diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/OGL.txt b/data/pathfinder/paizo/player_companion/heroes_of_golarion/OGL.txt new file mode 100644 index 00000000000..0badb0817d3 --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/OGL.txt @@ -0,0 +1,45 @@ +OPEN GAME LICENSE Version 1.0a + +The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. + +1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. 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Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. + +10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. + +11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. + +12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. + +13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. + +14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. + +15 COPYRIGHT NOTICE + +Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. + +System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, MonteCook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. + +Death Worm from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene and Erica Balsley. + +Grippli from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. + +Pathfinder Player Companion: Heroes of Golarion Copyright 2019, Paizo Inc.; Authors: Saif Ansari, Alexander Augunas, Mara Lynn Butler, Michelle Jones, Avi Kool, and Alex Riggs. + +PCGen dataset conversion for "Heroes of Golarion" Copyright 2021, PCGen Data team (Including, but not limited to pokemonpasta, Andrew "LegacyKing" Maitland, Llisandur). diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/_heroes_of_golarion.pcc b/data/pathfinder/paizo/player_companion/heroes_of_golarion/_heroes_of_golarion.pcc new file mode 100644 index 00000000000..52fe5076c8c --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/_heroes_of_golarion.pcc @@ -0,0 +1,73 @@ +# Mon Aug 9 21:33:57 2021 -- reformatted by PCGen TidyLst v1.04.00 + +CAMPAIGN:Heroes of Golarion +KEY:Heroes of Golarion + +BOOKTYPE:Supplement +GAMEMODE:Pathfinder +STATUS:BETA +GENRE:Fantasy +TYPE:Paizo Publishing.Heroes of Golarion +PRECAMPAIGN:1,INCLUDESBOOKTYPE=Core Rules +PRECAMPAIGN:1,INCLUDES=Advanced Class Guide +PRECAMPAIGN:1,INCLUDES=Advanced Player's Guide +PRECAMPAIGN:1,INCLUDES=Advanced Race Guide +PRECAMPAIGN:1,INCLUDES=Ultimate Magic +PRECAMPAIGN:1,INCLUDES=Ultimate Combat + +PUBNAMELONG:Paizo Inc. +PUBNAMESHORT:Paizo +SOURCELONG:Heroes of Golarion +SOURCESHORT:HEOG +#Do Not Remove Comment +#EXTRAFILE:OGL.txt + + +COVER:heroes_of_golarion.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +DESC:Explore a world of exceptional heroes and unfathomable magic! Channel spirits from the legendary realms of Iblydos or Valenhall, shift into the aspects of beasts from southern Garund, delve into the psychic secrets of the Palatine Eye or the continent of Vudra, and explore the art of alchemical calligraphy from Tian Xia! Pathfinder Player Companion: Heroes of Golarion gives you all the tools you need to learn from the farthest-flung reaches of Golarion! + +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, MonteCook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Death Worm from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene and Erica Balsley. +COPYRIGHT:Grippli from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Pathfinder Player Companion: Heroes of Golarion Copyright 2019, Paizo Inc.; Authors: Saif Ansari, Alexander Augunas, Mara Lynn Butler, Michelle Jones, Avi Kool, and Alex Riggs. +COPYRIGHT:PCGen dataset conversion for "Heroes of Golarion" Copyright 2021, PCGen Data team (Including, but not limited to pokemonpasta, Andrew "LegacyKing" Maitland, Llisandur). + +ABILITY:heog_abilities.lst +ABILITY:heog_abilities_class.lst +ABILITY:heog_abilities_companion.lst +ABILITY:heog_abilities_race.lst +ABILITY:heog_feats.lst +ABILITYCATEGORY:heog_abilitycategories.lst +COMPANIONMOD:heog_companionmods.lst +EQUIPMENT:heog_equip.lst +KIT:heog_kits.lst +RACE:heog_races_companion.lst +SKILL:heog_skills.lst +WEAPONPROF:heog_profs_weapon.lst + +#Support +ABILITY:support/heog_abilities_am.lst|PRECAMPAIGN:1,INCLUDES=Alchemy Manual +ABILITY:support/heog_abilities_cac.lst|PRECAMPAIGN:2,INCLUDES=Cohorts and Companions,INCLUDES=Mythic Adventures +ABILITY:support/heog_abilities_ma.lst|PRECAMPAIGN:1,INCLUDES=Mythic Adventures +ABILITY:support/heog_abilities_class_oa.lst|PRECAMPAIGN:1,INCLUDES=Occult Adventures +ABILITY:support/heog_abilities_class_uw.lst|PRECAMPAIGN:1,INCLUDES=Ultimate Wilderness +ABILITY:support/heog_abilities_race_isr.lst|PRECAMPAIGN:1,INCLUDES=Inner Sea Races +ABILITY:support/heog_abilities_race_oa.lst|PRECAMPAIGN:1,INCLUDES=Occult Adventures + + +# INFOTEXT:Supports 6.08.00 +# ENTRY DATE: 2021-08-08 +# LST MONKEY: pokemonpasta +# RELEASE REVIEW # +# JIRA URL: https://pcgenorg.atlassian.net/jira/software/c/projects/NEWSOURCE/issues/NEWSOURCE-411 +# LICENSE: Nylanfs (2021-08-31) +# BETA: LegacyKing (2023-08-24) +# RELEASE: +# Built for PCGen Version: 6.08 +# Updated to work with version: - +# MINVER:6.8 +# MINDEVVER:6.08.00 +# COMMENTS: + diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_abilities.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_abilities.lst new file mode 100644 index 00000000000..812a03387f5 --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_abilities.lst @@ -0,0 +1,11 @@ +# Sun Jul 23 13:18:10 2023 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +###Block: Beast Speaker +# Ability Name Unique Key Category of Ability Type Required Skill Modify VAR Allowed Companions +Basilisk KEY:Beast Speaker Companion ~ Basilisk CATEGORY:Internal TYPE:BeastSpeakerCompanion BONUS:VAR|BeastSpeakerMasteryPreLvl|11 COMPANIONLIST:Animal Companion|Companion (Basilisk) +Behir KEY:Beast Speaker Companion ~ Behir CATEGORY:Internal TYPE:BeastSpeakerCompanion PRESKILL:1,Knowledge (Arcana)=7 PRESKILL:1,Diplomacy=7,Intimidate=7 BONUS:VAR|BeastSpeakerMasteryPreLvl|11 COMPANIONLIST:Animal Companion|Companion (Behir) +Bulette KEY:Beast Speaker Companion ~ Bulette CATEGORY:Internal TYPE:BeastSpeakerCompanion BONUS:VAR|BeastSpeakerMasteryPreLvl|11 COMPANIONLIST:Animal Companion|Companion (Bulette) +Death Worm KEY:Beast Speaker Companion ~ Death Worm CATEGORY:Internal TYPE:BeastSpeakerCompanion PRESKILL:1,Survival=7 BONUS:VAR|BeastSpeakerMasteryPreLvl|11 COMPANIONLIST:Animal Companion|Companion (Death Worm) +Sun Falcon KEY:Beast Speaker Companion ~ Sun Falcon CATEGORY:Internal TYPE:BeastSpeakerCompanion PRESKILL:1,Diplomacy=7 PRESKILL:1,Knowledge (Arcana)=7,Knowledge (Religion)=7 BONUS:VAR|BeastSpeakerMasteryPreLvl|11 COMPANIONLIST:Animal Companion|Companion (Sun Falcon) diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_abilities_class.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_abilities_class.lst new file mode 100644 index 00000000000..c9207ffe986 --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_abilities_class.lst @@ -0,0 +1,472 @@ +# Sun Jul 23 13:18:10 2023 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +# ========== +# Archetypes +# ========== + +###Block: Archetypes +# Ability Name Unique Key Source Page Category of Ability Type Required Class Multiple Requirements Description Ability Cost FACT Aspects +Holomog Demolitionist KEY:Investigator Archetype ~ Holomog Demolitionist SOURCEPAGE:p.18 CATEGORY:Archetype TYPE:Archetype.InvestigatorArchetype PRECLASS:1,Investigator=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Investigator Archetype ~ Holomog Demolitionist],[!PREFACT:1,ABILITIES,Investigator_Archetype_PoisonLore=True,Investigator_Archetype_PoisonResistance=True,Investigator_Archetype_Talent3=True,Investigator_Archetype_Talent9=True] DESC:Holomog is an ancient nation built on even more ancient ruins. Its renowned civil engineers develop skills that allow them to take full advantage of their environments. ABILITY:Investigator Class Feature|AUTOMATIC|Holomog Demolitionist ~ Structural Knowledge|PRECLASS:1,Investigator=2 ABILITY:Investigator Class Feature|AUTOMATIC|Holomog Demolitionist ~ Structural Insight|PRECLASS:1,Investigator=2 ABILITY:Investigator Class Feature|AUTOMATIC|Holomog Demolitionist ~ Ricochet|PRECLASS:1,Investigator=3 ABILITY:Investigator Class Feature|AUTOMATIC|Holomog Demolitionist ~ Battlefield Preparation|PRECLASS:1,Investigator=6 COST:0 FACT:Investigator_Archetype_PoisonLore|True FACT:Investigator_Archetype_PoisonResistance|True FACT:Investigator_Archetype_Talent3|True FACT:Investigator_Archetype_Talent9|True FACT:Investigator_CF_PoisonLore|True FACT:Investigator_CF_PoisonResistance|True FACT:Investigator_CF_Talent3|True FACT:Investigator_CF_Talent9|True ASPECT:Archetype Base Class|Investigator +Speaker of the Palatine Eye KEY:Bard Archetype ~ Speaker of the Palatine Eye SOURCEPAGE:p.8 CATEGORY:Archetype TYPE:Archetype.BardArchetype PRECLASS:1,Bard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Speaker of the Palatine Eye],[!PREFACT:1,ABILITIES,Bard_Archetype_CounterSong=True,Bard_Archetype_JackOfAllTrades=True] DESC:Working from the shadows of Ustalav’s high society, the Esoteric Order of the Palatine Eye is a mystical cult built around the quest for immortality. Founded by a count who claimed to have been enlightened by angels, the Order follows a strict hierarchy, and membership is open only to the elite. The more money a member provides the Order, the more secrets he learns to aid his path toward angelic ascension. More information on the Esoteric Order of the Palatine Eye can be found in Pathfinder Adventure Path 44: Trial of the Beast. &nl; A speaker of the Palatine Eye influences others using his occult knowledge rather than the boisterous enthusiasm of most bards. He must be a worshipper of Pharasma, but he may worship additional deities as well. ABILITY:Bard Class Feature|AUTOMATIC|Speaker of the Palatine Eye ~ Angelic Grace ABILITY:Bard Class Feature|AUTOMATIC|Speaker of the Palatine Eye ~ Spells ABILITY:Bard Class Feature|AUTOMATIC|Speaker of the Palatine Eye ~ Corpse Speaker ABILITY:Bard Class Feature|AUTOMATIC|Speaker of the Palatine Eye ~ Keen Ritualist|PRECLASS:1,Bard=10 COST:0 FACT:Bard_Archetype_CounterSong|True FACT:Bard_Archetype_JackOfAllTrades|True FACT:Bard_CF_CounterSong|True FACT:Bard_CF_JackOfAllTrades|True ASPECT:Archetype Base Class|Bard + +###Block: Holomog Demolitionist Abilities +# Ability Name Unique Key Source Page Category of Ability Type Define Description Ability Bonus to Situation Modify VAR Aspects +Structural Knowledge KEY:Holomog Demolitionist ~ Structural Knowledge SOURCEPAGE:p.18 CATEGORY:Special Ability TYPE:Investigator Class Feature.SpecialQuality.Extraordinary DESC:At 2nd level, a Holomog demolitionist gains Improved Sunder as a bonus feat, even if he does not meet the prerequisites. DESC:This replaces poison lore.|!PREABILITY:1,CATEGORY=Archetype,Investigator Archetype ~ Holomog Demolitionist ABILITY:FEAT|AUTOMATIC|Improved Sunder +Structural Insight KEY:Holomog Demolitionist ~ Structural Insight SOURCEPAGE:p.18 CATEGORY:Special Ability TYPE:Investigator Class Feature.SpecialQuality.Extraordinary DESC:At 2nd level, a Holomog demolitionist gains an insight bonus equal to his investigator level on Acrobatics checks to move through difficult terrain. At 5th level, when attempting to damage objects and structures, he ignores the first 5 points of hardness. At 8th level, the Holomog demolitionist gains a +2 insight bonus on attack rolls when attempting to sunder an item. At 11th level, he can attempt a sunder combat maneuver check against a wall no more than 5 feet thick. If the damage from the sunder combat maneuver exceeds the wall’s hardness, the Holomog demolitionist creates a 5-foot opening in the wall, through which a Medium creature can easily pass. DESC:This replaces poison resistance.|!PREABILITY:1,CATEGORY=Archetype,Investigator Archetype ~ Holomog Demolitionist BONUS:SITUATION|Acrobatics=Difficult Terrain|2|TYPE=Insight ASPECT:CombatBonus|+2 insight bonus on attack rolls when attempting to sunder an item.|PRECLASS:1,Investigator=8 +Richochet KEY:Holomog Demolitionist ~ Ricochet SOURCEPAGE:p.19 CATEGORY:Special Ability TYPE:Investigator Class Feature.SpecialAttack.Extraordinary DEFINE:HolomogRicochetDamageDice|0 DESC:At 3rd level as a standard action, the Holomog demolitionist can attack an adjacent wall or object with a melee weapon. On a hit, he creates a 15-foot-cone of rock shards or splinters that deals %1d6 points of damage to targets in the area of effect. A target can attempt a Reflex save (DC %2) to reduce this damage by half. At 9th level, the damage increases to 4d6, and the investigator can create this effect with a ranged weapon by targeting a wall or object within 30 feet.|HolomogRicochetDamageDice|(10+(classlevel("Investigator")/2)+INT) DESC:This replaces the investigator talents gained at 3rd and 9th levels.|!PREABILITY:1,CATEGORY=Archetype,Investigator Archetype ~ Holomog Demolitionist BONUS:VAR|HolomogRicochetDamageDice|2 BONUS:VAR|HolomogRicochetDamageDice|2|PRECLASS:1,Investigator=9 +CATEGORY=Special Ability|Investigator ~ Studied Strike.MOD BONUS:VAR|InvestigatorStudiedStrikeDice|min(5,floor(InvestigatorLVL/4))-min(9,(InvestigatorLVL-2)/2) +Battlefield Preparation KEY:Holomog Demolitionist ~ Battlefield Preparation SOURCEPAGE:p.19 CATEGORY:Special Ability TYPE:Investigator Class Feature.SpecialQuality.Extraordinary DEFINE:HolomogBPrepTerrainRange|0 DESC:At 6th level, the investigator can create %1 feet of difficult terrain by spending a full-round action to analyze and manipulate his surroundings. This terrain can be in any shape designated by the investigator, but at least 1 square must be adjacent to his position. For every 4 levels he has beyond 6th, the investigator can create an additional 10 feet of difficult terrain, to a maximum of 40 feet at 18th level. This is a physical alteration that remains in place until the surface is altered again (the road is repaved, the floor repaired, etc.), and the Holomog demolitionist ignores the effects of any difficult terrain he creates in this way.|HolomogBPrepTerrainRange DESC:&nl; At 10th level, the Holomog demolitionist can use this ability to create clouds of dust and rubble that create concealment rather than difficult terrain in the same area. This concealment lasts 1d4+%1 rounds, and the Holomog demolitionist is affected by the concealment as normal.|(classlevel("Investigator")/4)|PREMULT:1,[PRECLASS:1,Investigator=10],[!PREABILITY:1,CATEGORY=Special Ability,Holomog Demolitionist ~ Battlefield Preparation] DESC:&nl; At 14th level, the difficult terrain the Holomog demolitionist creates provides cover for himself and his allies.|PREMULT:1,[PRECLASS:1,Investigator=14],[!PREABILITY:1,CATEGORY=Special Ability,Holomog Demolitionist ~ Battlefield Preparation] BONUS:VAR|HolomogBPrepTerrainRange|min(40,(floor((classlevel("Investigator")-2)/4)*10)) + +###Block: Speaker of the Palatine Eye Abilities +# Ability Name Unique Key Source Page Category of Ability Type Description Auto Language Remove Class Skill +Angelic Grace KEY:Speaker of the Palatine Eye ~ Angelic Grace SOURCEPAGE:p.8 CATEGORY:Special Ability TYPE:Bard Class Feature.SpecialQuality.Extraordinary DESC:Members of the Order of the Palatine Eye carry themselves with the austerity and import their heavenly aspirations demand. A speaker of the Palatine Eye does not have Acrobatics or Escape Artist as class skills, but he gains Celestial as a bonus language. This does not count toward the number of languages he is otherwise able to learn. DESC:This alters the bard’s class skills.|!PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Speaker of the Palatine Eye AUTO:LANG|Celestial CSKILL:.CLEAR.Acrobatics|.CLEAR.Escape Artist +Spells KEY:Speaker of the Palatine Eye ~ Spells SOURCEPAGE:p.8 CATEGORY:Special Ability TYPE:Bard Class Feature.SpecialQuality DESC:[Not Implemented] A speaker of the Palatine Eye draws his powers from the mysterious rites of the Esoteric Order of the Palatine Eye. He casts psychic spells from the mesmerist list instead of arcane spells from the bard spell list. He otherwise casts spells, learns spells, and determines his spell allotment and spell DCs as a bard. DESC:This alters spells.|!PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Speaker of the Palatine Eye +Corpse Speaker KEY:Speaker of the Palatine Eye ~ Corpse Speaker SOURCEPAGE:p.8 CATEGORY:Special Ability TYPE:Bard Class Feature.SpecialQuality.Supernatural DESC:A speaker of the Palatine Eye can make it appear as if a corpse is speaking, similar to ventriloquism. A creature must succeed at a Will saving throw (DC %1) to see through the ruse. A creature that fails the saving throw is convinced that the corpse is speaking of its own volition.|(10+(classlevel("Bard")/2)+CHA) DESC:This replaces countersong.|!PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Speaker of the Palatine Eye +Keen Ritualist KEY:Speaker of the Palatine Eye ~ Keen Ritualist SOURCEPAGE:p.8 CATEGORY:Special Ability TYPE:Bard Class Feature.SpecialQuality.Extraordinary DESC:At 10th level, a speaker of the Palatine Eye reduces the number of secondary casters required to cast a ritual by 2. At 16th level, the DCs of skill checks the speaker of the Palatine Eye attempts during a ritual are reduced by 2. At 19th level, a speaker of the Palatine Eye can perform any ritual by himself without needing to satisfy any secondary caster requirements. The DCs of skill checks he attempts during a ritual are reduced by an additional 2, for a maximum DC reduction of 4. DESC:This replaces jack-of-all-trades.|!PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Speaker of the Palatine Eye + +# ========= +# Alchemist +# ========= + +###Block: Alchemist Discoveries +# Ability Name Unique Key Source Page Category of Ability Type Required Ability Var. Min. Value Description +Constructive Dyes KEY:Discovery ~ Constructive Dyes SOURCEPAGE:p.25 CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.AlchemistDiscovery PREABILITY:1,CATEGORY=Special Ability,Discovery ~ Divine Inks PREVARGTEQ:DiscoveryQualifyLVL,8 DESC:The alchemist’s dyes congeal and solidify, allowing him to make physical objects from them. The alchemist can expend two uses of his daily bombs to create a nonmagical object, as minor creation, using his alchemist level as the spell’s caster level. The alchemist must be at least 8th level and have the divine inks discovery before selecting this discovery. +Divine Inks KEY:Discovery ~ Divine Inks SOURCEPAGE:p.25 CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.AlchemistDiscovery DESC:The alchemist can develop special pigments and combine them with his alchemical reagents to create unique dyes that cling to the empty space around him, allowing him to paint images in the air to fool his enemies. By expending two daily uses of his bombs, he can use the dyes to create an image in a space adjacent to him, as silent image, using his alchemist level as the spell’s caster level. The image he creates remains for a number of minutes equal to his alchemist level. He can dismiss this image as a standard action. +Explosive Calligraphy KEY:Discovery ~ Explosive Calligraphy SOURCEPAGE:p.25 CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.AlchemistDiscovery PREVARGTEQ:DiscoveryQualifyLVL,6 DESC:The alchemist can create especially volatile pigments that detonate when agitated. This requires expending one daily use of his bombs, but otherwise functions as explosive runes except that it deals damage as one of the alchemist’s bombs. The alchemist can expend an additional daily use of his bombs to apply one discovery that applies to his bombs, such as acid bomb or dispelling bomb, to the runes created with this discovery. +Greater Constructive Dyes KEY:Discovery ~ Greater Constructive Dyes SOURCEPAGE:p.25 CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.AlchemistDiscovery PREABILITY:2,CATEGORY=Special Ability,Discovery ~ Constructive Dyes,Discovery ~ Divine Inks PREVARGTEQ:DiscoveryQualifyLVL,10 DESC:The alchemist expands the set of objects he can create with his constructive dyes. The alchemist can expend one additional use of his daily bombs when using his constructive dyes discovery to create objects, as major creation. +Greater Divine Inks KEY:Discovery ~ Greater Divine inks SOURCEPAGE:p.25 CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.AlchemistDiscovery PREABILITY:2,CATEGORY=Special Ability,Discovery ~ Divine Inks,Discovery ~ Improved Divine Inks PREVARGTEQ:DiscoveryQualifyLVL,6 DESC:The alchemist’s unique dyes allow him to create lifelike images. If he expends an additional daily use of his bombs, the image he creates with the divine inks discovery also produces sound, smell, and heat, as major image. +Improved Divine Inks KEY:Discovery ~ Improved Divine Inks SOURCEPAGE:p.25 CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.AlchemistDiscovery PREABILITY:1,CATEGORY=Special Ability,Discovery ~ Divine Inks PREVARGTEQ:DiscoveryQualifyLVL,4 DESC:The alchemist’s unique dyes allow him to create images accompanied by sound. If he expends an additional daily use of his bombs, the image he creates with the divine inks discovery also produces minor sounds, as minor image. +Living Pigment KEY:Discovery ~ Living Pigment SOURCEPAGE:p.25 CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.AlchemistDiscovery PREABILITY:1,CATEGORY=Special Ability,Discovery ~ Divine Inks DESC:The alchemist infuses his inks and dyes with a spark of animating force. As a standard action, he can expend one daily use of his bombs and a 1st-level extract he has prepared to create a creature, as summon monster I, using his level as the spell’s caster level. The extract is expended as if the alchemist had consumed it. The alchemist can expend a higher-level extract when using this ability to create a creature using a summon monster spell of a level equal to the level of extract expended. For example, if the alchemist expends a 4th-level extract, he can create a creature as if using summon monster IV. Additionally, the alchemist can expend an additional use of his daily bombs when creating a creature in this way to grant the creature the celestial or fiendish template. + +# ======== +# Arcanist +# ======== + +###Block: Arcanist Exploits +# Ability Name Unique Key Source Page Category of Ability Type Define Description Modify VAR Aspects Temporary Bonus +Invoke Primal Magic KEY:Arcanist Exploit ~ Invoke Primal Magic SOURCEPAGE:p.20 CATEGORY:Special Ability TYPE:ArcanistExploit.SpecialQuality.Supernatural DESC:When an event within 30 feet of the arcanist would trigger a chance for a primal magic effect, the arcanist can spend 1 point from her arcane reservoir as an immediate action to increase the chance to 100%%. ASPECT:ChildAbility|Arcanist Exploits +Redirect Primal Magic KEY:Arcanist Exploit ~ Redirect Primal Magic SOURCEPAGE:p.20 CATEGORY:Special Ability TYPE:ArcanistExploit.SpecialQuality.Supernatural DEFINE:RedirectPMagicRadius|0 DESC:If the arcanist triggers a primal magic event, she can spend 1 point from her arcane reservoir as an immediate action to redirect the event. The event occurs at a location of the arcanist’s choosing within a %1-foot radius. This radius expands by 5 feet for every 2 arcanist levels she has.|RedirectPMagicRadius BONUS:VAR|RedirectPMagicRadius|20+(5*floor(classlevel("Arcanist")/2)) ASPECT:ChildAbility|Arcanist Exploits +Resist Primal Magic KEY:Arcanist Exploit ~ Resist Primal Magic SOURCEPAGE:p.20 CATEGORY:Special Ability TYPE:ArcanistExploit.SpecialQuality.Supernatural DEFINE:ResistPMagicBonus|0 DESC:When attempting to cast spells in an area infused by primal magic, the arcanist can spend 1 point from her arcane reservoir as part of the casting to gain a +%1 bonus on Spellcraft checks to avoid triggering a primal magic effect.|ResistPMagicBonus BONUS:VAR|ResistPMagicBonus|(classlevel("Arcanist")/2) ASPECT:ChildAbility|Arcanist Exploits TEMPBONUS:PC|SITUATION|Spellcraft=Avoid triggering primal magic|ResistPMagicBonus + +###Block: Greater Arcanist Exploits +# Ability Name Unique Key Source Page Category of Ability Type Required Ability Description Aspects +Create Primal Event KEY:Arcanist Exploit ~ Create Primal Event SOURCEPAGE:p.20 CATEGORY:Special Ability TYPE:ArcanistExploit.ArcanistGreaterExploit.SpecialQuality.Supernatural DESC:The arcanist can twist the magic of an area, forcing primal magic events to occur there. As a standard action, she can spend 2 points from her arcane reservoir to create a 10-foot-by-10-foot area of primal magic at a point within 30 feet. The arcanist can increase the size of the area to 20-foot-by-20-foot by spending 2 additional points from her arcane reservoir. The primal magic effect remains for 1 minute. ASPECT:ChildAbility|Arcanist Exploits +Consume Primal Event KEY:Arcanist Exploit ~ Consume Primal Event SOURCEPAGE:p.20 CATEGORY:Special Ability TYPE:ArcanistExploit.ArcanistGreaterExploit.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Arcanist Exploit ~ Swift Consume DESC:When the arcanist encounters a primal magic event, as an immediate action she can attempt to consume its power, as the consume spells class feature. The arcanist must succeed at a Fortitude save equal to 10 + the CR of the primal magic event, or she fails to consume the event and is staggered for 1d4 rounds. The arcanist must have the swift consume exploit to select this exploit. ASPECT:ChildAbility|Arcanist Exploits +Counterspell Primal Event KEY:Arcanist Exploit ~ Counterspell Primal Event SOURCEPAGE:p.20 CATEGORY:Special Ability TYPE:ArcanistExploit.ArcanistGreaterExploit.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Arcanist Exploit ~ Counterspell DESC:The arcanist can attempt to counter a primal magic event as if counterspelling a magical effect. This requires a Spellcraft check with a DC of 10 + the CR of the primal magic event. If she succeeds, the event is dispelled per dispel magic. The arcanist must have the counterspell exploit to select this exploit. ASPECT:ChildAbility|Arcanist Exploits + +# ========== +# Bloodrager +# ========== + +###Block: Medusa Bloodrager Bloodline +# Ability Name Unique Key Source Page Category of Ability Type Required Ability Var. Min. Value Define Description Ability Bonus Ability Pool Bonus to skill Modify VAR Aspects List of Known Class Spells by Level +Medusa Bloodrager Bloodline KEY:Bloodrager Bloodline ~ Medusa SOURCEPAGE:p.16 CATEGORY:Special Ability TYPE:Class Feature.Bloodrager Class Feature.SpecialQuality.ClassSpecialization.Bloodrager Bloodline DEFINE:Bloodrager_Medusa_BloodlineLVL|0 DEFINE:Bloodrager_Medusa_BloodlineProgressionLVL|0 DEFINE:Bloodrager_Medusa_BloodlineSpells1|0 DEFINE:Bloodrager_Medusa_BloodlinePowers|0 DEFINE:Bloodrager_Medusa_BloodlinePower1|0 DEFINE:Bloodrager_Medusa_BloodlinePower4|0 DEFINE:Bloodrager_Medusa_BloodlinePower8|0 DEFINE:Bloodrager_Medusa_BloodlinePower12|0 DEFINE:Bloodrager_Medusa_BloodlinePower16|0 DEFINE:Bloodrager_Medusa_BloodlinePower20|0 DEFINE:Bloodrager_Medusa_BloodlinePower1LVL|0 DEFINE:Bloodrager_Medusa_BloodlinePower4LVL|0 DEFINE:Bloodrager_Medusa_BloodlinePower8LVL|0 DEFINE:Bloodrager_Medusa_BloodlinePower12LVL|0 DEFINE:Bloodrager_Medusa_BloodlinePower16LVL|0 DEFINE:Bloodrager_Medusa_BloodlinePower20LVL|0 DEFINE:Bloodrager_Medusa_BloodlinePower1Times|0 DEFINE:Bloodrager_Medusa_Description|0 DESC:No magical creature is more iconic in Iblydan lore than the medusa. Perhaps your lineage traces back to a medusa, or an ancestor survived a medusa’s petrifying gaze and was forever changed by the experience. However the medusa’s influence entered your bloodline, when you bloodrage, you gain fearsome and ancient powers.|PREVAREQ:Bloodrager_Medusa_Description,0 ABILITY:Special Ability|AUTOMATIC|Medusa Bloodrager Bloodline ~ Bonus Spells|PREVARGTEQ:Bloodrager_Medusa_BloodlineSpells1,1 ABILITY:Special Ability|AUTOMATIC|Medusa Bloodrager Bloodline ~ Bloodline Powers|PREVARGTEQ:Bloodrager_Medusa_BloodlinePowers,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Medusa Bloodrager Bloodline ~ Power LVL 01|PREVARGTEQ:Bloodrager_Medusa_BloodlinePower1,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Medusa Bloodrager Bloodline ~ Power LVL 04|PREVARGTEQ:Bloodrager_Medusa_BloodlinePower4,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Medusa Bloodrager Bloodline ~ Power LVL 08|PREVARGTEQ:Bloodrager_Medusa_BloodlinePower8,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Medusa Bloodrager Bloodline ~ Power LVL 12|PREVARGTEQ:Bloodrager_Medusa_BloodlinePower12,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Medusa Bloodrager Bloodline ~ Power LVL 16|PREVARGTEQ:Bloodrager_Medusa_BloodlinePower16,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Medusa Bloodrager Bloodline ~ Power LVL 20|PREVARGTEQ:Bloodrager_Medusa_BloodlinePower20,1 BONUS:VAR|Bloodrager_Medusa_BloodlinePower1LVL|Bloodrager_Medusa_BloodlineLVL+BloodragerBloodlinePower1LVLBonus BONUS:VAR|Bloodrager_Medusa_BloodlinePower4LVL|Bloodrager_Medusa_BloodlineLVL+BloodragerBloodlinePower4LVLBonus BONUS:VAR|Bloodrager_Medusa_BloodlinePower8LVL|Bloodrager_Medusa_BloodlineLVL+BloodragerBloodlinePower8LVLBonus BONUS:VAR|Bloodrager_Medusa_BloodlinePower12LVL|Bloodrager_Medusa_BloodlineLVL+BloodragerBloodlinePower12LVLBonus BONUS:VAR|Bloodrager_Medusa_BloodlinePower16LVL|Bloodrager_Medusa_BloodlineLVL+BloodragerBloodlinePower16LVLBonus BONUS:VAR|Bloodrager_Medusa_BloodlinePower20LVL|Bloodrager_Medusa_BloodlineLVL+BloodragerBloodlinePower20LVLBonus ASPECT:Bloodline|Medusa +Medusa Bloodline CATEGORY:Bloodrager Bloodline TYPE:BloodragerBloodlineChoice ABILITY:Internal|AUTOMATIC|Medusa Bloodrager Bloodline ~ Feat Tracker ABILITY:Special Ability|AUTOMATIC|Bloodrager Bloodline ~ Medusa BONUS:ABILITYPOOL|Bloodrager Bloodline Feat|BloodragerBloodlineFeatCount BONUS:VAR|Bloodrager_Medusa_BloodlineLVL|BloodragerBloodlineLVL BONUS:VAR|Bloodrager_Medusa_BloodlineProgressionLVL|BloodragerBloodlineProgressionLVL BONUS:VAR|Bloodrager_Medusa_BloodlineSpells1|if(Bloodrager_CF_BloodlineSpells==0,1,0) BONUS:VAR|Bloodrager_Medusa_BloodlinePowers|if(Bloodrager_CF_BloodlinePowers==0,1,0) BONUS:VAR|Bloodrager_Medusa_BloodlinePower1|if(Bloodrager_CF_BloodlinePower1==0,1,0) BONUS:VAR|Bloodrager_Medusa_BloodlinePower4|if((Bloodrager_CF_BloodlinePower4==0&&Bloodrager_Medusa_BloodlineProgressionLVL>=4),1,0) BONUS:VAR|Bloodrager_Medusa_BloodlinePower8|if((Bloodrager_CF_BloodlinePower8==0&&Bloodrager_Medusa_BloodlineProgressionLVL>=8),1,0) BONUS:VAR|Bloodrager_Medusa_BloodlinePower12|if((Bloodrager_CF_BloodlinePower12==0&&Bloodrager_Medusa_BloodlineProgressionLVL>=12),1,0) BONUS:VAR|Bloodrager_Medusa_BloodlinePower16|if((Bloodrager_CF_BloodlinePower16==0&&Bloodrager_Medusa_BloodlineProgressionLVL>=16),1,0) BONUS:VAR|Bloodrager_Medusa_BloodlinePower20|if((Bloodrager_CF_BloodlinePower20==0&&Bloodrager_Medusa_BloodlineProgressionLVL>=20),1,0) BONUS:VAR|Bloodrager_Medusa_BloodlinePower1Times|BloodragerBloodlinePowerTimes+BloodragerBloodlinePower1TimesBonus +# Medusa Bloodline Feat Tracker +Medusa Bloodrager Bloodline ~ Feat Tracker CATEGORY:Internal +CATEGORY=Internal|Medusa Bloodrager Bloodline ~ Feat Tracker.MOD BONUS:VAR|Bloodrager_BloodlineFeat_Alertness|1 +CATEGORY=Internal|Medusa Bloodrager Bloodline ~ Feat Tracker.MOD BONUS:VAR|Bloodrager_BloodlineFeat_BlindFight|1 +CATEGORY=Internal|Medusa Bloodrager Bloodline ~ Feat Tracker.MOD BONUS:VAR|Bloodrager_BloodlineFeat_GreatFortitude|1 +CATEGORY=Internal|Medusa Bloodrager Bloodline ~ Feat Tracker.MOD BONUS:VAR|Bloodrager_BloodlineFeat_ImprovedInitiative|1 +CATEGORY=Internal|Medusa Bloodrager Bloodline ~ Feat Tracker.MOD BONUS:VAR|Bloodrager_BloodlineFeat_ImprovedUnarmedStrike|1 +CATEGORY=Internal|Medusa Bloodrager Bloodline ~ Feat Tracker.MOD BONUS:VAR|Bloodrager_BloodlineFeat_IntimidatingProwess|1 +CATEGORY=Internal|Medusa Bloodrager Bloodline ~ Feat Tracker.MOD BONUS:VAR|Bloodrager_BloodlineFeat_Toughness|1 +# Medusa Bloodline Bonus Spells +Medusa Bloodrager Bloodline ~ Bonus Spells CATEGORY:Special Ability TYPE:Internal SPELLKNOWN:CLASS|Bloodrager=1|Cause Fear|PREVAREQ:Bloodrager_CF_BloodlineSpell1,0|PREVARGTEQ:BloodragerBloodlineCasterLVL,7 SPELLKNOWN:CLASS|Bloodrager=2|Resist Energy|PREVAREQ:Bloodrager_CF_BloodlineSpell2,0|PREVARGTEQ:BloodragerBloodlineCasterLVL,10 SPELLKNOWN:CLASS|Bloodrager=3|Hold Person|PREVAREQ:Bloodrager_CF_BloodlineSpell3,0|PREVARGTEQ:BloodragerBloodlineCasterLVL,13 SPELLKNOWN:CLASS|Bloodrager=4|Stoneskin|PREVAREQ:Bloodrager_CF_BloodlineSpell4,0|PREVARGTEQ:BloodragerBloodlineCasterLVL,16 +CATEGORY=Internal|Bloodrager ~ Bloodline Tracker.MOD DEFINE:Bloodrager_BonusSpell_L1_SP1|0 +CATEGORY=Internal|Bloodrager ~ Bloodline Tracker.MOD DEFINE:Bloodrager_BonusSpell_L2_SP2|0 +CATEGORY=Internal|Bloodrager ~ Bloodline Tracker.MOD DEFINE:Bloodrager_BonusSpell_L3_SP3|0 +CATEGORY=Internal|Bloodrager ~ Bloodline Tracker.MOD DEFINE:Bloodrager_BonusSpell_L4_SP4|0 +Cause Fear KEY:Bloodrager Bonus Spell L1 ~ Cause Fear CATEGORY:Internal TYPE:Bloodrager Bloodline Bonus Spell PREVARGTEQ:Bloodrager_BonusSpell_L1_SP1,1 PREVARGTEQ:BloodragerBloodlineCasterLVL,7 SPELLKNOWN:CLASS|Bloodrager=1|Cause Fear +Resist Energy KEY:Bloodrager Bonus Spell L2 ~ Resist Energy CATEGORY:Internal TYPE:Bloodrager Bloodline Bonus Spell PREVARGTEQ:Bloodrager_BonusSpell_L2_SP2,1 PREVARGTEQ:BloodragerBloodlineCasterLVL,10 SPELLKNOWN:CLASS|Bloodrager=2|Resist Energy +Hold Person KEY:Bloodrager Bonus Spell L3 ~ Hold Person CATEGORY:Internal TYPE:Bloodrager Bloodline Bonus Spell PREVARGTEQ:Bloodrager_BonusSpell_L3_SP3,1 PREVARGTEQ:BloodragerBloodlineCasterLVL,13 SPELLKNOWN:CLASS|Bloodrager=3|Hold Person +Stoneskin KEY:Bloodrager Bonus Spell L4 ~ Stoneskin CATEGORY:Internal TYPE:Bloodrager Bloodline Bonus Spell PREVARGTEQ:Bloodrager_BonusSpell_L4_SP4,1 PREVARGTEQ:BloodragerBloodlineCasterLVL,16 SPELLKNOWN:CLASS|Bloodrager=4|Stoneskin +# Medusa Bloodline Powers +Bloodline Powers KEY:Medusa Bloodrager Bloodline ~ Bloodline Powers SOURCEPAGE:p.16 CATEGORY:Special Ability TYPE:Class Feature.Bloodrager Class Feature DESC:The cold fury of your cursed rage can freeze others in their tracks. ASPECT:MasterAbility|MedusaBloodragerBloodlinePowers +Gaze KEY:Medusa Bloodrager Bloodline ~ Gaze SOURCEPAGE:p.16 CATEGORY:Special Ability TYPE:Class Feature.Bloodrager Class Feature.Medusa Bloodrager Bloodline ~ Power LVL 01.Bloodrager Bloodline Power.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Bloodrager Bloodline ~ Medusa PREVARGTEQ:Bloodrager_Medusa_BloodlineProgressionLVL,1 DEFINE:Bloodrager_Medusa_BloodlinePower1LVL|0 DEFINE:Bloodrager_Medusa_BloodlinePower1Times|0 DESC:At 1st level, you can harness the power of the medusa through your gaze. As a standard action, choose a creature within your line of sight who is within 30 feet of you. The creature must succeed at a Fortitude saving throw or have its speed halved for %1 rounds. The DC of this save is %2.|max(1,CON)|10+(classlevel("Bloodrager")/2)+CON ASPECT:CheckCount|%1|Bloodrager_Medusa_BloodlinePower1Times ASPECT:CheckType|Uses per Day ASPECT:ChildAbility|MedusaBloodragerBloodlinePowers +Gift of the Ancients KEY:Medusa Bloodrager Bloodline ~ Gift of the Ancients SOURCEPAGE:p.16 CATEGORY:Special Ability TYPE:Class Feature.Bloodrager Class Feature.Medusa Bloodrager Bloodline ~ Power LVL 04.Bloodrager Bloodline Power.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Bloodrager Bloodline ~ Medusa PREVARGTEQ:Bloodrager_Medusa_BloodlineProgressionLVL,4 DEFINE:Bloodrager_Medusa_BloodlinePower4LVL|0 DEFINE:MedusaGiftAncientsBonus|0 DESC:At 4th level, you gain a +%1 resistance bonus on saving throws against gaze attacks and to resist poison. You also gain a +%1 competence bonus on Perception checks. At 8th level, these bonuses increase by 2.|MedusaGiftAncientsBonus BONUS:SKILL|Perception|MedusaGiftAncientsBonus|TYPE=Competence BONUS:VAR|MedusaGiftAncientsBonus|if(BloodragerBloodlineLVL<8,2,4) ASPECT:ChildAbility|MedusaBloodragerBloodlinePowers ASPECT:SaveBonus|+%1 resistance bonus on saving throws against gaze attacks and to resist poison.|MedusaGiftAncientsBonus +Staggering Gaze KEY:Medusa Bloodrager Bloodline ~ Staggering Gaze SOURCEPAGE:p.17 CATEGORY:Special Ability TYPE:Class Feature.Bloodrager Class Feature.Medusa Bloodrager Bloodline ~ Power LVL 08.Bloodrager Bloodline Power.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Bloodrager Bloodline ~ Medusa PREVARGTEQ:Bloodrager_Medusa_BloodlineProgressionLVL,8 DEFINE:Bloodrager_Medusa_BloodlinePower8LVL|0 DESC:At 8th level, when a creature is affected by your gaze bloodline power, it is staggered in addition to being slowed. ASPECT:ChildAbility|MedusaBloodragerBloodlinePowers +Viper's Touch KEY:Medusa Bloodrager Bloodline ~ Viper's Touch SOURCEPAGE:p.17 CATEGORY:Special Ability TYPE:Class Feature.Bloodrager Class Feature.Medusa Bloodrager Bloodline ~ Power LVL 12.Bloodrager Bloodline Power.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Bloodrager Bloodline ~ Medusa PREVARGTEQ:Bloodrager_Medusa_BloodlineProgressionLVL,12 DEFINE:Bloodrager_Medusa_BloodlinePower12LVL|0 DESC:At 12th level, you grow two sets of venomous claws resembling the teeth of a serpent. These claws are primary natural attacks that deal 1d8 points of damage (1d6 if you are Small). The claws also gain the following poison ability: Viper’s Venom: Clawâ€"injury; save Fort DC %1; frequency 1/round for 4 rounds; effect 1d3 Str damage; cure 1 save.|10+(classlevel("Bloodrager")/2)+CON ASPECT:ChildAbility|MedusaBloodragerBloodlinePowers +Stone Resistance KEY:Medusa Bloodrager Bloodline ~ Stone Resistance SOURCEPAGE:p.17 CATEGORY:Special Ability TYPE:Class Feature.Bloodrager Class Feature.Medusa Bloodrager Bloodline ~ Power LVL 16.Bloodrager Bloodline Power.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Bloodrager Bloodline ~ Medusa PREVARGTEQ:Bloodrager_Medusa_BloodlineProgressionLVL,16 DEFINE:Bloodrager_Medusa_BloodlinePower16LVL|0 DESC:At 16th level, you gain acid resistance 10 and are immune to disease, poison, and the sickened and staggered conditions. You also cannot be flanked. BONUS:VAR|AcidResistanceBonus|10|TYPE=Resistance ASPECT:ChildAbility|MedusaBloodragerBloodlinePowers +True Petrification KEY:Medusa Bloodrager Bloodline ~ True Petrification SOURCEPAGE:p.17 CATEGORY:Special Ability TYPE:Class Feature.Bloodrager Class Feature.Medusa Bloodrager Bloodline ~ Power LVL 20.Bloodrager Bloodline Power.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Bloodrager Bloodline ~ Medusa PREVARGTEQ:Bloodrager_Medusa_BloodlineProgressionLVL,20 DEFINE:Bloodrager_Medusa_BloodlinePower20LVL|0 DESC:At 20th level, you can use your gaze bloodline ability to permanently turn a creature to stone, as flesh to stone. You can still use the less powerful versions of your gaze if you do not wish to turn the target to stone, but you must declare this at the time of the attack. ASPECT:ChildAbility|MedusaBloodragerBloodlinePowers + +###Block: Sphinx Bloodrager Bloodline +# Ability Name Unique Key Source Page Category of Ability Type Define Description Ability Bonus Ability Pool Modify VAR Aspects +Sphinx Bloodrager Bloodline KEY:Bloodrager Bloodline ~ Sphinx SOURCEPAGE:p.23 CATEGORY:Special Ability TYPE:Class Feature.Bloodrager Class Feature.SpecialQuality.ClassSpecialization.Bloodrager Bloodline DEFINE:Bloodrager_Sphinx_BloodlineLVL|0 DEFINE:Bloodrager_Sphinx_BloodlineProgressionLVL|0 DEFINE:Bloodrager_Sphinx_BloodlineSpells1|0 DEFINE:Bloodrager_Sphinx_BloodlinePowers|0 DEFINE:Bloodrager_Sphinx_BloodlinePower1|0 DEFINE:Bloodrager_Sphinx_BloodlinePower4|0 DEFINE:Bloodrager_Sphinx_BloodlinePower8|0 DEFINE:Bloodrager_Sphinx_BloodlinePower12|0 DEFINE:Bloodrager_Sphinx_BloodlinePower16|0 DEFINE:Bloodrager_Sphinx_BloodlinePower20|0 DEFINE:Bloodrager_Sphinx_BloodlinePower1LVL|0 DEFINE:Bloodrager_Sphinx_BloodlinePower4LVL|0 DEFINE:Bloodrager_Sphinx_BloodlinePower8LVL|0 DEFINE:Bloodrager_Sphinx_BloodlinePower12LVL|0 DEFINE:Bloodrager_Sphinx_BloodlinePower16LVL|0 DEFINE:Bloodrager_Sphinx_BloodlinePower20LVL|0 DEFINE:Bloodrager_Sphinx_BloodlinePower1Times|0 DEFINE:Bloodrager_Sphinx_Description|0 DESC:Those who successfully traded riddles with sphinxes sometimes find themselves or their descendants exhibiting both arcane power and violent fury. These bloodragers find being outwitted or outmaneuvered especially infuriating; though they are usually scholarly and erudite, their fits of frenzied rage are all the more terrifying in comparison.|PREVAREQ:Bloodrager_Sphinx_Description,0 ABILITY:Special Ability|AUTOMATIC|Sphinx Bloodrager Bloodline ~ Bonus Spells|PREVARGTEQ:Bloodrager_Sphinx_BloodlineSpells1,1 ABILITY:Special Ability|AUTOMATIC|Sphinx Bloodrager Bloodline ~ Bloodline Powers|PREVARGTEQ:Bloodrager_Sphinx_BloodlinePowers,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Sphinx Bloodrager Bloodline ~ Power LVL 01|PREVARGTEQ:Bloodrager_Sphinx_BloodlinePower1,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Sphinx Bloodrager Bloodline ~ Power LVL 04|PREVARGTEQ:Bloodrager_Sphinx_BloodlinePower4,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Sphinx Bloodrager Bloodline ~ Power LVL 08|PREVARGTEQ:Bloodrager_Sphinx_BloodlinePower8,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Sphinx Bloodrager Bloodline ~ Power LVL 12|PREVARGTEQ:Bloodrager_Sphinx_BloodlinePower12,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Sphinx Bloodrager Bloodline ~ Power LVL 16|PREVARGTEQ:Bloodrager_Sphinx_BloodlinePower16,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Sphinx Bloodrager Bloodline ~ Power LVL 20|PREVARGTEQ:Bloodrager_Sphinx_BloodlinePower20,1 BONUS:VAR|Bloodrager_Sphinx_BloodlinePower1LVL|Bloodrager_Sphinx_BloodlineLVL+BloodragerBloodlinePower1LVLBonus BONUS:VAR|Bloodrager_Sphinx_BloodlinePower4LVL|Bloodrager_Sphinx_BloodlineLVL+BloodragerBloodlinePower4LVLBonus BONUS:VAR|Bloodrager_Sphinx_BloodlinePower8LVL|Bloodrager_Sphinx_BloodlineLVL+BloodragerBloodlinePower8LVLBonus BONUS:VAR|Bloodrager_Sphinx_BloodlinePower12LVL|Bloodrager_Sphinx_BloodlineLVL+BloodragerBloodlinePower12LVLBonus BONUS:VAR|Bloodrager_Sphinx_BloodlinePower16LVL|Bloodrager_Sphinx_BloodlineLVL+BloodragerBloodlinePower16LVLBonus BONUS:VAR|Bloodrager_Sphinx_BloodlinePower20LVL|Bloodrager_Sphinx_BloodlineLVL+BloodragerBloodlinePower20LVLBonus ASPECT:Bloodline|Sphinx +Sphinx Bloodline CATEGORY:Bloodrager Bloodline TYPE:BloodragerBloodlineChoice ABILITY:Internal|AUTOMATIC|Sphinx Bloodrager Bloodline ~ Feat Tracker ABILITY:Special Ability|AUTOMATIC|Bloodrager Bloodline ~ Sphinx BONUS:ABILITYPOOL|Bloodrager Bloodline Feat|BloodragerBloodlineFeatCount BONUS:VAR|Bloodrager_Sphinx_BloodlineLVL|BloodragerBloodlineLVL BONUS:VAR|Bloodrager_Sphinx_BloodlineProgressionLVL|BloodragerBloodlineProgressionLVL BONUS:VAR|Bloodrager_Sphinx_BloodlineSpells1|if(Bloodrager_CF_BloodlineSpells==0,1,0) BONUS:VAR|Bloodrager_Sphinx_BloodlinePowers|if(Bloodrager_CF_BloodlinePowers==0,1,0) BONUS:VAR|Bloodrager_Sphinx_BloodlinePower1|if(Bloodrager_CF_BloodlinePower1==0,1,0) BONUS:VAR|Bloodrager_Sphinx_BloodlinePower4|if((Bloodrager_CF_BloodlinePower4==0&&Bloodrager_Sphinx_BloodlineProgressionLVL>=4),1,0) BONUS:VAR|Bloodrager_Sphinx_BloodlinePower8|if((Bloodrager_CF_BloodlinePower8==0&&Bloodrager_Sphinx_BloodlineProgressionLVL>=8),1,0) BONUS:VAR|Bloodrager_Sphinx_BloodlinePower12|if((Bloodrager_CF_BloodlinePower12==0&&Bloodrager_Sphinx_BloodlineProgressionLVL>=12),1,0) BONUS:VAR|Bloodrager_Sphinx_BloodlinePower16|if((Bloodrager_CF_BloodlinePower16==0&&Bloodrager_Sphinx_BloodlineProgressionLVL>=16),1,0) BONUS:VAR|Bloodrager_Sphinx_BloodlinePower20|if((Bloodrager_CF_BloodlinePower20==0&&Bloodrager_Sphinx_BloodlineProgressionLVL>=20),1,0) BONUS:VAR|Bloodrager_Sphinx_BloodlinePower1Times|BloodragerBloodlinePowerTimes+BloodragerBloodlinePower1TimesBonus +# Sphinx Bloodline Feat Tracker +Sphinx Bloodrager Bloodline ~ Feat Tracker CATEGORY:Internal +CATEGORY=Internal|Sphinx Bloodrager Bloodline ~ Feat Tracker.MOD BONUS:VAR|Bloodrager_BloodlineFeat_Alertness|1 +CATEGORY=Internal|Sphinx Bloodrager Bloodline ~ Feat Tracker.MOD BONUS:VAR|Bloodrager_BloodlineFeat_CombatCasting|1 +CATEGORY=Internal|Sphinx Bloodrager Bloodline ~ Feat Tracker.MOD BONUS:VAR|Bloodrager_BloodlineFeat_DazzlingDisplay|1 +CATEGORY=Internal|Sphinx Bloodrager Bloodline ~ Feat Tracker.MOD BONUS:VAR|Bloodrager_BloodlineFeat_ImprovedCritical|1 +CATEGORY=Internal|Sphinx Bloodrager Bloodline ~ Feat Tracker.MOD BONUS:VAR|Bloodrager_BloodlineFeat_IronWill|1 +CATEGORY=Internal|Sphinx Bloodrager Bloodline ~ Feat Tracker.MOD BONUS:VAR|Bloodrager_BloodlineFeat_RendingFury|1 +CATEGORY=Internal|Sphinx Bloodrager Bloodline ~ Feat Tracker.MOD BONUS:VAR|Bloodrager_BloodlineFeat_SkillFocusIntimidate|1 +CATEGORY=Internal|Sphinx Bloodrager Bloodline ~ Feat Tracker.MOD BONUS:VAR|Bloodrager_BloodlineFeat_VoiceOfTheSibyl|1 +###Block: Bonus Feat Choices +# Ability Name Unique Key Source Page Category of Ability Type Required Ability Var. Min. Value Define Innate Spells Description Stackable? Multiple? Choose Ability Modify VAR Spell Res. Natural Attacks Aspects Benefits List of Known Class Spells by Level +CATEGORY=Internal|Bloodrager ~ Bloodline Tracker.MOD DEFINE:Bloodrager_BloodlineFeat_DazzlingDisplay|0 +Dazzling Display KEY:Bloodrager Bloodline Feat ~ Dazzling Display SOURCEPAGE:p.120 CATEGORY:Internal TYPE:Bloodrager Bloodline Feat PREVARGTEQ:Bloodrager_BloodlineFeat_DazzlingDisplay,1 DESC:Your skill with your favored weapon can frighten enemies. ABILITY:FEAT|AUTOMATIC|Dazzling Display BENEFIT:While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display. +CATEGORY=Internal|Bloodrager ~ Bloodline Tracker.MOD DEFINE:Bloodrager_BloodlineFeat_ImprovedCritical|0 +Improved Critical KEY:Bloodrager Bloodline Feat ~ Improved Critical SOURCEPAGE:p.127 CATEGORY:Internal TYPE:Bloodrager Bloodline Feat PREVARGTEQ:Bloodrager_BloodlineFeat_ImprovedCritical,1 DESC:Attacks made with your chosen weapon are quite deadly. STACK:NO MULT:YES CHOOSE:WEAPONPROFICIENCY|PC ABILITY:FEAT|AUTOMATIC|Improved Critical (%LIST) BENEFIT:When using the weapon you selected, your threat range is doubled. +CATEGORY=Internal|Bloodrager ~ Bloodline Tracker.MOD DEFINE:Bloodrager_BloodlineFeat_RendingFury|0 +Rending Fury KEY:Bloodrager Bloodline Feat ~ Rending Fury SOURCEPAGE:p.116 CATEGORY:Internal TYPE:Bloodrager Bloodline Feat PREVARGTEQ:Bloodrager_BloodlineFeat_RendingFury,1 DESC:You easily tear your enemies limb from limb with your natural attacks. ABILITY:FEAT|AUTOMATIC|Rending Fury BENEFIT:You deal rend damage if you hit with half the normal natural attacks your rend requires. For example, a troll that has this feat can rend when it hits with one claw attack, while a girallon that has this feat must hit one target with two claw attacks to rend. You can only make this rend attack once per round. +CATEGORY=Internal|Bloodrager ~ Bloodline Tracker.MOD DEFINE:Bloodrager_BloodlineFeat_SkillFocusIntimidate|0 +Skill Focus (Intimidate) KEY:Bloodrager Bloodline Feat ~ Skill Focus (Intimidate) SOURCEPAGE:p.134 CATEGORY:Internal TYPE:Bloodrager Bloodline Feat PREVARGTEQ:Bloodrager_BloodlineFeat_SkillFocusIntimidate,1 DESC:You are particularly adept at your chosen skill. ABILITY:FEAT|AUTOMATIC|Skill Focus (Intimidate) BENEFIT:You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6. +CATEGORY=Internal|Bloodrager ~ Bloodline Tracker.MOD DEFINE:Bloodrager_BloodlineFeat_VoiceOfTheSibyl|0 +Voice of the Sibyl KEY:Bloodrager Bloodline Feat ~ Voice of the Sibyl SOURCEPAGE:p.159 CATEGORY:Internal TYPE:Bloodrager Bloodline Feat PREVARGTEQ:Bloodrager_BloodlineFeat_VoiceOfTheSibyl,1 DESC:Your voice is strangely compelling. ABILITY:FEAT|AUTOMATIC|Voice of the Sibyl BENEFIT:You get a +1 bonus on all Bluff, Diplomacy, and Perform (oratory) skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +3 for that skill. You do not get these bonuses if you do not use your voice when using the skill (such as using Bluff to feint in combat). +# Sphinx Bloodline Bonus Spells +Sphinx Bloodrager Bloodline ~ Bonus Spells CATEGORY:Special Ability TYPE:Internal SPELLKNOWN:CLASS|Bloodrager=1|Divine Favor|PREVAREQ:Bloodrager_CF_BloodlineSpell1,0|PREVARGTEQ:BloodragerBloodlineCasterLVL,7 SPELLKNOWN:CLASS|Bloodrager=2|Touch of Idiocy|PREVAREQ:Bloodrager_CF_BloodlineSpell2,0|PREVARGTEQ:BloodragerBloodlineCasterLVL,10 SPELLKNOWN:CLASS|Bloodrager=3|Searing Light|PREVAREQ:Bloodrager_CF_BloodlineSpell3,0|PREVARGTEQ:BloodragerBloodlineCasterLVL,13 SPELLKNOWN:CLASS|Bloodrager=4|Bestow Curse|PREVAREQ:Bloodrager_CF_BloodlineSpell4,0|PREVARGTEQ:BloodragerBloodlineCasterLVL,16 +CATEGORY=Internal|Bloodrager ~ Bloodline Tracker.MOD DEFINE:Bloodrager_BonusSpell_L1_SP1|0 +CATEGORY=Internal|Bloodrager ~ Bloodline Tracker.MOD DEFINE:Bloodrager_BonusSpell_L2_SP2|0 +CATEGORY=Internal|Bloodrager ~ Bloodline Tracker.MOD DEFINE:Bloodrager_BonusSpell_L3_SP3|0 +CATEGORY=Internal|Bloodrager ~ Bloodline Tracker.MOD DEFINE:Bloodrager_BonusSpell_L4_SP4|0 +Divine Favor KEY:Bloodrager Bonus Spell L1 ~ Divine Favor CATEGORY:Internal TYPE:Bloodrager Bloodline Bonus Spell PREVARGTEQ:Bloodrager_BonusSpell_L1_SP1,1 PREVARGTEQ:BloodragerBloodlineCasterLVL,7 SPELLKNOWN:CLASS|Bloodrager=1|Divine Favor +Touch of Idiocy KEY:Bloodrager Bonus Spell L2 ~ Touch of Idiocy CATEGORY:Internal TYPE:Bloodrager Bloodline Bonus Spell PREVARGTEQ:Bloodrager_BonusSpell_L2_SP2,1 PREVARGTEQ:BloodragerBloodlineCasterLVL,10 SPELLKNOWN:CLASS|Bloodrager=2|Touch of Idiocy +Searing Light KEY:Bloodrager Bonus Spell L3 ~ Searing Light CATEGORY:Internal TYPE:Bloodrager Bloodline Bonus Spell PREVARGTEQ:Bloodrager_BonusSpell_L3_SP3,1 PREVARGTEQ:BloodragerBloodlineCasterLVL,13 SPELLKNOWN:CLASS|Bloodrager=3|Searing Light +Bestow Curse KEY:Bloodrager Bonus Spell L4 ~ Bestow Curse CATEGORY:Internal TYPE:Bloodrager Bloodline Bonus Spell PREVARGTEQ:Bloodrager_BonusSpell_L4_SP4,1 PREVARGTEQ:BloodragerBloodlineCasterLVL,16 SPELLKNOWN:CLASS|Bloodrager=4|Bestow Curse +# Sphinx Bloodline Powers +Bloodline Powers KEY:Sphinx Bloodrager Bloodline ~ Bloodline Powers SOURCEPAGE:p.23 CATEGORY:Special Ability TYPE:Class Feature.Bloodrager Class Feature DESC:You gain the ruthless claws and implacable voice of the sphinx while bloodraging. ASPECT:MasterAbility|SphinxBloodragerBloodlinePowers +Claws KEY:Sphinx Bloodrager Bloodline ~ Claws SOURCEPAGE:p.23 CATEGORY:Special Ability TYPE:Class Feature.Bloodrager Class Feature.Sphinx Bloodrager Bloodline ~ Power LVL 01.Bloodrager Bloodline Power.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Bloodrager Bloodline ~ Sphinx PREVARGTEQ:Bloodrager_Sphinx_BloodlineProgressionLVL,1 DEFINE:Bloodrager_Sphinx_BloodlinePower1LVL|0 DEFINE:Bloodrager_Sphinx_BloodlinePower1Times|0 DESC:At 1st level, you grow claws while bloodraging. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage reduction. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, the critical threat range for these claws increases to 19â€"20. ABILITY:Internal|AUTOMATIC|Sphinx Bloodrager Claws ~ 1d6|PREVARLT:BloodragerBloodlineLVL,8 ABILITY:Internal|AUTOMATIC|Sphinx Bloodrager Claws ~ 1d8|PREVARGTEQ:BloodragerBloodlineLVL,8 ASPECT:CheckCount|%1|Bloodrager_Sphinx_BloodlinePower1Times ASPECT:CheckType|Uses per Day ASPECT:ChildAbility|SphinxBloodragerBloodlinePowers +Claws 1d6 KEY:Sphinx Bloodrager Claws ~ 1d6 CATEGORY:Internal NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d6 +Claws 1d8 KEY:Sphinx Bloodrager Claws ~ 1d8 CATEGORY:Internal NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d8 +Roar KEY:Sphinx Bloodrager Bloodline ~ Roar SOURCEPAGE:p.23 CATEGORY:Special Ability TYPE:Class Feature.Bloodrager Class Feature.Sphinx Bloodrager Bloodline ~ Power LVL 04.Bloodrager Bloodline Power.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Bloodrager Bloodline ~ Sphinx PREVARGTEQ:Bloodrager_Sphinx_BloodlineProgressionLVL,4 DEFINE:Bloodrager_Sphinx_BloodlinePower4LVL|0 DESC:At 4th level, the bloodrager learns the secrets of the sphinx’s roar. He can roar as a standard action %1 times per day. Enemies within 60 feet of the bloodrager that can hear the roar must succeed at a Will save (DC %2) or become frightened for 1d6 rounds. At 10th level, the bloodrager can instead cause the targets to be panicked or stunned (bloodrager’s choice) and deafened for the duration; at 16th level, the bloodrager can instead cause the targets to be paralyzed for 1 round. Whether or not the save is successful, a creature cannot be the target of the bloodrager’s roar again for 24 hours.|3+CHA|10+(classlevel("Bloodrager")/2)+CHA ASPECT:ChildAbility|SphinxBloodragerBloodlinePowers +Desert Fortitude KEY:Sphinx Bloodrager Bloodline ~ Desert Fortitude SOURCEPAGE:p.23 CATEGORY:Special Ability TYPE:Class Feature.Bloodrager Class Feature.Sphinx Bloodrager Bloodline ~ Power LVL 08.Bloodrager Bloodline Power.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Bloodrager Bloodline ~ Sphinx PREVARGTEQ:Bloodrager_Sphinx_BloodlineProgressionLVL,8 DEFINE:Bloodrager_Sphinx_BloodlinePower8LVL|0 DEFINE:Bloodrager_Sphinx_DFortSaveArcane|0 SPELLS:Bloodrager|TIMES=ATWILL|CASTERLEVEL=classlevel("Bloodrager")|Endure Elements DESC:At 8th level, you gain resistance 5 to electricity and fire. In addition, you gain endure elements as a constant spell-like ability and a +%1 competence bonus on saves against arcane spells. At 16th level, your resistance to electricity and fire increases to 10.|Bloodrager_Sphinx_DFortSaveArcane BONUS:VAR|ElectricityResistanceBonus,FireResistanceBonus|if(BloodragerBloodlineLVL<16,5,10)|TYPE=Resistance BONUS:VAR|Bloodrager_Sphinx_DFortSaveArcane|2 ASPECT:SaveBonus|+%1 competence bonus on saves against arcane spells.|Bloodrager_Sphinx_DFortSaveArcane ASPECT:ChildAbility|SphinxBloodragerBloodlinePowers +Rending Rage KEY:Sphinx Bloodrager Bloodline ~ Rending Rage SOURCEPAGE:p.23 CATEGORY:Special Ability TYPE:Class Feature.Bloodrager Class Feature.Sphinx Bloodrager Bloodline ~ Power LVL 12.Bloodrager Bloodline Power.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Bloodrager Bloodline ~ Sphinx PREVARGTEQ:Bloodrager_Sphinx_BloodlineProgressionLVL,12 DEFINE:Bloodrager_Sphinx_BloodlinePower12LVL|0 DESC:At 12th level, you gain a rend attack, as the universal monster rule, that deals extra damage equal to 2d4 + 1-1/2 times your Strength modifier. At 18th level, this damage increases to 2d6 + 1-1/2 times your Strength modifier. ABILITY:Special Ability|AUTOMATIC|Rend BONUS:VAR|RendDamageDieSize|if(BloodragerBloodlineLVL<18,4,6) BONUS:VAR|RendBonusDamage|1.5*STR BONUS:VAR|RendDamageDice|1 ASPECT:ChildAbility|SphinxBloodragerBloodlinePowers +Master of Mysteries KEY:Sphinx Bloodrager Bloodline ~ Master of Mysteries SOURCEPAGE:p.23 CATEGORY:Special Ability TYPE:Class Feature.Bloodrager Class Feature.Sphinx Bloodrager Bloodline ~ Power LVL 16.Bloodrager Bloodline Power.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Bloodrager Bloodline ~ Sphinx PREVARGTEQ:Bloodrager_Sphinx_BloodlineProgressionLVL,16 DEFINE:Bloodrager_Sphinx_BloodlinePower16LVL|0 SPELLS:Bloodrager|CASTERLEVEL=TL|Maze|Symbol of Insanity DESC:At 16th level, you can cast either maze or symbol of insanity once per day as a spell-like ability, with a caster level equal to your character level. You also gain spell resistance equal to 11 + your level. SR:11+classlevel("Bloodrager") ASPECT:ChildAbility|SphinxBloodragerBloodlinePowers +Final Riddle KEY:Sphinx Bloodrager Bloodline ~ Final Riddle SOURCEPAGE:p.23 CATEGORY:Special Ability TYPE:Class Feature.Bloodrager Class Feature.Sphinx Bloodrager Bloodline ~ Power LVL 20.Bloodrager Bloodline Power.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Bloodrager Bloodline ~ Sphinx PREVARGTEQ:Bloodrager_Sphinx_BloodlineProgressionLVL,20 DEFINE:Bloodrager_Sphinx_BloodlinePower20LVL|0 DESC:At 20th level, you gain immunity to fire and electricity and ignore environmental penalties due to temperature. Your competence bonus on saving throws against arcane spells increases to +6. You have these benefits constantly, even while not raging. ABILITY:Special Ability|AUTOMATIC|Immunity to Fire|Immunity to Electricity BONUS:VAR|Bloodrager_Sphinx_DFortSaveArcane|4 ASPECT:ChildAbility|SphinxBloodragerBloodlinePowers + +###Block: Raging Blood Feat Bloodlines +# Ability Name Unique Key Category of Ability Type Multiple Requirements Ability Modify VAR +Medusa Bloodline KEY:Raging Blood Bloodline ~ Medusa CATEGORY:Raging Blood Feat Bloodline TYPE:Raging Blood Feat Bloodline PREMULT:1,[PREABILITY:1,CATEGORY=Eldritch Heritage Bloodline,Medusa Bloodline],[PREABILITY:1,CATEGORY=Sorcerer Bloodline,Medusa Bloodline] ABILITY:Special Ability|AUTOMATIC|Bloodrager Bloodline ~ Medusa BONUS:VAR|Bloodrager_Medusa_BloodlineLVL|1 BONUS:VAR|Bloodrager_Medusa_BloodlineProgressionLVL|1 BONUS:VAR|Bloodrager_Medusa_BloodlinePower1Times|BloodragerBloodlinePowerTimes+BloodragerBloodlinePower1TimesBonus BONUS:VAR|Bloodrager_Medusa_BloodlinePower1|if(Bloodrager_CF_BloodlinePower1==0,1,0) +Sphinx Bloodline KEY:Raging Blood Bloodline ~ Sphinx CATEGORY:Raging Blood Feat Bloodline TYPE:Raging Blood Feat Bloodline PREMULT:1,[PREABILITY:1,CATEGORY=Eldritch Heritage Bloodline,Sphinx Bloodline],[PREABILITY:1,CATEGORY=Sorcerer Bloodline,Sphinx Bloodline] ABILITY:Special Ability|AUTOMATIC|Bloodrager Bloodline ~ Sphinx BONUS:VAR|Bloodrager_Sphinx_BloodlineLVL|1 BONUS:VAR|Bloodrager_Sphinx_BloodlineProgressionLVL|1 BONUS:VAR|Bloodrager_Sphinx_BloodlinePower1Times|BloodragerBloodlinePowerTimes+BloodragerBloodlinePower1TimesBonus BONUS:VAR|Bloodrager_Sphinx_BloodlinePower1|if(Bloodrager_CF_BloodlinePower1==0,1,0) + +###Block: Crossblooded Bloodlines (UM) +# Ability Name Category of Ability Type Ability Modify VAR +Medusa Bloodline CATEGORY:Crossblooded Rager Bloodline TYPE:BloodragerBloodlineChoice ABILITY:Internal|AUTOMATIC|Medusa Bloodrager Bloodline ~ Feat Tracker ABILITY:Special Ability|AUTOMATIC|Bloodrager Bloodline ~ Medusa BONUS:VAR|Bloodrager_Medusa_BloodlineLVL|BloodragerBloodlineLVL BONUS:VAR|Bloodrager_Medusa_BloodlineProgressionLVL|BloodragerBloodlineProgressionLVL BONUS:VAR|Bloodrager_Medusa_BloodlinePower1Times|BloodragerBloodlinePowerTimes+BloodragerBloodlinePower1TimesBonus BONUS:VAR|Bloodrager_BonusSpell_L1_SP1|1|TYPE=Boolean BONUS:VAR|Bloodrager_BonusSpell_L2_SP2|1|TYPE=Boolean BONUS:VAR|Bloodrager_BonusSpell_L3_SP3|1|TYPE=Boolean BONUS:VAR|Bloodrager_BonusSpell_L4_SP4|1|TYPE=Boolean +Sphinx Bloodline CATEGORY:Crossblooded Rager Bloodline TYPE:BloodragerBloodlineChoice ABILITY:Internal|AUTOMATIC|Sphinx Bloodrager Bloodline ~ Feat Tracker ABILITY:Special Ability|AUTOMATIC|Bloodrager Bloodline ~ Sphinx BONUS:VAR|Bloodrager_Sphinx_BloodlineLVL|BloodragerBloodlineLVL BONUS:VAR|Bloodrager_Sphinx_BloodlineProgressionLVL|BloodragerBloodlineProgressionLVL BONUS:VAR|Bloodrager_Sphinx_BloodlinePower1Times|BloodragerBloodlinePowerTimes+BloodragerBloodlinePower1TimesBonus BONUS:VAR|Bloodrager_BonusSpell_L1_SP1|1|TYPE=Boolean BONUS:VAR|Bloodrager_BonusSpell_L2_SP2|1|TYPE=Boolean BONUS:VAR|Bloodrager_BonusSpell_L3_SP3|1|TYPE=Boolean BONUS:VAR|Bloodrager_BonusSpell_L4_SP4|1|TYPE=Boolean + +###Block: Eldritch Heritage Bloodlines (UM) +# Ability Name Category of Ability Type Required Ability Ability Modify VAR +Medusa Bloodline CATEGORY:Eldritch Heritage Bloodline TYPE:BloodragerBloodlineChoice !PREABILITY:1,CATEGORY=Bloodrager Bloodline,Medusa Bloodline !PREABILITY:1,CATEGORY=Crossblooded Bloodline,Medusa Bloodline ABILITY:Special Ability|AUTOMATIC|Bloodrager Bloodline ~ Medusa BONUS:VAR|Bloodrager_Medusa_BloodlineLVL|EldritchHeritageBloodlineLVL BONUS:VAR|Bloodrager_Medusa_BloodlinePower1|1 BONUS:VAR|Bloodrager_Medusa_BloodlinePower4|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodrager Bloodline,Level 4 Ability BONUS:VAR|Bloodrager_Medusa_BloodlinePower8|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodrager Bloodline,Level 8 Ability BONUS:VAR|Bloodrager_Medusa_BloodlinePower12|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodrager Bloodline,Level 12 Ability BONUS:VAR|Bloodrager_Medusa_BloodlinePower16|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodrager Bloodline,Level 16 Ability BONUS:VAR|Bloodrager_Medusa_BloodlinePower20|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodrager Bloodline,Level 20 Ability BONUS:VAR|Bloodrager_Medusa_BloodlinePower1LVL|EldrtichHeritageBloodlinePower1LVLBonus BONUS:VAR|Bloodrager_Medusa_BloodlinePower4LVL|EldrtichHeritageBloodlinePower4LVLBonus BONUS:VAR|Bloodrager_Medusa_BloodlinePower8LVL|EldrtichHeritageBloodlinePower8LVLBonus BONUS:VAR|Bloodrager_Medusa_BloodlinePower12LVL|EldrtichHeritageBloodlinePower12LVLBonus BONUS:VAR|Bloodrager_Medusa_BloodlinePower16LVL|EldrtichHeritageBloodlinePower16LVLBonus BONUS:VAR|Bloodrager_Medusa_BloodlinePower20LVL|EldrtichHeritageBloodlinePower20LVLBonus BONUS:VAR|Bloodrager_Medusa_BloodlinePower1Times|CHA+3+BloodragerBloodlinePower1TimesBonus +Sphinx Bloodline CATEGORY:Eldritch Heritage Bloodline TYPE:BloodragerBloodlineChoice !PREABILITY:1,CATEGORY=Bloodrager Bloodline,Sphinx Bloodline !PREABILITY:1,CATEGORY=Crossblooded Bloodline,Sphinx Bloodline ABILITY:Special Ability|AUTOMATIC|Bloodrager Bloodline ~ Sphinx BONUS:VAR|Bloodrager_Sphinx_BloodlineLVL|EldritchHeritageBloodlineLVL BONUS:VAR|Bloodrager_Sphinx_BloodlinePower1|1 BONUS:VAR|Bloodrager_Sphinx_BloodlinePower4|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodrager Bloodline,Level 4 Ability BONUS:VAR|Bloodrager_Sphinx_BloodlinePower8|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodrager Bloodline,Level 8 Ability BONUS:VAR|Bloodrager_Sphinx_BloodlinePower12|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodrager Bloodline,Level 12 Ability BONUS:VAR|Bloodrager_Sphinx_BloodlinePower16|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodrager Bloodline,Level 16 Ability BONUS:VAR|Bloodrager_Sphinx_BloodlinePower20|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodrager Bloodline,Level 20 Ability BONUS:VAR|Bloodrager_Sphinx_BloodlinePower1LVL|EldrtichHeritageBloodlinePower1LVLBonus BONUS:VAR|Bloodrager_Sphinx_BloodlinePower4LVL|EldrtichHeritageBloodlinePower4LVLBonus BONUS:VAR|Bloodrager_Sphinx_BloodlinePower8LVL|EldrtichHeritageBloodlinePower8LVLBonus BONUS:VAR|Bloodrager_Sphinx_BloodlinePower12LVL|EldrtichHeritageBloodlinePower12LVLBonus BONUS:VAR|Bloodrager_Sphinx_BloodlinePower16LVL|EldrtichHeritageBloodlinePower16LVLBonus BONUS:VAR|Bloodrager_Sphinx_BloodlinePower20LVL|EldrtichHeritageBloodlinePower20LVLBonus BONUS:VAR|Bloodrager_Sphinx_BloodlinePower1Times|CHA+3+BloodragerBloodlinePower1TimesBonus + +# ========== +# Kineticist +# ========== + +###Block: Ancestral Wild Talents +# Ability Name Unique Key Source Page Category of Ability Type Required Ability Required Race Var. Min. Value Description Ability +Kinetic Dissolution KEY:Wild Talent ~ Kinetic Dissolution SOURCEPAGE:p.26 CATEGORY:Special Ability TYPE:SpecialQuality.Wild Talent.Utility Wild Talent.Utility Wild Talent Universal.Supernatural PREABILITY:1,CATEGORY=Special Ability,Wayang ~ Light and Dark,Wayang ~ Dissolution's Child PRERACE:1,Wayang PREVARGTEQ:KineticistLVL_Base,1 DESC:Element universal; Type utility (Su); Level 1; Burn 0; DESC:&nl; Choose either the dissolution’s child alternate racial trait or the light and dark racial trait. You can use the chosen racial trait by accepting 1 point of burn, even if you have no daily uses of that racial trait remaining. +Mesmerizing Elementalist KEY:Wild Talent ~ Mesmerizing Elementalist SOURCEPAGE:p.26 CATEGORY:Special Ability TYPE:SpecialQuality.Wild Talent.Utility Wild Talent.Utility Wild Talent Universal.Supernatural PRERACE:1,Nagaji PREVARGTEQ:KineticistLVL_Base,1 DESC:Element universal; Type utility (Su); Level 1; Burn 0; DESC:&nl; You gain the hypnotic gaze nagaji alternate racial trait. If you already have this trait, add +1 to the trait’s save DC instead. You can use the hypnotic gaze racial trait by accepting 1 point of burn, even if you have no daily uses of that racial trait remaining. ABILITY:Special Ability|AUTOMATIC|Nagaji ~ Hypnotic Gaze +Nine-Tailed Kineticist KEY:Wild Talent ~ Nine-Tailed Kineticist SOURCEPAGE:p.26 CATEGORY:Special Ability TYPE:SpecialQuality.Wild Talent.Utility Wild Talent.Utility Wild Talent Universal.Supernatural PRERACE:1,Kitsune PREVARGTEQ:KineticistLVL_Base,1 DESC:Element universal; Type utility (Su); Level 1; Burn 0; DESC:&nl; You can cast a spell-like ability granted to you by any Magical Tail feat you have by accepting 1 point of burn, even if you have no daily uses of that spell-like ability remaining. You must be able to use wild talents of a level equal to the number of extra tails required to use a spell-like ability granted by a Magic Tail feat to use this ability to cast that spell-like ability (for example, you would need to be 15th level and able to use 8th-level wild talents to use this talent to cast the dominate person spell-like ability granted by Magical Tail). In addition, you can learn a Magical Tail feat that you qualify for in place of gaining a new infusion or utility wild talent. +#Bonus Magical Tail feat as part of Nine-Tailed Kineticist. Coded as Infusion/Utility Wild Talent so you can choose it instead of an infusion/utility wild talent. +Bonus Magical Tail Feat KEY:Nine-Tailed Kineticist ~ Bonus Magical Tail Feat CATEGORY:Special Ability TYPE:Wild Talent.Utility Wild Talent.Infusion Wild Talent PREABILITY:1,CATEGORY=Special Ability,Wild Talent ~ Nine-Tailed Kineticist ABILITY:FEAT|AUTOMATIC|Magical Tail +Past Life Evoker KEY:Wild Talent ~ Past Life Evoker SOURCEPAGE:p.26 CATEGORY:Special Ability TYPE:SpecialQuality.Wild Talent.Utility Wild Talent.Utility Wild Talent Universal.Supernatural PRERACE:1,Samsaran PREVARGTEQ:KineticistLVL_Base,2 DESC:Element universal; Type utility (Su); Level 2; Burn 0; DESC:&nl; Once per day, you can accept 1 point of burn to choose one simple blast wild talent belonging to any element. You gain the chosen simple blast wild talent for 1 minute, using your kineticist level â€" 2 to determine the blast talent’s damage. The simple blast wild talent you gain in this way does not allow you to meet any prerequisites. +Tengu Blade Lore KEY:Wild Talent ~ Tengu Blade