From 3270a38d69bc293aa5d9e5141c402b6b806b68ae Mon Sep 17 00:00:00 2001 From: JordanTheToaster Date: Sun, 15 Oct 2023 01:09:58 +0100 Subject: [PATCH] GameDB: Force minimum blend for Gun Forces high blending for Gun as it's required for the game to render correctly anyway. --- bin/resources/GameIndex.yaml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index cdc3528c38d1c..38db4d2bbfa50 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -20093,7 +20093,7 @@ SLES-53523: roundModes: vu1RoundMode: 0 # Fixes textures and crashes. gsHWFixes: - recommendedBlendingLevel: 3 # Fixes broken light and shadow rendering. + minimumBlendingLevel: 3 # Fixes broken light and shadow rendering. mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections. trilinearFiltering: 1 textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen. @@ -20601,7 +20601,7 @@ SLES-53647: roundModes: vu1RoundMode: 0 # Fixes textures and crashes. gsHWFixes: - recommendedBlendingLevel: 3 # Fixes broken light and shadow rendering. + minimumBlendingLevel: 3 # Fixes broken light and shadow rendering. mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections. trilinearFiltering: 1 textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen. @@ -52628,7 +52628,7 @@ SLUS-21139: roundModes: vu1RoundMode: 0 # Fixes textures and crashes. gsHWFixes: - recommendedBlendingLevel: 3 # Fixes broken light and shadow rendering. + minimumBlendingLevel: 3 # Fixes broken light and shadow rendering. mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections. trilinearFiltering: 1 textureInsideRT: 1 # Fixes rainbow artifacting around edges of screen.