diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 6b5030fd5f17e..95359e8c6c9dc 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -314,7 +314,6 @@ PAPX-90512: region: "NTSC-J" clampModes: vuClampMode: 2 # Text in GT mode works. - # eeClampMode = 3 Text in races works. gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 @@ -523,7 +522,6 @@ PBPX-95523: trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. - # eeClampMode = 3 Text in races works. # vuClampMode = 2 Text in GT mode works. PBPX-95524: name: "Gran Turismo 4 - Prologue [PlayStation 2 Racing Pack]" @@ -534,7 +532,6 @@ PBPX-95524: trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. - # eeClampMode = 3 Text in races works. # vuClampMode = 2 Text in GT mode works. PBPX-95525: name: "Final Fantasy XII" @@ -561,7 +558,6 @@ PBPX-95601: - "SCPS-19304" - "SCPS-15009" - "SCPS-55007" - # eeClampMode = 3 Text in races works. PCPX-96301: name: "I.Q Remix+ - Intelligent Qube" region: "NTSC-J" @@ -767,7 +763,6 @@ PCPX-96649: trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. - # eeClampMode = 3 Text in races works. PCPX-96653: name: "Ratchet & Clank 3" region: "NTSC-J" @@ -1176,7 +1171,6 @@ SCAJ-20066: - "SCPS-19304" - "SCPS-15009" - "SCPS-55007" - # eeClampMode = 3 Text in races works. # vuClampMode = 2 Text in GT mode works. SCAJ-20067: name: "GunGrave O.D." @@ -2054,14 +2048,12 @@ SCAJ-30006: - "SCPS-19304" - "SCPS-15009" - "SCPS-55007" - # eeClampMode = 3 Text in races works. SCAJ-30007: name: "Gran Turismo 4" region: "NTSC-Unk" compat: 5 clampModes: vuClampMode: 2 # Text in GT mode works. - # eeClampMode = 3 Text in races works. gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 @@ -2072,7 +2064,6 @@ SCAJ-30008: region: "NTSC-Unk" clampModes: vuClampMode: 2 # Text in GT mode works. - # eeClampMode = 3 Text in races works. gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 @@ -3138,7 +3129,6 @@ SCED-52455: trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. - # eeClampMode = 3 Text in races works. # vuClampMode = 2 Text in GT mode works. SCED-52461: name: "SingStar [Press Kit]" @@ -4680,7 +4670,6 @@ SCES-51719: compat: 5 clampModes: vuClampMode: 2 # Text in GT mode works. - # eeClampMode = 3 Text in races works. gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 @@ -4929,7 +4918,6 @@ SCES-52438: - "SCES-51719" - "SCES-52438" - "SCES-50294" - # eeClampMode = 3 Text in races works. # vuClampMode = 2 Text in GT mode works. SCES-52456: name: "Ratchet & Clank 3" @@ -6340,7 +6328,6 @@ SCKA-20022: trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. - # eeClampMode = 3 Text in races works. # vuClampMode = 2 Text in GT mode works. SCKA-20023: name: "Fatal Frame II" @@ -6971,7 +6958,6 @@ SCKA-30001: region: "NTSC-K" clampModes: vuClampMode: 2 # Text in GT mode works. - # eeClampMode = 3 Text in races works. gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 @@ -7655,7 +7641,6 @@ SCPS-15055: - "SCPS-19304" - "SCPS-15009" - "SCPS-55007" - # eeClampMode = 3 Text in races works. # vuClampMode = 2 Text in GT mode works. SCPS-15056: name: ラチェット&クランク2 ガガガ!銀河のコマンドーっす @@ -8222,7 +8207,6 @@ SCPS-17001: compat: 5 clampModes: vuClampMode: 2 # Text in GT mode works. - # eeClampMode = 3 Text in races works. gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 @@ -8476,7 +8460,6 @@ SCPS-19252: region: "NTSC-J" clampModes: vuClampMode: 2 # Text in GT mode works. - # eeClampMode = 3 Text in races works. gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 @@ -8551,7 +8534,6 @@ SCPS-19304: - "SCPS-15009" - "SCPS-55007" # vuClampMode = 2 Text in GT mode works. - # eeClampMode = 3 Text in races works. SCPS-19305: name: SIREN PS2 the Best name-sort: SIREN PS2 the Best @@ -9309,7 +9291,6 @@ SCUS-90682: region: "NTSC-U" clampModes: vuClampMode: 2 # Text in GT mode works. - # eeClampMode = 3 Text in races works. gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 @@ -10119,7 +10100,6 @@ SCUS-97328: compat: 5 clampModes: vuClampMode: 2 # Text in GT mode works. - # eeClampMode = 3 Text in races works. gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 @@ -10513,7 +10493,6 @@ SCUS-97436: region: "NTSC-U" clampModes: vuClampMode: 2 # Text in GT mode works. - # eeClampMode = 3 Text in races works. gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 @@ -10731,7 +10710,6 @@ SCUS-97483: region: "NTSC-U" clampModes: vuClampMode: 2 # Text in GT mode works. - # eeClampMode = 3 Text in races works. gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1