Lore SOURCEPAGE:p.26 CATEGORY:Special Ability TYPE:SpecialQuality.Wild Talent.Utility Wild Talent.Utility Wild Talent Universal.Supernatural PREABILITY:1,CATEGORY=Special Ability,Wild Talent ~ Kinetic Blade PRERACE:1,Tengu PREVARGTEQ:KineticistLVL_Base,1 DESC:Element universal; Type utility (Su); Level 2; Burn 0; DESC:&nl; Whenever you use kinetic blade or an infusion that lists kinetic blade as a prerequisite, the weapon you create counts as having one of the following weapon special features of your choice: blocking, brace, deadly, disarm, distracting, sunder, or trip. + +###Block: Clockwork Kineticists +# Ability Name Unique Key Source Page Category of Ability Type Required Ability Var. Min. Value Define Description Ability Temporary Bonus +Clockwork Heart KEY:Wild Talent ~ Clockwork Heart SOURCEPAGE:p.27 CATEGORY:Special Ability TYPE:SpecialQuality.Wild Talent.Utility Wild Talent.Utility Wild Talent Earth.Supernatural PREABILITY:1,CATEGORY=Special Ability,Composite Blast ~ Metal Blast PREVARGTEQ:KineticistLVL_Earth,3 DEFINE:ClockworkHeartHasFeats|0 DESC:Element earth; Type utility (Su); Level 3; DESC:&nl; You have used your power over metal to add clockwork components to your own body. So long as these clockwork components are kept wound (per the winding ability of the clockwork subtype), you gain the benefits of both the Improved Initiative and Lightning Reflexes feats. ABILITY:FEAT|AUTOMATIC|Improved Initiative|Lightning Reflexes|PREVAREQ:ClockworkHeartHasFeats,1 TEMPBONUS:PC|VAR|ClockworkHeartHasFeats|1 +Clockwork Puppet KEY:Wild Talent ~ Clockwork Puppet SOURCEPAGE:p.27 CATEGORY:Special Ability TYPE:SpecialQuality.Wild Talent.Utility Wild Talent.Utility Wild Talent Earth.Supernatural PREABILITY:1,CATEGORY=Special Ability,Composite Blast ~ Metal Blast PREVARGTEQ:KineticistLVL_Earth,5 DESC:Element earth; Type utility (Su); Level 5; Burn 0; DESC:&nl; You can weave metal into clockwork parts, creating clockwork constructs to attack your foes. This functions as the aether puppet wild talent, except the object animated gains the clockwork subtype and cannot have the stone Construction Point ability. +Spark of Innovation KEY:Wild Talent ~ Spark of Innovation SOURCEPAGE:p.27 CATEGORY:Special Ability TYPE:SpecialQuality.Wild Talent.Utility Wild Talent.Utility Wild Talent Earth.SpellLike PREABILITY:1,CATEGORY=Special Ability,Composite Blast ~ Metal Blast PREVARGTEQ:KineticistLVL_Earth,5 DESC:Element earth; Type utility (Sp); Level 5; Burn 0; DESC:&nl; You shape metal into a clockwork creature, as spark of life except you summon a clockwork earth elemental. The elemental’s type is changed to construct (clockwork) and it gains construct traits and clockwork traits instead of elemental traits. The creature loses any spell-like abilities or supernatural abilities it normally has. If you have the greater elemental whispers utility wild talent, you can take a clockwork familiar as an improved familiar with that ability instead of an earth elemental. + +###Block: Nagajor Venokinesis +# Ability Name Unique Key Output Name Source Page Category of Ability Type Required Ability Required Class Var. Min. Value Description Ability Bonus Ability Pool +Venom Admixture KEY:Wild Talent ~ Venom Admixture SOURCEPAGE:p.27 CATEGORY:Special Ability TYPE:SpecialQuality.Wild Talent.Infusion Wild Talent.Infusion Wild Talent Universal PREABILITY:1,CATEGORY=Special Ability,Wild Talent ~ Venom Speaker PREVARGTEQ:KineticistLVL_Base,2 DESC:Element universal; Type substance infusion; Level 2; Burn 2; Associated Blasts any simple or composite; Saving Throw see text; DESC:You can infuse your kinetic blast with poison. To use this infusion, you must be holding a dose of poison or have at least one use of a feat or racial trait that produces poison (such as the Spit Venom feat or the toxic skin grippli alternate racial trait). One dose of poison or one use of your feat or racial trait is consumed if applicable, and creatures damaged by the infused blast are affected by the poison. Use the same type, save, save DC, frequency, effect, and cure as the consumed poison. +Venom Infusion KEY:Wild Talent ~ Venom Infusion SOURCEPAGE:p.27 CATEGORY:Special Ability TYPE:SpecialQuality.Wild Talent.Infusion Wild Talent.Infusion Wild Talent Universal PREABILITY:1,CATEGORY=Special Ability,Wild Talent ~ Venom Speaker PREVARGTEQ:KineticistLVL_Base,4 DESC:Element universal; Type substance infusion; Level 4; Burn 3; Associated Blasts any simple or composite; Saving Throw Fortitude negates; DESC:All of your blasts are mildly toxic. Creatures that take damage from your blast are sickened for 1 round. +Venom Infusion (Greater) KEY:Wild Talent ~ Venom Infusion (Greater) OUTPUTNAME:Greater Venom Infusion SOURCEPAGE:p.27 CATEGORY:Special Ability TYPE:SpecialQuality.Wild Talent.Infusion Wild Talent.Infusion Wild Talent Universal PREABILITY:2,CATEGORY=Special Ability,Wild Talent ~ Venom Speaker,Wild Talent ~ Venom Infusion PREVARGTEQ:KineticistLVL_Base,7 DESC:Element universal; Type substance infusion; Level 7; Burn 4; Associated Blasts any simple or composite; Saving Throw Fortitude negates; DESC:This talent functions as the greater toxic infusion wild talent, except it affects any creature that takes any type of damage from the blast. +Venom Speaker KEY:Wild Talent ~ Venom Speaker SOURCEPAGE:p.27 CATEGORY:Special Ability TYPE:SpecialQuality.Wild Talent.Utility Wild Talent.Utility Wild Talent Universal.Supernatural PREVARGTEQ:KineticistLVL_Base,1 DESC:Element universal; Type utility (Su); Level 1; Burn 0 DESC:You gain the investigator’s poison lore class feature , using your kineticist level as your investigator level, and can use your gather power ability even while holding a dose of poison in one of your hands or appendages as long as you could otherwise use that ability. If you are at least 6th level, you can learn the alchemist’s swift poisoning class feature or one of the following alchemist discoveries in place of a utility wild talent, using your kineticist level as your alchemist level: concentrate poison, poison conversion, or sticky poison. ABILITY:Special Ability|AUTOMATIC|Investigator ~ Poison Lore +#Venom speaker alchemist ability, coded as talent so you can choose it instead of a utility talent +Venom Speaker Alchemist ability KEY:Venom Speaker ~ Alchemist ability CATEGORY:Special Ability TYPE:Wild Talent.Utility Wild Talent PREABILITY:1,CATEGORY=Special Ability,Wild Talent ~ Venom Speaker PRECLASS:1,Kineticist=6 BONUS:ABILITYPOOL|Venom Speaker Alchemist Choice|1 +#Options for above ability +Swift Poisoning KEY:Venom Speaker ~ Swift Poisoning CATEGORY:Internal TYPE:VenomSpeakerAlchemistChoice ABILITY:Special Ability|AUTOMATIC|Alchemist ~ Swift Poisoning +Concentrate Poison KEY:Venom Speaker ~ Concentrate Poison CATEGORY:Internal TYPE:VenomSpeakerAlchemistChoice ABILITY:Special Ability|AUTOMATIC|Discovery ~ Concentrate Poison +Poison Conversion KEY:Venom Speaker ~ Poison Conversion CATEGORY:Internal TYPE:VenomSpeakerAlchemistChoice ABILITY:Special Ability|AUTOMATIC|Discovery ~ Poison Conversion +Sticky Poison KEY:Venom Speaker ~ Sticky Poison CATEGORY:Internal TYPE:VenomSpeakerAlchemistChoice ABILITY:Special Ability|AUTOMATIC|Discovery ~ Sticky Poison + +###Block: Winds of Yjae +# Ability Name Unique Key Source Page Category of Ability Type Required Ability Var. Min. Value Serves As Description +Bolt KEY:Wild Talent ~ Bolt SOURCEPAGE:p.27 CATEGORY:Special Ability TYPE:SpecialQuality.Wild Talent.Infusion Wild Talent.Infusion Wild Talent Air PREVARGTEQ:KineticistLVL_Air,3 DESC:Element air; Type form infusion; Level 3; Burn 2; Associated Blasts electric blast, thunderstorm blast; Saving Throw Reflex half; DESC:You unleash a bolt of lightning above an enemy within 30 feet and send it spiraling down with tremendous force. Each bolt is a 5-foot-wide, 30-foot-long, vertical bolt, dealing your full blast damage to creatures within the line. If all squares in the bolt’s area are outdoors and in a storm, the blast deals an additional 1 point of damage per die. The saving throw is Dexterity-based. +Kinetic Awe KEY:Wild Talent ~ Kinetic Awe SOURCEPAGE:p.27 CATEGORY:Special Ability TYPE:SpecialQuality.Wild Talent.Utility Wild Talent.Utility Wild Talent Universal.Supernatural PREVARGTEQ:KineticistLVL_Base,1 SERVESAS:ABILITY=FEAT|Dazzling Display DESC:Element universal; Type utility (Su); Level 1; Burn 0 DESC:You create a terrifying display of elemental power. This ability functions as Dazzling Display, except you can use this ability as a standard action and you add half your kineticist level as a bonus on your Intimidate check if you’ve used gather power during the same round; doing so expends the gathered power. This ability otherwise counts as the Dazzling Display feat; feats and other effects which affect Dazzling Display (such as Shatter Defenses) apply to it, and it counts as Dazzling Display for the purpose of meeting combat feat prerequisites. +Sky Walk KEY:Wild Talent ~ Sky Walk SOURCEPAGE:p.27 CATEGORY:Special Ability TYPE:SpecialQuality.Wild Talent.Utility Wild Talent.Utility Wild Talent Air.SpellLike PREABILITY:1,CATEGORY=Special Ability,Wild Talent ~ Air Cushion,Wild Talent ~ Air's Leap PREABILITY:1,CATEGORY=Special Ability,Wild Talent ~ Wings Of Air PREVARGTEQ:KineticistLVL_Air,7 DESC:Element air; Type utility (Sp); Level 7; Burn 1 DESC:By accepting 1 point of burn, you can enable your allies to fly, as mass fly, except the duration of the effect is 10 minutes. + +# ========= +# Mesmerist +# ========= + +###Block: Mesmerist Tricks +# Ability Name Unique Key Source Page Category of Ability Type Description +Psychic Impression KEY:Mesmerist Trick ~ Psychic Impression SOURCEPAGE:p.9 CATEGORY:Special Ability TYPE:MesmeristTrick.SpecialQuality DESC:Objects retain psychic impressions of those who come in contact with them, and a powerful mind can read these impressions. The mesmerist can trigger this trick when the subject touches an object that another creature with an Intelligence score of 3 or more has touched in the last 10 minutes. The mesmerist receives a psychic impression of the emotional state of the last such creature to touch the object. This impression contains no images or languages and can’t show the mesmerist who the creature was if the mesmerist doesn’t already know. +Telepathic Link KEY:Mesmerist Trick ~ Telepathic Link SOURCEPAGE:p.9 CATEGORY:Special Ability TYPE:MesmeristTrick.SpecialQuality DESC:The subject can communicate telepathically with the mesmerist during a crisis. The mesmerist can trigger this trick when the subject and her allies are outnumbered in combat. For 1 minute per mesmerist level, the subject and the mesmerist can communicate telepathically. If the subject and the mesmerist are more than a medium distance (%1 feet) apart, the telepathic connection is severed and cannot be regained unless the trick is implanted again. The mesmerist and the subject must share a language to be able to communicate.|100+(10*classlevel("Mesmerist")) +Voice of Reason KEY:Mesmerist Trick ~ Voice of Reason SOURCEPAGE:p.9 CATEGORY:Special Ability TYPE:MesmeristTrick.SpecialQuality DESC:The subject can more easily pierce sight-based illusions with the mesmerist’s aid. The mesmerist can trigger this trick when the subject attempts a saving throw to disbelieve a sight-based illusion effect, but only so long as the mesmerist is not affected by or has disbelieved the illusion himself. The subject receives a +%1 insight bonus on her saving throw to disbelieve the illusion. This trick cannot be used for illusions that do not allow a saving throw.|CHA + +###Block: Mesmerist Bold Stares +# Ability Name Unique Key Source Page Category of Ability Type Description +Distracted KEY:Bold Stare ~ Distracted SOURCEPAGE:p.9 CATEGORY:Special Ability TYPE:BoldStare.SpecialQuality DESC:The hypnotic stare penalty also applies to concentration checks. +Sensed KEY:Bold Stare ~ Sensed SOURCEPAGE:p.9 CATEGORY:Special Ability TYPE:BoldStare.SpecialQuality DESC:The hypnotic stare penalty also applies to Stealth checks. +Unaided KEY:Bold Stare ~ Unaided SOURCEPAGE:p.9 CATEGORY:Special Ability TYPE:BoldStare.SpecialQuality DESC:The target of the hypnotic stare is not able to grant or receive flanking bonuses. + +# ====== +# Oracle +# ====== + +###Block: Oracle Curse +# Ability Name Unique Key Source Page Category of Ability Type Required Ability Define Description Ability Aspects Temporary effect description Temporary Bonus +CATEGORY=Internal|Default.MOD DEFINE:HideGodMeddledCurseTable|0 +# +God-Meddled KEY:Oracle Curse ~ God-Meddled SOURCEPAGE:p.14 CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.OracleCurse DESC:The isle of Iblydos is populated and watched over by hero-gods, some of whom are known for entangling mortals in their own affairs. The gods’ interference in your life has left you with strange, unpredictable powers dependent on divine whim. Bizarre side effects occur whenever you are affected by a spell from a divine casterâ€"for better or for worse. Once per round, when a creature casts a divine spell including you as a target, roll 1d20 and consult the table below. The effect resulting from this roll begins at the end of that enemy’s turn. This effect targets only you, even if other creatures were included as targets of the triggering spell. ABILITY:Internal|AUTOMATIC|Oracle Curse ~ God-Meddled ~ Hide Table +# +CATEGORY=Special Ability|Oracle Curse ~ God-Meddled.MOD DESC:You gain a +2 competence bonus on saving throws to resist divine spells.|PREVARGTEQ:OracleCurseLVL,5 ASPECT:SaveBonus|+2 competence bonus on saving throws to resist divine spells.|PREMULT:2,[PREVARGTEQ:OracleCurseLVL,5],[PREVARLT:OracleCurseLVL,15] +CATEGORY=Special Ability|Oracle Curse ~ God-Meddled.MOD DESC:You become immune to the confused condition.|PREVARGTEQ:OracleCurseLVL,10 +CATEGORY=Special Ability|Oracle Curse ~ God-Meddled.MOD DESC:You gain a +4 competence bonus on saving throws to resist mind-affecting effects.|PREVARGTEQ:OracleCurseLVL,15 ASPECT:SaveBonus|+2 competence bonus on saving throws to resist divine spells, +4 competence bonus on saving throws to resist mind-affecting effects.|PREVARGTEQ:OracleCurseLVL,15 +#God-Meddled Table, maybe make a PREVAR that's added from a TEMPBONUS to make table display optional? +CATEGORY=Special Ability|Oracle Curse ~ God-Meddled.MOD DESC:&nl; &nl; 1. You provoke an attack of opportunity from one enemy adjacent to you. If no enemy is adjacent, the closest enemy can move its full movement speed in your direction as a free action. If multiple enemies qualify, the GM determines which creature attacks or moves. This movement does not trigger attacks of opportunity.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Oracle Curse ~ God-Meddled.MOD DESC:&nl; 2-3. Your movement speed is halved for 1 round.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Oracle Curse ~ God-Meddled.MOD DESC:&nl; 4-5. You are deafened for 1 round.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Oracle Curse ~ God-Meddled.MOD DESC:&nl; 6-7. You are knocked prone.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Oracle Curse ~ God-Meddled.MOD DESC:&nl; 8-10. You shrink by one size category for 1 round, as reduce person.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Oracle Curse ~ God-Meddled.MOD DESC:&nl; 11-13. You grow by one size category for 1 round, as enlarge person.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Oracle Curse ~ God-Meddled.MOD DESC:&nl; 14-15. Your caster level is treated as 1 higher for the purpose of spell durations for 1 round.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Oracle Curse ~ God-Meddled.MOD DESC:&nl; 16-17. Creatures in squares adjacent to you are pushed 10 feet away from the space you occupy.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Oracle Curse ~ God-Meddled.MOD DESC:&nl; 18-19. You are able to understand all languages for 1 round.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Oracle Curse ~ God-Meddled.MOD DESC:&nl; 20. You gain the benefits of haste for 1 round.|PREVARNEQ:HideGodMeddledCurseTable,1 +#Dual-Cursed Oracle Support +# +God-Meddled KEY:Dual-Cursed Oracle ~ God-Meddled SOURCEPAGE:p.14 SOURCEPAGE:p.14 CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.OracleSecondCurse !PREABILITY:1,CATEGORY=Special Ability,Oracle ~ Aged DESC:The isle of Iblydos is populated and watched over by hero-gods, some of whom are known for entangling mortals in their own affairs. The gods’ interference in your life has left you with strange, unpredictable powers dependent on divine whim. Bizarre side effects occur whenever you are affected by a spell from a divine casterâ€"for better or for worse. Once per round, when a creature casts a divine spell including you as a target, roll 1d20 and consult the table below. The effect resulting from this roll begins at the end of that enemy’s turn. This effect targets only you, even if other creatures were included as targets of the triggering spell. ABILITY:Internal|AUTOMATIC|Oracle Curse ~ God-Meddled ~ Hide Table +# +CATEGORY=Special Ability|Dual-Cursed Oracle ~ God-Meddled.MOD DESC:&nl; &nl; 1. You provoke an attack of opportunity from one enemy adjacent to you. If no enemy is adjacent, the closest enemy can move its full movement speed in your direction as a free action. If multiple enemies qualify, the GM determines which creature attacks or moves. This movement does not trigger attacks of opportunity.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Dual-Cursed Oracle ~ God-Meddled.MOD DESC:&nl; 2-3. Your movement speed is halved for 1 round.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Dual-Cursed Oracle ~ God-Meddled.MOD DESC:&nl; 4-5. You are deafened for 1 round.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Dual-Cursed Oracle ~ God-Meddled.MOD DESC:&nl; 6-7. You are knocked prone.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Dual-Cursed Oracle ~ God-Meddled.MOD DESC:&nl; 8-10. You shrink by one size category for 1 round, as reduce person.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Dual-Cursed Oracle ~ God-Meddled.MOD DESC:&nl; 11-13. You grow by one size category for 1 round, as enlarge person.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Dual-Cursed Oracle ~ God-Meddled.MOD DESC:&nl; 14-15. Your caster level is treated as 1 higher for the purpose of spell durations for 1 round.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Dual-Cursed Oracle ~ God-Meddled.MOD DESC:&nl; 16-17. Creatures in squares adjacent to you are pushed 10 feet away from the space you occupy.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Dual-Cursed Oracle ~ God-Meddled.MOD DESC:&nl; 18-19. You are able to understand all languages for 1 round.|PREVARNEQ:HideGodMeddledCurseTable,1 +CATEGORY=Special Ability|Dual-Cursed Oracle ~ God-Meddled.MOD DESC:&nl; 20. You gain the benefits of haste for 1 round.|PREVARNEQ:HideGodMeddledCurseTable,1 +#Tempbonus to hide d20 table +Hide God-Meddled Curse Table KEY:Oracle Curse ~ God-Meddled ~ Hide Table CATEGORY:Internal TEMPDESC:Hides the table in the Oracle curse "God-Meddled" TEMPBONUS:PC|VAR|HideGodMeddledCurseTable|1 + +# ======= +# Psychic +# ======= + +###Block: Phrenic Amplifications +# Ability Name Unique Key Source Page Category of Ability Type Description +Mind's Eye KEY:Phrenic Amplification ~ Mind's Eye SOURCEPAGE:p.13 CATEGORY:Special Ability TYPE:Phrenic Amplification.SpecialQuality.Supernatural DESC:Some psychics train their visual and psychic senses, binding them together into a unified focus to better guide their ranged spells and place them with uncanny precision. While casting a spell that requires a ranged attack roll, the psychic can spend 2 points from her phrenic pool and gain a +4 insight bonus on the attack roll. The psychic can spend 1 additional point to ignore penalties from cover (but not total cover). +Perfect Body KEY:Phrenic Amplification ~ Perfect Body SOURCEPAGE:p.13 CATEGORY:Special Ability TYPE:Phrenic Amplification.SpecialQuality.Extraordinary DESC:Some practitioners of psychic techniques extend their training to improve their bodies as well as their minds. When the psychic casts a linked transmutation spell, she can spend 1 point from her phrenic pool to gain a +2 bonus on her next Reflex or Fortitude save. +Psychic Defense KEY:Phrenic Amplification ~ Psychic Defense SOURCEPAGE:p.13 CATEGORY:Special Ability TYPE:Phrenic Amplification.SpecialQuality.Supernatural DESC:Reading small, invisible cues allows the psychic to take advantage of social circumstances and subtly influence her target. Casting a linked spell during a social encounter and spending 1 point from her phrenic pool allows the psychic to add a +4 bonus on her next Bluff, Diplomacy, Intimidate, or Sense Motive check. +Whisper of Ancients KEY:Phrenic Amplification ~ Whisper of Ancients SOURCEPAGE:p.13 CATEGORY:Special Ability TYPE:Phrenic Amplification.SpecialQuality.Extraordinary DESC:The psychic can send her consciousness into the Astral Plane for a glimpse of synchronous information. While casting a linked divination spell, the psychic can spend 1 point from her phrenic pool to gain a +2 bonus on any associated skill check. She can spend 2 points from her phrenic pool to instead gain a +4 bonus. + +# ====== +# Shaman +# ====== + +###Block: Shaman Spirit + Support +# Ability Name Unique Key Source Page Category of Ability Type Required Ability Define Description Ability Bonus Ability Pool Modify VAR +Frost (Spirit) KEY:Shaman Spirit ~ Frost SOURCEPAGE:p.10 CATEGORY:Special Ability TYPE:ShamanSpirit.SpecialQuality DEFINE:ShamanFrostSpirit|0 DEFINE:ShamanFrostSpiritAnimal|0 DESC:Spirit Magic Spells: Frostbite (1st), elemental touch (cold only, 2nd), elemental aura (cold only, 3rd), ice storm (4th), summon monster V (ice elementals only, 5th), freezing sphere(6th), ice body (7th), polar ray (8th), mass icy prison (9th) ABILITY:Special Ability|AUTOMATIC|Frost Spirit ~ Ice Splinter ABILITY:Special Ability|AUTOMATIC|Frost Spirit ~ Frigid Blast|PREVARGTEQ:ShamanSpiritGreater,1 ABILITY:Special Ability|AUTOMATIC|Frost Spirit ~ Guardian of the North|PREVARGTEQ:ShamanSpiritTrue,1 ABILITY:Special Ability|AUTOMATIC|Frost Spirit ~ Manifestation|PREVARGTEQ:Shaman Manifestation,1 BONUS:VAR|ShamanFrostSpirit|1 BONUS:VAR|ShamanFrostSpiritAnimal|FamiliarIsSpiritAnimal +Frost (Wandering Spirit) KEY:Shaman Wandering Spirit ~ Frost SOURCEPAGE:p.10 CATEGORY:Special Ability TYPE:ShamanWanderingSpirit.SpecialQuality DESC:Spirit Magic Spells: Frostbite (1st), elemental touch (cold only, 2nd), elemental aura (cold only, 3rd), ice storm (4th), summon monster V (ice elementals only, 5th), freezing sphere(6th), ice body (7th), polar ray (8th), mass icy prison (9th) ABILITY:Special Ability|AUTOMATIC|Frost Spirit ~ Ice Splinter|PREVARGTEQ:ShamanWanderingSpiritBase,1 ABILITY:Special Ability|AUTOMATIC|Frost Spirit ~ Frigid Blast|PREVARGTEQ:ShamanWanderingSpiritGreater,1 ABILITY:Special Ability|AUTOMATIC|Frost Spirit ~ Guardian of the North|PREVARGTEQ:ShamanWanderingSpiritTrue,1 BONUS:ABILITYPOOL|Shaman Frost Wandering Hex|ShamanWanderingHexUses +Frost (Wandering Spirit) KEY:Secondary Shaman Wandering Spirit ~ Frost SOURCEPAGE:p.10 CATEGORY:Special Ability TYPE:SecondaryShamanWanderingSpirit.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,Shaman Wandering Spirit ~ Frost DESC:Spirit Magic Spells: Frostbite (1st), elemental touch (cold only, 2nd), elemental aura (cold only, 3rd), ice storm (4th), summon monster V (ice elementals only, 5th), freezing sphere(6th), ice body (7th), polar ray (8th), mass icy prison (9th) ABILITY:Special Ability|AUTOMATIC|Frost Spirit ~ Ice Splinter|PREVARGTEQ:SecondaryShamanWanderingSpiritBase,1 ABILITY:Special Ability|AUTOMATIC|Frost Spirit ~ Frigid Blast|PREVARGTEQ:SecondaryShamanWanderingSpiritGreater,1 ABILITY:Special Ability|AUTOMATIC|Frost Spirit ~ Guardian of the North|PREVARGTEQ:SecondaryShamanWanderingSpiritTrue,1 BONUS:ABILITYPOOL|Shaman Frost Wandering Hex|ShamanWanderingHexUses + +###Block: Frost Spirit Abilities +#Frost Hexes +# Ability Name Unique Key Source Page Category of Ability Type Required Ability Multiple Requirements Var. Min. Value Define Description Ability Bonus to Situation Modify VAR Temporary Bonus +Biting Frost KEY:Frost Spirit Hex ~ Biting Frost SOURCEPAGE:p.10 CATEGORY:Special Ability TYPE:ShamanSpiritHex.ShamanFrostHex.Supernatural.SpecialAttack !PREABILITY:1,CATEGORY=Special Ability,Witch Hex ~ Biting Frost PREVARGTEQ:ShamanFrostSpirit,1 DEFINE:ShamanBitingFrostDuration|0 DEFINE:ShamanBitingFrostDC|0 DESC:The shaman turns the air frigid around a target within 30 feet for %1 rounds. The target must attempt a Fortitude saving throw (DC %2) at the beginning of each turn or be damaged by exposure to the extreme cold. On a failed save, the target takes 1d6 points of nonlethal damage. On a successful save, the effect ends immediately. Whether or not the initial save is successful, the creature cannot be the target of this hex again for 24 hours.|ShamanBitingFrostDuration|ShamanBitingFrostDC BONUS:VAR|ShamanBitingFrostDuration|max(1,CHA) BONUS:VAR|ShamanBitingFrostDC|ShamanHexDC +Hypothermia KEY:Frost Spirit Hex ~ Hypothermia SOURCEPAGE:p.11 CATEGORY:Special Ability TYPE:ShamanSpiritHex.ShamanFrostHex.Supernatural.SpecialAttack !PREABILITY:1,CATEGORY=Special Ability,Witch Hex ~ Hypothermia PREVARGTEQ:ShamanFrostSpirit,1 DEFINE:ShamanHypothermiaDuration|0 DEFINE:ShamanHypothermiaDC|0 DESC:The shaman afflicts a creature within 30 feet with hypothermia. The target must attempt a Fortitude saving throw (DC %1). On a failed save, the target is fatigued for %2 rounds. At 8th and 16th levels, the duration of this hex is extended by 1 round. Whether or not the save is successful, the creature cannot be the target of this hex again for 24 hours.|ShamanHypothermiaDC|ShamanHypothermiaDuration BONUS:VAR|ShamanHypothermiaDuration|if(ShamanSpiritLVL<8,2,if(ShamanSpiritLVL<16,3,4)) BONUS:VAR|ShamanHypothermiaDC|ShamanHexDC +Sluggish KEY:Frost Spirit Hex ~ Sluggish SOURCEPAGE:p.11 CATEGORY:Special Ability TYPE:ShamanSpiritHex.ShamanFrostHex.Supernatural.SpecialAttack !PREABILITY:1,CATEGORY=Special Ability,Witch Hex ~ Sluggish PREVARGTEQ:ShamanFrostSpirit,1 DEFINE:ShamanSluggishDuration|0 DEFINE:ShamanSluggishDC|0 DESC:The shaman causes the speed of a creature within 30 feet to be halved. The target can attempt a Fortitude saving throw (DC %1) to negate this effect. The penalty lasts for %2 rounds and does not stack with other effects that reduce speed. Whether or not the save is successful, the creature can’t be the target of this hex again for 24 hours.|ShamanSluggishDC|ShamanSluggishDuration BONUS:VAR|ShamanSluggishDuration|ShamanHexLVL BONUS:VAR|ShamanSluggishDC|ShamanHexDC +Tundra Dweller KEY:Frost Spirit Hex ~ Tundra Dweller SOURCEPAGE:p.11 CATEGORY:Special Ability TYPE:ShamanSpiritHex.ShamanFrostHex.Supernatural.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,Witch Hex ~ Tundra Dweller PREVARGTEQ:ShamanFrostSpirit,1 DEFINE:ShamanTundraDwellerDuration|0 DESC:The shaman touches a willing creature and grants it cold resistance 10 for %1 rounds. This resistance does not stack with any other cold resistance, such as from special abilities or magical items. At 8th and 16th levels, the duration of this hex is extended by 1 round. A creature targeted by this hex cannot be affected by it again for 24 hours.|ShamanTundraDwellerDuration BONUS:VAR|ShamanTundraDwellerDuration|max(1,CHA)+if((ShamanSpiritLVL>=8)&&(ShamanSpiritLVL<16),1,if(ShamanSpiritLVL>=16,2,0)) TEMPBONUS:ANYPC|VAR|ColdResistanceBonus|10|TYPE=Resistance +Wilds-Attuned KEY:Frost Spirit Hex ~ Wilds-Attuned SOURCEPAGE:p.11 CATEGORY:Special Ability TYPE:ShamanSpiritHex.ShamanFrostHex.Extraordinary.SpecialQuality !PREABILITY:1,CATEGORY=Special Ability,Witch Hex ~ Wilds-Attuned PREVARGTEQ:ShamanFrostSpirit,1 DESC:The shaman receives Animal Affinity as a bonus feat and gains a +4 insight bonus on Knowledge (nature) checks when in a cold climate. ABILITY:FEAT|AUTOMATIC|Animal Affinity BONUS:SITUATION|Knowledge (Nature)=Cold Climate|4|TYPE=Insight +#Frost Wandering Hexes +Biting Frost (Wandering) KEY:Shaman Wandering Hex ~ Biting Frost CATEGORY:Special Ability TYPE:ShamanFrostHex !PREABILITY:1,CATEGORY=Special Ability,Witch Hex ~ Biting Frost PREMULT:1,[!PREABILITY:1,CATEGORY=Special Ability,Shaman Spirit Hex ~ Biting Frost],[PREABILITY:1,CATEGORY=Special Ability,Shaman Wandering Hex ~ Biting Frost] ABILITY:Special Ability|AUTOMATIC|Frost Spirit Hex ~ Biting Frost +Hypothermia (Wandering) KEY:Shaman Wandering Hex ~ Hypothermia CATEGORY:Special Ability TYPE:ShamanFrostHex !PREABILITY:1,CATEGORY=Special Ability,Witch Hex ~ Hypothermia PREMULT:1,[!PREABILITY:1,CATEGORY=Special Ability,Shaman Spirit Hex ~ Hypothermia],[PREABILITY:1,CATEGORY=Special Ability,Shaman Wandering Hex ~ Hypothermia] ABILITY:Special Ability|AUTOMATIC|Frost Spirit Hex ~ Hypothermia +Sluggish (Wandering) KEY:Shaman Wandering Hex ~ Sluggish CATEGORY:Special Ability TYPE:ShamanFrostHex !PREABILITY:1,CATEGORY=Special Ability,Witch Hex ~ Sluggish PREMULT:1,[!PREABILITY:1,CATEGORY=Special Ability,Shaman Spirit Hex ~ Sluggish],[PREABILITY:1,CATEGORY=Special Ability,Shaman Wandering Hex ~ Sluggish] ABILITY:Special Ability|AUTOMATIC|Frost Spirit Hex ~ Sluggish +Tundra Dweller (Wandering) KEY:Shaman Wandering Hex ~ Tundra Dweller CATEGORY:Special Ability TYPE:ShamanFrostHex !PREABILITY:1,CATEGORY=Special Ability,Witch Hex ~ Tundra Dweller PREMULT:1,[!PREABILITY:1,CATEGORY=Special Ability,Shaman Spirit Hex ~ Tundra Dweller],[PREABILITY:1,CATEGORY=Special Ability,Shaman Wandering Hex ~ Tundra Dweller] ABILITY:Special Ability|AUTOMATIC|Frost Spirit Hex ~ Tundra Dweller +Wilds-Attuned (Wandering) KEY:Shaman Wandering Hex ~ Wilds-Attuned CATEGORY:Special Ability TYPE:ShamanFrostHex !PREABILITY:1,CATEGORY=Special Ability,Witch Hex ~ Wilds-Attuned PREMULT:1,[!PREABILITY:1,CATEGORY=Special Ability,Shaman Spirit Hex ~ Wilds-Attuned],[PREABILITY:1,CATEGORY=Special Ability,Shaman Wandering Hex ~ Wilds-Attuned] ABILITY:Special Ability|AUTOMATIC|Frost Spirit Hex ~ Wilds-Attuned +#Other abilities +Ice Splinter KEY:Frost Spirit ~ Ice Splinter SOURCEPAGE:p.11 CATEGORY:Special Ability TYPE:Shaman Class Feature.Supernatural.SpecialAttack DEFINE:ShamanIceSplinterDamage|0 DEFINE:ShamanIceSplinterTimes|0 DESC:As a standard action, the shaman can shoot razor-sharp icicles at an enemy within 30 feet as a ranged touch attack. This barrage deals 1d6+%1 points of piercing damage. The shaman can use this ability %2 times per day. At 11th level, any weapon she wields is treated as a frost weapon.|ShamanIceSplinterDamage|ShamanIceSplinterTimes BONUS:VAR|ShamanIceSplinterDamage|ShamanSpiritLVL/2 BONUS:VAR|ShamanIceSplinterTimes|3+CHA +Frigid Blast KEY:Frost Spirit ~ Frigid Blast SOURCEPAGE:p.11 CATEGORY:Special Ability TYPE:Shaman Class Feature.Supernatural.SpecialAttack.SpecialQuality DEFINE:ShamanFrigidBlastDamage|0 DEFINE:ShamanFrigidBlastTimes|0 DESC:The shaman gains cold resistance 10. In addition, as a standard action, she can summon an icy blast in a 20-foot-radius burst originating from a point she can see within 30 feet. This blast deals %1d6 cold damage to each creature caught in the burst. Each target can attempt a Reflex saving throw to halve this damage. The shaman can use this ability %2 times per day, but she must wait at least 1d4 rounds between each use.|ShamanFrigidBlastDamage|ShamanFrigidBlastTimes BONUS:VAR|ColdResistanceBonus|10|TYPE=Resistance BONUS:VAR|ShamanFrigidBlastDamage|ShamanSpiritLVL BONUS:VAR|ShamanFrigidBlastTimes|3 +Guardian of the North KEY:Frost Spirit ~ Guardian of the North SOURCEPAGE:p.11 CATEGORY:Special Ability TYPE:Shaman Class Feature.Supernatural.SpecialQuality DEFINE:ShamanGuardianOfTheNorthDuration|0 DESC:As a standard action, the shaman assumes the form, as beast shape IV, of one of the following animals: dire bear, dire tiger, mastodon, or woolly rhinoceros. The duration of this transformation is %1 hours. The shaman can use this ability once per day.|ShamanGuardianOfTheNorthDuration BONUS:VAR|ShamanGuardianOfTheNorthDuration|ShamanSpiritLVL +Manifestation KEY:Frost Spirit ~ Manifestation SOURCEPAGE:p.11 CATEGORY:Special Ability TYPE:Shaman Class Feature.Supernatural.SpecialQuality DESC:Upon reaching 20th level, the shaman becomes a being of ice and snow. The shaman gains immunity to cold. She can also apply any one of the following feats to any spell with the cold descriptor that she casts without increasing the spell’s level or casting time: Enlarge Spell, Extend Spell, Silent Spell, or Still Spell. She doesn’t need to have these feats to use this ability. ABILITY:Special Ability|AUTOMATIC|Immunity to Cold + +# ======= +# Shifter +# ======= + +###Block: Shifter Aspects +# Ability Name SORTKEY Unique Key Source Page Category of Ability Type Define Description Move Ability Bonus Ability Pool Modify VAR Natural Attacks Aspects Temporary Bonus +Aspect of the Elephant SORTKEY:Aspect_of_the_Elephant_1 KEY:Shifter Aspect ~ Elephant SOURCEPAGE:p.22 CATEGORY:Special Ability TYPE:Shifter Aspect.SpecialQuality.Supernatural DEFINE:ShifterElephantAspectLVL|0 DESC:The elephant is a symbol of both power and wisdom in Garund and Vudra. Shifters who take this aspect learn the value of applying their strength with precision. An elephant’s alternate attacks are gore (P) and slam (B). ABILITY:Special Ability|AUTOMATIC|Shifter Aspect ~ Elephant ~ Minor|PREVARLT:ReplaceMinorShifterAspect,1 ABILITY:Special Ability|AUTOMATIC|Shifter Aspect ~ Elephant ~ Major|PREVARGTEQ:ShifterAspectLVL,4|PREVARLT:ReplaceMajorShifterAspect,1|PREVARGTEQ:ShifterWildShape,1 BONUS:VAR|ShifterElephantAspectLVL|ShifterAspectLVL +Aspect of the Giant Wasp SORTKEY:Aspect_of_the_GiantWasp_1 KEY:Shifter Aspect ~ Giant Wasp SOURCEPAGE:p.22 CATEGORY:Special Ability TYPE:Shifter Aspect.SpecialQuality.Supernatural DEFINE:ShifterGiantWaspAspectLVL|0 DESC:The aspect of the wasp grants flight and a venomous sting, as well as great mental resistance. A giant wasp’s alternate attack is sting (P). ABILITY:Special Ability|AUTOMATIC|Shifter Aspect ~ Giant Wasp ~ Minor|PREVARLT:ReplaceMinorShifterAspect,1 ABILITY:Special Ability|AUTOMATIC|Shifter Aspect ~ Giant Wasp ~ Major|PREVARGTEQ:ShifterAspectLVL,4|PREVARLT:ReplaceMajorShifterAspect,1|PREVARGTEQ:ShifterWildShape,1 BONUS:VAR|ShifterGiantWaspAspectLVL|ShifterAspectLVL +Aspect of the Horse SORTKEY:Aspect_of_the_Horse_1 KEY:Shifter Aspect ~ Horse SOURCEPAGE:p.22 CATEGORY:Special Ability TYPE:Shifter Aspect.SpecialQuality.Supernatural DEFINE:ShifterHorseAspectLVL|0 DESC:The aspect of the horse grants speed and maneuverability. A horse’s alternate attack is hoof (B). ABILITY:Special Ability|AUTOMATIC|Shifter Aspect ~ Horse ~ Minor|PREVARLT:ReplaceMinorShifterAspect,1 ABILITY:Special Ability|AUTOMATIC|Shifter Aspect ~ Horse ~ Major|PREVARGTEQ:ShifterAspectLVL,4|PREVARLT:ReplaceMajorShifterAspect,1|PREVARGTEQ:ShifterWildShape,1 BONUS:VAR|ShifterHorseAspectLVL|ShifterAspectLVL +Aspect of the Lion SORTKEY:Aspect_of_the_Lion_1 KEY:Shifter Aspect ~ Lion SOURCEPAGE:p.22 CATEGORY:Special Ability TYPE:Shifter Aspect.SpecialQuality.Supernatural DEFINE:ShifterLionAspectLVL|0 DESC:Lions hunt in prides, cooperating to bring down large opponents and defend their territory. A lion’s alternate attack is bite (B, P, S). ABILITY:Special Ability|AUTOMATIC|Shifter Aspect ~ Lion ~ Minor|PREVARLT:ReplaceMinorShifterAspect,1 ABILITY:Special Ability|AUTOMATIC|Shifter Aspect ~ Lion ~ Major|PREVARGTEQ:ShifterAspectLVL,4|PREVARLT:ReplaceMajorShifterAspect,1|PREVARGTEQ:ShifterWildShape,1 BONUS:VAR|ShifterLionAspectLVL|ShifterAspectLVL +Aspect of the Peafowl SORTKEY:Aspect_of_the_Peafowl_1 KEY:Shifter Aspect ~ Peafowl SOURCEPAGE:p.13 CATEGORY:Special Ability TYPE:Shifter Aspect.SpecialQuality.Supernatural DEFINE:ShifterPeafowlAspectLVL|0 DESC:Peafowl are popular ornamental birds due to their spectacular colors, and they are often symbols of royalty or the divine. A shifter using the alternate natural attacks rules on page 8 of Pathfinder Player Companion: Wilderness Origins can select a bite (B, P, S) or tail slap (B) attack. ABILITY:Special Ability|AUTOMATIC|Shifter Aspect ~ Peafowl ~ Minor|PREVARLT:ReplaceMinorShifterAspect,1 ABILITY:Special Ability|AUTOMATIC|Shifter Aspect ~ Peafowl ~ Major|PREVARGTEQ:ShifterAspectLVL,4|PREVARLT:ReplaceMajorShifterAspect,1|PREVARGTEQ:ShifterWildShape,1 BONUS:VAR|ShifterPeafowlAspectLVL|ShifterAspectLVL +Aspect of the Snapping Turtle SORTKEY:Aspect_of_the_SnappingTurtle_1 KEY:Shifter Aspect ~ Snapping Turtle SOURCEPAGE:p.23 CATEGORY:Special Ability TYPE:Shifter Aspect.SpecialQuality.Supernatural DEFINE:ShifterSnappingTurtleAspectLVL|0 DESC:Long-lived and resilient, turtles embody wisdom and endurance in many cultures. Those who take this aspect gain profound insight as well as remarkable resilience. A snapping turtle’s alternate attack is bite (B, P, S). ABILITY:Special Ability|AUTOMATIC|Shifter Aspect ~ Snapping Turtle ~ Minor|PREVARLT:ReplaceMinorShifterAspect,1 ABILITY:Special Ability|AUTOMATIC|Shifter Aspect ~ Snapping Turtle ~ Major|PREVARGTEQ:ShifterAspectLVL,4|PREVARLT:ReplaceMajorShifterAspect,1|PREVARGTEQ:ShifterWildShape,1 BONUS:VAR|ShifterSnappingTurtleAspectLVL|ShifterAspectLVL +#Elephant +Minor Aspect of the Elephant SORTKEY:Aspect_of_the_Elephant_2 KEY:Shifter Aspect ~ Elephant ~ Minor CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You gain a +%1 enhancement bonus on bull rush and overrun combat maneuver checks. At 8th level, this bonus increases to +6, and at 15th level it increases to +8.|if(ShifterElephantAspectLVL<8,4,if(ShifterElephantAspectLVL<15,6,8)) TEMPBONUS:PC|VAR|CMB_BullRush,CMB_Overrun|if(ShifterElephantAspectLVL<8,4,if(ShifterElephantAspectLVL<15,6,8))|TYPE=Enhancement +Major Aspect of the Elephant SORTKEY:Aspect_of_the_Elephant_3 KEY:Shifter Aspect ~ Elephant ~ Major CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:ShifterElephantMajor|0 DESC:Your shape changes to that of a Large adolescent elephant (as an elephant, but with a space of 10 feet). While in this form, you gain low-light vision, scent, a gore attack (1d6 damage), and a slam attack (1d8 damage) with a 5-foot reach. You also gain a +2 racial bonus to Strength and to natural armor. While in this form, you can carry a Medium bipedal creature on your back, allowing you to act as the creature’s mount. DESC:At 8th level, you gain trample, as the universal monster rule, dealing your shifter claw damage.|PREVARGTEQ:ShifterElephantAspectLVL,8 DESC:At 15th level, you gain Improved Bull Rush as a bonus feat, and your racial bonus to Strength and natural armor increases to +4.|PREVARGTEQ:ShifterElephantAspectLVL,15 ABILITY:Special Ability|AUTOMATIC|Low-Light Vision|Scent|PREVAREQ:ShifterElephantMajor,1 ABILITY:Internal|AUTOMATIC|Elephant Shifter Aspect ~ Natural Attack|PREVAREQ:ShifterElephantMajor,1 ABILITY:Special Ability|AUTOMATIC|Trample|PREMULT:2,[PREVAREQ:ShifterElephantMajor,1],[PREVARGTEQ:ShifterElephantAspectLVL,8] ABILITY:FEAT|AUTOMATIC|Improved Bull Rush|PREMULT:2,[PREVAREQ:ShifterElephantMajor,1],[PREVARGTEQ:ShifterElephantAspectLVL,15] TEMPBONUS:PC|VAR|ShifterElephantMajor|1 TEMPBONUS:PC|STAT|STR|if(ShifterElephantAspectLVL<15,2,4)|TYPE=Racial TEMPBONUS:PC|VAR|AC_Natural_Armor|if(ShifterElephantAspectLVL<15,2,4)|TYPE=Racial TEMPBONUS:PC|VAR|TrampleDamageDieSize|ShifterClawDamage|PREVARGTEQ:ShifterElephantAspectLVL,8 +Major Elephant Natural Attack KEY:Elephant Shifter Aspect ~ Natural Attack CATEGORY:Internal NATURALATTACKS:Gore,Weapon.Natural.Melee.Piercing,*1,1d6|Slam,Weapon.Natural.Melee.Bludgeoning,*1,1d8 +#Giant Wasp +Minor Aspect of the Giant Wasp SORTKEY:Aspect_of_the_GiantWasp_2 KEY:Shifter Aspect ~ Giant Wasp ~ Minor CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:ShifterGiantWaspMinor|0 DESC:You gain a +%1 bonus on Will saves against mind-affecting affects. This bonus increases to +6 at 8th level and +8 at 15th level.|if(ShifterGiantWaspAspectLVL<8,4,if(ShifterGiantWaspAspectLVL<15,6,8)) ASPECT:SaveBonus|+%1 bonus on Will saves against mind-affecting affects.|if(ShifterGiantWaspAspectLVL<8,4,if(ShifterGiantWaspAspectLVL<15,6,8))|PREVAREQ:ShifterGiantWaspMinor,1 TEMPBONUS:PC|VAR|ShifterGiantWaspMinor|1 +Major Aspect of the Giant Wasp SORTKEY:Aspect_of_the_GiantWasp_3 KEY:Shifter Aspect ~ Giant Wasp ~ Major CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Your shape changes to that of a giant wasp. This ability uses the vermin shape spell, rather than beast shape, for the purposes of wild shape. While in this form, you gain a fly speed of %1 feet|if(ShifterGiantWaspAspectLVL<8,40,if(ShifterGiantWaspAspectLVL<15,60,80)) DESC:(clumsy),|PREVARLT:ShifterGiantWaspAspectLVL,8 DESC:(average),|PREMULT:2,[PREVARGTEQ:ShifterGiantWaspAspectLVL,8],[PREVARLT:ShifterGiantWaspAspectLVL,15] DESC:(good),|PREVARGTEQ:ShifterGiantWaspAspectLVL,15 DESC:and swarms and vermin do not attack you unless magically commanded to do so. DESC:At 8th level, this fly speed increases to 60 feet (average), and you gain a sting attack usable %1 times per day, which applies the following poison. &nl; Wasp Venom (Ex): Stingâ€"injury; save Fort DC = %2; frequency 1/round for 4 rounds; effect 1d3 Dex damage; cure 2 consecutive saves.|3+WIS|10+(ShifterGiantWaspAspectLVL/2)+CON|PREVARGTEQ:ShifterGiantWaspAspectLVL,8 DESC:&nl; At 15th level, your fly speed increases to 80 feet (good), and you can attempt to gain control of a mindless swarm as a full-round action. To gain control of the swarm, you must succeed at a Charisma check against a DC of 10 + the swarm’s CR. You can direct the swarm to disperse, remain in a designated location, or attack an opponent. This control lasts for %1 rounds.|ShifterGiantWaspAspectLVL/2 MOVE:Fly,0 TEMPBONUS:PC|MOVEADD|TYPE.Fly|if(ShifterGiantWaspAspectLVL<8,40,if(ShifterGiantWaspAspectLVL<15,60,80)) TEMPBONUS:PC|VAR|Maneuverability|if(ShifterGiantWaspAspectLVL<8,1,if(ShifterGiantWaspAspectLVL<15,3,4)) +#Horse +Minor Aspect of the Horse SORTKEY:Aspect_of_the_Horse_2 KEY:Shifter Aspect ~ Horse ~ Minor CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:ShifterHorseMinor|0 DESC:You gain the Endurance feat as well as an enhancement bonus of +%1 feet to your base speed.|if(ShifterHorseAspectLVL<15,5,15) DESC:At 8th level, you gain the Run feat. If you already have the Run feat, you instead can run at 6 times your base speed when using the Run feat.|PREVARGTEQ:ShifterHorseAspectLVL,8 DESC:At 15th level, your enhancement bonus to your base speed increases to +15.|PREVARGTEQ:ShifterHorseAspectLVL,15 ABILITY:FEAT|AUTOMATIC|Endurance|PREVAREQ:ShifterHorseMinor,1 ABILITY:FEAT|AUTOMATIC|Run|PREMULT:2,[PREVAREQ:ShifterHorseMinor,1],[PREVARGTEQ:ShifterHorseAspectLVL,8] TEMPBONUS:PC|VAR|ShifterHorseMinor|1 TEMPBONUS:PC|MOVEADD|TYPE.Walk|if(ShifterHorseAspectLVL<15,5,15)|TYPE=Enhancement +Major Aspect of the Horse SORTKEY:Aspect_of_the_Horse_3 KEY:Shifter Aspect ~ Horse ~ Major CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:ShifterHorseMajor|0 DESC:Your shape changes to that of a horse. While in this form, you gain a base speed of 50 feet, low-light vision, scent (30 feet), and the ability to move before and after an attack, as if you had the Ride-By Attack feat. DESC:At 8th level, you can move through threatened squares without provoking attacks of opportunity, and you gain trample, as the universal monster rule, dealing your shifter claw damage.|PREVARGTEQ:ShifterHorseAspectLVL,8 DESC:At 15th level, you gain Improved Overrun as a bonus feat, even if you do not meet the prerequisite.|PREVARGTEQ:ShifterHorseAspectLVL,15 ABILITY:Special Ability|AUTOMATIC|Low-Light Vision|Scent|PREVAREQ:ShifterHorseMajor,1 ABILITY:Special Ability|AUTOMATIC|Trample|PREMULT:2,[PREVAREQ:ShifterHorseMajor,1],[PREVARGTEQ:ShifterHorseAspectLVL,8] ABILITY:FEAT|AUTOMATIC|Improved Overrun|PREMULT:2,[PREVAREQ:ShifterHorseMajor,1],[PREVARGTEQ:ShifterHorseAspectLVL,15] TEMPBONUS:PC|VAR|ShifterHorseMajor|1 TEMPBONUS:PC|MOVEADD|TYPE.Walk|50-MOVEBASE TEMPBONUS:PC|VAR|TrampleDamageDieSize|ShifterClawDamage|PREVARGTEQ:ShifterHorseAspectLVL,8 +#Lion +Minor Aspect of the Lion SORTKEY:Aspect_of_the_Lion_2 KEY:Shifter Aspect ~ Lion ~ Minor CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You gain a +%1 competence bonus on Intimidate checks. This bonus increases to +6 at 8th level and +8 at 15th level.