked + Desactivat Removes emulation speed throttle until the game starts to reduce startup time. - Removes emulation speed throttle until the game starts to reduce startup time. + Desactiva el limitador de velocitat fins que el joc comenci a executar-se per a reduir el temps d'arrencada. @@ -1260,7 +1327,7 @@ Token d'accès generat a %2. Create / Modify Breakpoint - Create / Modify Breakpoint + Crear/Modificar punt d'interrupció @@ -1317,7 +1384,7 @@ Token d'accès generat a %2. Condition - Condition + Condició @@ -1341,17 +1408,17 @@ Token d'accès generat a %2. Invalid address "%1" - Invalid address "%1" + Direcció no vàlida: «%1» Invalid condition "%1" - Invalid condition "%1" + Condició no vàlida: «%1» Invalid size "%1" - Invalid size "%1" + Mida no vàlida: «%1» @@ -1411,13 +1478,13 @@ Token d'accès generat a %2. OFFSET Warning: limited space available. Abbreviate if needed. - OFFSET + DESPLAÇ. SIZE / LABEL Warning: limited space available. Abbreviate if needed. - SIZE / LABEL + MIDA/ETIQUETA @@ -1435,7 +1502,7 @@ Token d'accès generat a %2. HITS Warning: limited space available. Abbreviate if needed. - HITS + EXECUCIONS @@ -1449,32 +1516,32 @@ Token d'accès generat a %2. Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. + El disc de joc es troba en una unitat extraïble: poden produir-se problemes de rendiment, com estirades i bloquejos. Saving CDVD block dump to '{}'. - Saving CDVD block dump to '{}'. + Desant bolcat de bloc del CDVD a «{}». Audio - Audio + Àudio Mode 1 - Mode 1 + Mode 1 Mode 2 - Mode 2 + Mode 2 Unknown - Unknown + Desconegut @@ -1482,7 +1549,7 @@ Token d'accès generat a %2. Select LED Color - Select LED Color + Selecciona el color del LED @@ -1490,12 +1557,12 @@ Token d'accès generat a %2. Virtual Controller Type - Virtual Controller Type + Tipus de comandament virtual Bindings - Bindings + Assignacions @@ -1510,44 +1577,44 @@ Token d'accès generat a %2. Automatic Mapping - Automatic Mapping + Assignació automàtica Clear Mapping - Clear Mapping + Esborrar assignacions Controller Port %1 - Controller Port %1 + Port del comandament %1 - + No devices available No hi ha dispositius disponibles - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Clear Bindings + Esborrar assignacions - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Are you sure you want to clear all bindings for this controller? This action cannot be undone. + ¿Segur que vols esborrar totes les assignacions d'aquest comandament? Aquesta acció no es pot desfer. - + Automatic Binding - Automatic Binding + Assignació automàtica - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No s'han generat assignacions automàtiques per al dispositiu «%1». El comandament u origen podria no ésser compatible amb l'assignació automàtica. @@ -1556,7 +1623,7 @@ Token d'accès generat a %2. D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - D-Pad + Botons de direcció @@ -1590,12 +1657,12 @@ Token d'accès generat a %2. Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Left Analog + Analògic esquerre Large Motor - Large Motor + Motor gran @@ -1625,54 +1692,54 @@ Token d'accès generat a %2. Start Leave this button name as-is or uppercase it entirely. - Start + Start Select Leave this button name as-is or uppercase it entirely. - Select + Select Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Face Buttons + Botons d'acció Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Cross + Creu/X Square Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Square + Quadrat Triangle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Triangle + Triangle Circle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Circle + Cercle Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Right Analog + Analògic dret Small Motor - Small Motor + Motor petit @@ -1689,12 +1756,12 @@ Token d'accès generat a %2. Pressure Modifier - Pressure Modifier + Modificador de pressió Analog - Analog + Analògic @@ -1702,12 +1769,12 @@ Token d'accès generat a %2. Form - Form + Formulari Yellow - Yellow + Groc @@ -1722,75 +1789,75 @@ Token d'accès generat a %2. PushButton - PushButton + PushButton Start - Start + Start Red - Red + Vermell Green - Green + Verd Orange - Orange + Taronja Select - Select + Select Strum Up - Strum Up + Barra de toc cap amunt Strum Down - Strum Down + Barra de toc cap avall Blue - Blue + Blau Whammy Bar - Whammy Bar + Barra de vibració Tilt - Tilt + Inclinació ControllerCustomSettingsWidget - + Restore Default Settings - Restore Default Settings + Restaura la configuració per defecte - + Browse... - Browse... + Cercar... - + Select File - Select File + Seleccionar fitxer @@ -1798,123 +1865,123 @@ Token d'accès generat a %2. SDL Input Source - SDL Input Source + Origen d'entrada SDL The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). - The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). + L'origen d'entrada SDL és compatible amb la majoria de comandaments i ofereix funcionalitats avançades per als comandaments DualShock 4/DualSense en el mode Bluetooth (vibració/control de la llum led). Enable SDL Input Source - Enable SDL Input Source + Habilitar origen d'entrada SDL DualShock 4 / DualSense Enhanced Mode - DualShock 4 / DualSense Enhanced Mode + Mode millorat per a DualShock 4/DualSense XInput Source - XInput Source + Origen X-Input Enable XInput Input Source - Enable XInput Input Source + Habilitar origen d'entrada X-Input DInput Source - DInput Source + Origen D-Input The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. - The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. + L'origen D-Input ofereix compatibilitat per a comandaments obsolets que no són compatibles amb X-Input. Es recomana accedir amb aquests comandaments mitjançant SDL, però si no són compatibles amb SDL, pots emprar DirectInput. Enable DInput Input Source - Enable DInput Input Source + Habilitar origen d'entrada D-Input Profile Settings - Profile Settings + Configuració del perfil When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. - When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. + Al activar aquesta opció es podràn assignar tecles d'accés ràpid en aquest perfil d'entrada, que s'utilizaràn en lloc de les tecles globals. Les tecles d'accés ràpid es comparteixen sempre entre tots els perfils de manera predeterminada. Use Per-Profile Hotkeys - Use Per-Profile Hotkeys + Utilitzar tecles d'accés ràpid específiques per al perfil Controller LED Settings - Controller LED Settings + Configuració LED dels comandaments Enable SDL Raw Input - Enable SDL Raw Input + Habilitar entrada SDL sense processar The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. - The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. + L'origen X-Input ofereix compatibilitat per als comandaments de Xbox 360/Xbox One/Xbox Series, així com per aquells comandaments de tercers que tinguin implementat el protocol X-Input. Controller Multitap - Controller Multitap + Multitap de comandaments The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. - The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. + Els multitap permeten connectar fins a vuit comandaments a la consola. Un multitap proporciona cuatre ports. No tots els jocs són compatibles amb els multitap. Multitap on Console Port 1 - Multitap on Console Port 1 + Multitap en el port del comandament 1 Multitap on Console Port 2 - Multitap on Console Port 2 + Multitap en el port del comandament 2 Mouse/Pointer Source - Mouse/Pointer Source + Origen del ratolí/apuntador PCSX2 allows you to use your mouse to simulate analog stick movement. - PCSX2 allows you to use your mouse to simulate analog stick movement. + PCSX2 et permet emprar el ratolí per a simular el moviment dels joysticks analògics. Settings... - Settings... + Configuració... Enable Mouse Mapping - Enable Mouse Mapping + Activar assignacions del ratolí Detected Devices - Detected Devices + Dispositius detectats @@ -1922,7 +1989,7 @@ Token d'accès generat a %2. Controller LED Settings - Controller LED Settings + Configuració LED dels comandaments @@ -1950,12 +2017,12 @@ Token d'accès generat a %2. Binds/Buttons - Binds/Buttons + Assignacions/Botons Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. - Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. + Selecciona els botons que desitges activar amb aquesta macro. S'activaràn tots els botons alhora. @@ -1965,7 +2032,7 @@ Token d'accès generat a %2. For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. - For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. + Aquest control lliscant ajusta la força simulada en aquells botons sensibles a la pressió quan s'activi la macro. @@ -1976,17 +2043,17 @@ Token d'accès generat a %2. Trigger - Trigger + Disparador Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. - Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. + Selecciona el disparador que activarà aquesta macro. Pot ésser un botó o una combinació de botons (simultànea). Prem el botó mentre mantens pressionada la tecla Mayús per assignar diversos disparadors. Deadzone: - Deadzone: + Zona morta: @@ -1996,61 +2063,61 @@ Token d'accès generat a %2. Macro will toggle every N frames. - Macro will toggle every N frames. + La macro s'alternarà cada X fotogrames. Set... - Set... + Establir... - + Not Configured No Configurat - - + + %1% %1% - + Set Frequency Estableix la freqüència - + Frequency: Freqüència: - + Macro will not repeat. - Macro will not repeat. + La macro no es repetirà. - + Macro will toggle buttons every %1 frames. - Macro will toggle buttons every %1 frames. + La macro alternarà els botons cada %1 fotogrames. ControllerMacroWidget - + Controller Port %1 Macros - Controller Port %1 Macros + Macros del port del comandament %1 - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: Macro 1 Not Configured/Buttons configured - Macro %1 + Macro %1 %2 @@ -2059,12 +2126,12 @@ Not Configured/Buttons configured Mouse Mapping Settings - Mouse Mapping Settings + Configuració d'assignacions del ratolí Y Speed - Y Speed + Velocitat Y @@ -2078,7 +2145,7 @@ Not Configured/Buttons configured X Speed - X Speed + Velocitat X @@ -3067,13 +3134,13 @@ Do you want to overwrite? - + Add Function Add Function - + Rename Function Rename Function @@ -3099,61 +3166,61 @@ Do you want to overwrite? Assemble Instruction - + Go to address Go to address - + Go to address error Go to address error - + Invalid address Invalid address - + Add Function Error Add Function Error - + A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -3179,22 +3246,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Game: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3274,7 @@ Achievements: %5 (%6) - + %n points %n points @@ -3215,12 +3282,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. @@ -3694,239 +3761,4545 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Use Global Setting - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Game title copied to clipboard. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Game serial copied to clipboard. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Game CRC copied to clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Game type copied to clipboard. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Game region copied to clipboard. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Game path copied to clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Controller settings reset to default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Create New... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Enable Cheats - Enable Cheats + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. - - Name - Name + + Settings reset to defaults. + Settings reset to defaults. - - Author - Author + + Quick Save Slot + Quick Save Slot - - Description - Description + + No save present in this slot. + No save present in this slot. - - Enable All - Enable All + + No save states found. + No save states found. - - Disable All - Disable All + + Failed to delete save state. + Failed to delete save state. - - Reload Cheats - Reload Cheats + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + This game has no achievements. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + This game has no leaderboards. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + Reset System - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Start the console without any disc inserted. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Change settings for the emulator. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Game Fixes (NOT recommended to change globally) + + Exits the program. + Exits the program. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + No Binding - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + Setting %s binding %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + + Push a controller button or axis now. + Push a controller button or axis now. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Timing out in %.0f seconds... + Timing out in %.0f seconds... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Unknown + Unknown - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Select Device + Select Device - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Details + Details - - Emulate GIF FIFO (Correct But Slower) + + Options + Options + + + + Copies the current global settings to this game. + Copies the current global settings to this game. + + + + Clears all settings set for this game. + Clears all settings set for this game. + + + + Behaviour + Behaviour + + + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. + + + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + Reload Cheats + Reload Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO (Correct But Slower) @@ -3991,55 +8364,103 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Tipus - + Code Code - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Region Region - + Compatibility Compatibility @@ -4053,59 +8474,68 @@ graphical quality, but this will increase system requirements. - - Add - Add + Add... + Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + + Directory... + Directory... + + + + File... + File... + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4114,9 +8544,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - - Select Path - Select Path + + Select File + Select File + + + + Select Directory + Select Directory @@ -4214,394 +8649,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + Path: Path: - + Serial: Serial: - + CRC: CRC: - + Type: Tipus: - + PS2 Disc PS2 Disc - + PS1 Disc PS1 Disc - + ELF (PS2 Executable) ELF (PS2 Executable) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) - + Other Other - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Poland) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) - + Compatibility: Compatibility: - + Unknown Unknown - + Not Bootable Not Bootable - + Reaches Intro Reaches Intro - + Reaches Menu Reaches Menu - + In-Game In-Game - + Playable Playable - + Perfect Perfect - + Input Profile: Input Profile: - + Shared Refers to the shared settings profile. Shared - + Disc Path: Disc Path: - + Browse... Browse... - + Clear Clear - + Verify Verify - + Search on Redump.org... Search on Redump.org... - + Select Disc Path Select Disc Path - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode Mode - - + + Start Start - - + + Sectors Sectors - - + + Size Size - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Error - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4663,13 +9109,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) Off (Default) @@ -4677,17 +9123,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) Automatic (Default) @@ -4757,7 +9201,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4776,8 +9220,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4823,37 +9267,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync VSync - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur Anti-Blur @@ -4864,7 +9308,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -4875,13 +9319,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution @@ -4892,7 +9336,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4959,7 +9403,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5006,7 +9450,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -5022,7 +9466,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -5058,31 +9502,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5098,15 +9542,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -5116,222 +9560,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Disabled (Default) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Round Sprite: Round Sprite: - + Half Half - + Full Full - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5341,503 +9778,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Browse... - - + + Open... Open... - - + + Reset Reset - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Options - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures Load Textures - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Sharpness: - - + + FXAA FXAA - + Filters Filters - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Brightness: - + Contrast: Contrast: - - + + Saturation Saturation - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs Show Inputs - - + + Show GPU Usage Show GPU Usage - - + + Show Settings Show Settings - - + + Show FPS Show FPS - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Show Statistics - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording Recording - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: Container: - - + + Codec: Codec: - - - + + + Extra Arguments Extra Arguments - + Capture Audio Capture Audio - + Resolution: Resolution: - + x x - + Auto Auto - + Capture Video Capture Video - + Advanced Advanced here refers to the advanced graphics options. Advanced - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5846,70 +10277,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Disallowed - + Allowed Allowed - + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5976,773 +10407,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Use Global Setting [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Unchecked - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled Disabled - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Texture Filtering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - - - + + (Default) (Default) @@ -6750,399 +11165,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -7333,49 +11754,49 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Save State On Shutdown Save State On Shutdown - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Create Save State Backups Create Save State Backups - + Enable Discord Presence Enable Discord Presence - + Enable Per-Game Settings Enable Per-Game Settings @@ -7386,37 +11807,37 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen @@ -7452,7 +11873,7 @@ Right click to clear binding - + Enable Automatic Update Check Enable Automatic Update Check @@ -7539,66 +11960,66 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Unchecked @@ -7609,48 +12030,48 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -7707,14 +12128,14 @@ Right click to clear binding - - + + Change Disc Change Disc - + Load State Load State @@ -7764,514 +12185,526 @@ Right click to clear binding Input Recording - + Toolbar Toolbar - + Start &File... Start &File... - + Start &Disc... Start &Disc... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + Emulation Emulation - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + A&chievements A&chievements - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen Fullscreen - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Game List Game List - + Interface Interface - + Add Game Directory... Add Game Directory... - + &Settings &Settings - + From File... From File... - + From Device... From Device... - + From Game List... From Game List... - + Remove Disc Remove Disc - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Apaga - + Reset In Toolbar Reset - + Pause In Toolbar Pausa - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + Controllers In Toolbar Controllers - + Settings In Toolbar Settings - + Screenshot In Toolbar Captura de pantalla - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Lock Toolbar Lock Toolbar - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger Open Debugger - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. New - + Play This section refers to the Input Recording submenu. Play - + Stop This section refers to the Input Recording submenu. Stop - + Settings This section refers to the Input Recording submenu. Settings - - + + Input Recording Logs Input Recording Logs - + Controller Logs Controller Logs - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode Start Big Picture Mode - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings Show Advanced Settings - + Recording Viewer Recording Viewer - - + + Video Capture Video Capture - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8284,222 +12717,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset Confirm Reset - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8508,12 +12992,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8526,70 +13010,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8598,42 +13082,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -8642,7 +13126,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. @@ -8656,11 +13140,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8705,8 +13184,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> @@ -9155,12 +13634,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -9175,52 +13654,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copy Address + + + Go to in disassembly Go to in disassembly - - + + Go to address Go to address - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste @@ -9485,9 +13969,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} @@ -9535,7 +14024,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9620,27 +14109,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9833,12 +14322,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9855,25 +14344,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + + SettingWidgetBinder - + - - - + + + Reset Reset - - - Default: - Default: + + + Default: + Default: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. - + Select folder for %1 Select folder for %1 @@ -9882,6 +14413,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 Settings @@ -9891,226 +14426,262 @@ The URL was: %1 Restore Defaults - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close Close - - + + Summary Summary - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Game List - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation Emulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Game Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics Graphics - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD Network & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders Folders - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Achievements - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced Advanced - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings Reset UI Settings - - Recommended Value - Recommended Value + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -10219,82 +14790,83 @@ The URL was: %1 - Add - Add + Add... + Add... - + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 Controller Port 1 - - + + Controller Mapped To: Controller Mapped To: - - + + Controller Type: Controller Type: - - + + Default (Keyboard) Default (Keyboard) - - + + Automatic Mapping Automatic Mapping - + Controller Port 2 Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back &Back - + + &Next &Next - + &Cancel &Cancel @@ -10318,6 +14890,11 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Finish + Cancel Setup @@ -10621,8 +15198,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard @@ -10630,206 +15207,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-Pad Up - - - + + + D-Pad Down D-Pad Down - - - + + + D-Pad Left D-Pad Left - - - + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. @@ -10840,14 +15417,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Input Device - + Selects the device to read audio from. Selects the device to read audio from. @@ -10864,16 +15441,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Input Latency - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10889,42 +15466,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Logitech USB Mic @@ -10954,452 +15531,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle Throttle - - - + + + Brake Brake - - + + Cross Cross - - + + Square Square - - + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11574,12 +16151,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Axes - + Buttons Buttons @@ -11901,32 +16478,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - + USB Port %1 USB Port %1 - + No devices available No devices available - + Clear Bindings Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11934,32 +16511,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11976,197 +16553,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. There is no save state in slot {}. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. La Caché EE està activada, això reduirà el rendiment significativament. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts b/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts index 9dfa747421393..1482cce5ae0ec 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts @@ -80,27 +80,32 @@ Připraveno... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Přihlašovací token RetroAchievements již není platný.</strong> Musíte znovu zadat vaše přihlašovací údaje, aby bylo možné zaznamenat úspěchy. Vaše heslo nebude uloženo v PCSX2, přístupový token bude vygenerován a použit. + + + &Login &Přihlášení - + Logging in... Přihlašování... - + Login Error Chyba přihlášení - + Login failed. Please check your username and password, and try again. Přihlášení se nezdařilo. Zkontrolujte prosím své uživatelské jméno a heslo a zkuste to znovu. - + Login failed. Přihlášení se nezdařilo. @@ -114,159 +119,196 @@ - + Enable Achievements Povolit Achievementy - - + + Show Challenge Indicators Zobrazovat indikátor výzvy - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Enable RA's Rich Presence - - + + Enable Hardcore Mode Povolit hardcore mód - - + + Enable Leaderboards Povolit žebříčky - - + + Test Unofficial Achievements Testování neoficiálních Achievementů - - + + Enable Test Mode Povolit testovací režim - - + + Enable Sound Effects Povolit zvukové efekty - - + + Notifications + Upozornění + + + + Show Notifications Zobrazovat oznámení - + + Duration + Délka zobrazení + + + + + + + 5 seconds + 5 sekund + + + Account Účet - - + + Login... Přihlášení... - + View Profile... Zobrazit Profil... - + Game Info Informace o Hře - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - - + + seconds + sekund + + - + + + Unchecked Nezaškrtnuto - + When enabled and logged in, PCSX2 will scan for achievements on game load. PCSX2 vyhledá achievementy při načtení hry, pokud je tato možnost povolená a jste přihlášení. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Pokud je tato možnost povolená, bude PCSX2 předpokládat, že jsou všechny achievementy zamknuté a nebude odesílat žádné upozornění o odemčení na server. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Pokud je povoleno, PCSX2 zobrazí achievementy z neoficiálních sad. Vezměte na vědomí, že tyto achievementy nejsou sledovány RetroAchievements, takže se odemknou pokaždé. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Pokud je povoleno, informace o bohaté přítomnosti budou shromažďovány a odeslány na servery RetroAchievements, kde jsou podporovány. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - - - + + + Checked - Checked + Zkontrolováno - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Povolí sledování a odesílaní žebříčkú v podporovaných hrách. Pokud jsou žebříčky zakázány, budete stále moci zobrazovat žebříčky a skóre, ale žádné skóre nebudou nahrávány. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Přehrává zvukové efekty pro události, jako je odemknutí achievementú a přidávání žebříčků. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + + + + Notification Duration + Notification Duration + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + The duration, in seconds, an achievement popup notification will remain on screen. + + + Reset System Resetovat Systém - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore režim nebude povolen dokud systém nebude restartován. Chcete nyní restartovat systém? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Login token generated on %2. - + Logout Odhlásit se - + Not Logged In. Nepřihlášen. + + + %1 seconds + %1 seconds + Achievements - + + Hardcore mode will be enabled on system reset. + Hardcore mode will be enabled on system reset. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + + + + Hardcore mode is now enabled. + Hardcore mode is now enabled. + + + + Hardcore mode is now disabled. + Hardcore mode is now disabled. + + + (Hardcore Mode) (Hardcore Režim) - + You have earned {0} of {1} achievements, and {2} of {3} points. You have earned {0} of {1} achievements, and {2} of {3} points. - + This game has no achievements. Tato hra nemá žádné achievementy. - + Leaderboard submission is enabled. Leaderboard submission is enabled. - + Failed to read executable from disc. Achievements disabled. Failed to read executable from disc. Achievements disabled. @@ -822,8 +889,8 @@ Login token generated on %2. - Quadrafonic - Quadrafonic + Quadraphonic + Quadraphonic @@ -1043,29 +1110,29 @@ Login token generated on %2. Use Global Setting [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Average Latency: %1 ms (%2 ms buffer + %3 ms output) - + Average Latency: %1 ms (minimum output latency unknown) Average Latency: %1 ms (minimum output latency unknown) @@ -1523,29 +1590,29 @@ Login token generated on %2. Controller Port %1 - + No devices available No devices available - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Clear Bindings - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Are you sure you want to clear all bindings for this controller? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -1778,17 +1845,17 @@ Login token generated on %2. ControllerCustomSettingsWidget - + Restore Default Settings Restore Default Settings - + Browse... Browse... - + Select File Select File @@ -2004,33 +2071,33 @@ Login token generated on %2. Set... - + Not Configured Not Configured - - + + %1% %1% - + Set Frequency Set Frequency - + Frequency: Frequency: - + Macro will not repeat. Macro will not repeat. - + Macro will toggle buttons every %1 frames. Macro will toggle buttons every %1 frames. @@ -2038,12 +2105,12 @@ Login token generated on %2. ControllerMacroWidget - + Controller Port %1 Macros Controller Port %1 Macros - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -3067,13 +3134,13 @@ Do you want to overwrite? - + Add Function Add Function - + Rename Function Rename Function @@ -3099,61 +3166,61 @@ Do you want to overwrite? Assemble Instruction - + Go to address Go to address - + Go to address error Go to address error - + Invalid address Invalid address - + Add Function Error Add Function Error - + A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -3179,22 +3246,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Game: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3274,7 @@ Achievements: %5 (%6) - + %n points %n points @@ -3217,12 +3284,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. @@ -3696,283 +3763,4589 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Use Global Setting - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Game title copied to clipboard. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Game serial copied to clipboard. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Game CRC copied to clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Game type copied to clipboard. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Game region copied to clipboard. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Game path copied to clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Controller settings reset to default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Create New... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Enable Cheats - Enable Cheats + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. - - Name - Name + + Settings reset to defaults. + Settings reset to defaults. - - Author - Author + + Quick Save Slot + Quick Save Slot - - Description - Description + + No save present in this slot. + No save present in this slot. - - Enable All - Enable All + + No save states found. + No save states found. - - Disable All - Disable All + + Failed to delete save state. + Failed to delete save state. - - Reload Cheats - Reload Cheats + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + This game has no achievements. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + This game has no leaderboards. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + Reset System - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Start the console without any disc inserted. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Change settings for the emulator. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Game Fixes (NOT recommended to change globally) + + Exits the program. + Exits the program. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + No Binding - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + Setting %s binding %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + + Push a controller button or axis now. + Push a controller button or axis now. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Timing out in %.0f seconds... + Timing out in %.0f seconds... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Unknown + Unknown - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Select Device + Select Device - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Details + Details - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO (Correct But Slower) + + Options + Options - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Copies the current global settings to this game. + Copies the current global settings to this game. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Clears all settings set for this game. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO (Correct But Slower) + + Behaviour + Behaviour - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization (Correct But Slower) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack (For Tri-Ace Games) + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU Overflow Hack (Superman Returns) + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + Reload Cheats + Reload Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (Correct But Slower) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO (Correct But Slower) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization (Correct But Slower) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add Hack (For Tri-Ace Games) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + VU Overflow Hack (Superman Returns) @@ -3993,55 +8366,103 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Type - + Code Code - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Region Region - + Compatibility Compatibility @@ -4055,59 +8476,68 @@ graphical quality, but this will increase system requirements. - - Add - Add + Add... + Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + + Directory... + Directory... + + + + File... + File... + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4116,9 +8546,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - - Select Path - Select Path + + Select File + Select File + + + + Select Directory + Select Directory @@ -4216,394 +8651,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + Path: Path: - + Serial: Serial: - + CRC: CRC: - + Type: Type: - + PS2 Disc PS2 Disc - + PS1 Disc PS1 Disc - + ELF (PS2 Executable) ELF (PS2 Executable) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) - + Other Other - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Poland) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) - + Compatibility: Compatibility: - + Unknown Unknown - + Not Bootable Not Bootable - + Reaches Intro Reaches Intro - + Reaches Menu Reaches Menu - + In-Game In-Game - + Playable Playable - + Perfect Perfect - + Input Profile: Input Profile: - + Shared Refers to the shared settings profile. Shared - + Disc Path: Disc Path: - + Browse... Browse... - + Clear Clear - + Verify Verify - + Search on Redump.org... Search on Redump.org... - + Select Disc Path Select Disc Path - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode Mode - - + + Start Start - - + + Sectors Sectors - - + + Size Size - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Error - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4665,13 +9111,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) Off (Default) @@ -4679,17 +9125,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) Automatic (Default) @@ -4759,7 +9203,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4778,8 +9222,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4825,37 +9269,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync VSync - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur Anti-Blur @@ -4866,7 +9310,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -4877,13 +9321,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution @@ -4894,7 +9338,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4961,7 +9405,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5008,7 +9452,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -5024,7 +9468,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -5060,31 +9504,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5100,15 +9544,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -5118,222 +9562,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Disabled (Default) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Round Sprite: Round Sprite: - + Half Half - + Full Full - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5343,503 +9780,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Browse... - - + + Open... Open... - - + + Reset Reset - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Options - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures Load Textures - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Sharpness: - - + + FXAA FXAA - + Filters Filters - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Brightness: - + Contrast: Contrast: - - + + Saturation Saturation - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs Show Inputs - - + + Show GPU Usage Show GPU Usage - - + + Show Settings Show Settings - - + + Show FPS Show FPS - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Show Statistics - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording Recording - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: Container: - - + + Codec: Codec: - - - + + + Extra Arguments Extra Arguments - + Capture Audio Capture Audio - + Resolution: Resolution: - + x x - + Auto Auto - + Capture Video Capture Video - + Advanced Advanced here refers to the advanced graphics options. Advanced - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5848,70 +10279,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Disallowed - + Allowed Allowed - + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5978,773 +10409,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Use Global Setting [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Unchecked - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled Disabled - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Texture Filtering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - - - + + (Default) (Default) @@ -6752,399 +11167,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -7337,49 +11758,49 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Save State On Shutdown Save State On Shutdown - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Create Save State Backups Create Save State Backups - + Enable Discord Presence Enable Discord Presence - + Enable Per-Game Settings Enable Per-Game Settings @@ -7390,37 +11811,37 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen @@ -7456,7 +11877,7 @@ Right click to clear binding - + Enable Automatic Update Check Enable Automatic Update Check @@ -7543,66 +11964,66 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Unchecked @@ -7613,48 +12034,48 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -7711,14 +12132,14 @@ Right click to clear binding - - + + Change Disc Change Disc - + Load State Load State @@ -7768,514 +12189,526 @@ Right click to clear binding Input Recording - + Toolbar Toolbar - + Start &File... Start &File... - + Start &Disc... Start &Disc... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + Emulation Emulation - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + A&chievements A&chievements - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen Fullscreen - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Game List Game List - + Interface Interface - + Add Game Directory... Add Game Directory... - + &Settings &Settings - + From File... From File... - + From Device... From Device... - + From Game List... From Game List... - + Remove Disc Remove Disc - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + Controllers In Toolbar Controllers - + Settings In Toolbar Settings - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Lock Toolbar Lock Toolbar - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger Open Debugger - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. New - + Play This section refers to the Input Recording submenu. Play - + Stop This section refers to the Input Recording submenu. Stop - + Settings This section refers to the Input Recording submenu. Settings - - + + Input Recording Logs Input Recording Logs - + Controller Logs Controller Logs - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode Start Big Picture Mode - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings Show Advanced Settings - + Recording Viewer Recording Viewer - - + + Video Capture Video Capture - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8288,222 +12721,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset Confirm Reset - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8512,12 +12996,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8530,70 +13014,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8602,42 +13086,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -8646,7 +13130,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. @@ -8660,11 +13144,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8709,8 +13188,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> @@ -9159,12 +13638,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -9179,52 +13658,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copy Address + + + Go to in disassembly Go to in disassembly - - + + Go to address Go to address - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste @@ -9489,9 +13973,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} @@ -9539,7 +14028,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9624,27 +14113,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9837,12 +14326,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9859,25 +14348,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + + SettingWidgetBinder - + - - - + + + Reset Reset - - - Default: - Default: + + + Default: + Default: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. - + Select folder for %1 Select folder for %1 @@ -9886,6 +14417,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 Settings @@ -9895,226 +14430,262 @@ The URL was: %1 Restore Defaults - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close Close - - + + Summary Summary - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Game List - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation Emulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Game Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics Graphics - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD Network & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders Folders - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Achievements - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced Advanced - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings Reset UI Settings - - Recommended Value - Recommended Value + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -10223,82 +14794,83 @@ The URL was: %1 - Add - Add + Add... + Add... - + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 Controller Port 1 - - + + Controller Mapped To: Controller Mapped To: - - + + Controller Type: Controller Type: - - + + Default (Keyboard) Default (Keyboard) - - + + Automatic Mapping Automatic Mapping - + Controller Port 2 Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back &Back - + + &Next &Next - + &Cancel &Cancel @@ -10322,6 +14894,11 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Finish + Cancel Setup @@ -10625,8 +15202,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard @@ -10634,206 +15211,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-Pad Up - - - + + + D-Pad Down D-Pad Down - - - + + + D-Pad Left D-Pad Left - - - + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. @@ -10844,14 +15421,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Input Device - + Selects the device to read audio from. Selects the device to read audio from. @@ -10868,16 +15445,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Input Latency - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10893,42 +15470,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Logitech USB Mic @@ -10958,452 +15535,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle Throttle - - - + + + Brake Brake - - + + Cross Cross - - + + Square Square - - + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11578,12 +16155,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Axes - + Buttons Buttons @@ -11905,32 +16482,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - + USB Port %1 USB Port %1 - + No devices available No devices available - + Clear Bindings Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11938,32 +16515,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11980,197 +16557,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. There is no save state in slot {}. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts b/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts index 8811d64d605b6..e9b49a9d91ab9 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts @@ -80,27 +80,32 @@ Klar... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + &Login &Login - + Logging in... Logger ind... - + Login Error Loginfejl - + Login failed. Please check your username and password, and try again. Login failed. Please check your username and password, and try again. - + Login failed. Login mislykkedes. @@ -114,159 +119,196 @@ - + Enable Achievements Enable Achievements - - + + Show Challenge Indicators Show Challenge Indicators - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Enable RA's Rich Presence - - + + Enable Hardcore Mode Enable Hardcore Mode - - + + Enable Leaderboards Enable Leaderboards - - + + Test Unofficial Achievements Test Unofficial Achievements - - + + Enable Test Mode Enable Test Mode - - + + Enable Sound Effects Enable Sound Effects - - + + Notifications + Notifications + + + + Show Notifications Show Notifications - + + Duration + Duration + + + + + + + 5 seconds + 5 seconds + + + Account Account - - + + Login... Login... - + View Profile... Se profil... - + Game Info Spilinfo - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - - + + seconds + seconds + + - + + + Unchecked Ikke markeret - + When enabled and logged in, PCSX2 will scan for achievements on game load. When enabled and logged in, PCSX2 will scan for achievements on game load. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - - - + + + Checked Markeret - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + + + + Notification Duration + Notification Duration + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + The duration, in seconds, an achievement popup notification will remain on screen. + + + Reset System Genstart system - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Login token generated on %2. - + Logout Log ud - + Not Logged In. Ikke logget ind. + + + %1 seconds + %1 seconds + Achievements - + + Hardcore mode will be enabled on system reset. + Hardcore mode will be enabled on system reset. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + + + + Hardcore mode is now enabled. + Hardcore mode is now enabled. + + + + Hardcore mode is now disabled. + Hardcore mode is now disabled. + + + (Hardcore Mode) (Hardcore Mode) - + You have earned {0} of {1} achievements, and {2} of {3} points. You have earned {0} of {1} achievements, and {2} of {3} points. - + This game has no achievements. This game has no achievements. - + Leaderboard submission is enabled. Leaderboard submission is enabled. - + Failed to read executable from disc. Achievements disabled. Failed to read executable from disc. Achievements disabled. @@ -822,8 +889,8 @@ Login token generated on %2. - Quadrafonic - Quadrafonic + Quadraphonic + Quadraphonic @@ -1043,29 +1110,29 @@ Login token generated on %2. Use Global Setting [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Average Latency: %1 ms (%2 ms buffer + %3 ms output) - + Average Latency: %1 ms (minimum output latency unknown) Average Latency: %1 ms (minimum output latency unknown) @@ -1523,29 +1590,29 @@ Login token generated on %2. Controller Port %1 - + No devices available No devices available - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Clear Bindings - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Are you sure you want to clear all bindings for this controller? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -1778,17 +1845,17 @@ Login token generated on %2. ControllerCustomSettingsWidget - + Restore Default Settings Restore Default Settings - + Browse... Browse... - + Select File Select File @@ -2004,33 +2071,33 @@ Login token generated on %2. Set... - + Not Configured Not Configured - - + + %1% %1% - + Set Frequency Set Frequency - + Frequency: Frequency: - + Macro will not repeat. Macro will not repeat. - + Macro will toggle buttons every %1 frames. Macro will toggle buttons every %1 frames. @@ -2038,12 +2105,12 @@ Login token generated on %2. ControllerMacroWidget - + Controller Port %1 Macros Controller Port %1 Macros - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -3067,13 +3134,13 @@ Do you want to overwrite? - + Add Function Add Function - + Rename Function Rename Function @@ -3099,61 +3166,61 @@ Do you want to overwrite? Assemble Instruction - + Go to address Go to address - + Go to address error Go to address error - + Invalid address Invalid address - + Add Function Error Add Function Error - + A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -3179,22 +3246,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Game: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3274,7 @@ Achievements: %5 (%6) - + %n points %n points @@ -3215,12 +3282,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. @@ -3694,284 +3761,4590 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Use Global Setting - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Game title copied to clipboard. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Game serial copied to clipboard. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Game CRC copied to clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Game type copied to clipboard. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Game region copied to clipboard. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Game path copied to clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Controller settings reset to default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Create New... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Enable Cheats - Enable Cheats + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. - - Name - Name + + Settings reset to defaults. + Settings reset to defaults. - - Author - Author + + Quick Save Slot + Quick Save Slot - - Description - Description + + No save present in this slot. + No save present in this slot. - - Enable All - Enable All + + No save states found. + No save states found. - - Disable All - Disable All + + Failed to delete save state. + Failed to delete save state. - - Reload Cheats - Reload Cheats + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + This game has no achievements. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + This game has no leaderboards. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + Reset System - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Start the console without any disc inserted. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Change settings for the emulator. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Game Fixes (NOT recommended to change globally) + + Exits the program. + Exits the program. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + No Binding - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + Setting %s binding %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + + Push a controller button or axis now. + Push a controller button or axis now. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Timing out in %.0f seconds... + Timing out in %.0f seconds... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Unknown + Unknown - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Select Device + Select Device - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Details + Details - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO (Correct But Slower) + + Options + Options - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Copies the current global settings to this game. + Copies the current global settings to this game. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Clears all settings set for this game. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO (Correct But Slower) + + Behaviour + Behaviour - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization (Correct But Slower) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack (For Tri-Ace Games) + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU Overflow Hack (Superman Returns) - + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + Reload Cheats + Reload Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (Correct But Slower) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO (Correct But Slower) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization (Correct But Slower) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add Hack (For Tri-Ace Games) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + VU Overflow Hack (Superman Returns) + VU Sync (Run Behind, M-Bit games) @@ -3991,55 +8364,103 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Type - + Code Code - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Region Region - + Compatibility Compatibility @@ -4053,59 +8474,68 @@ graphical quality, but this will increase system requirements. - - Add - Add + Add... + Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + + Directory... + Directory... + + + + File... + File... + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4114,9 +8544,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - - Select Path - Select Path + + Select File + Select File + + + + Select Directory + Select Directory @@ -4214,394 +8649,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + Path: Path: - + Serial: Serial: - + CRC: CRC: - + Type: Type: - + PS2 Disc PS2 Disc - + PS1 Disc PS1 Disc - + ELF (PS2 Executable) ELF (PS2 Executable) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) - + Other Other - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Poland) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) - + Compatibility: Compatibility: - + Unknown Unknown - + Not Bootable Not Bootable - + Reaches Intro Reaches Intro - + Reaches Menu Reaches Menu - + In-Game In-Game - + Playable Playable - + Perfect Perfect - + Input Profile: Input Profile: - + Shared Refers to the shared settings profile. Shared - + Disc Path: Disc Path: - + Browse... Browse... - + Clear Clear - + Verify Verify - + Search on Redump.org... Search on Redump.org... - + Select Disc Path Select Disc Path - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode Mode - - + + Start Start - - + + Sectors Sectors - - + + Size Size - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Error - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4663,13 +9109,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) Off (Default) @@ -4677,17 +9123,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) Automatic (Default) @@ -4757,7 +9201,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4776,8 +9220,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4823,37 +9267,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync VSync - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur Anti-Blur @@ -4864,7 +9308,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -4875,13 +9319,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution @@ -4892,7 +9336,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4959,7 +9403,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5006,7 +9450,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -5022,7 +9466,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -5058,31 +9502,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5098,15 +9542,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -5116,222 +9560,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Disabled (Default) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Round Sprite: Round Sprite: - + Half Half - + Full Full - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5341,503 +9778,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Browse... - - + + Open... Open... - - + + Reset Reset - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Options - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures Load Textures - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Sharpness: - - + + FXAA FXAA - + Filters Filters - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Brightness: - + Contrast: Contrast: - - + + Saturation Saturation - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs Show Inputs - - + + Show GPU Usage Show GPU Usage - - + + Show Settings Show Settings - - + + Show FPS Show FPS - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Show Statistics - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording Recording - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: Container: - - + + Codec: Codec: - - - + + + Extra Arguments Extra Arguments - + Capture Audio Capture Audio - + Resolution: Resolution: - + x x - + Auto Auto - + Capture Video Capture Video - + Advanced Advanced here refers to the advanced graphics options. Advanced - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5846,70 +10277,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Disallowed - + Allowed Allowed - + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5976,773 +10407,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Use Global Setting [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Unchecked - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled Disabled - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Texture Filtering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - - - + + (Default) (Default) @@ -6750,399 +11165,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -7333,49 +11754,49 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Save State On Shutdown Save State On Shutdown - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Create Save State Backups Create Save State Backups - + Enable Discord Presence Enable Discord Presence - + Enable Per-Game Settings Enable Per-Game Settings @@ -7386,37 +11807,37 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen @@ -7452,7 +11873,7 @@ Right click to clear binding - + Enable Automatic Update Check Enable Automatic Update Check @@ -7539,66 +11960,66 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Unchecked @@ -7609,48 +12030,48 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -7707,14 +12128,14 @@ Right click to clear binding - - + + Change Disc Change Disc - + Load State Load State @@ -7764,514 +12185,526 @@ Right click to clear binding Input Recording - + Toolbar Toolbar - + Start &File... Start &File... - + Start &Disc... Start &Disc... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + Emulation Emulation - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + A&chievements A&chievements - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen Fullscreen - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Game List Game List - + Interface Interface - + Add Game Directory... Add Game Directory... - + &Settings &Settings - + From File... From File... - + From Device... From Device... - + From Game List... From Game List... - + Remove Disc Remove Disc - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + Controllers In Toolbar Controllers - + Settings In Toolbar Settings - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Lock Toolbar Lock Toolbar - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger Open Debugger - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. New - + Play This section refers to the Input Recording submenu. Play - + Stop This section refers to the Input Recording submenu. Stop - + Settings This section refers to the Input Recording submenu. Settings - - + + Input Recording Logs Input Recording Logs - + Controller Logs Controller Logs - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode Start Big Picture Mode - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings Show Advanced Settings - + Recording Viewer Recording Viewer - - + + Video Capture Video Capture - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8284,222 +12717,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset Confirm Reset - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8508,12 +12992,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8526,70 +13010,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8598,42 +13082,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -8642,7 +13126,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. @@ -8656,11 +13140,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8705,8 +13184,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> @@ -9155,12 +13634,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -9175,52 +13654,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copy Address + + + Go to in disassembly Go to in disassembly - - + + Go to address Go to address - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste @@ -9485,9 +13969,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} @@ -9535,7 +14024,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9620,27 +14109,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9833,12 +14322,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9855,25 +14344,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + + SettingWidgetBinder - + - - - + + + Reset Reset - - - Default: - Default: + + + Default: + Default: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. - + Select folder for %1 Select folder for %1 @@ -9882,6 +14413,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 Settings @@ -9891,226 +14426,262 @@ The URL was: %1 Restore Defaults - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close Close - - + + Summary Summary - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Game List - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation Emulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Game Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics Graphics - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD Network & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders Folders - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Achievements - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced Advanced - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings Reset UI Settings - - Recommended Value - Recommended Value + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -10219,82 +14790,83 @@ The URL was: %1 - Add - Add + Add... + Add... - + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 Controller Port 1 - - + + Controller Mapped To: Controller Mapped To: - - + + Controller Type: Controller Type: - - + + Default (Keyboard) Default (Keyboard) - - + + Automatic Mapping Automatic Mapping - + Controller Port 2 Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back &Back - + + &Next &Next - + &Cancel &Cancel @@ -10318,6 +14890,11 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Finish + Cancel Setup @@ -10621,8 +15198,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard @@ -10630,206 +15207,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-Pad Up - - - + + + D-Pad Down D-Pad Down - - - + + + D-Pad Left D-Pad Left - - - + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. @@ -10840,14 +15417,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Input Device - + Selects the device to read audio from. Selects the device to read audio from. @@ -10864,16 +15441,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Input Latency - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10889,42 +15466,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Logitech USB Mic @@ -10954,452 +15531,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle Throttle - - - + + + Brake Brake - - + + Cross Cross - - + + Square Square - - + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11574,12 +16151,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Axes - + Buttons Buttons @@ -11901,32 +16478,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - + USB Port %1 USB Port %1 - + No devices available No devices available - + Clear Bindings Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11934,32 +16511,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11976,197 +16553,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. There is no save state in slot {}. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts b/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts index ece0c0899d150..fc429e08abdd2 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts @@ -62,7 +62,7 @@ Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. - Bitte geben Sie unten Benutzernamen und Passwort für retroachievements.org ein. Das Passwort wird nicht in PCSX2 gespeichert, sondern es wird ein Zugriffstoken generiert und verwendet. + Bitte gib unten Benutzernamen und Passwort für retroachievements.org eingeben. Das Passwort wird nicht in PCSX2 gespeichert, sondern ein Zugriffstoken generiert und verwendet. @@ -80,27 +80,32 @@ Bereit... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Dein RetroAchievements-Anmeldetoken ist nicht mehr gültig.</strong> Du musst deine Benutzerdaten neu angeben, damit Erfolge weiter getrackt werden können. Dein Passwort wird nicht in PCSX2 gespeichert, stattdessen wird ein generiertes Zugriffstoken verwendet. + + + &Login &Login - + Logging in... Anmeldung läuft... - + Login Error Fehler bei der Anmeldung - + Login failed. Please check your username and password, and try again. - Anmelden fehlgeschlagen. Bitte überprüfen Sie Ihren Benutzernamen und das Passwort und versuchen Sie es erneut. + Anmelden fehlgeschlagen. Bitte überprüfe deinen Benutzernamen sowie Passwort und versuche es erneut. - + Login failed. Login fehlgeschlagen. @@ -114,159 +119,196 @@ - + Enable Achievements Trophäen aktivieren - - + + Show Challenge Indicators Herausforderungs-Indikatoren zeigen - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Aktiviere die Statusanzeige für RetroAchievements - - + + Enable Hardcore Mode Hardcore-Modus aktivieren - - + + Enable Leaderboards Ranglisten aktivieren - - + + Test Unofficial Achievements Inoffizielle Errungenschaften testen - - + + Enable Test Mode Testmodus aktivieren - - + + Enable Sound Effects Soundeffekte aktivieren - - + + Notifications + Benachrichtigungen + + + + Show Notifications Benachrichtigungen anzeigen - + + Duration + Dauer + + + + + + + 5 seconds + 5 Sekunden + + + Account Account - - + + Login... Anmelden... - + View Profile... Profil ansehen... - + Game Info Spiel-Information - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - <html><head/><body><p align="justify">PCSX2 verwendet RetroAchievements als Trophäendatenbank und zur Verfolgung von Fortschritten. Um Trophäen zu nutzen, melden Sie sich bitte für ein Konto unter <a href="https://retroachievements.org/">retroachievements.org</a>an.</p><p align="justify">Um die Trophäenliste im Spiel anzusehen drücken Sie die Taste für <span style=" font-weight:600;">Pause-Menü</span> und wählen Sie <span style=" font-weight:600;">Leistungen</span> aus dem Menü.</p></body></html> + <html><head/><body><p align="justify">PCSX2 verwendet RetroAchievements als Trophäendatenbank und zur Verfolgung von Fortschritten. Um Trophäen zu nutzen, melde dich bitte für ein Konto unter <a href="https://retroachievements.org/">retroachievements.org</a>an.</p><p align="justify">Um die Trophäenliste im Spiel anzusehen drücke die Taste für <span style=" font-weight:600;">Pause-Menü</span> und wähle <span style=" font-weight:600;">Leistungen</span> aus dem Menü.</p></body></html> + + + + seconds + sekunden - - - + + + Unchecked - Deaktiviert + Nicht ausgewählt - + When enabled and logged in, PCSX2 will scan for achievements on game load. Wenn aktiviert und angemeldet, wird PCSX2 nach Trophäen suchen, während das Spiel geladen wird. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Wenn aktiviert, wird PCSX2 davon ausgehen, dass alle Trophäen gesperrt sind und keine Entsperrbenachrichtigungen an den Server senden. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Wenn aktiviert, listet PCSX2 Trophäen von inoffiziellen Sets auf. Bitte beachte, dass diese Trophäen nicht von RetroAchievements verfolgt werden, sodass sie jedes Mal freigeschaltet werden. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Wenn aktiviert, werden Präsenzinformationen gesammelt und an die RetroAchievements Server geschickt. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" Modus für Trophäen, einschließlich Leaderboard-Verfolgung. Deaktiviert das Speichern des aktuellen Zustands, Cheats und die Slowdown-Funktion. - - - + + + Checked Aktiviert - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Ermöglicht das Tracking und Einreichen von Ranglisten in unterstützten Spielen. Wenn die Ranglisten deaktiviert sind, können Sie immer noch die Rangliste und die Punkte ansehen, aber es werden keine Punkte hochgeladen. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Zeigt Popup-Nachrichten bei Ereignissen wie Entsperren von Trophäen und Einreichungen der Rangliste. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Spielt Soundeffekte für Ereignisse wie das Freischalten von Trophäen und die Teilnahme an der Rangliste ab. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Zeigt Symbole in der unteren rechten Ecke des Bildschirms an, wenn eine Herausforderung/eine Trophäe aktiv ist. - + + + + Notification Duration + Benachrichtigungsdauer + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + Die Dauer, in Sekunden, welche eine Errungenschaft-Popup-Benachrichtigung auf dem Bildschirm bleibt. + + + Reset System System zurücksetzen - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-Modus wird erst aktiviert, wenn das System zurückgesetzt wird. Möchten Sie das System jetzt zurücksetzen? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Login-Token generiert am %2. - + Logout Abmelden - + Not Logged In. Nicht eingeloggt. + + + %1 seconds + %1 Sekunden + Achievements - + + Hardcore mode will be enabled on system reset. + Der Hardcore-Modus wird beim Zurücksetzen des Systems aktiviert. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} kann nicht ausgeführt werden, wenn der Hardcore-Modus aktiv ist. Möchtest du den Hardcore-Modus deaktivieren? {0} wird abgebrochen, wenn du Nein wählst. + + + + Hardcore mode is now enabled. + Hardcore-Modus ist jetzt aktiviert. + + + + Hardcore mode is now disabled. + Hardcore-Modus ist jetzt deaktiviert. + + + (Hardcore Mode) (Hardcore Modus) - + You have earned {0} of {1} achievements, and {2} of {3} points. Du hast {0} von {1} Trophäen und {2} von {3} Punkten verdient. - + This game has no achievements. Für dieses Spiel gibt es keine Trophäen. - + Leaderboard submission is enabled. Einreichen in die Rangliste ist aktiviert. - + Failed to read executable from disc. Achievements disabled. Fehler beim Lesen der ausführbaren Datei von Disk. Trophäen deaktiviert. @@ -822,8 +889,8 @@ Login-Token generiert am %2. - Quadrafonic - Quadrafonisch + Quadraphonic + Quadraphonic @@ -944,7 +1011,7 @@ Login-Token generiert am %2. Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers. - Bestimmt, wie die Stereo-Ausgabe des emulierten Systems auf eine größere Anzahl Ausgangslautsprecher hochgemischt wird. + Bestimmt, wie die Stereo-Ausgabe des emulierten Systems auf eine größere Anzahl an Lautsprechern hochgemischt wird. @@ -1043,29 +1110,29 @@ Login-Token generiert am %2. Globale Einstellung verwenden [1%] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. n.v. - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Durchschnittliche Latenz: %1 ms (%2 ms Puffer + %3 ms Ausgabe) - + Average Latency: %1 ms (minimum output latency unknown) Durchschnittliche Latenz: %1 ms (minimale Ausgabelatenz unbekannt) @@ -1122,12 +1189,12 @@ Login-Token generiert am %2. <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - <h2>Save State Warnung:</h2><p>Durch das Installieren dieses Updates werden Ihre Speicherzustände <b>inkompatibel</b>Bitte stellen Sie sicher, dass Sie Ihre Spiele vor der Installation dieses Updates auf einer Memory Card gespeichert haben oder Sie verlieren jedweden Fortschritt.</p> + <h2>Save State Warnung:</h2><p>Durch das Installieren dieses Updates werden deine Save States <b>inkompatibel</b>. Bitte stelle sicher, dass deine Spiele vor der Installation dieses Updates auf einer Memory Card gespeichert haben oder du verlierst jedweden Fortschritt.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - <h2>Einstellungswarnung</h2><p>Die Installation dieses Updates wird Ihre Programmkonfiguration zurücksetzen. Bitte beachten Sie, dass Sie nach dieser Aktualisierung Ihre Einstellungen neu konfigurieren müssen.</p> + <h2>Einstellungswarnung</h2><p>Die Installation dieses Updates wird deine Programmkonfiguration zurücksetzen. Bitte beachte, dass du nach dieser Aktualisierung deine Einstellungen neu konfigurieren musst.</p> @@ -1137,7 +1204,7 @@ Login-Token generiert am %2. <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNUNG</h1><p style='font-size:12pt;'>Das Installieren dieses Updates wird Ihre <b>Speicherstatus inkompatibel machen</b>, <i>Stellen Sie sicher, dass der Fortschritt auf einer Memory Card gespeichert wird, bevor Sie mit</i>fortfahren.</p><p>Möchten Sie fortfahren?</p> + <h1>WARNUNG</h1><p style='font-size:12pt;'>Das Installieren dieses Updates wird deine <b>Save States inkompatibel machen</b>, <i>. Stellen sie sicher, dass der Fortschritt auf einer Memory Card gespeichert wird, bevor sie mit</i>fortfahren.</p><p>Möchten sie fortfahren?</p> @@ -1523,29 +1590,29 @@ Login-Token generiert am %2. Controller Steckplatz %1 - + No devices available Keine Geräte verfügbar - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Zuordnungen Löschen - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Bist du sicher das du alle Belegungen für diesen Controller löschen willst? Diese Aktion kann nicht rückgängig gemacht werden. - + Automatic Binding Automatisches Zuordnen - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Für Gerät '%1' wurden keine generischen Zuordnungen generiert. Der Controller/Quelle unterstützt möglicherweise keine automatische Zuordnung. @@ -1752,12 +1819,12 @@ Login-Token generiert am %2. Strum Up - Strum Up + Schlagbrett hoch Strum Down - Strum Down + Schlagbrett runter @@ -1767,7 +1834,7 @@ Login-Token generiert am %2. Whammy Bar - Whammy Bar + Tremolo @@ -1778,17 +1845,17 @@ Login-Token generiert am %2. ControllerCustomSettingsWidget - + Restore Default Settings Standardeinstellungen wiederherstellen - + Browse... Durchsuchen... - + Select File Datei auswählen @@ -1879,7 +1946,7 @@ Login-Token generiert am %2. The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. - Mit dem Multitap können bis zu 8 Controller an die Konsole angeschlossen werden. Jeder Multitap bietet 4 Steckplätze. Nicht alle Spiele unterstützen die Verwendung eines Multitap. + Mit dem Multitap können bis zu 8 Controller an die Konsole angeschlossen werden. Jeder Multitap bietet 4 Ports. Multitap wird nicht von allen Spielen unterstützt. @@ -1955,7 +2022,7 @@ Login-Token generiert am %2. Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. - Wählen Sie die Taten aus, die Sie mit diesem Makro auslösen möchten. Alle Tasten werden gleichzeitig aktiviert. + Wähle die Tasten aus, die du mit diesem Makro auslösen möchtest. Alle Tasten werden gleichzeitig aktiviert. @@ -1981,7 +2048,7 @@ Login-Token generiert am %2. Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. - Wählen Sie den Trigger aus, um dieses Makro zu aktivieren. Dies kann eine einzelne Taste oder eine Kombination von Tasten (Akkord) sein. Shift-Klick für mehrere Trigger. + Wähle den Trigger aus, um dieses Makro zu aktivieren. Dies kann eine einzelne Taste oder eine Kombination von Tasten (Akkord) sein. Shift-Klick für mehrere Trigger. @@ -2004,33 +2071,33 @@ Login-Token generiert am %2. Setzen... - + Not Configured Nicht konfiguriert - - + + %1% %1% - + Set Frequency Frequenz festlegen - + Frequency: Frequenz: - + Macro will not repeat. Makro wird sich nicht wiederholen. - + Macro will toggle buttons every %1 frames. Makro wird Tasten alle %1 bilder auslösen. @@ -2038,12 +2105,12 @@ Login-Token generiert am %2. ControllerMacroWidget - + Controller Port %1 Macros Controller Steckplatz %1 Makros - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -2132,7 +2199,7 @@ Not Configured/Buttons configured Restore Defaults - Standardeinstellungen wiederherstellen + Zurücksetzen auf Standardeinstellungen @@ -2186,7 +2253,7 @@ Geben Sie den Namen für das neue Eingabeprofil ein: All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - Sind Sie sicher, dass Sie das Eingabeprofil '%1' laden möchten? + Bist du sicher, dass du das Eingabeprofil '%1' laden möchten? Alle aktuellen globalen Tastenbelegungen werden entfernt und die Profilzuweisungen werden geladen. @@ -2202,7 +2269,7 @@ Diese Aktion kann nicht rückgängig gemacht werden. Are you sure you want to delete the input profile named '%1'? You cannot undo this action. - Sind Sie sicher, dass Sie das Eingabeprofil mit dem Namen '%1' löschen möchten? + Bist du sicher, dass du das Eingabeprofil mit dem Namen '%1' löschen möchten? Sie können diese Aktion nicht rückgängig machen. @@ -2287,7 +2354,7 @@ Diese Aktion kann nicht rückgängig gemacht werden. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> - <html><head/><body><p>Geben Sie in dem untenstehenden Feld die URLs an, von denen Cover heruntergeladen werden sollen, mit einer Vorlagen-URL pro Zeile. Die folgenden Variablen sind verfügbar:</p><p><span style=" font-style:italic;">${title}:</span> Titel des Spiels.<br/><span style=" font-style:italic;">${filetitle}:</span> Namenskomponente des Spiel's Dateinamen.<br/><span style=" font-style:italic;">${serial}:</span> Seriennummer des Spiels.</p><p><span style=" font-weight:700;">Beispiel:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + <html><head/><body><p>Gib in dem untenstehenden Feld die URLs an, von denen Cover heruntergeladen werden sollen, mit einer Vorlagen-URL pro Zeile. Die folgenden Variablen sind verfügbar:</p><p><span style=" font-style:italic;">${title}:</span> Titel des Spiels.<br/><span style=" font-style:italic;">${filetitle}:</span> Namenskomponente des Spiel's Dateinamen.<br/><span style=" font-style:italic;">${serial}:</span> Seriennummer des Spiels.</p><p><span style=" font-weight:700;">Beispiel:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> @@ -2692,7 +2759,7 @@ Diese Aktion kann nicht rückgängig gemacht werden. Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 - Internes DNS kann über die DNS1/2 Dropdown-Menüs ausgewählt werden oder indem sie auf 192.0.2.1 gesetzt werden + Internes DNS kann über die DNS1/2 Dropdown-Menüs ausgewählt werden oder indem du es auf 192.0.2.1 setzt @@ -2875,7 +2942,7 @@ Diese Aktion kann nicht rückgängig gemacht werden. Do you want to overwrite? HDD-Abbild "%1" existiert bereits? -Möchten Sie überschreiben? +Möchtest du es überschreiben? @@ -3067,13 +3134,13 @@ Möchten Sie überschreiben? - + Add Function Funktion hinzufügen - + Rename Function Funktion umbenennen @@ -3099,61 +3166,61 @@ Möchten Sie überschreiben? Befehlssatz Erweiterungen - + Go to address Gehe zu Adresse - + Go to address error Gehe zu Adressfehler - + Invalid address Ungültige Adresse - + Add Function Error Funktionsfehler hinzufügen - + A function entry point already exists here. Consider renaming instead. - Hier existiert bereits ein Einstiegspunkt. Versuchen Sie stattdessen Umbenennung. + Hier existiert bereits ein Einstiegspunkt. Versuche stattdessen eine Umbenennung. - - + + Function will be (0x%1) instructions long. Enter function name Funktion wird (0x%1) lang sein. -Geben Sie den Funktionsnamen ein +Gebe den Funktionsnamen ein - + Function name Funktionsname - - + + Rename Function Error Funktionsfehler umbenennen - + Function name cannot be nothing. Funktionsname darf nicht leer sein. - + No function / symbol is currently selected. Keine Funktion / Symbol ist derzeit ausgewählt. - + %1 NOT VALID ADDRESS %1 unzulässige Adresse @@ -3179,22 +3246,22 @@ Geben Sie den Funktionsnamen ein EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Spiel: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3274,7 @@ Erfolge: %5 (%6) - + %n points %n Punkt @@ -3215,12 +3282,12 @@ Erfolge: %5 (%6) - + Rich presence inactive or unsupported. Rich-Präsenz inaktiv oder nicht unterstützt. - + Game not loaded or no RetroAchievements available. Spiel nicht geladen oder keine RetroAchievements verfügbar. @@ -3393,7 +3460,7 @@ Erfolge: %5 (%6) Frame Pacing / Latency Control - Bildwiederholungsratenglättung / Latenzeinstellungen + Frame Pacing / Latenzeinstellungen @@ -3410,7 +3477,7 @@ Erfolge: %5 (%6) Optimal Frame Pacing - Optimale Bildwiederholungsratenglättung + Optimales Frame Pacing @@ -3489,17 +3556,17 @@ Erfolge: %5 (%6) Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Schneller Lesezugriff, weniger Ladezeiten. Überprüfen Sie HDLoader-Kompatibilitätslisten für bekannte Spiele, die Probleme damit haben. + Schneller Disk Lesezugriff, geringere Ladezeiten. Schau dir die HDLoader-Kompatibilitätslisten an um zu sehen welchen Spiele bekannt sind, Probleme damit zu haben. Automatically loads and applies cheats on game start. - Beim Spielstart automatisch Cheats laden und anwenden. + Automatisch Cheats beim Spielstart laden und anwenden. Allows games and homebrew to access files / folders directly on the host computer. - Ermöglicht Spielen und Homebrew Zugriff auf Dateien / Ordner direkt auf dem Host-Computer. + Erlaubt Spielen und Homebrew auf Dateien / Ordner die direkt auf dem Host-Computer liegen zuzugreifen. @@ -3510,7 +3577,7 @@ Erfolge: %5 (%6) Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - Legt die Schnellvorwärtsgeschwindigkeit fest. Diese Geschwindigkeit wird verwendet, wenn die Schnellvorwärts-Taste gedrückt oder aktiviert wird. + Legt die Vorspulgeschwindigkeit fest. Diese Geschwindigkeit wird verwendet, wenn die Schnelltaste für Vorspulen gedrückt oder aktiviert wird. @@ -3521,7 +3588,7 @@ Erfolge: %5 (%6) Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - Legt die Schnellvorwärtsgeschwindigkeit fest. Diese Geschwindigkeit wird verwendet, wenn die Schnellvorwärts-Taste gedrückt oder aktiviert wird. + Legt die Zeitlupengeschwindigkeit fest. Diese Geschwindigkeit wird verwendet, wenn die Schnelltaste für Zeitlupe gedrückt oder aktiviert wird. @@ -3537,7 +3604,7 @@ Erfolge: %5 (%6) Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Legt die Priorität für bestimmte Threads in einer bestimmten Reihenfolge fest, die den Systemplaner ignoriert. Kann CPUs mit großen (P) und kleinen (E) Kernen helfen (z.B. Intel 12 oder neuere CPUs von Intel oder anderen Herstellern wie AMD). + Setzt die Priorität für bestimmte Threads in eine bestimmte Reihenfolge und ignoriert die vom System genutzte Planung (Scheduler). Kann CPUs mit großen (P) und kleinen (E) Kernen helfen (z.B. Intel 12te Generation oder neuer bzw. anderen Herstellern wie AMD). @@ -3547,12 +3614,12 @@ Erfolge: %5 (%6) Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - Normalerweise ein Geschwindigkeitszuwachs auf CPUs mit 4 und mehr Kernen. Sich für die meisten Spiele, allerdings können einige inkompatibel sein und hängen. + Gibt generell einen ein Geschwindigkeitszuwachs auf CPUs mit 4 oder mehr Kernen. Kann ohne Probleme für die meisten Spiele benutzt werden, allerdings können einige inkompatibel sein und sich aufhängen. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - Legt die VSync-Warteschlange auf 0 fest, jeder Frame wird von der GS vervollständigt und ausgegeben, bevor die Eingabeaufforderung erfolgt und der nächste Frame beginnt. Mit dieser Einstellung können Input-Lags auf Kosten von messbar höheren CPU- und GPU-Anforderungen reduziert werden. + Setzt die VSync-Warteschlange auf 0. Was bewirkt das jeder Frame von der GS vervollständigt ausgegeben wird, bevor eine Eingabe abgerufen wird und der nächste Frame beginnt. Mit dieser Einstellung kann die Eingabeverzögerung (Input Lag) auf Kosten von messbar höheren CPU- und GPU-Anforderungen reduziert werden. @@ -3567,12 +3634,12 @@ Erfolge: %5 (%6) Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Legt die maximale Anzahl von Frames fest, die bis zum GS in der Warteschlange stehen können, bevor der CPU-Thread vor dem Fortfahren auf die Fertigstellung wartet. Höhere Werte können bei der Glättung unregelmäßiger Bildzeiten helfen, fügen aber zusätzliche Eingabeverzögerungen hinzu. + Setzt die maximale Anzahl von Frames fest, die in einer Warteschlange zum GS stehen können. Der CPU-Thread wartet jedes mal bis ein Frame fertiggestellt wurde bevor es mit dem nächsten weitermacht . Höhere Werte können bei der Glättung unregelmäßiger Bildzeiten (Frame Times) helfen, fügt aber zusätzliche Eingabeverzögerungen (Input Lag) hinzu. Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - Stellt die Emulationsgeschwindigkeit so ein, dass die Konsolen-Aktualisierungsrate mit der Aktualisierungsrate des Hosts übereinstimmt, wenn sowohl VSync als auch Audio-Resampling aktiviert sind. Dies führt zu möglichst reibungslosen Animationen auf Kosten einer möglichen Steigerung der Emulationsgeschwindigkeit um weniger als 1%. Skalierung zu Host Aktualisierungsrate wird nicht wirksam, wenn die Aktualisierungsrate der Konsole zu weit von der Aktualisierungsrate des Hosts entfernt ist. Benutzer mit variabler Aktualisierungsrate sollten diese Option deaktivieren. + Stellt die Emulationsgeschwindigkeit so ein, dass die Konsolen-Aktualisierungsrate mit der Aktualisierungsrate des Hosts übereinstimmt, wenn sowohl VSync als auch Audio-Resampling aktiviert sind. Dies führt zu möglichst reibungslosen Animationen auf Kosten einer möglichen Steigerung der Emulationsgeschwindigkeit um weniger als 1%. Skalierung zu Host Aktualisierungsrate wird nicht wirksam, wenn die Aktualisierungsrate der Konsole zu weit von der Aktualisierungsrate des Hosts entfernt ist. Benutzer von Bildschirmen mit variabler Aktualisierungsrate (= Adaptive Sync = Freesync/G-Sync) sollten diese Option deaktivieren. @@ -3685,361 +3752,4715 @@ Erfolge: %5 (%6) Save States Directory - Speicher-Status Verzeichnis + Save State Verzeichnis Used for storing save states. - Wird verwendet zum Speichern des Status. + Wird verwendet zum Speichern von Save states. - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Fehler beim erneuten Öffnen, Wiederherstellen der alten Konfiguration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Es konnten keine CD/DVD-ROM-Geräte gefunden werden. Bitte stelle sicher, dass du ein Laufwerk angeschlossen hast und ausreichende Rechte um darauf zuzugreifen. - - Upscale multiplier set to {}x. - Hochskalierter Multiplikator auf {}x gesetzt. + + Use Global Setting + Globale Einstellung verwenden - - Saving screenshot to '{}'. - Screenshot wird gespeichert in '{}'. + + Automatic binding failed, no devices are available. + Automatische Bindung fehlgeschlagen, keine Geräte verfügbar. - - Saved screenshot to '{}'. - Screenshot wurde in '{}' gespeichert. + + Game title copied to clipboard. + Spieltitel in die Zwischenablage kopiert. - - Failed to save screenshot to '{}'. - Screenshot konnte nicht in '{}' gespeichert werden. + + Game serial copied to clipboard. + Spiel-Seriennummer in die Zwischenablage kopiert. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Das GPU-Gerät des Hosts ist auf einen Fehler gestoßen und wurde wiederhergestellt. Möglicherweise ist die Darstellung gestört. + + Game CRC copied to clipboard. + Spiel-CRC in die Zwischenablage kopiert. - - CAS is not available, your graphics driver does not support the required functionality. - CAS ist nicht verfügbar, Ihr Grafiktreiber unterstützt nicht die erforderliche Funktionalität. + + Game type copied to clipboard. + Spieltyp in die Zwischenablage kopiert. - - Saving {0} GS dump {1} to '{2}' - Speichere {0} GS-Dump {1} in '{2}' + + Game region copied to clipboard. + Spielregion in die Zwischenablage kopiert. - - Failed to render/download screenshot. - Fehler beim Rendern/Downloaden des Screenshots. + + Game compatibility copied to clipboard. + Spielkompatibilität in die Zwischenablage kopiert. - - Saved GS dump to '{}'. - GS-Dump in '{}' gespeichert. + + Game path copied to clipboard. + Spielpfad in Zwischenablage kopiert. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash-Cache hat {:.2f} MB VRAM verwendet, deaktiviere. + + Per-game controller configuration initialized with global settings. + Controller Konfiguration pro Spiel initialisiert mit globalen Einstellungen. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Deaktiviere automatisch generierte Mipmaps auf einer oder mehreren komprimierten Ersatztexturen. Bitte generiere mipmaps beim Komprimieren deiner Texturen. + + Controller settings reset to default. + Controller-Einstellungen auf Standard zurückgesetzt. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil Puffer und Texturbarrieren sind beide nicht verfügbar, dies wird einige grafische Effekte zerstören. + + No input profiles available. + Keine Eingabeprofile verfügbar. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks ist aktiviert, aber kalibrierte Zeitstempel sind nicht verfügbar. Dies kann sehr langsam sein. + + Create New... + Neu erstellen... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Das Aktivieren von Cheats kann zu unvorhersehbarem Verhalten führen, Abstürzen, Soft-Locks oder zu defekten Spielständen. Benutzen Sie Cheats auf eigene Gefahr. Das PCSX2-Team wird Benutzern von Cheats keine Unterstützung bieten. + + Enter the name of the input profile you wish to create. + Gib der Tastenbelegung einen Namen. - - Enable Cheats - Cheats aktivieren + + Are you sure you want to restore the default settings? Any preferences will be lost. + Willst du die Standardeinstellungen wirklich wiederherstellen? Jegliche Präferenzen gehen verloren. - - Name - Name + + Settings reset to defaults. + Einstellungen auf Standard zurückgesetzt. - - Author - Autor + + Quick Save Slot + Schnellspeicherslot - - Description - Beschreibung + + No save present in this slot. + Kein Speicherstand auf diesem Speicherplatz vorhanden. - - Enable All - Alle aktivieren + + No save states found. + Keine Savestates gefunden. - - Disable All - Alle deaktivieren + + Failed to delete save state. + Löschen des Savestate fehlgeschlagen. - - Reload Cheats - Cheats neu laden + + Failed to copy text to clipboard. + Kopieren des Textes in die Zwischenablage fehlgeschlagen. - - %1 unlabelled patch codes will automatically activate. - %1 nicht gekennzeichnete Patchcodes werden automatisch aktiviert. + + This game has no achievements. + Dieses Spiel hat keine Erfolge. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Aktuelle Überlagerungsstufe beträgt {1}. -Empfohlene Überlagerungsstufe für dieses Spiel ist {2}. -Du kannst die Überlagerungsstufe in den Spieleigenschaften anpassen, um die grafische Qualität -zu verbessern, aber dies erhöht die Systemanforderungen. + + This game has no leaderboards. + Dieses Spiel hat keine Ranglisten. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manuelle GS-Hardware-Renderer-Korrekturen sind aktiviert, automatische Korrekturen wurden nicht angewendet: + + Reset System + System zurücksetzen - - No tracks provided. - Keine Titel vorhanden. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore-Modus wird erst aktiviert, wenn das System zurückgesetzt wird. Möchtest du das System jetzt zurücksetzen? - - Hash {} is not in database. - Hash {} ist nicht in der Datenbank. + + Launch a game from images scanned from your game directories. + Spiel vom einem Image starten welches aus dem gescannten Spielordner stammt. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Ein Spiel starten indem man die Datei bzw. das Disk image anklickt. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Die Konsole starten ohne das eine Disk eingelegt ist. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Ein Spiel von Disk welches im DVD Laufwerk eingelegt ist starten. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Einstellungen des Emulators ändern. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Spiel-Fixes (NICHT empfohlen global zu ändern) + + Exits the program. + Beendet das Programm. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negativer Divide Hack (Für Gundam Spiele) + + No Binding + Keine Zuordnung - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (für Schicksalsgeschichte) + + Setting %s binding %s. + Einstellung der %sTastenbelegung%s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Software-Renderer für FMVs Verwenden + + Push a controller button or axis now. + Drücke jetzt eine Controller-Taste und/oder bewege einen Stick. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - MPEG Hack überspringen (Videos überspringen/FMVs) + + Timing out in %.0f seconds... + Zeitüberschreitung in %.0f Sekunden... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - TLB-Hack vorladen (für Goemon) + + Unknown + Unbekannt - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (Mehrzweck Timing Hack) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Gut für Cache-Emulationsprobleme) + + Select Device + Gerät auswählen - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (Für Bleach Blade Battlers) + + Details + Details - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - GIF FIFO emulieren (Richtig aber langsamer) + + Options + Einstellungen - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Verweigert Schreibzugriffe, wenn beschäftigt) + + Copies the current global settings to this game. + Kopiert die aktuellen globalen Einstellungen für dieses Spiel. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - VIF1 Stalls verzögern (für SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Löscht alle Einstellungen für dieses Spiel. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - GIF FIFO emulieren (Richtig aber langsamer) + + Behaviour + Verhalten - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Vollständige VU0-Synchronisierung (Richtig aber langsamer) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Verhindert das sich der Bildschirmschoner und/oder Energiesparen sich während der Emulation aktivieren. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (Für Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Zeigt das Spiel, das du gerade spielst als Teil deines Profils in Discord an. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Hack hinzufügen (Für Tri-Ace Spiele) + + Pauses the emulator when a game is started. + Pausiert den Emulator, wenn ein Spiel gestartet wird. - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU Overflow Hack (Superman Returns) + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pausiert den Emulator, wenn du das Fenster minimierst oder zu einer anderen Anwendung wechselst. Wechselt man zurück zum Emulator, läuft dieser weiter. - - VU Sync (Run Behind, M-Bit games) - VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). - VU Sync (Run Behind, M-Bit games) + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pausiert den Emulator, wenn du das Schnellmenü öffnest und lässt ihn weiterlaufen beim Schließen des Menüs. - - VU XGKick Sync (Correct But Slower) - VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. - VU XGKick Sync (Richtig aber langsamer) + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Legt fest, ob gefragt werden soll ob man sich sicher ist das man den Emulator/das Spiel schließen möchte, wenn man den Hotkey gedrückt hat. - + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Speichert den Emulator-Status beim Herunterfahren oder Beenden automatisch. Du kannst beim nächsten Starten dort fortfahren, wo du das letzte Mal aufgehört hast. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Ermöglicht das Laden von ini Overlays aus Spieleinstellungen, oder benutzerdefinierter Einstellungen per Spiel. + + + + Uses a light coloured theme instead of the default dark theme. + Verwendet ein hellgefärbtes Theme statt des dunklen Standard-Themes. + + + + Game Display + Spiel Anzeige + + + + Automatically switches to fullscreen mode when the program is started. + Wechselt beim Programmstart automatisch in den Vollbildmodus. + + + + Switches between full screen and windowed when the window is double-clicked. + Wechselt zwischen Vollbild- und Fenstermodus, bei Doppelklick auf das Fenster. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Versteckt den Mauszeiger/Cursor, wenn der Emulator im Vollbildmodus ist. + + + + Determines how large the on-screen messages and monitor are. + Legt fest, wie groß die Nachrichten und die Anzeige auf dem Bildschirm sind. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Zeigt Nachrichten auf dem Bildschirm an, wenn Ereignisse auftreten, wie zum Beispiel das Erstellen/Laden von Zuständen, Screenshots usw. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Zeigt die aktuelle Emulationsgeschwindigkeit des Systems in der oberen rechten Ecke des Displays in Prozent an. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Zeigt die Anzahl der Videobilder (oder v-syncs) an, die pro Sekunde vom System angezeigt werden, in der rechten oberen Ecke des Displays an. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Zeigt die CPU-Auslastung basierend auf den Threads in der rechten oberen Ecke des Bildschirms. + + + + Shows the host's GPU usage in the top-right corner of the display. + Zeigt die CPU-Auslastung des Hosts in der rechten oberen Ecke des Bildschirms. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Zeigt die Auflösung des Spiels in der rechten oberen Ecke des Bildschirms an. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Zeigt Statistiken über GS (primitive, draw calls) in der oberen rechten Ecke des Displays an. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Zeigt an wenn Vorspulen, Pausieren oder andere besondere Zustände aktiv sind. + + + + Shows the current configuration in the bottom-right corner of the display. + Zeigt die aktuelle Konfiguration in der unteren rechten Ecke des Displays an. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Zeigt den aktuellen Controller-Status des Systems in der linken unteren Ecke des Bildschirms an. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Zeigt ein Histogramm der Frametimes in der oberen linken Ecke des Displays an. + + + + Displays warnings when settings are enabled which may break games. + Zeigt Warnungen an, wenn Einstellungen aktiviert sind, die Spiele unspielbar machen können. + + + + Resets configuration to defaults (excluding controller settings). + Setzt die Konfiguration auf Standardwerte zurück (außer Controller-Einstellungen). + + + + Changes the BIOS image used to start future sessions. + Ändert das BIOS-Image, mit dem zukünftige Sitzungen gestartet werden. + + + + Automatic + Automatisch + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS-Auswahl + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Überspringt den Intro Bildschirm und umgeht die Regionsprüfung. + + + + Speed Control + Geschwindigkeitskontrolle + + + + Normal Speed + Normale Geschwindigkeit + + + + Sets the speed when running without fast forwarding. + Setzt die Geschwindigkeit beim Ausführen ohne schnellen Vorlauf. + + + + Fast Forward Speed + Vorspul Geschwindigkeit + + + + Sets the speed when using the fast forward hotkey. + Legt die Geschwindigkeit fest, wenn du die Vorspul-Taste drückst. + + + + Slow Motion Speed + Zeitlupen Geschwindigkeit + + + + Sets the speed when using the slow motion hotkey. + Legt die Geschwindigkeit fest, wenn du die Zeitlupen-Taste drückst. + + + + Enable Speed Limiter + Geschwindigkeitsbegrenzer aktivieren + + + + When disabled, the game will run as fast as possible. + Wenn deaktiviert, läuft das Spiel so schnell wie möglich. + + + + System Settings + Systemeinstellungen + + + + EE Cycle Rate + EE Zyklusrate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Unter- oder übertaktet die emulierte Emotion Engine CPU. + + + + EE Cycle Skipping + EE-Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Fügt der Emulierten Emotion Engine eine Strafe für die Ausführung von VU-Programmen hinzu. + + + + Affinity Control Mode + Affinitätskontrollmodus + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Setzt Emulations-Threads fest auf echte CPU-Kerne (anstatt Hyperthreading/SMT Kerne), um eventuell die Performance/Frametimes zu verbessern bzw. Schwankungen zu verringern. + + + + Enable MTVU (Multi-Threaded VU1) + MTVU (Multi-Threaded VU1) aktivieren + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Nutzt einen zweiten Thread für VU1-Mikro-Programme. Gibt einen beträchtlichen Geschwindigkeitsboost. + + + + Enable Instant VU1 + Instant VU1 aktivieren + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduziert das Timeslicing zwischen VU1- und EE-Recompilern, die effektiv VU1 mit unendlicher Geschwindigkeit betreiben. + + + + Enable Cheats + Cheats aktivieren + + + + Enables loading cheats from pnach files. + Aktiviert das Laden von Cheats aus .pnach-Dateien. + + + + Enable Host Filesystem + Host-Dateisystem aktivieren + + + + Enables access to files from the host: namespace in the virtual machine. + Aktiviert den Zugriff auf Dateien vom Host: Namespace in der virtuellen Maschine. + + + + Enable Fast CDVD + Fast CDVD aktivieren + + + + Fast disc access, less loading times. Not recommended. + Schneller Disc Zugriff, geringere Ladezeiten. Nicht empfohlen. + + + + Frame Pacing/Latency Control + Frame Pacing / Latenzkontrolle + + + + Maximum Frame Latency + Maximale Bild Latenz + + + + Sets the number of frames which can be queued. + Legt die Anzahl der Frames fest, die in der Warteschlange stehen können. + + + + Optimal Frame Pacing + Optimales Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronisiert EE und GS Threads nach jedem Frame. Niedrigste Eingabeverzögerung, aber erhöht die Systemanforderungen. + + + + Adjust To Host Refresh Rate + An Host Aktualisierungsrate anpassen + + + + Speeds up emulation so that the guest refresh rate matches the host. + Beschleunigt Emulation, sodass die Gast-Aktualisierungsrate mit dem Host übereinstimmt. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Wählt die API aus, die zum Rendern des emulierten GS verwendet wird. + + + + Sync To Host Refresh (VSync) + Sync zum Host aktualisieren (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronisiert Frame-Präsentation mit Host-Aktualisierung. + + + + Display + Display + + + + Aspect Ratio + Seitenverhältnis + + + + Selects the aspect ratio to display the game content at. + Wählt das Seitenverhältnis aus, mit dem das Spiel angezeigt wird. + + + + FMV Aspect Ratio + FMV Seitenverhältnis + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Wählt das Seitenverhältnis aus, wenn erkannt wird das ein FMV abgespielt wird. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Wählt den Algorithmus aus, der verwendet wird, um die PS2-Ausgabe von interlace in progressiv zu konvertieren. + + + + Screenshot Size + Screenshot-Größe + + + + Determines the resolution at which screenshots will be saved. + Bestimmt die Auflösung, in der Screenshots gespeichert werden. + + + + Screenshot Format + Screenshot-Format + + + + Selects the format which will be used to save screenshots. + Wählt das Format aus, das zum Speichern von Screenshots verwendet wird. + + + + Screenshot Quality + Screenshot-Qualität + + + + Selects the quality at which screenshots will be compressed. + Wählt die Qualität aus, in der Screenshots komprimiert werden. + + + + Vertical Stretch + Vertikale Streckung + + + + Increases or decreases the virtual picture size vertically. + Erhöht oder verringert die virtuelle vertikale Bildgröße. + + + + Crop + Zuschneiden + + + + Crops the image, while respecting aspect ratio. + Schneidet das Bild zu, unter Berücksichtigung des Seitenverhältnisses. + + + + Enable Widescreen Patches + Breitbild-Patches aktivieren + + + + Enables loading widescreen patches from pnach files. + Aktiviert das Laden von de-interlacing-Patches aus Pnach Dateien. + + + + Enable No-Interlacing Patches + De-Interlacing-Patches aktivieren + + + + Enables loading no-interlacing patches from pnach files. + Aktiviert das Laden von de-interlacing-Patches aus Pnach Dateien. + + + + Bilinear Upscaling + Bilineares Hochskalieren + + + + Smooths out the image when upscaling the console to the screen. + Glättet das Bild beim Hochskalieren der Konsole auf den Bildschirm. + + + + Integer Upscaling + Ganzzahl-Hochskalierung + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Fügt dem Anzeigebereich Polster hinzu, um sicherzustellen, dass das Verhältnis zwischen Pixeln auf dem Host zu Pixel in der Konsole eine Ganzzahl (Integer) ist. Dies kann zu einem schärferen Bild in einigen 2D-Spielen führen. + + + + Screen Offsets + Bildschirm-Versatz + + + + Enables PCRTC Offsets which position the screen as the game requests. + Aktiviert PCRTC Offsets welche den Bildschirm gemäß Spielanfrage positionieren. + + + + Show Overscan + Overscan anzeigen + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Aktiviert die Option, den Overscan Bereich bei Spielen anzuzeigen, welche mehr als den sicheren Bereich des Bildschirms anzeigt. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Aktiviert interne Anti-Blur-Hacks. Weniger übereinstimmend mit PS2-Rendering, aber viele Spiele werden weniger verschwommen aussehen. + + + + Rendering + Rendering + + + + Internal Resolution + Interne Auflösung + + + + Multiplies the render resolution by the specified factor (upscaling). + Multipliziert die Renderauflösung mit dem angegebenen Faktor (Hochskalierung). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Legt fest, wie mipmaps beim Rendern von Texturen verwendet werden. + + + + Bilinear Filtering + Bilineare Filterung + + + + Selects where bilinear filtering is utilized when rendering textures. + Wählt, wo bilineare Filterung verwendet wird, wenn Texturen dargestellt werden. + + + + Trilinear Filtering + Trilineare Filterung + + + + Selects where trilinear filtering is utilized when rendering textures. + Wählt, wo die trilineare Filterung beim Rendern von Texturen verwendet wird. + + + + Anisotropic Filtering + Anisotropische Filterung + + + + Selects where anistropic filtering is utilized when rendering textures. + Bestimmt, wo bei der Darstellung von Texturen eine anistropische Filterung verwendet wird. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Wählt die Art des Dithering aus, wenn das Spiel es anfordert. + + + + Blending Accuracy + Blending Genauigkeit + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Bestimmt die Genauigkeitsstufe, wenn Überlagerungsmodi emuliert werden, die von der Host-Grafik-API nicht unterstützt werden. + + + + Texture Preloading + Textur vorab laden + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Lädt vollständige Texturen bei der Verwendung in die GPU und nicht nur die genutzten Regionen. Kann die Leistung in einigen Spielen verbessern. + + + + Software Rendering Threads + Software-Rendering-Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Anzahl der zu verwendenden Threads zusätzlich zum GS-Thread zur Rasterung. + + + + Auto Flush (Software) + Auto-Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Erzwingt einen primitiven Flush wenn ein Framebuffer auch eine Input-Textur ist. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Aktiviert Emulation der GS Kantenglättung (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Aktiviert Emulation des GS-Textur Mipmapping. + + + + Hardware Fixes + Hardware-Fixes + + + + Manual Hardware Fixes + Manuelle Hardware-Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Deaktiviert automatische Hardware-Korrekturen, sodass Sie Fehler manuell korrigieren können. + + + + CPU Sprite Render Size + CPU Sprite Rendergröße + + + + Uses software renderer to draw texture decompression-like sprites. + Verwendet Software-Renderer um Textur-Dekompressions-ähnliche Sprites zu zeichnen. + + + + CPU Sprite Render Level + CPU-Sprite Render-Level + + + + Determines filter level for CPU sprite render. + Bestimmt die Filterebene für CPU-Sprite-Render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Benutzt Software-Renderer um Textur CLUT Punkte/Sprites zu zeichnen. + + + + Skip Draw Start + Draw Start überspringen + + + + Object range to skip drawing. + Objektbereich zum Zeichnen überspringen. + + + + Skip Draw End + Draw Ende überspringen + + + + Auto Flush (Hardware) + Auto-Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer-Konvertierung + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Konvertierung von 4-Bit und 8-Bit Framebuffer auf der CPU statt auf der GPU. + + + + Disable Depth Support + Tiefenunterstützung deaktivieren + + + + Disable the support of depth buffer in the texture cache. + Deaktivieren Sie die Unterstützung des Tiefenbuffers im Textur-Cache. + + + + Disable Safe Features + Sichere Funktionen deaktivieren + + + + This option disables multiple safe features. + Mit dieser Einstellung werden mehrere Sicherheitsfunktionen deaktiviert. + + + + Disable Render Features + Render-Korrekturen deaktivieren + + + + This option disables game-specific render fixes. + Diese Einstellung deaktiviert spiel-spezifische Render-Korrekturen. + + + + Preload Frame + Frame Vorladen + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Lädt GS-Daten hoch, wenn ein neuer Frame gerendert wird, um einige Effekte genau zu reproduzieren. + + + + Disable Partial Invalidation + Teilweise Ungültigkeit deaktivieren + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Entfernt Textur-Cache-Einträge, wenn es irgendeine Überschneidung gibt, und nicht nur die überschnittenen Bereiche. + + + + Texture Inside Render Target + Textur innerhalb des Renderziels + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Ermöglicht es dem Textur-Cache, den inneren Teil eines früheren Framebuffers als Eingabetextur wiederzuverwenden. + + + + Read Targets When Closing + Liest Ziele beim Schließen + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Leert beim Herunterfahren alle Ziele im Textur-Cache zurück in den lokalen Speicher. + + + + Estimate Texture Region + Schätzung der Textur-Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Versucht, die Texturgröße zu reduzieren, wenn die Spiele sie nicht selbst festlegen (z.B. Snowblind-Spiele). + + + + GPU Palette Conversion + GPU Paletten Konvertierung + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Verwendet Paletten für Texturen auf dem Grafikprozessor statt auf der CPU. Kann in einigen Spielen zu Geschwindigkeitsverbesserungen führen. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Halbpixel-Versatz + + + + Adjusts vertices relative to upscaling. + Passt Scheitelpunkte relativ zur Hochskalierung an. + + + + Round Sprite + Runder Sprite + + + + Adjusts sprite coordinates. + Ändert die Sprite-Koordinaten. + + + + Bilinear Upscale + Bilineare Hochskalierung + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Kann Texturen glätten, da sie beim Hochskalieren bilinear gefiltert werden. Z. B. Brave Sonnenblendung. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Passt die Textur-Offsets an. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Sprite ausrichten + + + + Fixes issues with upscaling (vertical lines) in some games. + Behebt Probleme mit Upscaling (vertikale Zeilen) in einigen Spielen. + + + + Merge Sprite + Sprite zusammenführen + + + + Replaces multiple post-processing sprites with a larger single sprite. + Ersetzt mehrere Nachbearbeitungs-Sprites durch ein größeres einzelnes Sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Verringert die GS-Präzision, um Lücken zwischen Pixeln beim Hochskalieren zu vermeiden. Korrigiert den Text in Wild Arms-Spielen. + + + + Unscaled Palette Texture Draws + Unskalierte Paletten-Textur Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Kann einige defekte Effekte beheben, die auf perfekte Pixelgenauigkeit angewiesen sind. + + + + Texture Replacement + Textur Ersatz + + + + Load Textures + Texturen laden + + + + Loads replacement textures where available and user-provided. + Lädt Ersatztexturen, sofern vorhanden und vom Benutzer bereitgestellt. + + + + Asynchronous Texture Loading + Asynchrones Laden von Texturen + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Lädt Ersatztexturen auf einem Worker-Thread, wodurch Mikrostottern reduziert wird, wenn Ersatztexturen aktiviert sind. + + + + Precache Replacements + Precache-Ersatz + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Lädt alle Ersatztexturen in den Speicher vor. Nicht notwendig bei asynchronem Laden. + + + + Replacements Directory + Ersetzungs-Verzeichnis + + + + Folders + Ordner + + + + Texture Dumping + Textur Dumping + + + + Dump Textures + Texturen dumpen + + + + Dumps replacable textures to disk. Will reduce performance. + Speichert austauschbare Texturen auf der Festplatte. Verringert die Leistung. + + + + Dump Mipmaps + Mipmaps dumpen + + + + Includes mipmaps when dumping textures. + Schließt Mipmaps beim Dumping von Texturen ein. + + + + Dump FMV Textures + FMV-Texturen dumpen + + + + Allows texture dumping when FMVs are active. You should not enable this. + Erlaubt Textur-Dumping, wenn FMVs aktiv sind. Sie sollten dies nicht aktivieren. + + + + Post-Processing + Nachbearbeitung + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Aktiviert den FXAA-Nachbearbeitungs-Shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Aktiviert FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS-Schärfe + + + + Determines the intensity the sharpening effect in CAS post-processing. + Bestimmt die Intensität der Schärfe der CAS-Nachbearbeitung. + + + + Filters + Filter + + + + Shade Boost + Schattierungs Boost + + + + Enables brightness/contrast/saturation adjustment. + Ermöglicht die Anpassung von Helligkeit/Kontrast/Sättigung. + + + + Shade Boost Brightness + Shade Boost Helligkeit + + + + Adjusts brightness. 50 is normal. + Helligkeit einstellen. 50 ist normal. + + + + Shade Boost Contrast + Shade Boost Kontrast + + + + Adjusts contrast. 50 is normal. + Kontrast anpassen. 50 ist normal. + + + + Shade Boost Saturation + Shade Boost Sättigung + + + + Adjusts saturation. 50 is normal. + Sättigung anpassen. 50 ist normal. + + + + TV Shaders + TV-Shader + + + + Selects post-processing TV shader. + Wählt den Nachbearbeitungs-TV-Shader aus. + + + + Advanced + Erweitert + + + + Skip Presenting Duplicate Frames + Überspringe Darstellung Doppelter Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Überspringt die Anzeige von Frames, die sich in 25/30fps-Spielen nicht ändern. Kann die Geschwindigkeit verbessern, aber den Input Lag erhöhen/den Frame Pacing verschlechtern. + + + + Disable Threaded Presentation + Threaded-Präsentation deaktivieren + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Stellt Frames auf einem Worker-Thread dar, anstatt auf dem GS-Thread. Kann auf einigen Systemen die Framezeiten verbessern, allerdings auf Kosten eines möglicherweise schlechteren Frame-Pacings. + + + + Hardware Download Mode + Hardware-Download-Modus + + + + Changes synchronization behavior for GS downloads. + Ändert das Synchronisationsverhalten für GS-Downloads. + + + + Allow Exclusive Fullscreen + Erlaubt exklusiven Vollbildschirm + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Überschreibt die Heuristik des Treibers's um exklusives Vollbild oder direktes Flip/Scanout zu aktivieren. + + + + Override Texture Barriers + Texturbarrieren Überschreiben + + + + Forces texture barrier functionality to the specified value. + Erzwingt die Funktionalität der Texturbarrieren auf den angegebenen Wert. + + + + GS Dump Compression + GS Dump Komprimierung + + + + Sets the compression algorithm for GS dumps. + Legt den Komprimierungsalgorithmus für GS-Dumps fest. + + + + Disable Framebuffer Fetch + Framebuffer-Abruf deaktivieren + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Verhindert die Verwendung von Framebuffer Fetch, wenn dies von der Host-GPU unterstützt wird. + + + + Disable Dual-Source Blending + Dual Source Blending Deaktivieren + + + + Prevents the usage of dual-source blending when supported by host GPU. + Verhindert die Verwendung von Dual-Source-Blending, wenn es von der Host-GPU unterstützt wird. + + + + Disable Shader Cache + Shader Cache deaktivieren + + + + Prevents the loading and saving of shaders/pipelines to disk. + Verhindert das Laden und Speichern von Shadern/Pipelines auf der Festplatte. + + + + Disable Vertex Shader Expand + Expandierung des Vertex-Shaders deaktivieren + + + + Falls back to the CPU for expanding sprites/lines. + Greift auf die CPU zurück, um Sprites/Zeilen zu erweitern. + + + + Runtime Settings + Laufzeit-Einstellungen + + + + Applies a global volume modifier to all sound produced by the game. + Wendet einen globalen Lautstärkeregler auf alle vom Spiel erzeugten Geräusche an. + + + + Mixing Settings + Mixing-Einstellungen + + + + Changes when SPU samples are generated relative to system emulation. + Ändert, wann SPU-Samples im Verhältnis zur Systememulation erzeugt werden. + + + + Determines how the stereo output is transformed to greater speaker counts. + Legt fest, wie die Stereoausgabe in eine größere Anzahl von Lautsprechern umgewandelt wird. + + + + Output Settings + Ausgabeeinstellungen + + + + Determines which API is used to play back audio samples on the host. + Legt fest, welche API für die Wiedergabe von Audiosamples auf dem Host verwendet wird. + + + + Sets the average output latency when using the cubeb backend. + Legt die durchschnittliche Ausgabelatenz bei Verwendung des Cubeb-Backends fest. + + + + Timestretch Settings + Zeitdehnungs-Einstellungen + + + + Affects how the timestretcher operates when not running at 100% speed. + Beeinflusst, wie der Timestretcher funktioniert, wenn er nicht mit 100%iger Geschwindigkeit läuft. + + + + Settings and Operations + Einstellungen und Betrieb + + + + Creates a new memory card file or folder. + Erstellt eine neue Memory Card-datei oder einen Ordner. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simuliert eine größere Memory Card, indem für nur das aktuelle Spiel gefiltert wird. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Wirft Memory Cards automatisch aus, wenn sie sich nach dem Laden eines Zustands unterscheiden. + + + + If not set, this card will be considered unplugged. + Falls nicht gesetzt wird diese Karte als nicht eingesteckt angesehen. + + + + The selected memory card image will be used for this slot. + Das ausgewählte Memory Card Abbild wird für diesen Slot verwendet. + + + + Resets the card name for this slot. + Setzt den Kartennamen für diesen Slot zurück. + + + + Create Memory Card + Memory Card erstellen + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Geben Sie den Namen der zu erstellenden Memory Card ein und wählen Sie eine Größe. Wir empfehlen entweder die Verwendung von 8 MB Memory Cards oder den Ordner Memory Cards zur bestmöglichen Kompatibilität. + + + + Card Name: + Name der Karte: + + + + Configuration + Konfiguration + + + + Uses game-specific settings for controllers for this game. + Verwendet spielspezifische Einstellungen für Controller für dieses Spiel. + + + + Copies the global controller configuration to this game. + Kopiert die globale Controller-Konfiguration in dieses Spiel. + + + + Resets all configuration to defaults (including bindings). + Setzt alle Einstellungen auf die Standardeinstellungen (einschließlich der Bindungen) zurück. + + + + Replaces these settings with a previously saved input profile. + Ersetzt diese Einstellungen durch ein zuvor gespeichertes Eingabeprofil. + + + + Stores the current settings to an input profile. + Speichert die aktuellen Einstellungen in einem Eingabeprofil. + + + + Input Sources + Eingabequelle + + + + The SDL input source supports most controllers. + Die SDL Eingangsquelle unterstützt die meisten Controller. + + + + Provides vibration and LED control support over Bluetooth. + Unterstützt Vibrations- und LED-Steuerung über Bluetooth. + + + + Allow SDL to use raw access to input devices. + SDL erlauben, Rohzugriff auf Eingabegeräte zu verwenden. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + Die XInput-Quelle bietet Unterstützung für XBox 360/XBox One/XBox Controller. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Ermöglicht zusätzliche drei Controller-Slots. Nicht in allen Spielen unterstützt. + + + + Attempts to map the selected port to a chosen controller. + Versucht, den ausgewählten Steckplatz einem ausgewählten Controller zuzuordnen. + + + + No Buttons Selected + Keine Tasten ausgewählt + + + + Determines how much pressure is simulated when macro is active. + Legt fest, wie viel Druck simuliert wird, wenn Makro aktiv ist. + + + + Determines the pressure required to activate the macro. + Bestimmt den Druck, der benötigt wird, um das Makro zu aktivieren. + + + + Toggle every %d frames + Alle %d Frames umschalten + + + + Clears all bindings for this USB controller. + Löscht alle Zuordnungen für diesen USB-Controller. + + + + Data Save Locations + Datenspeicherorte + + + + Show Advanced Settings + Erweiterte Einstellungen anzeigen + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Das Ändern dieser Optionen kann dazu führen, dass Spiele nicht mehr funktionieren. Die Änderung erfolgt auf eigene Gefahr. Das PCSX2-Team bietet keinen Support für Konfigurationen, bei denen diese Einstellungen geändert wurden. + + + + Logging + Logging + + + + System Console + Systemkonsole + + + + Writes log messages to the system console (console window/standard output). + Schreibt Logmeldungen in die Systemkonsole (Konsolenfenster/Standardausgabe). + + + + File Logging + Datei-Protokollierung + + + + Writes log messages to emulog.txt. + Schreibt Logmeldungen in emulog.txt. + + + + Verbose Logging + Ausführliche Protokollierung + + + + Writes dev log messages to log sinks. + Schreibt Entwicklerprotokollnachrichten in die Protokollausgabe. + + + + Log Timestamps + Protokoll-Zeitmarken + + + + Writes timestamps alongside log messages. + Schreibt Zeitstempel neben Log-Nachrichten. + + + + EE Console + EE-Konsole + + + + Writes debug messages from the game's EE code to the console. + Gibt Debug-Nachrichten des EE Codes des Spiels in der Konsole aus. + + + + IOP Console + IOP-Konsole + + + + Writes debug messages from the game's IOP code to the console. + Gibt Debug-Nachrichten des IOP Codes des Spiels in der Konsole aus. + + + + CDVD Verbose Reads + Ausführlicher CDVD Lesemodus + + + + Logs disc reads from games. + Protokolliert Disc-lesungen aus Spielen. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rundungsmodus + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Bestimmt, wie die Ergebnisse der Floating-point Operationen gerundet werden. Einige Spiele benötigen spezielle Einstellungen. + + + + Clamping Mode + Clamping Modus + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Legt fest, wie floating point zahlen, die außerhalb des Bereichs liegen, behandelt werden. Einige Spiele benötigen spezielle Einstellungen. + + + + Enable EE Recompiler + EE Recompiler Aktivieren + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Führt eine Just-in-Time-Binärübersetzung von 64-Bit-MIPS-IV-Maschinencode in nativen Code durch. + + + + Enable EE Cache + EE-Cache aktivieren + + + + Enables simulation of the EE's cache. Slow. + Aktiviert die Simulation des EE-Caches. Langsam. + + + + Enable INTC Spin Detection + INTC Spin-Erkennung aktivieren + + + + Huge speedup for some games, with almost no compatibility side effects. + Erheblicher Geschwindigkeitszuwachs für einige Spiele, fast ohne Kompatibilitätsnebenwirkungen. + + + + Enable Wait Loop Detection + Aktiviere Warteschleifenerkennung + + + + Moderate speedup for some games, with no known side effects. + Leichte Beschleunigung bei einigen Spielen, ohne bekannte Nebenwirkungen. + + + + Enable Fast Memory Access + Schnellen Speicherzugriff aktivieren + + + + Uses backpatching to avoid register flushing on every memory access. + Verwendet Backpatching, um eine Register-Leerung zu verhindern, bei jedem Speicherzugriff. + + + + Vector Units + Vektoreinheiten + + + + VU0 Rounding Mode + VU0 Rundungsmodus + + + + VU0 Clamping Mode + VU0 Clamping Modus + + + + VU1 Rounding Mode + VU1 Rundungsmodus + + + + VU1 Clamping Mode + VU1 Clamping Modus + + + + Enable VU0 Recompiler (Micro Mode) + VU0 Recompiler (Micro Modus) aktivieren + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + Neuer Vector Unit Recompiler mit deutlich verbesserter Kompatibilität. Empfohlen. + + + + Enable VU1 Recompiler + VU1 Recompiler aktivieren + + + + Enable VU Flag Optimization + Aktiviere VU Flag Optimierung + + + + Good speedup and high compatibility, may cause graphical errors. + Gute Beschleunigung und hohe Kompatibilität, kann grafische Fehler verursachen. + + + + I/O Processor + I/O-Prozessor + + + + Enable IOP Recompiler + IOP Recompiler aktivieren + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Führt just-in-time (JIT) Binärübersetzung von 32-bit MIPS-I Maschinencode zu nativem Code durch. + + + + Graphics + Grafik + + + + Use Debug Device + Debug-Gerät verwenden + + + + Enables API-level validation of graphics commands + Aktiviert die Validierung von Grafik-Befehlen auf API-Ebene. + + + + Settings + Einstellungen + + + + No cheats are available for this game. + Keine Cheats verfügbar für dieses Spiel. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + Keine Patches verfügbar für dieses Spiel. + + + + Game Patches + Spiel-Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Cheats zu aktivieren kann unvorhersehbares Verhalten hervorrufen, für Crashes und Softlocks sorgen sowie Spielstände korrumpieren. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Patches zu aktivieren kann unvorhersehbares Verhalten hervorrufen, für Crashes und Softlocks sorgen sowie Spielstände korrumpieren. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Benutze Patches auf eigenes Risiko, das PCSX2-Team bietet keine Unterstützung für Benutzer, die Spielpatches aktiviert haben. + + + + Game Fixes + Spiel-Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Spiel-Fixes sollten nicht modifiziert werden, es sei denn, du weißt genau, was jede Option tut und welche Auswirkungen das hat. + + + + FPU Multiply Hack + FPU Multiplikation Hack + + + + For Tales of Destiny. + Für "Tales of Destiny". + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + Für "Gundam" Spiele. + + + + Preload TLB Hack + TLB-Hack vorab laden + + + + To avoid tlb miss on Goemon. + Damit wird vermieden das der "TLB" verpasst wird bei "Goemon". + + + + Switch to Software renderer for FMVs. + Bei FMVs zum Software-Renderer wechseln. + + + + Needed for some games with complex FMV rendering. + Wird gebraucht bei einigen Spielen die FMV´s komplexer rendern. + + + + Skip MPEG Hack + MPEG Hack überspringen + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Überspringt Videos/FMVs in Spielen, um ein Hängenbleiben/Einfrieren des Spiels zu vermeiden. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Bekannt für folgende Spiele: Bleach Blade Battlers, Growlanser II und III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Bekannte Auswirkungen bei folgenden Spielen: Digital Devil Saga (Fixt FMV und Abstürze), SSX (Fixt Grafikfehler und Abstürze). + + + + Instant DMA Hack + Sofortiger DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Bekannt bei folgendem Spiel zu funktionieren: Fire Pro Wrestling Z (Grafikfehler beim Ring). + + + + Handle DMAC writes when it is busy. + DMAC Schreibvorgänge übernehmen, wenn er beschäftigt ist. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Betroffene Spiele, die bekannt sind: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + GIF PATH3 Transfers über FIFO erzwingen + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simuliere VIF1 FIFO vorzulesen. Behebt langsam ladende Spiele. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Bekannt für folgende Spiele betreffend: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + VIF1 Stalls verzögern (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + Wenn sich SOCOM 2 HUD oder Spy Hunter beim Laden aufhängen. + + + + VU Add Hack + VU Addition Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Spiele, die diesen Hack zum Starten benötigen: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I Bit Hack um konstantes recompilen in manchen Spielen zu vermeiden + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Volle VU0 Synchronisierung + + + + Forces tight VU0 sync on every COP2 instruction. + Zwingt enge VU0 Synchronisierung bei jeder COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + Um Sync Probleme zu vermeiden, wenn von den VU Registern gelesen oder geschrieben wird. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + Auf mögliche float overflows prüfen (Superman Returns). + + + + VU XGkick Sync + VU XGkick Synchronisieren + + + + Use accurate timing for VU XGKicks (slower). + Genaues Timing für VU XGKicks benutzen (langsamer). + + + + Use Blit for internal FPS + Blit für interne FPS benutzen + + + + Quadraphonic + Quadraphonic + + + + Load State + Savestate laden + + + + Save State + Savestate erstellen + + + + Load Resume State + Fortsetzungsstatus laden + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + Ein Savestate welcher bei %s erstellt wurde, wurde gefunden. + +Möchten Sie diesen laden und fortfahren? + + + + Region: + Region: + + + + Compatibility: + Kompatibilität: + + + + No Game Selected + Kein Spiel ausgewählt + + + + Search Directories + Verzeichnisse durchsuchen + + + + Adds a new directory to the game search list. + Fügt der Spielsuche ein neues Verzeichnis hinzu. + + + + Scanning Subdirectories + "Unterverzeichnisse durchsuchen" + + + + Not Scanning Subdirectories + Unterverzeichnisse nicht durchsuchen + + + + List Settings + Listeneinstellungen + + + + Sets which view the game list will open to. + Legt fest, in welcher Ansicht die Spieleliste geöffnet wird. + + + + Determines which field the game list will be sorted by. + Legt fest, nach welchem Feld die Spielliste sortiert wird. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Kehrt die Sortierung der Spiele um. (Normalerweise aufsteigend bis absteigend). + + + + Cover Settings + Cover-Einstellungen + + + + Downloads covers from a user-specified URL template. + Lädt Covers von einer benutzerdefinierten URL-Vorlage herunter. + + + + Operations + Operationen + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifiziert alle neuen Dateien, die zu den Spielverzeichnissen hinzugefügt wurden. + + + + Forces a full rescan of all games previously identified. + Erzwingt eine vollständige Neueinlesung aller zuvor identifizierten Spiele. + + + + Download Covers + Cover herunterladen + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 kann automatisch Cover für Spiele herunterladen, die derzeit noch kein Cover besitzen. Wir stellen keine Cover-Bilder zur Verfügung, der Benutzer muss seine eigene Quelle bereitstellen. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + Geben Sie in dem unten stehenden Feld die URLs an, von denen die Cover heruntergeladen werden sollen, und zwar eine URL pro Zeile. Die folgenden Variablen sind verfügbar: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Titel des Spiels. +${filetitle}: Name Komponente des Spiels's Dateiname. +${serial}: Seriennummer des Spiels. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Beispiel: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Serielle Dateinamen verwenden + + + + About PCSX2 + Über PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 ist ein freier PlayStation 2 (PS2) Open-Source-Emulator. Sein Zweck ist es, die PS2-Hardware zu emulieren mithilfe einer Kombination aus MIPS-CPU-Interpetern, Recompilern sowie einer virtuellen Maschiene, welche die Hardware-Zustände und den PS2-Systemspeicher verwaltet. So können PS2-Spiele auf dem PC gespielt werden, mit weiteren zusätzlichen Funktionen und Vorteilen. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 und PS2 sind eingetragene Marken von Sony Interactive Entertainment. Diese Anwendung ist in keinster Weise mit Sony Interactive Entertainment verbunden. + + + + XXX points + XXX Punkte + + + + Unlocked Achievements + Freigeschaltene Erfolge + + + + Locked Achievements + Gesperrte Erfolge + + + + Active Challenge Achievements + Aktive Herausforderungs Erfolge + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Das Einreichen von Spielständen ist deaktiviert, da der Hardcore-Modus ausgeschaltet ist. Die Ranglisten sind schreibgeschützt. + + + + Rank + Rang + + + + Name + Name + + + + Time + Zeit + + + + Score + Punkte + + + + Downloading leaderboard data, please wait... + Daten der Rangliste werden heruntergeladen, bitte warten... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + Wenn aktiviert und angemeldet, wird PCSX2 nach Trophäen suchen, während das Spiel geladen wird. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + Wenn aktiviert, werden Präsenzinformationen gesammelt und an die RetroAchievements Server geschickt. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" Modus für Errungenschaften, einschließlich Ranglisten Tracking. Deaktiviert Savestates, Cheats und Zeitlupen Funktionen. + + + + Enables tracking and submission of leaderboards in supported games. + Ermöglicht die Anzeige und Übermittlung von Ranglisten in unterstützten Spielen. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Zeigt Popup-Meldungen bei Ereignissen wie der Freischaltung von Erfolgen und der Teilnahme an der Rangliste an. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Spielt Soundeffekte für Ereignisse wie das Freischalten von Trophäen und die Teilnahme an der Rangliste ab. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Zeigt Symbole in der unteren rechten Ecke des Bildschirms an, wenn eine Herausforderung/eine Trophäe aktiv ist. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + Wenn aktiviert, listet PCSX2 Errungenschaften von inoffiziellen Sets auf. Diese Errungenschaften werden nicht von RetroAchievements aufgezeichnet. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + Wenn aktiviert, geht PCSX2 davon aus, dass alle Errungenschaften gesperrt sind und wird keine Nachrichten an den Server senden das Errungenschaften freigeschaltet wurden. + + + + Account + Account + + + + Logs out of RetroAchievements. + Meldet dich bei RetroAchievements ab. + + + + Logs in to RetroAchievements. + Meldet sich bei RetroAchievements an. + + + + Current Game + Current Game + + + + Achievements Login + RetroAchievements Anmeldung + + + + Please enter your user name and password for retroachievements.org. + Bitte gib deinen Benutzernamen und Passwort für retroachievements.org ein. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Dein Passwort wird nicht in PCSX2 gespeichert, stattdessen wird ein Zugriffstoken generiert und benutzt. + + + + User Name: + Benutzername: + + + + Password: + Passwort: + + + + {} is not a valid disc image. + {} ist kein gültiges Disc Image. + + + + Automatic mapping completed for {}. + Automatische Zuordnung abgeschlossen für {}. + + + + Automatic mapping failed for {}. + Automatische Zuordnung fehlgeschlagen für {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Spieleinstellungen wurden für '{}' gelöscht. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Aktuell) + + + + {} (Folder) + {} (Ordner) + + + + Memory card name '{}' is not valid. + Name der Memory Card '{}' ist ungültig. + + + + Memory Card '{}' created. + Memory Card '%1' erstellt. + + + + Failed to create memory card '{}'. + Fehler beim Erstellen der Memory Card '{}'. + + + + A memory card with the name '{}' already exists. + Eine Memory Card mit dem Namen '{}' existiert bereits. + + + + Failed to load '{}'. + Laden von '{}' fehlgeschlagen. + + + + Input profile '{}' loaded. + Eingabeprofil '{}' geladen. + + + + Input profile '{}' saved. + Eingabeprofil '{}' gespeichert. + + + + Failed to save input profile '{}'. + Fehler beim Speichern des Eingabeprofils '{}'. + + + + Port {} Controller Type + Port {} Controller Typ + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Makro wird alle {} Frames ausgelöst. + + + + Port {} Device + Steckplatz {} Gerät + + + + Port {} Subtype + Steckplatz {} Untertyp + + + + {} unlabelled patch codes will automatically activate. + {} unbeschriftete Patch Codes werden automatisch aktiviert. + + + + {} unlabelled patch codes found but not enabled. + {} unbeschriftete Patch codes gefunden, aber nicht aktiviert. + + + + This Session: {} + Diese Session: {} + + + + All Time: {} + Gesamtzeit: {} + + + + Save Slot {0} + Speicherplatz {0} + + + + Saved {} + {} gespeichert + + + + {} does not exist. + {} existiert nicht. + + + + {} deleted. + {} gelöscht. + + + + Failed to delete {}. + Löschen von {} fehlgeschlagen. + + + + File: {} + Datei: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Spielzeit: {} + + + + Last Played: {} + Zuletzt gespielt: {} + + + + Size: {:.2f} MB + Größe: {:.2f} MB + + + + {} points + {} Punkte + + + + {} (Hardcore Mode) + {} (Hardcore Modus) + + + + You have unlocked all achievements and earned {} points! + Du hast alle Trophäen freigeschaltet und hast {} Punkte erhalten! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + Du hast {} von {} Errungenschaften freigeschaltet und {} von {} möglichen Punkten erreicht. + + + + This game has {} leaderboards. + Dieses Spiel hat {} Ranglisten. + + + + Summary + Zusammenfassung + + + + Interface Settings + Oberflächen-Einstellungen + + + + BIOS Settings + BIOS-Einstellungen + + + + Emulation Settings + Emulationseinstellungen + + + + Graphics Settings + Grafikeinstellungen + + + + Audio Settings + Audio-Einstellungen + + + + Memory Card Settings + Memory Card-Einstellungen + + + + Controller Settings + Controller Einstellungen + + + + Hotkey Settings + Tastaturkürzel Einstellungen + + + + Achievements Settings + Trophäen Einstellungen + + + + Folder Settings + Ordnereinstellungen + + + + Advanced Settings + Erweiterte Einstellungen + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Geschwindigkeit + + + + 60% Speed + 60% Geschwindigkeit + + + + 75% Speed + 75% Geschwindigkeit + + + + 100% Speed (Default) + 100% Geschwindigkeit (Standard) + + + + 130% Speed + 130% Geschwindigkeit + + + + 180% Speed + 180% Geschwindigkeit + + + + 300% Speed + 300% Geschwindigkeit + + + + Normal (Default) + Normal (Standard) + + + + Mild Underclock + Leichte Untertaktung + + + + Moderate Underclock + Moderate Untertaktung + + + + Maximum Underclock + Maximale Untertaktung + + + + Disabled + Deaktiviert + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Harter Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + Keine + + + + Extra + Preserve Sign + Extra + Vorzeichen behalten + + + + Full + Voll + + + + Extra + Extra + + + + Automatic (Default) + Automatisch (Standard) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Aus + + + + On + An + + + + Adaptive + Adaptiv + + + + Bilinear (Smooth) + Bilinear (Glatt) + + + + Bilinear (Sharp) + Bilinear (Scharf) + + + + Weave (Top Field First, Sawtooth) + Weave (oberes Feld zuerst, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (unteres Feld zuerst, Sawtooth) + + + + Bob (Top Field First) + Bob (oberes Feld zuerst) + + + + Bob (Bottom Field First) + Bob (unteres Feld zuerst) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptiv (Oberes Feld zuerst) + + + + Adaptive (Bottom Field First) + Adaptiv (Unteres Feld zuerst) + + + + Native (PS2) + Nativ (PS2) + + + + 1.25x Native + 1,25x Nativ + + + + 1.5x Native + 1,5x Nativ + + + + 1.75x Native + 1,75x Nativ + + + + 2x Native (~720p) + 2x Nativ (~720p) + + + + 2.25x Native + 2.25x Nativ + + + + 2.5x Native + 2.5x Nativ + + + + 2.75x Native + 2.75x Nativ + + + + 3x Native (~1080p) + 3x Nativ (~1080p) + + + + 3.5x Native + 3.5x Nativ + + + + 4x Native (~1440p/2K) + 4x Nativ (~1440p/2K) + + + + 5x Native (~1620p) + 5x Nativ (~1620p) + + + + 6x Native (~2160p/4K) + 6x Nativ (~2160p/4K) + + + + 7x Native (~2520p) + 7x Nativ (~2520p) + + + + 8x Native (~2880p) + 8x Nativ (~2880p) + + + + Basic (Generated Mipmaps) + Basis (generierte Mipmaps) + + + + Full (PS2 Mipmaps) + Voll (PS2 Mipmaps) + + + + Nearest + Nächste + + + + Bilinear (Forced) + Bilinear (Erzwungen) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Erzwungen, Außer Sprite) + + + + Off (None) + Aus (Kein) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Erzwungen) + + + + Scaled + Angepasst + + + + Unscaled (Default) + Unskaliert (Standart) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (empfohlen) + + + + Medium + Mittel + + + + High + Hoch + + + + Full (Slow) + Voll (langsam) + + + + Maximum (Very Slow) + Maximum (sehr langsam) + + + + Off (Default) + Aus (Standard) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Teilweise + + + + Full (Hash Cache) + Voll (Hash Cache) + + + + Force Disabled + Erzwinge deaktiviert + + + + Force Enabled + Erzwinge aktiviert + + + + Accurate (Recommended) + Genau (empfohlen) + + + + Disable Readbacks (Synchronize GS Thread) + Readbacks deaktivieren (GS Thread synchronisieren) + + + + Unsynchronized (Non-Deterministic) + Unsynchronisiert (nicht deterministisch) + + + + Disabled (Ignore Transfers) + Deaktiviert (Übertragungen ignorieren) + + + + Screen Resolution + Bildschirmauflösung + + + + Internal Resolution (Uncorrected) + Interne Auflösung (Unkorrigiert) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (deaktiviert) + + + + 1 (64 Max Width) + 1 (64 Max. Breite) + + + + 2 (128 Max Width) + 2 (128 Max. Breite) + + + + 3 (192 Max Width) + 3 (192 Max. Breite) + + + + 4 (256 Max Width) + 4 (256 Max. Breite) + + + + 5 (320 Max Width) + 5 (320 Max. Breite) + + + + 6 (384 Max Width) + 6 (384 Max. Breite) + + + + 7 (448 Max Width) + 7 (448 Max. Breite) + + + + 8 (512 Max Width) + 8 (512 Max. Breite) + + + + 9 (576 Max Width) + 9 (576 Max. Breite) + + + + 10 (640 Max Width) + 10 (640 Max. Breite) + + + + Sprites Only + Nur Sprites + + + + Sprites/Triangles + Sprites/Dreiecke + + + + Blended Sprites/Triangles + Vermischte Sprites/Dreiecke + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressiv) + + + + Inside Target + Innerhalb des Ziels + + + + Merge Targets + Ziele zusammenführen + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Spezial (Textur) + + + + Special (Texture - Aggressive) + Spezial (Textur - Aggressiv) + + + + Half + Halb + + + + Force Bilinear + Erzwinge Bilinear + + + + Force Nearest + Erzwinge nächstgelegene + + + + Disabled (Default) + Deaktiviert (Standard) + + + + Enabled (Sprites Only) + Aktiviert (nur Sprites) + + + + Enabled (All Primitives) + Aktiviert (alle Primitive) + + + + None (Default) + Keine (Standard) + + + + Sharpen Only (Internal Resolution) + Nur schärfen (Interne Auflösung) + + + + Sharpen and Resize (Display Resolution) + Schärfen und Größe ändern (Bildschirmauflösung) + + + + Scanline Filter + Scanline-Filter + + + + Diagonal Filter + Diagonalfilter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wellenfilter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Unkomprimiert + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Empfohlen) + + + + Async Mix (Breaks some games!) + Async Mix (Kann bei einigen Spiele fehlerhaft sein oder sie unspielbar machen!) + + + + None (Audio can skip.) + Keine (Audio kann überspringen) + + + + Stereo (None, Default) + Stereo (Keine, Standard) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + Kein Audio (Nur Emuliertes SPU2) + + + + Cubeb (Cross-platform) + Cubeb (Cross-Plattform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Höchste Kompatibilität] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Ordner [Empfohlen] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Spiel-Raster + + + + Game List + Spieleliste + + + + Game List Settings + Spielelisten-Einstellungen + + + + Type + Typ + + + + Serial + Seriennummer + + + + Title + Titel + + + + File Title + Dateiname + + + + CRC + CRC + + + + Time Played + Gespielte Zeit + + + + Last Played + Zuletzt gespielt + + + + Size + Dateigröße + + + + Select Disc Image + Disc-Abbild auswählen + + + + Select Disc Drive + Disc Laufwerk auswählen + + + + Start File + Datei starten + + + + Start BIOS + BIOS starten + + + + Start Disc + Disc starten + + + + Exit + Beenden + + + + Set Input Binding + Eingabebindung festlegen + + + + Region + Region + + + + Compatibility Rating + Kompatibilitäts-Bewertung + + + + Path + Pfad + + + + Disc Path + Disc Pfad + + + + Select Disc Path + Disc Pfad auswählen + + + + Details unavailable for game not scanned in game list. + Details für das Spiel nicht in der Spielliste gescannt. + + + + Copy Settings + Einstellungen Kopieren + + + + Clear Settings + Einstellungen löschen + + + + Inhibit Screensaver + Bildschirmschoner blockieren + + + + Pause On Start + Beim Start pausieren + + + + Pause On Focus Loss + Pause bei Fokusverlust + + + + Pause On Menu + Pause bei Menü + + + + Confirm Shutdown + Herunterfahren bestätigen + + + + Save State On Shutdown + Savestate beim Herunterfahren erstellen + + + + Enable Per-Game Settings + Separate Einstellungen pro Spiel aktivieren + + + + Use Light Theme + Benutze das helle Thema + + + + Start Fullscreen + Im Vollbildmodus starten + + + + Double-Click Toggles Fullscreen + Doppelklick schaltet Vollbild um + + + + Hide Cursor In Fullscreen + Cursor im Vollbild ausblenden + + + + OSD Scale + OSD-Skalierung + + + + Show Messages + Nachrichten anzeigen + + + + Show Speed + Geschwindigkeit anzeigen + + + + Show FPS + FPS Anzeigen + + + + Show CPU Usage + CPU-Auslastung anzeigen + + + + Show GPU Usage + GPU-Auslastung anzeigen + + + + Show Resolution + Auflösung anzeigen + + + + Show GS Statistics + Zeige GS-Statistiken + + + + Show Status Indicators + Statusindikatoren anzeigen + + + + Show Settings + Einstellungen anzeigen + + + + Show Inputs + Eingaben anzeigen + + + + Show Frame Times + Frametime anzeigen + + + + Warn About Unsafe Settings + Vor unsicheren Einstellungen warnen + + + + Reset Settings + Einstellungen zurücksetzen + + + + Change Search Directory + Suchverzeichnis auswählen + + + + Fast Boot + Schnellstart + + + + Output Volume + Ausgabelautstärke + + + + Synchronization Mode + Synchronisationsmodus + + + + Expansion Mode + Erweiterungs-Modus + + + + Output Module + Ausgabemodul + + + + Latency + Latenz + + + + Sequence Length + Sequenzlänge + + + + Seekwindow Size + Suchfenstergröße + + + + Overlap + Überlappen + + + + Memory Card Directory + Speicherkarten-Verzeichnis + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Beim Laden automatisch auswerfen + + + + Create + Erstellen + + + + Cancel + Abbrechen + + + + Load Profile + Profil laden + + + + Save Profile + Profil speichern + + + + Per-Game Configuration + Pro-Spiel-Konfiguration + + + + Copy Global Settings + Globale Einstellungen kopieren + + + + Enable SDL Input Source + SDL-Eingangsquelle aktivieren + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / Erweiterter DualSense Modus + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + XInput-Eingabequelle aktivieren + + + + Enable Console Port 1 Multitap + Multitap an Port 1 der Konsole aktivieren + + + + Enable Console Port 2 Multitap + Multitap an Port 2 der Konsole aktivieren + + + + Controller Port {}{} + Controller Steckplatz {}{} + + + + Controller Port {} + Controller Steckplatz {} + + + + Controller Type + Controller-Typ + + + + Automatic Mapping + Automatisches Zuordnen + + + + Controller Port {}{} Macros + Controller Steckplatz {}{} Makros + + + + Controller Port {} Macros + Controller Steckplatz {} Makros + + + + Macro Button {} + Makro-Taste {} + + + + Buttons + Tasten + + + + Frequency + Frequenz + + + + Pressure + Druck + + + + Controller Port {}{} Settings + Controller-Port {}{} Einstellungen + + + + Controller Port {} Settings + Controller-Port {} Einstellungen + + + + USB Port {} + USB Anschluss {} + + + + Device Type + Geräte-Typ + + + + Device Subtype + Geräteunterart + + + + {} Bindings + {} Belegung + + + + Clear Bindings + Belegung verwerfen + + + + {} Settings + {} Einstellungen + + + + Cache Directory + Cache-Verzeichnis + + + + Covers Directory + Cover-Verzeichnis + + + + Snapshots Directory + Snapshot-Verzeichnis + + + + Save States Directory + Save State Verzeichnis + + + + Game Settings Directory + Spieleinstellungen Verzeichnis + + + + Input Profile Directory + Eingabeprofil-Verzeichnis + + + + Cheats Directory + Cheats Verzeichnis + + + + Patches Directory + Patch-Verzeichnis + + + + Texture Replacements Directory + Verzeichnis für Texturersatz + + + + Video Dumping Directory + Video-Dumping-Verzeichnis + + + + Resume Game + Spiel fortsetzen + + + + Toggle Frame Limit + Frame Limiter umschalten + + + + Game Properties + Spieleigenschaften + + + + Achievements + Trophäen + + + + Save Screenshot + Screenshot speichern + + + + Switch To Software Renderer + Zum Software-Renderer wechseln + + + + Switch To Hardware Renderer + Zum Hardware-Renderer wechseln + + + + Change Disc + Disc wechseln + + + + Close Game + Spiel beenden + + + + Exit Without Saving + Beenden ohne Speichern + + + + Back To Pause Menu + Zurück zum Pause-Menü + + + + Exit And Save State + Beenden und Status Speichern + + + + Leaderboards + Ranglisten + + + + Delete Save + Spielstand löschen + + + + Close Menu + Menü schließen + + + + Clean Boot + Sauberer Start + + + + Delete State + Status löschen + + + + Default Boot + Standard-Boot + + + + Slow Boot + Langsamer Start + + + + Reset Play Time + Spielzeit zurücksetzen + + + + Add Search Directory + Suchverzeichnis hinzufügen + + + + Open in File Browser + Im Dateimanager öffnen + + + + Disable Subdirectory Scanning + Unterverzeichnissuche deaktivieren + + + + Enable Subdirectory Scanning + Unterverzeichnissuche aktivieren + + + + Remove From List + Aus Liste entfernen + + + + Default View + Standardansicht + + + + Sort By + Sortieren nach + + + + Sort Reversed + Umgekehrt sortieren + + + + Scan For New Games + Nach neuen Spielen suchen + + + + Rescan All Games + Alle Spiele erneut scannen + + + + Start Download + Download starten + + + + Website + Webseite + + + + Support Forums + Supportforen + + + + GitHub Repository + GitHub-Repository + + + + License + Lizenz + + + + Close + Schließen + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration wird anstelle der integrierten Implementierung von Errungenschaften verwendet. + + + + Enable Achievements + Trophäen aktivieren + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Modus + + + + Show Notifications + Benachrichtigungen anzeigen + + + + Sound Effects + Sound-Effekte + + + + Show Challenge Indicators + Herausforderungs-Indikatoren zeigen + + + + Test Unofficial Achievements + Teste inoffizielle Errungenschaften + + + + Test Mode + Testmodus + + + + Username: {} + Benutzername: {} + + + + Login token generated on {} + Login-Token generiert am {} + + + + Logout + Abmelden + + + + Not Logged In + Nicht eingeloggt + + + + Login + Anmelden + + + + Achievements are disabled. + Erfolge sind deaktiviert. + + + + Game ID: {} + Spiel-ID: {} + + + + Game Title: {} + Spieltitel: {} + + + + Achievements: {} ({} points) + Errungenschaften: {} ({} Punkte) + + + + Rich presence inactive or unsupported. + Rich-Präsenz inaktiv oder nicht unterstützt. + + + + Game not loaded or no RetroAchievements available. + Spiel nicht geladen oder keine RetroAchievements verfügbar. + + + + Card Enabled + Speicherkarte Aktiv + + + + Card Name + Speicherkarten Name + + + + Eject Card + Speicherkarte auswerfen + + + + GS + + + Failed to reopen, restoring old configuration. + Fehler beim erneuten Öffnen, Wiederherstellen der alten Konfiguration. + + + + Upscale multiplier set to {}x. + Hochskalierungs Multiplikator auf {}x gesetzt. + + + + Saving screenshot to '{}'. + Screenshot wird gespeichert in '{}'. + + + + Saved screenshot to '{}'. + Screenshot wurde in '{}' gespeichert. + + + + Failed to save screenshot to '{}'. + Screenshot konnte nicht in '{}' gespeichert werden. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Das GPU-Gerät des Hosts ist auf einen Fehler gestoßen und wurde wiederhergestellt. Möglicherweise ist die Darstellung gestört. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS ist nicht verfügbar, Ihr Grafiktreiber unterstützt nicht die erforderliche Funktionalität. + + + + Saving {0} GS dump {1} to '{2}' + Speichere {0} GS-Dump {1} in '{2}' + + + + Failed to render/download screenshot. + Fehler beim Rendern/Downloaden des Screenshots. + + + + Saved GS dump to '{}'. + GS-Dump in '{}' gespeichert. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash-Cache hat {:.2f} MB VRAM verwendet, deaktiviere. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Deaktiviere automatisch generierte Mipmaps auf einer oder mehreren komprimierten Ersatztexturen. Bitte generiere mipmaps beim Komprimieren deiner Texturen. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil Puffer und Texturbarrieren sind beide nicht verfügbar, dies wird einige grafische Effekte zerstören. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks ist aktiviert, aber kalibrierte Zeitstempel sind nicht verfügbar. Dies kann sehr langsam sein. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Das Aktivieren von Cheats kann zu unvorhersehbarem Verhalten führen, Abstürzen, Soft-Locks oder zu defekten Spielständen. Benutzen Sie Cheats auf eigene Gefahr. Das PCSX2-Team wird Benutzern von Cheats keine Unterstützung bieten. + + + + Enable Cheats + Cheats aktivieren + + + + Name + Name + + + + Author + Autor + + + + Description + Beschreibung + + + + Enable All + Alle aktivieren + + + + Disable All + Alle deaktivieren + + + + Reload Cheats + Cheats neu laden + + + + %1 unlabelled patch codes will automatically activate. + %1 nicht gekennzeichnete Patchcodes werden automatisch aktiviert. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Aktuelle Blending Genauigkeit beträgt {1}. +Empfohlene Blending Genauigkeit für dieses Spiel ist {2}. +Du kannst die Blending Genauigkeit in den Spieleigenschaften anpassen, um die grafische Qualität +zu verbessern, aber das erhöht auch die Systemanforderungen. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manuelle GS-Hardware-Renderer-Korrekturen sind aktiviert, automatische Korrekturen wurden nicht angewendet: + + + + No tracks provided. + Keine Titel vorhanden. + + + + Hash {} is not in database. + Hash {} ist nicht in der Datenbank. + + + + Data track number does not match data track in database. + Die Tracknummer stimmt nicht mit der Datenspur in der Datenbank überein. + + + + Track {} with hash {} is not found in database. + + Track {} mit Hash {} wurde nicht in der Datenbank gefunden. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} mit Hash {} ist für ein anderes Spiel ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} mit Hash {} stimmt nicht mit Datenbank-Track überein. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Spiel-Fixes (NICHT empfohlen global zu ändern) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negativer Divide Hack (Für Gundam Spiele) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (für Schicksalsgeschichte) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Software-Renderer für FMVs Verwenden + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + MPEG Hack überspringen (Videos überspringen/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + TLB-Hack vorladen (für Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (Mehrzweck Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Gut für Cache-Emulationsprobleme) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (Für Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + GIF FIFO emulieren (Richtig aber langsamer) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Verweigert Schreibzugriffe, wenn beschäftigt) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + VIF1 Stalls verzögern (für SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + GIF FIFO emulieren (Richtig aber langsamer) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Vollständige VU0-Synchronisierung (Richtig aber langsamer) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (Für Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Hack hinzufügen (Für Tri-Ace Spiele) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + VU Overflow Hack (Superman Returns) + + + + VU Sync (Run Behind, M-Bit games) + VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). + VU Sync (Run Behind, M-Bit games) + + + + VU XGKick Sync (Correct But Slower) + VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. + VU XGKick Sync (Richtig aber langsamer) + + + Force Blit Internal FPS Detection (When auto-detection fails) Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection (Wenn die automatische Erkennung scheitert) + + GameList + + + Never + Nie + + + + Today + Heute + + + + Yesterday + Gestern + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} Stunden + + + + {} minutes + {} Minuten + + GameListModel - + Type Typ - + Code Seriennummer - + Title Titel - + File Title Dateiname - + CRC CRC - + Time Played Spielzeit - + Last Played Zuletzt gespielt - + Size Dateigröße - + Region Region - + Compatibility Kompabilität @@ -4053,59 +8474,68 @@ zu verbessern, aber dies erhöht die Systemanforderungen. - - Add - Hinzufügen + Add... + Hinzufügen... - - - + + + Remove Entfernen - + Search Directory Verzeichnis durchsuchen - + Scan Recursively Rekursiv durchsuchen - + Excluded Paths (will not be scanned) Ausgeschlossene Verzeichnisse (werden nicht gescannt) - + + Directory... + Verzeichnis... + + + + File... + Datei... + + + Scan For New Games Nach neuen Spielen suchen - + Rescan All Games Alle Spiele erneut durchsuchen - + Open Directory... Verzeichnis öffnen... - + Select Search Directory Suchverzeichnis auswählen - + Scan Recursively? Rekursiv scannen? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4114,9 +8544,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erkennen. - - Select Path - Pfad auswählen + + Select File + Datei auswählen + + + + Select Directory + Verzeichnis auswählen @@ -4214,394 +8649,405 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken Titel: - + + Clear the line to restore the original title... + Lösche die Zeile, um den Originaltitel wiederherzustellen... + + + + + Restore + Wiederherstellen + + + Path: Pfad: - + Serial: Seriennummer: - + CRC: CRC: - + Type: Typ: - + PS2 Disc PS2 Disc - + PS1 Disc PS1 Disc - + ELF (PS2 Executable) ELF (PS2 ausführbar) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brasilien) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (USA) - + Other Anderes - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australien) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (Südafrika) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Österreich) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgien) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europa/Australien) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (Frankreich) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finnland) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Deutschland) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Griechenland) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italien) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (Indien) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europa/Australien) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Niederlande) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-KEIN (Norwegen) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Polen) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russland) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spanien) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Skandinavien) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Schweden) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Schweiz) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (Großbritannien) - + Compatibility: Kompabilität: - + Unknown Unbekannt - + Not Bootable Nicht bootfähig - + Reaches Intro Erreicht Einleitung - + Reaches Menu Erreicht Menü - + In-Game Im Spiel - + Playable Spielbar - + Perfect Perfekt - + Input Profile: Eingabeprofil: - + Shared Refers to the shared settings profile. Teilen - + Disc Path: Disc Pfad: - + Browse... Durchsuchen... - + Clear Leeren - + Verify Verifizieren - + Search on Redump.org... Suche auf Redump.org... - + Select Disc Path Wähle Disc Pfad - + Game is not a CD/DVD. Spiel ist keine CD/DVD. - + Track list unavailable while virtual machine is running. Trackliste nicht verfügbar, während die virtuelle Maschine läuft. - + # # - + Mode Modus - - + + Start Start - - + + Sectors Sektoren - - + + Size Größe - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Fehler - + Cannot verify image while a game is running. Abbild kann nicht verifiziert werden, während ein Spiel läuft. - + One or more tracks is missing. Ein oder mehrere Titel fehlen. - + Verified as %1 [%2] (Version %3). Verifiziert als %1 [%2] (Version %3). - + Verified as %1 [%2]. Als %1 [%2] verifiziert. @@ -4663,13 +9109,13 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken - - + + - - - - + + + + Off (Default) Aus (Standard) @@ -4677,17 +9123,15 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken - - - - + + + - - - - - - + + + + + Automatic (Default) Automatisch (Voreinstellung) @@ -4757,7 +9201,7 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Weichgezeichnet) @@ -4776,8 +9220,8 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4823,37 +9267,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Bildschirm-Versatz - + VSync Vertikale Synchronisation - + Show Overscan Overscan anzeigen - + Enable Widescreen Patches Breitbild-Patches aktivieren - + Enable No-Interlacing Patches De-Interlacing-Patches aktivieren - + Anti-Blur Bewegungsunschärfe @@ -4864,7 +9308,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Interlace-Offset deaktivieren @@ -4875,13 +9319,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Bildschirmauflösung - + Internal Resolution Interne Auflösung @@ -4892,7 +9336,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4959,7 +9403,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5006,7 +9450,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unskaliert (Standart) @@ -5022,7 +9466,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (empfohlen) @@ -5058,31 +9502,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Voll (Hash Cache) - - + + GPU Palette Conversion GPU-Palette Konvertierung - + Manual Hardware Renderer Fixes Manuelle Hardware-Renderer Fixes - + Spin GPU During Readbacks GPU-Spin während der Lesungen - + Spin CPU During Readbacks CPU-Spin während der Lesungen @@ -5098,15 +9542,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto-Flush @@ -5116,222 +9560,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware-Korrekturen - - Half Screen Fix: - Halbbild-Korrektur: - - - - + Force Disabled Erzwinge deaktiviert - - + Force Enabled Erzwinge aktiviert - + CPU Sprite Render Size: CPU Sprite Rendergröße: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (deaktiviert) - + 1 (64 Max Width) 1 (64 Max. Breite) - + 2 (128 Max Width) 2 (128 Max. Breite) - + 3 (192 Max Width) 3 (192 Max. Breite) - + 4 (256 Max Width) 4 (256 Max. Breite) - + 5 (320 Max Width) 5 (320 Max. Breite) - + 6 (384 Max Width) 6 (384 Max. Breite) - + 7 (448 Max Width) 7 (448 Max. Breite) - + 8 (512 Max Width) 8 (512 Max. Breite) - + 9 (576 Max Width) 9 (576 Max. Breite) - + 10 (640 Max Width) 10 (640 Max. Breite) - + Skipdraw Range: Skipdraw Größe: - + Frame Buffer Conversion Framebuffer-Konvertierung - - + + Disable Depth Emulation Depth Emulation deaktivieren - - + + Disable Safe Features Safe Features deaktivieren - - + + Preload Frame Data Frame-Daten vorladen - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressiv) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Deaktiviert (Standard) - + Enabled (Exact Match) Aktiviert (Exakte Übereinstimmung) - + Enabled (Check Inside Target) Aktiviert (Innerhalb des Ziels prüfen) - + Upscaling Fixes Upscaling-Korrekturen - + Half Pixel Offset: Halb-Pixel-Versatz: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Spezial (Textur) - + Special (Texture - Aggressive) Spezial (Textur - Aggressiv) - + Round Sprite: Runder Sprite: - + Half Halb - + Full Voll - + Texture Offsets: Texturversatz: - + X: X: - + Y: Y: - - + + Merge Sprite Sprite zusammenführen - - + + Align Sprite Sprite ausrichten @@ -5341,503 +9778,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Nur Sprites - + Sprites/Triangles Sprites/Dreiecke - + Blended Sprites/Triangles Vermischte Sprites/Dreiecke - + Auto Flush: Auto-Flush: - + Enabled (Sprites Only) Aktiviert (nur Sprites) - + Enabled (All Primitives) Aktiviert (alle Primitive) - + Texture Inside RT: Textur innerhalb RT: - + Inside Target Innerhalb des Ziels - + Merge Targets Ziele zusammenführen - - + + Disable Partial Source Invalidation Partielle Quellen-Invalidierung deaktivieren - - - Target Partial Invalidation - Partielle Invalidierung des Ziels - - - - + + Read Targets When Closing Lese Ziele beim Schließen - - + + Estimate Texture Region Geschätzte Textur Region - - + + Disable Render Fixes Render-Korrekturen deaktivieren - + Unscaled Palette Texture Draws Unskalierte Palettentextur Zeichnungen - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Erzwinge Bilinear - + Force Nearest Erzwinge nächstgelegene - + Texture Replacement Texturen Ersetzung - + Search Directory Suchverzeichnis - - + + Browse... Durchsuchen... - - + + Open... Öffnen... - - + + Reset Zurücksetzen - + PCSX2 will dump and load texture replacements from this directory. PCSX2 dumpt und lädt Texturersetzungen aus diesem Verzeichnis. - + Options Einstellungen - - + + Dump Textures Texturen dumpen - - + + Dump Mipmaps Mipmaps dumpen - - + + Dump FMV Textures FMV-Texturen dumpen - - + + Async Texture Loading Asynchrones Textur laden - - + + Load Textures Texturen laden - - + + Precache Textures Precache Texturen - + Post-Processing Nachbearbeitung - + Sharpening/Anti-Aliasing Schärfe/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Adaptive Schärfung des Kontrasts: - - - - + + + + None (Default) Aus (Standard) - + Sharpen Only (Internal Resolution) Nur schärfen (Interne Auflösung) - + Sharpen and Resize (Display Resolution) Schärfen und Größe ändern (Bildschirmauflösung) - + Sharpness: Schärfe: - - + + FXAA FXAA - + Filters Filter - + TV Shader: TV-Shader: - + Scanline Filter Scanline-Filter - + Diagonal Filter Diagonalfilter - + Triangular Filter Dreiecksfilter - + Wave Filter Wellenfilter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Schattierungs Boost - + Brightness: Helligkeit: - + Contrast: Kontrast: - - + + Saturation Sättigung - + OSD OSD - + On-Screen Display Bildschirmanzeige - + OSD Scale: OSD-Skalierung: - - + + Show Indicators Indikatoren anzeigen - - + + Show Resolution Auflösung anzeigen - - + + Show Inputs Eingaben anzeigen - - + + Show GPU Usage GPU-Auslastung anzeigen - - + + Show Settings Einstellungen anzeigen - - + + Show FPS FPS Anzeigen - + Disable Shader Cache Shader Cache deaktivieren - + Disable Vertex Shader Expand Vertex-Shader-Erweiterung deaktivieren - - + + Show Statistics Statistiken anzeigen - - + + Show CPU Usage CPU-Auslastung anzeigen - - + + Warn About Unsafe Settings Vor unsicheren Einstellungen warnen - - + + Show Frame Times Frametimes anzeigen - + Recording Aufnahme - + Video Dumping Directory Video-Dumping-Verzeichnis - + Capture Setup Aufzeichnungseinstellungen - + Container: Format: - - + + Codec: Codec: - - - + + + Extra Arguments Zusätzliche Argumente - + Capture Audio Audio aufnehmen - + Resolution: Auflösung: - + x х - + Auto Automatisch - + Capture Video Video aufnehmen - + Advanced Advanced here refers to the advanced graphics options. Erweitert - + Advanced Options Erweiterte Einstellungen - + Hardware Download Mode: Hardware-Download-Modus: - + Accurate (Recommended) Genau (empfohlen) - + Disable Readbacks (Synchronize GS Thread) Readbacks deaktivieren (GS Thread synchronisieren) - + Unsynchronized (Non-Deterministic) Unsynchronisiert (nicht deterministisch) - + Disabled (Ignore Transfers) Deaktiviert (Übertragungen ignorieren) - + GS Dump Compression: GS Dump Komprimierung: - + Uncompressed Unkomprimiert - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Überspringe Darstellung Doppelter Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5846,70 +10277,70 @@ Swap chain: see Microsoft's Terminology Portal. Blit Swap-Kette verwenden - - + + Disable Threaded Presentation Threaded-Präsentation deaktivieren - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kBit/s - + Allow Exclusive Fullscreen: Exklusiven Vollbildmodus verwenden: - + Disallowed Nicht erlaubt - + Allowed Erlauben - + Debugging Options Debug Optionen - + Override Texture Barriers: Texturbarrieren Überschreiben: - - + + Use Debug Device Debug-Gerät verwenden - - + + Disable Dual Source Blending - Duales Quellenüberblenden Deaktivieren + Dual Source Blending Deaktivieren - - + + Show Speed Percentages - Prozentuale Geschwindigkeit anzeigen + Geschwindigkeit in Prozent anzeigen - - + + Disable Framebuffer Fetch Framebuffer-Abruf deaktivieren @@ -5976,773 +10407,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Globale Einstellung verwenden [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Deaktiviert - + Automatically loads and applies widescreen patches on game start. Can cause issues. Lädt automatisch Widescreen-Patches beim Spielstart. Kann Probleme verursachen. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Lädt automatisch Deinterlacing-Patches beim Spielstart. Kann Probleme verursachen. - + Disables interlacing offset which may reduce blurring in some situations. Deaktiviert den Interlacing-Versatz, was die Verwischung in einigen Situationen reduzieren kann. - + Bilinear Filtering Bilineare Filterung - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Aktiviert bilineare Nachbearbeitungsfilter. Glättet das Gesamtbild, während es auf dem Bildschirm angezeigt wird. Korrigiert die Positionierung zwischen Pixeln. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Aktiviert PCRTC Offsets welche den Bildschirm gemäß Spielanfrage positionieren. Nützlich für einige Spiele wie WipEout Fusion für seinen Bildschirm schüttel Effekt, kann aber ein verschwommenes Bild verursachen. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - Aktiviert die Option, den overscan Bereich bei Spielen anzuzeigen, die mehr als den sicheren Bereich des Bildschirms zeichnen. + Aktiviert die Option, den Overscan Bereich bei Spielen anzuzeigen, welche mehr als den sicheren Bereich des Bildschirms anzeigt. - + FMV Aspect Ratio FMV Seitenverhältnis - + Overrides the full-motion video (FMV) aspect ratio. Überschreibt das full-motion video (FMV) Seitenverhältnis. - + Control the texture's trilinear filtering of the emulation. Stellt die trilineare Texturfilterung der Emulation ein. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Kontrolliert den Genauigkeitsgrad der GS überblendungseinheit der Emulation.<br> Je höher die Einstellung, desto mehr überblendungen werden im Shader akkurat Emuliert und desto größer wird die Geschwindigkeitseinbuße sein.<br> Beachten Sie, dass Direct3D's fähigkeit zu überblenden reduziert ist im Vergleich zu OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. Diese Option deaktiviert spielspezifische Renderfixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Standardmäßig behandelt der Textur-Cache partielle Invalidationen. Leider ist es sehr kostspielig dies CPU-weise zu berechnen. Dieser Hack ersetzt die partielle Invalidierung durch eine vollständige Löschung der Textur, um die CPU-Last zu reduzieren. Er hilft bei den Snowblind-Engine-Spielen. - + Framebuffer Conversion Framebuffer-Konvertierung - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - Konvertiert 4-bit und 8-bit Framebuffer auf der CPU anstelle der GPU. Hilft Harry Potter und Stuntman Spielen. Das hat einen großen Einfluss auf die Leistung. + Konvertiert 4-bit und 8-bit Framebuffer auf der CPU anstelle der GPU. Hilft bei Harry Potter und Stuntman Spielen. Hat einen großen Einfluss auf die Leistung. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Lädt GS-Daten beim Rendern eines neuen Frames hoch, um einige Effekte akkurat zu reproduzieren. - + Disabled Deaktiviert - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Erlaubt dem Textur-Cache den inneren Teil eines vorherigen Framebuffers als Eingabetextur wiederzuverwenden. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Leert alle Ziele im Textur-Cache beim Herunterfahren zurück in den lokalen Speicher. Kann verlorene Grafiken beim Speichern von Zuständen oder beim Umschalten von Rendern verhindern, kann aber auch zu einer grafischen Beschädigung führen. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Erlaubt eine teilweise Invalidierung von Renderzielen, was grafische Fehler in einigen Spielen beheben kann. Texture Inside Render Target aktiviert diese Option automatisch. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Versuche die Texturgröße zu reduzieren, wenn Spiele sie nicht selbst setzen (z.B. Snowblind-Spiele). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Behebt Probleme mit Upscaling (vertikale Linien) in Namco-Spielen wie Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Skaliert die Größe der OSD auf dem Bildschirm von 50% bis 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Zeigt OSD-Icon-Indikatoren für Emulationszustände wie Pause, Turbo, Zeitraffer und Zeitlupe. - + Displays various settings and the current values of those settings, useful for debugging. Zeigt verschiedene Einstellungen und die aktuellen Werte dieser Einstellungen an, nützlich zum Debuggen. - + Shows the current controller state of the system in the bottom left corner of the display. Zeigt den aktuellen Controller-Status des Systems in der linken unteren Ecke des Bildschirms an. - + Displays a graph showing the average frametimes. Zeigt ein Diagramm an, das die durchschnittlichen Frame-Zeiten zeigt. - + Allow Exclusive Fullscreen Exklusiven Vollbildmodus verwenden - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Überschreibt die Heuristik des Treibers's um exklusiven Vollbildmodus oder direkten Flip/Scanout zu aktivieren.<br> Das Ausschalten von exklusivem Vollbildmodus ermöglicht es auf andere Aufgaben (Fenster) zu wechseln und auch sie zu überlagern, aber es erhöht die Eingabelatenz. - - - - - - - + + + + + + + Checked Aktiviert - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Aktiviert interne Anti-Blur-Hacks. Weniger übereinstimmend mit PS2-Rendering, aber viele Spiele werden weniger verschwommen aussehen. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Aktivieren Sie diese Option, um die PCSX2 Aktualisierungsrate mit Ihrem aktuellen Monitor oder Bildschirm abzugleichen. VSync ist automatisch deaktiviert, wenn es nicht möglich ist (z. B. mit einer nicht-100%igen Geschwindigkeit). - + Integer Scaling Pixelgenaue Bildskalierung - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Fügt dem Anzeigebereich Polster hinzu, um sicherzustellen, dass das Verhältnis zwischen Pixeln auf dem Host zu Pixel in der Konsole eine Ganzzahlzahl ist. Kann zu einem schärferen Bild in einigen 2D-Spielen führen. - + Aspect Ratio Seitenverhältnis - + Auto Standard (4:3/3:2 Progressive) Auto-Standard (4:3 Interlaced / 3:2 Progressiv) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Ändert das Seitenverhältnis für die Ausgabe der Konsole auf dem Bildschirm. Die Standardeinstellung ist Auto Standard (4:3/3:2 Progressive), der das Seitenverhältnis automatisch so einstellt, wie ein Spiel auf einem typischen Fernseher der Ära dargestellt wird. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot-Größe - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Bestimmt die Auflösung, in der Screenshots gespeichert werden. Interne Auflösungen bewahren mehr Details auf Kosten der Dateigröße. - + Screenshot Format Screenshot-Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Wählt das Format aus, das zum Speichern von Screenshots verwendet wird. JPEG erzeugt kleinere Dateien, aber vermindert die Qualität. - + Screenshot Quality Screenshot-Qualität - - + + 50% 50 % - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Wählt die Qualität aus, in der Screenshots komprimiert werden. Höhere Werte bewahren mehr Details für JPEG und reduzieren die Dateigröße für PNG. - - + + 100% 100% - + Vertical Stretch Vertikale Streckung - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Streckt (&lt; 100%) oder Schrumpft (&gt; 100%) die vertikale Komponente des Displays. - + Fullscreen Mode Vollbildmodus - - + + + Borderless Fullscreen Randloser Vollbildmodus - + Chooses the fullscreen resolution and frequency. Wählt die Vollbildauflösung und Frequenz aus. - + Left Links + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Ändert die Anzahl der von der linken Seite der Anzeige zugeschnittenen Pixel. - + Top Oben - + Changes the number of pixels cropped from the top of the display. Ändert die Anzahl der von der oberen Seite der Anzeige zugeschnittenen Pixel. - + Right Rechts - + Changes the number of pixels cropped from the right side of the display. Ändert die Anzahl der von der rechten Seite der Anzeige zugeschnittenen Pixel. - + Bottom Unten - + Changes the number of pixels cropped from the bottom of the display. Ändert die Anzahl der von der unteren Seite der Anzeige zugeschnittenen Pixel. - + Native (PS2) (Default) Nativ (PS2) (Standard) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Wählen Sie die Auflösung bei der Spiele dargestellt werden. Hohe Auflösungen können die Leistung älterer oder schwächeren GPUs beeinflussen.<br>Nicht-native Auflösung kann kleinere grafische Probleme in einigen Spielen verursachen.<br>Die FMV-Auflösung bleibt unverändert, da die Videodateien vorgerendert werden. - + Control the accuracy level of the mipmapping emulation. Ändert die Genauigkeit der Mipmapping-Emulation. - + Texture Filtering Textur-Filterung - + Control the texture filtering of the emulation. Stellt die Texturfilterung der Emulation ein. - + Trilinear Filtering Trilineare Filterung - + Anisotropic Filtering Anisotropische Filterung - + Reduces texture aliasing at extreme viewing angles. Reduziert Texturaliasing bei extremen Blickwinkeln. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduziert das Banding zwischen den Farben und verbessert die wahrgenommene Farbtiefe.<br> Aus: Deaktiviert jedes dithering.<br> Unskaliert: Nativer Dithering / Niedrigster Dithering-Effekt vergrößert die Quadrate beim Hochskalieren.<br> Skaliert: Hochskalierender / Höchster Dithering-Effekt. - + Blending Accuracy Blending Genauigkeit - + Texture Preloading Textur vorab laden - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Lädt ganze Texturen auf einmal statt kleiner Stücke und vermeidet überflüssige Uploads wenn möglich. Verbessert die Leistung in den meisten Spielen, kann aber eine kleine Auswahl verlangsamen. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Wenn aktiviert, konvertiert die GPU Colormap-Texturen, andernfalls wird die CPU es tun. Es handelt sich um einen Ausgleich zwischen GPU und CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Wenn Sie diese Option aktivieren, können Sie die Renderer und Upscaling-Fixes für Ihre Spiele ändern. Wenn Sie diese Option aktivieren, werden Sie AUTOMATISCHE EINSTELLUNGEN DEAKTIVIEREN und Sie können die automatischen Einstellungen durch Deaktivieren dieser Option wieder aktivieren. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Führt nutzlose Arbeit auf der CPU aus während der Rücklesung, um zu verhindern, dass sie in Energiesparmodus geht. Kann die Leistung verbessern, aber mit einem signifikanten Anstieg des Stromverbrauchs. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Übermittelt nutzlose Aufgaben an die GPU während des zurück Lesens, um zu verhindern, dass sie in den Energiesparmodus wechselt. Kann die Leistung verbessern, aber mit einem signifikanten Anstieg des Stromverbrauchs. - + Extra Rendering Threads Zusätzliche Rendering-Threads - + 2 threads 2 Threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Anzahl der Rendering-Threads: 0 für einzelnen Thread, 2 oder mehr für Multithread (1 ist für Debugging). Wenn Sie 4 Threads auf Ihrer CPU haben, wählen Sie 2 oder 3. Sie können berechnen, wie Sie die beste Leistung erhalten (Anzahl der CPU-Threads - 2). 7+ Threads werden nicht viel mehr Leistung bringen und könnten sie vielleicht sogar noch senken. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Erzwinge einen primitiven Flush, wenn ein Framebuffer auch eine Eingabetextur ist. Behebt einige Verarbeitungseffekte wie die Schatten in der Jak-Serie und Radiosität in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Aktiviert Mipmapping, das bei manchen Spielen Vorraussetzung ist um korrekt dargestellt zu werden. - - Half Screen Fix - Halbbild-Korrektur - - - - Control the half-screen fix detection on texture shuffling. - Kontrolliert die Halb-Bild Fehlererkennung bei Textur Vermischungen. - - - + CPU Sprite Renderer Size CPU Sprite Rendergröße - + Skipdraw Range Start Startbereich des Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Überspringt die Zeichnungsflächen die in der linken Box angegeben sind und wendet die im Feld rechts angegebenen Oberflächen an. - + Skipdraw Range End Endbereich des Skipdraw - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Die Unterstützung von Tiefenpuffer innerhalb der Texture Caches deaktivieren. Kann die Geschwindigkeit verbessern aber wird wahrscheinlich verschiedene Glitches verursachen. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Diese Option deaktiviert mehrere Sicherheitsfeatures. Deaktiviert die akkurate Darstellung von Unskalierten Point and Line Rendering, was Xenosaga Spielen helfen kann. Deaktiviert die exakte GS Memory Clearing auf der CPU und lässt die GPU damit umgehen, was Kingdom Hearts Spielen helfen kann. - + Half Pixel Offset Halb-Pixel-Versatz - + Might fix some misaligned fog, bloom, or blend effect. Könnte einen falsch ausgerichteten Nebel, Bloom oder Überblendungseffekt reparieren. - + Round Sprite Runder Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Korrigiert das Sampling von 2D Sprite-Texturen beim Hochskalieren. Behebt Linien in Sprites von Spielen wie Ar tonelico beim Hochskalieren. Die halb Option ist für flache Sprites, Voll ist für alle Sprites. - + Texture Offsets X Texturversatz X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset für die ST/UV-Texturkoordinaten. Behebt einige merkwürdige Texturprobleme und könnte Post Processing Ausgleichungen beheben. - + Texture Offsets Y Texturversatz Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Reduziert die GS-Präzision, um Lücken zwischen den Pixeln beim Hochskalieren zu vermeiden. Behebt den Text bei Wild Arms Spielen. - + Bilinear Upscale Bilineares Hochskalieren - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Kann Texturen glätten, da beim Hochskalieren bilinear gefiltert wird. z.B. Sonnen glänzen. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Ersetzt vom Post-Processing gesetzte Pflastersprites durch ein einzelnes Fettes Sprite. Es reduziert verschiedene Hochskalierungslinien. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Adaptive Schärfung des Kontrasts - + Sharpness Schärfe - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Ermöglicht die Anpassung von Sättigung, Kontrast und Helligkeit. Helligkeitswerte, Sättigung und Kontrast sind standardmäßig 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Verwendet den Anti-Aliasing-Algorithmus FXAA, um die visuelle Qualität von Spielen zu verbessern. - + Brightness Helligkeit - - - + + + 50 50 - + Contrast Kontrast - + TV Shader TV-Shader - + Applies a shader which replicates the visual effects of different styles of television set. Verwendet einen Shader, der die visuellen Effekte verschiedener Fernsehgeräte repliziert. - + OSD Scale OSD-Skalierung - - + + Show OSD Messages OSD-Meldungen anzeigen - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Zeigt Nachrichten auf dem Bildschirm an, wenn Ereignisse auftreten, wie zum Beispiel das Erstellen/Laden von Zuständen, Screenshots usw. - + Shows the internal frame rate of the game in the top-right corner of the display. Zeigt die interne Bildrate des Spiels in der rechten oberen Ecke des Displays an. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Zeigt die aktuelle Emulationsgeschwindigkeit des Systems in der oberen rechten Ecke des Displays als Prozentsatz an. - + Shows the resolution of the game in the top-right corner of the display. Zeigt die Auflösung des Spiels in der rechten oberen Ecke des Bildschirms an. - + Shows host's CPU utilization. Zeigt die CPU-Auslastung des Hosts's an. - + Shows host's GPU utilization. Zeigt die CPU-Auslastung des Hosts's an. - + Shows counters for internal graphical utilization, useful for debugging. Zeigt Zähler für die interne grafische Nutzung, nützlich zum Debuggen. - + Displays warnings when settings are enabled which may break games. Zeigt Warnungen an, wenn Einstellungen aktiviert sind, die Spiele unspielbar machen können. - + Enable Extra Arguments Zusatzargumente aktivieren - + Leave It Blank Leer lassen - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" An den ausgewählten Video-Codec übergebene Parameter.<br> Sie müssen '=' verwenden, um den Schlüssel vom Wert und ':' um zwei Paare voneinander zu trennen.<br> Zum Beispiel: "crf = 21 : preset = veryfast" - + Override Texture Barriers Texturbarrieren Überschreiben - + GS Dump Compression GS Dump Komprimierung - + Change the compression algorithm used when creating a GS dump. Ändert den Komprimierungsalgorithmus bei der Erstellung eines GS-Dumps. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Verwendet bei Verwendung des Direct3D 11 Renderers ein blit-Präsentationsmodell anstatt zu drehen. Dies führt in der Regel zu einer langsameren Performance, kann aber für einige Streaming-Anwendungen erforderlich sein, oder um Framerate auf einigen Systemen freizuschalten. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Erkennt, wann inaktive Frames in 25/30fps Spielen dargestellt werden und überspringt die Darstellung dieser Frames. Das Frame wird immer noch gerendert, es bedeutet lediglich, dass die GPU mehr Zeit hat, es zu vervollständigen (dies ist KEIN frame skipping). Kann Frame-Zeitschwankungen glätten, wenn die CPU/GPU nahezu an der maximalen Auslastung sind, aber macht Frame-Geschwindigkeit inkonsistenter und kann die Eingabeverzögerung erhöhen. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Zeigt Frames auf dem GS-Hauptthread statt eines Arbeiter-Threads. Wird für das Debuggen von Frametime-Problemen verwendet. Kann die Chance verringern, einen Frame zu verpassen. Wirkt nur bei dem Vulkan-Renderer. - + GS Download Mode GS Download-Modus - + Accurate Genau - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Überspringt die Synchronisierung mit dem GS-Thread und dem Host GPU für GS-Downloads. Kann zu einem großen Geschwindigkeitsanstieg auf langsameren Systemen führen, auf Kosten vieler zerstörter grafischer Effekte. Wenn Spiele defekt sind und Sie diese Option aktiviert haben, deaktivieren Sie sie bitte zuerst. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Standard - - - + + (Default) (Standard) @@ -6750,399 +11165,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafik - + Save Screenshot Screenshot speichern - + Toggle Video Capture Videoaufnahme umschalten - + Save Single Frame GS Dump Einzelbild-GS-Dump speichern - + Save Multi Frame GS Dump Multi-Frame GS Dump speichern - + Toggle Software Rendering Software Rendering umschalten - + Increase Upscale Multiplier Erhöhe Hochskalierungs-Multiplikator - + Decrease Upscale Multiplier Verringere Hochskalierungs-Multiplikator - + + Toggle On-Screen Display + On-Screen Anzeige umschalten + + + Cycle Aspect Ratio Seitenverhältnis Durchschalten - + Aspect ratio set to '{}'. Seitenverhältnis auf '{}' gesetzt. - + Cycle Hardware Mipmapping Hardware-Mipmapping umschalten - + Hardware mipmapping set to '{}'. Hardware-Mipmapping auf '{}' gesetzt. - + Cycle Deinterlace Mode Deinterlace-Modus Durchschalten - + Deinterlace mode set to '{}'. Deinterlace Modus auf '{}' gesetzt. - + Toggle Texture Dumping Textur Dumping umschalten - + Texture dumping is now enabled. Textur Dumping ist jetzt aktiviert. - + Texture dumping is now disabled. Textur Dumping ist jetzt deaktiviert. - + Toggle Texture Replacements Texturersatz umschalten - + Texture replacements are now enabled. Texturersetzungen sind jetzt aktiviert. - + Texture replacements are now disabled. Texturersetzungen sind nun deaktiviert. - + Reload Texture Replacements Texturersetzungen neu laden - + Texture replacements are not enabled. Texturersetzungen sind nicht aktiviert. - + Reloading texture replacements... Texturersetzungen neu laden... - + Target speed set to {:.0f}%. Zielgeschwindigkeit auf {:.0f} % gesetzt. - + Volume: Muted Lautstärke: Stumm - + Volume: {}% Lautstärke: {}% - + Save slot {} selected (last save: {}). Speicher Slot {} ausgewählt (letzte Speicherung: {}). - + Save slot {} selected (no save yet). Speicher Slot {} ausgewählt (bisher kein Speicherstand). - + No save state found in slot {}. Kein Status in Slot {} gefunden. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu Pausenmenü öffnen - + Open Achievements List Trophäen-Liste öffnen - + Open Leaderboards List Rangliste öffnen - + Toggle Pause Pause umschalten - + Toggle Fullscreen Vollbildmodus umschalten - + Toggle Frame Limit Frame Limiter umschalten - + Toggle Turbo / Fast Forward Turbo / Schnellen Vorlauf umschalten - + Toggle Slow Motion Zeitlupe umschalten - + Turbo / Fast Forward (Hold) Turbo / Zeitraffer (Halten) - + Increase Target Speed Zielgeschwindigkeit erhöhen - + Decrease Target Speed Zielgeschwindigkeit verringern - + Increase Volume Lautstärke erhöhen - + Decrease Volume Lautstärke verringern - + Toggle Mute Stummschaltung umschalten - + Frame Advance Einzelbildvorlauf - + Shut Down Virtual Machine Virtuelle Maschine herunterfahren - + Reset Virtual Machine Virtuelle Maschine zurücksetzen - + Toggle Input Recording Mode Eingabe-Aufnahme-Modus-Hotkey - - - - + + + + Save States Speicher-Status - + Select Previous Save Slot Vorherigen Speicher-Slot auswählen - + Select Next Save Slot Nächsten Speicher-Slot auswählen - + Save State To Selected Slot Status in ausgewähltem Slot speichern - + Load State From Selected Slot Status von ausgewähltem Slot laden - + Save State To Slot 1 Status in Slot 1 speichern - + Load State From Slot 1 Lade Status von Slot 1 - + Save State To Slot 2 Status in Slot 2 speichern - + Load State From Slot 2 Lade Status von Slot 2 - + Save State To Slot 3 Status in Slot 3 speichern - + Load State From Slot 3 Lade Status von Slot 3 - + Save State To Slot 4 Status in Slot 4 speichern - + Load State From Slot 4 Lade Status von Slot 4 - + Save State To Slot 5 Status in Slot 5 speichern - + Load State From Slot 5 Lade Status von Slot 5 - + Save State To Slot 6 Status in Slot 6 speichern - + Load State From Slot 6 Lade Status von Slot 6 - + Save State To Slot 7 Status in Slot 7 speichern - + Load State From Slot 7 Lade Status von Slot 7 - + Save State To Slot 8 Status in Slot 8 speichern - + Load State From Slot 8 Lade Status von Slot 8 - + Save State To Slot 9 Status in Slot 9 speichern - + Load State From Slot 9 Lade Status von Slot 9 - + Save State To Slot 10 Status in Slot 10 speichern - + Load State From Slot 10 Lade Status von Slot 10 @@ -7333,49 +11754,49 @@ Rechtsklick um die Zuordnung zu löschen - + Pause On Focus Loss Pause bei Fokusverlust - + Inhibit Screensaver Bildschirmschoner blockieren - + Save State On Shutdown Status beim Herunterfahren speichern - + Pause On Start Bei Start pausieren - + Confirm Shutdown Herunterfahren bestätigen - + Create Save State Backups Status-Sicherung erstellen - + Enable Discord Presence Aktiviere die Statusanzeige für Discord - + Enable Per-Game Settings Separate Einstellungen pro Spiel aktivieren @@ -7386,37 +11807,37 @@ Rechtsklick um die Zuordnung zu löschen - + Start Fullscreen Im Vollbildmodus starten - + Double-Click Toggles Fullscreen Doppelklick schaltet Vollbild um - + Render To Separate Window In separates Fenster rendern - + Hide Main Window When Running Hauptfenster beim Ausführen verbergen - + Disable Window Resizing Ändern der Fenstergröße deaktivieren - + Hide Cursor In Fullscreen Cursor im Vollbild ausblenden @@ -7452,7 +11873,7 @@ Rechtsklick um die Zuordnung zu löschen - + Enable Automatic Update Check Automatische Updates aktivieren @@ -7539,66 +11960,66 @@ Rechtsklick um die Zuordnung zu löschen Custom.qss [Im PCSX2-Ordner ablegen] - - - - - - + + + + + + Checked Aktiviert - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatisch nach Updates für das Programm beim Start suchen. Updates können auf später verschoben oder komplett übersprungen werden. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Verhindert das Aktivieren des Bildschirmschoners und das Energiesparen des Hosts während der Emulation. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Legt fest, ob eine Eingabeaufforderung angezeigt wird, um das Herunterfahren der virtuellen Maschine zu bestätigen. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Speichert automatisch den Emulator-Status beim Herunterfahren oder Beenden. Sie können dann direkt dort fortfahren, wo Sie das letzte Mal aufgehört haben. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. Wenn aktiviert, werden individuelle Spieleinstellungen angewendet. Deaktivieren, um immer die globale Konfiguration zu verwenden. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Ermöglicht das Ein- und Ausschalten des Vollbildmodus durch Doppelklick auf das Spielfenster. - + Prevents the main window from being resized. Verhindert die Größenänderung des Hauptfensters. + + - - + + - - + - - + Unchecked Deaktiviert @@ -7609,48 +12030,48 @@ Rechtsklick um die Zuordnung zu löschen Fusion [hell/dunkel] - + Pauses the emulator when a game is started. Pausiert den Emulator, wenn ein Spiel gestartet wird. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausiert den Emulator, wenn Sie das Fenster minimieren oder zu einer anderen Anwendung wechseln und setzt fort beim Zurückkehren. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Erstellt eine Sicherungskopie eines Save state, falls dieser bereits existiert wenn der Save erstellt wird. Die Sicherungskopie hat eine .backup Endung. - + Automatically switches to fullscreen mode when a game is started. Wechselt automatisch in den Vollbildmodus, wenn ein Spiel gestartet wird. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Versteckt den Mauszeiger/Cursor, wenn der Emulator im Vollbildmodus ist. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Rendert das Spiel in einem separaten Fenster, anstelle des Hauptfensters. Wenn nicht aktiviert, wird das Spiel über der Spielliste angezeigt. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Versteckt das Hauptfenster (mit der Spielliste) wenn ein Spiel läuft, dafür muss "In einem separaten Fenster anzeigen" aktiviert sein. - + Shows the game you are currently playing as part of your profile in Discord. Zeigt das Spiel, das du derzeit spielst als Teil deines Profils in Discord an. - + System Language [Default] Systemsprache (Standard) @@ -7707,14 +12128,14 @@ Rechtsklick um die Zuordnung zu löschen - - + + Change Disc Disc wechseln - + Load State Lade Status @@ -7764,514 +12185,526 @@ Rechtsklick um die Zuordnung zu löschen Eingabeaufzeichnung - + Toolbar Werkzeugleiste - + Start &File... Starte &Datei... - + Start &Disc... Starte &Disc... - + Start &BIOS Starte &BIOS - + &Scan For New Games &Nach neuen Spielen suchen - + &Rescan All Games &Alle Spiele erneut durchsuchen - + Shut &Down &Herunterfahren - + Shut Down &Without Saving Herunterfahren &ohne Speichern - + &Reset &Zurücksetzen - + &Pause &Pause - + E&xit &Beenden - + &BIOS &BIOS - + Emulation Emulation - + &Controllers &Controller - + &Hotkeys &Tastenkürzel - + &Graphics &Grafik - + A&chievements &Trophäen - + &Post-Processing Settings... &Nachbearbeitungseinstellungen... - + Fullscreen Vollbild - + Resolution Scale Auflösungsskalierung - + &GitHub Repository... &GitHub-Repository... - + Support &Forums... Support &Forum... - + &Discord Server... &Discord Server... - + Check for &Updates... Nach &Updates suchen... - + About &Qt... Über &Qt... - + &About PCSX2... &Über PCSX2... - + Fullscreen In Toolbar Vollbild - + Change Disc... In Toolbar Disc wechseln... - + &Audio &Audio - + Game List Spieleliste - + Interface Benutzeroberfläche - + Add Game Directory... Spielverzeichnis hinzufügen... - + &Settings &Einstellungen - + From File... Aus Datei... - + From Device... Von Gerät... - + From Game List... Von der Spielliste... - + Remove Disc Disc entfernen - + Global State Globaler Zustand - + &Screenshot &Screenshot - + Start File In Toolbar Datei starten - + Start Disc In Toolbar Disc starten - + Start BIOS In Toolbar BIOS starten - + Shut Down In Toolbar Herunterfahren - + Reset In Toolbar Zurücksetzen - + Pause In Toolbar Pause - + Load State In Toolbar Lade Status - + Save State In Toolbar Status speichern - + Controllers In Toolbar Controller - + Settings In Toolbar Einstellungen - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Netzwerk && Festplatte - + &Folders &Ordner - + &Toolbar &Symbolleiste - + Lock Toolbar Werkzeugleiste sperren - + &Status Bar &Statusleiste - + Verbose Status Ausführlicher Status - + Game &List Spieleliste - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Anzeige - + Game &Properties Spiel-&Eigenschaften - + Game &Grid Spiel-&Raster - + Show Titles (Grid View) Titel anzeigen (Grid View) - + Zoom &In (Grid View) &Vergrössern (Rasteransicht) - + Ctrl++ Strg++ - + Zoom &Out (Grid View) &Verkleinern (Rasteransicht) - + Ctrl+- Strg+- - + Refresh &Covers (Grid View) &Cover aktualisieren (Rasteransicht) - + Open Memory Card Directory... Memory Card-Verzeichnis öffnen... - + Open Data Directory... Datenverzeichnis öffnen... - + Toggle Software Rendering Software Rendering umschalten - + Open Debugger Debugger öffnen - + Reload Cheats/Patches Cheats/Patches neu laden - + Enable System Console Systemkonsole aktivieren - + Enable Verbose Logging Ausführliche Protokollierung aktivieren - + Enable EE Console Logging EE-Konsolen-Protokollierung aktivieren - + Enable IOP Console Logging IOP Konsolen-Protokollierung aktivieren - + Save Single Frame GS Dump Einzelbild-GS-Dump speichern - + New This section refers to the Input Recording submenu. Neu - + Play This section refers to the Input Recording submenu. Play - + Stop This section refers to the Input Recording submenu. Stop - + Settings This section refers to the Input Recording submenu. Einstellungen - - + + Input Recording Logs Eingabeaufzeichnung-Logs - + Controller Logs Controller Logs - + Enable &File Logging &Dateiprotokollierung aktivieren - + Enable CDVD Read Logging CDVD Leseprotokollierung aktivieren - + Save CDVD Block Dump CDVD Block Dump speichern - + Enable Log Timestamps Zeitstempel Protokoll aktivieren - + + Start Big Picture Mode Big Picture Mode starten - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Cover-Downloader... - - + + Show Advanced Settings Erweiterte Einstellungen anzeigen - + Recording Viewer Aufzeichnungsbetrachter - - + + Video Capture Videoaufnahme - + + Edit Cheats... + Cheats bearbeiten... + + + + Edit Patches... + Patches bearbeiten... + + + Internal Resolution Interne Auflösung - + %1x Scale %1x Skalierung - + Select location to save block dump: Wählen Sie einen Speicherort zum Speichern des Blockdumps: - + Do not show again Nicht erneut anzeigen - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8284,222 +12717,273 @@ Das PCSX2-Team wird keine Unterstützung für Konfigurationen bereitstellen, in Sind Sie sicher, dass Sie fortfahren möchten? - + %1 Files (*.%2) %1 Dateien (*.%2) - + Confirm Shutdown Beenden bestätigen - + Are you sure you want to shut down the virtual machine? Sind Sie sicher, dass Sie die virtuelle Maschine herunterfahren möchten? - + Save State For Resume Status zum Fortsetzen speichern - - - - + + + + + + Error Fehler - + You must select a disc to change discs. Sie müssen eine Disc auswählen, um die Disc zu wechseln. - + Properties... Eigenschaften... - + Open Containing Directory... Refers to the directory where a game is contained. Öffne Verzeichnis... - + Set Cover Image... Cover-Bild festlegen... - + Exclude From List Von der Liste ausschließen - + Reset Play Time Spielzeit zurücksetzen - + Default Boot Standard-Boot - + Fast Boot Schnellstart - + Full Boot Vollständiger Start - + Boot and Debug Starten und Debuggen - + Add Search Directory... Suchverzeichnis hinzufügen... - + Start File Datei starten - + Start Disc Disc starten - + Select Disc Image Disc-Abbild auswählen - + Updater Error Fehler beim Aktualisieren - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, Sie versuchen eine PCSX2-Version zu aktualisieren, die keine offizielle GitHub Version ist. Um Inkompatibilitäten zu vermeiden, ist der Auto-Updater nur auf offiziellen Builds aktiviert.</p><p>Um eine offizielle Version zu erhalten, laden Sie sich bitte unter folgendem Link herunter:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatische Aktualisierung wird auf der aktuellen Plattform nicht unterstützt. - + + Confirm File Creation + Bestätige Dateierstellung + + + + The pnach file '%1' does not currently exist. Do you want to create it? + Die pnach Datei '%1' existiert derzeit nicht. Möchten Sie sie erstellen? + + + + Failed to create '%1'. + Fehler beim Erstellen '%1'. + + + Input Recording Files (*.p2m2) Aufnahme-Dateien (*.p2m2) - + Paused Pausiert - + Load State Failed Status Laden Fehlgeschlagen - + Cannot load a save state without a running VM. Ein Speicherstatus kann ohne laufende virtuelle Maschine nicht geladen werden. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + Die neue ELF kann nicht geladen werden, ohne die virtuelle Maschine zurückzusetzen. Möchten Sie die virtuelle Maschine jetzt zurücksetzen? + + + + Cannot change from game to GS dump without shutting down first. + Kann nicht vom Spiel zu GS Dump wechseln, ohne vorher herunterzufahren. + + + Failed to get window info from widget Fehler beim Abrufen der Fensterinformation vom Widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Alle Dateitypen (*.bin *.iso *.cue *.mdf *.chd *.cso *.cz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Rohbilder (*.bin *.iso);;Cue Sheets (*.cue);Media Descriptor File (*. df);;;MAME CHD Images (*.chd);;;CSO Images (*.cso);;;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) Alle Dateitypen (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Rohbilder (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor Datei (*.mdf);;MAME CHD Bilder (*.chd);;CSO Bilder (*.cso);;GZ Bilder (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Big Picture Mode stoppen + + + + Exit Big Picture + In Toolbar + Big Picture Modus Beenden + + + Game Properties Spiel-Eigenschaften - + Game properties is unavailable for the current game. Spiel-Eigenschaften sind für das aktuelle Spiel nicht verfügbar. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Es konnten keine CD/DVD-ROM-Geräte gefunden werden. Bitte stellen Sie sicher, dass Sie ein Laufwerk angeschlossen haben und ausreichende Zugriffsrechte haben. - + Select disc drive: Disc Laufwerk auswählen: - + This save state does not exist. Dieser Speicher-Status existiert nicht. - + Select Cover Image Cover-Bild festlegen - + All Cover Image Types (*.jpg *.jpeg *.png) Alle Cover-Bildtypen (*.jpg *.jpeg *.png) - + Cover Already Exists Cover existiert bereits - + A cover image for this game already exists, do you wish to replace it? Ein Cover-Bild für dieses Spiel existiert bereits, wollen Sie es ersetzen? - - + + + + Copy Error Fehler beim Kopieren - + Failed to remove existing cover '%1' Entfernen des bestehenden Covers '%1' fehlgeschlagen - + Failed to copy '%1' to '%2' Fehler beim Kopieren von '%1' nach '%2' - + + Failed to remove '%1' + Löschen von '%1' fehlgeschlagen + + + + Confirm Reset Zurücksetzen bestätigen - + + You must select a different file to the current cover image. + Sie müssen eine andere Datei als das aktuelle Coverbild auswählen. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8508,12 +12992,12 @@ This action cannot be undone. Diese Aktion kann nicht rückgängig gemacht werden. - + Load Resume State Fortsetzungsstatus laden - + A resume save state was found for this game, saved at: %1. @@ -8526,70 +13010,70 @@ Do you want to load this state, or start from a fresh boot? Möchten Sie diesen Status laden oder einen Neustart vornehmen? - + Fresh Boot Frischer Start - + Delete And Boot Löschen und Booten - + Failed to delete save state file '%1'. Fehler beim Löschen der Status-Datei '%1'. - + Load State File... Lade Status... - + Load From File... Aus Datei laden... - - + + Select Save State File Statusdatei auswählen - - + + Save States (*.p2s) Gespeicherter Status (*.p2s) - + Delete Save States... Status löschen... - + Undo Load State Laden des Savestate rückgängig machen - + Resume (%2) Fortfahren (%2) - + Load Slot %1 (%2) Lade Slot %1 (%2) - - + + Delete Save States Status löschen - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8598,42 +13082,42 @@ The saves will not be recoverable. Die Speicherstände werden nicht wiederherstellbar sein. - + %1 save states deleted. %1 Speicher-Status gelöscht. - + Save To File... In Datei speichern... - + Empty Leer - + Save Slot %1 (%2) Speicherplatz %1 (%2) - + Confirm Disc Change Disc-Wechsel bestätigen - + Do you want to swap discs or boot the new image (via system reset)? Möchten Sie die Discs austauschen oder das neue Image booten (via System-Reset)? - + Swap Disc Disc wechseln - + Reset Zurücksetzen @@ -8642,7 +13126,7 @@ Die Speicherstände werden nicht wiederherstellbar sein. MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' wurde gespeichert. @@ -8656,11 +13140,6 @@ Die Speicherstände werden nicht wiederherstellbar sein. Force ejecting all Memory Cards. Reinserting in 1 second. Erzwinge das Auswerfen aller Memory Cards. Wiedereinführung in 1 Sekunde. - - - Memory card in port {} / slot {} reinserted - Memory Card im Steckplatz {} / Slot {} wieder eingefügt - MemoryCardConvertDialog @@ -8705,8 +13184,8 @@ Die Speicherstände werden nicht wiederherstellbar sein. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Hinweis:</strong> Konvertieren einer Memory Card erzeugt eine <strong>KOPIE</strong> Ihrer vorhandenen Memory Card. Es wird Ihre vorhandene Memory Card <strong">NICHT löschen, verändern oder ersetzen.</strong> </center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Hinweis:</strong> Konvertieren einer Memory Card erzeugt eine <strong>KOPIE</strong> deiner vorhandenen Memory Card. Es wird deine vorhandene Memory Card <strong>NICHT löschen, verändern oder ersetzen.</strong> </center> @@ -9155,12 +13634,12 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Fehlt] @@ -9175,52 +13654,57 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic + Copy Address + Adresse kopieren + + + Go to in disassembly Gehe zu Disassembly - - + + Go to address Gehe zu Adresse - + Show as 1 byte Als 1 Byte anzeigen - + Show as 2 bytes Als 2 Byte anzeigen - + Show as 4 bytes Als 4 Byte anzeigen - + Show as 8 bytes Als 8 Byte anzeigen - + Copy Byte Byte kopieren - + Copy Segment Segment kopieren - + Copy Character Zeichen kopieren - + Paste Einfügen @@ -9467,27 +13951,32 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. - Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + Legt die Deadzone des Analogsticks fest, das heißt den Bereich, in welchem Stick-Bewegungen ignoriert werden. Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + Legt den Skalierungsfaktor für die Analog-Stick-Achsen fest. Ein Wert zwischen 1.30% und 1.40% wird empfohlen, wenn aktuelle Controller verwendet werden, z.B. DualShock 4, Xbox One Controller. Button/Trigger Deadzone - Button/Trigger Deadzone + Button/Trigger-Deadzone Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + Legt die Deadzone für Buttons und Trigger fest, das heißt den Bereich des Tastendrucks, der ignoriert wird. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analoglicht ist jetzt eingeschaltet für Port {} / Slot {} + + + + Analog light is now off for port {} / slot {} + Analoglicht ist jetzt ausgeschaltet für Port {} / Slot {} @@ -9535,76 +14024,76 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. - Controller port {}, slot {} has a {} connected, but the save state has a {}. -Leaving the original controller type connected, but this may cause issues. + Controller-Port {}, Slot {} hat einen {} verbunden, aber der Speicherstand hat einen {}. +Vorheriger Controller-Typ bleibt verbunden, aber das kann zu Problemen führen. Strum Up - Strum Up + Schlagbrett hoch Strum Down - Strum Down + Schlagbrett runter Green Fret - Green Fret + Grüner Knopf Red Fret - Red Fret + Roter Knopf Yellow Fret - Yellow Fret + Gelber Knopf Blue Fret - Blue Fret + Blauer Knopf Orange Fret - Orange Fret + Oranger Knopf Whammy Bar - Whammy Bar + Tremolo Tilt Up - Tilt Up + Nach oben kippen Whammy Bar Deadzone - Whammy Bar Deadzone + Tremolo Deadzone Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. - Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + Legt die Tremolo Deadzone fest. Eingaben unter diesem Wert, werden nicht an die PS2 gesendet. Whammy Bar Sensitivity - Whammy Bar Sensitivity + Tremolo Empfindlichkeit Sets the whammy bar axis scaling factor. - Sets the whammy bar axis scaling factor. + Legt den Skalierungsfaktor für die Skalierung vom Tremolo fest. @@ -9620,27 +14109,27 @@ Leaving the original controller type connected, but this may cause issues.Konnte {} nicht öffnen. Integrierte Spielpatches sind nicht verfügbar. - + {} GameDB patches {} GameDB-Patches - + {}{} game patches {}{} Spiel-Patches - + {}{} cheat patches {}{} Cheat-Patches - + {} are active. {} sind aktiv. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Keine Cheats oder Patches (Breitbild, Kompatibilität oder andere) wurden gefunden / aktiviert. @@ -9833,12 +14322,12 @@ Die URL war: %1 SPU2 - + Requested audio output device '{}' not found, using default. Angegebenes Audio-Ausgabegerät '{}' nicht gefunden, verwende Standardeinstellung. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-Plattform) @@ -9855,25 +14344,67 @@ Die URL war: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + Dieses Savestate ist in einer nicht unterstützten Version und kann nicht verwendet werden. + +Du kannst PCSX2 {} von pcsx2.net herunterladen und einen normalen Memory Card Speicherstand erstellen. +Andernfalls lösche das Savestate und starte PCSX2 neu. + + SettingWidgetBinder - + - - - + + + Reset Zurücksetzen - - - Default: - Standard: + + + Default: + Standard: + + + + Confirm Folder + Ordner bestätigen + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + Das gewählte Verzeichnis existiert derzeit nicht: + +%1 + +Möchten Sie dieses Verzeichnis erstellen? + + + + Error + Fehler + + + + Folder path cannot be empty. + Ordnerpfad darf nicht leer sein. - + Select folder for %1 Ordner für %1 auswählen @@ -9882,6 +14413,10 @@ Die URL war: %1 SettingsDialog + + + + PCSX2 Settings PCSX2-Einstellungen @@ -9891,226 +14426,262 @@ Die URL war: %1 Standardeinstellungen wiederherstellen - + + Copy Global Settings + Globale Einstellungen kopieren + + + + Clear Settings + Einstellungen löschen + + + Close Schließen - - + + Summary Zusammenfassung - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + <strong>Zusammenfassung</strong><hr>Diese Seite zeigt Details über das ausgewählte Spiel. Das Ändern des Tastenbelegungsprofils setzt die Einstellungen des Controllers für dieses Spiel, auf das Profil was ausgewählt wird, anstatt auf die Standardkonfiguration (Shared). Die Trackliste und die Dump Verifizierung können verwendet werden, um festzustellen, ob Ihr Disk Image mit einem bekannten guten Dump übereinstimmt. Wenn das Spiel nicht übereinstimmt, kann es sein dass das Spiel nicht funktioniert. - + Summary is unavailable for files not present in game list. Zusammenfassung ist nicht verfügbar für Dateien, die nicht in der Spielliste vorhanden sind. - + Interface Benutzeroberfläche - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface-Einstellungen</strong><hr>Diese Optionen steuern das Aussehen und Verhalten der Software.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen. - + Game List Spieleliste - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Spiellisten-Einstellungen</strong><hr>Die obige Liste zeigt die Verzeichnisse, die von PCSX2 durchsucht werden, um die Spielliste zu füllen. Suchverzeichnisse können hinzugefügt, entfernt und zu rekursiv/nicht-rekursiv gewechselt werden. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS-Einstellungen</strong><hr>Ihr BIOS hier konfigurieren.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen. - + Emulation Emulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulationseinstellungen</strong><hr>Diese Optionen bestimmen die Konfiguration von Spielgeschwindigkeit und Spieleinstellungen<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>In diesem Abschnitt können Sie optionale Patches für das Spiel auswählen, die Performance, visuelle oder Gameplay Verbesserungen bieten können. - + Cheats Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>In diesem Abschnitt können Sie auswählen, welche Cheats Sie aktivieren möchten. Sie können Cheats nicht ohne Kennzeichnung für Pnach-Dateien des alten Formats aktivieren/deaktivieren. Diese werden automatisch aktiviert, wenn die Hauptoption Cheat aktiviert ist. - + Game Fixes Spiel-Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Spielfixes Einstellungen</strong><hr>Spielfixes können falsche Emulationen in einigen Titeln umgehen.<br>Allerdings können sie auch Probleme in Spielen verursachen, wenn sie falsch verwendet werden.<br>Es ist am besten, sie alle deaktiviert zu lassen, es sei denn, es wird etwas anderes empfohlen. - + Graphics Grafik - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Grafikeinstellungen</strong><hr>Diese Optionen bestimmen die Konfiguration der grafischen Ausgabe.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio-Einstellungen</strong><hr>Diese Optionen steuern die Audioausgabe der Konsole.<br><br>Maus über eine Option bewegen für zusätzliche Informationen. - + Memory Cards Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card-Einstellungen</strong><hr>Erstellen und konfigurieren Sie hier Memory Cards.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen. - + Network & HDD Netzwerk & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Netzwerk- & Festplatteneinstellungen</strong><hr>Diese Optionen steuern die Netzwerkverbindung und den internen Festplattenspeicher der Konsole.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen. - + Folders Ordner - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Ordnereinstellungen</strong><hr>Diese Optionen legen fest, wo PCSX2 Laufzeitdaten speichern wird. - + Achievements Errungenschaften - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Trophäen Einstellungen</strong><hr>Diese Optionen steuern die RetroAchievements Implementierung in PCSX2, damit Sie Erfolge in Ihren Spielen erzielen können. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration wird verwendet, integrierte RetroAchievements Unterstützung ist deaktiviert. - - This PCSX2 build was not compiled with RetroAchievements support. - Diese PCSX2-Version wurde nicht mit RetroAchievements Unterstützung kompiliert. - - - + Advanced Erweitert - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Erweiterte Einstellungen</strong><hr>Dies sind erweiterte Optionen zur Bestimmung der Konfiguration der simulierten Konsole.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen. - + Debug Debuggen - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug-Einstellungen</strong><hr>Dies sind Optionen, mit denen interne Informationen über die Anwendung protokolliert werden können. <strong>Ändern Sie nichts, es sei denn, Sie wissen, was Sie tun</strong>, es wird zu einer erheblichen Verlangsamung führen und kann große Mengen an Speicherplatz beanspruchen. - + Confirm Restore Defaults Standard wiederherstellen bestätigen - + Are you sure you want to restore the default settings? Any preferences will be lost. Sind Sie sicher, dass Sie die Standardeinstellungen wiederherstellen möchten? Alle gegenwärtigen Einstellungen gehen verloren. - + Reset UI Settings UI-Einstellungen zurücksetzen - - Recommended Value - Empfohlener Wert + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + Die Konfiguration für dieses Spiel wird durch die aktuellen globalen Einstellungen ersetzt. + +Alle aktuellen Werte werden überschrieben. + +Möchten Sie fortfahren? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game Konfiguration wurde aus globalen Einstellungen kopiert. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + Die Konfiguration für dieses Spiel wird gelöscht. + +Alle aktuellen Einstellungswerte gehen dabei verloren. + +Möchten Sie fortfahren? + + + + Per-game configuration cleared. + Per-Game-Konfiguration gelöscht. + + + + Recommended Value + Empfohlener Wert - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Globale Einstellung verwenden [Aktiviert] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Globale Einstellung verwenden [Deaktiviert] - - + + Use Global Setting [%1] Globale Einstellung verwenden [%1] @@ -10219,82 +14790,83 @@ Die URL war: %1 - Add - Hinzufügen + Add... + Hinzufügen... - + Remove Entfernen - + Search Directory Verzeichnis durchsuchen - + Scan Recursively Rekursiv durchsuchen - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>Standardmäßig wird PCSX2 Ihre Tastatur dem virtuellen PS2-Controller zuordnen.</p><p><span style=" font-weight:700;">Um einen externen Controller verwenden zu können, müssen Sie ihn zuerst zuordnen. </span>Auf diesem Bildschirm können Sie automatisch jedem aktuell verbundenen Controller zuordnen. Wenn Ihr Controller derzeit nicht verbunden ist, können Sie ihn jetzt einstecken.</p><p>Um Controller-Bindungen detaillierter zu ändern, oder verwenden eines MultiTap, Öffnen Sie das Menü Einstellungen und wählen Sie Controller, sobald Sie den Setup-Assistenten abgeschlossen haben.</p></body></html> - + Controller Port 1 Controller Steckplatz 1 - - + + Controller Mapped To: Controller zugeordnet zu: - - + + Controller Type: Controller-Typ: - - + + Default (Keyboard) Standard (Tastatur) - - + + Automatic Mapping Automatisches Zuordnen - + Controller Port 2 Controller Steckplatz 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Einrichtung abgeschlossen!</span></h1><p>Sie sind jetzt bereit, Spiele auszuführen.</p><p>Weitere Optionen finden Sie im Menü Einstellungen. Sie können auch die Big Picture Benutzeroberfläche für die Navigation komplett mit einem Gamepad verwenden.</p><p>Wir wünschen Ihnen viel Spaß mit PCSX2.</p></body></html> - + &Back &Zurück - + + &Next &Weiter - + &Cancel &Abbrechen @@ -10318,6 +14890,11 @@ Are you sure you want to continue? Sind Sie sicher, dass Sie fortfahren möchten? + + + &Finish + &Fertigstellen + Cancel Setup @@ -10621,8 +15198,8 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi - BeatMania Da Da Da!! Keyboard - BeatMania Da Da!! Tastatur + Konami Keyboard + Konami Tastatur @@ -10630,206 +15207,206 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi GunCon 2 - - - + + + D-Pad Up Steuerkreuz hoch - - - + + + D-Pad Down Steuerkreuz runter - - - + + + D-Pad Left Steuerkreuz links - - - + + + D-Pad Right Steuerkreuz rechts - + Trigger Abzug - + Shoot Offscreen Ausserhalb des Bildschirms schießen - + Calibration Shot Kalibrierschuss - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left - Relative Left + Relativ Links - + Relative Right - Relative Right + Relativ Rechts - + Relative Up - Relative Up + Relativ hoch - + Relative Down - Relative Down + Relativ unten - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + Legt das Fadenkreuz fest, das diese Lightgun verwenden soll. Das setzen eines Fadenkreuz deaktiviert den Mauszeiger. - + Cursor Scale Cursorgröße - + Scales the crosshair image set above. - Scales the crosshair image set above. + Skaliert das oben eingestellte Fadenkreuzbild. - + Cursor Color Cursorfarbe - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Wendet eine Farbe für das ausgewählte Fadenkreuz an, diese kann auch von mehreren Spielern verwenden werden. Im HTML/CSS-Format angeben (z.B. #aabbcc) - + Manual Screen Configuration Manuelle Bildschirmkonfiguration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Erzwingt die Verwendung der folgenden Bildschirmparameter anstelle von automatischen Parametern, falls verfügbar. - + X Scale (Sensitivity) X-Skala (Sensitivität) - - + + Scales the position to simulate CRT curvature. - Scales the position to simulate CRT curvature. + Skaliert die Position zum simulieren der CRT-Krümmung. - + Y Scale (Sensitivity) X-Skala (Sensitivität) - + Center X Zentrieren X - + Sets the horizontal center position of the simulated screen. Legt die horizontale Mittelposition des simulierten Bildschirms fest. - + Center Y Zentrieren Y - + Sets the vertical center position of the simulated screen. Legt die vertikale Mittelposition des simulierten Bildschirms fest. - + Screen Width Bildschirmbreite - + Sets the width of the simulated screen. Legt die Breite des simulierten Bildschirms fest. - + Screen Height Bildschirmhöhe - + Sets the height of the simulated screen. Legt die Höhe des simulierten Bildschirms fest. @@ -10840,14 +15417,14 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi - + Input Device Eingabegerät - + Selects the device to read audio from. Wählt das Gerät aus, von dem Audio gelesen werden soll. @@ -10864,16 +15441,16 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi - - + + Input Latency Eingabe-Latenz - - + + Specifies the latency to the host input device. Gibt die Latenz für das Host-Eingabegerät an. @@ -10889,42 +15466,42 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Gibt die Latenz für das Host-Ausgabegerät an. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mikrofon: Weder Spieler 1 noch 2 ist angeschlossen. - + USB-Mic: Failed to start player {} audio stream. USB-Mikrofon: Fehler beim Starten des Audio-Streams von Spieler {}. - + Singstar Singstar - + Player 1 Device Spieler 1 Gerät - + Selects the input for the first player. Wählt die Eingabe für den ersten Spieler aus. - + Player 2 Device Spieler 2 Gerät - + Selects the input for the second player. Wählt die Eingabe für den zweiten Spieler aus. - + Logitech USB Mic Logitech USB-Mikrofon @@ -10954,452 +15531,452 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Legt den Pfad zum Abbild fest, der das virtuelle Massenspeichergerät unterstützt. - - - + + + Steering Left Links lenken - - - + + + Steering Right Rechts lenken - - - + + + Throttle Gas - - - + + + Brake Bremse - - + + Cross Kreuz - - + + Square Quadrat - - + + Circle Kreis - - + + Triangle Dreieck - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Hochschalten / R1 - + Shift Down / L1 Runterschalten / L1 - + L3 L3 - + R3 R3 - + Menu Up Menü nach Oben - + Menu Down Menü nach unten - + X X - + Y Y - + Steering Smoothing Lenkung Glättung - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Glättet Änderungen in der Steuerung auf den angegebenen Prozentsatz pro Abfrage. Benötigt, wenn Tastaturen verwendet werden. - + Steering Deadzone Lenkung Tote Zone - + Steering axis deadzone for pads or non self centering wheels. Tote Zone der Lenkachse für Pads oder nicht selbst zentrierende Räder. - + Steering Damping Lenkungsdämpfung - + Applies power curve filter to steering axis values. Dampens small inputs. Wendet den Leistungskurvenfilter auf die Lenkungsachsen an. Dämpft kleinere Eingaben. - + Wheel Device Lenkrad - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Trommel-Kit - + Blue Blau - + Green Grün - + Red Rot - + Yellow Gelb - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Spieler 1 Rot - + Player 1 Blue Spieler 1 Blau - + Player 1 Orange Spieler 1 Orange - + Player 1 Green Spieler 1 Grün - + Player 1 Yellow Spieler 1 Gelb - + Player 2 Red Spieler 2 Rot - + Player 2 Blue Spieler 2 Blau - + Player 2 Orange Spieler 2 Orange - + Player 2 Green Spieler 2 Grün - + Player 2 Yellow Spieler 2 Gelb - + Player 3 Red Spieler 3 Rot - + Player 3 Blue Spieler 3 Blau - + Player 3 Orange Spieler 3 Orange - + Player 3 Green Spieler 3 Grün - + Player 3 Yellow Spieler 3 Gelb - + Player 4 Red Spieler 4 Rot - + Player 4 Blue Spieler 4 Blau - + Player 4 Orange Spieler 4 Orange - + Player 4 Green Spieler 4 Grün - + Player 4 Yellow Spieler 4 Gelb - - Keyboardmania + + KeyboardMania Keyboardmania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Rad hoch - + Wheel Down Rad runter @@ -11574,12 +16151,12 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi USBBindingWidget - + Axes Achsen - + Buttons Knöpfe @@ -11834,16 +16411,16 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Pointer Setup - Pointer Setup + Zeigereinstellung <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> - <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + <p>Standardmäßig wird GunCon2 den Mauszeiger verwenden. Um die Maus zu verwenden, müssen <strong>keine</strong> Tastenzuordnungen konfiguriert werden abgesehen von den Triggern und Buttons.</p> -<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> +<p>Wenn du einen Controller oder eine Lightgun (die einen Controller anstelle einer Maus simuliert) verwenden willst, dann solltest du es zu Relatives Zielen verbinden. Ansonsten sollte Relatives zielen <strong>nicht zugewiesen werden</strong>.</p> @@ -11870,7 +16447,7 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Calibration shot is required to pass the setup screen in some games. - Calibration shot is required to pass the setup screen in some games. + Kalibrierungsschuss wird benötigt, um den Setup-Bildschirm in einigen Spielen abzuschließen. @@ -11901,32 +16478,32 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi Zuordnung löschen - + USB Port %1 USB-Port %1 - + No devices available Keine Geräte verfügbar - + Clear Bindings Belegung verwerfen - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Sind Sie sicher, dass Sie alle Zuordnungen für dieses Gerät löschen wollen? Diese Aktion kann nicht rückgängig gemacht werden. - + Automatic Binding Automatisches Zuordnen - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Für das Gerät '%1' wurden keine automatische Zuordnung generiert. Das Gerät unterstützt möglicherweise keine automatische Zuordnung. @@ -11934,32 +16511,32 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi VMManager - + Failed to back up old save state {}. Fehler beim Sichern des alten Status {}. - + Failed to save save state: {}. Speichern des Save state fehlgeschlagen. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unbekanntes Spiel - + Error Fehler - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11976,197 +16553,197 @@ Nach dem Extrahieren sollte dieses BIOS-Abbild im Ordner bios im Datenverzeichni Bitte lesen Sie die FAQs und Anleitungen für weitere Anweisungen. - + State saved to slot {}. Status in Slot {} gespeichert. - + Failed to save save state to slot {}. Fehler beim Speichern des Status in Slot {}. - + There is no save state in slot {}. Es gibt keinen Speicherstatus in Slot {}. - + Loading state from slot {}... Lade Status von Slot {}... - + Saving state to slot {}... Speichere Status in Slot {}... - + Disc removed. Disc entfernt. - + Disc changed to '{}'. Disc geändert zu '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Fehler beim Öffnen des neuen Disc-Abbildes '{}'. Kehre zum alten Abbild zurück. - + Failed to switch back to old disc image. Removing disc. Fehler beim Zurückwechseln auf das alte Disc-Abbild. Disc wird entfernt. - + Cheats have been disabled due to achievements hardcore mode. Cheats wurden aufgrund des Hardcore-Modus deaktiviert. - + Fast CDVD is enabled, this may break games. Fast CDVD ist aktiviert, dies kann Spiele unspielbar machen. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Zyklusrate/Überspringen ist nicht auf dem Standardwert, dies kann zum Absturz führen oder zu langsam laufen. - + Audio is using async mix, expect desynchronization in FMVs. Audio verwendet Async-Mix, Desynchronisierung in FMVs ist zu erwarten. - + Upscale multiplier is below native, this will break rendering. Hochskalierungs-Multiplikator ist unterhalb Nativ, dies wird die Darstellung beeinträchtigen. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping ist nicht auf Automatisch gesetzt. Dies kann die Darstellung in einigen Spielen beeinträchtigen. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texturfilterung ist nicht auf Bilinear (PS2) gesetzt. Dies wird die Darstellung in einigen Spielen beeinträchtigen. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilineares Filtern ist nicht auf Automatisch gesetzt. Dies kann die Darstellung in einigen Spielen beeinträchtigen. - + Blending is below basic, this may break effects in some games. Blending ist unterhalb Basic, dies kann die Effekte in einigen Spielen zerstören. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware-Download-Modus ist nicht auf Genau gesetzt, dies kann die Darstellung in einigen Spielen beeinträchtigen. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Rundungsmodus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Modus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + VU Round Mode is not set to default, this may break some games. VU Rundungsmodus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Modus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen. - + Game Fixes are not enabled. Compatibility with some games may be affected. Spielfixes sind nicht aktiviert. Kompatibilität mit einigen Spielen kann beeinträchtigt werden. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Kompatibilitäts-Patches sind nicht aktiviert. Kompatibilität mit einigen Spielen kann beeinträchtigt sein. - + Frame rate for NTSC is not default. This may break some games. Die Bildrate für NTSC ist nicht standardmäßig. Dies kann einige Spiele beeinträchtigen. - + Frame rate for PAL is not default. This may break some games. Die Bildrate für PAL ist nicht standardmäßig. Dies kann einige Spiele beeinträchtigen. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich. - + EE Cache is enabled, this will significantly reduce performance. EE-Cache ist aktiviert, dies verringert die Leistung erheblich. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection ist nicht aktiviert, dies kann die Leistung verringern. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection ist nicht aktiviert, was die Leistung verringern könnte. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 ist deaktiviert, dies kann die Leistung verringern. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag-Hack ist nicht aktiviert, dies kann die Leistung mindern. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Konvertierung ist aktiviert, dies kann die Leistung mindern. - + Texture Preloading is not Full, this may reduce performance. Texturvorladung ist nicht voll, dies kann die Leistung verringern. - + Estimate texture region is enabled, this may reduce performance. Geschätzte Textur-Region ist aktiviert, dies kann die Leistung verringern. diff --git a/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts b/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts index 4f9558694a803..f8285b298d86f 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts @@ -80,27 +80,32 @@ Έτοιμο... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Το ειδικό σας νόμισμα σύνδεσης RetroAchievements δεν είναι άλλο έγκυρο.</strong>Πρέπει να ξαναπληκτρολογήσετε τα στοιχεία σύνδεσής σας, έτσι ώστε να ανιχνεύονται τα κατορθώματά σας. Ο κωδικός σας δεν θα αποθηκευτεί στο PCSX2. Αντιθέτως, θα δημιουργηθεί και χρησιμοποιηθεί, ένα ειδικό νόμισμα σύνδεσης. + + + &Login &Είσοδος - + Logging in... Γίνεται είσοδος... - + Login Error Σφάλμα Εισόδου - + Login failed. Please check your username and password, and try again. Αποτυχία εισόδου. Παρακαλώ ελέγξτε το όνομα χρήστη και τον κωδικό σας και ξαναδοκιμάστε. - + Login failed. Αποτυχία εισόδου. @@ -114,159 +119,196 @@ - + Enable Achievements Ενεργοποίηση Επιτευγμάτων - - + + Show Challenge Indicators Εμφάνιση Ενδείξεων Πρόκλησης - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Ενεργοποίηση Discord Rich Presence - - + + Enable Hardcore Mode Ενεργοποίηση Λειτουργίας Hardcore - - + + Enable Leaderboards Ενεργοποίηση Πίνακα Κατάταξης - - + + Test Unofficial Achievements Δοκιμή Ανεπίσημων Επιτευγμάτων - - + + Enable Test Mode Ενεργοποίηση Δοκιμαστικής Λειτουργίας - - + + Enable Sound Effects Ενεργοποίηση Ηχητικών Εφέ - - + + Notifications + Ειδοποιήσεις + + + + Show Notifications Εμφάνιση Ειδοποιήσεων - + + Duration + Διάρκεια + + + + + + + 5 seconds + 5 δευτερόλεπτα + + + Account Λογαριασμός - - + + Login... Είσοδος... - + View Profile... Προβολή Προφίλ... - + Game Info Πληροφορίες Παιχνιδιού - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - - + + seconds + δευτερόλεπτα + + - + + + Unchecked Αποεπιλεγμένο - + When enabled and logged in, PCSX2 will scan for achievements on game load. Όταν ενεργοποιηθεί και συνδεθείτε, το PCSX2 θα σαρώσει για επιτεύγματα κατά τη φόρτωση του παιχνιδιού. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Όταν είναι ενεργοποιημένο, το PCSX2 θα υποθέσει ότι όλα τα επιτεύγματα είναι κλειδωμένα και δεν θα αποστέλλει ειδοποιήσεις ξεκλειδώματος στον διακομιστή. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Όταν είναι ενεργοποιημένο, οι πληροφορίες του rich presence θα συλλέγονται και θα αποστέλλονται στους διακομιστές RetroAchievements όπου υποστηρίζονται. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - - - + + + Checked Επιλεγμένο - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Επιτρέπει την παρακολούθηση και υποβολή πινάκων επιτευγμάτων σε υποστηριζόμενα παιχνίδια. Αν οι πίνακες επιτευγμάτων είναι απενεργοποιημένοι, θα είστε σε θέση να δείτε τον πίνακα κατάταξης και τις βαθμολογίες, αλλά δεν θα μπορείτε να υποβάλλετε βαθμολογίες. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Εμφανίζει αναδυόμενα μηνύματα σε εκδηλώσεις, όπως ξεκλείδωμα επιτευγμάτων και υποβολές στους πίνακες κατάταξης. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Παίζει ηχητικά εφέ για γεγονότα όπως το ξεκλείδωμα επιτευγμάτων και υποβολές στους πίνακες κατάταξης. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Εμφανίζει εικονίδια στην κάτω δεξιά γωνία της οθόνης όταν μια πρόκληση είναι ενεργή. - + + + + Notification Duration + Notification Duration + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + The duration, in seconds, an achievement popup notification will remain on screen. + + + Reset System Επανεκκίνηση Συστήματος - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Η λειτουργία Hardcore δεν θα ενεργοποιηθεί μέχρι να γίνει επανεκκίνηση του συστήματος. Θέλετε να επανεκκινήσετε το σύστημα τώρα; - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Το τεκμήριο σύνδεσης δημιουργήθηκε στο %2. - + Logout Αποσύνδεση - + Not Logged In. Δεν είστε συνδεδεμένοι. + + + %1 seconds + %1 seconds + Achievements - + + Hardcore mode will be enabled on system reset. + Hardcore mode will be enabled on system reset. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + + + + Hardcore mode is now enabled. + Hardcore mode is now enabled. + + + + Hardcore mode is now disabled. + Hardcore mode is now disabled. + + + (Hardcore Mode) (Λειτουργία Hardcore) - + You have earned {0} of {1} achievements, and {2} of {3} points. Έχετε κερδίσει {0} από {1} επιτεύγματα και {2} από {3} πόντους. - + This game has no achievements. Αυτό το παιχνίδι δεν έχει επιτεύγματα. - + Leaderboard submission is enabled. Η υποβολή στον πίνακα κατάταξης είναι ενεργοποιημένη. - + Failed to read executable from disc. Achievements disabled. Απέτυχε η ανάγνωση του εκτελέσιμου από το δίσκο. Τα επιτεύγματα απενεργοποιήθηκαν. @@ -490,7 +557,7 @@ Login token generated on %2. Enable Game Fixes - Enable Game Fixes + Ενεργοποίηση Διορθώσεων Παιχνιδιού @@ -822,8 +889,8 @@ Login token generated on %2. - Quadrafonic - Quadrafonic + Quadraphonic + Quadraphonic @@ -939,7 +1006,7 @@ Login token generated on %2. Expansion - Expansion + Επέκταση @@ -1043,29 +1110,29 @@ Login token generated on %2. Use Global Setting [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Average Latency: %1 ms (%2 ms buffer + %3 ms output) - + Average Latency: %1 ms (minimum output latency unknown) Average Latency: %1 ms (minimum output latency unknown) @@ -1523,29 +1590,29 @@ Login token generated on %2. Controller Port %1 - + No devices available No devices available - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Clear Bindings - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Are you sure you want to clear all bindings for this controller? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -1778,17 +1845,17 @@ Login token generated on %2. ControllerCustomSettingsWidget - + Restore Default Settings Restore Default Settings - + Browse... Browse... - + Select File Select File @@ -2004,33 +2071,33 @@ Login token generated on %2. Set... - + Not Configured Not Configured - - + + %1% %1% - + Set Frequency Set Frequency - + Frequency: Frequency: - + Macro will not repeat. Macro will not repeat. - + Macro will toggle buttons every %1 frames. Macro will toggle buttons every %1 frames. @@ -2038,12 +2105,12 @@ Login token generated on %2. ControllerMacroWidget - + Controller Port %1 Macros Controller Port %1 Macros - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -3067,13 +3134,13 @@ Do you want to overwrite? - + Add Function Add Function - + Rename Function Rename Function @@ -3099,61 +3166,61 @@ Do you want to overwrite? Assemble Instruction - + Go to address Go to address - + Go to address error Go to address error - + Invalid address Invalid address - + Add Function Error Add Function Error - + A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -3179,22 +3246,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Game: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3274,7 @@ Achievements: %5 (%6) - + %n points %n points @@ -3215,12 +3282,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. @@ -3694,283 +3761,4589 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Use Global Setting - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Game title copied to clipboard. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Game serial copied to clipboard. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Game CRC copied to clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Game type copied to clipboard. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Game region copied to clipboard. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Game path copied to clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Controller settings reset to default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Create New... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Enable Cheats - Enable Cheats + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. - - Name - Name + + Settings reset to defaults. + Settings reset to defaults. - - Author - Author + + Quick Save Slot + Quick Save Slot - - Description - Description + + No save present in this slot. + No save present in this slot. - - Enable All - Enable All + + No save states found. + No save states found. - - Disable All - Disable All + + Failed to delete save state. + Failed to delete save state. - - Reload Cheats - Reload Cheats + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + This game has no achievements. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + This game has no leaderboards. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + Reset System - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Start the console without any disc inserted. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Change settings for the emulator. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Game Fixes (NOT recommended to change globally) + + Exits the program. + Exits the program. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + No Binding - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + Setting %s binding %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + + Push a controller button or axis now. + Push a controller button or axis now. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Timing out in %.0f seconds... + Timing out in %.0f seconds... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Unknown + Unknown - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Select Device + Select Device - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Details + Details - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO (Correct But Slower) + + Options + Options - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Copies the current global settings to this game. + Copies the current global settings to this game. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Clears all settings set for this game. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO (Correct But Slower) + + Behaviour + Behaviour - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization (Correct But Slower) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack (For Tri-Ace Games) + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU Overflow Hack (Superman Returns) + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + Reload Cheats + Reload Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (Correct But Slower) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO (Correct But Slower) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization (Correct But Slower) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add Hack (For Tri-Ace Games) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + VU Overflow Hack (Superman Returns) @@ -3991,55 +8364,103 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Type - + Code Code - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Region Region - + Compatibility Compatibility @@ -4053,59 +8474,68 @@ graphical quality, but this will increase system requirements. - - Add - Add + Add... + Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + + Directory... + Directory... + + + + File... + File... + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4114,9 +8544,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - - Select Path - Select Path + + Select File + Select File + + + + Select Directory + Select Directory @@ -4214,394 +8649,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + Path: Path: - + Serial: Serial: - + CRC: CRC: - + Type: Type: - + PS2 Disc PS2 Disc - + PS1 Disc PS1 Disc - + ELF (PS2 Executable) ELF (PS2 Executable) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) - + Other Other - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Poland) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) - + Compatibility: Compatibility: - + Unknown Unknown - + Not Bootable Not Bootable - + Reaches Intro Reaches Intro - + Reaches Menu Reaches Menu - + In-Game In-Game - + Playable Playable - + Perfect Perfect - + Input Profile: Input Profile: - + Shared Refers to the shared settings profile. Shared - + Disc Path: Disc Path: - + Browse... Browse... - + Clear Clear - + Verify Verify - + Search on Redump.org... Search on Redump.org... - + Select Disc Path Select Disc Path - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode Mode - - + + Start Start - - + + Sectors Sectors - - + + Size Size - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Error - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4663,13 +9109,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) Off (Default) @@ -4677,17 +9123,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) Automatic (Default) @@ -4757,7 +9201,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4776,8 +9220,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4823,37 +9267,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync VSync - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur Anti-Blur @@ -4864,7 +9308,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -4875,13 +9319,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution @@ -4892,7 +9336,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4959,7 +9403,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5006,7 +9450,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -5022,7 +9466,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -5058,31 +9502,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5098,15 +9542,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -5116,222 +9560,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Disabled (Default) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Round Sprite: Round Sprite: - + Half Half - + Full Full - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5341,503 +9778,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Browse... - - + + Open... Open... - - + + Reset Reset - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Options - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures Load Textures - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Sharpness: - - + + FXAA FXAA - + Filters Filters - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Brightness: - + Contrast: Contrast: - - + + Saturation Saturation - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs Show Inputs - - + + Show GPU Usage Show GPU Usage - - + + Show Settings Show Settings - - + + Show FPS Show FPS - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Show Statistics - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording Recording - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: Container: - - + + Codec: Codec: - - - + + + Extra Arguments Extra Arguments - + Capture Audio Capture Audio - + Resolution: Resolution: - + x x - + Auto Auto - + Capture Video Capture Video - + Advanced Advanced here refers to the advanced graphics options. Advanced - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5846,70 +10277,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Disallowed - + Allowed Allowed - + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5976,773 +10407,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Use Global Setting [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Unchecked - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled Disabled - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Texture Filtering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - - - + + (Default) (Default) @@ -6750,399 +11165,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -7333,49 +11754,49 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Save State On Shutdown Save State On Shutdown - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Create Save State Backups Create Save State Backups - + Enable Discord Presence Enable Discord Presence - + Enable Per-Game Settings Enable Per-Game Settings @@ -7386,37 +11807,37 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen @@ -7452,7 +11873,7 @@ Right click to clear binding - + Enable Automatic Update Check Enable Automatic Update Check @@ -7539,66 +11960,66 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Unchecked @@ -7609,48 +12030,48 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -7707,14 +12128,14 @@ Right click to clear binding - - + + Change Disc Change Disc - + Load State Load State @@ -7764,514 +12185,526 @@ Right click to clear binding Input Recording - + Toolbar Toolbar - + Start &File... Start &File... - + Start &Disc... Start &Disc... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + Emulation Emulation - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + A&chievements A&chievements - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen Fullscreen - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Ήχος - + Game List Λίστα Παιχνιδιών - + Interface Interface - + Add Game Directory... Add Game Directory... - + &Settings &Ρυθμίσεις - + From File... From File... - + From Device... From Device... - + From Game List... From Game List... - + Remove Disc Remove Disc - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + Controllers In Toolbar Controllers - + Settings In Toolbar Settings - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Lock Toolbar Lock Toolbar - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger Open Debugger - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. New - + Play This section refers to the Input Recording submenu. Play - + Stop This section refers to the Input Recording submenu. Stop - + Settings This section refers to the Input Recording submenu. Settings - - + + Input Recording Logs Input Recording Logs - + Controller Logs Controller Logs - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode Start Big Picture Mode - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings Show Advanced Settings - + Recording Viewer Recording Viewer - - + + Video Capture Video Capture - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8284,222 +12717,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Σφάλμα - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset Confirm Reset - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8508,12 +12992,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8526,70 +13010,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8598,42 +13082,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -8642,7 +13126,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. @@ -8656,11 +13140,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8705,8 +13184,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> @@ -9155,12 +13634,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -9175,52 +13654,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copy Address + + + Go to in disassembly Go to in disassembly - - + + Go to address Go to address - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste @@ -9485,9 +13969,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} @@ -9535,7 +14024,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9620,27 +14109,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9833,12 +14322,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9855,25 +14344,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + + SettingWidgetBinder - + - - - + + + Reset Reset - - - Default: - Default: + + + Default: + Default: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. - + Select folder for %1 Select folder for %1 @@ -9882,6 +14413,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 Settings @@ -9891,226 +14426,262 @@ The URL was: %1 Restore Defaults - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close Close - - + + Summary Summary - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Game List - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation Emulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Game Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics Graphics - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD Network & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders Folders - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Achievements - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced Advanced - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings Reset UI Settings - - Recommended Value - Recommended Value + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -10219,82 +14790,83 @@ The URL was: %1 - Add - Add + Add... + Add... - + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 Controller Port 1 - - + + Controller Mapped To: Controller Mapped To: - - + + Controller Type: Controller Type: - - + + Default (Keyboard) Default (Keyboard) - - + + Automatic Mapping Automatic Mapping - + Controller Port 2 Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back &Back - + + &Next &Next - + &Cancel &Cancel @@ -10318,6 +14890,11 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Finish + Cancel Setup @@ -10621,8 +15198,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard @@ -10630,206 +15207,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-Pad Up - - - + + + D-Pad Down D-Pad Down - - - + + + D-Pad Left D-Pad Left - - - + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. @@ -10840,14 +15417,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Input Device - + Selects the device to read audio from. Selects the device to read audio from. @@ -10864,16 +15441,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Input Latency - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10889,42 +15466,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Logitech USB Mic @@ -10954,452 +15531,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle Throttle - - - + + + Brake Brake - - + + Cross Cross - - + + Square Square - - + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Μπλέ - + Green Πράσινο - + Red Κόκκινο - + Yellow Κίτρινο - + Orange Πορτοκαλί - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11574,12 +16151,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Axes - + Buttons Buttons @@ -11901,32 +16478,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - + USB Port %1 USB Port %1 - + No devices available No devices available - + Clear Bindings Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11934,32 +16511,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11976,197 +16553,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. There is no save state in slot {}. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. Ο δίσκος αφαιρέθηκε. - + Disc changed to '{}'. Ο δίσκος άλλαξε σε '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Αποτυχία ανοίγματος νέας εικόνας δίσκου '{}'. Επαναφορά στην παλιά εικόνα. - + Failed to switch back to old disc image. Removing disc. Αποτυχία επιστροφής στην παλιά εικόνα του δίσκου. Αφαίρεση δίσκου. - + Cheats have been disabled due to achievements hardcore mode. Τα cheat έχουν απενεργοποιηθεί λόγω της λειτουργίας hardcore επιτευγμάτων. - + Fast CDVD is enabled, this may break games. Το γρήγορο CDVD είναι ενεργοποιημένο, αυτό μπορεί να κάνει παιχνίδια να μην λειτουργούν. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 0e8287de7253c..019a984b5acb2 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -333,47 +333,47 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. - + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. - + Hardcore mode is now enabled. - + Hardcore mode is now disabled. - + (Hardcore Mode) - + You have earned {0} of {1} achievements, and {2} of {3} points. - + This game has no achievements. - + Leaderboard submission is enabled. - + Failed to read executable from disc. Achievements disabled. @@ -888,7 +888,7 @@ Login token generated on %2. - Quadrafonic + Quadraphonic @@ -3225,22 +3225,22 @@ Enter function name EmuThread - + %1x%2 - + Game: %1 FPS - + Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3249,7 +3249,7 @@ Achievements: %5 (%6) - + %n points @@ -3257,12 +3257,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. @@ -3738,4266 +3738,4301 @@ Achievements: %5 (%6) FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting - + Automatic binding failed, no devices are available. - + Game title copied to clipboard. - + Game serial copied to clipboard. - + Game CRC copied to clipboard. - + Game type copied to clipboard. - + Game region copied to clipboard. - + Game compatibility copied to clipboard. - + Game path copied to clipboard. - + Per-game controller configuration initialized with global settings. - + Controller settings reset to default. - + No input profiles available. - + Create New... - + Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. - + Quick Save Slot - + No save present in this slot. - + No save states found. - + Failed to delete save state. - + Failed to copy text to clipboard. - + This game has no achievements. - + This game has no leaderboards. - + Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. - + Change settings for the emulator. - + Exits the program. - + No Binding - + Setting %s binding %s. - + Push a controller button or axis now. - + Timing out in %.0f seconds... - + Unknown - + OK - + Select Device - + Details - + Options - + Copies the current global settings to this game. - + Clears all settings set for this game. - + Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Enables loading ini overlays from gamesettings, or custom settings per-game. - + Uses a light coloured theme instead of the default dark theme. - + Game Display - + Automatically switches to fullscreen mode when the program is started. - + Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. - + Shows the resolution the game is rendering at in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. - + Shows a visual history of frame times in the upper-left corner of the display. - + Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. - + Automatic - + + On-Screen Display + + + + + BIOS Configuration + + + + BIOS Selection - + + Options and Patches + + + + Skips the intro screen, and bypasses region checks. - + Speed Control - + Normal Speed - + Sets the speed when running without fast forwarding. - + Fast Forward Speed - + Sets the speed when using the fast forward hotkey. - + Slow Motion Speed - + Sets the speed when using the slow motion hotkey. - + Enable Speed Limiter - + When disabled, the game will run as fast as possible. - + System Settings - + EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping - + Adds a penalty to the Emulated Emotion Engine for executing VU programs. - + Affinity Control Mode - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable MTVU (Multi-Threaded VU1) - + Uses a second thread for VU1 micro programs. Sizable speed boost. - + Enable Instant VU1 - + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. - + Enable Cheats - + Enables loading cheats from pnach files. - + Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control - + Maximum Frame Latency - + Sets the number of frames which can be queued. - + Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Adjust To Host Refresh Rate - + Speeds up emulation so that the guest refresh rate matches the host. - + Renderer - + Selects the API used to render the emulated GS. - + Sync To Host Refresh (VSync) - + Synchronizes frame presentation with host refresh. - + Display - + Aspect Ratio - + Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio - + Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size - + Determines the resolution at which screenshots will be saved. - + Screenshot Format - + Selects the format which will be used to save screenshots. - + Screenshot Quality - + Selects the quality at which screenshots will be compressed. - + Vertical Stretch - + Increases or decreases the virtual picture size vertically. - + Crop - + Crops the image, while respecting aspect ratio. - + Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. - + Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering - + Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping - + Determines how mipmaps are used when rendering textures. - + Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering - - Selects where anistropic filtering is utilized when rendering textures. - - - - + Dithering - + Selects the type of dithering applies when the game requests it. - + Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. - + Hardware Fixes - + Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level - + Determines filter level for CPU sprite render. - + Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start - + Object range to skip drawing. - + Skip Draw End - + Auto Flush (Hardware) - + CPU Framebuffer Conversion - + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. - + Disable Depth Support - + Disable the support of depth buffer in the texture cache. - + Disable Safe Features - + This option disables multiple safe features. - + Disable Render Features - + This option disables game-specific render fixes. - + Preload Frame - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Texture Inside Render Target - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion - + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. - + + Upscaling Fixes + + + + Half-Pixel Offset - + Adjusts vertices relative to upscaling. - + Round Sprite - + Adjusts sprite coordinates. - + Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + TC Offset X - + Adjusts target texture offsets. - + TC Offset Y - + Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. - + Wild Arms Hack - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement - + Load Textures - + Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory - + Folders - + Texture Dumping - + Dump Textures - + Dumps replacable textures to disk. Will reduce performance. - + Dump Mipmaps - + Includes mipmaps when dumping textures. - + Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing - + FXAA - + Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. - + Filters - + Shade Boost - + Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness - + Adjusts brightness. 50 is normal. - + Shade Boost Contrast - + Adjusts contrast. 50 is normal. - + Shade Boost Saturation - + Adjusts saturation. 50 is normal. - + TV Shaders - + Selects post-processing TV shader. - + Advanced - + Skip Presenting Duplicate Frames - + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. - + Disable Threaded Presentation - + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. - + Hardware Download Mode - + Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers - + Forces texture barrier functionality to the specified value. - + GS Dump Compression - + Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Dual-Source Blending - + Prevents the usage of dual-source blending when supported by host GPU. - + Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. - + Runtime Settings - + Applies a global volume modifier to all sound produced by the game. - + Mixing Settings - + Changes when SPU samples are generated relative to system emulation. - + Determines how the stereo output is transformed to greater speaker counts. - + Output Settings - + Determines which API is used to play back audio samples on the host. - + Sets the average output latency when using the cubeb backend. - + Timestretch Settings - + Affects how the timestretcher operates when not running at 100% speed. - + Settings and Operations - + Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. - + Automatically ejects Memory Cards when they differ after loading a state. - + If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. - + Resets the card name for this slot. - + Create Memory Card - + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. - + Card Name: - + Configuration - + Uses game-specific settings for controllers for this game. - + Copies the global controller configuration to this game. - + Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. - + Input Sources - + The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap - + Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. - + No Buttons Selected - + Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. - + Toggle every %d frames - + Clears all bindings for this USB controller. - + Data Save Locations - + Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + + Logging + + + + System Console - + Writes log messages to the system console (console window/standard output). - + File Logging - + Writes log messages to emulog.txt. - + Verbose Logging - + Writes dev log messages to log sinks. - + Log Timestamps - + Writes timestamps alongside log messages. - + EE Console - + Writes debug messages from the game's EE code to the console. - + IOP Console - + Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads - + Logs disc reads from games. - + Emotion Engine - + Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache - + Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. - + Vector Units - + VU0 Rounding Mode - + VU0 Clamping Mode - + VU1 Rounding Mode - + VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler - + Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. - + I/O Processor - + Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics - + Use Debug Device - + Enables API-level validation of graphics commands - + Settings - + No cheats are available for this game. - + Cheat Codes - + No patches are available for this game. - + Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack - + For Tales of Destiny. - + FPU Negative Div Hack - + For Gundam games. - + Preload TLB Hack - + To avoid tlb miss on Goemon. - + Switch to Software renderer for FMVs. - + Needed for some games with complex FMV rendering. - + Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack - + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. - + EE Timing Hack - + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). - + Instant DMA Hack - + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). - + Handle DMAC writes when it is busy. - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + Force GIF PATH3 transfers through FIFO - + (Fifa Street 2). - + Simulate VIF1 FIFO read ahead. Fixes slow loading games. - + Known to affect following games: Test Drive Unlimited, Transformers. - + Delay VIF1 Stalls (VIF1 FIFO) - + For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack - + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU I bit Hack avoid constant recompilation in some games - + Scarface The World Is Yours, Crash Tag Team Racing. - + Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. - + VU Sync (Run behind) - + To avoid sync problems when reading or writing VU registers. - + VU Overflow Hack - + To check for possible float overflows (Superman Returns). - + VU XGkick Sync - + Use accurate timing for VU XGKicks (slower). - + Use Blit for internal FPS - - Use alternative method to calclate internal FPS to avoid false readings in some games. + + Quadraphonic - + Load State - + Save State - + Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? - + Region: - + Compatibility: - + No Game Selected - + Search Directories - + Adds a new directory to the game search list. - + Scanning Subdirectories - + Not Scanning Subdirectories - + List Settings - + Sets which view the game list will open to. - + Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings - + Downloads covers from a user-specified URL template. - + Operations - + + Selects where anisotropic filtering is utilized when rendering textures. + + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. - + Download Covers - + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. - + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: - + ${title}: Title of the game. ${filetitle}: Name component of the game's filename. ${serial}: Serial of the game. - + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg - + Use Serial File Names - + About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + XXX points - + Unlocked Achievements - + Locked Achievements - + Active Challenge Achievements - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. - + Rank - + Name - + Time - + Score - + Downloading leaderboard data, please wait... - + When enabled and logged in, PCSX2 will scan for achievements on startup. - + When enabled, rich presence information will be collected and sent to the server where supported. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Enables tracking and submission of leaderboards in supported games. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + + Account + + + + Logs out of RetroAchievements. - + Logs in to RetroAchievements. - + + Current Game + + + + Achievements Login - + Please enter your user name and password for retroachievements.org. - + Your password will not be saved in PCSX2, an access token will be generated and used instead. - + User Name: - + Password: - + {} is not a valid disc image. - + Automatic mapping completed for {}. - + Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. - + + Console Port {} + + + + {} (Current) - + {} (Folder) - + Memory card name '{}' is not valid. - + Memory Card '{}' created. - + Failed to create memory card '{}'. - + A memory card with the name '{}' already exists. - + Failed to load '{}'. - + Input profile '{}' loaded. - + Input profile '{}' saved. - + Failed to save input profile '{}'. - + Port {} Controller Type - + Select Macro {} Binds - + Macro will toggle every {} frames. - + Port {} Device - + Port {} Subtype - + {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. - + This Session: {} - + All Time: {} - + Save Slot {0} - + Saved {} - + {} does not exist. - + {} deleted. - + Failed to delete {}. - + File: {} - + CRC: {:08X} - + Time Played: {} - + Last Played: {} - + Size: {:.2f} MB - + {} points - + {} (Hardcore Mode) - + You have unlocked all achievements and earned {} points! - + You have unlocked {} of {} achievements, earning {} of {} possible points. - + This game has {} leaderboards. - + Summary - + Interface Settings - + BIOS Settings - + Emulation Settings - + Graphics Settings - + Audio Settings - + Memory Card Settings - + Controller Settings - + Hotkey Settings - + Achievements Settings - + Folder Settings - + Advanced Settings - + Patches - + Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed - + 60% Speed - + 75% Speed - + 100% Speed (Default) - + 130% Speed - + 180% Speed - + 300% Speed - + Normal (Default) - + Mild Underclock - + Moderate Underclock - + Maximum Underclock - + Disabled - + EE > VU > GS - + EE > GS > VU - + VU > EE > GS - + VU > GS > EE - + GS > EE > VU - + GS > VU > EE - + 0 Frames (Hard Sync) - + 1 Frame - + 2 Frames - + 3 Frames - + None - + Extra + Preserve Sign - + Full - + Extra - + Automatic (Default) - + Direct3D 11 - + Direct3D 12 - + OpenGL - + Vulkan - + Metal - + Software - + Null - + Off - + On - + Adaptive - + Bilinear (Smooth) - + Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) - + Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) - + Adaptive (Bottom Field First) - + Native (PS2) - + 1.25x Native - + 1.5x Native - + 1.75x Native - + 2x Native (~720p) - + 2.25x Native - + 2.5x Native - + 2.75x Native - + 3x Native (~1080p) - + 3.5x Native - + 4x Native (~1440p/2K) - + 5x Native (~1620p) - + 6x Native (~2160p/4K) - + 7x Native (~2520p) - + 8x Native (~2880p) - + Basic (Generated Mipmaps) - + Full (PS2 Mipmaps) - + Nearest - + Bilinear (Forced) - + Bilinear (PS2) - + Bilinear (Forced excluding sprite) - + Off (None) - + Trilinear (PS2) - + Trilinear (Forced) - + Scaled - + Unscaled (Default) - + Minimum - + Basic (Recommended) - + Medium - + High - + Full (Slow) - + Maximum (Very Slow) - + Off (Default) - + 2x - + 4x - + 8x - + 16x - + Partial - + Full (Hash Cache) - + Force Disabled - + Force Enabled - + Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) - + Screen Resolution - + Internal Resolution (Uncorrected) - + PNG - + JPEG - + 0 (Disabled) - + 1 (64 Max Width) - + 2 (128 Max Width) - + 3 (192 Max Width) - + 4 (256 Max Width) - + 5 (320 Max Width) - + 6 (384 Max Width) - + 7 (448 Max Width) - + 8 (512 Max Width) - + 9 (576 Max Width) - + 10 (640 Max Width) - + Sprites Only - + Sprites/Triangles - + Blended Sprites/Triangles - + 1 (Normal) - + 2 (Aggressive) - + Inside Target - + Merge Targets - + Normal (Vertex) - + Special (Texture) - + Special (Texture - Aggressive) - + Half - + Force Bilinear - + Force Nearest - + Disabled (Default) - + Enabled (Sprites Only) - + Enabled (All Primitives) - + None (Default) - + Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) - + Scanline Filter - + Diagonal Filter - + Triangular Filter - + Wave Filter - + Lottes CRT - + 4xRGSS - + NxAGSS - + Uncompressed - + LZMA (xz) - + Zstandard (zst) - + TimeStretch (Recommended) - + Async Mix (Breaks some games!) - + None (Audio can skip.) - + Stereo (None, Default) - - Quadrafonic - - - - + Surround 5.1 - + Surround 7.1 - + No Sound (Emulate SPU2 only) - + Cubeb (Cross-platform) - + XAudio2 - + PS2 (8MB) - + PS2 (16MB) - + PS2 (32MB) - + PS2 (64MB) - + PS1 - + 8 MB [Most Compatible] - + 16 MB - + 32 MB - + 64 MB - + Folder [Recommended] - + 128 KB [PS1] - + Game Grid - + Game List - + Game List Settings - + Type - + Serial - + Title - + File Title - + CRC - + Time Played - + Last Played - + Size - + Select Disc Image - + Select Disc Drive - + Start File - + Start BIOS - + Start Disc - + Exit - + Set Input Binding - + Region - + Compatibility Rating - + Path - + Disc Path - + Select Disc Path - + Details unavailable for game not scanned in game list. - + Copy Settings - + Clear Settings - + Inhibit Screensaver - + Pause On Start - + Pause On Focus Loss - + Pause On Menu - + Confirm Shutdown - + Save State On Shutdown - + Enable Per-Game Settings - + Use Light Theme - + Start Fullscreen - + Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen - + OSD Scale - + Show Messages - + Show Speed - + Show FPS - + Show CPU Usage - + Show GPU Usage - + Show Resolution - + Show GS Statistics - + Show Status Indicators - + Show Settings - + Show Inputs - + Show Frame Times - + Warn About Unsafe Settings - + Reset Settings - + Change Search Directory - + Fast Boot - + Output Volume - + Synchronization Mode - + Expansion Mode - + Output Module - + Latency - + Sequence Length - + Seekwindow Size - + Overlap - + Memory Card Directory - + Folder Memory Card Filter - + Auto Eject When Loading - + Create - + Cancel - + Load Profile - + Save Profile - + Per-Game Configuration - + Copy Global Settings - + Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input - + Enable XInput Input Source - + Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap - + Controller Port {}{} - + Controller Port {} - + Controller Type - + Automatic Mapping - + Controller Port {}{} Macros - + Controller Port {} Macros - + Macro Button {} - + Buttons - + Frequency - + Pressure - + Controller Port {}{} Settings - + Controller Port {} Settings - + USB Port {} - + Device Type - + Device Subtype - + {} Bindings - + Clear Bindings - + {} Settings - + Cache Directory - + Covers Directory - + Snapshots Directory - + Save States Directory - + Game Settings Directory - + Input Profile Directory - + Cheats Directory - + Patches Directory - + Texture Replacements Directory - + Video Dumping Directory - + Resume Game - + Toggle Frame Limit - + Game Properties - + Achievements - + Save Screenshot - + Switch To Software Renderer - + Switch To Hardware Renderer - + Change Disc - + Close Game - + Exit Without Saving - + Back To Pause Menu - + Exit And Save State - + Leaderboards - + Delete Save - + Close Menu - + Clean Boot - + Delete State - + Default Boot - + Slow Boot - + Reset Play Time - + Add Search Directory - + Open in File Browser - + Disable Subdirectory Scanning - + Enable Subdirectory Scanning - + Remove From List - + Default View - + Sort By - + Sort Reversed - + Scan For New Games - + Rescan All Games - + Start Download - + Website - + Support Forums - + GitHub Repository - + License - + Close - + RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements - + Rich Presence - + Hardcore Mode - + Show Notifications - + Sound Effects - + Show Challenge Indicators - + Test Unofficial Achievements - + Test Mode - + Username: {} - + Login token generated on {} - + Logout - + Not Logged In - + Login - + Achievements are disabled. - + Game ID: {} - + Game Title: {} - + Achievements: {} ({} points) - + Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. - - This build was not compiled with RetroAchievements support. - - - - + Card Enabled - + Card Name - + Eject Card @@ -8345,52 +8380,52 @@ graphical quality, but this will increase system requirements. GameListModel - + Type - + Code - + Title - + File Title - + CRC - + Time Played - + Last Played - + Size - + Region - + Compatibility @@ -10651,6 +10686,7 @@ Swap chain: see Microsoft's Terminology Portal. + Borderless Fullscreen @@ -11085,7 +11121,6 @@ Swap chain: see Microsoft's Terminology Portal. - (Default) @@ -11226,272 +11261,272 @@ Swap chain: see Microsoft's Terminology Portal. - + Target speed set to {:.0f}%. - + Volume: Muted - + Volume: {}% - + Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). - + No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System - + Open Pause Menu - + Open Achievements List - + Open Leaderboards List - + Toggle Pause - + Toggle Fullscreen - + Toggle Frame Limit - + Toggle Turbo / Fast Forward - + Toggle Slow Motion - + Turbo / Fast Forward (Hold) - + Increase Target Speed - + Decrease Target Speed - + Increase Volume - + Decrease Volume - + Toggle Mute - + Frame Advance - + Shut Down Virtual Machine - + Reset Virtual Machine - + Toggle Input Recording Mode - - - - + + + + Save States - + Select Previous Save Slot - + Select Next Save Slot - + Save State To Selected Slot - + Load State From Selected Slot - + Save State To Slot 1 - + Load State From Slot 1 - + Save State To Slot 2 - + Load State From Slot 2 - + Save State To Slot 3 - + Load State From Slot 3 - + Save State To Slot 4 - + Load State From Slot 4 - + Save State To Slot 5 - + Load State From Slot 5 - + Save State To Slot 6 - + Load State From Slot 6 - + Save State To Slot 7 - + Load State From Slot 7 - + Save State To Slot 8 - + Load State From Slot 8 - + Save State To Slot 9 - + Load State From Slot 9 - + Save State To Slot 10 - + Load State From Slot 10 @@ -11678,49 +11713,49 @@ Right click to clear binding - + Pause On Focus Loss - + Inhibit Screensaver - + Save State On Shutdown - + Pause On Start - + Confirm Shutdown - + Create Save State Backups - + Enable Discord Presence - + Enable Per-Game Settings @@ -11731,37 +11766,37 @@ Right click to clear binding - + Start Fullscreen - + Double-Click Toggles Fullscreen - + Render To Separate Window - + Hide Main Window When Running - + Disable Window Resizing - + Hide Cursor In Fullscreen @@ -11797,7 +11832,7 @@ Right click to clear binding - + Enable Automatic Update Check @@ -11884,66 +11919,66 @@ Right click to clear binding - - - - - - + + + + + + Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. + + - - + + - - + - - + Unchecked @@ -11954,48 +11989,48 @@ Right click to clear binding - + Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. - + Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] @@ -12052,14 +12087,14 @@ Right click to clear binding - - + + Change Disc - + Load State @@ -12109,494 +12144,504 @@ Right click to clear binding - + Toolbar - + Start &File... - + Start &Disc... - + Start &BIOS - + &Scan For New Games - + &Rescan All Games - + Shut &Down - + Shut Down &Without Saving - + &Reset - + &Pause - + E&xit - + &BIOS - + Emulation - + &Controllers - + &Hotkeys - + &Graphics - + A&chievements - + &Post-Processing Settings... - + Fullscreen - + Resolution Scale - + &GitHub Repository... - + Support &Forums... - + &Discord Server... - + Check for &Updates... - + About &Qt... - + &About PCSX2... - + Fullscreen In Toolbar - + Change Disc... In Toolbar - + &Audio - + Game List - + Interface - + Add Game Directory... - + &Settings - + From File... - + From Device... - + From Game List... - + Remove Disc - + Global State - + &Screenshot - + Start File In Toolbar - + Start Disc In Toolbar - + Start BIOS In Toolbar - + Shut Down In Toolbar - + Reset In Toolbar - + Pause In Toolbar - + Load State In Toolbar - + Save State In Toolbar - + Controllers In Toolbar - + Settings In Toolbar - + Screenshot In Toolbar - + &Memory Cards - + &Network && HDD - + &Folders - + &Toolbar - + Lock Toolbar - + &Status Bar - + Verbose Status - + Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. - + Game &Properties - + Game &Grid - + Show Titles (Grid View) - + Zoom &In (Grid View) - + Ctrl++ - + Zoom &Out (Grid View) - + Ctrl+- - + Refresh &Covers (Grid View) - + Open Memory Card Directory... - + Open Data Directory... - + Toggle Software Rendering - + Open Debugger - + Reload Cheats/Patches - + Enable System Console - + Enable Verbose Logging - + Enable EE Console Logging - + Enable IOP Console Logging - + Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. - + Play This section refers to the Input Recording submenu. - + Stop This section refers to the Input Recording submenu. - + Settings This section refers to the Input Recording submenu. - - + + Input Recording Logs - + Controller Logs - + Enable &File Logging - + Enable CDVD Read Logging - + Save CDVD Block Dump - + Enable Log Timestamps - + Start Big Picture Mode - + Big Picture In Toolbar - + Cover Downloader... - - + + Show Advanced Settings - + Recording Viewer - - + + Video Capture + + + Edit Cheats... + + + + + Edit Patches... + + Internal Resolution @@ -12608,17 +12653,17 @@ Right click to clear binding - + Select location to save block dump: - + Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -12627,101 +12672,103 @@ Are you sure you want to continue? - + %1 Files (*.%2) - + Confirm Shutdown - + Are you sure you want to shut down the virtual machine? - + Save State For Resume - - - - + + + + + + Error - + You must select a disc to change discs. - + Properties... - + Open Containing Directory... Refers to the directory where a game is contained. - + Set Cover Image... - + Exclude From List - + Reset Play Time - + Default Boot - + Fast Boot - + Full Boot - + Boot and Debug - + Add Search Directory... - + Start File - + Start Disc - + Select Disc Image @@ -12741,27 +12788,52 @@ Are you sure you want to continue? - + + Confirm File Creation + + + + + The pnach file '%1' does not currently exist. Do you want to create it? + + + + + Failed to create '%1'. + + + + Input Recording Files (*.p2m2) - + Paused - + Load State Failed - + Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + + Cannot change from game to GS dump without shutting down first. + + + + Failed to get window info from widget @@ -12797,81 +12869,88 @@ Are you sure you want to continue? - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: - + This save state does not exist. - + Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? - - - + + + + Copy Error - + Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' - + Failed to remove '%1' - + + Confirm Reset - + + You must select a different file to the current cover image. + + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. - + Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -12880,112 +12959,112 @@ Do you want to load this state, or start from a fresh boot? - + Fresh Boot - + Delete And Boot - + Failed to delete save state file '%1'. - + Load State File... - + Load From File... - - + + Select Save State File - - + + Save States (*.p2s) - + Delete Save States... - + Undo Load State - + Resume (%2) - + Load Slot %1 (%2) - - + + Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. - + %1 save states deleted. - + Save To File... - + Empty - + Save Slot %1 (%2) - + Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc - + Reset @@ -13500,12 +13579,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. @@ -13974,27 +14053,27 @@ Leaving the original controller type connected, but this may cause issues. - + {} GameDB patches - + {}{} game patches - + {}{} cheat patches - + {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -14184,12 +14263,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. @@ -14209,7 +14288,7 @@ The URL was: %1 SaveState - + This savestate is an unsupported version and cannot be used. You can download PCSX2 {} from pcsx2.net and make a normal memory card save. @@ -14222,20 +14301,44 @@ Otherwise delete the savestate and do a fresh boot. - - - + + + Reset - - + + Default: - + + Confirm Folder + + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + + Error + + + + + Folder path cannot be empty. + + + + Select folder for %1 @@ -14244,10 +14347,10 @@ Otherwise delete the savestate and do a fresh boot. SettingsDialog - - - - + + + + PCSX2 Settings @@ -14418,52 +14521,47 @@ Otherwise delete the savestate and do a fresh boot. - + RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - - - - + Advanced - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings - + The configuration for this game will be replaced by the current global settings. Any current setting values will be overwritten. @@ -14472,12 +14570,12 @@ Do you want to continue? - + Per-game configuration copied from global settings. - + The configuration for this game will be cleared. Any current setting values will be lost. @@ -14486,30 +14584,30 @@ Do you want to continue? - + Per-game configuration cleared. - + Recommended Value - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. - - + + Use Global Setting [%1] @@ -16331,22 +16429,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. - + Failed to save save state: {}. - + PS2 BIOS ({}) - + Unknown Game @@ -16367,197 +16465,197 @@ Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. - + Failed to save save state to slot {}. - + There is no save state in slot {}. - + Loading state from slot {}... - + Saving state to slot {}... - + Disc removed. - + Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_es-419.ts b/pcsx2-qt/Translations/pcsx2-qt_es-419.ts index ff49c6609adaf..d83645e064a5c 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_es-419.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_es-419.ts @@ -80,27 +80,32 @@ Listo... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Tu token de acceso de RetroAchievements ha dejado de ser válido.</strong> Debes volver a introducir tus credenciales para poder hacer el seguimiento de tus logros. PCSX2 no almacenará tu contraseña, sino que generará y utilizará un token de acceso. + + + &Login &Iniciar sesión - + Logging in... Iniciando sesión... - + Login Error Error iniciando sesion - + Login failed. Please check your username and password, and try again. Error al iniciar sesión. Comprueba tu nombre de usuario y contraseña e inténtalo de nuevo. - + Login failed. Error al iniciar sesión. @@ -114,159 +119,196 @@ - + Enable Achievements Activar Logros - - + + Show Challenge Indicators Mostrar Indicadores de Desafío - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Habilitar Rich Presence de RA - - + + Enable Hardcore Mode Activar Modo Hardcore - - + + Enable Leaderboards Activar Tablas de Clasificación - - + + Test Unofficial Achievements Probar Logros no Oficiales - - + + Enable Test Mode Habilitar Modo Prueba - - + + Enable Sound Effects Activar Efectos de Sonido - - + + Notifications + Notificaciones + + + + Show Notifications Ver Notificaciones - + + Duration + Duración + + + + + + + 5 seconds + 5 segundos + + + Account Cuenta - - + + Login... Iniciar sesión... - + View Profile... Ver Perfil... - + Game Info Información del Juego - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 usa RetroAchievements como base de datos de logros y para hacer seguimiento del progreso. Para usar logros, crea una cuenta en <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Para er la lista de logros dentro del juego, presiona la tecla de acceso rápido <span style=" font-weight:600;">Abrir Menú de Pausa</span> y selecciona <span style=" font-weight:600;">Logros</span> desde el menú.</p></body></html> - - + + seconds + segundos + + - + + + Unchecked Desactivado - + When enabled and logged in, PCSX2 will scan for achievements on game load. Al activar esta opción e iniciar sesión, PCSX2 buscará logros al iniciar un juego. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Al activar esta opción, PCSX2 asumirá que todos los logros están bloqueados y no enviará notificaciones de desbloqueo al servidor. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Al activar esta opción, PCSX2 mostrará los logros de colecciones no oficiales. Ten en cuenta que RetroAchievements no hace un seguimiento de estos logros, así que se desbloquearán constantemente. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Al activar esta opción, se recopilará la información de presencia y se enviará a los servidores de RetroAchievements en aquellos casos que sean compatibles. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Modo «Desafio» para logros, incluyendo seguimiento de tablas de clasificación. Desactiva los Save State, Trucos, y funciones de ralentizado. - - - + + + Checked Activado - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Activa el seguimiento y envío de tablas de clasificación en los juegos que sean compatibles. Si se desactivan las tablas de clasificación, podrás seguir viendo las tablas y sus puntuaciones, pero no se enviará ninguna puntuación. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Muestra mensajes emergentes en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reproduce efectos de sonido en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Muestra iconos en la esquina inferior derecha de la pantalla cuando haya un logro activo o un desafío. - + + + + Notification Duration + Duración de la notificación + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + La duración, en segundos, una notificación emergente de logros permanecerá en pantalla. + + + Reset System - Reiniciar Sistema + Reiniciar sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? El modo «hardcore» no se activará hasta que se reinicie el sistema. ¿Deseas reiniciar ahora? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Token de acceso generado el %2. - + Logout Cerrar sesión - + Not Logged In. No se ha iniciado sesión. + + + %1 seconds + %1 segundos + Achievements - + + Hardcore mode will be enabled on system reset. + El modo Hardcore será habilitado al reiniciar el sistema. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} no se puede realizar mientras el modo hardcore esté activo. ¿Quieres deshabilitar el modo hardcore? {0} será cancelado si seleccionas No. + + + + Hardcore mode is now enabled. + El modo «hardcore» está activado. + + + + Hardcore mode is now disabled. + El modo «hardcore» está desactivado. + + + (Hardcore Mode) (Modo Hardcore) - + You have earned {0} of {1} achievements, and {2} of {3} points. Has ganado {0} de {1} logros y {2} de {3} puntos. - + This game has no achievements. Este juego no tiene logros. - + Leaderboard submission is enabled. El envío de información a las tablas de clasificación está activado. - + Failed to read executable from disc. Achievements disabled. Error al leer el ejecutable del disco. Logros desactivados. @@ -422,7 +489,7 @@ Token de acceso generado el %2. Pause On TLB Miss - Pausa en TLB perdido + Pausar al fallar el TLB @@ -822,8 +889,8 @@ Token de acceso generado el %2. - Quadrafonic - Sonido cuadrafónico + Quadraphonic + Quadraphonic @@ -1043,29 +1110,29 @@ Token de acceso generado el %2. Utilizar configuración global [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/D - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Latencia promedio: %1 ms (%2 ms buffer + %3 ms salida) - + Average Latency: %1 ms (minimum output latency unknown) Latencia promedio: %1 ms (latencia de salida mínima desconocida) @@ -1122,12 +1189,12 @@ Token de acceso generado el %2. <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> + <h2>Advertencia sobre los guardados rápidos</h2><p>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>. Asegúrate de haber guardado tus avances en una Memory Card antes de instalar esta actualización, o perderás dichos avances.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> + <h2>Advertencia sobre la configuración</h2><p>La instalación de esta actualización reiniciará la configuración del programa. Recuerda que tendrás que volver a cambiar los ajustes del programa una vez se haya aplicado esta actualización.</p> @@ -1137,7 +1204,7 @@ Token de acceso generado el %2. <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>ADVERTENCIA</h1><p style='font-size:12pt;'>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>, <i>asegúrate de haber guardado todos tus avances en tus Memory Cards antes de continuar</i>.</p><p>¿Seguro que quieres continuar?</p> @@ -1226,28 +1293,28 @@ Token de acceso generado el %2. Fast Boot - Fast Boot + Arranque rápido Fast Forward Boot - Fast Forward Boot + Arranque rápido Checked - Checked + Activado Patches the BIOS to skip the console's boot animation. - Patches the BIOS to skip the console's boot animation. + Parcha el BIOS para omitir la animación de arranque de la consola Unchecked - Unchecked + Desactivado @@ -1287,7 +1354,7 @@ Token de acceso generado el %2. 0 - 0 + 0 @@ -1312,7 +1379,7 @@ Token de acceso generado el %2. 1 - 1 + 1 @@ -1341,12 +1408,12 @@ Token de acceso generado el %2. Invalid address "%1" - Invalid address "%1" + Dirección no válida: «%1» Invalid condition "%1" - Invalid condition "%1" + Condición no válida "%1" @@ -1371,7 +1438,7 @@ Token de acceso generado el %2. -- - -- + -- @@ -1505,47 +1572,47 @@ Token de acceso generado el %2. Macros - Macros + Macros Automatic Mapping - Automatic Mapping + Asignación automática Clear Mapping - Clear Mapping + Borrar asignaciones Controller Port %1 - Controller Port %1 + Mando %1 - + No devices available No devices available - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Clear Bindings + Eliminar asignaciones - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). ¿Seguro que quieres borrar todas las asignaciones de este mando? Esta acción no se puede deshacer. - + Automatic Binding - Automatic Binding + Asignación automática - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -1563,138 +1630,138 @@ Token de acceso generado el %2. Down - Down + Abajo Left - Left + Izquierda Up - Up + Arriba Right - Right + Derecha Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Left Analog + Joystick analógico izquierdo Large Motor - Large Motor + Motor grande L2 Leave this button name as-is. - L2 + L2 R2 Leave this button name as-is. - R2 + R2 L1 Leave this button name as-is. - L1 + L1 R1 Leave this button name as-is. - R1 + R1 Start Leave this button name as-is or uppercase it entirely. - Start + Iniciar Select Leave this button name as-is or uppercase it entirely. - Select + Select Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Face Buttons + Botones de acción Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Cross + Cruz Square Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Square + Cuadrado Triangle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Triangle + Triángulo Circle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Circle + Círculo Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Right Analog + Joystick analógico derecho Small Motor - Small Motor + Motor pequeño L3 Leave this button name as-is. - L3 + L3 R3 Leave this button name as-is. - R3 + R3 Pressure Modifier - Pressure Modifier + Modificador de presión Analog - Analog + Análogo @@ -1707,7 +1774,7 @@ Token de acceso generado el %2. Yellow - Yellow + Amarillo @@ -1727,42 +1794,42 @@ Token de acceso generado el %2. Start - Start + Iniciar Red - Red + Rojo Green - Green + Verde Orange - Orange + Naranja Select - Select + Select Strum Up - Strum Up + Barra de toque hacia arriba Strum Down - Strum Down + Barra de toque hacia abajo Blue - Blue + Azul @@ -1772,25 +1839,25 @@ Token de acceso generado el %2. Tilt - Tilt + Inclinar ControllerCustomSettingsWidget - + Restore Default Settings - Restore Default Settings + Restaurar valores predeterminados - + Browse... - Browse... + Explorar... - + Select File - Select File + Seleccionar archivo @@ -1803,12 +1870,12 @@ Token de acceso generado el %2. The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). - The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). + El origen de entrada SDL soporta la mayoría de mandos y ofrece funcionalidades avanzadas para mandos DualShock 4 / DualSense en modo Bluetooth (Vibración / Control sobre las luces LED). Enable SDL Input Source - Enable SDL Input Source + Activar fuente de entrada SDL @@ -1818,7 +1885,7 @@ Token de acceso generado el %2. XInput Source - XInput Source + Origen XInput @@ -1828,7 +1895,7 @@ Token de acceso generado el %2. DInput Source - DInput Source + Origen DInput @@ -1843,12 +1910,12 @@ Token de acceso generado el %2. Profile Settings - Profile Settings + Ajustes de perfil When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. - When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. + Al activar esta opción se podrán asignar teclas de acceso rápido a este perfil de entrada, que se utilizarán en vez de las teclas globales. Las teclas de acceso rápido se comparten siempre entre todos los perfiles de forma predeterminada. @@ -1884,12 +1951,12 @@ Token de acceso generado el %2. Multitap on Console Port 1 - Multitap on Console Port 1 + Multitap en el puerto de mando 1 Multitap on Console Port 2 - Multitap on Console Port 2 + Multitap en el puerto de mando 2 @@ -1899,12 +1966,12 @@ Token de acceso generado el %2. PCSX2 allows you to use your mouse to simulate analog stick movement. - PCSX2 allows you to use your mouse to simulate analog stick movement. + PCSX2 te permite utilizar el ratón para simular el movimiento de los joysticks analógicos. Settings... - Settings... + Ajustes... @@ -1914,7 +1981,7 @@ Token de acceso generado el %2. Detected Devices - Detected Devices + Dispositivos detectados @@ -1922,27 +1989,27 @@ Token de acceso generado el %2. Controller LED Settings - Controller LED Settings + Ajustes del LED de los mandos SDL-0 LED - SDL-0 LED + LED SDL-0 SDL-1 LED - SDL-1 LED + LED SDL-1 SDL-2 LED - SDL-2 LED + LED SDL-2 SDL-3 LED - SDL-3 LED + LED SDL-3 @@ -1950,7 +2017,7 @@ Token de acceso generado el %2. Binds/Buttons - Binds/Buttons + Asignaciones/Botones @@ -1976,7 +2043,7 @@ Token de acceso generado el %2. Trigger - Trigger + Disparador @@ -1986,12 +2053,12 @@ Token de acceso generado el %2. Deadzone: - Deadzone: + Zona muerta: Frequency - Frequency + Frecuencia @@ -2004,33 +2071,33 @@ Token de acceso generado el %2. Set... - + Not Configured - Not Configured + No configurada - - + + %1% %1% - + Set Frequency - Set Frequency + Establecer frecuencia - + Frequency: - Frequency: + Frecuencia: - + Macro will not repeat. Macro will not repeat. - + Macro will toggle buttons every %1 frames. Macro will toggle buttons every %1 frames. @@ -2038,19 +2105,19 @@ Token de acceso generado el %2. ControllerMacroWidget - + Controller Port %1 Macros - Controller Port %1 Macros + Macros del puerto de control %1 - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: Macro 1 Not Configured/Buttons configured - Macro %1 + Macro %1 %2 @@ -2059,12 +2126,12 @@ Not Configured/Buttons configured Mouse Mapping Settings - Mouse Mapping Settings + Ajustes de mapeo del ratón Y Speed - Y Speed + Velocidad Y @@ -2073,12 +2140,12 @@ Not Configured/Buttons configured 10 - 10 + 10 X Speed - X Speed + Velocidad X @@ -2088,17 +2155,17 @@ Not Configured/Buttons configured Inertia - Inertia + Inercia X Dead Zone - X Dead Zone + Zona muerta X Y Dead Zone - Y Dead Zone + Zona muerta Y @@ -2106,33 +2173,33 @@ Not Configured/Buttons configured PCSX2 Controller Settings - PCSX2 Controller Settings + Ajustes de control de PCSX2 Editing Profile: - Editing Profile: + Editando perfil: New Profile - New Profile + Nuevo perfil Load Profile - Load Profile + Cargar perfil Delete Profile - Delete Profile + Borrar perfil Restore Defaults - Restore Defaults + Restaurar predeterminados @@ -2157,7 +2224,7 @@ Enter the name for the new input profile: Error - Error + Error @@ -2177,7 +2244,7 @@ Enter the name for the new input profile: Load Input Profile - Load Input Profile + Cargar perfil de Input @@ -2186,30 +2253,30 @@ Enter the name for the new input profile: All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - Are you sure you want to load the input profile named '%1'? + ¿Estás seguro que quieres cargar el perfil de Input llamado '%1'? -All current global bindings will be removed, and the profile bindings loaded. +Todas las asignaciones globales se removeran y se cargaran las asignaciones del perfil. -You cannot undo this action. +No puedes deshacer esta acción. Delete Input Profile - Delete Input Profile + Eliminar perfil de Input Are you sure you want to delete the input profile named '%1'? You cannot undo this action. - Are you sure you want to delete the input profile named '%1'? + ¿Estás seguro de que quieres eliminar el perfil de Input llamado '%1'? -You cannot undo this action. +No puedes deshacer esta acción. Failed to delete '%1'. - Failed to delete '%1'. + Error al borrar '%1'. @@ -2218,16 +2285,16 @@ You cannot undo this action. All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. - Are you sure you want to restore the default controller configuration? + ¿Estás seguro que deseas restaurar la configuración predeterminada del mando? -All shared bindings and configuration will be lost, but your input profiles will remain. +Todas las asignaciones y configuraciónes compartidas se eliminarán, pero se conservaran tus perfiles de Input. -You cannot undo this action. +No puedes deshacer esta acción. Global Settings - Global Settings + Ajustes globales @@ -2235,7 +2302,7 @@ You cannot undo this action. Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Controller Port %1%2 + Puerto de conrol %1%2 %3 @@ -2244,7 +2311,7 @@ You cannot undo this action. Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Controller Port %1 + Puerto de control %1 %2 @@ -2252,19 +2319,19 @@ You cannot undo this action. USB Port %1 %2 - USB Port %1 + Puerto USB %1 %2 Hotkeys - Hotkeys + Teclas de acceso rápido Shared "Shared" refers here to the shared input profile. - Shared + Compartido @@ -2277,12 +2344,12 @@ You cannot undo this action. Download Covers - Download Covers + Descargar caratulas PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. - PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 puede descargar automáticamente las carátulas de aquellos juegos que no tengan una carátula asignada. No alojamos ninguna imagen: es el usuario quien debe proporcionarlas. @@ -2292,38 +2359,38 @@ You cannot undo this action. By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. - By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. + Las carátulas descargadas se guardarán de forma predeterminada con el nombre del juego. Si no quieres eso, activa la opción «Usar números de serie como nombres de archivo». Al usar números de serie en lugar de títulos de juegos, se evitarán los conflictos al tener varias copias del mismo juego que sean de distintas regiones. Use Serial File Names - Use Serial File Names + Usar números de serie como nombres de archivo Waiting to start... - Waiting to start... + Esperando para iniciar... Start - Start + Iniciar Close - Close + Cerrar Download complete. - Download complete. + Descarga completa. Stop - Stop + Detener @@ -2331,165 +2398,165 @@ You cannot undo this action. Registers - Registers + Registros Functions - Functions + Funciones Refresh - Refresh + Actualizar Filter - Filter + Filtrar Memory Search - Memory Search + Buscar en memoria End - End + Fin Value - Value + Valor Start - Start + Iniciar Type - Type + Tipo 1 Byte (8 bits) - 1 Byte (8 bits) + 1 Byte (8 bits) 2 Bytes (16 bits) - 2 Bytes (16 bits) + 2 Bytes (16 bits) 4 Bytes (32 bits) - 4 Bytes (32 bits) + 4 Bytes (32 bits) 8 Bytes (64 bits) - 8 Bytes (64 bits) + 8 Bytes (64 bits) Float - Float + Float Double - Double + Double String - String + String Array of byte - Array of byte + Array of byte Hex - Hex + Hex Search - Search + Buscar Memory - Memory + Memoria Breakpoints - Breakpoints + Breakpoints Threads - Threads + Hilos Active Call Stack - Active Call Stack + Active Call Stack Breakpoint List Context Menu - Breakpoint List Context Menu + Breakpoint List Context Menu New - New + Nuevo Edit - Edit + Editar Copy - Copy + Copiar Delete - Delete + Borrar Thread List Context Menu - Thread List Context Menu + Thread List Context Menu Demangle Symbols "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ - Demangle Symbols + Demangle Symbols Copy Function Name - Copy Function Name + Copiar nombre de función Copy Function Address - Copy Function Address + Copiar dirección de función @@ -2513,7 +2580,7 @@ You cannot undo this action. Debugger - Debugger + Depurador @@ -2556,12 +2623,12 @@ You cannot undo this action. OK - OK + Aceptar Cancel - Cancel + Cancelar @@ -2571,22 +2638,22 @@ You cannot undo this action. Name - Name + Nombre Url - Url + Url Address - Address + Dirección Enabled - Enabled + Habilitada @@ -2594,17 +2661,17 @@ You cannot undo this action. Ethernet - Ethernet + Ethernet Ethernet Device: - Ethernet Device: + Dispositivo Ethernet: Ethernet Device Type: - Ethernet Device Type: + Tipo de dispositivo Ethernet: @@ -2614,13 +2681,13 @@ You cannot undo this action. Enabled - Enabled + Habilitada Enabled InterceptDHCP - Enabled + Habilitada @@ -2630,116 +2697,116 @@ You cannot undo this action. Gateway Address: - Gateway Address: + Dirección de Gateway: Auto - Auto + Automática Intercept DHCP: - Intercept DHCP: + Interceptar DHCP: PS2 Address: - PS2 Address: + Dirección de PS2: DNS1 Address: - DNS1 Address: + Dirección de DNS1: DNS2 Address: - DNS2 Address: + Dirección de DNS2: Internal DNS - Internal DNS + DNS interno Add - Add + Agrergar Delete - Delete + Borrar Export - Export + Exportar Import - Import + Importar Per game - Per game + Según el juego Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 - Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 + El DNS interno puede seleccionarse mediante las listas desplegables de DNS1/2 o configurando ambos a 192.0.2.1 Enabled InternalDNSTable - Enabled + Activado Hard Disk Drive - Hard Disk Drive + HDD HDD File: - HDD File: + Archivo de HDD: 40 - 40 + 40 120 - 120 + 120 HDD Size (GiB): - HDD Size (GiB): + Tamaño del HDD (GiB): Enabled HDD - Enabled + Activado Browse - Browse + Buscar Create Image - Create Image + Crear imagen @@ -2749,65 +2816,65 @@ You cannot undo this action. PCAP Bridged - PCAP Bridged + PCAP (puente) PCAP Switched - PCAP Switched + PCAP cambiado TAP - TAP + TAP Sockets - Sockets + Sockets Manual - Manual + Manual Internal - Internal + Internal Use Global Setting [%1] - Use Global Setting [%1] + Usar ajuste global [%1] Name - Name + Nombre Url - Url + Url Address - Address + Dirección Hosts File - Hosts File + Archivo Hosts ini (*.ini) - ini (*.ini) + ini (*.ini) @@ -2815,87 +2882,87 @@ You cannot undo this action. DNS Hosts - DNS Hosts + Hosts DNS Exported Successfully - Exported Successfully + Exportado con éxito Failed to open file - Failed to open file + Error al abrir el archivo No Hosts in file - No Hosts in file + No hay hosts en el archivo Imported Successfully - Imported Successfully + Importado con éxito Per Game Host list - Per Game Host list + Por lista de hosts de juego Copy global settings? - Copy global settings? + ¿Copiar ajustes globales? Delete per game host list? - Delete per game host list? + ¿Borrar por lista de hosts del juego? HDD Image File - HDD Image File + Archivo de imagen de HDD HDD (*.raw) - HDD (*.raw) + HDD (*.raw) Overwrite File? - Overwrite File? + ¿Sobreescribir archivo? HDD image "%1" already exists? Do you want to overwrite? - HDD image "%1" already exists? + La imágen HDD "%1" ya existe. -Do you want to overwrite? +¿Quieres sobreescribir? HDD Creator - HDD Creator + Creador de HDD HDD image created - HDD image created + Imagen de HDD creada Use Global - Use Global + Usar global Override - Override + Sobreponer @@ -2903,69 +2970,69 @@ Do you want to overwrite? GS - GS + GS Draw Dumping - Draw Dumping + Vocaldos de dibujo Dump GS Draws - Dump GS Draws + Volcar dibujos de GS Save RT - Save RT + Guardar RT Save Frame - Save Frame + Cuardar cuadro Save Texture - Save Texture + Guardar textura Save Depth - Save Depth + Guardar profundidad Start Draw Number: - Start Draw Number: + Número de dibujo inicial: Draw Dump Count: - Draw Dump Count: + Dibujar número de vocado: Hardware Dump Directory: - Hardware Dump Directory: + Directorio de vocado de hardware: Software Dump Directory: - Software Dump Directory: + Directorio de vocado de software: Browse... - Browse... + Buscar... Open... - Open... + Abrir... @@ -2973,34 +3040,34 @@ Do you want to overwrite? PCSX2 Debugger - PCSX2 Debugger + Depurador de PCSX2 Run - Run + Ejecutar Step Into - Step Into + Entrar Step Over - Step Over + Pasar sobre Step Out - Step Out + Salir Pause - Pause + Pausar @@ -3008,154 +3075,154 @@ Do you want to overwrite? Disassembly - Disassembly + Desensamblador Copy Address - Copy Address + Copiar dirección Copy Instruction Hex - Copy Instruction Hex + Copiar Hex de instrucción Copy Instruction Text - Copy Instruction Text + Copiar texto de instrucción Assemble new Instruction(s) - Assemble new Instruction(s) + Ensamblar nueva(s) instrucción(ones) NOP Instruction(s) - NOP Instruction(s) + Instrucción(ones) NOP Run to Cursor - Run to Cursor + Ejecutar a cursor Jump to Cursor - Jump to Cursor + Saltar a cursor Toggle Breakpoint - Toggle Breakpoint + Alternar breakpoint Follow Branch - Follow Branch + Seguir rama Go to Address - Go to Address + Ir a dirección Go to in Memory View - Go to in Memory View + Ir al visualizador de memoria - + Add Function - Add Function + Añadir función - + Rename Function - Rename Function + Renombrar función Remove Function - Remove Function + Quitar función Assemble Error - Assemble Error + Error de ensamblado Unable to change assembly while core is running - Unable to change assembly while core is running + No es posible cambiar el ensamblado mientras se ejecuta el núcleo Assemble Instruction - Assemble Instruction + Instrucción de ensablador - + Go to address - Go to address + Ir a dirección - + Go to address error - Go to address error + Ir al error de la dirección - + Invalid address - Invalid address + Dirección no válida - + Add Function Error - Add Function Error + Añadir error de función - + A function entry point already exists here. Consider renaming instead. - A function entry point already exists here. Consider renaming instead. + Ya existe un punto de entrada de función. Considere renombrar en su lugar. - - + + Function will be (0x%1) instructions long. Enter function name - Function will be (0x%1) instructions long. -Enter function name + La función tendra (0x%1) instrucciones. +Inserta el nombre de función - + Function name - Function name + Nombre de función - - + + Rename Function Error - Rename Function Error + Error al renombrar la función - + Function name cannot be nothing. - Function name cannot be nothing. + Nombre de función no puede estar vacío. - + No function / symbol is currently selected. - No function / symbol is currently selected. + No hay función / simbolo seleccionado actualmente. - + %1 NOT VALID ADDRESS - %1 NOT VALID ADDRESS + %1 NO ES UNA DIRECCIÓN VALIDA @@ -3163,64 +3230,64 @@ Enter function name <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">No se han podido encontrar juegos en formatos soportados.</span></p><p>Por favor añade un directorio con juegos para comenzar.</p><p>Dumps de juegos en los siguientes formatos serán escaneados y listados:</p></body></html> Add Game Directory... - Add Game Directory... + Añadir directorio de juegos... Scan For New Games - Scan For New Games + Escanear juegos nuevos EmuThread - + %1x%2 - %1x%2 + %1x%2 - + Game: %1 FPS - Game: %1 FPS + Juego: %1 FPS - + Video: %1 FPS (%2%) - Video: %1 FPS (%2%) + Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) - Game ID: %1 -Game Title: %2 -Achievements: %5 (%6) + ID del Juego: %1 +Titulo del Juego: %2 +Logros: %5 (%6) - + %n points - %n points + %n puntos %n points - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. @@ -3284,12 +3351,12 @@ Achievements: %5 (%6) Enable Fast CDVD - Enable Fast CDVD + Habilitar CDVD rápido EE Cycle Skipping: - EE Cycle Skipping: + Omisión de ciclos del EE: @@ -3297,98 +3364,98 @@ Achievements: %5 (%6) Disabled - Disabled + Deshabilitada Mild Underclock - Mild Underclock + Underclock leve Moderate Underclock - Moderate Underclock + Underclock moderado Maximum Underclock - Maximum Underclock + Underclock máximo EE Cycle Rate: - EE Cycle Rate: + Frecuencia de ciclos del EE: 50% (Underclock) - 50% (Underclock) + 50% (Underclock) 60% (Underclock) - 60% (Underclock) + 60% (Underclock) 75% (Underclock) - 75% (Underclock) + 75% (Underclock) 100% (Normal Speed) - 100% (Normal Speed) + 100% (Velocidad normal) 130% (Overclock) - 130% (Overclock) + 130% (Overclock) 180% (Overclock) - 180% (Overclock) + 180% (Overclock) 300% (Overclock) - 300% (Overclock) + 300% (Overclock) Affinity Control: - Affinity Control: + Control de afinidad: EE > VU > GS - EE > VU > GS + EE > VU > GS EE > GS > VU - EE > GS > VU + EE > GS > VU VU > EE > GS - VU > EE > GS + VU > EE > GS VU > GS > EE - VU > GS > EE + VU > GS > EE GS > EE > VU - GS > EE > VU + GS > EE > VU GS > VU > EE - GS > VU > EE + GS > VU > EE @@ -3399,7 +3466,7 @@ Achievements: %5 (%6) frames This string will appear next to the amount of frames selected, in a dropdown box. - frames + cuadros @@ -3645,7 +3712,7 @@ Achievements: %5 (%6) Reset - Reset + Reiniciar @@ -3675,197 +3742,4503 @@ Achievements: %5 (%6) Snapshots Directory - Snapshots Directory + Directorio de capturas de imagen Used for screenshots and saving GS dumps. - Used for screenshots and saving GS dumps. + Usado para capturas de pantalla y guardar volcados de GS. Save States Directory - Save States Directory + Directorio de estados guardados Used for storing save states. - Used for storing save states. + Usado para almacenar estados guardados. - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Utilizar configuración global - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Game title copied to clipboard. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Game serial copied to clipboard. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Game CRC copied to clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Game type copied to clipboard. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Game region copied to clipboard. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Game path copied to clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Controller settings reset to default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Create New... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Enable Cheats - Enable Cheats + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. - - Name - Name + + Settings reset to defaults. + Settings reset to defaults. - - Author - Author + + Quick Save Slot + Quick Save Slot - - Description - Description + + No save present in this slot. + No save present in this slot. - - Enable All - Enable All + + No save states found. + No save states found. - - Disable All - Disable All + + Failed to delete save state. + Failed to delete save state. - - Reload Cheats - Reload Cheats + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + This game has no achievements. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + This game has no leaderboards. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + Restablecer sistema + + + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + + + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. + + + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. + + + + Start the console without any disc inserted. + Start the console without any disc inserted. + + + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. + + + + Change settings for the emulator. + Change settings for the emulator. + + + + Exits the program. + Salir del programa. + + + + No Binding + No Binding + + + + Setting %s binding %s. + Setting %s binding %s. + + + + Push a controller button or axis now. + Push a controller button or axis now. + + + + Timing out in %.0f seconds... + Timing out in %.0f seconds... + + + + Unknown + Unknown + + + + OK + Aceptar + + + + Select Device + Select Device + + + + Details + Detalles + + + + Options + Opciones + + + + Copies the current global settings to this game. + Copies the current global settings to this game. + + + + Clears all settings set for this game. + Clears all settings set for this game. + + + + Behaviour + Comportamiento + + + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. + + + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Activar cheats + + + + Enables loading cheats from pnach files. + Permite cargar cheats de archivos ".pnach". + + + + Enable Host Filesystem + Activar sistema de archivos del host + + + + Enables access to files from the host: namespace in the virtual machine. + Activa el acceso a los archivos desde el host: namespace en la máquina virtual. + + + + Enable Fast CDVD + Activar CDVD rápido + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Latencia máxima de fotogramas + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Relación de aspecto + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Desentrelazado + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Tamaño de capturas de pantalla + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Calidad de captura de pantalla + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Recortar + + + + Crops the image, while respecting aspect ratio. + Recorta la imagen, respetando la relación de aspecto. + + + + Enable Widescreen Patches + Activar parches Widescreen + + + + Enables loading widescreen patches from pnach files. + Permite cargar parches widescreen de archivos ".pnach". + + + + Enable No-Interlacing Patches + Activar parches "No-Interlacing" + + + + Enables loading no-interlacing patches from pnach files. + Permite activar parches "No-Interlacing" de archivos ".pnach". + + + + Bilinear Upscaling + Escalado bilinear + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Desenfoque + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Renderizado + + + + Internal Resolution + Resolución Interna + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Escalado bilineal + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Cargar texturas + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Procesamiento + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filtros + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Ajusta el contraste. El valor 50 es lo normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Crear Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Guardando captura de pantalla a '{}'. + + + + Saved screenshot to '{}'. + Captura de pantalla guardada a '{}'. + + + + Failed to save screenshot to '{}'. + Fallo al guardar captura de pantalla a '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Fallo al renderizar/descargar captura de pantalla. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + Reload Cheats + Reload Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - + No tracks provided. No tracks provided. - + Hash {} is not in database. Hash {} is not in database. - + Data track number does not match data track in database. Data track number does not match data track in database. - + Track {} with hash {} is not found in database. Track {} with hash {} is not found in database. - + Track {} with hash {} is for a different game ({}). Track {} with hash {} is for a different game ({}). - - Track {} with hash {} does not match database track.. + + Track {} with hash {} does not match database track. - Track {} with hash {} does not match database track.. + Track {} with hash {} does not match database track. @@ -3991,55 +8364,103 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Type - + Code Code - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Region Region - + Compatibility Compatibility @@ -4053,59 +8474,68 @@ graphical quality, but this will increase system requirements. - - Add - Add + Add... + Agregar... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + + Directory... + Directorio... + + + + File... + Archivo... + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4114,9 +8544,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - - Select Path - Select Path + + Select File + Seleccionar archivo + + + + Select Directory + Seleccionar directorio @@ -4214,394 +8649,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - + + Clear the line to restore the original title... + Limpiar la linea para restaurar el título original... + + + + + Restore + Restaurar + + + Path: Path: - + Serial: Serial: - + CRC: CRC: - + Type: Type: - + PS2 Disc PS2 Disc - + PS1 Disc PS1 Disc - + ELF (PS2 Executable) ELF (PS2 Executable) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) - + Other Other - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Polonia) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) - + Compatibility: Compatibility: - + Unknown Unknown - + Not Bootable Not Bootable - + Reaches Intro Reaches Intro - + Reaches Menu Reaches Menu - + In-Game In-Game - + Playable Playable - + Perfect Perfect - + Input Profile: Input Profile: - + Shared Refers to the shared settings profile. Shared - + Disc Path: Disc Path: - + Browse... Browse... - + Clear Clear - + Verify - Verify + Verificar - + Search on Redump.org... Search on Redump.org... - + Select Disc Path Select Disc Path - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode - Mode + Modo - - + + Start Start - - + + Sectors - Sectors + Sectores - - + + Size - Size + Tamaño - - + + MD5 MD5 - - + + Status - Status + Estado - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Error - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4626,7 +9072,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Fullscreen Mode: - Fullscreen Mode: + Modo pantalla completa: @@ -4636,7 +9082,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Fit to Window / Fullscreen - Fit to Window / Fullscreen + Ajustar a ventana / pantalla completa @@ -4663,13 +9109,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) Off (Default) @@ -4677,17 +9123,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) Automatic (Default) @@ -4757,7 +9201,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4776,8 +9220,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4823,37 +9267,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync VSync - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur Anti-Blur @@ -4864,24 +9308,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset Screenshot Size: - Screenshot Size: + Tamaño de captura de pantalla: - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution @@ -4892,7 +9336,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4959,7 +9403,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5006,7 +9450,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -5022,7 +9466,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -5058,31 +9502,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5098,15 +9542,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -5116,222 +9560,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Disabled (Default) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Round Sprite: Round Sprite: - + Half Half - + Full Full - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5341,503 +9778,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Browse... - - + + Open... Open... - - + + Reset - Reset + Reiniciar - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Options - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures Load Textures - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Sharpness: - - + + FXAA FXAA - + Filters Filters - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Brightness: - + Contrast: Contrast: - - + + Saturation Saturation - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs Show Inputs - - + + Show GPU Usage Show GPU Usage - - + + Show Settings Show Settings - - + + Show FPS Show FPS - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Show Statistics - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording Recording - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: Container: - - + + Codec: Codec: - - - + + + Extra Arguments Extra Arguments - + Capture Audio Capture Audio - + Resolution: Resolution: - + x x - + Auto Auto - + Capture Video Capture Video - + Advanced Advanced here refers to the advanced graphics options. Advanced - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5846,70 +10277,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + Permitir pantalla completa exclusiva: - + Disallowed Disallowed - + Allowed Allowed - + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5976,773 +10407,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Use Global Setting [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Unchecked - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled Disabled - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen - Allow Exclusive Fullscreen + Permitir pantalla completa exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size - Screenshot Size + Tamaño de captura de pantalla - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format - Screenshot Format + Formato de captura de pantalla - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality - Screenshot Quality + Calidad de captura de pantalla - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode - Fullscreen Mode + Modo pantalla completa - - + + + Borderless Fullscreen - Borderless Fullscreen + Pantalla completa sin bordes - + Chooses the fullscreen resolution and frequency. - Chooses the fullscreen resolution and frequency. + Elige la resolucion y frecuencia de pantalla completa. - + Left Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Texture Filtering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - - - + + (Default) (Default) @@ -6750,401 +11165,407 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot - Save Screenshot + Guardar captura de pantalla - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Alternar presentación en pantalla + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. - No save state found in slot {}. - - - - - - - - - - - - - - - - - - - - + No se encontro estado guardado en ranura {}. + + + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu - Open Pause Menu + Abrir menú de pausa - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause - Toggle Pause + Alternar pausa - + Toggle Fullscreen - Toggle Fullscreen + Alternar pantalla completa - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine - Shut Down Virtual Machine + Apagar maquina virtual - + Reset Virtual Machine - Reset Virtual Machine + Reiniciar maquina virtual - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States - Save States + Estados guardados - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot - Save State To Selected Slot + Guardar estado a la ranura seleccionada - + Load State From Selected Slot - Load State From Selected Slot + Cargar estado desde ranura seleccionada - + Save State To Slot 1 - Save State To Slot 1 + Guardar estado a ranura 1 - + Load State From Slot 1 - Load State From Slot 1 + Cargar estado desde ranura 1 - + Save State To Slot 2 - Save State To Slot 2 + Guardar estado a ranura 2 - + Load State From Slot 2 - Load State From Slot 2 + Cargar estado desde ranura 2 - + Save State To Slot 3 - Save State To Slot 3 + Guardar estado a ranura 3 - + Load State From Slot 3 - Load State From Slot 3 + Cargar estado desde ranura 3 - + Save State To Slot 4 - Save State To Slot 4 + Guardar estado a ranura 4 - + Load State From Slot 4 - Load State From Slot 4 + Cargar estado desde ranura 4 - + Save State To Slot 5 - Save State To Slot 5 + Guardar estado a ranura 5 - + Load State From Slot 5 - Load State From Slot 5 + Cargar estado desde ranura 5 - + Save State To Slot 6 - Save State To Slot 6 + Guardar estado a ranura 6 - + Load State From Slot 6 - Load State From Slot 6 + Cargar estado desde ranura 6 - + Save State To Slot 7 - Save State To Slot 7 + Guardar estado a ranura 7 - + Load State From Slot 7 - Load State From Slot 7 + Cargar estado desde ranura 7 - + Save State To Slot 8 - Save State To Slot 8 + Guardar estado a ranura 8 - + Load State From Slot 8 - Load State From Slot 8 + Cargar estado desde ranura 8 - + Save State To Slot 9 - Save State To Slot 9 + Guardar estado a ranura 9 - + Load State From Slot 9 - Load State From Slot 9 + Cargar estado desde ranura 9 - + Save State To Slot 10 - Save State To Slot 10 + Guardar estado a ranura 10 - + Load State From Slot 10 - Load State From Slot 10 + Cargar estado desde ranura 10 @@ -7333,49 +11754,49 @@ Right click to clear binding - + Pause On Focus Loss - Pause On Focus Loss + Pausar al perder foco - + Inhibit Screensaver Inhibit Screensaver - + Save State On Shutdown - Save State On Shutdown + Guardar estado al apagar - + Pause On Start - Pause On Start + Pausar al iniciar - + Confirm Shutdown - Confirm Shutdown + Confirmar apagado - + Create Save State Backups - Create Save State Backups + Crear copias de respaldo de estado guardado - + Enable Discord Presence Enable Discord Presence - + Enable Per-Game Settings Enable Per-Game Settings @@ -7386,39 +11807,39 @@ Right click to clear binding - + Start Fullscreen - Start Fullscreen + Iniciar pantalla completa - + Double-Click Toggles Fullscreen - Double-Click Toggles Fullscreen + Doble clic alterna pantalla completa - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen - Hide Cursor In Fullscreen + Ocultar cursor en pantalla completa @@ -7452,7 +11873,7 @@ Right click to clear binding - + Enable Automatic Update Check Enable Automatic Update Check @@ -7539,66 +11960,66 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Unchecked @@ -7609,48 +12030,48 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. - Pauses the emulator when a game is started. + Pausa el emulador cuando un juego a iniciado. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pausa el emulador cuando minimizas la ventana o cambias a otra aplicacion, y se despausa cuando vuelves a cambiar. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -7707,21 +12128,21 @@ Right click to clear binding - - + + Change Disc - Change Disc + Cambiar disco - + Load State - Load State + Cargar estado Save State - Save State + Guardar estado @@ -7764,514 +12185,526 @@ Right click to clear binding Input Recording - + Toolbar Toolbar - + Start &File... - Start &File... + Iniciar &archivo... - + Start &Disc... - Start &Disc... + Iniciar &disco... - + Start &BIOS - Start &BIOS + Iniciar &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down - Shut &Down + A&pagar - + Shut Down &Without Saving - Shut Down &Without Saving + Apagar &sin guardar - + &Reset - &Reset + &Reiniciar - + &Pause - &Pause + &Pausar - + E&xit E&xit - + &BIOS &BIOS - + Emulation Emulation - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + A&chievements A&chievements - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen - Fullscreen + Pantalla completa - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar - Fullscreen + Pantalla completa - + Change Disc... In Toolbar - Change Disc... + Cambiar disco... - + &Audio &Audio - + Game List Game List - + Interface Interface - + Add Game Directory... Add Game Directory... - + &Settings &Settings - + From File... From File... - + From Device... From Device... - + From Game List... From Game List... - + Remove Disc Remove Disc - + Global State Global State - + &Screenshot - &Screenshot + &Captura de pantalla - + Start File In Toolbar - Start File + Iniciar archivo - + Start Disc In Toolbar - Start Disc + Iniciar disco - + Start BIOS In Toolbar - Start BIOS + Iniciar BIOS - + Shut Down In Toolbar - Shut Down + Apagar - + Reset In Toolbar - Reset + Reinciar - + Pause In Toolbar - Pause + Pausar - + Load State In Toolbar - Load State + Cargar estado - + Save State In Toolbar - Save State + Guardar estado - + Controllers In Toolbar Controllers - + Settings In Toolbar Settings - + Screenshot In Toolbar - Screenshot + Captura de pantalla - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Lock Toolbar Lock Toolbar - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger Open Debugger - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. New - + Play This section refers to the Input Recording submenu. Play - + Stop This section refers to the Input Recording submenu. Stop - + Settings This section refers to the Input Recording submenu. Settings - - + + Input Recording Logs Input Recording Logs - + Controller Logs Controller Logs - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode - Start Big Picture Mode + Iniciar modo de imagen grande - + + Big Picture In Toolbar - Big Picture + Imagen grande - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings Show Advanced Settings - + Recording Viewer Recording Viewer - - + + Video Capture Video Capture - + + Edit Cheats... + Editar trucos... + + + + Edit Patches... + Editar parches... + + + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8284,222 +12717,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown - Confirm Shutdown + Confirmar apagado - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume - Save State For Resume + Guardar estado para reanudar - - - - + + + + + + Error Error - + You must select a disc to change discs. - You must select a disc to change discs. + Debes seleccionar un disco para cambiar discos. - + Properties... Properties... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time - Reset Play Time + Reinciar tiempo de juego - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File - Start File + Iniciar archivo - + Start Disc - Start Disc + Iniciar disco - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirmar creación de archivo + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused - Paused + Pausado - + Load State Failed - Load State Failed + Fallo al cargar estado - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. - This save state does not exist. + Este estado guardado no existe. - + Select Cover Image Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Fallo al eliminar '%1' + + + + Confirm Reset - Confirm Reset + Confirmar reinicio + + + + You must select a different file to the current cover image. + You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8508,12 +12992,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8526,70 +13010,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... - Load State File... + Cargar archivo de estado... - + Load From File... Load From File... - - + + Select Save State File - Select Save State File + Seleccionar archivo de estado guardado - - + + Save States (*.p2s) - Save States (*.p2s) + Estados guardados (*.p2s) - + Delete Save States... - Delete Save States... + Borrar estados guardados... - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States - Delete Save States + Borrar estados guardados - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8598,51 +13082,51 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. - %1 save states deleted. + %1 estado guardado borrado. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change - Confirm Disc Change + Confirmar cambio de disco - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset - Reset + Reiniciar MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. @@ -8656,11 +13140,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8705,8 +13184,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> @@ -8936,7 +13415,7 @@ The saves will not be recoverable. Reset - Reset + Reiniciar @@ -9155,12 +13634,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -9175,52 +13654,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copiar dirección + + + Go to in disassembly Go to in disassembly - - + + Go to address Go to address - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste @@ -9247,7 +13731,7 @@ This action cannot be reversed, and you will lose any saves on the card. Save State Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. - Save State + Guardar estado @@ -9485,9 +13969,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} @@ -9535,7 +14024,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9620,27 +14109,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9833,12 +14322,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9855,25 +14344,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + Este estado guardado es una versión no soportada y no puede ser usado. + +Puedes descargar PCSX2 {} desde pcsc2.net y crear un guardado normal de tarjeta de memoria. +De otro modo borra el estado guardado y realiza un arranque nuevo. + + SettingWidgetBinder - + - - - + + + Reset - Reset + Reiniciar - - + + Default: Default: - + + Confirm Folder + Confirmar carpeta + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + La ruta de la carpeta no puede estar vacía. + + + Select folder for %1 Select folder for %1 @@ -9882,6 +14413,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 Settings @@ -9891,226 +14426,262 @@ The URL was: %1 Restore Defaults - + + Copy Global Settings + Copiar ajustes globales + + + + Clear Settings + Limpiar ajustes + + + Close Close - - + + Summary Summary - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Game List - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation Emulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Game Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics Graphics - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD Network & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders Folders - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Achievements - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced Advanced - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings - Reset UI Settings + Reinciar ajustes de UI - - Recommended Value - Recommended Value + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -10185,7 +14756,7 @@ The URL was: %1 Reset - Reset + Reiniciar @@ -10219,82 +14790,83 @@ The URL was: %1 - Add - Add + Add... + Agregar... - + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 Controller Port 1 - - + + Controller Mapped To: Controller Mapped To: - - + + Controller Type: Controller Type: - - + + Default (Keyboard) Default (Keyboard) - - + + Automatic Mapping Automatic Mapping - + Controller Port 2 Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back &Back - + + &Next &Next - + &Cancel &Cancel @@ -10318,6 +14890,11 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Finalizar + Cancel Setup @@ -10621,8 +15198,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Teclado de Konami @@ -10630,206 +15207,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-Pad Up - - - + + + D-Pad Down D-Pad Down - - - + + + D-Pad Left D-Pad Left - - - + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. @@ -10840,14 +15417,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Input Device - + Selects the device to read audio from. Selects the device to read audio from. @@ -10864,16 +15441,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Input Latency - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10889,42 +15466,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Logitech USB Mic @@ -10954,452 +15531,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle Throttle - - - + + + Brake Brake - - + + Cross - Cross + Cruz - - + + Square - Square + Cuadrado - - + + Circle - Circle + Circulo - - + + Triangle - Triangle + Triangulo - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11456,7 +16033,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Printer - Printer + Impresora @@ -11574,12 +16151,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Axes - + Buttons Buttons @@ -11669,22 +16246,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Circle - Circle + Circulo Cross - Cross + Cruz Triangle - Triangle + Triangulo Square - Square + Cuadrado @@ -11767,7 +16344,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Accelerator - Accelerator + Acelerador @@ -11775,7 +16352,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Buttons - Buttons + Botones @@ -11811,25 +16388,25 @@ Scanning recursively takes more time, but will identify files in subdirectories. Down - Down + Abajo Left - Left + Izquierda Up - Up + Arriba Right - Right + Derecha @@ -11878,7 +16455,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Device Type - Device Type + Tipo de dispositivo @@ -11888,7 +16465,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Settings - Settings + Ajustes @@ -11901,32 +16478,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - + USB Port %1 USB Port %1 - + No devices available No devices available - + Clear Bindings Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11934,32 +16511,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. - Failed to save save state: {}. + Fallo al guardar estado guardado: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Juego desconocido - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11976,197 +16553,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. - State saved to slot {}. + Guardar estado a ranura {}. - + Failed to save save state to slot {}. - Failed to save save state to slot {}. + Fallo al guardar estado a ranura {}. - + There is no save state in slot {}. - There is no save state in slot {}. + No hay estado guardado en ranura {}. - + Loading state from slot {}... - Loading state from slot {}... + Cargando estade desde ranura {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. Disc removed. - + Disc changed to '{}'. - Disc changed to '{}'. + Disco cambiado a '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts b/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts index 09928813124f5..770a0f2726d87 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts @@ -80,27 +80,32 @@ En espera... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Tu token de acceso de RetroAchievements ha dejado de ser válido.</strong> Debes volver a introducir tus credenciales para poder hacer el seguimiento de tus logros. PCSX2 no almacenará tu contraseña, sino que generará y utilizará un token de acceso. + + + &Login &Iniciar sesión - + Logging in... Iniciando sesión... - + Login Error Error de inicio de sesión - + Login failed. Please check your username and password, and try again. Error al iniciar la sesión. Comprueba tu nombre de usuario y contraseña y vuelve a intentarlo. - + Login failed. Error al iniciar sesión. @@ -114,159 +119,196 @@ - + Enable Achievements Habilitar logros - - + + Show Challenge Indicators Mostrar indicadores de desafío - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Habilitar presencia en RA - - + + Enable Hardcore Mode Habilitar modo «hardcore» - - + + Enable Leaderboards Habilitar tablas de clasificación - - + + Test Unofficial Achievements Probar logros no oficiales - - + + Enable Test Mode Habilitar modo de pruebas - - + + Enable Sound Effects Habilitar efectos de sonido - - + + Notifications + Notificaciones + + + + Show Notifications Mostrar notificaciones - + + Duration + Duración + + + + + + + 5 seconds + 5 segundos + + + Account Cuenta - - + + Login... Iniciar sesión... - + View Profile... Ver perfil... - + Game Info Información del juego - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 utiliza RetroAchievements como base de datos de logros y para hacer un seguimiento de tus progresos. Si quieres utilizar los logros, debes registrarte en <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Para ver la lista de logros durante una partida, pulsa la tecla de acceso rápido para <span style=" font-weight:600;">abrir el menú de pausa</span> y selecciona en el menú la opción <span style=" font-weight:600;">Logros</span>.</p></body></html> - - + + seconds + segundos + + - + + + Unchecked desactivado - + When enabled and logged in, PCSX2 will scan for achievements on game load. Al activar esta opción y una vez hayas iniciado sesión, PCSX2 buscará logros al iniciar un juego. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Al activar esta opción, PCSX2 asumirá que todos los logros están bloqueados y no enviará notificaciones de desbloqueo al servidor. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Al activar esta opción, PCSX2 mostrará los logros de colecciones no oficiales. Ten en cuenta que RetroAchievements no hace un seguimiento de estos logros, así que se desbloquearán constantemente. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Al activar esta opción, se recopilará la información de presencia y se enviará a los servidores de RetroAchievements en aquellos casos que sean compatibles. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. El modo más desafiante, que incluye un seguimiento de las tablas de clasificación. Desactiva las características de guardado rápido, trucos y ralentización. - - - + + + Checked activado - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Activa el seguimiento y envío de tablas de clasificación para aquellos juegos que sean compatibles. Si desactivas las tablas de clasificación, podrás seguir viendo las tablas y sus puntuaciones, pero no se enviará ninguna puntuación. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Muestra mensajes emergentes en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reproduce efectos de sonido en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Muestra iconos en la esquina inferior derecha de la pantalla cuando haya un logro activo o un desafío. - + + + + Notification Duration + Duración de notificaciones + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + Indica el tiempo (en segundos) que permanecerá en pantalla una notificación sobre logros. + + + Reset System Reiniciar el sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? El modo «hardcore» no se activará hasta que se reinicie el sistema. ¿Deseas reiniciar ahora? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Token de acceso generado el %2. - + Logout Cerrar sesión - + Not Logged In. No se ha iniciado sesión. + + + %1 seconds + %1 segundos + Achievements - + + Hardcore mode will be enabled on system reset. + El modo «hardcore» se activará al reiniciar el sistema. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + No se puede ejecutar la característica «{0}» mientras el modo «hardcore» esté activo. ¿Deseas desactivar el modo «hardcore»? Si seleccionas No, se desactivará la característica «{0}». + + + + Hardcore mode is now enabled. + El modo «hardcore» está activado. + + + + Hardcore mode is now disabled. + El modo «hardcore» está desactivado. + + + (Hardcore Mode) (modo «hardcore») - + You have earned {0} of {1} achievements, and {2} of {3} points. - Has ganado {0} de {1} logros y {2} de {3} puntos. + Has obtenido {0} de {1} logros y {2} de {3} puntos. - + This game has no achievements. Este juego no tiene logros. - + Leaderboard submission is enabled. El envío de información a las tablas de clasificación está activado. - + Failed to read executable from disc. Achievements disabled. Error al leer el ejecutable del disco. Logros desactivados. @@ -384,7 +451,7 @@ Token de acceso generado el %2. Enable Cache (Slow) - Habilitar caché (lenta) + Habilitar caché (lento) @@ -432,44 +499,44 @@ Token de acceso generado el %2. VU0 Rounding Mode - Modo de redondeo del VU0 + Modo de redondeo de la VU0 VU1 Rounding Mode - Modo de redondeo del VU1 + Modo de redondeo de la VU1 VU0 Clamping Mode - Modo de limitación del VU0 + Modo de limitación de la VU0 VU1 Clamping Mode - Modo de limitación del VU1 + Modo de limitación de la VU1 Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. - Habilitar recompilador del VU0 (modo micro) + Habilitar recompilador de la VU0 (modo micro) Enables VU0 Recompiler. - Habilita el recompilador del VU0. + Habilita el recompilador de la VU0. Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. - Habilitar recompilador del VU1 + Habilitar recompilador de la VU1 Enables VU1 Recompiler. - Habilita el recompilador del VU1. + Habilita el recompilador de la VU1. @@ -612,7 +679,7 @@ Token de acceso generado el %2. Enable Cache (Slow) - Habilitar caché (lenta) + Habilitar caché (lento) @@ -633,7 +700,7 @@ Token de acceso generado el %2. VU1 Rounding Mode: - Modo de redondeo del VU1: + Modo de redondeo de la VU1: @@ -643,12 +710,12 @@ Token de acceso generado el %2. Enable VU1 Recompiler - Habilitar recompilador del VU1 + Habilitar recompilador de la VU1 Enable VU0 Recompiler (Micro Mode) - Habilitar recompilador del VU0 (modo micro) + Habilitar recompilador de la VU0 (modo micro) @@ -659,17 +726,17 @@ Token de acceso generado el %2. VU0 Clamping Mode: - Modo de limitación del VU0: + Modo de limitación de la VU0: VU0 Rounding Mode: - Modo de redondeo del VU0: + Modo de redondeo de la VU0: VU1 Clamping Mode: - Modo de limitación del VU1: + Modo de limitación de la VU1: @@ -822,8 +889,8 @@ Token de acceso generado el %2. - Quadrafonic - Sonido cuadrafónico + Quadraphonic + Quadraphonic @@ -1043,29 +1110,29 @@ Token de acceso generado el %2. Utilizar configuración global [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1 % - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. No disponible - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Promedio de latencia: %1 ms (búfer de %2 ms + %3 ms de salida) - + Average Latency: %1 ms (minimum output latency unknown) Promedio de latencia: %1 ms (se desconoce la latencia de salida mínima) @@ -1523,29 +1590,29 @@ Token de acceso generado el %2. Puerto de mando %1 - + No devices available No hay dispositivos disponibles - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Borrar asignaciones - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). ¿Seguro que quieres borrar todas las asignaciones de este mando? Esta acción no se puede deshacer. - + Automatic Binding Asignación automática - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No se han generado asignaciones automáticas para el dispositivo «%1». El mando u origen podría no ser compatible con la asignación automática. @@ -1778,17 +1845,17 @@ Token de acceso generado el %2. ControllerCustomSettingsWidget - + Restore Default Settings Valores predeterminados - + Browse... Buscar... - + Select File Seleccionar archivo @@ -2004,33 +2071,33 @@ Token de acceso generado el %2. Establecer... - + Not Configured Sin configurar - - + + %1% %1 % - + Set Frequency Establecer frecuencia - + Frequency: Frecuencia: - + Macro will not repeat. La macro no se repetirá. - + Macro will toggle buttons every %1 frames. La macro alternará los botones cada %1 fotogramas. @@ -2038,12 +2105,12 @@ Token de acceso generado el %2. ControllerMacroWidget - + Controller Port %1 Macros Macros del puerto de mando %1 - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -2411,7 +2478,7 @@ No es posible deshacer esta acción. Array of byte - Matriz de bytes + Vector de bytes @@ -2873,7 +2940,7 @@ No es posible deshacer esta acción. HDD image "%1" already exists? Do you want to overwrite? - ¿La imagen de disco duro «%1» ya existe? + La imagen de disco duro «%1» ya existe. ¿Deseas sobrescribirla? @@ -3067,13 +3134,13 @@ Do you want to overwrite? - + Add Function Añadir función - + Rename Function Renombrar función @@ -3099,61 +3166,61 @@ Do you want to overwrite? Instrucción de ensamblador - + Go to address Ir a dirección - + Go to address error Ir al error de dirección - + Invalid address Dirección no válida - + Add Function Error Añadir error de función - + A function entry point already exists here. Consider renaming instead. Ya existe aquí un punto de entrada a función. Deberías cambiar su nombre en su lugar. - - + + Function will be (0x%1) instructions long. Enter function name La función tendrá (0x%1) instrucciones. Introduce el nombre de la función - + Function name Nombre de función - - + + Rename Function Error Error al renombrar la función - + Function name cannot be nothing. El nombre de la función no puede estar en blanco. - + No function / symbol is currently selected. No se ha seleccionado una función o símbolo. - + %1 NOT VALID ADDRESS %1 NO ES UNA DIRECCIÓN VÁLIDA @@ -3179,22 +3246,22 @@ Introduce el nombre de la función EmuThread - + %1x%2 %1 × %2 - + Game: %1 FPS Juego: %1 FPS - + Video: %1 FPS (%2%) Vídeo: %1 FPS (%2 %) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3274,7 @@ Logros: %5 (%6) - + %n points %n punto @@ -3215,12 +3282,12 @@ Logros: %5 (%6) - + Rich presence inactive or unsupported. El modo de «Rich Presence» no se encuentra activo o no está soportado. - + Game not loaded or no RetroAchievements available. No se ha cargado un juego o no tiene RetroAchievements disponibles. @@ -3694,281 +3761,4587 @@ Logros: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Error al reabrir, restaurando la configuración antigua. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + No se han podido encontrar dispositivos de CD/DVD-ROM. Asegúrate de tener una unidad conectada y los permisos necesarios para poder acceder a la misma. - - Upscale multiplier set to {}x. - Multiplicador de escalado establecido en x{}. + + Use Global Setting + Utilizar configuración global - - Saving screenshot to '{}'. - Guardando captura de pantalla en «{}». + + Automatic binding failed, no devices are available. + Error durante la asignación automática: no hay dispositivos disponibles. - - Saved screenshot to '{}'. - Captura de pantalla guardada en «{}». + + Game title copied to clipboard. + Título del juego copiado al portapapeles. - - Failed to save screenshot to '{}'. - Error al guardar captura de pantalla en «{}». + + Game serial copied to clipboard. + N.º de serie del juego copiado al portapapeles. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - La GPU del equipo ha sufrido un error y se ha recuperado. Puede haber problemas de renderizado. + + Game CRC copied to clipboard. + CRC del juego copiado al portapapeles. - - CAS is not available, your graphics driver does not support the required functionality. - CAS no está disponible: tu controlador gráfico no es compatible con la característica necesaria. + + Game type copied to clipboard. + Tipo del juego copiado al portapapeles. - - Saving {0} GS dump {1} to '{2}' - Guardando {0} volcado GS {1} en «{2}» + + Game region copied to clipboard. + Región del juego copiado al portapapeles. - - Failed to render/download screenshot. - Error al renderizar/descargar la captura de pantalla. + + Game compatibility copied to clipboard. + Compatibilidad del juego copiada al portapapeles. - - Saved GS dump to '{}'. - Guardando volcado GS en «{}». + + Game path copied to clipboard. + Ruta del juego copiada al portapapeles. - - Hash cache has used {:.2f} MB of VRAM, disabling. - La caché de «hashes» ha utilizado {:.2f} MB de VRAM, desactivando. + + Per-game controller configuration initialized with global settings. + Configuración de mandos según el juego iniciada con la configuración global. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Desactivando los «mipmaps» autogenerados de una o más texturas de reemplazo comprimidas. Se recomienda generar «mipmaps» al comprimir tus texturas. + + Controller settings reset to default. + Configuración del mando reiniciada a sus valores predeterminados. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Los búferes de símbolos y las barreras de texturas no están disponibles: algunos efectos gráficos fallarán. + + No input profiles available. + No hay perfiles de entrada disponibles. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - La opción «Mantener la GPU en marcha al cotejar» está activada, pero las marcas de tiempo calibradas no están disponibles. El proceso podría ser muy lento. + + Create New... + Crear nuevo... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - La activación de trucos puede provocar comportamientos impredecibles, cuelgues, bloqueos por software o dañar las partidas guardadas. Utiliza los trucos bajo tu propia responsabilidad: el equipo de PCSX2 no proporcionará soporte a aquellos usuarios que tengan trucos activados. + + Enter the name of the input profile you wish to create. + Introduce el nombre del perfil de entrada que deseas crear. - - Enable Cheats - Habilitar trucos + + Are you sure you want to restore the default settings? Any preferences will be lost. + ¿Seguro que deseas restaurar la configuración predeterminada? Se perderán todas tus preferencias. - - Name - Nombre + + Settings reset to defaults. + Configuración restablecida a sus valores predeterminados. - - Author - Autor + + Quick Save Slot + Espacio de guardado rápido - - Description - Descripción + + No save present in this slot. + No hay un guardado en este espacio. - - Enable All - Activar todo + + No save states found. + No se han encontrado guardados rápidos. - - Disable All - Desactivar todo + + Failed to delete save state. + Error al eliminar el guardado rápido. - - Reload Cheats - Recargar trucos + + Failed to copy text to clipboard. + Error al copiar el texto al portapapeles. - - %1 unlabelled patch codes will automatically activate. - Se activará(n) automáticamente %1 código o códigos de parches sin etiquetar. + + This game has no achievements. + Este juego no tiene logros. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} La precisión de mezcla actual es: {1}. -La precisión de mezcla recomendada para este juego es: {2}. -Puedes configurar la precisión de mezcla dentro de las propiedades -del juego para mejorar la calidad gráfica, pero aumentarán -los requisitos del sistema. + + This game has no leaderboards. + Este juego no tiene tablas de clasificación. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Se han activado las correcciones manuales para el renderizador por hardware del GS. No se han aplicado las siguientes correcciones automáticas: + + Reset System + Reiniciar el sistema - - No tracks provided. - No hay pistas. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + El modo «hardcore» no se activará hasta que se reinicie el sistema. ¿Deseas reiniciar ahora? - - Hash {} is not in database. - El «hash» {} no se encuentra en la base de datos. + + Launch a game from images scanned from your game directories. + Ejecuta un juego de las imágenes encontradas en tus directorios de juegos. - - Data track number does not match data track in database. - El número de la pista de datos no concuerda con el de la base de datos. + + Launch a game by selecting a file/disc image. + Ejecuta un juego seleccionando un archivo o imagen de disco. - - Track {} with hash {} is not found in database. - - La pista {} con el «hash» {} no existe en la base de datos. + + Start the console without any disc inserted. + Inicia la consola sin insertar un disco. - - Track {} with hash {} is for a different game ({}). - - La pista {} con el «hash» {} corresponde a otro juego ({}). + + Start a game from a disc in your PC's DVD drive. + Inicia un juego desde la unidad de DVD de tu equipo. - - Track {} with hash {} does not match database track.. - - La pista {} con el «hash» {} no se corresponde con la pista de la base de datos. + + Change settings for the emulator. + Cambia la configuración del emulador. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Correcciones para juegos (NO SE RECOMIENDA cambiarlos de forma global) + + Exits the program. + Cierra el programa. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - Corrección de división negativa en la FPU (para los juegos de Gundam) + + No Binding + Sin asignar - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - Corrección de multiplicaciones de la FPU (para Tales of Destiny) + + Setting %s binding %s. + %s: configurando asociación para «%s». - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Utilizar el renderizador por software para los vídeos FMV + + Push a controller button or axis now. + Pulsa un botón o eje del mando. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Corrección para omitir el formato MPEG (omite los vídeos/FMV) + + Timing out in %.0f seconds... + Esperando %.0f segundos... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Corrección de precarga del TLB (para los juegos de Goemon) + + Unknown + Elemento desconocido - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - Corrección de sincronización del EE (para uso general) + + OK + Aceptar - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Corrección de DMA instantáneo (ideal si hay problemas de emulación de caché) + + Select Device + Seleccionar dispositivo - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - Corrección del indicador OPH (para Bleach Blade Battlers) + + Details + Detalles - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emular FIFO del GIF (más correcto, pero más lento) + + Options + Opciones - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - Corrección para DMA saturado (bloquea las escrituras al estar ocupado) + + Copies the current global settings to this game. + Copia la configuración global actual a este juego. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Retrasar paralizaciones del VIF1 (para la interfaz de SOCOM 2 o Spy Hunter) + + Clears all settings set for this game. + Elimina todos los ajustes establecidos para este juego. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emular FIFO del VIF (más correcto, pero más lento) + + Behaviour + Comportamiento - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Sincronización total del VU0 (más correcta, pero más lenta) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Evita que el salvapantallas se active y que el equipo entre en suspensión cuando se esté ejecutando la emulación. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - Corrección del bit I de la VU (para Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Muestra en tu perfil de Discord el nombre del juego al que estés jugando. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - Corrección de sumas de la VU (para los juegos de Tri-Ace) + + Pauses the emulator when a game is started. + Pausa el emulador en cuanto se ejecute un juego. - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - Corrección de desbordamiento de la VU (Superman Returns) + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pausa el emulador al minimizar la ventana o cambiar a otra aplicación, saliendo de la pausa al volver. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pausa el emulador al abrir el menú rápido y lo reanuda al cerrarlo. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determina si se mostrará una ventana o no para confirmar el apagado del emulador/juego tras pulsar la tecla de acceso rápido correspondiente. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Crea un guardado rápido automático de la emulación al apagar la misma o al salir del emulador. Así podrás reanudar tu partida justo donde la dejaste. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Permite cargar superposiciones en formato .ini de los ajustes para juegos o del ajuste individual para cada juego. + + + + Uses a light coloured theme instead of the default dark theme. + Utiliza un tema de color claro en lugar del tema oscuro predeterminado. + + + + Game Display + Imagen del juego + + + + Automatically switches to fullscreen mode when the program is started. + Cambia automáticamente al modo a pantalla completa cuando se ejecute el programa. + + + + Switches between full screen and windowed when the window is double-clicked. + Cambia entre los modos a pantalla completa y de ventana al hacer doble clic en la misma. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Oculta el puntero/cursor del ratón cuando el emulador pase al modo a pantalla completa. + + + + Determines how large the on-screen messages and monitor are. + Determina el tamaño de los mensajes en pantalla en relación con el monitor. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Muestra mensajes en pantalla en ciertas situaciones, como la creación o carga de guardados rápidos, al capturar la pantalla, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Muestra la velocidad de emulación actual del sistema en la esquina superior derecha de la imagen, en forma de porcentaje. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Muestra el número de fotogramas de vídeo (o v-syncs) mostrados por segundo por el sistema en la esquina superior derecha de la imagen. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Muestra el uso de la CPU según sus hilos en la esquina superior derecha de la imagen. + + + + Shows the host's GPU usage in the top-right corner of the display. + Muestra el uso de la CPU del «host» en la esquina superior derecha de la imagen. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Muestra la resolución del juego en la esquina superior derecha de la imagen. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Muestra estadísticas del GS (primitivos, llamadas de dibujado) en la esquina superior derecha de la imagen. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Muestra indicadores cuando se active el avance rápido, la pausa y otros estados anómalos. + + + + Shows the current configuration in the bottom-right corner of the display. + Muestra la configuración actual en la esquina inferior derecha de la imagen. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Muestra el estado actual del mando del sistema en la esquina inferior izquierda de la pantalla. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Muestra un historial visual de duraciones de fotogramas en la esquina superior izquierda de la imagen. + + + + Displays warnings when settings are enabled which may break games. + Muestra advertencias cuando se activen ajustes que puedan romper los juegos. + + + + Resets configuration to defaults (excluding controller settings). + Restablece la configuración a los valores predeterminados (excluyendo la configuración de los mandos). + + + + Changes the BIOS image used to start future sessions. + Cambia la imagen de la BIOS que se utilizará en las sesiones futuras. + + + + Automatic + Valor automático + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + Selección de BIOS + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Omite la pantalla de introducción y las comprobaciones de región. + + + + Speed Control + Control de velocidad + + + + Normal Speed + Velocidad normal + + + + Sets the speed when running without fast forwarding. + Establece la velocidad de ejecución sin utilizar el avance rápido. + + + + Fast Forward Speed + Velocidad de avance rápido + + + + Sets the speed when using the fast forward hotkey. + Establece la velocidad de ejecución al pulsar la tecla de avance rápido. + + + + Slow Motion Speed + Velocidad a cámara lenta + + + + Sets the speed when using the slow motion hotkey. + Establece la velocidad de ejecución al pulsar la tecla de cámara lenta. + + + + Enable Speed Limiter + Habilitar limitador de velocidad + + + + When disabled, the game will run as fast as possible. + Al desactivar esta opción, el juego se ejecutará lo más rápido posible. + + + + System Settings + Ajustes del sistema + + + + EE Cycle Rate + Frecuencia de ciclos del EE + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Acelera o frena la velocidad de la CPU emulada del Emotion Engine. + + + + EE Cycle Skipping + Omisión de ciclos del EE + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Añade una penalización al Emotion Engine emulado por cada ejecución de programas de las VU. + + + + Affinity Control Mode + Control de afinidad + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Asigna hilos de la emulación a otros núcleos de la CPU, lo que podría mejorar el rendimiento o la variación de la duración de fotogramas. + + + + Enable MTVU (Multi-Threaded VU1) + Habilitar MTVU (VU1 multihilo) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Utiliza un segundo hilo para los microprogramas de la VU1, mejorando el rendimiento. + + + + Enable Instant VU1 + Habilitar VU1 instantánea + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduce la repartición de tiempo entre los recompiladores de la VU1 y del EE, lo que ejecutará la VU1 a una velocidad de reloj infinita. + + + + Enable Cheats + Habilitar trucos + + + + Enables loading cheats from pnach files. + Permite cargar trucos de archivos .pnach. + + + + Enable Host Filesystem + Habilitar sistema de archivos del equipo + + + + Enables access to files from the host: namespace in the virtual machine. + Activa el acceso a archivos del equipo: un espacio de nombres en la máquina virtual. + + + + Enable Fast CDVD + Habilitar CDVD rápido + + + + Fast disc access, less loading times. Not recommended. + Accede más rápido al disco, reduciendo los tiempos de carga. Opción no recomendable. + + + + Frame Pacing/Latency Control + Duración de fotogramas/Control de latencia + + + + Maximum Frame Latency + Latencia máxima de fotogramas + + + + Sets the number of frames which can be queued. + Establece el número de fotogramas que pueden ser puestos en cola. + + + + Optimal Frame Pacing + Duración de fotogramas óptima + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Sincroniza los subprocesos del EE y del GS al acabar cada fotograma. Reduce la latencia de entrada, pero aumenta los requisitos del sistema. + + + + Adjust To Host Refresh Rate + Escalar a la frecuencia de actualización del equipo + + + + Speeds up emulation so that the guest refresh rate matches the host. + Acelera la emulación para que la frecuencia de actualización de la emulación coincida con la del equipo. + + + + Renderer + Renderizador + + + + Selects the API used to render the emulated GS. + Selecciona la API que se utilizará para renderizar el GS emulado. + + + + Sync To Host Refresh (VSync) + Sincronizar a la frecuencia del equipo (sincronía vertical) + + + + Synchronizes frame presentation with host refresh. + Sincroniza la presentación de cada fotograma con la frecuencia de actualización del equipo. + + + + Display + Imagen + + + + Aspect Ratio + Relación de aspecto + + + + Selects the aspect ratio to display the game content at. + Selecciona la relación de aspecto con la que se mostrará el contenido de los juegos. + + + + FMV Aspect Ratio + Relación de aspecto de FMV + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selecciona la relación de aspecto de la imagen cuando se detecte la reproducción de un vídeo FMV. + + + + Deinterlacing + Desentrelazado + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selecciona el algoritmo que se utilizará para convertir la imagen entrelazada de PS2 en progresiva. + + + + Screenshot Size + Tamaño de capturas de pantalla + + + + Determines the resolution at which screenshots will be saved. + Determina la resolución con la que se guardarán las capturas de pantalla. + + + + Screenshot Format + Formato de capturas de pantalla + + + + Selects the format which will be used to save screenshots. + Selecciona el formato que se utilizará para guardar las capturas de pantalla. + + + + Screenshot Quality + Calidad de capturas de pantalla + + + + Selects the quality at which screenshots will be compressed. + Selecciona la calidad con la que se comprimirán las capturas de pantalla. + + + + Vertical Stretch + Estiramiento vertical + + + + Increases or decreases the virtual picture size vertically. + Aumenta o disminuye verticalmente el tamaño de la imagen virtual. + + + + Crop + Recortar + + + + Crops the image, while respecting aspect ratio. + Recorta la imagen respetando la relación de aspecto. + + + + Enable Widescreen Patches + Habilitar parches para pantallas panorámicas + + + + Enables loading widescreen patches from pnach files. + Permite cargar parches para pantallas panorámicas de archivos .pnach. + + + + Enable No-Interlacing Patches + Habilitar parches para desactivar el entrelazado + + + + Enables loading no-interlacing patches from pnach files. + Permite cargar parches para desactivar el entrelazado de archivos .pnach. + + + + Bilinear Upscaling + Escalado bilineal + + + + Smooths out the image when upscaling the console to the screen. + Suaviza la imagen de la consola al escalar la imagen. + + + + Integer Upscaling + Escalado por números enteros + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Rellena el área de visualización para garantizar que la relación entre píxeles mostrados en el equipo y píxeles de la consola sea un número entero. Podría producir una imagen más nítida en algunos juegos 2D. + + + + Screen Offsets + Compensación de imagen + + + + Enables PCRTC Offsets which position the screen as the game requests. + Activa las compensaciones del PCRTC, que posicionan la pantalla según lo requiera el juego. + + + + Show Overscan + Mostrar área de sobrebarrido + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Permite mostrar el área de sobrebarrido para aquellos juegos que dibujan más allá del área segura de la pantalla. + + + + Anti-Blur + Filtro antiborrosidad + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Activa las correcciones internas antiborrosidad. Es menos fiel al renderizado original de PS2, pero hará que muchos juegos parezcan menos borrosos. + + + + Rendering + Renderizado + + + + Internal Resolution + Resolución interna + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplica la resolución de renderizado por el factor especificado. + + + + Mipmapping + «Mipmapping» + + + + Determines how mipmaps are used when rendering textures. + Determina el uso de «mipmaps» al renderizar texturas. + + + + Bilinear Filtering + Filtrado bilineal + + + + Selects where bilinear filtering is utilized when rendering textures. + Selecciona cómo se aplicará el filtrado bilineal para renderizar texturas. + + + + Trilinear Filtering + Filtrado trilineal + + + + Selects where trilinear filtering is utilized when rendering textures. + Selecciona cómo se aplicará el filtrado trilineal para renderizar texturas. + + + + Anisotropic Filtering + Filtrado anisotrópico + + + + Selects where anistropic filtering is utilized when rendering textures. + Selecciona cómo se aplicará el filtrado anisotrópico para renderizar texturas. + + + + Dithering + Tramado + + + + Selects the type of dithering applies when the game requests it. + Selecciona el tipo de tramado que se aplicará cuando lo requiera el juego. + + + + Blending Accuracy + Precisión de mezcla + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determina la precisión al emular modos de mezcla que no sean compatibles con la API gráfica del equipo. + + + + Texture Preloading + Precarga de texturas + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Envía las texturas completas a la GPU en cuanto sean utilizadas, sin limitarse a las regiones utilizadas. Podría mejorar el rendimiento en algunos juegos. + + + + Software Rendering Threads + Hilos de renderizado por software + + + + Number of threads to use in addition to the main GS thread for rasterization. + El número de hilos que se utilizarán a la vez que el hilo principal del GS para la rasterización. + + + + Auto Flush (Software) + Limpieza automática (software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Fuerza una limpieza de primitivos cuando un búfer de fotogramas sea también una textura de entrada. + + + + Edge AA (AA1) + Suavizado de bordes (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Activa la emulación del sistema de suavizado de bordes del GS (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Activa la emulación del sistema de «mipmapping» de texturas del GS. + + + + Hardware Fixes + Correcciones para hardware + + + + Manual Hardware Fixes + Correcciones manuales para hardware + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Desactiva las correcciones automáticas para hardware, permitiéndote configurarlas manualmente. + + + + CPU Sprite Render Size + Tamaño del renderizado de sprites en CPU + + + + Uses software renderer to draw texture decompression-like sprites. + Utiliza el renderizador por software para aquellos dibujados que puedan ser utilizados en la descompresión de texturas. + + + + CPU Sprite Render Level + Nivel del renderizado de sprites en CPU + + + + Determines filter level for CPU sprite render. + Determina el grado del filtro del renderizado de sprites en la CPU. + + + + Software CLUT Render + Renderizado de CLUT por software + + + + Uses software renderer to draw texture CLUT points/sprites. + Utiliza el renderizador por software para dibujar los puntos/sprites de los CLUT de las texturas. + + + + Skip Draw Start + Inicio de omisión de dibujado + + + + Object range to skip drawing. + Indica el rango de objetos que se omitirán. + + + + Skip Draw End + Fin de omisión de dibujado + + + + Auto Flush (Hardware) + Limpieza automática (hardware) + + + + CPU Framebuffer Conversion + Conversión de búfer de fotogramas en la CPU + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convierte los búferes de fotogramas de 4 y 8 bits en la CPU, no en la GPU. + + + + Disable Depth Support + Desactivar soporte de profundidad + + + + Disable the support of depth buffer in the texture cache. + Desactiva el soporte del búfer de profundidad en la caché de texturas. + + + + Disable Safe Features + Desactivar funcionalidades seguras + + + + This option disables multiple safe features. + Esta opción desactiva varias funcionalidades seguras. + + + + Disable Render Features + Desactivar funcionalidades de renderizado + + + + This option disables game-specific render fixes. + Esta opción desactiva las correcciones de renderizado específicas para cada juego. + + + + Preload Frame + Precargar fotogramas + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Envía los datos del GS al renderizar un fotograma nuevo para poder reproducir algunos efectos fielmente. + + + + Disable Partial Invalidation + Desactivar invalidación parcial + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Elimina las entradas de la caché de texturas en cuanto ocurra alguna intersección en vez de eliminar solo las zonas donde haya intersecciones. + + + + Texture Inside Render Target + Texturas dentro de RT + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Permite a la caché de texturas reutilizar como textura de entrada la parte interior de un búfer de fotogramas anterior. + + + + Read Targets When Closing + Leer objetivos al cerrar + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Limpia todos los objetivos de la caché de texturas de vuelta a la memoria local al apagar la máquina virtual. + + + + Estimate Texture Region + Calcular regiones de texturas + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Intenta reducir el tamaño de las texturas cuando los juegos no lo establezcan por sí mismos (por ejemplo, los juegos que utilicen el motor gráfico Snowblind). + + + + GPU Palette Conversion + Conversión de paletas en la GPU + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Aplica las paletas a las texturas de la GPU en lugar de la CPU. Esto puede resultar en mejoras de velocidad en algunos juegos. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Compensación de medio píxel + + + + Adjusts vertices relative to upscaling. + Ajusta los vértices en función del factor de escalado. + + + + Round Sprite + Redondear sprites + + + + Adjusts sprite coordinates. + Ajusta las coordenadas de los sprites. + + + + Bilinear Upscale + Escalado bilineal + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Podría suavizar las texturas al aplicarles un filtro bilineal tras escalarlas. P. ej.: destellos del sol. + + + + TC Offset X + Compensación X de texturas + + + + Adjusts target texture offsets. + Ajusta la compensación de las texturas objetivo. + + + + TC Offset Y + Compensación Y de texturas + + + + Align Sprite + Alinear sprites + + + + Fixes issues with upscaling (vertical lines) in some games. + Soluciona problemas al escalar la imagen (líneas verticales) en ciertos juegos. + + + + Merge Sprite + Fusionar sprites + + + + Replaces multiple post-processing sprites with a larger single sprite. + Reemplaza el uso de varios fragmentos de sprites para el posprocesado por un único sprite más grande. + + + + Wild Arms Hack + Corrección para Wild Arms + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Reduce la precisión del GS para evitar vacíos entre píxeles al escalar la imagen. Corrige el texto en los juegos de Wild Arms. + + + + Unscaled Palette Texture Draws + Dibujar texturas de paletas sin escala + + + + Can fix some broken effects which rely on pixel perfect precision. + Puede corregir algunos efectos rotos que dependen de una precisión exacta al píxel. + + + + Texture Replacement + Reemplazo de texturas + + + + Load Textures + Cargar texturas + + + + Loads replacement textures where available and user-provided. + Carga texturas de reemplazo si están disponibles. + + + + Asynchronous Texture Loading + Carga de texturas asincrónica + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Carga las texturas de reemplazo en un hilo de trabajo, lo que reducirá los tirones al activar los reemplazos. + + + + Precache Replacements + Precachear reemplazos + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Precarga en la memoria todas las texturas de reemplazo. Opción no necesaria al usar la carga asincrónica. + + + + Replacements Directory + Directorio de reemplazos + + + + Folders + Carpetas + + + + Texture Dumping + Volcado de texturas + + + + Dump Textures + Volcar texturas + + + + Dumps replacable textures to disk. Will reduce performance. + Vuelca las texturas reemplazables al disco. El rendimiento se reducirá. + + + + Dump Mipmaps + Volcar «mipmaps» + + + + Includes mipmaps when dumping textures. + Vuelca las texturas con sus «mipmaps». + + + + Dump FMV Textures + Volcar texturas de vídeos FMV + + + + Allows texture dumping when FMVs are active. You should not enable this. + Habilita el volcado de texturas durante la reproducción de vídeos FMV. No se recomienda activar esta opción. + + + + Post-Processing + Posprocesado + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Activa el sombreador de posprocesado FXAA (Fast approXimate Anti-Aliasing). + + + + Contrast Adaptive Sharpening + Realce por contraste adaptativo (CAS) + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Habilita el realce por contraste adaptativo FidelityFX. + + + + CAS Sharpness + Realzado del CAS + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determina la intensidad del efecto de realzado del posprocesado CAS. + + + + Filters + Filtros + + + + Shade Boost + Ajustar tono + + + + Enables brightness/contrast/saturation adjustment. + Permite ajustar el brillo, el contraste y la saturación. + + + + Shade Boost Brightness + Ajustar brillo + + + + Adjusts brightness. 50 is normal. + Ajusta el brillo. Un valor de 50 es lo normal. + + + + Shade Boost Contrast + Ajustar contraste + + + + Adjusts contrast. 50 is normal. + Ajusta el contraste. Un valor de 50 es lo normal. + + + + Shade Boost Saturation + Ajustar saturación + + + + Adjusts saturation. 50 is normal. + Ajusta la saturación. Un valor de 50 es lo normal. + + + + TV Shaders + Sombreadores de TV + + + + Selects post-processing TV shader. + Selecciona un sombreador de posprocesado de tipo televisor. + + + + Advanced + Avanzadas + + + + Skip Presenting Duplicate Frames + Omitir fotogramas duplicados + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Omite la presentación de fotogramas que no cambien en juegos a 25/30 FPS. Puede mejorar la velocidad, pero también aumentar el retraso de entrada o empeorar el ritmo de fotogramas. + + + + Disable Threaded Presentation + Desactivar presentación multihilo + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presenta los fotogramas en el hilo principal del GS en vez de utilizar un hilo de trabajo. Podría mejorar las duraciones de fotogramas en algunos equipos a costa de poder afectar al ritmo de fotogramas. + + + + Hardware Download Mode + Modo de descarga de hardware + + + + Changes synchronization behavior for GS downloads. + Cambia el comportamiento de la sincronización en las descargas del GS. + + + + Allow Exclusive Fullscreen + Pantalla completa exclusiva + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Reemplaza la heurística del controlador para activar el modo de pantalla completa exclusiva o para volteados directos/«scanout». + + + + Override Texture Barriers + Invalidar barreras de texturas + + + + Forces texture barrier functionality to the specified value. + Fuerza la funcionalidad de las barreras de texturas al valor especificado. + + + + GS Dump Compression + Compresión de volcados del GS + + + + Sets the compression algorithm for GS dumps. + Establece el algoritmo de compresión para los volcados del GS. + + + + Disable Framebuffer Fetch + Desactivar acceso al búfer de fotogramas + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Desactiva el acceso al búfer de fotogramas si la GPU del equipo es compatible con esta característica. + + + + Disable Dual-Source Blending + Desactivar mezcla de doble origen + + + + Prevents the usage of dual-source blending when supported by host GPU. + Desactiva el uso de las mezclas de doble origen si la GPU del equipo es compatible con esta característica. + + + + Disable Shader Cache + Desactivar caché de sombreadores + + + + Prevents the loading and saving of shaders/pipelines to disk. + Impide la carga y almacenamiento de sombreadores/canalizaciones al disco. + + + + Disable Vertex Shader Expand + Desactivar expansión de sombreadores de vértices + + + + Falls back to the CPU for expanding sprites/lines. + Utiliza la CPU como respaldo para la expansión de sprites/líneas. + + + + Runtime Settings + Ajustes de ejecución + + + + Applies a global volume modifier to all sound produced by the game. + Aplica un modificador global de volumen a todos los sonidos que produzca el juego. + + + + Mixing Settings + Ajustes de mezcla + + + + Changes when SPU samples are generated relative to system emulation. + Cambia el momento en el que se generarán las muestras de la SPU con relación a la emulación del sistema. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determina la forma en la que se transformará la salida estéreo a un número superior de altavoces. + + + + Output Settings + Ajustes de salida + + + + Determines which API is used to play back audio samples on the host. + Determina la API que se utilizará para reproducir las muestras de audio en el equipo. + + + + Sets the average output latency when using the cubeb backend. + Establece la latencia media de salida al utilizar el «back-end» Cubeb. + + + + Timestretch Settings + Ajustes de expansión de tiempo + + + + Affects how the timestretcher operates when not running at 100% speed. + Afecta al funcionamiento del expansor de tiempo cuando la emulación no se ejecute a una velocidad del 100 %. + + + + Settings and Operations + Ajustes y operaciones + + + + Creates a new memory card file or folder. + Crea un nuevo archivo o carpeta de Memory Card. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simula que la Memory Card tiene más espacio filtrando los datos guardados para mostrar solo los del juego actual. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Expulsa automáticamente las Memory Cards al cargar un guardado rápido en el que sean diferentes. + + + + If not set, this card will be considered unplugged. + Al desactivar esta opción, esta Memory Card se considerará desconectada. + + + + The selected memory card image will be used for this slot. + La Memory Card que se utilizará para esta ranura. + + + + Resets the card name for this slot. + Reinicia el nombre de la Memory Card de esta ranura. + + + + Create Memory Card + Crear Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Introduce el nombre de la Memory Card que deseas crear y elige un tamaño. Por motivos de compatibilidad, recomendamos utilizar Memory Cards de 8 MB o carpetas de Memory Card. + + + + Card Name: + Nombre de Memory Card: + + + + Configuration + Configuración + + + + Uses game-specific settings for controllers for this game. + Utiliza una configuración de mandos específica para este juego. + + + + Copies the global controller configuration to this game. + Copia la configuración global de mandos a este juego. + + + + Resets all configuration to defaults (including bindings). + Restablece toda la configuración a sus valores predeterminados (incluyendo las asignaciones). + + + + Replaces these settings with a previously saved input profile. + Reemplaza esta configuración con un perfil de entrada existente. + + + + Stores the current settings to an input profile. + Guarda la configuración actual a un perfil de entrada. + + + + Input Sources + Orígenes de entrada + + + + The SDL input source supports most controllers. + El origen de entrada SDL es compatible con la mayoría de mandos. + + + + Provides vibration and LED control support over Bluetooth. + Ofrece soporte para vibración y control de luces led a través de Bluetooth. + + + + Allow SDL to use raw access to input devices. + Permite que SDL pueda acceder a los datos sin procesar de los dispositivos de entrada. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + El origen XInput ofrece compatibilidad para los mandos de Xbox 360/Xbox One/Xbox Series. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Habilita tres puertos de mando adicionales. No todos los juegos lo permiten. + + + + Attempts to map the selected port to a chosen controller. + Intenta asignar el puerto seleccionado a un mando concreto. + + + + No Buttons Selected + No se han seleccionado botones + + + + Determines how much pressure is simulated when macro is active. + Determina la cantidad de presión que se simulará cuando se active la macro. + + + + Determines the pressure required to activate the macro. + Determina la presión necesaria para activar la macro. + + + + Toggle every %d frames + Alternar cada %d fotograma(s) + + + + Clears all bindings for this USB controller. + Borra todas las asignaciones para este mando USB. + + + + Data Save Locations + Ubicaciones de datos guardados + + + + Show Advanced Settings + Mostrar ajustes avanzados + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Cambiar estas opciones puede provocar que los juegos dejen de funcionar. Modifícalas por tu cuenta y riesgo: el equipo de PCSX2 no dará soporte técnico a configuraciones que tengan estos ajustes cambiados. + + + + Logging + Logging + + + + System Console + Consola del sistema + + + + Writes log messages to the system console (console window/standard output). + Escribe mensajes de registro en la consola del sistema (ventana de consola/salida estándar). + + + + File Logging + Registro de archivos + + + + Writes log messages to emulog.txt. + Escribe mensajes de registro en el archivo emulog.txt. + + + + Verbose Logging + Registro detallado + + + + Writes dev log messages to log sinks. + Escribe mensajes de registro de desarrollo en los receptores de registro. + + + + Log Timestamps + Marcas de tiempo en los registros + + + + Writes timestamps alongside log messages. + Escribe marcas de tiempo dentro de los mensajes de registro. + + + + EE Console + Consola del EE + + + + Writes debug messages from the game's EE code to the console. + Escribe mensajes de depuración del código EE del juego a la consola. + + + + IOP Console + Consola del IOP + + + + Writes debug messages from the game's IOP code to the console. + Escribe mensajes de depuración del código IOP del juego a la consola. + + + + CDVD Verbose Reads + Lecturas detalladas del CDVD + + + + Logs disc reads from games. + Registra las lecturas en disco de los juegos. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Modo de redondeo + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determina cómo se redondearán los resultados de las operaciones de coma flotante. Algunos juegos necesitan un ajuste concreto. + + + + Clamping Mode + Modo de limitación + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determina cómo se gestionarán los números de coma flotante que estén fuera de rango. Algunos juegos necesitan un ajuste concreto. + + + + Enable EE Recompiler + Habilitar recompilador del EE + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Realiza una traducción binaria «just-in-time» del código máquina MIPS-IV de 64 bits a código nativo. + + + + Enable EE Cache + Habilitar caché del EE + + + + Enables simulation of the EE's cache. Slow. + Permite simular la caché del EE. Es una opción lenta. + + + + Enable INTC Spin Detection + Detección de valores de INTC + + + + Huge speedup for some games, with almost no compatibility side effects. + Mejora en gran medida la velocidad de algunos juegos sin tener casi ningún efecto secundario en la compatibilidad. + + + + Enable Wait Loop Detection + Detección de bucles en espera + + + + Moderate speedup for some games, with no known side effects. + Mejora moderadamente la velocidad de algunos juegos sin tener efectos secundarios conocidos. + + + + Enable Fast Memory Access + Habilitar acceso rápido a memoria + + + + Uses backpatching to avoid register flushing on every memory access. + Utiliza la técnica de «backpatching» (retroparcheado) para evitar que se vacíen los registros con cada acceso a memoria. + + + + Vector Units + Vector Units (unidades vectoriales, VU) + + + + VU0 Rounding Mode + Modo de redondeo de la VU0 + + + + VU0 Clamping Mode + Modo de limitación de la VU0 + + + + VU1 Rounding Mode + Modo de redondeo de la VU1 + + + + VU1 Clamping Mode + Modo de limitación de la VU1 + + + + Enable VU0 Recompiler (Micro Mode) + Habilitar recompilador de la VU0 (modo micro) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + Un nuevo recompilador de la Vector Unit con una compatibilidad muy mejorada. Opción recomendada. + + + + Enable VU1 Recompiler + Habilitar recompilador de la VU1 + + + + Enable VU Flag Optimization + Habilitar optimización de indicadores de las VU + + + + Good speedup and high compatibility, may cause graphical errors. + Mejora bastante la velocidad y tiene una alta compatibilidad, pero podría provocar errores gráficos. + + + + I/O Processor + Procesador de E/S + + + + Enable IOP Recompiler + Habilitar recompilador del IOP + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Realiza una traducción binaria «just-in-time» del código máquina MIPS-I de 32 bits a código nativo. + + + + Graphics + Gráficos + + + + Use Debug Device + Utilizar dispositivo de depuración + + + + Enables API-level validation of graphics commands + Activa una validación a nivel de API de los comandos de gráficos. + + + + Settings + Ajustes + + + + No cheats are available for this game. + No hay trucos disponibles para este juego. + + + + Cheat Codes + Códigos de trucos + + + + No patches are available for this game. + No hay parches disponibles para este juego. + + + + Game Patches + Parches de juego + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + La activación de trucos puede provocar comportamientos impredecibles, cuelgues, bloqueos por software o dañar las partidas guardadas. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + La activación de parches puede provocar comportamientos impredecibles, cuelgues, bloqueos por software o dañar las partidas guardadas. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Utiliza los parches bajo tu propia responsabilidad: el equipo de PCSX2 no proporcionará soporte a aquellos usuarios que tengan activados parches de juegos. + + + + Game Fixes + Correcciones para juegos + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Las correcciones para juegos no deberían ser modificadas a menos que sepas perfectamente qué hace cada opción y las consecuencias de modificarlas. + + + + FPU Multiply Hack + Corrección de multipliaciones de la FPU + + + + For Tales of Destiny. + Para Tales of Destiny. + + + + FPU Negative Div Hack + Corrección de división negativa en la FPU + + + + For Gundam games. + Para los juegos de Gundam. + + + + Preload TLB Hack + Corrección de precarga del TLB + + + + To avoid tlb miss on Goemon. + Para evitar los fallos de TLB en los juegos de Goemon. + + + + Switch to Software renderer for FMVs. + Utilizar el renderizador por software para los vídeos FMV + + + + Needed for some games with complex FMV rendering. + Necesario para algunos juegos que renderizan los vídeos FMV de una forma compleja. + + + + Skip MPEG Hack + Corrección para omitir el formato MPEG + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Omite los vídeos o FMV de los juegos para evitar cuelgues o bloqueos. + + + + OPH Flag Hack + Corrección del indicador OPH + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Afecta a los siguientes juegos: Bleach Blade Battlers, Growlanser II y III, Wizardry. + + + + EE Timing Hack + Corrección de sincronización del EE + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Afecta a los siguientes juegos: Digital Devil Saga (corrige los vídeos FMV y los cuelgues), SSX (corrige gráficos dañados y cuelgues). + + + + Instant DMA Hack + Corrección de DMA instantáneo + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Afecta a los siguientes juegos: Fire Pro Wrestling Z (gráficos del ring dañados). + + + + Handle DMAC writes when it is busy. + Gestionar las escrituras DMAC cuando esté saturado + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Afecta a los siguientes juegos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Forzar transferencias PATH3 del GIF a ir por el FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simula las lecturas adelantadas FIFO del VIF1. Corrige los juegos de carga lenta. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Afecta a los siguientes juegos: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Retrasar paralizaciones del VIF1 (FIFO del VIF1) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + Para la interfaz de SOCOM 2 y los cuelgues al cargar en Spy Hunter. + + + + VU Add Hack + Corrección de sumas de las VU + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Juegos que necesitan esta corrección para poder arrancar: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + Corrección del bit I de las VU + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Para Scarface The World is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Sincronización total de la VU0 + + + + Forces tight VU0 sync on every COP2 instruction. + Fuerza una sincronización estricta de la VU0 por cada instrucción COP2. + + + + VU Sync (Run behind) + Sincronizar las VU + + + + To avoid sync problems when reading or writing VU registers. + Para evitar problemas de sincronización al leer o escribir en los registros de las VU. + + + + VU Overflow Hack + Corrección de desbordamiento de la VU + + + + To check for possible float overflows (Superman Returns). + Comprueba los posibles desbordamientos en los valores de coma flotante (Superman Returns). + + + + VU XGkick Sync + Sincronizar XGKick de la VU + + + + Use accurate timing for VU XGKicks (slower). + Utiliza una sincronización precisa para los XGKicks de las VU (más lenta). + + + + Use Blit for internal FPS + Utilizar el BLIT para los FPS internos + + + + Quadraphonic + Quadraphonic + + + + Load State + Cargar guardado rápido + + + + Save State + Guardado rápido + + + + Load Resume State + Cargar guardado rápido de continuación + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + Se ha encontrado un guardado rápido de continuación para este juego en: %1. + +¿Deseas cargar este guardado rápido? + + + + Region: + Región: + + + + Compatibility: + Compatibilidad: + + + + No Game Selected + No se ha seleccionado un juego + + + + Search Directories + Directorios de búsqueda + + + + Adds a new directory to the game search list. + Añade un directorio nuevo a la lista de búsqueda de juegos. + + + + Scanning Subdirectories + Búsqueda en subdirectorios activada + + + + Not Scanning Subdirectories + Búsqueda en subdirectorios desactivada + + + + List Settings + Ajustes de la lista + + + + Sets which view the game list will open to. + Establece la vista inicial de la lista de juegos. + + + + Determines which field the game list will be sorted by. + Determina el campo que se utilizará para ordenar la lista de juegos. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Invierte el orden predeterminado de la lista de juegos (normalmente de ascendente a descendente). + + + + Cover Settings + Ajustes de carátulas + + + + Downloads covers from a user-specified URL template. + Descarga las carátulas de una URL de plantilla especificada por el usuario. + + + + Operations + Operaciones + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifica cualquier archivo nuevo que se haya añadido a los directorios de juegos. + + + + Forces a full rescan of all games previously identified. + Fuerza una búsqueda completa de todos los juegos ya identificados. + + + + Download Covers + Descargar carátulas + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 puede descargar automáticamente las carátulas de aquellos juegos que no tengan una carátula asignada. No alojamos ninguna imagen: es el usuario quien debe proporcionarlas. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + Introduce en el siguiente cuadro de texto las direcciones URL desde las que se descargarán las carátulas, escribiendo una URL de plantilla por línea. Estas son las variables disponibles: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: título del juego. +${filetitle}: elemento del nombre de archivo del juego. +${serial}: número de serie del juego. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + número de serie del juego.: https://www.ejemplo-de-un-dominio-que-no-es-real.com/caratulas/${serial}.jpg + + + + Use Serial File Names + Usar números de serie como nombres de archivo + + + + About PCSX2 + Acerca de PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 es un emulador de PlayStation 2 (PS2) gratuito y de código abierto, cuyo fin es emular el hardware de PS2 mediante una combinación de intérpretes y recompiladores de la CPU MIPS y una máquina virtual que gestiona los estados del hardware y la memoria del sistema de PS2. De esta forma puedes ejecutar juegos de PS2 en tu PC con todo tipo de prestaciones y beneficios adicionales. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 y PS2 son marcas registradas de Sony Interactive Entertainment. Esta aplicación no está afiliada de ninguna forma con Sony Interactive Entertainment. + + + + XXX points + XXX puntos + + + + Unlocked Achievements + Logros desbloqueados + + + + Locked Achievements + Logros bloqueados + + + + Active Challenge Achievements + Logros de desafío activos + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Se han desactivado los trucos porque el modo de logros «hardcore» está activado. Las tablas de clasificación están en modo de solo lectura. + + + + Rank + Rango + + + + Name + Nombre + + + + Time + Fecha + + + + Score + Puntuación + + + + Downloading leaderboard data, please wait... + Descargando datos de la tabla de clasificación, espera... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + Al activar esta opción y una vez hayas iniciado sesión, PCSX2 buscará logros al arrancar. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + Al activar esta opción, se recopilará la información de presencia y se enviará al servidor en aquellos casos que sean compatibles. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + El modo más desafiante, que incluye un seguimiento de las tablas de clasificación. Desactiva las características de guardado rápido, trucos y ralentización. + + + + Enables tracking and submission of leaderboards in supported games. + Activa el seguimiento y envío de tablas de clasificación para aquellos juegos que sean compatibles. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Muestra mensajes emergentes en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Reproduce efectos de sonido en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Muestra iconos en la esquina inferior derecha de la pantalla cuando haya un logro activo o un desafío. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + Al activar esta opción, PCSX2 mostrará los logros de colecciones no oficiales. RetroAchievements no hará un seguimiento de estos logros. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + Al activar esta opción, PCSX2 asumirá que todos los logros están bloqueados y no enviará notificaciones de desbloqueo al servidor. + + + + Account + Account + + + + Logs out of RetroAchievements. + Cierra la sesión de RetroAchievements. + + + + Logs in to RetroAchievements. + Inicia sesión en RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Inicio de sesión en RetroAchievements + + + + Please enter your user name and password for retroachievements.org. + Introduce tu nombre de usuario y contraseña de retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + PCSX2 no almacenará tu contraseña, sino que generará y utilizará un token de acceso. + + + + User Name: + Usuario: + + + + Password: + Contraseña: + + + + {} is not a valid disc image. + {} no es una imagen de disco válida. + + + + Automatic mapping completed for {}. + Asignación automática de {} finalizada. + + + + Automatic mapping failed for {}. + Error en la asignación automática de {}. + + + + Game settings initialized with global settings for '{}'. + Ajustes del juego «{}» creados con la configuración global. + + + + Game settings have been cleared for '{}'. + Ajustes del juego «{}» borrados. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (actual) + + + + {} (Folder) + {} (carpeta) + + + + Memory card name '{}' is not valid. + Nombre de Memory Card «{}» no válido. + + + + Memory Card '{}' created. + Memory Card «{}» creada. + + + + Failed to create memory card '{}'. + Error al crear la Memory Card «{}». + + + + A memory card with the name '{}' already exists. + Ya existe una Memory Card con el nombre «{}». + + + + Failed to load '{}'. + Error al cargar «{}». + + + + Input profile '{}' loaded. + Perfil de entrada «{}» cargado. + + + + Input profile '{}' saved. + Perfil de entrada «{}» guardado. + + + + Failed to save input profile '{}'. + Error al guardar el perfil de entrada «{}». + + + + Port {} Controller Type + Tipo de mando del puerto {} + + + + Select Macro {} Binds + Seleccionar asignaciones de la macro {} + + + + Macro will toggle every {} frames. + La macro se alternará cada {} fotogramas. + + + + Port {} Device + Dispositivo del puerto {} + + + + Port {} Subtype + Subtipo del puerto {} + + + + {} unlabelled patch codes will automatically activate. + Se activará(n) automáticamente {} código o códigos de parches sin etiquetar. + + + + {} unlabelled patch codes found but not enabled. + Se ha(n) encontrado {} código o códigos de parches, pero no ha(n) sido activados. + + + + This Session: {} + Esta sesión: {} + + + + All Time: {} + Absoluto: {} + + + + Save Slot {0} + Espacio de guardado {0} + + + + Saved {} + Fecha: {} + + + + {} does not exist. + {} no existe. + + + + {} deleted. + {} ha sido eliminado. + + + + Failed to delete {}. + Error al eliminar {}. + + + + File: {} + Archivo: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Tiempo jugado: {} + + + + Last Played: {} + Última partida: {} + + + + Size: {:.2f} MB + Tamaño: {:.2f} MB + + + + {} points + {} puntos + + + + {} (Hardcore Mode) + {} (modo «hardcore») + + + + You have unlocked all achievements and earned {} points! + ¡Has desbloqueado todos los logros y has ganado {} puntos! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + Has desbloqueado {} de {} logros, ganando {} de {} puntos. + + + + This game has {} leaderboards. + Este juego tiene {} tablas de clasificación. + + + + Summary + Resumen + + + + Interface Settings + Ajustes de la interfaz + + + + BIOS Settings + Ajustes de BIOS + + + + Emulation Settings + Ajustes de emulación + + + + Graphics Settings + Ajustes de gráficos + + + + Audio Settings + Ajustes de audio + + + + Memory Card Settings + Ajustes de Memory Card + + + + Controller Settings + Ajustes de mandos + + + + Hotkey Settings + Ajustes de teclas de acceso rápido + + + + Achievements Settings + Ajustes de logros + + + + Folder Settings + Ajustes de carpetas + + + + Advanced Settings + Ajustes avanzados + + + + Patches + Parches + + + + Cheats + Trucos + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2 % [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10 % [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25 % [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50 % [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75 % [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90 % [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100 % [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110 % [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120 % [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150 % [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175 % [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200 % [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300 % [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400 % [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500 % [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000 % [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + Velocidad al 50 % + + + + 60% Speed + Velocidad al 60 % + + + + 75% Speed + Velocidad al 75 % + + + + 100% Speed (Default) + Velocidad al 100 % (predeterminada) + + + + 130% Speed + Velocidad al 130 % + + + + 180% Speed + Velocidad al 180 % + + + + 300% Speed + Velocidad al 300 % + + + + Normal (Default) + Normal (valor predeterminado) + + + + Mild Underclock + Bajar ligeramente la velocidad + + + + Moderate Underclock + Bajar moderadamente la velocidad + + + + Maximum Underclock + Bajada máxima de velocidad + + + + Disabled + Opción desactivada + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 fotogramas (sincronización forzada) + + + + 1 Frame + 1 fotograma + + + + 2 Frames + 2 fotogramas + + + + 3 Frames + 3 fotogramas + + + + None + No hacer nada + + + + Extra + Preserve Sign + Extra + conservar signo + + + + Full + Completo + + + + Extra + Extra + + + + Automatic (Default) + Ajuste automático (predeterminado) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Nulo + + + + Off + No + + + + On + + + + + Adaptive + Adaptativo + + + + Bilinear (Smooth) + Bilineal (suavizado) + + + + Bilinear (Sharp) + Bilineal (realzado) + + + + Weave (Top Field First, Sawtooth) + «Weave» (empezando por el campo superior, muestra dientes de sierra) + + + + Weave (Bottom Field First, Sawtooth) + «Weave» (empezando por el campo inferior, muestra dientes de sierra) + + + + Bob (Top Field First) + Bob (empezando por el campo superior) + + + + Bob (Bottom Field First) + Bob (empezando por el campo inferior) + + + + Blend (Top Field First, Half FPS) + Fusión («Blend», empezando por el campo superior, FPS a la mitad) + + + + Blend (Bottom Field First, Half FPS) + Fusión («Blend», empezando por el campo inferior, FPS a la mitad) + + + + Adaptive (Top Field First) + Adaptativo (empezando por el campo superior) + + + + Adaptive (Bottom Field First) + Adaptativo (empezando por el campo inferior) + + + + Native (PS2) + Nativa (PS2) + + + + 1.25x Native + Nativa ×1,25 + + + + 1.5x Native + Nativa ×1,5 + + + + 1.75x Native + Nativa ×1,75 + + + + 2x Native (~720p) + Nativa ×2 (~720p) + + + + 2.25x Native + Nativa ×2,25 + + + + 2.5x Native + Nativa ×2,5 + + + + 2.75x Native + Nativa ×2,75 + + + + 3x Native (~1080p) + Nativa ×3 (~1080p) + + + + 3.5x Native + Nativa ×3,5 + + + + 4x Native (~1440p/2K) + Nativa ×4 (~1440p/2K) + + + + 5x Native (~1620p) + Nativa ×4 (~1620p) + + + + 6x Native (~2160p/4K) + Nativa ×6 (~2160p/4K) + + + + 7x Native (~2520p) + Nativa ×7 (~2520p) + + + + 8x Native (~2880p) + Nativa ×8 (~2880p) + + + + Basic (Generated Mipmaps) + Básico (mipmaps generados) + + + + Full (PS2 Mipmaps) + Completo (mipmaps de PS2) + + + + Nearest + Vecino más cercano + + + + Bilinear (Forced) + Bilineal (forzado) + + + + Bilinear (PS2) + Bilineal (estilo PS2) + + + + Bilinear (Forced excluding sprite) + Bilineal (forzado salvo a sprites) + + + + Off (None) + Desactivado (no usar) + + + + Trilinear (PS2) + Trilineal (estilo PS2) + + + + Trilinear (Forced) + Trilineal (forzado) + + + + Scaled + A escala + + + + Unscaled (Default) + Sin escalar (predeterminado) + + + + Minimum + Mínima + + + + Basic (Recommended) + Básica (recomendada) + + + + Medium + Media + + + + High + Alta + + + + Full (Slow) + Completa (lenta) + + + + Maximum (Very Slow) + Máxima (muy lenta) + + + + Off (Default) + Sin cambiar (predeterminado) + + + + 2x + x2 + + + + 4x + x4 + + + + 8x + x8 + + + + 16x + x16 + + + + Partial + Parcial + + + + Full (Hash Cache) + Completa (caché con «hashes») + + + + Force Disabled + Forzar desactivación + + + + Force Enabled + Forzar activación + + + + Accurate (Recommended) + Preciso (recomendado) + + + + Disable Readbacks (Synchronize GS Thread) + Desactivar cotejado (sincronizar el hilo del GS) + + + + Unsynchronized (Non-Deterministic) + Sin sincronizar (no determinista) + + + + Disabled (Ignore Transfers) + Desactivado (ignorar las transferencias) + + + + Screen Resolution + Resolución de pantalla + + + + Internal Resolution (Uncorrected) + Resolución interna (sin corregir) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (desactivar) + + + + 1 (64 Max Width) + 1 (ancho máximo de 64) + + + + 2 (128 Max Width) + 2 (ancho máximo de 128) + + + + 3 (192 Max Width) + 3 (ancho máximo de 192) + + + + 4 (256 Max Width) + 4 (ancho máximo de 256) + + + + 5 (320 Max Width) + 5 (ancho máximo de 320) + + + + 6 (384 Max Width) + 6 (ancho máximo de 384) + + + + 7 (448 Max Width) + 7 (ancho máximo de 448) + + + + 8 (512 Max Width) + 8 (ancho máximo de 512) + + + + 9 (576 Max Width) + 9 (ancho máximo de 576) + + + + 10 (640 Max Width) + 10 (ancho máximo de 640) + + + + Sprites Only + Solo sprites + + + + Sprites/Triangles + Sprites/Triángulos + + + + Blended Sprites/Triangles + Sprites fusionados/Triángulos + + + + 1 (Normal) + 1 (normal) + + + + 2 (Aggressive) + 2 (agresivo) + + + + Inside Target + Dentro del objetivo + + + + Merge Targets + Fusionar objetivos + + + + Normal (Vertex) + Normal (vértices) + + + + Special (Texture) + Especial (texturas) + + + + Special (Texture - Aggressive) + Especial (texturas, agresivo) + + + + Half + La mitad + + + + Force Bilinear + Forzar bilineal + + + + Force Nearest + Forzar vecino más cercano + + + + Disabled (Default) + Opción desactivada (predeterminado) + + + + Enabled (Sprites Only) + Activada (solo sprites) + + + + Enabled (All Primitives) + Activada (todos los primitivos) + + + + None (Default) + No (predeterminado) + + + + Sharpen Only (Internal Resolution) + Solo realzar (mediante resolución interna) + + + + Sharpen and Resize (Display Resolution) + Realzar y redimensionar (resolución de visualización) + + + + Scanline Filter + Filtro de líneas de exploración + + + + Diagonal Filter + Filtro diagonal + + + + Triangular Filter + Filtro triangular + + + + Wave Filter + Filtro ondulado + + + + Lottes CRT + CRT de Lottes + + + + 4xRGSS + RGSSx4 + + + + NxAGSS + AGSSxN + + + + Uncompressed + Sin comprimir + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + Expansión de tiempo (recomendada) + + + + Async Mix (Breaks some games!) + Mezcla asíncrona (¡rompe algunos juegos!) + + + + None (Audio can skip.) + Ninguna (puede haber cortes de audio) + + + + Stereo (None, Default) + Estéreo (ninguna, predeterminada) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + Sin sonido (emular solo la SPU2) + + + + Cubeb (Cross-platform) + Cubeb (multiplataforma) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8 MB) + + + + PS2 (16MB) + PS2 (16 MB) + + + + PS2 (32MB) + PS2 (32 MB) + + + + PS2 (64MB) + PS2 (64 MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [lo más compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Carpeta [recomendada] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Cuadrícula de juegos + + + + Game List + Lista de juegos + + + + Game List Settings + Ajustes de la lista de juegos + + + + Type + Tipo + + + + Serial + N.