diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 33ec33c69caf6..390a72baaa58b 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -1663,47 +1663,40 @@ Unread messages: {2} BreakpointModel - + Execute - - No Condition - - - - - + + -- - - + Enabled - - + Disabled - + Read - + Write(C) (C) = changes, as in "look for changes". - + Write @@ -1745,7 +1738,7 @@ Unread messages: {2} - ENABLED + X Warning: limited space available. Abbreviate if needed. @@ -2633,216 +2626,242 @@ You cannot undo this action. - + + Module + + + + + Version + + + + + Count + + + + Refresh - + Filter - + Memory Search - + End - + Value - + Start - + Type - + 1 Byte (8 bits) - + 2 Bytes (16 bits) - + 4 Bytes (32 bits) - + 8 Bytes (64 bits) - + Float - + Double - + String - + Array of byte - + Hex - + Search - + Memory - + Breakpoints - + Threads - + Active Call Stack - + Breakpoint List Context Menu - + New - + Edit - - - + + + Copy - + Delete - - - + + + Copy all as CSV - + Paste from CSV - + Thread List Context Menu - + + Demangle Symbols "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ - + + Copy Function Name - + + Copy Function Address - + + Go to in Disassembly - + + Go to in Memory View - + + + Module Tree + + + + Stack List Context Menu - - - - - + + + + + Debugger - + Invalid start address - + Invalid end address - + Start address can't be equal to or greater than the end address - + Invalid search value - + Value is larger than type @@ -3334,74 +3353,74 @@ Do you want to overwrite? - + Copy Address - + Copy Instruction Hex - + Copy Instruction Text - + Assemble new Instruction(s) - + NOP Instruction(s) - + Run to Cursor - + Jump to Cursor - + Toggle Breakpoint - + Follow Branch - + Go to Address - + Go to in Memory View - + Add Function - - + + Rename Function - + Remove Function @@ -3448,61 +3467,59 @@ Do you want to overwrite? - + Function will be (0x%1) instructions long. Enter function name - + Function name - - + + Rename Function Error - + Function name cannot be nothing. - - - + No function / symbol is currently selected. - - Stub Function Error + + Restore Function Error - - Restore Function Error + + Unable to stub selected address. - + Restore Instruction(s) - + Restore Function - + Stub (NOP) Function - + %1 NOT VALID ADDRESS @@ -3528,33 +3545,43 @@ Enter function name EmuThread - + + Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% + + + + + Slot: %1 | %2 | EE: %3% | GS: %4% + + + + %1x%2 - + Game: %1 FPS - + Video: %1 FPS (%2%) - + Game: %1 (%2) - + Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. @@ -11730,272 +11757,272 @@ Swap chain: see Microsoft's Terminology Portal. - + Target speed set to {:.0f}%. - + Volume: Muted - + Volume: {}% - + Save slot {0} selected (last save: {1}). - + Save slot {} selected (no save yet). - + No save state found in slot {}. - - - - + + + - - - - - - - - - - + + + + + + + + + + - - + + + System - + Open Pause Menu - + Open Achievements List - + Open Leaderboards List - + Toggle Pause - + Toggle Fullscreen - + Toggle Frame Limit - + Toggle Turbo / Fast Forward - + Toggle Slow Motion - + Turbo / Fast Forward (Hold) - + Increase Target Speed - + Decrease Target Speed - + Increase Volume - + Decrease Volume - + Toggle Mute - + Frame Advance - + Shut Down Virtual Machine - + Reset Virtual Machine - + Toggle Input Recording Mode - - - - + + + + Save States - + Select Previous Save Slot - + Select Next Save Slot - + Save State To Selected Slot - + Load State From Selected Slot - + Save State To Slot 1 - + Load State From Slot 1 - + Save State To Slot 2 - + Load State From Slot 2 - + Save State To Slot 3 - + Load State From Slot 3 - + Save State To Slot 4 - + Load State From Slot 4 - + Save State To Slot 5 - + Load State From Slot 5 - + Save State To Slot 6 - + Load State From Slot 6 - + Save State To Slot 7 - + Load State From Slot 7 - + Save State To Slot 8 - + Load State From Slot 8 - + Save State To Slot 9 - + Load State From Slot 9 - + Save State To Slot 10 - + Load State From Slot 10 @@ -17065,12 +17092,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. - + Failed to save save state: {}. @@ -17085,12 +17112,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -17101,215 +17128,215 @@ Please consult the FAQs and Guides for further instructions. - + Resuming state - + State saved to slot {}. - + Failed to save save state to slot {}. - - + + Loading state - + There is no save state in slot {}. - + Loading state from slot {}... - + Saving state to slot {}... - + Frame advancing - + Disc removed. - + Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance.