diff --git a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp index 4bf034f363021a..2582879c34e4e0 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp @@ -3897,7 +3897,7 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, bool& DAT m_conf.ps.pabe = !(accumulation_blend || blend_mix); } } - else if (m_conf.ps.blend_a == 0 && m_conf.ps.blend_b == 1 && m_conf.ps.blend_c == 0 && m_conf.ps.blend_d == 1) + else if (m_conf.ps.blend_a == 0 && m_conf.ps.blend_b == 1 && m_conf.ps.blend_d == 1) { // this works because with PABE alpha blending is on when alpha >= 0x80, but since the pixel shader // cannot output anything over 0x80 (== 1.0) blending with 0x80 or turning it off gives the same result