º de serie + + + + Title + Título + + + + File Title + Título del archivo + + + + CRC + CRC + + + + Time Played + Tiempo jugado + + + + Last Played + Última partida + + + + Size + Tamaño + + + + Select Disc Image + Seleccionar imagen de disco + + + + Select Disc Drive + Seleccionar unidad de disco + + + + Start File + Ejecutar archivo + + + + Start BIOS + Ejecutar BIOS + + + + Start Disc + Ejecutar disco + + + + Exit + Salir + + + + Set Input Binding + Establecer asignaciones de entrada + + + + Region + Región + + + + Compatibility Rating + Valoración de compatibilidad + + + + Path + Ruta + + + + Disc Path + Ruta del disco + + + + Select Disc Path + Seleccionar ruta del disco + + + + Details unavailable for game not scanned in game list. + No hay detalles para un juego que no se encuentre en la lista de juegos. + + + + Copy Settings + Copiar configuración + + + + Clear Settings + Borrar configuración + + + + Inhibit Screensaver + Desactivar salvapantallas + + + + Pause On Start + Pausar nada más iniciar + + + + Pause On Focus Loss + Pausar al pasar a segundo plano + + + + Pause On Menu + Pausar al entrar en el menú + + + + Confirm Shutdown + Confirmar apagado + + + + Save State On Shutdown + Crear guardado rápido al apagar + + + + Enable Per-Game Settings + Habilitar ajustes individuales para cada juego + + + + Use Light Theme + Usar tema claro + + + + Start Fullscreen + Iniciar a pantalla completa + + + + Double-Click Toggles Fullscreen + Hacer doble clic para pantalla completa + + + + Hide Cursor In Fullscreen + Ocultar cursor en pantalla completa + + + + OSD Scale + Escala de presentación en pantalla + + + + Show Messages + Mostrar mensajes + + + + Show Speed + Mostrar velocidad + + + + Show FPS + Mostrar FPS + + + + Show CPU Usage + Mostrar uso de la CPU + + + + Show GPU Usage + Mostrar uso de la GPU + + + + Show Resolution + Mostrar resolución + + + + Show GS Statistics + Mostrar estadísticas del GS + + + + Show Status Indicators + Mostrar indicadores de estado + + + + Show Settings + Mostrar ajustes + + + + Show Inputs + Mostrar entradas + + + + Show Frame Times + Mostrar duraciones de fotogramas + + + + Warn About Unsafe Settings + Advertir de ajustes que no sean seguros + + + + Reset Settings + Reiniciar ajustes + + + + Change Search Directory + Cambiar directorio de búsqueda + + + + Fast Boot + Arranque rápido + + + + Output Volume + Volumen de salida + + + + Synchronization Mode + Modo de sincronización + + + + Expansion Mode + Modo de expansión + + + + Output Module + Módulo de salida + + + + Latency + Latencia + + + + Sequence Length + Longitud de secuencia + + + + Seekwindow Size + Tamaño de ventana de búsqueda + + + + Overlap + Solapamiento + + + + Memory Card Directory + Directorio de Memory Cards + + + + Folder Memory Card Filter + Filtrar carpeta de Memory Card + + + + Auto Eject When Loading + Expulsar automáticamente al cargar + + + + Create + Crear + + + + Cancel + Cancelar + + + + Load Profile + Cargar perfil + + + + Save Profile + Guardar perfil + + + + Per-Game Configuration + Configuración manual del juego + + + + Copy Global Settings + Copiar configuración global + + + + Enable SDL Input Source + Habilitar origen de entrada SDL + + + + SDL DualShock 4 / DualSense Enhanced Mode + Modo SDL mejorado para DualShock 4/DualSense + + + + SDL Raw Input + Entrada sin procesar SDL + + + + Enable XInput Input Source + Habilitar origen de entrada XInput + + + + Enable Console Port 1 Multitap + Habilitar multitap en el puerto de mando 1 + + + + Enable Console Port 2 Multitap + Habilitar multitap en el puerto de mando 2 + + + + Controller Port {}{} + Puerto de mando {}{} + + + + Controller Port {} + Puerto de mando {} + + + + Controller Type + Tipo de mando + + + + Automatic Mapping + Asignación automática + + + + Controller Port {}{} Macros + Macros del puerto de mando {}{} + + + + Controller Port {} Macros + Macros del puerto de mando {} + + + + Macro Button {} + Botón de macro {} + + + + Buttons + Botones + + + + Frequency + Frecuencia + + + + Pressure + Presión + + + + Controller Port {}{} Settings + Ajustes del puerto de mando {}{} + + + + Controller Port {} Settings + Ajustes del puerto de mando {} + + + + USB Port {} + Puerto USB {} + + + + Device Type + Tipo de dispositivo + + + + Device Subtype + Subtipo de dispositivo + + + + {} Bindings + Asignaciones de {} + + + + Clear Bindings + Borrar asignaciones + + + + {} Settings + Ajustes de {} + + + + Cache Directory + Directorio de la caché + + + + Covers Directory + Directorio de carátulas + + + + Snapshots Directory + Directorio de capturas de imagen + + + + Save States Directory + Directorio de guardados rápidos + + + + Game Settings Directory + Directorio de ajustes de juegos + + + + Input Profile Directory + Directorio de perfiles de entrada + + + + Cheats Directory + Directorio de trucos + + + + Patches Directory + Directorio de parches + + + + Texture Replacements Directory + Directorio de texturas de reemplazo + + + + Video Dumping Directory + Directorio de volcado de vídeos + + + + Resume Game + Continuar partida + + + + Toggle Frame Limit + Alternar limitador de fotogramas + + + + Game Properties + Propiedades del juego + + + + Achievements + Logros + + + + Save Screenshot + Guardar captura de pantalla + + + + Switch To Software Renderer + Cambiar a renderizador por software + + + + Switch To Hardware Renderer + Cambiar a renderizador por hardware + + + + Change Disc + Cambiar disco + + + + Close Game + Cerrar juego + + + + Exit Without Saving + Salir sin guardar + + + + Back To Pause Menu + Volver al menú de pausa + + + + Exit And Save State + Salir y hacer un guardado rápido + + + + Leaderboards + Tablas de clasificación + + + + Delete Save + Borrar archivo + + + + Close Menu + Cerrar menú + + + + Clean Boot + Arranque limpio + + + + Delete State + Eliminar guardado rápido + + + + Default Boot + Arranque predeterminado + + + + Slow Boot + Arranque lento + + + + Reset Play Time + Restablecer tiempo jugado + + + + Add Search Directory + Añadir directorio de búsqueda + + + + Open in File Browser + Abrir en el explorador de archivos + + + + Disable Subdirectory Scanning + Desactivar búsqueda en subdirectorios + + + + Enable Subdirectory Scanning + Activar búsqueda en subdirectorios + + + + Remove From List + Quitar de la lista + + + + Default View + Vista predeterminada + + + + Sort By + Ordenar por + + + + Sort Reversed + Invertir orden + + + + Scan For New Games + Buscar juegos nuevos + + + + Rescan All Games + Volver a buscar todos los juegos + + + + Start Download + Comenzar descarga + + + + Website + Página web + + + + Support Forums + Foros para asistencia técnica + + + + GitHub Repository + Repositorio de GitHub + + + + License + Licencia + + + + Close + Cerrar + + + + RAIntegration is being used instead of the built-in achievements implementation. + Se está utilizando RAIntegration en vez de la implementación nativa de logros. + + + + Enable Achievements + Habilitar logros + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Modo «hardcore» + + + + Show Notifications + Mostrar notificaciones + + + + Sound Effects + Efectos de sonido + + + + Show Challenge Indicators + Mostrar indicadores de desafío + + + + Test Unofficial Achievements + Probar logros no oficiales + + + + Test Mode + Modo de pruebas + + + + Username: {} + Usuario: {} + + + + Login token generated on {} + Token de acceso generado el {} + + + + Logout + Cerrar sesión + + + + Not Logged In + No se ha iniciado sesión + + + + Login + Iniciar sesión + + + + Achievements are disabled. + Los logros están desactivados. + + + + Game ID: {} + ID del juego: {} + + + + Game Title: {} + Título del juego: {} + + + + Achievements: {} ({} points) + Logros: {} ({} puntos) + + + + Rich presence inactive or unsupported. + El modo de «Rich Presence» no se encuentra activo o no está soportado. + + + + Game not loaded or no RetroAchievements available. + No se ha cargado un juego o no tiene RetroAchievements disponibles. + + + + Card Enabled + Memory Card activada + + + + Card Name + Nombre de Memory Card + + + + Eject Card + Expulsar Memory Card + + + + GS + + + Failed to reopen, restoring old configuration. + Error al reabrir, restaurando la configuración antigua. + + + + Upscale multiplier set to {}x. + Multiplicador de escalado establecido en x{}. + + + + Saving screenshot to '{}'. + Guardando captura de pantalla en «{}». + + + + Saved screenshot to '{}'. + Captura de pantalla guardada en «{}». + + + + Failed to save screenshot to '{}'. + Error al guardar captura de pantalla en «{}». + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + La GPU del equipo ha sufrido un error y se ha recuperado. Puede haber problemas de renderizado. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS no está disponible: tu controlador gráfico no es compatible con la característica necesaria. + + + + Saving {0} GS dump {1} to '{2}' + Guardando {0} volcado GS {1} en «{2}» + + + + Failed to render/download screenshot. + Error al renderizar/descargar la captura de pantalla. + + + + Saved GS dump to '{}'. + Guardando volcado GS en «{}». + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + La caché de «hashes» ha utilizado {:.2f} MB de VRAM, desactivando. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Desactivando los «mipmaps» autogenerados de una o más texturas de reemplazo comprimidas. Se recomienda generar «mipmaps» al comprimir tus texturas. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Los búferes de símbolos y las barreras de texturas no están disponibles: algunos efectos gráficos fallarán. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + La opción «Mantener la GPU en marcha al cotejar» está activada, pero las marcas de tiempo calibradas no están disponibles. El proceso podría ser muy lento. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + La activación de trucos puede provocar comportamientos impredecibles, cuelgues, bloqueos por software o dañar las partidas guardadas. Utiliza los trucos bajo tu propia responsabilidad: el equipo de PCSX2 no proporcionará soporte a aquellos usuarios que tengan trucos activados. + + + + Enable Cheats + Habilitar trucos + + + + Name + Nombre + + + + Author + Autor + + + + Description + Descripción + + + + Enable All + Activar todo + + + + Disable All + Desactivar todo + + + + Reload Cheats + Recargar trucos + + + + %1 unlabelled patch codes will automatically activate. + Se activará(n) automáticamente %1 código o códigos de parches sin etiquetar. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} La precisión de mezcla actual es: {1}. +La precisión de mezcla recomendada para este juego es: {2}. +Puedes configurar la precisión de mezcla dentro de las propiedades +del juego para mejorar la calidad gráfica, pero aumentarán +los requisitos del sistema. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Se han activado las correcciones manuales para el renderizador por hardware del GS. No se han aplicado las siguientes correcciones automáticas: + + + + No tracks provided. + No hay pistas. + + + + Hash {} is not in database. + El «hash» {} no se encuentra en la base de datos. + + + + Data track number does not match data track in database. + El número de la pista de datos no concuerda con el de la base de datos. + + + + Track {} with hash {} is not found in database. + + La pista {} con el «hash» {} no existe en la base de datos. + + + + Track {} with hash {} is for a different game ({}). + + La pista {} con el «hash» {} corresponde a otro juego ({}). + + + + Track {} with hash {} does not match database track. + + La pista {} con el «hash» {} no se corresponde con la pista de la base de datos. + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Correcciones para juegos (NO SE RECOMIENDA cambiarlos de forma global) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + Corrección de división negativa en la FPU (para los juegos de Gundam) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + Corrección de multiplicaciones de la FPU (para Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Utilizar el renderizador por software para los vídeos FMV + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Corrección para omitir el formato MPEG (omite los vídeos/FMV) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Corrección de precarga del TLB (para los juegos de Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + Corrección de sincronización del EE (para uso general) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Corrección de DMA instantáneo (ideal si hay problemas de emulación de caché) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + Corrección del indicador OPH (para Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emular FIFO del GIF (más correcto, pero más lento) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + Corrección para DMA saturado (bloquea las escrituras al estar ocupado) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Retrasar paralizaciones del VIF1 (para la interfaz de SOCOM 2 o Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emular FIFO del VIF (más correcto, pero más lento) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Sincronización total de la VU0 (más correcta, pero más lenta) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + Corrección del bit I de la VU (para Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + Corrección de sumas de la VU (para los juegos de Tri-Ace) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + Corrección de desbordamiento de la VU (Superman Returns) @@ -3989,55 +8362,103 @@ los requisitos del sistema. Forzar detección interna de FPS mediante el BLIT (para cuando falle la detección automática) + + GameList + + + Never + Nunca + + + + Today + Hoy + + + + Yesterday + Ayer + + + + {}h {}m + {} h {} m + + + + {}h {}m {}s + {} h {} m {} s + + + + {}m {}s + {} m {} s + + + + {}s + {} s + + + + {} hours + {} horas + + + + {} minutes + {} minutos + + GameListModel - + Type Tipo - + Code N.º serie - + Title Título - + File Title Título del archivo - + CRC CRC - + Time Played Tiempo jugado - + Last Played Última partida - + Size Tamaño - + Region Región - + Compatibility Compatibilidad @@ -4051,59 +8472,68 @@ los requisitos del sistema. - - Add - Añadir + Add... + Añadir... - - - + + + Remove Quitar - + Search Directory Directorio de búsqueda - + Scan Recursively Búsqueda recursiva - + Excluded Paths (will not be scanned) Rutas a excluir (donde no se buscarán juegos) - + + Directory... + Directorio... + + + + File... + Archivo... + + + Scan For New Games Buscar juegos nuevos - + Rescan All Games Volver a buscar todos los juegos - + Open Directory... Abrir directorio... - + Select Search Directory Seleccionar directorio de búsqueda - + Scan Recursively? ¿Buscar de forma recursiva? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4112,9 +8542,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que se encuentre en subdirectorios. - - Select Path - Seleccionar ruta + + Select File + Seleccionar archivo + + + + Select Directory + Seleccionar directorio @@ -4212,394 +8647,405 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que Título: - + + Clear the line to restore the original title... + Borra la línea para restaurar el título original... + + + + + Restore + Restaurar + + + Path: Ruta: - + Serial: N.º de serie: - + CRC: CRC: - + Type: Tipo: - + PS2 Disc Disco de PS2 - + PS1 Disc Disco de PS1 - + ELF (PS2 Executable) ELF (ejecutable de PS2) - + Region: Región: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brasil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japón) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Corea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwán) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (EE.UU.) - + Other Otra - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (Sudáfrica) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Bélgica) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europa/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (Francia) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finlandia) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Alemania) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Grecia) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italia) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europa/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Países Bajos) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Noruega) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Polonia) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Rusia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (España) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Escandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Suecia) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Suiza) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (Reino Unido) - + Compatibility: Compatibilidad: - + Unknown Desconocida - + Not Bootable No ejecutable - + Reaches Intro Llega hasta la introducción - + Reaches Menu Llega hasta los menús - + In-Game Llega hasta dentro del juego - + Playable Jugable - + Perfect Perfecta - + Input Profile: Perfil de entrada: - + Shared Refers to the shared settings profile. Compartido - + Disc Path: Ruta del disco: - + Browse... Buscar... - + Clear Borrar - + Verify Verificar - + Search on Redump.org... Buscar en Redump.org... - + Select Disc Path Seleccionar ruta del disco - + Game is not a CD/DVD. El juego no es un CD/DVD. - + Track list unavailable while virtual machine is running. La lista de pistas no estará disponible mientras se ejecute la máquina virtual. - + # N.º - + Mode Modo - - + + Start Inicio - - + + Sectors Sectores - - + + Size Tamaño - - + + MD5 MD5 - - + + Status Estado - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <sin calcular> - + Error Error - + Cannot verify image while a game is running. No se puede verificar la imagen mientras se esté ejecutando un juego. - + One or more tracks is missing. Faltan una o más pistas. - + Verified as %1 [%2] (Version %3). Verificado como %1 [%2] (Versión %3). - + Verified as %1 [%2]. Verificado como %1 [%2]. @@ -4640,7 +9086,7 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que Auto Standard (4:3 Interlaced / 3:2 Progressive) - Estándar automático (4:3 entrelazado/3:2 progresivo) + Estándar automática (4:3/3:2 progresivo) @@ -4661,13 +9107,13 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que - - + + - - - - + + + + Off (Default) Sin cambiar (predeterminado) @@ -4675,17 +9121,15 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que - - - - + + + - - - - - - + + + + + Automatic (Default) Ajuste automático (predeterminado) @@ -4755,7 +9199,7 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilineal (suavizado) @@ -4774,8 +9218,8 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4821,37 +9265,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Compensación de imagen - + VSync Sincronización vertical («V-Sync») - + Show Overscan Mostrar área de sobrebarrido - + Enable Widescreen Patches Habilitar parches para pantallas panorámicas - + Enable No-Interlacing Patches Habilitar parches para desactivar el entrelazado - + Anti-Blur Filtro antiborrosidad @@ -4862,7 +9306,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Desactivar compensación de entrelazado @@ -4873,13 +9317,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Resolución de pantalla - + Internal Resolution Resolución interna @@ -4890,7 +9334,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4957,7 +9401,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilineal (estilo PS2) @@ -5004,7 +9448,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Sin escalar (predeterminado) @@ -5020,7 +9464,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Básica (recomendada) @@ -5056,31 +9500,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Completa (caché con «hashes») - - + + GPU Palette Conversion Conversión de paletas en la GPU - + Manual Hardware Renderer Fixes Correcciones manuales para el renderizador por hardware - + Spin GPU During Readbacks Mantener la GPU en marcha al cotejar - + Spin CPU During Readbacks Mantener la CPU en marcha al cotejar @@ -5096,15 +9540,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping «Mipmapping» - - + + Auto Flush Limpieza automática @@ -5114,222 +9558,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Correcciones para hardware - - Half Screen Fix: - Corrección de media pantalla: - - - - + Force Disabled Forzar desactivación - - + Force Enabled Forzar activación - + CPU Sprite Render Size: Tamaño del renderizado de sprites en CPU: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (desactivar) - + 1 (64 Max Width) 1 (ancho máximo de 64) - + 2 (128 Max Width) 2 (ancho máximo de 128) - + 3 (192 Max Width) 3 (ancho máximo de 192) - + 4 (256 Max Width) 4 (ancho máximo de 256) - + 5 (320 Max Width) 5 (ancho máximo de 320) - + 6 (384 Max Width) 6 (ancho máximo de 384) - + 7 (448 Max Width) 7 (ancho máximo de 448) - + 8 (512 Max Width) 8 (ancho máximo de 512) - + 9 (576 Max Width) 9 (ancho máximo de 576) - + 10 (640 Max Width) 10 (ancho máximo de 640) - + Skipdraw Range: Rango de «skipdraw»: - + Frame Buffer Conversion Conversión de búfer de fotogramas - - + + Disable Depth Emulation Desactivar emulación de profundidad - - + + Disable Safe Features Desactivar funcionalidades seguras - - + + Preload Frame Data Precargar datos de fotograma - + Texture Inside RT Texturas dentro de RT - + 1 (Normal) 1 (normal) - + 2 (Aggressive) 2 (agresivo) - + Software CLUT Render: Renderizado de CLUT por software: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. Destinar CLUTs a GPU: + - Disabled (Default) Opción desactivada (predeterminado) - + Enabled (Exact Match) Opción activada (coincidencia exacta) - + Enabled (Check Inside Target) Opción activada (comprobar objetivos) - + Upscaling Fixes Correcciones para escalado - + Half Pixel Offset: Compensación de medio píxel: - + Normal (Vertex) Normal (vértices) - + Special (Texture) Especial (texturas) - + Special (Texture - Aggressive) Especial (texturas, agresivo) - + Round Sprite: Redondear sprites: - + Half La mitad - + Full Todo - + Texture Offsets: Compensación de texturas: - + X: X: - + Y: Y: - - + + Merge Sprite Fusionar sprites - - + + Align Sprite Alinear sprites @@ -5339,503 +9776,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Desentrelazado: - + Sprites Only Solo sprites - + Sprites/Triangles Sprites/Triángulos - + Blended Sprites/Triangles Sprites fusionados/Triángulos - + Auto Flush: Limpieza automática: - + Enabled (Sprites Only) Activada (solo sprites) - + Enabled (All Primitives) Activada (todos los primitivos) - + Texture Inside RT: Texturas dentro de RT: - + Inside Target Dentro del objetivo - + Merge Targets Fusionar objetivos - - + + Disable Partial Source Invalidation Desactivar invalidación parcial de origen - - - Target Partial Invalidation - Invalidación parcial de objetivos - - - - + + Read Targets When Closing Leer objetivos al cerrar - - + + Estimate Texture Region Calcular regiones de texturas - - + + Disable Render Fixes Desactivar correcciones de renderizado - + Unscaled Palette Texture Draws Dibujar texturas de paletas sin escala - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Corrección para Wild Arms - + Bilinear Dirty Upscale: Escalado bilineal «sucio»: - + Force Bilinear Forzar bilineal - + Force Nearest Forzar vecino más cercano - + Texture Replacement Reemplazo de texturas - + Search Directory Directorio de búsqueda - - + + Browse... Buscar... - - + + Open... Abrir... - - + + Reset Reiniciar - + PCSX2 will dump and load texture replacements from this directory. PCSX2 volcará y cargará las texturas de reemplazo de este directorio. - + Options Opciones - - + + Dump Textures Volcar texturas - - + + Dump Mipmaps Volcar «mipmaps» - - + + Dump FMV Textures Volcar texturas de vídeos FMV - - + + Async Texture Loading Carga de texturas asincrónica - - + + Load Textures Cargar texturas - - + + Precache Textures Precachear texturas - + Post-Processing Posprocesado - + Sharpening/Anti-Aliasing Realce/suavizado de bordes - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Realce por contraste adaptativo: - - - - + + + + None (Default) No (predeterminado) - + Sharpen Only (Internal Resolution) Solo realzar (mediante resolución interna) - + Sharpen and Resize (Display Resolution) Realzar y redimensionar (resolución de visualización) - + Sharpness: Realzado: - - + + FXAA FXAA - + Filters Filtros - + TV Shader: Sombreador de TV: - + Scanline Filter Filtro de líneas de exploración - + Diagonal Filter Filtro diagonal - + Triangular Filter Filtro triangular - + Wave Filter Filtro ondulado - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. CRT de Lottes - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) Muestreo por reducción x4 RGSS («Rotated Grid SuperSampling») - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) Muestreo por reducción NxAGSS («Nx Automatic Grid SuperSampling») - - + + Shade Boost - Aumentar sombreado + Ajustar tono - + Brightness: Brillo: - + Contrast: Contraste: - - + + Saturation Saturación: - + OSD Presentación en pantalla - + On-Screen Display Presentación en pantalla - + OSD Scale: Escala: - - + + Show Indicators Mostrar indicadores - - + + Show Resolution Mostrar resolución - - + + Show Inputs Mostrar entradas - - + + Show GPU Usage Mostrar uso de la GPU - - + + Show Settings Mostrar ajustes - - + + Show FPS Mostrar FPS - + Disable Shader Cache Desactivar caché de sombreadores - + Disable Vertex Shader Expand Desactivar expansión de sombreadores de vértices - - + + Show Statistics Mostrar estadísticas - - + + Show CPU Usage Mostrar uso de la CPU - - + + Warn About Unsafe Settings Advertir de ajustes que no sean seguros - - + + Show Frame Times Mostrar duraciones de fotogramas - + Recording Grabación - + Video Dumping Directory Directorio de volcado de vídeos - + Capture Setup Configuración de captura - + Container: Contenedor: - - + + Codec: Códec: - - - + + + Extra Arguments Argumentos adicionales - + Capture Audio Capturar audio - + Resolution: Resolución: - + x  ×  - + Auto Autom. - + Capture Video Capturar vídeo - + Advanced Advanced here refers to the advanced graphics options. Avanzadas - + Advanced Options Opciones avanzadas - + Hardware Download Mode: Modo de descarga de hardware: - + Accurate (Recommended) Preciso (recomendado) - + Disable Readbacks (Synchronize GS Thread) Desactivar cotejado (sincronizar el hilo del GS) - + Unsynchronized (Non-Deterministic) Sin sincronizar (no determinista) - + Disabled (Ignore Transfers) Desactivado (ignorar las transferencias) - + GS Dump Compression: Compresión de volcados del GS: - + Uncompressed Sin comprimir - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Omitir fotogramas duplicados - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5844,70 +10275,70 @@ Swap chain: see Microsoft's Terminology Portal. Utilizar cadena de intercambio de BLITs - - + + Disable Threaded Presentation Desactivar presentación multihilo - - + + Bitrate: Tasa de bits: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.  kbps - + Allow Exclusive Fullscreen: Pantalla completa exclusiva: - + Disallowed Desactivada - + Allowed Activada - + Debugging Options Opciones de depuración - + Override Texture Barriers: Invalidar barreras de texturas: - - + + Use Debug Device Utilizar dispositivo de depuración - - + + Disable Dual Source Blending Desactivar mezcla de doble origen - - + + Show Speed Percentages Mostrar porcentajes de velocidad - - + + Disable Framebuffer Fetch Desactivar acceso al búfer de fotogramas @@ -5974,773 +10405,757 @@ Swap chain: see Microsoft's Terminology Portal. x16 - - - + + + Use Global Setting [%1] Utilizar configuración global [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked desactivado - + Automatically loads and applies widescreen patches on game start. Can cause issues. Carga y aplica automáticamente los parches de pantalla panorámica al iniciar el juego. Podría causar problemas. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Carga y aplica automáticamente los parches para desactivar el entrelazado al iniciar el juego. Podría causar problemas. - + Disables interlacing offset which may reduce blurring in some situations. Desactiva la compensación del entrelazado, lo que podría reducir la borrosidad en algunos casos. - + Bilinear Filtering Filtrado bilineal - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Activa el filtro de posprocesado lineal. Suaviza la imagen completa a medida que se muestre en pantalla. Corrige la posición entre píxeles. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Activa las compensaciones del PCRTC, que posicionan la pantalla según lo requiera el juego. Útil para algunos juegos, como WipEout Fusion y su efecto de temblor de imagen, pero podría hacer que la imagen se muestre borrosa. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Permite mostrar el área de sobrebarrido para aquellos juegos que dibujan más allá del área segura de la pantalla. - + FMV Aspect Ratio Relación de aspecto de FMV - + Overrides the full-motion video (FMV) aspect ratio. Reemplaza la relación de aspecto para los vídeos FMV. - + Control the texture's trilinear filtering of the emulation. Controla el filtrado trilineal de las texturas durante la emulación. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Controla el grado de precisión de la emulación de la unidad de mezclas del GS.<br> Cuanto más elevado sea el ajuste, más mezclas se emularán en el sombreador con precisión y más repercutirá en la velocidad.<br> Ten en cuenta que las mezclas en Direct3D tienen una capacidad reducida respecto a OpenGL/Vulkan. - + Software CLUT Render Renderizado de CLUT por software - + This option disables game-specific render fixes. Esta opción desactiva las correcciones de renderizado específicas para el juego. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. La caché de texturas gestiona las invalidaciones parciales de forma predeterminada. Por desgracia, esto consume muchos recursos de la CPU. Esta corrección sustituye la invalidación parcial por una eliminación total de texturas para reducir la carga de la CPU. Ayudará en los juegos que usen el motor Snowblind. - + Framebuffer Conversion Conversión de búfer de fotogramas - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convierte el búfer de fotogramas de 4 bits y 8 bits en la CPU en vez de en la GPU. Ayuda a los juegos de Harry Potter y a Stuntman. Afecta significativamente al rendimiento. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Envía los datos del GS al renderizar un fotograma nuevo para poder reproducir algunos efectos fielmente. - + Disabled Desactivada - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permite a la caché de texturas reutilizar como textura de entrada la parte interior de un búfer de fotogramas anterior. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Limpia todos los objetivos de la caché de texturas de vuelta a la memoria local al apagar la máquina virtual. Puede evitar que se pierdan elementos visuales al hacer guardados rápidos o al cambiar de renderizador, pero también puede provocar corrupción gráfica. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Permite invalidar de forma parcial los objetivos de renderizado, lo que puede corregir errores gráficos en algunos juegos. Al activar la opción «Texturas dentro de RT», se activará automáticamente esta opción. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Intenta reducir el tamaño de las texturas cuando los juegos no lo establezcan por sí mismos (por ejemplo, los juegos que utilicen el motor gráfico Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Soluciona problemas al escalar la imagen (líneas verticales) en juegos de Namco, tales como Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Cambia la escala de los mensajes en pantalla de entre un 50 % a un 500 %. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Muestra indicadores con forma de iconos en pantalla para los estados de emulación, como al pausar, el modo turbo, el avance rápido y la cámara lenta. - + Displays various settings and the current values of those settings, useful for debugging. Muestra varios ajustes y los valores actuales de los mismos. Ideal para depurar. - + Shows the current controller state of the system in the bottom left corner of the display. Muestra el estado actual del mando del sistema en la esquina inferior izquierda de la pantalla. - + Displays a graph showing the average frametimes. Muestra un gráfico con la duración media de los fotogramas. - + Allow Exclusive Fullscreen Pantalla completa exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Reemplaza la heurística del controlador para activar el modo de pantalla completa exclusiva o para volteados directos/«scanout».<br>Al desactivar la pantalla completa exclusiva, el cambio de tareas y las superposiciones podrían ir de forma más fluida a costa de aumentar la latencia de entrada. - - - - - - - + + + + + + + Checked activado - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Activa las correcciones internas antiborrosidad. Es menos fiel al renderizado original de PS2, pero hará que muchos juegos parezcan menos borrosos. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Activa esta opción para igualar la frecuencia de actualización de PCSX2 con la de tu monitor o pantalla actual. Se desactivará automáticamente la sincronía vertical cuando no sea posible aplicarla (p. ej.: una velocidad de ejecución que no sea del 100 %). - + Integer Scaling Escalado por números enteros - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Rellena el área de visualización para garantizar que la relación entre píxeles mostrados en el equipo y píxeles de la consola sea un número entero. Podría producir una imagen más nítida en algunos juegos 2D. - + Aspect Ratio Relación de aspecto - + Auto Standard (4:3/3:2 Progressive) - Estándar automático (4:3/3:2 progresivo) + Estándar automática (4:3/3:2 progresivo) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Cambia la relación de aspecto con la que se mostrará en pantalla la salida de la consola. El valor predeterminado es «Estándar automático (4:3/3:2 progresivo)», el cual ajustará automáticamente la relación de aspecto a la que tendrían los juegos en un televisor de la época. - + Deinterlacing Desentrelazado - + Screenshot Size Tamaño de capturas de pantalla - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determina la resolución con la que se guardarán las capturas de pantalla. Las resoluciones internas conservan más detalles a costa de aumentar el tamaño de los archivos. - + Screenshot Format Formato de capturas de pantalla - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selecciona el formato que se utilizará para guardar las capturas de pantalla. JPEG produce archivos más pequeños, pero pierde detalles. - + Screenshot Quality Calidad de capturas de pantalla - - + + 50% 50 % - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selecciona la calidad con la que se comprimirán las capturas de pantalla. Un valor más alto preservará más detalles en el formato JPEG y reducirá el tamaño de archivo en el formato PNG. - - + + 100% 100 % - + Vertical Stretch Estiramiento vertical - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Estira (&lt; 100 %) o aplasta (&gt; 100 %) el componente vertical de la pantalla. - + Fullscreen Mode Modo a pantalla completa - - + + + Borderless Fullscreen Pantalla completa sin bordes - + Chooses the fullscreen resolution and frequency. Selecciona la resolución y frecuencia del modo a pantalla completa. - + Left Izquierda + + - - 0px 0 px - + Changes the number of pixels cropped from the left side of the display. Cambia el número de píxeles recortados de la parte izquierda de la pantalla. - + Top Arriba - + Changes the number of pixels cropped from the top of the display. Cambia el número de píxeles recortados de la parte superior de la pantalla. - + Right Derecha - + Changes the number of pixels cropped from the right side of the display. Cambia el número de píxeles recortados de la parte derecha de la pantalla. - + Bottom Abajo - + Changes the number of pixels cropped from the bottom of the display. Cambia el número de píxeles recortados de la parte inferior de la pantalla. - + Native (PS2) (Default) Nativa (PS2, predeterminada) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Controla la resolución con la que se renderizarán los juegos. Una resolución elevada puede afectar al rendimiento en GPU antiguas o de gama baja.<br>Una resolución que no sea nativa podría provocar defectos gráficos menores en algunos juegos.<br>La resolución de los vídeos FMV se mantendrá intacta, ya que estos han sido prerenderizados. - + Control the accuracy level of the mipmapping emulation. Controla el grado de precisión de la emulación de los «mipmaps» (mapas MIP). - + Texture Filtering Filtrado de texturas - + Control the texture filtering of the emulation. Controla el filtrado de las texturas de la emulación. - + Trilinear Filtering Filtrado trilineal - + Anisotropic Filtering Filtrado anisotrópico - + Reduces texture aliasing at extreme viewing angles. Reduce los dientes de sierra en aquellas texturas que se muestren con ángulos de visión extremos. - + Dithering Tramado - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduce el bandeado entre colores y mejora la profundidad de colores percibida.<br>Desactivado: desactiva el tramado.<br>Sin escalar: efecto de tramado nativo/más bajo, que no aumenta el tamaño de los cuadrados al escalar la imagen.<br>A escala: efecto de tramado apto para escalados/más alto. - + Blending Accuracy Precisión de mezcla - + Texture Preloading Precarga de texturas - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Transmite texturas enteras a la vez en vez de fragmentos pequeños, evitando transmitir materiales redundantes cuando sea posible. Mejora el rendimiento en la mayoría de juegos, pero una pequeña cantidad de los mismos podría ir más lento. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Al activar esta opción, la GPU convertirá las texturas con mapas de colores, en caso contrario, lo hará la CPU. Sirve para compensar GPU con CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Al activar esta opción podrás cambiar las correcciones del renderizador y de escalado en tus juegos. Sin embargo, SI ACTIVAS esta opción, DESACTIVARÁS LOS AJUSTES AUTOMÁTICOS. Podrás reactivar los ajustes automáticos desactivando esta opción. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Envía tareas inútiles a la CPU mientras está cotejando para evitar que entre en un modo de ahorro de energía. Podría mejorar el rendimiento, pero aumentará significativamente el consumo de energía. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Envía tareas inútiles a la GPU mientras está cotejando para evitar que entre en un modo de ahorro de energía. Podría mejorar el rendimiento, pero aumentará significativamente el consumo de energía. - + Extra Rendering Threads Hilos adicionales de renderizado - + 2 threads 2 hilos - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. El número de hilos destinados a renderizar: 0 significa usar un solo hilo, 2 o más usar varios hilos (1 es para fines de depuración). Si tienes 4 hilos en tu CPU, elige 2 o 3. También puedes calcular la forma de conseguir el mejor rendimiento (cantidad de hilos de CPU - 2). Con 7 o más hilos no ganarás mucho más rendimiento, o incluso podrías empeorarlo. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Fuerza una limpieza primitiva cuando un búfer de fotogramas sea también una textura de entrada. Corrige algunos efectos de procesado, como las sombras de la saga Jak y la radiosidad en GTA:SA. + Fuerza una limpieza de primitivos cuando un búfer de fotogramas sea también una textura de entrada. Corrige algunos efectos de procesado, como las sombras de la saga Jak y la radiosidad en GTA:SA. - + Enables mipmapping, which some games require to render correctly. Activa los mapas MIP, necesarios para que algunos juegos se rendericen correctamente. - - Half Screen Fix - Corrección de media pantalla - - - - Control the half-screen fix detection on texture shuffling. - Controla la detección de la corrección de media pantalla durante el ordenamiento de texturas. - - - + CPU Sprite Renderer Size Tamaño del renderizador de sprites en CPU - + Skipdraw Range Start Inicio del rango de «skipdraw» - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Omite el dibujado de superficies, desde la superficie del cuadro izquierdo hasta la superficie indicada en el cuadro derecho. - + Skipdraw Range End Fin del rango de «skipdraw» - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Desactiva el soporte del búfer de profundidad en la caché de texturas. Podría ayudar a mejorar la velocidad, pero es probable que provoque todo tipo de problemas. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Esta opción desactiva varias funcionalidades seguras: desactiva el renderizado preciso de puntos y líneas descalados, lo que puede ayudar a los juegos de Xenosaga. Desactiva el limpiado preciso de la memoria del GS en la CPU y se lo deja a la GPU, lo que puede ayudar a los juegos de Kingdom Hearts. - + Half Pixel Offset Compensación de medio píxel - + Might fix some misaligned fog, bloom, or blend effect. Podría corregir efectos de niebla, resplandor o mezclas que no estén alineados. - + Round Sprite Redondear sprites - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrige el muestreo de las texturas de sprites 2D al escalar la imagen. Arregla las líneas sobrantes en los sprites de juegos como Ar tonelico al escalar la imagen. La mitad afecta solo los sprites planos, Completo afecta a todos los sprites. - + Texture Offsets X Compensación X de texturas - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Compensa las coordenadas de texturas ST/UV. Corrige algunos problemas inusuales en texturas y tal vez también corrija problemas de alineación en el posprocesado. - + Texture Offsets Y Compensación Y de texturas - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Reduce la precisión del GS para evitar vacíos entre píxeles al escalar la imagen. Corrige el texto en los juegos de Wild Arms. - + Bilinear Upscale Escalado bilineal - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Podría suavizar las texturas al aplicarles un filtro bilineal tras escalarlas. P. ej.: destellos del sol. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Reemplaza el uso de varios fragmentos de sprites para el posprocesado por un único sprite más grande. Reduce la aparición de líneas al escalar la imagen. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Realce por contraste adaptativo - + Sharpness Realzado - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Permite ajustar la saturación, el contraste y el brillo. El valor predeterminado del brillo, saturación y contraste es de 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Aplica el algoritmo de suavizado de bordes FXAA para mejorar la calidad visual de los juegos. - + Brightness Brillo - - - + + + 50 50 - + Contrast Contraste - + TV Shader Sombreador de TV - + Applies a shader which replicates the visual effects of different styles of television set. Aplica un sombreador que reproduce los efectos visuales de varios tipos de televisores. - + OSD Scale Escala de la presentación - - + + Show OSD Messages Mostrar mensajes en pantalla - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Muestra mensajes en pantalla en ciertas situaciones, como la creación o carga de guardados rápidos, al capturar la pantalla, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Muestra la velocidad de fotogramas interna del juego en la esquina superior derecha de la imagen. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Muestra la velocidad de emulación actual del sistema en la esquina superior derecha de la imagen, en forma de porcentaje. - + Shows the resolution of the game in the top-right corner of the display. Muestra la resolución del juego en la esquina superior derecha de la imagen. - + Shows host's CPU utilization. Muestra el consumo de la CPU del equipo. - + Shows host's GPU utilization. Muestra el consumo de la GPU del equipo. - + Shows counters for internal graphical utilization, useful for debugging. Muestra contadores sobre el uso gráfico interno, útiles para fines de depuración. - + Displays warnings when settings are enabled which may break games. Muestra advertencias cuando se activen ajustes que puedan romper los juegos. - + Enable Extra Arguments Habilitar argumentos adicionales - + Leave It Blank Dejar en blanco - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Los parámetros enviados al códec de vídeo seleccionado.<br>Debes utilizar «=» para separar cada elemento de su valor y «:» para separar cada pareja de elementos.<br>Ejemplo: «crf = 21 : preset = veryfast» - + Override Texture Barriers Invalidar barreras de texturas - + GS Dump Compression Compresión de volcados del GS - + Change the compression algorithm used when creating a GS dump. Cambia el algoritmo de compresión que se utilizará al crear un volcado GS. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Cuando se utilice el renderizador de Direct3D 11, este utilizará un modelo de presentación por BLIT en vez de voltear la imagen. Suele producir un rendimiento más lento pero podría ser necesario para utilizar ciertas aplicaciones de «streaming» o para desbloquear las velocidades de fotogramas en algunos equipos. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detecta cuándo se van a presentar fotogramas inactivos en juegos a 25/30 FPS y omite su presentación. El fotograma seguirá renderizándose, pero la GPU tendrá más tiempo para completarlo (esto NO ES omitir fotogramas). Puede suavizar las fluctuaciones en las duraciones de fotogramas cuando la CPU y la GPU estén siendo utilizadas al máximo, pero hará que la sincronización de fotogramas sea más inconsistente y puede aumentar el retraso de la señal de entrada. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presenta los fotogramas en el hilo principal del GS en vez de utilizar un hilo de trabajo. Se utiliza para depurar problemas de duración de fotogramas. Podría reducir la probabilidad de omitir algún fotograma o reducir el rasgado de imagen a costa de provocar duraciones de fotogramas más erráticas. Solo funciona con el renderizador de Vulkan. - + GS Download Mode Modo de descarga del GS - + Accurate Preciso - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Deja de sincronizar las descargas del GS entre el subproceso del GS y la GPU del equipo. Podría aumentar significativamente la velocidad en sistemas más lentos a costa de romper muchos efectos gráficos. Si los juegos se muestran mal y tienes esta opción activada, te recomendamos que la desactives antes de nada. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Predeterminado - - - + + (Default) (Valor predeterminado) @@ -6748,399 +11163,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Gráficos - + Save Screenshot Guardar captura de pantalla - + Toggle Video Capture Alternar captura de vídeo - + Save Single Frame GS Dump Guardar volcado de un fotograma del GS - + Save Multi Frame GS Dump Guardar volcado multifotograma del GS - + Toggle Software Rendering Alternar renderizador por software - + Increase Upscale Multiplier Aumentar multiplicador de escalado - + Decrease Upscale Multiplier Reducir multiplicador de escalado - + + Toggle On-Screen Display + Alternar presentación en pantalla + + + Cycle Aspect Ratio Alternar relación de aspecto - + Aspect ratio set to '{}'. Relación de aspecto establecida en «{}». - + Cycle Hardware Mipmapping Alternar «mipmapping» de hardware - + Hardware mipmapping set to '{}'. «Mipmapping» de hardware establecido en «{}». - + Cycle Deinterlace Mode Alternar modo de desentrelazado - + Deinterlace mode set to '{}'. Modo de desentrelazado establecido en «{}». - + Toggle Texture Dumping Alternar volcado de texturas - + Texture dumping is now enabled. Volcado de texturas activado. - + Texture dumping is now disabled. Volcado de texturas desactivado. - + Toggle Texture Replacements Alternar reemplazo de texturas - + Texture replacements are now enabled. Reemplazo de texturas activado. - + Texture replacements are now disabled. Reemplazo de texturas desactivado. - + Reload Texture Replacements Recargar texturas de reemplazo - + Texture replacements are not enabled. El reemplazo de texturas no está activado. - + Reloading texture replacements... Recargando texturas de reemplazo... - + Target speed set to {:.0f}%. Velocidad objetivo establecida en {:.0f} %. - + Volume: Muted Volumen: silenciado - + Volume: {}% Volumen: {} % - + Save slot {} selected (last save: {}). Espacio de guardado {} seleccionado (último guardado: {}). - + Save slot {} selected (no save yet). Espacio de guardado {} seleccionado (sin guardado). - + No save state found in slot {}. No se ha encontrado un guardado rápido en el espacio {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System Sistema - + Open Pause Menu Abrir menú de pausa - + Open Achievements List Abrir lista de logros - + Open Leaderboards List Abrir lista de tablas de clasificación - + Toggle Pause Alternar pausa - + Toggle Fullscreen Alternar pantalla completa - + Toggle Frame Limit Alternar limitador de fotogramas - + Toggle Turbo / Fast Forward Alternar turbo/avance rápido - + Toggle Slow Motion Alternar cámara lenta - + Turbo / Fast Forward (Hold) Turbo/Avance rápido (mantener) - + Increase Target Speed Aumentar velocidad objetivo - + Decrease Target Speed Reducir velocidad objetivo - + Increase Volume Subir volumen - + Decrease Volume Bajar volumen - + Toggle Mute Alternar silencio de audio - + Frame Advance Avanzar fotograma - + Shut Down Virtual Machine Apagar máquina virtual - + Reset Virtual Machine Reiniciar máquina virtual - + Toggle Input Recording Mode Alternar modo de grabación de entrada - - - - + + + + Save States Guardados rápidos - + Select Previous Save Slot Seleccionar espacio de guardado anterior - + Select Next Save Slot Seleccionar espacio de guardado siguiente - + Save State To Selected Slot Crear guardado rápido en el espacio seleccionado - + Load State From Selected Slot Cargar guardado rápido del espacio seleccionado - + Save State To Slot 1 Crear guardado rápido en el espacio 1 - + Load State From Slot 1 Cargar guardado rápido del espacio 1 - + Save State To Slot 2 Crear guardado rápido en el espacio 2 - + Load State From Slot 2 Cargar guardado rápido del espacio 2 - + Save State To Slot 3 Crear guardado rápido en el espacio 3 - + Load State From Slot 3 Cargar guardado rápido del espacio 3 - + Save State To Slot 4 Crear guardado rápido en el espacio 4 - + Load State From Slot 4 Cargar guardado rápido del espacio 4 - + Save State To Slot 5 Crear guardado rápido en el espacio 5 - + Load State From Slot 5 Cargar guardado rápido del espacio 5 - + Save State To Slot 6 Crear guardado rápido en el espacio 6 - + Load State From Slot 6 Cargar guardado rápido del espacio 6 - + Save State To Slot 7 Crear guardado rápido en el espacio 7 - + Load State From Slot 7 Cargar guardado rápido del espacio 7 - + Save State To Slot 8 Crear guardado rápido en el espacio 8 - + Load State From Slot 8 Cargar guardado rápido del espacio 8 - + Save State To Slot 9 Crear guardado rápido en el espacio 9 - + Load State From Slot 9 Cargar guardado rápido del espacio 9 - + Save State To Slot 10 Crear guardado rápido en el espacio 10 - + Load State From Slot 10 Cargar guardado rápido del espacio 10 @@ -7330,49 +11751,49 @@ Right click to clear binding - + Pause On Focus Loss Pausar al pasar a segundo plano - + Inhibit Screensaver Desactivar salvapantallas - + Save State On Shutdown Crear guardado rápido al apagar - + Pause On Start Pausar nada más iniciar - + Confirm Shutdown Confirmar apagado - + Create Save State Backups Crear copias de seguridad de guardados rápidos - + Enable Discord Presence Habilitar presencia en Discord - + Enable Per-Game Settings Habilitar ajustes individuales para cada juego @@ -7383,37 +11804,37 @@ Right click to clear binding - + Start Fullscreen Iniciar a pantalla completa - + Double-Click Toggles Fullscreen Hacer doble clic para pantalla completa - + Render To Separate Window Renderizar en una ventana independiente - + Hide Main Window When Running Ocultar ventana principal al ejecutar - + Disable Window Resizing Desactivar cambio de tamaño de ventana - + Hide Cursor In Fullscreen Ocultar cursor en pantalla completa @@ -7449,7 +11870,7 @@ Right click to clear binding - + Enable Automatic Update Check Habilitar comprobación automática de actualizaciones @@ -7536,66 +11957,66 @@ Right click to clear binding Custom.qss [copiar en la carpeta de PCSX2] - - - - - - + + + + + + Checked activado - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Busca automáticamente actualizaciones del programa nada más ejecutarlo. Las actualizaciones podrán ser pospuestas u omitidas. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Evita que el salvapantallas se active y que el equipo entre en suspensión cuando se esté ejecutando la emulación. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determina si se mostrará una ventana o no para confirmar el apagado de la máquina virtual tras pulsar la tecla de acceso rápido correspondiente. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Crea un guardado rápido automático de la emulación al apagar la misma o al salir del emulador. Así podrás reanudar tu partida justo donde la dejaste. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. Al activar esta opción se aplicarán ajustes personalizados para cada juego. Desactiva esta opción para utilizar siempre la configuración global. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Permite entrar y salir del modo de pantalla completa haciendo doble clic en la ventana del juego. - + Prevents the main window from being resized. Evita que se cambie el tamaño de la ventana principal. + + - - + + - - + - - + Unchecked desactivado @@ -7606,48 +12027,48 @@ Right click to clear binding Fusión [claro/oscuro] - + Pauses the emulator when a game is started. Pausa el emulador en cuanto se ejecute un juego. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa el emulador al minimizar la ventana o cambiar a otra aplicación, saliendo de la pausa al volver. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Si ya existe un guardado rápido, guardará una copia de seguridad del anterior al crear uno nuevo. Esta copia de seguridad tendrá el sufijo .backup. - + Automatically switches to fullscreen mode when a game is started. Cambia automáticamente al modo a pantalla completa cuando se ejecute un juego. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Oculta el puntero/cursor del ratón cuando el emulador pase al modo a pantalla completa. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renderiza el juego en una ventana independiente a la principal. Al desactivar esta opción, el juego se mostrará sobre la lista de juegos. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Oculta la ventana principal (con la lista de juegos) al ejecutar un juego. Es necesario activar también la opción Renderizar en una ventana independiente. - + Shows the game you are currently playing as part of your profile in Discord. Muestra en tu perfil de Discord el nombre del juego al que estés jugando. - + System Language [Default] Idioma del sistema [predeterminado] @@ -7704,14 +12125,14 @@ Right click to clear binding - - + + Change Disc Cambiar disco - + Load State Cargar guardado rápido @@ -7761,514 +12182,526 @@ Right click to clear binding Grabación de entrada - + Toolbar Barra de herramientas - + Start &File... Ejecutar a&rchivo... - + Start &Disc... Ejecutar &disco... - + Start &BIOS Ejecutar &BIOS - + &Scan For New Games B&uscar juegos nuevos - + &Rescan All Games &Volver a buscar todos los juegos - + Shut &Down Apa&gar - + Shut Down &Without Saving Apagar &sin guardar - + &Reset &Reiniciar - + &Pause &Pausar - + E&xit &Salir - + &BIOS &BIOS - + Emulation Emulación - + &Controllers Man&dos - + &Hotkeys &Teclas de acceso rápido - + &Graphics &Gráficos - + A&chievements &Logros - + &Post-Processing Settings... Ajustes de &posprocesado... - + Fullscreen Pantalla completa - + Resolution Scale Escala de resolución - + &GitHub Repository... Repositorio de &GitHub... - + Support &Forums... &Foros para asistencia técnica (en inglés)... - + &Discord Server... Servidor de &Discord... - + Check for &Updates... Buscar actuali&zaciones... - + About &Qt... Acerca de &Qt... - + &About PCSX2... &Acerca de PCSX2... - + Fullscreen In Toolbar Pant. completa - + Change Disc... In Toolbar Cambiar disco... - + &Audio &Audio - + Game List Lista de juegos - + Interface Interfaz - + Add Game Directory... Añadir directorio de juegos... - + &Settings &Ajustes - + From File... Buscar archivo... - + From Device... Buscar dispositivo... - + From Game List... Buscar en la lista de juegos... - + Remove Disc Quitar disco - + Global State Guardado global - + &Screenshot &Capturar pantalla - + Start File In Toolbar Archivo - + Start Disc In Toolbar Disco - + Start BIOS In Toolbar BIOS - + Shut Down In Toolbar Apagar - + Reset In Toolbar Reiniciar - + Pause In Toolbar Pausar - + Load State In Toolbar Carga rápida - + Save State In Toolbar Guard. rápido - + Controllers In Toolbar Mandos - + Settings In Toolbar - Configuración + Ajustes - + Screenshot In Toolbar Capt. pantalla - + &Memory Cards &Memory Cards - + &Network && HDD &Red y disco duro - + &Folders &Carpetas - + &Toolbar Barra de &herramientas - + Lock Toolbar Bloquear barra de herramientas - + &Status Bar Barra de &estado - + Verbose Status Estado detallado - + Game &List &Lista de juegos - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Mostrar &sistema - + Game &Properties &Propiedades del juego - + Game &Grid &Cuadrícula de juegos - + Show Titles (Grid View) Mostrar títulos (cuadrícula) - + Zoom &In (Grid View) A&mpliar tamaño (cuadrícula) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) &Reducir tamaño (cuadrícula) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) &Actualizar carátulas (cuadrícula) - + Open Memory Card Directory... Abrir directorio de Memory Cards... - + Open Data Directory... Abrir directorio de datos... - + Toggle Software Rendering Alternar renderizador por software - + Open Debugger Abrir depurador - + Reload Cheats/Patches Recargar trucos/parches - + Enable System Console Habilitar consola del sistema - + Enable Verbose Logging Habilitar registros detallados - + Enable EE Console Logging Habilitar consola de registro del EE - + Enable IOP Console Logging Habilitar consola de registro del IOP - + Save Single Frame GS Dump Guardar volcado de un fotograma del GS - + New This section refers to the Input Recording submenu. Nueva - + Play This section refers to the Input Recording submenu. Reproducir - + Stop This section refers to the Input Recording submenu. Detener - + Settings This section refers to the Input Recording submenu. Ajustes - - + + Input Recording Logs Registros de grabaciones de entrada - + Controller Logs Registros de mandos - + Enable &File Logging Habilitar registros de &archivos - + Enable CDVD Read Logging Habilitar registros de lecturas del CDVD - + Save CDVD Block Dump Guardar volcado de bloque del CDVD - + Enable Log Timestamps Habilitar marcas de tiempo en los registros - + + Start Big Picture Mode - Iniciar modo «Big Picture» + Iniciar modo Big Picture - + + Big Picture In Toolbar - «Big Picture» + Big Picture - + Cover Downloader... Descargador de carátulas... - - + + Show Advanced Settings Mostrar ajustes avanzados - + Recording Viewer Visualizador de grabaciones - - + + Video Capture Capturar vídeo - + + Edit Cheats... + Editar trucos... + + + + Edit Patches... + Editar parches... + + + Internal Resolution Resolución interna - + %1x Scale Escala x%1 - + Select location to save block dump: Seleccionar dónde se guardará el volcado de bloque: - + Do not show again No volver a mostrar - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8281,222 +12714,273 @@ El equipo de PCSX2 no dará soporte técnico alguno a cualquier configuración q ¿Seguro que quieres continuar? - + %1 Files (*.%2) Archivos %1 (*.%2) - + Confirm Shutdown Confirmar apagado - + Are you sure you want to shut down the virtual machine? ¿Seguro que quieres apagar la máquina virtual? - + Save State For Resume Crear un guardado rápido para continuar más tarde - - - - + + + + + + Error Error - + You must select a disc to change discs. Es necesario seleccionar un disco para poder cambiar de disco. - + Properties... Propiedades... - + Open Containing Directory... Refers to the directory where a game is contained. Abrir carpeta que contiene el archivo... - + Set Cover Image... Establecer imagen de carátula... - + Exclude From List Excluir de la lista - + Reset Play Time Restablecer tiempo jugado - + Default Boot Arranque predeterminado - + Fast Boot Arranque rápido - + Full Boot Arranque completo - + Boot and Debug Arrancar con depurador - + Add Search Directory... Añadir directorio de búsqueda... - + Start File Ejecutar archivo - + Start Disc Ejecutar disco - + Select Disc Image Seleccionar imagen de disco - + Updater Error Error del actualizador - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Lamentablemente, estás intentando actualizar una versión de PCSX2 que no es una versión oficial de GitHub. El actualizador automático solo está activado en las compilaciones oficiales para evitar incompatibilidades.</p><p>Si deseas conseguir una compilación oficial, te rogamos que la descargues del siguiente enlace:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Las actualizaciones automáticas no son compatibles con esta plataforma. - + + Confirm File Creation + Confirmar creación de archivo + + + + The pnach file '%1' does not currently exist. Do you want to create it? + No existe el archivo pnach «%1». ¿Deseas crearlo? + + + + Failed to create '%1'. + Error al crear «%1». + + + Input Recording Files (*.p2m2) Archivos de grabaciones de entrada (*.p2m2) - + Paused En pausa - + Load State Failed Error al cargar el guardado rápido - + Cannot load a save state without a running VM. No se puede guardar rápidamente si no se está ejecutando una VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + No se puede cargar el ELF nuevo sin reiniciar la máquina virtual. ¿Deseas reiniciarla ahora? + + + + Cannot change from game to GS dump without shutting down first. + No se puede cambiar de un juego a un volcado del GS sin apagar la máquina virtual primero. + + + Failed to get window info from widget Error al obtener la información de la ventana a partir del widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Todos los tipos de archivo (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Imágenes RAW de una sola pista (*.bin *.iso);;Archivo CUE (*.cue);;Archivo de Media Descriptor (*.mdf);;Imágenes CHD de MAME (*.chd);;Imágenes CSO (*.cso);;Imágenes GZ (*.gz);;Ejecutables ELF (*.elf);;Ejecutables IRX (*.irx);;Volcados del GS (*.gs *.gs.xz *.gs.zst);;Volcados de bloque (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) Todos los tipos de archivo (*.bin *.iso *.cue *.chd *.cso *.gz *.dump);;Imágenes RAW de una sola pista (*.bin *.iso);;Archivo CUE (*.cue);;Archivo de Media Descriptor (*.mdf);;Imágenes CHD de MAME (*.chd);;Imágenes CSO (*.cso);;Imágenes GZ (*.gz);;Volcados de bloque (*.dump) - + + Stop Big Picture Mode + Detener modo Big Picture + + + + Exit Big Picture + In Toolbar + Salir de Big Picture + + + Game Properties Propiedades del juego - + Game properties is unavailable for the current game. No hay propiedades disponibles para el juego actual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. No se han podido encontrar dispositivos de CD/DVD-ROM. Asegúrate de tener una unidad conectada y los permisos necesarios para poder acceder a la misma. - + Select disc drive: Seleccionar unidad de disco: - + This save state does not exist. Este guardado rápido no existe. - + Select Cover Image Seleccionar imagen de carátula - + All Cover Image Types (*.jpg *.jpeg *.png) Todos los tipos de imágenes de carátula (*.jpg *.jpeg *.png) - + Cover Already Exists La carátula ya existe - + A cover image for this game already exists, do you wish to replace it? Ya existe una imagen de carátula para este juego, ¿deseas reemplazarla? - - + + + + Copy Error Error de copiado - + Failed to remove existing cover '%1' Error al eliminar la portada existente «%1» - + Failed to copy '%1' to '%2' Error al copiar «%1» a «%2» - + + Failed to remove '%1' + Error al eliminar «%1». + + + + Confirm Reset Confirmar reinicio - + + You must select a different file to the current cover image. + Debes seleccionar un archivo distinto a la imagen actual de la carátula. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8505,12 +12989,12 @@ This action cannot be undone. Esta acción no se puede deshacer. - + Load Resume State Cargar guardado rápido de continuación - + A resume save state was found for this game, saved at: %1. @@ -8523,70 +13007,70 @@ Do you want to load this state, or start from a fresh boot? ¿Deseas cargar este guardado rápido o empezar desde el principio? - + Fresh Boot Empezar de cero - + Delete And Boot Eliminar y empezar - + Failed to delete save state file '%1'. Error al eliminar el archivo de guardado rápido «%1». - + Load State File... Cargar archivo de guardado rápido... - + Load From File... Cargar archivo... - - + + Select Save State File Seleccionar archivo de guardado rápido - - + + Save States (*.p2s) Archivos de guardado rápido (*.p2s) - + Delete Save States... Eliminar guardados rápidos... - + Undo Load State Deshacer carga de guardado rápido - + Resume (%2) Continuación (%2) - + Load Slot %1 (%2) Cargar espacio %1 (%2) - - + + Delete Save States Eliminar guardados rápidos - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8595,42 +13079,42 @@ The saves will not be recoverable. No podrás recuperar los archivos de guardado. - + %1 save states deleted. Guardados rápidos eliminados: %1. - + Save To File... Guardar en archivo... - + Empty Vacío - + Save Slot %1 (%2) Espacio de guardado %1 (%2) - + Confirm Disc Change Confirmar cambio de disco - + Do you want to swap discs or boot the new image (via system reset)? ¿Desas cambiar de disco o ejecutar la imagen nueva (reiniciando el sistema)? - + Swap Disc Cambiar de disco - + Reset Reiniciar @@ -8639,7 +13123,7 @@ No podrás recuperar los archivos de guardado. MemoryCard - + Memory Card '{}' was saved to storage. Memory Card «{}» guardada en almacenamiento. @@ -8653,11 +13137,6 @@ No podrás recuperar los archivos de guardado. Force ejecting all Memory Cards. Reinserting in 1 second. Forzando la expulsión de todas las Memory Cards. Reintroduciendo en 1 segundo. - - - Memory card in port {} / slot {} reinserted - Memory Card del puerto {}/espacio {} reinsertada - MemoryCardConvertDialog @@ -8702,8 +13181,8 @@ No podrás recuperar los archivos de guardado. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Nota:</strong> al convertir una Memory Card, se creará <strong>UNA COPIA</strong> de la Memory Card existente. Este proceso <strong">NO ELIMINARÁ, MODIFICARÁ NI SUSTITUIRÁ</strong> la Memory Card existente.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Nota:</strong> al convertir una Memory Card, se creará <strong>UNA COPIA</strong> de la Memory Card existente. Este proceso <strong>NO ELIMINARÁ, MODIFICARÁ NI SUSTITUIRÁ</strong> la Memory Card existente.</center> @@ -9152,12 +13631,12 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Desaparecida] @@ -9172,52 +13651,57 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten + Copy Address + Copiar dirección + + + Go to in disassembly Ver en desensamblador - - + + Go to address Ir a dirección - + Show as 1 byte Mostrar como 1 byte - + Show as 2 bytes Mostrar como 2 bytes - + Show as 4 bytes Mostrar como 4 bytes - + Show as 8 bytes Mostrar como 8 bytes - + Copy Byte Copiar byte - + Copy Segment Copiar segmento - + Copy Character Copiar carácter - + Paste Pegar @@ -9482,9 +13966,14 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten Establece la zona de inactividad para activar los botones o gatillos, es decir, la distancia de la pulsación que será ignorada. - - Analog light is now {} for port {} / slot {} - La luz del modo analógico ha sido {} en el puerto {}/ranura {} + + Analog light is now on for port {} / slot {} + La luz del modo analógico ha sido activada en el puerto {}/ranura {} + + + + Analog light is now off for port {} / slot {} + La luz del modo analógico ha sido desactivada en el puerto {}/ranura {} @@ -9532,7 +14021,7 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. El puerto de mando {}, ranura {}, tiene conectado un dispositivo {}, @@ -9619,27 +14108,27 @@ haber problemas. Error al abrir {}. Los parches de juego integrados no están disponibles. - + {} GameDB patches {} parche(s) en GameDB - + {}{} game patches {}{} parche(s) de juego - + {}{} cheat patches {}{} parche(s) de trucos - + {} are active. {} activos. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No se han encontrado o activado trucos o parches (de pantalla panorámica, compatibilidad u otros). @@ -9832,12 +14321,12 @@ URL introducida: %1 SPU2 - + Requested audio output device '{}' not found, using default. No se ha encontrado el dispositivo de salida de audio «{}», utilizando el predeterminado. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (multiplataforma) @@ -9854,25 +14343,68 @@ URL introducida: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + Este guardado rápido es de una versión no compatible y no puede ser utilizado. + +Puedes descargar la versión {} de PCSX2 desde la web pcsx2.net +y guardar con ella una partida normal en una Memory Card. +De lo contrario, elimina el guardado rápido y arranca el emulador desde cero. + + SettingWidgetBinder - + - - - + + + Reset Reiniciar - - - Default: - Predeterminado: + + + Default: + Predeterminado: + + + + Confirm Folder + Confirmar carpeta + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + No existe el directorio seleccionado: + +%1 + +¿Deseas crear este directorio? + + + + Error + Error + + + + Folder path cannot be empty. + La ruta de la carpeta no puede estar en blanco. - + Select folder for %1 Seleccionar carpeta de %1 @@ -9881,6 +14413,10 @@ URL introducida: %1 SettingsDialog + + + + PCSX2 Settings Ajustes de PCSX2 @@ -9890,226 +14426,262 @@ URL introducida: %1 Restaurar valores predeterminados - + + Copy Global Settings + Copiar configuración global + + + + Clear Settings + Borrar configuración + + + Close Cerrar - - + + Summary Resumen - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Resumen</strong><hr>Esta página muestra información detallada sobre el juego seleccionado. Si cambias el perfil de entrada, seleccionarás el esquema de control del mando de este juego del perfil elegido en lugar de la configuración predeterminada (el perfil compartido). La lista de pistas y la verificación del volcado sirven para determinar si tu imagen de disco coincide con la de un volcado correcto conocido. En caso de no coincidir, el juego podría estar dañado. - + Summary is unavailable for files not present in game list. Los archivos que no se encuentran presentes en la lista de juegos no tienen resumen. - + Interface Interfaz - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Ajustes de la interfaz</strong><hr>Estas opciones controlan la aparicencia y comportamiento de la aplicación.<br><br>Mueve el cursor del ratón sobre una opción para obtener información adicional. - + Game List Lista de juegos - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Ajustes de la lista de juegos</strong><hr>La lista que hay encima muestra los directorios donde PCSX2 buscará juegos con los que llenar la lista. Se pueden añadir o quitar directorios, así como hacer que se busquen en ellos de forma recursiva o no recursiva. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>Ajustes de la BIOS</strong><hr>Aquí podrás configurar tu BIOS.<br><br>Mueve el cursor del ratón sobre una opción para obtener información adicional. - + Emulation Emulación - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Ajustes de la emulación</strong><hr>Estas opciones determinan la configuración de la fluidez de los fotogramas y los ajustes de los juegos.<br><br>Mueve el cursor del ratón sobre una opción para obtener información adicional. - + Patches Parches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Parches</strong><hr>Esta sección te permite elegir los parches opcionales que puedes aplicar al juego, los cuales podrían ofrecer mejoras de rendimiento, visuales o de jugabilidad. - + Cheats Trucos - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Trucos</strong><hr>Esta sección te permite elegir los trucos que quieras activar. No podrás activar o desactivar trucos sin etiquetar de los archivos .pnach del formato antiguo: estos se activarán automáticamente si activas la opción principal de trucos. - + Game Fixes Correcciones para juegos - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Ajustes de correcciones de juegos</strong><hr>Las correcciones de juegos ofrecen soluciones alternativas a problemas de emulación incorrecta en ciertos juegos.<br>No obstante, si se usan incorrectamente, también pueden provocar problemas en los juegos.<br>Lo mejor es dejar todo desactivado a menos que se aconseje lo contrario. - + Graphics Gráficos - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Ajustes de gráficos</strong><hr>Estas opciones determinan la configuración de los gráficos mostrados.<br><br>Mueve el cursor del ratón sobre una opción para obtener información adicional. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Ajustes de audio</strong><hr>Estas opciones controlan la salida de audio de la consola.<br><br>Mueve el cursor del ratón sobre una opción para obtener información adicional. - + Memory Cards Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Ajustes de las Memory Card</strong><hr>Aquí podrás crear y configurar las Memory Cards.<br><br>Mueve el cursor del ratón sobre una opción para obtener información adicional. - + Network & HDD Red y disco duro - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Ajustes de red y disco duro</strong><hr>Estas opciones controlan la conectividad de red y el almacenamiento del disco duro interno de la consola.<br><br>Mueve el cursor del ratón sobre una opción para obtener información adicional. - + Folders Carpetas - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Ajustes de carpetas</strong><hr>Estas opciones controlan las rutas donde PCSX2 almacenará datos durante su ejecución. - + Achievements Logros - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Ajustes de logros</strong><hr>Estas opciones controlan la implementación de RetroAchievements en PCSX2, con la que podrás ganar logros en tus juegos. - + RAIntegration is being used, built-in RetroAchievements support is disabled. Se está utilizando RAIntegration, pero el soporte integrado de RetroAchievements está desactivado. - - This PCSX2 build was not compiled with RetroAchievements support. - Esta versión de PCSX2 no fue compilada con soporte para RetroAchievements. - - - + Advanced Avanzados - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Ajustes avanzados</strong><hr>Estos ajustes avanzados determinan la configuración de la consola emulada.<br><br>Mueve el cursor del ratón sobre una opción para obtener información adicional. - + Debug Depuración - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Ajustes de depuración</strong><hr>Estas opciones se pueden utilizar para registrar la información interna de la aplicación. <strong>No modifiques estos ajustes a menos que sepas lo que estás haciendo</strong>, provocarán ralentizaciones importantes y podrías ocupar buena parte de tu espacio en disco. - + Confirm Restore Defaults Confirmar restauración de valores predeterminados - + Are you sure you want to restore the default settings? Any preferences will be lost. ¿Seguro que deseas restaurar la configuración predeterminada? Se perderán todas tus preferencias. - + Reset UI Settings Reiniciar ajustes de interfaz - - Recommended Value - Valor recomendado + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + La configuración de este juego va a ser sustituida por la global actual. + +Se sobrescribirá cualquier ajuste actual. + +¿Deseas continuar? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Configuración del juego copiada de la configuración global. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + La configuración de este juego va a ser borrada. + +Se perderá cualquier ajuste actual. + +¿Deseas continuar? + + + + Per-game configuration cleared. + Configuración del juego borrada. + + + + Recommended Value + Valor recomendado - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Utilizar configuración global [activar] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Utilizar configuración global [desactivar] - - + + Use Global Setting [%1] Utilizar configuración global [%1] @@ -10218,82 +14790,83 @@ URL introducida: %1 - Add - Añadir + Add... + Añadir... - + Remove Quitar - + Search Directory Directorio de búsqueda - + Scan Recursively Búsqueda recursiva - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>PCSX2 asignará de forma predeterminada tu teclado a un mando virtual de PS2.</p><p><span style=" font-weight:700;">Para utilizar un mando externo, deberás asignarlo antes de continuar. </span>En esta pantalla podrás asignar de forma automática cualquier mando que tengas conectado. Si tu mando no se encuentra conectado, puedes conectarlo ahora.</p><p>Para cambiar las asignaciones de mandos en detalle o para utilizar multitaps puedes abrir el menú de Ajustes y seleccionar la opción Mandos una vez hayas completado el asistente de configuración.</p></body></html> - + Controller Port 1 Puerto de mando 1 - - + + Controller Mapped To: Mando asignado a: - - + + Controller Type: Tipo de mando: - - + + Default (Keyboard) Ajuste predeterminado (teclado) - - + + Automatic Mapping Asignación automática - + Controller Port 2 Puerto de mando 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">¡La configuración ha terminado!</span></h1><p>Ya puedes empezar a ejecutar juegos.</p><p>Hay más opciones disponibles dentro del menú de Ajustes. También puedes utilizar la interfaz «Big Picture» para navegar por el emulador con solo un mando.</p><p>Esperamos que disfrutes de PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">¡La configuración ha terminado!</span></h1><p>Ya puedes empezar a ejecutar juegos.</p><p>Hay más opciones disponibles dentro del menú de Ajustes. También puedes utilizar la interfaz Big Picture para navegar por el emulador con solo un mando.</p><p>Esperamos que disfrutes de PCSX2.</p></body></html> - + &Back A&nterior - + + &Next &Siguiente - + &Cancel &Cancelar @@ -10317,6 +14890,11 @@ Are you sure you want to continue? ¿Seguro que quieres continuar? + + + &Finish + &Terminar + Cancel Setup @@ -10620,8 +15198,8 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se - BeatMania Da Da Da!! Keyboard - Teclado BeatMania Da Da Da!! + Konami Keyboard + Teclado de Konami @@ -10629,206 +15207,206 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se GunCon 2/G-Con 2 - - - + + + D-Pad Up Botón de dirección hacia arriba - - - + + + D-Pad Down Botón de dirección hacia abajo - - - + + + D-Pad Left Botón de dirección hacia la izquierda - - - + + + D-Pad Right Botón de dirección hacia la derecha - + Trigger Gatillo - + Shoot Offscreen Disparar fuera de la pantalla - + Calibration Shot Disparar para calibrar - - + + A A - - + + B B - + C C - - - - - + + + + + Select SELECT - - - - - + + + + + Start START - + Relative Left Izquierda relativa - + Relative Right Derecha relativa - + Relative Up Arriba relativa - + Relative Down Abajo relativa - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Establece la imagen de punto de mira que utilizará esta pistola de luz. Si estableces una imagen, se desactivará el cursor del sistema. - + Cursor Scale Escala del cursor - + Scales the crosshair image set above. Cambia la escala de la imagen de punto de mira establecida arriba. - + Cursor Color Color del cursor - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Aplica un color a las imágenes de punto de mira seleccionadas. Pueden aplicarse a varios jugadores. Utiliza el formato HTML/CSS (p. ej.: #aabbcc). - + Manual Screen Configuration Configuración manual de la pantalla - + Forces the use of the screen parameters below, instead of automatic parameters if available. Fuerza el uso de los siguientes parámetros de pantalla en vez de utilizar los parámetros automáticos (en caso de existir). - + X Scale (Sensitivity) Escala (sensibilidad) X - - + + Scales the position to simulate CRT curvature. Escala la posición para simular la curvatura de un televisor CRT. - + Y Scale (Sensitivity) Escala (sensibilidad) Y - + Center X Centro del eje X - + Sets the horizontal center position of the simulated screen. Establece el centro horizontal de la pantalla simulada. - + Center Y Centro del eje Y - + Sets the vertical center position of the simulated screen. Establece el centro vertical de la pantalla simulada. - + Screen Width Ancho de la pantalla - + Sets the width of the simulated screen. Establece el ancho de la pantalla simulada. - + Screen Height Altura de la pantalla - + Sets the height of the simulated screen. Establece el alto de la pantalla simulada. @@ -10839,14 +15417,14 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se - + Input Device Dispositivo de entrada - + Selects the device to read audio from. Selecciona el dispositivo que se utilizará para obtener audio. @@ -10863,16 +15441,16 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se - - + + Input Latency Latencia de entrada - - + + Specifies the latency to the host input device. Especifica la latencia respecto al dispositivo de entrada del «host». @@ -10888,42 +15466,42 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se Especifica la latencia respecto al dispositivo de salida del «host». - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: no están conectados los jugadores 1 y 2. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: error al iniciar la transmisión de audio del jugador {}. - + Singstar Singstar - + Player 1 Device Dispositivo del jugador 1 - + Selects the input for the first player. Selecciona el dispositivo de entrada del jugador 1. - + Player 2 Device Dispositivo del jugador 2 - + Selects the input for the second player. Selecciona el dispositivo de entrada del jugador 2. - + Logitech USB Mic Micrófono USB de Logitech @@ -10953,452 +15531,452 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se Establece la ruta de la imagen del dispositivo de almacenamiento virtual. - - - + + + Steering Left Girar a la izquierda - - - + + + Steering Right Girar a la derecha - - - + + + Throttle Acelerador - - - + + + Brake Freno - - + + Cross Cruz/X - - + + Square Cuadrado - - + + Circle Círculo - - + + Triangle Triángulo - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Subir marcha/R1 - + Shift Down / L1 Bajar marcha/L1 - + L3 L3 - + R3 R3 - + Menu Up Menú arriba - + Menu Down Menú abajo - + X X - + Y Y - + Steering Smoothing Suavizado del volante - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Suaviza los cambios en la dirección al porcentaje especificado por cada sondeo. Necesario si vas a utilizar un teclado. - + Steering Deadzone Zona muerta del volante - + Steering axis deadzone for pads or non self centering wheels. Establece la zona muerta del eje del volante para mandos o volantes sin autocentrado. - + Steering Damping Amortiguación del volante - + Applies power curve filter to steering axis values. Dampens small inputs. Aplica un filtro de curva de potencia a los valores del eje del volante. Amortigua los movimientos leves. - + Wheel Device Dispositivo de volante - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Kit de batería de Rock Band - + Blue Azul - + Green Verde - + Red Rojo - + Yellow Amarillo - + Orange Naranja - + Buzz Controller Pulsadores Buzz - + Player 1 Red Jugador 1 - Rojo - + Player 1 Blue Jugador 1 - Azul - + Player 1 Orange Jugador 1 - Naranja - + Player 1 Green Jugador 1 - Verde - + Player 1 Yellow Jugador 1 - Amarillo - + Player 2 Red Jugador 2 - Rojo - + Player 2 Blue Jugador 2 - Azul - + Player 2 Orange Jugador 2 - Naranja - + Player 2 Green Jugador 2 - Verde - + Player 2 Yellow Jugador 2 - Amarillo - + Player 3 Red Jugador 3 - Rojo - + Player 3 Blue Jugador 3 - Azul - + Player 3 Orange Jugador 3 - Naranja - + Player 3 Green Jugador 3 - Verde - + Player 3 Yellow Jugador 3 - Amarillo - + Player 4 Red Jugador 4 - Rojo - + Player 4 Blue Jugador 4 - Azul - + Player 4 Orange Jugador 4 - Naranja - + Player 4 Green Jugador 4 - Verde - + Player 4 Yellow Jugador 4 - Amarillo - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 Do 1 - + C# 1 Do sostenido 1 - + D 1 Re 1 - + D# 1 Re sostenido 1 - + E 1 Mi 1 - + F 1 Fa 1 - + F# 1 Fa sostenido 1 - + G 1 Sol 1 - + G# 1 Sol sostenido 1 - + A 1 La 1 - + A# 1 La sostenido 1 - + B 1 Si 1 - + C 2 Do 2 - + C# 2 Do sostenido 2 - + D 2 Re 2 - + D# 2 Re sostenido 2 - + E 2 Mi 2 - + F 2 Fa 2 - + F# 2 Fa sostenido 2 - + G 2 Sol 2 - + G# 2 Sol sostenido 2 - + A 2 La 2 - + A# 2 La sostenido 2 - + B 2 Si 2 - + Wheel Up Rueda arriba - + Wheel Down Rueda abajo @@ -11573,12 +16151,12 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se USBBindingWidget - + Axes Ejes - + Buttons Botones @@ -11900,32 +16478,32 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se Borrar asignaciones - + USB Port %1 Puerto USB %1 - + No devices available No hay dispositivos disponibles - + Clear Bindings Borrar asignaciones - + Are you sure you want to clear all bindings for this device? This action cannot be undone. ¿Seguro que quieres borrar todas las asignaciones de este dispositivo? Esta acción no se puede deshacer. - + Automatic Binding Asignación automática - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No se han generado asignaciones automáticas para el dispositivo «%1». El mando u origen podría no ser compatible con la asignación automática. @@ -11933,32 +16511,32 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se VMManager - + Failed to back up old save state {}. Error al crear la copia de seguridad del guardado rápido antiguo {}. - + Failed to save save state: {}. Error al crear el guardado rápido {}. - + PS2 BIOS ({}) BIOS de PS2 ({}) - + Unknown Game Juego desconocido - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11975,197 +16553,197 @@ Una vez hayas volcado una imagen de la BIOS, deberás guardarla en la carpeta « Para más instrucciones, consulta las páginas de preguntas frecuentes («FAQ») y las guías. - + State saved to slot {}. Guardado rápido creado en el espacio {}. - + Failed to save save state to slot {}. Error al crear el guardado rápido en el espacio {}. - + There is no save state in slot {}. No hay un guardado rápido en el espacio {}. - + Loading state from slot {}... Cargando guardado rápido del espacio {}... - + Saving state to slot {}... Creando guardado rápido en el espacio {}... - + Disc removed. Disco extraído. - + Disc changed to '{}'. Disco cambiado a «{}». - + Failed to open new disc image '{}'. Reverting to old image. Error al abrir la nueva imagen de disco «{}». Cambiando a la imagen antigua. - + Failed to switch back to old disc image. Removing disc. Error al cambiar a la imagen del disco antiguo. Eliminando disco. - + Cheats have been disabled due to achievements hardcore mode. Se han desactivado los trucos porque el modo de logros «hardcore» está activado. - + Fast CDVD is enabled, this may break games. CDVD rápido activado: podrían romperse los juegos. - + Cycle rate/skip is not at default, this may crash or make games run too slow. La frecuencia/omisión de ciclos no están en sus valores predeterminados: podría haber cuelgues o los juegos podrían ir muy lentos. - + Audio is using async mix, expect desynchronization in FMVs. El audio está utilizando una mezcla asíncrona: los vídeos FMV se mostrarán desincronizados. - + Upscale multiplier is below native, this will break rendering. El multiplicador de escala está por debajo del valor nativo: el renderizado fallará. - + Mipmapping is not set to automatic. This may break rendering in some games. El «mipmapping» no está configurado en automático. Podría fallar el renderizado de algunos juegos. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. El filtrado de texturas no está configurado como bilineal (PS2). Fallará el renderizado de algunos juegos. - + Trilinear filtering is not set to automatic. This may break rendering in some games. El filtro trilineal no está configurado en automático. Podría fallar el renderizado de algunos juegos. - + Blending is below basic, this may break effects in some games. La mezcla está configurada a un nivel por debajo del básico: podrían fallar los efectos de algunos juegos. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. El modo de descarga de hardware no está configurado como preciso: podría fallar el renderizado en algunos juegos. - + EE FPU Round Mode is not set to default, this may break some games. El modo de redondeo de la FPU del EE no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + EE FPU Clamp Mode is not set to default, this may break some games. El modo de limitación de la FPU del EE no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + VU Round Mode is not set to default, this may break some games. - El modo de redondeo del VU no está configurado con su valor predeterminado: podrían fallar algunos juegos. + El modo de redondeo de las VU no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + VU Clamp Mode is not set to default, this may break some games. - El modo de limitación del VU no está configurado con su valor predeterminado: podrían fallar algunos juegos. + El modo de limitación de las VU no está configurado con su valor predeterminado: podrían fallar algunos juegos. - + Game Fixes are not enabled. Compatibility with some games may be affected. Las correcciones para juegos no están activadas. La compatibilidad con algunos juegos puede verse afectada. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Los parches de compatibilidad no están activados. La compatibilidad con algunos juegos puede verse afectada. - + Frame rate for NTSC is not default. This may break some games. La velocidad de fotogramas NTSC no tiene su valor predeterminado: podrían fallar algunos juegos. - + Frame rate for PAL is not default. This may break some games. La velocidad de fotogramas PAL no tiene su valor predeterminado: podrían fallar algunos juegos. - + EE Recompiler is not enabled, this will significantly reduce performance. El recompilador del EE no está activado: el rendimiento se reducirá significativamente. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - El recompilador del VU0 no está activado: el rendimiento se reducirá significativamente. + El recompilador de la VU0 no está activado: el rendimiento se reducirá significativamente. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - El recompilador del VU1 no está activado: el rendimiento se reducirá significativamente. + El recompilador de la VU1 no está activado: el rendimiento se reducirá significativamente. - + IOP Recompiler is not enabled, this will significantly reduce performance. El recompilador del IOP no está activado: el rendimiento se reducirá significativamente. - + EE Cache is enabled, this will significantly reduce performance. La caché del E está activada: el rendimiento se reducirá significativamente. - + EE Wait Loop Detection is not enabled, this may reduce performance. La detección de bucles en espera no está activada: el rendimiento podría reducirse. - + INTC Spin Detection is not enabled, this may reduce performance. La detección de valores de INTC no está activada: el rendimiento podría reducirse. - + Instant VU1 is disabled, this may reduce performance. La VU1 instantánea está desactivada: el rendimiento podría reducirse. - + mVU Flag Hack is not enabled, this may reduce performance. La corrección del indicador de mVU no está activada: el rendimiento podría reducirse. - + GPU Palette Conversion is enabled, this may reduce performance. La conversión de paletas en la GPU está activada: el rendimiento podría reducirse. - + Texture Preloading is not Full, this may reduce performance. La precarga de texturas no está configurada como completa: el rendimiento podría reducirse. - + Estimate texture region is enabled, this may reduce performance. El cálculo de regiones de texturas está activado: el rendimiento podría reducirse. diff --git a/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts b/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts index 1355fa441d265..a1f0d908e7e23 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts @@ -80,27 +80,32 @@ آماده... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>توکن ورود به سیستم RetroAchievements شما دیگر معتبر نیست.</strong> برای ردیابی دستاوردهای خود، باید خود را دوباره به سیستم وارد کنید. رمز عبور شما در PCSX2 ذخیره نمی شود. بنابراین یک توکن درست و ذخیره می شود. + + + &Login &ورود - + Logging in... درحال ورود شدن به سیستم... - + Login Error خطا در ورود به سیستم - + Login failed. Please check your username and password, and try again. خطایی پیش آمد. لطفا نام کاربری و گذرواژه خود را بررسی، و دوباره امتحان کنید. - + Login failed. ورود به سیستم ناموفق بود. @@ -114,159 +119,196 @@ - + Enable Achievements فعال کردن دستاورد ها - - + + Show Challenge Indicators نمایش شاخص های چالش - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. فعال کردن همسان سازی RA با برنامه دیسکورد - - + + Enable Hardcore Mode فعال کردن حالت هاردکور - - + + Enable Leaderboards فعال کردن تابلو های امتیازات - - + + Test Unofficial Achievements امتحان کردن دستاوردهای غیر رسمی - - + + Enable Test Mode فعال کردن حالت آزمایشی - - + + Enable Sound Effects فعال کردن افکت های صوتی - - + + Notifications + اعلانات + + + + Show Notifications نمایش اعلان ها - + + Duration + مدت + + + + + + + 5 seconds + ۵ ثانیه + + + Account حساب کاربری - - + + Login... ورود به سیستم... - + View Profile... مشاهده پروفایل... - + Game Info اطلاعات بازی - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">برنامه PCSX2 از RetroAchievements به عنوان پایگاه داده دستاوردها و برای ردیابی پیشرفت استفاده می کند. برای استفاده از دستاوردها، لطفاً برای یک حساب در <a href="https://retroachievements.org/">retroachievements.org</a> ثبت نام کنید.</p><p align="justify">برای مشاهده فهرست دستاوردها در بازی، کلید میانبر را برای <span style=" font-weight:600;">باز کردن منوی مکث</span> فشار دهید و سپس <span style=" font-weight:600;">دستاورد ها</span> را از منو انتخاب کنید.</p></body></html> - - + + seconds + ثانیه + + - + + + Unchecked فعال نشده - + When enabled and logged in, PCSX2 will scan for achievements on game load. وقتی فعال شد و به سیستم وارد شدید، PCSX2 دستاوردها را در بارگذاری بازی اسکن می کند. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. وقتی فعال باشد، PCSX2 فرض می‌کند که تمام دستاوردها قفل شده‌اند و هیچ اعلان باز کردن قفل را به سرور ارسال نمی‌کند. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. وقتی PCSX2 فعال باشد، دستاوردهای مجموعه‌های غیر رسمی را فهرست می‌کند. لطفاً توجه داشته باشید که این دستاوردها توسط RetroAchievements ردیابی نمی شوند، بنابراین هر بار قفل آن ها را باز می کنند. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. وقتی فعال باشد، اطلاعات حضور غنی جمع‌آوری می‌شود و به سرورهای RetroAchievements که در آن پشتیبانی می‌شود، ارسال می‌شود. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "حالت" چالش برای دستاورد ها، دارای ردیابی جدول امتیازات. ذخیره حالت کنونی بازی، تقلبات و امکانات کند کردن بازی غیر فعال می شود. - - - + + + Checked فعال شده - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. ردیابی و ارسال تابلوهای امتیازات را در بازی های پشتیبانی شده، فعال می کند. اگر تابلوی امتیازات غیرفعال باشد، همچنان می‌توانید تابلوی امتیازات را مشاهده کنید، اما هیچ امتیازی آپلود نخواهد شد. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. پیام‌های پاپ آپ در رویدادهایی مانند باز کردن قفل دستاوردها و ارسال‌های تابلوی امتیازات نمایش داده می‌شود. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. جلوه های صوتی را برای رویدادهایی مانند باز کردن قفل دستاوردها و ارسال امتیازات پخش می کند. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. هنگامی که یک چالش یا دستاورد اولیه فعال است، آیکون ها را در گوشه سمت راست پایین صفحه نمایش نشان می‌دهد. - + + + + Notification Duration + مدت زمان اعلان + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + مدت زمان، در ثانیه، یک اعلان پاپ آپ دستاورد روی صفحه باقی می ماند. + + + Reset System بازنشانی سیستم - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? حالت هاردکور فعال نخواهد شد تا وقتی که سیستم بازنشانی نشده است. آیا میخواهید سیستم را بازنشانی کنید؟ - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. کد ورود در %2 ایجاد شد. - + Logout خروج از سیستم - + Not Logged In. وارد نشده اید. + + + %1 seconds + %1 ثانيه + Achievements - + + Hardcore mode will be enabled on system reset. + حالت هاردکور بعد از شروع مجدد سیستم فعال خواهد شد. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + وقتی حالت هاردکور فعال است، {0} قابل اجرا نیست. آیا می خواهید حالت هاردکور را غیرفعال کنید؟ اگر گزینه «خیر» را انتخاب کنید، {0} لغو خواهد شد. + + + + Hardcore mode is now enabled. + حالت هاردکور فعال شد. + + + + Hardcore mode is now disabled. + حالت هاردکور غیرفعال شد. + + + (Hardcore Mode) (حالت هاردکور) - + You have earned {0} of {1} achievements, and {2} of {3} points. شما {0} دستاورد از {1} دستاورد بدست آورده اید، و {2} امتیاز از {3} امتیاز را بدست آورده اید. - + This game has no achievements. این بازی دستاوردی ندارد. - + Leaderboard submission is enabled. ثبت امتیاز در جدول امتیازات فعال است. - + Failed to read executable from disc. Achievements disabled. فایل اجرایی از دیسک خوانده نشد. دستاوردها غیرفعال شدند. @@ -822,8 +889,8 @@ Login token generated on %2. - Quadrafonic - چهارصدایی + Quadraphonic + Quadraphonic @@ -1043,29 +1110,29 @@ Login token generated on %2. استفاده از تنظیمات عمومی [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. موجود نیست - + %1 ms %1 ميلي‌ثانيه - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) تأخیر متوسط: %1 میلی‌ثانیه (%2 میلی‌ثانیه بافر + %3 میلی‌ثانیه خروجی) - + Average Latency: %1 ms (minimum output latency unknown) متوسط تأخیر: %1 میلی‌ثانیه (حداقل تأخیر خروجی مجهول است) @@ -1137,7 +1204,7 @@ Login token generated on %2. <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>هشدار</h1><p style='font-size:12pt;'>نصب این به‌روزرسانی باعث می‌شود <b>حالت‌های ذخیره‌سازی شما ناسازگار باشد</b>، <i>قبل از ادامه، حتماً هرگونه پیشرفتی را در مموری کارت خود ذخیره کنید</i>.</p><p>آیا می خواهید ادامه دهید؟</p> @@ -1523,29 +1590,29 @@ Login token generated on %2. پورت دسته %1 - + No devices available دستگاهی موجود نیست - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). پاک کردن پیوند ها - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). آیا مطمئنید که می‌خواهید همه اتصالات این دسته را پاک کنید؟ این عمل قابل بازگشت نیست. - + Automatic Binding پیوند دادن خودکار - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. هیچ پیوند عمومی برای دستگاه «%1» ایجاد نشد. ممکن است دسته یا منبع از اتصال خودکار پشتیبانی نکند. @@ -1752,12 +1819,12 @@ Login token generated on %2. Strum Up - Strum Up + استرام بالا Strum Down - Strum Down + استرام پایین @@ -1772,23 +1839,23 @@ Login token generated on %2. Tilt - Tilt + کج ControllerCustomSettingsWidget - + Restore Default Settings بازگرداندن تنظیمات پیش فرض - + Browse... مسیر... - + Select File انتخاب فایل @@ -1853,7 +1920,7 @@ Login token generated on %2. Use Per-Profile Hotkeys - Use Per-Profile Hotkeys + میانبر ها بر اساس پروفایل @@ -1894,7 +1961,7 @@ Login token generated on %2. Mouse/Pointer Source - Mouse/Pointer Source + منبع ماوس یا اشاره‌گر @@ -1986,7 +2053,7 @@ Login token generated on %2. Deadzone: - Deadzone: + ددزون: @@ -2004,33 +2071,33 @@ Login token generated on %2. تنظیم... - + Not Configured تنظیم نشده است - - + + %1% %1% - + Set Frequency تنظیم فرکانس - + Frequency: فرکانس: - + Macro will not repeat. ماکرو تکرار نمی‌شود. - + Macro will toggle buttons every %1 frames. ماکرو دکمه ها را بعد از %1 فریم شبیه‌سازی می کند. @@ -2038,12 +2105,12 @@ Login token generated on %2. ControllerMacroWidget - + Controller Port %1 Macros ماکرو های پورت دسته %1 - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -2172,7 +2239,7 @@ Enter the name for the new input profile: Failed to save the new profile to '%1'. - Failed to save the new profile to '%1'. + خطا در ذخیره پروفایل جدید در «%1». @@ -2409,7 +2476,7 @@ You cannot undo this action. Array of byte - Array of byte + چیدمان از بایت @@ -2492,7 +2559,7 @@ You cannot undo this action. Go to in Disassembly - Go to in Disassembly + رفتن به حالت دیس‌اسمبلی @@ -2536,7 +2603,7 @@ You cannot undo this action. Value is larger than type - Value is larger than type + مقدار بیشتر از نوع است @@ -2628,7 +2695,7 @@ You cannot undo this action. Gateway Address: - Gateway Address: + آدرس گیت‌وی: @@ -3065,13 +3132,13 @@ Do you want to overwrite? - + Add Function افزودن تابع - + Rename Function Rename Function @@ -3097,61 +3164,61 @@ Do you want to overwrite? Assemble Instruction - + Go to address رفتن به آدرس - + Go to address error خطا در رفتن به آدرس - + Invalid address آدرس اشتباه - + Add Function Error خطا در افزودن تابع - + A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name - + Function name نام تابع - - + + Rename Function Error خطا در تغییر نام تابع - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. - + %1 NOT VALID ADDRESS %1 آدرس درست نیست @@ -3177,22 +3244,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS بازی: %1 فریم‌در‌ثانیه - + Video: %1 FPS (%2%) ویدیو: %1 فریم‌در‌ثانیه (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3205,7 +3272,7 @@ Achievements: %5 (%6) - + %n points %n امتیاز @@ -3213,12 +3280,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. بازی بارگذاری نشده است یا دستاوردی در RetroAchievements وجود ندارد. @@ -3692,283 +3759,4589 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + هیچ دستگاه درایو سی دی یا دی وی دی پیدا نشد. لطفاً مطمئن شوید که یک درایو متصل و مجوزهای کافی برای دسترسی به آن را دارد. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Use Global Setting - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Game title copied to clipboard. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Game serial copied to clipboard. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Game CRC copied to clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Game type copied to clipboard. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Game region copied to clipboard. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Game path copied to clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - غیرفعال کردن میپ‌مپ های تولید شده خودکار در یک یا چند بافت جایگزین فشرده. لطفاً هنگام فشرده سازی بافت های خود، میپ‌مپ ها را ایجاد کنید. + + Controller settings reset to default. + Controller settings reset to default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + ایجاد... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - فعال کردن پچ های بازی می‌تواند باعث رفتار های غیرقابل پیش‌بینی، خرابی، هنگ کردن نرم‌افزار یا خرابی فایل ذخیره بازی شده شود. از پچ ها با مسئولیت خود استفاده کنید، تیم PCSX2 هیچ پشتیبانی برای کاربرانی که پچ های بازی را فعال کرده‌اند ارائه نمی‌کند. + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Enable Cheats - فعال کردن تقلب ها + + Are you sure you want to restore the default settings? Any preferences will be lost. + آیا شما مطمئن هستید که میخواید به تنظیمات پیش فرض برگردید؟ تمامی تغییرات ایجاد شده از بین می رود. - - Name - نام + + Settings reset to defaults. + Settings reset to defaults. - - Author - سازنده + + Quick Save Slot + Quick Save Slot - - Description - توضیحات + + No save present in this slot. + No save present in this slot. - - Enable All - فعال کردن همه + + No save states found. + No save states found. - - Disable All - غیر فعال کردن همه + + Failed to delete save state. + Failed to delete save state. - - Reload Cheats - Reload Cheats + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + This game has no achievements. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} دقت ترکیب فعلی {1} است. -دقت ترکیبی توصیه شده برای این بازی {2} است. -برای بهبود می‌توانید سطح ترکیب را در ویژگی‌های بازی تنظیم کنید -که باعث بهتر شدن کیفیت گرافیکی، اما این قدرت مورد نیاز برای اجرا را افزایش می دهد. + + This game has no leaderboards. + This game has no leaderboards. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + بازنشانی سیستم - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Start the console without any disc inserted. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Change settings for the emulator. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - اصلاحات و پچ های بازی (توصیه نمی شود برای تغییر در کل برنامه) + + Exits the program. + Exits the program. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + بدون اتصال - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + Setting %s binding %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + + Push a controller button or axis now. + Push a controller button or axis now. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Timing out in %.0f seconds... + Timing out in %.0f seconds... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Unknown + ناشناخته - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + OK + تأیید - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Select Device + Select Device - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Details + جزئیات - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO (Correct But Slower) + + Options + گزینه‌ها - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Copies the current global settings to this game. + Copies the current global settings to this game. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Clears all settings set for this game. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO (Correct But Slower) + + Behaviour + عملکرد - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization (Correct But Slower) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack (For Tri-Ace Games) + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU Overflow Hack (Superman Returns) + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + هنگامی که پنجره را مینیمایز می‌کنید یا برنامه دیگری را استفاده می‌کنید، شبیه‌ساز موقتاً متوقف می‌کند و وقتی که به شبیه‌ساز برمیگردید، شبیه‌ساز شروع به کار می‌کند. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + تعیین می کند که آیا هنگام فشار دادن کلید میانبر، درخواستی برای تأیید خاموش شدن ماشین مجازی یا بازی نمایش داده می شود. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + به طور خودکار وضعیت شبیه‌ساز را هنگام خاموش کردن یا خارج شدن ذخیره می کند. سپس می‌توانید دفعه بعد مستقیماً از جایی که بازی را ترک کردید، ادامه بدهید. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + نمایش بازی + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + هنگامی که رویدادهایی مانند ایجاد یا بارگیری حالت های ذخیره شده، گرفتن اسکرین شات و غیره رخ می دهد، پیام هایی را روی صفحه نمایش را نشان می دهد. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + تعداد فریم های ویدیویی (یا v-sync) نمایش داده شده در هر ثانیه توسط سیستم در گوشه سمت راست بالای صفحه نمایش را نشان می دهد. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + خودکار + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + سرعت معمولی + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + رندر کننده + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + صفحه نمایش + + + + Aspect Ratio + نسبت تصویر + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + اندازه اسکرین‌شات + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + فرمت اسکرین‌شات + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + بریدن + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + برای اطمینان از اینکه نسبت بین پیکسل های سیستم اصلی به پیکسل های کنسول یک عدد صحیح باشد، به ناحیه های نمایش پدینگ اضافه می کند. ممکن است در برخی از بازی‌های دوبعدی تصویر واضح‌تری ایجاد کند. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + ضد تاری + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + درحال رندر + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + میپ‌مپینگ + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + دیترینگ + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + در هنگام استفاده، به جای مناطق مورد استفاده، بافت‌های کامل را در GPU آپلود می‌کند. می تواند عملکرد را در برخی از بازی ها بهبود بخشد. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + گرد کردن اسپرایت + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + تراز کردن اسپرایت + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + ادغام کردن اسپرایت + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + پوشه ها + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + ذخیره کردن بافت های میپ‌مپ + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + فیلتر ها + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + شیدرهای تلویزیون + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + پیشرفته + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + از نمایش فریم هایی که در بازی های ۲۵ یا ۳۰ فریم بر ثانیه تغییر نمی کنند، صرفنظر می کند. می تواند سرعت را بهبود ببخشد، اما تاخیر ورودی را افزایش می دهد یا سرعت فریم را بدتر می کند. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + فریم ها را به جای رشته GS، روی یک رشته کارگر ارائه می دهد. می‌تواند زمان‌های فریم را در برخی از سیستم‌ها، به قیمت سرعت‌دهی بالقوه بدتر فریم، بهبود بخشد. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + نام مموری کارتی را که می خواهید ایجاد کنید، وارد کنید و اندازه آن را انتخاب کنید. توصیه می‌کنیم از مموری کارت های ۸ مگابایتی یا مموری کارت های پوشه ای برای بهترین سازگاری استفاده کنید. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + تغییر این تنظیمات ممکن است باعث شود بازی ها غیرقابل پخش شوند. با مسئولیت خود تغییر دهید، تیم PCSX2 از تنظیمات با تغییر این تنظیمات پشتیبانی نمی کند. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + لاگ کردن فایل + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE کنسول + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + ترجمه باینری به‌موقع کد ماشین MIPS-IV ۶۴ بیتی را به کد بومی انجام می‌دهد. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + ترجمه باینری به‌موقع کد ماشین MIPS-I ۳۲ بیتی را به کد بومی انجام می‌دهد. + + + + Graphics + گرافیک + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + تنظیمات + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + پچ های بازی + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + پچ های بازی + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + اصلاحات بازی نباید اصلاح شود مگر اینکه از عملکرد هر گزینه و پیامدهای آن آگاه باشید. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + شناخته شده است که بر روی بازی های زیر تأثیر می گذارد: Digital Devil Saga (رفع FMV و خرابی ها)، SSX (رفع مشکلات گرافیکی و خرابی ها). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (فیفا خیابونی ۲). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + بارگیری وضعیت ذخیره شده + + + + Save State + ذخیرهٔ وضعیت + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + ریجن: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + عملیات + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 می‌تواند به‌طور خودکار کاور بازی‌هایی را که در حال حاضر عکس کاور ندارند، دانلود کند. ما هیچ تصویر جلدی را در وبسایتمان برای دانلود نمیگذاریم، کاربر باید منبع خود را برای تصاویر ارائه دهد. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + در فرم زیر، نشانی‌های اینترنتی را برای دانلود کاورها با یک لینک یا URL الگو در هر خط مشخص کنید. متغیرهای زیر در دسترس هستند: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: عنوان بازی. +${filetitle}: نام جزء نام فایل بازی. +${serial}: سریال بازی. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 یک شبیه ساز رایگان و منبع باز پلی استیشن 2 (PS2) است. هدف این برنامه، شبیه سازی سخت افزار پلی استیشن ۲ با استفاده از ترکیبی از کامپایلر یا مترجمان CPU MIPS و مفسیر می باشد و دارای یک ماشین مجازی است که سخت افزار و حافظه سیستم پلی استیشن ۲ را مدیریت می کند. این به شما امکان می دهد که بازی های پلی استیشن ۲ را با بسیاری از ویژگی ها و مزایا بازی کنید. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 و PS2 علائم تجاری ثبت شده شرکت Sony Interactive Entertainment هستند. این برنامه به هیچ وجه به شرکت Sony Interactive Entertainment وابسته نیست. + + + + XXX points + XXX امتیاز + + + + Unlocked Achievements + دستاورد های فعال شده + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + رتبه + + + + Name + نام + + + + Time + زمان + + + + Score + امتیاز + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + «حالت چالش» برای دستاورد ها، دارای ردیابی جدول امتیازات. ذخیره حالت کنونی بازی، تقلبات و امکانات کند کردن بازی غیر فعال می شود. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + وقتی فعال باشد، PCSX2 دستاوردهای مجموعه‌های غیر رسمی را فهرست می‌کند. این دستاوردها توسط RetroAchievements ردیابی نمی شوند. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + وقتی فعال باشد، PCSX2 فرض می‌کند که تمام دستاوردها قفل شده‌اند و هیچ اعلان باز کردن قفل را به سرور ارسال نمی‌کند. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + گذرواژه: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (فعلی) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + همه زمان: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + {} ذخیره شد + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + فایل: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} امتیاز + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + خلاصه + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + پچ ها + + + + Cheats + تقلبات + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + ۵۰% سرعت + + + + 60% Speed + ۶۰% سرعت + + + + 75% Speed + ۷۵% سرعت + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + سرعت ١۳۰% + + + + 180% Speed + سرعت ١۸۰% + + + + 300% Speed + سرعت ٣٠٠% + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + غیرفعال + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + ١ فریم + + + + 2 Frames + ۲ فریم + + + + 3 Frames + ۳ فریم + + + + None + هیچ‌کدام + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + کامل + + + + Extra + اضافات + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + فلزی + + + + Software + نرم‌افزاری + + + + Null + خالی + + + + Off + خاموش + + + + On + روشن + + + + Adaptive + تطبیقی + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + پیش‌فرض (PS2) + + + + 1.25x Native + ۲۵/١ برابر پیش‌فرض + + + + 1.5x Native + ۵/١ برابر پیش‌فرض + + + + 1.75x Native + ۷۵/١ برابر پیش‌فرض + + + + 2x Native (~720p) + ۲ برابر پیش‌فرض (حدود ۷۲۰p) + + + + 2.25x Native + ۲/۲۵ برابر پیش‌فرض + + + + 2.5x Native + ۲/۵ برابر پیش‌فرض + + + + 2.75x Native + ۲/۷۵ برابر پیش‌فرض + + + + 3x Native (~1080p) + ۳ برابر پیش‌فرض (حدود ١۰۸۰p) + + + + 3.5x Native + ۳/۵ برابر پیش‌فرض + + + + 4x Native (~1440p/2K) + ۴ برابر پیش‌فرض (حدود ١۴۴۰p یا ۲K) + + + + 5x Native (~1620p) + ۵ برابر پیش‌فرض (حدود ١۶۲۰p) + + + + 6x Native (~2160p/4K) + ۶ برابر پیش‌فرض (حدود ۲١۶۰p یا ۴K) + + + + 7x Native (~2520p) + ۷ برابر پیش‌فرض (حدود ۲۵۲۰p) + + + + 8x Native (~2880p) + ۸ برابر پیش‌فرض (حدود ۲۸۸۰p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + نزدیک‌ترین + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + خاموش (هیچ‌کدام) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + مقیاس یافته + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + حداقل + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + متوسط + + + + High + زیاد + + + + Full (Slow) + کامل (کند) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + ۲ برابر + + + + 4x + ۴ برابر + + + + 8x + ۸ برابر + + + + 16x + ١۶ برابر + + + + Partial + جزئی + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + ۰ (غیرفعال) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + فقط اسپرایت + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + ١ (معمولی) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + نصف + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + فیلتر موجی + + + + Lottes CRT + شیدر سی‌آر‌تی لوتِس + + + + 4xRGSS + ۴xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + فشرده سازی نشده + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + صدای فراگیر ۵٫۱ + + + + Surround 7.1 + صدای فراگیر ۷٫۱ + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (۸ مگابایت) + + + + PS2 (16MB) + PS2 (١۶ مگابایت) + + + + PS2 (32MB) + PS2 (۳۲ مگابایت) + + + + PS2 (64MB) + PS2 (۶۴ مگابایت) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + ١۶ مگابایت + + + + 32 MB + ۳۲ مگابایت + + + + 64 MB + ۶۴ مگابایت + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + ١۲۸ كيلوبايت [PS1] + + + + Game Grid + نماد های بازی + + + + Game List + لیست بازی + + + + Game List Settings + Game List Settings + + + + Type + نوع + + + + Serial + سریال + + + + Title + عنوان + + + + File Title + عنوان فایل + + + + CRC + CRC + + + + Time Played + زمان سپری شده در این بازی + + + + Last Played + آخرین دفعه بازی شده + + + + Size + حجم + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + شروع از فایل + + + + Start BIOS + شروع بایوس + + + + Start Disc + شروع از دیسک + + + + Exit + خروج + + + + Set Input Binding + Set Input Binding + + + + Region + ریجن + + + + Compatibility Rating + Compatibility Rating + + + + Path + مسیر + + + + Disc Path + مسیر دیسک + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + مقیاس متن اطلاعات‌ها + + + + Show Messages + Show Messages + + + + Show Speed + نمایش سرعت + + + + Show FPS + نمایش نرخ فریم + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + نشان دادن ورودی ها + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + بوت سریع + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + تاخیر + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + همپوشانی + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + ایجاد + + + + Cancel + انصراف + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + دکمه‌‌ها + + + + Frequency + فرکانس + + + + Pressure + فشار + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + درگاه USB {} + + + + Device Type + نوع دستگاه + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} پیوند ها + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} تنظیمات + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + ادامه بازی + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + تغییر دیسک + + + + Close Game + بستن بازی + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + حذف سیو + + + + Close Menu + بستن منو + + + + Clean Boot + بوت تازه + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + بوت کند + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + ترتیب بر اساس + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + وبسایت + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + مجوز ها + + + + Close + بستن + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + حالت آزمایشی + + + + Username: {} + نام کاربری: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + خروج از سیستم + + + + Not Logged In + Not Logged In + + + + Login + ورود به سیستم + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + آی‌دی بازی: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + نام کارت + + + + Eject Card + خارج کردن کارت + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + غیرفعال کردن میپ‌مپ های تولید شده خودکار در یک یا چند بافت جایگزین فشرده. لطفاً هنگام فشرده سازی بافت های خود، میپ‌مپ ها را ایجاد کنید. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + فعال کردن پچ های بازی می‌تواند باعث رفتار های غیرقابل پیش‌بینی، خرابی، هنگ کردن نرم‌افزار یا خرابی فایل ذخیره بازی شده شود. از پچ ها با مسئولیت خود استفاده کنید، تیم PCSX2 هیچ پشتیبانی برای کاربرانی که پچ های بازی را فعال کرده‌اند ارائه نمی‌کند. + + + + Enable Cheats + فعال کردن تقلب ها + + + + Name + نام + + + + Author + سازنده + + + + Description + توضیحات + + + + Enable All + فعال کردن همه + + + + Disable All + غیر فعال کردن همه + + + + Reload Cheats + Reload Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} دقت ترکیب فعلی {1} است. +دقت ترکیبی توصیه شده برای این بازی {2} است. +برای بهبود می‌توانید سطح ترکیب را در ویژگی‌های بازی تنظیم کنید +که باعث بهتر شدن کیفیت گرافیکی، اما این قدرت مورد نیاز برای اجرا را افزایش می دهد. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + اصلاحات و پچ های بازی (توصیه نمی شود برای تغییر در کل برنامه) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (Correct But Slower) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO (Correct But Slower) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization (Correct But Slower) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add Hack (For Tri-Ace Games) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + VU Overflow Hack (Superman Returns) @@ -3989,55 +8362,103 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + هرگز + + + + Today + امروز + + + + Yesterday + دیروز + + + + {}h {}m + {}س {}د + + + + {}h {}m {}s + {}س {}د {}ث + + + + {}m {}s + {}د {}ث + + + + {}s + {}ث + + + + {} hours + {} ساعت + + + + {} minutes + {} دقیقه + + GameListModel - + Type نوع - + Code کد - + Title عنوان - + File Title عنوان فایل - + CRC CRC - + Time Played زمان سپری شده در این بازی - + Last Played آخرین دفعه بازی شده - + Size حجم - + Region ریجن - + Compatibility سازگاری @@ -4051,59 +8472,68 @@ graphical quality, but this will increase system requirements. - - Add - افزودن + Add... + افزودن... - - - + + + Remove حذف - + Search Directory Search Directory - + Scan Recursively زیرمجموعه‌ای اسکن کند - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + + Directory... + پوشه... + + + + File... + فایل... + + + Scan For New Games Scan For New Games - + Rescan All Games اسکن دوباره تمام بازی ها - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? زیرمجموعه‌ای اسکن کند؟ - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4112,9 +8542,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. اسکن کرد به طور زیرمجموعه ای وقت بیشتری می برد، ولی فایل های داخل پوشه های دیگر هم اسکن و شناسایی می کند. - - Select Path - انتخاب مسیر + + Select File + انتخاب فایل + + + + Select Directory + Select Directory @@ -4212,394 +8647,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. عنوان: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + بازیابی + + + Path: مسیر: - + Serial: سریال: - + CRC: CRC: - + Type: نوع: - + PS2 Disc دیسک PS2 - + PS1 Disc دیسک PS1 - + ELF (PS2 Executable) ELF (PS2 Executable) - + Region: ریجن: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (برزیل) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (چین) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (هنگ کنگ) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (ژاپن) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (کره) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (تایوان) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (آمریکا) - + Other دیگر - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (آفریقا جنوبی) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (اتریش) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (بلژیک) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (اروپا/استرالیا) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (فرانسه) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (فلاند) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (آلمان) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (یونان) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (ایتالیا) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (هند) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (اروپا/استرالیا) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (هلند) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (نروژ) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (پرتغال) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (لهستان) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (روسیه) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (اسپانیا) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (اسکاندیناوی) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (سوئد) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (سوییس) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (انگلستان) - + Compatibility: سازگاری: - + Unknown ناشناخته - + Not Bootable غیرقابل بوت - + Reaches Intro Reaches Intro - + Reaches Menu به منو می رسد - + In-Game داخل بازی - + Playable قابل پخش - + Perfect عالی - + Input Profile: پروفايل ورودی: - + Shared Refers to the shared settings profile. مشترک - + Disc Path: مسیر دیسک: - + Browse... مسیر... - + Clear پاک کردن - + Verify - Verify + بررسی - + Search on Redump.org... Search on Redump.org... - + Select Disc Path انتخاب مسیر دیسک - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # - # + # - + Mode - Mode + حالت - - + + Start - Start + شروع - - + + Sectors - Sectors + سکتورها - - + + Size - Size + حجم - - + + MD5 - MD5 + MD۵ - - + + Status - Status + وضعیت - - - - - - - + + + + + + + %1 - %1 + %1 - - + + <not computed> <not computed> - + Error - Error + خطا - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4661,13 +9107,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) خاموش (پیش‌فرض) @@ -4675,17 +9121,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) Automatic (Default) @@ -4755,7 +9199,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4774,8 +9218,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4821,37 +9265,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync همگام‌سازی عمودی یا V-Sync - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur ضد تاری @@ -4862,7 +9306,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -4873,13 +9317,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution @@ -4890,7 +9334,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4957,7 +9401,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) دوخطی (PS2) @@ -5004,7 +9448,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -5020,7 +9464,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) معمولی (توصیه شده) @@ -5056,31 +9500,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5096,15 +9540,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping بافت های میپ‌مپینگ - - + + Auto Flush فلاش خودکار @@ -5114,222 +9558,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled غیرفعال شده اجباری - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) ۰ (غیرفعال) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) ١ (معمولی) - + 2 (Aggressive) ۲ (تهاجمی) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Disabled (Default) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Round Sprite: گرد کردن اسپرایت: - + Half نصف - + Full کامل - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite ادغام کردن اسپرایت - - + + Align Sprite تراز کردن اسپرایت @@ -5339,503 +9776,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only فقط اسپرایت - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: فلاش خودکار: - + Enabled (Sprites Only) فعال (فقط اسپرایت) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target داخل هدف - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... مسیر... - - + + Open... باز... - - + + Reset بازنشانی - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options گزینه‌ها - - + + Dump Textures ذخیرهٔ بافت ها - - + + Dump Mipmaps ذخیره کردن بافت های میپ‌مپ - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures Load Textures - - + + Precache Textures Precache Textures - + Post-Processing پس پردازش - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) هیچکدام (پیش‌فرض) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: تیزی: - - + + FXAA FXAA - + Filters فیلتر ها - + TV Shader: شیدر تلویزیون: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter فیلتر موجی - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. شیدر سی‌آر‌تی لوتِس - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost تقویت شیدر - + Brightness: روشنایی: - + Contrast: کنتراست: - - + + Saturation اشباع رنگ - + OSD تنظیمات اطلاعات شبیه سازی بر روی صفحه - + On-Screen Display On-Screen Display - + OSD Scale: مقیاس متن اطلاعات‌ها: - - + + Show Indicators Show Indicators - - + + Show Resolution نمایش رزولوشن - - + + Show Inputs نشان دادن ورودی ها - - + + Show GPU Usage نمایس کارکرد پردازنده گرافیکی - - + + Show Settings نمایش تنظیمات - - + + Show FPS نمایش نرخ فریم - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics نشان دادن امارها - - + + Show CPU Usage نمایش کارکرد پردازنده - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording در حال ضبط - + Video Dumping Directory Video Dumping Directory - + Capture Setup تنظیمات ضبط - + Container: فرمت: - - + + Codec: کدک: - - - + + + Extra Arguments Extra Arguments - + Capture Audio ضبط صدا - + Resolution: رزولوشن: - + x x - + Auto خودکار - + Capture Video ضبط ویدئو - + Advanced Advanced here refers to the advanced graphics options. تنظیمات پیشرفته - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) دقیق (توصیه شده) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed فشرده سازی نشده - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5844,70 +10275,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: نرخ بیت‌ریت: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. كيلوبايت - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed اجازه داده نشده - + Allowed مجاز - + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5974,773 +10405,757 @@ Swap chain: see Microsoft's Terminology Portal. ١۶x - - - + + + Use Global Setting [%1] استفاده از تنظیمات عمومی [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked فعال نشده - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. فیلتر پس پردازش دوخطی را فعال می کند. تصویر کلی را همانطور که روی صفحه نمایش داده می شود صاف می کند. موقعیت بین پیکسل ها را هم تصحیح می کند. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. افست های کنترل کننده سی آر تی قابل برنامه ریزی را فعال می کند که صفحه را مطابق درخواست بازی در جای مشخض شده قرار می دهد. برای برخی از بازی‌ها مانند WipEout Fusion برای افکن های لرزش صفحه‌ش مفید است، اما می‌تواند تصویر را تار کند. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. سطح دقت شبیه‌سازی واحد ترکیب GS را کنترل کنید.<br> هر چه تنظیم بالاتر باشد، ترکیب بافت بیشتری در سایه‌زن شبیه‌سازی می‌شود و کاهش سرعت بالاتر خواهد بود.<br> توجه داشته باشید که ترکیب کننده Direct3D سازگاری کمتری نسبت به OpenGL و یا Vulkan دارد. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. به‌طور پیش‌فرض، حافظه پنهان بافت، ابطال‌های جزئی را مدیریت می‌کند. متأسفانه محاسبات پردازنده بسیار متلف است. این پچ با جایگزین اطلاعات بی اعتباری جزئی و با پاک کردن کامل این بافت ها به کاهش استفاده پردازنده کمک می کند. این پچ به بازی هایی موتور رندر Snowblind دارند، کمک می کند. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. فریم بافر ۴ و ۸ بیتی را به‌جای اینکه بر روی پردازنده گرافیکی تبدیل کند، بر روی پردازنده اصلی تبدیل می کند. به بازی های هری پاتر و Stuntman کمک می کند. تاثیر زیادی هم روی عملکرد شبیه‌ساز دارد. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled غیرفعال - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. هنگام خاموش شدن، تمام اهداف موجود در کش بافت را به حافظه محلی باز می گرداند. می تواند هنگام ذخیره وضعیت یا تغییر رندر، از از دست رفتن تصویر جلوگیری کند، اما همچنین می تواند باعث خرابی های گرافیکی شود. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - به بی اعتباری های جزئی اهداف رندر اجازه می دهد، که می تواند خطاهای گرافیکی در برخی بازی ها را برطرف کند. گزینه «بافت داخل هدف رندر»، به طور خودکار این گزینه را فعال می کند. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. فراگیر درایور را برای فعال کردن حالت تمام صفحه انحصاری و یا برای چرخش و یا اسکن اوت مستقیم لغو می‌کند.<br>غیر فعال کردن حالت تمام صفحه انحصاری ممکن است تعویض کارها و همپوشانی‌های نرم و تمیزتری را فعال کند، اما تأخیر در ورودی را افزایش می‌دهد. - - - - - - - + + + + + + + Checked فعال شده - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). این گزینه را فعال کنید تا نرخ تازه سازی PCSX2 را با مانیتور یا صفحه نمایش فعلی شما مطابقت داشته باشد. VSync امکان‌پذیر نباشد و به طور خودکار غیرفعال می شود (مثلاً با سرعت غیر 100٪ اجرا می شود). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. برای اطمینان از اینکه نسبت بین پیکسل های سیستم اصلی به پیکسل های کنسول یک عدد صحیح باشد، به ناحیه های نمایش پدینگ اضافه می کند. ممکن است در برخی از بازی‌های دوبعدی تصویر واضح‌تری ایجاد کند. - + Aspect Ratio نسبت تصویر - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. نسبت تصویر مورد استفاده برای نمایش خروجی کنسول روی صفحه را تغییر می دهد. پیش‌فرض استاندارد خودکار (۴:۳ یا ۳:۲ پیشرونده) است که به‌طور خودکار نسبت تصویر را برای مطابقت با نحوه نمایش یک بازی در تلویزیون‌های معمولی آن دوره تنظیم می‌کند. - + Deinterlacing Deinterlacing - + Screenshot Size اندازه اسکرین‌شات - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. رزولوشنی را که برای اسکرین شات ها تعیین می کند را ذخیره می کند. رزولوشن های داخلی جزئیات بیشتری را با اندازه فایل بیشتر حفظ می کنند. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality کیفیت اسکرین‌شات - - + + 50% ۵۰% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. کیفیت فشرده سازی اسکرین شات ها را انتخاب می کند. مقادیر بالاتر، جزئیات بیشتری در اسکرین شات را برای فرمت JPEG حفظ می کند و اندازه فایل را برای فرمت PNG کاهش می دهد. - - + + 100% ۱۰۰٪ - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode حالت تمام‌صفحه - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left چپ + + - - 0px ۰ پیکسل - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top بالا - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right راست - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom پایین - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) - Native (PS2) (Default) + رزولوشن اولیه (PS2) (پیش‌فرض) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. وضوح نمایش بازی ها را کنترل کنید. وضوح بالا می‌تواند بر عملکرد پردازنده‌های گرافیکی قدیمی یا پایین‌تر تأثیر بگذارد.<br>رزولوشن غیربومی ممکن است باعث مشکلات گرافیکی جزئی در برخی بازی‌ها شود.<br>رزولوشن FMV بدون تغییر باقی می‌ماند، زیرا فایل‌های ویدیویی از قبل رندر شده‌اند. - + Control the accuracy level of the mipmapping emulation. سطح دقت شبیه سازی میپ‌مپینگ بافت ها را کنترل کنید. - + Texture Filtering Texture Filtering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering دیترینگ - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. نواربندی بین رنگ‌ها را کاهش می‌دهد و عمق درک شده رنگی را بهبود می‌بخشد.<br> غیرفعال: هر گونه پراکندگی را غیرفعال می‌کند.<br> بدون مقیاس: دیترینگ اصلی یا کمترین اثر پراکندگی اندازه مربع‌ها را هنگام افزایش مقیاس افزایش نمی‌دهد.<br> مقیاس‌شده: آگاه به ارتقاء مقیاس یا بالاترین اثر متلاطم کننده. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. کل بافت‌ها را به‌جای قطعات کوچک، یک‌باره آپلود می‌کند و در صورت امکان از آپلود اضافی اجتناب می‌کند. عملکرد را در اکثر بازی ها بهبود می بخشد، اما می تواند انتخاب های کوچک را کندتر کند. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. فعال کردن این گزینه به شما این امکان را می دهد که پچ های رندر و ارتقاء مقیاس بازی های خود را تغییر دهید. اما اگر این را فعال کرده باشید، تنظیمات خودکار را غیرفعال خواهید کرد و می توانید با برداشتن تیک این گزینه تنظیمات خودکار را دوباره فعال کنید. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. در هنگام بازخوانی پردازنده، عملیات بیهوده ای انجام می دهد تا از رفتن دستگاه به حالت ذخیره انرژی جلوگیری کند. ممکن است عملکرد را بهبود بخشد اما افزایش قابل توجه ای در مصرف برق داشته باشد. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. کارهای بیهوده را در حین بازخوانی به پردازنده گرافیکی ارسال می کند تا از رفتن آن به حالت های ذخیره انرژی جلوگیری کند. ممکن است عملکرد را بهبود بخشد اما با افزایش قابل توجهی در مصرف برق ممکن است داشته باشد. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads ۲ رشته - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. تعداد رشته ها برای رندر: ۰ برای تک رشته، ۲ یا بیشتر برای چند رشته ای (١ رشته برای اشکال زدایی است). اگر ۴ رشته در پردازنده خود دارید، ۲ یا ۳ رشته را انتخاب کنید. شما هم می توانید نحوه دستیابی به بهترین عملکرد را با این فرمول محاسبه کنید: (تعداد رشته های پردازنده - ۲). رشته های بالاتر از ۷ هم عملکرد چندانی ندارند و شاید حتی می توانند آن را کاهش دهند. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. هنگامی که یک فریم بافر نیز یک بافت ورودی است، یک فلاش اولیه را اجباری می کند. برخی از جلوه های پردازشی مانند سایه ها در سری بازی های Jak و افکت طلوعی در جی‌تی‌ای: سان آندرس را رفع می کند. - - Enables mipmapping, which some games require to render correctly. - میپ‌مپینگ را فعال می کند، ممکن است بعضی از بازی ها به آن نیاز داشته باشند برای اینکه درست رندر شوند. - - - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. + + Enables mipmapping, which some games require to render correctly. + میپ‌مپینگ را فعال می کند، ممکن است بعضی از بازی ها به آن نیاز داشته باشند برای اینکه درست رندر شوند. - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 ۰ - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. به طور کامل از طراحی سطوح از سطح در کادر سمت چپ تا سطح مشخص شده در کادر سمت راست رد می شود. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. پشتیبانی از بافر عمق را در کش بافت غیرفعال می کند. این می تواند به افزایش سرعت کمک کند اما احتمالاً اشکالات مختلفی ایجاد می کند. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. این گزینه چندین ویژگی های امن را غیرفعال می کند. رندر دقیق نقظه ای از مقیاس و خطی را غیرفعال می کند که می تواند به سری بازی های Xenosaga کمک کند. پاکسازی دقیق حافظه GS را که روی پردازنده انجام می شود را غیرفعال می کند و به پردازنده گرافیکی اجازه می دهد آن را مدیریت کند، که می تواند به سری بازی های Kingdom Hearts کمک کند. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite گرد کردن اسپرایت - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. نمونه برداری از بافت های دوبعدی اسپرایت را هنگام ارتقاء رزولوشن درست می کند. خطوط را در بازی هایی مانند Ar Tonelico هنگام ارتقاء رزولوشن اصلاح می‌کند. گزینه «نصف» برای باقت های اسپرایت مسطح و «کامل» برای همه بافت های اسپرایت است. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. آفست برای مختصات بافت های ST یا UV. برخی از مشکلات بافت عجیب و غریب را برطرف می کند و ممکن است برخی از هم‌ترازی های پس‌پردازش را نیز برطرف کند. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness تیزی - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. تنظیم اشباع، کنتراست و روشنایی را فعال می کند. مقادیر روشنایی، اشباع و کنتراست به طور پیش فرض روی ۵۰ است. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness روشنایی - - - + + + 50 ۵۰ - + Contrast کنتراست - + TV Shader شیدر تلویزیون - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale مقیاس متن اطلاعات‌ها - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. هنگامی که رویدادهایی مانند ایجاد یا بارگیری وضعیت های ذخیره شده، گرفتن اسکرین شات و غیره رخ می دهد، پیام هایی روی صفحه نمایش را نشان می دهد. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" پارامترها به کدک ویدیوی انتخابی منتقل می شوند.<br> باید از = برای جدا کردن کلید از مقدار و : برای جدا کردن دو جفت از یکدیگر.<br> برای مثال: «crf = 21 : preset = veryfast» - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit هنگام استفاده از رندر Direct3D 11 به جای بلعکس کردن از یک مدل ارائه شده بیت بلیت استفاده می کند. این معمولاً منجر به عملکرد کندتر می‌شود، اما ممکن است برای برخی از برنامه‌های استریم کردن یا برای برداشتن نرخ فریم در برخی از سیستم‌ها لازم باشد. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. تشخیص می دهد که فریم های غیرفعال در بازی های ۲۵ یا ۳۰ فریم در ثانیه ارائه می شوند و از ارائه آن فریم ها صرف نظر می کند. فریم هنوز رندر شده است، فقط به این معنی است که پردازنده گرافیکی زمان بیشتری برای تکمیل آن دارد (این پرش فریمی نیست). می تواند نوسانات زمان فریم ما را در زمانی که پردازنده یا پردازنده گرافیکی نزدیک به حداکثر استفاده است، روان کند، اما سرعت فریم را ناسازگارتر می کند و می تواند تاخیر ورودی را افزایش دهد. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. فریم ها را به جای اینکه بر روی رشته عملکردی کار کند، بر روی رشته اصلی GS ارائه می دهد. برای اشکال زدایی مسائل فریم تایم استفاده می شود. می تواند احتمال از دست دادن یک فریم را کاهش دهد یا به قیمت زمان های فریم نامنظم تر، ناپایداری فریم ها را کاهش دهد. فقط برای رندر Vulkan اعمال می شود. - + GS Download Mode GS Download Mode - + Accurate دقت - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. از همگام سازی با رشته GS و GPU سیستم برای دانلودهای GS صرفنظر می کند. می تواند منجر به افزایش سرعت زیاد در سیستم های کندتر شود و باعث خرابی بسیاری از جلوه های گرافیکی شود. اگر بازی ها نادرست اجرا میشوند و این گزینه را فعال کرده اید، لطفاً ابتدا آن را غیرفعال کنید. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. پیش‌فرض - - - + + (Default) (پیش‌فرض) @@ -6748,399 +11163,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics گرافیک - + Save Screenshot ذخیره اسکرین‌شات - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping چرخه میپ‌مپینگ سخت افزاری - + Hardware mipmapping set to '{}'. میپ‌مپینگ سخت‌افزار بر روی «{}» تنظیم شده است. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted درجه صدا: بی ضدا - + Volume: {}% درجه صدا: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System سیستم - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause فعال کردن مکث کردن - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume افزایش میزان صدا - + Decrease Volume کاهش میزان صدا - + Toggle Mute حالت بی‌صدا - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States ذخیرهٔ وضعیت ها - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -7331,49 +11752,49 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Save State On Shutdown ذخیره وضعیت موقع خاموش کردن - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Create Save State Backups Create Save State Backups - + Enable Discord Presence فعال کردن همسان سازی با برنامه دیسکورد - + Enable Per-Game Settings Enable Per-Game Settings @@ -7384,37 +11805,37 @@ Right click to clear binding - + Start Fullscreen شروع در حالت تمام صفحه - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen @@ -7450,7 +11871,7 @@ Right click to clear binding - + Enable Automatic Update Check Enable Automatic Update Check @@ -7537,66 +11958,66 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked فعال شده - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. به‌طور خودکار به‌روزرسانی‌های برنامه را هنگام باز کردن برنامه، بررسی می‌کند. به روزرسانی ها را می توان برای بعدا دانلود کرد و یا به طور کامل از آن صرف‌نظر کرد. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. تعیین می کند که آیا هنگام فشار دادن کلید میانبر، درخواستی برای تأیید خاموش شدن ماشین مجازی نمایش داده می شود. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. به طور خودکار وضعیت شبیه‌ساز را هنگام خاموش کردن یا خارج شدن ذخیره می کند. سپس می‌توانید دفعه بعد مستقیماً از جایی که بازی را ترک کردید، ادامه بدهید. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked فعال نشده @@ -7607,48 +12028,48 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. هنگامی که پنجره را مینیمایز می‌کنید یا برنامه دیگری را استفاده می‌کنید، شبیه‌ساز موقتاً متوقف می‌کند و وقتی که به شبیه‌ساز برمیگردید، شبیه‌ساز شروع به کار می‌کند. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. یک نسخه پشتیبان از حالت ذخیره در صورتی که در زمان ایجاد ذخیره وجود داشته باشد، ایجاد می کند. نسخه پشتیبان دارای پسوند «.backup» است. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. بازی را به جای تینکه در پنجره اصلی رندر کند، در یک پنجره جداگانه رندر می کند. اگر تیک را بردارید، بازی روی لیست بازی ها نمایش داده می شود. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. هنگامی که یک بازی در حال اجرا است، پنجره اصلی (با لیست بازی) را پنهان می کند، نیاز به فعال کردن گزینه «رندر کردن در پنجره مجزا» است. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -7658,22 +12079,22 @@ Right click to clear binding Services - Services + سرویس‌ها Hide %1 - Hide %1 + پنهان %1 Hide Others - Hide Others + پنهان کردن بقیه Show All - Show All + نمایش همه @@ -7683,12 +12104,12 @@ Right click to clear binding Quit %1 - Quit %1 + خروج %1 About %1 - About %1 + درباره‌ی %1 @@ -7705,14 +12126,14 @@ Right click to clear binding - - + + Change Disc تغییر دیسک - + Load State بارگیری وضعیت ذخیره شده @@ -7762,514 +12183,526 @@ Right click to clear binding Input Recording - + Toolbar نوار ابزار - + Start &File... شروع از فایل... - + Start &Disc... شروع از دیسک... - + Start &BIOS شروع بایوس - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down خاموش &کردن - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &بازنشانی کنسول - + &Pause &مکث - + E&xit &خروج - + &BIOS &بایوس - + Emulation شبیه‌سازی - + &Controllers &دسته‌ها - + &Hotkeys &کلیدهای میانبر - + &Graphics &گرافیک - + A&chievements &دستاوردها - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen تمام صفحه - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &سرور دیسکورد... - + Check for &Updates... Check for &Updates... - + About &Qt... درباره &Qt... - + &About PCSX2... &درباره PCSX2... - + Fullscreen In Toolbar تمام صفحه - + Change Disc... In Toolbar تغییر دیسک... - + &Audio &صدا - + Game List لیست بازی - + Interface رابط کاربری - + Add Game Directory... Add Game Directory... - + &Settings &تنظیمات - + From File... از فایل... - + From Device... از دستگاه... - + From Game List... From Game List... - + Remove Disc برداشتن دیسک - + Global State وضعیت عمومی - + &Screenshot &اسکرین‌شات - + Start File In Toolbar - Start File + شروع از فایل - + Start Disc In Toolbar - Start Disc + شروع از دیسک - + Start BIOS In Toolbar - Start BIOS + شروع بایوس - + Shut Down In Toolbar - Shut Down + خاموش کردن - + Reset In Toolbar - Reset + بازنشانی - + Pause In Toolbar - Pause + مکث - + Load State In Toolbar - Load State + بارگیری وضعیت ذخیره شده - + Save State In Toolbar - Save State + ذخیرهٔ وضعیت - + Controllers In Toolbar - Controllers + دسته‌ها - + Settings In Toolbar - Settings + تنظیمات - + Screenshot In Toolbar - Screenshot + اسکرین‌شات - + &Memory Cards &مموری کارت ها - + &Network && HDD &شبکه و هارد درایو - + &Folders &پوشه ها - + &Toolbar &نوار ابزار - + Lock Toolbar قفل نوارابزار - + &Status Bar &نوار وضعیت - + Verbose Status Verbose Status - + Game &List لیست &بازی - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid نمادهای &بازی - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl + + - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl + - - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger بازکردن اشکال زدا - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. ضبط جدید - + Play This section refers to the Input Recording submenu. پخش ضبظ - + Stop This section refers to the Input Recording submenu. توقف ضبط - + Settings This section refers to the Input Recording submenu. تنظیمات - - + + Input Recording Logs Input Recording Logs - + Controller Logs Controller Logs - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode شروع حالت تصویر بزرگ - + + Big Picture In Toolbar تصویر بزرگ - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings نمایش تنظیمات پیشرفته - + Recording Viewer Recording Viewer - - + + Video Capture ضبط ویدئو - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Internal Resolution - + %1x Scale مقیاس %1x - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8282,222 +12715,273 @@ Are you sure you want to continue? آیا مطمئن هستید که میخواهید ادامه دهید؟ - + %1 Files (*.%2) %1 فایل (*.%2) - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - + + + + + + Error خطا - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... مشخصات... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... تنطیم تصویر کاور... - + Exclude From List Exclude From List - + Reset Play Time بازنشانی زمان سپری شده در این بازی - + Default Boot بوت پیش‌فرض - + Fast Boot بوت سریع - + Full Boot بوت کامل - + Boot and Debug بوت و اشکال زدایی - + Add Search Directory... Add Search Directory... - + Start File شروع از فایل - + Start Disc شروع از دیسک - + Select Disc Image Select Disc Image - + Updater Error خطا در برنامه بروزرسان - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>با عرض پوزش، شما در حال به روز رسانی نسخه PCSX2 هستید که نسخه رسمی GitHub نیست. برای جلوگیری از ناسازگاری‌ها، به‌روزرسانی خودکار فقط در نسخه‌های رسمی فعال است.</p><p>برای دریافت نسخه رسمی، لطفاً از لینک زیر دانلود کنید:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused مکث شد - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + ELF جدید بدون تنظیم مجدد ماشین مجازی قابل بارگیری نیست. آیا اکنون می خواهید ماشین مجازی را ریست کنید؟ + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) تمامی فرمت ها: (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;فایل خام تک تراک (*.bin *.iso);;فایل نشانه‌گذاری دیسک (*.cue);;فایل توضیح دهنده زسانه ای(*.mdf);;فایل MAME CHD (*.chd);;فایل CSO (*.cso);;فایل GZ (*.gz);;فایل اجرایی ELF (*.elf);;فایل اجرایی IRX (*.irx);;داده های استخراجی GS (*.gs *.gs.xz *.gs.zst);;داده های استخراجی بلوکی (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) تمامی فرمت ها: (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;فایل خام تک تراک (*.bin *.iso);;فایل نشانه‌گذاری دیسک (*.cue);;فایل توضیح دهنده زسانه ای(*.mdf);;فایل MAME CHD (*.chd);;فایل CSO (*.cso);;فایل GZ (*.gz);;داده های استخراجی بلوکی (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties مشخصات بازی - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. هیچ درایو سی‌دی یا دی‌وی‌دی پیدا نشد. لطفاً مطمئن شوید که یک درایو متصل و مجوزهای کافی برای دسترسی به آن دارید. - + Select disc drive: انتخاب درایو سی‌دی: - + This save state does not exist. This save state does not exist. - + Select Cover Image انتخاب تصویر کاور - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists کاور از قبل وجود داشت - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - + + + + Copy Error کپی خطا - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset تأیید بازنشاندن کنسول - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8506,12 +12990,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8524,70 +13008,70 @@ Do you want to load this state, or start from a fresh boot? آیا می خواهید این وضعیت را بارگیری کنید یا از یک بوت تازه شروع کنید؟ - + Fresh Boot بوت تازه - + Delete And Boot حذف و بوت - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + Undo Load State Undo Load State - + Resume (%2) ادامه (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8596,42 +13080,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... ذخیره کردن در فایل... - + Empty خالی - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc عوض کردن دیسک - + Reset بازنشانی کنسول @@ -8640,7 +13124,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. @@ -8654,11 +13138,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8703,8 +13182,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>توجه:</strong> با تبدیل یک مموری کارت، یک <strong>کپی</strong> از مموری کارت موجود شما ایجاد می‌شود. مموری کارت موجود شما را <strong">حذف، تغییر یا جایگزین نمی کند</strong>.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>توجه:</strong> با تبدیل یک مموری کارت، یک <strong>کپی</strong> از مموری کارت موجود شما ایجاد می‌شود. مموری کارت موجود شما را <strong>حذف، تغییر یا جایگزین نمی کند</strong>.</center> @@ -9153,12 +13632,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [گم شده] @@ -9173,52 +13652,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copy Address + + + Go to in disassembly Go to in disassembly - - + + Go to address رفتن به آدرس - + Show as 1 byte نمایش بر اساس ١ بایت - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte کپی کردن بایت - + Copy Segment کپی کردن سگمنت - + Copy Character کپی کردن کاراکتر - + Paste جای گذاری @@ -9335,7 +13819,7 @@ This action cannot be reversed, and you will lose any saves on the card. L2 (Left Trigger) - L2 (Left Trigger) + L2 (دکمه چپ) @@ -9345,7 +13829,7 @@ This action cannot be reversed, and you will lose any saves on the card. R2 (Right Trigger) - R2 (Right Trigger) + R2 (دکمه راست) @@ -9475,17 +13959,22 @@ This action cannot be reversed, and you will lose any saves on the card. Button/Trigger Deadzone - Button/Trigger Deadzone + ددزون دکمه Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + ددزون را برای فعال کردن دکمه ها یا دکمه های ماشه‌ای تنظیم می کند. به طور مثال، یعنی بخشی از ماشه نادیده گرفته میشود. + + + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} @@ -9533,7 +14022,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. پورت دسته {}، اسلات {} یک {} متصل است، اما حالت ذخیره دارای {} است. @@ -9542,37 +14031,37 @@ Leaving the original controller type connected, but this may cause issues. Strum Up - Strum Up + استرام بالا Strum Down - Strum Down + استرام پایین Green Fret - Green Fret + فرت سبز Red Fret - Red Fret + فرت قرمز Yellow Fret - Yellow Fret + فرت سبز Blue Fret - Blue Fret + فرت آبی Orange Fret - Orange Fret + فرت نارنجی @@ -9582,7 +14071,7 @@ Leaving the original controller type connected, but this may cause issues. Tilt Up - Tilt Up + کج کردن به سمت بالا @@ -9607,7 +14096,7 @@ Leaving the original controller type connected, but this may cause issues. Guitar - Guitar + گیتار @@ -9618,27 +14107,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} فعال هستند. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. هیچ تقلب یا پچ (صفحه عریض، سازگارسازی یا موارد دیگر) یافت یا فعال نشد. @@ -9831,12 +14320,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9853,25 +14342,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + این وضعیت ذخیره شده بر روی یک نسخه پشتیبانی نشده است و قابل استفاده نیست. + +می توانید PCSX2 {} را از وبسایت pcsx2.net دانلود کنید و یک مموری کارت معمولی درست کنید. +در غیر این صورت وضعیت ذخیره شده را حذف کنید و یک بوت تازه انجام دهید. + + SettingWidgetBinder - + - - - + + + Reset بازنشانی - - + + Default: پیش‌فرض: - + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + خطا + + + + Folder path cannot be empty. + Folder path cannot be empty. + + + Select folder for %1 انتخاب پوشه از %1 @@ -9880,6 +14411,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings تنظیمات PCSX2 @@ -9889,226 +14424,262 @@ The URL was: %1 Restore Defaults - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close بستن - - + + Summary خلاصه - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>خلاصه</strong><hr>این صفحه جزئیات بازی انتخاب شده را نشان می دهد. با تغییر پروفایل ورودی، به‌جای پیکربندی پیش‌فرض (اشتراک‌گذاری شده)، طرح نوع اتصال دسته برای این بازی به هر پروفایلی که انتخاب شده، انتخاب می‌شود. فهرست آهنگ و تأیید داده استخراج شده را می توان برای تعیین اینکه آیا فایل دیسک شما با یک استخراج درست و خوب شناخته شده مطابقت دارد یا خیر، استفاده می شود. اگر مطابقت نداشته باشد، ممکن است بازی خراب شود. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface رابط کاربری - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>تنظیمات رابط کاربری</strong><hr>این گزینه‌ها نحوه ظاهر و رفتار نرم‌افزار را کنترل می‌کنند.<br><br>برای اطلاعات بیشتر، ماوس را روی گزینه‌ای قرار دهید. - + Game List جدول بازی - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>تنظیمات فهرست بازی</strong><hr>لیست بالا فهرست راهنماهایی را نشان می‌دهد که توسط PCSX2 برای تکمیل فهرست بازی جستجو می‌شوند. پوشه های مورد نیاز برای جستجو را می توان اضافه، حذف و به حالت های زیرمجموعه‌ای و تک پوشه‌ای اسکن کرد. - + BIOS بایوس - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>تنظیمات بایوس</strong><hr>بایوس خود را در اینجا تنظیم کنید.<br><br>برای اطلاعات بیشتر، ماوس خود را روی گزینه ای قرار دهید. - + Emulation شبیه‌سازی - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>تنظیمات شبیه‌ساز</strong><hr>این گزینه‌ها تنظیمات سرعت فریم و تنظیمات بازی را تعیین می‌کنند.<br><br>برای اطلاعات بیشتر، ماوس را روی یک گزینه قرار دهید. - + Patches پچ ها - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>پچ ها</strong><hr>این بخش به شما امکان می‌دهد پچ های اختیاری را برای اعمال در بازی انتخاب کنید، که ممکن است بهبود عملکرد، دیداری یا بازی را ارائه دهد. - + Cheats تقلبات - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>تقلب‌ها</strong><hr>این بخش به شما امکان می‌دهد تقلب‌هایی را که می‌خواهید فعال کنید، انتخاب کنید. شما نمی‌توانید تقلب‌های بدون برچسب را برای فرمت های قدیمی فایل‌های PNACH را فعال یا غیرفعال کنید، اگر گزینه فعال کردن تقلب اصلی علامت زده شود، به‌طور خودکار فعال می‌شود. - + Game Fixes پچ های بازی - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>تنظیمات اصلاحات بازی</strong><hr>اصلاخات بازی را می‌توانند در مواقعی که شبیه‌سازی نادرست اجرا می شود را برطرف کنند.<br>اما، در صورت استفاده نادرست از این اصلاحات می‌توانند در بازی‌ها نیز مشکل ایجاد کنند.<br>بهتر است همه آنها را غیرفعال رها کنید مگر اینکه توصیه دیگری داده شود. - + Graphics گرافیک - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>تنظیمات گرافیک</strong><hr>این گزینه‌ها پیکربندی خروجی گرافیکی را تعیین می‌کنند.<br><br>برای اطلاعات بیشتر، ماوس را روی یک گزینه قرار دهید. - + Audio صدا - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>تنظیمات صوتی</strong><hr>این گزینه‌ها خروجی صوتی کنسول را کنترل می‌کنند.<br><br>برای اطلاعات بیشتر، ماوس را روی گزینه‌ای قرار دهید. - + Memory Cards مموری کارت ها - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>تنظیمات کارت حافظه</strong><hr>کارت های حافظه را در اینجا ایجاد و پیکربندی کنید.<br><br>برای اطلاعات بیشتر، ماوس را روی گزینه ای قرار دهید. - + Network & HDD شبکه و هارد درایو - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>تنظیمات شبکه و هارد دیسک</strong><hr>این گزینه‌ها برای اتصال شبکه و حافظه داخلی هارد دیسک کنسول را کنترل می‌کنند.<br><br>برای اطلاعات بیشتر، ماوس را روی گزینه‌ای قرار دهید. - + Folders پوشه ها - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>تنظیمات پوشه</strong><hr>این گزینه‌ها کنترل می‌کنند که PCSX2 کجا فایل‌های داده‌ای زمان اجرا را ذخیره کند. - + Achievements دستاوردها - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>تنظیمات دستاوردها</strong><hr>این گزینه‌ها اجرای RetroAchievements را در PCSX2 کنترل می‌کنند و به شما امکان می‌دهند که در بازی‌های خود دستاوردهایی را کسب کنید. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced پیشرفته - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>تنظیمات پیشرفته</strong><hr>اینها گزینه‌های پیشرفته‌ای برای تعیین پیکربندی کنسول شبیه‌سازی شده هستند.<br><br>برای اطلاعات بیشتر، ماوس را روی یک گزینه قرار دهید. - + Debug اشکال زدايي - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>تنظیمات اشکال زدایی</strong><hr>اینها گزینه هایی هستند که می توانند برای ثبت اطلاعات داخلی برنامه مورد استفاده قرار گیرند. <strong>اگر نمی دانید چه کاری انجام می دهید، تغییر ندهید</strong>، این کار باعث کندی قابل توجهی می شود و می تواند حجم زیادی از فضای دیسک را هدر دهد. - + Confirm Restore Defaults Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings Reset UI Settings - - Recommended Value - مقدار پیشنهادی + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + پیکربندی های این بازی با تنظیمات عمومی فعلی جایگزین خواهد شد. + +هر مقداری که در تنظیمات هست، بازنویسی خواهد شد. + +آیا می خواهید ادامه دهید؟ - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + پیکربندی های این بازی پاک خواهد شد. + +هر مقداری که در تنظیمات هست از دست خواهد رفت. + +آیا می خواهید ادامه دهید؟ + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + مقدار پیشنهادی - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -10217,82 +14788,83 @@ The URL was: %1 - Add - افزودن + Add... + افزودن... - + Remove حذف - + Search Directory Search Directory - + Scan Recursively زیرمجموعه‌ای اسکن کند - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>به‌طور پیش‌فرض، PCSX2 صفحه‌کلید شما را به کنترل‌کننده یا همان دسته مجازی PS2 پیوند می‌کند.</p><p><span style=" font-weight:700;">برای استفاده از دسته های دیگر، ابتدا باید آن را در تنظیمات پیوند کنید. </span>در این صفحه، می‌توانید به‌طور خودکار هر دسته ای را که در حال حاضر متصل است، پیوند کنید. اگر دسته‌تان در حال حاضر متصل نیست، می‌توانید هم‌اکنون آن را وصل کنید.</p><p>برای تغییر پیوند های دسته با جزئیات بیشتر، یا استفاده از چند ضربه، منوی تنظیمات را باز کنید و پس از تکمیل راه اندازی برنامه، دسته ها را انتخاب کنید.</p></body></html> - + Controller Port 1 Controller Port 1 - - + + Controller Mapped To: Controller Mapped To: - - + + Controller Type: Controller Type: - - + + Default (Keyboard) پیش‌فرض (صفحه‌کلید) - - + + Automatic Mapping Automatic Mapping - + Controller Port 2 Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">راه‌اندازی کامل شد!</span></h1><p>اکنون برای اجرای بازی ها آماده هستید.</p><p>گزینه و تنظیمات بییشتری در منوی تنظیمات موجود است و همچنین می‌توانید از رابط کاربری تصویری بزرگ برای استفاده برنامه با یک دسته استفاده کنید.</p><p>امیدواریم از PCSX2 لذت ببرید.</p></body></html> - + &Back &برگشت - + + &Next &بعدی - + &Cancel &انصراف @@ -10316,6 +14888,11 @@ Are you sure you want to continue? آیا مطمئن هستید که میخواهید ادامه دهید؟ + + + &Finish + &پایان + Cancel Setup @@ -10619,8 +15196,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard @@ -10628,206 +15205,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up دی-پد بالا - - - + + + D-Pad Down دی-پد پایین - - - + + + D-Pad Left دی-پد چپ - - - + + + D-Pad Right دی-پد راست - + Trigger اجرا - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select انتخاب - - - - - + + + + + Start شروع - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up - Relative Up + نسبی بالا - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + تصویر کراس‌هیر را تنظیم می کند که این تفنگ نوری از آن استفاده می کند. تنظیم تصویر کراس‌هیر نشانگر سیستم را غیرفعال می کند. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + یک رنگ را به تصاویر کراس‌هیر انتخاب شده، اعمال می کند، می تواند برای چندین بازیکن استفاده شود. رنگ را در قالب HTML یا CSS مشخص کنید. (به عنوان مثال: #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X مرکز X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y مرکز Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width عرض صفحه نمایش - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height ارتفاع صفحه نمایش - + Sets the height of the simulated screen. Sets the height of the simulated screen. @@ -10838,14 +15415,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device دستگاه ورودی - + Selects the device to read audio from. Selects the device to read audio from. @@ -10862,16 +15439,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency زمان تاخیر ورودی - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10887,42 +15464,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar سینگ‌استار - + Player 1 Device دستگاه بازیکن ١ - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device دستگاه بازیکن ۲ - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Logitech USB Mic @@ -10952,452 +15529,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left چرخش به چپ - - - + + + Steering Right Steering Right - - - + + + Throttle پدال گاز - - - + + + Brake ترمز - - + + Cross ضرب در - - + + Square مربع - - + + Circle دایره - - + + Triangle مثلث - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up منو بالا - + Menu Down منو پایین - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device دستگاه چرخ - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue آبی - + Green سبز - + Red قرمز - + Yellow زرد - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red بازیکن ١ - قرمز - + Player 1 Blue بازیکن ١ - آبی - + Player 1 Orange بازیکن ١ - نارنجی - + Player 1 Green بازیکن ١ - سبز - + Player 1 Yellow بازیکن ١ - زرد - + Player 2 Red بازیکن ۲ - قرمز - + Player 2 Blue بازیکن ۲ - آبی - + Player 2 Orange بازیکن ۲ - نارنجی - + Player 2 Green بازیکن ۲ - سبز - + Player 2 Yellow بازیکن ۲ - زرد - + Player 3 Red بازیکن ۳ - قرمز - + Player 3 Blue بازیکن ۳ - آبی - + Player 3 Orange بازیکن ۳ - نارنجی - + Player 3 Green بازیکن ۳ - سبز - + Player 3 Yellow بازیکن ۳ - زرد - + Player 4 Red بازیکن ۴ - قرمز - + Player 4 Blue بازیکن ۴ - ابی - + Player 4 Orange بازیکن ۴ - نارنجی - + Player 4 Green بازیکن ۴ - سبز - + Player 4 Yellow بازیکن ۴ - زرد - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up فرمون بالا - + Wheel Down فرمون پایین @@ -11572,12 +16149,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes مجاورات - + Buttons دکمه‌‌ها @@ -11773,61 +16350,61 @@ Scanning recursively takes more time, but will identify files in subdirectories. Buttons - Buttons + دکمه‌‌ها A - A + A C - C + C Start - Start + شروع Select - Select + انتخاب B - B + B D-Pad - D-Pad + دی-پد Down - Down + پایین Left - Left + چپ Up - Up + بالا Right - Right + راست @@ -11839,9 +16416,9 @@ Scanning recursively takes more time, but will identify files in subdirectories. <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> - <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + <p>به طور پیش فرض، GunCon2 از نشانگر ماوس استفاده می کند. برای استفاده از ماوس، <strong>نیازی نیست</strong> هیچ گونه اتصالی را جدا از ماشه و دکمه ها پیکربندی کنید.</p> -<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> +<p>اگر می خواهید از یک کنترلر یا لایت‌گان استفاده کنید که یک کنترلر را به جای ماوس شبیه سازی می کند، باید آن را بر روی گزینه «هدف گیری نسبی» متصل کنید. در غیر این صورت، هدف نسبی باید <strong>قید نشده باشد</strong>.</p> @@ -11853,7 +16430,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Trigger - Trigger + اجرا @@ -11899,32 +16476,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. پاک کردن اتصالات دسته - + USB Port %1 درگاه USB %1 - + No devices available دستگاهی موجود نیست - + Clear Bindings پاک کردن پیوند خودکار - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding پیوند دادن خودکار - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. هیچ پیوند عمومی برای دستگاه «%1» ایجاد نشد. ممکن است دسته یا منبع از نقشه برداری یا پیوند خودکار پشتیبانی نکند. @@ -11932,32 +16509,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. پشتیبان گیری از وضعیت ذخیره شذه {} ناموفق بود. - + Failed to save save state: {}. ذخیره وضعیت ذخیره شده در {} انجام نشد. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + Error - Error + خطا - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11968,197 +16545,197 @@ Please consult the FAQs and Guides for further instructions. برنامه PCSX2 برای اجرا به بایوس PS2 نیاز دارد. به دلایل قانونی، باید یک بایوس از یک دستگاه PS2 واقعی که مالک آن هستید، تهیه کنید (قرض گرفتن به حساب نمی آید). پس از استخراج بایوس، این فایل بایوس باید در پوشه «bios» در فهرست داده های نشان داده شده در زیر قرار گیرد، و یا می توانید به PCSX2 دستور دهید تا یک فهرست دیگر را اسکن کند. راهنمای استخراج بایوس خود را می‌توانید در این سایت پیدا کنید: pcsx2.net. - + State saved to slot {}. وضعیت به {} ذخیره شد. - + Failed to save save state to slot {}. ذخیره وضعیت در اسلات {} انجام نشد. - + There is no save state in slot {}. هیچ وضعیت ذخیره شده ای در اسلات {} وجود ندارد. - + Loading state from slot {}... در حال بارگیری وضعیت از اسلات {}... - + Saving state to slot {}... درحال ذخیره وضعیت به اسلات{}... - + Disc removed. دیسک حذف شد. - + Disc changed to '{}'. دیسک به «{}» عوض شد. - + Failed to open new disc image '{}'. Reverting to old image. فایل دیسک جدید در «{}» باز نشد. درحال بازگشت به فایل دیسک قدیمی. - + Failed to switch back to old disc image. Removing disc. بازگشت به فایل دیسک قدیمی انجام نشد. در حال برداشتن دیسک. - + Cheats have been disabled due to achievements hardcore mode. تقلب ها به علت روشن بودن حالت هاردکور در دستاوردها غیرفعال شده است. - + Fast CDVD is enabled, this may break games. بارگذاری سریع سی دی و دی وی دی فعال است، این ممکن است بعضی از بازی ها را نادرست اجرا کند. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. صدا از ترکیب غیر هماهنگ استفاده می‌کند، انتظار عدم همگام‌سازی در FMV را داشته باشید. - + Upscale multiplier is below native, this will break rendering. ضریب ارتقاء رزولوشن کمتر از معمولی است، این رندر را خراب می‌کند. - + Mipmapping is not set to automatic. This may break rendering in some games. میپ‌مپینگ کردن بافت ها روی اتوماتیک تنظیم نشده است. این ممکن است رندر را در بعضی ها خراب کند. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. فیلترینگ بافت بر روی دوخطی (PS2) تنظیم نشده است. این باعث خراب شدن رندر در برخی بازی ها می شود. - + Trilinear filtering is not set to automatic. This may break rendering in some games. فیلتر سه خطی روی خودکار تنظیم نشده است. این ممکن است رندر در برخی بازی ها را خراب کند. - + Blending is below basic, this may break effects in some games. دقت ترکیب بافت پایین‌تر از معمولی تنظیم شده است، این ممکن است در برخی از بازی ها جلوه ها را خراب کند. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. حالت گرد کردن EE FPU روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درس اجرا نکند. - + EE FPU Clamp Mode is not set to default, this may break some games. حالت گرد کردن EE FPU روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درست اجرا نکند. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. حالت محدود کردن VU روی پیش‌فرض تنظیم نشده است، ممکن است برخی از بازی‌ها را درست اجرا نکند. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. پچ های سازگارسازی فعال نیستند. سازگاری با برخی از بازی ها ممکن است تحت تأثیر قرار گیرد. - + Frame rate for NTSC is not default. This may break some games. نرخ فریم برای NTSC به صورت پیش‌فرض نیست. این ممکن است برخی از بازی ها را نادرست اجرا کند. - + Frame rate for PAL is not default. This may break some games. نرخ فریم برای PAL به صورت پیش‌فرض نیست. این ممکن است برخی از بازی ها را نادرست اجرا کند. - + EE Recompiler is not enabled, this will significantly reduce performance. مفسیر EE فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + VU0 Recompiler is not enabled, this will significantly reduce performance. مفسیر VU0 فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + VU1 Recompiler is not enabled, this will significantly reduce performance. مفسیر VU1 فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + IOP Recompiler is not enabled, this will significantly reduce performance. مفسیر IOP فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + EE Cache is enabled, this will significantly reduce performance. حافظه پنهان EE فعال است، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + EE Wait Loop Detection is not enabled, this may reduce performance. تشخیص حلقه انتظار EE، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد. - + INTC Spin Detection is not enabled, this may reduce performance. تشخیص چرخش INTC فعال نیست، این ممکن است سرعت عملکرد را کاهش دهد. - + Instant VU1 is disabled, this may reduce performance. VU1 فوری غیرفعال است، این ممکن است سرعت عملکرد را کاهش دهد. - + mVU Flag Hack is not enabled, this may reduce performance. پرچمگذاری mVU فعال نیست، این ممکن است عملکرد را کاهش دهد. - + GPU Palette Conversion is enabled, this may reduce performance. تبدیل پالت کارت گرافیک فعال است، این ممکن است سرعت عملکرد را کاهش دهد. - + Texture Preloading is not Full, this may reduce performance. پیش بارگذاری بافت کامل نیست، این ممکن است سزعت عملکرد را کاهش دهد. - + Estimate texture region is enabled, this may reduce performance. منطقه بافت تخمینی فعال است، این ممکن است سرعت عملکرد را کاهش دهد. diff --git a/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts b/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts index 86054e7a2e8a1..8239a4c8ae39f 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts @@ -17,12 +17,12 @@ <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> - <html><head/><body><p>PCSX2 on ilmainen ja avoimen lähdekoodin PlayStation 2 (PS2) emulaattori. Sen tarkoitus on emuloida PS2'n laitteistoa hyödyntäen MIPS-suoritin -tulkkien, recompiler-kääntäjien ja virtuaalikoneen yhdistelmää, joka hallinnoi laitteistotiloja ja PS2-järjestelmämuistia. Näin voit pelata PS2-pelejä PC:lläsi, vieläpä lisäominaisuuksien ja -hyötyjen kera.</p></body></html> + <html><head/><body><p>PCSX2 on ilmainen ja avoimen lähdekoodin PlayStation 2 (PS2) -emulaattori. Sen tarkoitus on emuloida PS2:n laitteistoa käyttämällä MIPS-suorittimen tulkkien, uudelleenkääntäjien ja virtuaalikoneen yhdistelmää, joka hallitsee laitteiston tiloja ja PS2:n järjestelmämuistia. Tämän avulla voit pelata PS2-pelejä tietokoneellasi monien lisäominaisuuksien ja etujen kera.</p></body></html> <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> - <html><head/><body><p>PlayStation 2 ja PS2 ovat Sony Interactive Entertainment:in rekisteröimiä tavaramerkkejä. Tämä sovellus ei ole millään tavoin missään tekemisissä Sony Interactive Entertainment:in kanssa.</p></body></html> + <html><head/><body><p>PlayStation 2 ja PS2 ovat Sony Interactive Entertainmentin rekisteröityjä tavaramerkkejä. Tämä sovellus ei ole millään tavalla sidoksissa Sony Interactive Entertainmentiin.</p></body></html> @@ -37,7 +37,7 @@ GitHub Repository - GitHub-varasto + GitHub-tietovarasto @@ -48,61 +48,66 @@ AchievementLoginDialog - + RetroAchievements Login Window title RetroAchievements kirjautuminen - + RetroAchievements Login Header text RetroAchievements kirjautuminen - + Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. - Anna käyttäjänimi ja salasana retroachievements.org. Salasanaasi ei tallenneta PCSX2:een, vaan käyttöoikeus luodaan, jota sitten käytetään. + Anna käyttäjänimi ja salasana retroachievements.org -sivustolle alempana. Salasanaasi ei tallenneta PCSX2:een, sen sijaan luodaan pääsytunnus ja sitä käytetään. - + User Name: Käyttäjänimi: - + Password: Salasana: - + Ready... Valmis... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Sinun RetroAchievements kirjautumistunnuksesi ei ole enää voimassa.</strong> Sinun on syötettävä tunnuksesi uudelleen, jotta saavutuksia voidaan seurata. Salasanasi ei tallennu PCSX2:ssa; sen sijaan luodaan ja käytetään kirjautumistunnusta. + + + &Login - &Sisäänkirjaus + &Sisäänkirjautuminen - + Logging in... Kirjaudutaan sisään... - + Login Error - Virhe sisäänkirjautumisessa + Kirjautumisvirhe - + Login failed. Please check your username and password, and try again. - Sisäänkirjautuminen epäonnistui. Tarkista käyttäjänimesi ja salasanasi, ja yritä uudelleen. + Kirjautuminen epäonnistui. Tarkista käyttäjänimesi ja salasanasi ja yritä uudelleen. - + Login failed. - Sisäänkirjautuminen epäonnistui. + Kirjautuminen epäonnistui. @@ -114,202 +119,264 @@ - + Enable Achievements Ota saavutukset käyttöön - - + + Show Challenge Indicators Näytä haasteilmaisimet - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. - Enable RA's Rich Presence + Ota RA:n Rich Presence käyttöön - - + + Enable Hardcore Mode - Ota Kovanaama-tila käyttöön + Ota Kovanaamatila käyttöön - - + + Enable Leaderboards Ota tulostaulukot käyttöön - - + + Test Unofficial Achievements Testaa epävirallisia saavutuksia - - + + Enable Test Mode Ota testitila käyttöön - - + + Enable Sound Effects Ota äänitehosteet käyttöön - - + + Notifications + Ilmoitukset + + + + Show Notifications Näytä ilmoitukset - + + Duration + Kestoaika + + + + + + + 5 seconds + 5 sekuntia + + + Account Tili - - + + Login... Sisäänkirjautuminen... - + View Profile... Näytä profiili... - + Game Info Pelitiedot - - <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> + + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> + <html><head/><body><p align="justify">PCSX2 käyttää RetroAchievements:ia saavutustietokantana ja edistymisen seurantaan. Voit käyttää saavutuksia rekisteröimällä tilin osoitteessa <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Voit tarkastella saavutusluetteloa pelissä painamalla <span style=" font-weight:600;">avaa taukovalikko</span> -pikanäppäintä, ja valitsemalla <span style=" font-weight:600;">saavutukset</span> valikosta.</p></body></html> + + + + seconds + sekuntit - - - + + + Unchecked - Tarkastamaton + Ei käytössä - + When enabled and logged in, PCSX2 will scan for achievements on game load. - When enabled and logged in, PCSX2 will scan for achievements on game load. + Kun tämä on käytössä ja olet kirjautunut sisään, PCSX2 etsii saavutuksia pelin latauksen aikana. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - Kun käytössä, PCSX2 olettaa, että kaikki saavutukset ovat lukittuja, eikä lähetä avausilmoituksia palvelimelle. + Kun tämä on käytössä, PCSX2 olettaa, että kaikki saavutukset on lukittu, eikä lähetä lukituksen avausilmoituksia palvelimelle. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. + Kun tämä on käytössä, PCSX2 listaa saavutukset epävirallisista lajitelmista. Huomaa, että RetroAchievements ei seuraa näitä saavutuksia, joten ne avautuvat joka kerta. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. - When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. + Kun käytössä, rich presence -tiedot kerätään ja lähetetään RetroAchievements-palvelimille, joissa sitä tuetaan. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Haaste" tila saavutuksille, mukaan lukien tulosten seuranta. Poistaa käytöstä tallennus pisteet, cheatit, ja hidastustoiminnot. - - - + + + Checked - Checked + Käytössä - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. - Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. + Mahdollistaa tulostaulukoiden seurannan ja lähettämisen tuetuissa peleissä. Jos tulostaulukot on poistettu käytöstä, voit silti tarkastella tulostaulukkoa ja tuloksia, mutta pisteitä ei lähetetä. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Näyttää ponnahdusviestit tapahtumista, kuten saavutusten avaamisesta ja tulosten lähettämisestä. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Toistaa äänitehosteita tietyissä tapauksissa, kuten saavutusten avaamisessa ja tulosten lähettämisessä. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Näyttää kuvakkeita näytön oikeassa alakulmassa, kun haaste/saavutus on aktiivinen. + + + + + + Notification Duration + Ilmoituksen Kestoaika + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + Aika sekunneissa saavutusten ilmoitus ikkunan näkymiselle. - + Reset System Palauta järjestelmä alkutilaan - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - Kovanaama-tilaa ei oteta käyttöön ennen järjestelmän oletusasetusten palautusta. Haluatko palauttaa järjestelmän oletusasetukset nyt? + Kovanaamatilaa ei oteta käyttöön ennen järjestelmän nollausta. Haluatko nollata järjestelmän nyt? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. - Username: %1 -Login token generated on %2. + Käyttäjätunnus: %1 +Kirjautumistunnus luotu %2. - + Logout Kirjaudu ulos - + Not Logged In. - Uloskirjautunut. + Ei kirjautuneena. + + + + %1 seconds + %1 sekunttia Achievements - + + Hardcore mode will be enabled on system reset. + Hardcore tila otetaan käyttöön järjestelmän resetoituessa. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} ei voida suorittaa kun hardcore-tila on aktiivinen. Haluatko hardcore-tilan pois käytöstä? {0} peruutetaan jos valitset Ei. + + + + Hardcore mode is now enabled. + Kovanaama-tila on nyt käytössä. + + + + Hardcore mode is now disabled. + Kovanaamatila on poistettu käytöstä. + + + (Hardcore Mode) - (Kovanaama-tila) + (Kovanaamatila) - + You have earned {0} of {1} achievements, and {2} of {3} points. Olet avannut {0} {1} saavutuksesta ja saanut {2} {3} pisteestä. - + This game has no achievements. - Tässä pelissä ei ole saavutuksia. + Tämä peli ei tue saavutuksia. - + Leaderboard submission is enabled. - Leaderboard submission is enabled. + Tulosten lähettäminen on päällä. - + Failed to read executable from disc. Achievements disabled. - Failed to read executable from disc. Achievements disabled. + Ajotiedoston lukeminen levyltä epäonnistui. Saavutukset poistettu käytöstä. @@ -319,7 +386,7 @@ Login token generated on %2. Use Global Setting [%1] - Use Global Setting [%1] + Käytä yleisiä asetuksia [%1] @@ -331,12 +398,12 @@ Login token generated on %2. Chop / Zero (Default) - Chop / Zero (Default) + Pilko / nolla (oletus) Clamping Mode - Clamping Mode + Rajoitustila @@ -349,7 +416,7 @@ Login token generated on %2. Enable Recompiler - Enable Recompiler + Ota Recompiler käyttöön @@ -363,149 +430,149 @@ Login token generated on %2. Checked - Tarkistettu + Käytössä Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. + Suorittaa 64-bittisen MIPS-IV-konekoodin just-in-time-binäärikäännöksen x86:ksi. Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). - Wait Loop Detection + Odotuskierrehavainto Moderate speedup for some games, with no known side effects. - Moderate speedup for some games, with no known side effects. + Kohtuullinen nopeutuminen joissakin peleissä ilman tunnettuja sivuvaikutuksia. Enable Cache (Slow) - Enable Cache (Slow) + Ota välimuisti käyttöön (Hidas) Unchecked - Tarkastamaton + Ei käytössä Interpreter only, provided for diagnostic. - Interpreter only, provided for diagnostic. + Vain interpreter, tarkoitettu diagnosointiin. INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. - INTC Spin Detection + INTC Spin Tunnistaminen Huge speedup for some games, with almost no compatibility side effects. - Huge speedup for some games, with almost no compatibility side effects. + Valtava nopeutuminen joillekin peleille, lähes ilman yhteensopivuussivuvaikutuksia. Enable Fast Memory Access - Enable Fast Memory Access + Ota käyttöön nopea muistinkäyttö Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) - Uses backpatching to avoid register flushing on every memory access. + Käyttää takaisinsijoitusta välttääkseen rekisterin tyhjennyksen jokaisen muistin käytön yhteydessä. Pause On TLB Miss - Pause On TLB Miss + Pysäytys TLB:n puuttuessa Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. + Pysäyttää virtuaalikoneen, kun TLB-virhe tapahtuu, sen sijaan, että jättäisi sen huomiotta ja jatkaisi. Huomaa, että VK pysähtyy lohkon päätyttyä, ei poikkeuksen aiheuttaneen käskyn jälkeen. Katso konsolista osoite, jossa virheellinen käyttö tapahtui. VU0 Rounding Mode - VU0 Rounding Mode + VU0-pyöristystila VU1 Rounding Mode - VU1 Rounding Mode + VU1-pyöristystila VU0 Clamping Mode - VU0 Clamping Mode + VU0-rajoitustila VU1 Clamping Mode - VU1 Clamping Mode + VU1-rajoitustila Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. - Ota käyttöön VU0-Recompiler (Micro Mode) + Ota käyttöön VU0-uudelleenkääntäjä (mikrotila) Enables VU0 Recompiler. - Ottaa Käyttöön VU0-Recompilerin. + Ottaa käyttöön VU0-uudelleenkääntäjän. Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. - Ota käyttöön VU1-Recompiler + Ota käyttöön VU1-uudelleenkääntäjä Enables VU1 Recompiler. - Ottaa Käyttöön VU1-Recompilerin. + Ottaa käyttöön VU1-uudelleenkääntäjän. mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) - mVU Flag Hack + mVU-korjaus Good speedup and high compatibility, may cause graphical errors. - Good speedup and high compatibility, may cause graphical errors. + Hyvä nopeutus ja hyvä yhteensopivuus, voi aiheuttaa graafisia virheitä. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. + Suorittaa 32-bittisen MIPS-I-konekoodin just-in-time-binäärikäännöksen x86:ksi. Enable Game Fixes - Enable Game Fixes + Ota pelikorjaukset käyttöön Automatically loads and applies fixes to known problematic games on game start. - Automatically loads and applies fixes to known problematic games on game start. + Lataa automaattisesti ja käytä korjauksia tunnettuihin ongelmallisiin peleihin pelin käynnistyessä. Enable Compatibility Patches - Enable Compatibility Patches + Ota yhteensopivuuskorjaukset käyttöön Automatically loads and applies compatibility patches to known problematic games. - Automatically loads and applies compatibility patches to known problematic games. + Lataa automaattisesti ja käyttää yhteensopivuuskorjauksia tunnettuihin ongelmallisiin peleihin. @@ -513,19 +580,19 @@ Login token generated on %2. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - Näiden asetusten muuttaminen voi aiheuttaa sen, että pelit eivät toimi. Muokkaa omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea konfiguraatioille, joissa näitä asetuksia on muutettu. + Näiden asetusten muuttaminen voi aiheuttaa sen, että pelit eivät toimi. Muokkaa omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea kokoonpanoille, joissa näitä asetuksia on muutettu. EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). - EmotionEngine (MIPS-IV) + EmotionEngine (MIPS-IV) Rounding Mode: Rounding refers here to the mathematical term. - Rounding Mode: + Pyöristystila: @@ -553,32 +620,32 @@ Login token generated on %2. Chop / Zero (Default) - Chop / Zero (Default) + Pilko / nolla (oletus) Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. - Clamping Mode: + Rajoitustila: None - None + Ei mitään Normal (Default) - Normal (Default) + Normaali (oletus) None ClampMode - None + Ei mitään @@ -586,69 +653,69 @@ Login token generated on %2. Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). - Extra + Preserve Sign + Ekstra + Säilytä Etumerkki Full - Full + Täysi Wait Loop Detection - Wait Loop Detection + Odotussilmukoiden havaitseminen Enable Recompiler - Enable Recompiler + Ota uudelleenkääntäjä käyttöön Enable Fast Memory Access - Enable Fast Memory Access + Ota käyttöön nopea muistin käyttö Enable Cache (Slow) - Enable Cache (Slow) + Ota välimuisti käyttöön (hidas) INTC Spin Detection - INTC Spin Detection + INTC Spin -tunnistus Pause On TLB Miss - Pause On TLB Miss + Pysäytys TLB:n puuttuessa Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. - Vector Units (VU) + Vektoriyksiköt (VU) VU1 Rounding Mode: - VU1 Rounding Mode: + VU1-pyöristystila: mVU Flag Hack - mVU Flag Hack + mVU-korjaus Enable VU1 Recompiler - Enable VU1 Recompiler + Ota käyttöön VU1-uudelleenkääntäjä Enable VU0 Recompiler (Micro Mode) - Enable VU0 Recompiler (Micro Mode) + Ota käyttöön VU0-uudelleenkääntäjä (mikrotila) @@ -659,42 +726,42 @@ Login token generated on %2. VU0 Clamping Mode: - VU0 Clamping Mode: + VU0-rajoitustila: VU0 Rounding Mode: - VU0 Rounding Mode: + VU0-pyöristystila: VU1 Clamping Mode: - VU1 Clamping Mode: + VU1-rajoitustila: I/O Processor (IOP, MIPS-I) - I/O Processor (IOP, MIPS-I) + I/O-prosessori (IOP, MIPS-I) Game Settings - Pelin Asetukset + Peliasetukset Enable Game Fixes - Enable Game Fixes + Ota pelikorjaukset käyttöön Enable Compatibility Patches - Enable Compatibility Patches + Ota yhteensopivuuskorjaukset käyttöön Frame Rate Control - Frame Rate Control + Kuvataajuuden säätö @@ -706,12 +773,12 @@ Login token generated on %2. PAL Frame Rate: - PAL Kuvataajuus: + PAL-kuvataajuus: NTSC Frame Rate: - NTSC Kuvataajuus: + NTSC-kuvataajuus: @@ -721,12 +788,12 @@ Login token generated on %2. Slot: - Slot: + Korttipaikka: Enable - Käytä + Päälle @@ -734,363 +801,350 @@ Login token generated on %2. Timestretch Settings - Timestretch Settings + Äänenvenytysasetukset Sequence Length: - Sequence Length: + Sekvenssin pituus: 30 - 30 + 30 Seekwindow Size: - Seekwindow Size: + Hakuikkunan koko: 20 - 20 + 20 Overlap: - Overlap: + Päällekkäisyys: 10 - 10 + 10 Restore Defaults - Restore Defaults + Palauta oletusarvot - + Volume Äänenvoimakkuus - + 100% - 100% + 100 % Mixing Settings - Mixing Settings + Miksausasetukset Synchronization: - Synchronization: + Synkronointi: - + TimeStretch (Recommended) - TimeStretch (Recommended) + TimeStretch (Suositeltu) Async Mix (Breaks some games!) - Async Mix (Breaks some games!) + Async Mix (Rikkoo joitakin pelejä!) None (Audio can skip.) - None (Audio can skip.) + Ei mitään (ääni voi hyppiä) Expansion: - Expansion: + Laajennus: - + Stereo (None, Default) - Stereo (None, Default) + Stereo (ei mitään, oletus) - Quadrafonic - Quadrafonic + Quadraphonic + Quadraphonic Surround 5.1 - Surround 5.1 + Surround 5.1 Surround 7.1 - Surround 7.1 + Surround 7.1 ProLogic Level: ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language. - ProLogic Level: + ProLogic Taso: None (Default) - None (Default) + Ei mitään (oletus) ProLogic Decoding (basic) ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language. - ProLogic Decoding (basic) + ProLogic Dekoodaus (perus) ProLogic II Decoding (gigaherz) ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is. - ProLogic II Decoding (gigaherz) + ProLogic II Dekoodaus (gigaherz) Target Latency: - Target Latency: + Tavoite viive: - + 60 ms - 60 ms + 60 ms Output Settings - Output Settings + Lähtöasetukset Output Module: - Output Module: + Lähtömoduuli: Output Latency: - Output Latency: + Lähtöviive: - - + + 20 ms - 20 ms + 20 ms Minimal - Minimal + Minimaalinen Output Backend: - Output Backend: + Lähdön taustaohjelma: Maximum Latency: - Maximum Latency: + Maksimiviive: Output Device: - Output Device: - - - - No Sound (Emulate SPU2 only) - No Sound (Emulate SPU2 only) + Ulostulolaite: - - + Cubeb (Cross-platform) - Cubeb is an audio engine name. Leave as-is. - Cubeb (Cross-platform) - - - - XAudio2 - XAudio2 is an audio engine name. Leave as-is. - XAudio2 + Cubeb (monialustainen) - - - - - + + + + + ms Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. - ms + ms - + Synchronization Synkronointi - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. - When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. + Kun nopeus on ylitse 100 %, muuttaa äänen tempoa kuvien pudottamisen sijaan. Tuottaa paljon mukavampaa nopeutus-/hidastusääntä. - + Expansion - Expansion + Laajennus - + Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers. - Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers. + Määrittää, kuinka emuloidun järjestelmän stereolähtö sekoitetaan suurempaan määrään ulostuloja. - + Output Module Cubeb is an audio engine name. Leave as-is. - Output Module + Lähtömoduuli - + Selects the library to be used for audio output. - Selects the library to be used for audio output. + Valitsee kirjaston, jota käytetään äänen ulostuloon. - + Output Backend - Output Backend + Ulostulon taustaohjelma - - - - - + + + + + Default Oletusarvo - + When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. - When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. + Kun äänen ulostulomoduuli tukee useampaa äänen taustaohjelmaa, määrittää ohjelmointirajapinnan käytettäväksi järjestelmän äänen ulostuloksi. - + Output Device - Output Device + Ulostulolaite - + Determines which audio device to output the sound to. - Determines which audio device to output the sound to. + Määrittää, mihin äänentoistolaitteeseen ääntä syötetään. - + Target Latency - Target Latency + Tavoiteviive - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. + Määrittää bufferin koon jonka ajan venyttäjä koittaa pitää täytettynä. Valitsee tehokkaasti yleisen viiveajan, kun ääni venyy ja kutistuu pitääkseen bufferin koon varmistettuna. - + Output Latency - Output Latency + Ulostuloviive - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. + Määrittää viiveen puskurista isäntäjärjestelmän äänilähtöön. Tätä voidaan asettaa pienemmäksi kuin kohdennettu viive äänivasteen vähentämiseksi. - + Sequence Length - Sequence Length + Sekvenssin pituus - + 30 ms - 30 ms + 30 ms - + Seek Window Size Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search. - Seek Window Size + Etsintä ikkunan koko - + Overlap - Overlap + Päällekkäisyys - + 10 ms - 10 ms + 10 ms - + Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. - Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. + Ennakko-soveltaa äänenvoimakkuuden muokkainta pelin äänen ulostulolle, ennen sen lähettämistä tietokoneellesi. - + Use Global Setting [%1] - Use Global Setting [%1] + Käytä yleisiä asetuksia [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. - %1% + %1 % - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. - N/A + Ei saatavilla - + %1 ms - %1 ms + %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) - Average Latency: %1 ms (%2 ms buffer + %3 ms output) + Keskimääräinen viive: %1 ms (%2 ms puskuri + %3 ms lähtö) - + Average Latency: %1 ms (minimum output latency unknown) - Average Latency: %1 ms (minimum output latency unknown) + Keskimääräinen viive: %1 ms (minimiviive ei tiedossa) AutoUpdaterDialog - - + + Automatic Updater - Automatic Updater + Automaattinen päivittäjä @@ -1125,50 +1179,60 @@ Login token generated on %2. Updater Error - Updater Error + Päivitysvirhe - + <h2>Changes:</h2> <h2>Muutokset:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> + <h2>Varoitus tilatallennuksista</h2><p>Tämän päivityksen asennus tekee tilatallennuksistasi <b>yhteensopimattomia</b>. Varmista, että olet tallentanut pelisi muistikortille, ennen tämän päivityksen asentamista, jotta vältyt edistymisesi katoamiselta.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> + <h2>Varoitus</h2><p>Tämän päivityksen asentaminen nollaa ohjelman asetukset. Huomioithan, että sinun täytyy määrittää asetukset uudelleen tämän päivityksen jälkeen.</p> + + + + Savestate Warning + Varoitus tilatallennuksista + + + + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>VAROITUS</h1><p style='font-size:12pt;'>Tämän päivityksen asentaminen tekee sinun <b> tilatallennuksista yhteensopimattomia</b>, <i>varmista, että olet tallentanut edistymisesi muistikorteille, ennen jatkamista</i>.</p><p>Haluatko varmasti jatkaa?</p> - + Downloading %1... - Downloading %1... + Ladataan %1... - + Cancel Peruuta - + No updates are currently available. Please try again later. - No updates are currently available. Please try again later. + Päivityksiä ei ole tällä hetkellä saatavilla. Yritä myöhemmin uudelleen. - + Current Version: %1 (%2) - Current Version: %1 (%2) + Nykyinen versio: %1 (%2) - + New Version: %1 (%2) - New Version: %1 (%2) + Uusi versio: %1 (%2) - + Loading... Ladataan... @@ -1198,7 +1262,7 @@ Login token generated on %2. BIOS Selection - BIOS Valinta + BIOS:ksen valinta @@ -1223,7 +1287,7 @@ Login token generated on %2. Options and Patches - Options and Patches + Asetukset ja korjaukset @@ -1235,27 +1299,27 @@ Login token generated on %2. Fast Forward Boot - Fast Forward Boot + Pikakäynnistys Checked - Checked + Käytössä Patches the BIOS to skip the console's boot animation. - Patches the BIOS to skip the console's boot animation. + Muokkaa BIOS:ta ohittamaan konsolin käynnistysanimaation. Unchecked - Tarkastamaton + Ei käytössä Removes emulation speed throttle until the game starts to reduce startup time. - Removes emulation speed throttle until the game starts to reduce startup time. + Lyhentää käynnistysaikaa poistamalla emulaation nopeutuksen rajoittimen, kunnes peli alkaa. @@ -1263,34 +1327,34 @@ Login token generated on %2. Create / Modify Breakpoint - Create / Modify Breakpoint + Luo / muokkaa pysäytyskohtia Type - Type + Tyyppi Execute - Execute + Suorita Memory - Memory + Muisti Address - Address + Osoite 0 - 0 + 0 @@ -1305,7 +1369,7 @@ Login token generated on %2. Change - Change + Muuta @@ -1315,22 +1379,22 @@ Login token generated on %2. 1 - 1 + 1 Condition - Condition + Ehto Log - Log + Loki Enable - Enable + Päälle @@ -1338,23 +1402,23 @@ Login token generated on %2. Error - Error + Virhe Invalid address "%1" - Invalid address "%1" + Virheellinen osoite "%1" Invalid condition "%1" - Invalid condition "%1" + Virheellinen ehto "%1" Invalid size "%1" - Invalid size "%1" + Virheellinen koko "%1" @@ -1367,97 +1431,118 @@ Login token generated on %2. No Condition - No Condition + Ei ehtoa -- - -- + -- Enabled - Enabled + Käytössä Disabled - Disabled + Ei käytössä Read - Read + Lue Write(C) (C) = changes, as in "look for changes". - Write(C) + Kirjoita(M) Write - Write + Kirjoita TYPE Warning: limited space available. Abbreviate if needed. - TYPE + TYYPPI OFFSET Warning: limited space available. Abbreviate if needed. - OFFSET + OFFSET SIZE / LABEL Warning: limited space available. Abbreviate if needed. - SIZE / LABEL + KOKO / NIMI INSTRUCTION Warning: limited space available. Abbreviate if needed. - INSTRUCTION + KÄSKY CONDITION Warning: limited space available. Abbreviate if needed. - CONDITION + EHTO HITS Warning: limited space available. Abbreviate if needed. - HITS + OSUMAT ENABLED Warning: limited space available. Abbreviate if needed. - ENABLED + KÄYTÖSSÄ CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. + Pelilevyn sijainti on siirrettävällä levyllä, saattaa aiheuttaa suorituskyvyn ongelmia, kuten nykimistä ja jäätymistä. - + Saving CDVD block dump to '{}'. - Saving CDVD block dump to '{}'. + +Tallentaa CDVD-lohkon kopion kohteeseen '{}'. + + + + Audio + Ääni + + + + Mode 1 + Tila 1 + + + + Mode 2 + Tila 2 + + + + Unknown + Tuntematon @@ -1465,7 +1550,7 @@ Login token generated on %2. Select LED Color - Select LED Color + Valitse LED:in väri @@ -1473,12 +1558,12 @@ Login token generated on %2. Virtual Controller Type - Virtuaalisen Ohjaimen Tyyppi + Virtuaalisen ohjaimen tyyppi Bindings - Bindings + Näppäinsidokset @@ -1493,44 +1578,44 @@ Login token generated on %2. Automatic Mapping - Automatic Mapping + Automaattinen kartoitus Clear Mapping - Clear Mapping + Tyhjennä kartoitus - + Controller Port %1 - Controller Port %1 + Ohjainportti %1 - + No devices available - No devices available + Laitteita ei löydy - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Clear Bindings + Poista sidokset - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Are you sure you want to clear all bindings for this controller? This action cannot be undone. + Oletko varma, että haluat tyhjentää kaikki tämän ohjaimen sidokset? Tätä toimintoa ei voi peruuttaa. - + Automatic Binding - Automatic Binding + Automaattinen sidonta - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + Minkäänlaisia yleisiä sidoksia ei luotu laitteelle '%1'. Ohjainta/lähdettä ei ehkä tueta automaattisella kartoituksella. @@ -1539,7 +1624,7 @@ Login token generated on %2. D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - D-Pad + Ristiohjain @@ -1573,12 +1658,12 @@ Login token generated on %2. Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Vasen Sauva + Vasen sauva Large Motor - Iso Moottori + Iso moottori @@ -1620,7 +1705,7 @@ Login token generated on %2. Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Face Buttons + Etupuolen näppäimet @@ -1650,12 +1735,12 @@ Login token generated on %2. Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Oikea Sauva + Oikea sauva Small Motor - Pieni Moottori + Pieni moottori @@ -1672,7 +1757,7 @@ Login token generated on %2. Pressure Modifier - Pressure Modifier + Paineensäädin @@ -1680,22 +1765,100 @@ Login token generated on %2. Analoginen + + ControllerBindingWidget_Guitar + + + Form + Muoto + + + + Yellow + Keltainen + + + + + + + + + + + + + + PushButton + PainaPainiketta + + + + Start + Start + + + + Red + Punainen + + + + Green + Vihreä + + + + Orange + Oranssi + + + + Select + Select + + + + Strum Up + Ylössoitto + + + + Strum Down + Alassoitto + + + + Blue + Sininen + + + + Whammy Bar + Vibrakampi + + + + Tilt + Kallistus + + ControllerCustomSettingsWidget - + Restore Default Settings - Restore Default Settings + Palauta oletusasetukset - + Browse... Selaa... - + Select File - Select File + Valitse tiedosto @@ -1703,123 +1866,123 @@ Login token generated on %2. SDL Input Source - SDL Input Source + SDL-syöttölähde The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). - The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). + SDL-syötelähde tukee useimpia ohjaimia ja tarjoaa edistyneitä toimintoja DualShock 4 / DualSense -tyypeille Bluetooth-tilassa (värinä / LED-ohjaus). Enable SDL Input Source - Enable SDL Input Source + Ota SDL-syöttölähde käyttöön DualShock 4 / DualSense Enhanced Mode - DualShock 4 / DualSense Enhanced Mode + DualShock 4 / DualSense tehostettu tila XInput Source - XInput Source + XInput-lähde Enable XInput Input Source - Enable XInput Input Source + Ota XInput-syöttölähde käyttöön DInput Source - DInput Source + DInput-lähde The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. - The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. + DInput-lähde tarjoaa tuen perinteisille ohjaimille, jotka eivät tue XInputia. Näiden ohjainten käyttäminen SDL:n kautta on suositeltavaa, mutta DirectInputia voidaan käyttää, jos ne eivät ole yhteensopivia SDL:n kanssa. Enable DInput Input Source - Enable DInput Input Source + Ota DInput-syöttölähde käyttöön Profile Settings - Profile Settings + Profiiliasetukset When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. - When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. + Kun asetus on käytössä, pikanäppäimet voidaan määrittää tässä syöttöprofiilissa, ja niitä voidaan käyttää yleisten pikanäppäinten asemesta. Kaikki profiilit käyttävät oletuksena aina samoja pikanäppäimiä. Use Per-Profile Hotkeys - Use Per-Profile Hotkeys + Käytä profiilikohtaisia pikanäppäimiä Controller LED Settings - Controller LED Settings + Ohjaimen LED-asetukset Enable SDL Raw Input - Enable SDL Raw Input + Ota SDL-raakasyöte käyttöön The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. - The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. + XInput-lähde tarjoaa tukea Xbox 360 / Xbox One / Xbox Series -ohjaimille ja kolmannen osapuolen ohjaimille, jotka käyttävät XInput-yhteyskäytäntöä. Controller Multitap - Controller Multitap + Moniohjainsovitin The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. - The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. + Moniohjainsovitin mahdollistaa jopa 8 ohjaimen yhdistämisen konsoliin. Jokaisessa moniohjainsovitimessa on 4 porttia. Kaikki pelit eivät tue moniohjainsovitinta. Multitap on Console Port 1 - Multitap on Console Port 1 + Moniohjainsovitin konsolin portissa 1 Multitap on Console Port 2 - Multitap on Console Port 2 + Moniohjainsovitin konsolin portissa 2 Mouse/Pointer Source - Mouse/Pointer Source + Hiiren/osoittimen lähde PCSX2 allows you to use your mouse to simulate analog stick movement. - PCSX2 allows you to use your mouse to simulate analog stick movement. + PCSX2 mahdollistaa hiiren käytön analogisen sauvan liikkeen simuloimiseksi. Settings... - Settings... + Asetukset... Enable Mouse Mapping - Enable Mouse Mapping + Ota hiiren kartoitus käyttöön Detected Devices - Detected Devices + Havaitut laitteet @@ -1827,27 +1990,27 @@ Login token generated on %2. Controller LED Settings - Controller LED Settings + Ohjaimen LED-asetukset SDL-0 LED - SDL-0 LED + SDL-0 LED SDL-1 LED - SDL-1 LED + SDL-1 LED SDL-2 LED - SDL-2 LED + SDL-2 LED SDL-3 LED - SDL-3 LED + SDL-3 LED @@ -1855,100 +2018,107 @@ Login token generated on %2. Binds/Buttons - Binds/Buttons + Näppäinsidokset/painikkeet Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. - Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. + Valitse näppäimet, jotka haluat käynnistää tällä makrolla. Kaikki näppäimet aktivoituvat samanaikaisesti. Pressure - Pressure + Paine For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. - For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. + Paineherkkien näppäinten kohdalla tämä liukusäädin ohjaa, kuinka paljon voimaa simuloidaan makron ollessa aktiivinen. - + + 100% - 100% + 100 % - + Trigger - Trigger + Liipaisin - + Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. - Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. + Valitse laukaisin joka aktivoi tämän makron. Tämä voi olla yksittäinen nappi, tai yhdistelmä nappeja (sointu). Shift-klikkaa käyttääksesi useampaa laukaisinta. + + + + Deadzone: + Katvealue: - + Frequency - Frequency + Taajuus - + Macro will toggle every N frames. - Macro will toggle every N frames. + Macro lukitsee joka N ruudunpäivityksellä. - + Set... - Set... + Aseta... - + Not Configured Ei määritelty - + + %1% - %1% + %1 % - + Set Frequency Aseta taajuus - + Frequency: Taajuus: - + Macro will not repeat. - Macro will not repeat. + Makro ei toista. - + Macro will toggle buttons every %1 frames. - Macro will toggle buttons every %1 frames. + Makro vaihtaa näppäimiä joka %1 kuva. ControllerMacroWidget - + Controller Port %1 Macros - Controller Port %1 Macros + Ohjainportin %1 makrot - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: Macro 1 Not Configured/Buttons configured - Macro %1 + Makro %1 %2 @@ -1957,12 +2127,12 @@ Not Configured/Buttons configured Mouse Mapping Settings - Mouse Mapping Settings + Hiiren kartoituksen asetukset Y Speed - Y Speed + Y-nopeus @@ -1971,32 +2141,32 @@ Not Configured/Buttons configured 10 - 10 + 10 X Speed - X Speed + X-nopeus <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">hiiren kartoituksen asetukset</span><br/>Nämä asetukset hienosäätävät käyttäytymistä, kun hiirtä kartoitetaan emuloidulle ohjaimelle.</p></body></html> Inertia - Inertia + Inertia X Dead Zone - X Dead Zone + X-akselin katvealue Y Dead Zone - Y Dead Zone + Y-akselin katvealue @@ -2004,12 +2174,12 @@ Not Configured/Buttons configured PCSX2 Controller Settings - PCSX2 Controller Settings + PCSX2-ohjainasetukset Editing Profile: - Editing Profile: + Muokataan profiilia: @@ -2028,140 +2198,144 @@ Not Configured/Buttons configured - + Restore Defaults Palauta oletusarvot - + Create Input Profile - Create Input Profile + Luo syöteprofiili - - Enter the name for the new input profile: - Enter the name for the new input profile: + + Custom input profiles are used to override the Shared input profile for specific games. +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Mukautettuja ohjausprofiileja käytetään ylikirjoittamaan Jaettuja ohjausprofiileja tiettyihin peleihin. +Asettaaksesi mukautetun ohjausprofiilin tietylle pelille, mene kohtaan Pelin Ominaisuudet, muuta 'Ohjausprofiili' Yhteenveto täbissä. + +Syötä ohjausprofiilin nimi: - - - - + + + + Error Virhe - + A profile with the name '%1' already exists. - A profile with the name '%1' already exists. + '%1'-niminen profiili on jo olemassa. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. + Haluatko kopioida kaikki näppäinsidokset valitusta profiilista uuteen profiiliin? Jos valitset Ei, profiili luodaan täysin tyhjänä. - + Failed to save the new profile to '%1'. - Failed to save the new profile to '%1'. + Uuden profiilin tallentaminen kohteeseen '%1' epäonnistui. - + Load Input Profile - Load Input Profile + Lataa syöteprofiili - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - Are you sure you want to load the input profile named '%1'? + Haluatko varmasti ladata syöteprofiilin nimeltä '%1'? -All current global bindings will be removed, and the profile bindings loaded. +Kaikki nykyiset yleiset sidokset poistetaan ja profiilin sidokset ladataan. -You cannot undo this action. +Tätä toimintoa ei voi kumota. - + Delete Input Profile - Delete Input Profile + Poista syöteprofiili - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. - Are you sure you want to delete the input profile named '%1'? + Haluatko varmasti poistaa syöteprofiilin nimeltä '%1'? -You cannot undo this action. +Et voi kumota tätä toimintoa. - + Failed to delete '%1'. - Failed to delete '%1'. + Kohteen '%1' poistaminen epäonnistui. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. - Are you sure you want to restore the default controller configuration? + Oletko varma, että haluat palauttaa ohjaimen oletusasetukset? -All shared bindings and configuration will be lost, but your input profiles will remain. +Kaikki jaetut sidokset ja määritelmät katoavat, mutta syöteprofiilisi säilyvät. -You cannot undo this action. +Tätä toimintoa ei voi peruuttaa. - + Global Settings Yleiset asetukset - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Controller Port %1%2 -%3 + Ohjainportti %1%2%3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Controller Port %1 -%2 + Ohjainportti %1%2 - - + + USB Port %1 %2 USB-portti %1 %2 - + Hotkeys Pikanäppäimet - + Shared "Shared" refers here to the shared input profile. - Shared + Jaettu - + The input profile named '%1' cannot be found. - The input profile named '%1' cannot be found. + Syöteprofiilia '%1' ei löytynyt. @@ -2169,53 +2343,53 @@ You cannot undo this action. Download Covers - Download Covers + Lataa kannet PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. - PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 voi automaattisesti ladata kansikuvia peleille, joilla ei ole tällä hetkellä kansikuvia asetettuna. Emme säilytä mitään kansikuvia, käyttäjän on itse annettava lähde kuvia varten. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> - <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + <html><head/><body><p>Määritä alla olevaan laatikkoon URL-osoitteet, joista ladata kansikuvia, yksi URL-osoite per rivi. Seuraavat muuttujat ovat käytettävissä:</p><p><span style=" font-style:italic;">${title}:</span> Pelin nimi.<br/><span style=" font-style:italic;">${filetitle}:</span> Osa pelin tiedostonimestä's filename.<br/><span style=" font-style:italic;">${serial}:</span> Pelin sarjanumero.</p><p><span style=" font-weight:700;">Esimerkki:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. - By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. + Oletuksena ladatut kansikuvat tallennetaan pelin nimen mukaan. Jos tämä ei ole haluttua, voit valita alla olevan valintaruudun "Käytä sarjanumeroita tiedostoniminä". Sarjanumeroiden käyttäminen pelinimien sijaan estää konflikteja, kun käytetään useita saman pelin eri alueversioita. Use Serial File Names - Use Serial File Names + Käytä sarjanumeroita tiedostoniminä Waiting to start... - Waiting to start... + Odotetaan käynnistystä... Start - Start + Käynnistä Close - Close + Sulje Download complete. - Download complete. + Lataus on valmis. Stop - Stop + Pysäytä @@ -2223,42 +2397,42 @@ You cannot undo this action. Registers - Registers + Rekisterit Functions - Functions + Toiminnot Refresh - Refresh + Virkistä Filter - Filter + Suodatin Memory Search - Memory Search + Muistihaku End - End + Lopeta Value - Value + Arvo Start - Start + Aloita @@ -2288,264 +2462,167 @@ You cannot undo this action. Float - Float + Liukuluku Double - Double + Kahden tarkkuuden liukuluku String - String + Merkkijono + + + + Array of byte + Taulukko tavuista - + Hex - Hex + Heksa - + Search - Search + Etsi - + Memory - Memory + Muisti - + Breakpoints - Breakpoints + Pysäytyskohdat - + Threads - Threads + Säikeet - + Active Call Stack - Active Call Stack + Aktiivinen kutsupino - + Breakpoint List Context Menu - Breakpoint List Context Menu + Keskeytyspisteiden luettelon pikavalikko - + New - New + Uusi - + Edit - Edit + Muokkaa - - - + + + Copy - Copy + Kopioi - + Delete - Delete + Poista - + Thread List Context Menu - Thread List Context Menu + Säieluettelon pikavalikko - + Demangle Symbols "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ - Demangle Symbols + Pura symbolit - + Copy Function Name - Copy Function Name + Kopioi toiminnonnimi - + Copy Function Address - Copy Function Address + Kopioi funktion osoite - + Go to in Disassembly - Go to in Disassembly + Siirry purkukoodinäkymään - + Go to in Memory View - Go to in Memory View + Siirry muistinäkymään - + Stack List Context Menu - Stack List Context Menu + Pinoluettelon pikavalikko - - - - - + + + + + Debugger - Virheenkorjaaja + Virheenjäljitin - + Invalid start address - Invalid start address + Virheellinen alkuosoite - + Invalid end address - Invalid end address + Virheellinen loppuosoite - + Start address can't be equal to or greater than the end address - Start address can't be equal to or greater than the end address + Aloitusosoite ei voi olla yhtä suuri tai suurempi kuin loppuosoite - + Invalid search value - Invalid search value + Virheellinen hakuarvo - + Value is larger than type - Value is larger than type + Arvo on suurempi kuin tyyppi - CreateMemoryCardDialog + DEV9DnsHostDialog - - - - - Create Memory Card - Luo muistikortti + + Network DNS Hosts Import/Export + Verkon DNS-palvelinten tuonti/vienti - - <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + + Select Hosts + Valitse palvelin - - Memory Card Name: - Muistikortin nimi: - - - - 8 MB [Most Compatible] - 8 Mt [Yhteensopivin] - - - - This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. - Tämä on Sonyn vakio muistikortin koko, jota kaikki pelit ja BIOS-versiot tukevat. - - - - 16 MB - 16 Mt - - - - - A typical size for third-party Memory Cards which should work with most games. - A typical size for third-party Memory Cards which should work with most games. - - - - Store Memory Card contents in the host filesystem instead of a file. - Store Memory Card contents in the host filesystem instead of a file. - - - - This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. - This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. - - - - NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). - NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). - - - - 32 MB - 32 Mt - - - - 64 MB - 64 Mt - - - - Low compatibility warning: yes, it's very big, but may not work with many games. - Low compatibility warning: yes, it's very big, but may not work with many games. - - - - Folder [Recommended] - Kansio [Recommended] - - - - 128 KB (PS1) - 128 Kt (PS1) - - - - Use NTFS Compression - Käytä NTFS-pakkausta - - - - Failed to create the Memory Card, because another card with the name '%1' already exists. - Failed to create the Memory Card, because another card with the name '%1' already exists. - - - - Failed to create the Memory Card, the log may contain more information. - Failed to create the Memory Card, the log may contain more information. - - - - Memory Card '%1' created. - Memory Card '%1' created. - - - - DEV9DnsHostDialog - - - Network DNS Hosts Import/Export - Network DNS Hosts Import/Export - - - - Select Hosts - Select Hosts - - - - OK - OK + + OK + OK @@ -2565,17 +2642,17 @@ You cannot undo this action. Url - Url + URL-osoite Address - Address + Osoite Enabled - Enabled + Käytössä @@ -2598,7 +2675,7 @@ You cannot undo this action. Intercept DHCP - Intercept DHCP + Pysäytä DHCP @@ -2609,7 +2686,7 @@ You cannot undo this action. Enabled InterceptDHCP - Enabled + Käytössä @@ -2631,7 +2708,7 @@ You cannot undo this action. Intercept DHCP: - Intercept DHCP: + Pysäytä DHCP: @@ -2651,7 +2728,7 @@ You cannot undo this action. Internal DNS - Internal DNS + Sisäinen DNS @@ -2666,38 +2743,38 @@ You cannot undo this action. Export - Export + Vie Import - Import + Tuo Per game - Per game + Peliä kohti Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 - Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 + Sisäinen DNS voidaan valita käyttämällä DNS1/2 pudotusta tai asettamalla ne 192.0.2.1 Enabled InternalDNSTable - Enabled + Käytössä Hard Disk Drive - Hard Disk Drive + Kiintolevy HDD File: - HDD File: + HDD-tiedosto: @@ -2712,23 +2789,23 @@ You cannot undo this action. HDD Size (GiB): - HDD Size (GiB): + HDD Koko (GiB): Enabled HDD - Enabled + Käytössä Browse - Browse + Selaa Create Image - Create Image + Luo kuva @@ -2738,48 +2815,48 @@ You cannot undo this action. PCAP Bridged - PCAP Bridged + PCAP Silloitettu PCAP Switched - PCAP Switched + PCAP Vaihdettu TAP - TAP + TAP Sockets - Sockets + Pistokkeet Manual - Manual + Manuaali Internal - Internal + Sisäinen Use Global Setting [%1] - Use Global Setting [%1] + Käytä yleistä asetusta [%1] Name - Name + Nimi Url - Url + URL @@ -2790,13 +2867,13 @@ You cannot undo this action. Hosts File - Hosts File + Isännän Tiedosto ini (*.ini) - ini (*.ini) + ini (*.ini) @@ -2804,87 +2881,87 @@ You cannot undo this action. DNS Hosts - DNS Hosts + DNS Isännät Exported Successfully - Exported Successfully + Viety onnistuneesti Failed to open file - Failed to open file + Tiedoston avaaminen epäonnistui No Hosts in file - No Hosts in file + Ei Isäntiä tiedostossa Imported Successfully - Imported Successfully + Tuotu onnistuneesti Per Game Host list - Per Game Host list + Per Peli Isäntä lista Copy global settings? - Copy global settings? + Kopioidaanko yleiset asetukset? Delete per game host list? - Delete per game host list? + Poista per peli isäntä lista? HDD Image File - HDD Image File + HDD-kuvatiedosto HDD (*.raw) - HDD (*.raw) + HDD (*.raw) Overwrite File? - Overwrite File? + Haluatko korvata tiedoston? HDD image "%1" already exists? Do you want to overwrite? - HDD image "%1" already exists? + HDD-kuva "%1" on jo olemassa. -Do you want to overwrite? +Haluatko korvata sen? HDD Creator - HDD Creator + HDD Luoja HDD image created - HDD image created + HDD-kuva luotu Use Global - Use Global + Käytä Globaalia Override - Override + Ohita @@ -2892,7 +2969,7 @@ Do you want to overwrite? GS - GS + GS @@ -2907,22 +2984,22 @@ Do you want to overwrite? Save RT - Save RT + Tallenna RT Save Frame - Save Frame + Tallenna Frame Save Texture - Save Texture + Tallenna Tekstuuri Save Depth - Save Depth + Tallenna Syvyys @@ -2937,24 +3014,24 @@ Do you want to overwrite? Hardware Dump Directory: - Hardware Dump Directory: + Laitteisto Dumppi Kansio: Software Dump Directory: - Software Dump Directory: + Ohjelmisto Dumppi Kansio: Browse... - Browse... + Selaa... Open... - Open... + Avaa... @@ -2962,34 +3039,34 @@ Do you want to overwrite? PCSX2 Debugger - PCSX2 Debugger + PCSX2-virheenjäljitin Run - Run + Suorita Step Into - Step Into + Astu Sisään Step Over - Step Over + Astu Yli Step Out - Step Out + Astu Ulos Pause - Pause + Tauko @@ -2997,154 +3074,154 @@ Do you want to overwrite? Disassembly - Disassembly + Purku Copy Address - Copy Address + Kopioi osoite Copy Instruction Hex - Copy Instruction Hex + Kopioi Ohje Hexi Copy Instruction Text - Copy Instruction Text + Kopioi ohjeteksti Assemble new Instruction(s) - Assemble new Instruction(s) + Kokoa uudet ohjeet NOP Instruction(s) - NOP Instruction(s) + NOP-ohjeet Run to Cursor - Run to Cursor + Suorita kursoriin asti Jump to Cursor - Jump to Cursor + Siirry kursoriin asti Toggle Breakpoint - Toggle Breakpoint + Vaihda keskeytyskohta Follow Branch - Follow Branch + Seuraa haaraa Go to Address - Go to Address + Siirry osoitteeseen Go to in Memory View - Go to in Memory View + Siirry muistinäkymään - + Add Function - Add Function + Lisää funktio - + Rename Function - Rename Function + Nimeä funktio uudelleen Remove Function - Remove Function + Poista funktio Assemble Error - Assemble Error + Kokoamisvirhe Unable to change assembly while core is running - Unable to change assembly while core is running + Kokoamista ei voida muuttaa, kun ydin on käynnissä Assemble Instruction - Assemble Instruction + Kokoamisen ohjeistus - + Go to address - Go to address + Siirry osoitteeseen - + Go to address error - Go to address error + Virhe osoitteeseen siirtymisessä - + Invalid address - Invalid address + Virheellinen osoite - + Add Function Error - Add Function Error + Virhe toiminnonlisäyksessä - + A function entry point already exists here. Consider renaming instead. - A function entry point already exists here. Consider renaming instead. + Funktion aloituspiste on jo olemassa. Harkitse uudelleennimeämistä. - - + + Function will be (0x%1) instructions long. Enter function name - Function will be (0x%1) instructions long. -Enter function name + Funktio on (0x%1) ohjeen pituinen. +Anna funktion nimi - + Function name - Function name + Toiminnonnimi - - + + Rename Function Error - Rename Function Error + Virhe toiminnon uudelleenimeämisessä - + Function name cannot be nothing. - Function name cannot be nothing. + Funktion nimi ei voi olla tyhjä. - + No function / symbol is currently selected. - No function / symbol is currently selected. + Yhtään funktiota / symbolia ei ole tällä hetkellä valittu. - + %1 NOT VALID ADDRESS - %1 NOT VALID ADDRESS + %1 PÄTEMÄTÖN OSOITE @@ -3152,66 +3229,66 @@ Enter function name <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Yhtään pelejä ei löytynyt tuetussa muodossa.</span></p><p>Lisää kansio, jossa on pelejä aloittaaksesi.</p><p>Pelikopiot seuraavissa muodoissa skannataan ja lisätään listaan:</p></body></html> Add Game Directory... - Add Game Directory... + Lisää pelikansio... Scan For New Games - Scan For New Games + Etsi uusia pelejä EmuThread - + %1x%2 - %1x%2 + %1x%2 - + Game: %1 FPS - Game: %1 FPS + Peli: %1 FPS - + Video: %1 FPS (%2%) - Video: %1 FPS (%2%) + Video: %1 FPS (%2 %) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) - Game ID: %1 -Game Title: %2 -Achievements: %5 (%6) + Pelin ID: %1 +Peli otsikko: %2 +Saavutukset: %5 (%6) - + %n points - - %n points - %n points + + %n pistettä + %n pistettä - + Rich presence inactive or unsupported. - Rich presence inactive or unsupported. + Rikas läsnäolo epäaktiivinen tai tukematon. - + Game not loaded or no RetroAchievements available. - Game not loaded or no RetroAchievements available. + Peliä ei ole ladattu tai RetroAchievements-saavutuksia ei ole saatavilla. @@ -3219,66 +3296,66 @@ Achievements: %5 (%6) Speed Control - Speed Control + Nopeuden hallinta Normal Speed: - Normal Speed: + Normaali nopeus: Enable Speed Limiter - Enable Speed Limiter + Ota käyttöön nopeudenrajoitin System Settings - System Settings + Järjestelmäasetukset Enable Instant VU1 - Enable Instant VU1 + Ota käyttöön välitön VU1 Enable Cheats - Enable Cheats + Ota huijaukset käyttöön Slow-Motion Speed: - Slow-Motion Speed: + Hidastuksen nopeus: Fast-Forward Speed: - Fast-Forward Speed: + Pikakelauksen nopeus: Enable Multithreaded VU1 (MTVU) - Enable Multithreaded VU1 (MTVU) + Ota käyttöön monisäikeinen VU1 (MTVU) Enable Host Filesystem - Enable Host Filesystem + Ota isäntätiedostojärjestelmä käyttöön Enable Fast CDVD - Enable Fast CDVD + Ota nopea CDVD käyttöön EE Cycle Skipping: - EE Cycle Skipping: + EE-syklin ohitus: @@ -3286,185 +3363,185 @@ Achievements: %5 (%6) Disabled - Disabled + Ei käytössä Mild Underclock - Mild Underclock + Lievä alikellotus Moderate Underclock - Moderate Underclock + Kohtalainen alikellotus Maximum Underclock - Maximum Underclock + Enimmäisalikellotus EE Cycle Rate: - EE Cycle Rate: + EE-syklitaajuus: 50% (Underclock) - 50% (Underclock) + 50 % (alikellotus) 60% (Underclock) - 60% (Underclock) + 60 % (alikellotus) 75% (Underclock) - 75% (Underclock) + 75 % (alikellotus) 100% (Normal Speed) - 100% (Normal Speed) + 100 % (normaalinopeus) 130% (Overclock) - 130% (Overclock) + 130 % (ylikellotus) 180% (Overclock) - 180% (Overclock) + 180 % (ylikellotus) 300% (Overclock) - 300% (Overclock) + 300 % (ylikellotus) Affinity Control: - Affinity Control: + Affinity Control: EE > VU > GS - EE > VU > GS + EE > VU > GS EE > GS > VU - EE > GS > VU + EE > GS > VU VU > EE > GS - VU > EE > GS + VU > EE > GS VU > GS > EE - VU > GS > EE + VU > GS > EE GS > EE > VU - GS > EE > VU + GS > EE > VU GS > VU > EE - GS > VU > EE + GS > VU > EE Frame Pacing / Latency Control - Frame Pacing / Latency Control + Kuvanrytmitys / viiveen hallinta frames This string will appear next to the amount of frames selected, in a dropdown box. - frames + kuvaa Maximum Frame Latency: - Maximum Frame Latency: + Kuvan maksimi viive: Optimal Frame Pacing - Optimal Frame Pacing + Optimaalinen ruudnpäivityksen tahditus Scale To Host Refresh Rate - Scale To Host Refresh Rate + Skaalaa isännän päivitysnopeuteen Use Global Setting [%1] - Use Global Setting [%1] + Käytä yleistä asetusta [%1] Normal Speed - Normal Speed + Normaalinopeus Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. + Asettaa kohde-emulointinopeuden. Ei ole taattua, että tätä nopeutta saavutetaan, ja jos ei, emulaattori toimii niin nopeasti kuin se kykenee. User Preference - User Preference + Käyttäjän asetus Speed Limiter - Speed Limiter + Nopeudenrajoitin Checked - Checked + Käytössä Limits the emulation to the appropriate framerate for the currently running game. - Limits the emulation to the appropriate framerate for the currently running game. + Rajoittaa emulointia tällä hetkellä käynnissä olevan pelin sopivaan ruudunpäivitysnopeuteen. Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. + Suuremmat arvot voivat lisätä sisäistä ruudunpäivitystä peleissä, mutta ne kasvattavat huomattavasti prosessorin vaatimuksia. Pienemmät arvot vähentävät prosessorin kuormitusta ja mahdollistavat kevyiden pelien sujuvan toiston heikommilla prosessoreilla. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. - Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + Saa emuloidun Emotion Enginen ohittamaan syklejä. Auttaa pientä määrää pelejä kuten SOTC. Useimmiten tämä heikentää suorituskykyä. Affinity Control - Affinity Control + Taipumus Hallinta Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + Suorittaa VU1-yksikön välittömästi. Tarjoaa kohtuullisen nopeuden parannuksen useimmissa peleissä. Turvallinen useimmille peleille, mutta muutamissa peleissä voi esiintyä graafisia virheitä. @@ -3473,133 +3550,133 @@ Achievements: %5 (%6) Unchecked - Unchecked + Ei käytössä Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. + Nopea levyn haku, vähemmän lataus aikaa. Tarkista HDLoader yhteensopivuus listoilta tunnettuja pelejä joilla on ongelmia tämän kanssa. Automatically loads and applies cheats on game start. - Automatically loads and applies cheats on game start. + Lataa ja soveltaa automaattisesti huijaukset pelin käynnistyksen yhteydessä. Allows games and homebrew to access files / folders directly on the host computer. - Allows games and homebrew to access files / folders directly on the host computer. + Mahdollistaa pelien ja kotitekoisten ohjelmistojen pääsyn tiedostoihin / kansioihin suoraan isäntätietokoneella. Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" - Fast-Forward Speed + Pikakelauksen nopeus Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. + Asettaa pikakelauksen nopeuden. Tätä nopeutta käytetään, kun pikakelauksen pikanäppäintä painetaan. Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" - Slow-Motion Speed + Hidastuksen nopeus Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. + Asettaa hidastuksen nopeuden. Tätä nopeutta käytetään, kun hidastuksen pikanäppäintä painetaan. EE Cycle Rate - EE Cycle Rate + EE-syklitaajuus EE Cycle Skip - EE Cycle Skip + EE-syklin ohitus Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). + Asettaa etusijan tietyille säikeille tietyssä järjestyksessä, ohittaen järjestelmän ajoittajan. Saattaa auttaa prosessoreita, joissa on suuria (P) ja pieniä (E) ytimiä (esim. Intelin 12. sukupolven tai uudemmat prosessorit, sekä muiden valmistajien, kuten AMD). Enable Multithreaded VU1 (MTVU1) - Enable Multithreaded VU1 (MTVU1) + Ota käyttöön monisäikeinen VU1 (MTVU1) Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + Yleensä nopeuttaa prosessoreita, joissa on 4 tai useampia ytimiä. Turvallinen useimmille peleille, mutta muutamat eivät ole yhteensopivia ja saattavat jäätyä. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. + Asettaa pystysuuntaisen synkronoinnin (VSync) jonon koon arvoon 0, jolloin jokainen ruutu valmistuu ja esitetään GS:n toimesta, ennen kuin syötteitä tarkastellaan ja seuraava ruutu alkaa. Tämän asetuksen käyttö voi vähentää syöttöviivettä, mutta se voi lisätä huomattavasti sekä prosessorin, että näytönohjaimen vaatimuksia. Maximum Frame Latency - Maximum Frame Latency + Kuvan maksimi viive 2 Frames - 2 Frames + 2 kuvaa Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. + Asettaa enimmäismäärän kuvia, jotka voidaan laittaa jonoon GS:lle, ennen kuin prosessorin säie odottaa yhden niistä valmistumista ennen jatkamista. Suuremmat arvot voivat auttaa tasoittamaan epäsäännöllisiä ruutuaikoja, mutta lisäävät ylimääräistä syöttöviivettä. Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + Säätää emulointinopeutta, jotta konsolin virkistystaajuus vastaa isännän virkistystaajuutta, kun sekä pystytahdistus- että äänen uudelleenotanta -asetukset ovat käytössä. Tämä johtaa mahdollisimman sileisiin animaatioihin, mikä saattaa lisätä emulointinopeutta alle 1 prosentilla. Scale To Host -virkistystaajuus ei astu voimaan, jos konsolin virkistystaajuus eroaa liikaa isännän virkistystaajuudesta. Käyttäjien, joilla on vaihteleva virkistystaajuusnäyttö, kannattaisi poistaa tämä asetus käytöstä. Use Global Setting [%1%] - Use Global Setting [%1%] + Käytä yleistä asetusta [%1%] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - Unlimited + Rajoittamaton Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - Custom + Mukautettu Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] + Mukautettu [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom Speed - Custom Speed + Mukautettu nopeus Enter Custom Speed - Enter Custom Speed + Anna mukautettu nopeus @@ -3607,7 +3684,7 @@ Achievements: %5 (%6) Cache Directory - Cache Directory + Välimuistin hakemisto @@ -3616,7 +3693,7 @@ Achievements: %5 (%6) Browse... - Browse... + Selaa... @@ -3625,7 +3702,7 @@ Achievements: %5 (%6) Open... - Open... + Avaa... @@ -3634,850 +3711,5352 @@ Achievements: %5 (%6) Reset - Reset + Nollaa - Used for storing shaders, gzip indices, and game list data. - Used for storing shaders, gzip indices, and game list data. + Used for storing shaders, game list, and achievement data. + Käytetään shaderin, peliluettelon ja saavutustietojen tallentamiseen. Cheats Directory - Cheats Directory + Huijaushakemisto Used for storing .pnach files containing game cheats. - Used for storing .pnach files containing game cheats. + Säilyttää .pnach tiedostoja joissa peli huijauksia. Covers Directory - Covers Directory + Kansi Kansio Used for storing covers in the game grid/Big Picture UIs. - Used for storing covers in the game grid/Big Picture UIs. + Säilyttää kansia peli grid/Big Picture Käyttöliittymissä. Snapshots Directory - Snapshots Directory + Snäppikuvien Kansio Used for screenshots and saving GS dumps. - Used for screenshots and saving GS dumps. + Käytetään kuvakaappauksiin ja GS dumppeihin. Save States Directory - Save States Directory + Tilatallennushakemisto Used for storing save states. - Used for storing save states. + Käytetään tilatallennusten tallentamiseen. - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + CD/DVD-ROM-laitteita ei löytynyt. Varmista että laite on yhdistetty ja sinulla on lupa sen käyttöön. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Käytä Globaalia Asetusta - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automaattinen sidonta epäonnistui, ei laitteita saatavilla. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Pelin nimi kopioitu leikepöydälle. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Pelin numerosarja kopioitu leikepöydälle. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Pelin CRC kopioitu leikepöydälle. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Pelin tyyppi kopioitu leikepöydälle. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Pelin alue kopioitu leikepöydälle. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Pelin yhteensopivuus kopioitu leikepöydälle. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Pelin polku kopioitu leikepöydälle. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per peli ohjain konfiguraatio alustettu globaaleilla asetuksilla. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Ohjain asetukset nollattu oletusarvoisiksi. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Luo Uusi... - - - GameCheatSettingsWidget - - Form - Form + + Enter the name of the input profile you wish to create. + Syötä syöte profiilin nimi jonka tahdot luoda. - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Are you sure you want to restore the default settings? Any preferences will be lost. + Oletko varma että tahdot palauttaa oletusarvoiset asetukset? Kaikki mukautukset menetetään. - - Enable Cheats - Enable Cheats + + Settings reset to defaults. + Asetukset nollattu oletusarvoisiksi. - - Name - Name + + Quick Save Slot + Pika Tallennus Paikka - - Author - Author + + No save present in this slot. + Ei tallennuksia tällä paikalla. - - Description - Description + + No save states found. + Ei tallennus tiloja löydetty. - - Enable All - Enable All + + Failed to delete save state. + Tallennus tilan poisto epäonnistui. - - Disable All - Disable All + + Failed to copy text to clipboard. + Tekstin kopiointi leikepöydälle epäonnistui. - - Reload Cheats - Reload Cheats + + This game has no achievements. + Tässä pelissä ei ole saavutuksia. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no leaderboards. + Tässä pelissä ei ole tulostauluja. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + Reset System + Nollaa Järjestelmä - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore-tilaa ei kytketä päälle kunnes järjestelmä on nollattu. Tahdotko nollata systeemin nyt? - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Game Fixes (NOT recommended to change globally) + + Launch a game from images scanned from your game directories. + Käynnistä peli kuvista jotka ovat skannattu sinun peli-kansioista. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + Launch a game by selecting a file/disc image. + Käynnistä peli valitsemalla file/disc kuva. - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Start the console without any disc inserted. + Käynnistä konsoli ilman syötettyä levyä. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Change settings for the emulator. + Muuta emulaattorin asetuksia. - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Exits the program. + Poistuu ohjelmasta. - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + No Binding + Ei Sidontaa - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Setting %s binding %s. + Asetetaan %s sidontaa %s. - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Push a controller button or axis now. + Paina ohjaimen näppäintä tai ohjaustattia nyt. - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO (Correct But Slower) + + Timing out in %.0f seconds... + Timing out in %.0f seconds... - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Unknown + Tuntematon - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + OK + OK - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO (Correct But Slower) + + Select Device + Valitse laite - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization (Correct But Slower) + + Details + Tiedot - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + Options + Asetukset - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack (For Tri-Ace Games) + + Copies the current global settings to this game. + Kopioi nykyiset yleiset asetukset tähän peliin. - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU Overflow Hack (Superman Returns) + + Clears all settings set for this game. + Poistaa kaikki tämän pelin asetukset. - - VU Sync (Run Behind, M-Bit games) - VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). - VU Sync (Run Behind, M-Bit games) + + Behaviour + Käyttäytyminen - - VU XGKick Sync (Correct But Slower) - VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. - VU XGKick Sync (Correct But Slower) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Estää näytönsäästäjää aktivoitumasta ja koneen menemisen lepotilaan emuloinnin aikana. - - Force Blit Internal FPS Detection (When auto-detection fails) - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. - Force Blit Internal FPS Detection (When auto-detection fails) + + Shows the game you are currently playing as part of your profile on Discord. + Näyttää pelin, jota paraikaa pelaat osana profiiliasi Discordissa. - - - GameListModel - - Type - Type + + Pauses the emulator when a game is started. + Pysäyttää emulaattorin kun peli on käynnistetty. - - Code - Code + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pysäyttää emulaattorin kun minimoit ikkunan tai vaihdat toiseen applikaatioon ja jatkaa kun vaihdat takaisin. - - Title - Title + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pysäyttää emulaattorin kun avaat pikavalikon ja jatkaa kun suljet sen. - - File Title - File Title + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Määrittää näytetäänkö konfirmaatio prompti kun emulaattori/peli suljetaan pikanäppäimellä. - - CRC - CRC + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automaattisesti tallentaa emulaattorin tilan kun emulaattorista poistutaan tai koneen virtaa sammutetaan. Voit siten jatkaa suoraan siitä mihin viimeksi jäit. - - Time Played - Time Played + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Mahdollistaa ini overlayn latauksen peliasetuksista tai per peli mukautetuista asetuksista. - - Last Played - Last Played + + Uses a light coloured theme instead of the default dark theme. + Käyttää vaalean väristä teemaa oletusarvoisen tumman teeman sijasta. - - Size - Size + + Game Display + Game Display - - Region - Region + + Automatically switches to fullscreen mode when the program is started. + Automaattisesti vaihtaa koko näyttö-tilaan kun ohjelma käynnistetään. - - Compatibility - Compatibility + + Switches between full screen and windowed when the window is double-clicked. + Vaihtuu koko näytön ja ikkunan väliin, kun ikkunaa napsautetaan kahdesti. - - - GameListSettingsWidget - - Search Directories (will be scanned for games) - Search Directories (will be scanned for games) + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Piilottaa hiiren osoittimen/kohdistimen emulaattorin ollessa koko näytön tilassa. - - - Add - Add + + Determines how large the on-screen messages and monitor are. + Määrittää ruudulla olevien viestien ja näytön suuruuden. - - - - Remove - Remove + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - - Search Directory - Search Directory + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Näyttää järjestelmän nykyisen emulointinopeuden näytön oikeassa yläkulmassa prosentteina. - - Scan Recursively - Scan Recursively + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - - Excluded Paths (will not be scanned) - Excluded Paths (will not be scanned) + + Shows the CPU usage based on threads in the top-right corner of the display. + Näyttää suorittimen käytön säikeeseen, näytön oikeassa yläkulmassa. - - Scan For New Games - Scan For New Games + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. - - Rescan All Games - Rescan All Games + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. - - Open Directory... - Open Directory... + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - - Select Search Directory - Select Search Directory + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. - - Scan Recursively? - Scan Recursively? + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. - - Would you like to scan the directory "%1" recursively? - -Scanning recursively takes more time, but will identify files in subdirectories. - Would you like to scan the directory "%1" recursively? - -Scanning recursively takes more time, but will identify files in subdirectories. + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. - - Select Path - Select Path + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. - - - GameListWidget - - Game List - Game List + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. - - Game Grid - Game Grid + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). - - Show Titles - Show Titles + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. - - All Types - All Types + + Automatic + Automaattinen - - All Regions - All Regions + + On-Screen Display + On-Screen Display - - Search... - Search... + + BIOS Configuration + BIOS Configuration - - - GamePatchDetailsWidget - - - Form - Form + + BIOS Selection + BIOS:ksen valinta - - - Patch Title - Patch Title + + Options and Patches + Options and Patches - - - Enabled - Enabled + + Skips the intro screen, and bypasses region checks. + Ohittaa intro ruudun, ja ohittaa alue tarkistukset. - - - <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + + Speed Control + Nopeuden hallinta - - <strong>Author: </strong>%1<br>%2 - <strong>Author: </strong>%1<br>%2 + + Normal Speed + Normaali nopeus - - Unknown - Unknown + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. - - No description provided. - No description provided. + + Fast Forward Speed + Pikakelauksen nopeus - - - GamePatchSettingsWidget - - Form - Form + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. - - Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + Slow Motion Speed + Hidastuksen nopeus - - Reload Patches - Reload Patches + + Sets the speed when using the slow motion hotkey. + Asettaa nopeuden kun käyttää nopeuden hidastus pikanäppäintä. - - There are no patches available for this game. - There are no patches available for this game. + + Enable Speed Limiter + Ota käyttöön nopeudenrajoitin - - - GameSummaryWidget - - Title: - Title: + + When disabled, the game will run as fast as possible. + Kun pois käytöstä, peli käy niin nopeasti kuin mahdollista. - - Path: - Path: + + System Settings + Järjestelmäasetukset - - Serial: - Serial: + + EE Cycle Rate + EE-syklitaajuus - - CRC: - CRC: + + Underclocks or overclocks the emulated Emotion Engine CPU. + Alikellottaa tai ylikellottaa emuloidun Emotion Engine CPU:un. - - Type: - Type: + + EE Cycle Skipping + EE-syklin ohitus - - PS2 Disc - PS2 Disc + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Lisää rangaistuksen Emuloituun Emotion Engine:en VU ohjelman toteutuksesta. - - PS1 Disc - PS1 Disc + + Affinity Control Mode + Taipumus Hallinta Tila - - ELF (PS2 Executable) - ELF (PS2 Executable) + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - - Region: - Region: + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) - - NTSC-B (Brazil) - Leave the code as-is, translate the country's name. - NTSC-B (Brazil) + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. - - NTSC-C (China) - Leave the code as-is, translate the country's name. - NTSC-C (China) + + Enable Instant VU1 + Enable Instant VU1 - - NTSC-HK (Hong Kong) - Leave the code as-is, translate the country's name. - NTSC-HK (Hong Kong) + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. - - NTSC-J (Japan) - Leave the code as-is, translate the country's name. - NTSC-J (Japan) + + Enable Cheats + Ota huijaukset käyttöön - - NTSC-K (Korea) - Leave the code as-is, translate the country's name. - NTSC-K (Korea) + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. - - NTSC-T (Taiwan) - Leave the code as-is, translate the country's name. - NTSC-T (Taiwan) + + Enable Host Filesystem + Enable Host Filesystem - - NTSC-U (US) - Leave the code as-is, translate the country's name. - NTSC-U (US) + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. - - Other - Other + + Enable Fast CDVD + Ota nopea CDVD käyttöön - - PAL-A (Australia) - Leave the code as-is, translate the country's name. - PAL-A (Australia) + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. - - PAL-AF (South Africa) - Leave the code as-is, translate the country's name. - PAL-AF (South Africa) + + Frame Pacing/Latency Control + Kuvanrytmitys / viiveen hallinta - - PAL-AU (Austria) - Leave the code as-is, translate the country's name. - PAL-AU (Austria) + + Maximum Frame Latency + Kuvan maksimi viive - - PAL-BE (Belgium) - Leave the code as-is, translate the country's name. - PAL-BE (Belgium) + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. - - PAL-E (Europe/Australia) - Leave the code as-is, translate the country's name. - PAL-E (Europe/Australia) + + Optimal Frame Pacing + Optimal Frame Pacing - - PAL-F (France) - Leave the code as-is, translate the country's name. - PAL-F (France) + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - - PAL-FI (Finland) - Leave the code as-is, translate the country's name. - PAL-FI (Finland) + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate - - PAL-G (Germany) - Leave the code as-is, translate the country's name. - PAL-G (Germany) + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. - - PAL-GR (Greece) - Leave the code as-is, translate the country's name. - PAL-GR (Greece) + + Renderer + Renderöijä - - PAL-I (Italy) - Leave the code as-is, translate the country's name. - PAL-I (Italy) + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. - - PAL-IN (India) - Leave the code as-is, translate the country's name. - PAL-IN (India) + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) - - PAL-M (Europe/Australia) - Leave the code as-is, translate the country's name. - PAL-M (Europe/Australia) + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. - - PAL-NL (Netherlands) - Leave the code as-is, translate the country's name. - PAL-NL (Netherlands) + + Display + Display - - PAL-NO (Norway) - Leave the code as-is, translate the country's name. - PAL-NO (Norway) + + Aspect Ratio + Aspect Ratio - - PAL-P (Portugal) - Leave the code as-is, translate the country's name. - PAL-P (Portugal) + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. - - PAL-R (Russia) - Leave the code as-is, translate the country's name. - PAL-R (Russia) + + FMV Aspect Ratio + FMV Aspect Ratio - - PAL-S (Spain) - Leave the code as-is, translate the country's name. - PAL-S (Spain) + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. - - PAL-SC (Scandinavia) - Leave the code as-is, translate the country's name. - PAL-SC (Scandinavia) + + Deinterlacing + Deinterlacing - - PAL-SW (Sweden) - Leave the code as-is, translate the country's name. - PAL-SW (Sweden) + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - - PAL-SWI (Switzerland) - Leave the code as-is, translate the country's name. - PAL-SWI (Switzerland) + + Screenshot Size + Screenshot Size - - PAL-UK (United Kingdom) - Leave the code as-is, translate the country's name. - PAL-UK (United Kingdom) + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. - - Compatibility: - Compatibility: + + Screenshot Format + Screenshot Format - - Unknown - Unknown + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. - - Not Bootable - Not Bootable + + Screenshot Quality + Screenshot Quality - - Reaches Intro + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilineaarinen Skaalaus + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Sumennuksenesto + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Renderöinti + + + + Internal Resolution + Sisäinen resoluutio + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmappaus + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilineaarinen suodatus + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotrooppinen Suodatus + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Tekstuurin Esilataus + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Laitteistokorjaukset + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Kansiot + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Jälkikäsittely + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Ottaa FXAA-jälkikäsittelyn shaderin käyttöön. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Lisäasetukset + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Ulostulon asetukset + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Asetukset ja toiminnot + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Luo muistikortti + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Kortin nimi: + + + + Configuration + Asetukset + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + Painikkeita Ei Valittu + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Konsoli + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Konsoli + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Pyöristystila + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Rajoitustila + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Asetukset + + + + No cheats are available for this game. + Ei huijauskoodeja saatavilla tälle pelille. + + + + Cheat Codes + Huijauskoodit + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Pelin Patchit + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Pelikorjaukset + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Kansiasetukset + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Lataa kannet + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + Tietoja PCSX2:sta + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Sija + + + + Name + Nimi + + + + Time + Aika + + + + Score + Pisteet + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + Käyttäjänimi: + + + + Password: + Salasana: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + Tämä Istunto: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Tallennettu {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} poistettu. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + Tiedosto: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Viimeksi pelattu: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} pistettä + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Yhteenveto + + + + Interface Settings + Käyttöliittymän asetukset + + + + BIOS Settings + BIOS Asetukset + + + + Emulation Settings + Emulaatio Asetukset + + + + Graphics Settings + Grafiikka Asetukset + + + + Audio Settings + Ääni Asetukset + + + + Memory Card Settings + Muistikortin Asetukset + + + + Controller Settings + Ohjaimen Asetukset + + + + Hotkey Settings + Pikanäppäin Asetukset + + + + Achievements Settings + Saavutusten Asetukset + + + + Folder Settings + Kansio Asetukset + + + + Advanced Settings + Lisäasetukset + + + + Patches + Korjaukset + + + + Cheats + Huijaukset + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2 % [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50 % [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75 % [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90 % [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110 % [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120 % [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150 % [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Ohjelmisto + + + + Null + Tyhjä + + + + Off + Pois + + + + On + Päällä + + + + Adaptive + Mukautuva + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Natiivi (PS2) + + + + 1.25x Native + 1.25x Natiivi + + + + 1.5x Native + 1.5x Natiivi + + + + 1.75x Native + 1.75x Natiivi + + + + 2x Native (~720p) + 2x Natiivi (~720p) + + + + 2.25x Native + 2.25x Natiivi + + + + 2.5x Native + 2.5x Natiivi + + + + 2.75x Native + 2.75x Natiivi + + + + 3x Native (~1080p) + 3x Natiivi (~1080p) + + + + 3.5x Native + 3.5x Natiivi + + + + 4x Native (~1440p/2K) + 4x Natiivi (~1440p/2K) + + + + 5x Native (~1620p) + 5x Natiivi (~1620p) + + + + 6x Native (~2160p/4K) + 6x Natiivi (~2160p/4K) + + + + 7x Native (~2520p) + 7x Natiivi (~2520p) + + + + 8x Native (~2880p) + 8x Natiivi (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Lähin + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Pois (Ei mitään) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Skaalattu + + + + Unscaled (Default) + Skaalaamaton (oletus) + + + + Minimum + Minimi + + + + Basic (Recommended) + Perus (Suositeltu) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Yhteensopivin] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Kansio [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Käynnistä BIOS + + + + Start Disc + Start Disc + + + + Exit + Poistu + + + + Set Input Binding + Set Input Binding + + + + Region + Alue + + + + Compatibility Rating + Compatibility Rating + + + + Path + Polku + + + + Disc Path + Levyn Polku + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Kopioi Asetukset + + + + Clear Settings + Tyhjennä Asetukset + + + + Inhibit Screensaver + Estä Näytönsäästäjä + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Vahvista Sammutus + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Näytä Viestit + + + + Show Speed + Näytä Nopeus + + + + Show FPS + Näytä FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Nopea käynnistys + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Viive + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Aloita Lataus + + + + Website + Verkkosivu + + + + Support Forums + Tukifoorumit + + + + GitHub Repository + GitHub-repositorio + + + + License + Lisenssi + + + + Close + Sulje + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Testitila + + + + Username: {} + Käyttäjätunnus: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Kirjaudu ulos + + + + Not Logged In + Ei kirjautuneena + + + + Login + Kirjaudu + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Pelin ID: {} + + + + Game Title: {} + Pelin Nimi: {} + + + + Achievements: {} ({} points) + Saavutukset: {} ({} pistettä) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Kortin Nimi + + + + Eject Card + Poista Kortti + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Tallennetaan kuvakaappausta kohteeseen '{}'. + + + + Saved screenshot to '{}'. + Kuvakaappaus tallennettu kohteeseen '{}'. + + + + Failed to save screenshot to '{}'. + Kuvakaappauksen tallennus kohteeseen '{}' epäonnistui. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Huijausten käyttöönotto voi aiheuttaa arvaamatonta käyttäytymistä, kaatumista, soft-lockeja tai pelitallennusten rikkoutumista. Käytä huijauksia omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea käyttäjille, jotka ovat ottaneet huijaukset käyttöön. + + + + Enable Cheats + Ota huijaukset käyttöön + + + + Name + Nimi + + + + Author + Tekijä + + + + Description + Kuvaus + + + + Enable All + Ota kaikki käyttöön + + + + Disable All + Poista kaikki käytöstä + + + + Reload Cheats + Lataa huijaukset uudelleen + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (Correct But Slower) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO (Correct But Slower) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization (Correct But Slower) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add Hack (For Tri-Ace Games) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + VU Overflow Hack (Superman Returns) + + + + VU Sync (Run Behind, M-Bit games) + VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). + VU Sync (Run Behind, M-Bit games) + + + + VU XGKick Sync (Correct But Slower) + VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. + VU XGKick Sync (Correct But Slower) + + + + Force Blit Internal FPS Detection (When auto-detection fails) + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. + Force Blit Internal FPS Detection (When auto-detection fails) + + + + GameList + + + Never + Ei Koskaan + + + + Today + Tänään + + + + Yesterday + Eilen + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} tuntia + + + + {} minutes + {} minuuttia + + + + GameListModel + + + Type + Tyyppi + + + + Code + Code + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC-arvo + + + + Time Played + Peliaika + + + + Last Played + Viimeksi pelattu + + + + Size + Koko + + + + Region + Alue + + + + Compatibility + Yhteensopivuus + + + + GameListSettingsWidget + + + Search Directories (will be scanned for games) + Search Directories (will be scanned for games) + + + + Add... + Lisää... + + + + + + Remove + Poista + + + + Search Directory + Search Directory + + + + Scan Recursively + Skannaa rekursiivisesti + + + + Excluded Paths (will not be scanned) + Excluded Paths (will not be scanned) + + + + Directory... + Hakemisto... + + + + File... + Tiedosto... + + + + Scan For New Games + Etsi uusia pelejä + + + + Rescan All Games + Uudelleenskannaa kaikki pelit + + + + Open Directory... + Avaa hakemisto... + + + + Select Search Directory + Select Search Directory + + + + Scan Recursively? + Scan Recursively? + + + + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + Haluatko skannata hakemiston "%1" rekursiivisesti? + +Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemistoista. + + + + Select File + Valitse tiedosto + + + + Select Directory + Valitse hakemisto + + + + GameListWidget + + + Game List + Peliluettelo + + + + Game Grid + Game Grid + + + + Show Titles + Show Titles + + + + All Types + Kaikki tyypit + + + + All Regions + Kaikki alueet + + + + Search... + Etsi... + + + + GamePatchDetailsWidget + + + + Patch Title + Patch Title + + + + + Enabled + Käytössä + + + + + <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + + + + <strong>Author: </strong>%1<br>%2 + <strong>Tekijä: </strong>%1<br>%2 + + + + Unknown + Tuntematon + + + + No description provided. + Ei kuvausta. + + + + GamePatchSettingsWidget + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Pelikorjausten aktivoiminen voi aiheuttaa arvaamatonta käyttäytymistä, kaatumista, soft-lockeja tai tallennettujen pelien rikkoutumista. Käytä korjaustiedostoja omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea käyttäjille, jotka ovat ottaneet pelikorjaukset käyttöön. + + + + Reload Patches + Lataa korjaukset uudelleen + + + + There are no patches available for this game. + Ei korjauksia saatavilla tähän peliin. + + + + GameSummaryWidget + + + Title: + Title: + + + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + + Path: + Path: + + + + Serial: + Sarjanumero: + + + + CRC: + CRC: + + + + Type: + Tyyppi: + + + + PS2 Disc + PS2-levy + + + + PS1 Disc + PS1-levy + + + + ELF (PS2 Executable) + ELF (PS2 Executable) + + + + Region: + Alue: + + + + NTSC-B (Brazil) + Leave the code as-is, translate the country's name. + NTSC-B (Brasilia) + + + + NTSC-C (China) + Leave the code as-is, translate the country's name. + NTSC-C (Kiina) + + + + NTSC-HK (Hong Kong) + Leave the code as-is, translate the country's name. + NTSC-HK (Hongkong) + + + + NTSC-J (Japan) + Leave the code as-is, translate the country's name. + NTSC-J (Japani) + + + + NTSC-K (Korea) + Leave the code as-is, translate the country's name. + NTSC-K (Korea) + + + + NTSC-T (Taiwan) + Leave the code as-is, translate the country's name. + NTSC-T (Taiwan) + + + + NTSC-U (US) + Leave the code as-is, translate the country's name. + NTSC-U (Yhdysvallat) + + + + Other + Other + + + + PAL-A (Australia) + Leave the code as-is, translate the country's name. + PAL-A (Australia) + + + + PAL-AF (South Africa) + Leave the code as-is, translate the country's name. + PAL-AF (Etelä-Afrikka) + + + + PAL-AU (Austria) + Leave the code as-is, translate the country's name. + PAL-AU (Itävalta) + + + + PAL-BE (Belgium) + Leave the code as-is, translate the country's name. + PAL-BE (Belgia) + + + + PAL-E (Europe/Australia) + Leave the code as-is, translate the country's name. + PAL-E (Eurooppa/Australia) + + + + PAL-F (France) + Leave the code as-is, translate the country's name. + PAL-F (Ranska) + + + + PAL-FI (Finland) + Leave the code as-is, translate the country's name. + PAL-FI (Suomi) + + + + PAL-G (Germany) + Leave the code as-is, translate the country's name. + PAL-G (Saksa) + + + + PAL-GR (Greece) + Leave the code as-is, translate the country's name. + PAL-GR (Kreikka) + + + + PAL-I (Italy) + Leave the code as-is, translate the country's name. + PAL-I (Italia) + + + + PAL-IN (India) + Leave the code as-is, translate the country's name. + PAL-IN (Intia) + + + + PAL-M (Europe/Australia) + Leave the code as-is, translate the country's name. + PAL-M (Eurooppa/Australia) + + + + PAL-NL (Netherlands) + Leave the code as-is, translate the country's name. + PAL-NL (Alankomaat) + + + + PAL-NO (Norway) + Leave the code as-is, translate the country's name. + PAL-NO (Norja) + + + + PAL-P (Portugal) + Leave the code as-is, translate the country's name. + PAL-P (Portugali) + + + + PAL-PL (Poland) + Leave the code as-is, translate the country's name. + PAL-PL (Puola) + + + + PAL-R (Russia) + Leave the code as-is, translate the country's name. + PAL-R (Venäjä) + + + + PAL-S (Spain) + Leave the code as-is, translate the country's name. + PAL-S (Espanja) + + + + PAL-SC (Scandinavia) + Leave the code as-is, translate the country's name. + PAL-SC (Skandinavia) + + + + PAL-SW (Sweden) + Leave the code as-is, translate the country's name. + PAL-SW (Ruotsi) + + + + PAL-SWI (Switzerland) + Leave the code as-is, translate the country's name. + PAL-SWI (Sveitsi) + + + + PAL-UK (United Kingdom) + Leave the code as-is, translate the country's name. + PAL-UK (Iso-Britannia) + + + + Compatibility: + Yhteensopivuus: + + + + Unknown + Tuntematon + + + + Not Bootable + Käynnistymätön + + + + Reaches Intro Reaches Intro - + Reaches Menu - Reaches Menu + Pääsee valikkoon - + In-Game In-Game - - Playable - Playable + + Playable + Pelattava + + + + Perfect + Perfect + + + + Input Profile: + Syöteprofiili: + + + + Shared + Refers to the shared settings profile. + Jaettu + + + + Disc Path: + Disc Path: + + + + Browse... + Selaa... + + + + Clear + Clear + + + + Verify + Verify + + + + Search on Redump.org... + Search on Redump.org... + + + + Select Disc Path + Select Disc Path + + + + Game is not a CD/DVD. + Game is not a CD/DVD. + + + + Track list unavailable while virtual machine is running. + Track list unavailable while virtual machine is running. + + + + # + # + + + + Mode + Mode + + + + + Start + Start + + + + + Sectors + Sectors + + + + + Size + Koko + + + + + MD5 + MD5 + + + + + Status + Status - - Perfect - Perfect + + + + + + + + %1 + %1 - - Input Profile: - Input Profile: + + + <not computed> + <not computed> - - Shared - Refers to the shared settings profile. - Shared + + Error + Virhe - - Disc Path: - Disc Path: + + Cannot verify image while a game is running. + Cannot verify image while a game is running. - - Browse... - Browse... + + One or more tracks is missing. + One or more tracks is missing. - - Clear - Clear + + Verified as %1 [%2] (Version %3). + Verified as %1 [%2] (Version %3). - - Select Disc Path - Select Disc Path + + Verified as %1 [%2]. + Verified as %1 [%2]. GraphicsSettingsWidget - - - Renderer - Renderer - Renderer: - Renderer: + Hahmonnin: @@ -4487,79 +9066,78 @@ Scanning recursively takes more time, but will identify files in subdirectories. Display - Display + Näyttö Fullscreen Mode: - Fullscreen Mode: + Koko näytön tila: Aspect Ratio: - Aspect Ratio: + Kuvasuhde: Fit to Window / Fullscreen - Fit to Window / Fullscreen + Sovita ikkunaan / koko näyttöön Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + Automaattinen Standardi (4:3 Interloitu / 3:2 Progressiivi) Standard (4:3) - Standard (4:3) + Vakio (4:3) Widescreen (16:9) - Widescreen (16:9) + Laajakuva (16:9) FMV Aspect Ratio: - FMV Aspect Ratio: + FMV-kuvasuhde: - - + + - - - - + + + + Off (Default) - Off (Default) + Pois Käytöstä (Oletus) - - - + + + - - - - - - + + + + + Automatic (Default) - Automatic (Default) + Automaattinen (oletus) None (Interlaced, also used by Progressive) - None (Interlaced, also used by Progressive) + Ei mitään (Interlaced, Progressive myös käyttää) @@ -4618,11 +9196,11 @@ Scanning recursively takes more time, but will identify files in subdirectories. None - None + Ei mitään - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4641,13 +9219,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % + % @@ -4666,7 +9244,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne px - px + px @@ -4688,65 +9266,65 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync - VSync + Pystytahdistus - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur - Anti-Blur + Sumennuksenesto Ctrl+S - Ctrl+S + Ctrl+S - + Disable Interlace Offset Disable Interlace Offset Screenshot Size: - Screenshot Size: + Kuvakaappauksen koko: - + Screen Resolution - Screen Resolution + Näytön kuvatarkkuus - + Internal Resolution Internal Resolution @@ -4757,25 +9335,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG - PNG + PNG JPEG - JPEG + JPEG Quality: - Quality: + Laatu: Rendering - Rendering + Hahmonnus @@ -4791,7 +9369,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Off - Off + Pois päältä @@ -4813,7 +9391,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Nearest - Nearest + Lähin @@ -4824,7 +9402,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -4842,7 +9420,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Off (None) - Off (None) + Pois (Ei mitään) @@ -4867,13 +9445,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Scaled - Scaled + Skaalattu - + Unscaled (Default) - Unscaled (Default) + Skaalaamaton (oletus) @@ -4887,7 +9465,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -4899,7 +9477,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne High - High + Korkea @@ -4919,35 +9497,35 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Partial - Partial + Osittainen - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -4959,244 +9537,237 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne threads - threads + säikeet - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush Hardware Fixes - Hardware Fixes - - - - Half Screen Fix: - Half Screen Fix: + Laitteistokorjaukset - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) - 0 (Disabled) + 0 (ei käytössä) - + 1 (64 Max Width) - 1 (64 Max Width) + 1 (64 enimmäisleveys) - + 2 (128 Max Width) - 2 (128 Max Width) + 2 (128 enimmäisleveys) - + 3 (192 Max Width) - 3 (192 Max Width) + 3 (192 enimmäisleveys) - + 4 (256 Max Width) - 4 (256 Max Width) + 4 (256 enimmäisleveys) - + 5 (320 Max Width) - 5 (320 Max Width) + 5 (320 enimmäisleveys) - + 6 (384 Max Width) - 6 (384 Max Width) + 6 (384 enimmäisleveys) - + 7 (448 Max Width) - 7 (448 Max Width) + 7 (448 enimmäisleveys) - + 8 (512 Max Width) - 8 (512 Max Width) + 8 (512 enimmäisleveys) - + 9 (576 Max Width) - 9 (576 Max Width) + 9 (576 enimmäisleveys) - + 10 (640 Max Width) - 10 (640 Max Width) + 10 (640 enimmäisleveys) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) - 1 (Normal) + 1 (normaali) - + 2 (Aggressive) 2 (Aggressive) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) - Disabled (Default) + Ei käytössä (oletus) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Round Sprite: Round Sprite: - + Half Half - + Full Full - + Texture Offsets: Texture Offsets: - + X: - X: + X: - + Y: - Y: + Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5206,483 +9777,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes - Disable Render Fixes - - - - Bilinear Dirty Upscale - Bilinear Dirty Upscale + Poista hahmonnuskorjaukset käytöstä - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... - Browse... + Selaa... - - + + Open... - Open... + Avaa... - - + + Reset Reset - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options - Options + Asetukset - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures - Load Textures + Lataa tekstuurit - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) - None (Default) + Ei mitään (oletus) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: - Sharpness: + Terävyys: - - + + FXAA - FXAA + FXAA - + Filters - Filters + Suodattimet - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - - + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + Shade Boost Shade Boost - + Brightness: - Brightness: + Kirkkaus: - + Contrast: Contrast: - - + + Saturation Saturation - + OSD - OSD + OSD - + On-Screen Display - On-Screen Display + Kuvaruutunäyttö - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs - Show Inputs + Näytä syötteet - - + + Show GPU Usage - Show GPU Usage + Näytä grafiikkasuorittimen käyttö - - + + Show Settings - Show Settings + Näytä asetukset - - + + Show FPS - Show FPS + Näytä kuvataajuus - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics - Show Statistics + Näytä tilastot - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording - Recording + Nauhoitetaan - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: Container: - - + + Codec: Codec: - - - + + + Extra Arguments Extra Arguments - + Capture Audio - Capture Audio + Tallenna ääntä - + Resolution: - Resolution: + Kuvatarkkuus: - + x - x + x - + Auto Auto - + Capture Video Capture Video - + Advanced Advanced here refers to the advanced graphics options. - Advanced + Lisäasetukset - + Advanced Options - Advanced Options + Lisäasetukset - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) - Accurate (Recommended) + Tarkka (Suositeltu) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed - Uncompressed + Pakkaamaton - + LZMA (xz) - LZMA (xz) + LZMA (xz) - - + + Zstandard (zst) - Zstandard (zst) + Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5691,70 +10276,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: - Bitrate: + Bittinopeus: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - kbps + kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Disallowed - + Allowed Allowed - + Debugging Options - Debugging Options + Virheenjäljitysasetukset - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5762,37 +10347,37 @@ Swap chain: see Microsoft's Terminology Portal. Direct3D 11 Graphics backend/engine type. Leave as-is. - Direct3D 11 + Direct3D 11 Direct3D 12 Graphics backend/engine type. Leave as-is. - Direct3D 12 + Direct3D 12 OpenGL Graphics backend/engine type. Leave as-is. - OpenGL + OpenGL Vulkan Graphics backend/engine type. Leave as-is. - Vulkan + Vulkan Metal Graphics backend/engine type. Leave as-is. - Metal + Metal Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software + Ohjelmisto @@ -5803,1193 +10388,1183 @@ Swap chain: see Microsoft's Terminology Portal. 2x - 2x + 2x 4x - 4x + 4x 8x - 8x + 8x 16x - 16x + 16x - - - + + + Use Global Setting [%1] Use Global Setting [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + - - - - - + + Unchecked Unchecked - + Automatically loads and applies widescreen patches on game start. Can cause issues. - Automatically loads and applies widescreen patches on game start. Can cause issues. + Lataa ja ottaa käyttöön automaattisesti koko näytön korjaukset pelin käynnistyessä. Ongelmia voi ilmetä. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio - FMV Aspect Ratio + FMV-kuvasuhde - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. - This option disables game-specific render fixes. + Tämä vaihtoehto poistaa käytöstä pelikohtaiset renderöintikorjaukset. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + Disabled - Disabled + Ei käytössä - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio - Aspect Ratio + Kuvasuhde - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size - Screenshot Size + Kuvakaappauksen koko - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. + Määrittää kuvatarkkuuden, jolla kuvakaappaukset tallennetaan. Sisäiset kuvatarkkuudet säilyttävät enemmän yksityiskohtia tiedostokoon kustannuksella. - + Screenshot Format - Screenshot Format + Kuvakaappausmuoto - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. + Valitsee tiedostomuodon, jota käytetään kuvakaappausten tallentamiseen. JPEG tuottaa pienempiä tiedostoja, mutta menettää yksityiskohtia. - + Screenshot Quality - Screenshot Quality + Kuvakaappauksen laatu - - + + 50% - 50% + 50 % - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% - 100% + 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode - Fullscreen Mode + Koko näytön tila - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. - Chooses the fullscreen resolution and frequency. + Valitsee koko näytön kuvatarkkuuden ja -taajuuden. - + Left Left + + - - 0px - 0px + 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) - Native (PS2) (Default) + Alkuperäinen (PS2) (Oletus) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Texture Filtering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads - 2 threads + 2 säiettä - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 - 0 + 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - Uploads GS data when rendering a new frame to reproduce some effects accurately. Fixes black screen issues in games like Armored Core: Last Raven. - Uploads GS data when rendering a new frame to reproduce some effects accurately. Fixes black screen issues in games like Armored Core: Last Raven. - - - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness - Sharpness + Terävyys - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness - Brightness + Kirkkaus - - - + + + 50 - 50 + 50 - + Contrast - Contrast + Kontrasti - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - - + + Show OSD Messages - Show OSD Messages + Näytä kuvaruutunäytön viestit - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Näyttää järjestelmän nykyisen emulointinopeuden näytön oikeassa yläkulmassa prosentteina. - + Shows the resolution of the game in the top-right corner of the display. - Shows the resolution of the game in the top-right corner of the display. + Näyttää pelin resoluution näytön oikeassa yläkulmassa. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank - Leave It Blank + Jätä tyhjäksi - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate - Accurate + Tarkka - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. - Default + Oletus - - - + + (Default) - (Default) + (Oletus) Hotkeys - - - - + - - - - + + + + + - - - + + + + + + Graphics - Graphics + Grafiikat - + Save Screenshot - Save Screenshot + Tallenna kuvakaappaus - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted - Volume: Muted + Äänenvoimakkuus: mykistetty - + Volume: {}% - Volume: {}% + Äänenvoimakkuus: {}% - + Save slot {} selected (last save: {}). - Save slot {} selected (last save: {}). + Tallennuspaikka {} valittu (viimeinen tallennus: {}). - + Save slot {} selected (no save yet). - Save slot {} selected (no save yet). + Tallennuspaikka {} valittu (ei vielä tallennusta). - + No save state found in slot {}. - No save state found in slot {}. - - - - - - - - - - - - - - - - - - - - + Tallennettua tilaa ei löytynyt paikasta {}. + + + + + + + + + + + + + + + + + + + + System - System + Järjestelmä - + Open Pause Menu - Open Pause Menu + Avaa taukovalikko - + Open Achievements List - Open Achievements List + Avaa saavutusluettelo - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume - Increase Volume + Lisää äänenvoimakkuutta - + Decrease Volume - Decrease Volume + Vähennä äänenvoimakkuutta - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine - Shut Down Virtual Machine + Sammuta virtuaalikone - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States - Save States + Tallennetut tilat - + Select Previous Save Slot - Select Previous Save Slot + Valitse edellinen tallennuspaikka - + Select Next Save Slot - Select Next Save Slot + Valitse seuraava tallennuspaikka - + Save State To Selected Slot - Save State To Selected Slot + Tallenna tila valittuun paikkaan - + Load State From Selected Slot - Load State From Selected Slot + Lataa tila valitusta paikasta - + Save State To Slot 1 - Save State To Slot 1 + Tallenna tila paikkaan 1 - + Load State From Slot 1 - Load State From Slot 1 + Lataa tila paikasta 1 - + Save State To Slot 2 - Save State To Slot 2 + Tallenna tila paikkaan 2 - + Load State From Slot 2 - Load State From Slot 2 + Lataa tila paikasta 2 - + Save State To Slot 3 - Save State To Slot 3 + Tallenna tila paikkaan 3 - + Load State From Slot 3 - Load State From Slot 3 + Lataa tila paikasta 3 - + Save State To Slot 4 - Save State To Slot 4 + Tallenna tila paikkaan 4 - + Load State From Slot 4 - Load State From Slot 4 + Lataa tila paikasta 4 - + Save State To Slot 5 - Save State To Slot 5 + Tallenna tila paikkaan 5 - + Load State From Slot 5 - Load State From Slot 5 + Lataa tila paikasta 5 - + Save State To Slot 6 - Save State To Slot 6 + Tallenna tila paikkaan 6 - + Load State From Slot 6 - Load State From Slot 6 + Lataa tila paikasta 6 - + Save State To Slot 7 - Save State To Slot 7 + Tallenna tila paikkaan 7 - + Load State From Slot 7 - Load State From Slot 7 + Lataa tila paikasta 7 - + Save State To Slot 8 - Save State To Slot 8 + Tallenna tila paikkaan 8 - + Load State From Slot 8 - Load State From Slot 8 + Lataa tila paikasta 8 - + Save State To Slot 9 - Save State To Slot 9 + Tallenna tila paikkaan 9 - + Load State From Slot 9 - Load State From Slot 9 + Lataa tila paikasta 9 - + Save State To Slot 10 - Save State To Slot 10 + Tallenna tila paikkaan 10 - + Load State From Slot 10 - Load State From Slot 10 + Lataa tila paikasta 10 @@ -6997,7 +11572,7 @@ Swap chain: see Microsoft's Terminology Portal. Edit Bindings - Edit Bindings + Muokkaa näppäinsidoksia @@ -7007,61 +11582,84 @@ Swap chain: see Microsoft's Terminology Portal. Sensitivity: - Sensitivity: + Herkkyys: 100% - 100% + 100 % Deadzone: - Deadzone: + Katvealue: Add Binding - Add Binding + Lisää näppäinsidos Remove Binding - Remove Binding + Poista sidos Clear Bindings - Clear Bindings + Poista sidokset - + Bindings for %1 %2 Bindings for %1 %2 - + Close - Close + Sulje - - + + Push Button/Axis... [%1] Push Button/Axis... [%1] - - + + %1% - %1% + %1 % InputBindingWidget - + + + + +Left click to assign a new button +Shift + left click for additional bindings + + +Napsauta hiiren ykkköspainikkeella määrittääksesi uuden painikkeen +Vaihto + ykköspainike saadaksesi lisäsidoksia + + + + +Right click to clear binding + +Poista sidos napsauttamalla hiiren kakkospainikkeella + + + No bindings registered + Ei rekisteröityjä sidoksia + + + %n bindings %n bindings @@ -7069,8 +11667,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Push Button/Axis... [%1] Push Button/Axis... [%1] @@ -7090,37 +11688,37 @@ Swap chain: see Microsoft's Terminology Portal. Edit - Edit + Muokkaa View - View + Näytä Open - Open + Avaa Close - Close + Sulje %1 %2 - %1 %2 + %1 %2 %1 - %1 + %1 %1 [%2] - %1 [%2] + %1 [%2] @@ -7131,17 +11729,17 @@ Swap chain: see Microsoft's Terminology Portal. InputVibrationBindingWidget - + Error - Error + Virhe - + No devices with vibration motors were detected. - No devices with vibration motors were detected. + Värinän moottoreilla varustettuja laitteita ei havaittu. - + Select vibration motor for %1. Select vibration motor for %1. @@ -7155,92 +11753,92 @@ Swap chain: see Microsoft's Terminology Portal. - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver - Inhibit Screensaver + Estä näytönsäästäjä - + Save State On Shutdown - Save State On Shutdown + Tallenna tila sammuttaessa - + Pause On Start Pause On Start - + Confirm Shutdown - Confirm Shutdown + Vahvista sammutus - + Create Save State Backups Create Save State Backups - + Enable Discord Presence Enable Discord Presence - + Enable Per-Game Settings Enable Per-Game Settings Game Display - Game Display + Pelinäkymä - + Start Fullscreen - Start Fullscreen + Käynnistä koko näytön tilassa - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen - Hide Cursor In Fullscreen + Piilota kohdistin kokonäyttötilassa @@ -7250,17 +11848,17 @@ Swap chain: see Microsoft's Terminology Portal. Language: - Language: + Kieli: Theme: - Theme: + Teema: Automatic Updater - Automatic Updater + Automaattinen päivittäjä @@ -7270,23 +11868,23 @@ Swap chain: see Microsoft's Terminology Portal. Current Version: - Current Version: + Nykyinen versio: - + Enable Automatic Update Check - Enable Automatic Update Check + Ota automaattinen päivitysten tarkistus käyttöön Check for Updates... - Check for Updates... + Tarkista päivitykset... Native - Native + Alkuperäinen @@ -7322,7 +11920,7 @@ Swap chain: see Microsoft's Terminology Portal. PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - PCSX2 (White/Blue) [Light] + PCSX2 (valkoinen/sininen) [Light] @@ -7346,7 +11944,7 @@ Swap chain: see Microsoft's Terminology Portal. Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Ruby (Black/Red) [Dark] + Rubiini (musta/punainen) [tumma] @@ -7361,66 +11959,66 @@ Swap chain: see Microsoft's Terminology Portal. Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + Tarkistaa automaattisesti ohjelman päivitykset käynnistyksessä. Päivitykset voidaan lykätä myöhemmäksi tai ohittaa kokonaan. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. - %1 (%2) + %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. - Allows switching in and out of fullscreen mode by double-clicking the game window. + Mahdollistaa siirtymisen koko näytön tilaan ja pois siitä kaksoisnapsauttamalla peli-ikkunaa. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Unchecked @@ -7431,45 +12029,88 @@ Swap chain: see Microsoft's Terminology Portal. Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. - Automatically switches to fullscreen mode when a game is started. + Siirtyy automaattisesti koko näytön tilaan, kun peli käynnistetään. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Piilottaa hiiren osoittimen/kohdistimen emulaattorin ollessa koko näytön tilassa. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - - Shows the game you are currently playing as part of your profile in Discord. - Shows the game you are currently playing as part of your profile in Discord. + + Shows the game you are currently playing as part of your profile in Discord. + Näyttää pelin, jota paraikaa pelaat osana profiiliasi Discordissa. + + + + System Language [Default] + Järjestelmän kieli [Default] + + + + MAC_APPLICATION_MENU + + + Services + Palvelut + + + + Hide %1 + Hide %1 + + + + Hide Others + Hide Others + + + + Show All + Näytä kaikki + + + + Preferences... + Preferences... + + + + Quit %1 + Quit %1 + + + + About %1 + About %1 @@ -7480,742 +12121,868 @@ Swap chain: see Microsoft's Terminology Portal. PCSX2 - + &System &Järjestelmä - - - + + + Change Disc Vaihda levy - - + + Load State - Lataa pelitila + Lataa pelitallenne - + Save State Tallenna pelitila - + S&ettings &Asetukset - + &Help - Ap&ua + &Apua - + &Debug &Debug - + Switch Renderer Switch Renderer - + &View &Näkymä - + &Window Size - &Window Size + &Ikkunan koko - + &Tools &Työkalut - + Input Recording Input Recording - + Toolbar - Toolbar + Työkalupalkki - + Start &File... - Start &File... + Käynnistä &tiedosto... - + Start &Disc... - Start &Disc... + Käynnistä &levy... - + Start &BIOS - Start &BIOS + Käynnistä &BIOS - + &Scan For New Games - &Scan For New Games + &Etsi uusia pelejä - + &Rescan All Games - &Rescan All Games + &Uudelleenskannaa kaikki pelit - + Shut &Down - Shut &Down + &Sammuta - + Shut Down &Without Saving - Shut Down &Without Saving + Sammuta &tallentamatta - + &Reset - &Reset + &Nollaa - + &Pause - &Pause - - - - &Load State - &Lataa pelitila + &Tauko - - &Save State - &Tallenna pelitila - - - + E&xit &Sulje - + &BIOS &BIOS - + Emulation Emulaatio - + &Controllers &Ohjaimet - + &Hotkeys Pika&näppäimet - + &Graphics &Grafiikka - + A&chievements - A&chievements + &Saavutukset - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen Kokonäyttö - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub repository... - + Support &Forums... Tuki &foorumit... - + &Discord Server... &Discord-palvelin... - + Check for &Updates... Tarkista &päivitykset... - + About &Qt... Tietoja &Qt:stä... - + &About PCSX2... &Tietoja PCSX2:sta... - + + Fullscreen + In Toolbar + Fullscreen + + + Change Disc... + In Toolbar Vaihda levy... - + &Audio &Ääni - + Game List - Game List + Peliluettelo - + Interface Käyttöliittymä - + Add Game Directory... - Add Game Directory... + Lisää pelikansio... - - + &Settings &Asetukset - + From File... - From File... + Tiedostosta... - + From Device... - From Device... + Laitteesta... - + From Game List... - From Game List... + Peliluettelosta... - + Remove Disc - Poista levy + Poista levy asemasta - + Global State Global State - + &Screenshot - &Screenshot + &Kuvakaappaus + + + + Start File + In Toolbar + Start File + + + + Start Disc + In Toolbar + Start Disc + + + + Start BIOS + In Toolbar + Käynnistä BIOS + + + + Shut Down + In Toolbar + Shut Down + + + + Reset + In Toolbar + Reset + + + + Pause + In Toolbar + Pause + + + + Load State + In Toolbar + Load State + + + + Save State + In Toolbar + Save State + + + + Controllers + In Toolbar + Ohjaimet + + + + Settings + In Toolbar + Asetukset + + + + Screenshot + In Toolbar + Kuvakaappaus - + &Memory Cards - &Memory Cards + &Muistikortit - + &Network && HDD - &Network && HDD + &Verkko ja kiintolevy - + &Folders &Kansiot - + &Toolbar - &Toolbar + &Työkalupalkki - + Lock Toolbar - Lock Toolbar + Lukitse työkalupalkki - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List - Game &List + Peli&luettelo - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties - Game &Properties + Pelin &ominaisuudet - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ - Ctrl++ + Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- - Ctrl+- + Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger - Open Debugger + Avaa virheenjäljitin - + Reload Cheats/Patches - Reload Cheats/Patches + Lataa huijaukset/korjaukset uudelleen - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. - New + Uusi - + Play This section refers to the Input Recording submenu. - Play + Toista - + Stop This section refers to the Input Recording submenu. - Stop + Pysäytä - + Settings This section refers to the Input Recording submenu. - Settings + Asetukset - - + + Input Recording Logs - Input Recording Logs + Syötteentallennuslokit - + Controller Logs - Controller Logs + Ohjainlokit - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode - Start Big Picture Mode + Käynnistä televisiotila - + + Big Picture + In Toolbar Big Picture - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings - Show Advanced Settings + Näytä lisäasetukset - + Recording Viewer Recording Viewer - - + + Video Capture Video Capture - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again - Do not show again + Älä näytä uudelleen - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? - Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. + Lisäasetusten muuttamisella voi olla arvaamattomia vaikutuksia peleihin; grafiikkahäiriöt, lukkiutumiset ja jopa tallennustiedostojen turmeltuminen ovat mahdollisia. Emme suosittele lisäasetusten muuttamista, ellet tiedä mitä olet tekemässä, ja kunkin asetuksen muuttamisen seurauksia. -The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. +PCSX2-tiimi ei tarjoa mitään tukea määrtityksille, jotka muokkaavat näitä asetuksia, olet omillasi. -Are you sure you want to continue? +Haluatko varmasti jatkaa? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown - Confirm Shutdown + Vahvista sammutus - + Are you sure you want to shut down the virtual machine? - Are you sure you want to shut down the virtual machine? + Haluatko varmasti sammuttaa virtuaalikoneen? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Virhe - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Ominaisuudet... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... - Set Cover Image... + Aseta kansikuva... - + Exclude From List - Exclude From List + Jätä luettelosta pois - + Reset Play Time - Reset Play Time + Nollaa peliaika - + Default Boot - Default Boot + Oletus Käynnistys - + Fast Boot Nopea käynnistys - + Full Boot Täysi käynnistys - + Boot and Debug Käynnistys ja virheenjäljitys - + Add Search Directory... - Add Search Directory... + Lisää hakukansio... - + Start File - Start File + Käynnistä tiedosto - + Start Disc - Start Disc + Käynnistä levy - + Select Disc Image - Select Disc Image + Valitse levykuva - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. - Automatic updating is not supported on the current platform. + Nykyisellä alustalla ei tueta automaattista päivitystä. + + + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused - Paused + Pysäytetty - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties - Game Properties + Pelin ominaisuudet - + Game properties is unavailable for the current game. - Game properties is unavailable for the current game. + Pelin ominaisuudet eivät ole saatavilla nykyiselle pelille. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: - Select disc drive: + Valitse levyasema: - + This save state does not exist. - This save state does not exist. + Tätä tilatallennusta ei ole olemassa. - + Select Cover Image - Select Cover Image + Valitse kansikuva - + All Cover Image Types (*.jpg *.jpeg *.png) - All Cover Image Types (*.jpg *.jpeg *.png) + Kaikki kansikuvatyypit (*.jpg *.jpeg *.png) - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? - A cover image for this game already exists, do you wish to replace it? + Kansikuva tälle pelille on jo olemassa, haluatko korvata sen? - - + + + + Copy Error - Copy Error + Kopiointivirhe - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset - Confirm Reset + Vahvista nollaus - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8224,12 +12991,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8242,70 +13009,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. - Failed to delete save state file '%1'. + Tallennetun tilan tiedoston '%1' poistaminen epäonnistui. - + Load State File... Load State File... - + Load From File... Lataa tiedostosta... - - + + Select Save State File Valitse pelitilan tallennustiedosto - - + + Save States (*.p2s) - Pelitilatallennukset (*.p2s) + Pelitallenteet (*.p2s) - + Delete Save States... - Poista pelitilojen tallennukset... + Poista pelitallenteet... - + Undo Load State Kumoa pelitilan lataus - + Resume (%2) Jatka (%2) - + Load Slot %1 (%2) - Load Slot %1 (%2) + Lataa paikka %1 (%2) - - + + Delete Save States - Poista pelitilojen tallennukset + Poista pelitallenteet - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8314,42 +13081,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. - %1 save states deleted. + %1 tallennettua tilaa poistettu. - + Save To File... Tallenna tiedostoon... - + Empty Tyhjä - + Save Slot %1 (%2) - Save Slot %1 (%2) + Tallenna paikka %1 (%2) - + Confirm Disc Change Vahvista levyn vaihto - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Vaihda levy - + Reset Nollaa @@ -8357,134 +13124,251 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - - Memory Card in port %d / slot %d reinserted - Memory Card in port %d / slot %d reinserted - - - - Memory Card in port {} / slot {} reinserted. - Memory Card in port {} / slot {} reinserted. + + Memory Cards reinserted. + Memory Cards reinserted. - - Force ejecting all Memory Cards. - Force ejecting all Memory Cards. + + Force ejecting all Memory Cards. Reinserting in 1 second. + Kaikki muistikortit poistetaan. Uudelleensyötetään 1 sekunnissa. MemoryCardConvertDialog - + Convert Memory Card Convert Memory Card - + Conversion Type Conversion Type - + + 8 MB File - 8 MB File + 8 Mt tiedosto - + + 16 MB File - 16 MB File + 16 Mt tiedosto - + + 32 MB File - 32 MB File + 32 Mt tiedosto - + + 64 MB File - 64 MB File + 64 Mt tiedosto - + Folder - Folder - - - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> -p, li { white-space: pre-wrap; } -hr { height: 1px; border-width: 0; } -</style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;"> -<p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Note: Converting a Memory Card creates a COPY of your existing Memory Card. It does NOT delete, modify, or replace your existing Memory Card.</p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> -p, li { white-space: pre-wrap; } -hr { height: 1px; border-width: 0; } -</style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;"> -<p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Note: Converting a Memory Card creates a COPY of your existing Memory Card. It does NOT delete, modify, or replace your existing Memory Card.</p></body></html> - - - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> -p, li { white-space: pre-wrap; } -hr { height: 1px; border-width: 0; } -</style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;"> -<p align="center" style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> -p, li { white-space: pre-wrap; } -hr { height: 1px; border-width: 0; } -</style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;"> -<p align="center" style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - - - + Kansio + + + + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + + + Progress - Progress + Edistyminen + + + + + + Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + + + + + A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + + + + 2x larger than a standard Memory Card. May have some compatibility issues. + 2x larger than a standard Memory Card. May have some compatibility issues. - - + + 4x larger than a standard Memory Card. Likely to have compatibility issues. + 4 kertaa suurempi kuin tavallinen muistikortti. Todennäköisesti yhteensopivuusongelmia. + + + + + 8x larger than a standard Memory Card. Likely to have compatibility issues. + 8 kertaa suurempi kuin tavallinen muistikortti. Todennäköisesti yhteensopivuusongelmia. + + + + + Convert Memory Card Failed MemoryCardType should be left as-is. Convert Memory Card Failed - - - + + + Invalid MemoryCardType Invalid MemoryCardType - + Conversion Complete Conversion Complete - + Memory Card "%1" converted to "%2" Memory Card "%1" converted to "%2" - + Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. - + Cannot Convert Memory Card Cannot Convert Memory Card + + + 2x larger as a standard Memory Card. May have some compatibility issues. + 2 kertaa suurempi kuin tavallinen muistikortti. Todennäköisesti yhteensopivuusongelmia. + + + + MemoryCardCreateDialog + + + + + + + Create Memory Card + Luo muistikortti + + + + <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + + + + Memory Card Name: + Muistikortin nimi: + + + + 8 MB [Most Compatible] + 8 Mt [yhteensopivin] + + + + This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + + + + 16 MB + 16 Mt + + + + + A typical size for third-party Memory Cards which should work with most games. + A typical size for third-party Memory Cards which should work with most games. + + + + 32 MB + 32 Mt + + + + 64 MB + 64 Mt + + + + Low compatibility warning: yes, it's very big, but may not work with many games. + Low compatibility warning: yes, it's very big, but may not work with many games. + + + + Folder [Recommended] + Folder [Recommended] + + + + Store Memory Card contents in the host filesystem instead of a file. + Store Memory Card contents in the host filesystem instead of a file. + + + + 128 KB (PS1) + 128 Kt (PS1) + + + + This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + + + + Use NTFS Compression + Use NTFS Compression + + + + NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + + + + Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '%1' already exists. + Muistikortin luominen epäonnistui, koska toinen samanniminen kortti on jo olemassa. + + + + Failed to create the Memory Card, the log may contain more information. + Muistikorttia ei voitu luoda, lokissa voi olla lisätietoja. + + + + Memory Card '%1' created. + Muistikortti '%1' luotu. + MemoryCardListWidget @@ -8519,12 +13403,12 @@ hr { height: 1px; border-width: 0; } Browse... - Browse... + Selaa... Open... - Open... + Avaa... @@ -8535,12 +13419,12 @@ hr { height: 1px; border-width: 0; } Name - Name + Nimi Type - Type + Tyyppi @@ -8550,29 +13434,29 @@ hr { height: 1px; border-width: 0; } Last Modified - Last Modified + Viimeksi muokattu Refresh - Refresh + Lataa uudelleen Create - Create + Luo Duplicate - Duplicate + Kahdenna Rename - Rename + Nimeä uudelleen @@ -8584,12 +13468,12 @@ hr { height: 1px; border-width: 0; } Delete - Delete + Poista Settings - Settings + Asetukset @@ -8627,7 +13511,7 @@ hr { height: 1px; border-width: 0; } Eject Memory Card - Eject Memory Card + Poista muistikortti @@ -8658,22 +13542,22 @@ hr { height: 1px; border-width: 0; } New Card Name - New Card Name + Uuden kortin nimi New name is invalid, it must end with .ps2 - New name is invalid, it must end with .ps2 + Uusi nimi on virheellinen, sen lopussa on oltava .ps2 New name is invalid, a card with this name already exists. - New name is invalid, a card with this name already exists. + Uusi nimi ei kelpaa, tämänniminen muistikortti on jo olemassa. Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. - Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. + Välttää hajonneita muistikorttitallennuksia. Ei ehkä toimi joidenkin pelien, kuten Guitar Hero:n, kanssa. @@ -8685,19 +13569,19 @@ hr { height: 1px; border-width: 0; } Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. - Are you sure you wish to delete the Memory Card '%1'? + Haluatko varmasti poistaa muistikortin '%1'? -This action cannot be reversed, and you will lose any saves on the card. +Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuksen. Failed to delete the Memory Card. The log may have more information. - Failed to delete the Memory Card. The log may have more information. + Muistikorttia ei voitu luoda. Loki saattaa sisältää lisätietoja. Failed to rename Memory Card. The log may contain more information. - Failed to rename Memory Card. The log may contain more information. + Muistikorttia ei voitu nimetä uudelleen. Loki saattaa sisältää lisätietoja. @@ -8712,49 +13596,49 @@ This action cannot be reversed, and you will lose any saves on the card. PS2 (8MB) - PS2 (8MB) + PS2 (8Mt) PS2 (16MB) - PS2 (16MB) + PS2 (16Mt) PS2 (32MB) - PS2 (32MB) + PS2 (32Mt) PS2 (64MB) - PS2 (64MB) + PS2 (64Mt) PS1 (128KB) - PS1 (128KB) + PS1 (128Kt) Unknown - Unknown + Tuntematon PS2 (Folder) - PS2 (Folder) + PS2 (kansio) MemoryCardSlotWidget - + %1 [%2] - %1 [%2] + %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -8765,58 +13649,63 @@ This action cannot be reversed, and you will lose any saves on the card. Memory - Memory + Muisti + + + + Copy Address + Copy Address - + Go to in disassembly Go to in disassembly - - + + Go to address - Go to address + Siirry osoitteeseen - + Show as 1 byte - Show as 1 byte + Näytä 1:nä tavuna - + Show as 2 bytes - Show as 2 bytes + Näytä 2:na tavuna - + Show as 4 bytes - Show as 4 bytes + Näytä 4:nä tavuna - + Show as 8 bytes - Show as 8 bytes + Näytä 8:na tavuna - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste - Paste + Liitä @@ -8856,12 +13745,12 @@ This action cannot be reversed, and you will lose any saves on the card. Browse - Browse + Selaa Enter Author Name - Enter Author Name + Anna tekijän nimi @@ -8872,305 +13761,374 @@ This action cannot be reversed, and you will lose any saves on the card. Pad - + D-Pad Up - D-Pad Up + Ristiohjain ylös - + D-Pad Right - D-Pad Right + Ristiohjain oikea - + D-Pad Down - D-Pad Down + Ristiohjain alas - + D-Pad Left - D-Pad Left + Ristiohjain vasen - + Triangle - Triangle + Kolmio - + Circle - Circle + Ympyrä - + Cross - Cross + Risti - + Square - Square + Neliö - + + Select - Select + Valitse - + + Start Start - + L1 (Left Bumper) L1 (Left Bumper) - + L2 (Left Trigger) - L2 (Left Trigger) + L2 (vasen liipaisin) - + R1 (Right Bumper) R1 (Right Bumper) - + R2 (Right Trigger) - R2 (Right Trigger) + R2 (oikea liipaisin) - + L3 (Left Stick Button) - L3 (Left Stick Button) + L3 (vasen sauvapainike) - + R3 (Right Stick Button) - R3 (Right Stick Button) + R3 (oikea sauvapainike) - + Analog Toggle Analog Toggle - + Apply Pressure Apply Pressure - + Left Stick Up - Left Stick Up + Vasen sauva ylös - + Left Stick Right - Left Stick Right + Vasen sauva oikea - + Left Stick Down - Left Stick Down + Vasen sauva alas - + Left Stick Left - Left Stick Left + Vasen sauva vasen - + Right Stick Up - Right Stick Up + Oikea sauva ylös - + Right Stick Right - Right Stick Right + Oikea sauva oikea - + Right Stick Down - Right Stick Down + Oikea sauva alas - + Right Stick Left - Right Stick Left + Oikea sauva vasen - + Large (Low Frequency) Motor Large (Low Frequency) Motor - + Small (High Frequency) Motor Small (High Frequency) Motor - + Not Inverted - Not Inverted + Ei käänteistetty - + Invert Left/Right - Invert Left/Right + Käänteistä vasen/oikea - + Invert Up/Down - Invert Up/Down + Käänteistä ylös/alas - + Invert Left/Right + Up/Down - Invert Left/Right + Up/Down + Käänteistä vasen/oikea + ylös/alas - + Invert Left Stick Invert Left Stick - + Inverts the direction of the left analog stick. Inverts the direction of the left analog stick. - + Invert Right Stick Invert Right Stick - + Inverts the direction of the right analog stick. Inverts the direction of the right analog stick. - + Analog Deadzone Analog Deadzone - - Sets the analog stick deadzone, i.e. the fraction of the analog stick movement which will be ignored. - Sets the analog stick deadzone, i.e. the fraction of the analog stick movement which will be ignored. + + Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. - - Analog Sensitivity - Analog Sensitivity + + Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - - Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + + Button/Trigger Deadzone + Button/Trigger Deadzone - - Trigger Deadzone - Trigger Deadzone + + Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Sets the deadzone for activating triggers, i.e. the fraction of the trigger press which will be ignored. - Sets the deadzone for activating triggers, i.e. the fraction of the trigger press which will be ignored. + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} - - Trigger Sensitivity - Trigger Sensitivity + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} - - Sets the trigger scaling factor. - Sets the trigger scaling factor. + + Analog Sensitivity + Analog Sensitivity - + Large Motor Vibration Scale Large Motor Vibration Scale - + Increases or decreases the intensity of low frequency vibration sent by the game. Increases or decreases the intensity of low frequency vibration sent by the game. - + Small Motor Vibration Scale Small Motor Vibration Scale - + Increases or decreases the intensity of high frequency vibration sent by the game. Increases or decreases the intensity of high frequency vibration sent by the game. - - Button Deadzone - Button Deadzone + + Modifier Pressure + Modifier Pressure + + + + Sets the pressure when the modifier button is held. + Sets the pressure when the modifier button is held. + + + + Not Connected + Ei yhdistetty + + + + DualShock 2 + DualShock 2 -ohjain + + + + Controller port {}, slot {} has a {} connected, but the save state has a {}. +Leaving the original controller type connected, but this may cause issues. + Controller port {}, slot {} has a {} connected, but the save state has a {}. +Leaving the original controller type connected, but this may cause issues. + + + + Strum Up + Strum Up + + + + Strum Down + Strum Down + + + + Green Fret + Green Fret + + + + Red Fret + Red Fret + + + + Yellow Fret + Yellow Fret + + + + Blue Fret + Blue Fret + + + + Orange Fret + Orange Fret + + + + Whammy Bar + Whammy Bar + + + + Tilt Up + Tilt Up - - Sets the deadzone for activating buttons, i.e. the fraction of the button press which will be ignored. - Sets the deadzone for activating buttons, i.e. the fraction of the button press which will be ignored. + + Whammy Bar Deadzone + Whammy Bar Deadzone - - Modifier Pressure - Modifier Pressure + + Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. - - Sets the pressure when the modifier button is held. - Sets the pressure when the modifier button is held. + + Whammy Bar Sensitivity + Whammy Bar Sensitivity - - Not Connected - Not Connected + + Sets the whammy bar axis scaling factor. + Sets the whammy bar axis scaling factor. - - DualShock 2 - DualShock 2 + + Guitar + Kitara Patch - + Failed to open {}. Built-in game patches are not available. - Failed to open {}. Built-in game patches are not available. + {} ei voitu avata. Sisäänrakennettuja pelikorjauksia ei ole saatavilla. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9180,16 +14138,16 @@ This action cannot be reversed, and you will lose any saves on the card. Failed to open URL - Failed to open URL + URL-osoitetta ei voitu avata Failed to open URL. The URL was: %1 - Failed to open URL. + URL-osoitetta ei voitu avata. -The URL was: %1 +URL-osoite oli: %1 @@ -9201,20 +14159,20 @@ The URL was: %1 Failed to create HDD image - Failed to create HDD image + HDD-kuvaa ei voitu luoda Creating HDD file %1 / %2 MiB - Creating HDD file + Luodaan HDD-tiedostoa %1 / %2 MiB Cancel - Cancel + Peruuta @@ -9222,12 +14180,12 @@ The URL was: %1 Error - Error + Virhe Question - Question + Kysymys @@ -9240,22 +14198,22 @@ The URL was: %1 PCSX2 - PCSX2 + PCSX2 Cancel - Cancel + Peruuta Error - Error + Virhe Question - Question + Kysymys @@ -9271,355 +14229,728 @@ The URL was: %1 Register View - - + + View as hex View as hex - - + + View as float View as float - + Copy Top Half Copy Top Half - + Copy Bottom Half Copy Bottom Half - + Copy Segment Copy Segment - + Copy Value - Copy Value + Kopioi arvo - + Change Top Half Change Top Half - + Change Bottom Half Change Bottom Half - + Change Segment Change Segment - + Change Value Change Value - - Go to in Disassembly - Go to in Disassembly + + Go to in Disassembly + Go to in Disassembly + + + + Go to in Memory + Siirry muistiin + + + + Change %1 + Changing the value in a CPU register (e.g. "Change t0") + Change %1 + + + + + Invalid register value + Invalid register value + + + + Invalid hexadecimal register value. + Invalid hexadecimal register value. + + + + Invalid floating-point register value. + Invalid floating-point register value. + + + + Invalid target address + Invalid target address + + + + SPU2 + + + Requested audio output device '{}' not found, using default. + Pyydettyä äänen ulostulolaitetta '{}' ei löytynyt, käytetään oletuslaitetta. + + + + Cubeb (Cross-platform) + Cubeb is an audio engine name. Leave as-is. + Cubeb (Cross-platform) + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + XAudio2 + XAudio2 is an audio engine name. Leave as-is. + XAudio2 + + + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + + + + SettingWidgetBinder + + + + + + + Reset + Reset + + + + + Default: + Oletus: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. + + + + Select folder for %1 + Select folder for %1 + + + + SettingsDialog + + + + + + + PCSX2 Settings + PCSX2-asetukset + + + + Restore Defaults + Palauta oletusarvot + + + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + + Close + Sulje + + + + + Summary + Yhteenveto + + + + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + + + + Summary is unavailable for files not present in game list. + Summary is unavailable for files not present in game list. + + + + Interface + Interface + + + + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. + + + + Game List + Peliluettelo + + + + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + + + + BIOS + BIOS + + + + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. + <strong>BIOS-asetukset</strong><hr>Määritä BIOS tässä.<br><br>Siirrä hiiri vaihtoehdon päälle lisätietojen saamiseksi. + + + + Emulation + Emulaatio + + + + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. + + + + Patches + Korjaukset + + + + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. + <strong>Korjaukset</strong><hr>Tässä osiossa voit valita peliin lisättävät valinnaiset korjaukset, jotka voivat parantaa suorituskykyä, visuaalisuutta tai pelattavuutta. + + + + Cheats + Huijaukset + + + + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + + + + Game Fixes + Pelikorjaukset + + + + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + + + + Graphics + Grafiikat + + + + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. + + + + Audio + Ääni + + + + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. + + + + Memory Cards + Muistikortit + + + + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. + <strong>Muistikortin asetukset</strong><hr>Luo ja määritä muistikortit täällä.<br><br>Siirrä hiiri asetuksen päälle lisätietojen saamiseksi. + + + + Network & HDD + Verkko ja kiintolevy + + + + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. + + + + Folders + Kansiot + + + + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + + + + Achievements + Saavutukset + + + + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + + + + RAIntegration is being used, built-in RetroAchievements support is disabled. + RAIntegration on käytössä, sisäänrakennettu RetroAchievements-tuki otetaan pois käytöstä. + + + + Advanced + Lisäasetukset + + + + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. + + + + Debug + Debug + + + + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + + + + Confirm Restore Defaults + Confirm Restore Defaults + + + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. + + + + Reset UI Settings + Palauta käyttöliittymäasetusten oletusarvot + + + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + + + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. - - Go to in Memory - Go to in Memory + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? - - Change %1 - Changing the value in a CPU register (e.g. "Change t0") - Change %1 + + Per-game configuration cleared. + Per-game configuration cleared. - - - Invalid register value - Invalid register value + + Recommended Value + Suositus - - Invalid hexadecimal register value. - Invalid hexadecimal register value. + + Use Global Setting [Enabled] + THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. + Käytä yleistä asetusta [Käytössä] - - Invalid floating-point register value. - Invalid floating-point register value. + + Use Global Setting [Disabled] + THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. + Käytä yleistä asetusta [Disabled] - - Invalid target address - Invalid target address + + + Use Global Setting [%1] + Use Global Setting [%1] - SPU2 + SetupWizardDialog - - Requested audio output device '{}' not found, using default. - Requested audio output device '{}' not found, using default. + + PCSX2 Setup Wizard + PCSX2:n ohjattu asennus - - - SettingWidgetBinder - - - - - - Reset - Reset + + Language + Kieli - - - Default: - Default: + + BIOS Image + BIOS-tiedosto - - Select folder for %1 - Select folder for %1 + + Game Directories + Pelihakemistot - - - SettingsDialog - - PCSX2 Settings - PCSX2 Settings + + Controller Setup + Ohjaimen asetukset - - Restore Defaults - Restore Defaults + + Complete + Valmis - - Close - Close + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Tervetuloa PCSX2:een!</span></h1><p>Tämä ohjattu toiminto opastaa sinua sovelluksen käyttämiseen vaadittavien määritysvaiheiden läpi. Jos asennat PCSX2:ta ensimmäistä kertaa, suosittelemme, että katsot asennusoppaan osoitteessa <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>Oletusarvoisesti PCSX2 yhdistää palvelimeen osoitteessa <a href="https://pcsx2.net/">pcsx2.net</a> tarkistaakseen päivitykset ja, jos ne on saatavilla ja vahvistettu, lataa päivityspaketit osoitteesta <a href="https://github.com/">github.com</a>. Jos et halua PCSX2:n muodostavan verkkoyhteyksiä käynnistyksen yhteydessä, poista valinta Automaattiset päivitykset -vaihtoehdosta nyt. Automaattinen päivitys -asetusta voidaan muuttaa myöhemmin milloin tahansa käyttöliittymäasetuksissa.</p><p>Aloita valitsemalla kieli ja teema.</p></body></html> - - Summary - Summary + + Language: + Kieli: - - <strong>Summary</strong><hr>Eventually this will be where we can see patches and compute hashes/verify dumps/etc. - <strong>Summary</strong><hr>Eventually this will be where we can see patches and compute hashes/verify dumps/etc. + + Theme: + Teema: - - Interface - Interface + + Enable Automatic Updates + Ota automaattiset päivitykset käyttöön - - <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. + + <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> + <html><head/><body><p>PCSX2 vaatii PS2 BIOSin toimiakseen.</p><p>Oikeudellisista syistä sinun on hankittava BIOS <strong>oikeasta PS2-yksiköstä, jonka sinä omistat</strong> (lainaamista ei lasketa).</p><p>Poimittuasi BIOS-tiedoston se tulee sijoittaa bios-kansioon alla näytetyssä tietohakemistossa, tai voit käskeä PCSX2:ta skannaamaan vaihtoehtoisen hakemiston.</p><p>Ohje BIOSin poimimiseen löytyy osoitteesta <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> - - Game List - Game List + + BIOS Directory: + BIOS-kansio: - - <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + + Browse... + Selaa... - - BIOS - BIOS + + Reset + Reset - - <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. + + Filename + Tiedostonimi - - Emulation - Emulation + + Version + Versio - - <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. + + Open in Explorer... + Avaa Explorerissa... - - Patches - Patches + + Refresh List + Päivitä lista - - <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. + + <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - - Cheats - Cheats + + Search Directories (will be scanned for games) + Search Directories (will be scanned for games) - - <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + + Add... + Lisää... - - Game Fixes - Game Fixes + + + Remove + Poista - - <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + + Search Directory + Search Directory - - Graphics - Graphics + + Scan Recursively + Skannaa rekursiivisesti - - <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. + + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> + <html><head/><body><p>Oletusarvoisesti PCSX2 yhdistää näppäimistösi virtuaaliseen PS2-ohjaimeen.</p><p><span style=" font-weight:700;">Käyttääksesi ulkoista ohjainta sinun on ensin määriteltävä se. </span>Tässä näytössä voit määritellä automaattisesti kaikki tällä hetkellä kytketyt ohjaimet. Jos ohjaimesi ei ole tällä hetkellä yhdistettynä, voit kytkeä sen nyt.</p><p>Jos haluat muuttaa ohjaimien sidoksia tarkemmin tai käyttää moninapautustoimintoa, avaa Asetukset-valikko ja valitse Ohjaimet, kun olet suorittanut ohjatun asennuksen.</p></body></html> - - Audio - Audio + + Controller Port 1 + Ohjainportti 1 - - <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. + + + Controller Mapped To: + Ohjain määritelty: - - Memory Cards - Memory Cards + + + Controller Type: + Ohjaintyyppi: - - <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. + + + + Default (Keyboard) + Oletus (näppäimistö) - - Network & HDD - Network & HDD + + + Automatic Mapping + Automatic Mapping - - <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. + + Controller Port 2 + Ohjainportti 2 - - Folders - Folders + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Asennus valmis!</span></h1><p>Olet valmis pelaamaan pelejä.</p><p>Lisää asetuksia lötyy asetusvalikosta. Televisiotilassa voit käyttää pelkkää ohjainta liikkuaksesi.</p><p>Toivottavasti nautit PCSX2:n käyttämisestä.</p></body></html> - - <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + + &Back + &Takaisin - - Achievements - Achievements + + + &Next + &Seuraava - - <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + + &Cancel + &Peruuta - - RAIntegration is being used, built-in RetroAchievements support is disabled. - RAIntegration is being used, built-in RetroAchievements support is disabled. + + + Warning + Varoitus - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. + + A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + BIOS-tiedostoa ei ole valittu. PCSX2 <strong>ei pysty</strong> ajamaan pelejä ilman BIOS-tiedostoa.<br><br>Haluatko varmasti jatkaa valitsematta BIOS-tiedostoa? - - Advanced - Advanced + + No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + +Are you sure you want to continue? + Pelihakemistoja ei ole valittu. Sinun on avattava manuaalisesti kaikki pelit, joita haluat pelata, PCSX2:n luettelo tulee olemaan tyhjä. + +Haluatko varmasti jatkaa? - - <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. + + &Finish + &Finish - - Debug - Debug + + Cancel Setup + Peruuta asennus - - <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + + Are you sure you want to cancel PCSX2 setup? + +Any changes have been saved, and the wizard will run again next time you start PCSX2. + Haluatko varmasti peruuttaa PCSX2:n asennuksen? + +Kaikki muutokset on tallennettu, ja ohjattu asennus käynnistyy uudelleen seuraavan kerran, kun käynnistät PCSX2:n. - - Confirm Restore Defaults - Confirm Restore Defaults + + Open Directory... + Avaa hakemisto... - - Are you sure you want to restore the default settings? Any preferences will be lost. - Are you sure you want to restore the default settings? Any preferences will be lost. + + Select Search Directory + Select Search Directory - - Reset UI Settings - Reset UI Settings + + Scan Recursively? + Scan Recursively? - - Recommended Value - Recommended Value + + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + Haluatko skannata hakemiston rekursiivisesti? + +Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemistoista. - - %1 [%2] - %1 [%2] + + Default (None) + Default (None) - - Use Global Setting [Enabled] - THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. - Use Global Setting [Enabled] + + No devices available + No devices available - - Use Global Setting [Disabled] - THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. - Use Global Setting [Disabled] + + Automatic Binding + Automatic Binding - - - Use Global Setting [%1] - Use Global Setting [%1] + + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -9640,7 +14971,7 @@ The URL was: %1 PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - PC + PC @@ -9658,7 +14989,7 @@ The URL was: %1 SIZE Warning: short space limit. Abbreviate if needed. - SIZE + KOKO @@ -9667,7 +14998,7 @@ The URL was: %1 INVALID - INVALID + VIRHEELLINEN @@ -9679,7 +15010,7 @@ The URL was: %1 PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - PC + PC @@ -9721,7 +15052,7 @@ The URL was: %1 READY Refers to a Thread State in the Debugger. - READY + VALMIS @@ -9751,7 +15082,7 @@ The URL was: %1 NONE Refers to a Thread Wait State in the Debugger. - NONE + EI MITÄÄN @@ -9807,22 +15138,22 @@ The URL was: %1 Webcam (EyeToy) - Webcam (EyeToy) + Verkkokamera (EyeToy) Sony EyeToy - Sony EyeToy + Sony EyeToy Konami Capture Eye - Konami Capture Eye + Konami capture eye Device Name - Device Name + Laitteen nimi @@ -9832,210 +15163,267 @@ The URL was: %1 HID Keyboard - HID Keyboard + HID-näppäimistö Keyboard - Keyboard + Näppäimistö HID Mouse - HID Mouse + HID-hiiri Pointer - Pointer + Osoitin Left Button - Left Button + Vasen painike Right Button - Right Button + Oikea painike Middle Button - Middle Button + Keskipainike - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard - + GunCon 2 - GunCon 2 + GunCon 2 - - - + + + + D-Pad Up - D-Pad Up + Ristiohjain ylös - - - + + + + D-Pad Down - D-Pad Down + Ristiohjain alas - - - + + + + D-Pad Left - D-Pad Left + Ristiohjain vasen - - - + + + + D-Pad Right - D-Pad Right + Ristiohjain oikea - + Trigger - Trigger + Liipaisin - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A - A + A - - + + B - B + B - + C - C + C - - - - - + + + + + + Select Select - - - - - + + + + + + Start Start - + + Relative Left + Relative Left + + + + Relative Right + Relative Right + + + + Relative Up + Relative Up + + + + Relative Down + Relative Down + + + + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + + + + Cursor Scale + Cursor Scale + + + + Scales the crosshair image set above. + Scales the crosshair image set above. + + + + Cursor Color + Cursor Color + + + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - + + + Scales the position to simulate CRT curvature. + Scales the position to simulate CRT curvature. + + + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. Logitech USB Headset - Logitech USB Headset + Logitech USB-kuulokkeet - + Input Device - Input Device + Syötelaite - + Selects the device to read audio from. Selects the device to read audio from. @@ -10043,25 +15431,25 @@ The URL was: %1 Output Device - Output Device + Ulostulolaite Selects the device to output audio to. - Selects the device to output audio to. + Valitsee laitteen, johon ääntä syötetään. - - + + Input Latency - Input Latency + Syöteviive - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10069,7 +15457,7 @@ The URL was: %1 Output Latency - Output Latency + Ulostuloviive @@ -10077,49 +15465,49 @@ The URL was: %1 Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar - Singstar + Singstar - + Player 1 Device - Player 1 Device + Pelaaja 1 -laite - + Selects the input for the first player. - Selects the input for the first player. + Valitsee syötteen ensimmäiselle pelaajalle. - + Player 2 Device - Player 2 Device + Pelaaja 2 -laite - + Selects the input for the second player. - Selects the input for the second player. + Valitsee syötteen toiselle pelaajalle. - + Logitech USB Mic - Logitech USB Mic + Logitech USB-mikrofoni usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + usb-msd: Kuvatiedostoa '{}' ei voitu avata @@ -10142,456 +15530,459 @@ The URL was: %1 Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle - Throttle + Kaasu - - - + + + Brake - Brake + Jarru - - + + + Cross - Cross + Risti - - + + + Square - Square + Neliö - - + + + Circle - Circle + Ympyrä - - + + Triangle - Triangle + Kolmio - + L1 - L1 + L1 - + R1 - R1 + R1 - - + + L2 - L2 + L2 - - + + R2 - R2 + R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 - L3 + L3 - + R3 - R3 + R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X - X + X - + Y - Y + Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone - Steering Deadzone + Ohjauksen tyhjä alue - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force - GT Force + GT Force - + Rock Band Drum Kit - Rock Band Drum Kit + Rock Band -rumpusetti - + Blue - Blue + Sininen - + Green - Green + Vihreä - + Red - Red + Punainen - + Yellow - Yellow + Keltainen - + Orange - Orange + Oranssi - + Buzz Controller - Buzz Controller + Buzz-ohjain - + Player 1 Red - Player 1 Red + Pelaaja 1 - Punainen - + Player 1 Blue - Player 1 Blue + Pelaaja 1 - Sininen - + Player 1 Orange - Player 1 Orange + Pelaaja 1 - Oranssi - + Player 1 Green - Player 1 Green + Pelaaja 1 - Vihreä - + Player 1 Yellow - Player 1 Yellow + Pelaaja 1 - Keltainen - + Player 2 Red - Player 2 Red + Pelaaja 2 - punainen - + Player 2 Blue - Player 2 Blue + Pelaaja 2 - sininen - + Player 2 Orange - Player 2 Orange + Pelaaja 2 - oranssi - + Player 2 Green - Player 2 Green + Pelaaja 2 - vihreä - + Player 2 Yellow - Player 2 Yellow + Pelaaja 2 - keltainen - + Player 3 Red - Player 3 Red + Pelaaja 3 - punainen - + Player 3 Blue - Player 3 Blue + Pelaaja 3 - sininen - + Player 3 Orange - Player 3 Orange + Pelaaja 3 - oranssi - + Player 3 Green - Player 3 Green + Pelaaja 3 - vihreä - + Player 3 Yellow - Player 3 Yellow + Pelaaja 3 - keltainen - + Player 4 Red - Player 4 Red + Pelaaja 4 - punainen - + Player 4 Blue - Player 4 Blue + Pelaaja 4 - sininen - + Player 4 Orange - Player 4 Orange + Pelaaja 4 - oranssi - + Player 4 Green - Player 4 Green + Pelaaja 4 - vihreä - + Player 4 Yellow - Player 4 Yellow + Pelaaja 4 - keltainen - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 - C 1 + C 1 - + C# 1 - C# 1 + C# 1 - + D 1 - D 1 + D 1 - + D# 1 - D# 1 + D# 1 - + E 1 - E 1 + E 1 - + F 1 - F 1 + F 1 - + F# 1 - F# 1 + F# 1 - + G 1 - G 1 + G 1 - + G# 1 - G# 1 + G# 1 - + A 1 - A 1 + A 1 - + A# 1 - A# 1 + A# 1 - + B 1 - B 1 + B 1 - + C 2 - C 2 + C 2 - + C# 2 - C# 2 + C# 2 - + D 2 - D 2 + D 2 - + D# 2 - D# 2 + D# 2 - + E 2 - E 2 + E 2 - + F 2 - F 2 + F 2 - + F# 2 - F# 2 + F# 2 - + G 2 - G 2 + G 2 - + G# 2 - G# 2 + G# 2 - + A 2 - A 2 + A 2 - + A# 2 - A# 2 + A# 2 - + B 2 - B 2 + B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down Sega Seamic - Sega Seamic + Sega Seamic @@ -10616,56 +16007,157 @@ The URL was: %1 Z - Z + Z L - L + L R - R + R - + Failed to open '{}' for printing. - Failed to open '{}' for printing. + '{}' ei voitu avata tulostusta varten. - + Printer saving to '{}'... - Printer saving to '{}'... + Tulostin tallentaa kohteeseen '{}'... - + Printer - Printer + Tulostin None - None + Ei mitään + Not Connected - Not Connected + Ei yhdistetty + + + + Default Input Device + Oletussyötelaite + + + + Default Output Device + Oletusulostulolaite + + + + DJ Hero Turntable + DJ Hero -levylautanen + + + + Triangle / Euphoria + Triangle / Euphoria + + + + Crossfader Left + Crossfader Left + + + + Crossfader Right + Crossfader Right + + + + Left Turntable Clockwise + Left Turntable Clockwise + + + + Left Turntable Counterclockwise + Left Turntable Counterclockwise + + + + Right Turntable Clockwise + Right Turntable Clockwise + + + + Right Turntable Counterclockwise + Right Turntable Counterclockwise + + + + Left Turntable Green + Left Turntable Green + + + + Left Turntable Red + Left Turntable Red + + + + Left Turntable Blue + Left Turntable Blue + + + + Right Turntable Green + Right Turntable Green + + + + Right Turntable Red + Right Turntable Red + + + + Right Turntable Blue + Right Turntable Blue + + + + Apply a multiplier to the turntable + Apply a multiplier to the turntable + + + + Effects Knob Left + Effects Knob Left + + + + Effects Knob Right + Effects Knob Right + + + + Turntable Multiplier + Turntable Multiplier USBBindingWidget - + Axes Axes - + Buttons - Buttons + Painikkeet @@ -10673,7 +16165,7 @@ The URL was: %1 Hints - Hints + Vihjeet @@ -10688,62 +16180,62 @@ The URL was: %1 D-Pad - D-Pad + Ristiohjain Down - Down + Alas Left - Left + Vasen Up - Up + Ylös Right - Right + Oikea L1 - L1 + L1 L2 - L2 + L2 Brake - Brake + Jarru Steering Left - Steering Left + Rattiohjaus vasemmalle Steering Right - Steering Right + Rattiohjaus oikealle Select - Select + Select Start - Start + Start @@ -10753,37 +16245,37 @@ The URL was: %1 Circle - Circle + Ympyrä Cross - Cross + Risti Triangle - Triangle + Kolmio Square - Square + Neliö R1 - R1 + R1 R2 - R2 + R2 Accelerator - Accelerator + Kiihdytin @@ -10791,12 +16283,12 @@ The URL was: %1 Hints - Hints + Vihjeet To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + Määrittääksesi ohjauksen useimmille nykyaikaisille 900 asteen ohjauspyörille, käännä ohjauspyörä yksi kierros haluttuun suuntaan, ja sitten takaisin keskiasentoon. @@ -10806,52 +16298,155 @@ The URL was: %1 X - X + X A - A + A Brake - Brake + Jarru Steering Left - Steering Left + Rattiohjaus vasemmalle Steering Right - Steering Right + Rattiohjaus oikealle Left Paddle - Left Paddle + Vasen poljin Right Paddle - Right Paddle + Oikea poljin Y - Y + Y B - B + B Accelerator - Accelerator + Kiihdytin + + + + USBBindingWidget_GunCon2 + + + Buttons + Näppäimet + + + + A + A + + + + C + C + + + + Start + Start + + + + Select + Select + + + + B + B + + + + D-Pad + D-Pad + + + + + Down + Down + + + + + Left + Left + + + + + Up + Up + + + + + Right + Right + + + + Pointer Setup + Pointer Setup + + + + <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + +<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> + <p>Oletuksena GunCon2 käyttää hiiren osoitinta. Hiiren käyttöä varten sinun <strong>ei tarvitse</strong> määrittää muita sidoksia liipaisimen ja painikkeiden lisäksi.</p> + +<p>Jos haluat käyttää ohjainta tai valopistoolia, joka simuloi ohjainta hiiren asemesta, sinun tulee sitoa se Relative Aimingiin. Muussa tapauksessa Relative Aiming tulee <strong>tulee jättää sidostamatta</strong>.</p> + + + + Relative Aiming + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Relative Aiming + + + + + Trigger + Trigger + + + + Shoot Offscreen + Shoot Offscreen + + + + Calibration Shot + Kalibrointilaukaus + + + + Calibration shot is required to pass the setup screen in some games. + Joissakin peleissä vaaditaan kalibrointilaukaus, jotta asetusnäytöstä pääsee etenemään. @@ -10859,17 +16454,17 @@ The URL was: %1 Device Type - Device Type + Laitetyyppi Bindings - Bindings + Näppäinsidokset Settings - Settings + Asetukset @@ -10882,32 +16477,32 @@ The URL was: %1 Clear Mapping - + USB Port %1 - USB Port %1 + USB-portti %1 - + No devices available No devices available - + Clear Bindings - Clear Bindings + Poista sidokset - - Are you sure you want to clear all bindings for this controller? This action cannot be undone. - Are you sure you want to clear all bindings for this controller? This action cannot be undone. + + Are you sure you want to clear all bindings for this device? This action cannot be undone. + Oletko varma, että haluat tyhjentää kaikki sidokset tälle laitteelle? Tätä toimintoa ei voi peruuttaa. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -10915,207 +16510,239 @@ The URL was: %1 VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + + PS2 BIOS ({}) + PS2 BIOS ({}) + + + + Unknown Game + Tuntematon peli + + + + Error + Virhe + + + + PCSX2 requires a PS2 BIOS in order to run. + +For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). + +Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). + +Please consult the FAQs and Guides for further instructions. + PCSX2 requires a PS2 BIOS in order to run. + +For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). + +Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). + +Please consult the FAQs and Guides for further instructions. + + + State saved to slot {}. - State saved to slot {}. + Tila tallennettu paikkaan {}. - + Failed to save save state to slot {}. - Failed to save save state to slot {}. + Tilan tallennus paikkaan {} epäonnistui. - + There is no save state in slot {}. - There is no save state in slot {}. + Paikassa {} ei ole tilatallennusta. - + Loading state from slot {}... - Loading state from slot {}... + Ladataan tilaa paikasta {}... - + Saving state to slot {}... - Saving state to slot {}... + Tallennetaan tilaa paikkaan {}... - + Disc removed. - Disc removed. + Levy poistettu asemasta. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. + Huijaukset on poistettu käytöstä saavutusten kovanaamatilassa. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. - EE FPU Clamp Mode is not set to default, this may break some games. + EE FPU-Rajoitustila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. - VU Clamp Mode is not set to default, this may break some games. + VU-Rajoitustila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä. - + Game Fixes are not enabled. Compatibility with some games may be affected. - Game Fixes are not enabled. Compatibility with some games may be affected. + Pelikorjaukset eivät ole käytössä. Tämä saattaa vaikuttaa joidenkin pelien yhteensopivuuteen. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - Compatibility Patches are not enabled. Compatibility with some games may be affected. + Yhteensopivuuskorjaukset eivät ole käytössä. Tämä saattaa vaikuttaa joidenkin pelien yhteensopivuuteen. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. - EE Recompiler is not enabled, this will significantly reduce performance. + EE Recompiler ei ole käytössä, tämä vähentää merkittävästi suorituskykyä. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - VU0 Recompiler is not enabled, this will significantly reduce performance. + VU0 Recompiler ei ole käytössä, tämä vähentää merkittävästi suorituskykyä. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - VU1 Recompiler is not enabled, this will significantly reduce performance. + VU1 Recompiler ei ole käytössä, tämä vähentää merkittävästi suorituskykyä. - + IOP Recompiler is not enabled, this will significantly reduce performance. - IOP Recompiler is not enabled, this will significantly reduce performance. + IOP Recompiler ei ole käytössä, tämä vähentää merkittävästi suorituskykyä. - + EE Cache is enabled, this will significantly reduce performance. - EE Cache is enabled, this will significantly reduce performance. + EE-välimuisti on käytössä, tämä vähentää merkittävästi suorituskykyä. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. - Instant VU1 is disabled, this may reduce performance. + Instant VU1 on poistettu käytöstä, tämä saattaa heikentää suorituskykyä. - + mVU Flag Hack is not enabled, this may reduce performance. - mVU Flag Hack is not enabled, this may reduce performance. + mVU korjaus ei ole käytössä, tämä voi heikentää suorituskykyä. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts b/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts index a84d0b7d9c5ae..027c620184ad0 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts @@ -12,27 +12,27 @@ SCM Version SCM= Source Code Management - Version du SCM + Version SCM <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> - <html><head/><body><p>PCSX2 est un &eacute;mulateur PlayStation 2 (PS2) libre et open-source. Son but est d'&eacute;muler le matériel PS2, en utilisant une combinaison d'interpréteurs CPU MIPS, de recompilateurs ainsi que d'une Machine Virtuelle qui g&egrave;re les &eacute;tats matériels et la m&eacute;moire système de la PS2. Cela vous permet de jouer &agrave; des jeux PS2 sur votre ordinateur, avec de nombreuses fonctionnalit&eacute;s et avantages suppl&eacute;mentaires.</p></body></html> + <html><head/><body><p>PCSX2 est un émulateur de PlayStation 2 (PS2) libre et open-source. Il vise à reproduire le comportement du matériel de la PS2 en combinant des interpréteurs et recompilateurs de CPU MIPS avec une machine virtuelle servant à gérer les états matériels et la mémoire système de la PS2. PCSX2 vous permet de jouer à des jeux de PS2 sur votre PC et d'améliorer votre expérience de jeu en tirant partie du grand nombre de fonctionnalités mises à votre disposition.</p></body></html> <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> - <html><head/><body><p>PlayStation 2 et PS2 sont des marques dépos&eacute;es de Sony Interactive Entertainment. Cette application n'est affili&eacute;e en aucune mani&egrave;re &agrave; Sony Interactive Entertainment.</p></body></html> + <html><head/><body><p>PlayStation 2 et PS2 sont des marques déposées de Sony Interactive Entertainment. Cette application n'est aucunement affiliée à Sony Interactive Entertainment.</p></body></html> Website - Site Internet + Site web Support Forums - Forums d'Aide + Forums d'assistance @@ -67,12 +67,12 @@ User Name: - Nom d'Utilisateur: + Nom d'utilisateur : Password: - Mot de Passe: + Mot de passe : @@ -80,27 +80,32 @@ Prêt... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Votre jeton de connexion RetroAcheivement n'est plus valide.</strong> Il faut saisir vos lettres de créance à nouveau pour que les accomplissements sont suivies. Votre mot de passe ne sauvegardera pas dans PCSX2, un jeton d'accès va être généré et utilisé au lieu. + + + &Login &Connexion - + Logging in... Connexion en cours... - + Login Error Erreur de Connexion - + Login failed. Please check your username and password, and try again. Impossible de se connecter. Veuillez vérifier votre nom d'utilisateur et mot de passe puis réessayez. - + Login failed. La connexion a échoué. @@ -114,200 +119,262 @@ - + Enable Achievements Activer les Succès - - + + Show Challenge Indicators - Afficher les Indicateurs de Défi + Afficher les alertes défis - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Activer Rich Presence sur RA - - + + Enable Hardcore Mode - Activer le Mode Hardcore + Activer le mode hardcore - - + + Enable Leaderboards - Activer les Classements + Participer aux classements - - + + Test Unofficial Achievements Tester les Succès Non-Officiels - - + + Enable Test Mode Activer le Mode Test - - + + Enable Sound Effects Activer les Effets Sonores - - + + Notifications + Notifications + + + + Show Notifications Afficher les Notifications - + + Duration + Durée + + + + + + + 5 seconds + 5 secondes + + + Account Compte - - + + Login... Connexion... - + View Profile... Voir le Profil... - + Game Info Informations du jeu - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> + <html><head/><body><p align="justify">PCSX2 se connecte à RetroAchievements pour récupérer les succès et suivre votre progression. Pour utiliser les succès, créez un compte sur <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Pour afficher la liste des succès quand vous êtes en jeu, utilisez le raccourci clavier <span style=" font-weight:600;">Ouvrir le menu pause</span> et sélectionnez <span style=" font-weight:600;">Succès</span>.</p></body></html> + + + + seconds + secondes - - - + + + Unchecked Non coché - + When enabled and logged in, PCSX2 will scan for achievements on game load. Lorsqu'elle est activée et connectée, PCSX2 scannera les succès au lancement du jeu. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Lorsqu'elle est activée, PCSX2 supposera que tous les succès sont verrouillés et n'enverra aucune notification de déverrouillage au serveur. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Lorsqu'elle est activée, PCSX2 listera l'ensemble des succès non-officiels. Veuillez noter que ces succès ne sont pas suivis par RetroAchievements, ils se déverrouillent donc à chaque fois. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. - Quand activé, les informations rich presence seront collectées et envoyées aux serveurs RetroAchievements quand supporté. + Lorsque cette option est activée, les informations rich presence sont collectées et envoyées aux serveurs RetroAchievements. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - Mode "défi" pour les succès, qui inclut le suivi du classement. Cette option désactive la sauvegarde d'état, les codes triches ainsi que les fonctions de ralentissement. + Activer le mode défi et les classements. La sauvegarde d'état, les codes de triche et le ralenti seront désactivés. - - - + + + Checked Coché - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. - Active le suivi et la soumission des classements dans les jeux pris en charge. Si les classements sont désactivés, vous serez toujours en mesure de voir le classement et les scores, mais aucun score ne sera envoyé. + Activer le suivi et la participation aux classements dans les jeux pris en charge. Si vous désactivez la participation aux classements, vous pourrez toujours voir les classements et les scores mais aucun score ne sera envoyé. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - Affiche des messages contextuels lors des évènements tels que l'obtention d'un succès ou la soumission au classement. + Afficher un pop-up lors d'événements tels que l'obtention d'un succès ou la participation à un classement. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - Joue des effets sonores lors des évènements tels que l'obtention d'un succès ou la soumission au classement. + Jouer des effets sonores lors d'événements tels que l'obtention d'un succès ou la participation à un classement. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Affiche les icônes de succès actifs pouvant être débloqués en bas à droite de l'écran. + Afficher l'icône des succès pouvant être débloqués dans le coin inférieur droit de l'écran. + + + + + + Notification Duration + Durée de la notification + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + La durée, en secondes, qu'une notification de l'achèvement restera à l'écran. - + Reset System Réinitialiser le Système - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - Le mode Hardcore ne sera pas actif tant que le système ne sera pas réinitialisé. Voulez-vous réinitialiser le système maintenant ? + Le mode hardcore sera activé après la réinitialisation du système. Voulez-vous réinitialiser le système maintenant ? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. - Nom d'utilisateur : %1 -Jeton de connexion généré le %2 + Nom d'utilisateur : %1 +Jeton de connexion généré le %2. - + Logout Déconnexion - + Not Logged In. Non connecté. + + + %1 seconds + %1 secondes + Achievements - + + Hardcore mode will be enabled on system reset. + Le mode hardcore sera activé après la réinitialisation du système. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + Impossible d'effectuer « {0} » lorsque le mode hardcore est activé. Voulez-vous désactiver le mode hardcore ? L'opération « {0} » sera annulée si vous sélectionnez Non. + + + + Hardcore mode is now enabled. + Le mode hardcore est maintenant activé. + + + + Hardcore mode is now disabled. + Le mode hardcore est maintenant désactivé. + + + (Hardcore Mode) - (Mode Hardcore) + (mode hardcore) - + You have earned {0} of {1} achievements, and {2} of {3} points. Vous avez remporté {0} des {1} succès, et {2} des {3} points. - + This game has no achievements. - Ce jeu n'a pas de succès. + Ce jeu n'a aucun succès. - + Leaderboard submission is enabled. - Les soumissions au classement sont activées. + La participation aux classements est activée. - + Failed to read executable from disc. Achievements disabled. Échec de la lecture de l'exécutable depuis le disque. Les succès sont désactivés. @@ -319,7 +386,7 @@ Jeton de connexion généré le %2 Use Global Setting [%1] - Utiliser les Paramètres Global [%1] + Utiliser le paramètre global [%1] @@ -331,7 +398,7 @@ Jeton de connexion généré le %2 Chop / Zero (Default) - Chop / Zero (Par défaut) + Chop / Zero (par défaut) @@ -343,13 +410,13 @@ Jeton de connexion généré le %2 Normal (Default) - Normal (Par défaut) + Normal (par défaut) Enable Recompiler - Activer le Recompilateur + Activer le recompilateur @@ -368,23 +435,23 @@ Jeton de connexion généré le %2 Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - Effectue une traduction binaire juste-à-temps du code machine 64-bits MIPS-IV vers x86. + Traduire dynamiquement le code machine MIPS-IV 64 bits en x86. Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). - Wait Loop Detection + Détection de l'attente active Moderate speedup for some games, with no known side effects. - Augmentation modérée de la vitesse d'émulation de certains jeux, sans effets négatifs connus. + Amélioration modérée des performances de certains jeux, et aucun effet négatif connu. Enable Cache (Slow) - Activer le Cache (Lent) + Activer le cache (lent) @@ -401,75 +468,75 @@ Jeton de connexion généré le %2 INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. - INTC Spin Detection + Détection des boucles INTC Huge speedup for some games, with almost no compatibility side effects. - Augmentation considérable de la vitesse d'émulation de certains jeux, sans presque aucuns effets négatifs connus. + Amélioration colossale des performances de certains jeux. Impact sur la compatibilité très faible. Enable Fast Memory Access - Activer l'Accès Rapide à la Mémoire (FMA) + Activer l'accès rapide à la mémoire Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) - Utilise backpatching afin d'éviter le vidage du registre à chaque accès mémoire. + Utiliser le backpatching pour éviter de transférer le contenu des registres dans la mémoire de l'hôte à chaque accès à la mémoire. Pause On TLB Miss - Pause On TLB Miss + Mettre en pause lors d'un TLB Miss Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. + Mettre en pause la machine virtuelle lorsqu'un TLB Miss se produit, plutôt que de l'ignorer et de continuer l'exécution. Notez que la VM s'arrêtera à la fin du bloc et non à l'instruction ayant causé l'exception. Référez-vous à la console pour voir l'adresse où l'accès invalide s'est produit. VU0 Rounding Mode - Mode arrondi VU0 + VU0 Rounding Mode VU1 Rounding Mode - Mode arrondi VU1 + VU1 Rounding Mode VU0 Clamping Mode - Mode fixation VU0 + VU0 Clamping Mode VU1 Clamping Mode - Mode fixation VU1 + VU1 Clamping Mode Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. - Activer le Recompilateur VU0 (Micro Mode) + Activer le recompilateur VU0 (mode micro) Enables VU0 Recompiler. - Active le Recompilateur VU0. + Activer le recompilateur VU0. Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. - Activer le Recompilateur VU1 + Activer le recompilateur VU1 Enables VU1 Recompiler. - Active le Recompilateur VU1. + Activer le recompilateur VU1. @@ -480,32 +547,32 @@ Jeton de connexion généré le %2 Good speedup and high compatibility, may cause graphical errors. - Bonne augmentation de la vitesse d'émulation et grande compatibilité, peut causer des erreurs graphiques. + Bonne amélioration des performances et compatibilité élevée, mais peut causer des problèmes d'affichage. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - Effectue une traduction binaire dite juste-à-temps du code de la machine 32-bits MIPS-I vers x86. + Traduire dynamiquement le code machine MIPS-I 32 bits en x86. Enable Game Fixes - Activer les Correctifs de Jeu + Activer les correctifs Automatically loads and applies fixes to known problematic games on game start. - Charge et applique automatiquement les correctifs aux jeux connus pour être problématique au démarrage du jeu. + Charge et applique automatiquement des correctifs au lancement des jeux ayant des problèmes connus. Enable Compatibility Patches - Activer les Correctifs de Compatibilité + Activer les patchs de compatibilité Automatically loads and applies compatibility patches to known problematic games. - Charge et applique automatiquement les correctifs de compatibilité aux jeux ayant des problèmes connus. + Charger et appliquer automatiquement des patchs de compatibilité aux jeux ayant des problèmes connus. @@ -513,7 +580,7 @@ Jeton de connexion généré le %2 Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - La modification de ces options peut rendre les jeux non fonctionnels. Modifiez à vos risques et périls, l'équipe PCSX2 ne fournira pas de support pour les configurations dont les paramètres ont été modifiés. + La modification de ces options pourrait rendre vos jeux inutilisables. C'est à vos risques et périls : l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs ayant modifié ces paramètres. @@ -532,34 +599,34 @@ Jeton de connexion généré le %2 Nearest - Le plus proche + Nearest Negative - Négatif + Negative Positive - Positif + Positive Chop / Zero (Default) - Chop / Zero (Par défaut) + Chop / Zero (par défaut) Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. - Clamping Mode : + Clamping Mode : @@ -572,13 +639,13 @@ Jeton de connexion généré le %2 Normal (Default) - Normal (Par défaut) + Normal (par défaut) None ClampMode - Aucun + Aucune @@ -591,38 +658,38 @@ Jeton de connexion généré le %2 Full - Complet + Full Wait Loop Detection - Wait Loop Detection + Détection de l'attente active Enable Recompiler - Activer le Recompilateur + Activer le recompilateur Enable Fast Memory Access - Activer l'Accès Rapide à la Mémoire (FMA) + Activer l'accès rapide à la mémoire Enable Cache (Slow) - Activer le Cache (Lent) + Activer le cache (lent) INTC Spin Detection - INTC Spin Detection + Détection des boucles INTC Pause On TLB Miss - Pause On TLB Miss + Mettre en pause lors d'un TLB Miss @@ -633,7 +700,7 @@ Jeton de connexion généré le %2 VU1 Rounding Mode: - VU1 Rounding Mode : + VU1 Rounding Mode : @@ -643,12 +710,12 @@ Jeton de connexion généré le %2 Enable VU1 Recompiler - Activer le Recompilateur VU1 + Activer le recompilateur VU1 Enable VU0 Recompiler (Micro Mode) - Activer le Recompilateur VU0 (Micro Mode) + Activer le recompilateur VU0 (mode micro) @@ -659,7 +726,7 @@ Jeton de connexion généré le %2 VU0 Clamping Mode: - VU0 Clamping Mode : + VU0 Clamping Mode : @@ -669,32 +736,32 @@ Jeton de connexion généré le %2 VU1 Clamping Mode: - VU1 Clamping Mode : + VU1 Clamping Mode : I/O Processor (IOP, MIPS-I) - Processeur I/O (IOP, MIPS-I) + I/O Processor (IOP, MIPS-I) Game Settings - Paramètres du Jeu + Paramètres de jeu Enable Game Fixes - Activer les Correctifs de Jeu + Activer les correctifs Enable Compatibility Patches - Activer les Correctifs de Compatibilité + Activer les patchs de compatibilité Frame Rate Control - Contrôle de la Fréquence de Rafraîchissement + Contrôle du taux de rafraîchissement @@ -706,12 +773,12 @@ Jeton de connexion généré le %2 PAL Frame Rate: - Fréquence de Rafraîchissement PAL : + Taux de rafraîchissement PAL : NTSC Frame Rate: - Fréquence de Rafraîchissement NTSC : + Taux de rafraîchissement NTSC : @@ -721,7 +788,7 @@ Jeton de connexion généré le %2 Slot: - Emplacement : + Emplacement : @@ -734,12 +801,12 @@ Jeton de connexion généré le %2 Timestretch Settings - Paramètres Timestretch + Paramètres TimeStretch Sequence Length: - Longueur de la Séquence : + Longueur de la séquence : @@ -749,7 +816,7 @@ Jeton de connexion généré le %2 Seekwindow Size: - Taille de la Fenêtre de Recherche : + Taille de la Seekwindow : @@ -759,7 +826,7 @@ Jeton de connexion généré le %2 Overlap: - Overlap : + Superposition : @@ -781,33 +848,33 @@ Jeton de connexion généré le %2 100% - 100% + 100 % Mixing Settings - Paramètres de Mixage + Paramètres de mixage Synchronization: - Synchronisation : + Synchronisation : TimeStretch (Recommended) - TimeStretch (Recommandé) + TimeStretch (recommandé) Async Mix (Breaks some games!) - Mixage Asynchrone (Brise certains jeux !) + Mixage asynchrone (casse certains jeux !) None (Audio can skip.) - Aucun (L'audio peut saccader.) + Aucun (le son peut être saccadé) @@ -818,12 +885,12 @@ Jeton de connexion généré le %2 Stereo (None, Default) - Stéréo (Aucun, par Défaut) + Stéréo (désactivée, par défaut) - Quadrafonic - Quadra Phonique + Quadraphonic + Quadraphonic @@ -839,12 +906,12 @@ Jeton de connexion généré le %2 ProLogic Level: ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language. - Niveau ProLogic : + Niveau ProLogic : None (Default) - Aucun (par Défaut) + Désactivé (par défaut) @@ -861,7 +928,7 @@ Jeton de connexion généré le %2 Target Latency: - Latence Ciblée : + Latence cible : @@ -872,17 +939,17 @@ Jeton de connexion généré le %2 Output Settings - Paramètres de Sortie + Paramètres de sortie Output Module: - Module de Sortie : + Module de sortie : Output Latency: - Latence de Sortie : + Latence en sortie : @@ -899,22 +966,22 @@ Jeton de connexion généré le %2 Output Backend: - Serveur de Sortie : + Backend : Maximum Latency: - Latence Maximale : + Latence maximale : Output Device: - Périphérique de Sortie : + Périphérique de sortie : Cubeb (Cross-platform) - Cubeb (Multi-plateforme) + Cubeb (multiplateforme) @@ -934,7 +1001,7 @@ Jeton de connexion généré le %2 When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. - Quand tournant en-dehors d'une vitesse de 100%, ajuste la temporisation audio au lieu de perdre des images. Produit un son plus beau en avance/ralenti. + Lorsque la vitesse d'exécution est différente de 100 %, la vitesse du son est ajustée au lieu de perdre des trames audio. Cela permet d'obtenir un meilleur son lors des variations de la vitesse d'émulation. @@ -944,13 +1011,13 @@ Jeton de connexion généré le %2 Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers. - Détermine comment la sortie stéréo est sur-échantillonnée depuis le système émulé vers un plus grand nombre de haut-parleurs en sortie. + Déterminez la façon dont la sortie stéréo du système émulé doit être utilisée avec un nombre plus important de haut-parleurs. Output Module Cubeb is an audio engine name. Leave as-is. - Module de Sortie + Module de sortie @@ -960,7 +1027,7 @@ Jeton de connexion généré le %2 Output Backend - Serveur de Sortie + Backend @@ -974,42 +1041,42 @@ Jeton de connexion généré le %2 When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. - When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. + Lorsque le module de sortie audio supporte plusieurs backends, vous pouvez définir ici l'API à utiliser pour la sortie audio. Output Device - Matériel de Sortie + Périphérique de sortie Determines which audio device to output the sound to. - Determines which audio device to output the sound to. + Déterminez le périphérique audio vers lequel le son doit être envoyé. Target Latency - Latence Ciblée + Latence cible Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - Détermine la taille du tampon que l'étireur de temps tentera de garder. Il sélectionne effectivement la latence moyenne, car l'audio sera étiré/réduite pour garder la taille du tampon sous contrôle. + Déterminez la taille du tampon que TimeStretch doit tenter de garder rempli. Cela équivaut à sélectionner une latence moyenne, car la vitesse du son est ajustée pour contrôler la taille du tampon. Output Latency - Latence de Sortie + Latence en sortie Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - Détermine la latence entre le tampon et la sortie audio de l'hôte. Cela peut être réglé plus bas que la latence ciblée pour réduire le délai audio. + Déterminez la latence entre le tampon et la sortie audio de l'hôte. Vous pouvez définir une valeur inférieure à la latence cible pour réduire la latence audio globale. Sequence Length - Longueur de la Séquence + Longueur de séquence @@ -1020,7 +1087,7 @@ Jeton de connexion généré le %2 Seek Window Size Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search. - Taille de la fenêtre de recherche + Taille de la Seekwindow @@ -1035,39 +1102,39 @@ Jeton de connexion généré le %2 Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. - Pré-applique un modificateur de volume à la sortie audio du jeu's avant de le transférer vers votre ordinateur. + Le son du jeu passera dans un préampli avant d'être transféré à l'hôte. Use Global Setting [%1] - Utiliser les Paramètres Global [%1] + Utiliser le paramètre global [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. - %1% + %1 % - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A - + %1 ms - %1 ms + %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) - Latence Moyenne : %1 ms (tampon %2 ms + sortie %3 ms) + Latence moyenne : %1 ms (tampon %2 ms + sortie %3 ms) - + Average Latency: %1 ms (minimum output latency unknown) - Latence Moyenne : %1 ms (latence de sortie minimale inconnue) + Latence moyenne : %1 ms (latence en sortie minimale inconnue) @@ -1077,7 +1144,7 @@ Jeton de connexion généré le %2 Automatic Updater - Mises à Jour Automatiques + Mise à jour automatique @@ -1087,12 +1154,12 @@ Jeton de connexion généré le %2 Current Version: - Version Actuelle : + Version actuelle : New Version: - Nouvelle Version : + Nouvelle version : @@ -1117,32 +1184,32 @@ Jeton de connexion généré le %2 <h2>Changes:</h2> - <h2>Changements :</h2> + <h2>Changements :</h2> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> + <h2>Avertissement de la Sauvegarde</h2><p>Installer cette mise à jour rendra vos sauvegardes <b>incompatibles</b>. Veuillez vous assurer que vous avez sauvegardé vos jeux à une carte SD avant d'installer cette mise à jour ou vous perdrez du progrès.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - <h2>Avertissement des paramètres</h2><p>L'installation de cette mise à jour réinitialisera la configuration de votre programme. Veuillez noter que vous devrez reconfigurer vos paramètres après cette mise à jour.</p> + <h2>Avertissement</h2><p>L'installation de cette mise à jour réinitialisera la configuration du programme. N'oubliez pas de reconfigurer vos paramètres après la mise à jour.</p> Savestate Warning - Savestate Warning + Avertissement de sauvegarde d'état <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>ATTENTION</h1><p style='font-size:12pt;'>L'installation de cette mise à jour <b>rendra incompatibles vos sauvegardes d'état</b>, <i>assurez-vous d'avoir sauvegardé votre progression dans tous vos jeux sur la Memory Card avant de procéder à la mise à jour</i>.</p><p>Voulez-vous continuer ?</p> Downloading %1... - Téléchargement %1... + Téléchargement de %1... @@ -1157,12 +1224,12 @@ Jeton de connexion généré le %2 Current Version: %1 (%2) - Version Actuelle : %1 (%2) + Version actuelle : %1 (%2) New Version: %1 (%2) - Nouvelle Version : %1 (%2) + Nouvelle version : %1 (%2) @@ -1175,12 +1242,12 @@ Jeton de connexion généré le %2 BIOS Directory - Répertoire BIOS + Dossier du BIOS PCSX2 will search for BIOS images in this directory. - PCSX2 va rechercher l'existence de BIOS dans ce répertoire. + PCSX2 va rechercher des images de BIOS dans ce dossier. @@ -1210,7 +1277,7 @@ Jeton de connexion généré le %2 Filename - Nom du Fichier + Nom de fichier @@ -1220,7 +1287,7 @@ Jeton de connexion généré le %2 Options and Patches - Options et Correctifs + Options et patchs @@ -1232,7 +1299,7 @@ Jeton de connexion généré le %2 Fast Forward Boot - Fast Forward Boot + Démarrage rapide @@ -1242,7 +1309,7 @@ Jeton de connexion généré le %2 Patches the BIOS to skip the console's boot animation. - Ajuste le BIOS pour passer l'animation de la console' au démarrage. + Patcher le BIOS pour sauter l'animation de démarrage de la console. @@ -1435,7 +1502,7 @@ Jeton de connexion généré le %2 HITS Warning: limited space available. Abbreviate if needed. - HITS + ICI @@ -1459,22 +1526,22 @@ Jeton de connexion généré le %2 Audio - Audio + Son Mode 1 - Mode 1 + Mode 1 Mode 2 - Mode 2 + Mode 2 Unknown - Unknown + Inconnu @@ -1510,7 +1577,7 @@ Jeton de connexion généré le %2 Automatic Mapping - Association Automatique + Association automatique @@ -1520,32 +1587,32 @@ Jeton de connexion généré le %2 Controller Port %1 - Port manette %1 + Port de manette %1 - + No devices available Aucun périphérique disponible - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Tout Effacer - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Voulez-vous vraiment effacer toutes les attributions de cette configuration ? Cette action est irréversible. + Voulez-vous vraiment effacer toutes les associations de touches pour cette manette ? Cette action est irréversible. - + Automatic Binding Configuration Automatique - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Aucune association par défaut n'a été générée pour le périphérique '%1'. Le contrôleur ou la source peut ne pas prendre en charge la configuration automatique. @@ -1689,7 +1756,7 @@ Jeton de connexion généré le %2 Pressure Modifier - Modificateur de Pression + Modificateur de pression @@ -1702,12 +1769,12 @@ Jeton de connexion généré le %2 Form - Form + Fenêtre Yellow - Yellow + Jaune @@ -1722,75 +1789,75 @@ Jeton de connexion généré le %2 PushButton - PushButton + Bouton Poussoir Start - Start + Start Red - Red + Rouge Green - Green + Vert Orange - Orange + Orange Select - Select + Select Strum Up - Strum Up + Gratter vers le haut Strum Down - Strum Down + Gratter vers le bas Blue - Blue + Bleu Whammy Bar - Whammy Bar + Whammy Tilt - Tilt + Inclinaison ControllerCustomSettingsWidget - + Restore Default Settings Rétablir les Paramètres par Défaut - + Browse... Parcourir... - + Select File - Sélectionner un Fichier + Sélectionner un fichier @@ -1798,17 +1865,17 @@ Jeton de connexion généré le %2 SDL Input Source - Source d'Entrée SDL + Source d'entrées SDL The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). - La source d'entrée SDL prend en charge la plupart des manettes et fournit des fonctionnalités avancées pour les manettes DualShock 4 / DualSense en mode Bluetooth (Vibration / Contrôle LED). + La source d'entrées SDL permet la prise en charge de la plupart des manettes et fournit des fonctionnalités avancées pour les manettes DualShock 4 et DualSense en mode Bluetooth (dont les vibrations et le contrôle des LED). Enable SDL Input Source - Activer la Source d'Entrée SDL + Activer la source d'entrées SDL @@ -1823,7 +1890,7 @@ Jeton de connexion généré le %2 Enable XInput Input Source - Activer la Source d'Entrée XInput + Activer la source d'entrées XInput @@ -1833,12 +1900,12 @@ Jeton de connexion généré le %2 The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. - La source DInput fournit le support de manettes héritées qui ne prennent pas en charge XInput. Il est recommandé d'accéder à ces manettes via SDL, mais DirectInput peut être utilisé si elles ne sont pas compatibles avec SDL. + La source DirectInput permet la prise en charge des anciennes manettes qui sont incompatibles avec XInput. Nous vous recommandons l'utilisation de SDL avec ces manettes, mais DirectInput peut être utilisé si elles ne sont pas compatibles avec SDL. Enable DInput Input Source - Activer la Source d'Entrée XInput + Activer la source d'entrées DInput @@ -1848,18 +1915,18 @@ Jeton de connexion généré le %2 When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. - Lorsque cette option est activée, les raccourcis clavier peuvent être définis pour ce profil d'entrée et seront utilisés à la place des raccourcis clavier globaux. Par défaut, les raccourcis clavier sont toujours partagés entre tous les profils. + Lorsque cette option est activée, les raccourcis clavier sont définis par profil d'entrée et utilisés à la place des raccourcis clavier globaux. Par défaut, les raccourcis clavier sont partagés entre tous les profils. Use Per-Profile Hotkeys - Utiliser les Raccourcis Clavier Par Profil + Raccourcis clavier par profil Controller LED Settings - Paramètres LED de manette + Paramètres des LED des manettes @@ -1869,7 +1936,7 @@ Jeton de connexion généré le %2 The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. - La source XInput prend en charge les manettes Xbox 360 / Xbox One / Xbox Series et autres manettes implémentant le protocole XInput. + La source XInput permet la prise en charge des manettes Xbox 360, Xbox One, Xbox Series, et de toutes les manettes compatibles avec le protocole XInput. @@ -1922,7 +1989,7 @@ Jeton de connexion généré le %2 Controller LED Settings - Paramètres LED de manette + Paramètres des LED des manettes @@ -1955,7 +2022,7 @@ Jeton de connexion généré le %2 Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. - Sélectionnez les boutons que vous souhaitez déclencher avec cette macro. Tous les boutons sont activés simultanément. + Sélectionnez les boutons que vous souhaitez activer avec cette macro. Tous les boutons sont activés simultanément. @@ -1971,7 +2038,7 @@ Jeton de connexion généré le %2 100% - 100% + 100 % @@ -1981,12 +2048,12 @@ Jeton de connexion généré le %2 Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. - Sélectionnez le déclencheur pour activer cette macro. Cela peut être un seul bouton, ou une combinaison de boutons (accord). Shift-clic pour plusieurs déclencheurs. + Sélectionnez le déclencheur utilisé pour activer cette macro. Le déclencheur peut être un seul bouton, ou une combinaison de boutons. Shift-clic pour utiliser plusieurs déclencheurs. Deadzone: - Deadzone: + Zone morte : @@ -2004,33 +2071,33 @@ Jeton de connexion généré le %2 Définir... - + Not Configured Non Configurée - - + + %1% - %1% + %1 % - + Set Frequency Définir la Fréquence - + Frequency: - Fréquence : + Fréquence : - + Macro will not repeat. La Macro ne se répétera pas. - + Macro will toggle buttons every %1 frames. La Macro activera les boutons toutes les %1 images. @@ -2038,12 +2105,12 @@ Jeton de connexion généré le %2 ControllerMacroWidget - + Controller Port %1 Macros - Macros Port Manette %1 + Macros de la manette %1 - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -2083,7 +2150,7 @@ Not Configured/Buttons configured <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Paramètres du Mappage de la Souris</span><br/>Ces Paramètres gèrent le comportement lors du mappage de souris à une manette émulé.</p></body></html> @@ -2106,12 +2173,12 @@ Not Configured/Buttons configured PCSX2 Controller Settings - Réglages de la Manette PCSX2 + Paramètres des manettes Editing Profile: - Modifier le profil : + Profil : @@ -2121,7 +2188,7 @@ Not Configured/Buttons configured Load Profile - Charger le Profil + Charger le profil @@ -2138,7 +2205,7 @@ Not Configured/Buttons configured Create Input Profile - Créer un Profil d'Entrée + Créer un profil d'entrée @@ -2146,10 +2213,10 @@ Not Configured/Buttons configured To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: - Custom input profiles are used to override the Shared input profile for specific games. -To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + Les profils d'entrée personnalisés vous permettent de modifier le profil d'entrée partagé afin de le personnaliser pour chacun de vos jeux. +Pour appliquer un profil d'entrée personnalisé, ouvrez les propriétés du jeu puis sélectionnez un profil d'entrée depuis l'onglet « Résumé ». -Enter the name for the new input profile: +Saisissez le nom du nouveau profil d'entrée : @@ -2177,7 +2244,7 @@ Enter the name for the new input profile: Load Input Profile - Charger le Profil d'Entrée + Charger le profil d'entrée @@ -2186,25 +2253,25 @@ Enter the name for the new input profile: All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - Êtes-vous sûr de vouloir charger le profil d'entrée nommé '%1' ? + Voulez-vous vraiment charger le profil d'entrée '%1' ? -Toutes les associations globales actuelles seront supprimées, et les associations de profil seront chargées. +Les associations de touches globales actuelles seront supprimées et remplacées par les associations de touches du profil. -Vous ne pouvez pas annuler cette action. +Cette action est irréversible. Delete Input Profile - Supprimer le Profil D'entrée + Supprimer le profil d'entrée Are you sure you want to delete the input profile named '%1'? You cannot undo this action. - Êtes-vous sûr de vouloir supprimer le profil d'entrée nommé '%1' ? + Voulez-vous vraiment supprimer le profil d'entrée '%1' ? -Vous ne pouvez pas annuler cette action. +Cette action est irréversible. @@ -2218,11 +2285,11 @@ Vous ne pouvez pas annuler cette action. All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. - Êtes-vous sûr de vouloir restaurer la configuration par défaut de la manette ? + Voulez-vous vraiment restaurer la configuration par défaut de la manette ? -Toutes les associations et configurations partagées seront perdues, mais vos profils d'entrée resteront. +Les associations de touches et les configurations partagées seront perdues, mais vos profils d'entrée seront conservés. -Vous ne pouvez pas annuler cette action. +Cette action est irréversible. @@ -2235,7 +2302,7 @@ Vous ne pouvez pas annuler cette action. Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Port Manette %1%2 + Port de manette %1%2 %3 @@ -2244,7 +2311,7 @@ Vous ne pouvez pas annuler cette action. Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Port Manette %1 + Port de manette %1 %2 @@ -2269,7 +2336,7 @@ Vous ne pouvez pas annuler cette action. The input profile named '%1' cannot be found. - Le profil d'entrée nommé '%1' est introuvable. + Le profil d'entrée '%1' est introuvable. @@ -2479,7 +2546,7 @@ Vous ne pouvez pas annuler cette action. Demangle Symbols "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ - Demangle Symbols + Reformer les symboles @@ -2551,7 +2618,7 @@ Vous ne pouvez pas annuler cette action. Select Hosts - Sélectionner les Hôtes + Sélectionner les hôtes @@ -2599,12 +2666,12 @@ Vous ne pouvez pas annuler cette action. Ethernet Device: - Périphérique Ethernet : + Périphérique Ethernet : Ethernet Device Type: - Type de Périphérique Ethernet : + Type de périphérique Ethernet : @@ -2625,12 +2692,12 @@ Vous ne pouvez pas annuler cette action. Subnet Mask: - Masque de Sous-Réseau : + Masque de sous-réseau : Gateway Address: - Adresse de la Passerelle : + Adresse de la passerelle : @@ -2642,22 +2709,22 @@ Vous ne pouvez pas annuler cette action. Intercept DHCP: - Intercepter le DHCP : + Intercepter le DHCP : PS2 Address: - Adresse PS2 : + Adresse de la PS2 : DNS1 Address: - Adresse DNS1 : + Adresse du DNS 1 : DNS2 Address: - Adresse DNS2 : + Adresse du DNS 2 : @@ -2708,7 +2775,7 @@ Vous ne pouvez pas annuler cette action. HDD File: - Fichier HDD : + Fichier : @@ -2723,7 +2790,7 @@ Vous ne pouvez pas annuler cette action. HDD Size (GiB): - Taille HDD (GiB) : + Taille (Gio) : @@ -2759,12 +2826,12 @@ Vous ne pouvez pas annuler cette action. TAP - TAP + TAP Sockets - Sockets + Sockets @@ -2780,7 +2847,7 @@ Vous ne pouvez pas annuler cette action. Use Global Setting [%1] - Utiliser le Paramètre Global [%1] + Utiliser le paramètre global [%1] @@ -2856,12 +2923,12 @@ Vous ne pouvez pas annuler cette action. HDD Image File - Fichier Image HDD + Fichier de l'image du disque dur HDD (*.raw) - HDD (*.raw) + Disque dur (*.raw) @@ -2873,29 +2940,29 @@ Vous ne pouvez pas annuler cette action. HDD image "%1" already exists? Do you want to overwrite? - L'image HDD "%1" existe déjà ? + L'image de disque dur "%1" existe déjà. -Voulez-vous l'écraser ? +Voulez-vous l'écraser ? HDD Creator - Créateur de disque dur + Création du disque dur HDD image created - Image du disque dur créée + Image de disque dur créée Use Global - Utiliser les réglages Globaux + Utiliser le paramètre global Override - Outrepasser + Modifier @@ -2908,22 +2975,22 @@ Voulez-vous l'écraser ? Draw Dumping - Dump de rendu + Dump des dessins Dump GS Draws - Dump les rendus GS + Dumper les dessins du GS Save RT - Save RT + Enregistrer RT Save Frame - Sauvegarder la trame + Sauvegarder l'image @@ -2938,22 +3005,22 @@ Voulez-vous l'écraser ? Start Draw Number: - Numéro de rendu de début : + Numéro du premier dessin : Draw Dump Count: - Nombre de dumps de rendu : + Nombre de dumps de dessin : Hardware Dump Directory: - Répertoire de dumps Hardware : + Dossier des dumps matériels : Software Dump Directory: - Répertoire de dumps Software : + Dossier des dumps logiciels : @@ -3067,13 +3134,13 @@ Voulez-vous l'écraser ? - + Add Function Ajouter une fonction - + Rename Function Renommer la fonction @@ -3099,61 +3166,61 @@ Voulez-vous l'écraser ? Instructions pour l'assemblage - + Go to address Aller à l’adresse - + Go to address error Aller à l'adresse d'erreur - + Invalid address Adresse invalide - + Add Function Error Erreur d'ajout de fonction - + A function entry point already exists here. Consider renaming instead. Une fonction de point d'entrée existe déjà. Pensez plutôt à la renommer. - - + + Function will be (0x%1) instructions long. Enter function name La fonction sera longue de (0x%1) instructions. -Entrez le nom de la fonction +Saisissez le nom de la fonction : - + Function name Nom de la fonction - - + + Rename Function Error Erreur de renommage de fonction - + Function name cannot be nothing. Le nom de la fonction ne peut pas être vide. - + No function / symbol is currently selected. - Aucun(e) fonction / symbole n'est actuellement sélectionné(e). + Aucune fonction et aucun symbole n'est actuellement sélectionné. - + %1 NOT VALID ADDRESS %1 ADRESSE INVALIDE @@ -3163,38 +3230,38 @@ Entrez le nom de la fonction <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Aucun jeu dans un format supporté n'a été trouvé.</span></p><p>Commencer par ajouter un dossier de jeux.</p><p>Les copies de jeux dans les formats suivants seront scannés et listés:</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Aucun jeu dans un format pris en charge n'a été trouvé.</span></p><p>Commencez par ajouter un dossier contenant des jeux.</p><p>Les dumps de jeux aux formats suivants seront scannés puis listés :</p></body></html> Add Game Directory... - Ajouter un Dossier de Jeux... + Ajouter un dossier... Scan For New Games - Rechercher de Nouveaux Jeux + Actualiser la liste des jeux EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS - Jeu : %1 IPS + Jeu : %1 IPS - + Video: %1 FPS (%2%) - Vidéo : %1 IPS (%2%) + Vidéo : %1 IPS (%2 %) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,20 +3274,20 @@ Succès : %5 (%6) - + %n points - - %n points + %n points + %n points - + Rich presence inactive or unsupported. - Présence enrichie inactive ou non supportée. + Rich Presence inactive ou non prise en charge. - + Game not loaded or no RetroAchievements available. Jeu non chargé ou aucun Rétro Succès disponible. @@ -3257,7 +3324,7 @@ Succès : %5 (%6) Enable Cheats - Activer les triches + Activer les codes de triche @@ -3284,7 +3351,7 @@ Succès : %5 (%6) Enable Fast CDVD - Activer CDVD Rapide + Activer le CDVD rapide @@ -3302,17 +3369,17 @@ Succès : %5 (%6) Mild Underclock - Underclock Maximum + Léger underclock Moderate Underclock - Underclock Modéré + Underclock modéré Maximum Underclock - Underclock Maximum + Underclock maximal @@ -3322,38 +3389,38 @@ Succès : %5 (%6) 50% (Underclock) - 50% (Underclock) + 50 % (underclock) 60% (Underclock) - 60% (Underclock) + 60 % (underclock) 75% (Underclock) - 75% (Underclock) + 75 % (underclock) 100% (Normal Speed) - 100% (Vitesse Normale) + 100 % (vitesse normale) 130% (Overclock) - 130% (Overclock) + 130 % (overclock) 180% (Overclock) - 180% (Overclock) + 180 % (overclock)  300% (Overclock) - 300% (Overclock) + 300 % (overclock) @@ -3393,7 +3460,7 @@ Succès : %5 (%6) Frame Pacing / Latency Control - Contrôle de cadence de trame / latence + Cadence d'image et contrôle de la latence @@ -3404,24 +3471,24 @@ Succès : %5 (%6) Maximum Frame Latency: - Latence maximale des images : + Latence d'image maximale : Optimal Frame Pacing - Cadence de trame optimale + Cadence d'image optimale Scale To Host Refresh Rate - Ajuster le Taux de Rafraîchissement à l'Hôte + Utiliser le taux de rafraîchissement de l'hôte Use Global Setting [%1] - Utiliser le Réglage Global [%1] + Utiliser le paramètre global [%1] @@ -3442,7 +3509,7 @@ Succès : %5 (%6) Speed Limiter - Limiteur de Vitesse + Limiteur de vitesse @@ -3454,18 +3521,18 @@ Succès : %5 (%6) Limits the emulation to the appropriate framerate for the currently running game. - Limite l'émulation à la vitesse appropriée pour le jeu en cours. + Limite l'émulation à la vitesse appropriée au jeu en cours d'exécution. Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - Des valeurs plus élevées peuvent augmenter la fréquence d'images interne dans les jeux, mais augmenteront considérablement les besoins du processeur. Des valeurs plus basses réduiront la charge du processeur, ce qui permettra à des jeux légers de fonctionner à pleine vitesse sur des processeurs plus faibles. + Des valeurs plus élevées peuvent augmenter la fréquence d'images interne aux jeux, mais l'utilisation du CPU augmentera significativement. Des valeurs plus basses réduiront la charge du CPU, ce qui permettra à des jeux légers de fonctionner à pleine vitesse sur des CPU plus faibles. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. - Permet à l'Emotion Engine émulé de sauter des cycles. Aide un petit nombre de jeux tels que SOTC. Nuit aux performances la plupart du temps. + Faire sauter des cycles à l'Emotion Engine émulé. Cette option peut aider un nombre restreint de jeux tels que SOTC. La plupart du temps, activer l'option dégrade les performances. @@ -3494,7 +3561,7 @@ Succès : %5 (%6) Automatically loads and applies cheats on game start. - Charge et applique automatiquement les triches au lancement du jeu. + Charge et applique automatiquement au lancement du jeu les codes de triche. @@ -3510,7 +3577,7 @@ Succès : %5 (%6) Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - Définit la vitesse d'avance rapide. Cette vitesse sera utilisée lorsque la touche d'avance rapide sera pressée/activée. + Définissez la vitesse d'avance rapide. Cette vitesse sera utilisée lorsque la touche d'avance rapide sera pressée/activée. @@ -3521,7 +3588,7 @@ Succès : %5 (%6) Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - Définit la vitesse de ralenti. Cette vitesse sera utilisée lorsque la touche de ralenti sera pressée/activée. + Définissez la vitesse du ralenti. Cette vitesse sera utilisée lorsque la touche de ralenti sera pressée/activée. @@ -3537,7 +3604,7 @@ Succès : %5 (%6) Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Définit la priorité pour des threads spécifiques dans un ordre spécifique ignorant le planificateur système. Peut aider les processeurs avec des gros cœurs (P) et des petits cœurs (E) (par exemple, des processeurs Intel 12ème génération ou plus récent, ou des processeurs de Intel ou d'autres fournisseurs tel que AMD). + Définir la priorité pour des threads spécifiques dans un ordre spécifique ignorant le planificateur système. Peut aider les processeurs avec des gros cœurs (P) et des petits cœurs (E) (par exemple, des processeurs Intel 12ème génération ou plus récent, ou des processeurs de Intel ou d'autres fournisseurs tel que AMD). @@ -3547,42 +3614,42 @@ Succès : %5 (%6) Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - Généralement une accélération sur les processeurs avec 4 cœurs ou plus. Sûr pour la plupart des jeux, mais certains sont incompatibles et peuvent se bloquer. + Cette option améliore généralement les performances si vous avez un processeur avec 4 cœurs ou plus. Fonctionne bien avec la plupart des jeux, mais certains jeux sont incompatibles et pourraient se bloquer. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - Définit la taille de la file d'attente VSync à 0, de sorte que chaque trame soit complétée et présentée par le GS avant que l'entrée ne soit sondée et que la prochaine trame commence. L'utilisation de ce paramètre peut réduire le décalage d'entrée au prix d'une exigence d'un CPU et d'un GPU plus élevés. + Définir la taille de la file d'attente VSync à 0, afin que chaque image soit terminée et présentée par le GS avant que l'entrée ne soit sondée et que la prochaine image ne commence. L'utilisation de ce paramètre peut réduire la latence d'entrée au prix d'une utilisation CPU et GPU plus élevée. Maximum Frame Latency - Latence Maximale des Trames + Latence d'image maximale 2 Frames - 2 Trames + 2 images Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Définit le nombre maximum de trames pouvant être mises en file d'attente jusqu'au GS, avant que le thread CPU n'attende que l'un d'eux se termine avant de continuer. Des valeurs plus élevées peuvent aider à adoucir les temps de trame irréguliers, mais ajoutent un décalage d’entrée supplémentaire. + Définissez le nombre maximum d'images pouvant être en attente du GS, avant que le thread CPU ne doive attendre que l'une d'elles soit terminée pour pouvoir reprendre. Augmenter la valeur peut permettre de lisser les variations de durées d'image, mais cela rajoute de la latence d’entrée. Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + Lorsque la VSync et le rééchantillonnage audio sont activés, la vitesse de l'émulation est ajustée pour que le taux de rafraîchissement de la console corresponde à celui de l'hôte. Les animations seront plus fluides, mais cela peut accélérer la vitesse de l'émulation jusqu'à 1 %. Cette option est automatiquement désactivée s'il y a trop d'écart entre le taux de rafraîchissement de la console et celui de l'hôte. Si vous avez un écran à taux de rafraîchissement variable, désactivez cette option. Use Global Setting [%1%] - Utiliser le Réglage Global [%1%] + Utiliser le paramètre global [%1 %] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + %1 % [%2 IPS (NTSC), %3 IPS (PAL)] @@ -3600,7 +3667,7 @@ Succès : %5 (%6) Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - Personnalisé [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] + Personnalisé [%1 % / %2 IPS (NTSC), %3 IPS (PAL)] @@ -3618,7 +3685,7 @@ Succès : %5 (%6) Cache Directory - Dossier du Cache + Dossier du cache @@ -3650,22 +3717,22 @@ Succès : %5 (%6) Used for storing shaders, game list, and achievement data. - Used for storing shaders, game list, and achievement data. + Utilisé pour stocker les shaders, la liste des jeux, et les données des succès. Cheats Directory - Dossier des Codes de Triche + Dossier des codes de triche Used for storing .pnach files containing game cheats. - Utilisé pour stocker les fichiers .pnach contenant des codes triches. + Utilisé pour stocker les fichiers .pnach contenant des codes de triche. Covers Directory - Dossiers des Jaquettes + Dossier des jaquettes @@ -3675,17 +3742,17 @@ Succès : %5 (%6) Snapshots Directory - Dossier des Instantanés + Dossier des instantanés Used for screenshots and saving GS dumps. - Utilisé pour stocker les captures d'écran et les sauvegardes "GS dumps". + Utilisé pour stocker les captures d'écran et les dumps du GS. Save States Directory - Répertoire des sauvegardes d'état + Dossier des sauvegardes d'état @@ -3694,352 +3761,4706 @@ Succès : %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Échec de la réouverture, restauration de l'ancienne configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Aucun périphérique CD/DVD-ROM trouvé. Assurez-vous qu'un lecteur est bien connecté et que vous avez les autorisations nécessaires pour y accéder. - - Upscale multiplier set to {}x. - Multiplicateur d'upscaling défini sur {}x. + + Use Global Setting + Utiliser le paramètre global - - Saving screenshot to '{}'. - Enregistrement de la capture d'écran vers '{}'. + + Automatic binding failed, no devices are available. + L'association automatique a échoué, aucun périphérique disponible. - - Saved screenshot to '{}'. - Capture d'écran enregistrée vers '{}'. + + Game title copied to clipboard. + Titre du jeu copié dans le presse-papiers. - - Failed to save screenshot to '{}'. - Échec de l'enregistrement de la capture d'écran vers '{}'. + + Game serial copied to clipboard. + Numéro de série du jeu copié dans le presse-papiers. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Le périphérique GPU de l'hôte a rencontré une erreur et a été récupéré. Cela peut avoir un rendu défectueux. + + Game CRC copied to clipboard. + CRC du jeu copié dans le presse-papiers. - - CAS is not available, your graphics driver does not support the required functionality. - CAS n'est pas disponible, votre pilote graphique ne prend pas en charge les fonctionnalités requises. + + Game type copied to clipboard. + Type du jeu copié dans le presse-papiers. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Région du jeu copiée dans le presse-papiers. - - Failed to render/download screenshot. - Échec du rendu/téléchargement de la capture d'écran. + + Game compatibility copied to clipboard. + Compatibilité du jeu copiée dans le presse-papiers. - - Saved GS dump to '{}'. - Sauvé le dump GS vers '{}'. + + Game path copied to clipboard. + Chemin du jeu copié dans le presse-papiers. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Le cache de hachage a utilisé {:.2f} Mo de VRAM, désactivation. + + Per-game controller configuration initialized with global settings. + Configuration de la manette spécifique au jeu initialisée aux paramètres globaux. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Désactivation des mipmaps générées automatiquement sur une ou plusieurs textures de remplacement compressées. Veuillez générer des mipmaps lors de la compression de vos textures. + + Controller settings reset to default. + Paramètres des manettes réinitialisés. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + Aucun profil d'entrée disponible. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Créer un profil... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - L'activation de triches peut entraîner des comportements imprévisibles, des plantages, des soft-locks ou des sauvegardes endommagées. Utilisez des triches à vos propres risques, l'équipe PCSX2 ne fournira aucun support aux utilisateurs qui ont activé les triches. + + Enter the name of the input profile you wish to create. + Saisissez le nom du profil d'entrée que vous souhaitez créer. - - Enable Cheats - Activer les triches + + Are you sure you want to restore the default settings? Any preferences will be lost. + Voulez-vous vraiment restaurer les paramètres par défaut ? Toutes vos préférences seront perdues. - - Name - Nom + + Settings reset to defaults. + Paramètres réinitialisés. - - Author - Auteur + + Quick Save Slot + Emplacement de sauvegarde rapide - - Description - Description + + No save present in this slot. + Aucune sauvegarde dans cet emplacement. - - Enable All - Tout activer + + No save states found. + Aucune sauvegarde d'état trouvée. - - Disable All - Tout désactiver + + Failed to delete save state. + Échec de la suppression de la sauvegarde d'état. - - Reload Cheats - Recharger les Triches + + Failed to copy text to clipboard. + Échec de la copie des données dans le presse-papiers. - - %1 unlabelled patch codes will automatically activate. - %1 Les codes correctifs non étiquetés s'activeront automatiquement. + + This game has no achievements. + Ce jeu n'a aucun succès. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} La précision du mélange actuelle est {1}. -La précision du mélange recommandée pour ce jeu est {2}. -Vous pouvez ajuster le niveau de mélange dans les Propriétés du Jeu pour -améliorer la qualité graphique, mais cela augmentera les exigences du système. + + This game has no leaderboards. + Ce jeu n'a aucun classement. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Les correctifs manuels du moteur de rendu matériel GS sont activés, les correctifs automatiques n'ont pas été appliqués : + + Reset System + Réinitialiser le système - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Le mode hardcore sera activé après la réinitialisation du système. Voulez-vous réinitialiser le système maintenant ? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Lancer un jeu à partir d'images scannées dans vos dossiers de jeux. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Lancer un jeu en sélectionnant une image disque ou un fichier. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Démarrer la console sans insérer de jeu. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Lancer un jeu à partir du disque se trouvant dans le lecteur DVD de votre PC. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Modifiez les paramètres de l'émulateur. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Correctifs de jeux (Modification globale NON recommandée) + + Exits the program. + Quitter le programme. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - Hack de Division Négative des unités de calcul à virgule flottante (FPU) (Pour les jeux Gundam) + + No Binding + Aucune - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - Hack de Multiplication des FPU (Pour Tales of Destiny) + + Setting %s binding %s. + %s : association de %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Utiliser le moteur de rendu logiciel pour les FMV + + Push a controller button or axis now. + Appuyez sur un bouton ou poussez un axe de votre manette. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Hack de passage MPEG (Passe les Vidéos/FMVs) + + Timing out in %.0f seconds... + %.0f secondes... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Hack de préchargement du TLB (pour Goemon) + + Unknown + Inconnu(e) - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - Hack du rythme du EE (Hack du rythme à usage général) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Hack du DMA instantané (Bon pour les problèmes d'émulation de cache) + + Select Device + Sélectionner un périphérique - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - Hack de flags (Pour Bleach Blade Battlers) + + Details + Détails - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Émuler le FIFO de la GIF (correct mais plus lent) + + Options + Options - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - Hack du DMA occupé (Refuser l'écriture quand occupé) + + Copies the current global settings to this game. + Copier les paramètres globaux actuels dans les paramètres spécifiques à ce jeu. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Retarder les calages de la VIF1 (Pour l'ATH de SOCOM 2/Spy Hunter) + + Clears all settings set for this game. + Efface tous les paramètres définis pour ce jeu. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Émuler le FIFO de la VIF (correct mais plus lent) + + Behaviour + Comportement - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Synchronisation complète de la VU0 (Correct mais plus lent) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Empêche l’économiseur d’écran de s'activer et l’hôte de se mettre en veille pendant que l’émulation est en cours d'exécution. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - Hack de bit I de la VU (Pour Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Affiche le jeu auquel vous êtes en train de jouer dans votre profil Discord. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - Hack d'addition du VU (Pour les jeux de Tri-Ace) + + Pauses the emulator when a game is started. + Met en pause l'émulateur lorsqu'un jeu est lancé. - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - Hack de débordement du VU (Pour Superman Returns) + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Met en pause l'émulateur lorsque vous minimisez la fenêtre ou que vous utilisez une autre application. L'émulation reprendra lorsque vous reviendrez sur PCSX2. - - VU Sync (Run Behind, M-Bit games) - VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). - Synchro du VU (Exécuter en retard, jeux avec M-Bit) + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Met en pause l'émulateur lorsque vous ouvrez le menu rapide, et reprend l'émulation lorsque vous le fermez. - - VU XGKick Sync (Correct But Slower) - VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. - Synchro du XGKick du VU (Correct mais plus lent) + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Une confirmation vous sera demandée avant d'arrêter la machine virtuelle avec un raccourci clavier. - - Force Blit Internal FPS Detection (When auto-detection fails) - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. - Forcer la Détection du FPS Interne du Blit (Lorsque la détection automatique échoue) + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Enregistre automatiquement l'état de l'émulateur lorsque vous éteignez le système ou que vous quittez PCSX2. Vous pourrez ensuite reprendre directement à partir de l'endroit où vous avez arrêté de jouer. - - - GameListModel - - Type - Type + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Active le chargement des surcouches ini à partir des paramètres de jeu ou des paramètres personnalisés par jeu. - - Code - Code + + Uses a light coloured theme instead of the default dark theme. + Utiliser un thème clair à la place du thème sombre par défaut. - - Title - Titre + + Game Display + Affichage du jeu - - File Title + + Automatically switches to fullscreen mode when the program is started. + Bascule automatiquement en mode plein écran lorsque le programme est lancé. + + + + Switches between full screen and windowed when the window is double-clicked. + Basculer entre les modes plein écran et fenêtré lors d'un double-clic sur la fenêtre. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Masquer le pointeur/curseur de la souris lorsque l'émulateur est en mode plein écran. + + + + Determines how large the on-screen messages and monitor are. + Déterminez la taille des graphiques et des messages affichés à l'écran. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Afficher des messages sur l'écran lors d'événements tels que la création ou le chargement d'une sauvegarde d'état, la prise d'une capture d'écran, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Afficher la vitesse d'émulation actuelle du système en pourcentage dans le coin supérieur droit de l'écran. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Afficher le nombre d'images (ou de synchronisations verticales) du système par seconde dans le coin supérieur droit de l'écran. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Afficher l'utilisation du processeur en fonction des threads dans le coin supérieur droit de l'écran. + + + + Shows the host's GPU usage in the top-right corner of the display. + Afficher l'utilisation du GPU de l'hôte dans le coin supérieur droit de l'écran. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Affiche la résolution à laquelle le jeu effectue son rendu dans le coin supérieur droit de l'écran. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Afficher des statistiques sur le GS (primitives, draw calls) dans le coin supérieur droit de l'écran. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Afficher des indicateurs lorsque vous activez l'avance rapide, mettez en pause, ou qu'un autre état anormal est actif. + + + + Shows the current configuration in the bottom-right corner of the display. + Afficher la configuration actuelle dans le coin inférieur droit de l'écran. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Afficher l'état système de la manette dans le coin inférieur gauche de l'écran. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Afficher un historique des durées d'image dans le coin supérieur gauche de l'écran. + + + + Displays warnings when settings are enabled which may break games. + Afficher des avertissements lorsque des paramètres pouvant causer un mauvais fonctionnement des jeux sont actifs. + + + + Resets configuration to defaults (excluding controller settings). + Réinitialiser les paramètres (sauf les paramètres des manettes). + + + + Changes the BIOS image used to start future sessions. + Modifie l'image du BIOS utilisée pour démarrer les prochaines sessions. + + + + Automatic + Automatique + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + Sélection du BIOS + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Permet de passer l'écran de démarrage et de faire fonctionner un jeu venant d'une autre région. + + + + Speed Control + Contrôle de la vitesse + + + + Normal Speed + Vitesse normale + + + + Sets the speed when running without fast forwarding. + Permet de définir la vitesse d'exécution hors avance rapide. + + + + Fast Forward Speed + Vitesse d'avance rapide + + + + Sets the speed when using the fast forward hotkey. + Permet de définir la vitesse lors de l'appui sur la touche d'avance rapide. + + + + Slow Motion Speed + Vitesse de ralenti + + + + Sets the speed when using the slow motion hotkey. + Permet de définir la vitesse lors de l'appui sur la touche de ralenti. + + + + Enable Speed Limiter + Activer le limiteur de vitesse + + + + When disabled, the game will run as fast as possible. + En désactivant le limiteur de vitesse, le jeu s'exécutera aussi vite que possible. + + + + System Settings + Paramètres système + + + + EE Cycle Rate + Taux de cycle EE + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocker ou overclocker le CPU de l'Emotion Engine émulé. + + + + EE Cycle Skipping + Saut de cycle EE + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Pénaliser l'Emotion Engine émulé pour exécuter des programmes VU. + + + + Affinity Control Mode + Mode de contrôle de l'affinité + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Associer les threads de l'émulateur à un cœur du CPU pour améliorer potentiellement les performances et les variations des durées d'image. + + + + Enable MTVU (Multi-Threaded VU1) + Activer MTVU (VU1 multi-threadé) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Utiliser un thread supplémentaire pour les microprogrammes VU1. Boost de vitesse considérable. + + + + Enable Instant VU1 + Activer le VU1 instantané + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Réduire la division du temps processeur entre les recompilateurs VU1 et EE, ce qui permet d'exécuter le VU1 à une vitesse d'horloge infinie. + + + + Enable Cheats + Activer les codes de triche + + + + Enables loading cheats from pnach files. + Activer le chargement des codes de triche à partir des fichiers pnach. + + + + Enable Host Filesystem + Activer le système de fichiers hôte + + + + Enables access to files from the host: namespace in the virtual machine. + Activer l'accès aux fichiers de l'hôte dans la machine virtuelle par l'espace de noms « host: ». + + + + Enable Fast CDVD + Activer le CDVD rapide + + + + Fast disc access, less loading times. Not recommended. + Accès rapide au disque et temps de chargement plus courts. Activation déconseillée. + + + + Frame Pacing/Latency Control + Cadence d'image et contrôle de la latence + + + + Maximum Frame Latency + Latence d'image maximale + + + + Sets the number of frames which can be queued. + Définissez le nombre d'images pouvant être mises en attente. + + + + Optimal Frame Pacing + Cadence d'image optimale + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchroniser les threads EE et GS après chaque image. Vous obtiendrez la latence d'entrée minimale, mais cela demandera plus de ressources. + + + + Adjust To Host Refresh Rate + Utiliser le taux de rafraîchissement de l'hôte + + + + Speeds up emulation so that the guest refresh rate matches the host. + Accélérer l'émulation pour que le taux de rafraîchissement de l'invité corresponde à celui de l'hôte. + + + + Renderer + Moteur de rendu + + + + Selects the API used to render the emulated GS. + Sélectionnez l'API à utiliser pour le rendu du GS émulé. + + + + Sync To Host Refresh (VSync) + Synchroniser les rafraîchissements avec l'hôte (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchroniser la présentation des images avec le rafraîchissement de l'hôte. + + + + Display + Affichage + + + + Aspect Ratio + Ratio d'aspect + + + + Selects the aspect ratio to display the game content at. + Sélectionnez le ratio d'aspect à utiliser pour l'affichage du jeu. + + + + FMV Aspect Ratio + Ratio d'aspect des FMV + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Sélectionnez le ratio d'aspect à utiliser lorsque la lecture d'une cinématique vidéo est détectée. + + + + Deinterlacing + Désentrelacement + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Sélectionnez l'algorithme utilisé pour convertir la sortie entrelacée de la PS2 en signal progressif adapté à l'affichage. + + + + Screenshot Size + Taille des captures d'écran + + + + Determines the resolution at which screenshots will be saved. + Déterminez la résolution à laquelle les captures d'écran doivent être enregistrées. + + + + Screenshot Format + Format des captures d'écran + + + + Selects the format which will be used to save screenshots. + Sélectionnez le format qui sera utilisé pour enregistrer les captures d'écran. + + + + Screenshot Quality + Qualité des captures d'écran + + + + Selects the quality at which screenshots will be compressed. + Sélectionnez la qualité à utiliser pour la compression des captures d'écran. + + + + Vertical Stretch + Étirement vertical + + + + Increases or decreases the virtual picture size vertically. + Agrandit ou réduit verticalement la taille de l'image virtuelle. + + + + Crop + Rognage + + + + Crops the image, while respecting aspect ratio. + Rogner l'image en respectant le ratio d'aspect. + + + + Enable Widescreen Patches + Activer les patchs écran large + + + + Enables loading widescreen patches from pnach files. + Activer le chargement des patchs écran large à partir des fichiers pnach. + + + + Enable No-Interlacing Patches + Patchs de désactivation de l'entrelacement + + + + Enables loading no-interlacing patches from pnach files. + Activer le chargement des patchs de désactivation de l'entrelacement à partir des fichiers pnach. + + + + Bilinear Upscaling + Mise à l'échelle bilinéaire + + + + Smooths out the image when upscaling the console to the screen. + Lisse l'image lors de la mise à l'échelle de la sortie vidéo de la console à l'écran. + + + + Integer Upscaling + Mise à l'échelle par multiplicateur entier + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Ajouter une zone de remplissage autour de la sortie vidéo pour s'assurer que le ratio entre les pixels de l'hôte et les pixels de la console soit un nombre entier. Vous obtiendrez une image plus nette dans certains jeux 2D. + + + + Screen Offsets + Décalage de l'écran + + + + Enables PCRTC Offsets which position the screen as the game requests. + Activer les Offsets PCRTC qui permettent de positionner l'écran comme demandé par le jeu. + + + + Show Overscan + Afficher la zone de surbalayage + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Affiche la zone de surbalayage pour les jeux qui dessinent au-delà de la zone sûre de l'écran. + + + + Anti-Blur + Anti-flou + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Activer les hacks internes anti-flou. L'image sera moins fidèle au rendu PS2 mais beaucoup de jeux seront moins flous. + + + + Rendering + Rendu + + + + Internal Resolution + Résolution interne + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplier la résolution du rendu par le multiplicateur spécifié (mise à l'échelle du rendu). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Déterminez la façon dont les mipmaps doivent être utilisées lors du rendu des textures. + + + + Bilinear Filtering + Filtrage bilinéaire + + + + Selects where bilinear filtering is utilized when rendering textures. + Sélectionnez où utiliser le filtrage bilinéaire dans le rendu des textures. + + + + Trilinear Filtering + Filtrage trilinéaire + + + + Selects where trilinear filtering is utilized when rendering textures. + Sélectionnez où utiliser le filtrage trilinéaire dans le rendu des textures. + + + + Anisotropic Filtering + Filtrage anisotrope + + + + Selects where anistropic filtering is utilized when rendering textures. + Sélectionnez où utiliser le filtrage anisotrope dans le rendu des textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Sélectionnez le type de dithering à appliquer lorsque le jeu demande son utilisation. + + + + Blending Accuracy + Précision du blending + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Déterminez le niveau de précision de l'émulation des types de blending non pris en charge par le moteur de rendu de l'hôte. + + + + Texture Preloading + Préchargement des textures + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Transférer au GPU les textures à utiliser dans leur entièreté, plutôt que des régions spécifiques. Cela peut améliorer les performances dans certains jeux. + + + + Software Rendering Threads + Threads de rendu logiciel + + + + Number of threads to use in addition to the main GS thread for rasterization. + Nombre de threads additionnels à utiliser pour la rastérisation en plus du thread principal du GS. + + + + Auto Flush (Software) + Auto-flush (logiciel) + + + + Force a primitive flush when a framebuffer is also an input texture. + Forcer une purge des primitives lorsqu'un framebuffer est aussi utilisé comme texture d'entrée. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Activer l'émulation de l'edge anti-aliasing du GS (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Activer l'émulation du mipmapping des textures du GS. + + + + Hardware Fixes + Correctifs matériels + + + + Manual Hardware Fixes + Correctifs matériels manuels + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Désactiver les correctifs matériels automatiques pour vous permettre de choisir manuellement les correctifs à appliquer. + + + + CPU Sprite Render Size + Taille du rendu CPU des sprites + + + + Uses software renderer to draw texture decompression-like sprites. + Utiliser le moteur de rendu logiciel pour les dessins identifiés comme étant de la décompression de textures. + + + + CPU Sprite Render Level + Niveau du rendu CPU des sprites + + + + Determines filter level for CPU sprite render. + Déterminez le niveau du filtre pour le rendu des sprites par le CPU. + + + + Software CLUT Render + Rendu CLUT logiciel + + + + Uses software renderer to draw texture CLUT points/sprites. + Utiliser le moteur de rendu logiciel pour dessiner les points et les sprites utilisant la texture CLUT. + + + + Skip Draw Start + Début du Skip Draw + + + + Object range to skip drawing. + Valeurs limites des objets à ne pas dessiner. + + + + Skip Draw End + Fin du Skip Draw + + + + Auto Flush (Hardware) + Auto-flush (matériel) + + + + CPU Framebuffer Conversion + Conversion CPU du framebuffer + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Utiliser le CPU pour convertir les framebuffers 4 bits et 8 bits plutôt que le GPU. + + + + Disable Depth Support + Désactiver l'émulation de la profondeur + + + + Disable the support of depth buffer in the texture cache. + Désactiver l'utilisation du depth buffer dans le cache des textures. + + + + Disable Safe Features + Désactiver les fonctionnalités sûres + + + + This option disables multiple safe features. + Cette option désactive plusieurs fonctionnalités sûres. + + + + Disable Render Features + Désactive les fonctionnalités de rendu + + + + This option disables game-specific render fixes. + Cette option désactive les correctifs de rendu spécifiques au jeu. + + + + Preload Frame + Précharger les données des images + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Transférer les données du GS lors du rendu d'une nouvelle image pour reproduire correctement certains effets. + + + + Disable Partial Invalidation + Désactiver l'invalidation partielle + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Supprimer une entrée du cache des textures lorsqu'elle en croise une autre, plutôt que de supprimer une zone spécifique de la texture. + + + + Texture Inside Render Target + Texture dans la cible du rendu + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Autoriser le cache des textures à réutiliser une partie d'un framebuffer précédent en texture d'entrée. + + + + Read Targets When Closing + Lire les cibles lors de la fermeture + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Au moment d'éteindre la machine virtuelle, transférer les cibles du cache des textures dans la mémoire locale. + + + + Estimate Texture Region + Estimer la zone de texture + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Essayer de réduire la taille des textures lorsque le jeu ne la définit pas (exemple : les jeux Snowblind). + + + + GPU Palette Conversion + Conversion de palette GPU + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Utiliser le GPU pour appliquer les palettes aux textures plutôt que le CPU. Cela peut améliorer les performances dans certains jeux. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Décalage demi-pixel + + + + Adjusts vertices relative to upscaling. + Ajuster les sommets en fonction du niveau de mise à l'échelle. + + + + Round Sprite + Arrondir les sprites + + + + Adjusts sprite coordinates. + Ajuster les coordonnées des sprites. + + + + Bilinear Upscale + Mise à l'échelle bilinéaire + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Cette option permet, lors de la mise à l'échelle, de lisser les textures sur lesquelles le filtrage bilinéaire est appliqué. Exemple : la lueur du soleil dans Brave. + + + + TC Offset X + Décalage TC X + + + + Adjusts target texture offsets. + Ajuste les décalages de la texture ciblée. + + + + TC Offset Y + Décalage TC Y + + + + Align Sprite + Aligner les sprites + + + + Fixes issues with upscaling (vertical lines) in some games. + Corriger certains problèmes liés à la mise à l'échelle, comme les lignes verticales dans les jeux Namco (Ace Combat, Tekken, Soul Calibur, etc.). + + + + Merge Sprite + Fusionner les sprites + + + + Replaces multiple post-processing sprites with a larger single sprite. + Fusionner les sprites sur lesquels le post-traitement doit être appliqué. + + + + Wild Arms Hack + Hack Wild Arms + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Diminuer la précision du GS pour éviter les écarts entre les pixels lors de la mise à l'échelle. Corrige le texte sur les jeux Wild Arms. + + + + Unscaled Palette Texture Draws + Dessins avec palette non redimensionnée + + + + Can fix some broken effects which rely on pixel perfect precision. + Activer cette option peut corriger certains effets nécessitant une précision au pixel près. + + + + Texture Replacement + Textures de remplacement + + + + Load Textures + Charger les textures + + + + Loads replacement textures where available and user-provided. + Charger les textures de remplacement fournies par l'utilisateur lorsqu'elles sont disponibles. + + + + Asynchronous Texture Loading + Chargement des textures asynchrone + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Charger les textures de remplacement sur un thread séparé afin d'éviter les micro-ralentissements lorsque les textures de remplacement sont activées. + + + + Precache Replacements + Préchargement des textures de remplacement + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Précharger en mémoire l'ensemble des textures de remplacement. L'activation de cette option n'est pas nécessaire si le chargement asynchrone est activé. + + + + Replacements Directory + Dossier des textures de remplacement + + + + Folders + Dossiers + + + + Texture Dumping + Dumping des textures + + + + Dump Textures + Dumper les textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumper sur le disque les textures pouvant être remplacées. Cela réduira les performances. + + + + Dump Mipmaps + Dumper les mipmaps + + + + Includes mipmaps when dumping textures. + Inclure les mipmaps lors du dumping des textures. + + + + Dump FMV Textures + Dumper les textures des FMV + + + + Allows texture dumping when FMVs are active. You should not enable this. + Autoriser le dumping des textures lorsqu'une cinématique vidéo est en cours de lecture. Vous ne devriez pas activer cette option. + + + + Post-Processing + Post-traitement + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Activer le shader de post-traitement FXAA. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Activer FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + Netteté du CAS + + + + Determines the intensity the sharpening effect in CAS post-processing. + Déterminez l'intensité de l'effet de netteté du CAS. + + + + Filters + Filtres + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Activer l'ajustement de la luminosité, du contraste et de la saturation. + + + + Shade Boost Brightness + Luminosité Shade Boost + + + + Adjusts brightness. 50 is normal. + Ajustez la luminosité. 50 correspond à la luminosité normale. + + + + Shade Boost Contrast + Contraste Shade Boost + + + + Adjusts contrast. 50 is normal. + Ajustez le contraste. 50 correspond au contraste normal. + + + + Shade Boost Saturation + Saturation Shade Boost + + + + Adjusts saturation. 50 is normal. + Ajustez la saturation. 50 correspond à la saturation normale. + + + + TV Shaders + Shaders TV + + + + Selects post-processing TV shader. + Sélectionnez un shader de post-traitement TV. + + + + Advanced + Avancé + + + + Skip Presenting Duplicate Frames + Sauter la présentation d'images en double + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Sauter l'affichage des images qui sont identiques à la précédente dans les jeux à 25 ou 30 IPS. Cette option peut améliorer les performances au prix d'une latence d'entrée plus importante et d'une cadence d'image dégradée. + + + + Disable Threaded Presentation + Désactiver la présentation threadée + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Présenter les images sur un thread séparé plutôt que sur le thread du GS. Cela peut améliorer les durées d'image sur certains systèmes, au prix d'une cadence d'image potentiellement dégradée. + + + + Hardware Download Mode + Mode de téléchargement matériel + + + + Changes synchronization behavior for GS downloads. + Modifier la façon dont la synchronisation des téléchargements GS s'effectue. + + + + Allow Exclusive Fullscreen + Autoriser le mode plein écran exclusif + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Modifier les heuristiques du pilote pour activer le mode plein écran exclusif, aussi appelé « direct flip » ou « direct scanout ». + + + + Override Texture Barriers + Barrières de textures + + + + Forces texture barrier functionality to the specified value. + Choisir le fonctionnement des barrières de textures. + + + + GS Dump Compression + Compression des dumps du GS + + + + Sets the compression algorithm for GS dumps. + Choisir l'algorithme de compression à utiliser pour les dumps du GS. + + + + Disable Framebuffer Fetch + Désactiver la récupération du framebuffer + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Empêcher la récupération du framebuffer par le GPU de l'hôte, s'il prend en charge l'opération. + + + + Disable Dual-Source Blending + Désactiver le blending dual source + + + + Prevents the usage of dual-source blending when supported by host GPU. + Empêcher le blending dual source par le GPU de l'hôte, s'il prend en charge l'opération. + + + + Disable Shader Cache + Désactiver le cache des shaders + + + + Prevents the loading and saving of shaders/pipelines to disk. + Empêcher le chargement et l'enregistrement des shaders et des pipelines sur le disque dur. + + + + Disable Vertex Shader Expand + Désactiver l'agrandissement des vertex shaders + + + + Falls back to the CPU for expanding sprites/lines. + Utiliser le CPU pour étendre les sprites et les lignes. + + + + Runtime Settings + Paramètres d'exécution + + + + Applies a global volume modifier to all sound produced by the game. + Appliquer un modificateur de volume global à tous les sons produits par le jeu. + + + + Mixing Settings + Paramètres de mixage + + + + Changes when SPU samples are generated relative to system emulation. + Modifier le moment où les échantillons SPU doivent être générés par rapport à l'émulation du système. + + + + Determines how the stereo output is transformed to greater speaker counts. + Déterminez la façon dont la sortie stéréo du système émulé doit être utilisée avec un nombre plus important de haut-parleurs. + + + + Output Settings + Paramètres de sortie + + + + Determines which API is used to play back audio samples on the host. + Déterminez l'API à utiliser pour lire les échantillons audio sur l'hôte. + + + + Sets the average output latency when using the cubeb backend. + Définir la latence en sortie moyenne lors de l'utilisation du backend Cubeb. + + + + Timestretch Settings + Paramètres TimeStretch + + + + Affects how the timestretcher operates when not running at 100% speed. + Modifier le fonctionnement du timestretcher lorsque la vitesse d'exécution est différente de 100%. + + + + Settings and Operations + Paramètres et opérations + + + + Creates a new memory card file or folder. + Créer une nouvelle Memory Card au format fichier ou dossier. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simuler une Memory Card plus grande en cachant aux jeux les sauvegardes provenant d'autres jeux. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Lors du chargement d'une sauvegarde d'état, éjecter automatiquement les Memory Cards dont l'état est différent de celui stocké dans la sauvegarde d'état. + + + + If not set, this card will be considered unplugged. + Désactiver cette option revient à ne pas insérer la Memory Card. + + + + The selected memory card image will be used for this slot. + L'image de Memory Card sélectionnée sera utilisée dans cette fente. + + + + Resets the card name for this slot. + Réinitialiser le nom de la carte à insérer dans cette fente. + + + + Create Memory Card + Créer une Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Saisissez le nom de la Memory Card que vous souhaitez créer et choisissez une taille. Pour une compatibilité optimale, nous vous recommandons les Memory Cards de 8 Mo et les Memory Cards au format dossier. + + + + Card Name: + Nom de la carte : + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Personnaliser les paramètres des manettes pour ce jeu. + + + + Copies the global controller configuration to this game. + Copier les paramètres des manettes globaux dans les paramètres spécifiques à ce jeu. + + + + Resets all configuration to defaults (including bindings). + Réinitialiser tous les paramètres (dont les paramètres des manettes). + + + + Replaces these settings with a previously saved input profile. + Remplacer les paramètres actuels par un profil d'entrée enregistré précédemment. + + + + Stores the current settings to an input profile. + Enregistrer les paramètres actuels dans un profil d'entrée. + + + + Input Sources + Sources d'entrées + + + + The SDL input source supports most controllers. + La source d'entrées SDL permet la prise en charge de la plupart des manettes. + + + + Provides vibration and LED control support over Bluetooth. + Activer le contrôle des vibrations et des LED par Bluetooth. + + + + Allow SDL to use raw access to input devices. + Autoriser SDL à utiliser l'accès brut aux périphériques d'entrée. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + La source XInput permet la prise en charge des manettes Xbox 360, Xbox One et Xbox Series. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Ajouter trois emplacements de manette supplémentaires. Le multitap n'est pas pris en charge par tous les jeux. + + + + Attempts to map the selected port to a chosen controller. + Essayer d'assigner le périphérique de votre choix au port sélectionné. + + + + No Buttons Selected + Aucun bouton sélectionné + + + + Determines how much pressure is simulated when macro is active. + Déterminez la quantité de pression simulée lors de l'utilisation des macros. + + + + Determines the pressure required to activate the macro. + Déterminez la pression requise pour activer la macro. + + + + Toggle every %d frames + Alterner toutes les %d images + + + + Clears all bindings for this USB controller. + Effacer toutes les associations de touches de cette manette USB. + + + + Data Save Locations + Emplacements des données à enregistrer + + + + Show Advanced Settings + Afficher les paramètres avancés + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + La modification de ces options pourrait rendre vos jeux inutilisables. C'est à vos risques et périls : l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs ayant modifié ces paramètres. + + + + Logging + Logging + + + + System Console + Console système + + + + Writes log messages to the system console (console window/standard output). + Journaliser les événements dans la console système (fenêtre de la console ou sortie standard). + + + + File Logging + Journalisation dans un fichier + + + + Writes log messages to emulog.txt. + Journaliser les événements dans le fichier emulog.txt. + + + + Verbose Logging + Journalisation détaillée + + + + Writes dev log messages to log sinks. + Envoyer les journaux développeurs dans les puits de logs. + + + + Log Timestamps + Horodatage des journaux + + + + Writes timestamps alongside log messages. + Dater tous les événements à journaliser. + + + + EE Console + Console de l'EE + + + + Writes debug messages from the game's EE code to the console. + Écrire dans la console les messages de débogage du jeu provenant du code exécuté sur l'EE. + + + + IOP Console + Console de l'IOP + + + + Writes debug messages from the game's IOP code to the console. + Écrire dans la console les messages de débogage du jeu provenant du code exécuté sur l'IOP. + + + + CDVD Verbose Reads + Détail des lectures CDVD + + + + Logs disc reads from games. + Journaliser les lectures du disque par les jeux. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Déterminez la façon dont sont arrondis les résultats des opérations sur des nombres à virgule flottante. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Déterminez la façon de gérer le dépassement des limites des nombres à virgule flottante. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux. + + + + Enable EE Recompiler + Activer le recompilateur EE + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Traduire dynamiquement le code machine MIPS-IV 64 bits en code natif. + + + + Enable EE Cache + Activer le cache de l'EE + + + + Enables simulation of the EE's cache. Slow. + Activer la simulation du cache de l'EE. C'est lent. + + + + Enable INTC Spin Detection + Activer la détection des boucles INTC + + + + Huge speedup for some games, with almost no compatibility side effects. + Augmentation considérable de la vitesse d'émulation de certains jeux. Impact sur la compatibilité très faible. + + + + Enable Wait Loop Detection + Activer la détection de l'attente active + + + + Moderate speedup for some games, with no known side effects. + Amélioration modérée des performances de certains jeux, et aucun effet négatif connu. + + + + Enable Fast Memory Access + Activer l'accès rapide à la mémoire + + + + Uses backpatching to avoid register flushing on every memory access. + Utiliser le backpatching pour éviter de transférer le contenu des registres dans la mémoire de l'hôte à chaque accès à la mémoire. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Activer le recompilateur VU0 (mode micro) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + Nouveau recompilateur pour les Vector Units dont la compatibilité a été grandement améliorée. Activation recommandée. + + + + Enable VU1 Recompiler + Activer le recompilateur VU1 + + + + Enable VU Flag Optimization + Activer l'optimisation du VU Status Flag + + + + Good speedup and high compatibility, may cause graphical errors. + Bonne amélioration des performances et compatibilité élevée, mais peut causer des problèmes d'affichage. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Activer le recompilateur IOP + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Traduire dynamiquement le code machine MIPS-I 32 bits en code natif. + + + + Graphics + Graphismes + + + + Use Debug Device + Utiliser le périphérique de débogage + + + + Enables API-level validation of graphics commands + Activer la validation au niveau de l'API des commandes graphiques. + + + + Settings + Paramètres + + + + No cheats are available for this game. + Aucun code de triche disponible pour ce jeu. + + + + Cheat Codes + Codes de triche + + + + No patches are available for this game. + Aucun patch disponible pour ce jeu. + + + + Game Patches + Patchs + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + L'activation des codes de triche peut entraîner des comportements imprévisibles tels que des plantages, des soft-locks ou la corruption de vos sauvegardes. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + L'activation des patchs peut entraîner des comportements imprévisibles tels que des plantages, des soft-locks ou la corruption de vos sauvegardes. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Utilisez les patchs à vos risques et périls, l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs qui ont activé les patchs. + + + + Game Fixes + Correctifs + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Ne modifiez pas les correctifs vous-même, à moins que vous connaissiez la signification de chaque option et ce que leur activation implique. + + + + FPU Multiply Hack + Multiplicateur de hack FPU + + + + For Tales of Destiny. + Pour Tales of Destiny. + + + + FPU Negative Div Hack + Hack Div Négatif de FPU + + + + For Gundam games. + Pour les jeux Gundam. + + + + Preload TLB Hack + Précharger le Hack TLB + + + + To avoid tlb miss on Goemon. + Pour éviter de rater le tlb sur Goemon. + + + + Switch to Software renderer for FMVs. + Utiliser le moteur de rendu logiciel pour les cinématiques vidéo. + + + + Needed for some games with complex FMV rendering. + Nécessaire pour certains jeux avec un rendu FMV complexe. + + + + Skip MPEG Hack + Ignorer le Hack MPEG + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Ignore les vidéos ou les FMV dans les jeux pour éviter les hangs ou les gels du jeu. + + + + OPH Flag Hack + Hack du flag OPH + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Connu pour affecter les jeux suivants : Bleach Blade Battler, Growlanser II, Growlanser III, Wizardry. + + + + EE Timing Hack + Hack de Timing de l'Emotion Engine + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Connu pour affecter les jeux suivants : Digital Devil Saga (répare les FMV et les crashes), SSX (répare les mauvais graphismes et les crashes). + + + + Instant DMA Hack + Hack instantané d'accès direct à la mémoire (DMA) + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Connu pour affecter les jeux suivants : Fire Pro Wrestling Z (mauvais graphismes sur le ring). + + + + Handle DMAC writes when it is busy. + Gère les écritures du contrôleur d'accès direct à la mémoire (DMAC) quand il est déjà occupé. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Connu pour affecter les jeux suivants : Mana Khemia 1, Metal Saga, Pilot Down Behind Ennemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Forcer les transferts GIF PATH3 via FIFO + + + + (Fifa Street 2). + (FIFA Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simuler le VIF1 FIFO readahead. Corrige les lenteurs de chargement de certains jeux. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Affecte les jeux connus suivants : Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Délai des stalles VIF1 (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + Pour l'ATH de SOCOM 2 et le hang de chargement de Spy Hunter. + + + + VU Add Hack + Hack d'addition des VU + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Jeux qui ont besoin de ce hack pour démarrer : Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack évite une recompilation constante dans certains jeux + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Synchronisation complète de VU0 + + + + Forces tight VU0 sync on every COP2 instruction. + Forcer une synchronisation VU0 serrée sur chaque instruction COP2. + + + + VU Sync (Run behind) + Synchronisation VU (En retard) + + + + To avoid sync problems when reading or writing VU registers. + Pour éviter des problèmes de synchronisation lors de la lecture ou de l'écriture des registres VU. + + + + VU Overflow Hack + Hack de débordement VU + + + + To check for possible float overflows (Superman Returns). + Pour vérifier d'éventuels débordements de flotteurs (Superman Returns). + + + + VU XGkick Sync + Synchronisation de VU XGkick + + + + Use accurate timing for VU XGKicks (slower). + Utiliser un chronométrage précis pour les VU XGKicks (lent). + + + + Use Blit for internal FPS + Utiliser BLIT pour détecter la fréquence d'images interne + + + + Quadraphonic + Quadraphonic + + + + Load State + Charger l'état + + + + Save State + Sauvegarder l'état + + + + Load Resume State + Charger la sauvegarde automatique + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + Une sauvegarde d'état automatique créée à %s a été trouvée. + +Voulez-vous charger cette sauvegarde et continuer ? + + + + Region: + Région : + + + + Compatibility: + Compatibilité: + + + + No Game Selected + Aucun jeu sélectionné + + + + Search Directories + Rechercher dans les dossiers + + + + Adds a new directory to the game search list. + Ajouter un nouveau dossier dans lequel rechercher des jeux à ajouter à la liste. + + + + Scanning Subdirectories + Scan des sous-dossiers + + + + Not Scanning Subdirectories + Pas de scan des sous-dossiers + + + + List Settings + Paramètres de la liste + + + + Sets which view the game list will open to. + Définir la vue à utiliser lors de l'ouverture de la liste des jeux. + + + + Determines which field the game list will be sorted by. + Déterminez par quel champ la liste de jeux sera triée. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Inverser l'ordre de tri par défaut de la liste des jeux (habituellement : croissant > décroissant). + + + + Cover Settings + Paramètres des jaquettes + + + + Downloads covers from a user-specified URL template. + Télécharge les jaquettes à partir d'une URL spécifiée par l'utilisateur. + + + + Operations + Opérations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifie tous les nouveaux fichiers ajoutés aux répertoires de jeu. + + + + Forces a full rescan of all games previously identified. + Forcer un nouveau scan de tous les jeux précédemment identifiés. + + + + Download Covers + Télécharger les jaquettes + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 peut télécharger automatiquement les jaquettes pour les jeux qui n'en n'ont pas encore. Nous n'hébergeons aucune jaquette, l'utilisateur doit fournir sa propre source pour les images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + Dans le formulaire ci-dessous, spécifiez les liens de téléchargement des jaquettes, avec une URL par ligne. Les variables suivantes sont disponibles : + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title} : nom du jeu. +${filetitle} : nom du jeu provenant d'une composante du nom de fichier. +${serial} : numéro de série du jeu. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Exemple : https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Utiliser les noms de fichiers standardisés + + + + About PCSX2 + À propos de PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 est un émulateur de PlayStation 2 (PS2) libre et open-source. Il vise à reproduire le comportement du matériel de la PS2 en combinant des interpréteurs et recompilateurs de CPU MIPS avec une machine virtuelle servant à gérer les états matériels et la mémoire système de la PS2. PCSX2 vous permet de jouer à des jeux de PS2 sur votre PC et d'améliorer votre expérience de jeu en tirant partie du grand nombre de fonctionnalités mises à votre disposition. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 et PS2 sont des marques déposées de Sony Interactive Entertainment. Cette application n'est aucunement affiliée à Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Succès obtenus + + + + Locked Achievements + Succès verrouillés + + + + Active Challenge Achievements + Défis actifs + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + L'envoi des scores est désactivé car le mode hardcore est désactivé. Les classements sont en lecture seule. + + + + Rank + Rang + + + + Name + Nom + + + + Time + Temps + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Téléchargement des données du classement, veuillez patienter ... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + Si vous activez cette option et que vous êtes connecté(e) à RetroAchievements, PCSX2 scannera les succès à son lancement. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + Lorsque cette option est activée, les informations rich presence sont collectées et envoyées au serveur. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + Activer le mode défi et les classements. La sauvegarde d'état, les codes de triche et le ralenti seront désactivés. + + + + Enables tracking and submission of leaderboards in supported games. + Activer le suivi et la participation aux classements dans les jeux pris en charge. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Afficher un pop-up lors d'événements tels que l'obtention d'un succès ou la participation à un classement. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Jouer des effets sonores lors d'événements tels que l'obtention d'un succès ou la participation à un classement. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Afficher l'icône des succès pouvant être débloqués dans le coin inférieur droit de l'écran. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Se déconnecter de RetroAchievements. + + + + Logs in to RetroAchievements. + Se connecter à RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Connexion à RetroAchievements + + + + Please enter your user name and password for retroachievements.org. + Veuillez saisir votre nom d'utilisateur et votre mot de passe pour vous connecter à retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Votre mot de passe ne sera pas enregistré dans PCSX2. À la place, un jeton d'accès est généré et utilisé pour se connecter. + + + + User Name: + Nom d'utilisateur : + + + + Password: + Mot de passe : + + + + {} is not a valid disc image. + {} n'est pas une image disque valide. + + + + Automatic mapping completed for {}. + Association automatique de {} réussie. + + + + Automatic mapping failed for {}. + Association automatique de {} échouée. + + + + Game settings initialized with global settings for '{}'. + Les paramètres du jeu ont été initialisés aux paramètres globaux pour « {} ». + + + + Game settings have been cleared for '{}'. + Les paramètres du jeu ont été effacés pour « {} ». + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Actuel) + + + + {} (Folder) + {} (Dossier) + + + + Memory card name '{}' is not valid. + Le nom de la carte mémoire '{}' n'est pas valide. + + + + Memory Card '{}' created. + Carte mémoire '{}' créée. + + + + Failed to create memory card '{}'. + Impossible de créer la carte mémoire '{}'. + + + + A memory card with the name '{}' already exists. + Une carte mémoire avec le nom '{}' existe déjà. + + + + Failed to load '{}'. + Impossible de charger '{}'. + + + + Input profile '{}' loaded. + Profil d'entrée « {} » chargé. + + + + Input profile '{}' saved. + Profil d'entrée « {} » enregistré. + + + + Failed to save input profile '{}'. + Échec de l'enregistrement du profil dans '{}'. + + + + Port {} Controller Type + Type de la manette {} + + + + Select Macro {} Binds + Sélectionnez les associations de la macro {} + + + + Macro will toggle every {} frames. + La macro alternera d'état toutes les {} images. + + + + Port {} Device + Périphérique port {} + + + + Port {} Subtype + Sous-type port {} + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + Session actuelle : {} + + + + All Time: {} + Temps total : {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} n'existe pas. + + + + {} deleted. + {} supprimé. + + + + Failed to delete {}. + Échec de la suppression de {}. + + + + File: {} + Fichier : {} + + + + CRC: {:08X} + CRC : {:08X} + + + + Time Played: {} + Temps de jeu : {} + + + + Last Played: {} + Lancé pour la dernière fois : {} + + + + Size: {:.2f} MB + Taille : {:.2f} Mo + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (mode hardcore) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + Ce jeu a {} classements. + + + + Summary + Résumé + + + + Interface Settings + Paramètres de l'interface + + + + BIOS Settings + Paramètres BIOS + + + + Emulation Settings + Paramètres d'émulation + + + + Graphics Settings + Paramètres des graphismes + + + + Audio Settings + Paramètres audio + + + + Memory Card Settings + Paramètres Memory Card + + + + Controller Settings + Paramètres des manettes + + + + Hotkey Settings + Paramètres des raccourcis + + + + Achievements Settings + Paramètres des succès + + + + Folder Settings + Paramètres des dossiers + + + + Advanced Settings + Paramètres avancés + + + + Patches + Patchs + + + + Cheats + Triche + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50 % + + + + 60% Speed + 60 % + + + + 75% Speed + 75 % + + + + 100% Speed (Default) + 100 % (par défaut) + + + + 130% Speed + 130 % + + + + 180% Speed + 180 % + + + + 300% Speed + 300 % + + + + Normal (Default) + Normal (Par défaut) + + + + Mild Underclock + Léger underclock + + + + Moderate Underclock + Underclock modéré + + + + Maximum Underclock + Underclock maximal + + + + Disabled + Désactivé + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Complet + + + + Extra + Extra + + + + Automatic (Default) + Automatique (Par Défaut) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Logiciel + + + + Null + Inactif + + + + Off + Désactivée + + + + On + Activée + + + + Adaptive + Adaptatif + + + + Bilinear (Smooth) + Bilinéaire (lisse) + + + + Bilinear (Sharp) + Bilinéaire (net) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Natif + + + + 2x Native (~720p) + 2x Natif (~720p) + + + + 2.25x Native + 2.25x Natif + + + + 2.5x Native + 2.5x Natif + + + + 2.75x Native + 2.75x Natif + + + + 3x Native (~1080p) + 3x Natif (~1080p) + + + + 3.5x Native + 3.5x Natif + + + + 4x Native (~1440p/2K) + 4x Natif (~1440p/2K) + + + + 5x Native (~1620p) + 5x Natif (~1620p) + + + + 6x Native (~2160p/4K) + 6x Natif (~2160p/4K) + + + + 7x Native (~2520p) + 7x Natif (~2520p) + + + + 8x Native (~2880p) + 8x Natif (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Taille originale (par défaut) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Désactivé (Par défaut) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partiel + + + + Full (Hash Cache) + Complet (Hash Cache) + + + + Force Disabled + Forcer la désactivation + + + + Force Enabled + Forcer l'activation + + + + Accurate (Recommended) + Précis (Recommandé) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Résolution de l'écran + + + + Internal Resolution (Uncorrected) + Résolution interne (aspect original) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Désactivé) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Améliorer seulement la netteté (résolution interne) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (recommandé) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8 Mo) + + + + PS2 (16MB) + PS2 (16 Mo) + + + + PS2 (32MB) + PS2 (32 Mo) + + + + PS2 (64MB) + PS2 (64 Mo) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 Mo [Meilleure compatibilité] + + + + 16 MB + 16 Mo + + + + 32 MB + 32 Mo + + + + 64 MB + 64 Mo + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Grille de jeux + + + + Game List + Liste des jeux + + + + Game List Settings + Paramètres de la liste des jeux + + + + Type + Type + + + + Serial + Numéro de série + + + + Title + Titre + + + + File Title + Titre du fichier + + + + CRC + CRC + + + + Time Played + Temps de jeu + + + + Last Played + Lancé pour la dernière fois + + + + Size + Taille + + + + Select Disc Image + Sélectionner une image disque + + + + Select Disc Drive + Sélectionner un lecteur de disque + + + + Start File + Lancer un fichier + + + + Start BIOS + Lancer le BIOS + + + + Start Disc + Lancer un disque + + + + Exit + Quitter + + + + Set Input Binding + Set Input Binding + + + + Region + Région + + + + Compatibility Rating + Note de compatibilité + + + + Path + Emplacement + + + + Disc Path + Chemin du disque + + + + Select Disc Path + Sélectionner le chemin du disque + + + + Details unavailable for game not scanned in game list. + Les détails ne sont pas disponibles pour les jeux ne faisant pas partie de la liste des jeux. + + + + Copy Settings + Copier les paramètres + + + + Clear Settings + Réinitialiser les paramètres + + + + Inhibit Screensaver + Inhiber l'économiseur d'écran + + + + Pause On Start + Mettre en pause au démarrage + + + + Pause On Focus Loss + Mettre en pause lors de la perte du focus + + + + Pause On Menu + Mettre en pause dans le menu + + + + Confirm Shutdown + Confirmer l'arrêt de la machine virtuelle + + + + Save State On Shutdown + Sauvegarder l'état lors de l'arrêt + + + + Enable Per-Game Settings + Activer les paramètres par jeu + + + + Use Light Theme + Utiliser le thème clair + + + + Start Fullscreen + Démarrer en plein écran + + + + Double-Click Toggles Fullscreen + Double-cliquer pour basculer en plein écran + + + + Hide Cursor In Fullscreen + Masquer le pointeur de la souris en plein écran + + + + OSD Scale + Échelle OSD + + + + Show Messages + Afficher les messages + + + + Show Speed + Afficher la vitesse + + + + Show FPS + Afficher la fréquence d'images + + + + Show CPU Usage + Afficher l'utilisation du CPU + + + + Show GPU Usage + Afficher l'utilisation du GPU + + + + Show Resolution + Afficher la résolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Afficher les paramètres + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Avertir des paramètres dangereux + + + + Reset Settings + Réinitialiser les paramètres + + + + Change Search Directory + Modifier le dossier de recherche + + + + Fast Boot + Démarrage rapide + + + + Output Volume + Volume de sortie + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Dossier des Memory Cards + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Éjection automatique lors du chargement + + + + Create + Créer + + + + Cancel + Annuler + + + + Load Profile + Charger un profil + + + + Save Profile + Enregistrer un profil + + + + Per-Game Configuration + Configuration spécifique au jeu + + + + Copy Global Settings + Copier les paramètres globaux + + + + Enable SDL Input Source + Activer la source d'entrées SDL + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Activer la source d'entrées XInput + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Port de manette {}{} + + + + Controller Port {} + Port de manette {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Macros de la manette {}{} + + + + Controller Port {} Macros + Macros de la manette {} + + + + Macro Button {} + Macro Button {} + + + + Buttons + Boutons + + + + Frequency + Fréquence + + + + Pressure + Pression + + + + Controller Port {}{} Settings + Paramètres de la manette {}{} + + + + Controller Port {} Settings + Paramètres de la manette {} + + + + USB Port {} + Port USB {} + + + + Device Type + Type de périphérique + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Effacer les associations + + + + {} Settings + Paramètres de {} + + + + Cache Directory + Dossier du cache + + + + Covers Directory + Dossier des jaquettes + + + + Snapshots Directory + Dossier des instantanés + + + + Save States Directory + Dossier des sauvegardes d'état + + + + Game Settings Directory + Dossier des paramètres des jeux + + + + Input Profile Directory + Dossier des profils d'entrée + + + + Cheats Directory + Dossier des codes de triche + + + + Patches Directory + Dossier des patchs + + + + Texture Replacements Directory + Dossier des textures de remplacement + + + + Video Dumping Directory + Dossier des dumps vidéo + + + + Resume Game + Reprendre la partie + + + + Toggle Frame Limit + Activer la limite d'images + + + + Game Properties + Propriétés du jeu + + + + Achievements + Succès + + + + Save Screenshot + Enregistrer une capture d’écran + + + + Switch To Software Renderer + Basculer vers le moteur de rendu logiciel + + + + Switch To Hardware Renderer + Basculer vers le moteur de rendu matériel + + + + Change Disc + Changer de disque + + + + Close Game + Quitter le jeu + + + + Exit Without Saving + Quitter sans sauvegarder + + + + Back To Pause Menu + Revenir au menu pause + + + + Exit And Save State + Quitter et sauvegarder l'état + + + + Leaderboards + Classements + + + + Delete Save + Supprimer la sauvegarde + + + + Close Menu + Fermer le menu + + + + Clean Boot + Clean Boot + + + + Delete State + Supprimer l'état + + + + Default Boot + Démarrage par défaut + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Réinitialiser le temps de jeu + + + + Add Search Directory + Ajouter un dossier + + + + Open in File Browser + Ouvrir dans l'explorateur de fichiers + + + + Disable Subdirectory Scanning + Désactiver le scan des sous-dossiers + + + + Enable Subdirectory Scanning + Activer le scan des sous-dossiers + + + + Remove From List + Retirer de la liste + + + + Default View + Affichage par défaut + + + + Sort By + Trier par + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescanner tous les jeux + + + + Start Download + Télécharger + + + + Website + Site web + + + + Support Forums + Forums d'assistance + + + + GitHub Repository + Dépôt GitHub + + + + License + Licence + + + + Close + Fermer + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Activer les succès + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Mode hardcore + + + + Show Notifications + Afficher les notifications + + + + Sound Effects + Effets sonores + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Tester les succès non-officiels + + + + Test Mode + Mode test + + + + Username: {} + Nom d'utilisateur : {} + + + + Login token generated on {} + Jeton de connexion généré : {} + + + + Logout + Se déconnecter + + + + Not Logged In + Déconnecté(e) + + + + Login + Se connecter + + + + Achievements are disabled. + Les succès sont désactivés. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Succès : {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Échec de la réouverture, restauration de l'ancienne configuration. + + + + Upscale multiplier set to {}x. + Multiplicateur de mise à l'échelle défini sur {}x. + + + + Saving screenshot to '{}'. + Enregistrement de la capture d'écran vers '{}'. + + + + Saved screenshot to '{}'. + Capture d'écran enregistrée vers '{}'. + + + + Failed to save screenshot to '{}'. + Échec de l'enregistrement de la capture d'écran vers '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Le périphérique GPU de l'hôte a rencontré une erreur et a été récupéré. Cela peut avoir un rendu défectueux. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS indisponible. Votre pilote graphique ne prend pas en charge les fonctionnalités requises. + + + + Saving {0} GS dump {1} to '{2}' + Enregistrement d'un dump du GS « {0}, {1} » dans '{2}' + + + + Failed to render/download screenshot. + Échec du rendu/téléchargement de la capture d'écran. + + + + Saved GS dump to '{}'. + Dump du GS enregistré : '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Le cache de hachage a utilisé {:.2f} Mo de VRAM, désactivation. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Désactivation de la génération des mipmaps d'une ou plusieurs textures de remplacement compressées. Veuillez générer les mipmaps lors de la compression de vos textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Les buffers de tencil et les barrières de texture ne sont pas disponibles, ce qui brisera certains effets graphiques. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Garder le GPU actif lors des readbacks est activé, mais les « calibrated timestamps » sont indisponibles. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + L'activation des codes de triche peut entraîner des comportements imprévisibles tels que des plantages, des soft-locks ou la corruption de vos sauvegardes. Utilisez les codes de triche à vos risques et périls, l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs qui ont activé les codes de triche. + + + + Enable Cheats + Activer les codes de triche + + + + Name + Nom + + + + Author + Auteur + + + + Description + Description + + + + Enable All + Tout activer + + + + Disable All + Tout désactiver + + + + Reload Cheats + Recharger les codes de triche + + + + %1 unlabelled patch codes will automatically activate. + %1 codes sans étiquette seront automatiquement activés. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} La précision du blending actuelle est {1}. +La précision du blending recommandée pour ce jeu est {2}. +Vous pouvez ajuster la précision du blending dans les propriétés du jeu pour +améliorer la qualité des graphismes, mais cela demandera plus de ressources. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Les correctifs manuels du moteur de rendu GS matériel sont activés. Ces correctifs automatiques n'ont pas été appliqués : + + + + No tracks provided. + Aucune piste fournie. + + + + Hash {} is not in database. + Le hash {} est absent de la base de données. + + + + Data track number does not match data track in database. + Le nombre de pistes de données ne correspond à celui dans la base de données. + + + + Track {} with hash {} is not found in database. + + La piste {} de hash {} est introuvable dans la base de données. + + + + + Track {} with hash {} is for a different game ({}). + + La piste {} ayant pour hash {} appartient à un autre jeu ({}). + + + + + Track {} with hash {} does not match database track. + + La piste {} ayant pour hash {} ne correspond pas à la piste dans la base de données. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Correctifs (modification globale déconseillée) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + Hack de division négative du FPU (pour les jeux Gundam) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + Hack de multiplication du FPU (pour Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Utiliser le moteur de rendu logiciel pour les cinématiques vidéo + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Hack « Skip MPEG » (saute les cinématiques vidéo) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Hack de préchargement du TLB (pour Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + Hack de rythme du EE (hack général du rythme) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Hack du DMA instantané (aide avec les problèmes d'émulation du cache) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + Hack du flag OPH (pour Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Émuler le FIFO de la GIF (correct mais plus lent) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + Hack d'activité DMA (refuser l'écriture lorsqu'il est occupé) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Retarder les arrêts de la VIF1 (pour Spy Hunter et l'ATH de SOCOM 2) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Émuler le FIFO de la VIF (correct mais plus lent) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Synchronisation complète de la VU0 (correct mais plus lent) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + Hack du bit I des VU (pour Scarface The World is Yours et Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + Hack d'addition des VU (pour les jeux de Tri-Ace) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + Hack de débordement des VU (pour Superman Returns) + + + + VU Sync (Run Behind, M-Bit games) + VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). + Synchronisation des VU (« Run Behind », jeux avec M-Bit) + + + + VU XGKick Sync (Correct But Slower) + VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. + Synchronisation du XGKick des VU (correct mais plus lent) + + + + Force Blit Internal FPS Detection (When auto-detection fails) + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. + Forcer la détection par BLIT de la fréquence d'images interne (quand la détection automatique échoue) + + + + GameList + + + Never + Jamais + + + + Today + Aujourd'hui + + + + Yesterday + Hier + + + + {}h {}m + {} h {} min + + + + {}h {}m {}s + {} h {} min {} s + + + + {}m {}s + {} h {} min + + + + {}s + {} s + + + + {} hours + {} heures + + + + {} minutes + {} minutes + + + + GameListModel + + + Type + Type + + + + Code + Code + + + + Title + Titre + + + + File Title Titre du Fichier - + CRC CRC - + Time Played Temps de jeu - + Last Played Lancé pour la dernière fois - + Size Taille - + Region Région - + Compatibility Compatibilité @@ -4049,74 +8470,88 @@ améliorer la qualité graphique, mais cela augmentera les exigences du système Search Directories (will be scanned for games) - Chercher dans les Dossiers (analysera pour trouver des jeux) + Dossiers scannés à la recherche de jeux - - Add - Ajouter + Add... + Ajouter... - - - + + + Remove Enlever - + Search Directory - Dossier de Recherche + Dossier - + Scan Recursively - Recherche Récursive + Scanner les sous-dossiers - + Excluded Paths (will not be scanned) - Chemin Exclus (ne sera pas analysé) + Chemins exclus du scan + + + + Directory... + Dossier... - + + File... + Fichier... + + + Scan For New Games - Recherche de Nouveaux Jeux + Actualiser la liste des jeux - + Rescan All Games - Re-analyser Tous les Jeux + Rescanner tous les jeux - + Open Directory... Ouvrir le Dossier... - + Select Search Directory - Sélectionner le Dossier de Recherche + Sélectionner un dossier - + Scan Recursively? - Analyser Récursivement ? + Scanner les sous-dossiers ? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - Voulez-vous analyser le répertoire "%1" récursivement ? + Voulez-vous scanner les sous-dossiers de "%1" ? -L'analyse récursive prend plus de temps, mais identifiera les fichiers dans les sous-dossiers. +Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un sous-dossier pourront être identifiés. - - Select Path - Sélectionner le Chemin + + Select File + Sélectionner un fichier + + + + Select Directory + Sélectionner un dossier @@ -4124,7 +8559,7 @@ L'analyse récursive prend plus de temps, mais identifiera les fichiers dans les Game List - Liste de Jeux + Liste des jeux @@ -4175,7 +8610,7 @@ L'analyse récursive prend plus de temps, mais identifiera les fichiers dans les <strong>Author: </strong>%1<br>%2 - <strong>Auteur : </strong>%1<br>%2 + <strong>Auteur : </strong>%1<br>%2 @@ -4193,17 +8628,17 @@ L'analyse récursive prend plus de temps, mais identifiera les fichiers dans les Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - L'activation de correctifs peut entraîner des comportements imprévisibles, des plantages, des soft-locks ou des sauvegardes endommagées. Utilisez des correctifs à vos propres risques, l'équipe PCSX2 ne fournira aucun support aux utilisateurs qui ont activé les correctifs. + L'activation des patchs peut entraîner des comportements imprévisibles tels que des plantages, des soft-locks ou la corruption de vos sauvegardes. Utilisez les patchs à vos risques et périls, l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs qui ont activé les patchs. Reload Patches - Recharger les correctifs + Recharger les patchs There are no patches available for this game. - Aucun correctif n’est disponible pour ce jeu. + Aucun patch disponible pour ce jeu. @@ -4214,396 +8649,407 @@ L'analyse récursive prend plus de temps, mais identifiera les fichiers dans les Titre : - + + Clear the line to restore the original title... + Effacer la ligne pour restaurer le titre original... + + + + + Restore + Restaurer + + + Path: Chemin : - + Serial: Numéro de Série : - + CRC: CRC : - + Type: Type : - + PS2 Disc Disque PS2 - + PS1 Disc Disque PSOne - + ELF (PS2 Executable) ELF (Exécutable PS2) - + Region: Région : - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brésil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (Chine) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japon) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Corée) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taïwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (USA) - + Other Autre - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australie) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (Afrique du SUD) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Autriche) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgique) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australie) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finlande) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Allemagne) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Grèce) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italie) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (Inde) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australie) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Pays-Bas) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norvège) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Pologne) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russie) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Espagne) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavie) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Suède) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Suisse) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (Royaume-Uni) - + Compatibility: Compatibilité : - + Unknown Inconnu - + Not Bootable - Non Amorçable + Ne démarre pas - + Reaches Intro Arrive à l'Introduction - + Reaches Menu Arrive au Menu - + In-Game En Jeu - + Playable Jouable - + Perfect Parfait - + Input Profile: - Profil d'Entrée : + Profil d'entrée : - + Shared Refers to the shared settings profile. Partagé - + Disc Path: Chemin du Disque : - + Browse... Parcourir... - + Clear Nettoyer - + Verify - Verify + Vérifier - + Search on Redump.org... - Search on Redump.org... + Rechercher sur Redump.org... - + Select Disc Path - Sélectionner le Chemin du Disque + Sélectionner le chemin du disque - + Game is not a CD/DVD. - Game is not a CD/DVD. + Ce jeu n'est pas un CD ou un DVD. - + Track list unavailable while virtual machine is running. - Track list unavailable while virtual machine is running. + Liste des pistes indisponible lorsque la machine virtuelle est en cours d'exécution. - + # - # + # - + Mode - Mode + Mode - - + + Start - Start + Start - - + + Sectors - Sectors + Secteurs - - + + Size - Size + Taille - - + + MD5 - MD5 + MD5 - - + + Status - Status + Statut - - - - - - - + + + + + + + %1 - %1 + %1 - - + + <not computed> - <not computed> + <not computed> - + Error - Error + Erreur - + Cannot verify image while a game is running. - Cannot verify image while a game is running. + Impossible de vérifier l'image pendant l'exécution d'un jeu. - + One or more tracks is missing. - One or more tracks is missing. + Une ou plusieurs pistes sont manquantes. - + Verified as %1 [%2] (Version %3). - Verified as %1 [%2] (Version %3). + Confirmé : %1 [%2] (version %3). - + Verified as %1 [%2]. - Verified as %1 [%2]. + Confirmé : %1 [%2]. @@ -4631,7 +9077,7 @@ L'analyse récursive prend plus de temps, mais identifiera les fichiers dans les Aspect Ratio: - Rapport d'Aspect : + Ratio d'aspect : @@ -4642,7 +9088,7 @@ L'analyse récursive prend plus de temps, mais identifiera les fichiers dans les Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Entrelacé / 3:2 Progressif) + Standard Auto (4:3 entrelacé / 3:2 progressif) @@ -4654,22 +9100,22 @@ L'analyse récursive prend plus de temps, mais identifiera les fichiers dans les Widescreen (16:9) - Écran Large (16:9) + Écran large (16:9) FMV Aspect Ratio: - Rapport d'Aspect FMV : + Ratio d'aspect FMV : - - + + - - - - + + + + Off (Default) Désactivé (Par Défaut) @@ -4677,17 +9123,15 @@ L'analyse récursive prend plus de temps, mais identifiera les fichiers dans les - - - - + + + - - - - - - + + + + + Automatic (Default) Automatique (Par Défaut) @@ -4706,48 +9150,48 @@ L'analyse récursive prend plus de temps, mais identifiera les fichiers dans les Weave (Bottom Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) + Weave (trame du bas en premier, effet dents de scie) Bob (Top Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) + Bob (trame du haut en premier, images entières) Bob (Bottom Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) + Bob (trame du bas en premier, images entières) Blend (Top Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) + Blend (trame du haut en premier, fusion de deux trames) Blend (Bottom Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) + Blend (trame du bas en premier, fusion de deux trames) Adaptive (Top Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) + Adaptatif (trame du haut en premier, comparable à Bob + Weave) Adaptive (Bottom Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptatif (trame du bas en premier, comparable à Bob + Weave) Bilinear Filtering: - Filtre Bilinéaire : + Filtrage bilinéaire : @@ -4757,7 +9201,7 @@ L'analyse récursive prend plus de temps, mais identifiera les fichiers dans les - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinéaire (doux) @@ -4776,8 +9220,8 @@ L'analyse récursive prend plus de temps, mais identifiera les fichiers dans les - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4823,39 +9267,39 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets - Screen Offsets + Décalage de l'écran - + VSync - Synchronisation Verticale + VSync - + Show Overscan - Show Overscan + Afficher la zone de surbalayage - + Enable Widescreen Patches - Activer les Correctifs Écran Large + Activer les patchs écran large - + Enable No-Interlacing Patches - Activer les correctifs Non-Entrelacé + Patchs de désactivation de l'entrelacement - + Anti-Blur - Anti-Flou + Anti-flou @@ -4864,35 +9308,35 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset - Disable Interlace Offset + Désactiver le décalage d'entrelacement Screenshot Size: - Taille des Captures d'Écran : + Taille des captures d'écran : - + Screen Resolution Résolution d'Écran - + Internal Resolution - Résolution Interne + Résolution interne Internal Resolution (Aspect Uncorrected) - Résolution Interne (Sans correction d'Aspect) + Résolution interne (aspect original) - + PNG PNG @@ -4915,12 +9359,12 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Internal Resolution: - Résolution Interne : + Résolution interne : Mipmapping: - Mipmappage : + Mipmapping : @@ -4931,18 +9375,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Basic (Generated Mipmaps) - Basique (Génère les Mipmaps) + Basique (mipmaps générées) Full (PS2 Mipmaps) - Complet (PS2 Mipmaps) + Complet (mipmaps PS2) Texture Filtering: - Filtre de Texture : + Filtrage des textures : @@ -4959,7 +9403,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinéaire (PS2) @@ -4972,7 +9416,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Trilinear Filtering: - Filtre Trilinéaire : + Filtrage trilinéaire : @@ -4987,28 +9431,28 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Trilinear (Forced) - Trilinéaire (Forcé) + Trilinéaire (forcé) Anisotropic Filtering: - Filtre Anisotrope : + Filtrage anisotrope : Dithering: - Tramage : + Dithering : Scaled - Mise à l'Échelle + Mis à l'échelle - + Unscaled (Default) - Non Mis à l'Échelle (Par Défaut) + Taille originale (par défaut) @@ -5022,7 +9466,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basique (Recommandé) @@ -5058,33 +9502,33 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Complet (Hash Cache) - - + + GPU Palette Conversion - Conversion de Palette GPU + Conversion de palette GPU - + Manual Hardware Renderer Fixes - Correctifs du Rendu Matériel Manuel + Correctifs manuels du moteur de rendu matériel - + Spin GPU During Readbacks - Spin GPU During Readbacks + Garder le GPU actif lors des readbacks - + Spin CPU During Readbacks - Spin CPU During Readbacks + Garder le CPU actif lors des readbacks @@ -5098,240 +9542,233 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmappage - - + + Auto Flush - Auto Flush + Auto-flush Hardware Fixes - Correctifs Matériels + Correctifs matériels - - Half Screen Fix: - Correctif Demi-Écran : - - - - + Force Disabled Forcer la Désactivation - - + Force Enabled Forcer l'Activation - + CPU Sprite Render Size: - CPU Sprite Render Size: + Taille du rendu CPU des sprites : - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Désactivé) - + 1 (64 Max Width) 1 (Largeur max 64) - + 2 (128 Max Width) 2 (Largeur max 128) - + 3 (192 Max Width) 3 (Largeur max 192) - + 4 (256 Max Width) 4 (Largeur max 256) - + 5 (320 Max Width) 5 (Largeur max 320) - + 6 (384 Max Width) 6 (Largeur max 384) - + 7 (448 Max Width) 7 (Largeur max 448) - + 8 (512 Max Width) 8 (Largeur max 512) - + 9 (576 Max Width) 9 (Largeur max 576) - + 10 (640 Max Width) 10 (Largeur max 640) - + Skipdraw Range: - Skipdraw Range: + Limites du Skipdraw : - + Frame Buffer Conversion - Frame Buffer Conversion + Conversion du framebuffer - - + + Disable Depth Emulation - Désactiver l'Émulation de la Profondeur + Désactiver l'émulation de la profondeur - - + + Disable Safe Features Désactiver les fonctionnalités sûres - - + + Preload Frame Data - Précharger les données de trame + Précharger les données des images - + Texture Inside RT - Texture Inside RT + Texture dans la cible du rendu - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressif) - + Software CLUT Render: - Software CLUT Render: + Rendu CLUT logiciel : - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: + Cible CLUT du GPU : + - Disabled (Default) Désactivé (Par Défaut) - + Enabled (Exact Match) Activé (Correspondance Exacte) - + Enabled (Check Inside Target) Activé (Vérifier dans la cible) - + Upscaling Fixes - Corrections de mise à l'échelle + Correctifs de mise à l'échelle - + Half Pixel Offset: Décalage demi-pixel : - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Spécial (Texture) - + Special (Texture - Aggressive) Spécial (Texture - Agressif) - + Round Sprite: Arrondir les sprites : - + Half - Moitié + Demi - + Full Complet - + Texture Offsets: Décalage de textures : - + X: X : - + Y: Y : - - + + Merge Sprite Fusionner les sprites - - + + Align Sprite Aligner les sprites @@ -5341,575 +9778,569 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Désentrelacement : - + Sprites Only Sprites uniquement - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Sprites/Triangles mélangés - + Auto Flush: - Vider automatiquement : + Auto-flush : - + Enabled (Sprites Only) Activé (Sprites Uniquement) - + Enabled (All Primitives) Activé (Tous les primitifs) - + Texture Inside RT: - Texture Inside RT: + Texture dans la cible du rendu : - + Inside Target Dans la cible - + Merge Targets Fusionner les cibles - - + + Disable Partial Source Invalidation Désactiver l'invalidation partielle des sources - - - Target Partial Invalidation - Invalidation partielle de la cible - - - - + + Read Targets When Closing Lire les cibles lors de la fermeture - - + + Estimate Texture Region Estimer la zone de texture - - + + Disable Render Fixes Désactiver les correctifs de rendu - + Unscaled Palette Texture Draws - Rendus de la texture de palette sans redimensionnement + Dessins avec palette non redimensionnée - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Hack Wild Arms - + Bilinear Dirty Upscale: - Bilinear Dirty Upscale: + Mise à l'échelle bilinéaire rapide : - + Force Bilinear - Force Bilinear + Forcer bilinéaire - + Force Nearest - Force Nearest + Forcer le plus proche - + Texture Replacement - Remplacement de Textures + Textures de remplacement - + Search Directory - Rechercher un Dossier + Dossier - - + + Browse... Parcourir... - - + + Open... Ouvrir... - - + + Reset Réinitialiser - + PCSX2 will dump and load texture replacements from this directory. - PCSX2 va extraire et charger les textures de remplacement à partir de ce dossier. + PCSX2 utilisera ce dossier pour dumper les textures et charger les textures de remplacement. - + Options Options - - + + Dump Textures - Extraire les Textures + Dumper les textures - - + + Dump Mipmaps - Extraire les Mipmaps + Dumper les mipmaps - - + + Dump FMV Textures - Extraire les Textures FMV + Dumper les textures des FMV - - + + Async Texture Loading - Chargement Asynchrone des Textures + Chargement des textures asynchrone - - + + Load Textures Charger les Textures - - + + Precache Textures - Pré-cacher les Textures + Anticiper la mise en cache des textures - + Post-Processing Post-Traitement - + Sharpening/Anti-Aliasing Affûtage / Anti-Crénelage - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Affûtage du Contraste Adaptatif : + Contrast Adaptive Sharpening : - - - - + + + + None (Default) Aucun (Par Défaut) - + Sharpen Only (Internal Resolution) - Seulement Rendre Net (Résolution Interne) + Améliorer seulement la netteté (résolution interne) - + Sharpen and Resize (Display Resolution) Rendre Net et Redimensionner (Résolution affichée) - + Sharpness: Netteté : - - + + FXAA FXAA - + Filters Filtres - + TV Shader: - Shader TV : + Shader TV : - + Scanline Filter Filtre de Ligne de Balayage - + Diagonal Filter Filtre Diagonale - + Triangular Filter Filtre Triangulaire - + Wave Filter Filtre Vague - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Effet TV cathodique de Lottes - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) + Échantillonnage descendant 4xRGSS (4x Super-échantillonnage de la grille pivotée) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) + Échantillonnage descendant NxAGSS (Super-échantillonnage automatique de la grille) - - + + Shade Boost - Shade Boost + Shade Boost - + Brightness: Luminosité : - + Contrast: Contraste : - - + + Saturation Saturation - + OSD OSD - + On-Screen Display Affichage à l'Écran (OSD) - + OSD Scale: Échelle de l'OSD : - - + + Show Indicators Afficher les Indicateurs - - + + Show Resolution Afficher la Résolution - - + + Show Inputs Afficher les Saisis d'Entrées - - + + Show GPU Usage Afficher l'Utilisation du GPU - - + + Show Settings Afficher les Paramètres - - + + Show FPS - Afficher les IPS + Afficher la fréquence d'images - + Disable Shader Cache - Désactiver le Cache des Shaders + Désactiver le cache des shaders - + Disable Vertex Shader Expand - Désactiver l'agrandissement des shaders de vertex + Désactiver l'agrandissement des vertex shaders - - + + Show Statistics Afficher les Statistiques - - + + Show CPU Usage Afficher l'Utilisation du CPU - - + + Warn About Unsafe Settings Avertissement de l'Utilisation de Paramètres risqués - - + + Show Frame Times - Afficher les temps de trame + Afficher les durées d'image - + Recording Enregistrement - + Video Dumping Directory - Répertoire de dump des vidéos + Dossier des dumps vidéo - + Capture Setup Configuration de la capture - + Container: Conteneur : - - + + Codec: Codec : - - - + + + Extra Arguments Arguments Supplémentaires - + Capture Audio Capturer le son - + Resolution: Résolution : - + x x - + Auto Auto - + Capture Video Capturer une vidéo - + Advanced Advanced here refers to the advanced graphics options. Avancé - + Advanced Options - Options Avancées + Options avancées - + Hardware Download Mode: Mode de téléchargement matériel : - + Accurate (Recommended) Précis (Recommandé) - + Disable Readbacks (Synchronize GS Thread) - Désactiver les relectures (Synchroniser le thread GS) + Désactiver les readbacks (synchroniser le thread GS) - + Unsynchronized (Non-Deterministic) Non synchronisé (non-déterministe) - + Disabled (Ignore Transfers) Désactivé (Ignorer les Transferts) - + GS Dump Compression: Compression des dumps du GS: - + Uncompressed Non Compressé - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames - Sauter les trames en double + Sauter la présentation d'images en double - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain + Utilisez la chaîne d'échange bit - - + + Disable Threaded Presentation Désactiver la présentation threadée - - + + Bitrate: Débit : - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: - Autoriser le plein écran exclusif : + Autoriser le mode plein écran exclusif : - + Disallowed Interdit - + Allowed Autorisé - + Debugging Options Options de débogage - + Override Texture Barriers: - Contourner les barrières de textures : + Barrières de textures : - - + + Use Debug Device Utiliser le périphérique de débogage - - + + Disable Dual Source Blending - Désactiver le mélange à double source + Désactiver le blending dual source - - + + Show Speed Percentages Afficher les pourcentages de vitesse - - + + Disable Framebuffer Fetch Désactiver la récupération du framebuffer @@ -5953,7 +10384,7 @@ Swap chain: see Microsoft's Terminology Portal. Null Null here means that this is a graphics backend that will show nothing. - Désactivé + Inactif @@ -5976,773 +10407,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] - Utiliser le Réglage Global [%1] + Utiliser le paramètre global [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Non coché - + Automatically loads and applies widescreen patches on game start. Can cause issues. - Charge automatiquement et applique des correctifs pour écran large au démarrage du jeu. Peut causer des problèmes. + Charger et appliquer automatiquement des patchs écran large au lancement du jeu. Cette option peut causer des problèmes. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Charge automatiquement et applique des correctifs de non-entrelacement au démarrage du jeu. Peut causer des problèmes. + Charger et appliquer automatiquement des patchs de désactivation de l'entrelacement au lancement du jeu. Cette option peut causer des problèmes. - + Disables interlacing offset which may reduce blurring in some situations. Désactive le décalage d'entrelacement qui peut réduire le flou dans certaines situations. - + Bilinear Filtering - Filtrage Bilinéaire + Filtrage bilinéaire - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Active le filtre de post-traitement bilinéaire. Lisse l'image globale telle qu'elle est affichée sur l'écran. Corrige le positionnement entre les pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. - Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. + Activer les Offsets PCRTC qui permettent de positionner l'écran comme demandé par le jeu. Cette option est utile pour certains jeux comme WipEout Fusion pour son effet d'agitation de l'écran, mais elle peut rendre l'image floue. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Affiche la zone de surbalayage pour les jeux qui dessinent au-delà de la zone sûre de l'écran. - + FMV Aspect Ratio - Ratio d'aspect des FMVs + Ratio d'aspect des FMV - + Overrides the full-motion video (FMV) aspect ratio. - Overrides the full-motion video (FMV) aspect ratio. + Modifier le ratio d'aspect pendant les cinématiques vidéo (FMV). - + Control the texture's trilinear filtering of the emulation. - Control the texture's trilinear filtering of the emulation. + Contrôle le filtrage trilinéaire des textures. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. + Contrôle la précision de l'émulation de la blending unit du GS.<br> Plus le paramètre est élevé, plus l'émulation du blending sera précise et plus il y aura une pénalité de vitesse.<br> Notez que l'émulation du blending de Direct3D est de moins bonne qualité que celle d'OpenGL ou Vulkan. - + Software CLUT Render - Software CLUT Render + Rendu CLUT logiciel - + This option disables game-specific render fixes. - This option disables game-specific render fixes. + Cette option désactive les correctifs de rendu spécifiques au jeu. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. + Par défaut, le cache des textures prend en charge les invalidations partielles. Malheureusement, cette opération est très coûteuse en puissance pour le processeur. Ce hack remplace les invalidations partielles par une suppression complète de la texture pour réduire la charge du processeur. Cette option améliore les performances des jeux basés sur le moteur Snowblind. - + Framebuffer Conversion - Framebuffer Conversion + Conversion du framebuffer - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. + Fait convertir les framebuffers 4 bits et 8 bits par le CPU plutôt que le GPU. Aide les jeux Harry Potter et Stuntman. L'option a un impact important sur la performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - Uploads GS data when rendering a new frame to reproduce some effects accurately. + Transférer les données du GS lors du rendu d'une nouvelle image pour reproduire correctement certains effets. - + Disabled Désactivé - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Autoriser le cache des textures à réutiliser une partie d'un framebuffer précédent en texture d'entrée. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. + Au moment d'éteindre la machine virtuelle, transférer les cibles du cache des textures dans la mémoire locale. Cela permet d'éviter la perte de certains visuels lors de la sauvegarde d'état ou lorsque vous changez de moteur de rendu, mais cela peut corrompre les graphismes. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Tente de réduire la taille de la texture lorsque les jeux ne la définissent pas eux-mêmes (jeux Snowblind par exemple). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. - Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. + Corriger certains problèmes liés à la mise à l'échelle, comme les lignes verticales dans les jeux Namco (Ace Combat, Tekken, Soul Calibur, etc.). - + Scales the size of the onscreen OSD from 50% to 500%. - Scales the size of the onscreen OSD from 50% to 500%. + Met à l'échelle l'OSD de 50 % à 500 %. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. + Affiche une icône dans l'OSD indiquant l'état de l'émulation, tels que : En pause, Turbo, Avance rapide, et Ralenti. - + Displays various settings and the current values of those settings, useful for debugging. - Displays various settings and the current values of those settings, useful for debugging. + Affiche des paramètres divers et leur valeur actuelle. Utile au débogage. - + Shows the current controller state of the system in the bottom left corner of the display. - Shows the current controller state of the system in the bottom left corner of the display. + Affiche l'état système de la manette dans le coin inférieur gauche de l'écran. - + Displays a graph showing the average frametimes. - Affiche un graphique montrant la moyenne des temps de trame. + Affiche un graphique montrant la moyenne des durées d'image. - + Allow Exclusive Fullscreen - Autoriser le plein écran exclusif + Autoriser le mode plein écran exclusif - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - Outrepasse l'heuristique du pilote pour activer le plein écran exclusif ou le retournement direct/scan.<br>Interdire le plein écran exclusif peut permettre un changement de tâche et des superpositions plus fluides, mais augmente la latence d'entrée. + Modifier les heuristiques du pilote pour activer le mode plein écran exclusif, aussi appelé « direct flip » ou « direct scanout ».<br>Interdire le mode plein écran exclusif peut permettre de passer d'une application à l'autre plus rapidement et de rendre les overlays plus fluides, mais la latence d'entrée sera plus importante. - - - - - - - + + + + + + + Checked Coché - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Active les hacks anti-flou internes. Moins précis que le rendu PS2 mais rendra beaucoup de jeux moins flous. + Activer les hacks internes anti-flou. L'image sera moins fidèle au rendu PS2 mais beaucoup de jeux seront moins flous. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Activez cette option pour faire correspondre le taux de rafraîchissement de PCSX2 avec votre moniteur ou écran actuel. La synchro verticale est automatiquement désactivée quand ce n'est pas possible (par exemple, fonctionner à une vitesse différente de 100%). + Activez cette option pour faire correspondre le taux de rafraîchissement de PCSX2 avec celui de votre écran. La VSync est désactivée automatiquement quand elle ne peut pas fonctionner (par exemple : vitesse d'exécution différente de 100 %). - + Integer Scaling - Mise à l'échelle des entiers + Mise à l'échelle par multiplicateur entier - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - Ajoute un remplissage à la zone d'affichage pour s'assurer que le ratio entre les pixels de l'hôte et les pixels de la console est un nombre entier. Peut résulter en une image plus nette dans certains jeux en 2D. + Ajouter une zone de remplissage autour de la sortie vidéo pour s'assurer que le ratio entre les pixels de l'hôte et les pixels de la console soit un nombre entier. Vous obtiendrez une image plus nette dans certains jeux 2D. - + Aspect Ratio Ratio d'aspect - + Auto Standard (4:3/3:2 Progressive) Standard Auto (4:3/3:2 progressif) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - Change le ratio d'aspect utilisé pour afficher la sortie de la console à l'écran. La valeur par défaut est Standard Auto (4:3/3:2 Progressif) qui ajuste automatiquement le ratio d'aspect pour correspondre à la manière dont un jeu serait affiché sur un téléviseur typique de l'époque. + Modifie le ratio d'aspect utilisé pour l'affichage de la sortie vidéo de la console. La valeur par défaut est Standard Auto (4:3/3:2 progressif) : le ratio d'aspect est ajusté pour correspondre à la manière dont le jeu serait affiché sur un téléviseur typique de l'époque. - + Deinterlacing Désentrelacement - + Screenshot Size - Taille des Captures d'Écran + Taille des captures d'écran - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - Détermine la résolution à laquelle les captures d'écran seront sauvegardées. Les résolutions internes préservent plus de détails au prix de la taille du fichier. + Déterminez la résolution à laquelle les captures d'écran doivent être sauvegardées. Les résolutions internes préservent plus de détails au prix de la taille du fichier. - + Screenshot Format - Format de capture d'écran + Format des captures d'écran - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - Sélectionne le format qui sera utilisé pour enregistrer les captures d'écran. Le JPEG produit des fichiers plus petits, mais perd des détails. + Sélectionnez le format qui sera utilisé pour enregistrer les captures d'écran. Le format JPEG permet d'obtenir des fichiers plus petits, mais vous perdrez en détails. - + Screenshot Quality - Qualité de capture d'écran + Qualité des captures d'écran - - + + 50% - 50% + 50 % - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - Sélectionne la qualité à laquelle les captures d'écran seront compressées. Des valeurs plus élevées préservent plus de détails pour le JPEG, et réduisent la taille du fichier pour le PNG. + Sélectionnez la qualité à laquelle les captures d'écran seront compressées. Des valeurs plus élevées préservent plus de détails pour JPEG, et réduisent la taille du fichier pour PNG. - - + + 100% - 100% + 100 % - + Vertical Stretch Étirement vertical - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - Étire (&lt; 100%) ou écrase (&gt; 100%) la hauteur de l'affichage. + Étire (&lt; 100 %) ou aplatit (&gt; 100 %) en hauteur l'affichage. - + Fullscreen Mode Mode plein écran - - + + + Borderless Fullscreen Fenêtré sans bordure - + Chooses the fullscreen resolution and frequency. Choisit la résolution et la fréquence en plein écran. - + Left Gauche + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Change le nombre de pixels recadrés depuis le côté gauche de l'affichage. - + Top Haut - + Changes the number of pixels cropped from the top of the display. Change le nombre de pixels recadrés depuis le côté supérieur de l'affichage. - + Right Droite - + Changes the number of pixels cropped from the right side of the display. Change le nombre de pixels recadrés depuis le côté droit de l'affichage. - + Bottom Bas - + Changes the number of pixels cropped from the bottom of the display. Change le nombre de pixels recadrés depuis le côté inférieur de l'affichage. - + Native (PS2) (Default) Natif (PS2) (Par défaut) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - Contrôle la résolution à laquelle les jeux sont rendus. Les hautes résolutions peuvent impacter les performances sur les GPU plus anciens ou plus faibles.<br>Une résolution non native peut causer des problèmes graphiques mineurs dans certains jeux.<br>La résolution des FMVs restera inchangée, car les fichiers vidéo sont pré-rendus. + Contrôle la résolution à laquelle les jeux sont rendus. Utiliser une résolution élevée peut impacter la performance sur les GPU anciens ou d'entrée de gamme.<br>Utiliser une résolution autre que la résolution native peut causer des problèmes graphiques mineurs dans certains jeux.<br>La résolution des cinématiques vidéo restera inchangée car les fichiers vidéo sont pré-rendus. - + Control the accuracy level of the mipmapping emulation. Contrôle le niveau de précision de l'émulation du mipmapping. - + Texture Filtering Filtrage des textures - + Control the texture filtering of the emulation. - Contrôle le filtrage de texture de l'émulation. + Contrôle le filtrage des textures. - + Trilinear Filtering - Filtrage Trilinéaire + Filtrage trilinéaire - + Anisotropic Filtering - Filtrage Anisotrope + Filtrage anisotrope - + Reduces texture aliasing at extreme viewing angles. Réduit le crénelage des textures dans les angles de vue extrêmes. - + Dithering - Dithering + Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. + Réduire l'effet de bande entre les couleurs et améliore la profondeur de couleur perçue.<br> Désactivé : désactiver tout dithering.<br> Taille originale : dithering natif. Effet minime qui n'augmente pas la taille des carrés lors de la mise à l'échelle.<br> Mis à l'échelle : prendre en compte la mise à l'échelle. Effet de dithering maximal. - + Blending Accuracy - Précision du mélange + Précision du blending - + Texture Preloading Préchargement des textures - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Télécharge des textures entières à la fois au lieu de petites pièces, évitant les téléchargements redondants lorsque possible. Améliore les performances dans la plupart des jeux, mais peut ralentir une petite sélection. + Transférer les textures à utiliser dans leur entièreté, plutôt que des régions spécifiques. Cela permet d'éviter de transférer inutilement des données. Cette option améliore les performances dans la plupart des jeux, mais peut en ralentir quelques-uns. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Quand activé, le GPU convertit les textures colormap, sinon le CPU le fera. C'est un compromis entre GPU et CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - Activer cette option vous donne la possibilité de modifier le moteur de rendu et mettre à jour les correctifs d'upscaling de vos jeux. Cependant, si vous avez ACTIVÉ ceci, vous ALLEZ DÉSACTIVER LES PARAMÈTRES AUTOMATIQUES et vous pouvez réactiver les paramètres automatiques en décochant cette option. + Activer cette option vous donne la possibilité de changer de moteur de rendu et de choisir les correctifs de mise à l'échelle appliqués à vos jeux. Cependant, en ACTIVANT cette option, LES PARAMÈTRES AUTOMATIQUES seront DÉSACTIVÉS. Vous pouvez réactiver les paramètres automatiques en décochant cette option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - Fait du travail inutile sur le CPU pendant les relectures pour l'empêcher d'aller dans les modes d'économie d'énergie. Peut améliorer les performances, mais avec une augmentation significative de la consommation d'énergie. + Envoie des opérations inutiles au CPU lors des readbacks afin d'éviter qu'il passe en mode économie d'énergie. Peut améliorer les performances, au prix d'une augmentation significative de la consommation d'énergie. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. + Envoie des opérations inutiles au GPU lors des readbacks afin d'éviter qu'il passe en mode économie d'énergie. Peut améliorer les performances, au prix d'une augmentation significative de la consommation d'énergie. - + Extra Rendering Threads - Extra Rendering Threads + Threads de rendu supplémentaires - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. + Nombre de threads de rendu : 0 pour un seul thread, 2 ou plus pour utiliser plusieurs threads (1 sert au débogage). Si vous avez 4 threads sur votre CPU, choisissez 2 ou 3. Vous pouvez calculer comment obtenir les meilleures performances (nombre de threads du CPU - 2). Utiliser 7 threads ou plus n'améliorera pas les performances et pourrait même les dégrader. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Forcer une purge des primitives lorsqu'un framebuffer est aussi utilisé comme texture d'entrée. Cela corrige certains effets post-traitement comme les ombres dans les jeux Jak and Daxter et la radiosité dans GTA:SA. - + Enables mipmapping, which some games require to render correctly. - Enables mipmapping, which some games require to render correctly. - - - - Half Screen Fix - Correctif Demi-Écran - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. + Active le mipmapping, nécessaire au rendu correct de certains jeux. - + CPU Sprite Renderer Size - Taille du moteur de rendu des sprites du CPU + Taille du moteur de rendu CPU des sprites - + Skipdraw Range Start - Skipdraw Range Start + Début du Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. + Désactiver le dessin des surfaces se trouvant dans une zone dont les limites peuvent être spécifiées dans les champs de gauche et de droite. - + Skipdraw Range End - Skipdraw Range End + Fin du Skipdraw - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. + Désactiver l'utilisation du depth buffer dans le cache des textures. Activer cette option peut accélérer l'émulation mais aussi engendrer un certain nombre de glitchs. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. + Cette option désactive plusieurs fonctionnalités sûres. Elle désactive le rendu précis à l'échelle des lignes et des points qui est utile pour les jeux Xenosaga. Elle désactive également le nettoyage précis de la mémoire du GS par le CPU, et laisse le GPU s'en charger, ce qui est utile pour les jeux Kingdom Hearts. - + Half Pixel Offset Décalage demi-pixel - + Might fix some misaligned fog, bloom, or blend effect. - Peut corriger un brouillard, un effet de bloom ou de mélange mal aligné. + Peut corriger l'alignement des effets de brouillard, de bloom ou de blending. - + Round Sprite Arrondir les sprites - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - Corrige l'échantillonnage des textures de sprite 2D lors de la mise à l'échelle. Corrige les lignes dans les sprites de jeux comme Ar tonelico lors de la mise à l'échelle. Moitié pour les sprites plats, Plein pour tous les sprites. + Corrige l'échantillonnage des textures de sprites 2D lors de la mise à l'échelle. Corrige les lignes dans les sprites des jeux tels que Ar tonelico lors de la mise à l'échelle. Demi pour les sprites plats, Plein pour tous les sprites. - + Texture Offsets X Décalage de textures X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. - Décalage des coordonnées ST/UV de la texture. Corrige quelques problèmes de texture bizarres et peut également corriger certains alignements de post-traitement. + Décalage des coordonnées ST/UV des textures. Corrige quelques problèmes bizarres avec les textures et peut également corriger l'alignement de certains effets post-traitement. - + Texture Offsets Y Décalage de textures Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. - Diminue la précision du GS pour éviter les écarts entre les pixels lors de la mise à l'échelle. Corrige le texte sur les jeux Wild Arms. + Diminuer la précision du GS pour éviter les écarts entre les pixels lors de la mise à l'échelle. Corrige le texte sur les jeux Wild Arms. - + Bilinear Upscale Mise à l'échelle bilinéaire - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Cette option permet, lors de la mise à l'échelle, de lisser les textures sur lesquelles le filtrage bilinéaire est appliqué. Exemple : la lueur du soleil dans Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. + Fusionner les sprites sur lesquels le post-traitement doit être appliqué. Cela permet de réduire les lignes visibles causées par la mise à l'échelle. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Netteté - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Permet d'ajuster la saturation, le contraste et la luminosité. Les valeurs de luminosité, de saturation et de contraste sont par défaut à 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applique l'algorithme d'anti-aliasing FXAA pour améliorer la qualité visuelle des jeux. - + Brightness Luminosité - - - + + + 50 50 - + Contrast Contraste - + TV Shader Shader TV - + Applies a shader which replicates the visual effects of different styles of television set. Applique un shader qui reproduit les effets visuels des différents styles de téléviseur. - + OSD Scale Échelle OSD - - + + Show OSD Messages Afficher les messages OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Affiche des messages à l'écran lorsque des événements se produisent, tels que des états de sauvegarde en cours de création/chargement, des captures d'écran en cours, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. - Affiche la fréquence d'images interne du jeu dans le coin supérieur droit de l'écran. + Affiche la fréquence d'images interne au jeu dans le coin supérieur droit de l'écran. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Affiche la vitesse d'émulation actuelle du système dans le coin supérieur droit de l'écran en pourcentage. - + Shows the resolution of the game in the top-right corner of the display. Affiche la résolution du jeu dans le coin supérieur droit de l'écran. - + Shows host's CPU utilization. Affiche l'utilisation du CPU de l'hôte. - + Shows host's GPU utilization. Affiche l'utilisation du GPU de l'hôte. - + Shows counters for internal graphical utilization, useful for debugging. Affiche les compteurs pour l'utilisation graphique interne, utile pour le débogage. - + Displays warnings when settings are enabled which may break games. Affiche des avertissements lorsque les paramètres qui peuvent endommager les jeux sont activés. - + Enable Extra Arguments Activer les arguments supplémentaires - + Leave It Blank Laisser vide - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Paramètres passés au codec vidéo sélectionné.<br> Vous devez utiliser '=' pour séparer la clé de la valeur et ':' pour séparer deux paires l'une de l'autre.<br> Par exemple : "crf = 21 : preset = veryfast" - + Override Texture Barriers - Contourner les barrières de textures + Barrières de textures - + GS Dump Compression Compression des dumps du GS - + Change the compression algorithm used when creating a GS dump. Change l'algorithme de compression utilisé lors de la création d'un dump du GS. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Utilise un modèle de présentation de blit au lieu de retourner lorsque le moteur de rendu Direct3D 11 est utilisé. Cela se traduit généralement par des performances plus lentes, mais peut être nécessaire pour certaines applications de streaming, ou pour délimiter les framerates sur certains systèmes. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - Détecte quand des images inactives sont présentées dans des jeux de 25/30i/s, et saute le rendu trames. La trame est toujours rendue, ce qui signifie simplement que le GPU a plus de temps pour la compléter (ce n'est PAS le saut de cadre). Peut lisser nos fluctuations de temps de trame lorsque le CPU/GPU est proche de l’utilisation maximale, mais rend le temps de trame plus incohérent et peut augmenter la latence d’entrée. + Détecte quand des images en double sont présentées dans des jeux à 25 ou 30 IPS et saute leur présentation. Le rendu de ces images est toujours effectué mais le GPU a plus de temps pour les terminer (ce n'est PAS du saut d'images). L'option peut permettre de lisser les durées d'image lorsque le CPU ou le GPU sont au maximum de leur capacité, mais la cadence d'image sera moins constante et la latence d’entrée peut augmenter. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - Présente des trames sur le thread GS principal au lieu d'un thread de travail. Utilisé pour déboguer les problèmes de temps de trame. Pourrait réduire le risque de manquer une trame ou de réduire le déchirement au détriment d'un temps de trame plus erratique. Ne s'applique qu'au moteur de rendu Vulkan. + Présenter les images sur le thread principal du GS plutôt qu'un thread séparé. Cela permet de déboguer les problèmes liés aux durées d'image. L'option pourrait réduire le risque de manquer une image et le déchirement au détriment de durées d'image plus erratiques. Elle ne s'applique qu'au moteur de rendu Vulkan. - + GS Download Mode Mode De Téléchargement du GS - + Accurate Précis - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Passe la synchronisation avec le thread du GS et du GPU hôte pour les téléchargements du GS. Peut entraîner une grande amélioration de vitesse sur les systèmes plus lents, au prix de nombreux effets graphiques cassés. Si les jeux sont cassés et cette option est activée, veuillez la désactiver d'abord. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Par défaut - - - + + (Default) (Par défaut) @@ -6750,399 +11165,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphismes - + Save Screenshot Enregistrer une capture d’écran - + Toggle Video Capture Activer/désactiver la capture vidéo - + Save Single Frame GS Dump - Enregistrer un dump d'une seule trame du GS + Enregistrer un dump du GS d'une seule image - + Save Multi Frame GS Dump - Enregistrer un dump de plusieurs trames du GS + Enregistrer un dump du GS de plusieurs images - + Toggle Software Rendering Activer/désactiver le rendu logiciel - + Increase Upscale Multiplier - Augmenter le Multiplicateur d'upscale + Augmenter le multiplicateur de mise à l'échelle - + Decrease Upscale Multiplier - Diminuer le Multiplicateur d'upscale + Diminuer le multiplicateur de mise à l'échelle - + + Toggle On-Screen Display + Activer/désactiver l'OSD + + + Cycle Aspect Ratio - Ratio d'Aspect du Cycle + Modifier le ratio d'aspect - + Aspect ratio set to '{}'. Ratio d'aspect défini sur '{}'. - + Cycle Hardware Mipmapping Mipmapping matériel du cycle - + Hardware mipmapping set to '{}'. Mipmapping matériel défini sur '{}'. - + Cycle Deinterlace Mode Mode de désentrelacement du cycle - + Deinterlace mode set to '{}'. Mode de désentrelacement défini sur '{}'. - + Toggle Texture Dumping Activer/désactiver le dumping des textures - + Texture dumping is now enabled. Le dumping de textures est maintenant activé. - + Texture dumping is now disabled. Le dumping de textures est maintenant désactivé. - + Toggle Texture Replacements - Activer/désactiver les remplacements de textures + Activer/désactiver les textures de remplacement - + Texture replacements are now enabled. - Les remplacements de textures sont maintenant activés. + Les textures de remplacement sont maintenant activées. - + Texture replacements are now disabled. - Les remplacements de textures sont maintenant désactivés. + Les textures de remplacement sont maintenant désactivées. - + Reload Texture Replacements - Recharger les remplacements de textures + Recharger les textures de remplacement - + Texture replacements are not enabled. - Les remplacements de textures ne sont pas activés. + Les textures de remplacement ne sont pas activées. - + Reloading texture replacements... - Rechargement des remplacements de textures... + Rechargement des textures de remplacement... - + Target speed set to {:.0f}%. - Vitesse cible définie à {:.0f}%. + Vitesse cible définie à {:.0f} %. - + Volume: Muted Volume : Muet - + Volume: {}% - Volume : {}% + Volume : {} % - + Save slot {} selected (last save: {}). Emplacement de sauvegarde {} sélectionné (Dernière sauvegarde : {}). - + Save slot {} selected (no save yet). Emplacement de sauvegarde {} sélectionné (Pas encore sauvegardé). - + No save state found in slot {}. Aucune sauvegarde d'état trouvé dans l'emplacement {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System Système - + Open Pause Menu - Ouvrir le menu Pause + Ouvrir le menu pause - + Open Achievements List Liste des Succès - + Open Leaderboards List - Ouvrir la liste des Classements + Ouvrir la liste des classements - + Toggle Pause - Basculer la pause + Mettre en pause ou reprendre - + Toggle Fullscreen Basculer en plein écran - + Toggle Frame Limit - Activer la limite de trames + Activer la limite d'images - + Toggle Turbo / Fast Forward Basculer Turbo / Avance rapide - + Toggle Slow Motion Basculer le ralenti - + Turbo / Fast Forward (Hold) Turbo / Avance rapide (maintenir) - + Increase Target Speed Augmenter la vitesse cible - + Decrease Target Speed Diminuer la vitesse cible - + Increase Volume Augmenter le Volume - + Decrease Volume Diminuer le Volume - + Toggle Mute Basculer en mode Muet - + Frame Advance - Avancer d'une trame + Image par image - + Shut Down Virtual Machine - Arrêter la machine virtuelle + Éteindre la machine virtuelle - + Reset Virtual Machine Réinitialiser la machine virtuelle - + Toggle Input Recording Mode - Basculer le mode d'enregistrement d'entrée + Basculer le mode d'enregistrement d'entrées - - - - + + + + Save States Sauvegardes d'état - + Select Previous Save Slot Sélectionner l'emplacement de sauvegarde précédent - + Select Next Save Slot Sélectionner l'emplacement de sauvegarde suivant - + Save State To Selected Slot Sauvegarder l'état dans l'emplacement sélectionné - + Load State From Selected Slot Charger l'état dans l'emplacement sélectionné - + Save State To Slot 1 Sauvegarder l'état dans l'emplacement 1 - + Load State From Slot 1 Charger l'état depuis l'emplacement 1 - + Save State To Slot 2 Sauvegarder l'état dans l'emplacement 2 - + Load State From Slot 2 Charger l'état depuis l'emplacement 2 - + Save State To Slot 3 Sauvegarder l'état dans l'emplacement 3 - + Load State From Slot 3 Charger l'état depuis l'emplacement 3 - + Save State To Slot 4 Sauvegarder l'état dans l'emplacement 4 - + Load State From Slot 4 Charger l'état depuis l'emplacement 4 - + Save State To Slot 5 Sauvegarder l'état dans l'emplacement 5 - + Load State From Slot 5 Charger l'état depuis l'emplacement 5 - + Save State To Slot 6 Sauvegarder l'état dans l'emplacement 6 - + Load State From Slot 6 Charger l'état depuis l'emplacement 6 - + Save State To Slot 7 Sauvegarder l'état dans l'emplacement 7 - + Load State From Slot 7 Charger l'état depuis l'emplacement 7 - + Save State To Slot 8 Sauvegarder l'état dans l'emplacement 8 - + Load State From Slot 8 Charger l'état depuis l'emplacement 8 - + Save State To Slot 9 Sauvegarder l'état dans l'emplacement 9 - + Load State From Slot 9 Charger l'état depuis l'emplacement 9 - + Save State To Slot 10 Sauvegarder l'état dans l'emplacement 10 - + Load State From Slot 10 Charger l'état depuis l'emplacement 10 @@ -7157,7 +11578,7 @@ Swap chain: see Microsoft's Terminology Portal. Bindings for Controller0/ButtonCircle - Bindings for Controller0/ButtonCircle + Associations pour Controller0/ButtonCircle @@ -7168,7 +11589,7 @@ Swap chain: see Microsoft's Terminology Portal. 100% - 100% + 100 % @@ -7210,7 +11631,7 @@ Swap chain: see Microsoft's Terminology Portal. %1% - %1% + %1 % @@ -7221,29 +11642,29 @@ Swap chain: see Microsoft's Terminology Portal. Left click to assign a new button Shift + left click for additional bindings - + -Left click to assign a new button -Shift + left click for additional bindings +Clic gauche : assigner un bouton +Maj + clic gauche : utiliser plusieurs associations de touches Right click to clear binding - -Right click to clear binding + +Clic droit : effacer l'association No bindings registered - No bindings registered + Aucune association de touches %n bindings - - %n touches - %n bindings + + %n association + %n associations @@ -7258,7 +11679,7 @@ Right click to clear binding Input Recording Viewer - Visionneuse d'enregistrements d'entrée + Visionneuse d'enregistrements d'entrées @@ -7273,7 +11694,7 @@ Right click to clear binding View - Vue + Affichage @@ -7303,7 +11724,7 @@ Right click to clear binding Input Recording Files (*.p2m2) - Fichiers d'enregistrement d'entrée (*.p2m2) + Enregistrements d'entrées (*.p2m2) @@ -7333,49 +11754,49 @@ Right click to clear binding - + Pause On Focus Loss - Pause lors de la perte de focus + Mettre en pause lors de la perte du focus - + Inhibit Screensaver Inhiber l'économiseur d'écran - + Save State On Shutdown - Enregistrer l'état lors de l'arrêt + Sauvegarder l'état lors de l'arrêt - + Pause On Start - Pause au Démarrage + Mettre en pause au lancement - + Confirm Shutdown - Confirmer l'arrêt + Confirmer l'arrêt de la machine virtuelle - + Create Save State Backups Créer des backups de sauvegardes d'état - + Enable Discord Presence Activer Rich Presence sur Discord - + Enable Per-Game Settings Activer les paramètres par jeu @@ -7386,37 +11807,37 @@ Right click to clear binding - + Start Fullscreen Démarrer en plein écran - + Double-Click Toggles Fullscreen Double-cliquer pour basculer en plein écran - + Render To Separate Window - Afficher dans une fenêtre séparée + Afficher le jeu dans une autre fenêtre - + Hide Main Window When Running Masquer la fenêtre principale lors de l'exécution - + Disable Window Resizing Désactiver le redimensionnement des fenêtres - + Hide Cursor In Fullscreen Masquer le curseur en plein écran @@ -7438,7 +11859,7 @@ Right click to clear binding Automatic Updater - Mises à Jour Automatiques + Mise à jour automatique @@ -7452,9 +11873,9 @@ Right click to clear binding - + Enable Automatic Update Check - Activer vérification de mises à jour automatiques + Activer la vérification automatique des mises à jour @@ -7539,66 +11960,66 @@ Right click to clear binding Custom.qss [Déposer dans le dossier PCSX2] - - - - - - + + + + + + Checked Coché - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - Vérifie automatiquement les mises à jour du programme au démarrage. Les mises à jour peuvent être reportées à plus tard ou ignorées entièrement. + Vérifier les mises à jour au lancement de l'application. Les mises à jour peuvent être reportées à plus tard ou ignorées. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - Empêche l’économiseur d’écran de s'activer et l’hôte de dormir pendant que l’émulation est en cours. + Empêche l’économiseur d’écran de s'activer et l’hôte de se mettre en veille pendant que l’émulation est en cours d'exécution. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - Détermine si une invite sera affichée pour confirmer l'arrêt de la machine virtuelle lorsque le raccourci est enfoncé. + Demander une confirmation avant d'éteindre la machine virtuelle avec un raccourci clavier. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Enregistre automatiquement l'état de l'émulateur lorsque vous éteignez ou éteignez l'émulateur. Vous pouvez ensuite reprendre directement à partir de l'endroit où vous vous êtes arrêté la prochaine fois. + Enregistre automatiquement l'état de l'émulateur lorsque vous éteignez le système ou que vous quittez PCSX2. Vous pourrez ensuite reprendre directement à partir de l'endroit où vous avez arrêté de jouer. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - Lorsque cette option est activée, les réglages personnalisés par jeu sont appliqués. Désactiver pour toujours utiliser les réglages globaux. + Lorsque cette option est activée, vos paramètres spécifiques à chaque jeu seront appliqués. Désactivez l'option pour toujours utiliser les paramètres globaux. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Permet de basculer le mode plein écran en double-cliquant sur la fenêtre de jeu. - + Prevents the main window from being resized. Empêche la fenêtre principale d'être redimensionnée. + + - - + + - - + - - + Unchecked Non Coché @@ -7609,48 +12030,48 @@ Right click to clear binding Fusion [Clair/Sombre] - + Pauses the emulator when a game is started. - Met en pause l'émulateur lorsqu'un jeu est démarré. + Met en pause l'émulateur lorsqu'un jeu est lancé. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Met en pause l'émulateur lorsque vous minimisez la fenêtre ou que vous utilisez une autre application. L'émulation reprendra lorsque vous reviendrez sur PCSX2. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Lorsque vous faites une sauvegarde d'état, créer une copie de la sauvegarde d'état. La copie de sauvegarde porte le suffixe .backup. - + Automatically switches to fullscreen mode when a game is started. Bascule automatiquement en mode plein écran lorsqu'un jeu est lancé. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Masque le pointeur/curseur de la souris lorsque l'émulateur est en mode plein écran. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. + Affiche le jeu dans une fenêtre séparée. Si la case est décochée, le jeu sera affiché à la place de la liste des jeux. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. + Masquer la fenêtre principale (et la liste des jeux) lorsqu'un jeu est en cours d'exécution. Pour activer cette option, cochez « Afficher le jeu dans une autre fenêtre ». - + Shows the game you are currently playing as part of your profile in Discord. - Affiche le jeu que vous jouez actuellement dans votre profil Discord. + Affiche le jeu auquel vous êtes en train de jouer dans votre profil Discord. - + System Language [Default] Langue système [par défaut] @@ -7660,7 +12081,7 @@ Right click to clear binding Services - Services + Services @@ -7707,14 +12128,14 @@ Right click to clear binding - - + + Change Disc Changer le disque - + Load State Charger l'État @@ -7761,879 +12182,942 @@ Right click to clear binding Input Recording - Enregistrement d'entrée + Enregistrement d'entrées - + Toolbar Barre d’outils - + Start &File... Lancer un &Fichier... - + Start &Disc... Lancer un &Disque... - + Start &BIOS Lancer le &BIOS - + &Scan For New Games - &Scan For New Games + &Actualiser la liste des jeux - + &Rescan All Games - &Rescan All Games + &Rescanner tous les jeux - + Shut &Down - Shut &Down + &Éteindre - + Shut Down &Without Saving - Shut Down &Without Saving + &Éteindre sans sauvegarder - + &Reset &Réinitialiser - + &Pause &Pause - + E&xit - E&xit + &Quitter - + &BIOS - &BIOS + &BIOS - + Emulation Émulation - + &Controllers - &Controllers + &Manettes - + &Hotkeys - &Hotkeys + &Raccourcis clavier - + &Graphics - &Graphics + &Graphismes - + A&chievements - A&chievements + &Succès - + &Post-Processing Settings... - &Post-Processing Settings... + &Paramètres post-traitement... - + Fullscreen Plein écran - + Resolution Scale - Échelle de Résolution + Échelle des résolutions - + &GitHub Repository... - &GitHub Repository... + Dépôt &GitHub... - + Support &Forums... - Support &Forums... + &Forums d'assistance... - + &Discord Server... Serveur &Discord... - + Check for &Updates... Vérifier les mises à jo&ur... - + About &Qt... À propos de &Qt... - + &About PCSX2... &À propos de PCSX2... - + Fullscreen In Toolbar Plein écran - + Change Disc... In Toolbar Changer le disque... - + &Audio &Son - + Game List - Liste de Jeux + Liste des jeux - + Interface Interface - + Add Game Directory... - Ajouter un Dossier de Jeux... + Ajouter un dossier... - + &Settings &Paramètres - + From File... À partir d'un fichier... - + From Device... - À partir de l'appareil... + À partir d'un périphérique... - + From Game List... - À partir de la liste de jeu... + À partir de la liste des jeux... - + Remove Disc Retirer le disque - + Global State État Global - + &Screenshot &Capture d'écran - + Start File In Toolbar Lancer un Fichier - + Start Disc In Toolbar Lancer un Disque - + Start BIOS In Toolbar Lancer le BIOS - + Shut Down In Toolbar - Arrêter + Éteindre - + Reset In Toolbar Réinitialiser - + Pause In Toolbar Pause - + Load State In Toolbar Charger l'état - + Save State In Toolbar Sauvegarder l’état - + Controllers In Toolbar Contrôleurs - + Settings In Toolbar Paramètres - + Screenshot In Toolbar Capture d'écran - + &Memory Cards - &Cartes Mémoire + &Memory Cards - + &Network && HDD - &Réseau && HDD + &Réseau et disque dur - + &Folders &Dossiers - + &Toolbar &Barre d'outils - + Lock Toolbar Verrouiller la barre d'outils - + &Status Bar &Barre d'État - + Verbose Status Statut détaillé - + Game &List &Liste des jeux - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. &Affichage du système - + Game &Properties &Propriétés du jeu - + Game &Grid &Grille du jeu - + Show Titles (Grid View) Afficher les titres (vue de la grille) - + Zoom &In (Grid View) Zoom &avant (Vue Grille) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &arrière (Vue grille) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) - Refresh &Covers (Grid View) + &Actualiser les jaquettes (vue grille) - + Open Memory Card Directory... - Ouvrir le répertoire des cartes mémoires... + Ouvrir le dossier des Memory Cards... - + Open Data Directory... - Ouvrir le dossier de données... + Ouvrir le dossier des données... - + Toggle Software Rendering Basculer le rendu logiciel - + Open Debugger Ouvrir le débogueur - + Reload Cheats/Patches - Recharger les triches/correctifs + Recharger codes de triche et patchs - + Enable System Console Activer la console système - + Enable Verbose Logging Activer la journalisation détaillée - + Enable EE Console Logging Activer la journalisation de la console EE - + Enable IOP Console Logging Activer la journalisation de la console IOP - + Save Single Frame GS Dump - Enregistrer un dump d'une seule trame du GS + Enregistrer un dump du GS d'une seule image - + New This section refers to the Input Recording submenu. Nouveau - + Play This section refers to the Input Recording submenu. Lecture - + Stop This section refers to the Input Recording submenu. Arrêt - + Settings This section refers to the Input Recording submenu. Paramètres - - + + Input Recording Logs - Journaux d'enregistrement d'entrée + Journaux des enregistrements d'entrées - + Controller Logs Journaux des manettes - + Enable &File Logging - Enable &File Logging + Activer la journalisation dans un &fichier - + Enable CDVD Read Logging Activer la journalisation de lecture CDVD - + Save CDVD Block Dump Enregistrer le Dump du bloc CDVD - + Enable Log Timestamps - Activer l'horodatage du journal + Activer l'horodatage des journaux - + + Start Big Picture Mode Lancer le mode Big Picture - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Téléchargement de couverture... - - + + Show Advanced Settings - Afficher les Paramètres Avancés + Afficher les paramètres avancés - + Recording Viewer Visionneuse d'enregistrements - - + + Video Capture Capture vidéo - + + Edit Cheats... + Éditer les codes de triche ... + + + + Edit Patches... + Modifier les patchs... + + + Internal Resolution - Résolution Interne + Résolution interne - + %1x Scale Échelle %1x - + Select location to save block dump: Sélectionnez l'emplacement pour enregistrer le dumping de bloc : - + Do not show again Ne plus montrer - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? - Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. + Modifier les paramètres avancés peut avoir des effets indésirables sur les jeux comme des problèmes d'affichage, des freezes, et même la corruption de vos sauvegardes. Nous vous déconseillons de modifier les paramètres avancés, à moins que vous sachiez ce que vous faites et la signification de chaque paramètre. -The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. +L'équipe PCSX2 ne fournira aucune assistance aux utilisateurs ayant modifié ces paramètres. Vous devrez vous débrouiller par vous-même. -Are you sure you want to continue? +Voulez-vous vraiment continuer ? - + %1 Files (*.%2) - %1 Files (*.%2) + Fichiers %1 (*.%2) - + Confirm Shutdown - Confirmer l'arrêt + Confirmer l'arrêt de la machine virtuelle - + Are you sure you want to shut down the virtual machine? - Are you sure you want to shut down the virtual machine? + Voulez-vous vraiment éteindre la machine virtuelle ? - + Save State For Resume Enregistrer l'état pour la reprise - - - - + + + + + + Error Erreur - + You must select a disc to change discs. Vous devez sélectionner un disque pour changer de disque. - + Properties... Propriétés... - + Open Containing Directory... Refers to the directory where a game is contained. - Ouvrir le répertoire contenant les données... + Ouvrir l'emplacement du fichier... - + Set Cover Image... Définir l'image de couverture... - + Exclude From List Exclure de la liste - + Reset Play Time Réinitialiser le temps de jeu - + Default Boot Démarrage par défaut - + Fast Boot - Démarrage Rapide + Démarrage rapide - + Full Boot Démarrage complet - + Boot and Debug Démarrer et déboguer - + Add Search Directory... - Sélectionner le Dossier de Recherche... + Ajouter un dossier... - + Start File Lancer un Fichier - + Start Disc Lancer un Disque - + Select Disc Image Sélectionner l'image disque - + Updater Error Erreur de Mise à Jour - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> + <p>Désolé, la mise à jour automatique de PCSX2 ne fonctionne qu'avec les versions officielles afin d'éviter des problèmes de compatibilité.</p><p>Vous pouvez obtenir une version officielle à partir du lien ci-dessous :</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. - Automatic updating is not supported on the current platform. + La mise à jour automatique n'est pas prise en charge sur votre plateforme. + + + + Confirm File Creation + Confirmer la création du fichier + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. - + Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + Enregistrements d'entrées (*.p2m2) - + Paused En pause - + Load State Failed Échec du chargement de l'état - + Cannot load a save state without a running VM. Impossible de charger une sauvegarde d'état sans machine virtuelle en cours d'exécution. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget - Failed to get window info from widget + Impossible d'obtenir les informations sur la fenêtre depuis le widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) + Tous les types de fichiers (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Images brutes simples-pistes (*.bin *.iso);;Fichiers CUE (*.cue);;Media Descriptor File (*.mdf);;Images CHD MAME (*.chd);;Images CSO (*.cso);;Images GZ (*.gz);;Exécutables ELF (*.elf);;Exécutables IRX (*.irx);;Dumps du GS (*.gs *.gs.xz *.gs.zst);;Blockdumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) Tous les types de fichiers (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Images brutes à piste unique (*.bin *.iso);Feuilles de fichiers (*. ue);;;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);GZ Images (*.gz);Bloc Dumps (*.dump) - + + Stop Big Picture Mode + Quitter le mode Big Picture + + + + Exit Big Picture + In Toolbar + Quitter Big Picture + + + Game Properties Propriétés du jeu - + Game properties is unavailable for the current game. Les propriétés du jeu ne sont pas disponibles pour le jeu actuel. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - Impossible de trouver des périphériques de CD/DVD-ROM. Veuillez vous assurer que vous avez un lecteur connecté et que vous avez les autorisations suffisantes pour y accéder. + Aucun périphérique CD/DVD-ROM trouvé. Assurez-vous qu'un lecteur est bien connecté et que vous avez les autorisations nécessaires pour y accéder. - + Select disc drive: Sélectionner un lecteur de disque : - + This save state does not exist. Cette sauvegarde d'état n'existe pas. - + Select Cover Image Sélectionner l'image de couverture - + All Cover Image Types (*.jpg *.jpeg *.png) Tous les types d'image de couverture (*.jpg *.jpeg *.png) - + Cover Already Exists La couverture existe déjà - + A cover image for this game already exists, do you wish to replace it? - Une image de couverture pour ce jeu existe déjà, voulez-vous la remplacer ? + Il existe déjà une image de jaquette, voulez-vous la remplacer ? - - + + + + Copy Error Erreur de copie - + Failed to remove existing cover '%1' Impossible de supprimer la couverture existante '%1' - + Failed to copy '%1' to '%2' Impossible de copier '%1' vers '%2' - + + Failed to remove '%1' + Échec de la suppression de '%1' + + + + Confirm Reset Confirmer la réinitialisation - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. - Êtes-vous sûr de vouloir réinitialiser le temps de jeu pour '%1'? + Voulez-vous vraiment réinitialiser le temps de jeu pour '%1' ? Cette action est irréversible. - + Load Resume State - Charger l'état de reprise + Charger la sauvegarde automatique - + A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? - A resume save state was found for this game, saved at: + Une sauvegarde d'état automatique pour ce jeu a été trouvée ici : %1. -Do you want to load this state, or start from a fresh boot? +Voulez-vous charger cette sauvegarde ou lancer le jeu normalement ? - + Fresh Boot - Fresh Boot + Démarrer normalement - + Delete And Boot Effacer et démarrer - + Failed to delete save state file '%1'. - Failed to delete save state file '%1'. + Échec de la suppression de la sauvegarde d'état '%1'. - + Load State File... Charger le fichier d'état... - + Load From File... Charger depuis fichier... - - + + Select Save State File - Sélectionner le Fichier de Sauvegarde d'État + Sélectionner un fichier de sauvegarde d'état - - + + Save States (*.p2s) Sauvegardes d'états (*.p2s) - + Delete Save States... Supprimer les sauvegardes d'état... - + Undo Load State Annuler le chargement de sauvegarde instantanée - + Resume (%2) Reprendre (%2) - + Load Slot %1 (%2) Charger l'emplacement %1 (%2) - - + + Delete Save States Supprimer les sauvegardes d'état - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. - Êtes-vous sûr de vouloir supprimer toutes les sauvegardes d'état pour %1? + Voulez-vous vraiment supprimer toutes les sauvegardes d'état pour %1 ? -Les sauvegardes ne seront pas récupérables. +Les sauvegardes ne pourront pas être récupérées. - + %1 save states deleted. %1 sauvegardes d'état supprimées. - + Save To File... Sauvegarder dans un fichier... - + Empty Vide - + Save Slot %1 (%2) Sauver l'emplacement %1 (%2) - + Confirm Disc Change Confirmer le changement de disque - + Do you want to swap discs or boot the new image (via system reset)? Voulez-vous changer les disques ou démarrer la nouvelle image (via la réinitialisation du système) ? - + Swap Disc Permuter le disque - + Reset Réinitialiser @@ -8642,24 +13126,19 @@ Les sauvegardes ne seront pas récupérables. MemoryCard - + Memory Card '{}' was saved to storage. - La carte mémoire '{}' a été enregistrée dans le stockage. + La Memory Card '{}' a bien été enregistrée. Memory Cards reinserted. - Cartes mémoire réinsérées. + Memory Cards réinsérées. Force ejecting all Memory Cards. Reinserting in 1 second. - Force ejecting all Memory Cards. Reinserting in 1 second. - - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted + Éjection forcée de toutes les Memory Cards. Réinsertion dans 1 seconde. @@ -8667,7 +13146,7 @@ Les sauvegardes ne seront pas récupérables. Convert Memory Card - Convertir la carte mémoire + Convertir une Memory Card @@ -8678,25 +13157,25 @@ Les sauvegardes ne seront pas récupérables. 8 MB File - Fichier de 8 Mo + Fichier de 8 Mo 16 MB File - Fichier de 16 Mo + Fichier de 16 Mo 32 MB File - Fichier de 32 Mo + Fichier de 32 Mo 64 MB File - Fichier de 64 Mo + Fichier de 64 Mo @@ -8705,8 +13184,8 @@ Les sauvegardes ne seront pas récupérables. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note :</strong> la conversion d'une Memory Card crée une <strong>COPIE</strong> de la Memory Card originale. <strong>AUCUNE donnée de la Memory Card originale ne sera supprimée, modifiée, ou remplacée lors de ce processus.</strong></center> @@ -8718,30 +13197,30 @@ Les sauvegardes ne seront pas récupérables. Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. - Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + Utiliser un dossier sur votre système de fichiers plutôt qu'un fichier. Vous aurez une Memory Card avec une capacité infinie et qui est tout aussi compatible qu'une Memory Card de 8 Mo. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. - A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + Memory Card standard, 8 Mo. C'est la plus compatible, mais également celle avec la plus faible capacité. 2x larger than a standard Memory Card. May have some compatibility issues. - 2x larger than a standard Memory Card. May have some compatibility issues. + 2x plus grande qu'une Memory Card standard. Il peut y avoir des problèmes de compatibilité. 4x larger than a standard Memory Card. Likely to have compatibility issues. - 4x larger than a standard Memory Card. Likely to have compatibility issues. + 4x plus grande qu'une Memory Card standard. Il y aura probablement des problèmes de compatibilité. 8x larger than a standard Memory Card. Likely to have compatibility issues. - 8x larger than a standard Memory Card. Likely to have compatibility issues. + 8x plus grande qu'une Memory Card standard. Il y aura probablement des problèmes de compatibilité. @@ -8749,14 +13228,14 @@ Les sauvegardes ne seront pas récupérables. Convert Memory Card Failed MemoryCardType should be left as-is. - Échec de la conversion de la carte mémoire + Échec de la conversion de la Memory Card Invalid MemoryCardType - Invalid MemoryCardType + MemoryCardType invalide @@ -8766,22 +13245,22 @@ Les sauvegardes ne seront pas récupérables. Memory Card "%1" converted to "%2" - Memory Card "%1" converted to "%2" + Memory Card "%1" convertie en "%2" Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. - Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. + Votre Memory Card au format dossier contient trop de données pour pouvoir être convertie en Memory Card au format fichier. La Memory Card au format fichier la plus grande a une capacité de 64 Mo. Pour convertir cette Memory Card au format fichier, vous devez donc supprimer des dossiers de jeu jusqu'à atteindre une taille de 64 Mo ou moins. Cannot Convert Memory Card - Impossible de convertir la carte mémoire + Impossible de convertir la Memory Card 2x larger as a standard Memory Card. May have some compatibility issues. - 2x larger as a standard Memory Card. May have some compatibility issues. + 2x plus grande qu'une Memory Card standard. Il peut y avoir des problèmes de compatibilité. @@ -8793,53 +13272,53 @@ Les sauvegardes ne seront pas récupérables. Create Memory Card - Créer une Carte Mémoire + Créer une Memory Card <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Créer une Memory Card</span><br />Saisissez le nom de la Memory Card que vous souhaitez créer et choisissez une taille. Pour une compatibilité optimale, nous vous recommandons les Memory Cards de 8 Mo et les Memory Cards au format dossier.</p></body></html> Memory Card Name: - Nom de la Carte Mémoire : + Nom de la Memory Card : 8 MB [Most Compatible] - 8 MB [Most Compatible] + 8 Mo [Meilleure compatibilité] This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. - This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + Il s'agit de la taille standard choisie par Sony. La Memory Card sera prise en charge par tous les jeux et toutes les versions du BIOS. 16 MB - 16 Mo + 16 Mo A typical size for third-party Memory Cards which should work with most games. - A typical size for third-party Memory Cards which should work with most games. + Une taille habituelle pour les Memory Cards non-officielles. La Memory Card devrait fonctionner avec la plupart des jeux. 32 MB - 32 Mo + 32 Mo 64 MB - 64 Mo + 64 Mo Low compatibility warning: yes, it's very big, but may not work with many games. - Low compatibility warning: yes, it's very big, but may not work with many games. + Attention : faible compatibilité. Oui, c'est une grande taille, mais la Memory Card ne fonctionnera pas avec beaucoup de jeux. @@ -8849,7 +13328,7 @@ Les sauvegardes ne seront pas récupérables. Store Memory Card contents in the host filesystem instead of a file. - Store Memory Card contents in the host filesystem instead of a file. + Stocker le contenu de la Memory Card sur le système de fichiers hôte plutôt que dans un fichier. @@ -8859,7 +13338,7 @@ Les sauvegardes ne seront pas récupérables. This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. - This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + Il s'agit de la taille standard choisie par Sony pour les Memory Cards de PS1. La Memory Card ne sera compatible qu'avec les jeux de PS1. @@ -8869,27 +13348,27 @@ Les sauvegardes ne seront pas récupérables. NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). - NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + La compression NTFS est intégrée au système de fichiers, rapide, très fiable, et fonctionne bien avec les Memory Cards. Son activation est vivement recommandée. Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. - Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + Échec de la création de la Memory Card : '%1' contient un ou plusieurs caractères invalides. Failed to create the Memory Card, because another card with the name '%1' already exists. - Failed to create the Memory Card, because another card with the name '%1' already exists. + Échec de la création de la Memory Card. Une autre Memory Card porte également le nom '%1'. Failed to create the Memory Card, the log may contain more information. - Failed to create the Memory Card, the log may contain more information. + Échec de la création de la Memory Card. Les journaux contiennent peut-être plus d'informations. Memory Card '%1' created. - Carte Mémoire '%1' créée. + Memory Card '%1' créée. @@ -8915,12 +13394,12 @@ Les sauvegardes ne seront pas récupérables. Memory Cards - Cartes Mémoire + Memory Cards Folder: - Répertoires : + Dossier : @@ -9007,7 +13486,7 @@ Les sauvegardes ne seront pas récupérables. Auto-eject Memory Cards when loading save states - Auto-eject Memory Cards when loading save states + Éjecter les Memory Cards lors du chargement d'une sauvegarde d'état @@ -9018,22 +13497,22 @@ Les sauvegardes ne seront pas récupérables. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. + (Type dossier uniquement, taille de carte : auto) Charge uniquement les sauvegardes du jeu en cours d'exécution. Permet de stocker un maximum de sauvegardes. Swap Memory Cards - Permuter les cartes mémoire + Permuter les Memory Cards Port %1 - Port %1 + Fente %1 Eject Memory Card - Éjecter la carte mémoire + Éjecter la Memory Card @@ -9051,7 +13530,7 @@ Les sauvegardes ne seront pas récupérables. Delete Memory Card - Supprimer la carte mémoire + Supprimer la Memory Card @@ -9059,12 +13538,12 @@ Les sauvegardes ne seront pas récupérables. Rename Memory Card - Renommer la carte mémoire + Renommer la Memory Card New Card Name - New Card Name + Nouveau nom de la carte : @@ -9079,61 +13558,61 @@ Les sauvegardes ne seront pas récupérables. Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. - Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. + Permet d'éviter la corruption des sauvegardes. Cela pourrait ne pas fonctionner avec certains jeux tels que Guitar Hero. This Memory Card is unknown. - Cette carte mémoire est inconnue. + Cette Memory Card est inconnue. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. - Are you sure you wish to delete the Memory Card '%1'? + Voulez-vous vraiment supprimer la Memory Card '%1' ? -This action cannot be reversed, and you will lose any saves on the card. +Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irréversible. Failed to delete the Memory Card. The log may have more information. - Failed to delete the Memory Card. The log may have more information. + Échec de la suppression de la Memory Card. Les journaux contiennent peut-être plus d'informations. Failed to rename Memory Card. The log may contain more information. - Failed to rename Memory Card. The log may contain more information. + Échec du renommage de la Memory Card. Les journaux contiennent peut-être plus d'informations. Use for Port %1 - Utiliser pour le Port %1 + Insérer dans la fente %1 Both ports must have a card selected to swap. - Les deux ports doivent avoir une carte sélectionnée pour échanger. + Pour échanger les Memory Cards, il faut qu'une Memory Card soit sélectionnée dans chacune des deux fentes. PS2 (8MB) - PS2 (8Mo) + PS2 (8 Mo) PS2 (16MB) - PS2 (16Mo) + PS2 (16 Mo) PS2 (32MB) - PS2 (32Mo) + PS2 (32 Mo) PS2 (64MB) - PS2 (64Mo) + PS2 (64 Mo) @@ -9155,12 +13634,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Manquant] @@ -9175,52 +13654,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copier l'adresse + + + Go to in disassembly Aller vers au désassemblage - - + + Go to address Aller à l’adresse - + Show as 1 byte Afficher comme 1 octet - + Show as 2 bytes Afficher comme 2 octets - + Show as 4 bytes Afficher comme 4 octets - + Show as 8 bytes Afficher comme 8 octets - + Copy Byte Copier l'octet - + Copy Segment Copier le segment - + Copy Character Copier le caractère - + Paste Coller @@ -9230,29 +13714,29 @@ This action cannot be reversed, and you will lose any saves on the card. New Input Recording - Nouvel enregistrement d'entrée + Nouvel enregistrement d'entrées Select Recording Type - Choisir un type d'enregistrement + Sélectionner un type d'enregistrement Power On Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. - Power On + Mise sous tension Save State Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. - Sauvegarder l’État + Sauvegarde d'état <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> - <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> + <html><head/><body><p align="center"><span style=" color:#ff0000;">Attention ! Un enregistrement d'entrées démarré à partir d'une sauvegarde d'état ne fonctionnera pas sur les versions futures de PCSX2 pour des raisons de compatibilité.</span></p></body></html> @@ -9272,7 +13756,7 @@ This action cannot be reversed, and you will lose any saves on the card. Input Recording Files (*.p2m2) - Fichiers d'enregistrement d'entrée (*.p2m2) + Enregistrements d'entrées (*.p2m2) @@ -9467,27 +13951,32 @@ This action cannot be reversed, and you will lose any saves on the card. Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. - Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + Définissez la zone morte du stick analogique, c'est-à-dire la zone dans laquelle le déplacement du stick n'est pas pris en compte. Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + Définit le multiplicateur des axes du stick analogique. Nous vous recommandons de choisir une valeur comprise entre 1,30 et 1,40 lorsque vous utilisez une manette récente comme la DualShock 4 ou la manette d'Xbox One. Button/Trigger Deadzone - Button/Trigger Deadzone + Zone morte des boutons et des gâchettes Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + Définissez la zone morte des boutons et des gâchettes, c'est-à-dire la zone dans laquelle l'appui sur le bouton ou la gâchette est ignoré. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Port {}, emplacement {} : LED du bouton Analog activée. + + + + Analog light is now off for port {} / slot {} + Port {}, emplacement {} : LED du bouton Analog désactivée. @@ -9512,17 +14001,17 @@ This action cannot be reversed, and you will lose any saves on the card. Increases or decreases the intensity of high frequency vibration sent by the game. - Increases or decreases the intensity of high frequency vibration sent by the game. + Augmente ou diminue l'intensité des vibrations de haute fréquence envoyées par le jeu. Modifier Pressure - Modifier Pressure + Pression du modificateur Sets the pressure when the modifier button is held. - Définit la pression lorsque le bouton du modificateur est maintenu. + Définissez la pression à utiliser lorsque vous maintenez appuyé le bouton du modificateur. @@ -9535,81 +14024,81 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. - Controller port {}, slot {} has a {} connected, but the save state has a {}. -Leaving the original controller type connected, but this may cause issues. + Périphérique connecté au port de manette {}, emplacement {} : {}. Ce périphérique n'est pas celui qui était connecté lors de la sauvegarde d'état : {}. +Le périphérique connecté ne sera pas modifié, mais cela pourrait engendrer des problèmes. Strum Up - Strum Up + Gratter vers le haut Strum Down - Strum Down + Gratter vers le bas Green Fret - Green Fret + Frette verte Red Fret - Red Fret + Frette rouge Yellow Fret - Yellow Fret + Frette jaune Blue Fret - Blue Fret + Frette bleue Orange Fret - Orange Fret + Frette orange Whammy Bar - Whammy Bar + Whammy Tilt Up - Tilt Up + Pencher vers le haut Whammy Bar Deadzone - Whammy Bar Deadzone + Zone morte de la whammy Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. - Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + Définissez la zone morte de la whammy. Les entrées inférieures à cette valeur ne seront pas envoyées à la PS2. Whammy Bar Sensitivity - Whammy Bar Sensitivity + Sensibilité de la whammy Sets the whammy bar axis scaling factor. - Sets the whammy bar axis scaling factor. + Définissez le multiplicateur de l'axe de la whammy. Guitar - Guitar + Guitare @@ -9617,32 +14106,32 @@ Leaving the original controller type connected, but this may cause issues. Failed to open {}. Built-in game patches are not available. - Impossible d'ouvrir {}. Les correctifs de jeu intégrés ne sont pas disponibles. + Impossible d'ouvrir {}. Les patchs intégrés sont indisponibles. - + {} GameDB patches - {} Correctifs GameDB + {} patchs GameDB - + {}{} game patches - {}{} correctifs de jeu + {}{} patchs - + {}{} cheat patches - {}{} triches + {}{} codes de triche - + {} are active. {} sont actifs. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. - No cheats or patches (widescreen, compatibility or others) are found / enabled. + Aucun code de triche ou patch (écran large, compatibilité, ou autre) trouvé et activé. @@ -9663,21 +14152,21 @@ The URL was: %1 HDD Creator - Créateur de HDD + Création du disque dur Failed to create HDD image - Impossible de créer l'image HDD + Impossible de créer l'image de disque dur. Creating HDD file %1 / %2 MiB - Création du fichier HDD - %1 / %2 Mio + Création du fichier de disque dur… + %1 / %2 Mio @@ -9700,7 +14189,7 @@ The URL was: %1 Information - Informations + Information @@ -9831,55 +14320,101 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Périphérique de sortie audio demandé '{}' introuvable, utilisation du périphérique par défaut. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. - Cubeb (Cross-platform) + Cubeb (cross-platform) No Sound (Emulate SPU2 only) - No Sound (Emulate SPU2 only) + Aucun son (émulation seule du SPU2) XAudio2 XAudio2 is an audio engine name. Leave as-is. - XAudio2 + XAudio2 + + + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + La version de cette sauvegarde d'état n'est plus prise en charge. + +Vous pouvez télécharger PCSX2 {} depuis pcsx2.net et sauvegarder sur la Memory Card. +Sinon, vous pouvez supprimer la sauvegarde d'état et faire un démarrage normal. SettingWidgetBinder - + - - - + + + Reset Réinitialiser - - + + Default: Par défaut : - + + Confirm Folder + Confirmer le dossier + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + Le dossier que vous avez choisi n'existe pas : + +%1 + +Voulez-vous créer ce dossier ? + + + + Error + Erreur + + + + Folder path cannot be empty. + Le chemin d'accès ne peut pas être vide. + + + Select folder for %1 - Sélectionner un dossier pour %1 + Sélectionner un dossier %1 SettingsDialog + + + + PCSX2 Settings Paramètres PCSX2 @@ -9889,228 +14424,264 @@ The URL was: %1 Rétablir les paramètres par défaut - + + Copy Global Settings + Copier les paramètres globaux + + + + Clear Settings + Réinitialiser les paramètres + + + Close Fermer - - + + Summary Résumé - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + <strong>Résumé</strong><hr>Cette page affiche les détails du jeu sélectionné. Le changement du profil d'entrée permet d'utiliser les associations de touches du profil sélectionné plutôt que celles de la configuration par défaut (« Partagé »). La liste des pistes et la vérification permettent de déterminer si votre image disque est identique à une autre copie valide. S'il n'y a pas de correspondance, le jeu pourrait mal fonctionner. - + Summary is unavailable for files not present in game list. - Summary is unavailable for files not present in game list. + Le résumé n'est pas disponible pour les fichiers qui ne sont pas présents dans la liste des jeux. - + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - <strong>Paramètres d'interface</strong><hr>Ces options contrôlent à quoi le logiciel ressemble et comment il agit. <br><br>Survoler une option avec la souris pour plus d'informations. + <strong>Paramètres d'interface</strong><hr>Ces options contrôlent l'apparence et le comportement du logiciel.<br><br>Pour plus d'informations, survolez une option avec la souris. - + Game List - Liste de Jeux + Liste des jeux - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - <strong>Paramètres de liste de jeux</strong><hr>La liste au-dessus indique les répertoires dans lesquels PCSX2 cherchera pour remplir la liste de jeux. Les répertoires de recherche peuvent être ajoutés, retirés et basculés vers récursifs/non-récursifs. + <strong>Paramètres de la liste des jeux</strong><hr>La liste ci-dessus vous indique les dossiers qui seront scannés par PCSX2 pour remplir la liste des jeux. Les dossiers peuvent être ajoutés et retirés, et vous pouvez choisir de scanner, ou non, les sous-dossiers. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - <strong>Paramètres de BIOS</strong><hr>Configurez votre BIOS ici. <br><br>Survolez une option avec la souris pour plus d'informations. + <strong>Paramètres de BIOS</strong><hr>Ici, vous pouvez configurer votre BIOS.<br><br>Pour plus d'informations, survolez une option avec la souris. - + Emulation Émulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - <strong>Paramètres d'émulation</strong><hr>Ces options déterminent la configuration du et des paramètres de jeu. <br><br>Survolez une option avec la souris pour plus d'informations. + <strong>Paramètres d'émulation</strong><hr>Ces options déterminent la cadence d'images et les paramètres de jeu.<br><br>Pour plus d'informations, survolez une option avec la souris. - + Patches - Correctifs + Patchs - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - <strong>Correctifs</strong><hr>Cette section vous permet de sélectionner des correctifs optionnels à appliquer au jeu, qui peuvent fournir des améliorations de performances, de graphismes ou de gameplay. + <strong>Patchs</strong><hr>Cette section vous permet de sélectionner des patchs optionnels à appliquer au jeu, qui peuvent fournir des améliorations de performances, de graphismes ou de gameplay. - + Cheats - Triches + Triche - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + <strong>Triche</strong><hr>Cette section vous permet de choisir les codes de triche à activer. Les codes de triche dans l'ancien format pnach ne peuvent pas être activés ou désactivés individuellement. Ils seront activés si vous cochez l'option « Activer les codes de triche ». - + Game Fixes - Corrections de jeu + Correctifs - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + <strong>Paramètres des correctifs</strong><hr>Les correctifs peuvent permettre de contourner les problèmes d'émulation de certains titres.<br>Néanmoins, ils peuvent également créer des problèmes s'ils sont utilisés de façon incorrecte.<br>Nous vous conseillons de les laisser désactivés sauf avis contraire. - + Graphics Graphismes - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. + <strong>Paramètres des graphismes</strong><hr>Ces options déterminent la configuration de la sortie vidéo.<br><br>Pour plus d'informations, survolez une option avec la souris. - + Audio Son - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. + <strong>Paramètres audio</strong><hr>Ces options contrôlent la sortie audio de la console.<br><br>Pour plus d'informations, survolez une option avec la souris. - + Memory Cards - Cartes Mémoire + Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - <strong>Paramètres de Carte Mémoire</strong><hr>Créez et configurez des Cartes Mémoire ici.<br><br>Survolez une option avec la souris pour plus d'informations. + <strong>Paramètres Memory Card</strong><hr>Ici, vous pouvez créer et configurer les Memory Cards.<br><br>Pour plus d'informations, survolez une option avec la souris. - + Network & HDD - Réseau & HDD + Réseau et disque dur - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. + <strong>Paramètres du réseau et du disque dur</strong><hr>Ces options vous permettent de contrôler la connexion réseau et le disque dur interne de la console.<br><br>Pour plus d'informations, survolez une option avec la souris. - + Folders - Répertoires + Dossiers - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + <strong>Paramètres des dossiers</strong><hr>Ces options vous permettent de contrôler les emplacements où PCSX2 enregistre un certain nombre de données. - + Achievements Succès - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + <strong>Paramètres des succès</strong><hr>Ces options vous permettent de contrôler l'implémentation de RetroAchievements dans PCSX2. RetroAchievements vous permet d'obtenir des succès dans vos jeux rétro. - + RAIntegration is being used, built-in RetroAchievements support is disabled. - RAIntegration is being used, built-in RetroAchievements support is disabled. - - - - This PCSX2 build was not compiled with RetroAchievements support. - Cette version PCSX2 n'a pas été compilée avec le support de RetroAchievements. + RAIntegration est en cours d'utilisation, l'intégration native de RetroAchievements est désactivée. - + Advanced Avancé - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. + <strong>Paramètres avancés</strong><hr>Options avancées permettant de déterminer la configuration de la console simulée.<br><br>Pour plus d'informations, survolez une option avec la souris. - + Debug Débogage - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Paramètres de débogage</strong><hr>Ce sont des options qui peuvent être utilisées pour enregistrer des informations internes à propos de l'application. <strong>Ne modifiez que si vous savez ce que vous faites</strong>, Cela provoquera un ralentissement considérable, et peut gaspiller beaucoup d'espace disque. - - Confirm Restore Defaults - Confirmer la restauration par défaut + + Confirm Restore Defaults + Confirmer la restauration par défaut + + + + Are you sure you want to restore the default settings? Any preferences will be lost. + Voulez-vous vraiment restaurer les paramètres par défaut ? Toutes vos préférences seront perdues. + + + + Reset UI Settings + Réinitialiser les paramètres de l'IU + + + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + Les paramètres spécifiques à ce jeu seront remplacés par les paramètres globaux. + +Les valeurs actuelles des paramètres seront remplacées. + +Voulez-vous vraiment continuer ? + + + + Per-game configuration copied from global settings. + Configuration spécifique au jeu copiée des paramètres globaux. - - Are you sure you want to restore the default settings? Any preferences will be lost. - Êtes-vous sûr de vouloir restaurer les paramètres par défaut ? Toutes les préférences seront perdues. + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + Les paramètres spécifiques à ce jeu seront effacés. + +Les valeurs actuelles des paramètres seront perdues. + +Voulez-vous vraiment continuer ? - - Reset UI Settings - Réinitialiser les paramètres de l'IU + + Per-game configuration cleared. + Configuration spécifique au jeu effacée. - + Recommended Value Valeur recommandée - - %1 [%2] - %1 [%2] - - - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. - Utiliser les paramètres Globaux [Enabled] + Utiliser le paramètre global [Activé] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. - Utiliser les paramètres Globaux [Disabled] + Utiliser le paramètre global [Désactivé] - - + + Use Global Setting [%1] - Utiliser les Paramètres Globaux [%1] + Utiliser le paramètre global [%1] @@ -10133,166 +14704,167 @@ The URL was: %1 Game Directories - Répertoire de jeu + Dossiers de jeux Controller Setup - Controller Setup + Configuration des manettes Complete - Complete + Fin <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Bienvenue sur PCSX2 !</span></h1><p>Cet assistant vous guidera à travers les étapes de configuration nécessaires pour pouvoir utiliser l'application. Si vous utilisez l'application pour la première fois, nous vous recommandons de lire le guide de configuration à l'adresse <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>Par défaut, PCSX2 se connecte à <a href="https://pcsx2.net/">pcsx2.net</a> pour vérifier la présence d'une mise à jour et télécharge les packages de mise à jour depuis <a href="https://github.com/">github.com</a>. Si vous ne souhaitez pas que PCSX2 se connecte au réseau à son lancement, décochez la case « Activer les mises à jour automatiques ». Ce paramètre peut être modifié à tout moment dans les paramètres de l'interface.</p><p>Pour commencer, choisissez une langue et un thème.</p></body></html> Language: - Language: + Langue : Theme: - Theme: + Thème : Enable Automatic Updates - Enable Automatic Updates + Activer les mises à jour automatiques <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> - <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> + <html><head/><body><p>Pour pouvoir utiliser PCSX2, il vous faut un BIOS de PS2.</p><p>Pour des raisons juridiques, vous devez obtenir un BIOS <strong>depuis une PS2 vous appartenant</strong>. (Vous ne pouvez pas en emprunter une.)</p><p>Une fois dumpée, l'image du BIOS doit être placée dans le dossier « bios » présent dans le dossier des données affiché ci-dessous, ou bien vous pouvez demander à PCSX2 de scanner un autre dossier.</p><p>Vous trouverez un guide pour dumper votre BIOS sur <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> BIOS Directory: - BIOS Directory: + Dossier du BIOS : Browse... - Browse... + Parcourir... Reset - Reset + Réinitialiser Filename - Filename + Nom de fichier Version - Version + Version Open in Explorer... - Open in Explorer... + Ouvrir dans l'explorateur... Refresh List - Refresh List + Actualiser <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + <html><head/><body><p>PCSX2 remplira automatiquement sa liste de jeux en scannant les dossiers ci-dessous.<br>Ces jeux doivent être dumpés à partir de disques qui vous appartiennent. Vous trouverez un guide pour dumper des disques sur <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Formats de fichier pris en charge :</p><p><ul><li>.bin/.iso (Images disques ISO)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (ISO compressé)</li><li>.gz (ISO compressé au format Gzip)</li></ul></p></p></body></html> Search Directories (will be scanned for games) - Chercher dans les Dossiers (analysera pour trouver des jeux) + Dossiers scannés à la recherche de jeux - Add - Ajouter + Add... + Ajouter... - + Remove Enlever - + Search Directory - Rechercher un Répertoire + Dossier - + Scan Recursively - Analyser Récursivement + Scanner les sous-dossiers - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> + <html><head/><body><p>Par défaut, PCSX2 associe la manette PS2 virtuelle à votre clavier.</p><p><span style=" font-weight:700;">Pour utiliser une manette externe, il vous faut associer ses boutons. </span>Vous pouvez brancher votre manette si ce n'est pas déjà fait.</p><p>Pour modifier plus en détail les associations de boutons ou utiliser un Multitap, ouvrez le menu « Paramètres » et sélectionnez « Manettes ».</p></body></html> - + Controller Port 1 - Controller Port 1 + Port de manette 1 - - + + Controller Mapped To: - Controller Mapped To: + Manette associée à : - - + + Controller Type: - Controller Type: + Type de manette : - - + + Default (Keyboard) Par défaut (Clavier) - - + + Automatic Mapping - Automatic Mapping + Association automatique - + Controller Port 2 - Controller Port 2 + Port de manette 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Configuration terminée !</span></h1><p>Vous pouvez désormais jouer à des jeux.</p><p>Plus d'options sont disponibles dans le menu « Paramètres ». Vous pouvez également utiliser l'interface Big Picture pour contrôler l'application avec une manette.</p><p>Nous espérons que vous apprécierez PCSX2.</p></body></html> - + &Back &Précédent - + + &Next &Suivant - + &Cancel &Annuler @@ -10305,59 +14877,64 @@ The URL was: %1 A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? - A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + Aucune image de BIOS sélectionnée. PCSX2 <strong>ne pourra pas</strong> fonctionner correctement sans image de BIOS.<br><br>Voulez-vous vraiment continuer sans sélectionner une image de BIOS ? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? - No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + Aucun dossier de jeu sélectionné. La liste de PCSX2 sera vide : vous devrez ouvrir chaque jeu manuellement. -Are you sure you want to continue? +Voulez-vous vraiment continuer ? + + + + &Finish + &Terminer Cancel Setup - Annuler l'installation + Annuler la configuration Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. - Are you sure you want to cancel PCSX2 setup? + Voulez-vous vraiment annuler la configuration de PCSX2 ? -Any changes have been saved, and the wizard will run again next time you start PCSX2. +Les modifications appliquées ont été enregistrées. L'assistant de configuration s'exécutera à nouveau au prochain démarrage de PCSX2. Open Directory... - Ouvrir le Dossier... + Ouvrir un dossier... Select Search Directory - Sélectionner le Répertoire de Recherche + Sélectionner un dossier Scan Recursively? - Analyser Récursivement ? + Scanner les sous-dossiers ? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - Would you like to scan the directory "%1" recursively? + Voulez-vous scanner les sous-dossiers de "%1" ? -Scanning recursively takes more time, but will identify files in subdirectories. +Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un sous-dossier pourront être identifiés. Default (None) - Default (None) + Par défaut (Aucun) @@ -10367,12 +14944,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Automatic Binding - Automatic Binding + Association automatique No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + Les associations génériques n'ont pas pu être générées pour le périphérique '%1'. La manette ou la source d'entrée n'est peut-être pas compatible avec l'association automatique. @@ -10387,13 +14964,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. LABEL Warning: short space limit. Abbreviate if needed. - LABEL + LABEL PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - PC + PC @@ -10405,7 +14982,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. STACK POINTER Warning: short space limit. Abbreviate if needed. - STACK POINTER + STACK POINTER @@ -10462,13 +15039,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. BAD Refers to a Thread State in the Debugger. - BAD + BAD RUN Refers to a Thread State in the Debugger. - RUN + RUN @@ -10492,13 +15069,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. WAIT SUSPEND Refers to a Thread State in the Debugger. - WAIT SUSPEND + WAIT SUSPEND DORMANT Refers to a Thread State in the Debugger. - DORMANT + DORMANT @@ -10510,49 +15087,49 @@ Scanning recursively takes more time, but will identify files in subdirectories. WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. - WAKEUP REQUEST + WAKEUP REQUEST SEMAPHORE Refers to a Thread Wait State in the Debugger. - SEMAPHORE + SEMAPHORE SLEEP Refers to a Thread Wait State in the Debugger. - SLEEP + SLEEP DELAY Refers to a Thread Wait State in the Debugger. - DELAY + DELAY EVENTFLAG Refers to a Thread Wait State in the Debugger. - EVENTFLAG + EVENTFLAG MBOX Refers to a Thread Wait State in the Debugger. - MBOX + MBOX VPOOL Refers to a Thread Wait State in the Debugger. - VPOOL + VPOOL FIXPOOL Refers to a Thread Wait State in the Debugger. - FIXPOOL + FIXPOOL @@ -10580,7 +15157,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Selects the device to capture images from. - Sélectionne le périphérique à partir duquel capturer des images. + Sélectionnez le périphérique à partir duquel capturer des images. @@ -10619,8 +15196,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - Clavier BeatMania Da Da Da!! + Konami Keyboard + Clavier Konami @@ -10628,208 +15205,208 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up Croix directionnelle Haut - - - + + + D-Pad Down Croix directionnelle Bas - - - + + + D-Pad Left Croix directionnelle Gauche - - - + + + D-Pad Right Croix directionnelle Droite - + Trigger Gâchette - + Shoot Offscreen Tir hors écran - + Calibration Shot Tir de calibrage - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left - Relative Left + Relatif gauche - + Relative Right - Relative Right + Relatif droite - + Relative Up - Relative Up + Relatif haut - + Relative Down - Relative Down + Relatif bas - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + Définissez l'image à utiliser comme viseur avec ce lightgun. Utiliser une image de viseur aura pour effet de désactiver le curseur du système. - + Cursor Scale - Cursor Scale + Échelle du curseur - + Scales the crosshair image set above. - Scales the crosshair image set above. + Met à l'échelle l'image de viseur définie ci-dessus. - + Cursor Color - Cursor Color + Couleur du curseur - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applique une couleur aux images à utiliser comme viseur. Cette option permet d'aider à différencier les viseurs des joueurs. Spécifiez la couleur au format HTML/CSS (par exemple : #aabbcc). - + Manual Screen Configuration Configuration manuelle de l'écran - + Forces the use of the screen parameters below, instead of automatic parameters if available. Force l'utilisation des paramètres d'écran ci-dessous, au lieu des paramètres automatiques, si disponible. - + X Scale (Sensitivity) Échelle X (Sensibilité) - - + + Scales the position to simulate CRT curvature. - Scales the position to simulate CRT curvature. + Modifie sa position afin de simuler la courbure d'un écran à tubes cathodiques. - + Y Scale (Sensitivity) Échelle Y (Sensibilité) - + Center X Centre X - + Sets the horizontal center position of the simulated screen. - Définit la position horizontale du centre de l'écran simulé. + Définissez la position horizontale du centre de l'écran simulé. - + Center Y Centre Y - + Sets the vertical center position of the simulated screen. - Définit la position verticale du centre de l'écran simulé. + Définissez la position verticale du centre de l'écran simulé. - + Screen Width Largeur de l'écran - + Sets the width of the simulated screen. - Définit la largeur de l'écran simulé. + Définissez la largeur de l'écran simulé. - + Screen Height Hauteur de l'écran - + Sets the height of the simulated screen. - Définit la largeur de l'écran simulé. + Définissez la largeur de l'écran simulé. @@ -10838,17 +15415,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Périphérique d'entrée - + Selects the device to read audio from. - Sélectionne le périphérique à partir duquel lire l'audio. + Sélectionnez le périphérique à partir duquel lire l'audio. @@ -10858,20 +15435,20 @@ Scanning recursively takes more time, but will identify files in subdirectories. Selects the device to output audio to. - Sélectionne le périphérique vers lequel sortir l'audio. + Sélectionnez le périphérique à utiliser pour la sortie audio. - - + + Input Latency Latence d'entrée - - + + Specifies the latency to the host input device. Spécifie la latence du périphérique d'entrée de l'hôte. @@ -10887,42 +15464,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Spécifie la latence du périphérique de sortie de l'hôte. - + USB-Mic: Neither player 1 nor 2 is connected. - USB-Mic: Ni le joueur 1 ni 2 n'est connecté. + Microphone USB : aucun micro connecté. - + USB-Mic: Failed to start player {} audio stream. - USB-Mic: Failed to start player {} audio stream. + Microphone USB : impossible d'accéder au flux audio du joueur {}. - + Singstar Singstar - + Player 1 Device Périphérique Joueur 1 - + Selects the input for the first player. - Sélectionne l'entrée pour le premier joueur. + Sélectionnez l'entrée pour le premier joueur. - + Player 2 Device Périphérique Joueur 2 - + Selects the input for the second player. - Sélectionne l'entrée pour le second joueur. + Sélectionnez l'entrée pour le second joueur. - + Logitech USB Mic Micro USB Logitech @@ -10949,455 +15526,455 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - Définit le chemin vers l'image qui sera à la base du périphérique de stockage de masse virtuelle. + Définissez le chemin vers l'image à utiliser pour le périphérique de stockage de masse virtuel. - - - + + + Steering Left Virage à Gauche - - - + + + Steering Right Virage à Droite - - - + + + Throttle Accélérateur - - - + + + Brake Frein - - + + Cross Croix - - + + Square Carré - - + + Circle Cercle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Retour de Force - + Shift Up / R1 - Shift Up / R1 + Levier vers le haut (R1) - + Shift Down / L1 - Shift Down / L1 + Levier vers le bas (L1) - + L3 L3 - + R3 R3 - + Menu Up Menu Haut - + Menu Down Menu Bas - + X X - + Y Y - + Steering Smoothing Lissage de Virage - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. + Lisse le déplacement du volant par le pourcentage spécifié à chaque interrogation du périphérique d'entrée. Cette option est nécessaire pour contrôler un volant virtuel avec un clavier de façon convenable. - + Steering Deadzone Zone Morte de Virage - + Steering axis deadzone for pads or non self centering wheels. - Steering axis deadzone for pads or non self centering wheels. + Zone morte des volants sans autocalibrage et des manettes. - + Steering Damping Amortissement de Virage - + Applies power curve filter to steering axis values. Dampens small inputs. - Applies power curve filter to steering axis values. Dampens small inputs. + Applique une courbe filtre aux valeurs des axes du volant. Atténue les faibles valeurs. - + Wheel Device Périphérique de volant - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Kit de Batterie Rock Band - + Blue Bleu - + Green Vert - + Red Rouge - + Yellow Jaune - + Orange Orange - + Buzz Controller Manette Buzz - + Player 1 Red Joueur 1 Rouge - + Player 1 Blue Joueur 1 Bleu - + Player 1 Orange Joueur 1 Orange - + Player 1 Green Joueur 1 Vert - + Player 1 Yellow Joueur 1 Jaune - + Player 2 Red Joueur 2 Rouge - + Player 2 Blue Joueur 2 Bleu - + Player 2 Orange Joueur 2 Orange - + Player 2 Green Joueur 2 Vert - + Player 2 Yellow Joueur 2 Jaune - + Player 3 Red Joueur 3 Rouge - + Player 3 Blue Joueur 3 Bleu - + Player 3 Orange Joueur 3 Orange - + Player 3 Green Joueur 3 Vert - + Player 3 Yellow Joueur 3 Jaune - + Player 4 Red Joueur 4 Rouge - + Player 4 Blue Joueur 4 Bleu - + Player 4 Orange Joueur 4 Orange - + Player 4 Green Joueur 4 Vert - + Player 4 Yellow Joueur 4 Jaune - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Molette Haut - + Wheel Down Molette Bas @@ -11471,113 +16048,113 @@ Scanning recursively takes more time, but will identify files in subdirectories. Default Input Device - Default Input Device + Périphérique d'entrée par défaut Default Output Device - Default Output Device + Périphérique de sortie par défaut DJ Hero Turntable - DJ Hero Turntable + Platine DJ Hero Triangle / Euphoria - Triangle / Euphoria + Triangle (Euphorie) Crossfader Left - Crossfader Left + Crossfader gauche Crossfader Right - Crossfader Right + Crossfader droite Left Turntable Clockwise - Left Turntable Clockwise + Platine de gauche, sens horaire Left Turntable Counterclockwise - Left Turntable Counterclockwise + Platine de gauche, sens anti-horaire Right Turntable Clockwise - Right Turntable Clockwise + Platine de droite, sens horaire Right Turntable Counterclockwise - Right Turntable Counterclockwise + Platine de droite, sens anti-horaire Left Turntable Green - Left Turntable Green + Platine de gauche, vert Left Turntable Red - Left Turntable Red + Platine de gauche, rouge Left Turntable Blue - Left Turntable Blue + Platine de gauche, bleu Right Turntable Green - Right Turntable Green + Platine de droite, vert Right Turntable Red - Right Turntable Red + Platine de gauche, rouge Right Turntable Blue - Right Turntable Blue + Platine de gauche, bleu Apply a multiplier to the turntable - Apply a multiplier to the turntable + Appliquer un multiplicateur à la platine Effects Knob Left - Effects Knob Left + Bouton effets gauche Effects Knob Right - Effects Knob Right + Bouton effets droite Turntable Multiplier - Turntable Multiplier + Multiplicateur de platine USBBindingWidget - + Axes Axes - + Buttons Boutons @@ -11592,12 +16169,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + Pour associer la direction à un volant moderne à 900 degrés, tournez le volant complètement dans une des directions, puis ramenez-le au centre. Force Feedback - Force Feedback + Retour de force @@ -11662,7 +16239,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Face Buttons - Face Buttons + Boutons de face @@ -11710,12 +16287,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + Pour associer la direction à un volant moderne à 900 degrés, tournez le volant complètement dans une des directions, puis ramenez-le au centre. Force Feedback - Force Feedback + Retour de Force @@ -11773,102 +16350,102 @@ Scanning recursively takes more time, but will identify files in subdirectories. Buttons - Buttons + Boutons A - A + A C - C + C Start - Start + Start Select - Select + Select B - B + B D-Pad - D-Pad + Croix directionnelle Down - Down + Bas Left - Left + Gauche Up - Up + Haut Right - Right + Droite Pointer Setup - Pointer Setup + Configuration du pointeur <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> - <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + <p>Par défaut, le GunCon2 utilise le pointeur de la souris. Pour utiliser la souris, <strong>ne configurez pas</strong> d'associations de touches autres que la gâchette et les boutons.</p> -<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> +<p>Si vous souhaitez utiliser une manette ou un lightgun qui simule une manette plutôt qu'une souris, utilisez la visée relative. Sinon, <strong>n'associez rien à la visée relative</strong>.</p> Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Relative Aiming + Visée relative Trigger - Trigger + Gâchette Shoot Offscreen - Shoot Offscreen + Tir hors écran Calibration Shot - Calibration Shot + Tir de calibrage Calibration shot is required to pass the setup screen in some games. - Calibration shot is required to pass the setup screen in some games. + Le tir de calibrage est requis par certains jeux pour passer l'écran de configuration. @@ -11891,7 +16468,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Automatic Mapping - Association Automatique + Association automatique @@ -11899,32 +16476,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Effacer le mappage - + USB Port %1 Port USB %1 - + No devices available Aucun périphérique disponible - + Clear Bindings Effacer les touches - + Are you sure you want to clear all bindings for this device? This action cannot be undone. - Are you sure you want to clear all bindings for this device? This action cannot be undone. + Voulez-vous vraiment effacer toutes les associations de touches de ce périphérique ? Cette action est irréversible. - + Automatic Binding Configuration Automatique - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Aucune association par défaut n'a été générée pour le périphérique '%1'. Le contrôleur ou la source peut ne pas prendre en charge la configuration automatique. @@ -11932,32 +16509,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Échec du backup de l'ancienne sauvegarde état {}. - + Failed to save save state: {}. Échec de la sauvegarde de l'état dans l'emplacement: {}. - + PS2 BIOS ({}) - PS2 BIOS ({}) + BIOS PS2 ({}) - + Unknown Game - Unknown Game + Jeu inconnu - + Error Erreur - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11965,206 +16542,206 @@ For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. - PCSX2 requires a PS2 BIOS in order to run. + Pour pouvoir utiliser PCSX2, il vous faut un BIOS de PS2. -For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). +Pour des raisons juridiques, vous devez obtenir un BIOS depuis une PS2 vous appartenant. Vous ne pouvez pas en emprunter une. -Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). +Une fois dumpée, l'image du BIOS doit être placée dans le dossier « bios » présent dans le dossier des données (menu Outils -> Ouvrir le dossier des données). -Please consult the FAQs and Guides for further instructions. +Pour plus d'informations, consultez la FAQ et les guides. - + State saved to slot {}. État sauvegardé vers l'emplacement {}. - + Failed to save save state to slot {}. Échec de la sauvegarde de l'état dans l'emplacement {}. - + There is no save state in slot {}. Il n'y a pas d'état de sauvegarde dans l'emplacement {}. - + Loading state from slot {}... Chargement de l'était depuis l'emplacement {}... - + Saving state to slot {}... Enregistrement de l'état vers l'emplacement {}... - + Disc removed. Disque retiré. - + Disc changed to '{}'. Disque changé en '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Échec de l'ouverture de la nouvelle image disque '{}'. Rétablissement de l'ancienne image. - + Failed to switch back to old disc image. Removing disc. Impossible de revenir à l'ancienne image disque. Éjection du disque. - + Cheats have been disabled due to achievements hardcore mode. - Les triches ont été désactivées en raison du mode hardcore des succès. + Les codes de triche ont été désactivés suite à l'activation du mode hardcore des succès. - + Fast CDVD is enabled, this may break games. Le CDVD rapide est activé, cela peut casser les jeux. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - Cycle rate/skip is not at default, this may crash or make games run too slow. + Le taux de cycle et/ou le saut de cycle n'est pas à sa valeur par défaut. Cela pourrait causer des plantages et des ralentissements. - + Audio is using async mix, expect desynchronization in FMVs. - Le son utilise un mixage asynchrone, attendez-vous à une désynchronisation dans les FMVs. + Le mixage asynchrone est activé : les cinématiques vidéo peuvent être désynchronisées. - + Upscale multiplier is below native, this will break rendering. - Le multiplicateur de mise à l'échelle est inférieur à celui natif, ce qui cassera le rendu. + Le multiplicateur de mise à l'échelle est inférieur à natif, cela cassera le rendu. - + Mipmapping is not set to automatic. This may break rendering in some games. Le mipmapping n'est pas réglé sur automatique. Cela peut casser le rendu dans certains jeux. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - Le filtrage des textures n'est pas réglé sur Bilinéaire (PS2). Cela cassera le rendu dans certains jeux. + Le filtrage des textures n'est pas défini sur Bilinéaire (PS2). Cela cassera le rendu de certains jeux. - + Trilinear filtering is not set to automatic. This may break rendering in some games. - Le filtrage Trilinéaire n'est pas réglé sur automatique. Cela peut casser le rendu dans certains jeux. + Le filtrage trilinéaire n'est pas défini sur automatique. Cela peut casser le rendu de certains jeux. - + Blending is below basic, this may break effects in some games. - Le mélange est en dessous de basique, ce qui peut casser les effets dans certains jeux. + Le blending est inférieur à basique. Cela peut casser les effets de certains jeux. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Le mode de téléchargement matériel n'est pas défini sur Précis, ce qui peut casser le rendu de certains jeux. - + EE FPU Round Mode is not set to default, this may break some games. - EE FPU Round Mode is not set to default, this may break some games. + Le EE FPU Rounding Mode n'est pas à sa valeur par défaut. Cela peut casser certains jeux. - + EE FPU Clamp Mode is not set to default, this may break some games. - Le mode fixation du FPU du EE n'est pas réglé sur la valeur par défaut, cela peut casser certains jeux. + La gestion des limites numériques du FPU du EE n'a pas sa valeur par défaut. Cela peut casser certains jeux. - + VU Round Mode is not set to default, this may break some games. - VU Round Mode is not set to default, this may break some games. + Le VU Rounding Mode n'est pas à sa valeur par défaut. Cela peut casser certains jeux. - + VU Clamp Mode is not set to default, this may break some games. - Le mode de fixation du VU n'est pas défini sur la valeur par défaut, cela peut casser certains jeux. + La gestion des limites numériques des VU n'a pas sa valeur par défaut. Cela peut casser certains jeux. - + Game Fixes are not enabled. Compatibility with some games may be affected. - Les corrections de jeu ne sont pas activées. La compatibilité avec certains jeux peut être affectée. + Les correctifs sont désactivés. La compatibilité avec certains jeux pourrait être affectée. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - Les correctifs de compatibilité ne sont pas activés. La compatibilité avec certains jeux peut être affectée. + Patchs de compatibilité désactivés. La compatibilité avec certains jeux peut être affectée. - + Frame rate for NTSC is not default. This may break some games. - Le taux d'images pour NTSC n'est pas par défaut. Cela peut casser certains jeux. + Le taux d'images NTSC n'est pas celui par défaut. Cela peut casser certains jeux. - + Frame rate for PAL is not default. This may break some games. - Le taux d'images pour PAL n'est pas par défaut. Cela peut casser certains jeux. + Le taux d'images PAL n'est pas celui par défaut. Cela peut casser certains jeux. - + EE Recompiler is not enabled, this will significantly reduce performance. Le recompilateur EE n'est pas activé, cela réduira considérablement les performances. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Le recompilateur VU0 n'est pas activé, cela réduira considérablement les performances. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Le recompilateur VU1 n'est pas activé, cela réduira considérablement les performances. - + IOP Recompiler is not enabled, this will significantly reduce performance. Le recompilateur IOP n'est pas activé, cela réduira considérablement les performances. - + EE Cache is enabled, this will significantly reduce performance. Le cache EE est activé, cela réduira considérablement les performances. - + EE Wait Loop Detection is not enabled, this may reduce performance. - La Détection de Boucle d'attente EE n'est pas activée, cela peut réduire les performances. + La détection de l'attente active est désactivée, les performances pourraient être dégradées. - + INTC Spin Detection is not enabled, this may reduce performance. - La détection de rotation INTC n'est pas activée, cela peut réduire les performances. + La détection des boucles INTC est désactivée, les performances pourraient être dégradées. - + Instant VU1 is disabled, this may reduce performance. La VU1 instantanée est désactivée, cela peut réduire les performances. - + mVU Flag Hack is not enabled, this may reduce performance. Le hack de Flag du mVU n'est pas activé, cela peut réduire les performances. - + GPU Palette Conversion is enabled, this may reduce performance. La conversion de palette GPU est activée, cela peut réduire les performances. - + Texture Preloading is not Full, this may reduce performance. Le préchargement des textures n'est pas Plein, cela peut réduire les performances. - + Estimate texture region is enabled, this may reduce performance. La zone de texture estimée est activée, cela peut réduire les performances. diff --git a/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts b/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts index b935a56c60671..04e3645c19da9 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts @@ -80,27 +80,32 @@ מוכן... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>כניסתך עבור RetroAchievements כבר לא תקפה.</strong> על מנת לחדש מעקב על השיגיך נא להכניס מחדש את פרטי המשתמש. סיסמתך לא תישמר בPCSX2, במקום יווצר קוד גישה למטרת כניסה. + + + &Login התחבר/י - + Logging in... מתחבר... - + Login Error שגיאת התחברות - + Login failed. Please check your username and password, and try again. התחברות נכשלה. בדוק את שם המשתמש והסיסמה ונסה שנית. - + Login failed. התחברות נכשלה. @@ -114,159 +119,196 @@ - + Enable Achievements הפעל השיגים - - + + Show Challenge Indicators הצג את מחוון האתגרים - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Enable RA's Rich Presence - - + + Enable Hardcore Mode אפשר מצב הארדקור - - + + Enable Leaderboards הפעל לוח תחרותי - - + + Test Unofficial Achievements בחן השיגים לא רישמיים - - + + Enable Test Mode אפשר מצב ניסיוני - - + + Enable Sound Effects אפשר אפקטים קוליים - - + + Notifications + התראות + + + + Show Notifications הצג התראות - + + Duration + Duration + + + + + + + 5 seconds + 5 שניות + + + Account חשבון - - + + Login... התחבר... - + View Profile... צפה בפרופיל... - + Game Info מידע על המשחק - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> + <html><head/><body><p align="justify">PCSX2 משתמש במערכת בשם RetroAchievements כמרכז נתונים ועבור מעקב על התקדמות. כדי לשתמש בהשיגים, נא צור משתמש בכתובת <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">כדי לראות את רשימת ההשיגים בתוך המשחק, נא לחץ על קיצור הדרך עבור Open Pause Menu <span style=" font-weight:600;">Open Pause Menu</span> ובחר <span style=" font-weight:600;">הישגים</span> מן התפריט.</p></body></html> + + + + seconds + שניות - - - + + + Unchecked לא נבדק - + When enabled and logged in, PCSX2 will scan for achievements on game load. - When enabled and logged in, PCSX2 will scan for achievements on game load. + כאשר הפונקציה פעילה עם משתמש מחובר, PCSX2 יסרוק את הישיגייך בזמן טעינת המשחק. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + כאשר הפונקציה פעילה, PCSX2 יניח שכל ההשיגים נעולים ולא ישלח התראה לפתיחת ההשיג לשרת. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. + כאשר הפונקציה פעילה, PCSX2 יראה השיגים המגיעים מרשימות השיגים לא רשמיות. נא לשים לב שההשיגים האלו אינם עוברים מעקב על ידי RetroAchievements, לכן הם יפתחו כל פעם. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. - When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. + כאשר הפונקציה פעילה, מידע נוכחות עשירה יאסף וישלח לשרתי RetroAchievements במידה והמידע נתמך. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + מצב "אתגר" עבור השיגים, למשל מעקב לוח מתחרים. הפונקציה מנתרלת מצבי שמירה, cheats, ופונקציות האטה. - - - + + + Checked נבדק - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. - Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. + הפונקציה מאפשרת מעקב אחר הגשות ללוח המתחרים במשחקים נתמחים. אם לוח המתחרים מנותרלים, צפיה בלוח המתחרים ובתוצאות תשאר פעילה, אך תוצאות נוספות לא יועלו. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + + + + Notification Duration + משך התראה + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + The duration, in seconds, an achievement popup notification will remain on screen. + + + Reset System אתחל מערכת - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Хардкор режим не будет включён, пока система не будет перезагружена. Вы хотите перезапустить систему прямо сейчас? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Login token generated on %2. - + Logout התנתק/י - + Not Logged In. לא מחובר/ת. + + + %1 seconds + %1 seconds + Achievements - + + Hardcore mode will be enabled on system reset. + מצב Hardcore יופעל לאחר אתחול המערכת. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + + + + Hardcore mode is now enabled. + Hardcore mode is now enabled. + + + + Hardcore mode is now disabled. + Hardcore mode is now disabled. + + + (Hardcore Mode) (Hardcore Mode) - + You have earned {0} of {1} achievements, and {2} of {3} points. הרווחת {0} מתוך {1} השיגים, ו {2} מתוך {3} נקודות. - + This game has no achievements. למשחק אין השיגים. - + Leaderboard submission is enabled. Leaderboard submission is enabled. - + Failed to read executable from disc. Achievements disabled. Failed to read executable from disc. Achievements disabled. @@ -822,8 +889,8 @@ Login token generated on %2. - Quadrafonic - קודרופוני + Quadraphonic + Quadraphonic @@ -1043,29 +1110,29 @@ Login token generated on %2. Use Global Setting [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Average Latency: %1 ms (%2 ms buffer + %3 ms output) - + Average Latency: %1 ms (minimum output latency unknown) Average Latency: %1 ms (minimum output latency unknown) @@ -1523,29 +1590,29 @@ Login token generated on %2. Controller Port %1 - + No devices available No devices available - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Clear Bindings - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Are you sure you want to clear all bindings for this controller? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -1778,17 +1845,17 @@ Login token generated on %2. ControllerCustomSettingsWidget - + Restore Default Settings שחזור הגדרות ברירת מחדל - + Browse... עיין... - + Select File בחר קובץ @@ -2004,33 +2071,33 @@ Login token generated on %2. Set... - + Not Configured Not Configured - - + + %1% %1% - + Set Frequency Set Frequency - + Frequency: Frequency: - + Macro will not repeat. Macro will not repeat. - + Macro will toggle buttons every %1 frames. Macro will toggle buttons every %1 frames. @@ -2038,12 +2105,12 @@ Login token generated on %2. ControllerMacroWidget - + Controller Port %1 Macros Controller Port %1 Macros - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -3067,13 +3134,13 @@ Do you want to overwrite? - + Add Function Add Function - + Rename Function Rename Function @@ -3099,61 +3166,61 @@ Do you want to overwrite? Assemble Instruction - + Go to address Go to address - + Go to address error Go to address error - + Invalid address Invalid address - + Add Function Error Add Function Error - + A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -3179,22 +3246,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Game: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3274,7 @@ Achievements: %5 (%6) - + %n points %n points @@ -3217,12 +3284,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. @@ -3696,284 +3763,4590 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Use Global Setting - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Game title copied to clipboard. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Game serial copied to clipboard. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Game CRC copied to clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Game type copied to clipboard. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Game region copied to clipboard. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Game path copied to clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Controller settings reset to default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Create New... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Enable Cheats - Enable Cheats + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. - - Name - Name + + Settings reset to defaults. + Settings reset to defaults. - - Author - Author + + Quick Save Slot + Quick Save Slot - - Description - Description + + No save present in this slot. + No save present in this slot. - - Enable All - Enable All + + No save states found. + No save states found. - - Disable All - Disable All + + Failed to delete save state. + Failed to delete save state. - - Reload Cheats - Reload Cheats + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + This game has no achievements. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + This game has no leaderboards. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + Reset System - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Start the console without any disc inserted. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Change settings for the emulator. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Game Fixes (NOT recommended to change globally) + + Exits the program. + Exits the program. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + No Binding - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + Setting %s binding %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + + Push a controller button or axis now. + Push a controller button or axis now. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Timing out in %.0f seconds... + Timing out in %.0f seconds... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Unknown + Unknown - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Select Device + Select Device - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Details + Details - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO (Correct But Slower) + + Options + Options - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Copies the current global settings to this game. + Copies the current global settings to this game. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Clears all settings set for this game. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO (Correct But Slower) + + Behaviour + Behaviour - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization (Correct But Slower) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack (For Tri-Ace Games) + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU Overflow Hack (Superman Returns) - + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + Reload Cheats + Reload Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (Correct But Slower) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO (Correct But Slower) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization (Correct But Slower) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add Hack (For Tri-Ace Games) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + VU Overflow Hack (Superman Returns) + VU Sync (Run Behind, M-Bit games) @@ -3993,55 +8366,103 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Type - + Code Code - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Region Region - + Compatibility Compatibility @@ -4055,59 +8476,68 @@ graphical quality, but this will increase system requirements. - - Add - Add + Add... + Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + + Directory... + Directory... + + + + File... + File... + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4116,9 +8546,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - - Select Path - Select Path + + Select File + Select File + + + + Select Directory + Select Directory @@ -4216,394 +8651,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + Path: Path: - + Serial: Serial: - + CRC: CRC: - + Type: Type: - + PS2 Disc PS2 Disc - + PS1 Disc PS1 Disc - + ELF (PS2 Executable) ELF (PS2 Executable) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) - + Other Other - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Poland) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) - + Compatibility: Compatibility: - + Unknown Unknown - + Not Bootable Not Bootable - + Reaches Intro Reaches Intro - + Reaches Menu Reaches Menu - + In-Game In-Game - + Playable Playable - + Perfect Perfect - + Input Profile: Input Profile: - + Shared Refers to the shared settings profile. Shared - + Disc Path: Disc Path: - + Browse... Browse... - + Clear Clear - + Verify Verify - + Search on Redump.org... Search on Redump.org... - + Select Disc Path Select Disc Path - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode Mode - - + + Start Start - - + + Sectors Sectors - - + + Size Size - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Error - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4665,13 +9111,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) Off (Default) @@ -4679,17 +9125,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) Automatic (Default) @@ -4759,7 +9203,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4778,8 +9222,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4825,37 +9269,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync VSync - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur Anti-Blur @@ -4866,7 +9310,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -4877,13 +9321,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution @@ -4894,7 +9338,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4961,7 +9405,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5008,7 +9452,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -5024,7 +9468,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -5060,31 +9504,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5100,15 +9544,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -5118,222 +9562,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Disabled (Default) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) מיוחד (טקסטורה) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Round Sprite: Round Sprite: - + Half חצי - + Full מלא - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5343,503 +9780,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Browse... - - + + Open... Open... - - + + Reset Reset - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Options - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures Load Textures - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Sharpness: - - + + FXAA FXAA - + Filters Filters - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Brightness: - + Contrast: Contrast: - - + + Saturation Saturation - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs Show Inputs - - + + Show GPU Usage Show GPU Usage - - + + Show Settings Show Settings - - + + Show FPS Show FPS - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Show Statistics - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording Recording - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: Container: - - + + Codec: Codec: - - - + + + Extra Arguments Extra Arguments - + Capture Audio Capture Audio - + Resolution: Resolution: - + x x - + Auto Auto - + Capture Video Capture Video - + Advanced Advanced here refers to the advanced graphics options. Advanced - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5848,70 +10279,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Disallowed - + Allowed Allowed - + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5978,773 +10409,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Use Global Setting [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Unchecked - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled Disabled - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Texture Filtering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - - - + + (Default) (Default) @@ -6752,399 +11167,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -7337,49 +11758,49 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Save State On Shutdown Save State On Shutdown - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Create Save State Backups Create Save State Backups - + Enable Discord Presence Enable Discord Presence - + Enable Per-Game Settings Enable Per-Game Settings @@ -7390,37 +11811,37 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen @@ -7456,7 +11877,7 @@ Right click to clear binding - + Enable Automatic Update Check Enable Automatic Update Check @@ -7543,66 +11964,66 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Unchecked @@ -7613,48 +12034,48 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -7711,14 +12132,14 @@ Right click to clear binding - - + + Change Disc Change Disc - + Load State Load State @@ -7768,514 +12189,526 @@ Right click to clear binding Input Recording - + Toolbar Toolbar - + Start &File... Start &File... - + Start &Disc... Start &Disc... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + Emulation Emulation - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + A&chievements A&chievements - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen Fullscreen - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Game List Game List - + Interface Interface - + Add Game Directory... Add Game Directory... - + &Settings &Settings - + From File... From File... - + From Device... From Device... - + From Game List... From Game List... - + Remove Disc Remove Disc - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + Controllers In Toolbar Controllers - + Settings In Toolbar Settings - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Lock Toolbar Lock Toolbar - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger Open Debugger - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. New - + Play This section refers to the Input Recording submenu. Play - + Stop This section refers to the Input Recording submenu. Stop - + Settings This section refers to the Input Recording submenu. Settings - - + + Input Recording Logs Input Recording Logs - + Controller Logs Controller Logs - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode Start Big Picture Mode - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings Show Advanced Settings - + Recording Viewer Recording Viewer - - + + Video Capture Video Capture - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8288,222 +12721,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset Confirm Reset - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8512,12 +12996,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8530,70 +13014,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8602,42 +13086,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -8646,7 +13130,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. @@ -8660,11 +13144,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8709,8 +13188,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> @@ -9159,12 +13638,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -9179,52 +13658,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copy Address + + + Go to in disassembly Go to in disassembly - - + + Go to address Go to address - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste @@ -9489,9 +13973,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} @@ -9539,7 +14028,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9624,27 +14113,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9837,12 +14326,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9859,25 +14348,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + + SettingWidgetBinder - + - - - + + + Reset Reset - - - Default: - Default: + + + Default: + Default: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. - + Select folder for %1 Select folder for %1 @@ -9886,6 +14417,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 Settings @@ -9895,226 +14430,262 @@ The URL was: %1 Restore Defaults - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close Close - - + + Summary Summary - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Game List - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation Emulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Game Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics Graphics - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD Network & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders Folders - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Achievements - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced Advanced - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings Reset UI Settings - - Recommended Value - Recommended Value + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -10223,82 +14794,83 @@ The URL was: %1 - Add - Add + Add... + Add... - + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 Controller Port 1 - - + + Controller Mapped To: Controller Mapped To: - - + + Controller Type: Controller Type: - - + + Default (Keyboard) Default (Keyboard) - - + + Automatic Mapping Automatic Mapping - + Controller Port 2 Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back &Back - + + &Next &Next - + &Cancel &Cancel @@ -10322,6 +14894,11 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Finish + Cancel Setup @@ -10625,8 +15202,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard @@ -10634,206 +15211,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-Pad Up - - - + + + D-Pad Down D-Pad Down - - - + + + D-Pad Left D-Pad Left - - - + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. @@ -10844,14 +15421,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Input Device - + Selects the device to read audio from. Selects the device to read audio from. @@ -10868,16 +15445,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Input Latency - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10893,42 +15470,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Logitech USB Mic @@ -10958,452 +15535,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle Throttle - - - + + + Brake Brake - - + + Cross Cross - - + + Square Square - - + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11578,12 +16155,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Axes - + Buttons Buttons @@ -11905,32 +16482,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - + USB Port %1 USB Port %1 - + No devices available No devices available - + Clear Bindings Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11938,32 +16515,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11980,197 +16557,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. There is no save state in slot {}. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts b/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts new file mode 100644 index 0000000000000..eba4f8e00b1d4 --- /dev/null +++ b/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts @@ -0,0 +1,16752 @@ + + + + + AboutDialog + + + About PCSX2 + PCSX2 के बारे मे + + + + SCM Version + SCM= Source Code Management + SCM संस्करण + + + + <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> + <html><head/><body><p>PCSX2 एक मूफत ओर खूला स्त्रोत Playstation 2 (PS2) का एम्यूलेटर हे। इसका उघ्ऐशय PS2 के हार्डवेयर को MIPS CPU दुभाषियोँ, Recompilers और एक Virtual Machine के संयोजण को इस्तमाल करके आपको PS2 की गेम्स आपके PC पे चलाने देता है, कई विशेषताएं और फायदों के साथ।</p></body></html> + + + + <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> + <html><head/><body><p>PlayStation 2 और PS2 Sony Interactive Entertainment के पंजीकृत ट्रेडमार्क हैं। यह एप्लिकेशन किसी भी तरह से Sony Interactive entertainment से संबद्ध नहीं है।</p></body></html> + + + + Website + वेबसाइट + + + + Support Forums + सहयता फोरम + + + + GitHub Repository + गिटहब रिपोजिटरी + + + + License + लाइसेंस + + + + AchievementLoginDialog + + + RetroAchievements Login + Window title + Retro Achievements पर लॉगिन करें + + + + RetroAchievements Login + Header text + RetroAchievements लॉगिन + + + + Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. + कृपया अपना नाम और पासवर्ड retroachievements.org के इस्तमाल के लिए नीचे लिखे। आपका पासवर्ड PCSX2 मे नही रखा जाएगा, इसके बजाय एक एक्सेस टोकन बनेगा और उसका इस्तमाल करा जाएगा। + + + + User Name: + उपयोगकर्ता नाम: + + + + Password: + पासवर्ड: + + + + Ready... + तैयार है + + + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>आपका रेट्रोअचीवमेंट्स लॉगिन टोकन अब मान्य नहीं है।</strong> उपलब्धियों को ट्रैक करने के लिए आपको अपनी साख दोबारा दर्ज करनी होगी। आपका पासवर्ड PCSX2 में सहेजा नहीं जाएगा, इसके बजाय एक एक्सेस टोकन बनाया और उपयोग किया जाएगा। + + + + &Login + लॉग इन करें + + + + Logging in... + लॉगिन कर रहे है... + + + + Login Error + लॉग इन करने में त्रुटि + + + + Login failed. Please check your username and password, and try again. + लॉगिन विफल। अपने यूज़रनेम और पासवर्ड की जाँच करें और पुन: प्रयास करें। + + + + Login failed. + लॉगिन असफल है + + + + AchievementSettingsWidget + + + Global Settings + ग्लोबल सेटिंग + + + + + Enable Achievements + उपलब्धियाँ सक्षम करें + + + + + Show Challenge Indicators + चुनौती संकेतक दिखाएँ? + + + + + Enable RA's Rich Presence + This "Rich Presence" is not Discord's, but rather RetroAchivements own system. + RA का रिच उपस्थिति सक्षम करें + + + + + Enable Hardcore Mode + हार्डकोर मोड सक्षम करें + + + + + Enable Leaderboards + लीडरबोर्ड सक्षम करें + + + + + Test Unofficial Achievements + अनौपचारिक अचीवमेंट्स का परीक्षण करें + + + + + Enable Test Mode + टेस्ट मोड सक्षम करें + + + + + Enable Sound Effects + ध्वनि प्रभाव सक्षम करें + + + + Notifications + सूचनाएं + + + + + Show Notifications + सूचनाएं दिखाएं + + + + Duration + अवधि + + + + + + + 5 seconds + 5 सेकंड + + + + Account + अकाउंट + + + + + Login... + लॉग इन करें... + + + + View Profile... + प्रोफ़ाइल देखें... + + + + Game Info + गेम की जानकारी + + + + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> + <html><head/><body><p align="justify">PCSX2 RetroAchievements को एक उपलब्धी डेटाबेस और प्रोग्रेस ट्रैकिंग के लिए इस्तमाल कर्ता है। उपलब्धियां का इस्तमाल करने के लिए कृपया एक अकाउंट बनाएं <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify"> गेम के दोरान उपलब्धियां की लिस्ट देखने के लिए हॉटकी दबायें <span style=" font-weight:600;">विराम मेन्यू खोलिये़</span> और मेन्यू में से <span style=" font-weight:600;">उपलब्धियां</span>चुनिए।</p></body></html> + + + + seconds + सेकंड + + + + + + + + Unchecked + अनियंत्रित + + + + When enabled and logged in, PCSX2 will scan for achievements on game load. + इनेबल और लॉग इन होने पर PCSX2 गेम लोड पर उपलब्धियों के लिए स्कैन करेगा। + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + इनेबल होने पर, PCSX2 मान लेगा कि सभी उपलब्धियाँ लॉक हो गई हैं और सर्वर पर कोई अनलॉक सूचना नहीं भेजेगा। + + + + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. + इनेबल होने पर, PCSX2 अनौपचारिक स्टेटस मे से उपलब्धियों की सूची देगा। +कृपया ध्यान रखें कि ये उपलब्धिये़ RetroAchievements के द्वारा ट्रैक नहीं की जाएंगी, तो यह हर बार खुलेंगे। + + + + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. + इनेबल होने पर, रिच उपस्थिति की जानकारी एकांत्रित की जाएगी और RetroAchievements के सर्वर को भेजी जाएगी जब सहायता हो। + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "चुनती"उपलब्धियां और लीडर बोर्ड ट्रैकिंग के लिए मोड। सेव स्टेट, चिटस और स्लोडाउन के समारोह को बंध कर देता है। + + + + + + + Checked + नियंत्रित + + + + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. + लीडर बर्ड्स को ट्रैक करके जमा करना, समर्थित गेम्स मे इनेबल कर्ता है। अगर लीडर बर्ड्स बंध हों, तो भी आप लीडर बर्ड्स और स्कोर देख पाएंगे, मगर कोई स्कोर अपलोड नहीं किया जाएगा। + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + उपलब्धियां खुलने और लीडर बर्ड्स प्रविष्टियाँ होने पर पॉप अप संदेशों को दिखाता है। + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + उपलब्धियां खुलने और लीडर बर्ड्स प्रविष्टियाँ होने पर आवाज का प्रभाव बजाता है। + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + चुनौती/दुरुस्त उपलब्धी सक्रिय होते समाए निचले-दाएं स्क्रीन के कोने पर आइकनस दिखाता है। + + + + + + Notification Duration + अधिसूचना का दौरान + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + The duration, in seconds, an achievement popup notification will remain on screen. + + + + Reset System + रिसेट सिस्टम + + + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + + + + Username: %1 +Login token generated on %2. + Variable %1 is an username, variable %2 is a timestamp. + Username: %1 +Login token generated on %2. + + + + Logout + लॉगआउट + + + + Not Logged In. + लॉग इन नहीं हैं + + + + %1 seconds + %1 सेकंड + + + + Achievements + + + Hardcore mode will be enabled on system reset. + Hardcore mode will be enabled on system reset. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + + + + Hardcore mode is now enabled. + हार्डकोर मोड अब सक्षम है। + + + + Hardcore mode is now disabled. + हार्डकोर मोड अब असक्षम है। + + + + (Hardcore Mode) + (हार्डकोर मोड) + + + + You have earned {0} of {1} achievements, and {2} of {3} points. + You have earned {0} of {1} achievements, and {2} of {3} points. + + + + This game has no achievements. + इस गेम मे कोई उपलब्धियां नहीं हैं। + + + + Leaderboard submission is enabled. + लीडर बोर्ड जमा करना सक्षम है। + + + + Failed to read executable from disc. Achievements disabled. + Failed to read executable from disc. Achievements disabled. + + + + AdvancedSettingsWidget + + + + + Use Global Setting [%1] + ग्लोबल समायोजन इस्तमाल करें [%1] + + + + Rounding Mode + राऊंडिंग मोड + + + + + + Chop / Zero (Default) + चौप / जिरो (डिफौलट) + + + + Clamping Mode + क्लैंपिंग मोड + + + + + + Normal (Default) + नॉर्मल (डिफॉल्ट) + + + + + Enable Recompiler + रिकम्पाईलर सक्षम करे + + + + + + + + + + + + + Checked + जांचा हुआ + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. + 64-बीट MIPS-IV मशीन कोड को x86 मे जस्ट-ईन-टाईम अनुवाद कर्ता है। + + + + Wait Loop Detection + Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). + वेट लुप डिटेक्शन + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Cache (Slow) + Enable Cache (Slow) + + + + + Unchecked + Unchecked + + + + Interpreter only, provided for diagnostic. + Interpreter only, provided for diagnostic. + + + + INTC Spin Detection + INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. + INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) + Uses backpatching to avoid register flushing on every memory access. + + + + Pause On TLB Miss + Pause On TLB Miss + + + + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + VU0 = Vector Unit 0. One of the PS2's processors. + Enable VU0 Recompiler (Micro Mode) + + + + Enables VU0 Recompiler. + Enables VU0 Recompiler. + + + + Enable VU1 Recompiler + VU1 = Vector Unit 1. One of the PS2's processors. + Enable VU1 Recompiler + + + + Enables VU1 Recompiler. + Enables VU1 Recompiler. + + + + mVU Flag Hack + mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) + mVU Flag Hack + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. + + + + Enable Game Fixes + Enable Game Fixes + + + + Automatically loads and applies fixes to known problematic games on game start. + Automatically loads and applies fixes to known problematic games on game start. + + + + Enable Compatibility Patches + Enable Compatibility Patches + + + + Automatically loads and applies compatibility patches to known problematic games. + Automatically loads and applies compatibility patches to known problematic games. + + + + AdvancedSystemSettingsWidget + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + EmotionEngine (MIPS-IV) + Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). + EmotionEngine (MIPS-IV) + + + + Rounding Mode: + Rounding refers here to the mathematical term. + Rounding Mode: + + + + + + Nearest + Nearest + + + + + + Negative + Negative + + + + + + Positive + Positive + + + + + + Chop / Zero (Default) + Chop / Zero (Default) + + + + Clamping Mode: + Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. + Clamping Mode: + + + + + None + None + + + + + + Normal (Default) + Normal (Default) + + + + None + ClampMode + None + + + + + + Extra + Preserve Sign + Sign: refers here to the mathematical meaning (plus/minus). + Extra + Preserve Sign + + + + Full + Full + + + + Wait Loop Detection + Wait Loop Detection + + + + + Enable Recompiler + Enable Recompiler + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Enable Cache (Slow) + Enable Cache (Slow) + + + + INTC Spin Detection + INTC Spin Detection + + + + Pause On TLB Miss + Pause On TLB Miss + + + + Vector Units (VU) + Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. + Vector Units (VU) + + + + VU1 Rounding Mode: + VU1 Rounding Mode: + + + + mVU Flag Hack + mVU Flag Hack + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + + Extra + Extra + + + + VU0 Clamping Mode: + VU0 Clamping Mode: + + + + VU0 Rounding Mode: + VU0 Rounding Mode: + + + + VU1 Clamping Mode: + VU1 Clamping Mode: + + + + I/O Processor (IOP, MIPS-I) + I/O Processor (IOP, MIPS-I) + + + + Game Settings + Game Settings + + + + Enable Game Fixes + Enable Game Fixes + + + + Enable Compatibility Patches + Enable Compatibility Patches + + + + Frame Rate Control + Frame Rate Control + + + + + hz + hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + hz + + + + PAL Frame Rate: + PAL Frame Rate: + + + + NTSC Frame Rate: + NTSC Frame Rate: + + + + PINE Settings + PINE Settings + + + + Slot: + Slot: + + + + Enable + Enable + + + + AudioSettingsWidget + + + Timestretch Settings + Timestretch Settings + + + + Sequence Length: + Sequence Length: + + + + 30 + 30 + + + + Seekwindow Size: + Seekwindow Size: + + + + 20 + 20 + + + + Overlap: + Overlap: + + + + 10 + 10 + + + + Restore Defaults + Restore Defaults + + + + + Volume + Volume + + + + + 100% + 100% + + + + Mixing Settings + Mixing Settings + + + + Synchronization: + Synchronization: + + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Expansion: + Expansion: + + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Quadraphonic + Quadraphonic + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + ProLogic Level: + ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language. + ProLogic Level: + + + + None (Default) + None (Default) + + + + ProLogic Decoding (basic) + ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language. + ProLogic Decoding (basic) + + + + ProLogic II Decoding (gigaherz) + ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is. + ProLogic II Decoding (gigaherz) + + + + Target Latency: + Target Latency: + + + + + 60 ms + 60 ms + + + + Output Settings + Output Settings + + + + Output Module: + Output Module: + + + + Output Latency: + Output Latency: + + + + + + 20 ms + 20 ms + + + + Minimal + Minimal + + + + Output Backend: + Output Backend: + + + + Maximum Latency: + Maximum Latency: + + + + Output Device: + Output Device: + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + + + + + ms + Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. + ms + + + + Synchronization + Synchronization + + + + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. + + + + Expansion + Expansion + + + + Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers. + Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers. + + + + Output Module + Cubeb is an audio engine name. Leave as-is. + Output Module + + + + Selects the library to be used for audio output. + Selects the library to be used for audio output. + + + + Output Backend + Output Backend + + + + + + + + Default + Default + + + + When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. + When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. + + + + Output Device + Output Device + + + + Determines which audio device to output the sound to. + Determines which audio device to output the sound to. + + + + Target Latency + Target Latency + + + + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. + + + + Output Latency + Output Latency + + + + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. + + + + Sequence Length + Sequence Length + + + + 30 ms + 30 ms + + + + Seek Window Size + Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search. + Seek Window Size + + + + Overlap + Overlap + + + + 10 ms + 10 ms + + + + Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. + Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. + + + + Use Global Setting [%1] + Use Global Setting [%1] + + + + %1% + Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. + %1% + + + + N/A + Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. + N/A + + + + %1 ms + %1 ms + + + + Average Latency: %1 ms (%2 ms buffer + %3 ms output) + Average Latency: %1 ms (%2 ms buffer + %3 ms output) + + + + Average Latency: %1 ms (minimum output latency unknown) + Average Latency: %1 ms (minimum output latency unknown) + + + + AutoUpdaterDialog + + + + + Automatic Updater + Automatic Updater + + + + Update Available + Update Available + + + + Current Version: + Current Version: + + + + New Version: + New Version: + + + + Download and Install... + Download and Install... + + + + Skip This Update + Skip This Update + + + + Remind Me Later + Remind Me Later + + + + Updater Error + Updater Error + + + + <h2>Changes:</h2> + <h2>Changes:</h2> + + + + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> + + + + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> + + + + Savestate Warning + Savestate Warning + + + + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + + + + Downloading %1... + Downloading %1... + + + + Cancel + Cancel + + + + No updates are currently available. Please try again later. + No updates are currently available. Please try again later. + + + + Current Version: %1 (%2) + Current Version: %1 (%2) + + + + New Version: %1 (%2) + New Version: %1 (%2) + + + + Loading... + Loading... + + + + BIOSSettingsWidget + + + BIOS Directory + BIOS Directory + + + + PCSX2 will search for BIOS images in this directory. + PCSX2 will search for BIOS images in this directory. + + + + Browse... + Browse... + + + + Reset + Reset + + + + BIOS Selection + BIOS Selection + + + + Open in Explorer... + Open in Explorer... + + + + Refresh List + Refresh List + + + + Filename + Filename + + + + Version + Version + + + + Options and Patches + Options and Patches + + + + + Fast Boot + Fast Boot + + + + + Fast Forward Boot + Fast Forward Boot + + + + Checked + Checked + + + + Patches the BIOS to skip the console's boot animation. + Patches the BIOS to skip the console's boot animation. + + + + Unchecked + Unchecked + + + + Removes emulation speed throttle until the game starts to reduce startup time. + Removes emulation speed throttle until the game starts to reduce startup time. + + + + BreakpointDialog + + + Create / Modify Breakpoint + Create / Modify Breakpoint + + + + Type + Type + + + + + Execute + Execute + + + + + Memory + Memory + + + + Address + Address + + + + 0 + 0 + + + + Read + Read + + + + Write + Write + + + + Change + Change + + + + Size + Size + + + + 1 + 1 + + + + Condition + Condition + + + + Log + Log + + + + Enable + Enable + + + + + + + Error + Error + + + + + Invalid address "%1" + Invalid address "%1" + + + + Invalid condition "%1" + Invalid condition "%1" + + + + Invalid size "%1" + Invalid size "%1" + + + + BreakpointModel + + + Execute + Execute + + + + No Condition + No Condition + + + + + + -- + -- + + + + + Enabled + Enabled + + + + + Disabled + Disabled + + + + Read + Read + + + + Write(C) + (C) = changes, as in "look for changes". + Write(C) + + + + Write + Write + + + + TYPE + Warning: limited space available. Abbreviate if needed. + TYPE + + + + OFFSET + Warning: limited space available. Abbreviate if needed. + OFFSET + + + + SIZE / LABEL + Warning: limited space available. Abbreviate if needed. + SIZE / LABEL + + + + INSTRUCTION + Warning: limited space available. Abbreviate if needed. + INSTRUCTION + + + + CONDITION + Warning: limited space available. Abbreviate if needed. + CONDITION + + + + HITS + Warning: limited space available. Abbreviate if needed. + HITS + + + + ENABLED + Warning: limited space available. Abbreviate if needed. + ENABLED + + + + CDVD + + + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. + + + + Saving CDVD block dump to '{}'. + Saving CDVD block dump to '{}'. + + + + Audio + Audio + + + + Mode 1 + Mode 1 + + + + Mode 2 + Mode 2 + + + + Unknown + Unknown + + + + ColorPickerButton + + + Select LED Color + Select LED Color + + + + ControllerBindingWidget + + + Virtual Controller Type + Virtual Controller Type + + + + Bindings + Bindings + + + + Settings + Settings + + + + Macros + Macros + + + + Automatic Mapping + Automatic Mapping + + + + Clear Mapping + Clear Mapping + + + + Controller Port %1 + Controller Port %1 + + + + No devices available + No devices available + + + + Clear Bindings + Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). + Clear Bindings + + + + Are you sure you want to clear all bindings for this controller? This action cannot be undone. + Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). + Are you sure you want to clear all bindings for this controller? This action cannot be undone. + + + + Automatic Binding + Automatic Binding + + + + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + + + + ControllerBindingWidget_DualShock2 + + + D-Pad + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + D-Pad + + + + + + Down + Down + + + + + + Left + Left + + + + + + Up + Up + + + + + + Right + Right + + + + Left Analog + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Left Analog + + + + Large Motor + Large Motor + + + + L2 + Leave this button name as-is. + L2 + + + + R2 + Leave this button name as-is. + R2 + + + + L1 + Leave this button name as-is. + L1 + + + + R1 + Leave this button name as-is. + R1 + + + + Start + Leave this button name as-is or uppercase it entirely. + Start + + + + Select + Leave this button name as-is or uppercase it entirely. + Select + + + + Face Buttons + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Face Buttons + + + + Cross + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Cross + + + + Square + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Square + + + + Triangle + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Triangle + + + + Circle + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Circle + + + + Right Analog + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Right Analog + + + + Small Motor + Small Motor + + + + L3 + Leave this button name as-is. + L3 + + + + R3 + Leave this button name as-is. + R3 + + + + Pressure Modifier + Pressure Modifier + + + + Analog + Analog + + + + ControllerBindingWidget_Guitar + + + Form + Form + + + + Yellow + Yellow + + + + + + + + + + + + + + PushButton + PushButton + + + + Start + Start + + + + Red + Red + + + + Green + Green + + + + Orange + Orange + + + + Select + Select + + + + Strum Up + Strum Up + + + + Strum Down + Strum Down + + + + Blue + Blue + + + + Whammy Bar + Whammy Bar + + + + Tilt + Tilt + + + + ControllerCustomSettingsWidget + + + Restore Default Settings + Restore Default Settings + + + + Browse... + Browse... + + + + Select File + Select File + + + + ControllerGlobalSettingsWidget + + + SDL Input Source + SDL Input Source + + + + The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). + The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). + + + + Enable SDL Input Source + Enable SDL Input Source + + + + DualShock 4 / DualSense Enhanced Mode + DualShock 4 / DualSense Enhanced Mode + + + + XInput Source + XInput Source + + + + Enable XInput Input Source + Enable XInput Input Source + + + + DInput Source + DInput Source + + + + The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. + The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. + + + + Enable DInput Input Source + Enable DInput Input Source + + + + Profile Settings + Profile Settings + + + + When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. + When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. + + + + Use Per-Profile Hotkeys + Use Per-Profile Hotkeys + + + + + Controller LED Settings + Controller LED Settings + + + + Enable SDL Raw Input + Enable SDL Raw Input + + + + The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. + The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. + + + + Controller Multitap + Controller Multitap + + + + The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. + The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. + + + + Multitap on Console Port 1 + Multitap on Console Port 1 + + + + Multitap on Console Port 2 + Multitap on Console Port 2 + + + + Mouse/Pointer Source + Mouse/Pointer Source + + + + PCSX2 allows you to use your mouse to simulate analog stick movement. + PCSX2 allows you to use your mouse to simulate analog stick movement. + + + + Settings... + Settings... + + + + Enable Mouse Mapping + Enable Mouse Mapping + + + + Detected Devices + Detected Devices + + + + ControllerLEDSettingsDialog + + + Controller LED Settings + Controller LED Settings + + + + SDL-0 LED + SDL-0 LED + + + + SDL-1 LED + SDL-1 LED + + + + SDL-2 LED + SDL-2 LED + + + + SDL-3 LED + SDL-3 LED + + + + ControllerMacroEditWidget + + + Binds/Buttons + Binds/Buttons + + + + Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. + Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. + + + + Pressure + Pressure + + + + For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. + For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. + + + + + 100% + 100% + + + + Trigger + Trigger + + + + Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. + Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. + + + + Deadzone: + Deadzone: + + + + Frequency + Frequency + + + + Macro will toggle every N frames. + Macro will toggle every N frames. + + + + Set... + Set... + + + + Not Configured + Not Configured + + + + + %1% + %1% + + + + Set Frequency + Set Frequency + + + + Frequency: + Frequency: + + + + Macro will not repeat. + Macro will not repeat. + + + + Macro will toggle buttons every %1 frames. + Macro will toggle buttons every %1 frames. + + + + ControllerMacroWidget + + + Controller Port %1 Macros + Controller Port %1 Macros + + + + Macro %1 +%2 + This is the full text that appears in each option of the 16 available macros, and reads like this: + +Macro 1 +Not Configured/Buttons configured + Macro %1 +%2 + + + + ControllerMouseSettingsDialog + + + Mouse Mapping Settings + Mouse Mapping Settings + + + + Y Speed + Y Speed + + + + + + + + 10 + 10 + + + + X Speed + X Speed + + + + <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> + + + + Inertia + Inertia + + + + X Dead Zone + X Dead Zone + + + + Y Dead Zone + Y Dead Zone + + + + ControllerSettingsDialog + + + PCSX2 Controller Settings + PCSX2 Controller Settings + + + + Editing Profile: + Editing Profile: + + + + New Profile + New Profile + + + + Load Profile + Load Profile + + + + Delete Profile + Delete Profile + + + + + Restore Defaults + Restore Defaults + + + + + Create Input Profile + Create Input Profile + + + + Custom input profiles are used to override the Shared input profile for specific games. +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + + + + Error + Error + + + + A profile with the name '%1' already exists. + A profile with the name '%1' already exists. + + + + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. + + + + Failed to save the new profile to '%1'. + Failed to save the new profile to '%1'. + + + + Load Input Profile + Load Input Profile + + + + Are you sure you want to load the input profile named '%1'? + +All current global bindings will be removed, and the profile bindings loaded. + +You cannot undo this action. + Are you sure you want to load the input profile named '%1'? + +All current global bindings will be removed, and the profile bindings loaded. + +You cannot undo this action. + + + + Delete Input Profile + Delete Input Profile + + + + Are you sure you want to delete the input profile named '%1'? + +You cannot undo this action. + Are you sure you want to delete the input profile named '%1'? + +You cannot undo this action. + + + + Failed to delete '%1'. + Failed to delete '%1'. + + + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Global Settings + Global Settings + + + + + Controller Port %1%2 +%3 + Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. + Controller Port %1%2 +%3 + + + + + Controller Port %1 +%2 + Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. + Controller Port %1 +%2 + + + + + USB Port %1 +%2 + USB Port %1 +%2 + + + + Hotkeys + Hotkeys + + + + Shared + "Shared" refers here to the shared input profile. + Shared + + + + The input profile named '%1' cannot be found. + The input profile named '%1' cannot be found. + + + + CoverDownloadDialog + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + + + + By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. + By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. + + + + Use Serial File Names + Use Serial File Names + + + + Waiting to start... + Waiting to start... + + + + + Start + Start + + + + Close + Close + + + + Download complete. + Download complete. + + + + Stop + Stop + + + + CpuWidget + + + Registers + Registers + + + + Functions + Functions + + + + Refresh + Refresh + + + + Filter + Filter + + + + Memory Search + Memory Search + + + + End + End + + + + Value + Value + + + + Start + Start + + + + Type + Type + + + + 1 Byte (8 bits) + 1 Byte (8 bits) + + + + 2 Bytes (16 bits) + 2 Bytes (16 bits) + + + + 4 Bytes (32 bits) + 4 Bytes (32 bits) + + + + 8 Bytes (64 bits) + 8 Bytes (64 bits) + + + + Float + Float + + + + Double + Double + + + + String + String + + + + Array of byte + Array of byte + + + + Hex + Hex + + + + Search + Search + + + + Memory + Memory + + + + Breakpoints + Breakpoints + + + + Threads + Threads + + + + Active Call Stack + Active Call Stack + + + + Breakpoint List Context Menu + Breakpoint List Context Menu + + + + New + New + + + + Edit + Edit + + + + + + Copy + Copy + + + + Delete + Delete + + + + Thread List Context Menu + Thread List Context Menu + + + + Demangle Symbols + "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ + Demangle Symbols + + + + Copy Function Name + Copy Function Name + + + + Copy Function Address + Copy Function Address + + + + Go to in Disassembly + Go to in Disassembly + + + + Go to in Memory View + Go to in Memory View + + + + Stack List Context Menu + Stack List Context Menu + + + + + + + + Debugger + Debugger + + + + Invalid start address + Invalid start address + + + + Invalid end address + Invalid end address + + + + Start address can't be equal to or greater than the end address + Start address can't be equal to or greater than the end address + + + + Invalid search value + Invalid search value + + + + Value is larger than type + Value is larger than type + + + + DEV9DnsHostDialog + + + Network DNS Hosts Import/Export + Network DNS Hosts Import/Export + + + + Select Hosts + Select Hosts + + + + OK + OK + + + + Cancel + Cancel + + + + Selected + Selected + + + + Name + Name + + + + Url + Url + + + + Address + Address + + + + Enabled + Enabled + + + + DEV9SettingsWidget + + + Ethernet + Ethernet + + + + Ethernet Device: + Ethernet Device: + + + + Ethernet Device Type: + Ethernet Device Type: + + + + Intercept DHCP + Intercept DHCP + + + + Enabled + Enabled + + + + Enabled + InterceptDHCP + Enabled + + + + Subnet Mask: + Subnet Mask: + + + + Gateway Address: + Gateway Address: + + + + + + Auto + Auto + + + + Intercept DHCP: + Intercept DHCP: + + + + PS2 Address: + PS2 Address: + + + + DNS1 Address: + DNS1 Address: + + + + DNS2 Address: + DNS2 Address: + + + + Internal DNS + Internal DNS + + + + Add + Add + + + + Delete + Delete + + + + Export + Export + + + + Import + Import + + + + Per game + Per game + + + + Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 + Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 + + + + Enabled + InternalDNSTable + Enabled + + + + Hard Disk Drive + Hard Disk Drive + + + + HDD File: + HDD File: + + + + 40 + 40 + + + + 120 + 120 + + + + HDD Size (GiB): + HDD Size (GiB): + + + + Enabled + HDD + Enabled + + + + Browse + Browse + + + + Create Image + Create Image + + + + + + + + + PCAP Bridged + PCAP Bridged + + + + PCAP Switched + PCAP Switched + + + + TAP + TAP + + + + Sockets + Sockets + + + + Manual + Manual + + + + Internal + Internal + + + + + Use Global Setting [%1] + Use Global Setting [%1] + + + + Name + Name + + + + Url + Url + + + + Address + Address + + + + + Hosts File + Hosts File + + + + + ini (*.ini) + ini (*.ini) + + + + + + + DNS Hosts + DNS Hosts + + + + Exported Successfully + Exported Successfully + + + + Failed to open file + Failed to open file + + + + No Hosts in file + No Hosts in file + + + + Imported Successfully + Imported Successfully + + + + + Per Game Host list + Per Game Host list + + + + Copy global settings? + Copy global settings? + + + + Delete per game host list? + Delete per game host list? + + + + HDD Image File + HDD Image File + + + + HDD (*.raw) + HDD (*.raw) + + + + Overwrite File? + Overwrite File? + + + + HDD image "%1" already exists? + +Do you want to overwrite? + HDD image "%1" already exists? + +Do you want to overwrite? + + + + HDD Creator + HDD Creator + + + + HDD image created + HDD image created + + + + Use Global + Use Global + + + + Override + Override + + + + DebugSettingsWidget + + + GS + GS + + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Start Draw Number: + Start Draw Number: + + + + Draw Dump Count: + Draw Dump Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Browse... + + + + + Open... + Open... + + + + DebuggerWindow + + + PCSX2 Debugger + PCSX2 Debugger + + + + + + Run + Run + + + + Step Into + Step Into + + + + Step Over + Step Over + + + + Step Out + Step Out + + + + Pause + Pause + + + + DisassemblyWidget + + + Disassembly + Disassembly + + + + Copy Address + Copy Address + + + + Copy Instruction Hex + Copy Instruction Hex + + + + Copy Instruction Text + Copy Instruction Text + + + + Assemble new Instruction(s) + Assemble new Instruction(s) + + + + NOP Instruction(s) + NOP Instruction(s) + + + + Run to Cursor + Run to Cursor + + + + Jump to Cursor + Jump to Cursor + + + + Toggle Breakpoint + Toggle Breakpoint + + + + Follow Branch + Follow Branch + + + + Go to Address + Go to Address + + + + Go to in Memory View + Go to in Memory View + + + + + Add Function + Add Function + + + + + Rename Function + Rename Function + + + + Remove Function + Remove Function + + + + + Assemble Error + Assemble Error + + + + Unable to change assembly while core is running + Unable to change assembly while core is running + + + + Assemble Instruction + Assemble Instruction + + + + Go to address + Go to address + + + + Go to address error + Go to address error + + + + Invalid address + Invalid address + + + + Add Function Error + Add Function Error + + + + A function entry point already exists here. Consider renaming instead. + A function entry point already exists here. Consider renaming instead. + + + + + Function will be (0x%1) instructions long. +Enter function name + Function will be (0x%1) instructions long. +Enter function name + + + + Function name + Function name + + + + + Rename Function Error + Rename Function Error + + + + Function name cannot be nothing. + Function name cannot be nothing. + + + + No function / symbol is currently selected. + No function / symbol is currently selected. + + + + %1 NOT VALID ADDRESS + %1 NOT VALID ADDRESS + + + + EmptyGameListWidget + + + <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> + + + + Add Game Directory... + Add Game Directory... + + + + Scan For New Games + Scan For New Games + + + + EmuThread + + + %1x%2 + %1x%2 + + + + Game: %1 FPS + Game: %1 FPS + + + + Video: %1 FPS (%2%) + Video: %1 FPS (%2%) + + + + Game ID: %1 +Game Title: %2 +Achievements: %5 (%6) + + + Game ID: %1 +Game Title: %2 +Achievements: %5 (%6) + + + + + + %n points + + %n points + %n points + + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + EmulationSettingsWidget + + + Speed Control + Speed Control + + + + Normal Speed: + Normal Speed: + + + + Enable Speed Limiter + Enable Speed Limiter + + + + System Settings + System Settings + + + + + Enable Instant VU1 + Enable Instant VU1 + + + + + Enable Cheats + Enable Cheats + + + + Slow-Motion Speed: + Slow-Motion Speed: + + + + Fast-Forward Speed: + Fast-Forward Speed: + + + + Enable Multithreaded VU1 (MTVU) + Enable Multithreaded VU1 (MTVU) + + + + + Enable Host Filesystem + Enable Host Filesystem + + + + + Enable Fast CDVD + Enable Fast CDVD + + + + EE Cycle Skipping: + EE Cycle Skipping: + + + + + + + Disabled + Disabled + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + EE Cycle Rate: + EE Cycle Rate: + + + + 50% (Underclock) + 50% (Underclock) + + + + 60% (Underclock) + 60% (Underclock) + + + + 75% (Underclock) + 75% (Underclock) + + + + + 100% (Normal Speed) + 100% (Normal Speed) + + + + 130% (Overclock) + 130% (Overclock) + + + + 180% (Overclock) + 180% (Overclock) + + + + 300% (Overclock) + 300% (Overclock) + + + + Affinity Control: + Affinity Control: + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + Frame Pacing / Latency Control + Frame Pacing / Latency Control + + + + frames + This string will appear next to the amount of frames selected, in a dropdown box. + frames + + + + Maximum Frame Latency: + Maximum Frame Latency: + + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + + Scale To Host Refresh Rate + Scale To Host Refresh Rate + + + + Use Global Setting [%1] + Use Global Setting [%1] + + + + Normal Speed + Normal Speed + + + + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. + + + + + User Preference + User Preference + + + + Speed Limiter + Speed Limiter + + + + + + Checked + Checked + + + + Limits the emulation to the appropriate framerate for the currently running game. + Limits the emulation to the appropriate framerate for the currently running game. + + + + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. + + + + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + + + + Affinity Control + Affinity Control + + + + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + + + + + + + + Unchecked + Unchecked + + + + Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. + Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. + + + + Automatically loads and applies cheats on game start. + Automatically loads and applies cheats on game start. + + + + Allows games and homebrew to access files / folders directly on the host computer. + Allows games and homebrew to access files / folders directly on the host computer. + + + + Fast-Forward Speed + The "User Preference" string will appear after the text "Recommended Value:" + Fast-Forward Speed + + + + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. + + + + Slow-Motion Speed + The "User Preference" string will appear after the text "Recommended Value:" + Slow-Motion Speed + + + + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. + + + + EE Cycle Rate + EE Cycle Rate + + + + EE Cycle Skip + EE Cycle Skip + + + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). + + + + Enable Multithreaded VU1 (MTVU1) + Enable Multithreaded VU1 (MTVU1) + + + + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + + + + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. + + + + Maximum Frame Latency + Maximum Frame Latency + + + + 2 Frames + 2 Frames + + + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. + + + + Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + + + + Use Global Setting [%1%] + Use Global Setting [%1%] + + + + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + + + + Unlimited + Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. + Unlimited + + + + Custom + Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. + Custom + + + + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] + + + + Custom Speed + Custom Speed + + + + Enter Custom Speed + Enter Custom Speed + + + + FolderSettingsWidget + + + Cache Directory + Cache Directory + + + + + + + + Browse... + Browse... + + + + + + + + Open... + Open... + + + + + + + + Reset + Reset + + + + Used for storing shaders, game list, and achievement data. + Used for storing shaders, game list, and achievement data. + + + + Cheats Directory + Cheats Directory + + + + Used for storing .pnach files containing game cheats. + Used for storing .pnach files containing game cheats. + + + + Covers Directory + Covers Directory + + + + Used for storing covers in the game grid/Big Picture UIs. + Used for storing covers in the game grid/Big Picture UIs. + + + + Snapshots Directory + Snapshots Directory + + + + Used for screenshots and saving GS dumps. + Used for screenshots and saving GS dumps. + + + + Save States Directory + Save States Directory + + + + Used for storing save states. + Used for storing save states. + + + + FullscreenUI + + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + + + + Use Global Setting + Use Global Setting + + + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. + + + + Game title copied to clipboard. + Game title copied to clipboard. + + + + Game serial copied to clipboard. + Game serial copied to clipboard. + + + + Game CRC copied to clipboard. + Game CRC copied to clipboard. + + + + Game type copied to clipboard. + Game type copied to clipboard. + + + + Game region copied to clipboard. + Game region copied to clipboard. + + + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. + + + + Game path copied to clipboard. + Game path copied to clipboard. + + + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. + + + + Controller settings reset to default. + Controller settings reset to default. + + + + No input profiles available. + No input profiles available. + + + + Create New... + Create New... + + + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. + + + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. + + + + Settings reset to defaults. + Settings reset to defaults. + + + + Quick Save Slot + Quick Save Slot + + + + No save present in this slot. + No save present in this slot. + + + + No save states found. + No save states found. + + + + Failed to delete save state. + Failed to delete save state. + + + + Failed to copy text to clipboard. + Failed to copy text to clipboard. + + + + This game has no achievements. + This game has no achievements. + + + + This game has no leaderboards. + This game has no leaderboards. + + + + Reset System + Reset System + + + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + + + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. + + + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. + + + + Start the console without any disc inserted. + Start the console without any disc inserted. + + + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. + + + + Change settings for the emulator. + Change settings for the emulator. + + + + Exits the program. + Exits the program. + + + + No Binding + No Binding + + + + Setting %s binding %s. + Setting %s binding %s. + + + + Push a controller button or axis now. + Push a controller button or axis now. + + + + Timing out in %.0f seconds... + Timing out in %.0f seconds... + + + + Unknown + Unknown + + + + OK + OK + + + + Select Device + Select Device + + + + Details + Details + + + + Options + Options + + + + Copies the current global settings to this game. + Copies the current global settings to this game. + + + + Clears all settings set for this game. + Clears all settings set for this game. + + + + Behaviour + Behaviour + + + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. + + + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + Reload Cheats + Reload Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (Correct But Slower) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO (Correct But Slower) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization (Correct But Slower) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add Hack (For Tri-Ace Games) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + VU Overflow Hack (Superman Returns) + + + + VU Sync (Run Behind, M-Bit games) + VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). + VU Sync (Run Behind, M-Bit games) + + + + VU XGKick Sync (Correct But Slower) + VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. + VU XGKick Sync (Correct But Slower) + + + + Force Blit Internal FPS Detection (When auto-detection fails) + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. + Force Blit Internal FPS Detection (When auto-detection fails) + + + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + + + GameListModel + + + Type + Type + + + + Code + Code + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Region + Region + + + + Compatibility + Compatibility + + + + GameListSettingsWidget + + + Search Directories (will be scanned for games) + Search Directories (will be scanned for games) + + + + Add... + Add... + + + + + + Remove + Remove + + + + Search Directory + Search Directory + + + + Scan Recursively + Scan Recursively + + + + Excluded Paths (will not be scanned) + Excluded Paths (will not be scanned) + + + + Directory... + Directory... + + + + File... + File... + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Open Directory... + Open Directory... + + + + Select Search Directory + Select Search Directory + + + + Scan Recursively? + Scan Recursively? + + + + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + + + + Select File + Select File + + + + Select Directory + Select Directory + + + + GameListWidget + + + Game List + Game List + + + + Game Grid + Game Grid + + + + Show Titles + Show Titles + + + + All Types + All Types + + + + All Regions + All Regions + + + + Search... + Search... + + + + GamePatchDetailsWidget + + + + Patch Title + Patch Title + + + + + Enabled + Enabled + + + + + <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + + + + <strong>Author: </strong>%1<br>%2 + <strong>Author: </strong>%1<br>%2 + + + + Unknown + Unknown + + + + No description provided. + No description provided. + + + + GamePatchSettingsWidget + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Reload Patches + Reload Patches + + + + There are no patches available for this game. + There are no patches available for this game. + + + + GameSummaryWidget + + + Title: + Title: + + + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + + Path: + Path: + + + + Serial: + Serial: + + + + CRC: + CRC: + + + + Type: + Type: + + + + PS2 Disc + PS2 Disc + + + + PS1 Disc + PS1 Disc + + + + ELF (PS2 Executable) + ELF (PS2 Executable) + + + + Region: + Region: + + + + NTSC-B (Brazil) + Leave the code as-is, translate the country's name. + NTSC-B (Brazil) + + + + NTSC-C (China) + Leave the code as-is, translate the country's name. + NTSC-C (China) + + + + NTSC-HK (Hong Kong) + Leave the code as-is, translate the country's name. + NTSC-HK (Hong Kong) + + + + NTSC-J (Japan) + Leave the code as-is, translate the country's name. + NTSC-J (Japan) + + + + NTSC-K (Korea) + Leave the code as-is, translate the country's name. + NTSC-K (Korea) + + + + NTSC-T (Taiwan) + Leave the code as-is, translate the country's name. + NTSC-T (Taiwan) + + + + NTSC-U (US) + Leave the code as-is, translate the country's name. + NTSC-U (US) + + + + Other + Other + + + + PAL-A (Australia) + Leave the code as-is, translate the country's name. + PAL-A (Australia) + + + + PAL-AF (South Africa) + Leave the code as-is, translate the country's name. + PAL-AF (South Africa) + + + + PAL-AU (Austria) + Leave the code as-is, translate the country's name. + PAL-AU (Austria) + + + + PAL-BE (Belgium) + Leave the code as-is, translate the country's name. + PAL-BE (Belgium) + + + + PAL-E (Europe/Australia) + Leave the code as-is, translate the country's name. + PAL-E (Europe/Australia) + + + + PAL-F (France) + Leave the code as-is, translate the country's name. + PAL-F (France) + + + + PAL-FI (Finland) + Leave the code as-is, translate the country's name. + PAL-FI (Finland) + + + + PAL-G (Germany) + Leave the code as-is, translate the country's name. + PAL-G (Germany) + + + + PAL-GR (Greece) + Leave the code as-is, translate the country's name. + PAL-GR (Greece) + + + + PAL-I (Italy) + Leave the code as-is, translate the country's name. + PAL-I (Italy) + + + + PAL-IN (India) + Leave the code as-is, translate the country's name. + PAL-IN (India) + + + + PAL-M (Europe/Australia) + Leave the code as-is, translate the country's name. + PAL-M (Europe/Australia) + + + + PAL-NL (Netherlands) + Leave the code as-is, translate the country's name. + PAL-NL (Netherlands) + + + + PAL-NO (Norway) + Leave the code as-is, translate the country's name. + PAL-NO (Norway) + + + + PAL-P (Portugal) + Leave the code as-is, translate the country's name. + PAL-P (Portugal) + + + + PAL-PL (Poland) + Leave the code as-is, translate the country's name. + PAL-PL (Poland) + + + + PAL-R (Russia) + Leave the code as-is, translate the country's name. + PAL-R (Russia) + + + + PAL-S (Spain) + Leave the code as-is, translate the country's name. + PAL-S (Spain) + + + + PAL-SC (Scandinavia) + Leave the code as-is, translate the country's name. + PAL-SC (Scandinavia) + + + + PAL-SW (Sweden) + Leave the code as-is, translate the country's name. + PAL-SW (Sweden) + + + + PAL-SWI (Switzerland) + Leave the code as-is, translate the country's name. + PAL-SWI (Switzerland) + + + + PAL-UK (United Kingdom) + Leave the code as-is, translate the country's name. + PAL-UK (United Kingdom) + + + + Compatibility: + Compatibility: + + + + Unknown + Unknown + + + + Not Bootable + Not Bootable + + + + Reaches Intro + Reaches Intro + + + + Reaches Menu + Reaches Menu + + + + In-Game + In-Game + + + + Playable + Playable + + + + Perfect + Perfect + + + + Input Profile: + Input Profile: + + + + Shared + Refers to the shared settings profile. + Shared + + + + Disc Path: + Disc Path: + + + + Browse... + Browse... + + + + Clear + Clear + + + + Verify + Verify + + + + Search on Redump.org... + Search on Redump.org... + + + + Select Disc Path + Select Disc Path + + + + Game is not a CD/DVD. + Game is not a CD/DVD. + + + + Track list unavailable while virtual machine is running. + Track list unavailable while virtual machine is running. + + + + # + # + + + + Mode + Mode + + + + + Start + Start + + + + + Sectors + Sectors + + + + + Size + Size + + + + + MD5 + MD5 + + + + + Status + Status + + + + + + + + + + %1 + %1 + + + + + <not computed> + <not computed> + + + + Error + Error + + + + Cannot verify image while a game is running. + Cannot verify image while a game is running. + + + + One or more tracks is missing. + One or more tracks is missing. + + + + Verified as %1 [%2] (Version %3). + Verified as %1 [%2] (Version %3). + + + + Verified as %1 [%2]. + Verified as %1 [%2]. + + + + GraphicsSettingsWidget + + + Renderer: + Renderer: + + + + Adapter: + Adapter: + + + + Display + Display + + + + Fullscreen Mode: + Fullscreen Mode: + + + + Aspect Ratio: + Aspect Ratio: + + + + Fit to Window / Fullscreen + Fit to Window / Fullscreen + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) + + + + + Standard (4:3) + Standard (4:3) + + + + + Widescreen (16:9) + Widescreen (16:9) + + + + FMV Aspect Ratio: + FMV Aspect Ratio: + + + + + + + + + + + Off (Default) + Off (Default) + + + + + + + + + + + + + + + Automatic (Default) + Automatic (Default) + + + + None (Interlaced, also used by Progressive) + None (Interlaced, also used by Progressive) + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + Bilinear Filtering: + Bilinear Filtering: + + + + + None + None + + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) + + + + Vertical Stretch: + Vertical Stretch: + + + + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. +---------- +Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + Crop: + Crop: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Left: + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Top: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Right: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Bottom: + + + + + Screen Offsets + Screen Offsets + + + + + VSync + VSync + + + + + Show Overscan + Show Overscan + + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + + Anti-Blur + Anti-Blur + + + + Ctrl+S + Ctrl+S + + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screenshot Size: + Screenshot Size: + + + + + Screen Resolution + Screen Resolution + + + + + Internal Resolution + Internal Resolution + + + + Internal Resolution (Aspect Uncorrected) + Internal Resolution (Aspect Uncorrected) + + + + + PNG + PNG + + + + JPEG + JPEG + + + + Quality: + Quality: + + + + + Rendering + Rendering + + + + Internal Resolution: + Internal Resolution: + + + + Mipmapping: + Mipmapping: + + + + + Off + Off + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + + Texture Filtering: + Texture Filtering: + + + + + Nearest + Nearest + + + + + Bilinear (Forced) + Bilinear (Forced) + + + + + + Bilinear (PS2) + Bilinear (PS2) + + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Trilinear Filtering: + Trilinear Filtering: + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Dithering: + Dithering: + + + + Scaled + Scaled + + + + + Unscaled (Default) + Unscaled (Default) + + + + Blending Accuracy: + Blending Accuracy: + + + + Minimum + Minimum + + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Texture Preloading: + Texture Preloading: + + + + Partial + Partial + + + + + Full (Hash Cache) + Full (Hash Cache) + + + + + GPU Palette Conversion + GPU Palette Conversion + + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Extra Rendering Threads: + Extra Rendering Threads: + + + + threads + threads + + + + + + Mipmapping + Mipmapping + + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Skipdraw Range: + Skipdraw Range: + + + + Frame Buffer Conversion + Frame Buffer Conversion + + + + + Disable Depth Emulation + Disable Depth Emulation + + + + + Disable Safe Features + Disable Safe Features + + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Software CLUT Render: + Software CLUT Render: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + Upscaling Fixes + Upscaling Fixes + + + + Half Pixel Offset: + Half Pixel Offset: + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Round Sprite: + Round Sprite: + + + + Half + Half + + + + Full + Full + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + + Merge Sprite + Merge Sprite + + + + + Align Sprite + Align Sprite + + + + Deinterlacing: + Deinterlacing: + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Auto Flush: + Auto Flush: + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + + Read Targets When Closing + Read Targets When Closing + + + + + Estimate Texture Region + Estimate Texture Region + + + + + Disable Render Fixes + Disable Render Fixes + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + + Wild Arms Hack + Wild Arms: name of a game series. Leave as-is or use an official translation. + Wild Arms Hack + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Texture Replacement + Texture Replacement + + + + Search Directory + Search Directory + + + + + Browse... + Browse... + + + + + Open... + Open... + + + + + Reset + Reset + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + Options + Options + + + + + Dump Textures + Dump Textures + + + + + Dump Mipmaps + Dump Mipmaps + + + + + Dump FMV Textures + Dump FMV Textures + + + + + Async Texture Loading + Async Texture Loading + + + + + Load Textures + Load Textures + + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Sharpness: + + + + + FXAA + FXAA + + + + Filters + Filters + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + + Shade Boost + Shade Boost + + + + Brightness: + Brightness: + + + + Contrast: + Contrast: + + + + + Saturation + Saturation + + + + OSD + OSD + + + + On-Screen Display + On-Screen Display + + + + OSD Scale: + OSD Scale: + + + + + Show Indicators + Show Indicators + + + + + Show Resolution + Show Resolution + + + + + Show Inputs + Show Inputs + + + + + Show GPU Usage + Show GPU Usage + + + + + Show Settings + Show Settings + + + + + Show FPS + Show FPS + + + + Disable Shader Cache + Disable Shader Cache + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + + Show Statistics + Show Statistics + + + + + Show CPU Usage + Show CPU Usage + + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + + Show Frame Times + Show Frame Times + + + + Recording + Recording + + + + Video Dumping Directory + Video Dumping Directory + + + + Capture Setup + Capture Setup + + + + Container: + Container: + + + + + Codec: + Codec: + + + + + + Extra Arguments + Extra Arguments + + + + Capture Audio + Capture Audio + + + + Resolution: + Resolution: + + + + x + x + + + + Auto + Auto + + + + Capture Video + Capture Video + + + + Advanced + Advanced here refers to the advanced graphics options. + Advanced + + + + Advanced Options + Advanced Options + + + + Hardware Download Mode: + Hardware Download Mode: + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + GS Dump Compression: + GS Dump Compression: + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + + Zstandard (zst) + Zstandard (zst) + + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. +---------- +Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + + Bitrate: + Bitrate: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kbps + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + Disallowed + Disallowed + + + + Allowed + Allowed + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + + Use Debug Device + Use Debug Device + + + + + Disable Dual Source Blending + Disable Dual Source Blending + + + + + Show Speed Percentages + Show Speed Percentages + + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Direct3D 11 + Graphics backend/engine type. Leave as-is. + Direct3D 11 + + + + Direct3D 12 + Graphics backend/engine type. Leave as-is. + Direct3D 12 + + + + OpenGL + Graphics backend/engine type. Leave as-is. + OpenGL + + + + Vulkan + Graphics backend/engine type. Leave as-is. + Vulkan + + + + Metal + Graphics backend/engine type. Leave as-is. + Metal + + + + Software + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software + + + + Null + Null here means that this is a graphics backend that will show nothing. + Null + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + + + Use Global Setting [%1] + Use Global Setting [%1] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Unchecked + + + + Automatically loads and applies widescreen patches on game start. Can cause issues. + Automatically loads and applies widescreen patches on game start. Can cause issues. + + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. + Automatically loads and applies no-interlacing patches on game start. Can cause issues. + + + + Disables interlacing offset which may reduce blurring in some situations. + Disables interlacing offset which may reduce blurring in some situations. + + + + Bilinear Filtering + Bilinear Filtering + + + + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. + + + + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. + PCRTC: Programmable CRT (Cathode Ray Tube) Controller. + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Overrides the full-motion video (FMV) aspect ratio. + Overrides the full-motion video (FMV) aspect ratio. + + + + Control the texture's trilinear filtering of the emulation. + Control the texture's trilinear filtering of the emulation. + + + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. + + + + Software CLUT Render + Software CLUT Render + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. + + + + Framebuffer Conversion + Framebuffer Conversion + + + + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disabled + Disabled + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. + Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. + + + + Scales the size of the onscreen OSD from 50% to 500%. + Scales the size of the onscreen OSD from 50% to 500%. + + + + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. + + + + Displays various settings and the current values of those settings, useful for debugging. + Displays various settings and the current values of those settings, useful for debugging. + + + + Shows the current controller state of the system in the bottom left corner of the display. + Shows the current controller state of the system in the bottom left corner of the display. + + + + Displays a graph showing the average frametimes. + Displays a graph showing the average frametimes. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. + + + + + + + + + + Checked + Checked + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + + + + Integer Scaling + Integer Scaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Aspect Ratio + Aspect Ratio + + + + Auto Standard (4:3/3:2 Progressive) + Auto Standard (4:3/3:2 Progressive) + + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. + + + + Deinterlacing + Deinterlacing + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. + + + + Screenshot Quality + Screenshot Quality + + + + + 50% + 50% + + + + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. + + + + + 100% + 100% + + + + Vertical Stretch + Vertical Stretch + + + + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. + + + + Fullscreen Mode + Fullscreen Mode + + + + + + Borderless Fullscreen + Borderless Fullscreen + + + + Chooses the fullscreen resolution and frequency. + Chooses the fullscreen resolution and frequency. + + + + Left + Left + + + + + + + 0px + 0px + + + + Changes the number of pixels cropped from the left side of the display. + Changes the number of pixels cropped from the left side of the display. + + + + Top + Top + + + + Changes the number of pixels cropped from the top of the display. + Changes the number of pixels cropped from the top of the display. + + + + Right + Right + + + + Changes the number of pixels cropped from the right side of the display. + Changes the number of pixels cropped from the right side of the display. + + + + Bottom + Bottom + + + + Changes the number of pixels cropped from the bottom of the display. + Changes the number of pixels cropped from the bottom of the display. + + + + Native (PS2) (Default) + Native (PS2) (Default) + + + + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. + + + + Control the accuracy level of the mipmapping emulation. + Control the accuracy level of the mipmapping emulation. + + + + Texture Filtering + Texture Filtering + + + + Control the texture filtering of the emulation. + Control the texture filtering of the emulation. + + + + Trilinear Filtering + Trilinear Filtering + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Reduces texture aliasing at extreme viewing angles. + Reduces texture aliasing at extreme viewing angles. + + + + Dithering + Dithering + + + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. + + + + Blending Accuracy + Blending Accuracy + + + + Texture Preloading + Texture Preloading + + + + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. + + + + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. + + + + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. + + + + Extra Rendering Threads + Extra Rendering Threads + + + + 2 threads + 2 threads + + + + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. + + + + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Enables mipmapping, which some games require to render correctly. + Enables mipmapping, which some games require to render correctly. + + + + CPU Sprite Renderer Size + CPU Sprite Renderer Size + + + + Skipdraw Range Start + Skipdraw Range Start + + + + + + + 0 + 0 + + + + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. + + + + Skipdraw Range End + Skipdraw Range End + + + + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. + + + + Half Pixel Offset + Half Pixel Offset + + + + Might fix some misaligned fog, bloom, or blend effect. + Might fix some misaligned fog, bloom, or blend effect. + + + + Round Sprite + Round Sprite + + + + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. + + + + Texture Offsets X + Texture Offsets X + + + + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. + ST and UV are different types of texture coordinates, like XY would be spatial coordinates. + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. + + + + Texture Offsets Y + Texture Offsets Y + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Wild Arms: name of a game series. Leave as-is or use an official translation. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. + + + + Contrast Adaptive Sharpening + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening + + + + Sharpness + Sharpness + + + + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. + + + + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. + + + + Brightness + Brightness + + + + + + 50 + 50 + + + + Contrast + Contrast + + + + TV Shader + TV Shader + + + + Applies a shader which replicates the visual effects of different styles of television set. + Applies a shader which replicates the visual effects of different styles of television set. + + + + OSD Scale + OSD Scale + + + + + Show OSD Messages + Show OSD Messages + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the internal frame rate of the game in the top-right corner of the display. + Shows the internal frame rate of the game in the top-right corner of the display. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the resolution of the game in the top-right corner of the display. + Shows the resolution of the game in the top-right corner of the display. + + + + Shows host's CPU utilization. + Shows host's CPU utilization. + + + + Shows host's GPU utilization. + Shows host's GPU utilization. + + + + Shows counters for internal graphical utilization, useful for debugging. + Shows counters for internal graphical utilization, useful for debugging. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Enable Extra Arguments + Enable Extra Arguments + + + + Leave It Blank + Leave It Blank + + + + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" + + + + Override Texture Barriers + Override Texture Barriers + + + + GS Dump Compression + GS Dump Compression + + + + Change the compression algorithm used when creating a GS dump. + Change the compression algorithm used when creating a GS dump. + + + + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. + + + + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. + + + + GS Download Mode + GS Download Mode + + + + Accurate + Accurate + + + + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + + + + + Default + This string refers to a default codec, whether it's an audio codec or a video codec. + Default + + + + + (Default) + (Default) + + + + Hotkeys + + + + + + + + + + + + + + + + Graphics + Graphics + + + + Save Screenshot + Save Screenshot + + + + Toggle Video Capture + Toggle Video Capture + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + Save Multi Frame GS Dump + Save Multi Frame GS Dump + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Cycle Hardware Mipmapping + Cycle Hardware Mipmapping + + + + Hardware mipmapping set to '{}'. + Hardware mipmapping set to '{}'. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Deinterlace mode set to '{}'. + Deinterlace mode set to '{}'. + + + + Toggle Texture Dumping + Toggle Texture Dumping + + + + Texture dumping is now enabled. + Texture dumping is now enabled. + + + + Texture dumping is now disabled. + Texture dumping is now disabled. + + + + Toggle Texture Replacements + Toggle Texture Replacements + + + + Texture replacements are now enabled. + Texture replacements are now enabled. + + + + Texture replacements are now disabled. + Texture replacements are now disabled. + + + + Reload Texture Replacements + Reload Texture Replacements + + + + Texture replacements are not enabled. + Texture replacements are not enabled. + + + + Reloading texture replacements... + Reloading texture replacements... + + + + Target speed set to {:.0f}%. + Target speed set to {:.0f}%. + + + + Volume: Muted + Volume: Muted + + + + Volume: {}% + Volume: {}% + + + + Save slot {} selected (last save: {}). + Save slot {} selected (last save: {}). + + + + Save slot {} selected (no save yet). + Save slot {} selected (no save yet). + + + + No save state found in slot {}. + No save state found in slot {}. + + + + + + + + + + + + + + + + + + + + + System + System + + + + Open Pause Menu + Open Pause Menu + + + + Open Achievements List + Open Achievements List + + + + Open Leaderboards List + Open Leaderboards List + + + + Toggle Pause + Toggle Pause + + + + Toggle Fullscreen + Toggle Fullscreen + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Toggle Turbo / Fast Forward + Toggle Turbo / Fast Forward + + + + Toggle Slow Motion + Toggle Slow Motion + + + + Turbo / Fast Forward (Hold) + Turbo / Fast Forward (Hold) + + + + Increase Target Speed + Increase Target Speed + + + + Decrease Target Speed + Decrease Target Speed + + + + Increase Volume + Increase Volume + + + + Decrease Volume + Decrease Volume + + + + Toggle Mute + Toggle Mute + + + + Frame Advance + Frame Advance + + + + Shut Down Virtual Machine + Shut Down Virtual Machine + + + + Reset Virtual Machine + Reset Virtual Machine + + + + Toggle Input Recording Mode + Toggle Input Recording Mode + + + + + + + Save States + Save States + + + + Select Previous Save Slot + Select Previous Save Slot + + + + Select Next Save Slot + Select Next Save Slot + + + + Save State To Selected Slot + Save State To Selected Slot + + + + Load State From Selected Slot + Load State From Selected Slot + + + + Save State To Slot 1 + Save State To Slot 1 + + + + Load State From Slot 1 + Load State From Slot 1 + + + + Save State To Slot 2 + Save State To Slot 2 + + + + Load State From Slot 2 + Load State From Slot 2 + + + + Save State To Slot 3 + Save State To Slot 3 + + + + Load State From Slot 3 + Load State From Slot 3 + + + + Save State To Slot 4 + Save State To Slot 4 + + + + Load State From Slot 4 + Load State From Slot 4 + + + + Save State To Slot 5 + Save State To Slot 5 + + + + Load State From Slot 5 + Load State From Slot 5 + + + + Save State To Slot 6 + Save State To Slot 6 + + + + Load State From Slot 6 + Load State From Slot 6 + + + + Save State To Slot 7 + Save State To Slot 7 + + + + Load State From Slot 7 + Load State From Slot 7 + + + + Save State To Slot 8 + Save State To Slot 8 + + + + Load State From Slot 8 + Load State From Slot 8 + + + + Save State To Slot 9 + Save State To Slot 9 + + + + Load State From Slot 9 + Load State From Slot 9 + + + + Save State To Slot 10 + Save State To Slot 10 + + + + Load State From Slot 10 + Load State From Slot 10 + + + + InputBindingDialog + + + Edit Bindings + Edit Bindings + + + + Bindings for Controller0/ButtonCircle + Bindings for Controller0/ButtonCircle + + + + Sensitivity: + Sensitivity: + + + + + 100% + 100% + + + + Deadzone: + Deadzone: + + + + Add Binding + Add Binding + + + + Remove Binding + Remove Binding + + + + Clear Bindings + Clear Bindings + + + + Bindings for %1 %2 + Bindings for %1 %2 + + + + Close + Close + + + + + Push Button/Axis... [%1] + Push Button/Axis... [%1] + + + + + %1% + %1% + + + + InputBindingWidget + + + + +Left click to assign a new button +Shift + left click for additional bindings + + +Left click to assign a new button +Shift + left click for additional bindings + + + + +Right click to clear binding + +Right click to clear binding + + + + No bindings registered + No bindings registered + + + + %n bindings + + %n bindings + %n bindings + + + + + + Push Button/Axis... [%1] + Push Button/Axis... [%1] + + + + InputRecordingViewer + + + Input Recording Viewer + Input Recording Viewer + + + + File + File + + + + Edit + Edit + + + + View + View + + + + Open + Open + + + + Close + Close + + + + %1 %2 + %1 %2 + + + + %1 + %1 + + + + %1 [%2] + %1 [%2] + + + + Input Recording Files (*.p2m2) + Input Recording Files (*.p2m2) + + + + InputVibrationBindingWidget + + + Error + Error + + + + No devices with vibration motors were detected. + No devices with vibration motors were detected. + + + + Select vibration motor for %1. + Select vibration motor for %1. + + + + InterfaceSettingsWidget + + + Behaviour + Behaviour + + + + + Pause On Focus Loss + Pause On Focus Loss + + + + + Inhibit Screensaver + Inhibit Screensaver + + + + + Save State On Shutdown + Save State On Shutdown + + + + + Pause On Start + Pause On Start + + + + + Confirm Shutdown + Confirm Shutdown + + + + + Create Save State Backups + Create Save State Backups + + + + + Enable Discord Presence + Enable Discord Presence + + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Game Display + Game Display + + + + + Start Fullscreen + Start Fullscreen + + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + + Render To Separate Window + Render To Separate Window + + + + + Hide Main Window When Running + Hide Main Window When Running + + + + + Disable Window Resizing + Disable Window Resizing + + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + Preferences + Preferences + + + + Language: + Language: + + + + Theme: + Theme: + + + + Automatic Updater + Automatic Updater + + + + Update Channel: + Update Channel: + + + + Current Version: + Current Version: + + + + + Enable Automatic Update Check + Enable Automatic Update Check + + + + Check for Updates... + Check for Updates... + + + + Native + Native + + + + Dark Fusion (Gray) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Dark Fusion (Gray) [Dark] + + + + Dark Fusion (Blue) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Dark Fusion (Blue) [Dark] + + + + Untouched Lagoon (Grayish Green/-Blue ) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Untouched Lagoon (Grayish Green/-Blue ) [Light] + + + + Baby Pastel (Pink) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Baby Pastel (Pink) [Light] + + + + Pizza Time! (Brown-ish/Creamy White) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Pizza Time! (Brown-ish/Creamy White) [Light] + + + + PCSX2 (White/Blue) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + PCSX2 (White/Blue) [Light] + + + + Scarlet Devil (Red/Purple) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Scarlet Devil (Red/Purple) [Dark] + + + + Violet Angel (Blue/Purple) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Violet Angel (Blue/Purple) [Dark] + + + + Cobalt Sky (Blue) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Cobalt Sky (Blue) [Dark] + + + + Ruby (Black/Red) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Ruby (Black/Red) [Dark] + + + + Sapphire (Black/Blue) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Sapphire (Black/Blue) [Dark] + + + + Custom.qss [Drop in PCSX2 Folder] + "Custom.qss" must be kept as-is. + Custom.qss [Drop in PCSX2 Folder] + + + + + + + + + Checked + Checked + + + + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + + + + %1 (%2) + Variable %1 shows the version number and variable %2 shows a timestamp. + %1 (%2) + + + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. + + + + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. + + + + Allows switching in and out of fullscreen mode by double-clicking the game window. + Allows switching in and out of fullscreen mode by double-clicking the game window. + + + + Prevents the main window from being resized. + Prevents the main window from being resized. + + + + + + + + + + + + Unchecked + Unchecked + + + + Fusion [Light/Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Fusion [Light/Dark] + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + + + + Automatically switches to fullscreen mode when a game is started. + Automatically switches to fullscreen mode when a game is started. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. + + + + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. + + + + Shows the game you are currently playing as part of your profile in Discord. + Shows the game you are currently playing as part of your profile in Discord. + + + + System Language [Default] + System Language [Default] + + + + MAC_APPLICATION_MENU + + + Services + Services + + + + Hide %1 + Hide %1 + + + + Hide Others + Hide Others + + + + Show All + Show All + + + + Preferences... + Preferences... + + + + Quit %1 + Quit %1 + + + + About %1 + About %1 + + + + MainWindow + + + PCSX2 + PCSX2 + + + + &System + &System + + + + + + Change Disc + Change Disc + + + + + Load State + Load State + + + + Save State + Save State + + + + S&ettings + S&ettings + + + + &Help + &Help + + + + &Debug + &Debug + + + + Switch Renderer + Switch Renderer + + + + &View + &View + + + + &Window Size + &Window Size + + + + &Tools + &Tools + + + + Input Recording + Input Recording + + + + Toolbar + Toolbar + + + + Start &File... + Start &File... + + + + Start &Disc... + Start &Disc... + + + + Start &BIOS + Start &BIOS + + + + &Scan For New Games + &Scan For New Games + + + + &Rescan All Games + &Rescan All Games + + + + Shut &Down + Shut &Down + + + + Shut Down &Without Saving + Shut Down &Without Saving + + + + &Reset + &Reset + + + + &Pause + &Pause + + + + E&xit + E&xit + + + + &BIOS + &BIOS + + + + Emulation + Emulation + + + + &Controllers + &Controllers + + + + &Hotkeys + &Hotkeys + + + + &Graphics + &Graphics + + + + A&chievements + A&chievements + + + + &Post-Processing Settings... + &Post-Processing Settings... + + + + Fullscreen + Fullscreen + + + + Resolution Scale + Resolution Scale + + + + &GitHub Repository... + &GitHub Repository... + + + + Support &Forums... + Support &Forums... + + + + &Discord Server... + &Discord Server... + + + + Check for &Updates... + Check for &Updates... + + + + About &Qt... + About &Qt... + + + + &About PCSX2... + &About PCSX2... + + + + Fullscreen + In Toolbar + Fullscreen + + + + Change Disc... + In Toolbar + Change Disc... + + + + &Audio + &Audio + + + + Game List + Game List + + + + Interface + Interface + + + + Add Game Directory... + Add Game Directory... + + + + &Settings + &Settings + + + + From File... + From File... + + + + From Device... + From Device... + + + + From Game List... + From Game List... + + + + Remove Disc + Remove Disc + + + + Global State + Global State + + + + &Screenshot + &Screenshot + + + + Start File + In Toolbar + Start File + + + + Start Disc + In Toolbar + Start Disc + + + + Start BIOS + In Toolbar + Start BIOS + + + + Shut Down + In Toolbar + Shut Down + + + + Reset + In Toolbar + Reset + + + + Pause + In Toolbar + Pause + + + + Load State + In Toolbar + Load State + + + + Save State + In Toolbar + Save State + + + + Controllers + In Toolbar + Controllers + + + + Settings + In Toolbar + Settings + + + + Screenshot + In Toolbar + Screenshot + + + + &Memory Cards + &Memory Cards + + + + &Network && HDD + &Network && HDD + + + + &Folders + &Folders + + + + &Toolbar + &Toolbar + + + + Lock Toolbar + Lock Toolbar + + + + &Status Bar + &Status Bar + + + + Verbose Status + Verbose Status + + + + Game &List + Game &List + + + + System &Display + This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. + System &Display + + + + Game &Properties + Game &Properties + + + + Game &Grid + Game &Grid + + + + Show Titles (Grid View) + Show Titles (Grid View) + + + + Zoom &In (Grid View) + Zoom &In (Grid View) + + + + Ctrl++ + Ctrl++ + + + + Zoom &Out (Grid View) + Zoom &Out (Grid View) + + + + Ctrl+- + Ctrl+- + + + + Refresh &Covers (Grid View) + Refresh &Covers (Grid View) + + + + Open Memory Card Directory... + Open Memory Card Directory... + + + + Open Data Directory... + Open Data Directory... + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Open Debugger + Open Debugger + + + + Reload Cheats/Patches + Reload Cheats/Patches + + + + Enable System Console + Enable System Console + + + + Enable Verbose Logging + Enable Verbose Logging + + + + Enable EE Console Logging + Enable EE Console Logging + + + + Enable IOP Console Logging + Enable IOP Console Logging + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + New + This section refers to the Input Recording submenu. + New + + + + Play + This section refers to the Input Recording submenu. + Play + + + + Stop + This section refers to the Input Recording submenu. + Stop + + + + Settings + This section refers to the Input Recording submenu. + Settings + + + + + Input Recording Logs + Input Recording Logs + + + + Controller Logs + Controller Logs + + + + Enable &File Logging + Enable &File Logging + + + + Enable CDVD Read Logging + Enable CDVD Read Logging + + + + Save CDVD Block Dump + Save CDVD Block Dump + + + + Enable Log Timestamps + Enable Log Timestamps + + + + + Start Big Picture Mode + Start Big Picture Mode + + + + + Big Picture + In Toolbar + Big Picture + + + + Cover Downloader... + Cover Downloader... + + + + + Show Advanced Settings + Show Advanced Settings + + + + Recording Viewer + Recording Viewer + + + + + Video Capture + Video Capture + + + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + + Internal Resolution + Internal Resolution + + + + %1x Scale + %1x Scale + + + + Select location to save block dump: + Select location to save block dump: + + + + Do not show again + Do not show again + + + + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. + +The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. + +Are you sure you want to continue? + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. + +The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. + +Are you sure you want to continue? + + + + %1 Files (*.%2) + %1 Files (*.%2) + + + + Confirm Shutdown + Confirm Shutdown + + + + Are you sure you want to shut down the virtual machine? + Are you sure you want to shut down the virtual machine? + + + + Save State For Resume + Save State For Resume + + + + + + + + + Error + Error + + + + You must select a disc to change discs. + You must select a disc to change discs. + + + + Properties... + Properties... + + + + Open Containing Directory... + Refers to the directory where a game is contained. + Open Containing Directory... + + + + Set Cover Image... + Set Cover Image... + + + + Exclude From List + Exclude From List + + + + Reset Play Time + Reset Play Time + + + + Default Boot + Default Boot + + + + Fast Boot + Fast Boot + + + + Full Boot + Full Boot + + + + Boot and Debug + Boot and Debug + + + + Add Search Directory... + Add Search Directory... + + + + Start File + Start File + + + + Start Disc + Start Disc + + + + Select Disc Image + Select Disc Image + + + + Updater Error + Updater Error + + + + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> + + + + Automatic updating is not supported on the current platform. + Automatic updating is not supported on the current platform. + + + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + + Input Recording Files (*.p2m2) + Input Recording Files (*.p2m2) + + + + Paused + Paused + + + + Load State Failed + Load State Failed + + + + Cannot load a save state without a running VM. + Cannot load a save state without a running VM. + + + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + + Failed to get window info from widget + Failed to get window info from widget + + + + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) + + + + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) + + + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + + Game Properties + Game Properties + + + + Game properties is unavailable for the current game. + Game properties is unavailable for the current game. + + + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + + + + Select disc drive: + Select disc drive: + + + + This save state does not exist. + This save state does not exist. + + + + Select Cover Image + Select Cover Image + + + + All Cover Image Types (*.jpg *.jpeg *.png) + All Cover Image Types (*.jpg *.jpeg *.png) + + + + Cover Already Exists + Cover Already Exists + + + + A cover image for this game already exists, do you wish to replace it? + A cover image for this game already exists, do you wish to replace it? + + + + + + + Copy Error + Copy Error + + + + Failed to remove existing cover '%1' + Failed to remove existing cover '%1' + + + + Failed to copy '%1' to '%2' + Failed to copy '%1' to '%2' + + + + Failed to remove '%1' + Failed to remove '%1' + + + + + Confirm Reset + Confirm Reset + + + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + + Are you sure you want to reset the play time for '%1'? + +This action cannot be undone. + Are you sure you want to reset the play time for '%1'? + +This action cannot be undone. + + + + Load Resume State + Load Resume State + + + + A resume save state was found for this game, saved at: + +%1. + +Do you want to load this state, or start from a fresh boot? + A resume save state was found for this game, saved at: + +%1. + +Do you want to load this state, or start from a fresh boot? + + + + Fresh Boot + Fresh Boot + + + + Delete And Boot + Delete And Boot + + + + Failed to delete save state file '%1'. + Failed to delete save state file '%1'. + + + + Load State File... + Load State File... + + + + Load From File... + Load From File... + + + + + Select Save State File + Select Save State File + + + + + Save States (*.p2s) + Save States (*.p2s) + + + + Delete Save States... + Delete Save States... + + + + Undo Load State + Undo Load State + + + + Resume (%2) + Resume (%2) + + + + Load Slot %1 (%2) + Load Slot %1 (%2) + + + + + Delete Save States + Delete Save States + + + + Are you sure you want to delete all save states for %1? + +The saves will not be recoverable. + Are you sure you want to delete all save states for %1? + +The saves will not be recoverable. + + + + %1 save states deleted. + %1 save states deleted. + + + + Save To File... + Save To File... + + + + Empty + Empty + + + + Save Slot %1 (%2) + Save Slot %1 (%2) + + + + Confirm Disc Change + Confirm Disc Change + + + + Do you want to swap discs or boot the new image (via system reset)? + Do you want to swap discs or boot the new image (via system reset)? + + + + Swap Disc + Swap Disc + + + + Reset + Reset + + + + MemoryCard + + + + Memory Card '{}' was saved to storage. + Memory Card '{}' was saved to storage. + + + + Memory Cards reinserted. + Memory Cards reinserted. + + + + Force ejecting all Memory Cards. Reinserting in 1 second. + Force ejecting all Memory Cards. Reinserting in 1 second. + + + + MemoryCardConvertDialog + + + Convert Memory Card + Convert Memory Card + + + + Conversion Type + Conversion Type + + + + + 8 MB File + 8 MB File + + + + + 16 MB File + 16 MB File + + + + + 32 MB File + 32 MB File + + + + + 64 MB File + 64 MB File + + + + Folder + Folder + + + + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + + + + Progress + Progress + + + + + + Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + + + + + A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + + + + 2x larger than a standard Memory Card. May have some compatibility issues. + 2x larger than a standard Memory Card. May have some compatibility issues. + + + + + 4x larger than a standard Memory Card. Likely to have compatibility issues. + 4x larger than a standard Memory Card. Likely to have compatibility issues. + + + + + 8x larger than a standard Memory Card. Likely to have compatibility issues. + 8x larger than a standard Memory Card. Likely to have compatibility issues. + + + + + + Convert Memory Card Failed + MemoryCardType should be left as-is. + Convert Memory Card Failed + + + + + + Invalid MemoryCardType + Invalid MemoryCardType + + + + Conversion Complete + Conversion Complete + + + + Memory Card "%1" converted to "%2" + Memory Card "%1" converted to "%2" + + + + Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. + Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. + + + + Cannot Convert Memory Card + Cannot Convert Memory Card + + + + 2x larger as a standard Memory Card. May have some compatibility issues. + 2x larger as a standard Memory Card. May have some compatibility issues. + + + + MemoryCardCreateDialog + + + + + + + Create Memory Card + Create Memory Card + + + + <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + + + + Memory Card Name: + Memory Card Name: + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + + + + 16 MB + 16 MB + + + + + A typical size for third-party Memory Cards which should work with most games. + A typical size for third-party Memory Cards which should work with most games. + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Low compatibility warning: yes, it's very big, but may not work with many games. + Low compatibility warning: yes, it's very big, but may not work with many games. + + + + Folder [Recommended] + Folder [Recommended] + + + + Store Memory Card contents in the host filesystem instead of a file. + Store Memory Card contents in the host filesystem instead of a file. + + + + 128 KB (PS1) + 128 KB (PS1) + + + + This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + + + + Use NTFS Compression + Use NTFS Compression + + + + NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + + + + Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '%1' already exists. + Failed to create the Memory Card, because another card with the name '%1' already exists. + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Memory Card '%1' created. + Memory Card '%1' created. + + + + MemoryCardListWidget + + + Yes + Yes + + + + No + No + + + + MemoryCardSettingsWidget + + + Console Ports + Console Ports + + + + Memory Cards + Memory Cards + + + + Folder: + Folder: + + + + Browse... + Browse... + + + + Open... + Open... + + + + + Reset + Reset + + + + Name + Name + + + + Type + Type + + + + Formatted + Formatted + + + + Last Modified + Last Modified + + + + Refresh + Refresh + + + + Create + Create + + + + + Duplicate + Duplicate + + + + + Rename + Rename + + + + + Convert + Convert + + + + + Delete + Delete + + + + Settings + Settings + + + + + Automatically manage saves based on running game + Automatically manage saves based on running game + + + + + Auto-eject Memory Cards when loading save states + Auto-eject Memory Cards when loading save states + + + + + Checked + Checked + + + + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. + + + + Swap Memory Cards + Swap Memory Cards + + + + Port %1 + Port %1 + + + + Eject Memory Card + Eject Memory Card + + + + + + Error + Error + + + + Not yet implemented. + Not yet implemented. + + + + + Delete Memory Card + Delete Memory Card + + + + + + + Rename Memory Card + Rename Memory Card + + + + New Card Name + New Card Name + + + + New name is invalid, it must end with .ps2 + New name is invalid, it must end with .ps2 + + + + New name is invalid, a card with this name already exists. + New name is invalid, a card with this name already exists. + + + + Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. + Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. + + + + This Memory Card is unknown. + This Memory Card is unknown. + + + + Are you sure you wish to delete the Memory Card '%1'? + +This action cannot be reversed, and you will lose any saves on the card. + Are you sure you wish to delete the Memory Card '%1'? + +This action cannot be reversed, and you will lose any saves on the card. + + + + Failed to delete the Memory Card. The log may have more information. + Failed to delete the Memory Card. The log may have more information. + + + + Failed to rename Memory Card. The log may contain more information. + Failed to rename Memory Card. The log may contain more information. + + + + Use for Port %1 + Use for Port %1 + + + + Both ports must have a card selected to swap. + Both ports must have a card selected to swap. + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 (128KB) + PS1 (128KB) + + + + + Unknown + Unknown + + + + PS2 (Folder) + PS2 (Folder) + + + + MemoryCardSlotWidget + + + %1 [%2] + %1 [%2] + + + + %1 [Missing] + Ignore Crowdin's warning for [Missing], the text should be translated. + %1 [Missing] + + + + MemoryViewWidget + + + Memory + Memory + + + + Copy Address + Copy Address + + + + Go to in disassembly + Go to in disassembly + + + + + Go to address + Go to address + + + + Show as 1 byte + Show as 1 byte + + + + Show as 2 bytes + Show as 2 bytes + + + + Show as 4 bytes + Show as 4 bytes + + + + Show as 8 bytes + Show as 8 bytes + + + + Copy Byte + Copy Byte + + + + Copy Segment + Copy Segment + + + + Copy Character + Copy Character + + + + Paste + Paste + + + + NewInputRecordingDlg + + + New Input Recording + New Input Recording + + + + Select Recording Type + Select Recording Type + + + + Power On + Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. + Power On + + + + Save State + Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. + Save State + + + + <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> + <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> + + + + Select File Path + Select File Path + + + + Browse + Browse + + + + Enter Author Name + Enter Author Name + + + + Input Recording Files (*.p2m2) + Input Recording Files (*.p2m2) + + + + Pad + + + D-Pad Up + D-Pad Up + + + + D-Pad Right + D-Pad Right + + + + D-Pad Down + D-Pad Down + + + + D-Pad Left + D-Pad Left + + + + Triangle + Triangle + + + + Circle + Circle + + + + Cross + Cross + + + + Square + Square + + + + + Select + Select + + + + + Start + Start + + + + L1 (Left Bumper) + L1 (Left Bumper) + + + + L2 (Left Trigger) + L2 (Left Trigger) + + + + R1 (Right Bumper) + R1 (Right Bumper) + + + + R2 (Right Trigger) + R2 (Right Trigger) + + + + L3 (Left Stick Button) + L3 (Left Stick Button) + + + + R3 (Right Stick Button) + R3 (Right Stick Button) + + + + Analog Toggle + Analog Toggle + + + + Apply Pressure + Apply Pressure + + + + Left Stick Up + Left Stick Up + + + + Left Stick Right + Left Stick Right + + + + Left Stick Down + Left Stick Down + + + + Left Stick Left + Left Stick Left + + + + Right Stick Up + Right Stick Up + + + + Right Stick Right + Right Stick Right + + + + Right Stick Down + Right Stick Down + + + + Right Stick Left + Right Stick Left + + + + Large (Low Frequency) Motor + Large (Low Frequency) Motor + + + + Small (High Frequency) Motor + Small (High Frequency) Motor + + + + Not Inverted + Not Inverted + + + + Invert Left/Right + Invert Left/Right + + + + Invert Up/Down + Invert Up/Down + + + + Invert Left/Right + Up/Down + Invert Left/Right + Up/Down + + + + Invert Left Stick + Invert Left Stick + + + + Inverts the direction of the left analog stick. + Inverts the direction of the left analog stick. + + + + Invert Right Stick + Invert Right Stick + + + + Inverts the direction of the right analog stick. + Inverts the direction of the right analog stick. + + + + Analog Deadzone + Analog Deadzone + + + + Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + + + + Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + + + + Button/Trigger Deadzone + Button/Trigger Deadzone + + + + Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + + + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} + + + + Analog Sensitivity + Analog Sensitivity + + + + Large Motor Vibration Scale + Large Motor Vibration Scale + + + + Increases or decreases the intensity of low frequency vibration sent by the game. + Increases or decreases the intensity of low frequency vibration sent by the game. + + + + Small Motor Vibration Scale + Small Motor Vibration Scale + + + + Increases or decreases the intensity of high frequency vibration sent by the game. + Increases or decreases the intensity of high frequency vibration sent by the game. + + + + Modifier Pressure + Modifier Pressure + + + + Sets the pressure when the modifier button is held. + Sets the pressure when the modifier button is held. + + + + Not Connected + Not Connected + + + + DualShock 2 + DualShock 2 + + + + Controller port {}, slot {} has a {} connected, but the save state has a {}. +Leaving the original controller type connected, but this may cause issues. + Controller port {}, slot {} has a {} connected, but the save state has a {}. +Leaving the original controller type connected, but this may cause issues. + + + + Strum Up + Strum Up + + + + Strum Down + Strum Down + + + + Green Fret + Green Fret + + + + Red Fret + Red Fret + + + + Yellow Fret + Yellow Fret + + + + Blue Fret + Blue Fret + + + + Orange Fret + Orange Fret + + + + Whammy Bar + Whammy Bar + + + + Tilt Up + Tilt Up + + + + Whammy Bar Deadzone + Whammy Bar Deadzone + + + + Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + + + + Whammy Bar Sensitivity + Whammy Bar Sensitivity + + + + Sets the whammy bar axis scaling factor. + Sets the whammy bar axis scaling factor. + + + + Guitar + Guitar + + + + Patch + + + Failed to open {}. Built-in game patches are not available. + Failed to open {}. Built-in game patches are not available. + + + + {} GameDB patches + {} GameDB patches + + + + {}{} game patches + {}{} game patches + + + + {}{} cheat patches + {}{} cheat patches + + + + {} are active. + {} are active. + + + + No cheats or patches (widescreen, compatibility or others) are found / enabled. + No cheats or patches (widescreen, compatibility or others) are found / enabled. + + + + QObject + + + Failed to open URL + Failed to open URL + + + + Failed to open URL. + +The URL was: %1 + Failed to open URL. + +The URL was: %1 + + + + + HDD Creator + HDD Creator + + + + + Failed to create HDD image + Failed to create HDD image + + + + + Creating HDD file + %1 / %2 MiB + Creating HDD file + %1 / %2 MiB + + + + Cancel + Cancel + + + + QtAsyncProgressThread + + + Error + Error + + + + Question + Question + + + + Information + Information + + + + QtModalProgressCallback + + + PCSX2 + PCSX2 + + + + Cancel + Cancel + + + + Error + Error + + + + Question + Question + + + + Information + Information + + + + RegisterWidget + + + Register View + Register View + + + + + View as hex + View as hex + + + + + View as float + View as float + + + + Copy Top Half + Copy Top Half + + + + Copy Bottom Half + Copy Bottom Half + + + + Copy Segment + Copy Segment + + + + Copy Value + Copy Value + + + + Change Top Half + Change Top Half + + + + Change Bottom Half + Change Bottom Half + + + + Change Segment + Change Segment + + + + Change Value + Change Value + + + + Go to in Disassembly + Go to in Disassembly + + + + Go to in Memory + Go to in Memory + + + + Change %1 + Changing the value in a CPU register (e.g. "Change t0") + Change %1 + + + + + Invalid register value + Invalid register value + + + + Invalid hexadecimal register value. + Invalid hexadecimal register value. + + + + Invalid floating-point register value. + Invalid floating-point register value. + + + + Invalid target address + Invalid target address + + + + SPU2 + + + Requested audio output device '{}' not found, using default. + Requested audio output device '{}' not found, using default. + + + + Cubeb (Cross-platform) + Cubeb is an audio engine name. Leave as-is. + Cubeb (Cross-platform) + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + XAudio2 + XAudio2 is an audio engine name. Leave as-is. + XAudio2 + + + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + + + + SettingWidgetBinder + + + + + + + Reset + Reset + + + + + Default: + Default: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. + + + + Select folder for %1 + Select folder for %1 + + + + SettingsDialog + + + + + + + PCSX2 Settings + PCSX2 Settings + + + + Restore Defaults + Restore Defaults + + + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + + Close + Close + + + + + Summary + Summary + + + + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + + + + Summary is unavailable for files not present in game list. + Summary is unavailable for files not present in game list. + + + + Interface + Interface + + + + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. + + + + Game List + Game List + + + + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + + + + BIOS + BIOS + + + + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. + + + + Emulation + Emulation + + + + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. + + + + Patches + Patches + + + + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. + + + + Cheats + Cheats + + + + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + + + + Game Fixes + Game Fixes + + + + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + + + + Graphics + Graphics + + + + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. + + + + Audio + Audio + + + + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. + + + + Memory Cards + Memory Cards + + + + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. + + + + Network & HDD + Network & HDD + + + + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. + + + + Folders + Folders + + + + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + + + + Achievements + Achievements + + + + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + + + + RAIntegration is being used, built-in RetroAchievements support is disabled. + RAIntegration is being used, built-in RetroAchievements support is disabled. + + + + Advanced + Advanced + + + + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. + + + + Debug + Debug + + + + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + + + + Confirm Restore Defaults + Confirm Restore Defaults + + + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. + + + + Reset UI Settings + Reset UI Settings + + + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + + + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value + + + + Use Global Setting [Enabled] + THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. + Use Global Setting [Enabled] + + + + Use Global Setting [Disabled] + THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. + Use Global Setting [Disabled] + + + + + Use Global Setting [%1] + Use Global Setting [%1] + + + + SetupWizardDialog + + + PCSX2 Setup Wizard + PCSX2 Setup Wizard + + + + Language + Language + + + + BIOS Image + BIOS Image + + + + Game Directories + Game Directories + + + + Controller Setup + Controller Setup + + + + Complete + Complete + + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + + + + Language: + Language: + + + + Theme: + Theme: + + + + Enable Automatic Updates + Enable Automatic Updates + + + + <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> + <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> + + + + BIOS Directory: + BIOS Directory: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Filename + Filename + + + + Version + Version + + + + Open in Explorer... + Open in Explorer... + + + + Refresh List + Refresh List + + + + <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + + + + Search Directories (will be scanned for games) + Search Directories (will be scanned for games) + + + + Add... + Add... + + + + + Remove + Remove + + + + Search Directory + Search Directory + + + + Scan Recursively + Scan Recursively + + + + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> + + + + Controller Port 1 + Controller Port 1 + + + + + Controller Mapped To: + Controller Mapped To: + + + + + Controller Type: + Controller Type: + + + + + + Default (Keyboard) + Default (Keyboard) + + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port 2 + Controller Port 2 + + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + + + + &Back + &Back + + + + + &Next + &Next + + + + &Cancel + &Cancel + + + + + Warning + Warning + + + + A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + + + + No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + +Are you sure you want to continue? + No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + +Are you sure you want to continue? + + + + &Finish + &Finish + + + + Cancel Setup + Cancel Setup + + + + Are you sure you want to cancel PCSX2 setup? + +Any changes have been saved, and the wizard will run again next time you start PCSX2. + Are you sure you want to cancel PCSX2 setup? + +Any changes have been saved, and the wizard will run again next time you start PCSX2. + + + + Open Directory... + Open Directory... + + + + Select Search Directory + Select Search Directory + + + + Scan Recursively? + Scan Recursively? + + + + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + + + + Default (None) + Default (None) + + + + No devices available + No devices available + + + + Automatic Binding + Automatic Binding + + + + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + + + + StackModel + + + ENTRY + Warning: short space limit. Abbreviate if needed. + ENTRY + + + + LABEL + Warning: short space limit. Abbreviate if needed. + LABEL + + + + PC + Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). + PC + + + + INSTRUCTION + Warning: short space limit. Abbreviate if needed. + INSTRUCTION + + + + STACK POINTER + Warning: short space limit. Abbreviate if needed. + STACK POINTER + + + + SIZE + Warning: short space limit. Abbreviate if needed. + SIZE + + + + ThreadModel + + + + INVALID + INVALID + + + + ID + Warning: short space limit. Abbreviate if needed. + ID + + + + PC + Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). + PC + + + + ENTRY + Warning: short space limit. Abbreviate if needed. + ENTRY + + + + PRIORITY + Warning: short space limit. Abbreviate if needed. + PRIORITY + + + + STATE + Warning: short space limit. Abbreviate if needed. + STATE + + + + WAIT TYPE + Warning: short space limit. Abbreviate if needed. + WAIT TYPE + + + + BAD + Refers to a Thread State in the Debugger. + BAD + + + + RUN + Refers to a Thread State in the Debugger. + RUN + + + + READY + Refers to a Thread State in the Debugger. + READY + + + + WAIT + Refers to a Thread State in the Debugger. + WAIT + + + + SUSPEND + Refers to a Thread State in the Debugger. + SUSPEND + + + + WAIT SUSPEND + Refers to a Thread State in the Debugger. + WAIT SUSPEND + + + + DORMANT + Refers to a Thread State in the Debugger. + DORMANT + + + + NONE + Refers to a Thread Wait State in the Debugger. + NONE + + + + WAKEUP REQUEST + Refers to a Thread Wait State in the Debugger. + WAKEUP REQUEST + + + + SEMAPHORE + Refers to a Thread Wait State in the Debugger. + SEMAPHORE + + + + SLEEP + Refers to a Thread Wait State in the Debugger. + SLEEP + + + + DELAY + Refers to a Thread Wait State in the Debugger. + DELAY + + + + EVENTFLAG + Refers to a Thread Wait State in the Debugger. + EVENTFLAG + + + + MBOX + Refers to a Thread Wait State in the Debugger. + MBOX + + + + VPOOL + Refers to a Thread Wait State in the Debugger. + VPOOL + + + + FIXPOOL + Refers to a Thread Wait State in the Debugger. + FIXPOOL + + + + USB + + + Webcam (EyeToy) + Webcam (EyeToy) + + + + Sony EyeToy + Sony EyeToy + + + + Konami Capture Eye + Konami Capture Eye + + + + Device Name + Device Name + + + + Selects the device to capture images from. + Selects the device to capture images from. + + + + HID Keyboard + HID Keyboard + + + + Keyboard + Keyboard + + + + HID Mouse + HID Mouse + + + + Pointer + Pointer + + + + Left Button + Left Button + + + + Right Button + Right Button + + + + Middle Button + Middle Button + + + + Konami Keyboard + Konami Keyboard + + + + GunCon 2 + GunCon 2 + + + + + + + + D-Pad Up + D-Pad Up + + + + + + + + D-Pad Down + D-Pad Down + + + + + + + + D-Pad Left + D-Pad Left + + + + + + + + D-Pad Right + D-Pad Right + + + + Trigger + Trigger + + + + Shoot Offscreen + Shoot Offscreen + + + + Calibration Shot + Calibration Shot + + + + + + A + A + + + + + + B + B + + + + + C + C + + + + + + + + + + Select + Select + + + + + + + + + + Start + Start + + + + Relative Left + Relative Left + + + + Relative Right + Relative Right + + + + Relative Up + Relative Up + + + + Relative Down + Relative Down + + + + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + + + + Cursor Scale + Cursor Scale + + + + Scales the crosshair image set above. + Scales the crosshair image set above. + + + + Cursor Color + Cursor Color + + + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + + + Manual Screen Configuration + Manual Screen Configuration + + + + Forces the use of the screen parameters below, instead of automatic parameters if available. + Forces the use of the screen parameters below, instead of automatic parameters if available. + + + + X Scale (Sensitivity) + X Scale (Sensitivity) + + + + + Scales the position to simulate CRT curvature. + Scales the position to simulate CRT curvature. + + + + Y Scale (Sensitivity) + Y Scale (Sensitivity) + + + + Center X + Center X + + + + Sets the horizontal center position of the simulated screen. + Sets the horizontal center position of the simulated screen. + + + + Center Y + Center Y + + + + Sets the vertical center position of the simulated screen. + Sets the vertical center position of the simulated screen. + + + + Screen Width + Screen Width + + + + Sets the width of the simulated screen. + Sets the width of the simulated screen. + + + + Screen Height + Screen Height + + + + Sets the height of the simulated screen. + Sets the height of the simulated screen. + + + + Logitech USB Headset + Logitech USB Headset + + + + + + Input Device + Input Device + + + + + + Selects the device to read audio from. + Selects the device to read audio from. + + + + Output Device + Output Device + + + + Selects the device to output audio to. + Selects the device to output audio to. + + + + + + + Input Latency + Input Latency + + + + + + + Specifies the latency to the host input device. + Specifies the latency to the host input device. + + + + Output Latency + Output Latency + + + + Specifies the latency to the host output device. + Specifies the latency to the host output device. + + + + USB-Mic: Neither player 1 nor 2 is connected. + USB-Mic: Neither player 1 nor 2 is connected. + + + + USB-Mic: Failed to start player {} audio stream. + USB-Mic: Failed to start player {} audio stream. + + + + Singstar + Singstar + + + + Player 1 Device + Player 1 Device + + + + Selects the input for the first player. + Selects the input for the first player. + + + + Player 2 Device + Player 2 Device + + + + Selects the input for the second player. + Selects the input for the second player. + + + + Logitech USB Mic + Logitech USB Mic + + + + usb-msd: Could not open image file '{}' + usb-msd: Could not open image file '{}' + + + + Mass Storage Device + Mass Storage Device + + + + Modification time to USB mass storage image changed, reattaching. + Modification time to USB mass storage image changed, reattaching. + + + + Image Path + Image Path + + + + Sets the path to image which will back the virtual mass storage device. + Sets the path to image which will back the virtual mass storage device. + + + + + + Steering Left + Steering Left + + + + + + Steering Right + Steering Right + + + + + + Throttle + Throttle + + + + + + Brake + Brake + + + + + + Cross + Cross + + + + + + Square + Square + + + + + + Circle + Circle + + + + + Triangle + Triangle + + + + L1 + L1 + + + + R1 + R1 + + + + + L2 + L2 + + + + + R2 + R2 + + + + + Force Feedback + Force Feedback + + + + Shift Up / R1 + Shift Up / R1 + + + + Shift Down / L1 + Shift Down / L1 + + + + L3 + L3 + + + + R3 + R3 + + + + Menu Up + Menu Up + + + + Menu Down + Menu Down + + + + + X + X + + + + + Y + Y + + + + Steering Smoothing + Steering Smoothing + + + + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. + + + + Steering Deadzone + Steering Deadzone + + + + Steering axis deadzone for pads or non self centering wheels. + Steering axis deadzone for pads or non self centering wheels. + + + + Steering Damping + Steering Damping + + + + Applies power curve filter to steering axis values. Dampens small inputs. + Applies power curve filter to steering axis values. Dampens small inputs. + + + + Wheel Device + Wheel Device + + + + Driving Force + Driving Force + + + + Driving Force Pro + Driving Force Pro + + + + Driving Force Pro (rev11.02) + Driving Force Pro (rev11.02) + + + + GT Force + GT Force + + + + Rock Band Drum Kit + Rock Band Drum Kit + + + + Blue + Blue + + + + Green + Green + + + + Red + Red + + + + Yellow + Yellow + + + + Orange + Orange + + + + Buzz Controller + Buzz Controller + + + + Player 1 Red + Player 1 Red + + + + Player 1 Blue + Player 1 Blue + + + + Player 1 Orange + Player 1 Orange + + + + Player 1 Green + Player 1 Green + + + + Player 1 Yellow + Player 1 Yellow + + + + Player 2 Red + Player 2 Red + + + + Player 2 Blue + Player 2 Blue + + + + Player 2 Orange + Player 2 Orange + + + + Player 2 Green + Player 2 Green + + + + Player 2 Yellow + Player 2 Yellow + + + + Player 3 Red + Player 3 Red + + + + Player 3 Blue + Player 3 Blue + + + + Player 3 Orange + Player 3 Orange + + + + Player 3 Green + Player 3 Green + + + + Player 3 Yellow + Player 3 Yellow + + + + Player 4 Red + Player 4 Red + + + + Player 4 Blue + Player 4 Blue + + + + Player 4 Orange + Player 4 Orange + + + + Player 4 Green + Player 4 Green + + + + Player 4 Yellow + Player 4 Yellow + + + + KeyboardMania + KeyboardMania + + + + C 1 + C 1 + + + + C# 1 + C# 1 + + + + D 1 + D 1 + + + + D# 1 + D# 1 + + + + E 1 + E 1 + + + + F 1 + F 1 + + + + F# 1 + F# 1 + + + + G 1 + G 1 + + + + G# 1 + G# 1 + + + + A 1 + A 1 + + + + A# 1 + A# 1 + + + + B 1 + B 1 + + + + C 2 + C 2 + + + + C# 2 + C# 2 + + + + D 2 + D 2 + + + + D# 2 + D# 2 + + + + E 2 + E 2 + + + + F 2 + F 2 + + + + F# 2 + F# 2 + + + + G 2 + G 2 + + + + G# 2 + G# 2 + + + + A 2 + A 2 + + + + A# 2 + A# 2 + + + + B 2 + B 2 + + + + Wheel Up + Wheel Up + + + + Wheel Down + Wheel Down + + + + Sega Seamic + Sega Seamic + + + + Stick Left + Stick Left + + + + Stick Right + Stick Right + + + + Stick Up + Stick Up + + + + Stick Down + Stick Down + + + + Z + Z + + + + L + L + + + + R + R + + + + Failed to open '{}' for printing. + Failed to open '{}' for printing. + + + + Printer saving to '{}'... + Printer saving to '{}'... + + + + Printer + Printer + + + + None + None + + + + + + Not Connected + Not Connected + + + + Default Input Device + Default Input Device + + + + Default Output Device + Default Output Device + + + + DJ Hero Turntable + DJ Hero Turntable + + + + Triangle / Euphoria + Triangle / Euphoria + + + + Crossfader Left + Crossfader Left + + + + Crossfader Right + Crossfader Right + + + + Left Turntable Clockwise + Left Turntable Clockwise + + + + Left Turntable Counterclockwise + Left Turntable Counterclockwise + + + + Right Turntable Clockwise + Right Turntable Clockwise + + + + Right Turntable Counterclockwise + Right Turntable Counterclockwise + + + + Left Turntable Green + Left Turntable Green + + + + Left Turntable Red + Left Turntable Red + + + + Left Turntable Blue + Left Turntable Blue + + + + Right Turntable Green + Right Turntable Green + + + + Right Turntable Red + Right Turntable Red + + + + Right Turntable Blue + Right Turntable Blue + + + + Apply a multiplier to the turntable + Apply a multiplier to the turntable + + + + Effects Knob Left + Effects Knob Left + + + + Effects Knob Right + Effects Knob Right + + + + Turntable Multiplier + Turntable Multiplier + + + + USBBindingWidget + + + Axes + Axes + + + + Buttons + Buttons + + + + USBBindingWidget_DrivingForce + + + Hints + Hints + + + + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + + + + Force Feedback + Force Feedback + + + + D-Pad + D-Pad + + + + Down + Down + + + + Left + Left + + + + Up + Up + + + + Right + Right + + + + L1 + L1 + + + + L2 + L2 + + + + Brake + Brake + + + + Steering Left + Steering Left + + + + Steering Right + Steering Right + + + + Select + Select + + + + Start + Start + + + + Face Buttons + Face Buttons + + + + Circle + Circle + + + + Cross + Cross + + + + Triangle + Triangle + + + + Square + Square + + + + R1 + R1 + + + + R2 + R2 + + + + Accelerator + Accelerator + + + + USBBindingWidget_GTForce + + + Hints + Hints + + + + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + + + + Force Feedback + Force Feedback + + + + X + X + + + + A + A + + + + Brake + Brake + + + + Steering Left + Steering Left + + + + Steering Right + Steering Right + + + + Left Paddle + Left Paddle + + + + Right Paddle + Right Paddle + + + + Y + Y + + + + B + B + + + + Accelerator + Accelerator + + + + USBBindingWidget_GunCon2 + + + Buttons + Buttons + + + + A + A + + + + C + C + + + + Start + Start + + + + Select + Select + + + + B + B + + + + D-Pad + D-Pad + + + + + Down + Down + + + + + Left + Left + + + + + Up + Up + + + + + Right + Right + + + + Pointer Setup + Pointer Setup + + + + <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + +<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> + <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + +<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> + + + + Relative Aiming + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Relative Aiming + + + + + Trigger + Trigger + + + + Shoot Offscreen + Shoot Offscreen + + + + Calibration Shot + Calibration Shot + + + + Calibration shot is required to pass the setup screen in some games. + Calibration shot is required to pass the setup screen in some games. + + + + USBDeviceWidget + + + Device Type + Device Type + + + + Bindings + Bindings + + + + Settings + Settings + + + + Automatic Mapping + Automatic Mapping + + + + Clear Mapping + Clear Mapping + + + + USB Port %1 + USB Port %1 + + + + No devices available + No devices available + + + + Clear Bindings + Clear Bindings + + + + Are you sure you want to clear all bindings for this device? This action cannot be undone. + Are you sure you want to clear all bindings for this device? This action cannot be undone. + + + + Automatic Binding + Automatic Binding + + + + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + + + + VMManager + + + Failed to back up old save state {}. + Failed to back up old save state {}. + + + + Failed to save save state: {}. + Failed to save save state: {}. + + + + PS2 BIOS ({}) + PS2 BIOS ({}) + + + + Unknown Game + Unknown Game + + + + Error + Error + + + + PCSX2 requires a PS2 BIOS in order to run. + +For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). + +Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). + +Please consult the FAQs and Guides for further instructions. + PCSX2 requires a PS2 BIOS in order to run. + +For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). + +Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). + +Please consult the FAQs and Guides for further instructions. + + + + State saved to slot {}. + State saved to slot {}. + + + + Failed to save save state to slot {}. + Failed to save save state to slot {}. + + + + There is no save state in slot {}. + There is no save state in slot {}. + + + + Loading state from slot {}... + Loading state from slot {}... + + + + Saving state to slot {}... + Saving state to slot {}... + + + + Disc removed. + Disc removed. + + + + Disc changed to '{}'. + Disc changed to '{}'. + + + + Failed to open new disc image '{}'. Reverting to old image. + Failed to open new disc image '{}'. Reverting to old image. + + + + Failed to switch back to old disc image. Removing disc. + Failed to switch back to old disc image. Removing disc. + + + + Cheats have been disabled due to achievements hardcore mode. + Cheats have been disabled due to achievements hardcore mode. + + + + Fast CDVD is enabled, this may break games. + Fast CDVD is enabled, this may break games. + + + + Cycle rate/skip is not at default, this may crash or make games run too slow. + Cycle rate/skip is not at default, this may crash or make games run too slow. + + + + Audio is using async mix, expect desynchronization in FMVs. + Audio is using async mix, expect desynchronization in FMVs. + + + + Upscale multiplier is below native, this will break rendering. + Upscale multiplier is below native, this will break rendering. + + + + Mipmapping is not set to automatic. This may break rendering in some games. + Mipmapping is not set to automatic. This may break rendering in some games. + + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. + + + + Trilinear filtering is not set to automatic. This may break rendering in some games. + Trilinear filtering is not set to automatic. This may break rendering in some games. + + + + Blending is below basic, this may break effects in some games. + Blending is below basic, this may break effects in some games. + + + + Hardware Download Mode is not set to Accurate, this may break rendering in some games. + Hardware Download Mode is not set to Accurate, this may break rendering in some games. + + + + EE FPU Round Mode is not set to default, this may break some games. + EE FPU Round Mode is not set to default, this may break some games. + + + + EE FPU Clamp Mode is not set to default, this may break some games. + EE FPU Clamp Mode is not set to default, this may break some games. + + + + VU Round Mode is not set to default, this may break some games. + VU Round Mode is not set to default, this may break some games. + + + + VU Clamp Mode is not set to default, this may break some games. + VU Clamp Mode is not set to default, this may break some games. + + + + Game Fixes are not enabled. Compatibility with some games may be affected. + Game Fixes are not enabled. Compatibility with some games may be affected. + + + + Compatibility Patches are not enabled. Compatibility with some games may be affected. + Compatibility Patches are not enabled. Compatibility with some games may be affected. + + + + Frame rate for NTSC is not default. This may break some games. + Frame rate for NTSC is not default. This may break some games. + + + + Frame rate for PAL is not default. This may break some games. + Frame rate for PAL is not default. This may break some games. + + + + EE Recompiler is not enabled, this will significantly reduce performance. + EE Recompiler is not enabled, this will significantly reduce performance. + + + + VU0 Recompiler is not enabled, this will significantly reduce performance. + VU0 Recompiler is not enabled, this will significantly reduce performance. + + + + VU1 Recompiler is not enabled, this will significantly reduce performance. + VU1 Recompiler is not enabled, this will significantly reduce performance. + + + + IOP Recompiler is not enabled, this will significantly reduce performance. + IOP Recompiler is not enabled, this will significantly reduce performance. + + + + EE Cache is enabled, this will significantly reduce performance. + EE Cache is enabled, this will significantly reduce performance. + + + + EE Wait Loop Detection is not enabled, this may reduce performance. + EE Wait Loop Detection is not enabled, this may reduce performance. + + + + INTC Spin Detection is not enabled, this may reduce performance. + INTC Spin Detection is not enabled, this may reduce performance. + + + + Instant VU1 is disabled, this may reduce performance. + Instant VU1 is disabled, this may reduce performance. + + + + mVU Flag Hack is not enabled, this may reduce performance. + mVU Flag Hack is not enabled, this may reduce performance. + + + + GPU Palette Conversion is enabled, this may reduce performance. + GPU Palette Conversion is enabled, this may reduce performance. + + + + Texture Preloading is not Full, this may reduce performance. + Texture Preloading is not Full, this may reduce performance. + + + + Estimate texture region is enabled, this may reduce performance. + Estimate texture region is enabled, this may reduce performance. + + + diff --git a/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts b/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts index 7c5539d00943a..b2abe71d1f7d3 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts @@ -80,27 +80,32 @@ Priprema... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Vaš RetroAchievements token prijave više ne vrijedi.</strong>Morate ponovo unijeti svoje podatke da bi postignuća bila praćena.Vaša lozinka neće biti spremljena u PCSX2, token pristupa će biti generiran i korišten umjesto nje. + + + &Login &Prijava - + Logging in... Prijavljivanje... - + Login Error Pogreška prijave - + Login failed. Please check your username and password, and try again. Prijava neuspješna. Molimo provjerite korisničko ime i zaporku i pokušajte ponovno. - + Login failed. Prijava neuspješna. @@ -114,159 +119,196 @@ - + Enable Achievements Omogući Postignuća - - + + Show Challenge Indicators Pokaži Pokazatelje Izazova - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Omogući bogatu prisutnost RA'a - - + + Enable Hardcore Mode Omogući Hradcore Mode - - + + Enable Leaderboards Omogući Ploče s rezultatima - - + + Test Unofficial Achievements Testirajte Neslužbena Postignuća - - + + Enable Test Mode Omogući Mod Testiranja - - + + Enable Sound Effects Omogući Zvučne Efekte - - + + Notifications + Obavijesti + + + + Show Notifications Prikaži Obavijesti - + + Duration + Trajanje + + + + + + + 5 seconds + 5 sekundi + + + Account Račun - - + + Login... Prijava... - + View Profile... Pogledaj Profil... - + Game Info Informacije o Igri - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 koristi RetroAchievements kao bazu podataka postignuća i za praćenje napretka. Da biste koristili postignuća, prijavite se za račun na <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Da biste vidjeli popis postignuća u igri, pritisnite tipku za <span style=" font-weight:600;"> Otvori Izbornik Pauze </span> i izaberite <span style=" font-weight:600;">Postignuća</span> sa izbornika.</p></body></html> - - + + seconds + sekundi + + - + + + Unchecked Odznači - + When enabled and logged in, PCSX2 will scan for achievements on game load. Kada je omogućeno i prijavljen, PCSX2 će tražiti postignuća u učitavanju igre. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Kada je omogućen, PCSX2 će pretpostaviti da su sva postignuća zaključana i neće slati serveru obavijesti o otključavanju poslužitelju. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Kada je omogućen, PCSX2 će navesti postignuća iz neslužbenih setova. Imajte na umu da retroAchievements ne prati ova postignuća, pa se svaki put otključavaju. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Kada je omogućeno, podaci o bogatoj prisutnosti prikupljat će se i slati na poslužitelje RetroAchievements gdje su podržani. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Mode " Izazova " za postignuća, uključujući praćenje ploče s najboljim rezultatima. Onemogućuje funkcije spremanja stanja, varanja i usporavanja. - - - + + + Checked Provjeren - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Omogućuje praćenje i slanje ploča s najboljim rezultatima u podržanim igrama. Ako su ploče s najboljim rezultatima onemogućene, i dalje ćete moći pregledavati ploču s rezultatima i rezultate, ali rezultati se neće prenositi. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Prikazuje skočne poruke o događajima kao što su otključavanje postignućima i slanje ploča s rezultatima. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reproducira zvučne efekte za događaje kao što su otključavanje postignuća i slanje ploča s rezultatima. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Prikazuje ikone u dolje-densom kutu ekrana kada je postignuće izazova/temeljnog postignuća aktivno. - + + + + Notification Duration + Trajanje obavijesti + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + Trajanje, u sekundama, kako dugo će skočna obavijest postignuća ostati na ekranu. + + + Reset System Resetiraj Sistem - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore način rada neće biti omogućen dok se sustav ne resetira. Želite li sada resetirati sustav? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Token za prijavu generiran na %2. - + Logout Odjava - + Not Logged In. Niste prijavljeni. + + + %1 seconds + %1 sekundi + Achievements - + + Hardcore mode will be enabled on system reset. + Tvrdokorni način će biti dopušten na resetiranju sustava. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} se ne može napraviti kada je tvrdokorni način aktivan. Želite li otpustiti tvrdokorni način? {0} će se prekinuti ako izaberete Ne. + + + + Hardcore mode is now enabled. + Tvrdokorni način je sada dopušten. + + + + Hardcore mode is now disabled. + Tvrdokorni način je sada otpušten. + + + (Hardcore Mode) (Hardcore mode) - + You have earned {0} of {1} achievements, and {2} of {3} points. Ovojili ste {0} od {1} postignuća i {2} od {3} bodova. - + This game has no achievements. Ova igra nema postignuća. - + Leaderboard submission is enabled. Omogućeno je slanje ploče s rezultatima. - + Failed to read executable from disc. Achievements disabled. Čitanje izvršne datoteke s diska nije uspjelo. Postignuća onemogućena. @@ -591,142 +658,142 @@ Token za prijavu generiran na %2. Full - Full + Potpuni Wait Loop Detection - Wait Loop Detection + Pričekaj otkrivanje petlje Enable Recompiler - Enable Recompiler + Omogući Rekompilator Enable Fast Memory Access - Enable Fast Memory Access + Dopusti brzi pristup memoriji Enable Cache (Slow) - Enable Cache (Slow) + Dopusti predmemoriju (sporo) INTC Spin Detection - INTC Spin Detection + INTC Detekcija Okretaja Pause On TLB Miss - Pause On TLB Miss + Pauziraj na TLB Miss Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. - Vector Units (VU) + Vektorske Jedinice (VU) VU1 Rounding Mode: - VU1 Rounding Mode: + Način Zaokruživanja VU1: mVU Flag Hack - mVU Flag Hack + mVU Flag Hack Enable VU1 Recompiler - Enable VU1 Recompiler + Omogući Rekompilator za VU1 Enable VU0 Recompiler (Micro Mode) - Enable VU0 Recompiler (Micro Mode) + Omogući Rekompilator za VU0 (Mikro način rada) Extra - Extra + Dodatno VU0 Clamping Mode: - VU0 Clamping Mode: + Način stezanja VU0: VU0 Rounding Mode: - VU0 Rounding Mode: + Način zaokruživanja VU0: VU1 Clamping Mode: - VU1 Clamping Mode: + Način stezanja VU1: I/O Processor (IOP, MIPS-I) - I/O Processor (IOP, MIPS-I) + I/O Procesor (IOP, MIPS-I) Game Settings - Game Settings + Postavke igre Enable Game Fixes - Enable Game Fixes + Dopusti popravke igara Enable Compatibility Patches - Enable Compatibility Patches + Dopusti zakrpe kompatibilnosti Frame Rate Control - Frame Rate Control + Upravljanje brzinom sličica po sekundi hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz + hz PAL Frame Rate: - PAL Frame Rate: + PAL sličice po sekundi: NTSC Frame Rate: - NTSC Frame Rate: + NTSC sličice po sekundi: PINE Settings - PINE Settings + Postavke PINE-a Slot: - Slot: + Utor: Enable - Enable + Dopusti @@ -734,167 +801,167 @@ Token za prijavu generiran na %2. Timestretch Settings - Timestretch Settings + Postavke razduživanja vremena Sequence Length: - Sequence Length: + Duljina Sekvence: 30 - 30 + 30 Seekwindow Size: - Seekwindow Size: + Veličina prozora traženja: 20 - 20 + 20 Overlap: - Overlap: + Preklapanje: 10 - 10 + 10 Restore Defaults - Restore Defaults + Vrati na Zadano Volume - Volume + Glasnoća 100% - 100% + 100% Mixing Settings - Mixing Settings + Postavke mješanja Synchronization: - Synchronization: + Sinkronizacija: TimeStretch (Recommended) - TimeStretch (Recommended) + Razduživanje vremena (preporučeno) Async Mix (Breaks some games!) - Async Mix (Breaks some games!) + Async mješavina (Razbija neke igre!) None (Audio can skip.) - None (Audio can skip.) + Ništa (Zvuk se može preskočiti.) Expansion: - Expansion: + Proširenje: Stereo (None, Default) - Stereo (None, Default) + Stereo (ništa, zadano) - Quadrafonic - Quadrafonic + Quadraphonic + Quadraphonic Surround 5.1 - Surround 5.1 + Surround 5.1 Surround 7.1 - Surround 7.1 + Surround 7.1 ProLogic Level: ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language. - ProLogic Level: + Razina ProLogic-a: None (Default) - None (Default) + Ništa (zadano) ProLogic Decoding (basic) ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language. - ProLogic Decoding (basic) + Dekodiranje ProLogic-a (osnovno) ProLogic II Decoding (gigaherz) ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is. - ProLogic II Decoding (gigaherz) + Dekodiranje ProLogic-a II (gigaherz) Target Latency: - Target Latency: + Ciljana Latencija: 60 ms - 60 ms + 60 ms Output Settings - Output Settings + Postavke izlaza Output Module: - Output Module: + Modula izlaza: Output Latency: - Output Latency: + Izlazna latencija: 20 ms - 20 ms + 20 ms Minimal - Minimal + Minimalno @@ -904,17 +971,17 @@ Token za prijavu generiran na %2. Maximum Latency: - Maximum Latency: + Maksimalna Latencija: Output Device: - Output Device: + Uređaj izlaza: Cubeb (Cross-platform) - Cubeb (Cross-platform) + Cubeb (višeplatformno) @@ -924,38 +991,38 @@ Token za prijavu generiran na %2. ms Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. - ms + ms Synchronization - Synchronization + Sinkronizacija When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. - When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. + Kada radi izvan 100% brzine, prilagođava tempo zvuka umjesto ispuštanja sličica. Proizvodi mnogo ljepši zvuk za premotavanje/usporavanje. Expansion - Expansion + Proširenje Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers. - Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers. + Određuje kako je stereo izlaz iz emuliranog sustava izmješan u veći broj izlaznih zvučnika. Output Module Cubeb is an audio engine name. Leave as-is. - Output Module + Izlazna modula Selects the library to be used for audio output. - Selects the library to be used for audio output. + Odabire biblioteku za korištenje zvučnog izlaza. @@ -969,68 +1036,68 @@ Token za prijavu generiran na %2. Default - Default + Zadano When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. - When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. + Kada izlazni modul zvuka podržava više zvučnih pozadina, određuje API koji će se koristiti za zvučni izlaz u sustav. Output Device - Output Device + Izlazni Uređaj Determines which audio device to output the sound to. - Determines which audio device to output the sound to. + Određuje na koji zvučni uređaj emitirati zvuk. Target Latency - Target Latency + Ciljana Latencija Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. + Određuje veličinu međuspremnika koji će mjerač vremena pokušati održati ispunjenim. Učinkovito odabire prosječnu latenciju, budući da će se zvuk rastegnuti/smanjiti kako bi veličina međuspremnika bila unutar okvira. Output Latency - Output Latency + Izlazna Latencija Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. + Određuje latenciju od međuspremnika do zvučnog izlaza glavnog računala. To se može postaviti niže od ciljane latencije kako bi se smanjilo kašnjenje zvuka. Sequence Length - Sequence Length + Duljina Sekvence 30 ms - 30 ms + 30 ms Seek Window Size Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search. - Seek Window Size + Traži Veličinu Prozora Overlap - Overlap + Preklapanje 10 ms - 10 ms + 10 ms @@ -1040,34 +1107,34 @@ Token za prijavu generiran na %2. Use Global Setting [%1] - Use Global Setting [%1] + Koristi globalnu postavku [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. - %1% + %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. - N/A + N/A - + %1 ms - %1 ms + %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) - Average Latency: %1 ms (%2 ms buffer + %3 ms output) + Prosječna Latencija: %1 ms (%2ms međuspremnik + %3 ms izlaz) - + Average Latency: %1 ms (minimum output latency unknown) - Average Latency: %1 ms (minimum output latency unknown) + Prosječna Latencija: %1 ms (minimalna izlazna latencija nepoznata) @@ -1077,47 +1144,47 @@ Token za prijavu generiran na %2. Automatic Updater - Automatic Updater + Automatski ažuriratelj Update Available - Update Available + Ažuriranje je dostupno Current Version: - Current Version: + Trenutna verzija: New Version: - New Version: + Nova verzija: Download and Install... - Download and Install... + Preuzmi i instaliraj... Skip This Update - Skip This Update + Preskoči ovo ažuriranje Remind Me Later - Remind Me Later + Podsjeti me kasnije Updater Error - Updater Error + Greška ažuriratelja <h2>Changes:</h2> - <h2>Changes:</h2> + <h2>Promjene:</h2> @@ -1132,7 +1199,7 @@ Token za prijavu generiran na %2. Savestate Warning - Savestate Warning + Upozorenje Savestateova @@ -1142,32 +1209,32 @@ Token za prijavu generiran na %2. Downloading %1... - Downloading %1... + Preuzimanje %1... Cancel - Cancel + Otkaži No updates are currently available. Please try again later. - No updates are currently available. Please try again later. + Nije dostupno nijedno ažuriranje. Molimo pokušajte ponovo kasnije. Current Version: %1 (%2) - Current Version: %1 (%2) + Trenutna verzija: %1 (%2) New Version: %1 (%2) - New Version: %1 (%2) + Nova verzija: %1 (%2) Loading... - Loading... + Učitavanje... @@ -1175,58 +1242,58 @@ Token za prijavu generiran na %2. BIOS Directory - BIOS Directory + BIOS Direktorij PCSX2 will search for BIOS images in this directory. - PCSX2 will search for BIOS images in this directory. + PCSX2 će tražiti BIOS slike u ovom direktoriju. Browse... - Browse... + Pregledaj... Reset - Reset + Ponovno postavi BIOS Selection - BIOS Selection + Odabir BIOS-a Open in Explorer... - Open in Explorer... + Otvori u pregledaču... Refresh List - Refresh List + Osvježi listu Filename - Filename + Naziv datoteke Version - Version + Verzija Options and Patches - Options and Patches + Postavke i zakrpe Fast Boot - Fast Boot + Brzo pokretanje @@ -1237,7 +1304,7 @@ Token za prijavu generiran na %2. Checked - Checked + Provjereno @@ -1247,7 +1314,7 @@ Token za prijavu generiran na %2. Unchecked - Unchecked + Neprovjereno @@ -1260,74 +1327,74 @@ Token za prijavu generiran na %2. Create / Modify Breakpoint - Create / Modify Breakpoint + Izradi/Modificiraj Breakpoint Type - Type + Vrsta Execute - Execute + Izvrši Memory - Memory + Memorija Address - Address + Adresa 0 - 0 + 0 Read - Read + Čitaj Write - Write + Piši Change - Change + Promijeni Size - Size + Veličina 1 - 1 + 1 Condition - Condition + Stanje Log - Log + Zapis Enable - Enable + Dopusti @@ -1335,13 +1402,13 @@ Token za prijavu generiran na %2. Error - Error + Greška Invalid address "%1" - Invalid address "%1" + Nevažeća adresa "%1" @@ -1351,7 +1418,7 @@ Token za prijavu generiran na %2. Invalid size "%1" - Invalid size "%1" + Nevažeća veličina "%1" @@ -1359,77 +1426,77 @@ Token za prijavu generiran na %2. Execute - Execute + Izvrši No Condition - No Condition + Nema stanja -- - -- + -- Enabled - Enabled + Dopušteno Disabled - Disabled + Otpušteno Read - Read + Čitaj Write(C) (C) = changes, as in "look for changes". - Write(C) + Piši(C) Write - Write + Piši TYPE Warning: limited space available. Abbreviate if needed. - TYPE + VRSTA OFFSET Warning: limited space available. Abbreviate if needed. - OFFSET + ISTUP SIZE / LABEL Warning: limited space available. Abbreviate if needed. - SIZE / LABEL + VELIČINA / ETIKETA INSTRUCTION Warning: limited space available. Abbreviate if needed. - INSTRUCTION + UPUTA CONDITION Warning: limited space available. Abbreviate if needed. - CONDITION + UVJET @@ -1441,7 +1508,7 @@ Token za prijavu generiran na %2. ENABLED Warning: limited space available. Abbreviate if needed. - ENABLED + OMOGUĆENO @@ -1449,7 +1516,7 @@ Token za prijavu generiran na %2. Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. + Lokacija diska s igrom je na prijenosnom disku, mogu se pojaviti problemi s performansama poput podrhtavanja i zamrzavanja. @@ -1459,22 +1526,22 @@ Token za prijavu generiran na %2. Audio - Audio + Zvuk Mode 1 - Mode 1 + Način 1 Mode 2 - Mode 2 + Način 2 Unknown - Unknown + Nepoznato @@ -1482,7 +1549,7 @@ Token za prijavu generiran na %2. Select LED Color - Select LED Color + Odaberi Boju LED-a @@ -1490,64 +1557,64 @@ Token za prijavu generiran na %2. Virtual Controller Type - Virtual Controller Type + Vrsta virtualnog kontrolera Bindings - Bindings + Mapiranja Settings - Settings + Postavke Macros - Macros + Makronaredbe Automatic Mapping - Automatic Mapping + Automatsko Mapiranje Clear Mapping - Clear Mapping + Izbriši Mapiranje Controller Port %1 - Controller Port %1 + Utor kontrolera %1 - + No devices available - No devices available + Nema dostupnih uređaja - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Clear Bindings + Izbriši Mapiranja - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Are you sure you want to clear all bindings for this controller? This action cannot be undone. + Jeste li sigurni da želite obrisati sva mapiranja za ovaj kontroler? Ova se radnja ne može poništiti. - + Automatic Binding - Automatic Binding + Automatsko Mapiranje - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + Nijedna generična povezanost nije generirana za uređaj '%1'. Kontroler/izvor nebi mogao podržavati automatsko postavljanje. @@ -1556,145 +1623,145 @@ Token za prijavu generiran na %2. D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - D-Pad + Gumbi za kretanje Down - Down + Dolje Left - Left + Lijevo Up - Up + Gore Right - Right + Desno Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Left Analog + Lijeva palica Large Motor - Large Motor + Veliki motor L2 Leave this button name as-is. - L2 + L2 R2 Leave this button name as-is. - R2 + R2 L1 Leave this button name as-is. - L1 + L1 R1 Leave this button name as-is. - R1 + R1 Start Leave this button name as-is or uppercase it entirely. - Start + Start Select Leave this button name as-is or uppercase it entirely. - Select + Select Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Face Buttons + Akcijski gumbi Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Cross + Križ Square Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Square + Kvadrat Triangle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Triangle + Trokut Circle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Circle + Krug Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Right Analog + Desni analog Small Motor - Small Motor + Mali motor L3 Leave this button name as-is. - L3 + L3 R3 Leave this button name as-is. - R3 + R3 Pressure Modifier - Pressure Modifier + Modifikator pritiska Analog - Analog + Analog @@ -1702,12 +1769,12 @@ Token za prijavu generiran na %2. Form - Form + Obrazac Yellow - Yellow + Žuto @@ -1722,32 +1789,32 @@ Token za prijavu generiran na %2. PushButton - PushButton + PritisniGumb Start - Start + Početak Red - Red + Crveno Green - Green + Zeleno Orange - Orange + Narančasto Select - Select + Odaberi @@ -1762,7 +1829,7 @@ Token za prijavu generiran na %2. Blue - Blue + Plava @@ -1772,25 +1839,25 @@ Token za prijavu generiran na %2. Tilt - Tilt + Nagib ControllerCustomSettingsWidget - + Restore Default Settings - Restore Default Settings + Vrati Zadane Postavke - + Browse... - Browse... + Pregledaj... - + Select File - Select File + Odaberi Datoteku @@ -1798,37 +1865,37 @@ Token za prijavu generiran na %2. SDL Input Source - SDL Input Source + SDL izvor ulaza The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). - The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). + SDL ulazni izvor podržava većinu kontrolera i daje dodatnu funkcionalnost za DualShock 4 / DualSense kontrolere u načinu Bluetooth-a (vibracija / kontroliranje LED-a). Enable SDL Input Source - Enable SDL Input Source + Dopusti SDL izvor ulaza DualShock 4 / DualSense Enhanced Mode - DualShock 4 / DualSense Enhanced Mode + DualShock 4 / DualSense poboljšani način XInput Source - XInput Source + Izvor XInput Enable XInput Input Source - Enable XInput Input Source + Dopusti XInput izvor ulaza DInput Source - DInput Source + Izvor DInput @@ -1843,7 +1910,7 @@ Token za prijavu generiran na %2. Profile Settings - Profile Settings + Postavke Profila @@ -1859,7 +1926,7 @@ Token za prijavu generiran na %2. Controller LED Settings - Controller LED Settings + Postavke LED Kontrolera @@ -1894,27 +1961,27 @@ Token za prijavu generiran na %2. Mouse/Pointer Source - Mouse/Pointer Source + Izvor Miša/Pokazivača PCSX2 allows you to use your mouse to simulate analog stick movement. - PCSX2 allows you to use your mouse to simulate analog stick movement. + PCSX2 omogućuje korištenje miša za simulaciju kretanja analogne palice. Settings... - Settings... + Postavke... Enable Mouse Mapping - Enable Mouse Mapping + Omogući Mapiranje Miša Detected Devices - Detected Devices + Pronađeni Uređaji @@ -1922,27 +1989,27 @@ Token za prijavu generiran na %2. Controller LED Settings - Controller LED Settings + Postavke LED Kontrolera SDL-0 LED - SDL-0 LED + SDL-0 LED SDL-1 LED - SDL-1 LED + SDL-1 LED SDL-2 LED - SDL-2 LED + SDL-2 LED SDL-3 LED - SDL-3 LED + SDL-3 LED @@ -1950,100 +2017,100 @@ Token za prijavu generiran na %2. Binds/Buttons - Binds/Buttons + Mapiranja/Gumbi Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. - Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. + Odaberite gumbe koje želite pokrenuti ovom makronaredbom. Svi gumbi se aktiviraju istovremeno. Pressure - Pressure + Pritisak For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. - For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. + Za gumbe koji su osjetljivi na pritisak, ovaj klizač kontrolira koliko će sile biti simulirano kada je makronaredba aktivna. 100% - 100% + 100% Trigger - Trigger + Okidač Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. - Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. + Odaberite okidač za aktiviranje ove makronaredbe. To može biti jedan gumb ili kombinacija gumba (akord). Pritisnite Shift i kliknite za više okidača. Deadzone: - Deadzone: + Mrtva Zona: Frequency - Frequency + Frekvencija Macro will toggle every N frames. - Macro will toggle every N frames. + Makronaredba će se uključiti svakih N okvira. Set... - Set... + Postavi... - + Not Configured - Not Configured + Nije Konfiguriran - - + + %1% - %1% + %1% - + Set Frequency - Set Frequency + Postavi Frekvenciju - + Frequency: - Frequency: + Frekvencija: - + Macro will not repeat. - Macro will not repeat. + Makronaredba se neće ponoviti. - + Macro will toggle buttons every %1 frames. - Macro will toggle buttons every %1 frames. + Makronaredba će uključiti gumbove svakih %1 okvira. ControllerMacroWidget - + Controller Port %1 Macros Controller Port %1 Macros - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -2059,12 +2126,12 @@ Not Configured/Buttons configured Mouse Mapping Settings - Mouse Mapping Settings + Postavke Mapiranja Miša Y Speed - Y Speed + Y Brzina @@ -2073,12 +2140,12 @@ Not Configured/Buttons configured 10 - 10 + 10 X Speed - X Speed + X Brzina @@ -2088,17 +2155,17 @@ Not Configured/Buttons configured Inertia - Inertia + Inercija X Dead Zone - X Dead Zone + X Mrtva Zona Y Dead Zone - Y Dead Zone + Y Mrtva Zona @@ -2106,39 +2173,39 @@ Not Configured/Buttons configured PCSX2 Controller Settings - PCSX2 Controller Settings + Postavke PCSX2 Kontrolera Editing Profile: - Editing Profile: + Uređuje Profil: New Profile - New Profile + Novi Profil Load Profile - Load Profile + Učitaj Profil Delete Profile - Delete Profile + Izbriši Profil Restore Defaults - Restore Defaults + Vrati na Zadano Create Input Profile - Create Input Profile + Izradi Ulazni Profil @@ -2157,12 +2224,12 @@ Enter the name for the new input profile: Error - Error + Pogreška A profile with the name '%1' already exists. - A profile with the name '%1' already exists. + Profil sa imenom '%1' već postoji. @@ -2177,7 +2244,7 @@ Enter the name for the new input profile: Load Input Profile - Load Input Profile + Učitaj Ulazni Profil @@ -2195,7 +2262,7 @@ You cannot undo this action. Delete Input Profile - Delete Input Profile + Izbriši Ulazni Profil @@ -2227,7 +2294,7 @@ You cannot undo this action. Global Settings - Global Settings + Globalne Postavke @@ -2258,13 +2325,13 @@ You cannot undo this action. Hotkeys - Hotkeys + Prečaci Shared "Shared" refers here to the shared input profile. - Shared + Zajedničko @@ -2277,12 +2344,12 @@ You cannot undo this action. Download Covers - Download Covers + Preuzmi Omote PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. - PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 može automatski preuzimati omote za igre koje trenutno nemaju omot. Ne poslužujemo nikakve naslovne slike, korisnik mora pružiti vlastiti izvor slika. @@ -2308,22 +2375,22 @@ You cannot undo this action. Start - Start + Započni Close - Close + Zatvori Download complete. - Download complete. + Preuzimanje je završeno. Stop - Stop + Zaustavi @@ -2331,17 +2398,17 @@ You cannot undo this action. Registers - Registers + Registri Functions - Functions + Funkcije Refresh - Refresh + Osvježi @@ -2351,92 +2418,92 @@ You cannot undo this action. Memory Search - Memory Search + Pretraga Memorije End - End + Kraj Value - Value + Vrijednost Start - Start + Započni Type - Type + Vrsta 1 Byte (8 bits) - 1 Byte (8 bits) + 1 Bajt (8 bitova) 2 Bytes (16 bits) - 2 Bytes (16 bits) + 2 Bajta (16 bitova) 4 Bytes (32 bits) - 4 Bytes (32 bits) + 4 Bajta (32 bitova) 8 Bytes (64 bits) - 8 Bytes (64 bits) + 8 Bajta (64 bitova) Float - Float + Float Double - Double + Double String - String + String Array of byte - Array of byte + Array of byte Hex - Hex + Hex Search - Search + Pretraži Memory - Memory + Memorija Breakpoints - Breakpoints + Breakpoints Threads - Threads + Threads @@ -2451,24 +2518,24 @@ You cannot undo this action. New - New + Novo Edit - Edit + Uredi Copy - Copy + Kopiraj Delete - Delete + Izbriši @@ -2484,12 +2551,12 @@ You cannot undo this action. Copy Function Name - Copy Function Name + Kopiraj Ime Funkcije Copy Function Address - Copy Function Address + Kopriaj Adresu Funkcije @@ -2513,22 +2580,22 @@ You cannot undo this action. Debugger - Debugger + Debugger Invalid start address - Invalid start address + Nevažeća početna adresa Invalid end address - Invalid end address + Nevažeća završna adresa Start address can't be equal to or greater than the end address - Start address can't be equal to or greater than the end address + Početna adresa nemože biti jednaka ili veća od završne adrese @@ -3067,13 +3134,13 @@ Do you want to overwrite? - + Add Function Add Function - + Rename Function Rename Function @@ -3099,61 +3166,61 @@ Do you want to overwrite? Assemble Instruction - + Go to address Go to address - + Go to address error Go to address error - + Invalid address Invalid address - + Add Function Error Add Function Error - + A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -3179,22 +3246,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Game: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3274,7 @@ Achievements: %5 (%6) - + %n points %n points @@ -3216,12 +3283,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. @@ -3589,7 +3656,7 @@ Achievements: %5 (%6) Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - Unlimited + Neograničen @@ -3628,7 +3695,7 @@ Achievements: %5 (%6) Browse... - Browse... + Pretraži... @@ -3695,130 +3762,4436 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Koristi Globalnu Postavku - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Game title copied to clipboard. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Game serial copied to clipboard. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Game CRC copied to clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Game type copied to clipboard. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Game region copied to clipboard. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Game path copied to clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Controller settings reset to default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Create New... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Enable Cheats - Enable Cheats + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. - - Name - Name + + Settings reset to defaults. + Settings reset to defaults. - - Author - Author + + Quick Save Slot + Quick Save Slot - - Description - Description + + No save present in this slot. + No save present in this slot. - - Enable All - Enable All + + No save states found. + No save states found. - - Disable All - Disable All + + Failed to delete save state. + Failed to delete save state. - - Reload Cheats - Reload Cheats + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + This game has no achievements. - - + + + This game has no leaderboards. + This game has no leaderboards. + + + + Reset System + Reset System + + + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + + + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. + + + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. + + + + Start the console without any disc inserted. + Start the console without any disc inserted. + + + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. + + + + Change settings for the emulator. + Change settings for the emulator. + + + + Exits the program. + Exits the program. + + + + No Binding + No Binding + + + + Setting %s binding %s. + Setting %s binding %s. + + + + Push a controller button or axis now. + Push a controller button or axis now. + + + + Timing out in %.0f seconds... + Timing out in %.0f seconds... + + + + Unknown + Nepoznat + + + + OK + OK + + + + Select Device + Select Device + + + + Details + Details + + + + Options + Options + + + + Copies the current global settings to this game. + Copies the current global settings to this game. + + + + Clears all settings set for this game. + Clears all settings set for this game. + + + + Behaviour + Behaviour + + + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. + + + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + Reload Cheats + Reload Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + GameDatabase - + {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve @@ -3829,44 +8202,44 @@ You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. - + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - + No tracks provided. No tracks provided. - + Hash {} is not in database. Hash {} is not in database. - + Data track number does not match data track in database. Data track number does not match data track in database. - + Track {} with hash {} is not found in database. Track {} with hash {} is not found in database. - + Track {} with hash {} is for a different game ({}). Track {} with hash {} is for a different game ({}). - - Track {} with hash {} does not match database track.. + + Track {} with hash {} does not match database track. - Track {} with hash {} does not match database track.. + Track {} with hash {} does not match database track. @@ -3992,55 +8365,103 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Type - + Code Code - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Region Region - + Compatibility Compatibility @@ -4054,59 +8475,68 @@ graphical quality, but this will increase system requirements. - - Add - Add + Add... + Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + + Directory... + Directory... + + + + File... + File... + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4115,9 +8545,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - - Select Path - Select Path + + Select File + Select File + + + + Select Directory + Select Directory @@ -4215,394 +8650,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + Path: Path: - + Serial: Serial: - + CRC: CRC: - + Type: Type: - + PS2 Disc PS2 Disc - + PS1 Disc PS1 Disc - + ELF (PS2 Executable) ELF (PS2 Executable) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) - + Other Other - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Poland) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) - + Compatibility: Compatibility: - + Unknown Unknown - + Not Bootable Not Bootable - + Reaches Intro Reaches Intro - + Reaches Menu Reaches Menu - + In-Game In-Game - + Playable Playable - + Perfect Perfect - + Input Profile: Input Profile: - + Shared Refers to the shared settings profile. Shared - + Disc Path: Disc Path: - + Browse... Browse... - + Clear Clear - + Verify Verify - + Search on Redump.org... Search on Redump.org... - + Select Disc Path Select Disc Path - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode Mode - - + + Start Start - - + + Sectors Sectors - - + + Size Size - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Error - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4664,13 +9110,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) Off (Default) @@ -4678,17 +9124,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) Automatic (Default) @@ -4758,7 +9202,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4777,8 +9221,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4824,37 +9268,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync VSync - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur Anti-Blur @@ -4865,7 +9309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -4876,13 +9320,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution @@ -4893,7 +9337,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4960,7 +9404,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5007,7 +9451,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -5023,7 +9467,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -5059,31 +9503,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5099,15 +9543,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -5117,222 +9561,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Disabled (Default) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Round Sprite: Round Sprite: - + Half Half - + Full Full - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5342,503 +9779,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Browse... - - + + Open... Open... - - + + Reset Reset - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Options - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures Load Textures - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Sharpness: - - + + FXAA FXAA - + Filters Filters - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Brightness: - + Contrast: Contrast: - - + + Saturation Saturation - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs Show Inputs - - + + Show GPU Usage Show GPU Usage - - + + Show Settings Show Settings - - + + Show FPS Show FPS - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Show Statistics - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording Recording - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: Container: - - + + Codec: Codec: - - - + + + Extra Arguments Extra Arguments - + Capture Audio Capture Audio - + Resolution: Resolution: - + x x - + Auto Auto - + Capture Video Capture Video - + Advanced Advanced here refers to the advanced graphics options. Advanced - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5847,70 +10278,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Disallowed - + Allowed Allowed - + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5977,773 +10408,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Use Global Setting [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Unchecked - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled Disabled - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Texture Filtering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. - Default + Zadano - - - + + (Default) (Default) @@ -6751,399 +11166,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -7335,49 +11756,49 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Save State On Shutdown Save State On Shutdown - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Create Save State Backups Create Save State Backups - + Enable Discord Presence Enable Discord Presence - + Enable Per-Game Settings Enable Per-Game Settings @@ -7388,37 +11809,37 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen @@ -7454,7 +11875,7 @@ Right click to clear binding - + Enable Automatic Update Check Enable Automatic Update Check @@ -7541,66 +11962,66 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Unchecked @@ -7611,48 +12032,48 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -7709,14 +12130,14 @@ Right click to clear binding - - + + Change Disc Change Disc - + Load State Load State @@ -7766,514 +12187,526 @@ Right click to clear binding Input Recording - + Toolbar Toolbar - + Start &File... Start &File... - + Start &Disc... Start &Disc... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + Emulation Emulation - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + A&chievements A&chievements - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen Fullscreen - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Game List Game List - + Interface Interface - + Add Game Directory... Add Game Directory... - + &Settings &Settings - + From File... From File... - + From Device... From Device... - + From Game List... From Game List... - + Remove Disc Remove Disc - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + Controllers In Toolbar Controllers - + Settings In Toolbar Settings - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Lock Toolbar Lock Toolbar - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger Open Debugger - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. New - + Play This section refers to the Input Recording submenu. Play - + Stop This section refers to the Input Recording submenu. Stop - + Settings This section refers to the Input Recording submenu. Settings - - + + Input Recording Logs Input Recording Logs - + Controller Logs Controller Logs - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode Start Big Picture Mode - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings Show Advanced Settings - + Recording Viewer Recording Viewer - - + + Video Capture Video Capture - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8286,222 +12719,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset Confirm Reset - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8510,12 +12994,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8528,70 +13012,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8600,42 +13084,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -8644,7 +13128,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. @@ -8658,11 +13142,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8707,8 +13186,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> @@ -9157,12 +13636,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -9177,52 +13656,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copy Address + + + Go to in disassembly Go to in disassembly - - + + Go to address Go to address - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste @@ -9282,22 +13766,22 @@ This action cannot be reversed, and you will lose any saves on the card. D-Pad Up - D-Pad Up + Gumb za kretanje Gore D-Pad Right - D-Pad Right + Gumb za kretanje Desno D-Pad Down - D-Pad Down + Gumb za kretanje Dolje D-Pad Left - D-Pad Left + Gumb za kretanje Lijevo @@ -9487,9 +13971,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} @@ -9537,7 +14026,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9622,27 +14111,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9835,12 +14324,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9857,25 +14346,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + + SettingWidgetBinder - + - - - + + + Reset Reset - - - Default: - Default: + + + Default: + Default: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. - + Select folder for %1 Select folder for %1 @@ -9884,6 +14415,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 Settings @@ -9893,226 +14428,262 @@ The URL was: %1 Restore Defaults - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close Close - - + + Summary Summary - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Game List - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation Emulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Game Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics Graphics - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD Network & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders Folders - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Achievements - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced Advanced - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings Reset UI Settings - - Recommended Value - Recommended Value + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -10221,82 +14792,83 @@ The URL was: %1 - Add - Add + Add... + Add... - + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 Controller Port 1 - - + + Controller Mapped To: Controller Mapped To: - - + + Controller Type: Controller Type: - - + + Default (Keyboard) Default (Keyboard) - - + + Automatic Mapping Automatic Mapping - + Controller Port 2 Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back &Back - + + &Next &Next - + &Cancel &Cancel @@ -10320,6 +14892,11 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Finish + Cancel Setup @@ -10623,8 +15200,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard @@ -10632,206 +15209,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up - D-Pad Up + Gumb za kretanje Gore - - - + + + D-Pad Down - D-Pad Down + Gumb za kretanje Dolje - - - + + + D-Pad Left - D-Pad Left + Gumb za kretanje Lijevo - - - + + + D-Pad Right - D-Pad Right + Gumb za kretanje Desno - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. @@ -10842,14 +15419,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Input Device - + Selects the device to read audio from. Selects the device to read audio from. @@ -10866,16 +15443,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Input Latency - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10891,42 +15468,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Logitech USB Mic @@ -10956,452 +15533,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle Throttle - - - + + + Brake Brake - - + + Cross Cross - - + + Square Square - - + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11576,12 +16153,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Axes - + Buttons Buttons @@ -11606,7 +16183,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. D-Pad - D-Pad + Gumbi za kretanje @@ -11807,7 +16384,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. D-Pad - D-Pad + Gumbi za kretanje @@ -11903,32 +16480,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - + USB Port %1 USB Port %1 - + No devices available No devices available - + Clear Bindings Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11936,32 +16513,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11978,197 +16555,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. There is no save state in slot {}. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts b/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts index 649396214c555..1d02208d4073f 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts @@ -80,27 +80,32 @@ Kész... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + &Login &Bejelentkezés - + Logging in... Belépés... - + Login Error Bejelentkezési hiba - + Login failed. Please check your username and password, and try again. Sikertelen bejelentkezés. Kérem ellenőrizze a felhasználónevét és jelszavát. - + Login failed. A bejelentkezés nem sikerült. @@ -114,159 +119,196 @@ - + Enable Achievements Trófeák bekapcsolása - - + + Show Challenge Indicators Kihívásjelző megjelenítése - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Mutasd RA-n mivel játszok - - + + Enable Hardcore Mode Hardcore mód bekapcsolása - - + + Enable Leaderboards Ranglisták bekapcsolása - - + + Test Unofficial Achievements Nemhivatalos trófeák kipróbálása - - + + Enable Test Mode Teszt mód bekapcsolása - - + + Enable Sound Effects Hangeffektek bekapcsolása - - + + Notifications + Értesítések + + + + Show Notifications Értesítések mutatása - + + Duration + Időtartam + + + + + + + 5 seconds + 5 másodperc + + + Account Fiók - - + + Login... Bejelentkezés... - + View Profile... Profil megtekintése... - + Game Info Játék információk - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">A PCSX2 a RetroAchievements adatbázisára támaszkodik a játékokban való haladásod követéséhez. A trófeák bekapcsolásához készítened kell a <a href="https://retroachievements.org/">retroachievements.org</a> oldalon egy fiókot.</p><p align="justify">A megszerzett trófeáidat a <span style=" font-weight:600;">Szünet menü</span> előhívásával megtekintheted játék közben is, a <span style=" font-weight:600;">Trófeák</span> menüpont kiválasztásával.</p></body></html> - - + + seconds + másodperc + + - + + + Unchecked Nincs bejelölve - + When enabled and logged in, PCSX2 will scan for achievements on game load. Ha be van jelölve (és be vagy jelentkezve), a PCSX2 össze fogja gyűjteni az adott játékhoz tartozó trófeákat a játék betöltése során. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Ha be van jelölve, a PCSX2 úgy fog tenni mintha nem lenne egy trófeád sem, és nem fogja megkérni a szervert hogy bármelyiket megszerzettnek jelölje soha. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Ha be van jelölve, a PCSX2 mutatni fog nemhivatalos trófeákat is. Fontos, hogy ezeket a RetroAchievements rendszere nem tartja számon, így ha meg is szerzed őket, nem mentődnek el. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Ha be van jelölve, az aktuálisan játszott játék információja el lesz küldve a RetroAchievements szerverei számára. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Nehezített" mód a trófeák megszerzésére, külön ranglistán vezetve. Kikapcsolja az állapotmentéseket, a patcheket, és a játéksebesség-manipulációt. - - - + + + Checked Ellenőrzött - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Bekapcsolja a ranglistákon megjelenést a támogatott játékoknál. Ha kikapcsolod, a ranglistákat, és a pontszámokat rajtuk, továbbra is meg tudod majd nézni, de a saját pontszámaid nem fognak rájuk felkerülni. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Értesítés megjelenítése ha trófeát érsz el vagy ha ranglistára kerülsz. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Hangeffekt játszása ha trófeát érsz el vagy ha ranglistára kerülsz. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Ikon megjelenítése a képernyő jobb alsó sarkában ha egy különleges trófea épp megszerezhető. - + + + + Notification Duration + Értesítés Időtartalma + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + The duration, in seconds, an achievement popup notification will remain on screen. + + + Reset System Rendszer visszaállítás - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? A hardcore mód a (virtuális) gép újraindításáig nem lesz bekapcsolva. Újraindítasz most? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Bejelentkezési kulcs létrehozva ekkor: %2. - + Logout Kijelentkezés - + Not Logged In. Nincs bejelentkezve. + + + %1 seconds + %1 másodperc + Achievements - + + Hardcore mode will be enabled on system reset. + Hardcore mode will be enabled on system reset. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + + + + Hardcore mode is now enabled. + Hardcore mode is now enabled. + + + + Hardcore mode is now disabled. + Hardcore mode is now disabled. + + + (Hardcore Mode) (Hardcore mód) - + You have earned {0} of {1} achievements, and {2} of {3} points. Az elért trófeáid száma {0}/{1}, a pontjaid száma {2}/{3}. - + This game has no achievements. Ehhez a játékhoz nem készítettek még trófeákat. - + Leaderboard submission is enabled. Ranglistára kerülés bekapcsolva. - + Failed to read executable from disc. Achievements disabled. Az alkalmazás fájljának beolvasása sikertelen. Trófeák kikapcsolva. @@ -822,8 +889,8 @@ Bejelentkezési kulcs létrehozva ekkor: %2. - Quadrafonic - Kvadrofon + Quadraphonic + Quadraphonic @@ -1043,29 +1110,29 @@ Bejelentkezési kulcs létrehozva ekkor: %2. Globális beállítás használata [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Átlagos késleltetés: %1 ms (%2 ms bufferelve + %3 ms kimeneti) - + Average Latency: %1 ms (minimum output latency unknown) Átlagos késleltetés: %1 ms (minimum kimeneti késleltetés ismeretlen) @@ -1292,12 +1359,12 @@ Bejelentkezési kulcs létrehozva ekkor: %2. Read - Read + Olvasás Write - Write + Írás @@ -1312,22 +1379,22 @@ Bejelentkezési kulcs létrehozva ekkor: %2. 1 - 1 + 1 Condition - Condition + Feltétel Log - Log + Napló Enable - Enable + Engedélyezés @@ -1335,23 +1402,23 @@ Bejelentkezési kulcs létrehozva ekkor: %2. Error - Error + Hiba Invalid address "%1" - Invalid address "%1" + Helytelen cím "%1" Invalid condition "%1" - Invalid condition "%1" + Helytelen feltétel "%1" Invalid size "%1" - Invalid size "%1" + Helytelen méret "%1" @@ -1364,48 +1431,48 @@ Bejelentkezési kulcs létrehozva ekkor: %2. No Condition - No Condition + Nincs feltétel -- - -- + -- Enabled - Enabled + Engedélyezett Disabled - Disabled + Letiltva Read - Read + Olvasás Write(C) (C) = changes, as in "look for changes". - Write(C) + Írás(C) Write - Write + Írás TYPE Warning: limited space available. Abbreviate if needed. - TYPE + TÍPUS @@ -1459,7 +1526,7 @@ Bejelentkezési kulcs létrehozva ekkor: %2. Audio - Audio + Hang @@ -1474,7 +1541,7 @@ Bejelentkezési kulcs létrehozva ekkor: %2. Unknown - Unknown + Ismeretlen @@ -1500,17 +1567,17 @@ Bejelentkezési kulcs létrehozva ekkor: %2. Settings - Settings + Beállítások Macros - Macros + Makrók Automatic Mapping - Automatic Mapping + Automatikus Hozzárendelés @@ -1523,29 +1590,29 @@ Bejelentkezési kulcs létrehozva ekkor: %2. Controller Port %1 - + No devices available No devices available - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Clear Bindings + Hozzárendelések törlése - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Are you sure you want to clear all bindings for this controller? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -1772,23 +1839,23 @@ Bejelentkezési kulcs létrehozva ekkor: %2. Tilt - Tilt + Döntés ControllerCustomSettingsWidget - + Restore Default Settings Alapértelmezett beállítások visszaállítása - + Browse... Tallózás... - + Select File Fájl kiválasztása @@ -1965,13 +2032,13 @@ Bejelentkezési kulcs létrehozva ekkor: %2. For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. - For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. + Olyan gombokért, amik nyomás szenzítivek, ez a csusztató fogja irányítani, hogy mennyi erőt fog stimulálni a makró. 100% - 100% + 100% @@ -1991,67 +2058,66 @@ Bejelentkezési kulcs létrehozva ekkor: %2. Frequency - Frequency + Gyakoriság Macro will toggle every N frames. - Macro will toggle every N frames. + A makró minden N képkockaként kapcsolódni fog. Set... - Set... + Beállitás... - + Not Configured - Not Configured + Nincs Beállítva - - + + %1% - %1% + %1% - + Set Frequency Set Frequency - + Frequency: Frequency: - + Macro will not repeat. - Macro will not repeat. + A makró nem fog ismétlődni. - + Macro will toggle buttons every %1 frames. - Macro will toggle buttons every %1 frames. + A makró gombokat fog kapcsolgatni minden %1 képkockánként. ControllerMacroWidget - + Controller Port %1 Macros Controller Port %1 Macros - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: Macro 1 Not Configured/Buttons configured - Macro %1 -%2 + Makró %1 %2 @@ -2064,7 +2130,7 @@ Not Configured/Buttons configured Y Speed - Y Speed + Y Gyorsaság @@ -2073,12 +2139,12 @@ Not Configured/Buttons configured 10 - 10 + 10 X Speed - X Speed + X Gyorsaság @@ -2106,7 +2172,7 @@ Not Configured/Buttons configured PCSX2 Controller Settings - PCSX2 Controller Settings + PCSX2 Kontroller Beállítások @@ -2116,23 +2182,23 @@ Not Configured/Buttons configured New Profile - New Profile + Új Profil Load Profile - Load Profile + Profil Betöltése Delete Profile - Delete Profile + Profil Törlése Restore Defaults - Restore Defaults + Alapértelmezett Visszaállítása @@ -2157,12 +2223,12 @@ Enter the name for the new input profile: Error - Error + Hiba A profile with the name '%1' already exists. - A profile with the name '%1' already exists. + Egy profil a '%1' névvel már létezik. @@ -2209,7 +2275,7 @@ You cannot undo this action. Failed to delete '%1'. - Failed to delete '%1'. + Nem sikerült letörölni: '%1'. @@ -2227,7 +2293,7 @@ You cannot undo this action. Global Settings - Global Settings + Globális Beállítások @@ -2235,8 +2301,7 @@ You cannot undo this action. Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Controller Port %1%2 -%3 + Kontroller Port %1%2 %3 @@ -2244,16 +2309,14 @@ You cannot undo this action. Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Controller Port %1 -%2 + Kontroller Port %1 %2 USB Port %1 %2 - USB Port %1 -%2 + USB Port %1 %2 @@ -2264,7 +2327,7 @@ You cannot undo this action. Shared "Shared" refers here to the shared input profile. - Shared + Megosztott @@ -2672,17 +2735,17 @@ You cannot undo this action. Delete - Delete + Törlés Export - Export + Exportálás Import - Import + Importálás @@ -2703,7 +2766,7 @@ You cannot undo this action. Hard Disk Drive - Hard Disk Drive + Merevlemez Meghajtó @@ -2713,17 +2776,17 @@ You cannot undo this action. 40 - 40 + 40 120 - 120 + 120 HDD Size (GiB): - HDD Size (GiB): + HDD Méret (GiB): @@ -3067,13 +3130,13 @@ Felülírod? - + Add Function Add Function - + Rename Function Rename Function @@ -3099,61 +3162,61 @@ Felülírod? Assemble Instruction - + Go to address Go to address - + Go to address error Go to address error - + Invalid address Invalid address - + Add Function Error Add Function Error - + A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -3179,22 +3242,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Game: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3270,7 @@ Achievements: %5 (%6) - + %n points %n points @@ -3215,12 +3278,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. @@ -3694,262 +3757,4568 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Use Global Setting - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Game title copied to clipboard. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Game serial copied to clipboard. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Game CRC copied to clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Game type copied to clipboard. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Game region copied to clipboard. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Game path copied to clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Controller settings reset to default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Create New... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Enable Cheats - Enable Cheats + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. - - Name - Name + + Settings reset to defaults. + Settings reset to defaults. - - Author - Author + + Quick Save Slot + Quick Save Slot - - Description - Description + + No save present in this slot. + No save present in this slot. - - Enable All - Enable All + + No save states found. + No save states found. - - Disable All - Disable All + + Failed to delete save state. + Failed to delete save state. - - Reload Cheats - Reload Cheats + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + This game has no achievements. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + This game has no leaderboards. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + Reset System - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Start the console without any disc inserted. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Change settings for the emulator. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Game Fixes (NOT recommended to change globally) + + Exits the program. + Exits the program. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + No Binding - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + Setting %s binding %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + + Push a controller button or axis now. + Push a controller button or axis now. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Timing out in %.0f seconds... + Timing out in %.0f seconds... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Unknown + Unknown - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Select Device + Select Device - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Details + Details - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO (Correct But Slower) + + Options + Options - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Copies the current global settings to this game. + Copies the current global settings to this game. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Clears all settings set for this game. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO (Correct But Slower) + + Behaviour + Behaviour - + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. + + + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Példa https://www.pelda-nem-egy-igazi-domain.com/boritok/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX pontok + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rang + + + + Name + Név + + + + Time + Idő + + + + Score + Pontszám + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + Reload Cheats + Reload Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (Correct But Slower) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO (Correct But Slower) + + + Full VU0 Synchronization (Correct But Slower) VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization (Correct But Slower) @@ -3991,55 +8360,103 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Type - + Code Code - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Region Region - + Compatibility Compatibility @@ -4053,59 +8470,68 @@ graphical quality, but this will increase system requirements. - - Add - Add + Add... + Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + + Directory... + Directory... + + + + File... + File... + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4114,9 +8540,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - - Select Path - Select Path + + Select File + Select File + + + + Select Directory + Select Directory @@ -4214,394 +8645,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + Path: Path: - + Serial: Serial: - + CRC: CRC: - + Type: Type: - + PS2 Disc PS2 Lemez - + PS1 Disc PS1 Lemez - + ELF (PS2 Executable) ELF (PS2 Executable) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazília) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (Kína) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japán) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Tajvan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) - + Other Egyéb - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Ausztrália) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (Dél-Afrika) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Ausztria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Európa/Ausztrália) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (Franciaország) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finnország) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Németország) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Görögország) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Olaszország) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Európa/Ausztrália) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Hollandia) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norvégia) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugália) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Poland) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Oroszország) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spanyolország) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Skandinávia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Svédország) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Svájc) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (Egyesült-Királyság) - + Compatibility: Kompatibilitás: - + Unknown Ismeretlen - + Not Bootable Nem indítható - + Reaches Intro Eléri a főcímet - + Reaches Menu Eléri a főmenűt - + In-Game Játékban - + Playable Játszható - + Perfect Tökéletes - + Input Profile: Input Profile: - + Shared Refers to the shared settings profile. Shared - + Disc Path: Disc Path: - + Browse... Browse... - + Clear Clear - + Verify Verify - + Search on Redump.org... Search on Redump.org... - + Select Disc Path Select Disc Path - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode Mode - - + + Start Start - - + + Sectors Sectors - - + + Size Size - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Error - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4663,13 +9105,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) Off (Default) @@ -4677,17 +9119,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) Automatic (Default) @@ -4757,7 +9197,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4776,8 +9216,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4823,37 +9263,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync VSync - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur Anti-Blur @@ -4864,7 +9304,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -4875,13 +9315,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution @@ -4892,7 +9332,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4959,7 +9399,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5006,7 +9446,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -5022,7 +9462,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -5058,31 +9498,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5098,15 +9538,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -5116,222 +9556,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Disabled (Default) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Round Sprite: Round Sprite: - + Half Half - + Full Full - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5341,503 +9774,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Browse... - - + + Open... Open... - - + + Reset Reset - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Options - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures Load Textures - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Sharpness: - - + + FXAA FXAA - + Filters Filters - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Brightness: - + Contrast: Contrast: - - + + Saturation Saturation - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs Show Inputs - - + + Show GPU Usage Show GPU Usage - - + + Show Settings Show Settings - - + + Show FPS Show FPS - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Show Statistics - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording Recording - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: Container: - - + + Codec: Codec: - - - + + + Extra Arguments Extra Arguments - + Capture Audio Capture Audio - + Resolution: Resolution: - + x x - + Auto Auto - + Capture Video Capture Video - + Advanced Advanced here refers to the advanced graphics options. Advanced - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5846,70 +10273,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Disallowed - + Allowed Allowed - + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5976,773 +10403,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Use Global Setting [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Nincs bejelölve - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled Disabled - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Bejelölve - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Texture Filtering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - - - + + (Default) (Default) @@ -6750,399 +11161,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -7333,49 +11750,49 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Save State On Shutdown Save State On Shutdown - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Create Save State Backups Create Save State Backups - + Enable Discord Presence Enable Discord Presence - + Enable Per-Game Settings Enable Per-Game Settings @@ -7386,37 +11803,37 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen @@ -7452,7 +11869,7 @@ Right click to clear binding - + Enable Automatic Update Check Enable Automatic Update Check @@ -7539,66 +11956,66 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked Bejelölve - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Nincs bejelölve @@ -7609,48 +12026,48 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -7707,14 +12124,14 @@ Right click to clear binding - - + + Change Disc Change Disc - + Load State Load State @@ -7764,514 +12181,526 @@ Right click to clear binding Input Recording - + Toolbar Toolbar - + Start &File... Start &File... - + Start &Disc... Start &Disc... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + Emulation Emulation - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + A&chievements A&chievements - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen Fullscreen - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Game List Game List - + Interface Interface - + Add Game Directory... Add Game Directory... - + &Settings &Settings - + From File... From File... - + From Device... From Device... - + From Game List... From Game List... - + Remove Disc Remove Disc - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + Controllers In Toolbar Controllers - + Settings In Toolbar Settings - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Lock Toolbar Lock Toolbar - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger Open Debugger - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. New - + Play This section refers to the Input Recording submenu. Play - + Stop This section refers to the Input Recording submenu. Stop - + Settings This section refers to the Input Recording submenu. Settings - - + + Input Recording Logs Input Recording Logs - + Controller Logs Controller Logs - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode Start Big Picture Mode - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings Show Advanced Settings - + Recording Viewer Recording Viewer - - + + Video Capture Video Capture - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8284,222 +12713,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset Confirm Reset - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8508,12 +12988,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8526,70 +13006,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8598,42 +13078,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -8642,7 +13122,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. @@ -8656,11 +13136,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8705,8 +13180,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> @@ -9155,12 +13630,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -9175,52 +13650,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copy Address + + + Go to in disassembly Go to in disassembly - - + + Go to address Go to address - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste @@ -9485,9 +13965,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} @@ -9535,7 +14020,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9620,27 +14105,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9833,12 +14318,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9855,25 +14340,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + + SettingWidgetBinder - + - - - + + + Reset Reset - - - Default: - Default: + + + Default: + Default: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. - + Select folder for %1 Select folder for %1 @@ -9882,6 +14409,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 Settings @@ -9891,226 +14422,262 @@ The URL was: %1 Restore Defaults - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close Close - - + + Summary Summary - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Game List - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation Emulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Game Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics Graphics - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD Network & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders Folders - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Achievements - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced Advanced - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings Reset UI Settings - - Recommended Value - Recommended Value + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -10219,82 +14786,83 @@ The URL was: %1 - Add - Add + Add... + Add... - + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 Controller Port 1 - - + + Controller Mapped To: Controller Mapped To: - - + + Controller Type: Controller Type: - - + + Default (Keyboard) Default (Keyboard) - - + + Automatic Mapping Automatic Mapping - + Controller Port 2 Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back &Back - + + &Next &Next - + &Cancel &Cancel @@ -10318,6 +14886,11 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Finish + Cancel Setup @@ -10621,8 +15194,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard @@ -10630,206 +15203,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-Pad Up - - - + + + D-Pad Down D-Pad Down - - - + + + D-Pad Left D-Pad Left - - - + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. @@ -10840,14 +15413,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Input Device - + Selects the device to read audio from. Selects the device to read audio from. @@ -10864,16 +15437,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Input Latency - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10889,42 +15462,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Logitech USB Mic @@ -10954,452 +15527,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle Throttle - - - + + + Brake Brake - - + + Cross Cross - - + + Square Square - - + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11574,12 +16147,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Axes - + Buttons Buttons @@ -11901,32 +16474,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - + USB Port %1 USB Port %1 - + No devices available No devices available - + Clear Bindings Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11934,32 +16507,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11976,197 +16549,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. There is no save state in slot {}. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts b/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts index fe0d6b2bea15d..1ebecdaeda54f 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts @@ -80,27 +80,32 @@ Siap... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Token login RetroAchievements Anda sudah tidak berlaku lagi.</strong> Anda harus memasukkan kembali kredensial Anda agar prestasi dapat dilacak. Kata sandi Anda tidak akan disimpan di PCSX2, token akses akan dibuat dan digunakan sebagai gantinya. + + + &Login &Masuk - + Logging in... Sedang masuk... - + Login Error Proses masuk bermasalah - + Login failed. Please check your username and password, and try again. Proses masuk gagal. Silahkan periksa nama pengguna dan kata sandi anda, lalu coba lagi. - + Login failed. Proses masuk gagal. @@ -114,159 +119,196 @@ - + Enable Achievements Aktifkan Prestasi - - + + Show Challenge Indicators Tampilkan Indikator Tantangan - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Nyalakan RetroAchievements Rich Presence - - + + Enable Hardcore Mode Aktifkan Mode Hardcore - - + + Enable Leaderboards Aktifkan Papan Peringkat - - + + Test Unofficial Achievements Uji Coba Prestasi Tidak Resmi - - + + Enable Test Mode Aktifkan Mode Pengujian - - + + Enable Sound Effects Aktifkan Efek Suara - - + + Notifications + Notifikasi + + + + Show Notifications Tampilkan Notifikasi - + + Duration + Durasi + + + + + + + 5 seconds + 5 detik + + + Account Akun - - + + Login... Masuk... - + View Profile... Lihat Profil... - + Game Info Informasi Game - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 menggunakan RetroAchievement sebagai database dan pelacak progres prestasi. Untuk menggunakan prestasi, buat akun di <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Untuk melihat daftar prestasi di dalam game, tekan hotkey untuk <span style=" font-weight:600;">Buka Menu Pause</span> dan pilih <span style=" font-weight:600;">Prestasi</span> dari menu.</p></body></html> - - + + seconds + detik + + - + + + Unchecked Tidak Dicentang - + When enabled and logged in, PCSX2 will scan for achievements on game load. Jika diaktifkan dan Anda terhubung dengan RetroAchievements, PCSX2 akan memindai prestasi pada saat game dimulai. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Jika diaktifkan, PCSX2 akan menganggap semua prestasi terkunci dan tidak akan mengirimkan notifikasi pencapaian prestasi ke server RetroAchievements. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Jika diaktifkan, PCSX2 akan menampilkan daftar prestasi dari set tidak resmi. Daftar prestasi tersebut tidak akan dilacak oleh RetroAchievements, dan akan terbuka setiap anda meraihnya. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Jika diaktifkan dan mendukung, informasi rich presence akan dikumpulkan dan dikirim ke server RetroAchievements. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Mode "tantangan" untuk prestasi dan pelacakan papan peringkat. Menonaktifkan fungsi save state, cheat, dan juga gerak lambat. - - - + + + Checked Dicentang - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Mengaktifkan pelacakan dan pengiriman papan peringkat di game yang didukung. Jika papan peringkat dinonaktifkan, Anda masih dapat melihat papan peringkat dan skor, tetapi skor yang Anda dapat tidak akan diunggah. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Menampilkan pesan popup untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Memainkan efek suara untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Menampilkan ikon indikator di pojok kanan bawah layar saat prestasi utama/tantangan sedang aktif. - + + + + Notification Duration + Durasi Notifikasi + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + Durasi, dalam detik, notifikasi popup prestasi akan tetap muncul di layar. + + + Reset System Reset Sistem - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Mode hardcore tidak akan aktif hingga sistem di reset ulang. Apakah Anda ingin me-reset sistem sekarang? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Token masuk dibuat pada %2. - + Logout Keluar - + Not Logged In. Belum Masuk. + + + %1 seconds + %1 detik + Achievements - + + Hardcore mode will be enabled on system reset. + Mode Hardcore akan diaktifkan pada saat sistem reset. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} tidak dapat dilakukan saat mode hardcore aktif. Apakah Anda ingin menonaktifkan mode hardcore? {0} akan dibatalkan jika Anda memilih Tidak. + + + + Hardcore mode is now enabled. + Mode Hardcore telah diaktifkan. + + + + Hardcore mode is now disabled. + Mode Hardcore telah dinonaktifkan. + + + (Hardcore Mode) (Mode Hardcore) - + You have earned {0} of {1} achievements, and {2} of {3} points. Anda telah memperoleh {0} prestasi dari {1}, dan {2} poin dari {3}. - + This game has no achievements. Prestasi tidak tersedia untuk game ini. - + Leaderboard submission is enabled. Pengiriman untuk papan peringkat diaktifkan. - + Failed to read executable from disc. Achievements disabled. Gagal membaca eksekutabel dari disk. Prestasi dinonaktifkan. @@ -769,7 +836,7 @@ Token masuk dibuat pada %2. Restore Defaults - Reset ke Pengaturan Default + Kembalikan Pengaturan Default @@ -822,8 +889,8 @@ Token masuk dibuat pada %2. - Quadrafonic - Quadrafonik + Quadraphonic + Quadraphonic @@ -1043,29 +1110,29 @@ Token masuk dibuat pada %2. Gunakan Pengaturan Global [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. T/A - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Latensi Rata-Rata: %1 ms (%2 ms buffer + %3 ms output) - + Average Latency: %1 ms (minimum output latency unknown) Latensi Rata-Rata: %1 ms (latensi output minimum tidak diketahui) @@ -1122,7 +1189,7 @@ Token masuk dibuat pada %2. <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - <h2>Peringatan Save State</h2><p>Pembaruan ini tidak akan kompatibel dengan<b>Save State andal</b>. Pastikan Anda telah menyimpan Save Game ke dalam Memory Card sebelum menginstal update ini, atau Save Data Anda akan hilang.</p> + <h2>Peringatan Save State</h2><p>Pembaruan ini <b>tidak kompatibel dengan Save State Anda</b>. Pastikan Anda telah menyimpan Save Game ke Memory Card sebelum mengunduh pembaruan ini, atau progres game Anda akan hilang.</p> @@ -1523,29 +1590,29 @@ Token masuk dibuat pada %2. Port Kontroler %1 - + No devices available Tidak ada perangkat yang tersedia - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Bersihkan Penetapan Tombol - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Apakah Anda yakin ingin menghapus semua penetapan tombol untuk kontroler ini? Tindakan ini tidak dapat dibatalkan. - + Automatic Binding Pemetaan Otomatis - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Penetapan tombol generik untuk perangkat '%1' tidak tersedia. Kontroler/sumber mungkin tidak mendukung penetapan tombol otomatis. @@ -1752,12 +1819,12 @@ Token masuk dibuat pada %2. Strum Up - Strum Up + Petik Atas Strum Down - Strum Down + Petik Bawah @@ -1767,28 +1834,28 @@ Token masuk dibuat pada %2. Whammy Bar - Whammy Bar + Bar Tremolo Tilt - Tilt + Miring ControllerCustomSettingsWidget - + Restore Default Settings - Kembalikan ke Pengaturan Default + Kembalikan Pengaturan Default - + Browse... Telusuri... - + Select File Pilih File @@ -2004,33 +2071,33 @@ Token masuk dibuat pada %2. Setel... - + Not Configured Tidak Dikonfigurasi - - + + %1% %1% - + Set Frequency Atur Frekuensi - + Frequency: Frekuensi: - + Macro will not repeat. Makro tidak akan diulang. - + Macro will toggle buttons every %1 frames. Makro akan aktif setiap %1 frame. @@ -2038,12 +2105,12 @@ Token masuk dibuat pada %2. ControllerMacroWidget - + Controller Port %1 Macros Makro Port Kontroller %1 - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -2132,7 +2199,7 @@ Not Configured/Buttons configured Restore Defaults - Reset ke Pengaturan Default + Kembalikan Pengaturan Default @@ -2218,9 +2285,9 @@ Anda tidak dapat membatalkan aksi ini. All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. - Apa anda yakin ingin me-reset konfigurasi kontroler ke default? + Apa Anda yakin ingin mengembalikan pengaturan kontroler ke default? -Semua konfigurasi dan penetapan tombol global akan dihapus, tetapi profil input anda akan tetap tersimpan. +Semua konfigurasi dan penetapan tombol global akan dihapus, namun profil input Anda akan tetap tersimpan. Anda tidak dapat membatalkan aksi ini. @@ -3067,13 +3134,13 @@ Apakah Anda ingin menimpanya? - + Add Function Add Function - + Rename Function Rename Function @@ -3099,61 +3166,61 @@ Apakah Anda ingin menimpanya? Assemble Instruction - + Go to address Go to address - + Go to address error Go to address error - + Invalid address Invalid address - + Add Function Error Add Function Error - + A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -3179,22 +3246,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Game: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,19 +3274,19 @@ Prestasi: %5 (%6) - + %n points %n poin - + Rich presence inactive or unsupported. Rich presence tidak aktif atau tidak didukung. - + Game not loaded or no RetroAchievements available. Tidak ada game yang berjalan atau tidak ada RetroAchievements yang tersedia. @@ -3693,284 +3760,4590 @@ Prestasi: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Membuka ulang gagal, mengembalikan konfigurasi lama. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Perangkat CD/DVD-ROM tidak ditemukan. Pastikan drive CD/DVD Anda telah terhubung dan memiliki izin akses yang memadai. - - Upscale multiplier set to {}x. - Nilai pengali upscale diatur ke {}x. + + Use Global Setting + Gunakan Pengaturan Global - - Saving screenshot to '{}'. - Menyimpan tangkapan layar ke '{}'. + + Automatic binding failed, no devices are available. + Penetapan tombol otomatis gagal, tidak ada perangkat yang tersedia. - - Saved screenshot to '{}'. - Tangkapan layar tersimpan di '{}'. + + Game title copied to clipboard. + Judul game telah disalin ke clipboard. - - Failed to save screenshot to '{}'. - Gagal menyimpan tangkapan layar ke '{}'. + + Game serial copied to clipboard. + Kode serial game telah disalin ke clipboard. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Perangkat GPU host mengalami eror dan telah dipulihkan. Dapat merusak render. + + Game CRC copied to clipboard. + Kode CRC game telah disalin ke clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS tidak tersedia, driver grafis Anda tidak mendukung fungsionalitas yang dibutuhkan. + + Game type copied to clipboard. + Tipe game telah disalin ke clipboard. - - Saving {0} GS dump {1} to '{2}' - Menyimpan {0} dump GS {1} ke '{2}' + + Game region copied to clipboard. + Region game telah disalin ke clipboard. - - Failed to render/download screenshot. - Gagal membuat/mengunduh tangkapan layar. + + Game compatibility copied to clipboard. + Kompatibilitas game telah disalin ke clipboard. - - Saved GS dump to '{}'. - Dump GS tersimpan di '{}'. + + Game path copied to clipboard. + Path game telah disalin ke clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Cache hash telah menggunakan {:.2f} MB VRAM, menonaktifkan. + + Per-game controller configuration initialized with global settings. + Pengaturan kontroller per game telah diatur dengan pengaturan global. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Menonaktifkan mipmap yang dibuat secara otomatis pada satu atau lebih tekstur pengganti yang terkompresi. Mohon buat mipmap saat mengompresi tekstur Anda. + + Controller settings reset to default. + Pengaturan kontroller dikembalikan ke default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Buffer stensil dan barier tekstur tidak tersedia, dapat merusak beberapa efek grafis. + + No input profiles available. + Tidak ada profil masukan yang tersedia. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Putar GPU Saat Readback diaktifkan, namun cap waktu terkalibrasi tidak tersedia. Performa mungkin akan sangat lambat. + + Create New... + Buat Profil Baru... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Mengaktifkan cheat dapat menyebabkan perilaku yang tidak dapat diprediksi, crash, soft-lock, atau merusak save game. Gunakan cheat dengan risiko Anda sendiri, tim PCSX2 tidak akan memberi bantuan untuk pengguna yang menggunakan cheat. + + Enter the name of the input profile you wish to create. + Tentukan nama untuk profil masukan yang ingin Anda buat. - - Enable Cheats - Aktifkan Cheat + + Are you sure you want to restore the default settings? Any preferences will be lost. + Apakah Anda yakin ingin mengembalikan pengaturan default? Semua pengaturan yang tersimpan akan hilang. - - Name - Nama + + Settings reset to defaults. + Pengaturan telah direset ke default. - - Author - Pembuat + + Quick Save Slot + Slot savestate cepat - - Description - Deskripsi + + No save present in this slot. + Tidak ada savesate pada slot ini. - - Enable All - Aktifkan Semua + + No save states found. + Savestate tidak ditemukan. - - Disable All - Nonaktifkan Semua + + Failed to delete save state. + Gagal untuk menghapus savestate. - - Reload Cheats - Muat Ulang Cheat + + Failed to copy text to clipboard. + Gagal menyalin teks ke cliipboard. - - %1 unlabelled patch codes will automatically activate. - %1 kode patch tidak berlabel akan aktif secara otomatis. + + This game has no achievements. + Prestasi tidak tersedia untuk game ini. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Akurasi Blending Saat Ini adalah {1}. Akurasi Blending yang disarankan untuk game ini adalah {2}. Anda dapat menyesuaikan tingkat akurasi blending di Properti Game untuk meningkatkan -kualitas grafis, namun akurasi blending yang lebih tinggi akan memengaruhi performa. + + This game has no leaderboards. + Game ini tidak memiliki papan peringkat. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Perbaikan perender hardware GS manual aktif, perbaikan otomatis tidak diterapkan: + + Reset System + Reset Sistem - - No tracks provided. - Tidak ada trek yang disediakan. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Mode hardcore tidak akan aktif hingga sistem di reset ulang. Apakah Anda ingin me-reset sistem sekarang? - - Hash {} is not in database. - Hash {} tidak tersedia di database. + + Launch a game from images scanned from your game directories. + Jalankan game dari image yang telah dipindai dari direktori game anda. - - Data track number does not match data track in database. - Nomor trek data tidak cocok dengan trek data dalam database. + + Launch a game by selecting a file/disc image. + Jalankan game dengan memilih file atau image disk. - - Track {} with hash {} is not found in database. - - Trek {} dengan hash {} tidak ditemukan di database. - + + Start the console without any disc inserted. + Jalankan konsol tanpa memasukan disk. - - Track {} with hash {} is for a different game ({}). - - Trek {} dengan hash {} adalah untuk game yang berbeda ({}). - + + Start a game from a disc in your PC's DVD drive. + Jalankan game dari disk yang dimasukkan ke DVD drive PC anda. - - Track {} with hash {} does not match database track.. - - Trek {} dengan hash {} tidak cocok dengan database. - + + Change settings for the emulator. + Ubah pengaturan dari emulator. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Perbaikan Game (Perubahan global TIDAK disarankan) + + Exits the program. + Keluar dari program. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - Hack Pembagian Negatif FPU (Untuk Game Gundam) + + No Binding + Tidak ada penetapan tombol - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - Hack Perkalian FPU (Untuk Tales of Destiny) + + Setting %s binding %s. + Mengatur %s ke %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Gunakan Perender Software untuk FMV + + Push a controller button or axis now. + Harap tekan tombol controller sekarang. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Hack Lewati MPEG (Lewati Video/FMV) + + Timing out in %.0f seconds... + Membatalkan dalam %.0f detik... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Hack Pramuat TLB (Untuk Goemon) + + Unknown + Tidak Diketahui - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - Hack Timing EE (Hack Timing Umum) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Hack DMA Instan (Baik untuk masalah cache emulasi) + + Select Device + Pilih Perangkat - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - Hack Flag OPH (Untuk Bleach Blade Battlers) + + Details + Rincian - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulasikan FIFO GIF (Akurat Namun Lebih Lambat) + + Options + Pengaturan - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - Hack DMA Busy (Tolak Write Saat Sibuk) + + Copies the current global settings to this game. + Salin pengaturan global saat ini ke game ini. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Penundaan VIF1 (Untuk SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Hapus semua pengaturan yang ditetapkan untuk game ini. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulasikan FIFO VIF (Akurat Namun Lebih Lambat) + + Behaviour + Perilaku - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Sinkronisasi Penuh VU0 (Akurat Namun lebih Lambat) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Mencegah screen saver aktif saat emulasi berjalan. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - Hack I Bit VU (Untuk Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Menunjukkan game yang sedang Anda mainkan sebagai status profil Discord. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - Hack Add VU (Untuk Game Tri-Ace) + + Pauses the emulator when a game is started. + Menjeda emulator saat game dimulai. - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - Hack Overflow VU (Superman Returns) + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Menjeda emulator saat jendela dikecilkan atau saat jendela sedang tidak dalam fokus (mis. saat Anda beralih ke aplikasi lain). Emulator akan dilanjutkan saat jendela emulator kembali dalam fokus. - + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Menjeda emulator saat Anda membuka menu cepat, dan melanjutkan saat Anda menutupnya. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Menentukan apakah prompt akan ditampilkan untuk mengonfirmasi mematikan mesin virtual saat hotkey ditekan. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Secara otomatis menyimpan save state lanjutan saat mesin virtual dimatikan. Anda dapat melanjutkan langsung dari titik terakhir yang Anda tinggalkan dengan save state tersebut. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Membolehkan memuat ini overlays dari gamesettings, atau dari pengaturan khusus per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Gunakan tema terang alih-alih tema gelap default. + + + + Game Display + Tampilan Game + + + + Automatically switches to fullscreen mode when the program is started. + Secara otomatis, beralih ke mode layar penuh saat game dimulai. + + + + Switches between full screen and windowed when the window is double-clicked. + Mengganti antara full screen dan windowed saat window di double click. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Menyembunyikan kursor mouse saat emulator sedang menggunakan mode layar penuh. + + + + Determines how large the on-screen messages and monitor are. + menentukan seberapa besar pesan di layar dan monitor. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Menampilkan pesan pada layar seperti notifikasi save state yang sedang dibuat/dimuat, tangkapan layar yang sedang diambil, dsb. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Menampilkan kecepatan emulasi sistem saat ini pada pojok kanan atas layar dengan persentase. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Tampilkan jumlah frame video (atau v-syncs) yang ditampilkan setiap detiknya oleh sistem pada pojok kanan atas layar. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + menampilkan penggunaan CPU berdasarkan dari threads pada pojok kanan atas layar. + + + + Shows the host's GPU usage in the top-right corner of the display. + Menunjukkan host dan 's pemakaian GPU di ujung atas kanan display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Menunjukkan resolusi game yang dirender di pojok kanan atas layar. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Menampilkan statistik tentang GS (primitives, draw calls) di sudut kanan atas layar. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Menampilkan indikator saat mempercepat, menjeda, dan status abnormal lainnya sedang aktif. + + + + Shows the current configuration in the bottom-right corner of the display. + Menunjukan konfigurasi saat ini di sudut kanan bawah layar. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Menampilkan status kontroler sistem saat ini di sudut kiri bawah layar. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Menampilkan riwayat visual dari frame times di sudut kiri atas di layar. + + + + Displays warnings when settings are enabled which may break games. + Menampilkan peringatan jika ada pengaturan di aktifkan yang mungkin mempengaruhi stabilitas di game. + + + + Resets configuration to defaults (excluding controller settings). + Merubah ulang kepengaturan awal (kecuali pengaturan controller/stik). + + + + Changes the BIOS image used to start future sessions. + Mengganti gambar BIOS yang digunakan untuk sesi selanjutnya. + + + + Automatic + Otomatis + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + Seleksi BIOS + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Lewati layar intro, dan mem-bypass regional cek. + + + + Speed Control + Kontrol Kecepatan + + + + Normal Speed + Kecepatan Normal + + + + Sets the speed when running without fast forwarding. + Atur kecepatan saat emulator berjalan tanpa fast fowarding. + + + + Fast Forward Speed + Kecepatan Maju Cepat + + + + Sets the speed when using the fast forward hotkey. + Atur kecepatan saat menggunakan fast foward hotkey. + + + + Slow Motion Speed + Kecepatan Gerakan Lambat + + + + Sets the speed when using the slow motion hotkey. + Atur kecepatan saat menggunakan slow motion hotkey. + + + + Enable Speed Limiter + Aktifkan Pembatas Kecepatan + + + + When disabled, the game will run as fast as possible. + Jika dinonaktifkan, sistem akan berjalan secepat mungkin. + + + + System Settings + Pengaturan Sistem + + + + EE Cycle Rate + Rate SIklus EE + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclock atau overclock Cpu Emotion Engine yang di emulasi. + + + + EE Cycle Skipping + Lewati Siklus EE + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Tambahkan penalti kepada Emotion Engine yang di emulasi saat mengesekusi program VU. + + + + Affinity Control Mode + Mode Affinity Control + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pin emulation thread ke cpu core yang mungkin dapat meningkatkan performa / perbedaan frame time. + + + + Enable MTVU (Multi-Threaded VU1) + Aktifkan MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Menggunakan thread kedua untuk program VU1 Micro. Kecepatan meningkat cukup besar. + + + + Enable Instant VU1 + Aktifkan Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Mengurangi timeslicing antara VU1 dan EE recompilers, dengan efektif VU1 berjalan pada clock speed tidak terbatas. + + + + Enable Cheats + Aktifkan Cheat + + + + Enables loading cheats from pnach files. + Mengaktifkan cheat loading dari file pnach. + + + + Enable Host Filesystem + Mengaktifkan Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Mengaktifkan akses ke file dari host: namespace di mesin virtual. + + + + Enable Fast CDVD + Aktifkan CDVD Cepat + + + + Fast disc access, less loading times. Not recommended. + Akses CD dengan cepat, mengurangi waktu loading. Tidak direkomendasikan. + + + + Frame Pacing/Latency Control + Kontrol Frame Pacing / Latensi + + + + Maximum Frame Latency + Frame Latency Tertinggi + + + + Sets the number of frames which can be queued. + Tetapkan angka frame yang dapat di antrikan/queued. + + + + Optimal Frame Pacing + Frame Pacing Terbaik + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Singkronasi EE dan GS thread setelah per gambar. Mengurangi latensi input, tetapi meningkatkan kebutuhan system/hardware. + + + + Adjust To Host Refresh Rate + Sesuaikan dengan Refresh Rate Host + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Perender + + + + Selects the API used to render the emulated GS. + Pilih API yang akan di gunakan untuk merender emulasi GS. + + + + Sync To Host Refresh (VSync) + Sinkronisasikan dengan Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Tampilan + + + + Aspect Ratio + Aspek Rasio + + + + Selects the aspect ratio to display the game content at. + Pilih aspect ratio ke layar di game. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Pilih aspect ratio ke layar saat FMV terdeteksi digunakan. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Ukuran Tangkapan Layar + + + + Determines the resolution at which screenshots will be saved. + Menentukan resolusi screenshot saat di simpan. + + + + Screenshot Format + Format Tangkapan Layar + + + + Selects the format which will be used to save screenshots. + Pilih format file saat screenshot di simpan. + + + + Screenshot Quality + Kualitas Tangkapan Layar + + + + Selects the quality at which screenshots will be compressed. + Pilih kualitas screenshot yang mana akan di kecilkan/compressed. + + + + Vertical Stretch + Peregangan Vertikal + + + + Increases or decreases the virtual picture size vertically. + Tambahkan atau kurangi ukuran gambar virtual secara vertikal. + + + + Crop + Potong + + + + Crops the image, while respecting aspect ratio. + Potong gambar, tetapi tidak merubah aspect ratio. + + + + Enable Widescreen Patches + Aktifkan patch layar lebar + + + + Enables loading widescreen patches from pnach files. + Mengaftikan patch loading layar lebar dari file pnach. + + + + Enable No-Interlacing Patches + Aktifkan Patch No-Interlacing + + + + Enables loading no-interlacing patches from pnach files. + Aktifkan patch loading no-interlacing dari file pnach. + + + + Bilinear Upscaling + Pembesaran gambar Bilinear + + + + Smooths out the image when upscaling the console to the screen. + Menhaluskan gambar ketika upscaling dari konsole ke layar. + + + + Integer Upscaling + Penskalaan Integer + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Menambahkan padding ke area tampilan untuk memastikan bahwa rasio antara piksel pada host dan piksel di konsol adalah bilangan bulat. Dapat menghasilkan gambar yang lebih tajam pada beberapa game 2D. + + + + Screen Offsets + Offset Layar + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Tampilkan Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Resolusi Internal + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Penyaringan Bilinear + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Penyaringan Trilinear + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Menentukan tingkat akurasi saat mengemulasikan mode campuran yang tidak didukung oleh API grafis host. + + + + Texture Preloading + Pramuat tekstur + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Perbaikan Hardware + + + + Manual Hardware Fixes + Perbaikan Hardware secara manual + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Sprite bundar + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Pembesaran Bilinear + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + Ketajaman CAS + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filter + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + Shader TV + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Lewati Menampilkan Frame Duplikat + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Mode Unduhan Hardware + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + Konsol Sistem + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Grafis + + + + Use Debug Device + Gunakan Perangkat Debug + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Kompatibilitas: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Pengaturan Sampul + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Unduh Sampul + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 dapat mengunduh sampul game yang tidak memiliki sampul secara otomatis. Kami tidak menghosting gambar sampul apa pun, Anda harus menyediakan sumber gambar sampul sendiri. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + Nama Pengguna: + + + + Password: + Kata Sandi: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Pengaturan Emulasi + + + + Graphics Settings + Pengaturan Grafis + + + + Audio Settings + Pengaturan Audio + + + + Memory Card Settings + Pengaturan Memory Card + + + + Controller Settings + Pengaturan Kontroler + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheat + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Matikan Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Gunakan Tema Terang + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Simpan Tangkapan Layar + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Membuka ulang gagal, mengembalikan konfigurasi lama. + + + + Upscale multiplier set to {}x. + Nilai pengali upscale diatur ke {}x. + + + + Saving screenshot to '{}'. + Menyimpan tangkapan layar ke '{}'. + + + + Saved screenshot to '{}'. + Tangkapan layar tersimpan di '{}'. + + + + Failed to save screenshot to '{}'. + Gagal menyimpan tangkapan layar ke '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Perangkat GPU host mengalami eror dan telah dipulihkan. Dapat merusak render. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS tidak tersedia, driver grafis Anda tidak mendukung fungsionalitas yang dibutuhkan. + + + + Saving {0} GS dump {1} to '{2}' + Menyimpan {0} dump GS {1} ke '{2}' + + + + Failed to render/download screenshot. + Gagal membuat/mengunduh tangkapan layar. + + + + Saved GS dump to '{}'. + Dump GS tersimpan di '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Cache hash telah menggunakan {:.2f} MB VRAM, menonaktifkan. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Menonaktifkan mipmap yang dibuat secara otomatis pada satu atau lebih tekstur pengganti yang terkompresi. Mohon buat mipmap saat mengompresi tekstur Anda. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Buffer stensil dan barier tekstur tidak tersedia, dapat merusak beberapa efek grafis. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Putar GPU Saat Readback diaktifkan, namun cap waktu terkalibrasi tidak tersedia. Performa mungkin akan sangat lambat. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Mengaktifkan cheat dapat menyebabkan perilaku yang tidak dapat diprediksi, crash, soft-lock, atau merusak save game. Gunakan cheat dengan risiko Anda sendiri, tim PCSX2 tidak akan memberi bantuan untuk pengguna yang menggunakan cheat. + + + + Enable Cheats + Aktifkan Cheat + + + + Name + Nama + + + + Author + Pembuat + + + + Description + Deskripsi + + + + Enable All + Aktifkan Semua + + + + Disable All + Nonaktifkan Semua + + + + Reload Cheats + Muat Ulang Cheat + + + + %1 unlabelled patch codes will automatically activate. + %1 kode patch tidak berlabel akan aktif secara otomatis. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Akurasi Blending Saat Ini adalah {1}. Akurasi Blending yang disarankan untuk game ini adalah {2}. Anda dapat menyesuaikan tingkat akurasi blending di Properti Game untuk meningkatkan +kualitas grafis, namun akurasi blending yang lebih tinggi akan memengaruhi performa. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Perbaikan perender hardware GS manual aktif, perbaikan otomatis tidak diterapkan: + + + + No tracks provided. + Tidak ada trek yang disediakan. + + + + Hash {} is not in database. + Hash {} tidak tersedia di database. + + + + Data track number does not match data track in database. + Nomor trek data tidak cocok dengan trek data dalam database. + + + + Track {} with hash {} is not found in database. + + Trek {} dengan hash {} tidak ditemukan di database. + + + + + Track {} with hash {} is for a different game ({}). + + Trek {} dengan hash {} adalah untuk game yang berbeda ({}). + + + + + Track {} with hash {} does not match database track. + + Trek {} dengan hash {} tidak cocok dengan database trek. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Perbaikan Game (Perubahan global TIDAK disarankan) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + Hack Pembagian Negatif FPU (Untuk Game Gundam) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + Hack Perkalian FPU (Untuk Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Gunakan Perender Software untuk FMV + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Hack Lewati MPEG (Lewati Video/FMV) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Hack Pramuat TLB (Untuk Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + Hack Timing EE (Hack Timing Umum) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Hack DMA Instan (Baik untuk masalah cache emulasi) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + Hack Flag OPH (Untuk Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulasikan FIFO GIF (Akurat Namun Lebih Lambat) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + Hack DMA Busy (Tolak Write Saat Sibuk) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Penundaan VIF1 (Untuk SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulasikan FIFO VIF (Akurat Namun Lebih Lambat) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Sinkronisasi Penuh VU0 (Akurat Namun lebih Lambat) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + Hack I Bit VU (Untuk Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + Hack Add VU (Untuk Game Tri-Ace) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + Hack Overflow VU (Superman Returns) + + + VU Sync (Run Behind, M-Bit games) VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sinkron (Run Behind, game M-Bit) @@ -3988,55 +8361,103 @@ kualitas grafis, namun akurasi blending yang lebih tinggi akan memengaruhi perfo Paksa Deteksi Blit FPS Internal (Saat deteksi otomatis gagal) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Tipe - + Code Kode - + Title Judul - + File Title Judul File - + CRC CRC - + Time Played Lama Bermain - + Last Played Terakhir Dimainkan - + Size Ukuran - + Region Region - + Compatibility Kompatibilitas @@ -4050,59 +8471,68 @@ kualitas grafis, namun akurasi blending yang lebih tinggi akan memengaruhi perfo - - Add - Tambah + Add... + Tambah... - - - + + + Remove Hapus - + Search Directory Direktori Pencarian - + Scan Recursively Pemindaian Rekursif - + Excluded Paths (will not be scanned) Direktori yang Dikecualikan (tidak akan dipindai) - + + Directory... + Direktori... + + + + File... + File... + + + Scan For New Games Pindai Game Baru - + Rescan All Games Pindai Ulang Semua Game - + Open Directory... Buka Direktori... - + Select Search Directory Pilih Direktori Pencarian - + Scan Recursively? Pindai Secara Rekursif? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4111,9 +8541,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi file dalam subdirektori. - - Select Path - Pilih Jalur + + Select File + Pilih File + + + + Select Directory + Pilih Direktori @@ -4211,394 +8646,405 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil Judul: - + + Clear the line to restore the original title... + Hapus baris untuk mengembalikan judul asli... + + + + + Restore + Kembalikan + + + Path: Jalur: - + Serial: Serial: - + CRC: CRC: - + Type: Tipe: - + PS2 Disc Disk PS2 - + PS1 Disc Disk PS1 - + ELF (PS2 Executable) ELF (Eksekutabel PS2) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (Tiongkok) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Jepang) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (Amerika Serikat) - + Other Lainnya - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (Afrika Selatan) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgia) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Eropa/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (Prancis) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finlandia) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Jerman) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Yunani) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italia) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Eropa/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Belanda) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norwegia) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Polandia) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Rusia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spanyol) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Skandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Swedia) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Swiss) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (Britania Raya) - + Compatibility: Kompatibilitas: - + Unknown Tidak Diketahui - + Not Bootable Tidak Dapat Di-Boot - + Reaches Intro Meraih Intro Game - + Reaches Menu Meraih Menu - + In-Game In-Game - + Playable Dapat Dimainkan - + Perfect Sempurna - + Input Profile: Profil Input: - + Shared Refers to the shared settings profile. Global - + Disc Path: Jalur Disk: - + Browse... Telusuri... - + Clear Bersihkan - + Verify Verifikasi - + Search on Redump.org... Cari di Redump.org... - + Select Disc Path Pilih Jalur Disk - + Game is not a CD/DVD. Game ini bukan CD/DVD. - + Track list unavailable while virtual machine is running. Daftar trek tidak tersedia saat mesin virtual masih berjalan. - + # # - + Mode Mode - - + + Start Mulai - - + + Sectors Sektor - - + + Size Ukuran - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <belum terkomputasi> - + Error Eror - + Cannot verify image while a game is running. Tidak dapat memverifikasi image disk saat game sedang berjalan. - + One or more tracks is missing. Satu trek atau lebih tidak dapat ditemukan. - + Verified as %1 [%2] (Version %3). Terverfikasi sebagai %1 [%2] (Versi %3). - + Verified as %1 [%2]. Terverifikasi sebagai %1 [%2]. @@ -4660,13 +9106,13 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil - - + + - - - - + + + + Off (Default) Nonaktif (Default) @@ -4674,17 +9120,15 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil - - - - + + + - - - - - - + + + + + Automatic (Default) Otomatis (Default) @@ -4754,7 +9198,7 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Halus) @@ -4773,8 +9217,8 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4820,37 +9264,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Offset Layar - + VSync VSync - + Show Overscan Tampilkan Overscan - + Enable Widescreen Patches Aktifkan Patch Layar Lebar - + Enable No-Interlacing Patches Aktifkan Patch No-Interlacing - + Anti-Blur Anti Blur @@ -4861,7 +9305,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Nonaktifkan Offset Interlace @@ -4872,13 +9316,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Resolusi Layar - + Internal Resolution Resolusi Internal @@ -4889,7 +9333,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4956,7 +9400,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5003,7 +9447,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Tidak Berskala (Default) @@ -5019,7 +9463,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Dasar (Disarankan) @@ -5055,31 +9499,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Penuh (Hash Cache) - - + + GPU Palette Conversion Konversi Palet GPU - + Manual Hardware Renderer Fixes Perbaikan Perender Hardware Manual - + Spin GPU During Readbacks Putar GPU Saat Readback - + Spin CPU During Readbacks Putar CPU Saat Readback @@ -5095,15 +9539,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Flush Otomatis @@ -5113,222 +9557,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Perbaikan Hardware - - Half Screen Fix: - Perbaikan Setengah Layar: - - - - + Force Disabled Paksa Nonaktifkan - - + Force Enabled Paksa Aktifkan - + CPU Sprite Render Size: Ukuran Render Sprite CPU: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Nonaktif) - + 1 (64 Max Width) 1 (64 Lebar Maksimal) - + 2 (128 Max Width) 2 (128 Lebar Maksimal) - + 3 (192 Max Width) 3 (192 Lebar Maksimal) - + 4 (256 Max Width) 4 (256 Lebar Maksimal) - + 5 (320 Max Width) 5 (320 Lebar Maksimal) - + 6 (384 Max Width) 6 (384 Lebar Maksimal) - + 7 (448 Max Width) 7 (448 Lebar Maksimal) - + 8 (512 Max Width) 8 (512 Lebar Maksimal) - + 9 (576 Max Width) 9 (576 Lebar Maksimal) - + 10 (640 Max Width) 10 (640 Lebar Maksimal) - + Skipdraw Range: Jangkauan Skipdraw: - + Frame Buffer Conversion Konversi Frame Buffer - - + + Disable Depth Emulation Nonaktifkan Emulasi Kedalaman - - + + Disable Safe Features Nonaktifkan Fitur Aman - - + + Preload Frame Data Pramuat Data Frame - + Texture Inside RT Tekstur Dalam RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Agresif) - + Software CLUT Render: Render CLUT Software: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. Target CLUT GPU: + - Disabled (Default) Nonaktif (Default) - + Enabled (Exact Match) Aktif (Sama Persis) - + Enabled (Check Inside Target) Aktif (Periksa Di Dalam Target) - + Upscaling Fixes Perbaikan Upscaling - + Half Pixel Offset: Offset Setengah Piksel: - + Normal (Vertex) Normal (Verteks) - + Special (Texture) Spesial (Tekstur) - + Special (Texture - Aggressive) Spesial (Tekstur - Agresif) - + Round Sprite: Bulatkan Sprite: - + Half Setengah - + Full Penuh - + Texture Offsets: Offset Tekstur: - + X: X: - + Y: Y: - - + + Merge Sprite Gabungkan Sprite - - + + Align Sprite Sejajarkan Sprite @@ -5338,503 +9775,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Hanya Sprite - + Sprites/Triangles Sprite/Segitiga - + Blended Sprites/Triangles Sprite Campuran/Segitiga - + Auto Flush: Flush Otomatis: - + Enabled (Sprites Only) Aktif (Hanya Sprite) - + Enabled (All Primitives) Aktif (Semua Primitif) - + Texture Inside RT: Tekstur Dalam RT: - + Inside Target Di Dalam Target - + Merge Targets Gabungkan Target - - + + Disable Partial Source Invalidation Nonaktifkan Invalidasi Sumber Parsial - - - Target Partial Invalidation - Invalidasi Parsial Target - - - - + + Read Targets When Closing Baca Target Saat Menutup - - + + Estimate Texture Region Perkirakan Region Tekstur - - + + Disable Render Fixes Nonaktifkan Perbaikan Render - + Unscaled Palette Texture Draws Render Palet Tekstur Tidak Berskala - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Hack Wild Arms - + Bilinear Dirty Upscale: - Bilinear Dirty Upscale: + Upscale Kotor Bliinear: - + Force Bilinear - Force Bilinear + Paksa Bilinear - + Force Nearest - Force Nearest + Paksa Terdekat - + Texture Replacement Penggantian Tekstur - + Search Directory Direktori Pencarian - - + + Browse... Telusuri... - - + + Open... Buka... - - + + Reset Reset - + PCSX2 will dump and load texture replacements from this directory. PCSX2 akan menyimpan dump dan memuat pengganti tekstur dari direktori ini. - + Options Pengaturan - - + + Dump Textures Dump Tekstur - - + + Dump Mipmaps Dump Mipmap - - + + Dump FMV Textures Dump Tekstur FMV - - + + Async Texture Loading Muat Tekstur Secara Asinkron - - + + Load Textures Muat Tekstur - - + + Precache Textures Pra-cache Tekstur - + Post-Processing Post Processing - + Sharpening/Anti-Aliasing Penajaman/Anti Alias - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) Nonaktif (Default) - + Sharpen Only (Internal Resolution) Hanya Pertajam (Resolusi Internal) - + Sharpen and Resize (Display Resolution) Pertajam dan Ubah Ukuran (Resolusi Layar) - + Sharpness: Ketajaman: - - + + FXAA FXAA - + Filters Filter - + TV Shader: Shader TV: - + Scanline Filter Filter Scanline - + Diagonal Filter Filter Diagonal - + Triangular Filter Filter Triangular - + Wave Filter Filter Gelombang - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Kecerahan: - + Contrast: Kontras: - - + + Saturation Saturasi - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: Skala OSD: - - + + Show Indicators Tampilkan Indikator - - + + Show Resolution Tampilkan Resolusi - - + + Show Inputs Tampilkan Input - - + + Show GPU Usage Tampilkan Penggunaan GPU - - + + Show Settings Tampilkan Pengaturan - - + + Show FPS Tampilkan FPS - + Disable Shader Cache Matikan Cache Shader - + Disable Vertex Shader Expand Nonaktifkan Perluasan Shader Verteks - - + + Show Statistics Tampilkan Statistik - - + + Show CPU Usage Tampilkan Penggunaan CPU - - + + Warn About Unsafe Settings Peringatkan Tentang Pengaturan Tidak Aman - - + + Show Frame Times Tampilkan Frame Time - + Recording Rekaman - + Video Dumping Directory Direktori Dump Video - + Capture Setup Pengaturan Rekaman - + Container: Kontainer: - - + + Codec: Kodek: - - - + + + Extra Arguments Argumen Tambahan - + Capture Audio Rekam Audio - + Resolution: Resolusi: - + x x - + Auto Otomatis - + Capture Video Rekam Video - + Advanced Advanced here refers to the advanced graphics options. Tingkat Lanjut - + Advanced Options Opsi Tingkat Lanjut - + Hardware Download Mode: Mode Unduhan Hardware: - + Accurate (Recommended) Akurat (Disarankan) - + Disable Readbacks (Synchronize GS Thread) Nonaktifkan Readback (Sinkronisasi Thread GS) - + Unsynchronized (Non-Deterministic) Tidak Disinkronisasi (Non Deterministik) - + Disabled (Ignore Transfers) Nonaktif (Abaikan Transfer) - + GS Dump Compression: Kompresi Dump GS: - + Uncompressed Tidak Dikompres - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Lewati Menampilkan Frame Duplikat - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5843,70 +10274,70 @@ Swap chain: see Microsoft's Terminology Portal. Gunakan Blit Swap Chain - - + + Disable Threaded Presentation Nonaktifkan Presentasi Threaded - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Izinkan Mode Layar Penuh Eksklusif: - + Disallowed Dilarang - + Allowed Diizinkan - + Debugging Options Pengaturan Debugging - + Override Texture Barriers: Timpa Barier Tekstur: - - + + Use Debug Device Gunakan Perangkat Debug - - + + Disable Dual Source Blending Matikan Blending Dua Sumber - - + + Show Speed Percentages Tampilkan Persentase Kecepatan - - + + Disable Framebuffer Fetch Matikan Pengambilan Framebuffer @@ -5973,773 +10404,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Gunakan Pengaturan Global [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Tidak Dicentang - + Automatically loads and applies widescreen patches on game start. Can cause issues. Secara otomatis, memuat dan menerapkan patch layar lebar saat game dimulai. Dapat menimbulkan masalah. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Secara otomatis, memuat dan menerapkan patch no-interlacing saat game dimulai. Dapat menimbulkan masalah. - + Disables interlacing offset which may reduce blurring in some situations. Menonaktifkan offset interlacing, dapat mengurangi blur di beberapa situasi. - + Bilinear Filtering Filter Bilinear - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Mengaktifkan filter post processing bilinear. Menghaluskan kualitas gambar yang terpancar di layar. Mengoreksi posisi antar piksel. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Mengaktifkan fungsi Offset PCRTC untuk menyeimbangkan posisi layar sesuai permintaan game. Berguna untuk beberapa game, misalnya untuk efek layar bergoyang di WipEout Fusion. Namun opsi ini dapat membuat grafis menjadi buram. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Menampilkan area overscan di game yang me-render grafis lebih dari area aman layar. - + FMV Aspect Ratio Aspek Rasio FMV - + Overrides the full-motion video (FMV) aspect ratio. Timpa aspek rasio full motion video (FMV). - + Control the texture's trilinear filtering of the emulation. Kontrol filter trilinear tekstur emulasi. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Kontrol level akurasi emulasi unit blending.<br> Semakin tinggi pengaturannya, semakin akurat emulasi blending di shader, dan semakin berat emulasinya.<br> Kapabilitas blending di Direct3D tidak sebaik OpenGL/Vulkan. - + Software CLUT Render Render CLUT Software - + This option disables game-specific render fixes. Menonaktifkan perbaikan render per game. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Secara default, cache tekstur mengendalikan invalidasi parsial. Sayangnya, komputasi ini sangat membebankan CPU. Hack ini mengganti invalidasi parsial dengan penghapusan tekstur seluruhnya untuk mengurangi load CPU. Membantu game dengan engine Snowblind. - + Framebuffer Conversion Konversi Framebuffer - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Konversikan framebuffer 4-bit dan 8-bit kepada CPU alih-alih GPU. Berguna untuk game Harry Potter dan Stuntman. Berdampak besar pada performa. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Mengunggah data GS saat me-render frame baru untuk mereproduksi beberapa efek secara lebih akurat. - + Disabled Nonaktif - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Mengizinkan cache tekstur untuk digunakan kembali sebagai tekstur input di bagian dalam framebuffer sebelumnya. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Membuat semua target di cache tekstur di-flush kembali ke memori lokal saat mematikan. Dapat mencegah hilangnya visual saat menyimpan save state atau mengubah perender, namun dapat menyebabkan kerusakan grafis. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Mengizinkan invalidasi parsial target render, dapat memperbaiki eror grafis di beberapa game. Opsi Tekstur Dalam RT (Render Target) secara otomatis mengaktifkan opsi ini. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Mengupayakan pengurangan ukuran tekstur jika game tidak mengaturnya (mis. game dengan Snowblind engine). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Memperbaiki masalah upscaling (garis vertikal) di game Namco seperti Ace Combat, Tekken, Soul Calibur, dsb. - + Scales the size of the onscreen OSD from 50% to 500%. Mengubah skala OSD dari 50% hingga 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Menampilkan ikon indikator untuk status emulasi seperti Pause, Turbo, Maju Cepat, dan Gerak Lambat. - + Displays various settings and the current values of those settings, useful for debugging. Menampilkan berbagai macam pengaturan dan nilai dari pengaturan tersebut, berguna untuk debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Menampilkan status kontroler saat ini dari sistem di sudut kiri bawah layar. - + Displays a graph showing the average frametimes. Menampilkan grafik frametime rata-rata. - + Allow Exclusive Fullscreen Izinkan Mode Layar Penuh Eksklusif - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Mengambil alih heuristis driver untuk mengaktifkan layar penuh ekslusif, atau direct flip/scanout.<br>Melarang layar penuh ekslusif dapat menghaluskan overlay dan penggantian jendela, namun dapat meningkatkan latensi input. - - - - - - - + + + + + + + Checked Dicentang - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Mengaktifkan hack anti blur internal. Tidak akurat dengan render PS2 namun dapat membuat sebagian besar game tampak lebih jernih. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Aktifkan opsi ini untuk menyesuaikan refresh rate PCSX2 dengan monitor atau layar Anda. VSync dinonaktifkan secara otomais jika tidak memungkinkan (misalnya saat game tidak berjalan di kecepatan 100%). - + Integer Scaling Penskalaan Integer - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Menambahkan padding ke area tampilan untuk memastikan bahwa rasio antara piksel pada host dan piksel di konsol adalah bilangan bulat. Dapat menghasilkan gambar yang lebih tajam pada beberapa game 2D. - + Aspect Ratio Aspek Rasio - + Auto Standard (4:3/3:2 Progressive) Standar Otomatis (4:3 Interlaced / 3:2 Progresif) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Mengubah aspek rasio output konsol ke layar. Default-nya adalah Standar Otomatis (4:3/3:2 Progresif) yang secara otomatis menyesuaikan aspek rasio agar sesuai dengan tampilan game pada TV yang umum pada masanya. - + Deinterlacing Deinterlacing - + Screenshot Size Ukuran Tangkapan Layar - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Menentukan resolusi tangkapan layar akan disimpan. Resolusi internal memiliki detail paling baik namun ukuran file-nya lebih besar. - + Screenshot Format Format Tangkapan Layar - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Memilih format tangkapan layar. JPEG menghasilkan file yang lebih kecil, namun mengorbankan detail. - + Screenshot Quality Kualitas Tangkapan Layar - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Memilih kualitas tangkapan layar yang akan dikompresi. Nilai yang lebih tinggi mempertahankan lebih banyak detail untuk JPEG, dan mengurangi ukuran file untuk PNG. - - + + 100% 100% - + Vertical Stretch Regangan Vertikal - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Meregangkan (&lt; 100%) atau menyusutkan (&gt; 100%) komponen vertikal layar. - + Fullscreen Mode Mode Layar Penuh - - + + + Borderless Fullscreen Layar Penuh Borderless - + Chooses the fullscreen resolution and frequency. Memilih frekuensi dan resolusi mode layar penuh. - + Left Kiri + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Mengubah jumlah piksel yang dipangkas dari sisi kiri layar. - + Top Atas - + Changes the number of pixels cropped from the top of the display. Mengubah jumlah piksel yang dipangkas dari sisi atas layar. - + Right Kanan - + Changes the number of pixels cropped from the right side of the display. Mengubah jumlah piksel yang dipangkas dari sisi kanan layar. - + Bottom Bawah - + Changes the number of pixels cropped from the bottom of the display. Mengubah jumlah piksel yang dipangkas dari sisi bawah layar. - + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Mengontrol resolusi yang digunakan untuk me-render game. Resolusi tinggi dapat memengaruhi kinerja pada GPU yang lebih tua atau yang lebih lemah.<br>Resolusi selain native dapat menyebabkan masalah grafis kecil pada beberapa game.<br>Resolusi FMV tidak akan berubah karena file video telah di-render sebelumnya. - + Control the accuracy level of the mipmapping emulation. Kontrol level akurasi untuk emulasi mipmapping. - + Texture Filtering Filter Tekstur - + Control the texture filtering of the emulation. Kontrol pemfilteran tekstur emulasi. - + Trilinear Filtering Filter Trilinear - + Anisotropic Filtering Filter Anisotropis - + Reduces texture aliasing at extreme viewing angles. Mengurangi alias tekstur pada sudut pandang ekstrim. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Mengurangi color banding antar warna dan meningkatkan persepsi kedalaman warna.<br>Nonaktif: Menonaktifkan Dithering.<br> Tidak Berskala: Dithering Native / Efek dithering terendah, tidak menaikkan ukuran kotak saat upscaling.<br> Berskala: / Efek dithering tertinggi / menyesuaikan dengan upscaling. - + Blending Accuracy Akurasi Blending - + Texture Preloading Pramuat Tekstur - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Mengunggah keseluruhan tekstur bersamaan alih-alih dalam potongan kecil, mengurangi unggahan yang tidak diperlukan saat memungkinkan. Meningkatkan performa di kebanyakan game, namun dapat membuat sebagian kecil game lebih lambat. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Jika diaktifkan, GPU akan mengonversi tekstur colormap, jika tidak diaktifkan, tekstur colormap akan dikonversi oleh CPU. Opsi ini memilih kompromi antara CPU dan GPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Mengaktifkan opsi ini memungkinkan Anda untuk mengganti perbaikan render dan upscaling untuk game Anda. JIKA opsi ini DIAKTIFKAN, PENGATURAN OTOMATIS AKAN DINONAKTIFKAN dan Anda dapat mengaktifkannya kembali dengan menghapus centang opsi ini. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Melakukan tugas tidak berguna di CPU saat readback untuk mencegah CPU masuk ke mode hemat daya. Dapat meningkatkan performa namun menaikkan penggunaan daya secara signifikan. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Melakukan tugas tidak berguna di GPU saat readback untuk mencegah GPU masuk ke mode hemat daya. Dapat meningkatkan performa namun menaikkan penggunaan daya secara signifikan. - + Extra Rendering Threads Thread Render Ekstra - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Jumlah thread render: 0 untuk single thread, 2 atau lebih untuk multihread (opsi 1 khusus untuk debugging). Jika Anda memiliki CPU dengan 4 thread pilih 2 atau 3. Anda dapat menghitung cara mendapatkan performa terbaik dengan (jumlah thread CPU - 2). 7 thread ke atas tidak akan berpengaruh pada performa dan bahkan mungkin akan menguranginya. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Memaksa flush primitif jika framebuffer juga berperan sebagai tekstur input. Memperbaiki beberapa efek processing seperti bayangan di seri Jak dan radiositas di GTA:SA. - + Enables mipmapping, which some games require to render correctly. Mengaktifkan mipmapping, dibutuhkan beberapa game untuk me-render dengan benar. - - Half Screen Fix - Perbaikan Setengah Layar - - - - Control the half-screen fix detection on texture shuffling. - Mengontrol deteksi perbaikan setengah layar saat shuffling tekstur. - - - + CPU Sprite Renderer Size Ukuran Perender Sprite CPU - + Skipdraw Range Start Awal Jangkauan Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Sepenuhnya melewati render permukaan dari permukaan di kotak kiri hingga permukaan yang ditentukan di kotak sebelah kanan. - + Skipdraw Range End Akhir Jangkauan Skipdraw - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Nonaktifkan dukungan buffer kedalaman di cache tekstur. Dapat meningkatkan performa namun dapat menimbulkan beragam glitch. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Menonaktifkan beberapa fitur aman. Menonaktifkan render titik dan garis tidak berskala yang akurat yang dapat membantu game Xenosaga. Menonaktifkan pembersihan memori GS yang akurat pada GPU alih-alih CPU, yang dapat membantu game Kingdom Hearts. - + Half Pixel Offset Offset Setengah Piksel - + Might fix some misaligned fog, bloom, or blend effect. Dapat memperbaiki beberapa efek kabut, bloom, atau blend yang tidak selaras. - + Round Sprite Bulatkan Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Mengoreksi pengambilan sampel tekstur sprite 2D saat upscaling. Memperbaiki garis dalam sprite seperti di game Ar tonelico saat upscaling. Opsi Setengah untuk sprite datar, Penuh untuk semua sprite. - + Texture Offsets X Offset Tekstur X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset untuk koordinat tekstur ST/UV. Memperbaiki beberapa masalah tekstur dan dapat memperbaiki efek post processing yang tidak selaras. - + Texture Offsets Y Offset Tekstur Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Menurunkan presisi GS untuk menghindari celah antar piksel saat upscaling. Memperbaiki teks di seri game Wild Arms. - + Bilinear Upscale Upscale Bilinear - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Dapat menghaluskan tekstur dengan di-filter secara bilinear saat upscaling. Mis. Efek sinar matahari di game Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Mengganti beberapa sprite paving post processing dengan satu sprite gemuk. Mengurangi garis yang dapat muncul di beberapa game saat upscaling. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Ketajaman - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Memungkinkan penyesuaian saturasi, kontras, dan kecerahan. Secara default, nilai kecerahan, saturasi, dan kontras adalah 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Terapkan algoritma anti alias FXAA untuk meningkatkan kualitas visual game. - + Brightness Kecerahan - - - + + + 50 50 - + Contrast Kontras - + TV Shader Shader TV - + Applies a shader which replicates the visual effects of different styles of television set. Menerapkan shader yang mereplikasi efek visual dari berbagai jenis televisi. - + OSD Scale Skala OSD - - + + Show OSD Messages Tampilkan Pesan OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Menampilkan pesan pada layar seperti notifikasi save state yang sedang dibuat/dimuat, tangkapan layar yang sedang diambil, dsb. - + Shows the internal frame rate of the game in the top-right corner of the display. Menampilkan frame rate internal game di pojok kanan atas layar. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Menampilkan kecepatan emulasi sistem saat ini pada pojok kanan atas layar dengan persentase. - + Shows the resolution of the game in the top-right corner of the display. Menampilkan resolusi game di pojok kanan atas layar. - + Shows host's CPU utilization. Menampilkan penggunaan CPU host. - + Shows host's GPU utilization. Menampilkan penggunaan GPU host. - + Shows counters for internal graphical utilization, useful for debugging. Menampilkan penghitung untuk penggunaan grafis internal, berguna untuk debugging. - + Displays warnings when settings are enabled which may break games. Menampilkan peringatan jika ada pengaturan aktif yang dapat memengaruhi stabilitas game. - + Enable Extra Arguments Aktifkan Argumen Ekstra - + Leave It Blank Biarkan Kosong - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameter yang akan diteruskan ke kodek video yang dipilih.<br> Anda harus menggunakan '=' untuk memisahkan key dan nilai serta ':' untuk memisahkan dua pasang parameter dari satu sama lain.<br> Contoh: "crf = 21 : preset = veryfast" - + Override Texture Barriers Timpa Barier Tekstur - + GS Dump Compression Kompresi GS Dump - + Change the compression algorithm used when creating a GS dump. Ubah algoritma kompresi GS Dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Menggunakan model presentasi blit alih-alih flipping saat menggunakan perender Direct3D 11. Umumnya mengurangi performa, namun opsi ini mungkin dibutuhkan untuk aplikasi streaming, atau untuk menghilangkan batas frame rate di beberapa sistem. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Mendeteksi saat frame diam sedang ditampilkan di game 25/30 FPS dan melewati menampilkan frame-frame diam tersebut. Framenya tetap di-render, namun GPU kini memiliki lebih banyak waktu untuk menyelesaikannya (TIDAK sama dengan frame skipping). Dapat menghaluskan fluktuasi frame time saat CPU/GPU hampir sepenuhnya dipakai, namun membuat frame pacing lebih inkonsisten dan dapat menambah input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Menampilkan frame di thread GS utama alih-alih thread pekerja. Berguna untuk mendebug isu frametime. Dapat mengurangi frame hilang atau mengurangi tearing namun membuat frame time lebih tidak beratur. Hanya berlaku untuk perender Vulkan. - + GS Download Mode Mode Unduhan GS - + Accurate Akurat - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Melewati sinkronisasi thread GS dan GPU host untuk unduhan GS. Dapat meningkatkan performa secara signifikan pada sistem yang lambat dengan mengorbankan banyak efek grafis. Jika game Anda mengalami eror grafis dan Anda mengaktifkan opsi ini, harap nonaktifkan opsi ini. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - - - + + (Default) (Default) @@ -6747,399 +11162,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafis - + Save Screenshot Simpan Tangkapan Layar - + Toggle Video Capture Aktifkan/Nonaktifkan Rekaman Video - + Save Single Frame GS Dump Simpan GS Dump Frame Tunggal - + Save Multi Frame GS Dump Simpan GS Dump Multi Frame - + Toggle Software Rendering Ubah Perender Software - + Increase Upscale Multiplier Tingkatkan Pengali Upscale - + Decrease Upscale Multiplier Turunkan Pengali Upscale - + + Toggle On-Screen Display + Aktifkan/Nonaktifkan OSD + + + Cycle Aspect Ratio Ubah Aspek Rasio - + Aspect ratio set to '{}'. Aspek Rasio diatur ke '{}'. - + Cycle Hardware Mipmapping Ubah Mipmapping Hardware - + Hardware mipmapping set to '{}'. Mipmapping Hardware diatur ke '{}'. - + Cycle Deinterlace Mode Ubah Mode Deinterlace - + Deinterlace mode set to '{}'. Mode Deinterlace diatur ke '{}'. - + Toggle Texture Dumping Aktifkan/Nonaktifkan Dump Tekstur - + Texture dumping is now enabled. Dump tekstur kini aktif. - + Texture dumping is now disabled. Dump tekstur kini nonaktif. - + Toggle Texture Replacements Aktifkan/Nonaktifkan Penggantian Tekstur - + Texture replacements are now enabled. Penggantian tekstur aktif. - + Texture replacements are now disabled. Penggantian tekstur nonaktif. - + Reload Texture Replacements Muat Ulang Tekstur Pengganti - + Texture replacements are not enabled. Penggantian tekstur nonaktif. - + Reloading texture replacements... Memuat Ulang Tekstur Pengganti... - + Target speed set to {:.0f}%. Target kecepatan diatur ke {:.0f}%. - + Volume: Muted Volume: Bisu - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Slot penyimpanan {} dipilih (penyimpanan terakhir: {}). - + Save slot {} selected (no save yet). Slot Save State {} dipilih (Kosong). - + No save state found in slot {}. Save state tidak ditemukan di slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System Sistem - + Open Pause Menu Buka Menu Pause - + Open Achievements List Buka Daftar Prestasi - + Open Leaderboards List Buka Daftar Papan Peringkat - + Toggle Pause Pause - + Toggle Fullscreen Aktifkan/Nonaktifkan Layar Penuh - + Toggle Frame Limit Aktifkan/Nonaktifkan Pembatas Frame - + Toggle Turbo / Fast Forward Aktifkan/Nonaktifkan Turbo / Maju Cepat - + Toggle Slow Motion Aktifkan/Nonaktifkan Gerak Lambat - + Turbo / Fast Forward (Hold) Turbo / Maju Cepat (Tekan) - + Increase Target Speed Tingkatkan Kecepatan Target - + Decrease Target Speed Turunkan Kecepatan Target - + Increase Volume Tingkatkan Volume - + Decrease Volume Turunkan Volume - + Toggle Mute Bisukan/Bunyikan Audio - + Frame Advance Maju Satu Frame - + Shut Down Virtual Machine Matikan Mesin Virtual - + Reset Virtual Machine Reset Mesin Virtual - + Toggle Input Recording Mode Mode Rekaman Input - - - - + + + + Save States Save State - + Select Previous Save Slot Pilih Slot Save Sebelumnya - + Select Next Save Slot Pilih Slot Save Selanjutnya - + Save State To Selected Slot Simpan Save State Ke Slot Yang Dipilih - + Load State From Selected Slot Muat Save State Dari Slot Yang Dipilih - + Save State To Slot 1 Simpan Save State Ke Slot 1 - + Load State From Slot 1 Muat Save State Dari Slot 1 - + Save State To Slot 2 Simpan Save State Ke Slot 2 - + Load State From Slot 2 Muat Save State Dari Slot 2 - + Save State To Slot 3 Simpan Save State Ke Slot 3 - + Load State From Slot 3 Muat Save State Dari Slot 3 - + Save State To Slot 4 Simpan Save State Ke Slot 4 - + Load State From Slot 4 Muat Save State Dari Slot 4 - + Save State To Slot 5 Simpan Save State Ke Slot 5 - + Load State From Slot 5 Muat Save State Dari Slot 5 - + Save State To Slot 6 Simpan Save State Ke Slot 6 - + Load State From Slot 6 Muat Save State Dari Slot 6 - + Save State To Slot 7 Simpan Save State Ke Slot 7 - + Load State From Slot 7 Muat Save State Dari Slot 7 - + Save State To Slot 8 Simpan Save State Ke Slot 8 - + Load State From Slot 8 Muat Save State Dari Slot 8 - + Save State To Slot 9 Simpan Save State Ke Slot 9 - + Load State From Slot 9 Muat Save State Dari Slot 9 - + Save State To Slot 10 Simpan Save State Ke Slot 10 - + Load State From Slot 10 Muat Save State Dari Slot 10 @@ -7329,49 +11750,49 @@ Klik kanan untuk membersihkan penetapan tombol - + Pause On Focus Loss Pause Saat Jendela Tidak Dalam Fokus - + Inhibit Screensaver Matikan Screensaver - + Save State On Shutdown Simpan Save State Saat Mematikan - + Pause On Start Pause Saat Memulai - + Confirm Shutdown Konfirmasi Penonaktifan - + Create Save State Backups Buat Backup Save State - + Enable Discord Presence Aktifkan Discord Rich Presence - + Enable Per-Game Settings Aktifkan Pengaturan Per Game @@ -7382,37 +11803,37 @@ Klik kanan untuk membersihkan penetapan tombol - + Start Fullscreen Mulai Dengan Mode Layar Penuh - + Double-Click Toggles Fullscreen Aktifkan/Nonaktifkan Layar Penuh Dengan Klik Ganda - + Render To Separate Window Render Di Jendela Terpisah - + Hide Main Window When Running Sembunyikan Jendela Utama Saat Game Dijalankan - + Disable Window Resizing Nonaktifkan Pengubahan Ukuran Jendela - + Hide Cursor In Fullscreen Sembunyikan Kursor di Mode Layar Penuh @@ -7448,7 +11869,7 @@ Klik kanan untuk membersihkan penetapan tombol - + Enable Automatic Update Check Aktifkan Pemeriksaan Pembaruan Otomatis @@ -7484,7 +11905,7 @@ Klik kanan untuk membersihkan penetapan tombol Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Baby Pastel (Pink) [Light] + Baby Pastel (Pink) [Terang] @@ -7535,66 +11956,66 @@ Klik kanan untuk membersihkan penetapan tombol Custom.qss [Taruh di folder PCSX2] - - - - - - + + + + + + Checked Dicentang - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Secara otomatis memeriksa pembaruan saat emulator dijalankan. Pembaruan dapat ditunda atau dilewati. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Mencegah screen saver aktif saat emulasi berjalan. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Menentukan apakah prompt akan ditampilkan untuk mengonfirmasi mematikan mesin virtual saat hotkey ditekan. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Secara otomatis menyimpan save state lanjutan saat mesin virtual dimatikan. Anda dapat melanjutkan langsung dari titik terakhir yang Anda tinggalkan dengan save state tersebut. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. Jika diaktifkan, pengaturan kustom per game akan diterapkan. Nonaktifkan untuk selalu menggunakan konfigurasi global. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Masuk dan keluar dari mode layar penuh dengan mengklik ganda jendela game. - + Prevents the main window from being resized. Mencegah perubahan ukuran jendela utama. + + - - + + - - + - - + Unchecked Tidak Dicentang @@ -7605,48 +12026,48 @@ Klik kanan untuk membersihkan penetapan tombol Fusion [Terang/Gelap] - + Pauses the emulator when a game is started. Menjeda emulator saat game dimulai. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Menjeda emulator saat jendela dikecilkan atau saat jendela sedang tidak dalam fokus (mis. saat Anda beralih ke aplikasi lain). Emulator akan dilanjutkan saat jendela emulator kembali dalam fokus. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Membuat backup save state lama dengan sufiks .backup saat menyimpan save state baru di slot yang sudah terisi. - + Automatically switches to fullscreen mode when a game is started. Secara otomatis, beralih ke mode layar penuh saat game dimulai. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Menyembunyikan kursor mouse saat emulator sedang menggunakan mode layar penuh. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Me-render game ke jendela terpisah. Jika tidak dicentang, game akan ditampilkan di jendela utama. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Menyembunyikan jendela utama (dengan daftar game) saat game berjalan, membutuhkan Render Di Jendela Terpisah untuk diaktifkan. - + Shows the game you are currently playing as part of your profile in Discord. Menunjukkan game yang sedang Anda mainkan sebagai status profil Discord. - + System Language [Default] Bahasa Sistem [Default] @@ -7703,14 +12124,14 @@ Klik kanan untuk membersihkan penetapan tombol - - + + Change Disc Ubah Disk - + Load State Muat Save State @@ -7722,7 +12143,7 @@ Klik kanan untuk membersihkan penetapan tombol S&ettings - S&etelan + P&engaturan @@ -7757,517 +12178,529 @@ Klik kanan untuk membersihkan penetapan tombol Input Recording - Rekam Input + Perekam Input - + Toolbar Toolbar - + Start &File... Jalankan &File... - + Start &Disc... Jalankan &Disk... - + Start &BIOS Jalankan &BIOS - + &Scan For New Games &Pindai Untuk Game Baru - + &Rescan All Games &Pindai Ulang Semua Game - + Shut &Down &Matikan - + Shut Down &Without Saving Matikan &Tanpa Menyimpan Save State - + &Reset &Reset - + &Pause &Pause - + E&xit K&eluar - + &BIOS &BIOS - + Emulation Emulasi - + &Controllers &Kontroler - + &Hotkeys &Hotkey - + &Graphics &Grafis - + A&chievements &Prestasi - + &Post-Processing Settings... Pengaturan &Post Processing... - + Fullscreen Layar Penuh - + Resolution Scale Skala Resolusi - + &GitHub Repository... &Repositori GitHub... - + Support &Forums... &Forum Dukungan... - + &Discord Server... &Server Discord... - + Check for &Updates... Periksa &Pembaruan... - + About &Qt... Tentang &Qt... - + &About PCSX2... &Tentang PCSX2... - + Fullscreen In Toolbar Layar Penuh - + Change Disc... In Toolbar Ganti Disk... - + &Audio &Audio - + Game List Daftar Game - + Interface - Tampilan + Antarmuka - + Add Game Directory... Tambah Direktori Game... - + &Settings &Pengaturan - + From File... Dari File... - + From Device... Dari Perangkat... - + From Game List... Dari Daftar Game... - + Remove Disc Keluarkan Disk - + Global State Status Global - + &Screenshot &Tangkap Layar - + Start File In Toolbar Jalankan File - + Start Disc In Toolbar Jalankan Disk - + Start BIOS In Toolbar Jalankan BIOS - + Shut Down In Toolbar Matikan - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Muat Savestate - + Save State In Toolbar Simpan Savestate - + Controllers In Toolbar Kontroler - + Settings In Toolbar Pengaturan - + Screenshot In Toolbar Tangkap Layar - + &Memory Cards &Memory Card - + &Network && HDD &Jaringan && HDD - + &Folders &Folder - + &Toolbar &Toolbar - + Lock Toolbar Kunci Toolbar - + &Status Bar &Status Bar - + Verbose Status Status Detail - + Game &List &Daftar Game - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. &Tampilan Sistem - + Game &Properties &Properti Game - + Game &Grid &Kisi Game - + Show Titles (Grid View) Tampilkan Judul (Tampilan Kisi) - + Zoom &In (Grid View) Per&besar Tampilan (Tampilan Kisi) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Per&kecil Tampilan (Tampilan Kisi) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Sampul (Tampilan Kisi) - + Open Memory Card Directory... Buka Direktori Memory Card... - + Open Data Directory... Buka Direktori Data... - + Toggle Software Rendering Ubah Perender Software - + Open Debugger Buka Debugger - + Reload Cheats/Patches Muat Ulang Cheat/Patch - + Enable System Console Aktifkan Konsol Sistem - + Enable Verbose Logging Aktifkan Logging Detail - + Enable EE Console Logging Aktifkan Logging EE Konsol - + Enable IOP Console Logging Aktifkan Logging IOP Konsol - + Save Single Frame GS Dump Simpan GS Dump Frame Tunggal - + New This section refers to the Input Recording submenu. Baru - + Play This section refers to the Input Recording submenu. Mainkan - + Stop This section refers to the Input Recording submenu. Berhenti - + Settings This section refers to the Input Recording submenu. Pengaturan - - + + Input Recording Logs Log Rekaman Input - + Controller Logs Log Kontroler - + Enable &File Logging Aktifkan Logging &File - + Enable CDVD Read Logging Aktifkan Log Baca CDVD - + Save CDVD Block Dump Simpan Dump Block CDVD - + Enable Log Timestamps Aktifkan Cap Waktu Log - + + Start Big Picture Mode Mulai Mode Big Picture - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Pengunduh Sampul... - - + + Show Advanced Settings Tampilkan Pengaturan Lanjutan - + Recording Viewer Penampil Rekaman - - + + Video Capture - Rekam Video + Perekam Video + + + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... - + Internal Resolution Resolusi Internal - + %1x Scale Skala %1x - + Select location to save block dump: Pilih lokasi untuk menyimpan dump block: - + Do not show again Jangan tampilkan lagi - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8280,222 +12713,273 @@ Tim PCSX2 tidak akan memberi dukungan dalam bentuk apapun untuk konfigurasi yang Apakah Anda ingin melanjutkan? - + %1 Files (*.%2) %1 File (*.%2) - + Confirm Shutdown Konfirmasi Matikan - + Are you sure you want to shut down the virtual machine? Apakah Anda yakin ingin mematikan mesin virtual? - + Save State For Resume Simpan Save State Untuk Melanjutkan - - - - + + + + + + Error Eror - + You must select a disc to change discs. Anda harus memilih suatu disk untuk mengganti disk. - + Properties... Properti... - + Open Containing Directory... Refers to the directory where a game is contained. Buka Direktori Game... - + Set Cover Image... Pasang Gambar Sampul... - + Exclude From List Kecualikan Dari Daftar - + Reset Play Time Reset Waktu Permainan - + Default Boot Boot Default - + Fast Boot Boot Cepat - + Full Boot Boot Penuh - + Boot and Debug Boot dan Debug - + Add Search Directory... Tambah Direktori Pencarian... - + Start File Jalankan File - + Start Disc Jalankan Disk - + Select Disc Image Pilih Image Disk - + Updater Error Pembaruan Bermasalah - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Maaf, Anda mencoba memperbarui versi PCSX2 yang bukan dirilis resmi dari GitHub. Untuk mencegah ketidakcocokan, pembaruan otomatis hanya diaktifkan pada versi resmi. Untuk mendapatkan versi resmi, silakan unduh dari tautan di bawah ini:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Pembaruan otomatis tidak didukung pada platform ini. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) File Rekaman Input (*.p2m2) - + Paused Pause - + Load State Failed Gagal Memuat Save State - + Cannot load a save state without a running VM. Tidak dapat memuat Save State tanpa mesin virtual yang sedang berjalan. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Gagal mendapat info jendela dari widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Semua Jenis File (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Image Raw Trek Tunggal (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;IMAGE CHD MAME (*.chd);;Image CSO (*.cso);;Image GZ (*.gz);;Eksekutabel ELF (*.elf);;Eksekutabel IRX (*.irx);;GS Dump (*.gs *.gs.xz *.gs.zst);;Block Dump (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) Semua Jenis File (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Image Raw Trek Tunggal (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;Image CHD MAME (*.chd);;Image CSO (*.cso);;Image GZ (*.gz);;Block Dump (*.dump) - + + Stop Big Picture Mode + Hentikan Mode Big Picture Mode + + + + Exit Big Picture + In Toolbar + Keluar dari Mode Big Picture + + + Game Properties Properti Game - + Game properties is unavailable for the current game. Properti game tidak tersedia untuk game ini. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - Tidak dapat menemukan perangkat CD/DVD-ROM. Pastikan Anda memiliki drive yang tersambung dan izin yang memadai untuk mengaksesnya. + Perangkat CD/DVD-ROM tidak ditemukan. Pastikan drive CD/DVD Anda telah terhubung dan memiliki izin akses yang memadai. - + Select disc drive: Pilih drive disk: - + This save state does not exist. Save state ini tidak ada. - + Select Cover Image Pilih Gambar Sampul - + All Cover Image Types (*.jpg *.jpeg *.png) Semua Jenis Gambar Sampul (*.jpg *.jpeg *.png) - + Cover Already Exists Sampul Sudah Ada - + A cover image for this game already exists, do you wish to replace it? Gambar sampul untuk game ini sudah ada, apakah Anda ingin menggantinya? - - + + + + Copy Error Salin Eror - + Failed to remove existing cover '%1' Gagal menghapus sampul '%1' - + Failed to copy '%1' to '%2' Gagal menyalin '%1' ke '%2' - + + Failed to remove '%1' + Gagal menghapus '%1' + + + + Confirm Reset Konfirmasi Reset - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8504,88 +12988,88 @@ This action cannot be undone. Tindakan ini tidak dapat dibatalkan. - + Load Resume State Muat Save State Lanjutan - + A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? - Save State ditemukan untuk game ini di: + Save State ditemukan untuk game ini, disimpan pada tanggal: %1. Apakah Anda ingin memuat save state ini, atau memulai dari boot baru? - + Fresh Boot Boot Baru - + Delete And Boot - Hapus dan Boot + Hapus dan Boot Baru - + Failed to delete save state file '%1'. Gagal menghapus file save state '%1'. - + Load State File... Muat File Save State... - + Load From File... Muat Dari file... - - + + Select Save State File Pilih File Save State - - + + Save States (*.p2s) Save State (*.p2s) - + Delete Save States... Hapus Save State... - + Undo Load State Batalkan Pemuatan Save State - + Resume (%2) Lanjutkan (%2) - + Load Slot %1 (%2) Muat Slot %1 (%2) - - + + Delete Save States Hapus Save State - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8594,42 +13078,42 @@ The saves will not be recoverable. Save State tidak akan dapat dipulihkan. - + %1 save states deleted. %1 save state dihapus. - + Save To File... Simpan Ke file... - + Empty Kosong - + Save Slot %1 (%2) Simpan Slot %1 (%2) - + Confirm Disc Change Konfirmasi Penggantian Disk - + Do you want to swap discs or boot the new image (via system reset)? Apakah Anda ingin mengganti disk atau boot file image baru (via reset sistem)? - + Swap Disc Ganti Disk - + Reset Reset @@ -8638,9 +13122,9 @@ Save State tidak akan dapat dipulihkan. MemoryCard - + Memory Card '{}' was saved to storage. - Memory Card '{}' berhasil disimpan ke penyimpanan. + Memory Card '{}' berhasil disimpan. @@ -8652,11 +13136,6 @@ Save State tidak akan dapat dipulihkan. Force ejecting all Memory Cards. Reinserting in 1 second. Mengeluarkan paksa semua Memory Card. Memasukkan kembali dalam 1 detik. - - - Memory card in port {} / slot {} reinserted - Memory card di port {} / slot {} telah dimasukkan kembali - MemoryCardConvertDialog @@ -8701,8 +13180,8 @@ Save State tidak akan dapat dipulihkan. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Catatan: </strong>Mengonversi Memory Card akan membuat <strong>DUPLIKAT</strong> Memory Card yang ada. Konversi Memory Card <strong">TIDAK menghapus, memodifikasi, atau mengganti </strong> Memory Card yang ada.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Mengonversi Memory Card akan membuat <strong>DUPLIKAT</strong> dari Memory Card Anda. Ini <strong>TIDAK menghapus, memodifikasi, atau mengganti</strong> Memory Card Anda yang sudah ada.</center> @@ -9014,7 +13493,7 @@ Save State tidak akan dapat dipulihkan. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - (Hanya untuk tipe memory card folder / Ukuran kartu: Otomatis) Hanya memuat penyimpanan game yang yang relevan, mengabaikan yang lain. Menghindari kehabisan ruang penyimpanan untuk save. + (Hanya untuk tipe memory card folder / Ukuran kartu: Otomatis) Hanya memuat save game yang yang relevan, mengabaikan yang lain. Menghindari kehabisan ruang penyimpanan untuk save game. @@ -9152,12 +13631,12 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -9172,52 +13651,57 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa + Copy Address + Salin Alamat + + + Go to in disassembly Go to in disassembly - - + + Go to address Go to address - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste @@ -9482,9 +13966,14 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa Mengatur deadzone untuk mengaktivasi tombol/trigger, yaitu persentase tekanan tombol/trigger yang akan diabaikan. - - Analog light is now {} for port {} / slot {} - Lampu analog kini {} untuk port {} / slot {} + + Analog light is now on for port {} / slot {} + Lampu analog telah diaktifkan untuk port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Lampu analog telah dinonaktifkan untuk port {} / slot {} @@ -9532,7 +14021,7 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Port kontroler {}, slot {} memiliki {} yang terhubung, tetapi savestate memiliki {} sedang terhubung sebelumnya. @@ -9542,67 +14031,67 @@ Membiarkan tipe kontroler sebelumnya tetap terhubung, tetapi hal ini dapat menye Strum Up - Strum Up + Petik Bar ke Atas Strum Down - Strum Down + Petik Bar ke Bawah Green Fret - Green Fret + Fret Hijau Red Fret - Red Fret + Fret Merah Yellow Fret - Yellow Fret + Fret Kuning Blue Fret - Blue Fret + Fret Biru Orange Fret - Orange Fret + Fret Oranye Whammy Bar - Whammy Bar + Bar Tremolo Tilt Up - Tilt Up + Miring ke Atas Whammy Bar Deadzone - Whammy Bar Deadzone + Deadzone Bar Tremolo Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. - Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + Mengatur deadzone bar tremolo. Input di bawah nilai ini tidak akan dikirimkan ke PS2. Whammy Bar Sensitivity - Whammy Bar Sensitivity + Sensitivitas Bar Tremolo Sets the whammy bar axis scaling factor. - Sets the whammy bar axis scaling factor. + Mengatur faktor penskalaan sumbu bar tremolo. @@ -9618,27 +14107,27 @@ Membiarkan tipe kontroler sebelumnya tetap terhubung, tetapi hal ini dapat menye Gagal membuka {}. Patch game bawaan tidak tersedia. - + {} GameDB patches {} Patch GameDB - + {}{} game patches {}{} patch game - + {}{} cheat patches {}{} cheat patch - + {} are active. {} aktif. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Tidak ada cheat atau patch (layar lebar, kompatibilitas atau lainnya) yang aktif / ditemukan. @@ -9831,12 +14320,12 @@ Tautan nya adalah: %1 SPU2 - + Requested audio output device '{}' not found, using default. Perangkat output audio yang diminta '{}' tidak ditemukan, menggunakan perangkat default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9853,25 +14342,67 @@ Tautan nya adalah: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + Versi savestate ini tidak didukung dan tidak dapat digunakan. + +Anda dapat mengunduh PCSX2 versi {} dari pcsx2.net dan melakukan saving melalui memory card secara normal. +Jika tidak, hapuslah savestate dan lakukan boot baru. + + SettingWidgetBinder - + - - - + + + Reset Reset - - - Default: - Default: + + + Default: + Default: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. - + Select folder for %1 Pilih folder untuk %1 @@ -9880,235 +14411,275 @@ Tautan nya adalah: %1 SettingsDialog + + + + PCSX2 Settings Pengaturan PCSX2 Restore Defaults - Kembalikan Default + Kembalikan Pengaturan Default + + + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings - + Close Tutup - - + + Summary Ringkasan - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Ringkasan</strong><hr>Halaman ini menampilkan ringkasan tentang game yang dipilih. Mengubah Profil Input akan mengatur skema penetapan tombol kontroler untuk game ini ke profil mana pun yang dipilih, alih-alih konfigurasi default (Global). Daftar trek dan verifikasi dump dapat digunakan untuk menentukan apakah image disk Anda cocok dengan dump yang telah terverifikasi. Jika tidak cocok, game mungkin akan bermasalah. - + Summary is unavailable for files not present in game list. Ringkasan tidak tersedia untuk file yang tidak ada dalam daftar game. - + Interface Antarmuka - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Pengaturan Antarmuka</strong><hr>Pengaturan berikut mengontrol tampilan dan perilaku PCSX2.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut. - + Game List Daftar Game - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Pengaturan Daftar Game</strong><hr>Daftar di atas adalah direktori-direktori yang akan dipindai oleh PCSX2 untuk mengisi daftar game. Direktori pencarian dapat ditambah, dihapus, dan diganti menjadi rekursif/non rekursif. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>Pengaturan BIOS</strong><hr>Konfigurasikan BIOS Anda di sini.<br><br>Arahkan kursor mouse ke opsi untuk infomasi lebih lanjut. - + Emulation Emulasi - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Pengaturan Emulasi</strong><hr>Pengaturan berikut menentukan konfigurasi frame pacing dan pengaturan game.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut. - + Patches Patch - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patch</strong><hr>Anda dapat memilih patch opsional yang dapat meningkatkan performa, visual, atau grafis game di sini. - + Cheats Cheat - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheat</strong><hr>Anda dapat memilih cheat yang ingin diaktifkan di sini. Anda tidak bisa mengaktifkan/menonaktifkan cheat tanpa label untuk file pnach format lama, cheat-cheat tersebut akan aktif secara otomatis bila opsi "Aktifkan Cheat" utama diaktifkan. - + Game Fixes Perbaikan Game - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Pengaturan Perbaikan Game</strong><hr>Perbaikan Game dapat memperbaiki emulasi tidak akurat di beberapa game.<br>Tetapi, Perbaikan Game dapat menimbulkan masalah di game jika tidak digunakan dengan benar.<br>Kami menyarankan untuk menonaktifkan semuanya kecuali disarankan. - + Graphics Grafis - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Pengaturan Grafis</strong><hr>Pengaturan berikut menentukan konfigurasi output grafis.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Pengaturan Audio</strong><hr>Pengaturan berikut mengontrol output audio konsol.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut. - + Memory Cards Memory Card - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Pengaturan Memory Card</strong><hr>Buat dan konfigurasikan Memory Card di sini.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut. - + Network & HDD Jaringan & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Pengaturan Jaringan & HDD</strong><hr>Pengaturan berikut mengontrol konektivitas jaringan dan penyimpanan HDD internal konsol.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut. - + Folders Folder - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Pengaturan Folder</strong><hr>Opsi berikut mengontrol dimana PCSX2 akan menyimpan data file runtime. - + Achievements Prestasi - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Pengaturan Penghargaan</strong><hr>Opsi ini mengontrol implementasi RetroAchievements di PCSX2, sehingga Anda dapat memperoleh penghargaan dalam game. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration sedang digunakan, dukungan RetroAchievements bawaan telah dinonaktifkan. - - This PCSX2 build was not compiled with RetroAchievements support. - Build PCSX2 ini tidak dikompilasi dengan dukungan RetroAchievements. - - - + Advanced Tingkat Lanjut - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Pengaturan Lanjutan</strong><hr>Pengaturan berikut adalah pengaturan tingkat lanjut untuk menentukan konfigurasi konsol yang disimulasikan.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Pengaturan Debug</strong><hr>Pengaturan berikut dapat digunakan untuk membuat log informasi internal PCSX2. <strong>Jangan modifikasi pengaturan ini kecuali Anda tahu apa yang Anda lakukan </strong>, Pengaturan ini dapat melambatkan performa secara signifikan, dan dapat membuang banyak kapasitas penyimpanan. - + Confirm Restore Defaults - Konfirmasi Reset Ke Default + Konfirmasi Pengembalian Pengaturan Default - + Are you sure you want to restore the default settings? Any preferences will be lost. - Apakah anda yakin ingin kembali ke pengaturan default? Semua pengaturan yang tersimpan akan hilang. + Apakah Anda yakin ingin mengembalikan pengaturan default? Semua pengaturan yang tersimpan akan hilang. - + Reset UI Settings Reset Pengaturan UI - - Recommended Value - Nilai Yang Disarankan + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Nilai Yang Disarankan - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Gunakan Pengaturan Global [Aktif] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Gunakan Pengaturan Global [Nonaktif] - - + + Use Global Setting [%1] Gunakan Pengaturan Global [%1] @@ -10217,82 +14788,83 @@ Tautan nya adalah: %1 - Add - Tambah + Add... + Tambah... - + Remove Hapus - + Search Directory Direktori Pencarian - + Scan Recursively Pemindaian Rekursif - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - <html><head/><body><p>Secara default, PCSX2 akan menetapkan tombol keyboard ke kontroler virtual PS2.</p><p><span style=" font-weight:700;">Untuk menggunakan kontroler eksternal, Anda harus mengaturnya terlebih dahulu. </span>Di tampilan ini, Anda dapat menetapkan tombol kontroler yang sedang terhubung secara otomatis. Jika kontroler Anda tidak terhubung, Anda dapat menghubungkannya sekarang.</p><p>Untuk mengganti penetapan tombol secara lebih detail, atau jika Anda ingin menggunakan multi-tap, buka menu Pengaturan dan pilih sub-menu Kontroler setelah Anda menyelesaikan Wizard Penyiapan.</p></body></html> + <html><head/><body><p>Secara default, PCSX2 akan menetapkan tombol keyboard ke kontroler virtual PS2.</p><p><span style=" font-weight:700;">Untuk menggunakan kontroler eksternal, Anda harus mengaturnya terlebih dahulu. </span>Di tampilan ini, Anda dapat menetapkan tombol kontroler yang sedang terhubung secara otomatis. Jika kontroler Anda tidak terhubung, Anda dapat menghubungkannya sekarang.</p><p>Untuk mengganti penetapan tombol secara lebih detail, atau jika Anda ingin menggunakan multi-tap, buka menu Pengaturan dan pilih sub-menu Kontroler setelah Anda menyelesaikan Panduan Penyiapan.</p></body></html> - + Controller Port 1 Port Kontroler 1 - - + + Controller Mapped To: Kontroler Diatur Ke: - - + + Controller Type: Tipe Kontroler: - - + + Default (Keyboard) Default (Keyboard) - - + + Automatic Mapping Penetapan Tombol Otomatis - + Controller Port 2 Port Kontroler 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Penyiapan Berhasil!</span></h1><p>Sekarang Anda dapat mulai bermain game.</p><p>Pengaturan lebih lanjut tersedia di menu pengaturan. Anda juga dapat menggunakan mode Big Picture untuk menavigasi antarmuka PCSX2 dengan kontroler.</p><p>Kami harap Anda menikmati PCSX2.</p></body></html> - + &Back &Kembali - + + &Next &Lanjut - + &Cancel &Batalkan @@ -10316,6 +14888,11 @@ Are you sure you want to continue? Apakah Anda yakin ingin melanjutkan? + + + &Finish + &Selesai + Cancel Setup @@ -10619,8 +15196,8 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub - BeatMania Da Da Da!! Keyboard - Keyboard BeatMania Da Da Da!! + Konami Keyboard + Konami Keyboard @@ -10628,206 +15205,206 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub GunCon 2 - - - + + + D-Pad Up D-Pad Atas - - - + + + D-Pad Down D-Pad Bawah - - - + + + D-Pad Left D-Pad Kiri - - - + + + D-Pad Right D-Pad Kanan - + Trigger Trigger - + Shoot Offscreen Tembak Ke Luar Layar - + Calibration Shot Tembakan Kalibrasi - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left - Relative Left + Kiri Relatif - + Relative Right - Relative Right + Kanan Relatif - + Relative Up - Relative Up + Atas Relatif - + Relative Down - Relative Down + Bawah Relatif - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + Mengatur gambar crosshair yang akan digunakan oleh lightgun. Opsi ini akan menonaktifkan kursor sistem. - + Cursor Scale - Cursor Scale + Skala Kursor - + Scales the crosshair image set above. - Scales the crosshair image set above. + Menskalakan gambar crosshair. - + Cursor Color - Cursor Color + Warna Kursor - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Menerapkan sebuah warna ke gambar crosshair yang telah dipilih, dapat digunakan oleh beberapa pemain. Masukkan warna dalam format HTML/CSS (misalnya #aabbcc) - + Manual Screen Configuration Konfigurasi Layar Manual - + Forces the use of the screen parameters below, instead of automatic parameters if available. Memaksa penggunaan parameter layar di bawah, alih-alih parameter otomatis jika tersedia. - + X Scale (Sensitivity) Skala X (Sensitivitas) - - + + Scales the position to simulate CRT curvature. - Scales the position to simulate CRT curvature. + Menskalakan posisi untuk menyimulasikan lengkungan CRT. - + Y Scale (Sensitivity) Skala Y (Sensitivitas) - + Center X Tengah X - + Sets the horizontal center position of the simulated screen. Atur posisi tengah horizontal dari layar yang disimulasikan. - + Center Y Tengah Y - + Sets the vertical center position of the simulated screen. Atur posisi tengah vertikal dari layar yang disimulasikan. - + Screen Width Lebar Layar - + Sets the width of the simulated screen. Atur lebar layar yang disimulasikan. - + Screen Height Tinggi Layar - + Sets the height of the simulated screen. Atur tinggi layar yang disimulasikan. @@ -10838,14 +15415,14 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub - + Input Device Perangkat Input - + Selects the device to read audio from. Memilih perangkat yang akan digunakan untuk membaca audio. @@ -10862,16 +15439,16 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub - - + + Input Latency Latensi Input - - + + Specifies the latency to the host input device. Menspesifikasikan latensi ke perangkat input host. @@ -10887,42 +15464,42 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub Menspesifikasikan latensi ke perangkat output host. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Player 1 dan 2 tidak terhubung. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Gagal memulai pemutar audio {}. - + Singstar Singstar - + Player 1 Device Perangkat Player 1 - + Selects the input for the first player. Pilih input untuk player pertama. - + Player 2 Device Perangkat Player 2 - + Selects the input for the second player. Pilih input untuk player kedua. - + Logitech USB Mic Mikrofon USB Logitech @@ -10952,452 +15529,452 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub Mengatur jalur menuju file image yang akan digunakan untuk perangkat penyimpan data virtual. - - - + + + Steering Left Setir Kiri - - - + + + Steering Right Setir Kanan - - - + + + Throttle Gas - - - + + + Brake Pedal Rem - - + + Cross Silang - - + + Square Kotak - - + + Circle Lingkaran - - + + Triangle Segitiga - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Tingkatkan Gigi / R1 - + Shift Down / L1 Turunkan Gigi / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Atas - + Menu Down Menu Bawah - + X X - + Y Y - + Steering Smoothing Penghalus Setir - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Menghaluskan perubahan arah setir ke persentase yang ditentukan per pol. Diperlukan untuk menggunakan keyboard. - + Steering Deadzone Deadzone Setir - + Steering axis deadzone for pads or non self centering wheels. Deadzone sumbu kemudi untuk kontroler atau setir tanpa fitur self centering. - + Steering Damping Peredam Setir - + Applies power curve filter to steering axis values. Dampens small inputs. Menerapkan filter kurva daya ke nilai sumbu setir. Meredam input kecil. - + Wheel Device Perangkat Setir - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Kit Drum Rock Band - + Blue Biru - + Green Hijau - + Red Merah - + Yellow Kuning - + Orange Oranye - + Buzz Controller Kontroler Buzz - + Player 1 Red Player 1 Merah - + Player 1 Blue Player 1 Biru - + Player 1 Orange Player 1 Oranye - + Player 1 Green Player 1 Hijau - + Player 1 Yellow Player 1 Kuning - + Player 2 Red Player 2 Merah - + Player 2 Blue Player 2 Biru - + Player 2 Orange Player 2 Oranye - + Player 2 Green Player 2 Hijau - + Player 2 Yellow Player 2 Kuning - + Player 3 Red Player 3 Merah - + Player 3 Blue Player 3 Biru - + Player 3 Orange Player 3 Oranye - + Player 3 Green Player 3 Hijau - + Player 3 Yellow Player 3 Kuning - + Player 4 Red Player 4 Merah - + Player 4 Blue Player 4 Biru - + Player 4 Orange Player 4 Oranye - + Player 4 Green Player 4 Hijau - + Player 4 Yellow Player 4 Kuning - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Setir Atas - + Wheel Down Setir Bawah @@ -11572,12 +16149,12 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub USBBindingWidget - + Axes Sumbu - + Buttons Tombol @@ -11832,43 +16409,43 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub Pointer Setup - Pointer Setup + Pengaturan Pointer <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> - <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + <p>Secara default, GunCon2 akan menggunakan mouse. Untuk menggunakan mouse, Anda <strong>tidak perlu</strong> mengatur penetapan tombol apapun selain tombol kontroler dan pemicu.</p> -<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> +<p>Jika Anda ingin menggunakan kontroler atau lightgun yang menyimulasikan sebuah kontroler alih-alih mouse, Anda harus mengatur Bidikan Relatif. Selain itu, Bidikan Relatif lebih baik <strong> tidak diatur</strong>.</p> Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Relative Aiming + Bidikan Relatif Trigger - Trigger + Pelatuk Shoot Offscreen - Shoot Offscreen + Tembak ke Luar Layar Calibration Shot - Calibration Shot + Tembakan Kalibrasi Calibration shot is required to pass the setup screen in some games. - Calibration shot is required to pass the setup screen in some games. + Tembakan kalibrasi dibutuhkan untuk menyelesaikan layar setup di beberapa game. @@ -11899,32 +16476,32 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub Bersihkan Penetapan Tombol - + USB Port %1 Port USB %1 - + No devices available Tidak ada perangkat yang tersedia - + Clear Bindings Bersihkan Penetapan Tombol - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Apakah Anda yakin ingin menghapus semua penetapan tombol untuk perangkat ini? Tindakan ini tidak dapat dibatalkan. - + Automatic Binding Penetapan Tombol Otomatis - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Penetapan tombol generik untuk perangkat '%1' tidak tersedia. Kontroler/sumber mungkin tidak mendukung penetapan tombol otomatis. @@ -11932,32 +16509,32 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub VMManager - + Failed to back up old save state {}. Gagal membuat backup save state lama {}. - + Failed to save save state: {}. Gagal menyimpan save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Game Tidak Diketahui - + Error Eror - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11974,197 +16551,197 @@ Setelah di dump, Image BIOS ini harus ditempatkan di folder bios yang tersimpan Silakan baca FAQ dan Panduan untuk petunjuk lebih lanjut. - + State saved to slot {}. Save state disimpan ke slot {}. - + Failed to save save state to slot {}. Gagal menyimpan save sate ke slot {}. - + There is no save state in slot {}. Tidak ada save state di slot {}. - + Loading state from slot {}... Memuat save state dari slot {}... - + Saving state to slot {}... Menyimpan save state ke slot {}... - + Disc removed. Disk dikeluarkan. - + Disc changed to '{}'. Disk diganti ke '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Gagal membuka image disk baru '{}'. Mengembalikan ke image sebelumnya. - + Failed to switch back to old disc image. Removing disc. Gagal mengubah ke image disk lama. Melepas disk. - + Cheats have been disabled due to achievements hardcore mode. Cheat telah dinonaktifkan karena mode hardcore prestasi. - + Fast CDVD is enabled, this may break games. CDVD Cepat aktif, dapat merusak game. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Lewati/rate siklus EE tidak diatur ke default, dapat menyebabkan crash atau mengurangi performa game secara signifikan. - + Audio is using async mix, expect desynchronization in FMVs. Audio menggunakan mix asinkron, FMV dapat mengalami desinkronisasi. - + Upscale multiplier is below native, this will break rendering. Nilai pengali upscale di bawah native, dapat merusak render. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping tidak diatur ke otomatis. Dapat merusak render di beberapa game. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Filter tekstur tidak di atur ke Bilinear (PS2). Akan merusak render di beberapa game. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Filter trilinear tidak diatur ke otomatis. Dapat merusak render di beberapa game. - + Blending is below basic, this may break effects in some games. Akurasi blending di bawah dasar, dapat berpengaruh di beberapa game. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Mode Unduhan Hardware tidak diatur ke Akurat, dapat merusak render di beberapa game. - + EE FPU Round Mode is not set to default, this may break some games. Mode pembulatan FPU EE tidak diatur ke default, dapat merusak beberapa game. - + EE FPU Clamp Mode is not set to default, this may break some games. Mode Clamping FPU EE tidak diatur ke default, dapat merusak beberapa game. - + VU Round Mode is not set to default, this may break some games. Mode Pembulatan VU tidak diatur ke default, dapat merusak beberapa game. - + VU Clamp Mode is not set to default, this may break some games. Mode Clamping VU tidak diatur ke default, dapat merusak beberapa game. - + Game Fixes are not enabled. Compatibility with some games may be affected. Perbaikan Game nonaktif. Dapat memengaruhi kompatibilitas dengan beberapa game. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Patch Kompatibilitas nonaktif. Dapat berpengaruh pada kompatibilitas dengan beberapa game. - + Frame rate for NTSC is not default. This may break some games. Frame rate untuk NTSC bukan default. Dapat merusak beberapa game. - + Frame rate for PAL is not default. This may break some games. Frame rate untuk PAL bukan default. Dapat merusak beberapa game. - + EE Recompiler is not enabled, this will significantly reduce performance. Recompiler EE tidak aktif. Dapat mengurangi performa secara signifikan. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Recompiler VU0 tidak aktif. Dapat mengurangi performa secara signifikan. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Recompiler VU1 tidak aktif. Dapat mengurangi performa secara signifikan. - + IOP Recompiler is not enabled, this will significantly reduce performance. Recompiler IOP tidak aktif. Dapat mengurangi performa secara signifikan. - + EE Cache is enabled, this will significantly reduce performance. Cach EE aktif. Dapat mengurangi performa secara signifikan. - + EE Wait Loop Detection is not enabled, this may reduce performance. Deteksi Wait Loop EE nonaktif, dapat mengurangi performa. - + INTC Spin Detection is not enabled, this may reduce performance. Deteksi Spin INTC nonaktif, dapat mengurangi performa. - + Instant VU1 is disabled, this may reduce performance. VU1 Instan nonaktif, dapat mengurangi performa. - + mVU Flag Hack is not enabled, this may reduce performance. Hack Flag mVU nonaktif. Dapat mengurangi performa. - + GPU Palette Conversion is enabled, this may reduce performance. Konversi Palet GPU aktif, dapat mengurangi performa. - + Texture Preloading is not Full, this may reduce performance. Pramuat Tekstur tidak diatur ke Penuh, dapat mengurangi performa. - + Estimate texture region is enabled, this may reduce performance. Estimasi region tekstur aktif, dapat mengurangi performa. diff --git a/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts b/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts index 18fd650cd548f..6415bd3f42c43 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts @@ -80,27 +80,32 @@ Pronto... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Il tuo token d'accesso per RetroAchievements non è più valido.</strong> Devi reinserire le tue credenziali per far sì che i tuoi obiettivi vengano tracciati. La tua password non verrà salvata in PCSX2, al suo posto verrà generato ed utilizzato un token d'accesso. + + + &Login &Accesso - + Logging in... Accesso in corso... - + Login Error Errore nell'accesso - + Login failed. Please check your username and password, and try again. Accesso fallito. Per favore, verifica il tuo nome utente e la tua password e riprova. - + Login failed. Accesso fallito. @@ -114,159 +119,196 @@ - + Enable Achievements Abilita obiettivi - - + + Show Challenge Indicators Mostra indicatori sfida - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Attiva la Rich Presence di RA - - + + Enable Hardcore Mode Abilita Modalità Hardcore - - + + Enable Leaderboards Abilita Classifiche - - + + Test Unofficial Achievements Testa Obiettivi non ufficiali - - + + Enable Test Mode Abilita modalità test - - + + Enable Sound Effects Abilita effetti sonori - - + + Notifications + Notifiche + + + + Show Notifications Mostra notifiche - + + Duration + Durata + + + + + + + 5 seconds + 5 secondi + + + Account Account - - + + Login... Accesso... - + View Profile... Mostra profilo... - + Game Info Informazioni sul gioco - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 usa RetroAchievements come database per gli obiettivi e per monitorare i progressi. Per usare gli obiettivi, registrati su <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Per vedere la lista obiettivi durante il gioco, premi il tasto assegnato per <span style=" font-weight:600;">Aprire il Menu di Pausa</span> e seleziona <span style=" font-weight:600;">Obiettivi</span> dal menu.</p></body></html> - - + + seconds + secondi + + - + + + Unchecked Non spuntato - + When enabled and logged in, PCSX2 will scan for achievements on game load. Quando abilitato ed eseguito l'accesso, PCSX2 farà una scansione per gli obiettivi al caricamento del gioco. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Quando abilitato, PCSX2 presumerà che tutti gli obiettivi sono bloccati e non invierà alcuna notifica di sblocco al server. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Quando abilitato, PCSX2 elencherà obiettivi dai set non ufficiali. Nota che questi obiettivi non vengono monitorati da RetroAchievements, quindi si sbloccano ogni volta. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Quando viene abilitato, le informazioni sulla rich presence vengono raccolte e inviate ai server di RetroAchievements ove supportate. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Modalità "Sfida" per gli obiettivi, incluso il monitoraggio della classifica. Disabilita le funzioni di salvataggio dello stato, trucchi e rallentamento. - - - + + + Checked Spuntato - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Abilita monitoraggio e l'invio delle classifiche nei giochi supportati. Se le classifiche sono disabilitate, avrai lo stesso la capacità di vedere la classifica e i punteggi, ma nessun punteggio verrà caricato. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Mostra messaggi popup su eventi come lo sblocco degli obiettivi e gli invii alle classifiche. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Riproduce effetti sonori per eventi come sblocchi degli obiettivi e invii alle classifiche. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Mostra le icone nell'angolo in basso a destra dello schermo quando una sfida/un obiettivo appuntato è attivo. - + + + + Notification Duration + Durata Notifica + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + La durata, in secondi, per la quale una notifica popup di un obiettivo rimarrà sullo schermo. + + + Reset System Resetta il sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? La modalità hardcore non verrà abilitata finchè il sistema non viene resettato. Vuoi resettare il sistema adesso? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Token di accesso generato su %2. - + Logout Disconnettiti - + Not Logged In. Accesso non eseguito. + + + %1 seconds + %1 secondi + Achievements - + + Hardcore mode will be enabled on system reset. + La modalità hardcore verrà abilitata al riavvio del sistema. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} non può essere eseguita mentre la modalità hardcore è attiva. Vuoi disabilitare la modalità hardcore? {0} verrà cancellata se selezioni No. + + + + Hardcore mode is now enabled. + La modalità hardcore è ora abilitata. + + + + Hardcore mode is now disabled. + La modalità hardcore è ora disabilitata. + + + (Hardcore Mode) (Modalità Hardcore) - + You have earned {0} of {1} achievements, and {2} of {3} points. Hai sbloccato {0} su {1} obiettivi, e {2} su {3} punti. - + This game has no achievements. Questo gioco non ha obiettivi. - + Leaderboard submission is enabled. L'invio delle classifiche è abilitato. - + Failed to read executable from disc. Achievements disabled. Lettura dell'eseguibile dal disco fallita. Obiettivi disabilitati. @@ -379,7 +446,7 @@ Token di accesso generato su %2. Moderate speedup for some games, with no known side effects. - Accelerazione moderata per alcuni giochi, senza effetti collaterali noti. + Aumento di velocità moderato per alcuni giochi, senza effetti collaterali noti. @@ -406,7 +473,7 @@ Token di accesso generato su %2. Huge speedup for some games, with almost no compatibility side effects. - Enorme accelerazione per alcuni giochi, con quasi nessun effetto collaterale sulla compatibilità. + Enorme aumento di velocità per alcuni giochi, con quasi nessun effetto collaterale sulla compatibilità. @@ -480,7 +547,7 @@ Token di accesso generato su %2. Good speedup and high compatibility, may cause graphical errors. - Buona accelerazione e alta compatibilità, potrebbe causare errori grafici. + Buon aumento di velocità e alta compatibilità, potrebbe causare errori grafici. @@ -822,8 +889,8 @@ Token di accesso generato su %2. - Quadrafonic - Quadrifonico + Quadraphonic + Quadraphonic @@ -1043,29 +1110,29 @@ Token di accesso generato su %2. Usa impostazione globale [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/D - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Latenza media: %1 ms (buffer di %2 ms + output di %3 ms) - + Average Latency: %1 ms (minimum output latency unknown) Latenza media: %1 ms (latenza minima di output sconosciuta) @@ -1523,29 +1590,29 @@ Token di accesso generato su %2. Ingresso Controller %1 - + No devices available Nessun dispositivo disponibile - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Elimina Associazioni - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Sei sicuro di voler eliminare tutte le associazioni per questo controller? Quest'azione non può essere annullata. - + Automatic Binding Associazione Automatica - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Nessuna associazione generica è stata generata per il dispositivo '%1'. Il controller/La sorgente potrebbe non supportare la mappatura automatica. @@ -1778,17 +1845,17 @@ Token di accesso generato su %2. ControllerCustomSettingsWidget - + Restore Default Settings Ripristina Impostazioni Predefinite - + Browse... Sfoglia... - + Select File Seleziona file @@ -2004,33 +2071,33 @@ Token di accesso generato su %2. Imposta... - + Not Configured Non configurato - - + + %1% %1% - + Set Frequency Imposta Frequenza - + Frequency: Frequenza: - + Macro will not repeat. La macro non si ripeterà. - + Macro will toggle buttons every %1 frames. La macro attiverà i pulsanti ogni %1 frame. @@ -2038,12 +2105,12 @@ Token di accesso generato su %2. ControllerMacroWidget - + Controller Port %1 Macros Macro per Porta Controller %1 - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -3066,13 +3133,13 @@ Vuoi sovrascriverla? - + Add Function Aggiungi funzione - + Rename Function Rinomina funzione @@ -3098,61 +3165,61 @@ Vuoi sovrascriverla? Istruzione Assemblaggio - + Go to address Vai a Indirizzo - + Go to address error Vai a errore indirizzo - + Invalid address Indirizzo non valido - + Add Function Error Aggiungi Errore Funzione - + A function entry point already exists here. Consider renaming instead. Un punto di entrata della funzione già esiste qui. Considera la rinominazione, invece. - - + + Function will be (0x%1) instructions long. Enter function name La funzione sarà lunga (0x%1) istruzioni. Inserire nome funzione - + Function name Nome funzione - - + + Rename Function Error Errore nella rinominazione della funzione - + Function name cannot be nothing. Il nome della funzione non può essere vuoto. - + No function / symbol is currently selected. Nessuna funzione / simbolo è attualmente selezionata / o. - + %1 NOT VALID ADDRESS %1 NON È UN INDIRIZZO VALIDO @@ -3178,22 +3245,22 @@ Inserire nome funzione EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Gioco: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3206,7 +3273,7 @@ Obiettivi: %5 (%6) - + %n points %n punti @@ -3214,12 +3281,12 @@ Obiettivi: %5 (%6) - + Rich presence inactive or unsupported. Rich presence disattivata o non supportata. - + Game not loaded or no RetroAchievements available. Gioco non caricato o nessun RetroAchievement disponibile. @@ -3271,7 +3338,7 @@ Obiettivi: %5 (%6) Enable Multithreaded VU1 (MTVU) - Abilita VU1 Multithreadata (MTVU) + Abilita Multithread VU1 (MTVU) @@ -3541,12 +3608,12 @@ Obiettivi: %5 (%6) Enable Multithreaded VU1 (MTVU1) - Abilita VU1 Multithreadata (MTVU1) + Abilita Multithread VU1 (MTVU1) Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - Generalmente un'accelerazione su CPU con 4 o più core. Sicuro per la maggior parte dei giochi, ma alcuni sono incompatibili e potrebbero bloccarsi. + Generalmente porta a un aumento di velocità su CPU con 4 o più core. Sicuro per la maggior parte dei giochi, ma alcuni sono incompatibili e potrebbero bloccarsi. @@ -3693,282 +3760,4588 @@ Obiettivi: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Riapertura non riuscita, ripristino della configurazione precedente in corso. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Non è stato possibile trovare alcun dispositivo CD/DVD-ROM. Per favore, assicurati di avere un'unità collegata e permessi sufficienti per accedervi. - - Upscale multiplier set to {}x. - Moltiplicatore upscale impostato su {}x. + + Use Global Setting + Utilizza le impostazioni generali - - Saving screenshot to '{}'. - Salvataggio screenshot in '{}'. + + Automatic binding failed, no devices are available. + Associazione automatica non riuscita, nessun dispositivo disponibile. - - Saved screenshot to '{}'. - Screenshot salvato in '{}'. + + Game title copied to clipboard. + Titolo del gioco copiato negli appunti. - - Failed to save screenshot to '{}'. - Salvataggio screenshot in '{}' non riuscito. + + Game serial copied to clipboard. + Numero di serie del gioco copiato negli appunti. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Il dispositivo GPU dell'host ha riscontrato un errore ed è stato recuperato. Questo potrebbe aver corrotto il rendering. + + Game CRC copied to clipboard. + CRC del gioco copiato negli appunti. - - CAS is not available, your graphics driver does not support the required functionality. - Il CAS non è disponibile, il tuo driver grafico non supporta la funzionalità richiesta. + + Game type copied to clipboard. + Tipo di gioco copiato negli appunti. - - Saving {0} GS dump {1} to '{2}' - Salvataggio di {0} dump GS {1} in '{2}' + + Game region copied to clipboard. + Regione del gioco copiata negli appunti. - - Failed to render/download screenshot. - Impossibile renderizzare/scaricare la schermata. + + Game compatibility copied to clipboard. + Compatibilità del gioco copiata negli appunti. - - Saved GS dump to '{}'. - Salvato Dump GS in '{}'. + + Game path copied to clipboard. + Percorso del gioco copiato negli appunti. - - Hash cache has used {:.2f} MB of VRAM, disabling. - La cache hash ha usato {:.2f} MB di VRAM, disabilitazione in corso. + + Per-game controller configuration initialized with global settings. + Configurazione del controller per gioco inizializzata con le impostazioni globali. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabilitazione di mipmap autogenerate su una o più texture di sostituzione compresse. Per favore, genera i mipmap quando comprimi le tue texture. + + Controller settings reset to default. + Impostazioni del controller ripristinate ai valori predefiniti. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - I buffer stencil e le barriere per texture sono entrambi non disponibili, questo corromperà alcuni effetti grafici. + + No input profiles available. + Nessun profilo di input disponibile. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Mantieni attiva la GPU durante la lettura è abilitato, ma le marche temporali calibrate non sono disponibili. Questo potrebbe essere molto lento. + + Create New... + Crea nuovo... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Attivare i trucchi può causare comportamenti imprevedibili, crash, soft-lock, o salvataggi corrotti. Usa i trucchi a tuo rischio e pericolo, il team di PCSX2 non fornirà alcun supporto agli utenti che hanno abilitato i trucchi. + + Enter the name of the input profile you wish to create. + Inserisci il nome del profilo di input che vuoi creare. - - Enable Cheats - Abilita Trucchi + + Are you sure you want to restore the default settings? Any preferences will be lost. + Sei sicuro di voler ripristinare le impostazioni predefinite? Qualunque preferenza andrà persa. - - Name - Nome + + Settings reset to defaults. + Impostazioni reimpostate ai valori predefiniti. - - Author - Autore + + Quick Save Slot + Slot Di Salvataggio Veloce - - Description - Descrizione + + No save present in this slot. + Nessun salvataggio presente in questo slot. - - Enable All - Abilita Tutti + + No save states found. + Nessuno stato di salvataggio trovato. - - Disable All - Disabilita Tutti + + Failed to delete save state. + Impossibile eliminare lo stato di salvataggio. - - Reload Cheats - Ricarica Trucchi + + Failed to copy text to clipboard. + Impossibile copiare il testo negli appunti. - - %1 unlabelled patch codes will automatically activate. - %1 codici di patch non etichettati si attiveranno automaticamente. + + This game has no achievements. + Questo gioco non ha obiettivi. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Accuratezza Attuale di Blending è {1}. -L'Accuratezza di Blending Consigliata per questo gioco è {2}. -Puoi regolare il livello di blending in Proprietà di Gioco per migliorare la qualità grafica, ma questo aumenterà i requisiti di sistema. + + This game has no leaderboards. + Questo gioco non ha classifiche. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Le correzioni manuali del renderer hardware del GS sono abilitate, le correzioni automatiche non sono state applicate: + + Reset System + Resetta il sistema - - No tracks provided. - Nessuna traccia fornita. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + La modalità hardcore non verrà abilitata finchè il sistema non viene resettato. Vuoi resettare il sistema adesso? - - Hash {} is not in database. - L'hash {} non è nel database. + + Launch a game from images scanned from your game directories. + Avvia un gioco dalle immagini scansionate dalle cartelle di gioco. - - Data track number does not match data track in database. - Il numero della traccia dati non corrisponde alla traccia dati nel database. + + Launch a game by selecting a file/disc image. + Avvia un gioco selezionando un'immagine di file/disco. - - Track {} with hash {} is not found in database. - - La traccia {} con hash {} non è stata trovata nel database. - + + Start the console without any disc inserted. + Avvia la console senza alcun disco inserito. - - Track {} with hash {} is for a different game ({}). - - La traccia {} con hash {} è per un diverso gioco ({}). - + + Start a game from a disc in your PC's DVD drive. + Avvia un gioco dal drive DVD del tuo PC. - - Track {} with hash {} does not match database track.. - - La traccia {} con hash {} non corrisponde alla traccia del database.. - + + Change settings for the emulator. + Modifica le impostazioni per l'emulatore. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Correzioni di gioco (NON è consigliato cambiarle globalmente) + + Exits the program. + Esce dal programma. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - Hack divisione negativa FPS (per i giochi di Gundam) + + No Binding + Nessuna Associazione - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - Hack moltiplicazione FPU (per Tales of Destiny) + + Setting %s binding %s. + Impostazione %s associazione %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Usa renderer software per i FMV + + Push a controller button or axis now. + Premi un pulsante o un asse del controller adesso. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Hack salto MPEG (salta video/FMV) + + Timing out in %.0f seconds... + Timing out in %.0f secondi... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Hack precaricamento TLB (per Goemon) + + Unknown + Sconosciuto - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - Hack timing EE (hack per timing a scopo generale) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Hack DMA istantaneo (buono per problemi di emulazione della cache) + + Select Device + Seleziona dispositivo - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - Hack flag OPH (per Bleach Blade Battlers) + + Details + Dettagli - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emula FIFO del GIF (corretto ma più lento) + + Options + Opzioni - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - Hack per DMA occupato (nega scrittura quando occupato) + + Copies the current global settings to this game. + Copia le attuali impostazioni globali in questo gioco. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Ritarda blocchi VIF1 (per l'HUD di SOCOM 2/Spy Hunter) + + Clears all settings set for this game. + Cancella tutte le impostazioni per questo gioco. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emula FIFO del VIF (corretto ma più lento) + + Behaviour + Comportamento - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Sincronizzazione completa VU0 (corretta ma più lenta) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Impedisce che il salvaschermo si attivi e che l'host entri in sospensione mentre l'emulazione è in esecuzione. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - Hack bit VU I (per Scarface: The World Is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Mostra il gioco a cui stai attualmente giocando come parte del tuo profilo su Discord. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - Hack addizione VU (per i giochi di Tri-Ace) + + Pauses the emulator when a game is started. + Mette in pausa l'emulatore quando viene avviato un gioco. - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - Hack overflow VU (Superman Returns) + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Mette in pausa l'emulatore quando riduci la finestra a icona o passi ad un'altra applicazione, e continua quando si passa di nuovo all'emulatore. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Mette in pausa l'emulatore quando apri il menu veloce e continua l'emulazione quando lo chiudi. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determina se verrà visualizzato un prompt per confermare l'arresto della macchina virtuale quando il tasto di scelta rapida viene premuto. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Salva automaticamente lo stato dell'emulatore allo spegnimento o all'uscita. Puoi quindi riprendere direttamente da dove hai smesso, la volta successiva. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Abilita il caricamento delle sovrapposizioni ini dalle impostazioni di gioco o dalle impostazioni personalizzate per ogni gioco. + + + + Uses a light coloured theme instead of the default dark theme. + Usa un tema chiaro invece del tema scuro predefinito. + + + + Game Display + Display di gioco + + + + Automatically switches to fullscreen mode when the program is started. + Passa automaticamente alla modalità a schermo intero quando un gioco viene avviato. + + + + Switches between full screen and windowed when the window is double-clicked. + Passa tra schermo intero e finestra quando si clicca due volte sulla finestra. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Nasconde il puntatore del mouse/cursore quando l'emulatore è in modalità a schermo intero. + + + + Determines how large the on-screen messages and monitor are. + Determina la grandezza dei messaggi sullo schermo e sul monitor. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Mostra messaggi a schermo quando si verificano eventi come la creazione/il caricamento di stati salvati, l'acquisizione di screenshot, ecc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Mostra la velocità di emulazione attuale del sistema nell'angolo in alto a destra dello schermo in percentuale. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Mostra il numero di fotogrammi video (o v-sync) visualizzati al secondo dal sistema nell'angolo in alto a destra del display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Mostra l'utilizzo della CPU in base ai thread nell'angolo in alto a destra del display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Mostra la risoluzione di rendering del gioco nell'angolo in alto a destra del display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Mostra le statistiche su GS (primitive, draw call) nell'angolo in alto a destra del display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Mostra gli indicatori quando sono attivi avanti veloce, la pausa e altri stati anomali. + + + + Shows the current configuration in the bottom-right corner of the display. + Mostra la configurazione attuale nell'angolo in basso a destra del display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Mostra lo stato attuale del controller del sistema nell'angolo in basso a sinistra dello schermo. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Mostra una cronologia visiva dei tempi dei fotogrammi nell'angolo in alto a sinistra del display. + + + + Displays warnings when settings are enabled which may break games. + Mostra avvisi quando sono abilitate impostazioni che potrebbero corrompere i giochi. + + + + Resets configuration to defaults (excluding controller settings). + Reimposta la configurazione ai valori predefiniti (escluse le impostazioni del controller). + + + + Changes the BIOS image used to start future sessions. + Cambia l'immagine BIOS utilizzata per avviare sessioni future. + + + + Automatic + Automatico + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + Selezione del BIOS + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Salta la schermata introduttiva e bypassa i controlli della regione. + + + + Speed Control + Controllo velocità + + + + Normal Speed + Velocità Normale + + + + Sets the speed when running without fast forwarding. + Imposta la velocità in esecuzione senza l' avanzamento rapido. + + + + Fast Forward Speed + Velocità di Avanzamento Rapido + + + + Sets the speed when using the fast forward hotkey. + Imposta la velocità in esecuzione quando si utilizza l' avanzamento rapido. + + + + Slow Motion Speed + Velocità al rallentatore + + + + Sets the speed when using the slow motion hotkey. + Imposta la velocità in esecuzione quando si utilizza il tasto di scelta rapido per il rallentatore. + + + + Enable Speed Limiter + Abilita limitatore di velocità + + + + When disabled, the game will run as fast as possible. + Quando disabilitato, il gioco verrà eseguito il più velocemente possibile. + + + + System Settings + Impostazioni di sistema + + + + EE Cycle Rate + Frequenza Cicli EE + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocca od Overclocca la CPU emulata Emotion Engine. + + + + EE Cycle Skipping + Salto Ciclo EE + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Aggiunge una penalità all'Emotion Engine emulato per l'esecuzione di programmi VU. + + + + Affinity Control Mode + Controllo affinità + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Fissa i thread di emulazione ai core della CPU per migliorare potenzialmente la variabilità delle prestazioni/fotogrammi. + + + + Enable MTVU (Multi-Threaded VU1) + MTVU (VU1 Multi-threaded) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Utilizza un secondo thread per i microprogrammi VU1. Aumento di velocità considerevole. + + + + Enable Instant VU1 + Abilita VU1 istantanea + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Riduce il tempo tra i recompilatori VU1 ed EE, eseguendo di fatto VU1 a una velocità di clock infinita. + + + + Enable Cheats + Abilita Trucchi + + + + Enables loading cheats from pnach files. + Abilita il caricamento delle patch widescreen dai file pnach. + + + + Enable Host Filesystem + Abilita filesystem dell'host + + + + Enables access to files from the host: namespace in the virtual machine. + Abilita l'accesso ai file dall'host: namespace nella macchina virtuale. + + + + Enable Fast CDVD + Abilita CDVD Veloce + + + + Fast disc access, less loading times. Not recommended. + Accesso rapido al disco, tempi di caricamento ridotti. Non consigliato. + + + + Frame Pacing/Latency Control + Frame Pacing / Controllo Latenza + + + + Maximum Frame Latency + Latenza Massima Frame + + + + Sets the number of frames which can be queued. + Imposta il numero di fotogrammi che possono essere accodati. + + + + Optimal Frame Pacing + Frame Pacing Ottimale + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Sincronizza i thread EE e GS dopo ogni fotogramma. Latenza d'ingresso più bassa, ma aumenta i requisiti di sistema. + + + + Adjust To Host Refresh Rate + Ridimensiona in base a frequenza di aggiornamento host + + + + Speeds up emulation so that the guest refresh rate matches the host. + Accelera l'emulazione in modo che la frequenza di aggiornamento dell'ospite corrisponda all'host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Seleziona l'API utilizzata per renderizzare il GS emulato. + + + + Sync To Host Refresh (VSync) + Sincronizza con la frequenza di aggiornamento dell'host (VSync) + + + + Synchronizes frame presentation with host refresh. + Sincronizza la presentazione del frame con la frequenza di aggiornamento dell'host. + + + + Display + Schermo + + + + Aspect Ratio + Rapporto d'aspetto + + + + Selects the aspect ratio to display the game content at. + Seleziona il rapporto d'aspetto con cui visualizzare il contenuto del gioco. + + + + FMV Aspect Ratio + Rapporto d'aspetto FMV + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Seleziona il rapporto di aspetto da visualizzare quando viene rilevata la riproduzione un FMV. + + + + Deinterlacing + Deinterlacciamento + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Seleziona l'algoritmo utilizzato per convertire l'output interlacciato della PS2's in progressivo per il display. + + + + Screenshot Size + Dimensione Screenshot + + + + Determines the resolution at which screenshots will be saved. + Determina la risoluzione in cui verranno salvati gli screenshot. + + + + Screenshot Format + Formato screenshot + + + + Selects the format which will be used to save screenshots. + Seleziona il formato che verrà utilizzato per salvare gli screenshot. + + + + Screenshot Quality + Qualità screenshot + + + + Selects the quality at which screenshots will be compressed. + Seleziona la qualità di compressione degli screenshot. + + + + Vertical Stretch + Allungamento verticale + + + + Increases or decreases the virtual picture size vertically. + Aumenta o diminuisce la dimensione dell'immagine virtuale verticalmente. + + + + Crop + Ritaglia + + + + Crops the image, while respecting aspect ratio. + Ritaglia l'immagine, pur rispettando il rapporto di aspetto. + + + + Enable Widescreen Patches + Abilita patch widescreen + + + + Enables loading widescreen patches from pnach files. + Abilita il caricamento delle patch widescreen dai file pnach. + + + + Enable No-Interlacing Patches + Abilita le patch No-Interlacciamento + + + + Enables loading no-interlacing patches from pnach files. + Abilita il caricamento delle patch no-interlacciamento dai file pnach. + + + + Bilinear Upscaling + Upscaling bilineare + + + + Smooths out the image when upscaling the console to the screen. + Rende più morbida l'immagine durante l'upscaling della console sullo schermo. + + + + Integer Upscaling + Upscaling per integrali + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Aggiunge dei "cuscinetti" all'area del display per assicurare che il rapporto fra pixel sull'host e pixel nella console sia un numero intero. Potrebbe risultare in un'immagine più nitida in alcuni giochi in 2D. + + + + Screen Offsets + Offset Schermo + + + + Enables PCRTC Offsets which position the screen as the game requests. + Abilita l'Offset PCRTC che posiziona lo schermo come impostato nel gioco. + + + + Show Overscan + Mostra overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Abilita l'opzione per mostrare l'area di overscan su giochi che disegnano più dell'area sicura dello schermo. + + + + Anti-Blur + Anti-Sfocatura + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Abilita gli hack interni anti-sfocatura. Meno accurato rispetto al rendering della PS2 ma farà sembrare molti giochi meno sfocati. + + + + Rendering + Rendering + + + + Internal Resolution + Risoluzione Interna + + + + Multiplies the render resolution by the specified factor (upscaling). + Moltiplica la risoluzione del rendering per il fattore specificato (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determina come vengono usate le mipmap durante il rendering delle texture. + + + + Bilinear Filtering + Filtraggio bilineare + + + + Selects where bilinear filtering is utilized when rendering textures. + Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture. + + + + Trilinear Filtering + Filtraggio trilineare + + + + Selects where trilinear filtering is utilized when rendering textures. + Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture. + + + + Anisotropic Filtering + Filtraggio anisotropico + + + + Selects where anistropic filtering is utilized when rendering textures. + Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Seleziona il tipo di dithering che si applica quando il gioco lo richiede. + + + + Blending Accuracy + Precisione del blending + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determina il livello di precisione quando si emulano modalità di blend non supportate dall'API grafica dell'host. + + + + Texture Preloading + Precaricamento delle texture + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Carica le texture complete alla GPU in uso, piuttosto che solo le regioni utilizzate. Puoi migliorare le prestazioni in alcuni giochi. + + + + Software Rendering Threads + Thread di rendering software + + + + Number of threads to use in addition to the main GS thread for rasterization. + Numero di thread da utilizzare in aggiunta al thread GS principale per la rasterizzazione. + + + + Auto Flush (Software) + Scaricamento automatico (software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Forza un flush primitivo quando anche un framebuffer è una texture di input. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Abilita l'emulazione dell' Edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Abilita l'emulazione della mappatura delle texture del GS. + + + + Hardware Fixes + Correzioni hardware + + + + Manual Hardware Fixes + Correzioni manuali renderer hardware + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disabilita le correzioni hardware automatiche, consentendo d'impostare le correzioni manualmente. + + + + CPU Sprite Render Size + Dimensione del renderer delle sprite nella CPU + + + + Uses software renderer to draw texture decompression-like sprites. + Utilizza il renderer software per disegnare gli sprite simili a quelli della decompressione delle texture. + + + + CPU Sprite Render Level + Dimensione del renderer delle sprite nella CPU + + + + Determines filter level for CPU sprite render. + Determina la dimensione del renderer delle sprite nella CPU. + + + + Software CLUT Render + Render Software CLUT + + + + Uses software renderer to draw texture CLUT points/sprites. + Utilizza il renderer software per disegnare i punti CLUT / sprite. + + + + Skip Draw Start + Salta Inizio Disegno + + + + Object range to skip drawing. + Intervallo di oggetti per saltare il disegno. + + + + Skip Draw End + Salta Fine Disegno + + + + Auto Flush (Hardware) + Scaricamento automatico (Hardware) + + + + CPU Framebuffer Conversion + Conversione del framebuffer della CPU + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Converti frame buffer a 4 e 8 bit sulla CPU anziché sulla GPU. + + + + Disable Depth Support + Disabilita Supporto Profondità + + + + Disable the support of depth buffer in the texture cache. + Disabilita il supporto del buffer di profondità nella cache delle texture. + + + + Disable Safe Features + Disabilita Funzionalità Sicure + + + + This option disables multiple safe features. + Questa opzione disabilita molteplici funzioni sicure. + + + + Disable Render Features + Disabilita Funzionalità Di Rendering + + + + This option disables game-specific render fixes. + Quest'opzione disabilita le correzioni del rendering specifiche per il gioco. + + + + Preload Frame + Precarica Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Carica i dati GS durante il rendering di un nuovo fotogramma per riprodurre accuratamente alcuni effetti. + + + + Disable Partial Invalidation + Disabilita Invalidazione Parziale + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Rimuove le voci della cache delle texture quando c'è un'intersezione, invece che solo le aree intersecate. + + + + Texture Inside Render Target + Texture Dentro Destinazione Rendering + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Consente alla cache delle texture di riutilizzare come texture di input la porzione interna di un precedente framebuffer. + + + + Read Targets When Closing + Leggi Target Alla Chiusura + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Cancella tutte le destinazioni nella cache delle texture sulla memoria locale quando si spegne. + + + + Estimate Texture Region + Stima Regione delle Texture + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Tenta di ridurre la dimensione delle texture quando i giochi non la impostano da soli (ad es. giochi Snowblind). + + + + GPU Palette Conversion + Conversione palette GPU + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applica le palette alle texture sulla GPU anziché sulla CPU. Può risultare in miglioramenti della velocità in alcuni giochi. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Offset di mezzo pixel + + + + Adjusts vertices relative to upscaling. + Regola i vertici relativamente all'upscaling. + + + + Round Sprite + Arrotondamento sprite + + + + Adjusts sprite coordinates. + Regola le coordinate delle sprite. + + + + Bilinear Upscale + Upscale bilineare + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Può smussare le texture che devono essere filtrate bilinearmente nel ridimensionamento. Ad es. il bagliore del sole in Brave. + + + + TC Offset X + Compensazione X di TC + + + + Adjusts target texture offsets. + Regola le compensazioni delle texture designate. + + + + TC Offset Y + Compensazione Y di TC + + + + Align Sprite + Allinea Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Risolve i problemi con l'upscaling (linee verticali) in alcuni giochi. + + + + Merge Sprite + Unisci Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Sostituisce più sprite post-elaborazione con un singolo sprite più grande. + + + + Wild Arms Hack + Hack per Wild Arms + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Riduce la precisione del GS per evitare spazi fra i pixel quando si ridimensiona. Corregge il testo nei giochi di Wild Arms. + + + + Unscaled Palette Texture Draws + Draw di Texture Palette Non Scalate + + + + Can fix some broken effects which rely on pixel perfect precision. + Può correggere alcuni effetti corrotti che dipendono da una precisione perfetta al pixel. + + + + Texture Replacement + Sostituzione delle texture + + + + Load Textures + Carica Texture + + + + Loads replacement textures where available and user-provided. + Carica le texture di rimpiazzo dove disponibili e fornite dall'utente. + + + + Asynchronous Texture Loading + Caricamento Asincrono delle Texture + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Carica le texture di rimpiazzo su un thread di lavoro, riducendo il microstuttering quando i rimpiazzi sono abilitati. + + + + Precache Replacements + Precarica Rimpiazzi nella cache + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Precarica tutte le texture di rimpiazzo in memoria. Non necessario con il caricamento asincrono. + + + + Replacements Directory + Cartella dei Rimpiazzi + + + + Folders + Cartelle + + + + Texture Dumping + Scaricamento delle Texture + + + + Dump Textures + Scarica Texture + + + + Dumps replacable textures to disk. Will reduce performance. + Scarica texture sostituibili sul disco. Ridurrà le prestazioni. + + + + Dump Mipmaps + Scarica Mipmaps + + + + Includes mipmaps when dumping textures. + Include le mipmap quando si scaricano le texture. + + + + Dump FMV Textures + Scarica Texture degli FMV + + + + Allows texture dumping when FMVs are active. You should not enable this. + Consente lo scaricamento delle texture quando gli FMV sono attivi. Non dovresti abilitare quest'opzione. + + + + Post-Processing + Post-elaborazione + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Abilita shader di post-elaborazione FXAA. + + + + Contrast Adaptive Sharpening + Nitificatore a Contrasto Adattivo (CAS) + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Abilita il Nitificatore a Contrasto Adattivo FidelityFX. + + + + CAS Sharpness + Nitidezza CAS + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determina l'intensità dell'effetto di nitificazione nella post-elaborazione del CAS. + + + + Filters + Filtri + + + + Shade Boost + Aumento Ombre + + + + Enables brightness/contrast/saturation adjustment. + Abilita la regolazione della luminosità/del contrasto/della saturazione. + + + + Shade Boost Brightness + Luminosità Aumento Ombre + + + + Adjusts brightness. 50 is normal. + Regola la luminosità. 50 è quella normale. + + + + Shade Boost Contrast + Contrasto Aumento Ombre + + + + Adjusts contrast. 50 is normal. + Regola il contrasto. 50 è quello normale. + + + + Shade Boost Saturation + Saturazione Aumento Ombre + + + + Adjusts saturation. 50 is normal. + Regola la saturazione. 50 è quella normale. + + + + TV Shaders + Shader TV + + + + Selects post-processing TV shader. + Seleziona lo shader TV di post-elaborazione. + + + + Advanced + Avanzate + + + + Skip Presenting Duplicate Frames + Salta la Presentazione di Frame Duplicati + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Salta la visualizzazione di frame che non cambiano in giochi a 25/30fps. Può migliorare la velocità ma aumentare l'input lag/peggiorare il ritmo dei frame. + + + + Disable Threaded Presentation + Disabilita Presentazione Threadata + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presenta i frame su un thread di lavoro, invece che sul thread del GS. Può migliorare i frametime su alcuni sistemi, a costo di un ritmo dei frame potenzialmente peggiore. + + + + Hardware Download Mode + Modalità Download Hardware + + + + Changes synchronization behavior for GS downloads. + Cambia il comportamento di sincronizzazione per i download del GS. + + + + Allow Exclusive Fullscreen + Consenti Schermo Intero Esclusivo + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Ignora l'euristica del driver per abilitare lo schermo intero esclusivo, o il flip/scanout diretto. + + + + Override Texture Barriers + Ignora Barriere delle Texture + + + + Forces texture barrier functionality to the specified value. + Forza la funzionalità delle barriere delle texture sul valore specificato. + + + + GS Dump Compression + Compressione Dump del GS + + + + Sets the compression algorithm for GS dumps. + Imposta l'algoritmo di compressione per gli scaricamenti del GS. + + + + Disable Framebuffer Fetch + Disabilita Fetch del Framebuffer + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Impedisce l'uso del fetch del framebuffer quando supportato dalla GPU host. + + + + Disable Dual-Source Blending + Disabilita Blending a Doppia Sorgente + + + + Prevents the usage of dual-source blending when supported by host GPU. + Impedisce l'uso del blending a doppia sorgente quando supportato dalla GPU host. + + + + Disable Shader Cache + Disabilita Cache Shader + + + + Prevents the loading and saving of shaders/pipelines to disk. + Impedisce il caricamento e il salvataggio di shaders/pipeline su disco. + + + + Disable Vertex Shader Expand + Disabilita Espansione Shader Vertici + + + + Falls back to the CPU for expanding sprites/lines. + Ripiega sulla CPU per espandere sprite/linee. + + + + Runtime Settings + Impostazioni di Esecuzione + + + + Applies a global volume modifier to all sound produced by the game. + Applica un modificatore globale del volume a tutto il suono prodotto dal gioco. + + + + Mixing Settings + Impostazioni Mixaggio + + + + Changes when SPU samples are generated relative to system emulation. + Cambia quando dei campioni SPU vengono generati relativamente all'emulazione del sistema. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determina come l'output stereo viene trasformato in un numero di altoparlanti maggiore. + + + + Output Settings + Impostazioni di Output + + + + Determines which API is used to play back audio samples on the host. + Determina quale API viene usata per riprodurre campioni audio sull'host. + + + + Sets the average output latency when using the cubeb backend. + Imposta la latenza di output media quando si usa il backend cubeb. + + + + Timestretch Settings + Impostazioni Timestretch + + + + Affects how the timestretcher operates when not running at 100% speed. + Influisce su come il timestretcher opera quando non gira al 100% della velocità. + + + + Settings and Operations + Impostazioni e Operazioni + + + + Creates a new memory card file or folder. + Crea un nuovo file o una nuova cartella Memory Card. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simula una Memory Card più grande filtrando i salvataggi solo per il gioco attuale. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Espelle automaticamente le Memory Card quando sono diverse dopo aver caricato uno stato. + + + + If not set, this card will be considered unplugged. + Se non impostato, questa Card verrà considerata scollegata. + + + + The selected memory card image will be used for this slot. + L'immagine selezionata della Memory Card verrà usata per questo slot. + + + + Resets the card name for this slot. + Resetta il nome della Card per questo slot. + + + + Create Memory Card + Crea Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Inserisci il nome della Memory Card che desideri creare, e scegli una dimensione. Consigliamo di usare o Memory Card da 8MB, o cartelle Memory Card per la miglior compatibilità. + + + + Card Name: + Nome della Card: + + + + Configuration + Configurazione + + + + Uses game-specific settings for controllers for this game. + Usa impostazioni specifiche del gioco per i controller per questo gioco. + + + + Copies the global controller configuration to this game. + Copia la configurazione globale del controller su questo gioco. + + + + Resets all configuration to defaults (including bindings). + Reimposta tutta la configurazione ai valori predefiniti (incluse le associazioni). + + + + Replaces these settings with a previously saved input profile. + Sostituisce queste impostazioni con un profilo di input precedentemente salvato. + + + + Stores the current settings to an input profile. + Archivia le impostazioni attuali su un profilo di input. + + + + Input Sources + Sorgenti di Input + + + + The SDL input source supports most controllers. + La sorgente di input SDL supporta la maggior parted dei controller. + + + + Provides vibration and LED control support over Bluetooth. + Fornisce il supporto per la vibrazione e il controllo dei LED tramite Bluetooth. + + + + Allow SDL to use raw access to input devices. + Consenti a SDL di usare l'accesso puro ai dispositivi di input. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + La sorgente XInput fornisce supporto per i controller XBox 360/XBox One/XBox Series. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Abilita tre slot aggiuntivi per i controller. Non supportato in tutti i giochi. + + + + Attempts to map the selected port to a chosen controller. + Tenta di mappare la porta selezionata su un controller scelto. + + + + No Buttons Selected + Nessun Pulsante Selezionato + + + + Determines how much pressure is simulated when macro is active. + Determina quanta pressione viene simulata quando la macro è attiva. + + + + Determines the pressure required to activate the macro. + Determina la pressione richiesta per attivare la macro. + + + + Toggle every %d frames + Attiva/Disattiva ogni %d frame + + + + Clears all bindings for this USB controller. + Cancella tutte le associazioni per questo controller USB. + + + + Data Save Locations + Posizioni dei Salvataggi di Dati + + + + Show Advanced Settings + Mostra Impostazioni Avanzate + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Cambiare queste opzioni potrebbe rendere i giochi non funzionanti. Modificale a tuo rischio e pericolo, il team PCSX2 non fornirà alcun supporto per configurazioni con queste impostazioni cambiate. + + + + Logging + Logging + + + + System Console + Console di Sistema + + + + Writes log messages to the system console (console window/standard output). + Scrive i messaggi del registro sulla console di sistem (finestra della console/output standard). + + + + File Logging + Registrazione dei File + + + + Writes log messages to emulog.txt. + Scrive i messaggi del registro su emulog.txt. + + + + Verbose Logging + Registrazione Dettagliata + + + + Writes dev log messages to log sinks. + Scrive i messaggi del registro di sviluppo nelle destinazioni dei registri. + + + + Log Timestamps + Timestamp del Registro + + + + Writes timestamps alongside log messages. + Scrive i timestamp a fianco dei messaggi del registro. + + + + EE Console + Console dell'EE + + + + Writes debug messages from the game's EE code to the console. + Scrive i messaggi di debug dal codice EE del gioco sulla console. + + + + IOP Console + Console dell'IOP + + + + Writes debug messages from the game's IOP code to the console. + Scrive i messaggi di debug dal codice IOP del gioco sulla console. + + + + CDVD Verbose Reads + Letture Dettagliate del CDVD + + + + Logs disc reads from games. + Registra le letture del disco dai giochi. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Modalità di arrotondamento + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determina come vengono arrotondati i risultati delle operazioni in virgola mobile. Alcuni giochi necessitano di impostazioni specifiche. + + + + Clamping Mode + Modalità Clamping + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determina come vengono gestiti i numeri in virgola mobile fuori intervallo. Alcuni giochi necessitano di impostazioni specifiche. + + + + Enable EE Recompiler + Abilita EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Esegue la traduzione binaria just-in-time del codice macchina MIPS-IV a 64 bit in codice nativo. + + + + Enable EE Cache + Abilita Cache EE + + + + Enables simulation of the EE's cache. Slow. + Abilita la simulazione della cache EE's. Lento. + + + + Enable INTC Spin Detection + Abilita Rilevamento Spin INTC + + + + Huge speedup for some games, with almost no compatibility side effects. + Enorme aumento di velocità per alcuni giochi, con quasi nessun effetto collaterale sulla compatibilità. + + + + Enable Wait Loop Detection + Abilita rilevamento Wait Loop + + + + Moderate speedup for some games, with no known side effects. + Aumento di velocità moderato per alcuni giochi, senza effetti collaterali noti. + + + + Enable Fast Memory Access + Abilita accesso rapido alla memoria + + + + Uses backpatching to avoid register flushing on every memory access. + Usa il backpatching per evitare lo svuotamento del registro su ogni accesso alla memoria. + + + + Vector Units + Vector Units (VU + + + + VU0 Rounding Mode + Modalità Arrotondamento VU0 + + + + VU0 Clamping Mode + Modalità Clamping VU0 + + + + VU1 Rounding Mode + Modalità Arrotondamento VU1 + + + + VU1 Clamping Mode + Modalità Clamping VU1 + + + + Enable VU0 Recompiler (Micro Mode) + Abilita Ricompilatore VU0 (Modalità Micro) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + Nuovo ricompilatore Vector Unit con compatibilità molto migliorata. Consigliato. + + + + Enable VU1 Recompiler + Abilita Ricompilatore VU1 + + + + Enable VU Flag Optimization + Abilita l'Ottimizzazione VU Flag + + + + Good speedup and high compatibility, may cause graphical errors. + Buon aumento di velocità e alta compatibilità, potrebbe causare errori grafici. + + + + I/O Processor + Processore I/O + + + + Enable IOP Recompiler + Abilita Ricompilatore IOP + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Esegue la traduzione binaria just-in-time del codice macchina MIPS-I a 32 bit in codice nativo. + + + + Graphics + Grafica + + + + Use Debug Device + Usa Dispositivo di Debug + + + + Enables API-level validation of graphics commands + Abilita la validazione a livello API dei comandi grafici + + + + Settings + Impostazioni + + + + No cheats are available for this game. + Non sono disponibili trucchi per questo gioco. + + + + Cheat Codes + Trucchi + + + + No patches are available for this game. + Non sono disponibili patch per questo gioco. + + + + Game Patches + Patch di gioco + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Attivare i trucchi può causare comportamenti imprevedibili, crash, soft-locks, o giochi salvati corrotti. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Attivare patch per i giochi può causare comportamenti imprevedibili, crash, soft-locks, o giochi salvati corrotti. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Usa le patch a tuo rischio, il team PCSX2 non fornirà supporto agli utenti che hanno abilitato le patch di gioco. + + + + Game Fixes + Correzioni di Gioco + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Le correzioni di gioco non dovrebbero essere modificate a meno che tu non sia consapevole di ciò che ogni opzione fa e delle implicazioni di farlo. + + + + FPU Multiply Hack + Hack Moltiplicazione FPU + + + + For Tales of Destiny. + Per Tales of Destiny. + + + + FPU Negative Div Hack + Hack Divisione Negativa FPU + + + + For Gundam games. + Per i giochi di Gundam. + + + + Preload TLB Hack + Precarica Hack TLB + + + + To avoid tlb miss on Goemon. + Per evitare dei miss TLB su Goemon. + + + + Switch to Software renderer for FMVs. + Passa al renderer Software per i FMV. + + + + Needed for some games with complex FMV rendering. + Necessario per alcuni giochi con rendering FMV complesso. + + + + Skip MPEG Hack + Hack Salto MPEG + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Salta i video/gli FMV nei giochi per evitare blocchi/freeze del gioco. + + + + OPH Flag Hack + Hack Flag OPH + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Può riguardare i seguenti giochi: Bleach Blade Battler, Growlanser II e III, Wizardry. + + + + EE Timing Hack + Hack Timing EE + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Può riguardare i seguenti giochi: Digital Devil Saga (corregge gli FMV e i crash), SSX (Corregge le grafiche corrotte e i crash). + + + + Instant DMA Hack + Hack DMA Istantaneo + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Può riguardare i seguenti giochi: Fire Pro Wrestling Z (Grafiche del ring corrotte). + + + + Handle DMAC writes when it is busy. + Gestisce le scritture DMAC quando è occupato. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Può riguardare i seguenti giochi: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Forza trasferimenti GIF PATH3 tramite FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simula la lettura anticipata FIFO del VIF1. Corregge i giochi che caricano lentamente. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Può riguardare i seguenti giochi: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Ritarda gli stalli del VIF1 (FIFO VIF1) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + Per l'HUD di SOCOM 2 e i blocchi nel caricamento di Spy Hunter. + + + + VU Add Hack + Hack Aggiunta VU + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Giochi che hanno bisogno di questo hack per avviarsi: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + Hack bit VU I evita la ricompilazione costante in alcuni giochi + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Sincronizzazione VU0 Completa + + + + Forces tight VU0 sync on every COP2 instruction. + Forza una sincronizzazione VU0 coordinata su ogni istruzione COP2. + + + + VU Sync (Run behind) + Sincronizzazione VU (Esecuzione posteriore) + + + + To avoid sync problems when reading or writing VU registers. + Per evitare problemi di sincronizzazione quando si leggono o scrivono i registri VU. + + + + VU Overflow Hack + Hack Overflow VU + + + + To check for possible float overflows (Superman Returns). + Per controllare se ci sono possibili overflow dei float (Superman Returns). + + + + VU XGkick Sync + Sincronizzazione VU XGkick + + + + Use accurate timing for VU XGKicks (slower). + Usa timing accurato per gli XGKick VU (più lento). + + + + Use Blit for internal FPS + Usa Blit per FPS interni + + + + Quadraphonic + Quadraphonic + + + + Load State + Carica Stato + + + + Save State + Salva Stato + + + + Load Resume State + Carica Stato di Ripresa + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + È stato trovato uno stato salvato di ripresa creato il %s. + +Vuoi caricare questo salvataggio e continuare? + + + + Region: + Regione: + + + + Compatibility: + Compatibilità: + + + + No Game Selected + Nessun Gioco Selezionato + + + + Search Directories + Cartelle di Ricerca + + + + Adds a new directory to the game search list. + Aggiunge una nuova directory alla lista di ricerca dei giochi. + + + + Scanning Subdirectories + Scansione delle Sottocartelle + + + + Not Scanning Subdirectories + Nessuna Scansione delle Sottocartelle + + + + List Settings + Impostazioni Elenco + + + + Sets which view the game list will open to. + Imposta come sarà visualizzata la lista di gioco. + + + + Determines which field the game list will be sorted by. + Determina secondo quale campo verrà ordinato l'elenco dei giochi. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Inverte l'ordine di ordinamento della lista di gioco dal valore predefinito (solitamente crescente in discendente). + + + + Cover Settings + Impostazioni Copertina + + + + Downloads covers from a user-specified URL template. + Scarica copertine da un modello di URL specificato dall'utente. + + + + Operations + Operazioni + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifica qualsiasi nuovo file aggiunto alle directory dei giochi. + + + + Forces a full rescan of all games previously identified. + Forza una nuova scansione completa di tutti i giochi precedentemente identificati. + + + + Download Covers + Scarica Copertine + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 può scaricare automaticamente le copertine per i giochi che attualmente non hanno una copertina impostata. Noi non forniamo alcuna immagine di copertina, l'utente deve fornire la propria fonte per le immagini. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + Nel modulo sottostante, specificare gli URL da cui scaricare le copertine, con un modello di URL per riga. Sono disponibili le seguenti variabili: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Titolo del gioco. +${filetitle}: Nome componente del gioco's nomefile file. +${serial}: Numero di serie del gioco. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Esempio: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Usa nomi file seriali + + + + About PCSX2 + Informazioni su PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 è un emulatore gratuito e open-source della PlayStation 2 (PS2). Il suo scopo è quello di emulare l'hardware della PS2, usando una combinazione di interpreti della CPU MIPS, ricompilatori e una macchina virtuale che gestisce stati hardware e la memoria di sistema della PS2. Questo ti permette di giocare ai giochi PS2 sul tuo PC, con molte funzioni e vantaggi aggiuntivi. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 e PS2 sono marchi registrati di Sony Interactive Entertainment. Questa applicazione non è affiliata in alcun modo con Sony Interactive Entertainment. + + + + XXX points + XXX punti + + + + Unlocked Achievements + Obiettivi Sbloccati + + + + Locked Achievements + Obiettivi Bloccati + + + + Active Challenge Achievements + Obiettivi Sfida Attivi + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + L'invio dei punteggi è disabilitato perché la modalità hardcore è disattivata. Le classifiche sono di sola lettura. + + + + Rank + Livello + + + + Name + Nome + + + + Time + Tempo + + + + Score + Punteggio + + + + Downloading leaderboard data, please wait... + Scaricamento dati classifica, attendere prego... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + Quando abilitato ed eseguito l'accesso, PCSX2 farà una scansione per gli obiettivi al caricamento del gioco. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + Quando abilitato, le informazioni sulla rich presence verranno raccolte e inviate al server qualora supportate. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + Modalità "Sfida" per gli obiettivi, incluso il monitoraggio della classifica. Disabilita le funzioni di salvataggio dello stato, trucchi e rallentamento. + + + + Enables tracking and submission of leaderboards in supported games. + Abilita il monitoraggio e l'invio delle classifiche nei giochi supportati. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Mostra messaggi popup su eventi come lo sblocco degli obiettivi e gli invii alle classifiche. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Riproduce effetti sonori per eventi come sblocchi degli obiettivi e invii alle classifiche. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Mostra le icone nell'angolo in basso a destra dello schermo quando una sfida/un obiettivo appuntato è attivo. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + Quando abilitato, PCSX2 elencherà obiettivi dai set non ufficiali. Nota che questi obiettivi non vengono monitorati da RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + Quando abilitato, PCSX2 presumerà che tutti gli obiettivi sono bloccati e non invierà alcuna notifica di sblocco al server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Disconnettiti da RetroAchievments. + + + + Logs in to RetroAchievements. + Accedi a RetroAchievments. + + + + Current Game + Current Game + + + + Achievements Login + Accesso Obiettivi + + + + Please enter your user name and password for retroachievements.org. + Inserisci il nome utente e la password per retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + La tua password non verrà salvata in PCSX2, ma verrà generato e utilizzato un token di accesso. + + + + User Name: + Nome utente: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} non è un'immagine disco valida. + + + + Automatic mapping completed for {}. + Mappatura automatica completata per {}. + + + + Automatic mapping failed for {}. + Mappatura automatica fallita per {}. + + + + Game settings initialized with global settings for '{}'. + Impostazioni del gioco inizializzate con impostazioni globali per '{}'. + + + + Game settings have been cleared for '{}'. + Le impostazioni del gioco sono state cancellate per '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Attuale) + + + + {} (Folder) + {} (Cartella) + + + + Memory card name '{}' is not valid. + Il nome della Memory Card '{}' non è valido. + + + + Memory Card '{}' created. + Memory Card '{}' creata. + + + + Failed to create memory card '{}'. + Creazione della Memory Card '{}' non riuscita. + + + + A memory card with the name '{}' already exists. + Una Memory Card con il nome '{}' esiste già. + + + + Failed to load '{}'. + Caricamento di '{}' non riuscito. + + + + Input profile '{}' loaded. + Profilo di input '{}' caricato. + + + + Input profile '{}' saved. + Profilo di input '{}' salvato. + + + + Failed to save input profile '{}'. + Salvataggio del profilo di input '{}' non riuscito. + + + + Port {} Controller Type + Tipo Controller Porta {} + + + + Select Macro {} Binds + Seleziona Associazioni Macro {} + + + + Macro will toggle every {} frames. + La macro si attiverà ogni {} frame. + + + + Port {} Device + Dispositivo Porta {} + + + + Port {} Subtype + Sottotipo Porta {} + + + + {} unlabelled patch codes will automatically activate. + {} codici di patch non etichettati si attiveranno automaticamente. + + + + {} unlabelled patch codes found but not enabled. + {} codici di patch non etichettati trovati ma non abilitati. + + + + This Session: {} + Questa sessione: {} + + + + All Time: {} + Assoluto: {} + + + + Save Slot {0} + Slot di Salvataggio {0} + + + + Saved {} + Salvato {} + + + + {} does not exist. + {} non esiste. + + + + {} deleted. + {} eliminato. + + + + Failed to delete {}. + Eliminazione di {} non riuscita. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Tempo di gioco: {} + + + + Last Played: {} + Ultimo Avvio: {} + + + + Size: {:.2f} MB + Dimensione: {:.2f} MB + + + + {} points + {} punti + + + + {} (Hardcore Mode) + {} (Modalità Hardcore) + + + + You have unlocked all achievements and earned {} points! + Hai sbloccato tutti gli obiettivi e guadagnato {} punti! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + Hai sbloccato {} su {} obiettivi, guadagnando {} su {} punti possibili. + + + + This game has {} leaderboards. + Questo gioco ha {} classifiche. + + + + Summary + Riassunto + + + + Interface Settings + Impostazioni Interfaccia + + + + BIOS Settings + Impostazioni BIOS + + + + Emulation Settings + Impostazioni Emulazione + + + + Graphics Settings + Impostazioni grafiche + + + + Audio Settings + Impostazioni audio + + + + Memory Card Settings + Impostazioni Memory Card + + + + Controller Settings + Impostazioni del controller + + + + Hotkey Settings + Impostazioni Scorciatoie + + + + Achievements Settings + Impostazioni Obiettivi + + + + Folder Settings + Impostazioni cartelle + + + + Advanced Settings + Impostazioni avanzate + + + + Patches + Patch + + + + Cheats + Trucchi + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + Velocità 50% + + + + 60% Speed + Velocità 60% + + + + 75% Speed + Velocità 75% + + + + 100% Speed (Default) + Velocità 100% (predefinita) + + + + 130% Speed + Velocità 130% + + + + 180% Speed + Velocità 180% + + + + 300% Speed + Velocità 300% + + + + Normal (Default) + Normale (predefinita) + + + + Mild Underclock + Underclock leggero + + + + Moderate Underclock + Underclock moderato + + + + Maximum Underclock + Underclock massimo + + + + Disabled + Disabilitato + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frame (Hard Sync) + + + + 1 Frame + 1 frame + + + + 2 Frames + 2 Frame + + + + 3 Frames + 3 Frame + + + + None + Nessuno + + + + Extra + Preserve Sign + Extra + preserva segno + + + + Full + Completo + + + + Extra + Extra + + + + Automatic (Default) + Automatico (Predefinito) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Nessuno + + + + Off + Disattivato + + + + On + Attivato + + + + Adaptive + Adattivo + + + + Bilinear (Smooth) + Bilineare (Smussato) + + + + Bilinear (Sharp) + Bilineare (Nitido) + + + + Weave (Top Field First, Sawtooth) + Trama (Dal campo superiore in giù, a dente di sega) + + + + Weave (Bottom Field First, Sawtooth) + Trama (Dal campo inferiore in su, a dente di sega) + + + + Bob (Top Field First) + Bob (prima il campo superiore) + + + + Bob (Bottom Field First) + Bob (prima il campo in basso) + + + + Blend (Top Field First, Half FPS) + Blend (Prima il campo superiore, metà FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Prima il campo inferiore, metà FPS) + + + + Adaptive (Top Field First) + Adattivo (prima il campo superiore) + + + + Adaptive (Bottom Field First) + Adattivo (prima il campo inferiore) + + + + Native (PS2) + Nativo (PS2) + + + + 1.25x Native + 1.25x Nativo + + + + 1.5x Native + 1.5x Nativo + + + + 1.75x Native + 1.75x Nativo + + + + 2x Native (~720p) + 2x Nativo (~720p) + + + + 2.25x Native + 2.25x Nativo + + + + 2.5x Native + 2.5x Nativo + + + + 2.75x Native + 2.75x Nativo + + + + 3x Native (~1080p) + 3x Nativo (~1080p) + + + + 3.5x Native + 3.5x Nativo + + + + 4x Native (~1440p/2K) + 4x Nativo (~1440p/2K) + + + + 5x Native (~1620p) + 5x Nativo (~1620p) + + + + 6x Native (~2160p/4K) + 6x Nativo (~2160p/4K) + + + + 7x Native (~2520p) + 7x Nativo (~2520p) + + + + 8x Native (~2880p) + 8x Nativo (~2880p) + + + + Basic (Generated Mipmaps) + Di base (Mipmaps generate) + + + + Full (PS2 Mipmaps) + Completo (Mipmaps PS2) + + + + Nearest + Più vicino + + + + Bilinear (Forced) + Bilineare (Forzato) + + + + Bilinear (PS2) + Bilineare (PS2) + + + + Bilinear (Forced excluding sprite) + Bilineare (forzato eccetto sprite) + + + + Off (None) + Disattivato (nessuno) + + + + Trilinear (PS2) + Trilineare (PS2) + + + + Trilinear (Forced) + Trilineare (Forzato) + + + + Scaled + Ridimensionato + + + + Unscaled (Default) + Non ridimensionato (Predefinito) + + + + Minimum + Minimo + + + + Basic (Recommended) + Di base (consigliato) + + + + Medium + Medio + + + + High + Elevato + + + + Full (Slow) + Completo (lento) + + + + Maximum (Very Slow) + Massimo (Molto Lento) + + + + Off (Default) + Disattivato (predefinito) + + + + 2x + x2 + + + + 4x + x4 + + + + 8x + x8 + + + + 16x + x16 + + + + Partial + Parziale + + + + Full (Hash Cache) + Completa (Cache Hash) + + + + Force Disabled + Forza disabilitazione + + + + Force Enabled + Forza abilitazione + + + + Accurate (Recommended) + Accurata (consigliata) + + + + Disable Readbacks (Synchronize GS Thread) + Disabilita Readback (Sincronizza thread GS) + + + + Unsynchronized (Non-Deterministic) + Non sincronizzato (Non deterministico) + + + + Disabled (Ignore Transfers) + Disabilitato (Ignora trasferimenti) + + + + Screen Resolution + Risoluzione dello Schermo + + + + Internal Resolution (Uncorrected) + Risoluzione Interna (Aspetto Non Corretto) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabilitato) + + + + 1 (64 Max Width) + 1 (Larghezza Massima 64) + + + + 2 (128 Max Width) + 2 (Larghezza Massima 128) + + + + 3 (192 Max Width) + 3 (Larghezza Massima 192) + + + + 4 (256 Max Width) + 4 (Larghezza Massima 256) + + + + 5 (320 Max Width) + 5 (Larghezza Massima 320) + + + + 6 (384 Max Width) + 6 (Larghezza Massima 384) + + + + 7 (448 Max Width) + 7 (Larghezza Massima 448) + + + + 8 (512 Max Width) + 8 (Larghezza Massima 512) + + + + 9 (576 Max Width) + 9 (Larghezza Massima 576) + + + + 10 (640 Max Width) + 10 (Larghezza Massima 640) + + + + Sprites Only + Solo Sprite + + + + Sprites/Triangles + Sprite/Triangoli + + + + Blended Sprites/Triangles + Sprite/Triangoli Miscelati + + + + 1 (Normal) + 1 (Normale) + + + + 2 (Aggressive) + 2 (Aggressivo) + + + + Inside Target + Target Interno + + + + Merge Targets + Unisci Target + + + + Normal (Vertex) + Normale (Vertice) + + + + Special (Texture) + Speciale (Texture) + + + + Special (Texture - Aggressive) + Speciale (Texture - Aggressivo) + + + + Half + Metà + + + + Force Bilinear + Forza Bilineare + + + + Force Nearest + Forza Più vicino + + + + Disabled (Default) + Disabilitato (Predefinito) + + + + Enabled (Sprites Only) + Abilitato (Solo Sprite) + + + + Enabled (All Primitives) + Abilitato (Tutte le Primitive) + + + + None (Default) + Nessuno (Predefinito) + + + + Sharpen Only (Internal Resolution) + Solo nitidezza (risoluzione interna) + + + + Sharpen and Resize (Display Resolution) + Rende nitido e ridimensiona (risoluzione dello schermo) + + + + Scanline Filter + Filtro linee di scansione + + + + Diagonal Filter + Filtro diagonale + + + + Triangular Filter + Filtro Triangolare + + + + Wave Filter + Filtro onda + + + + Lottes CRT + CRT di Lottes + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Non compresso + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + Timestretch (Consigliato) + + + + Async Mix (Breaks some games!) + Mix asincrono (rompe alcuni giochi!) + + + + None (Audio can skip.) + Nessuna (l'audio può saltare.) + + + + Stereo (None, Default) + Stereo (Nessuna, Predefinita) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + Nessun Suono (Emula solo la SPU2) + + + + Cubeb (Cross-platform) + Cubeb (Multipiattaforma) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [La più compatibile] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Cartella [Consigliata] + + + + 128 KB [PS1] + 128 KB (PS1) + + + + Game Grid + Griglia dei Giochi + + + + Game List + Lista dei giochi + + + + Game List Settings + Impostazioni Elenco + + + + Type + Tipo + + + + Serial + Seriale + + + + Title + Titolo + + + + File Title + Titolo del File + + + + CRC + CRC + + + + Time Played + Tempo di gioco + + + + Last Played + Ultimo Avvio + + + + Size + Dimensione + + + + Select Disc Image + Seleziona immagine del disco + + + + Select Disc Drive + Seleziona unità disco + + + + Start File + Avvia File + + + + Start BIOS + Avvia BIOS + + + + Start Disc + Avvia Disco + + + + Exit + Esci + + + + Set Input Binding + Imposta Associazione Input + + + + Region + Regione + + + + Compatibility Rating + Valutazione di compatibilità + + + + Path + Percorso + + + + Disc Path + Percorso del disco + + + + Select Disc Path + Seleziona Percorso del disco + + + + Details unavailable for game not scanned in game list. + Dettagli non disponibili per il gioco non scansionato nella lista dei giochi. + + + + Copy Settings + Copia Impostazioni + + + + Clear Settings + Cancella impostazioni + + + + Inhibit Screensaver + Blocca salvaschermo + + + + Pause On Start + Pausa all'avvio + + + + Pause On Focus Loss + Metti in pausa al passaggio in secondo piano + + + + Pause On Menu + Pausa Nel Menu + + + + Confirm Shutdown + Conferma arresto + + + + Save State On Shutdown + Salva stato all'arresto + + + + Enable Per-Game Settings + Abilita le impostazioni per singolo gioco + + + + Use Light Theme + Usa Tema Chiaro + + + + Start Fullscreen + Avvia a schermo intero + + + + Double-Click Toggles Fullscreen + Il doppio clic passa allo schermo intero + + + + Hide Cursor In Fullscreen + Nascondi il cursore a schermo intero + + + + OSD Scale + Scala OSD + + + + Show Messages + Mostra i messaggi + + + + Show Speed + Mostra velocità + + + + Show FPS + Mostra FPS + + + + Show CPU Usage + Mostra utilizzo CPU + + + + Show GPU Usage + Mostra utilizzo GPU + + + + Show Resolution + Mostra risoluzione + + + + Show GS Statistics + Mostra Statistiche GS + + + + Show Status Indicators + Mostra indicatori di stato + + + + Show Settings + Mostra impostazioni + + + + Show Inputs + Mostra input + + + + Show Frame Times + Mostra frame time + + + + Warn About Unsafe Settings + Avvisa sulle impostazioni non sicure + + + + Reset Settings + Ripristina Impostazioni + + + + Change Search Directory + Cambia Cartella Di Ricerca + + + + Fast Boot + Avvio veloce + + + + Output Volume + Volume di uscita + + + + Synchronization Mode + Modalità di sincronizzazione + + + + Expansion Mode + Modalità Di Espansione + + + + Output Module + Modulo di output + + + + Latency + Latenza + + + + Sequence Length + Lunghezza Sequenza + + + + Seekwindow Size + Dimensione Finestra Seek + + + + Overlap + Sovrapposizione + + + + Memory Card Directory + Cartella delle Memory Card + + + + Folder Memory Card Filter + Filtro della Memory Card Cartella + + + + Auto Eject When Loading + Espelli Automaticamente Durante Il Caricamento + + + + Create + Crea + + + + Cancel + Annulla + + + + Load Profile + Carica Profilo + + + + Save Profile + Salva Profilo + + + + Per-Game Configuration + Configurazione Per Gioco + + + + Copy Global Settings + Copiare impostazioni globali + + + + Enable SDL Input Source + Abilita sorgente di input SDL + + + + SDL DualShock 4 / DualSense Enhanced Mode + Modalità potenziata DualShock 4 / DualSense + + + + SDL Raw Input + Input Grezzo SDL + + + + Enable XInput Input Source + Abilita sorgente di input XInput + + + + Enable Console Port 1 Multitap + Abilita Multitap Console Porta 1 + + + + Enable Console Port 2 Multitap + Abilita Multitap Console Porta 2 + + + + Controller Port {}{} + Ingresso Controller {}{} + + + + Controller Port {} + Ingresso Controller {} + + + + Controller Type + Tipo di Controller + + + + Automatic Mapping + Mappatura Automatica + + + + Controller Port {}{} Macros + Macro per Porta Controller %1 + + + + Controller Port {} Macros + Macro per Porta Controller %1 + + + + Macro Button {} + Pulsante Macro {} + + + + Buttons + Pulsanti + + + + Frequency + Frequenza + + + + Pressure + Pressione + + + + Controller Port {}{} Settings + Impostazioni Porta Controller {}{} + + + + Controller Port {} Settings + Impostazioni Porta Controller {} + + + + USB Port {} + Porta USB {} + + + + Device Type + Tipo di dispositivo + + + + Device Subtype + Sottotipo di dispositivo + + + + {} Bindings + {} Associazioni + + + + Clear Bindings + Elimina Associazioni + + + + {} Settings + {} Impostazioni + + + + Cache Directory + Cartella Cache + + + + Covers Directory + Cartella delle copertine + + + + Snapshots Directory + Cartella screenshot + + + + Save States Directory + Cartella stati salvati + + + + Game Settings Directory + Cartella Impostazioni Di Gioco + + + + Input Profile Directory + Cartella Profilo Input + + + + Cheats Directory + Cartella dei trucchi + + + + Patches Directory + Cartella delle Patch + + + + Texture Replacements Directory + Cartella Delle Sostituzioni Delle Texture + + + + Video Dumping Directory + Cartella Di Dumping Video + + + + Resume Game + Riprendi la partita + + + + Toggle Frame Limit + Attiva/Disattiva Limitatore di Frame + + + + Game Properties + Proprietà del Gioco + + + + Achievements + Obiettivi + + + + Save Screenshot + Cattura Schermata + + + + Switch To Software Renderer + Passa Al Renderer Software + + + + Switch To Hardware Renderer + Passa Al Renderer Hardware + + + + Change Disc + Cambia Disco + + + + Close Game + Chiudi Gioco + + + + Exit Without Saving + Esci senza salvare + + + + Back To Pause Menu + Torna Al Menu Pausa + + + + Exit And Save State + Esci E Salva Stato + + + + Leaderboards + Classifiche + + + + Delete Save + Elimina Salvataggio + + + + Close Menu + Chiudi Menu + + + + Clean Boot + Avvio Pulito + + + + Delete State + Elimina stato + + + + Default Boot + Avvio Predefinito + + + + Slow Boot + Avvio Lento + + + + Reset Play Time + Reimposta tempo di gioco + + + + Add Search Directory + Aggiungi cartella di ricerca + + + + Open in File Browser + Apri nel File Browser + + + + Disable Subdirectory Scanning + Disabilita Scansione Sottocartella + + + + Enable Subdirectory Scanning + Abilita Scansione Sottocartella + + + + Remove From List + Rimuovi dall'elenco + + + + Default View + Visualizzazione predefinita + + + + Sort By + Ordina per + + + + Sort Reversed + Ordinamento Invertito + + + + Scan For New Games + Scansione nuovi giochi + + + + Rescan All Games + Riscansiona tutti i giochi + + + + Start Download + Avvia Download + + + + Website + Sito web + + + + Support Forums + Forum di supporto + + + + GitHub Repository + Repository GitHub + + + + License + Licenza + + + + Close + Chiudi + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration è in uso al posto dell'implementazione degli obiettivi integrata. + + + + Enable Achievements + Abilita obiettivi + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Modalità Hardcore + + + + Show Notifications + Mostra Notifiche + + + + Sound Effects + Effetti Sonori + + + + Show Challenge Indicators + Mostra Indicatori Sfida + + + + Test Unofficial Achievements + Testa Obiettivi non ufficiali + + + + Test Mode + Modalità di prova + + + + Username: {} + Nome utente: {} + + + + Login token generated on {} + Token di login generato su {} + + + + Logout + Disconnettiti + + + + Not Logged In + Accesso non effettuato + + + + Login + Accedi + + + + Achievements are disabled. + Gli obiettivi sono disabilitati. + + + + Game ID: {} + ID Gioco: {} + + + + Game Title: {} + Titolo Del Gioco: {} + + + + Achievements: {} ({} points) + Obiettivi: {} ({} punti) + + + + Rich presence inactive or unsupported. + Rich presence disattivata o non supportata. + + + + Game not loaded or no RetroAchievements available. + Gioco non caricato o nessun RetroAchievement disponibile. + + + + Card Enabled + Scheda Abilitata + + + + Card Name + Nome della Scheda + + + + Eject Card + Espelli Memory Card + + + + GS + + + Failed to reopen, restoring old configuration. + Riapertura non riuscita, ripristino della configurazione precedente in corso. + + + + Upscale multiplier set to {}x. + Moltiplicatore upscale impostato su {}x. + + + + Saving screenshot to '{}'. + Salvataggio screenshot in '{}'. + + + + Saved screenshot to '{}'. + Screenshot salvato in '{}'. + + + + Failed to save screenshot to '{}'. + Salvataggio screenshot in '{}' non riuscito. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Il dispositivo GPU dell'host ha riscontrato un errore ed è stato recuperato. Questo potrebbe aver corrotto il rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + Il CAS non è disponibile, il tuo driver grafico non supporta la funzionalità richiesta. + + + + Saving {0} GS dump {1} to '{2}' + Salvataggio di {0} dump GS {1} in '{2}' + + + + Failed to render/download screenshot. + Impossibile renderizzare/scaricare la schermata. + + + + Saved GS dump to '{}'. + Salvato Dump GS in '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + La cache hash ha usato {:.2f} MB di VRAM, disabilitazione in corso. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabilitazione di mipmap autogenerate su una o più texture di sostituzione compresse. Per favore, genera i mipmap quando comprimi le tue texture. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + I buffer stencil e le barriere per texture sono entrambi non disponibili, questo corromperà alcuni effetti grafici. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Mantieni attiva la GPU durante la lettura è abilitato, ma le marche temporali calibrate non sono disponibili. Questo potrebbe essere molto lento. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Attivare i trucchi può causare comportamenti imprevedibili, crash, soft-lock, o salvataggi corrotti. Usa i trucchi a tuo rischio e pericolo, il team di PCSX2 non fornirà alcun supporto agli utenti che hanno abilitato i trucchi. + + + + Enable Cheats + Abilita Trucchi + + + + Name + Nome + + + + Author + Autore + + + + Description + Descrizione + + + + Enable All + Abilita Tutti + + + + Disable All + Disabilita Tutti + + + + Reload Cheats + Ricarica Trucchi + + + + %1 unlabelled patch codes will automatically activate. + %1 codici di patch non etichettati si attiveranno automaticamente. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Accuratezza Attuale di Blending è {1}. +L'Accuratezza di Blending Consigliata per questo gioco è {2}. +Puoi regolare il livello di blending in Proprietà di Gioco per migliorare la qualità grafica, ma questo aumenterà i requisiti di sistema. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Le correzioni manuali del renderer hardware del GS sono abilitate, le correzioni automatiche non sono state applicate: + + + + No tracks provided. + Nessuna traccia fornita. + + + + Hash {} is not in database. + L'hash {} non è nel database. + + + + Data track number does not match data track in database. + Il numero della traccia dati non corrisponde alla traccia dati nel database. + + + + Track {} with hash {} is not found in database. + + La traccia {} con hash {} non è stata trovata nel database. + + + + + Track {} with hash {} is for a different game ({}). + + La traccia {} con hash {} è per un diverso gioco ({}). + + + + + Track {} with hash {} does not match database track. + + La traccia {} con hash {} non corrisponde alla traccia del database. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Correzioni di gioco (NON è consigliato cambiarle globalmente) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + Hack divisione negativa FPS (per i giochi di Gundam) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + Hack moltiplicazione FPU (per Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Usa renderer software per i FMV + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Hack salto MPEG (salta video/FMV) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Hack precaricamento TLB (per Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + Hack timing EE (hack per timing a scopo generale) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Hack DMA istantaneo (buono per problemi di emulazione della cache) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + Hack flag OPH (per Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emula FIFO del GIF (corretto ma più lento) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + Hack per DMA occupato (nega scrittura quando occupato) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Ritarda blocchi VIF1 (per l'HUD di SOCOM 2/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emula FIFO del VIF (corretto ma più lento) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Sincronizzazione completa VU0 (corretta ma più lenta) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + Hack bit VU I (per Scarface: The World Is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + Hack addizione VU (per i giochi di Tri-Ace) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + Hack overflow VU (Superman Returns) @@ -3989,55 +8362,103 @@ Puoi regolare il livello di blending in Proprietà di Gioco per migliorare la qu Forza rilevamento interno FPS Blit (quando il rilevamento automatico fallisce) + + GameList + + + Never + Mai + + + + Today + Oggi + + + + Yesterday + Ieri + + + + {}h {}m + {}o {}m + + + + {}h {}m {}s + {}o {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} ore + + + + {} minutes + {} minuti + + GameListModel - + Type Tipo - + Code Codice - + Title Titolo - + File Title Titolo del File - + CRC CRC - + Time Played - Tempo Giocato + Tempo di gioco - + Last Played Ultimo Avvio - + Size Dimensione - + Region Regione - + Compatibility Compatibilità @@ -4051,59 +8472,68 @@ Puoi regolare il livello di blending in Proprietà di Gioco per migliorare la qu - - Add - Aggiungi + Add... + Aggiungi... - - - + + + Remove Rimuovi - + Search Directory Cerca nella Cartella - + Scan Recursively Scansiona Ricorsivamente - + Excluded Paths (will not be scanned) Percorsi Esclusi (non verranno scansionati) - + + Directory... + Cartella... + + + + File... + File... + + + Scan For New Games Scansione nuovi giochi - + Rescan All Games Riscansiona tutti i giochi - + Open Directory... Apri cartella... - + Select Search Directory Seleziona Cartella di Ricerca - + Scan Recursively? Scansiona Ricorsivamente? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4112,9 +8542,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sottocartelle. - - Select Path - Seleziona percorso + + Select File + Seleziona File + + + + Select Directory + Seleziona Cartella @@ -4212,394 +8647,405 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto Titolo: - + + Clear the line to restore the original title... + Cancella la riga per ripristinare il titolo originale... + + + + + Restore + Ripristina + + + Path: Percorso: - + Serial: Seriale: - + CRC: CRC: - + Type: Tipo: - + PS2 Disc Disco PS2 - + PS1 Disc Disco PS1 - + ELF (PS2 Executable) ELF (Eseguibile PS2) - + Region: Regione: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brasile) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (Cina) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Giappone) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Corea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) - + Other Altra - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (Sudafrica) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgio) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europa/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (Francia) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finlandia) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germania) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Grecia) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italia) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europa/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Paesi Bassi) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norvegia) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portogallo) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Polonia) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spagna) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Svezia) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Svizzera) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (Regno Unito) - + Compatibility: Compatibilità: - + Unknown Sconosciuta - + Not Bootable Non Avviabile - + Reaches Intro Arriva all'introduzione - + Reaches Menu Arriva al menu - + In-Game In gioco - + Playable Giocabile - + Perfect Perfetta - + Input Profile: Profilo di input: - + Shared Refers to the shared settings profile. Condiviso - + Disc Path: Percorso del disco: - + Browse... Sfoglia... - + Clear Svuota - + Verify Verifica - + Search on Redump.org... Cerca su Redump.org... - + Select Disc Path Seleziona Percorso del disco - + Game is not a CD/DVD. Il gioco non è un CD/DVD. - + Track list unavailable while virtual machine is running. La lista delle tracce non è disponibile mentre la macchina virtuale è in esecuzione. - + # # - + Mode Modalità - - + + Start Avvio - - + + Sectors Settori - - + + Size Dimensione - - + + MD5 MD5 - - + + Status Stato - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Errore - + Cannot verify image while a game is running. Impossibile verificare l'immagine mentre un gioco è in esecuzione. - + One or more tracks is missing. Una o più tracce sono mancanti. - + Verified as %1 [%2] (Version %3). Verificato come %1 [%2] (Versione %3). - + Verified as %1 [%2]. Verificato come %1 [%2]. @@ -4661,13 +9107,13 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - - + + - - - - + + + + Off (Default) Disattivato (predefinito) @@ -4675,17 +9121,15 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - - - - + + + - - - - - - + + + + + Automatic (Default) Automatico (Predefinito) @@ -4755,7 +9199,7 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilineare (Smussato) @@ -4774,8 +9218,8 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4821,37 +9265,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Offset Schermo - + VSync Sincronizzazione verticale - + Show Overscan Mostra overscan - + Enable Widescreen Patches Abilita patch widescreen - + Enable No-Interlacing Patches Abilita le patch No-Interlacciamento - + Anti-Blur Anti-Sfocatura @@ -4862,7 +9306,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disattiva offset per l'interlacciamento @@ -4873,13 +9317,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Risoluzione dello Schermo - + Internal Resolution Risoluzione Interna @@ -4890,7 +9334,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4957,7 +9401,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilineare (PS2) @@ -5004,7 +9448,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Non ridimensionato (Predefinito) @@ -5020,7 +9464,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Di base (consigliata) @@ -5056,31 +9500,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Completa (Cache Hash) - - + + GPU Palette Conversion Conversione palette GPU - + Manual Hardware Renderer Fixes Correzioni manuali renderer hardware - + Spin GPU During Readbacks Mantieni attiva la GPU durante la lettura - + Spin CPU During Readbacks Mantieni attiva la CPU durante la lettura @@ -5096,15 +9540,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Cancellazione automatica @@ -5114,222 +9558,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Correzioni hardware - - Half Screen Fix: - Correzione per il mezzo schermo: - - - - + Force Disabled Forza disabilitazione - - + Force Enabled Forza abilitazione - + CPU Sprite Render Size: Dimensione render sprite CPU: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Disabilitato) - + 1 (64 Max Width) 1 (Larghezza Massima 64) - + 2 (128 Max Width) 2 (Larghezza Massima 128) - + 3 (192 Max Width) 3 (Larghezza Massima 192) - + 4 (256 Max Width) 4 (Larghezza Massima 256) - + 5 (320 Max Width) 5 (Larghezza Massima 320) - + 6 (384 Max Width) 6 (Larghezza Massima 384) - + 7 (448 Max Width) 7 (Larghezza Massima 448) - + 8 (512 Max Width) 8 (Larghezza Massima 512) - + 9 (576 Max Width) 9 (Larghezza Massima 576) - + 10 (640 Max Width) 10 (Larghezza Massima 640) - + Skipdraw Range: Intervallo di Skipdraw: - + Frame Buffer Conversion Conversione del buffer dei frame - - + + Disable Depth Emulation Disabilita l'emulazione della profondità - - + + Disable Safe Features Disabilita le funzioni sicure - - + + Preload Frame Data Precarica Dati Frame - + Texture Inside RT Texture dentro RT - + 1 (Normal) 1 (normale) - + 2 (Aggressive) 2 (aggressivo) - + Software CLUT Render: Render CLUT Software: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. CLUT obiettivo GPU: + - Disabled (Default) Disabilitato (Predefinito) - + Enabled (Exact Match) Abilitato (Corrispondenza Esatta) - + Enabled (Check Inside Target) Abilitato (Verifica dentro Obiettivo) - + Upscaling Fixes Correzioni per l'upscaling - + Half Pixel Offset: Offset di mezzo pixel: - + Normal (Vertex) Normale (Vertice) - + Special (Texture) Speciale (Texture) - + Special (Texture - Aggressive) Speciale (Texture - Aggressivo) - + Round Sprite: Arrotondamento sprite: - + Half Metà - + Full Completo - + Texture Offsets: Offset delle texture: - + X: X: - + Y: Y: - - + + Merge Sprite Unisci Sprite - - + + Align Sprite Allinea Sprite @@ -5339,503 +9776,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacciamento: - + Sprites Only Solo Sprite - + Sprites/Triangles Sprite/Triangoli - + Blended Sprites/Triangles Sprite/Triangoli Miscelati - + Auto Flush: Svuotamento automatico: - + Enabled (Sprites Only) Abilitato (Solo Sprite) - + Enabled (All Primitives) Abilitato (Tutte le Primitive) - + Texture Inside RT: Texture dentro RT: - + Inside Target Target Interno - + Merge Targets Unisci Target - - + + Disable Partial Source Invalidation Disabilita Invalidazione Parziale della Sorgente - - - Target Partial Invalidation - Invalidazione Parziale del Target - - - - + + Read Targets When Closing Leggi Target Alla Chiusura - - + + Estimate Texture Region Stima Regione delle Texture - - + + Disable Render Fixes Disabilita Correzioni Render - + Unscaled Palette Texture Draws Draw di Texture Gamma Non Scalate - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Hack per Wild Arms - + Bilinear Dirty Upscale: Upscale Bilineare Sporco: - + Force Bilinear Forza Bilineare - + Force Nearest Forza Più vicino - + Texture Replacement Sostituzione delle texture - + Search Directory Cartella di ricerca - - + + Browse... Sfoglia... - - + + Open... Apri... - - + + Reset Resetta - + PCSX2 will dump and load texture replacements from this directory. PCSX2 scaricherà e caricherà le sostituzioni delle texture da questa cartella. - + Options Opzioni - - + + Dump Textures Scarica Texture - - + + Dump Mipmaps Scarica Mipmaps - - + + Dump FMV Textures Scarica Texture degli FMV - - + + Async Texture Loading Caricamento asincrono delle texture - - + + Load Textures Carica Texture - - + + Precache Textures Precarica Texture - + Post-Processing Post-elaborazione - + Sharpening/Anti-Aliasing Nitificazione/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Nitificatore a contrasto adattivo (CAS): - - - - + + + + None (Default) Nessuno (Predefinito) - + Sharpen Only (Internal Resolution) Solo nitifica (risoluzione interna) - + Sharpen and Resize (Display Resolution) Nitifica e ridimensiona (risoluzione dello schermo) - + Sharpness: Nitidezza: - - + + FXAA FXAA - + Filters Filtri - + TV Shader: Shader TV: - + Scanline Filter Filtro linee di scansione - + Diagonal Filter Filtro diagonale - + Triangular Filter Filtro Triangolare - + Wave Filter Filtro onda - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. CRT di Lottes - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) Ridimensionamento 4xRGSS (4x SuperSampling a Griglia Rotata) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) Ridimensionamento NxAGSS (Nx SuperSampling a Griglia Automatica) - - + + Shade Boost Aumento Ombre - + Brightness: Luminosità: - + Contrast: Contrasto: - - + + Saturation Saturazione - + OSD OSD - + On-Screen Display Mostra a schermo - + OSD Scale: Scala OSD: - - + + Show Indicators Mostra Indicatori - - + + Show Resolution Mostra risoluzione - - + + Show Inputs Mostra input - - + + Show GPU Usage Mostra utilizzo GPU - - + + Show Settings Mostra impostazioni - - + + Show FPS Mostra FPS - + Disable Shader Cache Disabilita Cache Shader - + Disable Vertex Shader Expand Disabilita Espansione Shader Vertex - - + + Show Statistics Mostra Statistiche - - + + Show CPU Usage Mostra utilizzo CPU - - + + Warn About Unsafe Settings Avvisa sulle impostazioni non sicure - - + + Show Frame Times Mostra frame time - + Recording Registrazione - + Video Dumping Directory Directory Dumping Video - + Capture Setup Impostazione dell'Acquisizione - + Container: Contenitore: - - + + Codec: Codec: - - - + + + Extra Arguments Argomenti Extra - + Capture Audio Acquisizione Audio - + Resolution: Risoluzione: - + x x - + Auto Auto - + Capture Video Registra Video - + Advanced Advanced here refers to the advanced graphics options. Avanzate - + Advanced Options Opzioni avanzate - + Hardware Download Mode: Modalità Download Hardware: - + Accurate (Recommended) Accurata (consigliata) - + Disable Readbacks (Synchronize GS Thread) Disabilita Readback (Sincronizza thread GS) - + Unsynchronized (Non-Deterministic) Non sincronizzato (Non deterministico) - + Disabled (Ignore Transfers) Disabilitato (Ignora trasferimenti) - + GS Dump Compression: Compressione dump del GS: - + Uncompressed Non compresso - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Salta la presentazione di frame duplicati - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5844,70 +10275,70 @@ Swap chain: see Microsoft's Terminology Portal. Usa catena di scambio blit - - + + Disable Threaded Presentation Disabilita presentazione threadata - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Consenti Schermo Intero Esclusivo: - + Disallowed Non Consentito - + Allowed Consentito - + Debugging Options Opzioni di Debugging - + Override Texture Barriers: Ignora Barriere delle Texture: - - + + Use Debug Device Usa Dispositivo di Debug - - + + Disable Dual Source Blending Disabilita Blending a doppia sorgente - - + + Show Speed Percentages Mostra Percentuali di Velocità - - + + Disable Framebuffer Fetch Disabilita Fetch del Framebuffer @@ -5974,773 +10405,757 @@ Swap chain: see Microsoft's Terminology Portal. x16 - - - + + + Use Global Setting [%1] Usa impostazione globale [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Non spuntato - + Automatically loads and applies widescreen patches on game start. Can cause issues. Carica e applica automaticamente le patch widescreen all'avvio del gioco. Può causare problemi. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Carica e applica automaticamente le patch elimina-interlacciamento all'avvio del gioco. Può causare problemi. - + Disables interlacing offset which may reduce blurring in some situations. Disabilita l'offset dell'interlacciamento che potrebbe ridurre la sfocatura in alcune situazioni. - + Bilinear Filtering Filtraggio bilineare - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Abilita il filtro bilineare per il post-processing. Smussa l'immagine complessiva mentre viene visualizzata sullo schermo. Corregge il posizionamento fra i pixel. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Abilita gli offset PCRTC che posizionano lo schermo come il gioco richiede. Utile per alcuni giochi come WipEout Fusion per il suo effetto di screen shake, ma può rendere l'immagine sfocata. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Abilita l'opzione per mostrare l'area di overscan su giochi che disegnano più dell'area sicura dello schermo. - + FMV Aspect Ratio Rapporto d'aspetto FMV - + Overrides the full-motion video (FMV) aspect ratio. Ignora il rapporto d'aspetto dei video full-motion (FMV). - + Control the texture's trilinear filtering of the emulation. Controlla il filtraggio trilineare delle texture dell'emulazione. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Controlla il livello di precisione dell'emulazione dell'unità di blending del GS.<br> Quanto più alto viene impostato, tanto più accuratamente viene emulato il blending nello shader e tanto più grande sarà la penalizzazione per la velocità.<br> Nota che il blending Direct3D è di capacità ridotta rispetto a OpenGL/Vulkan. - + Software CLUT Render Render Software CLUT - + This option disables game-specific render fixes. Quest'opzione disabilita le correzioni del render specifiche per il gioco. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Per impostazione predefinita, la cache delle texture gestisce le invalidazioni parziali. Sfortunatamente è molto costosa da calcolare a livello di CPU. Questo hack sostituisce l'invalidazione parziale con una cancellazione completa della texture per ridurre il carico sulla CPU. Aiuta i giochi con motore Snowblind. - + Framebuffer Conversion Conversione del Buffer dei Frame - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Converte i frame buffer da 4-bit e 8-bit sulla CPU invece che sulla GPU. Aiuta con i giochi di Harry Potter e Stuntman. Ha un forte impatto sulle prestazioni. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Carica i dati GS durante il rendering di un nuovo frame per riprodurre accuratamente alcuni effetti. - + Disabled Disabilitato - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Consente alla cache delle texture di riutilizzare come texture di input la porzione interna di un precedente framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Scarta tutti i target nella cache delle texture sulla memoria locale quando si spegne. Può prevenire la perdita di visuali quando si salva lo stato o si cambia il renderer, ma può anche causare corruzione grafica. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Consente l'invalidazione parziale dei target di rendering, che può correggere errori grafici in alcuni giochi. Texture nel Target di Rendering abilita automaticamente quest'opzione. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Tenta di ridurre la dimensione delle texture quando i giochi non la impostano da soli (ad es. giochi Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Corregge i problemi con il ridimensionamento (linee verticali) in giochi della Namco come Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Ridimensiona l'OSD in sovraimpressione da 50% a 100%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Mostra indicatori icona OSD per stati di emulazione come In Pausa, Turbo, Avanzamento Rapido, e Rallentatore. - + Displays various settings and the current values of those settings, useful for debugging. Visualizza varie impostazioni e i valori attuali di quelle impostazioni, utile per debuggare. - + Shows the current controller state of the system in the bottom left corner of the display. Mostra lo stato attuale del controller del sistema nell'angolo in basso a sinistra dello schermo. - + Displays a graph showing the average frametimes. Visualizza un grafico che mostra i frametime medi. - + Allow Exclusive Fullscreen Abilita Schermo Intero Esclusivo - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Ignora l'euristica del driver per abilitare lo schermo intero esclusivo, o il flip/scanout diretto.<br>Non consentire lo schermo intero esclusivo potrebbe portare a task switching e overlay più fluidi, ma aumentare la latenza dell'input. - - - - - - - + + + + + + + Checked Spuntato - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Abilita gli hack interni anti-sfocatura. Meno accurato rispetto al rendering della PS2 ma farà sembrare molti giochi meno sfocati. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Abilita quest'opzione per adattare la frequenza di aggiornamento a quella del tuo monitor o del tuo schermo attuale. Il VSync è automaticamente disabilitato quando non è possibile attivarlo (ad es. funzionamento a velocità diversa da 100%). - + Integer Scaling Ridimensionamento per interi - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Aggiunge dei "cuscinetti" all'area del display per assicurare che il rapporto fra pixel sull'host e pixel nella console sia un numero intero. Potrebbe risultare in un'immagine più nitida in alcuni giochi in 2D. - + Aspect Ratio Rapporto d'aspetto - + Auto Standard (4:3/3:2 Progressive) Standard Automatico (4:3/3:2 Progressivo) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Cambia il rapporto d'aspetto usato per visualizzare l'output della console sullo schermo. Quello predefinito è Auto Standard (4:3/3:2 Progressivo) che regola automaticamente le proporzioni per corrispondere al modo in cui un gioco verrebbe mostrato su una TV tipica dell'epoca. - + Deinterlacing Deinterlacciamento - + Screenshot Size Dimensione Screenshot - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determina la risoluzione in cui gli screenshot verranno salvati. Le risoluzioni interne preservano più dettagli a costo di maggiori dimensioni del file. - + Screenshot Format Formato screenshot - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Seleziona il formato che verrà usato per salvare gli screenshot. JPEG produce file più piccoli, ma perde dettagli. - + Screenshot Quality Qualità screenshot - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Seleziona la qualità in cui verranno compressi gli screenshot. Valori più elevati preservano più dettagli in JPEG, e riducono la dimensione del file in PNG. - - + + 100% 100% - + Vertical Stretch Allungamento verticale - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Allunga (&lt; 100%) o comprime (&gt; 100%) la componente verticale dello schermo. - + Fullscreen Mode Modalità schermo intero - - + + + Borderless Fullscreen Schermo intero senza bordi - + Chooses the fullscreen resolution and frequency. Sceglie la risoluzione e la frequenza a schermo intero. - + Left Sinistra + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Cambia il numero di pixel tagliati dal lato sinistro dello schermo. - + Top Sopra - + Changes the number of pixels cropped from the top of the display. Cambia il numero di pixel tagliati dal lato superiore dello schermo. - + Right Destra - + Changes the number of pixels cropped from the right side of the display. Cambia il numero di pixel tagliati dal lato destro dello schermo. - + Bottom Sotto - + Changes the number of pixels cropped from the bottom of the display. Cambia il numero di pixel tagliati dal lato inferiore dello schermo. - + Native (PS2) (Default) Nativa (PS2) (Predefinita) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Controlla la risoluzione a cui vengono renderizzati i giochi. Risoluzioni più alte possono avere un impatto sulle prestazioni delle GPU più vecchie o di fascia bassa.<br>La risoluzione non nativa può causare piccoli problemi grafici in alcuni giochi.<br>La risoluzione degli FMV rimarrà invariata, poiché i file video sono pre-renderizzati. - + Control the accuracy level of the mipmapping emulation. Controlla il livello di precisione dell'emulazione mipmapping. - + Texture Filtering Filtraggio texture - + Control the texture filtering of the emulation. Controlla il filtraggio delle texture dell'emulazione. - + Trilinear Filtering Filtraggio trilineare - + Anisotropic Filtering Filtraggio anisotropico - + Reduces texture aliasing at extreme viewing angles. Riduce l'aliasing delle texture in angoli di visione estremi. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Riduce il banding fra i colori e migliora la profondità di colore percepita.<br> Disattivato: Disabilita il dithering.<br> Non ridimensionato: Dithering Nativo / Effetto di dithering più basso non aumenta la dimensione dei quadrati quando si ridimensiona.<br> Ridimensionato: Effetto di dithering basato sul ridimensionamento / più elevato. - + Blending Accuracy Precisione del blending - + Texture Preloading Precaricamento delle texture - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Carica intere texture contemporaneamente invece che a piccoli pezzi, evitando caricamenti ridondanti quando possibile. Migliora le prestazioni nella maggior parte dei giochi, ma può rallentarne una piccola selezione. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Quando è abilitato la GPU converte le texture colormap, in caso contrario lo farà la CPU. È uno scambio fra GPU e CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Abilitare quest'opzione ti dà la possibilità di cambiare il renderer e le correzioni di ridimensionamento per i tuoi giochi. Tuttavia SE hai ABILITATO quest'opzione, DISABILITERAI LE IMPOSTAZIONI AUTOMATICHE e potrai riabilitarle togliendo la spunta a quest'opzione. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Esegue carichi inutili sulla CPU durante le letture per impedire che essa vada in modalità di risparmio energetico. Potrebbe migliorare le prestazioni ma con un significativo aumento del consumo energetico. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Invia carichi inutili alla GPU durante le letture per impedire che essa vada in modalità di risparmio energetico. Potrebbe migliorare le prestazioni ma con un significativo aumento del consumo energetico. - + Extra Rendering Threads Thread per il rendering aggiuntivi - + 2 threads 2 thread - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Numero di thread per il rendering: 0 per un singolo thread, 2 o più per il multithreading (1 è per il debugging). Se hai 4 thread sulla tua CPU scegli 2 o 3. Puoi calcolare come ottenere le prestazioni migliori (quantità di thread CPU - 2). 7 thread e più non forniranno prestazioni molto maggiori e potrebbero perfino ridurle. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Forza uno svuotamento primitivo quando un framebuffer è anche una texture di input. Corregge alcuni effetti di elaborazione come le ombre nella serie di Jak e la radiosità in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Abilita il mipmapping, che alcuni giochi richiedono per renderizzare correttamente. - - Half Screen Fix - Correzione per il mezzo schermo - - - - Control the half-screen fix detection on texture shuffling. - Controlla il rilevamento della correzione per il mezzo schermo nel rimescolamento delle texture. - - - + CPU Sprite Renderer Size Dimensione del renderer delle sprite nella CPU - + Skipdraw Range Start Inizio dell'intervallo di Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Salta completamente il disegno delle superfici dalla superficie nella casella sinistra fino alla superficie specificata nella casella sulla destra. - + Skipdraw Range End Fine dell'intervallo di Skipdraw - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disabilita il supporto del buffer di profondità nella cache delle texture. Questo può aiutare ad aumentare la velocità ma probabilmente creerà vari glitch. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Quest'opzione disabilita multiple funzioni sicure. Disabilita il rendering preciso di punti e linee di non ridimensionamento che possono aiutare nei giochi di Xenosaga. Disabilita l'esecuzione accurata della pulizia della memoria del GS sulla CPU, e lascia che se ne occupi la GPU, cosa che può aiutare nei giochi di Kingdom Hearts. - + Half Pixel Offset Offset di mezzo pixel - + Might fix some misaligned fog, bloom, or blend effect. Potrebbe correggere qualche effetto di nebbia, bloom o blend disallineato. - + Round Sprite Arrotondamento sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corregge il campionamento di texture delle sprite in 2D quando si ridimensiona. Corregge le linee nelle sprite di giochi come Ar Tonelico quando si ridimensiona. L' opzione Metà è per sprite piatte, l'opzione Completo è per tutte le sprite. - + Texture Offsets X Offset X delle texture - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset per le coordinate ST/UV delle texture. Corregge alcuni problemi strani di texture e potrebbe correggere anche dell'allineamento di post elaborazione. - + Texture Offsets Y Offset Y delle texture - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Riduce la precisione del GS per evitare spazi fra i pixel quando si ridimensiona. Corregge il testo nei giochi di Wild Arms. - + Bilinear Upscale Upscale bilineare - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Può smussare le texture che devono essere filtrate bilinearmente nel ridimensionamento. Ad es. il bagliore del sole in Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Sostituisce la post elaborazione di multiple sprite lastricate con una singola grossa sprite. Riduce varie linee di ridimensionamento. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Nitificatore a contrasto adattivo (CAS) - + Sharpness Nitidezza - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Abilita la regolazione di saturazione, contrasto e luminosità. Il valore predefinito di luminosità, saturazione e contrasto è 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applica l'algoritmo di anti-aliasing FXAA per migliorare la qualità visiva dei giochi. - + Brightness Luminosità - - - + + + 50 50 - + Contrast Contrasto - + TV Shader Shader TV - + Applies a shader which replicates the visual effects of different styles of television set. Applica uno shader che replica gli effetti visivi di diversi stili di televisore. - + OSD Scale Scala OSD - - + + Show OSD Messages Mostra messaggi OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra messaggi a schermo quando si verificano eventi come la creazione/il caricamento di stati salvati, l'acquisizione di screenshot, ecc. - + Shows the internal frame rate of the game in the top-right corner of the display. Mostra il frame rate interno del gioco nell'angolo in alto a destra dello schermo. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Mostra la velocità di emulazione attuale del sistema nell'angolo in alto a destra dello schermo in percentuale. - + Shows the resolution of the game in the top-right corner of the display. Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo. - + Shows host's CPU utilization. Mostra l'utilizzo della CPU dell'host. - + Shows host's GPU utilization. Mostra l'utilizzo della GPU dell'host. - + Shows counters for internal graphical utilization, useful for debugging. Mostra dei contatori dell'utilizzo grafico interno, utili per il debugging. - + Displays warnings when settings are enabled which may break games. Mostra avvisi quando sono abilitate impostazioni che potrebbero corrompere i giochi. - + Enable Extra Arguments Abilita Argomenti Extra - + Leave It Blank Lasciare Vuoto - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parametri passati al codec video selezionato.<br> Devi usare '=' per separare la chiave dal valore e ':' per separare due paia le une dalle altre.<br> Per esempio: "crf = 21 : preset = veryfast" - + Override Texture Barriers Ignora Barriere delle Texture - + GS Dump Compression Compressione dump del GS - + Change the compression algorithm used when creating a GS dump. Cambia l'algoritmo di compressione usato quando si crea un dump GS. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Usa un modello di presentazione blit invece di invertire quando si usa il renderer Direct3D11. Questo solitamente risulta in prestazioni più lente, ma potrebbe essere richiesto per alcune applicazioni di streaming, o per rimuovere limitazioni al framerate su alcuni sistemi. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Rileva quando i frame inattivi vengono presentati nei giochi a 25/30fps, e salta la presentazione di quei frame. Il frame viene comunque renderizzato, ma la GPU ha più tempo per completarlo (questo NON è un salto dei frame). Può fluidificare le fluttuazioni del frame time quando la CPU/GPU sono vicine al massimo dell'utilizzo, ma rende il ritmo dei frame più incostante e può aumentare l'input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presenta i frame sul thread principale del GS invece che su un thread di lavoro. Usato per il debugging di problemi di frametime. Potrebbe ridurre la possibilità di perdere un frame o ridurre il tearing al costo di frame time più irregolari. Si applica solo al renderer Vulkan. - + GS Download Mode Modalità di download del GS - + Accurate Accurata - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Salta la sincronizzazione con il thread GS e la GPU host per i download del GS. Può risultare in un grande aumento della velocità su sistemi più lenti, al costo di molti effetti grafici difettosi. Se i giochi sono rotti e hai abilitato quest'opzione, innanzitutto disabilitala. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Predefinito - - - + + (Default) (Predefinito) @@ -6748,399 +11163,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafica - + Save Screenshot Cattura Schermata - + Toggle Video Capture Attiva/Disattiva Cattura video - + Save Single Frame GS Dump Salva dump di un singolo frame del GS - + Save Multi Frame GS Dump Salva dump di multipli frame del GS - + Toggle Software Rendering Attiva/Disattiva Rendering Software - + Increase Upscale Multiplier Aumenta Moltiplicatore Upscaling - + Decrease Upscale Multiplier Diminuisci Moltiplicatore Upscaling - + + Toggle On-Screen Display + Attiva/Disattiva Mostra a Schermo + + + Cycle Aspect Ratio Alterna Rapporti d'Aspetto - + Aspect ratio set to '{}'. Rapporto d'aspetto impostato su '{}'. - + Cycle Hardware Mipmapping Mipmapping Hardware del Ciclo - + Hardware mipmapping set to '{}'. Mipmapping hardware impostato su '{}'. - + Cycle Deinterlace Mode Modalità Deinterlacciamento Ciclo - + Deinterlace mode set to '{}'. Modalità deinterlacciamento impostata su '{}'. - + Toggle Texture Dumping Attiva/Disattiva Dumping delle Texture - + Texture dumping is now enabled. Il dumping delle texture è ora abilitato. - + Texture dumping is now disabled. Il dumping delle texture è ora disabilitato. - + Toggle Texture Replacements Attiva/Disattiva le sostituzioni delle texture - + Texture replacements are now enabled. Le sostituzioni delle texture sono ora abilitate. - + Texture replacements are now disabled. Le sostituzioni delle texture sono ora disabilitate. - + Reload Texture Replacements Ricarica le sostituzioni delle texture - + Texture replacements are not enabled. Le sostituzioni delle texture non sono abilitate. - + Reloading texture replacements... Ricarica delle sostituzioni delle texture in corso... - + Target speed set to {:.0f}%. Velocità obiettivo impostata su {:.0f}%. - + Volume: Muted Volume: Muto - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Slot di salvataggio {} selezionato (ultimo salvataggio: {}). - + Save slot {} selected (no save yet). Slot di salvataggio {} selezionato (nessun salvataggio presente). - + No save state found in slot {}. Nessuno stato salvato trovato nello slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System Sistema - + Open Pause Menu Apri Menu di Pausa - + Open Achievements List Apri Lista Obiettivi - + Open Leaderboards List Apri Lista delle Classifiche - + Toggle Pause Attiva/Disattiva Pausa - + Toggle Fullscreen Attiva/Disattiva Schermo Intero - + Toggle Frame Limit Attiva/Disattiva Limitatore di Frame - + Toggle Turbo / Fast Forward Attiva/Disattiva Turbo / Avanzamento Rapido - + Toggle Slow Motion Attiva/Disattiva Rallentatore - + Turbo / Fast Forward (Hold) Turbo / Avanzamento Veloce (Tieni premuto) - + Increase Target Speed Aumenta la Velocità Obiettivo - + Decrease Target Speed Riduci la Velocità Obiettivo - + Increase Volume Aumenta il Volume - + Decrease Volume Riduci il Volume - + Toggle Mute Attiva/Disattiva Modalità Muto - + Frame Advance Avanzamento Fotogrammi - + Shut Down Virtual Machine Spegni Macchina Virtuale - + Reset Virtual Machine Riavvia Macchina Virtuale - + Toggle Input Recording Mode Attiva/Disattiva Modalità Registrazione dell'Input - - - - + + + + Save States Stati Salvati - + Select Previous Save Slot Seleziona Slot di Salvataggio Precedente - + Select Next Save Slot Seleziona Slot di Salvataggio Successivo - + Save State To Selected Slot Salva Stato Nello Slot Selezionato - + Load State From Selected Slot Carica Stato Dallo Slot Selezionato - + Save State To Slot 1 Salva Stato Nello Slot 1 - + Load State From Slot 1 Carica Stato Dallo Slot 1 - + Save State To Slot 2 Salva Stato Nello Slot 2 - + Load State From Slot 2 Carica Stato Dallo Slot 2 - + Save State To Slot 3 Salva Stato Nello Slot 3 - + Load State From Slot 3 Carica Stato Dallo Slot 3 - + Save State To Slot 4 Salva Stato Nello Slot 4 - + Load State From Slot 4 Carica Stato Dallo Slot 4 - + Save State To Slot 5 Salva Stato Nello Slot 5 - + Load State From Slot 5 Carica Stato Dallo Slot 5 - + Save State To Slot 6 Salva Stato Nello Slot 6 - + Load State From Slot 6 Carica Stato Dallo Slot 6 - + Save State To Slot 7 Salva Stato Nello Slot 7 - + Load State From Slot 7 Carica Stato Dallo Slot 7 - + Save State To Slot 8 Salva Stato Nello Slot 8 - + Load State From Slot 8 Carica Stato Dallo Slot 8 - + Save State To Slot 9 Salva Stato Nello Slot 9 - + Load State From Slot 9 Carica Stato Dallo Slot 9 - + Save State To Slot 10 Salva Stato Nello Slot 10 - + Load State From Slot 10 Carica Stato Dallo Slot 10 @@ -7331,49 +11752,49 @@ Clic destro per cancellare l'associazione - + Pause On Focus Loss Metti in pausa al passaggio in secondo piano - + Inhibit Screensaver Blocca salvaschermo - + Save State On Shutdown Salva stato all'arresto - + Pause On Start Pausa all'avvio - + Confirm Shutdown Conferma arresto - + Create Save State Backups Crea backup degli stati salvati - + Enable Discord Presence Abilita la presenza in Discord - + Enable Per-Game Settings Abilita le impostazioni per singolo gioco @@ -7384,37 +11805,37 @@ Clic destro per cancellare l'associazione - + Start Fullscreen Avvia a schermo intero - + Double-Click Toggles Fullscreen Il doppio clic passa allo schermo intero - + Render To Separate Window Renderizza in una finestra a parte - + Hide Main Window When Running Nascondi la finestra principale durante l'esecuzione - + Disable Window Resizing Disabilita ridimensionamento finestra - + Hide Cursor In Fullscreen Nascondi il cursore a schermo intero @@ -7450,7 +11871,7 @@ Clic destro per cancellare l'associazione - + Enable Automatic Update Check Abilita il controllo automatico degli aggiornamenti @@ -7537,66 +11958,66 @@ Clic destro per cancellare l'associazione Custom.qss [Rilascia nella cartella di PCSX2] - - - - - - + + + + + + Checked Spuntato - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Controlla automaticamente gli aggiornamenti per il programma all'avvio. Gli aggiornamenti possono essere rimandati a più tardi o saltati completamente. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Impedisce che il salvaschermo si attivi e che l'host entri in sospensione mentre l'emulazione è in esecuzione. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determina se verrà visualizzato un prompt per confermare l'arresto della macchina virtuale quando il tasto di scelta rapida viene premuto. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salva automaticamente lo stato dell'emulatore allo spegnimento o all'uscita. Puoi quindi riprendere direttamente da dove hai smesso, la volta successiva. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. Se abilitata, verranno applicate le impostazioni personalizzate per ogni gioco. Disabilita per usare sempre la configurazione globale. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Consente di entrare e uscire dalla modalità a schermo intero facendo doppio clic sulla finestra di gioco. - + Prevents the main window from being resized. Impedisce alla finestra principale di essere ridimensionata. + + - - + + - - + - - + Unchecked Non spuntato @@ -7607,48 +12028,48 @@ Clic destro per cancellare l'associazione Fusione [Chiaro/Scuro] - + Pauses the emulator when a game is started. Mette in pausa l'emulatore quando viene avviato un gioco. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Mette in pausa l'emulatore quando riduci la finestra a icona o passi ad un'altra applicazione, e continua quando si passa di nuovo all'emulatore. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Crea una copia di backup di uno stato salvato se esiste già quando il salvataggio viene creato. La copia di backup ha come suffisso .backup. - + Automatically switches to fullscreen mode when a game is started. Passa automaticamente alla modalità a schermo intero quando un gioco viene avviato. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Nasconde il puntatore del mouse/cursore quando l'emulatore è in modalità a schermo intero. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renderizza il gioco in una finestra a parte, invece che nella finestra principale. Se lasciato senza spunta, il gioco verrà mostrato sopra la cima della lista dei giochi. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Nasconde la finestra principale (con la lista dei giochi) quando un gioco è in esecuzione, richiede Renderizza in una finestra a parte per essere abilitata. - + Shows the game you are currently playing as part of your profile in Discord. Mostra il gioco a cui stai attualmente giocando come parte del tuo profilo su Discord. - + System Language [Default] Lingua di Sistema [Default] @@ -7705,14 +12126,14 @@ Clic destro per cancellare l'associazione - - + + Change Disc Cambia disco - + Load State Carica stato @@ -7762,514 +12183,526 @@ Clic destro per cancellare l'associazione Registrazione di input - + Toolbar Barra degli strumenti - + Start &File... Avvia &File... - + Start &Disc... Avvia &Disco... - + Start &BIOS Avvia &BIOS - + &Scan For New Games &Scansiona nuovi giochi - + &Rescan All Games &Riscansiona tutti i giochi - + Shut &Down A&rresta - + Shut Down &Without Saving Arresta &senza salvare - + &Reset &Resetta - + &Pause &Pausa - + E&xit &Esci - + &BIOS &BIOS - + Emulation Emulazione - + &Controllers &Controller - + &Hotkeys &Tasti di scelta rapida - + &Graphics &Grafica - + A&chievements &Obiettivi - + &Post-Processing Settings... &Impostazioni di post-elaborazione... - + Fullscreen Schermo intero - + Resolution Scale Scala della risoluzione - + &GitHub Repository... Repository di &GitHub... - + Support &Forums... Forum di &Supporto... - + &Discord Server... Server &Discord... - + Check for &Updates... Verifica la presenza di &Aggiornamenti... - + About &Qt... Informazioni su &Qt... - + &About PCSX2... &Informazioni su PCSX2... - + Fullscreen In Toolbar Schermo Intero - + Change Disc... In Toolbar Cambia Disco... - + &Audio &Audio - + Game List Lista dei giochi - + Interface Interfaccia - + Add Game Directory... Aggiungi Cartella Giochi... - + &Settings &Impostazioni - + From File... Da File... - + From Device... Dal dispositivo... - + From Game List... Dalla Lista dei giochi... - + Remove Disc Rimuovi Disco - + Global State Stato Globale - + &Screenshot &Screenshot - + Start File In Toolbar Avvia File - + Start Disc In Toolbar Avvia Disco - + Start BIOS In Toolbar Avvia BIOS - + Shut Down In Toolbar Arresta - + Reset In Toolbar Resetta - + Pause In Toolbar Pausa - + Load State In Toolbar Carica Stato - + Save State In Toolbar Salva Stato - + Controllers In Toolbar Controller - + Settings In Toolbar Impostazioni - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Card - + &Network && HDD &Rete && HDD - + &Folders &Cartelle - + &Toolbar Barra degli &Strumenti - + Lock Toolbar Blocca la barra degli strumenti - + &Status Bar Barra di &Stato - + Verbose Status Stato dettagli - + Game &List &Lista dei giochi - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Mostra &Sistema - + Game &Properties &Proprietà del gioco - + Game &Grid &Griglia dei Giochi - + Show Titles (Grid View) Mostra Titoli (Vista a Griglia) - + Zoom &In (Grid View) &Ingrandisci (Vista a Griglia) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) &Rimpicciolisci (Vista a Griglia) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Aggiorna &Copertine (Vista a Griglia) - + Open Memory Card Directory... Apri Cartella delle Memory Card... - + Open Data Directory... Apri Cartella dei Dati... - + Toggle Software Rendering Attiva/disattiva rendering software - + Open Debugger Apri Debugger - + Reload Cheats/Patches Ricarica Trucchi/Patch - + Enable System Console Abilita Console di Sistema - + Enable Verbose Logging Abilita la registrazione dettagliata - + Enable EE Console Logging Abilita la registrazione della console EE - + Enable IOP Console Logging Abilita la registrazione della console IOP - + Save Single Frame GS Dump Salva dump di un singolo frame del GS - + New This section refers to the Input Recording submenu. Nuova - + Play This section refers to the Input Recording submenu. Riproduci - + Stop This section refers to the Input Recording submenu. Ferma - + Settings This section refers to the Input Recording submenu. Impostazioni - - + + Input Recording Logs Registri della registrazione dell'input - + Controller Logs Registri dei controller - + Enable &File Logging Abilita registrazione &File - + Enable CDVD Read Logging Abilita registrazione della lettura dei CDVD - + Save CDVD Block Dump Salva dump del blocco del CDVD - + Enable Log Timestamps Abilita marche temporali nei registri - + + Start Big Picture Mode Avvia Modalità Big Picture - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Scarica copertine... - - + + Show Advanced Settings Mostra le impostazioni avanzate - + Recording Viewer Visualizzatore registrazioni - - + + Video Capture Acquisizione video - + + Edit Cheats... + Modifica Trucchi... + + + + Edit Patches... + Modifica Patch... + + + Internal Resolution Risoluzione Interna - + %1x Scale Scala %1x - + Select location to save block dump: Seleziona una posizione per salvare i dump del blocco: - + Do not show again Non mostrare nuovamente - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8282,236 +12715,287 @@ Il team di PCSX2 non fornirà alcun supporto per configurazioni che modificano q Sei sicuro di voler continuare? - + %1 Files (*.%2) File %1 (*.%2) - + Confirm Shutdown Conferma arresto - + Are you sure you want to shut down the virtual machine? Sei sicuro di voler arrestare la macchina virtuale? - + Save State For Resume Salva stato per continuare - - - - + + + + + + Error Errore - + You must select a disc to change discs. Devi selezionare un disco per cambiare dischi. - + Properties... Proprietà... - + Open Containing Directory... Refers to the directory where a game is contained. Apri cartella contenente il file... - + Set Cover Image... Imposta immagine di copertina... - + Exclude From List Escludi dalla Lista - + Reset Play Time - Reimposta tempo giocato + Reimposta tempo di gioco - + Default Boot Avvio Predefinito - + Fast Boot Avvio veloce - + Full Boot Avvio Completo - + Boot and Debug Avvio e debug - + Add Search Directory... Aggiungi cartella di ricerca... - + Start File Avvia File - + Start Disc Avvia Disco - + Select Disc Image Seleziona immagine del disco - + Updater Error Errore di Aggiornamento - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Spiacente, stai provando ad aggiornare una versione di PCSX2 che non è una release ufficiale di GitHub. Per impedire incompatibilità, l'aggiornamento automatico è abilitato solo su build ufficiali.</p><p>Per ottenere una build ufficiale, per favore scaricala dal link qui sotto:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. L'aggiornamento automatico non è supportato sulla piattaforma attuale. - + + Confirm File Creation + Conferma Creazione del File + + + + The pnach file '%1' does not currently exist. Do you want to create it? + Il file pnach '%1' non esiste attualmente. Vuoi crearlo? + + + + Failed to create '%1'. + Creazione di '%1' non riuscita. + + + Input Recording Files (*.p2m2) File di registrazione dell'input (*.p2m2) - + Paused In pausa - + Load State Failed Caricamento dello stato fallito - + Cannot load a save state without a running VM. Non è possibile caricare uno stato salvato senza una MV in esecuzione. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + Il nuovo ELF non può essere caricato senza resettare la macchina virtuale. Vuoi resettare la macchina virtuale ora? + + + + Cannot change from game to GS dump without shutting down first. + Impossibile cambiare da gioco a dump GS senza uno spegnimento prima. + + + Failed to get window info from widget Recupero delle informazioni della finestra dal widget non riuscito - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Tutti i Tipi di File (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Immagini Grezze a Singola Traccia (*.bin *.iso);;Sheet Cue (*.cue);;Media Descriptor File (*.mdf);;Immagini CHD MAME (*.chd);;Immagini CSO (*.cso);;Immagini GZ (*.gz);;Eseguibili ELF (*.elf);;Eseguibili IRX (*.irx);;Dump del GS (*.gs *.gs.xz *.gs.zst);;Dump del Blocco (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) Tutti i Tipi di File (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Immagini Grezze a Singola Traccia (*.bin *.iso);;Sheet Cue (*.cue);;Media Descriptor File (*.mdf);;Immagini CHD MAME (*.chd);;Immagini CSO (*.cso);;Immagini GZ (*.gz);;Dump del Blocco (*.dump) - + + Stop Big Picture Mode + Arresta Modalità Big Picture + + + + Exit Big Picture + In Toolbar + Esci dalla Modalità Big Picture + + + Game Properties Proprietà del Gioco - + Game properties is unavailable for the current game. Le proprietà del gioco non sono disponibili per il gioco attuale. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Non è stato possibile trovare alcun dispositivo CD/DVD-ROM. Per favore, assicurati di avere un'unità collegata e permessi sufficienti per accedervi. - + Select disc drive: Seleziona unità disco: - + This save state does not exist. Questo stato salvato non esiste. - + Select Cover Image Seleziona immagine di copertina - + All Cover Image Types (*.jpg *.jpeg *.png) Tutti i tipi di immagine di copertina (*.jpg *.jpeg *.png) - + Cover Already Exists La copertina già esiste - + A cover image for this game already exists, do you wish to replace it? Un'immagine di copertina per questo gioco già esiste, desideri sostituirla? - - + + + + Copy Error Errore di copia - + Failed to remove existing cover '%1' Rimozione della copertina esistente '%1' fallita - + Failed to copy '%1' to '%2' Copia di '%1' a '%2' fallita - + + Failed to remove '%1' + Rimozione di '%1' non riuscita + + + + Confirm Reset Conferma reset - + + You must select a different file to the current cover image. + Devi selezionare un file diverso dalla immagine di copertina attuale. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. - Sei sicuro di voler resettare il tempo giocato per '%1'? + Sei sicuro di voler resettare il tempo di gioco per '%1'? Quest'azione non può essere annullata. - + Load Resume State Carica stato di ripresa - + A resume save state was found for this game, saved at: %1. @@ -8524,70 +13008,70 @@ Do you want to load this state, or start from a fresh boot? Vuoi caricare questo stato, o iniziare da un nuovo avvio? - + Fresh Boot Nuovo avvio - + Delete And Boot Elimina e avvia - + Failed to delete save state file '%1'. Eliminazione del file dello stato salvato '%1' fallita. - + Load State File... Carica file stato... - + Load From File... Carica da file... - - + + Select Save State File Seleziona file dello stato salvato - - + + Save States (*.p2s) Stati salvati (*.p2s) - + Delete Save States... Elimina stati salvati... - + Undo Load State Annulla caricamento dello stato - + Resume (%2) Riprendi (%2) - + Load Slot %1 (%2) Carica Slot %1 (%2) - - + + Delete Save States Elimina stati salvati - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8596,42 +13080,42 @@ The saves will not be recoverable. I salvataggi non saranno recuperabili. - + %1 save states deleted. %1 stati salvati eliminati. - + Save To File... Salva su File... - + Empty Vuoto - + Save Slot %1 (%2) Slot di salvataggio %1 (%2) - + Confirm Disc Change Conferma Cambio Disco - + Do you want to swap discs or boot the new image (via system reset)? Vuoi scambiare i dischi o avviare la nuova immagine (tramite un reset di sistema)? - + Swap Disc Scambia Disco - + Reset Resetta @@ -8640,7 +13124,7 @@ I salvataggi non saranno recuperabili. MemoryCard - + Memory Card '{}' was saved to storage. La Memory Card '{}' è stata salvata nell'archiviazione. @@ -8654,11 +13138,6 @@ I salvataggi non saranno recuperabili. Force ejecting all Memory Cards. Reinserting in 1 second. Forza l'espulsione di tutte le Memory Card. Reinserimento in 1 secondo. - - - Memory card in port {} / slot {} reinserted - Memory Card nella porta {} / ingresso {} reinserita - MemoryCardConvertDialog @@ -8703,8 +13182,8 @@ I salvataggi non saranno recuperabili. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Nota:</strong> Convertire una Memory Card crea una <strong>COPIA</strong> della tua Memory Card esistente. <strong">NON elimina, modifica, o sostituisce</strong> la tua Memory Card esistente.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Nota:</strong> Convertire una Memory Card crea una <strong>COPIA</strong> della tua Memory Card esistente. <strong>NON elimina, modifica, o sostituisce</strong> la tua Memory Card esistente.</center> @@ -9153,12 +13632,12 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla s MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Mancante] @@ -9173,52 +13652,57 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla s + Copy Address + Copia Indirizzo + + + Go to in disassembly Vai a nel disassemblaggio - - + + Go to address Vai a Indirizzo - + Show as 1 byte Mostra come 1 byte - + Show as 2 bytes Mostra come 2 byte - + Show as 4 bytes Mostra come 4 byte - + Show as 8 bytes Mostra come 8 byte - + Copy Byte Copia byte - + Copy Segment Copia Segmento - + Copy Character Copia carattere - + Paste Incolla @@ -9483,9 +13967,14 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla s Imposta la zona morta per l'attivazione di pulsanti/grilletti, vale a dire la frazione del grilletto che verrà ignorata. - - Analog light is now {} for port {} / slot {} - La luce dell'analogico è ora {} per la porta {} / l'ingresso {} + + Analog light is now on for port {} / slot {} + La luce dell'analogico è ora accesa per la porta {} / l'ingresso {} + + + + Analog light is now off for port {} / slot {} + La luce dell'analogico è ora spenta per la porta {} / l'ingresso {} @@ -9533,7 +14022,7 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla s DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. La porta del controller {}, l'ingresso {} ha un {} connesso, ma lo stato salvato ha un {}. @@ -9618,27 +14107,27 @@ Il tipo di controller originale viene lasciato connesso, ma questo potrebbe caus Apertura di {} non riuscita. Le patch di gioco integrate non sono disponibili. - + {} GameDB patches {} patch GameDB - + {}{} game patches {}{} patch di gioco - + {}{} cheat patches {}{} patch dei trucchi - + {} are active. {} sono attive. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Nessun trucco o patch (widescreen, compatibilità o altre) è stato trovato / abilitato. @@ -9831,12 +14320,12 @@ L'URL era: %1 SPU2 - + Requested audio output device '{}' not found, using default. Dispositivo di output audio richiesto '{}' non trovato, verrà utilizzato quello predefinito. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Multipiattaforma) @@ -9853,25 +14342,67 @@ L'URL era: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + Questo stato salvato è una versione non supportata e non può essere usato. + +Puoi scaricare PCSX2 {} da pcsx2.net e creare un normale salvataggio su una Memory Card. +Altrimenti elimina lo stato salvato e avvia da zero. + + SettingWidgetBinder - + - - - + + + Reset Resetta - - - Default: - Predefinito: + + + Default: + Predefinito: + + + + Confirm Folder + Conferma Cartella + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + La cartella scelta non esiste attualmente: + +%1 + +Vuoi creare questa cartella? + + + + Error + Errore + + + + Folder path cannot be empty. + Il percorso della cartella non può essere vuoto. - + Select folder for %1 Seleziona cartella per %1 @@ -9880,6 +14411,10 @@ L'URL era: %1 SettingsDialog + + + + PCSX2 Settings Impostazioni PCSX2 @@ -9889,226 +14424,262 @@ L'URL era: %1 Ripristina Predefiniti - + + Copy Global Settings + Copia Impostazioni Globali + + + + Clear Settings + Cancella Impostazioni + + + Close Chiudi - - + + Summary Riassunto - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Riepilogo</strong><hr>Questa pagina mostra dettagli sul gioco selezionato. Cambiare il Profilo di Input imposterà lo schema di associazioni del controller per questo gioco su qualunque profilo venga scelto, invece della configurazione predefinita (Condivisa). La lista delle tracce e la verifica dei dump può essere utilizzata per determinare se la tua immagine del disco corrisponde a un dump valido noto. Se non corrisponde, il gioco potrebbe essere corrotto. - + Summary is unavailable for files not present in game list. Il riepilogo non è disponibile per i file non presenti nella lista dei giochi. - + Interface Interfaccia - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Impostazioni dell'interfaccia</strong><hr>Queste opzioni controllano come il software appare e si comporta.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni. - + Game List Lista dei giochi - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Impostazioni della lista dei giochi</strong><hr>La lista qui sopra mostra le cartelle in cui PCSX2 cercherà per popolare la lista dei giochi. Le cartelle di ricerca possono essere aggiunte, rimosse, e commutate a ricorsive/non ricorsive. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>Impostazioni del BIOS</strong><hr>Configura il tuo BIOS qui.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni. - + Emulation Emulazione - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Impostazioni dell'emulazione</strong><hr>Queste opzioni determinano la configurazione del ritmo dei frame e le impostazioni di gioco.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni. - + Patches Patch - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patch</strong><hr>Questa sezione ti permette di selezionare patch opzionali da applicare al gioco, che potrebbero fornire miglioramenti di performance, visivi, o di giocabilità. - + Cheats Trucchi - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Trucchi</strong><hr>Questa sezione ti permette di selezionare quali trucchi desideri abilitare. Non puoi abilitare/disabilitare i trucchi senza etichette per i file pnach vecchio formato, quelli si attiveranno automaticamente se l'opzione principale di abilitazione dei trucchi è spuntata. - + Game Fixes Correzioni di Gioco - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Impostazioni delle Correzioni di Gioco</strong><hr>Le Correzioni di Gioco possono aggirare l'emulazione errata in alcuni titoli.<br>Tuttavia, possono anche causare problemi nei giochi se usate in modo errato.<br>È meglio lasciarle tutte disabilitate a meno di non essere stati consigliati altrimenti. - + Graphics Grafica - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Impostazioni della grafica</strong><hr>Queste opzioni determinano la configurazione dell'output grafico.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Impostazioni dell'audio</strong><hr>Queste opzioni controllano l'output audio della console.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni. - + Memory Cards Memory Card - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Impostazioni delle Memory Card</strong><hr>Crea e configura le Memory Cards qui.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni. - + Network & HDD Rete & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Impostazioni di rete & HDD</strong><hr>Queste opzioni controllano la connettività di rete e l'archiviazione interna su HDD della console.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni. - + Folders Cartelle - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Impostazioni delle cartelle</strong><hr>Queste opzioni controllano dove PCSX2 salverà i file dati del runtime. - + Achievements Obiettivi - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Impostazioni degli obiettivi</strong><hr>Queste opzioni controllano l'implementazione di RetroAchievements in PCSX2, consentendoti di guadagnare obiettivi nei tuoi giochi. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration è in uso, il supporto integrato a RetroAchievements è disabilitato. - - This PCSX2 build was not compiled with RetroAchievements support. - Questa build di PCSX2 non è stata compilata con il supporto a RetroAchievements. - - - + Advanced Avanzate - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Impostazioni avanzate</strong><hr>Queste sono opzioni avanzate per determinare la configurazione della console simulata.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Impostazioni di Debug</strong><hr>Queste sono opzioni che possono essere usate per registrare informazioni interne sull'applicazione. <strong>Non modificarle a meno che tu non sappia cosa stai facendo</strong>, causeranno significativi rallentamenti, e possono sprecare grandi quantità di spazio sul disco. - + Confirm Restore Defaults Conferma ripristino dei predefiniti - + Are you sure you want to restore the default settings? Any preferences will be lost. Sei sicuro di voler ripristinare le impostazioni predefinite? Qualunque preferenza andrà persa. - + Reset UI Settings Resetta impostazioni UI - - Recommended Value - Valore Consigliato + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + La configurazione per questo gioco verrà sostituita dalle impostazioni globali attuali. + +Qualunque valore attuale impostato verrà sovrascritto. + +Vuoi continuare? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Configurazione per il gioco copiata dalle impostazioni globali. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + La configurazione per questo gioco verrà cancellata. + +Qualunque valore attuale impostato sarà perduto. + +Vuoi continuare? + + + + Per-game configuration cleared. + Configurazione per il gioco cancellata. + + + + Recommended Value + Valore Consigliato - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Usa impostazione globale [Abilitato] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Usa impostazione globale [Disabilitato] - - + + Use Global Setting [%1] Usa impostazione globale [%1] @@ -10217,82 +14788,83 @@ L'URL era: %1 - Add - Aggiungi + Add... + Aggiungi... - + Remove Rimuovi - + Search Directory Cartella di Ricerca - + Scan Recursively Scansiona Ricorsivamente - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>Per impostazione predefinita, PCSX2 mapperà la tua tastiera sul controller PS2 virtuale.</p><p><span style=" font-weight:700;">Per usare un controller esterno, devi prima mapparlo. </span>Su questa schermata, puoi mappare automaticamente qualsiasi controller che è attualmente connesso. Se il tuo controller non è attualmente connesso, puoi collegarlo adesso.</p><p>Per cambiare le associazioni del controller in modo più dettagliato, o per usare il multi-tap, apri il menu Impostazioni e scegli Controller una volta che hai completato la Procedura Guidata di Configurazione.</p></body></html> - + Controller Port 1 Ingresso Controller 1 - - + + Controller Mapped To: Controller Mappato Su: - - + + Controller Type: Tipo di Controller: - - + + Default (Keyboard) Predefinito (Tastiera) - - + + Automatic Mapping Mappatura Automatica - + Controller Port 2 Ingresso Controller 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Completato!</span></h1><p>Ora sei pronto per eseguire i giochi.</p><p>Ulteriori opzioni sono disponibili nel menu delle impostazioni. Puoi anche usare la UI Big Picture per navigare solamente con un gamepad.</p><p>Speriamo che ti divertirai usando PCSX2.</p></body></html> - + &Back &Indietro - + + &Next &Avanti - + &Cancel &Annulla @@ -10317,6 +14889,11 @@ di PCSX2 sarà vuota. Sei sicuro di voler continuare? + + + &Finish + &Fine + Cancel Setup @@ -10620,8 +15197,8 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - BeatMania Da Da Da!! Keyboard - Tastiera BeatMania Da Da Da!! + Konami Keyboard + Tastiera Konami @@ -10629,206 +15206,206 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto GunCon 2 - - - + + + D-Pad Up Tasto direzionale Su - - - + + + D-Pad Down Tasto direzionale Giù - - - + + + D-Pad Left Tasto direzionale Sinistra - - - + + + D-Pad Right Tasto direzionale Destra - + Trigger Grilletto - + Shoot Offscreen Spara Fuori Campo - + Calibration Shot Tiro di Calibrazione - - + + A A - - + + B B - + C C - - - - - + + + + + Select SELECT - - - - - + + + + + Start START - + Relative Left Sinistra Relativa - + Relative Right Destra Relativa - + Relative Up Sopra Relativo - + Relative Down Sotto Relativo - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Imposta l'immagine del mirino che questa pistola ottica userà. Impostare un'immagine del mirino disabiliterà il cursore di sistema. - + Cursor Scale Scala Cursore - + Scales the crosshair image set above. Scala l'immagine del mirino impostata qui in alto. - + Cursor Color Colore Cursore - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applica un colore alle immagini del mirino scelte, può essere usato per più giocatori. Specificare in formato HTML/CSS (ad es. #aabbcc) - + Manual Screen Configuration Configurazione Manuale Schermo - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forza l'uso dei parametri dello schermo qui sotto, invece dei parametri automatici se disponibili. - + X Scale (Sensitivity) Scala X (Sensibilità) - - + + Scales the position to simulate CRT curvature. Scala la posizione per simulare la curvatura di un CRT. - + Y Scale (Sensitivity) Scala Y (Sensibilità) - + Center X Centro X - + Sets the horizontal center position of the simulated screen. Imposta la posizione centrale orizzontale dello schermo simulato. - + Center Y Centro Y - + Sets the vertical center position of the simulated screen. Imposta la posizione centrale verticale dello schermo simulato. - + Screen Width Larghezza dello Schermo - + Sets the width of the simulated screen. Imposta la larghezza dello schermo simulato. - + Screen Height Altezza dello Schermo - + Sets the height of the simulated screen. Imposta l'altezza dello schermo simulato. @@ -10839,14 +15416,14 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - + Input Device Dispositivo di Input - + Selects the device to read audio from. Seleziona il dispositivo da cui leggere l'audio. @@ -10863,16 +15440,16 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto - - + + Input Latency Latenza di Input - - + + Specifies the latency to the host input device. Specifica la latenza al dispositivo di input dell'host. @@ -10888,42 +15465,42 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto Specifica la latenza al dispositivo di output dell'host. - + USB-Mic: Neither player 1 nor 2 is connected. Mic-USB: Nè il giocatore 1 nè il giocatore 2 sono connessi. - + USB-Mic: Failed to start player {} audio stream. Mic-USB: Avvio del flusso audio per il giocatore {} non riuscito. - + Singstar Singstar - + Player 1 Device Dispositivo del Giocatore 1 - + Selects the input for the first player. Seleziona l'input per il primo giocatore. - + Player 2 Device Dispositivo del Giocatore 2 - + Selects the input for the second player. Seleziona l'input per il secondo giocatore. - + Logitech USB Mic Microfono USB Logitech @@ -10953,452 +15530,452 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto Imposta il percorso per l'immagine che supporterà il dispositivo virtuale di archiviazione di massa. - - - + + + Steering Left Sterzata a Sinistra - - - + + + Steering Right Sterzata a Destra - - - + + + Throttle Acceleratore - - - + + + Brake Freno - - + + Cross Croce - - + + Square Quadrato - - + + Circle Cerchio - - + + Triangle Triangolo - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Scalare in Alto / R1 - + Shift Down / L1 Scala in Basso / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Su - + Menu Down Menu Giù - + X X - + Y Y - + Steering Smoothing Smussatura Sterzatura - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smussa i cambiamenti nello sterzare alla percentuale specificata per poll. Necessario per usare le tastiere. - + Steering Deadzone Zona morta Sterzatura - + Steering axis deadzone for pads or non self centering wheels. Zona morta dell'asse della sterzatura per i controller o per gli sterzi non autocentranti. - + Steering Damping Smorzamento Sterzatura - + Applies power curve filter to steering axis values. Dampens small inputs. Applica un filtro curva di potenza ai valori dell'asse di sterzatura. Smorza input piccoli. - + Wheel Device Dispositivo Volante - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Kit Batteria Rock Band - + Blue Blu - + Green Verde - + Red Rosso - + Yellow Giallo - + Orange Arancione - + Buzz Controller Controller Buzz - + Player 1 Red Giocatore 1 Rosso - + Player 1 Blue Giocatore 1 Blu - + Player 1 Orange Giocatore 1 Arancione - + Player 1 Green Giocatore 1 Verde - + Player 1 Yellow Giocatore 1 Giallo - + Player 2 Red Giocatore 2 Rosso - + Player 2 Blue Giocatore 2 Blu - + Player 2 Orange Giocatore 2 Arancione - + Player 2 Green Giocatore 2 Verde - + Player 2 Yellow Giocatore 2 Giallo - + Player 3 Red Giocatore 3 Rosso - + Player 3 Blue Giocatore 3 Blu - + Player 3 Orange Giocatore 3 Arancione - + Player 3 Green Giocatore 3 Verde - + Player 3 Yellow Giocatore 3 Giallo - + Player 4 Red Giocatore 4 Rosso - + Player 4 Blue Giocatore 4 Blu - + Player 4 Orange Giocatore 4 Arancione - + Player 4 Green Giocatore 4 Verde - + Player 4 Yellow Giocatore 4 Giallo - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 Do 1 - + C# 1 Do Diesis 1 - + D 1 Re 1 - + D# 1 Re Diesis 1 - + E 1 Mi 1 - + F 1 Fa 1 - + F# 1 Fa Diesis 1 - + G 1 Sol 1 - + G# 1 Sol Diesis 1 - + A 1 La 1 - + A# 1 La Diesis 1 - + B 1 Si 1 - + C 2 Do 2 - + C# 2 Do Diesis 2 - + D 2 Re 2 - + D# 2 Re Diesis 2 - + E 2 Mi 2 - + F 2 Fa 2 - + F# 2 Fa Diesis 2 - + G 2 Sol 2 - + G# 2 Sol Diesis 2 - + A 2 La 2 - + A# 2 La Diesis 2 - + B 2 Si 2 - + Wheel Up Sterzata Su - + Wheel Down Sterzata Giù @@ -11573,12 +16150,12 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto USBBindingWidget - + Axes Assi - + Buttons Pulsanti @@ -11900,32 +16477,32 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto Elimina Mappatura - + USB Port %1 Porta USB %1 - + No devices available Nessun dispositivo disponibile - + Clear Bindings Elimina Associazioni - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Sei sicuro di voler eliminare tutte le associazioni per questo controller? Quest'azione non può essere annullata. - + Automatic Binding Associazione Automatica - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Nessuna associazione generica è stata generata per il dispositivo '%1'. Il controller/La sorgente potrebbe non supportare la mappatura automatica. @@ -11933,32 +16510,32 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto VMManager - + Failed to back up old save state {}. Backup dello stato salvato vecchio {} non riuscito. - + Failed to save save state: {}. Salvataggio stato salvato non riuscito: {}. - + PS2 BIOS ({}) BIOS PS2 ({}) - + Unknown Game Gioco Sconosciuto - + Error Errore - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11975,197 +16552,197 @@ Una volta scaricata, quest'immagine del BIOS dovrebbe essere posizionata nella c Per favore, consulta le FAQ e le Guide per ulteriori istruzioni. - + State saved to slot {}. Stato salvato nello slot {}. - + Failed to save save state to slot {}. Salvataggio stato salvato nello slot {} non riuscito. - + There is no save state in slot {}. Non c'è alcuno stato salvato nello slot {}. - + Loading state from slot {}... Caricamento dello stato dallo slot {}... - + Saving state to slot {}... Salvataggio dello stato nello slot {}... - + Disc removed. Disco rimosso. - + Disc changed to '{}'. Disco cambiato in '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Apertura della nuova immagine del disco '{}' non riuscita. Ripristino della vecchia immagine. - + Failed to switch back to old disc image. Removing disc. Ritorno alla vecchia immagine del disco non riuscito. Rimozione del disco. - + Cheats have been disabled due to achievements hardcore mode. I trucchi sono stati disabilitati a causa della modalità obiettivi hardcore. - + Fast CDVD is enabled, this may break games. CDVD Veloce è abilitato, questo potrebbe corrompere i giochi. - + Cycle rate/skip is not at default, this may crash or make games run too slow. La frequenza cicli/salti non è quella predefinita, questo potrebbe causare crash o far girare i giochi troppo lentamente. - + Audio is using async mix, expect desynchronization in FMVs. L'audio sta usando il mix asincrono, aspettati desincronizzazioni nei FMV. - + Upscale multiplier is below native, this will break rendering. Il moltiplicatore upscaling è al di sotto della risoluzione nativa, questo corromperà il rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Il mipmapping non è impostato su automatico. Questo potrebbe corrompere il rendering in alcuni giochi. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Il filtraggio delle texture non è impostato su Bilineare (PS2). Questo corromperà il rendering in alcuni giochi. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Il filtraggio trilineare non è impostato su automatico. Questo potrebbe corrompere il rendering in alcuni giochi. - + Blending is below basic, this may break effects in some games. Il blending è al di sotto di basilare, questo potrebbe corrompere gli effetti in alcuni giochi. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. La Modalità Download dell'Hardware non è impostata su Accurata, questo potrebbe corrompere il rendering in alcuni giochi. - + EE FPU Round Mode is not set to default, this may break some games. La Modalità Arrotondamento dell'FPU dell'EE non è impostata su predefinita, questo potrebbe corrompere alcuni giochi. - + EE FPU Clamp Mode is not set to default, this may break some games. La Modalità Clamp dell'FPU dell'EE non è impostata su predefinita, questo potrebbe corrompere alcuni giochi. - + VU Round Mode is not set to default, this may break some games. La Modalità Arrotondamento del VU non è impostata su predefinita, questo potrebbe corrompere alcuni giochi. - + VU Clamp Mode is not set to default, this may break some games. La Modalità Clamp del VU non è impostata su predefinita, questo potrebbe corrompere alcuni giochi. - + Game Fixes are not enabled. Compatibility with some games may be affected. Le Correzioni di Gioco non sono abilitate. La compatibilità con alcuni giochi potrebbe essere compromessa. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Le Patch di Compatibilità non sono abilitate. La compatibilità con alcuni giochi potrebbe essere compromessa. - + Frame rate for NTSC is not default. This may break some games. Il frame rate per NTSC non è quello predefinito. Questo potrebbe corrompere alcuni giochi. - + Frame rate for PAL is not default. This may break some games. Il frame rate per PAL non è quello predefinito. Questo potrebbe corrompere alcuni giochi. - + EE Recompiler is not enabled, this will significantly reduce performance. Il Ricompilatore EE non è abilitato, questo ridurrà significativamente le prestazioni. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Il Ricompilatore VU0 non è abilitato, questo ridurrà significativamente le prestazioni. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Il Ricompilatore VU1 non è abilitato, questo ridurrà significativamente le prestazioni. - + IOP Recompiler is not enabled, this will significantly reduce performance. Il Ricompilatore IOP non è abilitato, questo ridurrà significativamente le prestazioni. - + EE Cache is enabled, this will significantly reduce performance. La Cache EE è abilitata, questo ridurrà significativamente le prestazioni. - + EE Wait Loop Detection is not enabled, this may reduce performance. Il Rilevamento dei Loop Wait dell'EE non è abilitato, questo potrebbe ridurre le prestazioni. - + INTC Spin Detection is not enabled, this may reduce performance. Il Rilevamento degli Spin dell'INTC non è abilitato, questo potrebbe ridurre le prestazioni. - + Instant VU1 is disabled, this may reduce performance. Il VU1 Istantaneo è disabilitato, questo potrebbe ridurre le prestazioni. - + mVU Flag Hack is not enabled, this may reduce performance. L'Hack del Flag dell'mVU non è abilitato, questo potrebbe ridurre le prestazioni. - + GPU Palette Conversion is enabled, this may reduce performance. La Conversione della Gamma della GPU è abilitata, questo potrebbe ridurre le prestazioni. - + Texture Preloading is not Full, this may reduce performance. Il Precaricamento delle Texture non è Pieno, questo potrebbe ridurre le prestazioni. - + Estimate texture region is enabled, this may reduce performance. La stima della regione della texture è abilitata, questo potrebbe ridurre le prestazioni. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts b/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts index bb713fa876804..e41b13066b3d7 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts @@ -80,27 +80,32 @@ 準備完了... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>あなたの RetroAchievements のログイントークンが無効になりました。</strong>実績を追跡するには資格情報を再入力する必要があります。パスワードは PCSX2 に保存されず、代わりにアクセストークンが生成され使用されます。 + + + &Login ログイン(&L) - + Logging in... ログイン中… - + Login Error ログインエラー - + Login failed. Please check your username and password, and try again. ログインに失敗しました。ユーザー名とパスワードを確認して、もう一度やり直してください。 - + Login failed. ログインに失敗しました。 @@ -114,159 +119,196 @@ - + Enable Achievements 実績を有効化 - - + + Show Challenge Indicators チャレンジインジケーターを表示 - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Discord の RA's Rich Presence を有効化 - - + + Enable Hardcore Mode ハードコアモードを有効化 - - + + Enable Leaderboards リーダーボードを有効化 - - + + Test Unofficial Achievements 非公式の実績をテスト - - + + Enable Test Mode テストモードを有効化 - - + + Enable Sound Effects サウンドエフェクトを有効化 - - + + Notifications + 通知 + + + + Show Notifications 通知を表示 - + + Duration + 表示時間 + + + + + + + 5 seconds + 5 秒 + + + Account アカウント - - + + Login... ログイン... - + View Profile... プロフィール表示... - + Game Info ゲーム情報 - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 は、RetroAchievements を実績データベースおよびゲーム進行状況の追跡用に使用しています。<br>実績を利用するには、<a href="https://retroachievements.org/">retroachievements.org</a> でアカウント登録を行ってください。</p><p align="justify">ゲーム中に実績一覧を表示するには、<span style=" font-weight:600;">ポーズメニューを開く</span>ホットキーを押して、メニューから<span style=" font-weight:600;">実績</span>を選択してください。</p></body></html> - - + + seconds + + + - + + + Unchecked チェックを外す - + When enabled and logged in, PCSX2 will scan for achievements on game load. 有効にしてログインすると、PCSX2 はゲームのロード時に実績をスキャンします。 - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 有効にすると、PCSX2 はすべての実績がロックされていると仮定し、サーバーにロック解除通知を送信しません。 - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. 有効にすると、PCSX2 は非公式セットからの実績を一覧表示します。これらの実績は RetroAchievements によって追跡されないので、毎回ロックを解除することに注意してください。 - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. 有効にすると、リッチプレゼンス情報が収集され、サポートされているRetroAchievements サーバーに送信されます。 - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. リーダーボードのトラッキングを含む、実績のための"チャレンジモード"です。セーブステート、チート、スローダウン機能が無効化されます。 - - - + + + Checked チェックを入れる - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. サポートされているゲームでリーダーボードの追跡と送信を有効にします。リーダーボードが無効になっている場合でも、リーダーボードとスコアを表示できますが、スコアはアップロードされません。 - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. 実績のロック解除やリーダーボードの送信などのイベントに関するポップアップメッセージを表示します。 - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 実績のロック解除やリーダーボードの提出などのイベントの効果音を再生します。 - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. チャレンジ可能な実績がある場合、画面の右下隅にアイコンを表示します。 - + + + + Notification Duration + 通知表示時間 + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + 実績解除の通知が表示されてから消えるまでの秒数を決定します。 + + + Reset System システムをリセット - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? システムがリセットされるまで、ハードコアモードは有効になりません。今すぐシステムをリセットしますか? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. ログイントークンは %2 に生成されました。 - + Logout ログアウト - + Not Logged In. ログインしていません。 + + + %1 seconds + %1 秒 + Achievements - + + Hardcore mode will be enabled on system reset. + ハードコアモードはシステムリセット時に有効になります。 + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + ハードコアモードがアクティブな間は、{0} を実行できません。ハードコアモードを無効にしますか?「いいえ」を選択すると、{0} はキャンセルされます。 + + + + Hardcore mode is now enabled. + ハードコアモードが有効になりました。 + + + + Hardcore mode is now disabled. + ハードコアモードが無効になりました。 + + + (Hardcore Mode) (ハードコアモード) - + You have earned {0} of {1} achievements, and {2} of {3} points. あなたは {1} の実績のうち {0} を獲得し、 {3} のうち {2} ポイントを獲得しました。 - + This game has no achievements. このゲームには実績がありません。 - + Leaderboard submission is enabled. リーダーボードへの投稿が可能になりました。 - + Failed to read executable from disc. Achievements disabled. ディスクから実行可能ファイルを読み取ることができませんでした。実績を無効にしました。 @@ -427,7 +494,7 @@ Login token generated on %2. Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - TLB ミスの発生ごとに仮想マシンを一時停止させます(通常は無視して続行させる)。例外が発生した命令ではなく、ブロックの終了後に一時停止することに注意してください。無効なアクセスが発生したアドレスを確認するには、コンソールを参照してください。 + TLB ミスの発生ごとに仮想マシンを一時停止させます (通常は無視して続行させる)。例外が発生した命令ではなく、ブロックの終了後に一時停止することに注意してください。無効なアクセスが発生したアドレスを確認するには、コンソールを参照してください。 @@ -458,7 +525,7 @@ Login token generated on %2. Enables VU0 Recompiler. - VU0 リコンパイラを有効化 + VU0 リコンパイラを有効にします。 @@ -469,7 +536,7 @@ Login token generated on %2. Enables VU1 Recompiler. - VU1 リコンパイラを有効化 + VU1 リコンパイラを有効にします。 @@ -822,8 +889,8 @@ Login token generated on %2. - Quadrafonic - Quadrafonic + Quadraphonic + Quadraphonic @@ -1043,29 +1110,29 @@ Login token generated on %2. グローバル設定を使用 [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) 平均レイテンシ: %1 ms (%2 ms バッファ + %3 ms 出力) - + Average Latency: %1 ms (minimum output latency unknown) 平均レイテンシ: %1 ms (最小出力レイテンシ不明) @@ -1137,7 +1204,7 @@ Login token generated on %2. <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>警告</h1><p style='font-size:12pt;'>このアップデートをインストールすると、<b>セーブステートが互換性がありません</b>, <i>進行状況をメモリカードに保存してから続行してください</i>.</p><p>続行しますか?</p> + <h1>警告</h1><p style='font-size:12pt;'>この更新をインストールすると、<b>セーブステートの互換性が失われます</b>。<i>続行する前に、進行状況をメモリカードに保存してください</i>。</p><p>続行しますか?</p> @@ -1520,32 +1587,32 @@ Login token generated on %2. Controller Port %1 - コントローラーポート %1 + コントローラー端子 %1 - + No devices available 利用可能なデバイスがありません - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). 割り当てを消去 - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). このコントローラーの割り当てを全て消去してもよろしいですか?この操作は元に戻せません。 - + Automatic Binding 自動割り当て - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. デバイス「%1」に対して汎用バインディングが生成されませんでした。コントローラー/ソースは自動マッピングをサポートしていない可能性があります。 @@ -1778,17 +1845,17 @@ Login token generated on %2. ControllerCustomSettingsWidget - + Restore Default Settings 初期設定に戻す - + Browse... 参照... - + Select File ファイル選択 @@ -1981,7 +2048,7 @@ Login token generated on %2. Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. - このマクロをアクティブにするトリガーを選択します。これは単一のボタンまたはボタンの組み合わせにすることができます。複数のトリガーを設定するには Shift キーを押しながらクリックします。 + このマクロの発動条件となるボタンを設定します。単一のボタンだけではなく、複数のボタンを組み合わることもできます。複数のボタンを条件として設定するには、Shift キーを押しながら左クリックします。 @@ -1996,7 +2063,7 @@ Login token generated on %2. Macro will toggle every N frames. - マクロは N フレームごとに切り替えます。 + マクロは N フレームごとにオンオフが切り替わります。 @@ -2004,46 +2071,46 @@ Login token generated on %2. 設定... - + Not Configured 設定されていません - - + + %1% %1% - + Set Frequency 頻度を設定 - + Frequency: 頻度: - + Macro will not repeat. マクロは繰り返されません。 - + Macro will toggle buttons every %1 frames. - マクロは %1 フレームごとにボタンを切り替えます。 + %1 フレーム毎にボタンのオンオフが切り替わります。 ControllerMacroWidget - + Controller Port %1 Macros - コントローラーポート %1 マクロ + コントローラー端子 %1 マクロ - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -2146,10 +2213,10 @@ Not Configured/Buttons configured To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: - カスタム入力プロファイルは、特定のゲームの為に共有入力プロファイルを上書きするのに使用されます。 -カスタム入力プロファイルをゲームに適用するには、ゲームのプロパティに移動し、概要タブで入力プロファイルを変更します。 + カスタム入力プロファイルは、特定のゲームで共有入力プロファイルの上書きに使用されます。 +カスタム入力プロファイルをゲームに適用するには、ゲームプロパティに移動し、概要タブで「入力プロファイル」を変更してください。 -新しい入力プロファイルの名前を入力します: +新規入力プロファイルの名前を入力: @@ -2282,7 +2349,7 @@ You cannot undo this action. PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. - PCSX2は、不足したカバー画像を自動ダウンロードできます。画像の提供元はユーザーが提示する必要があります。 + PCSX2は、不足したカバー画像を自動でダウンロードできます。画像の提供元はユーザーが提示する必要があります。 @@ -2938,12 +3005,12 @@ Do you want to overwrite? Start Draw Number: - スタート・ドロー番号: + スタート・ドロー番号: Draw Dump Count: - ドローダンプカウント: + ドローダンプカウント: @@ -3067,13 +3134,13 @@ Do you want to overwrite? - + Add Function 関数を追加 - + Rename Function 関数名を変更 @@ -3099,61 +3166,61 @@ Do you want to overwrite? 命令をアセンブル - + Go to address アドレスに移動 - + Go to address error アドレスエラーへ移動 - + Invalid address 無効なアドレス - + Add Function Error 関数追加でエラー - + A function entry point already exists here. Consider renaming instead. 関数のエントリポイントはすでに存在します。別の名前にしてください。 - - + + Function will be (0x%1) instructions long. Enter function name 関数の長さは (0x%1) 命令分になります。 関数名を入力 - + Function name 関数名 - - + + Rename Function Error 関数名変更のエラー - + Function name cannot be nothing. 関数名を空欄にはできません。 - + No function / symbol is currently selected. 機能/シンボルが選択されていません。 - + %1 NOT VALID ADDRESS %1 アドレスが無効です @@ -3179,22 +3246,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Game: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,21 +3274,21 @@ Achievements: %5 (%6) - + %n points %n ポイント - + Rich presence inactive or unsupported. リッチプレゼンスが非アクティブまたはサポートされていません。 - + Game not loaded or no RetroAchievements available. - ゲームがロードされていないか、または利用可能な RetroAchievements がありません。 + ゲームがロードされていないか、利用可能な RetroAchievements がありません。 @@ -3509,7 +3576,7 @@ Achievements: %5 (%6) Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - 早送り速度を設定します。この速度は、早送りホットキーが押された時/切替時に使用されます。 + 早送り速度を設定します。早送りホットキーが押された時/切替時に使用されます。 @@ -3520,7 +3587,7 @@ Achievements: %5 (%6) Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - スローモーション速度を設定します。この速度は、スローモーションのホットキーが押された時/切替時に使用されます。 + スローモーション速度を設定します。スローモーションのホットキーが押された時/切替時に使用されます。 @@ -3536,7 +3603,7 @@ Achievements: %5 (%6) Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - 特定のスレッドの優先順位をシステムスケジューラを無視して特定の順序で設定します。大きな (P) コアと小さな (E) コアを持つCPU (例:インテルの第12世代以降のCPUやAMDなど他のベンダーのCPU) を支援します。 + 特定のスレッドの優先順位をシステムスケジューラを無視して特定の順序で設定します。大きな (P) コアと小さな (E) コアを持つCPU (例: インテルの第12世代以降のCPUやAMDなど他のベンダーのCPU) を支援します。 @@ -3561,7 +3628,7 @@ Achievements: %5 (%6) 2 Frames - 2フレーム + 2 フレーム @@ -3684,7 +3751,7 @@ Achievements: %5 (%6) Save States Directory - セーブステート用ディレクトリ + セーブステート ディレクトリ @@ -3693,287 +3760,4593 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - 再開に失敗しました。古い設定を復元中です。 + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + CD/DVD-ROM デバイスが見つかりませんでした。ドライブが接続されていて、アクセスするための十分な権限があることを確認してください。 - - Upscale multiplier set to {}x. - アップスケール倍率を {}x に設定しました。 + + Use Global Setting + グローバル設定を使用 - - Saving screenshot to '{}'. - スクリーンショットを '{}' に保存しています。 + + Automatic binding failed, no devices are available. + 自動バインディングに失敗しました。 - - Saved screenshot to '{}'. - スクリーンショットを '{}' に保存しました。 + + Game title copied to clipboard. + ゲームタイトルがクリップボードに保存されました。 - - Failed to save screenshot to '{}'. - スクリーンショットを '{}' に保存できませんでした。 + + Game serial copied to clipboard. + ゲームのシリアルがクリップボードに保存されました。 - - Host GPU device encountered an error and was recovered. This may have broken rendering. - ホスト GPU デバイスでエラーが発生し、回復しました。描画が崩れている可能性があります。 + + Game CRC copied to clipboard. + ゲームCRCがクリップボードに保存されました。 - - CAS is not available, your graphics driver does not support the required functionality. - CAS は利用できません。お使いのグラフィックドライバーは必要な機能をサポートしていません。 + + Game type copied to clipboard. + ゲームの種類がクリップボードに保存されました。 - - Saving {0} GS dump {1} to '{2}' - {0} GS ダンプ {1} を '{2}' に保存しています。 + + Game region copied to clipboard. + ゲーム領域がクリップボードに保存されました。 - - Failed to render/download screenshot. - スクリーンショットの描画 / ダウンロードに失敗しました。 + + Game compatibility copied to clipboard. + ゲームの互換性がクリップボードに保存されました。 - - Saved GS dump to '{}'. - GS ダンプを '{}' に保存しました。 + + Game path copied to clipboard. + ゲームパスがクリップボードに保存されました。 - - Hash cache has used {:.2f} MB of VRAM, disabling. - ハッシュキャッシュは無効化しました。{:.2f} MBのVRAMを使用します。 + + Per-game controller configuration initialized with global settings. + ゲーム毎のコントローラー設定はグローバル設定で初期化されます。 - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - 1 つ以上の圧縮置換テクスチャを使用しているので自動生成ミップマップを無効にしています。テクスチャを圧縮するには、ミップマップを生成してください。 + + Controller settings reset to default. + コントローラーの設定がデフォルトにリセットされました。 - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - ステンシルバッファーとテクスチャバリアが両方とも利用できないため、一部のグラフィック効果が崩れます。 + + No input profiles available. + 入力プロファイルがありません。 - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - 「Spin GPU During Readbacks」が有効になっていますが、キャリブレートされたタイムスタンプは利用できません。これは非常に遅い動作になる可能性があります。 + + Create New... + 新規作成... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - チートを有効にすると、予期せぬ動作、クラッシュ、停止、またはセーブデータの破損が発生する可能性があります。チートを使用する場合は、自己責任でご利用ください。PCSX2チームは、チートを有効にしたユーザーへのサポートを提供しません。 + + Enter the name of the input profile you wish to create. + 作成する入力プロファイルの名前を入力します。 - - Enable Cheats - チートを有効化 + + Are you sure you want to restore the default settings? Any preferences will be lost. + 既定の設定を復元してもよろしいですか?すべての設定は失われます。 - - Name - 名前 + + Settings reset to defaults. + 設定をデフォルトに戻しました。 - - Author - 作成者 + + Quick Save Slot + クイックセーブスロット - - Description - 説明 + + No save present in this slot. + このスロットにセーブデータはありません - - Enable All - すべて有効化 + + No save states found. + セーブステートが見つかりません - - Disable All - すべて無効化 + + Failed to delete save state. + セーブステートの削除に失敗しました。 - - Reload Cheats - チートを再読み込み + + Failed to copy text to clipboard. + テキストをクリップボードにコピーできませんでした。 - - %1 unlabelled patch codes will automatically activate. - %1つのラベルなしパッチコードが自動的に有効になります。 + + This game has no achievements. + このゲームには実績がありません。 - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} の現在のブレンディング精度は{1} です。 -このゲームにおすすめのブレンディング精度は{2} です。 -グラフィック品質を向上させるために、ゲームのプロパティのブレンディングレベルを調整できますが、システム要件が増加する可能性があります。 + + This game has no leaderboards. + このゲームにはリーダーボードがありません。 - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - GS ハードウェアレンダラーの手動修正が有効になっています。自動修正は適用されませんでした。: + + Reset System + システムをリセット - - No tracks provided. - トラックは提供されていません。 + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + エミュレータがリセットされるまでハードコアモードは有効になりません。今すぐエミュレータをリセットしますか? - - Hash {} is not in database. - ハッシュ {} はデータベースにありません。 + + Launch a game from images scanned from your game directories. + ゲームディレクトリからスキャンしたROMからゲームを起動します。 - - Data track number does not match data track in database. - データトラック番号がデータベースのデータトラックと一致しません。 + + Launch a game by selecting a file/disc image. + ファイルまたはディスクイメージを選択してゲームを起動します。 - - Track {} with hash {} is not found in database. - - ハッシュ {} を持つトラック {} がデータベースに見つかりません。 - + + Start the console without any disc inserted. + ディスクを挿入せずにコンソールを起動します。 - - Track {} with hash {} is for a different game ({}). - - ハッシュ {} を持つトラック {} は別のゲーム ({}) のものです。 - + + Start a game from a disc in your PC's DVD drive. + PCの's DVD ドライブのディスクからゲームを開始します。 - - Track {} with hash {} does not match database track.. - - ハッシュ {} を持つトラック {} はデータベーストラックと一致しません。 - + + Change settings for the emulator. + エミュレータの設定を変更します - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - ゲーム修正 (グローバル変更は推奨されません) + + Exits the program. + プログラムを終了します。 - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (ガンダムのゲーム向け) + + No Binding + 未割り当て - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (テイルズ オブ デスティニー向け) + + Setting %s binding %s. + %s バインディング %sを設定しました。 - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - ソフトウェアレンダラーを FMV に使用する + + Push a controller button or axis now. + コントローラーボタンまたは入力軸を操作してください。 - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Videos/FMVsをスキップ) + + Timing out in %.0f seconds... + %.0f 秒でタイムアウトします... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (ゴエモン向け) + + Unknown + 不明 - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (汎用タイミングハック) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (キャッシュエミュレーションの問題に有効) + + Select Device + デバイスを選択 - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (BLEACH ブレイド・バトラーズ向け) + + Details + 詳細 - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO (正確だが低速) + + Options + オプション - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (ビジーの時に書き込み拒否) + + Copies the current global settings to this game. + 現在のグローバル設定をこのゲームの固有設定にコピーします。 - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (SOCOM 2 HUD/スパイハンター向け) + + Clears all settings set for this game. + このゲームのすべての固有設定をクリアします。 - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - VIF FIFO をシミュレート (正確で低速) + + Behaviour + 動作 - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 同期 (正確で低速) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + エミュレーションの実行中にスクリーンセーバーの起動やホストがスリープ状態になるのを防ぎます。 - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (Scarface The World is Yours / クラッシュ・バンディクー がっちゃんこワールド向け) + + Shows the game you are currently playing as part of your profile on Discord. + Discord上で現在プレイしているゲームを表示します。 - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack (トライエースのゲーム向け) + + Pauses the emulator when a game is started. + ゲームの開始時にエミュレータを一時停止します。 - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU Overflow Hack (Superman Returns向け) + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + ウィンドウを最小化したり、他のアプリケーションに切り替えた際にエミュレータをポーズし、元に戻すとポーズを解除します。 - - VU Sync (Run Behind, M-Bit games) - VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + クイックメニューを開いたときにエミュレータをポーズし、閉じるとポーズを解除します。 + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + ホットキーが押されたときにエミュレータ/ゲームのシャットダウンを確認するプロンプトを表示するかどうかを決定します。 + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + シャットダウン時または終了時にセーブステートを自動保存します。次回起動時に中断した場所から直接再開できます。 + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + ゲームセットからのiniオーバーレイの読み込みを有効にするか、ゲームごとのカスタム設定を有効にします。 + + + + Uses a light coloured theme instead of the default dark theme. + デフォルトのダークテーマの代わりに明るい色のテーマを使用します。 + + + + Game Display + ゲームの表示 + + + + Automatically switches to fullscreen mode when the program is started. + ゲーム開始時に自動的にフルスクリーンに切り替えます。 + + + + Switches between full screen and windowed when the window is double-clicked. + ウインドウがダブルクリックされたときにフルスクリーンとウインドウを切り替えます。 + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + エミュレータがフルスクリーンモードの際に、マウスポインタ/カーソルを非表示にします。 + + + + Determines how large the on-screen messages and monitor are. + 画面上のメッセージとモニターの大きさを決定します。 + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + ステートセーブ/ロード、スクリーンショットなどのイベントが発生したときに、OSD メッセージを表示します。 + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + ディスプレイの右上隅に現在のエミュレーション速度をパーセンテージで表示します。 + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + システムが毎秒表示するビデオ フレーム (または v-sync) の数をディスプレイの右上に表示します。 + + + + Shows the CPU usage based on threads in the top-right corner of the display. + スレッドごとの CPU 使用率をディスプレイの右上に表示します。 + + + + Shows the host's GPU usage in the top-right corner of the display. + ホスト's GPU の使用状況をディスプレイの右上に表示します。 + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + ゲームのレンダリング解像度を画面の右上に表示します。 + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + GS(プリミティブ、ドローコール) に関する統計情報をディスプレイの右上に表示します。 + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + 早送り、一時停止、その他の通常でない状態がアクティブな場合にインジケータを表示します。 + + + + Shows the current configuration in the bottom-right corner of the display. + 現在の設定をディスプレイの右下に表示します。 + + + + Shows the current controller state of the system in the bottom-left corner of the display. + ディスプレイの左下にシステムの現在のコントローラーの状態を表示します。 + + + + Shows a visual history of frame times in the upper-left corner of the display. + ディスプレイの左上に、フレームタイムの視覚的な履歴を表示します。 + + + + Displays warnings when settings are enabled which may break games. + ゲームの正常な動作を妨げる可能性のある設定が有効になっている場合に警告を表示します。 + + + + Resets configuration to defaults (excluding controller settings). + 設定をデフォルトにリセットします(コントローラ設定を除く)。 + + + + Changes the BIOS image used to start future sessions. + 次回セッションを開始時に使用するBIOSイメージを変更します。 + + + + Automatic + 自動 + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS 選択 + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + イントロ画面をスキップし、リージョンチェックを回避します。 + + + + Speed Control + 速度制御 + + + + Normal Speed + 通常速度 + + + + Sets the speed when running without fast forwarding. + 早送りせずに実行する際のゲームスピードを設定します。 + + + + Fast Forward Speed + 早送り速度 + + + + Sets the speed when using the fast forward hotkey. + 早送りホットキーを使用するときのゲームスピードを設定します。 + + + + Slow Motion Speed + スローモーション速度 + + + + Sets the speed when using the slow motion hotkey. + スローモーションホットキーを使用するときのゲームスピードを設定します。 + + + + Enable Speed Limiter + 速度制限を有効化 + + + + When disabled, the game will run as fast as possible. + 無効にすると、ゲームはできるだけ速いゲームスピードで実行されます。 + + + + System Settings + システム設定 + + + + EE Cycle Rate + EE サイクルレート + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + エミュレートされたEmotion Engine CPUをアンダーロックまたはオーバークロックします。 + + + + EE Cycle Skipping + EE サイクルスキップ + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + VU プログラムを実行するために Emulated Emotion エンジンにペナルティを追加します。 + + + + Affinity Control Mode + 優先度コントロールモード + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + MTVU(Multi-Threaded VU1)を有効化 + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + インスタント VU1 を有効化 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + チートを有効化 + + + + Enables loading cheats from pnach files. + pnach ファイルからのチートの読み込みを有効にする。 + + + + Enable Host Filesystem + ホストファイルシステムを有効化 + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + 高速 CDVD を有効化 + + + + Fast disc access, less loading times. Not recommended. + ディスクへの高速アクセスを行い、読み込み時間を短縮します。推奨されません。 + + + + Frame Pacing/Latency Control + フレーム速度/遅延の制御 + + + + Maximum Frame Latency + 最大フレーム遅延 + + + + Sets the number of frames which can be queued. + キューに追加できるフレーム数を設定。 + + + + Optimal Frame Pacing + 最適なフレームペーシング + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + EEとGSスレッドを各フレーム後に同期させます。入力レイテンシが最も小さくなりますが、システム要件が高くなります。 + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + ゲストのリフレッシュレートがホストと一致するようにエミュレーションをスピードアップします。 + + + + Renderer + レンダラー + + + + Selects the API used to render the emulated GS. + エミュレートされたGSのレンダリングに使用するAPIを選択してください。 + + + + Sync To Host Refresh (VSync) + ホストのリフレッシュレートに同期 (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + 画面 + + + + Aspect Ratio + アスペクト比 + + + + Selects the aspect ratio to display the game content at. + ゲーム内容を表示するアスペクト比を選択してください。 + + + + FMV Aspect Ratio + FMV アスペクト比 + + + + Selects the aspect ratio for display when a FMV is detected as playing. + FMVが再生中として検出されたときに表示するアスペクト比を選択してください。 + + + + Deinterlacing + インターレース解除 + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + スクリーンショットのサイズ + + + + Determines the resolution at which screenshots will be saved. + スクリーンショットを保存する解像度を指定してください。 + + + + Screenshot Format + スクリーンショットの形式 + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + スクリーンショットの品質 + + + + Selects the quality at which screenshots will be compressed. + スクリーンショットを圧縮する画質を選択してください。 + + + + Vertical Stretch + 垂直方向の拡縮 + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + 切り取り + + + + Crops the image, while respecting aspect ratio. + アスペクト比を尊重しながら画像をトリミングします。 + + + + Enable Widescreen Patches + ワイドスクリーンパッチを有効化 + + + + Enables loading widescreen patches from pnach files. + pnach ファイルからのワイドスクリーンパッチの読み込みを有効にする。 + + + + Enable No-Interlacing Patches + インターレース解除パッチを有効化 + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + バイリニアアップスケーリング + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + 整数アップスケーリング + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + スクリーンオフセット + + + + Enables PCRTC Offsets which position the screen as the game requests. + PCRTC オフセットを有効にしてゲームのリクエストに応じて画面を配置します。 + + + + Show Overscan + オーバースキャンを表示 + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + アンチブラー + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + 内部のブレ防止ハックを有効にします。実際のPS2のレンダリングに忠実ではなくなりますが、多くのゲームで残像が軽減されます。 + + + + Rendering + レンダリング + + + + Internal Resolution + 内部解像度 + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + ミップマッピング + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + バイリニアフィルタリング + + + + Selects where bilinear filtering is utilized when rendering textures. + テクスチャのレンダリング時にバイリニアフィルタリングを適用する場所を選択してください。 + + + + Trilinear Filtering + トリリニアフィルタリング + + + + Selects where trilinear filtering is utilized when rendering textures. + テクスチャのレンダリング時にトライリアフィルタリングを適用する場所を選択してください。 + + + + Anisotropic Filtering + 異方性フィルタリング + + + + Selects where anistropic filtering is utilized when rendering textures. + テクスチャのレンダリング時に異方性フィルタリングを適用する場所を選択してください。 + + + + Dithering + ディザリング + + + + Selects the type of dithering applies when the game requests it. + ゲームが要求したときに適用するディザリングの種類を選択してください。 + + + + Blending Accuracy + ブレンド精度 + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + テクスチャのプリロード + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + ソフトウェアレンダリングスレッド + + + + Number of threads to use in addition to the main GS thread for rasterization. + メインGSスレッドの他にラスタライズに使用するスレッド数。 + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + フレームバッファが入力テクスチャでもある場合に、プリミティブフラッシュを強制的に行います。 + + + + Edge AA (AA1) + エッジ AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + ハードウェア修正 + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU スプライトレンダリングサイズ + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + ソフトウェア CLUT レンダリング + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + 閉じるときにターゲットを読み込む + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + テクスチャ領域を推定 + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU パレット変換 + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + ハーフピクセルオフセット + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + ラウンドスプライト + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + バイリニアアップスケール + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + スプライトを整列 + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + スプライトを統合 + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + ワイルドアームズのハック + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + スケールされていないパレットテクスチャの描画 + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + テクスチャ置換 + + + + Load Textures + テクスチャを読み込む + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + 置換ディレクトリ + + + + Folders + フォルダー + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + テクスチャをダンプ + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + ミップマップをダンプ + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + FMV テクスチャをダンプ + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + ポストプロセス + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + コントラスト適応型シャープニング + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + フィルター + + + + Shade Boost + シェーダーブースト + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV シェーダ + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + 高度 + + + + Skip Presenting Duplicate Frames + 重複したフレームの表示をスキップ + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + スレッドプレゼンテーションを無効化 + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + ハードウェアダウンロードモード + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + 排他的フルスクリーンを許可 + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + 排他的フルスクリーン、またはダイレクトフリップ/スキャンアウトを有効にするドライバーのヒューリスティックを上書きします。 + + + + Override Texture Barriers + テクスチャバリアをオーバーライド + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS ダンプ圧縮形式 + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + フレームバッファフェッチを無効化 + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + シェーダーキャッシュを無効化 + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + 頂点シェーダー展開を無効化 + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + ミキシング設定 + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + 出力設定 + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + タイムストレッチ設定 + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + 設定と操作 + + + + Creates a new memory card file or folder. + 新しいメモリーカードのファイルまたはフォルダーを作成します。 + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + メモリーカードを作成 + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + カード名: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + 入力ソース + + + + The SDL input source supports most controllers. + SDL 入力ソースは、ほとんどのコントローラーに対応します。 + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + 高度な設定の表示 + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + ラウンドモード + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + クランプモード + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 ラウンドモード + + + + VU0 Clamping Mode + VU0 クランプモード + + + + VU1 Rounding Mode + VU1 ラウンドモード + + + + VU1 Clamping Mode + VU1 クランプモード + + + + Enable VU0 Recompiler (Micro Mode) + VU0 リコンパイラを有効化 (マイクロモード) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + VU1 リコンパイラを有効化 + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O プロセッサ + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + グラフィック + + + + Use Debug Device + デバッグデバイスを使用 + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + 設定 + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + チートコード + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + ゲームパッチ + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + チートを有効にすると、予期せぬ動作、クラッシュ、停止、またはセーブデータの破損が発生する可能性があります。 + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + ゲームパッチを有効にすると、予期せぬ動作、クラッシュ、停止、セーブゲームの破損を引き起こす可能性があります。 + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + ゲームパッチを使用する場合は、自己責任でご利用ください。PCSX2 チームは、ゲームパッチを有効にしたユーザーへのサポートを提供しません。 + + + + Game Fixes + ゲーム修正 + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + テイルズ オブ デスティニー向け。 + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + ガンダムのゲーム向け。 + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 同期 + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + ステートロード + + + + Save State + ステートセーブ + + + + Load Resume State + 中断ステートから再開 + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + リージョン: + + + + Compatibility: + 互換性: + + + + No Game Selected + ゲームが選択されていません + + + + Search Directories + 検索ディレクトリ + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + リストの設定 + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + 操作 + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + カバー画像のダウンロード + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + ファイル名にシリアル番号を使用する + + + + About PCSX2 + PCSX2 について + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX ポイント + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + 名前 + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + サポートされているゲームでリーダーボードの追跡と送信を有効にします。 + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + RetroAchievements にログインします。 + + + + Current Game + Current Game + + + + Achievements Login + Achievements ログイン + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + ユーザー名: + + + + Password: + パスワード: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + {} の自動マッピングが完了しました。 + + + + Automatic mapping failed for {}. + {} の自動マッピングに失敗しました。 + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (フォルダー) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + メモリーカード '{}' を作成しました。 + + + + Failed to create memory card '{}'. + メモリーカード '{}' の作成に失敗しました。 + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + ポート {} デバイス + + + + Port {} Subtype + ポート {} サブタイプ + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + このセッション: {} + + + + All Time: {} + すべての時間: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} を削除しました。 + + + + Failed to delete {}. + {} の削除に失敗しました。 + + + + File: {} + ファイル: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + プレイ時間: {} + + + + Last Played: {} + 最終プレイ日: {} + + + + Size: {:.2f} MB + サイズ: {:.2f} MB + + + + {} points + {} ポイント + + + + {} (Hardcore Mode) + {} (ハードコアモード) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + 概要 + + + + Interface Settings + インターフェース設定 + + + + BIOS Settings + BIOS 設定 + + + + Emulation Settings + エミュレーション設定 + + + + Graphics Settings + グラフィック設定 + + + + Audio Settings + オーディオ設定 + + + + Memory Card Settings + メモリーカード設定 + + + + Controller Settings + コントローラー設定 + + + + Hotkey Settings + ホットキー設定 + + + + Achievements Settings + 実績設定 + + + + Folder Settings + フォルダー設定 + + + + Advanced Settings + 高度な設定 + + + + Patches + パッチ + + + + Cheats + チート + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% 速度 + + + + 60% Speed + 60% 速度 + + + + 75% Speed + 75% 速度 + + + + 100% Speed (Default) + 100% 速度 (既定) + + + + 130% Speed + 130% 速度 + + + + 180% Speed + 180% 速度 + + + + 300% Speed + 300% 速度 + + + + Normal (Default) + 通常 (既定) + + + + Mild Underclock + 低いアンダークロック + + + + Moderate Underclock + 程々のアンダークロック + + + + Maximum Underclock + 最大のアンダークロック + + + + Disabled + 無効 + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 フレーム (ハード同期) + + + + 1 Frame + 1 フレーム + + + + 2 Frames + 2 フレーム + + + + 3 Frames + 3 フレーム + + + + None + なし + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + 自動 (既定) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + ソフトウェア + + + + Null + なし + + + + Off + オフ + + + + On + オン + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + バイリニア (スムーズ) + + + + Bilinear (Sharp) + バイリニア (シャープ) + + + + Weave (Top Field First, Sawtooth) + Weave (上位フィールド優先、ギザギザ) + + + + Weave (Bottom Field First, Sawtooth) + Weave (下位フィールド優先、ギザギザ) + + + + Bob (Top Field First) + Bob (上位フィールド優先) + + + + Bob (Bottom Field First) + Bob (下位フィールド優先) + + + + Blend (Top Field First, Half FPS) + Blend (上位フィールド優先, 半分 FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (下位フィールド優先, 半分 FPS) + + + + Adaptive (Top Field First) + Adaptive (上位フィールド優先) + + + + Adaptive (Bottom Field First) + Adaptive (下位フィールド優先) + + + + Native (PS2) + ネイティブ (PS2) + + + + 1.25x Native + 1.25x ネイティブ + + + + 1.5x Native + 1.5x ネイティブ + + + + 1.75x Native + 1.75x ネイティブ + + + + 2x Native (~720p) + 2x ネイティブ (~720p) + + + + 2.25x Native + 2.25x ネイティブ + + + + 2.5x Native + 2.5x ネイティブ + + + + 2.75x Native + 2.75x ネイティブ + + + + 3x Native (~1080p) + 3x ネイティブ (~1080p) + + + + 3.5x Native + 3.5x ネイティブ + + + + 4x Native (~1440p/2K) + 4x ネイティブ (~1440p/2K) + + + + 5x Native (~1620p) + 5x ネイティブ (~1620p) + + + + 6x Native (~2160p/4K) + 6x ネイティブ (~2160p/4K) + + + + 7x Native (~2520p) + 7x ネイティブ (~2520p) + + + + 8x Native (~2880p) + 8x ネイティブ (~2880p) + + + + Basic (Generated Mipmaps) + 基本 (生成ミップマップ) + + + + Full (PS2 Mipmaps) + フル (PS2 ミップマップ) + + + + Nearest + ニアレスト + + + + Bilinear (Forced) + バイリニア (強制) + + + + Bilinear (PS2) + バイリニア (PS2) + + + + Bilinear (Forced excluding sprite) + バイリニア (スプライト以外強制) + + + + Off (None) + オフ (なし) + + + + Trilinear (PS2) + トリリニア (PS2) + + + + Trilinear (Forced) + トリリニア (強制) + + + + Scaled + スケール + + + + Unscaled (Default) + 未スケーリング (既定) + + + + Minimum + 最小 + + + + Basic (Recommended) + 基本 (推奨) + + + + Medium + + + + + High + + + + + Full (Slow) + フル (低速) + + + + Maximum (Very Slow) + 最大 (非常に低速) + + + + Off (Default) + オフ (既定) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + 部分的 + + + + Full (Hash Cache) + フル (ハッシュキャッシュ) + + + + Force Disabled + 強制的に無効 + + + + Force Enabled + 強制的に有効 + + + + Accurate (Recommended) + 正確 (推奨) + + + + Disable Readbacks (Synchronize GS Thread) + リードバック無効化 (GS スレッドを同期) + + + + Unsynchronized (Non-Deterministic) + 非同期 (非決定的) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + 画面解像度 + + + + Internal Resolution (Uncorrected) + 内部解像度 (不正確) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (無効) + + + + 1 (64 Max Width) + 1 (最大幅 64) + + + + 2 (128 Max Width) + 2 (最大幅 128) + + + + 3 (192 Max Width) + 3 (最大幅 192) + + + + 4 (256 Max Width) + 4 (最大幅 256) + + + + 5 (320 Max Width) + 5 (最大幅 320) + + + + 6 (384 Max Width) + 6 (最大幅 384) + + + + 7 (448 Max Width) + 7 (最大幅 448) + + + + 8 (512 Max Width) + 8 (最大幅 512) + + + + 9 (576 Max Width) + 9 (最大幅 576) + + + + 10 (640 Max Width) + 10 (最大幅 640) + + + + Sprites Only + スプライトのみ + + + + Sprites/Triangles + スプライト/トライアングル + + + + Blended Sprites/Triangles + ブレンド済みスプライト/トライアングル + + + + 1 (Normal) + 1 (通常) + + + + 2 (Aggressive) + 2 (アグレッシブ) + + + + Inside Target + 内部ターゲット + + + + Merge Targets + ターゲットを結合 + + + + Normal (Vertex) + 通常 (Vertex) + + + + Special (Texture) + 特殊 (テクスチャ) + + + + Special (Texture - Aggressive) + 特殊 (テクスチャ-アグレッシブ) + + + + Half + ハーフ + + + + Force Bilinear + バイリニアを強制 + + + + Force Nearest + ニアレストを強制 + + + + Disabled (Default) + 無効 (既定) + + + + Enabled (Sprites Only) + 有効 (スプライトのみ) + + + + Enabled (All Primitives) + 有効 (すべてのプリミティブ) + + + + None (Default) + なし (既定) + + + + Sharpen Only (Internal Resolution) + シャープのみ (内部解像度) + + + + Sharpen and Resize (Display Resolution) + シャープとサイズ変更 (ディスプレイ解像度) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + 無圧縮 + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + タイムストレッチ (推奨) + + + + Async Mix (Breaks some games!) + 非同期ミックス (一部のゲームが壊れます!) + + + + None (Audio can skip.) + なし (音声をスキップ) + + + + Stereo (None, Default) + ステレオ (拡張なし, 既定) + + + + Surround 5.1 + 5.1ch サラウンド + + + + Surround 7.1 + 7.1ch サラウンド + + + + No Sound (Emulate SPU2 only) + 音声なし (SPU2 エミュレートのみ) + + + + Cubeb (Cross-platform) + Cubeb (クロスプラットフォーム) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [最も互換性がある] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + フォルダー [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + ゲームグリッド + + + + Game List + ゲームリスト + + + + Game List Settings + ゲームリストの設定 + + + + Type + 種類 + + + + Serial + シリアル番号 + + + + Title + タイトル + + + + File Title + ファイル名 + + + + CRC + CRC + + + + Time Played + プレイ時間 + + + + Last Played + 最終プレイ日 + + + + Size + サイズ + + + + Select Disc Image + ディスクイメージを選択 + + + + Select Disc Drive + ディスクドライブを選択 + + + + Start File + ファイルを起動 + + + + Start BIOS + BIOS を起動 + + + + Start Disc + ディスクを起動 + + + + Exit + 終了 + + + + Set Input Binding + Set Input Binding + + + + Region + リージョン + + + + Compatibility Rating + Compatibility Rating + + + + Path + パス + + + + Disc Path + ディスクパス + + + + Select Disc Path + ディスクパスを選択 + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + スクリーンセーバーを防止 + + + + Pause On Start + 起動時に一時停止 + + + + Pause On Focus Loss + 非フォーカス時に一時停止 + + + + Pause On Menu + メニューで一時停止 + + + + Confirm Shutdown + シャットダウンの確認 + + + + Save State On Shutdown + シャットダウン時にステートセーブ + + + + Enable Per-Game Settings + ゲームごとの設定を有効化 + + + + Use Light Theme + ライトテーマを使用 + + + + Start Fullscreen + フルスクリーンで開始 + + + + Double-Click Toggles Fullscreen + ダブルクリックでフルスクリーン表示を切替 + + + + Hide Cursor In Fullscreen + フルスクリーン時にカーソルを非表示 + + + + OSD Scale + OSD スケール + + + + Show Messages + メッセージを表示 + + + + Show Speed + 速度を表示 + + + + Show FPS + FPS を表示 + + + + Show CPU Usage + CPU 使用率を表示 + + + + Show GPU Usage + GPU 使用率を表示 + + + + Show Resolution + 解像度を表示 + + + + Show GS Statistics + GS 統計を表示 + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + 設定を表示 + + + + Show Inputs + 入力を表示 + + + + Show Frame Times + フレームタイムを表示 + + + + Warn About Unsafe Settings + 安全でない設定についての警告 + + + + Reset Settings + 設定をリセット + + + + Change Search Directory + 検索ディレクトリを変更 + + + + Fast Boot + 急速起動 + + + + Output Volume + 出力音量 + + + + Synchronization Mode + 同期モード + + + + Expansion Mode + 拡張モード + + + + Output Module + 出力モジュール + + + + Latency + レイテンシ + + + + Sequence Length + シーケンスの長さ + + + + Seekwindow Size + シークウィンドウサイズ + + + + Overlap + オーバーラップ + + + + Memory Card Directory + メモリーカード ディレクトリ + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + 作成 + + + + Cancel + キャンセル + + + + Load Profile + プロファイルを読み込む + + + + Save Profile + プロファイルを保存 + + + + Per-Game Configuration + ゲームごとの設定 + + + + Copy Global Settings + グローバル設定をコピー + + + + Enable SDL Input Source + SDL 入力ソースを有効化 + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense 拡張モード + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + XInput 入力ソースを有効化 + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + コントローラー端子 {}{} + + + + Controller Port {} + コントローラー端子 {} + + + + Controller Type + コントローラーの種類 + + + + Automatic Mapping + 自動マッピング + + + + Controller Port {}{} Macros + コントローラー端子 {}{} マクロ + + + + Controller Port {} Macros + コントローラー端子 {} マクロ + + + + Macro Button {} + マクロボタン {} + + + + Buttons + ボタン + + + + Frequency + 頻度 + + + + Pressure + 圧力 + + + + Controller Port {}{} Settings + コントローラー端子 {}{} 設定 + + + + Controller Port {} Settings + コントローラー端子 {} 設定 + + + + USB Port {} + USB ポート {} + + + + Device Type + デバイスの種類 + + + + Device Subtype + デバイスのサブタイプ + + + + {} Bindings + {} 割り当て + + + + Clear Bindings + 割り当てをクリア + + + + {} Settings + {} 設定 + + + + Cache Directory + キャッシュ ディレクトリ + + + + Covers Directory + カバー画像 ディレクトリ + + + + Snapshots Directory + スナップショット ディレクトリ + + + + Save States Directory + セーブステート ディレクトリ + + + + Game Settings Directory + ゲーム設定 ディレクトリ + + + + Input Profile Directory + 入力プロファイル ディレクトリ + + + + Cheats Directory + チート ディレクトリ + + + + Patches Directory + パッチ ディレクトリ + + + + Texture Replacements Directory + テクスチャ置換 ディレクトリ + + + + Video Dumping Directory + ビデオダンプ ディレクトリ + + + + Resume Game + ゲームを再開 + + + + Toggle Frame Limit + フレーム制限のオンオフ + + + + Game Properties + ゲームのプロパティ + + + + Achievements + 実績 + + + + Save Screenshot + スクリーンショットを保存 + + + + Switch To Software Renderer + ソフトウェアレンダラーに切替 + + + + Switch To Hardware Renderer + ハードウェアレンダラーに切替 + + + + Change Disc + ディスク変更 + + + + Close Game + ゲームを閉じる + + + + Exit Without Saving + セーブせずに終了 + + + + Back To Pause Menu + 一時停止メニューに戻る + + + + Exit And Save State + ステートセーブして終了 + + + + Leaderboards + リーダーボード + + + + Delete Save + セーブを削除 + + + + Close Menu + メニューを閉じる + + + + Clean Boot + Clean Boot + + + + Delete State + ステートを削除 + + + + Default Boot + 既定の起動 + + + + Slow Boot + 低速起動 + + + + Reset Play Time + プレイ時間をリセット + + + + Add Search Directory + 検索ディレクトリを追加 + + + + Open in File Browser + ファイルブラウザーで開く + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + リストから削除 + + + + Default View + デフォルトビュー + + + + Sort By + 並べ替え + + + + Sort Reversed + 逆に並べ替え + + + + Scan For New Games + 新しいゲームをスキャン + + + + Rescan All Games + すべてのゲームを再スキャン + + + + Start Download + ダウンロード開始 + + + + Website + ウェブサイト + + + + Support Forums + サポートフォーラム + + + + GitHub Repository + GitHub リポジトリ + + + + License + ライセンス + + + + Close + 閉じる + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + 実績を有効化 + + + + Rich Presence + リッチプレゼンス + + + + Hardcore Mode + ハードコアモード + + + + Show Notifications + 通知を表示 + + + + Sound Effects + サウンドエフェクト + + + + Show Challenge Indicators + チャレンジインジケーターを表示 + + + + Test Unofficial Achievements + 非公式の実績をテスト + + + + Test Mode + テストモード + + + + Username: {} + ユーザー名: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + ログアウト + + + + Not Logged In + ログインしていません + + + + Login + ログイン + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + ゲーム ID: {} + + + + Game Title: {} + ゲームタイトル: {} + + + + Achievements: {} ({} points) + 実績: {} ({} ポイント) + + + + Rich presence inactive or unsupported. + リッチプレゼンスが非アクティブまたはサポートされていません。 + + + + Game not loaded or no RetroAchievements available. + ゲームがロードされていないか、利用可能な RetroAchievements がありません。 + + + + Card Enabled + カードを有効 + + + + Card Name + カード名 + + + + Eject Card + カードの取り出し + + + + GS + + + Failed to reopen, restoring old configuration. + 再開に失敗しました。古い設定を復元中です。 + + + + Upscale multiplier set to {}x. + アップスケール倍率を {}x に設定しました。 + + + + Saving screenshot to '{}'. + スクリーンショットを '{}' に保存しています。 + + + + Saved screenshot to '{}'. + スクリーンショットを '{}' に保存しました。 + + + + Failed to save screenshot to '{}'. + スクリーンショットを '{}' に保存できませんでした。 + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + ホスト GPU デバイスでエラーが発生し、回復しました。描画が崩れている可能性があります。 + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS は利用できません。お使いのグラフィックドライバーは必要な機能をサポートしていません。 + + + + Saving {0} GS dump {1} to '{2}' + {0} GS ダンプ {1} を '{2}' に保存しています。 + + + + Failed to render/download screenshot. + スクリーンショットの描画 / ダウンロードに失敗しました。 + + + + Saved GS dump to '{}'. + GS ダンプを '{}' に保存しました。 + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + ハッシュキャッシュは無効化しました。{:.2f} MBのVRAMを使用します。 + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + 1 つ以上の圧縮置換テクスチャを使用しているので自動生成ミップマップを無効にしています。テクスチャを圧縮するには、ミップマップを生成してください。 + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + ステンシルバッファーとテクスチャバリアが両方とも利用できないため、一部のグラフィック効果が崩れます。 + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + 「Spin GPU During Readbacks」が有効になっていますが、キャリブレートされたタイムスタンプは利用できません。これは非常に遅い動作になる可能性があります。 + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + チートを有効にすると、予期せぬ動作、クラッシュ、停止、またはセーブデータの破損が発生する可能性があります。チートを使用する場合は、自己責任でご利用ください。PCSX2チームは、チートを有効にしたユーザーへのサポートを提供しません。 + + + + Enable Cheats + チートを有効化 + + + + Name + 名前 + + + + Author + 作成者 + + + + Description + 説明 + + + + Enable All + すべて有効化 + + + + Disable All + すべて無効化 + + + + Reload Cheats + チートを再読み込み + + + + %1 unlabelled patch codes will automatically activate. + %1つのラベルの無いパッチコードが自動的に有効になります。 + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} 現在のブレンディング精度は {1} です。 +このゲームにおすすめのブレンディング精度は {2} です。 +ゲームプロパティからブレンディング精度を上げると、グラフィック品質が向上しますが、システム負荷が増大する可能性があります。 + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + GS ハードウェアレンダラーの手動修正が有効になっています。自動修正は適用されませんでした。: + + + + No tracks provided. + トラックは提供されていません。 + + + + Hash {} is not in database. + ハッシュ {} はデータベースにありません。 + + + + Data track number does not match data track in database. + データトラック番号がデータベースのデータトラックと一致しません。 + + + + Track {} with hash {} is not found in database. + + ハッシュ {} を持つトラック {} がデータベースに見つかりません。 + + + + + Track {} with hash {} is for a different game ({}). + + ハッシュ {} を持つトラック {} は別のゲーム ({}) のものです。 + + + + + Track {} with hash {} does not match database track. + + ハッシュ {} を持つトラック {} はデータベーストラックと一致しません。 + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + ゲーム修正 (グローバル変更は推奨されません) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (ガンダムのゲーム向け) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (テイルズ オブ デスティニー向け) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + ソフトウェアレンダラーを FMV に使用する + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Videos/FMVsをスキップ) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (ゴエモン向け) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (汎用タイミングハック) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (キャッシュエミュレーションの問題に有効) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (BLEACH ブレイド・バトラーズ向け) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (正確だが低速) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (ビジーの時に書き込み拒否) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (SOCOM 2 HUD/スパイハンター向け) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + VIF FIFO をシミュレート (正確で低速) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 同期 (正確で低速) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (Scarface The World is Yours / クラッシュ・バンディクー がっちゃんこワールド向け) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add Hack (トライエースのゲーム向け) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + VU Overflow Hack (Superman Returns向け) + + + + VU Sync (Run Behind, M-Bit games) + VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU 同期 (Run Behind, M-Bit ゲーム) @@ -3989,55 +8362,103 @@ graphical quality, but this will increase system requirements. 強制的に内部 FPS をブレット検出 (自動検出に失敗した場合) + + GameList + + + Never + なし + + + + Today + 今日 + + + + Yesterday + 昨日 + + + + {}h {}m + {}時間 {}分 + + + + {}h {}m {}s + {}時間 {}分 {}秒 + + + + {}m {}s + {}分 {}秒 + + + + {}s + {}秒 + + + + {} hours + {} 時間 + + + + {} minutes + {} 分 + + GameListModel - + Type 種類 - + Code コー​​ド - + Title タイトル - + File Title ファイル名 - + CRC CRC - + Time Played プレイ時間 - + Last Played 最終プレイ日 - + Size サイズ - + Region リージョン - + Compatibility 互換性 @@ -4051,59 +8472,68 @@ graphical quality, but this will increase system requirements. - - Add - 追加 + Add... + 追加... - - - + + + Remove 削除 - + Search Directory - ディレクトリを検索 + 検索ディレクトリ - + Scan Recursively 再帰スキャン - + Excluded Paths (will not be scanned) 除外するパス (スキャンされません) - + + Directory... + ディレクトリ... + + + + File... + ファイル... + + + Scan For New Games 新しいゲームをスキャン - + Rescan All Games すべてのゲームを再スキャン - + Open Directory... ディレクトリを開く... - + Select Search Directory 検索ディレクトリを選択 - + Scan Recursively? 再帰的にスキャンしますか? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4112,9 +8542,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. 再帰的スキャンを行うと、サブディレクトリ内のファイルも検出可能になりますが、通常よりもスキャン時間が長くなります。 - - Select Path - パスを選択 + + Select File + ファイルを選択 + + + + Select Directory + ディレクトリを選択 @@ -4191,7 +8626,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - ゲームパッチを有効にすると、予期せぬ動作、クラッシュ、停止、セーブゲームの破損を引き起こす可能性があります。ゲームパッチを使用する場合は、自己責任でご利用ください。PCSX2チームは、ゲームパッチを有効にしたユーザーへのサポートを提供しません。 + ゲームパッチを有効にすると、予期せぬ動作、クラッシュ、停止、セーブゲームの破損を引き起こす可能性があります。ゲームパッチを使用する場合は、自己責任でご利用ください。PCSX2 チームは、ゲームパッチを有効にしたユーザーへのサポートを提供しません。 @@ -4212,394 +8647,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. タイトル: - + + Clear the line to restore the original title... + 行をクリアして元のタイトルに戻す… + + + + + Restore + 戻す + + + Path: パス: - + Serial: シリアル番号: - + CRC: CRC: - + Type: - タイプ: + 種類: - + PS2 Disc PS2 ディスク - + PS1 Disc PS1 ディスク - + ELF (PS2 Executable) ELF (PS2 用実行ファイル) - + Region: リージョン: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (ブラジル) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (中国) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (香港) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (日本) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (韓国) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (台湾) - + NTSC-U (US) Leave the code as-is, translate the country's name. - NTSC-U (US) + NTSC-U (アメリカ) - + Other その他 - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (オーストラリア) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (南アフリカ) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (オーストリア) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (ベルギー) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (ヨーロッパ/オーストラリア) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (フランス) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (フィンランド) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (ドイツ) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (ギリシャ) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (イタリア) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (インド) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (ヨーロッパ/オーストラリア) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (オランダ) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (ノルウェー) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (ポルトガル) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (ポーランド) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (ロシア) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (スペイン) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (スカンジナビア) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (スウェーデン) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (スイス) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (イギリス) - + Compatibility: 互換性: - + Unknown 不明 - + Not Bootable 起動不可 - + Reaches Intro イントロまで - + Reaches Menu メニューまで - + In-Game ゲームの途中まで - + Playable プレイ可能 - + Perfect 完璧 - + Input Profile: 入力プロファイル: - + Shared Refers to the shared settings profile. 共有 - + Disc Path: ディスクパス: - + Browse... 参照... - + Clear クリア - + Verify - ベリファイ + 検証 - + Search on Redump.org... Redump.org で検索... - + Select Disc Path ディスクパスを選択 - + Game is not a CD/DVD. ゲームは CD/DVD ではありません。 - + Track list unavailable while virtual machine is running. 仮想マシンの実行中はトラックリストを利用できません。 - + # # - + Mode モード - - + + Start スタート - - + + Sectors セクター - - + + Size サイズ - - + + MD5 MD5 - - + + Status ステータス - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error エラー - + Cannot verify image while a game is running. - ゲームの実行中はイメージを確認できません。 + ゲーム実行中にディスクイメージを検証することはできません。 - + One or more tracks is missing. 1 つ以上のトラックがありません。 - + Verified as %1 [%2] (Version %3). %1 [%2] (バージョン %3) として確認されました。 - + Verified as %1 [%2]. %1 [%2] として確認されました。 @@ -4661,13 +9107,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) オフ (既定) @@ -4675,17 +9121,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) 自動 (既定) @@ -4755,7 +9199,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. バイリニア (スムーズ) @@ -4774,8 +9218,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4821,37 +9265,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets スクリーンオフセット - + VSync 垂直同期 - + Show Overscan オーバースキャンを表示 - + Enable Widescreen Patches ワイドスクリーンパッチを有効化 - + Enable No-Interlacing Patches インターレース解除パッチを有効化 - + Anti-Blur アンチブラー @@ -4862,7 +9306,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset インターレースオフセットを無効化 @@ -4873,13 +9317,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution - ディスプレイ解像度 + 画面解像度 - + Internal Resolution 内部解像度 @@ -4890,7 +9334,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4957,7 +9401,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) バイリニア (PS2) @@ -5004,7 +9448,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) 未スケーリング (既定) @@ -5020,7 +9464,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) 基本 (推奨) @@ -5056,33 +9500,33 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) フル (ハッシュキャッシュ) - - + + GPU Palette Conversion GPU パレット変換 - + Manual Hardware Renderer Fixes ハードウェアレンダラーの手動設定を開く - + Spin GPU During Readbacks - リードバック中のスピンGPU + リードバック中にGPUを回転させる - + Spin CPU During Readbacks - リードバック時のCPUスピン + リードバック中にCPUを回転させる @@ -5096,15 +9540,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping ミップマッピング - - + + Auto Flush オートフラッシュ @@ -5114,222 +9558,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne ハードウェア修正 - - Half Screen Fix: - ハーフスクリーン修正: - - - - + Force Disabled 強制的に無効 - - + Force Enabled 強制的に有効 - + CPU Sprite Render Size: - CPU スプライトレンダラーサイズ: + CPU スプライトレンダリングサイズ: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (無効) - + 1 (64 Max Width) 1 (最大幅 64) - + 2 (128 Max Width) 2 (最大幅 128) - + 3 (192 Max Width) 3 (最大幅 192) - + 4 (256 Max Width) 4 (最大幅 256) - + 5 (320 Max Width) 5 (最大幅 320) - + 6 (384 Max Width) 6 (最大幅 384) - + 7 (448 Max Width) 7 (最大幅 448) - + 8 (512 Max Width) 8 (最大幅 512) - + 9 (576 Max Width) 9 (最大幅 576) - + 10 (640 Max Width) 10 (最大幅 640) - + Skipdraw Range: Skipdraw 範囲: - + Frame Buffer Conversion フレームバッファ変換 - - + + Disable Depth Emulation 深度エミュレーションを無効化 - - + + Disable Safe Features セーフ機能を無効化 - - + + Preload Frame Data フレームデータをプリロード - + Texture Inside RT テクスチャー・インサイドRT - + 1 (Normal) 1 (通常) - + 2 (Aggressive) 2 (アグレッシブ) - + Software CLUT Render: - ソフトウェア CLUT レンダラー: + ソフトウェア CLUT レンダリング: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPUターゲットCLUT: + GPUターゲットCLUT: + - Disabled (Default) 無効 (既定) - + Enabled (Exact Match) 有効 (完全一致) - + Enabled (Check Inside Target) 有効 (内部ターゲットの確認) - + Upscaling Fixes アップスケーリング修正 - + Half Pixel Offset: ハーフピクセルオフセット: - + Normal (Vertex) 通常 (Vertex) - + Special (Texture) 特殊 (テクスチャ) - + Special (Texture - Aggressive) 特殊 (テクスチャ-アグレッシブ) - + Round Sprite: ラウンドスプライト: - + Half ハーフ - + Full フル - + Texture Offsets: テクスチャオフセット: - + X: X: - + Y: Y: - - + + Merge Sprite スプライトを統合 - - + + Align Sprite スプライトを整列 @@ -5339,503 +9776,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne インターレース解除: - + Sprites Only スプライトのみ - + Sprites/Triangles スプライト/トライアングル - + Blended Sprites/Triangles - ブレンド・スプライト/トライアングル + ブレンド済みスプライト/トライアングル - + Auto Flush: オートフラッシュ: - + Enabled (Sprites Only) 有効 (スプライトのみ) - + Enabled (All Primitives) 有効 (すべてのプリミティブ) - + Texture Inside RT: - テクスチャー・インサイドRT: + テクスチャー・インサイドRT: - + Inside Target 内部ターゲット - + Merge Targets ターゲットを結合 - - + + Disable Partial Source Invalidation 部分ソース無効化の無効化 - - - Target Partial Invalidation - ターゲット 部分的無効化 - - - - + + Read Targets When Closing 閉じるときにターゲットを読み込む - - + + Estimate Texture Region テクスチャ領域を推定 - - + + Disable Render Fixes レンダリング修正を無効化 - + Unscaled Palette Texture Draws スケールされていないパレットテクスチャの描画 - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. ワイルドアームズのハック - + Bilinear Dirty Upscale: - バイリニア・ダーティー・アップスケール: + バイリニアダーティーアップスケール: - + Force Bilinear - フォース・バイリニア + 線形補間を強制 - + Force Nearest - フォース・ニアレスト + 最近傍補間を強制 - + Texture Replacement テクスチャ置換 - + Search Directory - ディレクトリを検索 + 検索ディレクトリ - - + + Browse... 参照... - - + + Open... 開く... - - + + Reset リセット - + PCSX2 will dump and load texture replacements from this directory. - PCSX2 はこのディレクトリからテクスチャ置き換えをダンプしてロードします。 + PCSX2 は、このディレクトリをテクスチャのダンプと読み込みに使います。 - + Options オプション - - + + Dump Textures テクスチャをダンプ - - + + Dump Mipmaps ミップマップをダンプ - - + + Dump FMV Textures FMV テクスチャをダンプ - - + + Async Texture Loading - 非同期テクスチャの読み込み + 非同期テクスチャを読み込む - - + + Load Textures テクスチャを読み込む - - + + Precache Textures テクスチャを事前にキャッシュ - + Post-Processing ポストプロセス - + Sharpening/Anti-Aliasing シャープニング/アンチエイリアシング - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx コントラスト適応型シャープニング: - - - - + + + + None (Default) なし (既定) - + Sharpen Only (Internal Resolution) シャープのみ (内部解像度) - + Sharpen and Resize (Display Resolution) シャープとサイズ変更 (ディスプレイ解像度) - + Sharpness: シャープネス: - - + + FXAA FXAA - + Filters フィルター - + TV Shader: TV シェーダ: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS ダウンサンプリング (4x Rotated グリッドスーパーサンプリング) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS ダウンサンプリング (Nx Automatic グリッドスーパーサンプリング) - - + + Shade Boost シェーダーブースト - + Brightness: 明るさ: - + Contrast: コントラスト: - - + + Saturation 彩度 - + OSD OSD - + On-Screen Display オンスクリーンディスプレイ - + OSD Scale: OSD スケール: - - + + Show Indicators インジケーターを表示 - - + + Show Resolution 解像度を表示 - - + + Show Inputs 入力を表示 - - + + Show GPU Usage GPU 使用率を表示 - - + + Show Settings 設定を表示 - - + + Show FPS FPS を表示 - + Disable Shader Cache シェーダーキャッシュを無効化 - + Disable Vertex Shader Expand 頂点シェーダー展開を無効化 - - + + Show Statistics 統計情報を表示 - - + + Show CPU Usage CPU 使用率を表示 - - + + Warn About Unsafe Settings 安全でない設定についての警告 - - + + Show Frame Times フレームタイムを表示 - + Recording 録画 - + Video Dumping Directory ビデオダンプ ディレクトリ - + Capture Setup キャプチャ設定 - + Container: コンテナ: - - + + Codec: コーデック: - - - + + + Extra Arguments 追加の引数 - + Capture Audio 音声をキャプチャ - + Resolution: 解像度: - + x x - + Auto 自動 - + Capture Video 動画をキャプチャ - + Advanced Advanced here refers to the advanced graphics options. 高度 - + Advanced Options 高度なオプション - + Hardware Download Mode: ハードウェアダウンロードモード: - + Accurate (Recommended) 正確 (推奨) - + Disable Readbacks (Synchronize GS Thread) - リードバックの無効化 (GS スレッドを同期) + リードバック無効化 (GS スレッドを同期) - + Unsynchronized (Non-Deterministic) 非同期 (非決定的) - + Disabled (Ignore Transfers) 無効 (転送を無視) - + GS Dump Compression: - GS ダンプ圧縮: + GS ダンプ圧縮形式: - + Uncompressed 無圧縮 - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames 重複したフレームの表示をスキップ - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5844,70 +10275,70 @@ Swap chain: see Microsoft's Terminology Portal. Blit Swap Chain を使用 - - + + Disable Threaded Presentation スレッドプレゼンテーションを無効化 - - + + Bitrate: ビットレート: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: 排他的フルスクリーンを許可: - + Disallowed 許可しない - + Allowed 許可 - + Debugging Options デバッグオプション - + Override Texture Barriers: - テクスチャバリアをオーバーライドする: + テクスチャバリアをオーバーライド: - - + + Use Debug Device デバッグデバイスを使用 - - + + Disable Dual Source Blending デュアルソースブレンディングを無効化 - - + + Show Speed Percentages 実行速度パーセントを表示 - - + + Disable Framebuffer Fetch フレームバッファフェッチを無効化 @@ -5974,773 +10405,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] グローバル設定を使用 [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked チェックを外す - + Automatically loads and applies widescreen patches on game start. Can cause issues. ゲーム開始時にワイドスクリーンパッチを自動で適用します。何らかの問題を起こす可能性があります。 - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. ゲーム開始時にインターレース解除パッチを自動で適用します。何らかの問題を起こす可能性があります。 - + Disables interlacing offset which may reduce blurring in some situations. インターレースオフセットを無効にします。グラフィックのボヤけが軽減される可能性があります。 - + Bilinear Filtering バイリニアフィルタリング - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. バイリニアフィルタリングを有効にします。画面に表示されている画像全体を滑らかにして、ピクセル間の位置を修正します。 - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. - PCRTC オフセットを有効にしてゲームのリクエストに応じて画面を配置します。Wipeout Fusion など、一部ゲームの画面揺れエフェクトに効果的ですが、画像がぼやける可能性があります。 + PCRTC オフセットを有効にしてゲームのリクエストに応じて画面を配置します。WipEout Fusion など、一部ゲームの画面揺れエフェクトに効果的ですが、画像がぼやける可能性があります。 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 画面のセーフエリアを超える描画を行うゲームで、オーバースキャン領域を表示するオプションを有効にします。 - + FMV Aspect Ratio FMV アスペクト比 - + Overrides the full-motion video (FMV) aspect ratio. フルモーションビデオ (FMV) のアスペクト比をオーバーライドします。 - + Control the texture's trilinear filtering of the emulation. エミュレーションのテクスチャのトリリニアフィルタリングを制御します。 - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. GS ブレンディングユニットのエミュレーションの精度レベルを変更します。<br>設定が高いほど、シェーダー内でブレンドがより正確にエミュレートされますが、速度ペナルティも高まります。<br>Direct3D のブレンディングは、OpenGL/Vulkan に比べて機能が低下していることに注意してください。 - + Software CLUT Render ソフトウェア CLUT レンダリング - + This option disables game-specific render fixes. このオプションは、ゲーム固有のレンダリング修正を無効にします。 - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. テクスチャキャッシュは既定で部分的な無効化を処理しますが、残念ながら CPU の計算には非常にコストがかかります。 このハックは部分的な無効化をテクスチャの完全な削除に置き換えて、CPU 負荷を軽減します。 Snowblind エンジンのゲームに役立ちます。 - + Framebuffer Conversion フレームバッファ変換 - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. GPU の代わりに CPU 上の 4 ビットと 8 ビットのフレームバッファを変換します。ハリー・ポッターとスタントマンのゲームに役立ちます。パフォーマンスに大きな影響を与えます。 - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 新しいフレームを描画する際に GS データをアップロードし、いくつかのエフェクトを正確に再現します。 - + Disabled 無効 - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. テクスチャキャッシュが以前のフレームバッファの内側部分を入力テクスチャとして再利用できるようにします。 - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. シャットダウン時にテクスチャキャッシュ内のすべてのターゲットをローカルメモリにフラッシュします。状態を保存したりレンダラーを切り替えたりするときにビジュアルが失われるのを防ぐことができますが、グラフィックの破損を引き起こす可能性もあります。 - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - レンダリングターゲットの部分的な無効化を許可します。これにより、一部のゲームのグラフィックエラーを修正できます。テクスチャ内のレンダリングターゲットはこのオプションが自動的に有効になります。 - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). ゲーム自体がテクスチャサイズを定義しない場合 (Snowblind など) に、テクスチャサイズの縮小を試みます。 - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. - エースコンバット、鉄拳、ソウルキャリバーなどのナムコのゲームにおけるアップスケーリング(縦線)の問題を修正しました。 + エースコンバット、鉄拳、ソウルキャリバーなど、ナムコのゲームにおけるアップスケーリングの問題 (縦線) を修正します。 - + Scales the size of the onscreen OSD from 50% to 500%. OSD のサイズを 50% ~ 500% の範囲で任意に変更できます。 - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. 一時停止、ターボ、早送り、スローモーションなどのエミュレーション状態のOSDアイコンインジケータを表示します。 - + Displays various settings and the current values of those settings, useful for debugging. さまざまな設定と現在の値を表示します。デバッグに役立ちます。 - + Shows the current controller state of the system in the bottom left corner of the display. ディスプレイの左下隅にシステムの現在のコントローラーの状態を表示します。 - + Displays a graph showing the average frametimes. フレームタイムの平均を示すグラフを表示します。 - + Allow Exclusive Fullscreen 排他的フルスクリーンを許可 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - 排他的フルスクリーン、またはダイレクトフリップ/スキャンアウトを有効にするドライバーのヒューリスティックを上書きする。<br>排他的フルスクリーンを禁止すると、タスクの切り替えやオーバーレイがよりスムーズになる可能性がありますが、入力遅延が増加します。 + 排他的フルスクリーン、またはダイレクトフリップ/スキャンアウトを有効にするドライバーのヒューリスティックを上書きします。<br>排他的フルスクリーンを禁止すると、タスクの切り替えやオーバーレイがよりスムーズになる可能性がありますが、入力遅延が増加します。 - - - - - - - + + + + + + + Checked チェックを入れる - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 内部のブレ防止ハックを有効にします。実際のPS2のレンダリングに忠実ではなくなりますが、多くのゲームで残像が軽減されます。 - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). PCSX2 のリフレッシュレートを現在のモニタまたは画面に合わせるには、このオプションを有効にしてください。垂直同期が不可能な場合(例えば、100%以外の速度で動作している場合)、垂直同期は自動的に無効になります。 - + Integer Scaling - 整数スケール + 整数スケーリング - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. ホストピクセルとコンソールピクセルの比率が整数になるように、表示領域にパディングを追加します。 一部の 2D ゲームでは画像が鮮明になる場合があります。 - + Aspect Ratio アスペクト比 - + Auto Standard (4:3/3:2 Progressive) 自動標準 (4:3/3:2 プログレッシブ) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. コンソールの出力を画面に表示するために使用されるアスペクト比を変更します。既定値は自動標準 (4:3/3:2 プログレッシブ)で、当時の典型的なテレビでゲームがどのように表示されるかに合わせてアスペクト比を自動的に調整します。 - + Deinterlacing インターレース解除 - + Screenshot Size スクリーンショットのサイズ - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. スクリーンショットを保存する解像度を指定します。内部解像度は、ファイルサイズを犠牲にして詳細を保持します。 - + Screenshot Format スクリーンショットの形式 - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. スクリーンショットの保存に使用されるフォーマットを選択します。JPEGはより小さいファイルを生成しますが、詳細は失われます。 - + Screenshot Quality スクリーンショットの品質 - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. スクリーンショットを圧縮する画質を選択します。値が大きいほどJPEGの詳細が保存され、PNGのファイルサイズが小さくなります。 - - + + 100% 100% - + Vertical Stretch 垂直方向の拡縮 - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. ディスプレイの垂直方向のコンポーネントを伸ばす(&lt; 100%) または圧縮する(&gt; 100%) 。 - + Fullscreen Mode フルスクリーンモード - - + + + Borderless Fullscreen ボーダーレスフルスクリーン - + Chooses the fullscreen resolution and frequency. フルスクリーンの解像度と周波数を選択します。 - + Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. ディスプレイの左側からトリミングされるピクセル数を変更します。 - + Top - + Changes the number of pixels cropped from the top of the display. ディスプレイの上部からトリミングされるピクセル数を変更します。 - + Right - + Changes the number of pixels cropped from the right side of the display. ディスプレイの右側からトリミングされるピクセル数を変更します。 - + Bottom - + Changes the number of pixels cropped from the bottom of the display. ディスプレイの下部からトリミングされるピクセル数を変更します。 - + Native (PS2) (Default) ネイティブ (PS2) (既定) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. ゲームをレンダリングする解像度を制御します。高解像度は古いまたはローエンドの GPU のパフォーマンスに影響を与える可能性があります。<br>非ネイティブ解像度では、一部のゲームでグラフィック上の問題が発生する可能性があります。<br>ビデオファイルは事前にレンダリングされるため、FMV 解像度は変更されません。 - + Control the accuracy level of the mipmapping emulation. ミップマッピングエミュレーションの精度レベルを制御します。 - + Texture Filtering テクスチャフィルタリング - + Control the texture filtering of the emulation. エミュレーションのテクスチャフィルタリングを制御します。 - + Trilinear Filtering トリリニアフィルタリング - + Anisotropic Filtering 異方性フィルタリング - + Reduces texture aliasing at extreme viewing angles. 極端な視野角でのテクスチャエイリアシングを低減します。 - + Dithering ディザリング - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. 色の間のバンディングを軽減し、知覚される色の深さを向上させます。<br> オフ: どのディザリングも無効にします。<br> 非スケーリング: ネイティブディザリング / 最も低いディザリング効果で、アップスケーリング時に四角形のサイズが増加しません。<br> スケーリング: アップスケーリングに対応した / 最も高いディザリング効果です。 - + Blending Accuracy ブレンド精度 - + Texture Preloading テクスチャのプリロード - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. 可能な限り冗長なアップロードを避けるため、小さな部分ではなく一度に全体のテクスチャをアップロードします。ほとんどのゲームでパフォーマンスが向上しますが、一部の選択肢は遅くなる可能性があります。 - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. 有効な場合、GPU がカラーマップテクスチャを変換します。無効の場合、CPU が行います。GPU と CPU のトレードオフです。 - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. このオプションは、自動設定を無効化し、ゲームのレンダラーやアップスケーリング修正を変更できるようにします。自動設定を再度有効にするには、このオプションのチェックを外してください。 - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. 読み込み中に CPU 上で無駄な処理を行い、省電力モードに入るのを防止します。パフォーマンスの向上に寄与するかもしれませんが、電力消費量が大幅に増加します。 - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. 読み込み中に GPU 上で無駄な処理を行い、省電力モードに入るのを防止します。パフォーマンスの向上に寄与するかもしれませんが、電力消費量が大幅に増加します。 - + Extra Rendering Threads 追加のレンダリングスレッド - + 2 threads 2 スレッド - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. 描画スレッドの数: シングルスレッドの場合は 0、マルチスレッドの場合は 2 以上 (1 はデバッグ用)。CPU が 4 スレッドがある場合は、2 または 3 を選択します。最高のパフォーマンスを得る計算式は (CPU のスレッド数 - 2) です。7 スレッド以上ではパフォーマンスが向上せず、むしろ低下してしまう可能性があります。 - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. フレームバッファが入力テクスチャでもある場合に、プリミティブフラッシュを強制的に行います。これにより、Jakシリーズの影やGTA:SAの放射状の光のような処理効果が修正されます。 - + Enables mipmapping, which some games require to render correctly. ミップマッピングを有効にします。一部のゲームでは、正しく描画するために必要です。 - - Half Screen Fix - ハーフスクリーン修正 - - - - Control the half-screen fix detection on texture shuffling. - テクスチャシャッフル時のハーフスクリーン修正検出を制御します。 - - - + CPU Sprite Renderer Size CPU スプライトレンダラーサイズ - + Skipdraw Range Start Skipdraw 範囲の開始位置 - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. 左のボックスから右のボックスまで指定されたサーフェスの間の描画を完全にスキップします。 - + Skipdraw Range End Skipdraw 範囲の終了位置 - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. テクスチャキャッシュの 深度バッファのサポートを無効にします。これにより速度が向上する可能性がありますが、さまざまな不具合が生じる可能性があります。 - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. このオプションは複数のセーフ機能を無効にします。精密なUnscale PointとLineレンダリングを無効にします。これはゼノサーガに役立ちます。CPUで行われる正確なGSメモリクリアを無効にし、GPUにそれを処理させます。これはキングダムハーツに役立ちます。 - + Half Pixel Offset ハーフピクセルオフセット - + Might fix some misaligned fog, bloom, or blend effect. 一部の不正確なフォグ、ブルーム、またはブレンド効果を修正する可能性があります。 - + Round Sprite ラウンドスプライト - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. アップスケーリング時の 2D スプライト テクスチャのサンプリングを修正します。アルトネリコなどのゲームのアップスケーリング時のスプライトの線を修正しました。 [Half] はフラットスプライト用、[Full] はすべてのスプライト用です。 - + Texture Offsets X テクスチャオフセット X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. ST/UV テクスチャ座標のオフセット。奇妙なテクスチャの問題が修正され、後処理の整列も修正される可能性があります。 - + Texture Offsets Y テクスチャオフセット Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. GS 精度を下げてアップスケール時のピクセル間のギャップを防ぎます。ワイルドアームズのテキストを修正します。 - + Bilinear Upscale バイリニアアップスケール - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. アップスケーリング時にバイリニアフィルタリングを適用することで、テクスチャの滑らかさを向上させることができます。例えば、まぶしい太陽の光などが該当します。 - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. ポストプロセッシングの複数のマルチペービングスプライトを単一の太いスプライトに置き換えます。これにより、さまざまなアップスケーリングラインが減少します。 - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx コントラスト適応型シャープニング - + Sharpness シャープネス - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. 彩度、コントラスト、明るさの調整を有効にします。明るさ、彩度、コントラストの既定値は 50 です。 - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. ゲームの視覚的な品質を向上させるために、FXAA アンチエイリアシングアルゴリズムを適用します。 - + Brightness 明るさ - - - + + + 50 50 - + Contrast コントラスト - + TV Shader TV シェーダ - + Applies a shader which replicates the visual effects of different styles of television set. さまざまなテレビの視覚効果を再現するシェーダーを適用します。 - + OSD Scale OSD スケール - - + + Show OSD Messages OSD メッセージを表示 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - ステートセーブ / ロード、スクリーンショットなどのイベントが発生したときにOSD メッセージを表示します。 + ステートセーブ/ロード、スクリーンショットなどのイベントが発生したときに、OSD メッセージを表示します。 - + Shows the internal frame rate of the game in the top-right corner of the display. ディスプレイの右上隅にゲームの内部フレームレートを表示します。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. ディスプレイの右上隅に現在のエミュレーション速度をパーセンテージで表示します。 - + Shows the resolution of the game in the top-right corner of the display. ディスプレイの右上隅にゲームの解像度を表示します。 - + Shows host's CPU utilization. ホストの CPU 使用率を表示します。 - + Shows host's GPU utilization. ホスト's の GPU 使用率を表示します。 - + Shows counters for internal graphical utilization, useful for debugging. 内部のグラフィック使用率のカウンターを表示します。デバッグに役立ちます。 - + Displays warnings when settings are enabled which may break games. ゲームの動作を妨げる可能性のある設定が有効になっている場合に警告を表示します。 - + Enable Extra Arguments 追加の引数を有効化 - + Leave It Blank 空白のまま - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" 選択したビデオコーデックに渡されるパラメーターです。<br> キーと値の区切りに'='、それらのペアの区切りに':'を使用する必要があります。<br> 例: "crf = 21 : preset = veryfast" - + Override Texture Barriers - テクスチャバリアを上書き + テクスチャバリアをオーバーライド - + GS Dump Compression - GS ダンプ圧縮 + GS ダンプ圧縮形式 - + Change the compression algorithm used when creating a GS dump. GS ダンプの作成時に使用される圧縮アルゴリズムを変更します。 - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Direct3D 11 レンダラーを使用する際、フリップ プレゼンテーションモデルではなく、blit プレゼンテーションモデルを使用します。通常はパフォーマンスが低下しますが、ストリーミングアプリケーションや、システムのフレームレート上限の解除に必要な場合があります。 - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. アイドルフレームが 25/30fps のゲーム内に表示されているかを検出し、フレームの表示をスキップします。 フレームは引き続きレンダリングされますが、これは GPU がフレームを完了するまでの時間が長いことを意味します(これはフレームスキップではありません)。 CPU/GPU の使用率が最大に近い場合、フレーム時間の変動を滑らかにすることができますが、フレームペースが不整合になり、入力遅延が増加する可能性があります。 - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. ワーカースレッドの代わりにメインの GS スレッドにフレームを表示します。フレームタイムの問題のデバッグに使用します。 フレームが欠落する可能性を減らしたり、不安定なフレーム時間を犠牲にしてティアリングを減らすことができます。Vulkan レンダラにのみ適用されます。 - + GS Download Mode GS ダウンロードモード - + Accurate 正確 - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. GS ダウンロードのための GS スレッドとホスト GPU との同期をスキップします。これにより、低速のシステムで大幅な速度向上が見込めますが、多くのグラフィック効果が壊れる可能性があります。ゲームが壊れていてこのオプションを有効にしていた場合は、まずこのオプションを無効にしてください。 + - Default This string refers to a default codec, whether it's an audio codec or a video codec. 既定 - - - + + (Default) (既定) @@ -6748,399 +11163,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics グラフィック - + Save Screenshot スクリーンショットを保存 - + Toggle Video Capture ビデオキャプチャの切替 - + Save Single Frame GS Dump シングルフレーム GS ダンプを保存 - + Save Multi Frame GS Dump マルチフレーム GS ダンプを保存 - + Toggle Software Rendering ソフトウェアレンダリングの切替 - + Increase Upscale Multiplier アップスケール倍率を上げる - + Decrease Upscale Multiplier アップスケール倍率を下げる - + + Toggle On-Screen Display + オンスクリーンディスプレイの切替 + + + Cycle Aspect Ratio アスペクト比の切替 - + Aspect ratio set to '{}'. アスペクト比を '{}' に設定しました。 - + Cycle Hardware Mipmapping ハードウェアミップマッピングの切替 - + Hardware mipmapping set to '{}'. ハードウェアミップマッピングを '{}' に設定しました。 - + Cycle Deinterlace Mode インターレース解除モードの切替 - + Deinterlace mode set to '{}'. インターレース解除モードを '{}' に設定しました。 - + Toggle Texture Dumping - テクスチャダンプの切替 + テクスチャダンプのオンオフ - + Texture dumping is now enabled. テクスチャのダンプが有効になりました。 - + Texture dumping is now disabled. テクスチャのダンプが無効になりました。 - + Toggle Texture Replacements - テクスチャ置換の切替 + テクスチャ置換のオンオフ - + Texture replacements are now enabled. テクスチャの置換が有効になりました。 - + Texture replacements are now disabled. テクスチャの置換が無効になりました。 - + Reload Texture Replacements テクスチャ置換を再読み込み - + Texture replacements are not enabled. テクスチャの置換が有効になっていません。 - + Reloading texture replacements... テクスチャの置換を再読み込み中... - + Target speed set to {:.0f}%. 目標速度を {:.0f}% に設定しました。 - + Volume: Muted 音量: ミュート - + Volume: {}% 音量: {}% - + Save slot {} selected (last save: {}). 選択したスロット {} へセーブします。(直近のセーブ: {})。 - + Save slot {} selected (no save yet). 選択したスロット {} へセーブします。(まだセーブしていません)。 - + No save state found in slot {}. スロット {} にセーブステートが見つかりません。 - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System システム - + Open Pause Menu 一時停止メニューを開く - + Open Achievements List 実績リストを開く - + Open Leaderboards List リーダーボードリストを開く - + Toggle Pause - 一時停止の切替 + 一時停止 / 再開 - + Toggle Fullscreen フルスクリーンの切替 - + Toggle Frame Limit - フレーム制限の切替 + フレーム制限のオンオフ - + Toggle Turbo / Fast Forward - ターボ / 早送りの切替 + ターボ / 早送りのオンオフ - + Toggle Slow Motion - スローモーションの切替 + スローモーションのオンオフ - + Turbo / Fast Forward (Hold) ターボ / 早送りの切替 (ホールド) - + Increase Target Speed 目標速度を上げる - + Decrease Target Speed 目標速度を下げる - + Increase Volume 音量を上げる - + Decrease Volume 音量を下げる - + Toggle Mute - ミュートの切替 + ミュートのオンオフ - + Frame Advance コマ送り - + Shut Down Virtual Machine 仮想マシンをシャットダウン - + Reset Virtual Machine 仮想マシンをリセット - + Toggle Input Recording Mode 入力記録モードの切替 - - - - + + + + Save States ステートセーブ - + Select Previous Save Slot 前のセーブスロットを選択 - + Select Next Save Slot 次のセーブスロットを選択 - + Save State To Selected Slot 選択中のスロットにステートセーブ - + Load State From Selected Slot 選択したスロットからステートロード - + Save State To Slot 1 スロット 1 にステートセーブ - + Load State From Slot 1 スロット 1 からステートロード - + Save State To Slot 2 スロット 2 にステートセーブ - + Load State From Slot 2 スロット 2 からステートロード - + Save State To Slot 3 スロット 3 にステートセーブ - + Load State From Slot 3 スロット 3 からステートロード - + Save State To Slot 4 スロット 4 にステートセーブ - + Load State From Slot 4 スロット 4 からステートロード - + Save State To Slot 5 スロット 5 にステートセーブ - + Load State From Slot 5 スロット 5 からステートロード - + Save State To Slot 6 スロット 6 にステートセーブ - + Load State From Slot 6 スロット 6 からステートロード - + Save State To Slot 7 スロット 7 にステートセーブ - + Load State From Slot 7 スロット 7 からステートロード - + Save State To Slot 8 スロット 8 にステートセーブ - + Load State From Slot 8 スロット 8 からステートロード - + Save State To Slot 9 スロット 9 にステートセーブ - + Load State From Slot 9 スロット 9 からステートロード - + Save State To Slot 10 スロット 10 にステートセーブ - + Load State From Slot 10 スロット 10 からステートロード @@ -7240,7 +11661,7 @@ Right click to clear binding %n bindings - %n の割り当て + %n 通りの割り当て @@ -7330,49 +11751,49 @@ Right click to clear binding - + Pause On Focus Loss 非フォーカス時に一時停止 - + Inhibit Screensaver スクリーンセーバーを防止 - + Save State On Shutdown シャットダウン時にステートセーブ - + Pause On Start 起動時に一時停止 - + Confirm Shutdown シャットダウンを確認 - + Create Save State Backups セーブステートのバックアップを作成 - + Enable Discord Presence Discord Presence を有効化 - + Enable Per-Game Settings ゲームごとの設定を有効化 @@ -7383,37 +11804,37 @@ Right click to clear binding - + Start Fullscreen フルスクリーンで開始 - + Double-Click Toggles Fullscreen ダブルクリックでフルスクリーン表示を切替 - + Render To Separate Window 別のウインドウに描画 - + Hide Main Window When Running 実行時にメインウィンドウを非表示 - + Disable Window Resizing ウィンドウのサイズ変更を無効化 - + Hide Cursor In Fullscreen フルスクリーン時にカーソルを非表示 @@ -7449,7 +11870,7 @@ Right click to clear binding - + Enable Automatic Update Check 自動更新チェックを有効化 @@ -7536,66 +11957,66 @@ Right click to clear binding Custom.qss [PCSX2 フォルダーにドロップ] - - - - - - + + + + + + Checked チェックを入れる - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. 起動時にプログラムの更新を自動的にチェックします。更新は後に延期するか、完全にスキップすることができます。 - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. エミュレーションの実行中にスクリーンセーバーの起動やホストがスリープ状態になるのを防止します。 - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. ホットキーが押されたときに仮想マシンのシャットダウンを確認するプロンプトを表示するかどうかを決定します。 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. シャットダウン時または終了時にエミュレータの状態を自動保存します。次回中断した場所から直接再開できます。 - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. 有効にすると、ゲームごとのカスタム設定が適用されます。無効にすると常にグローバル設定が使用されます。 - + Allows switching in and out of fullscreen mode by double-clicking the game window. ゲームウィンドウをダブルクリックすることで、フルスクリーンモードの切り替えが可能になります。 - + Prevents the main window from being resized. メインウィンドウのサイズ変更を防ぎます。 + + - - + + - - + - - + Unchecked チェックを外す @@ -7606,48 +12027,48 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. ゲームの開始時にエミュレータを一時停止します。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. ウィンドウを最小化したり、他のアプリケーションに切り替えた際にエミュレータを一時停止し、元に戻すと一時停止を解除します。 - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. セーブステート作成時、既存のセーブステートを上書きせず、バックアップコピーを作るようにします。バックアップコピーの接尾辞は .backup です。 - + Automatically switches to fullscreen mode when a game is started. ゲーム開始時に自動的にフルスクリーンに切り替えます。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. エミュレータがフルスクリーンモードの場合、マウスポインタ/カーソルを非表示にします。 - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. ゲームをメインウィンドウではなく別ウィンドウに描画します。チェックを外すと、ゲームはゲームリストの上に描画されます。 - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. ゲームが実行されているときにメインウィンドウを非表示にします(ゲームリストを含む)。「別のウインドウに描画」を有効にする必要があります。 - + Shows the game you are currently playing as part of your profile in Discord. Discord のプロフィールにプレイ中のゲームを表示します。 - + System Language [Default] システム言語 [Default] @@ -7704,14 +12125,14 @@ Right click to clear binding - - + + Change Disc ディスク変更 - + Load State ステートロード @@ -7761,514 +12182,526 @@ Right click to clear binding 入力記録 - + Toolbar ツールバー - + Start &File... ファイルを起動(&F)... - + Start &Disc... ディスクを起動(&D)... - + Start &BIOS BIOS を起動(&B) - + &Scan For New Games 新しいゲームをスキャン(&S) - + &Rescan All Games すべてのゲームを再スキャン(&R) - + Shut &Down シャットダウン(&D) - + Shut Down &Without Saving 保存せずにシャットダウン(&W) - + &Reset リセット(&R) - + &Pause 一時停止(&P) - + E&xit 終了(&X) - + &BIOS BIOS(&B) - + Emulation エミュレーション - + &Controllers コントローラー(&C) - + &Hotkeys ホットキー(&H) - + &Graphics グラフィック(&G) - + A&chievements 実績(&C) - + &Post-Processing Settings... - ポストプロセス設定(&P) + ポストプロセス設定(&P)... - + Fullscreen フルスクリーン - + Resolution Scale 解像度スケール - + &GitHub Repository... GitHub リポジトリ(&G)... - + Support &Forums... サポートフォーラム(&F)... - + &Discord Server... Discord サーバー(&D)... - + Check for &Updates... 更新を確認(&U)... - + About &Qt... Qt について(&Q)... - + &About PCSX2... PCSX2 について(&A)... - + Fullscreen In Toolbar フルスクリーン - + Change Disc... In Toolbar ディスク変更... - + &Audio 音声(&A) - + Game List ゲームリスト - + Interface インターフェース - + Add Game Directory... ゲームディレクトリを追加... - + &Settings 設定(&S) - + From File... ファイルから... - + From Device... デバイスから… - + From Game List... ゲームリストから... - + Remove Disc ディスク取り出し - + Global State グローバルステート - + &Screenshot スクリーンショット(&S) - + Start File In Toolbar ファイルを起動 - + Start Disc In Toolbar ディスクを起動 - + Start BIOS In Toolbar BIOS を起動 - + Shut Down In Toolbar シャットダウン - + Reset In Toolbar リセット - + Pause In Toolbar 一時停止 - + Load State In Toolbar ステートロード - + Save State In Toolbar ステートセーブ - + Controllers In Toolbar コントローラー - + Settings In Toolbar 設定 - + Screenshot In Toolbar スクリーンショット - + &Memory Cards メモリーカード(&M) - + &Network && HDD ネットワークと HDD(&N) - + &Folders フォルダー(&F) - + &Toolbar ツールバー(&T) - + Lock Toolbar ツールバーを固定 - + &Status Bar ステータスバー(&S) - + Verbose Status 詳細なステータス - + Game &List ゲームリスト(&L) - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. システム表示(&D) - + Game &Properties ゲームのプロパティ(&P) - + Game &Grid ゲームグリッド(&G) - + Show Titles (Grid View) タイトルを表示 (グリッドビュー) - + Zoom &In (Grid View) ズームイン (グリッドビュー)(&I) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) ズームアウト (グリッドビュー)(&O) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) カバーを更新 (グリッドビュー)(&C) - + Open Memory Card Directory... メモリーカード ディレクトリを開く... - + Open Data Directory... データディレクトリを開く... - + Toggle Software Rendering ソフトウェアレンダリングの切替 - + Open Debugger デバッガーを開く - + Reload Cheats/Patches チート/パッチを再読み込み - + Enable System Console システムコンソールを有効化 - + Enable Verbose Logging 詳細ログを有効化 - + Enable EE Console Logging EE コンソールログを有効化 - + Enable IOP Console Logging IOP コンソールログを有効化 - + Save Single Frame GS Dump シングルフレーム GS ダンプを保存 - + New This section refers to the Input Recording submenu. 新規 - + Play This section refers to the Input Recording submenu. 再生 - + Stop This section refers to the Input Recording submenu. 停止 - + Settings This section refers to the Input Recording submenu. 設定 - - + + Input Recording Logs 入力記録のログ - + Controller Logs コントローラーログ - + Enable &File Logging ファイルログを有効化(&F) - + Enable CDVD Read Logging CDVD 読み込みログを有効化 - + Save CDVD Block Dump CDVD ブロックダンプを保存 - + Enable Log Timestamps ログのタイムスタンプを有効化 - + + Start Big Picture Mode Big Picture モードを開始 - + + Big Picture In Toolbar Big Picture - + Cover Downloader... カバー画像ダウンローダー... - - + + Show Advanced Settings 高度な設定の表示 - + Recording Viewer 入力記録ビューアー - - + + Video Capture ビデオキャプチャ - + + Edit Cheats... + チートを編集... + + + + Edit Patches... + パッチを編集... + + + Internal Resolution 内部解像度 - + %1x Scale %1x 倍 - + Select location to save block dump: ブロックダンプの保存場所を選択: - + Do not show again 再度表示しない - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8281,312 +12714,363 @@ PCSX2 チームは、これらの設定を変更するためのサポートを 続行しますか? - + %1 Files (*.%2) %1 ファイル (*.%2) - + Confirm Shutdown シャットダウンの確認 - + Are you sure you want to shut down the virtual machine? 仮想マシンをシャットダウンしてもよろしいですか? - + Save State For Resume ステートセーブして中断 - - - - + + + + + + Error エラー - + You must select a disc to change discs. ディスクを変更するにはディスクを選択する必要があります。 - + Properties... プロパティ... - + Open Containing Directory... Refers to the directory where a game is contained. - ファイルがある場所を開く… + ファイルの場所を開く… - + Set Cover Image... カバー画像を選択... - + Exclude From List リストから除外 - + Reset Play Time プレイ時間をリセット - + Default Boot 既定の起動 - + Fast Boot 急速起動 - + Full Boot フル起動 - + Boot and Debug 起動とデバッグ - + Add Search Directory... 検索ディレクトリを追加... - + Start File ファイルを起動 - + Start Disc ディスクを起動 - + Select Disc Image ディスクイメージを選択 - + Updater Error 更新エラー - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>GitHub の公式リリースではない PCSX2 のバージョンを更新しようとしています。申し訳ありませんが、非互換性を防ぐため、自動アップデートは公式ビルドでのみ有効になっています。</p><p>公式ビルドを入手するには、以下のリンクからダウンロードしてください:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. 現在のプラットフォームでは、自動更新はサポートされていません。 - + + Confirm File Creation + ファイル作成の確認 + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + '%1' の作成に失敗しました。 + + + Input Recording Files (*.p2m2) 入力記録ファイル (*.p2m2) - + Paused 一時停止中 - + Load State Failed ステートロードに失敗 - + Cannot load a save state without a running VM. 実行中の VM が無いため、ステートロードできません。 - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget ウィジェットからウィンドウ情報を取得できませんでした - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) すべてのファイル形式 (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) すべてのファイル形式 (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Big Picture モードを停止 + + + + Exit Big Picture + In Toolbar + Big Picture を終了 + + + Game Properties ゲームのプロパティ - + Game properties is unavailable for the current game. 現在のゲームではゲームのプロパティが利用できません。 - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. CD/DVD-ROM デバイスが見つかりませんでした。ドライブが接続されていて、アクセスするための十分な権限があることを確認してください。 - + Select disc drive: ディスクドライブを選択: - + This save state does not exist. このセーブステートは存在しません。 - + Select Cover Image カバー画像を選択 - + All Cover Image Types (*.jpg *.jpeg *.png) カバー画像 (*.jpg *.jpeg *.png) - + Cover Already Exists カバー画像は既に存在します - + A cover image for this game already exists, do you wish to replace it? このゲームのカバー画像は既に存在します。置換しますか? - - + + + + Copy Error コピーエラー - + Failed to remove existing cover '%1' - カバー画像 '%1' の削除に失敗しました + カバー画像 '%1' の削除に失敗しました - + Failed to copy '%1' to '%2' '%1' から '%2' へのコピーに失敗しました - + + Failed to remove '%1' + '%1' の削除に失敗しました + + + + Confirm Reset リセットの確認 - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. - '%1'のプレイ時間をリセットしますか? + '%1' のプレイ時間をリセットしますか? この操作は元に戻せません。 - + Load Resume State 中断ステートから再開 - + A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? - 中断セーブステートがあります。保存日時: + 中断セーブステートがあります。保存日時: %1. -これをロードしますか? 使わずに通常起動しますか? +これをロードしますか? 使用せずに通常起動しますか? - + Fresh Boot 通常起動 - + Delete And Boot 削除して起動 - + Failed to delete save state file '%1'. セーブステートファイル '%1' の削除に失敗しました。 - + Load State File... ステートファイルを読み込む... - + Load From File... ファイルから読み込む... - - + + Select Save State File セーブステートファイルを選択 - - + + Save States (*.p2s) セーブステート (*.p2s) - + Delete Save States... セーブステートを削除... - + Undo Load State ステートロードを取り消す - + Resume (%2) 再開 (%2) - + Load Slot %1 (%2) スロット %1 (%2) をロード - - + + Delete Save States セーブステートを削除 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8595,42 +13079,42 @@ The saves will not be recoverable. 一度削除したセーブステートは復元できなくなります。 - + %1 save states deleted. %1 個のセーブステートを削除しました。 - + Save To File... ファイルにセーブ... - + Empty - + Save Slot %1 (%2) スロット %1 (%2) にセーブ - + Confirm Disc Change ディスク交換の確認 - + Do you want to swap discs or boot the new image (via system reset)? - ディスクを交換しますか?それとも、新しいディスクを(システムリセットを介して)起動しますか? + ディスクを交換しますか?それとも、新しいディスクを (システムリセットを介して) 起動しますか? - + Swap Disc ディスク交換 - + Reset リセット @@ -8639,7 +13123,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. メモリーカード '{}' をストレージに保存しました。 @@ -8653,11 +13137,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. すべてのメモリーカードを強制的に取り出します。1 秒後に再挿入します。 - - - Memory card in port {} / slot {} reinserted - ポート {} / スロット {} のメモリーカードが再挿入されました - MemoryCardConvertDialog @@ -8702,8 +13181,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>注:</strong> メモリーカードを変換すると、既存のメモリーカードの<strong>コピー</strong>が作成されます。よって、既存のメモリーカードが削除、変更、置換されることは<strong">ありません</strong>。</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>注:</strong> メモリーカードを変換すると、既存のメモリーカードの<strong>コピー</strong>が作成されます。よって、既存のメモリーカードが<strong>削除、変更、置換されることはありません</strong>。</center> @@ -9042,7 +13521,7 @@ The saves will not be recoverable. Not yet implemented. - まだ実装されていません + まだ実装されていません。 @@ -9152,12 +13631,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 が見つかりません。 @@ -9172,52 +13651,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + アドレスをコピー + + + Go to in disassembly 逆アセンブラ画面で表示 - - + + Go to address アドレスに移動 - + Show as 1 byte 1バイトで表示 - + Show as 2 bytes 2バイトで表示 - + Show as 4 bytes 4バイトで表示 - + Show as 8 bytes 8バイトで表示 - + Copy Byte バイトデータをコピー - + Copy Segment セグメントをコピー - + Copy Character 文字をコピー - + Paste 貼り付け @@ -9249,7 +13733,7 @@ This action cannot be reversed, and you will lose any saves on the card. <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> - <html><head/><body><p align="center"><span style=" color:#ff0000;">警告:セーブステート方式の入力記録は、セーブステートに関する更新が行われる度に、使えなくなります。</span></p></body></html> + <html><head/><body><p align="center"><span style=" color:#ff0000;">警告: セーブステート方式の入力記録は、セーブステートに関する更新が行われる度に、使用できなくなります。</span></p></body></html> @@ -9482,9 +13966,14 @@ This action cannot be reversed, and you will lose any saves on the card.ボタン/トリガーの遊び幅 (閾値) を設定します。遊び幅未満の入力は無視されます。 - - Analog light is now {} for port {} / slot {} - ポート {} / スロット {} のアナログライトが {} になりました + + Analog light is now on for port {} / slot {} + ポート {} / スロット {} のアナログライトがオンになりました + + + + Analog light is now off for port {} / slot {} + ポート {} / スロット {} のアナログライトがオフになりました @@ -9532,7 +14021,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. コントローラー端子 {}、スロット {} には {} が接続されていますが、セーブステートには {} が記録されています。 @@ -9617,27 +14106,27 @@ Leaving the original controller type connected, but this may cause issues.{} を開けませんでした。内蔵のゲームパッチが利用できません。 - + {} GameDB patches {} GameDBパッチ - + {}{} game patches {}{} ゲームパッチ - + {}{} cheat patches {}{} チートパッチ - + {} are active. {} はアクティブです。 - + No cheats or patches (widescreen, compatibility or others) are found / enabled. チートまたはパッチ (ワイドスクリーン、互換性など) が見つからないか、有効化されていません。 @@ -9647,16 +14136,16 @@ Leaving the original controller type connected, but this may cause issues. Failed to open URL - URLを開けませんでした。 + URL を開けませんでした Failed to open URL. The URL was: %1 - URLを開けませんでした。 + URL を開けませんでした。 -該当URL: %1 +該当 URL: %1 @@ -9830,12 +14319,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. 要求された音声出力デバイス '{}' が見つかりません。既定を使用します。 - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (クロスプラットフォーム) @@ -9852,25 +14341,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + このセーブステートの形式は現在サポートされておらず、使用できません。 + +pcsx2.net からPCSX2 {} をダウンロードし、メモリーカードにデータを保存してください。 +このセーブステートを削除して通常通りゲームを起動することも可能です。 + + SettingWidgetBinder - + - - - + + + Reset リセット - - - Default: - 既定: + + + Default: + 既定: + + + + Confirm Folder + フォルダーの確認 + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + エラー + + + + Folder path cannot be empty. + フォルダーのパスを空にすることはできません。 - + Select folder for %1 %1 フォルダーを選択 @@ -9879,6 +14410,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 設定 @@ -9888,226 +14423,262 @@ The URL was: %1 初期設定に戻す - + + Copy Global Settings + グローバル設定をコピー + + + + Clear Settings + 設定をクリア + + + Close 閉じる - - + + Summary 概要 - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - <strong>Summary</strong><hr>このページは選択されたゲームの詳細を表示します。入力プロファイルを変更すると、このゲームのコントローラーの割り当てがデフォルトの(共有)設定ではなく、選択されたプロファイルに設定されます。トラックリストとダンプの検証は、あなたのディスクイメージが既知の良好なダンプと一致するかどうかを判断するために使用できます。一致しない場合、ゲームが壊れている可能性があります。 + <strong>概要</strong><hr>このページは選択されたゲームの詳細を表示します。入力プロファイルを変更すると、このゲームのコントローラーの割り当てがデフォルトの(共有)設定ではなく、選択されたプロファイルに設定されます。トラックリストとダンプの検証は、あなたのディスクイメージが既知の良好なダンプと一致するかどうかを判断するために使用できます。一致しない場合、ゲームが壊れている可能性があります。 - + Summary is unavailable for files not present in game list. ゲームリストに存在しないファイルの概要は利用できません。 - + Interface インターフェース - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>インターフェース設定</strong><hr>これらのオプションは、ソフトウェアの外観や動作を制御します。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。 - + Game List ゲームリスト - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>ゲームリスト設定</strong><hr>上記のリストは、PCSX2でゲームリストを作成するために検索されるディレクトリです。 検索ディレクトリは、追加、削除、再帰/非再帰に切り替えることができます。 - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS 設定</strong><hr>ここで BIOS 設定を行ってください。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。 - + Emulation エミュレーション - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>エミュレーション設定</strong><hr>これらのオプションは、フレームペーシングとゲーム設定の構成を決定します。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。 - + Patches パッチ - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>パッチ</strong><hr>このセクションでは、ゲームに適用する任意のパッチを選択でき、パフォーマンス、視覚、またはゲームプレイの改善を提供します。 - + Cheats チート - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>チート</strong><hr>このセクションでは、どのチートを有効にするか選択できます。 ラベルのない古い形式の pnach ファイルはチートの有効/無効を切り替えることはできません。メインチート有効化オプションがチェックされている場合、チートは自動的に有効になります。 - + Game Fixes ゲーム修正 - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>ゲーム修正設定</strong><hr>ゲーム修正は、タイトルによっては不正なエミュレーションを回避することができます。<br>しかし、使い方を誤ると、ゲームに問題を引き起こす可能性もあります。<br>特にアドバイスがない限り、すべて無効にしておくのが無難です。 - + Graphics グラフィック - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>描画設定</strong><hr>描画出力の構成を決定します。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。 - + Audio 音声 - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>音声設定</strong><hr>コンソールのオーディオ出力を制御します。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。 - + Memory Cards メモリーカード - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>メモリカード設定</strong><hr>メモリカードの作成と管理を行います。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。 - + Network & HDD ネットワークと HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>ネットワークと HDD 設定</strong><hr>コンソールのネットワーク接続と内蔵 HDD ストレージを制御します。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。 - + Folders フォルダー - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>フォルダー設定</strong><hr> PCSX2 のランタイムデータファイルの保存場所を設定します。 - + Achievements 実績 - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>実績の設定</strong><hr>これらのオプションは、PCSX2 に実装されている RetroAchievements を制御し、ゲームで実績を獲得できるようにします。 - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration が使用されているため、組み込みの RetroAchievements サポートは無効になっています。 - - This PCSX2 build was not compiled with RetroAchievements support. - この PCSX2 ビルドは、RetroAchievements をサポートしてコンパイルされていません。 - - - + Advanced 高度 - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>高度な設定</strong><hr>仮想 PS2 の構成を決定するための高度なオプションです。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。 - + Debug デバッグ - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>デバッグ設定</strong><hr>アプリケーションの内部情報を記録するためのオプションです。<strong>何をしているのか理解できないのであれば、決して変更しないでください。</strong>大幅な処理速度の低下を引き起こし、大量のディスクスペースを浪費する可能性があります。 - + Confirm Restore Defaults 初期設定への復元を確認 - + Are you sure you want to restore the default settings? Any preferences will be lost. 既定の設定を復元してもよろしいですか?すべての設定は失われます。 - + Reset UI Settings UI の設定をリセット - - Recommended Value - 推奨値 + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + 推奨値 - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. グローバル設定を使用 [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. グローバル設定を使用 [Disabled] - - + + Use Global Setting [%1] グローバル設定を使用 [%1] @@ -10216,82 +14787,83 @@ The URL was: %1 - Add - 追加 + Add... + 追加... - + Remove 削除 - + Search Directory - ディレクトリを検索 + 検索ディレクトリ - + Scan Recursively 再帰スキャン - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>デフォルトでは、PCSX2 はキーボードを仮想 PS2 コントローラにマッピングします。</p><p><span style=" font-weight:700;">外部コントローラを使用するには、まずそれをマッピングする必要があります。 </span>この画面では、現在接続されているコントローラーを自動的にマッピングできます。コントローラーが接続されていない場合は、今すぐ接続できます。</p><p>コントローラーのバインディングをより詳細に変更したり、マルチタップを使用するには、セットアップウィザードが完了したら、設定メニューを開き、コントローラーを選択します。</p></body></html> - + Controller Port 1 - コントローラーポート 1 + コントローラー端子 1 - - + + Controller Mapped To: コントローラーのマッピング先: - - + + Controller Type: コントローラーの種類: - - + + Default (Keyboard) 既定 (キーボード) - - + + Automatic Mapping 自動マッピング - + Controller Port 2 - コントローラーポート 2 + コントローラー端子 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">セットアップ完了!</span></h1><p>これでゲームを実行する準備が整いました。</p><p>その他のオプションは、設定メニューから選択できます。Big Picture UI を使用して、ゲームパッドでナビゲーションを行うこともできます。</p><p>PCSX2 をお楽しみください。</p></body></html> - + &Back 戻る(&B) - + + &Next 次へ(&N) - + &Cancel キャンセル(&C) @@ -10315,6 +14887,11 @@ Are you sure you want to continue? 続けてもよろしいですか? + + + &Finish + 完了(&F) + Cancel Setup @@ -10618,8 +15195,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - ビートマニア打打打!!キーボード + Konami Keyboard + コナミ キーボード @@ -10627,206 +15204,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. ガンコン2 - - - + + + D-Pad Up 十字キー 上 - - - + + + D-Pad Down 十字キー 下 - - - + + + D-Pad Left 十字キー 左 - - - + + + D-Pad Right 十字キー 右 - + Trigger トリガー - + Shoot Offscreen オフスクリーンを撮影 - + Calibration Shot キャリブレーションショット - - + + A A - - + + B B - + C C - - - - - + + + + + Select セレクト - - - - - + + + + + Start スタート - + Relative Left 左側 - + Relative Right 右側 - + Relative Up 上側 - + Relative Down 下側 - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. ライトガンが使用するクロスヘア画像を設定します。クロスヘア画像を設定すると、システムカーソルが無効になります。 - + Cursor Scale カーソルの大きさ - + Scales the crosshair image set above. クロスヘア画像を上に設定します。 - + Cursor Color カーソルの色 - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - 選択したクロスヘア画像に色を適用し、複数のプレイヤーに使用できます。HTML/CSS形式で指定します(例:#aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + 選択したクロスヘア画像に色を適用し、複数のプレイヤーに使用できます。HTML/CSS形式で指定します (例: #aabbcc) - + Manual Screen Configuration 手動スクリーン構成 - + Forces the use of the screen parameters below, instead of automatic parameters if available. 利用可能な場合は、自動パラメータの代わりに、以下の画面パラメータの使用を強制します。 - + X Scale (Sensitivity) X スケール (感度) - - + + Scales the position to simulate CRT curvature. CRT の曲率をシミュレートするために位置をスケールします。 - + Y Scale (Sensitivity) Y スケール (感度) - + Center X X 中央 - + Sets the horizontal center position of the simulated screen. シミュレートされた画面の水平方向の中心位置を設定します。 - + Center Y Y 中央 - + Sets the vertical center position of the simulated screen. シミュレートされた画面の垂直方向の中心位置を設定します。 - + Screen Width 画面の幅 - + Sets the width of the simulated screen. シミュレートされた画面の幅を設定します。 - + Screen Height 画面の高さ - + Sets the height of the simulated screen. シミュレートされた画面の高さを設定します。 @@ -10837,14 +15414,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device 入力デバイス - + Selects the device to read audio from. オーディオを読み込むデバイスを選択します。 @@ -10861,16 +15438,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency 入力レイテンシ - - + + Specifies the latency to the host input device. ホスト入力デバイスへのレイテンシーを指定します。 @@ -10886,42 +15463,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. ホスト出力デバイスへのレイテンシを指定します。 - + USB-Mic: Neither player 1 nor 2 is connected. USB マイク: プレーヤー 1 も 2 も接続されていません。 - + USB-Mic: Failed to start player {} audio stream. USB-マイク: プレイヤー {} のオーディオストリームの開始に失敗しました。 - + Singstar Singstar - + Player 1 Device プレイヤー1 デバイス - + Selects the input for the first player. - 1番目のプレーヤーの入力を選択。 + 1 番目のプレーヤーの入力を選択。 - + Player 2 Device プレイヤー2 デバイス - + Selects the input for the second player. 2 番目のプレーヤーの入力を選択。 - + Logitech USB Mic Logitech USB マイク @@ -10951,452 +15528,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. 仮想マスストレージデバイスをバックアップするイメージへのパスを設定します。 - - - + + + Steering Left ステアリング 左 - - - + + + Steering Right ステアリング 右 - - - + + + Throttle スロットル - - - + + + Brake ブレーキ - - + + Cross - - + + Square - - + + Circle - - + + Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback フォースフィードバック - + Shift Up / R1 シフトアップ / R1 - + Shift Down / L1 シフトダウン / L1 - + L3 L3 - + R3 R3 - + Menu Up メニュー上 - + Menu Down メニュー下 - + X X - + Y Y - + Steering Smoothing ステアリングのスムージング - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. ステアリングの変化をポーリングごとに指定された割合まで滑らかにします。キーボード使用時に必要です。 - + Steering Deadzone ステアリングの遊び幅 - + Steering axis deadzone for pads or non self centering wheels. パッドまたは非セルフセンタリングホイールのステアリング軸デッドゾーン。 - + Steering Damping ステアリングの減衰 - + Applies power curve filter to steering axis values. Dampens small inputs. ステアリング軸の値にパワーカーブフィルタを適用する。小さな入力を減衰させる。 - + Wheel Device ホイールデバイス - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit ロックバンドドラムキット - + Blue - + Green - + Red - + Yellow - + Orange - + Buzz Controller Buzz コントローラー - + Player 1 Red プレイヤー 1 赤 - + Player 1 Blue プレイヤー 1 青 - + Player 1 Orange プレイヤー 1 橙 - + Player 1 Green プレイヤー 1 緑 - + Player 1 Yellow プレイヤー 1 黄 - + Player 2 Red プレイヤー 2 赤 - + Player 2 Blue プレイヤー 2 青 - + Player 2 Orange プレイヤー 2 橙 - + Player 2 Green プレイヤー 2 緑 - + Player 2 Yellow プレイヤー 2 黄 - + Player 3 Red プレイヤー 3 赤 - + Player 3 Blue プレイヤー 3 青 - + Player 3 Orange プレイヤー 3 橙 - + Player 3 Green プレイヤー 3 緑 - + Player 3 Yellow プレイヤー 3 黄 - + Player 4 Red プレイヤー 4 赤 - + Player 4 Blue プレイヤー 4 青 - + Player 4 Orange プレイヤー 4 橙 - + Player 4 Green プレイヤー 4 緑 - + Player 4 Yellow プレイヤー 4 黄 - - Keyboardmania + + KeyboardMania キーボードマニア - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up ホイールアップ - + Wheel Down ホイールダウン @@ -11571,12 +16148,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes - + Buttons ボタン @@ -11857,7 +16434,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Shoot Offscreen - オフスクリーンを撃つ + オフスクリーンを撮影 @@ -11898,32 +16475,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. マッピングをクリア - + USB Port %1 USB ポート %1 - + No devices available 利用可能なデバイスがありません - + Clear Bindings 割り当てをクリア - + Are you sure you want to clear all bindings for this device? This action cannot be undone. このデバイスの割り当てを全てクリアしますか? この操作は元に戻せません。 - + Automatic Binding 自動割り当て - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. デバイス「%1」に対して汎用バインディングが生成されませんでした。このコントローラー/ソースは自動マッピングをサポートしない可能性があります。 @@ -11931,32 +16508,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. セーブステート {} のバックアップに失敗しました。 - + Failed to save save state: {}. {} のステートセーブに失敗しました。 - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game 不明なゲーム - + Error エラー - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11966,204 +16543,204 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. PCSX2 を実行するには PS2 BIOS が必要です。 -法的な理由から、あなたが所有している実際の PS2 本体から BIOS を入手する必要があります(借用はカウントされません)。 +法的な理由から、あなたが所有している実際の PS2 本体から BIOS を入手する必要があります (借用はカウントされません)。 -ダンプしたら、この BIOS イメージをデータディレクトリ内の BIOS フォルダーに置く必要があります(ツール > データディレクトリを開く…)。 +ダンプしたら、この BIOS イメージをデータディレクトリ内の BIOS フォルダーに置く必要があります (ツール > データディレクトリを開く…)。 詳しくはFAQとガイドをご覧ください。 - + State saved to slot {}. スロット {} にステートセーブしました。 - + Failed to save save state to slot {}. スロット {} へのステートセーブに失敗しました。 - + There is no save state in slot {}. スロット {} にセーブステートがありません。 - + Loading state from slot {}... スロット {} からステートロード中... - + Saving state to slot {}... スロット {} にステートセーブ中… - + Disc removed. ディスクを取り出しました。 - + Disc changed to '{}'. ディスクを '{}' に変更しました。 - + Failed to open new disc image '{}'. Reverting to old image. 新しいディスクイメージ'{}' が開けませんでした 。古いイメージに戻します。 - + Failed to switch back to old disc image. Removing disc. 古いディスクイメージに切り替えることができませんでした。ディスクを取り出します。 - + Cheats have been disabled due to achievements hardcore mode. 実績ハードコアモードによりチートが無効になりました。 - + Fast CDVD is enabled, this may break games. 高速 CDVD が有効になっているため、ゲームが壊れる可能性があります。 - + Cycle rate/skip is not at default, this may crash or make games run too slow. サイクルレート/スキップが既定値ではないため、ゲームのクラッシュや、動作が遅くなる可能性があります。 - + Audio is using async mix, expect desynchronization in FMVs. オーディオは非同期ミックスを使用しており、FMV での非同期が予想されます。 - + Upscale multiplier is below native, this will break rendering. アップスケール乗数がネイティブを下回ると、レンダリングが破壊されます。 - + Mipmapping is not set to automatic. This may break rendering in some games. ミップマッピングが自動に設定されていません。一部のゲームでレンダリングが壊れる可能性があります。 - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. テクスチャフィルタリングが Bilinear (PS2) に設定されていません。一部のゲームでレンダリングが壊れます。 - + Trilinear filtering is not set to automatic. This may break rendering in some games. トリリニアフィルタリングが自動に設定されていません。一部のゲームでレンダリングが壊れる可能性があります。 - + Blending is below basic, this may break effects in some games. ブレンドは基本を下回っており、一部のゲームではエフェクトが壊れる可能性があります。 - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - ハードウェアダウンロードモードが「正確」と設定されていません。ゲームによってはレンダリングが壊れる可能性があります。 + ハードウェアダウンロードモードが「正確」に設定されていません。ゲームによってはレンダリングが壊れる可能性があります。 - + EE FPU Round Mode is not set to default, this may break some games. EE FPU ラウンドモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU クランプモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + VU Round Mode is not set to default, this may break some games. VU ラウンドモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + VU Clamp Mode is not set to default, this may break some games. VU クランプモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。 - + Game Fixes are not enabled. Compatibility with some games may be affected. ゲーム修正が有効になっていません。一部のゲームの互換性が影響を受ける可能性があります。 - + Compatibility Patches are not enabled. Compatibility with some games may be affected. 互換性パッチが有効になっていません。一部のゲームの互換性が影響を受ける可能性があります。 - + Frame rate for NTSC is not default. This may break some games. NTSC のフレームレートが既定値ではありません。一部のゲームが壊れる可能性があります。 - + Frame rate for PAL is not default. This may break some games. PAL のフレームレートが既定値ではありません。一部のゲームが壊れる可能性があります。 - + EE Recompiler is not enabled, this will significantly reduce performance. EE リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。 - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。 - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。 - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。 - + EE Cache is enabled, this will significantly reduce performance. EE キャッシュが有効になっているため、パフォーマンスが大幅に低下します。 - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection が有効になっていないため、パフォーマンスが低下する可能性があります。 - + INTC Spin Detection is not enabled, this may reduce performance. - INTC スピン検出が有効になっていません。これはパフォーマンスを低下させることがあります。 + INTC スピン検出が有効になっていません。パフォーマンスが低下する可能性があります。 - + Instant VU1 is disabled, this may reduce performance. インスタント VU1 が無効になっているため、パフォーマンスが低下する可能性があります。 - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack が有効になっていません。これはパフォーマンスを低下させることがあります。 - + GPU Palette Conversion is enabled, this may reduce performance. GPU パレット変換が有効になっています。パフォーマンスが低下を招く可能性があります。 - + Texture Preloading is not Full, this may reduce performance. テクスチャのプリロードが Full ではありません。これによりパフォーマンスが低下する可能性があります。 - + Estimate texture region is enabled, this may reduce performance. テクスチャ領域の推定が有効になっているため、パフォーマンスが低下する可能性があります。 diff --git a/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts b/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts index 8c177ce741b6c..68883e6309b41 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts @@ -22,7 +22,7 @@ <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> - <html><head/><body><p>“PlayStation 2” 및 “PS2”는 Sony Interactive Entertainment Inc.의 상표 또는 등록 상표입니다. 이 응용프로그램은 Sony Interactive Entertainment Inc.와 어떠한 제휴도 맺어진 바가 없습니다.</p>한글화 : Hack茶ん (<a href="https://blog.naver.com/jhacker">https://blog.naver.com/jhacker</a>)</body></html> + <html><head/><body><p>“PlayStation 2” 및 “PS2”는 Sony Interactive Entertainment Inc.의 상표 또는 등록 상표입니다. 이 응용프로그램은 Sony Interactive Entertainment Inc.와 어떠한 제휴도 맺어진 바가 없습니다.</p>한글화 : Hack茶ん &#60;<a href="https://blog.naver.com/jhacker">https://blog.naver.com/jhacker</a>&#62;</body></html> @@ -80,29 +80,34 @@ 준비... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>레트로어치브먼트 로그인 토큰이 더 이상 유효하지 않습니다.</strong> 도전 과제 추적하려면 자격 증명을 다시 입력해야 합니다. 비밀번호는 PCSX2에 저장되지 않으며, 대신 접속 토큰이 생성되어 사용됩니다. + + + &Login 로그인(&L) - + Logging in... - 로그인 중... + 로그 기록... - + Login Error 로그인 오류 - + Login failed. Please check your username and password, and try again. - 로그인 실패. 사용자 이름과 비밀번호를 확인하고 다시 시도하십시오. + 로그인하지 못했습니다. 사용자 이름과 비밀번호를 확인하고 다시 시도하십시오. - + Login failed. - 로그인 실패. + 로그인하지 못했습니다. @@ -110,163 +115,200 @@ Global Settings - 전역 설정 + 전체 설정 - + Enable Achievements 도전 과제 활성화 - - + + Show Challenge Indicators 도전 과제 표시 - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. 레트로어치브먼트 활동 상태 활성화 - - + + Enable Hardcore Mode 하드코어 모드 활성화 - - + + Enable Leaderboards 순위표 활성화 - - + + Test Unofficial Achievements 비공식 도전 과제 테스트 - - + + Enable Test Mode 테스트 모드 활성화 - - + + Enable Sound Effects 음향 효과 활성화 - - + + Notifications + 공지 + + + + Show Notifications 알림 표시 - + + Duration + 기간 + + + + + + + 5 seconds + 5초 + + + Account 계정 - - + + Login... 로그인... - + View Profile... 프로필 보기... - + Game Info 게임 정보 - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - <html><head/><body><p align="justify">PCSX2는 도전 과제 데이터베이스와 진행 상황 추적을 위해 레트로어치브먼트를 사용합니다. 도전 과제를 이용하려면 <a href="https://retroachievements.org/">retroachievements.org</a>에 계정을 등록하세요.</p><p align="justify">게임 내에서 도전 과제 목록을 보려면 <span style=" font-weight:600;">일시 정지 메뉴 열기</span> 단축키를 누르고 메뉴에서 <span style=" font-weight:600;">도전 과제</span>를 선택하세요.</p></body></html> + <html><head/><body><p align="justify">PCSX2는 도전 과제 데이터베이스와 진행 상황 추적을 위해 레트로어치브먼트를 사용합니다. 도전 과제를 이용하시고자 하신다면 <a href="https://retroachievements.org/">retroachievements.org</a>에 계정을 등록하십시오.</p><p align="justify">게임 내에서 도전 과제 목록을 보려면 <span style=" font-weight:600;">일시 정지 메뉴 열기</span> 단축키를 누르고 메뉴에서 <span style=" font-weight:600;">도전 과제</span>를 선택하세요.</p></body></html> + + + + seconds + - - - + + + Unchecked 선택 안 함 - + When enabled and logged in, PCSX2 will scan for achievements on game load. 이 기능을 활성화하고 로그인하면 PCSX2가 게임 로딩 시, 도전 과제를 검색합니다. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 활성화하면 PCSX2는 모든 도전 과제가 잠긴 것으로 간주하고 잠금 해제 알림을 서버로 보내지 않습니다. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. 이 옵션을 활성화하면 PCSX2는 비공식 세트의 도전 과제를 나열합니다. 이러한 도전 과제는 레트로어치브먼트에서 추적되지 않으므로 매번 잠금 해제됩니다. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. - 활성화하면 풍부한 현재 상태 정보가 수집되어 지원가능한 레트로어치브먼트 서버로 전송됩니다. + 활성화하면 현재 활동 상태 정보가 수집되어 지원가능한 레트로어치브먼트 서버로 전송됩니다. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. 순위표 추적을 포함한 도전 과제를 위한 "도전" 모드. 상태 저장, 치트, 속도 저하 기능을 비활성화합니다. - - - + + + Checked 선택 - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. - 지원되는 게임에서 순위표를 추적하고 제출할 수 있습니다. 순위표가 비활성화되어 있어도 순위표와 점수는 계속 볼 수 있지만 점수는 업로드되지 않습니다. + 지원되는 게임에서 순위표를 추적하고 제출할 수 있습니다. 순위표가 비활성화되어 있어도 순위표와 점수는 계속 볼 수 있지만 점수는 등록되지 않습니다. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. 도전 과제 잠금 해제 및 순위표 제출과 같은 이벤트에 대한 팝업 메시지를 표시합니다. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 도전 과제 잠금 해제 및 순위표 제출과 같은 이벤트에서 음향 효과를 재생합니다. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. 도전 과제/프라임 도전 과제가 활성화되어 있으면 화면 오른쪽 하단에 아이콘이 표시됩니다. - + + + + Notification Duration + 공지 기간 + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + 도전 과제 팝업 알림이 화면에 표시되는 시간(초)을 설정할 수 있습니다. + + + Reset System 시스템 초기화 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? 하드코어 모드는 시스템을 초기화할 때까지 활성화되지 않습니다. 지금 시스템을 초기화하시겠습니까? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. 로그인 토큰이 생성된 %2. - + Logout 로그아웃 - + Not Logged In. - 로그인하지 않음. + 로그인하지 않았습니다. + + + + %1 seconds + %1초 Achievements - + + Hardcore mode will be enabled on system reset. + 하드코어 모드는 시스템 초기화 시, 활성화됩니다. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + 하드 코어 모드가 활성화되어 있는 동안에는 {0}을(를) 수행할 수 없습니다. 하드코어 모드를 비활성화하시겠습니까? 아니오를 선택하면 {0}이(가) 취소됩니다. + + + + Hardcore mode is now enabled. + 이제 하드코어 모드가 활성화됩니다. + + + + Hardcore mode is now disabled. + 이제 하드코어 모드가 비활성화됩니다. + + + (Hardcore Mode) (하드코어 모드) - + You have earned {0} of {1} achievements, and {2} of {3} points. {1}개의 도전 과제 중 {0}개를 달성했으며, {3} 포인트 중 {2}개를 획득했습니다. - + This game has no achievements. 이 게임에는 도전 과제가 없습니다. - + Leaderboard submission is enabled. 순위표 제출이 활성화되었습니다. - + Failed to read executable from disc. Achievements disabled. 디스크에서 실행 파일을 읽지 못했습니다. 도전 과제가 비활성화 되었습니다. @@ -319,7 +386,7 @@ Login token generated on %2. Use Global Setting [%1] - 전역 설정 사용 [%1] + 전체 설정 사용 [%1] @@ -513,7 +580,7 @@ Login token generated on %2. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - 이러한 옵션을 변경하면 게임이 작동하지 않을 수 있습니다. 이러한 설정을 변경한 구성에 대해서는 PCSX2 팀에서 지원을 제공하지 않으므로 사용자 책임 하에 수정하시기 바랍니다. + 이 옵션을 변경하면 게임이 작동하지 않을 수 있습니다. 이러한 설정을 변경한 구성에 대해서는 PCSX2 팀에서 지원을 제공하지 않으므로 사용자 책임 하에 수정하시기 바랍니다. @@ -532,7 +599,7 @@ Login token generated on %2. Nearest - 근접 + 근린 @@ -822,8 +889,8 @@ Login token generated on %2. - Quadrafonic - 쿼드러포닉 + Quadraphonic + Quadraphonic @@ -861,13 +928,13 @@ Login token generated on %2. Target Latency: - 목표 지연 시간 : + 목표 대기 시간 : 60 ms - 60 밀리초 + 0.06초 @@ -882,14 +949,14 @@ Login token generated on %2. Output Latency: - 출력 지연 시간 : + 출력 대기 시간 : 20 ms - 20 밀리초 + 0.02초 @@ -899,12 +966,12 @@ Login token generated on %2. Output Backend: - 백엔드 출력 : + 후단부 출력 : Maximum Latency: - 최대 지연 시간 : + 최대 대기 시간 : @@ -924,7 +991,7 @@ Login token generated on %2. ms Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. - 밀리초 + 밀리초 @@ -960,7 +1027,7 @@ Login token generated on %2. Output Backend - 백엔드 출력 + 후단부 출력 @@ -974,7 +1041,7 @@ Login token generated on %2. When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. - 음향 출력 모듈이 여러 오디오 백엔드를 지원하는 경우 시스템에 대한 오디오 출력에 사용할 API를 결정합니다. + 음향 출력 모듈이 여러 후단부 음향을 지원하는 경우 시스템에 대한 음향 출력에 사용할 API를 결정합니다. @@ -989,22 +1056,22 @@ Login token generated on %2. Target Latency - 목표 지연 시간 + 목표 대기 시간 Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - 타임 스트레처가 계속 채우려고 시도하는 버퍼 크기를 결정합니다. 버퍼 크기를 유지하기 위해 오디오가 늘어나거나 줄어들기 때문에 평균 지연 시간을 효과적으로 선택합니다. + 타임 스트레처가 계속 채우려고 시도하는 버퍼 크기를 결정합니다. 버퍼 크기를 유지하기 위해 오디오가 늘어나거나 줄어들기 때문에 평균 대기 시간을 효과적으로 선택합니다. Output Latency - 출력 지연 시간 + 출력 대기 시간 Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - 버퍼에서 호스트 오디오 출력까지의 지연 시간을 결정합니다. 오디오 지연을 줄이기 위해 목표 지연 시간보다 낮게 설정할 수 있습니다. + 버퍼에서 호스트 음향 출력까지의 대기 시간을 결정합니다. 음향 대기를 줄이기 위해 목표 대기 시간보다 낮게 설정할 수 있습니다. @@ -1014,7 +1081,7 @@ Login token generated on %2. 30 ms - 30 밀리초 + 0.03초 @@ -1030,7 +1097,7 @@ Login token generated on %2. 10 ms - 10 밀리초 + 0.01초 @@ -1040,34 +1107,34 @@ Login token generated on %2. Use Global Setting [%1] - 전역 설정 사용 [%1] + 전체 설정 사용 [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. 해당 없음 - + %1 ms - %1 밀리초 + %1밀리초 - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) - 평균 지연 시간 : %1 밀리초 (%2 밀리초 버퍼 + %3 밀리초 출력) + 평균 대기 시간 : %1밀리초(%2밀리초 버퍼 + %3밀리초 출력) - + Average Latency: %1 ms (minimum output latency unknown) - 평균 지연 시간: %1 밀리초(최소 출력 지연 시간 알 수 없음) + 평균 대기 시간 : %1밀리초(최소 출력 지연 시간 알 수 없음) @@ -1122,7 +1189,7 @@ Login token generated on %2. <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - <h2<저장 상태 경고</h2<<p>이 업데이트를 설치하면 저장 상태가 호환되지 않게 됩니다<b>/b&gt. 이 업데이트를 설치하기 전에 게임을 메모리 카드에 저장했는지 확인하십시오. 그렇지 않으면 진행 상황이 손실됩니다.</p> + <h2>저장 상태 경고</h2><p>이 업데이트를 설치하면 저장 상태가 <b>호환되지 않게</b> 됩니다. 이 업데이트를 설치하기 전에 게임을 메모리 카드에 저장했는지 확인하십시오. 그렇지 않으면 진행 상황이 손실됩니다.</p> @@ -1142,7 +1209,7 @@ Login token generated on %2. Downloading %1... - %1 내려받기 중... + %1 내려받기... @@ -1175,12 +1242,12 @@ Login token generated on %2. BIOS Directory - 바이오스 디렉토리 + 바이오스 디렉터리 PCSX2 will search for BIOS images in this directory. - PCSX2는 이 디렉토리에서 바이오스 이미지를 찾습니다. + PCSX2는 이 디렉터리에서 바이오스 이미지를 찾습니다. @@ -1454,7 +1521,7 @@ Login token generated on %2. Saving CDVD block dump to '{}'. - CDVD 블록 덤프 저장 위치 '{}'. + CD/DVD 블록 덤프 저장 위치 '{}'. @@ -1490,7 +1557,7 @@ Login token generated on %2. Virtual Controller Type - 가상 컨트롤러 유형 + 가상 컨트롤러 종류 @@ -1523,29 +1590,29 @@ Login token generated on %2. 컨트롤러 포트 %1 - + No devices available 사용 가능한 장치 없음 - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). 할당 지우기 - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). 이 컨트롤러에 대한 모든 할당을 삭제하시겠습니까? 이 작업은 취소할 수 없습니다. - + Automatic Binding 자동 할당 - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. 장치 '%1'에 대한 일반 연동이 생성되지 않았습니다. 컨트롤러/소스가 자동 매핑을 지원하지 않을 수 있습니다. @@ -1563,28 +1630,28 @@ Login token generated on %2. Down - + Left - + Up - + Right - + @@ -1722,7 +1789,7 @@ Login token generated on %2. PushButton - 푸시 버튼 + 푸시버튼 @@ -1778,17 +1845,17 @@ Login token generated on %2. ControllerCustomSettingsWidget - + Restore Default Settings 기본 설정 복구 - + Browse... 찾아보기... - + Select File 파일 선택 @@ -1986,7 +2053,7 @@ Login token generated on %2. Deadzone: - 데드존 : + 데드 존 : @@ -1996,7 +2063,7 @@ Login token generated on %2. Macro will toggle every N frames. - 매크로는 N 프레임마다 토글됩니다. + 매크로는 N 프레임마다 전환됩니다. @@ -2004,46 +2071,46 @@ Login token generated on %2. 설정... - + Not Configured 구성되지 않음 - - + + %1% %1% - + Set Frequency 주사율 설정 - + Frequency: 주사율 : - + Macro will not repeat. 매크로는 반복되지 않습니다. - + Macro will toggle buttons every %1 frames. - 매크로는 %1 프레임마다 버튼을 토글합니다. + 매크로는 %1 프레임마다 버튼을 전환합니다. ControllerMacroWidget - + Controller Port %1 Macros 컨트롤러 포트 %1 매크로 - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -2093,12 +2160,12 @@ Not Configured/Buttons configured X Dead Zone - X 데드존 + X 데드 존 Y Dead Zone - Y 데드존 + Y 데드 존 @@ -2209,7 +2276,7 @@ You cannot undo this action. Failed to delete '%1'. - '%1' 삭제 실패. + '%1'.을(를) 삭제하지 못했습니다. @@ -2227,7 +2294,7 @@ You cannot undo this action. Global Settings - 전역 설정 + 전체 설정 @@ -2282,17 +2349,17 @@ You cannot undo this action. PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. - PCSX2는 현재 표지 세트가 없는 게임의 표지를 자동으로 내려받기할 수 있습니다. 저희는 어떠한 표지 이미지도 호스팅하지 않으며, 사용자가 직접 이미지 소스를 제공해야 합니다. + PCSX2는 현재 표지 세트가 없는 게임의 표지를 자동으로 내려받을 수 있습니다. 저희는 어떠한 표지 이미지도 호스팅하지 않으며, 사용자가 직접 이미지 소스를 제공해야 합니다. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> - <html><head/><body><p>아래 상자에 표지를 내려받기할 URL을 한 줄당 하나의 템플릿 URL로 지정합니다. 다음 변수를 사용할 수 있습니다. </p><p><span style=" font-style:italic;">${title}:</span> 게임 제목.<br/><span style=" font-style:italic;">${filetitle}:</span> 이름 요소의 파일명.<br/><span style=" font-style:italic;">${serial}:</span> 게임의 시리얼.</p><p><span style=" font-weight:700;">예 -</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + <html><head/><body><p>아래 상자에 표지를 내려받을 URL을 한 줄당 하나의 템플릿 URL로 지정합니다. 다음 변수를 사용할 수 있습니다. </p><p><span style=" font-style:italic;">${title}:</span> 게임 제목.<br/><span style=" font-style:italic;">${filetitle}:</span> 이름 요소의 파일명.<br/><span style=" font-style:italic;">${serial}:</span> 게임의 시리얼.</p><p><span style=" font-weight:700;">예 -</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. - 기본적으로 내려받기한 표지는 게임 제목과 함께 저장됩니다. 이를 원하지 않는 경우 아래의 "시리얼 파일 이름 사용" 확인란을 선택하면 됩니다. 게임 제목 대신 시리얼을 사용하면 동일한 게임의 여러 지역을 사용할 때 충돌을 방지할 수 있습니다. + 기본적으로 내려받은 표지는 게임 제목과 함께 저장됩니다. 이를 원하지 않는 경우 아래의 "시리얼 파일 이름 사용" 확인란을 선택하면 됩니다. 게임 제목 대신 시리얼을 사용하면 동일한 게임의 여러 지역을 사용할 때 충돌을 방지할 수 있습니다. @@ -2318,7 +2385,7 @@ You cannot undo this action. Download complete. - 내려받기 완료. + 내려받기 완료했습니다. @@ -2451,7 +2518,7 @@ You cannot undo this action. New - 새로 + 새로 만들기 @@ -2780,7 +2847,7 @@ You cannot undo this action. Use Global Setting [%1] - 전역 설정 사용 [%1] + 전체 설정 사용 [%1] @@ -2846,7 +2913,7 @@ You cannot undo this action. Copy global settings? - 전역 설정을 복사하시겠습니까? + 전체 설정을 복사하시겠습니까? @@ -2908,7 +2975,7 @@ Do you want to overwrite? Draw Dumping - 덤핑 그리기 + 추출하기 @@ -2948,12 +3015,12 @@ Do you want to overwrite? Hardware Dump Directory: - 하드웨어 덤프 디렉토리 : + 하드웨어 덤프 디렉터리 : Software Dump Directory: - 소프트웨어 덤프 디렉토리 : + 소프트웨어 덤프 디렉터리 : @@ -3048,7 +3115,7 @@ Do you want to overwrite? Toggle Breakpoint - 중단점 전환 + 브레이크포인트 적용/해제 @@ -3067,13 +3134,13 @@ Do you want to overwrite? - + Add Function 함수 추가 - + Rename Function 함수 이름 바꾸기 @@ -3099,61 +3166,61 @@ Do you want to overwrite? 어셈블리 인스트럭션 - + Go to address 주소로 이동하기 - + Go to address error 주소 오류로 이동하기 - + Invalid address 잘못된 주소 - + Add Function Error 함수 오류 추가 - + A function entry point already exists here. Consider renaming instead. 여기에 함수 진입점이 이미 존재합니다. 대신 이름을 바꾸는 것을 고려하세요. - - + + Function will be (0x%1) instructions long. Enter function name 함수는 (0x%1) 명령어 길이입니다. 함수 이름 입력 - + Function name 함수 이름 - - + + Rename Function Error 함수 오류 이름 바꾸기 - + Function name cannot be nothing. 함수 이름은 아무 것도 될 수 없습니다. - + No function / symbol is currently selected. 현재 선택된 함수/기호가 없습니다. - + %1 NOT VALID ADDRESS %1 올바르지 않은 주소 @@ -3163,38 +3230,38 @@ Enter function name <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">지원되는 형식의 게임을 찾지 못했습니다.</span></p><p>시작하려면 게임이 있는 디렉토리를 추가하세요.</p><p>다음 형식의 게임 덤프가 검색되어 나열 :</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">지원되는 형식의 게임을 찾지 못했습니다.</span></p><p>시작하려면 게임이 있는 디렉터리를 추가하세요.</p><p>다음 형식의 게임 덤프가 검색되어 나열 :</p></body></html> Add Game Directory... - 게임 디렉토리 추가... + 게임 디렉터리 추가... Scan For New Games - 새 게임 검색 + 새로운 게임 찾기 EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS 게임 : %1 FPS - + Video: %1 FPS (%2%) 영상 : %1 FPS(%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,21 +3274,21 @@ Achievements: %5 (%6) - + %n points %n 포인트 - + Rich presence inactive or unsupported. - 리치 프레즌스가 비활성 상태이거나 지원되지 않습니다. + 활동 상태가 비활성 상태이거나 지원되지 않습니다. - + Game not loaded or no RetroAchievements available. - 게임이 로드되지 않아 레트로어테치먼트를 이용할 수 없습니다. + 게임을 불러오지 않아 레트로어테치먼트를 이용할 수 없습니다. @@ -3283,7 +3350,7 @@ Achievements: %5 (%6) Enable Fast CDVD - 고속 CDVD 활성화 + 고속 CD/DVD 활성화 @@ -3392,13 +3459,13 @@ Achievements: %5 (%6) Frame Pacing / Latency Control - 프레임 속도/지연 시간 제어 + 프레임 속도/대기 시간 제어 frames This string will appear next to the amount of frames selected, in a dropdown box. - 프레임 + 프레임 @@ -3420,7 +3487,7 @@ Achievements: %5 (%6) Use Global Setting [%1] - 전역 설정 사용 [%1] + 전체 설정 사용 [%1] @@ -3436,7 +3503,7 @@ Achievements: %5 (%6) User Preference - 이용자 선호도 + 사용자 설정 @@ -3509,7 +3576,7 @@ Achievements: %5 (%6) Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - 빨리 감기 속도를 설정합니다. 이 속도는 빨리 감기 핫키를 누르거나 토글할 때 사용됩니다. + 빨리 감기 속도를 설정합니다. 이 속도는 빨리 감기 핫키를 누르거나 전환할 때 사용됩니다. @@ -3520,7 +3587,7 @@ Achievements: %5 (%6) Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - 슬로우 모션 속도를 설정합니다. 이 속도는 슬로우 모션 핫키를 누르거나 토글할 때 사용됩니다. + 슬로우 모션 속도를 설정합니다. 이 속도는 슬로우 모션 단축키를 누르거나 전환할 때 사용됩니다. @@ -3566,17 +3633,17 @@ Achievements: %5 (%6) Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - CPU 스레드가 한 프레임이 완료될 때까지 기다렸다가 계속 진행하기 전에 GS에 대기할 수 있는 최대 프레임 수를 설정합니다. 값이 클수록 불규칙한 프레임 시간을 부드럽게 하는 데 도움이 될 수 있지만 입력 지연이 추가됩니다. + CPU 스레드가 한 프레임이 완료될 때까지 기다렸다가 계속 진행하기 전에 GS에 대기할 수 있는 최대 프레임 수를 설정합니다. 값이 클수록 불규칙한 프레임 시간을 부드럽게 하는 데 도움이 될 수 있지만 입력 대기가 추가됩니다. Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - 수직 동기화 및 오디오 리샘플링 설정이 모두 활성화된 경우 콘솔의 재생률이 호스트의 재생률과 일치하도록 에뮬레이션 속도를 조정합니다. 이렇게 하면 에뮬레이션 속도가 1% 미만으로 증가하지만 가능한 한 가장 부드러운 애니메이션을 얻을 수 있습니다. 콘솔의 새로 고침 빈도가 호스트의 새로 고침 빈도와 너무 차이가 나면 호스트 새로 고침 빈도에 맞춰 스케일링이 적용되지 않습니다. 가변 주사율 디스플레이를 사용하는 사용자는 이 옵션을 비활성화해야 합니다. + 수직 동기화 및 오디오 재표본화 설정이 모두 활성화된 경우 콘솔의 재생률이 호스트의 재생률과 일치하도록 에뮬레이션 속도를 조정합니다. 이렇게 하면 에뮬레이션 속도가 1% 미만으로 증가하지만 가능한 한 가장 부드러운 애니메이션을 얻을 수 있습니다. 콘솔의 새로 고침 빈도가 호스트의 새로 고침 빈도와 너무 차이가 나면 호스트 새로 고침 빈도에 맞춰 스케일링이 적용되지 않습니다. 가변 주사율 디스플레이를 사용하는 사용자는 이 옵션을 비활성화해야 합니다. Use Global Setting [%1%] - 전역 설정 사용 [%1%] + 전체 설정 사용 [%1%] @@ -3654,7 +3721,7 @@ Achievements: %5 (%6) Cheats Directory - 치트 디렉토리 + 치트 디렉터리 @@ -3664,7 +3731,7 @@ Achievements: %5 (%6) Covers Directory - 표지 디렉토리 + 표지 디렉터리 @@ -3674,7 +3741,7 @@ Achievements: %5 (%6) Snapshots Directory - 스냅샷 디렉토리 + 스냅샷 디렉터리 @@ -3684,7 +3751,7 @@ Achievements: %5 (%6) Save States Directory - 상태 디렉토리 저장하기 + 상태 디렉터리 저장 @@ -3693,289 +3760,4595 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - 다시 열지 못해 이전 구성을 복원했습니다. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + CD/DVD-ROM 장치를 찾을 수 없습니다. 드라이브가 연결되어 있고 드라이브에 액세스할 수 있는 충분한 권한이 있는지 확인하세요. - - Upscale multiplier set to {}x. - 업스케일 배율을 {}배로 설정합니다. + + Use Global Setting + 전역 설정 사용 - - Saving screenshot to '{}'. - '{}'에 스크린샷을 저장합니다. + + Automatic binding failed, no devices are available. + 자동 할당에 실패했습니다. 사용할 수 있는 장치가 없습니다. - - Saved screenshot to '{}'. - '{}'에 스크린샷을 저장했습니다. + + Game title copied to clipboard. + 게임 타이틀을 클립보드에 저장했습니다. - - Failed to save screenshot to '{}'. - '{}'에 스크린샷을 저장하지 못했습니다. + + Game serial copied to clipboard. + 게임 시리얼을 클립보드에 저장했습니다. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - 호스트 GPU 장치에 오류가 발생하여 복구되었습니다. 이로 인해 렌더링이 중단되었을 수 있습니다. + + Game CRC copied to clipboard. + 게임 CRC를 클립보드에 저장했습니다. - - CAS is not available, your graphics driver does not support the required functionality. - CAS를 사용할 수 없는 경우 그래픽 드라이버가 필요한 기능을 지원하지 않습니다. + + Game type copied to clipboard. + 게임 유형을 클립보드에 저장했습니다. - - Saving {0} GS dump {1} to '{2}' - {0} GS 덤프 {1}을(를) '{2}'에 저장합니다; + + Game region copied to clipboard. + 게임 지역 코드를 클립보드에 저장했습니다. - - Failed to render/download screenshot. - 스크린샷 렌더링/내려받기에 실패했습니다. + + Game compatibility copied to clipboard. + 게임 호환성을 클립보드에 저장했습니다. - - Saved GS dump to '{}'. - GS 덤프를 '{}'에 저장했습니다. + + Game path copied to clipboard. + 게임 경로를 클립보드에 저장했습니다. - - Hash cache has used {:.2f} MB of VRAM, disabling. - 해시 캐시가 {:.2f}MB의 VRAM을 사용하여 비활성화합니다. + + Per-game controller configuration initialized with global settings. + 전역 설정으로 초기화된 게임별 컨트롤러 구성입니다. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - 하나 이상의 압축된 대체 텍스처에서 자동 생성된 밉맵을 비활성화합니다. 텍스처를 압축할 때 밉맵을 생성하세요. + + Controller settings reset to default. + 컨트롤러 설정을 기본값으로 초기화합니다. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - 스텐실 버퍼와 텍스처 장벽을 모두 사용할 수 없으므로 일부 그래픽 효과가 손상될 수 있습니다. + + No input profiles available. + 사용할 수 있는 입력 프로필이 없습니다. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - 읽기 중 GPU 회전이 활성화되어 있지만 보정된 타임스탬프는 사용할 수 없습니다. 속도가 매우 느려질 수 있습니다. + + Create New... + 새로 만들기... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - 치트를 활성화하면 예측할 수 없는 동작, 충돌, 소프트 잠금 또는 저장된 게임이 손상될 수 있습니다. 치트는 본인 책임 하에 사용하시기 바라며, PCSX2 팀은 치트를 활성화한 사용자에 대해 어떠한 지원도 제공하지 않습니다. + + Enter the name of the input profile you wish to create. + 만들려는 입력 프로필의 이름을 입력합니다. - - Enable Cheats - 치트 활성화 + + Are you sure you want to restore the default settings? Any preferences will be lost. + 기본 설정으로 되돌리시겠습니까? 모든 기본 설정이 손실됩니다. - - Name - 이름 + + Settings reset to defaults. + 기본값으로 설정이 초기화됩니다. - - Author - 작성자 + + Quick Save Slot + 빠른 저장 슬롯 - - Description - 설명 + + No save present in this slot. + 이 슬롯에 저장된 것이 없습니다. - - Enable All - 전체 선택 + + No save states found. + 상태 저장을 찾을 수 없습니다. - - Disable All - 전체 해제 + + Failed to delete save state. + 상태 저장을 삭제하지 못했습니다. - - Reload Cheats - 치트 다시 불러오기 + + Failed to copy text to clipboard. + 텍스트를 클립보드에 저장하지 못했습니다. - - %1 unlabelled patch codes will automatically activate. - 라벨이 지정되지 않은 %1 패치 코드가 자동으로 활성화됩니다. + + This game has no achievements. + 이 게임에는 도전 과제가 없습니다. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} 현재 혼합 세밀도는 {1}입니다. -이 게임의 권장 혼합 세밀도는 {2}입니다. -게임 속성에서 혼합 레벨을 조정하여 그래픽 품질을 향상시킬 수 있지만 -시스템 요구 사항이 증가합니다. + + This game has no leaderboards. + 이 게임에는 순위표가 없습니다. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - 수동 GS 하드웨어 렌더러 수정이 활성화되어 자동 수정 미적용 : + + Reset System + 시스템 초기화 - - No tracks provided. - 제공되는 트랙이 없습니다. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + 하드코어 모드는 시스템을 초기화할 때까지 활성화되지 않습니다. 지금 시스템을 초기화하시겠습니까? - - Hash {} is not in database. - 해시 {}가 데이터베이스에 없습니다. + + Launch a game from images scanned from your game directories. + 게임 디렉터리에서 스캔한 이미지로 게임을 실행합니다. - - Data track number does not match data track in database. - 데이터 트랙 번호가 데이터베이스의 데이터 트랙과 일치하지 않습니다. + + Launch a game by selecting a file/disc image. + 파일/디스크 이미지를 선택하여 게임을 실행합니다. - - Track {} with hash {} is not found in database. - - 해시 {}가 포함된 {} 트랙을 데이터베이스에서 찾을 수 없습니다. + + Start the console without any disc inserted. + 디스크를 삽입하지 않은 상태에서 콘솔을 시작합니다. - - Track {} with hash {} is for a different game ({}). - - 해시 {}가 포함된 {} 트랙은 다른 게임({})을 위한 것입니다. + + Start a game from a disc in your PC's DVD drive. + PC의 DVD 드라이브에 있는 디스크에서 게임을 시작하세요. - - Track {} with hash {} does not match database track.. - - 해시 {}가 포함된 {} 트랙이 데이터베이스 트랙과 일치하지 않습니다... + + Change settings for the emulator. + 에뮬레이터 설정을 변경합니다. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - 게임 수정(전역 변경 권장하지 않음) + + Exits the program. + 프로그램을 종료합니다. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU 네거티브 분할 핵(건담 게임용) + + No Binding + 할당 없음 - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU 멀티플라이 핵(테일즈 오브 데스티니용) + + Setting %s binding %s. + 할당 %s을(를) %s(으)로 설정합니다. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - FMV용 소프트웨어 렌더러 사용 + + Push a controller button or axis now. + 지금 컨트롤러 버튼이나 축을 누릅니다. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - MPEG 핵 건너뛰기(영상/FMV 건너뛰기) + + Timing out in %.0f seconds... + %.0f초 초과... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - TLB 핵 프리로드(고에몽용) + + Unknown + 알 수 없음 - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE 타이밍 핵(범용 타이밍 해킹) + + OK + 확인 - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - 인스턴트 DMA 핵(캐시 에뮬레이션 문제에 적합) + + Select Device + 장치 선택 - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH 플래그 핵(블리치 블레이드 배틀러용) + + Details + 세부 정보 - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - GIF FIFO 에뮬레이트(정확하지만 느림) + + Options + 옵션 - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA 비지 핵(사용 중일 때 쓰기 거부) + + Copies the current global settings to this game. + 현재 전역 설정을 이 게임에 복사합니다. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - VIF1 중단 지연(SOCOM 2 HUD/스파이 헌터용) + + Clears all settings set for this game. + 이 게임의 모든 설정을 지웁니다. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - VIF FIFO 에뮬레이트(정확하지만 느림) + + Behaviour + 동작 - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - 전체 VU0 동기화(정확하지만 느림) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + 에뮬이 실행되는 동안 화면 보호기와 절전 모드 실행을 방지합니다. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I 비트 핵(스카페이스/크래쉬 밴디쿳 모여라 월드용) + + Shows the game you are currently playing as part of your profile on Discord. + 현재 디스코드에서 프로필의 일부로 플레이 중인 게임을 표시합니다. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU 애드 핵(tri-Ace 게임용) + + Pauses the emulator when a game is started. + 게임이 시작되면 에뮬을 일시 중지합니다. - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU 오버플로 핵(슈퍼맨 리턴즈) + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + 창을 최소화하거나 다른 응용 프로그램으로 전환하면 에뮬이 일시 중지되고 다시 전환하면 일시 중지가 해제됩니다. - - VU Sync (Run Behind, M-Bit games) - VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). - VU 동기화(런 비하인드, M-Bit 게임) + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + 빠른 메뉴를 열면 에뮬이 일시 중지되고 닫으면 일시 중지가 해제됩니다. - + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + 단축키를 눌렀을 때, 에뮬/게임 종료를 확인하는 메시지를 표시할지 여부를 결정합니다. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + 전원을 끄거나 종료할 때, 에뮬 상태를 자동으로 저장합니다. 그러면 다음 번에 중단한 지점부터 바로 다시 시작할 수 있습니다. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + 게임 설정 또는 게임별 사용자 지정 설정에서 인피니 오버레이를 불러올 수 있습니다. + + + + Uses a light coloured theme instead of the default dark theme. + 기본 다크 테마 대신 라이트 테마를 사용합니다. + + + + Game Display + 게임 화면 + + + + Automatically switches to fullscreen mode when the program is started. + 프로그램이 시작되면 자동으로 전체 화면 모드로 전환됩니다. + + + + Switches between full screen and windowed when the window is double-clicked. + 창을 두 번 클릭하면 전체 화면과 창 모드를 전환합니다. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + 에뮬이 전체 화면 모드일 때, 마우스 포인터/커서를 숨깁니다. + + + + Determines how large the on-screen messages and monitor are. + 화면에 표시되는 메시지와 모니터의 크기를 결정합니다. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + 저장 상태 생성/불러오기 중, 스크린샷 촬영 중 등의 이벤트가 발생할 때 화면 표시 메시지를 표시합니다. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + 디스플레이 오른쪽 상단에 시스템의 현재 에뮬레이션 속도를 백분율로 표시합니다. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + 디스플레이 오른쪽 상단에 시스템이 초당 표시하는 비디오 프레임 수(혹은 수직 동기화)를 표시합니다. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + 화면 우측 상단에 스레드를 기준으로 CPU 사용량을 표시합니다. + + + + Shows the host's GPU usage in the top-right corner of the display. + 화면 우측 상단에 호스트의 GPU 사용량을 표시합니다. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + 화면 우측 상단에 게임이 렌더링되는 해상도를 표시합니다. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + 화면 우측 상단에 GS(기본값, 그리기 호출)에 대한 통계를 표시합니다. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + 빨리 감기, 일시 정지 및 기타 비정상 상태가 활성화된 경우 표시기를 표시합니다. + + + + Shows the current configuration in the bottom-right corner of the display. + 화면 우 하단에 현재 구성을 표시합니다. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + 화면 좌측 하단에 시스템의 현재 컨트롤러 상태를 표시합니다. + + + + Shows a visual history of frame times in the upper-left corner of the display. + 화면 좌측 상단 모서리에 프레임 시간의 시각적 기록을 표시합니다. + + + + Displays warnings when settings are enabled which may break games. + 게임을 중단시킬 수 있는 설정이 활성화된 경우 경고를 표시합니다. + + + + Resets configuration to defaults (excluding controller settings). + 구성을 기본값으로 초기화합니다.(컨트롤러 설정 제외) + + + + Changes the BIOS image used to start future sessions. + 향후 세션을 시작하는 데 사용되는 바이오스 이미지를 변경합니다. + + + + Automatic + 자동 + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + 바이오스 선택 + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + 인트로 화면을 건너뛰고 지역 확인을 건너뜁니다. + + + + Speed Control + 속도 제어 + + + + Normal Speed + 정상 속도 + + + + Sets the speed when running without fast forwarding. + 빨리 감기 없이 실행할 때 속도를 설정합니다. + + + + Fast Forward Speed + 빨리 감기 속도 + + + + Sets the speed when using the fast forward hotkey. + 빨리 감기 단축키를 사용할 때, 속도를 설정합니다. + + + + Slow Motion Speed + 슬로우 모션 속도 + + + + Sets the speed when using the slow motion hotkey. + 슬로우 모션 핫키를 사용할 때 속도를 설정합니다. + + + + Enable Speed Limiter + 속도 제한 활성화 + + + + When disabled, the game will run as fast as possible. + 비활성화하면 게임이 최대한 빠르게 실행됩니다. + + + + System Settings + 시스템 설정 + + + + EE Cycle Rate + EE 주기율 + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + 에뮬레이트된 이모션 엔진 CPU를 언더클럭 또는 오버클럭합니다. + + + + EE Cycle Skipping + EE 주기 건너뛰기 + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + 에뮬레이트된 이모션 엔진에 VU 프로그램 실행에 대한 페널티를 추가합니다. + + + + Affinity Control Mode + 선호도 제어 모드 + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + 에뮬레이션 스레드를 CPU 코어에 고정하여 잠재적으로 성능/프레임 시간 편차를 개선합니다. + + + + Enable MTVU (Multi-Threaded VU1) + MTVU(멀티 스레드 VU1) 활성화 + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + VU1 마이크로 프로그램에 두 번째 스레드를 사용합니다. 상당한 속도 향상. + + + + Enable Instant VU1 + 인스턴트 VU1 활성화 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + VU1과 EE 재컴파일러 간의 시간 분할을 줄여 VU1을 무한 클럭 속도로 효과적으로 실행합니다. + + + + Enable Cheats + 치트 활성화 + + + + Enables loading cheats from pnach files. + pnach 파일에서 치트 불러오기를 활성화합니다. + + + + Enable Host Filesystem + 호스트 파일 시스템 활성화 + + + + Enables access to files from the host: namespace in the virtual machine. + 가상 머신의 호스트 : 네임스페이스에서 파일에 대한 액세스를 활성화합니다. + + + + Enable Fast CDVD + 고속 CD/DVD 활성화 + + + + Fast disc access, less loading times. Not recommended. + 빠른 디스크 접속, 로딩 시간을 단축합니다. 권장하지 않습니다. + + + + Frame Pacing/Latency Control + 프레임 속도/지연 제어 + + + + Maximum Frame Latency + 최대 프레임 지연 시간 + + + + Sets the number of frames which can be queued. + 대기열에 넣을 수 있는 프레임 수를 설정합니다. + + + + Optimal Frame Pacing + 최적의 프레임 속도 + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + 매 프레임마다 EE 및 GS 스레드를 동기화합니다. 입력 지연 시간이 가장 짧지만 시스템 요구 사항이 증가합니다. + + + + Adjust To Host Refresh Rate + 호스트 새로 고침 빈도에 맞게 조정 + + + + Speeds up emulation so that the guest refresh rate matches the host. + 게스트 새로 고침 빈도가 호스트와 일치하도록 에뮬 속도를 높입니다. + + + + Renderer + 렌더러 + + + + Selects the API used to render the emulated GS. + 에뮬레이트된 GS를 렌더링하는 데 사용되는 API를 선택합니다. + + + + Sync To Host Refresh (VSync) + 호스트 새로 고침으로 동기화(수직 동기화) + + + + Synchronizes frame presentation with host refresh. + 프레임 표시를 호스트 새로 고침과 동기화합니다. + + + + Display + 디스플레이 + + + + Aspect Ratio + 종횡비 + + + + Selects the aspect ratio to display the game content at. + 게임 콘텐츠를 표시할 종횡비를 선택합니다. + + + + FMV Aspect Ratio + FMV 종횡비 + + + + Selects the aspect ratio for display when a FMV is detected as playing. + FMV가 재생 중인 것으로 감지될 때 표시할 종횡비를 선택합니다. + + + + Deinterlacing + 인터레이스 해제 + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + PS2의 인터레이스 출력을 디스플레이용 프로그레시브 출력으로 변환하는 데 사용되는 알고리즘을 선택합니다. + + + + Screenshot Size + 스크린샷 크기 + + + + Determines the resolution at which screenshots will be saved. + 스크린샷을 저장할 해상도를 결정합니다. + + + + Screenshot Format + 스크린샷 형식 + + + + Selects the format which will be used to save screenshots. + 스크린샷을 저장하는 데 사용할 형식을 선택합니다. + + + + Screenshot Quality + 스크린샷 품질 + + + + Selects the quality at which screenshots will be compressed. + 스크린샷 압축 품질을 선택합니다. + + + + Vertical Stretch + 세로 늘이기 + + + + Increases or decreases the virtual picture size vertically. + 가상 사진 크기를 세로로 늘리거나 줄입니다. + + + + Crop + 잘라내기 + + + + Crops the image, while respecting aspect ratio. + 종횡비를 유지하면서 이미지를 잘라냅니다. + + + + Enable Widescreen Patches + 와이드스크린 패치 활성화 + + + + Enables loading widescreen patches from pnach files. + pnach 파일에서 와이드스크린 패치를 불러올 수 있습니다. + + + + Enable No-Interlacing Patches + 비인터레이스 패치 활성화 + + + + Enables loading no-interlacing patches from pnach files. + pnach 파일에서 비인터레이싱 패치를 불러올 수 있습니다. + + + + Bilinear Upscaling + 쌍선형 업스케일링 + + + + Smooths out the image when upscaling the console to the screen. + 콘솔을 화면으로 확대할 때 이미지를 부드럽게 합니다. + + + + Integer Upscaling + 정수 업스케일링 + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + 호스트의 픽셀과 콘솔의 픽셀 사이의 비율이 정수가 되도록 디스플레이 영역에 패딩을 추가합니다. 일부 2D 게임에서 이미지가 더 선명해질 수 있습니다. + + + + Screen Offsets + 화면 오프셋 + + + + Enables PCRTC Offsets which position the screen as the game requests. + 게임에서 요청하는 대로 화면을 배치하는 PCRTC 오프셋을 활성화합니다. + + + + Show Overscan + 오버스캔 표시 + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + 화면의 안전 영역보다 더 많이 그리는 게임에서 오버스캔 영역을 표시하는 옵션을 활성화합니다. + + + + Anti-Blur + 흐림 방지 + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + 내부 흐림 방지 핵을 활성화합니다. PS2 렌더링에 비해 정확도는 떨어지지만 많은 게임이 덜 흐릿하게 보입니다. + + + + Rendering + 랜더링 + + + + Internal Resolution + 내부 해상도 + + + + Multiplies the render resolution by the specified factor (upscaling). + 렌더링 해상도에 지정된 계수를 곱합니다.(업스케일링) + + + + Mipmapping + 밉매핑 + + + + Determines how mipmaps are used when rendering textures. + 텍스처 렌더링 시, 밉맵 사용 방식을 결정합니다. + + + + Bilinear Filtering + 쌍선형 필터링 + + + + Selects where bilinear filtering is utilized when rendering textures. + 텍스처 렌더링 시, 쌍선형 필터링이 사용되는 위치를 선택합니다. + + + + Trilinear Filtering + 삼선형 필터링 + + + + Selects where trilinear filtering is utilized when rendering textures. + 텍스처 렌더링 시, 삼선형 필터링이 사용되는 위치를 선택합니다. + + + + Anisotropic Filtering + 이방성 필터링 + + + + Selects where anistropic filtering is utilized when rendering textures. + 텍스처를 렌더링할 때 이방성 필터링이 활용되는 위치를 선택합니다. + + + + Dithering + 디더링 + + + + Selects the type of dithering applies when the game requests it. + 게임에서 디더링을 요청할 때, 적용할 디더링 유형을 선택합니다. + + + + Blending Accuracy + 혼합 정확도 + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + 호스트 그래픽 API에서 지원하지 않는 혼합 모드를 에뮬레이션할 때 정확도 수준을 결정합니다. + + + + Texture Preloading + 텍스처 미리 불러오기 + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + 사용 중인 GPU에 사용 중인 영역만 업로드하는 것이 아니라 전체 텍스처를 업로드합니다. 일부 게임에서 성능을 향상시킬 수 있습니다. + + + + Software Rendering Threads + 소프트웨어 렌더링 스레드 + + + + Number of threads to use in addition to the main GS thread for rasterization. + 래스터화를 위해 기본 GS 스레드 외에 사용할 스레드 수입니다. + + + + Auto Flush (Software) + 자동 플러시(소프트웨어) + + + + Force a primitive flush when a framebuffer is also an input texture. + 프레임 버퍼가 입력 텍스처이기도 한 경우 프리미티브 플러시를 강제합니다. + + + + Edge AA (AA1) + 에지 AA(AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + GS의 에지 앤티 앨리어싱(AA1)을 에뮬레이션할 수 있습니다. + + + + Enables emulation of the GS's texture mipmapping. + GS의 텍스처 밉매핑 에뮬레이션을 활성화합니다. + + + + Hardware Fixes + 하드웨어 수정 + + + + Manual Hardware Fixes + 수동 하드웨어 수정 + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + 자동 하드웨어 수정을 비활성화하여 수동으로 수정을 설정할 수 있습니다. + + + + CPU Sprite Render Size + CPU 스프라이트 렌더 크기 + + + + Uses software renderer to draw texture decompression-like sprites. + 소프트웨어 렌더러를 사용하여 텍스처 압축 해제와 유사한 스프라이트를 그립니다. + + + + CPU Sprite Render Level + CPU 스프라이트 렌더 레벨 + + + + Determines filter level for CPU sprite render. + CPU 스프라이트 렌더링의 필터 레벨을 결정합니다. + + + + Software CLUT Render + 소프트웨어 CLUT 렌더 + + + + Uses software renderer to draw texture CLUT points/sprites. + 소프트웨어 렌더러를 사용하여 텍스처 CLUT 포인트/스프라이트를 그립니다. + + + + Skip Draw Start + 그리기 시작 건너뛰기 + + + + Object range to skip drawing. + 그리기를 건너뛸 개체 범위입니다. + + + + Skip Draw End + 그리기 종료 건너뛰기 + + + + Auto Flush (Hardware) + 자동 플러시(하드웨어) + + + + CPU Framebuffer Conversion + CPU 프레임 버퍼 변환 + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + GPU 대신 CPU에서 4비트 및 8비트 프레임 버퍼를 변환합니다. + + + + Disable Depth Support + 깊이 지원 비활성화 + + + + Disable the support of depth buffer in the texture cache. + 텍스처 캐시에서 깊이 버퍼 지원을 비활성화합니다. + + + + Disable Safe Features + 안전 기능 비활성화 + + + + This option disables multiple safe features. + 이 옵션은 여러 안전 기능을 비활성화합니다. + + + + Disable Render Features + 렌더링 기능 비활성화 + + + + This option disables game-specific render fixes. + 이 옵션은 게임별 렌더링 수정을 비활성화합니다. + + + + Preload Frame + 프레임 미리 불러오기 + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + 새 프레임을 렌더링할 때, GS 데이터를 업로드하여 일부 효과를 정확하게 재현합니다. + + + + Disable Partial Invalidation + 부분 무효화 비활성화 + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + 교차하는 영역만 제거하지 않고 교차하는 모든 영역이 있을 때 텍스처 캐시 항목을 제거합니다. + + + + Texture Inside Render Target + 렌더 타겟 내부의 텍스처 + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + 텍스처 캐시가 이전 프레임 버퍼의 내부 부분을 입력 텍스처로 다시 사용할 수 있도록 합니다. + + + + Read Targets When Closing + 닫을 때, 타겟 읽기 + + + + Flushes all targets in the texture cache back to local memory when shutting down. + 종료 시, 텍스처 캐시에 있는 모든 타깃을 로컬 메모리로 플러시합니다. + + + + Estimate Texture Region + 텍스처 영역 예측 + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + 게임에서 텍스처 크기를 직접 설정하지 않은 경우 텍스처 크기를 줄이려고 시도합니다.(예 : 스노우블라인드 게임) + + + + GPU Palette Conversion + GPU 팔레트 변환 + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + CPU가 아닌 GPU의 텍스처에 팔레트를 적용합니다. 일부 게임에서 속도가 향상될 수 있습니다. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + 하프 픽셀 오프셋 + + + + Adjusts vertices relative to upscaling. + 업스케일링을 기준으로 정점을 조정합니다. + + + + Round Sprite + 라운드 스프라이트 + + + + Adjusts sprite coordinates. + 스프라이트 좌표를 조정합니다. + + + + Bilinear Upscale + 쌍선형 업스케일 + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + 업스케일링 시 바이리니어 필터링으로 텍스처를 부드럽게 처리할 수 있습니다.(예 : 강렬한 태양의 눈부심) + + + + TC Offset X + TC 오프셋 X + + + + Adjusts target texture offsets. + 대상 텍스처 오프셋을 조정합니다. + + + + TC Offset Y + TC 오프셋 Y + + + + Align Sprite + 스프라이트 정렬 + + + + Fixes issues with upscaling (vertical lines) in some games. + 일부 게임의 업스케일링(수직선) 문제를 해결합니다. + + + + Merge Sprite + 스프라이트 병합 + + + + Replaces multiple post-processing sprites with a larger single sprite. + 여러 후처리 스프라이트를 더 큰 단일 스프라이트로 대체합니다. + + + + Wild Arms Hack + 와일드 암즈 핵 + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + 업스케일링 시, 픽셀 간 간격을 피하기 위해 GS 정밀도를 낮춥니다. 와일드 암즈 게임의 텍스트를 수정합니다. + + + + Unscaled Palette Texture Draws + 크기 조정되지 않은 팔레트 텍스처 그리기 + + + + Can fix some broken effects which rely on pixel perfect precision. + 픽셀의 완벽한 정밀도에 의존하는 일부 깨진 이펙트를 수정할 수 있습니다. + + + + Texture Replacement + 텍스처 대체 + + + + Load Textures + 텍스처 불러오기 + + + + Loads replacement textures where available and user-provided. + 사용 가능한 경우, 사용자 제공 대체 텍스처를 불러옵니다. + + + + Asynchronous Texture Loading + 비동기 텍스처 불러오기 + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + 작업자 스레드에 대체 텍스처를 로드하여 대체가 활성화되면 미세 끊김 현상을 줄입니다. + + + + Precache Replacements + 사전 캐시 대체 + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + 모든 대체 텍스처를 메모리에 사전 불러오기합니다. 비동기 불러오기에서는 필요하지 않습니다. + + + + Replacements Directory + 대체 디렉터리 + + + + Folders + 폴더 + + + + Texture Dumping + 텍스처 덤핑 + + + + Dump Textures + 텍스쳐 덤프 + + + + Dumps replacable textures to disk. Will reduce performance. + 교체 가능한 텍스처를 디스크에 덤프합니다. 퍼포먼스가 저하됩니다. + + + + Dump Mipmaps + 밉맵 덤프 + + + + Includes mipmaps when dumping textures. + 텍스처 덤핑 시, 밉맵을 포함합니다. + + + + Dump FMV Textures + FMV 텍스처 덤프 + + + + Allows texture dumping when FMVs are active. You should not enable this. + FMV가 활성화되어 있을 때 텍스처 덤핑을 허용합니다. 이 옵션을 활성화하면 안 됩니다. + + + + Post-Processing + 후처리 + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + FXAA 후처리 셰이더를 활성화합니다. + + + + Contrast Adaptive Sharpening + 대비 적응 선명화 + + + + Enables FidelityFX Contrast Adaptive Sharpening. + FidelityFX 대비 적응형 선명화를 활성화합니다. + + + + CAS Sharpness + CAS 선명도 + + + + Determines the intensity the sharpening effect in CAS post-processing. + CAS 후처리에서 선명하게 하는 효과의 강도를 결정합니다. + + + + Filters + 필터 + + + + Shade Boost + 음영 부스트 + + + + Enables brightness/contrast/saturation adjustment. + 밝기/대비/채도를 조정할 수 있습니다. + + + + Shade Boost Brightness + 음영 부스트 밝기 + + + + Adjusts brightness. 50 is normal. + 밝기를 조정합니다. 50이 기본값입니다. + + + + Shade Boost Contrast + 음영 부스트 대비 + + + + Adjusts contrast. 50 is normal. + 대비를 조정합니다. 50이 기본값입니다. + + + + Shade Boost Saturation + 음영 부스트 채도 + + + + Adjusts saturation. 50 is normal. + 채도를 조정합니다. 50이 기본값입니다. + + + + TV Shaders + TV 셰이더 + + + + Selects post-processing TV shader. + 후처리 TV 셰이더를 선택합니다. + + + + Advanced + 고급 + + + + Skip Presenting Duplicate Frames + 중복 프레임 표시 건너뛰기 + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + 25/30fps 게임에서 변경되지 않는 프레임 표시를 건너뜁니다. 속도는 향상되지만 입력 지연이 증가하거나 프레임 속도가 저하될 수 있습니다. + + + + Disable Threaded Presentation + 스레드 프레젠테이션 비활성화 + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + GS 스레드가 아닌 워커 스레드에 프레임을 표시합니다. 일부 시스템에서는 프레임 속도가 저하될 수 있지만 프레임 시간을 개선할 수 있습니다. + + + + Hardware Download Mode + 하드웨어 내려받기 모드 + + + + Changes synchronization behavior for GS downloads. + GS 내려받기 동기화 동작을 변경합니다. + + + + Allow Exclusive Fullscreen + 전체 화면 전용으로 사용 + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + 전체 화면 전용 또는 직접 플립/스캔아웃을 활성화하기 위해 드라이버의 휴리스틱을 재정의합니다. + + + + Override Texture Barriers + 텍스처 장벽 재정의 + + + + Forces texture barrier functionality to the specified value. + 텍스처 장벽 기능을 지정된 값으로 강제 적용합니다. + + + + GS Dump Compression + GS 덤프 압축 + + + + Sets the compression algorithm for GS dumps. + GS 덤프에 대한 압축 알고리즘을 설정합니다. + + + + Disable Framebuffer Fetch + 프레임버퍼 가져오기 비활성화 + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + 호스트 GPU에서 지원하는 경우, 프레임 버퍼 가져오기 사용을 방지합니다. + + + + Disable Dual-Source Blending + 듀얼 소스 혼합 비활성화 + + + + Prevents the usage of dual-source blending when supported by host GPU. + 호스트 GPU에서 지원하는 경우 듀얼 소스 혼합 사용을 방지합니다. + + + + Disable Shader Cache + 셰이더 캐시 비활성화 + + + + Prevents the loading and saving of shaders/pipelines to disk. + 셰이더/파이프라인을 디스크에 불러오고 저장하는 것을 방지합니다. + + + + Disable Vertex Shader Expand + 버텍스 셰이더 확장 비활성화 + + + + Falls back to the CPU for expanding sprites/lines. + 스프라이트/라인 확장을 위해 CPU로 돌아갑니다. + + + + Runtime Settings + 런타임 설정 + + + + Applies a global volume modifier to all sound produced by the game. + 게임에서 생성되는 모든 음향에 전역 음량 수정을 적용합니다. + + + + Mixing Settings + 혼합 설정 + + + + Changes when SPU samples are generated relative to system emulation. + 시스템 에뮬레이션과 관련하여 SPU 표본화가 생성되는 시점이 변경됩니다. + + + + Determines how the stereo output is transformed to greater speaker counts. + 스테레오 출력을 더 많은 스피커 수로 변환하는 방법을 결정합니다. + + + + Output Settings + 출력 설정 + + + + Determines which API is used to play back audio samples on the host. + 호스트에서 음향 표본을 재생하는 데 사용되는 API를 결정합니다. + + + + Sets the average output latency when using the cubeb backend. + Cubeb 후단부를 사용할 때, 평균 출력 대기 시간을 설정합니다. + + + + Timestretch Settings + 타임 스트레치 설정 + + + + Affects how the timestretcher operates when not running at 100% speed. + 타임스트레처가 100% 속도로 실행되지 않을 때, 작동 방식에 영향을 줍니다. + + + + Settings and Operations + 설정 및 작동 + + + + Creates a new memory card file or folder. + 새 메모리 카드 파일이나 폴더를 만듭니다. + + + + Simulates a larger memory card by filtering saves only to the current game. + 현재 게임에 대한 저장만 필터링하여 더 큰 메모리 카드를 시뮬레이션합니다. + + + + Automatically ejects Memory Cards when they differ after loading a state. + 상태를 불러온 후 메모리 카드가 다른 경우, 자동으로 메모리 카드를 꺼냅니다. + + + + If not set, this card will be considered unplugged. + 설정하지 않으면 이 카드는 연결되지 않은 것으로 간주됩니다. + + + + The selected memory card image will be used for this slot. + 선택한 메모리 카드 이미지가 이 슬롯에 사용됩니다. + + + + Resets the card name for this slot. + 이 슬롯의 카드 이름을 재설정합니다. + + + + Create Memory Card + 메모리 카드 만들기 + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + 만들려는 메모리 카드의 이름을 입력하고 크기를 선택합니다. 최상의 호환성을 위해 8MB 메모리 카드 또는 폴더 메모리 카드를 사용하는 것이 좋습니다. + + + + Card Name: + 카드 이름 : + + + + Configuration + 환경 설정 + + + + Uses game-specific settings for controllers for this game. + 이 게임의 컨트롤러에 게임별 설정을 사용합니다. + + + + Copies the global controller configuration to this game. + 이 게임에 전역 컨트롤러 구성을 복사합니다. + + + + Resets all configuration to defaults (including bindings). + 모든 구성을 기본값(할당 포함)으로 초기화합니다. + + + + Replaces these settings with a previously saved input profile. + 이러한 설정을 이전에 저장한 입력 프로필로 바꿉니다. + + + + Stores the current settings to an input profile. + 입력 프로필에 현재 설정을 저장합니다. + + + + Input Sources + 소스 입력 + + + + The SDL input source supports most controllers. + SDL 입력 소스는 대부분의 컨트롤러를 지원합니다. + + + + Provides vibration and LED control support over Bluetooth. + 블루투스를 통해 진동 및 LED 제어를 지원합니다. + + + + Allow SDL to use raw access to input devices. + SDL이 입력 장치에 대한 원시 액세스를 사용하도록 허용합니다. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + XInput 소스는 XBox 360/XBox One/XBox 시리즈 컨트롤러를 지원합니다. + + + + Multitap + 멀티탭 + + + + Enables an additional three controller slots. Not supported in all games. + 컨트롤러 슬롯을 추가로 3개 사용할 수 있습니다. 모든 게임에서 지원되지는 않습니다. + + + + Attempts to map the selected port to a chosen controller. + 선택한 포트를 선택한 컨트롤러에 매핑하려고 시도합니다. + + + + No Buttons Selected + 선택된 버튼 없음 + + + + Determines how much pressure is simulated when macro is active. + 매크로가 활성화되어 있을 때, 시뮬레이션되는 압력의 양을 결정합니다. + + + + Determines the pressure required to activate the macro. + 매크로를 활성화하는 데 필요한 압력을 결정합니다. + + + + Toggle every %d frames + %d 프레임마다 전환 + + + + Clears all bindings for this USB controller. + 이 USB 컨트롤러에 대한 모든 할당을 지웁니다. + + + + Data Save Locations + 데이터 저장 위치 + + + + Show Advanced Settings + 고급 설정 표시 + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + 이러한 옵션을 변경하면 게임이 작동하지 않을 수 있습니다. 이러한 설정을 변경한 구성에 대해서는 PCSX2 팀에서 지원을 제공하지 않으므로 사용자 책임 하에 수정하시기 바랍니다. + + + + Logging + Logging + + + + System Console + 시스템 콘솔 + + + + Writes log messages to the system console (console window/standard output). + 로그 메시지를 시스템 콘솔(콘솔 창/표준 출력)에 기록합니다. + + + + File Logging + 파일 로그 기록 + + + + Writes log messages to emulog.txt. + 로그 메시지를 emulog.txt에 기록합니다. + + + + Verbose Logging + 상세 로그 기록 + + + + Writes dev log messages to log sinks. + 개발 로그 메시지를 로그 싱크에 기록합니다. + + + + Log Timestamps + 타임스탬프 로그 + + + + Writes timestamps alongside log messages. + 로그 메시지와 함께 타임스탬프를 기록합니다. + + + + EE Console + EE 콘솔 + + + + Writes debug messages from the game's EE code to the console. + 게임의 EE 코드에서 콘솔로 디버그 메시지를 작성합니다. + + + + IOP Console + IOP 콘솔 + + + + Writes debug messages from the game's IOP code to the console. + 게임의 IOP 코드에서 디버그 메시지를 콘솔에 기록합니다. + + + + CDVD Verbose Reads + CD/DVD 세부 정보 읽기 + + + + Logs disc reads from games. + 게임에서 디스크를 읽은 내용을 기록합니다. + + + + Emotion Engine + 이모션 엔진 + + + + Rounding Mode + 라운딩 모드 + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + 부동 소수점 연산 결과의 반올림 방식을 결정합니다. 일부 게임에는 특정 설정이 필요합니다. + + + + Clamping Mode + 클램핑 모드 + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + 범위를 벗어난 부동 소수점 숫자를 처리하는 방법을 결정합니다. 일부 게임에는 특정 설정이 필요합니다. + + + + Enable EE Recompiler + EE 리컴파일러 활성화 + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + 64비트 MIPS-IV 기계어 코드를 네이티브 코드로 적시에 바이너리 변환합니다. + + + + Enable EE Cache + EE 캐시 활성화 + + + + Enables simulation of the EE's cache. Slow. + EE의 캐시 시뮬레이션을 활성화합니다. 느림. + + + + Enable INTC Spin Detection + INTC 스핀 감지 활성화 + + + + Huge speedup for some games, with almost no compatibility side effects. + 일부 게임에서는 속도가 크게 향상되었으며 호환성 부작용이 거의 없습니다. + + + + Enable Wait Loop Detection + 대기 루프 감지 활성화 + + + + Moderate speedup for some games, with no known side effects. + 일부 게임의 속도가 약간 빨라지며, 알려진 부작용은 없습니다. + + + + Enable Fast Memory Access + 빠른 메모리 액세스 활성화 + + + + Uses backpatching to avoid register flushing on every memory access. + 백패치를 사용하여 모든 메모리 액세스에서 레지스터 플러싱을 방지합니다. + + + + Vector Units + 벡터 유닛 + + + + VU0 Rounding Mode + VU0 라운딩 모드 + + + + VU0 Clamping Mode + VU0 클램핑 모드 + + + + VU1 Rounding Mode + VU1 라운딩 모드 + + + + VU1 Clamping Mode + VU1 클램핑 모드 + + + + Enable VU0 Recompiler (Micro Mode) + VU0 리컴파일러 활성화(마이크로 모드) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + 새로운 Vector Unity는 훨씬 향상된 호환성으로 재컴파일됩니다. 추천. + + + + Enable VU1 Recompiler + VU1 리컴파일러 활성화 + + + + Enable VU Flag Optimization + VU 플래그 최적화 활성화 + + + + Good speedup and high compatibility, may cause graphical errors. + 속도 향상 및 호환성이 우수하지만 그래픽 오류가 발생할 수 있습니다. + + + + I/O Processor + 입출력 프로세서 + + + + Enable IOP Recompiler + IOP 리컴파일러 활성화 + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + 32비트 MIPS-I 기계어 코드를 원시 코드로 적시에 바이너리 변환합니다. + + + + Graphics + 그래픽 + + + + Use Debug Device + 디버그 장치 사용 + + + + Enables API-level validation of graphics commands + 그래픽 명령의 API 수준 검증 활성화 + + + + Settings + 설정 + + + + No cheats are available for this game. + 이 게임에서 사용할 수 있는 치트가 없습니다. + + + + Cheat Codes + 치트 코드 + + + + No patches are available for this game. + 이 게임에서 사용할 수 있는 패치가 없습니다. + + + + Game Patches + 게임 패치 + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + 치트를 활성화하면 예측할 수 없는 동작, 충돌, 소프트 잠금 또는 저장된 게임이 손상될 수 있습니다. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + 게임 패치를 활성화하면 예측할 수 없는 동작, 충돌, 소프트 잠금 또는 저장된 게임이 손상될 수 있습니다. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + 패치는 사용자 책임 하에 사용해야 하며, 게임 패치를 활성화한 사용자에 대해서는 PCSX2 팀에서 지원하지 않습니다. + + + + Game Fixes + 게임 수정 + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + 각 옵션의 기능과 그 의미를 숙지하지 않은 상태에서 게임 수정을 수정해서는 안 됩니다. + + + + FPU Multiply Hack + FPU 멀티플라이 핵 + + + + For Tales of Destiny. + 테일즈 오브 데스티니용입니다. + + + + FPU Negative Div Hack + FPU 네거티브 디비 핵 + + + + For Gundam games. + 건담 게임용입니다. + + + + Preload TLB Hack + TLB 핵 미리 불러오기 + + + + To avoid tlb miss on Goemon. + 고에몬에서 tlb 누락을 방지합니다. + + + + Switch to Software renderer for FMVs. + FMV용 소프트웨어 렌더러로 전환합니다. + + + + Needed for some games with complex FMV rendering. + 복잡한 FMV 렌더링을 사용하는 일부 게임에 필요합니다. + + + + Skip MPEG Hack + MPEG 핵 건너뛰기 + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + 게임 중단/정지를 방지하기 위해 게임에서 영상/FMV를 건너뜁니다. + + + + OPH Flag Hack + OPH 플래그 핵 + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + 영향을 미치는 것으로 알려진 게임 : 블리치 블레이드 배틀러, 그로울랜서 2/3, 위저드리. + + + + EE Timing Hack + EE 타이밍 핵 + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + 영향을 미치는 것으로 알려진 게임 : 디지털 데빌 사가(FMV 및 크래시 수정), SSX(그래픽 불량 및 크래시 수정). + + + + Instant DMA Hack + 인스턴트 DMA 핵 + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + 영향을 미치는 것으로 알려진 게임 : 파이어 프로 레슬링 Z(링 그래픽 불량). + + + + Handle DMAC writes when it is busy. + 사용량이 많은 경우 DMAC 쓰기를 처리합니다. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + 영향을 미치는 것으로 알려진 게임 : 마나 케미아 1, 메탈 사가, 에너미 라인스. + + + + Force GIF PATH3 transfers through FIFO + FIFO를 통한 강제 GIF PATH3 전송 + + + + (Fifa Street 2). + (피파 스트리트 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + VIF1 FIFO를 미리 읽어 시뮬레이션합니다. 로딩이 느린 게임을 수정합니다. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + 영향을 미치는 것으로 알려진 게임 : 테스트 드라이브 언리미티드, 트랜스포머. + + + + Delay VIF1 Stalls (VIF1 FIFO) + VIF1 스톨 지연(VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + SOCOM 2 HUD 및 스파이 헌터 로딩이 중단됩니다. + + + + VU Add Hack + VU 추가 핵 + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + 부팅 시, 이 핵이 필요한 게임 : 스타 오션 3, 라디아타 스토리, 발키리 프로필 2. + + + + VU I bit Hack avoid constant recompilation in some games + 일부 게임에서 지속적인 재컴파일을 피하는 VU I 비트 핵 + + + + Scarface The World Is Yours, Crash Tag Team Racing. + 스카페이스 The World Is Yours, 크래시 태그 팀 레이싱. + + + + Full VU0 Synchronization + 전체 VU0 동기화 + + + + Forces tight VU0 sync on every COP2 instruction. + 모든 COP2 명령어에 대해 긴밀한 VU0 동기화를 강제합니다. + + + + VU Sync (Run behind) + VU 동기화(뒤에서 실행) + + + + To avoid sync problems when reading or writing VU registers. + VU 레지스터를 읽거나 쓸 때, 동기화 문제를 방지합니다. + + + + VU Overflow Hack + VU 오버플로 핵 + + + + To check for possible float overflows (Superman Returns). + 플로트 오버플로 가능성을 확인합니다.(슈퍼맨 리턴즈) + + + + VU XGkick Sync + VU XGkick 동기화 + + + + Use accurate timing for VU XGKicks (slower). + VU XGKicks에 정확한 타이밍을 사용합니다.(느림) + + + + Use Blit for internal FPS + 내부 FPS에 Blit 사용 + + + + Quadraphonic + Quadraphonic + + + + Load State + 상태 불러오기 + + + + Save State + 상태 저장 + + + + Load Resume State + 상태 재개 불러오기 + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + %s에서 만든 상태 저장 재개를 찾았습니다. + +이 저장을 불러와서 계속하시겠습니까? + + + + Region: + 지역 코드 : + + + + Compatibility: + 호환성 : + + + + No Game Selected + 선택한 게임 없음 + + + + Search Directories + 디렉터리 검색 + + + + Adds a new directory to the game search list. + 게임 검색 목록에 새 디렉터리를 추가합니다. + + + + Scanning Subdirectories + 하위 디렉터리 검색 + + + + Not Scanning Subdirectories + 하위 디렉터리 검색 안 함 + + + + List Settings + 목록 설정 + + + + Sets which view the game list will open to. + 게임 목록을 어떤 보기로 열 것인지 설정합니다. + + + + Determines which field the game list will be sorted by. + 게임 목록을 정렬할 필드를 결정합니다. + + + + Reverses the game list sort order from the default (usually ascending to descending). + 게임 목록 정렬 순서를 기본값(일반적으로 오름차순에서 내림차순)에서 반대로 바꿉니다. + + + + Cover Settings + 표지 설정 + + + + Downloads covers from a user-specified URL template. + 사용자가 지정한 URL 템플릿에서 표지를 내려받습니다. + + + + Operations + 운영 + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + 게임 디렉터리에 추가된 새 파일을 식별합니다. + + + + Forces a full rescan of all games previously identified. + 이전에 식별된 모든 게임을 강제로 다시 검사합니다. + + + + Download Covers + 표지 내려받기 + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2는 현재 커버 세트가 없는 게임의 커버를 자동으로 다운로드할 수 있습니다. 저희는 어떠한 표지 이미지도 호스팅하지 않으며, 사용자가 직접 이미지 소스를 제공해야 합니다. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + 아래 양식에 표지를 내려받을 URL을 한 줄당 하나의 템플릿 URL로 지정합니다. 다음 변수 사용 가능 : + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title} : 게임 타이틀. +${filetitle} : 파일 이름의 이름 구성 요소. +${serial} : 게임 일련 번호. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + 예 : https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + 시리얼 파일 이름 사용 + + + + About PCSX2 + PCSX2 정보 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2는 무료 오픈 소스 플레이스테이션2(PS2) 에뮬레이터입니다. 이 에뮬레이터의 목적은 하드웨어 상태와 PS2 시스템 메모리를 관리하는 MIPS CPU 인터프리터, 리컴파일러 및 가상 머신의 조합을 사용하여 PS2의 하드웨어를 에뮬레이션하는 것입니다. 이를 통해 PC에서 PS2 게임을 플레이할 수 있으며 많은 추가 기능과 이점이 있습니다. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + “PlayStation 2” 및 “PS2”는 Sony Interactive Entertainment Inc.의 상표 또는 등록 상표입니다. 이 응용프로그램은 Sony Interactive Entertainment Inc.와 어떠한 제휴도 맺어진 바가 없습니다. + + + + XXX points + XXX점 + + + + Unlocked Achievements + 잠금 해제된 도전 과제 + + + + Locked Achievements + 잠겨진 도전 과제 + + + + Active Challenge Achievements + 활성 도전 과제 달성 + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + 하드코어 모드가 꺼져 있으므로 점수 제출이 불가능합니다. 순위표는 읽기 전용입니다. + + + + Rank + 순위 + + + + Name + 이름 + + + + Time + 시간 + + + + Score + 점수 + + + + Downloading leaderboard data, please wait... + 순위표 데이터를 내려받는 중입니다, 잠시만 기다려주세요... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + 활성화하고 로그인하면 PCSX2는 시작 시 도전 과제를 검색합니다. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + 활성화하면 활성 상태 정보가 수집되어 지원되는 서버로 전송됩니다. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + 순위표 추적을 포함한 도전 과제를 위한 "도전" 모드. 저장 상태, 치트, 속도 저하 기능을 비활성화합니다. + + + + Enables tracking and submission of leaderboards in supported games. + 지원되는 게임에서 순위표를 추적하고 제출할 수 있습니다. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + 업적 잠금 해제 및 리더보드 제출과 같은 이벤트에 대한 팝업 메시지를 표시합니다. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + 도전 과제 잠금 해제 및 순위표 제출과 같은 이벤트에서 음향 효과를 재생합니다. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + 도전/준비된 도전 과제가 활성화되면 화면 오른쪽 하단에 아이콘이 표시됩니다. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + 이 옵션을 활성화하면 PCSX2는 비공식 세트의 업적을 나열합니다. 이러한 도전 과제는 레트로어치브먼트에서 추적되지 않습니다. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + 활성화하면 PCSX2는 모든 도전 과제가 잠긴 것으로 간주하고 잠금 해제 알림을 서버로 보내지 않습니다. + + + + Account + Account + + + + Logs out of RetroAchievements. + 레트로어치브먼트에서 로그아웃합니다. + + + + Logs in to RetroAchievements. + 레트로어치브먼트에 로그인합니다. + + + + Current Game + Current Game + + + + Achievements Login + 도전 과제 로그인 + + + + Please enter your user name and password for retroachievements.org. + retroachievements.org의 사용자 이름과 비밀번호를 입력하세요. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + 비밀번호는 PCSX2에 저장되지 않으며, 대신 액세스 토큰이 생성되어 사용됩니다. + + + + User Name: + 사용자 이름 : + + + + Password: + 비밀번호 : + + + + {} is not a valid disc image. + {}은(는) 유효한 디스크 이미지가 아닙니다. + + + + Automatic mapping completed for {}. + {}에 대한 자동 매핑이 완료되었습니다. + + + + Automatic mapping failed for {}. + {}에 대한 자동 매핑에 실패했습니다. + + + + Game settings initialized with global settings for '{}'. + '{}'에 대한 전역 설정으로 게임 설정이 초기화됩니다. + + + + Game settings have been cleared for '{}'. + '{}'에 대한 게임 설정을 지웠습니다. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {}(현재) + + + + {} (Folder) + {}(폴더) + + + + Memory card name '{}' is not valid. + 메모리 카드 이름 '{}'이(가) 유효하지 않습니다. + + + + Memory Card '{}' created. + 메모리 카드 '{}'가 생성되었습니다. + + + + Failed to create memory card '{}'. + 메모리 카드를 만들지 못했습니다 '{}'. + + + + A memory card with the name '{}' already exists. + '{}'라는 이름의 메모리 카드가 이미 있습니다. + + + + Failed to load '{}'. + '{}'을(를) 불러오지 못했습니다. + + + + Input profile '{}' loaded. + 입력 프로필 '{}'을(를) 불러왔습니다. + + + + Input profile '{}' saved. + 입력 프로필 '{}'이(가) 저장되었습니다. + + + + Failed to save input profile '{}'. + 입력 프로필 '{}'을(를) 저장하지 못했습니다. + + + + Port {} Controller Type + 포트 {} 컨트롤러 유형 + + + + Select Macro {} Binds + 매크로 {} 할당 선택 + + + + Macro will toggle every {} frames. + 매크로는 {}프레임마다 전환됩니다. + + + + Port {} Device + 포트 {} 장치 + + + + Port {} Subtype + 포트 {} 하위 유형 + + + + {} unlabelled patch codes will automatically activate. + {} 레이블이 지정되지 않은 패치 코드는 자동으로 활성화됩니다. + + + + {} unlabelled patch codes found but not enabled. + {} 레이블이 지정되지 않은 패치 코드를 찾았지만 활성화하지 않았습니다. + + + + This Session: {} + 현재 세션 : {} + + + + All Time: {} + 총 시간 : {} + + + + Save Slot {0} + 슬롯 {0}에 저장 + + + + Saved {} + {} 저장됨 + + + + {} does not exist. + {}이(가) 존재하지 않습니다. + + + + {} deleted. + {}이(가) 삭제되었습니다. + + + + Failed to delete {}. + {}을(를) 삭제하지 못했습니다. + + + + File: {} + 파일 : {} + + + + CRC: {:08X} + CRC : {:08X} + + + + Time Played: {} + 플레이 시간 : {} + + + + Last Played: {} + 마지막 플레이 : {} + + + + Size: {:.2f} MB + 크기 : {:.2f}MB + + + + {} points + {}점 + + + + {} (Hardcore Mode) + {}(하드코어 모드) + + + + You have unlocked all achievements and earned {} points! + 모든 도전 과제를 잠금 해제하고 {}점을 획득했습니다! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + 도전 과제 {}개를 잠금 해제하여 획득 가능한 점수 {}점 중 {}점을 획득했습니다. + + + + This game has {} leaderboards. + 이 게임에는 {}개의 순위표가 있습니다. + + + + Summary + 요약 + + + + Interface Settings + 인터페이스 설정 + + + + BIOS Settings + 바이오스 설정 + + + + Emulation Settings + 에뮬레이션 설정 + + + + Graphics Settings + 그래픽 설정 + + + + Audio Settings + 음향 설정 + + + + Memory Card Settings + 메모리 카드 설정 + + + + Controller Settings + 컨트롤러 설정 + + + + Hotkey Settings + 단축키 설정 + + + + Achievements Settings + 도전 과제 설정 + + + + Folder Settings + 폴더 설정 + + + + Advanced Settings + 고급 설정 + + + + Patches + 패치 + + + + Cheats + 치트 + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1FPS(NTSC)/1 FPS(PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6FPS(NTSC)/5 FPS(PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15FPS(NTSC)/12FPS(PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30FPS(NTSC)/25FPS(PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45FPS(NTSC)/37FPS(PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54FPS(NTSC)/45FPS(PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60FPS(NTSC)/50FPS(PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66FPS(NTSC)/55FPS(PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72FPS(NTSC)/60FPS(PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90FPS(NTSC)/75FPS(PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105FPS(NTSC)/87FPS(PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120FPS(NTSC)/100FPS(PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180FPS(NTSC)/150FPS(PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240FPS(NTSC)/200FPS(PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300FPS(NTSC)/250FPS(PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600FPS(NTSC)/500FPS(PAL)] + + + + 50% Speed + 50% 속도 + + + + 60% Speed + 60% 속도 + + + + 75% Speed + 75% 속도 + + + + 100% Speed (Default) + 100% 속도(기본값) + + + + 130% Speed + 130% 속도 + + + + 180% Speed + 180% 속도 + + + + 300% Speed + 300% 속도 + + + + Normal (Default) + 보통(기본) + + + + Mild Underclock + 가벼운 언더클럭 + + + + Moderate Underclock + 적당한 언더클럭 + + + + Maximum Underclock + 최대 언더클럭 + + + + Disabled + 비활성화 + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0프레임(물리 동기화) + + + + 1 Frame + 1프레임 + + + + 2 Frames + 2프레임 + + + + 3 Frames + 3프레임 + + + + None + 없음 + + + + Extra + Preserve Sign + 추가+보존 기호 + + + + Full + 전체 + + + + Extra + 추가 + + + + Automatic (Default) + 자동(기본값) + + + + Direct3D 11 + Direct3D11 + + + + Direct3D 12 + Direct3D12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + 소프트웨어 + + + + Null + 없음 + + + + Off + + + + + On + + + + + Adaptive + 적응형 + + + + Bilinear (Smooth) + 쌍선형(부드럽게) + + + + Bilinear (Sharp) + 쌍선형(선명하게) + + + + Weave (Top Field First, Sawtooth) + 직조(상단 필드 우선, 톱니) + + + + Weave (Bottom Field First, Sawtooth) + 직조(하단 필드 우선, 톱니) + + + + Bob (Top Field First) + 밥(상단 필드 우선) + + + + Bob (Bottom Field First) + 밥(하단 필드 우선) + + + + Blend (Top Field First, Half FPS) + 혼합(상단 필드 우선, 절반 FPS) + + + + Blend (Bottom Field First, Half FPS) + 혼합(하단 필드 우선, 절반 FPS) + + + + Adaptive (Top Field First) + 적응형(상단 필드 우선) + + + + Adaptive (Bottom Field First) + 적응형(하단 필드 우선) + + + + Native (PS2) + 원본(PS2) + + + + 1.25x Native + 원본 1.25배 + + + + 1.5x Native + 원본 1.5배 + + + + 1.75x Native + 원본 1.75배 + + + + 2x Native (~720p) + 원본 2배(~720P) + + + + 2.25x Native + 원본 2.25배 + + + + 2.5x Native + 원본 2.5배 + + + + 2.75x Native + 원본 2.75배 + + + + 3x Native (~1080p) + 원본 3배(~1080P) + + + + 3.5x Native + 원본 3.5배 + + + + 4x Native (~1440p/2K) + 원본 4배(~1440P/2K) + + + + 5x Native (~1620p) + 원본 5배(~1620P) + + + + 6x Native (~2160p/4K) + 원본 6배(~2160P/4K) + + + + 7x Native (~2520p) + 원본 7배(~2520P) + + + + 8x Native (~2880p) + 원본 8배(~2880P) + + + + Basic (Generated Mipmaps) + 기본(생성된 밉맵) + + + + Full (PS2 Mipmaps) + 전체(PS2 밉맵) + + + + Nearest + 근린 + + + + Bilinear (Forced) + 쌍선형(강제) + + + + Bilinear (PS2) + 쌍선형(PS2) + + + + Bilinear (Forced excluding sprite) + 쌍선형(스프라이트를 제외하고 강제) + + + + Off (None) + 끔(없음) + + + + Trilinear (PS2) + 삼선형(PS2) + + + + Trilinear (Forced) + 삼선형(강제) + + + + Scaled + 스케일 + + + + Unscaled (Default) + 언스케일(기본값) + + + + Minimum + 최저 + + + + Basic (Recommended) + 기본(권장) + + + + Medium + 중간 + + + + High + 높음 + + + + Full (Slow) + 완전(느림) + + + + Maximum (Very Slow) + 최고(매우 느림) + + + + Off (Default) + 끔(기본값) + + + + 2x + 2배 + + + + 4x + 4배 + + + + 8x + 8배 + + + + 16x + 16배 + + + + Partial + 부분 + + + + Full (Hash Cache) + 전체(해시 캐시) + + + + Force Disabled + 비활성화 강제 적용 + + + + Force Enabled + 활성화 강제 적용 + + + + Accurate (Recommended) + 정확(권장) + + + + Disable Readbacks (Synchronize GS Thread) + 다시 읽기 비활성화(GS 스레드 동기화) + + + + Unsynchronized (Non-Deterministic) + 동기화되지 않음(비결정적) + + + + Disabled (Ignore Transfers) + 비활성화(전송 무시) + + + + Screen Resolution + 화면 해상도 + + + + Internal Resolution (Uncorrected) + 내부 해상도(무보정) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0(비활성화) + + + + 1 (64 Max Width) + 1(64 최대 너비) + + + + 2 (128 Max Width) + 2(128 최대 너비) + + + + 3 (192 Max Width) + 3(192 최대 너비) + + + + 4 (256 Max Width) + 4(256 최대 너비) + + + + 5 (320 Max Width) + 5(320 최대 너비) + + + + 6 (384 Max Width) + 6(384 최대 너비) + + + + 7 (448 Max Width) + 7(448 최대 너비) + + + + 8 (512 Max Width) + 8(512 최대 너비) + + + + 9 (576 Max Width) + 9(576 최대 너비) + + + + 10 (640 Max Width) + 10(640 최대 너비) + + + + Sprites Only + 스프라이트만 + + + + Sprites/Triangles + 스프라이트/삼각 + + + + Blended Sprites/Triangles + 스프라이트/삼각 혼합 + + + + 1 (Normal) + 1(보통) + + + + 2 (Aggressive) + 2(공격적) + + + + Inside Target + 타겟 내부 + + + + Merge Targets + 타겟 병합 + + + + Normal (Vertex) + 일반(버텍스) + + + + Special (Texture) + 특수(텍스처) + + + + Special (Texture - Aggressive) + 특수(텍스처 - 공격적) + + + + Half + 절반 + + + + Force Bilinear + 쌍선형 강제 적용 + + + + Force Nearest + 근린 강제 적용 + + + + Disabled (Default) + 비활성화(기본값) + + + + Enabled (Sprites Only) + 활성화(스프라이트만) + + + + Enabled (All Primitives) + 활성화됨(모든 기본 요소) + + + + None (Default) + 없음(기본값) + + + + Sharpen Only (Internal Resolution) + 선명도만(내부 해상도) + + + + Sharpen and Resize (Display Resolution) + 선명도 및 크기 조정(디스플레이 해상도) + + + + Scanline Filter + 스캔라인 필터 + + + + Diagonal Filter + 대각선 필터 + + + + Triangular Filter + 삼각 필터 + + + + Wave Filter + 웨이브 필터 + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4배 RGSS + + + + NxAGSS + N배 AGSS + + + + Uncompressed + 압축 해제됨 + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Z표준(zst) + + + + TimeStretch (Recommended) + 타임 스트레치(권장) + + + + Async Mix (Breaks some games!) + 비동기 믹스(일부 게임 중단!) + + + + None (Audio can skip.) + 없음(음향 건너뛸 수 있음) + + + + Stereo (None, Default) + 스테레오(없음, 기본값) + + + + Surround 5.1 + 서라운드 5.1 + + + + Surround 7.1 + 서라운드 7.1 + + + + No Sound (Emulate SPU2 only) + 음향 없음(에뮬레이트 SPU2만) + + + + Cubeb (Cross-platform) + Cubeb(크로스 플랫폼) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [높은 호환성 보장] + + + + 16 MB + 16MB + + + + 32 MB + 32MB + + + + 64 MB + 64MB + + + + Folder [Recommended] + 폴더 [권장] + + + + 128 KB [PS1] + 128KB [PS1] + + + + Game Grid + 게임 그리드 + + + + Game List + 게임 목록 + + + + Game List Settings + 게임 목록 설정 + + + + Type + 유형 + + + + Serial + 일련번호 + + + + Title + 타이틀 + + + + File Title + 게임 타이틀 + + + + CRC + CRC + + + + Time Played + 플레이 시간 + + + + Last Played + 마지막 플레이 + + + + Size + 크기 + + + + Select Disc Image + 디스크 이미지 선택 + + + + Select Disc Drive + 디스크 드라이브 선택 + + + + Start File + 파일 실행 + + + + Start BIOS + 바이오스 실행 + + + + Start Disc + 디스크 실행 + + + + Exit + 종료 + + + + Set Input Binding + 입력 할당 설정 + + + + Region + 지역 코드 + + + + Compatibility Rating + 호환성 등급 + + + + Path + 경로 + + + + Disc Path + 디스크 경로 + + + + Select Disc Path + 디스크 경로 선택 + + + + Details unavailable for game not scanned in game list. + 게임 목록에서 검색되지 않은 게임에 대해서는 세부 정보를 확인할 수 없습니다. + + + + Copy Settings + 설정 복사 + + + + Clear Settings + 설정 지우기 + + + + Inhibit Screensaver + 화면 보호기 사용 안 함 + + + + Pause On Start + 시작 시, 일시 중지 + + + + Pause On Focus Loss + 초점 손실 시, 일시 중지 + + + + Pause On Menu + 메뉴에서 일시 중지 + + + + Confirm Shutdown + 시스템 종료 확인 + + + + Save State On Shutdown + 종료 시, 상태 저장 + + + + Enable Per-Game Settings + 게임별 설정 활성화 + + + + Use Light Theme + 라이트 테마 사용 + + + + Start Fullscreen + 전체 화면 시작 + + + + Double-Click Toggles Fullscreen + 두 번 클릭으로 전체 화면 적용/해제 + + + + Hide Cursor In Fullscreen + 전체 화면에서 커서 숨기기 + + + + OSD Scale + 화면 표시 배율 + + + + Show Messages + 메시지 표시 + + + + Show Speed + 속도 표시 + + + + Show FPS + FPS 표시 + + + + Show CPU Usage + CPU 사용량 표시 + + + + Show GPU Usage + GPU 사용량 표시 + + + + Show Resolution + 해상도 표시 + + + + Show GS Statistics + GS 통계 보기 + + + + Show Status Indicators + 상태 표시기 표시 + + + + Show Settings + 설정 표시 + + + + Show Inputs + 입력 표시 + + + + Show Frame Times + 프레임 시간 표시 + + + + Warn About Unsafe Settings + 안전하지 않은 설정에 대한 경고 + + + + Reset Settings + 설정 초기화 + + + + Change Search Directory + 검색 디렉터리 변경 + + + + Fast Boot + 고속 부팅 + + + + Output Volume + 출력 음량 + + + + Synchronization Mode + 동기화 모드 + + + + Expansion Mode + 확장 모드 + + + + Output Module + 출력 모듈 + + + + Latency + 지연 시간 + + + + Sequence Length + 시퀀스 길이 + + + + Seekwindow Size + 검색 창 크기 + + + + Overlap + 중첩 + + + + Memory Card Directory + 메모리 카드 디렉터리 + + + + Folder Memory Card Filter + 폴더 메모리 카드 필터 + + + + Auto Eject When Loading + 볼러오기 시, 자동 꺼내기 + + + + Create + 만들기 + + + + Cancel + 취소 + + + + Load Profile + 프로필 불러오기 + + + + Save Profile + 프로필 저장 + + + + Per-Game Configuration + 게임별 설정 + + + + Copy Global Settings + 전역 설정 복사 + + + + Enable SDL Input Source + SDL 입력 소스 활성화 + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL 듀얼쇼크 4 / 듀얼센스 강화 모드 + + + + SDL Raw Input + SDL 원시 입력 + + + + Enable XInput Input Source + XInput 입력 소스 활성화 + + + + Enable Console Port 1 Multitap + 콘솔 포트 1 멀티탭 활성화 + + + + Enable Console Port 2 Multitap + 콘솔 포트 2 멀티탭 활성화 + + + + Controller Port {}{} + 컨트롤러 유형 {}{} + + + + Controller Port {} + 컨트롤러 유형 {} + + + + Controller Type + 컨트롤러 유형 + + + + Automatic Mapping + 자동 매핑 + + + + Controller Port {}{} Macros + 컨트롤러 포트 {}{} 매크로 + + + + Controller Port {} Macros + 컨트롤러 포트 {} 매크로 + + + + Macro Button {} + 매크로 버튼 {} + + + + Buttons + 버튼 + + + + Frequency + 주사율 + + + + Pressure + 압력 + + + + Controller Port {}{} Settings + 컨트롤러 포트 {}{} 설정 + + + + Controller Port {} Settings + 컨트롤러 포트 {} 설정 + + + + USB Port {} + USB 포트 {} + + + + Device Type + 장치 유형 + + + + Device Subtype + 장치 하위 유형 + + + + {} Bindings + {} 할당 + + + + Clear Bindings + 할당 지우기 + + + + {} Settings + {} 설정 + + + + Cache Directory + 캐시 디렉터리 + + + + Covers Directory + 표지 디렉터리 + + + + Snapshots Directory + 스냅샷 디렉터리 + + + + Save States Directory + 상태 디렉터리 저장 + + + + Game Settings Directory + 게임 설정 디렉터리 + + + + Input Profile Directory + 입력 프로필 디렉터리 + + + + Cheats Directory + 치트 디렉터리 + + + + Patches Directory + 패치 디렉터리 + + + + Texture Replacements Directory + 대체 텍스처 디렉터리 + + + + Video Dumping Directory + 영상 덤핑 디렉터리 + + + + Resume Game + 게임 재개 + + + + Toggle Frame Limit + 프레임 제한 적용/해제 + + + + Game Properties + 게임 속성 + + + + Achievements + 도전 과제 + + + + Save Screenshot + 스크린샷 저장 + + + + Switch To Software Renderer + 소프트웨어 렌더러로 전환 + + + + Switch To Hardware Renderer + 하드웨어 렌더러로 전환 + + + + Change Disc + 디스크 변경 + + + + Close Game + 게임 닫기 + + + + Exit Without Saving + 저장하지 않고 종료 + + + + Back To Pause Menu + 일시 중지 메뉴로 돌아가기 + + + + Exit And Save State + 종료 및 상태 저장 + + + + Leaderboards + 순위표 + + + + Delete Save + 저장 삭제 + + + + Close Menu + 메뉴 닫기 + + + + Clean Boot + 클린 부팅 + + + + Delete State + 상태 삭제 + + + + Default Boot + 기본 부팅 + + + + Slow Boot + 저속 부팅 + + + + Reset Play Time + 플레이 시간 초기화 + + + + Add Search Directory + 검색 디렉터리 추가 + + + + Open in File Browser + 파일 브라우저에서 열기 + + + + Disable Subdirectory Scanning + 하위 디렉터리 검색 비활성화 + + + + Enable Subdirectory Scanning + 하위 디렉터리 검색 활성화 + + + + Remove From List + 목록에서 제거 + + + + Default View + 기본 보기 + + + + Sort By + 정렬 기준 + + + + Sort Reversed + 역순 정렬 + + + + Scan For New Games + 새로운 게임 찾기 + + + + Rescan All Games + 모든 게임 다시 검색 + + + + Start Download + 내려받기 시작 + + + + Website + 웹사이트 + + + + Support Forums + 포럼 문의 + + + + GitHub Repository + Github 저장소 + + + + License + 라이선스 + + + + Close + 닫기 + + + + RAIntegration is being used instead of the built-in achievements implementation. + 기본 제공 도전 과제 구현 대신 RAIntegration이 사용되고 있습니다. + + + + Enable Achievements + 도전 과제 활성화 + + + + Rich Presence + 활동 상태 + + + + Hardcore Mode + 하드코어 모드 + + + + Show Notifications + 알림 표시 + + + + Sound Effects + 음향 효과 + + + + Show Challenge Indicators + 과제 지표 표시 + + + + Test Unofficial Achievements + 비공식 도전 과제 테스트 + + + + Test Mode + 테스트 모드 + + + + Username: {} + 사용자 이름 : {} + + + + Login token generated on {} + {}에 생성된 로그인 토큰 + + + + Logout + 로그아웃 + + + + Not Logged In + 로그인 하지 않음 + + + + Login + 로그인 + + + + Achievements are disabled. + 도전 과제가 비활성화됩니다. + + + + Game ID: {} + 게임 ID : {} + + + + Game Title: {} + 게임 타이틀 : {} + + + + Achievements: {} ({} points) + 도전 과제 : {} ({}점) + + + + Rich presence inactive or unsupported. + 비활성 상태이거나 지원되지 않는 활동 상태입니다. + + + + Game not loaded or no RetroAchievements available. + 게임을 불러오지 않아 레트로어테치먼트를 이용할 수 없습니다. + + + + Card Enabled + 카드 활성화됨 + + + + Card Name + 카드 이름 + + + + Eject Card + 카드 꺼내기 + + + + GS + + + Failed to reopen, restoring old configuration. + 다시 열지 못해 이전 구성을 복원했습니다. + + + + Upscale multiplier set to {}x. + 업스케일 배율을 {}배로 설정합니다. + + + + Saving screenshot to '{}'. + '{}'에 스크린샷을 저장합니다. + + + + Saved screenshot to '{}'. + '{}'에 스크린샷을 저장했습니다. + + + + Failed to save screenshot to '{}'. + '{}'에 스크린샷을 저장하지 못했습니다. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + 호스트 GPU 장치에 오류가 발생하여 복구되었습니다. 이로 인해 렌더링이 중단되었을 수 있습니다. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS를 사용할 수 없는 경우 그래픽 드라이버가 필요한 기능을 지원하지 않습니다. + + + + Saving {0} GS dump {1} to '{2}' + {0} GS 덤프 {1}을(를) '{2}'에 저장합니다; + + + + Failed to render/download screenshot. + 스크린샷 렌더링/내려받기에 실패했습니다. + + + + Saved GS dump to '{}'. + GS 덤프를 '{}'에 저장했습니다. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + 해시 캐시가 {:.2f}MB의 VRAM을 사용하여 비활성화합니다. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + 하나 이상의 압축된 대체 텍스처에서 자동 생성된 밉맵을 비활성화합니다. 텍스처를 압축할 때 밉맵을 생성하세요. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + 스텐실 버퍼와 텍스처 장벽을 모두 사용할 수 없으므로 일부 그래픽 효과가 손상될 수 있습니다. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + 읽기 중 GPU 회전이 활성화되어 있지만 보정된 타임스탬프는 사용할 수 없습니다. 속도가 매우 느려질 수 있습니다. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + 치트를 활성화하면 예측할 수 없는 동작, 충돌, 소프트 잠금 또는 저장된 게임이 손상될 수 있습니다. 치트는 본인 책임 하에 사용하시기 바라며, PCSX2 팀은 치트를 활성화한 사용자에 대해 어떠한 지원도 제공하지 않습니다. + + + + Enable Cheats + 치트 활성화 + + + + Name + 이름 + + + + Author + 작성자 + + + + Description + 설명 + + + + Enable All + 전체 선택 + + + + Disable All + 전체 해제 + + + + Reload Cheats + 치트 다시 불러오기 + + + + %1 unlabelled patch codes will automatically activate. + 라벨이 지정되지 않은 %1 패치 코드가 자동으로 활성화됩니다. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} 현재 혼합 세밀도는 {1}입니다. +이 게임의 권장 혼합 세밀도는 {2}입니다. +게임 속성에서 혼합 레벨을 조정하여 그래픽 품질을 향상시킬 수 있지만 +시스템 요구 사항이 증가합니다. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + 수동 GS 하드웨어 렌더러 수정이 활성화되어 자동 수정 미적용 : + + + + No tracks provided. + 제공되는 트랙이 없습니다. + + + + Hash {} is not in database. + 해시 {}가 데이터베이스에 없습니다. + + + + Data track number does not match data track in database. + 데이터 트랙 번호가 데이터베이스의 데이터 트랙과 일치하지 않습니다. + + + + Track {} with hash {} is not found in database. + + 해시 {}가 포함된 {} 트랙을 데이터베이스에서 찾을 수 없습니다. + + + + Track {} with hash {} is for a different game ({}). + + 해시 {}가 포함된 {} 트랙은 다른 게임({})을 위한 것입니다. + + + + Track {} with hash {} does not match database track. + + 해시 {}가 있는 {} 트랙이 데이터베이스 트랙과 일치하지 않습니다. + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + 게임 수정(전역 변경 권장하지 않음) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU 네거티브 분할 핵(건담 게임용) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU 멀티플라이 핵(테일즈 오브 데스티니용) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + FMV용 소프트웨어 렌더러 사용 + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + MPEG 핵 건너뛰기(영상/FMV 건너뛰기) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + TLB 핵 미리 불러오기(고에몽용) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE 타이밍 핵(범용 타이밍 해킹) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + 인스턴트 DMA 핵(캐시 에뮬레이션 문제에 적합) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH 플래그 핵(블리치 블레이드 배틀러용) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + GIF FIFO 에뮬레이트(정확하지만 느림) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA 비지 핵(사용 중일 때 쓰기 거부) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + VIF1 중단 지연(SOCOM 2 HUD/스파이 헌터용) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + VIF FIFO 에뮬레이트(정확하지만 느림) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + 전체 VU0 동기화(정확하지만 느림) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I 비트 핵(스카페이스/크래쉬 밴디쿳 모여라 월드용) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU 애드 핵(tri-Ace 게임용) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + VU 오버플로 핵(슈퍼맨 리턴즈) + + + + VU Sync (Run Behind, M-Bit games) + VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). + VU 동기화(런 비하인드, M-Bit 게임) + + + VU XGKick Sync (Correct But Slower) VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick 동기화(정확하지만 느림) @@ -3984,58 +8357,106 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. - 강제 블릿 내부 FPS 감지(자동 감지에 실패한 경우) + 내부 FPS 강제 블릿 감지(자동 감지에 실패했을 때) + + + + GameList + + + Never + 절대 안 함 + + + + Today + 오늘 + + + + Yesterday + 어제 + + + + {}h {}m + {}시 {}분 + + + + {}h {}m {}s + {}시 {}분 {}초 + + + + {}m {}s + {}분 {}초 + + + + {}s + {}초 + + + + {} hours + {}시간 + + + + {} minutes + {}분 GameListModel - + Type 유형 - + Code 코드 - + Title 제목 - + File Title 파일 제목 - + CRC CRC - + Time Played 플레이 시간 - + Last Played 최근 실행 - + Size 크기 - + Region 지역 - + Compatibility 호환성 @@ -4045,74 +8466,88 @@ graphical quality, but this will increase system requirements. Search Directories (will be scanned for games) - 디렉토리 검색(게임 검색) + 디렉터리 검색(게임 검색) - - Add - 추가 + Add... + 추가... - - - + + + Remove 삭제 - + Search Directory - 디렉토리 검색 + 디렉터리 검색 - + Scan Recursively - 반복 스캔 + 하위 디렉터리까지 검색 - + Excluded Paths (will not be scanned) 제외된 경로(스캔하지 않음) - + + Directory... + 디렉터리... + + + + File... + 파일... + + + Scan For New Games - 새 게임 검색 + 새로운 게임 찾기 - + Rescan All Games 모든 게임 재검색 - + Open Directory... - 디렉토리 열기... + 디렉터리 열기... - + Select Search Directory - 디렉토리 검색 선택 + 디렉터리 검색 선택 - + Scan Recursively? - 연속 검색? + 하위 디렉터리까지 검색하시겠습니까? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - "%1" 디렉터리를 재귀적으로 스캔하시겠습니까? + "%1" 디렉터리를 하위 디렉터리까지 검색하시겠습니까? -재귀적으로 스캔하면 시간이 더 걸리지만 하위 디렉터리에 있는 파일을 식별할 수 있습니다. +하위 디렉터리까지 검하면 시간이 더 걸리지만 하위 디렉터리에 있는 파일까지 찾을 수 있습니다. + + + + Select File + 파일 선택 - - Select Path - 경로 선택 + + Select Directory + 디렉터리 선택 @@ -4210,394 +8645,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. 타이틀 : - + + Clear the line to restore the original title... + 원래 제목을 복원하려면 줄을 지우십시오... + + + + + Restore + 복원 + + + Path: 경로 : - + Serial: 일련번호 : - + CRC: CRC : - + Type: 유형 : - + PS2 Disc PS2 디스크 - + PS1 Disc PS1 디스크 - + ELF (PS2 Executable) ELF(PS2 실행 파일) - + Region: 지역 : - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B(브라질) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C(중국) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK(홍콩) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J(한국/일본) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K(한국) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T(대만) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U(미국) - + Other 기타 - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A(호주) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF(남아프리카공화국) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU(오스트리아) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE(벨기에) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E(유럽/호주) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F(프랑스) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI(필란드) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G(독일) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR(그리스) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I(이탈리아) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN(인도) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M(유럽/호주) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL(네덜란드) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO(노르웨이) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P(포르투갈) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL(폴란드) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R(러시아) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S(스페인) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC(스칸디나비아) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW(스웨덴) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI(스위스) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK(영국) - + Compatibility: 호환성 : - + Unknown 알 수 없음 - + Not Bootable 부팅 불가 - + Reaches Intro 인트로에 도달 - + Reaches Menu 메뉴에 도달 - + In-Game 인게임 - + Playable 플레이 가능 - + Perfect 완벽 - + Input Profile: 입력 프로필 : - + Shared Refers to the shared settings profile. 공유 - + Disc Path: 디스크 경로 : - + Browse... 찾아보기... - + Clear 지우기 - + Verify 검증 - + Search on Redump.org... Redump.org에서 검색... - + Select Disc Path 디스크 경로 선택 - + Game is not a CD/DVD. 게임 CD/DVD가 아닙니다. - + Track list unavailable while virtual machine is running. 가상 머신이 실행되는 동안 트랙 목록을 사용할 수 없습니다. - + # # - + Mode 모드 - - + + Start 시작 - - + + Sectors 섹터 - - + + Size 용량 - - + + MD5 MD5 - - + + Status 상태 - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <미산정> - + Error 오류 - + Cannot verify image while a game is running. 게임이 실행 중인 동안에는 이미지를 확인할 수 없습니다. - + One or more tracks is missing. 하나 이상의 트랙이 누락됐습니다. - + Verified as %1 [%2] (Version %3). %1 [%2](버전 %3)으로 확인되었습니다. - + Verified as %1 [%2]. %1 [%2]로 확인되었습니다. @@ -4659,13 +9105,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) 끔(기본값) @@ -4673,17 +9119,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) 자동(기본값) @@ -4732,13 +9176,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. Adaptive (Top Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. - 적응형(상단 필드 우선, 밥+위브와 유사) + 적응형(상단 필드 우선, 밥+직조와 유사) Adaptive (Bottom Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. - 적응형(하단 필드 우선, 밥+위브와 유사) + 적응형(하단 필드 우선, 밥+직조와 유사) @@ -4753,7 +9197,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. 쌍선형(부드럽게) @@ -4772,8 +9216,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4819,37 +9263,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets 화면 오프셋 - + VSync 수직 동기화 - + Show Overscan 오버스캔 표시 - + Enable Widescreen Patches 와이드스크린 패치 활성화 - + Enable No-Interlacing Patches 비인터레이스 패치 활성화 - + Anti-Blur 흐림 방지 @@ -4860,7 +9304,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset 인터레이스 오프셋 사용 안 함 @@ -4871,13 +9315,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution 화면 해상도 - + Internal Resolution 내부 해상도 @@ -4888,7 +9332,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4911,7 +9355,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Internal Resolution: - 내부 해상도 + 내부 해상도 : @@ -4944,7 +9388,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Nearest - 근접 + 근린 @@ -4955,7 +9399,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) 쌍선형(PS2) @@ -4963,7 +9407,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Bilinear (Forced excluding sprite) - 쌍선형(스프라이트를 제외한 강제) + 쌍선형(스프라이트를 제외하고 강제) @@ -5002,7 +9446,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) 언스케일(기본값) @@ -5018,7 +9462,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) 낮음(권장) @@ -5045,7 +9489,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Texture Preloading: - 텍스처 미리 불러오는 중 : + 텍스처 미리 불러오기 : @@ -5054,33 +9498,33 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) 전체(해시 캐시) - - + + GPU Palette Conversion GPU 팔레트 변환 - + Manual Hardware Renderer Fixes 수동 하드웨어 렌더러 수정 - + Spin GPU During Readbacks - 리드백 중 GPU 회전 + 다시 읽기 중 GPU 회전 - + Spin CPU During Readbacks - 리드백 중 CPU 회전 + 다시 읽기 중 CPU 회전 @@ -5094,15 +9538,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping 밉매핑 - - + + Auto Flush 자동 플러시 @@ -5112,222 +9556,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 하드웨어 수정 - - Half Screen Fix: - 하프스크린 수정 : - - - - + Force Disabled - 강제 비활성화 + 비활성화 강제 적용 - - + Force Enabled - 강제 활성화 + 활성화 강제 적용 - + CPU Sprite Render Size: - CPU 스프라이트 렌더 크기: + CPU 스프라이트 렌더 크기 : - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0(비활성화) - + 1 (64 Max Width) 1(최대 너비 64) - + 2 (128 Max Width) 2(최대 너비 128) - + 3 (192 Max Width) 3(최대 너비 192) - + 4 (256 Max Width) 4(최대 너비 256) - + 5 (320 Max Width) 5(최대 너비 320) - + 6 (384 Max Width) 6(최대 너비 384) - + 7 (448 Max Width) 7(최대 너비 448) - + 8 (512 Max Width) 8(최대 너비 512) - + 9 (576 Max Width) 9(최대 너비 576) - + 10 (640 Max Width) 10(최대 너비 640) - + Skipdraw Range: 건너뛰기 범위 : - + Frame Buffer Conversion 프레임 버퍼 변환 - - + + Disable Depth Emulation 깊이 에뮬레이션 비활성화 - - + + Disable Safe Features 안전 기능 비활성화 - - + + Preload Frame Data 프레임 데이터 미리 불러오기 - + Texture Inside RT 텍스처 내부 RT - + 1 (Normal) 1(일반) - + 2 (Aggressive) 2(어그레시브) - + Software CLUT Render: 소프트웨어 CLUT 렌더 : - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU 타깃 CLUT : + - Disabled (Default) 비활성화(기본값) - + Enabled (Exact Match) 활성화(정확히 일치) - + Enabled (Check Inside Target) 활성화(내부 대상 확인) - + Upscaling Fixes 업스케일링 수정 - + Half Pixel Offset: 하프 픽셀 오프셋 : - + Normal (Vertex) 일반(버텍스) - + Special (Texture) 특수(텍스처) - + Special (Texture - Aggressive) 특수(텍스처-어그레시브) - + Round Sprite: 라운드 스프라이트 : - + Half 하프 - + Full 전체 - + Texture Offsets: 텍스쳐 오프셋 : - + X: X : - + Y: Y : - - + + Merge Sprite 스프라이트 병합 - - + + Align Sprite 스프라이트 정렬 @@ -5337,503 +9774,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 인터레이스 제거 : - + Sprites Only 스프라이트 전용 - + Sprites/Triangles 스프라이트/트라이앵글 - + Blended Sprites/Triangles 혼합 스프라이트/트라이앵글 - + Auto Flush: 자동 플러시 : - + Enabled (Sprites Only) 활성화(스프라이트만) - + Enabled (All Primitives) 활성화(모든 프리미티브) - + Texture Inside RT: 텍스처 내부 RT : - + Inside Target 대상 내부 - + Merge Targets 대상 병합 - - + + Disable Partial Source Invalidation 부분 소스 무효화 사용 안 함 - - - Target Partial Invalidation - 대상 부분 무효화 - - - - + + Read Targets When Closing 닫을 때 대상 읽기 - - + + Estimate Texture Region 텍스처 영역 추정 - - + + Disable Render Fixes 렌더링 수정 사용 안 함 - + Unscaled Palette Texture Draws 배율 조정되지 않은 팔레트 텍스처 그리기 - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. 와일드 암즈 핵 - + Bilinear Dirty Upscale: 쌍선형 더티 업스케일 : - + Force Bilinear - 강제 쌍선형 + 쌍선형 강제 적용 - + Force Nearest - 강제 근접 + 근린 강제 적용 - + Texture Replacement 텍스처 대체 - + Search Directory - 디렉토리 검색 + 디렉터리 검색 - - + + Browse... 찾아보기... - - + + Open... 열기... - - + + Reset 초기화 - + PCSX2 will dump and load texture replacements from this directory. PCSX2는 이 디렉터리에서 텍스처 대체품을 덤프하고 불러옵니다. - + Options 옵션 - - + + Dump Textures 텍스처 덤프 - - + + Dump Mipmaps 밉맵 덤프 - - + + Dump FMV Textures FMV 텍스처 덤프 - - + + Async Texture Loading 비동기 텍스처 불러오기 - - + + Load Textures 텍스처 불러오기 - - + + Precache Textures 프리캐시 텍스처 - + Post-Processing - 후 처리 + 후처리 - + Sharpening/Anti-Aliasing 선명도/앤티 앨리어싱 - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx 대비 적응형 선명도 : - - - - + + + + None (Default) 없음(기본값) - + Sharpen Only (Internal Resolution) 선명도만(내부 해상도) - + Sharpen and Resize (Display Resolution) 선명도 및 크기 조정(디스플레이 해상도) - + Sharpness: 선명도 : - - + + FXAA FXAA - + Filters 필터 - + TV Shader: TV 셰이더 : - + Scanline Filter 스캔라인 필터 - + Diagonal Filter 대각선 필터 - + Triangular Filter 삼각 필터 - + Wave Filter 웨이브 필터 - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS 다운샘플링(4x 회전 그리드 슈퍼샘플링) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS 다운샘플링(Nx 자동 그리드 슈퍼샘플링) - - + + Shade Boost 셰이드 부스트 - + Brightness: 밝기 : - + Contrast: 대비 : - - + + Saturation 채도 - + OSD - OSD + 화면 표시 - + On-Screen Display - 온스크린 디스플레이 + 화면 표시 - + OSD Scale: - OSD 배율 : + 화면 표시 배율 : - - + + Show Indicators 표시기 표시 - - + + Show Resolution 해상도 표시 - - + + Show Inputs 입력 표시 - - + + Show GPU Usage GPU 사용량 표시 - - + + Show Settings 설정 표시 - - + + Show FPS FPS 표시 - + Disable Shader Cache 셰이더 캐시 비활성화 - + Disable Vertex Shader Expand 버텍스 셰이더 확장 비활성화 - - + + Show Statistics 통계 보기 - - + + Show CPU Usage CPU 사용량 표시 - - + + Warn About Unsafe Settings 안전하지 않은 설정에 대해 경고 - - + + Show Frame Times 프레임 시간 표시 - + Recording 녹화 - + Video Dumping Directory - 영상 덤핑 디렉토리 + 영상 추출 디렉터리 - + Capture Setup 캡쳐 설정 - + Container: 컨테이너 : - - + + Codec: 코덱 : - - - + + + Extra Arguments 추가 인수 - + Capture Audio 음향 캡쳐 - + Resolution: 해상도 : - + x x - + Auto 자동 - + Capture Video 영상 캡처 - + Advanced Advanced here refers to the advanced graphics options. 고급 - + Advanced Options 고급 옵션 - + Hardware Download Mode: 하드웨어 내려받기 모드 : - + Accurate (Recommended) 정밀(권장) - + Disable Readbacks (Synchronize GS Thread) - 리드백 비활성화(GS 스레드 동기화) + 다시 읽기 비활성화(GS 스레드 동기화) - + Unsynchronized (Non-Deterministic) 비동기화(비결정적) - + Disabled (Ignore Transfers) 비활성화(전송 무시) - + GS Dump Compression: GS 덤프 압축 : - + Uncompressed 압축되지 않음 - + LZMA (xz) LZMA(xz) - - + + Zstandard (zst) Z스탠다드(zst) - - + + Skip Presenting Duplicate Frames 중복 프레임 표시 건너뛰기 - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5842,70 +10273,70 @@ Swap chain: see Microsoft's Terminology Portal. 블릿 스왑 체인 사용 - - + + Disable Threaded Presentation 스레드 프레젠테이션 비활성화 - - + + Bitrate: 비트레이트 : - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: 전체 화면 전용 허용 : - + Disallowed 불허 - + Allowed 허용 - + Debugging Options 디버깅 옵션 - + Override Texture Barriers: 텍스처 배리어 오버라이드 : - - + + Use Debug Device 디버그 장치 사용 - - + + Disable Dual Source Blending 듀얼 소스 혼합 비활성화 - - + + Show Speed Percentages 속도 비율 표시 - - + + Disable Framebuffer Fetch 프레임버퍼 가져오기 비활성화 @@ -5972,773 +10403,757 @@ Swap chain: see Microsoft's Terminology Portal. 16배 - - - + + + Use Global Setting [%1] - 전역 설정 사용 [%1] + 전체 설정 사용 [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked 선택 안 함 - + Automatically loads and applies widescreen patches on game start. Can cause issues. - 게임 시작 시, 와이드스크린 패치를 자동으로 로드하고 적용합니다. 문제를 일으킬 수 있습니다. + 게임 시작 시, 와이드스크린 패치를 자동으로 불러오고 적용합니다. 문제를 일으킬 수 있습니다. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - 게임 시작 시, 자동으로 노인터레이싱 패치를 로드하고 적용합니다. 문제를 일으킬 수 있습니다. + 게임 시작 시, 자동으로 노인터레이싱 패치를 불러오고 적용합니다. 문제를 일으킬 수 있습니다. - + Disables interlacing offset which may reduce blurring in some situations. 일부 상황에서 흐려짐을 줄일 수 있는 인터레이스 오프셋을 비활성화합니다. - + Bilinear Filtering 쌍선형 필터링 - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. 쌍선형 포스트 프로세싱 필터를 활성화합니다. 화면에 표시되는 전체 사진을 부드럽게 처리합니다. 픽셀 간 위치를 보정합니다. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. 게임에서 요청하는 대로 화면을 배치하는 PCRTC 오프셋을 활성화합니다. 화면 흔들림 효과로 인해 와이프아웃 퓨전과 같은 일부 게임에서 유용하지만 화면이 흐릿해질 수 있습니다. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 화면의 안전 영역보다 더 많이 그리는 게임에서 오버스캔 영역을 표시하는 옵션을 활성화합니다. - + FMV Aspect Ratio FMV 종횡비 - + Overrides the full-motion video (FMV) aspect ratio. 풀모션 영상(FMV) 종횡비를 재정의합니다. - + Control the texture's trilinear filtering of the emulation. 에뮬레이션의 텍스처 및 삼선형 필터링을 제어합니다. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. GS 혼합 유닛 에뮬레이션의 정확도 수준을 제어합니다.<br> 설정이 높을수록 셰이더에서 더 많은 블렌딩이 정확하게 에뮬레이션되며 속도 페널티가 높아집니다.<br> Direct3D의 블렌딩은 OpenGL/Vulkan에 비해 기능이 저하된다는 점에 유의하세요. - + Software CLUT Render 소프트웨어 CLUT 렌더 - + This option disables game-specific render fixes. 이 옵션은 게임별 렌더링 수정을 비활성화합니다. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. 기본적으로 텍스처 캐시는 부분 무효화를 처리합니다. 안타깝게도 이 작업은 CPU 연산 비용이 매우 많이 듭니다. 이 핵은 부분 무효화를 텍스처의 완전한 삭제로 대체하여 CPU 부하를 줄입니다. 스노우블라인드 엔진 게임에 도움이 됩니다. - + Framebuffer Conversion 프레임버퍼 변환 - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. GPU가 아닌 CPU에서 4비트 및 8비트 프레임 버퍼를 변환합니다. 해리포터와 스턴트맨 게임에 도움이 됩니다. 성능에 큰 영향을 미칩니다. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - 새 프레임을 렌더링할 때 GS 데이터를 업로드하여 일부 효과를 정확하게 재현합니다. + 새 프레임을 렌더링할 때 GS 데이터를 등록하여 일부 효과를 정확하게 재현합니다. - + Disabled 비활성화 - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. 텍스처 캐시가 이전 프레임버퍼의 내부 부분을 입력 텍스처로 재사용할 수 있도록 합니다. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. 종료 시, 텍스처 캐시의 모든 타깃을 로컬 메모리로 다시 플러시합니다. 상태를 저장하거나 렌더러를 전환할 때 시각적 손실을 방지할 수 있지만 그래픽 손상이 발생할 수도 있습니다. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). 게임에서 텍스처 크기를 직접 설정하지 않은 경우 텍스처 크기를 줄이려고 시도합니다.(예 - 스노우블라인드 게임) - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. 에이스 컴뱃, 철권, 소울 칼리버 등의 남코 게임에서 업스케일링(세로줄) 문제를 수정했습니다. - + Scales the size of the onscreen OSD from 50% to 500%. - OSD 배율을 50%에서 500%까지 조절할 수 있습니다. + 화면 표시 배율을 50%에서 500%까지 조정할 수 있습니다. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - 일시 정지, 터보, 빨리 감기, 슬로우 모션과 같은 에뮬레이션 상태에 대한 OSD 아이콘 표시기를 표시합니다. + 일시 정지, 터보, 빨리 감기, 슬로우 모션과 같은 에뮬레이션 상태에 대한 화면 표시 아이콘을 표시합니다. - + Displays various settings and the current values of those settings, useful for debugging. 디버깅에 유용한 다양한 설정과 해당 설정의 현재 값을 표시합니다. - + Shows the current controller state of the system in the bottom left corner of the display. 디스플레이 왼쪽 하단에 시스템의 현재 컨트롤러 상태를 표시합니다. - + Displays a graph showing the average frametimes. 평균 프레임 시간을 보여주는 그래프를 표시합니다. - + Allow Exclusive Fullscreen 전체 화면 전용 허용 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. 전체 화면 전용 또는 직접 플립/스캔아웃을 활성화하기 위한 드라이버의 휴리스틱을 재정의합니다.<br>전용 전체 화면을 허용하지 않으면 작업 전환 및 오버레이가 더 원활해질 수 있지만 입력 대기 시간이 늘어날 수 있습니다. - - - - - - - + + + + + + + Checked 선택 - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 내부 흐림 방지 핵을 적용합니다. PS2 렌더링에 비해 정확도는 떨어지지만 많은 게임이 덜 흐릿하게 보입니다. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). 이 옵션을 활성화하면 현재 모니터 또는 화면과 PCSX2의 재생률을 일치시킬 수 있습니다. 수직 동기화가 불가능한 경우(100%가 아닌 속도로 실행되는 경우) 자동으로 비활성화됩니다. - + Integer Scaling 정수 스케일링 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. 호스트의 픽셀과 콘솔의 픽셀 사이의 비율이 정수가 되도록 디스플레이 영역에 패딩을 추가합니다. 일부 2D 게임에서 이미지가 더 선명해질 수 있습니다. - + Aspect Ratio 종횡비 - + Auto Standard (4:3/3:2 Progressive) 자동 표준(4:3/3:2 프로그레시브) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. 콘솔의 출력을 화면에 표시하는 데 사용되는 화면 비율을 변경합니다. 기본값은 자동 표준(4:3/3:2 프로그레시브)으로, 당시의 일반적인 TV에서 게임이 표시되는 방식에 맞게 화면비를 자동으로 조정합니다. - + Deinterlacing 인터레이스 제거 - + Screenshot Size 스크린샷 크기 - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. 스크린샷을 저장할 해상도를 결정합니다. 내부 해상도는 파일 크기를 희생하면서 더 많은 디테일을 보존합니다. - + Screenshot Format 스크린샷 형식 - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. 스크린샷을 저장하는 데 사용할 형식을 선택합니다. JPEG는 더 작은 파일을 생성하지만 디테일이 손실됩니다. - + Screenshot Quality 스크린샷 품질 - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. 스크린샷을 압축할 품질을 선택합니다. 값이 클수록 JPEG의 경우 더 많은 디테일을 보존하고 PNG의 경우 파일 크기를 줄입니다. - - + + 100% 100% - + Vertical Stretch 수직 스트레치 - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. 디스플레이의 세로 구성 요소를 늘리거나(&lt; 100%) 찌그러뜨립니다(&gt; 100%). - + Fullscreen Mode 전체 화면 모드 - - + + + Borderless Fullscreen - 경계선 없는 전체 화면 + 전체 창 화면 - + Chooses the fullscreen resolution and frequency. 전체 화면 해상도 및 주사율을 선택합니다. - + Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. 디스플레이 왼쪽에서 잘라낸 픽셀 수를 변경합니다. - + Top - + Changes the number of pixels cropped from the top of the display. 디스플레이 상단에서 잘린 픽셀 수를 변경합니다. - + Right - + Changes the number of pixels cropped from the right side of the display. 디스플레이 오른쪽에서 잘린 픽셀 수를 변경합니다. - + Bottom - + Changes the number of pixels cropped from the bottom of the display. 디스플레이 하단에서 잘린 픽셀 수를 변경합니다. - + Native (PS2) (Default) PS2 원본(기본값) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. 게임이 렌더링되는 해상도를 제어합니다. 고해상도는 구형 또는 저사양 GPU의 성능에 영향을 줄 수 있습니다.<br>기본 해상도가 아닌 경우 일부 게임에서 사소한 그래픽 문제가 발생할 수 있습니다.<br>영상 파일이 사전 렌더링되므로 FMV 해상도는 변경되지 않습니다. - + Control the accuracy level of the mipmapping emulation. 밉매핑 에뮬레이션의 정확도 수준을 제어합니다. - + Texture Filtering 텍스처 필터링 - + Control the texture filtering of the emulation. 에뮬레이션의 텍스처 필터링을 제어합니다. - + Trilinear Filtering 삼선형 필터링 - + Anisotropic Filtering 이방성 필터링 - + Reduces texture aliasing at extreme viewing angles. 극단적인 시야각에서 텍스처 앨리어싱을 줄입니다. - + Dithering 디더링 - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - 색상 사이의 밴딩을 줄이고 인지되는 색상 심도를 개선합니다.<br> 끄기 : 디더링을 비활성화합니다.<br> 스케일 해제 : 기본 디더링/가장 낮은 디더링 효과는 업스케일링 시 사각형 크기를 증가시키지 않습니다..<br> 스케일 처리 : 업스케일링 인식/가장 높은 디더링 효과. + 색상 사이의 밴딩을 줄이고 인지되는 색상 깊이를 개선합니다.<br> 끄기 : 디더링을 비활성화합니다.<br> 스케일 해제 : 기본 디더링/가장 낮은 디더링 효과는 업스케일링 시 사각형 크기를 증가시키지 않습니다..<br> 스케일 처리 : 업스케일링 인식/가장 높은 디더링 효과. - + Blending Accuracy 혼합 세밀도 - + Texture Preloading 텍스처 미리 불러오기 - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - 작은 조각이 아닌 전체 텍스처를 한 번에 업로드하여 가능한 경우 중복 업로드를 방지합니다. 대부분의 게임에서 성능을 향상시키지만 작은 선택의 경우 속도가 느려질 수 있습니다. + 작은 조각이 아닌 전체 텍스처를 한 번에 등록하여 가능한 경우 중복 등록을 방지합니다. 대부분의 게임에서 성능을 향상시키지만 작은 선택의 경우 속도가 느려질 수 있습니다. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. 활성화하면 GPU가 컬러맵 텍스처를 변환하고, 그렇지 않으면 CPU가 변환합니다. 이는 GPU와 CPU 간의 절충안입니다. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. 이 옵션을 활성화하면 렌더러 및 게임 업스케일링 수정을 변경할 수 있습니다. 그러나 이 옵션을 활성화하면 자동 설정이 비활성화되며 이 옵션을 선택 취소하여 자동 설정을 다시 활성화할 수 있습니다. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. 절전 모드로 전환되는 것을 방지하기 위해 읽기 백 중에 CPU에서 쓸모없는 작업을 수행합니다. 성능은 향상될 수 있지만 전력 사용량이 크게 증가합니다. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - 절전 모드로 전환되는 것을 방지하기 위해 리드백 중에 불필요한 작업을 GPU에 제출합니다. 성능을 향상시킬 수 있지만 전력 사용량이 크게 증가합니다. + 절전 모드로 전환되는 것을 방지하기 위해 다시 읽기 중에 불필요한 작업을 GPU에 제출합니다. 성능을 향상시킬 수 있지만 전력 사용량이 크게 증가합니다. - + Extra Rendering Threads 추가 렌더링 스레드 - + 2 threads 2 스레드 - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. 렌더링 스레드 수입니다: 단일 스레드의 경우 0, 멀티 스레드의 경우 2개 이상(1은 디버깅용). CPU에 4개의 스레드가 있는 경우 2 또는 3을 선택합니다. 최상의 성능을 얻는 방법을 계산할 수 있습니다(CPU 스레드 수 - 2). 스레드가 7개 이상이면 성능이 크게 향상되지 않으며 오히려 성능이 저하될 수도 있습니다. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. 프레임버퍼가 입력 텍스처일 때 프리미티브 플러시를 강제합니다. Jak 시리즈의 그림자 및 GTA:SA의 방사성과 같은 일부 처리 효과를 수정합니다. - + Enables mipmapping, which some games require to render correctly. 일부 게임에서 올바르게 렌더링하는 데 필요한 밉매핑을 활성화합니다. - - Half Screen Fix - 하프 스크린 수정 - - - - Control the half-screen fix detection on texture shuffling. - 텍스처 셔플링에서 하프스크린 수정 감지 제어합니다. - - - + CPU Sprite Renderer Size CPU 스프라이트 렌더러 크기 - + Skipdraw Range Start 범위 시작 건너뛰기 - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. 왼쪽 상자의 서페이스에서 오른쪽 상자에 지정된 서페이스까지 서페이스 그리기를 완전히 건너뜁니다. - + Skipdraw Range End 범위 끝 건너뛰기 - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - 텍스처 캐시에서 뎁스 버퍼 지원을 비활성화합니다. 속도를 높이는 데 도움이 될 수 있지만 다양한 결함이 발생할 수 있습니다. + 텍스처 캐시에서 깊이 버퍼 지원을 비활성화합니다. 속도를 높이는 데 도움이 될 수 있지만 다양한 결함이 발생할 수 있습니다. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. 이 옵션은 여러 안전 기능을 비활성화합니다. 정확한 언스케일 포인트 및 라인 렌더링을 비활성화하여 제노사가 게임에 도움이 될 수 있습니다. 정확한 GS 메모리 지우기를 비활성화하여 CPU에서 수행하도록 하고 GPU가 처리하도록 하여 킹덤 하츠 게임에 도움이 될 수 있습니다. - + Half Pixel Offset 하프 픽셀 오프셋 - + Might fix some misaligned fog, bloom, or blend effect. 정렬되지 않은 안개, 블룸 또는 블렌드 효과가 수정될 수 있습니다. - + Round Sprite 라운드 스프라이트 - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - 업스케일링 시 2D 스프라이트 텍스처의 샘플링을 수정합니다. 업스케일링 시 Ar 토넬리코와 같은 게임 스프라이트의 선을 수정합니다. 하프 옵션은 평면 스프라이트에, 풀 옵션은 모든 스프라이트에 적용됩니다. + 업스케일링 시 2D 스프라이트 텍스처의 표본화를 수정합니다. 업스케일링 시, Ar 토넬리코와 같은 게임 스프라이트의 선을 수정합니다. 하프 옵션은 평면 스프라이트에 풀 옵션은 모든 스프라이트에 적용됩니다. - + Texture Offsets X 텍스처 오프셋 X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. ST/UV 텍스처 좌표에 대한 오프셋. 일부 이상한 텍스처 문제를 수정하고 일부 포스트 프로세싱 정렬도 수정할 수 있습니다. - + Texture Offsets Y 텍스처 오프셋 Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. 업스케일링 시 픽셀 간 간격을 피하기 위해 GS 정밀도를 낮춥니다. 와일드 암즈 게임의 텍스트를 수정합니다. - + Bilinear Upscale 쌍선형 업스케일 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. 업스케일링 시 바이리니어 필터링으로 텍스처를 부드럽게 처리할 수 있습니다. 예 - 용감한 태양 눈부심. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. 여러 개의 페이빙 스프라이트를 하나의 팻 스프라이트로 포스트 프로세싱하는 것을 대체합니다. 다양한 업스케일링 라인을 줄입니다. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx 대비 적응형 선명도 - + Sharpness 선명도 - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. 채도, 대비 및 밝기를 조정할 수 있습니다. 밝기, 채도 및 대비의 값은 기본값이 50입니다. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. FXAA 앤티 앨리어싱 알고리즘을 적용하여 게임의 시각적 품질을 개선합니다. - + Brightness 밝기 - - - + + + 50 50 - + Contrast 명암 - + TV Shader TV 셰이더 - + Applies a shader which replicates the visual effects of different styles of television set. 다양한 스타일의 텔레비전 세트의 시각 효과를 재현하는 셰이더를 적용합니다. - + OSD Scale - OSD 배율 + 화면 표시 배율 - - + + Show OSD Messages - OSD 메시지 표시 + 화면 표시 메시지 보기 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - 저장 상태가 생성/로드되거나 스크린샷이 찍히는 등의 이벤트가 발생하면 화면 디스플레이에 메시지를 표시합니다. + 저장 상태가 생성/불러오기 되거나 스크린샷이 찍히는 등의 이벤트가 발생하면 화면 디스플레이에 메시지를 표시합니다. - + Shows the internal frame rate of the game in the top-right corner of the display. 디스플레이 오른쪽 상단에 게임의 내부 프레임 속도를 표시합니다. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 디스플레이 오른쪽 상단에 시스템의 현재 에뮬레이션 속도를 백분율로 표시합니다. - + Shows the resolution of the game in the top-right corner of the display. 디스플레이 오른쪽 상단에 게임의 해상도를 표시합니다. - + Shows host's CPU utilization. 호스트의 CPU 사용률을 표시합니다. - + Shows host's GPU utilization. 호스트의 GPU 사용률을 표시합니다. - + Shows counters for internal graphical utilization, useful for debugging. 디버깅에 유용한 내부 그래픽 사용량에 대한 카운터를 표시합니다. - + Displays warnings when settings are enabled which may break games. 게임을 중단시킬 수 있는 설정이 활성화된 경우 경고를 표시합니다. - + Enable Extra Arguments 추가 인수 활성화 - + Leave It Blank 비워두기 - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" 선택한 영상 코덱에 전달된 매개변수입니다.<br> '='를 사용해야 합니다. 키와 값을 분리하고 ':' 두 쌍을 서로 분리합니다.<br> 예 - "crf = 21 : 사전 설정 = 매우 빠름" - + Override Texture Barriers 텍스처 배리어 오버라이드 - + GS Dump Compression GS 덤프 압축 - + Change the compression algorithm used when creating a GS dump. GS 덤프를 생성할 때 사용되는 압축 알고리즘을 변경합니다. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Direct3D 11 렌더러를 사용할 때 플립 대신 블릿 프레젠테이션 모델을 사용합니다. 일반적으로 성능이 느려지지만 일부 스트리밍 응용프로그램이나 일부 시스템에서 프레임 속도를 제한 해제하는 데 필요할 수 있습니다. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - 25/30fps 게임에서 유휴 프레임이 표시되는 시점을 감지하여 해당 프레임 표시를 건너뜁니다. 프레임은 여전히 렌더링되지만 GPU가 프레임을 완료하는 데 더 많은 시간이 걸린다는 의미입니다(프레임 건너뛰기가 아님). CPU/GPU가 최대 활용률에 가까울 때 프레임 시간 변동을 완화할 수 있지만 프레임 페이싱이 일관되지 않고 입력 지연이 증가할 수 있습니다. + 25/30fps 게임에서 유휴 프레임이 표시되는 시점을 감지하여 해당 프레임 표시를 건너뜁니다. 프레임은 여전히 렌더링되지만 GPU가 프레임을 완료하는 데 더 많은 시간이 걸린다는 의미입니다(프레임 건너뛰기가 아님). CPU/GPU가 최대 활용률에 가까울 때 프레임 시간 변동을 완화할 수 있지만 프레임 페이싱이 일관되지 않고 입력 대기가 증가할 수 있습니다. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. 작업자 스레드 대신 메인 GS 스레드에 프레임을 표시합니다. 프레임 시간 문제를 디버깅하는 데 사용됩니다. 프레임 누락 가능성을 줄이거나 프레임 시간이 더 불규칙해지는 대신 티어링을 줄일 수 있습니다. 벌컨 렌더러에만 적용됩니다. - + GS Download Mode GS 내려받기 모드 - + Accurate 정확성 - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. GS 내려받기 시, GS 스레드 및 호스트 GPU와의 동기화를 건너뜁니다. 느린 시스템에서는 속도가 크게 향상될 수 있지만 그래픽 효과가 많이 손상될 수 있습니다. 게임이 깨지는데 이 옵션이 활성화되어 있다면 먼저 비활성화하세요. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. 기본값 - - - + + (Default) (기본값) @@ -6746,399 +11161,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics 그래픽 - + Save Screenshot 스크린샷 저장 - + Toggle Video Capture - 영상 캡처 전환 + 영상 캡처 적용/해제 - + Save Single Frame GS Dump 단일 프레임 GS 덤프 저장 - + Save Multi Frame GS Dump 멀티 프레임 GS 덤프 저장 - + Toggle Software Rendering - 소프트웨어 렌더링 전환 + 소프트웨어 렌더링 적용/해제 - + Increase Upscale Multiplier 업스케일 배율 확대 - + Decrease Upscale Multiplier 업스케일 배율 축소 - + + Toggle On-Screen Display + 화면 표시 적용/해제 + + + Cycle Aspect Ratio 주기 종횡비 - + Aspect ratio set to '{}'. 종횡비를 '{}'로 설정합니다. - + Cycle Hardware Mipmapping 사이클 하드웨어 밉매핑 - + Hardware mipmapping set to '{}'. 하드웨어 밉매핑을 '{}'로 설정합니다. - + Cycle Deinterlace Mode 사이클 인터레이스 제거 모드 - + Deinterlace mode set to '{}'. 인터레이스 제거 모드를 '{}'로 설정합니다. - + Toggle Texture Dumping - 텍스처 덤핑 전환 + 텍스처 추출 적용/해제 - + Texture dumping is now enabled. - 이제 텍스처 덤핑이 활성화됐습니다. + 이제 텍스처 추출이 활성화됐습니다. - + Texture dumping is now disabled. - 이제 텍스처 덤핑이 비활성화됐습니다. + 이제 텍스처 추출이 비활성화됐습니다. - + Toggle Texture Replacements - 텍스처 대체 전환 + 텍스처 대체 적용/해제 - + Texture replacements are now enabled. 이제 텍스처 대체가 활성화됐습니다. - + Texture replacements are now disabled. 이제 텍스처 대체가 비활성화됐습니다. - + Reload Texture Replacements 텍스처 대체 다시 불러오기 - + Texture replacements are not enabled. 텍스처 대체가 활성화되지 않았습니다. - + Reloading texture replacements... 텍스처 대체 다시 불러오기... - + Target speed set to {:.0f}%. - 목표 속도를 {:.0f}%로 설정. + 목표 속도를 {:.0f}%로 설정합니다. - + Volume: Muted 음량 : 음 소거 - + Volume: {}% 음량 : {}% - + Save slot {} selected (last save: {}). - 슬롯 {} 선택됨(마지막 저장: {}). + 슬롯 {} 선택(마지막 저장: {})을(를) 저장했습니다. - + Save slot {} selected (no save yet). 슬롯 {} 저장 선택됨(아직 저장 않함). - + No save state found in slot {}. 슬롯 {}에서 저장 상태를 찾을 수 없습니다. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System 시스템 - + Open Pause Menu 일시 중지 메뉴 열기 - + Open Achievements List 도전 과제 목록 열기 - + Open Leaderboards List 순위표 목록 열기 - + Toggle Pause - 일시 중지 토글 + 일시 중지 적용/해제 - + Toggle Fullscreen - 전체 화면 전환 + 전체 화면 적용/해제 - + Toggle Frame Limit - 프레임 제한 전환 + 프레임 제한 적용/해제 - + Toggle Turbo / Fast Forward - 터보/빨리 감기 전환 + 터보/빨리 감기 적용/해제 - + Toggle Slow Motion - 슬로 모션 전환 + 슬로 모션 적용/해제 - + Turbo / Fast Forward (Hold) 터보/빨리 감기(보류) - + Increase Target Speed 목표 속도 증가 - + Decrease Target Speed 목표 속도 감소 - + Increase Volume 음량 높이기 - + Decrease Volume 음량 낮추기 - + Toggle Mute - 음 소거 전환 + 음 소거 적용/해제 - + Frame Advance 프레임 어드밴스 - + Shut Down Virtual Machine 가상 머신 종료 - + Reset Virtual Machine 가상 머신 초기화 - + Toggle Input Recording Mode - 입력 레코딩 모드 전환 + 입력 레코딩 모드 적용/해제 - - - - + + + + Save States 상태 저장 - + Select Previous Save Slot 이전 저장 슬롯 선택 - + Select Next Save Slot 다음 저장 슬롯 선택 - + Save State To Selected Slot 선택한 슬롯에 상태 저장하기 - + Load State From Selected Slot 선택한 슬롯에 상태 불러오기 - + Save State To Slot 1 슬롯1에 상태 저장하기 - + Load State From Slot 1 슬롯1에서 상태 불러오기 - + Save State To Slot 2 슬롯2에 상태 저장하기 - + Load State From Slot 2 슬롯2에서 상태 불러오기 - + Save State To Slot 3 슬롯3에 상태 저장하기 - + Load State From Slot 3 슬롯3에서 상태 불러오기 - + Save State To Slot 4 슬롯4에 상태 저장하기 - + Load State From Slot 4 슬롯4에서 상태 불러오기 - + Save State To Slot 5 슬롯5에 상태 저장하기 - + Load State From Slot 5 슬롯5에서 상태 불러오기 - + Save State To Slot 6 슬롯6에 상태 저장하기 - + Load State From Slot 6 슬롯6에서 상태 불러오기 - + Save State To Slot 7 슬롯7에 상태 저장하기 - + Load State From Slot 7 슬롯7에서 상태 불러오기 - + Save State To Slot 8 슬롯8에 상태 저장하기 - + Load State From Slot 8 슬롯8에서 상태 불러오기 - + Save State To Slot 9 슬롯9에 상태 저장하기 - + Load State From Slot 9 슬롯9에서 상태 불러오기 - + Save State To Slot 10 슬롯10에 상태 저장하기 - + Load State From Slot 10 슬롯10에서 상태 불러오기 @@ -7169,7 +11590,7 @@ Swap chain: see Microsoft's Terminology Portal. Deadzone: - 데드존 : + 데드 존 : @@ -7200,7 +11621,7 @@ Swap chain: see Microsoft's Terminology Portal. Push Button/Axis... [%1] - 푸시 버튼/축... [%1] + 버튼/축 누르기... [%1] @@ -7245,7 +11666,7 @@ Right click to clear binding Push Button/Axis... [%1] - 푸시 버튼/축... [%1] + 버튼/축 누르기... [%1] @@ -7328,49 +11749,49 @@ Right click to clear binding - + Pause On Focus Loss 초점 손실 시, 일시 중지 - + Inhibit Screensaver 화면 보호기 사용 안 함 - + Save State On Shutdown 종료 시, 상태 저장 - + Pause On Start 시작 시, 일시 중지 - + Confirm Shutdown 시스템 종료 확인 - + Create Save State Backups 상태 저장 백업 생성 - + Enable Discord Presence - 디스코드 참석 활성화 + 디스코드 상태 활성화 - + Enable Per-Game Settings 게임별 설정 활성화 @@ -7381,37 +11802,37 @@ Right click to clear binding - + Start Fullscreen 전체 화면 시작 - + Double-Click Toggles Fullscreen - 더블 클릭으로 전체 화면 전환 + 두 번 클릭으로 전체 화면 적용/해제 - + Render To Separate Window 별도 창에 렌더링 - + Hide Main Window When Running 실행 중인 메인 창 숨기기 - + Disable Window Resizing 창 크기 조정 비활성화 - + Hide Cursor In Fullscreen 전체 화면에서 커서 숨기기 @@ -7447,7 +11868,7 @@ Right click to clear binding - + Enable Automatic Update Check 자동 업데이트 확인 활성화 @@ -7534,66 +11955,66 @@ Right click to clear binding Custom.qss [PCSX2 폴더에 드롭] - - - - - - + + + + + + Checked 선택 - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. 시작 시 프로그램 업데이트를 자동으로 확인합니다. 업데이트를 나중으로 연기하거나 완전히 건너뛸 수 있습니다. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 에뮬레이션이 실행되는 동안 화면 보호기가 활성화되지 않고 호스트가 절전 모드로 전환되지 않도록 합니다. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. 단축키를 눌렀을 때 가상 머신 종료를 확인하는 메시지를 표시할지 여부를 결정합니다. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 전원을 끄거나 종료할 때 에뮬레이터 상태를 자동으로 저장합니다. 그러면 다음 번에 중단한 지점부터 바로 다시 시작할 수 있습니다. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. 활성화하면 게임별 사용자 지정 설정이 적용됩니다. 항상 전역 구성을 사용하려면 비활성화합니다. - + Allows switching in and out of fullscreen mode by double-clicking the game window. - 게임 창을 더블 클릭하여 전체 화면 모드를 전환할 수 있습니다. + 게임 창을 두 번 클릭하여 전체 화면 모드를 전환할 수 있습니다. - + Prevents the main window from being resized. 기본 창 크기가 조정되지 않도록 합니다. + + - - + + - - + - - + Unchecked 선택 안 함 @@ -7604,48 +12025,48 @@ Right click to clear binding 퓨전 [명/암] - + Pauses the emulator when a game is started. 게임이 시작되면 에뮬레이터를 일시 중지합니다. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 창을 최소화하거나 다른 응용프로그램으로 전환하면 에뮬레이터가 일시 중지되고 다시 전환하면 일시 중지가 해제됩니다. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. - 저장을 생성할 때 저장 상태가 이미 있는 경우 저장 상태의 백업 복사본을 생성합니다. 백업 복사본에는 .backup 접미사가 붙습니다. + 저장을 생성할 때 저장 상태가 이미 있는 경우 저장 상태의 백업 사본을 생성합니다. 백업 복사본에는 .backup 접미사가 붙습니다. - + Automatically switches to fullscreen mode when a game is started. 게임이 시작되면 자동으로 전체 화면 모드로 전환됩니다. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 에뮬레이터가 전체 화면 모드일 때 마우스 포인터/커서를 숨깁니다. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. 게임을 기본 창이 아닌 별도의 창으로 렌더링합니다. 이 옵션을 선택하지 않으면 게임이 게임 목록 상단에 표시됩니다. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. 게임이 실행 중일 때 메인 창(게임 목록 포함)을 숨기려면 별도의 창으로 렌더링이 활성화되어 있어야 합니다. - + Shows the game you are currently playing as part of your profile in Discord. 현재 디스코드에서 프로필의 일부로 플레이 중인 게임을 표시합니다. - + System Language [Default] 시스템 언어 [기본값] @@ -7702,14 +12123,14 @@ Right click to clear binding - - + + Change Disc 디스크 교체 - + Load State 상태 불러오기 @@ -7759,514 +12180,526 @@ Right click to clear binding 입력 레코딩 - + Toolbar - 툴바 + 도구 모음 - + Start &File... 파일 실행(&F)... - + Start &Disc... 디스크 실행(&D)... - + Start &BIOS 바이오스 실행(&B) - + &Scan For New Games - 새 게임 검색(&S) + 새로운 게임 찾기(&S) - + &Rescan All Games 모든 게임 재검색(&R) - + Shut &Down 시스템 종료(&D) - + Shut Down &Without Saving 저장하지 않고 종료하기(&W) - + &Reset 초기화(&R) - + &Pause 일시 중지(&P) - + E&xit 종료(&E) - + &BIOS 바이오스(&B) - + Emulation 에뮬레이션 - + &Controllers 컨트롤러(&C) - + &Hotkeys 단축키(&H) - + &Graphics 그래픽(&G) - + A&chievements 도전 과제(&C) - + &Post-Processing Settings... 후처리 설정(&P)... - + Fullscreen 전체 화면 - + Resolution Scale 해상도 배율 - + &GitHub Repository... &Github 저장소... - + Support &Forums... 지원 포럼(&F)... - + &Discord Server... 디스코드 서버(&D) - + Check for &Updates... 