diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index ab576b6e5851b..cddf2fe1c6ed2 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -1806,81 +1806,81 @@ Unread messages: {2} BreakpointModel - + Execute - - - + + + -- - + Enabled - + Disabled - + Read - + Write(C) (C) = changes, as in "look for changes". - + Write - + TYPE Warning: limited space available. Abbreviate if needed. - + OFFSET Warning: limited space available. Abbreviate if needed. - + SIZE / LABEL Warning: limited space available. Abbreviate if needed. - + INSTRUCTION Warning: limited space available. Abbreviate if needed. - + CONDITION Warning: limited space available. Abbreviate if needed. - + HITS Warning: limited space available. Abbreviate if needed. - + X Warning: limited space available. Abbreviate if needed. @@ -2994,166 +2994,179 @@ You cannot undo this action. - + Breakpoint List Context Menu - - + + New - + Edit - - - + + + Copy - - + + Delete - - - - + + + + Copy all as CSV - - + + Paste from CSV - + Thread List Context Menu - - + + Demangle Symbols "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ - - + + Copy Function Name - - + + Copy Function Address - - - - + + + + Go to in Disassembly - - - + + + Load from Settings + + + + + + Save to Settings + + + + + + Go to in Memory View - + + Copy Address - + Copy Text - - + + Module Tree - + Search Results List Context Menu - + Add to Saved Memory Addresses - + Remove Result - + Stack List Context Menu - - - - - - - + + + + + + + Debugger - + Invalid start address - + Invalid end address - + Start address can't be equal to or greater than the end address - + Search types Array and String can use the Not Equals search comparison type with new searches. - + Search types Array and String can only be used with Equals search comparisons. - + Invalid search value - + Value is larger than type @@ -3229,6 +3242,12 @@ You cannot undo this action. + + 48-bit LBA: + + + + Enabled @@ -3329,11 +3348,13 @@ You cannot undo this action. + 40 + 120 @@ -3390,7 +3411,7 @@ You cannot undo this action. - + Use Global Setting [%1] @@ -3410,100 +3431,110 @@ You cannot undo this action. - - + + Hosts File - - + + ini (*.ini) - - - - + + + + DNS Hosts - + Exported Successfully - + Failed to open file - + No Hosts in file - + Imported Successfully - - + + Per Game Host list - + Copy global settings? - + Delete per game host list? - + HDD Image File - + HDD (*.raw) - + + 2000 + + + + + 100 + + + + Overwrite File? - + HDD image "%1" already exists. Do you want to overwrite? - + HDD Creator - + HDD image created - + Use Global - + Override @@ -4309,6 +4340,51 @@ Enter function name + + FileOperations + + + Failed to show file + + + + + Failed to show file in file explorer. + +The file was: %1 + + + + + Show in Folder + Windows action to show a file in Windows Explorer + + + + + Show in Finder + macOS action to show a file in Finder + + + + + Open Containing Directory + Opens the system file manager to the directory containing a selected file + + + + + Failed to open URL + + + + + Failed to open URL. + +The URL was: %1 + + + FolderSettingsWidget @@ -12520,7 +12596,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Save slot {0} selected ({1}). @@ -12528,48 +12604,48 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. - + Load - + Save - + Select Previous - + Select Next - - + + Save Slot {0} - + No save present in this slot. - + no save yet @@ -13304,14 +13380,14 @@ Right click to clear binding - - + + Change Disc - + Load State @@ -13826,13 +13902,13 @@ Right click to clear binding - + Start Big Picture Mode - + Big Picture In Toolbar @@ -13865,7 +13941,7 @@ Right click to clear binding - + Edit Patches... @@ -13937,11 +14013,11 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - - - - - + + + + + Error @@ -13956,235 +14032,229 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - - Open Containing Directory... - Refers to the directory where a game is contained. - - - - + Set Cover Image... - + Exclude From List - + Reset Play Time - + Default Boot - + Fast Boot - + Full Boot - + Boot and Debug - + Add Search Directory... - + Start File - + Start Disc - + Select Disc Image - + Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. - + Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. - + Input Recording Files (*.p2m2) - + Paused - + Load State Failed - + Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget - + Stop Big Picture Mode - + Exit Big Picture In Toolbar - + Game Properties - + Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: - + This save state does not exist. - + Select Cover Image - + Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error - + Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' - + Failed to remove '%1' - - + + Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. - + Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -14193,43 +14263,43 @@ Do you want to load this state, or start from a fresh boot? - + Fresh Boot - + Delete And Boot - + Failed to delete save state file '%1'. - + Load State File... - + Load From File... - - + + Select Save State File - + Save States (*.p2s) - + Delete Save States... @@ -14244,75 +14314,75 @@ Do you want to load this state, or start from a fresh boot? - + Save States (*.p2s *.p2s.backup) - + Undo Load State - + Resume (%2) - + Load Slot %1 (%2) - - + + Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. - + %1 save states deleted. - + Save To File... - + Empty - + Save Slot %1 (%2) - + Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc - + Reset @@ -14335,7 +14405,7 @@ The saves will not be recoverable. MemoryCard - + Memory Card '{}' was saved to storage. @@ -14473,10 +14543,10 @@ The saves will not be recoverable. MemoryCardCreateDialog - - - - + + + + Create Memory Card @@ -14557,22 +14627,22 @@ The saves will not be recoverable. - + Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. - + Failed to create the Memory Card, because another card with the name '%1' already exists. - + Failed to create the Memory Card, the log may contain more information. - + Memory Card '%1' created. @@ -14580,12 +14650,12 @@ The saves will not be recoverable. MemoryCardListWidget - + Yes - + No @@ -14594,7 +14664,7 @@ The saves will not be recoverable. MemoryCardSettingsWidget - Console Ports + Memory Card Slots @@ -14619,7 +14689,7 @@ The saves will not be recoverable. - + Reset @@ -14650,176 +14720,164 @@ The saves will not be recoverable. - + Create - - Duplicate - - - - - + Rename - - + + Convert - - + + Delete - + Settings - - + + Automatically manage saves based on running game - + Checked - + (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. - + Swap Memory Cards - - Port %1 - - - - + Eject Memory Card - - - + + Error - - Not yet implemented. - - - - - + + Delete Memory Card - - - - + + + + Rename Memory Card - + New Card Name - + New name is invalid, it must end with .ps2 - + New name is invalid, a card with this name already exists. - + This Memory Card is unknown. - + + Slot %1 + + + + Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. - + Failed to delete the Memory Card. The log may have more information. - + Failed to rename Memory Card. The log may contain more information. - - Use for Port %1 + + Use for Slot %1 - - Both ports must have a card selected to swap. + + Both slots must have a card selected to swap. - + PS2 (8MB) - + PS2 (16MB) - + PS2 (32MB) - + PS2 (64MB) - + PS1 (128KB) - - + + Unknown - + PS2 (Folder) @@ -14827,12 +14885,12 @@ This action cannot be reversed, and you will lose any saves on the card. MemoryCardSlotWidget - + %1 [%2] - + %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. @@ -15417,25 +15475,13 @@ Ejecting {3} and replacing it with {2}. QObject - - Failed to open URL - - - - - Failed to open URL. - -The URL was: %1 - - - - + HDD Creator - + Failed to create HDD image @@ -15635,17 +15681,17 @@ Otherwise delete the savestate and do a fresh boot. SavedAddressesModel - + MEMORY ADDRESS - + LABEL - + DESCRIPTION @@ -16026,129 +16072,129 @@ Do you want to continue? - + BIOS Directory: - + Browse... - + Reset - + Filename - + Version - + Open BIOS Folder... - + Refresh List - + <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - + Search Directories (will be scanned for games) - + Add... - + Remove - + Search Directory - + Scan Recursively - + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> - + Controller Port 1 - - + + Controller Mapped To: - - + + Controller Type: - - + + Default (Keyboard) - - + + Automatic Mapping - + Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back - + &Next - + &Cancel @@ -17843,32 +17889,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. - + Failed to save save state: {}. - + PS2 BIOS ({}) - + Unknown Game - + Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -17879,241 +17925,241 @@ Please consult the FAQs and Guides for further instructions. - - + + Resuming state - + State saved to slot {}. - + Failed to save save state to slot {}. - - + + Loading state - + Failed to load state (Memory card is busy) - + There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... - + Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... - + Frame advancing - + Disc removed. - + Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance.