From 3ee3bb0b2f44bf5c018b64c893abd9fbaf825a5a Mon Sep 17 00:00:00 2001 From: LegacyKing Date: Sat, 5 Oct 2024 14:11:31 -0700 Subject: [PATCH] Implement class ACF feature deactivation for Bardic Music sub-features --- .../rsrd/basics/rsrd_abilities_class.lst | 17 +++++++++++++++-- .../unearthed_arcana/ua_abilities_class.lst | 4 +++- 2 files changed, 18 insertions(+), 3 deletions(-) diff --git a/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_abilities_class.lst b/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_abilities_class.lst index 68031e81830..1f0ccfa370c 100644 --- a/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_abilities_class.lst +++ b/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_abilities_class.lst @@ -137,8 +137,9 @@ Mighty Rage KEY:Barbarian ~ Mighty Rage SORTKEY:Class_Barbarian CATEGORY:S Weapon and Armor Proficiency KEY:Bard ~ Weapon and Armor Proficiency SORTKEY:Class_Bard CATEGORY:Special Ability TYPE:ClassFeatures.BardClassFeatures.SpecialQuality DESC:A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes. AUTO:WEAPONPROF|Longsword|Rapier|Sap|Sword (Short)|Shortbow|Whip ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfLight|TYPE=ShieldProf|TYPE=WeaponProfSimple SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI Spells KEY:Bard ~ Spells SORTKEY:Class_Bard CATEGORY:Special Ability TYPE:ClassFeatures.BardClassFeatures.SpecialQuality DESC:A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. Every bard spell has a verbal component (singing, reciting, or music). To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell. The Difficulty Class for a saving throw against a bard's spell is 10 + the spell level + the bard's Charisma modifier. Like other spellcasters, a bard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Bard. In addition, he receives bonus spells per day if he has a high Charisma score. When Table: Bard Spells Known indicates that the bard gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level. The bard's selection of spells is extremely limited. A bard begins play knowing four 0-level spells of your choice. At most new bard levels, he gains one or more new spells, as indicated on Table: Bard Spells Known. (Unlike spells per day, the number of spells a bard knows is not affected by his Charisma score; the numbers on Table: Bard Spells Known are fixed.) Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. In effect, the bard "loses" the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level bard spell the bard can cast. A bard may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level. As noted above, a bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell's level. SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI Bardic Knowledge KEY:Bard ~ Bardic Knowledge SORTKEY:Class_Bard CATEGORY:Special Ability TYPE:ClassFeatures.BardClassFeatures.SpecialQuality DEFINE:BardicKnowledge|0 DESC:A bard may make a special bardic knowledge check with a bonus +%1 [equal to his bard level + his Intelligence modifier] to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.) A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.|BardicKnowledge BONUS:VAR|BardicKnowledge|BardLVL+INT BONUS:VAR|BardicKnowledge|2|PRESKILL:1,Knowledge (History)=5 SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI -Bardic Music KEY:Bard ~ Bardic Music SORTKEY:Class_Bard CATEGORY:Special Ability TYPE:ClassFeatures.BardClassFeatures.SpecialQuality.Bardic Music DEFINE:BardicMusicLVL|0 DESC:Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks. Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn't require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf bard has a 20%% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit. ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Countersong|PRESKILL:1,TYPE.Perform=3 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Fascinate|PRESKILL:1,TYPE.Perform=3 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Inspire Courage|PRESKILL:1,TYPE.Perform=3 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Inspire Competence|PRESKILL:1,TYPE.Perform=6|PREVARGTEQ:BardicMusicLVL,3 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Suggestion|PRESKILL:1,TYPE.Perform=9|PREVARGTEQ:BardicMusicLVL,6 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Inspire Greatness|PRESKILL:1,TYPE.Perform=12|PREVARGTEQ:BardicMusicLVL,9 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Song of Freedom|PRESKILL:1,TYPE.Perform=15|PREVARGTEQ:BardicMusicLVL,12 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Inspire Heroics|PRESKILL:1,TYPE.Perform=18|PREVARGTEQ:BardicMusicLVL,15 ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Mass Suggestion|PRESKILL:1,TYPE.Perform=21|PREVARGTEQ:BardicMusicLVL,18 BONUS:VAR|BardicMusicLVL|BardLVL BONUS:VAR|BardicMusicTimes|BardLVL BONUS:VAR|InspireDurationBase|5 SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI -# +Bardic Music KEY:Bard ~ Bardic Music SORTKEY:Class_Bard CATEGORY:Special Ability TYPE:ClassFeatures.BardClassFeatures.SpecialQuality.Bardic Music DEFINE:BardicMusicLVL|0 DESC:Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks. Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn't require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf bard has a 20%% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit. BONUS:VAR|BardicMusicLVL|BardLVL BONUS:VAR|BardicMusicTimes|BardLVL BONUS:VAR|InspireDurationBase|5 SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI + +# Bardic Music Sub-Features Countersong KEY:Bardic Music ~ Countersong SORTKEY:Class_Bard CATEGORY:Special Ability TYPE:Supernatural.ClassFeatures.BardClassFeatures.SpecialQuality DESC:A bard with 3 or more ranks in a Perform skill can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the bard (including the bard himself ) that is affected by a sonic or language-dependent magical attack may use the Bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the Bard's Perform check result for the save. Countersong has no effect against effects that don't allow saves. The bard may keep up the countersong for 10 rounds. SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI Fascinate KEY:Bardic Music ~ Fascinate SORTKEY:Class_Bard CATEGORY:Special Ability TYPE:SpellLike.ClassFeatures.BardClassFeatures.SpecialQuality DESC:A bard with 3 or more ranks in a Perform skill can use his music or poetics to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the Bard, and able to pay attention to him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 1st, he can target one additional creature with a single use of this ability. To use the ability, a bard makes a Perform check. His check result is the DC for each affected creature's Will save against the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as the bard continues to play and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI Inspire Courage KEY:Bardic Music ~ Inspire Courage SORTKEY:Class_Bard CATEGORY:Special Ability TYPE:Supernatural.ClassFeatures.BardClassFeatures.SpecialQuality DEFINE:InspireCourageBonus|0 DESC:A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself ), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +%1 morale bonus on saving throws against charm and fear effects and a +%1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability.|InspireCourageBonus BONUS:VAR|InspireCourageBonus|1+(BardLVL>7)+(BardLVL>13)+(BardLVL>19) SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI @@ -149,6 +150,18 @@ Song of Freedom KEY:Bardic Music ~ Song of Freedom SORTKEY:Class_Bard CATEGOR Inspire Heroics KEY:Bardic Music ~ Inspire Heroics SORTKEY:Class_Bard CATEGORY:Special Ability TYPE:Supernatural.ClassFeatures.BardClassFeatures.SpecialQuality DESC:A bard of 15th level or higher with 18 or more ranks in a Perform skill can use music or poetics to inspire tremendous heroism in himself or a single willing ally within 30 feet. For every three bard levels the character attains beyond 15th, he can inspire heroics in one additional creature. To inspire heroics, a bard must sing and an ally must hear the bard sing for a full round. A creature so inspired gains a +4 morale bonus on saving throws and a +4 dodge bonus to AC. The effect lasts for as long as the ally hears the bard sing and for up to 5 rounds thereafter. Inspire heroics is a mind-affecting ability. SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI Mass Suggestion KEY:Bardic Music ~ Mass Suggestion SORTKEY:Class_Bard CATEGORY:Special Ability TYPE:SpellLike.ClassFeatures.BardClassFeatures.SpecialQuality DESC:This ability functions like suggestion, above, except that a bard of 18th level or higher with 21 or more ranks in a Perform skill can make the suggestion simultaneously to any number of creatures that he has already fascinated (see above). Mass suggestion is an enchantment (compulsion), mind-affecting, language-dependent ability. SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI +###Block: Bardic Music +CATEGORY=Special Ability|Bard ~ Bardic Music.MOD ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Countersong|!PREABILITY:1,CATEGORY=ACF,TYPE.BardCountersong|PRESKILL:1,TYPE.Perform=3|PREVARGTEQ:BardicMusicLvl,1 +CATEGORY=Special Ability|Bard ~ Bardic Music.MOD ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Fascinate|!PREABILITY:1,CATEGORY=ACF,TYPE.BardFascinate|PRESKILL:1,TYPE.Perform=3|PREVARGTEQ:BardicMusicLvl,1 +CATEGORY=Special Ability|Bard ~ Bardic Music.MOD ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Inspire Courage|!PREABILITY:1,CATEGORY=ACF,TYPE.BardInspireCourage|PRESKILL:1,TYPE.Perform=3|PREVARGTEQ:BardicMusicLvl,1 +CATEGORY=Special Ability|Bard ~ Bardic Music.MOD ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Inspire Competence|!PREABILITY:1,CATEGORY=ACF,TYPE.BardInspireCompetence|PRESKILL:1,TYPE.Perform=6|PREVARGTEQ:BardicMusicLvl,3 +CATEGORY=Special Ability|Bard ~ Bardic Music.MOD ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Suggestion|!PREABILITY:1,CATEGORY=ACF,TYPE.BardSuggestion|PRESKILL:1,TYPE.Perform=9|PREVARGTEQ:BardicMusicLvl,6 +CATEGORY=Special Ability|Bard ~ Bardic Music.MOD ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Inspire Greatness|!PREABILITY:1,CATEGORY=ACF,TYPE.BardInspireGreatness|PRESKILL:1,TYPE.Perform=12|PREVARGTEQ:BardicMusicLvl,9 +CATEGORY=Special Ability|Bard ~ Bardic Music.MOD ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Song of Freedom|!PREABILITY:1,CATEGORY=ACF,TYPE.BardSongOfFreedom|PRESKILL:1,TYPE.Perform=15|PREVARGTEQ:BardicMusicLvl,12 +CATEGORY=Special Ability|Bard ~ Bardic Music.MOD ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Inspire Heroics|!PREABILITY:1,CATEGORY=ACF,TYPE.BardInspireHeroics|PRESKILL:1,TYPE.Perform=18|PREVARGTEQ:BardicMusicLvl,15 +CATEGORY=Special Ability|Bard ~ Bardic Music.MOD ABILITY:Bard Class Feature|AUTOMATIC|Bardic Music ~ Mass Suggestion|!PREABILITY:1,CATEGORY=ACF,TYPE.BardMassSuggestion|PRESKILL:1,TYPE.Perform=21|PREVARGTEQ:BardicMusicLvl,18 + + ###Block: Cleric Class Features # Ability Name Unique Key SORTKEY Category of Ability Type Visible Restricted Ability Required AL Prohibited Var. Value Define Description Template Ability Bonus Ability Pool Modify VAR Source, Long Desc. Source, Short Desc. Source Page Aspects Weapon and Armor Proficiency KEY:Cleric ~ Weapon and Armor Proficiency SORTKEY:Class_Cleric CATEGORY:Special Ability TYPE:ClassFeatures.ClericClassFeatures.SpecialQuality DESC:Clerics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields). A cleric who chooses the War domain receives the Weapon Focus feat related to his deity's weapon as a bonus feat. He also receives the appropriate Martial Weapon Proficiency feat as a bonus feat, if the weapon falls into that category. ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfHeavy|TYPE=ShieldProf|TYPE=WeaponProfSimple SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEPAGE:classesI diff --git a/data/35e/wizards_of_the_coast/unearthed_arcana/ua_abilities_class.lst b/data/35e/wizards_of_the_coast/unearthed_arcana/ua_abilities_class.lst index 16fa241fa86..ee4f8dca518 100644 --- a/data/35e/wizards_of_the_coast/unearthed_arcana/ua_abilities_class.lst +++ b/data/35e/wizards_of_the_coast/unearthed_arcana/ua_abilities_class.lst @@ -194,7 +194,7 @@ Hide in Plain Sight KEY:Rogue Ability ~ Hide in Plain Sight CATEGORY:Special ###Block: Alternate Class Features # Ability Name Unique Key SORTKEY Category of Ability Type Define Description Ability Bonus Ability Pool Combat bonus Add to base move Modify VAR Damage Reduction Cost Favored Enemy Barbarian KEY:Barbarian ~ Favored Enemy SORTKEY:Barbarian CATEGORY:ACF TYPE:ACF.BarbarianRage.BarbarianGreaterRage.BarbarianIndomitableWill.BarbarianTirelessRage.BarbarianMightyRage DEFINE:RangerFavoredEnemyLVL|0 DEFINE:RangerCombatTreeTier|0 DESC:A barbarian who prefers crafty hunting over pure ferocity might choose to exchange his rage ability for certain ranger class features. Gain: Favored enemy (as ranger); archery combat style, improved archery combat style, and archery combat style mastery (as ranger). Lose: Rage, greater rage, indomitable will, tireless rage, mighty rage. ABILITY:FEAT|VIRTUAL|Rapid Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTreeTier,1],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] ABILITY:FEAT|VIRTUAL|Manyshot|PREMULT:2,[PREVARGTEQ:RangerCombatTreeTier,2],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] ABILITY:FEAT|VIRTUAL|Improved Precise Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTreeTier,3],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] ABILITY:Special Ability|AUTOMATIC|Combat Style ~ Archery|Ranger ~ Favored Enemy BONUS:VAR|RangerFavoredEnemyLVL|BarbarianLVL BONUS:VAR|FavoredEnemyCount|RangerFavoredEnemyLVL/5+1 BONUS:VAR|FavoredEnemyBonusCount|RangerFavoredEnemyLVL/5 BONUS:VAR|RangerCombatTreeTier|(BarbarianLVL+3)/5 COST:0 -Animal Companion Bard KEY:Bard ~ Animal Companion SORTKEY:Bard CATEGORY:ACF TYPE:ACF.BardBardicKnowledge.BardInspireCourage.BardInspireCompetence.BardInspireGreatness.BardInspireHeroics DESC:A rare bard might display a special link to nature and the mysterious world of the fey. Such characters tend to be more aloof and less inspiring than standard bards. Gain: Animal companion (as druid), nature sense (as druid), resist nature's lure (as druid), wild empathy (as druid). Lose: Bardic knowledge, inspire courage, inspire competence, inspire greatness, inspire heroics. ABILITY:Special Ability|AUTOMATIC|Animal Companion BONUS:VAR|AnimalCompanionLVL|BardLVL/2 COST:0 +Animal Companion Bard KEY:Bard ~ Animal Companion SORTKEY:Bard CATEGORY:ACF TYPE:ACF.BardBardicKnowledge.BardInspireCourage.BardInspireCompetence.BardInspireGreatness.BardInspireHeroics DESC:A rare bard might display a special link to nature and the mysterious world of the fey. Such characters tend to be more aloof and less inspiring than standard bards. Gain: Animal companion (as druid), nature sense (as druid), resist nature's lure (as druid), wild empathy (as druid). Lose: Bardic knowledge, inspire courage, inspire competence, inspire greatness, inspire heroics. ABILITY:Druid Class Feature|AUTOMATIC|Druid ~ Animal Companion|Druid ~ Nature Sense|Druid ~ Resist Nature's Lure|Druid ~ Wild Empathy DEFINE:DruidLVL|0 BONUS:VAR|DruidLVL|BardLVL COST:0 Smite Evil Cleric KEY:Cleric ~ Smite Evil SORTKEY:Cleric CATEGORY:ACF TYPE:ACF.ClericTurnUndead DESC:Some clerics prefer to be champions of good (or evil), standing at the forefront of the battle against the enemy. Gain: Smite evil, if the cleric would normally channel positive energy, or smite good, if the cleric would normally channel negative energy (as paladin); aura of courage (as paladin). Lose: Turn undead. ABILITY:Special Ability|AUTOMATIC|Smite Evil BONUS:VAR|SmiteEvilTimes|1 COST:0 Smite Good Cleric KEY:Cleric ~ Smite Good SORTKEY:Cleric CATEGORY:ACF TYPE:ACF.ClericTurnUndead DESC:Some clerics prefer to be champions of good (or evil), standing at the forefront of the battle against the enemy. Gain: Smite evil, if the cleric would normally channel positive energy, or smite good, if the cleric would normally channel negative energy (as paladin); aura of courage (as paladin). Lose: Turn undead. ABILITY:Special Ability|AUTOMATIC|Smite Good BONUS:VAR|SmiteGoodTimes|1 COST:0 Monk AC Druid KEY:Druid ~ Monk AC SORTKEY:Druid CATEGORY:ACF TYPE:ACF.DruidArmorProf.DruidShieldProf.DruidWildShape DEFINE:RangerFavoredEnemyLVL|0 DEFINE:MonkMoveLVL|0 DESC:The druid might choose to give up her wild shape ability in exchange for becoming a swift and deadly hunter. Gain: Bonus to Armor Class when unarmored (as monk, including Wisdom bonus to AC), fast movement (as monk), favored enemy (as ranger), swift tracker (as ranger), Track feat (as ranger). Lose: Armor and shield proficiency, wild shape (all versions). ABILITY:FEAT|AUTOMATIC|Track|PREVARGTEQ:DruidLVL,2 ABILITY:Special Ability|AUTOMATIC|Ranger ~ Swift Tracker|PREVARGTEQ:DruidLVL,8 BONUS:COMBAT|AC|min(WIS,0)+(DruidLVL/5) BONUS:MOVEADD|TYPE.Walk|MonkMoveBonus|TYPE=Enhancement|PREVAREQ:ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED]"),0 BONUS:VAR|RangerFavoredEnemyLVL|DruidLVL BONUS:VAR|FavoredEnemyCount|RangerFavoredEnemyLVL/5+1 BONUS:VAR|FavoredEnemyBonusCount|RangerFavoredEnemyLVL/5 BONUS:VAR|MonkMoveLVL|DruidLVL BONUS:VAR|MonkMoveBonus|floor(var("MonkMoveLVL")/3)*10 COST:0 @@ -400,3 +400,5 @@ Weapon and Armor Proficiency KEY:Tainted Warrior ~ Weapon and Armor Proficiency Taint Suppression KEY:Tainted Warrior ~ Taint Suppression CATEGORY:Special Ability TYPE:Tainted WarriorClassFeature.SpecialQuality DESC:By definition, a tainted warrior is overwhelmed with taint, but this taint is not immediately obvious to onlookers. A tainted sorcerer's taint manifests in mental effects-delirium, anger, and cruelty-and in internal physical effects. If a tainted warrior is split open, the internal corruption is obvious: His body is full of vile liquids and distorted growths, even internal limbs. If a tainted warrior enters a tainted area, his corruption immediately manifests externally as well. Barring these two conditions, it is impossible to detect a tainted warrior based on appearance. A tainted warrior no longer applies his taint score as a penalty to his Constitution, and only applies one-half his taint score as a penalty to his Wisdom. Damage Reduction KEY:Tainted Warrior ~ Damage Reduction CATEGORY:Special Ability TYPE:Tainted WarriorClassFeature.SpecialQuality.Extraordinary DEFINE:TaintedWarriorDR|0 DESC:At 2nd level, a tainted warrior gains damage reduction 1/good. The value of the character's damage reduction increases by 1 point at every even-numbered level thereafter. BONUS:VAR|TaintedWarriorDR|TaintedWarriorLVL/2 DR:TaintedWarriorDR/6 Tainted Strike KEY:Tainted Warrior ~ Tainted Strike CATEGORY:Special Ability TYPE:Tainted WarriorClassFeature.SpecialQuality.Extraordinary DEFINE:TaintedStrikeTimes|0 DESC:A tainted warrior of 3rd level or higher can infuse a melee attack with the power of his taint. The character adds his taint score to the damage dealt by the melee attack, and the target's taint score increases by 1. If a tainted warrior strikes a creature immune to the effects of taint (such as an undead creature or a creature with the evil subtype), the tainted strike has no effect. A tainted warrior can use this ability once per day upon attaining 3rd level and one additional time per day for every four levels gained thereafter. BONUS:VAR|TaintedStrikeTimes|(TaintedWarriorLVL+1)/4 ASPECT:NAME|Tainted Strike %1/day|TaintedStrikeTimes + +