diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts
index 34100193c135b..a8d1d0b062e99 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_en.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts
@@ -3786,6 +3786,11 @@ Enter function name
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@@ -3855,45 +3860,40 @@ Enter function name
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Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
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Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
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@@ -3981,4301 +3981,4191 @@ Enter function name
FullscreenUI
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@@ -8459,118 +8349,255 @@ graphical quality, but this will increase system requirements.
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FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
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FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
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- FMV: Full Motion Video. Find the common used term in your language.
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MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
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TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
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EE: Emotion Engine. Leave as-is.
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DMA: Direct Memory Access. Leave as-is.
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OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
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GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
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DMA: Direct Memory Access. Leave as-is.
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VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
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VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
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VU0 = VU (Vector Unit) 0. Leave as-is.
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VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
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VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
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VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
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VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
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VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
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Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
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+ FMV: Full Motion Video. Find the common used term in your language.
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GameList
@@ -9712,6 +9739,16 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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@@ -9736,11 +9773,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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@@ -9840,11 +9872,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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@@ -10135,12 +10162,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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@@ -10317,6 +10338,12 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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@@ -10333,6 +10360,12 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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@@ -10532,12 +10565,6 @@ Swap chain: see Microsoft's Terminology Portal.
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Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.
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@@ -10797,11 +10890,6 @@ Swap chain: see Microsoft's Terminology Portal.
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@@ -11071,11 +11159,6 @@ Swap chain: see Microsoft's Terminology Portal.
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This string refers to a default codec, whether it's an audio codec or a video codec.
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