diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts
index b766a26a5ed50..d91a3c777fd00 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_en.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts
@@ -718,307 +718,318 @@ Leaderboard Position: {1} of {2}
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Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).
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INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.
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"Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)
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VU0 = Vector Unit 0. One of the PS2's processors.
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VU1 = Vector Unit 1. One of the PS2's processors.
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mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)
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Do not translate the ".backup" extension.
@@ -1241,29 +1252,29 @@ Leaderboard Position: {1} of {2}
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hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so.
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@@ -1278,7 +1289,7 @@ Leaderboard Position: {1} of {2}
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@@ -1323,17 +1334,22 @@ Leaderboard Position: {1} of {2}
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@@ -5661,4388 +5677,4398 @@ The URL was: %1
FullscreenUI
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@@ -14266,254 +14292,254 @@ Swap chain: see Microsoft's Terminology Portal.
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@@ -15394,7 +15420,7 @@ Right click to clear binding
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@@ -15444,511 +15470,505 @@ Right click to clear binding
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In Toolbar
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In Toolbar
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In Toolbar
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This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.
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This section refers to the Input Recording submenu.
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This section refers to the Input Recording submenu.
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This section refers to the Input Recording submenu.
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- This section refers to the Input Recording submenu.
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In Toolbar
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@@ -16009,10 +16029,10 @@ Are you sure you want to continue?
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@@ -16152,32 +16172,32 @@ Are you sure you want to continue?
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@@ -16203,88 +16223,88 @@ Are you sure you want to continue?
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@@ -16349,75 +16369,75 @@ Do you want to load this state, or start from a fresh boot?
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diff --git a/pcsx2/ImGui/FullscreenUI.cpp b/pcsx2/ImGui/FullscreenUI.cpp
index e0bd94481f381..a26d494419f9c 100644
--- a/pcsx2/ImGui/FullscreenUI.cpp
+++ b/pcsx2/ImGui/FullscreenUI.cpp
@@ -6975,6 +6975,7 @@ TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you open the quick menu
TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.");
TRANSLATE_NOOP("FullscreenUI", "Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.");
TRANSLATE_NOOP("FullscreenUI", "Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix");
+TRANSLATE_NOOP("FullscreenUI", "Show a save state selector UI when switching slots instead of showing a notification bubble.");
TRANSLATE_NOOP("FullscreenUI", "Uses a light coloured theme instead of the default dark theme.");
TRANSLATE_NOOP("FullscreenUI", "Game Display");
TRANSLATE_NOOP("FullscreenUI", "Automatically switches to fullscreen mode when a game is started.");
@@ -7637,6 +7638,7 @@ TRANSLATE_NOOP("FullscreenUI", "Pause On Menu");
TRANSLATE_NOOP("FullscreenUI", "Confirm Shutdown");
TRANSLATE_NOOP("FullscreenUI", "Save State On Shutdown");
TRANSLATE_NOOP("FullscreenUI", "Create Save State Backups");
+TRANSLATE_NOOP("FullscreenUI", "Use Save State Selector");
TRANSLATE_NOOP("FullscreenUI", "Use Light Theme");
TRANSLATE_NOOP("FullscreenUI", "Start Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Double-Click Toggles Fullscreen");
diff --git a/pcsx2/ImGui/ImGuiManager.cpp b/pcsx2/ImGui/ImGuiManager.cpp
index 0f3d85113d0c1..234565ce32b16 100644
--- a/pcsx2/ImGui/ImGuiManager.cpp
+++ b/pcsx2/ImGui/ImGuiManager.cpp
@@ -490,7 +490,7 @@ ImFont* ImGuiManager::AddFixedFont(float size)
bool ImGuiManager::AddIconFonts(float size)
{
// clang-format off
- static constexpr ImWchar range_fa[] = { 0xe06f,0xe06f,0xf002,0xf002,0xf005,0xf005,0xf007,0xf007,0xf00c,0xf00e,0xf011,0xf011,0xf013,0xf013,0xf017,0xf017,0xf019,0xf019,0xf021,0xf023,0xf025,0xf028,0xf02b,0xf02b,0xf02e,0xf02e,0xf030,0xf030,0xf03a,0xf03a,0xf03d,0xf03e,0xf04b,0xf04c,0xf04e,0xf04e,0xf050,0xf050,0xf052,0xf052,0xf05e,0xf05e,0xf063,0xf063,0xf067,0xf067,0xf06a,0xf06a,0xf06e,0xf06e,0xf071,0xf071,0xf077,0xf078,0xf07b,0xf07c,0xf084,0xf084,0xf091,0xf091,0xf0ac,0xf0ad,0xf0b0,0xf0b0,0xf0c5,0xf0c5,0xf0c7,0xf0c8,0xf0cb,0xf0cb,0xf0d0,0xf0d0,0xf0dc,0xf0dc,0xf0e2,0xf0e2,0xf0eb,0xf0eb,0xf0f3,0xf0f3,0xf0fe,0xf0fe,0xf11b,0xf11c,0xf120,0xf121,0xf129,0xf12a,0xf140,0xf140,0xf14a,0xf14a,0xf15b,0xf15b,0xf15d,0xf15d,0xf187,0xf188,0xf191,0xf192,0xf1b3,0xf1b3,0xf1de,0xf1de,0xf1e6,0xf1e6,0xf1ea,0xf1eb,0xf1f8,0xf1f8,0xf1fc,0xf1fc,0xf21e,0xf21e,0xf245,0xf245,0xf26c,0xf26c,0xf279,0xf279,0xf2bd,0xf2bd,0xf2db,0xf2db,0xf2f2,0xf2f2,0xf302,0xf302,0xf3c1,0xf3c1,0xf3fd,0xf3fd,0xf410,0xf410,0xf462,0xf462,0xf466,0xf466,0xf4e2,0xf4e2,0xf51f,0xf51f,0xf545,0xf545,0xf54c,0xf54c,0xf553,0xf553,0xf56d,0xf56d,0xf5a2,0xf5a2,0xf65d,0xf65e,0xf6a9,0xf6a9,0xf70e,0xf70e,0xf756,0xf756,0xf780,0xf780,0xf794,0xf794,0xf815,0xf815,0xf84c,0xf84c,0xf8cc,0xf8cc,0x0,0x0 };
+ static constexpr ImWchar range_fa[] = { 0xe06f,0xe06f,0xf002,0xf002,0xf005,0xf005,0xf007,0xf007,0xf00c,0xf00e,0xf011,0xf011,0xf013,0xf013,0xf017,0xf017,0xf019,0xf019,0xf021,0xf023,0xf025,0xf028,0xf02b,0xf02b,0xf02e,0xf02e,0xf030,0xf030,0xf03a,0xf03a,0xf03d,0xf03e,0xf04b,0xf04c,0xf04e,0xf04e,0xf050,0xf050,0xf052,0xf052,0xf05a,0xf05a,0xf05e,0xf05e,0xf063,0xf063,0xf067,0xf067,0xf06a,0xf06a,0xf06e,0xf06e,0xf071,0xf071,0xf077,0xf078,0xf07b,0xf07c,0xf084,0xf084,0xf091,0xf091,0xf0ac,0xf0ad,0xf0b0,0xf0b0,0xf0c5,0xf0c5,0xf0c7,0xf0c8,0xf0cb,0xf0cb,0xf0d0,0xf0d0,0xf0dc,0xf0dc,0xf0e2,0xf0e2,0xf0eb,0xf0eb,0xf0f3,0xf0f3,0xf0fe,0xf0fe,0xf11b,0xf11c,0xf120,0xf121,0xf129,0xf12a,0xf140,0xf140,0xf14a,0xf14a,0xf15b,0xf15b,0xf15d,0xf15d,0xf187,0xf188,0xf191,0xf192,0xf1b3,0xf1b3,0xf1de,0xf1de,0xf1e6,0xf1e6,0xf1ea,0xf1eb,0xf1f8,0xf1f8,0xf1fc,0xf1fc,0xf21e,0xf21e,0xf245,0xf245,0xf26c,0xf26c,0xf279,0xf279,0xf2bd,0xf2bd,0xf2db,0xf2db,0xf2f2,0xf2f2,0xf302,0xf302,0xf3c1,0xf3c1,0xf3fd,0xf3fd,0xf410,0xf410,0xf462,0xf462,0xf466,0xf466,0xf4e2,0xf4e2,0xf51f,0xf51f,0xf545,0xf545,0xf54c,0xf54c,0xf553,0xf553,0xf56d,0xf56d,0xf5a2,0xf5a2,0xf65d,0xf65e,0xf6a9,0xf6a9,0xf70e,0xf70e,0xf756,0xf756,0xf780,0xf780,0xf794,0xf794,0xf815,0xf815,0xf84c,0xf84c,0xf8cc,0xf8cc,0x0,0x0 };
static constexpr ImWchar range_pf[] = { 0x2198,0x2199,0x219e,0x21a3,0x21b0,0x21b3,0x21ba,0x21c3,0x21ce,0x21ce,0x21d0,0x21d4,0x21dc,0x21dd,0x21e0,0x21e3,0x21f3,0x21f3,0x21f7,0x21f8,0x21fa,0x21fb,0x221a,0x221a,0x227a,0x227d,0x22bf,0x22c8,0x2349,0x2349,0x235a,0x235e,0x2360,0x2361,0x2364,0x2367,0x237a,0x237b,0x237d,0x237d,0x237f,0x237f,0x23b2,0x23b5,0x23cc,0x23cc,0x23f4,0x23f7,0x2427,0x243a,0x243d,0x243d,0x2443,0x2443,0x2460,0x246b,0x248f,0x248f,0x24f5,0x24fd,0x24ff,0x24ff,0x2605,0x2605,0x2699,0x2699,0x278a,0x278e,0xe001,0xe001,0xff21,0xff3a,0x0,0x0 };
// clang-format on