업데이트 확인(&U)... - + About &Qt... &Qt 정보 - + &About PCSX2... PCSX2 정보(&A)... - + Fullscreen In Toolbar 전체 화면 - + Change Disc... In Toolbar 디스크 교체... - + &Audio 음성(&A) - + Game List 게임 목록 - + Interface 인터페이스 - + Add Game Directory... - 게임 디렉토리 추가... + 게임 디렉터리 추가... - + &Settings 설정(&S) - + From File... 파일에서... - + From Device... 장치에서... - + From Game List... 게임 목록에서... - + Remove Disc 디스크 꺼내기 - + Global State 전역 상태 - + &Screenshot 스크린샷(&S) - + Start File In Toolbar 파일 실행 - + Start Disc In Toolbar 디스크 실행 - + Start BIOS In Toolbar 바이오스 실행 - + Shut Down In Toolbar 시스템 종료 - + Reset In Toolbar 초기화 - + Pause In Toolbar 일시 중지 - + Load State In Toolbar 상태 불러오기 - + Save State In Toolbar 상태 저장 - + Controllers In Toolbar 컨트롤러 - + Settings In Toolbar 설정 - + Screenshot In Toolbar 스크린샷 - + &Memory Cards 메모리 카드(&M) - + &Network && HDD 네트워크 && HDD(&N) - + &Folders 폴더(&F) - + &Toolbar - 툴바(&T) + 도구 모음(&T) - + Lock Toolbar - 툴바 잠그기 + 도구 모음 잠그기 - + &Status Bar 상태 표시줄(&S) - + Verbose Status 상세 상태 - + Game &List 게임 목록(&L) - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. 시스템 디스플레이(&D) - + Game &Properties 게임 등록 정보(&P) - + Game &Grid 게임 그리드(&G) - + Show Titles (Grid View) - 그리드뷰 : 타이틀 표시 + 그리드뷰 | 타이틀 표시 - + Zoom &In (Grid View) - 그리드뷰 : 확대(&I) + 그리드뷰 | 확대(&I) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) - 그리드뷰 : 축소(&O) + 그리드뷰 | 축소(&O) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) - 그리드뷰 : 표지 새로 고침(&C) + 그리드뷰 | 표지 새로 고침(&C) - + Open Memory Card Directory... - 메모리 카드 디렉토리 열기... + 메모리 카드 디렉터리 열기... - + Open Data Directory... - 데이터 디렉토리 열기... + 데이터 디렉터리 열기... - + Toggle Software Rendering - 소프트웨어 렌더링 전환 + 소프트웨어 렌더링 적용/해제 - + Open Debugger 디버거 열기 - + Reload Cheats/Patches 치트/패치 다시 불러오기 - + Enable System Console 시스템 콘솔 활성화 - + Enable Verbose Logging 상세 로그 기록 활성화 - + Enable EE Console Logging EE 콘솔 로그 기록 활성화 - + Enable IOP Console Logging IOP 콘솔 로그 기록 활성화 - + Save Single Frame GS Dump 단일 프레임 GS 덤프 저장 - + New This section refers to the Input Recording submenu. - 새로 + 새로 만들기 - + Play This section refers to the Input Recording submenu. 재생 - + Stop This section refers to the Input Recording submenu. 중지 - + Settings This section refers to the Input Recording submenu. 설정 - - + + Input Recording Logs 입력 레코딩 기록 - + Controller Logs 컨트롤러 기록 - + Enable &File Logging 파일 로그 기록 활성화(&F) - + Enable CDVD Read Logging - CDVD 읽기 로그 기록 활성화 + CD/DVD 읽기 로그 기록 활성화 - + Save CDVD Block Dump - CDVD 블록 덤프 저장 + CD/DVD 블록 덤프 저장 - + Enable Log Timestamps 로그 타임스탬프 활성화 - + + Start Big Picture Mode 빅픽처 모드 시작 - + + Big Picture In Toolbar 빅피처 - + Cover Downloader... 표지 내려받기... - - + + Show Advanced Settings 고급 설정 표시 - + Recording Viewer 레코딩 뷰어 - - + + Video Capture 영상 캡처 - + + Edit Cheats... + 치트 편집... + + + + Edit Patches... + 패치 편집... + + + Internal Resolution 내부 해상도 - + %1x Scale %1배율 - + Select location to save block dump: 블록 덤프를 저장할 위치 선택 : - + Do not show again 다시 표시하지 않음 - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8274,227 +12707,278 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? 고급 설정을 변경하면 그래픽 결함, 잠금, 저장 파일 손상 등 게임에 예기치 않은 영향을 미칠 수 있습니다. 각 설정을 변경할 때 어떤 영향을 미치는지 잘 알지 못한다면 고급 설정을 변경하지 말 것을 추천합니다. -이러한 설정을 수정하는 구성에 대해서는 PCSX2 팀에서 어떠한 지원도 제공하지 않으며, 사용자가 직접 해결해야 합니다. +이 설정을 수정하는 구성에 대해서는 PCSX2 팀에서 어떠한 지원도 제공하지 않으며, 사용자가 직접 해결해야 합니다. 계속 진행하시겠습니까? - + %1 Files (*.%2) %1 파일(*.%2) - + Confirm Shutdown 시스템 종료 확인 - + Are you sure you want to shut down the virtual machine? 가상 머신을 종료하시겠습니까? - + Save State For Resume 다시 시작을 위해 상태 저장 - - - - + + + + + + Error 오류 - + You must select a disc to change discs. 디스크를 교체하려면 디스크를 선택해야 합니다. - + Properties... 속성... - + Open Containing Directory... Refers to the directory where a game is contained. - 포함된 디렉토리 열기... + 포함된 디렉터리 열기... - + Set Cover Image... 표지 이미지 설정... - + Exclude From List 목록에서 제외 - + Reset Play Time 플레이 시간 초기화 - + Default Boot 기본 부팅 - + Fast Boot 고속 부팅 - + Full Boot 풀 부팅 - + Boot and Debug 부팅 및 디버그 - + Add Search Directory... - 검색 디렉토리 추가... + 검색 디렉터리 추가... - + Start File 파일 실행 - + Start Disc 디스크 실행 - + Select Disc Image 디스크 경로 선택 - + Updater Error 업데이터 오류 - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>죄송합니다, 공식 GitHub 릴리스가 아닌 PCSX2 버전을 업데이트하려고 합니다. 호환성 문제를 방지하기 위해 자동 업데이터는 공식 빌드에서만 활성화됩니다.</p><p>공식 빌드를 받으려면 아래 링크에서 내려받기 :</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. 현재 플랫폼에서는 자동 업데이트가 지원되지 않습니다. - + + Confirm File Creation + 파일 생성 확인 + + + + The pnach file '%1' does not currently exist. Do you want to create it? + pnach 파일 '%1'이(가) 현재 존재하지 않습니다. 생성하시겠습니까? + + + + Failed to create '%1'. + '%1' 을(를) 생성하지 못했습니다. + + + Input Recording Files (*.p2m2) 입력 레코딩 파일(*.p2m2) - + Paused 일시 중지 - + Load State Failed 상태 불러오기 실패 - + Cannot load a save state without a running VM. - 실행 중인 VM이 없으면 저장 상태를 로드할 수 없습니다. + 실행 중인 VM이 없으면 저장 상태를 불러올 수 없습니다. + + + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + 새 ELF를 불러오려면 가상 머신 초기화가 필요합니다. 지금 초기화하시겠습니까? + + + + Cannot change from game to GS dump without shutting down first. + 게임으로부터 GS 덤프를 변경하려면 종료해야 합니다. - + Failed to get window info from widget 위젯에서 창 정보를 가져오는 데 실패했습니다. - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) 모든 파일 유형 (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;싱글 트랙 원시 이미지 (*.bin *.iso);;큐 시트 (*.cue);;미디어 설명자 파일 (*. mdf);;MAME CHD 이미지 (*.chd);;CSO 이미지 (*.cso);;GZ 이미지 (*.gz);;ELF 실행 파일 (*.elf);;IRX 실행 파일 (*.irx);;GS 덤프 (*.gs *.gs.xz *.gs.zst);;블록 덤프 (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) 모든 파일 유형 (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;싱글 트랙 원시 이미지 (*.bin *.iso);;큐 시트 (*.cue);;미디어 디스크립터 파일 (*.mdf);;MAME CHD 이미지 (*.chd);;CSO 이미지 (*.cso);;GZ 이미지 (*.gz);;블록 덤프 (*.dump) - + + Stop Big Picture Mode + 빅픽처 모드 중지 + + + + Exit Big Picture + In Toolbar + 빅픽처 종료 + + + Game Properties 게임 등록 정보 - + Game properties is unavailable for the current game. 현재 게임에서는 게임 등록 정보를 사용할 수 없습니다. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. ODD 장치를 찾을 수 없습니다. 드라이브가 연결되어 있는지 혹은 드라이브에 액세스할 수 있는 충분한 권한이 있는지 확인하십시오. - + Select disc drive: 디스크 드라이브 선택 : - + This save state does not exist. 이 상태 저장이 존재하지 않습니다. - + Select Cover Image 표지 이미지 선택 - + All Cover Image Types (*.jpg *.jpeg *.png) 모든 표지 이미지 유형(*.jpg *.jpeg *.png) - + Cover Already Exists 이미 존재하는 표지 - + A cover image for this game already exists, do you wish to replace it? 이 게임의 표지 이미지가 이미 존재하는데 교체하시겠습니까? - - + + + + Copy Error 복사 오류 - + Failed to remove existing cover '%1' 기존 표지 제거 실패 '%1' - + Failed to copy '%1' to '%2' '%1'을(를) '%2'에 복사하지 못했습니다; - + + Failed to remove '%1' + '%1' 제거 실패 + + + + Confirm Reset 재설정 확인 - + + You must select a different file to the current cover image. + 현재 표지 이미지와 다른 파일을 선택해야 합니다. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8503,12 +12987,12 @@ This action cannot be undone. 이 작업은 취소할 수 없습니다. - + Load Resume State 상태 이력 불러오기 - + A resume save state was found for this game, saved at: %1. @@ -8521,70 +13005,70 @@ Do you want to load this state, or start from a fresh boot? 이 상태를 불러오시겠습니까, 아니면 새로 시작하시겠습니까? - + Fresh Boot 새로 시작 - + Delete And Boot 삭제 및 부트 - + Failed to delete save state file '%1'. 상태 저장 파일 '%1'을(를) 삭제하지 못했습니다. - + Load State File... 상태 파일 불러오기... - + Load From File... 파일로부터 불러오기... - - + + Select Save State File 상태 저장 파일 선택 - - + + Save States (*.p2s) 상태 저장(*.p2s) - + Delete Save States... 상태 저장 삭제... - + Undo Load State 상태 불러오기 취소 - + Resume (%2) 재개(%2) - + Load Slot %1 (%2) 슬롯 불러오기 %1(%2) - - + + Delete Save States 상태 저장 삭제 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8593,42 +13077,42 @@ The saves will not be recoverable. 저장된 내용은 복구할 수 없습니다. - + %1 save states deleted. %1 상태 저장이 삭제되었습니다. - + Save To File... 파일에 저장... - + Empty 비어 있음 - + Save Slot %1 (%2) 슬롯 저장하기 %1(%2) - + Confirm Disc Change 디스크 교체 확인 - + Do you want to swap discs or boot the new image (via system reset)? 디스크를 교체하거나 시스템 재설정을 통해 새 이미지로 다시 시작하시겠습니까? - + Swap Disc 디스크 교체 - + Reset 초기화 @@ -8637,7 +13121,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. 메모리 카드 '{}'가 저장소에 저장되었습니다. @@ -8651,11 +13135,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. 모든 메모리 카드를 강제로 사출합니다. 1초 후에 다시 삽입합니다. - - - Memory card in port {} / slot {} reinserted - 포트 {}/슬롯 {}에 메모리 카드가 다시 삽입되었습니다. - MemoryCardConvertDialog @@ -8700,8 +13179,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>참고 :</strong> 메모리 카드를 변환하면 기존 메모리 카드의 <strong>사본</strong>이 만들어집니다. 기존 메모리 카드를 <strong">삭제, 수정 또는 교체</strong>하지 않습니다.</strong> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>참고 :</strong> 메모리 카드를 변환하면 기존 메모리 카드의 <strong>사본</strong>이 생성됩니다. 기존 메모리 카드를 <strong>삭제, 수정 또는 교체</strong>하지 않습니다.</center> @@ -9040,7 +13519,7 @@ The saves will not be recoverable. Not yet implemented. - 아직 구현되지 않음. + 아직 구현되지 않았습니다. @@ -9148,12 +13627,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [누락] @@ -9168,52 +13647,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + 주소 복사 + + + Go to in disassembly 디스어셈블리로 이동하기 - - + + Go to address 주소로 이동하기 - + Show as 1 byte 1바이트로 표기 - + Show as 2 bytes 2바이트로 표기 - + Show as 4 bytes 4바이트로 표기 - + Show as 8 bytes 8바이트로 표기 - + Copy Byte 바이트 복사 - + Copy Segment 세그먼트 복사 - + Copy Character 챕터 복사 - + Paste 붙여넣기 @@ -9273,22 +13757,22 @@ This action cannot be reversed, and you will lose any saves on the card. D-Pad Up - 십자 버튼 ▲ + 십자 버튼 ↑ D-Pad Right - 십자 버튼 ▶ + 십자 버튼 → D-Pad Down - 십자 버튼 ▼ + 십자 버튼 ↓ D-Pad Left - 십자 버튼 ◀ + 십자 버튼 ← @@ -9355,7 +13839,7 @@ This action cannot be reversed, and you will lose any saves on the card. Analog Toggle - 아날로그 토글 + 아날로그 적용/해제 @@ -9365,42 +13849,42 @@ This action cannot be reversed, and you will lose any saves on the card. Left Stick Up - 좌스틱 ▲ + 좌측 스틱 ↑ Left Stick Right - 좌스틱 ▶ + 좌측 스틱 → Left Stick Down - 좌스틱 ▼ + 좌측 스틱 ↓ Left Stick Left - 좌스틱 ◀ + 좌측 스틱 ← Right Stick Up - 우스틱 ▲ + 우측 스틱 ↑ Right Stick Right - 우스틱 ▶ + 우측 스틱 → Right Stick Down - 우스틱 ▼ + 우측 스틱 ↓ Right Stick Left - 우스틱 ◀ + 우측 스틱 ← @@ -9420,22 +13904,22 @@ This action cannot be reversed, and you will lose any saves on the card. Invert Left/Right - ◀/▶ 반전 + 좌우 반전 Invert Up/Down - ▲/▼ 반전 + 상하 반전 Invert Left/Right + Up/Down - ◀/▶ + ▲/▼ 반전 + 상하좌우 반전 Invert Left Stick - 좌스틱 반전 + 좌측 스틱 반전 @@ -9445,7 +13929,7 @@ This action cannot be reversed, and you will lose any saves on the card. Invert Right Stick - 우스틱 반전 + 우측 스틱 반전 @@ -9455,12 +13939,12 @@ This action cannot be reversed, and you will lose any saves on the card. Analog Deadzone - 아날로그 데드존 + 아날로그 데드 존 Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. - 아날로그 스틱 데드존, 즉 무시할 스틱 움직임의 비율을 설정합니다. + 아날로그 스틱 데드 존, 즉 무시할 스틱 움직임의 비율을 설정합니다. @@ -9470,17 +13954,22 @@ This action cannot be reversed, and you will lose any saves on the card. Button/Trigger Deadzone - 버튼/트리거 데드존 + 버튼/트리거 데드 존 Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - 버튼/트리거 활성화 데드존, 즉 무시할 트리거의 비율을 설정합니다. + 버튼/트리거 활성화 데드 존, 즉 무시할 트리거의 비율을 설정합니다. + + + + Analog light is now on for port {} / slot {} + 포트{}/슬롯{}에 아날로그 표시등 켜짐 - - Analog light is now {} for port {} / slot {} - 포트 {}/슬롯 {}에 대한 아날로그 표시등이 {}(으)로 변경되었습니다. + + Analog light is now off for port {} / slot {} + 포트{}/슬롯{}에 아날로그 표시등 꺼짐 @@ -9528,7 +14017,7 @@ This action cannot be reversed, and you will lose any saves on the card.듀얼쇼크2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. 컨트롤러 포트 {}, 슬롯 {}에 {}가 연결되어 있지만 저장 상태에 {}가 있습니다. @@ -9582,12 +14071,12 @@ Leaving the original controller type connected, but this may cause issues. Whammy Bar Deadzone - 와미바 데드존 + 와미바 데드 존 Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. - 와미바 데드존을 설정합니다. 이 값 이하의 입력은 PS2로 전송되지 않습니다. + 와미바 데드 존을 설정합니다. 이 값 이하의 입력은 PS2로 전송되지 않습니다. @@ -9613,27 +14102,27 @@ Leaving the original controller type connected, but this may cause issues.{}을(를) 열지 못했습니다. 기본 제공 게임 패치를 사용할 수 없습니다. - + {} GameDB patches {} 게임DB 패치 - + {}{} game patches {}{} 게임 패치 - + {}{} cheat patches {}{} 치트 패치 - + {} are active. {}이(가) 활성화되어 있습니다. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. 치트나 패치(와이드스크린, 호환성 또는 기타)가 발견되거나 활성화되지 않았습니다. @@ -9826,12 +14315,12 @@ URL : %1 SPU2 - + Requested audio output device '{}' not found, using default. 요청한 음향 출력 장치 '{}'를 찾을 수 없어 기본값을 사용합니다. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb(크로스 플랫폼) @@ -9848,25 +14337,67 @@ URL : %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + 이 저장소는 지원되지 않는 버전이므로 사용할 수 없습니다. + +pcsx2.net에서 PCSX2 {}를 내려받고 일반 메모리 카드를 저장할 수 있습니다. +그렇지 않으면 저장소를 삭제하고 새로 시작하세요. + + SettingWidgetBinder - + - - - + + + Reset 초기화 - - - Default: - 기본값 : + + + Default: + 기본값 : + + + + Confirm Folder + 폴더 선택 + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + 선택한 디렉터리가 현재 존재하지 않습니다: + +%1 + +이 디렉터리를 만들시겠습니까? + + + + Error + 오류 + + + + Folder path cannot be empty. + 폴더 경로는 비워둘 수 없습니다. - + Select folder for %1 %1의 폴더 선택 @@ -9875,6 +14406,10 @@ URL : %1 SettingsDialog + + + + PCSX2 Settings PCSX2 설정 @@ -9884,228 +14419,264 @@ URL : %1 기본값 복구 - + + Copy Global Settings + 전역 설정 복사 + + + + Clear Settings + 설정 지우기 + + + Close 닫기 - - + + Summary 요약 - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - <strong>개요</strong><hr>이 페이지에는 선택한 게임에 대한 세부 정보가 표시됩니다. 입력 프로필을 변경하면 이 게임의 컨트롤러 바인딩 체계가 기본(공유) 구성 대신 선택한 프로필로 설정됩니다. 트랙 목록 및 덤프 확인을 사용하여 디스크 이미지가 알려진 양호한 덤프와 일치하는지 확인할 수 있습니다. 일치하지 않으면 게임이 중단될 수 있습니다. + <strong>개요</strong><hr>이 페이지에는 선택한 게임에 대한 세부 정보가 표시됩니다. 입력 프로필을 변경하면 이 게임의 컨트롤러 할당 체계가 기본(공유) 구성 대신 선택한 프로필로 설정됩니다. 트랙 목록 및 덤프 확인을 사용하여 디스크 이미지가 알려진 양호한 덤프와 일치하는지 확인할 수 있습니다. 일치하지 않으면 게임이 중단될 수 있습니다. - + Summary is unavailable for files not present in game list. 게임 목록에 없는 파일은 요약을 사용할 수 없습니다. - + Interface 인터페이스 - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>인터페이스 설정</strong><hr>이 옵션은 소프트웨어의 모양과 동작 방식을 제어합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요. - + Game List 게임 목록 - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - <strong>게임 목록 설정</strong><hr>위 목록은 PCSX2가 게임 목록을 채우기 위해 검색할 디렉터리를 보여줍니다. 검색 디렉토리는 추가, 제거 및 재귀/비재귀로 전환할 수 있습니다. + <strong>게임 목록 설정</strong><hr>위 목록은 PCSX2가 게임 목록을 채우기 위해 검색할 디렉터리를 보여줍니다. 검색 디렉토리는 추가, 삭제 및 하위 디렉터리 검색 여부를 전환할 수 있습니다. - + BIOS 바이오스 - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>바이오스 설정</strong><hr>여기에서 바이오스를 구성하세요.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요. - + Emulation 에뮬레이션 - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>에뮬레이션 설정</strong><hr>프레임 속도 및 게임 설정의 구성을 결정하는 옵션입니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요. - + Patches 패치 - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>패치</strong><hr>이 섹션에서는 성능, 시각적 또는 게임플레이를 개선할 수 있는 선택적 패치를 선택하여 게임에 적용할 수 있습니다. - + Cheats 치트 - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - <strong>치트</strong><hr>이 섹션에서는 활성화할 치트를 선택할 수 있습니다. 이전 형식의 프나치 파일에 대한 레이블이 없는 치트는 활성화/비활성화할 수 없으며, 기본 치트 활성화 옵션이 선택되어 있으면 자동으로 활성화됩니다. + <strong>치트</strong><hr>이 섹션에서는 활성화할 치트를 선택할 수 있습니다. 이전 형식의 pnach 파일에 대한 레이블이 없는 치트는 활성화/비활성화할 수 없으며, 기본 치트 활성화 옵션이 선택되어 있으면 자동으로 활성화됩니다. - + Game Fixes 게임 수정 - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>게임 픽스 설정</strong><hr>게임 수정은 일부 타이틀의 잘못된 에뮬레이션을 해결할 수 있습니다.<br>그러나 잘못 사용하면 게임에서 문제를 일으킬 수도 있습니다.<br>별도의 지침이 없는 한 모두 비활성화 상태로 두는 것이 가장 좋습니다. - + Graphics 그래픽 - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>그래픽 설정</strong><hr>이 옵션은 그래픽 출력의 구성을 결정합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓습니다. - + Audio 음향 - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>오디오 설정</strong><hr>이 옵션은 콘솔의 오디오 출력을 제어합니다.<br><br>추가 정보를 보려면 옵션 위로 마우스를 가져갑니다. - + Memory Cards 메모리 카드 - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>메모리 카드 설정</strong><hr>메모리 카드를 여기에서 생성하고 구성합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려 놓으십시오. - + Network & HDD 네트워크 & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>네트워크 및 HDD 설정</strong><hr>이 옵션은 콘솔의 네트워크 연결과 내부 HDD 스토리지를 제어합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으십시오. - + Folders 폴더 - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>폴더 설정</strong><hr>이 옵션은 PCSX2가 런타임 데이터 파일을 저장할 위치를 제어합니다. - + Achievements 도전 과제 - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>도전 과제 설정</strong><hr>이 옵션은 게임에서 업적을 달성할 수 있도록 PCSX2의 레트로어테치먼트 구현을 제어합니다. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration이 사용 중이며, 기본 제공 레트로어테치먼트 지원이 비활성화되어 있습니다. - - This PCSX2 build was not compiled with RetroAchievements support. - 이 PCSX2 빌드는 레트로어태치먼트를 지원하기 위해 컴파일된게 아닙니다. - - - + Advanced 고급 - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>고급 설정</strong><hr>시뮬레이션된 콘솔의 구성을 결정하는 고급 옵션입니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요. - + Debug 디버그 - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>디버그 설정</strong><hr>응용프로그램에 대한 내부 정보를 기록하는 데 사용할 수 있는 옵션입니다. 이 옵션을 수정하면 속도가 크게 느려지고 디스크 공간을 많이 낭비할 수 있으므로 <strong>잘 모르는 경우 수정하지 마세요</strong>. - + Confirm Restore Defaults 기본값 복원 확인 - + Are you sure you want to restore the default settings? Any preferences will be lost. 기본 설정으로 복원하시겠습니까? 모든 기본 설정이 손실됩니다. - + Reset UI Settings UI 설정 초기화 - - Recommended Value - 권장 사항 + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + 이 게임의 구성이 현재 전역 설정으로 대체됩니다. + +현재 설정 값은 모두 덮어쓰게 됩니다. + +계속하시겠습니까? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + 전역 설정에서 복사한 게임별 구성입니다. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + 이 게임의 설정이 지워집니다. + +현재 설정 값은 모두 손실됩니다. + +계속하시겠습니까? + + + + Per-game configuration cleared. + 게임별 설정을 지웠습니다. + + + + Recommended Value + 권장 사항 - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. - 전역 설정 사용 [활성화] + 전체 설정 사용 [활성화] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. - 전역 설정 사용 [비활성] + 전체 설정 사용 [비활성] - - + + Use Global Setting [%1] - 전역 설정 사용 [%1] + 전체 설정 사용 [%1] @@ -10128,7 +14699,7 @@ URL : %1 Game Directories - 게임 디렉토리 + 게임 디렉터리 @@ -10143,7 +14714,7 @@ URL : %1 <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">PCSX2에 오신 걸 환영합니다!</span></h1><p>이 마법사는 응용프로그램을 사용하는 데 필요한 구성 단계를 안내합니다. PCSX2를 처음 설치하는 경우 <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>기본적으로 PCSX2는 <a href="https://pcsx2.net/">pcsx2.net</a>에서 설치 가이드를 확인하는 것을 추천합니다. 기본적으로 PCSX2는 <a href=<https://pcsx2.net/">pcsx2.net</a> 서버에 연결하여 업데이트를 확인하고, 업데이트가 확인되면 <a href="https://github.com/">github.com</a>. 에서 업데이트 패키지를 다운로드합니다. 시작 시 PCSX2가 네트워크에 연결하지 않도록 하려면 지금 자동 업데이트 옵션을 선택 해제해야 합니다. 자동 업데이트 설정은 나중에 인터페이스 설정에서 언제든지 변경할 수 있습니다.</p><p>시작하려면 언어와 테마를 선택하세요.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">PCSX2에 오신 걸 환영합니다!</span></h1><p>이 마법사는 응용프로그램을 사용하는 데 필요한 구성 단계를 안내합니다. PCSX2를 처음 설치하는 경우 <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>기본적으로 PCSX2는 <a href="https://pcsx2.net/">pcsx2.net</a>에서 설치 가이드를 확인하는 것을 추천합니다. 기본적으로 PCSX2는 <a href=<https://pcsx2.net/">pcsx2.net</a> 서버에 연결하여 업데이트를 확인하고, 업데이트가 확인되면 <a href="https://github.com/">github.com</a>. 에서 업데이트 패키지를 내려받습니다. 시작 시, PCSX2가 네트워크에 연결하지 않도록 하려면 지금 자동 업데이트 옵션을 선택 해제해야 합니다. 자동 업데이트 설정은 나중에 인터페이스 설정에서 언제든지 변경할 수 있습니다.</p><p>시작하려면 언어와 테마를 선택하세요.</p></body></html> @@ -10168,7 +14739,7 @@ URL : %1 BIOS Directory: - 바이오스 디렉토리 : + 바이오스 디렉터리 : @@ -10203,91 +14774,92 @@ URL : %1 <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - <html><head/><body><p>PCSX2는 아래에서 선택한 디렉토리에서 게임을 자동으로 검색하고 식별하여 게임 목록을 채웁니다.<br>이러한 게임은 소유한 디스크에서 덤핑해야 합니다. 디스크 덤프에 대한 가이드는 <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>덤프에 지원되는 형식 :</p><p><ul><li>.bin/.iso(ISO 디스크 이미지)</li><li>.mdf(미디어 설명자 파일)</li><li>.chd(압축된 데이터 덩어리)</li><li>.cso(압축 ISO)</li><li>.gz(Gzip 압축 ISO)</li></ul></p></p></body></html> + <html><head/><body><p>PCSX2는 아래에서 선택한 디렉터리에서 게임을 자동으로 검색하고 식별하여 게임 목록을 채웁니다.<br>해당 게임은 소유한 디스크에서 추출해야 합니다. 디스크 덤프에 대한 가이드는 <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>덤프 지원되는 형식 :</p><p><ul><li>.bin/.iso(ISO 디스크 이미지)</li><li>.mdf(미디어 설명자 파일)</li><li>.chd(압축된 데이터 덩어리)</li><li>.cso(압축 ISO)</li><li>.gz(Gzip 압축 ISO)</li></ul></p></p></body></html> Search Directories (will be scanned for games) - 디렉토리 검색(게임 검색 시) + 디렉터리 검색(게임 검색 시) - Add - 추가 + Add... + 추가... - + Remove 삭제 - + Search Directory - 디렉토리 검색 + 디렉터리 검색 - + Scan Recursively - 반복 검색 + 하위 디렉터리까지 검색 - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>기본적으로 PCSX2는 키보드를 가상 PS2 컨트롤러에 매핑합니다.</p><p><span style=" font-weight:700;">외부 컨트롤러를 사용하려면 먼저 매핑해야 합니다. </span>이 화면에서 현재 연결된 모든 컨트롤러에 자동으로 매핑할 수 있습니다. 컨트롤러가 현재 연결되어 있지 않은 경우 지금 연결할 수 있습니다.</p><p>컨트롤러 할당을 더 자세히 변경하거나 멀티 탭을 사용하려면 설정 마법사를 완료한 후 설정 메뉴를 열고 컨트롤러를 선택하세요.</p></body></html> - + Controller Port 1 컨트롤러 포트 1 - - + + Controller Mapped To: 매핑된 컨트럴러 : - - + + Controller Type: - 컨트롤러 유형 : + 컨트롤러 종류 : - - + + Default (Keyboard) 기본값(키보드) - - + + Automatic Mapping 자동 매핑 - + Controller Port 2 컨트롤러 포트 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">설치 완!</span></h1><p>이제 게임을 실행할 준비가 되었습니다.</p><p>설정 메뉴에서 추가 옵션을 사용할 수 있습니다. 빅 픽처 UI를 사용하여 게임패드로만 탐색할 수도 있습니다.</p><p>PCSX2를 즐겁게 사용하시길 바랍니다.</p></body></html> - + &Back 이전(&B) - + + &Next 다음(&N) - + &Cancel 취소(&C) @@ -10307,10 +14879,15 @@ URL : %1 No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? - 게임 디렉토리가 선택되지 않았습니다. 플레이하고 싶은 게임 덤프를 수동으로 열어야 하며, PCSX2의 목록은 비어 있습니다. + 게임 디렉터리가 선택되지 않았습니다. 플레이하고 싶은 게임 덤프를 수동으로 열어야 하며, PCSX2의 목록은 비어 있습니다. 계속하시겠습니까? + + + &Finish + 완료(&F) + Cancel Setup @@ -10328,26 +14905,26 @@ Any changes have been saved, and the wizard will run again next time you start P Open Directory... - 디렉토리 열기... + 디렉터리 열기... Select Search Directory - 디렉토리 검색 선택 + 디렉터리 검색 선택 Scan Recursively? - 반복 스캔? + 하위 디렉터리까지 검색하시겠습니까? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - "%1" 디렉터리를 재귀적으로 스캔하시겠습니까? + "%1" 디렉터리의 하위 디렉터리까지 검색하시겠습니까? -재귀적으로 스캔하면 시간이 더 걸리지만 하위 디렉터리에 있는 파일을 식별할 수 있습니다. +하위 디렉터리까지 검색하면 시간이 더 걸리지만 하위 디렉터리에 있는 파일까지 찾을 수 있습니다. @@ -10614,8 +15191,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - 비트매니아 다다다!! 키보드 + Konami Keyboard + 코나미 키보드 @@ -10623,206 +15200,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. 건콘2 - - - + + + D-Pad Up - 십자 버튼 ▲ + 십자 버튼 ↑ - - - + + + D-Pad Down - 십자 버튼 ▼ + 십자 버튼 ↓ - - - + + + D-Pad Left - 십자 버튼 ◀ + 십자 버튼 ← - - - + + + D-Pad Right - 십자 버튼 ▶ + 십자 버튼 → - + Trigger 트리거 - + Shoot Offscreen 오프스크린 촬영 - + Calibration Shot 캘리브레이션 촬영 - - + + A A - - + + B B - + C C - - - - - + + + + + Select 선택 - - - - - + + + + + Start 시작 - + Relative Left 좌측 - + Relative Right 우측 - + Relative Up 상측 - + Relative Down 하측 - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. 이 라이트건이 사용할 십자선 이미지를 설정합니다. 십자선 이미지를 설정하면 시스템 커서가 비활성화됩니다. - + Cursor Scale 커서 크기 - + Scales the crosshair image set above. 위에 설정된 십자선 이미지 크기를 조정합니다. - + Cursor Color 커서 색상 - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - 선택한 십자선 이미지 색상을 적용하며, 여러 플레이어에게 사용할 수 있습니다. HTML/CSS 형식(예 - #aabbcc)으로 지정합니다. + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + 선택한 십자선 이미지에 색상을 적용하며, 여러 플레이어에게 사용할 수 있습니다. HTML/CSS 형식(예 - #aabbcc)으로 지정합니다. - + Manual Screen Configuration 수동 화면 구성 - + Forces the use of the screen parameters below, instead of automatic parameters if available. 사용 가능한 경우 자동 매개변수 대신 아래 화면 매개변수를 강제로 사용합니다. - + X Scale (Sensitivity) X 스케일(감도) - - + + Scales the position to simulate CRT curvature. CRT 곡률을 시뮬레이션하기 위해 위치를 조정합니다. - + Y Scale (Sensitivity) Y 스케일(감도) - + Center X 센터 X - + Sets the horizontal center position of the simulated screen. 시뮬레이션된 화면의 가로 중심 위치를 설정합니다. - + Center Y 센터 Y - + Sets the vertical center position of the simulated screen. 시뮬레이션된 화면의 수직 중심 위치를 설정합니다. - + Screen Width 화면 너비 - + Sets the width of the simulated screen. 시뮬레이션 화면의 너비를 설정합니다. - + Screen Height 화면 높이 - + Sets the height of the simulated screen. 시뮬레이션 화면의 높이를 설정합니다. @@ -10833,14 +15410,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device 입력 장치 - + Selects the device to read audio from. 음향 가독 장치를 선택합니다. @@ -10857,67 +15434,67 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency - 입력 지연 시간 + 입력 대기 시간 - - + + Specifies the latency to the host input device. - 호스트 입력 장치에 대한 지연 시간을 지정합니다. + 호스트 입력 장치에 대한 대기 시간을 지정합니다. Output Latency - 출력 지연 시간 + 출력 대기 시간 Specifies the latency to the host output device. - 호스트 출력 장치에 대한 지연 시간을 지정합니다. + 호스트 출력 장치에 대한 대기 시간을 지정합니다. - + USB-Mic: Neither player 1 nor 2 is connected. USB 마이크 : 플레이어1/2 모두 연결되어 있지 않습니다. - + USB-Mic: Failed to start player {} audio stream. USB 마이크 : 플레이어 {} 오디오 스트림을 시작하지 못했습니다. - + Singstar 싱스타 - + Player 1 Device 플레이어1 장치 - + Selects the input for the first player. 첫 번째 플레이어의 입력을 선택합니다. - + Player 2 Device 플레이어2 장치 - + Selects the input for the second player. 두 번째 플레이어의 입력을 선택합니다. - + Logitech USB Mic 로지텍 USB 마이크 @@ -10947,454 +15524,454 @@ Scanning recursively takes more time, but will identify files in subdirectories. 가상 대용량 저장 장치를 백업할 이미지 경로를 설정합니다. - - - + + + Steering Left 좌측 스티어링 - - - + + + Steering Right 우측 스티어링 - - - + + + Throttle 스로틀 - - - + + + Brake 제동 - - + + Cross - - + + Square - - + + Circle - - + + Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback - 강제 피드백 + 피드백 강제 적용 - + Shift Up / R1 시프트 업/R1 - + Shift Down / L1 시프트 다운/L1 - + L3 L3 - + R3 R3 - + Menu Up - 메뉴 ▲ + 메뉴 ↑ - + Menu Down 메뉴 하 - + X X - + Y Y - + Steering Smoothing 스티어링 다듬기 - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - 투표당 지정된 비율로 조향 변경을 부드럽게 처리합니다. 키보드를 사용할 때 필요합니다. + 투표당 지정된 비율로 스티어링 변경을 부드럽게 처리합니다. 키보드를 사용할 때 필요합니다. - + Steering Deadzone - 스티어링 데드존 + 스티어링 데드 존 - + Steering axis deadzone for pads or non self centering wheels. - 패드 또는 비셀프 센터링 휠의 조향축 데드존. + 패드 또는 자가 센터링 휠의 스티어링 축 데드 존입니다. - + Steering Damping 스티어링 감쇠 - + Applies power curve filter to steering axis values. Dampens small inputs. - 조향축 값에 파워 커브 필터를 적용합니다. 작은 입력을 감쇠시킵니다. + 스티어링 축 값에 파워 커브 필터를 적용합니다. 작은 입력을 감쇠시킵니다. - + Wheel Device 휠 장치 - + Driving Force 드파이빙 포스 - + Driving Force Pro 드라이빙 포스 프로 - + Driving Force Pro (rev11.02) 드라이빙 포스 프로 (rev11.02) - + GT Force GT 포스 - + Rock Band Drum Kit 록 밴드 드럼 키트 - + Blue 파랑 - + Green 초록 - + Red 빨강 - + Yellow 노랑 - + Orange 주황 - + Buzz Controller 버즈 컨트롤러 - + Player 1 Red 플레이어1 빨강 - + Player 1 Blue 플레이어1 파랑 - + Player 1 Orange 플레이어1 주황 - + Player 1 Green 플레이어1 초록 - + Player 1 Yellow 플레이어1 노랑 - + Player 2 Red 플레이어2 빨강 - + Player 2 Blue 플레이어2 파랑 - + Player 2 Orange 플레이어2 주황 - + Player 2 Green 플레이어2 초록 - + Player 2 Yellow 플레이어2 노랑 - + Player 3 Red 플레이어3 빨강 - + Player 3 Blue 플레이어3 파랑 - + Player 3 Orange 플레이어3 주황 - + Player 3 Green 플레이어3 초록 - + Player 3 Yellow 플레이어3 노랑 - + Player 4 Red 플레이어4 빨강 - + Player 4 Blue 플레이어4 파랑 - + Player 4 Orange 플레이어4 주황 - + Player 4 Green 플레이어4 초록 - + Player 4 Yellow 플레이어4 노랑 - - Keyboardmania - 키보드마니아 + + KeyboardMania + 키보드마니아(KeyboardHeaven) - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up 휠 상 - + Wheel Down - 휠 ▼ + 휠 ↓ @@ -11404,22 +15981,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stick Left - 스틱 ◀ + 스틱 ← Stick Right - 스틱 ▶ + 스틱 → Stick Up - 스틱 ▲ + 스틱 ↑ Stick Down - 스틱 ▼ + 스틱 ↓ @@ -11486,12 +16063,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Crossfader Left - 크로스페이더 ◀ + 크로스페이더 ← Crossfader Right - 크로스페이더 ▶ + 크로스페이더 → @@ -11567,12 +16144,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes - + Buttons 버튼 @@ -11587,12 +16164,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - 대부분의 최신 900도 휠에 스티어링을 바인딩하려면 휠을 원하는 방향으로 한 바퀴 돌린 다음 다시 중앙으로 돌립니다. + 대부분의 최신 900도 휠에 스티어링을 할당하려면 휠을 원하는 방향으로 한 바퀴 돌린 다음 다시 중앙으로 돌립니다. Force Feedback - 강제 피드백 + 피드백 강제 적용 @@ -11602,22 +16179,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Down - + Left - + Up - + Right - + @@ -11705,12 +16282,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - 대부분의 최신 900도 휠에 스티어링을 바인딩하려면 휠을 원하는 방향으로 한 바퀴 돌린 다음 다시 중앙으로 돌립니다. + 대부분의 최신 900도 휠에 스티어링을 할당하려면 휠을 원하는 방향으로 한 바퀴 돌린 다음 다시 중앙으로 돌립니다. Force Feedback - 강제 피드백 + 피드백 강제 적용 @@ -11804,25 +16381,25 @@ Scanning recursively takes more time, but will identify files in subdirectories. Down - + Left - + Up - + Right - + @@ -11894,32 +16471,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. 매핑 지우기 - + USB Port %1 USB 포트 %1 - + No devices available 사용 가능한 장치 없음 - + Clear Bindings 할당 지우기 - + Are you sure you want to clear all bindings for this device? This action cannot be undone. 이 장치에 대한 모든 할당을 지우시겠습니까? 이 작업은 실행 취소할 수 없습니다. - + Automatic Binding 자동 할당 - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. 장치 '%1'에 대한 통상 할당이 생성되지 않았습니다. 컨트롤러/소스가 자동 매핑을 지원하지 않을 수 있습니다. @@ -11927,32 +16504,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. 이전 저장 상태 {}을(를) 백업하지 못했습니다. - + Failed to save save state: {}. - 저장 상태 저장 실패: {}. + 저장 상태 저장 실패 : {}. - + PS2 BIOS ({}) PS2 바이오스({}) - + Unknown Game 알 수 없는 게임 - + Error 오류 - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11962,204 +16539,204 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. PCSX2를 실행하려면 PS2 바이오스가 필요합니다. -법적인 이유로, 반드시 본인이 소유한 실제 PS2 장치에서 BIOS를 구해야 합니다(대여는 인정되지 않음). +법적인 이유로, 반드시 본인이 소유한 실제 PS2 장치에서 바이오스를 구해야 합니다(대여는 인정되지 않음). -덤프한 바이오스 이미지는 데이터 디렉토리(도구 메뉴 -> 데이터 디렉토리 열기)의 바이오스 폴더에 저장해야 합니다. +덤프한 바이오스 이미지는 데이터 디렉터리(도구 메뉴 -> 데이터 디렉터리 열기)의 바이오스 폴더에 저장해야 합니다. 자세한 지침은 FAQ 및 가이드를 참조하세요. - + State saved to slot {}. 슬롯 {}에 상태가 저장되었습니다. - + Failed to save save state to slot {}. 슬롯 {}에 저장 상태를 저장하지 못했습니다. - + There is no save state in slot {}. 슬롯 {}에 상태 저장이 없습니다. - + Loading state from slot {}... 슬롯 {}에서 상태 볼러오기... - + Saving state to slot {}... 슬롯 {}에 상태 저장하기... - + Disc removed. 디스크가 제거되었습니다. - + Disc changed to '{}'. 디스크가 '{}'로 교체되었습니다. - + Failed to open new disc image '{}'. Reverting to old image. 새 디스크 이미지 '{}'을 열지 못했습니다. 이전 이미지로 되돌립니다. - + Failed to switch back to old disc image. Removing disc. 이전 디스크 이미지로 다시 전환하지 못했습니다. 디스크 제거 중입니다. - + Cheats have been disabled due to achievements hardcore mode. 도전 과제 하드코어 모드로 인해 치트가 비활성화되었습니다. - + Fast CDVD is enabled, this may break games. - 고속 CDVD를 활성화하면 게임이 중단될 수 있습니다. + 고속 CD/DVD를 활성화하면 게임이 중단될 수 있습니다. - + Cycle rate/skip is not at default, this may crash or make games run too slow. 주기율/스킵을 기본값으로 설정하지 않으면 게임이 충돌하거나 너무 느리게 실행될 수 있습니다. - + Audio is using async mix, expect desynchronization in FMVs. 음향이 비동기 혼합을 사용 중이므로 FMV에서 동기화가 해제될 수 있습니다. - + Upscale multiplier is below native, this will break rendering. 업스케일 배수가 원본보다 낮으면 렌더링이 중단됩니다. - + Mipmapping is not set to automatic. This may break rendering in some games. 밉매핑이 자동으로 설정되어 있지 않습니다. 일부 게임에서 렌더링이 중단될 수 있습니다. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. 텍스처 필터링이 쌍선형(PS2)으로 설정되어 있지 않습니다. 일부 게임에서 렌더링이 중단될 수 있습니다. - + Trilinear filtering is not set to automatic. This may break rendering in some games. 삼선형 필터링이 자동으로 설정되어 있지 않습니다. 일부 게임에서 렌더링이 중단될 수 있습니다. - + Blending is below basic, this may break effects in some games. 혼합이 기본값보다 낮으면 일부 게임에서 이펙트가 손상될 수 있습니다. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. 하드웨어 내려받기 모드가 정확으로 설정되어 있지 않으면 일부 게임에서 렌더링이 중단될 수 있습니다. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU 라운드 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU 클램프 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + VU Round Mode is not set to default, this may break some games. VU 라운드 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + VU Clamp Mode is not set to default, this may break some games. VU 클램프 모드가 기본값으로 설정되어 있지 않으면 일부 게임이 중단될 수 있습니다. - + Game Fixes are not enabled. Compatibility with some games may be affected. 게임 수정이 활성화되지 않았습니다. 일부 게임과의 호환성이 영향을 받을 수 있습니다. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. 호환성 패치가 활성화되지 않았습니다. 일부 게임과의 호환성이 영향을 받을 수 있습니다. - + Frame rate for NTSC is not default. This may break some games. NTSC의 프레임 속도는 기본값이 아닙니다. 이로 인해 일부 게임이 중단될 수 있습니다. - + Frame rate for PAL is not default. This may break some games. PAL의 프레임 속도는 기본값이 아닙니다. 이로 인해 일부 게임이 중단될 수 있습니다. - + EE Recompiler is not enabled, this will significantly reduce performance. EE 리컴파일러가 활성화되어 있지 않으면 성능이 크게 저하됩니다. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 리컴파일러를 활성화하지 않으면 성능이 크게 저하됩니다. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 리컴파일러를 활성화하지 않으면 성능이 크게 저하됩니다. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP 리컴파일러가 활성화되어 있지 않으면 성능이 크게 저하됩니다. - + EE Cache is enabled, this will significantly reduce performance. EE 캐시를 활성화하면 성능이 크게 저하됩니다. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE 대기 루프 감지가 활성화되어 있지 않으면 성능이 저하될 수 있습니다. - + INTC Spin Detection is not enabled, this may reduce performance. INTC 회전 감지가 활성화되어 있지 않으면 성능이 저하될 수 있습니다. - + Instant VU1 is disabled, this may reduce performance. 인스턴트 VU1을 비활성화하면 성능이 저하될 수 있습니다. - + mVU Flag Hack is not enabled, this may reduce performance. mVU 플래그 핵이 활성화되어 있지 않으면 성능이 저하될 수 있습니다. - + GPU Palette Conversion is enabled, this may reduce performance. GPU 팔레트 변환이 활성화되어 있으면 성능이 저하될 수 있습니다. - + Texture Preloading is not Full, this may reduce performance. 미리 불러온 텍스처가 전체가 아니므로 성능이 저하될 수 있습니다. - + Estimate texture region is enabled, this may reduce performance. 텍스처 영역 예상이 활성화되어 있으면 성능이 저하될 수 있습니다. diff --git a/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts b/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts new file mode 100644 index 0000000000000..c504bc36314d9 --- /dev/null +++ b/pcsx2-qt/Translations/pcsx2-qt_lt-LT.ts @@ -0,0 +1,16755 @@ + + + + + AboutDialog + + + About PCSX2 + Apie PCSX2 + + + + SCM Version + SCM= Source Code Management + SCM Versija + + + + <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> + <html><head/><body><p>PCSX2 yra nemokamas atvirojo kodo PlayStation 2 (PS2) emuliatorius. Jo tikslas yra mėgdžioti PS2 aparatinę įrangą, naudojant MIPS procesoriaus interpretatorių, perkompiliatorių ir virtualios mašinos, valdančios aparatūros būsenas ir PS2 sistemos atmintį. Tai leidžia žaisti PS2 žaidimus kompiuteryje su daugybe papildomų funkcijų ir privalumų.</p></body></html> + + + + <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> + <html><head/><body><p>PlayStation 2 ir PS2 yra registruoti Sony Interactive Entertainment prekių ženklai. Ši programa niekaip nesusijusi su „Sony Interactive Entertainment“.</p></body></html> + + + + Website + Svetainė + + + + Support Forums + Pagalbos forumai + + + + GitHub Repository + GitHub saugykla + + + + License + Licencija + + + + AchievementLoginDialog + + + RetroAchievements Login + Window title + RetroAchievements prisijungimas + + + + RetroAchievements Login + Header text + RetroAchievements prisijungimas + + + + Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. + Prašome įvesti retroachievements.org vartotojo vardą ir slaptažodį. Jūsų slaptažodis nebus išsaugotas PCSX2, vietoj to bus sugeneruotas ir naudojamas prieigos raktas. + + + + User Name: + Vartotojo vardas: + + + + Password: + Slaptažodis: + + + + Ready... + Paruošta... + + + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Jūsų "RetroAchievements" prisijungimas nebegalioja.</strong> Jums būtinai reikia prisijungti iš naujo, jeigu norite, kad jūsų pasiekimai būtų toliau sekami. Jūsų slaptažodis nebus išsaugotas PCSX2 programoje, vietoj to, bus sukurtas ir panaudotas prisijungimo raktas. + + + + &Login + &Prisijungti + + + + Logging in... + Prisijungiama... + + + + Login Error + Prisijungimo klaida + + + + Login failed. Please check your username and password, and try again. + Prisijungimas nepavyko. Prašau patikrinkite savo vartotojo vardą ir slaptažodį, tada pabandykite iš naujo. + + + + Login failed. + Nepavyko prisijungti. + + + + AchievementSettingsWidget + + + Global Settings + Bendrieji nustatymai + + + + + Enable Achievements + Įjungti pasiekimus + + + + + Show Challenge Indicators + Show Challenge Indicators + + + + + Enable RA's Rich Presence + This "Rich Presence" is not Discord's, but rather RetroAchivements own system. + Įjungti "RA's Rich Presence" + + + + + Enable Hardcore Mode + Enable Hardcore Mode + + + + + Enable Leaderboards + Enable Leaderboards + + + + + Test Unofficial Achievements + Išbandyti neoficialius pasiekimus + + + + + Enable Test Mode + Įjungti testavimo režimą + + + + + Enable Sound Effects + Įjunkti garso efektus + + + + Notifications + Pranešimai + + + + + Show Notifications + Rodyti pranešimus + + + + Duration + Trukmė + + + + + + + 5 seconds + 5 sekundės + + + + Account + Paskyra + + + + + Login... + Prisijungti... + + + + View Profile... + Peržiūrėti profilį... + + + + Game Info + Žaidimo info + + + + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> + + + + seconds + sekundės + + + + + + + + Unchecked + Nepažymėta + + + + When enabled and logged in, PCSX2 will scan for achievements on game load. + When enabled and logged in, PCSX2 will scan for achievements on game load. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + Kai įjungta, PCSX2 manys, kad visi pasiekimai yra užrakinti ir nesiųs jokių atrakinimo pranešimų serveriui. + + + + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. + + + + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + + + + Checked + Pažymėta + + + + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + + + Notification Duration + Pranešimo trukmė + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + The duration, in seconds, an achievement popup notification will remain on screen. + + + + Reset System + Atkurti sistemą + + + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + + + + Username: %1 +Login token generated on %2. + Variable %1 is an username, variable %2 is a timestamp. + Username: %1 +Login token generated on %2. + + + + Logout + Atsijungti + + + + Not Logged In. + Nesate prisijungęs. + + + + %1 seconds + %1 sekundžių + + + + Achievements + + + Hardcore mode will be enabled on system reset. + Hardcore mode will be enabled on system reset. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + + + + Hardcore mode is now enabled. + Hardcore mode is now enabled. + + + + Hardcore mode is now disabled. + Hardcore mode is now disabled. + + + + (Hardcore Mode) + (Hardcore Mode) + + + + You have earned {0} of {1} achievements, and {2} of {3} points. + You have earned {0} of {1} achievements, and {2} of {3} points. + + + + This game has no achievements. + Šis žaidimas neturi pasiekimų. + + + + Leaderboard submission is enabled. + Leaderboard submission is enabled. + + + + Failed to read executable from disc. Achievements disabled. + Failed to read executable from disc. Achievements disabled. + + + + AdvancedSettingsWidget + + + + + Use Global Setting [%1] + Naudoti visuotinį nustatymą [%1] + + + + Rounding Mode + Rounding Mode + + + + + + Chop / Zero (Default) + Chop / Zero (Default) + + + + Clamping Mode + Clamping Mode + + + + + + Normal (Default) + Normalus (Numatytas) + + + + + Enable Recompiler + Enable Recompiler + + + + + + + + + + + + + Checked + Pažymėta + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. + + + + Wait Loop Detection + Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). + Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Cache (Slow) + Enable Cache (Slow) + + + + + Unchecked + Nepažymėta + + + + Interpreter only, provided for diagnostic. + Interpreter only, provided for diagnostic. + + + + INTC Spin Detection + INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. + INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) + Uses backpatching to avoid register flushing on every memory access. + + + + Pause On TLB Miss + Pause On TLB Miss + + + + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. + Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. + + + + VU0 Rounding Mode + VU0 Apvalinimo režimas + + + + VU1 Rounding Mode + VU1 Apvalinimo režimas + + + + VU0 Clamping Mode + VU0 Suspaudimo režimas + + + + VU1 Clamping Mode + VU1 Suspaudimo režimas + + + + Enable VU0 Recompiler (Micro Mode) + VU0 = Vector Unit 0. One of the PS2's processors. + Enable VU0 Recompiler (Micro Mode) + + + + Enables VU0 Recompiler. + Enables VU0 Recompiler. + + + + Enable VU1 Recompiler + VU1 = Vector Unit 1. One of the PS2's processors. + Enable VU1 Recompiler + + + + Enables VU1 Recompiler. + Enables VU1 Recompiler. + + + + mVU Flag Hack + mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) + mVU Flag Hack + + + + Good speedup and high compatibility, may cause graphical errors. + Geras spartinimas ir didelis suderinamumas, gali sukelti grafinių klaidų. + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. + + + + Enable Game Fixes + Įjungti žaidimų pataisymus + + + + Automatically loads and applies fixes to known problematic games on game start. + Pradėjus žaidimą, automatiškai įkeliami žinomi probleminiai žaidimai ir taikomi pataisymai. + + + + Enable Compatibility Patches + Įjunkti suderinamumo pataisymus + + + + Automatically loads and applies compatibility patches to known problematic games. + Automatically loads and applies compatibility patches to known problematic games. + + + + AdvancedSystemSettingsWidget + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Pakeitus šios nustatymūs žaidimai gali nebeveikti. Keiskite savo pačių rizika, PCSX2 komanda nepalaikys konfigūracijų, kai šie parametrai buvo pakeisti. + + + + EmotionEngine (MIPS-IV) + Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). + EmotionEngine (MIPS-IV) + + + + Rounding Mode: + Rounding refers here to the mathematical term. + Rounding Mode: + + + + + + Nearest + Arčiausias + + + + + + Negative + Neigiama + + + + + + Positive + Teigiamas + + + + + + Chop / Zero (Default) + Chop / Zero (Default) + + + + Clamping Mode: + Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. + Clamping Mode: + + + + + None + Jokio + + + + + + Normal (Default) + Normal (Default) + + + + None + ClampMode + Jokio + + + + + + Extra + Preserve Sign + Sign: refers here to the mathematical meaning (plus/minus). + Extra + Preserve Sign + + + + Full + Pilnas + + + + Wait Loop Detection + Wait Loop Detection + + + + + Enable Recompiler + Enable Recompiler + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Enable Cache (Slow) + Enable Cache (Slow) + + + + INTC Spin Detection + INTC Spin Detection + + + + Pause On TLB Miss + Pause On TLB Miss + + + + Vector Units (VU) + Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. + Vector Units (VU) + + + + VU1 Rounding Mode: + VU1 Rounding Mode: + + + + mVU Flag Hack + mVU Flag Hack + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + + Extra + Papildoma + + + + VU0 Clamping Mode: + VU0 Suspaudimo režimas: + + + + VU0 Rounding Mode: + VU0 Apvalinimo režimas: + + + + VU1 Clamping Mode: + VU1 Suspaudimo režimas: + + + + I/O Processor (IOP, MIPS-I) + I/O Processor (IOP, MIPS-I) + + + + Game Settings + Žaidimų nustatymai + + + + Enable Game Fixes + Įjungti žaidimų pataisymus + + + + Enable Compatibility Patches + Enable Compatibility Patches + + + + Frame Rate Control + Frame Rate Control + + + + + hz + hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. + hz + + + + PAL Frame Rate: + PAL kadrų dažnis: + + + + NTSC Frame Rate: + NTSC kadrų dažnis: + + + + PINE Settings + PINE Settings + + + + Slot: + Slotas: + + + + Enable + Įjungti + + + + AudioSettingsWidget + + + Timestretch Settings + Timestretch Settings + + + + Sequence Length: + Sequence Length: + + + + 30 + 30 + + + + Seekwindow Size: + Seekwindow Size: + + + + 20 + 20 + + + + Overlap: + Overlap: + + + + 10 + 10 + + + + Restore Defaults + Atkurti numatytuosius nustatymus + + + + + Volume + Garsumas + + + + + 100% + 100% + + + + Mixing Settings + Mixing Settings + + + + Synchronization: + Synchronization: + + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Expansion: + Expansion: + + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Quadraphonic + Quadraphonic + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + ProLogic Level: + ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language. + ProLogic Level: + + + + None (Default) + None (Default) + + + + ProLogic Decoding (basic) + ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language. + ProLogic Decoding (basic) + + + + ProLogic II Decoding (gigaherz) + ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is. + ProLogic II Decoding (gigaherz) + + + + Target Latency: + Target Latency: + + + + + 60 ms + 60 ms + + + + Output Settings + Output Settings + + + + Output Module: + Output Module: + + + + Output Latency: + Output Latency: + + + + + + 20 ms + 20 ms + + + + Minimal + Minimalus + + + + Output Backend: + Output Backend: + + + + Maximum Latency: + Maximum Latency: + + + + Output Device: + Output Device: + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + + + + + ms + Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. + ms + + + + Synchronization + Synchronization + + + + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. + + + + Expansion + Expansion + + + + Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers. + Nustato, kaip emuliuotos sistemos stereo išvestis sumaišoma į didesnį skaičių išvesties garsiakalbių. + + + + Output Module + Cubeb is an audio engine name. Leave as-is. + Output Module + + + + Selects the library to be used for audio output. + Selects the library to be used for audio output. + + + + Output Backend + Output Backend + + + + + + + + Default + Numatytasis + + + + When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. + When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. + + + + Output Device + Output Device + + + + Determines which audio device to output the sound to. + Determines which audio device to output the sound to. + + + + Target Latency + Target Latency + + + + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. + + + + Output Latency + Output Latency + + + + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. + + + + Sequence Length + Sequence Length + + + + 30 ms + 30 ms + + + + Seek Window Size + Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search. + Seek Window Size + + + + Overlap + Overlap + + + + 10 ms + 10 ms + + + + Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. + Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. + + + + Use Global Setting [%1] + Naudoti visuotinį nustatymą [%1] + + + + %1% + Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. + %1% + + + + N/A + Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. + Nėra + + + + %1 ms + %1 ms + + + + Average Latency: %1 ms (%2 ms buffer + %3 ms output) + Average Latency: %1 ms (%2 ms buffer + %3 ms output) + + + + Average Latency: %1 ms (minimum output latency unknown) + Average Latency: %1 ms (minimum output latency unknown) + + + + AutoUpdaterDialog + + + + + Automatic Updater + Automatiniai naujinimai + + + + Update Available + Galimas atnaujinimas + + + + Current Version: + Dabartinė versija: + + + + New Version: + Nauja versija: + + + + Download and Install... + Atsisiųsti ir įdiegti... + + + + Skip This Update + Praleisti šį naujinimą + + + + Remind Me Later + Priminti man vėliau + + + + Updater Error + Atnaujinimo klaida + + + + <h2>Changes:</h2> + <h2>Changes:</h2> + + + + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> + + + + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> + + + + Savestate Warning + Įspėjimas apie išsaugojimo būseną + + + + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + + + + Downloading %1... + Atsisiunčiama %1... + + + + Cancel + Atšaukti + + + + No updates are currently available. Please try again later. + No updates are currently available. Please try again later. + + + + Current Version: %1 (%2) + Dabartinė versija: %1 (%2) + + + + New Version: %1 (%2) + Nauja versija: %1 (%2) + + + + Loading... + Kraunasi... + + + + BIOSSettingsWidget + + + BIOS Directory + BIOS Directory + + + + PCSX2 will search for BIOS images in this directory. + PCSX2 ieškos BIOS šiame kataloge. + + + + Browse... + Naršyti... + + + + Reset + Nustatyti iš naujo + + + + BIOS Selection + BIOS pasirinkimas + + + + Open in Explorer... + Atverti failų naršyklėje... + + + + Refresh List + Atnaujinti sąrašą + + + + Filename + Failo pavadinimas + + + + Version + Versija + + + + Options and Patches + Options and Patches + + + + + Fast Boot + Greitas paleidimas + + + + + Fast Forward Boot + Fast Forward Boot + + + + Checked + Pažymėta + + + + Patches the BIOS to skip the console's boot animation. + Patches the BIOS to skip the console's boot animation. + + + + Unchecked + Nepažymėta + + + + Removes emulation speed throttle until the game starts to reduce startup time. + Removes emulation speed throttle until the game starts to reduce startup time. + + + + BreakpointDialog + + + Create / Modify Breakpoint + Create / Modify Breakpoint + + + + Type + Tipas + + + + + Execute + Execute + + + + + Memory + Memory + + + + Address + Adresas + + + + 0 + 0 + + + + Read + Skaityti + + + + Write + Rašyti + + + + Change + Keisti + + + + Size + Dydis + + + + 1 + 1 + + + + Condition + Condition + + + + Log + Žurnalas + + + + Enable + Įjungti + + + + + + + Error + Klaida + + + + + Invalid address "%1" + Invalid address "%1" + + + + Invalid condition "%1" + Invalid condition "%1" + + + + Invalid size "%1" + Invalid size "%1" + + + + BreakpointModel + + + Execute + Execute + + + + No Condition + No Condition + + + + + + -- + -- + + + + + Enabled + Įjungtas + + + + + Disabled + Disabled + + + + Read + Skaityti + + + + Write(C) + (C) = changes, as in "look for changes". + Write(C) + + + + Write + Rašyti + + + + TYPE + Warning: limited space available. Abbreviate if needed. + TYPE + + + + OFFSET + Warning: limited space available. Abbreviate if needed. + OFFSET + + + + SIZE / LABEL + Warning: limited space available. Abbreviate if needed. + SIZE / LABEL + + + + INSTRUCTION + Warning: limited space available. Abbreviate if needed. + INSTRUCTION + + + + CONDITION + Warning: limited space available. Abbreviate if needed. + CONDITION + + + + HITS + Warning: limited space available. Abbreviate if needed. + HITS + + + + ENABLED + Warning: limited space available. Abbreviate if needed. + ĮJUNGTAS + + + + CDVD + + + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. + Žaidimo disko vieta yra išimamame diske, todėl gali kilti našumo problemų, tokių kaip šokinėjimas ir užšalimas. + + + + Saving CDVD block dump to '{}'. + Saving CDVD block dump to '{}'. + + + + Audio + Garsas + + + + Mode 1 + Mode 1 + + + + Mode 2 + Mode 2 + + + + Unknown + Nežinoma + + + + ColorPickerButton + + + Select LED Color + Select LED Color + + + + ControllerBindingWidget + + + Virtual Controller Type + Virtual Controller Type + + + + Bindings + Susiejimai + + + + Settings + Nustatymai + + + + Macros + Makrokomandos + + + + Automatic Mapping + Automatic Mapping + + + + Clear Mapping + Clear Mapping + + + + Controller Port %1 + Controller Port %1 + + + + No devices available + Nėra pasiekiamų įrenginių + + + + Clear Bindings + Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). + Išvalyti susiejimus + + + + Are you sure you want to clear all bindings for this controller? This action cannot be undone. + Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). + Ar tikrai norite išvalyti visus šio pultelio susiejimus? Šio veiksmo anuliuoti negalima. + + + + Automatic Binding + Automatinis susiejimas + + + + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + + + + ControllerBindingWidget_DualShock2 + + + D-Pad + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + D-Pad + + + + + + Down + Žemyn + + + + + + Left + Kairė + + + + + + Up + Aukštyn + + + + + + Right + Dešinė + + + + Left Analog + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Left Analog + + + + Large Motor + Large Motor + + + + L2 + Leave this button name as-is. + L2 + + + + R2 + Leave this button name as-is. + R2 + + + + L1 + Leave this button name as-is. + L1 + + + + R1 + Leave this button name as-is. + R1 + + + + Start + Leave this button name as-is or uppercase it entirely. + Pradėti + + + + Select + Leave this button name as-is or uppercase it entirely. + Pasirinkti + + + + Face Buttons + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Veido mygtukai + + + + Cross + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Kryžius + + + + Square + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Kvadratas + + + + Triangle + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Trikampis + + + + Circle + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Apskritimas + + + + Right Analog + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Right Analog + + + + Small Motor + Small Motor + + + + L3 + Leave this button name as-is. + L3 + + + + R3 + Leave this button name as-is. + R3 + + + + Pressure Modifier + Pressure Modifier + + + + Analog + Analoginis + + + + ControllerBindingWidget_Guitar + + + Form + Forma + + + + Yellow + Geltona + + + + + + + + + + + + + + PushButton + PushButton + + + + Start + Pradėti + + + + Red + Raudona + + + + Green + Žalias + + + + Orange + Oranžinė + + + + Select + Pasirinkti + + + + Strum Up + Strum Up + + + + Strum Down + Strum Down + + + + Blue + Mėlyna + + + + Whammy Bar + Whammy Bar + + + + Tilt + Tilt + + + + ControllerCustomSettingsWidget + + + Restore Default Settings + Atkurti numatytuosius nustatymus + + + + Browse... + Naršyti... + + + + Select File + Pasirinkti failą + + + + ControllerGlobalSettingsWidget + + + SDL Input Source + SDL įvesties šaltinis + + + + The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). + The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). + + + + Enable SDL Input Source + Įjunkti SDL įvesties šaltinį + + + + DualShock 4 / DualSense Enhanced Mode + DualShock 4 / DualSense Patobulintas režimas + + + + XInput Source + XInput šaltinis + + + + Enable XInput Input Source + Įjunkti XInput įvesties šaltinį + + + + DInput Source + DInput šaltinis + + + + The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. + DInput šaltinis palaiko senus pultelius, kurie nepalaiko XInput. Prieiga prie šių pultelių rekomenduojama per SDL, tačiau galima naudoti DirectInput, jei jie nesuderinami su SDL. + + + + Enable DInput Input Source + Enable DInput Input Source + + + + Profile Settings + Profilio nustatymai + + + + When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. + Kai ši parinktis įjungta, sparčiuosius klavišus galima nustatyti šiame įvesties profilyje ir jie bus naudojami vietoj visuotinių sparčiųjų klavišų. Pagal numatytuosius nustatymus spartieji klavišai visada bendrinami visiems profiliams. + + + + Use Per-Profile Hotkeys + Naudokite pagal profilio sparčiuosius klavišus + + + + + Controller LED Settings + Controller LED Settings + + + + Enable SDL Raw Input + Enable SDL Raw Input + + + + The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. + The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. + + + + Controller Multitap + Controller Multitap + + + + The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. + The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. + + + + Multitap on Console Port 1 + Multitap on Console Port 1 + + + + Multitap on Console Port 2 + Multitap on Console Port 2 + + + + Mouse/Pointer Source + Mouse/Pointer Source + + + + PCSX2 allows you to use your mouse to simulate analog stick movement. + PCSX2 leidžia naudoti pelę, kad imituotų analoginės lazdelės judėjimą. + + + + Settings... + Nustatymai... + + + + Enable Mouse Mapping + Enable Mouse Mapping + + + + Detected Devices + Detected Devices + + + + ControllerLEDSettingsDialog + + + Controller LED Settings + Controller LED Settings + + + + SDL-0 LED + SDL-0 LED + + + + SDL-1 LED + SDL-1 LED + + + + SDL-2 LED + SDL-2 LED + + + + SDL-3 LED + SDL-3 LED + + + + ControllerMacroEditWidget + + + Binds/Buttons + Binds/Buttons + + + + Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. + Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. + + + + Pressure + Pressure + + + + For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. + For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. + + + + + 100% + 100% + + + + Trigger + Trigger + + + + Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. + Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. + + + + Deadzone: + Deadzone: + + + + Frequency + Frequency + + + + Macro will toggle every N frames. + Macro will toggle every N frames. + + + + Set... + Nustatyti... + + + + Not Configured + Nesukonfigūruota + + + + + %1% + %1% + + + + Set Frequency + Set Frequency + + + + Frequency: + Frequency: + + + + Macro will not repeat. + Macro will not repeat. + + + + Macro will toggle buttons every %1 frames. + Macro will toggle buttons every %1 frames. + + + + ControllerMacroWidget + + + Controller Port %1 Macros + Controller Port %1 Macros + + + + Macro %1 +%2 + This is the full text that appears in each option of the 16 available macros, and reads like this: + +Macro 1 +Not Configured/Buttons configured + Macro %1 +%2 + + + + ControllerMouseSettingsDialog + + + Mouse Mapping Settings + Mouse Mapping Settings + + + + Y Speed + Y greitis + + + + + + + + 10 + 10 + + + + X Speed + X greitis + + + + <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> + + + + Inertia + Inertia + + + + X Dead Zone + X Dead Zone + + + + Y Dead Zone + Y Dead Zone + + + + ControllerSettingsDialog + + + PCSX2 Controller Settings + PCSX2 pultelio nustatymai + + + + Editing Profile: + Editing Profile: + + + + New Profile + Naujas profilis + + + + Load Profile + Krauti profilį + + + + Delete Profile + Ištrinti profilį + + + + + Restore Defaults + Restore Defaults + + + + + Create Input Profile + Create Input Profile + + + + Custom input profiles are used to override the Shared input profile for specific games. +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + + + + + + + Error + Klaida + + + + A profile with the name '%1' already exists. + A profile with the name '%1' already exists. + + + + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. + + + + Failed to save the new profile to '%1'. + Failed to save the new profile to '%1'. + + + + Load Input Profile + Load Input Profile + + + + Are you sure you want to load the input profile named '%1'? + +All current global bindings will be removed, and the profile bindings loaded. + +You cannot undo this action. + Are you sure you want to load the input profile named '%1'? + +All current global bindings will be removed, and the profile bindings loaded. + +You cannot undo this action. + + + + Delete Input Profile + Delete Input Profile + + + + Are you sure you want to delete the input profile named '%1'? + +You cannot undo this action. + Are you sure you want to delete the input profile named '%1'? + +You cannot undo this action. + + + + Failed to delete '%1'. + Failed to delete '%1'. + + + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + Global Settings + Bendrieji nustatymai + + + + + Controller Port %1%2 +%3 + Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. + Controller Port %1%2 +%3 + + + + + Controller Port %1 +%2 + Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. + Controller Port %1 +%2 + + + + + USB Port %1 +%2 + USB Port %1 +%2 + + + + Hotkeys + Spartieji klavišai + + + + Shared + "Shared" refers here to the shared input profile. + Bendra + + + + The input profile named '%1' cannot be found. + The input profile named '%1' cannot be found. + + + + CoverDownloadDialog + + + Download Covers + Atsisiųsti viršelius + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + + + + By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. + By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. + + + + Use Serial File Names + Use Serial File Names + + + + Waiting to start... + Laukiama kol prasidės... + + + + + Start + Pradėti + + + + Close + Uždaryti + + + + Download complete. + Atsiuntimas baigtas. + + + + Stop + Sustabdyti + + + + CpuWidget + + + Registers + Registrai + + + + Functions + Functions + + + + Refresh + Atnaujinti + + + + Filter + Filtras + + + + Memory Search + Memory Search + + + + End + Pabaiga + + + + Value + Value + + + + Start + Pradėti + + + + Type + Tipas + + + + 1 Byte (8 bits) + 1 baitas (8 bitai) + + + + 2 Bytes (16 bits) + 2 baitai (16 bitai) + + + + 4 Bytes (32 bits) + 4 baitai (32 bitai) + + + + 8 Bytes (64 bits) + 8 baitai (64 bitai) + + + + Float + Float + + + + Double + Dvigubas + + + + String + String + + + + Array of byte + Array of byte + + + + Hex + Hex + + + + Search + Search + + + + Memory + Memory + + + + Breakpoints + Breakpoints + + + + Threads + Threads + + + + Active Call Stack + Active Call Stack + + + + Breakpoint List Context Menu + Breakpoint List Context Menu + + + + New + Naujas + + + + Edit + Redaguoti + + + + + + Copy + Kopijuoti + + + + Delete + Ištrinti + + + + Thread List Context Menu + Thread List Context Menu + + + + Demangle Symbols + "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ + Demangle Symbols + + + + Copy Function Name + Copy Function Name + + + + Copy Function Address + Copy Function Address + + + + Go to in Disassembly + Go to in Disassembly + + + + Go to in Memory View + Go to in Memory View + + + + Stack List Context Menu + Stack List Context Menu + + + + + + + + Debugger + Debugger + + + + Invalid start address + Invalid start address + + + + Invalid end address + Invalid end address + + + + Start address can't be equal to or greater than the end address + Start address can't be equal to or greater than the end address + + + + Invalid search value + Invalid search value + + + + Value is larger than type + Value is larger than type + + + + DEV9DnsHostDialog + + + Network DNS Hosts Import/Export + Network DNS Hosts Import/Export + + + + Select Hosts + Select Hosts + + + + OK + Gerai + + + + Cancel + Atšaukti + + + + Selected + Pasirinkta + + + + Name + Pavadinimas + + + + Url + Url + + + + Address + Adresas + + + + Enabled + Įjungtas + + + + DEV9SettingsWidget + + + Ethernet + Ethernet + + + + Ethernet Device: + Ethernet Device: + + + + Ethernet Device Type: + Ethernet Device Type: + + + + Intercept DHCP + Intercept DHCP + + + + Enabled + Įjungtas + + + + Enabled + InterceptDHCP + Įjungtas + + + + Subnet Mask: + Subnet Mask: + + + + Gateway Address: + Gateway Address: + + + + + + Auto + Auto + + + + Intercept DHCP: + Intercept DHCP: + + + + PS2 Address: + PS2 Adresas: + + + + DNS1 Address: + DNS1Adresas: + + + + DNS2 Address: + DNS2 Adresas: + + + + Internal DNS + Internal DNS + + + + Add + Pridėti + + + + Delete + Ištrinti + + + + Export + Eksportuoti + + + + Import + Importuoti + + + + Per game + Pagal žaidima + + + + Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 + Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 + + + + Enabled + InternalDNSTable + Įjungtas + + + + Hard Disk Drive + Hard Disk Drive + + + + HDD File: + HDD File: + + + + 40 + 40 + + + + 120 + 120 + + + + HDD Size (GiB): + HDD Size (GiB): + + + + Enabled + HDD + Įjungtas + + + + Browse + Browse + + + + Create Image + Create Image + + + + + + + + + PCAP Bridged + PCAP Bridged + + + + PCAP Switched + PCAP Switched + + + + TAP + TAP + + + + Sockets + Sockets + + + + Manual + Manual + + + + Internal + Internal + + + + + Use Global Setting [%1] + Naudoti visuotinį nustatymą [%1] + + + + Name + Pavadinimas + + + + Url + Url + + + + Address + Adresas + + + + + Hosts File + Hosts File + + + + + ini (*.ini) + ini (*.ini) + + + + + + + DNS Hosts + DNS Hosts + + + + Exported Successfully + Exported Successfully + + + + Failed to open file + Nepavyko atidaryti failo + + + + No Hosts in file + No Hosts in file + + + + Imported Successfully + Imported Successfully + + + + + Per Game Host list + Per Game Host list + + + + Copy global settings? + Copy global settings? + + + + Delete per game host list? + Delete per game host list? + + + + HDD Image File + HDD Image File + + + + HDD (*.raw) + HDD (*.raw) + + + + Overwrite File? + Overwrite File? + + + + HDD image "%1" already exists? + +Do you want to overwrite? + HDD image "%1" already exists? + +Do you want to overwrite? + + + + HDD Creator + HDD Kurėjas + + + + HDD image created + HDD image created + + + + Use Global + Use Global + + + + Override + Override + + + + DebugSettingsWidget + + + GS + GS + + + + Draw Dumping + Draw Dumping + + + + Dump GS Draws + Dump GS Draws + + + + Save RT + Save RT + + + + Save Frame + Save Frame + + + + Save Texture + Save Texture + + + + Save Depth + Save Depth + + + + Start Draw Number: + Start Draw Number: + + + + Draw Dump Count: + Draw Dump Count: + + + + Hardware Dump Directory: + Hardware Dump Directory: + + + + Software Dump Directory: + Software Dump Directory: + + + + + Browse... + Naršyti... + + + + + Open... + Atidaryti... + + + + DebuggerWindow + + + PCSX2 Debugger + PCSX2 Debugger + + + + + + Run + Vykdyti + + + + Step Into + Step Into + + + + Step Over + Step Over + + + + Step Out + Step Out + + + + Pause + Pauzė + + + + DisassemblyWidget + + + Disassembly + Disassembly + + + + Copy Address + Copy Address + + + + Copy Instruction Hex + Copy Instruction Hex + + + + Copy Instruction Text + Copy Instruction Text + + + + Assemble new Instruction(s) + Assemble new Instruction(s) + + + + NOP Instruction(s) + NOP Instruction(s) + + + + Run to Cursor + Run to Cursor + + + + Jump to Cursor + Jump to Cursor + + + + Toggle Breakpoint + Toggle Breakpoint + + + + Follow Branch + Follow Branch + + + + Go to Address + Go to Address + + + + Go to in Memory View + Go to in Memory View + + + + + Add Function + Add Function + + + + + Rename Function + Rename Function + + + + Remove Function + Remove Function + + + + + Assemble Error + Assemble klaida + + + + Unable to change assembly while core is running + Unable to change assembly while core is running + + + + Assemble Instruction + Assemble Instruction + + + + Go to address + Go to address + + + + Go to address error + Eikite į adreso klaidą + + + + Invalid address + Invalid address + + + + Add Function Error + Pridėjimo funkcijos klaida + + + + A function entry point already exists here. Consider renaming instead. + A function entry point already exists here. Consider renaming instead. + + + + + Function will be (0x%1) instructions long. +Enter function name + Function will be (0x%1) instructions long. +Enter function name + + + + Function name + Function name + + + + + Rename Function Error + Pervadinimo funkcijos klaida + + + + Function name cannot be nothing. + Function name cannot be nothing. + + + + No function / symbol is currently selected. + No function / symbol is currently selected. + + + + %1 NOT VALID ADDRESS + %1 NOT VALID ADDRESS + + + + EmptyGameListWidget + + + <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> + + + + Add Game Directory... + Add Game Directory... + + + + Scan For New Games + Ieškoti naujų žaidimų + + + + EmuThread + + + %1x%2 + %1x%2 + + + + Game: %1 FPS + Žaidimas: %1 FPS + + + + Video: %1 FPS (%2%) + Video: %1 FPS (%2%) + + + + Game ID: %1 +Game Title: %2 +Achievements: %5 (%6) + + + Game ID: %1 +Game Title: %2 +Achievements: %5 (%6) + + + + + + %n points + + %n points + %n points + %n points + %n points + + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + EmulationSettingsWidget + + + Speed Control + Speed Control + + + + Normal Speed: + Normal Speed: + + + + Enable Speed Limiter + Enable Speed Limiter + + + + System Settings + Sistemos nustatymai + + + + + Enable Instant VU1 + Enable Instant VU1 + + + + + Enable Cheats + Įjungti cheatus + + + + Slow-Motion Speed: + Slow-Motion Speed: + + + + Fast-Forward Speed: + Fast-Forward Speed: + + + + Enable Multithreaded VU1 (MTVU) + Enable Multithreaded VU1 (MTVU) + + + + + Enable Host Filesystem + Enable Host Filesystem + + + + + Enable Fast CDVD + Enable Fast CDVD + + + + EE Cycle Skipping: + EE Cycle Skipping: + + + + + + + Disabled + Išjungta + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + EE Cycle Rate: + EE Cycle Rate: + + + + 50% (Underclock) + 50% (Underclock) + + + + 60% (Underclock) + 60% (Underclock) + + + + 75% (Underclock) + 75% (Underclock) + + + + + 100% (Normal Speed) + 100% (normalus greitis) + + + + 130% (Overclock) + 130% (Overclock) + + + + 180% (Overclock) + 180% (Overclock) + + + + 300% (Overclock) + 300% (Overclock) + + + + Affinity Control: + Affinity Control: + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + Frame Pacing / Latency Control + Frame Pacing / Latency Control + + + + frames + This string will appear next to the amount of frames selected, in a dropdown box. + kadrai + + + + Maximum Frame Latency: + Maximum Frame Latency: + + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + + Scale To Host Refresh Rate + Scale To Host Refresh Rate + + + + Use Global Setting [%1] + Use Global Setting [%1] + + + + Normal Speed + Normalus greitis + + + + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. + + + + + User Preference + User Preference + + + + Speed Limiter + Greičio ribotuvas + + + + + + Checked + Pažymėta + + + + Limits the emulation to the appropriate framerate for the currently running game. + Limits the emulation to the appropriate framerate for the currently running game. + + + + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. + Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. + + + + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + + + + Affinity Control + Affinity Control + + + + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + + + + + + + + Unchecked + Nepažymėta + + + + Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. + Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. + + + + Automatically loads and applies cheats on game start. + Automatically loads and applies cheats on game start. + + + + Allows games and homebrew to access files / folders directly on the host computer. + Allows games and homebrew to access files / folders directly on the host computer. + + + + Fast-Forward Speed + The "User Preference" string will appear after the text "Recommended Value:" + Fast-Forward Speed + + + + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. + + + + Slow-Motion Speed + The "User Preference" string will appear after the text "Recommended Value:" + Slow-Motion Speed + + + + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. + + + + EE Cycle Rate + EE Cycle Rate + + + + EE Cycle Skip + EE Cycle Skip + + + + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). + P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). + + + + Enable Multithreaded VU1 (MTVU1) + Enable Multithreaded VU1 (MTVU1) + + + + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + + + + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. + + + + Maximum Frame Latency + Maximum Frame Latency + + + + 2 Frames + 2 Kadrai + + + + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. + + + + Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + + + + Use Global Setting [%1%] + Use Global Setting [%1%] + + + + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + + + + Unlimited + Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. + Neribotos + + + + Custom + Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. + Savarankiškas + + + + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] + Savarankiškas [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] + + + + Custom Speed + Savarankiškas greitis + + + + Enter Custom Speed + Įvesti savarankiška greiti + + + + FolderSettingsWidget + + + Cache Directory + Cache Directory + + + + + + + + Browse... + Naršyti... + + + + + + + + Open... + Atidaryti... + + + + + + + + Reset + Nustatyti iš naujo + + + + Used for storing shaders, game list, and achievement data. + Used for storing shaders, game list, and achievement data. + + + + Cheats Directory + Cheats Directory + + + + Used for storing .pnach files containing game cheats. + Used for storing .pnach files containing game cheats. + + + + Covers Directory + Covers Directory + + + + Used for storing covers in the game grid/Big Picture UIs. + Used for storing covers in the game grid/Big Picture UIs. + + + + Snapshots Directory + Snapshots Directory + + + + Used for screenshots and saving GS dumps. + Used for screenshots and saving GS dumps. + + + + Save States Directory + Save States Directory + + + + Used for storing save states. + Used for storing save states. + + + + FullscreenUI + + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + + + + Use Global Setting + Use Global Setting + + + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. + + + + Game title copied to clipboard. + Game title copied to clipboard. + + + + Game serial copied to clipboard. + Game serial copied to clipboard. + + + + Game CRC copied to clipboard. + Game CRC copied to clipboard. + + + + Game type copied to clipboard. + Game type copied to clipboard. + + + + Game region copied to clipboard. + Game region copied to clipboard. + + + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. + + + + Game path copied to clipboard. + Game path copied to clipboard. + + + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. + + + + Controller settings reset to default. + Controller settings reset to default. + + + + No input profiles available. + No input profiles available. + + + + Create New... + Sukurti naują... + + + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. + + + + Are you sure you want to restore the default settings? Any preferences will be lost. + Ar tikrai norite atkurti numatytuosius nustatymus? Bet kokios nuostatos bus prarastos. + + + + Settings reset to defaults. + Atstatyti nustatymus į numatytus nustatymus. + + + + Quick Save Slot + Quick Save Slot + + + + No save present in this slot. + No save present in this slot. + + + + No save states found. + Išsaugomų būsenų nerasta. + + + + Failed to delete save state. + Failed to delete save state. + + + + Failed to copy text to clipboard. + Failed to copy text to clipboard. + + + + This game has no achievements. + Šis žaidimas neturi pasiekimų. + + + + This game has no leaderboards. + This game has no leaderboards. + + + + Reset System + Atkurti sistemą + + + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + + + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. + + + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. + + + + Start the console without any disc inserted. + Start the console without any disc inserted. + + + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. + + + + Change settings for the emulator. + Change settings for the emulator. + + + + Exits the program. + Išeina iš programos. + + + + No Binding + Jokių pririšimų + + + + Setting %s binding %s. + Setting %s binding %s. + + + + Push a controller button or axis now. + Push a controller button or axis now. + + + + Timing out in %.0f seconds... + Timing out in %.0f seconds... + + + + Unknown + Nežinoma + + + + OK + Gerai + + + + Select Device + Pasirinkite įrenginį + + + + Details + Išsamiau + + + + Options + Nustatymai + + + + Copies the current global settings to this game. + Copies the current global settings to this game. + + + + Clears all settings set for this game. + Clears all settings set for this game. + + + + Behaviour + Elgesys + + + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. + + + + Shows the game you are currently playing as part of your profile on Discord. + Rodo žaidimą, kurį šiuo metu žaidžiate kaip jūsų „Discord“ profilio dalį. + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Žaidimo vaizdas + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Rodo statistika apie GS (primityvūs, piešimo skambučiai) viršutiniame dešiniajame ekrano kampe. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatiškai + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS pasirinkimas + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Greičio kontrolė + + + + Normal Speed + Normalus greitis + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + Sistemos nustatymai + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Įjungti cheatus + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Rodymas + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Aparatūros taisymai + + + + Manual Hardware Fixes + Rankiniai aparatūros pataisymai + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hackas + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Tekstūros pakeitimas + + + + Load Textures + Krauti tekstūras + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Aplankai + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Išmesti FMV tekstūras + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Įjungia FXAA papildomo apdorojimo shaderi. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filtrai + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Reguliuoja ryškumą. 50 yra normalus. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Papildomi + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Kortelės pavadinimas: + + + + Configuration + Konfiguracija + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + Nepasirinkta jokių mygtukų + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE konsolė + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Apvalinimo režimas + + + + VU0 Clamping Mode + VU0 Suspaudimo režimas + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Grafika + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Nustatymai + + + + No cheats are available for this game. + Šiam žaidimui nėra jokių cheatu. + + + + Cheat Codes + Cheat kodai + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Žaidimų pataisymai + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Krauti būseną + + + + Save State + Išsaugoti būseną + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Regionas: + + + + Compatibility: + Suderinamumas: + + + + No Game Selected + Nepasirinktas žaidimas + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + Sąrašų nustatymai + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Viršelio nustatymai + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operacija + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Priverčia iš naujo nuskaityti visus anksčiau nustatytus žaidimus. + + + + Download Covers + Atsisiųsti viršelius + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 gali automatiškai atsisiųsti žaidimų viršelius, kurie šiuo metu neturi viršelių rinkinio. Mes nehostiname jokių viršelio vaizdų, vartotojas turi pateikti savo vaizdų šaltinį. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + Apie PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 yra nemokamas atvirojo kodo PlayStation 2 (PS2) emuliatorius. Jo tikslas yra mėgdžioti PS2 aparatinę įrangą, naudojant MIPS procesoriaus interpretatorių, perkompiliatorių ir virtualios mašinos, valdančios aparatūros būsenas ir PS2 sistemos atmintį. Tai leidžia žaisti PS2 žaidimus kompiuteryje su daugybe papildomų funkcijų ir privalumų. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 ir PS2 yra registruoti Sony Interactive Entertainment prekių ženklai. Ši programa niekaip nesusijusi su „Sony Interactive Entertainment“. + + + + XXX points + XXX taškai + + + + Unlocked Achievements + Atrakinti pasiekimai + + + + Locked Achievements + Užrakinti pasiekimai + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Vieta + + + + Name + Pavadinimas + + + + Time + Laikas + + + + Score + Taškai + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + Kai įjungta, PCSX2 manys, kad visi pasiekimai yra užrakinti ir nesiųs jokių atrakinimo pranešimų serveriui. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Pasiekimų prisijungimas + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + Naudotojo vardas: + + + + Password: + Slaptažodis: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} ištrinta. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + Failas: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} taškai + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Santrauka + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Sparčiujų klavišų nustatymai + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheatai + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Greitis + + + + 60% Speed + 60% Greitis + + + + 75% Speed + 75% Greitis + + + + 100% Speed (Default) + 100% Greitis (Numatytas) + + + + 130% Speed + 130% Greitis + + + + 180% Speed + 180% Greitis + + + + 300% Speed + 300% Greitis + + + + Normal (Default) + Normalus (Numatytas) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Išjungta + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Kadras + + + + 2 Frames + 2 Kadrai + + + + 3 Frames + 3 Kadrai + + + + None + Jokio + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Pilnas + + + + Extra + Papildoma + + + + Automatic (Default) + Automatinė (Numatytas) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Programa + + + + Null + Nieko + + + + Off + Išjungta + + + + On + Įjungta + + + + Adaptive + Prisitaikantis + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Orginalus (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Arčiausias + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Išjungta (nėra) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Mažiausias + + + + Basic (Recommended) + Pagrindinis (rekomenduojama) + + + + Medium + Vidutinis + + + + High + Aukštas + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Išjungta (numatytasis) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Dalinis + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Ekrano raiška + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Išjungta) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Pusė + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Priverstas arčiausias + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Žaidimų grotos + + + + Game List + Žaidimų sarašas + + + + Game List Settings + Game List Settings + + + + Type + Tipas + + + + Serial + Serijinis numeris + + + + Title + Pavadinimas + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Žaista laiko + + + + Last Played + Paskutinį kartą žaista + + + + Size + Dydis + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Pradėti failą + + + + Start BIOS + Pradėti BIOS + + + + Start Disc + Pradėti diską + + + + Exit + Išeiti + + + + Set Input Binding + Set Input Binding + + + + Region + Regionas + + + + Compatibility Rating + Suderinamumo įvertinimas + + + + Path + Vieta + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Kopijuoti nustatymus + + + + Clear Settings + Išvalyti nustatymus + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Naudoti šviesia temą + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Įspėti apie nesaugius nustatymus + + + + Reset Settings + Atstatyti nustatymus + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Greitas paleidimas + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Vėlavimas + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Sukurti + + + + Cancel + Atšaukti + + + + Load Profile + Krauti profilį + + + + Save Profile + Išsaugoti profilį + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Patobulintas režimas + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Mygtukai + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Susiejimai + + + + Clear Bindings + Išvalyti susiejimus + + + + {} Settings + {} Nustatymai + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Tęsti žaidimą + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Pasiekimai + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Pakeisti diską + + + + Close Game + Uždaryti žaidimą + + + + Exit Without Saving + Išeiti neišsaugojus + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Lyderių lenta + + + + Delete Save + Trinti save + + + + Close Menu + Uždaryti meniu + + + + Clean Boot + Švarus paleidimas + + + + Delete State + Delete State + + + + Default Boot + Numatytasis paleidimas + + + + Slow Boot + Lėtas paleidimas + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Pašalinti iš sąrašo + + + + Default View + Numatytasis vaizdas + + + + Sort By + Rūšiuoti pagal + + + + Sort Reversed + Rūšiuoti atvirkščiai + + + + Scan For New Games + Ieškoti naujų žaidimų + + + + Rescan All Games + Nuskaityti visus žaidimus iš naujo + + + + Start Download + Pradedamas atsiuntimas + + + + Website + Svetainė + + + + Support Forums + Pagalbos forumai + + + + GitHub Repository + GitHub saugykla + + + + License + Licencija + + + + Close + Uždaryti + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Įjungti pasiekimus + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Garso efektai + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Testavimo rėžimas + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Atsijungti + + + + Not Logged In + Nesate prisijungęs + + + + Login + Prisijungti + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Žaidimo ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Kortelė įjungta + + + + Card Name + Kortelės pavadinimas + + + + Eject Card + Išstumti kortelę + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Įjungti cheatus + + + + Name + Pavadinimas + + + + Author + Autorius + + + + Description + Aprašymas + + + + Enable All + Įjungti viską + + + + Disable All + Išjungti viską + + + + Reload Cheats + Perkrauti cheatus + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + Nėra jokių takelių. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (Correct But Slower) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO (Correct But Slower) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization (Correct But Slower) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add Hack (For Tri-Ace Games) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + VU Overflow Hack (Superman Returns) + + + + VU Sync (Run Behind, M-Bit games) + VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). + VU Sync (Run Behind, M-Bit games) + + + + VU XGKick Sync (Correct But Slower) + VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. + VU XGKick Sync (Correct But Slower) + + + + Force Blit Internal FPS Detection (When auto-detection fails) + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. + Force Blit Internal FPS Detection (When auto-detection fails) + + + + GameList + + + Never + Niekada + + + + Today + Šiandien + + + + Yesterday + Vakar + + + + {}h {}m + {}v {}m + + + + {}h {}m {}s + {}v {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} valandos + + + + {} minutes + {} minutės + + + + GameListModel + + + Type + Tipas + + + + Code + Kodas + + + + Title + Pavadinimas + + + + File Title + Failo pavadinimas + + + + CRC + CRC + + + + Time Played + Žaista laiko + + + + Last Played + Paskutinį kartą žaista + + + + Size + Dydis + + + + Region + Regionas + + + + Compatibility + Suderinamumas + + + + GameListSettingsWidget + + + Search Directories (will be scanned for games) + Search Directories (will be scanned for games) + + + + Add... + Pridėti... + + + + + + Remove + Pašalinti + + + + Search Directory + Ieškoti kataloge + + + + Scan Recursively + Scan Recursively + + + + Excluded Paths (will not be scanned) + Excluded Paths (will not be scanned) + + + + Directory... + Directory... + + + + File... + Failas... + + + + Scan For New Games + Ieškoti naujų žaidimų + + + + Rescan All Games + Nuskaityti visus žaidimus iš naujo + + + + Open Directory... + Open Directory... + + + + Select Search Directory + Select Search Directory + + + + Scan Recursively? + Scan Recursively? + + + + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + + + + Select File + Pasirinkti failą + + + + Select Directory + Select Directory + + + + GameListWidget + + + Game List + Žaidimų sarašas + + + + Game Grid + Žaidimų grotos + + + + Show Titles + Rodyti pavadinimus + + + + All Types + All Types + + + + All Regions + Visi regionai + + + + Search... + Paieška... + + + + GamePatchDetailsWidget + + + + Patch Title + Patch Title + + + + + Enabled + Įjungtas + + + + + <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + + + + <strong>Author: </strong>%1<br>%2 + <strong>Author: </strong>%1<br>%2 + + + + Unknown + Nežinoma + + + + No description provided. + No description provided. + + + + GamePatchSettingsWidget + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Reload Patches + Reload Patches + + + + There are no patches available for this game. + There are no patches available for this game. + + + + GameSummaryWidget + + + Title: + Pavadinimas: + + + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Atkurti + + + + Path: + Vieta: + + + + Serial: + Serijinis numeris: + + + + CRC: + CRC: + + + + Type: + Tipas: + + + + PS2 Disc + PS2 Diskas + + + + PS1 Disc + PS1 Diskas + + + + ELF (PS2 Executable) + ELF (PS2 Executable) + + + + Region: + Regionas: + + + + NTSC-B (Brazil) + Leave the code as-is, translate the country's name. + NTSC-B (Brazil) + + + + NTSC-C (China) + Leave the code as-is, translate the country's name. + NTSC-C (China) + + + + NTSC-HK (Hong Kong) + Leave the code as-is, translate the country's name. + NTSC-HK (Hong Kong) + + + + NTSC-J (Japan) + Leave the code as-is, translate the country's name. + NTSC-J (Japan) + + + + NTSC-K (Korea) + Leave the code as-is, translate the country's name. + NTSC-K (Korea) + + + + NTSC-T (Taiwan) + Leave the code as-is, translate the country's name. + NTSC-T (Taiwan) + + + + NTSC-U (US) + Leave the code as-is, translate the country's name. + NTSC-U (US) + + + + Other + Kita + + + + PAL-A (Australia) + Leave the code as-is, translate the country's name. + PAL-A (Australia) + + + + PAL-AF (South Africa) + Leave the code as-is, translate the country's name. + PAL-AF (South Africa) + + + + PAL-AU (Austria) + Leave the code as-is, translate the country's name. + PAL-AU (Austria) + + + + PAL-BE (Belgium) + Leave the code as-is, translate the country's name. + PAL-BE (Belgium) + + + + PAL-E (Europe/Australia) + Leave the code as-is, translate the country's name. + PAL-E (Europe/Australia) + + + + PAL-F (France) + Leave the code as-is, translate the country's name. + PAL-F (France) + + + + PAL-FI (Finland) + Leave the code as-is, translate the country's name. + PAL-FI (Finland) + + + + PAL-G (Germany) + Leave the code as-is, translate the country's name. + PAL-G (Germany) + + + + PAL-GR (Greece) + Leave the code as-is, translate the country's name. + PAL-GR (Greece) + + + + PAL-I (Italy) + Leave the code as-is, translate the country's name. + PAL-I (Italy) + + + + PAL-IN (India) + Leave the code as-is, translate the country's name. + PAL-IN (India) + + + + PAL-M (Europe/Australia) + Leave the code as-is, translate the country's name. + PAL-M (Europe/Australia) + + + + PAL-NL (Netherlands) + Leave the code as-is, translate the country's name. + PAL-NL (Netherlands) + + + + PAL-NO (Norway) + Leave the code as-is, translate the country's name. + PAL-NO (Norway) + + + + PAL-P (Portugal) + Leave the code as-is, translate the country's name. + PAL-P (Portugal) + + + + PAL-PL (Poland) + Leave the code as-is, translate the country's name. + PAL-PL (Poland) + + + + PAL-R (Russia) + Leave the code as-is, translate the country's name. + PAL-R (Russia) + + + + PAL-S (Spain) + Leave the code as-is, translate the country's name. + PAL-S (Spain) + + + + PAL-SC (Scandinavia) + Leave the code as-is, translate the country's name. + PAL-SC (Scandinavia) + + + + PAL-SW (Sweden) + Leave the code as-is, translate the country's name. + PAL-SW (Sweden) + + + + PAL-SWI (Switzerland) + Leave the code as-is, translate the country's name. + PAL-SWI (Switzerland) + + + + PAL-UK (United Kingdom) + Leave the code as-is, translate the country's name. + PAL-UK (United Kingdom) + + + + Compatibility: + Suderinamumas: + + + + Unknown + Nežinoma + + + + Not Bootable + Nepaleidžiamas + + + + Reaches Intro + Pasiekia pradžia + + + + Reaches Menu + Pasiekia meniu + + + + In-Game + Žaidime + + + + Playable + Žaidžiama + + + + Perfect + Tobula + + + + Input Profile: + Input Profile: + + + + Shared + Refers to the shared settings profile. + Bendra + + + + Disc Path: + Disc Path: + + + + Browse... + Naršyti... + + + + Clear + Išvalyti + + + + Verify + Patikrinti + + + + Search on Redump.org... + Search on Redump.org... + + + + Select Disc Path + Select Disc Path + + + + Game is not a CD/DVD. + Game is not a CD/DVD. + + + + Track list unavailable while virtual machine is running. + Track list unavailable while virtual machine is running. + + + + # + # + + + + Mode + Režimas + + + + + Start + Pradėti + + + + + Sectors + Sektoriai + + + + + Size + Dydis + + + + + MD5 + MD5 + + + + + Status + Statusas + + + + + + + + + + %1 + %1 + + + + + <not computed> + <not computed> + + + + Error + Klaida + + + + Cannot verify image while a game is running. + Cannot verify image while a game is running. + + + + One or more tracks is missing. + One or more tracks is missing. + + + + Verified as %1 [%2] (Version %3). + Verified as %1 [%2] (Version %3). + + + + Verified as %1 [%2]. + Verified as %1 [%2]. + + + + GraphicsSettingsWidget + + + Renderer: + Renderer: + + + + Adapter: + Adapter: + + + + Display + Rodymas + + + + Fullscreen Mode: + Fullscreen Mode: + + + + Aspect Ratio: + Vaizdo santykis: + + + + Fit to Window / Fullscreen + Fit to Window / Fullscreen + + + + + Auto Standard (4:3 Interlaced / 3:2 Progressive) + Auto Standard (4:3 Interlaced / 3:2 Progressive) + + + + + Standard (4:3) + Standard (4:3) + + + + + Widescreen (16:9) + Widescreen (16:9) + + + + FMV Aspect Ratio: + FMV Aspect Ratio: + + + + + + + + + + + Off (Default) + Išjungta (numatytasis) + + + + + + + + + + + + + + + Automatic (Default) + Automatic (Default) + + + + None (Interlaced, also used by Progressive) + None (Interlaced, also used by Progressive) + + + + Weave (Top Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Top Field First, Full Frames) + + + + Bob (Bottom Field First, Full Frames) + Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. + Bob (Bottom Field First, Full Frames) + + + + Blend (Top Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Top Field First, Merge 2 Fields) + + + + Blend (Bottom Field First, Merge 2 Fields) + Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. + Blend (Bottom Field First, Merge 2 Fields) + + + + Adaptive (Top Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Top Field First, Similar to Bob + Weave) + + + + Adaptive (Bottom Field First, Similar to Bob + Weave) + Adaptive: deinterlacing method that should be translated. + Adaptive (Bottom Field First, Similar to Bob + Weave) + + + + Bilinear Filtering: + Bilinear Filtering: + + + + + None + Jokio + + + + + Bilinear (Smooth) + Smooth: Refers to the texture clarity. + Bilinear (Smooth) + + + + Bilinear (Sharp) + Sharp: Refers to the texture clarity. + Bilinear (Sharp) + + + + Vertical Stretch: + Vertical Stretch: + + + + + + + % + Percentage sign that shows next to a value. You might want to add a space before if your language requires it. +---------- +Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. + % + + + + Crop: + Crop: + + + + Left: + Warning: short space constraints. Abbreviate if necessary. + Kairė: + + + + + + + px + px + + + + Top: + Warning: short space constraints. Abbreviate if necessary. + Viršus: + + + + Right: + Warning: short space constraints. Abbreviate if necessary. + Dešinė: + + + + Bottom: + Warning: short space constraints. Abbreviate if necessary. + Apačia: + + + + + Screen Offsets + Screen Offsets + + + + + VSync + VSync + + + + + Show Overscan + Show Overscan + + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + + Anti-Blur + Anti-Blur + + + + Ctrl+S + Ctrl+S + + + + + Disable Interlace Offset + Disable Interlace Offset + + + + Screenshot Size: + Screenshot Size: + + + + + Screen Resolution + Screen Resolution + + + + + Internal Resolution + Internal Resolution + + + + Internal Resolution (Aspect Uncorrected) + Internal Resolution (Aspect Uncorrected) + + + + + PNG + PNG + + + + JPEG + JPEG + + + + Quality: + Kokybė: + + + + + Rendering + Rendering + + + + Internal Resolution: + Internal Resolution: + + + + Mipmapping: + Mipmapping: + + + + + Off + Išjungta + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + + Texture Filtering: + Texture Filtering: + + + + + Nearest + Arčiausias + + + + + Bilinear (Forced) + Bilinear (Forced) + + + + + + Bilinear (PS2) + Bilinear (PS2) + + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Trilinear Filtering: + Trilinear Filtering: + + + + Off (None) + Išjungta (nėra) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Anisotropic Filtering: + Anisotropic Filtering: + + + + Dithering: + Dithering: + + + + Scaled + Pagal mastelį + + + + + Unscaled (Default) + Unscaled (Default) + + + + Blending Accuracy: + Blending Accuracy: + + + + Minimum + Mažiausias + + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Vidutinis + + + + High + Aukštas + + + + Full (Slow) + Visas (lėtas) + + + + Maximum (Very Slow) + Maksimalus (labai lėtas) + + + + Texture Preloading: + Texture Preloading: + + + + Partial + Dalinis + + + + + Full (Hash Cache) + Full (Hash Cache) + + + + + GPU Palette Conversion + GPU Palette Conversion + + + + + Manual Hardware Renderer Fixes + Manual Hardware Renderer Fixes + + + + + Spin GPU During Readbacks + Spin GPU During Readbacks + + + + + Spin CPU During Readbacks + Spin CPU During Readbacks + + + + Extra Rendering Threads: + Extra Rendering Threads: + + + + threads + threads + + + + + + Mipmapping + Mipmapping + + + + + + Auto Flush + Auto Flush + + + + Hardware Fixes + Hardware Fixes + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + CPU Sprite Render Size: + CPU Sprite Render Size: + + + + + + + + 0 (Disabled) + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Skipdraw Range: + Skipdraw Range: + + + + Frame Buffer Conversion + Frame Buffer Conversion + + + + + Disable Depth Emulation + Disable Depth Emulation + + + + + Disable Safe Features + Disable Safe Features + + + + + Preload Frame Data + Preload Frame Data + + + + Texture Inside RT + Texture Inside RT + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Software CLUT Render: + Software CLUT Render: + + + + GPU Target CLUT: + CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. + GPU Target CLUT: + + + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Exact Match) + Enabled (Exact Match) + + + + Enabled (Check Inside Target) + Enabled (Check Inside Target) + + + + Upscaling Fixes + Padidinimo pataisymai + + + + Half Pixel Offset: + Half Pixel Offset: + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Round Sprite: + Round Sprite: + + + + Half + Pusė + + + + Full + Pilnas + + + + Texture Offsets: + Texture Offsets: + + + + X: + X: + + + + Y: + Y: + + + + + Merge Sprite + Merge Sprite + + + + + Align Sprite + Align Sprite + + + + Deinterlacing: + Deinterlacing: + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + Auto Flush: + Auto Flush: + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + Texture Inside RT: + Texture Inside RT: + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + + Disable Partial Source Invalidation + Disable Partial Source Invalidation + + + + + Read Targets When Closing + Read Targets When Closing + + + + + Estimate Texture Region + Estimate Texture Region + + + + + Disable Render Fixes + Disable Render Fixes + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + + Wild Arms Hack + Wild Arms: name of a game series. Leave as-is or use an official translation. + Wild Arms Hack + + + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Priverstas arčiausias + + + + Texture Replacement + Texture Replacement + + + + Search Directory + Search Directory + + + + + Browse... + Naršyti... + + + + + Open... + Atidaryti... + + + + + Reset + Nustatyti iš naujo + + + + PCSX2 will dump and load texture replacements from this directory. + PCSX2 will dump and load texture replacements from this directory. + + + + Options + Nustatymai + + + + + Dump Textures + Išmesti tekstūras + + + + + Dump Mipmaps + Išmesti mipmaps + + + + + Dump FMV Textures + Išmesti FMV tekstūras + + + + + Async Texture Loading + Async Texture Loading + + + + + Load Textures + Krauti tekstūras + + + + + Precache Textures + Precache Textures + + + + Post-Processing + Post-Processing + + + + Sharpening/Anti-Aliasing + Sharpening/Anti-Aliasing + + + + Contrast Adaptive Sharpening: + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening: + + + + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Sharpness: + Raiškumas: + + + + + FXAA + FXAA + + + + Filters + Filtrai + + + + TV Shader: + TV Shader: + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. + Lottes CRT + + + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + + Shade Boost + Shade Boost + + + + Brightness: + Ryškumas: + + + + Contrast: + Kontrastas: + + + + + Saturation + Saturation + + + + OSD + OSD + + + + On-Screen Display + On-Screen Display + + + + OSD Scale: + OSD Scale: + + + + + Show Indicators + Show Indicators + + + + + Show Resolution + Show Resolution + + + + + Show Inputs + Show Inputs + + + + + Show GPU Usage + Show GPU Usage + + + + + Show Settings + Show Settings + + + + + Show FPS + Rodyti FPS + + + + Disable Shader Cache + Disable Shader Cache + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + + Show Statistics + Show Statistics + + + + + Show CPU Usage + Show CPU Usage + + + + + Warn About Unsafe Settings + Įspėti apie nesaugius nustatymus + + + + + Show Frame Times + Show Frame Times + + + + Recording + Įrašoma + + + + Video Dumping Directory + Video Dumping Directory + + + + Capture Setup + Capture Setup + + + + Container: + Container: + + + + + Codec: + Codec: + + + + + + Extra Arguments + Extra Arguments + + + + Capture Audio + Capture Audio + + + + Resolution: + Raiška: + + + + x + x + + + + Auto + Auto + + + + Capture Video + Įrašyti video + + + + Advanced + Advanced here refers to the advanced graphics options. + Papildomi + + + + Advanced Options + Papildomi nustatymai + + + + Hardware Download Mode: + Hardware Download Mode: + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + GS Dump Compression: + GS Dump Compression: + + + + Uncompressed + Nesuspaustas + + + + LZMA (xz) + LZMA (xz) + + + + + Zstandard (zst) + Zstandard (zst) + + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + + Use Blit Swap Chain + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. +---------- +Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit +Swap chain: see Microsoft's Terminology Portal. + Use Blit Swap Chain + + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + + Bitrate: + Bitrate: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kbps + + + + Allow Exclusive Fullscreen: + Allow Exclusive Fullscreen: + + + + Disallowed + Neleidžiama + + + + Allowed + Leidžiama + + + + Debugging Options + Debugging Options + + + + Override Texture Barriers: + Override Texture Barriers: + + + + + Use Debug Device + Use Debug Device + + + + + Disable Dual Source Blending + Disable Dual Source Blending + + + + + Show Speed Percentages + Show Speed Percentages + + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Direct3D 11 + Graphics backend/engine type. Leave as-is. + Direct3D 11 + + + + Direct3D 12 + Graphics backend/engine type. Leave as-is. + Direct3D 12 + + + + OpenGL + Graphics backend/engine type. Leave as-is. + OpenGL + + + + Vulkan + Graphics backend/engine type. Leave as-is. + Vulkan + + + + Metal + Graphics backend/engine type. Leave as-is. + Metal + + + + Software + Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. + Software + + + + Null + Null here means that this is a graphics backend that will show nothing. + Nieko + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + + + Use Global Setting [%1] + Use Global Setting [%1] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Nepažymėta + + + + Automatically loads and applies widescreen patches on game start. Can cause issues. + Automatically loads and applies widescreen patches on game start. Can cause issues. + + + + Automatically loads and applies no-interlacing patches on game start. Can cause issues. + Automatically loads and applies no-interlacing patches on game start. Can cause issues. + + + + Disables interlacing offset which may reduce blurring in some situations. + Disables interlacing offset which may reduce blurring in some situations. + + + + Bilinear Filtering + Bilinear Filtering + + + + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. + + + + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. + PCRTC: Programmable CRT (Cathode Ray Tube) Controller. + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Overrides the full-motion video (FMV) aspect ratio. + Overrides the full-motion video (FMV) aspect ratio. + + + + Control the texture's trilinear filtering of the emulation. + Control the texture's trilinear filtering of the emulation. + + + + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. + + + + Software CLUT Render + Software CLUT Render + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. + + + + Framebuffer Conversion + Framebuffer Conversion + + + + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disabled + Išjungta + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. + Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. + + + + Scales the size of the onscreen OSD from 50% to 500%. + Scales the size of the onscreen OSD from 50% to 500%. + + + + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. + + + + Displays various settings and the current values of those settings, useful for debugging. + Displays various settings and the current values of those settings, useful for debugging. + + + + Shows the current controller state of the system in the bottom left corner of the display. + Shows the current controller state of the system in the bottom left corner of the display. + + + + Displays a graph showing the average frametimes. + Displays a graph showing the average frametimes. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. + + + + + + + + + + Checked + Pažymėta + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + + + + + Integer Scaling + Integer Scaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Aspect Ratio + Aspect Ratio + + + + Auto Standard (4:3/3:2 Progressive) + Auto Standard (4:3/3:2 Progressive) + + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. + + + + Deinterlacing + Deinterlacing + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. + + + + Screenshot Quality + Screenshot Quality + + + + + 50% + 50% + + + + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. + + + + + 100% + 100% + + + + Vertical Stretch + Vertical Stretch + + + + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. + + + + Fullscreen Mode + Fullscreen Mode + + + + + + Borderless Fullscreen + Borderless Fullscreen + + + + Chooses the fullscreen resolution and frequency. + Chooses the fullscreen resolution and frequency. + + + + Left + Kairė + + + + + + + 0px + 0px + + + + Changes the number of pixels cropped from the left side of the display. + Changes the number of pixels cropped from the left side of the display. + + + + Top + Viršus + + + + Changes the number of pixels cropped from the top of the display. + Changes the number of pixels cropped from the top of the display. + + + + Right + Dešinė + + + + Changes the number of pixels cropped from the right side of the display. + Changes the number of pixels cropped from the right side of the display. + + + + Bottom + Apačia + + + + Changes the number of pixels cropped from the bottom of the display. + Changes the number of pixels cropped from the bottom of the display. + + + + Native (PS2) (Default) + Orginalus (PS2) (Numatytas) + + + + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. + + + + Control the accuracy level of the mipmapping emulation. + Control the accuracy level of the mipmapping emulation. + + + + Texture Filtering + Texture Filtering + + + + Control the texture filtering of the emulation. + Control the texture filtering of the emulation. + + + + Trilinear Filtering + Trilinear Filtering + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Reduces texture aliasing at extreme viewing angles. + Reduces texture aliasing at extreme viewing angles. + + + + Dithering + Dithering + + + + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. + + + + Blending Accuracy + Blending Accuracy + + + + Texture Preloading + Texture Preloading + + + + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + + + + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + + + + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. + + + + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. + + + + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. + + + + Extra Rendering Threads + Extra Rendering Threads + + + + 2 threads + 2 threads + + + + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. + + + + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + + + + Enables mipmapping, which some games require to render correctly. + Enables mipmapping, which some games require to render correctly. + + + + CPU Sprite Renderer Size + CPU Sprite Renderer Size + + + + Skipdraw Range Start + Skipdraw Range Start + + + + + + + 0 + 0 + + + + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. + + + + Skipdraw Range End + Skipdraw Range End + + + + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. + + + + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. + + + + Half Pixel Offset + Half Pixel Offset + + + + Might fix some misaligned fog, bloom, or blend effect. + Might fix some misaligned fog, bloom, or blend effect. + + + + Round Sprite + Round Sprite + + + + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. + + + + Texture Offsets X + Texture Offsets X + + + + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. + ST and UV are different types of texture coordinates, like XY would be spatial coordinates. + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. + + + + Texture Offsets Y + Texture Offsets Y + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Wild Arms: name of a game series. Leave as-is or use an official translation. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. + + + + Contrast Adaptive Sharpening + You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx + Contrast Adaptive Sharpening + + + + Sharpness + Sharpness + + + + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. + + + + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. + + + + Brightness + Ryškumas + + + + + + 50 + 50 + + + + Contrast + Kontrastas + + + + TV Shader + TV Shader + + + + Applies a shader which replicates the visual effects of different styles of television set. + Applies a shader which replicates the visual effects of different styles of television set. + + + + OSD Scale + OSD skalė + + + + + Show OSD Messages + Show OSD Messages + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the internal frame rate of the game in the top-right corner of the display. + Shows the internal frame rate of the game in the top-right corner of the display. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the resolution of the game in the top-right corner of the display. + Shows the resolution of the game in the top-right corner of the display. + + + + Shows host's CPU utilization. + Shows host's CPU utilization. + + + + Shows host's GPU utilization. + Shows host's GPU utilization. + + + + Shows counters for internal graphical utilization, useful for debugging. + Shows counters for internal graphical utilization, useful for debugging. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Enable Extra Arguments + Enable Extra Arguments + + + + Leave It Blank + Leave It Blank + + + + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" + + + + Override Texture Barriers + Override Texture Barriers + + + + GS Dump Compression + GS Dump Compression + + + + Change the compression algorithm used when creating a GS dump. + Change the compression algorithm used when creating a GS dump. + + + + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. + + + + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. + + + + GS Download Mode + GS Download Mode + + + + Accurate + Accurate + + + + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + + + + + Default + This string refers to a default codec, whether it's an audio codec or a video codec. + Numatytasis + + + + + (Default) + (Numatytasis) + + + + Hotkeys + + + + + + + + + + + + + + + + Graphics + Grafika + + + + Save Screenshot + Išsaugoti Ekrano Kopiją + + + + Toggle Video Capture + Jungti vaizdo fiksavima + + + + Save Single Frame GS Dump + Išsaugoti vieno kadro GS išmetimą + + + + Save Multi Frame GS Dump + Išsaugoti kelių kadrų GS išmetimą + + + + Toggle Software Rendering + Perjungti programinės įrangos atvaizdavimą + + + + Increase Upscale Multiplier + Increase Upscale Multiplier + + + + Decrease Upscale Multiplier + Decrease Upscale Multiplier + + + + Toggle On-Screen Display + Toggle On-Screen Display + + + + Cycle Aspect Ratio + Cycle Aspect Ratio + + + + Aspect ratio set to '{}'. + Aspect ratio set to '{}'. + + + + Cycle Hardware Mipmapping + Cycle Hardware Mipmapping + + + + Hardware mipmapping set to '{}'. + Hardware mipmapping set to '{}'. + + + + Cycle Deinterlace Mode + Cycle Deinterlace Mode + + + + Deinterlace mode set to '{}'. + Deinterlace mode set to '{}'. + + + + Toggle Texture Dumping + Toggle Texture Dumping + + + + Texture dumping is now enabled. + Texture dumping is now enabled. + + + + Texture dumping is now disabled. + Texture dumping is now disabled. + + + + Toggle Texture Replacements + Toggle Texture Replacements + + + + Texture replacements are now enabled. + Texture replacements are now enabled. + + + + Texture replacements are now disabled. + Tekstūrų pakeitimai dabar išjungti. + + + + Reload Texture Replacements + Iš naujo įkelti tekstūros pakeitimus + + + + Texture replacements are not enabled. + Texture replacements are not enabled. + + + + Reloading texture replacements... + Reloading texture replacements... + + + + Target speed set to {:.0f}%. + Target speed set to {:.0f}%. + + + + Volume: Muted + Garsumas: nutildyta + + + + Volume: {}% + Garsas: {}% + + + + Save slot {} selected (last save: {}). + Save slot {} selected (last save: {}). + + + + Save slot {} selected (no save yet). + Save slot {} selected (no save yet). + + + + No save state found in slot {}. + No save state found in slot {}. + + + + + + + + + + + + + + + + + + + + + System + Sistema + + + + Open Pause Menu + Atidaryti pristabdymo meniu + + + + Open Achievements List + Open Achievements List + + + + Open Leaderboards List + Open Leaderboards List + + + + Toggle Pause + Pristabdyti arba tęsti + + + + Toggle Fullscreen + Perjungti į viso ekrano būseną + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Toggle Turbo / Fast Forward + Toggle Turbo / Fast Forward + + + + Toggle Slow Motion + Toggle Slow Motion + + + + Turbo / Fast Forward (Hold) + Turbo / Pagreitinti (Laikyti) + + + + Increase Target Speed + Increase Target Speed + + + + Decrease Target Speed + Decrease Target Speed + + + + Increase Volume + Padidinti garsą + + + + Decrease Volume + Sumažinti garsą + + + + Toggle Mute + Įjungti / Išjungti garsą + + + + Frame Advance + Frame Advance + + + + Shut Down Virtual Machine + Shut Down Virtual Machine + + + + Reset Virtual Machine + Iš naujo nustatykite virtualią mašiną + + + + Toggle Input Recording Mode + Toggle Input Recording Mode + + + + + + + Save States + Išsaugoti būseną + + + + Select Previous Save Slot + Select Previous Save Slot + + + + Select Next Save Slot + Pasirinkti kitą saugojimo Slota + + + + Save State To Selected Slot + Saugoti būsena į pasirinkta Slota + + + + Load State From Selected Slot + Pakrauti būsena iš pasirinkto Sloto + + + + Save State To Slot 1 + Išsaugoti būseną į Slotą 1 + + + + Load State From Slot 1 + Krauti būseną iš Sloto 1 + + + + Save State To Slot 2 + Išsaugoti būseną į Slotą 2 + + + + Load State From Slot 2 + Krauti būseną iš Sloto 2 + + + + Save State To Slot 3 + Išsaugoti būseną į Slotą 3 + + + + Load State From Slot 3 + Krauti būseną iš Sloto 3 + + + + Save State To Slot 4 + Išsaugoti būseną į Slotą 4 + + + + Load State From Slot 4 + Krauti būseną iš Sloto 4 + + + + Save State To Slot 5 + Išsaugoti būseną į Slotą 5 + + + + Load State From Slot 5 + Krauti būseną iš Sloto 5 + + + + Save State To Slot 6 + Išsaugoti būseną į Slotą 6 + + + + Load State From Slot 6 + Krauti būseną iš Sloto 6 + + + + Save State To Slot 7 + Išsaugoti būseną į Slotą 7 + + + + Load State From Slot 7 + Krauti būseną iš Sloto 7 + + + + Save State To Slot 8 + Išsaugoti būseną į Slotą 8 + + + + Load State From Slot 8 + Krauti būseną iš Sloto 8 + + + + Save State To Slot 9 + Išsaugoti būseną į Slotą 9 + + + + Load State From Slot 9 + Krauti būseną iš Sloto 9 + + + + Save State To Slot 10 + Išsaugoti būseną į Slotą 10 + + + + Load State From Slot 10 + Krauti būseną iš Sloto 10 + + + + InputBindingDialog + + + Edit Bindings + Edit Bindings + + + + Bindings for Controller0/ButtonCircle + Bindings for Controller0/ButtonCircle + + + + Sensitivity: + Jautrumas: + + + + + 100% + 100% + + + + Deadzone: + Neveiksnioji zona: + + + + Add Binding + Add Binding + + + + Remove Binding + Remove Binding + + + + Clear Bindings + Clear Bindings + + + + Bindings for %1 %2 + Bindings for %1 %2 + + + + Close + Uždaryti + + + + + Push Button/Axis... [%1] + Push Button/Axis... [%1] + + + + + %1% + %1% + + + + InputBindingWidget + + + + +Left click to assign a new button +Shift + left click for additional bindings + + +Left click to assign a new button +Shift + left click for additional bindings + + + + +Right click to clear binding + +Right click to clear binding + + + + No bindings registered + No bindings registered + + + + %n bindings + + %n bindings + %n bindings + %n bindings + %n bindings + + + + + + Push Button/Axis... [%1] + Push Button/Axis... [%1] + + + + InputRecordingViewer + + + Input Recording Viewer + Input Recording Viewer + + + + File + Failas + + + + Edit + Redaguoti + + + + View + Peržiūrėti + + + + Open + Atidaryti + + + + Close + Uždaryti + + + + %1 %2 + %1 %2 + + + + %1 + %1 + + + + %1 [%2] + %1 [%2] + + + + Input Recording Files (*.p2m2) + Input Recording Files (*.p2m2) + + + + InputVibrationBindingWidget + + + Error + Klaida + + + + No devices with vibration motors were detected. + No devices with vibration motors were detected. + + + + Select vibration motor for %1. + Select vibration motor for %1. + + + + InterfaceSettingsWidget + + + Behaviour + Elgesys + + + + + Pause On Focus Loss + Pause On Focus Loss + + + + + Inhibit Screensaver + Inhibit Screensaver + + + + + Save State On Shutdown + Save State On Shutdown + + + + + Pause On Start + Pause On Start + + + + + Confirm Shutdown + Confirm Shutdown + + + + + Create Save State Backups + Create Save State Backups + + + + + Enable Discord Presence + Įjungti "Discord Presence" + + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Game Display + Žaidimo vaizdas + + + + + Start Fullscreen + Start Fullscreen + + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + + Render To Separate Window + Render To Separate Window + + + + + Hide Main Window When Running + Hide Main Window When Running + + + + + Disable Window Resizing + Disable Window Resizing + + + + + Hide Cursor In Fullscreen + Slėpti rodykle viso ekrano režime + + + + Preferences + Preferences + + + + Language: + Kalba: + + + + Theme: + Theme: + + + + Automatic Updater + Automatiniai naujinimai + + + + Update Channel: + Update Channel: + + + + Current Version: + Current Version: + + + + + Enable Automatic Update Check + Enable Automatic Update Check + + + + Check for Updates... + Ieškoti atnaujinimų... + + + + Native + Orginalus + + + + Dark Fusion (Gray) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Dark Fusion (Pilka) [Tamsus] + + + + Dark Fusion (Blue) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Dark Fusion (Mėlyna) [Tamsus] + + + + Untouched Lagoon (Grayish Green/-Blue ) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Untouched Lagoon (Pilkai žalias/-Mėlyna ) [Šviesus] + + + + Baby Pastel (Pink) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Baby Pastel (Rožinė) [Šviesus] + + + + Pizza Time! (Brown-ish/Creamy White) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Pizza Time! (Ruda/kreminė balta) [Šviesus] + + + + PCSX2 (White/Blue) [Light] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + PCSX2 (Balta/Mėlyna) [Šviesus] + + + + Scarlet Devil (Red/Purple) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Scarlet Devil (Raudona/Violetinė) [Tamsus] + + + + Violet Angel (Blue/Purple) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Violet Angel (Mėlyna/Violetinė) [Tamsus] + + + + Cobalt Sky (Blue) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Cobalt Sky (Mėlyna) [Tamsus] + + + + Ruby (Black/Red) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Ruby (Juoda/Raudona) [Tamsus] + + + + Sapphire (Black/Blue) [Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Sapphire (Juoda/Mėlyna) [Tamsus] + + + + Custom.qss [Drop in PCSX2 Folder] + "Custom.qss" must be kept as-is. + Custom.qss [Drop in PCSX2 Folder] + + + + + + + + + Checked + Pažymėta + + + + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + + + + %1 (%2) + Variable %1 shows the version number and variable %2 shows a timestamp. + %1 (%2) + + + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. + + + + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. + + + + Allows switching in and out of fullscreen mode by double-clicking the game window. + Allows switching in and out of fullscreen mode by double-clicking the game window. + + + + Prevents the main window from being resized. + Prevents the main window from being resized. + + + + + + + + + + + + Unchecked + Nepažymėta + + + + Fusion [Light/Dark] + Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. + Fusion [Šviesus/Tamsus] + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + Do not translate the ".backup" extension. + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + + + + Automatically switches to fullscreen mode when a game is started. + Automatically switches to fullscreen mode when a game is started. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. + Žaidimas pateikiamas atskirame lange, o ne pagrindiniame lange. Jei nepažymėtas, žaidimas bus rodomas žaidimų sąrašo viršuje. + + + + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. + + + + Shows the game you are currently playing as part of your profile in Discord. + Rodo žaidimą, kurį šiuo metu žaidžiate kaip jūsų „Discord“ profilio dalį. + + + + System Language [Default] + Sistemos kalba [numatytoji] + + + + MAC_APPLICATION_MENU + + + Services + Paslaugos + + + + Hide %1 + Hide %1 + + + + Hide Others + Slėpti kitus + + + + Show All + Show All + + + + Preferences... + Preferences... + + + + Quit %1 + Quit %1 + + + + About %1 + Apie %1 + + + + MainWindow + + + PCSX2 + PCSX2 + + + + &System + &System + + + + + + Change Disc + Pakeisti diską + + + + + Load State + Load State + + + + Save State + Save State + + + + S&ettings + S&ettings + + + + &Help + &Pagalba + + + + &Debug + &Debug + + + + Switch Renderer + Switch Renderer + + + + &View + &Peržiūrėti + + + + &Window Size + &Window Size + + + + &Tools + &Tools + + + + Input Recording + Input Recording + + + + Toolbar + Įrankių juosta + + + + Start &File... + Start &File... + + + + Start &Disc... + Start &Disc... + + + + Start &BIOS + Pradėti &BIOS + + + + &Scan For New Games + &Scan For New Games + + + + &Rescan All Games + &Rescan All Games + + + + Shut &Down + Shut &Down + + + + Shut Down &Without Saving + Shut Down &Without Saving + + + + &Reset + &Reset + + + + &Pause + &Pauzė + + + + E&xit + E&xit + + + + &BIOS + &BIOS + + + + Emulation + Emuliacija + + + + &Controllers + &Controllers + + + + &Hotkeys + &Spartieji klavišai + + + + &Graphics + &Grafika + + + + A&chievements + A&chievements + + + + &Post-Processing Settings... + &Post-Processing Settings... + + + + Fullscreen + Per visą ekraną + + + + Resolution Scale + Resolution Scale + + + + &GitHub Repository... + &GitHub Repository... + + + + Support &Forums... + Support &Forums... + + + + &Discord Server... + &Discord Serveris... + + + + Check for &Updates... + Check for &Updates... + + + + About &Qt... + Apie &Qt... + + + + &About PCSX2... + &Apie PCSX2... + + + + Fullscreen + In Toolbar + Per visą ekraną + + + + Change Disc... + In Toolbar + Pakeisti diską... + + + + &Audio + &Garsas + + + + Game List + Žaidimų sarašas + + + + Interface + Interfeisas + + + + Add Game Directory... + Add Game Directory... + + + + &Settings + &Nustatymai + + + + From File... + Iš failo... + + + + From Device... + Iš įrenginio... + + + + From Game List... + Iš žaidimų sąrašo... + + + + Remove Disc + Pašalinti diską + + + + Global State + Global State + + + + &Screenshot + &Ekrano kopija + + + + Start File + In Toolbar + Start File + + + + Start Disc + In Toolbar + Start Disc + + + + Start BIOS + In Toolbar + Pradėti BIOS + + + + Shut Down + In Toolbar + Išsijungti + + + + Reset + In Toolbar + Nustatyti iš naujo + + + + Pause + In Toolbar + Pauzė + + + + Load State + In Toolbar + Load State + + + + Save State + In Toolbar + Save State + + + + Controllers + In Toolbar + Kontroleriai + + + + Settings + In Toolbar + Nustatymai + + + + Screenshot + In Toolbar + Ekrano kopija + + + + &Memory Cards + &Atminties kortelės + + + + &Network && HDD + &Network && HDD + + + + &Folders + &Folders + + + + &Toolbar + &Toolbar + + + + Lock Toolbar + Lock Toolbar + + + + &Status Bar + &Status Bar + + + + Verbose Status + Daugiakalbis statusas + + + + Game &List + Žaidimų &sąrašas + + + + System &Display + This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. + System &Display + + + + Game &Properties + Game &Properties + + + + Game &Grid + Game &Grid + + + + Show Titles (Grid View) + Show Titles (Grid View) + + + + Zoom &In (Grid View) + Zoom &In (Grid View) + + + + Ctrl++ + Ctrl++ + + + + Zoom &Out (Grid View) + Zoom &Out (Grid View) + + + + Ctrl+- + Ctrl+- + + + + Refresh &Covers (Grid View) + Refresh &Covers (Grid View) + + + + Open Memory Card Directory... + Open Memory Card Directory... + + + + Open Data Directory... + Open Data Directory... + + + + Toggle Software Rendering + Toggle Software Rendering + + + + Open Debugger + Open Debugger + + + + Reload Cheats/Patches + Reload Cheats/Patches + + + + Enable System Console + Enable System Console + + + + Enable Verbose Logging + Enable Verbose Logging + + + + Enable EE Console Logging + Enable EE Console Logging + + + + Enable IOP Console Logging + Enable IOP Console Logging + + + + Save Single Frame GS Dump + Save Single Frame GS Dump + + + + New + This section refers to the Input Recording submenu. + Naujas + + + + Play + This section refers to the Input Recording submenu. + Žaisti + + + + Stop + This section refers to the Input Recording submenu. + Sustabdyti + + + + Settings + This section refers to the Input Recording submenu. + Nustatymai + + + + + Input Recording Logs + Input Recording Logs + + + + Controller Logs + Controller Logs + + + + Enable &File Logging + Enable &File Logging + + + + Enable CDVD Read Logging + Enable CDVD Read Logging + + + + Save CDVD Block Dump + Save CDVD Block Dump + + + + Enable Log Timestamps + Enable Log Timestamps + + + + + Start Big Picture Mode + Start Big Picture Mode + + + + + Big Picture + In Toolbar + Televizijos režimas + + + + Cover Downloader... + Viršelių atsisiuntėjas... + + + + + Show Advanced Settings + Show Advanced Settings + + + + Recording Viewer + Recording Viewer + + + + + Video Capture + Vaizdo įrašymas + + + + Edit Cheats... + Redaguoti cheats... + + + + Edit Patches... + Redaguoti pataisymus... + + + + Internal Resolution + Internal Resolution + + + + %1x Scale + %1x Scale + + + + Select location to save block dump: + Select location to save block dump: + + + + Do not show again + Daugiau nerodyti + + + + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. + +The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. + +Are you sure you want to continue? + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. + +The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. + +Are you sure you want to continue? + + + + %1 Files (*.%2) + %1 Files (*.%2) + + + + Confirm Shutdown + Patvirtinti Išjungimą + + + + Are you sure you want to shut down the virtual machine? + Ar tikrai norite išjungti virtualią mašiną? + + + + Save State For Resume + Save State For Resume + + + + + + + + + Error + Klaida + + + + You must select a disc to change discs. + You must select a disc to change discs. + + + + Properties... + Savybės... + + + + Open Containing Directory... + Refers to the directory where a game is contained. + Open Containing Directory... + + + + Set Cover Image... + Nustatyti viršelio vaizdą... + + + + Exclude From List + Išskirti iš sąrašo + + + + Reset Play Time + Iš naujo nustatyti grojimo laiką + + + + Default Boot + Numatytasis paleidimas + + + + Fast Boot + Greitas paleidimas + + + + Full Boot + Pilnas paleidimas + + + + Boot and Debug + Boot and Debug + + + + Add Search Directory... + Add Search Directory... + + + + Start File + Pradėti failą + + + + Start Disc + Pradėti diską + + + + Select Disc Image + Select Disc Image + + + + Updater Error + Atnaujinimo klaida + + + + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> + + + + Automatic updating is not supported on the current platform. + Automatic updating is not supported on the current platform. + + + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + + Input Recording Files (*.p2m2) + Input Recording Files (*.p2m2) + + + + Paused + Pristabdyta + + + + Load State Failed + Load State Failed + + + + Cannot load a save state without a running VM. + Cannot load a save state without a running VM. + + + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + + Failed to get window info from widget + Failed to get window info from widget + + + + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) + + + + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) + + + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + + Game Properties + Žaidimo ypatybės + + + + Game properties is unavailable for the current game. + Game properties is unavailable for the current game. + + + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + + + + Select disc drive: + Select disc drive: + + + + This save state does not exist. + This save state does not exist. + + + + Select Cover Image + Pasirinkite viršelio vaizdą + + + + All Cover Image Types (*.jpg *.jpeg *.png) + Visi viršelio vaizdų tipai (*.jpg *.jpeg *.png) + + + + Cover Already Exists + Viršelis jau egzistuoja + + + + A cover image for this game already exists, do you wish to replace it? + Šio žaidimo viršelio vaizdas jau yra, ar norite jį pakeisti? + + + + + + + Copy Error + Kopijavimo klaida + + + + Failed to remove existing cover '%1' + Failed to remove existing cover '%1' + + + + Failed to copy '%1' to '%2' + Failed to copy '%1' to '%2' + + + + Failed to remove '%1' + Failed to remove '%1' + + + + + Confirm Reset + Patvirtinti atstatymą + + + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + + Are you sure you want to reset the play time for '%1'? + +This action cannot be undone. + Are you sure you want to reset the play time for '%1'? + +This action cannot be undone. + + + + Load Resume State + Load Resume State + + + + A resume save state was found for this game, saved at: + +%1. + +Do you want to load this state, or start from a fresh boot? + A resume save state was found for this game, saved at: + +%1. + +Do you want to load this state, or start from a fresh boot? + + + + Fresh Boot + Švarus paleidimas + + + + Delete And Boot + Ištrinti ir paleisti + + + + Failed to delete save state file '%1'. + Failed to delete save state file '%1'. + + + + Load State File... + Load State File... + + + + Load From File... + Load From File... + + + + + Select Save State File + Select Save State File + + + + + Save States (*.p2s) + Save States (*.p2s) + + + + Delete Save States... + Delete Save States... + + + + Undo Load State + Undo Load State + + + + Resume (%2) + Resume (%2) + + + + Load Slot %1 (%2) + Load Slot %1 (%2) + + + + + Delete Save States + Delete Save States + + + + Are you sure you want to delete all save states for %1? + +The saves will not be recoverable. + Are you sure you want to delete all save states for %1? + +The saves will not be recoverable. + + + + %1 save states deleted. + %1 save states deleted. + + + + Save To File... + Save To File... + + + + Empty + Tuščia + + + + Save Slot %1 (%2) + Save Slot %1 (%2) + + + + Confirm Disc Change + Patvirtinti disko keitimą + + + + Do you want to swap discs or boot the new image (via system reset)? + Do you want to swap discs or boot the new image (via system reset)? + + + + Swap Disc + Keisti diską + + + + Reset + Nustatyti iš naujo + + + + MemoryCard + + + + Memory Card '{}' was saved to storage. + Memory Card '{}' was saved to storage. + + + + Memory Cards reinserted. + Memory Cards reinserted. + + + + Force ejecting all Memory Cards. Reinserting in 1 second. + Force ejecting all Memory Cards. Reinserting in 1 second. + + + + MemoryCardConvertDialog + + + Convert Memory Card + Convert Memory Card + + + + Conversion Type + Conversion Type + + + + + 8 MB File + 8 MB Failas + + + + + 16 MB File + 16 MB Failas + + + + + 32 MB File + 32 MB Failas + + + + + 64 MB File + 64 MB Failas + + + + Folder + Aplankas + + + + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + + + + Progress + Progresas + + + + + + Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + + + + + A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + + + + 2x larger than a standard Memory Card. May have some compatibility issues. + 2x larger than a standard Memory Card. May have some compatibility issues. + + + + + 4x larger than a standard Memory Card. Likely to have compatibility issues. + 4x larger than a standard Memory Card. Likely to have compatibility issues. + + + + + 8x larger than a standard Memory Card. Likely to have compatibility issues. + 8x larger than a standard Memory Card. Likely to have compatibility issues. + + + + + + Convert Memory Card Failed + MemoryCardType should be left as-is. + Convert Memory Card Failed + + + + + + Invalid MemoryCardType + Invalid MemoryCardType + + + + Conversion Complete + Conversion Complete + + + + Memory Card "%1" converted to "%2" + Memory Card "%1" converted to "%2" + + + + Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. + Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. + + + + Cannot Convert Memory Card + Cannot Convert Memory Card + + + + 2x larger as a standard Memory Card. May have some compatibility issues. + 2x larger as a standard Memory Card. May have some compatibility issues. + + + + MemoryCardCreateDialog + + + + + + + Create Memory Card + Create Memory Card + + + + <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + + + + Memory Card Name: + Memory Card Name: + + + + 8 MB [Most Compatible] + 8 MB [Labiausiai suderinama] + + + + This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + + + + 16 MB + 16 MB + + + + + A typical size for third-party Memory Cards which should work with most games. + A typical size for third-party Memory Cards which should work with most games. + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Low compatibility warning: yes, it's very big, but may not work with many games. + Low compatibility warning: yes, it's very big, but may not work with many games. + + + + Folder [Recommended] + Aplankas [rekomenduojama] + + + + Store Memory Card contents in the host filesystem instead of a file. + Store Memory Card contents in the host filesystem instead of a file. + + + + 128 KB (PS1) + 128 KB (PS1) + + + + This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + Tai standartinė Sony teikiama PS1 dydžio atminties kortelė ir suderinta tik su PS1 žaidimais. + + + + Use NTFS Compression + Use NTFS Compression + + + + NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + + + + Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '%1' already exists. + Failed to create the Memory Card, because another card with the name '%1' already exists. + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Memory Card '%1' created. + Memory Card '%1' created. + + + + MemoryCardListWidget + + + Yes + Taip + + + + No + Ne + + + + MemoryCardSettingsWidget + + + Console Ports + Console Ports + + + + Memory Cards + Atminties kortelės + + + + Folder: + Aplankas: + + + + Browse... + Naršyti... + + + + Open... + Atidaryti... + + + + + Reset + Nustatyti iš naujo + + + + Name + Pavadinimas + + + + Type + Tipas + + + + Formatted + Suformatuotas + + + + Last Modified + Paskutinį kartą pakeista + + + + Refresh + Atnaujinti + + + + Create + Sukurti + + + + + Duplicate + Dublikuoti + + + + + Rename + Pervadinti + + + + + Convert + Konvertuoti + + + + + Delete + Ištrinti + + + + Settings + Nustatymai + + + + + Automatically manage saves based on running game + Automatically manage saves based on running game + + + + + Auto-eject Memory Cards when loading save states + Auto-eject Memory Cards when loading save states + + + + + Checked + Pažymėta + + + + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. + + + + Swap Memory Cards + Keisti atminties korteles + + + + Port %1 + Port %1 + + + + Eject Memory Card + Išimti atminties kortelę + + + + + + Error + Klaida + + + + Not yet implemented. + Dar neįgyvendinta. + + + + + Delete Memory Card + Delete Memory Card + + + + + + + Rename Memory Card + Rename Memory Card + + + + New Card Name + New Card Name + + + + New name is invalid, it must end with .ps2 + New name is invalid, it must end with .ps2 + + + + New name is invalid, a card with this name already exists. + New name is invalid, a card with this name already exists. + + + + Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. + Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. + + + + This Memory Card is unknown. + Ši atminties kortelė nežinoma. + + + + Are you sure you wish to delete the Memory Card '%1'? + +This action cannot be reversed, and you will lose any saves on the card. + Are you sure you wish to delete the Memory Card '%1'? + +This action cannot be reversed, and you will lose any saves on the card. + + + + Failed to delete the Memory Card. The log may have more information. + Failed to delete the Memory Card. The log may have more information. + + + + Failed to rename Memory Card. The log may contain more information. + Failed to rename Memory Card. The log may contain more information. + + + + Use for Port %1 + Use for Port %1 + + + + Both ports must have a card selected to swap. + Both ports must have a card selected to swap. + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 (128KB) + PS1 (128KB) + + + + + Unknown + Nežinoma + + + + PS2 (Folder) + PS2 (Aplankas) + + + + MemoryCardSlotWidget + + + %1 [%2] + %1 [%2] + + + + %1 [Missing] + Ignore Crowdin's warning for [Missing], the text should be translated. + %1 [Trūksta] + + + + MemoryViewWidget + + + Memory + Atmintis + + + + Copy Address + Kopijuoti adresą + + + + Go to in disassembly + Go to in disassembly + + + + + Go to address + Eiti į adresa + + + + Show as 1 byte + Show as 1 byte + + + + Show as 2 bytes + Show as 2 bytes + + + + Show as 4 bytes + Show as 4 bytes + + + + Show as 8 bytes + Show as 8 bytes + + + + Copy Byte + Copy Byte + + + + Copy Segment + Copy Segment + + + + Copy Character + Copy Character + + + + Paste + Įklijuoti + + + + NewInputRecordingDlg + + + New Input Recording + New Input Recording + + + + Select Recording Type + Select Recording Type + + + + Power On + Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. + Įjungti + + + + Save State + Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. + Išsaugoti būseną + + + + <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> + <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> + + + + Select File Path + Select File Path + + + + Browse + Naršyti + + + + Enter Author Name + Enter Author Name + + + + Input Recording Files (*.p2m2) + Input Recording Files (*.p2m2) + + + + Pad + + + D-Pad Up + D-Pad Up + + + + D-Pad Right + D-Pad Right + + + + D-Pad Down + D-Pad Down + + + + D-Pad Left + D-Pad Left + + + + Triangle + Trikampis + + + + Circle + Apskritimas + + + + Cross + Kryžius + + + + Square + Kvadratas + + + + + Select + Pasirinkti + + + + + Start + Pradėti + + + + L1 (Left Bumper) + L1 (Left Bumper) + + + + L2 (Left Trigger) + L2 (Left Trigger) + + + + R1 (Right Bumper) + R1 (Right Bumper) + + + + R2 (Right Trigger) + R2 (Right Trigger) + + + + L3 (Left Stick Button) + L3 (kairysis lazdelės mygtukas) + + + + R3 (Right Stick Button) + R3 (dešinysis lazdelės mygtukas) + + + + Analog Toggle + Analog Toggle + + + + Apply Pressure + Apply Pressure + + + + Left Stick Up + Left Stick Up + + + + Left Stick Right + Left Stick Right + + + + Left Stick Down + Left Stick Down + + + + Left Stick Left + Left Stick Left + + + + Right Stick Up + Right Stick Up + + + + Right Stick Right + Right Stick Right + + + + Right Stick Down + Right Stick Down + + + + Right Stick Left + Right Stick Left + + + + Large (Low Frequency) Motor + Large (Low Frequency) Motor + + + + Small (High Frequency) Motor + Small (High Frequency) Motor + + + + Not Inverted + Ne apverstas + + + + Invert Left/Right + Invert Left/Right + + + + Invert Up/Down + Invert Up/Down + + + + Invert Left/Right + Up/Down + Invert Left/Right + Up/Down + + + + Invert Left Stick + Invert Left Stick + + + + Inverts the direction of the left analog stick. + Inverts the direction of the left analog stick. + + + + Invert Right Stick + Invert Right Stick + + + + Inverts the direction of the right analog stick. + Inverts the direction of the right analog stick. + + + + Analog Deadzone + Analog Deadzone + + + + Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + Nustato analoginę lazdelės negyvąją zoną, t. y. lazdelės judesio dalį, kuri bus nepaisoma. + + + + Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + + + + Button/Trigger Deadzone + Button/Trigger Deadzone + + + + Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + + + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} + + + + Analog Sensitivity + Analogo jautrumas + + + + Large Motor Vibration Scale + Large Motor Vibration Scale + + + + Increases or decreases the intensity of low frequency vibration sent by the game. + Increases or decreases the intensity of low frequency vibration sent by the game. + + + + Small Motor Vibration Scale + Small Motor Vibration Scale + + + + Increases or decreases the intensity of high frequency vibration sent by the game. + Increases or decreases the intensity of high frequency vibration sent by the game. + + + + Modifier Pressure + Modifier Pressure + + + + Sets the pressure when the modifier button is held. + Sets the pressure when the modifier button is held. + + + + Not Connected + Not Connected + + + + DualShock 2 + DualShock 2 + + + + Controller port {}, slot {} has a {} connected, but the save state has a {}. +Leaving the original controller type connected, but this may cause issues. + Controller port {}, slot {} has a {} connected, but the save state has a {}. +Leaving the original controller type connected, but this may cause issues. + + + + Strum Up + Strum Up + + + + Strum Down + Strum Down + + + + Green Fret + Green Fret + + + + Red Fret + Red Fret + + + + Yellow Fret + Yellow Fret + + + + Blue Fret + Blue Fret + + + + Orange Fret + Orange Fret + + + + Whammy Bar + Whammy Bar + + + + Tilt Up + Tilt Up + + + + Whammy Bar Deadzone + Whammy Bar Deadzone + + + + Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + + + + Whammy Bar Sensitivity + Whammy Bar Sensitivity + + + + Sets the whammy bar axis scaling factor. + Sets the whammy bar axis scaling factor. + + + + Guitar + Gitara + + + + Patch + + + Failed to open {}. Built-in game patches are not available. + Failed to open {}. Built-in game patches are not available. + + + + {} GameDB patches + {} GameDB patches + + + + {}{} game patches + {}{} game patches + + + + {}{} cheat patches + {}{} cheat patches + + + + {} are active. + {} are active. + + + + No cheats or patches (widescreen, compatibility or others) are found / enabled. + No cheats or patches (widescreen, compatibility or others) are found / enabled. + + + + QObject + + + Failed to open URL + Failed to open URL + + + + Failed to open URL. + +The URL was: %1 + Failed to open URL. + +The URL was: %1 + + + + + HDD Creator + HDD Kurėjas + + + + + Failed to create HDD image + Failed to create HDD image + + + + + Creating HDD file + %1 / %2 MiB + Creating HDD file + %1 / %2 MiB + + + + Cancel + Atšaukti + + + + QtAsyncProgressThread + + + Error + Klaida + + + + Question + Klausimas + + + + Information + Informacija + + + + QtModalProgressCallback + + + PCSX2 + PCSX2 + + + + Cancel + Atšaukti + + + + Error + Klaida + + + + Question + Klausimas + + + + Information + Informacija + + + + RegisterWidget + + + Register View + Register View + + + + + View as hex + View as hex + + + + + View as float + View as float + + + + Copy Top Half + Copy Top Half + + + + Copy Bottom Half + Copy Bottom Half + + + + Copy Segment + Copy Segment + + + + Copy Value + Copy Value + + + + Change Top Half + Change Top Half + + + + Change Bottom Half + Change Bottom Half + + + + Change Segment + Change Segment + + + + Change Value + Change Value + + + + Go to in Disassembly + Go to in Disassembly + + + + Go to in Memory + Go to in Memory + + + + Change %1 + Changing the value in a CPU register (e.g. "Change t0") + Change %1 + + + + + Invalid register value + Invalid register value + + + + Invalid hexadecimal register value. + Invalid hexadecimal register value. + + + + Invalid floating-point register value. + Invalid floating-point register value. + + + + Invalid target address + Invalid target address + + + + SPU2 + + + Requested audio output device '{}' not found, using default. + Requested audio output device '{}' not found, using default. + + + + Cubeb (Cross-platform) + Cubeb is an audio engine name. Leave as-is. + Cubeb (Cross-platform) + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + XAudio2 + XAudio2 is an audio engine name. Leave as-is. + XAudio2 + + + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + Ši išsaugojimo būsena yra nepalaikomos versijos ir jos negalima naudoti. + +Galite atsisiųsti PCSX2 {} iš pcsx2.net ir padaryti įprastą atminties kortelės išsaugojima. +Priešingu atveju ištrinkite išsaugojimo būseną ir paleiskite naujai. + + + + SettingWidgetBinder + + + + + + + Reset + Nustatyti iš naujo + + + + + Default: + Numatytasis: + + + + Confirm Folder + Patvirtinti aplanką + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Klaida + + + + Folder path cannot be empty. + Aplanko kelias negali būti tuščias. + + + + Select folder for %1 + Select folder for %1 + + + + SettingsDialog + + + + + + + PCSX2 Settings + PCSX2 nustatymai + + + + Restore Defaults + Atkurti numatytuosius nustatymus + + + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Išvalyti nustatymus + + + + Close + Uždaryti + + + + + Summary + Santrauka + + + + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + + + + Summary is unavailable for files not present in game list. + Summary is unavailable for files not present in game list. + + + + Interface + Interfeisas + + + + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. + + + + Game List + Žaidimų sarašas + + + + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + + + + BIOS + BIOS + + + + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. + + + + Emulation + Emuliacija + + + + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. + + + + Patches + Pataisymai + + + + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. + + + + Cheats + Cheatai + + + + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + + + + Game Fixes + Žaidimų pataisymai + + + + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + + + + Graphics + Grafika + + + + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. + + + + Audio + Garsas + + + + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. + + + + Memory Cards + Atminties kortelės + + + + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. + + + + Network & HDD + Tinklas ir HDD + + + + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. + + + + Folders + Aplankai + + + + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + + + + Achievements + Pasiekimai + + + + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + + + + RAIntegration is being used, built-in RetroAchievements support is disabled. + RAIntegration is being used, built-in RetroAchievements support is disabled. + + + + Advanced + Papildomi + + + + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. + + + + Debug + Debug + + + + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + + + + Confirm Restore Defaults + Confirm Restore Defaults + + + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. + + + + Reset UI Settings + Reset UI Settings + + + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + + + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value + + + + Use Global Setting [Enabled] + THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. + Naudoti visuotinį nustatymą [Įjungtą] + + + + Use Global Setting [Disabled] + THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. + Naudoti visuotinį nustatymą [Išjungtą] + + + + + Use Global Setting [%1] + Use Global Setting [%1] + + + + SetupWizardDialog + + + PCSX2 Setup Wizard + PCSX2 nustatymo vedlys + + + + Language + Kalba + + + + BIOS Image + BIOS vaizdas + + + + Game Directories + Game Directories + + + + Controller Setup + Controller Setup + + + + Complete + Užbaigta + + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Sveiki atvykę į PCSX2!</span></h1><p>Šis vedlys padės atlikti konfigūracijos veiksmus, kurių reikia norint naudoti programą. Jei pirmą kartą diegiate PCSX2, rekomenduojama peržiūrėti sąrankos vadovą <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p> Pagal numatytuosius nustatymus PCSX2 prisijungs prie serverio adresu <a href="https://pcsx2.net/">pcsx2.net</a> Norėdami patikrinti, ar yra naujinimų, ir, jei yra ir patvirtinti, atsisiųskite naujinimų paketus iš <a href="https://github.com/">github.com</a>. Jei nenorite, kad PCSX2 prisijungtų prie tinklo paleidžiant, dabar turėtumėte panaikinti automatinių naujinimų parinkties žymėjimą. Automatinio atnaujinimo nustatymą vėliau galima bet kada pakeisti sąsajos nustatymuose. </p><p>Norėdami pradėti, pasirinkite kalbą ir temą.</p></body></html> + + + + Language: + Kalba: + + + + Theme: + Tema: + + + + Enable Automatic Updates + Įjungti automatinius atnaujinimus + + + + <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> + <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> + + + + BIOS Directory: + BIOS Directory: + + + + Browse... + Naršyti... + + + + Reset + Nustatyti iš naujo + + + + Filename + Failo pavadinimas + + + + Version + Versija + + + + Open in Explorer... + Open in Explorer... + + + + Refresh List + Atnaujinti sąrašą + + + + <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + + + + Search Directories (will be scanned for games) + Search Directories (will be scanned for games) + + + + Add... + Pridėti... + + + + + Remove + Pašalinti + + + + Search Directory + Search Directory + + + + Scan Recursively + Scan Recursively + + + + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> + + + + Controller Port 1 + Controller Port 1 + + + + + Controller Mapped To: + Controller Mapped To: + + + + + Controller Type: + Controller Type: + + + + + + Default (Keyboard) + Numatytoji (klaviatūra) + + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port 2 + Controller Port 2 + + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + + + + &Back + &Atgal + + + + + &Next + &Kitas + + + + &Cancel + &Atšaukti + + + + + Warning + Įspėjimas + + + + A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + + + + No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + +Are you sure you want to continue? + No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + +Are you sure you want to continue? + + + + &Finish + &Finish + + + + Cancel Setup + Cancel Setup + + + + Are you sure you want to cancel PCSX2 setup? + +Any changes have been saved, and the wizard will run again next time you start PCSX2. + Are you sure you want to cancel PCSX2 setup? + +Any changes have been saved, and the wizard will run again next time you start PCSX2. + + + + Open Directory... + Open Directory... + + + + Select Search Directory + Select Search Directory + + + + Scan Recursively? + Scan Recursively? + + + + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + + + + Default (None) + Default (None) + + + + No devices available + No devices available + + + + Automatic Binding + Automatic Binding + + + + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + + + + StackModel + + + ENTRY + Warning: short space limit. Abbreviate if needed. + ENTRY + + + + LABEL + Warning: short space limit. Abbreviate if needed. + LABEL + + + + PC + Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). + PC + + + + INSTRUCTION + Warning: short space limit. Abbreviate if needed. + INSTRUCTION + + + + STACK POINTER + Warning: short space limit. Abbreviate if needed. + STACK POINTER + + + + SIZE + Warning: short space limit. Abbreviate if needed. + DYDIS + + + + ThreadModel + + + + INVALID + INVALID + + + + ID + Warning: short space limit. Abbreviate if needed. + ID + + + + PC + Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). + PC + + + + ENTRY + Warning: short space limit. Abbreviate if needed. + ENTRY + + + + PRIORITY + Warning: short space limit. Abbreviate if needed. + PRIORITY + + + + STATE + Warning: short space limit. Abbreviate if needed. + STATE + + + + WAIT TYPE + Warning: short space limit. Abbreviate if needed. + WAIT TYPE + + + + BAD + Refers to a Thread State in the Debugger. + BAD + + + + RUN + Refers to a Thread State in the Debugger. + RUN + + + + READY + Refers to a Thread State in the Debugger. + READY + + + + WAIT + Refers to a Thread State in the Debugger. + WAIT + + + + SUSPEND + Refers to a Thread State in the Debugger. + SUSPEND + + + + WAIT SUSPEND + Refers to a Thread State in the Debugger. + WAIT SUSPEND + + + + DORMANT + Refers to a Thread State in the Debugger. + DORMANT + + + + NONE + Refers to a Thread Wait State in the Debugger. + NONE + + + + WAKEUP REQUEST + Refers to a Thread Wait State in the Debugger. + WAKEUP REQUEST + + + + SEMAPHORE + Refers to a Thread Wait State in the Debugger. + SEMAPHORE + + + + SLEEP + Refers to a Thread Wait State in the Debugger. + MIEGOTI + + + + DELAY + Refers to a Thread Wait State in the Debugger. + DELAY + + + + EVENTFLAG + Refers to a Thread Wait State in the Debugger. + EVENTFLAG + + + + MBOX + Refers to a Thread Wait State in the Debugger. + MBOX + + + + VPOOL + Refers to a Thread Wait State in the Debugger. + VPOOL + + + + FIXPOOL + Refers to a Thread Wait State in the Debugger. + FIXPOOL + + + + USB + + + Webcam (EyeToy) + Kamera (EyeToy) + + + + Sony EyeToy + Sony EyeToy + + + + Konami Capture Eye + Konami Capture Eye + + + + Device Name + Įrenginio pavadinimas + + + + Selects the device to capture images from. + Selects the device to capture images from. + + + + HID Keyboard + HID klaviatūra + + + + Keyboard + Klaviatūra + + + + HID Mouse + HID Pelė + + + + Pointer + Pointer + + + + Left Button + Kairysis mygtukas + + + + Right Button + Dešinysis mygtukas + + + + Middle Button + Vidurinysis mygtukas + + + + Konami Keyboard + Konami Klaviatūra + + + + GunCon 2 + GunCon 2 + + + + + + + + D-Pad Up + D-Pad Up + + + + + + + + D-Pad Down + D-Pad Down + + + + + + + + D-Pad Left + D-Pad Left + + + + + + + + D-Pad Right + D-Pad Right + + + + Trigger + Trigger + + + + Shoot Offscreen + Shoot Offscreen + + + + Calibration Shot + Calibration Shot + + + + + + A + A + + + + + + B + B + + + + + C + C + + + + + + + + + + Select + Pasirinkti + + + + + + + + + + Start + Pradėti + + + + Relative Left + Relative Left + + + + Relative Right + Relative Right + + + + Relative Up + Relative Up + + + + Relative Down + Relative Down + + + + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + + + + Cursor Scale + Cursor Scale + + + + Scales the crosshair image set above. + Scales the crosshair image set above. + + + + Cursor Color + Cursor Color + + + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + + + Manual Screen Configuration + Manual Screen Configuration + + + + Forces the use of the screen parameters below, instead of automatic parameters if available. + Forces the use of the screen parameters below, instead of automatic parameters if available. + + + + X Scale (Sensitivity) + X Scale (Sensitivity) + + + + + Scales the position to simulate CRT curvature. + Scales the position to simulate CRT curvature. + + + + Y Scale (Sensitivity) + Y Scale (Sensitivity) + + + + Center X + Center X + + + + Sets the horizontal center position of the simulated screen. + Sets the horizontal center position of the simulated screen. + + + + Center Y + Center Y + + + + Sets the vertical center position of the simulated screen. + Sets the vertical center position of the simulated screen. + + + + Screen Width + Screen Width + + + + Sets the width of the simulated screen. + Sets the width of the simulated screen. + + + + Screen Height + Ekrano aukštis + + + + Sets the height of the simulated screen. + Sets the height of the simulated screen. + + + + Logitech USB Headset + Logitech USB Headset + + + + + + Input Device + Input Device + + + + + + Selects the device to read audio from. + Selects the device to read audio from. + + + + Output Device + Output Device + + + + Selects the device to output audio to. + Selects the device to output audio to. + + + + + + + Input Latency + Input Latency + + + + + + + Specifies the latency to the host input device. + Specifies the latency to the host input device. + + + + Output Latency + Output Latency + + + + Specifies the latency to the host output device. + Specifies the latency to the host output device. + + + + USB-Mic: Neither player 1 nor 2 is connected. + USB-Mic: Neither player 1 nor 2 is connected. + + + + USB-Mic: Failed to start player {} audio stream. + USB-Mic: Failed to start player {} audio stream. + + + + Singstar + Singstar + + + + Player 1 Device + Player 1 Device + + + + Selects the input for the first player. + Selects the input for the first player. + + + + Player 2 Device + Player 2 Device + + + + Selects the input for the second player. + Selects the input for the second player. + + + + Logitech USB Mic + Logitech USB Mic + + + + usb-msd: Could not open image file '{}' + usb-msd: Could not open image file '{}' + + + + Mass Storage Device + Mass Storage Device + + + + Modification time to USB mass storage image changed, reattaching. + Modification time to USB mass storage image changed, reattaching. + + + + Image Path + Image Path + + + + Sets the path to image which will back the virtual mass storage device. + Sets the path to image which will back the virtual mass storage device. + + + + + + Steering Left + Steering Left + + + + + + Steering Right + Steering Right + + + + + + Throttle + Throttle + + + + + + Brake + Stabdžiai + + + + + + Cross + Kryžius + + + + + + Square + Kvadratas + + + + + + Circle + Apskritimas + + + + + Triangle + Trikampis + + + + L1 + L1 + + + + R1 + R1 + + + + + L2 + L2 + + + + + R2 + R2 + + + + + Force Feedback + Force Feedback + + + + Shift Up / R1 + Shift Up / R1 + + + + Shift Down / L1 + Shift Down / L1 + + + + L3 + L3 + + + + R3 + R3 + + + + Menu Up + Menu Up + + + + Menu Down + Menu Down + + + + + X + X + + + + + Y + Y + + + + Steering Smoothing + Steering Smoothing + + + + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. + + + + Steering Deadzone + Steering Deadzone + + + + Steering axis deadzone for pads or non self centering wheels. + Steering axis deadzone for pads or non self centering wheels. + + + + Steering Damping + Steering Damping + + + + Applies power curve filter to steering axis values. Dampens small inputs. + Applies power curve filter to steering axis values. Dampens small inputs. + + + + Wheel Device + Wheel Device + + + + Driving Force + Driving Force + + + + Driving Force Pro + Driving Force Pro + + + + Driving Force Pro (rev11.02) + Driving Force Pro (rev11.02) + + + + GT Force + GT Force + + + + Rock Band Drum Kit + Rock Band Drum Kit + + + + Blue + Mėlyna + + + + Green + Žalia + + + + Red + Raudona + + + + Yellow + Geltona + + + + Orange + Oranžinė + + + + Buzz Controller + Buzz Controller + + + + Player 1 Red + Žaidėjas 1 Raudonas + + + + Player 1 Blue + Žaidėjas 1 Mėlynas + + + + Player 1 Orange + Žaidėjas 1 Oranžinis + + + + Player 1 Green + Žaidėjas 1 Žalias + + + + Player 1 Yellow + Žaidėjas 1 Geltonas + + + + Player 2 Red + Žaidėjas 2 Raudonas + + + + Player 2 Blue + Žaidėjas 2 Mėlynas + + + + Player 2 Orange + Žaidėjas 2 Oranžinis + + + + Player 2 Green + Žaidėjas 2 Žalias + + + + Player 2 Yellow + Žaidėjas 2 Geltonas + + + + Player 3 Red + Žaidėjas 3 Raudonas + + + + Player 3 Blue + Žaidėjas 3 Mėlynas + + + + Player 3 Orange + Žaidėjas 3 Oranžinis + + + + Player 3 Green + Žaidėjas 3 Žalias + + + + Player 3 Yellow + Žaidėjas 3 Geltonas + + + + Player 4 Red + Žaidėjas 4 Raudonas + + + + Player 4 Blue + Žaidėjas 4 Mėlynas + + + + Player 4 Orange + Žaidėjas 4 Oranžinis + + + + Player 4 Green + Žaidėjas 4 Žalias + + + + Player 4 Yellow + Žaidėjas 4 Geltonas + + + + KeyboardMania + KeyboardMania + + + + C 1 + C 1 + + + + C# 1 + C# 1 + + + + D 1 + D 1 + + + + D# 1 + D# 1 + + + + E 1 + E 1 + + + + F 1 + F 1 + + + + F# 1 + F# 1 + + + + G 1 + G 1 + + + + G# 1 + G# 1 + + + + A 1 + A 1 + + + + A# 1 + A# 1 + + + + B 1 + B 1 + + + + C 2 + C 2 + + + + C# 2 + C# 2 + + + + D 2 + D 2 + + + + D# 2 + D# 2 + + + + E 2 + E 2 + + + + F 2 + F 2 + + + + F# 2 + F# 2 + + + + G 2 + G 2 + + + + G# 2 + G# 2 + + + + A 2 + A 2 + + + + A# 2 + A# 2 + + + + B 2 + B 2 + + + + Wheel Up + Wheel Up + + + + Wheel Down + Wheel Down + + + + Sega Seamic + Sega Seamic + + + + Stick Left + Lazda į kairę + + + + Stick Right + Lazda į dešinę + + + + Stick Up + Stick Up + + + + Stick Down + Stick Down + + + + Z + Z + + + + L + L + + + + R + R + + + + Failed to open '{}' for printing. + Failed to open '{}' for printing. + + + + Printer saving to '{}'... + Printer saving to '{}'... + + + + Printer + Spausdintuvas + + + + None + Jokio + + + + + + Not Connected + Neprijungta + + + + Default Input Device + Default Input Device + + + + Default Output Device + Default Output Device + + + + DJ Hero Turntable + DJ Hero Turntable + + + + Triangle / Euphoria + Triangle / Euphoria + + + + Crossfader Left + Crossfader Left + + + + Crossfader Right + Crossfader Right + + + + Left Turntable Clockwise + Left Turntable Clockwise + + + + Left Turntable Counterclockwise + Left Turntable Counterclockwise + + + + Right Turntable Clockwise + Right Turntable Clockwise + + + + Right Turntable Counterclockwise + Right Turntable Counterclockwise + + + + Left Turntable Green + Left Turntable Green + + + + Left Turntable Red + Left Turntable Red + + + + Left Turntable Blue + Left Turntable Blue + + + + Right Turntable Green + Right Turntable Green + + + + Right Turntable Red + Right Turntable Red + + + + Right Turntable Blue + Right Turntable Blue + + + + Apply a multiplier to the turntable + Apply a multiplier to the turntable + + + + Effects Knob Left + Effects Knob Left + + + + Effects Knob Right + Effects Knob Right + + + + Turntable Multiplier + Turntable Multiplier + + + + USBBindingWidget + + + Axes + Ašys + + + + Buttons + Mygtukai + + + + USBBindingWidget_DrivingForce + + + Hints + Užuominos + + + + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + + + + Force Feedback + Force Feedback + + + + D-Pad + D-Pad + + + + Down + Žemyn + + + + Left + Kairė + + + + Up + Aukštyn + + + + Right + Dešinė + + + + L1 + L1 + + + + L2 + L2 + + + + Brake + Stabdžiai + + + + Steering Left + Vairavimas į kairę + + + + Steering Right + Vairavimas į dešine + + + + Select + Pasirinkti + + + + Start + Pradėti + + + + Face Buttons + Veido mygtukai + + + + Circle + Apskritimas + + + + Cross + Kryžius + + + + Triangle + Trikampis + + + + Square + Kvadratas + + + + R1 + R1 + + + + R2 + R2 + + + + Accelerator + Greitintuvas + + + + USBBindingWidget_GTForce + + + Hints + Užuominos + + + + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + + + + Force Feedback + Force Feedback + + + + X + X + + + + A + A + + + + Brake + Stabdžiai + + + + Steering Left + Steering Left + + + + Steering Right + Steering Right + + + + Left Paddle + Left Paddle + + + + Right Paddle + Right Paddle + + + + Y + Y + + + + B + B + + + + Accelerator + Accelerator + + + + USBBindingWidget_GunCon2 + + + Buttons + Mygtukai + + + + A + A + + + + C + C + + + + Start + Pradėti + + + + Select + Pasirinkti + + + + B + B + + + + D-Pad + D-Pad + + + + + Down + Žemyn + + + + + Left + Kairė + + + + + Up + Aukštyn + + + + + Right + Dešinė + + + + Pointer Setup + Pointer Setup + + + + <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + +<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> + <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + +<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> + + + + Relative Aiming + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Relative Aiming + + + + + Trigger + Gaidukas + + + + Shoot Offscreen + Shoot Offscreen + + + + Calibration Shot + Calibration Shot + + + + Calibration shot is required to pass the setup screen in some games. + Calibration shot is required to pass the setup screen in some games. + + + + USBDeviceWidget + + + Device Type + Įrenginio tipas + + + + Bindings + Susiejimai + + + + Settings + Nustatymai + + + + Automatic Mapping + Automatinis suplanavimas + + + + Clear Mapping + Clear Mapping + + + + USB Port %1 + USB Port %1 + + + + No devices available + No devices available + + + + Clear Bindings + Išvalyti susiejimus + + + + Are you sure you want to clear all bindings for this device? This action cannot be undone. + Are you sure you want to clear all bindings for this device? This action cannot be undone. + + + + Automatic Binding + Automatinis susiejimas + + + + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + + + + VMManager + + + Failed to back up old save state {}. + Failed to back up old save state {}. + + + + Failed to save save state: {}. + Failed to save save state: {}. + + + + PS2 BIOS ({}) + PS2 BIOS ({}) + + + + Unknown Game + Nežinomas žaidimas + + + + Error + Klaida + + + + PCSX2 requires a PS2 BIOS in order to run. + +For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). + +Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). + +Please consult the FAQs and Guides for further instructions. + Kad PCSX2 veiktų, reikalingi PS2 BIOS. + +Dėl teisinių priežasčių jūs *privalote* gauti BIOS iš tikro jums priklausančio PS2 įrenginio (skolinimasis nesiskaito). + +Gavus šį BIOS, jis turi būti įdėtas į duomenų katalogo bios aplanką (įrankių meniu –> atidaryti duomenų katalogą). + +Daugiau instrukcijų rasite DUK ir vadovuose. + + + + State saved to slot {}. + State saved to slot {}. + + + + Failed to save save state to slot {}. + Failed to save save state to slot {}. + + + + There is no save state in slot {}. + There is no save state in slot {}. + + + + Loading state from slot {}... + Loading state from slot {}... + + + + Saving state to slot {}... + Saving state to slot {}... + + + + Disc removed. + Diskas pašalintas. + + + + Disc changed to '{}'. + Diskas pakeistas į '{}'. + + + + Failed to open new disc image '{}'. Reverting to old image. + Nepavyko atidaryti naujo disko vaizdo '{}'. Grąžinama į seną vaizdą. + + + + Failed to switch back to old disc image. Removing disc. + Failed to switch back to old disc image. Removing disc. + + + + Cheats have been disabled due to achievements hardcore mode. + Cheats have been disabled due to achievements hardcore mode. + + + + Fast CDVD is enabled, this may break games. + Fast CDVD is enabled, this may break games. + + + + Cycle rate/skip is not at default, this may crash or make games run too slow. + Cycle rate/skip is not at default, this may crash or make games run too slow. + + + + Audio is using async mix, expect desynchronization in FMVs. + Audio is using async mix, expect desynchronization in FMVs. + + + + Upscale multiplier is below native, this will break rendering. + Upscale multiplier is below native, this will break rendering. + + + + Mipmapping is not set to automatic. This may break rendering in some games. + Mipmapping is not set to automatic. This may break rendering in some games. + + + + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. + + + + Trilinear filtering is not set to automatic. This may break rendering in some games. + Trilinear filtering is not set to automatic. This may break rendering in some games. + + + + Blending is below basic, this may break effects in some games. + Blending is below basic, this may break effects in some games. + + + + Hardware Download Mode is not set to Accurate, this may break rendering in some games. + Hardware Download Mode is not set to Accurate, this may break rendering in some games. + + + + EE FPU Round Mode is not set to default, this may break some games. + EE FPU Round Mode is not set to default, this may break some games. + + + + EE FPU Clamp Mode is not set to default, this may break some games. + EE FPU Clamp Mode is not set to default, this may break some games. + + + + VU Round Mode is not set to default, this may break some games. + VU Round Mode is not set to default, this may break some games. + + + + VU Clamp Mode is not set to default, this may break some games. + VU Clamp Mode is not set to default, this may break some games. + + + + Game Fixes are not enabled. Compatibility with some games may be affected. + Žaidimo pataisymai neįjungti. Gali būti paveiktas suderinamumas su kai kuriais žaidimais. + + + + Compatibility Patches are not enabled. Compatibility with some games may be affected. + Suderinamumo pataisymai neįjungti. Gali būti paveiktas suderinamumas su kai kuriais žaidimais. + + + + Frame rate for NTSC is not default. This may break some games. + Frame rate for NTSC is not default. This may break some games. + + + + Frame rate for PAL is not default. This may break some games. + Frame rate for PAL is not default. This may break some games. + + + + EE Recompiler is not enabled, this will significantly reduce performance. + EE Recompiler is not enabled, this will significantly reduce performance. + + + + VU0 Recompiler is not enabled, this will significantly reduce performance. + VU0 Recompiler is not enabled, this will significantly reduce performance. + + + + VU1 Recompiler is not enabled, this will significantly reduce performance. + VU1 Recompiler is not enabled, this will significantly reduce performance. + + + + IOP Recompiler is not enabled, this will significantly reduce performance. + IOP Recompiler is not enabled, this will significantly reduce performance. + + + + EE Cache is enabled, this will significantly reduce performance. + EE Cache is enabled, this will significantly reduce performance. + + + + EE Wait Loop Detection is not enabled, this may reduce performance. + EE Wait Loop Detection is not enabled, this may reduce performance. + + + + INTC Spin Detection is not enabled, this may reduce performance. + INTC Spin Detection is not enabled, this may reduce performance. + + + + Instant VU1 is disabled, this may reduce performance. + Instant VU1 is disabled, this may reduce performance. + + + + mVU Flag Hack is not enabled, this may reduce performance. + mVU Flag Hack is not enabled, this may reduce performance. + + + + GPU Palette Conversion is enabled, this may reduce performance. + GPU Palette Conversion is enabled, this may reduce performance. + + + + Texture Preloading is not Full, this may reduce performance. + Texture Preloading is not Full, this may reduce performance. + + + + Estimate texture region is enabled, this may reduce performance. + Estimate texture region is enabled, this may reduce performance. + + + diff --git a/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts b/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts index d738a31f51d3e..d4584ff17c79f 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_lv-LV.ts @@ -6,43 +6,43 @@ About PCSX2 - About PCSX2 + Par PCSX2 SCM Version SCM= Source Code Management - SCM Version + Versija no koda krātuves <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> - <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> + <html><head/><body><p>PCSX2 ir par brīvu un atvērta avota PlayStation 2 (PS2) emulātors. Tā mērķis ir emulēt PS2 aparatūru izmantojot kombināciju ar MIPS procesoru Interpretorus, pārkompilātorus un Virtuālo Mašīnu kas pārvalda aparatūras stāvokļus un PS2 sistēmas atmiņu. Tas atļauj tev spēlēt PS2 spēles uz tavu PC ar daudziem papildus iespējām un ieguvumiem.</p></body></html> <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> - <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> + <html><head/><body><p>PlayStation 2 un PS2 ir reģistrētas firmju zīmes no Sony Interactive Entertainment. Šī aplikācija nav saistīta nekādā veidā ar Sony Interactive Entertainment.</p></body></html> Website - Website + Mājaslapa Support Forums - Support Forums + Atbalsta forums GitHub Repository - GitHub Repository + Koda krātuve iekš GitHub License - License + Licenze @@ -51,58 +51,64 @@ RetroAchievements Login Window title - RetroAchievements Login + RetroAchievements Pieslēgšanās RetroAchievements Login Header text - RetroAchievements Login + RetroAchievements Pieslēgšanās Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. - Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. + Lūdzu ievadiet savu retroachievements.org lietotājvārdu un paroli. Jūsu parole netiks saglabāta, tā vietā izveidojot piekļuves žetonu. User Name: - User Name: + Lietotājvārds: Password: - Password: + Parole: Ready... - Ready... + Gatavs... + + + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Jūsu RetroAchievements pieteikšanās žetons vairs nav derīgs.</strong> Lai izsekotu sasniegumus, atkārtoti jāievada akreditācijas dati. Jūsu parole netiks saglabāta PCSX2, tā vietā tiks ģenerēts un izmantots piekļuves žetons. + - + &Login - &Login + &Pieteikties - + Logging in... - Logging in... + Pieslēdzas... - + Login Error - Login Error + Pieslēgšanās kļūda - + Login failed. Please check your username and password, and try again. - Login failed. Please check your username and password, and try again. + Pieteikšanās neizdevās. Lūdzu pārbaudiet lietotājvārdu un paroli, un mēģiniet vēlreiz. - + Login failed. - Login failed. + Pieslēgšanās neizdevās. @@ -110,206 +116,270 @@ Global Settings - Global Settings + Globālie iestatījumi - + Enable Achievements - Enable Achievements + Ieslēgt Sasniegumus - - + + Show Challenge Indicators - Show Challenge Indicators + Rādīt Izaicinājumu Indikātorus - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. - Enable RA's Rich Presence + Rādīt RA Rich Presence - - + + Enable Hardcore Mode - Enable Hardcore Mode + Ieslēgt Hardcore Režīmu - - + + Enable Leaderboards - Enable Leaderboards + Ieslēgt Līderu saraktu - - + + Test Unofficial Achievements - Test Unofficial Achievements + Izmēģināt Neoficiālos Sasniegumus - - + + Enable Test Mode - Enable Test Mode + Ieslēgt Izmēģinājuma Režīmu - - + + Enable Sound Effects - Enable Sound Effects + Ieslēgt Skaņas Efektus - - + + Notifications + Paziņojumi + + + + Show Notifications - Show Notifications + Parādīt Paziņojumus - + + Duration + Ilgums + + + + + + + 5 seconds + 5 sekundes + + + Account - Account + Konts - - + + Login... - Login... + Pieteikties... - + View Profile... - View Profile... + Skatīt Profilu... - + Game Info - Game Info + Spēles Informācija - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> + <html><head/><body><p align="justify">PCSX2 izmanto RetroAchievements kā sasniegumu datubāzi un progresa sekošanai. Lai izmantotu sasniegumus, lūdzu izveidojiet kontu <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Lai apskatītu spēles laikā sasniegumus, nospiediet taustiņu <span style=" font-weight:600;">Atvērt Pauzes Izvēlni</span> un izvēlieties <span style=" font-weight:600;">Sasniegumi</span> no izvēlnes.</p></body></html> + + + + seconds +  sekundes - - - + + + Unchecked - Unchecked + Neatzīmēts - + When enabled and logged in, PCSX2 will scan for achievements on game load. - When enabled and logged in, PCSX2 will scan for achievements on game load. + Kad ieslēgts un pieslēdzies, PCSX2 skenēs sasniegumus spēles lādēšanās laikā - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + Kad iespējots, PCSX2 pieņems, ka visi sasniegumi ir bloķēti, un nesūtīs serverim paziņojumus par atbloķēšanu. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. + Kad iespējots. PCSX2 uzskaitīs sasniegumus no neoficiālām kopām. Ņemiet vērā, ka šiem sasniegumiem RetroSasniegumi neseko līdzi, tāpēc tie atslēdzas katru reizi. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. - When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. + Kad iespējots, rich presence informācija tiks apkopota un nosūtīta RetroAchievements serveriem, ja tas tiks atbalstīts. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Izaicinājumi" režīms sasniegumiem, ieskaitot līderu saraksta izsekošanai. Atspējo saglabāšanas stāvokļa, čītu un palēnināšanas funkcijas. - - - + + + Checked - Checked + Pārbaudīts - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. - Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. + Iespējo atbalstīto spēļu līderu sarakstu sekošanu un iesniegšanu. Ja līderu saraksti ir atspējoti, jūs joprojām varēsit skatīt sarakstu un rezultātus, taču rezultāti netiks augšupielādēti. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displejā izlecojošie ziņojumi par notikumiem, piemēram, sasniegumu atbloķēšana un līderu saraksta iesniegšana. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Atskaņo skaņas efektus tādiem notikumiem kā sasniegumu atbloķēšana un līderu saraksta iesniegšana. + + - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Parāda ikonas ekrāna apakšējā labajā stūrī, kad ir aktīvs izaicinājums/sasniegums. + + + + + + Notification Duration + Ziņojuma Ilgums - + + + + The duration, in seconds, an achievement popup notification will remain on screen. + Sasniegumu izlecoša paziņojuma ilgums uz ekrāna sekundēs. + + + Reset System - Reset System + Atiestatīt Sistēmu - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore režīms netiks iespējots, kamēr sistēma netiks atiestatīta. Vai vēlaties atiestatīt sistēmu tagad? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. - Username: %1 -Login token generated on %2. + Lietotājvārds: %1 +Pieslēgšānās žetons ģenerēts uz %2 - + Logout - Logout + Atslēgties - + Not Logged In. - Not Logged In. + Nav Pieslēdzies. + + + + %1 seconds + %1 sekundes Achievements - + + Hardcore mode will be enabled on system reset. + Sistēmas atiestatīšanas laikā tiks iespējots hardcore režīms. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} nevar izpildīt, kamēr ir aktīvs hardcore režīms. Vai vēlaties atspējot hardcore režīmu? {0} tiks atcelts, ja būs atlasīts Nē. + + + + Hardcore mode is now enabled. + Hardcore režīms šobrīd ir iespējots. + + + + Hardcore mode is now disabled. + Hardcore režīms šobrīd ir atspējots. + + + (Hardcore Mode) - (Hardcore Mode) + (Hardcore Režīms) - + You have earned {0} of {1} achievements, and {2} of {3} points. - You have earned {0} of {1} achievements, and {2} of {3} points. + Jūs esat nopelnījis {0} no {1} sasniegumiem un {2} no {3} punktiem. - + This game has no achievements. - This game has no achievements. + Šai spēlei nav sasniegumu. - + Leaderboard submission is enabled. - Leaderboard submission is enabled. + Līderu saraksta iesniegšana ir iespējota. - + Failed to read executable from disc. Achievements disabled. - Failed to read executable from disc. Achievements disabled. + Neizdevās nolasīt izpildāmo failu no diska. Sasniegumi ir atspējoti. @@ -319,37 +389,37 @@ Login token generated on %2. Use Global Setting [%1] - Use Global Setting [%1] + Izmantot Vispārējo Iestatījumu [%1] Rounding Mode - Rounding Mode + Noapaļošanas Režīms Chop / Zero (Default) - Chop / Zero (Default) + Apgriezt / Nulle (Noklusējums) Clamping Mode - Clamping Mode + Saspiešanas Režīms Normal (Default) - Normal (Default) + Normāls (Noklusējums) Enable Recompiler - Enable Recompiler + Iespējot Pārkompilatoru @@ -363,149 +433,149 @@ Login token generated on %2. Checked - Checked + Pārbaudīts Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. + Veic tiešā-laika 64-bitu MIPS-IV mašīnkoda bināro tulkojumu uz x86. Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). - Wait Loop Detection + Gaidīšanas Cikla Novēršana Moderate speedup for some games, with no known side effects. - Moderate speedup for some games, with no known side effects. + Mērens paātrinājums dažām spēlēm, bez zināmām blakusparādībām. Enable Cache (Slow) - Enable Cache (Slow) + Iespējot Kešatmiņu (Lēni) Unchecked - Unchecked + Neatzīmēts Interpreter only, provided for diagnostic. - Interpreter only, provided for diagnostic. + Interpretors paredzēts tikai diagnostikai. INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. - INTC Spin Detection + INTC Griezes Noteikšana Huge speedup for some games, with almost no compatibility side effects. - Huge speedup for some games, with almost no compatibility side effects. + Milzīgs paātrinājums dažām spēlēm, ar gandrīz nekādas saderības blakusparādībām. Enable Fast Memory Access - Enable Fast Memory Access + Iespējot Ātras Atmiņas Piekļuvi Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) - Uses backpatching to avoid register flushing on every memory access. + Izmanto Atpakaļ-Inženieriju lai izvairītos no reģistra pietvīkuma katrā atmiņas piekļuves reizē. Pause On TLB Miss - Pause On TLB Miss + Pauzēt Uz TLB Kļūmes Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. + Pauzē virtuālo mašīnu, kad rodas TLB kļūme, nevis ignorē to un turpina. Ņemiet vērā, ka virtuālā mašīna apstāsies pēc bloka beigām, nevis pēc instrukcijas, kas izraisīja izņēmumu. Skatiet konsoli, lai redzētu adresi, kurā radās nederīga piekļuve. VU0 Rounding Mode - VU0 Rounding Mode + VU0 Noapaļošanas Režīms VU1 Rounding Mode - VU1 Rounding Mode + VU1 Noapaļošanas Režīms VU0 Clamping Mode - VU0 Clamping Mode + VU0 Saspiešanas Režīms VU1 Clamping Mode - VU1 Clamping Mode + VU1 Saspiešanas Režīms Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. - Enable VU0 Recompiler (Micro Mode) + Iespējot VU0 Pārkompilatoru (Mikrorežīms) Enables VU0 Recompiler. - Enables VU0 Recompiler. + Iespējot VU0 Pārkompilatoru. Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. - Enable VU1 Recompiler + Iespējot VU1 Pārkompilatoru Enables VU1 Recompiler. - Enables VU1 Recompiler. + Iespējot VU1 Pārkompilatoru. mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) - mVU Flag Hack + mVU Indikācijas Korekcija Good speedup and high compatibility, may cause graphical errors. - Good speedup and high compatibility, may cause graphical errors. + Labs paātrinājums un augsta saderība, var izraisīt grafiskas kļūdas. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. + Veic tiešā-laika 32-bitu MIPS-IV mašīnkoda bināro tulkojumu uz x86. Enable Game Fixes - Enable Game Fixes + Iespējot Spēļu Labojumus Automatically loads and applies fixes to known problematic games on game start. - Automatically loads and applies fixes to known problematic games on game start. + Automātiski ielādējas un tiek lietoti labojumi zināmajām problemātiskajām spēlēm spēles sākumā. Enable Compatibility Patches - Enable Compatibility Patches + Iespējot Saderības Izlabojumus Automatically loads and applies compatibility patches to known problematic games. - Automatically loads and applies compatibility patches to known problematic games. + Automātiski ielādē un tiek lietoti labojumi zināmajām problemātiskajām spēlēm spēles sākumā. @@ -513,72 +583,72 @@ Login token generated on %2. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Mainot šīs opcijas, spēles var kļūt nefunkcionālas. Modificējiet uz sava riska pamata, pcsx2 komanda nenodrošinās atbalstu konfigurācijām, mainot šos iestatījumus. EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). - EmotionEngine (MIPS-IV) + EmotionEngine (MIPS-IV) Rounding Mode: Rounding refers here to the mathematical term. - Rounding Mode: + Noapaļošanas Režīms: Nearest - Nearest + Tuvākais Negative - Negative + Negatīvs Positive - Positive + Pozitīvs Chop / Zero (Default) - Chop / Zero (Default) + Apgriezt / Nulle (Noklusējums) Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. - Clamping Mode: + Saspiešanas Režīms: None - None + Nekā Normal (Default) - Normal (Default) + Normāls (Noklusējums) None ClampMode - None + Nekā @@ -586,147 +656,147 @@ Login token generated on %2. Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). - Extra + Preserve Sign + Papildus + Saglabāšanas Zīme Full - Full + Pilns Wait Loop Detection - Wait Loop Detection + Gaidīšanas Cikla Novēršana Enable Recompiler - Enable Recompiler + Iespējot Pārkompilatoru Enable Fast Memory Access - Enable Fast Memory Access + Iespējot Ātras Atmiņas Piekļuvi Enable Cache (Slow) - Enable Cache (Slow) + Iespējot Kešatmiņu (Lēni) INTC Spin Detection - INTC Spin Detection + INTC Griezes Noteikšana Pause On TLB Miss - Pause On TLB Miss + Pauzēt Uz TLB Kļūmes Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. - Vector Units (VU) + Vektoru Vienības (VU) VU1 Rounding Mode: - VU1 Rounding Mode: + VU1 Noapaļošanas Režīms: mVU Flag Hack - mVU Flag Hack + mVU Indikācijas Korekcija Enable VU1 Recompiler - Enable VU1 Recompiler + Iespējot VU1 Pārkompilatoru Enable VU0 Recompiler (Micro Mode) - Enable VU0 Recompiler (Micro Mode) + Iespējot VU0 Pārkompilatoru (Mikrorežīms) Extra - Extra + Papildus VU0 Clamping Mode: - VU0 Clamping Mode: + VU0 Saspiešanas Režīms: VU0 Rounding Mode: - VU0 Rounding Mode: + VU0 Noapaļošanas Režīms: VU1 Clamping Mode: - VU1 Clamping Mode: + VU1 Saspiešanas Režīms: I/O Processor (IOP, MIPS-I) - I/O Processor (IOP, MIPS-I) + I/O Processors (IOP, MIPS-I) Game Settings - Game Settings + Spēļu Iestatījumi Enable Game Fixes - Enable Game Fixes + Iespējot Spēļu Labojumus Enable Compatibility Patches - Enable Compatibility Patches + Iespējot Saderības Izlabojumus Frame Rate Control - Frame Rate Control + Kadru Ātruma Kontrole hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz + hz PAL Frame Rate: - PAL Frame Rate: + PAL Kadru Ātrums: NTSC Frame Rate: - NTSC Frame Rate: + NTSC Kadru Ātrums: PINE Settings - PINE Settings + PINE Iestatījumi Slot: - Slot: + Slots: Enable - Enable + Iespējot @@ -822,8 +892,8 @@ Login token generated on %2. - Quadrafonic - Quadrafonic + Quadraphonic + Quadraphonic @@ -1043,29 +1113,29 @@ Login token generated on %2. Use Global Setting [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Average Latency: %1 ms (%2 ms buffer + %3 ms output) - + Average Latency: %1 ms (minimum output latency unknown) Average Latency: %1 ms (minimum output latency unknown) @@ -1523,29 +1593,29 @@ Login token generated on %2. Controller Port %1 - + No devices available No devices available - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Clear Bindings - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Are you sure you want to clear all bindings for this controller? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -1778,17 +1848,17 @@ Login token generated on %2. ControllerCustomSettingsWidget - + Restore Default Settings Restore Default Settings - + Browse... Browse... - + Select File Select File @@ -2004,33 +2074,33 @@ Login token generated on %2. Set... - + Not Configured Not Configured - - + + %1% %1% - + Set Frequency Set Frequency - + Frequency: Frequency: - + Macro will not repeat. Macro will not repeat. - + Macro will toggle buttons every %1 frames. Macro will toggle buttons every %1 frames. @@ -2038,12 +2108,12 @@ Login token generated on %2. ControllerMacroWidget - + Controller Port %1 Macros Controller Port %1 Macros - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -3067,13 +3137,13 @@ Do you want to overwrite? - + Add Function Add Function - + Rename Function Rename Function @@ -3099,61 +3169,61 @@ Do you want to overwrite? Assemble Instruction - + Go to address Go to address - + Go to address error Go to address error - + Invalid address Invalid address - + Add Function Error Add Function Error - + A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -3179,22 +3249,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Game: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3277,7 @@ Achievements: %5 (%6) - + %n points %n points @@ -3216,12 +3286,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. @@ -3695,217 +3765,4523 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Use Global Setting - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Game title copied to clipboard. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Game serial copied to clipboard. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Game CRC copied to clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Game type copied to clipboard. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Game region copied to clipboard. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Game path copied to clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Controller settings reset to default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Create New... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Enable Cheats - Enable Cheats + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. - - Name - Name + + Settings reset to defaults. + Settings reset to defaults. - - Author - Author + + Quick Save Slot + Quick Save Slot - - Description - Description + + No save present in this slot. + No save present in this slot. - - Enable All - Enable All + + No save states found. + No save states found. - - Disable All - Disable All + + Failed to delete save state. + Failed to delete save state. - - Reload Cheats - Reload Cheats + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + This game has no achievements. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + This game has no leaderboards. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + Reset System - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Start the console without any disc inserted. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Change settings for the emulator. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Game Fixes (NOT recommended to change globally) + + Exits the program. + Exits the program. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + No Binding - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + Setting %s binding %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + + Push a controller button or axis now. + Push a controller button or axis now. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Timing out in %.0f seconds... + Timing out in %.0f seconds... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Unknown + Unknown + + + + OK + OK + + + + Select Device + Select Device + + + + Details + Details + + + + Options + Options + + + + Copies the current global settings to this game. + Copies the current global settings to this game. + + + + Clears all settings set for this game. + Clears all settings set for this game. + + + + Behaviour + Behaviour + + + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. + + + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + Reload Cheats + Reload Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) @@ -3992,55 +8368,103 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Type - + Code Code - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Region Region - + Compatibility Compatibility @@ -4054,59 +8478,68 @@ graphical quality, but this will increase system requirements. - - Add - Add + Add... + Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + + Directory... + Directory... + + + + File... + File... + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4115,9 +8548,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - - Select Path - Select Path + + Select File + Select File + + + + Select Directory + Select Directory @@ -4215,394 +8653,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + Path: Path: - + Serial: Serial: - + CRC: CRC: - + Type: Type: - + PS2 Disc PS2 Disc - + PS1 Disc PS1 Disc - + ELF (PS2 Executable) ELF (PS2 Executable) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) - + Other Other - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Poland) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) - + Compatibility: Compatibility: - + Unknown Unknown - + Not Bootable Not Bootable - + Reaches Intro Reaches Intro - + Reaches Menu Reaches Menu - + In-Game In-Game - + Playable Playable - + Perfect Perfect - + Input Profile: Input Profile: - + Shared Refers to the shared settings profile. Shared - + Disc Path: Disc Path: - + Browse... Browse... - + Clear Clear - + Verify Verify - + Search on Redump.org... Search on Redump.org... - + Select Disc Path Select Disc Path - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode Mode - - + + Start Start - - + + Sectors Sectors - - + + Size Size - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Error - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4664,13 +9113,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) Off (Default) @@ -4678,17 +9127,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) Automatic (Default) @@ -4758,7 +9205,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4777,8 +9224,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4824,37 +9271,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync VSync - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur Anti-Blur @@ -4865,7 +9312,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -4876,13 +9323,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution @@ -4893,7 +9340,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4960,7 +9407,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5007,7 +9454,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -5023,7 +9470,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -5059,31 +9506,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5099,15 +9546,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -5117,222 +9564,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Disabled (Default) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Round Sprite: Round Sprite: - + Half Half - + Full Full - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5342,503 +9782,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Browse... - - + + Open... Open... - - + + Reset Reset - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Options - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures Load Textures - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Sharpness: - - + + FXAA FXAA - + Filters Filters - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Brightness: - + Contrast: Contrast: - - + + Saturation Saturation - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs Show Inputs - - + + Show GPU Usage Show GPU Usage - - + + Show Settings Show Settings - - + + Show FPS Show FPS - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Show Statistics - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording Recording - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: Container: - - + + Codec: Codec: - - - + + + Extra Arguments Extra Arguments - + Capture Audio Capture Audio - + Resolution: Resolution: - + x x - + Auto Auto - + Capture Video Capture Video - + Advanced Advanced here refers to the advanced graphics options. Advanced - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5847,70 +10281,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Disallowed - + Allowed Allowed - + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5977,773 +10411,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Use Global Setting [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Unchecked - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled Disabled - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Texture Filtering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - - - + + (Default) (Default) @@ -6751,399 +11169,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -7335,49 +11759,49 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Save State On Shutdown Save State On Shutdown - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Create Save State Backups Create Save State Backups - + Enable Discord Presence Enable Discord Presence - + Enable Per-Game Settings Enable Per-Game Settings @@ -7388,37 +11812,37 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen @@ -7454,7 +11878,7 @@ Right click to clear binding - + Enable Automatic Update Check Enable Automatic Update Check @@ -7541,66 +11965,66 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Unchecked @@ -7611,48 +12035,48 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -7709,14 +12133,14 @@ Right click to clear binding - - + + Change Disc Change Disc - + Load State Load State @@ -7766,514 +12190,526 @@ Right click to clear binding Input Recording - + Toolbar Toolbar - + Start &File... Start &File... - + Start &Disc... Start &Disc... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + Emulation Emulation - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + A&chievements A&chievements - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen Fullscreen - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Game List Game List - + Interface Interface - + Add Game Directory... Add Game Directory... - + &Settings &Settings - + From File... From File... - + From Device... From Device... - + From Game List... From Game List... - + Remove Disc Remove Disc - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + Controllers In Toolbar Controllers - + Settings In Toolbar Settings - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Lock Toolbar Lock Toolbar - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger Open Debugger - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. New - + Play This section refers to the Input Recording submenu. Play - + Stop This section refers to the Input Recording submenu. Stop - + Settings This section refers to the Input Recording submenu. Settings - - + + Input Recording Logs Input Recording Logs - + Controller Logs Controller Logs - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode Start Big Picture Mode - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings Show Advanced Settings - + Recording Viewer Recording Viewer - - + + Video Capture Video Capture - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8286,222 +12722,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset Confirm Reset - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8510,12 +12997,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8528,70 +13015,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8600,42 +13087,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -8644,7 +13131,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. @@ -8658,11 +13145,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8707,8 +13189,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> @@ -9157,12 +13639,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -9177,52 +13659,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copy Address + + + Go to in disassembly Go to in disassembly - - + + Go to address Go to address - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste @@ -9487,9 +13974,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} @@ -9537,7 +14029,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9622,27 +14114,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9835,12 +14327,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9857,25 +14349,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + + SettingWidgetBinder - + - - - + + + Reset Reset - - - Default: - Default: + + + Default: + Default: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. - + Select folder for %1 Select folder for %1 @@ -9884,6 +14418,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 Settings @@ -9893,226 +14431,262 @@ The URL was: %1 Restore Defaults - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close Close - - + + Summary Summary - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Game List - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation Emulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Game Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics Graphics - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD Network & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders Folders - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Achievements - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced Advanced - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings Reset UI Settings - - Recommended Value - Recommended Value + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -10221,82 +14795,83 @@ The URL was: %1 - Add - Add + Add... + Add... - + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 Controller Port 1 - - + + Controller Mapped To: Controller Mapped To: - - + + Controller Type: Controller Type: - - + + Default (Keyboard) Default (Keyboard) - - + + Automatic Mapping Automatic Mapping - + Controller Port 2 Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back &Back - + + &Next &Next - + &Cancel &Cancel @@ -10320,6 +14895,11 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Finish + Cancel Setup @@ -10623,8 +15203,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard @@ -10632,206 +15212,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-Pad Up - - - + + + D-Pad Down D-Pad Down - - - + + + D-Pad Left D-Pad Left - - - + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. @@ -10842,14 +15422,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Input Device - + Selects the device to read audio from. Selects the device to read audio from. @@ -10866,16 +15446,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Input Latency - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10891,42 +15471,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Logitech USB Mic @@ -10956,452 +15536,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle Throttle - - - + + + Brake Brake - - + + Cross Cross - - + + Square Square - - + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11576,12 +16156,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Axes - + Buttons Buttons @@ -11903,32 +16483,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - + USB Port %1 USB Port %1 - + No devices available No devices available - + Clear Bindings Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11936,32 +16516,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11978,197 +16558,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. There is no save state in slot {}. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts b/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts index 3c3db0dbc55f6..2047620540f25 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_nl-NL.ts @@ -80,27 +80,32 @@ Gereed... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Je Retro prestaties login token is niet langer geldig.</strong> Je moet opnieuw je referenties invoeren om je prestaties te kunnen volgen. Jouw wachtwoord wordt niet opgeslagen in PCSX2, er wordt een toegangstoken gegenereerd en gebruikt. + + + &Login &Aanmelden - + Logging in... Aanmelden... - + Login Error Fout bij inloggen - + Login failed. Please check your username and password, and try again. Het aanmelden is mislukt. Controleer je e-mail en/of wachtwoord en probeer het opnieuw. - + Login failed. Aanmelden mislukt. @@ -114,159 +119,196 @@ - + Enable Achievements Prestaties ingeschakeld - - + + Show Challenge Indicators Toon Uitdagingsaanduidingen - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. RA's Rich Presence inschakelen - - + + Enable Hardcore Mode Hardcore modus inschakelen - - + + Enable Leaderboards Leaderboards inschakelen - - + + Test Unofficial Achievements Test Onofficiele Achievements - - + + Enable Test Mode Testmodus inschakelen - - + + Enable Sound Effects Geluidseffecten inschakelen - - + + Notifications + Meldingen + + + + Show Notifications Notificaties weergeven - + + Duration + Duur + + + + + + + 5 seconds + 5 seconden + + + Account Account - - + + Login... Login... - + View Profile... Profiel bekijken... - + Game Info Game informatie - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 maakt gebruik van RetroAchievements als een prestatiesdatabase en voor het bijhouden van de vooruitgang. Om prestaties te gebruiken, meld u aan voor een account bij <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">De prestatielijst in-game bekijken. Druk op de sneltoets voor <span style=" font-weight:600;">Open Pause Menu</span> en selecteer <span style=" font-weight:600;">Prestaties</span> uit het menu.</p></body></html> - - + + seconds + seconden + + - + + + Unchecked Uitgeschakeld - + When enabled and logged in, PCSX2 will scan for achievements on game load. Wanneer ingeschakeld en aangemeld, zal PCSX2 scannen naar prestaties bij het laden van het spel. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Wanneer ingeschakeld, zal PCSX2 ervan uitgaan dat alle prestaties vergrendeld zijn en geen ontgrendelmeldingen naar de server sturen. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Wanneer ingeschakeld, zal PCSX2 prestaties weergeven uit niet-officiële sets. Houd er rekening mee dat deze prestaties niet worden bijgehouden door RetroAchievements, dus ze ontgrendelen elke keer. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Wanneer ingeschakeld, zal rijke prestatie-informatie worden verzameld en verzonden naar de RetroAchievements servers waarbij deze worden ondersteund. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Uitdaging" modus voor prestaties, inclusief het volgen van het scorebord. Schakelt het opslaan van staat, cheats en vertragingfuncties. - - - + + + Checked Ingeschakeld - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Activeert het volgen en indienen van scoreboards in ondersteunde spellen. Als leaderboards zijn uitgeschakeld, kun je nog steeds de ranglijst en scores bekijken, maar er worden geen scores geüpload. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Geeft meldingsberichten weer over evenementen zoals prestatie-ontgrendelingen en scorebord. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Speelt geluidseffecten af voor evenementen zoals prestatie-ontgrendelingen en het scorebord. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Toont pictogrammen in de rechterbenedenhoek van het scherm wanneer een uitdagings/voorbereid prestatie actief is. - + + + + Notification Duration + Duur van melding + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + De duur, in seconden, hoe lang een prestatie melding op het scherm blijft staan. + + + Reset System Systeem Herstarten - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore modus zal niet worden ingeschakeld totdat het systeem is gereset. Wilt u het systeem nu resetten? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Aanmeldingstoken gegenereerd op %2. - + Logout Uitloggen - + Not Logged In. Niet ingelogd. + + + %1 seconds + %1 seconden + Achievements - + + Hardcore mode will be enabled on system reset. + Hardcore modus zal worden ingeschakeld bij een systeem reset. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} kan niet worden uitgevoerd wanneer de hardcore modus actief is. Wil je de hardcore modus uitschakelen? {0} zal worden geannuleerd als je voor Nee kiest. + + + + Hardcore mode is now enabled. + Hardcore modus is nu ingeschakeld. + + + + Hardcore mode is now disabled. + Hardcore modus is nu uitgeschakeld. + + + (Hardcore Mode) (Hardcore Modus) - + You have earned {0} of {1} achievements, and {2} of {3} points. Je hebt {0} van {1} prestaties verdiend, en {2} van {3} punten. - + This game has no achievements. Dit spel heeft geen verdienbare prestaties. - + Leaderboard submission is enabled. Leidersbord-inzending is ingeschakeld. - + Failed to read executable from disc. Achievements disabled. Kan uitvoerbaar bestand niet lezen van disc. Verdienbare prestaties uitgeschakeld. @@ -406,91 +473,91 @@ Aanmeldingstoken gegenereerd op %2. Huge speedup for some games, with almost no compatibility side effects. - Huge speedup for some games, with almost no compatibility side effects. + Enorme versnelling voor sommige spellen, met bijna geen compatibiliteit bijeffecten. Enable Fast Memory Access - Enable Fast Memory Access + Schakel snelle geheugentoegang in Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) - Uses backpatching to avoid register flushing on every memory access. + Maakt gebruik van terug patching om te voorkomen dat elke geheugentoegang wordt doorgespoeld. Pause On TLB Miss - Pause On TLB Miss + Pauzeer op TLB Missers Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. + Pauzeert de virtuele machine wanneer een TLB mis gaat, in plaats van het te negeren en verder te zetten. Merk op dat de VM gepauzeerd wordt na het einde van het blok, niet op de instructie die de uitzondering veroorzaakt. Raadpleeg de console om te zien waar de ongeldige toegang heeft plaatsgevonden. VU0 Rounding Mode - VU0 Rounding Mode + VU0 afrondingsmodus VU1 Rounding Mode - VU1 Rounding Mode + VU1 afrondingsmodus VU0 Clamping Mode - VU0 Clamping Mode + VU0 Klemmodus VU1 Clamping Mode - VU1 Clamping Mode + VU1 klemmodus Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. - Enable VU0 Recompiler (Micro Mode) + VU0 Recompiler (Micro Modus) Inschakelen Enables VU0 Recompiler. - Enables VU0 Recompiler. + VU0 Recompiler Inschakelen. Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. - Enable VU1 Recompiler + VU1 Recompiler Inschakelen Enables VU1 Recompiler. - Enables VU1 Recompiler. + VU1 Recompiler Inschakelen. mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) - mVU Flag Hack + mVU vlag Hack Good speedup and high compatibility, may cause graphical errors. - Good speedup and high compatibility, may cause graphical errors. + Een goede versnelling en hoge compatibiliteit, kan grafische fouten veroorzaken. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. + Voert net op tijd binaire vertaling uit van 32-bit MIPS-I machinecode naar x86. Enable Game Fixes - Enable Game Fixes + Schakel Spel reparaties in @@ -822,8 +889,8 @@ Aanmeldingstoken gegenereerd op %2. - Quadrafonic - Quadrafonisch + Quadraphonic + Quadraphonic @@ -1043,29 +1110,29 @@ Aanmeldingstoken gegenereerd op %2. Use Global Setting [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Average Latency: %1 ms (%2 ms buffer + %3 ms output) - + Average Latency: %1 ms (minimum output latency unknown) Average Latency: %1 ms (minimum output latency unknown) @@ -1523,29 +1590,29 @@ Aanmeldingstoken gegenereerd op %2. Controller Port %1 - + No devices available No devices available - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Clear Bindings - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Are you sure you want to clear all bindings for this controller? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -1778,17 +1845,17 @@ Aanmeldingstoken gegenereerd op %2. ControllerCustomSettingsWidget - + Restore Default Settings Restore Default Settings - + Browse... Browse... - + Select File Select File @@ -2004,33 +2071,33 @@ Aanmeldingstoken gegenereerd op %2. Set... - + Not Configured Not Configured - - + + %1% %1% - + Set Frequency Set Frequency - + Frequency: Frequency: - + Macro will not repeat. Macro will not repeat. - + Macro will toggle buttons every %1 frames. Macro will toggle buttons every %1 frames. @@ -2038,12 +2105,12 @@ Aanmeldingstoken gegenereerd op %2. ControllerMacroWidget - + Controller Port %1 Macros Controller Port %1 Macros - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -3067,13 +3134,13 @@ Do you want to overwrite? - + Add Function Add Function - + Rename Function Rename Function @@ -3099,61 +3166,61 @@ Do you want to overwrite? Assemble Instruction - + Go to address Go to address - + Go to address error Go to address error - + Invalid address Invalid address - + Add Function Error Add Function Error - + A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -3179,22 +3246,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Game: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3274,7 @@ Achievements: %5 (%6) - + %n points %n points @@ -3215,12 +3282,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. @@ -3694,271 +3761,4577 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Use Global Setting - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Game title copied to clipboard. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Game serial copied to clipboard. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Game CRC copied to clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Game type copied to clipboard. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Game region copied to clipboard. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Game path copied to clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Controller settings reset to default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Create New... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Enable Cheats - Enable Cheats + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. - - Name - Name + + Settings reset to defaults. + Settings reset to defaults. - - Author - Author + + Quick Save Slot + Quick Save Slot - - Description - Description + + No save present in this slot. + No save present in this slot. - - Enable All - Enable All + + No save states found. + No save states found. - - Disable All - Disable All + + Failed to delete save state. + Failed to delete save state. - - Reload Cheats - Reload Cheats + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + This game has no achievements. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + This game has no leaderboards. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + Reset System - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Start the console without any disc inserted. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Change settings for the emulator. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Game Fixes (NOT recommended to change globally) + + Exits the program. + Exits the program. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + No Binding - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + Setting %s binding %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + + Push a controller button or axis now. + Push a controller button or axis now. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Timing out in %.0f seconds... + Timing out in %.0f seconds... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Unknown + Unknown - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Select Device + Select Device - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Details + Details - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO (Correct But Slower) + + Options + Options - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Copies the current global settings to this game. + Copies the current global settings to this game. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Clears all settings set for this game. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO (Correct But Slower) + + Behaviour + Behaviour - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization (Correct But Slower) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + Reload Cheats + Reload Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (Correct But Slower) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO (Correct But Slower) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization (Correct But Slower) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) @@ -3991,55 +8364,103 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Type - + Code Code - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Region Region - + Compatibility Compatibility @@ -4053,59 +8474,68 @@ graphical quality, but this will increase system requirements. - - Add - Add + Add... + Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + + Directory... + Directory... + + + + File... + File... + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4114,9 +8544,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - - Select Path - Select Path + + Select File + Select File + + + + Select Directory + Select Directory @@ -4214,394 +8649,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + Path: Path: - + Serial: Serial: - + CRC: CRC: - + Type: Type: - + PS2 Disc PS2 Disc - + PS1 Disc PS1 Disc - + ELF (PS2 Executable) ELF (PS2 Executable) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) - + Other Other - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Poland) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) - + Compatibility: Compatibility: - + Unknown Unknown - + Not Bootable Not Bootable - + Reaches Intro Reaches Intro - + Reaches Menu Reaches Menu - + In-Game In-Game - + Playable Playable - + Perfect Perfect - + Input Profile: Input Profile: - + Shared Refers to the shared settings profile. Shared - + Disc Path: Disc Path: - + Browse... Browse... - + Clear Clear - + Verify Verify - + Search on Redump.org... Search on Redump.org... - + Select Disc Path Select Disc Path - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode Mode - - + + Start Start - - + + Sectors Sectors - - + + Size Size - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Error - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4663,13 +9109,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) Off (Default) @@ -4677,17 +9123,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) Automatic (Default) @@ -4757,7 +9201,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4776,8 +9220,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4823,37 +9267,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync VSync - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur Anti-Blur @@ -4864,7 +9308,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -4875,13 +9319,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution @@ -4892,7 +9336,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4959,7 +9403,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5006,7 +9450,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -5022,7 +9466,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -5058,31 +9502,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5098,15 +9542,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -5116,222 +9560,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Disabled (Default) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Round Sprite: Round Sprite: - + Half Half - + Full Full - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5341,503 +9778,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Browse... - - + + Open... Open... - - + + Reset Reset - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Options - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures Load Textures - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Sharpness: - - + + FXAA FXAA - + Filters Filters - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Brightness: - + Contrast: Contrast: - - + + Saturation Saturation - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs Show Inputs - - + + Show GPU Usage Show GPU Usage - - + + Show Settings Show Settings - - + + Show FPS Show FPS - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Show Statistics - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording Recording - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: Container: - - + + Codec: Codec: - - - + + + Extra Arguments Extra Arguments - + Capture Audio Capture Audio - + Resolution: Resolution: - + x x - + Auto Auto - + Capture Video Capture Video - + Advanced Advanced here refers to the advanced graphics options. Advanced - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5846,70 +10277,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Disallowed - + Allowed Allowed - + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5976,773 +10407,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Use Global Setting [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Unchecked - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled Disabled - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Texture Filtering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - - - + + (Default) (Default) @@ -6750,399 +11165,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -7333,49 +11754,49 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Save State On Shutdown Save State On Shutdown - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Create Save State Backups Create Save State Backups - + Enable Discord Presence Enable Discord Presence - + Enable Per-Game Settings Enable Per-Game Settings @@ -7386,37 +11807,37 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen @@ -7452,7 +11873,7 @@ Right click to clear binding - + Enable Automatic Update Check Enable Automatic Update Check @@ -7539,66 +11960,66 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Unchecked @@ -7609,48 +12030,48 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -7707,14 +12128,14 @@ Right click to clear binding - - + + Change Disc Change Disc - + Load State Load State @@ -7764,514 +12185,526 @@ Right click to clear binding Input Recording - + Toolbar Toolbar - + Start &File... Start &File... - + Start &Disc... Start &Disc... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + Emulation Emulation - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + A&chievements A&chievements - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen Fullscreen - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Game List Game List - + Interface Interface - + Add Game Directory... Add Game Directory... - + &Settings &Settings - + From File... From File... - + From Device... From Device... - + From Game List... From Game List... - + Remove Disc Remove Disc - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + Controllers In Toolbar Controllers - + Settings In Toolbar Settings - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Lock Toolbar Lock Toolbar - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger Open Debugger - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. New - + Play This section refers to the Input Recording submenu. Play - + Stop This section refers to the Input Recording submenu. Stop - + Settings This section refers to the Input Recording submenu. Settings - - + + Input Recording Logs Input Recording Logs - + Controller Logs Controller Logs - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode Start Big Picture Mode - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings Show Advanced Settings - + Recording Viewer Recording Viewer - - + + Video Capture Video Capture - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8284,222 +12717,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset Confirm Reset - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8508,12 +12992,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8526,70 +13010,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8598,42 +13082,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -8642,7 +13126,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. @@ -8656,11 +13140,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8705,8 +13184,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> @@ -9155,12 +13634,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -9175,52 +13654,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copy Address + + + Go to in disassembly Go to in disassembly - - + + Go to address Go to address - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste @@ -9485,9 +13969,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} @@ -9535,7 +14024,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9620,27 +14109,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9833,12 +14322,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9855,25 +14344,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + + SettingWidgetBinder - + - - - + + + Reset Reset - - - Default: - Default: + + + Default: + Default: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. - + Select folder for %1 Select folder for %1 @@ -9882,6 +14413,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 Settings @@ -9891,226 +14426,262 @@ The URL was: %1 Restore Defaults - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close Close - - + + Summary Summary - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Game List - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation Emulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Game Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics Graphics - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD Network & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders Folders - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Achievements - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced Advanced - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings Reset UI Settings - - Recommended Value - Recommended Value + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -10219,82 +14790,83 @@ The URL was: %1 - Add - Add + Add... + Add... - + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 Controller Port 1 - - + + Controller Mapped To: Controller Mapped To: - - + + Controller Type: Controller Type: - - + + Default (Keyboard) Default (Keyboard) - - + + Automatic Mapping Automatic Mapping - + Controller Port 2 Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back &Back - + + &Next &Next - + &Cancel &Cancel @@ -10318,6 +14890,11 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Finish + Cancel Setup @@ -10621,8 +15198,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard @@ -10630,206 +15207,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-Pad Up - - - + + + D-Pad Down D-Pad Down - - - + + + D-Pad Left D-Pad Left - - - + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. @@ -10840,14 +15417,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Input Device - + Selects the device to read audio from. Selects the device to read audio from. @@ -10864,16 +15441,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Input Latency - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10889,42 +15466,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Logitech USB Mic @@ -10954,452 +15531,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle Throttle - - - + + + Brake Brake - - + + Cross Cross - - + + Square Square - - + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11574,12 +16151,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Axes - + Buttons Buttons @@ -11901,32 +16478,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - + USB Port %1 USB Port %1 - + No devices available No devices available - + Clear Bindings Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11934,32 +16511,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11976,197 +16553,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. There is no save state in slot {}. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts b/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts index 713cc8dd1a48c..be50caa99c940 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_no-NO.ts @@ -80,27 +80,32 @@ Klar... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>dine Retroprestasjoner inlogging's ID nummer er ikke lengre gyldig.</strong> Du må skrive inn dine innloggings detaljer for prestasjoner for å bli sporet. Passordet ditt vil ikke bli spart i PCSX2, tilgangs id nummeret vil bli generert å brukt isteden. + + + &Login &Innlogging - + Logging in... Logger inn... - + Login Error Påloggingsfeil - + Login failed. Please check your username and password, and try again. Pålogging mislyktes. Sjekk brukernavnet og passordet ditt, og prøv igjen. - + Login failed. Påloggingsfeil. @@ -114,159 +119,196 @@ - + Enable Achievements Aktiver Prestasjoner - - + + Show Challenge Indicators Vis utfordringsindikatorer - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Aktiver RAs Rich Presence - - + + Enable Hardcore Mode Aktiver Hardcore modus - - + + Enable Leaderboards Aktiver ledertavle - - + + Test Unofficial Achievements Test uoffisielle prestasjoner - - + + Enable Test Mode Aktiver testmodus - - + + Enable Sound Effects Aktiver lydeffekter - - + + Notifications + Varsler + + + + Show Notifications Vis varsler - + + Duration + Varighet + + + + + + + 5 seconds + 5 sekunder + + + Account Konto - - + + Login... Logg inn... - + View Profile... Vis profil... - + Game Info Spill Info - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 bruker RetroAchievements som en prestasjonsdatabase og til å spore fremgang. For å bruke prestasjoner må du registrere en konto på <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">For å se prestasjonslisten i spillet, trykk på hurtigtasten for <span style=" font-weight:600;">Åpne pause meny</span> og velg <span style=" font-weight:600;">Prestasjoner</span> i menyen.</p></body></html> - - + + seconds + sekunder + + - + + + Unchecked Uavmerket - + When enabled and logged in, PCSX2 will scan for achievements on game load. Når aktivert og logget inn, vil PCSX2 søke etter prestasjoner ved spilllast. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Når aktivert vil PCSX2 anta at alle prestasjoner er låst og ikke sende noen opplåsnings notifikasjoner til serveren. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Når aktivert vil PCSX2 liste opp prestasjoner fra uoffisielle sett. Vær oppmerksom på at disse prestasjonene ikke er sporet av RetroAchievements, så de vil låse opp hver gang. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Når aktivert vil Rich Presence informasjon bli samlet inn og sendt til RetroAchievements servere hvor dette støttes. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Utfordring" modus for prestasjoner, inkludert ledertavle sporing. Deaktiverer lagret tilstand, juksing og tregere funksjoner. - - - + + + Checked Avmerket - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Aktiverer sporing og innsending av ledertavler i støttede spill. Dersom ledertavler er deaktivert, vil du fremdeles kunne se ledertavlen og poengsummer, men ingen poengsummer vil bli lastet opp. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Viser popup-meldinger på hendelser som opplåsning av prestasjoner og innsendinger for ledertavlen. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Spiller av lydeffekter for hendelser som prestasjon opplåsinger og ledertavle innsendinger. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Viser ikoner nederst til høyre på skjermen når en utfordring/"primed" prestasjon er aktiv. - + + + + Notification Duration + Varsel varighet + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + Varigheten, i sekunder, et popup-varsel vil bli værende på skjermen. + + + Reset System Omstart systemet - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore modus vil ikke bli aktivert før systemet er omstartet. Vil du omstarte systemet nå? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Påloggingstoken generert på %2. - + Logout Logg ut - + Not Logged In. Ikke innlogget. + + + %1 seconds + %1 sekunder + Achievements - + + Hardcore mode will be enabled on system reset. + Hardcore modus vil bli aktivert når systemet tilbakestilles. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} kan ikke utføres mens hardcore modus er aktiv. Vil du deaktivere hardcore modus? {0} vil bli kansellert hvis du velger Nei. + + + + Hardcore mode is now enabled. + Hardcore modus er nå aktivert. + + + + Hardcore mode is now disabled. + Hardcore modus er nå deaktivert. + + + (Hardcore Mode) (Hardcore Modus) - + You have earned {0} of {1} achievements, and {2} of {3} points. Du har oppnådd {0} av {1} prestasjoner, og {2} av {3} poeng. - + This game has no achievements. Dette spillet har ingen prestasjoner. - + Leaderboard submission is enabled. Innsending til ledertavle er aktivert. - + Failed to read executable from disc. Achievements disabled. Kunne ikke lese kjørbar fil fra disk. Prestasjoner er deaktivert. @@ -822,8 +889,8 @@ Påloggingstoken generert på %2. - Quadrafonic - Kvadrafonisk + Quadraphonic + Quadraphonic @@ -1043,29 +1110,29 @@ Påloggingstoken generert på %2. Bruk Globale Innstillinger [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Ikke tilgjengelig - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Gjennomsnittlig forsinkelse: %1 ms (%2 ms buffer + %3 ms utdata) - + Average Latency: %1 ms (minimum output latency unknown) Gjennomsnittlig forsinkelse: %1 ms (minimum utgangsforsinkelse ukjent) @@ -1132,12 +1199,12 @@ Påloggingstoken generert på %2. Savestate Warning - Savestate Warning + lagretilstander Advarsel <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>ADVARSEL</h1><p style='font-size:12pt;'>Installering av denne oppdateringen vil gjøre <b>lagretilstandene inkompatible</b>, <i>Pass på at du lagrer til minnekortene dine før du fortsetter </i>.</p><p>Ønsker du å fortsette?</p> @@ -1459,22 +1526,22 @@ Påloggingstoken generert på %2. Audio - Audio + Lyd Mode 1 - Mode 1 + Modus 1 Mode 2 - Mode 2 + Modus 2 Unknown - Unknown + Ukjent @@ -1523,29 +1590,29 @@ Påloggingstoken generert på %2. Kontroll Port %1 - + No devices available Ingen enheter er tilgjengelige - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Tøm bindinger - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Er du sikker på at du vil fjerne alle bindinger for denne kontrolleren? Handlingen kan ikke angres. - + Automatic Binding Automatisk binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Ingen generiske bindinger ble generert for enheten '%1'. Kontrolleren/kilden støtter kanskje ikke automatisk tilordning. @@ -1702,12 +1769,12 @@ Påloggingstoken generert på %2. Form - Form + Skjema Yellow - Yellow + Gul @@ -1722,73 +1789,73 @@ Påloggingstoken generert på %2. PushButton - PushButton + TrykkKnapp Start - Start + Start Red - Red + Rød Green - Green + Grønn Orange - Orange + Oransje Select - Select + Velg Strum Up - Strum Up + Slag Opp Strum Down - Strum Down + Slag Ned Blue - Blue + Blå Whammy Bar - Whammy Bar + vibrato arm Tilt - Tilt + Tilt ControllerCustomSettingsWidget - + Restore Default Settings Gjenopprett Standardinnstillinger - + Browse... Bla gjennom... - + Select File Velg Fil @@ -1986,7 +2053,7 @@ Påloggingstoken generert på %2. Deadzone: - Deadzone: + Dødsone: @@ -2004,33 +2071,33 @@ Påloggingstoken generert på %2. Sett... - + Not Configured Ikke konfigurert - - + + %1% %1% - + Set Frequency Tilpass frekvens - + Frequency: Frekvens: - + Macro will not repeat. Makro vil ikke gjentas. - + Macro will toggle buttons every %1 frames. Makroen veksler mellom knappene hvert %1 bilde. @@ -2038,12 +2105,12 @@ Påloggingstoken generert på %2. ControllerMacroWidget - + Controller Port %1 Macros Kontroll Port %1 Makro - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -2146,10 +2213,10 @@ Not Configured/Buttons configured To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: - Custom input profiles are used to override the Shared input profile for specific games. -To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + Egendefinerte inngangsprofiler brukes til å overstyre den delte inngangsprofilen for bestemte spill. +For å bruke en egendefinert inndata-profil til et spill, gå til sine spillegenskaper, deretter endrer du 'Inndata profilen' i kategorien Oversikt over Innstillinger. -Enter the name for the new input profile: +Angi navn på den nye profilen: @@ -2411,7 +2478,7 @@ Denne handlingen kan ikke angres. Array of byte - Array of byte + Rekke med byte @@ -2906,12 +2973,12 @@ Do you want to overwrite? Draw Dumping - Draw Dumping + Rå dumping Dump GS Draws - Dump GS Draws + Dumpe GF Trekk @@ -2936,12 +3003,12 @@ Do you want to overwrite? Start Draw Number: - Start Draw Number: + Start trekk nummer: Draw Dump Count: - Draw Dump Count: + Trekk Dumpe Nummer: @@ -3065,13 +3132,13 @@ Do you want to overwrite? - + Add Function Legg til funksjon - + Rename Function Endre funksjonsnavn @@ -3097,61 +3164,61 @@ Do you want to overwrite? Monter instruksjon - + Go to address Gå til adresse - + Go to address error Gå til adressefeil - + Invalid address Ugyldig adresse - + Add Function Error Legg til funksjonsfeil - + A function entry point already exists here. Consider renaming instead. Det finnes allerede et oppføringspunkt for funksjoner her. Vurder å gi nytt navn i stedet. - - + + Function will be (0x%1) instructions long. Enter function name Funksjonen blir (0x%1) instruksjoner lang. Skriv inn funksjonsnavn - + Function name Funksjonsnavn - - + + Rename Function Error Endre navn på funksjonsfeil - + Function name cannot be nothing. Funksjonsnavn kan ikke være ingenting. - + No function / symbol is currently selected. Ingen funksjon / symbol er valgt for øyeblikket. - + %1 NOT VALID ADDRESS %1 IKKE GYLDIG ADRESSE @@ -3177,22 +3244,22 @@ Skriv inn funksjonsnavn EmuThread - + %1x%2 %1x %2 - + Game: %1 FPS Spill: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3205,7 +3272,7 @@ Prestasjoner: %5 (%6) - + %n points %n poeng @@ -3213,12 +3280,12 @@ Prestasjoner: %5 (%6) - + Rich presence inactive or unsupported. Rich presence inaktiv eller ikke støttet. - + Game not loaded or no RetroAchievements available. Spillet er ikke lastet inn eller så er ingen RetroAchievements tilgjengelig. @@ -3550,7 +3617,7 @@ Prestasjoner: %5 (%6) Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. + Setter VSync kø størrelse til 0, gjør hver bilde ferdig og presentert av GF før inndata er valgt, å neste bilde valgt. Bruk av denne instillingen kan reduysere inndata lag på kosten av målbart høyere CPU og GPU kravene. @@ -3692,276 +3759,4582 @@ Prestasjoner: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Kunne ikke åpnes på nytt, gjenoppretter gammel konfigurasjon. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Kunne ikke finne noen CD/DVD-ROM enheter. Pass på at du har en optisk enhet koblet til og tilstrekkelig tilgang til å bruke den. - - Upscale multiplier set to {}x. - Oppskaleringsmultiplikator satt til {}x. + + Use Global Setting + Bruk global Instilling - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatisk binding feilet, ingen enhet er tilgjengelig. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Spill tittel kopiert til i utklippstavlen. - - Failed to save screenshot to '{}'. - Kunne ikke lagre skjermbilde til '{}'. + + Game serial copied to clipboard. + Spill nøkkel kopert til utklippstavlen. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Spill CRC kopert til utklippstavlen. - - CAS is not available, your graphics driver does not support the required functionality. - CAS er ikke tilgjengelig. Grafikkdriveren støtter ikke den nødvendige funksjonaliteten. + + Game type copied to clipboard. + Spill type kopert til utklippstavlen. - - Saving {0} GS dump {1} to '{2}' - Lagrer {0} GS-dump {1} til '{2}' + + Game region copied to clipboard. + Spill region kopert til utklippstavlen. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Spill kompatiblitet kopert til utklippstavlen. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Spill bane kopert til utklippstavlen. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per-spill kontroller konfigurasjon initialisert med globale instillinger. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Controller settings reset to default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Create New... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Enable Cheats - Aktiver Juks + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. - - Name - Navn + + Settings reset to defaults. + Settings reset to defaults. - - Author - Utviklere + + Quick Save Slot + Quick Save Slot - - Description - Beskrivelse + + No save present in this slot. + No save present in this slot. - - Enable All - Aktiver Alle + + No save states found. + No save states found. - - Disable All - Deaktiver alle + + Failed to delete save state. + Failed to delete save state. - - Reload Cheats - Last inn juksekoder på nytt + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + This game has no achievements. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + This game has no leaderboards. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + Reset System - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Start the console without any disc inserted. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Change settings for the emulator. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Game Fixes (NOT recommended to change globally) + + Exits the program. + Exits the program. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + No Binding - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + Setting %s binding %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Bruk programvare-rendrer for FMV-er + + Push a controller button or axis now. + Push a controller button or axis now. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - "Hopp over MPEG"-hack (Hopper over videoer/FMV-er) + + Timing out in %.0f seconds... + Timing out in %.0f seconds... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Unknown + Unknown - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Select Device + Select Device - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Details + Details - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emuler GIF FIFO (Korrekt men tregere) + + Options + Options - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Copies the current global settings to this game. + Copies the current global settings to this game. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Clears all settings set for this game. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emuler VIF FIFO (Mer presis men tregere) + + Behaviour + Behaviour - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0-synkronisering (Korrekt men tregere) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Viser CPU Bruk basert på trådene øverst til høyre hjørne av skjermen. + + + + Shows the host's GPU usage in the top-right corner of the display. + Viser verten's GPU bruk øverst til høyre hjørne av skjermen. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Viser oppløsningen spillet rendrer ved øverst til høyre hjørne av skjermen. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Kunne ikke åpnes på nytt, gjenoppretter gammel konfigurasjon. + + + + Upscale multiplier set to {}x. + Oppskaleringsmultiplikator satt til {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Kunne ikke lagre skjermbilde til '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS er ikke tilgjengelig. Grafikkdriveren støtter ikke den nødvendige funksjonaliteten. + + + + Saving {0} GS dump {1} to '{2}' + Lagrer {0} GS-dump {1} til '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Aktiver Juks + + + + Name + Navn + + + + Author + Utviklere + + + + Description + Beskrivelse + + + + Enable All + Aktiver Alle + + + + Disable All + Deaktiver alle + + + + Reload Cheats + Last inn juksekoder på nytt + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Bruk programvare-rendrer for FMV-er + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + "Hopp over MPEG"-hack (Hopper over videoer/FMV-er) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emuler GIF FIFO (Korrekt men tregere) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emuler VIF FIFO (Mer presis men tregere) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0-synkronisering (Korrekt men tregere) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Legg til hack (For Tri-Ace spill) @@ -3989,55 +8362,103 @@ graphical quality, but this will increase system requirements. Force Blit intern FPS-deteksjon (når automatisk deteksjon mislykkes) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Type - + Code Kode - + Title Tittel - + File Title Filtittel - + CRC CRC - + Time Played Tid spilt - + Last Played Sist Spilt - + Size Størrelse - + Region Region - + Compatibility Kompatibilitet @@ -4051,59 +8472,68 @@ graphical quality, but this will increase system requirements. - - Add - Legg Til + Add... + Add... - - - + + + Remove Fjern - + Search Directory Søk i mappe - + Scan Recursively Skann rekursivt - + Excluded Paths (will not be scanned) Ekskluderte stier (vil ikke bli skannet) - + + Directory... + Directory... + + + + File... + File... + + + Scan For New Games Søk etter nye spill - + Rescan All Games Skann alle spill på nytt - + Open Directory... Åpne Mappe... - + Select Search Directory Velg søkemappe - + Scan Recursively? Skann rekursivt? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4112,9 +8542,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger. - - Select Path - Velg filbane + + Select File + Select File + + + + Select Directory + Select Directory @@ -4212,394 +8647,405 @@ Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger.Tittel: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + Path: Filbane: - + Serial: Serienummer: - + CRC: CRC: - + Type: Type: - + PS2 Disc PS2 plate - + PS1 Disc PS1 plate - + ELF (PS2 Executable) ELF (Kjørbar PS2-fil) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brasil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (Kina) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (USA) - + Other Annet - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (Sør-Afrika) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Østerrike) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgia) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europa/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (Frankrike) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Tyskland) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Hellas) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italia) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europa/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Nederland) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norge) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Polen) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russland) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spania) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Skandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sverige) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Sveits) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (Storbritannia) - + Compatibility: Kompatibilitet: - + Unknown Ukjent - + Not Bootable Ikke kjørbart - + Reaches Intro Når frem til introen - + Reaches Menu Når frem til menyen - + In-Game I Spill - + Playable Spillbar - + Perfect Perfekt - + Input Profile: Inndataprofil: - + Shared Refers to the shared settings profile. Delt - + Disc Path: Diskens filbane: - + Browse... Bla gjennom... - + Clear Tøm - + Verify Verify - + Search on Redump.org... Search on Redump.org... - + Select Disc Path Velg disk-filbane: - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode Mode - - + + Start Start - - + + Sectors Sectors - - + + Size Size - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Error - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4661,13 +9107,13 @@ Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger. - - + + - - - - + + + + Off (Default) Av (Standard) @@ -4675,17 +9121,15 @@ Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger. - - - - + + + - - - - - - + + + + + Automatic (Default) Automatisk (Standard) @@ -4755,7 +9199,7 @@ Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilineær (jevn) @@ -4774,8 +9218,8 @@ Rekursiv skanning tar lengre tid, men identifiserer filer i underkataloger. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4821,37 +9265,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Skjerm forskyvninger - + VSync VSync - + Show Overscan Vis overskann - + Enable Widescreen Patches Aktiver bredskjerm patcher - + Enable No-Interlacing Patches Aktiver patcher som deaktiverer sammenfletting - + Anti-Blur Anti-uskarphet @@ -4862,7 +9306,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Deaktiver sammenflettingsforskyvning @@ -4873,13 +9317,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Skjermoppløsning - + Internal Resolution Intern oppløsning @@ -4890,7 +9334,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4957,7 +9401,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilineær (PS2) @@ -5004,7 +9448,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Uskalert (standard) @@ -5020,7 +9464,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Grunnleggende (Anbefalt) @@ -5056,31 +9500,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU-palettkonvertering - + Manual Hardware Renderer Fixes Manuelle maskinvare-renderingsfikser - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5096,15 +9540,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -5114,222 +9558,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Maskinvarefikser - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Tvangsdeaktivert - - + Force Enabled Tvangsaktivert - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (skrudd av) - + 1 (64 Max Width) 1 (64 Maks Bredde) - + 2 (128 Max Width) 2 (128 Maks Bredde) - + 3 (192 Max Width) 3 (192 Maks Bredde) - + 4 (256 Max Width) 4 (256 Maks Bredde) - + 5 (320 Max Width) 5 (320 Maks Bredde) - + 6 (384 Max Width) 6 (384 Maks Bredde) - + 7 (448 Max Width) 7 (448 Maks Bredde) - + 8 (512 Max Width) 8 (512 Maks Bredde) - + 9 (576 Max Width) 9 (576 Maks Bredde) - + 10 (640 Max Width) 10 (640 Maks Bredde) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (normal) - + 2 (Aggressive) 2 (Aggressiv) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Skrudd av (Standard) - + Enabled (Exact Match) Skrudd på (Nøyaktig samsvar) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Oppskaleringsfikser - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Spesiell (tekstur) - + Special (Texture - Aggressive) Spesiell (tekstur – aggressiv) - + Round Sprite: Round Sprite: - + Half Halv - + Full Full - + Texture Offsets: Teksturforskyvninger: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5339,503 +9776,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Avfletting: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Skru av rendringsfikser - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Tekstur-erstatting - + Search Directory Søk i mappe - - + + Browse... Bla gjennom... - - + + Open... Åpne... - - + + Reset Tilbakestill - + PCSX2 will dump and load texture replacements from this directory. PCSX2 dumper og laster inn teksturerstatninger fra denne mappen. - + Options Innstillinger - - + + Dump Textures Dump teksturer - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV teksturer - - + + Async Texture Loading Asynk Teksturinnlasting - - + + Load Textures Last teksturer - - + + Precache Textures Precache teksturer - + Post-Processing Etterbehandling - + Sharpening/Anti-Aliasing Skarphet/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Kontrasttilpasset skjerping: - - - - + + + + None (Default) Ingen (Standard) - + Sharpen Only (Internal Resolution) Skjerping (intern oppløsning) - + Sharpen and Resize (Display Resolution) Skjerpe og endre størrelse (visningsoppløsning) - + Sharpness: Skarphet: - - + + FXAA FXAA - + Filters Filtre - + TV Shader: TV Shader: - + Scanline Filter Skannelinje filter - + Diagonal Filter Diagonalt filter - + Triangular Filter Triangulært filter - + Wave Filter Bølgefilter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Lysstyrke: - + Contrast: Kontrast: - - + + Saturation Fargemetning - + OSD OSD - + On-Screen Display Skjerm på-skjerm - + OSD Scale: OSD-skala: - - + + Show Indicators Vis indikatorer - - + + Show Resolution Vis oppløsning - - + + Show Inputs Vis inndata - - + + Show GPU Usage Vis GPU-bruk - - + + Show Settings Vis innstillinger - - + + Show FPS Vis Bildefrekvens - + Disable Shader Cache Deaktiver Shader buffer - + Disable Vertex Shader Expand Deaktiver Vertex Shader Utvid - - + + Show Statistics Vis statistikk - - + + Show CPU Usage Vis CPU-bruk - - + + Warn About Unsafe Settings Advar om utrygge innstillinger - - + + Show Frame Times Vis bildetider - + Recording Opptak - + Video Dumping Directory Mappe for videodumping - + Capture Setup Opptaksoppsett - + Container: Container: - - + + Codec: Kodeks: - - - + + + Extra Arguments Extra Argumenter - + Capture Audio Ta opp lyd - + Resolution: Oppløsning: - + x x - + Auto Auto - + Capture Video Videoopptak - + Advanced Advanced here refers to the advanced graphics options. Avansert - + Advanced Options Avanserte Innstillinger - + Hardware Download Mode: Nedlastingsmodus for maskinvare: - + Accurate (Recommended) Nøyaktig (anbefalt) - + Disable Readbacks (Synchronize GS Thread) Deaktiver tilbakelesing (synkroniser GS-tråden) - + Unsynchronized (Non-Deterministic) Usynkronisert (ikke-deterministisk) - + Disabled (Ignore Transfers) Deaktivert (Ignorer Overføringer) - + GS Dump Compression: GS Dump kompresjon: - + Uncompressed Ukomprimert - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Hopp over eksisterende duplikatbilder - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5844,70 +10275,70 @@ Swap chain: see Microsoft's Terminology Portal. Bruk Blit Swap Chain - - + + Disable Threaded Presentation Deaktiver trådet presentasjon - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kb/s - + Allow Exclusive Fullscreen: Tillat eksklusiv fullskjerm: - + Disallowed Ikke tillat - + Allowed Unntak - + Debugging Options Feilsøkingsalternativer - + Override Texture Barriers: Overstyre teksturbarrierer: - - + + Use Debug Device Bruk Debug-Enhet - - + + Disable Dual Source Blending Deaktiver Dual Source Blending - - + + Show Speed Percentages Vis Hastighetsprosent - - + + Disable Framebuffer Fetch Deaktiver bildebufferhenting @@ -5974,773 +10405,757 @@ Swap chain: see Microsoft's Terminology Portal. 16 x - - - + + + Use Global Setting [%1] Bruk Globale Innstillinger [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Uavmerket - + Automatically loads and applies widescreen patches on game start. Can cause issues. Laster automatisk inn og bruker bredbildepatcher ved du starter spillet. Kan forårsake problemer. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Laster automatisk inn og bruker patcher som deaktiverer sammenfletting når du starter spillet. Kan forårsake problemer. - + Disables interlacing offset which may reduce blurring in some situations. Deaktiverer forskyvning av sammenfletting, noe som kan redusere uskarphet i enkelte situasjoner. - + Bilinear Filtering Bilineær filtrering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Aktiverer bilineært etterbehandlingsfilter. Jevner ut hele bildet etter hvert som det vises på skjermen. Korrigerer plasseringen mellom piksler. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Aktiverer PCRTC forskyvninger som posisjonerer skjermen slik spillet krever. Nyttig for enkelte spill, for eksempel WipEout Fusion, på grunn av risteeffekten. Dette kan gjøre bildet uskarpt. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Aktiverer muligheten til å vise overskanningsområdet på spill som tegner mer enn det sikre området på skjermen. - + FMV Aspect Ratio FMV størrelsesforhold - + Overrides the full-motion video (FMV) aspect ratio. Overstyrer størrelsesforholdet for full-motion video (FMV). - + Control the texture's trilinear filtering of the emulation. Kontroller teksturens trilinære filtrering av emuleringen. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Kontroller nøyaktighetsnivået for emuleringen av GS-blandingsenheten.<br> Jo høyere innstilling, desto mer nøyaktig emuleres blanding i shaderen, og desto høyere blir hastighetsreduksjonen.<br> Vær oppmerksom på at Direct3Ds blanding er redusert i forhold til OpenGL/Vulkan. - + Software CLUT Render Programvare CLUT gjengiver - + This option disables game-specific render fixes. Dette alternativet deaktiverer spillspesifikke gjengivelsesfikser. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Rammebuffer-konvertering - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled Deaktivert - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Tillat eksklusiv fullskjerm - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Avkrysset - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Visningsaspekt - + Auto Standard (4:3/3:2 Progressive) Auto-standard (4:3/3:2 progressiv) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Avfletting - + Screenshot Size Skjermbilde størrelse - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Skjermbilde-format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Skjermbilde kvalitet - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertikal strekking - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Modus for fullskjerm - - + + + Borderless Fullscreen Kantløs fullskjerm - + Chooses the fullscreen resolution and frequency. Velger oppløsning og frekvens på fullskjerm. - + Left Venstre + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Øverst - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Høyre - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bunn - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) Standard (PS2) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Teksturfiltrering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilineær filtrering - + Anisotropic Filtering Anisotropisk filtrering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Teksturforhåndsinnlasting - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 tråder - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Halvskjermsfiks - - - - Control the half-screen fix detection on texture shuffling. - Kontroller halvskjermsdeteksjonen ved blanding av teksturer. - - - + CPU Sprite Renderer Size CPU-spritegjengiver størrelse - + Skipdraw Range Start Skipdraw rekkevidde start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Tegning av flater fra flaten i boksen til venstre til flaten som er angitt i boksen til høyre, hoppes helt over. - + Skipdraw Range End Skipdraw rekkevidde slutt - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Deaktiver støtten for dybdebuffer i teksturbufferen. Det kan bidra til å øke hastigheten, men det vil sannsynligvis skape ulike feil. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Dette alternativet deaktiverer flere trygge funksjoner. Deaktiverer nøyaktig punkt og linjegjengivelse uten skalering, noe som kan hjelpe Xenosaga-spill. Deaktiverer nøyaktig GS Memory Clearing som gjøres på CPU-en, og lar GPU-en håndtere det, noe som kan hjelpe Kingdom Hearts-spill. - + Half Pixel Offset Halv pikselforskyvning - + Might fix some misaligned fog, bloom, or blend effect. Kan kanskje fikse feiljustert tåke-, bloom- eller blandingseffekt. - + Round Sprite Rund Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Korrigerer samplingen av 2D-sprite-teksturer ved oppskalering. Fikser linjer i sprites i spill som Ar tonelico ved oppskalering. Alternativet Halv er for flate sprites, Full er for alle sprites. - + Texture Offsets X Teksturforskyvninger X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Forskyvning for ST/UV-teksturkoordinatene. Løser noen merkelige teksturproblemer og kan også fikse noen justeringer i etterbehandlingen. - + Texture Offsets Y Teksturforskyvninger Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Senker GS-presisjonen for å unngå mellomrom mellom piksler ved oppskalering. Fikser teksten på Wild Arms-spill. - + Bilinear Upscale Bilineær oppskalering - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Kan jevne ut teksturer på grunn av bilineær filtrering ved oppskalering. F.eks. solblending i spillet Modig. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Erstatter etterbehandling av flere "paving sprites" med én enkelt fet sprite. Dette reduserer oppskaleringslinjer. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Kontrasttilpasset skjerping - + Sharpness Skarphet - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Gjør det mulig å justere metning, kontrast og lysstyrke. Verdiene for lysstyrke, metning og kontrast er som standard 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Bruker FXAA anti-aliasing algoritmen for å forbedre den visuelle kvaliteten på spillene. - + Brightness Lysstyrke - - - + + + 50 50 - + Contrast Kontrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Bruker en shader som gjenskaper de visuelle effektene til ulike typer fjernsyn. - + OSD Scale OSD-skala - - + + Show OSD Messages Vis OSD meldinger - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Viser meldinger på skjermen når hendelser inntreffer, for eksempel når lagringstilstander opprettes/lastes inn, skjermbilder tas osv. - + Shows the internal frame rate of the game in the top-right corner of the display. Viser spillets interne bildefrekvens øverst til høyre på skjermen. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Viser systemets gjeldende emuleringshastighet øverst til høyre i på skjermen i prosent. - + Shows the resolution of the game in the top-right corner of the display. Viser spillets oppløsning øverst til høyre på skjermen. - + Shows host's CPU utilization. Viser vertens CPU-utnyttelse. - + Shows host's GPU utilization. Viser vertens GPU-utnyttelse. - + Shows counters for internal graphical utilization, useful for debugging. Viser tellere for intern grafisk bruk, nyttig for feilsøking. - + Displays warnings when settings are enabled which may break games. Viser advarsler når innstillinger er aktivert som kan ødelegge spill. - + Enable Extra Arguments Aktiver ekstra argumenter - + Leave It Blank La det stå tomt - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parametere som sendes til valgt videokodek.<br> Du må bruke '=' for å skille nøkkel fra verdi og ':' for å skille to par fra hverandre.<br> For eksempel: "crf = 21 : preset = veryfast". - + Override Texture Barriers Overstyre teksturbarrierer - + GS Dump Compression GS Dump kompresjon - + Change the compression algorithm used when creating a GS dump. Endre komprimeringsalgoritmen som brukes når du oppretter en GS-dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Bruker en blit-presentasjonsmodell i stedet for flipping ved bruk av Direct3D 11-rendereren. Dette gir vanligvis lavere ytelse, men kan være nødvendig for enkelte strømmeapplikasjoner eller for å frigjøre bildefrekvenser på enkelte systemer. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Oppdager når det vises inaktive bilder i spill med 25/30 bilder per sekund, og hopper over presentasjonen av disse bildene. Bildet gjengis fortsatt, det betyr bare at GPU-en har mer tid til å fullføre den (dette er IKKE frame skipping). Dette kan jevne ut svingninger i bildetiden når CPU/GPU er nær maksimal utnyttelse, men gjør bildetempoet mer inkonsekvent og kan øke input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presenterer bilder på GS-hovedtråden i stedet for en arbeidstråd. Brukes til feilsøking av problemer med bildetid. Kan redusere sjansen for å gå glipp av et bilde eller redusere riving på bekostning av mer uberegnelige bidetider. Gjelder bare for Vulkan-gjengiveren. - + GS Download Mode GS nedlastingsmodus - + Accurate Nøyaktig - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Hopp over synkronisering med GS-tråden og verts-GPUen for GS-nedlastinger. Kan gi en stor hastighetsøkning på tregere systemer, men på bekostning av mange ødelagte grafiske effekter. Hvis spill er ødelagt og du har dette alternativet aktivert, bør du deaktivere det først. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Standard - - - + + (Default) (Standard) @@ -6748,399 +11163,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafikk - + Save Screenshot Lagre skjermdump - + Toggle Video Capture Slå av/på videoopptak - + Save Single Frame GS Dump Lagre enkeltramme GS-dump - + Save Multi Frame GS Dump Lagre GS-dump med flere bilder - + Toggle Software Rendering Veksle programvare gjengivelse - + Increase Upscale Multiplier Øke multiplikatoren for oppskalering - + Decrease Upscale Multiplier Redusere multiplikatoren for oppskalering - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Veksle størrelsesforhold - + Aspect ratio set to '{}'. Visningsforhold satt til '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volum: Dempet - + Volume: {}% Volum: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu Åpne pausemeny - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Skru av/på pause - + Toggle Fullscreen Skru av/på fullskjem - + Toggle Frame Limit Skru av/på bildefrekvensgrense - + Toggle Turbo / Fast Forward Skru av/på turbo / fort film - + Toggle Slow Motion Skru av/på sakte film - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Øk volum - + Decrease Volume Senk volum - + Toggle Mute Skru av/på lyddemping - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Tilbakestill virtuell maskin - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Last tilstand fra spor 5 - + Save State To Slot 6 Lagre tilstand til spor 6 - + Load State From Slot 6 Last tilstand fra spor 6 - + Save State To Slot 7 Lagre tilstand til spor 7 - + Load State From Slot 7 Last tilstand fra spor 7 - + Save State To Slot 8 Lagre tilstand til spor 8 - + Load State From Slot 8 Last tilstand fra spor 8 - + Save State To Slot 9 Lagre tilstand til spor 9 - + Load State From Slot 9 Last tilstand fra spor 9 - + Save State To Slot 10 Lagre tilstand til spor 10 - + Load State From Slot 10 Last tilstand fra spor 10 @@ -7331,49 +11752,49 @@ Right click to clear binding - + Pause On Focus Loss Pause ved tap av fokus - + Inhibit Screensaver Hemme skjermsparer - + Save State On Shutdown Lagre tilstanden ved nedstengning - + Pause On Start Pause ved start - + Confirm Shutdown Bekreft avslutning - + Create Save State Backups Opprette sikkerhetskopier av lagringstilstander - + Enable Discord Presence Aktiver Discord Rich Presence - + Enable Per-Game Settings Aktiver per-spill innstillinger @@ -7384,37 +11805,37 @@ Right click to clear binding - + Start Fullscreen Start Fullskjerm - + Double-Click Toggles Fullscreen Dobbeltklikk for å aktivere fullskjerm - + Render To Separate Window Gjengi til separat vindu - + Hide Main Window When Running Skjul hovedvinduet under kjøring - + Disable Window Resizing Deaktivere endring av vindusstørrelse - + Hide Cursor In Fullscreen Skjul markøren i fullskjerm @@ -7450,7 +11871,7 @@ Right click to clear binding - + Enable Automatic Update Check Aktiver automatisk oppdateringskontroll @@ -7537,66 +11958,66 @@ Right click to clear binding Custom.qss [Slipp i PCSX2-mappen] - - - - - - + + + + + + Checked Avmerket - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Søker automatisk etter oppdateringer i programmet ved oppstart. Oppdateringer kan utsettes til senere eller hoppes over helt. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Forhindrer at skjermspareren aktiveres og at verten går i dvale mens emuleringen kjører. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Bestemmer om det skal vises en melding for å bekrefte at den virtuelle maskinen slås av når du trykker på hurtigtasten. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Hindrer hovedvinduets størrelse fra å endres. + + - - + + - - + - - + Unchecked Unchecked @@ -7607,48 +12028,48 @@ Right click to clear binding Fusjon [Lys/Mørk] - + Pauses the emulator when a game is started. Setter emulatoren på pause når et spill startes opp. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] Systemspråk [standard] @@ -7705,14 +12126,14 @@ Right click to clear binding - - + + Change Disc Bytt disk - + Load State Last inn tilstand @@ -7762,514 +12183,526 @@ Right click to clear binding Inndataopptak - + Toolbar Verktøylinje - + Start &File... Start &fil … - + Start &Disc... Start &disk … - + Start &BIOS Start &BIOS - + &Scan For New Games &Skann etter nye spill - + &Rescan All Games &Skann alle spill på nytt - + Shut &Down Skru &av - + Shut Down &Without Saving Skru av &uten å lagre - + &Reset &Tilbakestill - + &Pause &Pause - + E&xit A&vslutt - + &BIOS &BIOS - + Emulation Emulering - + &Controllers &Kontrollere - + &Hotkeys &Hurtigtaster - + &Graphics &Grafikk - + A&chievements A&chievements - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen Fullskjerm - + Resolution Scale Oppløsningsskalering - + &GitHub Repository... &GitHub-kodelager ... - + Support &Forums... Brukerstøtte&forumer ... - + &Discord Server... &Discord-tjener ... - + Check for &Updates... Se etter &oppdateringer ... - + About &Qt... Om &Qt... - + &About PCSX2... &Om PCSX2 ... - + Fullscreen In Toolbar Fullskjerm - + Change Disc... In Toolbar Bytt disk ... - + &Audio &Lyd - + Game List Spill-liste - + Interface Grensesnitt - + Add Game Directory... Legg til spillmappe ... - + &Settings &Innstillinger - + From File... Fra fil … - + From Device... Fra enhet … - + From Game List... Fra spill-liste… - + Remove Disc Fjern disken - + Global State Global State - + &Screenshot &Skjermbilde - + Start File In Toolbar Start fil - + Start Disc In Toolbar Start disk - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Skru av - + Reset In Toolbar Tilbakestill - + Pause In Toolbar Pause - + Load State In Toolbar Last inn tilstand - + Save State In Toolbar Lagre tilstanden - + Controllers In Toolbar Kontrollere - + Settings In Toolbar Innstillinger - + Screenshot In Toolbar Skjermklipp - + &Memory Cards &Minnekort - + &Network && HDD &Nettverk && HDD - + &Folders &Mapper - + &Toolbar &Verktøylinje - + Lock Toolbar Lås verktøylinjen - + &Status Bar &Statuslinje - + Verbose Status Detaljert status - + Game &List Spill-&liste - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System&visning - + Game &Properties Spill&egenskaper - + Game &Grid Spill&rutenett - + Show Titles (Grid View) Vis titler (Rutenettvisning) - + Zoom &In (Grid View) Forstørr (Rutenettvisning) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Forminsk (Rutenettvisning) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Oppfrisk &omslag (Rutenettvisning) - + Open Memory Card Directory... Åpne minnekortmappe ... - + Open Data Directory... Åpne datamappe ... - + Toggle Software Rendering Skru av/på programvare-rendering - + Open Debugger Åpne feilsøking - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console Enable System Console - + Enable Verbose Logging Skru på detaljert loggføring - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. Ny - + Play This section refers to the Input Recording submenu. Spill av - + Stop This section refers to the Input Recording submenu. Stopp - + Settings This section refers to the Input Recording submenu. Innstillinger - - + + Input Recording Logs Input Recording Logs - + Controller Logs Kontrollerloggføringer - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode Start Big Picture Mode - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Omslagsnedlaster ... - - + + Show Advanced Settings Vis avanserte innstillinger - + Recording Viewer Recording Viewer - - + + Video Capture Videoopptak - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Intern oppløsning - + %1x Scale %1x Skala - + Select location to save block dump: Select location to save block dump: - + Do not show again Ikke vis igjen - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8282,222 +12715,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 filer (*.%2) - + Confirm Shutdown Bekreft avslutning - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Feil - + You must select a disc to change discs. Du må velge en disk for å kunne bytte disker. - + Properties... Egenskaper... - + Open Containing Directory... Refers to the directory where a game is contained. Åpne inneholdende mappe ... - + Set Cover Image... Bestem omslagsbilde ... - + Exclude From List Ekskluder fra listen - + Reset Play Time Tilbakestill spilletid - + Default Boot Standard oppstart - + Fast Boot Hurtig Oppstart - + Full Boot Full Oppstart - + Boot and Debug Boot and Debug - + Add Search Directory... Legg til søkemappe ... - + Start File Start fil - + Start Disc Start disk - + Select Disc Image Velg diskbilde - + Updater Error Feil hos oppdateringsverktøy - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused Pauset - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties Spillegenskaper - + Game properties is unavailable for the current game. Spillegenskaper er utilgjengelige for det nåværende spillet. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Velg diskstasjon: - + This save state does not exist. This save state does not exist. - + Select Cover Image Velg omslagsbilde - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists Omslaget finnes allerede - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - + + + + Copy Error Feil ved kopiering - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset Bekreft tilbakestilling - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8506,12 +12990,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8524,70 +13008,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Slett og start opp - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Last inn fra fil ... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + Undo Load State Undo Load State - + Resume (%2) Fortsett (%2) - + Load Slot %1 (%2) Last inn spor %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8596,42 +13080,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Lagre til fil … - + Empty Tomt innhold - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Bekreft diskskifte - + Do you want to swap discs or boot the new image (via system reset)? Ønsker du å skifte disker eller å starte opp fra en ny fil (via systemomstart)? - + Swap Disc Bytt disk - + Reset Tilbakestill @@ -8640,7 +13124,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. @@ -8654,11 +13138,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8703,8 +13182,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> @@ -9153,12 +13632,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Mangler] @@ -9173,52 +13652,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copy Address + + + Go to in disassembly Go to in disassembly - - + + Go to address Gå til adresse - + Show as 1 byte Vis som 1 byte - + Show as 2 bytes Vis som 2 byte - + Show as 4 bytes Vis som 4 byte - + Show as 8 bytes Vis som 8 byte - + Copy Byte Kopier Byte - + Copy Segment Kopier segment - + Copy Character Kopier Tegn - + Paste Lim inn @@ -9483,9 +13967,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} @@ -9533,7 +14022,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9618,27 +14107,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} er aktiv. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9831,12 +14320,12 @@ URL-en var: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Kryssplattform) @@ -9853,25 +14342,67 @@ URL-en var: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + + SettingWidgetBinder - + - - - + + + Reset Tilbakestill - - - Default: - Standard: + + + Default: + Standard: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. - + Select folder for %1 Velg mappe for %1 @@ -9880,6 +14411,10 @@ URL-en var: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 Innstillinger @@ -9889,226 +14424,262 @@ URL-en var: %1 Gjenopprett Standardinnstillinger - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close Lukk - - + + Summary Sammendrag - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface Grensesnitt - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Spill-liste - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation Emulering - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches Patcher - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats Juksekoder - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Spillkorrigeringer - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics Grafikk - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio Lyd - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards Minnekort - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD Nettverk & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders Mapper - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Bragder - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced Avansert - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug Feilsøk - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Bekreft gjenoppretting av standardinnstillinger - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings Tilbakestill UI-innstillinger - - Recommended Value - Anbefalt verdi + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Anbefalt verdi - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -10217,82 +14788,83 @@ URL-en var: %1 - Add - Legg til + Add... + Add... - + Remove Fjern - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 Kontrollerport 1 - - + + Controller Mapped To: Kontroller tilordnet til: - - + + Controller Type: Kontrollertype: - - + + Default (Keyboard) Standard (tastatur) - - + + Automatic Mapping Automatisk kartlegging - + Controller Port 2 Kontrollerport 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back &Tilbake - + + &Next &Neste - + &Cancel &Avbryt @@ -10316,6 +14888,11 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Finish + Cancel Setup @@ -10619,8 +15196,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! tastatur + Konami Keyboard + Konami Keyboard @@ -10628,206 +15205,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-pad opp - - - + + + D-Pad Down D-pad ned - - - + + + D-Pad Left D-pad venstre - - - + + + D-Pad Right D-pad høyre - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select Velg - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X-skala (følsomhet) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Y-skala (følsomhet) - + Center X Senter X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Senter Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Skjermbredde - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Skjermhøyde - + Sets the height of the simulated screen. Sets the height of the simulated screen. @@ -10838,14 +15415,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Inndataenhet - + Selects the device to read audio from. Selects the device to read audio from. @@ -10862,16 +15439,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Inndataforsinkelse - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10887,42 +15464,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device Spiller 1-enhet - + Selects the input for the first player. Velger inndataen til spiller 1. - + Player 2 Device Spiller 2-enhet - + Selects the input for the second player. Velger inndataen til spiller 2. - + Logitech USB Mic Logitech USB-mikrofon @@ -10952,452 +15529,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle Pedaltrykk - - - + + + Brake Brems - - + + Cross Kryss - - + + Square Firkant - - + + Circle Sirkel - - + + Triangle Trekant - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Risting - + Shift Up / R1 Skift opp / R1 - + Shift Down / L1 Skift Ned / L1 - + L3 L3 - + R3 R3 - + Menu Up Meny opp - + Menu Down Meny ned - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Hjulenhet - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band-trommesett - + Blue Blå - + Green Grønn - + Red Rød - + Yellow Gul - + Orange Orange - + Buzz Controller Buzz-kontroller - + Player 1 Red Spiller 1 Rød - + Player 1 Blue Spiller 1 Blå - + Player 1 Orange Spiller 1 Orange - + Player 1 Green Spiller 1 Grønn - + Player 1 Yellow Spiller 1 Gul - + Player 2 Red Spiller 2 Rød - + Player 2 Blue Spiller 2 Blå - + Player 2 Orange Spiller 2 Orange - + Player 2 Green Spiller 2 Grønn - + Player 2 Yellow Spiller 2 gul - + Player 3 Red Spiller 3 rød - + Player 3 Blue Spiller 3 blå - + Player 3 Orange Spiller 3 oransje - + Player 3 Green Spiller 3 grønn - + Player 3 Yellow Spiller 3 gul - + Player 4 Red Spiller 4 rød - + Player 4 Blue Spiller 4 blå - + Player 4 Orange Spiller 4 oransje - + Player 4 Green Spiller 4 grønn - + Player 4 Yellow Spiller 4 gul - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Hjul opp - + Wheel Down Hjul ned @@ -11572,12 +16149,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Axes - + Buttons Knapper @@ -11899,32 +16476,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Tøm bindinger - + USB Port %1 USB-port %1 - + No devices available Ingen enheter er tilgjengelige - + Clear Bindings Tøm bindinger - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatisk binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11932,32 +16509,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + Error Feil - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11974,197 +16551,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. There is no save state in slot {}. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. Disken ble fjernet. - + Disc changed to '{}'. Disken ble endret til '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts b/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts index a85740099f36b..1b301c658825f 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_pl-PL.ts @@ -80,27 +80,32 @@ Gotowe... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Twój token logowania do RetroAchievements nie jest już ważny.</strong> Musisz ponownie wprowadzić swoje dane logowania, aby móc śledzić osiągnięcia. Twoje hasło nie zostanie zapisane w PCSX2, zamiast tego zostanie wygenerowany i użyty token dostępu. + + + &Login Zaloguj się - + Logging in... Logowanie... - + Login Error Błąd logowania - + Login failed. Please check your username and password, and try again. Logowanie nieudane. Proszę sprawdzić swoją nazwę użytkownika lub hasło i spróbować ponownie. - + Login failed. Logowanie nieudane. @@ -114,159 +119,196 @@ - + Enable Achievements Włącz osiągnięcia - - + + Show Challenge Indicators Pokazuj wskaźniki wyzwań - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Włącz status aktywność na Discordzie - - + + Enable Hardcore Mode Włącz Tryb Hardcore - - + + Enable Leaderboards Włącz rankingi - - + + Test Unofficial Achievements Sprawdź nieoficjalne osiągnięcia - - + + Enable Test Mode Aktywuj tryb testowy - - + + Enable Sound Effects Włącz efekty dźwiękowe - - + + Notifications + Powiadomienia + + + + Show Notifications Pokazuj powiadomienia - + + Duration + Czas trwania + + + + + + + 5 seconds + 5 sekund + + + Account Konto - - + + Login... Zaloguj się... - + View Profile... Zobacz profil... - + Game Info Informacje o grze - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 używa RetroAchievements jako bazę osiągnięć oraz do śledzenia postępu. Aby używać osiągnięć, zarejestruj konto na stronie <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify"> Aby zobaczyć listę osiągnięć w trakcie gry, użyj skrótu <span style=" font-weight:600;">Otwórz Menu Pauzy</span> oraz wybierz <span style=" font-weight:600;">Osiągnięcia</span> z listy.</p></body></html> - - + + seconds + sekund/sekundy + + - + + + Unchecked Odznaczone - + When enabled and logged in, PCSX2 will scan for achievements on game load. Po włączeniu i zalogowaniu PCSX2 skanuje osiągnięcia podczas ładowania gry. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Po włączeniu PCSX2 zakłada, że wszystkie osiągnięcia są zablokowane i nie wysyłają żadnych powiadomień o odblokowaniu na serwer. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Po włączeniu PCSX2 wyświetli osiągnięcia z nieoficjalnych zestawów. Pamiętaj, że te osiągnięcia nie są śledzone przez RetroAchievations, więc odblokują się za każdym razem. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Kiedy funkcja jest włączona, informacje o statusie aktywności będą zbierane i wysyłane do obsługiwanych serwerów Retro osiągnięć. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Tryb wyzwania" dla osiągnięć, w tym śledzenie tablicy wyników. Wyłącza zapisywanie stanu, oszustw i funkcji spowolnienia. - - - + + + Checked Zaznaczone - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Umożliwia śledzenie i dodawanie tablic wyników w obsługiwanych grach. Jeśli tablice wyników są wyłączone, nadal będziesz mógł zobaczyć tablicę wyników i poszczególne wyniki, ale nie zostaną przesłane żadne wyniki. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Wyświetla wyskakujące wiadomości na wydarzeniach, takich jak odblokowywanie osiągnięć i posty tablicy wyników. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Odtwarza efekty dźwiękowe dla takich wydarzeń, jak odblokowywanie osiągnięć i wpisy do tablicy wyników. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Pokazuje ikony w dolnym prawym rogu ekranu, gdy wyzwanie / nadrzędne osiągnięcie jest aktywne. - + + + + Notification Duration + Czas trwania powiadomień + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + Czas trwania, w sekundach, w jakim wyskakujące powiadomienia o osiągnięciach pozostaną na ekranie. + + + Reset System Zresetuj system - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Tryb Hardcore nie zostanie włączony, dopóki system nie zostanie zresetowany. Czy chcesz zresetować system teraz? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Token logowania wygenerowany na %2. - + Logout Wyloguj - + Not Logged In. Niezalogowany. + + + %1 seconds + %1 sekundy/sekund + Achievements - + + Hardcore mode will be enabled on system reset. + Tryb Hardcore zostanie włączony po zresetowaniu systemu. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} nie może być wykonany, gdy tryb hardcore jest aktywny. Czy chcesz wyłączyć tryb hardcore? {0} zostanie anulowany, jeśli wybierzesz Nie. + + + + Hardcore mode is now enabled. + Tryb Hardcore jest teraz włączony. + + + + Hardcore mode is now disabled. + Tryb Hardcore jest teraz wyłączony. + + + (Hardcore Mode) (Tryb Ekstremalny) - + You have earned {0} of {1} achievements, and {2} of {3} points. Zdobyłeś {0} z {1} osiągnięcia i {2} z {3} punktów. - + This game has no achievements. Ta gra nie ma osiągnięć. - + Leaderboard submission is enabled. Przesyłanie na tablicę wyników jest włączone. - + Failed to read executable from disc. Achievements disabled. Nie udało się odczytać pliku wykonywalnego z dysku. Osiągnięcia wyłączone. @@ -822,8 +889,8 @@ Token logowania wygenerowany na %2. - Quadrafonic - Kwadrofoniczny + Quadraphonic + Quadraphonic @@ -994,7 +1061,7 @@ Token logowania wygenerowany na %2. Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. + Determinuje rozmiar bufora, który stretcher będzie próbował pozostawić wypełniony. Efektywnie wybiera średnie opóźnienie, rozciągając/skurczając audio, żeby utrzymać rozmiar bufora w ramach. @@ -1043,29 +1110,29 @@ Token logowania wygenerowany na %2. Użyj ustawień globalnych [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Nie dotyczy - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Średnie opóźnienie: %1 ms (%2 ms bufor + %3 ms wyjście) - + Average Latency: %1 ms (minimum output latency unknown) Średnie opóźnienie: %1 ms (nieznane minimalne opóźnienie na wyjściu) @@ -1132,12 +1199,12 @@ Token logowania wygenerowany na %2. Savestate Warning - Savestate Warning + Ostrzeżenie dotyczące zapisywania stanu <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>UWAGA</h1><p style='font-size:12pt;'>Instalacja tej aktualizacji sprawi, że twoje <b>zapisy będą niekompatybilne</b>. <i>upewnij się, że gry zostały zapisane na karcie pamięci przed zainstalowaniem tej aktualizacji</i>.</p><p>Jesteś pewien, że chcecz kontynuować?</p> @@ -1449,12 +1516,12 @@ Token logowania wygenerowany na %2. Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. + Lokacja dysku gry znajduje się na dysku usuwalnym, mogą wystąpić problemy z wydajnością. Saving CDVD block dump to '{}'. - Saving CDVD block dump to '{}'. + Zapisywanie zrzutu bloku CDVD do '{}'. @@ -1523,29 +1590,29 @@ Token logowania wygenerowany na %2. Port kontrolera %1 - + No devices available Brak dostępnych urządzeń - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Wyczyść przypisanie przycisków - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Czy na pewno chcesz wyczyścić mapowanie przycisków dla tego kontrolera? Tej czynności nie można cofnąć. - + Automatic Binding Automatyczne mapowanie przycisków - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Nie wygenerowano ogólnego przypisania przycisków dla urządzenia '%1'. Kontroler / źródło może nie obsługiwać automatycznego mapowania. @@ -1702,7 +1769,7 @@ Token logowania wygenerowany na %2. Form - Form + Forma @@ -1727,7 +1794,7 @@ Token logowania wygenerowany na %2. Start - Start + Start @@ -1752,12 +1819,12 @@ Token logowania wygenerowany na %2. Strum Up - Strum Up + Uderzenie w górę Strum Down - Strum Down + Uderzenie w dół @@ -1772,23 +1839,23 @@ Token logowania wygenerowany na %2. Tilt - Tilt + Nachylenie ControllerCustomSettingsWidget - + Restore Default Settings Przywróć ustawienia domyślne - + Browse... Przeglądaj... - + Select File Wybierz plik @@ -2004,33 +2071,33 @@ Token logowania wygenerowany na %2. Ustaw... - + Not Configured Nie skonfigurowano - - + + %1% %1% - + Set Frequency Ustaw częstotliwość - + Frequency: Częstotliwość: - + Macro will not repeat. Makro nie będzie się powtarzać. - + Macro will toggle buttons every %1 frames. Makro wywoła przyciski co %1 klatek. @@ -2038,12 +2105,12 @@ Token logowania wygenerowany na %2. ControllerMacroWidget - + Controller Port %1 Macros Makro portu kontrolera %1 - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -2146,10 +2213,10 @@ Not Configured/Buttons configured To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: - Custom input profiles are used to override the Shared input profile for specific games. -To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + Własne profile sterowania są używane do nadpisywania udostępnionego profilu sterowania dla określonych gier. +Aby zastosować własny profil sterowania do gry, przejdź do jej właściwości, następnie zmień 'Profil sterowania' na karcie Podsumowanie. -Enter the name for the new input profile: +Wprowadź nazwę dla nowego profilu: @@ -2410,7 +2477,7 @@ Nie możesz cofnąć tej akcji. Array of byte - Array of byte + Tablica bajtów @@ -2545,7 +2612,7 @@ Nie możesz cofnąć tej akcji. Network DNS Hosts Import/Export - Network DNS Hosts Import/Export + Import/eksport Hostów sieci DNS @@ -2748,12 +2815,12 @@ Nie możesz cofnąć tej akcji. PCAP Bridged - PCAP Bridged + Połączono PCAP PCAP Switched - PCAP Switched + Przełączono PCAP @@ -3027,7 +3094,7 @@ Czy chcesz nadpisać? Assemble new Instruction(s) - Assemble new Instruction(s) + Zainstaluj nowe instrukcje @@ -3066,13 +3133,13 @@ Czy chcesz nadpisać? - + Add Function Dodaj Funkcję - + Rename Function Zmień nazwę funkcji @@ -3098,61 +3165,61 @@ Czy chcesz nadpisać? Instrukcja montażu - + Go to address Przejdź do adresu - + Go to address error Przejdź do błędu adresu - + Invalid address Nieprawidłowy adres - + Add Function Error Błąd dodawania funkcji - + A function entry point already exists here. Consider renaming instead. Punkt wejścia funkcji już tutaj istnieje. Rozważ zmianę nazwy. - - + + Function will be (0x%1) instructions long. Enter function name Funkcja będzie miała długość (0x%1) instrukcji. Wprowadź nazwę funkcji - + Function name Nazwa funkcji - - + + Rename Function Error Błąd zmiany nazwy funkcji - + Function name cannot be nothing. Nazwa funkcji nie może być pusta. - + No function / symbol is currently selected. Nie wybrano żadnej funkcji / symbolu. - + %1 NOT VALID ADDRESS %1 NIEPRAWIDŁOWY ADRES @@ -3178,22 +3245,22 @@ Wprowadź nazwę funkcji EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Gra: %1 FPS - + Video: %1 FPS (%2%) Wideo: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3206,7 +3273,7 @@ Osiągnięcia: %5 (%6) - + %n points %n punktów @@ -3216,12 +3283,12 @@ Osiągnięcia: %5 (%6) - + Rich presence inactive or unsupported. Usługa Rich Presence nieaktywna lub nieobsługiwana. - + Game not loaded or no RetroAchievements available. Gra nie załadowana lub brak dostępnych osiągnięć. @@ -3417,7 +3484,7 @@ Osiągnięcia: %5 (%6) Scale To Host Refresh Rate - Scale To Host Refresh Rate + Skaluj do częstotliwości odświeżania hosta @@ -3466,7 +3533,7 @@ Osiągnięcia: %5 (%6) Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. - Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + Spowoduje, że emulowany Emotion Engine pomija cykle. Pomaga w małej ilości gier, takich jak SOTC. W większości przypadków szkodzi wydajności. @@ -3490,7 +3557,7 @@ Osiągnięcia: %5 (%6) Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. + Szybki dostęp do dysku, mniejszy czas ładowania. Sprawdź listę kompatybilności HDLoader dla znanych gier, które mają problemy z tym rozwiązaniem. @@ -3538,7 +3605,7 @@ Osiągnięcia: %5 (%6) Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). + Ustawia priorytet dla określonych wątków w określonej kolejności, ignorując harmonogram systemowy. Może pomóc CPU z dużymi (P) i małymi (E) rdzeni (np. Intel 12 lub nowsze generacje CPU z Intel lub innych sprzedawców, takich jak AMD). @@ -3548,12 +3615,12 @@ Osiągnięcia: %5 (%6) Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + Zazwyczaj przyśpieszenie procesora z 4 lub więcej rdzeniami. Bezpieczne dla większości gier, ale kilka jest niekompatybilnych i mogą się zawieszać. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. + Ustawia rozmiar kolejki VSync na 0, aby każda ramka została wypełniona i zaprezentowana przez GS przed pobraniem danych wejściowych i rozpoczęciem następnej ramki. Użycie tego ustawienia może zmniejszyć opóźnienie wejściowe kosztem wyższych wymagań w zakresie CPU i GPU. @@ -3568,12 +3635,12 @@ Osiągnięcia: %5 (%6) Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. + Ustawia maksymalną liczbę ramek, które mogą być umieszczone w kolejce do GS, zanim wątek CPU będzie czekał, aż jeden z nich zakończy się przed kontynuowaniem. Wyższe wartości mogą pomóc w wygładzaniu nieprawidłowych klatek czasowych, ale dodają dodatkowe opóźnienie wejściowe. Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + Dostosowuje prędkość emulacji, tak aby prędkość odświeżania konsoli pasowała do prędkości odświeżania hosta, gdy włączone są ustawienia VSync i Resampling dźwięku. Prowadzi to do jak najpłynniejszych animacji, kosztem potencjalnego zwiększenia szybkości emulacji o mniej niż 1%. Ustawienie "Skaluj Do Częstoliwości Odświeżania Hosta" nie będzie skuteczna, jeśli prędkość odświeżania konsoli jest zbyt daleko od prędkości odświeżania hosta. Użytkownicy z wyświetlaczami o zmiennym tempie odświeżania powinni wyłączyć tę opcję. @@ -3651,7 +3718,7 @@ Osiągnięcia: %5 (%6) Used for storing shaders, game list, and achievement data. - Used for storing shaders, game list, and achievement data. + Używane do przechowywania danych o cieniach, listach gier i osiągnięciach. @@ -3695,282 +3762,4588 @@ Osiągnięcia: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Nie można znaleźć żadnych urządzeń CD/DVD-ROM. Upewnij się, że masz podłączony dysk i wystarczające uprawnienia, aby uzyskać do niego dostęp. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Użyj ustawień globalnych - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatyczne powiązanie nie powiodło się, żadne urządzenia nie są dostępne. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Tytuł gry skopiowany do schowka. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Region gry skopiowany do schowka. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + CRC do gry skopiowany do schowka. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Typ gry skopiowany do schowka. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Region gry skopiowany do schowka. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Kompatybilność z grą skopiowana do schowka. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Ścieżka do gry skopiowana do schowka. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Konfiguracja kontrolera dla gry zainicjowana z ustawieniami globalnymi. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Ustawienia kontrolera zostały zresetowane do domyślnych. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + Brak dostępnych profili sterowania. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Utwórz nowy... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Wprowadź nazwę profilu sterowania, który chcesz utworzyć. - - Enable Cheats - Włącz cheaty + + Are you sure you want to restore the default settings? Any preferences will be lost. + Czy na pewno chcesz przywrócić ustawienia domyślne? Wszelkie ustawienia zostaną utracone. - - Name - Nazwa + + Settings reset to defaults. + Ustawienia zresetowane do domyślnych. - - Author - Autor + + Quick Save Slot + Slot szybkiego zapisu - - Description - Opis + + No save present in this slot. + Brak zapisów w tym slocie. - - Enable All - Włącz wszystko + + No save states found. + Nie znaleziono stanów zapisu gier. - - Disable All - Wyłącz wszystkie + + Failed to delete save state. + Nie udało się usunąć zapisanego stanu. - - Reload Cheats - Przeładuj Cheaty + + Failed to copy text to clipboard. + Nie udało się skopiować tekstu do schowka. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + Ta gra nie ma żadnych osiągnięć. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + Ta gra nie ma żadnych rankingów. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + Zresetuj system - - No tracks provided. - Nie podano żadnych ścieżek. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Tryb Hardcore nie zostanie włączony, dopóki system nie zostanie zresetowany. Czy chcesz zresetować system teraz? - - Hash {} is not in database. - Hash {} nie znajduje się w bazie danych. + + Launch a game from images scanned from your game directories. + Uruchom grę ze znalezionych obrazów z katalogów gry. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Uruchom grę, wybierając plik / obraz dysku. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Uruchom konsolę bez włożonej płyty. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Rozpocznij grę ze stacji dysków DVD w twoim komputerze. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Zmień ustawienia emulatora. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Poprawki do gier (NIE ZALECANE, aby zmienić globalnie) + + Exits the program. + Wychodzi z programu. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + Nie przypisano - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + Setting %s binding %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + + Push a controller button or axis now. + Naciśnij przycisk kontrolera albo oś. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Timing out in %.0f seconds... + Limit czasu upływa za %.0f sekund... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Unknown + Nieznane - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Select Device + Wybierz urządzenie - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Details + Szczegóły - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO (Correct But Slower) + + Options + Opcje - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Copies the current global settings to this game. + Kopiuje bieżące ustawienia globalne do tej gry. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Usuwa wszystkie ustawienia dla tej gry. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO (Correct But Slower) + + Behaviour + Zachowanie - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization (Correct But Slower) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Zapobiega aktywacji wygaszacza ekranu i uśpieniu hosta, gdy działa emulacja. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Pokazuje obecnie graną grę jako część twoje profilu Discord. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack (For Tri-Ace Games) + + Pauses the emulator when a game is started. + Pauzuje emulator po uruchomieniu gry. - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauzuje emulator przy zminimalizowaniu okna lub przełączeniu się na inną aplikację, i wznawia pracę po powrocie. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Wstrzymuje emulator, kiedy otwierasz szybkie menu, i wznawia pracę po jego zamknięciu. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Określa czy monit zostanie wyświetlony, aby potwierdzić wyłączenie emulatora/gry po naciśnięciu klawisza skrótu. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatycznie zapisuje stan emulatora przy wyłączeniu albo wyjściu. Możesz wrócić do dokładnie tego samego miejsca po powrocie. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Używa jasnego motywu zamiast domyślnego, ciemnego motywu. + + + + Game Display + Wyświetlacz gry + + + + Automatically switches to fullscreen mode when the program is started. + Automatycznie przełącza się na tryb pełnoekranowy po uruchomieniu programu. + + + + Switches between full screen and windowed when the window is double-clicked. + Przełącza pomiędzy pełnym ekranem i oknem po dwukrotnym kliknięciu okna. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Ukrywa wskaźnik/kursor myszy, gdy emulator pracuje w trybie pełnoekranowym. + + + + Determines how large the on-screen messages and monitor are. + Określa, jak duże są komunikaty na ekranie i monitorze. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Wyświetla powiadomienia na ekranie przy czynnościach tj. tworzenie i wczytywanie zapisów, robienie zrzutów ekranu itp. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Pokazuje szybkość emulacji w procentach w prawym górnym rogu. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Pokazuje numer klatek wideo (v-sync) wyświetlanych na sekundę przez system w prawym górnym rogu. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Pokazuje użycie procesora na podstawie wątków w prawym górnym rogu wyświetlacza. + + + + Shows the host's GPU usage in the top-right corner of the display. + Pokazuje zużycie GPU hosta w prawym górnym rogu wyświetlacza. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Pokazuje rozdzielczość renderowania gry w prawym górnym rogu. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Pokazuje statystyki o cieniowaniu geometrycznym (prymitywy, wezwania do rysowania obrazu) w prawym górnym rogu. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Pokazuje wskaźniki, kiedy stany takie jak przewijanie czy wstrzymywanie, są aktywne. + + + + Shows the current configuration in the bottom-right corner of the display. + Pokazuje bieżącą konfigurację w prawym dolnym rogu ekranu. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Pokazuje bieżący stan kontrolera systemu w lewym dolnym rogu ekranu. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Pokazuje wizualną historię czasów klatki w lewym górnym rogu ekranu. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatyczne + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + Wybór BIOS-u + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Pomija ekran wprowadzania i pomija kontrolę regionu. + + + + Speed Control + Kontrola prędkości + + + + Normal Speed + Normalna prędkość + + + + Sets the speed when running without fast forwarding. + Ustawia prędkość podczas działania bez szybkiego przewijania. + + + + Fast Forward Speed + Prędkość przewijania + + + + Sets the speed when using the fast forward hotkey. + Ustawia prędkość podczas używania klawisza szybkiego przewijania. + + + + Slow Motion Speed + Prędkość spowolnienia + + + + Sets the speed when using the slow motion hotkey. + Ustawia prędkość podczas używania klawisza spowolnienia. + + + + Enable Speed Limiter + Włącz ogranicznik prędkości + + + + When disabled, the game will run as fast as possible. + Przy wyłączeniu gra będzie działała tak szybko, jak to możliwe. + + + + System Settings + Ustawienia systemu + + + + EE Cycle Rate + Wskaźnik cyklu EE + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + Pomijanie cykli EE + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Tryb kontroli koligacji + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Włącz MTVU (wielowątkowy VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Używa drugiego wątku do mikroprogramów VU1. Pozwala na znaczące zwiększenie szybkości. + + + + Enable Instant VU1 + Włącz natychmiastowe VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Włącz cheaty + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Włącz system plików hosta + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Włącz szybkie CDVD + + + + Fast disc access, less loading times. Not recommended. + Szybki odczyt dysku, krótsze czasy ładowania. Nierekomendowane. + + + + Frame Pacing/Latency Control + Pacing / Kontrola opóźnień + + + + Maximum Frame Latency + Maksymalne opóźnienie klatek + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optymalne nakładanie ramek + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Silnik renderujący + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Wyświetlacz + + + + Aspect Ratio + Proporcje obrazu + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + Proporcje obrazu przy FMV + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Usuwanie przeplotu + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Rozmiar zrzutu ekranu + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Format zrzutów ekranu + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Jakość zrzutu ekranu + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Rozciągnięcie pionowe + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Przytnij + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Upscaling dwuliniowy + + + + Smooths out the image when upscaling the console to the screen. + Wygładza obraz przy upscalingu konsoli do ekranu. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Dodaje dopełnienie do obszaru wyświetlania, aby stosunek pikseli hosta do pikseli na konsoli był liczbą całkowitą. Może wyostrzyć obraz w niektórych grach 2D. + + + + Screen Offsets + Przesunięcia ekranu + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Pokaż overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anty-rozmycie + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Renderowanie + + + + Internal Resolution + Rozdzielczość wewnętrzna + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mapowanie mip + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Filtrowanie bilinearne + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Filtrowanie trójliniowe + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Filtrowanie Anizotropowe + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Wstępne ładowanie tekstur + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Przesyła pełne tekstury do GPU przy użyciu zamiast tylko używanych części. Może poprawić wydajność w niektórych grach. + + + + Software Rendering Threads + Wątki renderowania przez oprogramowanie + + + + Number of threads to use in addition to the main GS thread for rasterization. + Liczba wątków do użycia w dodatku do głównego wątku GS do rasteryzacji. + + + + Auto Flush (Software) + Automatyczne oczyszczanie (w oprogramowaniu) + + + + Force a primitive flush when a framebuffer is also an input texture. + Wymuś prymitywne oczyszczenie, gdy bufor ramek jest także teksturą wejściową. + + + + Edge AA (AA1) + Krawędź AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Umożliwia emulację anti-aliasingu krawędzi GS (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Umożliwia emulację mipmapowania tekstury GS. + + + + Hardware Fixes + Poprawki sprzętowe + + + + Manual Hardware Fixes + Ręczne poprawki sprzętu + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Wyłącza automatyczne poprawki sprzętowe, umożliwiając ręczne poprawki. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Automatyczne oczyszczanie (sprzętowe) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Konwertuje 4- i 8-bitowy bufor ramek na procesorze zamiast na karcie graficznej. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Dostosuj sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Zastępuje sprite'y po obróbce końcowej większym, pojedynczym spritem. + + + + Wild Arms Hack + Hack Wild Arms + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Może naprawić zepsute efekty, bazujące na idealnej precyzji pikseli. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Załaduj tekstury + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchroniczne wczytywanie tekstur + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Katalogi + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filtry + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Zaawansowane + + + + Skip Presenting Duplicate Frames + Pomiń pokazywanie powtarzających się klatek + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Podsumowanie + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Włącz cheaty + + + + Name + Nazwa + + + + Author + Autor + + + + Description + Opis + + + + Enable All + Włącz wszystko + + + + Disable All + Wyłącz wszystkie + + + + Reload Cheats + Przeładuj Cheaty + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + Nie podano żadnych ścieżek. + + + + Hash {} is not in database. + Hash {} nie znajduje się w bazie danych. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Poprawki do gier (NIE ZALECANE, aby zmienić globalnie) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (Correct But Slower) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO (Correct But Slower) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization (Correct But Slower) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add Hack (For Tri-Ace Games) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack (Superman Returns) @@ -3992,55 +8365,103 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Typ - + Code Kod - + Title Tytuł - + File Title Tytuł pliku - + CRC CRC - + Time Played Czas gry - + Last Played Ostatnio grane - + Size Rozmiar - + Region Region - + Compatibility Kompatybilność @@ -4054,59 +8475,68 @@ graphical quality, but this will increase system requirements. - - Add - Dodaj + Add... + Add... - - - + + + Remove Usuń - + Search Directory Szukaj w katalogu - + Scan Recursively Skanuj rekursywnie - + Excluded Paths (will not be scanned) Wykluczone ścieżki (nie będą skanowane) - + + Directory... + Directory... + + + + File... + File... + + + Scan For New Games Skanuj w poszukiwaniu nowych gier - + Rescan All Games Ponownie przeskanuj wszystkie gry - + Open Directory... Otwórz katalog... - + Select Search Directory Wybierz katalog wyszukiwania - + Scan Recursively? Skanować rekursywnie? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4115,9 +8545,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. - - Select Path - Wybierz ścieżkę + + Select File + Select File + + + + Select Directory + Select Directory @@ -4215,394 +8650,405 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach.Tytuł: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + Path: Ścieżka: - + Serial: Numer seryjny: - + CRC: CRC: - + Type: Typ: - + PS2 Disc Dysk PS2 - + PS1 Disc Dysk PS1 - + ELF (PS2 Executable) ELF (Plik wykonywalny PS2) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazylia) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (Chiny) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hongkong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japonia) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Tajwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (USA) - + Other Inne - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (Afryka Południowa) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgia) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europa/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (Francja) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finlandia) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Niemcy) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Grecja) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Włochy) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (Indie) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europa/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Holandia) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norwegia) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugalia) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Polska) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Rosja) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Hiszpania) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Skandynawia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Szwecja) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Szwajcaria) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (Wielka Brytania) - + Compatibility: Kompatybilność: - + Unknown Nieznana - + Not Bootable Nie można uruchomić - + Reaches Intro Uruchamia intro - + Reaches Menu Uruchamia menu - + In-Game W grze - + Playable Grywalne - + Perfect Idealna - + Input Profile: Profil sterowania: - + Shared Refers to the shared settings profile. Współdzielony - + Disc Path: Ścieżka dysku: - + Browse... Przeglądaj... - + Clear Wyczyść - + Verify Verify - + Search on Redump.org... Search on Redump.org... - + Select Disc Path Wybierz ścieżkę dysku - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode Mode - - + + Start Start - - + + Sectors Sektory - - + + Size Rozmiar - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Błąd - + Cannot verify image while a game is running. Nie można zweryfikować obrazu po uruchomieniu gry. - + One or more tracks is missing. Brakuje jednej lub więcej ścieżek. - + Verified as %1 [%2] (Version %3). Zweryfikowano jako %1 [%2] (Wersja %3). - + Verified as %1 [%2]. Zweryfikowano jako %1 [%2]. @@ -4664,13 +9110,13 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. - - + + - - - - + + + + Off (Default) Wyłączone (Domyślne) @@ -4678,17 +9124,15 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. - - - - + + + - - - - - - + + + + + Automatic (Default) Automatyczne (domyślne) @@ -4758,7 +9202,7 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Dwuliniowy (gładki) @@ -4777,8 +9221,8 @@ Skanowanie to zajmuje więcej czasu, ale identyfikuje pliki w podkatalogach. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4824,37 +9268,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Przesunięcia ekranu - + VSync Synchronizacja pionowa - + Show Overscan Pokaż overscan - + Enable Widescreen Patches Włącz łatki umożliwiające szerokie pole widzenia (widescreen) - + Enable No-Interlacing Patches Włącz łatki usuwające przeplot obrazu - + Anti-Blur Anty-rozmycie @@ -4865,7 +9309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -4876,13 +9320,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Rozdzielczość ekranu - + Internal Resolution Rozdzielczość wewnętrzna @@ -4893,7 +9337,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4960,7 +9404,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Dwuliniowe (PS2) @@ -5007,7 +9451,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Nieskalowane (domyślne) @@ -5023,7 +9467,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Podstawowe (zalecane) @@ -5059,31 +9503,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Ręczne poprawki renderowania sprzętowego - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5099,15 +9543,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mapowanie mip - - + + Auto Flush Automatyczne oczyszczanie @@ -5117,222 +9561,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Poprawki sprzętowe - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Wymuś wyłączone - - + Force Enabled Wymuś włączone - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Wyłączone) - + 1 (64 Max Width) 1 (Maksymalna szerokość - 64) - + 2 (128 Max Width) 2 (Maksymalna szerokość - 128) - + 3 (192 Max Width) 3 (Maksymalna szerokość - 192) - + 4 (256 Max Width) 4 (Maksymalna szerokość - 256) - + 5 (320 Max Width) 5 (Maksymalna szerokość - 320) - + 6 (384 Max Width) 6 (Maksymalna szerokość - 384) - + 7 (448 Max Width) 7 (Maksymalna szerokość - 448) - + 8 (512 Max Width) 8 (Maksymalna szerokość - 512) - + 9 (576 Max Width) 9 (Maksymalna szerokość - 576) - + 10 (640 Max Width) 10 (Maksymalna szerokość - 640) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normalne) - + 2 (Aggressive) 2 (Agresywne) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Wyłączone (domyślnie) - + Enabled (Exact Match) Włączone (Dokładne Dopasowanie) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Poprawki upscalingowe - + Half Pixel Offset: Przesunięcie o pół piksela: - + Normal (Vertex) Standardowe (Wierzchołkowe) - + Special (Texture) Szczególne (Teksturowe) - + Special (Texture - Aggressive) Szczególne (Teksturowe - agresywne) - + Round Sprite: Round Sprite: - + Half Połowa - + Full Pełne - + Texture Offsets: Przesunięcia tekstur: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Dostosuj sprite @@ -5342,503 +9779,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Usuwanie przeplotu: - + Sprites Only Tylko sprite'y - + Sprites/Triangles Sprite'y/Trójkąty - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Automatyczne oczyszczanie: - + Enabled (Sprites Only) Włączone (tylko sprite'y) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Szukaj w katalogu - - + + Browse... Przeglądaj... - - + + Open... Otwórz... - - + + Reset Resetuj - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Opcje - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading - Async Texture Loading + Asynchroniczne wczytywanie tekstur - - + + Load Textures Załaduj tekstury - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) Brak (domyślne) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Ostrość: - - + + FXAA FXAA - + Filters Filtry - + TV Shader: TV Shader: - + Scanline Filter Filtr linii skanu - + Diagonal Filter Filtr "po przekątnej" - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Jasność: - + Contrast: Kontrast: - - + + Saturation Nasycenie - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: Skala OSD: - - + + Show Indicators Pokaż wskaźniki - - + + Show Resolution Pokaż rozdzielczość - - + + Show Inputs Pokaż dane wejściowe - - + + Show GPU Usage Pokaż użycie GPU - - + + Show Settings Pokaż ustawienia - - + + Show FPS Pokaż licznik FPS - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Pokaż statystyki - - + + Show CPU Usage Pokaż użycie procesora - - + + Warn About Unsafe Settings Ostrzegaj o niebezpiecznych ustawieniach - - + + Show Frame Times Show Frame Times - + Recording Nagrywanie - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: Kontener: - - + + Codec: Kodek: - - - + + + Extra Arguments Dodatkowe argumenty - + Capture Audio Przechwyć dźwięk - + Resolution: Rozdzielczość: - + x x - + Auto Automatyczny - + Capture Video Nagraj film - + Advanced Advanced here refers to the advanced graphics options. Zaawansowane - + Advanced Options Opcje zaawansowane - + Hardware Download Mode: Tryb pobierania sprzętowego: - + Accurate (Recommended) Dokładne (zalecane) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Nieskompresowane - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5847,70 +10278,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Zabroniony - + Allowed Dozwolony - + Debugging Options Opcje debugowania - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5977,773 +10408,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Użyj ustawień globalnych [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Odznaczone - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatycznie ładuje i uruchamia łatki ekranu panoramicznego na starcie gry. Może powodować problemy. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Filtrowanie dwuliniowe - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio - FMV Aspect Ratio + Proporcje obrazu przy FMV - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled Wyłączony - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Zaznaczone - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Włącz tę opcję, aby dopasować odświeżanie PCSX2 do bieżącego monitora lub ekranu. VSync jest automatycznie wyłączony, gdy nie jest to możliwe (np. działa z prędkością inną niż 100%). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Proporcje obrazu - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Rozmiar zrzutu ekranu - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Format zrzutów ekranu - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Wybiera format, który będzie używany do zapisywania zrzutów ekranu. JPEG produkuje mniejsze pliki, ale traci szczegóły. - + Screenshot Quality Jakość zrzutu ekranu - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Wybiera jakość, przy której zrzuty ekranu będą kompresowane. Wyższe wartości zachowują więcej szczegółów dla JPEG, i zmniejszają rozmiar pliku dla PNG. - - + + 100% 100% - + Vertical Stretch Rozciągnięcie pionowe - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Tryb pełnoekranowy - - + + + Borderless Fullscreen Pełny ekran bez obramowania - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Lewo + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Góra - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Prawo - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Dół - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) Natywny (PS2) (domyślnie) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Filtrowanie tekstur - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Filtrowanie trójliniowe - + Anisotropic Filtering Filtrowanie anizotropowe - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 wątki - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Przesunięcia tekstur X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Przesunięcia tekstur Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Ostrość - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Jasność - - - + + + 50 50 - + Contrast Kontrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale Skala OSD - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Pozostaw puste - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Dokładny - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Domyślne - - - + + (Default) (Domyślne) @@ -6751,399 +11166,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Grafika - + Save Screenshot Zapisz zrzut ekranu - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + Proporcje obrazu ustawione na '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Głośność: Wyciszona - + Volume: {}% Głośność: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu Otwórz menu pauzy - + Open Achievements List Otwórz listę osiągnięć - + Open Leaderboards List Otwórz listę rankingów - + Toggle Pause Przełącz pauzę - + Toggle Fullscreen Przełącz tryb pełnoekranowy - + Toggle Frame Limit Przełącz limiter klatek - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Przełącz spowolnienie czasu - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Zwiększ prędkość celu - + Decrease Target Speed Zmniejsz prędkość celu - + Increase Volume Zwiększ głośność - + Decrease Volume Zmniejsz głośność - + Toggle Mute Przełącz wyciszenie - + Frame Advance Frame Advance - + Shut Down Virtual Machine Zamknij maszynę wirtualną - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States Zapisy - + Select Previous Save Slot Wybierz poprzednie miejsce zapisu - + Select Next Save Slot Wybierz następne miejsce zapisu - + Save State To Selected Slot Zapisz w wybranym miejscu - + Load State From Selected Slot Wczytaj zapis z wybranego miejsca - + Save State To Slot 1 Zapisz na miejscu 1 - + Load State From Slot 1 Wczytaj zapis z miejsca 1 - + Save State To Slot 2 Zapisz w miejscu 2 - + Load State From Slot 2 Wczytaj zapis z miejsca 2 - + Save State To Slot 3 Zapisz stan do slotu 3 - + Load State From Slot 3 Wczytaj stan ze slotu 3 - + Save State To Slot 4 Zapisz stan do slotu 4 - + Load State From Slot 4 Wczytaj stan ze slotu 4 - + Save State To Slot 5 Zapisz stan do slotu 5 - + Load State From Slot 5 Wczytaj stan ze slotu 5 - + Save State To Slot 6 Zapisz stan do slotu 6 - + Load State From Slot 6 Wczytaj stan ze slotu 6 - + Save State To Slot 7 Zapisz stan do slotu 7 - + Load State From Slot 7 Wczytaj stan ze slotu 7 - + Save State To Slot 8 Zapisz stan do slotu 8 - + Load State From Slot 8 Wczytaj stan ze slotu 8 - + Save State To Slot 9 Zapisz stan do slotu 9 - + Load State From Slot 9 Wczytaj stan ze slotu 9 - + Save State To Slot 10 Zapisz stan do slotu 10 - + Load State From Slot 10 Wczytaj stan ze slotu 10 @@ -7336,49 +11757,49 @@ Right click to clear binding - + Pause On Focus Loss Pauza przy zminimalizowaniu gry - + Inhibit Screensaver Wstrzymaj wygaszacz ekranu - + Save State On Shutdown Zapisz stan przy zamknięciu - + Pause On Start Pauza po rozpoczęciu - + Confirm Shutdown Potwierdź zamknięcie - + Create Save State Backups Utwórz kopię zapasową stanu - + Enable Discord Presence Włącz Discord Rich Presence - + Enable Per-Game Settings Włącz ustawienia dla gry @@ -7389,37 +11810,37 @@ Right click to clear binding - + Start Fullscreen Uruchom na pełnym ekranie - + Double-Click Toggles Fullscreen Podwójne kliknięcie myszą przełącza tryb pełnoekranowy - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Ukryj główne okno podczas działania - + Disable Window Resizing Wyłącz zmianę rozmiaru okna - + Hide Cursor In Fullscreen Ukryj kursor w trybie pełnoekranowym @@ -7455,7 +11876,7 @@ Right click to clear binding - + Enable Automatic Update Check Włącz automatyczne sprawdzanie aktualizacji @@ -7542,66 +11963,66 @@ Right click to clear binding Custom.qss [Wrzuć do folderu PCSX2] - - - - - - + + + + + + Checked Zaznaczone - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatycznie sprawdza aktualizacje programu przy starcie. Aktualizacje mogą być odłożone na później lub całkowicie pominięte. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Zapobiega aktywacji wygaszacza ekranu i uśpieniu hosta, gdy działa emulacja. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Odznaczone @@ -7612,48 +12033,48 @@ Right click to clear binding Fuzja [jasna/ciemna] - + Pauses the emulator when a game is started. Pauzuje emulator po uruchomieniu gry. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -7710,14 +12131,14 @@ Right click to clear binding - - + + Change Disc Zmień dysk - + Load State Wczytaj stan @@ -7767,514 +12188,526 @@ Right click to clear binding Nagrywanie przycisków - + Toolbar Pasek narzędzi - + Start &File... &Uruchom plik... - + Start &Disc... &Uruchom dysk... - + Start &BIOS Uruchom &BIOS - + &Scan For New Games &Skanuj w poszukiwaniu nowych gier - + &Rescan All Games &Ponownie przeskanuj wszystkie gry - + Shut &Down Wyłącz& - + Shut Down &Without Saving Wyłącz &bez zapisywania - + &Reset &Resetuj - + &Pause &Wstrzymaj - + E&xit &Wyjdź - + &BIOS &BIOS - + Emulation Emulacja - + &Controllers &Kontrolery - + &Hotkeys &Skróty klawiszowe - + &Graphics &Grafika - + A&chievements &Osiągnięcia - + &Post-Processing Settings... &Ustawienia przetwarzania końcowego... - + Fullscreen Pełny ekran - + Resolution Scale Skala rozdzielczości - + &GitHub Repository... &Repozytorium GitHub... - + Support &Forums... &Wsparcie na forum... - + &Discord Server... &Serwer Discord... - + Check for &Updates... Sprawdź &aktualizacje... - + About &Qt... O &Qt... - + &About PCSX2... &O PCSX2... - + Fullscreen In Toolbar Pełny ekran - + Change Disc... In Toolbar Zmiana dysku... - + &Audio &Dźwięk - + Game List Lista gier - + Interface Interfejs - + Add Game Directory... Dodaj katalog z grami... - + &Settings &Ustawienia - + From File... Z pliku... - + From Device... Z urządzenia... - + From Game List... Z listy gier... - + Remove Disc Usuń dysk - + Global State Stan globalny - + &Screenshot &Zrzut ekranu - + Start File In Toolbar Uruchom plik - + Start Disc In Toolbar Załaduj płytę - + Start BIOS In Toolbar Uruchom BIOS - + Shut Down In Toolbar Wyłącz - + Reset In Toolbar Zresetuj - + Pause In Toolbar Wstrzymaj - + Load State In Toolbar Wczytaj stan gry - + Save State In Toolbar Zapisz stan gry - + Controllers In Toolbar Kontrolery - + Settings In Toolbar Ustawienia - + Screenshot In Toolbar Zrzut ekranu - + &Memory Cards &Karty pamięci - + &Network && HDD &Sieć && HDD - + &Folders &Foldery - + &Toolbar &Pasek narzędzi - + Lock Toolbar Zablokuj paski narzędzi - + &Status Bar &Pasek stanu - + Verbose Status Verbose Status - + Game &List &Lista gier - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Właściwości &gry - + Game &Grid Siatka &gier - + Show Titles (Grid View) Pokaż tytuły (widok siatki) - + Zoom &In (Grid View) &Powiększ (widok siatki) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Otwórz katalog... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger Otwórz debugger - + Reload Cheats/Patches Przeładuj Cheaty/Łatki - + Enable System Console Włącz konsolę systemową - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. Nowy - + Play This section refers to the Input Recording submenu. Odtwórz - + Stop This section refers to the Input Recording submenu. Zatrzymaj - + Settings This section refers to the Input Recording submenu. Ustawienia - - + + Input Recording Logs Logi Nagrywania - + Controller Logs Logi kontrolera - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode Uruchom tryb Big Picture - + + Big Picture In Toolbar Tryb Big Picture - + Cover Downloader... Menedżer pobierania okładek... - - + + Show Advanced Settings Pokaż ustawienia zaawansowane - + Recording Viewer Przeglądarka nagrań - - + + Video Capture Przechwytywanie wideo - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Rozdzielczość wewnętrzna - + %1x Scale Skala %1x - + Select location to save block dump: Select location to save block dump: - + Do not show again Nie pokazuj ponownie - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8287,222 +12720,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Pliki (*.%2) - + Confirm Shutdown Potwierdź zamknięcie - + Are you sure you want to shut down the virtual machine? Czy na pewno chcesz zamknąć maszynę wirtualną? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Błąd - + You must select a disc to change discs. Musisz wybrać dysk, aby zmienić dyski. - + Properties... Właściwości... - + Open Containing Directory... Refers to the directory where a game is contained. Otwórz katalog zawierający... - + Set Cover Image... Ustaw okładkę... - + Exclude From List Wyklucz z listy - + Reset Play Time Zresetuj czas gry - + Default Boot Domyślny rozruch - + Fast Boot Szybki rozruch - + Full Boot Pełny rozruch - + Boot and Debug Uruchom i debuguj - + Add Search Directory... Dodaj katalog wyszukiwania... - + Start File Plik startowy - + Start Disc Dysk startowy - + Select Disc Image Wybierz obraz dysku - + Updater Error Błąd aktualizacji - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Przepraszamy, próbujesz zaktualizować wersję PCSX2, która nie jest oficjalną wersją GitHub. Aby zapobiec niezgodnościom, auto-aktualizacja jest włączona tylko na oficjalnych wersjach.</p><p>Aby uzyskać oficjalną wersję, pobierz link poniżej:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatyczna aktualizacja nie jest obsługiwana na bieżącej platformie. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused Wstrzymano - + Load State Failed Nie udało się wczytać stanu - + Cannot load a save state without a running VM. Nie można załadować stanu zapisu bez uruchomionej maszyny wirtualnej. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Nie udało się uzyskać informacji o oknie z widżetu - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties Właściwości gry - + Game properties is unavailable for the current game. Właściwości są niedostępne dla bieżącej gry. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Wybierz napęd dysku: - + This save state does not exist. Ten zapis stanu nie istnieje. - + Select Cover Image Wybierz okładkę - + All Cover Image Types (*.jpg *.jpeg *.png) Wszystkie typy okładek (*.jpg *.jpeg *.png) - + Cover Already Exists Okładka już istnieje - + A cover image for this game already exists, do you wish to replace it? Obraz okładki dla tej gry już istnieje, czy chcesz go zastąpić? - - + + + + Copy Error Błąd kopiowania - + Failed to remove existing cover '%1' Nie udało się usunąć istniejącej okładki '%1' - + Failed to copy '%1' to '%2' Nie udało się skopiować '%1' do '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset Potwierdź reset - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8511,12 +12995,12 @@ This action cannot be undone. Tej czynności nie można cofnąć. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8529,70 +13013,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Świeży rozruch - + Delete And Boot Usuń i uruchom - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Wczytaj plik stanu gry... - + Load From File... Wczytaj z pliku... - - + + Select Save State File Wybierz plik zapisu stanu gry - - + + Save States (*.p2s) Zapisz stany (*.p2s) - + Delete Save States... Usuń zapisy stanów... - + Undo Load State Cofnij załadowanie stanu - + Resume (%2) Wznów (%2) - + Load Slot %1 (%2) Wczytaj Slot %1 (%2) - - + + Delete Save States Usuń zapisy stanów gry - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8601,42 +13085,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. Usunięto %1 stan zapisu. - + Save To File... Zapisz do pliku... - + Empty Pusty - + Save Slot %1 (%2) Zapisz Slot %1 (%2) - + Confirm Disc Change Potwierdź zmianę dysku - + Do you want to swap discs or boot the new image (via system reset)? Chcesz zamienić dyski czy uruchomić nowy obraz (poprzez zresetowanie systemu)? - + Swap Disc Zamień dysk - + Reset Resetuj @@ -8645,7 +13129,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. Karta pamięci '{}' została zapisana do pamięci masowej. @@ -8659,11 +13143,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8708,8 +13187,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> @@ -9158,12 +13637,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -9178,52 +13657,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copy Address + + + Go to in disassembly Przejdź do demontażu - - + + Go to address Przejdź do adresu - + Show as 1 byte Pokaż jako 1 bajt - + Show as 2 bytes Pokaż jako 2 bajty - + Show as 4 bytes Pokaż jako 4 bajty - + Show as 8 bytes Pokaż jako 8 bajtów - + Copy Byte Skopiuj bajt - + Copy Segment Skopiuj segment - + Copy Character Kopiuj znak - + Paste Wklej @@ -9488,9 +13972,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} @@ -9538,7 +14027,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9623,27 +14112,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} łatek GameDB - + {}{} game patches {}{} łatek gry - + {}{} cheat patches {}{} łatek cheatów - + {} are active. {} są aktywne. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9836,12 +14325,12 @@ Adres URL był: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Międzyplatformowy) @@ -9858,25 +14347,67 @@ Adres URL był: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + + SettingWidgetBinder - + - - - + + + Reset Resetuj - - - Default: - Domyślne: + + + Default: + Domyślne: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. - + Select folder for %1 Wybierz folder dla %1 @@ -9885,6 +14416,10 @@ Adres URL był: %1 SettingsDialog + + + + PCSX2 Settings Ustawienia PCSX2 @@ -9894,226 +14429,262 @@ Adres URL był: %1 Przywróć domyślne - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close Zamknij - - + + Summary Podsumowanie - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface Interfejs - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Lista gier - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Ustawienia listy gier</strong><hr> Lista powyżej pokazuje katalogi, które będą wyszukiwane przez PCSX2 w celu wypełnienia listy gry. Katalogi wyszukiwania mogą być dodawane, usuwane i przełączane na rekursywne/nierekursywne. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation Emulacja - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Ustawienia emulacji</strong><hr>Te opcje określają konfigurację tempa klatek i ustawień gry.<br><br>Najedź myszą nad opcję, aby uzyskać dodatkowych informacji. - + Patches Łatki - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patche</strong><hr>Ta sekcja pozwala wybrać opcjonalne patche do zastosowania w grze, które mogą zapewnić ulepszenia wydajności, wizualne lub rozgrywki. - + Cheats Cheaty - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Poprawki gier - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics Grafika - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio Dźwięk - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards Karty pamięci - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD Sieć & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders Katalogi - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Osiągnięcia - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced Zaawansowane - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug Debuguj - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Potwierdź przywrócenie ustawień domyślnych - + Are you sure you want to restore the default settings? Any preferences will be lost. Czy na pewno chcesz przywrócić domyślne ustawienia? Wszelkie preferencje zostaną utracone. - + Reset UI Settings Zresetuj ustawienia interfejsu - - Recommended Value - Zalecana wartość + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Zalecana wartość - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Użyj ustawień globalnych [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Użyj ustawień globalnych [Disabled] - - + + Use Global Setting [%1] Użyj ustawień globalnych [%1] @@ -10222,82 +14793,83 @@ Adres URL był: %1 - Add - Dodaj + Add... + Add... - + Remove Usuń - + Search Directory Przeszukaj katalog - + Scan Recursively Skanuj rekursywnie - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 Port kontrolera 1 - - + + Controller Mapped To: Kontroler zmapowany do: - - + + Controller Type: Typ Kontrolera: - - + + Default (Keyboard) Domyślny (klawiatura) - - + + Automatic Mapping Mapowanie automatyczne - + Controller Port 2 Port kontrolera 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Konfiguracja zakończona!</span></h1><p>Jesteś teraz gotowy do uruchomiania gier.</p><p>Dalsze opcje są dostępne w menu ustawień. Możesz również użyć interfejsu w trybie Big Picture do nawigacji całkowicie za pomocą kontrolera.</p><p>Życzymy przyjemnego korzystania z PCSX2.</p></body></html> - + &Back &Wstecz - + + &Next &Dalej - + &Cancel &Anuluj @@ -10321,6 +14893,11 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Finish + Cancel Setup @@ -10624,8 +15201,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - Klawiatura BeatMania Da Da Da!! + Konami Keyboard + Konami Keyboard @@ -10633,206 +15210,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-Pad Góra - - - + + + D-Pad Down D-Pad Dół - - - + + + D-Pad Left D-Pad Lewo - - - + + + D-Pad Right D-Pad Prawo - + Trigger Spust - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Strzał kalibracji - - + + A A - - + + B B - + C C - - - - - + + + + + Select Wybierz - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Ręczna konfiguracja ekranu - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) Skala X (czułość) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Skala Y (czułość) - + Center X Wyśrodkuj X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Wyśrodkuj Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Szerokość ekranu - + Sets the width of the simulated screen. Ustawia szerokość emulowanego ekranu. - + Screen Height Wysokość ekranu - + Sets the height of the simulated screen. Ustawia wysokość symulowanego ekranu. @@ -10843,14 +15420,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Urządzenie wejściowe - + Selects the device to read audio from. Selects the device to read audio from. @@ -10867,16 +15444,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Opóźnienie wejścia - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10892,42 +15469,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device Urządzenie Gracza 1 - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Urządzenie Gracza 2 - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Mikrofon USB Logitech @@ -10957,452 +15534,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Skręcanie w lewo - - - + + + Steering Right Skręcanie w prawo - - - + + + Throttle Przepustnica - - - + + + Brake Hamulec - - + + Cross Krzyżyk - - + + Square Kwadrat - - + + Circle Kółko - - + + Triangle Trójkąt - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu w górę - + Menu Down Menu w dół - + X X - + Y Y - + Steering Smoothing Wygładzanie sterowania - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Kierownica - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Zestaw perkusyjny Rock Band - + Blue Niebieski - + Green Zielony - + Red Czerwony - + Yellow Żółty - + Orange Pomarańczowy - + Buzz Controller Kontroler Buzz - + Player 1 Red Gracz 1 Czerwony - + Player 1 Blue Gracz 1 Niebieski - + Player 1 Orange Gracz 1 Pomarańczowy - + Player 1 Green Gracz 1 Zielony - + Player 1 Yellow Gracz 1 Żółty - + Player 2 Red Gracz 2 Czerwony - + Player 2 Blue Gracz 2 Niebieski - + Player 2 Orange Gracz 2 Pomarańczowy - + Player 2 Green Gracz 2 Zielony - + Player 2 Yellow Gracz 2 Żółty - + Player 3 Red Gracz 3 Czerwony - + Player 3 Blue Gracz 3 Niebieski - + Player 3 Orange Gracz 3 Pomarańczowy - + Player 3 Green Gracz 3 Zielony - + Player 3 Yellow Gracz 3 Żółty - + Player 4 Red Gracz 4 Czerwony - + Player 4 Blue Gracz 4 Niebieski - + Player 4 Orange Gracz 4 Pomarańczowy - + Player 4 Green Gracz 4 Zielony - + Player 4 Yellow Gracz 4 Żółty - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11577,12 +16154,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Osie - + Buttons Przyciski @@ -11904,32 +16481,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Wyczyść mapowanie - + USB Port %1 Port USB %1 - + No devices available Brak dostępnych urządzeń - + Clear Bindings Wyczyść przypisanie przycisków - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatyczne mapowanie przycisków - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Nie wygenerowano ogólnego przypisania przycisków dla urządzenia '%1'. Kontroler / źródło może nie obsługiwać automatycznego mapowania. @@ -11937,32 +16514,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + Error Błąd - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11979,197 +16556,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. There is no save state in slot {}. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. Wyjęto płytę. - + Disc changed to '{}'. Zmieniono płytę na '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Poprawki kompatybilności są wyłączone. Może mieć to wpływ na zgodność z niektórymi grami. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Wstępne wczytywanie tekstur nie jest ustawione na Pełne, może to obniżyć wydajność. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts b/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts index a6afac15706e2..12333cc008a9b 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts @@ -80,27 +80,32 @@ Pronto... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Seu token de login do RetroAchievements não é mais válido.</strong> Você deve re-inserir credenciais para as conquistas serem rastreadas. Sua senha não será salva no PCSX2, um token de acesso será gerado e usado ao invés disto. + + + &Login &Login - + Logging in... Fazendo Login... - + Login Error Erro do Login - + Login failed. Please check your username and password, and try again. O login falhou. Por favor verifique seu nome de usuário e senha e tente de novo. - + Login failed. O login falhou. @@ -114,159 +119,196 @@ - + Enable Achievements Ativar Conquistas - - + + Show Challenge Indicators Mostrar Indicadores de Desafio - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Ativar Presença Rica dos RetroAchievements - - + + Enable Hardcore Mode Ativar Modo Hardcore - - + + Enable Leaderboards Ativar Tabelas de Classificação - - + + Test Unofficial Achievements Testar Conquistas Não Oficiais - - + + Enable Test Mode Ativar Modo de Teste - - + + Enable Sound Effects Ativar Efeitos de Som - - + + Notifications + Notificações + + + + Show Notifications Mostrar Notificações - + + Duration + Duração + + + + + + + 5 seconds + 5 segundos + + + Account Conta - - + + Login... Login... - + View Profile... Visualizar Perfil... - + Game Info Informações do Jogo - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">O PCSX2 usa o RetroAchievements como um banco de dados de conquistas para o progresso do rastreamento. Pra usar as conquistas por favor registre-se em uma conta no <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">Pra visualizar a lista de conquistas no jogo pressione a tecla de atalho pra <span style=" font-weight:600;">Abrir o Menu de Pausa</span> e selecione <span style=" font-weight:600;">Conquistas</span> no menu.</p></body></html> - - + + seconds + segundos + + - + + + Unchecked Desmarcado - + When enabled and logged in, PCSX2 will scan for achievements on game load. Quando ativado e logado o PCSX2 escaneará por conquistas no carregamento do jogo. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Quando ativado o PCSX2 assumirá que todas as conquistas estão trancadas e não enviará quaisquer notificações de desbloqueio para o servidor. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Quando ativado o PCSX2 listará as conquistas dos conjuntos não oficiais. Por favor note que estas conquistas não são rastreadas pelo RetroAchievements, então elas estão destrancadas o tempo todo. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Quando ativado as informações da presença rica serão coletadas e enviadas para os servidores do RetroAchievements aonde for suportado. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. O modo "Desafio" pra conquistas incluindo o rastreamento da tabela de classificação. Desativa as funções do save state, trapaças e lentidão. - - - + + + Checked Selecionado - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. - Ativa o rastreamento e a submissão de tabelas de classificação nos jogos suportados. Se as tabelas de classificação estiverem desativadas você ainda será capaz de visualizar a tabela de classificação e as pontuações, mas nenhuma pontuação será carregada. + Ativa o rastreamento e a submissão de tabelas de classificação nos jogos suportados. Se as tabelas de classificação estiverem desativadas você ainda será capaz de visualizar a tabela de classificação e as pontuações mas não serão feitos uploads das pontuações. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Exibe mensagens pop-up em eventos tais como desbloqueios de conquistas e submissões a tabela de classificação. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Reproduz os efeitos de som pra eventos tais como os desbloqueios de conquistas e submissões a tabela de classificação. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Mostra os ícones no canto inferior direito da tela quando uma conquista de desafio/preparada está ativa. - + + + + Notification Duration + Duração das Notificações + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + A duração em segundos que uma notificação pop-up de conquista permanecerá na tela. + + + Reset System Resetar Sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? O modo hardcore não será ativado até que o sistema seja resetado. Você quer resetar o sistema agora? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Token do login gerado em %2. - + Logout Sair - + Not Logged In. Não Está Logado. + + + %1 seconds + %1 segundos + Achievements - + + Hardcore mode will be enabled on system reset. + O modo Hardcore estará ativado ao resetar o sistema. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} não pode ser executado enquanto o modo hardcore estiver ativo. Você quer desativar o modo hardcore? {0} será cancelado se você selecionar Não. + + + + Hardcore mode is now enabled. + O modo Hardcore agora está ativado. + + + + Hardcore mode is now disabled. + O modo Hardcore agora está desativado. + + + (Hardcore Mode) (Modo Hardcore) - + You have earned {0} of {1} achievements, and {2} of {3} points. Você ganhou {0} de {1} conquistas e {2} de {3} pontos. - + This game has no achievements. Este jogo não tem conquistas. - + Leaderboard submission is enabled. A submissão a tabela de classificação está ativada. - + Failed to read executable from disc. Achievements disabled. Falhou em ler o executável do disco. Conquistas desativadas. @@ -368,7 +435,7 @@ Token do login gerado em %2. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - Executa bem-na-hora da tradução binária do código da máquina MIPS - IV de 64 bits pra x86. + Executa na hora a tradução binária do código da máquina MIPS-IV de 64 bits pra x86. @@ -458,7 +525,7 @@ Token do login gerado em %2. Enables VU0 Recompiler. - Ativar o Recompilador VU0. + Ativa o Recompilador VU0. @@ -485,7 +552,7 @@ Token do login gerado em %2. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - Executa bem-na-hora da tradução binária do código da máquina MIPS - IV de 32 bits pra x86. + Executa na hora a tradução binária do código da máquina MIPS-I de 32 bits pra x86. @@ -519,7 +586,7 @@ Token do login gerado em %2. EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). - EmotionEngine (MIPS-IV) + Emotion Engine (MIPS-IV) @@ -822,8 +889,8 @@ Token do login gerado em %2. - Quadrafonic - Quadrifônico + Quadraphonic + Quadraphonic @@ -899,7 +966,7 @@ Token do login gerado em %2. Output Backend: - Backend da Saída: + Backend de Saída: @@ -960,7 +1027,7 @@ Token do login gerado em %2. Output Backend - Backend da Saída + Backend de Saída @@ -974,7 +1041,7 @@ Token do login gerado em %2. When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. - Quando o módulo de saída do som suporta múltiplos backends de áudio ele determina a API a ser usada pra saída de áudio para o sistema. + Quando o módulo de saída do som suporta múltiplos backends de áudio ele determina a API a ser usada para a saída de áudio do sistema. @@ -1043,29 +1110,29 @@ Token do login gerado em %2. Usar Configuração Global [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/D - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Latência Média: %1 ms (%2 ms de buffer + %3 ms de saída) - + Average Latency: %1 ms (minimum output latency unknown) Latência Média: %1 ms (latência mínima da saída desconhecida) @@ -1122,7 +1189,7 @@ Token do login gerado em %2. <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - <h2>Aviso do Save State</h2><p>Instalar esta atualização tornará seus save states <b>incompatíveis</b>. Por favor certifique-se que você tenha salvo seus jogos no cartão de memória antes de instalar esta atualização ou você perderá o progresso.</p> + <h2>Aviso do Save State</h2><p>Instalar esta atualização tornará seus save states <b>incompatíveis</b>. Por favor certifique-se que você tenha salvo seus jogos no Cartão de Memória antes de instalar esta atualização ou você perderá o progresso.</p> @@ -1137,7 +1204,7 @@ Token do login gerado em %2. <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>AVISO</h1><p style='font-size:12pt;'>Instalar esta atualização tornará seus <b>save states incompatíveis</b>. <i>certifique-se de salvar qualquer progresso nos seus cartões de memória antes de prosseguir</i>.</p><p>Você deseja continuar?</p> + <h1>AVISO</h1><p style='font-size:12pt;'>Instalar esta atualização tornará seus <b>save states incompatíveis</b>. <i>certifique-se de salvar qualquer progresso nos seus Cartões de Memória antes de prosseguir</i>.</p><p>Você deseja continuar?</p> @@ -1190,7 +1257,7 @@ Token do login gerado em %2. Reset - Reset + Resetar @@ -1523,29 +1590,29 @@ Token do login gerado em %2. Porta do Controle %1 - + No devices available Não há dispositivos disponíveis - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Limpar Associações - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Você tem certeza que você quer limpar todas as associações com este controle? Esta ação não pode ser desfeita. - + Automatic Binding Associação Automática - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Não foram geradas associações genéricas pro dispositivo '%1'. O controle/fonte pode não suportar mapeamento automático. @@ -1778,17 +1845,17 @@ Token do login gerado em %2. ControllerCustomSettingsWidget - + Restore Default Settings Restaurar Configurações Padrão - + Browse... Explorar... - + Select File Selecionar Arquivo @@ -2004,33 +2071,33 @@ Token do login gerado em %2. Definir... - + Not Configured Não Configurado - - + + %1% %1% - + Set Frequency Definir Frequência - + Frequency: Frequência: - + Macro will not repeat. O macro não repetirá. - + Macro will toggle buttons every %1 frames. O macro alternará os botões a cada %1 frames. @@ -2038,12 +2105,12 @@ Token do login gerado em %2. ControllerMacroWidget - + Controller Port %1 Macros Macros da Porta do Controle %1 - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -3067,13 +3134,13 @@ Você quer sobrescrever? - + Add Function Adicionar Função - + Rename Function Renomear Função @@ -3099,61 +3166,61 @@ Você quer sobrescrever? Agrupar Instrução - + Go to address Ir pro Endereço - + Go to address error Ir pro erro de endereço - + Invalid address Endereço inválido - + Add Function Error Adicionar Erro da Função - + A function entry point already exists here. Consider renaming instead. Um ponto de entrada da função já existe aqui. Considere renomear ao invés disto. - - + + Function will be (0x%1) instructions long. Enter function name A função terá (0x%1) instruções longas. Insira o nome da função - + Function name Nome da função - - + + Rename Function Error Renomear Erro da Função - + Function name cannot be nothing. O nome da função não pode ser nada. - + No function / symbol is currently selected. Nenhuma função/símbolo está selecionada atualmente. - + %1 NOT VALID ADDRESS %1 NÃO É UM ENDEREÇO VÁLIDO @@ -3179,22 +3246,22 @@ Insira o nome da função EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Jogo: %1 FPS - + Video: %1 FPS (%2%) Vídeo: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3274,7 @@ Conquistas: %5 (%6) - + %n points %n pontos @@ -3215,12 +3282,12 @@ Conquistas: %5 (%6) - + Rich presence inactive or unsupported. Presença rica inativa ou não suportada. - + Game not loaded or no RetroAchievements available. Jogo não carregado ou sem RetroAchievements disponíveis. @@ -3645,7 +3712,7 @@ Conquistas: %5 (%6) Reset - Reset + Resetar @@ -3694,280 +3761,4586 @@ Conquistas: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Falhou em re-abrir, restaurando a configuração antiga. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Não conseguiu achar quaisquer dispositivos de CD/DVD-ROM. Por favor certifique-se que você tenha um drive conectado e permissões suficientes pra acessá-lo. - - Upscale multiplier set to {}x. - Multiplicador da ampliação definido em {}x. + + Use Global Setting + Usar Configuração Global - - Saving screenshot to '{}'. - Salvando a screenshot em '{}'. + + Automatic binding failed, no devices are available. + A associação automática falhou, não há dispositivos disponíveis. - - Saved screenshot to '{}'. - Salvou a screenshot em '{}'. + + Game title copied to clipboard. + Título do jogo copiado pra área de transferência. - - Failed to save screenshot to '{}'. - Falhou em salvar a screenshot em '{}'. + + Game serial copied to clipboard. + Serial do jogo copiado pra área de transferência. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - O dispositivo da GPU do hospedeiro encontrou um erro e foi recuperado. Isto pode ter quebrado a renderização. + + Game CRC copied to clipboard. + CRC do jogo copiado pra área de transferência. - - CAS is not available, your graphics driver does not support the required functionality. - O CAS não está disponível, seu driver dos gráficos não suporta a funcionalidade requerida. + + Game type copied to clipboard. + Tipo de jogo copiado pra área de transferência. - - Saving {0} GS dump {1} to '{2}' - Salvando {0} dump do GS {1} em '{2}' + + Game region copied to clipboard. + Região do jogo copiada pra área de transferência. - - Failed to render/download screenshot. - Falhou em renderizar/baixar a screenshot. + + Game compatibility copied to clipboard. + Compatibilidade do jogo copiada pra área de transferência. - - Saved GS dump to '{}'. - Salvou o dump do GS em '{}'. + + Game path copied to clipboard. + Caminho do jogo copiado pra área de transferência. - - Hash cache has used {:.2f} MB of VRAM, disabling. - O cache do hash usou {:.2f} MBs de VRAM, desativando. + + Per-game controller configuration initialized with global settings. + Configuração do controle por jogo inicializada com as configurações globais. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Desativando os mipmaps gerados automaticamente em uma ou mais texturas de substituição comprimidas. Por favor gere mipmaps quando comprimir suas texturas. + + Controller settings reset to default. + Configurações dos controles resetadas para o padrão. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Ambos os buffers do stencil e as barreiras das texturas estão indisponíveis, isto quebrará alguns efeitos gráficos. + + No input profiles available. + Não há perfis de entrada disponíveis. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - O giro da GPU durante as leituras de retorno está ativado mas as estampas de data e hora calibrados estão indisponíveis. Isto pode ser realmente lento. + + Create New... + Criar Novo... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Ativar trapaças pode causar comportamento imprevisível, crashes, travamentos leves ou saves de jogos quebrados. Use as trapaças por sua própria conta e risco, o time do PCSX2 não fornecerá suporte pra usuários que tenham ativado as trapaças. + + Enter the name of the input profile you wish to create. + Insira o nome do novo perfil de entrada que você deseja criar. - - Enable Cheats - Ativar Trapaças + + Are you sure you want to restore the default settings? Any preferences will be lost. + Você tem certeza que você quer restaurar as configurações padrão? Quaisquer preferências serão perdidas. - - Name - Nome + + Settings reset to defaults. + Configurações resetadas para o padrão. - - Author - Autor + + Quick Save Slot + Slot de Salvamento Rápido - - Description - Descrição + + No save present in this slot. + Nenhum save presente neste slot. - - Enable All - Ativar Tudo + + No save states found. + Não foram achados save states. - - Disable All - Desativar Tudo + + Failed to delete save state. + Falhou em apagar o save state. - - Reload Cheats - Recarregar Trapaças + + Failed to copy text to clipboard. + Falhou em copiar o texto pra área de transferência. - - %1 unlabelled patch codes will automatically activate. - Os códigos dos patches sem rótulo %1 ativarão automaticamente. + + This game has no achievements. + Este jogo não tem conquistas. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} A Precisão da Mistura Atual é {1}. -A Precisão da Mistura Recomendada pra este jogo é {2}. -Você pode ajustar o nível da mistura nas Propriedades do Jogo pra melhorar a -qualidade gráfica, mas isto aumentará os requerimentos do sistema. + + This game has no leaderboards. + Este jogo não tem tabelas de classificação. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Os consertos manuais do renderizador via hardware do GS estão ativados. Os consertos automáticos não foram aplicados: + + Reset System + Resetar Sistema - - No tracks provided. - Nenhuma faixa foi fornecida. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + O modo hardcore não será ativado até que o sistema seja resetado. Você quer resetar o sistema agora? - - Hash {} is not in database. - O Hash {} não está no banco de dados. + + Launch a game from images scanned from your game directories. + Inicie um jogo das imagens escaneadas dos seus diretórios dos jogos. - - Data track number does not match data track in database. - O número da faixa dos dados não combina com a faixa dos dados no banco de dados. + + Launch a game by selecting a file/disc image. + Inicie um jogo selecionando uma imagem do arquivo/disco. - - Track {} with hash {} is not found in database. - - A faixa {} com o hash {} não foi achada no banco de dados. - + + Start the console without any disc inserted. + Inicia o console sem qualquer disco inserido. - - Track {} with hash {} is for a different game ({}). - - A faixa {} com o hash {} é pra um jogo diferente ({}). - + + Start a game from a disc in your PC's DVD drive. + Inicie um jogo de um disco no seu PC's drive de DVD. - - Track {} with hash {} does not match database track.. - - A faixa {} com o hash {} não combina com a faixa no banco de dados. - + + Change settings for the emulator. + Mudar as configurações do emulador. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Consertos dos jogos (NÃO recomendado pra mudar globalmente) + + Exits the program. + Sai do programa. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - Hack de Divisão Negativa do FPU (Pros Jogos Gundam) + + No Binding + Sem Associações - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - Hack de Multiplicação do FPU (Pro Tales of Destiny) + + Setting %s binding %s. + Configurar %s associação %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Usar o Renderizador de Software pros FMVs + + Push a controller button or axis now. + Pressione um botão ou eixo do controle agora. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Ignorar Hack do MPEG (Ignora os Vídeos/FMVs) + + Timing out in %.0f seconds... + O tempo se esgota em %.0f segundos... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Pré-Carregar Hack do TLB (Pro Goemon) + + Unknown + Desconhecido - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - Hack do Timing do EE (Hack do Timing de Propósito Geral) + + OK + Ok - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Hack Instantâneo do DMA (Bom para os problemas de emulação do cache) + + Select Device + Selecionar Dispositivo - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - Hack da Bandeira do OPH (Pro Bleach Blade Battlers) + + Details + Detalhes - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emular FIFO do GIF (Correto mas Mais Lento) + + Options + Opções - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - Hack do DMA Ocupado (Nega as Gravações Quando Ocupado) + + Copies the current global settings to this game. + Copia as configurações globais atuais pra este jogo. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Atrasar Acumulações da VIF1 (Pro SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Limpa todas as configurações definidas pra este jogo. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emular FIFO da VIF (Correto mas Mais Lento) + + Behaviour + Comportamento - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Sincronização Completa da VU0 (Correta mas Mais Lenta) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Impede que a proteção de tela seja ativada e o hospedeiro durma enquanto a emulação está em execução. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - Hack dos Bits da VU I (Pro Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Mostra o jogo que você está jogando atualmente como parte do seu perfil no Discord. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - Hack da Adição da VU (Pros Jogos da Tri-Ace) + + Pauses the emulator when a game is started. + Pausa o emulador quando um jogo é iniciado. - + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pausa o emulador quando você minimiza a janela ou troca pra outro aplicativo e despausa quando você troca de novo. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pausa o emulador quando você abre o menu rápido e despausa quando você o fecha. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determina se um alerta será exibido pra confirmar o desligamento do emulador/jogo quando a tecla de atalho é pressionada. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Salva automaticamente o state do emulador quando desligar ou sair. Você pode então resumir diretamente de onde você parou da próxima vez. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Ativa o carregamento das sobreposições do .ini das configurações do jogo ou configurações personalizadas por jogo. + + + + Uses a light coloured theme instead of the default dark theme. + Usa um tema de cor clara ao invés do tema escuro padrão. + + + + Game Display + Exibição do Jogo + + + + Automatically switches to fullscreen mode when the program is started. + Troca automaticamente pro modo de tela cheia quando o programa é iniciado. + + + + Switches between full screen and windowed when the window is double-clicked. + Troca entre a tela cheia e a janela quando a janela é clicada duas vezes. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Esconde o ponteiro/cursor do mouse quando o emulador está no modo de tela cheia. + + + + Determines how large the on-screen messages and monitor are. + Determina quão grandes são as mensagens e o monitor na tela. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Mostra mensagens de exibição na tela quando ocorrem eventos tais como save states sendo criados/carregados, screenshots sendo feitas, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Mostra a velocidade de emulação atual do sistema no canto superior direito da tela como uma porcentagem. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Mostra o número de frames do vídeoo (ou vsyncs) exibidos por segundo pelo sistema no canto superior direito da tela. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Mostra o uso da CPU baseado nos threads no canto superior direito da tela. + + + + Shows the host's GPU usage in the top-right corner of the display. + Mostra o uso da GPU do hospedeiro no canto superior direito da tela. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Mostra a resolução que o jogo está renderizando no canto superior direito da tela. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Mostra as estatísticas sobre os GS (primitivos, chamadas de desenho) no canto superior direito da tela. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Mostra indicadores quando o avanço rápido, pausa e outros estados anormais estão ativos. + + + + Shows the current configuration in the bottom-right corner of the display. + Mostra a configuração atual no canto inferior direito da tela. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Mostra o estado do sistema do controle atual no canto inferior esquerdo da tela. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Mostra um histórico visual dos tempos dos frames no canto superior esquerdo da tela. + + + + Displays warnings when settings are enabled which may break games. + Exibe avisos quando as configurações estão ativadas as quais podem quebrar os jogos. + + + + Resets configuration to defaults (excluding controller settings). + Reseta a configuração para os padrões (excluindo as configurações dos controles). + + + + Changes the BIOS image used to start future sessions. + Muda a imagem da BIOS usada pra iniciar as sessões futuras. + + + + Automatic + Automático + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + Seleção da BIOS + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Ignora a tela de introdução e ignora as verificações de região. + + + + Speed Control + Controle de Velocidade + + + + Normal Speed + Velocidade Normal + + + + Sets the speed when running without fast forwarding. + Define a velocidade quando executar sem avanço rápido. + + + + Fast Forward Speed + Velocidade do Avanço Rápido + + + + Sets the speed when using the fast forward hotkey. + Define a velocidade quando usar a tecla de atalho do avanço rápido. + + + + Slow Motion Speed + Velocidade da Câmera Lenta + + + + Sets the speed when using the slow motion hotkey. + Define a velocidade quando usar a tecla de atalho da câmera lenta. + + + + Enable Speed Limiter + Ativar o Limitador de Velocidade + + + + When disabled, the game will run as fast as possible. + Quando desativado o jogo executará tão rápido quanto possível. + + + + System Settings + Configurações do Sistema + + + + EE Cycle Rate + Taxa dos Ciclos do EE + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Faz underclock ou overclock da CPU da Emotion Engine emulada. + + + + EE Cycle Skipping + Pulo dos Ciclos do EE + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adiciona uma penalidade a Emotion Engine emulada por executar programas da VU. + + + + Affinity Control Mode + Modo de Controle da Afinidade + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Fixa os threads da emulação nos núcleos da CPU pra melhorar potencialmente a variação da performance/tempo dos frames. + + + + Enable MTVU (Multi-Threaded VU1) + Ativar MTVU (VU1 Multi-threaded) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Usa um segundo thread pros micro programas da VU1. Aumento considerável da velocidade. + + + + Enable Instant VU1 + Ativar a VU1 Instantânea + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduz o corte do tempo entre os recompiladores da VU1 e EE, efetivamente executando a VU1 numa velocidade do clock infinita. + + + + Enable Cheats + Ativar Trapaças + + + + Enables loading cheats from pnach files. + Ativa o carregamento de trapaças dos arquivos pnach. + + + + Enable Host Filesystem + Ativar o Sistema de Arquivos do Hospedeiro + + + + Enables access to files from the host: namespace in the virtual machine. + Ativa o acesso aos arquivos do hospedeiro: espaço do nome na máquina virtual. + + + + Enable Fast CDVD + Ativar CDVD Rápido + + + + Fast disc access, less loading times. Not recommended. + Acesso rápido ao disco, menos tempo de carregamento. Não é recomendado. + + + + Frame Pacing/Latency Control + Ritmo dos Frames/Controle da Latência + + + + Maximum Frame Latency + Latência Máxima dos Frames + + + + Sets the number of frames which can be queued. + Define o número de frames os quais podem ser enfileirados. + + + + Optimal Frame Pacing + Ritmo Otimizado dos Frames + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Sincroniza os threads da EE e GS após cada frame. Tem a menor latência de entrada mas aumenta os requerimentos do sistema. + + + + Adjust To Host Refresh Rate + Ajustar a Taxa de Atualização do Hospedeiro + + + + Speeds up emulation so that the guest refresh rate matches the host. + Acelera a emulação pra que a taxa de atualização do convidado combine com a do hospedeiro. + + + + Renderer + Renderizador + + + + Selects the API used to render the emulated GS. + Seleciona a API usada pra renderizar o GS emulado. + + + + Sync To Host Refresh (VSync) + Sincronizar com a Atualização do Hospedeiro (VSync) + + + + Synchronizes frame presentation with host refresh. + Sincroniza a apresentação dos frames com a atualização do hospedeiro. + + + + Display + Tela + + + + Aspect Ratio + Proporção do Aspecto + + + + Selects the aspect ratio to display the game content at. + Seleciona a proporção do aspecto pra exibir o conteúdo do jogo. + + + + FMV Aspect Ratio + Proporção do Aspecto do FMV + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Seleciona a proporção do aspecto a exibir quando um FMV é detectado em execução. + + + + Deinterlacing + Desentrelaçamento + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Seleciona o algoritmo usado pra converter a saída entrelaçada do PS2 em progressiva pra exibição. + + + + Screenshot Size + Tamanho da Screenshot + + + + Determines the resolution at which screenshots will be saved. + Determina a resolução na qual as screenshots serão salvas. + + + + Screenshot Format + Formato da Screenshot + + + + Selects the format which will be used to save screenshots. + Seleciona o formato o qual será usado pra salvar as screenshots. + + + + Screenshot Quality + Qualidade da Screenshot + + + + Selects the quality at which screenshots will be compressed. + Seleciona a qualidade na qual as screenshots serão compactadas. + + + + Vertical Stretch + Esticamento Vertical + + + + Increases or decreases the virtual picture size vertically. + Aumenta ou diminui o tamanho da imagem virtual verticalmente. + + + + Crop + Cortar + + + + Crops the image, while respecting aspect ratio. + Corta a imagem enquanto respeita a proporção do aspecto. + + + + Enable Widescreen Patches + Ativar Patches pra Widescreen + + + + Enables loading widescreen patches from pnach files. + Ativa o carregamento dos patches widescreen dos arquivos pnach. + + + + Enable No-Interlacing Patches + Ativar Patches Sem Entrelaçamento + + + + Enables loading no-interlacing patches from pnach files. + Ativa o carregamento de patches sem entrelaçamento dos arquivos pnach. + + + + Bilinear Upscaling + Ampliação Bilinear + + + + Smooths out the image when upscaling the console to the screen. + Suaviza a imagen quando amplia o console na tela. + + + + Integer Upscaling + Ampliação do Inteiro + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adiciona preenchimento a área de exibição pra garantir que a proporção entre pixels no hospedeiro e pixels no console seja um número inteiro. Pode resultar em uma imagem mais nítida em alguns jogos 2D. + + + + Screen Offsets + Deslocamentos da Tela + + + + Enables PCRTC Offsets which position the screen as the game requests. + Ativa os Deslocamentos do PCRTC os quais posicionam a tela conforme o jogo requisita. + + + + Show Overscan + Mostrar Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Ativa a opção de mostrar a área do overscan em jogos os quais desenham mais do que a área segura da tela. + + + + Anti-Blur + Anti-Desfoque + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Ativa hacks internos do Anti-Blur. Menos preciso para a renderização do PS2 mas fará com que muitos jogos pareçam menos borrados. + + + + Rendering + Renderização + + + + Internal Resolution + Resolução Interna + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplica a resolução da renderização pelo fator especificado (ampliação). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determina como os mipmaps são usados quando renderizar as texturas. + + + + Bilinear Filtering + Filtragem Bilinear + + + + Selects where bilinear filtering is utilized when rendering textures. + Seleciona aonde a filtragem bilinear é utilizada quando renderizar as texturas. + + + + Trilinear Filtering + Filtragem Trilinear + + + + Selects where trilinear filtering is utilized when rendering textures. + Seleciona aonde a filtragem trilinear é utilizada quando renderizar as texturas. + + + + Anisotropic Filtering + Filtragem Anisotrópica + + + + Selects where anistropic filtering is utilized when rendering textures. + Seleciona aonde a filtragem anisotrópica é utilizada quando renderizar as texturas. + + + + Dithering + Pontilhamento + + + + Selects the type of dithering applies when the game requests it. + Seleciona o tipo de aplicações do pontilhamento quando o jogo o requisita. + + + + Blending Accuracy + Precisão da Mistura + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determina o nível de precisão quando emular os modos de mistura não suportados pela API dos gráficos do hospedeiro. + + + + Texture Preloading + Pré-Carregamento das Texturas + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Faz upload das texturas completas para a GPU usar ao invés de só das regiões utilizadas. Pode melhorar a performance em alguns jogos. + + + + Software Rendering Threads + Threads de Renderização do Software + + + + Number of threads to use in addition to the main GS thread for rasterization. + Número de threads a usar em adição ao thread principal do GS pra rasterização. + + + + Auto Flush (Software) + Auto-Limpeza (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Força uma descarga primitiva quando um buffer dos frames também é uma textura de entrada. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Ativa a emulação do anti-aliasing da borda do GS (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Ativa a emulação do mipmapping da textura do GS. + + + + Hardware Fixes + Consertos do Hardware + + + + Manual Hardware Fixes + Consertos Manuais do Hardware + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Desativa os consertos automáticos do hardware permitindo a você definir os consertos manualmente. + + + + CPU Sprite Render Size + Tamanho da Renderização das Imagens Móveis da CPU + + + + Uses software renderer to draw texture decompression-like sprites. + Usa o renderizador do software pra desenhar as imagens móveis tipo descompressão das texturas. + + + + CPU Sprite Render Level + Nível da Renderização das Imagens Móveis da CPU + + + + Determines filter level for CPU sprite render. + Determina o nível do filtro pra renderização das imagens móveis da CPU. + + + + Software CLUT Render + Renderizador do CLUT via Software + + + + Uses software renderer to draw texture CLUT points/sprites. + Usa o renderizador do software pra desenhar os pontos/imagens móveis do CLUT. + + + + Skip Draw Start + Início do Skip Draw + + + + Object range to skip drawing. + Alcance do objeto pra ignorar o desenho. + + + + Skip Draw End + Fim do Skip Draw + + + + Auto Flush (Hardware) + Auto-Limpeza (Hardware) + + + + CPU Framebuffer Conversion + Conversão do Buffer dos Frames + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Converte o buffer dos frames de 4 bits e 8 bits na CPU ao invés da GPU. + + + + Disable Depth Support + Desativar Suporte da Profundidade + + + + Disable the support of depth buffer in the texture cache. + Desativar o suporte do buffer de profundiade no cache das texturas. + + + + Disable Safe Features + Desativar Funções Seguras + + + + This option disables multiple safe features. + Esta opção desativa múltiplas funções seguras. + + + + Disable Render Features + Desativar as Funções dos Renderizadores + + + + This option disables game-specific render fixes. + Esta opção desativa os consertos de renderização específicos do jogo. + + + + Preload Frame + Pré-Carregar o Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Faz upload dos dados do GS quando renderiza um novo frame pra reproduzir alguns efeitos com precisão. + + + + Disable Partial Invalidation + Desativar Invalidação Parcial + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Remove as entradas do cache das texturas aonde há qualquer interseção ao invés de só nas áreas interseccionadas. + + + + Texture Inside Render Target + Textura Dentro do Alvo da Renderização + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Permite que o cache de textura reutilize como uma textura de entrada a porção interior de um buffer do frame anterior. + + + + Read Targets When Closing + Ler os Alvos Quando Fechar + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Faz todos os alvos no cache das texturas de volta pra memória local quando desligar. + + + + Estimate Texture Region + Estimar a Região da Textura + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Tenta reduzir o tamanho da textura quando os jogos não a definem eles mesmos. (ex: Jogos da Snowblind). + + + + GPU Palette Conversion + Conversão da Paleta da GPU + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Aplica as paletas nas texturas na GPU ao invés da CPU. Pode resultar em melhorias de velocidade em alguns jogos. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Deslocamento de Meio Pixel + + + + Adjusts vertices relative to upscaling. + Ajusta os vértices relativos a ampliação. + + + + Round Sprite + Imagem Móvel Redonda + + + + Adjusts sprite coordinates. + Ajusta as coordenadas das imagens móveis. + + + + Bilinear Upscale + Ampliação Bilinear + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Pode suavizar as texturas devido a serem filtradas de modo bilinear quando ampliadas. Ex: Brave Sun Glare. + + + + TC Offset X + Deslocamentos do TC X + + + + Adjusts target texture offsets. + Ajusta os deslocamentos das texturas alvo. + + + + TC Offset Y + Deslocamentos do TC Y + + + + Align Sprite + Alinhar Imagem Móvel + + + + Fixes issues with upscaling (vertical lines) in some games. + Conserta problemas com a ampliação (linhas verticais) em alguns jogos. + + + + Merge Sprite + Unir Imagem Móvel + + + + Replaces multiple post-processing sprites with a larger single sprite. + Substitui as imagens móveis de pós-processamento múltiplas com uma única imagem móvel maior. + + + + Wild Arms Hack + Hack do Wild Arms + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Reduz a precisão do GS pra evitar espaços entre os pixels quando ampliar. Conserta o texto nos jogos Wild Arms. + + + + Unscaled Palette Texture Draws + Desenhos da Textura da Paleta Ampliada + + + + Can fix some broken effects which rely on pixel perfect precision. + Pode consertar alguns efeitos quebrados os quais confiam na precisão perfeita dos pixels. + + + + Texture Replacement + Substituição da Textura + + + + Load Textures + Carregar Texturas + + + + Loads replacement textures where available and user-provided. + Carrega as texturas de substituição aonde disponíveis e fornecidas pelo usuário. + + + + Asynchronous Texture Loading + Carregamento das Texturas Assíncronas + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Carrega as texturas de substituição num thread trabalhador reduzindo o micro travamento quando as substituições estão ativadas. + + + + Precache Replacements + Substituições do Pré-Cache + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Pré-carrega todas as texturas de substituição na memória. Não é necessário com o carregamento assíncrono. + + + + Replacements Directory + Diretório das Substituições + + + + Folders + Pastas + + + + Texture Dumping + Dumpagem das Texturas + + + + Dump Textures + Dumpar Texturas + + + + Dumps replacable textures to disk. Will reduce performance. + Dumpa texturas substituíveis no disco. Reduzirá a performance. + + + + Dump Mipmaps + Dumpar Mipmaps + + + + Includes mipmaps when dumping textures. + Inclui os mipmaps quando dumpar as texturas. + + + + Dump FMV Textures + Dumpar Texturas do FMV + + + + Allows texture dumping when FMVs are active. You should not enable this. + Permite a dumpagem das texutras quando os FMVs estão ativos. Você não deveria ativar isto. + + + + Post-Processing + Pós-Processamento + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Ativa o shader do pós-processamento do FXAA. + + + + Contrast Adaptive Sharpening + Nitidez Adaptável do Contraste + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Ativa a Nitidez Adaptável do Contraste do FidelityFX. + + + + CAS Sharpness + Nitidez do CAS + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determina a intensidade do efeito de nitidez no pós-processamento do CAS. + + + + Filters + Filtros + + + + Shade Boost + Aumentar o Shade + + + + Enables brightness/contrast/saturation adjustment. + Ativa o ajuste do brilho/contraste/saturação. + + + + Shade Boost Brightness + Aumentar o Brilho do Shade + + + + Adjusts brightness. 50 is normal. + Ajusta o brilho. 50 é normal. + + + + Shade Boost Contrast + Aumentar o Contraste do Shade + + + + Adjusts contrast. 50 is normal. + Ajusta o contraste. 50 é normal. + + + + Shade Boost Saturation + Aumentar a Saturação do Shade + + + + Adjusts saturation. 50 is normal. + Ajusta a saturação. 50 é normal. + + + + TV Shaders + Shader de TV + + + + Selects post-processing TV shader. + Seleciona o shader de pós-processamento da TV. + + + + Advanced + Avançado + + + + Skip Presenting Duplicate Frames + Ignorar a Apresentação dos Frames Duplicados + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Ignora a exibição dos frames que não mudam nos jogos de 25/30 FPS. Pode melhorar a velocidade mas aumento o atraso da entrada/torna o ritmo dos frames pior. + + + + Disable Threaded Presentation + Desativar a Apresentação em Threads + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Apresenta os frames num thread trabalhador ao invés do thread do GS. Pode melhorar os tempos dos frames em alguns sistemas ao custo de um ritmo potencialmente pior dos frames. + + + + Hardware Download Mode + Modo de Download do Hardware + + + + Changes synchronization behavior for GS downloads. + Muda o comportamento da sincronização pros downloads do GS. + + + + Allow Exclusive Fullscreen + Permitir Tela Cheia Exclusiva + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Substitui as heurísticas do driver pra ativar tela cheia exclusiva ou inversão/escaneamento direto. + + + + Override Texture Barriers + Substituir as Barreiras das Texturas + + + + Forces texture barrier functionality to the specified value. + Força a funcionalidade da barreira das texutras ao valor especificado. + + + + GS Dump Compression + Compressão do Dump do GS + + + + Sets the compression algorithm for GS dumps. + Define o algorítmo de compressão pros dumps do GS. + + + + Disable Framebuffer Fetch + Desativar a Busca do Buffer dos Frames + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Impede o uso da busca do buffer dos frames quando suportado pela GPU do hospedeiro. + + + + Disable Dual-Source Blending + Desativar a Mistura de Origem Dupla + + + + Prevents the usage of dual-source blending when supported by host GPU. + Impede o uso de mistura de fonte dupla quando suportado pela GPU do hospedeiro. + + + + Disable Shader Cache + Desativar o Cache do Shader + + + + Prevents the loading and saving of shaders/pipelines to disk. + Impede o carregamento e o salvamento de shaders/pipelines no disco. + + + + Disable Vertex Shader Expand + Desativar a Expansão do Shader do Vértice + + + + Falls back to the CPU for expanding sprites/lines. + Retrocede pra CPU pras imagens móveis/linhas expandidas. + + + + Runtime Settings + Configurações do Runtime + + + + Applies a global volume modifier to all sound produced by the game. + Aplica um modificador de volume global em todos os sons produzidos pelo jogo. + + + + Mixing Settings + Configurações da Mixagem + + + + Changes when SPU samples are generated relative to system emulation. + Muda quando as amostras da SPU são geradas relativo a emulação do sistema. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determina como a saída estéreo é transformada em contagens maiores do alto-falante. + + + + Output Settings + Configurações de Saída + + + + Determines which API is used to play back audio samples on the host. + Determina qual API é usada pra reproduzir as amostras de áudio no hospedeiro. + + + + Sets the average output latency when using the cubeb backend. + Define a latência média de saída quando usar o backend cubeb. + + + + Timestretch Settings + Configurações do Esticador de Tempo + + + + Affects how the timestretcher operates when not running at 100% speed. + Afeta como o esticador de tempo opera quando não executa a 100% da velocidade. + + + + Settings and Operations + Configurações e Operações + + + + Creates a new memory card file or folder. + Cria um novo arquivo ou pasta do cartão de memória. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simula um cartão de memória maior filtrando os saves só no jogo atual. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Ejeta automaticamente os Cartões de Memória quando eles diferem após carregar um state. + + + + If not set, this card will be considered unplugged. + Se não definido este cartão será considerado desplugado. + + + + The selected memory card image will be used for this slot. + A imagem do cartão de memória selecionada será usada neste slot. + + + + Resets the card name for this slot. + Reseta o nome do cartão neste slot. + + + + Create Memory Card + Criar Cartão de Memória + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Insira o nome do Cartão de Memória que você deseja criar e escolha um tamanho. Nós recomendamos usar Cartões de Memória de 8 MBs ou Cartões de Memória de pasta pra melhor compatibilidade. + + + + Card Name: + Nome do Cartão: + + + + Configuration + Configuração + + + + Uses game-specific settings for controllers for this game. + Usa as configurações específicas por jogo neste jogo. + + + + Copies the global controller configuration to this game. + Copia as configurações globais do controle pra este jogo. + + + + Resets all configuration to defaults (including bindings). + Reseta todas as configurações para os padrões (incluindo as associações). + + + + Replaces these settings with a previously saved input profile. + Substitui estas configurações com um perfil de entrada salvo anteriormente. + + + + Stores the current settings to an input profile. + Armazena as configurações atuais em um perfil de entrada. + + + + Input Sources + Fontes de Entrada + + + + The SDL input source supports most controllers. + A fonte de entrada do SDL suporta a maioria dos controles. + + + + Provides vibration and LED control support over Bluetooth. + Fornece vibração e suporte de controle do LED sobre o Bluetooth. + + + + Allow SDL to use raw access to input devices. + Permite ao SLD usar o acesso bruto nos dispositivos de entrada. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + A fonte do XInput fornece suporte pros controles do XBox 360/XBox One/XBox Series. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Ativa um slot adicional pra três controles. Não é suportado em todos os jogos. + + + + Attempts to map the selected port to a chosen controller. + Tenta mapear a porta selecionada a um controle escolhido. + + + + No Buttons Selected + Não Há Botões Selecionados + + + + Determines how much pressure is simulated when macro is active. + Determina quanta pressão é simulada quando o macro está ativo. + + + + Determines the pressure required to activate the macro. + Determina a pressão requerida pra ativar o macro. + + + + Toggle every %d frames + Alternar a cada %d frames + + + + Clears all bindings for this USB controller. + Limpar todas as associações com este controle USB. + + + + Data Save Locations + Locais dos Dados dos Saves + + + + Show Advanced Settings + Mostrar Configurações Avançadas + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Mudar estas opções pode fazer os jogos se tornarem não funcionais. Modifique por sua conta e risco, o time do PCSX2 não fornecerá suporte pra configurações com estas configurações mudadas. + + + + Logging + Logging + + + + System Console + Console do Sistema + + + + Writes log messages to the system console (console window/standard output). + Grava as mensagens do registro no console do sistema (janela do console/saída padrão). + + + + File Logging + Registro dos Arquivos + + + + Writes log messages to emulog.txt. + Grava as mensagens do registro no emulog.txt. + + + + Verbose Logging + Registro Detalhado + + + + Writes dev log messages to log sinks. + Grava as mensagens do registro dos devs no emulog.txt. + + + + Log Timestamps + Registrar Estampas do Tempo + + + + Writes timestamps alongside log messages. + Grava as estampas do tempo junto das mensagens do registro. + + + + EE Console + Console do EE + + + + Writes debug messages from the game's EE code to the console. + Grava as mensagens de debug do código da EE do jogo no console. + + + + IOP Console + Console do IOP + + + + Writes debug messages from the game's IOP code to the console. + Grava as mensagens de debug do código do IOP do jogo no console. + + + + CDVD Verbose Reads + Leituras Detalhadas do CDVD + + + + Logs disc reads from games. + Registra as leituras do disco dos jogos. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Modo de Arredondamento + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determina como os resultados das operações de ponto flutuante são arredondadas. Alguns jogos precisam de configurações específicas. + + + + Clamping Mode + Modo de Fixação + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determina como os números do ponto flutuante fora de alcance são manipulados. Alguns jogos precisam de configurações específicas. + + + + Enable EE Recompiler + Ativar Recompilador da EE + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Executa na hora a tradução binária do código da máquina MIPS-IV de 64 bits pro código nativo. + + + + Enable EE Cache + Ativar Cache da EE + + + + Enables simulation of the EE's cache. Slow. + Ativa a simulação do cache da EE. Lento. + + + + Enable INTC Spin Detection + Ativar Detecção do Giro do INTC + + + + Huge speedup for some games, with almost no compatibility side effects. + Enorme aceleração pra alguns jogos com quase nenhum efeito colateral na compatibilidade. + + + + Enable Wait Loop Detection + Ativar Detecção do Loop de Espera + + + + Moderate speedup for some games, with no known side effects. + Aceleração moderada pra alguns jogos com nenhum efeito colateral conhecido. + + + + Enable Fast Memory Access + Ativar Acesso Rápido a Memória + + + + Uses backpatching to avoid register flushing on every memory access. + Usa o backpatching pra evitar a limpeza do registro em cada acesso a memória. + + + + Vector Units + Unidades Vetoriais + + + + VU0 Rounding Mode + Modo de Arredondamento da VU0 + + + + VU0 Clamping Mode + Modo de Fixação da VU0 + + + + VU1 Rounding Mode + Modo de Arredondamento da VU1 + + + + VU1 Clamping Mode + Modo de Fixação da VU1 + + + + Enable VU0 Recompiler (Micro Mode) + Ativar o Recompilador da VU0 (Modo Micro) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + Novo recompilador da Unidade do Veter com compatibilidade muito melhorada. Recomendado. + + + + Enable VU1 Recompiler + Ativar o Recompilador da VU1 + + + + Enable VU Flag Optimization + Ativar Otimização da Bandeira da VU + + + + Good speedup and high compatibility, may cause graphical errors. + Boa aceleração e alta compatibilidade, pode causar erros gráficos. + + + + I/O Processor + E/S do Processador + + + + Enable IOP Recompiler + Ativar Recompilador do IOP + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Executa na hora a tradução binária do código da máquina MIPS-I de 32 bits pro código nativo. + + + + Graphics + Gráficos + + + + Use Debug Device + Usar Dispositivo de Debug + + + + Enables API-level validation of graphics commands + Ativa a validação do nível da API dos comandos gráficos. + + + + Settings + Configurações + + + + No cheats are available for this game. + Não há trapaças disponíveis pra este jogo. + + + + Cheat Codes + Códigos de Trapaça + + + + No patches are available for this game. + Não há patches disponíveis pra este jogo. + + + + Game Patches + Patches dos Jogos + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Ativar trapaças pode causar comportamento imprevisível, crashes, travamentos leves ou saves de jogos quebrados. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + A ativação dos patches dos jogos pode causar comportamento imprevisível, crashes, travamentos leves ou saves de jogos quebrados. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use os patches por sua própria conta e risco, o time do PCSX2 não fornecerá suporte pra usuários que tenham ativado os patches dos jogos. + + + + Game Fixes + Consertos dos Jogos + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Os consertos dos jogos não devem ser modificados a menos que você esteja ciente do que cada opção faz e as implicações de fazê-lo. + + + + FPU Multiply Hack + Hack do Multiplicação do FPU + + + + For Tales of Destiny. + Pro Tales of Destiny. + + + + FPU Negative Div Hack + Hack de Divisão Negativa do FPU + + + + For Gundam games. + Pros jogos do Gundam. + + + + Preload TLB Hack + Pré-Carregar Hack do TLB + + + + To avoid tlb miss on Goemon. + Pra evitar o erro do tlb no Goemon. + + + + Switch to Software renderer for FMVs. + Trocar pro Renderizador de Software pros FMVs. + + + + Needed for some games with complex FMV rendering. + Necessário pra alguns jogos com renderização complexa dos FMVs. + + + + Skip MPEG Hack + Hack pra Ignorar o MPEG + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Ignora vídeos/FMVs em jogos pra evitar o travamento/congelamentos dos jogos. + + + + OPH Flag Hack + Hack da Bandeira do OPH + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Conhecido por afetar os seguintes jogos: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + Hack do Timing da EE + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Conhecido por afetar os seguintes jogos: Digital Devil Saga (Conserta o FMV e os crashes), SSX (Conserta os gráficos ruins e os crashes). + + + + Instant DMA Hack + Hack do DMA Instantâneo + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Conhecido por afetar os seguintes jogos: Fire Pro Wrestling Z (Gráficos ruins do ring). + + + + Handle DMAC writes when it is busy. + Manipula as gravações do DMAC quando está ocupado. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Conhecido por afetar os seguintes jogos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Forçar as transferência do PATH3 do GIF através do FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simular as leituras adiante do FIFO do VIF1. Conserta jogos com carregamento lento. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Conhecido por afetar os seguintes jogos: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Atrasar Acumulações da VIF1 (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + Pro travamento no carregamento do HUD do SOCOM 2 e Spy Hunter. + + + + VU Add Hack + Hack de Acréscimo da VU + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Jogo que precisam deste hack pra inicializar: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + O hack do bit da VU1 evita a recompilação constante em alguns jogos + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Sincronização Completa da VU0 + + + + Forces tight VU0 sync on every COP2 instruction. + Força a sincronização rígida da VU0 em cada instrução do COP2. + + + + VU Sync (Run behind) + Sincronização da VU (Executa por Trás) + + + + To avoid sync problems when reading or writing VU registers. + Pra evitar problemas de sincronização quando ler ou gravar os registros da VU. + + + + VU Overflow Hack + Hack da Sobrecarga da VU + + + + To check for possible float overflows (Superman Returns). + Pra verificar possíveis sobrecargas na flutuação (Superman Returns). + + + + VU XGkick Sync + Sincronização do XGkick da VU + + + + Use accurate timing for VU XGKicks (slower). + Usa cronometragem precisa pros XGKicks da VU (mais lento). + + + + Use Blit for internal FPS + Usa o Blit pros FPS internos + + + + Quadraphonic + Quadraphonic + + + + Load State + Carregar State + + + + Save State + Salvar State + + + + Load Resume State + Carregar State do Resumo + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + Um save state de resumo criado em %s foi achado. + +Você quer carregar este save e continuar? + + + + Region: + Região: + + + + Compatibility: + Compatibilidade: + + + + No Game Selected + Nenhum Jogo Selecionado + + + + Search Directories + Diretórios de Busca + + + + Adds a new directory to the game search list. + Adiciona um novo diretório a lista de busca dos jogos. + + + + Scanning Subdirectories + Escaneando Sub-Diretórios + + + + Not Scanning Subdirectories + Não Escanear os Sub-Diretórios + + + + List Settings + Listar Configurações + + + + Sets which view the game list will open to. + Define com qual visualização a lista de jogos abrirá. + + + + Determines which field the game list will be sorted by. + Determina com qual campo a lista de jogos será organizada. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverte a ordem da organização da lista de jogos do padrão (geralmetne ascendente ou descendente). + + + + Cover Settings + Configurações das Capas + + + + Downloads covers from a user-specified URL template. + Baixa as capas de um modelo da URL especificado pelo usuário. + + + + Operations + Operações + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifica quaisquer novos arquivos adicionados aos diretórios dos jogos. + + + + Forces a full rescan of all games previously identified. + Força um re-escaneamento completo de todos os jogos identificados anteriormente. + + + + Download Covers + Baixar Capas + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + O PCSX2 pode baixar automaticamente as capas pros jogos os quais atualmente não têm um conjunto de capas. Nós não hospedamos quaisquer imagens de capas, o usuário deve fornecer sua própria fonte pras imagens. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + No formulárioa abaixo especifique as URLs da qual baixar as capas com um modelo de URL por linha. As seguintes variáveis estão disponíveis: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Título do jogo. +${filetitle}: Componente do nome do nome do arquivo do jogo. +${serial}: Serial do jogo. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Exemplo: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Usar Nomes dos Arquivos Seriais + + + + About PCSX2 + Sobre o PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + O PCSX2 é um emulador de PlayStation 2 (PS2) grátis e de código fonte aberto. Seu propósito é emular o hardware do PS2 usando uma combinação de Interpretadores da CPU do MIPS, Recompiladores e uma Máquina Virtual a qual gerencia os estados do hardware e a memória do sistema do PS2. Isto permite a você jogar os jogos de PS2 no seu PC com muitas funções e benefícios adicionais. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + O PlayStation 2 e o PS2 são marcas registadas da Sony Interactive Entertainment. Este aplicativo não está afiliado de qualquer modo com a Sony Interactive Entertainment. + + + + XXX points + Pontos XXX + + + + Unlocked Achievements + Conquistas Destrancadas + + + + Locked Achievements + Conquistas Trancadas + + + + Active Challenge Achievements + Ativar Conquistas de Desafios + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + A submissão de pontuações está desativada porque o modo hardcore está desligado. As tabelas de classificação são somente-leitura. + + + + Rank + Rank + + + + Name + Nome + + + + Time + Tempo + + + + Score + Pontuação + + + + Downloading leaderboard data, please wait... + Baixando os dados da tabela de classificação, por favor aguarde... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + Quando ativado e logado o PCSX2 escaneará por conquistas na inicialização. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + Quando ativado as informações da presença rica serão coletadas e enviadas para o servidor aonde for suportado. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + O modo "Desafio" pra conquistas incluindo o rastreamento da tabela de classificação. Desativa as funções do save state, trapaças e lentidão. + + + + Enables tracking and submission of leaderboards in supported games. + Ativa o rastreamento e submissão de tabelas de classificação nos jogos suportados. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Exibe mensagens pop-up em eventos tais como desbloqueios de conquistas e submissões a tabela de classificação. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Reproduz os efeitos de som pra eventos tais como os desbloqueios de conquistas e submissões a tabela de classificação. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Mostra os ícones no canto inferior direito da tela quando uma conquista de desafio/preparada está ativa. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + Quando ativado o PCSX2 listará as conquistas dos conjuntos não oficiais. Estas conquistas não são rastreadas pelo RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + Quando ativado o PCSX2 assumirá que todas as conquistas estão trancadas e não enviará quaisquer notificações de desbloqueio para o servidor. + + + + Account + Account + + + + Logs out of RetroAchievements. + Sair do RetroAchievements. + + + + Logs in to RetroAchievements. + Logar no RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Login das Conquistas + + + + Please enter your user name and password for retroachievements.org. + Por favor insira seu nome de usuário e senha pro retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Sua senha não será salva no PCSX2, um token de acesso será gerado e usado ao invés disto. + + + + User Name: + Nome de Usuário: + + + + Password: + Senha: + + + + {} is not a valid disc image. + {} não é uma imagem de disco válida. + + + + Automatic mapping completed for {}. + Mapeamento automático completado pro {}. + + + + Automatic mapping failed for {}. + O mapeamento automático falhou pro {}. + + + + Game settings initialized with global settings for '{}'. + Configurações do jogo inicializadas com as configurações globais pro '{}'. + + + + Game settings have been cleared for '{}'. + As configurações do jogo foram limpas pro '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Atual) + + + + {} (Folder) + {} (Pasta) + + + + Memory card name '{}' is not valid. + O nome do Cartão de Memória '{}' não é válido. + + + + Memory Card '{}' created. + Cartão de memória '{}' criado. + + + + Failed to create memory card '{}'. + Falhou em criar o cartão de memória '{}'. + + + + A memory card with the name '{}' already exists. + Um cartão de memória com o nome '{}' já existe. + + + + Failed to load '{}'. + Falhou em carregar o '%1'. + + + + Input profile '{}' loaded. + Perfil de Entrada '{}' carregado. + + + + Input profile '{}' saved. + Perfil de Entrada '{}' salvo. + + + + Failed to save input profile '{}'. + Falhou em salvar o perfil de entrada '{}'. + + + + Port {} Controller Type + Tipo de Controle da Porta {} + + + + Select Macro {} Binds + Selecionar Associações com o Macro {} + + + + Macro will toggle every {} frames. + O macro alternará a cada {} frames. + + + + Port {} Device + Dispositivo da Porta {} + + + + Port {} Subtype + Sub-Tipo da Porta {} + + + + {} unlabelled patch codes will automatically activate. + Os códigos dos patches sem rótulo {} ativarão automaticamente. + + + + {} unlabelled patch codes found but not enabled. + Os códigos dos patches sem rótulo {} achados mas não ativados. + + + + This Session: {} + Esta Sessão: {} + + + + All Time: {} + De Todos os Tempos: {} + + + + Save Slot {0} + Slot do Save {0} + + + + Saved {} + Salvo {} + + + + {} does not exist. + {} não existe. + + + + {} deleted. + {} apagados. + + + + Failed to delete {}. + Falhou em apagar o {}. + + + + File: {} + Arquivo: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Tempo Jogado: {} + + + + Last Played: {} + Jogado pela Última Vez: {} + + + + Size: {:.2f} MB + Tamanho: {:.2f} MBs + + + + {} points + {} pontos + + + + {} (Hardcore Mode) + {} (Modo Hardcore) + + + + You have unlocked all achievements and earned {} points! + Você destrancou todas as conquistas e ganhou {} pontos! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + Você destrancou {} de {} conquistas, ganhando {} de {} pontos possíveis. + + + + This game has {} leaderboards. + Este jogo tem {} tabelas de classificação. + + + + Summary + Sumário + + + + Interface Settings + Configurações da Interface + + + + BIOS Settings + Configurações da BIOS + + + + Emulation Settings + Configurações da Emulação + + + + Graphics Settings + Configurações dos Gráficos + + + + Audio Settings + Configurações do Áudio + + + + Memory Card Settings + Configurações dos Cartões de Memória + + + + Controller Settings + Configurações dos Controles + + + + Hotkey Settings + Configurações das Teclas de Atalho + + + + Achievements Settings + Configurações das Conquistas + + + + Folder Settings + Configurações do Perfil + + + + Advanced Settings + Configurações Avançadas + + + + Patches + Patches + + + + Cheats + Trapaças + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% de Velocidade + + + + 60% Speed + 60% de Velocidade + + + + 75% Speed + 75% de Velocidade + + + + 100% Speed (Default) + 100% de Velocidade + + + + 130% Speed + 130% de Velocidade + + + + 180% Speed + 180% de Velocidade + + + + 300% Speed + 300% de Velocidade + + + + Normal (Default) + Normal (Padrão) + + + + Mild Underclock + Underclock Leve + + + + Moderate Underclock + Underclock Moderado + + + + Maximum Underclock + Underclock Máximo + + + + Disabled + Desativado + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Sincronização Rígida) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + Nenhum + + + + Extra + Preserve Sign + Extra + Preservar Sinal + + + + Full + Completo + + + + Extra + Extra + + + + Automatic (Default) + Automático (Padrão) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Nulo + + + + Off + Desligado + + + + On + Ligado + + + + Adaptive + Adaptável + + + + Bilinear (Smooth) + Bilinear (Suave) + + + + Bilinear (Sharp) + Bilinear (Nitidez) + + + + Weave (Top Field First, Sawtooth) + Entrelaçamento (Campo Superior Primeiro, Dente de Serra) + + + + Weave (Bottom Field First, Sawtooth) + Entrelaçamento (Campo Inferior Primeiro, Dente de Serra) + + + + Bob (Top Field First) + Bob (Campo Superior Primeiro) + + + + Bob (Bottom Field First) + Bob (Campo Inferior Primeiro,) + + + + Blend (Top Field First, Half FPS) + Mistura (Campo Superior Primeiro, Metade dos FPS) + + + + Blend (Bottom Field First, Half FPS) + Mistura (Campo Inferior Primeiro, Metade dos FPS) + + + + Adaptive (Top Field First) + Entrelaçamento (Campo Superior Primeiro) + + + + Adaptive (Bottom Field First) + Adaptativo (Campo Inferior Primeiro) + + + + Native (PS2) + Nativa (PS2) + + + + 1.25x Native + 1.25x Nativa + + + + 1.5x Native + 1.5x Nativa + + + + 1.75x Native + 1.75x Nativa + + + + 2x Native (~720p) + 2x Nativa (~720p) + + + + 2.25x Native + 2.25x Nativa + + + + 2.5x Native + 2.5x Nativa + + + + 2.75x Native + 2.75x Nativa + + + + 3x Native (~1080p) + 3x Nativa (~1080p) + + + + 3.5x Native + 3.5x Nativa + + + + 4x Native (~1440p/2K) + 4x Nativa (~1440p/2K) + + + + 5x Native (~1620p) + 5x Nativa (~1620p) + + + + 6x Native (~2160p/4K) + 6x Nativa (~2160p/4K) + + + + 7x Native (~2520p) + 7x Nativa (~2520p) + + + + 8x Native (~2880p) + 8x Nativa (~2880p) + + + + Basic (Generated Mipmaps) + Básico (Mipmaps Gerados) + + + + Full (PS2 Mipmaps) + Completo (Mipmaps do PS2) + + + + Nearest + Mais Próximo + + + + Bilinear (Forced) + Bilinear (Forçada) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forçada excluindo a imagem móvel) + + + + Off (None) + Desligado (Nenhum) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forçado) + + + + Scaled + Ampliado + + + + Unscaled (Default) + Não Ampliado (Padrão) + + + + Minimum + Mínimo + + + + Basic (Recommended) + Básico (Recomendado) + + + + Medium + Médio + + + + High + Alto + + + + Full (Slow) + Completo (Lento) + + + + Maximum (Very Slow) + Máximo (Muito Lento) + + + + Off (Default) + Desligado (Padrão) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Parcial + + + + Full (Hash Cache) + Completo (Cache do Hash) + + + + Force Disabled + Forçar Desativado + + + + Force Enabled + Forçar Ativado + + + + Accurate (Recommended) + Preciso (Recomendado) + + + + Disable Readbacks (Synchronize GS Thread) + Desativar as Leituras de Retorno (Sincronizar a Thread do GS) + + + + Unsynchronized (Non-Deterministic) + Não Sincronizado (Não Determinístico) + + + + Disabled (Ignore Transfers) + Desativado (Ignorar Transferências) + + + + Screen Resolution + Resolução da Tela + + + + Internal Resolution (Uncorrected) + Resolução Interna (Não Corrigido) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Desativado) + + + + 1 (64 Max Width) + 1 (64 de Largura Máxima) + + + + 2 (128 Max Width) + 2 (128 de Largura Máxima) + + + + 3 (192 Max Width) + 3 (192 de Largura Máxima) + + + + 4 (256 Max Width) + 4 (256 de Largura Máxima) + + + + 5 (320 Max Width) + 5 (320 de Largura Máxima) + + + + 6 (384 Max Width) + 6 (384 de Largura Máxima) + + + + 7 (448 Max Width) + 7 (448 de Largura Máxima) + + + + 8 (512 Max Width) + 8 (512 de Largura Máxima) + + + + 9 (576 Max Width) + 9 (576 de Largura Máxima) + + + + 10 (640 Max Width) + 10 (640 de Largura Máxima) + + + + Sprites Only + Só Imagens Móveis + + + + Sprites/Triangles + Imagens Móveis/Triângulos + + + + Blended Sprites/Triangles + Imagens Móveis/Triângulos Misturados + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Agressivo) + + + + Inside Target + Dentro do Alvo + + + + Merge Targets + Unir Alvos + + + + Normal (Vertex) + Normal (Vértice) + + + + Special (Texture) + Especial (Textura) + + + + Special (Texture - Aggressive) + Especial (Textura - Agressivo) + + + + Half + Metade + + + + Force Bilinear + Forçar Bilinear + + + + Force Nearest + Forçar o Mais Próximo + + + + Disabled (Default) + Desativado (Padrão) + + + + Enabled (Sprites Only) + Ativado (Só Imagens Móveis) + + + + Enabled (All Primitives) + Ativado (Todos os Primitivos) + + + + None (Default) + Nenhum (Padrão) + + + + Sharpen Only (Internal Resolution) + Só a Nitidez (Resolução Interna) + + + + Sharpen and Resize (Display Resolution) + Tornar Mais Nítido e Redimensionar (Exibir Resolução) + + + + Scanline Filter + Filtro Scanline + + + + Diagonal Filter + Filtro Diagonal + + + + Triangular Filter + Filtro Triangular + + + + Wave Filter + Filtro de Ondas + + + + Lottes CRT + CRT Lottes + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Descomprimido + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + Esticador de Tempo (Recomendado) + + + + Async Mix (Breaks some games!) + Mistura Assíncrona (Quebra alguns jogos!) + + + + None (Audio can skip.) + Nenhum (O áudio pode pular) + + + + Stereo (None, Default) + Estéreo (Nenhum, Padrão) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + Sem Som (Emular só o SPU2) + + + + Cubeb (Cross-platform) + Cubeb (Multi-Plataforma) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8 MBs) + + + + PS2 (16MB) + PS2 (16 MBs) + + + + PS2 (32MB) + PS2 (32 MBs) + + + + PS2 (64MB) + PS2 (64 MBs) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MBs [Mais Compatível] + + + + 16 MB + 16 MBs + + + + 32 MB + 32 MBs + + + + 64 MB + 64 MBs + + + + Folder [Recommended] + Pasta [Recomendado] + + + + 128 KB [PS1] + 128 KBs (PS1) + + + + Game Grid + Grade dos Jogos + + + + Game List + Lista de Jogos + + + + Game List Settings + Configurações da Lista dos Jogos + + + + Type + Tipo + + + + Serial + Serial + + + + Title + Título + + + + File Title + Título do Arquivo + + + + CRC + CRC + + + + Time Played + Tempo Jogado + + + + Last Played + Jogado pela Última Vez + + + + Size + Tamanho + + + + Select Disc Image + Selecionar Imagem do Disco + + + + Select Disc Drive + Selecione o Drive do Disco + + + + Start File + Iniciar Arquivo + + + + Start BIOS + Iniciar BIOS + + + + Start Disc + Iniciar Disco + + + + Exit + Sair + + + + Set Input Binding + Definir Associação com o Controle + + + + Region + Região + + + + Compatibility Rating + Taxa de Compatibilidade + + + + Path + Caminho + + + + Disc Path + Caminho do Disco + + + + Select Disc Path + Selecionar o Caminho do Disco + + + + Details unavailable for game not scanned in game list. + Detalhes indisponíveis pros jogos não escaneados na lista de jogos. + + + + Copy Settings + Copiar Configurações + + + + Clear Settings + Limpar Configurações + + + + Inhibit Screensaver + Inibir a Proteção de Tela + + + + Pause On Start + Pausar ao Iniciar + + + + Pause On Focus Loss + Pausar na Perda de Foco + + + + Pause On Menu + Pausar no Menu + + + + Confirm Shutdown + Confirmar Desligamento + + + + Save State On Shutdown + Salvar o State ao Desligar + + + + Enable Per-Game Settings + Ativar Configurações por Jogo + + + + Use Light Theme + Usar Tema Claro + + + + Start Fullscreen + Iniciar em Tela Cheia + + + + Double-Click Toggles Fullscreen + Clique Duplo Alterna pra Tela Cheia + + + + Hide Cursor In Fullscreen + Esconder o Cursor na Tela Cheia + + + + OSD Scale + Escala do OSD + + + + Show Messages + Mostrar Mensagens + + + + Show Speed + Mostrar Velocidade + + + + Show FPS + Mostrar FPS + + + + Show CPU Usage + Mostrar o Uso da CPU + + + + Show GPU Usage + Mostrar o Uso da GPU + + + + Show Resolution + Mostrar Resolução + + + + Show GS Statistics + Mostrar Estatísticas do GS + + + + Show Status Indicators + Mostrar Indicadores de Status + + + + Show Settings + Mostrar Configurações + + + + Show Inputs + Mostrar Entradas + + + + Show Frame Times + Mostrar o Tempo dos Frames + + + + Warn About Unsafe Settings + Avisar Sobre Configurações Não Seguras + + + + Reset Settings + Resetar Configurações + + + + Change Search Directory + Mudar Diretório de Busca + + + + Fast Boot + Inicialização Rápida + + + + Output Volume + Volume de Saída + + + + Synchronization Mode + Modo de Sincronização + + + + Expansion Mode + Modo de Expansão + + + + Output Module + Módulo de Saída + + + + Latency + Latência + + + + Sequence Length + Tamanho da Sequência + + + + Seekwindow Size + Tamanho da Janela de Busca + + + + Overlap + Sobreposição + + + + Memory Card Directory + Diretório do Cartão de Memória + + + + Folder Memory Card Filter + Falhou em Converter o Cartão de Memória + + + + Auto Eject When Loading + Auto-Ejetar Quando Carregar + + + + Create + Criar + + + + Cancel + Cancelar + + + + Load Profile + Carregar Perfil + + + + Save Profile + Salvar Perfil + + + + Per-Game Configuration + Configuração Por Jogo + + + + Copy Global Settings + Copiar Configurações Globais + + + + Enable SDL Input Source + Ativar Fonte de Entrada do SDL + + + + SDL DualShock 4 / DualSense Enhanced Mode + Modo Melhorado do DualShock 4/DualSense + + + + SDL Raw Input + Ativar a Entrada Pura do SDL + + + + Enable XInput Input Source + Ativar Fonte de Entrada do XInput + + + + Enable Console Port 1 Multitap + Ativar Porta 1 do Console Multitap + + + + Enable Console Port 2 Multitap + Ativar Porta 2 do Console Multitap + + + + Controller Port {}{} + Porta do Controle {}{} + + + + Controller Port {} + Porta do Controle {} + + + + Controller Type + Tipo de Controle + + + + Automatic Mapping + Mapeamento Automático + + + + Controller Port {}{} Macros + Macros da Porta do Controle {}{} + + + + Controller Port {} Macros + Macros da Porta do Controle {} + + + + Macro Button {} + Botão do Macro {} + + + + Buttons + Botões + + + + Frequency + Frequência + + + + Pressure + Pressão + + + + Controller Port {}{} Settings + Configurações da Porta do Controle {}{} + + + + Controller Port {} Settings + Configurações da Porta do Controle {} + + + + USB Port {} + Porta USB {} + + + + Device Type + Tipo de Dispositivo + + + + Device Subtype + Sub-Tipo de Dispositivo + + + + {} Bindings + Associações {} + + + + Clear Bindings + Limpar Associações + + + + {} Settings + Configurações {} + + + + Cache Directory + Diretório do Cache + + + + Covers Directory + Diretório das Capas + + + + Snapshots Directory + Diretório dos Snapshots + + + + Save States Directory + Diretório dos Save States + + + + Game Settings Directory + Diretório das Configurações do Jogo + + + + Input Profile Directory + Diretório do Perfil de Entrada + + + + Cheats Directory + Diretório das Trapaças + + + + Patches Directory + Diretório dos Patches + + + + Texture Replacements Directory + Diretórios das Substituições das Texturas + + + + Video Dumping Directory + Diretório do Dump do Vídeo + + + + Resume Game + Resumir Jogo + + + + Toggle Frame Limit + Alternar o Limite dos Frames + + + + Game Properties + Propriedades do Jogo + + + + Achievements + Conquistas + + + + Save Screenshot + Salvar Screenshot + + + + Switch To Software Renderer + Trocar pro Renderizador de Software + + + + Switch To Hardware Renderer + Trocar pro Renderizador de Hardware + + + + Change Disc + Mudar Disco + + + + Close Game + Fechar Jogo + + + + Exit Without Saving + Sair Sem Salvar + + + + Back To Pause Menu + Voltar pro Menu da Pausa + + + + Exit And Save State + Sair e Salvar o State + + + + Leaderboards + Tabelas de Classificação + + + + Delete Save + Apagar o Save + + + + Close Menu + Fechar Menu + + + + Clean Boot + Inicialização Limpa + + + + Delete State + Apagar State + + + + Default Boot + Inicialização Padrão + + + + Slow Boot + Inicialização Lenta + + + + Reset Play Time + Resetar o Tempo de Jogo + + + + Add Search Directory + Adicionar Diretório de Busca + + + + Open in File Browser + Abrir no File Explorer + + + + Disable Subdirectory Scanning + Desativar o Escaneamento dos Sub-Diretórios + + + + Enable Subdirectory Scanning + Ativar o Escaneamento dos Sub-Diretórios + + + + Remove From List + Remover da Lista + + + + Default View + Visualização Padrão + + + + Sort By + Ordenar por + + + + Sort Reversed + Organização Reversa + + + + Scan For New Games + Escanear por Novos Jogos + + + + Rescan All Games + Re-Escanear Todos os Jogos + + + + Start Download + Iniciar Download + + + + Website + Site da Web + + + + Support Forums + Fóruns de Suporte + + + + GitHub Repository + Repositório do GitHub + + + + License + Licença + + + + Close + Fechar + + + + RAIntegration is being used instead of the built-in achievements implementation. + O RAIntegration está sendo usado ao invés da implementação embutida das conquistas. + + + + Enable Achievements + Ativar Conquistas + + + + Rich Presence + Presença Rica + + + + Hardcore Mode + (Modo Hardcore + + + + Show Notifications + Mostrar Notificações + + + + Sound Effects + Efeitos de Som + + + + Show Challenge Indicators + Mostrar Indicadores de Desafio + + + + Test Unofficial Achievements + Testar Conquistas Não Oficiais + + + + Test Mode + Modo de Teste + + + + Username: {} + Nome de Usuário {} + + + + Login token generated on {} + Token do login gerado em {} + + + + Logout + Sair + + + + Not Logged In + Não Está Logado + + + + Login + Login + + + + Achievements are disabled. + As conquistas estão desativadas. + + + + Game ID: {} + ID do Jogo: {} + + + + Game Title: {} + Título do Jogo: {} + + + + Achievements: {} ({} points) + Conquistas: {} ({} pontos) + + + + Rich presence inactive or unsupported. + Presença rica inativa ou não suportada. + + + + Game not loaded or no RetroAchievements available. + Jogo não carregado ou sem RetroAchievements disponíveis. + + + + Card Enabled + Cartão Ativado + + + + Card Name + Nome do Cartão + + + + Eject Card + Ejetar Cartão + + + + GS + + + Failed to reopen, restoring old configuration. + Falhou em re-abrir, restaurando a configuração antiga. + + + + Upscale multiplier set to {}x. + Multiplicador da ampliação definido em {}x. + + + + Saving screenshot to '{}'. + Salvando a screenshot em '{}'. + + + + Saved screenshot to '{}'. + Salvou a screenshot em '{}'. + + + + Failed to save screenshot to '{}'. + Falhou em salvar a screenshot em '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + O dispositivo da GPU do hospedeiro encontrou um erro e foi recuperado. Isto pode ter quebrado a renderização. + + + + CAS is not available, your graphics driver does not support the required functionality. + O CAS não está disponível, seu driver dos gráficos não suporta a funcionalidade requerida. + + + + Saving {0} GS dump {1} to '{2}' + Salvando {0} dump do GS {1} em '{2}' + + + + Failed to render/download screenshot. + Falhou em renderizar/baixar a screenshot. + + + + Saved GS dump to '{}'. + Salvou o dump do GS em '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + O cache do hash usou {:.2f} MBs de VRAM, desativando. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Desativando os mipmaps gerados automaticamente em uma ou mais texturas de substituição comprimidas. Por favor gere mipmaps quando comprimir suas texturas. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Ambos os buffers do stencil e as barreiras das texturas estão indisponíveis, isto quebrará alguns efeitos gráficos. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + O giro da GPU durante as leituras de retorno está ativado mas as estampas de data e hora calibrados estão indisponíveis. Isto pode ser realmente lento. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Ativar trapaças pode causar comportamento imprevisível, crashes, travamentos leves ou saves de jogos quebrados. Use as trapaças por sua própria conta e risco, o time do PCSX2 não fornecerá suporte pra usuários que tenham ativado as trapaças. + + + + Enable Cheats + Ativar Trapaças + + + + Name + Nome + + + + Author + Autor + + + + Description + Descrição + + + + Enable All + Ativar Tudo + + + + Disable All + Desativar Tudo + + + + Reload Cheats + Recarregar Trapaças + + + + %1 unlabelled patch codes will automatically activate. + Os códigos dos patches sem rótulo %1 ativarão automaticamente. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} A Precisão da Mistura Atual é {1}. +A Precisão da Mistura Recomendada pra este jogo é {2}. +Você pode ajustar o nível da mistura nas Propriedades do Jogo pra melhorar a +qualidade gráfica, mas isto aumentará os requerimentos do sistema. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Os consertos manuais do renderizador via hardware do GS estão ativados. Os consertos automáticos não foram aplicados: + + + + No tracks provided. + Nenhuma faixa foi fornecida. + + + + Hash {} is not in database. + O Hash {} não está no banco de dados. + + + + Data track number does not match data track in database. + O número da faixa dos dados não combina com a faixa dos dados no banco de dados. + + + + Track {} with hash {} is not found in database. + + A faixa {} com o hash {} não foi achada no banco de dados. + + + + + Track {} with hash {} is for a different game ({}). + + A faixa {} com o hash {} é pra um jogo diferente ({}). + + + + + Track {} with hash {} does not match database track. + + A faixa {} com o hash {} não combina com a faixa no banco de dados. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Consertos dos jogos (NÃO recomendado pra mudar globalmente) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + Hack de Divisão Negativa do FPU (Pros Jogos Gundam) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + Hack de Multiplicação do FPU (Pro Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Usar o Renderizador de Software pros FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Ignorar Hack do MPEG (Ignora os Vídeos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Pré-Carregar Hack do TLB (Pro Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + Hack do Timing do EE (Hack do Timing de Propósito Geral) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Hack Instantâneo do DMA (Bom para os problemas de emulação do cache) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + Hack da Bandeira do OPH (Pro Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emular FIFO do GIF (Correto mas Mais Lento) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + Hack do DMA Ocupado (Nega as Gravações Quando Ocupado) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Atrasar Acumulações da VIF1 (Pro SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emular FIFO da VIF (Correto mas Mais Lento) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Sincronização Completa da VU0 (Correta mas Mais Lenta) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + Hack dos Bits da VU I (Pro Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + Hack da Adição da VU (Pros Jogos da Tri-Ace) + + + VU Overflow Hack (Superman Returns) VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. Hack da Sobrecarga da VU (Superman Returns) @@ -3991,55 +8364,103 @@ qualidade gráfica, mas isto aumentará os requerimentos do sistema.Forçar a Detecção Interna dos FPS dos Blits (Quando a detecção automática falha) + + GameList + + + Never + Nunca + + + + Today + Hoje + + + + Yesterday + Ontem + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} horas + + + + {} minutes + {} minutos + + GameListModel - + Type Tipo - + Code Código - + Title Título - + File Title Título do Arquivo - + CRC CRC - + Time Played Tempo Jogado - + Last Played Jogado pela Última Vez - + Size Tamanho - + Region Região - + Compatibility Compatibilidade @@ -4053,59 +8474,68 @@ qualidade gráfica, mas isto aumentará os requerimentos do sistema. - - Add - Adicionar + Add... + Adicionar... - - - + + + Remove Remover - + Search Directory Diretório de Busca - + Scan Recursively Escanear Recursivamente - + Excluded Paths (will not be scanned) Caminhos Excluídos (não serão escaneados) - + + Directory... + Diretório... + + + + File... + Arquivo... + + + Scan For New Games Escanear por Novos Jogos - + Rescan All Games Re-Escanear Todos os Jogos - + Open Directory... Abrir Diretório... - + Select Search Directory Selecionar Diretório da Busca - + Scan Recursively? Escanear Recursivamente? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4114,9 +8544,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos sub-diretórios. - - Select Path - Selecionar Caminho + + Select File + Selecionar Arquivo + + + + Select Directory + Selecionar Diretório @@ -4214,394 +8649,405 @@ O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos Título: - + + Clear the line to restore the original title... + Limpe a linha pra restaurar o título original... + + + + + Restore + Restaurar + + + Path: Caminho: - + Serial: Serial: - + CRC: CRC: - + Type: Tipo: - + PS2 Disc Disco de PS2 - + PS1 Disc Disco de PS1 - + ELF (PS2 Executable) ELF (Executável do PS2) - + Region: Região: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brasil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japão) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Coréia) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (EUA) - + Other Outro - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Austrália) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (África do Sul) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Áustria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Bélgica) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europa/Austrália) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (França) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finlândia) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Alemanha) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Grécia) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Itália) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (Índia) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europa/Austrália) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Holanda) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Noruega) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Polônia) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Rússia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Espanha) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Escandinávia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Suécia) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Suíça) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (Reino Unido) - + Compatibility: Compatibilidade: - + Unknown Desconhecido - + Not Bootable Não é Inicializável - + Reaches Intro Alcança a Introdução - + Reaches Menu Alcança o Menu - + In-Game Dentro do Jogo - + Playable Jogável - + Perfect Perfeito - + Input Profile: Perfil de Entrada: - + Shared Refers to the shared settings profile. Compartilhado - + Disc Path: Caminho do Disco: - + Browse... Explorar... - + Clear Limpar - + Verify Verificar - + Search on Redump.org... Procurar no Redump.org... - + Select Disc Path Selecionar o Caminho do Disco - + Game is not a CD/DVD. O jogo não é um CD/DVD. - + Track list unavailable while virtual machine is running. A lista de faixas fica indisponível enquanto a máquina virtual está em execução. - + # # - + Mode Modo - - + + Start Start - - + + Sectors Setores - - + + Size Tamanho - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Erro - + Cannot verify image while a game is running. Não pode verificar a imagem enquanto um jogo está em execução. - + One or more tracks is missing. Uma ou mais faixas estão ausentes. - + Verified as %1 [%2] (Version %3). Verificado como %1 [%2] (Versão %3). - + Verified as %1 [%2]. Verificado como %1 [%2]. @@ -4663,13 +9109,13 @@ O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos - - + + - - - - + + + + Off (Default) Desligado (Padrão) @@ -4677,17 +9123,15 @@ O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos - - - - + + + - - - - - - + + + + + Automatic (Default) Automático (Padrão) @@ -4757,7 +9201,7 @@ O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Suave) @@ -4776,8 +9220,8 @@ O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4823,37 +9267,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Deslocamentos da Tela - + VSync VSync - + Show Overscan Mostrar Overscan - + Enable Widescreen Patches Ativar Patches pra Widescreen - + Enable No-Interlacing Patches Ativar Patches Sem Entrelaçamento - + Anti-Blur Anti-Desfoque @@ -4864,7 +9308,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Desativar o Deslocamento do Entrelaçamento @@ -4875,13 +9319,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Resolução da Tela - + Internal Resolution Resolução Interna @@ -4892,7 +9336,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4959,7 +9403,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5006,7 +9450,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Não Dimensionado (Padrão) @@ -5022,7 +9466,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Básico (Recomendado) @@ -5058,31 +9502,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Completo (Cache do Hash) - - + + GPU Palette Conversion Conversão da Paleta da GPU - + Manual Hardware Renderer Fixes Consertos Manuais do Renderizador via Hardware - + Spin GPU During Readbacks Girar a GPU Durante as Leituras de Retorno - + Spin CPU During Readbacks Girar a CPU Durante as Leituras de Retorno @@ -5098,15 +9542,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto-Limpeza @@ -5116,222 +9560,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Consertos do Hardware - - Half Screen Fix: - Conserto da Meia Tela: - - - - + Force Disabled Forçar Desativado - - + Force Enabled Forçar Ativado - + CPU Sprite Render Size: Tamanho da Renderização das Imagens Móveis da CPU: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Desativado) - + 1 (64 Max Width) 1 (64 de Largura Máxima) - + 2 (128 Max Width) 2 (128 de Largura Máxima) - + 3 (192 Max Width) 3 (192 de Largura Máxima) - + 4 (256 Max Width) 4 (256 de Largura Máxima) - + 5 (320 Max Width) 5 (320 de Largura Máxima) - + 6 (384 Max Width) 6 (384 de Largura Máxima) - + 7 (448 Max Width) 7 (448 de Largura Máxima) - + 8 (512 Max Width) 8 (512 de Largura Máxima) - + 9 (576 Max Width) 9 (576 de Largura Máxima) - + 10 (640 Max Width) 10 (640 de Largura Máxima) - + Skipdraw Range: Alcance do Skipdraw: - + Frame Buffer Conversion Conversão do Buffer dos Frames - - + + Disable Depth Emulation Desativar Emulação da Profundidade - - + + Disable Safe Features Desativar Funções Seguras - - + + Preload Frame Data Pré-Carregar Dados do Frame - + Texture Inside RT Textura Dentro do RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Agressivo) - + Software CLUT Render: Renderizador do CLUT via software: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. CLUT do Alvo da GPU: + - Disabled (Default) Desativado (Padrão) - + Enabled (Exact Match) Ativado (Combinação Exata) - + Enabled (Check Inside Target) Ativado (Verificação Dentro do Alvo) - + Upscaling Fixes Consertos da Ampliação - + Half Pixel Offset: Deslocamento de Meio Pixel: - + Normal (Vertex) Normal (Vértice) - + Special (Texture) Especial (Textura) - + Special (Texture - Aggressive) Especial (Textura - Agressivo) - + Round Sprite: Imagem Móvel Redonda: - + Half Metade - + Full Completo - + Texture Offsets: Deslocamentos da Textura: - + X: X: - + Y: Y: - - + + Merge Sprite Unir Imagem Móvel - - + + Align Sprite Alinhar Imagem Móvel @@ -5341,503 +9778,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Desentrelaçamento: - + Sprites Only Só Imagens Móveis - + Sprites/Triangles Imagens Móveis/Triângulo - + Blended Sprites/Triangles Imagens Móveis/Triângulos Misturados - + Auto Flush: Auto-Limpeza: - + Enabled (Sprites Only) Ativado (Só Imagens Móveis) - + Enabled (All Primitives) Ativado (Todos os Primitivos) - + Texture Inside RT: Textura Dentro do RT: - + Inside Target Dentro do Alvo - + Merge Targets Unir Alvos - - + + Disable Partial Source Invalidation Desativar Invalidação Parcial da Fonte - - - Target Partial Invalidation - Desativar Invalidação Parcial - - - - + + Read Targets When Closing Ler os Alvos quando Fechar - - + + Estimate Texture Region Estimar a Região da Textura - - + + Disable Render Fixes Desativar os Consertos dos Renderizadores - + Unscaled Palette Texture Draws Desenhos da Textura da Paleta Ampliada - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Hack do Wild Arms - + Bilinear Dirty Upscale: Ampliação Bilinear Suja: - + Force Bilinear Forçar Bilinear - + Force Nearest Forçar o Mais Próximo - + Texture Replacement Substituição da Textura - + Search Directory Diretório de Busca - - + + Browse... Explorar... - - + + Open... Abrir... - - + + Reset - Reset + Resetar - + PCSX2 will dump and load texture replacements from this directory. O PCSX2 dumpará e carregará as substituições de textura deste diretório. - + Options Opções - - + + Dump Textures Dumpar Texturas - - + + Dump Mipmaps Dumpar Mipmaps - - + + Dump FMV Textures Dumpar Texturas do FMV - - + + Async Texture Loading Carregamento das Texturas Assíncronas - - + + Load Textures Carregar Texturas - - + + Precache Textures Colocar as Texturas no Cache Primeiro - + Post-Processing Pós-Processamento - + Sharpening/Anti-Aliasing Nitidez/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Nitidez Adaptável do Contraste: - - - - + + + + None (Default) Nenhum (Padrão) - + Sharpen Only (Internal Resolution) Só a Nitidez (Resolução Interna) - + Sharpen and Resize (Display Resolution) Tornar Mais Nítido e Redimensionar (Exibir Resolução) - + Sharpness: Nitidez: - - + + FXAA FXAA - + Filters Filtros - + TV Shader: Shader de TV: - + Scanline Filter Filtro Scanline - + Diagonal Filter Filtro Diagonal - + Triangular Filter Filtro Triangular - + Wave Filter Filtro de Ondas - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. CRT Lottes - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x SuperSampling Rotacionado da Grade) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (SuperSampling Automático da Grade do Nx) - - + + Shade Boost Aumentar o Shade - + Brightness: Brilho: - + Contrast: Contraste: - - + + Saturation Saturação - + OSD OSD - + On-Screen Display Exibição na Tela - + OSD Scale: Escala do OSD: - - + + Show Indicators Mostrar Indicadores - - + + Show Resolution Mostrar Resolução - - + + Show Inputs Mostrar Entradas - - + + Show GPU Usage Mostrar o Uso da GPU - - + + Show Settings Mostrar Configurações - - + + Show FPS Mostrar FPS - + Disable Shader Cache Desativar o Cache do Shader - + Disable Vertex Shader Expand Desativar a Expansão do Shader do Vértice - - + + Show Statistics Mostrar Estatísticas - - + + Show CPU Usage Mostrar o Uso da CPU - - + + Warn About Unsafe Settings Avisar Sobre Configurações Não Seguras - - + + Show Frame Times Mostrar o Tempo dos Frames - + Recording Gravação - + Video Dumping Directory Diretório do Dump do Vídeo - + Capture Setup Configuração da Captura - + Container: Contêiner: - - + + Codec: Codec: - - - + + + Extra Arguments Argumentos Extras - + Capture Audio Capturar Áudio - + Resolution: Resolução: - + x x - + Auto Automático - + Capture Video Capturar Vídeo - + Advanced Advanced here refers to the advanced graphics options. Avançado - + Advanced Options Opções Avançadas - + Hardware Download Mode: Modo de Download do Hardware: - + Accurate (Recommended) Preciso (Recomendado) - + Disable Readbacks (Synchronize GS Thread) Desativar as Leituras de Retorno (Sincronizar a Thread do GS) - + Unsynchronized (Non-Deterministic) Não Sincronizado (Não Determinístico) - + Disabled (Ignore Transfers) Desativado (Ignorar Transferências) - + GS Dump Compression: Compressão do Dump do GS: - + Uncompressed Descomprimido - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Ignorar a Apresentação dos Frames Duplicados - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5846,70 +10277,70 @@ Swap chain: see Microsoft's Terminology Portal. Usar a Cadeia da Troca dos Blits - - + + Disable Threaded Presentation Desativar a Apresentação em Threads - - + + Bitrate: Taxa dos Bits: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. Kbps - + Allow Exclusive Fullscreen: Permitir Tela Cheia Exclusiva: - + Disallowed Rejeitado - + Allowed Permitido - + Debugging Options Opções de Debugging - + Override Texture Barriers: Substituir as Barreiras das Texturas: - - + + Use Debug Device Usar Dispositivo de Debug - - + + Disable Dual Source Blending Desativar a Mistura de Origem Dupla - - + + Show Speed Percentages Mostrar Porcentagens da Velocidade - - + + Disable Framebuffer Fetch Desativar a Busca do Buffer dos Frames @@ -5976,773 +10407,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Usar Configuração Global [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Desmarcado - + Automatically loads and applies widescreen patches on game start. Can cause issues. Carrega e aplica automaticamente os patches pra widescreen no início do jogo. Pode causar problemas. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Carrega e aplica automaticamente os patches sem entrelaçamento no início do jogo. Pode causar problemas. - + Disables interlacing offset which may reduce blurring in some situations. Desativa o deslocamento do entrelaçamento o qual pode reduzir o desfoque em algumas situações. - + Bilinear Filtering Filtragem Bilinear - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Ativa o filtro de pós-processamento bilinear. Suaviza a imagem geral conforme ela é exibida na tela. Corrige o posicionamento entre os pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Ativa os Deslocamentos do PCRTC os quais posicionam a tela conforme o jogo requisita. Útil pra alguns jogos tais como Wipeout Fusion por seu efeito de tremulação da tela mas pode tornar a imagem borrada. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Ativa a opção de mostrar a área do overscan em jogos os quais desenham mais do que a área segura da tela. - + FMV Aspect Ratio Proporção do Aspecto do FMV - + Overrides the full-motion video (FMV) aspect ratio. Substitui a Proporção do Aspecto do full-motion video (FMV). - + Control the texture's trilinear filtering of the emulation. Controla a filtragem trilinear das texturas da emulação. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Controla o nível de precisão da emulação da unidade de mistura do GS.<br> Quanto maior a configuração mais a mistura é emulada no shader com precisão e maior a penalidade sobre a velocidade será.<br> Note que a mistura do Direct3D é reduzida em capacidade comparada com o OpenGL/Vulkan. - + Software CLUT Render Renderizador do CLUT via Software - + This option disables game-specific render fixes. Esta opção desativa os consertos de renderização específicos do jogo. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Por padrão o cache da textura lida com invalidações parciais. Infelizmente é muito custoso computar em termos de CPU. Este hack substitui a invalidação parcial com uma exclusão completa da textura pra reduzir a carga da CPU. Ajuda os jogos com a engine Snowblind. - + Framebuffer Conversion Conversão do Buffer dos Frames - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Converte o buffer dos frames de 4 bits e 8 bits na CPU ao invés da GPU. Ajuda os jogos do Harry Potter e Stuntman. Tem um grande impacto na performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Carrega os dados do GS quando renderiza um novo frame pra reproduzir alguns efeitos com precisão. - + Disabled Desativado - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Permite que o cache de textura reutilize como uma textura de entrada a porção interior de um buffer do frame anterior. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Descarrega todos os alvos no cache da textura de volta para a memória local quando desligar. Pode impedir a perda do visual quando salvar o state ou trocar os renderizadores mas também pode causar corrupção gráfica. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Permite a invalidação parcial dos alvos da renderização a qual pode consertos os erros gráficos em alguns jogos. A Textura Dentro do Alvo da Renderização ativa automaticamente esta opção. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Tenta reduzir o tamanho da textura quando os jogos não a definem eles mesmos. (ex: Jogos da Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Conserta problemas com a ampliação (linhas verticais) em jogos da Namco como Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Dimensiona o tamanho do OSD na tela de 50% até 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Mostra indicadores do ícone OSD pros estados de emulação tais como Pausar, Turbo, Avanço Rápido e Câmera Lenta. - + Displays various settings and the current values of those settings, useful for debugging. - Exibe várias configurações e os valores atuais dessas configurações. útil pra debugging. + Exibe várias configurações e os valores atuais dessas configurações, útil pra debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Mostra o estado do sistema de controle atual no canto inferior esquerdo da tela. - + Displays a graph showing the average frametimes. Exibe um gráfico mostrando os tempos médios dos frames. - + Allow Exclusive Fullscreen Permitir Tela Cheia Exclusiva - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Substitui as heurísticas do driver pra ativar tela cheia exclusiva ou inversão/escaneamento direto.<br>Rejeitar a tela cheia exclusiva pode ativar a troca e sobreposições mais suaves das tarefas mas aumenta a latência da entrada. - - - - - - - + + + + + + + Checked Selecionado - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Ativa hacks internos do Anti-Blur. Menos preciso para a renderização do PS2 mas fará com que muitos jogos pareçam menos borrados. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Ative esta opção pra combinar a taxa de atualização do PCSX2 com seu monitor ou tela atual. O VSync é desativado automaticamente quando não é possível (ex: executando em velocidade que não é 100%). - + Integer Scaling Dimensionamento do Inteiro - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adiciona preenchimento a área de exibição pra garantir que a proporção entre pixels no hospedeiro e pixels no console seja um número inteiro. Pode resultar em uma imagem mais nítida em alguns jogos 2D. - + Aspect Ratio Proporção do Aspecto - + Auto Standard (4:3/3:2 Progressive) Padrão Automático (4:3/3:2 Progressivo) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Muda a proporção do aspecto usada pra exibir a saída do console na tela. O padrão é o Padrão Automático (4:3/3:2 Progressivo) o qual ajusta automaticamente a proporção do aspecto pra combinar como um jogo seria mostrado numa TV típica da era. - + Deinterlacing Desentrelaçamento - + Screenshot Size Tamanho da Screenshot - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determina a resolução na qual as screenshots serão salvas. As resoluções internas preservam mais detalhes ao custo do tamanho do arquivo. - + Screenshot Format Formato da Screenshot - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Seleciona o formato o qual será usado pra salvar as screenshots. O JPEG produz arquivos menores mas perde detalhes. - + Screenshot Quality Qualidade da Screenshot - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Seleciona a qualidade na qual as screenshots serão compactadas. Valores maiores preservam mais detalhes no JPEG e reduzem o tamanho do arquivo no PNG. - - + + 100% 100% - + Vertical Stretch Esticamento Vertical - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Estica (&lt; 100%) ou suprime (&gt; 100%) o componente vertical da tela. - + Fullscreen Mode Modo de Tela Cheia - - + + + Borderless Fullscreen Tela Cheia sem Bordas - + Chooses the fullscreen resolution and frequency. Escolhe a resolução e a frequência da tela cheia. - + Left Esquerda + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Muda o número de pixels cortados do lado esquerdo da tela. - + Top Topo - + Changes the number of pixels cropped from the top of the display. Muda o número dos pixels cortados do topo da tela. - + Right Direita - + Changes the number of pixels cropped from the right side of the display. Mostra o número dos pixels cortados do lado direito da tela. - + Bottom Rodapé - + Changes the number of pixels cropped from the bottom of the display. Muda o número de pixels cortados do rodapé da tela. - + Native (PS2) (Default) Nativa (PS2) (Padrão) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Controla a resolução na qual os jogos são renderizados. Resoluções maiores podem impactar a performance em GPUs mais antiga ou low-end.<br>Resoluções não-nativas podem causar problemas gráficos menores em alguns jogos.<br>A resolução do FMV permanecerá sem mudanças como os arquivos de vídeo são pré-renderizados. - + Control the accuracy level of the mipmapping emulation. Controla o nível de precisão da emulação do mipmapping. - + Texture Filtering Filtragem das Texturas - + Control the texture filtering of the emulation. Controla a filtragem das texturas da emulação. - + Trilinear Filtering Filtragem Trilinear - + Anisotropic Filtering Filtragem Anisotrópica - + Reduces texture aliasing at extreme viewing angles. Reduz o aliasing das texturas em ângulos de visualização extremos. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - Reduz as bandas entre as cores e melhora a profundidade da cor percebida.<br> Desligado: Desativa qualquer dithering.<br> Sem ampliação: O efeito do dithering nativo/menor dithering não aumenta o tamanho dos quadrados quando amplia.<br> Dimensionado: ciente da ampliação/maior efeito do dithering. + Reduz as bandas entre as cores e melhora a profundidade da cor percebida.<br> Desligado: Desativa qualquer dithering.<br> Não Dimensionado: O efeito do dithering nativo/dithering menor não aumenta o tamanho dos quadrados quando amplia.<br> Dimensionado: Ciente da ampliação/maior efeito do dithering. - + Blending Accuracy Precisão da Mistura - + Texture Preloading Pré-Carregamento das Texturas - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Faz upload de texturas inteiras de uma vez ao invés de pequenos pedaços evitando uploads redundantes quando possível. Melhora a performance na maioria dos jogos mas pode tornar uma pequena seleção mais lenta. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Quando ativada a GPU converte as texturas do mapa das cores, caso contrário a CPU o fará. É uma troca entre a GPU e a CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Ativar esta opção dá a você a habilidade de mudar o renderizador e os consertos da ampliação pros seus jogos. Contudo SE você tiver ATIVADO isto você DESATIVARÁ AS CONFIGURAÇÕES AUTOMÁTICAS e você pode re-ativar as configurações automáticas desmarcando esta opção. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Faz um trabalho inútil na CPU durante as leituras de retorno pra impedí-la de ir pro modo de economia de energia. Pode melhorar a performance mas com um aumento significativo no uso de energia. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submete trabalho inútil para a GPU durante as leituras de retorno pra impedí-la de ir pro modo de economia de energia. Pode melhorar a performance mas com um aumento significativo no uso de energia. - + Extra Rendering Threads Threads Extras pra Renderização - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Número de threads de renderização: 0 pra thread único, 2 ou mais pra multi-thread (1 é para debugging). Se você tiver 4 threads na sua CPU escolha 2 ou 3. Você pode calcular como obter a melhor performance (quantidade de threads da CPU - 2). + de 7 threads não darão muito mais performance e talvez possam até baixá-la. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Forçar uma descarga primitiva quando um buffer do frame também é uma textura de entrada. Conserta alguns efeitos de processamento tais como as sombras na série Jak e radiosidade em GTA: SA. - + Enables mipmapping, which some games require to render correctly. Ativa o mipmapping, o qual alguns jogos requerem pra renderizar corretamente. - - Half Screen Fix - Conserto da Meia Tela - - - - Control the half-screen fix detection on texture shuffling. - Controla a detecção do conserto de meia tela no embaralhamento das texturas. - - - + CPU Sprite Renderer Size Tamanho da Renderização das Imagens Móveis da CPU - + Skipdraw Range Start Início do Alcance do Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Ignora completamente as superfícies de desenho da superfície na caixa esquerda até a superfície especificada na caixa a direita. - + Skipdraw Range End Fim do Alcance do Skipdraw - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Desativa o suporte do buffer de profundidade no cache da textura. Pode ajudar a aumentar a velocidade mas provavelmente criará vários problemas gráficos. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Esta opção desativa múltiplas funções seguras. Desativa a renderização precisa do Ponto e Linha Sem Ampliação o que pode ajudar os jogos Xenosaga. Desativa a Limpeza Precisa da Memória do GS pra ser feita na CPU e deixa a GPU manipulá-la, o que pode ajudar os jogos Kingdom Hearts. - + Half Pixel Offset Deslocamento de Meio Pixel - + Might fix some misaligned fog, bloom, or blend effect. Pode consertar algum efeito de névoa, bloom ou mistura desalinhada. - + Round Sprite Imagem Móvel Redonda - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrige a amostragem das texturas das imagens móveis 2D quando amplia. Conserta linhas em imagens móveis de jogos como Ar tonelico quando amplia. A opção Metade é pra imagens móveis planas, Completo é pra todas as imagens móveis. - + Texture Offsets X Deslocamentos da Textura X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. O deslocamento para as coordenadas da textura ST/UV. Conserta alguns problemas de textura estranhos e poderia consertar algum alinhamento de pós-processamento também. - + Texture Offsets Y Deslocamentos da Textura Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Reduz a precisão do GS pra evitar espaços entre os pixels quando amplia. Conserta o texto nos jogos Wild Arms. - + Bilinear Upscale Ampliação Bilinear - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Pode suavizar as texturas devido a ser filtrado de modo bilinear quando amplia. Ex: Brave Sun Glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Substitui o pós-processamento de múltiplas imagens móveis de pavimentação pra uma única imagem móvel gorda. Ele reduz várias linhas da ampliação. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Nitidez Adaptável do Contraste - + Sharpness Nitidez - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Ativa a saturação, contraste e brilho a serem ajustados. Os valores do brilho, saturação e contraste estão no padrão 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Aplica o algoritmo anti-aliasing do FXAA pra melhorar a qualidade visual dos jogos. - + Brightness Brilho - - - + + + 50 50 - + Contrast Contraste - + TV Shader Shader de TV - + Applies a shader which replicates the visual effects of different styles of television set. Aplica um shader o qual replica os efeitos visuais de diferentes estilos de configuração da televisão. - + OSD Scale Escala do OSD - - + + Show OSD Messages Mostrar Mensagens OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Mostra mensagens de exibição na tela quando ocorrem eventos tais como save states sendo criados/carregados, screenshots sendo feitas, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Mostra a taxa interna dos frames do jogo no canto superior direito da tela. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Mostra a velocidade de emulação atual do sistema no canto superior direito da tela como uma porcentagem. - + Shows the resolution of the game in the top-right corner of the display. Mostra a resolução do jogo no canto superior direito da tela. - + Shows host's CPU utilization. Mostra a utilização da CPU do hospedeiro. - + Shows host's GPU utilization. Mostra a utilização da GPU do hospedeiro. - + Shows counters for internal graphical utilization, useful for debugging. Mostra os contadores pra utilização gráfica interna, útil pra debugging. - + Displays warnings when settings are enabled which may break games. Exibe avisos quando as configurações estão ativadas as quais podem quebrar os jogos. - + Enable Extra Arguments Ativar Argumentos Extras - + Leave It Blank Deixar em Branco - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Os parâmetros passados pro codec de vídeo selecionado.<br> Você deve usar o '=' pra separar a tecla do valor e ':' pra separar os dois pares um do outro.<br> Por exemplo: "crf = 21 : pré-definido = muito rápido" - + Override Texture Barriers Substituir as Barreiras das Texturas - + GS Dump Compression Compressão do Dump do GS - + Change the compression algorithm used when creating a GS dump. Muda o algorítmo de compressão usado quando criar um dump do GS. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Usa um modelo de apresentação dos blits ao invés de inversão quando usar o renderizador Direct3D 11. Isto geralmente resulta numa performance mais lenta mas pode ser requerido por alguns aplicativos de streaming ou pra liberar as taxas dos frames em alguns sistemas. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detecta quando frames inativos estão sendo apresentados em jogos de 25/30fps e ignora a apresentação desses frames. O frame ainda é renderizado, isso significa apenas que a GPU tem mais tempo pra completá-lo (isto NÃO é pulo dos frames). Pode suavizar nossas flutuações do tempo dos frames quando a CPU/GPU está perto da utilização máxima mas torna o ritmo dos frames mais inconsistente e pode aumentar o atraso da entrada. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Apresenta os frames no thread principal do GS ao invés de um thread trabalhador. Usado pra fazer debug dos problemas de tempo dos frames. Poderia reduzir a chance de perder um frame ou reduzir o rasgo as custas de tempos dos frames mais erráticos. Só se aplica ao renderizador Vulkan. - + GS Download Mode Modo de Download do GS - + Accurate Preciso - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Ignora a sincronização com o thread do GS e a GPU do hospedeiro pros downloads do GS. Pode resultar num grande aumento de velocidade em sistemas mais lentos ao custo de muitos efeitos gráficos quebrados. Se os jogos estiverem quebrados e você tiver essa opção ativada por favor desative-a primeiro. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Padrão - - - + + (Default) (Padrão) @@ -6750,399 +11165,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Gráficos - + Save Screenshot Salvar Screenshot - + Toggle Video Capture Alternar Captura de Vídeo - + Save Single Frame GS Dump Salvar Dump do Frame Único do GS - + Save Multi Frame GS Dump Salvar Múltiplos Dumps do Frame do GS - + Toggle Software Rendering Alternar pra Renderização via Software - + Increase Upscale Multiplier Aumentar Multiplicador da Ampliação - + Decrease Upscale Multiplier Diminuir Multiplicador da Ampliação - + + Toggle On-Screen Display + Alternar a Exibição na Tela + + + Cycle Aspect Ratio Proporção do Aspecto dos Ciclos - + Aspect ratio set to '{}'. Proporção do aspecto definida em '{}'. - + Cycle Hardware Mipmapping Mipmapping do Hardware dos Ciclos - + Hardware mipmapping set to '{}'. Mipmapping do hardware definido como '{}'. - + Cycle Deinterlace Mode Modo de Desentrelaçamento dos Ciclos - + Deinterlace mode set to '{}'. Modo de desentrelaçamento defindo como '{}'. - + Toggle Texture Dumping Alternar Dumpagem das Texturas - + Texture dumping is now enabled. A dumpagem das texturas agora está ativada. - + Texture dumping is now disabled. A dumpagem das texturas agora está desativada. - + Toggle Texture Replacements Alternar Substituições da Textura - + Texture replacements are now enabled. As substituições da textura agora estão ativadas. - + Texture replacements are now disabled. As substituições da textura agora estão desativadas. - + Reload Texture Replacements Recarregar as Substituições da Textura - + Texture replacements are not enabled. As substituições da textura agora estão ativadas. - + Reloading texture replacements... Recarregar as substituições da textura... - + Target speed set to {:.0f}%. Velocidade do alvo definida em (:.0f)%. - + Volume: Muted Volume: Mudo - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Slot do save {} selecionado (último save: {}). - + Save slot {} selected (no save yet). Slot do save {} selecionado (nenhum save ainda). - + No save state found in slot {}. Nenhum save state achado no slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System Sistema - + Open Pause Menu Abrir Menu da Pausa - + Open Achievements List Abrir a Lista das Conquistas - + Open Leaderboards List Abrir a Lista das Tabelas de Classificação - + Toggle Pause Alternar a Pausa - + Toggle Fullscreen Alternar pra Tela Cheia - + Toggle Frame Limit Alternar o Limite dos Frames - + Toggle Turbo / Fast Forward Alternar Turbo/Avanço Rápido - + Toggle Slow Motion Alternar pra Câmera Lenta - + Turbo / Fast Forward (Hold) Turbo/Avanço Rápido (Pressionar) - + Increase Target Speed Aumentar Velocidade do Alvo - + Decrease Target Speed Diminuir Velocidade do Alvo - + Increase Volume Aumentar Volume - + Decrease Volume Diminuir Volume - + Toggle Mute Alternar pra Volume Mudo - + Frame Advance Avanço dos Frames - + Shut Down Virtual Machine Desligar a Máquina Virtual - + Reset Virtual Machine Resetar a Máquina Virtual - + Toggle Input Recording Mode Alternar pro Modo de Gravação da Entrada - - - - + + + + Save States Save States - + Select Previous Save Slot Selecionar o Slot do Save Anterior - + Select Next Save Slot Selecionar o Slot do Próximo Save - + Save State To Selected Slot Salvar o State no Slot Selecionado - + Load State From Selected Slot Carregar o State do Slot Selecionado - + Save State To Slot 1 Salvar o State no Slot 1 - + Load State From Slot 1 Carregar o State do Slot 1 - + Save State To Slot 2 Salvar o State no Slot 2 - + Load State From Slot 2 Carregar o State do Slot 2 - + Save State To Slot 3 Salvar o State no Slot 3 - + Load State From Slot 3 Carregar o State no Slot 3 - + Save State To Slot 4 Salvar o State no Slot 4 - + Load State From Slot 4 Carregar o State do Slot 4 - + Save State To Slot 5 Salvar o State no Slot 5 - + Load State From Slot 5 Carregar o State do Slot 5 - + Save State To Slot 6 Salvar o State no Slot 6 - + Load State From Slot 6 Carregar o State do Slot 6 - + Save State To Slot 7 Salvar o State no Slot 7 - + Load State From Slot 7 Carregar o State do Slot 7 - + Save State To Slot 8 Salvar o State no Slot 8 - + Load State From Slot 8 Carregar o State do Slot 8 - + Save State To Slot 9 Salvar o State no Slot 9 - + Load State From Slot 9 Carregar o State do Slot 9 - + Save State To Slot 10 Salvar o State no Slot 10 - + Load State From Slot 10 Carregar o State do Slot 10 @@ -7333,49 +11754,49 @@ Clique com o botão direito pra remover a associação - + Pause On Focus Loss Pausar na Perda de Foco - + Inhibit Screensaver Inibir a Proteção de Tela - + Save State On Shutdown Salvar o State ao Desligar - + Pause On Start Pausar ao Iniciar - + Confirm Shutdown Confirmar Desligamento - + Create Save State Backups Criar Backups dos Save States - + Enable Discord Presence Ativar Presença no Discord - + Enable Per-Game Settings Ativar Configurações por Jogo @@ -7386,37 +11807,37 @@ Clique com o botão direito pra remover a associação - + Start Fullscreen Iniciar em Tela Cheia - + Double-Click Toggles Fullscreen Clique Duplo Alterna pra Tela Cheia - + Render To Separate Window Renderizar em Janela Separada - + Hide Main Window When Running Esconder a Janela Principal quando Executar - + Disable Window Resizing Desativar o Redimensionamento da Janela - + Hide Cursor In Fullscreen Esconder o Cursor na Tela Cheia @@ -7452,7 +11873,7 @@ Clique com o botão direito pra remover a associação - + Enable Automatic Update Check Ativar Verificação Automática de Atualização @@ -7539,66 +11960,66 @@ Clique com o botão direito pra remover a associação Custom.qss [Solte na pasta do PCSX2] - - - - - - + + + + + + Checked Selecionado - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Procura atualizações automaticamente para o programa na inicialização. As atualizações podem ser adiadas até mais tarde ou ignoradas completamente. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Impede que a proteção de tela seja ativada e o hospedeiro durma enquanto a emulação está em execução. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determina se um alerta será exibido pra confirmar o desligamento da máquina virtual quando a tecla de atalho é pressionada. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Salva automaticamente o estado do emulador quando desligar ou sair. Você pode então resumir diretamente de onde você parou da próxima vez. + Salva automaticamente o state do emulador quando desligar ou sair. Você pode então resumir diretamente de onde você parou da próxima vez. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. Quando ativado as configurações personalizadas por jogo serão aplicadas. Desative pra sempre usar a configuração global. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Permite entrar e sair do modo de tela cheia clicando duas vezes na janela do jogo. - + Prevents the main window from being resized. Impede a janela principal de ser redimensionada. + + - - + + - - + - - + Unchecked Desmarcado @@ -7609,48 +12030,48 @@ Clique com o botão direito pra remover a associação Fusão [Claro/Escuro] - + Pauses the emulator when a game is started. Pausa o emulador quando um jogo é iniciado. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pausa o emulador quando você minimiza a janela ou troca pra outro aplicativo e despausa quando você troca de novo. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Cria uma cópia de backup de um save state se ele já existe quando o save é criado. A cópia de backup tem um sufixo .backup. - + Automatically switches to fullscreen mode when a game is started. Troca automaticamente pro modo de tela cheia quando um jogo é iniciado. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Esconde o ponteiro/cursor do mouse quando o emulador está no modo de tela cheia. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renderiza o jogo em uma janela separada ao invés da janela principal. Se estiver desmarcado o jogo exibirá sobre o topo da lista de jogos. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Esconde a janela principal (com a lista de jogos) quando um jogo está em execução, requer que a opção Renderizar em Janela Separada esteja ativada. - + Shows the game you are currently playing as part of your profile in Discord. Mostra o jogo que você está jogando atualmente como parte do seu perfil no Discord. - + System Language [Default] Idioma do Sistema [Padrão] @@ -7707,14 +12128,14 @@ Clique com o botão direito pra remover a associação - - + + Change Disc Mudar Disco - + Load State Carregar State @@ -7764,514 +12185,526 @@ Clique com o botão direito pra remover a associação Gravação de Entrada - + Toolbar Barra de Ferramentas - + Start &File... Iniciar &Arquivo... - + Start &Disc... Iniciar &Disco... - + Start &BIOS Iniciar &BIOS - + &Scan For New Games &Escanear por Novos Jogos - + &Rescan All Games &Re-Escanear Todos os Jogos - + Shut &Down &Desligar - + Shut Down &Without Saving Desligar &sem Salvar - + &Reset - &Reset + &Resetar - + &Pause &Pausar - + E&xit S&air - + &BIOS &BIOS - + Emulation Emulação - + &Controllers &Controles - + &Hotkeys &Teclas de Atalho - + &Graphics &Gráficos - + A&chievements C&onquistas - + &Post-Processing Settings... &Configurações do Pós-Processamento... - + Fullscreen Tela Cheia - + Resolution Scale Escala da Resolução - + &GitHub Repository... &Repositório do GitHub... - + Support &Forums... Fóruns de &Suporte... - + &Discord Server... &Servidor do Discord... - + Check for &Updates... Procurar &Atualizações... - + About &Qt... Sobre o &Qt... - + &About PCSX2... &Sobre o PCSX2... - + Fullscreen In Toolbar Tela Cheia - + Change Disc... In Toolbar Mudar Disco... - + &Audio &Áudio - + Game List Lista de Jogos - + Interface Interface - + Add Game Directory... Adicionar Diretório dos Jogos... - + &Settings &Configurações - + From File... Do Arquivo... - + From Device... Do Dispositivo... - + From Game List... Da Lista de Jogos... - + Remove Disc Remover Disco - + Global State Estado Global - + &Screenshot &Screenshot - + Start File In Toolbar Iniciar Arquivo - + Start Disc In Toolbar Iniciar Disco - + Start BIOS In Toolbar Iniciar BIOS - + Shut Down In Toolbar Desligar - + Reset In Toolbar Resetar - + Pause In Toolbar Pausar - + Load State In Toolbar Carregar State - + Save State In Toolbar Salvar State - + Controllers In Toolbar Controles - + Settings In Toolbar Configurações - + Screenshot In Toolbar Screenshot - + &Memory Cards &Cartões de Memória - + &Network && HDD &Rede && HDD - + &Folders &Pastas - + &Toolbar &Barra de Ferramentas - + Lock Toolbar Trancar Barra de Ferramentas - + &Status Bar &Barra de Status - + Verbose Status Status Detalhado - + Game &List Lista de &Jogos - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Exibição do &Sistema - + Game &Properties Propriedades do &Jogo - + Game &Grid Grade dos &Jogos - + Show Titles (Grid View) Mostrar Títulos (Visualização em Grade) - + Zoom &In (Grid View) Aumentar o &Zoom (Visualização em Grade) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Diminuir o &Zoom (Visualização em Grade) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Atualizar &Capas (Visualização em Grade) - + Open Memory Card Directory... Abrir Diretório do Cartão de Memória... - + Open Data Directory... Abrir Diretório dos Dados... - + Toggle Software Rendering Alternar pra Renderização via Software - + Open Debugger Abrir Debugger - + Reload Cheats/Patches Recarregar Trapaças/Patches - + Enable System Console Ativar o Console do Sistema - + Enable Verbose Logging Ativar Registro Detalhado - + Enable EE Console Logging Ativar Registro do Console do EE - + Enable IOP Console Logging Ativar Registro do Console do IOP - + Save Single Frame GS Dump Salvar Dump do Frame Único do GS - + New This section refers to the Input Recording submenu. Novo - + Play This section refers to the Input Recording submenu. Reproduzir - + Stop This section refers to the Input Recording submenu. Parar - + Settings This section refers to the Input Recording submenu. Configurações - - + + Input Recording Logs Registros da Gravação de Entrada - + Controller Logs Registros dos Controles - + Enable &File Logging Ativar &Registro dos Arquivos - + Enable CDVD Read Logging Ativar Registro de Leitura do CDVD - + Save CDVD Block Dump Salvar Dump dos Blocos do CDVD - + Enable Log Timestamps Ativar Estampas do Tempo do Registro - + + Start Big Picture Mode Iniciar o Modo Big Picture - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Baixador de Capas... - - + + Show Advanced Settings Mostrar Configurações Avançadas - + Recording Viewer Visualizador da Gravação - - + + Video Capture Captura de Vídeo - + + Edit Cheats... + Editar Trapaças... + + + + Edit Patches... + Editar Patches... + + + Internal Resolution Resolução Interna - + %1x Scale Escala %1x - + Select location to save block dump: Selecionar o local pra salvar o dump do bloco: - + Do not show again Não mostrar de novo - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8284,222 +12717,273 @@ O time do PCSX2 não fornecerá qualquer suporte pra configurações que modific Você tem certeza que você quer continuar? - + %1 Files (*.%2) %1 Arquivos (*.%2) - + Confirm Shutdown Confirmar Desligamento - + Are you sure you want to shut down the virtual machine? Você tem certeza que você quer desligar a máquina virtual? - + Save State For Resume Save State pro Resumo - - - - + + + + + + Error Erro - + You must select a disc to change discs. Você deve selecionar um disco pra mudar os discos. - + Properties... Propriedades... - + Open Containing Directory... Refers to the directory where a game is contained. Abrir o Diretório de Hospedagem... - + Set Cover Image... Definir Imagem da Capa... - + Exclude From List Excluir da Lista - + Reset Play Time Resetar Tempo de Jogo - + Default Boot Inicialização Padrão - + Fast Boot Inicialização Rápida - + Full Boot Inicialização Completa - + Boot and Debug Inicialização e Debug - + Add Search Directory... Adicionar Diretório de Busca... - + Start File Iniciar Arquivo - + Start Disc Iniciar Disco - + Select Disc Image Selecionar Imagem do Disco - + Updater Error Erro do Atualizador - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Desculpe, você está tentando atualizar uma versão do PCSX2 a qual não é um lançamento oficial do GitHub. Pra evitar incompatibilidades o auto-atualizador só é ativado nos builds oficiais.</p><p>Pra obter um build oficial por favor baixe-o no link abaixo:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. A atualização automática não é suportada na plataforma atual. - + + Confirm File Creation + Confirmar a Criação do Arquivo + + + + The pnach file '%1' does not currently exist. Do you want to create it? + O arquivo pnach '%1' não existe atualmente. Você quer criá-lo? + + + + Failed to create '%1'. + Falhou em criar o '%1'. + + + Input Recording Files (*.p2m2) Arquivos da Gravação de Entrada (*.p2m2) - + Paused Pausado - + Load State Failed Falhou em Carregar o State - + Cannot load a save state without a running VM. Não pode carregar um save state sem uma máquina virtual em execução. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + O novo ELF não pode ser carregado sem resetar a máquina virtual. Você quer resetar a máquina virtual agora? + + + + Cannot change from game to GS dump without shutting down first. + Não pode mudar do jogo pro dump do GS sem desligar primeiro. + + + Failed to get window info from widget Falhou em obter informações da janela do widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Todos os Tipos de Arquivos (*.bin *.iso *.cue *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);; Imagens Puras de Faixa Única (*.bin *.iso);; Cue Sheets (*.cue);; Arquivo Descritor da Mídia (*.mdf);; Imagens CHD do MAME (*.chd);; Imagens CSO (*.cso);; Imagens GZ (*.gz);; Executáveis ELF (*.elf);;I Executáveis IRX (*.irx);; Dumps do GS (*.gs *.gs.xz *.gs.zst);; Dumps dos Blocos (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) Todos os Tipos de Arquivos (*.bin *.iso *.cue *.chd *.cso *.gz *.dump);; Imagens Puras de Faixa Única (*.bin *.iso);; Cue Sheets (*.cue);; Arquivo Descritor da Mída (*.mdf);; Imagens CHD do MAME (*.chd);; Imagens CSO (*.cso);; Imagens GZ (*.gz);; Dumps dos Blocos (*.dump) - + + Stop Big Picture Mode + Parar o Modo Big Picture + + + + Exit Big Picture + In Toolbar + Sair do Big Picture + + + Game Properties Propriedades do Jogo - + Game properties is unavailable for the current game. As propriedades do jogo não estão disponíveis para o jogo atual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Não conseguiu achar nenhum dispositivo de CD/DVD-ROM. Por favor certifique-se que você tenha um drive conectado e permissões suficientes pra acessá-lo. - + Select disc drive: Selecione o drive do disco: - + This save state does not exist. Este save state não existe. - + Select Cover Image Selecionar a Imagem da Capa - + All Cover Image Types (*.jpg *.jpeg *.png) Todos os Tipos de Imagens da Capa (*.jpg *.jpeg *.png) - + Cover Already Exists A Capa já Existe - + A cover image for this game already exists, do you wish to replace it? Uma imagem da capa pra este jogo já existe, você deseja substituí-la? - - + + + + Copy Error Erro da Cópia - + Failed to remove existing cover '%1' Falhou em remover a capa existente '%1' - + Failed to copy '%1' to '%2' Falhou em copiar '%1' para '%2' - + + Failed to remove '%1' + Falhou em remover o '%1'. + + + + Confirm Reset Confirmar Reset - + + You must select a different file to the current cover image. + Você deve selecionar um arquivo diferente para a imagem atual da capa. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8508,12 +12992,12 @@ This action cannot be undone. Esta ação não pode ser desfeita. - + Load Resume State Carregar State do Resumo - + A resume save state was found for this game, saved at: %1. @@ -8526,70 +13010,70 @@ Do you want to load this state, or start from a fresh boot? Você quer carregar este state ou começar de uma nova inicialização? - + Fresh Boot Nova Inicialização - + Delete And Boot Apagar e Inicializar - + Failed to delete save state file '%1'. Falhou em apagar o arquivo do save state '%1'. - + Load State File... Carregar Arquivo do State... - + Load From File... Carregar do Arquivo... - - + + Select Save State File Selecionar Arquivo do Save State - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Apagar Save States... - + Undo Load State Desfazer o Carregamento do State - + Resume (%2) Resumir (%2) - + Load Slot %1 (%2) Carregar Slot %1 (%2) - - + + Delete Save States Apagar Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8598,68 +13082,63 @@ The saves will not be recoverable. Os saves não serão recuperáveis. - + %1 save states deleted. %1 save states apagados. - + Save To File... Salvar como Arquivo... - + Empty Vazio - + Save Slot %1 (%2) Slot do Save %1 (%2) - + Confirm Disc Change Confirmar Mudança de Disco - + Do you want to swap discs or boot the new image (via system reset)? Você quer trocar os discos ou inicializar a nova imagem (via reset do sistema)? - + Swap Disc Trocar Disco - + Reset - Reset + Resetar MemoryCard - + Memory Card '{}' was saved to storage. - O cartão de memória '{}' foi salvo na armazenagem. + O Cartão de Memória '{}' foi salvo na armazenagem. Memory Cards reinserted. - Cartões de memória re-inseridos. + Cartões de Memória re-inseridos. Force ejecting all Memory Cards. Reinserting in 1 second. - Forçar a ejeção em todos os cartões de memória. Re-inserindo em 1 segundo. - - - - Memory card in port {} / slot {} reinserted - Cartão de memória na porta {} / slot {} re-inserido + Forçar a ejeção em todos os Cartões de Memória. Re-inserindo em 1 segundo. @@ -8705,8 +13184,8 @@ Os saves não serão recuperáveis. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Nota:</strong> Converter um Cartão de Memória cria uma <strong>CÓPIA</strong> do seu Cartão de Memória existente. NÃO <strong">apaga, modifica ou substitui</strong> seu Cartão de Memória existente.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Nota:</strong> Converter um Cartão de Memória cria uma <strong>CÓPIA</strong> do seu Cartão de Memória existente. Ele <strong>NÃO apaga, modifica ou substitui</strong> seu Cartão de Memória existente.</center> @@ -8724,7 +13203,7 @@ Os saves não serão recuperáveis. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. - Um Cartão de Memória de 8 MBs. O mais compatível mas de menor capacidade. + Um Cartão de Memória padrão de 8 MBs. O mais compatível mas de menor capacidade. @@ -8766,12 +13245,12 @@ Os saves não serão recuperáveis. Memory Card "%1" converted to "%2" - Cartão de memória "%1" convertido para "%2" + Cartão de Memória "%1" convertido para "%2" Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. - Sua pasta do cartão de memória tem muitos dados dentro dela pra ser convertido em um arquivo do cartão de memória. O maior arquivo do cartão de memória suportado tem uma capacidade de 64 MBs. Pra converter sua pasta do cartão de memória você deve remover as pastas do jogo até que seu tamanho seja de 64 MBs ou menor. + Sua pasta do Cartão de Memória tem muitos dados dentro dela pra ser convertido em um arquivo do Cartão de Memória. O maior arquivo do Cartão de Memória suportado tem uma capacidade de 64 MBs. Pra converter sua pasta do Cartão de Memória você deve remover as pastas do jogo até que seu tamanho seja de 64 MBs ou menor. @@ -8798,7 +13277,7 @@ Os saves não serão recuperáveis. <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Criar Cartão de Memória</span><br />Insira o nome do cartão de memória que você deseja criar e escolha um tamanho. Nós recomendamos usar cartões de memória de 8 MBs ou cartões de memória de pasta pra melhor compatibilidade.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Criar Cartão de Memória</span><br />Insira o nome do Cartão de Memória que você deseja criar e escolha um tamanho. Nós recomendamos usar Cartões de Memória de 8 MBs ou Cartões de Memória de pasta pra melhor compatibilidade.</p></body></html> @@ -8824,7 +13303,7 @@ Os saves não serão recuperáveis. A typical size for third-party Memory Cards which should work with most games. - Um tamanho típico pra cartões de memória de terceiros os quais devem funcionar com a maioria dos jogos. + Um tamanho típico pra Cartões de Memória de terceiros os quais devem funcionar com a maioria dos jogos. @@ -8849,7 +13328,7 @@ Os saves não serão recuperáveis. Store Memory Card contents in the host filesystem instead of a file. - Armazena o conteúdo do cartão de memória no sistema de arquivos do hospedeiro ao invés de um arquivo. + Armazena o conteúdo do Cartão de Memória no sistema de arquivos do hospedeiro ao invés de um arquivo. @@ -8859,7 +13338,7 @@ Os saves não serão recuperáveis. This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. - Este é o cartão de memória padrão do PS1 de tamanho fornecido pela Sony e só é compatível com jogos do PS1. + Este é o Cartão de Memória padrão do PS1 de tamanho fornecido pela Sony e só é compatível com jogos do PS1. @@ -8869,22 +13348,22 @@ Os saves não serão recuperáveis. NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). - A compressão NTFS está embutida, é rápida e completamente confiável. Tipicamente comprime os cartões de memória (altamente recomendado). + A compressão NTFS está embutida, é rápida e completamente confiável. Tipicamente comprime os Cartões de Memória (altamente recomendado). Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. - Falhou em criar o cartão de memória porque o nome '%1' contém um ou mais caracteres inválidos. + Falhou em criar o Cartão de Memória porque o nome '%1' contém um ou mais caracteres inválidos. Failed to create the Memory Card, because another card with the name '%1' already exists. - Falhou em criar o cartão de memória porque outro cartão com o nome '%1' já existe. + Falhou em criar o Cartão de Memória porque outro cartão com o nome '%1' já existe. Failed to create the Memory Card, the log may contain more information. - Falhou em criar o cartão de memória, o registro pode conter mais informações. + Falhou em criar o Cartão de Memória, o registro pode conter mais informações. @@ -8936,7 +13415,7 @@ Os saves não serão recuperáveis. Reset - Reset + Resetar @@ -9007,7 +13486,7 @@ Os saves não serão recuperáveis. Auto-eject Memory Cards when loading save states - Auto-ejetar os cartões de memória quando carregar os save states + Auto-ejetar os Cartões de Memória quando carregar os save states @@ -9079,31 +13558,31 @@ Os saves não serão recuperáveis. Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. - Evita saves quebrados do cartão de memória. Pode não funcionar com alguns jogos tais como Guitar Hero. + Evita saves quebrados do Cartão de Memória. Pode não funcionar com alguns jogos tais como Guitar Hero. This Memory Card is unknown. - Este cartão de memória é desconhecido. + Este Cartão de Memória é desconhecido. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. - Você tem certeza que você quer apagar o cartão de memória '%1'? + Você tem certeza que você quer apagar o Cartão de Memória '%1'? Esta ação não pode ser revertida e você perderá quaisquer saves no cartão. Failed to delete the Memory Card. The log may have more information. - Falhou em apagar o cartão de memória. O registro pode ter mais informações. + Falhou em apagar o Cartão de Memória. O registro pode ter mais informações. Failed to rename Memory Card. The log may contain more information. - Falhou em renomear o cartão de memória. O registro pode conter mais informações. + Falhou em renomear o Cartão de Memória. O registro pode conter mais informações. @@ -9155,12 +13634,12 @@ Esta ação não pode ser revertida e você perderá quaisquer saves no cartão. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Ausente] @@ -9175,52 +13654,57 @@ Esta ação não pode ser revertida e você perderá quaisquer saves no cartão. + Copy Address + Copiar Endereço + + + Go to in disassembly Ir pro Disassembly - - + + Go to address Ir pro Endereço - + Show as 1 byte Mostrar como 1 byte - + Show as 2 bytes Mostrar como 2 bytes - + Show as 4 bytes Mostrar como 4 bytes - + Show as 8 bytes Mostrar como 8 bytes - + Copy Byte Copiar Byte - + Copy Segment Copiar Segmento - + Copy Character Copiar Caractere - + Paste Colar @@ -9485,9 +13969,14 @@ Esta ação não pode ser revertida e você perderá quaisquer saves no cartão. Define a zona morta pra ativar os botões/gatilhos. Ex: a fração da pressão do gatilho a qual será ignorada. - - Analog light is now {} for port {} / slot {} - A luz do analógico agora está {} para a porta {} / slot {} + + Analog light is now on for port {} / slot {} + A luz do analógico agora está ligada para a porta {} / slot {} + + + + Analog light is now off for port {} / slot {} + A luz do analógico agora está desligada para a porta {} / slot {} @@ -9535,7 +14024,7 @@ Esta ação não pode ser revertida e você perderá quaisquer saves no cartão. DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. A porta do controle {}, slot {} tem um {} conectado mas o save state tem um {}. @@ -9620,27 +14109,27 @@ Deixando o tipo de controle original conectado mas isto pode causar problemas.Falhou em abrir o {}. Os patches embutidos do jogo não estão disponíveis. - + {} GameDB patches {} patches do GameDB - + {}{} game patches {}{} patches do jogo - + {}{} cheat patches {}{} patches de trapaça - + {} are active. {} estão ativos. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Nenhuma trapaça ou patches (widescreen, compatibilidade ou outros) foram achados/ativados. @@ -9833,12 +14322,12 @@ A URL era: %1 SPU2 - + Requested audio output device '{}' not found, using default. O dispositivo de saída do áudio requisitado '{}' não foi achado, usando o padrão. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Multi-Plataforma) @@ -9855,25 +14344,67 @@ A URL era: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + Este save state é de uma versão não suportada e não pode ser usado. + +Você pode baixar o PCSX2 {} em pcsx2.net e fazer um salvamento normal no Cartão de Memória. +De outro modo apague o save state e faça uma nova inicialização. + + SettingWidgetBinder - + - - - + + + Reset - Reset + Resetar + + + + + Default: + Padrão: + + + + Confirm Folder + Confirmar Pasta + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + O diretório escolhido não existe atualmente: + +%1 + +Você quer criar este diretório? + + + + Error + Erro - - - Default: - Padrão: + + Folder path cannot be empty. + O caminho da pasta não pode estar vazio. - + Select folder for %1 Selecionar a pasta pro %1 @@ -9882,6 +14413,10 @@ A URL era: %1 SettingsDialog + + + + PCSX2 Settings Configurações do PCSX2 @@ -9891,226 +14426,262 @@ A URL era: %1 Restaurar Padrões - + + Copy Global Settings + Copiar Configurações Globais + + + + Clear Settings + Limpar Configurações + + + Close Fechar - - + + Summary Sumário - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Sumário</strong><hr>Esta página mostra detalhes sobre o jogo selecionado. Mudar o Perfil de Entrada definirá o esquema de associação do controle pra este jogo pra qualquer perfil que seja escolhido ao invés da configuração padrão (Compartilhada). A lista de faixas e verificação do dump podem ser usados pra determinar se sua imagem do disco combina com um bom dump conhecido. Se não combinar o jogo pode estar quebrado. - + Summary is unavailable for files not present in game list. O sumário está indisponível para arquivos não presentes na lista de jogos. - + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Configurações da Interface</strong><hr>Estas opções controlam como o software parece e se comporta.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais. - + Game List Lista de Jogos - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Configurações da Lista de Jogos</strong><hr>A lista acima mostra os diretórios os quais serão vasculhados pelo PCSX2 pra preencher a lista de jogos. Os diretórios de busca podem ser adicionados, removidos e trocados pra recursivos/não recursivos. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>Configurações da BIOS</strong><hr>Configure sua BIOS aqui.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais. - + Emulation Emulação - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Configurações da Emulação</strong><hr>Estas opções determinam a configuração do ritmo dos frames e as configurações do jogo.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>Estão seção permite a você selecionar os patches opcionais a aplicar no jogo os quais podem fornecer melhorias de performance, visuais ou de jogabilidade. - + Cheats Trapaças - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Trapaças</strong><hr>Esta seção permite a você selecionar quais trapaças você deseja ativar. Você não pode ativar/desativar as trapaças sem rótulos pros arquivos de formato antigo do pnach, esses ativarão automaticamente se a opção de ativação da trapaça principal estiver selecionada. - + Game Fixes Consertos dos Jogos - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Configurações dos Consertos dos Jogos</strong><hr>Os consertos dos jogos podem contornar a emulação incorreta em alguns títulos.<br>Contudo eles também podem causar problemas nos jogos se usados incorretamente.<br>É melhor deixá-los todos desativados a menos que seja aconselhado o contrário. - + Graphics Gráficos - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Configurações dos Gráficos</strong><hr>Estas opções determinam a configuração da saída gráfica.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais. - + Audio Áudio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Configurações do Áudio</strong><hr>Estas opções controlam a saída de áudio do console.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais. - + Memory Cards Cartões de Memória - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Configurações do Cartão de Memória</strong><hr>Cria e configura os Cartões de Memória.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais. - + Network & HDD Rede & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Configurações de Rede & HDD</strong><hr>Estas opções controlam a conectividade da rede e o armazenamento interno no HDD do console.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais. - + Folders Pastas - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Configurações da Pasta</strong><hr>Estas opções controlam aonde o PCSX2 salvará os arquivos dos dados do runtime. - + Achievements Conquistas - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Configurações das Conquistas</strong><hr>Estas opções controlam a implementação do RetroAchievements no PCSX2 permitindo a você ganhar conquistas nos seus jogos. - + RAIntegration is being used, built-in RetroAchievements support is disabled. O RAIntegration está sendo usado, o suporte embutido ao RetroAchievements está desativado. - - This PCSX2 build was not compiled with RetroAchievements support. - Este build do PCSX2 não foi compilado com suporte pro RetroAchievements. - - - + Advanced Avançado - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Configurações Avançadas</strong><hr>Estas são opções avançadas pra determinar a configuração do console simulado.<br><br>Passe o mouse sobre uma opção pra obter informações adicionais. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Configurações do Debug</strong><hr>Estas são opções as quais podem ser usadas pra registrar informações internas sobre o aplicativo. <strong>Não modifique a menos que você saiba o que você está fazendo</strong>, ela causará uma lentidão significativa e pode desperdiçar grandes quantidades de espaço em disco. - + Confirm Restore Defaults Confirmar Restauração dos Padrões - + Are you sure you want to restore the default settings? Any preferences will be lost. Você tem certeza que você quer restaurar as configurações padrão? Quaisquer preferências serão perdidas. - + Reset UI Settings Resetar Configurações da Interface do Usuário - - Recommended Value - Valor Recomendado + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + A configuração pra este jogo será substituída pelas configurações globais atuais. + +Quaisquer valores da configuração atual serão sobrescritos. + +Você quer continuar? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Configuração por jogo copiada das configurações globais. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + A configuração pra este jogo será limpa. + +Quaisquer valores da configuração atual serão perdidos. + +Você quer continuar? + + + + Per-game configuration cleared. + Configuração por jogo limpa. + + + + Recommended Value + Valor Recomendado - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Usar Configuração Global [Ativado] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Usar Configuração Global [Desativado] - - + + Use Global Setting [%1] Usar Configuração Global [%1] @@ -10150,7 +14721,7 @@ A URL era: %1 <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Bem-Vindo ao PCSX2!</span></h1><p>Este assistente ajudará a guiar você através dos passos da configuração requeridos pra usar o aplicativo. É recomendado se está é sua primeira vez instalando o PCSX2 que você veja o guia da configuração em <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>Por padrão o PCSX2 conectará ao servidor em <a href="https://pcsx2.net/">pcsx2.net</a> pra procurar atualizações e se disponíveis e confirmados, baixar os pacotes de atualização do <a href="https://github.com/">github.com</a>. Se você não deseja que o PCSX2 faça conexões de rede na inicialização você deve desmarcar a opção das Atualizações Automáticas agora. A configuração das Atualizações Automáticas pode ser mudada mais tarde a qualquer hora nas Configurações da Interface.</p><p>Por favor escolha um idioma e tema pra começar.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Bem-Vindo ao PCSX2!</span></h1><p>Este assistente ajudará a guiar você através dos passos da configuração requeridos pra usar o aplicativo. É recomendado se esta é sua primeira vez instalando o PCSX2 que você veja o guia da configuração em <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>Por padrão o PCSX2 conectará ao servidor em <a href="https://pcsx2.net/">pcsx2.net</a> pra procurar atualizações e se disponíveis e confirmadas, baixar os pacotes de atualização do <a href="https://github.com/">github.com</a>. Se você não deseja que o PCSX2 faça conexões de rede na inicialização você deve desmarcar a opção das Atualizações Automáticas agora. A configuração das Atualizações Automáticas pode ser mudada mais tarde a qualquer hora nas Configurações da Interface.</p><p>Por favor escolha um idioma e tema pra começar.</p></body></html> @@ -10170,7 +14741,7 @@ A URL era: %1 <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> - <html><head/><body><p>O PCSX2 requer uma BIOS do PS2 pra executar.</p><p>Por razões legais você deve obter uma BIOS <strong>de uma unidade real do PS2 que você possua</strong> (pegar emprestado não conta).</p><p>Uma vez dumpada esta imagem da BIOS deve ser colocada na pasta da BIOS dentro do diretóro dos dados mostrado abaixo ou você pode instruir o PCSX2 pra escanear um diretório alternativo.</p><p>Um guia pra dumpar sua BIOS pode ser achado em <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> + <html><head/><body><p>O PCSX2 requer uma BIOS do PS2 pra executar.</p><p>Por razões legais você deve obter uma BIOS <strong>de uma unidade real do PS2 que você possua</strong> (pegar emprestado não conta).</p><p>Uma vez dumpada, esta imagem da BIOS deve ser colocada na pasta da BIOS dentro do diretóro dos dados mostrado abaixo ou você pode instruir o PCSX2 pra escanear um diretório alternativo.</p><p>Um guia pra dumpar sua BIOS pode ser achado em <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> @@ -10185,7 +14756,7 @@ A URL era: %1 Reset - Reset + Resetar @@ -10210,7 +14781,7 @@ A URL era: %1 <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - <html><head/><body><p>O PCSX2 escaneará e identificará automaticamente os jogos dos diretórios selecionados abaixo e popular a lista de jogos.<br>Estes jogos deveriam ser dumpados dos discos que você possui. Os guias pra dumpar os jogos podem ser achados em <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Os formatos suportados pros dumps incluir:</p><p><ul><li>.bin/.iso (Imagens ISO dos Discos)</li><li>.mdf (Arquivo Descritor de Mídia)</li><li>.chd (Pedaços Comprimidos dos Dados)</li><li>.cso (ISO Comprimida)</li><li>.gz (ISO Comprimida do Gzip)</li></ul></p></p></body></html> + <html><head/><body><p>O PCSX2 escaneará e identificará automaticamente os jogos nos diretórios selecionados abaixo e preencherá a lista de jogos.<br>Estes jogos deveriam ser dumpados dos discos que você possui. Os guias pra dumpar os jogos podem ser achados em <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Os formatos suportados dos dumps incluem:</p><p><ul><li>.bin/.iso (Imagens ISO dos Discos)</li><li>.mdf (Arquivo Descritor de Mídia)</li><li>.chd (Pedaços Comprimidos dos Dados)</li><li>.cso (ISO Comprimida)</li><li>.gz (ISO Comprimida do Gzip)</li></ul></p></p></body></html> @@ -10219,82 +14790,83 @@ A URL era: %1 - Add - Adicionar + Add... + Adicionar... - + Remove Remover - + Search Directory Diretório de Busca - + Scan Recursively Escanear Recursivamente - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - <html><head/><body><p>Por padrão o PCSX2 mapeará seu teclado no controle virtual do PS2.</p><p><span style=" font-weight:700;">Pra usar um controle externo você deve mapeá-lo primeiro. </span>Nesta tela você pode mapear automaticamente qualquer controle o qual esteja conectado atualmente. Se seu controle não está conectado atualmente você pode plugá-lo agora.</p><p>Pra mudar as associações com o controle em mais detalhes ou usar o multitap abra o menu das Configurações uma vez que você tenha completado o Assistente das Configurações.</p></body></html> + <html><head/><body><p>Por padrão o PCSX2 mapeará seu teclado no controle virtual do PS2.</p><p><span style=" font-weight:700;">Pra usar um controle externo você deve mapeá-lo primeiro. </span>Nesta tela você pode automaticamente mapear qualquer controle o qual esteja conectado atualmente. Se seu controle não está conectado atualmente você pode plugá-lo agora.</p><p>Pra mudar as associações com o controle em mais detalhes ou usar o multitap abra o menu das Configurações uma vez que você tenha completado o Assistente de Configuração.</p></body></html> - + Controller Port 1 Porta do Controle %1 - - + + Controller Mapped To: - Controle Mapeado Na: + Controle Mapeado: - - + + Controller Type: Tipo de Controle: - - + + Default (Keyboard) Padrão (Teclado) - - + + Automatic Mapping Mapeamento Automático - + Controller Port 2 Porta do Controle 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Configuração Completa!</span></h1><p>Você agora está pronto pra executar os jogos.</p><p>Mais opções estão disponíveis no menu das configurações. Você também pode usar totalmente a Interface do Usuário do Big Picture pra navegação com um controle.</p><p>Nós esperamos que você aprecie usar o PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Configuração Completa!</span></h1><p>Você agora está pronto pra executar os jogos.</p><p>Mais opções estão disponíveis no menu das configurações. Você também pode usar a Interface do Usuário do Big Picture pra navegação somente com um controle.</p><p>Nós esperamos que você goste de usar o PCSX2.</p></body></html> - + &Back &Voltar - + + &Next &Próximo - + &Cancel &Cancelar @@ -10318,6 +14890,11 @@ Are you sure you want to continue? Você tem certeza que você quer continuar? + + + &Finish + &Concluir + Cancel Setup @@ -10621,8 +15198,8 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di - BeatMania Da Da Da!! Keyboard - Teclado BeatMania Da Da Da + Konami Keyboard + Teclado da Konami @@ -10630,206 +15207,206 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di GunCon 2 - - - + + + D-Pad Up Direcional Pra Cima - - - + + + D-Pad Down Direcional Pra Baixo - - - + + + D-Pad Left Direcional Esquerdo - - - + + + D-Pad Right Direcional Direito - + Trigger Gatilho - + Shoot Offscreen Disparo Fora da Tela - + Calibration Shot Tiro de Calibração - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Relativo a Esquerda - + Relative Right Relativo a Direita - + Relative Up Relativo pra Cima - + Relative Down Relativo pra Baixo - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Define a imagem da mira que este lightgun usará. Definir uma imagem de mira desativará o cursor do sistema. - + Cursor Scale Escala do Cursor - + Scales the crosshair image set above. Amplia a imagem da mira definida acima. - + Cursor Color Cor do Cursor - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Aplica uma cor as imagens de mira escolhida, pode ser usada por múltiplos jogadores. Especifique um formato HTML/CSS (ex: #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Aplica uma cor as imagens de mira escolhidas, pode ser usada por múltiplos jogadores. Especifique um formato HTML/CSS (ex: #aabbcc) - + Manual Screen Configuration Configuração Manual da Tela - + Forces the use of the screen parameters below, instead of automatic parameters if available. Força o uso dos parâmetros da tela abaixo ao invés de parâmetros automáticos se disponíveis. - + X Scale (Sensitivity) Escala X (Sensibilidade) - - + + Scales the position to simulate CRT curvature. Amplia a posição pra simular a curvatura do CRT. - + Y Scale (Sensitivity) Escala Y (Sensibilidade) - + Center X Centralizar X - + Sets the horizontal center position of the simulated screen. Define a posição central horizontal da tela simulada. - + Center Y Centralizar Y - + Sets the vertical center position of the simulated screen. Define a posição central vertical da tela simulada. - + Screen Width Largura da Tela - + Sets the width of the simulated screen. Define a largura da tela simulada. - + Screen Height Altura da Tela - + Sets the height of the simulated screen. Define a altura da tela simulada. @@ -10840,14 +15417,14 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di - + Input Device Dispositivo de Entrada - + Selects the device to read audio from. Seleciona o dispositivo do qual ler o áudio. @@ -10864,16 +15441,16 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di - - + + Input Latency Latência da Entrada - - + + Specifies the latency to the host input device. Especifica a latência do dispositivo de entrada hospedeiro. @@ -10889,42 +15466,42 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di Especifica a latência do dispositivo de saída hospedeiro. - + USB-Mic: Neither player 1 nor 2 is connected. Mic-USB: Nem o jogador 1 ou o 2 estão conectados. - + USB-Mic: Failed to start player {} audio stream. Mic-USB: Falhou em iniciar o fluxo de áudio do jogador {}. - + Singstar Singstar - + Player 1 Device Dispositivo do Jogador 1 - + Selects the input for the first player. Seleciona a entrada do primeiro jogador. - + Player 2 Device Dispositivo do Jogador 2 - + Selects the input for the second player. Seleciona a entrada do segundo jogador. - + Logitech USB Mic Microfone USB da Logitech @@ -10954,452 +15531,452 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di Define o caminho para a imagem a qual voltará pro dispositivo de armazenagem em massa virtual. - - - + + + Steering Left Dirigir pra Esquerda - - - + + + Steering Right Dirigir pra Direita - - - + + + Throttle Acelerar - - - + + + Brake Freio - - + + Cross Cruz - - + + Square Quadrado - - + + Circle Círculo - - + + Triangle Triângulo - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Forçar Feedback - + Shift Up / R1 Marcha Pra Cima / R1 - + Shift Down / L1 Marcha Pra Baixo / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Pra Cima - + Menu Down Menu Pra Baixo - + X X - + Y Y - + Steering Smoothing Suavização da Direção - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Suaviza as mudanças na direção na porcentagem especificada pela sondagem. Necessário pra usar teclados. - + Steering Deadzone Zona Morta da Direção - + Steering axis deadzone for pads or non self centering wheels. A zona morta do eixo da direção para os pads ou volantes que não auto-centralizam. - + Steering Damping Atenuação da Direção - + Applies power curve filter to steering axis values. Dampens small inputs. Aplica o filtro da curva da energia nos valores do eixo da direção. Atenua as pequenas entradas. - + Wheel Device Dispositivo Volante - + Driving Force Força da Direção - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Kit de Bateria do Rock Band - + Blue Azul - + Green Verde - + Red Vermelho - + Yellow Amarelo - + Orange Laranja - + Buzz Controller Controle do Buzz - + Player 1 Red Jogador 1 Vermelho - + Player 1 Blue Jogador 1 Azul - + Player 1 Orange Jogador 1 Laranja - + Player 1 Green Jogador 1 Verde - + Player 1 Yellow Jogador 1 Amarelo - + Player 2 Red Jogador 2 Vermelho - + Player 2 Blue Jogador 2 Azul - + Player 2 Orange Jogador 2 Laranja - + Player 2 Green Jogador 2 Verde - + Player 2 Yellow Jogador 2 Amarelo - + Player 3 Red Jogador 3 Vermelho - + Player 3 Blue Jogador 3 Azul - + Player 3 Orange Jogador 3 Laranja - + Player 3 Green Jogador 3 Verde - + Player 3 Yellow Jogador 3 Amarelo - + Player 4 Red Jogador 4 Vermelho - + Player 4 Blue Jogador 4 Azul - + Player 4 Orange Jogador 4 Laranja - + Player 4 Green Jogador 4 Verde - + Player 4 Yellow Jogador 4 Amarelo - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Volante Pra Cima - + Wheel Down Volante Pra Baixo @@ -11568,18 +16145,18 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di Turntable Multiplier - Multiplicador da Plataforma Giratória + Multiplicador do Toca-Discos USBBindingWidget - + Axes Eixos - + Buttons Botões @@ -11901,32 +16478,32 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di Limpar Mapeamento - + USB Port %1 Porta USB %1 - + No devices available Não há dispositivos disponíveis - + Clear Bindings Limpar Associações - + Are you sure you want to clear all bindings for this device? This action cannot be undone. - Você tem certeza que você quer limpar todas as associações com este controle? Esta ação não pode ser desfeita. + Você tem certeza que você quer limpar todas as associações com este dispositivo? Esta ação não pode ser desfeita. - + Automatic Binding Associação Automática - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Não foram geradas associações genéricas pro dispositivo '%1'. O controle/fonte pode não suportar o mapeamento automático. @@ -11934,32 +16511,32 @@ Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-di VMManager - + Failed to back up old save state {}. - Falhou em fazer backup do antigo save state '%1'. + Falhou em fazer backup do save state antigo {}. - + Failed to save save state: {}. Falhou em salvar o save state em '{}'. - + PS2 BIOS ({}) BIOS do PS2 ({}) - + Unknown Game Jogo Desconhecido - + Error Erro - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11976,197 +16553,197 @@ Uma vez dumpada esta imagem da BIOS deve ser colocada na pasta da BIOS dentro do Por favor consulte os FAQs e Guias pra mais instruções. - + State saved to slot {}. State salvo no slot {}. - + Failed to save save state to slot {}. Falhou em salvar o save state no slot {}. - + There is no save state in slot {}. Não há save state no slot {}. - + Loading state from slot {}... Carregando o state do slot {}... - + Saving state to slot {}... Salvando o state no slot {}... - + Disc removed. Disco removido. - + Disc changed to '{}'. O disco mudou pra '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Falhou em abrir a nova imagem do disco '{}'. Revertendo pra imagem antiga. - + Failed to switch back to old disc image. Removing disc. Falhou em trocar pra imagem de disco antiga. Removendo o disco. - + Cheats have been disabled due to achievements hardcore mode. As trapaças foram desativadas devido ao modo hardcore das conquistas. - + Fast CDVD is enabled, this may break games. O CDVD rápido está ativado. Isto pode quebrar os jogos. - + Cycle rate/skip is not at default, this may crash or make games run too slow. A taxa/pulo dos ciclos não está no padrão. Isto pode causar um crash ou fazer os jogos rodarem muito lentos. - + Audio is using async mix, expect desynchronization in FMVs. O áudio está usando mistura assíncrona, espere dessincronização nos FMVs. - + Upscale multiplier is below native, this will break rendering. O multiplicador da ampliação está abaixo da resolução nativa, isto quebrará a renderização. - + Mipmapping is not set to automatic. This may break rendering in some games. O mipmapping não está definido como automático. Isto pode quebrar a renderização em alguns jogos. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. A filtragem das texturas não está definida como Bilinear (PS2). Isto quebrará a renderização em alguns jogos. - + Trilinear filtering is not set to automatic. This may break rendering in some games. A filtragem trilinear não está definida como automática. Isto pode quebrar a renderização em alguns jogos. - + Blending is below basic, this may break effects in some games. A mistura está abaixo do básico. Isto pode quebrar os efeitos em alguns jogos. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. O modo de download do hardware não está definido como Preciso. Isto pode quebrar a renderização em alguns jogos. - + EE FPU Round Mode is not set to default, this may break some games. O modo de arredondamento do FPU da EE não está definido como padrão. Isto pode quebrar alguns jogos. - + EE FPU Clamp Mode is not set to default, this may break some games. O modo de fixação do FPU da EE não está definido como padrão. Isto pode quebrar alguns jogos. - + VU Round Mode is not set to default, this may break some games. O modo de arredondamento da VU não está definido como padrão. Isto pode quebrar alguns jogos. - + VU Clamp Mode is not set to default, this may break some games. O modo de fixação do VU não está definido como padrão. Isto pode quebrar alguns jogos. - + Game Fixes are not enabled. Compatibility with some games may be affected. - Os consertos dos jogos não está ativado. A compatibilidade com alguns jogos pode ser afetada. + Os consertos dos jogos não estão ativados. A compatibilidade com alguns jogos pode ser afetada. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Os patches de compatibilidade não estão ativados. A compatibilidade com alguns jogos pode ser afetada. - + Frame rate for NTSC is not default. This may break some games. A taxa dos frames do NTSC não é a padrão. Isto pode quebrar alguns jogos. - + Frame rate for PAL is not default. This may break some games. A taxa dos frames do PAL não é a padrão. Isto pode quebrar alguns jogos. - + EE Recompiler is not enabled, this will significantly reduce performance. O recompilador da EE não está ativado. Isto reduzirá significativamente a performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. O recompilador da VU0 não está ativado. Isto reduzirá significativamente a performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. O recompilador da VU1 não está ativado. Isto reduzirá significativamente a performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. O recompilador do IOP não está ativado. Isto reduzirá significativamente a performance. - + EE Cache is enabled, this will significantly reduce performance. O cache do EE está ativado. Isto reduzirá significativamente a performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. A Detecção do Loop de Espera da EE não está ativada. Isto pode reduzir a performance. - + INTC Spin Detection is not enabled, this may reduce performance. A Detecção do Giro do INTC não está ativada. Isto pode reduzir a performance. - + Instant VU1 is disabled, this may reduce performance. A VU1 instantânea está desativada. Isto pode reduzir a performance. - + mVU Flag Hack is not enabled, this may reduce performance. O Hack da Bandeira da mVU não está ativado. Isto pode reduzir a performance. - + GPU Palette Conversion is enabled, this may reduce performance. A conversão da paleta da GPU está ativada. Isto pode reduzir a performance. - + Texture Preloading is not Full, this may reduce performance. O pré-carregamento das texturas não está completo. Isto pode reduzir a performance. - + Estimate texture region is enabled, this may reduce performance. A estimativa da região das texturas está ativada. Isto pode reduzir a performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts b/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts index cdf8969e54704..6e92a64eca5f6 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_pt-PT.ts @@ -80,27 +80,32 @@ Pronto... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>O seu token de início de sessão no RetroAchievements já não é válido.</strong> Deve reintroduzir as suas credenciais para as conquistas serem monitorizadas. A sua palavra-passe não será gravada no PCSX2. Em vez disso, um token de acesso irá ser gerado e usado. + + + &Login &Iniciar Sessão - + Logging in... A iniciar sessão... - + Login Error Erro ao iniciar sessão - + Login failed. Please check your username and password, and try again. O início de sessão falhou. Por favor, verifique o seu nome de utilizador e palavra-passe e tente novamente. - + Login failed. O início de sessão falhou. @@ -114,159 +119,196 @@ - + Enable Achievements Ativar Conquistas - - + + Show Challenge Indicators Mostrar Indicadores de Desafios - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Ativar a Rich Presence do RA - - + + Enable Hardcore Mode Ativar Modo Hardcore - - + + Enable Leaderboards Ativar Tabelas de Classificação - - + + Test Unofficial Achievements Testar Conquistas Não Oficiais - - + + Enable Test Mode Ativar Modo de Teste - - + + Enable Sound Effects Ativar Efeitos Sonoros - - + + Notifications + Notificações + + + + Show Notifications Mostrar Notificações - + + Duration + Duração + + + + + + + 5 seconds + 5 segundos + + + Account Conta - - + + Login... Iniciar Sessão... - + View Profile... Ver Perfil... - + Game Info Informações do Jogo - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">O PCSX2 usa o RetroAchievements como uma base de dados de conquistas e para monitorizar o progresso. Para usar conquistas, por favor, increva-se em <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Para ver a lista de conquistas dentro do jogo, pressione a tecla de atalho para <span style=" font-weight:600;">Abrir Menu de Pausa</span> e selecione <span style=" font-weight:600;">Conquistas</span> no menu.</p></body></html> - - + + seconds + segundos + + - + + + Unchecked Não verificado - + When enabled and logged in, PCSX2 will scan for achievements on game load. Quando ativa e com sessão iniciada, o PCSX2 irá procurar por conquistas, ao carregar o jogo. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Quando ativa, o PCSX2 irá assumir que todas as conquistas estão bloqueadas e não envia nenhuma notificação de desbloqueio para o servidor. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Quando ativa, o PCSX2 irá listar conquistas de conjuntos não oficiais. Por favor, note que estas conquistas não são monitorizadas pelo RetroAchievements, portanto, são sempre desbloqueadas. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Quando ativa, as informações de rich presence serão recolhidas e enviadas para os servidores do RetroAchievements, caso for suportado. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Modo de "Desafio" para conquistas, incluindo a monitorização de tabelas de classificação. Desativa as funções de save state, de batotas e de abrandamento. - - - + + + Checked Verificado - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Ativa a monitorização e a submissão de tabelas de classificação em jogos suportados. Se as tabelas de classificação estiverem desativadas, ainda poderá ver as tabelas de classificação e as pontuações, mas nenhuma pontuação será submetida. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Mostra mensagens de popup em eventos como o desbloqueio de conquistas ou uma submissão nas tabelas de classificação. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Toca efeitos sonoros para eventos como o desbloqueio de conquistas ou uma submissão nas tabelas de classificação. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Mostra ícones no canto inferior direito do ecrã quando um desafio ou uma conquista desejada estiverem ativos. - + + + + Notification Duration + Duração da Notificação + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + A duração, em segundos, que uma notificação popup de conquistas permanecerá na tela. + + + Reset System Reiniciar Sistema - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? O modo de Hardcore não será ativo até que o sistema seja reiniciado. Deseja reiniciar o sistema agora? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Token de início de sessão gerado a %2. - + Logout Terminar Sessão - + Not Logged In. Sem Sessão Iniciada. + + + %1 seconds + %1 segundos + Achievements - + + Hardcore mode will be enabled on system reset. + Modo Hardcore será ativado ao redefinir o sistema. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} não pode ser executado enquanto o modo hardcore está ativo. Quer desativar o modo hardcore? {0} será cancelado se selecionar Não. + + + + Hardcore mode is now enabled. + O modo de Hardcore está agora ativo. + + + + Hardcore mode is now disabled. + O modo de Hardcore está agora desativado. + + + (Hardcore Mode) (Modo Hardcore) - + You have earned {0} of {1} achievements, and {2} of {3} points. Ganhou {0} de {1} conquistas e {2} de {3} pontos. - + This game has no achievements. Este jogo não tem conquistas. - + Leaderboard submission is enabled. A submissão para as tabelas de classificação está ativa. - + Failed to read executable from disc. Achievements disabled. Falha ao ler o executável do disco. Conquistas desativadas. @@ -721,7 +788,7 @@ Token de início de sessão gerado a %2. Slot: - Espaço: + Ranhura: @@ -822,8 +889,8 @@ Token de início de sessão gerado a %2. - Quadrafonic - Quadrifónico + Quadraphonic + Quadraphonic @@ -984,7 +1051,7 @@ Token de início de sessão gerado a %2. Determines which audio device to output the sound to. - Determina para qual dispositivo de áudio será emitido o som. + Determina o dispositivo de áudio onde será emitido o som. @@ -994,7 +1061,7 @@ Token de início de sessão gerado a %2. Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - Determina o tamanho do buffer que o alongamento de tempo tentará manter preenchido. Ele seleciona efetivamente a latência média, pois o áudio será esticado/reduzido para manter o tamanho do buffer dentro da verificação. + Determina o tamanho do buffer onde o extensor de tempo irá tentar manter preenchido. Basicamente, seleciona a latência média, já que o áudio irá ser expandido ou encolhido para manter o tamanho do buffer nos limites. @@ -1004,7 +1071,7 @@ Token de início de sessão gerado a %2. Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - Determina a latência do buffer para a saída de áudio do host. Isso pode ser definido abaixo da latência de destino para reduzir o atraso de áudio. + Determina a latência desde o buffer até à saída de áudio do host. Pode ser definido para um valor abaixo da latência alvo para reduzir o atraso de áudio. @@ -1035,7 +1102,7 @@ Token de início de sessão gerado a %2. Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. - Pré-aplica um modificador de volume de saída de áudio do jogo antes de encaminhá-lo para o seu computador. + Aplica um modificador de volume à saída de áudio do jogo, antes de enviá-la para o seu computador. @@ -1043,31 +1110,31 @@ Token de início de sessão gerado a %2. Usar Definição Global [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Não Disponível - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) - Latência média: %1 ms (%2 ms buffer + %3 ms saída) + Latência Média: %1 ms (buffer de %2 ms + %3 ms de saída) - + Average Latency: %1 ms (minimum output latency unknown) - Latência média: %1 ms (latência mínima de saída desconhecida) + Latência Média: %1 ms (latência de saída mínima desconhecida) @@ -1077,7 +1144,7 @@ Token de início de sessão gerado a %2. Automatic Updater - Atualizações Automáticas + Atualizador Automático @@ -1097,37 +1164,37 @@ Token de início de sessão gerado a %2. Download and Install... - Descarregar e Instalar... + Transferir e Instalar... Skip This Update - Saltar esta Atualização + Ignorar esta Atualização Remind Me Later - Lembrar-me Mais Tarde + Lembrar-me mais tarde Updater Error - Erro no atualizador + Erro de Atualizador <h2>Changes:</h2> - <h2>Mudanças:</h2> + <h2>Alterações:</h2> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - <h2>Aviso de Gravação de Estado</h2><p>Instalar esta atualização fará com que as suas gravações de estado <b>sejam incompatíveis</b>. Por favor, certifique-se de que você salvou seus jogos num cartão de memória antes de instalar essa atualização ou você perderá o progresso.</p> + <h2>Aviso de Save State</h2><p>Instalar esta atualização irá fazer com que os seus save states sejam <b>incompatíveis</b>. Certifique-se de que gravou os seus jogos num Memory Card, antes de instalar esta atualização, ou irá perder o seu progresso.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - <h2>Aviso de Configurações</h2><p>Instalar esta atualização irá redefinir a configuração do seu programa. Por favor, note que você terá que reconfigurar as suas configurações após esta atualização.</p> + <h2>Aviso de Definições</h2><p>Instalar esta atualização irá repor a sua configuração do programa. Note que terá que reconfigurar as suas definições após esta atualização.</p> @@ -1137,8 +1204,7 @@ Token de início de sessão gerado a %2. <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>AVISO</h1><p style='font-size:12pt;'>Instalar esta atualização vai - fazer os teus <b>save states incompatíveis</b>, <i>assegure-se que salva os seus progressos para o cartão de memória antes de continuar</i>.</p><p>Deseja continuar?</p> + <h1>AVISO</h1><p style='font-size:12pt;'>Instalar esta atualização irá fazer com que os seus save states sejam <b>incompatíveis</b>, <i>certifique-se de que grava qualquer progresso nos seus Memory Cards antes de proceder</i>.</p><p>Deseja continuar?</p> @@ -1176,12 +1242,12 @@ Token de início de sessão gerado a %2. BIOS Directory - Pasta BIOS + Diretório da BIOS PCSX2 will search for BIOS images in this directory. - O PCSX2 procurará por ficheiros de imagem BIOS nesta pasta. + O PCSX2 irá procurar por imagens da BIOS neste diretório. @@ -1191,17 +1257,17 @@ Token de início de sessão gerado a %2. Reset - Redefinir + Reiniciar BIOS Selection - Seleção de BIOS + Seleção da BIOS Open in Explorer... - Abrir no Explorer... + Abrir no Explorador... @@ -1233,7 +1299,7 @@ Token de início de sessão gerado a %2. Fast Forward Boot - Fast Forward Boot + Acelerar Arranque @@ -1243,7 +1309,7 @@ Token de início de sessão gerado a %2. Patches the BIOS to skip the console's boot animation. - Corrige o BIOS para ignorar a animação de arranque da consola'. + Corrige a BIOS para ignorar a animação de arranque da consola. @@ -1253,7 +1319,7 @@ Token de início de sessão gerado a %2. Removes emulation speed throttle until the game starts to reduce startup time. - Remove a aceleração da velocidade de emulação até que o jogo comece a reduzir o tempo de inicialização. + Desativa o limitador de velocidade da emulação, até o jogo iniciar, para reduzir o tempo de inicialização. @@ -1261,7 +1327,7 @@ Token de início de sessão gerado a %2. Create / Modify Breakpoint - Criar / Modificar Breakpoint + Criar / Modificar Ponto de Interrupção @@ -1303,7 +1369,7 @@ Token de início de sessão gerado a %2. Change - Mudança + Alterar @@ -1323,7 +1389,7 @@ Token de início de sessão gerado a %2. Log - Registo + Registar @@ -1360,12 +1426,12 @@ Token de início de sessão gerado a %2. Execute - Execute + Executar No Condition - Sem condição + Sem Condição @@ -1524,29 +1590,29 @@ Token de início de sessão gerado a %2. Porta do Comando %1 - + No devices available Não há dispositivos disponíveis - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Limpar mapeamentos - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Tem a certeza que pretende limpar todos os mapeamentos para este comando? Esta ação não pode ser desfeita. - + Automatic Binding Mapeamento automático - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Nenhum mapeamento genérico foi gerado para o dispositivo '%1'. O comando/fonte pode não suportar mapeamento automático. @@ -1703,7 +1769,7 @@ Token de início de sessão gerado a %2. Form - Form + Forma @@ -1723,7 +1789,7 @@ Token de início de sessão gerado a %2. PushButton - PushButton + Clicar o Botão @@ -1768,28 +1834,28 @@ Token de início de sessão gerado a %2. Whammy Bar - Whammy Bar + Alavanca Tilt - Tilt + Inclinar ControllerCustomSettingsWidget - + Restore Default Settings Restaurar as Configurações Padrão - + Browse... Procurar... - + Select File Selecionar Ficheiro @@ -1987,7 +2053,7 @@ Token de início de sessão gerado a %2. Deadzone: - Deadzone: + Zona morta: @@ -2005,33 +2071,33 @@ Token de início de sessão gerado a %2. Definir... - + Not Configured Não configurado - - + + %1% %1% - + Set Frequency Definir Frequência - + Frequency: Frequência: - + Macro will not repeat. O Macro não vai repetir. - + Macro will toggle buttons every %1 frames. O Macro ativará cada %1 frames. @@ -2039,12 +2105,12 @@ Token de início de sessão gerado a %2. ControllerMacroWidget - + Controller Port %1 Macros Macros da Porta do Comando %1 - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -2147,10 +2213,10 @@ Not Configured/Buttons configured To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: - Custom input profiles are used to override the Shared input profile for specific games. -To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + Os perfis de entrada personalizados são utilizados para substituir o perfil de entrada partilhado para jogos específicos. +Para aplicar um perfil de entrada personalizado a um jogo, aceda às respectivas Propriedades do jogo e, em seguida, altere o 'Perfil de entrada' no separador Resumo. -Enter the name for the new input profile: +Introduza o nome para o novo perfil de entrada: @@ -2293,12 +2359,12 @@ Não pode desfazer essa ação. By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. - By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. + Por defeito, as capas transferidas são guardadas com o nome do jogo. Se isso não for pretendido, deve selecionar a caixa "Usar Nomes de Arquivo" abaixo. Utilizar nomes de arquivo em vez do nome do jogo irá prevenir conflitos quando existem versões de regiões diferentes do mesmo jogo. Use Serial File Names - Use Serial File Names + Utilizar nomes de ficheiros de série @@ -2485,27 +2551,27 @@ Não pode desfazer essa ação. Copy Function Name - Copy Function Name + Copiar Nome da Função Copy Function Address - Copy Function Address + Copiar Endereço da Função Go to in Disassembly - Go to in Disassembly + Ir para no Disassembly Go to in Memory View - Go to in Memory View + Ir para na Exibição de Memória Stack List Context Menu - Stack List Context Menu + Menu de Contexto da Lista de Pilha @@ -2514,32 +2580,32 @@ Não pode desfazer essa ação. Debugger - Debugger + Depurador Invalid start address - Invalid start address + Endereço de início inválido Invalid end address - Invalid end address + Endereço de fim inválido Start address can't be equal to or greater than the end address - Start address can't be equal to or greater than the end address + O endereço inicial não pode ser igual ou maior que o endereço final Invalid search value - Invalid search value + Valor de pesquisa inválido Value is larger than type - Value is larger than type + O valor é maior que o tipo @@ -2750,17 +2816,17 @@ Não pode desfazer essa ação. PCAP Bridged - PCAP Bridged + Ponte PCAP PCAP Switched - PCAP Switched + PCAP Alternado TAP - TAP + TAP @@ -2802,13 +2868,13 @@ Não pode desfazer essa ação. Hosts File - Hosts File + Ficheiro hosts ini (*.ini) - ini (*.ini) + ini (*.ini) @@ -2816,7 +2882,7 @@ Não pode desfazer essa ação. DNS Hosts - DNS Hosts + Anfitriões DNS @@ -2831,7 +2897,7 @@ Não pode desfazer essa ação. No Hosts in file - No Hosts in file + Nenhum Anfitrião no Ficheiro @@ -2852,7 +2918,7 @@ Não pode desfazer essa ação. Delete per game host list? - Delete per game host list? + Eliminar Lista de Anfitriões por Jogo? @@ -3007,7 +3073,7 @@ Do you want to overwrite? Disassembly - Disassembly + Desmontagem @@ -3066,13 +3132,13 @@ Do you want to overwrite? - + Add Function Adicionar Função - + Rename Function Renomear Função @@ -3098,61 +3164,61 @@ Do you want to overwrite? Assemble Instruction - + Go to address Ir para Endereço - + Go to address error Ir para erro de endereço - + Invalid address Endereço inválido - + Add Function Error Add Function Error - + A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name - + Function name Nome da função - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. Nenhuma função / símbolo atualmente selecionados. - + %1 NOT VALID ADDRESS %1 ENDEREÇO NÃO VÁLIDO @@ -3167,33 +3233,33 @@ Enter function name Add Game Directory... - Add Game Directory... + Adicionar Diretório do Jogo... Scan For New Games - Scan For New Games + Procurar Por Novos Jogos EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Jogo: %1 FPS - + Video: %1 FPS (%2%) Vídeo: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3206,7 +3272,7 @@ Conquistas: %5 (%6) - + %n points %n ponto @@ -3214,12 +3280,12 @@ Conquistas: %5 (%6) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. @@ -3321,38 +3387,38 @@ Conquistas: %5 (%6) 50% (Underclock) - 50% (Underclock) + 50% (Underclock) 60% (Underclock) - 60% (Underclock) + 60% (Underclock) 75% (Underclock) - 75% (Underclock) + 75% (Underclock) 100% (Normal Speed) - 100% (Normal Speed) + 100% (Velocidade Normal) 130% (Overclock) - 130% (Overclock) + 130% (Overclock) 180% (Overclock) - 180% (Overclock) + 180% (Overclock) 300% (Overclock) - 300% (Overclock) + 300% (Overclock) @@ -3436,7 +3502,7 @@ Conquistas: %5 (%6) User Preference - User Preference + Preferência Do Utilizador @@ -3576,12 +3642,12 @@ Conquistas: %5 (%6) Use Global Setting [%1%] - Use Global Setting [%1%] + Usar Definições Globais[%1%] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] @@ -3649,7 +3715,7 @@ Conquistas: %5 (%6) Used for storing shaders, game list, and achievement data. - Used for storing shaders, game list, and achievement data. + Usado para armazenar shaders, listas de jogos e dados de conquistas. @@ -3659,7 +3725,7 @@ Conquistas: %5 (%6) Used for storing .pnach files containing game cheats. - Used for storing .pnach files containing game cheats. + Usado para guardar ficheiros .pnach que contêm batotas. @@ -3693,277 +3759,4583 @@ Conquistas: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Não foi possível encontrar nenhum dispositivo de CD/DVD-ROM. Por favor certifique-se de que tem uma drive conectada e permissões suficientes para acessá-la. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Usar Definição Global - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Falha na vinculação automática, não há dispositivos disponíveis. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Título do jogo copiado para área de transferência. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Serial de jogo copiado para área de transferência. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + CRC do jogo copiado para área de transferência. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Tipo de jogo copiado para área de transferência. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Região de jogo copiada para área de transferência. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Compatibilidade do jogo copiada para área de transferência. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Caminho do jogo copiado para área de transferência. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Configuração do controlador por jogo inicializada com configurações globais. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Configurações do controlador redefinidas para o padrão. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + Nenhum perfil de entrada disponível. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Criar novo... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Digite o nome do perfil de entrada que deseja criar. - - Enable Cheats - Habilitar Trapaças + + Are you sure you want to restore the default settings? Any preferences will be lost. + Tem certeza de que deseja restaurar as configurações padrão? Quaisquer preferências serão perdidas. - - Name - Nome + + Settings reset to defaults. + Configurações redefinidas para o padrão. - - Author - Autor + + Quick Save Slot + Slot de salvamento rápido - - Description - Descrição + + No save present in this slot. + Não existem saves guardados neste slot. - - Enable All - Ativar Tudo + + No save states found. + No save states found. - - Disable All - Desativar Tudo + + Failed to delete save state. + Failed to delete save state. - - Reload Cheats - Recarregar Cheats + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + Este jogo não tem conquistas. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + Este jogo não tem tabela de classificações. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + Reiniciar Sistema - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + O modo de Hardcore não será ativo até que o sistema seja reiniciado. Deseja reiniciar o sistema agora? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Inicia um jogo selecionando um ficheiro ou um disco. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Start the console without any disc inserted. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Change settings for the emulator. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Game Fixes (NOT recommended to change globally) + + Exits the program. + Sair do programa. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + No Binding - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + Setting %s binding %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + + Push a controller button or axis now. + Pressione agora um botão de controlo ou eixo. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Timing out in %.0f seconds... + Tempo limite em %.0f segundos... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Unknown + Unknown - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Select Device + Select Device - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Details + Details - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO (Correct But Slower) + + Options + Opções - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Copies the current global settings to this game. + Copies the current global settings to this game. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Clears all settings set for this game. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO (Correct But Slower) + + Behaviour + Behaviour - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization (Correct But Slower) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack (For Tri-Ace Games) + + Pauses the emulator when a game is started. + Pausa o emulador quando um jogo é iniciado. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Oculta o ponteiro/cursor do rato quando o emulador está no modo de ecrã inteiro. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Falha ao renderizar/tranferir captura de ecrã. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Habilitar Trapaças + + + + Name + Nome + + + + Author + Autor + + + + Description + Descrição + + + + Enable All + Ativar Tudo + + + + Disable All + Desativar Tudo + + + + Reload Cheats + Recarregar Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (Correct But Slower) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO (Correct But Slower) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization (Correct But Slower) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add Hack (For Tri-Ace Games) @@ -3990,55 +8362,103 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Tipo - + Code Código - + Title Título - + File Title Título do ficheiro - + CRC CRC - + Time Played Tempo de Jogo - + Last Played Última vez jogado - + Size Tamanho - + Region Região - + Compatibility Compatibilidade @@ -4052,70 +8472,84 @@ graphical quality, but this will increase system requirements. - - Add - Adicionar + Add... + Adicionar... - - - + + + Remove Remover - + Search Directory Procurar Pasta - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + + Directory... + Pasta... + + + + File... + Ficheiro... + + + Scan For New Games Procurar Novos Jogos - + Rescan All Games Rescan All Games - + Open Directory... - Open Directory... + Abrir Pasta... - + Select Search Directory Select Search Directory - + Scan Recursively? - Scan Recursively? + Procurar Recursivamente? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - Would you like to scan the directory "%1" recursively? + Gostaria de procurar na pasta "%1" recursivamente? -Scanning recursively takes more time, but will identify files in subdirectories. +Procurar recursivamente leva mais tempo, mas irá identificar arquivos em subpastas. - - Select Path - Select Path + + Select File + Selecionar Ficheiro + + + + Select Directory + Selecionar pasta @@ -4128,12 +8562,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Game Grid - Game Grid + Grelha de Jogos Show Titles - Show Titles + Mostrar Títulos @@ -4157,7 +8591,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Patch Title - Patch Title + Título da Atualização @@ -4169,7 +8603,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Autor: </span>Autor da Atualização</p><p>A descrição seria aqui</p></body></html> @@ -4179,7 +8613,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Unknown - Unknown + Desconhecido @@ -4213,394 +8647,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. Título: - - Path: - Path: + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restaurar + Path: + Localização: + + + Serial: Número de Série: - + CRC: CRC: - + Type: Tipo: - + PS2 Disc Disco de PS2 - + PS1 Disc Disco de PS1 - + ELF (PS2 Executable) ELF (Executável PS2) - + Region: Região: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brasil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japão) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Coreia) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (EUA) - + Other Outros - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Austrália) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (África do Sul) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Bélgica) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europa/Austrália) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (França) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finlândia) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Alemanha) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Grécia) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Itália) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (Índia) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europa/Austrália) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Países Baixos) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Noruega) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Polónia) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Rússia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Espanha) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Escandinávia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Suécia) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Suíça) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (Reino Unido) - + Compatibility: Compatibilidade: - + Unknown Desconhecido - + Not Bootable Não inicializável - + Reaches Intro Reaches Intro - + Reaches Menu Reaches Menu - + In-Game Dentro Do Jogo - + Playable Jogável - + Perfect Perfeito - + Input Profile: Perfil de entrada: - + Shared Refers to the shared settings profile. - Shared + Partilhados - + Disc Path: - Disc Path: + Localização do Disco: - + Browse... Pesquisar... - + Clear Limpar - + Verify Verifique - + Search on Redump.org... Search on Redump.org... - + Select Disc Path - Select Disc Path + Selecione a Localização do Disco - + Game is not a CD/DVD. - Game is not a CD/DVD. + O jogo não é um CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode Modo - - + + Start Começar - - + + Sectors Setores - - + + Size Tamanho - - + + MD5 - MD5 + MD5 - - + + Status Estado - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Erro - + Cannot verify image while a game is running. Não é possível verificar a imagem enquanto um jogo é executado. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verificado como %1 [%2] (Versão %3). - + Verified as %1 [%2]. Verificado como %1 [%2]. @@ -4610,7 +9055,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Renderer: - Renderer: + Renderizador: @@ -4620,7 +9065,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Display - Display + Ecrã @@ -4662,13 +9107,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) Desligado (Padrão) @@ -4676,24 +9121,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) - Automatic (Default) + Automático (Padrão) None (Interlaced, also used by Progressive) - None (Interlaced, also used by Progressive) + Nenhum (Entrelaçado, também usado pelo Progressivo) @@ -4756,7 +9199,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4775,8 +9218,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4786,7 +9229,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Crop: - Crop: + Cortar: @@ -4800,7 +9243,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne px - px + px @@ -4822,37 +9265,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync VSync - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur Anti-Blur @@ -4863,7 +9306,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -4874,13 +9317,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Resolução do Ecrã - + Internal Resolution Resolução interna @@ -4891,7 +9334,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4958,7 +9401,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5005,7 +9448,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Não escalado (Padrão) @@ -5021,7 +9464,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Básico (recomendado) @@ -5057,31 +9500,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5097,15 +9540,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -5115,222 +9558,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Desativado) - + 1 (64 Max Width) 1 (64 Largura Máxima) - + 2 (128 Max Width) 2 (128 Largura Máxima) - + 3 (192 Max Width) 3 (192 Largura Máxima) - + 4 (256 Max Width) 4 (256 Largura Máxima) - + 5 (320 Max Width) 5 (320 Largura Máxima) - + 6 (384 Max Width) 6 (384 Largura Máxima) - + 7 (448 Max Width) 7 (448 Largura Máxima) - + 8 (512 Max Width) 8 (512 Largura Máxima) - + 9 (576 Max Width) 9 (576 Largura Máxima) - + 10 (640 Max Width) 10 (640 Largura Máxima) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Agressivo) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Desativado (Padrão) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Especial (Textura) - + Special (Texture - Aggressive) Especial (Textura - Agressiva) - + Round Sprite: Round Sprite: - + Half Metade - + Full Completo - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5340,503 +9776,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Forçar Bilinear - + Force Nearest Forçar Aproximado - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Procurar... - - + + Open... Abrir... - - + + Reset Redefinir - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Definições - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures Carregar Texturas - - + + Precache Textures Precache Textures - + Post-Processing - Post-Processing + Pós-processamento - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) Nenhum (Padrão) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: - Sharpness: + Nitidez: - - + + FXAA FXAA - + Filters Filtros - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Filtro Diagonal - + Triangular Filter Filtro Triangular - + Wave Filter Filtro Ondular - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Brilho: - + Contrast: Contraste: - - + + Saturation Saturação - + OSD - OSD + OSD - + On-Screen Display - On-Screen Display + Apresentação no Ecrã - + OSD Scale: - OSD Scale: + Escala OSD: - - + + Show Indicators - Show Indicators + Mostrar Indicadores - - + + Show Resolution - Show Resolution + Mostrar Resolução - - + + Show Inputs - Show Inputs + Mostrar Comandos - - + + Show GPU Usage - Show GPU Usage + Exibir Uso da GPU - - + + Show Settings - Show Settings + Exibir Configurações - - + + Show FPS - Show FPS + Exibir FPS - + Disable Shader Cache - Disable Shader Cache + Desativar Cache de Shader - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics - Show Statistics + Exibir Estatísticas - - + + Show CPU Usage - Show CPU Usage + Exibir Uso do CPU - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording A Gravar - + Video Dumping Directory Video Dumping Directory - + Capture Setup - Capture Setup + Configuração de Captura - + Container: - Container: + Recipiente: - - + + Codec: - Codec: + Codec: - - - + + + Extra Arguments Extra Arguments - + Capture Audio Capturar Áudio - + Resolution: Resolução: - + x x - + Auto Automático - + Capture Video Capturar Vídeo - + Advanced Advanced here refers to the advanced graphics options. Avançado - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) - Accurate (Recommended) + Preciso (Recomendado) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Desativado (Ignorar Transferências) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) - LZMA (xz) + LZMA (xz) - - + + Zstandard (zst) - Zstandard (zst) + Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5845,70 +10275,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: - Bitrate: + Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Não Permitido - + Allowed Permitido - + Debugging Options Opções de Depuração - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5975,773 +10405,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Usar Definição Global [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Não Verificado - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled Desativado - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Verificado - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio - Aspect Ratio + Proporção do Ecrã - + Auto Standard (4:3/3:2 Progressive) Padrão Automático (4:3/3:2 Progressivo) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Tamanho da Captura de Ecrã - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format - Screenshot Format + Formato da Captura de Ecrã - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Qualidade da captura de ecrã - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Modo de Ecrã Inteiro - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left - Left + Esquerda + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Alto - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Direita - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Baixo - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) - Native (PS2) (Default) + Nativo (PS2) (Padrão) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering - Texture Filtering + Filtragem de Texturas - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Pré-carregamento de Texturas - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness - Sharpness + Nitidez - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brilho - - - + + + 50 50 - + Contrast Contraste - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale - OSD Scale + Escala OSD - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Deixar em branco - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Preciso - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Padrão - - - + + (Default) (Padrão) @@ -6749,399 +11163,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Gráficos - + Save Screenshot Guardar captura de ecrã - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Silenciado - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System Sistema - + Open Pause Menu Abrir Menu de Pausa - + Open Achievements List Abrir Lista de Conquistas - + Open Leaderboards List Abrir Lista de Classificações - + Toggle Pause - Toggle Pause + Alternar Pausa - + Toggle Fullscreen - Toggle Fullscreen + Alternar Ecrã Inteiro - + Toggle Frame Limit - Toggle Frame Limit + Alternar Limite de Frames - + Toggle Turbo / Fast Forward - Toggle Turbo / Fast Forward + Alternar Turbo / Avançar Rápido - + Toggle Slow Motion - Toggle Slow Motion + Alternar Câmara Lenta - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume - Increase Volume + Aumentar o Volume - + Decrease Volume - Decrease Volume + Diminuir o Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -7197,7 +11617,7 @@ Swap chain: see Microsoft's Terminology Portal. Close - Close + Fechar @@ -7332,49 +11752,49 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Save State On Shutdown Save State On Shutdown - + Pause On Start - Pause On Start + Pausar ao Iniciar - + Confirm Shutdown Confirm Shutdown - + Create Save State Backups Create Save State Backups - + Enable Discord Presence - Enable Discord Presence + Ativar Presença do Discord - + Enable Per-Game Settings Enable Per-Game Settings @@ -7385,37 +11805,37 @@ Right click to clear binding - + Start Fullscreen Iniciar em Ecrã Inteiro - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen @@ -7442,7 +11862,7 @@ Right click to clear binding Update Channel: - Update Channel: + Canal de Atualização: @@ -7451,14 +11871,14 @@ Right click to clear binding - + Enable Automatic Update Check - Enable Automatic Update Check + Ativar Atualizações Automáticas Check for Updates... - Check for Updates... + Procurar Atualizações... @@ -7469,135 +11889,135 @@ Right click to clear binding Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Fusão Escura (Cinza) [Dark] + Fusão Escura (Cinza) [Escuro] Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Fusão Escura (Azul) [Dark] + Fusão Escura (Azul) [Escuro] Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Lagoa não tocada (Cinzento Esverdeado/-Azul) [Light] + Lagoa não tocada (Cinzento Esverdeado/Azul) [Claro] Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Pastel bebé (Cor-de-Rosa) [Light] + Pastel bebé (Cor-de-Rosa) [Claro] Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Hora da Pizza! (Branco Creme/Acastanhado) [Light] + Hora da Pizza! (Branco Creme/Acastanhado) [Claro] PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - PCSX2 (Branco/Azul) [Light] + PCSX2 (Branco/Azul) [Claro] Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Diabo Escarlate (Vermelho/Roxo) [Dark] + Diabo Escarlate (Vermelho/Roxo) [Escuro] Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Anjo Violeta (Azul/Roxo) [Dark] + Anjo Violeta (Azul/Roxo) [Escuro] Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Céu de Cobalto (Azul) [Dark] + Céu de Cobalto (Azul) [Escuro] Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Ruby (Black/Red) [Dark] + Rubi (Preto/Vermelho) [Escuro] Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Sapphire (Black/Blue) [Dark] + Safira (Preto/Azul) [Escuro] Custom.qss [Drop in PCSX2 Folder] "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] + Custom.qss [Soltar na pasta PCSX2] - - - - - - + + + + + + Checked Verificado - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + Verifica automaticamente por atualizações quando o programa é aberto. Atualizações podem ser transferidas mais tarde ou ignoradas completamente. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - Prevents the screen saver from activating and the host from sleeping while emulation is running. + Impede que o protetor de ecrã se ative e o host de dormir enquanto a emulação estiver a decorrer. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Não Verificado @@ -7605,51 +12025,51 @@ Right click to clear binding Fusion [Light/Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Fusion [Light/Dark] + Fusão [Claro/Escuro] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] Idioma do Sistema [Default] @@ -7702,18 +12122,18 @@ Right click to clear binding &System - &System + &Sistema - - + + Change Disc - Change Disc + Alterar Disco - + Load State Load State @@ -7735,17 +12155,17 @@ Right click to clear binding &Debug - &Debug + &Depurar Switch Renderer - Switch Renderer + Mudar Renderizador &View - &View + &Ver @@ -7763,514 +12183,526 @@ Right click to clear binding Input Recording - + Toolbar Barra de Ferramentas - + Start &File... - Start &File... + Iniciar &Ficheiro... - + Start &Disc... - Start &Disc... + Iniciar &Disco... - + Start &BIOS - Start &BIOS + Iniciar &Sistema - + &Scan For New Games - &Scan For New Games + &Procurar Por Novos Jogos - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset - &Reset + &Reiniciar - + &Pause &Pausar - + E&xit - E&xit + S&air - + &BIOS - &BIOS + &Sistema - + Emulation Emulação - + &Controllers - &Controllers + &Comandos - + &Hotkeys - &Hotkeys + &Teclas de Atalho - + &Graphics &Gráficos - + A&chievements C&onquistas - + &Post-Processing Settings... - &Post-Processing Settings... + &Configurações de Pós-Processamento... - + Fullscreen Ecrã Inteiro - + Resolution Scale Escala da Resolução - + &GitHub Repository... - &GitHub Repository... + &Repositório GitHub... - + Support &Forums... - Support &Forums... + Fóruns de &Suporte... - + &Discord Server... - &Discord Server... + &Servidor do Discord... - + Check for &Updates... - Check for &Updates... + Verificar &Atualizações... - + About &Qt... - About &Qt... + Sobre o &Qt... - + &About PCSX2... - &About PCSX2... + &Sobre o PCSX2... - + Fullscreen In Toolbar Tela cheia - + Change Disc... In Toolbar Alterar Disco... - + &Audio &Som - + Game List Lista de Jogos - + Interface Interface - + Add Game Directory... Add Game Directory... - + &Settings &Definições - + From File... - From File... + Do ficheiro... - + From Device... - From Device... + Do dispositivo... - + From Game List... - From Game List... + Da Lista de Jogos... - + Remove Disc - Remove Disc + Remover Disco - + Global State - Global State + Estado Global - + &Screenshot - &Screenshot + &Captura de Ecrã - + Start File In Toolbar - Start File + Iniciar Ficheiro - + Start Disc In Toolbar - Start Disc + Iniciar Disco - + Start BIOS In Toolbar - Start BIOS + Iniciar BIOS - + Shut Down In Toolbar - Shut Down + Desligar - + Reset In Toolbar Reset - + Pause In Toolbar Pausa - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + Controllers In Toolbar Comandos - + Settings In Toolbar Definições - + Screenshot In Toolbar Captura de Ecrã - + &Memory Cards &Cartões de memória - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Lock Toolbar Lock Toolbar - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger - Open Debugger + Abrir depurador - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console - Enable System Console + Habilitar Consola do Sistema - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. Novo - + Play This section refers to the Input Recording submenu. Reproduzir - + Stop This section refers to the Input Recording submenu. Interromper - + Settings This section refers to the Input Recording submenu. Definições - - + + Input Recording Logs Input Recording Logs - + Controller Logs Controller Logs - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode Start Big Picture Mode - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings Show Advanced Settings - + Recording Viewer Recording Viewer - - + + Video Capture Captura de Vídeo - + + Edit Cheats... + Editar trapaças... + + + + Edit Patches... + Editar Patches... + + + Internal Resolution Internal Resolution - + %1x Scale - %1x Scale + Escala %1x - + Select location to save block dump: Select location to save block dump: - + Do not show again Não voltar a mostrar - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8283,222 +12715,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Erro - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Propriedades... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... Definir Imagem de Capa... - + Exclude From List - Exclude From List + Excluir da Lista - + Reset Play Time - Reset Play Time + Reiniciar Tempo de Jogo - + Default Boot - Default Boot + Arranque Padrão - + Fast Boot - Fast Boot + Arranque Rápido - + Full Boot - Full Boot + Arranque Completo - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File - Start File + Iniciar Ficheiro - + Start Disc - Start Disc + Iniciar Disco - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirmar criação do ficheiro + + + + The pnach file '%1' does not currently exist. Do you want to create it? + O ficheiro pnach '%1' não existe. Quer criar? + + + + Failed to create '%1'. + Falha a criar '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused Em pausa - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + O novo ELF não pode ser carregado sem reiniciar a máquina virtual. Deseja redefinir a máquina virtual agora? + + + + Cannot change from game to GS dump without shutting down first. + Não é possível mudar do jogo para o dump de GS sem desligar primeiro. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Parar Modo de Imagem Grande + + + + Exit Big Picture + In Toolbar + Sair da Imagem Grande + + + Game Properties - Game Properties + Propriedades do Jogo - + Game properties is unavailable for the current game. - Game properties is unavailable for the current game. + As propriedades do jogo não estão disponíveis para o jogo atual. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image - Select Cover Image + Selecionar Imagem de Capa - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? - A cover image for this game already exists, do you wish to replace it? + Já existe uma imagem de capa para este jogo, deseja substituí-la? - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Falha ao remover '%1' + + + + Confirm Reset - Confirm Reset + Confirmar Reinício + + + + You must select a different file to the current cover image. + Deve selecionar um ficheiro diferente da imagem de capa atual. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8507,12 +12990,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8525,70 +13008,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + Undo Load State Undo Load State - + Resume (%2) Retomar (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8597,51 +13080,51 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Vazio - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change - Confirm Disc Change + Confirmar Alteração de Disco - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc - Swap Disc + Alterar de Disco - + Reset - Reset + Reiniciar MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. @@ -8655,23 +13138,18 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog Convert Memory Card - Convert Memory Card + Converter Cartão de Memória Conversion Type - Conversion Type + Tipo de Conversão @@ -8704,8 +13182,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Nota:</strong> Converter um cartão de memória cria uma <strong>CÓPIA</strong> do seu cartão de memória existente. Isto <strong>NÃO apaga, modifica ou troca</strong> o seu cartão de memória existente.</center> @@ -8748,7 +13226,7 @@ The saves will not be recoverable. Convert Memory Card Failed MemoryCardType should be left as-is. - Convert Memory Card Failed + Falha ao Converter Cartão de Memória @@ -8760,7 +13238,7 @@ The saves will not be recoverable. Conversion Complete - Conversion Complete + Conversão Completa @@ -8775,12 +13253,12 @@ The saves will not be recoverable. Cannot Convert Memory Card - Cannot Convert Memory Card + Não é possível converter o Cartão de Memória 2x larger as a standard Memory Card. May have some compatibility issues. - 2x larger as a standard Memory Card. May have some compatibility issues. + 2x maior que um Cartão de Memória padrão. Pode conter problemas de incompatibilidade. @@ -8909,12 +13387,12 @@ The saves will not be recoverable. Console Ports - Console Ports + Portas da Consola Memory Cards - Memory Cards + Cartões de Memória @@ -8924,18 +13402,18 @@ The saves will not be recoverable. Browse... - Browse... + Procurar... Open... - Open... + Abrir... Reset - Reset + Reiniciar @@ -8945,17 +13423,17 @@ The saves will not be recoverable. Type - Type + Tipo Formatted - Formatted + Formatado Last Modified - Last Modified + Última Modificação @@ -9027,7 +13505,7 @@ The saves will not be recoverable. Port %1 - Port %1 + Porta %1 @@ -9044,7 +13522,7 @@ The saves will not be recoverable. Not yet implemented. - Not yet implemented. + Ainda não implementado. @@ -9068,12 +13546,12 @@ The saves will not be recoverable. New name is invalid, it must end with .ps2 - New name is invalid, it must end with .ps2 + O novo nome é inválido, deve terminar com .ps2 New name is invalid, a card with this name already exists. - New name is invalid, a card with this name already exists. + O novo nome é inválido, já existe um cartão com o mesmo nome. @@ -9083,36 +13561,36 @@ The saves will not be recoverable. This Memory Card is unknown. - This Memory Card is unknown. + Este Cartão de Memória é desconhecido. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. - Are you sure you wish to delete the Memory Card '%1'? + Tem a certeza que deseja eliminar o Cartão de Memória '%1'? -This action cannot be reversed, and you will lose any saves on the card. +Esta ação não pode ser revertida, e irá perder tudo o que foi guardado no cartão. Failed to delete the Memory Card. The log may have more information. - Failed to delete the Memory Card. The log may have more information. + Falha ao eliminar Cartão de Memória. O registo pode conter mais informação. Failed to rename Memory Card. The log may contain more information. - Failed to rename Memory Card. The log may contain more information. + Falha ao renomear o cartão de memória. O registo pode conter mais informações. Use for Port %1 - Use for Port %1 + Usar para Porta %1 Both ports must have a card selected to swap. - Both ports must have a card selected to swap. + Ambas as portas devem ter um cartão selecionado para trocar. @@ -9137,32 +13615,32 @@ This action cannot be reversed, and you will lose any saves on the card. PS1 (128KB) - PS1 (128KB) + PS1 (128KB) Unknown - Unknown + Desconhecido PS2 (Folder) - PS2 (Folder) + PS2 (Pasta) MemoryCardSlotWidget - + %1 [%2] - %1 [%2] + %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. - %1 [Missing] + %1 [Missing] @@ -9170,58 +13648,63 @@ This action cannot be reversed, and you will lose any saves on the card. Memory - Memory + Memória + Copy Address + Copy Address + + + Go to in disassembly Go to in disassembly - - + + Go to address Go to address - + Show as 1 byte - Show as 1 byte + Mostrar como 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste - Paste + Colar @@ -9371,52 +13854,52 @@ This action cannot be reversed, and you will lose any saves on the card. Left Stick Up - Left Stick Up + Analógico Esquerdo Cima Left Stick Right - Left Stick Right + Analógico Esquerdo Direita Left Stick Down - Left Stick Down + Analógico Esquerdo Baixo Left Stick Left - Left Stick Left + Analógico Esquerdo Esquerda Right Stick Up - Right Stick Up + Analógico Direito Cima Right Stick Right - Right Stick Right + Analógico Direito Direita Right Stick Down - Right Stick Down + Analógico Direito Baixo Right Stick Left - Right Stick Left + Analógico Direito Esquerda Large (Low Frequency) Motor - Large (Low Frequency) Motor + Grande (Baixa Frequência) Motor Small (High Frequency) Motor - Small (High Frequency) Motor + Pequeno (Alta Frequência) Motor @@ -9484,57 +13967,62 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} Analog Sensitivity - Analog Sensitivity + Sensibilidade do Analógico Large Motor Vibration Scale - Large Motor Vibration Scale + Escala de Vibração do Motor Grande Increases or decreases the intensity of low frequency vibration sent by the game. - Increases or decreases the intensity of low frequency vibration sent by the game. + Aumenta ou diminui a intensidade das vibrações de baixa frequência enviadas pelo jogo. Small Motor Vibration Scale - Small Motor Vibration Scale + Escala de Vibração do Motor Pequeno Increases or decreases the intensity of high frequency vibration sent by the game. - Increases or decreases the intensity of high frequency vibration sent by the game. + Aumenta ou diminui a intensidade das vibrações de alta frequência enviadas pelo jogo. Modifier Pressure - Modifier Pressure + Pressão do Modificador Sets the pressure when the modifier button is held. - Sets the pressure when the modifier button is held. + Define a pressão quando o botão modificador é segurado. Not Connected - Not Connected + Não Conectado DualShock 2 - DualShock 2 + DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9608,7 +14096,7 @@ Leaving the original controller type connected, but this may cause issues. Guitar - Guitar + Guitarra @@ -9619,27 +14107,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. - {} are active. + {} estão ativos. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9649,16 +14137,16 @@ Leaving the original controller type connected, but this may cause issues. Failed to open URL - Failed to open URL + Falha ao abrir URL Failed to open URL. The URL was: %1 - Failed to open URL. + Falha ao abrir URL. -The URL was: %1 +O URL foi: %1 @@ -9677,8 +14165,8 @@ The URL was: %1 Creating HDD file %1 / %2 MiB - Creating HDD file - %1 / %2 MiB + A criar ficheiro HDD + %1 / %2 MB @@ -9832,12 +14320,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9854,25 +14342,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + Este savestate é uma versão não suportada e não pode ser usada. + +Pode baixar PCSX2 {} de pcsx2.net e salvar normalmente para um cartão de memória. +Caso contrário, apague o savestate e inicie de novo. + + SettingWidgetBinder - + - - - + + + Reset Repor - - + + Default: Padrão: - + + Confirm Folder + Confirmar pasta + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + O diretório escolhido não existe atualmente: + +%1 + +Deseja criar este diretório? + + + + Error + Erro + + + + Folder path cannot be empty. + Caminho da pasta não pode estar vazio. + + + Select folder for %1 Selecionar pasta para %1 @@ -9881,6 +14411,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings Definições do PCSX2 @@ -9890,226 +14424,262 @@ The URL was: %1 Restaurar Padrões - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close Fechar - - + + Summary Resumo - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Resumo não disponível para ficheiros não presentes na lista de jogos. - + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Lista de Jogos - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS - BIOS + BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation - Emulation + Emulação - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Game Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics - Graphics + Gráficos - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio - Audio + Áudio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards - Memory Cards + Cartões de Memória - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD - Network & HDD + Rede e HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders - Folders + Pastas - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements - Achievements + Conquistas - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced - Advanced + Avançado - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug - Debug + Depurar - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - - Confirm Restore Defaults - Confirm Restore Defaults + + Confirm Restore Defaults + Confirm Restore Defaults + + + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. + + + + Reset UI Settings + Repor Configurações da Interface + + + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + + + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. - - Are you sure you want to restore the default settings? Any preferences will be lost. - Are you sure you want to restore the default settings? Any preferences will be lost. + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? - - Reset UI Settings - Reset UI Settings + + Per-game configuration cleared. + Per-game configuration cleared. - + Recommended Value Valor Recomendado - - %1 [%2] - %1 [%2] - - - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Usar Definição Global [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Usar Definição Global [Disabled] - - + + Use Global Setting [%1] Usar Definição Global [%1] @@ -10179,7 +14749,7 @@ The URL was: %1 Browse... - Browse... + Procurar... @@ -10218,84 +14788,85 @@ The URL was: %1 - Add - Adicionar + Add... + Adicionar... - + Remove Remover - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 Controller Port 1 - - + + Controller Mapped To: Controller Mapped To: - - + + Controller Type: Controller Type: - - + + Default (Keyboard) - Default (Keyboard) + Padrão (Teclado) - - + + Automatic Mapping Automatic Mapping - + Controller Port 2 Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back - &Back + &Voltar - + + &Next - &Next + &Próximo - + &Cancel - &Cancel + &Cancelar @@ -10317,10 +14888,15 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Concluir + Cancel Setup - Cancel Setup + Cancelar a instalação @@ -10358,12 +14934,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Default (None) - Default (None) + Padrão (Nenhum) No devices available - No devices available + Nenhum dispositivo disponível @@ -10433,7 +15009,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - PC + PC @@ -10620,8 +15196,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - Teclado BeatMania Da Da Da!! + Konami Keyboard + Konami Keyboard @@ -10629,224 +15205,224 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-Pad Up - - - + + + D-Pad Down D-Pad Down - - - + + + D-Pad Left D-Pad Left - - - + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Esquerda Relativa - + Relative Right Direita Relativa - + Relative Up Cima Relativo - + Relative Down Baixo Relativo - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Define a imagem de mira que esta lightgun irá usar. Definir uma imagem de mira irá desativar o cursor do sistema. - + Cursor Scale Escala do Cursor - + Scales the crosshair image set above. Escala a imagem de mira definida acima. - + Cursor Color Cor do cursor - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Aplica uma cor às imagens de mira escolhidas, pode ser usada para vários jogadores. Especifique em formato HTML/CSS (por exemplo, #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) Escala X (Sensibilidade) - - + + Scales the position to simulate CRT curvature. Dimensiona a posição para simular a curvatura CRT. - + Y Scale (Sensitivity) Escala Y (Sensibilidade) - + Center X Centro X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Centro Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. Logitech USB Headset - Logitech USB Headset + Fones USB Logitech - + Input Device Input Device - + Selects the device to read audio from. Selects the device to read audio from. @@ -10863,16 +15439,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Input Latency - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10888,44 +15464,44 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device - Player 1 Device + Dispositivo do Jogador 1 - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device - Player 2 Device + Dispositivo do Jogador 2 - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic - Logitech USB Mic + Microfone USB Logitech @@ -10953,452 +15529,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left - Steering Left + Virar à esquerda - - - + + + Steering Right - Steering Right + Virar à direita - - - + + + Throttle Acelerador - - - + + + Brake Travão - - + + Cross Cruz - - + + Square Quadrado - - + + Circle Círculo - - + + Triangle Triângulo - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 - Shift Up / R1 + Mudança Acima / R1 - + Shift Down / L1 - Shift Down / L1 + Mudança Abaixo / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Azul - + Green Verde - + Red Vermelho - + Yellow Amarelo - + Orange Laranja - + Buzz Controller Buzz Controller - + Player 1 Red Jogador 1 Vermelho - + Player 1 Blue Jogador 1 Azul - + Player 1 Orange Jogador 1 Laranja - + Player 1 Green Jogador 1 Verde - + Player 1 Yellow Jogador 1 Amarelo - + Player 2 Red Jogador 2 Vermelho - + Player 2 Blue Jogador 2 Azul - + Player 2 Orange Jogador 2 Laranja - + Player 2 Green Jogador 2 Verde - + Player 2 Yellow - Player 2 Yellow + Jogador 2 Amarelo - + Player 3 Red - Player 3 Red + Jogador 3 Vermelho - + Player 3 Blue - Player 3 Blue + Jogador 3 Azul - + Player 3 Orange - Player 3 Orange + Jogador 3 Laranja - + Player 3 Green - Player 3 Green + Jogador 3 Verde - + Player 3 Yellow - Player 3 Yellow + Jogador 3 Amarelo - + Player 4 Red - Player 4 Red + Jogador 4 Vermelho - + Player 4 Blue - Player 4 Blue + Jogador 4 Azul - + Player 4 Orange - Player 4 Orange + Jogador 4 Laranja - + Player 4 Green - Player 4 Green + Jogador 4 Verde - + Player 4 Yellow - Player 4 Yellow + Jogador 4 Amarelo - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 - C 1 + C 1 - + C# 1 - C# 1 + C# 1 - + D 1 - D 1 + D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11430,17 +16006,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Z - Z + Z L - L + L R - R + R @@ -11455,7 +16031,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Printer - Printer + Impressora @@ -11467,7 +16043,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Not Connected - Not Connected + Não Conectado @@ -11573,14 +16149,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes - Axes + Eixos - + Buttons - Buttons + Botões @@ -11588,7 +16164,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + Dicas @@ -11628,17 +16204,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. L1 - L1 + L1 L2 - L2 + L2 Brake - Brake + Travão @@ -11668,22 +16244,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. Circle - Circle + Círculo Cross - Cross + X Triangle - Triangle + Triângulo Square - Square + Quadrado @@ -11698,7 +16274,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Accelerator - Accelerator + Acelerador @@ -11706,7 +16282,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + Dicas @@ -11721,17 +16297,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. X - X + X A - A + A Brake - Brake + Travão @@ -11756,17 +16332,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Y - Y + Y B - B + B Accelerator - Accelerator + Acelerador @@ -11877,7 +16453,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Device Type - Device Type + Tipo de Dispositivo @@ -11887,7 +16463,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Settings - Settings + Configurações @@ -11900,32 +16476,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - + USB Port %1 USB Port %1 - + No devices available No devices available - + Clear Bindings Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11933,32 +16509,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. - Failed to save save state: {}. + Falha ao salvar o estado. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game - Unknown Game + Jogo Desconhecido - + Error - Error + Erro - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11975,197 +16551,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. There is no save state in slot {}. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. - Disc removed. + Disco removido. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts b/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts index a2d32ad06c350..894c5753f4b60 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ro-RO.ts @@ -22,87 +22,92 @@ <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> - <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> + <html><head/><body><p>PlayStation 2 și PS2 sunt mărci înregistrate ale Sony Interactive Entertainment. Această aplicație nu este afiliată în niciun fel cu Sony Interactive Entertainment.</p></body></html> Website - Website + Pagină web Support Forums - Support Forums + Forum de asistență GitHub Repository - GitHub Repository + Depozit GitHub License - License + Licență AchievementLoginDialog - + RetroAchievements Login Window title - RetroAchievements Login + Autentificare RetroAchievements - + RetroAchievements Login Header text - RetroAchievements Login + Autentificare RetroAchievements - + Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. - Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. + Vă rugăm să introduceți numele de utilizator și parola pentru retroachievements.org mai jos. Parola dvs. nu va fi salvată în PCSX2, ci un token de acces va fi generat și utilizat în schimb. - + User Name: - User Name: + Nume utilizator: - + Password: - Password: + Parolă: - + Ready... - Ready... + Gata... + + + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. - + &Login - &Login + &Autentificare - + Logging in... - Logging in... + În curs de autentificare... - + Login Error - Login Error + Eroare de autentificare - + Login failed. Please check your username and password, and try again. - Login failed. Please check your username and password, and try again. + Autentificare eșuată. Te rugăm să verifici numele de utilizator și parola, apoi încearcă din nou. - + Login failed. - Login failed. + Autentificare eșuată. @@ -110,206 +115,268 @@ Global Settings - Global Settings + Setări globale - + Enable Achievements - Enable Achievements + Activează achievement-urile - - + + Show Challenge Indicators - Show Challenge Indicators + Arată indicatorii provocărilor - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. - Enable RA's Rich Presence + Activează modul Rich Presence al lui RA - - + + Enable Hardcore Mode - Enable Hardcore Mode + Activează modul Hardcore - - + + Enable Leaderboards - Enable Leaderboards + Activează clasamentele - - + + Test Unofficial Achievements - Test Unofficial Achievements + Testează achievement-urile neoficiale - - + + Enable Test Mode - Enable Test Mode + Activează modul de testare - - + + Enable Sound Effects - Enable Sound Effects + Activează efectele sonore - - + + Notifications + Notifications + + + + Show Notifications - Show Notifications + Afișează notificările - + + Duration + Duration + + + + + + + 5 seconds + 5 seconds + + + Account - Account + Cont - - + + Login... - Login... + Autentificare... - + View Profile... - View Profile... + Vizualizează profilul... - + Game Info - Game Info + Informații despre joc + + + + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - - <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> + + seconds + seconds - - - + + + Unchecked - Unchecked + Nebifat - + When enabled and logged in, PCSX2 will scan for achievements on game load. - When enabled and logged in, PCSX2 will scan for achievements on game load. + Când este activat și logat, PCSX2 va scana achievement-urile la încărcarea jocului. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + Când este activat, PCSX2 va presupune că toate achievement-urile sunt blocate și nu va trimite nicio notificare de deblocare către server. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. + Când este activat, PCSX2 va lista achievement-urile din seturile neoficiale. Vă rugăm să rețineți că aceste achievement-uri nu sunt urmărite de RetroAchievements, așa că ele vor fi deblocate de fiecare dată. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. - When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. + Când opțiunea este activată, informațiile cu privire la prezența bogată vor fi colectate și trimise către serverele RetroAchievements care sunt suportate. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + Modul "Provocare" pentru realizări, incluzând urmărirea clasamentului. Dezactivează salvarea stării, trișarea și funcțiile de încetinire. - - - + + + Checked - Checked + bifat - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. - Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. + Permite urmărirea și depunerea de clasamente în jocurile suportate. Dacă clasamentele sunt dezactivate, vei putea vedea în continuare clasamentul și scorurile, dar nici un scor nu va fi încărcat. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Afișează mesaje popup la evenimente cum ar fi deblocarea de realizări și depunerea de clasamente. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Redă efecte sonore pentru evenimente cum ar fi deblocarea de realizări și depunerea de clasamente. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Afișează iconițe în colțul din dreapta jos al ecranului când o provocare/realizare amorsată este activă. - + + + + Notification Duration + Notification Duration + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + The duration, in seconds, an achievement popup notification will remain on screen. + + + Reset System - Reset System + Resetează sistemul - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Modul hardcore nu va fi activat până când sistemul nu va fi resetat. Doriți să resetați sistemul acum? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. - Username: %1 -Login token generated on %2. + Nume utilizator: %1 +Token de autentificare generat pe data de %2. - + Logout - Logout + Deconectare - + Not Logged In. - Not Logged In. + Nu ești autentificat(ă). + + + + %1 seconds + %1 seconds Achievements - + + Hardcore mode will be enabled on system reset. + Hardcore mode will be enabled on system reset. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + + + + Hardcore mode is now enabled. + Hardcore mode is now enabled. + + + + Hardcore mode is now disabled. + Hardcore mode is now disabled. + + + (Hardcore Mode) - (Hardcore Mode) + (Mod hardcore) - + You have earned {0} of {1} achievements, and {2} of {3} points. - You have earned {0} of {1} achievements, and {2} of {3} points. + Ai obținut {0} din {1} realizări, și {2} din {3} puncte. - + This game has no achievements. - This game has no achievements. + Acest joc nu are realizări. - + Leaderboard submission is enabled. - Leaderboard submission is enabled. + Depunerea de clasament este activă. - + Failed to read executable from disc. Achievements disabled. - Failed to read executable from disc. Achievements disabled. + Nu s-a putut citi executabilul de pe disc. Realizările au fost dezactivate. @@ -319,37 +386,37 @@ Login token generated on %2. Use Global Setting [%1] - Use Global Setting [%1] + Utilizați setarea globală [%1] Rounding Mode - Rounding Mode + Mod Rotunjire Chop / Zero (Default) - Chop / Zero (Default) + Tăiere / Zero (Implicit) Clamping Mode - Clamping Mode + Mod Clamping Normal (Default) - Normal (Default) + Normal (Implicit) Enable Recompiler - Enable Recompiler + Activează Recompilator @@ -363,45 +430,45 @@ Login token generated on %2. Checked - Checked + bifat Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. + Efectuează traducere binară just-in-time a codului MIPS-IV 64-bit in x86. Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). - Wait Loop Detection + Detectarea buclelor de așteptare Moderate speedup for some games, with no known side effects. - Moderate speedup for some games, with no known side effects. + Accelerare moderată a vitezei pentru unele jocuri, fără efecte secundare cunoscute. Enable Cache (Slow) - Enable Cache (Slow) + Activează Cache (Lent) Unchecked - Unchecked + nebifat Interpreter only, provided for diagnostic. - Interpreter only, provided for diagnostic. + Doar interpretul, folosit pentru diagnostic. INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. - INTC Spin Detection + Detectarea rotirii INTC @@ -773,13 +840,13 @@ Login token generated on %2. - + Volume Volume - + 100% 100% @@ -795,7 +862,7 @@ Login token generated on %2. - + TimeStretch (Recommended) TimeStretch (Recommended) @@ -816,14 +883,14 @@ Login token generated on %2. - + Stereo (None, Default) Stereo (None, Default) - Quadrafonic - Quadrafonic + Quadraphonic + Quadraphonic @@ -865,7 +932,7 @@ Login token generated on %2. - + 60 ms 60 ms @@ -886,8 +953,8 @@ Login token generated on %2. - - + + 20 ms 20 ms @@ -912,173 +979,160 @@ Login token generated on %2. Output Device: - - No Sound (Emulate SPU2 only) - No Sound (Emulate SPU2 only) - - - - + Cubeb (Cross-platform) - Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) - - XAudio2 - XAudio2 is an audio engine name. Leave as-is. - XAudio2 - - - - - - - + + + + + ms Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. ms - + Synchronization Synchronization - + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. - + Expansion Expansion - + Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers. Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers. - + Output Module Cubeb is an audio engine name. Leave as-is. Output Module - + Selects the library to be used for audio output. Selects the library to be used for audio output. - + Output Backend Output Backend - - - - - + + + + + Default Default - + When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. - + Output Device Output Device - + Determines which audio device to output the sound to. Determines which audio device to output the sound to. - + Target Latency Target Latency - + Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - + Output Latency Output Latency - + Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - + Sequence Length Sequence Length - + 30 ms 30 ms - + Seek Window Size Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search. Seek Window Size - + Overlap Overlap - + 10 ms 10 ms - + Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. - + Use Global Setting [%1] Use Global Setting [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Average Latency: %1 ms (%2 ms buffer + %3 ms output) - + Average Latency: %1 ms (minimum output latency unknown) Average Latency: %1 ms (minimum output latency unknown) @@ -1087,8 +1141,8 @@ Login token generated on %2. AutoUpdaterDialog - - + + Automatic Updater Automatic Updater @@ -1128,47 +1182,57 @@ Login token generated on %2. Updater Error - + <h2>Changes:</h2> <h2>Changes:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - + + Savestate Warning + Savestate Warning + + + + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + + + Downloading %1... Downloading %1... - + Cancel Cancel - + No updates are currently available. Please try again later. No updates are currently available. Please try again later. - + Current Version: %1 (%2) Current Version: %1 (%2) - + New Version: %1 (%2) New Version: %1 (%2) - + Loading... Loading... @@ -1450,15 +1514,35 @@ Login token generated on %2. CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - + Saving CDVD block dump to '{}'. Saving CDVD block dump to '{}'. + + + Audio + Audio + + + + Mode 1 + Mode 1 + + + + Mode 2 + Mode 2 + + + + Unknown + Unknown + ColorPickerButton @@ -1501,34 +1585,34 @@ Login token generated on %2. Clear Mapping - + Controller Port %1 Controller Port %1 - + No devices available No devices available - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Clear Bindings - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Are you sure you want to clear all bindings for this controller? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -1680,20 +1764,98 @@ Login token generated on %2. Analog + + ControllerBindingWidget_Guitar + + + Form + Form + + + + Yellow + Yellow + + + + + + + + + + + + + + PushButton + PushButton + + + + Start + Start + + + + Red + Red + + + + Green + Green + + + + Orange + Orange + + + + Select + Select + + + + Strum Up + Strum Up + + + + Strum Down + Strum Down + + + + Blue + Blue + + + + Whammy Bar + Whammy Bar + + + + Tilt + Tilt + + ControllerCustomSettingsWidget - + Restore Default Settings Restore Default Settings - + Browse... Browse... - + Select File Select File @@ -1873,62 +2035,69 @@ Login token generated on %2. For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. - + + 100% 100% - + Trigger Trigger - + Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. - + + Deadzone: + Deadzone: + + + Frequency Frequency - + Macro will toggle every N frames. Macro will toggle every N frames. - + Set... Set... - + Not Configured Not Configured - + + %1% %1% - + Set Frequency Set Frequency - + Frequency: Frequency: - + Macro will not repeat. Macro will not repeat. - + Macro will toggle buttons every %1 frames. Macro will toggle buttons every %1 frames. @@ -1936,12 +2105,12 @@ Login token generated on %2. ControllerMacroWidget - + Controller Port %1 Macros Controller Port %1 Macros - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -2028,51 +2197,57 @@ Not Configured/Buttons configured - + Restore Defaults Restore Defaults - + Create Input Profile Create Input Profile - - Enter the name for the new input profile: - Enter the name for the new input profile: + + Custom input profiles are used to override the Shared input profile for specific games. +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: + Custom input profiles are used to override the Shared input profile for specific games. +To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + +Enter the name for the new input profile: - - - - + + + + Error Error - + A profile with the name '%1' already exists. A profile with the name '%1' already exists. - + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - + Failed to save the new profile to '%1'. Failed to save the new profile to '%1'. - + Load Input Profile Load Input Profile - + Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. @@ -2085,12 +2260,12 @@ All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - + Delete Input Profile Delete Input Profile - + Are you sure you want to delete the input profile named '%1'? You cannot undo this action. @@ -2099,12 +2274,12 @@ You cannot undo this action. You cannot undo this action. - + Failed to delete '%1'. Failed to delete '%1'. - + Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. @@ -2117,13 +2292,13 @@ All shared bindings and configuration will be lost, but your input profiles will You cannot undo this action. - + Global Settings Global Settings - - + + Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -2131,8 +2306,8 @@ You cannot undo this action. %3 - - + + Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. @@ -2140,26 +2315,26 @@ You cannot undo this action. %2 - - + + USB Port %1 %2 USB Port %1 %2 - + Hotkeys Hotkeys - + Shared "Shared" refers here to the shared input profile. Shared - + The input profile named '%1' cannot be found. The input profile named '%1' cannot be found. @@ -2301,285 +2476,188 @@ You cannot undo this action. String - + + Array of byte + Array of byte + + + Hex Hex - + Search Search - + Memory Memory - + Breakpoints Breakpoints - + Threads Threads - + Active Call Stack Active Call Stack - + Breakpoint List Context Menu Breakpoint List Context Menu - + New New - + Edit Edit - - - + + + Copy Copy - + Delete Delete - + Thread List Context Menu Thread List Context Menu - + Demangle Symbols "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ Demangle Symbols - + Copy Function Name Copy Function Name - + Copy Function Address Copy Function Address - + Go to in Disassembly Go to in Disassembly - + Go to in Memory View Go to in Memory View - + Stack List Context Menu Stack List Context Menu - - - - - + + + + + Debugger Debugger - + Invalid start address Invalid start address - + Invalid end address Invalid end address - + Start address can't be equal to or greater than the end address Start address can't be equal to or greater than the end address - + Invalid search value Invalid search value - + Value is larger than type Value is larger than type - CreateMemoryCardDialog + DEV9DnsHostDialog - - - - - Create Memory Card - Create Memory Card + + Network DNS Hosts Import/Export + Network DNS Hosts Import/Export - - <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + + Select Hosts + Select Hosts - - Memory Card Name: - Memory Card Name: + + OK + OK - - 8 MB [Most Compatible] - 8 MB [Most Compatible] + + Cancel + Cancel - - This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. - This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + + Selected + Selected - - 16 MB - 16 MB + + Name + Name - - - A typical size for third-party Memory Cards which should work with most games. - A typical size for third-party Memory Cards which should work with most games. + + Url + Url - - Store Memory Card contents in the host filesystem instead of a file. - Store Memory Card contents in the host filesystem instead of a file. + + Address + Address - - This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. - This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + + Enabled + Enabled - - - NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). - NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). - - - - 32 MB - 32 MB - - - - 64 MB - 64 MB - - - - Low compatibility warning: yes, it's very big, but may not work with many games. - Low compatibility warning: yes, it's very big, but may not work with many games. - - - - Folder [Recommended] - Folder [Recommended] - - - - 128 KB (PS1) - 128 KB (PS1) - - - - Use NTFS Compression - Use NTFS Compression - - - - Failed to create the Memory Card, because another card with the name '%1' already exists. - Failed to create the Memory Card, because another card with the name '%1' already exists. - - - - Failed to create the Memory Card, the log may contain more information. - Failed to create the Memory Card, the log may contain more information. - - - - Memory Card '%1' created. - Memory Card '%1' created. - - - - DEV9DnsHostDialog - - - Network DNS Hosts Import/Export - Network DNS Hosts Import/Export - - - - Select Hosts - Select Hosts - - - - OK - OK - - - - Cancel - Cancel - - - - Selected - Selected - - - - Name - Name - - - - Url - Url - - - - Address - Address - - - - Enabled - Enabled - - - - DEV9SettingsWidget + + + DEV9SettingsWidget Ethernet @@ -3056,13 +3134,13 @@ Do you want to overwrite? - + Add Function Add Function - + Rename Function Rename Function @@ -3088,61 +3166,61 @@ Do you want to overwrite? Assemble Instruction - + Go to address Go to address - + Go to address error Go to address error - + Invalid address Invalid address - + Add Function Error Add Function Error - + A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -3168,22 +3246,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Game: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3196,7 +3274,7 @@ Achievements: %5 (%6) - + %n points %n points @@ -3205,12 +3283,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. @@ -3639,8 +3717,8 @@ Achievements: %5 (%6) - Used for storing shaders, gzip indices, and game list data. - Used for storing shaders, gzip indices, and game list data. + Used for storing shaders, game list, and achievement data. + Used for storing shaders, game list, and achievement data. @@ -3684,321 +3762,4706 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Use Global Setting - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Game title copied to clipboard. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Game serial copied to clipboard. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Game CRC copied to clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Game type copied to clipboard. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Game region copied to clipboard. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Game path copied to clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Controller settings reset to default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Create New... - - - GameCheatSettingsWidget - - Form - Form + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. - - Enable Cheats - Enable Cheats + + Settings reset to defaults. + Settings reset to defaults. - - Name - Name + + Quick Save Slot + Quick Save Slot - - Author - Author + + No save present in this slot. + No save present in this slot. - - Description - Description + + No save states found. + No save states found. - - Enable All - Enable All + + Failed to delete save state. + Failed to delete save state. - - Disable All - Disable All + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - Reload Cheats - Reload Cheats + + This game has no achievements. + This game has no achievements. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no leaderboards. + This game has no leaderboards. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + Reset System + Reset System - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Game Fixes (NOT recommended to change globally) + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Start the console without any disc inserted. + Start the console without any disc inserted. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Change settings for the emulator. + Change settings for the emulator. - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Exits the program. + Exits the program. - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + No Binding + No Binding - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Setting %s binding %s. + Setting %s binding %s. - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Push a controller button or axis now. + Push a controller button or axis now. - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO (Correct But Slower) + + Timing out in %.0f seconds... + Timing out in %.0f seconds... - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Unknown + Unknown - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + OK + OK - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO (Correct But Slower) + + Select Device + Select Device - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization (Correct But Slower) + + Details + Details - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + Options + Options - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack (For Tri-Ace Games) + + Copies the current global settings to this game. + Copies the current global settings to this game. - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU Overflow Hack (Superman Returns) + + Clears all settings set for this game. + Clears all settings set for this game. - - VU Sync (Run Behind, M-Bit games) - VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). - VU Sync (Run Behind, M-Bit games) + + Behaviour + Behaviour - - VU XGKick Sync (Correct But Slower) - VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. - VU XGKick Sync (Correct But Slower) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. - - Force Blit Internal FPS Detection (When auto-detection fails) + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + Reload Cheats + Reload Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (Correct But Slower) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO (Correct But Slower) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization (Correct But Slower) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add Hack (For Tri-Ace Games) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + VU Overflow Hack (Superman Returns) + + + + VU Sync (Run Behind, M-Bit games) + VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). + VU Sync (Run Behind, M-Bit games) + + + + VU XGKick Sync (Correct But Slower) + VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. + VU XGKick Sync (Correct But Slower) + + + + Force Blit Internal FPS Detection (When auto-detection fails) Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Type - + Code Code - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Region Region - + Compatibility Compatibility @@ -4012,59 +8475,68 @@ graphical quality, but this will increase system requirements. - - Add - Add + Add... + Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + + Directory... + Directory... + + + + File... + File... + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4073,9 +8545,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - - Select Path - Select Path + + Select File + Select File + + + + Select Directory + Select Directory @@ -4114,26 +8591,20 @@ Scanning recursively takes more time, but will identify files in subdirectories. GamePatchDetailsWidget - - - Form - Form - - - - + + Patch Title Patch Title - - + + Enabled Enabled - - + + <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> @@ -4156,22 +8627,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. GamePatchSettingsWidget - - Form - Form - - - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Reload Patches Reload Patches - + There are no patches available for this game. There are no patches available for this game. @@ -4184,297 +8650,411 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + Path: Path: - + Serial: Serial: - + CRC: CRC: - + Type: Type: - + PS2 Disc PS2 Disc - + PS1 Disc PS1 Disc - + ELF (PS2 Executable) ELF (PS2 Executable) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) - + Other Other - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + + PAL-PL (Poland) + Leave the code as-is, translate the country's name. + PAL-PL (Poland) + + + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) - + Compatibility: Compatibility: - + Unknown Unknown - + Not Bootable Not Bootable - + Reaches Intro Reaches Intro - + Reaches Menu Reaches Menu - + In-Game In-Game - + Playable Playable - + Perfect Perfect - + Input Profile: Input Profile: - + Shared Refers to the shared settings profile. Shared - + Disc Path: Disc Path: - + Browse... Browse... - + Clear Clear - + + Verify + Verify + + + + Search on Redump.org... + Search on Redump.org... + + + Select Disc Path Select Disc Path + + + Game is not a CD/DVD. + Game is not a CD/DVD. + + + + Track list unavailable while virtual machine is running. + Track list unavailable while virtual machine is running. + + + + # + # + + + + Mode + Mode + + + + + Start + Start + + + + + Sectors + Sectors + + + + + Size + Size + + + + + MD5 + MD5 + + + + + Status + Status + + + + + + + + + + %1 + %1 + + + + + <not computed> + <not computed> + + + + Error + Error + + + + Cannot verify image while a game is running. + Cannot verify image while a game is running. + + + + One or more tracks is missing. + One or more tracks is missing. + + + + Verified as %1 [%2] (Version %3). + Verified as %1 [%2] (Version %3). + + + + Verified as %1 [%2]. + Verified as %1 [%2]. + GraphicsSettingsWidget - - - Renderer - Renderer - Renderer: @@ -4530,13 +9110,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) Off (Default) @@ -4544,16 +9124,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - + + + - - - - - - + + + + + Automatic (Default) Automatic (Default) @@ -4623,7 +9202,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4642,8 +9221,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4689,37 +9268,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync VSync - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur Anti-Blur @@ -4730,7 +9309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -4741,13 +9320,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution @@ -4758,7 +9337,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4825,7 +9404,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -4872,7 +9451,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -4888,7 +9467,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -4924,31 +9503,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -4964,15 +9543,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -4982,222 +9561,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Disabled (Default) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Round Sprite: Round Sprite: - + Half Half - + Full Full - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5207,483 +9779,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - - Bilinear Dirty Upscale - Bilinear Dirty Upscale - - - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + + Bilinear Dirty Upscale: + Bilinear Dirty Upscale: + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Browse... - - + + Open... Open... - - + + Reset Reset - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Options - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures Load Textures - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Sharpness: - - + + FXAA FXAA - + Filters Filters - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - - + + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS downsampling (4x Rotated Grid SuperSampling) + + + + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + NxAGSS downsampling (Nx Automatic Grid SuperSampling) + + + + Shade Boost Shade Boost - + Brightness: Brightness: - + Contrast: Contrast: - - + + Saturation Saturation - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs Show Inputs - - + + Show GPU Usage Show GPU Usage - - + + Show Settings Show Settings - - + + Show FPS Show FPS - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Show Statistics - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording Recording - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: Container: - - + + Codec: Codec: - - - + + + Extra Arguments Extra Arguments - + Capture Audio Capture Audio - + Resolution: Resolution: - + x x - + Auto Auto - + Capture Video Capture Video - + Advanced Advanced here refers to the advanced graphics options. Advanced - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5692,70 +10278,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Disallowed - + Allowed Allowed - + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5822,773 +10408,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Use Global Setting [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + - - - - - + + Unchecked Unchecked - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + Disabled Disabled - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Texture Filtering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - - Uploads GS data when rendering a new frame to reproduce some effects accurately. Fixes black screen issues in games like Armored Core: Last Raven. - Uploads GS data when rendering a new frame to reproduce some effects accurately. Fixes black screen issues in games like Armored Core: Last Raven. - - - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - - - + + (Default) (Default) @@ -6596,399 +11166,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - + - - - - + + + + + - - - + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -7037,32 +11613,55 @@ Swap chain: see Microsoft's Terminology Portal. Clear Bindings - + Bindings for %1 %2 Bindings for %1 %2 - + Close Close - - + + Push Button/Axis... [%1] Push Button/Axis... [%1] - - + + %1% %1% InputBindingWidget - + + + + +Left click to assign a new button +Shift + left click for additional bindings + + +Left click to assign a new button +Shift + left click for additional bindings + + + + +Right click to clear binding + +Right click to clear binding + + + No bindings registered + No bindings registered + + + %n bindings %n bindings @@ -7071,8 +11670,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Push Button/Axis... [%1] Push Button/Axis... [%1] @@ -7133,17 +11732,17 @@ Swap chain: see Microsoft's Terminology Portal. InputVibrationBindingWidget - + Error Error - + No devices with vibration motors were detected. No devices with vibration motors were detected. - + Select vibration motor for %1. Select vibration motor for %1. @@ -7157,49 +11756,49 @@ Swap chain: see Microsoft's Terminology Portal. - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Save State On Shutdown Save State On Shutdown - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Create Save State Backups Create Save State Backups - + Enable Discord Presence Enable Discord Presence - + Enable Per-Game Settings Enable Per-Game Settings @@ -7210,37 +11809,37 @@ Swap chain: see Microsoft's Terminology Portal. - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen @@ -7276,7 +11875,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Enable Automatic Update Check Enable Automatic Update Check @@ -7363,66 +11962,66 @@ Swap chain: see Microsoft's Terminology Portal. Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Unchecked @@ -7433,46 +12032,89 @@ Swap chain: see Microsoft's Terminology Portal. Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. + + + System Language [Default] + System Language [Default] + + + + MAC_APPLICATION_MENU + + + Services + Services + + + + Hide %1 + Hide %1 + + + + Hide Others + Hide Others + + + + Show All + Show All + + + + Preferences... + Preferences... + + + + Quit %1 + Quit %1 + + + + About %1 + About %1 + MainWindow @@ -7482,514 +12124,589 @@ Swap chain: see Microsoft's Terminology Portal. PCSX2 - + &System &System - - - + + + Change Disc Change Disc - - + + Load State Load State - + Save State Save State - + S&ettings S&ettings - + &Help &Help - + &Debug &Debug - + Switch Renderer Switch Renderer - + &View &View - + &Window Size &Window Size - + &Tools &Tools - + Input Recording Input Recording - + Toolbar Toolbar - + Start &File... Start &File... - + Start &Disc... Start &Disc... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - - &Load State - &Load State - - - - &Save State - &Save State - - - + E&xit E&xit - + &BIOS &BIOS - + Emulation Emulation - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + A&chievements A&chievements - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen Fullscreen - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + + Fullscreen + In Toolbar + Fullscreen + + + Change Disc... + In Toolbar Change Disc... - + &Audio &Audio - + Game List Game List - + Interface Interface - + Add Game Directory... Add Game Directory... - - + &Settings &Settings - + From File... From File... - + From Device... From Device... - + From Game List... From Game List... - + Remove Disc Remove Disc - + Global State Global State - + &Screenshot &Screenshot - + + Start File + In Toolbar + Start File + + + + Start Disc + In Toolbar + Start Disc + + + + Start BIOS + In Toolbar + Start BIOS + + + + Shut Down + In Toolbar + Shut Down + + + + Reset + In Toolbar + Reset + + + + Pause + In Toolbar + Pause + + + + Load State + In Toolbar + Load State + + + + Save State + In Toolbar + Save State + + + + Controllers + In Toolbar + Controllers + + + + Settings + In Toolbar + Settings + + + + Screenshot + In Toolbar + Screenshot + + + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Lock Toolbar Lock Toolbar - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger Open Debugger - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. New - + Play This section refers to the Input Recording submenu. Play - + Stop This section refers to the Input Recording submenu. Stop - + Settings This section refers to the Input Recording submenu. Settings - - + + Input Recording Logs Input Recording Logs - + Controller Logs Controller Logs - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode Start Big Picture Mode - + + Big Picture + In Toolbar Big Picture - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings Show Advanced Settings - + Recording Viewer Recording Viewer - - + + Video Capture Video Capture - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8002,222 +12719,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset Confirm Reset - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8226,12 +12994,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8244,70 +13012,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8316,42 +13084,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -8359,134 +13127,251 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. - - Memory Card in port %d / slot %d reinserted - Memory Card in port %d / slot %d reinserted - - - - Memory Card in port {} / slot {} reinserted. - Memory Card in port {} / slot {} reinserted. + + Memory Cards reinserted. + Memory Cards reinserted. - - Force ejecting all Memory Cards. - Force ejecting all Memory Cards. + + Force ejecting all Memory Cards. Reinserting in 1 second. + Force ejecting all Memory Cards. Reinserting in 1 second. MemoryCardConvertDialog - + Convert Memory Card Convert Memory Card - + Conversion Type Conversion Type - + + 8 MB File 8 MB File - + + 16 MB File 16 MB File - + + 32 MB File 32 MB File - + + 64 MB File 64 MB File - + Folder Folder - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> -p, li { white-space: pre-wrap; } -hr { height: 1px; border-width: 0; } -</style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;"> -<p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Note: Converting a Memory Card creates a COPY of your existing Memory Card. It does NOT delete, modify, or replace your existing Memory Card.</p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> -p, li { white-space: pre-wrap; } -hr { height: 1px; border-width: 0; } -</style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;"> -<p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Note: Converting a Memory Card creates a COPY of your existing Memory Card. It does NOT delete, modify, or replace your existing Memory Card.</p></body></html> - - - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> -p, li { white-space: pre-wrap; } -hr { height: 1px; border-width: 0; } -</style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;"> -<p align="center" style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> -p, li { white-space: pre-wrap; } -hr { height: 1px; border-width: 0; } -</style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;"> -<p align="center" style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - - - + + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + + + Progress Progress + + + + + Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + + + + + A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + + + + 2x larger than a standard Memory Card. May have some compatibility issues. + 2x larger than a standard Memory Card. May have some compatibility issues. + - - + + 4x larger than a standard Memory Card. Likely to have compatibility issues. + 4x larger than a standard Memory Card. Likely to have compatibility issues. + + + + + 8x larger than a standard Memory Card. Likely to have compatibility issues. + 8x larger than a standard Memory Card. Likely to have compatibility issues. + + + + + Convert Memory Card Failed MemoryCardType should be left as-is. Convert Memory Card Failed - - - + + + Invalid MemoryCardType Invalid MemoryCardType - + Conversion Complete Conversion Complete - + Memory Card "%1" converted to "%2" Memory Card "%1" converted to "%2" - + Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. - + Cannot Convert Memory Card Cannot Convert Memory Card + + + 2x larger as a standard Memory Card. May have some compatibility issues. + 2x larger as a standard Memory Card. May have some compatibility issues. + + + + MemoryCardCreateDialog + + + + + + + Create Memory Card + Create Memory Card + + + + <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + + + + Memory Card Name: + Memory Card Name: + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + + + + 16 MB + 16 MB + + + + + A typical size for third-party Memory Cards which should work with most games. + A typical size for third-party Memory Cards which should work with most games. + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Low compatibility warning: yes, it's very big, but may not work with many games. + Low compatibility warning: yes, it's very big, but may not work with many games. + + + + Folder [Recommended] + Folder [Recommended] + + + + Store Memory Card contents in the host filesystem instead of a file. + Store Memory Card contents in the host filesystem instead of a file. + + + + 128 KB (PS1) + 128 KB (PS1) + + + + This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + + + + Use NTFS Compression + Use NTFS Compression + + + + NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + + + + Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + + + + Failed to create the Memory Card, because another card with the name '%1' already exists. + Failed to create the Memory Card, because another card with the name '%1' already exists. + + + + Failed to create the Memory Card, the log may contain more information. + Failed to create the Memory Card, the log may contain more information. + + + + Memory Card '%1' created. + Memory Card '%1' created. + MemoryCardListWidget @@ -8751,12 +13636,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -8770,53 +13655,58 @@ This action cannot be reversed, and you will lose any saves on the card.Memory - + + Copy Address + Copy Address + + + Go to in disassembly Go to in disassembly - - + + Go to address Go to address - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste @@ -8874,305 +13764,374 @@ This action cannot be reversed, and you will lose any saves on the card. Pad - + D-Pad Up D-Pad Up - + D-Pad Right D-Pad Right - + D-Pad Down D-Pad Down - + D-Pad Left D-Pad Left - + Triangle Triangle - + Circle Circle - + Cross Cross - + Square Square - + + Select Select - + + Start Start - + L1 (Left Bumper) L1 (Left Bumper) - + L2 (Left Trigger) L2 (Left Trigger) - + R1 (Right Bumper) R1 (Right Bumper) - + R2 (Right Trigger) R2 (Right Trigger) - + L3 (Left Stick Button) L3 (Left Stick Button) - + R3 (Right Stick Button) R3 (Right Stick Button) - + Analog Toggle Analog Toggle - + Apply Pressure Apply Pressure - + Left Stick Up Left Stick Up - + Left Stick Right Left Stick Right - + Left Stick Down Left Stick Down - + Left Stick Left Left Stick Left - + Right Stick Up Right Stick Up - + Right Stick Right Right Stick Right - + Right Stick Down Right Stick Down - + Right Stick Left Right Stick Left - + Large (Low Frequency) Motor Large (Low Frequency) Motor - + Small (High Frequency) Motor Small (High Frequency) Motor - + Not Inverted Not Inverted - + Invert Left/Right Invert Left/Right - + Invert Up/Down Invert Up/Down - + Invert Left/Right + Up/Down Invert Left/Right + Up/Down - + Invert Left Stick Invert Left Stick - + Inverts the direction of the left analog stick. Inverts the direction of the left analog stick. - + Invert Right Stick Invert Right Stick - + Inverts the direction of the right analog stick. Inverts the direction of the right analog stick. - + Analog Deadzone Analog Deadzone - - Sets the analog stick deadzone, i.e. the fraction of the analog stick movement which will be ignored. - Sets the analog stick deadzone, i.e. the fraction of the analog stick movement which will be ignored. + + Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. - - Analog Sensitivity - Analog Sensitivity + + Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - - Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + + Button/Trigger Deadzone + Button/Trigger Deadzone - - Trigger Deadzone - Trigger Deadzone + + Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Sets the deadzone for activating triggers, i.e. the fraction of the trigger press which will be ignored. - Sets the deadzone for activating triggers, i.e. the fraction of the trigger press which will be ignored. + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} - - Trigger Sensitivity - Trigger Sensitivity + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} - - Sets the trigger scaling factor. - Sets the trigger scaling factor. + + Analog Sensitivity + Analog Sensitivity - + Large Motor Vibration Scale Large Motor Vibration Scale - + Increases or decreases the intensity of low frequency vibration sent by the game. Increases or decreases the intensity of low frequency vibration sent by the game. - + Small Motor Vibration Scale Small Motor Vibration Scale - + Increases or decreases the intensity of high frequency vibration sent by the game. Increases or decreases the intensity of high frequency vibration sent by the game. - - Button Deadzone - Button Deadzone - - - - Sets the deadzone for activating buttons, i.e. the fraction of the button press which will be ignored. - Sets the deadzone for activating buttons, i.e. the fraction of the button press which will be ignored. - - - + Modifier Pressure Modifier Pressure - + Sets the pressure when the modifier button is held. Sets the pressure when the modifier button is held. - + Not Connected Not Connected - + DualShock 2 DualShock 2 + + + Controller port {}, slot {} has a {} connected, but the save state has a {}. +Leaving the original controller type connected, but this may cause issues. + Controller port {}, slot {} has a {} connected, but the save state has a {}. +Leaving the original controller type connected, but this may cause issues. + + + + Strum Up + Strum Up + + + + Strum Down + Strum Down + + + + Green Fret + Green Fret + + + + Red Fret + Red Fret + + + + Yellow Fret + Yellow Fret + + + + Blue Fret + Blue Fret + + + + Orange Fret + Orange Fret + + + + Whammy Bar + Whammy Bar + + + + Tilt Up + Tilt Up + + + + Whammy Bar Deadzone + Whammy Bar Deadzone + + + + Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + + + + Whammy Bar Sensitivity + Whammy Bar Sensitivity + + + + Sets the whammy bar axis scaling factor. + Sets the whammy bar axis scaling factor. + + + + Guitar + Guitar + Patch - + Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9273,91 +14232,91 @@ The URL was: %1 Register View - - + + View as hex View as hex - - + + View as float View as float - + Copy Top Half Copy Top Half - + Copy Bottom Half Copy Bottom Half - + Copy Segment Copy Segment - + Copy Value Copy Value - + Change Top Half Change Top Half - + Change Bottom Half Change Bottom Half - + Change Segment Change Segment - + Change Value Change Value - + Go to in Disassembly Go to in Disassembly - + Go to in Memory Go to in Memory - + Change %1 Changing the value in a CPU register (e.g. "Change t0") Change %1 - - + + Invalid register value Invalid register value - + Invalid hexadecimal register value. Invalid hexadecimal register value. - + Invalid floating-point register value. Invalid floating-point register value. - + Invalid target address Invalid target address @@ -9365,30 +14324,89 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. + + + Cubeb (Cross-platform) + Cubeb is an audio engine name. Leave as-is. + Cubeb (Cross-platform) + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + XAudio2 + XAudio2 is an audio engine name. Leave as-is. + XAudio2 + + + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + SettingWidgetBinder - + - - - + + + Reset Reset - - + + Default: Default: - + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. + + + Select folder for %1 Select folder for %1 @@ -9397,6 +14415,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 Settings @@ -9406,224 +14428,534 @@ The URL was: %1 Restore Defaults - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close Close - + + Summary Summary - - <strong>Summary</strong><hr>Eventually this will be where we can see patches and compute hashes/verify dumps/etc. - <strong>Summary</strong><hr>Eventually this will be where we can see patches and compute hashes/verify dumps/etc. + + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + + Summary is unavailable for files not present in game list. + Summary is unavailable for files not present in game list. + + + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Game List - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation Emulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Game Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics Graphics - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD Network & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders Folders - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Achievements - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced Advanced - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings Reset UI Settings - - Recommended Value - Recommended Value + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] + + SetupWizardDialog + + + PCSX2 Setup Wizard + PCSX2 Setup Wizard + + + + Language + Language + + + + BIOS Image + BIOS Image + + + + Game Directories + Game Directories + + + + Controller Setup + Controller Setup + + + + Complete + Complete + + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + + + + Language: + Language: + + + + Theme: + Theme: + + + + Enable Automatic Updates + Enable Automatic Updates + + + + <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> + <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> + + + + BIOS Directory: + BIOS Directory: + + + + Browse... + Browse... + + + + Reset + Reset + + + + Filename + Filename + + + + Version + Version + + + + Open in Explorer... + Open in Explorer... + + + + Refresh List + Refresh List + + + + <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + + + + Search Directories (will be scanned for games) + Search Directories (will be scanned for games) + + + + Add... + Add... + + + + + Remove + Remove + + + + Search Directory + Search Directory + + + + Scan Recursively + Scan Recursively + + + + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> + + + + Controller Port 1 + Controller Port 1 + + + + + Controller Mapped To: + Controller Mapped To: + + + + + Controller Type: + Controller Type: + + + + + + Default (Keyboard) + Default (Keyboard) + + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port 2 + Controller Port 2 + + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + + + + &Back + &Back + + + + + &Next + &Next + + + + &Cancel + &Cancel + + + + + Warning + Warning + + + + A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + + + + No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + +Are you sure you want to continue? + No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + +Are you sure you want to continue? + + + + &Finish + &Finish + + + + Cancel Setup + Cancel Setup + + + + Are you sure you want to cancel PCSX2 setup? + +Any changes have been saved, and the wizard will run again next time you start PCSX2. + Are you sure you want to cancel PCSX2 setup? + +Any changes have been saved, and the wizard will run again next time you start PCSX2. + + + + Open Directory... + Open Directory... + + + + Select Search Directory + Select Search Directory + + + + Scan Recursively? + Scan Recursively? + + + + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + + + + Default (None) + Default (None) + + + + No devices available + No devices available + + + + Automatic Binding + Automatic Binding + + + + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + + StackModel @@ -9868,158 +15200,215 @@ The URL was: %1 - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard - + GunCon 2 GunCon 2 - - - + + + + D-Pad Up D-Pad Up - - - + + + + D-Pad Down D-Pad Down - - - + + + + D-Pad Left D-Pad Left - - - + + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + + Select Select - - - - - + + + + + + Start Start - + + Relative Left + Relative Left + + + + Relative Right + Relative Right + + + + Relative Up + Relative Up + + + + Relative Down + Relative Down + + + + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + + + + Cursor Scale + Cursor Scale + + + + Scales the crosshair image set above. + Scales the crosshair image set above. + + + + Cursor Color + Cursor Color + + + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - + + + Scales the position to simulate CRT curvature. + Scales the position to simulate CRT curvature. + + + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. @@ -10030,14 +15419,14 @@ The URL was: %1 - + Input Device Input Device - + Selects the device to read audio from. Selects the device to read audio from. @@ -10054,16 +15443,16 @@ The URL was: %1 - - + + Input Latency Input Latency - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10079,42 +15468,42 @@ The URL was: %1 Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Logitech USB Mic @@ -10144,449 +15533,452 @@ The URL was: %1 Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle Throttle - - - - - + + + + + Brake Brake - - + + + Cross Cross - - + + + Square Square - - + + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -10631,17 +16023,17 @@ The URL was: %1 R - + Failed to open '{}' for printing. Failed to open '{}' for printing. - + Printer saving to '{}'... Printer saving to '{}'... - + Printer Printer @@ -10651,21 +16043,122 @@ The URL was: %1 None + Not Connected Not Connected + + + Default Input Device + Default Input Device + + + + Default Output Device + Default Output Device + + + + DJ Hero Turntable + DJ Hero Turntable + + + + Triangle / Euphoria + Triangle / Euphoria + + + + Crossfader Left + Crossfader Left + + + + Crossfader Right + Crossfader Right + + + + Left Turntable Clockwise + Left Turntable Clockwise + + + + Left Turntable Counterclockwise + Left Turntable Counterclockwise + + + + Right Turntable Clockwise + Right Turntable Clockwise + + + + Right Turntable Counterclockwise + Right Turntable Counterclockwise + + + + Left Turntable Green + Left Turntable Green + + + + Left Turntable Red + Left Turntable Red + + + + Left Turntable Blue + Left Turntable Blue + + + + Right Turntable Green + Right Turntable Green + + + + Right Turntable Red + Right Turntable Red + + + + Right Turntable Blue + Right Turntable Blue + + + + Apply a multiplier to the turntable + Apply a multiplier to the turntable + + + + Effects Knob Left + Effects Knob Left + + + + Effects Knob Right + Effects Knob Right + + + + Turntable Multiplier + Turntable Multiplier + USBBindingWidget - + Axes Axes - + Buttons Buttons @@ -10856,6 +16349,109 @@ The URL was: %1 Accelerator + + USBBindingWidget_GunCon2 + + + Buttons + Buttons + + + + A + A + + + + C + C + + + + Start + Start + + + + Select + Select + + + + B + B + + + + D-Pad + D-Pad + + + + + Down + Down + + + + + Left + Left + + + + + Up + Up + + + + + Right + Right + + + + Pointer Setup + Pointer Setup + + + + <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + +<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> + <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + +<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> + + + + Relative Aiming + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Relative Aiming + + + + + Trigger + Trigger + + + + Shoot Offscreen + Shoot Offscreen + + + + Calibration Shot + Calibration Shot + + + + Calibration shot is required to pass the setup screen in some games. + Calibration shot is required to pass the setup screen in some games. + + USBDeviceWidget @@ -10884,32 +16480,32 @@ The URL was: %1 Clear Mapping - + USB Port %1 USB Port %1 - + No devices available No devices available - + Clear Bindings Clear Bindings - - Are you sure you want to clear all bindings for this controller? This action cannot be undone. - Are you sure you want to clear all bindings for this controller? This action cannot be undone. + + Are you sure you want to clear all bindings for this device? This action cannot be undone. + Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -10917,207 +16513,239 @@ The URL was: %1 VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + + PS2 BIOS ({}) + PS2 BIOS ({}) + + + + Unknown Game + Unknown Game + + + + Error + Error + + + + PCSX2 requires a PS2 BIOS in order to run. + +For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). + +Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). + +Please consult the FAQs and Guides for further instructions. + PCSX2 requires a PS2 BIOS in order to run. + +For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). + +Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). + +Please consult the FAQs and Guides for further instructions. + + + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. There is no save state in slot {}. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts b/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts index 85359e70622a0..5d428bdf90de7 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_ru-RU.ts @@ -17,12 +17,12 @@ <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> - <html><head/><body><p>PCSX2 - это бесплатный эмулятор PlayStation 2 (PS2) с открытым исходным кодом. Его цель - эмулировать аппаратное обеспечение PS2', используя комбинацию интерпретаторов процессора MIPS, перекомпиляторов и виртуальной машины, которая управляет состояниями оборудования и системной памятью PS2. Это позволяет вам играть в игры PS2 на вашем ПК со множеством дополнительных функций и преимуществ.</p></body></html> + <html><head/><body><p>PCSX2 - это бесплатный эмулятор PlayStation 2 (PS2) с открытым исходным кодом. Его цель - эмулировать аппаратное обеспечение PS2, используя комбинацию интерпретаторов процессора MIPS, рекомпиляторов и виртуальной машины, которая управляет состояниями оборудования и системной памятью PS2. Это позволяет вам играть в игры PS2 на вашем ПК со множеством дополнительных функций и преимуществ.</p></body></html> <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> - <html><head/><body><p>PlayStation 2 и PS2 являются зарегистрированными торговыми марками Sony Interactive Entertainment. Это приложение никоим образом не связано с Sony Interactive Entertainment.</p></body></html> + <html><head/><body><p>PlayStation 2 и PS2 являются зарегистрированными торговыми марками Sony Interactive Entertainment. Данное приложение никоим образом не связано с Sony Interactive Entertainment.</p></body></html> @@ -80,27 +80,32 @@ Готов... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Ваш токен RetroAchievements больше не работает.</strong> Вам необходимо снова ввести свои данные, чтобы включить достижения. Ваш пароль не будет сохранён в PCSX2, вместо него будет сгенерирован и использован токен доступа. + + + &Login &Вход - + Logging in... Авторизация... - + Login Error Ошибка авторизации - + Login failed. Please check your username and password, and try again. Ошибка авторизации. Пожалуйста, проверьте имя пользователя и пароль и повторите попытку. - + Login failed. Ошибка авторизации. @@ -114,159 +119,196 @@ - + Enable Achievements Включить достижения - - + + Show Challenge Indicators Показывать индикаторы испытаний - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. - Включить RA's Rich Presence + Включить статус активности в RA - - + + Enable Hardcore Mode Включить хардкорный режим - - + + Enable Leaderboards - Включить список лидеров + Включить таблицы лидеров - - + + Test Unofficial Achievements - Проверка неофициальных достижений + Тестировать неофициальные достижения - - + + Enable Test Mode Включить тестовый режим - - + + Enable Sound Effects Включить звуковые эффекты - - + + Notifications + Уведомления + + + + Show Notifications Показывать уведомления - + + Duration + Длительность + + + + + + + 5 seconds + 5 секунд + + + Account Учётная запись - - + + Login... Авторизация... - + View Profile... Посмотреть профиль... - + Game Info Информация об игре - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - <html><head/><body><p align="justify">PCSX2 использует RetroAchievements в качестве базы данных достижений и для отслеживания прогресса. Чтобы использовать достижения, зарегистрируйте на сайте <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">Чтобы просмотреть список достижений в игре, нажмите горячую клавишу для <span style=" font-weight:600;">Открыть меню паузы</span> и выберите <span style=" font-weight:600;">Достижения</span> из меню.</p></body></html> + <html><head/><body><p align="justify">PCSX2 использует RetroAchievements в качестве базы данных для достижений и отслеживания прогресса. Чтобы пользоваться достижениями, пожалуйста, зарегистрируйте учетную запись на <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">Для просмотра списка достижений во время игры, нажмите горячую клавишу <span style=" font-weight:600;">Открыть меню паузы</span> и выберите <span style=" font-weight:600;">Достижения</span> из перечня меню.</p></body></html> + + + + seconds + секунд(ы) - - - + + + Unchecked - Не выбрано + Не отмечено - + When enabled and logged in, PCSX2 will scan for achievements on game load. Если включено и выполнен вход в учётную запись, PCSX2 будет искать достижения при загрузке игр. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Если включено, PCSX2 будет считать все достижения закрытыми и не будет отправлять уведомления о получении на сервер. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - Когда включено, PCSX2 будет выводить список достижений из неофициальных наборов. Пожалуйста, обратите внимание, что эти достижения не отслеживаются RetroAchieves, поэтому они открываются каждый раз. + Когда включено, PCSX2 будет отображать список достижений из неофициальных наборов. Пожалуйста, обратите внимание, что эти достижения не отслеживаются RetroAchieves, поэтому они открываются каждый раз. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Собирать и отправлять на сервер RetroAchievements информацию о статусе активности, если поддерживается. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Соревновательный" режим достижений с отслеживанием списков лидеров. Отключает сохранения, читы и возможность замедления. - - - + + + Checked - Выбрано + Отмечено - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Позволяет отслеживать и отправлять таблицы лидеров в поддерживаемых играх. Если таблицы лидеров отключены, вы по-прежнему сможете просматривать таблицу лидеров и результаты, но результаты не будут загружены. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - Отображает всплывающие сообщения о таких событиях, как разблокировка достижений и отправка списка лидеров. + Отображает всплывающие сообщения о таких событиях, как разблокировка достижений и появление в таблице лидеров. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Проигрывать звуковые эффекты для таких событий как открытие достижений и отправка списка лидеров. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Отображает иконки в правом нижнем углу экрана, если активно испытание/доступное достижение. + Отображает иконки в правом нижнем углу экрана, когда активно испытание/доступное достижение. - + + + + Notification Duration + Длительность уведомления + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + Время, в секундах, в течение которого всплывающее уведомление о достижении будет оставаться на экране. + + + Reset System - Сброс Системы + Сброс системы - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - Хардкор режим не будет включён, пока система не будет сброшена. Вы хотите сбросить систему прямо сейчас? + Хардкорный режим не будет включён до перезагрузки системы. Хотите ли вы перезагрузить систему сейчас? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Токен для входа сгенерирован на %2. - + Logout Выйти - + Not Logged In. Не авторизован. + + + %1 seconds + %1 секунд(ы) + Achievements - + + Hardcore mode will be enabled on system reset. + При сбросе системы будет включен хардкорный режим. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} нельзя выполнить, пока активен хардкорный режим. Вы хотите отключить хардкорный режим? {0} будет отменено, если вы выберете Нет. + + + + Hardcore mode is now enabled. + Хардкорный режим включен. + + + + Hardcore mode is now disabled. + Хардкорный режим отключен. + + + (Hardcore Mode) (Хардкорный режим) - + You have earned {0} of {1} achievements, and {2} of {3} points. Вы получили {0} из {1} достижений, и {2} из {3} баллов. - + This game has no achievements. Достижения в этой игре не поддерживаются. - + Leaderboard submission is enabled. Включен режим отображения списка лидеров. - + Failed to read executable from disc. Achievements disabled. Не удалось прочитать исполняемый файл с диска. Достижения отключены. @@ -324,14 +391,14 @@ Login token generated on %2. Rounding Mode - Rounding Mode + Режим округления Chop / Zero (Default) - Отбой / ноль (по умолчанию) + Chop / Zero (по умолчанию) @@ -349,7 +416,7 @@ Login token generated on %2. Enable Recompiler - Включить перекомпилятор + Вкл. рекомпилятор @@ -363,7 +430,7 @@ Login token generated on %2. Checked - Выбрано + Отмечено @@ -390,7 +457,7 @@ Login token generated on %2. Unchecked - Не выбрано + Не отмечено @@ -401,7 +468,7 @@ Login token generated on %2. INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. - Обнаружение опроса INTC + Обнаружение зацикливания INTC @@ -432,50 +499,50 @@ Login token generated on %2. VU0 Rounding Mode - VU0 Rounding Mode + Режим округления VU0 VU1 Rounding Mode - VU1 Rounding Mode + Режим округления VU1 VU0 Clamping Mode - VU0 Clamping Mode + Режим захвата VU0 VU1 Clamping Mode - VU1 Clamping Mode + Режим захвата VU1 Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. - Включить перекомпилятор VU0 (микрорежим) + Включить рекомпилятор VU0 (микрорежим) Enables VU0 Recompiler. - Включить перекомпилятор VU0. + Включает рекомпилятор VU0. Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. - Включить перекомпилятор VU1 + Включить рекомпилятор VU1 Enables VU1 Recompiler. - Включает перекомпилятор VU1. + Включает рекомпилятор VU1. mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) - Хак флаг mVU + Хак флага mVU @@ -513,7 +580,7 @@ Login token generated on %2. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - Изменение этих опций может привести к нефункциональности игр. Изменение на свой страх и риск, команда PCSX2 не будет поддерживать конфигурацию с измененными настройками. + Изменение этих параметров может привести к неработоспособности игр. Вносите изменения на свой страх и риск, команда PCSX2 не будет оказывать поддержку конфигураций с измененными настройками. @@ -525,14 +592,14 @@ Login token generated on %2. Rounding Mode: Rounding refers here to the mathematical term. - Rounding Mode: + Режим округления: Nearest - Ближайший сосед + Ближайший @@ -553,7 +620,7 @@ Login token generated on %2. Chop / Zero (Default) - Отбой / ноль (по умолчанию) + Chop / Zero (по умолчанию) @@ -565,7 +632,7 @@ Login token generated on %2. None - Нет + Не использовать @@ -578,7 +645,7 @@ Login token generated on %2. None ClampMode - Нет + Не использовать @@ -586,7 +653,7 @@ Login token generated on %2. Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). - Доп. + Сохранять знак + Дополнительный + Сохранять знак @@ -602,7 +669,7 @@ Login token generated on %2. Enable Recompiler - Включить перекомпилятор EE + Включить рекомпилятор @@ -617,7 +684,7 @@ Login token generated on %2. INTC Spin Detection - Обнаружение опроса INTC + Обнаружение зацикливания INTC @@ -633,28 +700,28 @@ Login token generated on %2. VU1 Rounding Mode: - VU1 Режим округления: + Режим округления VU1: mVU Flag Hack - Взлом флага mVU + Хак флага mVU Enable VU1 Recompiler - Включить перекомпилятор VU1 + Включить рекомпилятор VU1 Enable VU0 Recompiler (Micro Mode) - Вкл. рекомпилятор VU0 (микрорежим) + Включить рекомпилятор VU0 (микрорежим) Extra - Дополнительно + Дополнительный @@ -664,7 +731,7 @@ Login token generated on %2. VU0 Rounding Mode: - VU0 Режим округления: + Режим округления VU0: @@ -701,7 +768,7 @@ Login token generated on %2. hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - Гц + гц @@ -807,7 +874,7 @@ Login token generated on %2. None (Audio can skip.) - Нет (без звука) + Не использовать (звук может пропускаться.) @@ -818,12 +885,12 @@ Login token generated on %2. Stereo (None, Default) - Стерео (нет, по умолчанию) + Стерео (не использовать, по умолчанию) - Quadrafonic - Квадрафонический + Quadraphonic + Quadraphonic @@ -844,7 +911,7 @@ Login token generated on %2. None (Default) - Отсутствует (по умолчанию) + Не использовать (по умолчанию) @@ -867,7 +934,7 @@ Login token generated on %2. 60 ms - 60 мс. + 60 мс @@ -889,7 +956,7 @@ Login token generated on %2. 20 ms - 20 мс. + 20 мс @@ -914,7 +981,7 @@ Login token generated on %2. Cubeb (Cross-platform) - Cubeb (кросс-платформа) + Cubeb (кроссплатформенный) @@ -924,7 +991,7 @@ Login token generated on %2. ms Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. - мс. + мс @@ -1014,7 +1081,7 @@ Login token generated on %2. 30 ms - 30 мс. + 30 мс @@ -1030,7 +1097,7 @@ Login token generated on %2. 10 ms - 10 мс. + 10 мс @@ -1040,34 +1107,34 @@ Login token generated on %2. Use Global Setting [%1] - Использовать общие настройки [%1] + Использовать глобальные настройки [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Н/Д - + %1 ms - %1 мс. + %1 мс - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) - Средняя задержка: %1 мс. (%2 мс. буфер + %3 мс.) + Средняя задержка: %1 мс (буфер %2 мс + вывод %3 мс) - + Average Latency: %1 ms (minimum output latency unknown) - Средняя задержка: %1 мс. (минимальная задержка вывода неизвестна) + Средняя задержка: %1 мс (минимальная задержка вывода неизвестна) @@ -1122,7 +1189,7 @@ Login token generated on %2. <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - <h2>Предупреждение о сохранениях состояний </h2><p>Устанавливая это обновление, ваши <h2>сохранения могут стать несовместимыми<h2>, пожалуйста убедитесь что вы сохранили прогресс в играх на карту памяти перед тем, как вы установите обновление.</p> + <h2>Предупреждение сохраненного состояния</h2><p>Установка этого обновления сделает ваши сохраненные состояния <b>несовместимыми</b>. Пожалуйста, убедитесь, что вы сохранили свои игры на карту памяти перед установкой этого обновления, иначе вы потеряете прогресс.</p> @@ -1137,7 +1204,7 @@ Login token generated on %2. <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>ВНИМАНИЕ</h1><p style='font-size:12pt;'>Установка этого обновления сделает ваши <b>сохраненные состояния несовместимыми</b>, <i>убедитесь, что вы сохранили весь прогресс на ваши карты памяти, прежде чем продолжить</i>.</p><p>Желаете продолжить?</p> @@ -1175,12 +1242,12 @@ Login token generated on %2. BIOS Directory - Директория BIOS + Папка BIOS PCSX2 will search for BIOS images in this directory. - PCSX2 будет искать образы BIOS в этой директории. + PCSX2 будет искать образы BIOS в этой папке. @@ -1200,7 +1267,7 @@ Login token generated on %2. Open in Explorer... - Открыть в Проводнике... + Открыть в проводнике... @@ -1237,7 +1304,7 @@ Login token generated on %2. Checked - Выбрано + Отмечено @@ -1423,7 +1490,7 @@ Login token generated on %2. INSTRUCTION Warning: limited space available. Abbreviate if needed. - ИНСТРУКЦИИ + ИНСТРУКЦИЯ @@ -1523,29 +1590,29 @@ Login token generated on %2. Порт контроллера %1 - + No devices available Нет доступных устройств - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Сбросить привязки + Очистить привязки - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Вы уверены, что хотите очистить все привязки для этого контроллера? Это действие нельзя отменить. + Вы уверены, что хотите очистить все привязки кнопок для этого контроллера? Это действие нельзя отменить. - + Automatic Binding Автоматическая привязка - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Для устройства '%1' не создана привязка клавиш. Контроллер/источник может не поддерживать автоматическую привязку. @@ -1556,7 +1623,7 @@ Login token generated on %2. D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - D-Pad + Крестовина @@ -1595,7 +1662,7 @@ Login token generated on %2. Large Motor - Большой мотор + Крупный мотор @@ -1643,7 +1710,7 @@ Login token generated on %2. Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Крест + Крестик @@ -1667,7 +1734,7 @@ Login token generated on %2. Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Правый аналог + Правый аналоговый стик @@ -1722,7 +1789,7 @@ Login token generated on %2. PushButton - PushButton + Нажмите кнопку @@ -1752,12 +1819,12 @@ Login token generated on %2. Strum Up - Strum Up + Струна вверх Strum Down - Strum Down + Струна вниз @@ -1767,28 +1834,28 @@ Login token generated on %2. Whammy Bar - Whammy Bar + Рычаг тремоло Tilt - Tilt + Наклон ControllerCustomSettingsWidget - + Restore Default Settings Восстановить настройки по умолчанию - + Browse... Выбрать... - + Select File Выберите файл @@ -1864,32 +1931,32 @@ Login token generated on %2. Enable SDL Raw Input - Enable SDL Raw Input + Включить SDL Raw Input The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. - XInput обеспечивает поддержку контроллеров Xbox 360 / Xbox One / Xbox Series и других контроллеров, которые поддерживают этот протокол. + Источник XInput обеспечивает поддержку контроллеров XBox 360 / XBox One / XBox Series и других контроллеров, которые поддерживают этот протокол. Controller Multitap - Multitap контроллера + Мультитап контроллера The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. - Функция multitap позволяет подключать к консоли до 8 контроллеров. Каждый multitap обеспечивает 4 порта. Multitap поддерживается не всеми играми. + Мультитап позволяет подключить к консоли до 8 контроллеров. Каждый мультитап обеспечивает 4 порта. Мультитап поддерживается не всеми играми. Multitap on Console Port 1 - Multitap в консольный порт 1 + Мультитап на консольный порт 1 Multitap on Console Port 2 - Multitap в консольный порт 2 + Мультитап на консольный порт 2 @@ -2004,33 +2071,33 @@ Login token generated on %2. Набор... - + Not Configured Не настроено - - + + %1% %1% - + Set Frequency Задать частоту - + Frequency: Частота: - + Macro will not repeat. Макрос не будет повторяться. - + Macro will toggle buttons every %1 frames. Макрос будет включаться каждые %1 кадров. @@ -2038,12 +2105,12 @@ Login token generated on %2. ControllerMacroWidget - + Controller Port %1 Macros Макросы порта контроллера %1 - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -2146,10 +2213,10 @@ Not Configured/Buttons configured To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: - Custom input profiles are used to override the Shared input profile for specific games. -To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + Пользовательские профили ввода используются для замены общего профиля ввода для определенных игр. +Чтобы применить пользовательский профиль ввода к игре, перейдите в свойства игры, а затем измените 'Профиль ввода' на вкладке Сводка. -Enter the name for the new input profile: +Введите название для нового профиля ввода: @@ -2227,7 +2294,7 @@ You cannot undo this action. Global Settings - Общие настройки + Глобальные настройки @@ -2252,7 +2319,7 @@ You cannot undo this action. USB Port %1 %2 - Порт USB %1 + USB-порт %1 %2 @@ -2366,7 +2433,7 @@ You cannot undo this action. Start - Запустить + Начало @@ -2479,7 +2546,7 @@ You cannot undo this action. Demangle Symbols "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ - Раскодировка символов (demangle) + Раскодировка символов @@ -2647,17 +2714,17 @@ You cannot undo this action. PS2 Address: - PS2 адрес: + Адрес PS2: DNS1 Address: - DNS1 адрес: + Адрес DNS1: DNS2 Address: - DNS2 адрес: + Адрес DNS2: @@ -2692,7 +2759,7 @@ You cannot undo this action. Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 - Внутренний DNS можно выбрать с помощью выпадающих списков DNS1/2 или установив для него значение 192.0.2.1 + Внутренний DNS можно выбрать с помощью выпадающих списков DNS1/2 или путем установки значения 192.0.2.1 @@ -2703,12 +2770,12 @@ You cannot undo this action. Hard Disk Drive - Жёсткий диск + Жесткий диск HDD File: - Файл жёсткого диска: + Файл жесткого диска: @@ -2723,7 +2790,7 @@ You cannot undo this action. HDD Size (GiB): - HDD Размер (GiB): + Размер HDD (ГиБ): @@ -2780,7 +2847,7 @@ You cannot undo this action. Use Global Setting [%1] - Использовать общие настройки [%1] + Использовать глобальные настройки [%1] @@ -2846,7 +2913,7 @@ You cannot undo this action. Copy global settings? - Копировать общие настройки? + Копировать глобальные настройки? @@ -2908,12 +2975,12 @@ Do you want to overwrite? Draw Dumping - Draw Dumping + Дамп прорисовки Dump GS Draws - Dump GS Draws + Дамп GS прорисовки @@ -2938,22 +3005,22 @@ Do you want to overwrite? Start Draw Number: - Start Draw Number: + Номер начальной прорисовки: Draw Dump Count: - Draw Dump Count: + Количество дампов прорисовок: Hardware Dump Directory: - Директория дампа оборудования: + Папка дампа оборудования: Software Dump Directory: - Директория программного дампа: + Папка программного дампа: @@ -2985,17 +3052,17 @@ Do you want to overwrite? Step Into - Step Into + Вступить Step Over - Step Over + Переступить Step Out - Step Out + Отступить @@ -3008,7 +3075,7 @@ Do you want to overwrite? Disassembly - Disassembly + Дизассемблирование @@ -3023,27 +3090,27 @@ Do you want to overwrite? Copy Instruction Text - Copy Instruction Text + Копировать текст инструкции Assemble new Instruction(s) - Assemble new Instruction(s) + Ассемблировать новую инструкцию (инструкции) NOP Instruction(s) - NOP Instruction(s) + NOP Инструкция (инструкции) Run to Cursor - Run to Cursor + Запустить курсор Jump to Cursor - Jump to Cursor + Перейти к курсору @@ -3053,7 +3120,7 @@ Do you want to overwrite? Follow Branch - Follow Branch + Следите за филиалом @@ -3063,17 +3130,17 @@ Do you want to overwrite? Go to in Memory View - Go to in Memory View + Перейти в режим просмотра памяти - + Add Function Добавить функцию - + Rename Function Переименовать функцию @@ -3086,76 +3153,76 @@ Do you want to overwrite? Assemble Error - Assemble Error + Ошибка ассемблирования Unable to change assembly while core is running - Unable to change assembly while core is running + Невозможно изменить сборку во время работы ядра Assemble Instruction - Assemble Instruction + Ассемблировать инструкцию - + Go to address Перейти к адресу - + Go to address error Ошибка перехода к адресу - + Invalid address Неправильный адрес - + Add Function Error - Ошибка добавления функции. + Ошибка добавления функции - + A function entry point already exists here. Consider renaming instead. - A function entry point already exists here. Consider renaming instead. + Пункт ввода функции уже существует здесь. Рассмотрите возможность переименования. - - + + Function will be (0x%1) instructions long. Enter function name - Function will be (0x%1) instructions long. -Enter function name + Функция будет в (0x%1) инструкций длиной. +Введите имя функции - + Function name Имя функции - - + + Rename Function Error Ошибка переименования функции - + Function name cannot be nothing. - Function name cannot be nothing. + Название функции не может быть пустым. - + No function / symbol is currently selected. - No function / symbol is currently selected. + Функция / символ не выбраны. - + %1 NOT VALID ADDRESS - %1 NOT VALID ADDRESS + %1 НЕВЕРНЫЙ АДРЕС @@ -3163,7 +3230,7 @@ Enter function name <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Игры в поддерживаемых форматах не найдены.</span></p><p>Пожалуйста, добавьте каталог с играми для начала.</p><p>Игровые дампы в следующих форматах будут отсканированы и перечислены в списке:</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Игры в поддерживаемых форматах не найдены.</span></p><p>Пожалуйста, добавьте папку с играми для начала.</p><p>Игровые дампы в следующих форматах будут отсканированы и перечислены в списке:</p></body></html> @@ -3179,22 +3246,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS - Игра: %1 к/с + Игра: %1 FPS - + Video: %1 FPS (%2%) - Видео: %1 к/с (%2%) + Видео: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3274,7 @@ Achievements: %5 (%6) - + %n points %n балл @@ -3217,12 +3284,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. - Режим Rich Presence неактивна или поддерживается. + Статус активности неактивен или не поддерживается. - + Game not loaded or no RetroAchievements available. Игра не загружена или RetroAchievements не доступны. @@ -3304,22 +3371,22 @@ Achievements: %5 (%6) Mild Underclock - Незначительное замедление + Незначительный разгон Moderate Underclock - Умеренное замедление + Умеренный разгон Maximum Underclock - Максимальное замедление + Максимальный разгон EE Cycle Rate: - Частота EE циклов: + Частота циклов EE: @@ -3360,7 +3427,7 @@ Achievements: %5 (%6) Affinity Control: - Контроль сродства: + Распределение потоков: @@ -3423,7 +3490,7 @@ Achievements: %5 (%6) Use Global Setting [%1] - Использовать общие настройки [%1] + Использовать глобальные настройки [%1] @@ -3451,7 +3518,7 @@ Achievements: %5 (%6) Checked - Выбрано + Отмечено @@ -3467,12 +3534,12 @@ Achievements: %5 (%6) Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. - Заставляет эмулируемый Emotion Engine пропускать циклы. Помогает небольшому набору игр, таких как SOTC. В большинстве случаев это' вредно для производительности. + Заставляет эмулируемый Emotion Engine пропускать циклы. Помогает небольшому количеству игр, таких как SOTC. В большинстве случаев это вредит производительности. Affinity Control - Контроль сродства + Распределение потоков @@ -3486,7 +3553,7 @@ Achievements: %5 (%6) Unchecked - Не выбрано + Не отмечено @@ -3554,7 +3621,7 @@ Achievements: %5 (%6) Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. + Устанавливает размер очереди VSync равным 0, заставляя каждый кадр завершаться и представляться GS перед опросом входных данных и началом следующего кадра. Использование этого параметра может уменьшить задержку ввода за счет значительно более высоких требований к ЦП и ГП. @@ -3579,12 +3646,12 @@ Achievements: %5 (%6) Use Global Setting [%1%] - Использовать общие настройки [%1%] + Использовать глобальные настройки [%1%] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - %1% [%2 к/с (NTSC) / %3 к/с (PAL)] + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] @@ -3620,7 +3687,7 @@ Achievements: %5 (%6) Cache Directory - Каталог для кэша + Папка кэша @@ -3652,12 +3719,12 @@ Achievements: %5 (%6) Used for storing shaders, game list, and achievement data. - Используется для хранения шейдеров, списка игр и данных достижений. + Используется для хранения шейдеров, списка игр и данных о достижениях. Cheats Directory - Каталог читов + Папка читов @@ -3667,17 +3734,17 @@ Achievements: %5 (%6) Covers Directory - Каталог обложек + Папка обложек Used for storing covers in the game grid/Big Picture UIs. - Используется для хранения обложек в пользовательских интерфейсах game grid/Big Picture. + Используется для хранения обложек в интерфейсе Big Picture/игровой сетке. Snapshots Directory - Директория snapshots + Папка снимков @@ -3687,7 +3754,7 @@ Achievements: %5 (%6) Save States Directory - Каталог сохраненных состояний + Папка сохраненных состояний @@ -3696,352 +3763,4705 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Не удалось переоткрыть, восстановление старой конфигурации. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Не удалось найти устройства CD/DVD-ROM. Пожалуйста, убедитесь, что у вас есть подключенные устройства и достаточные права доступа к ним. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Использовать глобальные настройки - - Saving screenshot to '{}'. - Сохранение снимка в '{}'. + + Automatic binding failed, no devices are available. + Автоматическая привязка не удалась, нет доступных устройств. - - Saved screenshot to '{}'. - Снимок сохранён в '{}'. + + Game title copied to clipboard. + Название игры скопировано в буфер обмена. - - Failed to save screenshot to '{}'. - Не удалось сохранить снимок в '{}'. + + Game serial copied to clipboard. + Серийный номер игры скопирован в буфер обмена. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + CRC игры скопирован в буфер обмена. - - CAS is not available, your graphics driver does not support the required functionality. - CAS недоступен, ваш графический драйвер не поддерживает необходимую функциональность. + + Game type copied to clipboard. + Тип игры скопирован в буфер обмена. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Регион игры скопирован в буфер обмена. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Совместимость игры скопирована в буфер обмена. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Путь к игре скопирован в буфер обмена. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Глобальные настройки скопированы в конфигурацию управления для игры. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Настройки контроллера сброшены к настройкам по умолчанию. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + Нет доступных профилей ввода. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Создать новый... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Введите имя профиля, который вы хотите создать. - - Enable Cheats - Включить читы + + Are you sure you want to restore the default settings? Any preferences will be lost. + Вы уверены, что хотите восстановить настройки по умолчанию? Все настройки будут потеряны. - - Name - Название + + Settings reset to defaults. + Настройки сброшены по умолчанию. - - Author - Автор + + Quick Save Slot + Ячейка для быстрого сохранения - - Description - Описание + + No save present in this slot. + Отсутствует сохранение в слоте. - - Enable All - Включить все + + No save states found. + Сохраненные состояния не найдены. - - Disable All - Отключить все + + Failed to delete save state. + Не удалось удалить сохраненное состояние. - - Reload Cheats - Перезагрузить читы + + Failed to copy text to clipboard. + Не удалось скопировать текст в буфер обмена. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + Достижения в этой игре не поддерживаются. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + Для игры нет списка лидеров. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + Перезагрузить систему - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Хардкорный режим не будет включён до перезагрузки системы. Хотите ли вы перезагрузить систему сейчас? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Запуск игр из образов, отсканированных из папок с играми. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Запустить игру, выбрав файл/образ диска. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Запустить консоль без вставленного диска. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Запуск игр с диска, находящегося в DVD-приводе компьютера. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Изменить настройки для эмулятора. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Исправления игр (НЕ рекомендуется изменять глобально) + + Exits the program. + Выход из программы. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + Нет привязки - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + Настройка %s для привязки на %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Использовать программное средство визуализации для FMV + + Push a controller button or axis now. + Нажмите на кнопку или ось контроллера. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Timing out in %.0f seconds... + Время ожидания %.0f секунд(ы)... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Unknown + Неизвестно - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + OK + ОК - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Select Device + Выбрать устройство - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Details + Сведения - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Эмулировать GIF FIFO (точнее, но медленнее) + + Options + Опции - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Copies the current global settings to this game. + Копирует текущие глобальные настройки для данной игры. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Сбрасывает все установленные настройки для данной игры. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Эмулировать VIF FIFO (точнее, но медленнее) + + Behaviour + Действия - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Полная синхронизация VU0 (точнее, но медленнее) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Предотвращает включение экранной заставки (скринсейвер) и переход хоста в спящий режим во время работы эмуляции. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Отображает игру, в которую вы сейчас играете, как часть вашего профиля в Discord. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack (For Tri-Ace Games) + + Pauses the emulator when a game is started. + Ставит эмулятор на паузу при запуске игры. - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU Overflow Hack (Superman Returns) + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Приостанавливает эмулятор при сворачивании окна или переходе к другому приложению, и возобновляет работу при возвращении к окну. - - VU Sync (Run Behind, M-Bit games) - VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). - VU Sync (Run Behind, M-Bit games) + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Приостанавливает эмулятор при открытии быстрого меню и снимает паузу при его закрытии. - - VU XGKick Sync (Correct But Slower) - VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. - Синхронизация VU XGKick (точнее, но медленнее) + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Определяет, будет ли отображаться запрос на подтверждение завершения работы эмулятора/игры при нажатии горячей клавиши. - - Force Blit Internal FPS Detection (When auto-detection fails) - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. - Force Blit Internal FPS Detection (When auto-detection fails) + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Автоматически сохраняет состояние эмулятора при выключении или выходе. В следующий раз вы сможете продолжить прямо с того места, где остановились. - - - GameListModel - + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Включает загрузку ini из настроек игры или пользовательских настроек для каждой игры. + + + + Uses a light coloured theme instead of the default dark theme. + Использует светлую цветную тему вместо темной темы по умолчанию. + + + + Game Display + Игровой экран + + + + Automatically switches to fullscreen mode when the program is started. + Автоматически переключается в полноэкранный режим при запуске программы. + + + + Switches between full screen and windowed when the window is double-clicked. + Переключение между полноэкранным и оконным режимом при двойном клике по экрану. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Скрывает указатель/курсор мыши в полноэкранном режиме. + + + + Determines how large the on-screen messages and monitor are. + Определяет размер экранных сообщений и монитора. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Выводит на экран сообщения о системных событиях, таких как создание/загрузка сохраненных состояний, сделанные снимки экрана и т.д. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Отображает в процентах текущую скорость эмуляции системы в правом верхнем углу экрана. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Отображать в правом верхнем углу экрана количество кадров (синхронизаций), выводимых системой в секунду. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Отображает нагрузку на потоки ЦП в правом верхнем углу экрана. + + + + Shows the host's GPU usage in the top-right corner of the display. + Отображает использование графического процессора хоста в правом верхнем углу экрана. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Отображает разрешение визуализации игры в правом верхнем углу экрана. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Отображает статистику о GS (примитивы, вызовы рисования) в правом верхнем углу дисплея. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Отображает индикаторы при активной перемотке вперед, паузе и других ненормальных состояниях. + + + + Shows the current configuration in the bottom-right corner of the display. + Отображает текущую конфигурацию в правом нижнем углу экрана. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Отображает текущее состояние контроллера системы в нижнем левом углу экрана. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Отображает визуальную историю времени кадров в левом верхнем углу экрана. + + + + Displays warnings when settings are enabled which may break games. + Отображает предупреждения, когда включены настройки, которые могут сломать игру. + + + + Resets configuration to defaults (excluding controller settings). + Сбрасывает конфигурацию по умолчанию (за исключением настроек контроллера). + + + + Changes the BIOS image used to start future sessions. + Изменяет образ BIOS, используемый для запуска последующих сессий. + + + + Automatic + Автоматически + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + Выбор BIOS + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Пропускает вступительный экран и обходит проверку региона. + + + + Speed Control + Настройка скорости + + + + Normal Speed + Нормальная скорость + + + + Sets the speed when running without fast forwarding. + Устанавливает скорость при работе без перемотки вперед. + + + + Fast Forward Speed + Скорость перемотки + + + + Sets the speed when using the fast forward hotkey. + Устанавливает скорость при использовании горячей клавиши перемотки вперед. + + + + Slow Motion Speed + Скорость замедления + + + + Sets the speed when using the slow motion hotkey. + Устанавливает скорость при использовании горячей клавиши замедления. + + + + Enable Speed Limiter + Включить ограничение скорости + + + + When disabled, the game will run as fast as possible. + Когда выключено, игра будет работать на максимально возможной скорости. + + + + System Settings + Настройки системы + + + + EE Cycle Rate + Частота циклов EE + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Понижает или повышает разгон эмулируемого процессора Emotion Engine. + + + + EE Cycle Skipping + Пропуск цикла EE + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Применяет ограничение Emulated Emotion Engine для выполнения VU-программ. + + + + Affinity Control Mode + Режим распределения потоков + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Прикрепляет потоки эмуляции к ядрам ЦП, чтобы потенциально улучшить производительность и разброс времени кадра. + + + + Enable MTVU (Multi-Threaded VU1) + Включить MTVU (многопоточный VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Использует второй поток для микропрограмм VU1. Обеспечивает ощутимый прирост скорости. + + + + Enable Instant VU1 + Включить мгновенный VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Уменьшает временной разрыв между рекомпиляторами VU1 и EE, обеспечивая эффективную работу VU1 на бесконечной тактовой частоте. + + + + Enable Cheats + Включить читы + + + + Enables loading cheats from pnach files. + Позволяет загружать читы из pnach файлов. + + + + Enable Host Filesystem + Включить файловую систему хоста + + + + Enables access to files from the host: namespace in the virtual machine. + Включает доступ к файлам из пространства имен host: на виртуальной машине. + + + + Enable Fast CDVD + Включить быстрый CDVD + + + + Fast disc access, less loading times. Not recommended. + Быстрый доступ к диску, снижение времени загрузок. Не рекомендуется. + + + + Frame Pacing/Latency Control + Темп кадра/управление задержкой + + + + Maximum Frame Latency + Максимальная задержка кадра + + + + Sets the number of frames which can be queued. + Устанавливает количество кадров, которые могут быть поставлены в очередь. + + + + Optimal Frame Pacing + Оптимальный темп кадра + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Синхронизирует потоки EE и GS после каждого кадра. Наименьшая входная задержка, но повышаются системные требования. + + + + Adjust To Host Refresh Rate + Регулировка частоты обновления хоста + + + + Speeds up emulation so that the guest refresh rate matches the host. + Ускоряет эмуляцию, чтобы частота обновления гостевого устройства соответствовала хосту. + + + + Renderer + Средство визуализации + + + + Selects the API used to render the emulated GS. + Выбор API, используемого для визуализации эмулируемого GS. + + + + Sync To Host Refresh (VSync) + Синхронизировать с обновлением хоста (VSync) + + + + Synchronizes frame presentation with host refresh. + Синхронизирует вывод кадров с частотой обновления хоста. + + + + Display + Экран + + + + Aspect Ratio + Соотношение сторон + + + + Selects the aspect ratio to display the game content at. + Выбор соотношения сторон для отображения игрового контента. + + + + FMV Aspect Ratio + Соотношение сторон FMV + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Выбор соотношения сторон для отображения при обнаружении воспроизведения FMV. + + + + Deinterlacing + Устранение чересстрочности + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Выбор алгоритма, используемого для преобразования чересстрочного вывода PS2 в прогрессивный для отображения на экране. + + + + Screenshot Size + Размер снимка экрана + + + + Determines the resolution at which screenshots will be saved. + Определяет разрешение, с которым будут сохраняться снимки экрана. + + + + Screenshot Format + Формат снимка экрана + + + + Selects the format which will be used to save screenshots. + Выбор формата, который будет использоваться для сохранения снимков экрана. + + + + Screenshot Quality + Качество снимка экрана + + + + Selects the quality at which screenshots will be compressed. + Выбор качества сжатия снимков экрана. + + + + Vertical Stretch + Растягивание по вертикали + + + + Increases or decreases the virtual picture size vertically. + Увеличивает или уменьшает размер виртуального изображения по вертикали. + + + + Crop + Обрезание + + + + Crops the image, while respecting aspect ratio. + Обрезает изображение с соблюдением соотношения сторон. + + + + Enable Widescreen Patches + Включить широкоэкранные патчи + + + + Enables loading widescreen patches from pnach files. + Позволяет загружать широкоэкранные патчи из pnach файлов. + + + + Enable No-Interlacing Patches + Включить патчи устранения чересстрочности + + + + Enables loading no-interlacing patches from pnach files. + Позволяет загружать патчи устранения чересстрочности из pnach файлов. + + + + Bilinear Upscaling + Билинейный апскейлинг + + + + Smooths out the image when upscaling the console to the screen. + Сглаживает изображение при масштабировании с консоли на экран. + + + + Integer Upscaling + Целочисленное масштабирование + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Добавляет заполнение к области отображения, чтобы соотношение между пикселями на хосте и пикселями в консоли было целочисленным. Может привести к более резкому изображению в некоторых 2D-играх. + + + + Screen Offsets + Смещение экрана + + + + Enables PCRTC Offsets which position the screen as the game requests. + Включает функцию смещения PCRTC, которая позиционирует экран в соответствии с запросами игры. + + + + Show Overscan + Показывать область за пределами сканирования + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Включает опцию отображения области за пределами сканирования в играх, которые рисуют больше, чем безопасная область экрана. + + + + Anti-Blur + Анти-размытие + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Включает хаки анти-размытия. Менее точно соответствует визуализации PS2, но позволяет многим играм выглядеть менее размытыми. + + + + Rendering + Визуализация + + + + Internal Resolution + Внутреннее разрешение + + + + Multiplies the render resolution by the specified factor (upscaling). + Умножает разрешение визуализации на заданный коэффициент (апскейлинг). + + + + Mipmapping + MIP-текстурирование + + + + Determines how mipmaps are used when rendering textures. + Определяет, как использовать MIP-карты при отрисовке текстур. + + + + Bilinear Filtering + Билинейная фильтрация + + + + Selects where bilinear filtering is utilized when rendering textures. + Выбирает, где будет использоваться билинейная фильтрация при отрисовке текстур. + + + + Trilinear Filtering + Трилинейная фильтрация + + + + Selects where trilinear filtering is utilized when rendering textures. + Выбирает, где будет использоваться трилинейная фильтрация при отрисовке текстур. + + + + Anisotropic Filtering + Анизотропная фильтрация + + + + Selects where anistropic filtering is utilized when rendering textures. + Выбирает, где будет использоваться анистропическая фильтрация при отрисовке текстур. + + + + Dithering + Дизеринг + + + + Selects the type of dithering applies when the game requests it. + Выбирает тип дизеринга, который применяется, когда игра его запрашивает. + + + + Blending Accuracy + Точность смешивания + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Определяет уровень точности при эмуляции режимов наложения, не поддерживаемых графическим API хоста. + + + + Texture Preloading + Предзагрузка текстур + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Загружает в ГП полный объём используемых текстур вместо отдельных областей. Может улучшать производительность в ряде игр. + + + + Software Rendering Threads + Поточность программной визуализации + + + + Number of threads to use in addition to the main GS thread for rasterization. + Число потоков, которое надлежит использовать в дополнение к главному потоку GS для растеризации. + + + + Auto Flush (Software) + Автоочистка (программная) + + + + Force a primitive flush when a framebuffer is also an input texture. + Принудительная очистка примитивов, когда кадровый буфер также является входной текстурой. + + + + Edge AA (AA1) + Сглаживание кромки (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Включает эмуляцию сглаживания краев GS (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Включает эмуляцию текстурного мипмапинга. + + + + Hardware Fixes + Аппаратные исправления + + + + Manual Hardware Fixes + Ручной выбор аппаратных исправлений + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Отключает автоматические аппаратные исправления, позволяя задавать исправления вручную. + + + + CPU Sprite Render Size + Размер визуализации спрайтов ЦП + + + + Uses software renderer to draw texture decompression-like sprites. + Использует программный визуализатор для отрисовки спрайтов с распаковкой текстур. + + + + CPU Sprite Render Level + Уровень визуализации спрайтов ЦП + + + + Determines filter level for CPU sprite render. + Определяет уровень фильтрации для визуализации спрайтов ЦП. + + + + Software CLUT Render + Программная визуализация CLUT + + + + Uses software renderer to draw texture CLUT points/sprites. + Использует программный визуализатор для отрисовки точек CLUT/спрайтов. + + + + Skip Draw Start + Начало пропуска отрисовки + + + + Object range to skip drawing. + Диапазон объектов для пропуска рисования. + + + + Skip Draw End + Конец пропуска отрисовки + + + + Auto Flush (Hardware) + Автоочистка (аппаратная) + + + + CPU Framebuffer Conversion + Преобразование кадрового буфера ЦП + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Преобразовывать 4-х и 8-ми битные буферы кадра средствами ЦП вместо ГП. + + + + Disable Depth Support + Отключить поддержку глубины + + + + Disable the support of depth buffer in the texture cache. + Отключить поддержку буфера глубины в текстурном кэше. + + + + Disable Safe Features + Отключить безопасные функции + + + + This option disables multiple safe features. + Данная опция отключает некоторые безопасные функции. + + + + Disable Render Features + Выключить функции визуализации + + + + This option disables game-specific render fixes. + Эта опция отключает специфичные для игры исправления визуализации. + + + + Preload Frame + Предзагрузка кадра + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Загружает данные GS при визуализации нового кадра для более точного воспроизведения некоторых эффектов. + + + + Disable Partial Invalidation + Отключить частичную проверку + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Удаляет элементы текстурного кэша для любых пересечений, а не только для пересекающихся областей. + + + + Texture Inside Render Target + Текстура внутри объекта визуализации + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Позволяет текстурному кэшу повторно использовать в качестве входной текстуры внутреннюю часть предыдущего буфера кадра. + + + + Read Targets When Closing + Считывать объекты при закрытии + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Сбрасывает все объекты в кэше текстур обратно в локальную память при завершении работы. + + + + Estimate Texture Region + Оценка области текстуры + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Пытается уменьшить размер текстуры, когда игры сами его не устанавливают (например, игры на движке Snowblind). + + + + GPU Palette Conversion + Преобразование палитры ГП + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Применяет палитры к текстурам на ГП, а не на ЦП. Может привести к увеличению скорости в некоторых играх. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Смещение полупикселя + + + + Adjusts vertices relative to upscaling. + Регулирует вершины относительно масштабирования. + + + + Round Sprite + Округление спрайтов + + + + Adjusts sprite coordinates. + Регулирует координаты спрайта. + + + + Bilinear Upscale + Билинейный апскейлинг + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Позволяет сглаживать текстуры с помощью билинейной фильтрации при масштабировании. Например, лучи света в Brave. + + + + TC Offset X + Смещение текстуры X + + + + Adjusts target texture offsets. + Регулирует смещение целевой текстуры. + + + + TC Offset Y + Смещение текстуры Y + + + + Align Sprite + Выравнивать спрайты + + + + Fixes issues with upscaling (vertical lines) in some games. + Исправляет проблемы апскейлинга (вертикальные полосы) в ряде игр. + + + + Merge Sprite + Объединять спрайты + + + + Replaces multiple post-processing sprites with a larger single sprite. + Заменяет множество спрайтов пост-обработки одним большим спрайтом. + + + + Wild Arms Hack + Хак Wild Arms + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Уменьшает точность GS во избежание разрыва между пикселями при масштабировании. Исправляет отображение текста в играх Wild Arms. + + + + Unscaled Palette Texture Draws + Визуализация палитровых текстур без масштабирования + + + + Can fix some broken effects which rely on pixel perfect precision. + Может исправить некоторые неработающие эффекты, основанные на идеальной точности пикселей. + + + + Texture Replacement + Замена текстур + + + + Load Textures + Загрузка текстур + + + + Loads replacement textures where available and user-provided. + Загружает заменяющие текстуры, если они доступны и предоставлены пользователем. + + + + Asynchronous Texture Loading + Асинхронная загрузка текстур + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Загружает заменяющие текстуры в рабочий поток, уменьшая микрозадержки, когда замены включены. + + + + Precache Replacements + Прекешировать замены + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Предварительно загружает все заменяющие текстуры в память. Не требуется при асинхронной загрузке. + + + + Replacements Directory + Папка замен + + + + Folders + Папки + + + + Texture Dumping + Дамп текстур + + + + Dump Textures + Дамп текстур + + + + Dumps replacable textures to disk. Will reduce performance. + Дамп заменяемых текстур на диск. Снижает производительность. + + + + Dump Mipmaps + Дамп MIP-карт + + + + Includes mipmaps when dumping textures. + Включает MIP-карты при дампе текстур. + + + + Dump FMV Textures + Дамп текстур FMV + + + + Allows texture dumping when FMVs are active. You should not enable this. + Разрешает дамп текстур при активных FMV. Не следует включать эту функцию. + + + + Post-Processing + Постобработка + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Включает шейдер постобработки FXAA. + + + + Contrast Adaptive Sharpening + Контрастно-адаптивная резкость (CAS) + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Включает контрастно-адаптивную резкость FidelityFX. + + + + CAS Sharpness + Резкость CAS + + + + Determines the intensity the sharpening effect in CAS post-processing. + Определяет интенсивность эффекта повышения резкости в постобработке CAS. + + + + Filters + Фильтры + + + + Shade Boost + Усиление оттенков + + + + Enables brightness/contrast/saturation adjustment. + Включает регулировку яркости/контрастности/насыщенности. + + + + Shade Boost Brightness + Усиление оттенков яркости + + + + Adjusts brightness. 50 is normal. + Регулирует яркость. Нормальный - 50. + + + + Shade Boost Contrast + Усиление оттенков контрастности + + + + Adjusts contrast. 50 is normal. + Регулирует контрастность. Нормальный - 50. + + + + Shade Boost Saturation + Усиление оттенков насыщенности + + + + Adjusts saturation. 50 is normal. + Регулирует насыщенность. Нормальный - 50. + + + + TV Shaders + Шейдеры ТВ + + + + Selects post-processing TV shader. + Выбирает шейдер телевизора для постобработки. + + + + Advanced + Дополнительно + + + + Skip Presenting Duplicate Frames + Пропускать повторяющиеся кадры + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Пропускает отображение кадров, которые не меняются в играх со скоростью 25/30fps. Может повысить скорость, но увеличивает задержку ввода/ухудшает синхронизацию кадров. + + + + Disable Threaded Presentation + Отключить многопоточное отображение + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Отображает кадры в рабочем потоке, а не в потоке GS. Может улучшить время кадра в некоторых системах за счет потенциально худшего темпа формирования кадров. + + + + Hardware Download Mode + Режим аппаратной загрузки + + + + Changes synchronization behavior for GS downloads. + Изменяет поведение синхронизации для загрузок GS. + + + + Allow Exclusive Fullscreen + Разрешить эксклюзивный полноэкранный режим + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Переопределяет эвристику драйвера для включения эксклюзивного полноэкранного режима или direct flip/scanout. + + + + Override Texture Barriers + Переопределение барьеров текстур + + + + Forces texture barrier functionality to the specified value. + Принудительно устанавливает функциональность текстурного барьера на указанное значение. + + + + GS Dump Compression + Сжатие дампа GS + + + + Sets the compression algorithm for GS dumps. + Устанавливает алгоритм сжатия дампов GS. + + + + Disable Framebuffer Fetch + Отключить выборку буфера кадров + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Предотвращает использование выборки из кадрового буфера, если это поддерживается ГП хоста. + + + + Disable Dual-Source Blending + Отключить двухисточниковое смешивание + + + + Prevents the usage of dual-source blending when supported by host GPU. + Предотвращает использование двухисточникового смешивания, если это поддерживается ГП хоста. + + + + Disable Shader Cache + Отключить кэш шейдеров + + + + Prevents the loading and saving of shaders/pipelines to disk. + Предотвращает загрузку и сохранение шейдеров/конвейеров на диск. + + + + Disable Vertex Shader Expand + Отключить расширение вертексных шейдеров + + + + Falls back to the CPU for expanding sprites/lines. + Возвращается к ЦП для расширения спрайтов/линий. + + + + Runtime Settings + Настройки во время работы + + + + Applies a global volume modifier to all sound produced by the game. + Применяет глобальный модификатор громкости ко всем звукам, издаваемыми игрой. + + + + Mixing Settings + Настройки микширования + + + + Changes when SPU samples are generated relative to system emulation. + Изменяет время генерации образцов SPU относительно эмуляции системы. + + + + Determines how the stereo output is transformed to greater speaker counts. + Определяет, как стереовыход преобразуется для большего количества динамиков. + + + + Output Settings + Настройки вывода + + + + Determines which API is used to play back audio samples on the host. + Определяет, какой API использовать для воспроизведения аудиосэмплов на хосте. + + + + Sets the average output latency when using the cubeb backend. + Устанавливает среднюю задержку вывода при использовании бэкенда cubeb. + + + + Timestretch Settings + Настройки растяжения времени + + + + Affects how the timestretcher operates when not running at 100% speed. + Влияет на работу растягивателя времени, когда он не работает на 100% скорости. + + + + Settings and Operations + Настройки и операции + + + + Creates a new memory card file or folder. + Создает новый файл карты памяти или папку. + + + + Simulates a larger memory card by filtering saves only to the current game. + Имитирует карту памяти большего объема путем фильтрации сохранений только для текущей игры. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Автоматическое извлечение карт памяти при их расхождении после загрузки состояния. + + + + If not set, this card will be considered unplugged. + Если выключено, данная карта будет считаться неподключенной. + + + + The selected memory card image will be used for this slot. + Выбранный образ карты памяти будет использоваться для данного слота. + + + + Resets the card name for this slot. + Сбрасывает название карты для данного слота. + + + + Create Memory Card + Создать карту памяти + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Введите имя карты памяти и выберите ее размер. Мы рекомендуем использовать карты памяти объемом 8 Мб или папку с картами памяти для наилучшей совместимости. + + + + Card Name: + Название карты: + + + + Configuration + Конфигурация + + + + Uses game-specific settings for controllers for this game. + Использует специальные настройки контроллеров для этой игры. + + + + Copies the global controller configuration to this game. + Копирует глобальную конфигурацию контроллера в эту игру. + + + + Resets all configuration to defaults (including bindings). + Сбрасывает всю конфигурацию на значения по умолчанию (включая привязки). + + + + Replaces these settings with a previously saved input profile. + Заменяет эти настройки ранее сохраненным профилем ввода. + + + + Stores the current settings to an input profile. + Сохраняет текущие настройки в профиле ввода. + + + + Input Sources + Источники ввода + + + + The SDL input source supports most controllers. + Источник ввода SDL поддерживает большинство контроллеров. + + + + Provides vibration and LED control support over Bluetooth. + Обеспечивает поддержку вибрации и управления светодиодами через Bluetooth. + + + + Allow SDL to use raw access to input devices. + Разрешить SDL использовать необработанный доступ к устройствам ввода. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + Источник XInput обеспечивает поддержку контроллеров XBox 360/XBox One/XBox Series. + + + + Multitap + Мультитап + + + + Enables an additional three controller slots. Not supported in all games. + Включает дополнительные три слота контроллера. Поддерживается не во всех играх. + + + + Attempts to map the selected port to a chosen controller. + Пытается сопоставить выбранный порт с выбранным контроллером. + + + + No Buttons Selected + Нет выбранных кнопок + + + + Determines how much pressure is simulated when macro is active. + Определяет, какое давление моделируется при активном макросе. + + + + Determines the pressure required to activate the macro. + Определяет давление, необходимое для активации макроса. + + + + Toggle every %d frames + Переключать каждый %d кадр + + + + Clears all bindings for this USB controller. + Сброс всех привязок для текущего USB-контроллера. + + + + Data Save Locations + Места сохранения данных + + + + Show Advanced Settings + Показывать дополнительные настройки + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Изменение этих параметров может привести к неработоспособности игр. Вносите изменения на свой страх и риск, команда PCSX2 не будет оказывать поддержку конфигураций с измененными настройками. + + + + Logging + Logging + + + + System Console + Системная консоль + + + + Writes log messages to the system console (console window/standard output). + Записывает сообщения журнала в системную консоль (окно консоли/стандартный вывод). + + + + File Logging + Ведение файлового журнала + + + + Writes log messages to emulog.txt. + Записывает сообщения журнала в файл emulog.txt. + + + + Verbose Logging + Ведение подробного журнала + + + + Writes dev log messages to log sinks. + Записывает сообщения журнала разработки в sinks журнал. + + + + Log Timestamps + Временные метки в журнале + + + + Writes timestamps alongside log messages. + Записывает временные метки вместе с сообщениями в журнале. + + + + EE Console + Консоль EE + + + + Writes debug messages from the game's EE code to the console. + Записывает в консоль отладочные сообщения из EE-кода игры. + + + + IOP Console + Консоль IOP + + + + Writes debug messages from the game's IOP code to the console. + Записывает в консоль отладочные сообщения из IOP-кода игры. + + + + CDVD Verbose Reads + Подробное чтение CDVD + + + + Logs disc reads from games. + Ведет журнал чтения дисков из игр. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Режим округления + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Определяет, как будут округляться результаты операций с плавающей точкой. Некоторые игры требуют определенных настроек. + + + + Clamping Mode + Режим захвата + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Определяет, как будут обрабатываться числа с плавающей точкой, выходящих за пределы диапазона. Некоторые игры требуют определенных настроек. + + + + Enable EE Recompiler + Включить рекомпилятор EE + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Выполняет двоичную JIT-трансляцию 64-битного машинного кода MIPS-IV в нативный код. + + + + Enable EE Cache + Включить кэш EE + + + + Enables simulation of the EE's cache. Slow. + Включает симуляцию кэша EE. Медленный. + + + + Enable INTC Spin Detection + Включить обнаружение зацикливания INTC + + + + Huge speedup for some games, with almost no compatibility side effects. + Огромное ускорение для некоторых игр, почти без побочных эффектов. + + + + Enable Wait Loop Detection + Включить обнаружение цикла ожидания + + + + Moderate speedup for some games, with no known side effects. + Умеренное ускорение некоторых игр, без побочных эффектов. + + + + Enable Fast Memory Access + Включить быстрый доступ к памяти + + + + Uses backpatching to avoid register flushing on every memory access. + Использует обратную выборку, чтобы избежать сброса регистра при каждом обращении к памяти. + + + + Vector Units + Векторные блоки + + + + VU0 Rounding Mode + Режим округления VU0 + + + + VU0 Clamping Mode + Режим захвата VU0 + + + + VU1 Rounding Mode + Режим округления VU1 + + + + VU1 Clamping Mode + Режим захвата VU1 + + + + Enable VU0 Recompiler (Micro Mode) + Включить рекомпилятор VU0 (микрорежим) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + Новый рекомпилятор векторного блока, с улучшенной совместимостью. Рекомендуется. + + + + Enable VU1 Recompiler + Включить рекомпилятор VU1 + + + + Enable VU Flag Optimization + Включить оптимизацию флага VU + + + + Good speedup and high compatibility, may cause graphical errors. + Хорошая скорость и высокая совместимость, может привести к графическим ошибкам. + + + + I/O Processor + Процессор ввода/вывода + + + + Enable IOP Recompiler + Включить рекомпилятор IOP + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Выполняет двоичную JIT-трансляцию 32-битного машинного кода MIPS-I в родной код. + + + + Graphics + Графика + + + + Use Debug Device + Использовать устройство отладки + + + + Enables API-level validation of graphics commands + Обеспечивает проверку графических команд на уровне API + + + + Settings + Настройки + + + + No cheats are available for this game. + Читы для этой игры отсутствуют. + + + + Cheat Codes + Чит-коды + + + + No patches are available for this game. + Патчи для этой игры отсутствуют. + + + + Game Patches + Игровые патчи + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Активация читов может привести к непредсказуемому поведению, сбоям, программным блокировкам или поломке сохраненных игр. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Активация игровых патчей может привести к непредсказуемому поведению, сбоям, программным блокировкам или поломке сохраненных игр. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Используйте патчи на свой страх и риск, команда PCSX2 не будет оказывать поддержку пользователям, включившим игровые патчи. + + + + Game Fixes + Исправления игр + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Не следует вносить изменения в исправления игр, если вы не знаете, что делает каждая из опций и каковы ее последствия. + + + + FPU Multiply Hack + Хак умножения FPU + + + + For Tales of Destiny. + Для Tales of Destiny. + + + + FPU Negative Div Hack + Хак отрицательного деления FPU + + + + For Gundam games. + Для игр Gundam. + + + + Preload TLB Hack + Хак предварительной загрузки TLB + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Переключаться на программный визуализатор для FMV. + + + + Needed for some games with complex FMV rendering. + Требуется для некоторых игр со сложной визуализацией FMV. + + + + Skip MPEG Hack + Хак пропуска MPEG + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Пропускает видео/FMV в играх, чтобы избежать зависаний игры. + + + + OPH Flag Hack + Хак флага OPH + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Известно, что это влияет на следующие игры: Bleach Blade Battler, Growlanser II и III, Wizardry. + + + + EE Timing Hack + Хак тайминга EE + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Известно, что это влияет на следующие игры: Digital Devil Saga (исправляет FMV и сбои), SSX (исправляет плохую графику и сбои). + + + + Instant DMA Hack + Хак мгновенного DMA + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Известно, что это влияет на следующие игры: Fire Pro Wrestling Z (плохая графика ринга). + + + + Handle DMAC writes when it is busy. + Обработка записей DMAC если он занят. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Известно, что это влияет на следующие игры: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Принудительная передача GIF PATH3 через FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Симулировать опережающее чтение VIF1 FIFO. Исправляет медленную загрузку игр. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Известно, что это влияет на следующие игры: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Задержка остановки VIF1 (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + Для SOCOM 2 HUD и зависания загрузки Spy Hunter. + + + + VU Add Hack + Хак добавления VU + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Игры, которые нуждаются в данном хаке для загрузки: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + Хак VU I bit позволяющий избегать постоянной перекомпиляции в некоторых играх + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Полная синхронизация VU0 + + + + Forces tight VU0 sync on every COP2 instruction. + Принудительная синхронизация VU0 для каждой инструкции COP2. + + + + VU Sync (Run behind) + Синхронизация VU (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + Чтобы избежать проблем с синхронизацией при чтении или записи регистров VU. + + + + VU Overflow Hack + Хак переполнения VU + + + + To check for possible float overflows (Superman Returns). + Для проверки возможных переполнений чисел с плавающей точкой (Superman Returns). + + + + VU XGkick Sync + Синхронизация VU XGkick + + + + Use accurate timing for VU XGKicks (slower). + Использовать точное время для VU XGKicks (медленнее). + + + + Use Blit for internal FPS + Использовать Blit для внутреннего FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Загрузить состояние + + + + Save State + Сохранить состояние + + + + Load Resume State + Загрузить состояние для продолжения + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + Найдено сохраненное состояние для продолжения, созданное в %s. + +Хотите ли вы загрузить это сохранение и продолжить? + + + + Region: + Регион: + + + + Compatibility: + Совместимость: + + + + No Game Selected + Игра не выбрана + + + + Search Directories + Папки поиска + + + + Adds a new directory to the game search list. + Добавляет новую папку в список для поиска игр. + + + + Scanning Subdirectories + Сканировать подпапки + + + + Not Scanning Subdirectories + Не сканировать подпапки + + + + List Settings + Настройки cписка + + + + Sets which view the game list will open to. + Устанавливает, в каком виде будет открываться список игр. + + + + Determines which field the game list will be sorted by. + Определяет, по какому полю будет сортироваться список игр. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Настройки обложки + + + + Downloads covers from a user-specified URL template. + Загрузка обложек из пользовательского URL-шаблона. + + + + Operations + Операции + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Определяет любые новые файлы, добавленные в папку с играми. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Загрузка обложек + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 может автоматически загружать обложки для игр, в которых в настоящее время нет обложки. Мы не размещаем никаких обложек, пользователь должен предоставить свой собственный источник для изображений. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Название игры. +${filetitle}: Именной компонент имени файла игры. +${serial}: Серийный номер игры. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Пример: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Использовать серийный номер для имени файла + + + + About PCSX2 + О программе PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 - это бесплатный эмулятор PlayStation 2 (PS2) с открытым исходным кодом. Его цель - эмулировать аппаратное обеспечение PS2, используя комбинацию интерпретаторов процессора MIPS, рекомпиляторов и виртуальной машины, которая управляет состояниями оборудования и системной памятью PS2. Это позволяет вам играть в игры PS2 на вашем ПК со множеством дополнительных функций и преимуществ. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 и PS2 являются зарегистрированными торговыми марками компании Sony Interactive Entertainment. Данное приложение никоим образом не связано с Sony Interactive Entertainment. + + + + XXX points + XXX очков + + + + Unlocked Achievements + Разблокированные достижения + + + + Locked Achievements + Заблокированные достижения + + + + Active Challenge Achievements + Активные достижения испытаний + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Ранг + + + + Name + Имя + + + + Time + Время + + + + Score + Счет + + + + Downloading leaderboard data, please wait... + Загрузка данных таблицы лидеров, пожалуйста, подождите... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + Если включено и выполнен вход в учётную запись, PCSX2 будет искать достижения при запуске. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + Собирать и отправлять на сервер информацию о статусе активности, если поддерживается. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Соревновательный" режим достижений с отслеживанием списков лидеров. Отключает сохранения, читы и возможность замедления. + + + + Enables tracking and submission of leaderboards in supported games. + Позволяет отслеживать и отправлять таблицы лидеров в поддерживаемых играх. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Отображает всплывающие сообщения о таких событиях, как разблокировка достижений и появление в таблице лидеров. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Проигрывать звуковые эффекты для таких событий как открытие достижений и отправка списка лидеров. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Отображает иконки в правом нижнем углу экрана, когда активно испытание/доступное достижение. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + Когда включено, PCSX2 будет отображать достижения из неофициальных наборов. Эти достижения не отслеживаются RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + Если включено, PCSX2 будет считать все достижения закрытыми и не будет отправлять уведомления о получении на сервер. + + + + Account + Account + + + + Logs out of RetroAchievements. + Выход из RetroAchieves. + + + + Logs in to RetroAchievements. + Войти в RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Пожалуйста, введите ваше имя пользователя и пароль для retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Ваш пароль не будет сохранен в PCSX2, вместо него будет сгенерирован и использован токен доступа. + + + + User Name: + Имя пользователя: + + + + Password: + Пароль: + + + + {} is not a valid disc image. + {} не является допустимым образом диска. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Текущий) + + + + {} (Folder) + {} (Папка) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Карта памяти '{}' создана. + + + + Failed to create memory card '{}'. + Не удалось создать карту памяти '{}'. + + + + A memory card with the name '{}' already exists. + Карта памяти с именем '{}' уже существует. + + + + Failed to load '{}'. + Не удалось загрузить '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Порт {} Тип контроллера + + + + Select Macro {} Binds + Выберите макрос {} привязок + + + + Macro will toggle every {} frames. + Макро будет действовать каждые {} кадра(-ов). + + + + Port {} Device + Порт {} Устройство + + + + Port {} Subtype + Порт {} Подтип + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + Текущая сессия: {} + + + + All Time: {} + Всего времени: {} + + + + Save Slot {0} + Ячейка сохранения {0} + + + + Saved {} + Сохранено {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} удален. + + + + Failed to delete {}. + Не удалось удалить {}. + + + + File: {} + Файл: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Времени в игре: {} + + + + Last Played: {} + Последняя игра: {} + + + + Size: {:.2f} MB + Размер: {:.2f} МБ + + + + {} points + {} очков + + + + {} (Hardcore Mode) + {} (Хардкорный режим) + + + + You have unlocked all achievements and earned {} points! + Вы разблокировали все достижения и заработали {} очков! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + Вы разблокировали {} из {} достижений, заработав {} из {} возможных очков. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Содержание + + + + Interface Settings + Настройки интерфейса + + + + BIOS Settings + Настройки BIOS + + + + Emulation Settings + Настройки эмуляции + + + + Graphics Settings + Настройки графики + + + + Audio Settings + Настройки аудио + + + + Memory Card Settings + Настройки карт памяти + + + + Controller Settings + Настройки контроллера + + + + Hotkey Settings + Настройки горячих клавиш + + + + Achievements Settings + Настройки достижений + + + + Folder Settings + Настройки папок + + + + Advanced Settings + Дополнительные настройки + + + + Patches + Патчи + + + + Cheats + Читы + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + Скорость 50% + + + + 60% Speed + Скорость 60% + + + + 75% Speed + Скорость 75% + + + + 100% Speed (Default) + Скорость 100% (по умолчанию) + + + + 130% Speed + Скорость 130% + + + + 180% Speed + Скорость 180% + + + + 300% Speed + Скорость 300% + + + + Normal (Default) + Стандартный (по умолчанию) + + + + Mild Underclock + Незначительный разгон + + + + Moderate Underclock + Умеренный разгон + + + + Maximum Underclock + Максимальный разгон + + + + Disabled + Отключено + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 кадров (жесткая синхронизация) + + + + 1 Frame + 1 кадр + + + + 2 Frames + 2 кадра + + + + 3 Frames + 3 кадра + + + + None + Не использовать + + + + Extra + Preserve Sign + Дополнительный + Сохранять знак + + + + Full + Полный + + + + Extra + Дополнительный + + + + Automatic (Default) + Автоматическое (по умолчанию) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Программный + + + + Null + Нуль + + + + Off + Выкл + + + + On + Вкл + + + + Adaptive + Адаптивно + + + + Bilinear (Smooth) + Билинейная (сглажено) + + + + Bilinear (Sharp) + Билинейная (резко) + + + + Weave (Top Field First, Sawtooth) + Волновое (сначала верхнее поле, пилообразное) + + + + Weave (Bottom Field First, Sawtooth) + Волновое (сначала нижнее поле, пилообразное) + + + + Bob (Top Field First) + Bob (сначала верхнее поле) + + + + Bob (Bottom Field First) + Bob (сначала нижнее поле) + + + + Blend (Top Field First, Half FPS) + Смешанное (сначала верхнее поле, половина FPS) + + + + Blend (Bottom Field First, Half FPS) + Смешанное (сначала нижнее поле, половина FPS) + + + + Adaptive (Top Field First) + Адаптивное (сначала верхнее поле) + + + + Adaptive (Bottom Field First) + Адаптивное (сначала нижнее поле) + + + + Native (PS2) + Родное (PS2) + + + + 1.25x Native + 1.25x Родное + + + + 1.5x Native + 1.5x Родное + + + + 1.75x Native + 1.75x Родное + + + + 2x Native (~720p) + 2x Родное (~720p) + + + + 2.25x Native + 2.25x Родное + + + + 2.5x Native + 2.5x Родное + + + + 2.75x Native + 2.75x Родное + + + + 3x Native (~1080p) + 3x Родное (~1080p) + + + + 3.5x Native + 3.5x Родное + + + + 4x Native (~1440p/2K) + 4x Родное (~1440p/2K) + + + + 5x Native (~1620p) + 5x Родное (~1620p) + + + + 6x Native (~2160p/4K) + 6x Родное (~2160p/4K) + + + + 7x Native (~2520p) + 7x Родное (~2520p) + + + + 8x Native (~2880p) + 8x Родное (~2880p) + + + + Basic (Generated Mipmaps) + Базовое (сгенерированные MIP-карты) + + + + Full (PS2 Mipmaps) + Полное (MIP-карты PS2) + + + + Nearest + Ближайший + + + + Bilinear (Forced) + Билинейная (принудительно) + + + + Bilinear (PS2) + Билинейная (PS2) + + + + Bilinear (Forced excluding sprite) + Билинейная (принудительно, исключая спрайты) + + + + Off (None) + Выключено (не использовать) + + + + Trilinear (PS2) + Трилинейная (PS2) + + + + Trilinear (Forced) + Трилинейная (принудительно) + + + + Scaled + С масштабированием + + + + Unscaled (Default) + Без масштабирования (по умолчанию) + + + + Minimum + Минимальная + + + + Basic (Recommended) + Базовая (рекомендуется) + + + + Medium + Средняя + + + + High + Высокая + + + + Full (Slow) + Полная (медленно) + + + + Maximum (Very Slow) + Максимальная (очень медленное) + + + + Off (Default) + Отключено (по умолчанию) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Частичная + + + + Full (Hash Cache) + Полная (хешировать кэш) + + + + Force Disabled + Принудительно отключено + + + + Force Enabled + Принудительно включено + + + + Accurate (Recommended) + Точный (рекомендуется) + + + + Disable Readbacks (Synchronize GS Thread) + Отключить обратные считывания (синхронизировать поток GS) + + + + Unsynchronized (Non-Deterministic) + Несинхронизированный (неопределённый) + + + + Disabled (Ignore Transfers) + Отключено (игнорировать переводы) + + + + Screen Resolution + Разрешение экрана + + + + Internal Resolution (Uncorrected) + Внутреннее разрешение (без корректировки) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (отключено) + + + + 1 (64 Max Width) + 1 (макс. ширина 64) + + + + 2 (128 Max Width) + 2 (макс. ширина 128) + + + + 3 (192 Max Width) + 3 (макс. ширина 192) + + + + 4 (256 Max Width) + 4 (макс. ширина 256) + + + + 5 (320 Max Width) + 5 (макс. ширина 320) + + + + 6 (384 Max Width) + 6 (макс. ширина 384) + + + + 7 (448 Max Width) + 7 (макс. ширина 448) + + + + 8 (512 Max Width) + 8 (макс. ширина 512) + + + + 9 (576 Max Width) + 9 (макс. ширина 576) + + + + 10 (640 Max Width) + 10 (макс. ширина 640) + + + + Sprites Only + Только спрайты + + + + Sprites/Triangles + Спрайты/треугольники + + + + Blended Sprites/Triangles + Смешанные спрайты/треугольники + + + + 1 (Normal) + 1 (нормально) + + + + 2 (Aggressive) + 2 (агрессивно) + + + + Inside Target + Внутри объекта + + + + Merge Targets + Объединять объекты + + + + Normal (Vertex) + Нормальное (вершины) + + + + Special (Texture) + Специальное (текстуры) + + + + Special (Texture - Aggressive) + Специальное (текстуры - агрессивно) + + + + Half + Половина + + + + Force Bilinear + Принудительно билинейная + + + + Force Nearest + Принудительно близко + + + + Disabled (Default) + Отключено (по умолчанию) + + + + Enabled (Sprites Only) + Включено (только спрайты) + + + + Enabled (All Primitives) + Включено (все примитивы) + + + + None (Default) + Не использовать (по умолчанию) + + + + Sharpen Only (Internal Resolution) + Только резкость (внутреннее разрешение) + + + + Sharpen and Resize (Display Resolution) + Повышать резкость и увеличивать (разрешение экрана) + + + + Scanline Filter + Чересстрочный фильтр + + + + Diagonal Filter + Диагональный фильтр + + + + Triangular Filter + Треугольный фильтр + + + + Wave Filter + Волновой фильтр + + + + Lottes CRT + Лоттес ЭЛТ + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Без сжатия + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + Растяжение по времени (рекомендуется) + + + + Async Mix (Breaks some games!) + Асинхронное микширование (ломает некоторые игры!) + + + + None (Audio can skip.) + Не использовать (звук может пропускаться.) + + + + Stereo (None, Default) + Стерео (не использовать, по умолчанию) + + + + Surround 5.1 + Объёмный 5.1 + + + + Surround 7.1 + Объёмный 7.1 + + + + No Sound (Emulate SPU2 only) + Без звука (только эмуляция SPU2) + + + + Cubeb (Cross-platform) + Cubeb (кроссплатформенный) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8МБ) + + + + PS2 (16MB) + PS2 (16 МБ) + + + + PS2 (32MB) + PS2 (32 МБ) + + + + PS2 (64MB) + PS2 (64МБ) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 МБ [Наиболее совместимый] + + + + 16 MB + 16 МБ + + + + 32 MB + 32 МБ + + + + 64 MB + 64 МБ + + + + Folder [Recommended] + Папка [Recommended] + + + + 128 KB [PS1] + 128 КБ [PS1] + + + + Game Grid + Сетка игр + + + + Game List + Список игр + + + + Game List Settings + Настройки списка игр + + + + Type + Тип + + + + Serial + Серийный номер + + + + Title + Название + + + + File Title + Название файла + + + + CRC + CRC + + + + Time Played + Времени в игре + + + + Last Played + Последняя игра + + + + Size + Размер + + + + Select Disc Image + Выберите образ диска + + + + Select Disc Drive + Выберите дисковод + + + + Start File + Запустить файл + + + + Start BIOS + Запустить BIOS + + + + Start Disc + Запустить диск + + + + Exit + Выход + + + + Set Input Binding + Установка привязки на нажатие + + + + Region + Регион + + + + Compatibility Rating + Оценка совместимости + + + + Path + Путь + + + + Disc Path + Путь к диску + + + + Select Disc Path + Выбрать путь к диску + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Копировать настройки + + + + Clear Settings + Очистить настройки + + + + Inhibit Screensaver + Запретить экранную заставку + + + + Pause On Start + Пауза при запуске + + + + Pause On Focus Loss + Пауза при потере фокуса + + + + Pause On Menu + Пауза в меню + + + + Confirm Shutdown + Подтверждение отключения + + + + Save State On Shutdown + Сохранять состояние при отключении + + + + Enable Per-Game Settings + Включить отдельные настройки для игр + + + + Use Light Theme + Использовать светлую тему + + + + Start Fullscreen + Запускать в полноэкранном режиме + + + + Double-Click Toggles Fullscreen + Двойной клик для переключения полноэкранного режима + + + + Hide Cursor In Fullscreen + Скрывать курсор в полноэкранном режиме + + + + OSD Scale + Масштаб индикации на экране + + + + Show Messages + Показывать сообщения + + + + Show Speed + Показывать скорость + + + + Show FPS + Показывать частоту кадров + + + + Show CPU Usage + Показывать нагрузку ЦП + + + + Show GPU Usage + Показывать нагрузку ГП + + + + Show Resolution + Показывать разрешение + + + + Show GS Statistics + Показывать статистику GS + + + + Show Status Indicators + Показывать индикаторы состояния + + + + Show Settings + Показывать настройки + + + + Show Inputs + Показывать нажатия кнопок + + + + Show Frame Times + Показывать время кадров + + + + Warn About Unsafe Settings + Предупреждать о небезопасных настройках + + + + Reset Settings + Сбросить настройки + + + + Change Search Directory + Изменить папку поиска + + + + Fast Boot + Быстрая загрузка + + + + Output Volume + Громкость вывода + + + + Synchronization Mode + Режим синхронизации + + + + Expansion Mode + Режим расширения + + + + Output Module + Модуль вывода + + + + Latency + Задержка + + + + Sequence Length + Длина последовательности + + + + Seekwindow Size + Размер окна поиска + + + + Overlap + Перекрытие + + + + Memory Card Directory + Папка карты памяти + + + + Folder Memory Card Filter + Фильтр карт памяти в папках + + + + Auto Eject When Loading + Автоматическое извлечение при загрузке + + + + Create + Создать + + + + Cancel + Отмена + + + + Load Profile + Загрузить профиль + + + + Save Profile + Сохранить профиль + + + + Per-Game Configuration + Конфигурация отдельной игры + + + + Copy Global Settings + Копировать глобальные настройки + + + + Enable SDL Input Source + Включить источник ввода SDL + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / расширенный режим DualSense + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Включить источник ввода XInput + + + + Enable Console Port 1 Multitap + Включить консольный порт 1 Мультитап + + + + Enable Console Port 2 Multitap + Включить консольный порт 2 Мультитап + + + + Controller Port {}{} + Порт контроллера {}{} + + + + Controller Port {} + Порт контроллера {} + + + + Controller Type + Тип контроллера + + + + Automatic Mapping + Автоматические привязки + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Кнопка макроса {} + + + + Buttons + Кнопки + + + + Frequency + Частота + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Настройки порта контроллера {}{} + + + + Controller Port {} Settings + Настройки порта контроллера {} + + + + USB Port {} + USB-порт {} + + + + Device Type + Тип устройства + + + + Device Subtype + Подтип устройства + + + + {} Bindings + {} Привязки + + + + Clear Bindings + Очистить привязки + + + + {} Settings + {} Настройки + + + + Cache Directory + Папка кэша + + + + Covers Directory + Папка обложек + + + + Snapshots Directory + Папка снимков + + + + Save States Directory + Папка сохраненных состояний + + + + Game Settings Directory + Папка настроек игры + + + + Input Profile Directory + Папка входных профилей + + + + Cheats Directory + Папка читов + + + + Patches Directory + Папка патчей + + + + Texture Replacements Directory + Папка замен текстур + + + + Video Dumping Directory + Папка дампов видео + + + + Resume Game + Продолжить игру + + + + Toggle Frame Limit + Вкл/выкл ограничение кадров + + + + Game Properties + Свойства игры + + + + Achievements + Достижения + + + + Save Screenshot + Сохранить снимок экрана + + + + Switch To Software Renderer + Переключиться на программный визуализатор + + + + Switch To Hardware Renderer + Переключиться на аппаратный визуализатор + + + + Change Disc + Сменить диск + + + + Close Game + Закрыть игру + + + + Exit Without Saving + Выйти без сохранения + + + + Back To Pause Menu + Вернуться в меню паузы + + + + Exit And Save State + Выйти и сохранить состояние + + + + Leaderboards + Списки лидеров + + + + Delete Save + Удалить сохранение + + + + Close Menu + Закрыть меню + + + + Clean Boot + Чистая загрузка + + + + Delete State + Удалить сохранение + + + + Default Boot + Загрузка по умолчанию + + + + Slow Boot + Медленная загрузка + + + + Reset Play Time + Сбросить время игры + + + + Add Search Directory + Добавить папку поиска + + + + Open in File Browser + Открыть в проводнике + + + + Disable Subdirectory Scanning + Отключить сканирование подпапок + + + + Enable Subdirectory Scanning + Включить сканирование подпапок + + + + Remove From List + Удалить из списка + + + + Default View + Вид по умолчанию + + + + Sort By + Сортировать по + + + + Sort Reversed + Обратная сортировка + + + + Scan For New Games + Поиск новых игр + + + + Rescan All Games + Повторить сканирование всех игр + + + + Start Download + Начать загрузку + + + + Website + Веб-сайт + + + + Support Forums + Форумы поддержки + + + + GitHub Repository + Репозиторий на GitHub + + + + License + Лицензия + + + + Close + Закрыть + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Включить достижения + + + + Rich Presence + Статус активности + + + + Hardcore Mode + Хардкорный режим + + + + Show Notifications + Показывать уведомления + + + + Sound Effects + Звуковые эффекты + + + + Show Challenge Indicators + Показывать индикаторы испытаний + + + + Test Unofficial Achievements + Тестировать неофициальные достижения + + + + Test Mode + Тестовый режим + + + + Username: {} + Имя пользователя: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Выйти + + + + Not Logged In + Вход не выполнен + + + + Login + Войти + + + + Achievements are disabled. + Достижения отключены. + + + + Game ID: {} + ID игры: {} + + + + Game Title: {} + Название игры: {} + + + + Achievements: {} ({} points) + Достижения: {} ({} очков) + + + + Rich presence inactive or unsupported. + Статус активности неактивен или не поддерживается. + + + + Game not loaded or no RetroAchievements available. + Игра не загружена или RetroAchievements не доступны. + + + + Card Enabled + Карта включена + + + + Card Name + Название карты + + + + Eject Card + Извлечь карту + + + + GS + + + Failed to reopen, restoring old configuration. + Не удалось переоткрыть, восстановление старой конфигурации. + + + + Upscale multiplier set to {}x. + Множитель апскейла {}x. + + + + Saving screenshot to '{}'. + Сохранение снимка в '{}'. + + + + Saved screenshot to '{}'. + Снимок сохранён в '{}'. + + + + Failed to save screenshot to '{}'. + Не удалось сохранить снимок в '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + ГП хоста столкнулся с ошибкой и был восстановлен. Это могло привести к нарушению визуализации. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS недоступен, ваш графический драйвер не поддерживает требуемую функциональность. + + + + Saving {0} GS dump {1} to '{2}' + Сохранение {0} GS дампа {1} в '{2}' + + + + Failed to render/download screenshot. + Не удалось отрисовать/загрузить скриншот. + + + + Saved GS dump to '{}'. + GS дамп сохранён в ''. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Хэш-кэш использовал {:.2f} МБ видеопамяти, отключив его. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Отключение автосгенерированных мипмапов на одной или нескольких сжатых заменяемых текстур. Пожалуйста, сгенерируйте мипмапы во время сжатия собственных текстур. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Буферы трафарета и текстурные барьеры недоступны, это нарушит некоторые графические эффекты. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Нагрузка ГП при простое включена, но откалиброванные временные метки недоступны. Это может привести к значительному замедлению. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Активация читов может привести к непредсказуемому поведению, сбоям, программным блокировкам или поломке сохраненных игр. Используйте читы на свой страх и риск, команда PCSX2 не будет оказывать никакой поддержки для пользователей, которые активировали читы. + + + + Enable Cheats + Включить читы + + + + Name + Название + + + + Author + Автор + + + + Description + Описание + + + + Enable All + Включить все + + + + Disable All + Отключить все + + + + Reload Cheats + Перезагрузить читы + + + + %1 unlabelled patch codes will automatically activate. + %1 неотмеченных патч-кодов будут автоматически активированы. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Текущая точность смешивания: {1}. +Рекомендуемая точность смешивания для этой игры: {2}. +Вы можете настроить уровень точности смешивания в свойствах игры, +чтобы улучшить качество графики, но это увеличит системные требования. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Ручные исправления аппаратного визуализатора GS включены, автоматические исправления не будут применены: + + + + No tracks provided. + Треки не предоставлены. + + + + Hash {} is not in database. + Хэша {} нет в базе данных. + + + + Data track number does not match data track in database. + Номер трека не совпадает с данными трека в базе данных. + + + + Track {} with hash {} is not found in database. + + Трек {} с хэшем {} не найден в базе данных. + + + + + Track {} with hash {} is for a different game ({}). + + Трек {} с хэшем {} предназначен для другой игры ({}). + + + + Track {} with hash {} does not match database track. + + Трек {} с хешем {} не совпадает с треком базы данных. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Исправления игр (НЕ рекомендуется изменять глобально) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + Хак отрицательного деления FPU (для игр Gundam) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + Хак умножения FPU (для Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Использовать программный визуализатор для FMV + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Хак пропуска MPEG (пропускает видео/FMV) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Хак предварительной загрузки TLB (для Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + Хак тайминга EE (хак тайминга общего назначения) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Хак мгновенного DMA (хорошо подходит для решения проблем эмуляции кэша) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + Хак флага OPH (для Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Эмулировать GIF FIFO (точнее, но медленнее) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy хак (запрещается записывать когда занят) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Задержка остановки VIF1 (для SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Эмулировать VIF FIFO (точнее, но медленнее) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Полная синхронизация VU0 (точнее, но медленнее) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit хак (для Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + Хак добавления VU (для игр Tri-Ace) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + Хак переполнения VU (Superman Returns) + + + + VU Sync (Run Behind, M-Bit games) + VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). + VU Sync (Run Behind, для игр с M-Bit) + + + + VU XGKick Sync (Correct But Slower) + VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. + Синхронизация VU XGKick (точнее, но медленнее) + + + + Force Blit Internal FPS Detection (When auto-detection fails) + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. + Принудительное определение внутреннего FPS через Blit (при сбое автоматического определения) + + + + GameList + + + Never + Никогда + + + + Today + Сегодня + + + + Yesterday + Вчера + + + + {}h {}m + {}ч {}м + + + + {}h {}m {}s + {}ч {}м {}с + + + + {}m {}s + {}м {}с + + + + {}s + {}с + + + + {} hours + {} часов + + + + {} minutes + {} минут + + + + GameListModel + + Type Тип - + Code Код - + Title Название - + File Title Название файла - + CRC Контрольная сумма - + Time Played Времени в игре - + Last Played Последняя игра - + Size Размер файла - + Region Регион - + Compatibility Совместимость @@ -4051,74 +8471,88 @@ graphical quality, but this will increase system requirements. Search Directories (will be scanned for games) - Каталоги поиска (будут проверяться на наличие игр) + Папки поиска (будут проверяться на наличие игр) - - Add - Добавить + Add... + Добавить... - - - + + + Remove Удалить - + Search Directory - Каталог поиска + Директория поиска - + Scan Recursively - Сканировать повторно + Рекурсивный - + Excluded Paths (will not be scanned) - Исключенные каталоги (не будут сканироваться) + Исключенные пути (не будут сканироваться) - + + Directory... + Папка... + + + + File... + Файл... + + + Scan For New Games Поиск новых игр - + Rescan All Games Повторить сканирование всех игр - + Open Directory... - Открыть каталог... + Открыть папку... - + Select Search Directory - Выберите каталог для поиска + Выберите папку поиска - + Scan Recursively? Сканировать повторно? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - Вы хотите сканировать каталог "%1" рекурсивно? + Вы хотите сканировать папку"%1" повторно? -Это займёт больше времени, но будет определять файлы в подкаталогах. +Это займёт больше времени, но будут определены файлы в подпапках. + + + + Select File + Выберите файл - - Select Path - Выберите путь + + Select Directory + Выберите папку @@ -4172,12 +8606,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Автор: </span>Автор патча</p><p>Описание будет здесь</p></body></html> <strong>Author: </strong>%1<br>%2 - <strong>Author: </strong>%1<br>%2 + <strong>Автор: </strong>%1<br>%2 @@ -4195,7 +8629,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Активация игровых патчей может привести к непредсказуемому поведению, сбоям, программным блокировкам или поломке сохраненных игр. Используйте патчи на свой страх и риск, команда PCSX2 не будет оказывать никакой поддержки для пользователей, которые активировали игровые патчи. @@ -4216,396 +8650,407 @@ Scanning recursively takes more time, but will identify files in subdirectories. Название: - + + Clear the line to restore the original title... + Очистите строку для восстановления оригинального заголовка... + + + + + Restore + Восстановить + + + Path: Путь: - + Serial: Серийный номер: - + CRC: Контрольная сумма: - + Type: Тип: - + PS2 Disc Диск PS2 - + PS1 Disc Диск PS1 - + ELF (PS2 Executable) ELF (PS2 Исполняемый) - + Region: Регион: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Бразилия) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (Китай) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Гонконг) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Япония) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Корея) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Тайвань) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (США) - + Other Другой - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Австралия) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (Южная Африка) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-A (Австралия) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Бельгия) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Европа/Австралия) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (Франция) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Финляндия) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Германия) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Греция) - + PAL-I (Italy) Leave the code as-is, translate the country's name. ПАЛ-I (Италия) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (Индия) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Европа/Австралия) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Нидерланды) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Норвегия) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Португалия) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Польша) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Россия) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Испания) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Скандинавия) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Швеция) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Швейцария) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (Соединенное Королевство) - + Compatibility: Совместимость: - + Unknown Неизвестна - + Not Bootable Не загружается - + Reaches Intro - Reaches Intro + Доходит до вступления - + Reaches Menu - Reaches Menu + Доходит до меню - + In-Game В игре - + Playable - Можно играть + Играбельно - + Perfect Превосходно - + Input Profile: Профиль ввода: - + Shared Refers to the shared settings profile. Общий - + Disc Path: Путь к диску: - + Browse... Выбрать... - + Clear Очистить - + Verify - Verify + Проверить - + Search on Redump.org... Поиск на Redump.org... - + Select Disc Path Выбрать путь к диску - + Game is not a CD/DVD. Игра не является CD/DVD. - + Track list unavailable while virtual machine is running. - Track list unavailable while virtual machine is running. + Список треков недоступен во время работы виртуальной машины. - + # # - + Mode Режим - - + + Start Start - - + + Sectors Сектора - - + + Size Размер - - + + MD5 MD5 - - + + Status Статус - - - - - - - + + + + + + + %1 %1 - - + + <not computed> - <not computed> + <не вычислено> - + Error Ошибка - + Cannot verify image while a game is running. - Cannot verify image while a game is running. + Невозможно проверить изображение во время работы игры. - + One or more tracks is missing. - One or more tracks is missing. + Отсутствует один или более треков. - + Verified as %1 [%2] (Version %3). - Verified as %1 [%2] (Version %3). + Верифицировано как %1 [%2] (версия %3). - + Verified as %1 [%2]. - Verified as %1 [%2]. + Верифицировано как %1 [%2]. @@ -4661,17 +9106,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. FMV Aspect Ratio: - Соотношение сторон видеороликов: + Соотношение сторон FMV: - - + + - - - - + + + + Off (Default) Отключено (по умолчанию) @@ -4679,42 +9124,40 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) - Автоматически (по умолчанию) + Автоматическое (по умолчанию) None (Interlaced, also used by Progressive) - Нет (Чересстрочная, также используется Прогрессивная) + Не использовать (Чересстрочная, также используется Прогрессивная) Weave (Top Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (сначала верхнее поле, пилообразное) + Волновое (сначала верхнее поле, пилообразное) Weave (Bottom Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (сначала нижнее поле, пилообразное) + Волновое (сначала нижнее поле, пилообразное) Bob (Top Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) + Bob (сначала верхнее поле, полные кадры) @@ -4726,25 +9169,25 @@ Scanning recursively takes more time, but will identify files in subdirectories. Blend (Top Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (сначала верхнее поле, объединить 2 поля) + Смешанное (сначала верхнее поле, объединить 2 поля) Blend (Bottom Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (сначала нижнее поле, объединить 2 поля) + Смешанное (сначала нижнее поле, объединить 2 поля) Adaptive (Top Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. - Adaptive (сначала верхнее поле, аналогично Bob + Weave) + Адаптивное (сначала верхнее поле, аналогично Bob + Weave) Adaptive (Bottom Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. - Adaptive (сначала нижнее поле, аналогично Bob + Weave) + Адаптивное (сначала нижнее поле, аналогично Bob + Weave) @@ -4755,20 +9198,20 @@ Scanning recursively takes more time, but will identify files in subdirectories. None - Нет + Не использовать - + Bilinear (Smooth) Smooth: Refers to the texture clarity. - Билинейный (сглаженный) + Билинейная (сглажено) Bilinear (Sharp) Sharp: Refers to the texture clarity. - Билинейный (резкий) + Билинейная (резко) @@ -4778,8 +9221,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4825,37 +9268,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Смещение экрана - + VSync Вертикальная синхронизация - + Show Overscan - Вылеты развёртки + Показывать область за пределами сканирования - + Enable Widescreen Patches Включить широкоэкранные патчи - + Enable No-Interlacing Patches - Включить патчи удаления чересстрочности + Включить патчи устранения чересстрочности - + Anti-Blur Анти-размытие @@ -4866,7 +9309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Выключить смещение чересстрочности @@ -4877,24 +9320,24 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Разрешение экрана - + Internal Resolution Внутреннее разрешение Internal Resolution (Aspect Uncorrected) - Внутреннее разрешение (аспект не исправлен) + Внутреннее разрешение (без коррекции соотношения сторон) - + PNG PNG @@ -4912,7 +9355,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Rendering - Рендеринг + Визуализация @@ -4922,23 +9365,23 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Mipmapping: - Мипмаппинг: + Мипмаппинг (MIP-текстурирование): Off - Выключен + Выключено Basic (Generated Mipmaps) - Базовое (генерация Mipmaps) + Базовое (сгенерированные MIP-карты) Full (PS2 Mipmaps) - Полное (PS2 Mipmaps) + Полное (MIP-карты PS2) @@ -4950,18 +9393,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Nearest - Ближайший сосед + Ближайшее Bilinear (Forced) - Билинейная (принудительный) + Билинейная (принудительно) - + Bilinear (PS2) Билинейная (PS2) @@ -4969,7 +9412,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Bilinear (Forced excluding sprite) - Билинейная (принудительный, исключая спрайты) + Билинейная (принудительно, исключая спрайты) @@ -4979,17 +9422,17 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Off (None) - Выключена (ничего) + Выключено (не использовать) Trilinear (PS2) - Трилинейный (PS2) + Трилинейная (PS2) Trilinear (Forced) - Трилинейный (принудительный) + Трилинейная (принудительно) @@ -5008,7 +9451,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Без масштабирования (по умолчанию) @@ -5020,33 +9463,33 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Minimum - Минимальное + Минимальная - + Basic (Recommended) - Базовое (рекомендуется) + Базовая (рекомендуется) Medium - Среднее + Средняя High - Выоское + Высокая Full (Slow) - Полное (медленно) + Полная (медленно) Maximum (Very Slow) - Максимальное (очень медленный) + Максимальная (очень медленное) @@ -5056,42 +9499,42 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Partial - Частичное + Частичная - + Full (Hash Cache) - Полное (хешировать кэш) + Полная (хешировать кэш) - - + + GPU Palette Conversion - GPU-преобразование палитр + Преобразование палитры ГП - + Manual Hardware Renderer Fixes - Ручные исправления аппаратного рендеринга + Ручные исправления аппаратного визуализатора - + Spin GPU During Readbacks - Поддерживать нагрузку GPU при простое + Поддерживать нагрузку ГП во время простоя - + Spin CPU During Readbacks - Поддерживать нагрузку CPU при простое + Поддерживать нагрузку ЦП во время простоя Extra Rendering Threads: - Дополнительные потоки рендеринга: + Дополнительные потоки визуализации: @@ -5100,17 +9543,17 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping - Mipmapping + Мипмаппинг (MIP-текстурирование) - - + + Auto Flush - Автосброс + Автоочистка @@ -5118,222 +9561,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Аппаратные исправления - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Принудительно отключено - - + Force Enabled Принудительно включено - + CPU Sprite Render Size: - Размер визуализации CPU спрайтов: + Размер визуализации спрайтов ЦП: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (отключено) - + 1 (64 Max Width) 1 (макс. ширина 64) - + 2 (128 Max Width) 2 (макс. ширина 128) - + 3 (192 Max Width) 3 (макс. ширина 192) - + 4 (256 Max Width) 4 (макс. ширина 256) - + 5 (320 Max Width) 5 (макс. ширина 320) - + 6 (384 Max Width) 6 (макс. ширина 384) - + 7 (448 Max Width) 7 (макс. ширина 448) - + 8 (512 Max Width) 8 (макс. ширина 512) - + 9 (576 Max Width) 9 (макс. ширина 576) - + 10 (640 Max Width) 10 (макс. ширина 640) - + Skipdraw Range: Диапазон пропусков: - + Frame Buffer Conversion Преобразование буфера кадров - - + + Disable Depth Emulation Отключить эмуляцию глубины - - + + Disable Safe Features Отключить безопасные функции - - + + Preload Frame Data Предзагрузка данных кадра - + Texture Inside RT - Текстура внутри RT + Текстура внутри объекта визуализации - + 1 (Normal) - 1 (нормальный) + 1 (нормально) - + 2 (Aggressive) - 2 (агрессивный) + 2 (агрессивно) - + Software CLUT Render: - Программный рендеринг CLUT: + Программная визуализация CLUT: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: + GPU Target CLUT: + - Disabled (Default) Отключено (по умолчанию) - + Enabled (Exact Match) - Enabled (Exact Match) + Включено (точное соответствие) - + Enabled (Check Inside Target) - Enabled (Check Inside Target) + Включено (проверить внутри объекта) - + Upscaling Fixes Исправления масштабирования - + Half Pixel Offset: Смещение полупикселя: - + Normal (Vertex) Нормальный (вершины) - + Special (Texture) Специальный (текстуры) - + Special (Texture - Aggressive) Специальный (текстуры - агрессивно) - + Round Sprite: - Round Sprite: + Округление спрайтов: - + Half Половина - + Full - Полный + Полное - + Texture Offsets: Смещение текстур: - + X: X: - + Y: Y: - - + + Merge Sprite - Объединение спрайтов + Объединять спрайты - - + + Align Sprite Выравнивать спрайты @@ -5343,575 +9779,569 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Устранение чересстрочности: - + Sprites Only Только спрайты - + Sprites/Triangles Спрайты/треугольники - + Blended Sprites/Triangles Смешанные спрайты/треугольники - + Auto Flush: - Автосброс: + Автоочистка: - + Enabled (Sprites Only) - Enabled (Sprites Only) + Включено (только спрайты) - + Enabled (All Primitives) - Enabled (All Primitives) + Включено (все примитивы) - + Texture Inside RT: - Texture Inside RT: + Текстура внутри объекта визуализации: - + Inside Target - Inside Target + Внутри объекта - + Merge Targets - Merge Targets + Объединять объекты - - + + Disable Partial Source Invalidation Отключить частичную проверку источника - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing - Read Targets When Closing + Считывать объекты при закрытии - - + + Estimate Texture Region - Estimate Texture Region + Оценка области текстуры - - + + Disable Render Fixes - Выключить исправления рендера + Выключить исправления визуализации - + Unscaled Palette Texture Draws - Unscaled Palette Texture Draws + Визуализация палитровых текстур без масштабирования - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. - Wild Arms Hack + Хак Wild Arms - + Bilinear Dirty Upscale: - Bilinear Dirty Upscale: + Билинейный "грязный" апскейлинг: - + Force Bilinear - Force Bilinear + Принудительно билинейная - + Force Nearest - Force Nearest + Принудительно близко - + Texture Replacement Замена текстур - + Search Directory - Каталог поиска + Папка поиска - - + + Browse... Выбрать... - - + + Open... Открыть... - - + + Reset Сбросить - + PCSX2 will dump and load texture replacements from this directory. - PCSX2 будет загружать замены текстур из этого каталога. + PCSX2 будет производить дамп и загрузку замены текстур из этой папки. - + Options Настройки - - + + Dump Textures Дамп текстур - - + + Dump Mipmaps - Dump Mipmaps + Дамп мипмапов - - + + Dump FMV Textures - Дамп FMV текстур + Дамп текстур FMV - - + + Async Texture Loading Асинхронная загрузка текстур - - + + Load Textures Загрузка текстур - - + + Precache Textures - Precache Textures + Прекешировать текстуры - + Post-Processing Постобработка - + Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing + Усиление резкости/Сглаживание - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Контрастно-адаптивная резкость (CAS): - - - - + + + + None (Default) - Отсутствует (по умолчанию) + Не использовать (по умолчанию) - + Sharpen Only (Internal Resolution) Только резкость (внутреннее разрешение) - + Sharpen and Resize (Display Resolution) Повышать резкость и увеличивать (разрешение экрана) - + Sharpness: Резкость: - - + + FXAA FXAA - + Filters Фильтры - + TV Shader: - Шейдер-TV: + Шейдер ТВ: - + Scanline Filter Чересстрочный фильтр - + Diagonal Filter Диагональный фильтр - + Triangular Filter Треугольный фильтр - + Wave Filter Волновой фильтр - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Лоттес ЭЛТ - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4xRGSS снижение дискретизации (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) + Уменьшение дискретизации NxAGSS (Nx Automatic Grid SuperSampling) - - + + Shade Boost Усиление оттенков - + Brightness: Яркость: - + Contrast: Контрастность: - - + + Saturation Насыщенность - + OSD - OSD + Индикация - + On-Screen Display - On-Screen Display + Индикация на экране - + OSD Scale: - Масштаб сообщений: + Масштаб индикации на экране: - - + + Show Indicators - Показать индикаторы + Показывать индикаторы - - + + Show Resolution - Показать разрешение + Показывать разрешение - - + + Show Inputs - Показывать 'Ввод' + Показывать нажатия кнопок - - + + Show GPU Usage - Показать использование GPU + Показывать нагрузку ГП - - + + Show Settings - Показать настройки + Показывать настройки - - + + Show FPS - Показать частоту кадров + Показывать частоту кадров - + Disable Shader Cache Отключить кэш шейдеров - + Disable Vertex Shader Expand - Disable Vertex Shader Expand + Отключить расширение вертексных шейдеров - - + + Show Statistics - Показать статистику + Показывать статистику - - + + Show CPU Usage - Показать загрузку ЦП + Показывать нагрузку ЦП - - + + Warn About Unsafe Settings Предупреждать о небезопасных настройках - - + + Show Frame Times - Показать время кадров + Показывать время кадров - + Recording Запись - + Video Dumping Directory - Video Dumping Directory + Папка дампов видео - + Capture Setup Настройка захвата - + Container: Контейнер: - - + + Codec: Кодек: - - - + + + Extra Arguments - Extra Arguments + Дополнительные аргументы - + Capture Audio Захват звука - + Resolution: Разрешение: - + x x - + Auto Авто - + Capture Video Захват видео - + Advanced Advanced here refers to the advanced graphics options. Расширенные - + Advanced Options Расширенные настройки - + Hardware Download Mode: Режим аппаратной загрузки: - + Accurate (Recommended) Точный (рекомендуется) - + Disable Readbacks (Synchronize GS Thread) Отключить обратные считывания (синхронизировать поток GS) - + Unsynchronized (Non-Deterministic) - Без синхронизации (неопределённый) + Несинхронизированный (неопределённый) - + Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + Отключено (игнорировать переводы) - + GS Dump Compression: Сжатие дампа GS: - + Uncompressed Без сжатия - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames - Skip Presenting Duplicate Frames + Пропускать повторяющиеся кадры - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain + Использовать Blit Swap Chain - - + + Disable Threaded Presentation - Disable Threaded Presentation + Отключить многопоточное отображение - - + + Bitrate: Битрейт: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. кбит/с - + Allow Exclusive Fullscreen: Разрешить эксклюзивный полноэкранный режим: - + Disallowed Запрещено - + Allowed Разрешено - + Debugging Options Настройки отладки - + Override Texture Barriers: - Override Texture Barriers: + Сместить барьеры текстур: - - + + Use Debug Device Использовать устройство отладки - - + + Disable Dual Source Blending - Disable Dual Source Blending + Отключить двухисточниковое смешивание - - + + Show Speed Percentages - Показать процентные показатели скорости + Показывать процентные показатели скорости - - + + Disable Framebuffer Fetch Отключить выборку буфера кадров @@ -5978,773 +10408,758 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] - Использовать общие настройки [%1] + Использовать глобальные настройки [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Не отмечено - + Automatically loads and applies widescreen patches on game start. Can cause issues. Автоматически загружать и применять широкоэкранные патчи при запуске игры. Может вызвать проблемы. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Автоматически загружать и применять широкоэкранные патчи при запуске игры. Может вызвать проблемы. - + Disables interlacing offset which may reduce blurring in some situations. Отключает смещение интерлейсинга, что может уменьшить размытие в некоторых ситуациях. - + Bilinear Filtering Билинейная фильтрация - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Включает фильтр билинейной постобработки. Сглаживает общее изображение, как оно отображается на экране. Исправляет положение между пикселами. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. - Включает PCRTC смещения, которые позиционируют экран как игровые запросы. Полезно для некоторых игр, таких как WipEout Fusion для эффекта встряхивания экрана, но может сделать изображение размытым. + Включает функцию смещения PCRTC, которая позиционирует экран в соответствии с запросами игры. Полезно для некоторых игр, таких как WipEout Fusion для эффекта встряхивания экрана, но может сделать изображение размытым. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - Включает опцию отображения вылетов развёртки (overscan) в играх, которые отображают больше, чем безопасная область экрана. + Включает опцию отображения области за пределами сканирования в играх, которые рисуют больше, чем безопасная область экрана. - + FMV Aspect Ratio - Соотношение сторон видеороликов + Соотношение сторон FMV - + Overrides the full-motion video (FMV) aspect ratio. Переопределяет соотношение сторон полнокадрового видео (FMV). - + Control the texture's trilinear filtering of the emulation. Управление трилинейной фильтрацией текстур' эмуляции. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. + Контролирует уровень точности эмуляции модуля смешивания GS.<br> Чем выше значение, тем точнее смешивание эмулируется в шейдере и тем выше будет ухудшение скорости эмуляции.<br> Обратите внимание, что возможность смешивания в Direct3D ограничена, в отличие от OpenGL/Vulkan. - + Software CLUT Render - Программный рендеринг CLUT + Программная визуализация CLUT - + This option disables game-specific render fixes. - Эта опция отключает исправления специфичных для игры изменений. + Эта опция отключает специфичные для игры исправления визуализации. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. + По умолчанию кэш текстур обрабатывает частичные недействительные данные. К сожалению, это очень затратно с точки зрения вычислений ЦП. Этот хак заменяет частичную недействительность полным удалением текстуры для снижения нагрузки на ЦП. Это помогает в играх на движке Snowblind. - + Framebuffer Conversion Преобразование буфера кадров - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - Конвертировать 4-битный буфер кадров на процессоре вместо GPU. Помогает Harry Potter и Stuntman. Это сильно влияет на производительность. + Конвертировать 4-битный буфер кадров на ЦП вместо ГП. Помогает Harry Potter и Stuntman. Это сильно влияет на производительность. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - Загружает данные GS при отрисовке нового кадра для более точного воспроизведения некоторых эффектов. + Загружает данные GS при визуализации нового кадра для более точного воспроизведения некоторых эффектов. - + Disabled Отключено - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Позволяет текстурному кэшу повторно использовать в качестве входной текстуры внутреннюю часть предыдущего буфера кадра. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. + Сбрасывает все объекты в кэше текстур обратно в локальную память при завершении работы. Это может предотвратить потерю визуальных данных при сохранении состояния или переключении средств визуализации, но также может вызвать графические искажения. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Пытается уменьшить размер текстуры, когда игры сами его не устанавливают (например, игры на движке Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. - Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. + Исправляет проблемы с апскейлом (вертикальными линиями) в играх от Namco, например Ace Combat, Tekken, Soul Calibur и т.д. - + Scales the size of the onscreen OSD from 50% to 500%. - Scales the size of the onscreen OSD from 50% to 500%. + Масштабирует размер индикации на экране от 50% до 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. + Отображает значки индикаторов на экране для состояний эмуляции, таких как Пауза, Турбо, Перемотка и Замедление. - + Displays various settings and the current values of those settings, useful for debugging. - Displays various settings and the current values of those settings, useful for debugging. + Отображает различные настройки и текущие значения этих настроек, полезно для отладки. - + Shows the current controller state of the system in the bottom left corner of the display. - Shows the current controller state of the system in the bottom left corner of the display. + Отображает текущее состояние контроллера системы в нижнем левом углу экрана. - + Displays a graph showing the average frametimes. Отображает график, показывающий средние кадры. - + Allow Exclusive Fullscreen Разрешить эксклюзивный полноэкранный режим - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. + Переопределяет эвристику драйвера для включения эксклюзивного полноэкранного режима, или Direct flip/scanout.<br>Запрет эксклюзивного полного экрана может способствовать плавному переключению окон, но увеличению задержку ввода. - - - - - - - + + + + + + + Checked Отмечено - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Включает хаки анти-размытия. Менее точно соответствует рендерингу PS2, но позволяет многим играм выглядеть менее размытыми. + Включает хаки анти-размытия. Менее точно соответствует визуализации PS2, но позволяет многим играм выглядеть менее размытыми. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Включите этот параметр, чтобы частота обновления PCSX2' соответствовала текущему монитору или экрану. Вертикальная синхронизация автоматически отключается, когда это невозможно (например, при работе со скоростью выше 100%). - + Integer Scaling Целочисленное масштабирование - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Добавляет заполнение к области отображения, чтобы соотношение между пикселями на хосте и пикселями в консоли было целочисленным. Может привести к более резкому изображению в некоторых 2D-играх. - + Aspect Ratio Соотношение сторон - + Auto Standard (4:3/3:2 Progressive) Авт. стандартное (прогрессивное 4:3/3:2) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Изменяет соотношение сторон, используемое для отображения вывода консоли' на экране. По умолчанию установлено значение Авто стандартное (4:3/3:2 Прогрессивная), которое автоматически настраивает соотношение сторон экрана в соответствии с тем, как игра будет отображаться на типичном телевизоре той эпохи. - + Deinterlacing Устранение чересстрочности - + Screenshot Size Разрешение скриншота - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Определяет разрешение, при котором скриншоты будут сохранены. Внутренние разрешения сохраняют более подробную информацию за счёт размера файла. - + Screenshot Format Формат снимка экрана - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Выбирает формат, который будет использоваться для сохранения скриншотов. JPEG производит меньшие файлы, но теряет детали. - + Screenshot Quality Качество снимков экрана - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Выбирает качество, при котором скриншоты будут сжаты. Чем больше значение сохранит детали в JPEG и уменьшает размер файла в PNG. - - + + 100% 100% - + Vertical Stretch Растягивание по вертикали - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Растягивает (&lt; 100%) или сжимает (&gt; 100%) вертикальную составляющую дисплея. - + Fullscreen Mode Полноэкранный режим - - + + + Borderless Fullscreen - Полноэкранный режим без границ + Безрамочный полноэкранный - + Chooses the fullscreen resolution and frequency. Выбор полноэкранного разрешения и частоты. - + Left - Влево + Слева + + - - 0px 0 пикс. - + Changes the number of pixels cropped from the left side of the display. Изменяет количество пикселей, обрезанных с левой стороны дисплея. - + Top Сверху - + Changes the number of pixels cropped from the top of the display. Изменяет количество пикселей, обрезанных из верхней части дисплея. - + Right Справа - + Changes the number of pixels cropped from the right side of the display. Изменяет количество пикселей, обрезанных с правой стороны дисплея. - + Bottom Снизу - + Changes the number of pixels cropped from the bottom of the display. Изменяет количество пикселей, обрезанных из нижней части дисплея. - + Native (PS2) (Default) - Оригинальный (PS2) (по умолчанию) + Родное (PS2) (по умолчанию) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - Управление разрешением, в котором происходит рендеринг игр. Высокое разрешение может повлиять на производительность старых или дешевых ГП.<br>Ненативное разрешение может вызвать небольшие графические проблемы в некоторых играх.<br>Разрешение FMV останется неизменным, так как видеофайлы предварительно отрендерены. + Управление разрешением, в котором происходит визуализация игр. Высокое разрешение может повлиять на производительность старых или дешевых ГП.<br>Неродное разрешение может вызвать небольшие графические проблемы в некоторых играх.<br>Разрешение FMV останется неизменным, так как видеофайлы предварительно отрендерены. - + Control the accuracy level of the mipmapping emulation. Управляет уровнем точности эмуляции мипмаппинга (MIP-текстурирование). - + Texture Filtering Сглаживание текстур - + Control the texture filtering of the emulation. Управление сглаживанием текстур эмуляции. - + Trilinear Filtering Трилинейная фильтрация - + Anisotropic Filtering Анизотропная фильтрация - + Reduces texture aliasing at extreme viewing angles. - Reduces texture aliasing at extreme viewing angles. + Уменьшает ступенчатость текстур при экстремальных углах обзора. - + Dithering Дизеринг - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. + Уменьшает границы между цветами и улучшает воспринимаемую глубину цвета.<br> Выкл.: Отключает любой дизеринг.<br> Немасштабируемый: Встроенный / наименьший эффект дизеринга не увеличивает размер квадратов при масштабировании<br> Масштабируемый: Масштабируемый / наибольший эффект дизеринга. - + Blending Accuracy Точность смешивания - + Texture Preloading Предзагрузка текстур - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + Загружает целые текстуры сразу, а не по частям, избегая избыточных нагрузок, когда это возможно. Улучшает производительность в большинстве игр, но может замедлить работу в некоторых случаях. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + Когда включено, ГП выполняет преобразование карты цветов текстур, в противном случае это будет выполнять ЦП. Это компромисс между ГП и ЦП. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. + Включение этой опции дает вам возможность изменять средства визуализации и исправления масштабирования в ваших играх. Однако, ЕСЛИ вы ВКЛЮЧИЛИ это, вы ОТКЛЮЧИТЕ АВТОМАТИЧЕСКИЕ НАСТРОЙКИ и сможете повторно включить автоматические настройки, сняв флажок с этой опции. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. + Отправляет бесполезную работу на ЦП во время операций считывания, чтобы предотвратить переход в режим энергосбережения. Это может улучшить производительность, но с существенным увеличением энергопотребления. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. + Отправляет бесполезную работу на ГП во время операций считывания, чтобы предотвратить переход в режим энергосбережения. Это может улучшить производительность, но с существенным увеличением энергопотребления. - + Extra Rendering Threads - Дополнительные потоки рендеринга + Дополнительные потоки визуализации - + 2 threads 2 потока - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. + Количество потоков визуализации: 0 для однопоточного, 2 или более для многопоточного (1 предназначен для отладки). Если у вас есть 4 потока на вашем процессоре, выберите 2 или 3. Вы можете рассчитать, как добиться наилучшей производительности (количество потоков процессора - 2). 7+ потоков не дадут намного большей производительности и, возможно, даже снизят ее. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + Принудительная очистка примитивов, когда кадровый буфер также является входной текстурой. Исправляет некоторые эффекты обработки, такие как тени в серии Jak и яркость в GTA:SA. - + Enables mipmapping, which some games require to render correctly. - Enables mipmapping, which some games require to render correctly. - - - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. + Включает мипмаппинг (MIP-текстурирование), требуется некоторым играм для корректной визуализации. - + CPU Sprite Renderer Size - CPU Sprite Renderer Size + Размер визуализатора спрайтов ЦП - + Skipdraw Range Start - Skipdraw Range Start + Начало диапазона пропуска кадров - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. + Полностью пропускает отрисовку поверхностей от поверхности в левом блоке до поверхности, указанной в блоке справа. - + Skipdraw Range End - Skipdraw Range End + Конец диапазона пропуска кадров - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. + Отключение поддержки буфера глубины в кэше текстур. Это может увеличить скорость, но, вероятно, вызовет различные глюки. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. + Эта опция отключает несколько безопасных функций. Отключает точное восстановление и визуализацию точек и линий, что может помочь играм Xenosaga. +Отключает точную очистку памяти GS, которая обычно выполняется на ЦП, и передает эту задачу ГП, что может помочь играм Kingdom Hearts. - + Half Pixel Offset Смещение полупикселя - + Might fix some misaligned fog, bloom, or blend effect. - Might fix some misaligned fog, bloom, or blend effect. + Может исправить некорректное отображение тумана, эффектов расцветки или смешивания. - + Round Sprite - Round Sprite + Округление спрайтов - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. + Корректирует выборку текстур 2D-спрайтов при масштабировании. Исправляет линии в спрайтах игр, например, в Ar tonelico, при масштабировании. Опция Half предназначена для плоских спрайтов, а опция Full - для всех спрайтов. - + Texture Offsets X Смещение текстур по оси Х - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Смещение координат ST/UV текстур. Исправляет некоторые проблемы с текстурами и может также исправить выравнивание текстур при постобработке. - + Texture Offsets Y Смещение текстур по оси Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Уменьшает точность GS во избежание разрыва между пикселями при масштабировании. Исправляет отображение текста в играх Wild Arms. - + Bilinear Upscale Билинейный апскейлинг - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Позволяет сглаживать текстуры с помощью билинейной фильтрации при масштабировании. Например, лучи света в Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Заменяет на постобработке несколько спрайтов на один большой спрайт, что уменьшает количество масштабирующих линий. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Контрастно-адаптивная резкость (CAS) - + Sharpness Резкость - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Включает регулировку насыщенности, контрастности и яркости. Значения по умолчанию - 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Применяет алгоритм антиалиасинга FXAA для улучшения визуального качества игр. - + Brightness Яркость - - - + + + 50 50 - + Contrast Контрастность - + TV Shader - Шейдер-TV + Шейдер ТВ - + Applies a shader which replicates the visual effects of different styles of television set. Применяет шейдер, который стилизует визуальные эффекты под разные телевизоры. - + OSD Scale - Масштаб сообщений + Масштаб индикации на экране - - + + Show OSD Messages - Показать сообщения + Показывать сообщения индикации на экране - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Выводит на экран сообщений о системных событиях, таких как создание/загрузка сохранений, снимок экрана и т.д. - + Shows the internal frame rate of the game in the top-right corner of the display. - Показывает частоту кадров игры в правом верхнем углу экрана. + Отображает частоту кадров игры в правом верхнем углу экрана. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Отображает в процентах текущую скорость эмуляции системы в правом верхнем углу экрана. - + Shows the resolution of the game in the top-right corner of the display. - Показывает разрешение игры в правом верхнем углу экрана. + Отображает разрешение игры в правом верхнем углу экрана. - + Shows host's CPU utilization. - Shows host's CPU utilization. + Отображает нагрузку на ЦП. - + Shows host's GPU utilization. - Shows host's GPU utilization. + Отображает нагрузку на ГП. - + Shows counters for internal graphical utilization, useful for debugging. - Показывает счетчики для внутреннего графического использования, полезные для отладки. + Отображает счетчики для внутреннего графического использования, полезные для отладки. - + Displays warnings when settings are enabled which may break games. Отображает предупреждения, когда включены настройки, которые могут сломать игру. - + Enable Extra Arguments Включить дополнительные аргументы - + Leave It Blank Оставить пустым - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Параметры передаваемые выбранному видеокодеку.<br> Вы должны использовать '=' , чтобы отделить ключ от значения и ':' для разделения две пары друг от друга.<br> Например: "crf = 21 : пресет = очень быстрый" - + Override Texture Barriers Переопределение барьеров текстур - + GS Dump Compression Сжатие дампа GS - + Change the compression algorithm used when creating a GS dump. Изменение алгоритма сжатия, используемого при создании дампа GS. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + Использует модель представления blit вместо перелистывания при использовании средства визуализации Direct3D 11. Обычно это приводит к снижению производительности, но может потребоваться для некоторых потоковых приложений или для снижения частоты кадров на некоторых системах. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. + Обнаруживает, когда в играх с частотой 25/30 кадров в секунду отображаются пустые кадры, и пропускает отображение этих кадров. Кадр все равно визуализируется, это просто означает, что у ГП есть больше времени для его завершения (это НЕ пропуск кадров). Это может сгладить колебания времени кадров, когда ЦП/ГП близки к максимальной нагрузке, но может сделать пульсацию кадров более неустойчивой и увеличить задержку ввода. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. + Отображает кадры в основном потоке GS вместо рабочего потока. Используется для отладки проблем с временем отображения кадров. Может уменьшить вероятность пропуска кадра или уменьшить разрыв изображения за счет более непостоянного времени отображения кадров. Применяется только к Vulkan-визуализатору. - + GS Download Mode Режим загрузки GS - + Accurate Точный - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + Пропускает синхронизацию с потоком GS и ГП хоста для загрузок GS. Может привести к значительному увеличению скорости на более медленных системах, но с потерей множества визуальных эффектов. Если игры выводятся с дефектами, и эта опция активирована, пожалуйста, сначала отключите её. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. По умолчанию - - - + + (Default) (по умолчанию) @@ -6752,401 +11167,407 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Графика - + Save Screenshot Сохранить снимок экрана - + Toggle Video Capture Вкл/выкл захват видео - + Save Single Frame GS Dump Сохранить дамп одного кадра GS - + Save Multi Frame GS Dump Сохранить мультикадровый дамп GS - + Toggle Software Rendering - Вкл/выкл программный рендеринг + Вкл/выкл программную визуализацию - + Increase Upscale Multiplier Увеличить множитель апскейла - + Decrease Upscale Multiplier Уменьшить множитель апскейла - + + Toggle On-Screen Display + Вкл/выкл индикацию на экране + + + Cycle Aspect Ratio - Cycle Aspect Ratio + Задать соотношение сторон - + Aspect ratio set to '{}'. Соотношение сторон установлено на '{}'. - + Cycle Hardware Mipmapping - Cycle Hardware Mipmapping + Циклический аппаратный мипмаппинг (MIP-текстурирование) - + Hardware mipmapping set to '{}'. - Hardware mipmapping set to '{}'. + Аппаратный мипмаппинг (MIP-текстурирование) установлен на '{}'. - + Cycle Deinterlace Mode - Cycle Deinterlace Mode + Задать режим деинтерлейса - + Deinterlace mode set to '{}'. - Deinterlace mode set to '{}'. + Режим деинтерлейсинга установлен на '{}'. - + Toggle Texture Dumping Вкл/выкл дамп текстур - + Texture dumping is now enabled. Дампинг текстур включён. - + Texture dumping is now disabled. Дампинг текстур отключен. - + Toggle Texture Replacements Вкл/выкл замену текстур - + Texture replacements are now enabled. Замена текстур включена. - + Texture replacements are now disabled. Замена текстур отключена. - + Reload Texture Replacements Перезагрузить замены текстур - + Texture replacements are not enabled. Замена текстур не включена. - + Reloading texture replacements... - Reloading texture replacements... + Перезагрузка замененных текстур... - + Target speed set to {:.0f}%. - Target speed set to {:.0f}%. + Целевая скорость установлена на {:.0f}%. - + Volume: Muted Громкость: Выкл - + Volume: {}% Громкость: {}% - + Save slot {} selected (last save: {}). - Save slot {} selected (last save: {}). + Выбран слот сохранения {} (последнее сохранение: {}). - + Save slot {} selected (no save yet). - Save slot {} selected (no save yet). + Выбран слот сохранения {} (пока сохранения нет). - + No save state found in slot {}. - Не найдено сохранения в слоте {}. - - - - - - - - - - - - - - - - - - - - + Не найдено сохраненного состояния в слоте {}. + + + + + + + + + + + + + + + + + + + + System Система - + Open Pause Menu Открыть меню паузы - + Open Achievements List Открыть список достижений - + Open Leaderboards List Открыть список лидеров - + Toggle Pause Вкл/выкл паузу - + Toggle Fullscreen Вкл/выкл полноэкранный режим - + Toggle Frame Limit Вкл/выкл ограничение кадров - + Toggle Turbo / Fast Forward Вкл/выкл турбо / перемотка вперед - + Toggle Slow Motion Вкл/выкл замедление - + Turbo / Fast Forward (Hold) - Turbo / Fast Forward (Hold) + Турбо / Быстрая перемотка вперед (удержание) - + Increase Target Speed - Increase Target Speed + Увеличить целевую скорость - + Decrease Target Speed - Decrease Target Speed + Уменьшит целевую скорость - + Increase Volume Увеличить громкость - + Decrease Volume Уменьшить громкость - + Toggle Mute Вкл/выкл звук - + Frame Advance - Frame Advance + Покадровый запуск - + Shut Down Virtual Machine Выключить виртуальную машину - + Reset Virtual Machine Сбросить виртуальную машину - + Toggle Input Recording Mode Вкл/выкл режим записи ввода - - - - + + + + Save States - Сохранения состояний + Сохраненные состояния - + Select Previous Save Slot - Select Previous Save Slot + Выбрать предыдущий слот сохранения - + Select Next Save Slot - Select Next Save Slot + Выбрать следующий слот сохранения - + Save State To Selected Slot - Сохранить в выбранном слоте + Сохранить состояние в выбранном слоте - + Load State From Selected Slot - Load State From Selected Slot + Загрузить состояние из выбранного слота - + Save State To Slot 1 - Сохранить игру в слот 1 + Сохранить состояние в слот 1 - + Load State From Slot 1 - Загрузить игру из слота 1 + Загрузить состояние из слота 1 - + Save State To Slot 2 - Сохранить игру в слот 2 + Сохранить состояние в слот 2 - + Load State From Slot 2 - Загрузить игру из слота 2 + Загрузить состояние из слота 2 - + Save State To Slot 3 - Сохранить игру в слот 3 + Сохранить состояние в слот 3 - + Load State From Slot 3 - Загрузить игру из слота 3 + Загрузить состояние из слота 3 - + Save State To Slot 4 - Сохранить игру в слот 4 + Сохранить состояние в слот 4 - + Load State From Slot 4 - Загрузить игру из слота 4 + Загрузить состояние из слота 4 - + Save State To Slot 5 - Сохранить игру в слот 5 + Сохранить состояние в слот 5 - + Load State From Slot 5 - Загрузить игру из слота 5 + Загрузить состояние из слота 5 - + Save State To Slot 6 - Сохранить игру в слот 6 + Сохранить состояние в слот 6 - + Load State From Slot 6 - Загрузить игру из слота 6 + Загрузить состояние из слота 6 - + Save State To Slot 7 - Сохранить игру в слот 7 + Сохранить состояние в слот 7 - + Load State From Slot 7 - Загрузить игру из слота 7 + Загрузить состояние из слота 7 - + Save State To Slot 8 - Сохранить игру в слот 8 + Сохранить состояние в слот 8 - + Load State From Slot 8 - Загрузить игру из слота 8 + Загрузить состояние из слота 8 - + Save State To Slot 9 - Сохранить игру в слот 9 + Сохранить состояние в слот 9 - + Load State From Slot 9 - Загрузить игру из слота 9 + Загрузить состояние из слота 9 - + Save State To Slot 10 - Сохранить игру в слот 10 + Сохранить состояние в слот 10 - + Load State From Slot 10 - Загрузить игру из слота 10 + Загрузить состояние из слота 10 @@ -7333,96 +11754,96 @@ Right click to clear binding Behaviour - Действие + Действия - + Pause On Focus Loss Пауза при потере фокуса - + Inhibit Screensaver Запретить экранную заставку - + Save State On Shutdown - Сохранять игру при закрытии + Сохранять состояние при отключении - + Pause On Start Пауза при запуске - + Confirm Shutdown - Подтверждать выключение + Подтверждение отключения - + Create Save State Backups - Создание резервных копий состояний сохранения + Создание резервных копий сохраненных состояний - + Enable Discord Presence Включить статус активности в Discord - + Enable Per-Game Settings - Включить игровые настройки для каждой игры + Включить отдельные настройки для игр Game Display - Настройки отображения + Игровой экран - + Start Fullscreen - Запустить в полноэкранном режиме + Запускать в полноэкранном режиме - + Double-Click Toggles Fullscreen - Двойной клик для вкл/выкл полноэкранного режима + Двойной клик для переключения полноэкранного режима - + Render To Separate Window - Рендер в раздельном окне + Рендеринг в отдельном окне - + Hide Main Window When Running - Скрыть главное окно при запуске + Скрывать главное окно при запуске - + Disable Window Resizing - Отключить изменение размеров окна + Отключить изменение размера окна - + Hide Cursor In Fullscreen - Скрыть курсор в полноэкранном режиме + Скрывать курсор в полноэкранном режиме @@ -7456,9 +11877,9 @@ Right click to clear binding - + Enable Automatic Update Check - Включить автопроверку обновлений + Включить автоматическую проверку обновлений @@ -7468,141 +11889,141 @@ Right click to clear binding Native - Системный + Стандартная Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Dark Fusion (Gray) [Dark] + Темное слияние (Серый) [Темный] Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Dark Fusion (Blue) [Dark] + Темное слияние (Синий) [Темный] Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Untouched Lagoon (Grayish Green/-Blue ) [Light] + Нетронутая лагуна (Серо-зеленый/-Синий) [Светлый] Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Baby Pastel (Pink) [Light] + Детская пастель (Розовый) [Светлый] Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Pizza Time! (Brown-ish/Creamy White) [Light] + Время пиццы! (Коричневый/Кремово-белый) [Светлый] PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - PCSX2 (White/Blue) [Light] + PCSX2 (Белый/Синий) [Светлый] Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Scarlet Devil (Red/Purple) [Dark] + Алый дьявол (Красный/Пурпурный) [Темный] Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Violet Angel (Blue/Purple) [Dark] + Фиолетовый ангел (Синий/Пурпурный) [Темный] Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Cobalt Sky (Blue) [Dark] + Кобальтовое небо (Синий) [Темный] Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Ruby (Black/Red) [Dark] + Рубиновый (Черный/Красный) [Темный] Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Sapphire (Black/Blue) [Dark] + Сапфир (Черный/Синий) [Темный] Custom.qss [Drop in PCSX2 Folder] "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] + Custom.qss [Поместить в папку PCSX2] - - - - - - + + + + + + Checked Отмечено - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + Автоматически проверяет наличие обновлений программы во время запуска. Обновления можно откладывать или же вовсе пропускать. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Предотвращает активацию заставки и спящий режим хоста во время эмуляции. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Определяет, будет ли отображаться запрос на подтверждение завершения работы виртуальной машины при нажатии горячей клавиши. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Автоматически сохраняет состояние эмулятора при выключении или выходе. В следующий раз вы сможете продолжить прямо с того места, где остановились. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. При включении будут применяться пользовательские настройки для каждой игры. При отключении будут использоваться глобальные настройки. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Позволяет переходить в полноэкранный режим и обратно, дважды щелкнув по игровому окну. - + Prevents the main window from being resized. - Предотвращает изменение размеров главного окна. + Предотвращает изменение размера главного окна. + + - - + + - - + - - + Unchecked Не отмечено @@ -7610,51 +12031,51 @@ Right click to clear binding Fusion [Light/Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Fusion [Light/Dark] + Слияние [Светлый/Темный] - + Pauses the emulator when a game is started. - Приостанавливает эмулятор, когда игра запущена. + Ставит эмулятор на паузу при запуске игры. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Приостанавливает эмулятор при сворачивании окна или переключении на другое приложение, а также при возврате назад. + Приостанавливает эмулятор при сворачивании окна или переходе к другому приложению, и возобновляет работу при возвращении к окну. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. - Создает резервную копию состояния сохранения, если оно уже существует при создании сохранения. Резервная копия содержит .backup суффикс. + Создает резервную копию сохраненного состояния, если оно уже существует на момент создания сохранения. Резервная копия имеет .backup суффикс. - + Automatically switches to fullscreen mode when a game is started. - Автоматическое переключение в полноэкранный режим при запуске игры. + Автоматически переключается в полноэкранный режим при запуске игры. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Скрывает указатель/курсор мыши в полноэкранном режиме. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Отображает игру в отдельном окне, а не в главном окне. Если флажок не установлен, игра будет отображаться в верхней части списка игр. + Отображает игру в отдельном окне, вместо главного окна. Если флажок снят, игра будет отображаться поверх списка игр. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Скрывает главное окно (со списком игр), когда игра запущена, требует включения "Рендер в раздельном окне". + Скрывает главное окно (со списком игр), когда игра запущена, требует включения "Рендеринг в отдельном окне". - + Shows the game you are currently playing as part of your profile in Discord. - Показывает игру, в которую вы сейчас играете, как часть вашего профиля в Discord. + Отображает игру, в которую вы сейчас играете, как часть вашего профиля в Discord. - + System Language [Default] Язык системы [Default] @@ -7711,21 +12132,21 @@ Right click to clear binding - - + + Change Disc Сменить диск - + Load State - Загрузить + Загрузить состояние Save State - Сохранить + Сохранить состояние @@ -7745,7 +12166,7 @@ Right click to clear binding Switch Renderer - Переключить рендер + Переключить визуализатор @@ -7768,742 +12189,805 @@ Right click to clear binding Запись ввода - + Toolbar Панель инструментов - + Start &File... Запустить &файл... - + Start &Disc... Запустить &диск... - + Start &BIOS Запустить &BIOS - + &Scan For New Games &Сканировать новые игры - + &Rescan All Games &Повторить сканирование всех игр - + Shut &Down &Выключить - + Shut Down &Without Saving Выключить &без сохранения - + &Reset - &Сбросить + &Перезагрузить - + &Pause &Пауза - + E&xit - Вы&ход + &Выход - + &BIOS &BIOS - + Emulation Эмуляция - + &Controllers &Контроллеры - + &Hotkeys &Горячие клавиши - + &Graphics &Графика - + A&chievements &Достижения - + &Post-Processing Settings... &Настройки постобработки... - + Fullscreen - Во весь экран + Полноэкранный режим - + Resolution Scale Масштаб разрешения - + &GitHub Repository... &Репозиторий на GitHub... - + Support &Forums... &Форум поддержки... - + &Discord Server... &Сервер Discord... - + Check for &Updates... &Проверить наличие обновлений... - + About &Qt... О &Qt... - + &About PCSX2... &О программе PCSX2... - + Fullscreen In Toolbar - Во весь экран + Полноэкранный режим - + Change Disc... In Toolbar Сменить диск... - + &Audio &Звук - + Game List Список игр - + Interface Интерфейс - + Add Game Directory... - Добавить каталог игры... + Добавить папку игры... - + &Settings &Настройки - + From File... Из файла... - + From Device... Из устройства... - + From Game List... Из списка игр... - + Remove Disc Извлечь диск - + Global State Общее состояние - + &Screenshot &Снимок экрана - + Start File In Toolbar Запустить файл - + Start Disc In Toolbar Запустить диск - + Start BIOS In Toolbar Запустить BIOS - + Shut Down In Toolbar Выключить - + Reset In Toolbar Перезагрузить - + Pause In Toolbar Пауза - + Load State In Toolbar - Загрузить состояние + Загрузить - + Save State In Toolbar - Сохранить состояние + Сохранить - + Controllers In Toolbar Контроллеры - + Settings In Toolbar Настройки - + Screenshot In Toolbar - Снимок экрана + Снимок - + &Memory Cards &Карты памяти - + &Network && HDD &Сеть и HDD - + &Folders &Папки - + &Toolbar &Панель инструментов - + Lock Toolbar Закрепить панель инструментов - + &Status Bar &Строка состояния - + Verbose Status - Verbose Status + Детальный статус - + Game &List Список &игр - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. - System &Display + Отображать &систему - + Game &Properties - Свойства игры + Свойства &игры - + Game &Grid - Сетка игр + Сетка &игр - + Show Titles (Grid View) - Показать названия (вид сети) + Показывать названия (вид сетки) - + Zoom &In (Grid View) - &Увеличить масштаб (вид сети) + &Увеличить масштаб (вид сетки) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) - &Уменьшить масштаб (вид сети) + &Уменьшить масштаб (вид сетки) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) - Обновить обложки (вид таблицы) + Обновить &обложки (вид сетки) - + Open Memory Card Directory... - Открыть каталог карт памяти... + Открыть папку карт памяти... - + Open Data Directory... - Открыть каталог данных... + Открыть папку данных... - + Toggle Software Rendering - Вкл/выкл программный рендеринг + Вкл/выкл программную визуализацию - + Open Debugger Открыть отладчик - + Reload Cheats/Patches Перезагрузить читы и патчи - + Enable System Console Включить системную консоль - + Enable Verbose Logging Включить подробное журналирование - + Enable EE Console Logging Включить ведение журнала консоли EE - + Enable IOP Console Logging Включить ведение журнала консоли IOP - + Save Single Frame GS Dump Сохранить дамп одного кадра GS - + New This section refers to the Input Recording submenu. Новый - + Play This section refers to the Input Recording submenu. Воспроизвести - + Stop This section refers to the Input Recording submenu. Остановить - + Settings This section refers to the Input Recording submenu. Настройки - - + + Input Recording Logs - Input Recording Logs + Журнал записи ввода - + Controller Logs Журнал контроллеров - + Enable &File Logging - Включить ведение &журнала + Включить &ведение файлового журнала - + Enable CDVD Read Logging - Enable CDVD Read Logging + Включить ведение журнала чтения CDVD - + Save CDVD Block Dump Сохранять дамп блока CDVD - + Enable Log Timestamps - Enable Log Timestamps + Включить временные метки в журнале - + + Start Big Picture Mode Запустить режим Big Picture - + + Big Picture In Toolbar Big Picture - + Cover Downloader... - Скачивание обложек... + Загрузчик обложек... - - + + Show Advanced Settings Показать расширенные настройки - + Recording Viewer Просмотр записи ввода - - + + Video Capture Запись видео - + + Edit Cheats... + Редактировать читы... + + + + Edit Patches... + Редактировать патчи... + + + Internal Resolution Внутреннее разрешение - + %1x Scale Масштаб %1x - + Select location to save block dump: Выберите место, чтобы сохранить дамп блоков: - + Do not show again Больше не показывать - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? - Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. + Изменение расширенных настроек может вызвать непредсказуемое влияние на игры, включая графические ошибки, зависания и даже повреждение файлов сохранения. Мы не рекомендуем изменять расширенные настройки, если вы не знаете, что делаете, и последствия изменения каждого параметра. -The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. +Команда PCSX2 не будет оказывать никакой поддержки для конфигураций которые изменяют эти настройки. -Are you sure you want to continue? +Вы уверены, что хотите продолжить? - + %1 Files (*.%2) %1 файлов (*.%2) - + Confirm Shutdown - Подтверждать выключение + Подтверждение отключения - + Are you sure you want to shut down the virtual machine? Вы уверены, что хотите выключить виртуальную машину? - + Save State For Resume Сохранить состояние для дальнейшего запуска - - - - + + + + + + Error Ошибка - + You must select a disc to change discs. Необходимо выбрать диск для изменения дисков. - + Properties... Свойства... - + Open Containing Directory... Refers to the directory where a game is contained. Открыть расположение содержимого... - + Set Cover Image... Установить обложку... - + Exclude From List Исключить из списка - + Reset Play Time Сбросить время игры - + Default Boot Загрузка по умолчанию - + Fast Boot Быстрая загрузка - + Full Boot Полная загрузка - + Boot and Debug Загрузка и отладка - + Add Search Directory... - Добавить каталог поиска... + Добавить папку поиска... - + Start File Запустить файл - + Start Disc Запустить диск - + Select Disc Image Выберите образ диска - + Updater Error Ошибка при обновлении - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> + <p>К сожалению, вы пытаетесь обновить версию PCSX2, которая не является официальным релизом с GitHub. Для предотвращения несовместимостей, автообновление включено только в официальных сборках.</p><p>Чтобы получить официальную сборку, пожалуйста, загрузите ее по ссылке ниже:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Автоматическое обновление не поддерживается на текущей платформе. - + + Confirm File Creation + Подтвердить создание файла + + + + The pnach file '%1' does not currently exist. Do you want to create it? + Файл pnach '%1' в настоящее время не существует. Хотите ли вы создать его? + + + + Failed to create '%1'. + Не удалось создать '%1'. + + + Input Recording Files (*.p2m2) Файлы записи ввода (*.p2m2) - + Paused Пауза - + Load State Failed - Не удалось загрузить + Не удалось загрузить состояние - + Cannot load a save state without a running VM. - Не удается загрузить состояние сохранения без запущенной VM. + Невозможно загрузить сохраненное состояние без запущенной виртуальной машины. + + + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + Новый ELF не может быть загружен без перезагрузки виртуальной машины. Хотите ли вы перезагрузить виртуальную машину сейчас? + + + + Cannot change from game to GS dump without shutting down first. + Невозможно перейти из игры в дамп GS без предварительного выключения. - + Failed to get window info from widget Не удалось получить информацию о новом окне от виджета - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) + Все типы файлов (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) + Все типы файлов (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) + + + + Stop Big Picture Mode + Остановить режим Big Picture + + + + Exit Big Picture + In Toolbar + Выйти из Big Picture - + Game Properties Свойства игры - + Game properties is unavailable for the current game. Свойства игры недоступны для текущей игры. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Не удалось найти устройства CD/DVD-ROM. Пожалуйста, убедитесь, что у вас есть подключенные устройства и достаточные права доступа к ним. - + Select disc drive: Выберите дисковод: - + This save state does not exist. - Это состояние сохранения не существует. + Данного сохраненного состояния не существует. - + Select Cover Image Выберите изображение обложки - + All Cover Image Types (*.jpg *.jpeg *.png) Все типы изображений для обложек (*.jpg *.jpeg *.png) - + Cover Already Exists Обложка уже существует - + A cover image for this game already exists, do you wish to replace it? Обложка для этой игры уже существует, хотите ее заменить? - - + + + + Copy Error Ошибка копирования - + Failed to remove existing cover '%1' Не удалось удалить существующую обложку '%1' - + Failed to copy '%1' to '%2' Не удалось скопировать '%1' в '%2' - + + Failed to remove '%1' + Не удалось убрать '%1' + + + + Confirm Reset Подтвердите сброс - + + You must select a different file to the current cover image. + Вы должны выбрать другой файл для текущего изображения обложки. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8512,158 +12996,153 @@ This action cannot be undone. Это действие нельзя отменить. - + Load Resume State - Загрузить состояние возобновления + Загрузить состояние для продолжения - + A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? - Найдено сохранение возобновления для этой игры, сохраненное в: + Найдено сохраненное состояние для этой игры, сохраненное по адресу: %1. -Вы хотите загрузить это состояние или начать с новой загрузки? +Хотите ли вы загрузить это состояние или начать с новой загрузки? - + Fresh Boot - Свежая загрузка + Новая загрузка - + Delete And Boot Удалить и загрузить - + Failed to delete save state file '%1'. Не удалось удалить файл сохранения состояния '%1'. - + Load State File... - Загрузить из файла... + Загрузить файл состояния... - + Load From File... Загрузить из файла... - - + + Select Save State File - Выберите файл сохранения + Выберите файл сохраненного состояния - - + + Save States (*.p2s) - Состояние сохранения (*.p2с) + Сохраненные состояния (*.p2s) - + Delete Save States... - Удалить сохранение... + Удалить сохраненные состояния... - + Undo Load State - Отменить загрузку + Отменить загрузку состояния - + Resume (%2) Возобновить (%2) - + Load Slot %1 (%2) Загрузить ячейку %1 (%2) - - + + Delete Save States - Удалить Сохранение + Удалить сохраненные состояния - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. - Вы уверены, что хотите удалить все сохранения для %1? + Вы уверены, что хотите удалить все сохраненные состояния для %1? Сохранения нельзя будет восстановить. - + %1 save states deleted. - %1 сохранений удалено. + Удалено %1 сохраненных состояний. - + Save To File... Сохранить в файл... - + Empty Пусто - + Save Slot %1 (%2) - Сохранить ячейку %1 (%2) + Ячейка сохранения %1 (%2) - + Confirm Disc Change Подтвердить смену диска - + Do you want to swap discs or boot the new image (via system reset)? Хотите поменять местами диски или загрузить новый образ (через сброс системы)? - + Swap Disc Поменять диск - + Reset - Сбросить + Перезагрузить MemoryCard - + Memory Card '{}' was saved to storage. - Memory Card '{}' was saved to storage. + Карта памяти '{}' была сохранена в память устройства. Memory Cards reinserted. - Memory Cards reinserted. + Карты памяти извлечены и вставлены снова. Force ejecting all Memory Cards. Reinserting in 1 second. - Force ejecting all Memory Cards. Reinserting in 1 second. - - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted + Принудительно извлекаем все карты памяти. Вставляем снова через 1 секунду. @@ -8682,25 +13161,25 @@ The saves will not be recoverable. 8 MB File - 8 Мб файл + 8 МБ файл 16 MB File - 16 Мб файл + 16 МБ файл 32 MB File - 32 Мб файл + 32 МБ файл 64 MB File - 64 Мб файл + 64 МБ файл @@ -8709,8 +13188,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Примечание:</strong> При конвертировании карты памяти создается <strong>КОПИЯ</strong> существующей карты памяти. Она <strong>НЕ удаляет, не изменяет и не заменяет</strong> существующую карту памяти.</center> @@ -8722,7 +13201,7 @@ The saves will not be recoverable. Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. - Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + Вместо файла используется папка в файловой системе ПК. Неограниченная емкость при той же совместимости, что и у карты памяти 8 Мбайт. @@ -8733,19 +13212,19 @@ The saves will not be recoverable. 2x larger than a standard Memory Card. May have some compatibility issues. - 2x larger than a standard Memory Card. May have some compatibility issues. + В 2 раза больше стандартной карты памяти. Возможны некоторые проблемы с совместимостью. 4x larger than a standard Memory Card. Likely to have compatibility issues. - 4x larger than a standard Memory Card. Likely to have compatibility issues. + В 4 раза больше стандартной карты памяти. Вероятны проблемы с совместимостью. 8x larger than a standard Memory Card. Likely to have compatibility issues. - 8x larger than a standard Memory Card. Likely to have compatibility issues. + В 8 раз больше стандартной карты памяти. Вероятны проблемы с совместимостью. @@ -8760,7 +13239,7 @@ The saves will not be recoverable. Invalid MemoryCardType - Invalid MemoryCardType + Недопустимый MemoryCardType @@ -8775,7 +13254,7 @@ The saves will not be recoverable. Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. - Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. + Ваша папка карты памяти содержит слишком много данных внутри нее, чтобы ее можно было преобразовать в файл карты памяти. Самая большая поддерживаемая файловая карта памяти имеет емкость 64 МБ. Чтобы преобразовать папку карты памяти, необходимо удалять игровые папки до тех пор, пока ее размер не станет 64 МБ или меньше. @@ -8785,7 +13264,7 @@ The saves will not be recoverable. 2x larger as a standard Memory Card. May have some compatibility issues. - 2x larger as a standard Memory Card. May have some compatibility issues. + В 2 раза больше стандартной карты памяти. Возможны некоторые проблемы с совместимостью. @@ -8802,7 +13281,7 @@ The saves will not be recoverable. <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Создать карту памяти</span><br />Введите имя карты памяти и выберите ее размер. Мы рекомендуем использовать карты памяти объемом 8 Мб или папку с картами памяти для наилучшей совместимости.</p></body></html> @@ -8828,7 +13307,7 @@ The saves will not be recoverable. A typical size for third-party Memory Cards which should work with most games. - A typical size for third-party Memory Cards which should work with most games. + Типичный размер карт памяти сторонних производителей, которые должны работать с большинством игр. @@ -8843,7 +13322,7 @@ The saves will not be recoverable. Low compatibility warning: yes, it's very big, but may not work with many games. - Low compatibility warning: yes, it's very big, but may not work with many games. + Предупреждение о низкой совместимости: да, он'очень большой, но может не работать со многими играми. @@ -8853,7 +13332,7 @@ The saves will not be recoverable. Store Memory Card contents in the host filesystem instead of a file. - Store Memory Card contents in the host filesystem instead of a file. + Сохранять содержимое карты памяти в файловой системе хоста вместо файла. @@ -8863,37 +13342,37 @@ The saves will not be recoverable. This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. - This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + Это карта памяти стандартного размера для PS1, предоставляемая Sony, и совместима только с играми для PS1. Use NTFS Compression - Использовать сжатие NTFS + Использовать NTFS-сжатие NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). - NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + NTFS сжатие является встроенным, быстрым и абсолютно надежным. Сжимает карты памяти (настоятельно рекомендуется). Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. - Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + Не удалось создать карту памяти, потому что имя '%1' содержит один или несколько недопустимых символов. Failed to create the Memory Card, because another card with the name '%1' already exists. - Failed to create the Memory Card, because another card with the name '%1' already exists. + Не удалось создать карту памяти, так как другая карта с именем '%1' уже существует. Failed to create the Memory Card, the log may contain more information. - Failed to create the Memory Card, the log may contain more information. + Не удалось создать карту памяти, журнал может содержать дополнительную информацию. Memory Card '%1' created. - Memory Card '%1' created. + Карта памяти '%1' создана. @@ -9005,13 +13484,13 @@ The saves will not be recoverable. Automatically manage saves based on running game - Automatically manage saves based on running game + Автоматическое управление сохранениями в зависимости от запущенной игры Auto-eject Memory Cards when loading save states - Auto-eject Memory Cards when loading save states + Автоматическое извлечение карт памяти при загрузке сохраненных состояний @@ -9022,7 +13501,7 @@ The saves will not be recoverable. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. + (Только тип папки / Размер карты: Автоматически) Загружает только соответствующие загруженные сохранения игры, игнорируя другие. Позволяет избежать нехватки места для сохранения. @@ -9078,12 +13557,12 @@ The saves will not be recoverable. New name is invalid, a card with this name already exists. - New name is invalid, a card with this name already exists. + Недопустимое имя - карта с таким именем уже существует. Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. - Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. + Позволяет избежать сбоев при сохранении на карте памяти. Может не работать с некоторыми играми, такими как Guitar Hero. @@ -9095,19 +13574,19 @@ The saves will not be recoverable. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. - Are you sure you wish to delete the Memory Card '%1'? + Вы уверены, что хотите удалить карту памяти '%1'? -This action cannot be reversed, and you will lose any saves on the card. +Это действие нельзя отменить, и вы потеряете все сохранения на карте. Failed to delete the Memory Card. The log may have more information. - Failed to delete the Memory Card. The log may have more information. + Не удалось удалить карту памяти. Более подробная информация имеется в журнале. Failed to rename Memory Card. The log may contain more information. - Failed to rename Memory Card. The log may contain more information. + Не удалось переименовать карту памяти. Более подробная информация имеется в журнале. @@ -9117,27 +13596,27 @@ This action cannot be reversed, and you will lose any saves on the card. Both ports must have a card selected to swap. - Both ports must have a card selected to swap. + В обоих портах должна быть выбрана карта для переноса. PS2 (8MB) - PS2 (8Мб) + PS2 (8МБ) PS2 (16MB) - PS2 (16 Мб) + PS2 (16 МБ) PS2 (32MB) - PS2 (32 Мб) + PS2 (32 МБ) PS2 (64MB) - PS2 (64 Мб) + PS2 (64МБ) @@ -9159,15 +13638,15 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. - %1 [Missing] + %1 [Отсутствует] @@ -9179,52 +13658,57 @@ This action cannot be reversed, and you will lose any saves on the card. - Go to in disassembly - Go to in disassembly + Copy Address + Копировать адрес - + Go to in disassembly + Перейти к дизассемблированию + + + + Go to address Перейти к адресу - + Show as 1 byte Показать как 1 байт - + Show as 2 bytes Показать как 2 байт - + Show as 4 bytes Показать как 4 байт - + Show as 8 bytes Показать как 8 байт - + Copy Byte Копировать байт - + Copy Segment Копировать сегмент - + Copy Character Копировать символ - + Paste Вставить @@ -9256,7 +13740,7 @@ This action cannot be reversed, and you will lose any saves on the card. <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> - <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> + <html><head/><body><p align="center"><span style=" color:#ff0000;">Будьте осторожны! Создание записи ввода, которое начинается с сохраненного состояния, не будет работать в будущих версиях из-за управления версиями сохраненого состояния.</span></p></body></html> @@ -9314,7 +13798,7 @@ This action cannot be reversed, and you will lose any saves on the card. Cross - Крест + Крестик @@ -9356,12 +13840,12 @@ This action cannot be reversed, and you will lose any saves on the card. L3 (Left Stick Button) - L3 (Left Stick Button) + L3 (Кнопка левого стика) R3 (Right Stick Button) - R3 (Right Stick Button) + R3 (Кнопка правого стика) @@ -9371,57 +13855,57 @@ This action cannot be reversed, and you will lose any saves on the card. Apply Pressure - Apply Pressure + Применить давление Left Stick Up - Left Stick Up + Левый стик вверх Left Stick Right - Left Stick Right + Левый стик вправо Left Stick Down - Left Stick Down + Левый стик вниз Left Stick Left - Left Stick Left + Левый стик влево Right Stick Up - Right Stick Up + Правый стик вверх Right Stick Right - Right Stick Right + Правый стик вправо Right Stick Down - Right Stick Down + Правый стик вниз Right Stick Left - Right Stick Left + Правый стик влево Large (Low Frequency) Motor - Large (Low Frequency) Motor + Крупный (низкочастотный) мотор Small (High Frequency) Motor - Small (High Frequency) Motor + Малый (высокочастотный) мотор @@ -9446,22 +13930,22 @@ This action cannot be reversed, and you will lose any saves on the card. Invert Left Stick - Invert Left Stick + Инверсия левого стика Inverts the direction of the left analog stick. - Inverts the direction of the left analog stick. + Инвертирует направление левого аналогового стика. Invert Right Stick - Invert Right Stick + Инверсия правого стика Inverts the direction of the right analog stick. - Inverts the direction of the right analog stick. + Инвертирует направление правого аналогового стика. @@ -9471,12 +13955,12 @@ This action cannot be reversed, and you will lose any saves on the card. Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. - Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + Устанавливает мертвую зону аналогового стика, т.е. долю движения стика, которая будет игнорироваться. Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + Устанавливает коэффициент масштабирования оси аналогового стика. Для современных контроллеров, например DualShock 4, Xbox One Controller, рекомендуется значение между 1.30 и 1.40. @@ -9486,12 +13970,17 @@ This action cannot be reversed, and you will lose any saves on the card. Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + Устанавливает мертвую зону для активации кнопок/триггеров, то есть долю триггера, которая будет игнорироваться. + + + + Analog light is now on for port {} / slot {} + Индикатор аналогового режима включён на порте {} / слоте {} - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now off for port {} / slot {} + Индикатор аналогового режима выключен на порте {} / слоте {} @@ -9501,37 +13990,37 @@ This action cannot be reversed, and you will lose any saves on the card. Large Motor Vibration Scale - Large Motor Vibration Scale + Масштаб вибрации крупного мотора Increases or decreases the intensity of low frequency vibration sent by the game. - Increases or decreases the intensity of low frequency vibration sent by the game. + Увеличивает или уменьшает интенсивность низкочастотной вибрации, посылаемой игрой. Small Motor Vibration Scale - Small Motor Vibration Scale + Масштаб вибрации малого мотора Increases or decreases the intensity of high frequency vibration sent by the game. - Increases or decreases the intensity of high frequency vibration sent by the game. + Увеличивает или уменьшает интенсивность высокочастотной вибрации, посылаемой игрой. Modifier Pressure - Modifier Pressure + Модификатор давления Sets the pressure when the modifier button is held. - Sets the pressure when the modifier button is held. + Задает давление при удерживании кнопки модификатора. Not Connected - Не подключен + Не подключено @@ -9539,76 +14028,76 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. - Controller port {}, slot {} has a {} connected, but the save state has a {}. -Leaving the original controller type connected, but this may cause issues. + Порт контроллера {}, слот {} подключен, но сохраненное состояние содержит {}. +Оставляем исходный тип контроллера подключенным, но это может вызвать проблемы. Strum Up - Strum Up + Струна вверх Strum Down - Strum Down + Струна вниз Green Fret - Green Fret + Зеленый лад Red Fret - Red Fret + Красный лад Yellow Fret - Yellow Fret + Желтый лад Blue Fret - Blue Fret + Синий лад Orange Fret - Orange Fret + Оранжевый лад Whammy Bar - Whammy Bar + Whammy Bar Tilt Up - Tilt Up + Наклон вверх Whammy Bar Deadzone - Whammy Bar Deadzone + Мертвая зона whammy bar Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. - Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + Устанавливает мертвую зону whammy bar. Входные сигналы ниже этого значения не будут передаваться на PS2. Whammy Bar Sensitivity - Whammy Bar Sensitivity + Чувствительность whammy bar Sets the whammy bar axis scaling factor. - Sets the whammy bar axis scaling factor. + Устанавливает коэффициент масштабирования оси whammy bar. @@ -9621,32 +14110,32 @@ Leaving the original controller type connected, but this may cause issues. Failed to open {}. Built-in game patches are not available. - Failed to open {}. Built-in game patches are not available. + Не удалось открыть {}. Встроенные игровые патчи недоступны. - + {} GameDB patches - {} патчей GameDB + {} GameDB патчей - + {}{} game patches - {}{} патчи игры + {}{} игровых патчей - + {}{} cheat patches {}{} чит патчи - + {} are active. {} активно. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. - No cheats or patches (widescreen, compatibility or others) are found / enabled. + Никаких читов или патчей (широкоэкранных, совместимости или других) не найдено / не включено. @@ -9742,19 +14231,19 @@ URL-адрес: %1 Register View - Register View + Вид регистра View as hex - View as hex + Просмотр в шестнадцатеричном виде View as float - View as float + Показать как число с подвижной запятой @@ -9799,12 +14288,12 @@ URL-адрес: %1 Go to in Disassembly - Go to in Disassembly + Перейти к Дизассемблированию Go to in Memory - Go to in Memory + Перейти в режим просмотра памяти @@ -9816,36 +14305,36 @@ URL-адрес: %1 Invalid register value - Invalid register value + Недопустимое значение регистра Invalid hexadecimal register value. - Invalid hexadecimal register value. + Недопустимое шестнадцатеричное значение регистра. Invalid floating-point register value. - Invalid floating-point register value. + Недопустимое значение регистра с плавающей точкой. Invalid target address - Invalid target address + Недопустимый адрес назначения SPU2 - + Requested audio output device '{}' not found, using default. - Requested audio output device '{}' not found, using default. + Запрашиваемое устройство вывода звука '{}' не найдено, используется устройство по умолчанию. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. - Cubeb (кросс-платформа) + Cubeb (кроссплатформенный) @@ -9859,25 +14348,67 @@ URL-адрес: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + Это сохраненное состояние не поддерживается в данной версии и не может быть использовано. + +Вы можете загрузить PCSX2 {} с сайта pcsx2.net и выполнить обычное сохранение на карту памяти. +В противном случае удалите savestate и выполните новую загрузку. + + SettingWidgetBinder - + - - - + + + Reset Сбросить - - + + Default: По умолчанию: - + + Confirm Folder + Подтвердить папку + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + Выбранная папка в настоящее время не существует: + +%1 + +Хотите ли вы создать эту папку? + + + + Error + Ошибка + + + + Folder path cannot be empty. + Путь к папке не может быть пустым. + + + Select folder for %1 Выбрать папку для %1 @@ -9886,6 +14417,10 @@ URL-адрес: %1 SettingsDialog + + + + PCSX2 Settings Настройки PCSX2 @@ -9895,228 +14430,264 @@ URL-адрес: %1 Сбросить настройки - + + Copy Global Settings + Копировать глобальные настройки + + + + Clear Settings + Очистить настройки + + + Close Закрыть - - + + Summary - Сводка + Содержание - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + <strong>Содержание</strong><hr>Эта страница показывает подробности выбранной игры. Изменение профиля ввода установит схему привязки контроллера для этой игры на выбраный профиль, а не конфигурацию по умолчанию (общий). Список треков и проверка дампа могут использоваться для определения соответствия образа диска известному хорошему дампу. Если он не совпадает, игра может быть сломанна. - + Summary is unavailable for files not present in game list. - Summary is unavailable for files not present in game list. + Сводка недоступна для файлов, которых нет в списке игр. - + Interface Интерфейс - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - <strong>Настройки интерфейса</strong><hr>Эти параметры управляют внешним видом и поведением программы.<br><br>Наведите указатель мыши на параметр, чтобы просмотреть дополнительную информацию. + <strong>Настройки интерфейса</strong><hr>Эти параметры управляют внешним видом и поведением программы.<br><br>Наведите курсор мыши на параметр, чтобы получить дополнительную информацию. - + Game List Список игр - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - <strong>Настройки списка игр</strong><hr>В приведенном выше списке показаны каталоги, в которых PCSX2 будет выполнять поиск для заполнения списка игр. Каталоги поиска можно добавлять, удалять и переключать на рекурсивные/нерекурсивные. + <strong>Настройки списка игр</strong><hr>В приведенном выше списке показаны папки, в которых PCSX2 будет выполнять поиск для заполнения списка игр. Папки поиска можно добавлять, удалять и переключать на рекурсивные/нерекурсивные. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - <strong>Настройки BIOS</strong><hr>Настройте BIOS здесь.<br><br>Наведите указатель мыши на параметр, чтобы получить дополнительную информацию. + <strong>Настройки BIOS</strong><hr>Настройте свой BIOS здесь.<br><br>Наведите курсор мыши на параметр, чтобы получить дополнительную информацию. - + Emulation Эмуляция - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - <strong>Настройки эмуляции</strong><hr>Эти параметры влияют на настройки частоты кадров и настройки игры.<br><br>Наведите указатель мыши на параметр для получения дополнительной информации.дополнительной информации. + <strong>Настройки эмуляции</strong><hr>Эти параметры влияют на конфигурацию частоты кадров и настройки игры.<br><br>Наведите курсор мыши на параметр, чтобы получить дополнительную информацию. - + Patches Патчи - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. + <strong>Патчи</strong><hr>Этот раздел позволяет выбирать дополнительные патчи, применимые к игре, которые могут обеспечить улучшение игрового процесса, производительности или качества визуальных эффектов. - + Cheats Читы - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + <strong>Читы</strong><hr>В этом разделе вы можете выбрать, какие читы вы хотите включить. Вы не можете включить/выключить читы без лейблов для pnach-файлов старого формата, они будут автоматически активированы, если включена опция "Включить читы". - + Game Fixes Исправления игр - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + <strong>Настройки исправлений игр</strong><hr>Исправления могут помочь обойти неправильную эмуляцию в некоторых играх.<br>Однако они также могут вызывать проблемы в играх при неправильном использовании.<br> Лучше всего оставить их все отключенными, если не указано иное. - + Graphics Графика - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - <strong>Настройки графики</strong><hr>Эти параметры определяют конфигурацию графического вывода.<br><br>Наведите указатель мыши на параметр для получения дополнительной информации. + <strong>Настройки графики</strong><hr>Эти параметры определяют конфигурацию графического вывода.<br><br>Наведите курсор мыши на параметр, чтобы получить дополнительную информацию. - + Audio Звук - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. + <strong>Настройки аудио</strong><hr>Эти параметры управляют выводом звука консоли.<br><br>Наведите курсор мыши на параметр, чтобы получить дополнительную информацию. - + Memory Cards Карты памяти - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. + <strong>Настройки карт памяти</strong><hr>Здесь можно создавать и настраивать карты памяти.<br><br>Наведите курсор мыши на параметр, чтобы получить дополнительную информацию. - + Network & HDD Сеть и HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. + <strong>Настройки сети и HDD</strong><hr>Эти параметры управляют сетевым подключением и внутренним HDD-хранилищем консоли.<br><br>Наведите курсор мыши на параметр, чтобы получить дополнительную информацию. - + Folders Папки - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + <strong>Настройки папок</strong><hr>Эти параметры управляют тем, где PCSX2 будет сохранять файлы данных во время работы. - + Achievements Достижения - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + <strong>Настройки достижений</strong><hr>Эти параметры управляют реализацией RetroAchievements в PCSX2, позволяя получать достижения в играх. - + RAIntegration is being used, built-in RetroAchievements support is disabled. - RAIntegration is being used, built-in RetroAchievements support is disabled. - - - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. + Используется RAIntegration, встроенная поддержка RetroAchievements отключена. - + Advanced Расширенные - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. + <strong>Дополнительные настройки</strong><hr>Это дополнительные параметры, определяющие конфигурацию эмулируемой консоли.<br><br>Наведите курсор мыши на параметр, чтобы получить дополнительную информацию. - + Debug Отладка - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + <strong>Настройки отладки</strong><hr>Это параметры, которые могут быть использованы для регистрации внутренней информации о приложении. <strong>Не изменяйте их, если не знаете, что делаете</strong>, это приведет к значительному замедлению работы и может привести к потере большого количества дискового пространства. - + Confirm Restore Defaults Подтвердить восстановление по умолчанию - + Are you sure you want to restore the default settings? Any preferences will be lost. Вы уверены, что хотите восстановить настройки по умолчанию? Все настройки будут потеряны. - + Reset UI Settings Сбросить настройки интерфейса - - Recommended Value - Рекомендуемое значение + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + Конфигурация этой игры будет заменена текущими глобальными настройками. + +Все текущие значения настроек будут перезаписаны. + +Вы хотите продолжить? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Конфигурация игры скопирована из глобальных настроек. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + Конфигурация этой игры будет очищена. + +Все текущие значения настроек будут потеряны. + +Вы хотите продолжить? + + + + Per-game configuration cleared. + Конфигурация игры удалена. - + + Recommended Value + Рекомендуемое значение + + + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Использовать глобальные настройки [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Использовать глобальные настройки [Disabled] - - + + Use Global Setting [%1] - Использовать общие настройки [%1] + Использовать глобальные настройки [%1] @@ -10154,7 +14725,7 @@ URL-адрес: %1 <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Добро пожаловать в PCSX2!</span></h1><p>Этот мастер поможет вам пройти через шаги настройки, необходимые для использования приложения. Если вы устанавливаете PCSX2 впервые, рекомендуем ознакомиться с руководством по настройке на сайте <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>. </p><p>По умолчанию PCSX2 будет подключаться к серверу по адресу <a href="https://pcsx2.net/">pcsx2.net</a> для проверки наличия обновлений и, если они доступны и подтверждены, загружать пакеты обновлений с сайта <a href="https://github.com/">github.com</a>. Если вы не хотите, чтобы при запуске PCSX2 выполнял какие-либо сетевые подключения, то следует снять флажок Автоматическое обновление. Настройку автоматического обновления можно изменить позже в любое время в разделе настроек интерфейса.</p><p>Пожалуйста, выберите язык и тему для начала работы.</p></body></html> @@ -10174,12 +14745,12 @@ URL-адрес: %1 <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> - <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> + <html><head/><body><p>Для запуска PCSX2 требуется PS2 BIOS.</p><p>По юридическим причинам, вы должны получить BIOS <strong>от имеющийся у вас PS2</strong> (заимствование не считается).</p><p>После создания дампа образ BIOS следует поместить в папку bios находящуюся в папке данных, которая показана ниже, или вы можете указать PCSX2 просканировать другую папку.</p><p>Руководство по созданию дампа BIOS можно найти на сайте <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> BIOS Directory: - Директория BIOS: + Папка BIOS: @@ -10214,93 +14785,94 @@ URL-адрес: %1 <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + <html><head/><body><p>PCSX2 автоматически просканирует и определит игры из выбранных ниже папок и заполнит список игр.<br>Эти игры должны быть перенесены с дисков, которыми вы владеете. Руководство по созданию дампов дисков можно найти на сайте <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Поддерживаемые форматы дампов включают:</p><p><ul><li>.bin/. iso (ISO-образы дисков)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>. cso (Сжатый ISO)</li><li>.gz (Gzip-сжатый ISO)</li></ul></p></p></body></html> Search Directories (will be scanned for games) - Search Directories (will be scanned for games) + Папки поиска (будут проверяться на наличие игр) - Add - Добавить + Add... + Добавить... - + Remove Удалить - + Search Directory - Директория поиска + Папка поиска - + Scan Recursively - Scan Recursively + Сканировать повторно - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> + <html><head/><body><p>По умолчанию PCSX2 будет сопоставлять вашу клавиатуру с виртуальным контроллером PS2.</p><p><span style=" font-weight:700;">Для использования внешнего контроллера, вы должны сопоставить его. </span>На этом экране вы можете автоматически сопоставить любой контроллер, который в настоящее время подключен. Если ваш контроллер сейчас не подключен, вы можете подключить его прямо сейчас.</p><p> Для более детальной настройки привязок контроллера или использования мультитапа, откройте меню Настройки и выберите Контроллеры после завершения работы мастера настройки.</p></body></html> - + Controller Port 1 Порт контроллера 1 - - + + Controller Mapped To: - Controller Mapped To: + Контроллер привязан к: - - + + Controller Type: Тип контроллера: - - + + Default (Keyboard) По умолчанию (Клавиатура) - - + + Automatic Mapping Автоматические привязки - + Controller Port 2 Порт контроллера 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Настройка завершена!</span></h1><p>Теперь вы готовы к запуску игр.</p><p>Дополнительные опции доступны в меню настроек. Вы также можете использовать пользовательский интерфейс Big Picture для полной навигации с помощью геймпада.</p><p>Мы надеемся, что вам понравится использовать PCSX2.</p></body></html> - + &Back - На&зад + &Назад - + + &Next &Далее - + &Cancel - От&мена + &Отмена @@ -10318,9 +14890,14 @@ URL-адрес: %1 No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? - No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + Не выбраны папки для игр. Вы должны вручную открыть любые дампы игры, список PCSX2'S будет пустым. -Are you sure you want to continue? +Вы уверены, что вы хотите продолжить? + + + + &Finish + &Завершить @@ -10332,9 +14909,9 @@ Are you sure you want to continue? Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. - Are you sure you want to cancel PCSX2 setup? + Вы уверены, что хотите отменить настройку PCSX2? -Any changes have been saved, and the wizard will run again next time you start PCSX2. +Изменения были сохранены, и мастер снова запустится при следующем запуске PCSX2. @@ -10344,7 +14921,7 @@ Any changes have been saved, and the wizard will run again next time you start P Select Search Directory - Select Search Directory + Выберите папку поиска @@ -10356,14 +14933,14 @@ Any changes have been saved, and the wizard will run again next time you start P Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - Would you like to scan the directory "%1" recursively? + Вы хотите сканировать папку "%1" повторно? -Scanning recursively takes more time, but will identify files in subdirectories. +Это займёт больше времени, но будут определены файлы в подпапках. Default (None) - По умолчанию (Отсутствует) + По умолчанию (не использовать) @@ -10378,7 +14955,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + Для устройства '%1' не создана привязка клавиш. Контроллер/источник может не поддерживать автоматическую привязку. @@ -10393,25 +14970,25 @@ Scanning recursively takes more time, but will identify files in subdirectories. LABEL Warning: short space limit. Abbreviate if needed. - LABEL + МЕТКА PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - ПК + СП INSTRUCTION Warning: short space limit. Abbreviate if needed. - ИНСТРУКЦИИ + ИНСТРУКЦИЯ STACK POINTER Warning: short space limit. Abbreviate if needed. - STACK POINTER + УКАЗАТЕЛЬ СТЕКА @@ -10438,7 +15015,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). - ПК + СП @@ -10462,7 +15039,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. WAIT TYPE Warning: short space limit. Abbreviate if needed. - WAIT TYPE + ТИП ОЖИДАНИЯ @@ -10576,7 +15153,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Konami Capture Eye - Konami Capture Eye + Konami Capture Eye @@ -10586,7 +15163,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Selects the device to capture images from. - Selects the device to capture images from. + Выбирает устройство для захвата изображения. @@ -10625,217 +15202,217 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard GunCon 2 - GunCon 2 + GunCon 2 - - - + + + D-Pad Up Крестовина вверх - - - + + + D-Pad Down Крестовина вниз - - - + + + D-Pad Left Крестовина влево - - - + + + D-Pad Right Крестовина вправо - + Trigger Курок - + Shoot Offscreen - Shoot Offscreen + Стрельба за пределы экрана - + Calibration Shot Калибровочный выстрел - - + + A A - - + + B В - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + Устанавливает изображение перекрестия, которое будет использоваться этим световым пистолетом. Установка изображения перекрестия отключает системный курсор. - + Cursor Scale - Cursor Scale + Масштаб курсора - + Scales the crosshair image set above. - Scales the crosshair image set above. + Масштабирует изображение перекрестия, заданное выше. - + Cursor Color - Cursor Color + Цвет курсора - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Применяет цвет к выбранному изображению перекрестия, можно использовать для нескольких игроков. Указать в формате HTML/CSS (т.е. #aabbcc) - + Manual Screen Configuration - Manual Screen Configuration + Ручная конфигурация экрана - + Forces the use of the screen parameters below, instead of automatic parameters if available. - Forces the use of the screen parameters below, instead of automatic parameters if available. + Включает принудительное использование приведенных ниже параметров экрана вместо автоматических, если таковые имеются. - + X Scale (Sensitivity) - X Scale (Sensitivity) + Масштаб X (Чувствительность) - - + + Scales the position to simulate CRT curvature. - Scales the position to simulate CRT curvature. + Масштабирует положение для имитации кривизны ЭЛТ-телевизора. - + Y Scale (Sensitivity) - Y Scale (Sensitivity) + Масштаб Y (Чувствительность) - + Center X - Center X + Центр X - + Sets the horizontal center position of the simulated screen. - Sets the horizontal center position of the simulated screen. + Устанавливает положение горизонтального центра эмулируемого экрана. - + Center Y - Center Y + Центр Y - + Sets the vertical center position of the simulated screen. - Sets the vertical center position of the simulated screen. + Устанавливает положение вертикального центра эмулируемого экрана. - + Screen Width Ширина экрана - + Sets the width of the simulated screen. - Sets the width of the simulated screen. + Устанавливает ширину эмулируемого экрана. - + Screen Height Высота экрана - + Sets the height of the simulated screen. - Sets the height of the simulated screen. + Устанавливает высоту эмулируемого экрана. @@ -10844,14 +15421,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Устройства ввода - + Selects the device to read audio from. Выбирает устройство для чтения звука. @@ -10868,19 +15445,19 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Задержка ввода - - + + Specifies the latency to the host input device. - Specifies the latency to the host input device. + Определяет задержку входного устройства хоста. @@ -10890,62 +15467,62 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - Specifies the latency to the host output device. + Определяет задержку выходного устройства хоста. - + USB-Mic: Neither player 1 nor 2 is connected. - USB-Mic: Neither player 1 nor 2 is connected. + USB-микрофон: Ни игрок 1, ни игрок 2 не подключены. - + USB-Mic: Failed to start player {} audio stream. - USB-Mic: Failed to start player {} audio stream. + USB-микрофон: Не удалось запустить аудиопоток игрока {}. - + Singstar - Singstar + Singstar - + Player 1 Device Устройство игрока-1 - + Selects the input for the first player. - Selects the input for the first player. + Выбирает устройство ввода для первого игрока. - + Player 2 Device Устройство игрока-2 - + Selects the input for the second player. - Selects the input for the second player. + Выбирает устройство ввода для второго игрока. - + Logitech USB Mic USB-микрофон Logitech usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + usb-msd: Не удалось открыть файл образа '{}' Mass Storage Device - Mass Storage Device + Устройства хранения данных Modification time to USB mass storage image changed, reattaching. - Modification time to USB mass storage image changed, reattaching. + Дата модификации образа USB-накопителя изменилась, повторное подключение. @@ -10955,482 +15532,482 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - Sets the path to image which will back the virtual mass storage device. + Устанавливает путь к образу виртуального устройства хранения. - - - + + + Steering Left - Steering Left + Руль влево - - - + + + Steering Right - Steering Right + Руль вправо - - - + + + Throttle - Throttle + Дроссель - - - + + + Brake - Brake + Тормоз - - + + Cross - Крест + Крестик - - + + Square Квадрат - - + + Circle Круг - - + + Triangle Треугольник - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback - Force Feedback + Тактильная обратная связь - + Shift Up / R1 - Shift Up / R1 + Перемещение вверх / R1 - + Shift Down / L1 - Shift Down / L1 + Перемещение вниз / L1 - + L3 L3 - + R3 R3 - + Menu Up Меню вверх - + Menu Down Меню вниз - + X X - + Y Y - + Steering Smoothing - Steering Smoothing + Сглаживание поворотов руля - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. + Сглаживает повороты руля при каждом опросе на заданный процент. Требуется при использовании клавиатуры. - + Steering Deadzone - Steering Deadzone + Мертвая зона руля - + Steering axis deadzone for pads or non self centering wheels. - Steering axis deadzone for pads or non self centering wheels. + Мертвая зона оси управления для контроллеров или несамоцентрирующихся рулей. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device - Wheel Device + Руль - + Driving Force - Driving Force + Driving Force - + Driving Force Pro - Driving Force Pro + Driving Force Pro - + Driving Force Pro (rev11.02) - Driving Force Pro (rev11.02) + Driving Force Pro (rev11.02) - + GT Force - GT Force + GT Force - + Rock Band Drum Kit - Rock Band Drum Kit + Барабанная установка Rock Band - + Blue Синий - + Green Зеленый - + Red Красный - + Yellow Желтый - + Orange Оранжевый - + Buzz Controller - Buzz Controller + Buzz-контроллер - + Player 1 Red - Player 1 Red + Игрок 1 Красный - + Player 1 Blue - Player 1 Blue + Игрок 1 Синий - + Player 1 Orange - Player 1 Orange + Игрок 1 Оранжевый - + Player 1 Green - Player 1 Green + Игрок 1 Зеленый - + Player 1 Yellow - Player 1 Yellow + Игрок 1 Желтый - + Player 2 Red - Player 2 Red + Игрок 2 Красный - + Player 2 Blue - Player 2 Blue + Игрок 2 Синий - + Player 2 Orange - Player 2 Orange + Игрок 2 Оранжевый - + Player 2 Green - Player 2 Green + Игрок 2 Зеленый - + Player 2 Yellow - Player 2 Yellow + Игрок 2 Желтый - + Player 3 Red - Player 3 Red + Игрок 3 Красный - + Player 3 Blue - Player 3 Blue + Игрок 3 Синий - + Player 3 Orange - Player 3 Orange + Игрок 3 Оранжевый - + Player 3 Green - Player 3 Green + Игрок 3 Зеленый - + Player 3 Yellow - Player 3 Yellow + Игрок 3 Желтый - + Player 4 Red - Player 4 Red + Игрок 4 Красный - + Player 4 Blue - Player 4 Blue + Игрок 4 Синий - + Player 4 Orange - Player 4 Orange + Игрок 4 Оранжевый - + Player 4 Green - Player 4 Green + Игрок 4 Зеленый - + Player 4 Yellow - Player 4 Yellow + Игрок 4 Желтый - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 С 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 С 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Колесо вверх - + Wheel Down Колесо вниз Sega Seamic - Sega Seamic + Sega Seamic Stick Left - Stick Left + Стик влево Stick Right - Stick Right + Стик влево Stick Up - Stick Up + Стик вверх Stick Down - Stick Down + Стик вниз @@ -11450,12 +16027,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Failed to open '{}' for printing. - Failed to open '{}' for printing. + Не удалось открыть '{}' для печати. Printer saving to '{}'... - Printer saving to '{}'... + Сохранение данных принтера в "{}"... @@ -11465,14 +16042,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. None - Отсутствует + Отключено Not Connected - Не подключен + Не подключено @@ -11487,7 +16064,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. DJ Hero Turntable - DJ Hero Turntable + DJ Hero Turntable @@ -11578,12 +16155,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Oси - + Buttons Кнопки @@ -11598,17 +16175,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + Чтобы привязать управление для большинства современных рулей с углом поворота 900 градусов, поверните руль на один оборот в желаемом направлении, затем верните его в центр. Force Feedback - Force Feedback + Тактильная обратная связь D-Pad - D-Pad + Крестовина @@ -11653,7 +16230,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Steering Right - Руль на право + Руль вправо @@ -11678,7 +16255,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Cross - Крест + Крестик @@ -11703,7 +16280,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Accelerator - Ускоритель + Газ @@ -11716,12 +16293,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + Чтобы привязать управление для большинства современных рулей с углом поворота 900 градусов, поверните руль на один оборот в желаемом направлении, затем верните его в центр. Force Feedback - Принудительная обратная связь (отдача) + Тактильная обратная связь @@ -11741,12 +16318,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Steering Left - Руль на лево + Руль влево Steering Right - Руль на право + Руль вправо @@ -11771,7 +16348,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Accelerator - Ускоритель + Газ @@ -11779,102 +16356,102 @@ Scanning recursively takes more time, but will identify files in subdirectories. Buttons - Buttons + Кнопки A - A + A C - C + C Start - Start + Start Select - Select + Select B - B + В D-Pad - D-Pad + Крестовина Down - Down + Вниз Left - Left + Влево Up - Up + Вверх Right - Right + Вправо Pointer Setup - Pointer Setup + Настройка указателя <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> - <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + <p>По умолчанию GunCon2 использует указатель мыши. Для использования мыши вам <strong>не</strong> нужно настраивать какие-либо привязки, кроме курка и кнопок.</p> -<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> +<p>Если вы хотите использовать контроллер или светопушку, которая эмулирует контроллер вместо мышки, то вам следует привязать его к относительному наведению. В противном случае относительное наведение следует <strong>оставить несвязанным</strong>.</p> Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Relative Aiming + Относительное наведение Trigger - Trigger + Курок Shoot Offscreen - Shoot Offscreen + Стрельба за пределы экрана Calibration Shot - Calibration Shot + Калибровочный выстрел Calibration shot is required to pass the setup screen in some games. - Calibration shot is required to pass the setup screen in some games. + Для прохождения экрана настроек в некоторых играх требуется калибровочный выстрел. @@ -11905,32 +16482,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Очистить привязки - + USB Port %1 - Порт USB %1 + USB-порт %1 - + No devices available Нет доступных устройств - + Clear Bindings Очистить привязки - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Вы уверены, что хотите очистить все привязки для этого устройства? Это действие нельзя отменить. - + Automatic Binding Автоматическая привязка - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Для устройства '%1' не создана привязка клавиш. Контроллер/источник может не поддерживать автоматическую привязку. @@ -11938,32 +16515,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. - Не удалось создать резервную копию старого состояния {}. + Не удалось создать резервную копию старого сохраненного состояния {}. - + Failed to save save state: {}. - Ошибка при сохранении игры: {}. + Ошибка при сохранении состояния сохранения: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Неизвестная игра - + Error Ошибка - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11971,208 +16548,208 @@ For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. - PCSX2 requires a PS2 BIOS in order to run. + Для запуска PCSX2 требуется PS2 BIOS. -For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). +По юридическим причинам, вы *должны* получить BIOS от имеющийся у вас PS2 (заимствование не считается). -Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). +После создания дампа образ BIOS следует поместить в папку bios находящуюся в папке данных (Меню инструменнтов -> Открыть папку данных). -Please consult the FAQs and Guides for further instructions. +Для получения более подробной информации обратитесь к FAQ и руководствам. - + State saved to slot {}. - Игра сохранена в слот {}. + Состояние сохранено в слот {}. - + Failed to save save state to slot {}. - Не удалось сохранить игру в слот {}. + Не удалось сохранить состояние в слот {}. - + There is no save state in slot {}. - Нет состояния сохранения в слоте {}. + В слоте {} нет сохранного состояния. - + Loading state from slot {}... Загрузка состояния из слота {}... - + Saving state to slot {}... Сохранение состояния в слот {}... - + Disc removed. Диск извлечен. - + Disc changed to '{}'. Диск изменен на '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Не удалось открыть новый образ диска '{}'. Возврат к старому образу. - + Failed to switch back to old disc image. Removing disc. Не удалось переключиться обратно на старый образ диска. Извлечение диска. - + Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. + Читы были отключены из-за режима хардкорных достижений. - + Fast CDVD is enabled, this may break games. Быстрый CDVD включен, это может ломать игры. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - Cycle rate/skip is not at default, this may crash or make games run too slow. + Частота циклов/пропусков не заданы по умолчанию, это может привести к сбою или сделает игры слишком медленными. - + Audio is using async mix, expect desynchronization in FMVs. - Audio is using async mix, expect desynchronization in FMVs. + Для аудио используется асинхронное микширование, ожидайте десинхронизацию звука в FMV. - + Upscale multiplier is below native, this will break rendering. - Upscale multiplier is below native, this will break rendering. + Множитель масштабирования меньше родного, это приведёт к нарушению визуализации. - + Mipmapping is not set to automatic. This may break rendering in some games. - Mipmapping is not set to automatic. This may break rendering in some games. + Мипмаппинг (MIP-текстурирование) не установлен в автоматическом режиме. Это может нарушить визуализацию в некоторых играх. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. + Сглаживание текстур не установлено на Билинейная (PS2). Это может нарушить визуализацию в некоторых играх. - + Trilinear filtering is not set to automatic. This may break rendering in some games. - Trilinear filtering is not set to automatic. This may break rendering in some games. + Трилинейная фильтрация не установлена в автоматическом режиме. Это может нарушить визуализацию в некоторых играх. - + Blending is below basic, this may break effects in some games. - Blending is below basic, this may break effects in some games. + Смешивание ниже базового уровня, это может сломать эффекты в некоторых играх. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - Hardware Download Mode is not set to Accurate, this may break rendering in some games. + Режим аппаратной загрузки не установлен в точный режим, это может нарушить визуализацию в некоторых играх. - + EE FPU Round Mode is not set to default, this may break some games. - EE FPU Round Mode is not set to default, this may break some games. + Режим округления EE FPU не установлен по умолчанию, это может привести к поломке некоторых игр. - + EE FPU Clamp Mode is not set to default, this may break some games. - EE FPU Clamp Mode is not set to default, this may break some games. + Режим ограничения EE FPU не установлен по умолчанию, это может привести к поломке некоторых игр. - + VU Round Mode is not set to default, this may break some games. - VU Round Mode is not set to default, this may break some games. + Режим округления VU не установлен по умолчанию, это может привести к поломке некоторых игр. - + VU Clamp Mode is not set to default, this may break some games. - VU Clamp Mode is not set to default, this may break some games. + Режим клеммпинга VU не установлен по умолчанию, это может сломать некоторые игры. - + Game Fixes are not enabled. Compatibility with some games may be affected. - Game Fixes are not enabled. Compatibility with some games may be affected. + Исправления игр не включено. Совместимость с некоторыми играми может быть нарушена. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - Compatibility Patches are not enabled. Compatibility with some games may be affected. + Патчи совместимости не включены. Это может повлиять на совместимость с некоторыми играми. - + Frame rate for NTSC is not default. This may break some games. - Frame rate for NTSC is not default. This may break some games. + Частота кадров для NTSC не является стандартной. Это может привести к поломке некоторых игр. - + Frame rate for PAL is not default. This may break some games. - Frame rate for PAL is not default. This may break some games. + Частота кадров для PAL не является стандартной. Это может привести к поломке некоторых игр. - + EE Recompiler is not enabled, this will significantly reduce performance. - EE Recompiler is not enabled, this will significantly reduce performance. + Рекомпилятор EE не включен, это значительно снизит производительность. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - VU0 Recompiler is not enabled, this will significantly reduce performance. + Рекомпилятор VU0 не включен, это значительно снизит производительность. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - VU1 Recompiler is not enabled, this will significantly reduce performance. + Рекомпилятор VU0 не включен, это значительно снизит производительность. - + IOP Recompiler is not enabled, this will significantly reduce performance. - IOP Recompiler is not enabled, this will significantly reduce performance. + Рекомпилятор IOP не включен, это значительно снизит производительность. - + EE Cache is enabled, this will significantly reduce performance. - EE Cache is enabled, this will significantly reduce performance. + EE Cache включен, это значительно снизит производительность. - + EE Wait Loop Detection is not enabled, this may reduce performance. - EE Wait Loop Detection is not enabled, this may reduce performance. + Обнаружение цикла ожидания EE не включено, это может снизить производительность. - + INTC Spin Detection is not enabled, this may reduce performance. - INTC Spin Detection is not enabled, this may reduce performance. + Обнаружение зацикливания INTC не включено, это может снизить производительность. - + Instant VU1 is disabled, this may reduce performance. - Instant VU1 is disabled, this may reduce performance. + Instant VU1 отключен, это может снизить производительность. - + mVU Flag Hack is not enabled, this may reduce performance. - mVU Flag Hack is not enabled, this may reduce performance. + Хак флага mVU не включен, это может снизить производительность. - + GPU Palette Conversion is enabled, this may reduce performance. - Конвертация GPU палитры включена, это может снизить производительность. + Конвертация ГП палитры включена, это может снизить производительность. - + Texture Preloading is not Full, this may reduce performance. - Texture Preloading is not Full, this may reduce performance. + Предварительная загрузка текстур не является полной, что может снизить производительность. - + Estimate texture region is enabled, this may reduce performance. - Estimate texture region is enabled, this may reduce performance. + Включена оценка области текстуры, это может снизить производительность. diff --git a/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts b/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts index 273eaa129e924..515a3a66023ef 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_sr-SP.ts @@ -6,13 +6,13 @@ About PCSX2 - About PCSX2 + О PCSX2 SCM Version SCM= Source Code Management - SCM Version + SCM Верзија @@ -27,22 +27,22 @@ Website - Website + Веб-сајт Support Forums - Support Forums + Форум подршке GitHub Repository - GitHub Repository + GitHub спремиште License - License + Лиценца @@ -67,42 +67,47 @@ User Name: - User Name: + Корисничко име: Password: - Password: + Лозинка: Ready... - Ready... + Спремно... + + + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. - + &Login - &Login + Пријави се - + Logging in... - Logging in... + Пријављивање... - + Login Error - Login Error + Грешка при пријави - + Login failed. Please check your username and password, and try again. - Login failed. Please check your username and password, and try again. + Пријава неуспешна. Молимо проверите ваше име и лозинку, па покушајте поново. - + Login failed. - Login failed. + Пријава неуспешна. @@ -110,163 +115,200 @@ Global Settings - Global Settings + Општа подешавања - + Enable Achievements - Enable Achievements + Омогућите Достигнућа (Achievements) - - + + Show Challenge Indicators Show Challenge Indicators - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Enable RA's Rich Presence - - + + Enable Hardcore Mode - Enable Hardcore Mode + Омогући Hardcore режим - - + + Enable Leaderboards - Enable Leaderboards + Омогући ранг листу - - + + Test Unofficial Achievements - Test Unofficial Achievements + Тестирајте неофицијална достигнућа - - + + Enable Test Mode - Enable Test Mode + Омогући тест режим - - + + Enable Sound Effects - Enable Sound Effects + Омогући звучне ефекте - - + + Notifications + Обавештења + + + + Show Notifications - Show Notifications + Прикажи обавештења + + + + Duration + Трајање - + + + + + 5 seconds + 5 секунди + + + Account - Account + Налог - - + + Login... - Login... + Улогујте се... - + View Profile... - View Profile... + Прикажи профил... - + Game Info - Game Info + Подаци о игрици - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - - + + seconds + секунди + + - + + + Unchecked Unchecked - + When enabled and logged in, PCSX2 will scan for achievements on game load. When enabled and logged in, PCSX2 will scan for achievements on game load. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - - - + + + Checked Checked - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + + + + Notification Duration + Notification Duration + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + The duration, in seconds, an achievement popup notification will remain on screen. + + + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Login token generated on %2. - + Logout Logout - + Not Logged In. Not Logged In. + + + %1 seconds + %1 seconds + Achievements - + + Hardcore mode will be enabled on system reset. + Hardcore mode will be enabled on system reset. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + + + + Hardcore mode is now enabled. + Hardcore mode is now enabled. + + + + Hardcore mode is now disabled. + Hardcore mode is now disabled. + + + (Hardcore Mode) (Hardcore Mode) - + You have earned {0} of {1} achievements, and {2} of {3} points. You have earned {0} of {1} achievements, and {2} of {3} points. - + This game has no achievements. This game has no achievements. - + Leaderboard submission is enabled. Leaderboard submission is enabled. - + Failed to read executable from disc. Achievements disabled. Failed to read executable from disc. Achievements disabled. @@ -822,8 +889,8 @@ Login token generated on %2. - Quadrafonic - Quadrafonic + Quadraphonic + Quadraphonic @@ -1043,29 +1110,29 @@ Login token generated on %2. Use Global Setting [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Average Latency: %1 ms (%2 ms buffer + %3 ms output) - + Average Latency: %1 ms (minimum output latency unknown) Average Latency: %1 ms (minimum output latency unknown) @@ -1523,29 +1590,29 @@ Login token generated on %2. Controller Port %1 - + No devices available No devices available - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Clear Bindings - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Are you sure you want to clear all bindings for this controller? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -1778,17 +1845,17 @@ Login token generated on %2. ControllerCustomSettingsWidget - + Restore Default Settings Restore Default Settings - + Browse... Browse... - + Select File Select File @@ -2004,33 +2071,33 @@ Login token generated on %2. Set... - + Not Configured Not Configured - - + + %1% %1% - + Set Frequency Set Frequency - + Frequency: Frequency: - + Macro will not repeat. Macro will not repeat. - + Macro will toggle buttons every %1 frames. Macro will toggle buttons every %1 frames. @@ -2038,12 +2105,12 @@ Login token generated on %2. ControllerMacroWidget - + Controller Port %1 Macros Controller Port %1 Macros - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -3067,13 +3134,13 @@ Do you want to overwrite? - + Add Function Add Function - + Rename Function Rename Function @@ -3099,61 +3166,61 @@ Do you want to overwrite? Assemble Instruction - + Go to address Go to address - + Go to address error Go to address error - + Invalid address Invalid address - + Add Function Error Add Function Error - + A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -3179,22 +3246,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Game: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3274,7 @@ Achievements: %5 (%6) - + %n points %n points @@ -3216,12 +3283,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. @@ -3695,271 +3762,4577 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Use Global Setting - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Game title copied to clipboard. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Game serial copied to clipboard. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Game CRC copied to clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Game type copied to clipboard. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Game region copied to clipboard. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Game path copied to clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Controller settings reset to default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Create New... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Enable Cheats - Enable Cheats + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. - - Name - Name + + Settings reset to defaults. + Settings reset to defaults. - - Author - Author + + Quick Save Slot + Quick Save Slot - - Description - Description + + No save present in this slot. + No save present in this slot. - - Enable All - Enable All + + No save states found. + No save states found. - - Disable All - Disable All + + Failed to delete save state. + Failed to delete save state. - - Reload Cheats - Reload Cheats + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + This game has no achievements. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + This game has no leaderboards. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + Reset System - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Start the console without any disc inserted. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Change settings for the emulator. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Game Fixes (NOT recommended to change globally) + + Exits the program. + Exits the program. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + No Binding - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + Setting %s binding %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + + Push a controller button or axis now. + Push a controller button or axis now. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Timing out in %.0f seconds... + Timing out in %.0f seconds... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Unknown + Unknown - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Select Device + Select Device - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Details + Details - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO (Correct But Slower) + + Options + Options - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Copies the current global settings to this game. + Copies the current global settings to this game. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Clears all settings set for this game. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO (Correct But Slower) + + Behaviour + Behaviour - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization (Correct But Slower) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + Reload Cheats + Reload Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (Correct But Slower) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO (Correct But Slower) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization (Correct But Slower) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) @@ -3992,55 +8365,103 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Type - + Code Code - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Region Region - + Compatibility Compatibility @@ -4054,59 +8475,68 @@ graphical quality, but this will increase system requirements. - - Add - Add + Add... + Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + + Directory... + Directory... + + + + File... + File... + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4115,9 +8545,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - - Select Path - Select Path + + Select File + Select File + + + + Select Directory + Select Directory @@ -4215,394 +8650,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + Path: Path: - + Serial: Serial: - + CRC: CRC: - + Type: Type: - + PS2 Disc PS2 Disc - + PS1 Disc PS1 Disc - + ELF (PS2 Executable) ELF (PS2 Executable) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) - + Other Other - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Poland) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) - + Compatibility: Compatibility: - + Unknown Unknown - + Not Bootable Not Bootable - + Reaches Intro Reaches Intro - + Reaches Menu Reaches Menu - + In-Game In-Game - + Playable Playable - + Perfect Perfect - + Input Profile: Input Profile: - + Shared Refers to the shared settings profile. Shared - + Disc Path: Disc Path: - + Browse... Browse... - + Clear Clear - + Verify Verify - + Search on Redump.org... Search on Redump.org... - + Select Disc Path Select Disc Path - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode Mode - - + + Start Start - - + + Sectors Sectors - - + + Size Size - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Error - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4664,13 +9110,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) Off (Default) @@ -4678,17 +9124,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) Automatic (Default) @@ -4758,7 +9202,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4777,8 +9221,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4824,37 +9268,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync VSync - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur Anti-Blur @@ -4865,7 +9309,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -4876,13 +9320,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution @@ -4893,7 +9337,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4960,7 +9404,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5007,7 +9451,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -5023,7 +9467,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -5059,31 +9503,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5099,15 +9543,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -5117,222 +9561,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Disabled (Default) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Round Sprite: Round Sprite: - + Half Half - + Full Full - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5342,503 +9779,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Browse... - - + + Open... Open... - - + + Reset Reset - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Options - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures Load Textures - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Sharpness: - - + + FXAA FXAA - + Filters Filters - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Brightness: - + Contrast: Contrast: - - + + Saturation Saturation - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs Show Inputs - - + + Show GPU Usage Show GPU Usage - - + + Show Settings Show Settings - - + + Show FPS Show FPS - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Show Statistics - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording Recording - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: Container: - - + + Codec: Codec: - - - + + + Extra Arguments Extra Arguments - + Capture Audio Capture Audio - + Resolution: Resolution: - + x x - + Auto Auto - + Capture Video Capture Video - + Advanced Advanced here refers to the advanced graphics options. Advanced - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5847,70 +10278,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Disallowed - + Allowed Allowed - + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5977,773 +10408,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Use Global Setting [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Unchecked - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled Disabled - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Texture Filtering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - - - + + (Default) (Default) @@ -6751,399 +11166,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -7335,49 +11756,49 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Save State On Shutdown Save State On Shutdown - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Create Save State Backups Create Save State Backups - + Enable Discord Presence Enable Discord Presence - + Enable Per-Game Settings Enable Per-Game Settings @@ -7388,37 +11809,37 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen @@ -7454,7 +11875,7 @@ Right click to clear binding - + Enable Automatic Update Check Enable Automatic Update Check @@ -7541,66 +11962,66 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Unchecked @@ -7611,48 +12032,48 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -7709,14 +12130,14 @@ Right click to clear binding - - + + Change Disc Change Disc - + Load State Load State @@ -7766,514 +12187,526 @@ Right click to clear binding Input Recording - + Toolbar Toolbar - + Start &File... Start &File... - + Start &Disc... Start &Disc... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + Emulation Emulation - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + A&chievements A&chievements - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen Fullscreen - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Game List Game List - + Interface Interface - + Add Game Directory... Add Game Directory... - + &Settings &Settings - + From File... From File... - + From Device... From Device... - + From Game List... From Game List... - + Remove Disc Remove Disc - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + Controllers In Toolbar Controllers - + Settings In Toolbar Settings - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Lock Toolbar Lock Toolbar - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger Open Debugger - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. New - + Play This section refers to the Input Recording submenu. Play - + Stop This section refers to the Input Recording submenu. Stop - + Settings This section refers to the Input Recording submenu. Settings - - + + Input Recording Logs Input Recording Logs - + Controller Logs Controller Logs - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode Start Big Picture Mode - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings Show Advanced Settings - + Recording Viewer Recording Viewer - - + + Video Capture Video Capture - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8286,222 +12719,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset Confirm Reset - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8510,12 +12994,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8528,70 +13012,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8600,42 +13084,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -8644,7 +13128,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. @@ -8658,11 +13142,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8707,8 +13186,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> @@ -9157,12 +13636,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -9177,52 +13656,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copy Address + + + Go to in disassembly Go to in disassembly - - + + Go to address Go to address - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste @@ -9487,9 +13971,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} @@ -9537,7 +14026,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9622,27 +14111,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9835,12 +14324,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9857,25 +14346,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + + SettingWidgetBinder - + - - - + + + Reset Reset - - - Default: - Default: + + + Default: + Default: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. - + Select folder for %1 Select folder for %1 @@ -9884,6 +14415,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 Settings @@ -9893,226 +14428,262 @@ The URL was: %1 Restore Defaults - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close Close - - + + Summary Summary - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Game List - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation Emulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Game Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics Graphics - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD Network & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders Folders - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Achievements - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced Advanced - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings Reset UI Settings - - Recommended Value - Recommended Value + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -10221,82 +14792,83 @@ The URL was: %1 - Add - Add + Add... + Add... - + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 Controller Port 1 - - + + Controller Mapped To: Controller Mapped To: - - + + Controller Type: Controller Type: - - + + Default (Keyboard) Default (Keyboard) - - + + Automatic Mapping Automatic Mapping - + Controller Port 2 Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back &Back - + + &Next &Next - + &Cancel &Cancel @@ -10320,6 +14892,11 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Finish + Cancel Setup @@ -10623,8 +15200,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard @@ -10632,206 +15209,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-Pad Up - - - + + + D-Pad Down D-Pad Down - - - + + + D-Pad Left D-Pad Left - - - + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. @@ -10842,14 +15419,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Input Device - + Selects the device to read audio from. Selects the device to read audio from. @@ -10866,16 +15443,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Input Latency - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10891,42 +15468,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Logitech USB Mic @@ -10956,452 +15533,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle Throttle - - - + + + Brake Brake - - + + Cross Cross - - + + Square Square - - + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11576,12 +16153,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Axes - + Buttons Buttons @@ -11903,32 +16480,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - + USB Port %1 USB Port %1 - + No devices available No devices available - + Clear Bindings Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11936,32 +16513,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11978,197 +16555,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. There is no save state in slot {}. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts b/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts index fd362ecc913fd..da97f3357965e 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_sv-SE.ts @@ -80,27 +80,32 @@ Redo... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Din inloggningstoken för RetroAchievements är inte längre giltig.</strong> Du måste ange dina inloggningsuppgifter för att prestationer ska spåras. Ditt lösenord kommer inte sparas i PCSX2, en åtkomsttoken kommer genereras och användas istället. + + + &Login &Logga in - + Logging in... Loggar in... - + Login Error Inloggningsfel - + Login failed. Please check your username and password, and try again. Inloggningen misslyckades. Kontrollera ditt användarnamn och/eller lösenord och försök igen. - + Login failed. Inloggningen misslyckades. @@ -114,159 +119,196 @@ - + Enable Achievements Aktivera prestationer - - + + Show Challenge Indicators Visa utmaningsindikatorer - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Aktivera RA:s rika närvaro - - + + Enable Hardcore Mode Aktivera Hardcore-läge - - + + Enable Leaderboards Aktivera topplistor - - + + Test Unofficial Achievements Testa inofficiella prestationer - - + + Enable Test Mode Aktivera testläge - - + + Enable Sound Effects Aktivera ljudeffekter - - + + Notifications + Aviseringar + + + + Show Notifications Visa aviseringar - + + Duration + Varaktighet + + + + + + + 5 seconds + 5 sekunder + + + Account Konto - - + + Login... Logga in... - + View Profile... Visa profil... - + Game Info Spelinfo - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 använder RetroAchievements som en prestationsdatabas och för att spåra framsteg. För att använda prestationer, registrera ett konto på <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">För att se prestationslistan när du spelar, tryck på snabbtangenten för <span style=" font-weight:600;">Öppna Pausmenyn</span> och välj <span style=" font-weight:600;">Prestationer</span> från menyn.</p></body></html> - - + + seconds + sekunder + + - + + + Unchecked Avmarkerat - + When enabled and logged in, PCSX2 will scan for achievements on game load. När detta är aktiverat och du är inloggad kommer PCSX2 leta efter prestationer när spelet laddas. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. När detta är aktiverat kommer PCSX2 anta att alla prestationer är låsta och inte skicka några upplåsningsmeddelanden till servern. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. När detta är aktiverat kommer PCSX2 att lista prestationer från inofficiella uppsättningar. Observera att dessa prestationer inte spåras av RetroAchievements, så de låses upp varje gång. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. När detta är aktiverat kommer information om rik närvaro att samlas och skickas till RetroAchievements servrar där det stöds. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Utmaningsläge" för prestationer, inklusive spårning för topplistor. Inaktiverar snabbsparning, fusk, och nedsaktningsfunktioner. - - - + + + Checked Markerat - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Aktiverar spårning och inskickning av topplistor i spel som stöds. Om topplistor är inaktiverade kommer du fortfarande kunna se topplistan och poängen, men inga poäng kommer laddas upp. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Visar popup-meddelanden vid händelser såsom upplåsning av prestationer och inskickning av topplistor. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Spelar ljudeffekter vid händelser såsom upplåsning av prestationer och inskickning av topplistor. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Visar ikoner i det lägre högra hörnet av skärmen när en utmaningsprestation är aktiv. - + + + + Notification Duration + Varaktighet För Aviseringar + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + Varaktigheten, i sekunder, som popup-aviseringar för prestationer kommer finnas kvar på skärmen. + + + Reset System Återställ systemet - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-läget kommer inte att aktiveras förrän systemet har återställts. Vill du återställa systemet nu? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Inloggningstoken genererad %2. - + Logout Logga ut - + Not Logged In. Ej inloggad. + + + %1 seconds + %1 sekunder + Achievements - + + Hardcore mode will be enabled on system reset. + Hardcore-läge kommer aktiveras när systemet återställs. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} kan inte utföras medan hardcore-läget är aktivt. Vill du inaktivera hardcore-läget? {0} kommer att avbrytas om du väljer Nej. + + + + Hardcore mode is now enabled. + Hardcore-läge är nu aktiverat. + + + + Hardcore mode is now disabled. + Hardcore-läge är nu inaktiverat. + + + (Hardcore Mode) (Hardcore-läge) - + You have earned {0} of {1} achievements, and {2} of {3} points. Du har tjänat {0} av {1} prestationer, och {2} av {3} poäng. - + This game has no achievements. Det här spelet har inga prestationer. - + Leaderboard submission is enabled. Inskickning av topplista är aktiverat. - + Failed to read executable from disc. Achievements disabled. Kunde inte läsa den körbara filen från disken. Prestationer är inaktiverade. @@ -822,8 +889,8 @@ Inloggningstoken genererad %2. - Quadrafonic - Kvadrafonisk + Quadraphonic + Quadraphonic @@ -994,80 +1061,80 @@ Inloggningstoken genererad %2. Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. + Bestämmer bufferstorleken som tidssträckaren kommer försöka hålla fylld. Den väljer i effekt den genomsnittliga fördröjningen, eftersom ljudet kommer sträckas/krympas för att bufferstorleken ska hållas i kontroll. Output Latency - Output Latency + Utdatafördröjning Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. + Bestämmer fördröjningen från bufferten till värdens ljudutdata. Detta kan ställas in lägre än fördröjningsmålet för att minska ljudfördröjning. Sequence Length - Sequence Length + Sekvenslängd 30 ms - 30 ms + 30 ms Seek Window Size Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search. - Seek Window Size + Sökfönsterstorlek Overlap - Overlap + Överlappning 10 ms - 10 ms + 10 ms Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. - Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. + Förapplicerar en volymmodifierare till spelets ljudutdata innan det vidarebefordras till din dator. Use Global Setting [%1] - Use Global Setting [%1] + Använd global inställning [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. - %1% + %1 % - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. - N/A + Ej tillämpligt - + %1 ms - %1 ms + %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) - Average Latency: %1 ms (%2 ms buffer + %3 ms output) + Genomsnittlig Fördröjning: %1 ms (%2 ms buffert + %3 ms utdata) - + Average Latency: %1 ms (minimum output latency unknown) - Average Latency: %1 ms (minimum output latency unknown) + Genomsnittlig Fördröjning: %1 ms (minsta utdatafördröjning okänd) @@ -1077,17 +1144,17 @@ Inloggningstoken genererad %2. Automatic Updater - Automatic Updater + Automatisk Uppdaterare Update Available - Update Available + Uppdatering Tillgänglig Current Version: - Current Version: + Aktuell Version: @@ -1132,12 +1199,12 @@ Inloggningstoken genererad %2. Savestate Warning - Savestate Warning + Snabbsparningsvarning <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>VARNING</h1><p style='font-size:12pt;'>Att installera den här uppdateringen kommer att göra dina <b>snabbsparningar inkompatibla</b>. <i>Se till att spara eventuella framsteg till minneskortet innan du går vidare</i>.</p><p>Vill du fortsätta?</p> @@ -1411,7 +1478,7 @@ Inloggningstoken genererad %2. OFFSET Warning: limited space available. Abbreviate if needed. - OFFSET + OFFSET @@ -1459,22 +1526,22 @@ Inloggningstoken genererad %2. Audio - Audio + Ljud Mode 1 - Mode 1 + Läge 1 Mode 2 - Mode 2 + Läge 2 Unknown - Unknown + Okänd @@ -1523,29 +1590,29 @@ Inloggningstoken genererad %2. Kontrolluttag %1 - + No devices available Inga enheter tillgängliga - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Rensa bindningar - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Är du säker på att du vill rensa alla bindningar till den här kontrollen? Denna åtgärd går inte att ångra. - + Automatic Binding Automatisk bindning - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Ingen generisk bindning skapades för enheten '%1'. Kontrollen/källan kanske inte stöder automatisk mappning. @@ -1702,12 +1769,12 @@ Inloggningstoken genererad %2. Form - Form + Form Yellow - Yellow + Gul @@ -1722,73 +1789,73 @@ Inloggningstoken genererad %2. PushButton - PushButton + Tryckknapp Start - Start + Start Red - Red + Röd Green - Green + Grön Orange - Orange + Orange Select - Select + Select Strum Up - Strum Up + Spela Uppåt Strum Down - Strum Down + Spela Nedåt Blue - Blue + Blå Whammy Bar - Whammy Bar + Svajarm Tilt - Tilt + Lutning ControllerCustomSettingsWidget - + Restore Default Settings Återställ standardinställningar - + Browse... Bläddra... - + Select File Välj fil @@ -1828,93 +1895,93 @@ Inloggningstoken genererad %2. DInput Source - DInput Source + DInput-inmatningskälla The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. - The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. + DInput-källan ger stöd för äldre kontroller som inte stöder XInput. Att komma åt dessa kontroller via SDL rekommenderas istället, men DirectInput kan användas om de inte är kompatibla med SDL. Enable DInput Input Source - Enable DInput Input Source + Aktivera DInput-inmatningskälla Profile Settings - Profile Settings + Profilinställningar When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. - When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. + När det här alternativet är aktiverat kan snabbtangenter ställas in i den här inmatningsprofilen, och kommer att användas istället för de globala snabbtangenterna. Som standard delas snabbtangenter alltid mellan alla profiler. Use Per-Profile Hotkeys - Use Per-Profile Hotkeys + Använd Snabbtangenter Per Profil Controller LED Settings - Controller LED Settings + LED-inställningar För Kontroller Enable SDL Raw Input - Enable SDL Raw Input + Aktivera SDL Råinmatning The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. - The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. + XInput-källan ger stöd för Xbox 360-/Xbox One-/Xbox Series-kontroller, och tredjepartskontroller som använder XInput protokollet. Controller Multitap - Controller Multitap + Kontroller Multitap The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. - The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. + Multitap gör det möjligt att ansluta upp till 8 kontroller till konsolen. Varje multitap har 4 portar. Multitap stöds inte av alla spel. Multitap on Console Port 1 - Multitap on Console Port 1 + Multitap på Konsolport 1 Multitap on Console Port 2 - Multitap on Console Port 2 + Multitap på Konsolport 2 Mouse/Pointer Source - Mouse/Pointer Source + Mus-/Pekarkälla PCSX2 allows you to use your mouse to simulate analog stick movement. - PCSX2 allows you to use your mouse to simulate analog stick movement. + PCSX2 låter dig använda din mus för att simulera rörelser på analoga styrspaker. Settings... - Settings... + Inställningar... Enable Mouse Mapping - Enable Mouse Mapping + Aktivera Musmappning Detected Devices - Detected Devices + Upptäckta Enheter @@ -1922,27 +1989,27 @@ Inloggningstoken genererad %2. Controller LED Settings - Controller LED Settings + LED-inställningar För Kontroller SDL-0 LED - SDL-0 LED + SDL-0 LED SDL-1 LED - SDL-1 LED + SDL-1 LED SDL-2 LED - SDL-2 LED + SDL-2 LED SDL-3 LED - SDL-3 LED + SDL-3 LED @@ -1950,107 +2017,107 @@ Inloggningstoken genererad %2. Binds/Buttons - Binds/Buttons + Bindningar/Knappar Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. - Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. + Välj knapparna du vill aktivera med denna makro. Alla knappar aktiveras samtidigt. Pressure - Pressure + Tryck For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. - For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. + För knappar som är tryckkänsliga styr detta reglage hur mycket kraft som kommer simuleras när makrot är aktivt. 100% - 100% + 100 % Trigger - Trigger + Utlösare Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. - Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. + Välj utlösaren som aktiverar detta makro. Det kan vara en knapp, eller en kombination av knappar (ackord). Skift-klicka för flera utlösare. Deadzone: - Deadzone: + Dödzon: Frequency - Frequency + Frekvens Macro will toggle every N frames. - Macro will toggle every N frames. + Makrot kommer växla varje N bilder. Set... - Set... + Ställ in... - + Not Configured - Not Configured + Inte Konfigurerad - - + + %1% - %1% + %1 % - + Set Frequency - Set Frequency + Ange Frekvens - + Frequency: - Frequency: + Frekvens: - + Macro will not repeat. - Macro will not repeat. + Makrot kommer inte att upprepas. - + Macro will toggle buttons every %1 frames. - Macro will toggle buttons every %1 frames. + Makrot kommer växla varje %1 bilder. ControllerMacroWidget - + Controller Port %1 Macros - Controller Port %1 Macros + Kontrollport %1 Macron - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: Macro 1 Not Configured/Buttons configured - Macro %1 + Macro %1 %2 @@ -2059,12 +2126,12 @@ Not Configured/Buttons configured Mouse Mapping Settings - Mouse Mapping Settings + Inställningar För Musmappning Y Speed - Y Speed + Y-hastighet @@ -2073,32 +2140,32 @@ Not Configured/Buttons configured 10 - 10 + 10 X Speed - X Speed + X-hastighet <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Inställningar För Musmappning</span><br/>Dessa inställningar finjusterar beteendet vid mappning av musen till den emulerade kontrollen.</p></body></html> Inertia - Inertia + Tröghet X Dead Zone - X Dead Zone + X-dödzon Y Dead Zone - Y Dead Zone + Y-dödzon @@ -2106,39 +2173,39 @@ Not Configured/Buttons configured PCSX2 Controller Settings - PCSX2 Controller Settings + PCSX2-kontrollerinställningar Editing Profile: - Editing Profile: + Redigerar Profil: New Profile - New Profile + Ny Profil Load Profile - Load Profile + Läs In Profil Delete Profile - Delete Profile + Radera Profil Restore Defaults - Restore Defaults + Återställ standardinställningar Create Input Profile - Create Input Profile + Skapa Inmatningsprofil @@ -2146,10 +2213,10 @@ Not Configured/Buttons configured To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: - Custom input profiles are used to override the Shared input profile for specific games. -To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + Anpassade inmatningsprofiler används för att åsidosätta Delade inmatningsprofiler för specifika spel. +För att tillämpa en anpassad inmatningsprofil på ett spel, gå till dess Spelegenskaper, ändra sedan 'Inmatningsprofil' på Sammanfattningsfliken. -Enter the name for the new input profile: +Ange namnet för den nya inmatningsprofilen: @@ -2157,27 +2224,27 @@ Enter the name for the new input profile: Error - Error + Fel A profile with the name '%1' already exists. - A profile with the name '%1' already exists. + En profil med namnet '%1' finns redan. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. + Vill du kopiera alla bindningar från den aktuella profilen till den nya profilen? Att välja Nej kommer att skapa en helt tom profil. Failed to save the new profile to '%1'. - Failed to save the new profile to '%1'. + Kunde inte spara den nya profilen till '%1'. Load Input Profile - Load Input Profile + Läs In Inmatningsprofil @@ -2186,30 +2253,30 @@ Enter the name for the new input profile: All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - Are you sure you want to load the input profile named '%1'? + Är du säker på att du vill ladda inmatningsprofilen '%1'? -All current global bindings will be removed, and the profile bindings loaded. +Alla nuvarande globala bindningar kommer att tas bort, och profilbindningarna kommer laddas. -You cannot undo this action. +Du kan inte ångra denna åtgärd. Delete Input Profile - Delete Input Profile + Radera Inmatningsprofil Are you sure you want to delete the input profile named '%1'? You cannot undo this action. - Are you sure you want to delete the input profile named '%1'? + Är du säker på att du vill radera inmatningsprofilen '%1'? -You cannot undo this action. +Du kan inte ångra åtgärden. Failed to delete '%1'. - Failed to delete '%1'. + Kunde inte ta bort '%1'. @@ -2218,16 +2285,16 @@ You cannot undo this action. All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. - Are you sure you want to restore the default controller configuration? + Är du säker på att du vill återställa standardkonfigurationen för kontrollen? -All shared bindings and configuration will be lost, but your input profiles will remain. +Alla delade bindningar och konfiguration kommer att gå förlorade, men dina inmatningsprofiler kommer att finnas kvar. -You cannot undo this action. +Du kan inte ångra denna åtgärd. Global Settings - Global Settings + Globala Inställningar @@ -2235,7 +2302,7 @@ You cannot undo this action. Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Controller Port %1%2 + Kontrolluttag %1%2 %3 @@ -2244,7 +2311,7 @@ You cannot undo this action. Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Controller Port %1 + Kontrolluttag %1 %2 @@ -2252,24 +2319,24 @@ You cannot undo this action. USB Port %1 %2 - USB Port %1 + USB-port %1 %2 Hotkeys - Hotkeys + Snabbtangenter Shared "Shared" refers here to the shared input profile. - Shared + Delad The input profile named '%1' cannot be found. - The input profile named '%1' cannot be found. + Inmatningsprofilen '%1' kunde inte hittas. @@ -2277,53 +2344,53 @@ You cannot undo this action. Download Covers - Download Covers + Ladda Ner Omslag PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. - PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 kan automatiskt ladda ner omslag för spel som för närvarande inte har ett valt omslag. Vi är inte värd för några omslagsbilder, användaren måste tillhandahålla sin egen källa för bilder. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> - <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + <html><head/><body><p>Ange URL:en att använda för att ladda ned bilder från i rutan nedan, med en URL per rad. De följande variablerna är tillgängliga:</p><p><span style=" font-style:italic;">${title}:</span> Spelets titel.<br/><span style=" font-style:italic;">${filetitle}:</span> Komponent av spelets filnamn.<br/><span style=" font-style:italic;">${serial}:</span> Spelets serienummer.</p><p><span style=" font-weight:700;">Exempel:</span> https://www.exempel-inte-en-riktig-domän.com/covers/${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. - By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. + Som standard kommer de nedladdade omslagen att sparas med spelets titel. Om detta inte önskas, kan du kryssa i "Använd Serienummer För Filnamn"-rutan nedan. Att använda serienummer istället för speltitlar kommer att förhindra konflikter när flera regioner av samma spel används. Use Serial File Names - Use Serial File Names + Använd Serienummer För Filnamn Waiting to start... - Waiting to start... + Väntar på att starta... Start - Start + Starta Close - Close + Stäng Download complete. - Download complete. + Nedladdning slutförd. Stop - Stop + Stopp @@ -2331,180 +2398,180 @@ You cannot undo this action. Registers - Registers + Register Functions - Functions + Funktioner Refresh - Refresh + Uppdatera Filter - Filter + Filter Memory Search - Memory Search + Minnessökning End - End + Slut Value - Value + Värde Start - Start + Starta Type - Type + Typ 1 Byte (8 bits) - 1 Byte (8 bits) + 1 Byte (8 bitar) 2 Bytes (16 bits) - 2 Bytes (16 bits) + 2 Byte (16 bitar) 4 Bytes (32 bits) - 4 Bytes (32 bits) + 4 Byte (32 bitar) 8 Bytes (64 bits) - 8 Bytes (64 bits) + 8 Byte (64 bitar) Float - Float + Flyttal Double - Double + Double String - String + Sträng Array of byte - Array of byte + Array av byte Hex - Hex + Hex Search - Search + Sök Memory - Memory + Minne Breakpoints - Breakpoints + Brytpunkter Threads - Threads + Trådar Active Call Stack - Active Call Stack + Aktiv Call Stack Breakpoint List Context Menu - Breakpoint List Context Menu + Kontextmeny För Brytpunktslista New - New + Ny Edit - Edit + Redigera Copy - Copy + Kopiera Delete - Delete + Radera Thread List Context Menu - Thread List Context Menu + Kontextmeny För Trådlista Demangle Symbols "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ - Demangle Symbols + Demangla Symboler Copy Function Name - Copy Function Name + Kopiera Funktionsnamn Copy Function Address - Copy Function Address + Kopiera Funktionsadress Go to in Disassembly - Go to in Disassembly + Gå till Disassembly Go to in Memory View - Go to in Memory View + Gå till Minnesvy Stack List Context Menu - Stack List Context Menu + Kontextmeny För Stacklista @@ -2513,32 +2580,32 @@ You cannot undo this action. Debugger - Debugger + Felsökare Invalid start address - Invalid start address + Ogiltig startadress Invalid end address - Invalid end address + Ogiltig slutadress Start address can't be equal to or greater than the end address - Start address can't be equal to or greater than the end address + Startadress kan inte vara lika med eller större än slutadressen Invalid search value - Invalid search value + Ogiltigt sökvärde Value is larger than type - Value is larger than type + Värdet är större än typen @@ -2546,47 +2613,47 @@ You cannot undo this action. Network DNS Hosts Import/Export - Network DNS Hosts Import/Export + Nätverks-DNS-värdar Import/Export Select Hosts - Select Hosts + Välj Värdar OK - OK + Ok Cancel - Cancel + Avbryt Selected - Selected + Valda Name - Name + Namn Url - Url + Url Address - Address + Adress Enabled - Enabled + Aktiverad @@ -2594,116 +2661,116 @@ You cannot undo this action. Ethernet - Ethernet + Ethernet Ethernet Device: - Ethernet Device: + Ethernet-enhet: Ethernet Device Type: - Ethernet Device Type: + Ethernet-enhetstyp: Intercept DHCP - Intercept DHCP + Avskär DHCP Enabled - Enabled + Aktiverad Enabled InterceptDHCP - Enabled + Aktiverad Subnet Mask: - Subnet Mask: + Subnätmask: Gateway Address: - Gateway Address: + Gateway-adress: Auto - Auto + Auto Intercept DHCP: - Intercept DHCP: + Avskär DHCP: PS2 Address: - PS2 Address: + PS2-adress: DNS1 Address: - DNS1 Address: + DNS1-adress: DNS2 Address: - DNS2 Address: + DNS2-adress: Internal DNS - Internal DNS + Intern DNS Add - Add + Lägg till Delete - Delete + Radera Export - Export + Exportera Import - Import + Importera Per game - Per game + Per spel Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 - Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 + Intern DNS kan väljas med hjälp av DNS1/2 rullgardiner, eller genom att ställa in dem till 192.0.2.1 Enabled InternalDNSTable - Enabled + Aktiverad Hard Disk Drive - Hard Disk Drive + Hårddiskenhet @@ -2985,22 +3052,22 @@ Do you want to overwrite? Step Into - Step Into + Stega in i Step Over - Step Over + Stega förbi Step Out - Step Out + Stega ut Pause - Pause + Pausa @@ -3008,90 +3075,90 @@ Do you want to overwrite? Disassembly - Disassembly + Demontering Copy Address - Copy Address + Kopiera adress Copy Instruction Hex - Copy Instruction Hex + Kopiera instruktions-hex Copy Instruction Text - Copy Instruction Text + Kopiera instruktionstext Assemble new Instruction(s) - Assemble new Instruction(s) + Montera ny(a) instruktion(er) NOP Instruction(s) - NOP Instruction(s) + NOP Instruktion(er) Run to Cursor - Run to Cursor + Kör till markören Jump to Cursor - Jump to Cursor + Hoppa till markören Toggle Breakpoint - Toggle Breakpoint + Växla brytpunkt Follow Branch - Follow Branch + Följ grenen Go to Address - Go to Address + Gå till adressen Go to in Memory View - Go to in Memory View + Gå till Minnesvy - + Add Function - Add Function + Lägg till funktion - + Rename Function - Rename Function + Byt namn på funktion Remove Function - Remove Function + Radera funktion Assemble Error - Assemble Error + Fel vid montering Unable to change assembly while core is running - Unable to change assembly while core is running + Det går inte att ändra assembly medan kärnan körs @@ -3099,61 +3166,61 @@ Do you want to overwrite? Assemble Instruction - + Go to address Go to address - + Go to address error Go to address error - + Invalid address Invalid address - + Add Function Error Add Function Error - + A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -3179,22 +3246,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Game: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3274,7 @@ Achievements: %5 (%6) - + %n points %n points @@ -3215,12 +3282,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. @@ -3694,199 +3761,4505 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Use Global Setting - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Game title copied to clipboard. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Game serial copied to clipboard. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Game CRC copied to clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Game type copied to clipboard. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Game region copied to clipboard. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Game path copied to clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Controller settings reset to default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Create New... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Enable Cheats - Enable Cheats + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. - - Name - Name + + Settings reset to defaults. + Settings reset to defaults. - - Author - Author + + Quick Save Slot + Quick Save Slot - - Description - Description + + No save present in this slot. + No save present in this slot. - - Enable All - Enable All + + No save states found. + No save states found. - - Disable All - Disable All + + Failed to delete save state. + Failed to delete save state. - - Reload Cheats - Reload Cheats + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + This game has no achievements. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + This game has no leaderboards. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + Reset System - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Start the console without any disc inserted. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Change settings for the emulator. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Game Fixes (NOT recommended to change globally) + + Exits the program. + Exits the program. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + No Binding - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + Setting %s binding %s. + + + + Push a controller button or axis now. + Push a controller button or axis now. + + + + Timing out in %.0f seconds... + Timing out in %.0f seconds... + + + + Unknown + Unknown + + + + OK + OK + + + + Select Device + Select Device + + + + Details + Details + + + + Options + Options + + + + Copies the current global settings to this game. + Copies the current global settings to this game. + + + + Clears all settings set for this game. + Clears all settings set for this game. + + + + Behaviour + Behaviour + + + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. + + + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. + + + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + Reload Cheats + Reload Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) @@ -3991,55 +8364,103 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Type - + Code Code - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Region Region - + Compatibility Compatibility @@ -4053,59 +8474,68 @@ graphical quality, but this will increase system requirements. - - Add - Add + Add... + Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + + Directory... + Directory... + + + + File... + File... + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4114,9 +8544,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - - Select Path - Select Path + + Select File + Select File + + + + Select Directory + Select Directory @@ -4214,394 +8649,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + Path: Path: - + Serial: Serial: - + CRC: CRC: - + Type: Type: - + PS2 Disc PS2 Disc - + PS1 Disc PS1 Disc - + ELF (PS2 Executable) ELF (PS2 Executable) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) - + Other Other - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Poland) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) - + Compatibility: Compatibility: - + Unknown Unknown - + Not Bootable Not Bootable - + Reaches Intro Reaches Intro - + Reaches Menu Reaches Menu - + In-Game In-Game - + Playable Playable - + Perfect Perfect - + Input Profile: Input Profile: - + Shared Refers to the shared settings profile. Shared - + Disc Path: Disc Path: - + Browse... Browse... - + Clear Clear - + Verify Verify - + Search on Redump.org... Search on Redump.org... - + Select Disc Path Select Disc Path - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode Mode - - + + Start Start - - + + Sectors Sectors - - + + Size Size - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Error - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4663,13 +9109,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) Off (Default) @@ -4677,17 +9123,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) Automatic (Default) @@ -4757,7 +9201,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4776,8 +9220,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4823,37 +9267,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync VSync - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur Anti-Blur @@ -4864,7 +9308,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -4875,13 +9319,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution @@ -4892,7 +9336,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4959,7 +9403,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5006,7 +9450,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -5022,7 +9466,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -5058,31 +9502,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5098,15 +9542,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -5116,222 +9560,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Disabled (Default) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Round Sprite: Round Sprite: - + Half Half - + Full Full - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5341,503 +9778,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Browse... - - + + Open... Open... - - + + Reset Reset - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Options - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures Load Textures - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Sharpness: - - + + FXAA FXAA - + Filters Filters - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Brightness: - + Contrast: Contrast: - - + + Saturation Saturation - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs Show Inputs - - + + Show GPU Usage Show GPU Usage - - + + Show Settings Show Settings - - + + Show FPS Show FPS - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Show Statistics - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording Recording - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: Container: - - + + Codec: Codec: - - - + + + Extra Arguments Extra Arguments - + Capture Audio Capture Audio - + Resolution: Resolution: - + x x - + Auto Auto - + Capture Video Capture Video - + Advanced Advanced here refers to the advanced graphics options. Advanced - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5846,70 +10277,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Disallowed - + Allowed Allowed - + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5976,773 +10407,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Use Global Setting [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Unchecked - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled Disabled - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Texture Filtering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - - - + + (Default) (Default) @@ -6750,399 +11165,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -7333,49 +11754,49 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Save State On Shutdown Save State On Shutdown - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Create Save State Backups Create Save State Backups - + Enable Discord Presence Enable Discord Presence - + Enable Per-Game Settings Enable Per-Game Settings @@ -7386,37 +11807,37 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen @@ -7452,7 +11873,7 @@ Right click to clear binding - + Enable Automatic Update Check Enable Automatic Update Check @@ -7539,66 +11960,66 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Unchecked @@ -7609,48 +12030,48 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -7707,14 +12128,14 @@ Right click to clear binding - - + + Change Disc Change Disc - + Load State Load State @@ -7764,514 +12185,526 @@ Right click to clear binding Input Recording - + Toolbar Toolbar - + Start &File... Start &File... - + Start &Disc... Start &Disc... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + Emulation Emulation - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + A&chievements A&chievements - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen Fullscreen - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Game List Game List - + Interface Interface - + Add Game Directory... Add Game Directory... - + &Settings &Settings - + From File... From File... - + From Device... From Device... - + From Game List... From Game List... - + Remove Disc Remove Disc - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + Controllers In Toolbar Controllers - + Settings In Toolbar Settings - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Lock Toolbar Lock Toolbar - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger Open Debugger - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. New - + Play This section refers to the Input Recording submenu. Play - + Stop This section refers to the Input Recording submenu. Stop - + Settings This section refers to the Input Recording submenu. Settings - - + + Input Recording Logs Input Recording Logs - + Controller Logs Controller Logs - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode Start Big Picture Mode - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings Show Advanced Settings - + Recording Viewer Recording Viewer - - + + Video Capture Video Capture - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8284,222 +12717,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset Confirm Reset - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8508,12 +12992,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8526,70 +13010,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8598,42 +13082,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -8642,7 +13126,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. @@ -8656,11 +13140,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8705,8 +13184,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> @@ -9155,12 +13634,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -9175,52 +13654,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copy Address + + + Go to in disassembly Go to in disassembly - - + + Go to address Go to address - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste @@ -9485,9 +13969,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} @@ -9535,7 +14024,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9620,27 +14109,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9833,12 +14322,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9855,25 +14344,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + + SettingWidgetBinder - + - - - + + + Reset Reset - - - Default: - Default: + + + Default: + Default: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. - + Select folder for %1 Select folder for %1 @@ -9882,6 +14413,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 Settings @@ -9891,226 +14426,262 @@ The URL was: %1 Restore Defaults - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close Close - - + + Summary Summary - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Game List - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation Emulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Game Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics Graphics - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD Network & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders Folders - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Achievements - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced Advanced - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings Reset UI Settings - - Recommended Value - Recommended Value + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -10219,82 +14790,83 @@ The URL was: %1 - Add - Add + Add... + Add... - + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 Controller Port 1 - - + + Controller Mapped To: Controller Mapped To: - - + + Controller Type: Controller Type: - - + + Default (Keyboard) Default (Keyboard) - - + + Automatic Mapping Automatic Mapping - + Controller Port 2 Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back &Back - + + &Next &Next - + &Cancel &Cancel @@ -10318,6 +14890,11 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Finish + Cancel Setup @@ -10621,8 +15198,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard @@ -10630,206 +15207,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-Pad Up - - - + + + D-Pad Down D-Pad Down - - - + + + D-Pad Left D-Pad Left - - - + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. @@ -10840,14 +15417,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Input Device - + Selects the device to read audio from. Selects the device to read audio from. @@ -10864,16 +15441,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Input Latency - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10889,42 +15466,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Logitech USB Mic @@ -10954,452 +15531,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle Throttle - - - + + + Brake Brake - - + + Cross Cross - - + + Square Square - - + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11574,12 +16151,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Axes - + Buttons Buttons @@ -11901,32 +16478,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - + USB Port %1 USB Port %1 - + No devices available No devices available - + Clear Bindings Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11934,32 +16511,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11976,197 +16553,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. There is no save state in slot {}. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts b/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts index 1ab528a500783..cd2a33bce82b4 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_tr-TR.ts @@ -80,27 +80,32 @@ Hazır... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>RetroAchievements giriş bilgileriniz geçerliliğini yitirmiş.</strong> Başarımların kayıt altına alınması için hesap bilgilerinizi tekrar girmeniz gerekmektedir. Erişim belirteçi oluşturulup kullanılacak, şifreniz PCSX2'e kaydedilmeyecektir. + + + &Login &Giriş - + Logging in... Oturum açılıyor... - + Login Error Giriş Hatası - + Login failed. Please check your username and password, and try again. Oturum açma başarısız oldu. Lütfen kullanıcı adınızı ve şifrenizi kontrol edin. - + Login failed. Oturum açma başarısız oldu. @@ -114,159 +119,196 @@ - + Enable Achievements Başarımları Etkinleştir - - + + Show Challenge Indicators Meydan Okuma Göstergelerini Göster - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. RetroAchievements'ın Zengin İçerik Özelliğini Etkinleştir - - + + Enable Hardcore Mode Hardcore Modu Etkinleştir - - + + Enable Leaderboards Lider Tablosunu Etkinleştir - - + + Test Unofficial Achievements Resmi Olmayan Başarımları Test Et - - + + Enable Test Mode Test Modunu Etkinleştir - - + + Enable Sound Effects Ses efektlerini etkinleştir - - + + Notifications + Bildirimler + + + + Show Notifications Bildirimleri Göster - + + Duration + Süre + + + + + + + 5 seconds + 5 saniye + + + Account Hesap - - + + Login... Giriş... - + View Profile... Profili Görüntüle... - + Game Info Oyun hakkında bilgi - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2, başarım veritabanı ve ilerleme takibi için RetroAchievements servisini kullanır. Başarımları kullanmak için, lütfen <a href="https://retroachievements.org/">retroachievements.org</a>adresinden bir hesap oluşturun.</p><p align="justify">Başarımları oyun içerisinde görmek için, <span style=" font-weight:600;">Duraklatma Menüsünü Aç</span> kısayol tuşuna basın ve menüden <span style=" font-weight:600;">Başarımlar</span> seçeneğini seçin.</p></body></html> - - + + seconds + saniye + + - + + + Unchecked İşaretsiz - + When enabled and logged in, PCSX2 will scan for achievements on game load. Etkinleştirildiğinde ve oturum açıldığında, PCSX2 oyun başlarken başarılarımları kontrol eder. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Etkinleştirildiğinde, PCSX2 bütün başarımları kilitli varsayacak ve sunucuya kilit açma bildirimleri göndermeyecek. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Etkinleştirildiğinde, PCSX2 resmi olmayan setlerden başarımları listeleyecek. Lütfen bu başarıların RetroAchievements tarafından takip edilmediğini, dolayısıyla her seferinde yeniden açıldığını unutmayın. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Etkinleştirildiğinde, zengin içerik bilgileri toplanacak ve desteklendiği yerlerde RetroAchievements sunucularına gönderilecektir. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Lider tablosu takibini de içeren, başarımlar için "meydan okuma" modu. Durum kaydetmeyi, hileleri ve yavaşlatma fonksiyonlarını devre dışı bırakır. - - - + + + Checked İşaretli - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Desteklenen oyunlarda skor tablolarını görmeyi ve sıralamalara katılmayı sağlar. Skor tabloları devre dışı bırakılırsa, skor tablosunu ve puanları görüntülemeye devam edebilirsiniz ancak skorunuz yüklenmez. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Başarı açma ve skor panosu gönderimleri gibi olaylarda pop-up mesaj görüntüler. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Başarı açma ve skor panosu gönderimleri gibi olaylar için ses efekti verir. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Meydan okuma başarımı ya da öncelik verilmiş başarım aktifken, ekranın sağ alt köşesinde simgeleri gösterir. - + + + + Notification Duration + Bildirim Süresi + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + Bir başarım açılır pencere bildiriminin ekranda kalacağı saniye cinsinden süre. + + + Reset System Sistemi Sıfırla - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Sistem sıfırlanana kadar, zor mod etkinleştirilmeyecek. Sistemi şimdi sıfırlamak ister misiniz? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. %2 saatinde giriş belirteci oluşturuldu. - + Logout Çıkış - + Not Logged In. Giriş Yapılmadı. + + + %1 seconds + %1 saniye + Achievements - + + Hardcore mode will be enabled on system reset. + Hardcore modu sistem yeniden başlatıldığında aktif edilecek. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} Hardcore mod aktifken gerçekleştirilemez. Hardcore modu devre dışı bırakmak istiyor musunuz? Hayır seçeneğini seçerseniz {0} iptal edilecek. + + + + Hardcore mode is now enabled. + Hardcore modu etkinleştirildi. + + + + Hardcore mode is now disabled. + Hardcore modu devredışı bırakıldı. + + + (Hardcore Mode) (Zor Mod) - + You have earned {0} of {1} achievements, and {2} of {3} points. {1} başarım arasından {0} tanesini, ve {3} puan içerisinden {2} puanı elde ettiniz. - + This game has no achievements. Oyun başarımları desteklemiyor. - + Leaderboard submission is enabled. Skor tablosu gönderimi etkin. - + Failed to read executable from disc. Achievements disabled. Diskten, çalıştırılabilir dosya okuma başarısız oldu. Başarımlar devre dışı bırakıldı. @@ -822,8 +889,8 @@ Login token generated on %2. - Quadrafonic - Kuadrafonik + Quadraphonic + Quadraphonic @@ -1035,7 +1102,7 @@ Login token generated on %2. Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. - Bilgisayarınıza iletmeden önce, oyunun ses çıkışına bir ses düzenleyicisi uygular. + Bilgisayarınıza iletmeden önce, ' oyununa ses çıkışına bir ses düzenleyicisi uygular. @@ -1043,29 +1110,29 @@ Login token generated on %2. Genelde Seçilmiş Ayarı Kullan [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %%1 - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Uygulanamaz - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Ortalama Gecikme: %1 ms (%2 ms arabellek + %3 ms çıkış) - + Average Latency: %1 ms (minimum output latency unknown) Ortalama Gecikme: %1 ms (minimum çıkış gecikmesi bilinmiyor) @@ -1132,12 +1199,12 @@ Login token generated on %2. Savestate Warning - Savestate Warning + Durum Kaydı Uyarısı <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>UYARI</h1><p style='font-size:12pt;'>Bu güncellemeyi yüklemek<b>Durum Kayıtlarınızı uyumsuz hale getirecek</b>, <i>devam etmeden önce ilerlemenizi Hafıza Kartına kaydettiğinize emin olun</i>.</p><p>Devam etmek istediğiniz emin misiniz?</p> @@ -1411,7 +1478,7 @@ Login token generated on %2. OFFSET Warning: limited space available. Abbreviate if needed. - OFFSET + Denge @@ -1459,22 +1526,22 @@ Login token generated on %2. Audio - Audio + Ses Mode 1 - Mode 1 + 1. Mod Mode 2 - Mode 2 + 2. Mod Unknown - Unknown + Bilinmiyor @@ -1523,29 +1590,29 @@ Login token generated on %2. Kontrolcü Portu %1 - + No devices available Kullanılabilir cihaz yok - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Kontrolcü Tuşu Aramalarını Temizle - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Bu kontrolcü için tüm tuş atamalarını temizlemek istediğinizden emin misiniz? Bu eylem geri alınamaz. - + Automatic Binding Otomatik Tuş Atama - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. '%1' aygıtı için genel tuş ataması oluşturulmadı. Kontrolcü/kaynak otomatik tuş atamayı desteklemiyor olabilir. @@ -1702,12 +1769,12 @@ Login token generated on %2. Form - Form + Form Yellow - Yellow + Sarı @@ -1722,47 +1789,47 @@ Login token generated on %2. PushButton - PushButton + PushButton Start - Start + Start Düğmesi Red - Red + Kırmızı Green - Green + Yeşil Orange - Orange + Turuncu Select - Select + Select Düğmesi Strum Up - Strum Up + Yukarı Tıngırdat Strum Down - Strum Down + Aşağı Tıngırdat Blue - Blue + Mavi @@ -1772,23 +1839,23 @@ Login token generated on %2. Tilt - Tilt + Eğim ControllerCustomSettingsWidget - + Restore Default Settings Varsayılan Ayarlara Dön - + Browse... Göz At... - + Select File Dosya Seç @@ -1986,7 +2053,7 @@ Login token generated on %2. Deadzone: - Deadzone: + Kör Nokta: @@ -2004,33 +2071,33 @@ Login token generated on %2. Ayarla... - + Not Configured Yapılandırılmadı - - + + %1% %%1 - + Set Frequency Sıkılığı Ayarla - + Frequency: Sıklık: - + Macro will not repeat. Makro tekrarlamayacak. - + Macro will toggle buttons every %1 frames. Makro, her %1 karede bir düğmeleri etkinleştirecek. @@ -2038,12 +2105,12 @@ Login token generated on %2. ControllerMacroWidget - + Controller Port %1 Macros Kontrolcü Portu %1 Makroları - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -2411,7 +2478,7 @@ Bu eylemi geri alamazsınız. Array of byte - Array of byte + Byte düzeni @@ -2759,7 +2826,7 @@ Bu eylemi geri alamazsınız. TAP - TAP + TAP @@ -2985,7 +3052,7 @@ Do you want to overwrite? Step Into - Step Into + 'e/a adım at @@ -3067,13 +3134,13 @@ Do you want to overwrite? - + Add Function Fonksiyon Ekle - + Rename Function Fonksiyonu Yeniden Adlandır @@ -3099,61 +3166,61 @@ Do you want to overwrite? Yönergeyi Oluştur - + Go to address Adrese git - + Go to address error Adrese git hatası - + Invalid address Geçersiz adres - + Add Function Error Fonksiyon Ekle Hatası - + A function entry point already exists here. Consider renaming instead. Burada zaten bir fonksiyon giriş noktası var. Bunun yerine yeniden adlandırmayı düşünün. - - + + Function will be (0x%1) instructions long. Enter function name Fonksiyon (0x%1) yönerge uzunluğunda olacak. Fonskiyon adını girin - + Function name Fonksiyon adı - - + + Rename Function Error Fonksiyonu Yeniden Adlandırma Hatası - + Function name cannot be nothing. Fonksiyon adı boş olamaz. - + No function / symbol is currently selected. Mevcut seçili fonksiyon / sembol yok. - + %1 NOT VALID ADDRESS %1 GEÇERSİZ ADRES @@ -3179,22 +3246,22 @@ Fonskiyon adını girin EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Oyun: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%%2) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3207,7 +3274,7 @@ Başarımlar: %5 (%6) - + %n points %n puan @@ -3215,12 +3282,12 @@ Başarımlar: %5 (%6) - + Rich presence inactive or unsupported. Zengin içerik devre dışı ya da desteklenmiyor. - + Game not loaded or no RetroAchievements available. Oyun yüklenmemiş veya RetroAchievement mevcut değil. @@ -3694,281 +3761,4587 @@ Başarımlar: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Yeniden açılamadı, eski yapılandırma geri yükleniyor. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Herhangi bir CD/DVD-ROM aygıtı bulunamadı. Lütfen bağlı bir sürücünüz ve ona erişmek için yeterli izinleriniz olduğundan emin olun. - - Upscale multiplier set to {}x. - Büyütme çarpanı {}x değerine ayarlandı. + + Use Global Setting + Genel Ayarları Kullan - - Saving screenshot to '{}'. - Ekran görüntüsü kaydediliyor: '{}'. + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. - - Saved screenshot to '{}'. - Ekran görüntüsü kaydedildi: '{}'. + + Game title copied to clipboard. + Game title copied to clipboard. - - Failed to save screenshot to '{}'. - Ekran görüntüsü kaydedilemedi: '{}'. + + Game serial copied to clipboard. + Oyun serisi panoya kopyalandı. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Ana bilgisayar GPU cihazı bir hatayla karşılaştı ve kurtarıldı. Bu, görüntü oluşturmayı bozmuş olabilir. + + Game CRC copied to clipboard. + Game CRC copied to clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS mevcut değil, grafik sürücünüz gerekli işlevselliği desteklemiyor. + + Game type copied to clipboard. + Game type copied to clipboard. - - Saving {0} GS dump {1} to '{2}' - {0}, {1} GS dökümü '{2}' dosyasına kaydediliyor + + Game region copied to clipboard. + Game region copied to clipboard. - - Failed to render/download screenshot. - Ekran görüntüsünü oluşturma/indirme başarısız oldu. + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. - - Saved GS dump to '{}'. - GS dökümü '{}' dosyasına kaydedildi. + + Game path copied to clipboard. + Game path copied to clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash önbelleği {:.2f} MB VRAM kullandı, devre dışı bırakılıyor. + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Bir veya daha fazla sıkıştırılmış, değiştirilmiş dokuda otomatik oluşturulan mipmapler devre dışı bırakılıyor. Lütfen dokularınızı sıkıştırırken mipmapler oluşturun. + + Controller settings reset to default. + Kontrolör ayarlarını varsayılana geri getirir. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Şablon arabellekleri ve doku bariyerleri kullanılamaz, bu bazı grafik efektleri bozacaktır. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Geri Okumalar Sırasında GPUyu Döndür etkinleştirilir, ancak kalibre edilmiş zaman damgaları kullanılamaz. Bu gerçekten yavaş olabilir. + + Create New... + Create New... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Hileleri etkinleştirmek, öngörülemeyen davranışlara, çökmelere, ilerleyiş engellerine veya kayıtlı oyunların bozulmasına neden olabilir. Hileleri kullanma riski size aittir, PCSX2 ekibi hileleri etkinleştiren kullanıcılara destek sağlamayacaktır. + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Enable Cheats - Hileleri Etkinleştir + + Are you sure you want to restore the default settings? Any preferences will be lost. + Varsayılan ayarlara geri dönmek istediğinize emin misiniz? Herhangi bir değişiklik sıfırlanacaktır. - - Name - İsim + + Settings reset to defaults. + Ayarlar varsayılana sıfırlanır. - - Author - Yazar + + Quick Save Slot + Hızlı kayıt slotu - - Description - Açıklama + + No save present in this slot. + Bu slotta herhangi bir kayıt bulunmamaktadır. - - Enable All - Tümünü Etkinleştir + + No save states found. + Herhangi bir anlık kayıt bulunamadı. - - Disable All - Tümünü Devre Dışı Bırak + + Failed to delete save state. + Anlık kayıt silinemedi. - - Reload Cheats - Hileleri Yeniden Yükle + + Failed to copy text to clipboard. + Panoya kopyalama başarısız. - - %1 unlabelled patch codes will automatically activate. - %1 tane isimsiz yama kodu otomatik etkinleşecek. + + This game has no achievements. + Bu oyunda başarımlar desteklenmiyor. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Mevcut Karıştırma Doğruluğu {1}. -Bu oyun için önerilen Karıştırma Doğruluğu {2}. -Oyun Ayarlarından karıştırma seviyesini ayarlayarak grafik kalitesini -arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır. + + This game has no leaderboards. + Bu oyunda lider sıralaması bulunmamakta. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manuel GS donanım oluşturucu düzeltmeleri etkinleştirildi, otomatik düzeltmeler uygulanmadı: + + Reset System + Sistemi Sıfırla - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Zor mod sistem sıfırlanana kadar etkinleştirilmeyecek. Sistemi şimdi sıfırlamak ister misiniz? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Konsolu herhangi bir disk olmadan başlat. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Emülatör için ayarları değiştir. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Oyun Düzeltmeleri (Genel ayarlar içerisinde değiştirilmesi ÖNERİLMEZ) + + Exits the program. + Programı kapatır. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negatif Bölme Hack (Gundam Oyunları İçin) + + No Binding + Tuş ataması bulunmamakta - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Çarpma Hack (Tales of Destiny için) + + Setting %s binding %s. + Setting %s binding %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - FMVler için Yazılım Oluşturucuyu Kullan + + Push a controller button or axis now. + Push a controller button or axis now. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - MPEG Atlama Hack (Videoları/FMVleri atlar) + + Timing out in %.0f seconds... + Timing out in %.0f seconds... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - TLByi Önyükle Hack (Goemon için) + + Unknown + Unknown - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Zamanlama Hack (Genel Amaçlı Zamanlama Hacki) + + OK + Tamam - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Anında DMA Hack (Önbellek emülasyonu sorunları için iyi) + + Select Device + Cihaz Seç - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Bayrak Hack (Bleach Blade Battlers için) + + Details + Ayrıntılar - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO (Correct But Slower) + + Options + Ayarlar - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Copies the current global settings to this game. + Copies the current global settings to this game. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Clears all settings set for this game. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO (Correct But Slower) + + Behaviour + Davranış - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization (Correct But Slower) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Mevcut oynanan oyunu Discord profilinde gösterir. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack (For Tri-Ace Games) + + Pauses the emulator when a game is started. + Oyun başlatıldığında emülatörü duraklatır. - - VU Overflow Hack (Superman Returns) + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pencereyi simge durumunda küçülttüğünüzde veya başka bir uygulamaya geçtiğinizde emülatörü duraklatır ve geri döndüğünüzde duraklatmayı kaldırır. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Hızlı menüyü açtığınızda emülatörü duraklatır ve kapattığınızda duraklatmayı kaldırır. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Kısayol tuşuna basıldığında emülatörün/oyunun kapatılmasını onaylamak için bir istem görüntülenip görüntülenmeyeceğini belirler. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Bilgisayarınızı kapatırken veya uygulamadan çıkarken emülatör durumunu otomatik olarak kaydeder. Bir dahaki sefere doğrudan kaldığınız yerden devam edebilirsiniz. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Oyun ayarlarından ini kaplamalarının veya oyun başına özel ayarların yüklenmesini sağlar. + + + + Uses a light coloured theme instead of the default dark theme. + Varsayılan koyu tema yerine açık renkli bir tema kullanır. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Program başladığında otomatik olarak tam ekran moduna geçer. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Otomatik + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Seçimi + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Görüntü + + + + Aspect Ratio + En/Boy Oranı + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + Ara Sahne En/Boy Oranı + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Ekran Görüntüsü Kalitesi + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Kırp + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Geniş Ekran Yamalarını Etkinleştir + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Yeniden açılamadı, eski yapılandırma geri yükleniyor. + + + + Upscale multiplier set to {}x. + Büyütme çarpanı {}x değerine ayarlandı. + + + + Saving screenshot to '{}'. + Ekran görüntüsü kaydediliyor: '{}'. + + + + Saved screenshot to '{}'. + Ekran görüntüsü kaydedildi: '{}'. + + + + Failed to save screenshot to '{}'. + Ekran görüntüsü kaydedilemedi: '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Ana bilgisayar GPU cihazı bir hatayla karşılaştı ve kurtarıldı. Bu, görüntü oluşturmayı bozmuş olabilir. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS mevcut değil, grafik sürücünüz gerekli işlevselliği desteklemiyor. + + + + Saving {0} GS dump {1} to '{2}' + {0}, {1} GS dökümü '{2}' dosyasına kaydediliyor + + + + Failed to render/download screenshot. + Ekran görüntüsünü oluşturma/indirme başarısız oldu. + + + + Saved GS dump to '{}'. + GS dökümü '{}' dosyasına kaydedildi. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash önbelleği {:.2f} MB VRAM kullandı, devre dışı bırakılıyor. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Bir veya daha fazla sıkıştırılmış, değiştirilmiş dokuda otomatik oluşturulan mipmapler devre dışı bırakılıyor. Lütfen dokularınızı sıkıştırırken mipmapler oluşturun. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Şablon arabellekleri ve doku bariyerleri kullanılamaz, bu bazı grafik efektleri bozacaktır. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Geri Okumalar Sırasında GPUyu Döndür etkinleştirilir, ancak kalibre edilmiş zaman damgaları kullanılamaz. Bu gerçekten yavaş olabilir. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Hileleri etkinleştirmek, öngörülemeyen davranışlara, çökmelere, ilerleyiş engellerine veya kayıtlı oyunların bozulmasına neden olabilir. Hileleri kullanma riski size aittir, PCSX2 ekibi hileleri etkinleştiren kullanıcılara destek sağlamayacaktır. + + + + Enable Cheats + Hileleri Etkinleştir + + + + Name + İsim + + + + Author + Yazar + + + + Description + Açıklama + + + + Enable All + Tümünü Etkinleştir + + + + Disable All + Tümünü Devre Dışı Bırak + + + + Reload Cheats + Hileleri Yeniden Yükle + + + + %1 unlabelled patch codes will automatically activate. + %1 tane isimsiz yama kodu otomatik etkinleşecek. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Mevcut Karıştırma Doğruluğu {1}. +Bu oyun için önerilen Karıştırma Doğruluğu {2}. +Oyun Ayarlarından karıştırma seviyesini ayarlayarak grafik kalitesini +arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manuel GS donanım oluşturucu düzeltmeleri etkinleştirildi, otomatik düzeltmeler uygulanmadı: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Oyun Düzeltmeleri (Genel ayarlar içerisinde değiştirilmesi ÖNERİLMEZ) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negatif Bölme Hack (Gundam Oyunları İçin) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Çarpma Hack (Tales of Destiny için) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + FMVler için Yazılım Oluşturucuyu Kullan + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + MPEG Atlama Hack (Videoları/FMVleri atlar) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + TLByi Önyükle Hack (Goemon için) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Zamanlama Hack (Genel Amaçlı Zamanlama Hacki) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Anında DMA Hack (Önbellek emülasyonu sorunları için iyi) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Bayrak Hack (Bleach Blade Battlers için) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (Correct But Slower) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO (Correct But Slower) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization (Correct But Slower) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add Hack (For Tri-Ace Games) + + + + VU Overflow Hack (Superman Returns) VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack (Superman Returns) @@ -3991,55 +8364,103 @@ arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type - Type + Tür - + Code - Code + Kod - + Title - Title + Başlık - + File Title - File Title + Dosya başlığı - + CRC - CRC + CRC - + Time Played Oynanılan Süre - + Last Played Son Oynanma - + Size Boyut - + Region Bölge - + Compatibility Uyumluluk @@ -4053,59 +8474,68 @@ arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır. - - Add - Ekle + Add... + Ekle... - - - + + + Remove Kaldır - + Search Directory Aranacak Dizin - + Scan Recursively Yinelemeli Tarama Yap - + Excluded Paths (will not be scanned) Hariç Tutulacak Dizinler (taranmayacak) - + + Directory... + Dizin... + + + + File... + Dosya... + + + Scan For New Games Yeni Oyunları Tara - + Rescan All Games Tüm Oyunları Tekrar Tara - + Open Directory... Dizini Aç... - + Select Search Directory Arama Dizini Seç - + Scan Recursively? Yinelemeli Tarama Yap? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4114,9 +8544,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bulacaktır. - - Select Path - Select Path + + Select File + Dosya Seç + + + + Select Directory + Dizin Seç @@ -4164,7 +8599,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Enabled - Enabled + Etkin @@ -4180,12 +8615,12 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Unknown - Unknown + Bilinmiyor No description provided. - No description provided. + Herhangi bir açıklama belirtilmedi. @@ -4193,17 +8628,17 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Hileleri etkinleştirmek, öngörülemeyen davranışlara, çökmelere, ilerleyiş engellerine veya kayıtlı oyunların bozulmasına neden olabilir. Hileleri kullanma riski size aittir, PCSX2 ekibi hileleri etkinleştiren kullanıcılara destek sağlamayacaktır. Reload Patches - Reload Patches + Yamaları Yenile There are no patches available for this game. - There are no patches available for this game. + Bu oyun için herhangi bir yama mevcut değil. @@ -4211,397 +8646,408 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Title: - Title: + Başlık: + + + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore - + Path: Path: - + Serial: - Serial: + Seri No: - + CRC: - CRC: + CRC: - + Type: - Type: + Tür: - + PS2 Disc - PS2 Disc + PS2 Diski - + PS1 Disc - PS1 Disc + PS1 Diski - + ELF (PS2 Executable) - ELF (PS2 Executable) + ELF (PS2 Yürütülebiliri) - + Region: - Region: + Bölge: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. - NTSC-B (Brazil) + NTSC-B (Brezilya) - + NTSC-C (China) Leave the code as-is, translate the country's name. - NTSC-C (China) + NTSC-C (Çin) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. - NTSC-HK (Hong Kong) + NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. - NTSC-J (Japan) + NTSC-J (Japonya) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. - NTSC-K (Korea) + NTSC-K (Kore) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. - NTSC-T (Taiwan) + NTSC-T (Tayvan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (ABD) - + Other Diğer - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Avustralya) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (Güney Afrika) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Avusturya) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belçika) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Avrupa/Avustralya) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. - PAL-FI (Finland) + PAL-FI (Finlandiya) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Almanya) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Yunanistan) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (İtalya) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (Hindistan) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Avrupa/Avustralya) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Hollanda) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norveç) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portekiz) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Polonya) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Rusya) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (İspanya) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Skandinavya) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (İsveç) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (İsviçre) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (Birleşik Krallık) - + Compatibility: Uyumluluk: - + Unknown Bilinmiyor - + Not Bootable - Not Bootable + Çalışmıyor - + Reaches Intro - Reaches Intro + Introya Erişir - + Reaches Menu - Reaches Menu + Menüye Erişir - + In-Game - In-Game + Nispeten Oynanılır Halde - + Playable Oynanılır Halde - + Perfect Mükemmel - + Input Profile: - Input Profile: + Giriş Profili: - + Shared Refers to the shared settings profile. - Shared + Paylaşılan - + Disc Path: Disc Path: - + Browse... Göz At... - + Clear Sil - + Verify - Verify + Doğrula - + Search on Redump.org... - Search on Redump.org... + Redump.org'ta ara... - + Select Disc Path Select Disc Path - + Game is not a CD/DVD. - Game is not a CD/DVD. + Oyun, CD/DVD formatında değil. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # - # + # - + Mode - Mode + Mod - - + + Start - Start + Başlat - - + + Sectors Sectors - - + + Size - Size + Boyut - - + + MD5 - MD5 + MD5 - - + + Status - Status + Durum - - - - - - - + + + + + + + %1 - %1 + %1 - - + + <not computed> <not computed> - + Error - Error + Hata - + Cannot verify image while a game is running. - Cannot verify image while a game is running. + Oyun çalıştığı için imajı doğrulamada hata. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4616,12 +9062,12 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Adapter: - Adapter: + Bağdaştırıcı: Display - Display + Ekran @@ -4642,7 +9088,7 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + Otomatik Standart (4:3/3:2 Oranlı) @@ -4663,13 +9109,13 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula - - + + - - - - + + + + Off (Default) Kapalı (Varsayılan) @@ -4677,17 +9123,15 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula - - - - + + + - - - - - - + + + + + Automatic (Default) Otomatik (Varsayılan) @@ -4753,11 +9197,11 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula None - None + Hiçbiri - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4776,24 +9220,24 @@ Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bula - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. - % + % Crop: - Crop: + Kırp: Left: Warning: short space constraints. Abbreviate if necessary. - Left: + Sol: @@ -4801,89 +9245,89 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne px - px + px Top: Warning: short space constraints. Abbreviate if necessary. - Top: + Üst: Right: Warning: short space constraints. Abbreviate if necessary. - Right: + Sağ: Bottom: Warning: short space constraints. Abbreviate if necessary. - Bottom: + Alt: - + Screen Offsets - Screen Offsets + Ekran Ofsetleri - + VSync - VSync + Dikey Senkronizasyon - + Show Overscan - Show Overscan + Fazla Taramayı Göster - + Enable Widescreen Patches - Enable Widescreen Patches + Geniş Ekran Yamalarını Etkinleştir - + Enable No-Interlacing Patches - Enable No-Interlacing Patches + Taramasız Yamaları Etkinleştir - + Anti-Blur - Anti-Blur + Anti-Blur Ctrl+S - Ctrl+S + Ctrl+S - + Disable Interlace Offset - Disable Interlace Offset + Taramalı Ofseti Devre Dışı Bırak Screenshot Size: - Screenshot Size: + Ekran Görüntüsü Büyüklüğü: - + Screen Resolution - Screen Resolution + Ekran Çözünürlüğü - + Internal Resolution - Internal Resolution + Dahili Çözünürlük @@ -4892,19 +9336,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG - PNG + PNG JPEG - JPEG + JPEG Quality: - Quality: + Kalite: @@ -4915,12 +9359,12 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Internal Resolution: - Internal Resolution: + Dahili Çözünürlük: Mipmapping: - Mipmapping: + Mipmapping: @@ -4942,7 +9386,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Texture Filtering: - Texture Filtering: + Doku Filtreleme: @@ -4959,7 +9403,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) İki Yönlü (PS2) @@ -4967,7 +9411,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) + İki Yönlü (Sprite hariç zorla) @@ -4977,22 +9421,22 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Off (None) - Off (None) + Kapalı (Hiçbiri) Trilinear (PS2) - Trilinear (PS2) + Trilinear (PS2) Trilinear (Forced) - Trilinear (Forced) + Üç Yönlü (Zorla) Anisotropic Filtering: - Anisotropic Filtering: + Eşyönsüz Doku Süzmesi: @@ -5006,7 +9450,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -5018,23 +9462,23 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Minimum - Minimum + Asgari - + Basic (Recommended) - Basic (Recommended) + Basit(Tavsiye Edilen) Medium - Medium + Orta High - High + Yüksek @@ -5049,7 +9493,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Texture Preloading: - Texture Preloading: + Dokuları Önceden Yükle: @@ -5058,31 +9502,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion - GPU Palette Conversion + GPU Paleti Dönüşümü - + Manual Hardware Renderer Fixes Manuel Donanım Oluşturucu Düzeltmeleri - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5094,244 +9538,237 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne threads - threads + i̇ş Parçacıkları - - + + Mipmapping - Mipmapping + Mipmapping - - + + Auto Flush - Auto Flush + Auto-Flush Hardware Fixes - Hardware Fixes - - - - Half Screen Fix: - Half Screen Fix: + Donanım Düzeltmeleri - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Oluşturma Boyutu: - - - - - + + + + + 0 (Disabled) 0 (Disabled) - 0 (Disabled) + 0 (Devre dışı) - + 1 (64 Max Width) - 1 (64 Max Width) + 1 (64 Maksimum Genişlik) - + 2 (128 Max Width) - 2 (128 Max Width) + 2 (128 Maksimum Genişlik) - + 3 (192 Max Width) - 3 (192 Max Width) + 3 (192 Maksimum Genişlik) - + 4 (256 Max Width) - 4 (256 Max Width) + 4 (256 Maksimum Genişlik) - + 5 (320 Max Width) - 5 (320 Max Width) + 5 (320 Maksimum Genişlik) - + 6 (384 Max Width) - 6 (384 Max Width) + 6 (384 Maksimum Genişlik) - + 7 (448 Max Width) - 7 (448 Max Width) + 7 (448 Maksimum Genişlik) - + 8 (512 Max Width) - 8 (512 Max Width) + 8 (512 Maksimum Genişlik) - + 9 (576 Max Width) - 9 (576 Max Width) + 9 (576 Maksimum Genişlik) - + 10 (640 Max Width) - 10 (640 Max Width) + 10 (640 Maksimum Genişlik) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation - Disable Depth Emulation + Derinlik Emülasyonunu Kapat - - + + Disable Safe Features - Disable Safe Features + Güvenli Özellikleri Kapat - - + + Preload Frame Data - Preload Frame Data + Kare Verisini Önceden Yükle - + Texture Inside RT Texture Inside RT - + 1 (Normal) - 1 (Normal) + 1 (Normal) - + 2 (Aggressive) - 2 (Aggressive) + 2 (Agresif) - + Software CLUT Render: Yazılım CLUT Oluşturma: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) - Disabled (Default) + Devre Dışı (Varsayılan) - + Enabled (Exact Match) - Enabled (Exact Match) + Etkin (Tam Eşleşme) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes - Upscaling Fixes + Video Ölçekleme Düzeltmeleri - + Half Pixel Offset: - Half Pixel Offset: + Yarım-Piksel Ofset: - + Normal (Vertex) - Normal (Vertex) + Normal (Vertex) - + Special (Texture) - Special (Texture) + Özel (Doku) - + Special (Texture - Aggressive) - Special (Texture - Aggressive) + Özel (Doku - Agresif) - + Round Sprite: Round Sprite: - + Half - Half + Yarım - + Full - Full + Tam - + Texture Offsets: - Texture Offsets: + Doku Ofsetleri: - + X: - X: + X: - + Y: - Y: + Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5341,503 +9778,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: - Auto Flush: + Auto-Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Oluşturma Düzeltmelerini Devre Dışı Bırak - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. - Wild Arms Hack + Wild Arms Yaması - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement - Texture Replacement + Doku Değişikliği - + Search Directory Aranacak Dizin - - + + Browse... Göz At... - - + + Open... Aç... - - + + Reset Sıfırla - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options - Options + Ayarlar - - + + Dump Textures - Dump Textures + Dokuları Çıkart - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading - Async Texture Loading + Eşzamanlı Doku Yüklemesi - - + + Load Textures - Load Textures + Dokuları Yükle - - + + Precache Textures - Precache Textures + Dokuları Önceden Önbellekle - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Keskinleştirme/Kenar Yumuşatma - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Kontrast Uyarlamalı Keskinleştirme: - - - - + + + + None (Default) Hiçbiri (Varsayılan) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Keskinlik: - - + + FXAA FXAA - + Filters Filtreler - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter - Diagonal Filter + Diyagonal Filtre - + Triangular Filter Triangular Filter - + Wave Filter - Wave Filter + Dalgalı Filtre - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Parlaklık: - + Contrast: Kontrast: - - + + Saturation Doygunluk - + OSD - OSD + OSD - + On-Screen Display Ekran Üstü Gösterge (OSD) - + OSD Scale: OSD Scale: - - + + Show Indicators - Show Indicators + Göstergeleri Göster - - + + Show Resolution - Show Resolution + Çözünürlüğü Göster - - + + Show Inputs - Show Inputs + Girişleri Göster - - + + Show GPU Usage GPU Kullanımını Göster - - + + Show Settings Ayarları Göster - - + + Show FPS FPS Göster - + Disable Shader Cache - Disable Shader Cache + Shader Önbelleğini Devre Dışı Bırak - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics İstatistikleri Göster - - + + Show CPU Usage CPU Kullanımını Göster - - + + Warn About Unsafe Settings Güvenilir Olmayan Ayarlar Hakkında Uyar - - + + Show Frame Times Kare Süresi - + Recording - Kaydediliyor + Kayıt - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: - Container: + Konteyner: - - + + Codec: - Codec: + Kodek: - - - + + + Extra Arguments - Extra Arguments + Ekstra Argümanlar - + Capture Audio - Capture Audio + Video Kaydı - + Resolution: Çözünürlük: - + x - x + x - + Auto Otomatik - + Capture Video Video Kaydı - + Advanced Advanced here refers to the advanced graphics options. Gelişmiş - + Advanced Options Gelişmiş Seçenekler - + Hardware Download Mode: - Hardware Download Mode: + Donanım İndirme Modu: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Sıkıştırılmamış - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5846,70 +10277,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: Bit Hızı: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed - Disallowed + İzin verilmedi - + Allowed - Allowed + İzin Verildi - + Debugging Options Ayıklama Seçenekleri - + Override Texture Barriers: - Override Texture Barriers: + Doku Bariyerini Geçersiz Kıl: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5976,1173 +10407,1163 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] - Use Global Setting [%1] + Genelde Seçilmiş Ayarı Kullan [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - - - + + + + + + + + + Unchecked İşaretsiz - + Automatically loads and applies widescreen patches on game start. Can cause issues. Oyun başlangıcında geniş ekran yamalarını otomatik olarak yükler ve uygular. Sorunlara neden olabilir. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Oyun başlangıcında interlacing önleyici yamaları otomatik olarak yükler ve uygular. Sorunlara neden olabilir. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV En-Boy Oranı - + Overrides the full-motion video (FMV) aspect ratio. Tam hareketli video (FMV) en boy oranını geçersiz kılar. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Yazılım CLUT Oluşturma - + This option disables game-specific render fixes. Bu seçenek, oyuna özel oluşturma düzeltmelerini devre dışı bırakır. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. + GPU'da çevirmek yerine 4-bit ve 8-bit çerçeve arabelleğini CPU'da çevir. Harry Potter ve Stuntman oyunlarında etkilidir. Performansı büyük ölçüde etkiler. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - Uploads GS data when rendering a new frame to reproduce some effects accurately. + Bazı efektleri doğru bir şekilde yeniden oluşturmak için yeni bir kare oluştururken GS verilerini yükler. - + Disabled - Disabled + Devre Dışı - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Doku önbelleğinin önceki çerçeve göstergesinin iç kısmını giriş dokusu olarak yeniden kullanmasını sağlar. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked İşaretli - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio En Boy Oranı - + Auto Standard (4:3/3:2 Progressive) Otomatik Standart (4:3/3:2 Oranlı) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Konsol'un çıktısını ekrana görüntülemek için kullanılan en boy oranını değiştirir. Varsayılan ayar, en boy oranını bir oyunun döneminin televizyon ekranında nasıl gözüktüğüne uyacak şekilde ayarlayan Otomatik Standart (4:3/3:2 Oranlı) şeklindedir. - + Deinterlacing Deinterlacing - + Screenshot Size Ekran Görüntüsü Büyüklüğü - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Ekran görüntülerinin kaydedileceği çözünürlüğü belirler. Dahili çözünürlükler, dosya boyutu pahasına daha fazla ayrıntıyı korur. - + Screenshot Format Ekran Görüntüsü Biçimi - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Ekran görüntülerini kaydetmek için kullanılacak formatı seçer. JPEG daha küçük dosyalar üretir, ancak ayrıntıları kaybeder. - + Screenshot Quality Ekran Görüntüsü Kalitesi - - + + 50% %50 - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Ekran görüntülerinin sıkıştırılacağı kaliteyi seçer. Daha yüksek değerler JPEG için daha fazla ayrıntıyı korur ve PNG için dosya boyutunu azaltır. - - + + 100% 100% - + Vertical Stretch Dikey Genişletme - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Ekranın dikey bileşenini uzatır (&lt; %100) veya sıkıştırır (&gt; %100). - + Fullscreen Mode Tam Ekran Modu - - + + + Borderless Fullscreen Tam Ekran Kenarlıksız Pencere - + Chooses the fullscreen resolution and frequency. Tam ekran çözünürlüğünü ve frekansını seçer. - + Left Sol + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Ekranın sol tarafından kırpılan piksel sayısını değiştirir. - + Top Üst - + Changes the number of pixels cropped from the top of the display. Ekranın üstünden kırpılan piksel sayısını değiştirir. - + Right Sağ - + Changes the number of pixels cropped from the right side of the display. Ekranın sağ tarafından kırpılan piksel sayısını değiştirir. - + Bottom Alt - + Changes the number of pixels cropped from the bottom of the display. Ekranın altından kırpılan piksel sayısını değiştirir. - + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering - Texture Filtering + Doku Filtreleme - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering - Trilinear Filtering + Trilineer Filtreleme - + Anisotropic Filtering - Anisotropic Filtering + Eşyönsüz Doku Süzmesi - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading - Texture Preloading + Dokuları Önceden Yükle - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 - 0 + 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness - Sharpness + Keskinlik - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness - Brightness + Parlaklık - - - + + + 50 - 50 + 50 - + Contrast - Contrast + Kontrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. - Default + Varsayılan - - - + + (Default) - (Default) + (Varsayılan) Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics - Graphics + Grafikler - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements - Reload Texture Replacements + Doku Değişikliklerini Tekrar Yükle - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... - Reloading texture replacements... + Doku Değişiklikleri Tekrar Yükleniyor... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted - Volume: Muted + Ses Düzeyi: Sessiz - + Volume: {}% - Volume: {}% + Ses Düzeyi: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System - System + Sistem - + Open Pause Menu - Open Pause Menu + Oyun Menüsünü Aç - + Open Achievements List - Open Achievements List + Başarım Listesini Aç - + Open Leaderboards List - Open Leaderboards List + Skor Sıralamasını Aç - + Toggle Pause - Toggle Pause + Duraklat - + Toggle Fullscreen - Toggle Fullscreen + Tam Ekran Modunu Aç/Kapat - + Toggle Frame Limit - Toggle Frame Limit + Kare Sınırlayıcıyı Aç/Kapat - + Toggle Turbo / Fast Forward - Toggle Turbo / Fast Forward + Turbo Modunu Aç/Kapat - + Toggle Slow Motion - Toggle Slow Motion + Ağır Çekim Modunu Aç/Kapat - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume - Increase Volume + Ses Düzeyini Artır - + Decrease Volume - Decrease Volume + Ses Düzeyini Azalt - + Toggle Mute - Toggle Mute + Sesi Aç/Kapat - + Frame Advance - Frame Advance + Kare İlerlemesi - + Shut Down Virtual Machine - Shut Down Virtual Machine + Sanal Makineyi Kapat - + Reset Virtual Machine - Reset Virtual Machine + Sanal Makineyi Yeniden Başlat - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States - Save States + Durum Kayıtları - + Select Previous Save Slot - Select Previous Save Slot + Önceki Kayıt Slotunu Seç - + Select Next Save Slot - Select Next Save Slot + Sonraki Kayıt Slotunu Seç - + Save State To Selected Slot - Save State To Selected Slot + Seçilmiş Slota Durum Kaydını Kaydet - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 - Save State To Slot 1 + Durum Kaydını Slot 1'e Kaydet - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 - Save State To Slot 2 + Durum Kaydını Slot 2'ye Kaydet - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 - Save State To Slot 3 + Durum Kaydını Slot 3'e Kaydet - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 - Save State To Slot 4 + Durum Kaydını Slot 4'e Kaydet - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 - Save State To Slot 5 + Durum Kaydını Slot 5'e Kaydet - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 - Save State To Slot 6 + Durum Kaydını Slot 6'ya Kaydet - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 - Save State To Slot 7 + Durum Kaydını Slot 7'ye Kaydet - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 - Save State To Slot 8 + Durum Kaydını Slot 8'e Kaydet - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 - Save State To Slot 9 + Durum Kaydını Slot 9'a Kaydet - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 - Save State To Slot 10 + Durum Kaydını Slot 10'a Kaydet - + Load State From Slot 10 Load State From Slot 10 @@ -7162,18 +11583,18 @@ Swap chain: see Microsoft's Terminology Portal. Sensitivity: - Sensitivity: + Hassasiyet: 100% - 100% + 100% Deadzone: - Deadzone: + Kör nokta: @@ -7198,7 +11619,7 @@ Swap chain: see Microsoft's Terminology Portal. Close - Close + Kapat @@ -7210,7 +11631,7 @@ Swap chain: see Microsoft's Terminology Portal. %1% - %1% + %1% @@ -7263,12 +11684,12 @@ Right click to clear binding File - File + Dosya Edit - Edit + Düzenle @@ -7278,27 +11699,27 @@ Right click to clear binding Open - Open + Close - Close + Kapat %1 %2 - %1 %2 + %1 %2 %1 - %1 + %1 %1 [%2] - %1 [%2] + %1 [%2] @@ -7311,7 +11732,7 @@ Right click to clear binding Error - Error + Hata @@ -7333,133 +11754,133 @@ Right click to clear binding - + Pause On Focus Loss - Pause On Focus Loss + Odak kaybında Oyunu Durdur - + Inhibit Screensaver - Inhibit Screensaver + Ekran Koruyucunun Çalışmasını Engelle - + Save State On Shutdown - Save State On Shutdown + Kapatıldığında Durumu Kaydet - + Pause On Start - Pause On Start + Başlangıçta Duraklat - + Confirm Shutdown - Confirm Shutdown + Kapatmayı Onayla - + Create Save State Backups - Create Save State Backups + Durum Kaydı Yedekleri Oluştur - + Enable Discord Presence - Enable Discord Presence + Discord Durumunu etkinleştir - + Enable Per-Game Settings - Enable Per-Game Settings + Her Oyuna Özel Ayarları Etkinleştir Game Display - Game Display + Oyun Ekranı - + Start Fullscreen - Start Fullscreen + Tam Ekran Modunda Başlat - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing - Disable Window Resizing + Pencere Boyutlandırmayı Devre Dışı Bırak - + Hide Cursor In Fullscreen - Hide Cursor In Fullscreen + Tam Ekranda Fare İmlecini Gizle Preferences - Preferences + Tercihler Language: - Language: + Dil: Theme: - Theme: + Tema: Automatic Updater - Automatic Updater + Otomatik Güncelleyici Update Channel: - Update Channel: + Güncelleme kanalı: Current Version: - Current Version: + Mevcut Sürüm: - + Enable Automatic Update Check - Enable Automatic Update Check + Otomatik Güncelleyici Etkinleştir Check for Updates... - Check for Updates... + Güncellemeleri Kontrol Et... @@ -7539,66 +11960,66 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked İşaretli - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. - %1 (%2) + %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. - Prevents the main window from being resized. + Ana pencereyi yeniden boyutlandırmayı engeller. + + - - + + - - + - - + Unchecked İşaretsiz @@ -7609,50 +12030,50 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. - Pauses the emulator when a game is started. + Oyun başlatıldığında emülatörü duraklatır. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. - Automatically switches to fullscreen mode when a game is started. + Oyun başlatıldığında otomatik olarak tam ekran moduna geçer. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Oyunu ana pencere yerine ayrı bir pencerede görüntüler. Eğer seçenek işaretli değilse oyun, oyun listesinin tepesinde görüntülenir. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. - Shows the game you are currently playing as part of your profile in Discord. + Mevcut oynanan oyunu Discord profilinde gösterir. - + System Language [Default] - System Language [Default] + Sistem Dili @@ -7660,37 +12081,37 @@ Right click to clear binding Services - Services + Hizmetler Hide %1 - Hide %1 + %1 Gizle Hide Others - Hide Others + Diğerlerini Gizle Show All - Show All + Tümünü Göster Preferences... - Preferences... + Tercihler... Quit %1 - Quit %1 + Çık %1 About %1 - About %1 + %1 Hakkında @@ -7698,45 +12119,45 @@ Right click to clear binding PCSX2 - PCSX2 + PCSX2 &System - &System + &Sistem - - + + Change Disc - Change Disc + Diski Değiştir - + Load State - Load State + Durum Kaydı Yükle Save State - Save State + Durum Kaydı S&ettings - S&ettings + Aya&rlar &Help - &Help + &Yardım &Debug - &Debug + &Hata ayıklama @@ -7764,514 +12185,526 @@ Right click to clear binding Input Recording - + Toolbar - Toolbar + Araç Çubuğu - + Start &File... Start &File... - + Start &Disc... Start &Disc... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving - Shut Down &Without Saving + Kaydetmeden Kapat - + &Reset - &Reset + &Yeniden Başlat - + &Pause - &Pause + &Duraklat - + E&xit E&xit - + &BIOS - &BIOS + &BIOS - + Emulation - Emulation + Emülasyon - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics - &Graphics + &Grafikler - + A&chievements - A&chievements + &Başarımlar - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen - Fullscreen + Tam ekran - + Resolution Scale - Resolution Scale + Çözünürlük Ölçeği - + &GitHub Repository... - &GitHub Repository... + &GitHub Deposu... - + Support &Forums... Support &Forums... - + &Discord Server... - &Discord Server... + &Discord Sunucusu... - + Check for &Updates... - Check for &Updates... + Güncellemeleri &Kontrol Et... - + About &Qt... - About &Qt... + Qt &Hakkında... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar - Fullscreen + Tam ekran - + Change Disc... In Toolbar - Change Disc... + Diski Değiştir... - + &Audio - &Audio + &Ses - + Game List - Game List + Oyun Listesi - + Interface - Interface + Arayüz - + Add Game Directory... - Add Game Directory... + Oyun Dizini Ekle... - + &Settings - &Settings + &Ayarlar - + From File... - From File... + Dosyadan... - + From Device... From Device... - + From Game List... From Game List... - + Remove Disc - Remove Disc + Diski Çıkar - + Global State Global State - + &Screenshot - &Screenshot + &Ekran Görüntüsü - + Start File In Toolbar Start File - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar - Start BIOS + BIOS'u Başlat - + Shut Down In Toolbar - Shut Down + Kapat - + Reset In Toolbar - Reset + Yeniden Başlat - + Pause In Toolbar - Pause + Duraklat - + Load State In Toolbar - Load State + Durum Kaydını Yükle - + Save State In Toolbar - Save State + Durum Kaydı - + Controllers In Toolbar - Controllers + Kontrolcüler - + Settings In Toolbar - Settings + Ayarlar - + Screenshot In Toolbar - Screenshot + Ekran Görüntüsü - + &Memory Cards - &Memory Cards + &Hafıza Kartları - + &Network && HDD - &Network && HDD + &Ağ && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Lock Toolbar - Lock Toolbar + Araç Çubuğunu kilitle - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ - Ctrl++ + Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- - Ctrl+- + Ctrl+- - + Refresh &Covers (Grid View) - Refresh &Covers (Grid View) + Kapakları &Yenile (Izgara Görünüşü) - + Open Memory Card Directory... - Open Memory Card Directory... + Hafıza Kartı Klasörünü Aç... - + Open Data Directory... - Open Data Directory... + Dizini Aç... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger - Open Debugger + Hata Ayıklayıcısını Aç - + Reload Cheats/Patches - Reload Cheats/Patches + Hileleri ve Yamaları Yeniden Yükle - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. - New + Yeni - + Play This section refers to the Input Recording submenu. - Play + Başlat - + Stop This section refers to the Input Recording submenu. - Stop + Durdur - + Settings This section refers to the Input Recording submenu. - Settings + Ayarlar - - + + Input Recording Logs Input Recording Logs - + Controller Logs - Controller Logs + Kontrolcü Kaydı - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode - Start Big Picture Mode + Geniş Ekran Moduna Geç - + + Big Picture In Toolbar - Big Picture + Geniş Ekran Modu - + Cover Downloader... - Cover Downloader... + Kapak İndirici... - - + + Show Advanced Settings - Show Advanced Settings + Gelişmiş Ayarları Göster - + Recording Viewer Recording Viewer - - + + Video Capture - Video Capture + Video Kaydetme + + + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... - + Internal Resolution - Internal Resolution + Dahili Çözünürlük - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again - Do not show again + Tekrar gösterme - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8284,222 +12717,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown - Confirm Shutdown + Kapatmayı Onayla - + Are you sure you want to shut down the virtual machine? - Are you sure you want to shut down the virtual machine? + Sanal Makineyi kapatmak istediğinize emin misiniz? - + Save State For Resume Save State For Resume - - - - + + + + + + Error - Error + Hata - + You must select a disc to change discs. - You must select a disc to change discs. + Disk değiştirmek için önce bir disk seçmelisiniz. - + Properties... - Properties... + Özellikler... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... - Set Cover Image... + Kapak Resmi Ayarla... - + Exclude From List - Exclude From List + Listeden Ayrı Tut - + Reset Play Time Reset Play Time - + Default Boot - Default Boot + Varsayılan Önyükleme - + Fast Boot - Fast Boot + Hızlı Önyükleme - + Full Boot - Full Boot + Tam Önyükleme - + Boot and Debug - Boot and Debug + Önyükle ve Hata ayıkla - + Add Search Directory... Add Search Directory... - + Start File - Start File + Dosyayı Başlat - + Start Disc - Start Disc + Diskten Başlat - + Select Disc Image - Select Disc Image + Disk İmajı Seç - + Updater Error - Updater Error + Güncelleyici Hatası - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. - Automatic updating is not supported on the current platform. + Otomatik güncelleme mevcut platformda desteklenmiyor. + + + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. - + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused - Paused + Duraklatıldı - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties - Game Properties + Oyun Ayarları - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. - This save state does not exist. + Durum Kaydı mevcut değil. - + Select Cover Image - Select Cover Image + Kapak Resmi Ayarla - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists - Cover Already Exists + Kapak Resmi Zaten Mevcut - + A cover image for this game already exists, do you wish to replace it? - A cover image for this game already exists, do you wish to replace it? + Bu oyun için halihazırda bir kapak resmi mevcut, değiştirmek istediğinize emin misiniz? - - + + + + Copy Error - Copy Error + Kopyalama hatası - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset - Confirm Reset + Sıfırlamayı Onayla + + + + You must select a different file to the current cover image. + You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8508,12 +12992,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8526,70 +13010,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot - Fresh Boot + Temiz Önyükleme - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... - Load From File... + Dosyadan yükle... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... - Delete Save States... + Durum Kayıtlarını Sil... - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States - Delete Save States + Durum Kayıtlarını Sil - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8598,81 +13082,76 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. - %1 save states deleted. + %1 durum kayıtları silindi. - + Save To File... - Save To File... + Dosyaya kaydet... - + Empty - Empty + Boş - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc - Swap Disc + Diski Değiştir - + Reset - Reset + Yeniden Başlat MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. Memory Cards reinserted. - Memory Cards reinserted. + Hafıza Kartı yeniden yerleştirildi. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog Convert Memory Card - Convert Memory Card + Hafıza Kartını Dönüştür Conversion Type - Conversion Type + Dönüşüm tipi @@ -8701,17 +13180,17 @@ The saves will not be recoverable. Folder - Folder + Klasör - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> Progress - Progress + İlerleme @@ -8749,19 +13228,19 @@ The saves will not be recoverable. Convert Memory Card Failed MemoryCardType should be left as-is. - Convert Memory Card Failed + Hafıza Kartını Dönüştürme Başarısız Oldu Invalid MemoryCardType - Invalid MemoryCardType + Geçerisz HafızaKartıTürü Conversion Complete - Conversion Complete + Dönüştürme Tamamlandı @@ -8781,7 +13260,7 @@ The saves will not be recoverable. 2x larger as a standard Memory Card. May have some compatibility issues. - 2x larger as a standard Memory Card. May have some compatibility issues. + Standart Hafıza Kartından 2 kat daha büyük, uyumluluk sorunları yaratabilir. @@ -8793,22 +13272,22 @@ The saves will not be recoverable. Create Memory Card - Create Memory Card + Hafıza Kartı Oluştur <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Hafıza Kartı Oluştur</span><br />Oluşturmak istediğiniz Hafıza Kartına ismini ve boyutunu belirleyin. En iyi uyumluluk için 8MB boyutundaki Hafıza Kartlarını veya Memory Cards klasörünü kullanmanız tavsiye edilir.</p></body></html> Memory Card Name: - Memory Card Name: + Hafıza Kartı İsmi: 8 MB [Most Compatible] - 8 MB [Most Compatible] + 8 MB [En Çok Uyumlu] @@ -8818,7 +13297,7 @@ The saves will not be recoverable. 16 MB - 16 MB + 16 MB @@ -8829,12 +13308,12 @@ The saves will not be recoverable. 32 MB - 32 MB + 32 MB 64 MB - 64 MB + 64 MB @@ -8854,7 +13333,7 @@ The saves will not be recoverable. 128 KB (PS1) - 128 KB (PS1) + 128 KB (PS1) @@ -8864,7 +13343,7 @@ The saves will not be recoverable. Use NTFS Compression - Use NTFS Compression + NTFS Sıkıştırmasını Kullan @@ -8884,12 +13363,12 @@ The saves will not be recoverable. Failed to create the Memory Card, the log may contain more information. - Failed to create the Memory Card, the log may contain more information. + Hafıza Kartı oluşturma işlemi başarısız, oluşturulan kayıt size daha fazla bilgi sağlayabilir. Memory Card '%1' created. - Memory Card '%1' created. + Hafıza Kartı '%1' oluşturuldu. @@ -8897,12 +13376,12 @@ The saves will not be recoverable. Yes - Yes + Evet No - No + Hayır @@ -8915,99 +13394,99 @@ The saves will not be recoverable. Memory Cards - Memory Cards + Hafıza Kartları Folder: - Folder: + Klasör: Browse... - Browse... + Göz At... Open... - Open... + Aç... Reset - Reset + Sıfırla Name - Name + İsim Type - Type + Tür Formatted - Formatted + Biçimlendirildi Last Modified - Last Modified + Son değiştirilme Refresh - Refresh + Yenile Create - Create + Oluştur Duplicate - Duplicate + Çoğalt Rename - Rename + Yeniden adlandır Convert - Convert + Dönüştür Delete - Delete + Sil Settings - Settings + Ayarlar Automatically manage saves based on running game - Automatically manage saves based on running game + Çalıştırılan oyuna göre kayıtları otomatik düzenle Auto-eject Memory Cards when loading save states - Auto-eject Memory Cards when loading save states + Durum kayıtlarını yüklerken Hafıza Kartlarını otomatik olarak çıkart @@ -9023,35 +13502,35 @@ The saves will not be recoverable. Swap Memory Cards - Swap Memory Cards + Hafıza Kartlarını Değiştir Port %1 - Port %1 + Bağlantı Noktası %1 Eject Memory Card - Eject Memory Card + Hafıza Kartını Çıkart Error - Error + Hata Not yet implemented. - Not yet implemented. + Henüz tamamlanmadı. Delete Memory Card - Delete Memory Card + Hafıza Kartını Sil @@ -9059,51 +13538,51 @@ The saves will not be recoverable. Rename Memory Card - Rename Memory Card + Hafızı Kartını Yeniden Adlandır New Card Name - New Card Name + Yeni Hafıza Kartı New name is invalid, it must end with .ps2 - New name is invalid, it must end with .ps2 + Dosya ismi .ps2 ile bitmeli New name is invalid, a card with this name already exists. - New name is invalid, a card with this name already exists. + Bu isim, halihazırda kullandığı için geçersiz. Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. - Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. + Bozuk Hafıza Kartları kayıtlarını kullanmaktan kaçının. Guitar Hero gibi bazı oyunlarda çalışmayabilir. This Memory Card is unknown. - This Memory Card is unknown. + Bilinmeyen Hafıza Kartı. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. - Are you sure you wish to delete the Memory Card '%1'? + '%1' Hafıza Kartını silmek istediğinize emin misiniz? -This action cannot be reversed, and you will lose any saves on the card. +Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. Failed to delete the Memory Card. The log may have more information. - Failed to delete the Memory Card. The log may have more information. + Hafıza Kartı silme işlemi başarısız, oluşturulan kayıt size daha fazla bilgi sağlayabilir. Failed to rename Memory Card. The log may contain more information. - Failed to rename Memory Card. The log may contain more information. + Hafıza Kartını yeniden adlandırma işlemi başarısız, oluşturulan kayıt size daha fazla bilgi sağlayabilir. @@ -9118,33 +13597,33 @@ This action cannot be reversed, and you will lose any saves on the card. PS2 (8MB) - PS2 (8MB) + PS2 (8MB) PS2 (16MB) - PS2 (16MB) + PS2 (16MB) PS2 (32MB) - PS2 (32MB) + PS2 (32MB) PS2 (64MB) - PS2 (64MB) + PS2 (64MB) PS1 (128KB) - PS1 (128KB) + PS1 (128KB) Unknown - Unknown + Bilinmiyor @@ -9155,15 +13634,15 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] - %1 [%2] + %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. - %1 [Missing] + %1 [Mevcut Değil] @@ -9171,58 +13650,63 @@ This action cannot be reversed, and you will lose any saves on the card. Memory - Memory + Bellek + Copy Address + Adresi Kopyala + + + Go to in disassembly Go to in disassembly - - + + Go to address - Go to address + Adrese git - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste - Paste + Yapıştır @@ -9241,13 +13725,13 @@ This action cannot be reversed, and you will lose any saves on the card. Power On Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. - Power On + Açık Save State Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. - Save State + Durum Kaydı @@ -9262,7 +13746,7 @@ This action cannot be reversed, and you will lose any saves on the card. Browse - Browse + Göz At @@ -9280,89 +13764,89 @@ This action cannot be reversed, and you will lose any saves on the card. D-Pad Up - D-Pad Up + D-Pad Yukarı D-Pad Right - D-Pad Right + D-Pad Sağ D-Pad Down - D-Pad Down + D-Pad Aşağı D-Pad Left - D-Pad Left + D-Pad Sol Triangle - Triangle + Üçgen Circle - Circle + Daire Cross - Cross + Çarpı Square - Square + Kare Select - Select + Select Düğmesi Start - Start + Start Düğmesi L1 (Left Bumper) - L1 (Left Bumper) + L1 (Sol Buton) L2 (Left Trigger) - L2 (Left Trigger) + L2 (Sol Tetik) R1 (Right Bumper) - R1 (Right Bumper) + R1 (Sağ Buton) R2 (Right Trigger) - R2 (Right Trigger) + R2 (Sağ Tetik) L3 (Left Stick Button) - L3 (Left Stick Button) + L3 (Sol Analog Buton) R3 (Right Stick Button) - R3 (Right Stick Button) + R3 (Sağ Analog Buton) Analog Toggle - Analog Toggle + Analog Aç/Kapa @@ -9422,7 +13906,7 @@ This action cannot be reversed, and you will lose any saves on the card. Not Inverted - Not Inverted + Tersine çevrilmedi @@ -9462,7 +13946,7 @@ This action cannot be reversed, and you will lose any saves on the card. Analog Deadzone - Analog Deadzone + Analog Kör Noktası @@ -9477,7 +13961,7 @@ This action cannot be reversed, and you will lose any saves on the card. Button/Trigger Deadzone - Button/Trigger Deadzone + Buton/Tetik Kör Noktası @@ -9485,14 +13969,19 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} Analog Sensitivity - Analog Sensitivity + Analog Hassasiyeti @@ -9527,15 +14016,15 @@ This action cannot be reversed, and you will lose any saves on the card. Not Connected - Not Connected + Bağlı Değil DualShock 2 - DualShock 2 + DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9609,7 +14098,7 @@ Leaving the original controller type connected, but this may cause issues. Guitar - Guitar + Gitar @@ -9620,29 +14109,29 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches - {} GameDB patches + {} GameDB yamaları - + {}{} game patches - {}{} game patches + {}{} oyun yamaları - + {}{} cheat patches - {}{} cheat patches + {}{} hileler - + {} are active. - {} are active. + {} aktif. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. - No cheats or patches (widescreen, compatibility or others) are found / enabled. + Hiçbir hile veya yama (geniş ekran, uyumluluk ve diğerleri) bulunamadı / aktif edilemedi. @@ -9665,13 +14154,13 @@ The URL was: %1 HDD Creator - HDD Creator + HDD Oluşturucu Failed to create HDD image - Failed to create HDD image + HDD imajı oluşturulamadı @@ -9684,7 +14173,7 @@ The URL was: %1 Cancel - Cancel + İptal @@ -9692,17 +14181,17 @@ The URL was: %1 Error - Error + Hata Question - Question + Soru Information - Information + Bilgi @@ -9710,27 +14199,27 @@ The URL was: %1 PCSX2 - PCSX2 + PCSX2 Cancel - Cancel + İptal Error - Error + Hata Question - Question + Soru Information - Information + Bilgi @@ -9806,7 +14295,7 @@ The URL was: %1 Change %1 Changing the value in a CPU register (e.g. "Change t0") - Change %1 + %1 Değiştir @@ -9833,12 +14322,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9846,34 +14335,76 @@ The URL was: %1 No Sound (Emulate SPU2 only) - No Sound (Emulate SPU2 only) + Ses Devredışı (Sadece SPU2'yi emüle et) XAudio2 XAudio2 is an audio engine name. Leave as-is. - XAudio2 + XAudio2 + + + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + Bu durum kaydı desteklenmeyen bir sürüm içeriyor ve bu sebeple kullanılamaz. + +PCSX2 {} sürümünü pcsx2.net sitesinden indirebilir ve normal hafıza kartı kayıtı oluşturabilirsiniz. +Aksi durumda durum kaydını silin ve temiz başlatma modunda çalıştırın. SettingWidgetBinder - + - - - + + + Reset - Reset + Sıfırla - - + + Default: - Default: + Varsayılan: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. - + Select folder for %1 Select folder for %1 @@ -9882,237 +14413,277 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings - PCSX2 Settings + PINE Ayarları Restore Defaults - Restore Defaults + Varsayılanları Yükle + + + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings - + Close - Close + Kapat - - + + Summary - Summary + Özet - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface - Interface + Arayüz - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List - Game List + Oyun Listesi - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS - BIOS + BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. + <strong>BIOS Ayarları</strong><hr>BIOS ayarlarınızı buradan yönetin.<br><br>Daha fazla bilgi için farenizi seçeneğin üstüne getirin. - + Emulation - Emulation + Emülasyon - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches - Patches + Yamalar - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats - Cheats + Hileler - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Hileler</strong><hr>Bu bölüm, etkinleştirmek istediğiniz hileleri seçmenizi sağlar. Eski format pnach dosyaları için etiketler olmadan hileleri etkinleştiremez/devre dışı bırakamazsınız, onlar ana hile etkinleştirme seçeneği işaretlenirse otomatik olarak etkinleştirilir. - + Game Fixes - Game Fixes + Oyun Düzeltmeleri - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + <strong>Oyun Düzeltmeleri Ayarları</strong><hr>Oyun Düzeltmeleri, bazı oyunlardaki yanlış oluşan emülasyon hatalarını düzeltir.<br>Fakat, yanlış durumlarda kullanıldığında oyunlarda sorunlar yaratabilir.<br>Aksi belirtilmediği sürece, Oyun Düzeltmelerinin kapalı kalması tavsiye edilir. - + Graphics - Graphics + Grafikler - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio - Audio + Ses - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards - Memory Cards + Hafıza Kartları - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD - Network & HDD + Ağ & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders - Folders + Klasörler - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Başarımlar - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Başarım Ayarları</strong><hr>Bu seçenekler, PCSX2'deki RetroAchievements entegrasyonuyla oyunlarda başarılar kazanmanızı sağlar. - + RAIntegration is being used, built-in RetroAchievements support is disabled. - RAIntegration is being used, built-in RetroAchievements support is disabled. - - - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. + Şu anda RAIntegration kullanılıyor, yerleşik RetroAchievements desteği devre dışı. - + Advanced - Advanced + Gelişmiş - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug - Debug + Hata ayıklama - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. - Are you sure you want to restore the default settings? Any preferences will be lost. + Varsayılan ayarlara dönmek istediğinize emin misiniz? Yaptığınız değişiklikler sıfırlanacak. - + Reset UI Settings - Reset UI Settings + Arayüz Ayarlarını Sıfırla - - Recommended Value - Önerilen Değer + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Önerilen Değer - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. - Use Global Setting [Enabled] + Genelde Seçilmiş Ayarı Kullan [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. - Use Global Setting [Disabled] + Genelde Seçilmiş Ayarı Kullan [Disabled] - - + + Use Global Setting [%1] - Use Global Setting [%1] + Genelde Seçilmiş Ayarı Kullan [%1] @@ -10120,32 +14691,32 @@ The URL was: %1 PCSX2 Setup Wizard - PCSX2 Setup Wizard + PCSX2 Kurulum Sihirbazı Language - Language + Dil BIOS Image - BIOS Image + Bios İmajı Game Directories - Game Directories + Oyun Dizinleri Controller Setup - Controller Setup + Kontrolcü Kurulumu Complete - Complete + Tamamlandı @@ -10155,17 +14726,17 @@ The URL was: %1 Language: - Language: + Dil: Theme: - Theme: + Tema: Enable Automatic Updates - Enable Automatic Updates + Otomatik Güncellemeleri Etkinleştir @@ -10175,37 +14746,37 @@ The URL was: %1 BIOS Directory: - BIOS Directory: + BIOS Dizini: Browse... - Browse... + Göz At... Reset - Reset + Yeniden Başlat Filename - Filename + Dosya Adı Version - Version + Sürüm Open in Explorer... - Open in Explorer... + Dosya Gezgini ile Aç... Refresh List - Refresh List + Listeyi Yenile @@ -10219,95 +14790,96 @@ The URL was: %1 - Add - Add + Add... + Ekle... - + Remove - Remove + Kaldır - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 - Controller Port 1 + Kontrolcü Portu 1 - - + + Controller Mapped To: Controller Mapped To: - - + + Controller Type: - Controller Type: + Kontrolcü Tipi: - - + + Default (Keyboard) - Default (Keyboard) + Varsayılan (Klavye) - - + + Automatic Mapping - Automatic Mapping + Otomatik Tuş Atama - + Controller Port 2 - Controller Port 2 + Kontrolcü Portu 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Kurulum Tamamlandı!</span></h1><p> Oyunları oynamaya hazırsınız.</p><p>Daha fazla ayar seçeneğini Ayarlar menüsünden görüntüleyebilirsiniz ayrıca kontrolcü kullanarak Geniş Ekran Arayüzünde menülerde istediğiniz gibi gezinebilirsiniz.</p><p>Umarız PCSX2 kullanmaktan keyif alırsınız.</p></body></html> - + &Back - &Back + &Geri - + + &Next - &Next + &Sonraki - + &Cancel - &Cancel + &İptal Warning - Warning + Uyarı A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? - A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + Herhangi bir BIOS imajı seçilmedi. PCSX2 <strong>herhangi bir BIOS</strong> imajı seçilmediği takdirde oyun çalıştıramaz.<br><br>BIOS imajı seçmeden ilerlemek istediğinize emin misiniz? @@ -10318,29 +14890,34 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Bitir + Cancel Setup - Cancel Setup + Kurulumu iptal et Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. - Are you sure you want to cancel PCSX2 setup? + PCSX2 kurulumunu iptal etmek istediğinize emin misiniz? -Any changes have been saved, and the wizard will run again next time you start PCSX2. +Yaptığınız ayarlar kaydedildi, PCSX2'yi tekrar çalıştırdığınızda kurulum sihirbazı açılacak. Open Directory... - Open Directory... + Dizini Aç... Select Search Directory - Select Search Directory + Arama Dizini Seç @@ -10359,17 +14936,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Default (None) - Default (None) + Varsayılan (Hiçbiri) No devices available - No devices available + Kullanılabilir cihaz yok Automatic Binding - Automatic Binding + Otomatik Tuş Atama @@ -10401,7 +14978,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. INSTRUCTION Warning: short space limit. Abbreviate if needed. - INSTRUCTION + YÖNERGELER @@ -10488,7 +15065,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. SUSPEND Refers to a Thread State in the Debugger. - SUSPEND + ASKIYA AL @@ -10524,13 +15101,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. SLEEP Refers to a Thread Wait State in the Debugger. - SLEEP + UYKU DELAY Refers to a Thread Wait State in the Debugger. - DELAY + GECİKME @@ -10562,12 +15139,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Webcam (EyeToy) - Webcam (EyeToy) + Webcam (EyeToy) Sony EyeToy - Sony EyeToy + Sony EyeToy @@ -10577,7 +15154,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Device Name - Device Name + Cihaz adı @@ -10592,7 +15169,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Keyboard - Keyboard + Klavye @@ -10621,8 +15198,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard @@ -10630,224 +15207,224 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-Pad Up - - - + + + D-Pad Down D-Pad Down - - - + + + D-Pad Left D-Pad Left - - - + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A - A + A - - + + B B - + C C - - - - - + + + + + Select - Select + Select Düğmesi - - - - - + + + + + Start - Start + Start Düğmesi - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. - Forces the use of the screen parameters below, instead of automatic parameters if available. + Otomatik değişkenler yerine eğer mevcutsa aşağıdaki değişkenleri uygulamaya zorlar. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width - Screen Width + Ekran Genişliği - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. Logitech USB Headset - Logitech USB Headset + Logitech USB Kulaklık - + Input Device Giriş Cihazı - + Selects the device to read audio from. Selects the device to read audio from. @@ -10864,16 +15441,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency - Input Latency + Giriş Gecikmesi - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10881,7 +15458,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Output Latency - Output Latency + Çıkış Gecikmesi @@ -10889,44 +15466,44 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar - Singstar + Singstar - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic - Logitech USB Mic + Logitech USB Mikrofonu @@ -10954,452 +15531,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle Throttle - - - + + + Brake Brake - - + + Cross - Cross + Çarpı - - + + Square Square - - + + Circle Circle - - + + Triangle Triangle - + L1 - L1 + L1 - + R1 - R1 + R1 - - + + L2 - L2 + L2 - - + + R2 - R2 + R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 - L3 + L3 - + R3 - R3 + R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X - X + X - + Y - Y + Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force - GT Force + GT Force - + Rock Band Drum Kit - Rock Band Drum Kit + Rock Band Bateri Kiti - + Blue Mavi - + Green Green - + Red Kırmızı - + Yellow Sarı - + Orange Turuncu - + Buzz Controller - Buzz Controller + Buzz Kontrolcüsü - + Player 1 Red - Player 1 Red + Oyuncu 1 Kırmızı - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11431,17 +16008,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Z - Z + Z L - L + L R - R + R @@ -11456,7 +16033,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Printer - Printer + Yazıcı @@ -11468,7 +16045,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Not Connected - Not Connected + Bağlı Değil @@ -11574,12 +16151,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Axes - + Buttons Buttons @@ -11589,7 +16166,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + İpuçları @@ -11639,7 +16216,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Brake - Brake + Fren @@ -11722,17 +16299,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. X - X + X A - A + A Brake - Brake + Fren @@ -11757,12 +16334,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. Y - Y + Y B - B + B @@ -11775,37 +16352,37 @@ Scanning recursively takes more time, but will identify files in subdirectories. Buttons - Buttons + Tuşlar A - A + A C - C + C Start - Start + Start Düğmesi Select - Select + Select Düğmesi B - B + B D-Pad - D-Pad + Yön Düğmeleri @@ -11817,19 +16394,19 @@ Scanning recursively takes more time, but will identify files in subdirectories. Left - Left + Sol Up - Up + Yukarı Right - Right + Sağ @@ -11855,7 +16432,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Trigger - Trigger + Tetik @@ -11878,7 +16455,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Device Type - Device Type + Cihaz türü @@ -11888,7 +16465,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Settings - Settings + Ayarlar @@ -11901,32 +16478,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - + USB Port %1 - USB Port %1 + USB Portu %1 - + No devices available - No devices available + Kullanılabilir cihaz yok - + Clear Bindings - Clear Bindings + Tuşu Atamalarını Temizle - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding - Automatic Binding + Otomatik Tuş Atama - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11934,32 +16511,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) - PS2 BIOS ({}) + PS2 BIOS ({}) - + Unknown Game - Unknown Game + Bilinmeyen Oyun - + Error - Error + Hata - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11976,197 +16553,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. - There is no save state in slot {}. + Slot {} Durum Kaydı Barındırmıyor. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... - Saving state to slot {}... + Durum kaydı {} slotuna kaydediliyor... - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. - Fast CDVD is enabled, this may break games. + Hızlı CDVD aktif, bu seçenek oyunları bozabilir. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. - Game Fixes are not enabled. Compatibility with some games may be affected. + Oyun düzeltmeleri aktif değil. Bazı oyunlarda uyumluluk sorunları yaşanabilir. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - Compatibility Patches are not enabled. Compatibility with some games may be affected. + Uyumluluk yamaları aktif değil. Bazı oyunlarda uyumluluk sorunları yaşanabilir. - + Frame rate for NTSC is not default. This may break some games. - Frame rate for NTSC is not default. This may break some games. + Kare hızı NTSC oyunlar için varsayılan olarak ayarlanmamış. Bu seçenek bazı oyunları bozabilir. - + Frame rate for PAL is not default. This may break some games. - Frame rate for PAL is not default. This may break some games. + Kare hızı PAL oyunlar için varsayılan olarak ayarlanmamış. Bu seçenek bazı oyunları bozabilir. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts b/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts index 6915c1fb780a1..f9f6899595873 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_uk-UA.ts @@ -80,27 +80,32 @@ Чекаємо... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Ваш маркер входу RetroAchievements більше не дійсний.</strong> Ви повинні повторно ввести свої облікові дані, щоб відстежувати досягнення. Ваш пароль не буде збережено в PCSX2, замість нього буде згенеровано та використано маркер доступу. + + + &Login &Увійти - + Logging in... Здійснюється вхід... - + Login Error Помилка входу - + Login failed. Please check your username and password, and try again. Помилка входу. Будь ласка, перевірте введені ім'я користувача і пароль та спробуйте ще раз. - + Login failed. Помилка входу. @@ -114,159 +119,196 @@ - + Enable Achievements Увімкнути досягнення - - + + Show Challenge Indicators Показувати індикатори челенджів - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Увімкнути насичену присутність RA - - + + Enable Hardcore Mode Увімкнути хардкорний режим - - + + Enable Leaderboards Увімкнути таблиці лідерів - - + + Test Unofficial Achievements Тестувати неофіційні досягнення - - + + Enable Test Mode Увімкнути режим тестування - - + + Enable Sound Effects Увімкнути звукові ефекти - - + + Notifications + Сповіщення + + + + Show Notifications Показувати сповіщення - + + Duration + Тривалість + + + + + + + 5 seconds + 5 секунд + + + Account Обліковий запис - - + + Login... Увійти... - + View Profile... Переглянути профіль... - + Game Info Інформація про гру - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 використовує RetroAchievements як базу даних для досягнень та відстеження прогресу. Щоб користуватися досягненнями, будь ласка, зареєструйте обліковий запис на <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Для перегляду списку досягнень під час гри, натисніть гарячу клавішу <span style=" font-weight:600;">Відкрити меню паузи</span> і оберіть <span style=" font-weight:600;">Досягнення</span> з переліку меню.</p></body></html> - - + + seconds + секунд + + - + + + Unchecked Без позначки - + When enabled and logged in, PCSX2 will scan for achievements on game load. Коли увімкнено і здійснено вхід, PCSX2 буде сканувати на наявність досягнень при завантаженні гри. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Коли увімкнено, PCSX2 вважатиме, що всі досягнення закриті та не буде відсилати сповіщення з розблокуванням досягнень на сервер. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Коли увімкнено, PCSX2 буде перелічувати досягнення з неофіційних сетів. Зверніть увагу, що ці досягнення не відстежуються серверами RetroAchievements, тому вони розблоковуються щоразу. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Коли увімкнено, інформація розширеної присутності буде зібрано і відіслано на сервери RetroAchievements, де це підтримується. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Режим "виклику" для досягнень, у тому числі відстежування таблиці лідерів. Вимикає збережені стани, чіти, функції з пришвидшенням і сповільненням емуляції. - - - + + + Checked Позначено - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Вмикає відстеження і подання результатів у таблиці лідерів, в іграх що підтримуються. Якщо ця опція вимкнена, ви зможете переглянути таблицю лідерів з результатами, але результати не будуть зараховуватися. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - Вмикає відображення спливаючих повідомлень про події, такі як розблокування досягнення та подання результатів до таблиці лідерів. + Вмикає відображення спливних повідомлень про події, такі як розблокування досягнення та подання результатів до таблиці лідерів. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Вмикає відтворення звукових ефектів для таких подій, як розблокування досягнень та подання результатів до таблиці лідерів. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Показує іконки в нижньому правому куті екрана, коли активується челендж/"primed" досягнення з декількома умовами для виконання. - + + + + Notification Duration + Тривалість сповіщення + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + Тривалість в секундах, протягом якого спливне повідомлення буде залишатися на екрані. + + + Reset System Перезавантажити систему - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Хардкорний режим не буде увімкнений до перезапуску системи. Чи хочете ви зробити перезавантаження системи зараз? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. Токен доступу згенеровано в %2. - + Logout Вихід - + Not Logged In. Вхід не здійснено. + + + %1 seconds + %1 секунд + Achievements - + + Hardcore mode will be enabled on system reset. + Хардкорний режим буде увімкнено при перезавантаженні системи. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} не може бути виконаний поки хардкорний режим увімкнений. Чи хочете ви вимкнути хардкорний режим? {0} буде скасований якщо ви оберете Ні. + + + + Hardcore mode is now enabled. + Хардкорний режим тепер увімкнено. + + + + Hardcore mode is now disabled. + Хардкорний режим тепер вимкнено. + + + (Hardcore Mode) (Хардкорний режим) - + You have earned {0} of {1} achievements, and {2} of {3} points. Ви заробили {0} з {1} досягнень, і {2} з {3} балів. - + This game has no achievements. Ця гра не має досягнень. - + Leaderboard submission is enabled. Подання результатів до таблиці лідерів увімкнено. - + Failed to read executable from disc. Achievements disabled. Не вдалося прочитати виконавчий файл з диска. Досягнення вимкнені. @@ -822,8 +889,8 @@ Login token generated on %2. - Quadrafonic - Quadrafonic + Quadraphonic + Quadraphonic @@ -1043,29 +1110,29 @@ Login token generated on %2. Застосувати глобальне значення [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Н/Д - + %1 ms %1 мс - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Середня затримка: %1 мс (%2 мс буфера + %3 мс виводу) - + Average Latency: %1 ms (minimum output latency unknown) Середня затримка: %1 мс (мінімальна затримка виводу невідома) @@ -1132,12 +1199,12 @@ Login token generated on %2. Savestate Warning - Savestate Warning + Попередження Savestate <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>УВАГА</h1><p style='font-size:12pt;'>Встановлення цього оновлення зроблять ваші <b>стани збереження несумісними</b>, <i>переконайтеся, що ваш прогрес був збережений на ваших картах пам'яті перед тим, як продовжити.</i>.</p><p>Чи бажаєте ви продовжити?</p> @@ -1459,22 +1526,22 @@ Login token generated on %2. Audio - Audio + Аудіо Mode 1 - Mode 1 + Режим 1 Mode 2 - Mode 2 + Режим 2 Unknown - Unknown + Невідомий @@ -1523,29 +1590,29 @@ Login token generated on %2. Порт контролера %1 - + No devices available Немає доступних пристроїв - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Очистити прив'язки - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Ви впевнені, що хочете очистити всі прив'язки кнопок для цього контролера? Цю дію не можна скасувати. - + Automatic Binding Автоматична прив'язка - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Типових прив'язок не було згенеровано для пристрою '%1'. Контролер/джерело може не підтримувати автоматичне прив'язування. @@ -1702,12 +1769,12 @@ Login token generated on %2. Form - Form + Форма Yellow - Yellow + Жовтий @@ -1722,73 +1789,73 @@ Login token generated on %2. PushButton - PushButton + Наживна Кнопка Start - Start + Start Red - Red + Червоний Green - Green + Зелений Orange - Orange + Помаранчевий Select - Select + Select Strum Up - Strum Up + Струнити вгору Strum Down - Strum Down + Струнити вниз Blue - Blue + Синій Whammy Bar - Whammy Bar + Тремоло Tilt - Tilt + Нахил вгору ControllerCustomSettingsWidget - + Restore Default Settings Відновити налаштування до початкових - + Browse... Огляд... - + Select File Вибрати файл @@ -1899,7 +1966,7 @@ Login token generated on %2. PCSX2 allows you to use your mouse to simulate analog stick movement. - PCSX2 дозволяє використовувати мишу для симуляції руху аналогового стику. + PCSX2 дозволяє використовувати мишу для симуляції руху аналогового стіку. @@ -1986,7 +2053,7 @@ Login token generated on %2. Deadzone: - Deadzone: + Мертва зона: @@ -2004,33 +2071,33 @@ Login token generated on %2. Встановити... - + Not Configured Не налаштовано - - + + %1% %1% - + Set Frequency Встановити частоту - + Frequency: Частота: - + Macro will not repeat. Макрос не буде повторювати активацію. - + Macro will toggle buttons every %1 frames. Макрос буде активувати кнопки кожні %1 кадрів. @@ -2038,12 +2105,12 @@ Login token generated on %2. ControllerMacroWidget - + Controller Port %1 Macros Макрос контролера в порті %1 - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -2801,7 +2868,7 @@ You cannot undo this action. Hosts File - Файл хостів + Файл hosts @@ -3068,13 +3135,13 @@ Do you want to overwrite? - + Add Function Додати функцію - + Rename Function Перейменувати функцію @@ -3100,61 +3167,61 @@ Do you want to overwrite? Асемблювати інструкцію - + Go to address Перейти до адреси - + Go to address error Помилка переходу до адреси - + Invalid address Неприпустима адреса - + Add Function Error Помилка додавання функції - + A function entry point already exists here. Consider renaming instead. Пункт введення функції вже існує тут. Розгляньте можливість перейменування. - - + + Function will be (0x%1) instructions long. Enter function name Функція буде в (0x%1) інструкцій довжиною. Введіть ім'я функції - + Function name Ім'я функції - - + + Rename Function Error Помилка перейменування функції - + Function name cannot be nothing. Назва функції не може бути пустою. - + No function / symbol is currently selected. Наразі не обрано жодної функції / символу. - + %1 NOT VALID ADDRESS %1 НЕ Є ВІРНОЮ АДРЕСОЮ @@ -3180,22 +3247,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Гра: %1 FPS - + Video: %1 FPS (%2%) Відео: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3208,7 +3275,7 @@ Achievements: %5 (%6) - + %n points %n бал @@ -3218,12 +3285,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. Розширена присутність неактивна або не підтримується. - + Game not loaded or no RetroAchievements available. Гра не завантажена або немає доступних досягнень для цієї гри. @@ -3281,7 +3348,7 @@ Achievements: %5 (%6) Enable Host Filesystem - Увімкнути файлову систему головного комп'ютера + Увімкнути файлову систему хоста @@ -3419,7 +3486,7 @@ Achievements: %5 (%6) Scale To Host Refresh Rate - Підлаштування до частоти оновлення монітору + Підлаштування до частоти оновлення хоста @@ -3502,7 +3569,7 @@ Achievements: %5 (%6) Allows games and homebrew to access files / folders directly on the host computer. - Дозволяє іграм та homebrew отримувати доступ до файлів / папок безпосередньо на головному комп'ютері. + Дозволяє іграм та homebrew отримувати доступ до файлів / тек безпосередньо на комп'ютері хоста. @@ -3575,7 +3642,7 @@ Achievements: %5 (%6) Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - Підлаштовує швидкість емуляції так, щоб частота оновлення консолі збігалася з частотою оновлення монітору, коли увімкнені вертикальна синхронізація і ресемплінг звуку. Це сприяє отриманню найплавнішої анімації, ціною потенційного збільшення швидкості емуляції менше ніж 1%. Підлаштування до частоти оновлення монітору не спрацює, якщо частота оновлення консолі занадто сильно відрізняється від частоти оновлення монітору. Користувачам з моніторами з змінною частотою оновлення слід вимкнути цю опцію. + Підлаштовує швидкість емуляції так, щоб частота оновлення консолі збігалася з частотою оновлення монітору, коли увімкнені вертикальна синхронізація і ресемплінг звуку. Це сприяє отриманню найплавнішої анімації, ціною потенційного збільшення швидкості емуляції менше ніж 1%. Підлаштування до частоти оновлення хоста не спрацює, якщо частота оновлення консолі занадто сильно відрізняється від частоти оновлення хоста. Користувачам з моніторами з змінною частотою оновлення слід вимкнути цю опцію. @@ -3697,277 +3764,4583 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Не вдалося повторно відкрити, відновлюю стару конфігурацію. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Не вдалося знайти жодного CD/DVD-ROM пристрою. Будь ласка, переконайтеся, що у вас є підключений дисковод і дозвіл для доступу до нього. - - Upscale multiplier set to {}x. - Множник апскейлу встановлено на {}x. + + Use Global Setting + Застосувати глобальне значення - - Saving screenshot to '{}'. - Збереження скриншоту в '{}'. + + Automatic binding failed, no devices are available. + Помилка автоматичної прив'язки, ніяких пристроїв не доступно. - - Saved screenshot to '{}'. - Збережено скриншот в '{}'. + + Game title copied to clipboard. + Назву гри скопійовано в буфер обміну. - - Failed to save screenshot to '{}'. - Не вдалося зберегти скриншот в '{}'. + + Game serial copied to clipboard. + Серійний номер гри скопійовано в буфер обміну. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Графічний пристрій комп'ютера зіткнувся з помилкою та був відновлений. Це може призвести до зламаного відображення. + + Game CRC copied to clipboard. + CRC гри скопійовано в буфер обміну. - - CAS is not available, your graphics driver does not support the required functionality. - CAS недоступний, ваш графічний драйвер не підтримує необхідну функціональність. + + Game type copied to clipboard. + Тип гри скопійовано в буфер обміну. - - Saving {0} GS dump {1} to '{2}' - Збереження {0} дамп GS {1} в '{2}' + + Game region copied to clipboard. + Регіон гри скопійовано в буфер обміну. - - Failed to render/download screenshot. - Не вдалося відобразити/завантажити скриншот. + + Game compatibility copied to clipboard. + Сумісність гри скопійовано в буфер обміну. - - Saved GS dump to '{}'. - Збережено дамп GS в '{}'. + + Game path copied to clipboard. + Шлях до гри скопійовано в буфер обміну. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Кеш хешу використав {:.2f} МБ of відеопам'яті, відключення. + + Per-game controller configuration initialized with global settings. + Окреме налаштування контролера для гри ініціалізовано з глобальними налаштуваннями. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Відключення автозгенеровані міпмапи на одному або декількох стислих замінних текстур. Будь ласка, згенеруйте міпмапи під час стиснення власних текстур. + + Controller settings reset to default. + Налаштування контролера були скинуті до початкових значень. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Буфер маски та бар'єри текстур є недоступними, це може зламати деякі графічні ефекти. + + No input profiles available. + Немає доступних профілів вводу. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks увімкнутий, але відкалібровані мітки часу недоступні. Це може призвести до сповільнення. + + Create New... + Створити новий... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Активація чітів може спричинити непередбачувану поведінку, краші, софт-локи, або зламані збережені ігри. Використовуйте чіти на власний ризик, команда PCSX2 не буде надавати жодної підтримки для користувачів, які активували чіти. + + Enter the name of the input profile you wish to create. + Введіть ім'я профілю вводу, який ви хочете створити. - - Enable Cheats - Увімкнути чіти + + Are you sure you want to restore the default settings? Any preferences will be lost. + Ви впевнені, що хочете скинути налаштування до початкових? Будь-які налаштування, виставлені за уподобанням, буде втрачено. - - Name - Назва + + Settings reset to defaults. + Налаштування було скинуто до початкових значень. - - Author - Автор + + Quick Save Slot + Слот швидкого збереження - - Description - Опис + + No save present in this slot. + В цьому слоті немає збереження. - - Enable All - Увімкнути всі + + No save states found. + Станів збереження не знайдено. - - Disable All - Вимкнути всі + + Failed to delete save state. + Не вдалося видалити збережений стан. - - Reload Cheats - Перезавантажити чіти + + Failed to copy text to clipboard. + Не вдалося скопіювати текст в буфер обміну. - - %1 unlabelled patch codes will automatically activate. - %1 невідмічених патч-кодів будуть автоматично активовані. + + This game has no achievements. + Ця гра не має досягнень. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Поточна точність блендінгу: {1}. -Рекомендована точність блендінгу для цієї гри: {2}. -Ви можете налаштувати рівень точності блендінгу у властивостях ігри, -щоб поліпшити графічну якість, але це збільшить системні вимоги. + + This game has no leaderboards. + Ця гра не має таблиць лідерів. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Ручні фікси апаратного рендереру увімкнені, автоматичні фікси не буде застосовано: + + Reset System + Перезавантажити систему - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Хардкорний режим не буде увімкнений до перезапуску системи. Чи хочете ви зробити перезавантаження системи зараз? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Запуск гри з образів дисків, сканованих з ваших директорій з іграми. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Запуск гри, обравши файл/образ диска. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Запустити консоль без вставленого диска. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Запуск гри з диска, вставленого в DVD дисковод вашого ПК. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Змінити налаштування для емулятора. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Ігрові фікси (НЕ рекомендовано змінювати глобально) + + Exits the program. + Вихід з програми. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide хак (для ігор Gundam) + + No Binding + Нема прив'язки - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply хак (для Tales of Destiny) + + Setting %s binding %s. + Встановлення %s для прив'язки %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Використовувати програмний рендерер для FMV + + Push a controller button or axis now. + Натисніть кнопку або вісь контролера зараз. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Пропуск MPEG хак (пропускає відео/FMV) + + Timing out in %.0f seconds... + В очікуванні %.0f секунд... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB хак (для Goemon) + + Unknown + Невідомо - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE таймінг хак (хак таймінгу загального призначення) + + OK + ОК - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA хак (добре для проблем з емуляцією кешу) + + Select Device + Оберіть пристрій - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag хак (для Bleach Blade Battlers) + + Details + Подробиці - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Емуляція GIF FIFO (правильно, але повільніше) + + Options + Опції - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - Зайнятий DMA хак (забороняється записувати коли зайнятий) + + Copies the current global settings to this game. + Копіює поточні глобальні налаштування до цієї гри. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Затримка VIF1 Stalls (для SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Скидає всі налаштування, встановлені для цієї гри. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Емуляція VIF FIFO (правильно, але повільніше) + + Behaviour + Поведінка - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Повна синхронізація VU0 (правильно, ане повільніше) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Запобігає збереженню екрану (скринсейвер) і режиму сну від активації, коли триває емуляція. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit хак (для Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Показує гру, в яку ви зараз граєте, як частину вашого профілю в Discord. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add хак (для ігор Tri-Ace) + + Pauses the emulator when a game is started. + Призупиняє емулятор, коли гра запущена. + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Призупиняє емулятор під час згортанні вікна або переходу до іншого додатку, і відновлює роботу при поверненні до вікна. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Призупиняє емулятор, коли ви відкриваєте швидке меню, і відновлює роботу при його закритті. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Визначає, чи буде запит про завершення роботи емулятора/гри, коли натиснута гаряча клавіша. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Автоматично зберігає стан емулятора при вимиканні або виході. Ви можете відновити роботу прямо з місця виходу в наступний раз. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Дозволяє завантаження шаблонів у форматі .ini для ігрових налаштувань. + + + + Uses a light coloured theme instead of the default dark theme. + Використовувати світлу тему замість стандартної темної теми. + + + + Game Display + Зображення гри + + + + Automatically switches to fullscreen mode when the program is started. + Автоматично перемикає на повноекранний режим, коли починається програма. + + + + Switches between full screen and windowed when the window is double-clicked. + Перемикає між повноекранним режимом і віконним, коли вікно натискається подвійним натисканням. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Приховує курсор миші, коли емулятор знаходиться в повноекранному режимі. + + + + Determines how large the on-screen messages and monitor are. + Визначає розмір повідомлень та моніторингу на екрані. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Показує повідомлення на екрані, коли відбуваються події, такі як створення/завантаження збереження стану, зняття скриншотів, тощо. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Показує поточну швидкість емуляції системи у правому верхньому куті екрану у відсотках. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Показує кількість відеокадрів (або вертикальної синхронізації) зображених в секунду системою в правому верхньому куті екрану. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Показує навантаження ЦП на основі потоків в правому верхньому куті екрану. + + + + Shows the host's GPU usage in the top-right corner of the display. + Показує навантаження ГП комп'ютера хоста в правому верхньому куті екрану. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Показує роздільну здатність, у якій зображена гра у правому верхньому куті екрану. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Показує статистику про GS (примітиви, виклики малювання) в правому верхньому куті екрану. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Показує показники коли перемотка вперед, пауза та інші незвичні стани активні. + + + + Shows the current configuration in the bottom-right corner of the display. + Показує поточну конфігурацію в правому нижньому куті екрану. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Показує поточний стан контролера системи в нижньому лівому куті екрану. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Показує візуальну історію тривалості кадрів у верхньому лівому куті екрану. + + + + Displays warnings when settings are enabled which may break games. + Показує попередження, коли увімкнені налаштування, які можуть ламати ігри. + + + + Resets configuration to defaults (excluding controller settings). + Скидає налаштування до початкових (за винятком налаштувань контролера). + + + + Changes the BIOS image used to start future sessions. + Змінює образ BIOS, який буде використовуватися для наступних сесій. + + + + Automatic + Авто + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + Вибір BIOS + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Пропускає вступний екран і обходить перевірку регіону. + + + + Speed Control + Налаштування швидкості + + + + Normal Speed + Звичайна швидкість + + + + Sets the speed when running without fast forwarding. + Встановлює швидкість під час роботи без перемотки вперед. + + + + Fast Forward Speed + Швидкість перемотки вперед + + + + Sets the speed when using the fast forward hotkey. + Встановлює швидкість роботи, коли натиснута гаряча клавіша перемотки вперед. + + + + Slow Motion Speed + Швидкість сповільнення + + + + Sets the speed when using the slow motion hotkey. + Встановлює швидкість роботи, коли натиснута гаряча клавіша сповільнення. + + + + Enable Speed Limiter + Увімкнути обмежувач швидкості + + + + When disabled, the game will run as fast as possible. + Коли вимкнено, гра буде працювати якомога швидше. + + + + System Settings + Налаштування системи + + + + EE Cycle Rate + Частота циклів EE + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Андерклокає або розганяє емульований ЦП Emotion Engine. + + + + EE Cycle Skipping + Пропуск циклів EE + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Додає обмеження емульованому Emotion Engine за виконання VU програм. + + + + Affinity Control Mode + Налаштування пріоритету + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Призначає потоки емуляції до ядер ЦП, що може сприяти продуктивності/дисперсії тривалості кадрів. + + + + Enable MTVU (Multi-Threaded VU1) + Увімкнути MTVU (Багатопотоковий VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Використовує другий потік для мікропрограм VU1. Значно збільшує швидкість. + + + + Enable Instant VU1 + Увімкнути миттєвий VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Зменшує розподіл часу між рекомпіляторами VU1 та EE, що результує в роботі VU1 з нескінченною тактовою частотою. + + + + Enable Cheats + Увімкнути чіти + + + + Enables loading cheats from pnach files. + Вмикає завантаження чітів з файлів pnach. + + + + Enable Host Filesystem + Увімкнути файлову систему хоста + + + + Enables access to files from the host: namespace in the virtual machine. + Вмикає доступ до файлів комп'ютера хоста: простір назв у віртуальній машині. + + + + Enable Fast CDVD + Увімкнути швидкий CDVD + + + + Fast disc access, less loading times. Not recommended. + Швидше доступ до диска, менше часу завантаження. Не рекомендується. + + + + Frame Pacing/Latency Control + Налаштування темпу кадрів/затримки + + + + Maximum Frame Latency + Максимальна затримка у кадрах + + + + Sets the number of frames which can be queued. + Встановлює кількість кадрів, які можуть бути поставлені в чергу. + + + + Optimal Frame Pacing + Оптимальний темп кадрів + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Синхронізує потоки EE та GS після кожного кадру. Найнижча затримка вводу, але збільшує системні вимоги. + + + + Adjust To Host Refresh Rate + Підлаштування до частоти оновлення хоста + + + + Speeds up emulation so that the guest refresh rate matches the host. + Прискорює емуляцію, щоб частота оновлення емуляції відповідало монітору. + + + + Renderer + Рендерер + + + + Selects the API used to render the emulated GS. + Обирає API, який використовується для візуалізації емульованого GS. + + + + Sync To Host Refresh (VSync) + Синхронізувати з частотою оновлення хоста (VSync) + + + + Synchronizes frame presentation with host refresh. + Синхронізує показ кадрів з частотою оновлення екрану хоста. + + + + Display + Відображення + + + + Aspect Ratio + Співвідношення сторін + + + + Selects the aspect ratio to display the game content at. + Обирає співвідношення сторін для відображення ігрового вмісту. + + + + FMV Aspect Ratio + Співвідношення сторін FMV + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Обирає співвідношення сторін для відображення при виявленні відтворення FMV. + + + + Deinterlacing + Деінтерлейсинг + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Обирає алгоритм, який використовується для перетворення черезрядковий вихід PS2 у прогресивний. + + + + Screenshot Size + Розмір скриншоту + + + + Determines the resolution at which screenshots will be saved. + Визначає роздільну здатність, за якої буде збережено скриншот. + + + + Screenshot Format + Формат скриншоту + + + + Selects the format which will be used to save screenshots. + Обирає формат, який буде використовуватися для збереження скриншотів. + + + + Screenshot Quality + Якість скриншоту + + + + Selects the quality at which screenshots will be compressed. + Обирає якість, за якої скриншоти будуть стискатися. + + + + Vertical Stretch + Вертикальне розтягування + + + + Increases or decreases the virtual picture size vertically. + Збільшує або зменшує розмір віртуальної картинки вертикально. + + + + Crop + Обрізка + + + + Crops the image, while respecting aspect ratio. + Обрізає зображення, зберігаючи співвідношення сторін. + + + + Enable Widescreen Patches + Увімкнути широкоекранні патчі + + + + Enables loading widescreen patches from pnach files. + Вмикає завантаження широкоекранних патчей з файлів pnach. + + + + Enable No-Interlacing Patches + Увімкнути патчі видалення інтерлейсингу + + + + Enables loading no-interlacing patches from pnach files. + Вмикає завантаження патчі видалення інтерлейсингу (черезрядковості) з файлів pnach. + + + + Bilinear Upscaling + Білінійний апскейлінг + + + + Smooths out the image when upscaling the console to the screen. + Згладжує зображення при масштабуванні с консолі на екран. + + + + Integer Upscaling + Цілочисельний скейлінг + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Додає відступи до області зображення, щоб переконатися, що співвідношення між пікселями на моніторі хоста до пікселів на консолі є цілим числом. Результує у чіткішому зображенні в деяких 2D іграх. + + + + Screen Offsets + Зміщення екрана + + + + Enables PCRTC Offsets which position the screen as the game requests. + Вмикає PCRTC зміщення, яка вміє позиціювати екран за запитом гри. + + + + Show Overscan + Показати оверскан + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Дозволяє опції відобразити область оверскана (облямівка) на іграх, які малюють більше ніж безпечна область екрана. + + + + Anti-Blur + Антирозмивання + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Вмикає вбудовані хаки антирозмивання. Менш точний у плані рендеру графіки PS2, але багато ігор будуть виглядати менш розмито. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Налаштування + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Список ігор + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Запустити файл + + + + Start BIOS + Запустити BIOS + + + + Start Disc + Запустити диск + + + + Exit + Вихід + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Не вдалося повторно відкрити, відновлюю стару конфігурацію. + + + + Upscale multiplier set to {}x. + Множник апскейлу встановлено на {}x. + + + + Saving screenshot to '{}'. + Збереження скриншоту в '{}'. + + + + Saved screenshot to '{}'. + Збережено скриншот в '{}'. + + + + Failed to save screenshot to '{}'. + Не вдалося зберегти скриншот в '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Графічний пристрій комп'ютера хоста зіткнувся з помилкою та був відновлений. Це може призвести до зламаного відображення. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS недоступний, ваш графічний драйвер не підтримує необхідну функціональність. + + + + Saving {0} GS dump {1} to '{2}' + Збереження {0} дамп GS {1} в '{2}' + + + + Failed to render/download screenshot. + Не вдалося відобразити/завантажити скриншот. + + + + Saved GS dump to '{}'. + Збережено дамп GS в '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Кеш хешу використав {:.2f} МБ of відеопам'яті, відключення. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Відключення автозгенеровані міпмапи на одному або декількох стислих замінних текстур. Будь ласка, згенеруйте міпмапи під час стиснення власних текстур. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Буфер маски та бар'єри текстур є недоступними, це може зламати деякі графічні ефекти. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks увімкнутий, але відкалібровані мітки часу недоступні. Це може призвести до сповільнення. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Активація чітів може спричинити непередбачувану поведінку, краші, софт-локи, або зламані збережені ігри. Використовуйте чіти на власний ризик, команда PCSX2 не буде надавати жодної підтримки для користувачів, які активували чіти. + + + + Enable Cheats + Увімкнути чіти + + + + Name + Назва + + + + Author + Автор + + + + Description + Опис + + + + Enable All + Увімкнути всі + + + + Disable All + Вимкнути всі + + + + Reload Cheats + Перезавантажити чіти + + + + %1 unlabelled patch codes will automatically activate. + %1 невідмічених патч-кодів будуть автоматично активовані. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Поточна точність блендінгу: {1}. +Рекомендована точність блендінгу для цієї гри: {2}. +Ви можете налаштувати рівень точності блендінгу у властивостях ігри, +щоб поліпшити графічну якість, але це збільшить системні вимоги. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Ручні фікси апаратного рендереру увімкнені, автоматичні фікси не буде застосовано: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Трек {} із хешем {} не відповідає треку бази даних. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Ігрові фікси (НЕ рекомендовано змінювати глобально) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide хак (для ігор Gundam) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply хак (для Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Використовувати програмний рендерер для FMV + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Пропуск MPEG хак (пропускає відео/FMV) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB хак (для Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE таймінг хак (хак таймінгу загального призначення) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA хак (добре для проблем з емуляцією кешу) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag хак (для Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Емуляція GIF FIFO (правильно, але повільніше) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + Зайнятий DMA хак (забороняється записувати коли зайнятий) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Затримка VIF1 Stalls (для SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Емуляція VIF FIFO (правильно, але повільніше) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Повна синхронізація VU0 (правильно, ане повільніше) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit хак (для Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add хак (для ігор Tri-Ace) @@ -3994,55 +8367,103 @@ graphical quality, but this will increase system requirements. Примусово увімкнути Blit Internal FPS Detection (коли автовиявлення не спрацьовує) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Тип - + Code Код - + Title Назва - + File Title Назва файлу - + CRC CRC - + Time Played Часу зіграно - + Last Played Востаннє зіграно - + Size Розмір - + Region Регіон - + Compatibility Сумісність @@ -4056,59 +8477,68 @@ graphical quality, but this will increase system requirements. - - Add - Додати + Add... + Додати... - - - + + + Remove Прибрати - + Search Directory Директорія пошуку - + Scan Recursively Сканувати рекурсивно - + Excluded Paths (will not be scanned) Виключені шляхи (не будуть скануватися) - + + Directory... + Directory... + + + + File... + Файл... + + + Scan For New Games Сканувати нові ігри - + Rescan All Games Пересканувати всі ігри - + Open Directory... Відкрити директорію... - + Select Search Directory Оберіть директорію для пошуку - + Scan Recursively? Сканувати рекурсивно? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4117,9 +8547,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Сканування рекурсивно може зайняти більше часу, але буде ідентифікувати файли у піддиректоріях. - - Select Path - Виберіть шлях + + Select File + Вибрати файл + + + + Select Directory + Select Directory @@ -4217,394 +8652,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. Назва: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Відновити + + + Path: Шлях: - + Serial: Серійний номер: - + CRC: CRC: - + Type: Тип: - + PS2 Disc Диск PS2 - + PS1 Disc Диск PS1 - + ELF (PS2 Executable) ELF (виконавчий файл PS2) - + Region: Регіон: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Бразилія) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (Китай) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Гонконг) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Японія) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Корея) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Тайвань) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (США) - + Other Інший - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Австралія) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (Південна Африка) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Австрія) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Бельгія) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Європа/Австралія) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (Франція) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Фінляндія) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Німеччина) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Греція) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Італія) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (Індія) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Європа/Австралія) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Нідерланди) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Норвегія) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Португалія) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Польща) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Росія) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Іспанія) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Скандинавія) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Швеція) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Швейцарія) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (Велика Британія) - + Compatibility: Сумісність: - + Unknown Невідомо - + Not Bootable Не завантажується - + Reaches Intro Доходить до вступу - + Reaches Menu Доходить до меню - + In-Game У грі - + Playable Грабельно - + Perfect Ідеально - + Input Profile: Профіль вводу: - + Shared Refers to the shared settings profile. Спільний - + Disc Path: Шлях до диска: - + Browse... Огляд... - + Clear Очистити - + Verify Verify - + Search on Redump.org... Search on Redump.org... - + Select Disc Path Обрати шлях до диска - + Game is not a CD/DVD. - Game is not a CD/DVD. + Гра не є CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # - # + # - + Mode - Mode + Режим - - + + Start Start - - + + Sectors Sectors - - + + Size - Size + Розмір - - + + MD5 - MD5 + MD5 - - + + Status - Status + Статус - - - - - - - + + + + + + + %1 - %1 + %1 - - + + <not computed> <not computed> - + Error - Error + Помилка - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4666,13 +9112,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) Вимкнено (за замовчуванням) @@ -4680,17 +9126,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) Автоматично (за замовчуванням) @@ -4760,7 +9204,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Білінійна (гладка) @@ -4779,8 +9223,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4826,37 +9270,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Зміщення екрана - + VSync Вертикальна синхронізація - + Show Overscan Показати оверскан - + Enable Widescreen Patches Увімкнути широкоекранні патчі - + Enable No-Interlacing Patches Увімкнути патчі видалення інтерлейсингу - + Anti-Blur Антирозмивання @@ -4867,7 +9311,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Вимкнути зміщення інтерлейсингу @@ -4878,13 +9322,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Роздільна здатність екрана - + Internal Resolution Внутрішня роздільна здатність @@ -4895,7 +9339,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4962,7 +9406,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Білінійна (PS2) @@ -5009,7 +9453,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Без масштабування (за замовчуванням) @@ -5025,7 +9469,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Базова (рекомендується) @@ -5061,31 +9505,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Повне (кешування хешу) - - + + GPU Palette Conversion Конвертація палітри на GPU - + Manual Hardware Renderer Fixes Ручні фікси апаратного рендереру - + Spin GPU During Readbacks Обертання GPU під час зворотних зчитувань - + Spin CPU During Readbacks Обертання ЦП під час зворотних зчитувань @@ -5101,15 +9545,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Міпмаппінг - - + + Auto Flush Автозмив @@ -5119,222 +9563,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Апаратні фікси - - Half Screen Fix: - Напівекранна корекція: - - - - + Force Disabled Примусово вимкнена - - + Force Enabled Примусово увімкнена - + CPU Sprite Render Size: Розмір рендеру спрайтів на ЦП: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (вимкнено) - + 1 (64 Max Width) 1 (максимальна ширина 64) - + 2 (128 Max Width) 2 (максимальна ширина 128) - + 3 (192 Max Width) 3 (максимальна ширина 192) - + 4 (256 Max Width) 4 (максимальна ширина 256) - + 5 (320 Max Width) 5 (максимальна ширина 320) - + 6 (384 Max Width) 6 (максимальна ширина 384) - + 7 (448 Max Width) 7 (максимальна ширина 448) - + 8 (512 Max Width) 8 (максимальна ширина 512) - + 9 (576 Max Width) 9 (максимальна ширина 576) - + 10 (640 Max Width) 10 (максимальна ширина 640) - + Skipdraw Range: Діапазон Skipdraw: - + Frame Buffer Conversion Конвертація буфера кадрів - - + + Disable Depth Emulation Вимкнути емуляцію глибини - - + + Disable Safe Features Вимкнути безпечні функції - - + + Preload Frame Data Передзавантаження дані кадру - + Texture Inside RT Текстура всередині RT - + 1 (Normal) 1 (нормальний) - + 2 (Aggressive) 2 (агресивний) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Вимкнено (за замовчуванням) - + Enabled (Exact Match) Увімкнено (точна відповідність) - + Enabled (Check Inside Target) Увімкнено (перевірити всередині таргету) - + Upscaling Fixes Фікси апскейлу - + Half Pixel Offset: Напівпіксельне зміщення: - + Normal (Vertex) Нормальне (вершина) - + Special (Texture) Спеціальне (текстура) - + Special (Texture - Aggressive) Спеціальне (текстура - агресивно) - + Round Sprite: Округлювач спрайтів: - + Half Половинний - + Full Повний - + Texture Offsets: Зміщення текстур: - + X: X: - + Y: Y: - - + + Merge Sprite Об'єднувач спрайтів - - + + Align Sprite Вирівнювач спрайтів @@ -5344,503 +9781,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Деінтерлейсинг: - + Sprites Only Лише спрайти - + Sprites/Triangles Спрайти/трикутники - + Blended Sprites/Triangles Накладені спрайти/трикутники - + Auto Flush: Автозмив: - + Enabled (Sprites Only) Увімкнено (лише спрайти) - + Enabled (All Primitives) Увімкнено (всі примітиви) - + Texture Inside RT: Текстура всередині RT: - + Inside Target Всередині таргету - + Merge Targets Об'єднувач таргетів - - + + Disable Partial Source Invalidation Вимкнути перевірку часткових недійсностей - - - Target Partial Invalidation - Перевірка часткових недійсностей таргетів - - - - + + Read Targets When Closing Зчитувати таргети при закритті - - + + Estimate Texture Region Відрахувати область текстур - - + + Disable Render Fixes Вимкнути фікси рендеру - + Unscaled Palette Texture Draws Малювання палітрових текстур без масштабування - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms хак - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Заміна текстур - + Search Directory Директорія пошуку - - + + Browse... Огляд... - - + + Open... Відкрити... - - + + Reset Скинути - + PCSX2 will dump and load texture replacements from this directory. PCSX2 буде дампити та завантажувати заміни текстур з цієї директорії. - + Options Налаштування - - + + Dump Textures Дампити текстури - - + + Dump Mipmaps Дампити міпмапи - - + + Dump FMV Textures Дампити FMV текстури - - + + Async Texture Loading Асинхронне завантаження текстур - - + + Load Textures Завантажувати текстури - - + + Precache Textures Прекешити текстури - + Post-Processing Постобробка - + Sharpening/Anti-Aliasing Різкість/згладжування - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Контрастно-адаптивна різкість (CAS): - - - - + + + + None (Default) Ніяка (за замовчуванням) - + Sharpen Only (Internal Resolution) Тільки різкість (внутрішня роздільна здатність) - + Sharpen and Resize (Display Resolution) Різкість і змінити розмір (роздільна здатність екрану) - + Sharpness: Різкість: - - + + FXAA FXAA - + Filters Фільтри - + TV Shader: TV шейдер: - + Scanline Filter Scanline фільтр - + Diagonal Filter Diagonal фільтр - + Triangular Filter Triangular фільтр - + Wave Filter Wave фільтр - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS зниження дискретизації (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) Зменшення дискретизації NxAGSS (Nx Automatic Grid SuperSampling) - - + + Shade Boost Посилення шейдингу - + Brightness: Яскравість: - + Contrast: Контраст: - - + + Saturation Насиченість: - + OSD OSD - + On-Screen Display Інформація на екрані (OSD) - + OSD Scale: Масштаб OSD: - - + + Show Indicators Показувати показники - - + + Show Resolution Показувати роздільну здатність - - + + Show Inputs Показувати введення - - + + Show GPU Usage Показувати використання GPU - - + + Show Settings Показувати налаштування - - + + Show FPS Показувати FPS - + Disable Shader Cache Вимкнути кеш шейдерів - + Disable Vertex Shader Expand Вимкнути розширення вертексних шейдерів - - + + Show Statistics Показувати статистику - - + + Show CPU Usage Показувати використання CPU - - + + Warn About Unsafe Settings Попереджати про небезпечні налаштування - - + + Show Frame Times Показувати тривалість кадрів - + Recording Запис - + Video Dumping Directory Директорія для збереження відео - + Capture Setup Налаштування запису - + Container: Контейнер: - - + + Codec: Кодек: - - - + + + Extra Arguments Додаткові аргументи - + Capture Audio Записувати звук - + Resolution: Роздільність: - + x x - + Auto Авто - + Capture Video Записувати відео - + Advanced Advanced here refers to the advanced graphics options. Розширені - + Advanced Options Розширені налаштування - + Hardware Download Mode: Режим апаратного завантаження: - + Accurate (Recommended) Точний (Рекомендовано) - + Disable Readbacks (Synchronize GS Thread) Вимкнути рідбеки (Синхронізувати потік GS) - + Unsynchronized (Non-Deterministic) Несинхронізований (Не детерміністичний) - + Disabled (Ignore Transfers) Вимкнутий (Ігнорувати передачі) - + GS Dump Compression: Компресія дампу GS: - + Uncompressed Без компресії - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Пропускати повторювані кадри - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5849,70 +10280,70 @@ Swap chain: see Microsoft's Terminology Portal. Використовувати Blit Swap Chain - - + + Disable Threaded Presentation Вимкнути багатопотокове представлення - - + + Bitrate: Бітрейт: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. кбіт/с - + Allow Exclusive Fullscreen: Дозволити ексклюзивний повний екран: - + Disallowed Заборонити - + Allowed Дозволити - + Debugging Options Параметри налагодження - + Override Texture Barriers: Змістити бар'єри текстур: - - + + Use Debug Device Використовувати пристрій для налагоджування - - + + Disable Dual Source Blending Вимкнути Dual Source Blending - - + + Show Speed Percentages Показувати відсотки швидкості - - + + Disable Framebuffer Fetch Вимкнути Framebuffer Fetch @@ -5979,773 +10410,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Застосувати глобальне значення [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Без позначки - + Automatically loads and applies widescreen patches on game start. Can cause issues. Автоматично завантажує і застосовує широкоекранні патчі при запуску гри. Може викликати проблеми. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Автоматично завантажує і застосовує патчі для видалення інтерлейсингу при запуску гри. Може викликати проблеми. - + Disables interlacing offset which may reduce blurring in some situations. Вимикає зміщення інтерлейсингу, що може зменшити розмиття в деяких ситуаціях. - + Bilinear Filtering Білінійна фільтрація - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Вмикає білінійний фільтр. Згладжує загальну картинку, яка відображається на екрані. Виправляє позиціювання між пікселями. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Вмикає PCRTC зміщення, яка вміє позиціювати екран за запитом гри. Корисно для деяких ігор, таких як WipEout Fusion з її ефектом скріншейку, але це може зробити зображення розмитим. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Дозволяє опції відобразити область оверскана (облямівка) на іграх, які малюють більше ніж безпечна область екрана. - + FMV Aspect Ratio Співвідношення сторін FMV - + Overrides the full-motion video (FMV) aspect ratio. Заміщає співвідношення сторін повністю рухливого відео (FMV). - + Control the texture's trilinear filtering of the emulation. Контролює трилінійною фільтрацію текстур емуляції. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Контролює рівень точності емуляції модуля блендінгу (накладання) GS.<br> Чим вище значення, тим точніше блендінг емулюється у шейдері, тим вище буде погіршення швидкості емуляції.<br> Зауважте, що можливість блендінгу в Direct3D обмежений, на відміну від OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. Ця опція вимикає специфічні фікси рендеру для певної гри. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. За замовчуванням, кеш текстур перевіряє часткові недійсності. На жаль це дуже дорого вичислювати на процесорі. Цей хак заміняє перевірку хешу повним видаленням текстури для зменшення навантаження на процесор. Допомагає в емуляції ігор на двигуні студії Snowblind. - + Framebuffer Conversion Конвертація буфера кадрів - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Конвертує 4-бітний і 8-бітний буфер кадрів на CPU замість GPU. Допомагає з іграми Harry Potter і Stuntman. Це сильно впливає на продуктивність. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Завантажує дані GS під час рендеру нового кадру, щоб точно відтворити деякі ефекти. - + Disabled Вимкнено - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Дозволяє кешу текстур повторно використовувати як вхідну текстуру для внутрішньої частини попереднього буфера кадрів. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Змиває всі таргети у кеші текстур назад до локальної пам'яті при закритті. Може запобігти втраті візуальних ефектів при збереженні стану або перемиканні рендерерами, але також може зіпсувати графіку. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Дозволяє часткову перевірку рендер таргетів (RT), які можуть виправити графічні помилки в деяких іграх. Текстура всередині RT автоматично вмикає цю опцію. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Намагається зменшити розмір текстури коли ігри не задають його самі (наприклад, ігри на двигуні Snowblind). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Виправляє проблеми з апскейлом (вертикальними лініями) в іграх від Namco, наприклад Ace Combat, Tekken, Soul Calibur, тощо. - + Scales the size of the onscreen OSD from 50% to 500%. Масштабує розмір OSD з 50% до 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Показує індикатори значків OSD для станів емуляції, як Пауза, Турбо, Перемотка вперед, та Сповільнення. - + Displays various settings and the current values of those settings, useful for debugging. Показує різні параметри та поточні значення цих налаштувань, корисно для налагодження. - + Shows the current controller state of the system in the bottom left corner of the display. Показує поточний стан контролера системи в нижньому лівому куті екрану. - + Displays a graph showing the average frametimes. Відображає графік, який показує середню тривалість кадрів. - + Allow Exclusive Fullscreen Дозволити ексклюзивний повний екран - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Заміщає евристику драйверу для увімкнення ексклюзивного повноекранного режиму, або Direct flip/scanout.<br>Заборона ексклюзивного повного екрана може сприяти плавному перемиканню вікон, але збільшенню затримку вводу. - - - - - - - + + + + + + + Checked Позначено - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Вмикає вбудовані хаки антирозмивання. Менш точний у плані рендеру графіки PS2, але багато ігор будуть виглядати менш розмито. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Увімкніть цю опцію, щоб частота оновлення PCSX2 збігалась з вашим поточним екраном. Вертикальна синхронізація автоматично вимкнена коли це неможливо зробити (наприклад, коли працює не на 100% швидкості). - + Integer Scaling Цілочисельний скейлінг - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - Додає відступи до області відображення, щоб переконатися, що співвідношення між пікселями на моніторі до пікселів на консолі є цілим числом. Результує у чіткішому зображенні в деяких 2D іграх. + Додає відступи до області зображення, щоб переконатися, що співвідношення між пікселями на моніторі хоста до пікселів на консолі є цілим числом. Результує у чіткішому зображенні в деяких 2D іграх. - + Aspect Ratio Співвідношення сторін - + Auto Standard (4:3/3:2 Progressive) Авто стандартне (4:3/3:2 прогресивне) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Змінює співвідношення сторін, яке використовується для зображення консолі, що виводиться на екран. За замовчуванням стоїть Авто стандартне (4:3/3:2 прогресивне), яке автоматично підлаштовує співвідношення сторін відповідно тому, як гра б показувалась на типовому телевізору тієї епохи. - + Deinterlacing Деінтерлейсинг - + Screenshot Size Розмір скриншоту - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Визначає роздільну здатність, за якою будуть зберігатися скриншоти. Внутрішні роздільні здатності зберігають більше деталей ціною більшого розміру файлу. - + Screenshot Format Формат скриншоту - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Обирає формат який буде використовуватися для збереження скриншотів. JPEG створює менші файли, але втрачає деталі. - + Screenshot Quality Якість скриншоту - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Обирає якість, виходячи з якої скриншоти будуть стиснуті. Вищі значення зберігають більше деталей у випадку з JPEG, і зменшують розмір файлу з PNG. - - + + 100% 100% - + Vertical Stretch Вертикальне розтягування - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Розтягує (&lt; 100%) і здавлює (&gt; 100%) дисплей по вертикалі. - + Fullscreen Mode Повноекранний режим - - + + + Borderless Fullscreen Режим без рамки - + Chooses the fullscreen resolution and frequency. Вибір повноекранної роздільної здатності та частоти. - + Left Зліва + + - - 0px 0пкс - + Changes the number of pixels cropped from the left side of the display. Змінює кількість пікселів, обрізаних з лівої частини екрану. - + Top Згори - + Changes the number of pixels cropped from the top of the display. Змінює кількість пікселів, обрізаних з верхньої частини екрану. - + Right Справа - + Changes the number of pixels cropped from the right side of the display. Змінює кількість пікселів, обрізаних з правої частини екрану. - + Bottom Знизу - + Changes the number of pixels cropped from the bottom of the display. Змінює кількість пікселів, обрізаних з нижньої частини екрану. - + Native (PS2) (Default) Рідна (PS2) (За замовчуванням) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Керує роздільною здатністю, за якою ігри рендеряться. Високі роздільні здатності можуть вплинути на швидкодію на старших або лоу-енд GPU.<br>Нерідна роздільна здатність може викликати незначні графічні помилки у деяких іграх.<br>Роздільна здатність FMV залишиться без змін, так як відео файли попередньо зрендерені. - + Control the accuracy level of the mipmapping emulation. Керує рівнем точності емуляції міпмаппінгу (MIP-текстурування). - + Texture Filtering Фільтрація текстур - + Control the texture filtering of the emulation. Керує фільтрацією текстур емуляції. - + Trilinear Filtering Трилінійна фільтрація - + Anisotropic Filtering Анізотропна фільтрація - + Reduces texture aliasing at extreme viewing angles. Знижує аліасинг текстур при перегляді під екстремальними кутами. - + Dithering Дитеринг - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Зменшує смугастість між кольорами та покращує сприйняття глибини кольору.<br> Вимкнений: Вимкнення будь-якого дитерингу.<br> Без масштабування: Рідний дитеринг / Найменший ефект дитерингу не збільшує розмір квадратів при апскейлі.<br> З масштабуванням: З усвідомленням апскейлу / Найвищий ефект дитерингу. - + Blending Accuracy Точність блендінгу - + Texture Preloading Передзавантаження текстур - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Завантажує цілі текстури відразу замість маленьких частин, по можливості уникаючи надлишкові завантаження. Сприяє швидкодії у більшості ігор, але може сповільнити у невеликій частині ігор. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Конвертацією текстур кольорових мап займається GPU замість CPU, коли увімкнено. Це компроміс між GPU та CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Увімкнення цієї опції дає вам можливість змінювати фікси рендереру та апскейлу для ваших ігор. Однак, ЯКЩО ви УВІМКНУЛИ це, ви ВІДКЛЮЧИТЕ АВТОМАТИЧНІ НАЛАШТУВАННЯ і ви можете знову увімкнути автоматичні налаштування, знявши прапорець з цієї опції. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Надсилає непотрібні завдання на CPU під час обчислень, щоб запобігти переходу в режими енергоощадження. Може підвищити швидкодію, але зі значним збільшенням енергоспоживання. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Надсилає непотрібні завдання на GPU під час обчислень, щоб запобігти переходу в режими енергоощадження. Може підвищити швидкодію, але зі значним збільшенням енергоспоживання. - + Extra Rendering Threads Додаткові потоки для рендеру - + 2 threads 2 потоки - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Кількість потоків рендеру: 0 для одного потоку, 2 або більше для багатопотоковості (1 для налагодження). Якщо у вас є 4 потоки на вашому процесорі, виберіть 2 або 3. Ви можете порахувати, як отримати найкращу швидкодію (кількість потоків процесора - 2). 7 або більше потоків не дадуть набагато більше продуктивності, і навіть можуть знизити її. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Робе примусову примітивну промивку, коли буфер кадру також є вхідною текстурою. Виправляє ефекти постобробки, такі як тіні в серії ігор Jak та освітлення в GTA:SA. - + Enables mipmapping, which some games require to render correctly. Вмикає міпмаппінг, який потрібен деяким іграм для коректного відображення. - - Half Screen Fix - Напівекранна корекція - - - - Control the half-screen fix detection on texture shuffling. - Керує розпізнаванням напівекранної корекції при перемішуванні текстур. - - - + CPU Sprite Renderer Size Розмір рендеру спрайтів на ЦП - + Skipdraw Range Start Початок діапазону Skipdraw - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Повністю пропускає малювання поверхонь, починаючи з поверхні, вказаному в лівому полі та закінчуючи поверхнею вказаною у полі справа. - + Skipdraw Range End Кінець діапазону Skipdraw - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Вимикає підтримку буфера глибини у кеші текстур. Може допомогти збільшити швидкість, але, швидше за все, призведе до різних глюків. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Ця опція вимикає кілька безпечних функцій. Вимикає рендеринг точних немасштабних точок та ліній, що може допомогти з іграми Xenosaga. Вимикає точне очищення пам'яті GS зроблене на процесорі, і лишає цю роботу графічному процесору, що може допомогти з іграми Kingdom Hearts. - + Half Pixel Offset Напівпіксельне зміщення - + Might fix some misaligned fog, bloom, or blend effect. Може виправити туман, блиск та ефекти змішування, які були неправильно вирівняні. - + Round Sprite Округлювач спрайтів - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Виправляє вибірку текстур 2D-спрайтів під час масштабування. Виправляє лінії в спрайтах ігор, таких як Ar tonelico, під час масштабування. Параметр Half призначений для плоских спрайтів, Full — для всіх спрайтів. - + Texture Offsets X Зміщення текстур на осі X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Зміщення для координат SV/UV текстур. Виправляє деякі дивні проблеми з текстури, а також може виправити деякі вирівнювання постобробки. - + Texture Offsets Y Зміщення текстур на осі Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Знижує точність емуляції GS, щоб уникнути прогалини між пікселями при апскейлі. Виправляє текст в іграх Wild Arms. - + Bilinear Upscale Білінійний апскейл - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Може згладити текстури через білінійний фільтр під час апскейлу. Наприклад, сонячні промені в Brave. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Замінює постобробку кількох спрайтів мощення одним жирним спрайтом. Це зменшує різноманітні рядки масштабування. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Контрастно-адаптивна різкість (CAS) - + Sharpness Різкість - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Дозволяє регулювати насиченість, контраст і яскравість. Стандартним значенням для яскравості, насиченості та контрастності є 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Застосовує алгоритм згладжування FXAA, для покращення візуальної якості ігор. - + Brightness Яскравість - - - + + + 50 50 - + Contrast Контраст - + TV Shader TV шейдер - + Applies a shader which replicates the visual effects of different styles of television set. Застосовує шейдер, який відтворює візуальні ефекти різних телевізорів. - + OSD Scale Масштаб OSD - - + + Show OSD Messages Показувати повідомлення OSD - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Показує повідомлення на екрані, коли відбуваються події, такі як створення/завантаження збереження стану, зняття скриншотів, тощо. - + Shows the internal frame rate of the game in the top-right corner of the display. Показує внутрішню частоту кадрів гри у правому верхньому куті екрану. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Показує поточну швидкість емуляції системи у правому верхньому куті екрану у відсотках. - + Shows the resolution of the game in the top-right corner of the display. Показує роздільну здатність гри у правому верхньому куті екрану. - + Shows host's CPU utilization. Показує навантаження CPU. - + Shows host's GPU utilization. Показує навантаження GPU. - + Shows counters for internal graphical utilization, useful for debugging. Показує лічильники внутрішнього графічного навантаження, корисно для налагодження. - + Displays warnings when settings are enabled which may break games. - Показує попередження, коли налаштування увімкнені, які можуть ламати ігри. + Показує попередження, коли увімкнені налаштування, які можуть ламати ігри. - + Enable Extra Arguments Увімкнути додаткові аргументи - + Leave It Blank Залишити порожнім - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Параметри, що передаються обраному відео кодеку.<br> Ви повинні користуватися '=' для відокремлення параметру від значення, і ':' для відокремлення двох пар один від одної.<br> Наприклад: "crf = 21 : preset = veryfast" - + Override Texture Barriers Змістити бар'єри текстур - + GS Dump Compression Компресія дампу GS - + Change the compression algorithm used when creating a GS dump. Змінити алгоритм компресії, який використовується при створенні дампу GS. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Використовує презентаційну модель Blit замість перевертання під час використання Федерера Direct3D 11. Зазвичай це призводить до зниження продуктивності, але може знадобитися для деяких потокових програм або для зняття обмеження частоти кадрів у деяких системах. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Виявляє, коли в іграх 25/30 кадрів/с відображаються неактивні кадри, і пропускає показ цих кадрів. Кадр все ще відображається, це лише означає, що графічний процесор має більше часу, щоб завершити його (це НЕ пропуск кадру). Може згладити наші коливання часу кадру, коли ЦП/ГП майже максимально завантажені, але робить частоту кадрів більш непослідовною та може збільшити затримку введення. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Представляє кадри в основному потоки GS замість робочого потоку. Використовується для налагодження кадрових проблем. Може зменшити ймовірність пропуску кадру або зменшити розрив за рахунок більш нестабільного часу кадру. Застосовується лише до Федерера Vulkan. - + GS Download Mode Режим завантаження GS - + Accurate Точний - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Пропускає синхронізацію з потоком GS і графічним процесором хоста для завантажень GS. Може призвести до значного збільшення швидкості на повільніших системах ціною багатьох несправних графічних ефектів. Якщо ігри зламані, і у вас увімкнено цей параметр, спочатку вимкніть його. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. За замовчуванням - - - + + (Default) (за замовчуванням) @@ -6753,399 +11168,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Графіка - + Save Screenshot Зберегти скриншот - + Toggle Video Capture Перемкнути відеозапис - + Save Single Frame GS Dump Зберегти GS дамп з одним кадром - + Save Multi Frame GS Dump Зберегти GS дамп з декількома кадрами - + Toggle Software Rendering Перемкнути програмний рендеринг - + Increase Upscale Multiplier Збільшити множник апскейлу - + Decrease Upscale Multiplier Зменшити множник апскейлу - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Перемкнути співвідношення сторін - + Aspect ratio set to '{}'. Співвідношення сторін задано до '{}'. - + Cycle Hardware Mipmapping Перемкнути апаратний міпмаппінг - + Hardware mipmapping set to '{}'. Апаратний міпмаппінг задано до '{}'. - + Cycle Deinterlace Mode Перемкнути режим деінтерлейсу - + Deinterlace mode set to '{}'. Режим деінтерлейсу задано до '{}'. - + Toggle Texture Dumping Перемкнути дамп текстур - + Texture dumping is now enabled. Дамп текстур увімкнено. - + Texture dumping is now disabled. Дамп текстур вимкнено. - + Toggle Texture Replacements Перемкнути заміну текстур - + Texture replacements are now enabled. Заміна текстур увімкнена. - + Texture replacements are now disabled. Заміна текстур вимкнута. - + Reload Texture Replacements Перезавантажити заміну текстур - + Texture replacements are not enabled. Заміна текстур не увімкнена. - + Reloading texture replacements... Перезавантаження заміни текстур... - + Target speed set to {:.0f}%. Цільова швидкість встановлена до {:.0f}%. - + Volume: Muted Гучність: Без звуку - + Volume: {}% Гучність: {}% - + Save slot {} selected (last save: {}). Слот збереження {} обрано (останнє збереження: {}). - + Save slot {} selected (no save yet). Слот збереження {} обрано (збереження ще не було). - + No save state found in slot {}. Станів збереження не знайдено в слоті {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System Система - + Open Pause Menu Відкрити меню паузи - + Open Achievements List Відкрити список досягнень - + Open Leaderboards List Відкрити таблиці лідерів - + Toggle Pause Перемкнути паузу - + Toggle Fullscreen Перемкнути повний екран - + Toggle Frame Limit Перемкнути ліміт швидкості - + Toggle Turbo / Fast Forward Перемкнути Турбо / Перемотку вперед - + Toggle Slow Motion Перемкнути сповільнення - + Turbo / Fast Forward (Hold) Турбо / Перемотка вперед (тримати) - + Increase Target Speed Збільшити цільову швидкість - + Decrease Target Speed Зменшити цільову швидкість - + Increase Volume Збільшити гучність - + Decrease Volume Зменшити гучність - + Toggle Mute Перемкнути звук - + Frame Advance Просунутися на кадр - + Shut Down Virtual Machine Вимкнути віртуальну машину - + Reset Virtual Machine Перезавантажити віртуальну машину - + Toggle Input Recording Mode Перемкнути режим запису вводу - - - - + + + + Save States Стани збереження - + Select Previous Save Slot Обрати попередній слот збереження - + Select Next Save Slot Обрати наступний слот збереження - + Save State To Selected Slot Зберегти стан в обраний слот - + Load State From Selected Slot Завантажити стан з обраного слота - + Save State To Slot 1 Зберегти стан до слота 1 - + Load State From Slot 1 Завантажити стан зі слота 1 - + Save State To Slot 2 Зберегти стан до слота 2 - + Load State From Slot 2 Завантажити стан зі слота 2 - + Save State To Slot 3 Зберегти стан до слота 3 - + Load State From Slot 3 Завантажити стан зі слота 3 - + Save State To Slot 4 Зберегти стан до слота 4 - + Load State From Slot 4 Завантажити стан зі слота 4 - + Save State To Slot 5 Зберегти стан до слота 5 - + Load State From Slot 5 Завантажити стан зі слота 5 - + Save State To Slot 6 Зберегти стан до слота 6 - + Load State From Slot 6 Завантажити стан зі слота 6 - + Save State To Slot 7 Зберегти стан до слота 7 - + Load State From Slot 7 Завантажити стан зі слота 7 - + Save State To Slot 8 Зберегти стан до слота 8 - + Load State From Slot 8 Завантажити стан зі слота 8 - + Save State To Slot 9 Зберегти стан до слота 9 - + Load State From Slot 9 Завантажити стан зі слота 9 - + Save State To Slot 10 Зберегти стан до слота 10 - + Load State From Slot 10 Завантажити стан зі слота 10 @@ -7337,90 +11758,90 @@ Right click to clear binding - + Pause On Focus Loss Пауза при втраті фокусу - + Inhibit Screensaver Інгібітор скринсейверу - + Save State On Shutdown Зберегти стан при відключенні - + Pause On Start Пауза при запуску - + Confirm Shutdown Підтвердження вимкнення - + Create Save State Backups Створювати резервні копії збереження стану - + Enable Discord Presence Увімкнути Discord Rich Presence - + Enable Per-Game Settings Увімкнути окремі налаштування для ігор Game Display - Відображення гри + Зображення гри - + Start Fullscreen Запускати в повноекранному режимі - + Double-Click Toggles Fullscreen Подвійний клац перемикає повноекранний режим - + Render To Separate Window Відображати в окремому вікні - + Hide Main Window When Running Сховати головне вікно після запуску - + Disable Window Resizing Вимкнути зміну розміру вікна - + Hide Cursor In Fullscreen Приховати курсор в повноекранному режимі @@ -7456,7 +11877,7 @@ Right click to clear binding - + Enable Automatic Update Check Увімкнути автоматичні оновлення @@ -7543,66 +11964,66 @@ Right click to clear binding Custom.qss [помістіть у теку PCSX2] - - - - - - + + + + + + Checked Позначено - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Автоматично перевіряє на наявність оновлень програми під час запуску. Оновлення можна відкласти на пізніше, або повністю пропустити. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Запобігає збереженню екрану (скринсейвер) і режиму сну від активації, коли триває емуляція. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Визначає, чи буде запит про завершення роботи віртуальної машини, коли натиснута гаряча клавіша. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Автоматично зберігає стан емулятора при вимиканні або виході з системи. Ви можете відновити роботу прямо з місця виходу в наступний раз. + Автоматично зберігає стан емулятора при вимиканні або виході. Ви можете відновити роботу прямо з місця виходу в наступний раз. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. Якщо увімкнено, будуть застосовуватися окремі налаштування для кожної гри. Вимкніть, щоб завжди використовувати глобальні налаштування. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Дозволяє перемикатися в та із повноекранного режиму, двічі клацнувши на вікні з грою. - + Prevents the main window from being resized. Запобігає зміні розміру головного вікна. + + - - + + - - + - - + Unchecked Без позначки @@ -7613,50 +12034,50 @@ Right click to clear binding Ф'южн [світла / темна] - + Pauses the emulator when a game is started. Призупиняє емулятор, коли гра запущена. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Призупиняє емулятор під час згортанні вікна або переходу до іншого додатку, і відновлює роботу при поверненні до вікна. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Створює резервну копію стану збереження, якщо він вже існує, коли створюється нове збереження. Копія резервної копії має суфікс .backup. - + Automatically switches to fullscreen mode when a game is started. - Автоматично перемикається на повноекранний режим, коли починається гра. + Автоматично перемикає на повноекранний режим, коли починається гра. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Приховує курсор миші, коли емулятор знаходиться в повноекранному режимі. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Відображає гру на окреме вікно, замість головного вікна. Якщо не позначено, гра буде відображатися поверх списку ігор. + Виводить гру на окреме вікно, замість головного вікна. Якщо не позначено, гра буде зображена поверх списку ігор. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Приховує головне вікно (зі списком ігор) під час гри, вимагає щоб «Відображати в окремому вікні» було увімкнено. - + Shows the game you are currently playing as part of your profile in Discord. Показує гру, в яку ви зараз граєте, як частину вашого профілю в Discord. - + System Language [Default] - System Language [Default] + Мова системи [Default] @@ -7669,12 +12090,12 @@ Right click to clear binding Hide %1 - Hide %1 + Сховати %1 Hide Others - Hide Others + Cховати інші @@ -7689,7 +12110,7 @@ Right click to clear binding Quit %1 - Quit %1 + Вийти з %1 @@ -7711,14 +12132,14 @@ Right click to clear binding - - + + Change Disc Змінити диск - + Load State Завантажити стан @@ -7768,514 +12189,526 @@ Right click to clear binding Запис вводу - + Toolbar Панель інструментів - + Start &File... З&апустити файл... - + Start &Disc... Запустити диск... - + Start &BIOS Запустити &BIOS - + &Scan For New Games Сканувати нов&і ігри - + &Rescan All Games Перес&канувати всі ігри - + Shut &Down &Вимкнути - + Shut Down &Without Saving Вимкнути без збереження - + &Reset Перезапустити - + &Pause Пау&за - + E&xit Вихід - + &BIOS &BIOS - + Emulation Емуляція - + &Controllers Контролери - + &Hotkeys Га&рячі клавіші - + &Graphics Графіка - + A&chievements До&сягнення - + &Post-Processing Settings... Налаштування постобробки... - + Fullscreen Повний екран - + Resolution Scale Масштабування роздільної здатності - + &GitHub Repository... Репозіторій на &GitHub... - + Support &Forums... Форуми підтримки... - + &Discord Server... &Discord сервер... - + Check for &Updates... Перевірити наявність оновлень... - + About &Qt... Про &Qt... - + &About PCSX2... Про PCSX2... - + Fullscreen In Toolbar Повний екран - + Change Disc... In Toolbar Змінити диск... - + &Audio Звук - + Game List Список ігор - + Interface Інтерфейс - + Add Game Directory... Додати директорію з іграми... - + &Settings Налаштування - + From File... З файлу... - + From Device... З пристрою... - + From Game List... Зі списку ігор... - + Remove Disc Витягнути диск - + Global State Глобальний запис - + &Screenshot Скриншот - + Start File In Toolbar Запустити файл - + Start Disc In Toolbar Запустити диск - + Start BIOS In Toolbar Запустити BIOS - + Shut Down In Toolbar Завершити роботу - + Reset In Toolbar Перезавантажити - + Pause In Toolbar Пауза - + Load State In Toolbar Завантажити стан - + Save State In Toolbar Зберегти стан - + Controllers In Toolbar Контролери - + Settings In Toolbar Налаштування - + Screenshot In Toolbar Скриншот - + &Memory Cards Карти пам'яті - + &Network && HDD Мережа &та жорсткий диск - + &Folders П&апки - + &Toolbar Пан&ель інструментів - + Lock Toolbar Закріпити панель інструментів - + &Status Bar Панель статусу - + Verbose Status Детальний статус - + Game &List Список ігор - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. Дисплей системи - + Game &Properties Властивості гри - + Game &Grid Сітка ігор - + Show Titles (Grid View) Показати назви (У режимі сітки) - + Zoom &In (Grid View) Збільшити (У режимі сітки) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Зменшити (У режимі сітки) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Оновити обкладинки (У режимі &сітки) - + Open Memory Card Directory... Відкрити директорію для карт пам'яті... - + Open Data Directory... Відкрити каталог даних... - + Toggle Software Rendering Перемкнути програмний рендеринг - + Open Debugger Відкрити налагоджувач - + Reload Cheats/Patches Перезавантажити чіти/патчі - + Enable System Console Увімкнути системну консоль - + Enable Verbose Logging Увімкнути детальне логування - + Enable EE Console Logging Увімкнути логування консолі EE - + Enable IOP Console Logging Увімкнути логування консолі IOP - + Save Single Frame GS Dump Зберегти GS дамп з одним кадром - + New This section refers to the Input Recording submenu. Новий - + Play This section refers to the Input Recording submenu. Грати - + Stop This section refers to the Input Recording submenu. Стоп - + Settings This section refers to the Input Recording submenu. Налаштування - - + + Input Recording Logs Логи запису вводу - + Controller Logs Логи контролера - + Enable &File Logging Увімкнути логування файлів - + Enable CDVD Read Logging Увімкнути логування читання CDVD - + Save CDVD Block Dump Зберегти дамп блоку CDVD - + Enable Log Timestamps Увімкнути часові мітки у логуванні - + + Start Big Picture Mode Запустити режим Big Picture - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Завантажувач обкладинок... - - + + Show Advanced Settings Показати розширені налаштування - + Recording Viewer Переглядач записів - - + + Video Capture Запис відео - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Внутрішня роздільна здатність - + %1x Scale %1x масштабу - + Select location to save block dump: Виберіть місце для збереження блоку дампів: - + Do not show again Більше не показувати - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8288,222 +12721,273 @@ Are you sure you want to continue? Ви впевнені, що хочете продовжити? - + %1 Files (*.%2) %1 файлів (*.%2) - + Confirm Shutdown Підтвердження вимкнення - + Are you sure you want to shut down the virtual machine? Ви впевнені, що хочете вимкнути віртуальну машину? - + Save State For Resume Зберегти стан для продовження - - - - + + + + + + Error Помилка - + You must select a disc to change discs. Виберіть диск для зміни дисків. - + Properties... Властивості... - + Open Containing Directory... Refers to the directory where a game is contained. Відкрити вміст каталогу... - + Set Cover Image... Задати зображення обкладинки... - + Exclude From List Виключити зі списку - + Reset Play Time Скинути зіграний час - + Default Boot Запуск за замовчуванням - + Fast Boot Швидкий запуск - + Full Boot Повний запуск - + Boot and Debug Запуск і налагодження - + Add Search Directory... Додати директорію пошуку... - + Start File Запустити файл - + Start Disc Запустити диск - + Select Disc Image Оберіть образ диска - + Updater Error Помилка системи оновлення - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>На жаль, ви намагаєтеся оновити версію PCSX2, яка не є офіційним релізом з GitHub. Для запобігання несумісностей, автооновлення увімкнуто лише в офіційних збірках.</p><p>Щоб отримати офіційну збірку, будь ласка, завантажте її за посиланням нижче:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Автоматичне оновлення не підтримується на поточній платформі. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Файли з записом вводу (*.p2m2) - + Paused Призупинено - + Load State Failed Не вдалося завантажити стан - + Cannot load a save state without a running VM. Неможливо завантажити стан збереження без увімкненої віртуальної машини. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Не вдалося отримати інформацію про вікно з віджета - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) Усі типи файлів (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Необроблені однодоріжкові образи (*.bin *.iso);;Файли cue (*.cue);;Media Descriptor File (*.mdf);;Образи MAME CHD (*.chd);;Образи CSO (*.cso);;Образи GZ (*.gz);;Виконавчі файли ELF (*.elf);;Виконавчі файли (*.irx);;Дампи GS (*.gs *.gs.xz *.gs.zst);;Дампи блоків (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) Усі типи файлів (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Необроблені однодоріжкові образи (*.bin *.iso);;Файли cue (*.cue);;Media Descriptor File (*.mdf);;Образи MAME CHD (*.chd);;Образи CSO (*.cso);;Образи GZ (*.gz);;Дампи блоків (*.dump) - + + Stop Big Picture Mode + Зупинити режим Big Picture + + + + Exit Big Picture + In Toolbar + Вийти з Big Picture + + + Game Properties Властивості ігри - + Game properties is unavailable for the current game. Властивості гри недоступні для поточної гри. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Не вдалося знайти жодного CD/DVD-ROM пристрою. Будь ласка, переконайтеся, що у вас є підключений дисковод і дозвіл для доступу до нього. - + Select disc drive: Оберіть дисковод: - + This save state does not exist. Цього збереженого стану не існує. - + Select Cover Image Оберіть зображення обкладинки - + All Cover Image Types (*.jpg *.jpeg *.png) Всі типи зображень для обкладинки (*.jpg *.jpeg *.png) - + Cover Already Exists Обкладинка вже виставлена - + A cover image for this game already exists, do you wish to replace it? Зображення обкладинки для цієї гри вже виставлено, бажаєте його замінити? - - + + + + Copy Error Помилка копіювання - + Failed to remove existing cover '%1' Не вдалося прибрати присутню обкладинку '%1' - + Failed to copy '%1' to '%2' Не вдалося скопіювати '%1' в '%2' - + + Failed to remove '%1' + Не вдалося видалити '%1' + + + + Confirm Reset Підтвердження скидання - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8512,12 +12996,12 @@ This action cannot be undone. Цю дію не можна скасувати. - + Load Resume State Завантажити стан для продовження - + A resume save state was found for this game, saved at: %1. @@ -8530,70 +13014,70 @@ Do you want to load this state, or start from a fresh boot? Ви хочете завантажити цей стан, або почати з чистого запуску? - + Fresh Boot Чистий запуск - + Delete And Boot Видалити та запустити - + Failed to delete save state file '%1'. Не вдалося видалити файл збереженого стану '%1'. - + Load State File... Завантажити файл стану... - + Load From File... Завантажити з файлу... - - + + Select Save State File Обрати файл збереженого стану - - + + Save States (*.p2s) Збережені стани (*.p2s) - + Delete Save States... Видалити збережені стани... - + Undo Load State Скасувати завантажений стан - + Resume (%2) Продовжити (%2) - + Load Slot %1 (%2) Завантажити слот %1 (%2) - - + + Delete Save States Видалити збережені стани - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8602,42 +13086,42 @@ The saves will not be recoverable. Стани не підлягають відновленню. - + %1 save states deleted. %1 збережених станів видалено. - + Save To File... Зберегти у файл... - + Empty Пусто - + Save Slot %1 (%2) Слот збереження %1 (%2) - + Confirm Disc Change Підтвердження зміну диска - + Do you want to swap discs or boot the new image (via system reset)? Хочете поміняти місцями диски або запустити новий образ (через перезавантаження системи)? - + Swap Disc Змінити диск - + Reset Перезавантажити @@ -8646,7 +13130,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. Карта пам'яті '{}' була збережена в сховищі. @@ -8660,11 +13144,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Примусово витягуємо всі карти пам'яті. Вставляємо знову через 1 секунду. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8709,8 +13188,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Примітка:</strong> конвертування карти пам'яті створює <strong>КОПІЮ</strong> вашої наявної карти пам'яті. Воно <strong>НЕ видаляє, НЕ змінює і НЕ замінює</strong> вашу наявну карту пам'яті.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Примітка:</strong> Перетворення карти пам’яті створює <strong>COPY</strong> наявної карти пам’яті. Він <strong>НЕ видаляє, не змінює та не замінює</strong> наявну картку пам’яті.</center> @@ -8853,7 +13332,7 @@ The saves will not be recoverable. Store Memory Card contents in the host filesystem instead of a file. - Зберігати вміст карти пам'яті у файловій системі, а не у файлі. + Зберігати вміст карти пам'яті у файловій системі хоста, а не у файлі. @@ -9159,12 +13638,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Відсутній] @@ -9179,52 +13658,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copy Address + + + Go to in disassembly Показати в дизассемблері - - + + Go to address Перейти до адреси - + Show as 1 byte Показати як 1 байт - + Show as 2 bytes Показати як 2 байти - + Show as 4 bytes Показати як 4 байти - + Show as 8 bytes Показати як 8 байтів - + Copy Byte Копіювати байт - + Copy Segment Копіювати сегмент - + Copy Character Копіювати символ - + Paste Вставити @@ -9471,27 +13955,32 @@ This action cannot be reversed, and you will lose any saves on the card. Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. - Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + Встановлює мертву зону для аналогових стіків, тобто частка аналогового руху, якої буде проігноровано. Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + Встановлює коефіцієнт масштабування вісі аналогового стіку. Рекомендується ставити значення між 1.30 та 1.40 при використанні сучасних контролерів, наприклад DualShock 4, Xbox One Controller. Button/Trigger Deadzone - Button/Trigger Deadzone + Мертва зона кнопки/тригера Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + Встановлює мертву зону для активації кнопок/тригерів, тобто частка натискання тригера буде проігноровано. + + + + Analog light is now on for port {} / slot {} + Аналоговий індикатор тепер горить для порту {} / слота {} - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now off for port {} / slot {} + Аналогове світло тепер вимкнено для порту {} / слота {} @@ -9539,7 +14028,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9548,72 +14037,72 @@ Leaving the original controller type connected, but this may cause issues. Strum Up - Strum Up + Струнити вгору Strum Down - Strum Down + Струнити вниз Green Fret - Green Fret + Зелений лад Red Fret - Red Fret + Червоний лад Yellow Fret - Yellow Fret + Жовтий лад Blue Fret - Blue Fret + Синій лад Orange Fret - Orange Fret + Помаранчевий лад Whammy Bar - Whammy Bar + Тремоло Tilt Up - Tilt Up + Нахил вгору Whammy Bar Deadzone - Whammy Bar Deadzone + Мертва зона тремоло Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. - Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + Встановлює мертву зону для тремоло. Ввід нижче цього значення не буде надсилатися до PS2. Whammy Bar Sensitivity - Whammy Bar Sensitivity + Чутливість тремоло Sets the whammy bar axis scaling factor. - Sets the whammy bar axis scaling factor. + Встановлює коефіцієнт масштабування вісі тремоло. Guitar - Guitar + Гітара @@ -9624,27 +14113,27 @@ Leaving the original controller type connected, but this may cause issues.Не вдалося відкрити {}. Вбудовані ігрові патчі недоступні. - + {} GameDB patches {} патчей GameDB - + {}{} game patches {}{} ігрових патчів - + {}{} cheat patches {}{} чіт-патчів - + {} are active. {} активовано. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. Ніяких чітів або патчей (на широкий екран, сумісність чи інші) не було знайдено / увімкнено. @@ -9837,12 +14326,12 @@ URL-адреса: %1 SPU2 - + Requested audio output device '{}' not found, using default. Запитуваний пристрій аудіовиводу '{}' не було знайдено, буде використано пристрій за замовчуванням. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Кросплатформа) @@ -9859,25 +14348,67 @@ URL-адреса: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + Ця версія savestate не підтримується, і її не можна використовувати. + +Ви можете завантажити PCSX2 {} з pcsx2.net і зробити звичайне збереження на карту пам’яті. +В іншому випадку видаліть savestate та виконайте нове завантаження. + + SettingWidgetBinder - + - - - + + + Reset Скинути - - + + Default: За замовчуванням: - + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. + + + Select folder for %1 Обрати папку для %1 @@ -9886,6 +14417,10 @@ URL-адреса: %1 SettingsDialog + + + + PCSX2 Settings Налаштування PCSX2 @@ -9895,226 +14430,262 @@ URL-адреса: %1 Скинути до початкових - + + Copy Global Settings + Копіювати глобальні налаштування + + + + Clear Settings + Clear Settings + + + Close Закрити - - + + Summary Зміст - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface Інтерфейс - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Налаштування інтерфейсу</strong><hr>Ці опції керують виглядом та поведінкою програми.<br><br>Наведіть курсор миші на опції для додаткової інформації. - + Game List Список ігор - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Налаштування списку ігор</strong><hr>Список зверху показує директорії, які PCSX2 буде сканувати для заповнення списку ігор. Директорії пошуку можна додати, зняти, або перемикати рекурсивне сканування для них. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>Налаштування BIOS</strong><hr>Налаштуйте свої BIOS тут.<br><br>Наведіть курсор миші на опції для додаткової інформації. - + Emulation Емуляція - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Налаштування емуляції</strong><hr>Ці налаштування визначають конфігурацію темпу кадрів та ігрових налаштувань.<br><br>Наведіть курсор миші на опції для додаткової інформації. - + Patches Патчі - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Патчі</strong><hr>Цей розділ дозволяє вам обрати не обов'язкові патчі, які можна застосувати до гри, і які можуть забезпечити покращень продуктивності, графіки та геймплею. - + Cheats Чіти - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Чіти</strong><hr>Цей розділ дозволяє вам обрати чіти, які ви бажаєте увімкнути. Ви не можете увімкнути/вимкнути чіти без лейблів файлів pnach старого формату, вони будуть автоматично активуватися якщо головна опція для вмикання чітів позначена галочкою. - + Game Fixes Ігрові фікси - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Налаштування ігрових фіксів</strong><hr>Ігрові фікси можуть обійти неправильну емуляцію в деяких іграх.<br>Однак, вони ще можуть спричинити проблеми в іграх при неправильному використанні.<br>Краще залишити їх вимкненими, якщо не зазначено інакше. - + Graphics Графіка - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Налаштування графіки</strong><hr>Ці налаштування визначають конфігурацію графічного виводу.<br><br>Наведіть курсор миші на опції для додаткової інформації. - + Audio Аудіо - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Налаштування аудіо</strong><hr>Ці налаштування керують аудіовиводом консолі.<br><br>Наведіть курсор миші на опції для додаткової інформації. - + Memory Cards Карти пам'яті - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Налаштування карток пам'яті</strong><hr>Створюйте та налаштовуйте карти пам'яті тут.<br><br>Наведіть курсор миші на опції для додаткової інформації. - + Network & HDD Мережа та HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Налаштування мережі та жорсткого диску</strong><hr>Ці налаштування керують мережевим підключенням та внутрішнім сховищем консолі<br><br>Наведіть курсор миші на опції для додаткової інформації. - + Folders Папки - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Налаштування папок</strong><hr>Ці опції керують тим, де PCSX2 буде зберігати файли даних середовища виконання. - + Achievements Досягнення - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Налаштування досягнень</strong><hr>Ці налаштування керують імплементацією RetroAchievements в PCSX2, що дозволяє вам заробляти досягнення у ваших іграх. - + RAIntegration is being used, built-in RetroAchievements support is disabled. Використовується RAIntegration, вбудована підтримка RetroAchievements вимкнена. - - This PCSX2 build was not compiled with RetroAchievements support. - Ця збірка PCSX2 не була скомпільована з підтримкою RetroAchievements. - - - + Advanced Розширені - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Розширені налаштування</strong><hr>Це розширені налаштування, які визначають конфігурацію симульованої консолі.<br><br>Наведіть курсор миші на опції для додаткової інформації. - + Debug Налагодження - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Налаштування налагодження</strong><hr>Ці налаштування можуть бути використані для логування внутрішньої інформації про застосунок. <strong>Не змінюйте, якщо не знаєте що робите</strong>, це спричинить значне сповільнення ігор, та може марно зайняти великі суми місця на диску. - + Confirm Restore Defaults Підтвердження скидання до початкових - + Are you sure you want to restore the default settings? Any preferences will be lost. Ви впевнені, що хочете скинути налаштування до початкових? Будь-які налаштування, виставлені за уподобанням, буде втрачено. - + Reset UI Settings Скинути налаштування інтерфейсу - - Recommended Value - Рекомендоване значення + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Рекомендоване значення - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Застосувати глобальне значення [Увімкнено] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Застосувати глобальне значення [Вимкнено] - - + + Use Global Setting [%1] Застосувати глобальне значення [%1] @@ -10223,82 +14794,83 @@ URL-адреса: %1 - Add - Додати + Add... + Додати... - + Remove Прибрати - + Search Directory Директорія пошуку - + Scan Recursively Сканувати рекурсивно - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>За замовчуванням, PCSX2 зробить прив'язки віртуального контролера PS2 до вашої клавіатури.</p><p><span style=" font-weight:700;">Щоб використати зовнішній контролер, ви спершу повинні прив'язати до нього кнопки. </span>На цьому екрані, ви можете автоматично прив'язати будь-який контролер, який зараз під'єднаний. Якщо ваш контролер не під'єднаний на даний момент, ви можете підключити його зараз.</p><p>Щоб змінити прив'язки контролера більш детально, або використовувати Multitap, відкрийте меню налаштувань, і оберіть Контролери після завершення роботи з Майстром інсталяції.</p></body></html> - + Controller Port 1 Порт контролера 1 - - + + Controller Mapped To: Контролер прив'язаний до: - - + + Controller Type: Тип контролера: - - + + Default (Keyboard) За замовчуванням (клавіатура) - - + + Automatic Mapping Автоматичне прив'язування - + Controller Port 2 Порт контролера 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Інсталювання завершено!</span></h1><p>Тепер ви готові запускати ігри.</p><p>Подальші налаштування доступні в меню налаштувань. Ви також можете використовувати інтерфейс Big Picture повної навігації за допомогою ґеймпаду.</p><p>Ми сподіваємося, що ви отримаєте задоволення від використання PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Інсталювання завершено!</span></h1><p>Тепер ви готові запускати ігри.</p><p>Подальші налаштування доступні в меню налаштувань. Ви також можете використовувати інтерфейс Big Picture для повної навігації за допомогою ґеймпаду.</p><p>Ми сподіваємося, що ви отримаєте задоволення від використання PCSX2.</p></body></html> - + &Back Назад - + + &Next Далі - + &Cancel &Скасувати @@ -10322,6 +14894,11 @@ Are you sure you want to continue? Ви впевнені, що хочете продовжити? + + + &Finish + &закінчити + Cancel Setup @@ -10625,215 +15202,215 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - Клавіатура BeatMania Da Da Da!! + Konami Keyboard + Konami Keyboard GunCon 2 GunCon 2 - - - - + + + + D-Pad Up Хрестовина вгору - - - + + + D-Pad Down Хрестовина вниз - - - + + + D-Pad Left Хрестовина вліво - - - + + + D-Pad Right Хрестовина вправо - + Trigger - Курок + Тригер - + Shoot Offscreen Постріл поза екраном - + Calibration Shot Калібраційний постріл - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color - Cursor Color + Колір курсору - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Застосовує колір до вибраних зображень перехрестя, можна використовувати для кількох гравців. Укажіть у форматі HTML/CSS (наприклад, #aabbcc) - + Manual Screen Configuration Ручне налаштування екрану - + Forces the use of the screen parameters below, instead of automatic parameters if available. Вмикає примусове використання параметрів екрану нижче, замість автоматичних параметрів, якщо ті доступні. - + X Scale (Sensitivity) Масштабування по осі X (чутливість) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Масштабування по осі Y (чутливість) - + Center X Центр по осі X - + Sets the horizontal center position of the simulated screen. Встановлює горизонтальний центр симульованого екрана. - + Center Y Центр по осі Y - + Sets the vertical center position of the simulated screen. Встановлює вертикальний центр симульованого екрана. - + Screen Width Ширина екрана - + Sets the width of the simulated screen. Встановлює ширину симульованого екрана. - + Screen Height Висота екрана - + Sets the height of the simulated screen. Встановлює висоту симульованого екрана. @@ -10844,14 +15421,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Пристрій запису - + Selects the device to read audio from. Обирає пристрій для зчитування звуку. @@ -10868,16 +15445,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Затримка вводу - - + + Specifies the latency to the host input device. Визначає затримку для пристрою запису. @@ -10893,42 +15470,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Визначаю затримку для пристрою виводу. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar - Singstar + Singstar - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Logitech USB Mic @@ -10958,452 +15535,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Кермування вліво - - - + + + Steering Right Кермування вправо - - - + + + Throttle Дросель - - - + + + Brake Гальмо - - + + Cross Хрест - - + + Square Квадрат - - + + Circle Коло - - + + Triangle Трикутник - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 - L3 + L3 - + R3 - R3 + R3 - + Menu Up - Menu Up + Меню вгору - + Menu Down - Menu Down + Меню вниз - + X - X + X - + Y - Y + Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone - Steering Deadzone + Мертва зона кермування - + Steering axis deadzone for pads or non self centering wheels. - Мертва зона вісі керування для контролерів або несамоцентрувальним кермам. + Мертва зона вісі керування для контролера або несамоцентрувального руля. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device - Wheel Device + Руль - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force - GT Force + GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue - Blue + Синій - + Green - Green + Зелений - + Red - Red + Червоний - + Yellow - Yellow + Жовтий - + Orange - Orange + Помаранчевий - + Buzz Controller Buzz Controller - + Player 1 Red - Player 1 Red + Гравець 1 Червоний - + Player 1 Blue - Player 1 Blue + Гравець 1 Синій - + Player 1 Orange - Player 1 Orange + Гравець 1 Помаранчевий - + Player 1 Green - Player 1 Green + Гравець 1 Зелений - + Player 1 Yellow - Player 1 Yellow + Гравець 1 Жовтий - + Player 2 Red - Player 2 Red + Гравець 2 Червоний - + Player 2 Blue - Player 2 Blue + Гравець 2 Синій - + Player 2 Orange - Player 2 Orange + Гравець 2 Помаранчевий - + Player 2 Green - Player 2 Green + Гравець 2 Зелений - + Player 2 Yellow - Player 2 Yellow + Гравець 2 Жовтий - + Player 3 Red - Player 3 Red + Гравець 3 Червоний - + Player 3 Blue - Player 3 Blue + Гравець 3 Синій - + Player 3 Orange - Player 3 Orange + Гравець 3 Помаранчевий - + Player 3 Green - Player 3 Green + Гравець 3 Зелений - + Player 3 Yellow - Player 3 Yellow + Гравець 3 Жовтий - + Player 4 Red - Player 4 Red + Гравець 4 Червоний - + Player 4 Blue - Player 4 Blue + Гравець 4 Синій - + Player 4 Orange - Player 4 Orange + Гравець 4 Помаранчевий - + Player 4 Green - Player 4 Green + Гравець 4 Зелений - + Player 4 Yellow - Player 4 Yellow + Гравець 4 Жовтий - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 - C 1 + C 1 - + C# 1 - C# 1 + C# 1 - + D 1 - D 1 + D 1 - + D# 1 - D# 1 + D# 1 - + E 1 - E 1 + E 1 - + F 1 - F 1 + F 1 - + F# 1 - F# 1 + F# 1 - + G 1 - G 1 + G 1 - + G# 1 - G# 1 + G# 1 - + A 1 - A 1 + A 1 - + A# 1 - A# 1 + A# 1 - + B 1 - B 1 + B 1 - + C 2 - C 2 + C 2 - + C# 2 - C# 2 + C# 2 - + D 2 - D 2 + D 2 - + D# 2 - D# 2 + D# 2 - + E 2 - E 2 + E 2 - + F 2 - F 2 + F 2 - + F# 2 - F# 2 + F# 2 - + G 2 - G 2 + G 2 - + G# 2 - G# 2 + G# 2 - + A 2 - A 2 + A 2 - + A# 2 - A# 2 + A# 2 - + B 2 - B 2 + B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11415,17 +15992,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Stick Left - Stick Left + Стік вліво Stick Right - Stick Right + Стік вправо Stick Up - Stick Up + Стік вгору @@ -11435,17 +16012,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Z - Z + Z L - L + L R - R + R @@ -11487,7 +16064,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. DJ Hero Turntable - DJ Hero Turntable + DJ Hero Turntable @@ -11578,14 +16155,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes - Axes + Осі - + Buttons - Buttons + Кнопки @@ -11593,17 +16170,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + Поради To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + Щоб прив'язати кермування для більшості сучасних рулів з поворотом на 900 градусів, поверніть руль обертом в потрібному напрямку, потім знову до центру. Force Feedback - Force Feedback + Force Feedback @@ -11613,97 +16190,97 @@ Scanning recursively takes more time, but will identify files in subdirectories. Down - Down + Вниз Left - Left + Вліво Up - Up + Вгору Right - Right + Вправо L1 - L1 + L1 L2 - L2 + L2 Brake - Brake + Гальмо Steering Left - Steering Left + Кермування вліво Steering Right - Steering Right + Кермування вправо Select - Select + Select Start - Start + Start Face Buttons - Face Buttons + Лицьові кнопки Circle - Circle + Коло Cross - Cross + Хрест Triangle - Triangle + Трикутник Square - Square + Квадрат R1 - R1 + R1 R2 - R2 + R2 Accelerator - Accelerator + Акселератор @@ -11711,42 +16288,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + Поради To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + Щоб прив'язати кермування для більшості сучасних рулів з поворотом на 900 градусів, поверніть руль обертом в потрібному напрямку, потім знову до центру. Force Feedback - Force Feedback + Force Feedback X - X + X A - A + A Brake - Brake + Гальмо Steering Left - Steering Left + Кермування вліво Steering Right - Steering Right + Кермування вправо @@ -11761,17 +16338,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Y - Y + Y B - B + B Accelerator - Accelerator + Акселератор @@ -11779,61 +16356,61 @@ Scanning recursively takes more time, but will identify files in subdirectories. Buttons - Buttons + Кнопки A - A + A C - C + C Start - Start + Start Select - Select + Select B - B + B D-Pad - D-Pad + Хрестовина Down - Down + Вниз Left - Left + Вліво Up - Up + Вгору Right - Right + Вправо @@ -11859,7 +16436,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Trigger - Trigger + Тригер @@ -11882,7 +16459,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Device Type - Device Type + Тип пристрою @@ -11892,7 +16469,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Settings - Settings + Налаштування @@ -11905,32 +16482,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - + USB Port %1 - USB Port %1 + Порт USB %1 - + No devices available No devices available - + Clear Bindings Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11938,32 +16515,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Не вдалося створити резервну копію старого стану збереження {}. - + Failed to save save state: {}. Не вдалося зберегти стан збереження: {}. - + PS2 BIOS ({}) - PS2 BIOS ({}) + PS2 BIOS ({}) - + Unknown Game - Unknown Game + Невідома гра - + Error - Error + Помилка - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11971,206 +16548,206 @@ For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. - PCSX2 requires a PS2 BIOS in order to run. + PCSX2 потребує BIOS PS2 для запуску. -For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). +З юридичних причин Ви *повинні* отримати BIOS з вашої PS2 (позичання не рахується). -Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). +Після створення дампа BIOS потрібно помістити в папку bios, що знаходиться в папці даних (Меню інструментів -> Відкрити папку даних). -Please consult the FAQs and Guides for further instructions. +Для подальших інструкцій зверніться до FAQ і посібників. - + State saved to slot {}. Стан збережено в слот {}. - + Failed to save save state to slot {}. Не вдалося зберегти стан збереження в слот {}. - + There is no save state in slot {}. Немає збереженого стану в слоті {}. - + Loading state from slot {}... Завантаження стану зі слота {}... - + Saving state to slot {}... Збереження стану до слота {}... - + Disc removed. Диск витягнуто. - + Disc changed to '{}'. Диск змінено на '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Не вдалося відкрити новий образ диску '{}'. Повернення до старого образу. - + Failed to switch back to old disc image. Removing disc. Не вдалося повернутися до старого образу диску. Виймаю диск. - + Cheats have been disabled due to achievements hardcore mode. Чіти були вимкнені через хардкорний режим досягнень. - + Fast CDVD is enabled, this may break games. Швидкий CDVD увімкнений, це може зламати ігри. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Частота циклів/пропуск не встановлені за замовчуванням, це може призвести до крашу або сповільнення ігор. - + Audio is using async mix, expect desynchronization in FMVs. Для аудіо використовується Async Mix, очікуйте десинхронізацію звуку в FMV. - + Upscale multiplier is below native, this will break rendering. Множник апскейлу менший за рідний, це може зламати відображення. - + Mipmapping is not set to automatic. This may break rendering in some games. Міпмаппінг не виставлений автоматичним. Це може зламати відображення в деяких іграх. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Фільтрація текстур не виставлена на Білінійну (PS2). Це зламає відображення у деяких іграх. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Трилінійна фільтрація не виставлена автоматичним. Це може зламати відображення в деяких іграх. - + Blending is below basic, this may break effects in some games. Точність блендінгу виставлена нижче базової, це може зламати ефекти в деяких іграх. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Режим апаратного завантаження не виставлений до Точного, це може зламати відображення в деяких іграх. - + EE FPU Round Mode is not set to default, this may break some games. Режим раундінгу EE FPU не встановлений за замовчуванням, це може зламати деякі ігри. - + EE FPU Clamp Mode is not set to default, this may break some games. Режим клемпінгу EE FPU не встановлений за замовчуванням, це може зламати деякі ігри. - + VU Round Mode is not set to default, this may break some games. Режим раундінгу VU не встановлений за замовчуванням, це може зламати деякі ігри. - + VU Clamp Mode is not set to default, this may break some games. Режим клемпінгу VU не встановлений за замовчуванням, це може зламати деякі ігри. - + Game Fixes are not enabled. Compatibility with some games may be affected. Ігрові фікси не увімкнені. Це може вплинути на сумісність з деякими іграми. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Патчі сумісності не увімкнені. Це може вплинути на сумісність з деякими іграми. - + Frame rate for NTSC is not default. This may break some games. Частота кадрів для NTSC не встановлена за замовчуванням. Це може зламати деякі ігри. - + Frame rate for PAL is not default. This may break some games. Частота кадрів для PAL не встановлена за замовчуванням. Це може зламати деякі ігри. - + EE Recompiler is not enabled, this will significantly reduce performance. Рекомпілятор EE не увімкнений, це значно зменшить продуктивність. - + VU0 Recompiler is not enabled, this will significantly reduce performance. Рекомпілятор VU0 не увімкнений, це значно зменшить продуктивність. - + VU1 Recompiler is not enabled, this will significantly reduce performance. Рекомпілятор VU1 не увімкнений, це значно зменшить продуктивність. - + IOP Recompiler is not enabled, this will significantly reduce performance. Рекомпілятор IOP не увімкнений, це значно зменшить продуктивність. - + EE Cache is enabled, this will significantly reduce performance. Кешування EE увімкнено, це значно зменшить продуктивність. - + EE Wait Loop Detection is not enabled, this may reduce performance. Детектор циклу очікування EE не увімкнений, це може зменшити продуктивність. - + INTC Spin Detection is not enabled, this may reduce performance. Детектор кружляння INTC не увімкнений, це може зменшити продуктивність. - + Instant VU1 is disabled, this may reduce performance. Миттєвий VU1 вимкнений, це може зменшити продуктивність. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag хак не увімкнений, це може зменшити продуктивність. - + GPU Palette Conversion is enabled, this may reduce performance. Конвертація палітри на GPU увімкнено, це може зменшити продуктивність. - + Texture Preloading is not Full, this may reduce performance. Передзавантаження текстур не виставлено Повним, це може зменшити продуктивність. - + Estimate texture region is enabled, this may reduce performance. Відраховування області текстур увімкнено, це може зменшити продуктивність. diff --git a/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts b/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts index 8f9546ad41e9b..b43baf15c6fcb 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_vi-VN.ts @@ -83,27 +83,32 @@ giới thiệu về hộp thoại../AboutDialog.ui:105 Ready... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + &Login &Login - + Logging in... Logging in... - + Login Error Login Error - + Login failed. Please check your username and password, and try again. Login failed. Please check your username and password, and try again. - + Login failed. Login failed. @@ -117,159 +122,196 @@ giới thiệu về hộp thoại../AboutDialog.ui:105 - + Enable Achievements Enable Achievements - - + + Show Challenge Indicators Show Challenge Indicators - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Enable RA's Rich Presence - - + + Enable Hardcore Mode Enable Hardcore Mode - - + + Enable Leaderboards Enable Leaderboards - - + + Test Unofficial Achievements Test Unofficial Achievements - - + + Enable Test Mode Enable Test Mode - - + + Enable Sound Effects Enable Sound Effects - - + + Notifications + Notifications + + + + Show Notifications Show Notifications - + + Duration + Duration + + + + + + + 5 seconds + 5 seconds + + + Account Account - - + + Login... Login... - + View Profile... View Profile... - + Game Info Game Info - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - - + + seconds + seconds + + - + + + Unchecked Unchecked - + When enabled and logged in, PCSX2 will scan for achievements on game load. When enabled and logged in, PCSX2 will scan for achievements on game load. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - - - + + + Checked Checked - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + + + + Notification Duration + Notification Duration + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + The duration, in seconds, an achievement popup notification will remain on screen. + + + Reset System Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -277,40 +319,65 @@ Login token generated on %2. Login token generated on %2. - + Logout Logout - + Not Logged In. Not Logged In. + + + %1 seconds + %1 seconds + Achievements - + + Hardcore mode will be enabled on system reset. + Hardcore mode will be enabled on system reset. + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + + + + Hardcore mode is now enabled. + Hardcore mode is now enabled. + + + + Hardcore mode is now disabled. + Hardcore mode is now disabled. + + + (Hardcore Mode) (Hardcore Mode) - + You have earned {0} of {1} achievements, and {2} of {3} points. You have earned {0} of {1} achievements, and {2} of {3} points. - + This game has no achievements. This game has no achievements. - + Leaderboard submission is enabled. Leaderboard submission is enabled. - + Failed to read executable from disc. Achievements disabled. Failed to read executable from disc. Achievements disabled. @@ -825,8 +892,8 @@ Login token generated on %2. - Quadrafonic - Quadrafonic + Quadraphonic + Quadraphonic @@ -1046,29 +1113,29 @@ Login token generated on %2. Use Global Setting [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A - + %1 ms %1 ms - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) Average Latency: %1 ms (%2 ms buffer + %3 ms output) - + Average Latency: %1 ms (minimum output latency unknown) Average Latency: %1 ms (minimum output latency unknown) @@ -1526,29 +1593,29 @@ Login token generated on %2. Controller Port %1 - + No devices available No devices available - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Clear Bindings - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Are you sure you want to clear all bindings for this controller? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -1781,17 +1848,17 @@ Login token generated on %2. ControllerCustomSettingsWidget - + Restore Default Settings Restore Default Settings - + Browse... Browse... - + Select File Select File @@ -2007,33 +2074,33 @@ Login token generated on %2. Set... - + Not Configured Not Configured - - + + %1% %1% - + Set Frequency Set Frequency - + Frequency: Frequency: - + Macro will not repeat. Macro will not repeat. - + Macro will toggle buttons every %1 frames. Macro will toggle buttons every %1 frames. @@ -2041,12 +2108,12 @@ Login token generated on %2. ControllerMacroWidget - + Controller Port %1 Macros Controller Port %1 Macros - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -3070,13 +3137,13 @@ Do you want to overwrite? - + Add Function Add Function - + Rename Function Rename Function @@ -3102,61 +3169,61 @@ Do you want to overwrite? Assemble Instruction - + Go to address Go to address - + Go to address error Go to address error - + Invalid address Invalid address - + Add Function Error Add Function Error - + A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name - + Function name Function name - - + + Rename Function Error Rename Function Error - + Function name cannot be nothing. Function name cannot be nothing. - + No function / symbol is currently selected. No function / symbol is currently selected. - + %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS @@ -3182,22 +3249,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS Game: %1 FPS - + Video: %1 FPS (%2%) Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3210,19 +3277,19 @@ Achievements: %5 (%6) - + %n points %n points - + Rich presence inactive or unsupported. Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. @@ -3696,283 +3763,4589 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + Use Global Setting - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + Automatic binding failed, no devices are available. - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + Game title copied to clipboard. - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + Game serial copied to clipboard. - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + Game CRC copied to clipboard. - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + Game type copied to clipboard. - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + Game region copied to clipboard. - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + Game compatibility copied to clipboard. - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + Game path copied to clipboard. - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + Per-game controller configuration initialized with global settings. - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + Controller settings reset to default. - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + No input profiles available. - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + Create New... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + Enter the name of the input profile you wish to create. - - Enable Cheats - Enable Cheats + + Are you sure you want to restore the default settings? Any preferences will be lost. + Are you sure you want to restore the default settings? Any preferences will be lost. - - Name - Name + + Settings reset to defaults. + Settings reset to defaults. - - Author - Author + + Quick Save Slot + Quick Save Slot - - Description - Description + + No save present in this slot. + No save present in this slot. - - Enable All - Enable All + + No save states found. + No save states found. - - Disable All - Disable All + + Failed to delete save state. + Failed to delete save state. - - Reload Cheats - Reload Cheats + + Failed to copy text to clipboard. + Failed to copy text to clipboard. - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + This game has no achievements. - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + This game has no leaderboards. - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + Reset System - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + Launch a game from images scanned from your game directories. - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + Launch a game by selecting a file/disc image. - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + Start the console without any disc inserted. - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + Start a game from a disc in your PC's DVD drive. - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + Change settings for the emulator. - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Game Fixes (NOT recommended to change globally) + + Exits the program. + Exits the program. - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + No Binding - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + Setting %s binding %s. - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + + Push a controller button or axis now. + Push a controller button or axis now. - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Timing out in %.0f seconds... + Timing out in %.0f seconds... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Unknown + Unknown - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + OK + OK - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Select Device + Select Device - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Details + Details - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO (Correct But Slower) + + Options + Options - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Copies the current global settings to this game. + Copies the current global settings to this game. - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + Clears all settings set for this game. - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO (Correct But Slower) + + Behaviour + Behaviour - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization (Correct But Slower) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + Prevents the screen saver from activating and the host from sleeping while emulation is running. - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + Shows the game you are currently playing as part of your profile on Discord. - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack (For Tri-Ace Games) + + Pauses the emulator when a game is started. + Pauses the emulator when a game is started. - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU Overflow Hack (Superman Returns) + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + Pauses the emulator when you open the quick menu, and unpauses when you close it. + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + Enables loading ini overlays from gamesettings, or custom settings per-game. + + + + Uses a light coloured theme instead of the default dark theme. + Uses a light coloured theme instead of the default dark theme. + + + + Game Display + Game Display + + + + Automatically switches to fullscreen mode when the program is started. + Automatically switches to fullscreen mode when the program is started. + + + + Switches between full screen and windowed when the window is double-clicked. + Switches between full screen and windowed when the window is double-clicked. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + Determines how large the on-screen messages and monitor are. + Determines how large the on-screen messages and monitor are. + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + Shows the CPU usage based on threads in the top-right corner of the display. + Shows the CPU usage based on threads in the top-right corner of the display. + + + + Shows the host's GPU usage in the top-right corner of the display. + Shows the host's GPU usage in the top-right corner of the display. + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + Shows the resolution the game is rendering at in the top-right corner of the display. + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + + + + Shows the current configuration in the bottom-right corner of the display. + Shows the current configuration in the bottom-right corner of the display. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + Shows the current controller state of the system in the bottom-left corner of the display. + + + + Shows a visual history of frame times in the upper-left corner of the display. + Shows a visual history of frame times in the upper-left corner of the display. + + + + Displays warnings when settings are enabled which may break games. + Displays warnings when settings are enabled which may break games. + + + + Resets configuration to defaults (excluding controller settings). + Resets configuration to defaults (excluding controller settings). + + + + Changes the BIOS image used to start future sessions. + Changes the BIOS image used to start future sessions. + + + + Automatic + Automatic + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + BIOS Selection + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + Skips the intro screen, and bypasses region checks. + + + + Speed Control + Speed Control + + + + Normal Speed + Normal Speed + + + + Sets the speed when running without fast forwarding. + Sets the speed when running without fast forwarding. + + + + Fast Forward Speed + Fast Forward Speed + + + + Sets the speed when using the fast forward hotkey. + Sets the speed when using the fast forward hotkey. + + + + Slow Motion Speed + Slow Motion Speed + + + + Sets the speed when using the slow motion hotkey. + Sets the speed when using the slow motion hotkey. + + + + Enable Speed Limiter + Enable Speed Limiter + + + + When disabled, the game will run as fast as possible. + When disabled, the game will run as fast as possible. + + + + System Settings + System Settings + + + + EE Cycle Rate + EE Cycle Rate + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + Underclocks or overclocks the emulated Emotion Engine CPU. + + + + EE Cycle Skipping + EE Cycle Skipping + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + + + + Affinity Control Mode + Affinity Control Mode + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + + + + Enable MTVU (Multi-Threaded VU1) + Enable MTVU (Multi-Threaded VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + Uses a second thread for VU1 micro programs. Sizable speed boost. + + + + Enable Instant VU1 + Enable Instant VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + + + + Enable Cheats + Enable Cheats + + + + Enables loading cheats from pnach files. + Enables loading cheats from pnach files. + + + + Enable Host Filesystem + Enable Host Filesystem + + + + Enables access to files from the host: namespace in the virtual machine. + Enables access to files from the host: namespace in the virtual machine. + + + + Enable Fast CDVD + Enable Fast CDVD + + + + Fast disc access, less loading times. Not recommended. + Fast disc access, less loading times. Not recommended. + + + + Frame Pacing/Latency Control + Frame Pacing/Latency Control + + + + Maximum Frame Latency + Maximum Frame Latency + + + + Sets the number of frames which can be queued. + Sets the number of frames which can be queued. + + + + Optimal Frame Pacing + Optimal Frame Pacing + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + + + + Adjust To Host Refresh Rate + Adjust To Host Refresh Rate + + + + Speeds up emulation so that the guest refresh rate matches the host. + Speeds up emulation so that the guest refresh rate matches the host. + + + + Renderer + Renderer + + + + Selects the API used to render the emulated GS. + Selects the API used to render the emulated GS. + + + + Sync To Host Refresh (VSync) + Sync To Host Refresh (VSync) + + + + Synchronizes frame presentation with host refresh. + Synchronizes frame presentation with host refresh. + + + + Display + Display + + + + Aspect Ratio + Aspect Ratio + + + + Selects the aspect ratio to display the game content at. + Selects the aspect ratio to display the game content at. + + + + FMV Aspect Ratio + FMV Aspect Ratio + + + + Selects the aspect ratio for display when a FMV is detected as playing. + Selects the aspect ratio for display when a FMV is detected as playing. + + + + Deinterlacing + Deinterlacing + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + + + + Screenshot Size + Screenshot Size + + + + Determines the resolution at which screenshots will be saved. + Determines the resolution at which screenshots will be saved. + + + + Screenshot Format + Screenshot Format + + + + Selects the format which will be used to save screenshots. + Selects the format which will be used to save screenshots. + + + + Screenshot Quality + Screenshot Quality + + + + Selects the quality at which screenshots will be compressed. + Selects the quality at which screenshots will be compressed. + + + + Vertical Stretch + Vertical Stretch + + + + Increases or decreases the virtual picture size vertically. + Increases or decreases the virtual picture size vertically. + + + + Crop + Crop + + + + Crops the image, while respecting aspect ratio. + Crops the image, while respecting aspect ratio. + + + + Enable Widescreen Patches + Enable Widescreen Patches + + + + Enables loading widescreen patches from pnach files. + Enables loading widescreen patches from pnach files. + + + + Enable No-Interlacing Patches + Enable No-Interlacing Patches + + + + Enables loading no-interlacing patches from pnach files. + Enables loading no-interlacing patches from pnach files. + + + + Bilinear Upscaling + Bilinear Upscaling + + + + Smooths out the image when upscaling the console to the screen. + Smooths out the image when upscaling the console to the screen. + + + + Integer Upscaling + Integer Upscaling + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + Screen Offsets + Screen Offsets + + + + Enables PCRTC Offsets which position the screen as the game requests. + Enables PCRTC Offsets which position the screen as the game requests. + + + + Show Overscan + Show Overscan + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + + + + Anti-Blur + Anti-Blur + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + + + + Rendering + Rendering + + + + Internal Resolution + Internal Resolution + + + + Multiplies the render resolution by the specified factor (upscaling). + Multiplies the render resolution by the specified factor (upscaling). + + + + Mipmapping + Mipmapping + + + + Determines how mipmaps are used when rendering textures. + Determines how mipmaps are used when rendering textures. + + + + Bilinear Filtering + Bilinear Filtering + + + + Selects where bilinear filtering is utilized when rendering textures. + Selects where bilinear filtering is utilized when rendering textures. + + + + Trilinear Filtering + Trilinear Filtering + + + + Selects where trilinear filtering is utilized when rendering textures. + Selects where trilinear filtering is utilized when rendering textures. + + + + Anisotropic Filtering + Anisotropic Filtering + + + + Selects where anistropic filtering is utilized when rendering textures. + Selects where anistropic filtering is utilized when rendering textures. + + + + Dithering + Dithering + + + + Selects the type of dithering applies when the game requests it. + Selects the type of dithering applies when the game requests it. + + + + Blending Accuracy + Blending Accuracy + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + + + + Texture Preloading + Texture Preloading + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + + + + Software Rendering Threads + Software Rendering Threads + + + + Number of threads to use in addition to the main GS thread for rasterization. + Number of threads to use in addition to the main GS thread for rasterization. + + + + Auto Flush (Software) + Auto Flush (Software) + + + + Force a primitive flush when a framebuffer is also an input texture. + Force a primitive flush when a framebuffer is also an input texture. + + + + Edge AA (AA1) + Edge AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + Enables emulation of the GS's edge anti-aliasing (AA1). + + + + Enables emulation of the GS's texture mipmapping. + Enables emulation of the GS's texture mipmapping. + + + + Hardware Fixes + Hardware Fixes + + + + Manual Hardware Fixes + Manual Hardware Fixes + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + Disables automatic hardware fixes, allowing you to set fixes manually. + + + + CPU Sprite Render Size + CPU Sprite Render Size + + + + Uses software renderer to draw texture decompression-like sprites. + Uses software renderer to draw texture decompression-like sprites. + + + + CPU Sprite Render Level + CPU Sprite Render Level + + + + Determines filter level for CPU sprite render. + Determines filter level for CPU sprite render. + + + + Software CLUT Render + Software CLUT Render + + + + Uses software renderer to draw texture CLUT points/sprites. + Uses software renderer to draw texture CLUT points/sprites. + + + + Skip Draw Start + Skip Draw Start + + + + Object range to skip drawing. + Object range to skip drawing. + + + + Skip Draw End + Skip Draw End + + + + Auto Flush (Hardware) + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion + CPU Framebuffer Conversion + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + + + + Disable Depth Support + Disable Depth Support + + + + Disable the support of depth buffer in the texture cache. + Disable the support of depth buffer in the texture cache. + + + + Disable Safe Features + Disable Safe Features + + + + This option disables multiple safe features. + This option disables multiple safe features. + + + + Disable Render Features + Disable Render Features + + + + This option disables game-specific render fixes. + This option disables game-specific render fixes. + + + + Preload Frame + Preload Frame + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disable Partial Invalidation + Disable Partial Invalidation + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + + + + Texture Inside Render Target + Texture Inside Render Target + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + + + + Read Targets When Closing + Read Targets When Closing + + + + Flushes all targets in the texture cache back to local memory when shutting down. + Flushes all targets in the texture cache back to local memory when shutting down. + + + + Estimate Texture Region + Estimate Texture Region + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + + + + GPU Palette Conversion + GPU Palette Conversion + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + Half-Pixel Offset + + + + Adjusts vertices relative to upscaling. + Adjusts vertices relative to upscaling. + + + + Round Sprite + Round Sprite + + + + Adjusts sprite coordinates. + Adjusts sprite coordinates. + + + + Bilinear Upscale + Bilinear Upscale + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + + + + TC Offset X + TC Offset X + + + + Adjusts target texture offsets. + Adjusts target texture offsets. + + + + TC Offset Y + TC Offset Y + + + + Align Sprite + Align Sprite + + + + Fixes issues with upscaling (vertical lines) in some games. + Fixes issues with upscaling (vertical lines) in some games. + + + + Merge Sprite + Merge Sprite + + + + Replaces multiple post-processing sprites with a larger single sprite. + Replaces multiple post-processing sprites with a larger single sprite. + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + + + + Unscaled Palette Texture Draws + Unscaled Palette Texture Draws + + + + Can fix some broken effects which rely on pixel perfect precision. + Can fix some broken effects which rely on pixel perfect precision. + + + + Texture Replacement + Texture Replacement + + + + Load Textures + Load Textures + + + + Loads replacement textures where available and user-provided. + Loads replacement textures where available and user-provided. + + + + Asynchronous Texture Loading + Asynchronous Texture Loading + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + + + + Precache Replacements + Precache Replacements + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + + + + Replacements Directory + Replacements Directory + + + + Folders + Folders + + + + Texture Dumping + Texture Dumping + + + + Dump Textures + Dump Textures + + + + Dumps replacable textures to disk. Will reduce performance. + Dumps replacable textures to disk. Will reduce performance. + + + + Dump Mipmaps + Dump Mipmaps + + + + Includes mipmaps when dumping textures. + Includes mipmaps when dumping textures. + + + + Dump FMV Textures + Dump FMV Textures + + + + Allows texture dumping when FMVs are active. You should not enable this. + Allows texture dumping when FMVs are active. You should not enable this. + + + + Post-Processing + Post-Processing + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + Enables FXAA post-processing shader. + + + + Contrast Adaptive Sharpening + Contrast Adaptive Sharpening + + + + Enables FidelityFX Contrast Adaptive Sharpening. + Enables FidelityFX Contrast Adaptive Sharpening. + + + + CAS Sharpness + CAS Sharpness + + + + Determines the intensity the sharpening effect in CAS post-processing. + Determines the intensity the sharpening effect in CAS post-processing. + + + + Filters + Filters + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + Enables brightness/contrast/saturation adjustment. + + + + Shade Boost Brightness + Shade Boost Brightness + + + + Adjusts brightness. 50 is normal. + Adjusts brightness. 50 is normal. + + + + Shade Boost Contrast + Shade Boost Contrast + + + + Adjusts contrast. 50 is normal. + Adjusts contrast. 50 is normal. + + + + Shade Boost Saturation + Shade Boost Saturation + + + + Adjusts saturation. 50 is normal. + Adjusts saturation. 50 is normal. + + + + TV Shaders + TV Shaders + + + + Selects post-processing TV shader. + Selects post-processing TV shader. + + + + Advanced + Advanced + + + + Skip Presenting Duplicate Frames + Skip Presenting Duplicate Frames + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + + + + Disable Threaded Presentation + Disable Threaded Presentation + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + + + + Hardware Download Mode + Hardware Download Mode + + + + Changes synchronization behavior for GS downloads. + Changes synchronization behavior for GS downloads. + + + + Allow Exclusive Fullscreen + Allow Exclusive Fullscreen + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + + + + Override Texture Barriers + Override Texture Barriers + + + + Forces texture barrier functionality to the specified value. + Forces texture barrier functionality to the specified value. + + + + GS Dump Compression + GS Dump Compression + + + + Sets the compression algorithm for GS dumps. + Sets the compression algorithm for GS dumps. + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + Prevents the usage of framebuffer fetch when supported by host GPU. + + + + Disable Dual-Source Blending + Disable Dual-Source Blending + + + + Prevents the usage of dual-source blending when supported by host GPU. + Prevents the usage of dual-source blending when supported by host GPU. + + + + Disable Shader Cache + Disable Shader Cache + + + + Prevents the loading and saving of shaders/pipelines to disk. + Prevents the loading and saving of shaders/pipelines to disk. + + + + Disable Vertex Shader Expand + Disable Vertex Shader Expand + + + + Falls back to the CPU for expanding sprites/lines. + Falls back to the CPU for expanding sprites/lines. + + + + Runtime Settings + Runtime Settings + + + + Applies a global volume modifier to all sound produced by the game. + Applies a global volume modifier to all sound produced by the game. + + + + Mixing Settings + Mixing Settings + + + + Changes when SPU samples are generated relative to system emulation. + Changes when SPU samples are generated relative to system emulation. + + + + Determines how the stereo output is transformed to greater speaker counts. + Determines how the stereo output is transformed to greater speaker counts. + + + + Output Settings + Output Settings + + + + Determines which API is used to play back audio samples on the host. + Determines which API is used to play back audio samples on the host. + + + + Sets the average output latency when using the cubeb backend. + Sets the average output latency when using the cubeb backend. + + + + Timestretch Settings + Timestretch Settings + + + + Affects how the timestretcher operates when not running at 100% speed. + Affects how the timestretcher operates when not running at 100% speed. + + + + Settings and Operations + Settings and Operations + + + + Creates a new memory card file or folder. + Creates a new memory card file or folder. + + + + Simulates a larger memory card by filtering saves only to the current game. + Simulates a larger memory card by filtering saves only to the current game. + + + + Automatically ejects Memory Cards when they differ after loading a state. + Automatically ejects Memory Cards when they differ after loading a state. + + + + If not set, this card will be considered unplugged. + If not set, this card will be considered unplugged. + + + + The selected memory card image will be used for this slot. + The selected memory card image will be used for this slot. + + + + Resets the card name for this slot. + Resets the card name for this slot. + + + + Create Memory Card + Create Memory Card + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + + + + Card Name: + Card Name: + + + + Configuration + Configuration + + + + Uses game-specific settings for controllers for this game. + Uses game-specific settings for controllers for this game. + + + + Copies the global controller configuration to this game. + Copies the global controller configuration to this game. + + + + Resets all configuration to defaults (including bindings). + Resets all configuration to defaults (including bindings). + + + + Replaces these settings with a previously saved input profile. + Replaces these settings with a previously saved input profile. + + + + Stores the current settings to an input profile. + Stores the current settings to an input profile. + + + + Input Sources + Input Sources + + + + The SDL input source supports most controllers. + The SDL input source supports most controllers. + + + + Provides vibration and LED control support over Bluetooth. + Provides vibration and LED control support over Bluetooth. + + + + Allow SDL to use raw access to input devices. + Allow SDL to use raw access to input devices. + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + Multitap + Multitap + + + + Enables an additional three controller slots. Not supported in all games. + Enables an additional three controller slots. Not supported in all games. + + + + Attempts to map the selected port to a chosen controller. + Attempts to map the selected port to a chosen controller. + + + + No Buttons Selected + No Buttons Selected + + + + Determines how much pressure is simulated when macro is active. + Determines how much pressure is simulated when macro is active. + + + + Determines the pressure required to activate the macro. + Determines the pressure required to activate the macro. + + + + Toggle every %d frames + Toggle every %d frames + + + + Clears all bindings for this USB controller. + Clears all bindings for this USB controller. + + + + Data Save Locations + Data Save Locations + + + + Show Advanced Settings + Show Advanced Settings + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + + + + Logging + Logging + + + + System Console + System Console + + + + Writes log messages to the system console (console window/standard output). + Writes log messages to the system console (console window/standard output). + + + + File Logging + File Logging + + + + Writes log messages to emulog.txt. + Writes log messages to emulog.txt. + + + + Verbose Logging + Verbose Logging + + + + Writes dev log messages to log sinks. + Writes dev log messages to log sinks. + + + + Log Timestamps + Log Timestamps + + + + Writes timestamps alongside log messages. + Writes timestamps alongside log messages. + + + + EE Console + EE Console + + + + Writes debug messages from the game's EE code to the console. + Writes debug messages from the game's EE code to the console. + + + + IOP Console + IOP Console + + + + Writes debug messages from the game's IOP code to the console. + Writes debug messages from the game's IOP code to the console. + + + + CDVD Verbose Reads + CDVD Verbose Reads + + + + Logs disc reads from games. + Logs disc reads from games. + + + + Emotion Engine + Emotion Engine + + + + Rounding Mode + Rounding Mode + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + Determines how the results of floating-point operations are rounded. Some games need specific settings. + + + + Clamping Mode + Clamping Mode + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + + + + Enable EE Recompiler + Enable EE Recompiler + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + + + + Enable EE Cache + Enable EE Cache + + + + Enables simulation of the EE's cache. Slow. + Enables simulation of the EE's cache. Slow. + + + + Enable INTC Spin Detection + Enable INTC Spin Detection + + + + Huge speedup for some games, with almost no compatibility side effects. + Huge speedup for some games, with almost no compatibility side effects. + + + + Enable Wait Loop Detection + Enable Wait Loop Detection + + + + Moderate speedup for some games, with no known side effects. + Moderate speedup for some games, with no known side effects. + + + + Enable Fast Memory Access + Enable Fast Memory Access + + + + Uses backpatching to avoid register flushing on every memory access. + Uses backpatching to avoid register flushing on every memory access. + + + + Vector Units + Vector Units + + + + VU0 Rounding Mode + VU0 Rounding Mode + + + + VU0 Clamping Mode + VU0 Clamping Mode + + + + VU1 Rounding Mode + VU1 Rounding Mode + + + + VU1 Clamping Mode + VU1 Clamping Mode + + + + Enable VU0 Recompiler (Micro Mode) + Enable VU0 Recompiler (Micro Mode) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + New Vector Unit recompiler with much improved compatibility. Recommended. + + + + Enable VU1 Recompiler + Enable VU1 Recompiler + + + + Enable VU Flag Optimization + Enable VU Flag Optimization + + + + Good speedup and high compatibility, may cause graphical errors. + Good speedup and high compatibility, may cause graphical errors. + + + + I/O Processor + I/O Processor + + + + Enable IOP Recompiler + Enable IOP Recompiler + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + + + + Graphics + Graphics + + + + Use Debug Device + Use Debug Device + + + + Enables API-level validation of graphics commands + Enables API-level validation of graphics commands + + + + Settings + Settings + + + + No cheats are available for this game. + No cheats are available for this game. + + + + Cheat Codes + Cheat Codes + + + + No patches are available for this game. + No patches are available for this game. + + + + Game Patches + Game Patches + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + + + + Game Fixes + Game Fixes + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + + + + FPU Multiply Hack + FPU Multiply Hack + + + + For Tales of Destiny. + For Tales of Destiny. + + + + FPU Negative Div Hack + FPU Negative Div Hack + + + + For Gundam games. + For Gundam games. + + + + Preload TLB Hack + Preload TLB Hack + + + + To avoid tlb miss on Goemon. + To avoid tlb miss on Goemon. + + + + Switch to Software renderer for FMVs. + Switch to Software renderer for FMVs. + + + + Needed for some games with complex FMV rendering. + Needed for some games with complex FMV rendering. + + + + Skip MPEG Hack + Skip MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + Skips videos/FMVs in games to avoid game hanging/freezes. + + + + OPH Flag Hack + OPH Flag Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + + + + EE Timing Hack + EE Timing Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + + + + Instant DMA Hack + Instant DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + + + + Handle DMAC writes when it is busy. + Handle DMAC writes when it is busy. + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + + + + Force GIF PATH3 transfers through FIFO + Force GIF PATH3 transfers through FIFO + + + + (Fifa Street 2). + (Fifa Street 2). + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + + + + Known to affect following games: Test Drive Unlimited, Transformers. + Known to affect following games: Test Drive Unlimited, Transformers. + + + + Delay VIF1 Stalls (VIF1 FIFO) + Delay VIF1 Stalls (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + For SOCOM 2 HUD and Spy Hunter loading hang. + + + + VU Add Hack + VU Add Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + + + + VU I bit Hack avoid constant recompilation in some games + VU I bit Hack avoid constant recompilation in some games + + + + Scarface The World Is Yours, Crash Tag Team Racing. + Scarface The World Is Yours, Crash Tag Team Racing. + + + + Full VU0 Synchronization + Full VU0 Synchronization + + + + Forces tight VU0 sync on every COP2 instruction. + Forces tight VU0 sync on every COP2 instruction. + + + + VU Sync (Run behind) + VU Sync (Run behind) + + + + To avoid sync problems when reading or writing VU registers. + To avoid sync problems when reading or writing VU registers. + + + + VU Overflow Hack + VU Overflow Hack + + + + To check for possible float overflows (Superman Returns). + To check for possible float overflows (Superman Returns). + + + + VU XGkick Sync + VU XGkick Sync + + + + Use accurate timing for VU XGKicks (slower). + Use accurate timing for VU XGKicks (slower). + + + + Use Blit for internal FPS + Use Blit for internal FPS + + + + Quadraphonic + Quadraphonic + + + + Load State + Load State + + + + Save State + Save State + + + + Load Resume State + Load Resume State + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + A resume save state created at %s was found. + +Do you want to load this save and continue? + + + + Region: + Region: + + + + Compatibility: + Compatibility: + + + + No Game Selected + No Game Selected + + + + Search Directories + Search Directories + + + + Adds a new directory to the game search list. + Adds a new directory to the game search list. + + + + Scanning Subdirectories + Scanning Subdirectories + + + + Not Scanning Subdirectories + Not Scanning Subdirectories + + + + List Settings + List Settings + + + + Sets which view the game list will open to. + Sets which view the game list will open to. + + + + Determines which field the game list will be sorted by. + Determines which field the game list will be sorted by. + + + + Reverses the game list sort order from the default (usually ascending to descending). + Reverses the game list sort order from the default (usually ascending to descending). + + + + Cover Settings + Cover Settings + + + + Downloads covers from a user-specified URL template. + Downloads covers from a user-specified URL template. + + + + Operations + Operations + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + Identifies any new files added to the game directories. + + + + Forces a full rescan of all games previously identified. + Forces a full rescan of all games previously identified. + + + + Download Covers + Download Covers + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + Use Serial File Names + + + + About PCSX2 + About PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + + + + XXX points + XXX points + + + + Unlocked Achievements + Unlocked Achievements + + + + Locked Achievements + Locked Achievements + + + + Active Challenge Achievements + Active Challenge Achievements + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + + + + Rank + Rank + + + + Name + Name + + + + Time + Time + + + + Score + Score + + + + Downloading leaderboard data, please wait... + Downloading leaderboard data, please wait... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + When enabled and logged in, PCSX2 will scan for achievements on startup. + + + + When enabled, rich presence information will be collected and sent to the server where supported. + When enabled, rich presence information will be collected and sent to the server where supported. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + + + + Enables tracking and submission of leaderboards in supported games. + Enables tracking and submission of leaderboards in supported games. + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + + + + Account + Account + + + + Logs out of RetroAchievements. + Logs out of RetroAchievements. + + + + Logs in to RetroAchievements. + Logs in to RetroAchievements. + + + + Current Game + Current Game + + + + Achievements Login + Achievements Login + + + + Please enter your user name and password for retroachievements.org. + Please enter your user name and password for retroachievements.org. + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + Your password will not be saved in PCSX2, an access token will be generated and used instead. + + + + User Name: + User Name: + + + + Password: + Password: + + + + {} is not a valid disc image. + {} is not a valid disc image. + + + + Automatic mapping completed for {}. + Automatic mapping completed for {}. + + + + Automatic mapping failed for {}. + Automatic mapping failed for {}. + + + + Game settings initialized with global settings for '{}'. + Game settings initialized with global settings for '{}'. + + + + Game settings have been cleared for '{}'. + Game settings have been cleared for '{}'. + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (Current) + + + + {} (Folder) + {} (Folder) + + + + Memory card name '{}' is not valid. + Memory card name '{}' is not valid. + + + + Memory Card '{}' created. + Memory Card '{}' created. + + + + Failed to create memory card '{}'. + Failed to create memory card '{}'. + + + + A memory card with the name '{}' already exists. + A memory card with the name '{}' already exists. + + + + Failed to load '{}'. + Failed to load '{}'. + + + + Input profile '{}' loaded. + Input profile '{}' loaded. + + + + Input profile '{}' saved. + Input profile '{}' saved. + + + + Failed to save input profile '{}'. + Failed to save input profile '{}'. + + + + Port {} Controller Type + Port {} Controller Type + + + + Select Macro {} Binds + Select Macro {} Binds + + + + Macro will toggle every {} frames. + Macro will toggle every {} frames. + + + + Port {} Device + Port {} Device + + + + Port {} Subtype + Port {} Subtype + + + + {} unlabelled patch codes will automatically activate. + {} unlabelled patch codes will automatically activate. + + + + {} unlabelled patch codes found but not enabled. + {} unlabelled patch codes found but not enabled. + + + + This Session: {} + This Session: {} + + + + All Time: {} + All Time: {} + + + + Save Slot {0} + Save Slot {0} + + + + Saved {} + Saved {} + + + + {} does not exist. + {} does not exist. + + + + {} deleted. + {} deleted. + + + + Failed to delete {}. + Failed to delete {}. + + + + File: {} + File: {} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + Time Played: {} + + + + Last Played: {} + Last Played: {} + + + + Size: {:.2f} MB + Size: {:.2f} MB + + + + {} points + {} points + + + + {} (Hardcore Mode) + {} (Hardcore Mode) + + + + You have unlocked all achievements and earned {} points! + You have unlocked all achievements and earned {} points! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + You have unlocked {} of {} achievements, earning {} of {} possible points. + + + + This game has {} leaderboards. + This game has {} leaderboards. + + + + Summary + Summary + + + + Interface Settings + Interface Settings + + + + BIOS Settings + BIOS Settings + + + + Emulation Settings + Emulation Settings + + + + Graphics Settings + Graphics Settings + + + + Audio Settings + Audio Settings + + + + Memory Card Settings + Memory Card Settings + + + + Controller Settings + Controller Settings + + + + Hotkey Settings + Hotkey Settings + + + + Achievements Settings + Achievements Settings + + + + Folder Settings + Folder Settings + + + + Advanced Settings + Advanced Settings + + + + Patches + Patches + + + + Cheats + Cheats + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% Speed + + + + 60% Speed + 60% Speed + + + + 75% Speed + 75% Speed + + + + 100% Speed (Default) + 100% Speed (Default) + + + + 130% Speed + 130% Speed + + + + 180% Speed + 180% Speed + + + + 300% Speed + 300% Speed + + + + Normal (Default) + Normal (Default) + + + + Mild Underclock + Mild Underclock + + + + Moderate Underclock + Moderate Underclock + + + + Maximum Underclock + Maximum Underclock + + + + Disabled + Disabled + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 Frames (Hard Sync) + + + + 1 Frame + 1 Frame + + + + 2 Frames + 2 Frames + + + + 3 Frames + 3 Frames + + + + None + None + + + + Extra + Preserve Sign + Extra + Preserve Sign + + + + Full + Full + + + + Extra + Extra + + + + Automatic (Default) + Automatic (Default) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + Software + + + + Null + Null + + + + Off + Off + + + + On + On + + + + Adaptive + Adaptive + + + + Bilinear (Smooth) + Bilinear (Smooth) + + + + Bilinear (Sharp) + Bilinear (Sharp) + + + + Weave (Top Field First, Sawtooth) + Weave (Top Field First, Sawtooth) + + + + Weave (Bottom Field First, Sawtooth) + Weave (Bottom Field First, Sawtooth) + + + + Bob (Top Field First) + Bob (Top Field First) + + + + Bob (Bottom Field First) + Bob (Bottom Field First) + + + + Blend (Top Field First, Half FPS) + Blend (Top Field First, Half FPS) + + + + Blend (Bottom Field First, Half FPS) + Blend (Bottom Field First, Half FPS) + + + + Adaptive (Top Field First) + Adaptive (Top Field First) + + + + Adaptive (Bottom Field First) + Adaptive (Bottom Field First) + + + + Native (PS2) + Native (PS2) + + + + 1.25x Native + 1.25x Native + + + + 1.5x Native + 1.5x Native + + + + 1.75x Native + 1.75x Native + + + + 2x Native (~720p) + 2x Native (~720p) + + + + 2.25x Native + 2.25x Native + + + + 2.5x Native + 2.5x Native + + + + 2.75x Native + 2.75x Native + + + + 3x Native (~1080p) + 3x Native (~1080p) + + + + 3.5x Native + 3.5x Native + + + + 4x Native (~1440p/2K) + 4x Native (~1440p/2K) + + + + 5x Native (~1620p) + 5x Native (~1620p) + + + + 6x Native (~2160p/4K) + 6x Native (~2160p/4K) + + + + 7x Native (~2520p) + 7x Native (~2520p) + + + + 8x Native (~2880p) + 8x Native (~2880p) + + + + Basic (Generated Mipmaps) + Basic (Generated Mipmaps) + + + + Full (PS2 Mipmaps) + Full (PS2 Mipmaps) + + + + Nearest + Nearest + + + + Bilinear (Forced) + Bilinear (Forced) + + + + Bilinear (PS2) + Bilinear (PS2) + + + + Bilinear (Forced excluding sprite) + Bilinear (Forced excluding sprite) + + + + Off (None) + Off (None) + + + + Trilinear (PS2) + Trilinear (PS2) + + + + Trilinear (Forced) + Trilinear (Forced) + + + + Scaled + Scaled + + + + Unscaled (Default) + Unscaled (Default) + + + + Minimum + Minimum + + + + Basic (Recommended) + Basic (Recommended) + + + + Medium + Medium + + + + High + High + + + + Full (Slow) + Full (Slow) + + + + Maximum (Very Slow) + Maximum (Very Slow) + + + + Off (Default) + Off (Default) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + Partial + + + + Full (Hash Cache) + Full (Hash Cache) + + + + Force Disabled + Force Disabled + + + + Force Enabled + Force Enabled + + + + Accurate (Recommended) + Accurate (Recommended) + + + + Disable Readbacks (Synchronize GS Thread) + Disable Readbacks (Synchronize GS Thread) + + + + Unsynchronized (Non-Deterministic) + Unsynchronized (Non-Deterministic) + + + + Disabled (Ignore Transfers) + Disabled (Ignore Transfers) + + + + Screen Resolution + Screen Resolution + + + + Internal Resolution (Uncorrected) + Internal Resolution (Uncorrected) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (Disabled) + + + + 1 (64 Max Width) + 1 (64 Max Width) + + + + 2 (128 Max Width) + 2 (128 Max Width) + + + + 3 (192 Max Width) + 3 (192 Max Width) + + + + 4 (256 Max Width) + 4 (256 Max Width) + + + + 5 (320 Max Width) + 5 (320 Max Width) + + + + 6 (384 Max Width) + 6 (384 Max Width) + + + + 7 (448 Max Width) + 7 (448 Max Width) + + + + 8 (512 Max Width) + 8 (512 Max Width) + + + + 9 (576 Max Width) + 9 (576 Max Width) + + + + 10 (640 Max Width) + 10 (640 Max Width) + + + + Sprites Only + Sprites Only + + + + Sprites/Triangles + Sprites/Triangles + + + + Blended Sprites/Triangles + Blended Sprites/Triangles + + + + 1 (Normal) + 1 (Normal) + + + + 2 (Aggressive) + 2 (Aggressive) + + + + Inside Target + Inside Target + + + + Merge Targets + Merge Targets + + + + Normal (Vertex) + Normal (Vertex) + + + + Special (Texture) + Special (Texture) + + + + Special (Texture - Aggressive) + Special (Texture - Aggressive) + + + + Half + Half + + + + Force Bilinear + Force Bilinear + + + + Force Nearest + Force Nearest + + + + Disabled (Default) + Disabled (Default) + + + + Enabled (Sprites Only) + Enabled (Sprites Only) + + + + Enabled (All Primitives) + Enabled (All Primitives) + + + + None (Default) + None (Default) + + + + Sharpen Only (Internal Resolution) + Sharpen Only (Internal Resolution) + + + + Sharpen and Resize (Display Resolution) + Sharpen and Resize (Display Resolution) + + + + Scanline Filter + Scanline Filter + + + + Diagonal Filter + Diagonal Filter + + + + Triangular Filter + Triangular Filter + + + + Wave Filter + Wave Filter + + + + Lottes CRT + Lottes CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + Uncompressed + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + TimeStretch (Recommended) + + + + Async Mix (Breaks some games!) + Async Mix (Breaks some games!) + + + + None (Audio can skip.) + None (Audio can skip.) + + + + Stereo (None, Default) + Stereo (None, Default) + + + + Surround 5.1 + Surround 5.1 + + + + Surround 7.1 + Surround 7.1 + + + + No Sound (Emulate SPU2 only) + No Sound (Emulate SPU2 only) + + + + Cubeb (Cross-platform) + Cubeb (Cross-platform) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [Most Compatible] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + Folder [Recommended] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + Game Grid + + + + Game List + Game List + + + + Game List Settings + Game List Settings + + + + Type + Type + + + + Serial + Serial + + + + Title + Title + + + + File Title + File Title + + + + CRC + CRC + + + + Time Played + Time Played + + + + Last Played + Last Played + + + + Size + Size + + + + Select Disc Image + Select Disc Image + + + + Select Disc Drive + Select Disc Drive + + + + Start File + Start File + + + + Start BIOS + Start BIOS + + + + Start Disc + Start Disc + + + + Exit + Exit + + + + Set Input Binding + Set Input Binding + + + + Region + Region + + + + Compatibility Rating + Compatibility Rating + + + + Path + Path + + + + Disc Path + Disc Path + + + + Select Disc Path + Select Disc Path + + + + Details unavailable for game not scanned in game list. + Details unavailable for game not scanned in game list. + + + + Copy Settings + Copy Settings + + + + Clear Settings + Clear Settings + + + + Inhibit Screensaver + Inhibit Screensaver + + + + Pause On Start + Pause On Start + + + + Pause On Focus Loss + Pause On Focus Loss + + + + Pause On Menu + Pause On Menu + + + + Confirm Shutdown + Confirm Shutdown + + + + Save State On Shutdown + Save State On Shutdown + + + + Enable Per-Game Settings + Enable Per-Game Settings + + + + Use Light Theme + Use Light Theme + + + + Start Fullscreen + Start Fullscreen + + + + Double-Click Toggles Fullscreen + Double-Click Toggles Fullscreen + + + + Hide Cursor In Fullscreen + Hide Cursor In Fullscreen + + + + OSD Scale + OSD Scale + + + + Show Messages + Show Messages + + + + Show Speed + Show Speed + + + + Show FPS + Show FPS + + + + Show CPU Usage + Show CPU Usage + + + + Show GPU Usage + Show GPU Usage + + + + Show Resolution + Show Resolution + + + + Show GS Statistics + Show GS Statistics + + + + Show Status Indicators + Show Status Indicators + + + + Show Settings + Show Settings + + + + Show Inputs + Show Inputs + + + + Show Frame Times + Show Frame Times + + + + Warn About Unsafe Settings + Warn About Unsafe Settings + + + + Reset Settings + Reset Settings + + + + Change Search Directory + Change Search Directory + + + + Fast Boot + Fast Boot + + + + Output Volume + Output Volume + + + + Synchronization Mode + Synchronization Mode + + + + Expansion Mode + Expansion Mode + + + + Output Module + Output Module + + + + Latency + Latency + + + + Sequence Length + Sequence Length + + + + Seekwindow Size + Seekwindow Size + + + + Overlap + Overlap + + + + Memory Card Directory + Memory Card Directory + + + + Folder Memory Card Filter + Folder Memory Card Filter + + + + Auto Eject When Loading + Auto Eject When Loading + + + + Create + Create + + + + Cancel + Cancel + + + + Load Profile + Load Profile + + + + Save Profile + Save Profile + + + + Per-Game Configuration + Per-Game Configuration + + + + Copy Global Settings + Copy Global Settings + + + + Enable SDL Input Source + Enable SDL Input Source + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense Enhanced Mode + + + + SDL Raw Input + SDL Raw Input + + + + Enable XInput Input Source + Enable XInput Input Source + + + + Enable Console Port 1 Multitap + Enable Console Port 1 Multitap + + + + Enable Console Port 2 Multitap + Enable Console Port 2 Multitap + + + + Controller Port {}{} + Controller Port {}{} + + + + Controller Port {} + Controller Port {} + + + + Controller Type + Controller Type + + + + Automatic Mapping + Automatic Mapping + + + + Controller Port {}{} Macros + Controller Port {}{} Macros + + + + Controller Port {} Macros + Controller Port {} Macros + + + + Macro Button {} + Macro Button {} + + + + Buttons + Buttons + + + + Frequency + Frequency + + + + Pressure + Pressure + + + + Controller Port {}{} Settings + Controller Port {}{} Settings + + + + Controller Port {} Settings + Controller Port {} Settings + + + + USB Port {} + USB Port {} + + + + Device Type + Device Type + + + + Device Subtype + Device Subtype + + + + {} Bindings + {} Bindings + + + + Clear Bindings + Clear Bindings + + + + {} Settings + {} Settings + + + + Cache Directory + Cache Directory + + + + Covers Directory + Covers Directory + + + + Snapshots Directory + Snapshots Directory + + + + Save States Directory + Save States Directory + + + + Game Settings Directory + Game Settings Directory + + + + Input Profile Directory + Input Profile Directory + + + + Cheats Directory + Cheats Directory + + + + Patches Directory + Patches Directory + + + + Texture Replacements Directory + Texture Replacements Directory + + + + Video Dumping Directory + Video Dumping Directory + + + + Resume Game + Resume Game + + + + Toggle Frame Limit + Toggle Frame Limit + + + + Game Properties + Game Properties + + + + Achievements + Achievements + + + + Save Screenshot + Save Screenshot + + + + Switch To Software Renderer + Switch To Software Renderer + + + + Switch To Hardware Renderer + Switch To Hardware Renderer + + + + Change Disc + Change Disc + + + + Close Game + Close Game + + + + Exit Without Saving + Exit Without Saving + + + + Back To Pause Menu + Back To Pause Menu + + + + Exit And Save State + Exit And Save State + + + + Leaderboards + Leaderboards + + + + Delete Save + Delete Save + + + + Close Menu + Close Menu + + + + Clean Boot + Clean Boot + + + + Delete State + Delete State + + + + Default Boot + Default Boot + + + + Slow Boot + Slow Boot + + + + Reset Play Time + Reset Play Time + + + + Add Search Directory + Add Search Directory + + + + Open in File Browser + Open in File Browser + + + + Disable Subdirectory Scanning + Disable Subdirectory Scanning + + + + Enable Subdirectory Scanning + Enable Subdirectory Scanning + + + + Remove From List + Remove From List + + + + Default View + Default View + + + + Sort By + Sort By + + + + Sort Reversed + Sort Reversed + + + + Scan For New Games + Scan For New Games + + + + Rescan All Games + Rescan All Games + + + + Start Download + Start Download + + + + Website + Website + + + + Support Forums + Support Forums + + + + GitHub Repository + GitHub Repository + + + + License + License + + + + Close + Close + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration is being used instead of the built-in achievements implementation. + + + + Enable Achievements + Enable Achievements + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + Hardcore Mode + + + + Show Notifications + Show Notifications + + + + Sound Effects + Sound Effects + + + + Show Challenge Indicators + Show Challenge Indicators + + + + Test Unofficial Achievements + Test Unofficial Achievements + + + + Test Mode + Test Mode + + + + Username: {} + Username: {} + + + + Login token generated on {} + Login token generated on {} + + + + Logout + Logout + + + + Not Logged In + Not Logged In + + + + Login + Login + + + + Achievements are disabled. + Achievements are disabled. + + + + Game ID: {} + Game ID: {} + + + + Game Title: {} + Game Title: {} + + + + Achievements: {} ({} points) + Achievements: {} ({} points) + + + + Rich presence inactive or unsupported. + Rich presence inactive or unsupported. + + + + Game not loaded or no RetroAchievements available. + Game not loaded or no RetroAchievements available. + + + + Card Enabled + Card Enabled + + + + Card Name + Card Name + + + + Eject Card + Eject Card + + + + GS + + + Failed to reopen, restoring old configuration. + Failed to reopen, restoring old configuration. + + + + Upscale multiplier set to {}x. + Upscale multiplier set to {}x. + + + + Saving screenshot to '{}'. + Saving screenshot to '{}'. + + + + Saved screenshot to '{}'. + Saved screenshot to '{}'. + + + + Failed to save screenshot to '{}'. + Failed to save screenshot to '{}'. + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + Host GPU device encountered an error and was recovered. This may have broken rendering. + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS is not available, your graphics driver does not support the required functionality. + + + + Saving {0} GS dump {1} to '{2}' + Saving {0} GS dump {1} to '{2}' + + + + Failed to render/download screenshot. + Failed to render/download screenshot. + + + + Saved GS dump to '{}'. + Saved GS dump to '{}'. + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + Hash cache has used {:.2f} MB of VRAM, disabling. + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + + + Enable Cheats + Enable Cheats + + + + Name + Name + + + + Author + Author + + + + Description + Description + + + + Enable All + Enable All + + + + Disable All + Disable All + + + + Reload Cheats + Reload Cheats + + + + %1 unlabelled patch codes will automatically activate. + %1 unlabelled patch codes will automatically activate. + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + + No tracks provided. + No tracks provided. + + + + Hash {} is not in database. + Hash {} is not in database. + + + + Data track number does not match data track in database. + Data track number does not match data track in database. + + + + Track {} with hash {} is not found in database. + + Track {} with hash {} is not found in database. + + + + + Track {} with hash {} is for a different game ({}). + + Track {} with hash {} is for a different game ({}). + + + + + Track {} with hash {} does not match database track. + + Track {} with hash {} does not match database track. + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + Game Fixes (NOT recommended to change globally) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU Negative Divide Hack (For Gundam Games) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU Multiply Hack (For Tales of Destiny) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + Use Software Renderer For FMVs + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + Skip MPEG Hack (Skips Videos/FMVs) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + Preload TLB Hack (For Goemon) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE Timing Hack (General Purpose Timing Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + Instant DMA Hack (Good for cache emulation problems) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH Flag Hack (For Bleach Blade Battlers) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate GIF FIFO (Correct But Slower) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA Busy Hack (Deny Writes When Busy) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + Emulate VIF FIFO (Correct But Slower) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + Full VU0 Synchronization (Correct But Slower) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU Add Hack (For Tri-Ace Games) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + VU Overflow Hack (Superman Returns) @@ -3993,55 +8366,103 @@ graphical quality, but this will increase system requirements. Force Blit Internal FPS Detection (When auto-detection fails) + + GameList + + + Never + Never + + + + Today + Today + + + + Yesterday + Yesterday + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + {} hours + {} hours + + + + {} minutes + {} minutes + + GameListModel - + Type Type - + Code Code - + Title Title - + File Title File Title - + CRC CRC - + Time Played Time Played - + Last Played Last Played - + Size Size - + Region Region - + Compatibility Compatibility @@ -4055,59 +8476,68 @@ graphical quality, but this will increase system requirements. - - Add - Add + Add... + Add... - - - + + + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) - + + Directory... + Directory... + + + + File... + File... + + + Scan For New Games Scan For New Games - + Rescan All Games Rescan All Games - + Open Directory... Open Directory... - + Select Search Directory Select Search Directory - + Scan Recursively? Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4116,9 +8546,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. Scanning recursively takes more time, but will identify files in subdirectories. - - Select Path - Select Path + + Select File + Select File + + + + Select Directory + Select Directory @@ -4216,394 +8651,405 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - + + Clear the line to restore the original title... + Clear the line to restore the original title... + + + + + Restore + Restore + + + Path: Path: - + Serial: Serial: - + CRC: CRC: - + Type: Type: - + PS2 Disc PS2 Disc - + PS1 Disc PS1 Disc - + ELF (PS2 Executable) ELF (PS2 Executable) - + Region: Region: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) - + Other Other - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Poland) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) - + Compatibility: Compatibility: - + Unknown Unknown - + Not Bootable Not Bootable - + Reaches Intro Reaches Intro - + Reaches Menu Reaches Menu - + In-Game In-Game - + Playable Playable - + Perfect Perfect - + Input Profile: Input Profile: - + Shared Refers to the shared settings profile. Shared - + Disc Path: Disc Path: - + Browse... Browse... - + Clear Clear - + Verify Verify - + Search on Redump.org... Search on Redump.org... - + Select Disc Path Select Disc Path - + Game is not a CD/DVD. Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. - + # # - + Mode Mode - - + + Start Start - - + + Sectors Sectors - - + + Size Size - - + + MD5 MD5 - - + + Status Status - - - - - - - + + + + + + + %1 %1 - - + + <not computed> <not computed> - + Error Error - + Cannot verify image while a game is running. Cannot verify image while a game is running. - + One or more tracks is missing. One or more tracks is missing. - + Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. Verified as %1 [%2]. @@ -4665,13 +9111,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) Off (Default) @@ -4679,17 +9125,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) Automatic (Default) @@ -4759,7 +9203,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) @@ -4778,8 +9222,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4825,37 +9269,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets Screen Offsets - + VSync VSync - + Show Overscan Show Overscan - + Enable Widescreen Patches Enable Widescreen Patches - + Enable No-Interlacing Patches Enable No-Interlacing Patches - + Anti-Blur Anti-Blur @@ -4866,7 +9310,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset Disable Interlace Offset @@ -4877,13 +9321,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution Screen Resolution - + Internal Resolution Internal Resolution @@ -4894,7 +9338,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4961,7 +9405,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) Bilinear (PS2) @@ -5008,7 +9452,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) Unscaled (Default) @@ -5024,7 +9468,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) Basic (Recommended) @@ -5060,31 +9504,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) Full (Hash Cache) - - + + GPU Palette Conversion GPU Palette Conversion - + Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes - + Spin GPU During Readbacks Spin GPU During Readbacks - + Spin CPU During Readbacks Spin CPU During Readbacks @@ -5100,15 +9544,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping Mipmapping - - + + Auto Flush Auto Flush @@ -5118,222 +9562,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Hardware Fixes - - Half Screen Fix: - Half Screen Fix: - - - - + Force Disabled Force Disabled - - + Force Enabled Force Enabled - + CPU Sprite Render Size: CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) 1 (64 Max Width) - + 2 (128 Max Width) 2 (128 Max Width) - + 3 (192 Max Width) 3 (192 Max Width) - + 4 (256 Max Width) 4 (256 Max Width) - + 5 (320 Max Width) 5 (320 Max Width) - + 6 (384 Max Width) 6 (384 Max Width) - + 7 (448 Max Width) 7 (448 Max Width) - + 8 (512 Max Width) 8 (512 Max Width) - + 9 (576 Max Width) 9 (576 Max Width) - + 10 (640 Max Width) 10 (640 Max Width) - + Skipdraw Range: Skipdraw Range: - + Frame Buffer Conversion Frame Buffer Conversion - - + + Disable Depth Emulation Disable Depth Emulation - - + + Disable Safe Features Disable Safe Features - - + + Preload Frame Data Preload Frame Data - + Texture Inside RT Texture Inside RT - + 1 (Normal) 1 (Normal) - + 2 (Aggressive) 2 (Aggressive) - + Software CLUT Render: Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: + - Disabled (Default) Disabled (Default) - + Enabled (Exact Match) Enabled (Exact Match) - + Enabled (Check Inside Target) Enabled (Check Inside Target) - + Upscaling Fixes Upscaling Fixes - + Half Pixel Offset: Half Pixel Offset: - + Normal (Vertex) Normal (Vertex) - + Special (Texture) Special (Texture) - + Special (Texture - Aggressive) Special (Texture - Aggressive) - + Round Sprite: Round Sprite: - + Half Half - + Full Full - + Texture Offsets: Texture Offsets: - + X: X: - + Y: Y: - - + + Merge Sprite Merge Sprite - - + + Align Sprite Align Sprite @@ -5343,503 +9780,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Deinterlacing: - + Sprites Only Sprites Only - + Sprites/Triangles Sprites/Triangles - + Blended Sprites/Triangles Blended Sprites/Triangles - + Auto Flush: Auto Flush: - + Enabled (Sprites Only) Enabled (Sprites Only) - + Enabled (All Primitives) Enabled (All Primitives) - + Texture Inside RT: Texture Inside RT: - + Inside Target Inside Target - + Merge Targets Merge Targets - - + + Disable Partial Source Invalidation Disable Partial Source Invalidation - - - Target Partial Invalidation - Target Partial Invalidation - - - - + + Read Targets When Closing Read Targets When Closing - - + + Estimate Texture Region Estimate Texture Region - - + + Disable Render Fixes Disable Render Fixes - + Unscaled Palette Texture Draws Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack - + Bilinear Dirty Upscale: Bilinear Dirty Upscale: - + Force Bilinear Force Bilinear - + Force Nearest Force Nearest - + Texture Replacement Texture Replacement - + Search Directory Search Directory - - + + Browse... Browse... - - + + Open... Open... - - + + Reset Reset - + PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. - + Options Options - - + + Dump Textures Dump Textures - - + + Dump Mipmaps Dump Mipmaps - - + + Dump FMV Textures Dump FMV Textures - - + + Async Texture Loading Async Texture Loading - - + + Load Textures Load Textures - - + + Precache Textures Precache Textures - + Post-Processing Post-Processing - + Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: - - - - + + + + None (Default) None (Default) - + Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) - + Sharpness: Sharpness: - - + + FXAA FXAA - + Filters Filters - + TV Shader: TV Shader: - + Scanline Filter Scanline Filter - + Diagonal Filter Diagonal Filter - + Triangular Filter Triangular Filter - + Wave Filter Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost Shade Boost - + Brightness: Brightness: - + Contrast: Contrast: - - + + Saturation Saturation - + OSD OSD - + On-Screen Display On-Screen Display - + OSD Scale: OSD Scale: - - + + Show Indicators Show Indicators - - + + Show Resolution Show Resolution - - + + Show Inputs Show Inputs - - + + Show GPU Usage Show GPU Usage - - + + Show Settings Show Settings - - + + Show FPS Show FPS - + Disable Shader Cache Disable Shader Cache - + Disable Vertex Shader Expand Disable Vertex Shader Expand - - + + Show Statistics Show Statistics - - + + Show CPU Usage Show CPU Usage - - + + Warn About Unsafe Settings Warn About Unsafe Settings - - + + Show Frame Times Show Frame Times - + Recording Recording - + Video Dumping Directory Video Dumping Directory - + Capture Setup Capture Setup - + Container: Container: - - + + Codec: Codec: - - - + + + Extra Arguments Extra Arguments - + Capture Audio Capture Audio - + Resolution: Resolution: - + x x - + Auto Auto - + Capture Video Capture Video - + Advanced Advanced here refers to the advanced graphics options. Advanced - + Advanced Options Advanced Options - + Hardware Download Mode: Hardware Download Mode: - + Accurate (Recommended) Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) Disabled (Ignore Transfers) - + GS Dump Compression: GS Dump Compression: - + Uncompressed Uncompressed - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5848,70 +10279,70 @@ Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain - - + + Disable Threaded Presentation Disable Threaded Presentation - - + + Bitrate: Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: - + Disallowed Disallowed - + Allowed Allowed - + Debugging Options Debugging Options - + Override Texture Barriers: Override Texture Barriers: - - + + Use Debug Device Use Debug Device - - + + Disable Dual Source Blending Disable Dual Source Blending - - + + Show Speed Percentages Show Speed Percentages - - + + Disable Framebuffer Fetch Disable Framebuffer Fetch @@ -5978,773 +10409,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] Use Global Setting [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked Unchecked - + Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. - + Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software CLUT Render Software CLUT Render - + This option disables game-specific render fixes. This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - + Framebuffer Conversion Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disabled Disabled - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. - + Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing Deinterlacing - + Screenshot Size Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality Screenshot Quality - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% 100% - + Vertical Stretch Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode Fullscreen Mode - - + + + Borderless Fullscreen Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. - + Left Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. - + Top Top - + Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. - + Right Right - + Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. - + Bottom Bottom - + Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. - + Texture Filtering Texture Filtering - + Control the texture filtering of the emulation. Control the texture filtering of the emulation. - + Trilinear Filtering Trilinear Filtering - + Anisotropic Filtering Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. - + Dithering Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy Blending Accuracy - + Texture Preloading Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - + Extra Rendering Threads Extra Rendering Threads - + 2 threads 2 threads - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. - - - + CPU Sprite Renderer Size CPU Sprite Renderer Size - + Skipdraw Range Start Skipdraw Range Start - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End Skipdraw Range End - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Half Pixel Offset Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. - + Texture Offsets Y Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Bilinear Upscale Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening - + Sharpness Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness Brightness - - - + + + 50 50 - + Contrast Contrast - + TV Shader TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale OSD Scale - - + + Show OSD Messages Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. Shows host's CPU utilization. - + Shows host's GPU utilization. Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments Enable Extra Arguments - + Leave It Blank Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers Override Texture Barriers - + GS Dump Compression GS Dump Compression - + Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode GS Download Mode - + Accurate Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + - Default This string refers to a default codec, whether it's an audio codec or a video codec. Default - - - + + (Default) (Default) @@ -6752,399 +11167,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics Graphics - + Save Screenshot Save Screenshot - + Toggle Video Capture Toggle Video Capture - + Save Single Frame GS Dump Save Single Frame GS Dump - + Save Multi Frame GS Dump Save Multi Frame GS Dump - + Toggle Software Rendering Toggle Software Rendering - + Increase Upscale Multiplier Increase Upscale Multiplier - + Decrease Upscale Multiplier Decrease Upscale Multiplier - + + Toggle On-Screen Display + Toggle On-Screen Display + + + Cycle Aspect Ratio Cycle Aspect Ratio - + Aspect ratio set to '{}'. Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. - + Toggle Texture Dumping Toggle Texture Dumping - + Texture dumping is now enabled. Texture dumping is now enabled. - + Texture dumping is now disabled. Texture dumping is now disabled. - + Toggle Texture Replacements Toggle Texture Replacements - + Texture replacements are now enabled. Texture replacements are now enabled. - + Texture replacements are now disabled. Texture replacements are now disabled. - + Reload Texture Replacements Reload Texture Replacements - + Texture replacements are not enabled. Texture replacements are not enabled. - + Reloading texture replacements... Reloading texture replacements... - + Target speed set to {:.0f}%. Target speed set to {:.0f}%. - + Volume: Muted Volume: Muted - + Volume: {}% Volume: {}% - + Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). - + Save slot {} selected (no save yet). Save slot {} selected (no save yet). - + No save state found in slot {}. No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System System - + Open Pause Menu Open Pause Menu - + Open Achievements List Open Achievements List - + Open Leaderboards List Open Leaderboards List - + Toggle Pause Toggle Pause - + Toggle Fullscreen Toggle Fullscreen - + Toggle Frame Limit Toggle Frame Limit - + Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward - + Toggle Slow Motion Toggle Slow Motion - + Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) - + Increase Target Speed Increase Target Speed - + Decrease Target Speed Decrease Target Speed - + Increase Volume Increase Volume - + Decrease Volume Decrease Volume - + Toggle Mute Toggle Mute - + Frame Advance Frame Advance - + Shut Down Virtual Machine Shut Down Virtual Machine - + Reset Virtual Machine Reset Virtual Machine - + Toggle Input Recording Mode Toggle Input Recording Mode - - - - + + + + Save States Save States - + Select Previous Save Slot Select Previous Save Slot - + Select Next Save Slot Select Next Save Slot - + Save State To Selected Slot Save State To Selected Slot - + Load State From Selected Slot Load State From Selected Slot - + Save State To Slot 1 Save State To Slot 1 - + Load State From Slot 1 Load State From Slot 1 - + Save State To Slot 2 Save State To Slot 2 - + Load State From Slot 2 Load State From Slot 2 - + Save State To Slot 3 Save State To Slot 3 - + Load State From Slot 3 Load State From Slot 3 - + Save State To Slot 4 Save State To Slot 4 - + Load State From Slot 4 Load State From Slot 4 - + Save State To Slot 5 Save State To Slot 5 - + Load State From Slot 5 Load State From Slot 5 - + Save State To Slot 6 Save State To Slot 6 - + Load State From Slot 6 Load State From Slot 6 - + Save State To Slot 7 Save State To Slot 7 - + Load State From Slot 7 Load State From Slot 7 - + Save State To Slot 8 Save State To Slot 8 - + Load State From Slot 8 Load State From Slot 8 - + Save State To Slot 9 Save State To Slot 9 - + Load State From Slot 9 Load State From Slot 9 - + Save State To Slot 10 Save State To Slot 10 - + Load State From Slot 10 Load State From Slot 10 @@ -7334,49 +11755,49 @@ Right click to clear binding - + Pause On Focus Loss Pause On Focus Loss - + Inhibit Screensaver Inhibit Screensaver - + Save State On Shutdown Save State On Shutdown - + Pause On Start Pause On Start - + Confirm Shutdown Confirm Shutdown - + Create Save State Backups Create Save State Backups - + Enable Discord Presence Enable Discord Presence - + Enable Per-Game Settings Enable Per-Game Settings @@ -7387,37 +11808,37 @@ Right click to clear binding - + Start Fullscreen Start Fullscreen - + Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen - + Render To Separate Window Render To Separate Window - + Hide Main Window When Running Hide Main Window When Running - + Disable Window Resizing Disable Window Resizing - + Hide Cursor In Fullscreen Hide Cursor In Fullscreen @@ -7453,7 +11874,7 @@ Right click to clear binding - + Enable Automatic Update Check Enable Automatic Update Check @@ -7540,66 +11961,66 @@ Right click to clear binding Custom.qss [Drop in PCSX2 Folder] - - - - - - + + + + + + Checked Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. Prevents the main window from being resized. + + - - + + - - + - - + Unchecked Unchecked @@ -7610,48 +12031,48 @@ Right click to clear binding Fusion [Light/Dark] - + Pauses the emulator when a game is started. Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. - + Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - + Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] System Language [Default] @@ -7708,14 +12129,14 @@ Right click to clear binding - - + + Change Disc Change Disc - + Load State Load State @@ -7765,514 +12186,526 @@ Right click to clear binding Input Recording - + Toolbar Toolbar - + Start &File... Start &File... - + Start &Disc... Start &Disc... - + Start &BIOS Start &BIOS - + &Scan For New Games &Scan For New Games - + &Rescan All Games &Rescan All Games - + Shut &Down Shut &Down - + Shut Down &Without Saving Shut Down &Without Saving - + &Reset &Reset - + &Pause &Pause - + E&xit E&xit - + &BIOS &BIOS - + Emulation Emulation - + &Controllers &Controllers - + &Hotkeys &Hotkeys - + &Graphics &Graphics - + A&chievements A&chievements - + &Post-Processing Settings... &Post-Processing Settings... - + Fullscreen Fullscreen - + Resolution Scale Resolution Scale - + &GitHub Repository... &GitHub Repository... - + Support &Forums... Support &Forums... - + &Discord Server... &Discord Server... - + Check for &Updates... Check for &Updates... - + About &Qt... About &Qt... - + &About PCSX2... &About PCSX2... - + Fullscreen In Toolbar Fullscreen - + Change Disc... In Toolbar Change Disc... - + &Audio &Audio - + Game List Game List - + Interface Interface - + Add Game Directory... Add Game Directory... - + &Settings &Settings - + From File... From File... - + From Device... From Device... - + From Game List... From Game List... - + Remove Disc Remove Disc - + Global State Global State - + &Screenshot &Screenshot - + Start File In Toolbar Start File - + Start Disc In Toolbar Start Disc - + Start BIOS In Toolbar Start BIOS - + Shut Down In Toolbar Shut Down - + Reset In Toolbar Reset - + Pause In Toolbar Pause - + Load State In Toolbar Load State - + Save State In Toolbar Save State - + Controllers In Toolbar Controllers - + Settings In Toolbar Settings - + Screenshot In Toolbar Screenshot - + &Memory Cards &Memory Cards - + &Network && HDD &Network && HDD - + &Folders &Folders - + &Toolbar &Toolbar - + Lock Toolbar Lock Toolbar - + &Status Bar &Status Bar - + Verbose Status Verbose Status - + Game &List Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display - + Game &Properties Game &Properties - + Game &Grid Game &Grid - + Show Titles (Grid View) Show Titles (Grid View) - + Zoom &In (Grid View) Zoom &In (Grid View) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) Zoom &Out (Grid View) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) Refresh &Covers (Grid View) - + Open Memory Card Directory... Open Memory Card Directory... - + Open Data Directory... Open Data Directory... - + Toggle Software Rendering Toggle Software Rendering - + Open Debugger Open Debugger - + Reload Cheats/Patches Reload Cheats/Patches - + Enable System Console Enable System Console - + Enable Verbose Logging Enable Verbose Logging - + Enable EE Console Logging Enable EE Console Logging - + Enable IOP Console Logging Enable IOP Console Logging - + Save Single Frame GS Dump Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. New - + Play This section refers to the Input Recording submenu. Play - + Stop This section refers to the Input Recording submenu. Stop - + Settings This section refers to the Input Recording submenu. Settings - - + + Input Recording Logs Input Recording Logs - + Controller Logs Controller Logs - + Enable &File Logging Enable &File Logging - + Enable CDVD Read Logging Enable CDVD Read Logging - + Save CDVD Block Dump Save CDVD Block Dump - + Enable Log Timestamps Enable Log Timestamps - + + Start Big Picture Mode Start Big Picture Mode - + + Big Picture In Toolbar Big Picture - + Cover Downloader... Cover Downloader... - - + + Show Advanced Settings Show Advanced Settings - + Recording Viewer Recording Viewer - - + + Video Capture Video Capture - + + Edit Cheats... + Edit Cheats... + + + + Edit Patches... + Edit Patches... + + + Internal Resolution Internal Resolution - + %1x Scale %1x Scale - + Select location to save block dump: Select location to save block dump: - + Do not show again Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8285,222 +12718,273 @@ The PCSX2 team will not provide any support for configurations that modify these Are you sure you want to continue? - + %1 Files (*.%2) %1 Files (*.%2) - + Confirm Shutdown Confirm Shutdown - + Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? - + Save State For Resume Save State For Resume - - - - + + + + + + Error Error - + You must select a disc to change discs. You must select a disc to change discs. - + Properties... Properties... - + Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... - + Set Cover Image... Set Cover Image... - + Exclude From List Exclude From List - + Reset Play Time Reset Play Time - + Default Boot Default Boot - + Fast Boot Fast Boot - + Full Boot Full Boot - + Boot and Debug Boot and Debug - + Add Search Directory... Add Search Directory... - + Start File Start File - + Start Disc Start Disc - + Select Disc Image Select Disc Image - + Updater Error Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. - + + Confirm File Creation + Confirm File Creation + + + + The pnach file '%1' does not currently exist. Do you want to create it? + The pnach file '%1' does not currently exist. Do you want to create it? + + + + Failed to create '%1'. + Failed to create '%1'. + + + Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) - + Paused Paused - + Load State Failed Load State Failed - + Cannot load a save state without a running VM. Cannot load a save state without a running VM. - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + + + + Cannot change from game to GS dump without shutting down first. + Cannot change from game to GS dump without shutting down first. + + + Failed to get window info from widget Failed to get window info from widget - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + Stop Big Picture Mode + Stop Big Picture Mode + + + + Exit Big Picture + In Toolbar + Exit Big Picture + + + Game Properties Game Properties - + Game properties is unavailable for the current game. Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: Select disc drive: - + This save state does not exist. This save state does not exist. - + Select Cover Image Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? - - + + + + Copy Error Copy Error - + Failed to remove existing cover '%1' Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' - + + Failed to remove '%1' + Failed to remove '%1' + + + + Confirm Reset Confirm Reset - + + You must select a different file to the current cover image. + You must select a different file to the current cover image. + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8509,12 +12993,12 @@ This action cannot be undone. This action cannot be undone. - + Load Resume State Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8527,70 +13011,70 @@ Do you want to load this state, or start from a fresh boot? Do you want to load this state, or start from a fresh boot? - + Fresh Boot Fresh Boot - + Delete And Boot Delete And Boot - + Failed to delete save state file '%1'. Failed to delete save state file '%1'. - + Load State File... Load State File... - + Load From File... Load From File... - - + + Select Save State File Select Save State File - - + + Save States (*.p2s) Save States (*.p2s) - + Delete Save States... Delete Save States... - + Undo Load State Undo Load State - + Resume (%2) Resume (%2) - + Load Slot %1 (%2) Load Slot %1 (%2) - - + + Delete Save States Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8599,42 +13083,42 @@ The saves will not be recoverable. The saves will not be recoverable. - + %1 save states deleted. %1 save states deleted. - + Save To File... Save To File... - + Empty Empty - + Save Slot %1 (%2) Save Slot %1 (%2) - + Confirm Disc Change Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc Swap Disc - + Reset Reset @@ -8643,7 +13127,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. @@ -8657,11 +13141,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8706,8 +13185,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> @@ -9156,12 +13635,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] @@ -9176,52 +13655,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + Copy Address + + + Go to in disassembly Go to in disassembly - - + + Go to address Go to address - + Show as 1 byte Show as 1 byte - + Show as 2 bytes Show as 2 bytes - + Show as 4 bytes Show as 4 bytes - + Show as 8 bytes Show as 8 bytes - + Copy Byte Copy Byte - + Copy Segment Copy Segment - + Copy Character Copy Character - + Paste Paste @@ -9486,9 +13970,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now on for port {} / slot {} + Analog light is now on for port {} / slot {} + + + + Analog light is now off for port {} / slot {} + Analog light is now off for port {} / slot {} @@ -9536,7 +14025,7 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. @@ -9621,27 +14110,27 @@ Leaving the original controller type connected, but this may cause issues.Failed to open {}. Built-in game patches are not available. - + {} GameDB patches {} GameDB patches - + {}{} game patches {}{} game patches - + {}{} cheat patches {}{} cheat patches - + {} are active. {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -9834,12 +14323,12 @@ The URL was: %1 SPU2 - + Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) @@ -9856,25 +14345,67 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + + SettingWidgetBinder - + - - - + + + Reset Reset - - - Default: - Default: + + + Default: + Default: + + + + Confirm Folder + Confirm Folder + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + + + + Error + Error + + + + Folder path cannot be empty. + Folder path cannot be empty. - + Select folder for %1 Select folder for %1 @@ -9883,6 +14414,10 @@ The URL was: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 Settings @@ -9892,226 +14427,262 @@ The URL was: %1 Restore Defaults - + + Copy Global Settings + Copy Global Settings + + + + Clear Settings + Clear Settings + + + Close Close - - + + Summary Summary - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. - + Interface Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List Game List - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation Emulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes Game Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics Graphics - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD Network & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders Folders - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements Achievements - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. - - - + Advanced Advanced - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings Reset UI Settings - - Recommended Value - Recommended Value + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + Per-game configuration copied from global settings. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + + + + Per-game configuration cleared. + Per-game configuration cleared. + + + + Recommended Value + Recommended Value - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] - - + + Use Global Setting [%1] Use Global Setting [%1] @@ -10220,82 +14791,83 @@ The URL was: %1 - Add - Add + Add... + Add... - + Remove Remove - + Search Directory Search Directory - + Scan Recursively Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 Controller Port 1 - - + + Controller Mapped To: Controller Mapped To: - - + + Controller Type: Controller Type: - - + + Default (Keyboard) Default (Keyboard) - - + + Automatic Mapping Automatic Mapping - + Controller Port 2 Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back &Back - + + &Next &Next - + &Cancel &Cancel @@ -10319,6 +14891,11 @@ Are you sure you want to continue? Are you sure you want to continue? + + + &Finish + &Finish + Cancel Setup @@ -10622,8 +15199,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami Keyboard @@ -10631,206 +15208,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up D-Pad Up - - - + + + D-Pad Down D-Pad Down - - - + + + D-Pad Left D-Pad Left - - - + + + D-Pad Right D-Pad Right - + Trigger Trigger - + Shoot Offscreen Shoot Offscreen - + Calibration Shot Calibration Shot - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start Start - + Relative Left Relative Left - + Relative Right Relative Right - + Relative Up Relative Up - + Relative Down Relative Down - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - + Cursor Scale Cursor Scale - + Scales the crosshair image set above. Scales the crosshair image set above. - + Cursor Color Cursor Color - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - + Manual Screen Configuration Manual Screen Configuration - + Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. - + X Scale (Sensitivity) X Scale (Sensitivity) - - + + Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. - + Y Scale (Sensitivity) Y Scale (Sensitivity) - + Center X Center X - + Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. - + Center Y Center Y - + Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. - + Screen Width Screen Width - + Sets the width of the simulated screen. Sets the width of the simulated screen. - + Screen Height Screen Height - + Sets the height of the simulated screen. Sets the height of the simulated screen. @@ -10841,14 +15418,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device Input Device - + Selects the device to read audio from. Selects the device to read audio from. @@ -10865,16 +15442,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency Input Latency - - + + Specifies the latency to the host input device. Specifies the latency to the host input device. @@ -10890,42 +15467,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. Specifies the latency to the host output device. - + USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. - + USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. - + Singstar Singstar - + Player 1 Device Player 1 Device - + Selects the input for the first player. Selects the input for the first player. - + Player 2 Device Player 2 Device - + Selects the input for the second player. Selects the input for the second player. - + Logitech USB Mic Logitech USB Mic @@ -10955,452 +15532,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. Sets the path to image which will back the virtual mass storage device. - - - + + + Steering Left Steering Left - - - + + + Steering Right Steering Right - - - + + + Throttle Throttle - - - + + + Brake Brake - - + + Cross Cross - - + + Square Square - - + + Circle Circle - - + + Triangle Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback Force Feedback - + Shift Up / R1 Shift Up / R1 - + Shift Down / L1 Shift Down / L1 - + L3 L3 - + R3 R3 - + Menu Up Menu Up - + Menu Down Menu Down - + X X - + Y Y - + Steering Smoothing Steering Smoothing - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - + Steering Deadzone Steering Deadzone - + Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. - + Steering Damping Steering Damping - + Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. - + Wheel Device Wheel Device - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band Drum Kit - + Blue Blue - + Green Green - + Red Red - + Yellow Yellow - + Orange Orange - + Buzz Controller Buzz Controller - + Player 1 Red Player 1 Red - + Player 1 Blue Player 1 Blue - + Player 1 Orange Player 1 Orange - + Player 1 Green Player 1 Green - + Player 1 Yellow Player 1 Yellow - + Player 2 Red Player 2 Red - + Player 2 Blue Player 2 Blue - + Player 2 Orange Player 2 Orange - + Player 2 Green Player 2 Green - + Player 2 Yellow Player 2 Yellow - + Player 3 Red Player 3 Red - + Player 3 Blue Player 3 Blue - + Player 3 Orange Player 3 Orange - + Player 3 Green Player 3 Green - + Player 3 Yellow Player 3 Yellow - + Player 4 Red Player 4 Red - + Player 4 Blue Player 4 Blue - + Player 4 Orange Player 4 Orange - + Player 4 Green Player 4 Green - + Player 4 Yellow Player 4 Yellow - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up Wheel Up - + Wheel Down Wheel Down @@ -11575,12 +16152,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes Axes - + Buttons Buttons @@ -11902,32 +16479,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Clear Mapping - + USB Port %1 USB Port %1 - + No devices available No devices available - + Clear Bindings Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11935,32 +16512,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. Failed to back up old save state {}. - + Failed to save save state: {}. Failed to save save state: {}. - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game Unknown Game - + Error Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11977,197 +16554,197 @@ Once dumped, this BIOS image should be placed in the bios folder within the data Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. State saved to slot {}. - + Failed to save save state to slot {}. Failed to save save state to slot {}. - + There is no save state in slot {}. There is no save state in slot {}. - + Loading state from slot {}... Loading state from slot {}... - + Saving state to slot {}... Saving state to slot {}... - + Disc removed. Disc removed. - + Disc changed to '{}'. Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. diff --git a/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts b/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts index d14d624f051eb..279be5dc4f0c9 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts @@ -80,27 +80,32 @@ 就绪... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>您的RetroAchievements 登录凭据似乎不再有效。</strong> 您必须重新输入您的凭据才能跟踪成就。您的密码不会保存在 PCSX2 中而是生成并使用访问令牌。 + + + &Login 登录(&L) - + Logging in... 正在登录... - + Login Error 登录时发生错误 - + Login failed. Please check your username and password, and try again. 登录失败。请检查您的用户名和密码并再次尝试。 - + Login failed. 登录失败。 @@ -114,159 +119,196 @@ - + Enable Achievements 启用成就系统 - - + + Show Challenge Indicators 显示挑战指示器 - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. 开启 RA 的富状态呈现 - - + + Enable Hardcore Mode 开启硬核模式 - - + + Enable Leaderboards 开启排行榜 - - + + Test Unofficial Achievements 测试非官方成就 - - + + Enable Test Mode 开启测试模式 - - + + Enable Sound Effects 启用声音效果 - - + + Notifications + 通知 + + + + Show Notifications 显示通知 - + + Duration + 间隔 + + + + + + + 5 seconds + 5 秒 + + + Account 账户 - - + + Login... 登录... - + View Profile... 查看档案... - + Game Info 游戏信息 - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 使用 RetroAchievement 作为成就数据库并用其追踪进度。要使用成就, 请在 <a href="https://retroachievements.org/">retroachievements.org</a> 登录一个账号。</p><p align="justify">要在游戏中查看成就,请按<span style=" font-weight:600;">打开暂停菜单</span>的热键并从随后的菜单中选择<span style=" font-weight:600;">成就</span>项目。</p></body></html> - - + + seconds + + + - + + + Unchecked - 未选中 + 已取消勾选 - + When enabled and logged in, PCSX2 will scan for achievements on game load. 当启用此选项并登录时,PCSX2 将在游戏加载时扫描成就。 - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. 启用后,PCSX2 将假定所有成就都已锁定并且不会向服务器发送任何解锁通知。 - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. 启用后,PCSX2 将列出非官方的成就集。请注意这些成就不是由 RetroAchievements 跟踪的,所以每次达成时都会解锁。 - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. 启用后,富状态信息将被收集并发送到受支持的 RetroAchievements 服务器。 - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "挑战" 模式的成就系统,包括排行榜跟踪。禁用即时存档、作弊和减速功能。 - - - + + + Checked 选中 - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. 启用跟踪和提交受支持游戏中的排行榜。如果禁用排行榜,您仍可以查看排行榜和分数,但分数不会被上传。 - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. 显示解锁成就和提交排名等事件的弹出消息。 - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 为解锁成就和提交排名等事件播放音效。 - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. 当挑战/已获得的成就处于活动状态时在屏幕右下角显示图标。 - + + + + Notification Duration + 通知间隔 + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + 成就弹出时将停留在屏幕的时间,以秒为单位。 + + + Reset System 重置系统 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? 在系统重置之前硬核模式将不被启用。您要立即重置系统吗? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. @@ -274,40 +316,65 @@ Login token generated on %2. 登录令牌生成于 %2. - + Logout 注销 - + Not Logged In. 未登录。 + + + %1 seconds + %1 秒 + Achievements - + + Hardcore mode will be enabled on system reset. + 硬核模式将在系统重启时开启。 + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + 无法在启用硬核模式时执行 {0}。您要关闭硬核模式吗? 如果您选择了否 {0} 将被取消。 + + + + Hardcore mode is now enabled. + 已开启硬核模式。 + + + + Hardcore mode is now disabled. + 已关闭硬核模式。 + + + (Hardcore Mode) (硬核模式) - + You have earned {0} of {1} achievements, and {2} of {3} points. 您已获得了 {1} 个成就中的 {0} 个,以及 {3} 个点数中的 {2} 个。 - + This game has no achievements. 此游戏没有成就。 - + Leaderboard submission is enabled. 已启用排行榜提交。 - + Failed to read executable from disc. Achievements disabled. 无法从光盘中读取可执行文件。成就系统已被禁用。 @@ -390,7 +457,7 @@ Login token generated on %2. Unchecked - 未选中 + 已取消勾选 @@ -822,8 +889,8 @@ Login token generated on %2. - Quadrafonic - 四声道 + Quadraphonic + Quadraphonic @@ -1043,29 +1110,29 @@ Login token generated on %2. 使用全局设置 [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. 不适用 - + %1 ms %1 毫秒 - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) 平均延迟: %1 毫秒 (%2 毫秒缓冲 + %3 毫秒输出) - + Average Latency: %1 ms (minimum output latency unknown) 平均延迟: %1 毫秒 (最小输出延迟未知) @@ -1132,12 +1199,12 @@ Login token generated on %2. Savestate Warning - Savestate Warning + 即时存档警告 <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>WARNING</h1><p style='font-size:12pt;'>安装此更新将会使您的<b>即时存档变的不兼容</b>, <i>请在继续前确认已将您的游戏进度保存在记忆卡中了</i>。</p><p>您要继续吗?</p> @@ -1459,22 +1526,22 @@ Login token generated on %2. Audio - Audio + 音频 Mode 1 - Mode 1 + 模式 1 Mode 2 - Mode 2 + 模式 2 Unknown - Unknown + 未知 @@ -1523,29 +1590,29 @@ Login token generated on %2. 控制器端口 %1 - + No devices available 无可用设备 - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). 清除绑定 - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). 您确定要清除此控制器的所有按键映射吗?这一行为是无法撤销的。 - + Automatic Binding 自动绑定 - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. 没有为设备 '%1' 生成常规绑定。此控制器/源可能不支持自动映射。 @@ -1707,7 +1774,7 @@ Login token generated on %2. Yellow - Yellow + @@ -1727,22 +1794,22 @@ Login token generated on %2. Start - Start + 开始 Red - Red + Green - Green + 绿 Orange - Orange + @@ -1752,17 +1819,17 @@ Login token generated on %2. Strum Up - Strum Up + 向上伸展 Strum Down - Strum Down + 向下伸展 Blue - Blue + @@ -1778,17 +1845,17 @@ Login token generated on %2. ControllerCustomSettingsWidget - + Restore Default Settings 还原默认设置 - + Browse... 浏览... - + Select File 选择文件 @@ -1986,7 +2053,7 @@ Login token generated on %2. Deadzone: - Deadzone: + 死区: @@ -2004,33 +2071,33 @@ Login token generated on %2. 设置... - + Not Configured 未被配置 - - + + %1% %1% - + Set Frequency 设置频率 - + Frequency: 频率: - + Macro will not repeat. 宏将不会重复。 - + Macro will toggle buttons every %1 frames. 宏命令将每间隔 %1 帧触发按钮。 @@ -2038,12 +2105,12 @@ Login token generated on %2. ControllerMacroWidget - + Controller Port %1 Macros 控制器端口 %1 宏 - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -3066,13 +3133,13 @@ Do you want to overwrite? - + Add Function 添加函数 - + Rename Function 重命名函数 @@ -3098,61 +3165,61 @@ Do you want to overwrite? 汇编指令 - + Go to address 转到地址 - + Go to address error 转到地址错误 - + Invalid address 无效的地址 - + Add Function Error 添加函数错误 - + A function entry point already exists here. Consider renaming instead. 这里已经存在一个函数入口点。请考虑重新命名。 - - + + Function will be (0x%1) instructions long. Enter function name 函数将会是 (0x%1) 指令长。 输入函数名 - + Function name 函数名称 - - + + Rename Function Error 重命名函数错误 - + Function name cannot be nothing. 函数名不能为空。 - + No function / symbol is currently selected. 当前未选中函数 / 符号。 - + %1 NOT VALID ADDRESS %1 不是有效的地址 @@ -3178,22 +3245,22 @@ Enter function name EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS 游戏: %1 FPS - + Video: %1 FPS (%2%) 视频: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3206,19 +3273,19 @@ Achievements: %5 (%6) - + %n points %n 点 - + Rich presence inactive or unsupported. 富状态未激活或不支持。 - + Game not loaded or no RetroAchievements available. 游戏未加载或无 RetroAchievements 成就可用。 @@ -3361,17 +3428,17 @@ Achievements: %5 (%6) EE > VU > GS - EE > VU > GS + EE > VU > GS EE > GS > VU - EE > GS > VU + EE > GS > VU VU > EE > GS - VU > EE > GS + VU > EE > GS @@ -3692,271 +3759,4577 @@ Achievements: %5 (%6) - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - 无法重新打开,正在还原旧配置。 + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + 找不到任何 CD/DVD-ROM 设备。请确保您已连接驱动器并具有足够的访问权限。 - - Upscale multiplier set to {}x. - 缩放倍数被设置为 {}x。 + + Use Global Setting + 使用全局设置 - - Saving screenshot to '{}'. - 正在保存截图到 '{}'。 + + Automatic binding failed, no devices are available. + 自动绑定失败,没有可用设备。 - - Saved screenshot to '{}'. - 截图已保存到 '{}'。 + + Game title copied to clipboard. + 游戏标题已复制到剪贴板。 - - Failed to save screenshot to '{}'. - 保存截图到 '{}' 失败。 + + Game serial copied to clipboard. + 游戏序列号已复制到剪贴板。 - - Host GPU device encountered an error and was recovered. This may have broken rendering. - 主机的 GPU 设备遇到了一个错误并已恢复。这可能会破坏渲染。 + + Game CRC copied to clipboard. + 游戏 CRC 已复制到剪贴板。 - - CAS is not available, your graphics driver does not support the required functionality. - CAS 不可用,您的显卡驱动不支持所需的功能。 + + Game type copied to clipboard. + 游戏类型已复制到剪贴板。 - - Saving {0} GS dump {1} to '{2}' - 正在保存 {0} GS 转储 {1} 到 '{2}' + + Game region copied to clipboard. + 游戏区域已复制到剪贴板。 - - Failed to render/download screenshot. - 渲染/下载截图失败。 + + Game compatibility copied to clipboard. + 游戏兼容性已复制到剪贴板。 - - Saved GS dump to '{}'. - GS 转储已保存到 '{}'。 + + Game path copied to clipboard. + 游戏路径已复制到剪贴板。 - - Hash cache has used {:.2f} MB of VRAM, disabling. - 散列缓存已使用了 {:.2f} MB 的 VRAM,正在关闭。 + + Per-game controller configuration initialized with global settings. + 已使用全局设置初始化每个游戏的控制器配置。 - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - 在一个或多个压缩的替换纹理上禁用自动生成的纹理映射。请在压缩纹理时生成纹理映射。 + + Controller settings reset to default. + 已将控制器设置重置为默认。 - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - 模板缓冲区和纹理屏障都不可用,这将破坏一些图形效果。 + + No input profiles available. + 没有可用的输入方案。 - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - 启用了读回期间自旋 GPU,但校准的时间戳不可用。 这可能真的很慢。 + + Create New... + 新建... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - 启用作弊可能会导致不可预测的行为、崩溃、软锁定或损坏游戏存档。使用作弊的风险自负,PCSX2 团队将不会为启用作弊的用户提供支持。 + + Enter the name of the input profile you wish to create. + 请输入您要创建的输入方案名称。 - - Enable Cheats - 开启作弊 + + Are you sure you want to restore the default settings? Any preferences will be lost. + 您确实要恢复默认设置吗?所有参数都将丢失。 - - Name - 名称 + + Settings reset to defaults. + 设置已被重置为默认值。 - - Author - 作者 + + Quick Save Slot + 快速存档位置 - - Description - 描述 + + No save present in this slot. + 此位置中无存档。 - - Enable All - 全部开启 + + No save states found. + 找不到即时存档。 - - Disable All - 全部关闭 + + Failed to delete save state. + 删除即时存档失败。 - - Reload Cheats - 重载作弊 + + Failed to copy text to clipboard. + 复制文本到剪贴板失败。 - - %1 unlabelled patch codes will automatically activate. - %1 条未标记的补丁代码将会被自动激活。 + + This game has no achievements. + 此游戏没有成就。 - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} 当前的混合精确度是 {1}。 -此游戏的混合精确度推荐是 {2}。 -您可以通过调节游戏属性中的混合等级来改进图形质量,但是这将会提高系 -统的需求。 + + This game has no leaderboards. + 此游戏没有排行榜。 - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - 已开启手动 GS 硬件渲染器修复,不会应用自动修复: + + Reset System + 重置系统 - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + 不会启用硬核模式直到系统被重置。您要立即重置系统吗? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + 从您游戏目录扫描所获得的图片启动游戏。 - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + 通过选择一个文件/光盘映像启动游戏。 - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + 在没有插入任何光盘的情况下启动主机。 - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + 启动您 PC 的 DVD 驱动器中光盘上的游戏。 - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + 更改模拟器的设置。 - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - 游戏修正 (不建议在全局范围内更改) + + Exits the program. + 退出程序。 - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU 负除 Hack (用于高达游戏) + + No Binding + 没有绑定 - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU 乘积 Hack (用于宿命传说) + + Setting %s binding %s. + 设置 %s 绑定 %s。 - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - 为 FMV 使用软件渲染器 + + Push a controller button or axis now. + 现在请按下控制的按钮或轴。 - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - 跳过 MPEG Hack (跳过 视频/FMV) + + Timing out in %.0f seconds... + %.0f 秒后超时... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - 预载入 TLB Hack (用于大盗伍佑卫门) + + Unknown + 未知 - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE 计时 HackHack (通用计时 Hack) + + OK + 确定 - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - 即时 DMA Hack (对模拟缓存问题效果好) + + Select Device + 选择驱动器 - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH 标志 Hack (用于死神战士之刃) + + Details + 详情 - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - 模拟 GIF FIFO (正确但比较慢) + + Options + 选项 - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA 忙碌 Hack (忙时拒绝写入) + + Copies the current global settings to this game. + 复制当前的全局设置到此游戏。 - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - 延迟 VIF1 分离 (用户海豹突击队 2 HUD/间谍猎人) + + Clears all settings set for this game. + 清除此游戏的所有设置。 - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - 模拟 VIF FIFO (正确但比较慢) + + Behaviour + 行为 - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - 完全VU0同步 (正确但较慢) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + 在模拟运行时防止屏幕保护程序激活和主机休眠。 - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I 位 Hack (用于疤面煞星 掌握世界/古惑狼赛车) + + Shows the game you are currently playing as part of your profile on Discord. + 将您当前正在游玩的游戏显示在 Discord 中您个人档案中。 + + + + Pauses the emulator when a game is started. + 游戏开始时暂停模拟器。 + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + 在最小化窗口或切换到另一个应用程序时暂停模拟器并在切换回时取消暂停。 + + + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + 在您打开快速菜单时暂停模拟器。并在您关闭它时取消暂停。 + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + 确认按下热键时是否显示确认关闭模拟器/游戏的提示。 + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + 关机或退出时自动保存模拟器状态。然后您可以直接从下一次停止的位置继续。 + + + + Enables loading ini overlays from gamesettings, or custom settings per-game. + 允许从游戏设置或每个游戏的自定义设置加载 ini 覆盖。 + + + + Uses a light coloured theme instead of the default dark theme. + 使用浅色主题而不是默认的深色主题。 + + + + Game Display + 游戏显示 + + + + Automatically switches to fullscreen mode when the program is started. + 程序启动时自动切换到全屏模式。 + + + + Switches between full screen and windowed when the window is double-clicked. + 双击窗口时在全屏和窗口之间切换。 + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + 当模拟器处于全屏模式时隐藏鼠标指针/光标。 + + + + Determines how large the on-screen messages and monitor are. + 确定屏显消息和监视器的大小。 + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + 显示屏显消息-当事件发生时显示消息例如正在创建/加载保存即时存档、正在截取屏幕截图等。 + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + 在屏幕的右上角以百分比形式显示系统的当前模拟速度。 + + + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + 在显示器的右上角显示系统每秒视频帧(或垂直同步)数。 + + + + Shows the CPU usage based on threads in the top-right corner of the display. + 在显示器的右上角显示基于线程的 CPU 占用率。 + + + + Shows the host's GPU usage in the top-right corner of the display. + 在显示器的右上角显示主机的 GPU 占用率。 + + + + Shows the resolution the game is rendering at in the top-right corner of the display. + 在显示器的右上角显示游戏渲染的分辨率。 + + + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + 在显示器的右上角显示有关 GS (原语、绘制调用) 的统计信息。 + + + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + 在快进、暂停和其他异常状态处于活动状态时显示指示器。 + + + + Shows the current configuration in the bottom-right corner of the display. + 在显示器的右下角显示当前配置。 + + + + Shows the current controller state of the system in the bottom-left corner of the display. + 在显示器的左下角显示系统的当前控制器状态。 + + + + Shows a visual history of frame times in the upper-left corner of the display. + 在显示器的左上角显示帧时间的可视历史记录。 + + + + Displays warnings when settings are enabled which may break games. + 当设置可能破坏游戏时显示警告。 + + + + Resets configuration to defaults (excluding controller settings). + 将设置重置为默认 (控制器设置除外)。 + + + + Changes the BIOS image used to start future sessions. + 更改启动下次会话所需的 BIOS 映像。 + + + + Automatic + 自动 + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + 选择 BIOS + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + 跳过标题画面,并且绕过区域检测。 + + + + Speed Control + 速度控制 + + + + Normal Speed + 普通速度 + + + + Sets the speed when running without fast forwarding. + 设置在没有快进时的速度。 + + + + Fast Forward Speed + 快进速度 + + + + Sets the speed when using the fast forward hotkey. + 设置使用快进热键时的速度。 + + + + Slow Motion Speed + 慢动作速度 + + + + Sets the speed when using the slow motion hotkey. + 设置使用慢动作热键时的速度。 + + + + Enable Speed Limiter + 开启速度限制器 + + + + When disabled, the game will run as fast as possible. + 禁用时,游戏将以尽可能快的速度运行。 + + + + System Settings + 系统设置 + + + + EE Cycle Rate + EE 循环率 + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + 降频或超频所模拟的情感引擎 CPU。 + + + + EE Cycle Skipping + EE 循环跳过 + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + 添加一次惩罚到用于执行 VU 程序的仿真情感引擎。 + + + + Affinity Control Mode + 亲和力控制模式 + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + 将模拟线程固定到 CPU 核心以潜在地改善性能/帧时间差异。 + + + + Enable MTVU (Multi-Threaded VU1) + 开启 MTVU (多线程 VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + 为 VU1 微程序使用第二个线程。相当大的提速。 + + + + Enable Instant VU1 + 开启即时 VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + 减少 VU1 和 EE 重编译器之间的时间切片,有效地以无限时钟速度运行 VU1。 + + + + Enable Cheats + 开启作弊 + + + + Enables loading cheats from pnach files. + 开启从 pnach 文件加载作弊。 + + + + Enable Host Filesystem + 开启主机文件系统 + + + + Enables access to files from the host: namespace in the virtual machine. + 开启访问主机中的文件:虚拟机中的命名空间。 + + + + Enable Fast CDVD + 开启快速 CDVD + + + + Fast disc access, less loading times. Not recommended. + 快速光盘访问,较少的加载时间。不推荐。 + + + + Frame Pacing/Latency Control + 帧调整/延迟控制 + + + + Maximum Frame Latency + 最大帧延迟 + + + + Sets the number of frames which can be queued. + 设置可以排队的帧数量。 + + + + Optimal Frame Pacing + 最佳帧调步 + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + 在每一帧之后同步 EE 和 GS 线程。最低输入延迟,但增加了系统需求。 + + + + Adjust To Host Refresh Rate + 调整为主机刷新率 + + + + Speeds up emulation so that the guest refresh rate matches the host. + 加快模拟速度,使来宾刷新率与宿主匹配。 + + + + Renderer + 渲染器 + + + + Selects the API used to render the emulated GS. + 选择用于渲染模拟 GS 的 API。 + + + + Sync To Host Refresh (VSync) + 同步为主机刷新率 (垂直同步) + + + + Synchronizes frame presentation with host refresh. + 使帧显示与主机刷新同步。 + + + + Display + 显示 + + + + Aspect Ratio + 高宽比 + + + + Selects the aspect ratio to display the game content at. + 选择用于显示游戏内容的高宽比。 + + + + FMV Aspect Ratio + FMV 高宽比 + + + + Selects the aspect ratio for display when a FMV is detected as playing. + 选择检测到正在播放 FMV 时的高宽比。 + + + + Deinterlacing + 反交错 + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + 选择将 PS2 的隔行输出转换为逐行显示的算法。 + + + + Screenshot Size + 截图尺寸 + + + + Determines the resolution at which screenshots will be saved. + 确定保存屏幕截图的分辨率。 + + + + Screenshot Format + 截图格式 + + + + Selects the format which will be used to save screenshots. + 选择保存屏幕截图的格式。 + + + + Screenshot Quality + 截图质量 + + + + Selects the quality at which screenshots will be compressed. + 选择屏幕截图的压缩质量。 + + + + Vertical Stretch + 垂直拉伸 + + + + Increases or decreases the virtual picture size vertically. + 增大或减小可见画面的垂直尺寸。 + + + + Crop + 裁剪 + + + + Crops the image, while respecting aspect ratio. + 裁剪图像,同时考虑纵横比。 + + + + Enable Widescreen Patches + 开启宽屏补丁 + + + + Enables loading widescreen patches from pnach files. + 开启从 pnach 文件中加载宽屏补丁。 + + + + Enable No-Interlacing Patches + 开启反隔行扫描补丁 + + + + Enables loading no-interlacing patches from pnach files. + 开启从 pnach 文件中加载去隔行扫描补丁。 + + + + Bilinear Upscaling + 双线性升格 + + + + Smooths out the image when upscaling the console to the screen. + 在将主机画面升格到屏幕时平滑画面。 + + + + Integer Upscaling + 整数倍拉伸 + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + 填充显示区域以确保主机上的像素与游戏机中的像素之间的比率为整数。可能会在一些2D游戏中产生更清晰的图像。 + + + + Screen Offsets + 屏幕偏移 + + + + Enables PCRTC Offsets which position the screen as the game requests. + 开启根据游戏要求定位屏幕的 PCRTC 偏移量。 + + + + Show Overscan + 显示过扫描 + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + 启用该选项可显示绘制在超过屏幕安全区域的过扫描区域。 + + + + Anti-Blur + 反模糊 + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + 启用内部反模糊 hack。这会降低 PS2 的渲染精度但会使许多游戏看起来不那么模糊。 + + + + Rendering + 渲染 + + + + Internal Resolution + 内部分辨率 + + + + Multiplies the render resolution by the specified factor (upscaling). + 按指定倍数放大渲染分辨率(升格)。 + + + + Mipmapping + 纹理贴图 + + + + Determines how mipmaps are used when rendering textures. + 确认渲染纹理时如何使用纹理贴图。 + + + + Bilinear Filtering + 双线性过滤 + + + + Selects where bilinear filtering is utilized when rendering textures. + 选择渲染纹理时使用双线性过滤的位置。 + + + + Trilinear Filtering + 三线性过滤 + + + + Selects where trilinear filtering is utilized when rendering textures. + 选择渲染纹理时使用三线性过滤的位置。 + + + + Anisotropic Filtering + 各意向性过滤 + + + + Selects where anistropic filtering is utilized when rendering textures. + 选择渲染纹理时使用各异向性的位置。 + + + + Dithering + 抖动 + + + + Selects the type of dithering applies when the game requests it. + 选择游戏请求抖动时要使用的类型。 + + + + Blending Accuracy + 混合精确性 + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + 当模拟主机图形 API 不支持的混合模式时,确定精度水平。 + + + + Texture Preloading + 预加载纹理 + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + 在使用时将完整纹理上载到 GPU,而不仅仅是已使用的区域。可以在某些游戏中提高性能。 + + + + Software Rendering Threads + 软件渲染线程 + + + + Number of threads to use in addition to the main GS thread for rasterization. + 用于附加在光栅化的主 GS 线程上的线程数。 + + + + Auto Flush (Software) + 自动刷新 (软件) + + + + Force a primitive flush when a framebuffer is also an input texture. + 当帧缓冲区也是输入纹理时强制基本体刷新。 + + + + Edge AA (AA1) + 边缘 AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + 开启模拟 GS 的边缘抗锯齿 (AA1)。 + + + + Enables emulation of the GS's texture mipmapping. + 开启模拟 GS 的纹理贴图。 + + + + Hardware Fixes + 硬件修复 + + + + Manual Hardware Fixes + 手动硬件修复 + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + 关闭自动硬件修复,允许您手动设置修复。 + + + + CPU Sprite Render Size + CPU 活动块渲染器大小 + + + + Uses software renderer to draw texture decompression-like sprites. + 使用软件渲染器绘制类似于纹理解压缩的活动块。 + + + + CPU Sprite Render Level + CPU 活动块渲染器水平 + + + + Determines filter level for CPU sprite render. + 确定 CPU 活动块渲染器的滤镜水平。 + + + + Software CLUT Render + 软件 Clut 渲染 + + + + Uses software renderer to draw texture CLUT points/sprites. + 使用软件渲染器绘制纹理 CLUT 点/活动块。 + + + + Skip Draw Start + 跳过描绘开始 + + + + Object range to skip drawing. + 要跳过描绘的对象范围。 + + + + Skip Draw End + 跳过描绘结束 + + + + Auto Flush (Hardware) + 自动刷新 (硬件) + + + + CPU Framebuffer Conversion + CPU 帧缓冲转换 + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + 在 CPU 而不是 GPU 上转换 4 位和 8 位帧缓冲区。 + + + + Disable Depth Support + 关闭深度支持 + + + + Disable the support of depth buffer in the texture cache. + 关闭纹理缓冲中的深度支持。 + + + + Disable Safe Features + 关闭安全功能 + + + + This option disables multiple safe features. + 此选项会关闭多个安全功能。 + + + + Disable Render Features + 关闭渲染器功能 + + + + This option disables game-specific render fixes. + 此选项会关闭指定的游戏渲染器修复。 + + + + Preload Frame + 预载帧 + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + 渲染新帧时上载 GS 数据以准确再现某些效果。 + + + + Disable Partial Invalidation + 禁用部分失效 + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + 当存在任何相交时移除纹理缓存条目,而不仅仅是相交区域。 + + + + Texture Inside Render Target + 渲染目标内部的纹理 + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + 允许纹理缓存将上一个帧缓冲区的内部数据作为输入纹理重新使用。 + + + + Read Targets When Closing + 关闭时读取目标 + + + + Flushes all targets in the texture cache back to local memory when shutting down. + 关闭时将纹理缓存中的所有目标刷新回本地内存。 + + + + Estimate Texture Region + 估计纹理区域 + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + 尝试在游戏本身不设置纹理大小时减小纹理大小(例如 Snowblind 游戏)。 + + + + GPU Palette Conversion + GPU 调色板转换 + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + 使用 GPU 替代 CPU 应用调色板到纹理上。可以在某些游戏中改善速度。 + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + 半像素偏移 + + + + Adjusts vertices relative to upscaling. + 相对于放大比例调整顶点。 + + + + Round Sprite + 活动块环绕 + + + + Adjusts sprite coordinates. + 调节活动块坐标。 + + + + Bilinear Upscale + 双线性升格 + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + 由于在缩放时会进行双线性过滤所以可以平滑纹理。 + + + + TC Offset X + TC 偏移 X + + + + Adjusts target texture offsets. + 调节目标纹理偏移。 + + + + TC Offset Y + TC 偏移 Y + + + + Align Sprite + 排列活动块 + + + + Fixes issues with upscaling (vertical lines) in some games. + 修正了某些游戏中升格(垂直线)问题。 + + + + Merge Sprite + 合并活动快 + + + + Replaces multiple post-processing sprites with a larger single sprite. + 将多个后处理活动块替换为更大的单个块。 + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + 降低 GS 精度以避免在缩放时像素之间出现间隙。修正了 Wild Arms 游戏中的文字。 + + + + Unscaled Palette Texture Draws + 未缩放的调色板纹理绘制 + + + + Can fix some broken effects which rely on pixel perfect precision. + 可以修复一些依赖于像素完美精度的破碎效果。 + + + + Texture Replacement + 纹理替换 + + + + Load Textures + 加载纹理 + + + + Loads replacement textures where available and user-provided. + 加载用户提供的可用替换纹理。 + + + + Asynchronous Texture Loading + 异步纹理加载 + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + 将替换纹理加载到辅助线程上,从而在启用替换时减少微卡顿。 + + + + Precache Replacements + 预缓存替换 + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + 预先加载所有的替换纹理到内存中。不再需要异步加载。 + + + + Replacements Directory + 替换目录 + + + + Folders + 文件夹 + + + + Texture Dumping + 纹理转储 + + + + Dump Textures + 转储纹理 + + + + Dumps replacable textures to disk. Will reduce performance. + 转储可替换的纹理到磁盘中。将会降低性能。 + + + + Dump Mipmaps + 转储纹理贴图 + + + + Includes mipmaps when dumping textures. + 在转储纹理时包含纹理贴图。 + + + + Dump FMV Textures + 转储 FMV 纹理 + + + + Allows texture dumping when FMVs are active. You should not enable this. + 在 FNV 活动时允许纹理转储。您应该开启此选项。 + + + + Post-Processing + 后置处理 + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + 开启 FXAA后处理着色器。 + + + + Contrast Adaptive Sharpening + 对比度自适应锐化 + + + + Enables FidelityFX Contrast Adaptive Sharpening. + 开启 FidelityFX 对比度自适应锐化。 + + + + CAS Sharpness + CAS 锐化 + + + + Determines the intensity the sharpening effect in CAS post-processing. + 确定 CAS 后处理中锐化效果的强度。 + + + + Filters + 滤镜 + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + 开启亮度/对比度/饱和度调整。 + + + + Shade Boost Brightness + Shade Boost 亮度 + + + + Adjusts brightness. 50 is normal. + 调节亮度。50 为普通。 + + + + Shade Boost Contrast + Shade Boost 对比度 + + + + Adjusts contrast. 50 is normal. + 调节对比度。50 为普通。 + + + + Shade Boost Saturation + Shade Boost 饱和度 + + + + Adjusts saturation. 50 is normal. + 调节饱和度。50 为普通。 + + + + TV Shaders + TV 着色器 + + + + Selects post-processing TV shader. + 选择后处理 TV 着色器。 + + + + Advanced + 高级 + + + + Skip Presenting Duplicate Frames + 跳过显示重复帧 + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + 跳过显示在 25/30fps 游戏中不变的帧。可以提高速度但会增加输入延迟/使帧步调变得更差。 + + + + Disable Threaded Presentation + 禁用线程化展示 + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + 在辅助线程上显示帧,而不是在GS线程上。可以改善某些系统上的帧时间,但代价是可能会导致更差的帧间隔。 + + + + Hardware Download Mode + 硬件下载模式 + + + + Changes synchronization behavior for GS downloads. + 更改 GS 下载的同步行为。 + + + + Allow Exclusive Fullscreen + 允许独占全屏 + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + 覆盖驱动的启发式规则以启用独占全屏或直接翻转/扫描。 + + + + Override Texture Barriers + 覆盖纹理光栅 + + + + Forces texture barrier functionality to the specified value. + 将纹理屏障功能强制设置为指定值。 + + + + GS Dump Compression + GS 转储压缩 + + + + Sets the compression algorithm for GS dumps. + 设置 GS 转储的压缩算法。 + + + + Disable Framebuffer Fetch + 关闭帧缓冲获取 + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + 当主机 GPU 支持时防止使用帧缓冲区提取。 + + + + Disable Dual-Source Blending + 关闭双源混合 + + + + Prevents the usage of dual-source blending when supported by host GPU. + 当主机 GPU 支持时防止使用双源混合。 + + + + Disable Shader Cache + 关闭着色器缓存 + + + + Prevents the loading and saving of shaders/pipelines to disk. + 防止加载以及保存着色器/管道到磁盘上。 + + + + Disable Vertex Shader Expand + 关闭顶点着色器扩展 + + + + Falls back to the CPU for expanding sprites/lines. + 退回到 CPU 以扩展活动块/行数。 + + + + Runtime Settings + 运行时设置 + + + + Applies a global volume modifier to all sound produced by the game. + 将全局音量修改器应用于游戏产生的所有声音。 + + + + Mixing Settings + 混响设置 + + + + Changes when SPU samples are generated relative to system emulation. + 相对于系统模拟生成 SPU 采样时更改。 + + + + Determines how the stereo output is transformed to greater speaker counts. + 确定如何将立体声输出转换为更多的扬声器数量。 + + + + Output Settings + 输出设置 + + + + Determines which API is used to play back audio samples on the host. + 确定使用哪个 API 在主机上播放音频采样。 + + + + Sets the average output latency when using the cubeb backend. + 设置使用 cubeb 后端时的平均输出延迟。 + + + + Timestretch Settings + 时间延展设置 + + + + Affects how the timestretcher operates when not running at 100% speed. + 影响不以100%速度运行时时间延伸器的运行方式。 + + + + Settings and Operations + 设置与操作 + + + + Creates a new memory card file or folder. + 创建一个新的记忆卡或文件夹。 + + + + Simulates a larger memory card by filtering saves only to the current game. + 通过过滤仅用于当前游戏存档来模拟一个更大的记忆卡。 + + + + Automatically ejects Memory Cards when they differ after loading a state. + 加载即时存档后当记忆卡不同时自动弹出记忆卡。 + + + + If not set, this card will be considered unplugged. + 如果未设置,此卡将被视为未插入。 + + + + The selected memory card image will be used for this slot. + 选定的记忆卡映像将用于此位置。 + + + + Resets the card name for this slot. + 重置此位置中的记忆卡名称。 + + + + Create Memory Card + 创建记忆卡 + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + 输入要创建的记忆卡的名称,然后选择大小。我们建议使用 8MB 记忆卡或文件夹记忆卡以获得最佳兼容性。 + + + + Card Name: + 卡带名称: + + + + Configuration + 配置 + + + + Uses game-specific settings for controllers for this game. + 为此游戏使用特定于游戏的控制器设置。 + + + + Copies the global controller configuration to this game. + 复制全局控制器设置到此游戏。 + + + + Resets all configuration to defaults (including bindings). + 重置所有配置为默认值 (包含绑定)。 + + + + Replaces these settings with a previously saved input profile. + 将这些设置重置为上次保存的输入方案。 + + + + Stores the current settings to an input profile. + 保存当前的设置到一个输入方案。 + + + + Input Sources + 输入源 + + + + The SDL input source supports most controllers. + SDL 输入源支持最多控制器。 + + + + Provides vibration and LED control support over Bluetooth. + 通过蓝牙提供震动和 LED 控制支持。 + + + + Allow SDL to use raw access to input devices. + 允许 SDL 使用 raw 访问输入设备。 + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + Xinput 源提供对 XBox 360/XBox One/XBox Series 控制器的支持。 + + + + Multitap + 多分插 + + + + Enables an additional three controller slots. Not supported in all games. + 开启一个额外的三个控制器插槽。不是所有游戏都支持。 + + + + Attempts to map the selected port to a chosen controller. + 尝试映射选定的端口到选定的控制器上。 + + + + No Buttons Selected + 没有选定按钮 + + + + Determines how much pressure is simulated when macro is active. + 确定当宏处于活动状态时模拟的压力大小。 + + + + Determines the pressure required to activate the macro. + 确定激活宏所需的压力。 + + + + Toggle every %d frames + 切换每 %d 帧 + + + + Clears all bindings for this USB controller. + 清除此 USB 控制器的所有绑定。 + + + + Data Save Locations + 数据保存位置 + + + + Show Advanced Settings + 显示高级设置 + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + 更改这些选项可能会导致游戏无法运行。修改风险自负,PCSX2 团队不会为更改了这些设置的配置提供支持。 + + + + Logging + Logging + + + + System Console + 系统控制台 + + + + Writes log messages to the system console (console window/standard output). + 写入日志消息到系统控制台 (控制台窗口/标准输出)。 + + + + File Logging + 文件日志 + + + + Writes log messages to emulog.txt. + 写入日志消息到 emulog.txt。 + + + + Verbose Logging + 详细日志记录 + + + + Writes dev log messages to log sinks. + 将开发日志消息写入日志接收器。 + + + + Log Timestamps + 记录时间戳 + + + + Writes timestamps alongside log messages. + 在日志消息旁边写入时间戳。 + + + + EE Console + EE 控制台 + + + + Writes debug messages from the game's EE code to the console. + 将调试消息从游戏的 EE 代码写入控制台。 + + + + IOP Console + IOP 控制台 + + + + Writes debug messages from the game's IOP code to the console. + 将调试消息从游戏的 IOP 代码写入控制台。 + + + + CDVD Verbose Reads + CDVD 详细读取 + + + + Logs disc reads from games. + 记录游戏读取光盘。 + + + + Emotion Engine + 情感引擎 + + + + Rounding Mode + 环绕模式 + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + 确定如何四舍五入浮点运算的结果。有些游戏需要特定的设置。 + + + + Clamping Mode + 接触模式 + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + 确定如何处理超出范围的浮点数。有些游戏需要特定的设置。 + + + + Enable EE Recompiler + 开启 EE 重编译器 + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + 执行 64 位 MIPS-IV 机器码到本机代码的实时二进制转换。 + + + + Enable EE Cache + 开启 EE 缓存 + + + + Enables simulation of the EE's cache. Slow. + 开启模拟 EE 缓存。慢。 + + + + Enable INTC Spin Detection + 开启 INTC 自旋检测 + + + + Huge speedup for some games, with almost no compatibility side effects. + 对某些游戏有巨大的加速作用,几乎没有兼容性的副作用。 + + + + Enable Wait Loop Detection + 开启等待循环检测 + + + + Moderate speedup for some games, with no known side effects. + 适度加速某些游戏,没有已知的副作用。 + + + + Enable Fast Memory Access + 开启快速内存访问 + + + + Uses backpatching to avoid register flushing on every memory access. + 使用回补以避免在每次内存访问时刷新寄存器。 + + + + Vector Units + 矢量单元 + + + + VU0 Rounding Mode + VU0 循环模式 + + + + VU0 Clamping Mode + VU0 压制模式 + + + + VU1 Rounding Mode + VU1 循环模式 + + + + VU1 Clamping Mode + VU1 压制模式 + + + + Enable VU0 Recompiler (Micro Mode) + 开启 VU0 重编译器 (微模式) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + 新的矢量单元重编译器将大幅改善兼容性。推荐。 + + + + Enable VU1 Recompiler + 开启 VU1 重编译器 + + + + Enable VU Flag Optimization + 开启 VU 标志优化 + + + + Good speedup and high compatibility, may cause graphical errors. + 良好的加速和高兼容性,可能会导致图形错误。 + + + + I/O Processor + I/O 处理器 + + + + Enable IOP Recompiler + 开启 IOP 重编译器 + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + 执行 32 位 MIPS-I 机器码到本机代码的实时二进制转换。 + + + + Graphics + 图形 + + + + Use Debug Device + 使用调试设备 + + + + Enables API-level validation of graphics commands + 启用图形命令的 API 级验证 + + + + Settings + 设置 + + + + No cheats are available for this game. + 没有此游戏可用的作弊。 + + + + Cheat Codes + 作弊代码 + + + + No patches are available for this game. + 没有此游戏可用的补丁。 + + + + Game Patches + 游戏补丁 + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + 激活作弊可能会导致不可预测的行为、崩溃、软锁或破坏已保存的游戏。 + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + 激活游戏补丁可能会导致不可预测的行为、崩溃、软锁或破坏已保存的游戏。 + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + 使用补丁的风险自负,PCSX2 团队将不会为启用游戏补丁的用户提供支持。 + + + + Game Fixes + 游戏修正 + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + 除非您知道每个选项的作用以及这样做的影响,否则不应修改游戏修复。 + + + + FPU Multiply Hack + FPU 乘法 Hack + + + + For Tales of Destiny. + 用于宿命传说。 + + + + FPU Negative Div Hack + FPU 负除 Hack + + + + For Gundam games. + 用于高达游戏。 + + + + Preload TLB Hack + 预载 TLB Hack + + + + To avoid tlb miss on Goemon. + 防止大盗伍佑卫门 tlb 丢失。 + + + + Switch to Software renderer for FMVs. + 为 FMV 切换软件渲染器。 + + + + Needed for some games with complex FMV rendering. + 某些复杂 FMV 渲染的游戏需要。 + + + + Skip MPEG Hack + 跳过 MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + 跳过游戏中的视频/FMV 以避免游戏挂起/冻结。 + + + + OPH Flag Hack + OPH 标志 Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + 已知对下列游戏有效:死神战士之刃、梦幻骑士 II 和 III、巫术。 + + + + EE Timing Hack + EE 计时 Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + 已知对下列游戏有效: 数码恶魔传说 (修复 FMV 和崩溃)、SSX (修复错误的图形和崩溃)。 + + + + Instant DMA Hack + 即时 DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + 已知对下列游戏有效: 火爆摔角 (错误的环图形)。 + + + + Handle DMAC writes when it is busy. + 处理 DMAC 写入在其繁忙时。 + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + 已知对下列游戏有效: 玛娜传奇 1、沙尘之锁、敌后阵线。 + + + + Force GIF PATH3 transfers through FIFO + 强制通过 FIFO 传输 GIF PATH3 + + + + (Fifa Street 2). + (街头 Fifa 2)。 + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + 模拟 VIF1 FIFO 预读。修复了加载速度较慢的游戏。 + + + + Known to affect following games: Test Drive Unlimited, Transformers. + 已知对下列游戏有效: 无限试驾、变形金刚。 + + + + Delay VIF1 Stalls (VIF1 FIFO) + 延迟 VIF1 停顿 (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + 用于 SOCOM 2 HUD 和 Spy Hunter 加载挂起。 + + + + VU Add Hack + VU 加法 Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + 需要此 hack 启动的游戏: 星之海洋 3、凡人物语、北欧女神 2。 + + + + VU I bit Hack avoid constant recompilation in some games + VU I 位 Hack 避免在某些游戏中不断重新编译 + + + + Scarface The World Is Yours, Crash Tag Team Racing. + 疤面煞星掌握世界、古惑狼赛车团队竞速. + + + + Full VU0 Synchronization + 完整 VU0 同步 + + + + Forces tight VU0 sync on every COP2 instruction. + 在每个 COP2 指令上强制严格 VU0 同步。 + + + + VU Sync (Run behind) + VU 同步 (跟在后面) + + + + To avoid sync problems when reading or writing VU registers. + 以避免在读取或写入 VU 寄存器时出现同步问题。 + + + + VU Overflow Hack + VU 溢出 Hack + + + + To check for possible float overflows (Superman Returns). + 检测可能的浮点溢出 (超人回归)。 + + + + VU XGkick Sync + VU XGkick 同步 + + + + Use accurate timing for VU XGKicks (slower). + 为 VU XGKicks 使用精确计时 (较慢)。 + + + + Use Blit for internal FPS + 对内部 FPS 使用 Bilt + + + + Quadraphonic + Quadraphonic + + + + Load State + 加载即时存档 + + + + Save State + 保存即时存档 + + + + Load Resume State + 加载并继续即时存档 + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + 找到一个创建于 %s 的继续即时存档。 + +您要加载此存档并继续吗? + + + + Region: + 区域: + + + + Compatibility: + 兼容性: + + + + No Game Selected + 没有选择游戏 + + + + Search Directories + 搜索目录 + + + + Adds a new directory to the game search list. + 添加一个新目录到游戏搜索列表。 + + + + Scanning Subdirectories + 扫描子目录 + + + + Not Scanning Subdirectories + 不扫描子目录 + + + + List Settings + 列表设置 + + + + Sets which view the game list will open to. + 设置打开游戏列表时的视图。 + + + + Determines which field the game list will be sorted by. + 确定将按哪个字段对游戏列表进行排序。 + + + + Reverses the game list sort order from the default (usually ascending to descending). + 颠倒游戏列表的默认排序(通常是升序到降序)。 + + + + Cover Settings + 封面设置 + + + + Downloads covers from a user-specified URL template. + 从用户指定的URL模板下载封面。 + + + + Operations + 操作 + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + 标识添加到游戏目录中的任何新文件。 + + + + Forces a full rescan of all games previously identified. + 强制重新扫描之前确定的所有游戏。 + + + + Download Covers + 下载封面 + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 可以自动为当前没有封面的游戏下载封面。我们不托管任何封面图片,用户必须提供自己的图片来源。 + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + 在下面的表格中指定要从中下载封面的 URL,每行一个模板 URL。以下变量可用: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: 游戏标题。 +${filetitle}: 游戏文件名的名称部分。 +${serial}: 游戏序列号。 + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + 示例: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + 使用序列号文件名 + + + + About PCSX2 + 关于 PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 是一个免费的开源 PlayStation2(PS2) 模拟器。它的目的是使用 MIPS CPU 解释器、重新编译器以及用于管理硬件状态以及 PS 系统内存的虚拟机的组合来模拟PS2的硬件。这使您可以在您的 PC 上玩 PS2 游戏,并具有许多其他功能和好处。 + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 和 PS2 是索尼互动娱乐公司的注册商标。此应用程序与索尼互动娱乐公司没有任何关联。 + + + + XXX points + XXX 点数 + + + + Unlocked Achievements + 未解锁的成就 + + + + Locked Achievements + 已解锁的成就 + + + + Active Challenge Achievements + 启用挑战成就 + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + 提交分数被禁用因为核心模式已关闭。排行榜为只读。 + + + + Rank + 等级 + + + + Name + 名称 + + + + Time + 时间 + + + + Score + 分数 + + + + Downloading leaderboard data, please wait... + 正在下载排行榜数据,请稍等... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + 启用并登录后,PCSX2 将在启动时扫描成就。 + + + + When enabled, rich presence information will be collected and sent to the server where supported. + 启用后,将收集富在线状态信息并发送到支持的服务器。 + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "挑战" 模式的成就,包括排行榜跟踪。禁用即时存档、作弊和减速功能。 + + + + Enables tracking and submission of leaderboards in supported games. + 在支持的游戏中开启排行榜跟踪和提交功能。 + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + 显示例如成就解锁和排行榜提交等事件的弹出消息。 + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + 为成就解锁和排行榜提交等活动播放音效。 + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + 当挑战/已获得的成就处于活动状态时在屏幕右下角显示图标。 + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + 启用后,PCSX2 将列出非官方设置的成就。这些成就不会被 RetroAchievements 所追踪。 + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + 启用后,PCSX2 将假定所有成就都已锁定不会向服务器发送任何解锁通知。 + + + + Account + Account + + + + Logs out of RetroAchievements. + 从 RetroAchievements 注销。 + + + + Logs in to RetroAchievements. + 登录到 RetroAchievements。 + + + + Current Game + Current Game + + + + Achievements Login + 成就登录 + + + + Please enter your user name and password for retroachievements.org. + 请输入 retroAchievements.org 的用户名和密码。 + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + 您的密码不会保存到 PCSX2,会使用一个访问凭据替代。 + + + + User Name: + 用户名: + + + + Password: + 密码: + + + + {} is not a valid disc image. + {} 不是一个有效的光盘映像。 + + + + Automatic mapping completed for {}. + 为 {} 自动映射完成。 + + + + Automatic mapping failed for {}. + 为 {} 自动映射失败。 + + + + Game settings initialized with global settings for '{}'. + 为 '{}' 使用全局设置初始化游戏设置。 + + + + Game settings have been cleared for '{}'. + 已为 '{}' 清除设置。 + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (当前) + + + + {} (Folder) + {} (文件夹) + + + + Memory card name '{}' is not valid. + 记忆卡名称 '{}'无效。 + + + + Memory Card '{}' created. + 已创建记忆卡 '{}'。 + + + + Failed to create memory card '{}'. + 创建记忆卡 '{}' 失败。 + + + + A memory card with the name '{}' already exists. + 已存在含有名称 '{}' 的记忆卡。 + + + + Failed to load '{}'. + 加载 ’{}‘ 失败。 + + + + Input profile '{}' loaded. + 已加载输入方案 '{}'。 + + + + Input profile '{}' saved. + 已保存输入方案 '{}'。 + + + + Failed to save input profile '{}'. + 保存输入方案 '{}' 失败。 + + + + Port {} Controller Type + 端口 {} 控制器类型 + + + + Select Macro {} Binds + 选择宏 {} 绑定 + + + + Macro will toggle every {} frames. + 每 {} 帧会触发宏。 + + + + Port {} Device + 端口 {} 设备 + + + + Port {} Subtype + 端口 {} 子类型 + + + + {} unlabelled patch codes will automatically activate. + {} 个无标签的补丁代码将会被自动激活。 + + + + {} unlabelled patch codes found but not enabled. + 不会开启 {} 个无标签的补丁代码。 + + + + This Session: {} + 此会话: {} + + + + All Time: {} + 所有时间: {} + + + + Save Slot {0} + 存档位置 {0} + + + + Saved {} + 已保存 {} + + + + {} does not exist. + {} 不存在。 + + + + {} deleted. + 已删除 {}。 + + + + Failed to delete {}. + 删除 {} 失败。 + + + + File: {} + 文件:{} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + 已游玩时间: {} + + + + Last Played: {} + 最后游玩时间: {} + + + + Size: {:.2f} MB + 大小: {:.2f} MB + + + + {} points + {} 点 + + + + {} (Hardcore Mode) + {} 硬核模式 + + + + You have unlocked all achievements and earned {} points! + 您已解锁所有成就并获得 {} 点点数! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + 您已解锁 {} 中的 {} 个成就,获得了 {} 中的 {} 点点数。 + + + + This game has {} leaderboards. + 此游戏有 {} 个排行榜。 + + + + Summary + 统计 + + + + Interface Settings + 界面设置 + + + + BIOS Settings + BIOS 设置 + + + + Emulation Settings + 模拟设置 + + + + Graphics Settings + 图形设置 + + + + Audio Settings + 音频设置 + + + + Memory Card Settings + 记忆卡设置 + + + + Controller Settings + 控制器设置 + + + + Hotkey Settings + 热键设置 + + + + Achievements Settings + 成就设置 + + + + Folder Settings + 文件夹设置 + + + + Advanced Settings + 高级设置 + + + + Patches + 补丁 + + + + Cheats + 修改 + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% 速度 + + + + 60% Speed + 60% 速度 + + + + 75% Speed + 75% 速度 + + + + 100% Speed (Default) + 100% 速度 (默认) + + + + 130% Speed + 130% 速度 + + + + 180% Speed + 180% 速度 + + + + 300% Speed + 300% 速度 + + + + Normal (Default) + 普通 (默认) + + + + Mild Underclock + 轻微降频 + + + + Moderate Underclock + 中度降频 + + + + Maximum Underclock + 最大降频 + + + + Disabled + 关闭 + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 帧 (硬同步) + + + + 1 Frame + 1 帧 + + + + 2 Frames + 2 帧 + + + + 3 Frames + 3 帧 + + + + None + + + + + Extra + Preserve Sign + 终极 + 保留符号 + + + + Full + 完全 + + + + Extra + 额外 + + + + Automatic (Default) + 自动 (默认) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + Metal + + + + Software + 软件 + + + + Null + + + + + Off + + + + + On + 开启 + + + + Adaptive + 自适应 + + + + Bilinear (Smooth) + 双线性 (平滑) + + + + Bilinear (Sharp) + 双线性 (锐利) + + + + Weave (Top Field First, Sawtooth) + 交织 (顶部优先,平滑) + + + + Weave (Bottom Field First, Sawtooth) + 交织 (底部优先,平滑) + + + + Bob (Top Field First) + Bob (顶部优先) + + + + Bob (Bottom Field First) + Bob (底部优先) + + + + Blend (Top Field First, Half FPS) + 混合 (顶部优先, 半数 FPS) + + + + Blend (Bottom Field First, Half FPS) + 混合 (底部优先, 半数 FPS) + + + + Adaptive (Top Field First) + 自适应 (顶部区域优先) + + + + Adaptive (Bottom Field First) + 自适应 (底部区域优先) + + + + Native (PS2) + 原生 (PS2) + + + + 1.25x Native + 1.25x 原生 + + + + 1.5x Native + 1.5x 原生 + + + + 1.75x Native + 1.75x 原生 + + + + 2x Native (~720p) + 2x 原生 (~720p) + + + + 2.25x Native + 2.25x 原生 + + + + 2.5x Native + 2.5x 原生 + + + + 2.75x Native + 2.75x 原生 + + + + 3x Native (~1080p) + 3x 原生 (~1080p) + + + + 3.5x Native + 3.5x 原生 + + + + 4x Native (~1440p/2K) + 4x 原生 (~1440p/2K) + + + + 5x Native (~1620p) + 5x 原生 (~1620p) + + + + 6x Native (~2160p/4K) + 6x 原生 (~2160p/4K) + + + + 7x Native (~2520p) + 7x 原生 (~2520p) + + + + 8x Native (~2880p) + 8x 原生 (~2880p) + + + + Basic (Generated Mipmaps) + 基础 (生成纹理贴图) + + + + Full (PS2 Mipmaps) + 完全 (PS2 纹理贴图) + + + + Nearest + 最近似 + + + + Bilinear (Forced) + 双线性 (强制) + + + + Bilinear (PS2) + 双线性 (PS2) + + + + Bilinear (Forced excluding sprite) + 双线性 (强制除活动块外) + + + + Off (None) + 关 (无) + + + + Trilinear (PS2) + 三线性 (PS2) + + + + Trilinear (Forced) + 三线性 (强制) + + + + Scaled + 缩放 + + + + Unscaled (Default) + 不缩放 (默认) + + + + Minimum + 最小 + + + + Basic (Recommended) + 基础 (推荐) + + + + Medium + 中等 + + + + High + + + + + Full (Slow) + 完全 (慢) + + + + Maximum (Very Slow) + 最大 (非常慢) + + + + Off (Default) + 关 (默认) + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + Partial + 部分 + + + + Full (Hash Cache) + 完全 (散列缓存) + + + + Force Disabled + 强制关闭 + + + + Force Enabled + 强制开启 + + + + Accurate (Recommended) + 精确 (推荐) + + + + Disable Readbacks (Synchronize GS Thread) + 关闭回读 (同步 GS 线程) + + + + Unsynchronized (Non-Deterministic) + 不同步 (不确定性) + + + + Disabled (Ignore Transfers) + 关闭 (忽略传输) + + + + Screen Resolution + 屏幕分辨率 + + + + Internal Resolution (Uncorrected) + 内部分辨率 (未纠正) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (关闭) + + + + 1 (64 Max Width) + 1 (64 最大宽度) + + + + 2 (128 Max Width) + 2 (128 最大宽度) + + + + 3 (192 Max Width) + 3 (192 最大宽度) + + + + 4 (256 Max Width) + 4 (256 最大宽度) + + + + 5 (320 Max Width) + 5 (320 最大宽度) + + + + 6 (384 Max Width) + 6 (384 最大宽度) + + + + 7 (448 Max Width) + 7 (448 最大宽度) + + + + 8 (512 Max Width) + 8 (512 最大宽度) + + + + 9 (576 Max Width) + 9 (576 最大宽度) + + + + 10 (640 Max Width) + 10 (640 最大宽度) + + + + Sprites Only + 仅活动块 + + + + Sprites/Triangles + 活动块/三角形 + + + + Blended Sprites/Triangles + 绑定的活动块/三角形 + + + + 1 (Normal) + 1 (普通) + + + + 2 (Aggressive) + 2 (激进) + + + + Inside Target + 在目标内部 + + + + Merge Targets + 合并目标 + + + + Normal (Vertex) + 普通 (顶点) + + + + Special (Texture) + 特殊 (纹理) + + + + Special (Texture - Aggressive) + 特殊 (纹理 - 激进) + + + + Half + 一半 + + + + Force Bilinear + 强制双线性 + + + + Force Nearest + 强制最邻近 + + + + Disabled (Default) + 关闭 (默认) + + + + Enabled (Sprites Only) + 开启 (仅活动块) + + + + Enabled (All Primitives) + 开启 (所有元素) + + + + None (Default) + 无 (默认) + + + + Sharpen Only (Internal Resolution) + 仅锐化 (内部分辨率) + + + + Sharpen and Resize (Display Resolution) + 锐化并调整大小 (显示分辨率) + + + + Scanline Filter + 扫描线滤镜 + + + + Diagonal Filter + 对角线滤镜 + + + + Triangular Filter + 三角滤镜 + + + + Wave Filter + 波形滤镜 + + + + Lottes CRT + 乐天 CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + 未压缩 + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + 时间延展 (推荐) + + + + Async Mix (Breaks some games!) + 异步混合 (会破坏部分游戏!) + + + + None (Audio can skip.) + 无 (音频会跳动) + + + + Stereo (None, Default) + 立体声 (无,默认) + + + + Surround 5.1 + 5.1 环绕声 + + + + Surround 7.1 + 7.1 环绕声 + + + + No Sound (Emulate SPU2 only) + 无声音 (仅模拟 SPU2) + + + + Cubeb (Cross-platform) + Cubeb (跨平台) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [最兼容] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + 文件夹 [推荐] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + 游戏网格 + + + + Game List + 游戏列表 + + + + Game List Settings + 游戏列表设置 + + + + Type + 类型 + + + + Serial + 序列号 + + + + Title + 标题 + + + + File Title + 文件标题 + + + + CRC + CRC + + + + Time Played + 已游玩时间 + + + + Last Played + 最后游戏时间 + + + + Size + 大小 + + + + Select Disc Image + 选择光盘映像 + + + + Select Disc Drive + 选择光盘驱动器 + + + + Start File + 启动文件 + + + + Start BIOS + 启动 BIOS + + + + Start Disc + 启动光盘 + + + + Exit + 退出 + + + + Set Input Binding + 设置输入绑定 + + + + Region + 区域 + + + + Compatibility Rating + 兼容性等级 + + + + Path + 路径 + + + + Disc Path + 光盘路径 + + + + Select Disc Path + 选择光盘路径 + + + + Details unavailable for game not scanned in game list. + 未在游戏列表中扫描的游戏详细信息不可用。 + + + + Copy Settings + 复制设置 + + + + Clear Settings + 清除设置 + + + + Inhibit Screensaver + 禁用屏幕保护程序 + + + + Pause On Start + 启动时暂停 + + + + Pause On Focus Loss + 丢失焦点时暂停 + + + + Pause On Menu + 菜单中暂停 + + + + Confirm Shutdown + 确认退出 + + + + Save State On Shutdown + 关闭时保存即时存档 + + + + Enable Per-Game Settings + 开启每游戏设置 + + + + Use Light Theme + 使用浅色主题 + + + + Start Fullscreen + 启动全屏幕 + + + + Double-Click Toggles Fullscreen + 双击切换全屏幕 + + + + Hide Cursor In Fullscreen + 全屏模式下隐藏光标 + + + + OSD Scale + OSD 比例 + + + + Show Messages + 显示消息 + + + + Show Speed + 显示速度 + + + + Show FPS + 显示 FPS + + + + Show CPU Usage + 显示 CPU 占用率 + + + + Show GPU Usage + 显示 GPU 占用率 + + + + Show Resolution + 显示分辨率 + + + + Show GS Statistics + 显示 GS 统计 + + + + Show Status Indicators + 显示状态指示器 + + + + Show Settings + 显示设置 + + + + Show Inputs + 显示输入 + + + + Show Frame Times + 显示帧时间 + + + + Warn About Unsafe Settings + 警告不安全的设置 + + + + Reset Settings + 重置设置 + + + + Change Search Directory + 更改搜索目录 + + + + Fast Boot + 快速引导 + + + + Output Volume + 输出音量 + + + + Synchronization Mode + 同步模式 + + + + Expansion Mode + 扩展模式 + + + + Output Module + 输出模式 + + + + Latency + 延迟 + + + + Sequence Length + 序列长度 + + + + Seekwindow Size + 搜索窗口大小 + + + + Overlap + 重叠 + + + + Memory Card Directory + 记忆卡目录 + + + + Folder Memory Card Filter + 文件夹记忆卡筛选器 + + + + Auto Eject When Loading + 在加载时自动弹出 + + + + Create + 创建 + + + + Cancel + 取消 + + + + Load Profile + 载入方案 + + + + Save Profile + 保存方案 + + + + Per-Game Configuration + 游戏单独配置 + + + + Copy Global Settings + 复制全局配置 + + + + Enable SDL Input Source + 开启 SDL 输入源 + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense 增强模式 + + + + SDL Raw Input + SDL Raw 输入 + + + + Enable XInput Input Source + 开启 XInput 输入源 + + + + Enable Console Port 1 Multitap + 开启主机端口 1 多分插 + + + + Enable Console Port 2 Multitap + 开启主机端口 2 多分插 + + + + Controller Port {}{} + 控制器端口 {}{} + + + + Controller Port {} + 控制器端口 {} + + + + Controller Type + 控制器类型 + + + + Automatic Mapping + 自动映射 + + + + Controller Port {}{} Macros + 控制器端口 {}{} 宏 + + + + Controller Port {} Macros + 控制器端口 {{} 宏 + + + + Macro Button {} + 宏按钮 {} + + + + Buttons + 按钮 + + + + Frequency + 频率 + + + + Pressure + 压敏 + + + + Controller Port {}{} Settings + 控制器端口 {}{} 设置 + + + + Controller Port {} Settings + 控制器端口 {} 设置 + + + + USB Port {} + USB 端口 {} + + + + Device Type + 设备类型 + + + + Device Subtype + 设备子类型 + + + + {} Bindings + {} 条绑定 + + + + Clear Bindings + 清除绑定 + + + + {} Settings + {} 个设置 + + + + Cache Directory + 缓存目录 + + + + Covers Directory + 封面目录 + + + + Snapshots Directory + 快照目录 + + + + Save States Directory + 即时存档目录 + + + + Game Settings Directory + 游戏设置目录 + + + + Input Profile Directory + 输入方案目录 + + + + Cheats Directory + 作弊目录 + + + + Patches Directory + 补丁目录 + + + + Texture Replacements Directory + 纹理替换目录 + + + + Video Dumping Directory + 视频转储目录 + + + + Resume Game + 继续游戏 + + + + Toggle Frame Limit + 切换整数限制 + + + + Game Properties + 游戏属性 + + + + Achievements + 成就 + + + + Save Screenshot + 保存截图 + + + + Switch To Software Renderer + 切换到软件渲染器 + + + + Switch To Hardware Renderer + 切换到硬件渲染器 + + + + Change Disc + 更换光盘 + + + + Close Game + 关闭游戏 + + + + Exit Without Saving + 退出不存档 + + + + Back To Pause Menu + 返回到暂停菜单 + + + + Exit And Save State + 退出并即时存档 + + + + Leaderboards + 排行榜 + + + + Delete Save + 删除存档 + + + + Close Menu + 关闭菜单 + + + + Clean Boot + 干净引导 + + + + Delete State + 删除即时存档 + + + + Default Boot + 默认引导 + + + + Slow Boot + 慢速引导 + + + + Reset Play Time + 重置游戏时间 + + + + Add Search Directory + 添加搜索目录 + + + + Open in File Browser + 在文件浏览器中打开 + + + + Disable Subdirectory Scanning + 关闭子目录搜索 + + + + Enable Subdirectory Scanning + 开启子目录搜索 + + + + Remove From List + 从列表中移除 + + + + Default View + 默认视图 + + + + Sort By + 排序方式 + + + + Sort Reversed + 反转排序 + + + + Scan For New Games + 搜索新游戏 + + + + Rescan All Games + 重新扫描所有游戏 + + + + Start Download + 开始下载 + + + + Website + 网站 + + + + Support Forums + 支持论坛 + + + + GitHub Repository + GitHub 存储库 + + + + License + 许可 + + + + Close + 关闭 + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration 被用于替代内置的成就实现。 + + + + Enable Achievements + 开启成就 + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + 硬核模式 + + + + Show Notifications + 显示消息 + + + + Sound Effects + 声音效果 + + + + Show Challenge Indicators + 显示挑战指示器 + + + + Test Unofficial Achievements + 测试非官方成就 + + + + Test Mode + 测试模式 + + + + Username: {} + 用户名: {} + + + + Login token generated on {} + 登录凭据生成于{} + + + + Logout + 注销 + + + + Not Logged In + 未登录 + + + + Login + 登录 + + + + Achievements are disabled. + 已禁用成就。 + + + + Game ID: {} + 游戏 ID: {} + + + + Game Title: {} + 游戏标题: {} + + + + Achievements: {} ({} points) + 成就: {} ({} 点) + + + + Rich presence inactive or unsupported. + 未激活富在线状态或不支持。 + + + + Game not loaded or no RetroAchievements available. + 未加载游戏或无 RetroAchievements 可用。 + + + + Card Enabled + 开启卡带 + + + + Card Name + 卡带名称 + + + + Eject Card + 弹出卡带 + + + + GS + + + Failed to reopen, restoring old configuration. + 无法重新打开,正在还原旧配置。 + + + + Upscale multiplier set to {}x. + 缩放倍数被设置为 {}x。 + + + + Saving screenshot to '{}'. + 正在保存截图到 '{}'。 + + + + Saved screenshot to '{}'. + 截图已保存到 '{}'。 + + + + Failed to save screenshot to '{}'. + 保存截图到 '{}' 失败。 + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + 主机的 GPU 设备遇到了一个错误并已恢复。这可能会破坏渲染。 + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS 不可用,您的显卡驱动不支持所需的功能。 + + + + Saving {0} GS dump {1} to '{2}' + 正在保存 {0} GS 转储 {1} 到 '{2}' + + + + Failed to render/download screenshot. + 渲染/下载截图失败。 + + + + Saved GS dump to '{}'. + GS 转储已保存到 '{}'。 + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + 散列缓存已使用了 {:.2f} MB 的 VRAM,正在关闭。 + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + 在一个或多个压缩的替换纹理上禁用自动生成的纹理映射。请在压缩纹理时生成纹理映射。 + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + 模板缓冲区和纹理屏障都不可用,这将破坏一些图形效果。 + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + 启用了读回期间自旋 GPU,但校准的时间戳不可用。 这可能真的很慢。 + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + 启用作弊可能会导致不可预测的行为、崩溃、软锁定或损坏游戏存档。使用作弊的风险自负,PCSX2 团队将不会为启用作弊的用户提供支持。 + + + + Enable Cheats + 开启作弊 + + + + Name + 名称 + + + + Author + 作者 + + + + Description + 描述 + + + + Enable All + 全部开启 + + + + Disable All + 全部关闭 + + + + Reload Cheats + 重载作弊 + + + + %1 unlabelled patch codes will automatically activate. + %1 条未标记的补丁代码将会被自动激活。 + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} 当前的混合精确度是 {1}。 +此游戏的混合精确度推荐是 {2}。 +您可以通过调节游戏属性中的混合等级来改进图形质量,但是这将会提高系 +统的需求。 + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + 已开启手动 GS 硬件渲染器修复,不会应用自动修复: + + + + No tracks provided. + 未提供轨道。 + + + + Hash {} is not in database. + 散列 {} 未在数据库中。 + + + + Data track number does not match data track in database. + 数据轨道编号与数据库中的数据轨道不匹配。 + + + + Track {} with hash {} is not found in database. + + 数据库中找不到轨道 {} 的散列 {}。 + + + + + Track {} with hash {} is for a different game ({}). + + 轨道 {} 的散列 {} 是来自不同游戏 ({}) 的。 + + + + + Track {} with hash {} does not match database track. + + 轨道 {} 的散列 {} 与数据库中的轨道不匹配。 + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + 游戏修正 (不建议在全局范围内更改) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU 负除 Hack (用于高达游戏) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU 乘积 Hack (用于宿命传说) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + 为 FMV 使用软件渲染器 + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + 跳过 MPEG Hack (跳过 视频/FMV) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + 预载入 TLB Hack (用于大盗伍佑卫门) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE 计时 HackHack (通用计时 Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + 即时 DMA Hack (对模拟缓存问题效果好) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH 标志 Hack (用于死神战士之刃) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + 模拟 GIF FIFO (正确但比较慢) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA 忙碌 Hack (忙时拒绝写入) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + 延迟 VIF1 分离 (用户海豹突击队 2 HUD/间谍猎人) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + 模拟 VIF FIFO (正确但比较慢) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + 完全VU0同步 (正确但较慢) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I 位 Hack (用于疤面煞星 掌握世界/古惑狼赛车) @@ -3989,55 +8362,103 @@ graphical quality, but this will increase system requirements. 强制 Blit 内部 FPS 检测 (在自动检测失效时) + + GameList + + + Never + Never + + + + Today + 今天 + + + + Yesterday + 昨天 + + + + {}h {}m + {}小时 {}分 + + + + {}h {}m {}s + {}小时 {}分 {}秒 + + + + {}m {}s + {}分 {}秒 + + + + {}s + {}秒 + + + + {} hours + {} 小时 + + + + {} minutes + {} 分钟 + + GameListModel - + Type 类型 - + Code 代码 - + Title 标题 - + File Title 文件标题 - + CRC CRC - + Time Played 已游玩时间 - + Last Played 最后游戏时间 - + Size 大小 - + Region 区域 - + Compatibility 兼容性 @@ -4051,59 +8472,68 @@ graphical quality, but this will increase system requirements. - - Add - 添加 + Add... + 添加... - - - + + + Remove 移除 - + Search Directory 搜索目录 - + Scan Recursively 递归扫描 - + Excluded Paths (will not be scanned) 排除路径 (将不会被扫描) - + + Directory... + 目录... + + + + File... + 文件... + + + Scan For New Games 搜索新游戏 - + Rescan All Games 重新扫描所有游戏 - + Open Directory... 打开目录... - + Select Search Directory 选择搜索目录 - + Scan Recursively? 要递归扫描吗? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. @@ -4112,9 +8542,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. 递归扫描将需要更多时间, 但是它将会检测子目录中的文件。 - - Select Path - 选择路径 + + Select File + 选择文件 + + + + Select Directory + 选择目录 @@ -4212,396 +8647,407 @@ Scanning recursively takes more time, but will identify files in subdirectories. 标题: - + + Clear the line to restore the original title... + 清除该行以恢复原始标题... + + + + + Restore + 恢复 + + + Path: 路径: - + Serial: 序列号: - + CRC: CRC: - + Type: 类型: - + PS2 Disc PS2 光盘 - + PS1 Disc PS1 光盘 - + ELF (PS2 Executable) ELF (PS2 可执行文件) - + Region: 区域: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (巴西) - + NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (中国) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (香港) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (日本) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (韩国) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (台湾) - + NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (美国) - + Other 其它 - + PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (澳大利亚) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (南非) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (奥地利) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (比利时) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (欧洲/澳大利亚) - + PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (法国) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (芬兰) - + PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (德国) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (希腊) - + PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (意大利) - + PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (印度) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (欧洲/澳大利亚) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (荷兰) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (挪威) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (葡萄牙) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (波兰) - + PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (俄罗斯) - + PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (西班牙) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (斯堪的纳维亚) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (瑞典) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (瑞士) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (英国) - + Compatibility: 兼容性: - + Unknown 未知 - + Not Bootable 无法启动 - + Reaches Intro 到达标题 - + Reaches Menu 到达菜单 - + In-Game 进入游戏 - + Playable 可玩 - + Perfect 完美 - + Input Profile: 输入方案: - + Shared Refers to the shared settings profile. 共享 - + Disc Path: 光盘路径: - + Browse... 浏览... - + Clear 清除 - + Verify - Verify + 校验 - + Search on Redump.org... - Search on Redump.org... + 在 Redump.org 搜索... - + Select Disc Path 选择光盘路径 - + Game is not a CD/DVD. - Game is not a CD/DVD. + 游戏不是一张 CD/DVD。 - + Track list unavailable while virtual machine is running. - Track list unavailable while virtual machine is running. + 在虚拟机运行时轨道列表不可用。 - + # # - + Mode - Mode + 模式 - - + + Start - Start + 开始 - - + + Sectors - Sectors + 扇区 - - + + Size - Size + 大小 - - + + MD5 MD5 - - + + Status - Status + 状态 - - - - - - - + + + + + + + %1 %1 - - + + <not computed> - <not computed> + <未计算> - + Error - Error + 错误 - + Cannot verify image while a game is running. - Cannot verify image while a game is running. + 无法在游戏运行时校验镜像。 - + One or more tracks is missing. - One or more tracks is missing. + 丢失一个或更多轨道。 - + Verified as %1 [%2] (Version %3). - Verified as %1 [%2] (Version %3). + 校验为 %1 [%2] (版本 %3)。 - + Verified as %1 [%2]. - Verified as %1 [%2]. + 校验为 %1 [%2]。 @@ -4661,13 +9107,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) 关 (默认) @@ -4675,17 +9121,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - - + + + - - - - - - + + + + + Automatic (Default) 自动 (默认) @@ -4755,7 +9199,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Bilinear (Smooth) Smooth: Refers to the texture clarity. 双线性 (平滑) @@ -4774,8 +9218,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4821,37 +9265,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets 屏幕偏移 - + VSync 垂直同步 - + Show Overscan 显示过扫描 - + Enable Widescreen Patches 开启宽屏补丁 - + Enable No-Interlacing Patches 开启反隔行扫描补丁 - + Anti-Blur 反模糊 @@ -4862,7 +9306,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset 关闭隔行扫描偏移 @@ -4873,13 +9317,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Resolution 屏幕分辨率 - + Internal Resolution 内部分辨率 @@ -4890,7 +9334,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + PNG PNG @@ -4957,7 +9401,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Bilinear (PS2) 双线性 (PS2) @@ -5004,7 +9448,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Unscaled (Default) 不缩放 (默认) @@ -5020,7 +9464,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Basic (Recommended) 基础 (推荐) @@ -5056,31 +9500,31 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Full (Hash Cache) 完全 (散列缓存) - - + + GPU Palette Conversion GPU 调色板转换 - + Manual Hardware Renderer Fixes 手动硬件渲染器修复 - + Spin GPU During Readbacks 在回读期间保持 GPU 运行 - + Spin CPU During Readbacks 在回读期间保持 CPU 运行 @@ -5096,15 +9540,15 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + Mipmapping 纹理贴图 - - + + Auto Flush 自动清理 @@ -5114,222 +9558,215 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 硬件修复 - - Half Screen Fix: - 半屏修复: - - - - + Force Disabled 强制关闭 - - + Force Enabled 强制开启 - + CPU Sprite Render Size: CPU 活动块渲染大小: - - - - - + + + + + 0 (Disabled) 0 (Disabled) 0 (关闭) - + 1 (64 Max Width) 1 (64 最大宽度) - + 2 (128 Max Width) 2 (128 最大宽度) - + 3 (192 Max Width) 3 (192 最大宽度) - + 4 (256 Max Width) 4 (256 最大宽度) - + 5 (320 Max Width) 5 (320 最大宽度) - + 6 (384 Max Width) 6 (384 最大宽度) - + 7 (448 Max Width) 7 (448 最大宽度) - + 8 (512 Max Width) 8 (512 最大宽度) - + 9 (576 Max Width) 9 (576 最大宽度) - + 10 (640 Max Width) 10 (640 最大宽度) - + Skipdraw Range: 跳过描绘范围: - + Frame Buffer Conversion 帧缓冲转换 - - + + Disable Depth Emulation 关闭深度模拟 - - + + Disable Safe Features 关闭安全功能 - - + + Preload Frame Data 预载帧数据 - + Texture Inside RT 纹理内部 RT - + 1 (Normal) 1 (普通) - + 2 (Aggressive) 2 (激进) - + Software CLUT Render: 软件 CLUT 渲染器: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU 目标 CLUT: + - Disabled (Default) 关闭 (默认) - + Enabled (Exact Match) 开启 (完全匹配) - + Enabled (Check Inside Target) 开启 (检查目标内部) - + Upscaling Fixes 倍线修复 - + Half Pixel Offset: 半像素偏移: - + Normal (Vertex) 普通 (顶点) - + Special (Texture) 特殊 (纹理) - + Special (Texture - Aggressive) 特殊 (纹理 - 激进) - + Round Sprite: 排列活动块: - + Half 一半 - + Full 完全 - + Texture Offsets: 纹理偏移: - + X: X: - + Y: Y: - - + + Merge Sprite 合并活动快 - - + + Align Sprite 排列活动块 @@ -5339,503 +9776,497 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne 反交错: - + Sprites Only 仅活动块 - + Sprites/Triangles 活动块/三角形 - + Blended Sprites/Triangles 绑定的活动块/三角形 - + Auto Flush: 自动刷新: - + Enabled (Sprites Only) 开启 (仅活动块) - + Enabled (All Primitives) 开启 (所有元素) - + Texture Inside RT: 纹理在 RT 内部: - + Inside Target 在目标内部 - + Merge Targets 合并目标 - - + + Disable Partial Source Invalidation 禁用部分源无效 - - - Target Partial Invalidation - 目标部分无效 - - - - + + Read Targets When Closing 关闭时读取目标 - - + + Estimate Texture Region 估计纹理区域 - - + + Disable Render Fixes 关闭渲染器修复 - + Unscaled Palette Texture Draws 未缩放的调色板纹理绘制 - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. - Wild Arms Hack + 荒野兵器修正 - + Bilinear Dirty Upscale: - Bilinear Dirty Upscale: + 双线性污染升格: - + Force Bilinear - Force Bilinear + 强制双线性 - + Force Nearest - Force Nearest + 强制最邻近 - + Texture Replacement 纹理替换 - + Search Directory 搜索目录 - - + + Browse... 浏览... - - + + Open... 打开... - - + + Reset 重置 - + PCSX2 will dump and load texture replacements from this directory. PCSX2 将会从此目录转储并加载纹理替换。 - + Options 选项 - - + + Dump Textures 转储纹理 - - + + Dump Mipmaps 转储纹理贴图 - - + + Dump FMV Textures 转储 FMV 纹理 - - + + Async Texture Loading 异步加载纹理 - - + + Load Textures 加载纹理 - - + + Precache Textures 预缓存纹理 - + Post-Processing 后置处理 - + Sharpening/Anti-Aliasing 锐化/抗锯齿 - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx 对比度自适应锐化: - - - - + + + + None (Default) 无 (默认) - + Sharpen Only (Internal Resolution) 仅锐化 (内部分辨率) - + Sharpen and Resize (Display Resolution) 锐化并调整大小 (显示分辨率) - + Sharpness: 锐化: - - + + FXAA FXAA - + Filters 滤镜 - + TV Shader: TV 着色器: - + Scanline Filter 扫描线滤镜 - + Diagonal Filter 对角线滤镜 - + Triangular Filter 三角滤镜 - + Wave Filter 波形滤镜 - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. 乐天 CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4x RGSS 降采样(4x 旋转栅格超采样) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) Nx AGSS 降采样(Nx 自动栅格超采样) - - + + Shade Boost Shade Boost - + Brightness: 亮度: - + Contrast: 对比度: - - + + Saturation 饱和度 - + OSD OSD - + On-Screen Display 屏上显示 - + OSD Scale: OSD 比例: - - + + Show Indicators 显示指示器 - - + + Show Resolution 显示分辨率 - - + + Show Inputs 显示输入 - - + + Show GPU Usage 显示 GPU 占用率 - - + + Show Settings 显示设置 - - + + Show FPS 显示 FPS - + Disable Shader Cache 关闭着色器缓存 - + Disable Vertex Shader Expand 关闭顶点着色器扩展 - - + + Show Statistics 显示统计信息 - - + + Show CPU Usage 显示 CPU 占用率 - - + + Warn About Unsafe Settings 警告不安全的设置 - - + + Show Frame Times 显示帧时间 - + Recording 录制 - + Video Dumping Directory 视频转储目录 - + Capture Setup 捕获设置 - + Container: 容器: - - + + Codec: 编码器: - - - + + + Extra Arguments 额外参数 - + Capture Audio 捕获音频 - + Resolution: 分辨率: - + x x - + Auto 自动 - + Capture Video 捕获视频 - + Advanced Advanced here refers to the advanced graphics options. 高级 - + Advanced Options 高级选项 - + Hardware Download Mode: 硬件下载模式: - + Accurate (Recommended) 精确 (推荐) - + Disable Readbacks (Synchronize GS Thread) 关闭回读 (同步 GS 线程) - + Unsynchronized (Non-Deterministic) 不同步 (不确定性) - + Disabled (Ignore Transfers) 关闭 (忽略传输) - + GS Dump Compression: GS 转储压缩: - + Uncompressed 未压缩 - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames 跳过显示重复帧 - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5844,70 +10275,70 @@ Swap chain: see Microsoft's Terminology Portal. 使用 Blit 交换链 - - + + Disable Threaded Presentation 禁用线程化展示 - - + + Bitrate: 位率: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: 允许独占全屏: - + Disallowed 关闭 - + Allowed 开启 - + Debugging Options 调试选项 - + Override Texture Barriers: 替代纹理屏障: - - + + Use Debug Device 使用调试设备 - - + + Disable Dual Source Blending 关闭双源混合 - - + + Show Speed Percentages 显示速度百分比 - - + + Disable Framebuffer Fetch 关闭帧缓冲获取 @@ -5974,773 +10405,757 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] 使用全局设置 [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked 未选中 - + Automatically loads and applies widescreen patches on game start. Can cause issues. 游戏开始时自动加载和应用宽屏补丁。可能会导致问题。 - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. 在游戏开始时自动加载和应用非隔行扫描补丁。可能会导致问题。 - + Disables interlacing offset which may reduce blurring in some situations. 关闭隔行扫描偏移这在某些情况下可能会减少模糊。 - + Bilinear Filtering 双线性过滤 - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. 启用双线性后处理过滤器。使显示在屏幕上的画面整体更加平滑。更正了像素之间的位置。 - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. 启用根据游戏要求定位屏幕的 PCRTC 偏移量。适用于某些游戏如 Wapout Fusion 的屏幕抖动效果,但可能会使图片变得模糊。 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. 启用该选项可显示绘制在超过屏幕安全区域的过扫描区域。 - + FMV Aspect Ratio FMV 高宽比 - + Overrides the full-motion video (FMV) aspect ratio. 替代全动态视频(FMV)高宽比。 - + Control the texture's trilinear filtering of the emulation. 控制模拟的纹理的三线性过滤。 - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. 控制 GS 混合单元模拟的精度级别。<br>设置越高,着色器中模拟的混合越准确,速度损失就越大。<br>请注意与 OpenGL/Vulkan 相比 Direct3D 的混合在功能性上稍差。 - + Software CLUT Render 软件 Clut 渲染 - + This option disables game-specific render fixes. 此选项会关闭指定的游戏渲染器修复。 - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. 默认情况下,纹理缓存处理部分失效。不幸的是以 CPU 为基础的计算成本非常高。这种 hack 将部分失效替换为纹理的完全删除用来减少 CPU 负载。这对 Snowblind 引擎游戏很有帮助。 - + Framebuffer Conversion 帧缓冲区转换 - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. 在 CPU 而不是 GPU 上转换 4 位和 8 位帧缓冲区。帮助哈利波特和特技演员游戏。它对性能有很大的影响。 - + Uploads GS data when rendering a new frame to reproduce some effects accurately. 在渲染新帧时上传 GS 数据用来精确的呈现某些效果。 - + Disabled 关闭 - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. 允许纹理缓存将上一个帧缓冲区的内部数据作为输入纹理重新使用。 - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. 关闭时将纹理缓存中的所有目标刷新回本地内存。可以防止在即时存档或切换渲染器时丢失图形效果,但也可能导致图形损坏。 - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - 允许渲染目标的部分失效,这可以修复某些游戏中的图形错误。渲染目标内部的纹理会自动启用该选项。 - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). 尝试在游戏本身不设置纹理大小时减小纹理大小(例如 Snowblind 游戏)。 - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. 修正了在 Namco 游戏中升格(垂直线)的问题,如皇牌空战、铁拳、刀魂等。 - + Scales the size of the onscreen OSD from 50% to 500%. 将屏幕 OSD 的大小从 50% 调整为 500%。 - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. 显示如暂停、加速、快进和慢动作等模拟状态的 OSD 图标指示器。 - + Displays various settings and the current values of those settings, useful for debugging. 显示各种设置以及这些设置的当前值,这对调试很有用。 - + Shows the current controller state of the system in the bottom left corner of the display. 在屏幕的左下角显示系统的当前控制器状态。 - + Displays a graph showing the average frametimes. 显示一个表示平均帧时间的图表。 - + Allow Exclusive Fullscreen 允许独占全屏 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. 替代驱动程序的规则以启用独占全屏或直接翻转/扫描。<br>禁用独占全屏可能会使得认为切换以及覆盖更加流畅,但会增加输入延迟。 - - - - - - - + + + + + + + Checked 选中 - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. 启用内部反模糊 hack。这会降低 PS2 的渲染精度但会使许多游戏看起来不那么模糊。 - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). 启用此选项可使 PCSX2 的刷新率与您当前的显示器或屏幕相匹配。在垂直同步可用时它将被自动禁用(例如以非 100% 速度运行)。 - + Integer Scaling 整数倍拉伸 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. 填充显示区域以确保主机上的像素与游戏机中的像素之间的比率为整数。可能会在一些2D游戏中产生更清晰的图像。 - + Aspect Ratio 高宽比 - + Auto Standard (4:3/3:2 Progressive) 自动标准 (4:3/3:2 逐行) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. 更改用于将主机的输出显示到屏幕上的高宽比。默认的是自动标准(4:3/3:2 逐行) 它会自动调整宽高比来匹配游戏在那个时代的典型电视上的显示方式。 - + Deinterlacing 反交错 - + Screenshot Size 截图尺寸 - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. 确定保存屏幕截图的分辨率。内部分辨率以文件大小为代价保留了更多细节。 - + Screenshot Format 截图格式 - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. 选择将用于保存屏幕截图的格式。JPEG 会生成较小的文件,但会丢失细节。 - + Screenshot Quality 截图质量 - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. 选择屏幕截图压缩的质量。值越高可以为 JPEG 保留更多细节并减小 PNG 的文件大小。 - - + + 100% 100% - + Vertical Stretch 垂直拉伸 - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. 拉伸 (&lt; 100%) 或收缩 (&gt; 100%) 显示的垂直部分。 - + Fullscreen Mode 全屏模式 - - + + + Borderless Fullscreen 无边框全屏幕 - + Chooses the fullscreen resolution and frequency. 选择全屏分辨率和频率。 - + Left + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. 更改从显示屏左侧裁剪的像素数。 - + Top - + Changes the number of pixels cropped from the top of the display. 更改从显示屏顶端裁剪的像素数。 - + Right - + Changes the number of pixels cropped from the right side of the display. 更改从显示屏右侧裁剪的像素数。 - + Bottom - + Changes the number of pixels cropped from the bottom of the display. 更改从显示屏底部裁剪的像素数。 - + Native (PS2) (Default) 原生 (PS2) (默认) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. 控制渲染游戏的分辨率。高分辨率可能会影响较旧或较低端 GPU 的性能。<br>非本机分辨率可能会在某些游戏中导致轻微的图形问题。<br>FMV分辨率将保持不变,因为视频文件是预先渲染的。 - + Control the accuracy level of the mipmapping emulation. 控制纹理贴图模拟的精确等级。 - + Texture Filtering 纹理过滤 - + Control the texture filtering of the emulation. 控制纹理过滤模拟。 - + Trilinear Filtering 三线性过滤 - + Anisotropic Filtering 各意向性过滤 - + Reduces texture aliasing at extreme viewing angles. 减少极端视角下的纹理锯齿。 - + Dithering 抖动 - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. 减少颜色之间的条带并提高可感知的颜色深度。<br> 关: 关闭任何抖动。<br> 未缩放: 原生抖动/最低抖动效果在缩放时不会增加正方形的大小。<br> 缩放: 支持升级/最高抖动效果。 - + Blending Accuracy 混合精确性 - + Texture Preloading 预加载纹理 - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. 一次上载整个纹理而不是小块,尽可能避免多余的上载。提高了大多数游戏的性能,但在少数情况下会导致降速。 - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. 开启时 GPU 会转换颜色贴图纹理,否则 CPU 会。这是 GPU 和 CPU 之间的权衡。 - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. 启用此选项后您可以更改渲染器并升级游戏的修复。但是如果您已启用此选项,您将禁用自动设置并可以通过取消选中此选项来重新启用自动设置。 - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. 在读回期间对 CPU 执行无用的工作以防止其进入省电模式。可能会提高性能但会显著增加功耗。 - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. 在读回期间对 GPU 执行无用的工作以防止其进入省电模式。可能会提高性能但会显著增加功耗。 - + Extra Rendering Threads 额外的渲染线程 - + 2 threads 2 线程 - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. 渲染线程数: 单线程为 0,多线程为 2 或更多(1 为调试)。如果您的 CPU 上有 4 个线程,选择 2 或 3。您可以计算如何获得最佳性能(CPU 线程数 -2)。7+ 线程不会提供更高的性能甚至可能会降低性能。 - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. 当帧缓冲区也是输入纹理时强制简易刷新。修正了一些处理效果如 JAK 系列中的阴影和 GTA:SA 中的光线传递。 - + Enables mipmapping, which some games require to render correctly. 启用纹理贴图,某些游戏需要正确渲染纹理贴图。 - - Half Screen Fix - 半屏修复 - - - - Control the half-screen fix detection on texture shuffling. - 控制纹理排列的半屏修复检测。 - - - + CPU Sprite Renderer Size CPU 活动块渲染大小 - + Skipdraw Range Start 跳过描绘范围开始 - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. 完全跳过绘制表面,从左侧框中的表面一直到右侧框中指定的表面。 - + Skipdraw Range End 跳过描绘范围结束 - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. 关闭纹理缓存中的深度缓冲区支持。它可以帮助提高速度但它可能会造成各种问题。 - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. 此选项禁用多个安全功能。禁用精确的未缩放的点和线渲染这可以改善异度传说游戏。禁用要在 CPU上 完成的精确 GS 内存清除,并让 GPU 处理它,这可以改善王国之心游戏。 - + Half Pixel Offset 半像素偏移 - + Might fix some misaligned fog, bloom, or blend effect. 可能会修复一些未对齐的雾、光晕或混合效果。 - + Round Sprite 活动块环绕 - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. 修复了缩放时 2D 活动块纹理的采样。修正了类似魔塔大陆等游戏升格时活动块中的线条。半选项适用于扁平活动块,完整选项适用于所有活动块。 - + Texture Offsets X 纹理偏移 X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. ST/UV纹理坐标的偏移。修复了一些奇怪的纹理问题也可能修复了一些后处理对齐。 - + Texture Offsets Y 纹理偏移 Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. 降低 GS 精度以避免在缩放时像素之间出现间隙。修正了 Wild Arms 游戏中的文字。 - + Bilinear Upscale 双线性升格 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. 由于在缩放时会进行双线性过滤所以可以平滑纹理。 - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. 将后处理的多个铺装活动块替换为单个胖活动块。它减少了各种升格后的线条。 - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx 对比度自适应锐化 - + Sharpness 锐化 - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. 允许调整饱和度、对比度和亮度。亮度、饱和度和对比度的值默认为 50。 - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. 应用 FXAA 抗锯齿算法来提高游戏的图像质量。 - + Brightness 明亮 - - - + + + 50 50 - + Contrast 对比度 - + TV Shader TV 着色器 - + Applies a shader which replicates the visual effects of different styles of television set. 应用可复现多种不同电视视觉效果的着色器。 - + OSD Scale OSD 比例 - - + + Show OSD Messages 显示 OSD 消息 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 显示屏显消息-当事件发生时显示消息例如正在创建/加载保存即时存档、正在截取屏幕截图等。 - + Shows the internal frame rate of the game in the top-right corner of the display. 在屏幕的右上角显示游戏的内部帧速率。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 在屏幕的右上角以百分比形式显示系统的当前模拟速度。 - + Shows the resolution of the game in the top-right corner of the display. 在屏幕的右上角显示游戏的分辨率。 - + Shows host's CPU utilization. 显示主机的 CPU 占用率。 - + Shows host's GPU utilization. 显示主机的 GPU 占用率。 - + Shows counters for internal graphical utilization, useful for debugging. 显示用于内部图形使用的计数器,对调试很有用。 - + Displays warnings when settings are enabled which may break games. 当设置可能破坏游戏时显示警告。 - + Enable Extra Arguments 启用额外参数 - + Leave It Blank 请留空它 - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" 传递给所选视频编解码器的参数。<br>必须使用 '=' 将键与值分开并使用 ':' 将对分开。<br>例如: "crf = 21 : preset = veryfast" - + Override Texture Barriers 覆盖纹理光栅 - + GS Dump Compression GS 转储压缩 - + Change the compression algorithm used when creating a GS dump. 更改创建 GS 转储时使用的压缩算法。 - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit 使用 Direct3D 11 渲染器时使用 blit 演示模型而不是翻转。这通常会导致性能降低,但对于某些流应用程序或在某些系统上取消帧速率上限可能是必需的。 - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. 检测何时在 25/30fps 的游戏中呈现空闲帧,并跳过呈现这些帧。帧仍然被渲染,这只是意味着 GPU 有更多的时间来完成它(这不是跳帧)。当CPU/GPU接近最大利用率时,可以平滑我们的帧时间波动,但会使帧步调更加不一致并可能增加输入延迟。 - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. 在主 GS 线程上显示帧而不是在辅助线程上。用于调试帧时间问题。可以减少丢失帧的机会或减少撕裂但代价是帧时间更不稳定。仅适用于 Vulkan 渲染器。 - + GS Download Mode GS 下载模式 - + Accurate 精确 - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. 跳过 GS 线程和主机 GPU 进行 GS 下载的同步。可能会在速度较慢的系统上大幅提升速度,但代价是许多损坏的图形效果。如果游戏被破坏并且您启用了此选项,请先禁用它。 + - Default This string refers to a default codec, whether it's an audio codec or a video codec. 默认 - - - + + (Default) (默认) @@ -6748,399 +11163,405 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics 图形 - + Save Screenshot 保存截图 - + Toggle Video Capture 切换视频捕获 - + Save Single Frame GS Dump 保存单个 GS 帧转储 - + Save Multi Frame GS Dump 保存多帧 GS 转储 - + Toggle Software Rendering 切换软件渲染 - + Increase Upscale Multiplier 增加缩放倍数 - + Decrease Upscale Multiplier 减少缩放倍数 - + + Toggle On-Screen Display + 切换屏显 + + + Cycle Aspect Ratio 切换高宽比 - + Aspect ratio set to '{}'. 高宽比被设置为 '{}'。 - + Cycle Hardware Mipmapping 切换硬件纹理映射 - + Hardware mipmapping set to '{}'. 硬件纹理映射被设置为 '{}'。 - + Cycle Deinterlace Mode 切换反交错模式 - + Deinterlace mode set to '{}'. 反交错模式被设置为 '{}'。 - + Toggle Texture Dumping 切换纹理转储 - + Texture dumping is now enabled. 现在已开启纹理转储。 - + Texture dumping is now disabled. 现在已关闭纹理转储。 - + Toggle Texture Replacements 切换纹理替换 - + Texture replacements are now enabled. 现在已开启纹理替换。 - + Texture replacements are now disabled. 现在已关闭纹理替换。 - + Reload Texture Replacements 重载纹理替换 - + Texture replacements are not enabled. 未开启纹理替换。 - + Reloading texture replacements... 正在重载纹理替换... - + Target speed set to {:.0f}%. 目标速度设置为 {:.0f}%。 - + Volume: Muted 音量: 静音 - + Volume: {}% 音量: {}% - + Save slot {} selected (last save: {}). 已选定即时存档位置 {} (最后存档: {})。 - + Save slot {} selected (no save yet). 已选定即时存档位置 {} (尚未存档)。 - + No save state found in slot {}. 在位置 {} 没找到即时存档。 - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + System 系统 - + Open Pause Menu 打开暂停菜单 - + Open Achievements List 打开成就列表 - + Open Leaderboards List 打开排行榜列表 - + Toggle Pause 切换暂停 - + Toggle Fullscreen 切换全屏 - + Toggle Frame Limit 切换整数限制 - + Toggle Turbo / Fast Forward 切换加速 / 快进 - + Toggle Slow Motion 切换慢动作 - + Turbo / Fast Forward (Hold) 加速/快进(保持) - + Increase Target Speed 增加目标速度 - + Decrease Target Speed 降低目标速度 - + Increase Volume 增大音量 - + Decrease Volume 减小音量 - + Toggle Mute 切换静音 - + Frame Advance 帧步进 - + Shut Down Virtual Machine 关闭虚拟机 - + Reset Virtual Machine 重置虚拟机 - + Toggle Input Recording Mode 切换输入录制模式 - - - - + + + + Save States 即时存档 - + Select Previous Save Slot 选择上一个即时存档位置 - + Select Next Save Slot 选择下一个即时存档位置 - + Save State To Selected Slot 保存即时存档到选定的位置 - + Load State From Selected Slot 从选定的位置加载即时存档 - + Save State To Slot 1 保存即时存档到位置 1 - + Load State From Slot 1 从位置 1 加载即时存档 - + Save State To Slot 2 保存即时存档到位置 2 - + Load State From Slot 2 从位置 2 加载即时存档 - + Save State To Slot 3 保存即时存档到位置 3 - + Load State From Slot 3 从位置 3 加载即时存档 - + Save State To Slot 4 保存即时存档到位置 4 - + Load State From Slot 4 从位置 4 加载即时存档 - + Save State To Slot 5 保存即时存档到位置 5 - + Load State From Slot 5 从位置 5 加载即时存档 - + Save State To Slot 6 保存即时存档到位置 6 - + Load State From Slot 6 从位置 6 加载即时存档 - + Save State To Slot 7 保存即时存档到位置 7 - + Load State From Slot 7 从位置 7 加载即时存档 - + Save State To Slot 8 保存即时存档到位置 8 - + Load State From Slot 8 从位置 8 加载即时存档 - + Save State To Slot 9 保存即时存档到位置 9 - + Load State From Slot 9 从位置 9 加载即时存档 - + Save State To Slot 10 保存即时存档到位置 10 - + Load State From Slot 10 从位置 10 加载即时存档 @@ -7330,49 +11751,49 @@ Right click to clear binding - + Pause On Focus Loss 丢失焦点时暂停 - + Inhibit Screensaver 禁用屏幕保护程序 - + Save State On Shutdown 关闭时保存即时存档 - + Pause On Start 启动时暂停 - + Confirm Shutdown 确认退出 - + Create Save State Backups 创建即时存档备份 - + Enable Discord Presence 开启 Discord Presence - + Enable Per-Game Settings 开启每游戏设置 @@ -7383,37 +11804,37 @@ Right click to clear binding - + Start Fullscreen 启动全屏幕 - + Double-Click Toggles Fullscreen 双击切换全屏幕 - + Render To Separate Window 渲染到分离窗口 - + Hide Main Window When Running 在运行时隐藏主窗口 - + Disable Window Resizing 关闭窗口调整大小 - + Hide Cursor In Fullscreen 全屏模式下隐藏光标 @@ -7449,7 +11870,7 @@ Right click to clear binding - + Enable Automatic Update Check 开启自动检查更新 @@ -7536,66 +11957,66 @@ Right click to clear binding 自定义.qss [放置在 PCSX2 文件夹] - - - - - - + + + + + + Checked 选中 - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. 在启动时自动检查程序的更新。更新可以推迟到以后也可以完全跳过。 - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 在模拟运行时防止屏幕保护程序激活和主机休眠。 - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. 确定按下热键时是否显示确认关闭虚拟机的提示。 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 关机或退出时自动保存模拟器状态。然后您可以直接从下一次停止的位置继续。 - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. 启用后,将应用每个游戏的自定义设置。禁用以始终使用全局配置。 - + Allows switching in and out of fullscreen mode by double-clicking the game window. 允许双击游戏窗口来切换全屏模式。 - + Prevents the main window from being resized. 防止调整主窗口的大小。 + + - - + + - - + - - + Unchecked 未选中 @@ -7606,48 +12027,48 @@ Right click to clear binding 融合 [亮/暗] - + Pauses the emulator when a game is started. 游戏开始时暂停模拟器。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 在最小化窗口或切换到另一个应用程序时暂停模拟器并在切换回时取消暂停。 - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. 如果创建即时存档时即时存档存在则创建即时存档的备份副本。备份副本具有 .Backup 后缀。 - + Automatically switches to fullscreen mode when a game is started. 游戏开始时自动切换到全屏模式。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 当模拟器处于全屏模式时隐藏鼠标指针/光标。 - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. 将游戏渲染到独立的窗口,而不是主窗口。如果未选中游戏将显示在游戏列表的上层。 - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. 在游戏运行时隐藏主窗口(带有游戏列表),需要启用渲染到独立窗口。 - + Shows the game you are currently playing as part of your profile in Discord. 将您当前正在游玩的游戏显示在 Discord 的个人档案中。 - + System Language [Default] 系统语言 [默认] @@ -7704,14 +12125,14 @@ Right click to clear binding - - + + Change Disc 更换光盘 - + Load State 加载即时存档 @@ -7761,514 +12182,526 @@ Right click to clear binding 录制输入 - + Toolbar 工具栏 - + Start &File... 启动文件(&F)... - + Start &Disc... 启动光盘(&D)... - + Start &BIOS 启动 &BIOS - + &Scan For New Games 扫描新游戏(&S) - + &Rescan All Games 重新扫描所有游戏(&R) - + Shut &Down 关机(&D) - + Shut Down &Without Saving 关闭并不保存(&W) - + &Reset 重启(&R) - + &Pause 暂停(&P) - + E&xit 退出(&X) - + &BIOS &BIOS - + Emulation 模拟 - + &Controllers 控制器(&C) - + &Hotkeys 热键(&H) - + &Graphics 图形(&G) - + A&chievements 成就(&C) - + &Post-Processing Settings... 前置处理设置(&P)... - + Fullscreen 全屏幕 - + Resolution Scale 分辨率比例 - + &GitHub Repository... &GitHub 存储库... - + Support &Forums... 支持论坛(&F)... - + &Discord Server... &Discord 服务器... - + Check for &Updates... 检查更新(&U)... - + About &Qt... 关于 &Qt... - + &About PCSX2... 关于 PCSX2(&A)... - + Fullscreen In Toolbar 全屏幕 - + Change Disc... In Toolbar 更换光盘... - + &Audio 音频(&A) - + Game List 游戏列表 - + Interface 界面 - + Add Game Directory... 添加游戏目录... - + &Settings 设置(&S) - + From File... 来自文件... - + From Device... 来自设备... - + From Game List... 来自游戏列表... - + Remove Disc 移除光盘 - + Global State 全局状态 - + &Screenshot 截图(&S) - + Start File In Toolbar 启动文件 - + Start Disc In Toolbar 启动光盘 - + Start BIOS In Toolbar 启动 BIOS - + Shut Down In Toolbar 关机 - + Reset In Toolbar 重置 - + Pause In Toolbar 暂停 - + Load State In Toolbar 加载即时存档 - + Save State In Toolbar 保存即时存档 - + Controllers In Toolbar 控制器 - + Settings In Toolbar 设置 - + Screenshot In Toolbar 截图 - + &Memory Cards 记忆卡(&M) - + &Network && HDD 网络与硬盘(&N) - + &Folders 文件夹(&F) - + &Toolbar 工具栏(&T) - + Lock Toolbar 锁定工具栏 - + &Status Bar 状态栏(&S) - + Verbose Status 详细状态 - + Game &List 游戏列表(&L) - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. 系统显示(&D) - + Game &Properties 游戏属性(&P) - + Game &Grid 游戏网格(&G) - + Show Titles (Grid View) 显示标题 (网格视图) - + Zoom &In (Grid View) 放大 (网格视图)(&I) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) 缩小 (网格视图)(&O) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) 刷新封面 (网格视图)(&C) - + Open Memory Card Directory... 打开记忆卡目录... - + Open Data Directory... 打开数据目录... - + Toggle Software Rendering 切换软件渲染 - + Open Debugger 打开调试器 - + Reload Cheats/Patches 重载修改/补丁 - + Enable System Console 开启系统控制台 - + Enable Verbose Logging 开启详细日志 - + Enable EE Console Logging 开启 EE 控制台日志 - + Enable IOP Console Logging 开启 IOP 控制台日志 - + Save Single Frame GS Dump 保存单个 GS 帧转储 - + New This section refers to the Input Recording submenu. 新建 - + Play This section refers to the Input Recording submenu. 播放 - + Stop This section refers to the Input Recording submenu. 停止 - + Settings This section refers to the Input Recording submenu. 设置 - - + + Input Recording Logs 录制输入日志 - + Controller Logs 控制器日志 - + Enable &File Logging 开启文件日志(&F) - + Enable CDVD Read Logging 开启 CDVD 读取日志 - + Save CDVD Block Dump 保存 CDVD 块转储 - + Enable Log Timestamps 开启日志时间戳 - + + Start Big Picture Mode 启动大屏模式 - + + Big Picture In Toolbar 大屏 - + Cover Downloader... 封面下载器... - - + + Show Advanced Settings 显示高级设置 - + Recording Viewer 录像查看器 - - + + Video Capture 视频捕获 - + + Edit Cheats... + 编辑作弊... + + + + Edit Patches... + 编辑补丁... + + + Internal Resolution 内部分辨率 - + %1x Scale %1x 比例 - + Select location to save block dump: 选择保存块转储的位置: - + Do not show again 不再显示 - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -8281,222 +12714,273 @@ PCSX2 团队不会为修改这些设置的配置提供任何支持,您可以自 您确定要继续吗? - + %1 Files (*.%2) %1 文件 (*.%2) - + Confirm Shutdown 确认退出 - + Are you sure you want to shut down the virtual machine? 您确实要关闭虚拟机吗? - + Save State For Resume 保存状态以继续 - - - - + + + + + + Error 错误 - + You must select a disc to change discs. 您必须选择一张需要更换光盘。 - + Properties... 属性... - + Open Containing Directory... Refers to the directory where a game is contained. 打开包含目录... - + Set Cover Image... 设置封面图像... - + Exclude From List 从列表中排除 - + Reset Play Time 重置游戏时间 - + Default Boot 默认引导 - + Fast Boot 快速引导 - + Full Boot 完全引导 - + Boot and Debug 引导并调试 - + Add Search Directory... 添加搜索目录... - + Start File 启动文件 - + Start Disc 启动光盘 - + Select Disc Image 选择光盘映像 - + Updater Error 更新错误 - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>对不起,您正在尝试更新的 PCSX2 版本不是 GitHub 的官方版本。为了防止不兼容,自动更新程序只在官方版本上启用。</p><p>要获得官方版本,请从下面的链接下载:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. 自动更新不支持当前的平台。 - + + Confirm File Creation + 确认文件创建 + + + + The pnach file '%1' does not currently exist. Do you want to create it? + pnach 文件 '%1' 当前不存在。您要创建它吗? + + + + Failed to create '%1'. + 创建 '%1' 失败。 + + + Input Recording Files (*.p2m2) 输入录像文件 (*.p2m2) - + Paused 暂停 - + Load State Failed 加载即时存档失败 - + Cannot load a save state without a running VM. 无法在没有运行 VM 的情况下加载一个即时存档。 - + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + 如果不重置虚拟机则无法加载新的 ELF。是否要立即重置该虚拟机? + + + + Cannot change from game to GS dump without shutting down first. + 如果不先关机就无法从游戏更改到 GS 转储。 + + + Failed to get window info from widget 从小部件获取窗口信息失败 - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) 所有文件类型 (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;单轨 Raw 镜像 (*.bin *.iso);;Cue 表 (*.cue);;媒体描述符文件 (*.mdf);;MAME CHD 镜像 (*.chd);;CSO 镜像 (*.cso);;GZ 镜像 (*.gz);;ELF 可执行文件 (*.elf);;IRX 可执行文件 (*.irx);;GS 转出 (*.gs *.gs.xz *.gs.zst);;区块转储 (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) 所有文件类型 (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;单轨Raw 镜像 (*.bin *.iso);;Cue 表 (*.cue);;媒体描述符文件 (*.mdf);;MAME CHD 镜像 (*.chd);;CSO 镜像 (*.cso);;GZ 镜像 (*.gz);;区块转储 (*.dump) - + + Stop Big Picture Mode + 停止大屏模式 + + + + Exit Big Picture + In Toolbar + 退出大屏模式 + + + Game Properties 游戏属性 - + Game properties is unavailable for the current game. 当前游戏的游戏属性不可用。 - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. 找不到任何 CD/DVD-ROM 设备。请确保您已连接驱动器并具有足够的访问权限。 - + Select disc drive: 选择光盘驱动器: - + This save state does not exist. 此即时存档不存在。 - + Select Cover Image 选择封面图像 - + All Cover Image Types (*.jpg *.jpeg *.png) 所有封面图像类型 (*.jpg *.jpeg *.png) - + Cover Already Exists 封面已存在 - + A cover image for this game already exists, do you wish to replace it? 此游戏的封面图片已存在,您要替换它吗? - - + + + + Copy Error 复制错误 - + Failed to remove existing cover '%1' 移除现存封面 '%1' 失败 - + Failed to copy '%1' to '%2' 复制'%1' 到’%2‘ 失败 - + + Failed to remove '%1' + 移除 '%1' 失败 + + + + Confirm Reset 确认重置 - + + You must select a different file to the current cover image. + 您必须选择与当前封面图像不同的文件。 + + + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -8505,12 +12989,12 @@ This action cannot be undone. 此操作无法被撤销。 - + Load Resume State 加载并继续即时存档 - + A resume save state was found for this game, saved at: %1. @@ -8523,70 +13007,70 @@ Do you want to load this state, or start from a fresh boot? 您是要加载此状态,还是要重新启动? - + Fresh Boot 重新启动 - + Delete And Boot 删除并重启 - + Failed to delete save state file '%1'. 删除即时存档文件 '%1'.失败。 - + Load State File... 载入即时存档文件... - + Load From File... 从文件载入... - - + + Select Save State File 选择即时存档文件 - - + + Save States (*.p2s) 即时存档 (*.p2s) - + Delete Save States... 删除即时存档... - + Undo Load State 撤销载入即时存档 - + Resume (%2) 继续 (%2) - + Load Slot %1 (%2) 载入位置 %1 (%2) - - + + Delete Save States 删除即时存档 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -8595,42 +13079,42 @@ The saves will not be recoverable. 存档无法恢复。 - + %1 save states deleted. 已删除 %1 即时存档。 - + Save To File... 保存到文件... - + Empty - + Save Slot %1 (%2) 保存到位置 %1 (%2) - + Confirm Disc Change 确认更改光盘 - + Do you want to swap discs or boot the new image (via system reset)? 是否要交换光盘或启动新镜像(通过系统重置)? - + Swap Disc 交换光盘 - + Reset 重置 @@ -8639,7 +13123,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. 记忆卡 '{}' 已被保存到存储设备中。 @@ -8653,11 +13137,6 @@ The saves will not be recoverable. Force ejecting all Memory Cards. Reinserting in 1 second. 强制弹出所有记忆卡。在 1 秒后重新插入。 - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted - MemoryCardConvertDialog @@ -8702,8 +13181,8 @@ The saves will not be recoverable. - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>注意:</strong> 正在转换一张记忆卡并创建您当前记忆卡的 <strong>副本</strong>。 它 <strong">不会删除、修改或替换</strong>您显存的记忆卡。</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>注意:</strong>转换一张记忆卡将创建一份您当前记忆卡的 <strong>副本</strong>。它<strong>不会删除、修改、或替换</strong> 您现存的任何记忆卡。</center> @@ -9152,12 +13631,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [丢失] @@ -9172,52 +13651,57 @@ This action cannot be reversed, and you will lose any saves on the card. + Copy Address + 反汇编 + + + Go to in disassembly 转到反汇编 - - + + Go to address 转到地址 - + Show as 1 byte 显示为 1 字节 - + Show as 2 bytes 显示为 2 字节 - + Show as 4 bytes 显示为 4 字节 - + Show as 8 bytes 显示为 8 字节 - + Copy Byte 复制字节 - + Copy Segment 复制数据段 - + Copy Character 复制字符 - + Paste 粘贴 @@ -9464,27 +13948,32 @@ This action cannot be reversed, and you will lose any saves on the card. Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. - Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + 设置模拟摇杆死区,即忽略的操纵杆移动的比例。 Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + 设置模拟摇杆轴比例因数。使用最近诸如 DualShock 4、Xbox One 等控制器时建议使用介于 1.30 到 1.40 之间的值。 Button/Trigger Deadzone - Button/Trigger Deadzone + 按钮/扳机死区 Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + 设置用于激活按钮/扳机的死区,即将被忽略的扳机比例。 + + + + Analog light is now on for port {} / slot {} + 端口 {} / 插槽 {} 的模拟灯现在是开启的 - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now off for port {} / slot {} + 端口 {} / 插槽 {} 的模拟灯现在是关闭的 @@ -9532,46 +14021,46 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. - Controller port {}, slot {} has a {} connected, but the save state has a {}. -Leaving the original controller type connected, but this may cause issues. + 控制器端口 {},插槽 {} 已连接了 {},但即时存档中是 {}。 +使原始控制器类型保持连接,但这可能会导致问题。 Strum Up - Strum Up + 向上伸展 Strum Down - Strum Down + 向下伸展 Green Fret - Green Fret + 绿色 Fret Red Fret - Red Fret + 红色 Fret Yellow Fret - Yellow Fret + 黄色 Fret Blue Fret - Blue Fret + 蓝色 Fret Orange Fret - Orange Fret + 橙色 Fret @@ -9581,32 +14070,32 @@ Leaving the original controller type connected, but this may cause issues. Tilt Up - Tilt Up + 向上倾斜 Whammy Bar Deadzone - Whammy Bar Deadzone + Whammy Bar 死区 Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. - Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + 设置 whammy bar 死区。输入下列值将不会被发送到 PS2。 Whammy Bar Sensitivity - Whammy Bar Sensitivity + Whammy Bar 灵敏度 Sets the whammy bar axis scaling factor. - Sets the whammy bar axis scaling factor. + 设置 whammy bar 轴比例因数。 Guitar - Guitar + 吉他 @@ -9617,27 +14106,27 @@ Leaving the original controller type connected, but this may cause issues.无法打开 {}。内置游戏补丁不可用。 - + {} GameDB patches {} 条游戏数据库补丁 - + {}{} game patches {}{} 条游戏补丁 - + {}{} cheat patches {}{} 条作弊补丁 - + {} are active. 开启 {}。 - + No cheats or patches (widescreen, compatibility or others) are found / enabled. 没有找到 / 开启作弊或补丁 (宽屏、兼容性以及其它)。 @@ -9830,12 +14319,12 @@ URL 时: %1 SPU2 - + Requested audio output device '{}' not found, using default. 未找到请求的音频输出设备‘{}’,使用默认设置。 - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (跨平台) @@ -9852,25 +14341,67 @@ URL 时: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + 此即时存档是不支持的版本并且无法使用。 + +您可以从 pcsx2.net 下载 PCSX2 {} 然后创建正常的记忆卡存档。 +否则请删除即时存档然后进行一次干净的启动。 + + SettingWidgetBinder - + - - - + + + Reset 重置 - - + + Default: 默认: - + + Confirm Folder + 确认文件夹 + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + 选择的目录当前不存在: + +%1 + +您要创建此目录吗? + + + + Error + 错误 + + + + Folder path cannot be empty. + 文件夹路径不能为空。 + + + Select folder for %1 为 %1 选择文件夹 @@ -9879,6 +14410,10 @@ URL 时: %1 SettingsDialog + + + + PCSX2 Settings PCSX2 设置 @@ -9888,226 +14423,262 @@ URL 时: %1 还原默认 - + + Copy Global Settings + 复制全局配置 + + + + Clear Settings + 清除设置 + + + Close 关闭 - - + + Summary 统计 - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + <strong>摘要</strong><hr>此页面显示有关所选游戏的详细信息。更改输入配置文件会将此游戏的控制器绑定方案设置为所选的任意配置文件,而不是默认(共享)配置。轨道列表和转储验证可用于确定您的光盘映像是否与已知正确转储匹配。如果不匹配,游戏可能已损坏。 - + Summary is unavailable for files not present in game list. 摘要不适用于游戏列表中不存在的文件。 - + Interface 界面 - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>界面设置</strong><hr>这些选项控制软件的外观和行为。<br><br>将鼠标悬停在选项上可查看附加信息。 - + Game List 游戏列表 - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>游戏列表设置</strong><hr>上面的列表显示了由 PCSX2 搜索用来填充游戏列表的目录。可以添加、删除搜索目录,并将其切换为递归/非递归。 - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS 设置</strong><hr>在此处配置您的 BIOS。<br><br>将鼠标悬停在选项上获取详情。 - + Emulation 模拟 - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>模拟设置</strong><hr>这些选项确定帧间隔和游戏设置。<br><br>将鼠标悬停在选项上获取详情。 - + Patches 补丁 - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>补丁</strong><hr>此部分允许您选择要应用于游戏的可选补丁,这些补丁可能会提供性能、视觉或游戏方面的改进。 - + Cheats 修改 - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>作弊</strong><hr>此部分允许您选择要启用的作弊。对于旧格式的 pnach 文件您不能启用/禁用没有标签的作弊,如果选中了主要的作弊启用选项这些作弊将自动激活。 - + Game Fixes 游戏修正 - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>游戏修正设置</strong><hr>游戏修正可以解决某些游戏中不正确的模拟。<br>但是,如果使用不当它们也可能在游戏中导致问题。<br>除非另有建议否则最好将其全部禁用。 - + Graphics 图形 - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>图形设置</strong><hr>这些选项确定图形输出的配置。<br><br>将鼠标悬停在选项上获取详情。 - + Audio 音频 - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>音频设置</strong><hr>这些选项控制主机的音频输出。<br><br>将鼠标悬停在选项上获取详情。 - + Memory Cards 记忆卡 - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>记忆卡设置</strong><hr>在此处创建和配置记忆卡。<br><br>将鼠标悬停在选项上获取详情。 - + Network & HDD 网络与硬盘 - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>网络与硬盘设置</strong><hr>这些选项控制主机的网络连接和内部硬盘存储。<br><br>将鼠标悬停在选项上可查看附加信息。 - + Folders 文件夹 - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>文件夹设置</strong><hr>这些选项控制 PCSX2 保存运行时数据文件的位置。 - + Achievements 成就 - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>成就设置</strong><hr>这些设置控制 RetroAchievements 在 PCSX2 中的实现方式, 允许您在游戏中获得成就。 - + RAIntegration is being used, built-in RetroAchievements support is disabled. 正在使用 RAIntegration,内置的 RetroAchievements 支持已禁用。 - - This PCSX2 build was not compiled with RetroAchievements support. - 此 PCSX2 编译版本未使用 RetroAchievements 支持进行编译。 - - - + Advanced 高级 - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>高级设置</strong><hr>这些是用于确定模拟主机配置的高级选项。<br><br>将鼠标悬停在选项上可查看更多信息。 - + Debug 调试 - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>调试设置</strong><hr>这些选项可用于记录有关应用程序的内部信息。<strong>除非您知道自己在做什么否则请勿修改</strong>,这将导致速度显著减慢,并可能浪费大量磁盘空间。 - + Confirm Restore Defaults 确认重置为默认值 - + Are you sure you want to restore the default settings? Any preferences will be lost. 您确实要恢复默认设置吗?所有参数都将丢失。 - + Reset UI Settings 重置 UI 设置 - - Recommended Value - 推荐值 + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + 此游戏的配置将被当前的全局配置所替换。 + +当前的所有配置值都将被覆盖。 + +您要继续吗? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + 已从全局设置复制到游戏特定配置。 + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + 此游戏的配置将被清空。 + +当前的所有设置都将丢失。 + +您要继续吗? + + + + Per-game configuration cleared. + 已清空游戏特定配置。 + + + + Recommended Value + 推荐值 - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. 使用全局设置 [开启] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. 使用全局设置 [关闭] - - + + Use Global Setting [%1] 使用全局设置 [%1] @@ -10216,82 +14787,83 @@ URL 时: %1 - Add - 添加 + Add... + 添加... - + Remove 移除 - + Search Directory 搜索目录 - + Scan Recursively 扫描子文件夹 - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>默认情况下,PCSX2 会将您的键盘映射到虚拟的 PS2 控制器上。</p><p><span style=" font-weight:700;">要使用外部控制器,必须首先对其进行映射。</span>在此屏幕,您可以自动映射当前连接的任何控制器。如果您当前未连接控制器,您现在就可以将其插入。</p><p>要更详细地更改控制器绑定,或使用多分插,请在完成设置向导后打开设置菜单并选择控制器。</p></body></html> - + Controller Port 1 控制器端口 1 - - + + Controller Mapped To: 控制器映射到: - - + + Controller Type: 控制器类型: - - + + Default (Keyboard) 默认 (键盘) - - + + Automatic Mapping 自动映射 - + Controller Port 2 控制器端口 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">设置完成!</span></h1><p>您现在可以开始运行游戏了。</p><p>在设置菜单下提供更多选项。您也可以使用完全通过手柄控制进行导航的大画面用户界面。</p><p>我们希望您使用 PCSX2 愉快。</p></body></html> - + &Back 上一步(&B) - + + &Next 下一步(&N) - + &Cancel 取消(&C) @@ -10315,6 +14887,11 @@ Are you sure you want to continue? 您想要继续吗? + + + &Finish + 完成(&F) + Cancel Setup @@ -10618,8 +15195,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - BeatMania Da Da Da!! Keyboard - 狂热节拍 Da Da Da!! 键盘 + Konami Keyboard + Konami 键盘 @@ -10627,206 +15204,206 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up 方向键上 - - - + + + D-Pad Down 方向键下 - - - + + + D-Pad Left 方向键左 - - - + + + D-Pad Right 方向键右 - + Trigger 触发 - + Shoot Offscreen 离屏射击 - + Calibration Shot 校准镜头 - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start 开始 - + Relative Left - Relative Left + 相对左 - + Relative Right - Relative Right + 相对右 - + Relative Up - Relative Up + 相对上 - + Relative Down - Relative Down + 相对下 - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + 设置此光枪将使用的十字准星图像。设置十字准星图像将禁用系统光标。 - + Cursor Scale - Cursor Scale + 光标比例 - + Scales the crosshair image set above. - Scales the crosshair image set above. + 缩放上面设置的十字准星图像。 - + Cursor Color - Cursor Color + 光标颜色 - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + 将一种颜色应用于选定的十字准星图像,可供多名玩家使用。使用 html/css 格式指定 (例如 #aabbcc) - + Manual Screen Configuration 手动屏幕配置 - + Forces the use of the screen parameters below, instead of automatic parameters if available. 强制使用下面的屏幕参数,而不是自动参数如果可用。 - + X Scale (Sensitivity) X 缩放 (灵敏度) - - + + Scales the position to simulate CRT curvature. - Scales the position to simulate CRT curvature. + 缩放位置以模拟 CRT 曲率。 - + Y Scale (Sensitivity) Y 缩放 (灵敏度) - + Center X 中心 X - + Sets the horizontal center position of the simulated screen. 设置模拟屏幕的水平中心位置。 - + Center Y 中心 Y - + Sets the vertical center position of the simulated screen. 设置模拟屏幕的垂直中心位置。 - + Screen Width 屏幕宽度 - + Sets the width of the simulated screen. 设置模拟屏幕的宽度。 - + Screen Height 屏幕高度 - + Sets the height of the simulated screen. 设置模拟屏幕的高度。 @@ -10837,14 +15414,14 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Input Device 输入设备 - + Selects the device to read audio from. 选择要读取音频的设备。 @@ -10861,16 +15438,16 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Input Latency 输入延迟 - - + + Specifies the latency to the host input device. 指定主机输入设备的延迟。 @@ -10886,42 +15463,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. 指定主机输出设备的延迟。 - + USB-Mic: Neither player 1 nor 2 is connected. USB-麦克风: 玩家 1 和玩家 2 均未连接。 - + USB-Mic: Failed to start player {} audio stream. USB-麦克风: 启动玩家 {} 音频流失败。 - + Singstar Singstar - + Player 1 Device 玩家 1 设备 - + Selects the input for the first player. 选择第一名玩家的输入。 - + Player 2 Device 玩家 2 设备 - + Selects the input for the second player. 选择第二名玩家的输入。 - + Logitech USB Mic 罗技 USB 麦克风 @@ -10951,452 +15528,452 @@ Scanning recursively takes more time, but will identify files in subdirectories. 设置虚拟大容量存储设备的映像的路径。 - - - + + + Steering Left 向左转向 - - - + + + Steering Right 向右转向 - - - + + + Throttle 挡杆 - - - + + + Brake 刹车 - - + + Cross × - - + + Square - - + + Circle - - + + Triangle - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback 强制力回馈 - + Shift Up / R1 上移/R1 - + Shift Down / L1 下移/L1 - + L3 L3 - + R3 R3 - + Menu Up 菜单上 - + Menu Down 菜单下 - + X X - + Y Y - + Steering Smoothing 平稳转向 - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. 按指定的百分比平滑每次轮询的转向。使用键盘时需要。 - + Steering Deadzone 转向死区 - + Steering axis deadzone for pads or non self centering wheels. 用于手柄或非自动回正方向盘的转向轴死区。 - + Steering Damping 转向减振 - + Applies power curve filter to steering axis values. Dampens small inputs. 将功率曲线过滤器应用于转向轴值。抑制小幅输入。 - + Wheel Device 方向盘设备 - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit Rock Band 鼓套件 - + Blue - + Green 绿 - + Red - + Yellow - + Orange - + Buzz Controller Buzz 控制器 - + Player 1 Red 玩家 1 红 - + Player 1 Blue 玩家 1 蓝 - + Player 1 Orange 玩家 1 橙 - + Player 1 Green 玩家 1 绿 - + Player 1 Yellow 玩家 1 黄 - + Player 2 Red 玩家 2 红 - + Player 2 Blue 玩家2 蓝 - + Player 2 Orange 玩家 2 橙 - + Player 2 Green 玩家 2 绿 - + Player 2 Yellow 玩家 2 黄 - + Player 3 Red 玩家 3 红 - + Player 3 Blue 玩家 3 蓝 - + Player 3 Orange 玩家 3 橙 - + Player 3 Green 玩家 3 绿 - + Player 3 Yellow 玩家 3 黄 - + Player 4 Red 玩家 4 红 - + Player 4 Blue 玩家 4 蓝 - + Player 4 Orange 玩家 4 橙 - + Player 4 Green 玩家 4 绿 - + Player 4 Yellow 玩家 4 黄 - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up 方向盘上 - + Wheel Down 方向盘下 @@ -11571,12 +16148,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes - + Buttons 按钮 @@ -11772,7 +16349,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Buttons - Buttons + 按钮 @@ -11787,7 +16364,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. Start - Start + 开始 @@ -11802,72 +16379,72 @@ Scanning recursively takes more time, but will identify files in subdirectories. D-Pad - D-Pad + 方向键 Down - Down + Left - Left + Up - Up + Right - Right + Pointer Setup - Pointer Setup + 指针设置 <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> - <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + <p>默认情况下,GunCon2 将使用鼠标指针。若要使用鼠标,<strong>您不需要</strong>配置除扳机和按钮以外的任何绑定。</p>。 -<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> +<p>如果您想要使用控制器,或者模拟控制器而不是鼠标的光枪,那么您应该将其绑定到相对瞄准。否则,相对瞄准应为<strong>未绑定</strong>。</p> Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Relative Aiming + 相对瞄准 Trigger - Trigger + 触发 Shoot Offscreen - Shoot Offscreen + 离屏射击 Calibration Shot - Calibration Shot + 校准镜头 Calibration shot is required to pass the setup screen in some games. - Calibration shot is required to pass the setup screen in some games. + 在一些游戏中需要校准镜头才能通过设置屏幕。 @@ -11898,32 +16475,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. 清除映射 - + USB Port %1 USB 端口 %1 - + No devices available 无可用设备 - + Clear Bindings 清除绑定 - + Are you sure you want to clear all bindings for this device? This action cannot be undone. 您确实要清除此设备的所有绑定吗?此操作无法撤销。 - + Automatic Binding 自动绑定 - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. 没有为设备 '%1' 生成常规绑定。此控制器/源可能不支持自动映射。 @@ -11931,32 +16508,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. 备份旧的即时存档失败 {}。 - + Failed to save save state: {}. 保存即时存档 {} 失败。 - + PS2 BIOS ({}) PS2 BIOS ({}) - + Unknown Game - Unknown Game + 未知游戏 - + Error 错误 - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11973,197 +16550,197 @@ Please consult the FAQs and Guides for further instructions. 请参阅常见问题解答和指南获取详细说明。 - + State saved to slot {}. 即时存档已保存到位置 {}. - + Failed to save save state to slot {}. 即时存档保存到位置 {} 失败。 - + There is no save state in slot {}. 在位置 {} 没有即时存档。 - + Loading state from slot {}... 从位置 {} 加载即时存档... - + Saving state to slot {}... 正在保存即时存档到位置 {}... - + Disc removed. 已移除光盘。 - + Disc changed to '{}'. 已更改光盘为 '{}'。 - + Failed to open new disc image '{}'. Reverting to old image. 无法打开新的光盘映像 ‘{}’。正在恢复为旧的映像。 - + Failed to switch back to old disc image. Removing disc. 切换回旧的光盘映像失败。正在移除光盘。 - + Cheats have been disabled due to achievements hardcore mode. 由于硬核成就模式作弊已被禁用。 - + Fast CDVD is enabled, this may break games. 已开启快速 CDVD,这可能回破坏部分游戏。 - + Cycle rate/skip is not at default, this may crash or make games run too slow. 循环频率/跳过不是默认设置,这可能会导致崩溃或使游戏运行太慢。 - + Audio is using async mix, expect desynchronization in FMVs. 音频正在使用异步混音,预计 FMV 中会出现去同步。 - + Upscale multiplier is below native, this will break rendering. 缩放倍数低于原生,这可能破坏渲染。 - + Mipmapping is not set to automatic. This may break rendering in some games. 纹理映射未被设置为自动。这可能会破坏某些游戏的渲染。 - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. 纹理过滤未被设置为双线性 (PS2)。这可能会破坏某些游戏的渲染。 - + Trilinear filtering is not set to automatic. This may break rendering in some games. 三线性过滤未被设置未自动。这可能会破坏某些游戏的渲染。 - + Blending is below basic, this may break effects in some games. 混合低于基础,这可能会破坏某些游戏中的效果。 - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. 硬件下载模式未被设置为精确,这可能会破坏某些游戏的渲染。 - + EE FPU Round Mode is not set to default, this may break some games. EE FPU 循环模式未被设置为默认,这可能会破坏某些游戏。 - + EE FPU Clamp Mode is not set to default, this may break some games. EE FPU 压制模式未被设置为默认,这可能会破坏某些游戏。 - + VU Round Mode is not set to default, this may break some games. VU 循环模式未被设置为默认,这可能会破坏某些游戏。 - + VU Clamp Mode is not set to default, this may break some games. VU 压制模式未被设置为默认,这可能会破坏某些游戏。 - + Game Fixes are not enabled. Compatibility with some games may be affected. 未启用游戏修复。某些游戏的兼容性可能会受到影响。 - + Compatibility Patches are not enabled. Compatibility with some games may be affected. 未启用兼容性补丁。某些游戏的兼容性可能会受到影响。 - + Frame rate for NTSC is not default. This may break some games. NTSC 制式的帧率不是默认值。这可能会破坏某些游戏。 - + Frame rate for PAL is not default. This may break some games. PAL 制式的帧率不是默认值。这可能会破坏某些游戏。 - + EE Recompiler is not enabled, this will significantly reduce performance. 未启用 EE 重编译器,这将显著降低性能。 - + VU0 Recompiler is not enabled, this will significantly reduce performance. 未启用 VU0 重编译器,这将显著降低性能。 - + VU1 Recompiler is not enabled, this will significantly reduce performance. 未启用 VU1 重编译器,这将显著降低性能。 - + IOP Recompiler is not enabled, this will significantly reduce performance. 未启用 IOP 重编译器,这将显著降低性能。 - + EE Cache is enabled, this will significantly reduce performance. 已启用 EE 缓存,这将显著降低性能。 - + EE Wait Loop Detection is not enabled, this may reduce performance. 未启用 EE 等待循环检测,这将显著降低性能。 - + INTC Spin Detection is not enabled, this may reduce performance. 未启用 INTC 自旋检测,这将显著降低性能。 - + Instant VU1 is disabled, this may reduce performance. 即时 VU1 被禁用,这将降低性能。 - + mVU Flag Hack is not enabled, this may reduce performance. 未启用 mVU 标志 Hack,这将降低性能。 - + GPU Palette Conversion is enabled, this may reduce performance. 已启用 GPU 调色版,这将降低性能。 - + Texture Preloading is not Full, this may reduce performance. 纹理预载未满,这将降低性能。 - + Estimate texture region is enabled, this may reduce performance. 已启用估计纹理区域,这可能会降低性能。 diff --git a/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts b/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts index 8b2a1ded7163b..a11fded896247 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_zh-TW.ts @@ -17,12 +17,12 @@ <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> - <html><head/><body><p>PCSX2 是一個免費的開源 PlayStation2(PS2) 模擬器。它通過使用 MIPS CPU 解釋器、重編譯器以及管理硬件狀態和 PS2 系統內存的虛擬機的組合來模擬 PS2 的硬件。這使您可以在您的 PC 上玩 PS2 遊戲,並具有許多附加功能和優勢。 </p></BODY></html> + <html><head/><body><p>PCSX2 是一個免費的開源 PlayStation2(PS2) 模擬器。它通過使用 MIPS CPU 直譯器、重編譯器以及管理硬體狀態和 PS2 系統記憶體的虛擬機器的組合來模擬 PS2 的硬體。這使您可以在您的 PC 上玩 PS2 遊戲,並具有許多附加功能和優勢。</p></BODY></html> <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> - <html><head/><body><p>PlayStation 2 和 PS2 是索尼互動娛樂的註冊商標。此應用程序與 Sony Interactive Entertainment 沒有任何關聯。 </p></BODY></html> + <html><head/><body><p>PlayStation 2 和 PS2 是索尼互動娛樂的註冊商標。此應用程式與 Sony Interactive Entertainment 沒有任何關聯。</p></BODY></html> @@ -32,12 +32,12 @@ Support Forums - 支持論壇 + 支援論壇 GitHub Repository - GitHub 存儲庫 + GitHub 儲存庫 @@ -57,12 +57,12 @@ RetroAchievements Login Header text - 登錄 RetroAchievements + 登錄RetroAchievements Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. - 請在下面輸入 retrofinements.org 的用戶名和密碼。您的密碼不會保存在 PCSX2 中而是生成並使用訪問令牌。 + 請在下面輸入 Retrofinements.org 的使用者名稱和密碼。您的密碼不會儲存在 PCSX2 中而是產生並使用訪問令牌。 @@ -80,27 +80,32 @@ 就緒... - + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. + <strong>您的RetroAchievements 登錄憑據似乎不再有效。</strong> 您必須重新輸入您的憑據才能跟蹤成就。您的密碼不會儲存在 PCSX2 中而是產生並使用訪問令牌。 + + + &Login 登錄(&L) - + Logging in... 正在登錄... - + Login Error 登錄時發生錯誤 - + Login failed. Please check your username and password, and try again. - 登錄失敗。請檢查您的用戶名和密碼並再次嘗試。 + 登錄失敗。請檢查您的使用者名稱和密碼並再次嘗試。 - + Login failed. 登錄失敗。 @@ -110,206 +115,268 @@ Global Settings - 全局設置 + 全域性設定 - + Enable Achievements 啟用成就係統 - - + + Show Challenge Indicators - Show Challenge Indicators + 顯示挑戰指示器 - - + + Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. - Enable RA's Rich Presence + 開啟 RA 的富狀態呈現 - - + + Enable Hardcore Mode - Enable Hardcore Mode + 開啟硬核模式 - - + + Enable Leaderboards - Enable Leaderboards + 開啟排行榜 - - + + Test Unofficial Achievements - Test Unofficial Achievements + 測試非官方成就 - - + + Enable Test Mode - Enable Test Mode + 開啟測試模式 - - + + Enable Sound Effects - Enable Sound Effects + 啟用聲音效果 - - + + Notifications + 通知 + + + + Show Notifications - Show Notifications + 顯示通知 + + + + Duration + 間隔 - + + + + + 5 seconds + 5 秒 + + + Account - Account + 賬戶 - - + + Login... - Login... + 登錄... - + View Profile... - View Profile... + 檢視檔案... - + Game Info - Game Info + 遊戲資訊 - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> + <html><head/><body><p align="justify">PCSX2 使用 RetroAchievement 作為成就數據庫並用其追蹤進度。要使用成就, 請在 <a href="https://retroachievements.org/">retroachievements.org</a> 登錄一個賬號。</p><p align="justify">要在遊戲中檢視成就,請按<span style=" font-weight:600;">打開暫停菜單</span>的熱鍵並從隨後的菜單中選擇<span style=" font-weight:600;">成就</span>專案。</p></body></html> + + + + seconds + - - - + + + Unchecked - Unchecked + 已取消勾選 - + When enabled and logged in, PCSX2 will scan for achievements on game load. - When enabled and logged in, PCSX2 will scan for achievements on game load. + 當啟用此選項並登錄時,PCSX2 將在遊戲載入時掃瞄成就。 - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + 啟用后,PCSX2 將假定所有成就都已鎖定並且不會向伺服器發送任何解鎖通知。 - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. + 啟用后,PCSX2 將列出非官方的成就集。請注意這些成就不是由 RetroAchievements 跟蹤的,所以每次達成時都會解鎖。 - + When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. - When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. + 啟用后,富狀態資訊將被收集併發送到受支援的 RetroAchievements 伺服器。 - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "挑戰" 模式的成就係統,包括排行榜跟蹤。禁用即時存檔、作弊和減速功能。 - - - + + + Checked - Checked + 選中 - + Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. - Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. + 啟用跟蹤和提交受支援遊戲中的排行榜。如果禁用排行榜,您仍可以檢視排行榜和分數,但分數不會被上傳。 - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - Displays popup messages on events such as achievement unlocks and leaderboard submissions. + 顯示解鎖成就和提交排名等事件的彈出訊息。 - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - Plays sound effects for events such as achievement unlocks and leaderboard submissions. + 為解鎖成就和提交排名等事件播放音效。 - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + 當挑戰/已獲得的成就處於活動狀態時在螢幕右下角顯示圖示。 + + + + + + Notification Duration + 通知間隔 + + + + + + The duration, in seconds, an achievement popup notification will remain on screen. + 成就彈出時將停留在螢幕的時間, 以秒為單位。 - + Reset System - Reset System + 重置系統 - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + 在系統重置之前硬核模式將不被啟用。您要立即重置系統嗎? - + Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. - Username: %1 -Login token generated on %2. + 使用者名稱: %1 +登錄令牌產生于 %2. - + Logout - Logout + 註銷 - + Not Logged In. - Not Logged In. + 未登錄。 + + + + %1 seconds + %1 秒 Achievements - + + Hardcore mode will be enabled on system reset. + 硬核模式將在系統重啟時開啟。 + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + 無法在啟用硬核模式時執行 {0}。您要關閉硬核模式嗎? 如果您選擇了否 {0} 將被取消。 + + + + Hardcore mode is now enabled. + 已開啟硬核模式。 + + + + Hardcore mode is now disabled. + 已關閉硬核模式。 + + + (Hardcore Mode) - (Hardcore Mode) + (硬核模式) - + You have earned {0} of {1} achievements, and {2} of {3} points. - You have earned {0} of {1} achievements, and {2} of {3} points. + 您已獲得了 {1} 個成就中的 {0} 個,以及 {3} 個點數中的 {2} 個。 - + This game has no achievements. - This game has no achievements. + 此遊戲沒有成就。 - + Leaderboard submission is enabled. - Leaderboard submission is enabled. + 已啟用排行榜提交。 - + Failed to read executable from disc. Achievements disabled. - Failed to read executable from disc. Achievements disabled. + 無法從光碟中讀取可執行檔案。成就係統已被禁用。 @@ -319,37 +386,37 @@ Login token generated on %2. Use Global Setting [%1] - Use Global Setting [%1] + 使用全域性設定 [%1] Rounding Mode - Rounding Mode + 環繞模式 Chop / Zero (Default) - Chop / Zero (Default) + 捨去 / 零 (預設) Clamping Mode - Clamping Mode + 接觸模式 Normal (Default) - Normal (Default) + 普通 (預設) Enable Recompiler - Enable Recompiler + 啟用重編譯器 @@ -363,149 +430,149 @@ Login token generated on %2. Checked - Checked + 選中 Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. - Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. + 將64位MIPS-IV機器碼實時轉譯為x86機器碼。 Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). - Wait Loop Detection + 等待循環檢測 Moderate speedup for some games, with no known side effects. - Moderate speedup for some games, with no known side effects. + 對某些遊戲有輕微的加速,沒有已知的副作用。 Enable Cache (Slow) - Enable Cache (Slow) + 啟用快取 (慢) Unchecked - Unchecked + 已取消勾選 Interpreter only, provided for diagnostic. - Interpreter only, provided for diagnostic. + 僅解譯器, 用於診斷。 INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. - INTC Spin Detection + INTC 旋轉檢測 Huge speedup for some games, with almost no compatibility side effects. - Huge speedup for some games, with almost no compatibility side effects. + 對某些遊戲有巨大的加速作用,對相容性幾乎沒有副作用。 Enable Fast Memory Access - Enable Fast Memory Access + 開啟快速記憶體訪問 Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) - Uses backpatching to avoid register flushing on every memory access. + 使用后補補丁以避免在每次訪問記憶體時重新整理暫存器。 Pause On TLB Miss - Pause On TLB Miss + 在 TLB 缺失時暫停 Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. - Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. + 當 TLB 缺失時暫停虛擬機器,而不是忽略並繼續。請注意虛擬機器將在程式碼塊結束后暫停,而不是在導致異常的指令上暫停。參考控制檯檢視發生無效訪問的地址。 VU0 Rounding Mode - VU0 Rounding Mode + VU0 循環模式 VU1 Rounding Mode - VU1 Rounding Mode + VU1 循環模式 VU0 Clamping Mode - VU0 Clamping Mode + VU0 壓制模式 VU1 Clamping Mode - VU1 Clamping Mode + VU1 壓制模式 Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. - Enable VU0 Recompiler (Micro Mode) + 開啟 VU0 重編譯器 (微模式) Enables VU0 Recompiler. - Enables VU0 Recompiler. + 開啟 VU0 重編譯器。 Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. - Enable VU1 Recompiler + 開啟 VU1 重編譯器 Enables VU1 Recompiler. - Enables VU1 Recompiler. + 啟用 VU1 重編譯器。 mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) - mVU Flag Hack + mVU 標誌 Hack Good speedup and high compatibility, may cause graphical errors. - Good speedup and high compatibility, may cause graphical errors. + 良好的加速和高相容性,可能會導致圖形錯誤。 Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. - Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. + 將32位MIPS-I機器碼實時轉譯為x86機器碼。 Enable Game Fixes - Enable Game Fixes + 啟用遊戲修復 Automatically loads and applies fixes to known problematic games on game start. - Automatically loads and applies fixes to known problematic games on game start. + 在遊戲開始時,對已知有問題的遊戲自動載入並應用修復。 Enable Compatibility Patches - Enable Compatibility Patches + 啟用相容性補丁 Automatically loads and applies compatibility patches to known problematic games. - Automatically loads and applies compatibility patches to known problematic games. + 為已知有問題的遊戲自動載入並應用相容性補丁。 @@ -513,72 +580,72 @@ Login token generated on %2. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + 更改這些選項可能會導致遊戲無法執行。修改風險自負, PCSX2 團隊不會為更改了這些設定的配置提供支援。 EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). - EmotionEngine (MIPS-IV) + 情感引擎 (MIPS-IV) Rounding Mode: Rounding refers here to the mathematical term. - Rounding Mode: + 循環模式: Nearest - Nearest + 最鄰近插值演算法 Negative - Negative + 負數 Positive - Positive + 正數 Chop / Zero (Default) - Chop / Zero (Default) + 捨去 / 零 (預設) Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. - Clamping Mode: + 壓制模式: None - None + Normal (Default) - Normal (Default) + 普通 (預設) None ClampMode - None + @@ -586,147 +653,147 @@ Login token generated on %2. Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). - Extra + Preserve Sign + 額外 + 保留符號 Full - Full + 完全 Wait Loop Detection - Wait Loop Detection + 等待循環檢測 Enable Recompiler - Enable Recompiler + 啟用重編譯器 Enable Fast Memory Access - Enable Fast Memory Access + 啟用快速記憶體訪問 Enable Cache (Slow) - Enable Cache (Slow) + 啟用快取 (慢) INTC Spin Detection - INTC Spin Detection + INTC 旋轉檢測 Pause On TLB Miss - Pause On TLB Miss + 在 TLB 丟失時暫停 Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. - Vector Units (VU) + 向量單元 (VU) VU1 Rounding Mode: - VU1 Rounding Mode: + VU1 舍入模式: mVU Flag Hack - mVU Flag Hack + mVU 標誌 Hack Enable VU1 Recompiler - Enable VU1 Recompiler + 開啟 VU1 重編譯器 Enable VU0 Recompiler (Micro Mode) - Enable VU0 Recompiler (Micro Mode) + 開啟 VU0 重編譯器 (微模式) Extra - Extra + 額外 VU0 Clamping Mode: - VU0 Clamping Mode: + VU0 壓制模式: VU0 Rounding Mode: - VU0 Rounding Mode: + VU0 舍入模式: VU1 Clamping Mode: - VU1 Clamping Mode: + VU1 壓制模式: I/O Processor (IOP, MIPS-I) - I/O Processor (IOP, MIPS-I) + I/O 處理器 (IOP、MIPS-I) Game Settings - Game Settings + 遊戲設定 Enable Game Fixes - Enable Game Fixes + 啟用遊戲修復 Enable Compatibility Patches - Enable Compatibility Patches + 啟用相容性補丁 Frame Rate Control - Frame Rate Control + 幀率控制 hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. - hz + 赫茲 PAL Frame Rate: - PAL Frame Rate: + PAL 幀率: NTSC Frame Rate: - NTSC Frame Rate: + NTSC 幀率: PINE Settings - PINE Settings + PINE 設定 Slot: - Slot: + 卡槽: Enable - Enable + 啟用 @@ -734,12 +801,12 @@ Login token generated on %2. Timestretch Settings - Timestretch Settings + 時間延展設定 Sequence Length: - Sequence Length: + 序列長度: @@ -749,172 +816,172 @@ Login token generated on %2. Seekwindow Size: - Seekwindow Size: + 搜索視窗大小: 20 - 20 + 20 Overlap: - Overlap: + 重疊: 10 - 10 + 10 Restore Defaults - Restore Defaults + 還原預設設定 Volume - Volume + 音量 100% - 100% + 100% Mixing Settings - Mixing Settings + 混響設定 Synchronization: - Synchronization: + 同步: TimeStretch (Recommended) - TimeStretch (Recommended) + 時間延展 (推薦) Async Mix (Breaks some games!) - Async Mix (Breaks some games!) + 非同步混合 (會破壞部分遊戲!) None (Audio can skip.) - None (Audio can skip.) + 無 (音訊可能會跳躍) Expansion: - Expansion: + 擴充套件: Stereo (None, Default) - Stereo (None, Default) + 立體聲 (無,預設) - Quadrafonic - Quadrafonic + Quadraphonic + Quadraphonic Surround 5.1 - Surround 5.1 + 5.1 環繞聲 Surround 7.1 - Surround 7.1 + 7.1 環繞聲 ProLogic Level: ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language. - ProLogic Level: + ProLogic 等級: None (Default) - None (Default) + 無 (預設) ProLogic Decoding (basic) ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language. - ProLogic Decoding (basic) + ProLogic 解碼 (基礎) ProLogic II Decoding (gigaherz) ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is. - ProLogic II Decoding (gigaherz) + ProLogic II 解碼 (gigaherz) Target Latency: - Target Latency: + 目標延遲: 60 ms - 60 ms + 60 毫秒 Output Settings - Output Settings + 輸出設定 Output Module: - Output Module: + 輸出模組: Output Latency: - Output Latency: + 輸出延遲: 20 ms - 20 ms + 20 毫秒 Minimal - Minimal + 最小 Output Backend: - Output Backend: + 輸出後端: Maximum Latency: - Maximum Latency: + 最大延遲: Output Device: - Output Device: + 輸出裝置: Cubeb (Cross-platform) - Cubeb (Cross-platform) + Cubeb (跨平臺) @@ -924,43 +991,43 @@ Login token generated on %2. ms Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. - ms + 毫秒 Synchronization - Synchronization + 同步 When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. - When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. + 當以超過 100% 的速度執行時, 調整音訊的節奏而不是丟棄幀。產生更好的快進/減速音訊。 Expansion - Expansion + 擴充套件 Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers. - Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers. + 確定模擬系統的立體聲輸出如何上混合到更多數量的輸出揚聲器中。 Output Module Cubeb is an audio engine name. Leave as-is. - Output Module + 輸出模組 Selects the library to be used for audio output. - Selects the library to be used for audio output. + 選擇要被用於音訊輸出的庫。 Output Backend - Output Backend + 輸出後端 @@ -969,105 +1036,105 @@ Login token generated on %2. Default - Default + 預設 When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. - When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. + 當聲音輸出模組支援多個音訊後端時,確定使用哪一個API將聲音輸出到操作系統。 Output Device - Output Device + 輸出裝置 Determines which audio device to output the sound to. - Determines which audio device to output the sound to. + 確定要將聲音輸出到哪個音訊裝置。 Target Latency - Target Latency + 目標延遲 Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. - Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. + 確定時間延展器將嘗試保持填充的緩衝區大小。它有效地選擇了平均延遲,音訊將被拉伸/收縮用以將緩衝區大小保持在可控範圍內。 Output Latency - Output Latency + 輸出延遲 Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. - Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. + 確定從緩衝區到主機音訊輸出的延遲。可以將其設定為低於目標延遲來減少音訊延遲。 Sequence Length - Sequence Length + 序列長度 30 ms - 30 ms + 30 毫秒 Seek Window Size Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search. - Seek Window Size + 搜索視窗大小 Overlap - Overlap + 重疊 10 ms - 10 ms + 10 毫秒 Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. - Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. + 在將其轉發到您的計算機之前將音量調節器預先應用於遊戲的音訊輸出。 Use Global Setting [%1] - Use Global Setting [%1] + 使用全域性設定 [%1] - + %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% - + N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. - N/A + 不適用 - + %1 ms - %1 ms + %1 毫秒 - + Average Latency: %1 ms (%2 ms buffer + %3 ms output) - Average Latency: %1 ms (%2 ms buffer + %3 ms output) + 平均延遲: %1 毫秒 (%2 毫秒緩衝 + %3 毫秒輸出) - + Average Latency: %1 ms (minimum output latency unknown) - Average Latency: %1 ms (minimum output latency unknown) + 平均延遲: %1 毫秒 (最小輸出延遲未知) @@ -1077,97 +1144,97 @@ Login token generated on %2. Automatic Updater - Automatic Updater + 自動更新器 Update Available - Update Available + 有可用更新 Current Version: - Current Version: + 目前版本: New Version: - New Version: + 新版本: Download and Install... - Download and Install... + 下載並安裝... Skip This Update - Skip This Update + 跳過此更新 Remind Me Later - Remind Me Later + 下次再提醒我 Updater Error - Updater Error + 更新錯誤 <h2>Changes:</h2> - <h2>Changes:</h2> + <h2>改動:</h2> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> + <h2>即時存檔警告</h2><p>安裝此更新將會使您的即時存檔變得 <b>不相容</b>。 請確認在安裝此更新前您已經將您的遊戲進度儲存至記憶卡中,否則您將丟失進度。</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> + <h2>設定警告</h2><p>安裝此更新將重置您的程式配置。請注意在此更新后您必須重新配置您的設定。</p> Savestate Warning - Savestate Warning + 即時存檔警告 <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> + <h1>WARNING</h1><p style='font-size:12pt;'>安裝此更新將會使您的<b>即時存檔變的不相容</b>, <i>請在繼續前確認已將您的遊戲進度儲存在記憶卡中了</i>。</p><p>您要繼續嗎?</p> Downloading %1... - Downloading %1... + 正在下載 %1... Cancel - Cancel + 取消 No updates are currently available. Please try again later. - No updates are currently available. Please try again later. + 目前無可用更新。請稍後再試。 Current Version: %1 (%2) - Current Version: %1 (%2) + 目前版本: %1 (%2) New Version: %1 (%2) - New Version: %1 (%2) + 新版本: %1 (%2) Loading... - Loading... + 正在載入... @@ -1175,84 +1242,84 @@ Login token generated on %2. BIOS Directory - BIOS Directory + BIOS 目錄 PCSX2 will search for BIOS images in this directory. - PCSX2 will search for BIOS images in this directory. + PCSX2 將搜索此目錄中的 BIOS 映像。 Browse... - Browse... + 瀏覽... Reset - Reset + 重置 BIOS Selection - BIOS Selection + 選擇 BIOS Open in Explorer... - Open in Explorer... + 在瀏覽器中打開... Refresh List - Refresh List + 重新整理列表 Filename - Filename + 檔名 Version - Version + 版本 Options and Patches - Options and Patches + 選項和補丁 Fast Boot - Fast Boot + 快速啟動 Fast Forward Boot - Fast Forward Boot + 快進啟動 Checked - Checked + 選中 Patches the BIOS to skip the console's boot animation. - Patches the BIOS to skip the console's boot animation. + 修補 BIOS 跳過主機的引導動畫。 Unchecked - Unchecked + 未選中 Removes emulation speed throttle until the game starts to reduce startup time. - Removes emulation speed throttle until the game starts to reduce startup time. + 取消模擬速度限制來減少遊戲啟動時間。 @@ -1260,29 +1327,29 @@ Login token generated on %2. Create / Modify Breakpoint - Create / Modify Breakpoint + 建立/修改中斷點 Type - Type + 型別 Execute - Execute + 執行 Memory - Memory + 記憶體 Address - Address + 地址 @@ -1292,22 +1359,22 @@ Login token generated on %2. Read - Read + 讀取 Write - Write + 寫入 Change - Change + 更改 Size - Size + 大小 @@ -1317,17 +1384,17 @@ Login token generated on %2. Condition - Condition + 條件 Log - Log + 日誌 Enable - Enable + 開啟 @@ -1335,23 +1402,23 @@ Login token generated on %2. Error - Error + 錯誤 Invalid address "%1" - Invalid address "%1" + 無效的地址 "%1" Invalid condition "%1" - Invalid condition "%1" + 無效的條件 "%1" Invalid size "%1" - Invalid size "%1" + 無效的大小 "%1" @@ -1359,12 +1426,12 @@ Login token generated on %2. Execute - Execute + 執行 No Condition - No Condition + 無條件 @@ -1377,71 +1444,71 @@ Login token generated on %2. Enabled - Enabled + 開啟 Disabled - Disabled + 關閉 Read - Read + 讀取 Write(C) (C) = changes, as in "look for changes". - Write(C) + 寫入(C) Write - Write + 寫入 TYPE Warning: limited space available. Abbreviate if needed. - TYPE + 型別 OFFSET Warning: limited space available. Abbreviate if needed. - OFFSET + 偏移 SIZE / LABEL Warning: limited space available. Abbreviate if needed. - SIZE / LABEL + 大小 / 標籤 INSTRUCTION Warning: limited space available. Abbreviate if needed. - INSTRUCTION + 指令 CONDITION Warning: limited space available. Abbreviate if needed. - CONDITION + 條件 HITS Warning: limited space available. Abbreviate if needed. - HITS + 命中 ENABLED Warning: limited space available. Abbreviate if needed. - ENABLED + 已啟用 @@ -1449,32 +1516,32 @@ Login token generated on %2. Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. + 遊戲光碟位於可解除安裝的驅動器上,可能會出現卡頓和死鎖等效能問題。 Saving CDVD block dump to '{}'. - Saving CDVD block dump to '{}'. + 正在儲存 CDVD 塊轉儲到 '{}'。 Audio - Audio + 音訊 Mode 1 - Mode 1 + 模式 1 Mode 2 - Mode 2 + 模式 2 Unknown - Unknown + 未知 @@ -1482,7 +1549,7 @@ Login token generated on %2. Select LED Color - Select LED Color + 選擇 LED 顏色 @@ -1490,64 +1557,64 @@ Login token generated on %2. Virtual Controller Type - Virtual Controller Type + 虛擬控制器型別 Bindings - Bindings + 繫結 Settings - Settings + 設定 Macros - Macros + Automatic Mapping - Automatic Mapping + 自動對映 Clear Mapping - Clear Mapping + 清除對映 Controller Port %1 - Controller Port %1 + 控制器埠 %1 - + No devices available - No devices available + 無可用裝置 - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Clear Bindings + 清除繫結 - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - Are you sure you want to clear all bindings for this controller? This action cannot be undone. + 您確定要清除此控制器的所有按鍵對映嗎?這一行為是無法撤銷的。 - + Automatic Binding - Automatic Binding + 自動繫結 - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + 沒有為裝置 '%1' 產生常規繫結。此控制器/源可能不支援自動對映。 @@ -1556,46 +1623,46 @@ Login token generated on %2. D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - D-Pad + 方向鍵 Down - Down + Left - Left + Up - Up + Right - Right + Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Left Analog + 左搖桿 Large Motor - Large Motor + 大馬達 @@ -1625,76 +1692,76 @@ Login token generated on %2. Start Leave this button name as-is or uppercase it entirely. - Start + 開始 (Start) Select Leave this button name as-is or uppercase it entirely. - Select + 選擇 (Select) Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Face Buttons + 面板按鈕 Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Cross + × Square Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Square + Triangle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Triangle + Circle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Circle + Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Right Analog + 右搖桿 Small Motor - Small Motor + 小馬達 L3 Leave this button name as-is. - L3 + L3 R3 Leave this button name as-is. - R3 + R3 Pressure Modifier - Pressure Modifier + 壓力修改器 Analog - Analog + 模擬 @@ -1702,12 +1769,12 @@ Login token generated on %2. Form - Form + 表單 Yellow - Yellow + @@ -1722,47 +1789,47 @@ Login token generated on %2. PushButton - PushButton + 按鈕 Start - Start + 開始 Red - Red + Green - Green + Orange - Orange + Select - Select + 選擇 (Select) Strum Up - Strum Up + 向上伸展 Strum Down - Strum Down + 向下伸展 Blue - Blue + @@ -1772,25 +1839,25 @@ Login token generated on %2. Tilt - Tilt + 傾斜 ControllerCustomSettingsWidget - + Restore Default Settings - Restore Default Settings + 還原預設設定 - + Browse... - Browse... + 瀏覽... - + Select File - Select File + 選擇檔案 @@ -1798,123 +1865,123 @@ Login token generated on %2. SDL Input Source - SDL Input Source + SDL 輸入源 The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). - The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). + SDL 輸入源支援大多數控制器並在藍芽模式下為 DualShock 4/DualSense 手柄提供高級功能(震動/LED控制)。 Enable SDL Input Source - Enable SDL Input Source + 啟用 SDL 輸入源 DualShock 4 / DualSense Enhanced Mode - DualShock 4 / DualSense Enhanced Mode + DualShock 4 / DualSense 增強模式 XInput Source - XInput Source + XInput 輸入源 Enable XInput Input Source - Enable XInput Input Source + 啟用 XInput 輸入源 DInput Source - DInput Source + DInput 輸入源 The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. - The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. + DInput 輸入源為不支援 XInput 的傳統控制器提供支援。建議通過 SDL 訪問這些控制器,但如果它們與 SDL 不相容則可以使用 DirectInput。 Enable DInput Input Source - Enable DInput Input Source + 啟用 Dinput 輸入源 Profile Settings - Profile Settings + 方案設定 When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. - When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. + 啟用此選項后,可以在此輸入方案檔案中設定快捷鍵,並且將代替全域性快捷鍵。預設情況下,快捷鍵始終在所有方案檔案之間共享。 Use Per-Profile Hotkeys - Use Per-Profile Hotkeys + 為每一套方案啟用不同快捷鍵 Controller LED Settings - Controller LED Settings + 控制器 LED 設定 Enable SDL Raw Input - Enable SDL Raw Input + 開啟 SDL Raw 輸入 The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. - The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. + XInput 輸入源為 Xbox 360/Xbox One/Xbox Series 控制器以及使用 XInput 協議的第三方控制器提供支援。 Controller Multitap - Controller Multitap + 多分插控制器 The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. - The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. + 多分插最多可將 8 個控制器連線到主機。每個多分插提供 4 個埠。並不是所有的遊戲都支援多分插。 Multitap on Console Port 1 - Multitap on Console Port 1 + 主機埠 1 多分插 Multitap on Console Port 2 - Multitap on Console Port 2 + 主機埠 2 多分插 Mouse/Pointer Source - Mouse/Pointer Source + 滑鼠/指針源 PCSX2 allows you to use your mouse to simulate analog stick movement. - PCSX2 allows you to use your mouse to simulate analog stick movement. + PCSX2 允許您使用您的滑鼠模擬搖桿移動。 Settings... - Settings... + 設定... Enable Mouse Mapping - Enable Mouse Mapping + 開啟滑鼠對映 Detected Devices - Detected Devices + 已檢測到的裝置 @@ -1922,7 +1989,7 @@ Login token generated on %2. Controller LED Settings - Controller LED Settings + 控制器 LED 設定 @@ -1950,22 +2017,22 @@ Login token generated on %2. Binds/Buttons - Binds/Buttons + 繫結/按鈕 Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. - Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. + 選擇用於觸發這個宏命令的按鈕。所有按鈕都同時啟用。 Pressure - Pressure + 壓敏 For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. - For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. + 對於壓力感應按鈕,此滑塊控制當宏被啟用時模擬力度的大小。 @@ -1976,81 +2043,81 @@ Login token generated on %2. Trigger - Trigger + 觸發 Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. - Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. + 選擇觸發器以啟用此巨集。這可以是單個按鈕, 也可以是多個按鈕的組合(chord)。按住Shift鍵並單擊以獲取多個觸發器。 Deadzone: - Deadzone: + 死區: Frequency - Frequency + 頻率 Macro will toggle every N frames. - Macro will toggle every N frames. + 每 N 幀將會觸發一次宏。 Set... - Set... + 設定... - + Not Configured - Not Configured + 未被配置 - - + + %1% %1% - + Set Frequency - Set Frequency + 設定頻率 - + Frequency: - Frequency: + 頻率: - + Macro will not repeat. - Macro will not repeat. + 宏將不會重複。 - + Macro will toggle buttons every %1 frames. - Macro will toggle buttons every %1 frames. + 宏命令將每間隔 %1 幀觸發按鈕。 ControllerMacroWidget - + Controller Port %1 Macros - Controller Port %1 Macros + 控制器埠 %1 宏 - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: Macro 1 Not Configured/Buttons configured - Macro %1 + 宏 %1 %2 @@ -2059,12 +2126,12 @@ Not Configured/Buttons configured Mouse Mapping Settings - Mouse Mapping Settings + 滑鼠對映設定 Y Speed - Y Speed + Y 速度 @@ -2078,27 +2145,27 @@ Not Configured/Buttons configured X Speed - X Speed + X 速度 <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">滑鼠對映設定</span><br/>將滑鼠對映到模擬控制器時這些設定可以微調行為。</p></body></html> Inertia - Inertia + 慣性 X Dead Zone - X Dead Zone + X 軸死區 Y Dead Zone - Y Dead Zone + Y 軸死區 @@ -2106,39 +2173,39 @@ Not Configured/Buttons configured PCSX2 Controller Settings - PCSX2 Controller Settings + PCSX2 控制器設定 Editing Profile: - Editing Profile: + 編輯方案: New Profile - New Profile + 新建方案 Load Profile - Load Profile + 載入方案 Delete Profile - Delete Profile + 刪除方案 Restore Defaults - Restore Defaults + 還原預設設定 Create Input Profile - Create Input Profile + 建立輸入方案 @@ -2146,10 +2213,10 @@ Not Configured/Buttons configured To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: - Custom input profiles are used to override the Shared input profile for specific games. -To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. + 自定義輸入配置檔案用於覆蓋特定遊戲的共享輸入配置檔案。 +要將自定義輸入配置檔案應用於遊戲,請轉到遊戲屬性,然後在摘要選項卡上更改『輸入方案』。 -Enter the name for the new input profile: +輸入新輸入配置檔案的名稱: @@ -2157,27 +2224,27 @@ Enter the name for the new input profile: Error - Error + 錯誤 A profile with the name '%1' already exists. - A profile with the name '%1' already exists. + 已經存在名稱是 '%1' 的輸入方案。 Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. - Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. + 是否要將目前選定方案檔案中的所有繫結複製到新方案檔案? 選擇否將建立一個完全空的配置檔案。 Failed to save the new profile to '%1'. - Failed to save the new profile to '%1'. + 儲存新方案到 '%1' 失敗。 Load Input Profile - Load Input Profile + 載入輸入方案 @@ -2186,30 +2253,30 @@ Enter the name for the new input profile: All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. - Are you sure you want to load the input profile named '%1'? + 您確實要載入名稱是 '%1' 的輸入方案嗎? -All current global bindings will be removed, and the profile bindings loaded. +所有當前的全域性繫結將會被移除, 然後載入方案中的繫結。 -You cannot undo this action. +您無法撤銷此操作。 Delete Input Profile - Delete Input Profile + 刪除輸入方案 Are you sure you want to delete the input profile named '%1'? You cannot undo this action. - Are you sure you want to delete the input profile named '%1'? + 您確實要刪除名稱是 '%1' 的輸入方案嗎? -You cannot undo this action. +您無法撤銷此操作。 Failed to delete '%1'. - Failed to delete '%1'. + 刪除 '%1' 失敗。 @@ -2218,16 +2285,15 @@ You cannot undo this action. All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. - Are you sure you want to restore the default controller configuration? - -All shared bindings and configuration will be lost, but your input profiles will remain. + 您確實要還原為預設的控制器配置嗎? -You cannot undo this action. +所有共享繫結和配置都將丟失,但您的輸入方案檔案將保留。 +您無法撤銷此操作。 Global Settings - Global Settings + 全域性設定 @@ -2235,7 +2301,7 @@ You cannot undo this action. Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Controller Port %1%2 + 控制器埠 %1%2 %3 @@ -2244,7 +2310,7 @@ You cannot undo this action. Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. - Controller Port %1 + 控制器埠 %1 %2 @@ -2252,24 +2318,24 @@ You cannot undo this action. USB Port %1 %2 - USB Port %1 + USB 埠 %1 %2 Hotkeys - Hotkeys + 熱鍵 Shared "Shared" refers here to the shared input profile. - Shared + 共享 The input profile named '%1' cannot be found. - The input profile named '%1' cannot be found. + 找不到名稱是 '%1' 的輸入方案。 @@ -2277,53 +2343,53 @@ You cannot undo this action. Download Covers - Download Covers + 下載封面 PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. - PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 可以自動為目前沒有封面的遊戲下載封面。我們不託管任何封面圖片,使用者必須提供自己的圖片來源。 <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> - <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + <html><head/><body><p>在下面的框中,指定要下載封面的 URL,每行一個模板 URL。以下變數可用:</p><p><span style=" font-style:italic;">${title}:</span> 遊戲標題。<br/><span style=" font-style:italic;">${filetitle}:</span> 遊戲檔名的名稱部分<br/><span style=" font-style:italic;">${serial}:</span> 遊戲序列號</p><p><span style=" font-weight:700;">示例:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. - By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. + 預設情況下,下載的封面將與遊戲一起儲存。如果這不是您所需要的,您可以選中下面的"使用序列號檔名"框。當同一遊戲存在多個區域版本時使用序列號而不是遊戲標題可以防止衝突。 Use Serial File Names - Use Serial File Names + 使用序列號檔名 Waiting to start... - Waiting to start... + 正在等待開始... Start - Start + 開始 Close - Close + 關閉 Download complete. - Download complete. + 下載完成。 Stop - Stop + 停止 @@ -2331,180 +2397,180 @@ You cannot undo this action. Registers - Registers + 暫存器 Functions - Functions + 函式 Refresh - Refresh + 重新整理 Filter - Filter + 篩選器 Memory Search - Memory Search + 記憶體搜索 End - End + 結束 Value - Value + Start - Start + 開始 Type - Type + 型別 1 Byte (8 bits) - 1 Byte (8 bits) + 1 位元組 (8 位) 2 Bytes (16 bits) - 2 Bytes (16 bits) + 2 位元組 (16 位) 4 Bytes (32 bits) - 4 Bytes (32 bits) + 4 位元組 (32 位) 8 Bytes (64 bits) - 8 Bytes (64 bits) + 8 位元組 (64 位) Float - Float + 浮點 Double - Double + 雙精度 String - String + 字串 Array of byte - Array of byte + 位元組陣列 Hex - Hex + 十六進制 Search - Search + 搜索 Memory - Memory + 記憶體 Breakpoints - Breakpoints + 中斷點 Threads - Threads + 執行緒 Active Call Stack - Active Call Stack + 啟用呼叫堆疊 Breakpoint List Context Menu - Breakpoint List Context Menu + 中斷點關聯菜單 New - New + 新建 Edit - Edit + 編輯 Copy - Copy + 複製 Delete - Delete + 刪除 Thread List Context Menu - Thread List Context Menu + 執行緒列表關聯菜單 Demangle Symbols "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ - Demangle Symbols + 未拆分符號 Copy Function Name - Copy Function Name + 複製函式名 Copy Function Address - Copy Function Address + 複製函式地址 Go to in Disassembly - Go to in Disassembly + 轉到反彙編 Go to in Memory View - Go to in Memory View + 轉到記憶體檢視 Stack List Context Menu - Stack List Context Menu + 堆疊列表關聯菜單 @@ -2513,32 +2579,32 @@ You cannot undo this action. Debugger - Debugger + 偵錯程式 Invalid start address - Invalid start address + 無效的起始地址 Invalid end address - Invalid end address + 無效的結束地址 Start address can't be equal to or greater than the end address - Start address can't be equal to or greater than the end address + 起始地址不能大於等於結束地址 Invalid search value - Invalid search value + 無效的搜索值 Value is larger than type - Value is larger than type + 值大於型別 @@ -2546,32 +2612,32 @@ You cannot undo this action. Network DNS Hosts Import/Export - Network DNS Hosts Import/Export + 匯入/導出網路 DNS 主機 Select Hosts - Select Hosts + 選擇主機 OK - OK + 確定 Cancel - Cancel + 取消 Selected - Selected + 選定 Name - Name + 名稱 @@ -2581,12 +2647,12 @@ You cannot undo this action. Address - Address + 地址 Enabled - Enabled + 開啟 @@ -2594,121 +2660,121 @@ You cannot undo this action. Ethernet - Ethernet + 乙太網 Ethernet Device: - Ethernet Device: + 乙太網裝置: Ethernet Device Type: - Ethernet Device Type: + 乙太網裝置型別: Intercept DHCP - Intercept DHCP + 攔截 DHCP Enabled - Enabled + 啟用 Enabled InterceptDHCP - Enabled + 開啟 Subnet Mask: - Subnet Mask: + 子網掩碼: Gateway Address: - Gateway Address: + 閘道器地址: Auto - Auto + 自動 Intercept DHCP: - Intercept DHCP: + 攔截 DHCP: PS2 Address: - PS2 Address: + PS2 地址: DNS1 Address: - DNS1 Address: + DNS1 地址: DNS2 Address: - DNS2 Address: + DNS2 地址: Internal DNS - Internal DNS + 內建 DNS Add - Add + 新增 Delete - Delete + 刪除 Export - Export + 導出 Import - Import + 匯入 Per game - Per game + 每遊戲 Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 - Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 + 可以使用 DNS1/2 下拉菜單或將其設定為 192.0.2.1 來選擇內部 DNS Enabled InternalDNSTable - Enabled + 開啟 Hard Disk Drive - Hard Disk Drive + 硬碟驅動器 HDD File: - HDD File: + HDD 檔案: @@ -2723,23 +2789,23 @@ You cannot undo this action. HDD Size (GiB): - HDD Size (GiB): + HDD 大小 (GiB): Enabled HDD - Enabled + 開啟 Browse - Browse + 瀏覽 Create Image - Create Image + 建立映像 @@ -2749,12 +2815,12 @@ You cannot undo this action. PCAP Bridged - PCAP Bridged + PCAP 橋接 PCAP Switched - PCAP Switched + PCAP 交換 @@ -2764,28 +2830,28 @@ You cannot undo this action. Sockets - Sockets + Manual - Manual + 手動 Internal - Internal + 內建 Use Global Setting [%1] - Use Global Setting [%1] + 使用全域性設定 [%1] Name - Name + 名稱 @@ -2795,13 +2861,13 @@ You cannot undo this action. Address - Address + 地址 Hosts File - Hosts File + 主機檔案 @@ -2815,48 +2881,48 @@ You cannot undo this action. DNS Hosts - DNS Hosts + DNS 主機 Exported Successfully - Exported Successfully + 已成功導出 Failed to open file - Failed to open file + 打開檔案失敗 No Hosts in file - No Hosts in file + 檔案中沒有主機 Imported Successfully - Imported Successfully + 匯入成功 Per Game Host list - Per Game Host list + 每遊戲主機列表 Copy global settings? - Copy global settings? + 要複製全域性設定嗎? Delete per game host list? - Delete per game host list? + 要刪除每遊戲主機列表嗎? HDD Image File - HDD Image File + HDD 映像檔案 @@ -2866,36 +2932,36 @@ You cannot undo this action. Overwrite File? - Overwrite File? + 要覆蓋檔案嗎? HDD image "%1" already exists? Do you want to overwrite? - HDD image "%1" already exists? + HDD 映像 "%1" 已存在? -Do you want to overwrite? +您要覆蓋它嗎? HDD Creator - HDD Creator + HDD 建立器 HDD image created - HDD image created + 已建立 HDD 映像 Use Global - Use Global + 使用全域性設定 Override - Override + 覆蓋 @@ -2908,64 +2974,64 @@ Do you want to overwrite? Draw Dumping - Draw Dumping + 轉儲繪圖 Dump GS Draws - Dump GS Draws + 轉儲 GS 繪圖 Save RT - Save RT + 儲存 RT Save Frame - Save Frame + 儲存幀 Save Texture - Save Texture + 儲存紋理 Save Depth - Save Depth + 儲存深度圖 Start Draw Number: - Start Draw Number: + 從這個繪圖編號開始: Draw Dump Count: - Draw Dump Count: + 轉儲描繪數量: Hardware Dump Directory: - Hardware Dump Directory: + 硬體轉儲目錄: Software Dump Directory: - Software Dump Directory: + 軟體轉儲目錄: Browse... - Browse... + 瀏覽... Open... - Open... + 打開... @@ -2973,34 +3039,34 @@ Do you want to overwrite? PCSX2 Debugger - PCSX2 Debugger + PCSX2 偵錯程式 Run - Run + 執行 Step Into - Step Into + 單步執行 Step Over - Step Over + 單步跳過 Step Out - Step Out + 單步跳出 Pause - Pause + 暫停 @@ -3008,154 +3074,154 @@ Do you want to overwrite? Disassembly - Disassembly + 反彙編 Copy Address - Copy Address + 複製地址 Copy Instruction Hex - Copy Instruction Hex + 複製16進位制指令 Copy Instruction Text - Copy Instruction Text + 複製指令文字 Assemble new Instruction(s) - Assemble new Instruction(s) + 彙編新指令 NOP Instruction(s) - NOP Instruction(s) + NOP 指令 Run to Cursor - Run to Cursor + 執行到游標 Jump to Cursor - Jump to Cursor + 跳轉到游標 Toggle Breakpoint - Toggle Breakpoint + 切換中段點 Follow Branch - Follow Branch + 跟隨分支 Go to Address - Go to Address + 轉到地址 Go to in Memory View - Go to in Memory View + 轉到記憶體檢視 - + Add Function - Add Function + 新增函式 - + Rename Function - Rename Function + 重新命名函式 Remove Function - Remove Function + 移除函式 Assemble Error - Assemble Error + 彙編錯誤 Unable to change assembly while core is running - Unable to change assembly while core is running + 在內核執行時無法更改彙編 Assemble Instruction - Assemble Instruction + 彙編指令 - + Go to address - Go to address + 轉到地址 - + Go to address error - Go to address error + 轉到地址錯誤 - + Invalid address - Invalid address + 無效的地址 - + Add Function Error - Add Function Error + 新增函式錯誤 - + A function entry point already exists here. Consider renaming instead. - A function entry point already exists here. Consider renaming instead. + 這裡已經存在一個函式入口點。請考慮重新命名。 - - + + Function will be (0x%1) instructions long. Enter function name - Function will be (0x%1) instructions long. -Enter function name + 函式將會是 (0x%1) 指令長。 +輸入函式名 - + Function name - Function name + 函式名稱 - - + + Rename Function Error - Rename Function Error + 重新命名函式錯誤 - + Function name cannot be nothing. - Function name cannot be nothing. + 函式名不能為空。 - + No function / symbol is currently selected. - No function / symbol is currently selected. + 目前未選中函式 / 符號。 - + %1 NOT VALID ADDRESS - %1 NOT VALID ADDRESS + %1 不是有效的地址 @@ -3163,65 +3229,65 @@ Enter function name <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">找不到支援格式的遊戲。</span></p><p>請從新增一個帶有遊戲的目錄開始。</p><p>以下格式轉儲的遊戲將被掃瞄並列出:</p></body></html> Add Game Directory... - Add Game Directory... + 新增遊戲目錄... Scan For New Games - Scan For New Games + 掃瞄新遊戲 EmuThread - + %1x%2 %1x%2 - + Game: %1 FPS - Game: %1 FPS + 遊戲: %1 FPS - + Video: %1 FPS (%2%) - Video: %1 FPS (%2%) + 視訊: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) - Game ID: %1 -Game Title: %2 -Achievements: %5 (%6) + 遊戲 ID: %1 +遊戲標題: %2 +成就: %5 (%6) - + %n points - - %n points + + %n 點 - + Rich presence inactive or unsupported. - Rich presence inactive or unsupported. + 富狀態未啟用或不支援。 - + Game not loaded or no RetroAchievements available. - Game not loaded or no RetroAchievements available. + 遊戲未載入或無 RetroAchievements 成就可用。 @@ -3229,66 +3295,66 @@ Achievements: %5 (%6) Speed Control - Speed Control + 速度控制 Normal Speed: - Normal Speed: + 正常速度: Enable Speed Limiter - Enable Speed Limiter + 開啟速度限制器 System Settings - System Settings + 系統設定 Enable Instant VU1 - Enable Instant VU1 + 開啟即時 VU1 Enable Cheats - Enable Cheats + 開啟作弊 Slow-Motion Speed: - Slow-Motion Speed: + 慢動作速度: Fast-Forward Speed: - Fast-Forward Speed: + 快進速度: Enable Multithreaded VU1 (MTVU) - Enable Multithreaded VU1 (MTVU) + 開啟多執行緒 VU1 (MTVU) Enable Host Filesystem - Enable Host Filesystem + 開啟主機檔案系統 Enable Fast CDVD - Enable Fast CDVD + 開啟快速 CDVD EE Cycle Skipping: - EE Cycle Skipping: + EE 循環跳過: @@ -3296,68 +3362,68 @@ Achievements: %5 (%6) Disabled - Disabled + 關閉 Mild Underclock - Mild Underclock + 輕微降頻 Moderate Underclock - Moderate Underclock + 中度降頻 Maximum Underclock - Maximum Underclock + 最大降頻 EE Cycle Rate: - EE Cycle Rate: + EE 循環率: 50% (Underclock) - 50% (Underclock) + 50% (降頻) 60% (Underclock) - 60% (Underclock) + 60% (降頻) 75% (Underclock) - 75% (Underclock) + 75% (降頻) 100% (Normal Speed) - 100% (Normal Speed) + 100% (普通速度) 130% (Overclock) - 130% (Overclock) + 130% (超頻) 180% (Overclock) - 180% (Overclock) + 180% (超頻) 300% (Overclock) - 300% (Overclock) + 300% (超頻) Affinity Control: - Affinity Control: + 傾向控制: @@ -3392,89 +3458,89 @@ Achievements: %5 (%6) Frame Pacing / Latency Control - Frame Pacing / Latency Control + 幀步調 / 延遲控制 frames This string will appear next to the amount of frames selected, in a dropdown box. - frames + Maximum Frame Latency: - Maximum Frame Latency: + 最大幀延遲: Optimal Frame Pacing - Optimal Frame Pacing + 最優幀步調 Scale To Host Refresh Rate - Scale To Host Refresh Rate + 適應主機重新整理率 Use Global Setting [%1] - Use Global Setting [%1] + 使用全域性設定 [%1] Normal Speed - Normal Speed + 正常速度 Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. + 設定目標模擬速度。不能保證達到此速度,如果達不到此速度,模擬器將以其所能管理的速度執行。 User Preference - User Preference + 使用者首選項 Speed Limiter - Speed Limiter + 速度限制器 Checked - Checked + 選中 Limits the emulation to the appropriate framerate for the currently running game. - Limits the emulation to the appropriate framerate for the currently running game. + 將模擬速度限制為目前執行的遊戲的適當幀率。 Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. + 較高的值可能會增加遊戲的內部幀速率,但會大幅增加對 CPU 的需求。較低的值將減少 CPU 負載使得輕量級遊戲在較差的 CPU 上全速執行。 Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. - Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. + 使模擬情感引擎跳過循環。有助於類似 SOTC 這樣的一小部分遊戲。大多數情況下這對效能是有害的。 Affinity Control - Affinity Control + 親和性控制 Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. + 立即執行 VU1。在大多數遊戲中提供適度的速度提升。對於大多數遊戲來說是安全的,但少數遊戲可能會顯示圖形錯誤。 @@ -3483,100 +3549,100 @@ Achievements: %5 (%6) Unchecked - Unchecked + 未選中 Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. + 快速訪問光碟,載入時間更短。請檢視 HDLoader 相容性列表來了解存在問題的遊戲。 Automatically loads and applies cheats on game start. - Automatically loads and applies cheats on game start. + 自動在遊戲啟動時載入並應用作弊。 Allows games and homebrew to access files / folders directly on the host computer. - Allows games and homebrew to access files / folders directly on the host computer. + 允許遊戲和自製軟體直接訪問主機上的檔案/資料夾。 Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" - Fast-Forward Speed + 快進速度 Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. + 設定快進速度。當按下/切換快進熱鍵時將使用此速度。 Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" - Slow-Motion Speed + 慢動作速度 Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. + 設定慢動作速度。當按下/切換慢動作熱鍵時將使用該速度。 EE Cycle Rate - EE Cycle Rate + EE 循環率 EE Cycle Skip - EE Cycle Skip + EE 循環跳過 Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). + 以特定順序設定特定執行緒的優先順序忽略系統排程程式。可能有助於配置大(P)核和小(E)核的CPU(例如英特爾第 12 代或來自英特爾或 AMD 等其他供應商的更新一代 CPU)。 Enable Multithreaded VU1 (MTVU1) - Enable Multithreaded VU1 (MTVU1) + 開啟多執行緒 VU1 (MTVU1) Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. + 通常在具有 4 個或更多核心的 CPU 上有加速效果。對大多數遊戲來說都是安全的,但是也有一些是不相容的可能會卡死。 Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. + 將垂直同步佇列大小設定為 0,使每一幀在輪詢輸入並開始下一幀之前由 GS 完成並呈現。使用此設定可以減少輸入延遲但代價是顯著提高了 CPU 和 GPU 需求。 Maximum Frame Latency - Maximum Frame Latency + 最大幀延遲 2 Frames - 2 Frames + 2 幀 Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. + 設定可以排隊到 GS 的最大幀數量,在此之前 CPU 執行緒將等待其中一個幀完成然後再繼續。較高的值有助於平滑不規則的幀時間,但會增加額外的輸入延遲。 Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + 調整模擬速度以便在啟用垂直同步和音訊重採樣設定時遊戲機的重新整理率與主機的重新整理率相匹配。這會產生儘可能最流暢的動畫,但可能會將模擬速度提高不到 1%。如果遊戲機的重新整理率與主機的重新整理率相差太大則主機重新整理率將不會生效。具有可變重新整理率顯示器的使用者應禁用此選項。 Use Global Setting [%1%] - Use Global Setting [%1%] + 使用全域性設定 [%1%] @@ -3587,29 +3653,29 @@ Achievements: %5 (%6) Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - Unlimited + 不限制 Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - Custom + 自定義 Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] + 自定義 [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom Speed - Custom Speed + 自定義速度 Enter Custom Speed - Enter Custom Speed + 輸入自定義速度 @@ -3617,7 +3683,7 @@ Achievements: %5 (%6) Cache Directory - Cache Directory + 快取目錄 @@ -3626,7 +3692,7 @@ Achievements: %5 (%6) Browse... - Browse... + 瀏覽... @@ -3635,7 +3701,7 @@ Achievements: %5 (%6) Open... - Open... + 打開... @@ -3644,478 +3710,4846 @@ Achievements: %5 (%6) Reset - Reset + 重置 Used for storing shaders, game list, and achievement data. - Used for storing shaders, game list, and achievement data. + 用於儲存著色器、遊戲列表,以及成就數據。 Cheats Directory - Cheats Directory + 作弊目錄 Used for storing .pnach files containing game cheats. - Used for storing .pnach files containing game cheats. + 用於儲存含有遊戲作弊的 .pnach 檔案目錄。 Covers Directory - Covers Directory + 封面目錄 Used for storing covers in the game grid/Big Picture UIs. - Used for storing covers in the game grid/Big Picture UIs. + 用於在遊戲網格/大圖片用戶界面中儲存封面。 Snapshots Directory - Snapshots Directory + 快照目錄 Used for screenshots and saving GS dumps. - Used for screenshots and saving GS dumps. + 使用者儲存截圖並儲存 GS 轉儲。 Save States Directory - Save States Directory + 即時存檔目錄 Used for storing save states. - Used for storing save states. + 用於儲存即時存檔。 - GS + FullscreenUI - - Failed to reopen, restoring old configuration. - Failed to reopen, restoring old configuration. + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + 找不到任何 CD/DVD-ROM 裝置。請確保您已連線驅動器並具有足夠的訪問許可權。 - - Upscale multiplier set to {}x. - Upscale multiplier set to {}x. + + Use Global Setting + 使用全域性設定 - - Saving screenshot to '{}'. - Saving screenshot to '{}'. + + Automatic binding failed, no devices are available. + 自動繫結失敗,沒有可用裝置。 - - Saved screenshot to '{}'. - Saved screenshot to '{}'. + + Game title copied to clipboard. + 遊戲標題已複製到剪貼簿。 - - Failed to save screenshot to '{}'. - Failed to save screenshot to '{}'. + + Game serial copied to clipboard. + 遊戲序列號已複製到剪貼簿。 - - Host GPU device encountered an error and was recovered. This may have broken rendering. - Host GPU device encountered an error and was recovered. This may have broken rendering. + + Game CRC copied to clipboard. + 遊戲 CRC 已複製到剪貼簿。 - - CAS is not available, your graphics driver does not support the required functionality. - CAS is not available, your graphics driver does not support the required functionality. + + Game type copied to clipboard. + 遊戲型別已複製到剪貼簿。 - - Saving {0} GS dump {1} to '{2}' - Saving {0} GS dump {1} to '{2}' + + Game region copied to clipboard. + 遊戲區域已複製到剪貼簿。 - - Failed to render/download screenshot. - Failed to render/download screenshot. + + Game compatibility copied to clipboard. + 遊戲相容性已複製到剪貼簿。 - - Saved GS dump to '{}'. - Saved GS dump to '{}'. + + Game path copied to clipboard. + 遊戲路徑已複製到剪貼簿。 - - Hash cache has used {:.2f} MB of VRAM, disabling. - Hash cache has used {:.2f} MB of VRAM, disabling. + + Per-game controller configuration initialized with global settings. + 已使用全域性設定初始化每個遊戲的控制器配置。 - - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + + Controller settings reset to default. + 已將控制器設定重置為預設。 - - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + + No input profiles available. + 沒有可用的輸入方案。 - - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + + Create New... + 新建... - - - GameCheatSettingsWidget - - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + + Enter the name of the input profile you wish to create. + 請輸入您要建立的輸入方案名稱。 - - Enable Cheats - Enable Cheats + + Are you sure you want to restore the default settings? Any preferences will be lost. + 您確實要恢復預設設定嗎?所有參數都將丟失。 - - Name - Name + + Settings reset to defaults. + 設定已被重置為預設值。 - - Author - Author + + Quick Save Slot + 快速存檔位置 - - Description - Description + + No save present in this slot. + 此位置中無存檔。 - - Enable All - Enable All + + No save states found. + 找不到即時存檔。 - - Disable All - Disable All + + Failed to delete save state. + 刪除即時存檔失敗。 - - Reload Cheats - Reload Cheats + + Failed to copy text to clipboard. + 複製文字到剪貼簿失敗。 - - %1 unlabelled patch codes will automatically activate. - %1 unlabelled patch codes will automatically activate. + + This game has no achievements. + 此遊戲沒有成就。 - - - GameDatabase - - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. - {0} Current Blending Accuracy is {1}. -Recommended Blending Accuracy for this game is {2}. -You can adjust the blending level in Game Properties to improve -graphical quality, but this will increase system requirements. + + This game has no leaderboards. + 此遊戲沒有排行榜。 - - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: - Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + Reset System + 重置系統 - - No tracks provided. - No tracks provided. + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + 不會啟用硬核模式直到系統被重置。您要立即重置系統嗎? - - Hash {} is not in database. - Hash {} is not in database. + + Launch a game from images scanned from your game directories. + 從您遊戲目錄掃瞄所獲得的圖片啟動遊戲。 - - Data track number does not match data track in database. - Data track number does not match data track in database. + + Launch a game by selecting a file/disc image. + 通過選擇一個檔案/光碟映像啟動遊戲。 - - Track {} with hash {} is not found in database. - - Track {} with hash {} is not found in database. - + + Start the console without any disc inserted. + 在沒有插入任何光碟的情況下啟動主機。 - - Track {} with hash {} is for a different game ({}). - - Track {} with hash {} is for a different game ({}). - + + Start a game from a disc in your PC's DVD drive. + 啟動您 PC 的 DVD 驅動器中光碟上的遊戲。 - - Track {} with hash {} does not match database track.. - - Track {} with hash {} does not match database track.. - + + Change settings for the emulator. + 更改模擬器的設定。 - - - GameFixSettingsWidget - - Game Fixes (NOT recommended to change globally) - Game Fixes (NOT recommended to change globally) + + Exits the program. + 退出程式。 - - FPU Negative Divide Hack (For Gundam Games) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. - FPU Negative Divide Hack (For Gundam Games) + + No Binding + 沒有繫結 - - FPU Multiply Hack (For Tales of Destiny) - FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. - FPU Multiply Hack (For Tales of Destiny) + + Setting %s binding %s. + 設定 %s 繫結 %s。 - - Use Software Renderer For FMVs - FMV: Full Motion Video. Find the common used term in your language. - Use Software Renderer For FMVs + + Push a controller button or axis now. + 現在請按下控制的按鈕或軸。 - - Skip MPEG Hack (Skips Videos/FMVs) - MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. - Skip MPEG Hack (Skips Videos/FMVs) + + Timing out in %.0f seconds... + %.0f 秒后超時... - - Preload TLB Hack (For Goemon) - TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. - Preload TLB Hack (For Goemon) + + Unknown + 未知 - - EE Timing Hack (General Purpose Timing Hack) - EE: Emotion Engine. Leave as-is. - EE Timing Hack (General Purpose Timing Hack) + + OK + 確定 - - Instant DMA Hack (Good for cache emulation problems) - DMA: Direct Memory Access. Leave as-is. - Instant DMA Hack (Good for cache emulation problems) + + Select Device + 選擇驅動器 - - OPH Flag Hack (For Bleach Blade Battlers) - OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. - OPH Flag Hack (For Bleach Blade Battlers) + + Details + 詳情 - - Emulate GIF FIFO (Correct But Slower) - GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate GIF FIFO (Correct But Slower) + + Options + 選項 - - DMA Busy Hack (Deny Writes When Busy) - DMA: Direct Memory Access. Leave as-is. - DMA Busy Hack (Deny Writes When Busy) + + Copies the current global settings to this game. + 複製目前的全域性設定到此遊戲。 - - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) - VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. - Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + + Clears all settings set for this game. + 清除此遊戲的所有設定。 - - Emulate VIF FIFO (Correct But Slower) - VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. - Emulate VIF FIFO (Correct But Slower) + + Behaviour + 行為 - - Full VU0 Synchronization (Correct But Slower) - VU0 = VU (Vector Unit) 0. Leave as-is. - Full VU0 Synchronization (Correct But Slower) + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + 在模擬執行時防止螢幕保護程式啟用和主機休眠。 - - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) - VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. - VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + + Shows the game you are currently playing as part of your profile on Discord. + 將您目前正在遊玩的遊戲顯示在 Discord 中您個人檔案中。 - - VU Add Hack (For Tri-Ace Games) - VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. - VU Add Hack (For Tri-Ace Games) + + Pauses the emulator when a game is started. + 遊戲開始時暫停模擬器。 - - VU Overflow Hack (Superman Returns) - VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. - VU Overflow Hack (Superman Returns) + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + 在最小化視窗或切換到另一個應用程式時暫停模擬器並在切換回時取消暫停。 - - VU Sync (Run Behind, M-Bit games) - VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). - VU Sync (Run Behind, M-Bit games) + + Pauses the emulator when you open the quick menu, and unpauses when you close it. + 在您打開快速菜單時暫停模擬器。並在您關閉它時取消暫停。 - - VU XGKick Sync (Correct But Slower) - VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. - VU XGKick Sync (Correct But Slower) + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + 確認按下熱鍵時是否顯示確認關閉模擬器/遊戲的提示。 - - Force Blit Internal FPS Detection (When auto-detection fails) - Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. - Force Blit Internal FPS Detection (When auto-detection fails) + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + 關機或退出時自動儲存模擬器狀態。然後您可以直接從下一次停止的位置繼續。 - - - GameListModel - - Type - Type + + Enables loading ini overlays from gamesettings, or custom settings per-game. + 允許從遊戲設定或每個遊戲的自定義設定載入 ini 覆蓋。 - - Code - Code + + Uses a light coloured theme instead of the default dark theme. + 使用淺色主題而不是預設的深色主題。 - - Title - Title + + Game Display + 遊戲顯示 - - File Title - File Title + + Automatically switches to fullscreen mode when the program is started. + 程式啟動時自動切換到全屏模式。 - - CRC - CRC + + Switches between full screen and windowed when the window is double-clicked. + 雙擊視窗時在全屏和視窗之間切換。 - - Time Played - Time Played + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + 當模擬器處於全屏模式時隱藏滑鼠指針/游標。 - - Last Played - Last Played + + Determines how large the on-screen messages and monitor are. + 確定屏顯訊息和監視器的大小。 - - Size - Size + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + 顯示屏顯訊息-當事件發生時顯示訊息例如正在建立/載入儲存即時存檔、正在擷取螢幕截圖等。 - - Region - Region + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + 在螢幕的右上角以百分比形式顯示系統的當前模擬速度。 - - Compatibility - Compatibility + + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + 在顯示器的右上角顯示系統每秒視訊幀(或垂直同步)數。 - - - GameListSettingsWidget - - Search Directories (will be scanned for games) - Search Directories (will be scanned for games) + + Shows the CPU usage based on threads in the top-right corner of the display. + 在顯示器的右上角顯示基於執行緒的 CPU 佔用率。 - - - Add - Add + + Shows the host's GPU usage in the top-right corner of the display. + 在顯示器的右上角顯示主機的 GPU 佔用率。 - - - - Remove - Remove + + Shows the resolution the game is rendering at in the top-right corner of the display. + 在顯示器的右上角顯示遊戲渲染的解析度。 - - Search Directory - Search Directory + + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. + 在顯示器的右上角顯示有關 GS (原語、繪製呼叫) 的統計資訊。 - - Scan Recursively - Scan Recursively + + Shows indicators when fast forwarding, pausing, and other abnormal states are active. + 在快進、暫停和其他異常狀態處於活動狀態時顯示指示器。 - - Excluded Paths (will not be scanned) - Excluded Paths (will not be scanned) + + Shows the current configuration in the bottom-right corner of the display. + 在顯示器的右下角顯示目前配置。 - - Scan For New Games - Scan For New Games + + Shows the current controller state of the system in the bottom-left corner of the display. + 在顯示器的左下角顯示系統的當前控制器狀態。 - + + Shows a visual history of frame times in the upper-left corner of the display. + 在顯示器的左上角顯示幀時間的可視歷史記錄。 + + + + Displays warnings when settings are enabled which may break games. + 當設定可能破壞遊戲時顯示警告。 + + + + Resets configuration to defaults (excluding controller settings). + 將設定重置為預設 (控制器設定除外)。 + + + + Changes the BIOS image used to start future sessions. + 更改啟動下次會話所需的 BIOS 映像。 + + + + Automatic + 自動 + + + + On-Screen Display + On-Screen Display + + + + BIOS Configuration + BIOS Configuration + + + + BIOS Selection + 選擇 BIOS + + + + Options and Patches + Options and Patches + + + + Skips the intro screen, and bypasses region checks. + 跳過標題畫面,並且繞過區域檢測。 + + + + Speed Control + 速度控制 + + + + Normal Speed + 普通速度 + + + + Sets the speed when running without fast forwarding. + 設定在沒有快進時的速度。 + + + + Fast Forward Speed + 快進速度 + + + + Sets the speed when using the fast forward hotkey. + 設定使用快進熱鍵時的速度。 + + + + Slow Motion Speed + 慢動作速度 + + + + Sets the speed when using the slow motion hotkey. + 設定使用慢動作熱鍵時的速度。 + + + + Enable Speed Limiter + 開啟速度限制器 + + + + When disabled, the game will run as fast as possible. + 禁用時,遊戲將以儘可能快的速度執行。 + + + + System Settings + 系統設定 + + + + EE Cycle Rate + EE 循環率 + + + + Underclocks or overclocks the emulated Emotion Engine CPU. + 降頻或超頻所模擬的情感引擎 CPU。 + + + + EE Cycle Skipping + EE 循環跳過 + + + + Adds a penalty to the Emulated Emotion Engine for executing VU programs. + 新增一次懲罰到用於執行 VU 程式的模擬情感引擎。 + + + + Affinity Control Mode + 親和力控制模式 + + + + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. + 將模擬執行緒固定到 CPU 核心以潛在地改善效能/幀時間差異。 + + + + Enable MTVU (Multi-Threaded VU1) + 開啟 MTVU (多執行緒 VU1) + + + + Uses a second thread for VU1 micro programs. Sizable speed boost. + 為 VU1 微程式使用第二個執行緒。相當大的提速。 + + + + Enable Instant VU1 + 開啟即時 VU1 + + + + Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed. + 減少 VU1 和 EE 重編譯器之間的時間切片,有效地以無限時鐘速度執行 VU1。 + + + + Enable Cheats + 開啟作弊 + + + + Enables loading cheats from pnach files. + 開啟從 pnach 檔案載入作弊。 + + + + Enable Host Filesystem + 開啟主機檔案系統 + + + + Enables access to files from the host: namespace in the virtual machine. + 開啟訪問主機中的檔案:虛擬機器中的名稱空間。 + + + + Enable Fast CDVD + 開啟快速 CDVD + + + + Fast disc access, less loading times. Not recommended. + 快速光碟訪問,較少的載入時間。不推薦。 + + + + Frame Pacing/Latency Control + 幀調整/延遲控制 + + + + Maximum Frame Latency + 最大幀延遲 + + + + Sets the number of frames which can be queued. + 設定可以排隊的幀數量。 + + + + Optimal Frame Pacing + 最佳幀調步 + + + + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. + 在每一幀之後同步 EE 和 GS 執行緒。最低輸入延遲,但增加了系統需求。 + + + + Adjust To Host Refresh Rate + 調整為主機重新整理率 + + + + Speeds up emulation so that the guest refresh rate matches the host. + 加快模擬速度,使來賓重新整理率與宿主匹配。 + + + + Renderer + 渲染器 + + + + Selects the API used to render the emulated GS. + 選擇用於渲染模擬 GS 的 API。 + + + + Sync To Host Refresh (VSync) + 同步為主機重新整理率 (垂直同步) + + + + Synchronizes frame presentation with host refresh. + 使幀顯示與主機重新整理同步。 + + + + Display + 顯示 + + + + Aspect Ratio + 高寬比 + + + + Selects the aspect ratio to display the game content at. + 選擇用於顯示遊戲內容的高寬比。 + + + + FMV Aspect Ratio + FMV 高寬比 + + + + Selects the aspect ratio for display when a FMV is detected as playing. + 選擇檢測到正在播放 FMV 時的高寬比。 + + + + Deinterlacing + 反交錯 + + + + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. + 選擇將 PS2 的隔行輸出轉換為逐行顯示的演算法。 + + + + Screenshot Size + 截圖尺寸 + + + + Determines the resolution at which screenshots will be saved. + 確定儲存螢幕截圖的解析度。 + + + + Screenshot Format + 截圖格式 + + + + Selects the format which will be used to save screenshots. + 選擇儲存螢幕截圖的格式。 + + + + Screenshot Quality + 截圖質量 + + + + Selects the quality at which screenshots will be compressed. + 選擇螢幕截圖的壓縮質量。 + + + + Vertical Stretch + 垂直拉伸 + + + + Increases or decreases the virtual picture size vertically. + 增大或減小可見畫面的垂直尺寸。 + + + + Crop + 裁剪 + + + + Crops the image, while respecting aspect ratio. + 裁剪影象,同時考慮縱橫比。 + + + + Enable Widescreen Patches + 開啟寬屏補丁 + + + + Enables loading widescreen patches from pnach files. + 開啟從 pnach 檔案中載入寬屏補丁。 + + + + Enable No-Interlacing Patches + 開啟反隔行掃瞄補丁 + + + + Enables loading no-interlacing patches from pnach files. + 開啟從 pnach 檔案中載入去隔行掃瞄補丁。 + + + + Bilinear Upscaling + 雙線性升格 + + + + Smooths out the image when upscaling the console to the screen. + 在將主機畫面升格到螢幕時平滑畫面。 + + + + Integer Upscaling + 整數倍拉伸 + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + 填充顯示區域以確保主機上的畫素與遊戲機中的畫素之間的比率為整數。可能會在一些2D遊戲中產生更清晰的影象。 + + + + Screen Offsets + 螢幕偏移 + + + + Enables PCRTC Offsets which position the screen as the game requests. + 開啟根據遊戲要求定位螢幕的 PCRTC 偏移量。 + + + + Show Overscan + 顯示過掃瞄 + + + + Enables the option to show the overscan area on games which draw more than the safe area of the screen. + 啟用該選項可顯示繪製在超過螢幕安全區域的過掃瞄區域。 + + + + Anti-Blur + 反模糊 + + + + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + 啟用內部反模糊 hack。這會降低 PS2 的渲染精度但會使許多遊戲看起來不那麼模糊。 + + + + Rendering + 渲染 + + + + Internal Resolution + 內部解析度 + + + + Multiplies the render resolution by the specified factor (upscaling). + 按指定倍數放大渲染解析度(升格)。 + + + + Mipmapping + 紋理貼圖 + + + + Determines how mipmaps are used when rendering textures. + 確認渲染紋理時如何使用紋理貼圖。 + + + + Bilinear Filtering + 雙線性過濾 + + + + Selects where bilinear filtering is utilized when rendering textures. + 選擇渲染紋理時使用雙線性過濾的位置。 + + + + Trilinear Filtering + 三線性過濾 + + + + Selects where trilinear filtering is utilized when rendering textures. + 選擇渲染紋理時使用三線性過濾的位置。 + + + + Anisotropic Filtering + 各意向性過濾 + + + + Selects where anistropic filtering is utilized when rendering textures. + 選擇渲染紋理時使用各異向性的位置。 + + + + Dithering + 抖動 + + + + Selects the type of dithering applies when the game requests it. + 選擇遊戲請求抖動時要使用的型別。 + + + + Blending Accuracy + 混合精確性 + + + + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. + 當模擬主機圖形 API 不支援的混合模式時,確定精度水平。 + + + + Texture Preloading + 預載入紋理 + + + + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. + 在使用時將完整紋理上載到 GPU,而不僅僅是已使用的區域。可以在某些遊戲中提高效能。 + + + + Software Rendering Threads + 軟體渲染執行緒 + + + + Number of threads to use in addition to the main GS thread for rasterization. + 用於附加在光柵化的主 GS 執行緒上的執行緒數。 + + + + Auto Flush (Software) + 自動重新整理 (軟體) + + + + Force a primitive flush when a framebuffer is also an input texture. + 當幀緩衝區也是輸入紋理時強制基本體重新整理。 + + + + Edge AA (AA1) + 邊緣 AA (AA1) + + + + Enables emulation of the GS's edge anti-aliasing (AA1). + 開啟模擬 GS 的邊緣抗鋸齒 (AA1)。 + + + + Enables emulation of the GS's texture mipmapping. + 開啟模擬 GS 的紋理貼圖。 + + + + Hardware Fixes + 硬體修復 + + + + Manual Hardware Fixes + 手動硬體修復 + + + + Disables automatic hardware fixes, allowing you to set fixes manually. + 關閉自動硬體修復,允許您手動設定修復。 + + + + CPU Sprite Render Size + CPU 活動塊渲染器大小 + + + + Uses software renderer to draw texture decompression-like sprites. + 使用軟體渲染器繪製類似於紋理解壓縮的活動塊。 + + + + CPU Sprite Render Level + CPU 活動塊渲染器水平 + + + + Determines filter level for CPU sprite render. + 確定 CPU 活動塊渲染器的濾鏡水平。 + + + + Software CLUT Render + 軟體 Clut 渲染 + + + + Uses software renderer to draw texture CLUT points/sprites. + 使用軟體渲染器繪製紋理 CLUT 點/活動塊。 + + + + Skip Draw Start + 跳過描繪開始 + + + + Object range to skip drawing. + 要跳過描繪的對象範圍。 + + + + Skip Draw End + 跳過描繪結束 + + + + Auto Flush (Hardware) + 自動重新整理 (硬體) + + + + CPU Framebuffer Conversion + CPU 幀緩衝轉換 + + + + Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU. + 在 CPU 而不是 GPU 上轉換 4 位和 8 位幀緩衝區。 + + + + Disable Depth Support + 關閉深度支援 + + + + Disable the support of depth buffer in the texture cache. + 關閉紋理緩衝中的深度支援。 + + + + Disable Safe Features + 關閉安全功能 + + + + This option disables multiple safe features. + 此選項會關閉多個安全功能。 + + + + Disable Render Features + 關閉渲染器功能 + + + + This option disables game-specific render fixes. + 此選項會關閉指定的遊戲渲染器修復。 + + + + Preload Frame + 預載幀 + + + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + 渲染新幀時上載 GS 數據以準確再現某些效果。 + + + + Disable Partial Invalidation + 禁用部分失效 + + + + Removes texture cache entries when there is any intersection, rather than only the intersected areas. + 當存在任何相交時移除紋理快取條目,而不僅僅是相交區域。 + + + + Texture Inside Render Target + 渲染目標內部的紋理 + + + + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + 允許紋理快取將上一個幀緩衝區的內部數據作為輸入紋理重新使用。 + + + + Read Targets When Closing + 關閉時讀取目標 + + + + Flushes all targets in the texture cache back to local memory when shutting down. + 關閉時將紋理快取中的所有目標重新整理回本地記憶體。 + + + + Estimate Texture Region + 估計紋理區域 + + + + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + 嘗試在遊戲本身不設定紋理大小時減小紋理大小(例如 Snowblind 遊戲)。 + + + + GPU Palette Conversion + GPU 調色板轉換 + + + + Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games. + 使用 GPU 替代 CPU 應用調色板到紋理上。可以在某些遊戲中改善速度。 + + + + Upscaling Fixes + Upscaling Fixes + + + + Half-Pixel Offset + 半畫素偏移 + + + + Adjusts vertices relative to upscaling. + 相對於放大比例調整頂點。 + + + + Round Sprite + 活動塊環繞 + + + + Adjusts sprite coordinates. + 調節活動塊座標。 + + + + Bilinear Upscale + 雙線性升格 + + + + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + 由於在縮放時會進行雙線性過濾所以可以平滑紋理。 + + + + TC Offset X + TC 偏移 X + + + + Adjusts target texture offsets. + 調節目標紋理偏移。 + + + + TC Offset Y + TC 偏移 Y + + + + Align Sprite + 排列活動塊 + + + + Fixes issues with upscaling (vertical lines) in some games. + 修正了某些遊戲中升格(垂直線)問題。 + + + + Merge Sprite + 合併活動快 + + + + Replaces multiple post-processing sprites with a larger single sprite. + 將多個后處理活動塊替換為更大的單個塊。 + + + + Wild Arms Hack + Wild Arms Hack + + + + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + 降低 GS 精度以避免在縮放時畫素之間出現間隙。修正了 Wild Arms 遊戲中的文字。 + + + + Unscaled Palette Texture Draws + 未縮放的調色板紋理繪製 + + + + Can fix some broken effects which rely on pixel perfect precision. + 可以修復一些依賴於畫素完美精度的破碎效果。 + + + + Texture Replacement + 紋理替換 + + + + Load Textures + 載入紋理 + + + + Loads replacement textures where available and user-provided. + 載入使用者提供的可用替換紋理。 + + + + Asynchronous Texture Loading + 非同步紋理載入 + + + + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. + 將替換紋理載入到輔助執行緒上,從而在啟用替換時減少微卡頓。 + + + + Precache Replacements + 預快取替換 + + + + Preloads all replacement textures to memory. Not necessary with asynchronous loading. + 預先載入所有的替換紋理到記憶體中。不再需要非同步載入。 + + + + Replacements Directory + 替換目錄 + + + + Folders + 資料夾 + + + + Texture Dumping + 紋理轉儲 + + + + Dump Textures + 轉儲紋理 + + + + Dumps replacable textures to disk. Will reduce performance. + 轉儲可替換的紋理到磁碟中。將會降低效能。 + + + + Dump Mipmaps + 轉儲紋理貼圖 + + + + Includes mipmaps when dumping textures. + 在轉儲紋理時包含紋理貼圖。 + + + + Dump FMV Textures + 轉儲 FMV 紋理 + + + + Allows texture dumping when FMVs are active. You should not enable this. + 在 FNV 活動時允許紋理轉儲。您應該開啟此選項。 + + + + Post-Processing + 後置處理 + + + + FXAA + FXAA + + + + Enables FXAA post-processing shader. + 開啟 FXAA后處理著色器。 + + + + Contrast Adaptive Sharpening + 對比度自適應銳化 + + + + Enables FidelityFX Contrast Adaptive Sharpening. + 開啟 FidelityFX 對比度自適應銳化。 + + + + CAS Sharpness + CAS 銳化 + + + + Determines the intensity the sharpening effect in CAS post-processing. + 確定 CAS 后處理中銳化效果的強度。 + + + + Filters + 濾鏡 + + + + Shade Boost + Shade Boost + + + + Enables brightness/contrast/saturation adjustment. + 開啟亮度/對比度/飽和度調整。 + + + + Shade Boost Brightness + Shade Boost 亮度 + + + + Adjusts brightness. 50 is normal. + 調節亮度。50 為普通。 + + + + Shade Boost Contrast + Shade Boost 對比度 + + + + Adjusts contrast. 50 is normal. + 調節對比度。50 為普通。 + + + + Shade Boost Saturation + Shade Boost 飽和度 + + + + Adjusts saturation. 50 is normal. + 調節飽和度。50 為普通。 + + + + TV Shaders + TV 著色器 + + + + Selects post-processing TV shader. + 選擇后處理 TV 著色器。 + + + + Advanced + 高級 + + + + Skip Presenting Duplicate Frames + 跳過顯示重複幀 + + + + Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse. + 跳過顯示在 25/30fps 遊戲中不變的幀。可以提高速度但會增加輸入延遲/使幀步調變得更差。 + + + + Disable Threaded Presentation + 禁用執行緒化展示 + + + + Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing. + 在輔助執行緒上顯示幀,而不是在GS執行緒上。可以改善某些系統上的幀時間,但代價是可能會導致更差的幀間隔。 + + + + Hardware Download Mode + 硬體下載模式 + + + + Changes synchronization behavior for GS downloads. + 更改 GS 下載的同步行為。 + + + + Allow Exclusive Fullscreen + 允許獨佔全屏 + + + + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. + 覆蓋驅動的啓發式規則以啟用獨佔全屏或直接翻轉/掃瞄。 + + + + Override Texture Barriers + 覆蓋紋理光柵 + + + + Forces texture barrier functionality to the specified value. + 將紋理屏障功能強制設定為指定值。 + + + + GS Dump Compression + GS 轉儲壓縮 + + + + Sets the compression algorithm for GS dumps. + 設定 GS 轉儲的壓縮演算法。 + + + + Disable Framebuffer Fetch + 關閉幀緩衝獲取 + + + + Prevents the usage of framebuffer fetch when supported by host GPU. + 當主機 GPU 支援時防止使用幀緩衝區提取。 + + + + Disable Dual-Source Blending + 關閉雙源混合 + + + + Prevents the usage of dual-source blending when supported by host GPU. + 當主機 GPU 支援時防止使用雙源混合。 + + + + Disable Shader Cache + 關閉著色器快取 + + + + Prevents the loading and saving of shaders/pipelines to disk. + 防止載入以及儲存著色器/管道到磁碟上。 + + + + Disable Vertex Shader Expand + 關閉頂點著色器擴充套件 + + + + Falls back to the CPU for expanding sprites/lines. + 退回到 CPU 以擴充套件活動塊/行數。 + + + + Runtime Settings + 執行時設定 + + + + Applies a global volume modifier to all sound produced by the game. + 將全域性音量修改器應用於遊戲產生的所有聲音。 + + + + Mixing Settings + 混響設定 + + + + Changes when SPU samples are generated relative to system emulation. + 相對於系統模擬產生 SPU 採樣時更改。 + + + + Determines how the stereo output is transformed to greater speaker counts. + 確定如何將立體聲輸出轉換為更多的揚聲器數量。 + + + + Output Settings + 輸出設定 + + + + Determines which API is used to play back audio samples on the host. + 確定使用哪個 API 在主機上播放音訊採樣。 + + + + Sets the average output latency when using the cubeb backend. + 設定使用 cubeb 後端時的平均輸出延遲。 + + + + Timestretch Settings + 時間延展設定 + + + + Affects how the timestretcher operates when not running at 100% speed. + 影響不以100%速度執行時時間延伸器的執行方式。 + + + + Settings and Operations + 設定與操作 + + + + Creates a new memory card file or folder. + 建立一個新的記憶卡或資料夾。 + + + + Simulates a larger memory card by filtering saves only to the current game. + 通過過濾僅用於目前遊戲存檔來模擬一個更大的記憶卡。 + + + + Automatically ejects Memory Cards when they differ after loading a state. + 載入即時存檔后當記憶卡不同時自動彈出記憶卡。 + + + + If not set, this card will be considered unplugged. + 如果未設定,此卡將被視為未插入。 + + + + The selected memory card image will be used for this slot. + 選定的記憶卡映像將用於此位置。 + + + + Resets the card name for this slot. + 重置此位置中的記憶卡名稱。 + + + + Create Memory Card + 建立記憶卡 + + + + Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility. + 輸入要建立的記憶卡的名稱,然後選擇大小。我們建議使用 8MB 記憶卡或資料夾記憶卡以獲得最佳相容性。 + + + + Card Name: + 卡帶名稱: + + + + Configuration + 配置 + + + + Uses game-specific settings for controllers for this game. + 為此遊戲使用特定於遊戲的控制器設定。 + + + + Copies the global controller configuration to this game. + 複製全域性控制器設定到此遊戲。 + + + + Resets all configuration to defaults (including bindings). + 重置所有配置為預設值 (包含繫結)。 + + + + Replaces these settings with a previously saved input profile. + 將這些設定重置為上次儲存的輸入方案。 + + + + Stores the current settings to an input profile. + 儲存目前的設定到一個輸入方案。 + + + + Input Sources + 輸入源 + + + + The SDL input source supports most controllers. + SDL 輸入源支援最多控制器。 + + + + Provides vibration and LED control support over Bluetooth. + 通過藍芽提供震動和 LED 控制支援。 + + + + Allow SDL to use raw access to input devices. + 允許 SDL 使用 raw 訪問輸入裝置。 + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + Xinput 源提供對 XBox 360/XBox One/XBox Series 控制器的支援。 + + + + Multitap + 多分插 + + + + Enables an additional three controller slots. Not supported in all games. + 開啟一個額外的三個控制器插槽。不是所有遊戲都支援。 + + + + Attempts to map the selected port to a chosen controller. + 嘗試對映選定的埠到選定的控制器上。 + + + + No Buttons Selected + 沒有選定按鈕 + + + + Determines how much pressure is simulated when macro is active. + 確定當宏處於活動狀態時模擬的壓力大小。 + + + + Determines the pressure required to activate the macro. + 確定啟用宏所需的壓力。 + + + + Toggle every %d frames + 切換每 %d 幀 + + + + Clears all bindings for this USB controller. + 清除此 USB 控制器的所有繫結。 + + + + Data Save Locations + 數據儲存位置 + + + + Show Advanced Settings + 顯示高級設定 + + + + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. + 更改這些選項可能會導致遊戲無法執行。修改風險自負,PCSX2 團隊不會為更改了這些設定的配置提供支援。 + + + + Logging + Logging + + + + System Console + 系統控制檯 + + + + Writes log messages to the system console (console window/standard output). + 寫入日誌訊息到系統控制檯 (控制檯視窗/標準輸出)。 + + + + File Logging + 檔案日誌 + + + + Writes log messages to emulog.txt. + 寫入日誌訊息到 emulog.txt。 + + + + Verbose Logging + 詳細日誌記錄 + + + + Writes dev log messages to log sinks. + 將開發日誌訊息寫入日誌接收器。 + + + + Log Timestamps + 記錄時間戳 + + + + Writes timestamps alongside log messages. + 在日誌訊息旁邊寫入時間戳。 + + + + EE Console + EE 控制檯 + + + + Writes debug messages from the game's EE code to the console. + 將除錯訊息從遊戲的 EE 程式碼寫入控制檯。 + + + + IOP Console + IOP 控制檯 + + + + Writes debug messages from the game's IOP code to the console. + 將除錯訊息從遊戲的 IOP 程式碼寫入控制檯。 + + + + CDVD Verbose Reads + CDVD 詳細讀取 + + + + Logs disc reads from games. + 記錄遊戲讀取光碟。 + + + + Emotion Engine + 情感引擎 + + + + Rounding Mode + 環繞模式 + + + + Determines how the results of floating-point operations are rounded. Some games need specific settings. + 確定如何四捨五入浮點運算的結果。有些遊戲需要特定的設定。 + + + + Clamping Mode + 接觸模式 + + + + Determines how out-of-range floating point numbers are handled. Some games need specific settings. + 確定如何處理超出範圍的浮點數。有些遊戲需要特定的設定。 + + + + Enable EE Recompiler + 開啟 EE 重編譯器 + + + + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. + 執行 64 位 MIPS-IV 機器碼到本機程式碼的實時二進制轉換。 + + + + Enable EE Cache + 開啟 EE 快取 + + + + Enables simulation of the EE's cache. Slow. + 開啟模擬 EE 快取。慢。 + + + + Enable INTC Spin Detection + 開啟 INTC 自旋檢測 + + + + Huge speedup for some games, with almost no compatibility side effects. + 對某些遊戲有巨大的加速作用,幾乎沒有相容性的副作用。 + + + + Enable Wait Loop Detection + 開啟等待循環檢測 + + + + Moderate speedup for some games, with no known side effects. + 適度加速某些遊戲,沒有已知的副作用。 + + + + Enable Fast Memory Access + 開啟快速記憶體訪問 + + + + Uses backpatching to avoid register flushing on every memory access. + 使用回補以避免在每次記憶體訪問時重新整理暫存器。 + + + + Vector Units + 向量單元 + + + + VU0 Rounding Mode + VU0 循環模式 + + + + VU0 Clamping Mode + VU0 壓制模式 + + + + VU1 Rounding Mode + VU1 循環模式 + + + + VU1 Clamping Mode + VU1 壓制模式 + + + + Enable VU0 Recompiler (Micro Mode) + 開啟 VU0 重編譯器 (微模式) + + + + New Vector Unit recompiler with much improved compatibility. Recommended. + 新的向量單元重編譯器將大幅改善相容性。推薦。 + + + + Enable VU1 Recompiler + 開啟 VU1 重編譯器 + + + + Enable VU Flag Optimization + 開啟 VU 標誌優化 + + + + Good speedup and high compatibility, may cause graphical errors. + 良好的加速和高相容性,可能會導致圖形錯誤。 + + + + I/O Processor + I/O 處理器 + + + + Enable IOP Recompiler + 開啟 IOP 重編譯器 + + + + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. + 執行 32 位 MIPS-I 機器碼到本機程式碼的實時二進制轉換。 + + + + Graphics + 圖形 + + + + Use Debug Device + 使用除錯裝置 + + + + Enables API-level validation of graphics commands + 啟用圖形命令的 API 級驗證 + + + + Settings + 設定 + + + + No cheats are available for this game. + 沒有此遊戲可用的作弊。 + + + + Cheat Codes + 作弊程式碼 + + + + No patches are available for this game. + 沒有此遊戲可用的補丁。 + + + + Game Patches + 遊戲補丁 + + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + 啟用作弊可能會導致不可預測的行為、崩潰、軟鎖或破壞已儲存的遊戲。 + + + + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + 啟用遊戲補丁可能會導致不可預測的行為、崩潰、軟鎖或破壞已儲存的遊戲。 + + + + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + 使用補丁的風險自負,PCSX2 團隊將不會為啟用遊戲補丁的使用者提供支援。 + + + + Game Fixes + 遊戲修正 + + + + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. + 除非您知道每個選項的作用以及這樣做的影響,否則不應修改遊戲修復。 + + + + FPU Multiply Hack + FPU 乘法 Hack + + + + For Tales of Destiny. + 用於宿命傳說。 + + + + FPU Negative Div Hack + FPU 負除 Hack + + + + For Gundam games. + 用於高達遊戲。 + + + + Preload TLB Hack + 預載 TLB Hack + + + + To avoid tlb miss on Goemon. + 防止大盜伍佑衛門 tlb 丟失。 + + + + Switch to Software renderer for FMVs. + 為 FMV 切換軟體渲染器。 + + + + Needed for some games with complex FMV rendering. + 某些複雜 FMV 渲染的遊戲需要。 + + + + Skip MPEG Hack + 跳過 MPEG Hack + + + + Skips videos/FMVs in games to avoid game hanging/freezes. + 跳過遊戲中的視訊/FMV 以避免遊戲掛起/凍結。 + + + + OPH Flag Hack + OPH 標誌 Hack + + + + Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry. + 已知對下列遊戲有效:死神戰士之刃、夢幻騎士 II 和 III、巫術。 + + + + EE Timing Hack + EE 計時 Hack + + + + Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes). + 已知對下列遊戲有效: 數碼惡魔傳說 (修復 FMV 和崩潰)、SSX (修復錯誤的圖形和崩潰)。 + + + + Instant DMA Hack + 即時 DMA Hack + + + + Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics). + 已知對下列遊戲有效: 火爆摔角 (錯誤的環圖形)。 + + + + Handle DMAC writes when it is busy. + 處理 DMAC 寫入在其繁忙時。 + + + + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. + 已知對下列遊戲有效: 瑪娜傳奇 1、沙塵之鎖、敵後陣線。 + + + + Force GIF PATH3 transfers through FIFO + 強制通過 FIFO 傳輸 GIF PATH3 + + + + (Fifa Street 2). + (街頭 Fifa 2)。 + + + + Simulate VIF1 FIFO read ahead. Fixes slow loading games. + 模擬 VIF1 FIFO 預讀。修復了載入速度較慢的遊戲。 + + + + Known to affect following games: Test Drive Unlimited, Transformers. + 已知對下列遊戲有效: 無限試駕、變形金剛。 + + + + Delay VIF1 Stalls (VIF1 FIFO) + 延遲 VIF1 停頓 (VIF1 FIFO) + + + + For SOCOM 2 HUD and Spy Hunter loading hang. + 用於 SOCOM 2 HUD 和 Spy Hunter 載入掛起。 + + + + VU Add Hack + VU 加法 Hack + + + + Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. + 需要此 hack 啟動的遊戲: 星之海洋 3、凡人物語、北歐女神 2。 + + + + VU I bit Hack avoid constant recompilation in some games + VU I 位 Hack 避免在某些遊戲中不斷重新編譯 + + + + Scarface The World Is Yours, Crash Tag Team Racing. + 疤面煞星掌握世界、古惑狼賽車團隊競速. + + + + Full VU0 Synchronization + 完整 VU0 同步 + + + + Forces tight VU0 sync on every COP2 instruction. + 在每個 COP2 指令上強制嚴格 VU0 同步。 + + + + VU Sync (Run behind) + VU 同步 (跟在後面) + + + + To avoid sync problems when reading or writing VU registers. + 以避免在讀取或寫入 VU 暫存器時出現同步問題。 + + + + VU Overflow Hack + VU 溢出 Hack + + + + To check for possible float overflows (Superman Returns). + 檢測可能的浮點溢出 (超人迴歸)。 + + + + VU XGkick Sync + VU XGkick 同步 + + + + Use accurate timing for VU XGKicks (slower). + 為 VU XGKicks 使用精確計時 (較慢)。 + + + + Use Blit for internal FPS + 對內部 FPS 使用 Bilt + + + + Quadraphonic + Quadraphonic + + + + Load State + 載入即時存檔 + + + + Save State + 儲存即時存檔 + + + + Load Resume State + 載入並繼續即時存檔 + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + 找到一個建立于 %s 的繼續即時存檔。 + +您要載入此存檔並繼續嗎? + + + + Region: + 區域: + + + + Compatibility: + 相容性: + + + + No Game Selected + 沒有選擇遊戲 + + + + Search Directories + 搜索目錄 + + + + Adds a new directory to the game search list. + 新增一個新目錄到遊戲搜索列表。 + + + + Scanning Subdirectories + 掃瞄子目錄 + + + + Not Scanning Subdirectories + 不掃瞄子目錄 + + + + List Settings + 列表設定 + + + + Sets which view the game list will open to. + 設定打開遊戲列表時的檢視。 + + + + Determines which field the game list will be sorted by. + 確定將按哪個欄位對遊戲列表進行排序。 + + + + Reverses the game list sort order from the default (usually ascending to descending). + 顛倒遊戲列表的預設排序(通常是升序到降序)。 + + + + Cover Settings + 封面設定 + + + + Downloads covers from a user-specified URL template. + 從使用者指定的URL模板下載封面。 + + + + Operations + 操作 + + + + Use alternative method to calculate internal FPS to avoid false readings in some games. + Use alternative method to calculate internal FPS to avoid false readings in some games. + + + + Identifies any new files added to the game directories. + 標識新增到遊戲目錄中的任何新檔案。 + + + + Forces a full rescan of all games previously identified. + 強制重新掃瞄之前確定的所有遊戲。 + + + + Download Covers + 下載封面 + + + + PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + PCSX2 可以自動為目前沒有封面的遊戲下載封面。我們不託管任何封面圖片,使用者必須提供自己的圖片來源。 + + + + In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available: + 在下面的表格中指定要從中下載封面的 URL,每行一個模板 URL。以下變數可用: + + + + ${title}: Title of the game. +${filetitle}: Name component of the game's filename. +${serial}: Serial of the game. + ${title}: 遊戲標題。 +${filetitle}: 遊戲檔名的名稱部分。 +${serial}: 遊戲序列號。 + + + + Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + 示例: https://www.example-not-a-real-domain.com/covers/${serial}.jpg + + + + Use Serial File Names + 使用序列號檔名 + + + + About PCSX2 + 關於 PCSX2 + + + + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. + PCSX2 是一個免費的開源 PlayStation2(PS2) 模擬器。它的目的是使用 MIPS CPU 直譯器、重新編譯器以及用於管理硬體狀態以及 PS 系統記憶體的虛擬機器的組合來模擬PS2的硬體。這使您可以在您的 PC 上玩 PS2 遊戲,並具有許多其他功能和好處。 + + + + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. + PlayStation 2 和 PS2 是索尼互動娛樂公司的註冊商標。此應用程式與索尼互動娛樂公司沒有任何關聯。 + + + + XXX points + XXX 點數 + + + + Unlocked Achievements + 未解鎖的成就 + + + + Locked Achievements + 已解鎖的成就 + + + + Active Challenge Achievements + 啟用挑戰成就 + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + 提交分數被禁用因為核心模式已關閉。排行榜為只讀。 + + + + Rank + 等級 + + + + Name + 名稱 + + + + Time + 時間 + + + + Score + 分數 + + + + Downloading leaderboard data, please wait... + 正在下載排行榜數據,請稍等... + + + + When enabled and logged in, PCSX2 will scan for achievements on startup. + 啟用並登錄后,PCSX2 將在啟動時掃瞄成就。 + + + + When enabled, rich presence information will be collected and sent to the server where supported. + 啟用后,將收集富線上狀態資訊併發送到支援的伺服器。 + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "挑戰" 模式的成就,包括排行榜跟蹤。禁用即時存檔、作弊和減速功能。 + + + + Enables tracking and submission of leaderboards in supported games. + 在支援的遊戲中開啟排行榜跟蹤和提交功能。 + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + 顯示例如成就解鎖和排行榜提交等事件的彈出訊息。 + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + 為成就解鎖和排行榜提交等活動播放音效。 + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + 當挑戰/已獲得的成就處於活動狀態時在螢幕右下角顯示圖示。 + + + + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + 啟用后,PCSX2 將列出非官方設定的成就。這些成就不會被 RetroAchievements 所追蹤。 + + + + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. + 啟用后,PCSX2 將假定所有成就都已鎖定不會向伺服器發送任何解鎖通知。 + + + + Account + Account + + + + Logs out of RetroAchievements. + 從 RetroAchievements 註銷。 + + + + Logs in to RetroAchievements. + 登錄到 RetroAchievements。 + + + + Current Game + Current Game + + + + Achievements Login + 成就登錄 + + + + Please enter your user name and password for retroachievements.org. + 請輸入 retroAchievements.org 的使用者名稱和密碼。 + + + + Your password will not be saved in PCSX2, an access token will be generated and used instead. + 您的密碼不會儲存到 PCSX2,會使用一個訪問憑據替代。 + + + + User Name: + 使用者名稱: + + + + Password: + 密碼: + + + + {} is not a valid disc image. + {} 不是一個有效的光碟映像。 + + + + Automatic mapping completed for {}. + 為 {} 自動對映完成。 + + + + Automatic mapping failed for {}. + 為 {} 自動對映失敗。 + + + + Game settings initialized with global settings for '{}'. + 為 '{}' 使用全域性設定初始化遊戲設定。 + + + + Game settings have been cleared for '{}'. + 已為 '{}' 清除設定。 + + + + Console Port {} + Console Port {} + + + + {} (Current) + {} (目前) + + + + {} (Folder) + {} (資料夾) + + + + Memory card name '{}' is not valid. + 記憶卡名稱 '{}'無效。 + + + + Memory Card '{}' created. + 已建立記憶卡 '{}'。 + + + + Failed to create memory card '{}'. + 建立記憶卡 '{}' 失敗。 + + + + A memory card with the name '{}' already exists. + 已存在含有名稱 '{}' 的記憶卡。 + + + + Failed to load '{}'. + 載入 』{}『 失敗。 + + + + Input profile '{}' loaded. + 已載入輸入方案 '{}'。 + + + + Input profile '{}' saved. + 已儲存輸入方案 '{}'。 + + + + Failed to save input profile '{}'. + 儲存輸入方案 '{}' 失敗。 + + + + Port {} Controller Type + 埠 {} 控制器型別 + + + + Select Macro {} Binds + 選擇宏 {} 繫結 + + + + Macro will toggle every {} frames. + 每 {} 幀會觸發宏。 + + + + Port {} Device + 埠 {} 裝置 + + + + Port {} Subtype + 埠 {} 子型別 + + + + {} unlabelled patch codes will automatically activate. + {} 個無標籤的補丁程式碼將會被自動啟用。 + + + + {} unlabelled patch codes found but not enabled. + 不會開啟 {} 個無標籤的補丁程式碼。 + + + + This Session: {} + 此會話: {} + + + + All Time: {} + 所有時間: {} + + + + Save Slot {0} + 存檔位置 {0} + + + + Saved {} + 已儲存 {} + + + + {} does not exist. + {} 不存在。 + + + + {} deleted. + 已刪除 {}。 + + + + Failed to delete {}. + 刪除 {} 失敗。 + + + + File: {} + 檔案:{} + + + + CRC: {:08X} + CRC: {:08X} + + + + Time Played: {} + 已遊玩時間: {} + + + + Last Played: {} + 最後遊玩時間: {} + + + + Size: {:.2f} MB + 大小: {:.2f} MB + + + + {} points + {} 點 + + + + {} (Hardcore Mode) + {} 硬核模式 + + + + You have unlocked all achievements and earned {} points! + 您已解鎖所有成就並獲得 {} 點點數! + + + + You have unlocked {} of {} achievements, earning {} of {} possible points. + 您已解鎖 {} 中的 {} 個成就,獲得了 {} 中的 {} 點點數。 + + + + This game has {} leaderboards. + 此遊戲有 {} 個排行榜。 + + + + Summary + 統計 + + + + Interface Settings + 界面設定 + + + + BIOS Settings + BIOS 設定 + + + + Emulation Settings + 模擬設定 + + + + Graphics Settings + 圖形設定 + + + + Audio Settings + 音訊設定 + + + + Memory Card Settings + 記憶卡設定 + + + + Controller Settings + 控制器設定 + + + + Hotkey Settings + 熱鍵設定 + + + + Achievements Settings + 成就設定 + + + + Folder Settings + 資料夾設定 + + + + Advanced Settings + 高級設定 + + + + Patches + 補丁 + + + + Cheats + 修改 + + + + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + 2% [1 FPS (NTSC) / 1 FPS (PAL)] + + + + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + 10% [6 FPS (NTSC) / 5 FPS (PAL)] + + + + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + 25% [15 FPS (NTSC) / 12 FPS (PAL)] + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + + + + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + 75% [45 FPS (NTSC) / 37 FPS (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + + + + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + 110% [66 FPS (NTSC) / 55 FPS (PAL)] + + + + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + 120% [72 FPS (NTSC) / 60 FPS (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + + + + 50% Speed + 50% 速度 + + + + 60% Speed + 60% 速度 + + + + 75% Speed + 75% 速度 + + + + 100% Speed (Default) + 100% 速度 (預設) + + + + 130% Speed + 130% 速度 + + + + 180% Speed + 180% 速度 + + + + 300% Speed + 300% 速度 + + + + Normal (Default) + 普通 (預設) + + + + Mild Underclock + 輕微降頻 + + + + Moderate Underclock + 中度降頻 + + + + Maximum Underclock + 最大降頻 + + + + Disabled + 關閉 + + + + EE > VU > GS + EE > VU > GS + + + + EE > GS > VU + EE > GS > VU + + + + VU > EE > GS + VU > EE > GS + + + + VU > GS > EE + VU > GS > EE + + + + GS > EE > VU + GS > EE > VU + + + + GS > VU > EE + GS > VU > EE + + + + 0 Frames (Hard Sync) + 0 幀 (硬同步) + + + + 1 Frame + 1 幀 + + + + 2 Frames + 2 幀 + + + + 3 Frames + 3 幀 + + + + None + + + + + Extra + Preserve Sign + 終極 + 保留符號 + + + + Full + 完全 + + + + Extra + 額外 + + + + Automatic (Default) + 自動 (預設) + + + + Direct3D 11 + Direct3D 11 + + + + Direct3D 12 + Direct3D 12 + + + + OpenGL + OpenGL + + + + Vulkan + Vulkan + + + + Metal + 金屬 + + + + Software + 軟體 + + + + Null + + + + + Off + + + + + On + 開啟 + + + + Adaptive + 自適應 + + + + Bilinear (Smooth) + 雙線性 (平滑) + + + + Bilinear (Sharp) + 雙線性 (銳利) + + + + Weave (Top Field First, Sawtooth) + 交織 (頂部優先,平滑) + + + + Weave (Bottom Field First, Sawtooth) + 交織 (底部優先,平滑) + + + + Bob (Top Field First) + Bob (頂部優先) + + + + Bob (Bottom Field First) + Bob (底部優先) + + + + Blend (Top Field First, Half FPS) + 混合 (頂部優先, 半數 FPS) + + + + Blend (Bottom Field First, Half FPS) + 混合 (底部優先, 半數 FPS) + + + + Adaptive (Top Field First) + 自適應 (頂部區域優先) + + + + Adaptive (Bottom Field First) + 自適應 (底部區域優先) + + + + Native (PS2) + 原生 (PS2) + + + + 1.25x Native + 1.25x 原生 + + + + 1.5x Native + 1.5x 原生 + + + + 1.75x Native + 1.75x 原生 + + + + 2x Native (~720p) + 2x 原生 (~720p) + + + + 2.25x Native + 2.25x 原生 + + + + 2.5x Native + 2.5x 原生 + + + + 2.75x Native + 2.75x 原生 + + + + 3x Native (~1080p) + 3x 原生 (~1080p) + + + + 3.5x Native + 3.5x 原生 + + + + 4x Native (~1440p/2K) + 4x 原生 (~1440p/2K) + + + + 5x Native (~1620p) + 5x 原生 (~1620p) + + + + 6x Native (~2160p/4K) + 6x 原生 (~2160p/4K) + + + + 7x Native (~2520p) + 7x 原生 (~2520p) + + + + 8x Native (~2880p) + 8x 原生 (~2880p) + + + + Basic (Generated Mipmaps) + 基礎 (產生紋理貼圖) + + + + Full (PS2 Mipmaps) + 完全 (PS2 紋理貼圖) + + + + Nearest + 最近似 + + + + Bilinear (Forced) + 雙線性 (強制) + + + + Bilinear (PS2) + 雙線性 (PS2) + + + + Bilinear (Forced excluding sprite) + 雙線性 (強制除活動塊外) + + + + Off (None) + 關 (無) + + + + Trilinear (PS2) + 三線性 (PS2) + + + + Trilinear (Forced) + 三線性 (強制) + + + + Scaled + 縮放 + + + + Unscaled (Default) + 不縮放 (預設) + + + + Minimum + 最小 + + + + Basic (Recommended) + 基礎 (推薦) + + + + Medium + 中等 + + + + High + + + + + Full (Slow) + 完全 (慢) + + + + Maximum (Very Slow) + 最大 (非常慢) + + + + Off (Default) + 關 (預設) + + + + 2x + 2倍 + + + + 4x + 4倍 + + + + 8x + 8倍 + + + + 16x + 16倍 + + + + Partial + 部分 + + + + Full (Hash Cache) + 完全 (雜湊快取) + + + + Force Disabled + 強制關閉 + + + + Force Enabled + 強制開啟 + + + + Accurate (Recommended) + 精確 (推薦) + + + + Disable Readbacks (Synchronize GS Thread) + 關閉回讀 (同步 GS 執行緒) + + + + Unsynchronized (Non-Deterministic) + 不同步 (不確定性) + + + + Disabled (Ignore Transfers) + 關閉 (忽略傳輸) + + + + Screen Resolution + 螢幕解析度 + + + + Internal Resolution (Uncorrected) + 內部解析度 (未糾正) + + + + PNG + PNG + + + + JPEG + JPEG + + + + 0 (Disabled) + 0 (關閉) + + + + 1 (64 Max Width) + 1 (64 最大寬度) + + + + 2 (128 Max Width) + 2 (128 最大寬度) + + + + 3 (192 Max Width) + 3 (192 最大寬度) + + + + 4 (256 Max Width) + 4 (256 最大寬度) + + + + 5 (320 Max Width) + 5 (320 最大寬度) + + + + 6 (384 Max Width) + 6 (384 最大寬度) + + + + 7 (448 Max Width) + 7 (448 最大寬度) + + + + 8 (512 Max Width) + 8 (512 最大寬度) + + + + 9 (576 Max Width) + 9 (576 最大寬度) + + + + 10 (640 Max Width) + 10 (640 最大寬度) + + + + Sprites Only + 僅活動塊 + + + + Sprites/Triangles + 活動塊/三角形 + + + + Blended Sprites/Triangles + 繫結的活動塊/三角形 + + + + 1 (Normal) + 1 (普通) + + + + 2 (Aggressive) + 2 (激進) + + + + Inside Target + 在目標內部 + + + + Merge Targets + 合併目標 + + + + Normal (Vertex) + 普通 (頂點) + + + + Special (Texture) + 特殊 (紋理) + + + + Special (Texture - Aggressive) + 特殊 (紋理 - 激進) + + + + Half + 一半 + + + + Force Bilinear + 強制雙線性 + + + + Force Nearest + 強制最鄰近 + + + + Disabled (Default) + 關閉 (預設) + + + + Enabled (Sprites Only) + 開啟 (僅活動塊) + + + + Enabled (All Primitives) + 開啟 (所有元素) + + + + None (Default) + 無 (預設) + + + + Sharpen Only (Internal Resolution) + 僅銳化 (內部解析度) + + + + Sharpen and Resize (Display Resolution) + 銳化並調整大小 (顯示解析度) + + + + Scanline Filter + 掃瞄線濾鏡 + + + + Diagonal Filter + 對角線濾鏡 + + + + Triangular Filter + 三角濾鏡 + + + + Wave Filter + 波形濾鏡 + + + + Lottes CRT + 樂天 CRT + + + + 4xRGSS + 4xRGSS + + + + NxAGSS + NxAGSS + + + + Uncompressed + 未壓縮 + + + + LZMA (xz) + LZMA (xz) + + + + Zstandard (zst) + Zstandard (zst) + + + + TimeStretch (Recommended) + 時間延展 (推薦) + + + + Async Mix (Breaks some games!) + 非同步混合 (會破壞部分遊戲!) + + + + None (Audio can skip.) + 無 (音訊會跳動) + + + + Stereo (None, Default) + 立體聲 (無,預設) + + + + Surround 5.1 + 5.1 環繞聲 + + + + Surround 7.1 + 7.1 環繞聲 + + + + No Sound (Emulate SPU2 only) + 無聲音 (僅模擬 SPU2) + + + + Cubeb (Cross-platform) + Cubeb (跨平臺) + + + + XAudio2 + XAudio2 + + + + PS2 (8MB) + PS2 (8MB) + + + + PS2 (16MB) + PS2 (16MB) + + + + PS2 (32MB) + PS2 (32MB) + + + + PS2 (64MB) + PS2 (64MB) + + + + PS1 + PS1 + + + + 8 MB [Most Compatible] + 8 MB [最相容] + + + + 16 MB + 16 MB + + + + 32 MB + 32 MB + + + + 64 MB + 64 MB + + + + Folder [Recommended] + 資料夾 [推薦] + + + + 128 KB [PS1] + 128 KB [PS1] + + + + Game Grid + 遊戲網格 + + + + Game List + 遊戲列表 + + + + Game List Settings + 遊戲列表設定 + + + + Type + 型別 + + + + Serial + 序列號 + + + + Title + 標題 + + + + File Title + 檔案標題 + + + + CRC + CRC + + + + Time Played + 已遊玩時間 + + + + Last Played + 最後遊戲時間 + + + + Size + 大小 + + + + Select Disc Image + 選擇光碟映像 + + + + Select Disc Drive + 選擇光碟驅動器 + + + + Start File + 啟動檔案 + + + + Start BIOS + 啟動 BIOS + + + + Start Disc + 啟動光碟 + + + + Exit + 退出 + + + + Set Input Binding + 設定輸入繫結 + + + + Region + 區域 + + + + Compatibility Rating + 相容性等級 + + + + Path + 路徑 + + + + Disc Path + 光碟路徑 + + + + Select Disc Path + 選擇光碟路徑 + + + + Details unavailable for game not scanned in game list. + 未在遊戲列表中掃瞄的遊戲詳細資訊不可用。 + + + + Copy Settings + 複製設定 + + + + Clear Settings + 清除設定 + + + + Inhibit Screensaver + 禁用螢幕保護程式 + + + + Pause On Start + 啟動時暫停 + + + + Pause On Focus Loss + 丟失焦點時暫停 + + + + Pause On Menu + 菜單中暫停 + + + + Confirm Shutdown + 確認退出 + + + + Save State On Shutdown + 關閉時儲存即時存檔 + + + + Enable Per-Game Settings + 開啟每遊戲設定 + + + + Use Light Theme + 使用淺色主題 + + + + Start Fullscreen + 啟動全螢幕 + + + + Double-Click Toggles Fullscreen + 雙擊切換全螢幕 + + + + Hide Cursor In Fullscreen + 全屏模式下隱藏游標 + + + + OSD Scale + OSD 比例 + + + + Show Messages + 顯示訊息 + + + + Show Speed + 顯示速度 + + + + Show FPS + 顯示 FPS + + + + Show CPU Usage + 顯示 CPU 佔用率 + + + + Show GPU Usage + 顯示 GPU 佔用率 + + + + Show Resolution + 顯示解析度 + + + + Show GS Statistics + 顯示 GS 統計 + + + + Show Status Indicators + 顯示狀態指示器 + + + + Show Settings + 顯示設定 + + + + Show Inputs + 顯示輸入 + + + + Show Frame Times + 顯示幀時間 + + + + Warn About Unsafe Settings + 警告不安全的設定 + + + + Reset Settings + 重置設定 + + + + Change Search Directory + 更改搜索目錄 + + + + Fast Boot + 快速引導 + + + + Output Volume + 輸出音量 + + + + Synchronization Mode + 同步模式 + + + + Expansion Mode + 擴充套件模式 + + + + Output Module + 輸出模式 + + + + Latency + 延遲 + + + + Sequence Length + 序列長度 + + + + Seekwindow Size + 搜索視窗大小 + + + + Overlap + 重疊 + + + + Memory Card Directory + 記憶卡目錄 + + + + Folder Memory Card Filter + 資料夾記憶卡篩選器 + + + + Auto Eject When Loading + 在載入時自動彈出 + + + + Create + 建立 + + + + Cancel + 取消 + + + + Load Profile + 載入方案 + + + + Save Profile + 儲存方案 + + + + Per-Game Configuration + 遊戲單獨配置 + + + + Copy Global Settings + 複製全域性配置 + + + + Enable SDL Input Source + 開啟 SDL 輸入源 + + + + SDL DualShock 4 / DualSense Enhanced Mode + SDL DualShock 4 / DualSense 增強模式 + + + + SDL Raw Input + SDL Raw 輸入 + + + + Enable XInput Input Source + 開啟 XInput 輸入源 + + + + Enable Console Port 1 Multitap + 開啟主機埠 1 多分插 + + + + Enable Console Port 2 Multitap + 開啟主機埠 2 多分插 + + + + Controller Port {}{} + 控制器埠 {}{} + + + + Controller Port {} + 控制器埠 {} + + + + Controller Type + 控制器型別 + + + + Automatic Mapping + 自動對映 + + + + Controller Port {}{} Macros + 控制器埠 {}{} 宏 + + + + Controller Port {} Macros + 控制器埠 {{} 宏 + + + + Macro Button {} + 宏按鈕 {} + + + + Buttons + 按鈕 + + + + Frequency + 頻率 + + + + Pressure + 壓敏 + + + + Controller Port {}{} Settings + 控制器埠 {}{} 設定 + + + + Controller Port {} Settings + 控制器埠 {} 設定 + + + + USB Port {} + USB 埠 {} + + + + Device Type + 裝置型別 + + + + Device Subtype + 裝置子型別 + + + + {} Bindings + {} 條繫結 + + + + Clear Bindings + 清除繫結 + + + + {} Settings + {} 個設定 + + + + Cache Directory + 快取目錄 + + + + Covers Directory + 封面目錄 + + + + Snapshots Directory + 快照目錄 + + + + Save States Directory + 即時存檔目錄 + + + + Game Settings Directory + 遊戲設定目錄 + + + + Input Profile Directory + 輸入方案目錄 + + + + Cheats Directory + 作弊目錄 + + + + Patches Directory + 補丁目錄 + + + + Texture Replacements Directory + 紋理替換目錄 + + + + Video Dumping Directory + 視訊轉儲目錄 + + + + Resume Game + 繼續遊戲 + + + + Toggle Frame Limit + 切換整數限制 + + + + Game Properties + 遊戲屬性 + + + + Achievements + 成就 + + + + Save Screenshot + 儲存截圖 + + + + Switch To Software Renderer + 切換到軟體渲染器 + + + + Switch To Hardware Renderer + 切換到硬體渲染器 + + + + Change Disc + 更換光碟 + + + + Close Game + 關閉遊戲 + + + + Exit Without Saving + 退出不存檔 + + + + Back To Pause Menu + 返回到暫停菜單 + + + + Exit And Save State + 退出並即時存檔 + + + + Leaderboards + 排行榜 + + + + Delete Save + 刪除存檔 + + + + Close Menu + 關閉菜單 + + + + Clean Boot + 乾淨引導 + + + + Delete State + 刪除即時存檔 + + + + Default Boot + 預設引導 + + + + Slow Boot + 慢速引導 + + + + Reset Play Time + 重置遊戲時間 + + + + Add Search Directory + 新增搜索目錄 + + + + Open in File Browser + 在檔案瀏覽器中打開 + + + + Disable Subdirectory Scanning + 關閉子目錄搜索 + + + + Enable Subdirectory Scanning + 開啟子目錄搜索 + + + + Remove From List + 從列表中移除 + + + + Default View + 預設檢視 + + + + Sort By + 排序方式 + + + + Sort Reversed + 反轉排序 + + + + Scan For New Games + 搜索新遊戲 + + + + Rescan All Games + 重新掃瞄所有遊戲 + + + + Start Download + 開始下載 + + + + Website + 網站 + + + + Support Forums + 支援論壇 + + + + GitHub Repository + GitHub 儲存庫 + + + + License + 許可 + + + + Close + 關閉 + + + + RAIntegration is being used instead of the built-in achievements implementation. + RAIntegration 被用於替代內建的成就實現。 + + + + Enable Achievements + 開啟成就 + + + + Rich Presence + Rich Presence + + + + Hardcore Mode + 硬核模式 + + + + Show Notifications + 顯示訊息 + + + + Sound Effects + 聲音效果 + + + + Show Challenge Indicators + 顯示挑戰指示器 + + + + Test Unofficial Achievements + 測試非官方成就 + + + + Test Mode + 測試模式 + + + + Username: {} + 使用者名稱: {} + + + + Login token generated on {} + 登錄憑據產生于{} + + + + Logout + 註銷 + + + + Not Logged In + 未登錄 + + + + Login + 登錄 + + + + Achievements are disabled. + 已禁用成就。 + + + + Game ID: {} + 遊戲 ID: {} + + + + Game Title: {} + 遊戲標題: {} + + + + Achievements: {} ({} points) + 成就: {} ({} 點) + + + + Rich presence inactive or unsupported. + 未啟用富線上狀態或不支援。 + + + + Game not loaded or no RetroAchievements available. + 未載入遊戲或無 RetroAchievements 可用。 + + + + Card Enabled + 開啟卡帶 + + + + Card Name + 卡帶名稱 + + + + Eject Card + 彈出卡帶 + + + + GS + + + Failed to reopen, restoring old configuration. + 無法重新打開,正在還原舊配置。 + + + + Upscale multiplier set to {}x. + 縮放倍數被設定為 {}x。 + + + + Saving screenshot to '{}'. + 正在儲存截圖到 '{}'。 + + + + Saved screenshot to '{}'. + 截圖已儲存到 '{}'。 + + + + Failed to save screenshot to '{}'. + 儲存截圖到 '{}' 失敗。 + + + + Host GPU device encountered an error and was recovered. This may have broken rendering. + 主機的 GPU 裝置遇到了一個錯誤並已恢復。這可能會破壞渲染。 + + + + CAS is not available, your graphics driver does not support the required functionality. + CAS 不可用,您的顯示卡驅動不支援所需的功能。 + + + + Saving {0} GS dump {1} to '{2}' + 正在儲存 {0} GS 轉儲 {1} 到 '{2}' + + + + Failed to render/download screenshot. + 渲染/下載截圖失敗。 + + + + Saved GS dump to '{}'. + GS 轉儲已儲存到 '{}'。 + + + + Hash cache has used {:.2f} MB of VRAM, disabling. + 雜湊快取已使用了 {:.2f} MB 的 VRAM,正在關閉。 + + + + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. + 在一個或多個壓縮的替換紋理上禁用自動產生的紋理對映。請在壓縮紋理時產生紋理對映。 + + + + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. + 模板緩衝區和紋理屏障都不可用,這將破壞一些圖形效果。 + + + + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. + 啟用了讀回期間自旋 GPU,但校準的時間戳不可用。 這可能真的很慢。 + + + + GameCheatSettingsWidget + + + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. + 啟用作弊可能會導致不可預測的行為、崩潰、軟鎖定或損壞遊戲存檔。使用作弊的風險自負,PCSX2 團隊將不會為啟用作弊的使用者提供支援。 + + + + Enable Cheats + 開啟作弊 + + + + Name + 名稱 + + + + Author + 作者 + + + + Description + 描述 + + + + Enable All + 全部開啟 + + + + Disable All + 全部關閉 + + + + Reload Cheats + 過載作弊 + + + + %1 unlabelled patch codes will automatically activate. + %1 條未標記的補丁程式碼將會被自動啟用。 + + + + GameDatabase + + + {0} Current Blending Accuracy is {1}. +Recommended Blending Accuracy for this game is {2}. +You can adjust the blending level in Game Properties to improve +graphical quality, but this will increase system requirements. + {0} 目前的混合精確度是 {1}。 +此遊戲的混合精確度推薦是 {2}。 +您可以通過調節遊戲屬性中的混合等級來改進圖形質量,但是這將會提高系 +統的需求。 + + + + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + 已開啟手動 GS 硬體渲染器修復,不會應用自動修復: + + + + No tracks provided. + 未提供軌道。 + + + + Hash {} is not in database. + 雜湊 {} 未在數據庫中。 + + + + Data track number does not match data track in database. + 數據軌道編號與數據庫中的數據軌道不匹配。 + + + + Track {} with hash {} is not found in database. + + 數據庫中找不到軌道 {} 的雜湊 {}。 + + + + + Track {} with hash {} is for a different game ({}). + + 軌道 {} 的雜湊 {} 是來自不同遊戲 ({}) 的。 + + + + + Track {} with hash {} does not match database track. + + 軌道 {} 的雜湊 {} 與數據庫中的軌道不匹配。 + + + + + GameFixSettingsWidget + + + Game Fixes (NOT recommended to change globally) + 遊戲修正 (不建議在全域性範圍內更改) + + + + FPU Negative Divide Hack (For Gundam Games) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. + FPU 負除 Hack (用於高達遊戲) + + + + FPU Multiply Hack (For Tales of Destiny) + FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. + FPU 乘積 Hack (用於宿命傳說) + + + + Use Software Renderer For FMVs + FMV: Full Motion Video. Find the common used term in your language. + 為 FMV 使用軟體渲染器 + + + + Skip MPEG Hack (Skips Videos/FMVs) + MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. + 跳過 MPEG Hack (跳過 視訊/FMV) + + + + Preload TLB Hack (For Goemon) + TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. + 預載入 TLB Hack (用於大盜伍佑衛門) + + + + EE Timing Hack (General Purpose Timing Hack) + EE: Emotion Engine. Leave as-is. + EE 計時 HackHack (通用計時 Hack) + + + + Instant DMA Hack (Good for cache emulation problems) + DMA: Direct Memory Access. Leave as-is. + 即時 DMA Hack (對模擬快取問題效果好) + + + + OPH Flag Hack (For Bleach Blade Battlers) + OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. + OPH 標誌 Hack (用於死神戰士之刃) + + + + Emulate GIF FIFO (Correct But Slower) + GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + 模擬 GIF FIFO (正確但比較慢) + + + + DMA Busy Hack (Deny Writes When Busy) + DMA: Direct Memory Access. Leave as-is. + DMA 忙碌 Hack (忙時拒絕寫入) + + + + Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) + VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. + 延遲 VIF1 分離 (使用者海豹突擊隊 2 HUD/間諜獵人) + + + + Emulate VIF FIFO (Correct But Slower) + VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. + 模擬 VIF FIFO (正確但比較慢) + + + + Full VU0 Synchronization (Correct But Slower) + VU0 = VU (Vector Unit) 0. Leave as-is. + 完全VU0同步 (正確但較慢) + + + + VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) + VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. + VU I 位 Hack (用於疤面煞星 掌握世界/古惑狼賽車) + + + + VU Add Hack (For Tri-Ace Games) + VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. + VU 加法 Hack (用於 Tri-Ace 遊戲) + + + + VU Overflow Hack (Superman Returns) + VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. + VU 溢出 Hack (超人歸來) + + + + VU Sync (Run Behind, M-Bit games) + VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). + VU 同步 (提前執行,M-Bit 遊戲) + + + + VU XGKick Sync (Correct But Slower) + VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. + VU XGKick 同步 (正確但比較慢) + + + + Force Blit Internal FPS Detection (When auto-detection fails) + Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. + 強制 Blit 內部 FPS 檢測 (在自動檢測失效時) + + + + GameList + + + Never + Never + + + + Today + 今天 + + + + Yesterday + 昨天 + + + + {}h {}m + {}小時 {}分 + + + + {}h {}m {}s + {}小時 {}分 {}秒 + + + + {}m {}s + {}分 {}秒 + + + + {}s + {}秒 + + + + {} hours + {} 小時 + + + + {} minutes + {} 分鐘 + + + + GameListModel + + + Type + 型別 + + + + Code + 程式碼 + + + + Title + 標題 + + + + File Title + 檔案標題 + + + + CRC + CRC + + + + Time Played + 已遊玩時間 + + + + Last Played + 最後遊戲時間 + + + + Size + 大小 + + + + Region + 區域 + + + + Compatibility + 相容性 + + + + GameListSettingsWidget + + + Search Directories (will be scanned for games) + 搜索目錄 (將被用於掃瞄遊戲) + + + + Add... + 新增... + + + + + + Remove + 移除 + + + + Search Directory + 搜索目錄 + + + + Scan Recursively + 遞迴掃瞄 + + + + Excluded Paths (will not be scanned) + 排除路徑 (將不會被掃瞄) + + + + Directory... + 目錄... + + + + File... + 檔案... + + + + Scan For New Games + 搜索新遊戲 + + + Rescan All Games - Rescan All Games + 重新掃瞄所有遊戲 - + Open Directory... - Open Directory... + 打開目錄... - + Select Search Directory - Select Search Directory + 選擇搜索目錄 - + Scan Recursively? - Scan Recursively? + 要遞迴掃瞄嗎? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - Would you like to scan the directory "%1" recursively? + 您要遞迴掃瞄目錄 "%1" 嗎? -Scanning recursively takes more time, but will identify files in subdirectories. +遞迴掃瞄將需要更多時間, 但是它將會檢測子目錄中的檔案。 + + + + Select File + 選擇檔案 - - Select Path - Select Path + + Select Directory + 選擇目錄 @@ -4123,32 +8557,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. Game List - Game List + 遊戲列表 Game Grid - Game Grid + 遊戲網格 Show Titles - Show Titles + 顯示標題 All Types - All Types + 所有型別 All Regions - All Regions + 所有區域 Search... - Search... + 搜索... @@ -4157,34 +8591,34 @@ Scanning recursively takes more time, but will identify files in subdirectories. Patch Title - Patch Title + 補丁標題 Enabled - Enabled + 開啟 <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">作者: </span>補丁作者</p><p>描述會在這裡</p></body></html> <strong>Author: </strong>%1<br>%2 - <strong>Author: </strong>%1<br>%2 + <strong>作者: </strong>%1<br>%2 Unknown - Unknown + 未知 No description provided. - No description provided. + 未提供描述。 @@ -4192,17 +8626,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. + 啟用遊戲補丁可能會導致不可預測的行為、崩潰、軟鎖定或損壞遊戲存檔。使用作弊的風險自負,PCSX2 團隊將不會為啟用作弊的使用者提供支援。 Reload Patches - Reload Patches + 過載補丁 There are no patches available for this game. - There are no patches available for this game. + 沒有此遊戲可用的補丁。 @@ -4210,399 +8644,410 @@ Scanning recursively takes more time, but will identify files in subdirectories. Title: - Title: + 標題: - - Path: - Path: + + Clear the line to restore the original title... + 清除該行以恢復原始標題... + + + + + Restore + 恢復 - Serial: - Serial: + Path: + 路徑: + Serial: + 序列號: + + + CRC: CRC: - + Type: - Type: + 型別: - + PS2 Disc - PS2 Disc + PS2 光碟 - + PS1 Disc - PS1 Disc + PS1 光碟 - + ELF (PS2 Executable) - ELF (PS2 Executable) + ELF (PS2 可執行檔案) - + Region: - Region: + 區域: - + NTSC-B (Brazil) Leave the code as-is, translate the country's name. - NTSC-B (Brazil) + NTSC-B (巴西) - + NTSC-C (China) Leave the code as-is, translate the country's name. - NTSC-C (China) + NTSC-C (中國) - + NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. - NTSC-HK (Hong Kong) + NTSC-HK (香港) - + NTSC-J (Japan) Leave the code as-is, translate the country's name. - NTSC-J (Japan) + NTSC-J (日本) - + NTSC-K (Korea) Leave the code as-is, translate the country's name. - NTSC-K (Korea) + NTSC-K (韓國) - + NTSC-T (Taiwan) Leave the code as-is, translate the country's name. - NTSC-T (Taiwan) + NTSC-T (臺灣) - + NTSC-U (US) Leave the code as-is, translate the country's name. - NTSC-U (US) + NTSC-U (美國) - + Other - Other + 其它 - + PAL-A (Australia) Leave the code as-is, translate the country's name. - PAL-A (Australia) + PAL-A (澳大利亞) - + PAL-AF (South Africa) Leave the code as-is, translate the country's name. - PAL-AF (South Africa) + PAL-AF (南非) - + PAL-AU (Austria) Leave the code as-is, translate the country's name. - PAL-AU (Austria) + PAL-AU (奧地利) - + PAL-BE (Belgium) Leave the code as-is, translate the country's name. - PAL-BE (Belgium) + PAL-BE (比利時) - + PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. - PAL-E (Europe/Australia) + PAL-E (歐洲/澳大利亞) - + PAL-F (France) Leave the code as-is, translate the country's name. - PAL-F (France) + PAL-F (法國) - + PAL-FI (Finland) Leave the code as-is, translate the country's name. - PAL-FI (Finland) + PAL-FI (芬蘭) - + PAL-G (Germany) Leave the code as-is, translate the country's name. - PAL-G (Germany) + PAL-G (德國) - + PAL-GR (Greece) Leave the code as-is, translate the country's name. - PAL-GR (Greece) + PAL-GR (希臘) - + PAL-I (Italy) Leave the code as-is, translate the country's name. - PAL-I (Italy) + PAL-I (意大利) - + PAL-IN (India) Leave the code as-is, translate the country's name. - PAL-IN (India) + PAL-IN (印度) - + PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. - PAL-M (Europe/Australia) + PAL-M (歐洲/澳大利亞) - + PAL-NL (Netherlands) Leave the code as-is, translate the country's name. - PAL-NL (Netherlands) + PAL-NL (荷蘭) - + PAL-NO (Norway) Leave the code as-is, translate the country's name. - PAL-NO (Norway) + PAL-NO (挪威) - + PAL-P (Portugal) Leave the code as-is, translate the country's name. - PAL-P (Portugal) + PAL-P (葡萄牙) - + PAL-PL (Poland) Leave the code as-is, translate the country's name. - PAL-PL (Poland) + PAL-PL (波蘭) - + PAL-R (Russia) Leave the code as-is, translate the country's name. - PAL-R (Russia) + PAL-R (俄羅斯) - + PAL-S (Spain) Leave the code as-is, translate the country's name. - PAL-S (Spain) + PAL-S (西班牙) - + PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. - PAL-SC (Scandinavia) + PAL-SC (斯堪的納維亞) - + PAL-SW (Sweden) Leave the code as-is, translate the country's name. - PAL-SW (Sweden) + PAL-SW (瑞典) - + PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. - PAL-SWI (Switzerland) + PAL-SWI (瑞士) - + PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. - PAL-UK (United Kingdom) + PAL-UK (英國) - + Compatibility: - Compatibility: + 相容性: - + Unknown - Unknown + 未知 - + Not Bootable - Not Bootable + 無法啟動 - + Reaches Intro - Reaches Intro + 到達標題 - + Reaches Menu - Reaches Menu + 到達菜單 - + In-Game - In-Game + 進入遊戲 - + Playable - Playable + 可玩 - + Perfect - Perfect + 完美 - + Input Profile: - Input Profile: + 輸入方案: - + Shared Refers to the shared settings profile. - Shared + 共享 - + Disc Path: - Disc Path: + 光碟路徑: - + Browse... - Browse... + 瀏覽... - + Clear - Clear + 清除 - + Verify - Verify + 校驗 - + Search on Redump.org... - Search on Redump.org... + 在 Redump.org 搜索... - + Select Disc Path - Select Disc Path + 選擇光碟路徑 - + Game is not a CD/DVD. - Game is not a CD/DVD. + 遊戲不是一張 CD/DVD。 - + Track list unavailable while virtual machine is running. - Track list unavailable while virtual machine is running. + 在虛擬機器執行時軌道列表不可用。 - + # # - + Mode - Mode + 模式 - - + + Start - Start + 開始 - - + + Sectors - Sectors + 扇區 - - + + Size - Size + 大小 - - + + MD5 MD5 - - + + Status - Status + 狀態 - - - - - - - + + + + + + + %1 %1 - - + + <not computed> - <not computed> + <未計算> - + Error - Error + 錯誤 - + Cannot verify image while a game is running. - Cannot verify image while a game is running. + 無法在遊戲執行時校驗映象。 - + One or more tracks is missing. - One or more tracks is missing. + 丟失一個或更多軌道。 - + Verified as %1 [%2] (Version %3). - Verified as %1 [%2] (Version %3). + 校驗為 %1 [%2] (版本 %3)。 - + Verified as %1 [%2]. - Verified as %1 [%2]. + 校驗為 %1 [%2]。 @@ -4610,173 +9055,171 @@ Scanning recursively takes more time, but will identify files in subdirectories. Renderer: - Renderer: + 渲染器: Adapter: - Adapter: + 適配器: Display - Display + 顯示 Fullscreen Mode: - Fullscreen Mode: + 全屏模式: Aspect Ratio: - Aspect Ratio: + 高寬比: Fit to Window / Fullscreen - Fit to Window / Fullscreen + 適合視窗 / 全螢幕 Auto Standard (4:3 Interlaced / 3:2 Progressive) - Auto Standard (4:3 Interlaced / 3:2 Progressive) + 自動標準 (4:3 隔行 / 3:2 逐行) Standard (4:3) - Standard (4:3) + 標準 (4:3) Widescreen (16:9) - Widescreen (16:9) + 寬屏 (16:9) FMV Aspect Ratio: - FMV Aspect Ratio: + FMV 高寬比: - - + + - - - - + + + + Off (Default) - Off (Default) + 關 (預設) - - - - + + + - - - - - - + + + + + Automatic (Default) - Automatic (Default) + 自動 (預設) None (Interlaced, also used by Progressive) - None (Interlaced, also used by Progressive) + 無 (隔行, 也用於隔行) Weave (Top Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Top Field First, Sawtooth) + 交織 (頂部優先,平滑) Weave (Bottom Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. - Weave (Bottom Field First, Sawtooth) + 交織 (底部優先,平滑) Bob (Top Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Top Field First, Full Frames) + Bob (頂部區域優先, 全幀) Bob (Bottom Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. - Bob (Bottom Field First, Full Frames) + Bob (底部區域優先, 全幀) Blend (Top Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Top Field First, Merge 2 Fields) + 混合 (頂部區域優先, 混合兩場) Blend (Bottom Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. - Blend (Bottom Field First, Merge 2 Fields) + 混合 (底部區域優先, 混合兩場) Adaptive (Top Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. - Adaptive (Top Field First, Similar to Bob + Weave) + 自適應 (頂部區域優先, 類似於 Bob + Weave) Adaptive (Bottom Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. - Adaptive (Bottom Field First, Similar to Bob + Weave) + 自適應 (底部區域優先, 類似於 Bob + Weave) Bilinear Filtering: - Bilinear Filtering: + 雙線性過濾: None - None + - + Bilinear (Smooth) Smooth: Refers to the texture clarity. - Bilinear (Smooth) + 雙線性 (平滑) Bilinear (Sharp) Sharp: Refers to the texture clarity. - Bilinear (Sharp) + 雙線性 (銳利) Vertical Stretch: - Vertical Stretch: + 垂直拉伸: - - + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -4786,13 +9229,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Crop: - Crop: + 修剪: Left: Warning: short space constraints. Abbreviate if necessary. - Left: + 左: @@ -4806,1111 +9249,1098 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne Top: Warning: short space constraints. Abbreviate if necessary. - Top: + 上: Right: Warning: short space constraints. Abbreviate if necessary. - Right: + 右: Bottom: Warning: short space constraints. Abbreviate if necessary. - Bottom: + 下: - + Screen Offsets - Screen Offsets + 螢幕偏移 - + VSync - VSync + 垂直同步 - + Show Overscan - Show Overscan + 顯示過掃瞄 - + Enable Widescreen Patches - Enable Widescreen Patches + 開啟寬屏補丁 - + Enable No-Interlacing Patches - Enable No-Interlacing Patches + 開啟反隔行掃瞄補丁 - + Anti-Blur - Anti-Blur + 反模糊 Ctrl+S - Ctrl+S + Ctrl+S - + Disable Interlace Offset - Disable Interlace Offset + 關閉隔行掃瞄偏移 Screenshot Size: - Screenshot Size: + 截圖尺寸: - + Screen Resolution - Screen Resolution + 螢幕解析度 - + Internal Resolution - Internal Resolution + 內部解析度 Internal Resolution (Aspect Uncorrected) - Internal Resolution (Aspect Uncorrected) + 內部解析度 (不糾正高寬比) - + PNG - PNG + PNG JPEG - JPEG + JPEG Quality: - Quality: + 質量: Rendering - Rendering + 渲染 Internal Resolution: - Internal Resolution: + 內部解析度: Mipmapping: - Mipmapping: + 紋理貼圖: Off - Off + Basic (Generated Mipmaps) - Basic (Generated Mipmaps) + 基礎 (產生紋理貼圖) Full (PS2 Mipmaps) - Full (PS2 Mipmaps) + 完全 (PS2 紋理貼圖) Texture Filtering: - Texture Filtering: + 紋理過濾: Nearest - Nearest + 最近似 Bilinear (Forced) - Bilinear (Forced) + 雙線性 (強制) - + Bilinear (PS2) - Bilinear (PS2) + 雙線性 (PS2) Bilinear (Forced excluding sprite) - Bilinear (Forced excluding sprite) + 雙線性 (強制除活動塊外) Trilinear Filtering: - Trilinear Filtering: + 三線性過濾: Off (None) - Off (None) + 關 (無) Trilinear (PS2) - Trilinear (PS2) + 三線性 (PS2) Trilinear (Forced) - Trilinear (Forced) + 三線性 (強制) Anisotropic Filtering: - Anisotropic Filtering: + 各異向性過濾: Dithering: - Dithering: + 抖動: Scaled - Scaled + 縮放 - + Unscaled (Default) - Unscaled (Default) + 不縮放 (預設) Blending Accuracy: - Blending Accuracy: + 混合精確性: Minimum - Minimum + 最小 - + Basic (Recommended) - Basic (Recommended) + 基礎 (推薦) Medium - Medium + 中等 High - High + Full (Slow) - Full (Slow) + 完全 (慢) Maximum (Very Slow) - Maximum (Very Slow) + 最大 (非常慢) Texture Preloading: - Texture Preloading: + 預載紋理: Partial - Partial + 部分 - + Full (Hash Cache) - Full (Hash Cache) + 完全 (雜湊快取) - - + + GPU Palette Conversion - GPU Palette Conversion + GPU 調色板轉換 - + Manual Hardware Renderer Fixes - Manual Hardware Renderer Fixes + 手動硬體渲染器修復 - + Spin GPU During Readbacks - Spin GPU During Readbacks + 在回讀期間保持 GPU 執行 - + Spin CPU During Readbacks - Spin CPU During Readbacks + 在回讀期間保持 CPU 執行 Extra Rendering Threads: - Extra Rendering Threads: + 額外渲染執行緒: threads - threads + 執行緒 - - + + Mipmapping - Mipmapping + 紋理貼圖 - - + + Auto Flush - Auto Flush + 自動清理 Hardware Fixes - Hardware Fixes - - - - Half Screen Fix: - Half Screen Fix: + 硬體修復 - - + Force Disabled - Force Disabled + 強制關閉 - - + Force Enabled - Force Enabled + 強制開啟 - + CPU Sprite Render Size: - CPU Sprite Render Size: + CPU 活動塊渲染大小: - - - - - + + + + + 0 (Disabled) 0 (Disabled) - 0 (Disabled) + 0 (關閉) - + 1 (64 Max Width) - 1 (64 Max Width) + 1 (64 最大寬度) - + 2 (128 Max Width) - 2 (128 Max Width) + 2 (128 最大寬度) - + 3 (192 Max Width) - 3 (192 Max Width) + 3 (192 最大寬度) - + 4 (256 Max Width) - 4 (256 Max Width) + 4 (256 最大寬度) - + 5 (320 Max Width) - 5 (320 Max Width) + 5 (320 最大寬度) - + 6 (384 Max Width) - 6 (384 Max Width) + 6 (384 最大寬度) - + 7 (448 Max Width) - 7 (448 Max Width) + 7 (448 最大寬度) - + 8 (512 Max Width) - 8 (512 Max Width) + 8 (512 最大寬度) - + 9 (576 Max Width) - 9 (576 Max Width) + 9 (576 最大寬度) - + 10 (640 Max Width) - 10 (640 Max Width) + 10 (640 最大寬度) - + Skipdraw Range: - Skipdraw Range: + 跳過描繪範圍: - + Frame Buffer Conversion - Frame Buffer Conversion + 幀緩衝轉換 - - + + Disable Depth Emulation - Disable Depth Emulation + 關閉深度模擬 - - + + Disable Safe Features - Disable Safe Features + 關閉安全功能 - - + + Preload Frame Data - Preload Frame Data + 預載幀數據 - + Texture Inside RT - Texture Inside RT + 紋理內部 RT - + 1 (Normal) - 1 (Normal) + 1 (普通) - + 2 (Aggressive) - 2 (Aggressive) + 2 (激進) - + Software CLUT Render: - Software CLUT Render: + 軟體 CLUT 渲染器: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - GPU Target CLUT: + GPU 目標 CLUT: + - Disabled (Default) - Disabled (Default) + 關閉 (預設) - + Enabled (Exact Match) - Enabled (Exact Match) + 開啟 (完全匹配) - + Enabled (Check Inside Target) - Enabled (Check Inside Target) + 開啟 (檢查目標內部) - + Upscaling Fixes - Upscaling Fixes + 倍線修復 - + Half Pixel Offset: - Half Pixel Offset: + 半畫素偏移: - + Normal (Vertex) - Normal (Vertex) + 普通 (頂點) - + Special (Texture) - Special (Texture) + 特殊 (紋理) - + Special (Texture - Aggressive) - Special (Texture - Aggressive) + 特殊 (紋理 - 激進) - + Round Sprite: - Round Sprite: + 排列活動塊: - + Half - Half + 一半 - + Full - Full + 完全 - + Texture Offsets: - Texture Offsets: + 紋理偏移: - + X: - X: + X: - + Y: - Y: + Y: - - + + Merge Sprite - Merge Sprite + 合併活動快 - - + + Align Sprite - Align Sprite + 排列活動塊 Deinterlacing: - Deinterlacing: + 反交錯: - + Sprites Only - Sprites Only + 僅活動塊 - + Sprites/Triangles - Sprites/Triangles + 活動塊/三角形 - + Blended Sprites/Triangles - Blended Sprites/Triangles + 繫結的活動塊/三角形 - + Auto Flush: - Auto Flush: + 自動重新整理: - + Enabled (Sprites Only) - Enabled (Sprites Only) + 開啟 (僅活動塊) - + Enabled (All Primitives) - Enabled (All Primitives) + 開啟 (所有元素) - + Texture Inside RT: - Texture Inside RT: + 紋理在 RT 內部: - + Inside Target - Inside Target + 在目標內部 - + Merge Targets - Merge Targets + 合併目標 - - + + Disable Partial Source Invalidation - Disable Partial Source Invalidation - - - - - Target Partial Invalidation - Target Partial Invalidation + 禁用部分源無效 - - + + Read Targets When Closing - Read Targets When Closing + 關閉時讀取目標 - - + + Estimate Texture Region - Estimate Texture Region + 估計紋理區域 - - + + Disable Render Fixes - Disable Render Fixes + 關閉渲染器修復 - + Unscaled Palette Texture Draws - Unscaled Palette Texture Draws + 未縮放的調色板紋理繪製 - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. - Wild Arms Hack + 荒野兵器修正 - + Bilinear Dirty Upscale: - Bilinear Dirty Upscale: + 雙線性污染升格: - + Force Bilinear - Force Bilinear + 強制雙線性 - + Force Nearest - Force Nearest + 強制最鄰近 - + Texture Replacement - Texture Replacement + 紋理替換 - + Search Directory - Search Directory + 搜索目錄 - - + + Browse... - Browse... + 瀏覽... - - + + Open... - Open... + 打開... - - + + Reset - Reset + 重置 - + PCSX2 will dump and load texture replacements from this directory. - PCSX2 will dump and load texture replacements from this directory. + PCSX2 將會從此目錄轉儲並載入紋理替換。 - + Options - Options + 選項 - - + + Dump Textures - Dump Textures + 轉儲紋理 - - + + Dump Mipmaps - Dump Mipmaps + 轉儲紋理貼圖 - - + + Dump FMV Textures - Dump FMV Textures + 轉儲 FMV 紋理 - - + + Async Texture Loading - Async Texture Loading + 非同步載入紋理 - - + + Load Textures - Load Textures + 載入紋理 - - + + Precache Textures - Precache Textures + 預快取紋理 - + Post-Processing - Post-Processing + 後置處理 - + Sharpening/Anti-Aliasing - Sharpening/Anti-Aliasing + 銳化/抗鋸齒 - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening: + 對比度自適應銳化: - - - - + + + + None (Default) - None (Default) + 無 (預設) - + Sharpen Only (Internal Resolution) - Sharpen Only (Internal Resolution) + 僅銳化 (內部解析度) - + Sharpen and Resize (Display Resolution) - Sharpen and Resize (Display Resolution) + 銳化並調整大小 (顯示解析度) - + Sharpness: - Sharpness: + 銳化: - - + + FXAA - FXAA + FXAA - + Filters - Filters + 濾鏡 - + TV Shader: - TV Shader: + TV 著色器: - + Scanline Filter - Scanline Filter + 掃瞄線濾鏡 - + Diagonal Filter - Diagonal Filter + 對角線濾鏡 - + Triangular Filter - Triangular Filter + 三角濾鏡 - + Wave Filter - Wave Filter + 波形濾鏡 - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - Lottes CRT + 樂天 CRT - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) - 4xRGSS downsampling (4x Rotated Grid SuperSampling) + 4x RGSS 降採樣(4x 旋轉柵格超採樣) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) - NxAGSS downsampling (Nx Automatic Grid SuperSampling) + Nx AGSS 降採樣(Nx 自動柵格超採樣) - - + + Shade Boost - Shade Boost + 陰影增強 - + Brightness: - Brightness: + 亮度: - + Contrast: - Contrast: + 對比度: - - + + Saturation - Saturation + 飽和度 - + OSD OSD - + On-Screen Display - On-Screen Display + 屏上顯示 - + OSD Scale: - OSD Scale: + OSD 比例: - - + + Show Indicators - Show Indicators + 顯示指示器 - - + + Show Resolution - Show Resolution + 顯示解析度 - - + + Show Inputs - Show Inputs + 顯示輸入 - - + + Show GPU Usage - Show GPU Usage + 顯示 GPU 佔用率 - - + + Show Settings - Show Settings + 顯示設定 - - + + Show FPS - Show FPS + 顯示 FPS - + Disable Shader Cache - Disable Shader Cache + 關閉著色器快取 - + Disable Vertex Shader Expand - Disable Vertex Shader Expand + 關閉頂點著色器擴充套件 - - + + Show Statistics - Show Statistics + 顯示統計資訊 - - + + Show CPU Usage - Show CPU Usage + 顯示 CPU 佔用率 - - + + Warn About Unsafe Settings - Warn About Unsafe Settings + 警告不安全的設定 - - + + Show Frame Times - Show Frame Times + 顯示幀時間 - + Recording - Recording + 錄製 - + Video Dumping Directory - Video Dumping Directory + 視訊轉儲目錄 - + Capture Setup - Capture Setup + 捕獲設定 - + Container: - Container: + 容器: - - + + Codec: - Codec: + 編碼器: - - - + + + Extra Arguments - Extra Arguments + 額外參數 - + Capture Audio - Capture Audio + 捕獲音訊 - + Resolution: - Resolution: + 解析度: - + x x - + Auto - Auto + 自動 - + Capture Video - Capture Video + 捕獲視訊 - + Advanced Advanced here refers to the advanced graphics options. - Advanced + 高級 - + Advanced Options - Advanced Options + 高級選項 - + Hardware Download Mode: - Hardware Download Mode: + 硬體下載模式: - + Accurate (Recommended) - Accurate (Recommended) + 精確 (推薦) - + Disable Readbacks (Synchronize GS Thread) - Disable Readbacks (Synchronize GS Thread) + 關閉回讀 (同步 GS 執行緒) - + Unsynchronized (Non-Deterministic) - Unsynchronized (Non-Deterministic) + 不同步 (不確定性) - + Disabled (Ignore Transfers) - Disabled (Ignore Transfers) + 關閉 (忽略傳輸) - + GS Dump Compression: - GS Dump Compression: + GS 轉儲壓縮: - + Uncompressed - Uncompressed + 未壓縮 - + LZMA (xz) LZMA (xz) - - + + Zstandard (zst) Zstandard (zst) - - + + Skip Presenting Duplicate Frames - Skip Presenting Duplicate Frames + 跳過顯示重複幀 - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. - Use Blit Swap Chain + 使用 Blit 交換鏈 - - + + Disable Threaded Presentation - Disable Threaded Presentation + 禁用執行緒化展示 - - + + Bitrate: - Bitrate: + 位率: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps - + Allow Exclusive Fullscreen: - Allow Exclusive Fullscreen: + 允許獨佔全屏: - + Disallowed - Disallowed + 關閉 - + Allowed - Allowed + 開啟 - + Debugging Options - Debugging Options + 除錯選項 - + Override Texture Barriers: - Override Texture Barriers: + 替代紋理屏障: - - + + Use Debug Device - Use Debug Device + 使用除錯裝置 - - + + Disable Dual Source Blending - Disable Dual Source Blending + 關閉雙源混合 - - + + Show Speed Percentages - Show Speed Percentages + 顯示速度百分比 - - + + Disable Framebuffer Fetch - Disable Framebuffer Fetch + 關閉幀緩衝獲取 @@ -5946,13 +10376,13 @@ Swap chain: see Microsoft's Terminology Portal. Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. - Software + 軟體 Null Null here means that this is a graphics backend that will show nothing. - Null + @@ -5975,1175 +10405,1165 @@ Swap chain: see Microsoft's Terminology Portal. 16x - - - + + + Use Global Setting [%1] - Use Global Setting [%1] + 使用全域性設定 [%1] + + - - - - - - - - - - - - + + + + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - + + + + + + + + + - - - - - - - - - - - - + + + + + + + Unchecked - Unchecked + 未選中 - + Automatically loads and applies widescreen patches on game start. Can cause issues. - Automatically loads and applies widescreen patches on game start. Can cause issues. + 遊戲開始時自動載入和應用寬屏補丁。可能會導致問題。 - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - Automatically loads and applies no-interlacing patches on game start. Can cause issues. + 在遊戲開始時自動載入和應用非隔行掃瞄補丁。可能會導致問題。 - + Disables interlacing offset which may reduce blurring in some situations. - Disables interlacing offset which may reduce blurring in some situations. + 關閉隔行掃瞄偏移這在某些情況下可能會減少模糊。 - + Bilinear Filtering - Bilinear Filtering + 雙線性過濾 - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. + 啟用雙線性后處理過濾器。使顯示在螢幕上的畫面整體更加平滑。更正了畫素之間的位置。 - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. - Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. + 啟用根據遊戲要求定位螢幕的 PCRTC 偏移量。適用於某些遊戲如 Wapout Fusion 的螢幕抖動效果,但可能會使圖片變得模糊。 - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - Enables the option to show the overscan area on games which draw more than the safe area of the screen. + 啟用該選項可顯示繪製在超過螢幕安全區域的過掃瞄區域。 - + FMV Aspect Ratio - FMV Aspect Ratio + FMV 高寬比 - + Overrides the full-motion video (FMV) aspect ratio. - Overrides the full-motion video (FMV) aspect ratio. + 替代全動態視訊(FMV)高寬比。 - + Control the texture's trilinear filtering of the emulation. - Control the texture's trilinear filtering of the emulation. + 控制模擬的紋理的三線性過濾。 - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. + 控制 GS 混合單元模擬的精度級別。<br>設定越高,著色器中模擬的混合越準確,速度損失就越大。<br>請注意與 OpenGL/Vulkan 相比 Direct3D 的混合在功能性上稍差。 - + Software CLUT Render - Software CLUT Render + 軟體 Clut 渲染 - + This option disables game-specific render fixes. - This option disables game-specific render fixes. + 此選項會關閉指定的遊戲渲染器修復。 - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. + 預設情況下,紋理快取處理部分失效。不幸的是以 CPU 為基礎的計算成本非常高。這種 hack 將部分失效替換為紋理的完全刪除用來減少 CPU 負載。這對 Snowblind 引擎遊戲很有幫助。 - + Framebuffer Conversion - Framebuffer Conversion + 幀緩衝區轉換 - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. + 在 CPU 而不是 GPU 上轉換 4 位和 8 位幀緩衝區。幫助哈利波特和特技演員遊戲。它對效能有很大的影響。 - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - Uploads GS data when rendering a new frame to reproduce some effects accurately. + 在渲染新幀時上傳 GS 數據用來精確的呈現某些效果。 - + Disabled - Disabled + 關閉 - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. + 允許紋理快取將上一個幀緩衝區的內部數據作為輸入紋理重新使用。 - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. + 關閉時將紋理快取中的所有目標重新整理回本地記憶體。可以防止在即時存檔或切換渲染器時丟失圖形效果,但也可能導致圖形損壞。 - - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - - - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). + 嘗試在遊戲本身不設定紋理大小時減小紋理大小(例如 Snowblind 遊戲)。 - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. - Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. + 修正了在 Namco 遊戲中升格(垂直線)的問題,如皇牌空戰、鐵拳、刀魂等。 - + Scales the size of the onscreen OSD from 50% to 500%. - Scales the size of the onscreen OSD from 50% to 500%. + 將螢幕 OSD 的大小從 50% 調整為 500%。 - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. + 顯示如暫停、加速、快進和慢動作等模擬狀態的 OSD 圖示指示器。 - + Displays various settings and the current values of those settings, useful for debugging. - Displays various settings and the current values of those settings, useful for debugging. + 顯示各種設定以及這些設定的當前值,這對除錯很有用。 - + Shows the current controller state of the system in the bottom left corner of the display. - Shows the current controller state of the system in the bottom left corner of the display. + 在螢幕的左下角顯示系統的當前控制器狀態。 - + Displays a graph showing the average frametimes. - Displays a graph showing the average frametimes. + 顯示一個表示平均幀時間的圖表。 - + Allow Exclusive Fullscreen - Allow Exclusive Fullscreen + 允許獨佔全屏 - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. + 替代驅動程式的規則以啟用獨佔全屏或直接翻轉/掃瞄。<br>禁用獨佔全屏可能會使得認為切換以及覆蓋更加流暢,但會增加輸入延遲。 - - - - - - - + + + + + + + Checked - Checked + 選中 - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. + 啟用內部反模糊 hack。這會降低 PS2 的渲染精度但會使許多遊戲看起來不那麼模糊。 - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). + 啟用此選項可使 PCSX2 的重新整理率與您目前的顯示器或螢幕相匹配。在垂直同步可用時它將被自動禁用(例如以非 100% 速度執行)。 - + Integer Scaling - Integer Scaling + 整數倍拉伸 - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + 填充顯示區域以確保主機上的畫素與遊戲機中的畫素之間的比率為整數。可能會在一些2D遊戲中產生更清晰的影象。 - + Aspect Ratio - Aspect Ratio + 高寬比 - + Auto Standard (4:3/3:2 Progressive) - Auto Standard (4:3/3:2 Progressive) + 自動標準 (4:3/3:2 逐行) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. + 更改用於將主機的輸出顯示到螢幕上的高寬比。預設的是自動標準(4:3/3:2 逐行) 它會自動調整寬高比來匹配遊戲在那個時代的典型電視上的顯示方式。 - + Deinterlacing - Deinterlacing + 反交錯 - + Screenshot Size - Screenshot Size + 截圖尺寸 - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. + 確定儲存螢幕截圖的解析度。內部解析度以檔案大小為代價保留了更多細節。 - + Screenshot Format - Screenshot Format + 截圖格式 - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. + 選擇將用於儲存螢幕截圖的格式。JPEG 會產生較小的檔案,但會丟失細節。 - + Screenshot Quality - Screenshot Quality + 截圖質量 - - + + 50% 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. + 選擇螢幕截圖壓縮的質量。值越高可以為 JPEG 保留更多細節並減小 PNG 的檔案大小。 - - + + 100% 100% - + Vertical Stretch - Vertical Stretch + 垂直拉伸 - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. + 拉伸 (&lt; 100%) 或收縮 (&gt; 100%) 顯示的垂直部分。 - + Fullscreen Mode - Fullscreen Mode + 全屏模式 - - + + + Borderless Fullscreen - Borderless Fullscreen + 無邊框全螢幕 - + Chooses the fullscreen resolution and frequency. - Chooses the fullscreen resolution and frequency. + 選擇全屏解析度和頻率。 - + Left - Left + + + - - 0px 0px - + Changes the number of pixels cropped from the left side of the display. - Changes the number of pixels cropped from the left side of the display. + 更改從顯示屏左側裁剪的畫素數。 - + Top - Top + - + Changes the number of pixels cropped from the top of the display. - Changes the number of pixels cropped from the top of the display. + 更改從顯示屏頂端裁剪的畫素數。 - + Right - Right + - + Changes the number of pixels cropped from the right side of the display. - Changes the number of pixels cropped from the right side of the display. + 更改從顯示屏右側裁剪的畫素數。 - + Bottom - Bottom + - + Changes the number of pixels cropped from the bottom of the display. - Changes the number of pixels cropped from the bottom of the display. + 更改從顯示屏底部裁剪的畫素數。 - + Native (PS2) (Default) - Native (PS2) (Default) + 原生 (PS2) (預設) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. + 控制渲染遊戲的解析度。高解析度可能會影響較舊或較低端 GPU 的效能。<br>非本機解析度可能會在某些遊戲中導致輕微的圖形問題。<br>FMV解析度將保持不變,因為視訊檔案是預先渲染的。 - + Control the accuracy level of the mipmapping emulation. - Control the accuracy level of the mipmapping emulation. + 控制紋理貼圖模擬的精確等級。 - + Texture Filtering - Texture Filtering + 紋理過濾 - + Control the texture filtering of the emulation. - Control the texture filtering of the emulation. + 控制紋理過濾模擬。 - + Trilinear Filtering - Trilinear Filtering + 三線性過濾 - + Anisotropic Filtering - Anisotropic Filtering + 各意向性過濾 - + Reduces texture aliasing at extreme viewing angles. - Reduces texture aliasing at extreme viewing angles. + 減少極端視角下的紋理鋸齒。 - + Dithering - Dithering + 抖動 - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. + 減少顏色之間的條帶並提高可感知的顏色深度。<br> 關: 關閉任何抖動。<br> 未縮放: 原生抖動/最低抖動效果在縮放時不會增加正方形的大小。<br> 縮放: 支援升級/最高抖動效果。 - + Blending Accuracy - Blending Accuracy + 混合精確性 - + Texture Preloading - Texture Preloading + 預載入紋理 - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. + 一次上載整個紋理而不是小塊,儘可能避免多餘的上載。提高了大多數遊戲的效能,但在少數情況下會導致降速。 - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. + 開啟時 GPU 會轉換顏色貼圖紋理,否則 CPU 會。這是 GPU 和 CPU 之間的權衡。 - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. + 啟用此選項后您可以更改渲染器並升級遊戲的修復。但是如果您已啟用此選項,您將禁用自動設定並可以通過取消選中此選項來重新啟用自動設定。 - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. - Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. + 在讀回期間對 CPU 執行無用的工作以防止其進入省電模式。可能會提高效能但會顯著增加功耗。 - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. - Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. + 在讀回期間對 GPU 執行無用的工作以防止其進入省電模式。可能會提高效能但會顯著增加功耗。 - + Extra Rendering Threads - Extra Rendering Threads + 額外的渲染執行緒 - + 2 threads - 2 threads + 2 執行緒 - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. - Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. + 渲染執行緒數: 單執行緒為 0,多執行緒為 2 或更多(1 為除錯)。如果您的 CPU 上有 4 個執行緒,選擇 2 或 3。您可以計算如何獲得最佳效能(CPU 執行緒數 -2)。7+ 執行緒不會提供更高的效能甚至可能會降低效能。 - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. + 當幀緩衝區也是輸入紋理時強制簡易重新整理。修正了一些處理效果如 JAK 系列中的陰影和 GTA:SA 中的光線傳遞。 - + Enables mipmapping, which some games require to render correctly. - Enables mipmapping, which some games require to render correctly. - - - - Half Screen Fix - Half Screen Fix - - - - Control the half-screen fix detection on texture shuffling. - Control the half-screen fix detection on texture shuffling. + 啟用紋理貼圖,某些遊戲需要正確渲染紋理貼圖。 - + CPU Sprite Renderer Size - CPU Sprite Renderer Size + CPU 活動塊渲染大小 - + Skipdraw Range Start - Skipdraw Range Start + 跳過描繪範圍開始 - - - - + + + + 0 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. + 完全跳過繪製表面,從左側框中的表面一直到右側框中指定的表面。 - + Skipdraw Range End - Skipdraw Range End + 跳過描繪範圍結束 - + Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. - Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. + 關閉紋理快取中的深度緩衝區支援。它可以幫助提高速度但它可能會造成各種問題。 - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. + 此選項禁用多個安全功能。禁用精確的未縮放的點和線渲染這可以改善異度傳說遊戲。禁用要在 CPU上 完成的精確 GS 記憶體清除,並讓 GPU 處理它,這可以改善王國之心遊戲。 - + Half Pixel Offset - Half Pixel Offset + 半畫素偏移 - + Might fix some misaligned fog, bloom, or blend effect. - Might fix some misaligned fog, bloom, or blend effect. + 可能會修復一些未對齊的霧、光暈或混合效果。 - + Round Sprite - Round Sprite + 活動塊環繞 - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. + 修復了縮放時 2D 活動塊紋理的採樣。修正了類似魔塔大陸等遊戲升格時活動塊中的線條。半選項適用於扁平活動塊,完整選項適用於所有活動塊。 - + Texture Offsets X - Texture Offsets X + 紋理偏移 X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. - Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. + ST/UV紋理座標的偏移。修復了一些奇怪的紋理問題也可能修復了一些后處理對齊。 - + Texture Offsets Y - Texture Offsets Y + 紋理偏移 Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. - Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. + 降低 GS 精度以避免在縮放時畫素之間出現間隙。修正了 Wild Arms 遊戲中的文字。 - + Bilinear Upscale - Bilinear Upscale + 雙線性升格 - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. + 由於在縮放時會進行雙線性過濾所以可以平滑紋理。 - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. + 將后處理的多個鋪裝活動塊替換為單個胖活動塊。它減少了各種升格后的線條。 - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - Contrast Adaptive Sharpening + 對比度自適應銳化 - + Sharpness - Sharpness + 銳化 - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. + 允許調整飽和度、對比度和亮度。亮度、飽和度和對比度的值預設為 50。 - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. + 應用 FXAA 抗鋸齒演算法來提高遊戲的影象質量。 - + Brightness - Brightness + 明亮 - - - + + + 50 50 - + Contrast - Contrast + 對比度 - + TV Shader - TV Shader + TV 著色器 - + Applies a shader which replicates the visual effects of different styles of television set. - Applies a shader which replicates the visual effects of different styles of television set. + 應用可復現多種不同電視視覺效果的著色器。 - + OSD Scale - OSD Scale + OSD 比例 - - + + Show OSD Messages - Show OSD Messages + 顯示 OSD 訊息 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + 顯示屏顯訊息-當事件發生時顯示訊息例如正在建立/載入儲存即時存檔、正在擷取螢幕截圖等。 - + Shows the internal frame rate of the game in the top-right corner of the display. - Shows the internal frame rate of the game in the top-right corner of the display. + 在螢幕的右上角顯示遊戲的內部幀速率。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + 在螢幕的右上角以百分比形式顯示系統的當前模擬速度。 - + Shows the resolution of the game in the top-right corner of the display. - Shows the resolution of the game in the top-right corner of the display. + 在螢幕的右上角顯示遊戲的解析度。 - + Shows host's CPU utilization. - Shows host's CPU utilization. + 顯示主機的 CPU 佔用率。 - + Shows host's GPU utilization. - Shows host's GPU utilization. + 顯示主機的 GPU 佔用率。 - + Shows counters for internal graphical utilization, useful for debugging. - Shows counters for internal graphical utilization, useful for debugging. + 顯示用於內部圖形使用的計數器,對除錯很有用。 - + Displays warnings when settings are enabled which may break games. - Displays warnings when settings are enabled which may break games. + 當設定可能破壞遊戲時顯示警告。 - + Enable Extra Arguments - Enable Extra Arguments + 啟用額外參數 - + Leave It Blank - Leave It Blank + 請留空它 - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" + 傳遞給所選視訊編解碼器的參數。<br>必須使用 '=' 將鍵與值分開並使用 ':' 將對分開。<br>例如: "crf = 21 : preset = veryfast" - + Override Texture Barriers - Override Texture Barriers + 覆蓋紋理光柵 - + GS Dump Compression - GS Dump Compression + GS 轉儲壓縮 - + Change the compression algorithm used when creating a GS dump. - Change the compression algorithm used when creating a GS dump. + 更改建立 GS 轉儲時使用的壓縮演算法。 - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + 使用 Direct3D 11 渲染器時使用 blit 演示模型而不是翻轉。這通常會導致效能降低,但對於某些流應用程式或在某些系統上取消幀速率上限可能是必需的。 - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. + 檢測何時在 25/30fps 的遊戲中呈現空閑幀,並跳過呈現這些幀。幀仍然被渲染,這只是意味著 GPU 有更多的時間來完成它(這不是跳幀)。當CPU/GPU接近最大利用率時,可以平滑我們的幀時間波動,但會使幀步調更加不一致並可能增加輸入延遲。 - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. + 在主 GS 執行緒上顯示幀而不是在輔助執行緒上。用於除錯幀時間問題。可以減少丟失幀的機會或減少撕裂但代價是幀時間更不穩定。僅適用於 Vulkan 渲染器。 - + GS Download Mode - GS Download Mode + GS 下載模式 - + Accurate - Accurate + 精確 - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. + 跳過 GS 執行緒和主機 GPU 進行 GS 下載的同步。可能會在速度較慢的系統上大幅提升速度,但代價是許多損壞的圖形效果。如果遊戲被破壞並且您啟用了此選項,請先禁用它。 + - Default This string refers to a default codec, whether it's an audio codec or a video codec. - Default + 預設 - - - + + (Default) - (Default) + (預設) Hotkeys - - - - - - - - - - - - - + + + + + + + + + + + + + + Graphics - Graphics + 圖形 - + Save Screenshot - Save Screenshot + 儲存截圖 - + Toggle Video Capture - Toggle Video Capture + 切換視訊捕獲 - + Save Single Frame GS Dump - Save Single Frame GS Dump + 儲存單個 GS 幀轉儲 - + Save Multi Frame GS Dump - Save Multi Frame GS Dump + 儲存多幀 GS 轉儲 - + Toggle Software Rendering - Toggle Software Rendering + 切換軟體渲染 - + Increase Upscale Multiplier - Increase Upscale Multiplier + 增加縮放倍數 - + Decrease Upscale Multiplier - Decrease Upscale Multiplier + 減少縮放倍數 + + + + Toggle On-Screen Display + 切換屏顯 - + Cycle Aspect Ratio - Cycle Aspect Ratio + 切換高寬比 - + Aspect ratio set to '{}'. - Aspect ratio set to '{}'. + 高寬比被設定為 '{}'。 - + Cycle Hardware Mipmapping - Cycle Hardware Mipmapping + 切換硬體紋理對映 - + Hardware mipmapping set to '{}'. - Hardware mipmapping set to '{}'. + 硬體紋理對映被設定為 '{}'。 - + Cycle Deinterlace Mode - Cycle Deinterlace Mode + 切換反交錯模式 - + Deinterlace mode set to '{}'. - Deinterlace mode set to '{}'. + 反交錯模式被設定為 '{}'。 - + Toggle Texture Dumping - Toggle Texture Dumping + 切換紋理轉儲 - + Texture dumping is now enabled. - Texture dumping is now enabled. + 現在已開啟紋理轉儲。 - + Texture dumping is now disabled. - Texture dumping is now disabled. + 現在已關閉紋理轉儲。 - + Toggle Texture Replacements - Toggle Texture Replacements + 切換紋理替換 - + Texture replacements are now enabled. - Texture replacements are now enabled. + 現在已開啟紋理替換。 - + Texture replacements are now disabled. - Texture replacements are now disabled. + 現在已關閉紋理替換。 - + Reload Texture Replacements - Reload Texture Replacements + 過載紋理替換 - + Texture replacements are not enabled. - Texture replacements are not enabled. + 未開啟紋理替換。 - + Reloading texture replacements... - Reloading texture replacements... + 正在過載紋理替換... - + Target speed set to {:.0f}%. - Target speed set to {:.0f}%. + 目標速度設定為 {:.0f}%。 - + Volume: Muted - Volume: Muted + 音量: 靜音 - + Volume: {}% - Volume: {}% + 音量: {}% - + Save slot {} selected (last save: {}). - Save slot {} selected (last save: {}). + 已選定即時存檔位置 {} (最後存檔: {})。 - + Save slot {} selected (no save yet). - Save slot {} selected (no save yet). + 已選定即時存檔位置 {} (尚未存檔)。 - + No save state found in slot {}. - No save state found in slot {}. - - - - - - - - - - - - - - - - - - - - + 在位置 {} 沒找到即時存檔。 + + + + + + + + + + + + + + + + + + + + System - System + 系統 - + Open Pause Menu - Open Pause Menu + 打開暫停菜單 - + Open Achievements List - Open Achievements List + 打開成就列表 - + Open Leaderboards List - Open Leaderboards List + 打開排行榜列表 - + Toggle Pause - Toggle Pause + 切換暫停 - + Toggle Fullscreen - Toggle Fullscreen + 切換全屏 - + Toggle Frame Limit - Toggle Frame Limit + 切換整數限制 - + Toggle Turbo / Fast Forward - Toggle Turbo / Fast Forward + 切換加速 / 快進 - + Toggle Slow Motion - Toggle Slow Motion + 切換慢動作 - + Turbo / Fast Forward (Hold) - Turbo / Fast Forward (Hold) + 加速/快進(保持) - + Increase Target Speed - Increase Target Speed + 增加目標速度 - + Decrease Target Speed - Decrease Target Speed + 降低目標速度 - + Increase Volume - Increase Volume + 增大音量 - + Decrease Volume - Decrease Volume + 減小音量 - + Toggle Mute - Toggle Mute + 切換靜音 - + Frame Advance - Frame Advance + 幀步進 - + Shut Down Virtual Machine - Shut Down Virtual Machine + 關閉虛擬機器 - + Reset Virtual Machine - Reset Virtual Machine + 重置虛擬機器 - + Toggle Input Recording Mode - Toggle Input Recording Mode + 切換輸入錄製模式 - - - - + + + + Save States - Save States + 即時存檔 - + Select Previous Save Slot - Select Previous Save Slot + 選擇上一個即時存檔位置 - + Select Next Save Slot - Select Next Save Slot + 選擇下一個即時存檔位置 - + Save State To Selected Slot - Save State To Selected Slot + 儲存即時存檔到選定的位置 - + Load State From Selected Slot - Load State From Selected Slot + 從選定的位置載入即時存檔 - + Save State To Slot 1 - Save State To Slot 1 + 儲存即時存檔到位置 1 - + Load State From Slot 1 - Load State From Slot 1 + 從位置 1 載入即時存檔 - + Save State To Slot 2 - Save State To Slot 2 + 儲存即時存檔到位置 2 - + Load State From Slot 2 - Load State From Slot 2 + 從位置 2 載入即時存檔 - + Save State To Slot 3 - Save State To Slot 3 + 儲存即時存檔到位置 3 - + Load State From Slot 3 - Load State From Slot 3 + 從位置 3 載入即時存檔 - + Save State To Slot 4 - Save State To Slot 4 + 儲存即時存檔到位置 4 - + Load State From Slot 4 - Load State From Slot 4 + 從位置 4 載入即時存檔 - + Save State To Slot 5 - Save State To Slot 5 + 儲存即時存檔到位置 5 - + Load State From Slot 5 - Load State From Slot 5 + 從位置 5 載入即時存檔 - + Save State To Slot 6 - Save State To Slot 6 + 儲存即時存檔到位置 6 - + Load State From Slot 6 - Load State From Slot 6 + 從位置 6 載入即時存檔 - + Save State To Slot 7 - Save State To Slot 7 + 儲存即時存檔到位置 7 - + Load State From Slot 7 - Load State From Slot 7 + 從位置 7 載入即時存檔 - + Save State To Slot 8 - Save State To Slot 8 + 儲存即時存檔到位置 8 - + Load State From Slot 8 - Load State From Slot 8 + 從位置 8 載入即時存檔 - + Save State To Slot 9 - Save State To Slot 9 + 儲存即時存檔到位置 9 - + Load State From Slot 9 - Load State From Slot 9 + 從位置 9 載入即時存檔 - + Save State To Slot 10 - Save State To Slot 10 + 儲存即時存檔到位置 10 - + Load State From Slot 10 - Load State From Slot 10 + 從位置 10 載入即時存檔 @@ -7151,17 +11571,17 @@ Swap chain: see Microsoft's Terminology Portal. Edit Bindings - Edit Bindings + 編輯繫結 Bindings for Controller0/ButtonCircle - Bindings for Controller0/ButtonCircle + 繫結控制器0/按鈕O Sensitivity: - Sensitivity: + 靈敏度: @@ -7172,38 +11592,38 @@ Swap chain: see Microsoft's Terminology Portal. Deadzone: - Deadzone: + 死區: Add Binding - Add Binding + 新增繫結 Remove Binding - Remove Binding + 移除繫結 Clear Bindings - Clear Bindings + 清除繫結 Bindings for %1 %2 - Bindings for %1 %2 + 繫結 %1 %2 Close - Close + 關閉 Push Button/Axis... [%1] - Push Button/Axis... [%1] + 請按按鈕/軸... [%1] @@ -7220,35 +11640,35 @@ Swap chain: see Microsoft's Terminology Portal. Left click to assign a new button Shift + left click for additional bindings - + -Left click to assign a new button -Shift + left click for additional bindings +左擊分配一個新按鈕 +Shift + 左擊新增附加繫結 Right click to clear binding - -Right click to clear binding + +右擊清除繫結 No bindings registered - No bindings registered + 沒有已註冊的繫結 %n bindings - - %n bindings + + %n 項繫結 Push Button/Axis... [%1] - Push Button/Axis... [%1] + 請按按鈕/軸... [%1] @@ -7256,32 +11676,32 @@ Right click to clear binding Input Recording Viewer - Input Recording Viewer + 輸入錄像檢視器 File - File + 檔案 Edit - Edit + 編輯 View - View + 檢視 Open - Open + 打開 Close - Close + 關閉 @@ -7301,7 +11721,7 @@ Right click to clear binding Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + 輸入錄像檔案 (*.p2m2) @@ -7309,17 +11729,17 @@ Right click to clear binding Error - Error + 錯誤 No devices with vibration motors were detected. - No devices with vibration motors were detected. + 沒有檢測到帶有震動馬達的裝置。 Select vibration motor for %1. - Select vibration motor for %1. + 為 %1 選擇震動馬達。 @@ -7327,330 +11747,330 @@ Right click to clear binding Behaviour - Behaviour + 行為 - + Pause On Focus Loss - Pause On Focus Loss + 丟失焦點時暫停 - + Inhibit Screensaver - Inhibit Screensaver + 禁用螢幕保護程式 - + Save State On Shutdown - Save State On Shutdown + 關閉時儲存即時存檔 - + Pause On Start - Pause On Start + 啟動時暫停 - + Confirm Shutdown - Confirm Shutdown + 確認退出 - + Create Save State Backups - Create Save State Backups + 建立即時存檔備份 - + Enable Discord Presence - Enable Discord Presence + 開啟 Discord Presence - + Enable Per-Game Settings - Enable Per-Game Settings + 開啟每遊戲設定 Game Display - Game Display + 遊戲顯示 - + Start Fullscreen - Start Fullscreen + 啟動全螢幕 - + Double-Click Toggles Fullscreen - Double-Click Toggles Fullscreen + 雙擊切換全螢幕 - + Render To Separate Window - Render To Separate Window + 渲染到分離視窗 - + Hide Main Window When Running - Hide Main Window When Running + 在執行時隱藏主視窗 - + Disable Window Resizing - Disable Window Resizing + 關閉視窗調整大小 - + Hide Cursor In Fullscreen - Hide Cursor In Fullscreen + 全屏模式下隱藏游標 Preferences - Preferences + 參數 Language: - Language: + 語言: Theme: - Theme: + 主題: Automatic Updater - Automatic Updater + 自動更新器 Update Channel: - Update Channel: + 更新通道: Current Version: - Current Version: + 目前版本: - + Enable Automatic Update Check - Enable Automatic Update Check + 開啟自動檢查更新 Check for Updates... - Check for Updates... + 檢查更新... Native - Native + 原生 Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Dark Fusion (Gray) [Dark] + 黑暗融合(灰)[深色] Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Dark Fusion (Blue) [Dark] + 黑暗融合(藍)[深色] Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Untouched Lagoon (Grayish Green/-Blue ) [Light] + 未接觸的瀉湖(灰綠色/-藍色)[淺色] Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Baby Pastel (Pink) [Light] + 嬰兒粉彩 (粉色)[淺色] Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Pizza Time! (Brown-ish/Creamy White) [Light] + Pizza Time! (棕黃色/奶油白色) [亮色] PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - PCSX2 (White/Blue) [Light] + PCSX2 (白/藍)[淺色] Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Scarlet Devil (Red/Purple) [Dark] + 猩紅魔鬼(紅色/紫色)[深色] Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Violet Angel (Blue/Purple) [Dark] + 維奧萊特天使(藍/紫) [黑暗] Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Cobalt Sky (Blue) [Dark] + Cobalt Sky (藍) [暗色] Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Ruby (Black/Red) [Dark] + 紅寶石 (黑/紅) [暗] Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Sapphire (Black/Blue) [Dark] + 藍寶石(黑/藍)[深色] Custom.qss [Drop in PCSX2 Folder] "Custom.qss" must be kept as-is. - Custom.qss [Drop in PCSX2 Folder] + 自定義.qss [放置在 PCSX2 資料夾] - - - - - - + + + + + + Checked - Checked + 選中 - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + 在啟動時自動檢查程式的更新。更新可以推遲到以後也可以完全跳過。 - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - Prevents the screen saver from activating and the host from sleeping while emulation is running. + 在模擬執行時防止螢幕保護程式啟用和主機休眠。 - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. + 確定按下熱鍵時是否顯示確認關閉虛擬機器的提示。 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + 關機或退出時自動儲存模擬器狀態。然後您可以直接從下一次停止的位置繼續。 - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - When enabled, custom per-game settings will be applied. Disable to always use the global configuration. + 啟用后,將應用每個遊戲的自定義設定。禁用以始終使用全域性配置。 - + Allows switching in and out of fullscreen mode by double-clicking the game window. - Allows switching in and out of fullscreen mode by double-clicking the game window. + 允許雙擊遊戲視窗來切換全屏模式。 - + Prevents the main window from being resized. - Prevents the main window from being resized. + 防止調整主視窗的大小。 + + - - + + - - + - - + Unchecked - Unchecked + 未選中 Fusion [Light/Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. - Fusion [Light/Dark] + 融合 [亮/暗] - + Pauses the emulator when a game is started. - Pauses the emulator when a game is started. + 遊戲開始時暫停模擬器。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + 在最小化視窗或切換到另一個應用程式時暫停模擬器並在切換回時取消暫停。 - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. - Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. + 如果建立即時存檔時即時存檔存在則建立即時存檔的備份副本。備份副本具有 .Backup 後綴。 - + Automatically switches to fullscreen mode when a game is started. - Automatically switches to fullscreen mode when a game is started. + 遊戲開始時自動切換到全屏模式。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + 當模擬器處於全屏模式時隱藏滑鼠指針/游標。 - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. - Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. + 將遊戲渲染到獨立的視窗,而不是主視窗。如果未選中游戲將顯示在遊戲列表的上層。 - + Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. - Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. + 在遊戲執行時隱藏主視窗(帶有遊戲列表),需要啟用渲染到獨立視窗。 - + Shows the game you are currently playing as part of your profile in Discord. - Shows the game you are currently playing as part of your profile in Discord. + 將您目前正在遊玩的遊戲顯示在 Discord 的個人檔案中。 - + System Language [Default] - System Language [Default] + 系統語言 [預設] @@ -7658,37 +12078,37 @@ Right click to clear binding Services - Services + 服務 Hide %1 - Hide %1 + 隱藏 %1 Hide Others - Hide Others + 隱藏其它 Show All - Show All + 全部顯示 Preferences... - Preferences... + 首選項... Quit %1 - Quit %1 + 退出 %1 About %1 - About %1 + 關於 %1 @@ -7701,963 +12121,1021 @@ Right click to clear binding &System - &System + 系統(&S) - - + + Change Disc - Change Disc + 更換光碟 - + Load State - Load State + 載入即時存檔 Save State - Save State + 儲存即時存檔 S&ettings - S&ettings + 設定(&E) &Help - &Help + 幫助(&H) &Debug - &Debug + 除錯(&D) Switch Renderer - Switch Renderer + 切換渲染器 &View - &View + 檢視(&V) &Window Size - &Window Size + 視窗大小(&W) &Tools - &Tools + 工具(&T) Input Recording - Input Recording + 錄製輸入 - + Toolbar - Toolbar + 工具欄 - + Start &File... - Start &File... + 啟動檔案(&F)... - + Start &Disc... - Start &Disc... + 啟動光碟(&D)... - + Start &BIOS - Start &BIOS + 啟動 &BIOS - + &Scan For New Games - &Scan For New Games + 掃瞄新遊戲(&S) - + &Rescan All Games - &Rescan All Games + 重新掃瞄所有遊戲(&R) - + Shut &Down - Shut &Down + 關機(&D) - + Shut Down &Without Saving - Shut Down &Without Saving + 關閉並不儲存(&W) - + &Reset - &Reset + 重啟(&R) - + &Pause - &Pause + 暫停(&P) - + E&xit - E&xit + 退出(&X) - + &BIOS &BIOS - + Emulation - Emulation + 模擬 - + &Controllers - &Controllers + 控制器(&C) - + &Hotkeys - &Hotkeys + 熱鍵(&H) - + &Graphics - &Graphics + 圖形(&G) - + A&chievements - A&chievements + 成就(&C) - + &Post-Processing Settings... - &Post-Processing Settings... + 前置處理設定(&P)... - + Fullscreen - Fullscreen + 全螢幕 - + Resolution Scale - Resolution Scale + 解析度比例 - + &GitHub Repository... - &GitHub 存儲庫 + &GitHub 儲存庫... - + Support &Forums... - Support &Forums... + 支援論壇(&F)... - + &Discord Server... - &Discord Server... + &Discord 伺服器... - + Check for &Updates... - Check for &Updates... + 檢查更新(&U)... - + About &Qt... - About &Qt... + 關於 &Qt... - + &About PCSX2... - &About PCSX2... + 關於 PCSX2(&A)... - + Fullscreen In Toolbar - Fullscreen + 全螢幕 - + Change Disc... In Toolbar - Change Disc... + 更換光碟... - + &Audio - &Audio + 音訊(&A) - + Game List - Game List + 遊戲列表 - + Interface - Interface + 界面 - + Add Game Directory... - Add Game Directory... + 新增遊戲目錄... - + &Settings - &Settings + 設定(&S) - + From File... - From File... + 來自檔案... - + From Device... - From Device... + 來自裝置... - + From Game List... - From Game List... + 來自遊戲列表... - + Remove Disc - Remove Disc + 移除光碟 - + Global State - Global State + 全域性狀態 - + &Screenshot - &Screenshot + 截圖(&S) - + Start File In Toolbar - Start File + 啟動檔案 - + Start Disc In Toolbar - Start Disc + 啟動光碟 - + Start BIOS In Toolbar - Start BIOS + 啟動 BIOS - + Shut Down In Toolbar - Shut Down + 關機 - + Reset In Toolbar - Reset + 重置 - + Pause In Toolbar - Pause + 暫停 - + Load State In Toolbar - Load State + 載入即時存檔 - + Save State In Toolbar - Save State + 儲存即時存檔 - + Controllers In Toolbar - Controllers + 控制器 - + Settings In Toolbar - Settings + 設定 - + Screenshot In Toolbar - Screenshot + 截圖 - + &Memory Cards - &Memory Cards + 記憶卡(&M) - + &Network && HDD - &Network && HDD + 網路與硬碟(&N) - + &Folders - &Folders + 資料夾(&F) - + &Toolbar - &Toolbar + 工具欄(&T) - + Lock Toolbar - Lock Toolbar + 鎖定工具欄 - + &Status Bar - &Status Bar + 狀態列(&S) - + Verbose Status - Verbose Status + 詳細狀態 - + Game &List - Game &List + 遊戲列表(&L) - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. - System &Display + 系統顯示(&D) - + Game &Properties - Game &Properties + 遊戲屬性(&P) - + Game &Grid - Game &Grid + 遊戲網格(&G) - + Show Titles (Grid View) - Show Titles (Grid View) + 顯示標題 (網格檢視) - + Zoom &In (Grid View) - Zoom &In (Grid View) + 放大 (網格檢視)(&I) - + Ctrl++ Ctrl++ - + Zoom &Out (Grid View) - Zoom &Out (Grid View) + 縮小 (網格檢視)(&O) - + Ctrl+- Ctrl+- - + Refresh &Covers (Grid View) - Refresh &Covers (Grid View) + 重新整理封面 (網格檢視)(&C) - + Open Memory Card Directory... - Open Memory Card Directory... + 打開記憶卡目錄... - + Open Data Directory... - Open Data Directory... + 打開數據目錄... - + Toggle Software Rendering - Toggle Software Rendering + 切換軟體渲染 - + Open Debugger - Open Debugger + 打開偵錯程式 - + Reload Cheats/Patches - Reload Cheats/Patches + 過載修改/補丁 - + Enable System Console - Enable System Console + 開啟系統控制檯 - + Enable Verbose Logging - Enable Verbose Logging + 開啟詳細日誌 - + Enable EE Console Logging - Enable EE Console Logging + 開啟 EE 控制檯日誌 - + Enable IOP Console Logging - Enable IOP Console Logging + 開啟 IOP 控制檯日誌 - + Save Single Frame GS Dump - Save Single Frame GS Dump + 儲存單個 GS 幀轉儲 - + New This section refers to the Input Recording submenu. - New + 新建 - + Play This section refers to the Input Recording submenu. - Play + 播放 - + Stop This section refers to the Input Recording submenu. - Stop + 停止 - + Settings This section refers to the Input Recording submenu. - Settings + 設定 - - + + Input Recording Logs - Input Recording Logs + 錄製輸入日誌 - + Controller Logs - Controller Logs + 控制器日誌 - + Enable &File Logging - Enable &File Logging + 開啟檔案日誌(&F) - + Enable CDVD Read Logging - Enable CDVD Read Logging + 開啟 CDVD 讀取日誌 - + Save CDVD Block Dump - Save CDVD Block Dump + 儲存 CDVD 塊轉儲 - + Enable Log Timestamps - Enable Log Timestamps + 開啟日誌時間戳 - + + Start Big Picture Mode - Start Big Picture Mode + 啟動大屏模式 - + + Big Picture In Toolbar - Big Picture + 大屏 - + Cover Downloader... - Cover Downloader... + 封面下載器... - - + + Show Advanced Settings - Show Advanced Settings + 顯示高級設定 - + Recording Viewer - Recording Viewer + 錄像檢視器 - - + + Video Capture - Video Capture + 視訊捕獲 + + + + Edit Cheats... + 編輯作弊... + + + + Edit Patches... + 編輯補丁... - + Internal Resolution - Internal Resolution + 內部解析度 - + %1x Scale - %1x Scale + %1x 比例 - + Select location to save block dump: - Select location to save block dump: + 選擇儲存塊轉儲的位置: - + Do not show again - Do not show again + 不再顯示 - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? - Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. + 更改高級設定可能會對遊戲產生不可預測的影響,包括圖形故障、鎖定、甚至是損壞存檔檔案。我們不建議更改高級設定除非您知道自己在做什麼,以及更改每個設定的影響。 -The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. +PCSX2 團隊不會為修改這些設定的配置提供任何支援,您可以自行決定。 -Are you sure you want to continue? +您確定要繼續嗎? - + %1 Files (*.%2) - %1 Files (*.%2) + %1 檔案 (*.%2) - + Confirm Shutdown - Confirm Shutdown + 確認退出 - + Are you sure you want to shut down the virtual machine? - Are you sure you want to shut down the virtual machine? + 您確實要關閉虛擬機器嗎? - + Save State For Resume - Save State For Resume + 儲存狀態以繼續 - - - - + + + + + + Error - Error + 錯誤 - + You must select a disc to change discs. - You must select a disc to change discs. + 您必須選擇一張需要更換光碟。 - + Properties... - Properties... + 屬性... - + Open Containing Directory... Refers to the directory where a game is contained. - Open Containing Directory... + 打開包含目錄... - + Set Cover Image... - Set Cover Image... + 設定封面影象... - + Exclude From List - Exclude From List + 從列表中排除 - + Reset Play Time - Reset Play Time + 重置遊戲時間 - + Default Boot - Default Boot + 預設引導 - + Fast Boot - Fast Boot + 快速引導 - + Full Boot - Full Boot + 完全引導 - + Boot and Debug - Boot and Debug + 引導並除錯 - + Add Search Directory... - Add Search Directory... + 新增搜索目錄... - + Start File - Start File + 啟動檔案 - + Start Disc - Start Disc + 啟動光碟 - + Select Disc Image - Select Disc Image + 選擇光碟映像 - + Updater Error - Updater Error + 更新錯誤 - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - <p>對不起,您正在嘗試更新的 PCSX2 版本不是 GitHub 的官方版本。為了防止不兼容,自動更新程序只在官方版本上啟用。 </p><p>要獲得官方版本,請從下面的鏈接下載:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> + <p>對不起,您正在嘗試更新的 PCSX2 版本不是 GitHub 的官方版本。爲了防止不相容,自動更新程式只在官方版本上啟用。</p><p>要獲得官方版本,請從下面的鏈接下載:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. - Automatic updating is not supported on the current platform. + 自動更新不支援目前的平臺。 + + + + Confirm File Creation + 確認檔案建立 + + + + The pnach file '%1' does not currently exist. Do you want to create it? + pnach 檔案 '%1' 目前不存在。您要建立它嗎? + + + + Failed to create '%1'. + 建立 '%1' 失敗。 - + Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + 輸入錄像檔案 (*.p2m2) - + Paused - Paused + 暫停 - + Load State Failed - Load State Failed + 載入即時存檔失敗 - + Cannot load a save state without a running VM. - Cannot load a save state without a running VM. + 無法在沒有執行 VM 的情況下載入一個即時存檔。 + + + + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? + 如果不重置虛擬機器則無法載入新的 ELF。是否要立即重置該虛擬機器? + + + + Cannot change from game to GS dump without shutting down first. + 如果不先關機就無法從遊戲更改到 GS 轉儲。 - + Failed to get window info from widget - Failed to get window info from widget + 從小部件獲取視窗資訊失敗 - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) + 所有檔案型別 (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;單軌 Raw 映象 (*.bin *.iso);;Cue 表 (*.cue);;媒體描述符檔案 (*.mdf);;MAME CHD 映象 (*.chd);;CSO 映象 (*.cso);;GZ 映象 (*.gz);;ELF 可執行檔案 (*.elf);;IRX 可執行檔案 (*.irx);;GS 轉出 (*.gs *.gs.xz *.gs.zst);;區塊轉儲 (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) - All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) + 所有檔案型別 (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;單軌Raw 映象 (*.bin *.iso);;Cue 表 (*.cue);;媒體描述符檔案 (*.mdf);;MAME CHD 映象 (*.chd);;CSO 映象 (*.cso);;GZ 映象 (*.gz);;區塊轉儲 (*.dump) + + + + Stop Big Picture Mode + 停止大屏模式 + + + + Exit Big Picture + In Toolbar + 退出大屏模式 - + Game Properties - Game Properties + 遊戲屬性 - + Game properties is unavailable for the current game. - Game properties is unavailable for the current game. + 目前遊戲的遊戲屬性不可用。 - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + 找不到任何 CD/DVD-ROM 裝置。請確保您已連線驅動器並具有足夠的訪問許可權。 - + Select disc drive: - Select disc drive: + 選擇光碟驅動器: - + This save state does not exist. - This save state does not exist. + 此即時存檔不存在。 - + Select Cover Image - Select Cover Image + 選擇封面影象 - + All Cover Image Types (*.jpg *.jpeg *.png) - All Cover Image Types (*.jpg *.jpeg *.png) + 所有封面影象型別 (*.jpg *.jpeg *.png) - + Cover Already Exists - Cover Already Exists + 封面已存在 - + A cover image for this game already exists, do you wish to replace it? - A cover image for this game already exists, do you wish to replace it? + 此遊戲的封面圖片已存在,您要替換它嗎? - - + + + + Copy Error - Copy Error + 複製錯誤 - + Failed to remove existing cover '%1' - Failed to remove existing cover '%1' + 移除現存封面 '%1' 失敗 - + Failed to copy '%1' to '%2' - Failed to copy '%1' to '%2' + 複製'%1' 到』%2『 失敗 - + + Failed to remove '%1' + 移除 '%1' 失敗 + + + + Confirm Reset - Confirm Reset + 確認重置 + + + + You must select a different file to the current cover image. + 您必須選擇與目前封面影象不同的檔案。 - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. - Are you sure you want to reset the play time for '%1'? + 您確實要重置 '%1' 的遊戲時間嗎? -This action cannot be undone. +此操作無法被撤銷。 - + Load Resume State - Load Resume State + 載入並繼續即時存檔 - + A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? - A resume save state was found for this game, saved at: + 找到此遊戲的恢復儲存狀態,儲存位置: %1. -Do you want to load this state, or start from a fresh boot? +您是要載入此狀態,還是要重新啟動? - + Fresh Boot - Fresh Boot + 重新啟動 - + Delete And Boot - Delete And Boot + 刪除並重啟 - + Failed to delete save state file '%1'. - Failed to delete save state file '%1'. + 刪除即時存檔檔案 '%1'.失敗。 - + Load State File... - Load State File... + 載入即時存檔檔案... - + Load From File... - Load From File... + 從檔案載入... - - + + Select Save State File - Select Save State File + 選擇即時存檔檔案 - - + + Save States (*.p2s) - Save States (*.p2s) + 即時存檔 (*.p2s) - + Delete Save States... - Delete Save States... + 刪除即時存檔... - + Undo Load State - Undo Load State + 撤銷載入即時存檔 - + Resume (%2) - Resume (%2) + 繼續 (%2) - + Load Slot %1 (%2) - Load Slot %1 (%2) + 載入位置 %1 (%2) - - + + Delete Save States - Delete Save States + 刪除即時存檔 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. - Are you sure you want to delete all save states for %1? + 您確實要刪除 %1 的即時存檔嗎? -The saves will not be recoverable. +存檔無法恢復。 - + %1 save states deleted. - %1 save states deleted. + 已刪除 %1 即時存檔。 - + Save To File... - Save To File... + 儲存到檔案... - + Empty - Empty + - + Save Slot %1 (%2) - Save Slot %1 (%2) + 儲存到位置 %1 (%2) - + Confirm Disc Change - Confirm Disc Change + 確認更改光碟 - + Do you want to swap discs or boot the new image (via system reset)? - Do you want to swap discs or boot the new image (via system reset)? + 是否要交換光碟或啟動新映象(通過系統重置)? - + Swap Disc - Swap Disc + 交換光碟 - + Reset - Reset + 重置 MemoryCard - + Memory Card '{}' was saved to storage. - Memory Card '{}' was saved to storage. + 記憶卡 '{}' 已被儲存到儲存裝置中。 Memory Cards reinserted. - Memory Cards reinserted. + 已重新插入記憶卡。 Force ejecting all Memory Cards. Reinserting in 1 second. - Force ejecting all Memory Cards. Reinserting in 1 second. - - - - Memory card in port {} / slot {} reinserted - Memory card in port {} / slot {} reinserted + 強制彈出所有記憶卡。在 1 秒後重新插入。 @@ -8665,81 +13143,81 @@ The saves will not be recoverable. Convert Memory Card - Convert Memory Card + 轉換記憶卡 Conversion Type - Conversion Type + 轉換型別 8 MB File - 8 MB File + 8 MB 檔案 16 MB File - 16 MB File + 16 MB 檔案 32 MB File - 32 MB File + 32 MB 檔案 64 MB File - 64 MB File + 64 MB 檔案 Folder - Folder + 資料夾 - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> + <center><strong>注意:</strong>轉換一張記憶卡將建立一份您目前記憶卡的 <strong>副本</strong>。它<strong>不會刪除、修改、或替換</strong> 您現存的任何記憶卡。</center> Progress - Progress + 進度 Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. - Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + 使用 PC 檔案系統上的資料夾,而不是檔案。無限容量,同時保持與 8MB 儲存卡相同的相容性。 A standard, 8 MB Memory Card. Most compatible, but smallest capacity. - A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + 標準的 8MB 儲存卡。相容性最高,但容量最小。 2x larger than a standard Memory Card. May have some compatibility issues. - 2x larger than a standard Memory Card. May have some compatibility issues. + 2 倍標準容量的記憶卡。可能會有些相容性問題。 4x larger than a standard Memory Card. Likely to have compatibility issues. - 4x larger than a standard Memory Card. Likely to have compatibility issues. + 4 倍標準容量的記憶卡。會有些相容性問題。 8x larger than a standard Memory Card. Likely to have compatibility issues. - 8x larger than a standard Memory Card. Likely to have compatibility issues. + 8 倍標準容量的記憶卡。會有些相容性問題。 @@ -8747,39 +13225,39 @@ The saves will not be recoverable. Convert Memory Card Failed MemoryCardType should be left as-is. - Convert Memory Card Failed + 轉換記憶卡失敗 Invalid MemoryCardType - Invalid MemoryCardType + 無效的記憶卡型別 Conversion Complete - Conversion Complete + 轉換完成 Memory Card "%1" converted to "%2" - Memory Card "%1" converted to "%2" + 記憶卡 "%1" 已轉換為 "%2" Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. - Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. + 資料夾儲存卡中的數據太多無法轉換為檔案儲存卡。支援的最大檔案儲存卡容量為 64 MB。要轉換資料夾儲存卡,您必須移除遊戲資料夾直到其大小為 64 MB 或更小。 Cannot Convert Memory Card - Cannot Convert Memory Card + 無法轉換記憶卡 2x larger as a standard Memory Card. May have some compatibility issues. - 2x larger as a standard Memory Card. May have some compatibility issues. + 2 倍標準容量的記憶卡。可能會有些相容性問題。 @@ -8791,27 +13269,27 @@ The saves will not be recoverable. Create Memory Card - Create Memory Card + 建立記憶卡 <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> - <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">建立記憶卡</span><br />輸入要建立的儲存卡的名稱,並選擇大小。我們建議使用 8MB 記憶卡或資料夾記憶卡卡以獲得最佳相容性。</p></body></html> Memory Card Name: - Memory Card Name: + 記憶卡名稱: 8 MB [Most Compatible] - 8 MB [Most Compatible] + 8 MB [最相容] This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. - This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. + 這是 Sony 提供的標準大小,所有遊戲和 BIOS 版本都支援該大小。 @@ -8822,7 +13300,7 @@ The saves will not be recoverable. A typical size for third-party Memory Cards which should work with most games. - A typical size for third-party Memory Cards which should work with most games. + 第三方儲存卡的典型大小應該可以在大多數遊戲中使用。 @@ -8837,17 +13315,17 @@ The saves will not be recoverable. Low compatibility warning: yes, it's very big, but may not work with many games. - Low compatibility warning: yes, it's very big, but may not work with many games. + 低相容性警告: 是的,它非常大,並且可能與很多遊戲不相容。 Folder [Recommended] - Folder [Recommended] + 資料夾 [推薦] Store Memory Card contents in the host filesystem instead of a file. - Store Memory Card contents in the host filesystem instead of a file. + 將儲存卡內容儲存在主機檔案系統中而不是檔案中。 @@ -8857,37 +13335,37 @@ The saves will not be recoverable. This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. - This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. + 這是索尼提供的標準尺寸的 PS1 記憶卡,只與 PS1 遊戲相容。 Use NTFS Compression - Use NTFS Compression + 使用 NTFS 壓縮 NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). - NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). + NTFS 壓縮是內建的、快速且完全可靠的。通常用於壓縮記憶卡(強烈推薦)。 Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. - Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. + 建立記憶卡失敗,因為名稱 '%1' 含有一個或多個無效的字元。 Failed to create the Memory Card, because another card with the name '%1' already exists. - Failed to create the Memory Card, because another card with the name '%1' already exists. + 建立記憶卡失敗,因為已經存在另一個名為 '%1' 的記憶卡。 Failed to create the Memory Card, the log may contain more information. - Failed to create the Memory Card, the log may contain more information. + 建立記憶卡失敗, 日誌可能含有更多資訊。 Memory Card '%1' created. - Memory Card '%1' created. + 已建立記憶卡 '%1'。 @@ -8895,12 +13373,12 @@ The saves will not be recoverable. Yes - Yes + No - No + @@ -8908,148 +13386,148 @@ The saves will not be recoverable. Console Ports - Console Ports + 主機埠 Memory Cards - Memory Cards + 記憶卡 Folder: - Folder: + 資料夾: Browse... - Browse... + 瀏覽... Open... - Open... + 打開... Reset - Reset + 重置 Name - Name + 名稱 Type - Type + 型別 Formatted - Formatted + 格式化 Last Modified - Last Modified + 修改日期 Refresh - Refresh + 重新整理 Create - Create + 建立 Duplicate - Duplicate + 複製 Rename - Rename + 重新命名 Convert - Convert + 轉換 Delete - Delete + 刪除 Settings - Settings + 設定 Automatically manage saves based on running game - Automatically manage saves based on running game + 基於正在執行的遊戲自動管理存檔 Auto-eject Memory Cards when loading save states - Auto-eject Memory Cards when loading save states + 當載入即時存檔時自動彈出記憶卡 Checked - Checked + 選中 (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. + (僅資料夾型別/記憶卡大小: 自動)僅載入和已啟動遊戲相關的存檔而忽略其他。避免耗盡用於存檔的空間。 Swap Memory Cards - Swap Memory Cards + 交換記憶卡 Port %1 - Port %1 + 埠 %1 Eject Memory Card - Eject Memory Card + 彈出記憶卡 Error - Error + 錯誤 Not yet implemented. - Not yet implemented. + 尚未實現。 Delete Memory Card - Delete Memory Card + 刪除記憶卡 @@ -9057,61 +13535,61 @@ The saves will not be recoverable. Rename Memory Card - Rename Memory Card + 重新命名記憶卡 New Card Name - New Card Name + 新記憶卡名稱 New name is invalid, it must end with .ps2 - New name is invalid, it must end with .ps2 + 新名稱無效,它必須以 ps2 結尾 New name is invalid, a card with this name already exists. - New name is invalid, a card with this name already exists. + 新名稱無效, 此記憶卡名稱已存在。 Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. - Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. + 防止損壞記憶卡存檔。可能無法與諸如吉他英雄等的遊戲相容。 This Memory Card is unknown. - This Memory Card is unknown. + 此記憶卡未知。 Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. - Are you sure you wish to delete the Memory Card '%1'? + 您確實要刪除記憶卡'%1' 嗎? -This action cannot be reversed, and you will lose any saves on the card. +無法撤銷此操作,並且您將會丟失此卡上的所有存檔。 Failed to delete the Memory Card. The log may have more information. - Failed to delete the Memory Card. The log may have more information. + 刪除記憶卡失敗。日誌檔案可能含有更多資訊。 Failed to rename Memory Card. The log may contain more information. - Failed to rename Memory Card. The log may contain more information. + 重新命名記憶卡失敗。日誌可能含有更多資訊。 Use for Port %1 - Use for Port %1 + 使用埠 %1 Both ports must have a card selected to swap. - Both ports must have a card selected to swap. + 兩個埠都必須選擇要交換的卡。 @@ -9142,26 +13620,26 @@ This action cannot be reversed, and you will lose any saves on the card. Unknown - Unknown + 未知 PS2 (Folder) - PS2 (Folder) + PS2 (資料夾) MemoryCardSlotWidget - + %1 [%2] %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. - %1 [Missing] + %1 [丟失] @@ -9169,58 +13647,63 @@ This action cannot be reversed, and you will lose any saves on the card. Memory - Memory + 記憶體 - Go to in disassembly - Go to in disassembly + Copy Address + 反彙編 - + Go to in disassembly + 轉到反彙編 + + + + Go to address - Go to address + 轉到地址 - + Show as 1 byte - Show as 1 byte + 顯示為 1 位元組 - + Show as 2 bytes - Show as 2 bytes + 顯示為 2 位元組 - + Show as 4 bytes - Show as 4 bytes + 顯示為 4 位元組 - + Show as 8 bytes - Show as 8 bytes + 顯示為 8 位元組 - + Copy Byte - Copy Byte + 複製位元組 - + Copy Segment - Copy Segment + 複製數據段 - + Copy Character - Copy Character + 複製字元 - + Paste - Paste + 貼上 @@ -9228,49 +13711,49 @@ This action cannot be reversed, and you will lose any saves on the card. New Input Recording - New Input Recording + 新建輸入錄像 Select Recording Type - Select Recording Type + 選擇錄像型別 Power On Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. - Power On + 開機 Save State Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. - Save State + 儲存即時存檔 <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> - <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> + <html><head/><body><p align="center"><span style=" color:#ff0000;">請注意!由於即時存檔版本的限制,從即時存檔開始進行輸入錄製將無法在將來的版本上工作。</span></p></body></html> Select File Path - Select File Path + 選擇檔案路徑 Browse - Browse + 瀏覽 Enter Author Name - Enter Author Name + 輸入作者名稱 Input Recording Files (*.p2m2) - Input Recording Files (*.p2m2) + 輸入錄像檔案 (*.p2m2) @@ -9278,42 +13761,42 @@ This action cannot be reversed, and you will lose any saves on the card. D-Pad Up - D-Pad Up + 方向鍵上 D-Pad Right - D-Pad Right + 方向鍵右 D-Pad Down - D-Pad Down + 方向鍵下 D-Pad Left - D-Pad Left + 方向鍵左 Triangle - Triangle + Circle - Circle + Cross - Cross + × Square - Square + @@ -9325,207 +13808,212 @@ This action cannot be reversed, and you will lose any saves on the card. Start - Start + 開始 L1 (Left Bumper) - L1 (Left Bumper) + L1 (左肩鍵) L2 (Left Trigger) - L2 (Left Trigger) + L2 (左扳機) R1 (Right Bumper) - R1 (Right Bumper) + R1 (右肩件) R2 (Right Trigger) - R2 (Right Trigger) + R2 (右扳機) L3 (Left Stick Button) - L3 (Left Stick Button) + L3 (左搖桿按鈕) R3 (Right Stick Button) - R3 (Right Stick Button) + R3 (右搖桿按鈕) Analog Toggle - Analog Toggle + 切換模擬 Apply Pressure - Apply Pressure + 應用壓感 Left Stick Up - Left Stick Up + 左搖桿上 Left Stick Right - Left Stick Right + 左搖桿右 Left Stick Down - Left Stick Down + 左搖桿下 Left Stick Left - Left Stick Left + 左搖桿左 Right Stick Up - Right Stick Up + 右搖桿上 Right Stick Right - Right Stick Right + 右搖桿右 Right Stick Down - Right Stick Down + 右搖桿下 Right Stick Left - Right Stick Left + 右搖桿左 Large (Low Frequency) Motor - Large (Low Frequency) Motor + 大 (低頻) 馬達 Small (High Frequency) Motor - Small (High Frequency) Motor + 小 (高頻) 馬達 Not Inverted - Not Inverted + 不翻轉 Invert Left/Right - Invert Left/Right + 翻轉左/右 Invert Up/Down - Invert Up/Down + 翻轉上/下 Invert Left/Right + Up/Down - Invert Left/Right + Up/Down + 翻轉左/右 + 上/下 Invert Left Stick - Invert Left Stick + 翻轉左搖桿 Inverts the direction of the left analog stick. - Inverts the direction of the left analog stick. + 翻轉左搖桿的方向。 Invert Right Stick - Invert Right Stick + 翻轉右搖桿 Inverts the direction of the right analog stick. - Inverts the direction of the right analog stick. + 翻轉右搖桿的方向。 Analog Deadzone - Analog Deadzone + 模擬死區 Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. - Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + 設定模擬搖桿死區,即忽略的操縱桿移動的比例。 Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + 設定模擬搖桿軸比例因數。使用最近諸如 DualShock 4、Xbox One 等控制器時建議使用介於 1.30 到 1.40 之間的值。 Button/Trigger Deadzone - Button/Trigger Deadzone + 按鈕/扳機死區 Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. - Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + 設定用於啟用按鈕/扳機的死區,即將被忽略的扳機比例。 + + + + Analog light is now on for port {} / slot {} + 埠 {} / 插槽 {} 的模擬燈現在是開啟的 - - Analog light is now {} for port {} / slot {} - Analog light is now {} for port {} / slot {} + + Analog light is now off for port {} / slot {} + 埠 {} / 插槽 {} 的模擬燈現在是關閉的 Analog Sensitivity - Analog Sensitivity + 模擬靈敏度 Large Motor Vibration Scale - Large Motor Vibration Scale + 大馬達震動比例 Increases or decreases the intensity of low frequency vibration sent by the game. - Increases or decreases the intensity of low frequency vibration sent by the game. + 增加或減少遊戲發出的低頻振動強度。 Small Motor Vibration Scale - Small Motor Vibration Scale + 小馬達震動比例 Increases or decreases the intensity of high frequency vibration sent by the game. - Increases or decreases the intensity of high frequency vibration sent by the game. + 增加或減少遊戲發出的高頻振動強度。 Modifier Pressure - Modifier Pressure + 壓感修改 Sets the pressure when the modifier button is held. - Sets the pressure when the modifier button is held. + 設定按住按鈕時要修改的壓力。 Not Connected - Not Connected + 未連線 @@ -9533,46 +14021,46 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2 - + Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. - Controller port {}, slot {} has a {} connected, but the save state has a {}. -Leaving the original controller type connected, but this may cause issues. + 控制器埠 {},插槽 {} 已連線了 {},但即時存檔中是 {}。 +使原始控制器型別保持連線,但這可能會導致問題。 Strum Up - Strum Up + 向上伸展 Strum Down - Strum Down + 向下伸展 Green Fret - Green Fret + 綠色 Fret Red Fret - Red Fret + 紅色 Fret Yellow Fret - Yellow Fret + 黃色 Fret Blue Fret - Blue Fret + 藍色 Fret Orange Fret - Orange Fret + 橙色 Fret @@ -9582,32 +14070,32 @@ Leaving the original controller type connected, but this may cause issues. Tilt Up - Tilt Up + 向上傾斜 Whammy Bar Deadzone - Whammy Bar Deadzone + Whammy Bar 死區 Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. - Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + 設定 whammy bar 死區。輸入下列值將不會被髮送到 PS2。 Whammy Bar Sensitivity - Whammy Bar Sensitivity + Whammy Bar 靈敏度 Sets the whammy bar axis scaling factor. - Sets the whammy bar axis scaling factor. + 設定 whammy bar 軸比例因數。 Guitar - Guitar + 吉他 @@ -9615,32 +14103,32 @@ Leaving the original controller type connected, but this may cause issues. Failed to open {}. Built-in game patches are not available. - Failed to open {}. Built-in game patches are not available. + 無法打開 {}。內建遊戲補丁不可用。 - + {} GameDB patches - {} GameDB patches + {} 條遊戲數據庫補丁 - + {}{} game patches - {}{} game patches + {}{} 條遊戲補丁 - + {}{} cheat patches - {}{} cheat patches + {}{} 條作弊補丁 - + {} are active. - {} are active. + 開啟 {}。 - + No cheats or patches (widescreen, compatibility or others) are found / enabled. - No cheats or patches (widescreen, compatibility or others) are found / enabled. + 沒有找到 / 開啟作弊或補丁 (寬屏、相容性以及其它)。 @@ -9648,41 +14136,41 @@ Leaving the original controller type connected, but this may cause issues. Failed to open URL - Failed to open URL + 打開 URL 失敗 Failed to open URL. The URL was: %1 - Failed to open URL. + 打開 URL 失敗。 -The URL was: %1 +URL 時: %1 HDD Creator - HDD Creator + HDD 建立器 Failed to create HDD image - Failed to create HDD image + 建立 HDD 映像失敗 Creating HDD file %1 / %2 MiB - Creating HDD file + 正在建立 HDD 檔案 %1 / %2 MiB Cancel - Cancel + 取消 @@ -9690,17 +14178,17 @@ The URL was: %1 Error - Error + 錯誤 Question - Question + 問題 Information - Information + 資訊 @@ -9713,22 +14201,22 @@ The URL was: %1 Cancel - Cancel + 取消 Error - Error + 錯誤 Question - Question + 問題 Information - Information + 資訊 @@ -9736,115 +14224,115 @@ The URL was: %1 Register View - Register View + 暫存器檢視 View as hex - View as hex + 按 hex 檢視 View as float - View as float + 按浮點檢視 Copy Top Half - Copy Top Half + 複製頂部一半 Copy Bottom Half - Copy Bottom Half + 複製底部一半 Copy Segment - Copy Segment + 複製數據段 Copy Value - Copy Value + 複製值 Change Top Half - Change Top Half + 更改頂部一半 Change Bottom Half - Change Bottom Half + 更改底部一半 Change Segment - Change Segment + 更改數據段 Change Value - Change Value + 更改值 Go to in Disassembly - Go to in Disassembly + 轉到反彙編 Go to in Memory - Go to in Memory + 轉到記憶體 Change %1 Changing the value in a CPU register (e.g. "Change t0") - Change %1 + 更改 %1 Invalid register value - Invalid register value + 無效的暫存器值 Invalid hexadecimal register value. - Invalid hexadecimal register value. + 無效的十六進制暫存器值。 Invalid floating-point register value. - Invalid floating-point register value. + 無效的浮點暫存器值。 Invalid target address - Invalid target address + 無效的目標地址 SPU2 - + Requested audio output device '{}' not found, using default. - Requested audio output device '{}' not found, using default. + 未找到請求的音訊輸出裝置『{}』,使用預設設定。 - + Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. - Cubeb (Cross-platform) + Cubeb (跨平臺) No Sound (Emulate SPU2 only) - No Sound (Emulate SPU2 only) + 無聲音 (僅模擬 SPU2) @@ -9853,264 +14341,346 @@ The URL was: %1 XAudio2 + + SaveState + + + This savestate is an unsupported version and cannot be used. + +You can download PCSX2 {} from pcsx2.net and make a normal memory card save. +Otherwise delete the savestate and do a fresh boot. + 此即時存檔是不支援的版本並且無法使用。 + +您可以從 pcsx2.net 下載 PCSX2 {} 然後建立正常的記憶卡存檔。 +否則請刪除即時存檔然後進行一次乾淨的啟動。 + + SettingWidgetBinder - + - - - + + + Reset - Reset + 重置 - - + + Default: - Default: + 預設: + + + + Confirm Folder + 確認資料夾 + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + 選擇的目錄目前不存在: + +%1 + +您要建立此目錄嗎? + + + + Error + 錯誤 + + + + Folder path cannot be empty. + 資料夾路徑不能為空。 - + Select folder for %1 - Select folder for %1 + 為 %1 選擇資料夾 SettingsDialog + + + + PCSX2 Settings - PCSX2 Settings + PCSX2 設定 Restore Defaults - Restore Defaults + 還原預設 - + + Copy Global Settings + 複製全域性配置 + + + + Clear Settings + 清除設定 + + + Close - Close + 關閉 - - + + Summary - Summary + 統計 - + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. + <strong>摘要</strong><hr>此頁面顯示有關所選遊戲的詳細資訊。更改輸入配置檔案會將此遊戲的控制器繫結方案設定為所選的任意配置檔案,而不是預設(共享)配置。軌道列表和轉儲驗證可用於確定您的光碟映像是否與已知正確轉儲匹配。如果不匹配,遊戲可能已損壞。 - + Summary is unavailable for files not present in game list. - Summary is unavailable for files not present in game list. + 摘要不適用于遊戲列表中不存在的檔案。 - + Interface - Interface + 界面 - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. + <strong>界面設定</strong><hr>這些選項控制軟體的外觀和行為。<br><br>將滑鼠懸停在選項上可檢視附加資訊。 - + Game List - Game List + 遊戲列表 - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + <strong>遊戲列表設定</strong><hr>上面的列表顯示了由 PCSX2 搜索用來填充遊戲列表的目錄。可以新增、刪除搜索目錄,並將其切換為遞迴/非遞迴。 - + BIOS BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. + <strong>BIOS 設定</strong><hr>在此處配置您的 BIOS。<br><br>將滑鼠懸停在選項上獲取詳情。 - + Emulation - Emulation + 模擬 - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. + <strong>模擬設定</strong><hr>這些選項確定幀間隔和遊戲設定。<br><br>將滑鼠懸停在選項上獲取詳情。 - + Patches - Patches + 補丁 - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. + <strong>補丁</strong><hr>此部分允許您選擇要應用於遊戲的可選補丁,這些補丁可能會提供效能、視覺或遊戲方面的改進。 - + Cheats - Cheats + 修改 - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. + <strong>作弊</strong><hr>此部分允許您選擇要啟用的作弊。對於舊格式的 pnach 檔案您不能啟用/禁用沒有標籤的作弊,如果選中了主要的作弊啟用選項這些作弊將自動啟用。 - + Game Fixes - Game Fixes + 遊戲修正 - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. + <strong>遊戲修正設定</strong><hr>遊戲修正可以解決某些遊戲中不正確的模擬。<br>但是,如果使用不當它們也可能在遊戲中導致問題。<br>除非另有建議否則最好將其全部禁用。 - + Graphics - Graphics + 圖形 - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. + <strong>圖形設定</strong><hr>這些選項確定圖形輸出的配置。<br><br>將滑鼠懸停在選項上獲取詳情。 - + Audio - Audio + 音訊 - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. + <strong>音訊設定</strong><hr>這些選項控制主機的音訊輸出。<br><br>將滑鼠懸停在選項上獲取詳情。 - + Memory Cards - Memory Cards + 記憶卡 - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. + <strong>記憶卡設定</strong><hr>在此處建立和配置記憶卡。<br><br>將滑鼠懸停在選項上獲取詳情。 - + Network & HDD - Network & HDD + 網路與硬碟 - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. + <strong>網路與硬碟設定</strong><hr>這些選項控制主機的網路連線和內部硬碟儲存。<br><br>將滑鼠懸停在選項上可檢視附加資訊。 - + Folders - Folders + 資料夾 - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. + <strong>資料夾設定</strong><hr>這些選項控制 PCSX2 儲存執行時數據檔案的位置。 - + Achievements - Achievements + 成就 - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. + <strong>成就設定</strong><hr>這些設定控制 RetroAchievements 在 PCSX2 中的實現方式, 允許您在遊戲中獲得成就。 - + RAIntegration is being used, built-in RetroAchievements support is disabled. - RAIntegration is being used, built-in RetroAchievements support is disabled. - - - - This PCSX2 build was not compiled with RetroAchievements support. - This PCSX2 build was not compiled with RetroAchievements support. + 正在使用 RAIntegration,內建的 RetroAchievements 支援已禁用。 - + Advanced - Advanced + 高級 - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. + <strong>高級設定</strong><hr>這些是用於確定模擬主機配置的高級選項。<br><br>將滑鼠懸停在選項上可檢視更多資訊。 - + Debug - Debug + 除錯 - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. + <strong>除錯設定</strong><hr>這些選項可用於記錄有關應用程式的內部資訊。<strong>除非您知道自己在做什麼否則請勿修改</strong>,這將導致速度顯著減慢,並可能浪費大量磁碟空間。 - + Confirm Restore Defaults - Confirm Restore Defaults + 確認重置為預設值 - + Are you sure you want to restore the default settings? Any preferences will be lost. - Are you sure you want to restore the default settings? Any preferences will be lost. + 您確實要恢復預設設定嗎?所有參數都將丟失。 - + Reset UI Settings - Reset UI Settings + 重置 UI 設定 - - Recommended Value - Recommended Value + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + 此遊戲的配置將被目前的全域性配置所替換。 + +目前的所有配置值都將被覆蓋。 + +您要繼續嗎? - - %1 [%2] - %1 [%2] + + Per-game configuration copied from global settings. + 已從全域性設定複製到遊戲特定配置。 + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + 此遊戲的配置將被清空。 + +目前的所有設定都將丟失。 + +您要繼續嗎? + + + + Per-game configuration cleared. + 已清空遊戲特定配置。 + + + + Recommended Value + 推薦值 - + Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. - Use Global Setting [Enabled] + 使用全域性設定 [開啟] - + Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. - Use Global Setting [Disabled] + 使用全域性設定 [關閉] - - + + Use Global Setting [%1] - Use Global Setting [%1] + 使用全域性設定 [%1] @@ -10118,261 +14688,267 @@ The URL was: %1 PCSX2 Setup Wizard - PCSX2 Setup Wizard + PCSX2 設定嚮導 Language - Language + 語言 BIOS Image - BIOS Image + BIOS 映像 Game Directories - Game Directories + 遊戲目錄 Controller Setup - Controller Setup + 控制器設定 Complete - Complete + 完成 <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">歡迎使用 PCSX2!</span></h1><p>此嚮導將幫助您完成使用本程序所需的配置步驟。如果這是您第一次安裝 PCSX2,建議您到 <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a> 查看安裝指南。 </p><p>默認情況下,PCSX2 將會連接到位於 <a href="https://pcsx2.net/">pcsx2.net</a> 的服務器檢查更新, 並且如果存在更新且在您確認後, 將從 <a href="https://github.com/">github.com</a>下載更新包。如果您不希望 PCSX2 在啟動時創建任意網絡連接,您現在就應該取消選定自動更新選項。自動更新設置可在今後的任何時間在界面設置中更改。 </p><p>請選擇一種語言和主題然後開始。 </p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">歡迎使用 PCSX2!</span></h1><p>此嚮導將幫助您完成使用本程式所需的配置步驟。如果這是您第一次安裝 PCSX2,建議您到 <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a> 檢視安裝指南。</p><p>預設情況下,PCSX2 將會連線到位於 <a href="https://pcsx2.net/">pcsx2.net</a> 的伺服器檢查更新, 並且如果存在更新且在您確認后, 將從 <a href="https://github.com/">github.com</a>下載更新包。如果您不希望 PCSX2 在啟動時建立任意網路連線,您現在就應該取消選定自動更新選項。自動更新設定可在今後的任何時間在界面設定中更改。</p><p>請選擇一種語言和主題然後開始。</p></body></html> Language: - Language: + 語言: Theme: - Theme: + 主題: Enable Automatic Updates - Enable Automatic Updates + 開啟自動更新 <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> - <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> + <html><head/><body><p>PCSX2 需要 PS2 BIOS 才能執行。</p><p>出於法律原因,您必須從<strong>您實際擁有的 PS2 裝置上獲得一個 BIOS</strong> (借用不算在內)。</p><p>轉儲后,此 BIOS 映像應該放置在下面顯示的數據目錄中的 bios 資料夾中,或者您可以指定 PCSX2 掃瞄其它目錄。</p><p>可以在 <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a> 找到一份用於轉儲您的 BIOS 的指南。</p></body></html> BIOS Directory: - BIOS Directory: + BIOS 目錄: Browse... - Browse... + 瀏覽... Reset - Reset + 重置 Filename - Filename + 檔名 Version - Version + 版本 Open in Explorer... - Open in Explorer... + 在瀏覽器中打開... Refresh List - Refresh List + 重新整理列表 <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + <html><head/><body><p>PCSX2 將自動掃瞄並識別以下選定目錄中的遊戲,並填充遊戲列表。<br>這些遊戲應該是從您自己所擁有的光碟中所轉儲的。可以在 <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a> 找到用於轉儲光碟的指南。</p><p>支援的轉儲格式包括:</p><p><ul><li>.bin/.iso (ISO 光碟映像)</li><li>.mdf (媒體描述符檔案)</li><li>.chd (壓縮數據塊)</li><li>.cso (壓縮 ISO)</li><li>.gz (Gzip 壓縮 ISO)</li></ul></p></p></body></html> Search Directories (will be scanned for games) - Search Directories (will be scanned for games) + 搜索目錄 (將被用於掃瞄遊戲) - Add - Add + Add... + 新增... - + Remove - Remove + 移除 - + Search Directory - Search Directory + 搜索目錄 - + Scan Recursively - Scan Recursively + 掃瞄子資料夾 - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> + <html><head/><body><p>預設情況下,PCSX2 會將您的鍵盤對映到虛擬的 PS2 控制器上。</p><p><span style=" font-weight:700;">要使用外部控制器,必須首先對其進行對映。</span>在此螢幕,您可以自動對映目前連線的任何控制器。如果您目前未連線控制器,您現在就可以將其插入。</p><p>要更詳細地更改控制器繫結,或使用多分插,請在完成設定嚮導后打開設定菜單並選擇控制器。</p></body></html> - + Controller Port 1 - Controller Port 1 + 控制器埠 1 - - + + Controller Mapped To: - Controller Mapped To: + 控制器對映到: - - + + Controller Type: - Controller Type: + 控制器型別: - - + + Default (Keyboard) - Default (Keyboard) + 預設 (鍵盤) - - + + Automatic Mapping - Automatic Mapping + 自動對映 - + Controller Port 2 - Controller Port 2 + 控制器埠 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">設定完成!</span></h1><p>您現在可以開始執行遊戲了。</p><p>在設定菜單下提供更多選項。您也可以使用完全通過手柄控制進行導航的大畫面用戶界面。</p><p>我們希望您使用 PCSX2 愉快。</p></body></html> - + &Back - &Back + 上一步(&B) - + + &Next - &Next + 下一步(&N) - + &Cancel - &Cancel + 取消(&C) Warning - Warning + 警告 A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? - A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? + 尚未選擇 BIOS 映像。如果沒有 BIOS 映像 PCSX2 <strong>將無法</strong>執行遊戲。<br><br>您確實希望在沒有選定一個 BIOS 映像的情況下繼續嗎? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? - No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. + 尚未選擇任何遊戲目錄。您將不得不手動打開任何你想玩的遊戲轉儲,PCSX2 的列表將是空的。 -Are you sure you want to continue? +您想要繼續嗎? + + + + &Finish + 完成(&F) Cancel Setup - Cancel Setup + 取消設定 Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. - Are you sure you want to cancel PCSX2 setup? + 您確實要取消設定 PCSX2 嗎? -Any changes have been saved, and the wizard will run again next time you start PCSX2. +所有更改都已儲存,下次啟動 PCSX2 時該向導將再次執行。 Open Directory... - Open Directory... + 打開目錄... Select Search Directory - Select Search Directory + 選擇搜索目錄 Scan Recursively? - Scan Recursively? + 要遞迴掃瞄嗎? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - Would you like to scan the directory "%1" recursively? + 您要遞迴掃瞄目錄 "%1" 嗎? -Scanning recursively takes more time, but will identify files in subdirectories. +遞迴掃瞄將需要更多時間, 但是它將會檢測子目錄中的檔案。 Default (None) - Default (None) + 預設 (無) No devices available - No devices available + 無可用裝置 Automatic Binding - Automatic Binding + 自動繫結 No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + 沒有為裝置 '%1' 產生常規繫結。此控制器/源可能不支援自動對映。 @@ -10381,13 +14957,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. ENTRY Warning: short space limit. Abbreviate if needed. - ENTRY + 入口 LABEL Warning: short space limit. Abbreviate if needed. - LABEL + 標籤 @@ -10399,19 +14975,19 @@ Scanning recursively takes more time, but will identify files in subdirectories. INSTRUCTION Warning: short space limit. Abbreviate if needed. - INSTRUCTION + 指令 STACK POINTER Warning: short space limit. Abbreviate if needed. - STACK POINTER + 堆疊指針 SIZE Warning: short space limit. Abbreviate if needed. - SIZE + 大小 @@ -10420,7 +14996,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. INVALID - INVALID + 無效 @@ -10438,103 +15014,103 @@ Scanning recursively takes more time, but will identify files in subdirectories. ENTRY Warning: short space limit. Abbreviate if needed. - ENTRY + 入口 PRIORITY Warning: short space limit. Abbreviate if needed. - PRIORITY + 優先順序 STATE Warning: short space limit. Abbreviate if needed. - STATE + 狀態 WAIT TYPE Warning: short space limit. Abbreviate if needed. - WAIT TYPE + 等待型別 BAD Refers to a Thread State in the Debugger. - BAD + 錯誤 RUN Refers to a Thread State in the Debugger. - RUN + 執行 READY Refers to a Thread State in the Debugger. - READY + 就緒 WAIT Refers to a Thread State in the Debugger. - WAIT + 等待 SUSPEND Refers to a Thread State in the Debugger. - SUSPEND + 暫停 WAIT SUSPEND Refers to a Thread State in the Debugger. - WAIT SUSPEND + 等待暫停 DORMANT Refers to a Thread State in the Debugger. - DORMANT + 休眠 NONE Refers to a Thread Wait State in the Debugger. - NONE + WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. - WAKEUP REQUEST + 喚醒請求 SEMAPHORE Refers to a Thread Wait State in the Debugger. - SEMAPHORE + 訊號 SLEEP Refers to a Thread Wait State in the Debugger. - SLEEP + 休眠 DELAY Refers to a Thread Wait State in the Debugger. - DELAY + 延遲 EVENTFLAG Refers to a Thread Wait State in the Debugger. - EVENTFLAG + 事件標誌 @@ -10575,52 +15151,52 @@ Scanning recursively takes more time, but will identify files in subdirectories. Device Name - Device Name + 裝置名稱 Selects the device to capture images from. - Selects the device to capture images from. + 選擇要捕獲影象的裝置。 HID Keyboard - HID Keyboard + HID 鍵盤 Keyboard - Keyboard + 鍵盤 HID Mouse - HID Mouse + HID 滑鼠 Pointer - Pointer + 滑鼠 Left Button - Left Button + 左鍵 Right Button - Right Button + 右鍵 Middle Button - Middle Button + 中鍵 - BeatMania Da Da Da!! Keyboard - BeatMania Da Da Da!! Keyboard + Konami Keyboard + Konami 鍵盤 @@ -10628,958 +15204,958 @@ Scanning recursively takes more time, but will identify files in subdirectories. GunCon 2 - - - + + + D-Pad Up - D-Pad Up + 方向鍵上 - - - + + + D-Pad Down - D-Pad Down + 方向鍵下 - - - + + + D-Pad Left - D-Pad Left + 方向鍵左 - - - + + + D-Pad Right - D-Pad Right + 方向鍵右 - + Trigger - Trigger + 觸發 - + Shoot Offscreen - Shoot Offscreen + 離屏射擊 - + Calibration Shot - Calibration Shot + 校準鏡頭 - - + + A A - - + + B B - + C C - - - - - + + + + + Select Select - - - - - + + + + + Start - Start + 開始 - + Relative Left - Relative Left + 相對左 - + Relative Right - Relative Right + 相對右 - + Relative Up - Relative Up + 相對上 - + Relative Down - Relative Down + 相對下 - + Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. - Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. + 設定此光槍將使用的十字準星影象。設定十字準星影象將禁用系統游標。 - + Cursor Scale - Cursor Scale + 游標比例 - + Scales the crosshair image set above. - Scales the crosshair image set above. + 縮放上面設定的十字準星影象。 - + Cursor Color - Cursor Color + 游標顏色 - - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) - Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + 將一種顏色應用於選定的十字準星影象,可供多名玩家使用。使用 html/css 格式指定 (例如 #aabbcc) - + Manual Screen Configuration - Manual Screen Configuration + 手動螢幕配置 - + Forces the use of the screen parameters below, instead of automatic parameters if available. - Forces the use of the screen parameters below, instead of automatic parameters if available. + 強制使用下面的螢幕參數,而不是自動參數如果可用。 - + X Scale (Sensitivity) - X Scale (Sensitivity) + X 縮放 (靈敏度) - - + + Scales the position to simulate CRT curvature. - Scales the position to simulate CRT curvature. + 縮放位置以模擬 CRT 曲率。 - + Y Scale (Sensitivity) - Y Scale (Sensitivity) + Y 縮放 (靈敏度) - + Center X - Center X + 中心 X - + Sets the horizontal center position of the simulated screen. - Sets the horizontal center position of the simulated screen. + 設定模擬螢幕的水平中心位置。 - + Center Y - Center Y + 中心 Y - + Sets the vertical center position of the simulated screen. - Sets the vertical center position of the simulated screen. + 設定模擬螢幕的垂直中心位置。 - + Screen Width - Screen Width + 螢幕寬度 - + Sets the width of the simulated screen. - Sets the width of the simulated screen. + 設定模擬螢幕的寬度。 - + Screen Height - Screen Height + 螢幕高度 - + Sets the height of the simulated screen. - Sets the height of the simulated screen. + 設定模擬螢幕的高度。 Logitech USB Headset - Logitech USB Headset + 羅技 USB 耳機 - + Input Device - Input Device + 輸入裝置 - + Selects the device to read audio from. - Selects the device to read audio from. + 選擇要讀取音訊的裝置。 Output Device - Output Device + 輸出裝置 Selects the device to output audio to. - Selects the device to output audio to. + 選擇要輸出音訊的裝置。 - - + + Input Latency - Input Latency + 輸入延遲 - - + + Specifies the latency to the host input device. - Specifies the latency to the host input device. + 指定主機輸入裝置的延遲。 Output Latency - Output Latency + 輸出延遲 Specifies the latency to the host output device. - Specifies the latency to the host output device. + 指定主機輸出裝置的延遲。 - + USB-Mic: Neither player 1 nor 2 is connected. - USB-Mic: Neither player 1 nor 2 is connected. + USB-麥克風: 玩家 1 和玩家 2 均未連線。 - + USB-Mic: Failed to start player {} audio stream. - USB-Mic: Failed to start player {} audio stream. + USB-麥克風: 啟動玩家 {} 音訊流失敗。 - + Singstar Singstar - + Player 1 Device - Player 1 Device + 玩家 1 裝置 - + Selects the input for the first player. - Selects the input for the first player. + 選擇第一名玩家的輸入。 - + Player 2 Device - Player 2 Device + 玩家 2 裝置 - + Selects the input for the second player. - Selects the input for the second player. + 選擇第二名玩家的輸入。 - + Logitech USB Mic - Logitech USB Mic + 羅技 USB 麥克風 usb-msd: Could not open image file '{}' - usb-msd: Could not open image file '{}' + usb-msd: 無法打開映像檔案 '{}' Mass Storage Device - Mass Storage Device + 大容量儲存裝置 Modification time to USB mass storage image changed, reattaching. - Modification time to USB mass storage image changed, reattaching. + USB大容量儲存映像的修改時間已被更改,正在重新連線。 Image Path - Image Path + 映像路徑 Sets the path to image which will back the virtual mass storage device. - Sets the path to image which will back the virtual mass storage device. + 設定虛擬大容量儲存裝置的映像的路徑。 - - - + + + Steering Left - Steering Left + 向左轉向 - - - + + + Steering Right - Steering Right + 向右轉向 - - - + + + Throttle - Throttle + 擋桿 - - - + + + Brake - Brake + 剎車 - - + + Cross - Cross + × - - + + Square - Square + - - + + Circle - Circle + - - + + Triangle - Triangle + - + L1 L1 - + R1 R1 - - + + L2 L2 - - + + R2 R2 - - + + Force Feedback - Force Feedback + 強制力回饋 - + Shift Up / R1 - Shift Up / R1 + 上移/R1 - + Shift Down / L1 - Shift Down / L1 + 下移/L1 - + L3 L3 - + R3 R3 - + Menu Up - Menu Up + 菜單上 - + Menu Down - Menu Down + 菜單下 - + X X - + Y Y - + Steering Smoothing - Steering Smoothing + 平穩轉向 - + Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. - Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. + 按指定的百分比平滑每次輪詢的轉向。使用鍵盤時需要。 - + Steering Deadzone - Steering Deadzone + 轉向死區 - + Steering axis deadzone for pads or non self centering wheels. - Steering axis deadzone for pads or non self centering wheels. + 用於手柄或非自動回正方向盤的轉向軸死區。 - + Steering Damping - Steering Damping + 轉向減振 - + Applies power curve filter to steering axis values. Dampens small inputs. - Applies power curve filter to steering axis values. Dampens small inputs. + 將功率曲線過濾器應用於轉向軸值。抑制小幅輸入。 - + Wheel Device - Wheel Device + 方向盤裝置 - + Driving Force Driving Force - + Driving Force Pro Driving Force Pro - + Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) - + GT Force GT Force - + Rock Band Drum Kit - Rock Band Drum Kit + Rock Band 鼓套件 - + Blue - Blue + - + Green - Green + - + Red - Red + - + Yellow - Yellow + - + Orange - Orange + - + Buzz Controller - Buzz Controller + Buzz 控制器 - + Player 1 Red - Player 1 Red + 玩家 1 紅 - + Player 1 Blue - Player 1 Blue + 玩家 1 藍 - + Player 1 Orange - Player 1 Orange + 玩家 1 橙 - + Player 1 Green - Player 1 Green + 玩家 1 綠 - + Player 1 Yellow - Player 1 Yellow + 玩家 1 黃 - + Player 2 Red - Player 2 Red + 玩家 2 紅 - + Player 2 Blue - Player 2 Blue + 玩家2 藍 - + Player 2 Orange - Player 2 Orange + 玩家 2 橙 - + Player 2 Green - Player 2 Green + 玩家 2 綠 - + Player 2 Yellow - Player 2 Yellow + 玩家 2 黃 - + Player 3 Red - Player 3 Red + 玩家 3 紅 - + Player 3 Blue - Player 3 Blue + 玩家 3 藍 - + Player 3 Orange - Player 3 Orange + 玩家 3 橙 - + Player 3 Green - Player 3 Green + 玩家 3 綠 - + Player 3 Yellow - Player 3 Yellow + 玩家 3 黃 - + Player 4 Red - Player 4 Red + 玩家 4 紅 - + Player 4 Blue - Player 4 Blue + 玩家 4 藍 - + Player 4 Orange - Player 4 Orange + 玩家 4 橙 - + Player 4 Green - Player 4 Green + 玩家 4 綠 - + Player 4 Yellow - Player 4 Yellow + 玩家 4 黃 - - Keyboardmania - Keyboardmania + + KeyboardMania + KeyboardMania - + C 1 C 1 - + C# 1 C# 1 - + D 1 D 1 - + D# 1 D# 1 - + E 1 E 1 - + F 1 F 1 - + F# 1 F# 1 - + G 1 G 1 - + G# 1 G# 1 - + A 1 A 1 - + A# 1 A# 1 - + B 1 B 1 - + C 2 C 2 - + C# 2 C# 2 - + D 2 D 2 - + D# 2 D# 2 - + E 2 E 2 - + F 2 F 2 - + F# 2 F# 2 - + G 2 G 2 - + G# 2 G# 2 - + A 2 A 2 - + A# 2 A# 2 - + B 2 B 2 - + Wheel Up - Wheel Up + 方向盤上 - + Wheel Down - Wheel Down + 方向盤下 Sega Seamic - Sega Seamic + 世嘉Seamic Stick Left - Stick Left + 搖桿左 Stick Right - Stick Right + 搖桿右 Stick Up - Stick Up + 搖桿上 Stick Down - Stick Down + 搖桿下 Z - Z + Z L - L + L R - R + R Failed to open '{}' for printing. - Failed to open '{}' for printing. + 無法打開 『{}』 進行列印。 Printer saving to '{}'... - Printer saving to '{}'... + 印表機正儲存到 '{}'... Printer - Printer + 印表機 None - None + Not Connected - Not Connected + 未連線 Default Input Device - Default Input Device + 預設輸入裝置 Default Output Device - Default Output Device + 預設輸出裝置 DJ Hero Turntable - DJ Hero Turntable + DJ 英雄轉盤 Triangle / Euphoria - Triangle / Euphoria + 三角 / Euphoria Crossfader Left - Crossfader Left + 左交叉淡入器 Crossfader Right - Crossfader Right + 右交叉淡入器 Left Turntable Clockwise - Left Turntable Clockwise + 順時針轉動左轉盤 Left Turntable Counterclockwise - Left Turntable Counterclockwise + 逆時針轉動左轉盤 Right Turntable Clockwise - Right Turntable Clockwise + 順時針轉動右轉盤 Right Turntable Counterclockwise - Right Turntable Counterclockwise + 逆時針轉動右轉盤 Left Turntable Green - Left Turntable Green + 左轉盤綠 Left Turntable Red - Left Turntable Red + 左轉盤紅 Left Turntable Blue - Left Turntable Blue + 左轉盤藍 Right Turntable Green - Right Turntable Green + 右轉盤綠 Right Turntable Red - Right Turntable Red + 右轉盤紅 Right Turntable Blue - Right Turntable Blue + 右轉盤藍 Apply a multiplier to the turntable - Apply a multiplier to the turntable + 應用多分插到轉盤 Effects Knob Left - Effects Knob Left + 效果旋鈕左 Effects Knob Right - Effects Knob Right + 效果旋鈕右 Turntable Multiplier - Turntable Multiplier + 轉盤倍增器 USBBindingWidget - + Axes - Axes + - + Buttons - Buttons + 按鈕 @@ -11587,117 +16163,117 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + 提示 To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + 要繫結大多數現代 900 度方向盤的轉向,請將方向盤在所需方向上旋轉一圈,然後再回正方向。 Force Feedback - Force Feedback + 強制力回饋 D-Pad - D-Pad + 方向鍵 Down - Down + Left - Left + Up - Up + Right - Right + L1 - L1 + L1 L2 - L2 + L2 Brake - Brake + 剎車 Steering Left - Steering Left + 向左轉向 Steering Right - Steering Right + 向右轉向 Select - Select + 選擇 (Select) Start - Start + 開始 Face Buttons - Face Buttons + 面板按鈕 Circle - Circle + Cross - Cross + × Triangle - Triangle + Square - Square + R1 - R1 + R1 R2 - R2 + R2 Accelerator - Accelerator + 油門 @@ -11705,67 +16281,67 @@ Scanning recursively takes more time, but will identify files in subdirectories. Hints - Hints + 提示 To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. - To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. + 要繫結大多數現代 900 度方向盤的轉向,請將方向盤在所需方向上旋轉一圈,然後再回正方向。 Force Feedback - Force Feedback + 強制力回饋 X - X + X A - A + A Brake - Brake + 剎車 Steering Left - Steering Left + 向左轉向 Steering Right - Steering Right + 向右轉向 Left Paddle - Left Paddle + 左踏板 Right Paddle - Right Paddle + 右踏板 Y - Y + Y B - B + B Accelerator - Accelerator + 油門 @@ -11773,102 +16349,102 @@ Scanning recursively takes more time, but will identify files in subdirectories. Buttons - Buttons + 按鈕 A - A + A C - C + C Start - Start + 開始 Select - Select + 選擇 (Select) B - B + B D-Pad - D-Pad + 方向鍵 Down - Down + Left - Left + Up - Up + Right - Right + Pointer Setup - Pointer Setup + 指針設定 <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> - <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> + <p>預設情況下,GunCon2 將使用滑鼠指針。若要使用滑鼠,<strong>您不需要</strong>配置除扳機和按鈕以外的任何繫結。</p>。 -<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> +<p>如果您想要使用控制器,或者模擬控制器而不是滑鼠的光槍,那麼您應該將其繫結到相對瞄準。否則,相對瞄準應為<strong>未繫結</strong>。</p> Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. - Relative Aiming + 相對瞄準 Trigger - Trigger + 觸發 Shoot Offscreen - Shoot Offscreen + 離屏射擊 Calibration Shot - Calibration Shot + 校準鏡頭 Calibration shot is required to pass the setup screen in some games. - Calibration shot is required to pass the setup screen in some games. + 在一些遊戲中需要校準鏡頭才能通過設定螢幕。 @@ -11876,88 +16452,88 @@ Scanning recursively takes more time, but will identify files in subdirectories. Device Type - Device Type + 裝置型別 Bindings - Bindings + 繫結 Settings - Settings + 設定 Automatic Mapping - Automatic Mapping + 自動對映 Clear Mapping - Clear Mapping + 清除對映 - + USB Port %1 - USB Port %1 + USB 埠 %1 - + No devices available - No devices available + 無可用裝置 - + Clear Bindings - Clear Bindings + 清除繫結 - + Are you sure you want to clear all bindings for this device? This action cannot be undone. - Are you sure you want to clear all bindings for this device? This action cannot be undone. + 您確實要清除此裝置的所有繫結嗎?此操作無法撤銷。 - + Automatic Binding - Automatic Binding + 自動繫結 - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. - No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + 沒有為裝置 '%1' 產生常規繫結。此控制器/源可能不支援自動對映。 VMManager - + Failed to back up old save state {}. - Failed to back up old save state {}. + 備份舊的即時存檔失敗 {}。 - + Failed to save save state: {}. - Failed to save save state: {}. + 儲存即時存檔 {} 失敗。 - + PS2 BIOS ({}) - PS2 BIOS ({}) + PS2 BIOS ({}) - + Unknown Game - Unknown Game + 未知遊戲 - + Error - Error + 錯誤 - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11965,208 +16541,208 @@ For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. - PCSX2 requires a PS2 BIOS in order to run. + PCSX2 需要 PS2 BIOS 才能執行。 -For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). +出於法律原因,您*必須*從您實際擁有的 PS2 裝置上獲得一個 BIOS (借用不算數)。 -Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). +轉儲后,此 BIOS 映像應放在數據目錄 (工具菜單->打開數據目錄) 的 bios 資料夾中。 -Please consult the FAQs and Guides for further instructions. +請參閱常見問題解答和指南獲取詳細說明。 - + State saved to slot {}. - State saved to slot {}. + 即時存檔已儲存到位置 {}. - + Failed to save save state to slot {}. - Failed to save save state to slot {}. + 即時存檔儲存到位置 {} 失敗。 - + There is no save state in slot {}. - There is no save state in slot {}. + 在位置 {} 沒有即時存檔。 - + Loading state from slot {}... - Loading state from slot {}... + 從位置 {} 載入即時存檔... - + Saving state to slot {}... - Saving state to slot {}... + 正在儲存即時存檔到位置 {}... - + Disc removed. - Disc removed. + 已移除光碟。 - + Disc changed to '{}'. - Disc changed to '{}'. + 已更改光碟為 '{}'。 - + Failed to open new disc image '{}'. Reverting to old image. - Failed to open new disc image '{}'. Reverting to old image. + 無法打開新的光碟映像 『{}』。正在恢復爲舊的映像。 - + Failed to switch back to old disc image. Removing disc. - Failed to switch back to old disc image. Removing disc. + 切換回舊的光碟映像失敗。正在移除光碟。 - + Cheats have been disabled due to achievements hardcore mode. - Cheats have been disabled due to achievements hardcore mode. + 由於硬核成就模式作弊已被禁用。 - + Fast CDVD is enabled, this may break games. - Fast CDVD is enabled, this may break games. + 已開啟快速 CDVD,這可能回破壞部分遊戲。 - + Cycle rate/skip is not at default, this may crash or make games run too slow. - Cycle rate/skip is not at default, this may crash or make games run too slow. + 循環頻率/跳過不是預設設定,這可能會導致崩潰或使遊戲執行太慢。 - + Audio is using async mix, expect desynchronization in FMVs. - Audio is using async mix, expect desynchronization in FMVs. + 音訊正在使用非同步混音,預計 FMV 中會出現去同步。 - + Upscale multiplier is below native, this will break rendering. - Upscale multiplier is below native, this will break rendering. + 縮放倍數低於原生,這可能破壞渲染。 - + Mipmapping is not set to automatic. This may break rendering in some games. - Mipmapping is not set to automatic. This may break rendering in some games. + 紋理對映未被設定為自動。這可能會破壞某些遊戲的渲染。 - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. + 紋理過濾未被設定為雙線性 (PS2)。這可能會破壞某些遊戲的渲染。 - + Trilinear filtering is not set to automatic. This may break rendering in some games. - Trilinear filtering is not set to automatic. This may break rendering in some games. + 三線性過濾未被設定未自動。這可能會破壞某些遊戲的渲染。 - + Blending is below basic, this may break effects in some games. - Blending is below basic, this may break effects in some games. + 混合低於基礎,這可能會破壞某些遊戲中的效果。 - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - Hardware Download Mode is not set to Accurate, this may break rendering in some games. + 硬體下載模式未被設定為精確,這可能會破壞某些遊戲的渲染。 - + EE FPU Round Mode is not set to default, this may break some games. - EE FPU Round Mode is not set to default, this may break some games. + EE FPU 循環模式未被設定為預設,這可能會破壞某些遊戲。 - + EE FPU Clamp Mode is not set to default, this may break some games. - EE FPU Clamp Mode is not set to default, this may break some games. + EE FPU 壓制模式未被設定為預設,這可能會破壞某些遊戲。 - + VU Round Mode is not set to default, this may break some games. - VU Round Mode is not set to default, this may break some games. + VU 循環模式未被設定為預設,這可能會破壞某些遊戲。 - + VU Clamp Mode is not set to default, this may break some games. - VU Clamp Mode is not set to default, this may break some games. + VU 壓制模式未被設定為預設,這可能會破壞某些遊戲。 - + Game Fixes are not enabled. Compatibility with some games may be affected. - Game Fixes are not enabled. Compatibility with some games may be affected. + 未啟用遊戲修復。某些遊戲的相容性可能會受到影響。 - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - Compatibility Patches are not enabled. Compatibility with some games may be affected. + 未啟用相容性補丁。某些遊戲的相容性可能會受到影響。 - + Frame rate for NTSC is not default. This may break some games. - Frame rate for NTSC is not default. This may break some games. + NTSC 制式的幀率不是預設值。這可能會破壞某些遊戲。 - + Frame rate for PAL is not default. This may break some games. - Frame rate for PAL is not default. This may break some games. + PAL 制式的幀率不是預設值。這可能會破壞某些遊戲。 - + EE Recompiler is not enabled, this will significantly reduce performance. - EE Recompiler is not enabled, this will significantly reduce performance. + 未啟用 EE 重編譯器,這將顯著降低效能。 - + VU0 Recompiler is not enabled, this will significantly reduce performance. - VU0 Recompiler is not enabled, this will significantly reduce performance. + 未啟用 VU0 重編譯器,這將顯著降低效能。 - + VU1 Recompiler is not enabled, this will significantly reduce performance. - VU1 Recompiler is not enabled, this will significantly reduce performance. + 未啟用 VU1 重編譯器,這將顯著降低效能。 - + IOP Recompiler is not enabled, this will significantly reduce performance. - IOP Recompiler is not enabled, this will significantly reduce performance. + 未啟用 IOP 重編譯器,這將顯著降低效能。 - + EE Cache is enabled, this will significantly reduce performance. - EE Cache is enabled, this will significantly reduce performance. + 已啟用 EE 快取,這將顯著降低效能。 - + EE Wait Loop Detection is not enabled, this may reduce performance. - EE Wait Loop Detection is not enabled, this may reduce performance. + 未啟用 EE 等待循環檢測,這將顯著降低效能。 - + INTC Spin Detection is not enabled, this may reduce performance. - INTC Spin Detection is not enabled, this may reduce performance. + 未啟用 INTC 自旋檢測,這將顯著降低效能。 - + Instant VU1 is disabled, this may reduce performance. - Instant VU1 is disabled, this may reduce performance. + 即時 VU1 被禁用,這將降低效能。 - + mVU Flag Hack is not enabled, this may reduce performance. - mVU Flag Hack is not enabled, this may reduce performance. + 未啟用 mVU 標誌 Hack,這將降低效能。 - + GPU Palette Conversion is enabled, this may reduce performance. - GPU Palette Conversion is enabled, this may reduce performance. + 已啟用 GPU 調色版,這將降低效能。 - + Texture Preloading is not Full, this may reduce performance. - Texture Preloading is not Full, this may reduce performance. + 紋理預載未滿,這將降低效能。 - + Estimate texture region is enabled, this may reduce performance. - Estimate texture region is enabled, this may reduce performance. + 已啟用估計紋理區域,這可能會降低效能。 diff --git a/pcsx2-qt/pcsx2-qt.vcxproj b/pcsx2-qt/pcsx2-qt.vcxproj index 467cce131ad5d..e4d7d785c2bf7 100644 --- a/pcsx2-qt/pcsx2-qt.vcxproj +++ b/pcsx2-qt/pcsx2-qt.vcxproj @@ -49,7 +49,7 @@ %(AdditionalIncludeDirectories);$(ProjectDir)\Settings;$(ProjectDir)\GameList;$(ProjectDir)\Tools\InputRecording;$(ProjectDir)\Debugger;$(ProjectDir)\Debugger\Models Use PrecompiledHeader.h - LZMA_API_STATIC;BUILD_DX=1;ENABLE_RAINTEGRATION;ENABLE_ACHIEVEMENTS;ENABLE_DISCORD_PRESENCE;ENABLE_OPENGL;ENABLE_VULKAN;%(PreprocessorDefinitions) + LZMA_API_STATIC;ENABLE_RAINTEGRATION;ENABLE_OPENGL;ENABLE_VULKAN;%(PreprocessorDefinitions) QT_NO_EXCEPTIONS;%(PreprocessorDefinitions) true diff --git a/pcsx2/Achievements.cpp b/pcsx2/Achievements.cpp index c8b5aab83ee6e..9c4cee02ac590 100644 --- a/pcsx2/Achievements.cpp +++ b/pcsx2/Achievements.cpp @@ -15,8 +15,6 @@ #include "PrecompiledHeader.h" -#ifdef ENABLE_ACHIEVEMENTS - #include "Achievements.h" #include "CDVD/CDVD.h" #include "Elfheader.h" @@ -2319,4 +2317,3 @@ void Achievements::RAIntegration::RACallbackWriteMemory(unsigned int address, un #endif // ENABLE_RAINTEGRATION -#endif // ENABLE_ACHIEVEMENTS diff --git a/pcsx2/Achievements.h b/pcsx2/Achievements.h index 27509b57c2651..305aa53efa63f 100644 --- a/pcsx2/Achievements.h +++ b/pcsx2/Achievements.h @@ -27,8 +27,6 @@ #include #include -#ifdef ENABLE_ACHIEVEMENTS - namespace Achievements { enum class LoginRequestReason @@ -191,73 +189,6 @@ namespace Achievements bool ChallengeModeActive(); } // namespace Achievements -#else - -// Make noops when compiling without cheevos. -namespace Achievements -{ - static inline void Initialize() - { - } - - static inline void UpdateSettings(const Pcsx2Config::AchievementsOptions& old_config) - { - } - - static inline void Shutdown() - { - } - - static inline bool OnReset() - { - return true; - } - static inline void LoadState(const u8* state_data, u32 state_data_size) - { - } - static inline std::vector SaveState() - { - return {}; - } - static inline void GameChanged() - { - } - - static constexpr inline bool ChallengeModeActive() - { - return false; - } - - static inline bool ResetChallengeMode() - { - return false; - } - - static inline void DisableChallengeMode() - { - } - - static inline bool ConfirmChallengeModeDisable(const char* trigger) - { - return true; - } - - static inline void OnPaused(bool paused) - { - } - - static inline void VSyncUpdate() - { - } - - static std::string SafeGetRichPresenceString() - { - return {}; - } -} // namespace Achievements - -#endif - /// Functions implemented in the frontend. namespace Host { diff --git a/pcsx2/CMakeLists.txt b/pcsx2/CMakeLists.txt index 1b25a6cbca015..50f0a5689f8ed 100644 --- a/pcsx2/CMakeLists.txt +++ b/pcsx2/CMakeLists.txt @@ -47,10 +47,6 @@ elseif("${PGO}" STREQUAL "use") target_compile_options(PCSX2_FLAGS INTERFACE -fprofile-use) endif() -if(USE_LEGACY_USER_DIRECTORY) - target_compile_definitions(PCSX2_FLAGS INTERFACE USE_LEGACY_USER_DIRECTORY) -endif() - if(USE_LINKED_FFMPEG) target_compile_definitions(PCSX2_FLAGS INTERFACE USE_LINKED_FFMPEG) target_link_libraries(PCSX2_FLAGS INTERFACE FFMPEG::avcodec FFMPEG::avformat FFMPEG::avutil FFMPEG::swscale FFMPEG::swresample) @@ -688,7 +684,6 @@ if(WIN32) GS/Renderers/DX11/D3D11ShaderCache.cpp GS/Renderers/DX11/GSDevice11.cpp GS/Renderers/DX11/GSTexture11.cpp - GS/Renderers/DX11/GSTextureFX11.cpp GS/Renderers/DX12/D3D12Builders.cpp GS/Renderers/DX12/D3D12DescriptorHeapManager.cpp GS/Renderers/DX12/D3D12ShaderCache.cpp @@ -862,30 +857,10 @@ if(APPLE) ) endif() -if(USE_ACHIEVEMENTS) - target_compile_definitions(PCSX2_FLAGS INTERFACE - ENABLE_ACHIEVEMENTS - ) - target_link_libraries(PCSX2_FLAGS INTERFACE - rcheevos - ) - if(WIN32) - # RAIntegration is only supported on Windows. - target_compile_definitions(PCSX2_FLAGS INTERFACE - ENABLE_RAINTEGRATION - ) - target_link_libraries(PCSX2_FLAGS INTERFACE - rainterface - ) - endif() -endif() -if(USE_DISCORD_PRESENCE) - target_compile_definitions(PCSX2_FLAGS INTERFACE - ENABLE_DISCORD_PRESENCE - ) - target_link_libraries(PCSX2_FLAGS INTERFACE - discord-rpc - ) +if(WIN32) + # RAIntegration is only supported on Windows. + target_compile_definitions(PCSX2_FLAGS INTERFACE ENABLE_RAINTEGRATION) + target_link_libraries(PCSX2_FLAGS INTERFACE rainterface) endif() if(WIN32) list(APPEND pcsx2InputSources @@ -1153,6 +1128,8 @@ target_link_libraries(PCSX2_FLAGS INTERFACE cpuinfo zydis cubeb + rcheevos + discord-rpc SDL2::SDL2 ZLIB::ZLIB SoundTouch::SoundTouch @@ -1296,7 +1273,7 @@ function(setup_main_executable target) endif() endif() find_program(WINDEPLOYQT_EXE windeployqt HINTS "${QT_BINARY_DIRECTORY}") - install(CODE "execute_process(COMMAND \"${WINDEPLOYQT_EXE}\" \"${CMAKE_SOURCE_DIR}/bin/$\" --plugindir \"${CMAKE_SOURCE_DIR}/bin/QtPlugins\" --no-compiler-runtime --no-system-d3d-compiler COMMAND_ERROR_IS_FATAL ANY)") + install(CODE "execute_process(COMMAND \"${WINDEPLOYQT_EXE}\" \"${CMAKE_SOURCE_DIR}/bin/$\" --plugindir \"${CMAKE_SOURCE_DIR}/bin/QtPlugins\" --no-compiler-runtime --no-system-d3d-compiler --no-translations COMMAND_ERROR_IS_FATAL ANY)") install(CODE "file(WRITE \"${CMAKE_SOURCE_DIR}/bin/qt.conf\" \"[Paths]\\nPlugins = ./QtPlugins\")") endif() diff --git a/pcsx2/Config.h b/pcsx2/Config.h index 6a6785cc0b0d0..8d253ded24e56 100644 --- a/pcsx2/Config.h +++ b/pcsx2/Config.h @@ -658,7 +658,6 @@ struct Pcsx2Config PCRTCOffsets : 1, PCRTCOverscan : 1, IntegerScaling : 1, - SyncToHostRefreshRate : 1, UseDebugDevice : 1, UseBlitSwapChain : 1, DisableShaderCache : 1, @@ -726,11 +725,9 @@ struct Pcsx2Config // forces the MTGS to execute tags/tasks in fully blocking/synchronous // style. Useful for debugging potential bugs in the MTGS pipeline. bool SynchronousMTGS = false; - bool FrameLimitEnable = true; VsyncMode VsyncEnable = VsyncMode::Off; - float LimitScalar = 1.0f; float FramerateNTSC = DEFAULT_FRAME_RATE_NTSC; float FrameratePAL = DEFAULT_FRAME_RATE_PAL; @@ -1137,24 +1134,24 @@ struct Pcsx2Config }; // ------------------------------------------------------------------------ - struct FramerateOptions + struct EmulationSpeedOptions { + BITFIELD32() + bool FrameLimitEnable : 1; + bool SyncToHostRefreshRate : 1; + BITFIELD_END + float NominalScalar{1.0f}; float TurboScalar{2.0f}; float SlomoScalar{0.5f}; + EmulationSpeedOptions(); + void LoadSave(SettingsWrapper& wrap); void SanityCheck(); - bool operator==(const FramerateOptions& right) const - { - return OpEqu(NominalScalar) && OpEqu(TurboScalar) && OpEqu(SlomoScalar); - } - - bool operator!=(const FramerateOptions& right) const - { - return !this->operator==(right); - } + bool operator==(const EmulationSpeedOptions& right) const; + bool operator!=(const EmulationSpeedOptions& right) const; }; // ------------------------------------------------------------------------ @@ -1244,7 +1241,6 @@ struct Pcsx2Config // ------------------------------------------------------------------------ -#ifdef ENABLE_ACHIEVEMENTS struct AchievementsOptions { BITFIELD32() @@ -1275,7 +1271,6 @@ struct Pcsx2Config return !this->operator==(right); } }; -#endif // ------------------------------------------------------------------------ @@ -1320,7 +1315,7 @@ struct Pcsx2Config GamefixOptions Gamefixes; ProfilerOptions Profiler; DebugOptions Debugger; - FramerateOptions Framerate; + EmulationSpeedOptions EmulationSpeed; SPU2Options SPU2; DEV9Options DEV9; USBOptions USB; @@ -1330,9 +1325,7 @@ struct Pcsx2Config FilenameOptions BaseFilenames; -#ifdef ENABLE_ACHIEVEMENTS AchievementsOptions Achievements; -#endif // Memorycard options - first 2 are default slots, last 6 are multitap 1 and 2 // slots (3 each) @@ -1346,7 +1339,6 @@ struct Pcsx2Config std::string CurrentIRX; std::string CurrentGameArgs; AspectRatioType CurrentAspectRatio = AspectRatioType::RAuto4_3_3_2; - LimiterModeType LimiterMode = LimiterModeType::Nominal; Pcsx2Config(); void LoadSave(SettingsWrapper& wrap); @@ -1359,11 +1351,8 @@ struct Pcsx2Config std::string FullpathToBios() const; std::string FullpathToMcd(uint slot) const; - bool operator==(const Pcsx2Config& right) const; - bool operator!=(const Pcsx2Config& right) const - { - return !this->operator==(right); - } + bool operator==(const Pcsx2Config& right) const = delete; + bool operator!=(const Pcsx2Config& right) const = delete; /// Copies runtime configuration settings (e.g. frame limiter state). void CopyRuntimeConfig(Pcsx2Config& cfg); diff --git a/pcsx2/Counters.cpp b/pcsx2/Counters.cpp index 212ffddaff4ef..1e6c72370f551 100644 --- a/pcsx2/Counters.cpp +++ b/pcsx2/Counters.cpp @@ -36,12 +36,9 @@ #include "VMManager.h" #include "VUmicro.h" -using namespace Threading; - extern u8 psxhblankgate; static const uint EECNT_FUTURE_TARGET = 0x10000000; static int gates = 0; -static bool s_use_vsync_for_timing = false; uint g_FrameCount = 0; @@ -187,14 +184,6 @@ void rcntInit() cpuRcntSet(); } - -#ifndef _WIN32 -#include -#endif - -static s64 m_iTicks=0; -static u64 m_iStart=0; - struct vSyncTimingInfo { double Framerate; // frames per second (8 bit fixed) @@ -210,10 +199,8 @@ struct vSyncTimingInfo u32 hScanlinesPerFrame; // number of scanlines per frame (525/625 for NTSC/PAL) }; - static vSyncTimingInfo vSyncInfo; - static void vSyncInfoCalc(vSyncTimingInfo* info, double framesPerSecond, u32 scansPerFrame) { constexpr double clock = static_cast(PS2CLK); @@ -350,39 +337,6 @@ double GetVerticalFrequency() } } -static double AdjustToHostRefreshRate(double vertical_frequency, double frame_limit) -{ - if (!EmuConfig.GS.SyncToHostRefreshRate || EmuConfig.GS.LimitScalar != 1.0f) - { - SPU2::SetDeviceSampleRateMultiplier(1.0); - s_use_vsync_for_timing = false; - return frame_limit; - } - - float host_refresh_rate; - if (!GSGetHostRefreshRate(&host_refresh_rate)) - { - Console.Warning("Cannot sync to host refresh since the query failed."); - SPU2::SetDeviceSampleRateMultiplier(1.0); - s_use_vsync_for_timing = false; - return frame_limit; - } - - const double ratio = host_refresh_rate / vertical_frequency; - const bool syncing_to_host = (ratio >= 0.95f && ratio <= 1.05f); - s_use_vsync_for_timing = (syncing_to_host && !EmuConfig.GS.SkipDuplicateFrames && EmuConfig.GS.VsyncEnable != VsyncMode::Off); - Console.WriteLn("Refresh rate: Host=%fhz Guest=%fhz Ratio=%f - %s %s", host_refresh_rate, - vertical_frequency, ratio, syncing_to_host ? "can sync" : "can't sync", - s_use_vsync_for_timing ? "and using vsync for pacing" : "and using sleep for pacing"); - - if (!syncing_to_host) - return frame_limit; - - frame_limit *= ratio; - SPU2::SetDeviceSampleRateMultiplier(ratio); - return frame_limit; -} - void UpdateVSyncRate(bool force) { // Notice: (and I probably repeat this elsewhere, but it's worth repeating) @@ -397,11 +351,6 @@ void UpdateVSyncRate(bool force) if (vSyncInfo.Framerate != frames_per_second || vSyncInfo.VideoMode != gsVideoMode || force) { - const double frame_limit = AdjustToHostRefreshRate(vertical_frequency, frames_per_second * EmuConfig.GS.LimitScalar); - - const double tick_rate = GetTickFrequency() / 2.0; - const s64 ticks = static_cast(tick_rate / std::max(frame_limit, 1.0)); - u32 total_scanlines = 0; bool custom = false; @@ -465,27 +414,16 @@ void UpdateVSyncRate(bool force) if (custom && video_mode_initialized) Console.Indent().WriteLn(Color_StrongGreen, "... with user configured refresh rate: %.02f Hz", vertical_frequency); - hsyncCounter.CycleT = vSyncInfo.hRender; // Amount of cycles before the counter will be updated - vsyncCounter.CycleT = vSyncInfo.Render; // Amount of cycles before the counter will be updated - hsyncCounter.sCycle = cpuRegs.cycle; - vsyncCounter.sCycle = cpuRegs.cycle; - vsyncCounter.Mode = MODE_VRENDER; + hsyncCounter.CycleT = (hsyncCounter.Mode == MODE_HBLANK) ? vSyncInfo.hBlank : vSyncInfo.hRender; + vsyncCounter.CycleT = (vsyncCounter.Mode == MODE_GSBLANK) ? + vSyncInfo.GSBlank : + ((vsyncCounter.Mode == MODE_VSYNC) ? vSyncInfo.Blank : vSyncInfo.Render); cpuRcntSet(); - PerformanceMetrics::SetVerticalFrequency(vertical_frequency); - - if (m_iTicks != ticks) - m_iTicks = ticks; - - m_iStart = GetCPUTicks(); + VMManager::Internal::FrameRateChanged(); } } -void frameLimitReset() -{ - m_iStart = GetCPUTicks(); -} - // FMV switch stuff extern uint eecount_on_last_vdec; extern bool FMVstarted; @@ -547,55 +485,16 @@ static __fi void DoFMVSwitch() RendererSwitched = false; } -// Framelimiter - Measures the delta time between calls and stalls until a -// certain amount of time passes if such time hasn't passed yet. -static __fi void frameLimit() -{ - // Framelimiter off in settings? Framelimiter go brrr. - if (EmuConfig.GS.LimitScalar == 0.0f || s_use_vsync_for_timing) - return; - - const u64 uExpectedEnd = m_iStart + m_iTicks; // Compute when we would expect this frame to end, assuming everything goes perfectly perfect. - const u64 iEnd = GetCPUTicks(); // The current tick we actually stopped on. - const s64 sDeltaTime = iEnd - uExpectedEnd; // The diff between when we stopped and when we expected to. - - // If frame ran too long... - if (sDeltaTime >= m_iTicks) - { - // ... Fudge the next frame start over a bit. Prevents fast forward zoomies. - m_iStart += (sDeltaTime / m_iTicks) * m_iTicks; - return; - } - - // Conversion of delta from CPU ticks (microseconds) to milliseconds - s32 msec = (int) ((sDeltaTime * -1000) / (s64) GetTickFrequency()); - - // If any integer value of milliseconds exists, sleep it off. - // Prior comments suggested that 1-2 ms sleeps were inaccurate on some OSes; - // further testing suggests instead that this was utter bullshit. - if (msec > 1) - { - Threading::Sleep(msec - 1); - } - - // Conversion to milliseconds loses some precision; after sleeping off whole milliseconds, - // spin the thread without sleeping until we finally reach our expected end time. - while (GetCPUTicks() < uExpectedEnd) - { - // SKREEEEEEEE - } - - // Finally, set our next frame start to when this one ends - m_iStart = uExpectedEnd; -} - static __fi void VSyncStart(u32 sCycle) { // End-of-frame tasks. DoFMVSwitch(); VMManager::Internal::VSyncOnCPUThread(); - frameLimit(); // limit FPS + // Don't bother throttling if we're going to pause. + if (!VMManager::Internal::IsExecutionInterrupted()) + VMManager::Internal::Throttle(); + gsPostVsyncStart(); // MUST be after framelimit; doing so before causes funk with frame times! if(EmuConfig.Trace.Enabled && EmuConfig.Trace.EE.m_EnableAll) @@ -629,7 +528,8 @@ static __fi void VSyncStart(u32 sCycle) // Without the patch and fixing this, the games have other issues, so I'm not going to rush to fix it. // Refraction - // Bail out before the next frame starts if we're paused, or the CPU has changed + // Bail out before the next frame starts if we're paused, or the CPU has changed. + // Need to re-check this, because we might've paused during the sleep time. if (VMManager::Internal::IsExecutionInterrupted()) Cpu->ExitExecution(); } @@ -683,7 +583,7 @@ __fi void rcntUpdate_hScanline() if( !cpuTestCycle( hsyncCounter.sCycle, hsyncCounter.CycleT ) ) return; //iopEventAction = 1; - if (hsyncCounter.Mode & MODE_HBLANK) { //HBLANK Start + if (hsyncCounter.Mode == MODE_HBLANK) { //HBLANK Start rcntStartGate(false, hsyncCounter.sCycle); psxCheckStartGate16(0); diff --git a/pcsx2/Counters.h b/pcsx2/Counters.h index 16de6cc974636..782fd7ec9990d 100644 --- a/pcsx2/Counters.h +++ b/pcsx2/Counters.h @@ -146,5 +146,4 @@ template< uint page > extern bool rcntWrite32( u32 mem, mem32_t& value ); template< uint page > extern u16 rcntRead32( u32 mem ); // returns u16 by design! (see implementation for details) extern void UpdateVSyncRate(bool force); -extern void frameLimitReset(); diff --git a/pcsx2/Dmac.h b/pcsx2/Dmac.h index 803b42cfae1d2..843225deb21ac 100644 --- a/pcsx2/Dmac.h +++ b/pcsx2/Dmac.h @@ -336,6 +336,7 @@ union tDMAC_CTRL { tDMAC_CTRL(u32 val) { _u32 = val; } bool test(u32 flags) const { return !!(_u32 & flags); } + bool is_mfifo(bool is_vif) const { return (is_vif) ? (MFD == MFD_VIF1) : (MFD == MFD_GIF); } void set_flags(u32 flags) { _u32 |= flags; } void clear_flags(u32 flags) { _u32 &= ~flags; } void reset() { _u32 = 0; } diff --git a/pcsx2/Elfheader.cpp b/pcsx2/Elfheader.cpp index 64004d769279a..77eb4f9699538 100644 --- a/pcsx2/Elfheader.cpp +++ b/pcsx2/Elfheader.cpp @@ -363,14 +363,11 @@ void ElfObject::LoadSectionHeaders() if ((i_st >= 0) && (i_dt >= 0)) { - const char* SymNames; - Elf32_Sym* eS; - if (secthead[i_dt].sh_offset < data.size() && secthead[i_st].sh_offset < data.size()) { - SymNames = (char*)(data.data() + secthead[i_dt].sh_offset); - eS = (Elf32_Sym*)(data.data() + secthead[i_st].sh_offset); + const char* SymNames = (char*)(data.data() + secthead[i_dt].sh_offset); + Elf32_Sym* eS = (Elf32_Sym*)(data.data() + secthead[i_st].sh_offset); Console.WriteLn("found %d symbols", secthead[i_st].sh_size / sizeof(Elf32_Sym)); R5900SymbolMap.Clear(); diff --git a/pcsx2/GS.cpp b/pcsx2/GS.cpp index c52a9e5eed14f..064750531279d 100644 --- a/pcsx2/GS.cpp +++ b/pcsx2/GS.cpp @@ -42,38 +42,6 @@ void gsReset() UpdateVSyncRate(true); } -void gsUpdateFrequency(Pcsx2Config& config) -{ - if (config.GS.FrameLimitEnable && - (!config.EnableFastBootFastForward || !VMManager::Internal::IsFastBootInProgress())) - { - switch (config.LimiterMode) - { - case LimiterModeType::Nominal: - config.GS.LimitScalar = config.Framerate.NominalScalar; - break; - case LimiterModeType::Slomo: - config.GS.LimitScalar = config.Framerate.SlomoScalar; - break; - case LimiterModeType::Turbo: - config.GS.LimitScalar = config.Framerate.TurboScalar; - break; - case LimiterModeType::Unlimited: - config.GS.LimitScalar = 0.0f; - break; - default: - pxAssert("Unknown framelimiter mode!"); - } - } - else - { - config.GS.LimitScalar = 0.0f; - } - - MTGS::UpdateVSyncMode(); - UpdateVSyncRate(true); -} - static __fi void gsCSRwrite( const tGS_CSR& csr ) { if (csr.RESET) { @@ -82,6 +50,7 @@ static __fi void gsCSRwrite( const tGS_CSR& csr ) //gifUnit.Reset(true); // Don't think gif should be reset... gifUnit.gsSIGNAL.queued = false; gifUnit.gsFINISH.gsFINISHFired = true; + gifUnit.gsFINISH.gsFINISHPending = false; // Privilage registers also reset. std::memset(g_RealGSMem, 0, sizeof(g_RealGSMem)); GSIMR.reset(); @@ -116,6 +85,7 @@ static __fi void gsCSRwrite( const tGS_CSR& csr ) if (csr.FINISH) { CSRreg.FINISH = false; gifUnit.gsFINISH.gsFINISHFired = false; //Clear the previously fired FINISH (YS, Indiecar 2005, MGS3) + gifUnit.gsFINISH.gsFINISHPending = false; } if(csr.HSINT) CSRreg.HSINT = false; if(csr.VSINT) CSRreg.VSINT = false; diff --git a/pcsx2/GS.h b/pcsx2/GS.h index 49a6db2f11df6..dbdf02e14a4a0 100644 --- a/pcsx2/GS.h +++ b/pcsx2/GS.h @@ -283,7 +283,6 @@ extern bool gsIsInterlaced; extern void gsReset(); extern void gsSetVideoMode(GS_VideoMode mode); extern void gsPostVsyncStart(); -extern void gsUpdateFrequency(Pcsx2Config& config); extern void gsWrite8(u32 mem, u8 value); extern void gsWrite16(u32 mem, u16 value); diff --git a/pcsx2/GS/GSState.cpp b/pcsx2/GS/GSState.cpp index 78d8dd1818e0e..03aceb485f925 100644 --- a/pcsx2/GS/GSState.cpp +++ b/pcsx2/GS/GSState.cpp @@ -2755,16 +2755,24 @@ bool GSState::TrianglesAreQuads() const { const u16* const i = m_index.buff + idx; + // Make sure the next set of triangles matches an edge of the previous triangle. + if (idx > 0) + { + const u16* const prev_tri= m_index.buff + (idx - 3); + const GSVertex& vert = v[i[0]]; + if (vert.XYZ != m_vertex.buff[prev_tri[0]].XYZ && vert.XYZ != m_vertex.buff[prev_tri[1]].XYZ && vert.XYZ != m_vertex.buff[prev_tri[2]].XYZ) + return false; + } // Degenerate triangles should've been culled already, so we can check indices. u32 extra_verts = 0; for (u32 j = 3; j < 6; j++) { - const u16 idx = i[j]; - if (idx != i[0] && idx != i[1] && idx != i[2]) + const u16 tri2_idx = i[j]; + if (tri2_idx != i[0] && tri2_idx != i[1] && tri2_idx != i[2]) extra_verts++; } if (extra_verts == 1) - return true; + continue; // As a fallback, they might've used different vertices with a tri list, not strip. // Note that this won't work unless the quad is axis-aligned. @@ -3912,7 +3920,7 @@ void GSState::CalcAlphaMinMax(const int tex_alpha_min, const int tex_alpha_max) m_vt.m_alpha.valid = true; } -bool GSState::TryAlphaTest(u32& fm, const u32 fm_mask, u32& zm) +bool GSState::TryAlphaTest(u32& fm, u32& zm) { // Shortcut for the easy case if (m_context->TEST.ATST == ATST_ALWAYS) diff --git a/pcsx2/GS/GSState.h b/pcsx2/GS/GSState.h index 4a392f890aff0..69cdae41ba9e4 100644 --- a/pcsx2/GS/GSState.h +++ b/pcsx2/GS/GSState.h @@ -193,7 +193,7 @@ class GSState : public GSAlignedClass<32> u8 uses_boundary; ///< Whether or not the usage touches the left, top, right, or bottom edge (and therefore needs wrap modes preserved) }; TextureMinMaxResult GetTextureMinMax(GIFRegTEX0 TEX0, GIFRegCLAMP CLAMP, bool linear, bool clamp_to_tsize); - bool TryAlphaTest(u32& fm, const u32 fm_mask, u32& zm); + bool TryAlphaTest(u32& fm, u32& zm); bool IsOpaque(); bool IsMipMapDraw(); bool IsMipMapActive(); diff --git a/pcsx2/GS/GSVector.h b/pcsx2/GS/GSVector.h index a208dbcde7d5d..04db9d42adf1a 100644 --- a/pcsx2/GS/GSVector.h +++ b/pcsx2/GS/GSVector.h @@ -49,8 +49,6 @@ enum Round_Mode Round_Truncate = 11 }; -#pragma pack(push, 1) - template class GSVector2T { @@ -121,12 +119,6 @@ class GSVector8i; #endif -// _d is defined for translations in our utilities, unfortunately we do some -// input concatenation on GSVectors and end up making new tokens named _d, so we -// undefine it and reinclude our utilities to redefine its original value right -// after -#undef _d - // Position and order is important #include "GSVector4i.h" #include "GSVector4.h" @@ -252,4 +244,3 @@ gsforceinline GSVector8 GSVector8::cast(const GSVector8i& v) #endif -#pragma pack(pop) diff --git a/pcsx2/GS/Renderers/Common/GSDevice.h b/pcsx2/GS/Renderers/Common/GSDevice.h index 57c3d81b087e5..4aca1669cf4d3 100644 --- a/pcsx2/GS/Renderers/Common/GSDevice.h +++ b/pcsx2/GS/Renderers/Common/GSDevice.h @@ -164,11 +164,8 @@ enum ChannelFetch ChannelFetch_GXBY = 6, }; -#pragma pack(push, 1) - -class DisplayConstantBuffer +struct alignas(16) DisplayConstantBuffer { -public: GSVector4 SourceRect; // +0,xyzw GSVector4 TargetRect; // +16,xyzw GSVector2 SourceSize; // +32,xy @@ -200,24 +197,23 @@ class DisplayConstantBuffer TimeAndPad = GSVector4(time); } }; +static_assert(sizeof(DisplayConstantBuffer) == 96, "DisplayConstantBuffer is correct size"); -class MergeConstantBuffer +struct alignas(16) MergeConstantBuffer { -public: GSVector4 BGColor; u32 EMODA; u32 EMODC; u32 DOFFSET; float ScaleFactor; }; +static_assert(sizeof(MergeConstantBuffer) == 32, "MergeConstantBuffer is correct size"); -class InterlaceConstantBuffer +struct alignas(16) InterlaceConstantBuffer { -public: GSVector4 ZrH; // data passed to the shader }; - -#pragma pack(pop) +static_assert(sizeof(InterlaceConstantBuffer) == 16, "InterlaceConstantBuffer is correct size"); enum HWBlendFlags { diff --git a/pcsx2/GS/Renderers/DX11/GSDevice11.cpp b/pcsx2/GS/Renderers/DX11/GSDevice11.cpp index 13277bb31f5cf..095e638aec086 100644 --- a/pcsx2/GS/Renderers/DX11/GSDevice11.cpp +++ b/pcsx2/GS/Renderers/DX11/GSDevice11.cpp @@ -324,6 +324,7 @@ bool GSDevice11::Create() return false; // Vertex/Index Buffer + bd = {}; bd.ByteWidth = VERTEX_BUFFER_SIZE; bd.Usage = D3D11_USAGE_DYNAMIC; @@ -383,7 +384,7 @@ bool GSDevice11::Create() } } - // + // rasterizer memset(&rd, 0, sizeof(rd)); @@ -401,7 +402,7 @@ bool GSDevice11::Create() m_dev->CreateRasterizerState(&rd, m_rs.put()); m_ctx->RSSetState(m_rs.get()); - // + // sampler memset(&sd, 0, sizeof(sd)); @@ -420,11 +421,42 @@ bool GSDevice11::Create() m_dev->CreateSamplerState(&sd, m_convert.pt.put()); - // + // constant buffer - CreateTextureFX(); + memset(&bd, 0, sizeof(bd)); - // + bd.ByteWidth = sizeof(GSHWDrawConfig::VSConstantBuffer); + bd.Usage = D3D11_USAGE_DEFAULT; + bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; + + if (FAILED(m_dev->CreateBuffer(&bd, nullptr, m_vs_cb.put()))) + { + Console.Error("Failed to create vertex shader constant buffer."); + return false; + } + + memset(&bd, 0, sizeof(bd)); + + bd.ByteWidth = sizeof(GSHWDrawConfig::PSConstantBuffer); + bd.Usage = D3D11_USAGE_DEFAULT; + bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; + + if (FAILED(m_dev->CreateBuffer(&bd, nullptr, m_ps_cb.put()))) + { + Console.Error("Failed to create pixel shader constant buffer."); + return false; + } + + // create layout + + { + const VSSelector sel; + const GSHWDrawConfig::VSConstantBuffer cb; + + SetupVS(sel, &cb); + } + + // depth stencil memset(&dsd, 0, sizeof(dsd)); @@ -443,11 +475,15 @@ bool GSDevice11::Create() m_dev->CreateDepthStencilState(&dsd, m_date.dss.put()); - D3D11_BLEND_DESC blend; + // blend + + { + D3D11_BLEND_DESC blend; - memset(&blend, 0, sizeof(blend)); + memset(&blend, 0, sizeof(blend)); - m_dev->CreateBlendState(&blend, m_date.bs.put()); + m_dev->CreateBlendState(&blend, m_date.bs.put()); + } for (size_t i = 0; i < std::size(m_date.primid_init_ps); i++) { @@ -1558,6 +1594,284 @@ void GSDevice11::DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float para StretchRect(sTex, sRect, dTex, dRect, m_shadeboost.ps.get(), m_shadeboost.cb.get(), false); } +void GSDevice11::SetupVS(VSSelector sel, const GSHWDrawConfig::VSConstantBuffer* cb) +{ + auto i = std::as_const(m_vs).find(sel.key); + + if (i == m_vs.end()) + { + ShaderMacro sm; + + sm.AddMacro("VERTEX_SHADER", 1); + sm.AddMacro("VS_TME", sel.tme); + sm.AddMacro("VS_FST", sel.fst); + sm.AddMacro("VS_IIP", sel.iip); + sm.AddMacro("VS_EXPAND", static_cast(sel.expand)); + + static constexpr const D3D11_INPUT_ELEMENT_DESC layout[] = + { + {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, + {"COLOR", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0}, + {"TEXCOORD", 1, DXGI_FORMAT_R32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0}, + {"POSITION", 0, DXGI_FORMAT_R16G16_UINT, 0, 16, D3D11_INPUT_PER_VERTEX_DATA, 0}, + {"POSITION", 1, DXGI_FORMAT_R32_UINT, 0, 20, D3D11_INPUT_PER_VERTEX_DATA, 0}, + {"TEXCOORD", 2, DXGI_FORMAT_R16G16_UINT, 0, 24, D3D11_INPUT_PER_VERTEX_DATA, 0}, + {"COLOR", 1, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 28, D3D11_INPUT_PER_VERTEX_DATA, 0}, + }; + + GSVertexShader11 vs; + if (sel.expand == GSHWDrawConfig::VSExpand::None) + { + m_shader_cache.GetVertexShaderAndInputLayout(m_dev.get(), vs.vs.put(), vs.il.put(), layout, + std::size(layout), m_tfx_source, sm.GetPtr(), "vs_main"); + } + else + { + vs.vs = m_shader_cache.GetVertexShader(m_dev.get(), m_tfx_source, sm.GetPtr(), "vs_main_expand"); + } + + i = m_vs.try_emplace(sel.key, std::move(vs)).first; + } + + if (m_vs_cb_cache.Update(*cb)) + { + m_ctx->UpdateSubresource(m_vs_cb.get(), 0, NULL, cb, 0, 0); + } + + VSSetShader(i->second.vs.get(), m_vs_cb.get()); + + IASetInputLayout(i->second.il.get()); +} + +void GSDevice11::SetupPS(const PSSelector& sel, const GSHWDrawConfig::PSConstantBuffer* cb, PSSamplerSelector ssel) +{ + auto i = std::as_const(m_ps).find(sel); + + if (i == m_ps.end()) + { + ShaderMacro sm; + + sm.AddMacro("PIXEL_SHADER", 1); + sm.AddMacro("PS_FST", sel.fst); + sm.AddMacro("PS_WMS", sel.wms); + sm.AddMacro("PS_WMT", sel.wmt); + sm.AddMacro("PS_ADJS", sel.adjs); + sm.AddMacro("PS_ADJT", sel.adjt); + sm.AddMacro("PS_AEM_FMT", sel.aem_fmt); + sm.AddMacro("PS_AEM", sel.aem); + sm.AddMacro("PS_TFX", sel.tfx); + sm.AddMacro("PS_TCC", sel.tcc); + sm.AddMacro("PS_DATE", sel.date); + sm.AddMacro("PS_ATST", sel.atst); + sm.AddMacro("PS_FOG", sel.fog); + sm.AddMacro("PS_IIP", sel.iip); + sm.AddMacro("PS_BLEND_HW", sel.blend_hw); + sm.AddMacro("PS_A_MASKED", sel.a_masked); + sm.AddMacro("PS_FBA", sel.fba); + sm.AddMacro("PS_FBMASK", sel.fbmask); + sm.AddMacro("PS_LTF", sel.ltf); + sm.AddMacro("PS_TCOFFSETHACK", sel.tcoffsethack); + sm.AddMacro("PS_POINT_SAMPLER", sel.point_sampler); + sm.AddMacro("PS_REGION_RECT", sel.region_rect); + sm.AddMacro("PS_SHUFFLE", sel.shuffle); + sm.AddMacro("PS_SHUFFLE_SAME", sel.shuffle_same); + sm.AddMacro("PS_READ_BA", sel.read_ba); + sm.AddMacro("PS_READ16_SRC", sel.real16src); + sm.AddMacro("PS_CHANNEL_FETCH", sel.channel); + sm.AddMacro("PS_TALES_OF_ABYSS_HLE", sel.tales_of_abyss_hle); + sm.AddMacro("PS_URBAN_CHAOS_HLE", sel.urban_chaos_hle); + sm.AddMacro("PS_DFMT", sel.dfmt); + sm.AddMacro("PS_DEPTH_FMT", sel.depth_fmt); + sm.AddMacro("PS_PAL_FMT", sel.pal_fmt); + sm.AddMacro("PS_HDR", sel.hdr); + sm.AddMacro("PS_COLCLIP", sel.colclip); + sm.AddMacro("PS_BLEND_A", sel.blend_a); + sm.AddMacro("PS_BLEND_B", sel.blend_b); + sm.AddMacro("PS_BLEND_C", sel.blend_c); + sm.AddMacro("PS_BLEND_D", sel.blend_d); + sm.AddMacro("PS_BLEND_MIX", sel.blend_mix); + sm.AddMacro("PS_ROUND_INV", sel.round_inv); + sm.AddMacro("PS_FIXED_ONE_A", sel.fixed_one_a); + sm.AddMacro("PS_PABE", sel.pabe); + sm.AddMacro("PS_DITHER", sel.dither); + sm.AddMacro("PS_ZCLAMP", sel.zclamp); + sm.AddMacro("PS_SCANMSK", sel.scanmsk); + sm.AddMacro("PS_AUTOMATIC_LOD", sel.automatic_lod); + sm.AddMacro("PS_MANUAL_LOD", sel.manual_lod); + sm.AddMacro("PS_TEX_IS_FB", sel.tex_is_fb); + sm.AddMacro("PS_NO_COLOR", sel.no_color); + sm.AddMacro("PS_NO_COLOR1", sel.no_color1); + sm.AddMacro("PS_NO_ABLEND", sel.no_ablend); + sm.AddMacro("PS_ONLY_ALPHA", sel.only_alpha); + + wil::com_ptr_nothrow ps = m_shader_cache.GetPixelShader(m_dev.get(), m_tfx_source, sm.GetPtr(), "ps_main"); + i = m_ps.try_emplace(sel, std::move(ps)).first; + } + + if (cb && m_ps_cb_cache.Update(*cb)) + { + m_ctx->UpdateSubresource(m_ps_cb.get(), 0, NULL, cb, 0, 0); + } + + wil::com_ptr_nothrow ss0; + + if (sel.tfx != 4) + { + if (sel.pal_fmt || sel.wms >= 3 || sel.wmt >= 3) + { + ASSERT(ssel.biln == 0); + } + + auto i = std::as_const(m_ps_ss).find(ssel.key); + + if (i != m_ps_ss.end()) + { + ss0 = i->second; + } + else + { + D3D11_SAMPLER_DESC sd = {}; + + const int anisotropy = GSConfig.MaxAnisotropy; + if (anisotropy > 1 && ssel.aniso) + { + sd.Filter = D3D11_FILTER_ANISOTROPIC; + } + else + { + static constexpr std::array filters = {{ + D3D11_FILTER_MIN_MAG_MIP_POINT, // 000 / min=point,mag=point,mip=point + D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT, // 001 / min=linear,mag=point,mip=point + D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT, // 010 / min=point,mag=linear,mip=point + D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT, // 011 / min=linear,mag=linear,mip=point + D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, // 100 / min=point,mag=point,mip=linear + D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR, // 101 / min=linear,mag=point,mip=linear + D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR, // 110 / min=point,mag=linear,mip=linear + D3D11_FILTER_MIN_MAG_MIP_LINEAR, // 111 / min=linear,mag=linear,mip=linear + }}; + + const u8 index = (static_cast(ssel.IsMipFilterLinear()) << 2) | + (static_cast(ssel.IsMagFilterLinear()) << 1) | + static_cast(ssel.IsMinFilterLinear()); + sd.Filter = filters[index]; + } + + sd.AddressU = ssel.tau ? D3D11_TEXTURE_ADDRESS_WRAP : D3D11_TEXTURE_ADDRESS_CLAMP; + sd.AddressV = ssel.tav ? D3D11_TEXTURE_ADDRESS_WRAP : D3D11_TEXTURE_ADDRESS_CLAMP; + sd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; + sd.MinLOD = 0.0f; + sd.MaxLOD = (ssel.lodclamp || !ssel.UseMipmapFiltering()) ? 0.25f : FLT_MAX; + sd.MaxAnisotropy = std::clamp(anisotropy, 1, 16); + sd.ComparisonFunc = D3D11_COMPARISON_NEVER; + + m_dev->CreateSamplerState(&sd, &ss0); + + m_ps_ss[ssel.key] = ss0; + } + } + + PSSetSamplerState(ss0.get()); + + PSSetShader(i->second.get(), m_ps_cb.get()); +} + +void GSDevice11::SetupOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, u8 afix) +{ + auto i = std::as_const(m_om_dss).find(dssel.key); + + if (i == m_om_dss.end()) + { + D3D11_DEPTH_STENCIL_DESC dsd; + + memset(&dsd, 0, sizeof(dsd)); + + if (dssel.date) + { + dsd.StencilEnable = true; + dsd.StencilReadMask = 1; + dsd.StencilWriteMask = 1; + dsd.FrontFace.StencilFunc = D3D11_COMPARISON_EQUAL; + dsd.FrontFace.StencilPassOp = dssel.date_one ? D3D11_STENCIL_OP_ZERO : D3D11_STENCIL_OP_KEEP; + dsd.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; + dsd.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; + dsd.BackFace.StencilFunc = D3D11_COMPARISON_EQUAL; + dsd.BackFace.StencilPassOp = dssel.date_one ? D3D11_STENCIL_OP_ZERO : D3D11_STENCIL_OP_KEEP; + dsd.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; + dsd.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; + } + + if (dssel.ztst != ZTST_ALWAYS || dssel.zwe) + { + static const D3D11_COMPARISON_FUNC ztst[] = + { + D3D11_COMPARISON_NEVER, + D3D11_COMPARISON_ALWAYS, + D3D11_COMPARISON_GREATER_EQUAL, + D3D11_COMPARISON_GREATER + }; + + dsd.DepthEnable = true; + dsd.DepthWriteMask = dssel.zwe ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; + dsd.DepthFunc = ztst[dssel.ztst]; + } + + wil::com_ptr_nothrow dss; + m_dev->CreateDepthStencilState(&dsd, dss.put()); + + i = m_om_dss.try_emplace(dssel.key, std::move(dss)).first; + } + + OMSetDepthStencilState(i->second.get(), 1); + + auto j = std::as_const(m_om_bs).find(bsel); + + if (j == m_om_bs.end()) + { + D3D11_BLEND_DESC bd; + + memset(&bd, 0, sizeof(bd)); + + if (bsel.blend_enable && (bsel.wrgba & 0x7)) + { + // clang-format off + static constexpr std::array s_d3d11_blend_factors = { { + D3D11_BLEND_SRC_COLOR, D3D11_BLEND_INV_SRC_COLOR, D3D11_BLEND_DEST_COLOR, D3D11_BLEND_INV_DEST_COLOR, + D3D11_BLEND_SRC1_COLOR, D3D11_BLEND_INV_SRC1_COLOR, D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA, + D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_SRC1_ALPHA, D3D11_BLEND_INV_SRC1_ALPHA, + D3D11_BLEND_BLEND_FACTOR, D3D11_BLEND_INV_BLEND_FACTOR, D3D11_BLEND_ONE, D3D11_BLEND_ZERO + } }; + static constexpr std::array s_d3d11_blend_ops = { { + D3D11_BLEND_OP_ADD, D3D11_BLEND_OP_SUBTRACT, D3D11_BLEND_OP_REV_SUBTRACT, D3D11_BLEND_OP_MIN + } }; + // clang-format on + + bd.RenderTarget[0].BlendEnable = TRUE; + bd.RenderTarget[0].BlendOp = s_d3d11_blend_ops[bsel.blend_op]; + bd.RenderTarget[0].SrcBlend = s_d3d11_blend_factors[bsel.blend_src_factor]; + bd.RenderTarget[0].DestBlend = s_d3d11_blend_factors[bsel.blend_dst_factor]; + bd.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; + bd.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; + bd.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; + } + + if (bsel.wr) + bd.RenderTarget[0].RenderTargetWriteMask |= D3D11_COLOR_WRITE_ENABLE_RED; + if (bsel.wg) + bd.RenderTarget[0].RenderTargetWriteMask |= D3D11_COLOR_WRITE_ENABLE_GREEN; + if (bsel.wb) + bd.RenderTarget[0].RenderTargetWriteMask |= D3D11_COLOR_WRITE_ENABLE_BLUE; + if (bsel.wa) + bd.RenderTarget[0].RenderTargetWriteMask |= D3D11_COLOR_WRITE_ENABLE_ALPHA; + + wil::com_ptr_nothrow bs; + m_dev->CreateBlendState(&bd, bs.put()); + + j = m_om_bs.try_emplace(bsel, std::move(bs)).first; + } + + OMSetBlendState(j->second.get(), afix); +} + bool GSDevice11::CreateCASShaders() { CD3D11_BUFFER_DESC desc(NUM_CAS_CONSTANTS * sizeof(u32), D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DEFAULT); @@ -1985,6 +2299,11 @@ void GSDevice11::PSSetSamplerState(ID3D11SamplerState* ss0) m_state.ps_ss[0] = ss0; } +void GSDevice11::ClearSamplerCache() +{ + m_ps_ss.clear(); +} + void GSDevice11::PSSetShader(ID3D11PixelShader* ps, ID3D11Buffer* ps_cb) { if (m_state.ps != ps) @@ -2019,16 +2338,16 @@ void GSDevice11::OMSetDepthStencilState(ID3D11DepthStencilState* dss, u8 sref) } } -void GSDevice11::OMSetBlendState(ID3D11BlendState* bs, float bf) +void GSDevice11::OMSetBlendState(ID3D11BlendState* bs, u8 bf) { if (m_state.bs != bs || m_state.bf != bf) { m_state.bs = bs; m_state.bf = bf; - const float BlendFactor[] = {bf, bf, bf, 0}; + const GSVector4 col(static_cast(bf) / 128.0f); - m_ctx->OMSetBlendState(bs, BlendFactor, 0xffffffff); + m_ctx->OMSetBlendState(bs, col.v, 0xffffffff); } } diff --git a/pcsx2/GS/Renderers/DX11/GSDevice11.h b/pcsx2/GS/Renderers/DX11/GSDevice11.h index f1f674193525a..1f4ae1dd2a521 100644 --- a/pcsx2/GS/Renderers/DX11/GSDevice11.h +++ b/pcsx2/GS/Renderers/DX11/GSDevice11.h @@ -178,7 +178,7 @@ class GSDevice11 final : public GSDevice ID3D11DepthStencilState* dss; u8 sref; ID3D11BlendState* bs; - float bf; + u8 bf; ID3D11RenderTargetView* rt_view; ID3D11DepthStencilView* dsv; } m_state; @@ -352,12 +352,11 @@ class GSDevice11 final : public GSDevice void PSSetSamplerState(ID3D11SamplerState* ss0); void OMSetDepthStencilState(ID3D11DepthStencilState* dss, u8 sref); - void OMSetBlendState(ID3D11BlendState* bs, float bf); + void OMSetBlendState(ID3D11BlendState* bs, u8 bf); void OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i* scissor = nullptr); void SetViewport(const GSVector2i& viewport); void SetScissor(const GSVector4i& scissor); - bool CreateTextureFX(); void SetupVS(VSSelector sel, const GSHWDrawConfig::VSConstantBuffer* cb); void SetupPS(const PSSelector& sel, const GSHWDrawConfig::PSConstantBuffer* cb, PSSamplerSelector ssel); void SetupOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, u8 afix); diff --git a/pcsx2/GS/Renderers/DX11/GSTextureFX11.cpp b/pcsx2/GS/Renderers/DX11/GSTextureFX11.cpp deleted file mode 100644 index 9591d92fc4ff4..0000000000000 --- a/pcsx2/GS/Renderers/DX11/GSTextureFX11.cpp +++ /dev/null @@ -1,338 +0,0 @@ -/* PCSX2 - PS2 Emulator for PCs - * Copyright (C) 2002-2021 PCSX2 Dev Team - * - * PCSX2 is free software: you can redistribute it and/or modify it under the terms - * of the GNU Lesser General Public License as published by the Free Software Found- - * ation, either version 3 of the License, or (at your option) any later version. - * - * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; - * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR - * PURPOSE. See the GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along with PCSX2. - * If not, see . - */ - -#include "PrecompiledHeader.h" -#include "GS/Renderers/DX11/GSDevice11.h" -#include "GS/GSTables.h" -#include "common/StringUtil.h" - -bool GSDevice11::CreateTextureFX() -{ - HRESULT hr; - - D3D11_BUFFER_DESC bd; - - memset(&bd, 0, sizeof(bd)); - - bd.ByteWidth = sizeof(GSHWDrawConfig::VSConstantBuffer); - bd.Usage = D3D11_USAGE_DEFAULT; - bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; - - hr = m_dev->CreateBuffer(&bd, nullptr, m_vs_cb.put()); - - if (FAILED(hr)) - return false; - - memset(&bd, 0, sizeof(bd)); - - bd.ByteWidth = sizeof(GSHWDrawConfig::PSConstantBuffer); - bd.Usage = D3D11_USAGE_DEFAULT; - bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; - - hr = m_dev->CreateBuffer(&bd, nullptr, m_ps_cb.put()); - - if (FAILED(hr)) - return false; - - // create layout - - VSSelector sel; - GSHWDrawConfig::VSConstantBuffer cb; - - SetupVS(sel, &cb); - - // - - return true; -} - -void GSDevice11::SetupVS(VSSelector sel, const GSHWDrawConfig::VSConstantBuffer* cb) -{ - auto i = std::as_const(m_vs).find(sel.key); - - if (i == m_vs.end()) - { - ShaderMacro sm; - - sm.AddMacro("VERTEX_SHADER", 1); - sm.AddMacro("VS_TME", sel.tme); - sm.AddMacro("VS_FST", sel.fst); - sm.AddMacro("VS_IIP", sel.iip); - sm.AddMacro("VS_EXPAND", static_cast(sel.expand)); - - static constexpr const D3D11_INPUT_ELEMENT_DESC layout[] = - { - {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, - {"COLOR", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0}, - {"TEXCOORD", 1, DXGI_FORMAT_R32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0}, - {"POSITION", 0, DXGI_FORMAT_R16G16_UINT, 0, 16, D3D11_INPUT_PER_VERTEX_DATA, 0}, - {"POSITION", 1, DXGI_FORMAT_R32_UINT, 0, 20, D3D11_INPUT_PER_VERTEX_DATA, 0}, - {"TEXCOORD", 2, DXGI_FORMAT_R16G16_UINT, 0, 24, D3D11_INPUT_PER_VERTEX_DATA, 0}, - {"COLOR", 1, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 28, D3D11_INPUT_PER_VERTEX_DATA, 0}, - }; - - GSVertexShader11 vs; - if (sel.expand == GSHWDrawConfig::VSExpand::None) - { - m_shader_cache.GetVertexShaderAndInputLayout(m_dev.get(), vs.vs.put(), vs.il.put(), layout, - std::size(layout), m_tfx_source, sm.GetPtr(), "vs_main"); - } - else - { - vs.vs = m_shader_cache.GetVertexShader(m_dev.get(), m_tfx_source, sm.GetPtr(), "vs_main_expand"); - } - - i = m_vs.try_emplace(sel.key, std::move(vs)).first; - } - - if (m_vs_cb_cache.Update(*cb)) - { - m_ctx->UpdateSubresource(m_vs_cb.get(), 0, NULL, cb, 0, 0); - } - - VSSetShader(i->second.vs.get(), m_vs_cb.get()); - - IASetInputLayout(i->second.il.get()); -} - -void GSDevice11::SetupPS(const PSSelector& sel, const GSHWDrawConfig::PSConstantBuffer* cb, PSSamplerSelector ssel) -{ - auto i = std::as_const(m_ps).find(sel); - - if (i == m_ps.end()) - { - ShaderMacro sm; - - sm.AddMacro("PIXEL_SHADER", 1); - sm.AddMacro("PS_FST", sel.fst); - sm.AddMacro("PS_WMS", sel.wms); - sm.AddMacro("PS_WMT", sel.wmt); - sm.AddMacro("PS_ADJS", sel.adjs); - sm.AddMacro("PS_ADJT", sel.adjt); - sm.AddMacro("PS_AEM_FMT", sel.aem_fmt); - sm.AddMacro("PS_AEM", sel.aem); - sm.AddMacro("PS_TFX", sel.tfx); - sm.AddMacro("PS_TCC", sel.tcc); - sm.AddMacro("PS_DATE", sel.date); - sm.AddMacro("PS_ATST", sel.atst); - sm.AddMacro("PS_FOG", sel.fog); - sm.AddMacro("PS_IIP", sel.iip); - sm.AddMacro("PS_BLEND_HW", sel.blend_hw); - sm.AddMacro("PS_A_MASKED", sel.a_masked); - sm.AddMacro("PS_FBA", sel.fba); - sm.AddMacro("PS_FBMASK", sel.fbmask); - sm.AddMacro("PS_LTF", sel.ltf); - sm.AddMacro("PS_TCOFFSETHACK", sel.tcoffsethack); - sm.AddMacro("PS_POINT_SAMPLER", sel.point_sampler); - sm.AddMacro("PS_REGION_RECT", sel.region_rect); - sm.AddMacro("PS_SHUFFLE", sel.shuffle); - sm.AddMacro("PS_SHUFFLE_SAME", sel.shuffle_same); - sm.AddMacro("PS_READ_BA", sel.read_ba); - sm.AddMacro("PS_READ16_SRC", sel.real16src); - sm.AddMacro("PS_CHANNEL_FETCH", sel.channel); - sm.AddMacro("PS_TALES_OF_ABYSS_HLE", sel.tales_of_abyss_hle); - sm.AddMacro("PS_URBAN_CHAOS_HLE", sel.urban_chaos_hle); - sm.AddMacro("PS_DFMT", sel.dfmt); - sm.AddMacro("PS_DEPTH_FMT", sel.depth_fmt); - sm.AddMacro("PS_PAL_FMT", sel.pal_fmt); - sm.AddMacro("PS_HDR", sel.hdr); - sm.AddMacro("PS_COLCLIP", sel.colclip); - sm.AddMacro("PS_BLEND_A", sel.blend_a); - sm.AddMacro("PS_BLEND_B", sel.blend_b); - sm.AddMacro("PS_BLEND_C", sel.blend_c); - sm.AddMacro("PS_BLEND_D", sel.blend_d); - sm.AddMacro("PS_BLEND_MIX", sel.blend_mix); - sm.AddMacro("PS_ROUND_INV", sel.round_inv); - sm.AddMacro("PS_FIXED_ONE_A", sel.fixed_one_a); - sm.AddMacro("PS_PABE", sel.pabe); - sm.AddMacro("PS_DITHER", sel.dither); - sm.AddMacro("PS_ZCLAMP", sel.zclamp); - sm.AddMacro("PS_SCANMSK", sel.scanmsk); - sm.AddMacro("PS_AUTOMATIC_LOD", sel.automatic_lod); - sm.AddMacro("PS_MANUAL_LOD", sel.manual_lod); - sm.AddMacro("PS_TEX_IS_FB", sel.tex_is_fb); - sm.AddMacro("PS_NO_COLOR", sel.no_color); - sm.AddMacro("PS_NO_COLOR1", sel.no_color1); - sm.AddMacro("PS_NO_ABLEND", sel.no_ablend); - sm.AddMacro("PS_ONLY_ALPHA", sel.only_alpha); - - wil::com_ptr_nothrow ps = m_shader_cache.GetPixelShader(m_dev.get(), m_tfx_source, sm.GetPtr(), "ps_main"); - i = m_ps.try_emplace(sel, std::move(ps)).first; - } - - if (cb && m_ps_cb_cache.Update(*cb)) - { - m_ctx->UpdateSubresource(m_ps_cb.get(), 0, NULL, cb, 0, 0); - } - - wil::com_ptr_nothrow ss0; - - if (sel.tfx != 4) - { - if (sel.pal_fmt || sel.wms >= 3 || sel.wmt >= 3) - { - ASSERT(ssel.biln == 0); - } - - auto i = std::as_const(m_ps_ss).find(ssel.key); - - if (i != m_ps_ss.end()) - { - ss0 = i->second; - } - else - { - D3D11_SAMPLER_DESC sd = {}; - - const int anisotropy = GSConfig.MaxAnisotropy; - if (anisotropy > 1 && ssel.aniso) - { - sd.Filter = D3D11_FILTER_ANISOTROPIC; - } - else - { - static constexpr std::array filters = {{ - D3D11_FILTER_MIN_MAG_MIP_POINT, // 000 / min=point,mag=point,mip=point - D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT, // 001 / min=linear,mag=point,mip=point - D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT, // 010 / min=point,mag=linear,mip=point - D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT, // 011 / min=linear,mag=linear,mip=point - D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR, // 100 / min=point,mag=point,mip=linear - D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR, // 101 / min=linear,mag=point,mip=linear - D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR, // 110 / min=point,mag=linear,mip=linear - D3D11_FILTER_MIN_MAG_MIP_LINEAR, // 111 / min=linear,mag=linear,mip=linear - }}; - - const u8 index = (static_cast(ssel.IsMipFilterLinear()) << 2) | - (static_cast(ssel.IsMagFilterLinear()) << 1) | - static_cast(ssel.IsMinFilterLinear()); - sd.Filter = filters[index]; - } - - sd.AddressU = ssel.tau ? D3D11_TEXTURE_ADDRESS_WRAP : D3D11_TEXTURE_ADDRESS_CLAMP; - sd.AddressV = ssel.tav ? D3D11_TEXTURE_ADDRESS_WRAP : D3D11_TEXTURE_ADDRESS_CLAMP; - sd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; - sd.MinLOD = 0.0f; - sd.MaxLOD = (ssel.lodclamp || !ssel.UseMipmapFiltering()) ? 0.25f : FLT_MAX; - sd.MaxAnisotropy = std::clamp(anisotropy, 1, 16); - sd.ComparisonFunc = D3D11_COMPARISON_NEVER; - - m_dev->CreateSamplerState(&sd, &ss0); - - m_ps_ss[ssel.key] = ss0; - } - } - - PSSetSamplerState(ss0.get()); - - PSSetShader(i->second.get(), m_ps_cb.get()); -} - -void GSDevice11::ClearSamplerCache() -{ - m_ps_ss.clear(); -} - -// clang-format off -static constexpr std::array s_d3d11_blend_factors = { { - D3D11_BLEND_SRC_COLOR, D3D11_BLEND_INV_SRC_COLOR, D3D11_BLEND_DEST_COLOR, D3D11_BLEND_INV_DEST_COLOR, - D3D11_BLEND_SRC1_COLOR, D3D11_BLEND_INV_SRC1_COLOR, D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA, - D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_SRC1_ALPHA, D3D11_BLEND_INV_SRC1_ALPHA, - D3D11_BLEND_BLEND_FACTOR, D3D11_BLEND_INV_BLEND_FACTOR, D3D11_BLEND_ONE, D3D11_BLEND_ZERO -} }; -static constexpr std::array s_d3d11_blend_ops = { { - D3D11_BLEND_OP_ADD, D3D11_BLEND_OP_SUBTRACT, D3D11_BLEND_OP_REV_SUBTRACT, D3D11_BLEND_OP_MIN -} }; -// clang-format on - -void GSDevice11::SetupOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, u8 afix) -{ - auto i = std::as_const(m_om_dss).find(dssel.key); - - if (i == m_om_dss.end()) - { - D3D11_DEPTH_STENCIL_DESC dsd; - - memset(&dsd, 0, sizeof(dsd)); - - if (dssel.date) - { - dsd.StencilEnable = true; - dsd.StencilReadMask = 1; - dsd.StencilWriteMask = 1; - dsd.FrontFace.StencilFunc = D3D11_COMPARISON_EQUAL; - dsd.FrontFace.StencilPassOp = dssel.date_one ? D3D11_STENCIL_OP_ZERO : D3D11_STENCIL_OP_KEEP; - dsd.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; - dsd.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; - dsd.BackFace.StencilFunc = D3D11_COMPARISON_EQUAL; - dsd.BackFace.StencilPassOp = dssel.date_one ? D3D11_STENCIL_OP_ZERO : D3D11_STENCIL_OP_KEEP; - dsd.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; - dsd.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; - } - - if (dssel.ztst != ZTST_ALWAYS || dssel.zwe) - { - static const D3D11_COMPARISON_FUNC ztst[] = - { - D3D11_COMPARISON_NEVER, - D3D11_COMPARISON_ALWAYS, - D3D11_COMPARISON_GREATER_EQUAL, - D3D11_COMPARISON_GREATER - }; - - dsd.DepthEnable = true; - dsd.DepthWriteMask = dssel.zwe ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; - dsd.DepthFunc = ztst[dssel.ztst]; - } - - wil::com_ptr_nothrow dss; - m_dev->CreateDepthStencilState(&dsd, dss.put()); - - i = m_om_dss.try_emplace(dssel.key, std::move(dss)).first; - } - - OMSetDepthStencilState(i->second.get(), 1); - - auto j = std::as_const(m_om_bs).find(bsel); - - if (j == m_om_bs.end()) - { - D3D11_BLEND_DESC bd; - - memset(&bd, 0, sizeof(bd)); - - if (bsel.blend_enable && (bsel.wrgba & 0x7)) - { - bd.RenderTarget[0].BlendEnable = TRUE; - bd.RenderTarget[0].BlendOp = s_d3d11_blend_ops[bsel.blend_op]; - bd.RenderTarget[0].SrcBlend = s_d3d11_blend_factors[bsel.blend_src_factor]; - bd.RenderTarget[0].DestBlend = s_d3d11_blend_factors[bsel.blend_dst_factor]; - bd.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; - bd.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; - bd.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; - } - - if (bsel.wr) bd.RenderTarget[0].RenderTargetWriteMask |= D3D11_COLOR_WRITE_ENABLE_RED; - if (bsel.wg) bd.RenderTarget[0].RenderTargetWriteMask |= D3D11_COLOR_WRITE_ENABLE_GREEN; - if (bsel.wb) bd.RenderTarget[0].RenderTargetWriteMask |= D3D11_COLOR_WRITE_ENABLE_BLUE; - if (bsel.wa) bd.RenderTarget[0].RenderTargetWriteMask |= D3D11_COLOR_WRITE_ENABLE_ALPHA; - - wil::com_ptr_nothrow bs; - m_dev->CreateBlendState(&bd, bs.put()); - - j = m_om_bs.try_emplace(bsel, std::move(bs)).first; - } - - OMSetBlendState(j->second.get(), (float)(int)afix / 0x80); -} diff --git a/pcsx2/GS/Renderers/HW/GSHwHack.cpp b/pcsx2/GS/Renderers/HW/GSHwHack.cpp index 1622bab79d2d4..56dbe2c7b51f7 100644 --- a/pcsx2/GS/Renderers/HW/GSHwHack.cpp +++ b/pcsx2/GS/Renderers/HW/GSHwHack.cpp @@ -831,8 +831,8 @@ bool GSHwHack::GSC_MetalGearSolid3(GSRendererHW& r, int& skip) // For some reason, instead of being sensible and masking Z, they set up AFAIL instead. if (!RZMSK) { - u32 fm = 0, fm_mask = 0, zm = 0; - if (!r.m_cached_ctx.TEST.ATE || !r.TryAlphaTest(fm, fm_mask, zm) || zm == 0) + u32 fm = 0, zm = 0; + if (!r.m_cached_ctx.TEST.ATE || !r.TryAlphaTest(fm, zm) || zm == 0) return false; } @@ -1065,8 +1065,8 @@ bool GSHwHack::OI_SonicUnleashed(GSRendererHW& r, GSTexture* rt, GSTexture* ds, std::max(rt_again->m_unscaled_size.y, src->m_unscaled_size.y)); rt_again->ResizeTexture(new_size.x, new_size.y); rt = rt_again->m_texture; - rt_size = new_size; - rt_again->UpdateDrawn(GSVector4i::loadh(rt_size)); + rt_size = new_size * GSVector2i(src->GetScale()); + rt_again->UpdateDrawn(GSVector4i::loadh(new_size)); } } diff --git a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp index 0567c44f05ecd..06d66efbef0a3 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp @@ -162,6 +162,9 @@ GSTexture* GSRendererHW::GetOutput(int i, float& scale, int& y_offset) GSPCRTCRegs::PCRTCDisplay& curFramebuffer = PCRTCDisplays.PCRTCDisplays[index]; const GSVector2i framebufferSize(PCRTCDisplays.GetFramebufferSize(i)); + if (curFramebuffer.framebufferRect.rempty() || curFramebuffer.FBW == 0) + return nullptr; + PCRTCDisplays.RemoveFramebufferOffset(i); // TRACE(_T("[%d] GetOutput %d %05x (%d)\n"), (int)m_perfmon.GetFrame(), i, (int)TEX0.TBP0, (int)TEX0.PSM); @@ -428,7 +431,23 @@ void GSRendererHW::ConvertSpriteTextureShuffle(bool& write_ba, bool& read_ba, GS // No super source of truth here, since the width can get batted around, the valid is probably our best bet. const int tex_width = tex->m_target ? tex->m_from_target->m_valid.z : (tex->m_TEX0.TBW * 64); const int tex_tbw = tex->m_target ? tex->m_from_target_TEX0.TBW : tex->m_TEX0.TBW; - if ((static_cast(m_cached_ctx.TEX0.TBW * 64) >= std::min(tex_width * 2, 1024) && tex_tbw != m_cached_ctx.TEX0.TBW) || (m_cached_ctx.TEX0.TBW * 64) < floor(m_vt.m_max.t.x)) + const int clamp_minu = m_context->CLAMP.MINU; + const int clamp_maxu = m_context->CLAMP.MAXU; + int max_tex_draw_width = std::min(static_cast(m_vt.m_max.t.x), 1 << m_cached_ctx.TEX0.TW); + + switch (m_context->CLAMP.WMS) + { + case CLAMP_REGION_CLAMP: + max_tex_draw_width = std::min(max_tex_draw_width, clamp_maxu); + break; + case CLAMP_REGION_REPEAT: + max_tex_draw_width = std::min(max_tex_draw_width, (clamp_maxu | clamp_minu)); + break; + default: + break; + } + + if ((static_cast(m_cached_ctx.TEX0.TBW * 64) >= std::min(tex_width * 2, 1024) && tex_tbw != m_cached_ctx.TEX0.TBW) || (m_cached_ctx.TEX0.TBW * 64) < floor(max_tex_draw_width)) { half_right_uv = false; half_right_vert = false; @@ -824,7 +843,7 @@ bool GSRendererHW::NextDrawMatchesShuffle() const return true; } -bool GSRendererHW::IsSplitTextureShuffle(u32 rt_tbw) +bool GSRendererHW::IsSplitTextureShuffle(GSTextureCache::Target* rt) { // For this to work, we're peeking into the next draw, therefore we need dirty registers. if (m_dirty_gs_regs == 0) @@ -866,7 +885,8 @@ bool GSRendererHW::IsSplitTextureShuffle(u32 rt_tbw) // We should have the same number of pages in both the position and UV. const u32 pages_high = static_cast(aligned_rc.height()) / frame_psm.pgs.y; const u32 num_pages = m_context->FRAME.FBW * pages_high; - + // Jurassic - The Hunted will do a split shuffle with a height of 512 (256) when it's supposed to be 448, so it redoes one row of the shuffle. + const u32 rt_half = (((rt->m_valid.height() / GSLocalMemory::m_psm[rt->m_TEX0.PSM].pgs.y) / 2) * rt->m_TEX0.TBW) + (rt->m_TEX0.TBP0 >> 5); // If this is a split texture shuffle, the next draw's FRAME/TEX0 should line up. // Re-add the offset we subtracted in Draw() to get the original FBP/TBP0.. this won't handle wrapping. Oh well. // "Potential" ones are for Jak3 which does a split shuffle on a 128x128 texture with a width of 256, writing to the lower half then offsetting 2 pages. @@ -877,14 +897,15 @@ bool GSRendererHW::IsSplitTextureShuffle(u32 rt_tbw) GL_CACHE("IsSplitTextureShuffle: Draw covers %ux%u pages, next FRAME %x TEX %x", static_cast(aligned_rc.width()) / frame_psm.pgs.x, pages_high, expected_next_FBP * BLOCKS_PER_PAGE, expected_next_TBP0); - if (next_ctx.TEX0.TBP0 != expected_next_TBP0 && next_ctx.TEX0.TBP0 != potential_expected_next_TBP0) + + if (next_ctx.TEX0.TBP0 != expected_next_TBP0 && next_ctx.TEX0.TBP0 != potential_expected_next_TBP0 && next_ctx.TEX0.TBP0 != (rt_half << 5)) { GL_CACHE("IsSplitTextureShuffle: Mismatch on TBP0, expecting %x, got %x", expected_next_TBP0, next_ctx.TEX0.TBP0); return false; } // Some games don't offset the FBP. - if (next_ctx.FRAME.FBP != expected_next_FBP && next_ctx.FRAME.FBP != m_cached_ctx.FRAME.FBP && next_ctx.FRAME.FBP != potential_expected_next_FBP) + if (next_ctx.FRAME.FBP != expected_next_FBP && next_ctx.FRAME.FBP != m_cached_ctx.FRAME.FBP && next_ctx.FRAME.FBP != potential_expected_next_FBP && next_ctx.FRAME.FBP != rt_half) { GL_CACHE("IsSplitTextureShuffle: Mismatch on FBP, expecting %x, got %x", expected_next_FBP * BLOCKS_PER_PAGE, next_ctx.FRAME.FBP * BLOCKS_PER_PAGE); @@ -901,16 +922,25 @@ bool GSRendererHW::IsSplitTextureShuffle(u32 rt_tbw) // If the game has changed the texture width to 1 we need to retanslate it to whatever the rt has so the final rect is correct. if (m_cached_ctx.FRAME.FBW == 1) - m_split_texture_shuffle_fbw = rt_tbw; + m_split_texture_shuffle_fbw = rt->m_TEX0.TBW; else m_split_texture_shuffle_fbw = m_cached_ctx.FRAME.FBW; } - if ((m_split_texture_shuffle_pages % m_split_texture_shuffle_fbw) == 0) - m_split_texture_shuffle_pages_high += pages_high; + u32 vertical_pages = pages_high; + u32 total_pages = num_pages; - m_split_texture_shuffle_pages += num_pages; + // If the current draw is further than the half way point and the next draw is the half way point, then we can assume it's just overdrawing. + if (next_ctx.FRAME.FBP == rt_half && num_pages > (rt_half - (rt->m_TEX0.TBP0 >> 5))) + { + vertical_pages = (rt->m_valid.height() / GSLocalMemory::m_psm[rt->m_TEX0.PSM].pgs.y) / 2; + total_pages = vertical_pages * rt->m_TEX0.TBW; + } + if ((m_split_texture_shuffle_pages % m_split_texture_shuffle_fbw) == 0) + m_split_texture_shuffle_pages_high += vertical_pages; + + m_split_texture_shuffle_pages += total_pages; return true; } @@ -1755,7 +1785,7 @@ void GSRendererHW::Draw() m_mem.m_clut.Read32(m_cached_ctx.TEX0, env.TEXA); // Test if we can optimize Alpha Test as a NOP - m_cached_ctx.TEST.ATE = m_cached_ctx.TEST.ATE && !GSRenderer::TryAlphaTest(fm, fm_mask, zm); + m_cached_ctx.TEST.ATE = m_cached_ctx.TEST.ATE && !GSRenderer::TryAlphaTest(fm, zm); // Need to fix the alpha test, since the alpha will be fixed to 1.0 if ABE is disabled and AA1 is enabled // So if it doesn't meet the condition, always fail, if it does, always pass (turn off the test). @@ -2185,7 +2215,7 @@ void GSRendererHW::Draw() } const bool possible_shuffle = ((rt_32bit && GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].bpp == 16) || m_cached_ctx.FRAME.Block() == m_cached_ctx.TEX0.TBP0) || IsPossibleChannelShuffle(); const bool req_color = (!PRIM->ABE || (PRIM->ABE && m_context->ALPHA.IsUsingCs())) && (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0x00FFFFFF)) != (fm_mask & 0x00FFFFFF)); - const bool req_alpha = m_context->TEX0.TCC && ((m_cached_ctx.TEST.ATE && m_cached_ctx.TEST.ATST > ATST_ALWAYS) || (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0xFF000000)) != (fm_mask & 0xFF000000))); + const bool req_alpha = (GSUtil::GetChannelMask(m_context->TEX0.PSM) & 0x8) && m_context->TEX0.TCC && ((m_cached_ctx.TEST.ATE && m_cached_ctx.TEST.ATST > ATST_ALWAYS) || (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0xFF000000)) != (fm_mask & 0xFF000000))); src = tex_psm.depth ? g_texture_cache->LookupDepthSource(TEX0, env.TEXA, MIP_CLAMP, tmm.coverage, possible_shuffle, m_vt.IsLinear(), m_cached_ctx.FRAME.Block(), req_color, req_alpha) : g_texture_cache->LookupSource(TEX0, env.TEXA, MIP_CLAMP, tmm.coverage, (GSConfig.HWMipmap >= HWMipmapLevel::Basic || GSConfig.TriFilter == TriFiltering::Forced) ? &hash_lod_range : nullptr, @@ -2207,7 +2237,7 @@ void GSRendererHW::Draw() u32 new_fm = m_context->FRAME.FBMSK; u32 new_zm = m_context->ZBUF.ZMSK || m_context->TEST.ZTE == 0 ? 0xffffffff : 0; - if (m_cached_ctx.TEST.ATE && GSRenderer::TryAlphaTest(new_fm, fm_mask, new_zm)) + if (m_cached_ctx.TEST.ATE && GSRenderer::TryAlphaTest(new_fm, new_zm)) { m_cached_ctx.TEST.ATE = false; m_cached_ctx.FRAME.FBMSK = new_fm; @@ -2263,8 +2293,10 @@ void GSRendererHW::Draw() // create that target, because the clear isn't black, it'll hang around and never get invalidated. const bool is_square = (t_size.y == t_size.x) && m_r.w >= 1023 && PrimitiveCoversWithoutGaps(); const bool is_clear = is_possible_mem_clear && is_square; + const bool possible_shuffle = draw_sprite_tex && ((src && src->m_target && src->m_from_target->m_32_bits_fmt && GSLocalMemory::m_psm[src->m_from_target_TEX0.PSM].depth == GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].depth) && + GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].bpp == 16 && GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].bpp == 16) || IsPossibleChannelShuffle(); rt = g_texture_cache->LookupTarget(FRAME_TEX0, t_size, target_scale, GSTextureCache::RenderTarget, true, - fm, false, force_preload, preserve_rt_rgb, preserve_rt_alpha, unclamped_draw_rect, IsPossibleChannelShuffle(), is_possible_mem_clear && FRAME_TEX0.TBP0 != m_cached_ctx.ZBUF.Block()); + fm, false, force_preload, preserve_rt_rgb, preserve_rt_alpha, unclamped_draw_rect, possible_shuffle, is_possible_mem_clear && FRAME_TEX0.TBP0 != m_cached_ctx.ZBUF.Block()); // Draw skipped because it was a clear and there was no target. if (!rt) @@ -2375,7 +2407,7 @@ void GSRendererHW::Draw() GL_INS("WARNING: Possible misdetection of effect, texture shuffle is %s", m_texture_shuffle ? "Enabled" : "Disabled"); } - if (m_texture_shuffle && IsSplitTextureShuffle(rt->m_TEX0.TBW)) + if (m_texture_shuffle && IsSplitTextureShuffle(rt)) { // If TEX0 == FBP, we're going to have a source left in the TC. // That source will get used in the actual draw unsafely, so kick it out. @@ -4724,6 +4756,9 @@ void GSRendererHW::CleanupDraw(bool invalidate_temp_src) if (invalidate_temp_src) g_texture_cache->InvalidateTemporarySource(); + // Restore Scissor. + m_context->UpdateScissor(); + // Restore offsets. if ((m_context->FRAME.U32[0] ^ m_cached_ctx.FRAME.U32[0]) & 0x3f3f01ff) m_context->offset.fb = m_mem.GetOffset(m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM); @@ -5687,6 +5722,14 @@ bool GSRendererHW::DetectDoubleHalfClear(bool& no_rt, bool& no_ds) if (half > (base + written_pages) || half <= base) return false; + GSTextureCache::Target* half_point = g_texture_cache->GetExactTarget(half << 5, m_cached_ctx.FRAME.FBW, clear_depth ? GSTextureCache::RenderTarget : GSTextureCache::DepthStencil, half << 5); + + if (half_point) + { + half_point = nullptr; + return false; + } + // Don't allow double half clear to go through when the number of bits written through FRAME and Z are different. // GTA: LCS does this setup, along with a few other games. Thankfully if it's a zero clear, we'll clear both // separately, and the end result is the same because it gets invalidated. That's better than falsely detecting @@ -5704,19 +5747,28 @@ bool GSRendererHW::DetectDoubleHalfClear(bool& no_rt, bool& no_ds) // Have to check both contexts, because God of War 2 likes to do this in-between setting TRXDIR, which // causes a flush, and we don't have the next context backed up index set. bool horizontal = false; - if (((m_env.CTXT[0].FRAME.FBW == m_cached_ctx.FRAME.FBW && - ((m_env.CTXT[0].FRAME.FBP == base && - (!m_env.CTXT[0].ZBUF.ZMSK || (m_env.CTXT[0].TEST.ZTE && m_env.CTXT[0].TEST.ZTST >= ZTST_GEQUAL)) && - m_env.CTXT[0].ZBUF.ZBP != half) || - (m_env.CTXT[0].ZBUF.ZBP == base && m_env.CTXT[0].FRAME.FBP != half)))) || - (m_env.CTXT[1].FRAME.FBW == m_cached_ctx.FRAME.FBW && - ((m_env.CTXT[1].FRAME.FBP == base && m_env.CTXT[1].ZBUF.ZBP != half) || - (m_env.CTXT[1].ZBUF.ZBP == base && - (!m_env.CTXT[1].ZBUF.ZMSK || (m_env.CTXT[1].TEST.ZTE && m_env.CTXT[1].TEST.ZTST >= ZTST_GEQUAL)) && - m_env.CTXT[1].FRAME.FBP != half)))) + + const bool ctx0_match = ((((m_env.CTXT[0].FRAME.FBW + 1) & ~1) == m_cached_ctx.FRAME.FBW * 2) || (m_env.CTXT[0].FRAME.FBW == m_cached_ctx.FRAME.FBW)) && + ((m_env.CTXT[0].FRAME.FBP == base && + (!m_env.CTXT[0].ZBUF.ZMSK || (m_env.CTXT[0].TEST.ZTE && m_env.CTXT[0].TEST.ZTST >= ZTST_GEQUAL)) && + m_env.CTXT[0].ZBUF.ZBP != half) || + (m_env.CTXT[0].ZBUF.ZBP == base && m_env.CTXT[0].FRAME.FBP != half)); + + const bool ctx1_match = ((((m_env.CTXT[1].FRAME.FBW + 1) & ~1) == m_cached_ctx.FRAME.FBW * 2) || (m_env.CTXT[1].FRAME.FBW == m_cached_ctx.FRAME.FBW)) && + ((m_env.CTXT[1].FRAME.FBP == base && m_env.CTXT[1].ZBUF.ZBP != half) || + (m_env.CTXT[1].ZBUF.ZBP == base && + (!m_env.CTXT[1].ZBUF.ZMSK || (m_env.CTXT[1].TEST.ZTE && m_env.CTXT[1].TEST.ZTST >= ZTST_GEQUAL)) && + m_env.CTXT[1].FRAME.FBP != half)); + + if (ctx0_match || ctx1_match) { // Needed for Spider-Man 2 (target was previously half size, double half cleared at new size). GL_INS("Confirmed double-half clear by next FBP/ZBP"); + + const int ctx = ctx1_match ? 1 : 0; + + if (((m_env.CTXT[ctx].FRAME.FBW + 1) & ~1) == m_cached_ctx.FRAME.FBW * 2) + horizontal = true; } else { @@ -5929,6 +5981,7 @@ void GSRendererHW::ClearGSLocalMemory(const GSOffset& off, const GSVector4i& r, pxAssert((off.bp() & (BLOCKS_PER_PAGE - 1)) == 0); for (u32 current_page = off.bp() >> 5; top < page_aligned_bottom; top += pgs.y, current_page += fbw) { + current_page &= 0x7ff; GSVector4i* ptr = reinterpret_cast(m_mem.vm8() + current_page * PAGE_SIZE); GSVector4i* const ptr_end = ptr + iterations_per_page; while (ptr != ptr_end) @@ -5943,6 +5996,7 @@ void GSRendererHW::ClearGSLocalMemory(const GSOffset& off, const GSVector4i& r, pxAssert((off.bp() & (BLOCKS_PER_PAGE - 1)) == 0); for (u32 current_page = off.bp() >> 5; top < page_aligned_bottom; top += pgs.y, current_page += fbw) { + current_page &= 0x7ff; GSVector4i* ptr = reinterpret_cast(m_mem.vm8() + current_page * PAGE_SIZE); GSVector4i* const ptr_end = ptr + iterations_per_page; while (ptr != ptr_end) @@ -5961,6 +6015,7 @@ void GSRendererHW::ClearGSLocalMemory(const GSOffset& off, const GSVector4i& r, pxAssert((off.bp() & (BLOCKS_PER_PAGE - 1)) == 0); for (u32 current_page = off.bp() >> 5; top < page_aligned_bottom; top += pgs.y, current_page += fbw) { + current_page &= 0x7ff; GSVector4i* ptr = reinterpret_cast(m_mem.vm8() + current_page * PAGE_SIZE); GSVector4i* const ptr_end = ptr + iterations_per_page; while (ptr != ptr_end) @@ -6199,7 +6254,7 @@ bool GSRendererHW::PrimitiveCoversWithoutGaps() bool GSRendererHW::IsConstantDirectWriteMemClear() { - const bool direct_draw = (m_vt.m_primclass == GS_SPRITE_CLASS) || (m_index.tail == 6 && m_vt.m_primclass == GS_TRIANGLE_CLASS); + const bool direct_draw = (m_vt.m_primclass == GS_SPRITE_CLASS) || (((m_index.tail % 6) == 0 && TrianglesAreQuads()) && m_vt.m_primclass == GS_TRIANGLE_CLASS); // Constant Direct Write without texture/test/blending (aka a GS mem clear) if (direct_draw && !PRIM->TME // Direct write && !(m_draw_env->SCANMSK.MSK & 2) @@ -6306,6 +6361,7 @@ void GSRendererHW::ReplaceVerticesWithSprite(const GSVector4i& unscaled_rect, co m_r = unscaled_rect; m_context->scissor.in = scissor; + m_vt.m_primclass = GS_SPRITE_CLASS; } void GSRendererHW::ReplaceVerticesWithSprite(const GSVector4i& unscaled_rect, const GSVector2i& unscaled_size) @@ -6355,7 +6411,7 @@ GSHWDrawConfig& GSRendererHW::BeginHLEHardwareDraw( config.nindices = static_cast(std::size(indices)); config.indices_per_prim = 3; config.drawlist = nullptr; - config.scissor = rt_or_ds->GetRect().rintersect(GSVector4i(GSVector4(rt->GetRect()) * tex_scale)); + config.scissor = rt_or_ds->GetRect(); config.drawarea = config.scissor; config.topology = GSHWDrawConfig::Topology::Triangle; config.blend = GSHWDrawConfig::BlendState(); diff --git a/pcsx2/GS/Renderers/HW/GSRendererHW.h b/pcsx2/GS/Renderers/HW/GSRendererHW.h index 6930e7d1a6f1b..83caef19a28f1 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHW.h +++ b/pcsx2/GS/Renderers/HW/GSRendererHW.h @@ -109,7 +109,7 @@ class GSRendererHW : public GSRenderer bool IsPossibleChannelShuffle() const; bool NextDrawMatchesShuffle() const; - bool IsSplitTextureShuffle(u32 rt_tbw); + bool IsSplitTextureShuffle(GSTextureCache::Target* rt); GSVector4i GetSplitTextureShuffleDrawRect() const; u32 GetEffectiveTextureShuffleFbmsk() const; diff --git a/pcsx2/GS/Renderers/HW/GSRendererHWMultiISA.cpp b/pcsx2/GS/Renderers/HW/GSRendererHWMultiISA.cpp index 86455782bc2ce..ea8a1c923eb29 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHWMultiISA.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererHWMultiISA.cpp @@ -129,7 +129,7 @@ bool GSRendererHWFunctions::SwPrimRender(GSRendererHW& hw, bool invalidate_tc, b if (context->TEST.ATE) { - if (!hw.TryAlphaTest(fm, fm_mask, zm)) + if (!hw.TryAlphaTest(fm, zm)) { gd.sel.atst = context->TEST.ATST; gd.sel.afail = context->TEST.GetAFAIL(context->FRAME.PSM); diff --git a/pcsx2/GS/Renderers/HW/GSTextureCache.cpp b/pcsx2/GS/Renderers/HW/GSTextureCache.cpp index 85647feada97e..83a968460ec47 100644 --- a/pcsx2/GS/Renderers/HW/GSTextureCache.cpp +++ b/pcsx2/GS/Renderers/HW/GSTextureCache.cpp @@ -1240,7 +1240,8 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con } } const bool t_clean = ((t->m_dirty.GetDirtyChannels() & GSUtil::GetChannelMask(psm)) == 0) || rect_clean; - + const u32 color_psm = ((psm & 0x30) == 0x30) ? (psm & ~0x30) : psm; + const u32 tex_color_psm = ((t->m_TEX0.PSM & 0x30) == 0x30) ? (t->m_TEX0.PSM & ~0x30) : t->m_TEX0.PSM; // Match if we haven't already got a tex in rt if (t_clean && GSUtil::HasSharedBits(bp, psm, t->m_TEX0.TBP0, t_psm)) { @@ -1302,9 +1303,9 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con } // Make sure the texture actually is INSIDE the RT, it's possibly not valid if it isn't. // Also check BP >= TBP, create source isn't equpped to expand it backwards and all data comes from the target. (GH3) - else if (GSConfig.UserHacks_TextureInsideRt >= GSTextureInRtMode::InsideTargets && psm >= PSMCT32 && - psm <= PSMCT16S && (GSUtil::HasCompatibleBits(t->m_TEX0.PSM, psm) || - (possible_shuffle && t->m_TEX0.PSM <= PSMCT24 && ((((t->UnwrappedEndBlock() + 1) - t->m_TEX0.TBP0) >> 1) + t->m_TEX0.TBP0) == bp)) && + else if (GSConfig.UserHacks_TextureInsideRt >= GSTextureInRtMode::InsideTargets && color_psm >= PSMCT32 && + color_psm <= PSMCT16S && (GSUtil::HasCompatibleBits(tex_color_psm, color_psm) || + (possible_shuffle && tex_color_psm <= PSMCT24 && ((((t->UnwrappedEndBlock() + 1) - t->m_TEX0.TBP0) >> 1) + t->m_TEX0.TBP0) == bp)) && (t->Overlaps(bp, bw, psm, r) || t->Wraps()) && t->m_age <= 1 && (!found_t || dst->m_TEX0.TBW < bw)) { @@ -1315,7 +1316,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con int src_psm = psm; // If the input is C16 and it's actually a shuffle of 32bits we need to correct the size. - if ((t->m_TEX0.PSM & 0xF) == PSMCT32 && (psm & 0x7) == PSMCT16 && possible_shuffle) + if ((tex_color_psm & 0xF) <= PSMCT24 && (psm & 0x7) == PSMCT16 && possible_shuffle) { src_psm = t->m_TEX0.PSM; // If it's taking double width for the shuffle, half that. @@ -1344,7 +1345,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con // Fixes Jak eyes rendering. // Fixes Xenosaga 3 last dungeon graphic bug. // Fixes Pause menu in The Getaway. - const bool can_translate = CanTranslate(bp, bw, psm, new_rect, t->m_TEX0.TBP0, t->m_TEX0.PSM, t->m_TEX0.TBW); + const bool can_translate = CanTranslate(bp, bw, src_psm, new_rect, t->m_TEX0.TBP0, t->m_TEX0.PSM, t->m_TEX0.TBW); if (can_translate) { const bool swizzle_match = GSLocalMemory::m_psm[src_psm].depth == GSLocalMemory::m_psm[t->m_TEX0.PSM].depth; @@ -1354,7 +1355,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con if (swizzle_match) { - rect = TranslateAlignedRectByPage(t, bp, psm, bw, new_rect); + rect = TranslateAlignedRectByPage(t, bp, src_psm, bw, new_rect); rect.x -= new_rect.x; rect.y -= new_rect.y; } @@ -1374,9 +1375,9 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con new_rect.z = (new_rect.z + (page_size.x - 1)) & ~(page_size.x - 1); new_rect.w = (new_rect.w + (page_size.y - 1)) & ~(page_size.y - 1); } - rect = TranslateAlignedRectByPage(t, bp & ~((1 << 5) - 1), psm, bw, new_rect); - rect.x -= new_rect.x & ~(page_size.y - 1); - rect.y -= new_rect.x & ~(page_size.y - 1); + rect = TranslateAlignedRectByPage(t, bp & ~((1 << 5) - 1), src_psm, bw, new_rect); + rect.x -= new_rect.x & ~(page_size.x - 1); + rect.y -= new_rect.y & ~(page_size.y - 1); } rect = rect.rintersect(t->m_valid); @@ -1409,12 +1410,12 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con } else { - SurfaceOffset so = ComputeSurfaceOffset(bp, bw, psm, new_rect, t); + SurfaceOffset so = ComputeSurfaceOffset(bp, bw, src_psm, new_rect, t); if (!so.is_valid && t->Wraps()) { // Improves Beyond Good & Evil shadow. const u32 bp_unwrap = bp + GSTextureCache::MAX_BP + 0x1; - so = ComputeSurfaceOffset(bp_unwrap, bw, psm, new_rect, t); + so = ComputeSurfaceOffset(bp_unwrap, bw, src_psm, new_rect, t); } if (so.is_valid) { @@ -1443,8 +1444,8 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con // I had a check on the end block too, but since the game's a bit rude, it channel shuffles into new // targets that it never regularly draws to, which means the end block for them won't be correct. // Omitting that check here seemed less risky than blowing CS targets out... - const GSVector2i& page_size = GSLocalMemory::m_psm[psm].pgs; - const GSOffset offset(GSLocalMemory::m_psm[psm].info, bp, bw, psm); + const GSVector2i& page_size = GSLocalMemory::m_psm[src_psm].pgs; + const GSOffset offset(GSLocalMemory::m_psm[src_psm].info, bp, bw, psm); if (bp < t->m_TEX0.TBP0 && region.HasX() && region.HasY() && (region.GetMinX() & (page_size.x - 1)) == 0 && (region.GetMinY() & (page_size.y - 1)) == 0 && offset.bn(region.GetMinX(), region.GetMinY()) == t->m_TEX0.TBP0) @@ -1802,19 +1803,24 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe !dst->m_valid_rgb && !FullRectDirty(dst, 0x7) && (GSLocalMemory::m_psm[TEX0.PSM].trbpp < 24 || fbmask != 0x00FFFFFFu)) { - GL_CACHE("TC: Attempt to repopulate RGB for %s[%x]", to_string(type), dst->m_TEX0.TBP0); - for (Target* dst_match : m_dst[DepthStencil]) + // Neo Contra clears 0x1400 with Z16S, then uses that address to upload C32 frames, this gets confused and makes a mess of it. + // TODO: Look in to making sure bad format conversions don't happen. + if (!is_frame) { - if (dst_match->m_TEX0.TBP0 != TEX0.TBP0 || !dst_match->m_valid_rgb) - continue; - - if (!CopyRGBFromDepthToColor(dst, dst_match)) + GL_CACHE("TC: Attempt to repopulate RGB for %s[%x]", to_string(type), dst->m_TEX0.TBP0); + for (Target* dst_match : m_dst[DepthStencil]) { - // Needed new texture and memory allocation failed. - return nullptr; - } + if (dst_match->m_TEX0.TBP0 != TEX0.TBP0 || !dst_match->m_valid_rgb) + continue; - break; + if (!CopyRGBFromDepthToColor(dst, dst_match)) + { + // Needed new texture and memory allocation failed. + return nullptr; + } + + break; + } } if (!dst->m_valid_rgb) @@ -1912,7 +1918,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe GIFRegTEX0 new_TEX0; new_TEX0.TBP0 = TEX0.TBP0; new_TEX0.TBW = (!half_width) ? dst_match->m_TEX0.TBW : TEX0.TBW; - new_TEX0.PSM = TEX0.PSM; + new_TEX0.PSM = is_shuffle ? dst_match->m_TEX0.PSM :TEX0.PSM; dst = Target::Create(new_TEX0, new_size.x, new_size.y, scale, type, clear); if (!dst) diff --git a/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp b/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp index dc2d9e787711b..ae18591cd9b5c 100644 --- a/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp +++ b/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp @@ -2230,7 +2230,7 @@ void GSDeviceOGL::OMSetBlendState(bool enable, GLenum src_factor, GLenum dst_fac if (is_constant && GLState::bf != constant) { GLState::bf = constant; - const float bf = (float)constant / 128.0f; + const float bf = static_cast(constant) / 128.0f; glBlendColor(bf, bf, bf, bf); } diff --git a/pcsx2/GS/Renderers/SW/GSRendererSW.cpp b/pcsx2/GS/Renderers/SW/GSRendererSW.cpp index 3c4e1579ce458..23c97c9e82c4e 100644 --- a/pcsx2/GS/Renderers/SW/GSRendererSW.cpp +++ b/pcsx2/GS/Renderers/SW/GSRendererSW.cpp @@ -115,8 +115,13 @@ GSTexture* GSRendererSW::GetOutput(int i, float& scale, int& y_offset) GSPCRTCRegs::PCRTCDisplay& curFramebuffer = PCRTCDisplays.PCRTCDisplays[index]; GSVector2i framebufferSize = PCRTCDisplays.GetFramebufferSize(i); GSVector4i framebufferRect = PCRTCDisplays.GetFramebufferRect(i); - int w = curFramebuffer.FBW * 64; - int h = framebufferSize.y; + + // Try to avoid broken/incomplete setups which are probably ingnored on console, but can cause us problems. + if (framebufferRect.rempty() || curFramebuffer.FBW == 0) + return nullptr; + + const int w = curFramebuffer.FBW * 64; + const int h = framebufferSize.y; if (g_gs_device->ResizeRenderTarget(&m_texture[index], w, h, false, false)) { @@ -987,7 +992,7 @@ bool GSRendererSW::GetScanlineGlobalData(SharedData* data) if (context->TEST.ATE) { - if (!TryAlphaTest(fm, fm_mask, zm)) + if (!TryAlphaTest(fm, zm)) { gd.sel.atst = context->TEST.ATST; gd.sel.afail = context->TEST.GetAFAIL(context->FRAME.PSM); diff --git a/pcsx2/GSDumpReplayer.cpp b/pcsx2/GSDumpReplayer.cpp index 781d6d54dc6f8..8c322ad6fb271 100644 --- a/pcsx2/GSDumpReplayer.cpp +++ b/pcsx2/GSDumpReplayer.cpp @@ -237,7 +237,7 @@ static void GSDumpReplayerSendPacketToMTGS(GIF_PATH path, const u8* data, u32 le static void GSDumpReplayerUpdateFrameLimit() { constexpr u32 default_frame_limit = 60; - const u32 frame_limit = static_cast(default_frame_limit * EmuConfig.GS.LimitScalar); + const u32 frame_limit = static_cast(default_frame_limit * VMManager::GetTargetSpeed()); if (frame_limit > 0) s_frame_ticks = (GetTickFrequency() + (frame_limit / 2)) / frame_limit; diff --git a/pcsx2/Gif_Unit.cpp b/pcsx2/Gif_Unit.cpp index 3ca7c67d33018..1ec6adb93aab8 100644 --- a/pcsx2/Gif_Unit.cpp +++ b/pcsx2/Gif_Unit.cpp @@ -84,8 +84,8 @@ bool Gif_HandlerAD(u8* pMem) else if (reg == GIF_A_D_REG_FINISH) { // FINISH GUNIT_WARN("GIF Handler - FINISH"); - CSRreg.FINISH = true; gifUnit.gsFINISH.gsFINISHFired = false; + gifUnit.gsFINISH.gsFINISHPending = true; } else if (reg == GIF_A_D_REG_LABEL) { // LABEL @@ -188,6 +188,11 @@ bool Gif_HandlerAD_Debug(u8* pMem) void Gif_FinishIRQ() { + if (gifUnit.gsFINISH.gsFINISHPending) + { + CSRreg.FINISH = true; + gifUnit.gsFINISH.gsFINISHPending = false; + } if (CSRreg.FINISH && !GSIMR.FINISHMSK && !gifUnit.gsFINISH.gsFINISHFired) { gsIrq(); diff --git a/pcsx2/Gif_Unit.h b/pcsx2/Gif_Unit.h index 9d89503dc66a8..8aac1f9b7972b 100644 --- a/pcsx2/Gif_Unit.h +++ b/pcsx2/Gif_Unit.h @@ -177,6 +177,7 @@ struct GS_SIGNAL struct GS_FINISH { bool gsFINISHFired; + bool gsFINISHPending; void Reset() { std::memset(this, 0, sizeof(*this)); } }; @@ -838,7 +839,8 @@ struct Gif_Unit FlushToMTGS(); } - Gif_FinishIRQ(); + if(!checkPaths(stat.APATH != 1, stat.APATH != 2, stat.APATH != 3, true)) + Gif_FinishIRQ(); //Path3 can rewind the DMA, so we send back the amount we go back! if (isPath3) diff --git a/pcsx2/Hotkeys.cpp b/pcsx2/Hotkeys.cpp index 7f2f996bde762..286df3994ba45 100644 --- a/pcsx2/Hotkeys.cpp +++ b/pcsx2/Hotkeys.cpp @@ -41,12 +41,15 @@ void VMManager::Internal::ResetVMHotkeyState() static void HotkeyAdjustTargetSpeed(double delta) { const double min_speed = Achievements::ChallengeModeActive() ? 1.0 : 0.1; - EmuConfig.Framerate.NominalScalar = std::max(min_speed, EmuConfig.Framerate.NominalScalar + delta); - EmuConfig.LimiterMode = LimiterModeType::Unlimited; // force update - VMManager::SetLimiterMode(LimiterModeType::Nominal); + EmuConfig.EmulationSpeed.NominalScalar = std::max(min_speed, EmuConfig.EmulationSpeed.NominalScalar + delta); + if (VMManager::GetLimiterMode() != LimiterModeType::Nominal) + VMManager::SetLimiterMode(LimiterModeType::Nominal); + else + VMManager::UpdateTargetSpeed(); + Host::AddIconOSDMessage("SpeedChanged", ICON_FA_CLOCK, fmt::format(TRANSLATE_FS("Hotkeys", "Target speed set to {:.0f}%."), - std::round(EmuConfig.Framerate.NominalScalar * 100.0)), + std::round(EmuConfig.EmulationSpeed.NominalScalar * 100.0)), Host::OSD_QUICK_DURATION); } @@ -140,7 +143,6 @@ DEFINE_HOTKEY("OpenPauseMenu", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NO if (!pressed && VMManager::HasValidVM()) FullscreenUI::OpenPauseMenu(); }) -#ifdef ENABLE_ACHIEVEMENTS DEFINE_HOTKEY("OpenAchievementsList", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Open Achievements List"), [](s32 pressed) { if (!pressed) @@ -151,7 +153,6 @@ DEFINE_HOTKEY("OpenLeaderboardsList", TRANSLATE_NOOP("Hotkeys", "System"), if (!pressed) FullscreenUI::OpenLeaderboardsWindow(); }) -#endif DEFINE_HOTKEY( "TogglePause", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Toggle Pause"), [](s32 pressed) { if (!pressed && VMManager::HasValidVM()) @@ -166,7 +167,7 @@ DEFINE_HOTKEY("ToggleFrameLimit", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE [](s32 pressed) { if (!pressed && VMManager::HasValidVM()) { - VMManager::SetLimiterMode((EmuConfig.LimiterMode != LimiterModeType::Unlimited) ? + VMManager::SetLimiterMode((VMManager::GetLimiterMode() != LimiterModeType::Unlimited) ? LimiterModeType::Unlimited : LimiterModeType::Nominal); } @@ -176,7 +177,7 @@ DEFINE_HOTKEY("ToggleTurbo", TRANSLATE_NOOP("Hotkeys", "System"), if (!pressed && VMManager::HasValidVM()) { VMManager::SetLimiterMode( - (EmuConfig.LimiterMode != LimiterModeType::Turbo) ? LimiterModeType::Turbo : LimiterModeType::Nominal); + (VMManager::GetLimiterMode() != LimiterModeType::Turbo) ? LimiterModeType::Turbo : LimiterModeType::Nominal); } }) DEFINE_HOTKEY("ToggleSlowMotion", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE_NOOP("Hotkeys", "Toggle Slow Motion"), @@ -184,7 +185,7 @@ DEFINE_HOTKEY("ToggleSlowMotion", TRANSLATE_NOOP("Hotkeys", "System"), TRANSLATE if (!pressed && VMManager::HasValidVM()) { VMManager::SetLimiterMode( - (EmuConfig.LimiterMode != LimiterModeType::Slomo) ? LimiterModeType::Slomo : LimiterModeType::Nominal); + (VMManager::GetLimiterMode() != LimiterModeType::Slomo) ? LimiterModeType::Slomo : LimiterModeType::Nominal); } }) DEFINE_HOTKEY("HoldTurbo", TRANSLATE_NOOP("Hotkeys", "System"), diff --git a/pcsx2/IPU/IPU.cpp b/pcsx2/IPU/IPU.cpp index 3c745277758d6..036397dc31cf3 100644 --- a/pcsx2/IPU/IPU.cpp +++ b/pcsx2/IPU/IPU.cpp @@ -27,6 +27,7 @@ alignas(16) tIPU_cmd ipu_cmd; alignas(16) tIPU_BP g_BP; alignas(16) decoder_t decoder; +IPUStatus IPUCoreStatus; static void (*IPUWorker)(); @@ -92,15 +93,8 @@ void tIPU_cmd::clear() __fi void IPUProcessInterrupt() { - if (ipuRegs.ctrl.BUSY && !CommandExecuteQueued) + if (ipuRegs.ctrl.BUSY) IPUWorker(); - - if (ipuRegs.ctrl.BUSY && !IPU1Status.DataRequested && !(cpuRegs.interrupt & 1 << IPU_PROCESS)) - { - CPU_INT(IPU_PROCESS, ProcessedData ? ProcessedData : 64); - } - else - ProcessedData = 0; } ///////////////////////////////////////////////////////// @@ -112,6 +106,9 @@ void ipuReset() std::memset(&ipuRegs, 0, sizeof(ipuRegs)); std::memset(&g_BP, 0, sizeof(g_BP)); std::memset(&decoder, 0, sizeof(decoder)); + IPUCoreStatus.DataRequested = false; + IPUCoreStatus.WaitingOnIPUFrom= false; + IPUCoreStatus.WaitingOnIPUTo = false; decoder.picture_structure = FRAME_PICTURE; //default: progressive...my guess:P @@ -149,6 +146,7 @@ bool SaveStateBase::ipuFreeze() Freeze(coded_block_pattern); Freeze(decoder); Freeze(ipu_cmd); + Freeze(IPUCoreStatus); return IsOkay(); } @@ -471,7 +469,6 @@ __fi void IPUCMD_WRITE(u32 val) { // don't process anything if currently busy //if (ipuRegs.ctrl.BUSY) Console.WriteLn("IPU BUSY!"); // wait for thread - ProcessedData = 0; ipuRegs.ctrl.ECD = 0; ipuRegs.ctrl.SCD = 0; ipu_cmd.clear(); @@ -538,9 +535,10 @@ __fi void IPUCMD_WRITE(u32 val) // Have a short delay immitating the time it takes to run IDEC/BDEC, other commands are near instant. // Mana Khemia/Metal Saga start IDEC then change IPU0 expecting there to be a delay before IDEC sends data. - if (!CommandExecuteQueued && (ipu_cmd.CMD == SCE_IPU_IDEC || ipu_cmd.CMD == SCE_IPU_BDEC)) + if (ipu_cmd.CMD == SCE_IPU_IDEC || ipu_cmd.CMD == SCE_IPU_BDEC) { - CommandExecuteQueued = true; + IPUCoreStatus.WaitingOnIPUFrom = false; + IPUCoreStatus.WaitingOnIPUTo = false; CPU_INT(IPU_PROCESS, 64); } else diff --git a/pcsx2/IPU/IPU.h b/pcsx2/IPU/IPU.h index 2b180d87a6966..c135c8290ce64 100644 --- a/pcsx2/IPU/IPU.h +++ b/pcsx2/IPU/IPU.h @@ -132,7 +132,7 @@ struct alignas(16) tIPU_BP { // be possible -- so if the fill fails we'll only return 0 if we don't have enough // remaining bits in the FIFO to fill the request. // Used to do ((FP!=0) && (BP + bits) <= 128) if we get here there's defo not enough data now though - + IPUCoreStatus.WaitingOnIPUTo = true; return false; } @@ -293,8 +293,6 @@ extern bool EnableFMV; alignas(16) extern tIPU_cmd ipu_cmd; extern uint eecount_on_last_vdec; -extern bool CommandExecuteQueued; -extern u32 ProcessedData; extern void ipuReset(); diff --git a/pcsx2/IPU/IPU_Fifo.cpp b/pcsx2/IPU/IPU_Fifo.cpp index 8c73ab149526e..d0a39aac15dbd 100644 --- a/pcsx2/IPU/IPU_Fifo.cpp +++ b/pcsx2/IPU/IPU_Fifo.cpp @@ -40,7 +40,7 @@ void IPU_Fifo_Input::clear() writepos = 0; // Because the FIFO is drained it will request more data immediately - IPU1Status.DataRequested = true; + IPUCoreStatus.DataRequested = true; if (ipu1ch.chcr.STR && cpuRegs.eCycle[4] == 0x9999) { @@ -91,9 +91,7 @@ int IPU_Fifo_Input::write(const u32* pMem, int size) g_BP.IFC += transfer_size; if (g_BP.IFC == 8) - IPU1Status.DataRequested = false; - - CPU_INT(IPU_PROCESS, transfer_size * BIAS); + IPUCoreStatus.DataRequested = false; return transfer_size; } @@ -104,7 +102,7 @@ int IPU_Fifo_Input::read(void *value) if (g_BP.IFC <= 1) { // IPU FIFO is empty and DMA is waiting so lets tell the DMA we are ready to put data in the FIFO - IPU1Status.DataRequested = true; + IPUCoreStatus.DataRequested = true; if(ipu1ch.chcr.STR && cpuRegs.eCycle[4] == 0x9999) { @@ -142,7 +140,7 @@ int IPU_Fifo_Output::write(const u32 *value, uint size) ipuRegs.ctrl.OFC += transfer_size; if(ipu0ch.chcr.STR) - IPU_INT_FROM(ipuRegs.ctrl.OFC * BIAS); + IPU_INT_FROM(1); return transfer_size; } @@ -181,12 +179,13 @@ void WriteFIFO_IPUin(const mem128_t* value) IPU_LOG( "WriteFIFO/IPUin <- 0x%08X.%08X.%08X.%08X", value->_u32[0], value->_u32[1], value->_u32[2], value->_u32[3]); //committing every 16 bytes - if( ipu_fifo.in.write(value->_u32, 1) == 0 ) + if( ipu_fifo.in.write(value->_u32, 1) > 0 ) { - if (ipuRegs.ctrl.BUSY && !CommandExecuteQueued) + if (ipuRegs.ctrl.BUSY && IPUCoreStatus.WaitingOnIPUTo) { - CommandExecuteQueued = false; - CPU_INT(IPU_PROCESS, 8); + IPUCoreStatus.WaitingOnIPUFrom = false; + IPUCoreStatus.WaitingOnIPUTo = false; + CPU_INT(IPU_PROCESS, 2 * BIAS); } } } diff --git a/pcsx2/IPU/IPU_MultiISA.cpp b/pcsx2/IPU/IPU_MultiISA.cpp index 86faebf846a97..c49db385231f6 100644 --- a/pcsx2/IPU/IPU_MultiISA.cpp +++ b/pcsx2/IPU/IPU_MultiISA.cpp @@ -1010,6 +1010,7 @@ __ri static bool mpeg2sliceIDEC() // IPU0 isn't ready for data, so let's wait for it to be if ((!ipu0ch.chcr.STR || ipuRegs.ctrl.OFC || ipu0ch.qwc == 0) && ipu_cmd.pos[1] <= 2) { + IPUCoreStatus.WaitingOnIPUFrom = true; return false; } macroblock_8& mb8 = decoder.mb8; @@ -1123,6 +1124,8 @@ __ri static bool mpeg2sliceIDEC() if (ready_to_decode == true) { ready_to_decode = false; + IPUCoreStatus.WaitingOnIPUFrom = false; + IPUCoreStatus.WaitingOnIPUTo = false; CPU_INT(IPU_PROCESS, 64); // Should probably be much higher, but myst 3 doesn't like it right now. ipu_cmd.pos[1] = 2; return false; @@ -1134,6 +1137,7 @@ __ri static bool mpeg2sliceIDEC() if (decoder.ipu0_data != 0) { // IPU FIFO filled up -- Will have to finish transferring later. + IPUCoreStatus.WaitingOnIPUFrom = true; ipu_cmd.pos[1] = 2; return false; } @@ -1141,6 +1145,7 @@ __ri static bool mpeg2sliceIDEC() mbaCount = 0; if (read) { + IPUCoreStatus.WaitingOnIPUFrom = true; ipu_cmd.pos[1] = 3; return false; } @@ -1308,6 +1313,7 @@ __fi static bool mpeg2_slice() // IPU0 isn't ready for data, so let's wait for it to be if ((!ipu0ch.chcr.STR || ipuRegs.ctrl.OFC || ipu0ch.qwc == 0) && ipu_cmd.pos[0] <= 3) { + IPUCoreStatus.WaitingOnIPUFrom = true; return false; } @@ -1514,6 +1520,8 @@ __fi static bool mpeg2_slice() { ipu_cmd.pos[0] = 3; ready_to_decode = false; + IPUCoreStatus.WaitingOnIPUFrom = false; + IPUCoreStatus.WaitingOnIPUTo = false; CPU_INT(IPU_PROCESS, 64); // Should probably be much higher, but myst 3 doesn't like it right now. return false; } @@ -1525,6 +1533,7 @@ __fi static bool mpeg2_slice() if (decoder.ipu0_data != 0) { // IPU FIFO filled up -- Will have to finish transferring later. + IPUCoreStatus.WaitingOnIPUFrom = true; ipu_cmd.pos[0] = 3; return false; } @@ -1532,6 +1541,7 @@ __fi static bool mpeg2_slice() mbaCount = 0; if (read) { + IPUCoreStatus.WaitingOnIPUFrom = true; ipu_cmd.pos[0] = 4; return false; } @@ -1801,12 +1811,20 @@ __ri static bool ipuCSC(tIPU_CMD_CSC csc) if (csc.OFM) { ipu_cmd.pos[1] += ipu_fifo.out.write(((u32*) & decoder.rgb16) + 4 * ipu_cmd.pos[1], 32 - ipu_cmd.pos[1]); - if (ipu_cmd.pos[1] < 32) return false; + if (ipu_cmd.pos[1] < 32) + { + IPUCoreStatus.WaitingOnIPUFrom = true; + return false; + } } else { ipu_cmd.pos[1] += ipu_fifo.out.write(((u32*) & decoder.rgb32) + 4 * ipu_cmd.pos[1], 64 - ipu_cmd.pos[1]); - if (ipu_cmd.pos[1] < 64) return false; + if (ipu_cmd.pos[1] < 64) + { + IPUCoreStatus.WaitingOnIPUFrom = true; + return false; + } } ipu_cmd.pos[0] = 0; @@ -1834,12 +1852,20 @@ __ri static bool ipuPACK(tIPU_CMD_CSC csc) if (csc.OFM) { ipu_cmd.pos[1] += ipu_fifo.out.write(((u32*) & decoder.rgb16) + 4 * ipu_cmd.pos[1], 32 - ipu_cmd.pos[1]); - if (ipu_cmd.pos[1] < 32) return false; + if (ipu_cmd.pos[1] < 32) + { + IPUCoreStatus.WaitingOnIPUFrom = true; + return false; + } } else { ipu_cmd.pos[1] += ipu_fifo.out.write(((u32*)g_ipu_indx4) + 4 * ipu_cmd.pos[1], 8 - ipu_cmd.pos[1]); - if (ipu_cmd.pos[1] < 8) return false; + if (ipu_cmd.pos[1] < 8) + { + IPUCoreStatus.WaitingOnIPUFrom = true; + return false; + } } ipu_cmd.pos[0] = 0; diff --git a/pcsx2/IPU/IPUdma.cpp b/pcsx2/IPU/IPUdma.cpp index c3f33be299b7e..378308378270d 100644 --- a/pcsx2/IPU/IPUdma.cpp +++ b/pcsx2/IPU/IPUdma.cpp @@ -19,16 +19,12 @@ #include "IPU/IPUdma.h" #include "IPU/IPU_MultiISA.h" -IPUStatus IPU1Status; -bool CommandExecuteQueued; -u32 ProcessedData; +IPUDMAStatus IPU1Status; void ipuDmaReset() { IPU1Status.InProgress = false; IPU1Status.DMAFinished = true; - CommandExecuteQueued = false; - ProcessedData = 0; } bool SaveStateBase::ipuDmaFreeze() @@ -37,7 +33,6 @@ bool SaveStateBase::ipuDmaFreeze() return false; Freeze(IPU1Status); - Freeze(CommandExecuteQueued); return IsOkay(); } @@ -83,11 +78,18 @@ void IPU1dma() return; } - if (IPU1Status.DataRequested == false) + if (IPUCoreStatus.DataRequested == false) { // IPU isn't expecting any data, so put it in to wait mode. cpuRegs.eCycle[4] = 0x9999; CPU_SET_DMASTALL(DMAC_TO_IPU, true); + + // Shouldn't Happen. + if (IPUCoreStatus.WaitingOnIPUTo) + { + IPUCoreStatus.WaitingOnIPUTo = false; + CPU_INT(IPU_PROCESS, 4 * BIAS); + } return; } @@ -127,26 +129,22 @@ void IPU1dma() if (IPU1Status.InProgress) totalqwc += IPU1chain(); - //Do this here to prevent double settings on Chain DMA's - if((totalqwc == 0 && g_BP.IFC < 8) || (IPU1Status.DMAFinished && !IPU1Status.InProgress)) + // Nothing has been processed except maybe a tag, or the DMA is ending + if(totalqwc == 0 || (IPU1Status.DMAFinished && !IPU1Status.InProgress) || IPUCoreStatus.DataRequested) { totalqwc = std::max(4, totalqwc) + tagcycles; IPU_INT_TO(totalqwc * BIAS); } else { - IPU1Status.DataRequested = false; - - if (!(IPU1Status.DMAFinished && !IPU1Status.InProgress)) - { - cpuRegs.eCycle[4] = 0x9999;//IPU_INT_TO(2048); + cpuRegs.eCycle[4] = 0x9999; CPU_SET_DMASTALL(DMAC_TO_IPU, true); - } - else - { - totalqwc = std::max(4, totalqwc) + tagcycles; - IPU_INT_TO(totalqwc * BIAS); - } + } + + if (IPUCoreStatus.WaitingOnIPUTo && g_BP.IFC >= 1) + { + IPUCoreStatus.WaitingOnIPUTo = false; + CPU_INT(IPU_PROCESS, totalqwc * BIAS); } IPU_LOG("Completed Call IPU1 DMA QWC Remaining %x Finished %d In Progress %d tadr %x", ipu1ch.qwc, IPU1Status.DMAFinished, IPU1Status.InProgress, ipu1ch.tadr); @@ -156,8 +154,12 @@ void IPU0dma() { if(!ipuRegs.ctrl.OFC) { - if(!CommandExecuteQueued) + // This shouldn't happen. + if (IPUCoreStatus.WaitingOnIPUFrom) + { + IPUCoreStatus.WaitingOnIPUFrom = false; IPUProcessInterrupt(); + } CPU_SET_DMASTALL(DMAC_FROM_IPU, true); return; } @@ -168,6 +170,12 @@ void IPU0dma() if ((!(ipu0ch.chcr.STR) || (cpuRegs.interrupt & (1 << DMAC_FROM_IPU))) || (ipu0ch.qwc == 0)) { DevCon.Warning("How??"); + // This shouldn't happen. + if (IPUCoreStatus.WaitingOnIPUFrom) + { + IPUCoreStatus.WaitingOnIPUFrom = false; + CPU_INT(IPU_PROCESS, ipuRegs.ctrl.OFC * BIAS); + } return; } @@ -195,11 +203,12 @@ void IPU0dma() if (!ipu0ch.qwc) IPU_INT_FROM(readsize * BIAS); - if (ipuRegs.ctrl.BUSY && !CommandExecuteQueued) + CPU_SET_DMASTALL(DMAC_FROM_IPU, true); + + if (ipuRegs.ctrl.BUSY && IPUCoreStatus.WaitingOnIPUFrom) { - CommandExecuteQueued = false; - CPU_SET_DMASTALL(DMAC_FROM_IPU, true); - IPUProcessInterrupt(); + IPUCoreStatus.WaitingOnIPUFrom = false; + CPU_INT(IPU_PROCESS, readsize * BIAS); } } @@ -259,29 +268,19 @@ __fi void dmaIPU1() // toIPU IPU1Status.DMAFinished = false; } } - - if(IPU1Status.DataRequested) - IPU1dma(); - else - cpuRegs.eCycle[4] = 0x9999; } else // Normal Mode { IPU_LOG("Setting up IPU1 Normal mode"); IPU1Status.InProgress = true; IPU1Status.DMAFinished = true; - - if (IPU1Status.DataRequested) - IPU1dma(); - else - cpuRegs.eCycle[4] = 0x9999; } + + IPU1dma(); } void ipuCMDProcess() { - CommandExecuteQueued = false; - ProcessedData = 0; IPUProcessInterrupt(); } diff --git a/pcsx2/IPU/IPUdma.h b/pcsx2/IPU/IPUdma.h index 9f7db0f37e6ff..f8065af891d38 100644 --- a/pcsx2/IPU/IPUdma.h +++ b/pcsx2/IPU/IPUdma.h @@ -17,10 +17,15 @@ #include "IPU.h" -struct IPUStatus { +struct IPUDMAStatus { bool InProgress; bool DMAFinished; +}; + +struct IPUStatus { bool DataRequested; + bool WaitingOnIPUFrom; + bool WaitingOnIPUTo; }; extern void ipuCMDProcess(); @@ -33,4 +38,5 @@ extern void IPU0dma(); extern void IPU1dma(); extern void ipuDmaReset(); -extern IPUStatus IPU1Status; +extern IPUDMAStatus IPU1Status; +extern IPUStatus IPUCoreStatus; diff --git a/pcsx2/ImGui/FullscreenUI.cpp b/pcsx2/ImGui/FullscreenUI.cpp index 073c740772ef5..159fd163bb2a4 100644 --- a/pcsx2/ImGui/FullscreenUI.cpp +++ b/pcsx2/ImGui/FullscreenUI.cpp @@ -178,19 +178,15 @@ namespace FullscreenUI GameList, Settings, PauseMenu, -#ifdef ENABLE_ACHIEVEMENTS Achievements, Leaderboards, -#endif }; enum class PauseSubMenu { None, Exit, -#ifdef ENABLE_ACHIEVEMENTS Achievements, -#endif }; enum class SettingsPage @@ -380,7 +376,7 @@ namespace FullscreenUI static void DrawStringListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key, const char* default_value, const char* const* options, const char* const* option_values, size_t option_count, bool translate_options, bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, - ImFont* summary_font = g_medium_font); + ImFont* summary_font = g_medium_font, const char* translation_ctx = TR_CONTEXT); static void DrawStringListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key, const char* default_value, SettingInfo::GetOptionsCallback options_callback, bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font); @@ -405,7 +401,8 @@ namespace FullscreenUI const char* display_name, bool show_type = true); static void ClearInputBindingVariables(); static void StartAutomaticBinding(u32 port); - static void DrawSettingInfoSetting(SettingsInterface* bsi, const char* section, const char* key, const SettingInfo& si); + static void DrawSettingInfoSetting(SettingsInterface* bsi, const char* section, const char* key, const SettingInfo& si, + const char* translation_ctx); static SettingsPage s_settings_page = SettingsPage::Interface; static std::unique_ptr s_game_settings_interface; @@ -482,7 +479,6 @@ namespace FullscreenUI static std::vector s_game_list_sorted_entries; static GameListPage s_game_list_page = GameListPage::Grid; -#ifdef ENABLE_ACHIEVEMENTS ////////////////////////////////////////////////////////////////////////// // Achievements ////////////////////////////////////////////////////////////////////////// @@ -498,7 +494,6 @@ namespace FullscreenUI const Achievements::LeaderboardEntry& lbEntry, float rank_column_width, float name_column_width, float column_spacing); static std::optional s_open_leaderboard_id; -#endif } // namespace FullscreenUI ////////////////////////////////////////////////////////////////////////// @@ -653,7 +648,6 @@ void FullscreenUI::CheckForConfigChanges(const Pcsx2Config& old_config) if (!IsInitialized()) return; -#ifdef ENABLE_ACHIEVEMENTS // If achievements got disabled, we might have the menu open... // That means we're going to be reaching achievement state. if (old_config.Achievements.Enabled && !EmuConfig.Achievements.Enabled) @@ -667,7 +661,6 @@ void FullscreenUI::CheckForConfigChanges(const Pcsx2Config& old_config) }); MTGS::WaitGS(false, false, false); } -#endif } void FullscreenUI::OnVMStarted() @@ -827,14 +820,12 @@ void FullscreenUI::Render() ImGuiFullscreen::BeginLayout(); -#ifdef ENABLE_ACHIEVEMENTS // Primed achievements must come first, because we don't want the pause screen to be behind them. if (EmuConfig.Achievements.PrimedIndicators && s_current_main_window == MainWindowType::None && Achievements::GetPrimedAchievementCount() > 0) { DrawPrimedAchievementsIcons(); } -#endif switch (s_current_main_window) { @@ -850,14 +841,12 @@ void FullscreenUI::Render() case MainWindowType::PauseMenu: DrawPauseMenu(s_current_main_window); break; -#ifdef ENABLE_ACHIEVEMENTS case MainWindowType::Achievements: DrawAchievementsWindow(); break; case MainWindowType::Leaderboards: DrawLeaderboardsWindow(); break; -#endif default: break; } @@ -1076,7 +1065,7 @@ void FullscreenUI::DoToggleFrameLimit() return; VMManager::SetLimiterMode( - (EmuConfig.LimiterMode != LimiterModeType::Unlimited) ? LimiterModeType::Unlimited : LimiterModeType::Nominal); + (VMManager::GetLimiterMode() != LimiterModeType::Unlimited) ? LimiterModeType::Unlimited : LimiterModeType::Nominal); }); } @@ -2071,7 +2060,7 @@ void FullscreenUI::DrawIntRectSetting(SettingsInterface* bsi, const char* title, void FullscreenUI::DrawStringListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key, const char* default_value, const char* const* options, const char* const* option_values, size_t option_count, - bool translate_options, bool enabled, float height, ImFont* font, ImFont* summary_font) + bool translate_options, bool enabled, float height, ImFont* font, ImFont* summary_font, const char* translation_ctx) { const bool game_settings = IsEditingGameSettings(bsi); const std::optional value( @@ -2099,7 +2088,7 @@ void FullscreenUI::DrawStringListSetting(SettingsInterface* bsi, const char* tit if (MenuButtonWithValue(title, summary, value.has_value() ? - ((index < option_count) ? (translate_options ? Host::TranslateToCString(TR_CONTEXT, options[index]) : options[index]) : + ((index < option_count) ? (translate_options ? Host::TranslateToCString(translation_ctx, options[index]) : options[index]) : FSUI_CSTR("Unknown")) : FSUI_CSTR("Use Global Setting"), enabled, height, font, summary_font)) @@ -2110,7 +2099,7 @@ void FullscreenUI::DrawStringListSetting(SettingsInterface* bsi, const char* tit cd_options.emplace_back(FSUI_STR("Use Global Setting"), !value.has_value()); for (size_t i = 0; i < option_count; i++) { - cd_options.emplace_back(translate_options ? Host::TranslateToString(TR_CONTEXT, options[i]) : std::string(options[i]), + cd_options.emplace_back(translate_options ? Host::TranslateToString(translation_ctx, options[i]) : std::string(options[i]), (value.has_value() && i == static_cast(index))); } OpenChoiceDialog(title, false, std::move(cd_options), @@ -2359,9 +2348,11 @@ void FullscreenUI::StartAutomaticBinding(u32 port) }); } -void FullscreenUI::DrawSettingInfoSetting(SettingsInterface* bsi, const char* section, const char* key, const SettingInfo& si) +void FullscreenUI::DrawSettingInfoSetting(SettingsInterface* bsi, const char* section, const char* key, const SettingInfo& si, + const char* translation_ctx) { - std::string title(fmt::format(ICON_FA_COG " {}", si.display_name)); + SmallString title; + title.fmt(ICON_FA_COG " {}", Host::TranslateToStringView(translation_ctx, si.display_name)); switch (si.type) { case SettingInfo::Type::Boolean: @@ -2386,10 +2377,15 @@ void FullscreenUI::DrawSettingInfoSetting(SettingsInterface* bsi, const char* se case SettingInfo::Type::StringList: { if (si.get_options) + { DrawStringListSetting(bsi, title.c_str(), si.description, section, key, si.StringDefaultValue(), si.get_options, true); + } else + { DrawStringListSetting( - bsi, title.c_str(), si.description, section, key, si.StringDefaultValue(), si.options, si.options, 0, false, true); + bsi, title.c_str(), si.description, section, key, si.StringDefaultValue(), si.options, si.options, 0, false, true, + LAYOUT_MENU_BUTTON_HEIGHT, g_large_font, g_medium_font, translation_ctx); + } } break; @@ -2777,10 +2773,8 @@ void FullscreenUI::DrawInterfaceSettingsPage() DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MAGIC, "Inhibit Screensaver"), FSUI_CSTR("Prevents the screen saver from activating and the host from sleeping while emulation is running."), "EmuCore", "InhibitScreensaver", true); -#ifdef ENABLE_DISCORD_PRESENCE DrawToggleSetting(bsi, "Enable Discord Presence", FSUI_CSTR("Shows the game you are currently playing as part of your profile on Discord."), "UI", "DiscordPresence", false); -#endif DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_PAUSE, "Pause On Start"), FSUI_CSTR("Pauses the emulator when a game is started."), "UI", "StartPaused", false); DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_VIDEO, "Pause On Focus Loss"), @@ -2816,7 +2810,7 @@ void FullscreenUI::DrawInterfaceSettingsPage() DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MOUSE_POINTER, "Hide Cursor In Fullscreen"), FSUI_CSTR("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."), "UI", "HideMouseCursor", false); - MenuHeading("On-Screen Display"); + MenuHeading(FSUI_CSTR("On-Screen Display")); DrawIntSpinBoxSetting(bsi, FSUI_ICONSTR(ICON_FA_SEARCH, "OSD Scale"), FSUI_CSTR("Determines how large the on-screen messages and monitor are."), "EmuCore/GS", "OsdScale", 100, 25, 500, 1, "%d%%"); DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIST, "Show Messages"), @@ -2854,7 +2848,7 @@ void FullscreenUI::DrawInterfaceSettingsPage() DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_EXCLAMATION_CIRCLE, "Warn About Unsafe Settings"), FSUI_CSTR("Displays warnings when settings are enabled which may break games."), "EmuCore", "WarnAboutUnsafeSettings", true); - MenuHeading("Operations"); + MenuHeading(FSUI_CSTR("Operations")); if (MenuButton(FSUI_ICONSTR(ICON_FA_FOLDER_MINUS, "Reset Settings"), FSUI_CSTR("Resets configuration to defaults (excluding controller settings)."), !IsEditingGameSettings(bsi))) { @@ -2870,7 +2864,7 @@ void FullscreenUI::DrawBIOSSettingsPage() BeginMenuButtons(); - MenuHeading("BIOS Configuration"); + MenuHeading(FSUI_CSTR("BIOS Configuration")); DrawFolderSetting(bsi, FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Change Search Directory"), "Folders", "Bios", EmuFolders::Bios); @@ -2880,7 +2874,7 @@ void FullscreenUI::DrawBIOSSettingsPage() bios_selection.empty() ? FSUI_CSTR("Automatic") : bios_selection.c_str())) { ImGuiFullscreen::ChoiceDialogOptions choices; - choices.emplace_back("Automatic", bios_selection.empty()); + choices.emplace_back(FSUI_STR("Automatic"), bios_selection.empty()); std::vector values; values.push_back(""); @@ -2912,7 +2906,7 @@ void FullscreenUI::DrawBIOSSettingsPage() }); } - MenuHeading("Options and Patches"); + MenuHeading(FSUI_CSTR("Options and Patches")); DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIGHTBULB, "Fast Boot"), FSUI_CSTR("Skips the intro screen, and bypasses region checks."), "EmuCore", "EnableFastBoot", true); @@ -3372,7 +3366,7 @@ void FullscreenUI::DrawGraphicsSettingsPage() FSUI_CSTR("Selects where trilinear filtering is utilized when rendering textures."), "EmuCore/GS", "TriFilter", static_cast(TriFiltering::Automatic), s_trilinear_options, std::size(s_trilinear_options), true, -1); DrawStringListSetting(bsi, FSUI_CSTR("Anisotropic Filtering"), - FSUI_CSTR("Selects where anistropic filtering is utilized when rendering textures."), "EmuCore/GS", "MaxAnisotropy", "0", + FSUI_CSTR("Selects where anisotropic filtering is utilized when rendering textures."), "EmuCore/GS", "MaxAnisotropy", "0", s_anisotropic_filtering_entries, s_anisotropic_filtering_values, std::size(s_anisotropic_filtering_entries), true); DrawIntListSetting(bsi, FSUI_CSTR("Dithering"), FSUI_CSTR("Selects the type of dithering applies when the game requests it."), "EmuCore/GS", "dithering_ps2", 2, s_dithering_options, std::size(s_dithering_options), true); @@ -3503,7 +3497,7 @@ void FullscreenUI::DrawGraphicsSettingsPage() FSUI_CSTR("Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games."), "EmuCore/GS", "paltex", false); - MenuHeading("Upscaling Fixes"); + MenuHeading(FSUI_CSTR("Upscaling Fixes")); DrawIntListSetting(bsi, FSUI_CSTR("Half-Pixel Offset"), FSUI_CSTR("Adjusts vertices relative to upscaling."), "EmuCore/GS", "UserHacks_HalfPixelOffset", 0, s_half_pixel_offset_options, std::size(s_half_pixel_offset_options), true); DrawIntListSetting(bsi, FSUI_CSTR("Round Sprite"), FSUI_CSTR("Adjusts sprite coordinates."), "EmuCore/GS", @@ -3640,7 +3634,7 @@ void FullscreenUI::DrawAudioSettingsPage() }; static constexpr const char* expansion_modes[] = { FSUI_NSTR("Stereo (None, Default)"), - FSUI_NSTR("Quadrafonic"), + FSUI_NSTR("Quadraphonic"), FSUI_NSTR("Surround 5.1"), FSUI_NSTR("Surround 7.1"), }; @@ -3717,8 +3711,9 @@ void FullscreenUI::DrawMemoryCardSettingsPage() for (u32 port = 0; port < NUM_MEMORY_CARD_PORTS; port++) { - const std::string title(fmt::format("Console Port {}", port + 1)); - MenuHeading(title.c_str()); + SmallString str; + str.fmt(FSUI_FSTR("Console Port {}"), port + 1); + MenuHeading(str.c_str()); std::string enable_key(fmt::format("Slot{}_Enable", port + 1)); std::string file_key(fmt::format("Slot{}_Filename", port + 1)); @@ -3767,7 +3762,7 @@ void FullscreenUI::DrawMemoryCardSettingsPage() } names.push_back(std::move(mci.name)); } - OpenChoiceDialog(title.c_str(), false, std::move(options), + OpenChoiceDialog(str.c_str(), false, std::move(options), [game_settings = IsEditingGameSettings(bsi), names = std::move(names), file_key = std::move(file_key)]( s32 index, const std::string& title, bool checked) { if (index < 0) @@ -4116,7 +4111,7 @@ void FullscreenUI::DrawControllerSettingsPage() const char* section = sections[global_slot]; const Pad::ControllerInfo* ci = Pad::GetConfigControllerType(*bsi, section, global_slot); - if (MenuButton(FSUI_ICONSTR(ICON_FA_GAMEPAD, "Controller Type"), ci ? ci->display_name : "Unknown")) + if (MenuButton(FSUI_ICONSTR(ICON_FA_GAMEPAD, "Controller Type"), ci ? ci->GetLocalizedName() : FSUI_CSTR("Unknown"))) { const std::vector> raw_options = Pad::GetControllerTypeNames(); ImGuiFullscreen::ChoiceDialogOptions options; @@ -4302,7 +4297,7 @@ void FullscreenUI::DrawControllerSettingsPage() } for (const SettingInfo& si : ci->settings) - DrawSettingInfoSetting(bsi, section, si.name, si); + DrawSettingInfoSetting(bsi, section, Host::TranslateToCString("Pad", si.name), si, "Pad"); } ImGui::PopID(); @@ -4395,7 +4390,7 @@ void FullscreenUI::DrawControllerSettingsPage() const std::string section(USB::GetConfigSection(port)); for (const SettingInfo& si : settings) - DrawSettingInfoSetting(bsi, section.c_str(), USB::GetConfigSubKey(type, si.name).c_str(), si); + DrawSettingInfoSetting(bsi, section.c_str(), USB::GetConfigSubKey(type, si.name).c_str(), si, "USB"); } ImGui::PopID(); } @@ -4465,7 +4460,7 @@ void FullscreenUI::DrawAdvancedSettingsPage() "UI", "ShowAdvancedSettings", false); } - MenuHeading("Logging"); + MenuHeading(FSUI_CSTR("Logging")); DrawToggleSetting(bsi, FSUI_CSTR("System Console"), FSUI_CSTR("Writes log messages to the system console (console window/standard output)."), "Logging", "EnableSystemConsole", false); @@ -4677,7 +4672,7 @@ void FullscreenUI::DrawGameFixesSettingsPage() DrawToggleSetting(bsi, FSUI_CSTR("VU XGkick Sync"), FSUI_CSTR("Use accurate timing for VU XGKicks (slower)."), "EmuCore/Gamefixes", "XgKickHack", false); DrawToggleSetting(bsi, FSUI_CSTR("Use Blit for internal FPS"), - FSUI_CSTR("Use alternative method to calclate internal FPS to avoid false readings in some games."), "EmuCore/Gamefixes", + FSUI_CSTR("Use alternative method to calculate internal FPS to avoid false readings in some games."), "EmuCore/Gamefixes", "BlitInternalFPSHack", false); EndMenuButtons(); @@ -4700,11 +4695,7 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) // title info { -#ifdef ENABLE_ACHIEVEMENTS const bool has_rich_presence = Achievements::IsActive() && !Achievements::GetRichPresenceString().empty(); -#else - const bool has_rich_presence = false; -#endif const float image_width = has_rich_presence ? 60.0f : 50.0f; const float image_height = has_rich_presence ? 90.0f : 75.0f; @@ -4734,7 +4725,6 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) } DrawShadowedText(dl, g_medium_font, subtitle_pos, text_color, s_current_game_subtitle.c_str()); -#ifdef ENABLE_ACHIEVEMENTS if (has_rich_presence) { const auto lock = Achievements::GetLock(); @@ -4758,7 +4748,6 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) DrawShadowedText(dl, g_medium_font, rp_pos, text_color, rp.data(), rp.data() + rp.size(), wrap_width); } } -#endif GSTexture* const cover = GetCoverForCurrentGame(); @@ -4817,9 +4806,7 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) static constexpr u32 submenu_item_count[] = { 11, // None 4, // Exit -#ifdef ENABLE_ACHIEVEMENTS 3, // Achievements -#endif }; const bool just_focused = ResetFocusHere(); @@ -4862,7 +4849,6 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) SwitchToGameSettings(); } -#ifdef ENABLE_ACHIEVEMENTS if (ActiveButton(FSUI_ICONSTR(ICON_FA_TROPHY, "Achievements"), false, Achievements::HasActiveGame() && Achievements::SafeHasAchievementsOrLeaderboards())) { @@ -4874,9 +4860,6 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) else OpenPauseSubMenu(PauseSubMenu::Achievements); } -#else - ActiveButton(FSUI_ICONSTR(ICON_FA_TROPHY, "Achievements"), false, false); -#endif if (ActiveButton(FSUI_ICONSTR(ICON_FA_CAMERA, "Save Screenshot"), false)) { @@ -4936,7 +4919,6 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) } break; -#ifdef ENABLE_ACHIEVEMENTS case PauseSubMenu::Achievements: { if (just_focused) @@ -4952,7 +4934,6 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) SwitchToLeaderboardsWindow(); } break; -#endif } EndMenuButtons(); @@ -4960,11 +4941,9 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type) EndFullscreenWindow(); } -#ifdef ENABLE_ACHIEVEMENTS // Primed achievements must come first, because we don't want the pause screen to be behind them. if (Achievements::GetPrimedAchievementCount() > 0) DrawPrimedAchievementsList(); -#endif } void FullscreenUI::InitializePlaceholderSaveStateListEntry(SaveStateListEntry* li, s32 slot) @@ -6497,8 +6476,6 @@ void FullscreenUI::ProgressCallback::SetCancelled() m_cancelled = true; } -#ifdef ENABLE_ACHIEVEMENTS - void FullscreenUI::OpenAchievementsWindow() { if (!VMManager::HasValidVM() || !Achievements::IsActive()) @@ -7325,7 +7302,7 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock& se if (Achievements::IsActive()) Achievements::ProcessPendingHTTPRequestsFromGSThread(); - MenuHeading("Account"); + MenuHeading(FSUI_CSTR("Account")); if (Achievements::HasSavedCredentials()) { ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImGui::GetStyle().Colors[ImGuiCol_Text]); @@ -7358,7 +7335,7 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock& se } } - MenuHeading("Current Game"); + MenuHeading(FSUI_CSTR("Current Game")); if (Achievements::HasActiveGame()) { ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImGui::GetStyle().Colors[ImGuiCol_Text]); @@ -7455,30 +7432,6 @@ void FullscreenUI::DrawAchievementsLoginWindow() ImGui::PopStyleVar(2); } -#else - -void FullscreenUI::OpenAchievementsWindow() -{ -} - -void FullscreenUI::OpenLeaderboardsWindow() -{ -} - -void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock& settings_lock) -{ - BeginMenuButtons(); - ActiveButton(FSUI_ICONSTR(ICON_FA_BAN, "This build was not compiled with RetroAchievements support."), false, false, - ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY); - EndMenuButtons(); -} - -void FullscreenUI::DrawAchievementsLoginWindow() -{ -} - -#endif - ///////////////////////////////////////////////////////////////////////////////////////////////////////////// // Translation String Area // To avoid having to type T_RANSLATE("FullscreenUI", ...) everywhere, we use the shorter macros at the top @@ -7498,6 +7451,7 @@ TRANSLATE_NOOP("FullscreenUI", "Game type copied to clipboard."); TRANSLATE_NOOP("FullscreenUI", "Game region copied to clipboard."); TRANSLATE_NOOP("FullscreenUI", "Game compatibility copied to clipboard."); TRANSLATE_NOOP("FullscreenUI", "Game path copied to clipboard."); +TRANSLATE_NOOP("FullscreenUI", "Automatic"); TRANSLATE_NOOP("FullscreenUI", "Per-game controller configuration initialized with global settings."); TRANSLATE_NOOP("FullscreenUI", "Controller settings reset to default."); TRANSLATE_NOOP("FullscreenUI", "No input profiles available."); @@ -7545,6 +7499,7 @@ TRANSLATE_NOOP("FullscreenUI", "Game Display"); TRANSLATE_NOOP("FullscreenUI", "Automatically switches to fullscreen mode when the program is started."); TRANSLATE_NOOP("FullscreenUI", "Switches between full screen and windowed when the window is double-clicked."); TRANSLATE_NOOP("FullscreenUI", "Hides the mouse pointer/cursor when the emulator is in fullscreen mode."); +TRANSLATE_NOOP("FullscreenUI", "On-Screen Display"); TRANSLATE_NOOP("FullscreenUI", "Determines how large the on-screen messages and monitor are."); TRANSLATE_NOOP("FullscreenUI", "Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc."); TRANSLATE_NOOP("FullscreenUI", "Shows the current emulation speed of the system in the top-right corner of the display as a percentage."); @@ -7558,10 +7513,12 @@ TRANSLATE_NOOP("FullscreenUI", "Shows the current configuration in the bottom-ri TRANSLATE_NOOP("FullscreenUI", "Shows the current controller state of the system in the bottom-left corner of the display."); TRANSLATE_NOOP("FullscreenUI", "Shows a visual history of frame times in the upper-left corner of the display."); TRANSLATE_NOOP("FullscreenUI", "Displays warnings when settings are enabled which may break games."); +TRANSLATE_NOOP("FullscreenUI", "Operations"); TRANSLATE_NOOP("FullscreenUI", "Resets configuration to defaults (excluding controller settings)."); +TRANSLATE_NOOP("FullscreenUI", "BIOS Configuration"); TRANSLATE_NOOP("FullscreenUI", "Changes the BIOS image used to start future sessions."); -TRANSLATE_NOOP("FullscreenUI", "Automatic"); TRANSLATE_NOOP("FullscreenUI", "BIOS Selection"); +TRANSLATE_NOOP("FullscreenUI", "Options and Patches"); TRANSLATE_NOOP("FullscreenUI", "Skips the intro screen, and bypasses region checks."); TRANSLATE_NOOP("FullscreenUI", "Speed Control"); TRANSLATE_NOOP("FullscreenUI", "Normal Speed"); @@ -7641,7 +7598,7 @@ TRANSLATE_NOOP("FullscreenUI", "Selects where bilinear filtering is utilized whe TRANSLATE_NOOP("FullscreenUI", "Trilinear Filtering"); TRANSLATE_NOOP("FullscreenUI", "Selects where trilinear filtering is utilized when rendering textures."); TRANSLATE_NOOP("FullscreenUI", "Anisotropic Filtering"); -TRANSLATE_NOOP("FullscreenUI", "Selects where anistropic filtering is utilized when rendering textures."); +TRANSLATE_NOOP("FullscreenUI", "Selects where anisotropic filtering is utilized when rendering textures."); TRANSLATE_NOOP("FullscreenUI", "Dithering"); TRANSLATE_NOOP("FullscreenUI", "Selects the type of dithering applies when the game requests it."); TRANSLATE_NOOP("FullscreenUI", "Blending Accuracy"); @@ -7688,6 +7645,7 @@ TRANSLATE_NOOP("FullscreenUI", "Estimate Texture Region"); TRANSLATE_NOOP("FullscreenUI", "Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games)."); TRANSLATE_NOOP("FullscreenUI", "GPU Palette Conversion"); TRANSLATE_NOOP("FullscreenUI", "Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games."); +TRANSLATE_NOOP("FullscreenUI", "Upscaling Fixes"); TRANSLATE_NOOP("FullscreenUI", "Half-Pixel Offset"); TRANSLATE_NOOP("FullscreenUI", "Adjusts vertices relative to upscaling."); TRANSLATE_NOOP("FullscreenUI", "Round Sprite"); @@ -7802,6 +7760,7 @@ TRANSLATE_NOOP("FullscreenUI", "Clears all bindings for this USB controller."); TRANSLATE_NOOP("FullscreenUI", "Data Save Locations"); TRANSLATE_NOOP("FullscreenUI", "Show Advanced Settings"); TRANSLATE_NOOP("FullscreenUI", "Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed."); +TRANSLATE_NOOP("FullscreenUI", "Logging"); TRANSLATE_NOOP("FullscreenUI", "System Console"); TRANSLATE_NOOP("FullscreenUI", "Writes log messages to the system console (console window/standard output)."); TRANSLATE_NOOP("FullscreenUI", "File Logging"); @@ -7894,7 +7853,7 @@ TRANSLATE_NOOP("FullscreenUI", "To check for possible float overflows (Superman TRANSLATE_NOOP("FullscreenUI", "VU XGkick Sync"); TRANSLATE_NOOP("FullscreenUI", "Use accurate timing for VU XGKicks (slower)."); TRANSLATE_NOOP("FullscreenUI", "Use Blit for internal FPS"); -TRANSLATE_NOOP("FullscreenUI", "Use alternative method to calclate internal FPS to avoid false readings in some games."); +TRANSLATE_NOOP("FullscreenUI", "Use alternative method to calculate internal FPS to avoid false readings in some games."); TRANSLATE_NOOP("FullscreenUI", "Load State"); TRANSLATE_NOOP("FullscreenUI", "Save State"); TRANSLATE_NOOP("FullscreenUI", "Load Resume State"); @@ -7912,7 +7871,6 @@ TRANSLATE_NOOP("FullscreenUI", "Determines which field the game list will be sor TRANSLATE_NOOP("FullscreenUI", "Reverses the game list sort order from the default (usually ascending to descending)."); TRANSLATE_NOOP("FullscreenUI", "Cover Settings"); TRANSLATE_NOOP("FullscreenUI", "Downloads covers from a user-specified URL template."); -TRANSLATE_NOOP("FullscreenUI", "Operations"); TRANSLATE_NOOP("FullscreenUI", "Identifies any new files added to the game directories."); TRANSLATE_NOOP("FullscreenUI", "Forces a full rescan of all games previously identified."); TRANSLATE_NOOP("FullscreenUI", "Download Covers"); @@ -7943,8 +7901,10 @@ TRANSLATE_NOOP("FullscreenUI", "Plays sound effects for events such as achieveme TRANSLATE_NOOP("FullscreenUI", "Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active."); TRANSLATE_NOOP("FullscreenUI", "When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements."); TRANSLATE_NOOP("FullscreenUI", "When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server."); +TRANSLATE_NOOP("FullscreenUI", "Account"); TRANSLATE_NOOP("FullscreenUI", "Logs out of RetroAchievements."); TRANSLATE_NOOP("FullscreenUI", "Logs in to RetroAchievements."); +TRANSLATE_NOOP("FullscreenUI", "Current Game"); TRANSLATE_NOOP("FullscreenUI", "Achievements Login"); TRANSLATE_NOOP("FullscreenUI", "Please enter your user name and password for retroachievements.org."); TRANSLATE_NOOP("FullscreenUI", "Your password will not be saved in PCSX2, an access token will be generated and used instead."); @@ -7955,6 +7915,7 @@ TRANSLATE_NOOP("FullscreenUI", "Automatic mapping completed for {}."); TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}."); TRANSLATE_NOOP("FullscreenUI", "Game settings initialized with global settings for '{}'."); TRANSLATE_NOOP("FullscreenUI", "Game settings have been cleared for '{}'."); +TRANSLATE_NOOP("FullscreenUI", "Console Port {}"); TRANSLATE_NOOP("FullscreenUI", "{} (Current)"); TRANSLATE_NOOP("FullscreenUI", "{} (Folder)"); TRANSLATE_NOOP("FullscreenUI", "Memory card name '{}' is not valid."); @@ -8159,7 +8120,7 @@ TRANSLATE_NOOP("FullscreenUI", "TimeStretch (Recommended)"); TRANSLATE_NOOP("FullscreenUI", "Async Mix (Breaks some games!)"); TRANSLATE_NOOP("FullscreenUI", "None (Audio can skip.)"); TRANSLATE_NOOP("FullscreenUI", "Stereo (None, Default)"); -TRANSLATE_NOOP("FullscreenUI", "Quadrafonic"); +TRANSLATE_NOOP("FullscreenUI", "Quadraphonic"); TRANSLATE_NOOP("FullscreenUI", "Surround 5.1"); TRANSLATE_NOOP("FullscreenUI", "Surround 7.1"); TRANSLATE_NOOP("FullscreenUI", "No Sound (Emulate SPU2 only)"); @@ -8336,9 +8297,8 @@ TRANSLATE_NOOP("FullscreenUI", "Game Title: {}"); TRANSLATE_NOOP("FullscreenUI", "Achievements: {} ({} points)"); TRANSLATE_NOOP("FullscreenUI", "Rich presence inactive or unsupported."); TRANSLATE_NOOP("FullscreenUI", "Game not loaded or no RetroAchievements available."); -TRANSLATE_NOOP("FullscreenUI", "This build was not compiled with RetroAchievements support."); TRANSLATE_NOOP("FullscreenUI", "Card Enabled"); TRANSLATE_NOOP("FullscreenUI", "Card Name"); TRANSLATE_NOOP("FullscreenUI", "Eject Card"); // TRANSLATION-STRING-AREA-END -#endif \ No newline at end of file +#endif diff --git a/pcsx2/ImGui/ImGuiManager.cpp b/pcsx2/ImGui/ImGuiManager.cpp index beb1c4e4f4e8b..ee8d7b5c0cd2a 100644 --- a/pcsx2/ImGui/ImGuiManager.cpp +++ b/pcsx2/ImGui/ImGuiManager.cpp @@ -32,6 +32,7 @@ #include "VMManager.h" #include "common/FileSystem.h" +#include "common/Easing.h" #include "common/StringUtil.h" #include "common/Timer.h" @@ -67,8 +68,8 @@ namespace ImGuiManager static ImFont* AddTextFont(float size); static ImFont* AddFixedFont(float size); static bool AddIconFonts(float size); - static void AcquirePendingOSDMessages(); - static void DrawOSDMessages(); + static void AcquirePendingOSDMessages(Common::Timer::Value current_time); + static void DrawOSDMessages(Common::Timer::Value current_time); static void CreateSoftwareCursorTextures(); static void UpdateSoftwareCursorTexture(u32 index); static void DestroySoftwareCursorTextures(); @@ -102,6 +103,9 @@ static std::atomic_bool s_imgui_wants_text{false}; // mapping of host key -> imgui key static std::unordered_map s_imgui_key_map; +static constexpr float OSD_FADE_IN_TIME = 0.1f; +static constexpr float OSD_FADE_OUT_TIME = 0.4f; + // need to keep track of this, so we can reinitialize on renderer switch static bool s_fullscreen_ui_was_initialized = false; @@ -462,7 +466,7 @@ ImFont* ImGuiManager::AddFixedFont(float size) bool ImGuiManager::AddIconFonts(float size) { // clang-format off - static constexpr ImWchar range_fa[] = { 0xf002,0xf002,0xf005,0xf005,0xf007,0xf007,0xf00c,0xf00e,0xf011,0xf011,0xf013,0xf013,0xf017,0xf017,0xf019,0xf019,0xf01c,0xf01c,0xf021,0xf021,0xf023,0xf023,0xf025,0xf025,0xf027,0xf028,0xf02d,0xf02e,0xf030,0xf030,0xf03a,0xf03a,0xf03d,0xf03d,0xf04a,0xf04c,0xf04e,0xf04e,0xf050,0xf050,0xf052,0xf052,0xf059,0xf059,0xf05e,0xf05e,0xf063,0xf063,0xf065,0xf065,0xf067,0xf067,0xf06a,0xf06a,0xf071,0xf071,0xf077,0xf078,0xf07b,0xf07c,0xf084,0xf085,0xf091,0xf091,0xf0ac,0xf0ad,0xf0b0,0xf0b0,0xf0c5,0xf0c5,0xf0c7,0xf0c9,0xf0cb,0xf0cb,0xf0d0,0xf0d0,0xf0dc,0xf0dc,0xf0e2,0xf0e2,0xf0eb,0xf0eb,0xf0f1,0xf0f1,0xf0f3,0xf0f3,0xf0fe,0xf0fe,0xf110,0xf110,0xf119,0xf119,0xf11b,0xf11c,0xf121,0xf121,0xf133,0xf133,0xf140,0xf140,0xf144,0xf144,0xf14a,0xf14a,0xf15b,0xf15b,0xf15d,0xf15d,0xf188,0xf188,0xf191,0xf192,0xf1c9,0xf1c9,0xf1dd,0xf1de,0xf1e6,0xf1e6,0xf1ea,0xf1eb,0xf1f8,0xf1f8,0xf1fc,0xf1fc,0xf242,0xf242,0xf245,0xf245,0xf26c,0xf26c,0xf279,0xf279,0xf2d0,0xf2d0,0xf2db,0xf2db,0xf2f2,0xf2f2,0xf2f5,0xf2f5,0xf302,0xf302,0xf3c1,0xf3c1,0xf3fd,0xf3fd,0xf410,0xf410,0xf466,0xf466,0xf479,0xf479,0xf500,0xf500,0xf517,0xf517,0xf51f,0xf51f,0xf543,0xf543,0xf545,0xf545,0xf547,0xf548,0xf552,0xf552,0xf5a2,0xf5a2,0xf65d,0xf65e,0xf6a9,0xf6a9,0xf756,0xf756,0xf7c2,0xf7c2,0xf807,0xf807,0xf815,0xf815,0xf818,0xf818,0xf84c,0xf84c,0xf8cc,0xf8cc,0xf8d9,0xf8d9,0x0,0x0 }; + static constexpr ImWchar range_fa[] = { 0xf002,0xf002,0xf005,0xf005,0xf007,0xf007,0xf00c,0xf00e,0xf011,0xf011,0xf013,0xf013,0xf017,0xf017,0xf019,0xf019,0xf01c,0xf01c,0xf021,0xf021,0xf023,0xf023,0xf025,0xf025,0xf027,0xf028,0xf02d,0xf02e,0xf030,0xf030,0xf03a,0xf03a,0xf03d,0xf03d,0xf04a,0xf04c,0xf04e,0xf04e,0xf050,0xf050,0xf052,0xf052,0xf059,0xf059,0xf05e,0xf05e,0xf063,0xf063,0xf065,0xf065,0xf067,0xf067,0xf06a,0xf06a,0xf071,0xf071,0xf077,0xf078,0xf07b,0xf07c,0xf084,0xf085,0xf091,0xf091,0xf0ac,0xf0ad,0xf0b0,0xf0b0,0xf0c5,0xf0c5,0xf0c7,0xf0c9,0xf0cb,0xf0cb,0xf0d0,0xf0d0,0xf0dc,0xf0dc,0xf0e2,0xf0e2,0xf0eb,0xf0eb,0xf0f1,0xf0f1,0xf0f3,0xf0f3,0xf0fe,0xf0fe,0xf110,0xf110,0xf119,0xf119,0xf11b,0xf11c,0xf121,0xf121,0xf133,0xf133,0xf140,0xf140,0xf144,0xf144,0xf14a,0xf14a,0xf15b,0xf15b,0xf15d,0xf15d,0xf188,0xf188,0xf191,0xf192,0xf1c9,0xf1c9,0xf1dd,0xf1de,0xf1e6,0xf1e6,0xf1ea,0xf1eb,0xf1f8,0xf1f8,0xf1fc,0xf1fc,0xf242,0xf242,0xf245,0xf245,0xf26c,0xf26c,0xf279,0xf279,0xf2d0,0xf2d0,0xf2db,0xf2db,0xf2f2,0xf2f2,0xf2f5,0xf2f5,0xf302,0xf302,0xf3c1,0xf3c1,0xf3fd,0xf3fd,0xf410,0xf410,0xf466,0xf466,0xf500,0xf500,0xf517,0xf517,0xf51f,0xf51f,0xf543,0xf543,0xf545,0xf545,0xf547,0xf548,0xf552,0xf552,0xf5a2,0xf5a2,0xf65d,0xf65e,0xf6a9,0xf6a9,0xf756,0xf756,0xf7c2,0xf7c2,0xf807,0xf807,0xf815,0xf815,0xf818,0xf818,0xf84c,0xf84c,0xf8cc,0xf8cc,0xf8d9,0xf8d9,0x0,0x0 }; // clang-format on ImFontConfig cfg; @@ -543,8 +547,11 @@ struct OSDMessage { std::string key; std::string text; - std::chrono::steady_clock::time_point time; + Common::Timer::Value start_time; + Common::Timer::Value move_time; float duration; + float target_y; + float last_y; }; static std::deque s_osd_active_messages; @@ -563,11 +570,16 @@ void Host::AddKeyedOSDMessage(std::string key, std::string message, float durati else Console.WriteLn(Color_StrongGreen, fmt::format("OSD: {}", message)); + const Common::Timer::Value current_time = Common::Timer::GetCurrentValue(); + OSDMessage msg; msg.key = std::move(key); msg.text = std::move(message); + msg.start_time = current_time; + msg.move_time = current_time; msg.duration = duration; - msg.time = std::chrono::steady_clock::now(); + msg.target_y = -1.0f; + msg.last_y = -1.0f; std::unique_lock lock(s_osd_messages_lock); s_osd_posted_messages.push_back(std::move(msg)); @@ -580,11 +592,16 @@ void Host::AddIconOSDMessage(std::string key, const char* icon, const std::strin else Console.WriteLn(Color_StrongGreen, fmt::format("OSD: {}", message)); - OSDMessage msg; + const Common::Timer::Value current_time = Common::Timer::GetCurrentValue(); + + OSDMessage msg = {}; msg.key = std::move(key); msg.text = fmt::format("{} {}", icon, message); + msg.start_time = current_time; + msg.move_time = current_time; msg.duration = duration; - msg.time = std::chrono::steady_clock::now(); + msg.target_y = -1.0f; + msg.last_y = -1.0f; std::unique_lock lock(s_osd_messages_lock); s_osd_posted_messages.push_back(std::move(msg)); @@ -592,10 +609,9 @@ void Host::AddIconOSDMessage(std::string key, const char* icon, const std::strin void Host::RemoveKeyedOSDMessage(std::string key) { - OSDMessage msg; + OSDMessage msg = {}; msg.key = std::move(key); msg.duration = 0.0f; - msg.time = std::chrono::steady_clock::now(); std::unique_lock lock(s_osd_messages_lock); s_osd_posted_messages.push_back(std::move(msg)); @@ -611,12 +627,11 @@ void Host::ClearOSDMessages() s_osd_active_messages.clear(); } -void ImGuiManager::AcquirePendingOSDMessages() +void ImGuiManager::AcquirePendingOSDMessages(Common::Timer::Value current_time) { std::atomic_thread_fence(std::memory_order_consume); if (s_osd_posted_messages.empty()) return; - std::unique_lock lock(s_osd_messages_lock); for (;;) { @@ -627,20 +642,25 @@ void ImGuiManager::AcquirePendingOSDMessages() { OSDMessage& new_msg = s_osd_posted_messages.front(); std::deque::iterator iter; - if (!new_msg.key.empty() && - (iter = std::find_if(s_osd_active_messages.begin(), s_osd_active_messages.end(), - [&new_msg](const OSDMessage& other) { return new_msg.key == other.key; })) != s_osd_active_messages.end()) + if (!new_msg.key.empty() && (iter = std::find_if(s_osd_active_messages.begin(), s_osd_active_messages.end(), + [&new_msg](const OSDMessage& other) { + return new_msg.key == other.key; + })) != s_osd_active_messages.end()) { iter->text = std::move(new_msg.text); iter->duration = new_msg.duration; - iter->time = new_msg.time; + + // Don't fade it in again + const float time_passed = + static_cast(Common::Timer::ConvertValueToSeconds(current_time - iter->start_time)); + iter->start_time = + current_time - Common::Timer::ConvertSecondsToValue(std::min(time_passed, OSD_FADE_IN_TIME)); } else { s_osd_active_messages.push_back(std::move(new_msg)); } } - s_osd_posted_messages.pop_front(); static constexpr size_t MAX_ACTIVE_OSD_MESSAGES = 512; @@ -649,8 +669,10 @@ void ImGuiManager::AcquirePendingOSDMessages() } } -void ImGuiManager::DrawOSDMessages() +void ImGuiManager::DrawOSDMessages(Common::Timer::Value current_time) { + static constexpr float MOVE_DURATION = 0.5f; + ImFont* const font = ImGui::GetFont(); const float scale = s_global_scale; const float spacing = std::ceil(5.0f * scale); @@ -661,15 +683,12 @@ void ImGuiManager::DrawOSDMessages() float position_x = margin; float position_y = margin; - const auto now = std::chrono::steady_clock::now(); - auto iter = s_osd_active_messages.begin(); while (iter != s_osd_active_messages.end()) { - const OSDMessage& msg = *iter; - const double time = std::chrono::duration(now - msg.time).count(); - const float time_remaining = static_cast(msg.duration - time); - if (time_remaining <= 0.0f) + OSDMessage& msg = *iter; + const float time_passed = static_cast(Common::Timer::ConvertValueToSeconds(current_time - msg.start_time)); + if (time_passed >= msg.duration) { iter = s_osd_active_messages.erase(iter); continue; @@ -677,22 +696,53 @@ void ImGuiManager::DrawOSDMessages() ++iter; - const float opacity = std::min(time_remaining, 1.0f); - const u32 alpha = static_cast(opacity * 255.0f); + u8 opacity; + if (time_passed < OSD_FADE_IN_TIME) + opacity = static_cast((time_passed / OSD_FADE_IN_TIME) * 255.0f); + else if (time_passed > (msg.duration - OSD_FADE_OUT_TIME)) + opacity = static_cast(std::min((msg.duration - time_passed) / OSD_FADE_OUT_TIME, 1.0f) * 255.0f); + else + opacity = 255; + + const float expected_y = position_y; + float actual_y = msg.last_y; + if (msg.target_y != expected_y) + { + msg.move_time = current_time; + msg.target_y = expected_y; + msg.last_y = (msg.last_y < 0.0f) ? expected_y : msg.last_y; + actual_y = msg.last_y; + } + else if (actual_y != expected_y) + { + const float time_since_move = + static_cast(Common::Timer::ConvertValueToSeconds(current_time - msg.move_time)); + if (time_since_move >= MOVE_DURATION) + { + msg.move_time = current_time; + msg.last_y = msg.target_y; + actual_y = msg.last_y; + } + else + { + const float frac = Easing::OutExpo(time_since_move / MOVE_DURATION); + actual_y = msg.last_y - ((msg.last_y - msg.target_y) * frac); + } + } - if (position_y >= s_window_height) + if (actual_y >= s_window_height) break; - const ImVec2 pos(position_x, position_y); + const ImVec2 pos(position_x, actual_y); const ImVec2 text_size( font->CalcTextSizeA(font->FontSize, max_width, max_width, msg.text.c_str(), msg.text.c_str() + msg.text.length())); const ImVec2 size(text_size.x + padding * 2.0f, text_size.y + padding * 2.0f); const ImVec4 text_rect(pos.x + padding, pos.y + padding, pos.x + size.x - padding, pos.y + size.y - padding); ImDrawList* dl = ImGui::GetBackgroundDrawList(); - dl->AddRectFilled(pos, ImVec2(pos.x + size.x, pos.y + size.y), IM_COL32(0x21, 0x21, 0x21, alpha), rounding); - dl->AddRect(pos, ImVec2(pos.x + size.x, pos.y + size.y), IM_COL32(0x48, 0x48, 0x48, alpha), rounding); - dl->AddText(font, font->FontSize, ImVec2(text_rect.x, text_rect.y), IM_COL32(0xff, 0xff, 0xff, alpha), msg.text.c_str(), + dl->AddRectFilled(pos, ImVec2(pos.x + size.x, pos.y + size.y), IM_COL32(0x21, 0x21, 0x21, opacity), rounding); + dl->AddRect(pos, ImVec2(pos.x + size.x, pos.y + size.y), IM_COL32(0x48, 0x48, 0x48, opacity), rounding); + dl->AddText(font, font->FontSize, ImVec2(text_rect.x, text_rect.y), IM_COL32(0xff, 0xff, 0xff, opacity), msg.text.c_str(), msg.text.c_str() + msg.text.length(), max_width, &text_rect); position_y += size.y + spacing; } @@ -707,8 +757,11 @@ void ImGuiManager::RenderOSD() if (VMManager::HasValidVM()) RenderOverlays(); - AcquirePendingOSDMessages(); - DrawOSDMessages(); + const Common::Timer::Value current_time = Common::Timer::GetCurrentValue(); + AcquirePendingOSDMessages(current_time); + DrawOSDMessages(current_time); + + // Cursors are always last. DrawSoftwareCursors(); } diff --git a/pcsx2/ImGui/ImGuiOverlays.cpp b/pcsx2/ImGui/ImGuiOverlays.cpp index cadba6f32bf7d..892fada255970 100644 --- a/pcsx2/ImGui/ImGuiOverlays.cpp +++ b/pcsx2/ImGui/ImGuiOverlays.cpp @@ -156,11 +156,11 @@ void ImGuiManager::DrawPerformanceOverlay(float& position_y) { fmt::format_to(std::back_inserter(text), "{}{}%", first ? "" : " | ", static_cast(std::round(speed))); - // We read the main config here, since MTGS doesn't get updated with speed toggles. - if (EmuConfig.GS.LimitScalar == 0.0f) + const float target_speed = VMManager::GetTargetSpeed(); + if (target_speed == 0.0f) text += " (Max)"; else - fmt::format_to(std::back_inserter(text), " ({:.0f}%)", EmuConfig.GS.LimitScalar * 100.0f); + fmt::format_to(std::back_inserter(text), " ({:.0f}%)", target_speed * 100.0f); } if (!text.empty()) { @@ -249,10 +249,11 @@ void ImGuiManager::DrawPerformanceOverlay(float& position_y) if (GSConfig.OsdShowIndicators) { - const bool is_normal_speed = (EmuConfig.GS.LimitScalar == EmuConfig.Framerate.NominalScalar); + const float target_speed = VMManager::GetTargetSpeed(); + const bool is_normal_speed = (target_speed == EmuConfig.EmulationSpeed.NominalScalar); if (!is_normal_speed) { - const bool is_slowmo = (EmuConfig.GS.LimitScalar < EmuConfig.Framerate.NominalScalar); + const bool is_slowmo = (target_speed < EmuConfig.EmulationSpeed.NominalScalar); DRAW_LINE(standard_font, is_slowmo ? ICON_FA_FORWARD : ICON_FA_FAST_FORWARD, IM_COL32(255, 255, 255, 255)); } } diff --git a/pcsx2/Input/SDLInputSource.cpp b/pcsx2/Input/SDLInputSource.cpp index bc1644d66c3cc..f94e29697e4f3 100644 --- a/pcsx2/Input/SDLInputSource.cpp +++ b/pcsx2/Input/SDLInputSource.cpp @@ -584,8 +584,6 @@ bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller) if (!gcontroller && !joystick) { Console.Error("(SDLInputSource) Failed to open controller %d", index); - if (gcontroller) - SDL_GameControllerClose(gcontroller); return false; } diff --git a/pcsx2/MTVU.cpp b/pcsx2/MTVU.cpp index 96727fe4c9f47..0c9ba01888ee4 100644 --- a/pcsx2/MTVU.cpp +++ b/pcsx2/MTVU.cpp @@ -400,10 +400,10 @@ void VU_Thread::Get_MTVUChanges() { mtvuInterrupts.fetch_and(~InterruptFlagFinish, std::memory_order_relaxed); GUNIT_WARN("Finish firing"); - CSRreg.FINISH = true; gifUnit.gsFINISH.gsFINISHFired = false; + gifUnit.gsFINISH.gsFINISHPending = true; - if (!gifRegs.stat.APATH) + if (!gifUnit.checkPaths(false, true, true, true)) Gif_FinishIRQ(); } if (interrupts & InterruptFlagLabel) diff --git a/pcsx2/Patch.cpp b/pcsx2/Patch.cpp index 66f7b397ddc58..70a7369db5ff4 100644 --- a/pcsx2/Patch.cpp +++ b/pcsx2/Patch.cpp @@ -471,6 +471,11 @@ Patch::PatchInfoList Patch::GetPatchInfo(const std::string_view& serial, u32 crc return ret; } +std::string Patch::GetPnachFilename(const std::string_view& serial, u32 crc, bool cheats) +{ + return Path::Combine(cheats ? EmuFolders::Cheats : EmuFolders::Patches, GetPnachTemplate(serial, crc, true, false, false)); +} + void Patch::ReloadEnabledLists() { if (EmuConfig.EnableCheats && !Achievements::ChallengeModeActive()) diff --git a/pcsx2/Patch.h b/pcsx2/Patch.h index a4512f1015ed8..6fb035bc54ba2 100644 --- a/pcsx2/Patch.h +++ b/pcsx2/Patch.h @@ -95,6 +95,9 @@ namespace Patch extern PatchInfoList GetPatchInfo(const std::string_view& serial, u32 crc, bool cheats, u32* num_unlabelled_patches); + /// Returns the path to a new cheat/patch pnach for the specified serial and CRC. + extern std::string GetPnachFilename(const std::string_view& serial, u32 crc, bool cheats); + /// Reloads cheats/patches. If verbose is set, the number of patches loaded will be shown in the OSD. extern void ReloadPatches(const std::string& serial, u32 crc, bool reload_files, bool reload_enabled_list, bool verbose, bool verbose_if_changed); diff --git a/pcsx2/Pcsx2Config.cpp b/pcsx2/Pcsx2Config.cpp index dec434c86b426..8700ad671662e 100644 --- a/pcsx2/Pcsx2Config.cpp +++ b/pcsx2/Pcsx2Config.cpp @@ -500,7 +500,6 @@ Pcsx2Config::GSOptions::GSOptions() PCRTCOverscan = false; IntegerScaling = false; LinearPresent = GSPostBilinearMode::BilinearSmooth; - SyncToHostRefreshRate = false; UseDebugDevice = false; UseBlitSwapChain = false; DisableShaderCache = false; @@ -563,9 +562,6 @@ bool Pcsx2Config::GSOptions::operator==(const GSOptions& right) const OpEqu(SynchronousMTGS) && OpEqu(VsyncQueueSize) && - OpEqu(FrameLimitEnable) && - - OpEqu(LimitScalar) && OpEqu(FramerateNTSC) && OpEqu(FrameratePAL) && @@ -686,14 +682,11 @@ void Pcsx2Config::GSOptions::LoadSave(SettingsWrapper& wrap) #endif SettingsWrapEntry(VsyncQueueSize); - SettingsWrapEntry(FrameLimitEnable); wrap.EnumEntry(CURRENT_SETTINGS_SECTION, "VsyncEnable", VsyncEnable, NULL, VsyncEnable); - // LimitScalar is set at runtime. SettingsWrapEntry(FramerateNTSC); SettingsWrapEntry(FrameratePAL); - SettingsWrapBitBool(SyncToHostRefreshRate); SettingsWrapEnumEx(AspectRatio, "AspectRatio", AspectRatioNames); SettingsWrapEnumEx(FMVAspectRatioSwitch, "FMVAspectRatioSwitch", FMVAspectRatioSwitchNames); SettingsWrapIntEnumEx(ScreenshotSize, "ScreenshotSize"); @@ -1270,7 +1263,15 @@ void Pcsx2Config::FilenameOptions::LoadSave(SettingsWrapper& wrap) wrap.Entry(CURRENT_SETTINGS_SECTION, "BIOS", Bios, Bios); } -void Pcsx2Config::FramerateOptions::SanityCheck() +Pcsx2Config::EmulationSpeedOptions::EmulationSpeedOptions() +{ + bitset = 0; + + FrameLimitEnable = true; + SyncToHostRefreshRate = false; +} + +void Pcsx2Config::EmulationSpeedOptions::SanityCheck() { // Ensure Conformation of various options... @@ -1279,13 +1280,29 @@ void Pcsx2Config::FramerateOptions::SanityCheck() SlomoScalar = std::clamp(SlomoScalar, 0.05f, 10.0f); } -void Pcsx2Config::FramerateOptions::LoadSave(SettingsWrapper& wrap) +void Pcsx2Config::EmulationSpeedOptions::LoadSave(SettingsWrapper& wrap) { SettingsWrapSection("Framerate"); SettingsWrapEntry(NominalScalar); SettingsWrapEntry(TurboScalar); SettingsWrapEntry(SlomoScalar); + + // This was in the wrong place... but we can't change it without breaking existing configs. + //SettingsWrapBitBool(FrameLimitEnable); + //SettingsWrapBitBool(SyncToHostRefreshRate); + FrameLimitEnable = wrap.EntryBitBool("EmuCore/GS", "FrameLimitEnable", FrameLimitEnable, FrameLimitEnable); + SyncToHostRefreshRate = wrap.EntryBitBool("EmuCore/GS", "SyncToHostRefreshRate", SyncToHostRefreshRate, SyncToHostRefreshRate); +} + +bool Pcsx2Config::EmulationSpeedOptions::operator==(const EmulationSpeedOptions& right) const +{ + return OpEqu(bitset) && OpEqu(NominalScalar) && OpEqu(TurboScalar) && OpEqu(SlomoScalar); +} + +bool Pcsx2Config::EmulationSpeedOptions::operator!=(const EmulationSpeedOptions& right) const +{ + return !this->operator==(right); } Pcsx2Config::USBOptions::USBOptions() @@ -1411,8 +1428,6 @@ bool Pcsx2Config::PadOptions::Port::operator!=(const PadOptions::Port& right) co return !this->operator==(right); } -#ifdef ENABLE_ACHIEVEMENTS - Pcsx2Config::AchievementsOptions::AchievementsOptions() { Enabled = false; @@ -1449,8 +1464,6 @@ void Pcsx2Config::AchievementsOptions::LoadSave(SettingsWrapper& wrap) } } -#endif - Pcsx2Config::Pcsx2Config() { bitset = 0; @@ -1532,9 +1545,7 @@ void Pcsx2Config::LoadSaveCore(SettingsWrapper& wrap) Debugger.LoadSave(wrap); Trace.LoadSave(wrap); -#ifdef ENABLE_ACHIEVEMENTS Achievements.LoadSave(wrap); -#endif SettingsWrapEntry(GzipIsoIndexTemplate); SettingsWrapEntry(PINESlot); @@ -1543,7 +1554,7 @@ void Pcsx2Config::LoadSaveCore(SettingsWrapper& wrap) SettingsWrapEntryEx(CurrentBlockdump, "BlockDumpSaveDirectory"); BaseFilenames.LoadSave(wrap); - Framerate.LoadSave(wrap); + EmulationSpeed.LoadSave(wrap); LoadSaveMemcards(wrap); #ifdef _WIN32 @@ -1600,39 +1611,12 @@ std::string Pcsx2Config::FullpathToMcd(uint slot) const return Path::Combine(EmuFolders::MemoryCards, Mcd[slot].Filename); } -bool Pcsx2Config::operator==(const Pcsx2Config& right) const -{ - bool equal = - OpEqu(bitset) && - OpEqu(Cpu) && - OpEqu(GS) && - OpEqu(DEV9) && - OpEqu(Speedhacks) && - OpEqu(Gamefixes) && - OpEqu(Profiler) && - OpEqu(Debugger) && - OpEqu(Framerate) && - OpEqu(Trace) && - OpEqu(BaseFilenames) && - OpEqu(GzipIsoIndexTemplate) && - OpEqu(PINESlot); - for (u32 i = 0; i < sizeof(Mcd) / sizeof(Mcd[0]); i++) - { - equal &= OpEqu(Mcd[i].Enabled); - equal &= OpEqu(Mcd[i].Filename); - } - - return equal; -} - void Pcsx2Config::CopyRuntimeConfig(Pcsx2Config& cfg) { - GS.LimitScalar = cfg.GS.LimitScalar; CurrentBlockdump = std::move(cfg.CurrentBlockdump); CurrentIRX = std::move(cfg.CurrentIRX); CurrentGameArgs = std::move(cfg.CurrentGameArgs); CurrentAspectRatio = cfg.CurrentAspectRatio; - LimiterMode = cfg.LimiterMode; for (u32 i = 0; i < sizeof(Mcd) / sizeof(Mcd[0]); i++) { @@ -1747,16 +1731,12 @@ void EmuFolders::SetDataDirectory() const char* home_dir = getenv("HOME"); if (home_dir) { -#ifdef USE_LEGACY_USER_DIRECTORY - DataRoot = Path::Combine(home_dir, "PCSX2"); -#else // ~/.config should exist, but just in case it doesn't and this is a fresh profile.. const std::string config_dir(Path::Combine(home_dir, ".config")); if (!FileSystem::DirectoryExists(config_dir.c_str())) FileSystem::CreateDirectoryPath(config_dir.c_str(), false); DataRoot = Path::Combine(config_dir, "PCSX2"); -#endif } } #elif defined(__APPLE__) diff --git a/pcsx2/PerformanceMetrics.cpp b/pcsx2/PerformanceMetrics.cpp index 86e2db87139af..475b6e0d11457 100644 --- a/pcsx2/PerformanceMetrics.cpp +++ b/pcsx2/PerformanceMetrics.cpp @@ -32,7 +32,6 @@ static const float UPDATE_INTERVAL = 0.5f; -static float s_vertical_frequency = 0.0f; static float s_fps = 0.0f; static float s_internal_fps = 0.0f; static float s_minimum_frame_time = 0.0f; @@ -268,11 +267,6 @@ void PerformanceMetrics::SetGSSWThread(u32 index, Threading::ThreadHandle thread s_gs_sw_threads[index].handle = std::move(thread); } -void PerformanceMetrics::SetVerticalFrequency(float rate) -{ - s_vertical_frequency = rate; -} - u64 PerformanceMetrics::GetFrameNumber() { return s_frame_number; @@ -300,7 +294,7 @@ float PerformanceMetrics::GetInternalFPS() float PerformanceMetrics::GetSpeed() { - return (s_fps / s_vertical_frequency) * 100.0; + return (s_fps / VMManager::GetFrameRate()) * 100.0; } float PerformanceMetrics::GetAverageFrameTime() diff --git a/pcsx2/PerformanceMetrics.h b/pcsx2/PerformanceMetrics.h index ca0b6130495e5..1d39b17d231ea 100644 --- a/pcsx2/PerformanceMetrics.h +++ b/pcsx2/PerformanceMetrics.h @@ -42,9 +42,6 @@ namespace PerformanceMetrics void SetGSSWThreadCount(u32 count); void SetGSSWThread(u32 index, Threading::ThreadHandle thread); - /// Sets the vertical frequency, used in speed calculations. - void SetVerticalFrequency(float rate); - u64 GetFrameNumber(); InternalFPSMethod GetInternalFPSMethod(); diff --git a/pcsx2/SPU2/SndOut.cpp b/pcsx2/SPU2/SndOut.cpp index 101d45bee88d8..36158177c3714 100644 --- a/pcsx2/SPU2/SndOut.cpp +++ b/pcsx2/SPU2/SndOut.cpp @@ -445,6 +445,11 @@ bool SndBuffer::Init(const char* modname) return true; } +bool SndBuffer::IsOpen() +{ + return (s_output_module != nullptr); +} + void SndBuffer::Cleanup() { if (s_output_module) diff --git a/pcsx2/SPU2/SndOut.h b/pcsx2/SPU2/SndOut.h index d6da6a7b4b42b..3b936fddde676 100644 --- a/pcsx2/SPU2/SndOut.h +++ b/pcsx2/SPU2/SndOut.h @@ -304,6 +304,7 @@ namespace SndBuffer { void UpdateTempoChangeAsyncMixing(); bool Init(const char* modname); + bool IsOpen(); void Cleanup(); void Write(StereoOut16 Sample); void ClearContents(); diff --git a/pcsx2/SPU2/SndOut_Cubeb.cpp b/pcsx2/SPU2/SndOut_Cubeb.cpp index 6a13ba1794850..71c6c6404a347 100644 --- a/pcsx2/SPU2/SndOut_Cubeb.cpp +++ b/pcsx2/SPU2/SndOut_Cubeb.cpp @@ -20,6 +20,7 @@ #include "Host.h" #include "IconsFontAwesome5.h" +#include "common/Assertions.h" #include "common/Console.h" #include "common/StringUtil.h" #include "common/RedtapeWindows.h" @@ -136,6 +137,9 @@ class Cubeb : public SndOutModule bool Init() override { + if (stream) + pxFailRel("Cubeb stream already open in Init()"); + #ifdef _WIN32 const HRESULT hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED); m_COMInitializedByUs = SUCCEEDED(hr); diff --git a/pcsx2/SPU2/spu2.cpp b/pcsx2/SPU2/spu2.cpp index 661904aa3f3db..033c4f1073164 100644 --- a/pcsx2/SPU2/spu2.cpp +++ b/pcsx2/SPU2/spu2.cpp @@ -174,7 +174,8 @@ void SPU2::SetDeviceSampleRateMultiplier(double multiplier) return; s_device_sample_rate_multiplier = multiplier; - UpdateSampleRate(); + if (SndBuffer::IsOpen()) + UpdateSampleRate(); } bool SPU2::Open() diff --git a/pcsx2/SaveState.cpp b/pcsx2/SaveState.cpp index 1630e12f3dae9..bed63cc1bd6df 100644 --- a/pcsx2/SaveState.cpp +++ b/pcsx2/SaveState.cpp @@ -653,7 +653,6 @@ class SavestateEntry_GS final : public BaseSavestateEntry bool IsRequired() const { return true; } }; -#ifdef ENABLE_ACHIEVEMENTS class SaveStateEntry_Achievements final : public BaseSavestateEntry { ~SaveStateEntry_Achievements() override = default; @@ -694,7 +693,6 @@ class SaveStateEntry_Achievements final : public BaseSavestateEntry bool IsRequired() const override { return false; } }; -#endif // (cpuRegs, iopRegs, VPU/GIF/DMAC structures should all remain as part of a larger unified // block, since they're all PCSX2-dependent and having separate files in the archie for them @@ -715,9 +713,7 @@ static const std::unique_ptr SavestateEntries[] = { std::unique_ptr(new SavestateEntry_USB), std::unique_ptr(new SavestateEntry_PAD), std::unique_ptr(new SavestateEntry_GS), -#ifdef ENABLE_ACHIEVEMENTS std::unique_ptr(new SaveStateEntry_Achievements), -#endif }; std::unique_ptr SaveState_DownloadState(Error* error) diff --git a/pcsx2/SaveState.h b/pcsx2/SaveState.h index bb2a1228507b0..722b091671284 100644 --- a/pcsx2/SaveState.h +++ b/pcsx2/SaveState.h @@ -37,7 +37,7 @@ enum class FreezeAction // [SAVEVERSION+] // This informs the auto updater that the users savestates will be invalidated. -static const u32 g_SaveVersion = (0x9A3F << 16) | 0x0000; +static const u32 g_SaveVersion = (0x9A41 << 16) | 0x0000; // the freezing data between submodules and core diff --git a/pcsx2/VMManager.cpp b/pcsx2/VMManager.cpp index f0745b4361ccc..2462736b83ff4 100644 --- a/pcsx2/VMManager.cpp +++ b/pcsx2/VMManager.cpp @@ -65,6 +65,7 @@ #include "common/emitter/tools.h" #include "IconsFontAwesome5.h" +#include "discord_rpc.h" #include "fmt/core.h" #include @@ -85,10 +86,6 @@ #include "common/Darwin/DarwinMisc.h" #endif -#ifdef ENABLE_DISCORD_PRESENCE -#include "discord_rpc.h" -#endif - namespace VMManager { static void ApplyGameFixes(); @@ -96,7 +93,7 @@ namespace VMManager static void CheckForConfigChanges(const Pcsx2Config& old_config); static void CheckForCPUConfigChanges(const Pcsx2Config& old_config); static void CheckForGSConfigChanges(const Pcsx2Config& old_config); - static void CheckForFramerateConfigChanges(const Pcsx2Config& old_config); + static void CheckForEmulationSpeedConfigChanges(const Pcsx2Config& old_config); static void CheckForPatchConfigChanges(const Pcsx2Config& old_config); static void CheckForDEV9ConfigChanges(const Pcsx2Config& old_config); static void CheckForMemoryCardConfigChanges(const Pcsx2Config& old_config); @@ -104,7 +101,6 @@ namespace VMManager static void EnforceAchievementsChallengeModeSettings(); static void LogUnsafeSettingsToConsole(const std::string& messages); static void WarnAboutUnsafeSettings(); - static void ResetFrameLimiterState(); static bool AutoDetectSource(const std::string& filename); static void UpdateDiscDetails(bool booting); @@ -133,6 +129,11 @@ namespace VMManager static void SaveSessionTime(const std::string& prev_serial); static void ReloadPINE(); + static LimiterModeType GetInitialLimiterMode(); + static float GetTargetSpeedForLimiterMode(LimiterModeType mode); + static void ResetFrameLimiter(); + static double AdjustToHostRefreshRate(float frame_rate, float target_speed); + static void SetTimerResolutionIncreased(bool enabled); static void SetHardwareDependentDefaultSettings(SettingsInterface& si); static void EnsureCPUInfoInitialized(); @@ -175,6 +176,12 @@ static u32 s_mxcsr_saved; static bool s_fast_boot_requested = false; static bool s_gs_open_on_initialize = false; +static LimiterModeType s_limiter_mode = LimiterModeType::Nominal; +static s64 s_limiter_ticks_per_frame = 0; +static u64 s_limiter_frame_start = 0; +static float s_target_speed = 0.0f; +static bool s_use_vsync_for_timing = false; + // Used to track play time. We use a monotonic timer here, in case of clock changes. static u64 s_session_start_time = 0; @@ -182,9 +189,7 @@ static bool s_screensaver_inhibited = false; static PINEServer s_pine_server; -#ifdef ENABLE_DISCORD_PRESENCE static bool s_discord_presence_active = false; -#endif bool VMManager::PerformEarlyHardwareChecks(const char** error) { @@ -247,7 +252,7 @@ void VMManager::SetState(VMState state) else { PerformanceMetrics::Reset(); - frameLimitReset(); + ResetFrameLimiter(); } SPU2::SetOutputPaused(paused); @@ -997,11 +1002,6 @@ bool VMManager::HasBootedELF() return s_current_crc != 0 && s_elf_executed; } -static LimiterModeType GetInitialLimiterMode() -{ - return EmuConfig.GS.FrameLimitEnable ? LimiterModeType::Nominal : LimiterModeType::Unlimited; -} - bool VMManager::AutoDetectSource(const std::string& filename) { if (!filename.empty()) @@ -1181,7 +1181,6 @@ bool VMManager::Initialize(VMBootParameters boot_params) Hle_ClearElfPath(); } -#ifdef ENABLE_ACHIEVEMENTS // Check for resuming with hardcore mode. Achievements::ResetChallengeMode(); if (!state_to_load.empty() && Achievements::ChallengeModeActive() && @@ -1189,9 +1188,10 @@ bool VMManager::Initialize(VMBootParameters boot_params) { return false; } -#endif - EmuConfig.LimiterMode = GetInitialLimiterMode(); + s_limiter_mode = GetInitialLimiterMode(); + s_target_speed = GetTargetSpeedForLimiterMode(s_limiter_mode); + s_use_vsync_for_timing = false; Console.WriteLn("Opening GS..."); s_gs_open_on_initialize = MTGS::IsOpen(); @@ -1297,8 +1297,6 @@ bool VMManager::Initialize(VMBootParameters boot_params) SysClearExecutionCache(); memBindConditionalHandlers(); - gsUpdateFrequency(EmuConfig); - frameLimitReset(); cpuReset(); Console.WriteLn("VM subsystems initialized in %.2f ms", init_timer.GetTimeMilliseconds()); @@ -1309,8 +1307,6 @@ bool VMManager::Initialize(VMBootParameters boot_params) SetEmuThreadAffinities(); - PerformanceMetrics::Clear(); - // do we want to load state? if (!GSDumpReplayer::IsReplayingDump() && !state_to_load.empty()) { @@ -1321,6 +1317,7 @@ bool VMManager::Initialize(VMBootParameters boot_params) } } + PerformanceMetrics::Clear(); return true; } @@ -1423,14 +1420,12 @@ void VMManager::Reset() return; } -#ifdef ENABLE_ACHIEVEMENTS if (!Achievements::OnReset()) return; // Re-enforce hardcode mode constraints if we're now enabling it. if (Achievements::ResetChallengeMode()) ApplySettings(); -#endif vu1Thread.WaitVU(); vu1Thread.Reset(); @@ -1443,8 +1438,6 @@ void VMManager::Reset() SysClearExecutionCache(); memBindConditionalHandlers(); - UpdateVSyncRate(true); - frameLimitReset(); cpuReset(); if (g_InputRecording.isActive()) @@ -1453,6 +1446,8 @@ void VMManager::Reset() MTGS::PresentCurrentFrame(); } + ResetFrameLimiter(); + // If we were paused, state won't be resetting, so don't flip back to running. if (s_state.load(std::memory_order_acquire) == VMState::Resetting) s_state.store(VMState::Running, std::memory_order_release); @@ -1690,12 +1685,8 @@ u32 VMManager::DeleteSaveStates(const char* game_serial, u32 game_crc, bool also bool VMManager::LoadState(const char* filename) { -#ifdef ENABLE_ACHIEVEMENTS if (Achievements::ChallengeModeActive() && !Achievements::ConfirmChallengeModeDisable("Loading state")) - { return false; - } -#endif // TODO: Save the current state so we don't need to reset. if (DoLoadState(filename)) @@ -1716,12 +1707,8 @@ bool VMManager::LoadStateFromSlot(s32 slot) return false; } -#ifdef ENABLE_ACHIEVEMENTS if (Achievements::ChallengeModeActive() && !Achievements::ConfirmChallengeModeDisable("Loading state")) - { return false; - } -#endif Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_FOLDER_OPEN, fmt::format(TRANSLATE_FS("VMManager", "Loading state from slot {}..."), slot), Host::OSD_QUICK_DURATION); @@ -1747,17 +1734,160 @@ bool VMManager::SaveStateToSlot(s32 slot, bool zip_on_thread) LimiterModeType VMManager::GetLimiterMode() { - return EmuConfig.LimiterMode; + return s_limiter_mode; } void VMManager::SetLimiterMode(LimiterModeType type) { - if (EmuConfig.LimiterMode == type) + if (s_limiter_mode == type) + return; + + s_limiter_mode = type; + UpdateTargetSpeed(); +} + +float VMManager::GetTargetSpeed() +{ + return s_target_speed; +} + +LimiterModeType VMManager::GetInitialLimiterMode() +{ + return EmuConfig.EmulationSpeed.FrameLimitEnable ? LimiterModeType::Nominal : LimiterModeType::Unlimited; +} + +double VMManager::AdjustToHostRefreshRate(float frame_rate, float target_speed) +{ + if (!EmuConfig.EmulationSpeed.SyncToHostRefreshRate || target_speed != 1.0f) + { + SPU2::SetDeviceSampleRateMultiplier(1.0); + s_use_vsync_for_timing = false; + return target_speed; + } + + float host_refresh_rate; + if (!GSGetHostRefreshRate(&host_refresh_rate)) + { + Console.Warning("Cannot sync to host refresh since the query failed."); + SPU2::SetDeviceSampleRateMultiplier(1.0); + s_use_vsync_for_timing = false; + return target_speed; + } + + const double ratio = host_refresh_rate / frame_rate; + const bool syncing_to_host = (ratio >= 0.95f && ratio <= 1.05f); + s_use_vsync_for_timing = (syncing_to_host && !EmuConfig.GS.SkipDuplicateFrames && EmuConfig.GS.VsyncEnable != VsyncMode::Off); + Console.WriteLn("Refresh rate: Host=%fhz Guest=%fhz Ratio=%f - %s %s", host_refresh_rate, frame_rate, ratio, + syncing_to_host ? "can sync" : "can't sync", s_use_vsync_for_timing ? "and using vsync for pacing" : "and using sleep for pacing"); + + if (!syncing_to_host) + return target_speed; + + target_speed *= ratio; + SPU2::SetDeviceSampleRateMultiplier(ratio); + return target_speed; +} + +float VMManager::GetTargetSpeedForLimiterMode(LimiterModeType mode) +{ + if (EmuConfig.EmulationSpeed.FrameLimitEnable && (!EmuConfig.EnableFastBootFastForward || !VMManager::Internal::IsFastBootInProgress())) + { + switch (s_limiter_mode) + { + case LimiterModeType::Nominal: + return EmuConfig.EmulationSpeed.NominalScalar; + + case LimiterModeType::Slomo: + return EmuConfig.EmulationSpeed.SlomoScalar; + + case LimiterModeType::Turbo: + return EmuConfig.EmulationSpeed.TurboScalar; + + case LimiterModeType::Unlimited: + return 0.0f; + + jNO_DEFAULT + } + } + + return 0.0f; +} + +void VMManager::UpdateTargetSpeed() +{ + const float frame_rate = GetFrameRate(); + const float target_speed = AdjustToHostRefreshRate(frame_rate, GetTargetSpeedForLimiterMode(s_limiter_mode)); + const float target_frame_rate = frame_rate * target_speed; + + s_limiter_ticks_per_frame = + static_cast(static_cast(GetTickFrequency()) / static_cast(std::max(frame_rate * target_speed, 1.0f))); + + DevCon.WriteLn(fmt::format("Frame rate: {}, target speed: {}, target frame rate: {}, ticks per frame: {}", frame_rate, target_speed, + target_frame_rate, s_limiter_ticks_per_frame)); + + if (s_target_speed != target_speed) + { + s_target_speed = target_speed; + + MTGS::UpdateVSyncMode(); + SPU2::OnTargetSpeedChanged(); + ResetFrameLimiter(); + } +} + +float VMManager::GetFrameRate() +{ + return GetVerticalFrequency(); +} + +void VMManager::ResetFrameLimiter() +{ + s_limiter_frame_start = GetCPUTicks(); +} + +void VMManager::Internal::Throttle() +{ + if (s_target_speed == 0.0f || s_use_vsync_for_timing) + return; + + const u64 uExpectedEnd = + s_limiter_frame_start + + s_limiter_ticks_per_frame; // Compute when we would expect this frame to end, assuming everything goes perfectly perfect. + const u64 iEnd = GetCPUTicks(); // The current tick we actually stopped on. + const s64 sDeltaTime = iEnd - uExpectedEnd; // The diff between when we stopped and when we expected to. + + // If frame ran too long... + if (sDeltaTime >= s_limiter_ticks_per_frame) + { + // ... Fudge the next frame start over a bit. Prevents fast forward zoomies. + s_limiter_frame_start += (sDeltaTime / s_limiter_ticks_per_frame) * s_limiter_ticks_per_frame; return; + } + + // Conversion of delta from CPU ticks (microseconds) to milliseconds + const s32 msec = static_cast((sDeltaTime * -1000) / static_cast(GetTickFrequency())); + + // If any integer value of milliseconds exists, sleep it off. + // Prior comments suggested that 1-2 ms sleeps were inaccurate on some OSes; + // further testing suggests instead that this was utter bullshit. + if (msec > 1) + { + Threading::Sleep(msec - 1); + } + + // Conversion to milliseconds loses some precision; after sleeping off whole milliseconds, + // spin the thread without sleeping until we finally reach our expected end time. + while (GetCPUTicks() < uExpectedEnd) + { + } - EmuConfig.LimiterMode = type; - gsUpdateFrequency(EmuConfig); - SPU2::OnTargetSpeedChanged(); + // Finally, set our next frame start to when this one ends + s_limiter_frame_start = uExpectedEnd; +} + +void VMManager::Internal::FrameRateChanged() +{ + UpdateTargetSpeed(); } void VMManager::FrameAdvance(u32 num_frames /*= 1*/) @@ -1765,10 +1895,8 @@ void VMManager::FrameAdvance(u32 num_frames /*= 1*/) if (!HasValidVM()) return; -#ifdef ENABLE_ACHIEVEMENTS if (Achievements::ChallengeModeActive() && !Achievements::ConfirmChallengeModeDisable("Frame advancing")) return; -#endif s_frame_advance_count = num_frames; SetState(VMState::Running); @@ -1776,20 +1904,6 @@ void VMManager::FrameAdvance(u32 num_frames /*= 1*/) bool VMManager::ChangeDisc(CDVD_SourceType source, std::string path) { - if (GSDumpReplayer::IsReplayingDump()) - { - if (!GSDumpReplayer::ChangeDump(path.c_str())) - return false; - - UpdateDiscDetails(false); - return true; - } - else if (IsGSDumpFileName(path)) - { - Host::ReportErrorAsync("Error", "Cannot change from game to GS dump without shutting down first."); - return false; - } - const CDVD_SourceType old_type = CDVDsys_GetSourceType(); const std::string old_path(CDVDsys_GetFile(old_type)); @@ -1836,6 +1950,36 @@ bool VMManager::ChangeDisc(CDVD_SourceType source, std::string path) return result; } +bool VMManager::SetELFOverride(std::string path) +{ + if (!HasValidVM() || (!path.empty() && !FileSystem::FileExists(path.c_str()))) + return false; + + s_elf_override = std::move(path); + UpdateDiscDetails(false); + + s_fast_boot_requested = !s_elf_override.empty() || EmuConfig.EnableFastBoot; + if (s_elf_override.empty()) + Hle_ClearElfPath(); + else + Hle_SetElfPath(s_elf_override.c_str()); + + Reset(); + return true; +} + +bool VMManager::ChangeGSDump(const std::string& path) +{ + if (!HasValidVM() || !GSDumpReplayer::IsReplayingDump() || !IsGSDumpFileName(path)) + return false; + + if (!GSDumpReplayer::ChangeDump(path.c_str())) + return false; + + UpdateDiscDetails(false); + return true; +} + bool VMManager::IsElfFileName(const std::string_view& path) { return StringUtil::EndsWithNoCase(path, ".elf"); @@ -1904,7 +2048,7 @@ VsyncMode Host::GetEffectiveVSyncMode() const bool has_vm = VMManager::GetState() != VMState::Shutdown; // Force vsync off when not running at 100% speed. - if (has_vm && EmuConfig.GS.LimitScalar != 1.0f) + if (has_vm && (s_target_speed != 1.0f && !s_use_vsync_for_timing)) return VsyncMode::Off; // Otherwise use the config setting. @@ -1925,7 +2069,7 @@ void VMManager::Internal::DisableFastBoot() // Stop fast forwarding boot if enabled. if (EmuConfig.EnableFastBootFastForward && !s_elf_executed) - ResetFrameLimiterState(); + UpdateTargetSpeed(); } bool VMManager::Internal::HasBootedELF() @@ -1978,7 +2122,7 @@ void VMManager::Internal::EntryPointCompilingOnCPUThread() if (reset_speed_limiter) { - ResetFrameLimiterState(); + UpdateTargetSpeed(); PerformanceMetrics::Reset(); } @@ -2077,22 +2221,30 @@ void VMManager::CheckForGSConfigChanges(const Pcsx2Config& old_config) Console.WriteLn("Updating GS configuration..."); - if (EmuConfig.GS.FrameLimitEnable != old_config.GS.FrameLimitEnable) - EmuConfig.LimiterMode = GetInitialLimiterMode(); + // We could just check whichever NTSC or PAL is appropriate for our current mode, + // but people _really_ shouldn't be screwing with framerate, so whatever. + if (EmuConfig.GS.FramerateNTSC != old_config.GS.FramerateNTSC || + EmuConfig.GS.FrameratePAL != old_config.GS.FrameratePAL) + { + UpdateVSyncRate(false); + UpdateTargetSpeed(); + } + else if (EmuConfig.GS.VsyncEnable != old_config.GS.VsyncEnable) + { + // Still need to update target speed, because of sync-to-host-refresh. + UpdateTargetSpeed(); + } - ResetFrameLimiterState(); MTGS::ApplySettings(); } -void VMManager::CheckForFramerateConfigChanges(const Pcsx2Config& old_config) +void VMManager::CheckForEmulationSpeedConfigChanges(const Pcsx2Config& old_config) { - if (EmuConfig.Framerate == old_config.Framerate) + if (EmuConfig.EmulationSpeed == old_config.EmulationSpeed) return; - Console.WriteLn("Updating frame rate configuration"); - gsUpdateFrequency(EmuConfig); - UpdateVSyncRate(true); - frameLimitReset(); + Console.WriteLn("Updating emulation speed configuration"); + UpdateTargetSpeed(); } void VMManager::CheckForPatchConfigChanges(const Pcsx2Config& old_config) @@ -2176,7 +2328,7 @@ void VMManager::CheckForMiscConfigChanges(const Pcsx2Config& old_config) if (EmuConfig.EnableFastBootFastForward && !old_config.EnableFastBootFastForward && VMManager::Internal::IsFastBootInProgress()) { - ResetFrameLimiterState(); + UpdateTargetSpeed(); } if (EmuConfig.InhibitScreensaver != old_config.InhibitScreensaver) @@ -2196,7 +2348,7 @@ void VMManager::CheckForConfigChanges(const Pcsx2Config& old_config) if (HasValidVM()) { CheckForCPUConfigChanges(old_config); - CheckForFramerateConfigChanges(old_config); + CheckForEmulationSpeedConfigChanges(old_config); CheckForPatchConfigChanges(old_config); SPU2::CheckForConfigChanges(old_config); CheckForDEV9ConfigChanges(old_config); @@ -2219,13 +2371,6 @@ void VMManager::CheckForConfigChanges(const Pcsx2Config& old_config) Host::CheckForSettingsChanges(old_config); } -void VMManager::ResetFrameLimiterState() -{ - gsUpdateFrequency(EmuConfig); - UpdateVSyncRate(true); - frameLimitReset(); -} - void VMManager::ReloadPatches(bool reload_files, bool reload_enabled_list, bool verbose, bool verbose_if_changed) { if (!HasValidVM()) @@ -2252,9 +2397,9 @@ void VMManager::EnforceAchievementsChallengeModeSettings() }; // Can't use slow motion. - ClampSpeed(EmuConfig.Framerate.NominalScalar); - ClampSpeed(EmuConfig.Framerate.TurboScalar); - ClampSpeed(EmuConfig.Framerate.SlomoScalar); + ClampSpeed(EmuConfig.EmulationSpeed.NominalScalar); + ClampSpeed(EmuConfig.EmulationSpeed.TurboScalar); + ClampSpeed(EmuConfig.EmulationSpeed.SlomoScalar); // Can't use cheats. if (EmuConfig.EnableCheats) @@ -2816,8 +2961,6 @@ void VMManager::ReloadPINE() } } -#ifdef ENABLE_DISCORD_PRESENCE - void VMManager::InitializeDiscordPresence() { if (s_discord_presence_active) @@ -2878,22 +3021,3 @@ void VMManager::PollDiscordPresence() Discord_RunCallbacks(); } -#else // ENABLE_DISCORD_PRESENCE - -void VMManager::InitializeDiscordPresence() -{ -} - -void VMManager::ShutdownDiscordPresence() -{ -} - -void VMManager::UpdateDiscordPresence(const std::string& rich_presence) -{ -} - -void VMManager::PollDiscordPresence() -{ -} - -#endif // ENABLE_DISCORD_PRESENCE diff --git a/pcsx2/VMManager.h b/pcsx2/VMManager.h index 191b98f242c8b..6bdb244f9bf6f 100644 --- a/pcsx2/VMManager.h +++ b/pcsx2/VMManager.h @@ -18,10 +18,8 @@ #include #include #include -#include -#include #include -#include +#include #include "common/Pcsx2Defs.h" @@ -149,6 +147,16 @@ namespace VMManager /// Updates the host vsync state, as well as timer frequencies. Call when the speed limiter is adjusted. void SetLimiterMode(LimiterModeType type); + /// Returns the target speed, based on the limiter mode. + float GetTargetSpeed(); + + /// Ensures the target speed reflects the current configuration. Call if you change anything in + /// EmuConfig.EmulationSpeed without going through the usual config apply. + void UpdateTargetSpeed(); + + /// Returns the current frame rate of the virtual machine. + float GetFrameRate(); + /// Runs the virtual machine for the specified number of video frames, and then automatically pauses. void FrameAdvance(u32 num_frames = 1); @@ -156,6 +164,12 @@ namespace VMManager /// Returns false if the new disc can't be opened. bool ChangeDisc(CDVD_SourceType source, std::string path); + /// Changes the ELF to boot ("ELF override"). The VM will be reset. + bool SetELFOverride(std::string path); + + /// Changes the current GS dump being played back. + bool ChangeGSDump(const std::string& path); + /// Returns true if the specified path is an ELF. bool IsElfFileName(const std::string_view& path); @@ -236,6 +250,12 @@ namespace VMManager /// Returns the PC of the currently-executing ELF's entry point. u32 GetCurrentELFEntryPoint(); + /// Called when the internal frame rate changes. + void FrameRateChanged(); + + /// Throttles execution, or limits the frame rate. + void Throttle(); + const std::string& GetELFOverride(); bool IsExecutionInterrupted(); void ELFLoadingOnCPUThread(std::string elf_path); diff --git a/pcsx2/VUops.cpp b/pcsx2/VUops.cpp index cf802dd23c51f..257da0d2f2445 100644 --- a/pcsx2/VUops.cpp +++ b/pcsx2/VUops.cpp @@ -2693,10 +2693,10 @@ void _vuXGKICKTransfer(s32 cycles, bool flush) { VUM_LOG("XGKICK transfer finished"); VU1.xgkickenable = false; + VU0.VI[REG_VPU_STAT].UL &= ~(1 << 12); // Check if VIF is waiting for the GIF to not be busy if (vif1Regs.stat.VGW) { - VU0.VI[REG_VPU_STAT].UL &= ~(1 << 12); vif1Regs.stat.VGW = false; CPU_INT(DMAC_VIF1, 8); } diff --git a/pcsx2/Vif0_Dma.cpp b/pcsx2/Vif0_Dma.cpp index 4a52b4563eeac..26dc9f2598794 100644 --- a/pcsx2/Vif0_Dma.cpp +++ b/pcsx2/Vif0_Dma.cpp @@ -137,8 +137,15 @@ __fi void vif0SetupTransfer() __fi void vif0VUFinish() { // Sync up VU0 so we don't errantly wait. - while (static_cast(cpuRegs.cycle - VU0.cycle) > 0 && (VU0.VI[REG_VPU_STAT].UL & 0x1)) + while (VU0.VI[REG_VPU_STAT].UL & 0x1) + { + const int cycle_diff = static_cast(cpuRegs.cycle - VU0.cycle); + + if ((EmuConfig.Gamefixes.VUSyncHack && cycle_diff < VU0.nextBlockCycles) || cycle_diff <= 0) + break; + CpuVU0->ExecuteBlock(); + } if (VU0.VI[REG_VPU_STAT].UL & 0x5) { diff --git a/pcsx2/Vif1_Dma.cpp b/pcsx2/Vif1_Dma.cpp index 33472892c8c3a..73409bda7d4e1 100644 --- a/pcsx2/Vif1_Dma.cpp +++ b/pcsx2/Vif1_Dma.cpp @@ -232,8 +232,15 @@ __fi void vif1SetupTransfer() __fi void vif1VUFinish() { // Sync up VU1 so we don't errantly wait. - while (!THREAD_VU1 && static_cast(cpuRegs.cycle - VU1.cycle) > 0 && (VU0.VI[REG_VPU_STAT].UL & 0x100)) + while (!THREAD_VU1 && (VU0.VI[REG_VPU_STAT].UL & 0x100)) + { + const int cycle_diff = static_cast(cpuRegs.cycle - VU1.cycle); + + if ((EmuConfig.Gamefixes.VUSyncHack && cycle_diff < VU1.nextBlockCycles) || cycle_diff <= 0) + break; + CpuVU1->ExecuteBlock(); + } if (VU0.VI[REG_VPU_STAT].UL & 0x500) { diff --git a/pcsx2/Vif1_MFIFO.cpp b/pcsx2/Vif1_MFIFO.cpp index 8fb1300ae6b84..d477d7819d03d 100644 --- a/pcsx2/Vif1_MFIFO.cpp +++ b/pcsx2/Vif1_MFIFO.cpp @@ -300,7 +300,7 @@ void vifMFIFOInterrupt() { GUNIT_WARN("vifMFIFOInterrupt() - Waiting for Path 2 to be ready"); CPU_INT(DMAC_MFIFO_VIF, 128); - CPU_SET_DMASTALL(DMAC_VIF1, true); + CPU_SET_DMASTALL(DMAC_MFIFO_VIF, true); return; } } @@ -308,7 +308,7 @@ void vifMFIFOInterrupt() { //DevCon.Warning("Waiting on VU1 MFIFO"); CPU_INT(VIF_VU1_FINISH, std::max(16, cpuGetCycles(VU_MTVU_BUSY))); - CPU_SET_DMASTALL(DMAC_VIF1, true); + CPU_SET_DMASTALL(DMAC_MFIFO_VIF, true); return; } @@ -341,7 +341,7 @@ void vifMFIFOInterrupt() { vif1Regs.stat.VPS = VPS_DECODING; //If there's more data you need to say it's decoding the next VIF CMD (Onimusha - Blade Warriors) VIF_LOG("VIF1 MFIFO Stalled"); - CPU_SET_DMASTALL(DMAC_VIF1, true); + CPU_SET_DMASTALL(DMAC_MFIFO_VIF, true); return; } } @@ -361,7 +361,7 @@ void vifMFIFOInterrupt() if (vif1.inprogress & 0x10) { FireMFIFOEmpty(); - CPU_SET_DMASTALL(DMAC_VIF1, true); + CPU_SET_DMASTALL(DMAC_MFIFO_VIF, true); return; } @@ -412,6 +412,6 @@ void vifMFIFOInterrupt() vif1ch.chcr.STR = false; hwDmacIrq(DMAC_VIF1); DMA_LOG("VIF1 MFIFO DMA End"); - CPU_SET_DMASTALL(DMAC_VIF1, false); + CPU_SET_DMASTALL(DMAC_MFIFO_VIF, false); vif1Regs.stat.FQC = 0; } diff --git a/pcsx2/Vif_Codes.cpp b/pcsx2/Vif_Codes.cpp index 27a78e202455b..79392eab59416 100644 --- a/pcsx2/Vif_Codes.cpp +++ b/pcsx2/Vif_Codes.cpp @@ -66,6 +66,11 @@ __ri void vifExecQueue(int idx) }*/ } +static __fi EE_EventType vif1InternalIrq() +{ + return dmacRegs.ctrl.is_mfifo(true) ? DMAC_MFIFO_VIF : DMAC_VIF1; +} + static __fi void vifFlush(int idx) { vifExecQueue(idx); @@ -85,7 +90,7 @@ static __fi void vuExecMicro(int idx, u32 addr, bool requires_wait) vifFlush(idx); if (GetVifX.waitforvu) { - CPU_SET_DMASTALL(idx ? DMAC_VIF1 : DMAC_VIF0, true); + CPU_SET_DMASTALL(idx ? vif1InternalIrq() : DMAC_VIF0, true); return; } @@ -225,7 +230,7 @@ vifOp(vifCode_Flush) if (vif1.waitforvu || vif1Regs.stat.VGW) { - CPU_SET_DMASTALL(DMAC_VIF1, true); + CPU_SET_DMASTALL(vif1InternalIrq(), true); return 0; } @@ -258,7 +263,7 @@ vifOp(vifCode_FlushA) if (vif1.waitforvu || vif1Regs.stat.VGW) { - CPU_SET_DMASTALL(DMAC_VIF1, true); + CPU_SET_DMASTALL(vif1InternalIrq(), true); return 0; } @@ -279,7 +284,7 @@ vifOp(vifCode_FlushE) if (vifX.waitforvu) { - CPU_SET_DMASTALL(idx ? DMAC_VIF1 : DMAC_VIF0, true); + CPU_SET_DMASTALL(idx ? vif1InternalIrq() : DMAC_VIF0, true); return 0; } @@ -387,7 +392,7 @@ vifOp(vifCode_MPG) if (vifX.waitforvu) { - CPU_SET_DMASTALL(idx ? DMAC_VIF1 : DMAC_VIF0, true); + CPU_SET_DMASTALL(idx ? vif1InternalIrq() : DMAC_VIF0, true); return 0; } else @@ -435,7 +440,7 @@ vifOp(vifCode_MSCAL) if (vifX.waitforvu) { - CPU_SET_DMASTALL(idx ? DMAC_VIF1 : DMAC_VIF0, true); + CPU_SET_DMASTALL(idx ? vif1InternalIrq() : DMAC_VIF0, true); return 0; } @@ -474,7 +479,7 @@ vifOp(vifCode_MSCALF) if (vifX.waitforvu || vif1Regs.stat.VGW) { - CPU_SET_DMASTALL(idx ? DMAC_VIF1 : DMAC_VIF0, true); + CPU_SET_DMASTALL(idx ? vif1InternalIrq() : DMAC_VIF0, true); return 0; } @@ -496,7 +501,7 @@ vifOp(vifCode_MSCNT) if (vifX.waitforvu) { - CPU_SET_DMASTALL(idx ? DMAC_VIF1 : DMAC_VIF0, true); + CPU_SET_DMASTALL(idx ? vif1InternalIrq() : DMAC_VIF0, true); return 0; } diff --git a/pcsx2/pcsx2.vcxproj b/pcsx2/pcsx2.vcxproj index eca9076c58f5c..8792b7acec295 100644 --- a/pcsx2/pcsx2.vcxproj +++ b/pcsx2/pcsx2.vcxproj @@ -64,7 +64,7 @@ Use PrecompiledHeader.h PrecompiledHeader.h;%(ForcedIncludeFiles) - LZMA_API_STATIC;ST_NO_EXCEPTION_HANDLING;ENABLE_DISCORD_PRESENCE;ENABLE_RAINTEGRATION;ENABLE_ACHIEVEMENTS;ENABLE_OPENGL;ENABLE_VULKAN;%(PreprocessorDefinitions) + LZMA_API_STATIC;ST_NO_EXCEPTION_HANDLING;ENABLE_RAINTEGRATION;ENABLE_OPENGL;ENABLE_VULKAN;%(PreprocessorDefinitions) XBYAK_NO_EXCEPTION;ZYCORE_STATIC_DEFINE;ZYDIS_STATIC_DEFINE;%(PreprocessorDefinitions) $(IntDir)%(RelativeDir) @@ -317,7 +317,6 @@ - @@ -875,9 +874,7 @@ - - - + \ No newline at end of file diff --git a/pcsx2/pcsx2.vcxproj.filters b/pcsx2/pcsx2.vcxproj.filters index 3cae2c21d29d1..a9f5261dade33 100644 --- a/pcsx2/pcsx2.vcxproj.filters +++ b/pcsx2/pcsx2.vcxproj.filters @@ -1043,9 +1043,6 @@ System\Ps2\GS\Renderers\Direct3D11 - - System\Ps2\GS\Renderers\Direct3D11 - System\Ps2\GS\Renderers\OpenGL diff --git a/pcsx2/x86/iR3000A.h b/pcsx2/x86/iR3000A.h index 946ed43650d0b..73ffee27f5353 100644 --- a/pcsx2/x86/iR3000A.h +++ b/pcsx2/x86/iR3000A.h @@ -67,8 +67,8 @@ extern void psxRecompileNextInstruction(bool delayslot, bool swapped_delayslot); { \ if ((reg) < 32) \ { \ - g_psxHasConstReg |= (1 << (reg)); \ - g_psxFlushedConstReg &= ~(1 << (reg)); \ + g_psxHasConstReg |= (1u << (reg)); \ + g_psxFlushedConstReg &= ~(1u << (reg)); \ } \ } diff --git a/pcsx2/x86/ix86-32/iR5900.cpp b/pcsx2/x86/ix86-32/iR5900.cpp index 37057a289e9e5..2dcdfcf007966 100644 --- a/pcsx2/x86/ix86-32/iR5900.cpp +++ b/pcsx2/x86/ix86-32/iR5900.cpp @@ -740,7 +740,17 @@ static void recExecute() void R5900::Dynarec::OpcodeImpl::recSYSCALL() { EE::Profiler.EmitOp(eeOpcode::SYSCALL); - + if (GPR_IS_CONST1(3)) + { + // If it's FlushCache or iFlushCache, we can skip it since we don't support cache in the JIT. + if (g_cpuConstRegs[3].UC[0] == 0x64 || g_cpuConstRegs[3].UC[0] == 0x68) + { + // Emulate the amount of cycles it takes for the exception handlers to run + // This number was found by using github.com/F0bes/flushcache-cycles + s_nBlockCycles += 5650; + return; + } + } recCall(R5900::Interpreter::OpcodeImpl::SYSCALL); g_branch = 2; // Indirect branch with event check. } @@ -766,7 +776,7 @@ void recClear(u32 addr, u32 size) if (blockidx == -1) return; - u32 lowerextent = (u32)-1, upperextent = 0, ceiling = (u32)-1; + u32 lowerextent = static_cast(-1), upperextent = 0, ceiling = static_cast(-1); BASEBLOCKEX* pexblock = recBlocks[blockidx + 1]; if (pexblock) @@ -1292,8 +1302,8 @@ void iFlushCall(int flushtype) static u32 scaleblockcycles_calculation() { - bool lowcycles = (s_nBlockCycles <= 40); - s8 cyclerate = EmuConfig.Speedhacks.EECycleRate; + const bool lowcycles = (s_nBlockCycles <= 40); + const s8 cyclerate = EmuConfig.Speedhacks.EECycleRate; u32 scale_cycles = 0; if (cyclerate == 0 || lowcycles || cyclerate < -99 || cyclerate > 3) @@ -1318,7 +1328,7 @@ static u32 scaleblockcycles_calculation() static u32 scaleblockcycles() { - u32 scaled = scaleblockcycles_calculation(); + const u32 scaled = scaleblockcycles_calculation(); #if 0 // Enable this to get some runtime statistics about the scaling result in practice static u32 scaled_overall = 0, unscaled_overall = 0; @@ -1534,7 +1544,7 @@ void dynarecCheckBreakpoint() if (CBreakPoints::CheckSkipFirst(BREAKPOINT_EE, pc) != 0) return; - int bpFlags = isBreakpointNeeded(pc); + const int bpFlags = isBreakpointNeeded(pc); bool hit = false; //check breakpoint at current pc if (bpFlags & 1) @@ -1563,7 +1573,7 @@ void dynarecCheckBreakpoint() void dynarecMemcheck() { - u32 pc = cpuRegs.pc; + const u32 pc = cpuRegs.pc; if (CBreakPoints::CheckSkipFirst(BREAKPOINT_EE, pc) != 0) return; @@ -1586,8 +1596,8 @@ void recMemcheck(u32 op, u32 bits, bool store) // compute accessed address _eeMoveGPRtoR(ecx, (op >> 21) & 0x1F); - if ((s16)op != 0) - xADD(ecx, (s16)op); + if (static_cast(op) != 0) + xADD(ecx, static_cast(op)); if (bits == 128) xAND(ecx, ~0x0F); @@ -1659,14 +1669,14 @@ void encodeBreakpoint() void encodeMemcheck() { - int needed = isMemcheckNeeded(pc); + const int needed = isMemcheckNeeded(pc); if (needed == 0) return; - u32 op = memRead32(needed == 2 ? pc + 4 : pc); + const u32 op = memRead32(needed == 2 ? pc + 4 : pc); const OPCODE& opcode = GetInstruction(op); - bool store = (opcode.flags & IS_STORE) != 0; + const bool store = (opcode.flags & IS_STORE) != 0; switch (opcode.flags & MEMTYPE_MASK) { case MEMTYPE_BYTE: @@ -1689,9 +1699,6 @@ void encodeMemcheck() void recompileNextInstruction(bool delayslot, bool swapped_delay_slot) { - u32 i; - int count; - if (EmuConfig.EnablePatches) Patch::ApplyDynamicPatches(pc); @@ -1746,7 +1753,8 @@ void recompileNextInstruction(bool delayslot, bool swapped_delay_slot) // pc might be past s_nEndBlock if the last instruction in the block is a DI. if (pc <= s_nEndBlock) { - for (i = 0; i < iREGCNT_GPR; ++i) + int count; + for (u32 i = 0; i < iREGCNT_GPR; ++i) { if (x86regs[i].inuse) { @@ -1758,7 +1766,7 @@ void recompileNextInstruction(bool delayslot, bool swapped_delay_slot) } } - for (i = 0; i < iREGCNT_XMM; ++i) + for (u32 i = 0; i < iREGCNT_XMM; ++i) { if (xmmregs[i].inuse) { @@ -2048,11 +2056,11 @@ void dyna_page_reset(u32 start, u32 sz) static void memory_protect_recompiled_code(u32 startpc, u32 size) { u32 inpage_ptr = HWADDR(startpc); - u32 inpage_sz = size * 4; + const u32 inpage_sz = size * 4; // The kernel context register is stored @ 0x800010C0-0x80001300 // The EENULL thread context register is stored @ 0x81000-.... - bool contains_thread_stack = ((startpc >> 12) == 0x81) || ((startpc >> 12) == 0x80001); + const bool contains_thread_stack = ((startpc >> 12) == 0x81) || ((startpc >> 12) == 0x80001); // note: blocks are guaranteed to reside within the confines of a single page. const vtlb_ProtectionMode PageType = contains_thread_stack ? ProtMode_Manual : mmap_GetRamPageInfo(inpage_ptr); @@ -2138,9 +2146,9 @@ static bool skipMPEG_By_Pattern(u32 sPC) // sceMpegIsEnd: lw reg, 0x40(a0); jr ra; lw v0, 0(reg) if ((s_nEndBlock == sPC + 12) && (memRead32(sPC + 4) == 0x03e00008)) { - u32 code = memRead32(sPC); - u32 p1 = 0x8c800040; - u32 p2 = 0x8c020000 | (code & 0x1f0000) << 5; + const u32 code = memRead32(sPC); + const u32 p1 = 0x8c800040; + const u32 p2 = 0x8c020000 | (code & 0x1f0000) << 5; if ((code & 0xffe0ffff) != p1) return 0; if (memRead32(sPC + 8) != p2) @@ -2245,7 +2253,7 @@ static void recRecompile(const u32 startpc) if (HWADDR(startpc) == EELOAD_START) { // The EELOAD _start function is the same across all BIOS versions - u32 mainjump = memRead32(EELOAD_START + 0x9c); + const u32 mainjump = memRead32(EELOAD_START + 0x9c); if (mainjump >> 26 == 3) // JAL g_eeloadMain = ((EELOAD_START + 0xa0) & 0xf0000000U) | (mainjump << 2 & 0x0fffffffU); } @@ -2257,10 +2265,10 @@ static void recRecompile(const u32 startpc) { // There are four known versions of EELOAD, identifiable by the location of the 'jal' to the EELOAD function which // calls ExecPS2(). The function itself is at the same address in all BIOSs after v1.00-v1.10. - u32 typeAexecjump = memRead32(EELOAD_START + 0x470); // v1.00, v1.01?, v1.10? - u32 typeBexecjump = memRead32(EELOAD_START + 0x5B0); // v1.20, v1.50, v1.60 (3000x models) - u32 typeCexecjump = memRead32(EELOAD_START + 0x618); // v1.60 (3900x models) - u32 typeDexecjump = memRead32(EELOAD_START + 0x600); // v1.70, v1.90, v2.00, v2.20, v2.30 + const u32 typeAexecjump = memRead32(EELOAD_START + 0x470); // v1.00, v1.01?, v1.10? + const u32 typeBexecjump = memRead32(EELOAD_START + 0x5B0); // v1.20, v1.50, v1.60 (3000x models) + const u32 typeCexecjump = memRead32(EELOAD_START + 0x618); // v1.60 (3900x models) + const u32 typeDexecjump = memRead32(EELOAD_START + 0x600); // v1.70, v1.90, v2.00, v2.20, v2.30 if ((typeBexecjump >> 26 == 3) || (typeCexecjump >> 26 == 3) || (typeDexecjump >> 26 == 3)) // JAL to 0x822B8 g_eeloadExec = EELOAD_START + 0x2B8; else if (typeAexecjump >> 26 == 3) // JAL to 0x82170 @@ -2331,9 +2339,9 @@ static void recRecompile(const u32 startpc) bool is_timeout_loop = true; // compile breakpoints as individual blocks - int n1 = isBreakpointNeeded(i); - int n2 = isMemcheckNeeded(i); - int n = std::max(n1, n2); + const int n1 = isBreakpointNeeded(i); + const int n2 = isMemcheckNeeded(i); + const int n = std::max(n1, n2); if (n != 0) { s_nEndBlock = i + n * 4; @@ -2572,8 +2580,6 @@ static void recRecompile(const u32 startpc) // rec info // bool has_cop2_instructions = false; { - EEINST* pcur; - if (s_nInstCacheSize < (s_nEndBlock - startpc) / 4 + 1) { free(s_pInstCache); @@ -2582,7 +2588,7 @@ static void recRecompile(const u32 startpc) pxAssert(s_pInstCache != NULL); } - pcur = s_pInstCache + (s_nEndBlock - startpc) / 4; + EEINST* pcur = s_pInstCache + (s_nEndBlock - startpc) / 4; _recClearInst(pcur); pcur->info = 0; @@ -2630,7 +2636,7 @@ static void recRecompile(const u32 startpc) memory_protect_recompiled_code(startpc, (s_nEndBlock - startpc) >> 2); // Skip Recompilation if sceMpegIsEnd Pattern detected - bool doRecompilation = !skipMPEG_By_Pattern(startpc) && !recSkipTimeoutLoop(timeout_reg, is_timeout_loop); + const bool doRecompilation = !skipMPEG_By_Pattern(startpc) && !recSkipTimeoutLoop(timeout_reg, is_timeout_loop); if (doRecompilation) { @@ -2703,7 +2709,7 @@ static void recRecompile(const u32 startpc) s_pCurBlock->SetFnptr((uptr)recPtr); - for (i = 1; i < (u32)s_pCurBlockEx->size; i++) + for (i = 1; i < static_cast(s_pCurBlockEx->size); i++) { if ((uptr)JITCompile == s_pCurBlock[i].GetFnptr()) s_pCurBlock[i].SetFnptr((uptr)JITCompileInBlock); @@ -2739,7 +2745,7 @@ static void recRecompile(const u32 startpc) // case can result in very short blocks which should not issue branch tests for // performance reasons. - int numinsts = (pc - startpc) / 4; + const int numinsts = (pc - startpc) / 4; if (numinsts > 6) SetBranchImm(pc); else diff --git a/tools/generate_update_fa_glyph_ranges.py b/tools/generate_update_fa_glyph_ranges.py index 72d2caac807ff..00a51415231d4 100644 --- a/tools/generate_update_fa_glyph_ranges.py +++ b/tools/generate_update_fa_glyph_ranges.py @@ -24,7 +24,7 @@ src_dirs = [os.path.join(os.path.dirname(__file__), "..", "pcsx2"), os.path.join(os.path.dirname(__file__), "..", "pcsx2-qt")] fa_file = os.path.join(os.path.dirname(__file__), "..", "3rdparty", "include", "IconsFontAwesome5.h") -dst_file = os.path.join(os.path.dirname(__file__), "..", "pcsx2", "Frontend", "ImGuiManager.cpp") +dst_file = os.path.join(os.path.dirname(__file__), "..", "pcsx2", "ImGui", "ImGuiManager.cpp") all_source_files = list(functools.reduce(lambda prev, src_dir: prev + glob.glob(os.path.join(src_dir, "**", "*.cpp"), recursive=True) + \ glob.glob(os.path.join(src_dir, "**", "*.h"), recursive=True) + \