|if(ShifterLionAspectLVL<8,4,if(ShifterLionAspectLVL<15,6,8)) TEMPBONUS:PC|SKILL|Intimidate|if(ShifterLionAspectLVL<8,4,if(ShifterLionAspectLVL<15,6,8))|TYPE=Competence +Major Aspect of the Lion SORTKEY:Aspect_of_the_Lion_3 KEY:Shifter Aspect ~ Lion ~ Major CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:ShifterLionMajor|0 DESC:Your shape changes to that of a dire lion. While in this form, you gain a base speed of 40 feet, low-light vision, and scent (30 feet). %1 times per day, you can utter a mighty roar, allowing you to attempt an Intimidate check with a +5 circumstance bonus to demoralize enemies within 30 feet. Allies gain a +1 morale bonus on attack and damage rolls against creatures affected by this ability. DESC:At 8th level, you gain one of the following teamwork feats as a bonus feat: Outflank, Pack Attack, Paired Opportunists, or Shake It Off. You can grant allies within 30 feet the benefits of this feat as a swift action for %1 rounds.|3+WIS|PREVARGTEQ:ShifterLionAspectLVL,8 DESC:At 15th level, you provide a flanking bonus to any ally who threatens the same opponent as you do, and you can change places with an adjacent ally as a move action that does not provoke an attack of opportunity, as if using the Swap Places feat.|PREVARGTEQ:ShifterLionAspectLVL,15 ABILITY:Special Ability|AUTOMATIC|Low-Light Vision|Scent|PREVAREQ:ShifterLionMajor,1 BONUS:ABILITYPOOL|Lion Major Aspect Feat|1|PREVARGTEQ:ShifterLionAspectLVL,8 TEMPBONUS:PC|VAR|ShifterLionMajor|1 TEMPBONUS:PC|MOVEADD|TYPE.Walk|40-MOVEBASE +#Lion Choices +Outflank KEY:Lion Shifter Aspect ~ Outflank CATEGORY:Internal TYPE:LionMajorAspectFeat ABILITY:FEAT|AUTOMATIC|Outflank|PREVAREQ:ShifterLionMajor,1 +Pack Attack KEY:Lion Shifter Aspect ~ Pack Attack CATEGORY:Internal TYPE:LionMajorAspectFeat ABILITY:FEAT|AUTOMATIC|Pack Attack|PREVAREQ:ShifterLionMajor,1 +Paired Opportunists KEY:Lion Shifter Aspect ~ Paired Opportunists CATEGORY:Internal TYPE:LionMajorAspectFeat ABILITY:FEAT|AUTOMATIC|Paired Opportunists|PREVAREQ:ShifterLionMajor,1 +Shake It Off KEY:Lion Shifter Aspect ~ Shake It Off CATEGORY:Internal TYPE:LionMajorAspectFeat ABILITY:FEAT|AUTOMATIC|Shake It Off|PREVAREQ:ShifterLionMajor,1 +#Peafowl +Minor Aspect of the Peafowl SORTKEY:Aspect_of_the_Peafowl_2 KEY:Shifter Aspect ~ Peafowl ~ Minor CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You gain a +%1 enhancement bonus to your Charisma score. At 8th level the bonus increases to +4, and at 15th level it increases to +6.|if(ShifterPeafowlAspectLVL<8,2,if(ShifterPeafowlAspectLVL<15,4,6)) TEMPBONUS:PC|STAT|CHA|if(ShifterPeafowlAspectLVL<8,2,if(ShifterPeafowlAspectLVL<15,4,6))|TYPE=Enhancement +Major Aspect of the Peafowl SORTKEY:Aspect_of_the_Peafowl_3 KEY:Shifter Aspect ~ Peafowl ~ Major CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:ShifterPeafowlMajor|0 DESC:Your shape changes to that of a Small peafowl. While in this form you gain low-light vision, a fly speed of 40 feet (clumsy), two talon attacks (1d3 damage), and a +4 racial bonus on Stealth checks. A peafowl can’t use its fly speed to hover and must end any flying move action by landing or perching on a solid surface. A peafowl can perform a captivating dance targeting all creatures within a 15-foot cone. Each creature in the cone that can see your dance must succeed at a Will save (DC %1) or be stunned for 1 round.|10+(classlevel("Shifter")/2)+CHA DESC:At 8th level, the stunned effect lasts for 2 rounds.|PREMULT:2,[PREVARGTEQ:ShifterPeafowlAspectLVL,8],[PREVARLT:ShifterPeafowlAspectLVL,15] DESC:At 15th level the duration increases to 4 rounds.|PREVARGTEQ:ShifterPeafowlAspectLVL,15 DESC:Whether or not it succeeds at the initial save, a creature cannot be affected by this ability again for 24 hours. MOVE:Fly,0 ABILITY:Special Ability|AUTOMATIC|Low-Light Vision|PREVAREQ:ShifterPeafowlMajor,1 ABILITY:Internal|AUTOMATIC|Peafowl Shifter Aspect ~ Natural Attack|PREVAREQ:ShifterPeafowlMajor,1 TEMPBONUS:PC|VAR|ShifterPeafowlMajor|1 TEMPBONUS:PC|MOVEADD|TYPE.Fly|40 TEMPBONUS:PC|VAR|Maneuverability|1 TEMPBONUS:PC|SKILL|Stealth|4|TYPE=Racial +Major Peafowl Natural Attack KEY:Peafowl Shifter Aspect ~ Natural Attack CATEGORY:Internal NATURALATTACKS:Talon,Weapon.Natural.Melee.Slashing,*2,1d3 +#Snapping Turtle +Minor Aspect of the Snapping Turtle SORTKEY:Aspect_of_the_SnappingTurtle_2 KEY:Shifter Aspect ~ Snapping Turtle ~ Minor CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You gain a +%1 enhancement bonus to Wisdom. At 8th level, this bonus increases to +4, and at 15th level, it increases to +6.|if(ShifterSnappingTurtleAspectLVL<8,2,if(ShifterSnappingTurtleAspectLVL<15,4,6)) TEMPBONUS:PC|STAT|WIS|if(ShifterSnappingTurtleAspectLVL<8,2,if(ShifterSnappingTurtleAspectLVL<15,4,6))|TYPE=Enhancement +Major Aspect of the Snapping Turtle SORTKEY:Aspect_of_the_SnappingTurtle_3 KEY:Shifter Aspect ~ Snapping Turtle ~ Major CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:ShifterSnappingTurtleMajor|0 DESC:Your shape changes to that of a Large giant snapping turtle. While in this form, you gain low-light vision, scent (30 feet), a swim speed of 20 feet, and a bite attack (1d8 + %1 damage).|1.5*STR DESC:At 8th level, you gain an insight bonus equal to your Wisdom modifier to your CMD against bull rush, drag, overrun, reposition, and trip attempts.|PREVARGTEQ:ShifterSnappingTurtleAspectLVL,8 DESC:At 15th level, you gain DR 5/silver.|PREVARGTEQ:ShifterSnappingTurtleAspectLVL,15 MOVE:Swim,0 ABILITY:Special Ability|AUTOMATIC|Low-Light Vision|Scent|PREVAREQ:ShifterSnappingTurtleMajor,1 ABILITY:Internal|AUTOMATIC|Snapping Turtle Aspect ~ Natural Attack|PREVAREQ:ShifterSnappingTurtleMajor,1 TEMPBONUS:PC|VAR|ShifterSnappingTurtleMajor|1 TEMPBONUS:PC|MOVEADD|TYPE.Swim|20 TEMPBONUS:PC|VAR|CMD_BullRush,CMD_Drag,CMD_Overrun,CMD_Reposition,CMD_Trip|WIS|TYPE=Insight|PREVARGTEQ:ShifterSnappingTurtleAspectLVL,8 +Major Snapping Turtle Natural Attack KEY:Snapping Turtle Aspect ~ Natural Attack CATEGORY:Internal NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d8,SPROP=plus 1.5 Strength Modifier + +# ====== +# Slayer +# ====== + +###Block: Slayer Talents +# Ability Name Unique Key Source Page Category of Ability Type Required Ability Var. Min. Value Description +Jaguar's Grace KEY:Slayer Talent ~ Jaguar's Grace SOURCEPAGE:p.4 CATEGORY:Special Ability TYPE:SlayerTalent.LesserSlayerTalent.Slayer Class Feature.SpecialQuality.Extraordinary PREVARGTEQ:SlayerTalentLVL,4 DESC:A slayer with this talent does not take the normal â€"4 penalty when dealing nonlethal damage using a weapon that normally deals lethal damage. Attacks made this way can apply nonlethal sneak attack damage. The slayer must be at least 4th level to select this talent. +Jaguar's Pounce KEY:Slayer Talent ~ Jaguar's Pounce SOURCEPAGE:p.4 CATEGORY:Special Ability TYPE:SlayerTalent.LesserSlayerTalent.Slayer Class Feature.SpecialQuality.Extraordinary.AttackOption PREABILITY:1,CATEGORY=Special Ability,Slayer Talent ~ Jaguar's Grace DESC:When a slayer with this talent deals sneak attack damage, he can attempt a disarm or trip combat maneuver as an immediate action as if the target were flat-footed (losing its Dexterity bonus to CMD). This combat maneuver does not provoke attacks of opportunity. The slayer must have the jaguar’s grace talent to select this talent. +Jaguar's Protection KEY:Slayer Talent ~ Jaguar's Protection SOURCEPAGE:p.4 CATEGORY:Special Ability TYPE:SlayerTalent.LesserSlayerTalent.Slayer Class Feature.SpecialQuality.Extraordinary.AttackOption PREABILITY:1,CATEGORY=Special Ability,Slayer Talent ~ Jaguar's Pounce DESC:When a slayer with this talent deals sneak attack damage, he draws the target’s attention away from his allies. The affected enemy takes a â€"2 penalty on attack rolls made against anyone other than the slayer for 1 minute. The slayer must have the jaguar’s pounce talent to select this talent. + +# ======== +# Sorcerer +# ======== + +###Block: Phoenix Sorcerer Bloodline +# Ability Name Unique Key Source Page Category of Ability Type Required Ability Var. Min. Value Define Description Ability Bonus Ability Pool Modify VAR Aspects List of Known Class Spells by Level +Phoenix Bloodline KEY:Sorcerer Bloodline ~ Phoenix SOURCEPAGE:p.24 CATEGORY:Special Ability TYPE:Class Feature.Sorcerer Class Feature.SpecialQuality.ClassSpecialization.Sorcerer Bloodline DEFINE:Sorcerer_Phoenix_BloodlineLVL|0 DEFINE:Sorcerer_Phoenix_BloodlineProgressionLVL|0 DEFINE:Sorcerer_Phoenix_BloodlineArcana1|0 DEFINE:Sorcerer_Phoenix_BloodlineSpells1|0 DEFINE:Sorcerer_Phoenix_BloodlinePowers|0 DEFINE:Sorcerer_Phoenix_BloodlinePower1|0 DEFINE:Sorcerer_Phoenix_BloodlinePower3|0 DEFINE:Sorcerer_Phoenix_BloodlinePower9|0 DEFINE:Sorcerer_Phoenix_BloodlinePower15|0 DEFINE:Sorcerer_Phoenix_BloodlinePower20|0 DEFINE:Sorcerer_Phoenix_BloodlinePower1LVL|0 DEFINE:Sorcerer_Phoenix_BloodlinePower3LVL|0 DEFINE:Sorcerer_Phoenix_BloodlinePower9LVL|0 DEFINE:Sorcerer_Phoenix_BloodlinePower15LVL|0 DEFINE:Sorcerer_Phoenix_BloodlinePower20LVL|0 DEFINE:Sorcerer_Phoenix_BloodlinePower1Times|0 DEFINE:Sorcerer_Phoenix_BloodlineClassSkill1|0 DEFINE:Sorcerer_Phoenix_Description|0 DESC:One of your ancestors bore witness to a phoenixÂ's resurrection and formed a bond with the magical creature. The resurrecting flames still course through your veins, surging with power.|PREVAREQ:Sorcerer_Phoenix_Description,0 ABILITY:Class Skill|AUTOMATIC|Knowledge (Arcana)|PREVARGTEQ:Sorcerer_Phoenix_BloodlineClassSkill1,1 ABILITY:Special Ability|AUTOMATIC|Phoenix Bloodline ~ Bloodline Arcana|PREVARGTEQ:Sorcerer_Phoenix_BloodlineArcana1,1 ABILITY:Special Ability|AUTOMATIC|Phoenix Bloodline ~ Bonus Spells|PREVARGTEQ:Sorcerer_Phoenix_BloodlineSpells1,1 ABILITY:Special Ability|AUTOMATIC|Phoenix Bloodline ~ Bloodline Powers|PREVARGTEQ:Sorcerer_Phoenix_BloodlinePowers,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Phoenix Bloodline ~ Power LVL 01|PREVARGTEQ:Sorcerer_Phoenix_BloodlinePower1,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Phoenix Bloodline ~ Power LVL 03|PREVARGTEQ:Sorcerer_Phoenix_BloodlinePower3,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Phoenix Bloodline ~ Power LVL 09|PREVARGTEQ:Sorcerer_Phoenix_BloodlinePower9,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Phoenix Bloodline ~ Power LVL 15|PREVARGTEQ:Sorcerer_Phoenix_BloodlinePower15,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Phoenix Bloodline ~ Power LVL 20|PREVARGTEQ:Sorcerer_Phoenix_BloodlinePower20,1 BONUS:VAR|Sorcerer_Phoenix_BloodlinePower1LVL|Sorcerer_Phoenix_BloodlineLVL+BloodlinePower1LVLBonus BONUS:VAR|Sorcerer_Phoenix_BloodlinePower3LVL|Sorcerer_Phoenix_BloodlineLVL+BloodlinePower3LVLBonus BONUS:VAR|Sorcerer_Phoenix_BloodlinePower9LVL|Sorcerer_Phoenix_BloodlineLVL+BloodlinePower9LVLBonus BONUS:VAR|Sorcerer_Phoenix_BloodlinePower15LVL|Sorcerer_Phoenix_BloodlineLVL+BloodlinePower15LVLBonus BONUS:VAR|Sorcerer_Phoenix_BloodlinePower20LVL|Sorcerer_Phoenix_BloodlineLVL+BloodlinePower20LVLBonus ASPECT:Bloodline|Phoenix +Phoenix Bloodline CATEGORY:Sorcerer Bloodline TYPE:SorcererBloodlineChoice ABILITY:Internal|AUTOMATIC|Phoenix Bloodline ~ Feat Tracker ABILITY:Special Ability|AUTOMATIC|Sorcerer Bloodline ~ Phoenix BONUS:ABILITYPOOL|Sorcerer Bloodline Feat|BloodlineFeatCount BONUS:VAR|Sorcerer_Phoenix_BloodlineLVL|BloodlineLVL BONUS:VAR|Sorcerer_Phoenix_BloodlineProgressionLVL|BloodlineProgressionLVL BONUS:VAR|Sorcerer_Phoenix_BloodlineArcana1|if(Sorcerer_CF_BloodlineArcana==0,1,0) BONUS:VAR|Sorcerer_Phoenix_BloodlineSpells1|if(Sorcerer_CF_BloodlineSpells==0,1,0) BONUS:VAR|Sorcerer_Phoenix_BloodlineClassSkill1|if(Sorcerer_CF_BloodlineClassSkill==0,1,0) BONUS:VAR|Sorcerer_Phoenix_BloodlinePowers|if(Sorcerer_CF_BloodlinePowers==0,1,0) BONUS:VAR|Sorcerer_Phoenix_BloodlinePower1|if(Sorcerer_CF_BloodlinePower1==0,1,0) BONUS:VAR|Sorcerer_Phoenix_BloodlinePower3|if((Sorcerer_CF_BloodlinePower3==0&&Sorcerer_Phoenix_BloodlineProgressionLVL>=3),1,0) BONUS:VAR|Sorcerer_Phoenix_BloodlinePower9|if((Sorcerer_CF_BloodlinePower9==0&&Sorcerer_Phoenix_BloodlineProgressionLVL>=9),1,0) BONUS:VAR|Sorcerer_Phoenix_BloodlinePower15|if((Sorcerer_CF_BloodlinePower15==0&&Sorcerer_Phoenix_BloodlineProgressionLVL>=15),1,0) BONUS:VAR|Sorcerer_Phoenix_BloodlinePower20|if((Sorcerer_CF_BloodlinePower20==0&&Sorcerer_Phoenix_BloodlineProgressionLVL>=20),1,0) BONUS:VAR|Sorcerer_Phoenix_BloodlinePower1Times|BloodlinePowerTimes+BloodlinePower1TimesBonus +# Phoenix Bloodline Feat Tracker +Phoenix Bloodline ~ Feat Tracker CATEGORY:Internal BONUS:VAR|Sorcerer_BloodlineFeat_Dodge|1 BONUS:VAR|Sorcerer_BloodlineFeat_ElementalFocusFire|1 BONUS:VAR|Sorcerer_BloodlineFeat_FastHealer|1 BONUS:VAR|Sorcerer_BloodlineFeat_ImprovedInitiative|1 BONUS:VAR|Sorcerer_BloodlineFeat_IronWill|1 BONUS:VAR|Sorcerer_BloodlineFeat_Mobility|1 BONUS:VAR|Sorcerer_BloodlineFeat_QuickenSpell|1 BONUS:VAR|Sorcerer_BloodlineFeat_SkillFocusKnowledgeArcana|1 +# Phoenix Bloodline Bonus Spells +Phoenix Bloodline ~ Bonus Spells CATEGORY:Special Ability TYPE:Internal SPELLKNOWN:CLASS|Sorcerer=1|Color spray|PREVAREQ:Sorcerer_CF_BloodlineSpell1,0|PREVARGTEQ:BloodlineCasterLVL,3 SPELLKNOWN:CLASS|Sorcerer=2|see invisibility|PREVAREQ:Sorcerer_CF_BloodlineSpell2,0|PREVARGTEQ:BloodlineCasterLVL,5 SPELLKNOWN:CLASS|Sorcerer=3|magic circle against evil|PREVAREQ:Sorcerer_CF_BloodlineSpell3,0|PREVARGTEQ:BloodlineCasterLVL,7 SPELLKNOWN:CLASS|Sorcerer=4|wall of fire|PREVAREQ:Sorcerer_CF_BloodlineSpell4,0|PREVARGTEQ:BloodlineCasterLVL,9 SPELLKNOWN:CLASS|Sorcerer=5|break enchantment|PREVAREQ:Sorcerer_CF_BloodlineSpell5,0|PREVARGTEQ:BloodlineCasterLVL,11 SPELLKNOWN:CLASS|Sorcerer=6|path of the winds|PREVAREQ:Sorcerer_CF_BloodlineSpell6,0|PREVARGTEQ:BloodlineCasterLVL,13 SPELLKNOWN:CLASS|Sorcerer=7|firebrand|PREVAREQ:Sorcerer_CF_BloodlineSpell7,0|PREVARGTEQ:BloodlineCasterLVL,15 SPELLKNOWN:CLASS|Sorcerer=8|prismatic wall|PREVAREQ:Sorcerer_CF_BloodlineSpell8,0|PREVARGTEQ:BloodlineCasterLVL,17 SPELLKNOWN:CLASS|Sorcerer=9|fiery body|PREVAREQ:Sorcerer_CF_BloodlineSpell9,0|PREVARGTEQ:BloodlineCasterLVL,19 +# Phoenix Bloodline Arcana +Bloodline Arcana KEY:Phoenix Bloodline ~ Bloodline Arcana SOURCEPAGE:p.24 CATEGORY:Special Ability TYPE:Class Feature.Sorcerer Class Feature.Sorcerer Bloodline Arcana.SpecialQuality.Special Quality DESC:When casting any spell that deals fire damage, you can instead heal your targets. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit points equal to half the fire damage the spell would normally deal. ASPECT:Ability Benefit|When casting any spell that deals fire damage, you can instead heal your targets. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit points equal to half the fire damage the spell would normally deal. +# Phoenix Bloodline Powers +Bloodline Powers KEY:Phoenix Bloodline ~ Bloodline Powers SOURCEPAGE:p.24 CATEGORY:Special Ability TYPE:Class Feature.Sorcerer Class Feature DESC:The phoenix is an elemental creature of sky and primal fire, and its blood within you sings with a similar power. ASPECT:MasterAbility|The phoenix is an elemental creature of sky and primal fire, and its blood within you sings with a similar power. +The Unseen World KEY:Phoenix Bloodline ~ The Unseen World SOURCEPAGE:p.24 CATEGORY:Special Ability TYPE:Class Feature.Sorcerer Class Feature.Phoenix Bloodline ~ Power LVL 01.Sorcerer Bloodline Power.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Sorcerer Bloodline ~ Phoenix PREVARGTEQ:Sorcerer_Phoenix_BloodlineProgressionLVL,1 DEFINE:Sorcerer_Phoenix_BloodlinePower1LVL|0 DEFINE:Sorcerer_Phoenix_BloodlinePower1Times|0 DESC:At 1st level, you gain detect magic and read magic as spells known. At 5th level, the phoenixÂ's blood drives you to find and save lost knowledge and magical items. As a swift action, you can automatically identify the properties of a non-cursed magic item you hold; you must still identify a cursed item as normal to correctly identify it as cursed. You can use this ability a number of times equal to your Charisma modifier per day. ASPECT:CheckCount|%1|Sorcerer_Phoenix_BloodlinePower1Times ASPECT:CheckType|Uses per Day ASPECT:ChildAbility|PhoenixBloodlinePowers +Immolation KEY:Phoenix Bloodline ~ Immolation SOURCEPAGE:p.24 CATEGORY:Special Ability TYPE:Class Feature.Sorcerer Class Feature.Phoenix Bloodline ~ Power LVL 03.Sorcerer Bloodline Power.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Sorcerer Bloodline ~ Phoenix PREVARGTEQ:Sorcerer_Phoenix_BloodlineProgressionLVL,3 DEFINE:Sorcerer_Phoenix_BloodlinePower3LVL|0 DESC:At 3rd level, you gain the ability to surround yourself in fire as a swift action. This fire burns for a number of rounds per day equal to your character level plus your Charisma bonus. These rounds do not have to be consecutive. Any unarmed attacks you make while affected by immolation deal an additional 1d6 points of fire damage, and any creature that ends its turn adjacent to you while youÂ're affected by immolation also takes 1d6 points of fire damage. ASPECT:ChildAbility|PhoenixBloodlinePowers +Vermilion Wings KEY:Phoenix Bloodline ~ Vermilion Wings SOURCEPAGE:p.24 CATEGORY:Special Ability TYPE:Class Feature.Sorcerer Class Feature.Phoenix Bloodline ~ Power LVL 09.Sorcerer Bloodline Power.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Sorcerer Bloodline ~ Phoenix PREVARGTEQ:Sorcerer_Phoenix_BloodlineProgressionLVL,9 DEFINE:Sorcerer_Phoenix_BloodlinePower9LVL|0 DESC:At 9th level, you gain the ability to grow a pair of phoenix wings from your back as a standard action. The wings grant you a fly speed of 60 feet with good maneuverability. You can dismiss the wings as a free action. ASPECT:ChildAbility|PhoenixBloodlinePowers +Restoring Flames KEY:Phoenix Bloodline ~ Restoring Flames SOURCEPAGE:p.24 CATEGORY:Special Ability TYPE:Class Feature.Sorcerer Class Feature.Phoenix Bloodline ~ Power LVL 15.Sorcerer Bloodline Power.SpecialQuality.SpellLike PREABILITY:1,CATEGORY=Special Ability,Sorcerer Bloodline ~ Phoenix PREVARGTEQ:Sorcerer_Phoenix_BloodlineProgressionLVL,15 DEFINE:Sorcerer_Phoenix_BloodlinePower15LVL|0 DESC:At 15th level, you can cast greater restoration once per day as a spell-like ability. ASPECT:ChildAbility|PhoenixBloodlinePowers +Rebirth KEY:Phoenix Bloodline ~ Rebirth SOURCEPAGE:p.24 CATEGORY:Special Ability TYPE:Class Feature.Sorcerer Class Feature.Phoenix Bloodline ~ Power LVL 20.Sorcerer Bloodline Power.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Sorcerer Bloodline ~ Phoenix PREVARGTEQ:Sorcerer_Phoenix_BloodlineProgressionLVL,20 DEFINE:Sorcerer_Phoenix_BloodlinePower20LVL|0 DESC:At 20th level, the full power of a phoenix erupts from within you if you perish. When you die, you are brought back to life, as true resurrection, after 1 minute. This ability can be used only once every 24 hours, and if you are slain again within this period, your death is permanent. ASPECT:ChildAbility|PhoenixBloodlinePowers + +###Block: Unicorn Sorcerer Bloodline +# Ability Name Unique Key Source Page Category of Ability Type Required Ability Var. Min. Value Define Description Ability Bonus Ability Pool Modify VAR Aspects List of Known Class Spells by Level +Unicorn Bloodline KEY:Sorcerer Bloodline ~ Unicorn SOURCEPAGE:p.10 CATEGORY:Special Ability TYPE:Class Feature.Sorcerer Class Feature.SpecialQuality.ClassSpecialization.Sorcerer Bloodline DEFINE:Sorcerer_Unicorn_BloodlineLVL|0 DEFINE:Sorcerer_Unicorn_BloodlineProgressionLVL|0 DEFINE:Sorcerer_Unicorn_BloodlineArcana1|0 DEFINE:Sorcerer_Unicorn_BloodlineSpells1|0 DEFINE:Sorcerer_Unicorn_BloodlinePowers|0 DEFINE:Sorcerer_Unicorn_BloodlinePower1|0 DEFINE:Sorcerer_Unicorn_BloodlinePower3|0 DEFINE:Sorcerer_Unicorn_BloodlinePower9|0 DEFINE:Sorcerer_Unicorn_BloodlinePower15|0 DEFINE:Sorcerer_Unicorn_BloodlinePower20|0 DEFINE:Sorcerer_Unicorn_BloodlinePower1LVL|0 DEFINE:Sorcerer_Unicorn_BloodlinePower3LVL|0 DEFINE:Sorcerer_Unicorn_BloodlinePower9LVL|0 DEFINE:Sorcerer_Unicorn_BloodlinePower15LVL|0 DEFINE:Sorcerer_Unicorn_BloodlinePower20LVL|0 DEFINE:Sorcerer_Unicorn_BloodlinePower1Times|0 DEFINE:Sorcerer_Unicorn_BloodlineClassSkill1|0 DEFINE:Sorcerer_Unicorn_Description|0 DESC:The deep forests of Avistan, such as those found in Molthune and Nirmathas, are a haven for one of Golarion’s most fabled creatures: unicorns. Deeply empathetic and fiercely protective, unicorns on occasion form close bonds with humans, often young and noble-hearted women. When the two have a particularly strong bond, the unicorn’s magic can become a part of the bonded human, and sometimes is even passed on to her children. These children, blessed by their parent’s connection to that force of true good, grow up to become sorcerers of the unicorn bloodline.|PREVAREQ:Sorcerer_Unicorn_Description,0 ABILITY:Class Skill|AUTOMATIC|Heal|PREVARGTEQ:Sorcerer_Unicorn_BloodlineClassSkill1,1 ABILITY:Special Ability|AUTOMATIC|Unicorn Bloodline ~ Bloodline Arcana|PREVARGTEQ:Sorcerer_Unicorn_BloodlineArcana1,1 ABILITY:Special Ability|AUTOMATIC|Unicorn Bloodline ~ Bonus Spells|PREVARGTEQ:Sorcerer_Unicorn_BloodlineSpells1,1 ABILITY:Special Ability|AUTOMATIC|Unicorn Bloodline ~ Bloodline Powers|PREVARGTEQ:Sorcerer_Unicorn_BloodlinePowers,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Unicorn Bloodline ~ Power LVL 01|PREVARGTEQ:Sorcerer_Unicorn_BloodlinePower1,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Unicorn Bloodline ~ Power LVL 03|PREVARGTEQ:Sorcerer_Unicorn_BloodlinePower3,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Unicorn Bloodline ~ Power LVL 09|PREVARGTEQ:Sorcerer_Unicorn_BloodlinePower9,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Unicorn Bloodline ~ Power LVL 15|PREVARGTEQ:Sorcerer_Unicorn_BloodlinePower15,1 ABILITY:Special Ability|AUTOMATIC|TYPE=Unicorn Bloodline ~ Power LVL 20|PREVARGTEQ:Sorcerer_Unicorn_BloodlinePower20,1 BONUS:VAR|Sorcerer_Unicorn_BloodlinePower1LVL|Sorcerer_Unicorn_BloodlineLVL+BloodlinePower1LVLBonus BONUS:VAR|Sorcerer_Unicorn_BloodlinePower3LVL|Sorcerer_Unicorn_BloodlineLVL+BloodlinePower3LVLBonus BONUS:VAR|Sorcerer_Unicorn_BloodlinePower9LVL|Sorcerer_Unicorn_BloodlineLVL+BloodlinePower9LVLBonus BONUS:VAR|Sorcerer_Unicorn_BloodlinePower15LVL|Sorcerer_Unicorn_BloodlineLVL+BloodlinePower15LVLBonus BONUS:VAR|Sorcerer_Unicorn_BloodlinePower20LVL|Sorcerer_Unicorn_BloodlineLVL+BloodlinePower20LVLBonus ASPECT:Bloodline|Unicorn +Unicorn Bloodline CATEGORY:Sorcerer Bloodline TYPE:SorcererBloodlineChoice ABILITY:Internal|AUTOMATIC|Unicorn Bloodline ~ Feat Tracker ABILITY:Special Ability|AUTOMATIC|Sorcerer Bloodline ~ Unicorn BONUS:ABILITYPOOL|Sorcerer Bloodline Feat|BloodlineFeatCount BONUS:VAR|Sorcerer_Unicorn_BloodlineLVL|BloodlineLVL BONUS:VAR|Sorcerer_Unicorn_BloodlineProgressionLVL|BloodlineProgressionLVL BONUS:VAR|Sorcerer_Unicorn_BloodlineArcana1|if(Sorcerer_CF_BloodlineArcana==0,1,0) BONUS:VAR|Sorcerer_Unicorn_BloodlineSpells1|if(Sorcerer_CF_BloodlineSpells==0,1,0) BONUS:VAR|Sorcerer_Unicorn_BloodlineClassSkill1|if(Sorcerer_CF_BloodlineClassSkill==0,1,0) BONUS:VAR|Sorcerer_Unicorn_BloodlinePowers|if(Sorcerer_CF_BloodlinePowers==0,1,0) BONUS:VAR|Sorcerer_Unicorn_BloodlinePower1|if(Sorcerer_CF_BloodlinePower1==0,1,0) BONUS:VAR|Sorcerer_Unicorn_BloodlinePower3|if((Sorcerer_CF_BloodlinePower3==0&&Sorcerer_Unicorn_BloodlineProgressionLVL>=3),1,0) BONUS:VAR|Sorcerer_Unicorn_BloodlinePower9|if((Sorcerer_CF_BloodlinePower9==0&&Sorcerer_Unicorn_BloodlineProgressionLVL>=9),1,0) BONUS:VAR|Sorcerer_Unicorn_BloodlinePower15|if((Sorcerer_CF_BloodlinePower15==0&&Sorcerer_Unicorn_BloodlineProgressionLVL>=15),1,0) BONUS:VAR|Sorcerer_Unicorn_BloodlinePower20|if((Sorcerer_CF_BloodlinePower20==0&&Sorcerer_Unicorn_BloodlineProgressionLVL>=20),1,0) BONUS:VAR|Sorcerer_Unicorn_BloodlinePower1Times|BloodlinePowerTimes+BloodlinePower1TimesBonus +# Unicorn Bloodline Feat Tracker +Unicorn Bloodline ~ Feat Tracker CATEGORY:Internal BONUS:VAR|Sorcerer_BloodlineFeat_Alertness|1 BONUS:VAR|Sorcerer_BloodlineFeat_AnimalAffinity|1 BONUS:VAR|Sorcerer_BloodlineFeat_BrewPotion|1 BONUS:VAR|Sorcerer_BloodlineFeat_Fleet|1 BONUS:VAR|Sorcerer_BloodlineFeat_GreatFortitude|1 BONUS:VAR|Sorcerer_BloodlineFeat_ImprovedCounterspell|1 BONUS:VAR|Sorcerer_BloodlineFeat_SelfSufficient|1 BONUS:VAR|Sorcerer_BloodlineFeat_SkillFocusHeal|1 +# Unicorn Bloodline Bonus Spells +Unicorn Bloodline ~ Bonus Spells CATEGORY:Special Ability TYPE:Internal SPELLKNOWN:CLASS|Sorcerer=1|Cure Light Wounds|PREVAREQ:Sorcerer_CF_BloodlineSpell1,0|PREVARGTEQ:BloodlineCasterLVL,3 SPELLKNOWN:CLASS|Sorcerer=2|Cure Moderate Wounds|PREVAREQ:Sorcerer_CF_BloodlineSpell2,0|PREVARGTEQ:BloodlineCasterLVL,5 SPELLKNOWN:CLASS|Sorcerer=3|Cure Serious Wounds|PREVAREQ:Sorcerer_CF_BloodlineSpell3,0|PREVARGTEQ:BloodlineCasterLVL,7 SPELLKNOWN:CLASS|Sorcerer=5|Atonement|PREVAREQ:Sorcerer_CF_BloodlineSpell5,0|PREVARGTEQ:BloodlineCasterLVL,11 SPELLKNOWN:CLASS|Sorcerer=6|Heal|PREVAREQ:Sorcerer_CF_BloodlineSpell6,0|PREVARGTEQ:BloodlineCasterLVL,13 SPELLKNOWN:CLASS|Sorcerer=7|Restoration (Greater)|PREVAREQ:Sorcerer_CF_BloodlineSpell7,0|PREVARGTEQ:BloodlineCasterLVL,15 SPELLKNOWN:CLASS|Sorcerer=8|Cure Critical Wounds (Mass)|PREVAREQ:Sorcerer_CF_BloodlineSpell8,0|PREVARGTEQ:BloodlineCasterLVL,17 SPELLKNOWN:CLASS|Sorcerer=9|Heal (Mass)|PREVAREQ:Sorcerer_CF_BloodlineSpell9,0|PREVARGTEQ:BloodlineCasterLVL,19 +# Unicorn Bloodline Arcana +Bloodline Arcana KEY:Unicorn Bloodline ~ Bloodline Arcana SOURCEPAGE:p.10 CATEGORY:Special Ability TYPE:Class Feature.Sorcerer Class Feature.Sorcerer Bloodline Arcana.SpecialQuality.Special Quality DESC:Every time you cast a spell, you can restore a number of hit points equal to double the level of the spell you cast to one target of your choice that you can see. A creature at its maximum hit points cannot be affected by this ability. Healing a dying creature with this ability does not automatically stabilize the creature unless its hit points are brought to 0 or above. +# Unicorn Bloodline Powers +Bloodline Powers KEY:Unicorn Bloodline ~ Bloodline Powers SOURCEPAGE:p.10 CATEGORY:Special Ability TYPE:Class Feature.Sorcerer Class Feature DESC:Your connection to the unicorns’ blessing shapes you as you grow, empowering you with the forces of good and restoration. ASPECT:MasterAbility|UnicornBloodlinePowers +Safekeeping KEY:Unicorn Bloodline ~ Safekeeping SOURCEPAGE:p.10 CATEGORY:Special Ability TYPE:Class Feature.Sorcerer Class Feature.Unicorn Bloodline ~ Power LVL 01.Sorcerer Bloodline Power.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Sorcerer Bloodline ~ Unicorn PREVARGTEQ:Sorcerer_Unicorn_BloodlineProgressionLVL,1 DEFINE:Sorcerer_Unicorn_BloodlinePower1LVL|0 DEFINE:Sorcerer_Unicorn_BloodlinePower1Times|0 DESC:At 1st level, you can touch a creature as a standard action, granting it a +2 insight bonus to AC for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier. ASPECT:CheckCount|%1|Sorcerer_Unicorn_BloodlinePower1Times ASPECT:CheckType|Uses per Day ASPECT:ChildAbility|UnicornBloodlinePowers +Pure of Mind KEY:Unicorn Bloodline ~ Pure of Mind SOURCEPAGE:p.10 CATEGORY:Special Ability TYPE:Class Feature.Sorcerer Class Feature.Unicorn Bloodline ~ Power LVL 03.Sorcerer Bloodline Power.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Sorcerer Bloodline ~ Unicorn PREVARGTEQ:Sorcerer_Unicorn_BloodlineProgressionLVL,3 DEFINE:Sorcerer_Unicorn_BloodlinePower3LVL|0 DESC:At 3rd level, you gain a +%1 bonus on saving throws against charm effects and a +%2 bonus on saving throws against spells with the evil descriptor. At 9th level, your bonus on saving throws against charm effects increases to +4 and your bonus on saving throws against spells with the evil descriptor increases to +6.|if(CL<9,2,4)|if(CL<9,4,6) ASPECT:ChildAbility|UnicornBloodlinePowers ASPECT:SaveBonus|+%1 on saving throws against charm effects, +%2 on saving throws against spells with the evil descriptor.|if(CL<9,2,4)|if(CL<9,4,6) +Righteous Fury KEY:Unicorn Bloodline ~ Righteous Fury SOURCEPAGE:p.10 CATEGORY:Special Ability TYPE:Class Feature.Sorcerer Class Feature.Unicorn Bloodline ~ Power LVL 09.Sorcerer Bloodline Power.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Sorcerer Bloodline ~ Unicorn PREVARGTEQ:Sorcerer_Unicorn_BloodlineProgressionLVL,9 DEFINE:Sorcerer_Unicorn_BloodlinePower9LVL|0 DESC:At 9th level, once per day you can create a spear of pure light and throw it at a creature within 60 feet as a standard action. This is a ranged touch attack that uses your Charisma modifier in place of your Dexterity modifier to determine the attack bonus. The spear deals 1d6 points of damage per sorcerer level and ignores all damage reduction and hardness. This damage increases to 1d8 points of damage per sorcerer level against an evil creature. At 13th level, you can use this ability twice per day. At 17th level, you can use this ability three times per day. ASPECT:ChildAbility|UnicornBloodlinePowers +Friend to Nature KEY:Unicorn Bloodline ~ Friend to Nature SOURCEPAGE:p.10 CATEGORY:Special Ability TYPE:Class Feature.Sorcerer Class Feature.Unicorn Bloodline ~ Power LVL 15.Sorcerer Bloodline Power.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Sorcerer Bloodline ~ Unicorn PREVARGTEQ:Sorcerer_Unicorn_BloodlineProgressionLVL,15 DEFINE:Sorcerer_Unicorn_BloodlinePower15LVL|0 DESC:At 15th level, creatures with the animal or magical beast type and a nonevil alignment instinctually trust you. Such creatures automatically have a starting attitude of indifferent or better toward you unless you or a creature allied with you has attacked or otherwise threatened violence against such a creature. ASPECT:ChildAbility|UnicornBloodlinePowers +Blessing KEY:Unicorn Bloodline ~ Blessing SOURCEPAGE:p.10 CATEGORY:Special Ability TYPE:Class Feature.Sorcerer Class Feature.Unicorn Bloodline ~ Power LVL 20.Sorcerer Bloodline Power.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Sorcerer Bloodline ~ Unicorn PREVARGTEQ:Sorcerer_Unicorn_BloodlineProgressionLVL,20 DEFINE:Sorcerer_Unicorn_BloodlinePower20LVL|0 DESC:At 20th level, you gain immunity to poison, to charm effects, and to spells and weapons with the evil descriptor. You can also cast magic circle against evil at will with a caster level equal to your sorcerer level. ASPECT:ChildAbility|UnicornBloodlinePowers SPELLKNOWN:CLASS|Sorcerer=3|Magic Circle against Evil + +###Block: Bonus Feat Choices +# Ability Name Unique Key Source Page Category of Ability Type Var. Min. Value Define Description Ability Benefits +CATEGORY=Internal|Bloodline Tracker.MOD DEFINE:Sorcerer_BloodlineFeat_AnimalAffinity|0 +Animal Affinity KEY:Sorcerer Bloodline Feat ~ Animal Afffinity SOURCEPAGE:p.118 CATEGORY:Internal TYPE:Sorcerer Bloodline Feat PREVARGTEQ:Sorcerer_BloodlineFeat_AnimalAffinity,1 DESC:You are skilled at working with animals and mounts. ABILITY:FEAT|AUTOMATIC|Animal Affinity BENEFIT:You get a +2 bonus on all Handle Animal and Ride skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. +CATEGORY=Internal|Bloodline Tracker.MOD DEFINE:Sorcerer_BloodlineFeat_BrewPotion|0 +Brew Potion KEY:Sorcerer Bloodline Feat ~ Brew Potion SOURCEPAGE:p.119 CATEGORY:Internal TYPE:Sorcerer Bloodline Feat PREVARGTEQ:Sorcerer_BloodlineFeat_BrewPotion,1 DESC:You can create magic potions. ABILITY:FEAT|AUTOMATIC|Brew Potion BENEFIT:You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects. Brewing a potion takes 2 hours if its base price is 250 gp or less, otherwise brewing a potion takes 1 day for each 1,000 gp in its base price. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. To brew a potion, you must use up raw materials costing one half this base price. See the magic item creation rules in Chapter 15 for more information. When you create a potion, you make any choices that you would normally make when casting the spell. Whoever drinks the potion is the target of the spell. +CATEGORY=Internal|Bloodline Tracker.MOD DEFINE:Sorcerer_BloodlineFeat_SelfSufficient|0 +Self-Sufficient KEY:Sorcerer Bloodline Feat ~ Self-Sufficient SOURCEPAGE:p.133 CATEGORY:Internal TYPE:Sorcerer Bloodline Feat PREVARGTEQ:Sorcerer_BloodlineFeat_SelfSufficient,1 DESC:You know how to get along in the wild and how to effectively treat wounds. ABILITY:FEAT|AUTOMATIC|Self-Sufficient BENEFIT:You get a +2 bonus on all Heal checks and Survival checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. +CATEGORY=Internal|Bloodline Tracker.MOD DEFINE:Sorcerer_BloodlineFeat_SkillFocusHeal|0 +Skill Focus (Heal) KEY:Sorcerer Bloodline Feat ~ Skill Focus (Heal) SOURCEPAGE:p.134 CATEGORY:Internal TYPE:Sorcerer Bloodline Feat PREVARGTEQ:Sorcerer_BloodlineFeat_SkillFocusHeal,1 DESC:You are particularly adept at the Heal skill. ABILITY:FEAT|AUTOMATIC|Skill Focus (Heal) BENEFIT:You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6. + +###Block: Arcanist Bloodline Development Exploit (ACG) +# Ability Name Category of Ability Type Ability Modify VAR +Phoenix Bloodline CATEGORY:Arcanist Bloodline Development TYPE:SorcererBloodlineChoice ABILITY:Special Ability|AUTOMATIC|TYPE=Phoenix Bloodline ~ Power LVL 01 ABILITY:Special Ability|AUTOMATIC|Sorcerer Bloodline ~ Phoenix BONUS:VAR|Sorcerer_Phoenix_BloodlineLVL|1|!PREABILITY:1,CATEGORY=Sorcerer Bloodline,Phoenix Bloodline|!PREABILITY:1,CATEGORY=Crossblooded Bloodline,Phoenix Bloodline BONUS:VAR|Sorcerer_Phoenix_BloodlineLVL|ArcanistLVL|PREMULT:1,[PREABILITY:1,CATEGORY=Sorcerer Bloodline,Phoenix Bloodline],[PREABILITY:1,CATEGORY=Crossblooded Bloodline,Phoenix Bloodline] BONUS:VAR|Sorcerer_Phoenix_BloodlinePower1LVL|1|!PREABILITY:1,CATEGORY=Sorcerer Bloodline,Phoenix Bloodline|!PREABILITY:1,CATEGORY=Crossblooded Bloodline,Phoenix Bloodline +Unicorn Bloodline CATEGORY:Arcanist Bloodline Development TYPE:SorcererBloodlineChoice ABILITY:Special Ability|AUTOMATIC|TYPE=Unicorn Bloodline ~ Power LVL 01 ABILITY:Special Ability|AUTOMATIC|Sorcerer Bloodline ~ Unicorn BONUS:VAR|Sorcerer_Unicorn_BloodlineLVL|1|!PREABILITY:1,CATEGORY=Sorcerer Bloodline,Unicorn Bloodline|!PREABILITY:1,CATEGORY=Crossblooded Bloodline,Unicorn Bloodline BONUS:VAR|Sorcerer_Unicorn_BloodlineLVL|ArcanistLVL|PREMULT:1,[PREABILITY:1,CATEGORY=Sorcerer Bloodline,Unicorn Bloodline],[PREABILITY:1,CATEGORY=Crossblooded Bloodline,Unicorn Bloodline] BONUS:VAR|Sorcerer_Unicorn_BloodlinePower1LVL|1|!PREABILITY:1,CATEGORY=Sorcerer Bloodline,Unicorn Bloodline|!PREABILITY:1,CATEGORY=Crossblooded Bloodline,Unicorn Bloodline + +###Block: Crossblooded Bloodlines (UM) +# Ability Name Category of Ability Type Ability Modify VAR +Phoenix Bloodline CATEGORY:Crossblooded Bloodline TYPE:SorcererBloodlineChoice ABILITY:Internal|AUTOMATIC|Phoenix Bloodline ~ Feat Tracker ABILITY:Special Ability|AUTOMATIC|Sorcerer Bloodline ~ Phoenix BONUS:VAR|Sorcerer_Phoenix_BloodlineLVL|BloodlineLVL BONUS:VAR|Sorcerer_Phoenix_BloodlineProgressionLVL|BloodlineProgressionLVL BONUS:VAR|Sorcerer_Phoenix_BloodlineArcana1|if(Sorcerer_CF_BloodlineArcana==0,1,0) BONUS:VAR|Sorcerer_Phoenix_BloodlinePower1Times|BloodlinePowerTimes+BloodlinePower1TimesBonus +Unicorn Bloodline CATEGORY:Crossblooded Bloodline TYPE:SorcererBloodlineChoice ABILITY:Internal|AUTOMATIC|Unicorn Bloodline ~ Feat Tracker ABILITY:Special Ability|AUTOMATIC|Sorcerer Bloodline ~ Unicorn BONUS:VAR|Sorcerer_Unicorn_BloodlineLVL|BloodlineLVL BONUS:VAR|Sorcerer_Unicorn_BloodlineProgressionLVL|BloodlineProgressionLVL BONUS:VAR|Sorcerer_Unicorn_BloodlineArcana1|if(Sorcerer_CF_BloodlineArcana==0,1,0) BONUS:VAR|Sorcerer_Unicorn_BloodlinePower1Times|BloodlinePowerTimes+BloodlinePower1TimesBonus + +###Block: Eldritch Heritage Bloodlines (UM) +# Ability Name Category of Ability Type Required Ability Ability Modify VAR +Phoenix Bloodline CATEGORY:Eldritch Heritage Bloodline TYPE:SorcererBloodlineChoice PREABILITY:1,CATEGORY=FEAT,Skill Focus (zzz) !PREABILITY:1,CATEGORY=Sorcerer Bloodline,Phoenix Bloodline !PREABILITY:1,CATEGORY=Crossblooded Bloodline,Phoenix Bloodline ABILITY:Special Ability|AUTOMATIC|Sorcerer Bloodline ~ Phoenix BONUS:VAR|Sorcerer_Phoenix_BloodlineLVL|EldritchHeritageBloodlineLVL BONUS:VAR|Sorcerer_Phoenix_BloodlinePower1|1 BONUS:VAR|Sorcerer_Phoenix_BloodlinePower3|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodline,Level 3 Ability BONUS:VAR|Sorcerer_Phoenix_BloodlinePower9|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodline,Level 9 Ability BONUS:VAR|Sorcerer_Phoenix_BloodlinePower15|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodline,Level 15 Ability BONUS:VAR|Sorcerer_Phoenix_BloodlinePower20|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodline,Level 20 Ability BONUS:VAR|Sorcerer_Phoenix_BloodlinePower1LVL|EldrtichHeritageBloodlinePower1LVLBonus BONUS:VAR|Sorcerer_Phoenix_BloodlinePower3LVL|EldrtichHeritageBloodlinePower3LVLBonus BONUS:VAR|Sorcerer_Phoenix_BloodlinePower9LVL|EldrtichHeritageBloodlinePower9LVLBonus BONUS:VAR|Sorcerer_Phoenix_BloodlinePower15LVL|EldrtichHeritageBloodlinePower15LVLBonus BONUS:VAR|Sorcerer_Phoenix_BloodlinePower20LVL|EldrtichHeritageBloodlinePower20LVLBonus BONUS:VAR|Sorcerer_Phoenix_BloodlinePower1Times|CHA+3+BloodlinePower1TimesBonus +Unicorn Bloodline CATEGORY:Eldritch Heritage Bloodline TYPE:SorcererBloodlineChoice PREABILITY:1,CATEGORY=FEAT,Skill Focus (Heal) !PREABILITY:1,CATEGORY=Sorcerer Bloodline,Unicorn Bloodline !PREABILITY:1,CATEGORY=Crossblooded Bloodline,Unicorn Bloodline ABILITY:Special Ability|AUTOMATIC|Sorcerer Bloodline ~ Unicorn BONUS:VAR|Sorcerer_Unicorn_BloodlineLVL|EldritchHeritageBloodlineLVL BONUS:VAR|Sorcerer_Unicorn_BloodlinePower1|1 BONUS:VAR|Sorcerer_Unicorn_BloodlinePower3|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodline,Level 3 Ability BONUS:VAR|Sorcerer_Unicorn_BloodlinePower9|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodline,Level 9 Ability BONUS:VAR|Sorcerer_Unicorn_BloodlinePower15|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodline,Level 15 Ability BONUS:VAR|Sorcerer_Unicorn_BloodlinePower20|1|PREABILITY:1,CATEGORY=Eldritch Heritage Bloodline,Level 20 Ability BONUS:VAR|Sorcerer_Unicorn_BloodlinePower1LVL|EldrtichHeritageBloodlinePower1LVLBonus BONUS:VAR|Sorcerer_Unicorn_BloodlinePower3LVL|EldrtichHeritageBloodlinePower3LVLBonus BONUS:VAR|Sorcerer_Unicorn_BloodlinePower9LVL|EldrtichHeritageBloodlinePower9LVLBonus BONUS:VAR|Sorcerer_Unicorn_BloodlinePower15LVL|EldrtichHeritageBloodlinePower15LVLBonus BONUS:VAR|Sorcerer_Unicorn_BloodlinePower20LVL|EldrtichHeritageBloodlinePower20LVLBonus BONUS:VAR|Sorcerer_Unicorn_BloodlinePower1Times|CHA+3+BloodlinePower1TimesBonus + +# ========= +# Vigilante +# ========= + +###Block: Social Talents +# Ability Name Unique Key Source Page Category of Ability Type Required Ability Innate Spells Description Ability Bonus to Situation Class Skill +Beast Friend KEY:Social Talent ~ Beast Friend SOURCEPAGE:p.19 CATEGORY:Special Ability TYPE:Social Talent.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Social Talent ~ Songbird SPELLS:Vigilante|TIMES=1|CASTERLEVEL=VigilanteTalentLVL|Charm Animal DESC:The vigilante can cast charm animal once per day as a spell-like ability, with a caster level equal to his level. The vigilante must have the songbird talent to select this talent. +Beast Speech KEY:Social Talent ~ Beast Speech SOURCEPAGE:p.19 CATEGORY:Special Ability TYPE:Social Talent.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Social Talent ~ Songbird SPELLS:Vigilante|TIMES=1|CASTERLEVEL=TL|Speak With Animals DESC:The vigilante can cast speak with animals once per day as a spell-like ability, with a caster level equal to his character level. The vigilante must have the songbird talent to select this talent. +Owl's Sight KEY:Social Talent ~ Owl's Sight SOURCEPAGE:p.19 CATEGORY:Special Ability TYPE:Social Talent.SpecialQuality.Extraordinary DESC:The vigilante gains low-light vision. If he already has low-light vision, he gains a +4 competence bonus on Perception checks in low light. The vigilante also gains a +2 competence bonus on Sleight of Hand and Stealth checks at night. ABILITY:Special Ability|AUTOMATIC|Low-Light vision BONUS:SITUATION|Sleight of Hand=Night,Stealth=Night|2|TYPE=Competence +Songbird KEY:Social Talent ~ Songbird SOURCEPAGE:p.19 CATEGORY:Special Ability TYPE:Social Talent.SpecialQuality.Supernatural SPELLS:Vigilante|TIMES=1|CASTERLEVEL=TL|Animal Messenger DESC:The vigilante gains the use of animal messenger once per day as a spell-like ability, with a caster level equal to his character level. He also gains Handle Animal as a class skill. CSKILL:Handle Animal + +###Block: Vigilante Talents +# Ability Name Unique Key Source Page Category of Ability Type Required Ability Var. Min. Value Description Add to base move Bonus to skill Natural Attacks +Animal Patron KEY:Vigilante Talent ~ Animal Patron SOURCEPAGE:p.20 CATEGORY:Special Ability TYPE:Vigilante Talent.SpecialQuality.Extraordinary !PREABILITY:1,CATEGORY=Special Ability,Vigilante Talent ~ Animal Patron PREVARGTEQ:VigilanteTalentLVL,5 DESC:The vigilante gains the benefits of one minor shifter aspect for %1 minutes per day. He can shift into this minor aspect as a swift action. The vigilante must be at least 5th level to select this talent.|1+(VigilanteTalentLVL/2) +Monkey's Paws KEY:Vigilante Talent ~ Monkey's Paws SOURCEPAGE:p.20 CATEGORY:Special Ability TYPE:Vigilante Talent.SpecialQuality.Extraordinary !PREABILITY:1,CATEGORY=Special Ability,Vigilante Talent ~ Monkey's Paws PREABILITY:1,CATEGORY=Special Ability,Vigilante Talent ~ Rooftop Infiltrator PREVARGTEQ:VigilanteTalentLVL,5 DESC:The vigilante gains a climb speed equal to his base speed and a +4 competence bonus on Escape Artist checks. The vigilante must have the rooftop infiltrator talent and be at least 5th level to select this talent. BONUS:MOVEADD|TYPE.Climb|MOVEBASE BONUS:SKILL|Escape Artist|4|TYPE=Competence +One with the Wilds KEY:Vigilante Talent ~ One with the Wilds SOURCEPAGE:p.20 CATEGORY:Special Ability TYPE:Vigilante Talent.SpecialQuality.Extraordinary !PREABILITY:1,CATEGORY=Special Ability,Vigilante Talent ~ One with the Wilds PREABILITY:1,CATEGORY=Special Ability,Vigilante Talent ~ Environment Weapon DESC:The vigilante must have the environmental weapon talent to select this talent. In the same terrain for which he selected that talent, he gains a +4 competence bonus on Stealth, Survival, and Perception checks. +Tiger's Claws KEY:Vigilante Talent ~ Tiger's Claws SOURCEPAGE:p.20 CATEGORY:Special Ability TYPE:Vigilante Talent.SpecialQuality.Extraordinary !PREABILITY:1,CATEGORY=Special Ability,Vigilante Talent ~ Tiger's Claws DESC:The vigilante gains the ability to grow claws similar to a shifter’s. These claws are natural weapons that can be extended at will and deal 1d4 points of piercing and slashing damage (1d3 if the vigilante is Small). At 11th level, the damage increases to 1d6 (1d4 if Small) NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d4 + +###Block: One with the Wilds .MOD for BONUS:SITUATION +# Ability Name Bonus to Situation +CATEGORY=Special Ability|Vigilante Talent ~ One with the Wilds.MOD BONUS:SITUATION|Perception=Cold Terrain,Stealth=Cold Terrain,Survival=Cold Terrain|4|TYPE=Competence|PREABILITY:1,CATEGORY=Special Ability,Environment Weapon ~ Cold +CATEGORY=Special Ability|Vigilante Talent ~ One with the Wilds.MOD BONUS:SITUATION|Perception=Desert Terrain,Stealth=Desert Terrain,Survival=Desert Terrain|4|TYPE=Competence|PREABILITY:1,CATEGORY=Special Ability,Environment Weapon ~ Desert +CATEGORY=Special Ability|Vigilante Talent ~ One with the Wilds.MOD BONUS:SITUATION|Perception=Forest Terrain,Stealth=Forest Terrain,Survival=Forest Terrain|4|TYPE=Competence|PREABILITY:1,CATEGORY=Special Ability,Environment Weapon ~ Forest +CATEGORY=Special Ability|Vigilante Talent ~ One with the Wilds.MOD BONUS:SITUATION|Perception=Jungle Terrain,Stealth=Jungle Terrain,Survival=Jungle Terrain|4|TYPE=Competence|PREABILITY:1,CATEGORY=Special Ability,Environment Weapon ~ Jungle +CATEGORY=Special Ability|Vigilante Talent ~ One with the Wilds.MOD BONUS:SITUATION|Perception=Mountain Terrain,Stealth=Mountain Terrain,Survival=Mountain Terrain|4|TYPE=Competence|PREABILITY:1,CATEGORY=Special Ability,Environment Weapon ~ Mountain +CATEGORY=Special Ability|Vigilante Talent ~ One with the Wilds.MOD BONUS:SITUATION|Perception=Plains Terrain,Stealth=Plains Terrain,Survival=Plains Terrain|4|TYPE=Competence|PREABILITY:1,CATEGORY=Special Ability,Environment Weapon ~ Plains +CATEGORY=Special Ability|Vigilante Talent ~ One with the Wilds.MOD BONUS:SITUATION|Perception=Planes Terrain,Stealth=Planes Terrain,Survival=Planes Terrain|4|TYPE=Competence|PREABILITY:1,CATEGORY=Special Ability,Environment Weapon ~ Planes +CATEGORY=Special Ability|Vigilante Talent ~ One with the Wilds.MOD BONUS:SITUATION|Perception=Swamp Terrain,Stealth=Swamp Terrain,Survival=Swamp Terrain|4|TYPE=Competence|PREABILITY:1,CATEGORY=Special Ability,Environment Weapon ~ Swamp +CATEGORY=Special Ability|Vigilante Talent ~ One with the Wilds.MOD BONUS:SITUATION|Perception=Underground Terrain,Stealth=Underground Terrain,Survival=Underground Terrain|4|TYPE=Competence|PREABILITY:1,CATEGORY=Special Ability,Environment Weapon ~ Underground +CATEGORY=Special Ability|Vigilante Talent ~ One with the Wilds.MOD BONUS:SITUATION|Perception=Urban Terrain,Stealth=Urban Terrain,Survival=Urban Terrain|4|TYPE=Competence|PREABILITY:1,CATEGORY=Special Ability,Environment Weapon ~ Urban +CATEGORY=Special Ability|Vigilante Talent ~ One with the Wilds.MOD BONUS:SITUATION|Perception=Water Terrain,Stealth=Water Terrain,Survival=Water Terrain|4|TYPE=Competence|PREABILITY:1,CATEGORY=Special Ability,Environment Weapon ~ Water + +# ===== +# Witch +# ===== + +###Block: Witch Hexes +#Minor Hexes +# Ability Name Unique Key Source Page Category of Ability Type Multiple Requirements Define Innate Spells Description Ability Modify VAR Aspects +Combat Hypnosis KEY:Witch Hex ~ Combat Hypnosis SOURCEPAGE:p.15 CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex PREMULT:1,[PREVARGTEQ:WitchMinorHexQualify,1],[PREVARGTEQ:WitchHexAbilityLVL,1] DEFINE:WitchHexDC_CombatHypnosis|0 DESC:DC %1 |WitchHexDC_CombatHypnosis DESC:The witch can lull her enemies into a trance, even in the chaos of combat. This hex functions as hypnotism, except it can affect only one creature at a time, and the target creature does not receive the usual +2 bonus on its saving throw while in combat. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. ABILITY:Ability Focus|AUTOMATIC|Witch Hex ~ Combat Hypnosis BONUS:VAR|WitchHexDC_CombatHypnosis|WitchHexDC BONUS:VAR|WitchHexDC_CombatHypnosis|2|PREABILITY:1,CATEGORY=FEAT,Ability Focus(Witch Hex ~ Combat Hypnosis) +Dark Apothecary KEY:Witch Hex ~ Dark Apothecary SOURCEPAGE:p.15 CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Extraordinary.WitchHex.MinorHex PREMULT:1,[PREVARGTEQ:WitchMinorHexQualify,1],[PREVARGTEQ:WitchHexAbilityLVL,1] DEFINE:WitchHexDC_DarkApothecary|0 DESC:DC %1 |WitchHexDC_DarkApothecary DESC:The witches of ancient Iblydos were masters of herbalism, crafting potent drugs and poisons. The witch receives a +4 insight bonus on checks to craft and apply poison. ABILITY:Ability Focus|AUTOMATIC|Witch Hex ~ Dark Apothecary BONUS:VAR|WitchHexDC_DarkApothecary|WitchHexDC BONUS:VAR|WitchHexDC_DarkApothecary|2|PREABILITY:1,CATEGORY=FEAT,Ability Focus(Witch Hex ~ Dark Apothecary) ASPECT:SkillBonus|+4 insight bonus on checks to craft and apply poison. +Minor Prophecy KEY:Witch Hex ~ Minor Prophecy SOURCEPAGE:p.15 CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex PREMULT:1,[PREVARGTEQ:WitchMinorHexQualify,1],[PREVARGTEQ:WitchHexAbilityLVL,1] DEFINE:WitchHexDC_MinorProphecy|0 SPELLS:Witch|CASTERLEVEL=WitchHexAbilityLVL|Augury DESC:DC %1 |WitchHexDC_MinorProphecy DESC:The witch can call on her prophetic ancestors to cast augury once per day. She can spend a full hour casting the spell to negate the need for material components, but this reduces the accuracy of the spell by 5%%. ABILITY:Ability Focus|AUTOMATIC|Witch Hex ~ Minor Prophecy BONUS:VAR|WitchHexDC_MinorProphecy|WitchHexDC BONUS:VAR|WitchHexDC_MinorProphecy|2|PREABILITY:1,CATEGORY=FEAT,Ability Focus(Witch Hex ~ Minor Prophecy) +Swine KEY:Witch Hex ~ Swine SOURCEPAGE:p.15 CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MinorHex PREMULT:1,[PREVARGTEQ:WitchMinorHexQualify,1],[PREVARGTEQ:WitchHexAbilityLVL,1] DEFINE:WitchHexDC_Swine|0 DESC:DC %1 |WitchHexDC_Swine DESC:The witch can partially transform an enemy into a pig. The effects of the transformation are mostly cosmetic and do not change the creature’s size category or overall shape, but the affected creature takes a â€"2 penalty on Will saving throws for %1 rounds (Will negates).|INT DESC:At 8th level, the affected creature’s hands (or paws) turn into hooves, preventing it from using claw attacks or taking any action that would require the creature to use its fingers.|PREMULT:1,[PREVARGTEQ:WitchHexAbilityLVL,8],[!PREABILITY:1,CATEGORY=Special Ability,Witch Hex ~ Swine] ABILITY:Ability Focus|AUTOMATIC|Witch Hex ~ Swine BONUS:VAR|WitchHexDC_Swine|WitchHexDC BONUS:VAR|WitchHexDC_Swine|2|PREABILITY:1,CATEGORY=FEAT,Ability Focus(Witch Hex ~ Swine) +#Major Hexes +Major Hex - Beast's Gift KEY:Witch Major Hex ~ Beast's Gift SOURCEPAGE:p.16 CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MajorHex PREMULT:1,[PREVARGTEQ:WitchMajorHexQualify,1],[PREVARGTEQ:WitchHexAbilityLVL,10] DEFINE:WitchHexDC_BeastsGift|0 DESC:DC %1 |WitchHexDC_BeastsGift DESC:The witch can use her magic to grant her allies ferocious animal abilities. The witch can partially transform a willing ally, granting him natural attacks for a number of minutes equal to the witch’s level. Choose one: the creature gains one bite attack that deals 1d8 points of damage and one secondary attack of the witch’s choice that deals 1d6 points of damage, or the creature gains two claw attacks that deal 1d4 points of damage each. These attacks follow the standard rules for natural attacks. ABILITY:Ability Focus|AUTOMATIC|Witch Hex ~ Beast's Gift BONUS:VAR|WitchHexDC_BeastsGift|WitchHexDC BONUS:VAR|WitchHexDC_BeastsGift|2|PREABILITY:1,CATEGORY=FEAT|Ability Focus(Witch Hex ~ Beast's Gift) +Major Hex - Drugged KEY:Witch Major Hex ~ Drugged SOURCEPAGE:P.16 CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MajorHex PREMULT:1,[PREVARGTEQ:WitchMajorHexQualify,1],[PREVARGTEQ:WitchHexAbilityLVL,10] DEFINE:WitchHexDC_Drugged|0 DESC:DC %1 |WitchHexDC_Drugged DESC:The witch can combine her magic with her poisons to weaken her enemies’ minds. When the witch creates a poison, she can require the target of the poison to attempt a Will save rather than a Fortitude save. The witch must use this hex when she crafts the poison, and once used, the hex can’t be undone without remaking the poison. ABILITY:Ability Focus|AUTOMATIC|Witch Hex ~ Drugged BONUS:VAR|WitchHexDC_Drugged|WitchHexDC BONUS:VAR|WitchHexDC_Drugged|2|PREABILITY:1,CATEGORY=FEAT|Ability Focus(Witch Hex ~ Drugged) +Major Hex - False Hospitality KEY:Witch Major Hex ~ False Hospitality SOURCEPAGE:p.16 CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MajorHex PREMULT:1,[PREVARGTEQ:WitchMajorHexQualify,1],[PREVARGTEQ:WitchHexAbilityLVL,10] DEFINE:WitchHexDC_FalseHospitality|0 SPELLS:Witch|CASTERLEVEL=WitchHexAbilityLVL|Glibness DESC:DC %1 |WitchHexDC_FalseHospitality DESC:The witches of Iblydos are known for greeting travelers with warmth only to reveal their powers once their enemies have lowered their defenses. A witch can use this hex to gain the benefits of glibness with a caster level equal to the witch’s level. This hex can be used once per day. ABILITY:Ability Focus|AUTOMATIC|Witch Hex ~ False Hospitality BONUS:VAR|WitchHexDC_FalseHospitality|WitchHexDC BONUS:VAR|WitchHexDC_FalseHospitality|2|PREABILITY:1,CATEGORY=FEAT|Ability Focus(Witch Hex ~ False Hospitality) +Major Hex - Prophecy KEY:Witch Major Hex ~ Prophecy SOURCEPAGE:p.16 CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.MajorHex PREMULT:1,[PREVARGTEQ:WitchMajorHexQualify,1],[PREVARGTEQ:WitchHexAbilityLVL,10] DEFINE:WitchHexDC_Prophecy|0 SPELLS:Witch|CASTERLEVEL=WitchHexAbilityLVL|Divination DESC:DC %1 |WitchHexDC_Prophecy DESC:The witch can call on her prophetic ancestors and cast divination once per day. She can spend a full hour casting the spell in place of providing the usual material components. ABILITY:Ability Focus|AUTOMATIC|Witch Hex ~ Prophecy BONUS:VAR|WitchHexDC_Prophecy|WitchHexDC BONUS:VAR|WitchHexDC_Prophecy|2|PREABILITY:1,CATEGORY=FEAT|Ability Focus(Witch Hex ~ Prophecy) +#Grand Hex +Grand Hex - Animal Servant KEY:Witch Grand Hex ~ Animal Servant SOURCEPAGE:p.16 CATEGORY:Special Ability TYPE:WitchClassFeatures.SpecialQuality.Supernatural.WitchHex.GrandHex PREMULT:1,[PREVARGTEQ:WitchGrandHexQualify,1],[PREVARGTEQ:WitchHexAbilityLVL,18] DEFINE:WitchHexDC_AnimalServant|0 DESC:DC %1 |WitchHexDC_AnimalServant DESC:The witch can use this hex to turn a humanoid enemy into an animal and rob it of its free will. The transformation works as beast shape II and is negated by a successful Will save. The transformed creature retains its Intelligence score and known languages, if any, but the witch controls its mind. This effect functions as dominate monster, except the creature does not receive further saving throws to resist the hex. The effect can be removed only with wish or similar magic, although slaying the witch also ends the effect. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. ABILITY:Ability Focus|AUTOMATIC|Witch Hex ~ Animal Servant BONUS:VAR|WitchHexDC_AnimalServant|WitchHexDC BONUS:VAR|WitchHexDC_AnimalServant|2|PREABILITY:1,CATEGORY=FEAT|Ability Focus(Witch Hex ~ Animal Servant) + +###Block: Ability Focus Support +# Ability Name Category of Ability Type +Witch Hex ~ Combat Hypnosis CATEGORY:Ability Focus TYPE:Ability Focus +Witch Hex ~ Dark Apothecary CATEGORY:Ability Focus TYPE:Ability Focus +Witch Hex ~ Minor Prophecy CATEGORY:Ability Focus TYPE:Ability Focus +Witch Hex ~ Swine CATEGORY:Ability Focus TYPE:Ability Focus +Witch Hex ~ Beast's Gift CATEGORY:Ability Focus TYPE:Ability Focus +Witch Hex ~ Drugged CATEGORY:Ability Focus TYPE:Ability Focus +Witch Hex ~ False Hospitality CATEGORY:Ability Focus TYPE:Ability Focus +Witch Hex ~ Prophecy CATEGORY:Ability Focus TYPE:Ability Focus +Witch Hex ~ Animal Servant CATEGORY:Ability Focus TYPE:Ability Focus + diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_abilities_companion.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_abilities_companion.lst new file mode 100644 index 00000000000..bb3e6bd3b6b --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_abilities_companion.lst @@ -0,0 +1,23 @@ +# Sun Jul 23 13:18:10 2023 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +###Block: Companion Advancement +# Ability Name Unique Key Category of Ability Type Visible Required Race Ability Adjust PC Size Stat bonus Modify VAR +Companion Advancement (Basilisk) KEY:Companion Advancement ~ Basilisk CATEGORY:Special Ability TYPE:CompanionAdvancement VISIBLE:DISPLAY PRERACE:1,Companion (Basilisk) ABILITY:Internal|AUTOMATIC|Bite BONUS:STAT|DEX,CON|4|TYPE=Racial BONUS:VAR|AC_Natural_Armor|2|TYPE=Base.STACK +Companion Advancement (Sun Falcon) KEY:Companion Advancement ~ Sun Falcon CATEGORY:Special Ability TYPE:CompanionAdvancement VISIBLE:DISPLAY PRERACE:1,Companion (Sun Falcon) ABILITY:Internal|AUTOMATIC|Talons BONUS:SIZEMOD|NUMBER|1 BONUS:STAT|STR,CHA|2|TYPE=Racial BONUS:STAT|CON|4|TYPE=Racial BONUS:VAR|AC_Natural_Armor|4|TYPE=Base.STACK BONUS:VAR|BurnDamageDieSize|2 + + +###Block: Mastery +# Ability Name Unique Key Category of Ability Type Visible Required Race Description Ability Adjust PC Size Stat bonus Modify VAR +Basilisk Mastery KEY:Beast Speaker Mastery ~ Basilisk CATEGORY:Special Ability TYPE:BeastSpeakerMastery.SpecialAttack PRERACE:1,Companion (Basilisk) DESC:The basilisk’s gaze attack functions as flesh to stone (caster level equals basilisk’s HD) instead of inflicting paralysis. +Behir Mastery KEY:Beast Speaker Mastery ~ Behir CATEGORY:Special Ability TYPE:BeastSpeakerMastery.SpecialAttack PRERACE:1,Companion (Behir) DESC:Breath weapon (three times per day) ABILITY:Special Ability|AUTOMATIC|Immunity to Electricity BONUS:SIZEMOD|NUMBER|1 BONUS:STAT|STR|4|TYPE=Racial BONUS:STAT|DEX|-2|TYPE=Racial BONUS:STAT|CON|2|TYPE=Racial BONUS:VAR|AC_Natural_Armor|2|TYPE=Base.STACK +Bulette Mastery KEY:Beast Speaker Mastery ~ Bulette CATEGORY:Special Ability TYPE:BeastSpeakerMastery VISIBLE:DISPLAY PRERACE:1,Companion (Bulette) ABILITY:Special Ability|AUTOMATIC|Bulette ~ Leap BONUS:SIZEMOD|NUMBER|1 BONUS:STAT|STR|4|TYPE=Racial BONUS:STAT|DEX|-2|TYPE=Racial BONUS:STAT|CON|2|TYPE=Racial BONUS:VAR|AC_Natural_Armor|4|TYPE=Base.STACK +Death Worm Mastery KEY:Beast Speaker Mastery ~ Death Worm CATEGORY:Special Ability TYPE:BeastSpeakerMastery VISIBLE:DISPLAY PRERACE:1,Companion (Death Worm) ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Line of Acid|Immunity to Electricity|Immunity to Acid BONUS:SIZEMOD|NUMBER|1 BONUS:STAT|STR|4|TYPE=Racial BONUS:STAT|DEX|-2|TYPE=Racial BONUS:STAT|CON|2|TYPE=Racial BONUS:VAR|AC_Natural_Armor|4|TYPE=Base.STACK BONUS:VAR|BreathWeaponLine|30 BONUS:VAR|BreathWeaponDice|8 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponDC|BeastSpeakerCompanionDC +Sun Falcon Mastery KEY:Beast Speaker Mastery ~ Sun Falcon CATEGORY:Special Ability TYPE:BeastSpeakerMastery.SpecialAttack PRERACE:1,Companion (Sun Falcon) DESC:Three times per day, the sun falcon can blast an intense wave of heat and light in a 20-foot cone as a standard action. Creatures within this area must succeed at a Reflex save (DC %1) or take 1d6 points of fire damage and be blinded for 1d4+1 rounds. Creatures that succeed at this save take no fire damage and are instead dazzled for 1 round. The save DC is Charisma-based.|10+TL/2+CHA + +###Block: Misc +# Ability Name Unique Key Source Page Category of Ability Type Description Modify VAR +Leap KEY:Bulette ~ Leap CATEGORY:Special Ability TYPE:SpecialAttack DESC:When charging, it can attempt a DC 20 Acrobatics check to jump into the air and land next to its enemies. If successful, it can make four claw attacks against foes in reach but cannot make a bite attack. +#Frost Shaman Spirit Animal +Spirit Animal KEY:Spirit Animal ~ Frost SOURCEPAGE:p.11 CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:The shaman’s spirit animal is covered in a light layer of glimmering frost, and its breath comes out as mist regardless of the temperature. The animal has resistance 5 to cold and electricity. BONUS:VAR|ColdResistanceBonus,ElectricityResistanceBonus|5|TYPE=Resistance diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_abilities_race.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_abilities_race.lst new file mode 100644 index 00000000000..19565a95a55 --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_abilities_race.lst @@ -0,0 +1,34 @@ +# Sun Jul 23 13:18:10 2023 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +###Block: Phantom +# Ability Name Unique Key Category of Ability Type Define Innate Spells Description Ability Combat bonus Bonus to HP Modify VAR Aspects Temporary Bonus +Archmage KEY:Phantom ~ Mythmaker Archmage CATEGORY:Special Ability TYPE:SpecialQuality SPELLS:Innate|TIMES=TL|CASTERLEVEL=TL|Magic Missile|Sleep SPELLS:Innate|CASTERLEVEL=TL|Fireball|Hold Person|PRELEVEL:MIN=12 DESC:The phantom gains magic missile and sleep as spell-like abilities. It can use each spell-like ability a number of times per day equal to its Hit Dice, which it uses in place of a caster level. At 12th level, it can also cast fireball and hold person each once per day. +Champion KEY:Phantom ~ Mythmaker Champion CATEGORY:Special Ability TYPE:SpecialQuality DESC:The phantom gains Weapon Focus (slam) as a bonus feat. At 12th level, it gains Greater Weapon Focus (slam) and Weapon Specialization (slam) as bonus feats. ABILITY:FEAT|AUTOMATIC|Weapon Focus (Slam) ABILITY:FEAT|AUTOMATIC|Greater Weapon Focus (Slam)|Weapon Specialization (Slam)|PRELEVEL:MIN=12 +Guardian KEY:Phantom ~ Mythmaker Guardian CATEGORY:Special Ability TYPE:SpecialQuality DESC:The phantom gains a +2 natural armor bonus when it manifests in its ectoplasmic form, and a +2 deflection bonus to AC when it manifests in its incorporeal form. At 12th level, the phantom increases its maximum hit points by twice its number of Hit Dice. BONUS:COMBAT|AC|2|TYPE=Deflection|Phantom Manifestation ~ Incorporeal BONUS:HP|CURRENTMAX|2*TL|PRELEVEL:MIN=12 BONUS:VAR|AC_Natural_Armor|2|PREABILITY:1,CATEGORY=Special Ability,Phantom Manifestation ~ Ectoplasmic +Hierophant KEY:Phantom ~ Mythmaker Hierophant CATEGORY:Special Ability TYPE:SpecialQuality SPELLS:Innate|TIMES=TL|CASTERLEVEL=TL|Bane|Bless SPELLS:Innate|CASTERLEVEL=TL|Prayer|Searing Light|PRELEVEL:MIN=12 DESC:The phantom gains bane and bless as spell-like abilities. It can use each spell-like ability a number of times per day equal to its Hit Dice, which it uses in place of a caster level. At 12th level, it can also cast prayer and searing light each once per day. +CATEGORY=Internal|Default.MOD DEFINE:PhantomMarshalTempBonus|0 +Marshal KEY:Phantom ~ Mythmaker Marshal CATEGORY:Special Ability TYPE:SpecialQuality DESC:The phantom can fill its allies with its triumphant spirit as a standard action, granting them a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls for %1 rounds per day. These rounds need not be consecutive. At 12th level, if the phantom is hit by an attack of opportunity, it can use an immediate action to allow an ally to make an attack of opportunity against the creature that attacked the phantom if it’s within the ally’s melee reach.|2+CHA ASPECT:SaveBonus|+1 morale bonus on saving throws against charm and fear effects.|PREVAREQ:PhantomMarshalTempBonus,1 TEMPBONUS:ANYPC|VAR|PhantomMarshalTempBonus|1 TEMPBONUS:ANYPC|COMBAT|TOHIT|1|TYPE=Competence TEMPBONUS:ANYPC|COMBAT|DAMAGE|1|TYPE=Competence +Trickster KEY:Phantom ~ Mythmaker Trickster CATEGORY:Special Ability TYPE:SpecialQuality DESC:The phantom gains the sneak attack rogue class feature as a rogue of a level equal to the phantom’s Hit Dice. It can use the sneak attack ability %1 times per day. At 12th level, whenever the phantom is in darkness or dim light, it can move at full speed without taking a penalty on Stealth checks.|max(1,DEX) ABILITY:Special Ability|AUTOMATIC|Rogue ~ Sneak Attack BONUS:VAR|RogueSneakAttackLVL|TL + +###Block: Wyrwood Favored Class Options +#Alchemist +# Ability Name Unique Key Source Page Category of Ability Type Visible Required Class Required Race Define Description Stackable? Multiple? Choose Bonus Ability Pool Bonus to spell cast/day Modify VAR +Bonus Reduction to Mutagen Ability Score Penalty KEY:Favored Class Bonus ~ Alchemist ~ Wyrwood SOURCEPAGE:p.6 CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAlchemist VISIBLE:YES PRECLASS:1,Alchemist=1 PRERACE:1,Wyrwood DEFINE:BonusAlchemistReductionWyrwood|0 DESC:Reduce the mental ability score penalty of the alchemist’s mutagens by 1/5 (minimum 0). STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|MutagenStatPenalty|min(2,BonusAlchemistReductionWyrwood/5) BONUS:VAR|BonusAlchemistReductionWyrwood|1 +#Arcanist +Bonus Level for Spell Resistance Exploit KEY:Favored Class Bonus ~ Arcanist ~ Wyrwood SOURCEPAGE:p.6 CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassArcanist VISIBLE:YES PRECLASS:1,Arcanist=1 PRERACE:1,Wyrwood DEFINE:BonusArcanistSRExploitWyrwood|0 DESC:Add 1/4 to the arcanist’s level for the spell resistance exploit. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|SpellDisruptionBonus|BonusArcanistSRExploitWyrwood/4 BONUS:VAR|BonusArcanistSRExploitWyrwood|1 +#Cleric +Bonus Caster Level (Law Domain, Subdomain and lawful descriptor) KEY:Favored Class Bonus ~ Cleric ~ Wyrwood SOURCEPAGE:p.6 CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCleric VISIBLE:YES PRECLASS:1,Cleric=1 PRERACE:1,Wyrwood DESC:Add 1/4 to the cleric’s caster level when casting spells or using abilities from the Law domain or one of its subdomains, or when casting spells with the lawful descriptor. STACK:YES MULT:YES CHOOSE:NOCHOICE +#Magus +Bonus Arcane Pool Enhancement Duration KEY:Favored Class Bonus ~ Magus ~ Wyrwood SOURCEPAGE:p.6 CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassMagus VISIBLE:YES PRECLASS:1,Magus=1 PRERACE:1,Wyrwood DESC:Add 2 rounds to the duration of the magus’ arcane pool enhancements. STACK:YES MULT:YES CHOOSE:NOCHOICE +#Oracle +Bonus Evocation School Spell KEY:Favored Class Bonus ~ Oracle ~ Wyrwood SOURCEPAGE:p.6 CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassOracle VISIBLE:YES PRECLASS:1,Oracle=1 PRERACE:1,Wyrwood DESC:[Not Implemented] Add one spell known from the wizard’s evocation school spell list. This spell must be at least 1 level below the highest-level spell the oracle can cast. That spell is treated as 1 level higher unless it is also on the oracle spell list. STACK:YES MULT:YES CHOOSE:NOCHOICE +#Paladin +Bonus Spell per day KEY:Favored Class Bonus ~ Paladin ~ Wyrwood SOURCEPAGE:p.6 CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPaladin VISIBLE:YES PRECLASS:1,Paladin=1 PRERACE:1,Wyrwood DEFINE:BonusPaladinSpellPerDayWyrwood|0 DEFINE:WyrwoodPaladinFCBSpellLevel|0 DESC:The paladin gains 1/4 of a bonus spell per day of the highest-level spell that the paladin can cast. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:SPELLCAST|CLASS=Paladin;LEVEL=WyrwoodPaladinFCBSpellLevel|BonusPaladinSpellPerDayWyrwood/4 BONUS:VAR|BonusPaladinSpellPerDayWyrwood|1 BONUS:VAR|WyrwoodPaladinFCBSpellLevel|min(4,ceil((Caster_Level_Paladin/3)-1)) +#Rogue +Bonus Rogue Talent KEY:Favored Class Bonus ~ Rogue ~ Wyrwood SOURCEPAGE:p.6 CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassRogue VISIBLE:YES PRECLASS:1,Rogue=1 PRERACE:1,Wyrwood DEFINE:BonusRogueTalentWyrwood|0 DESC:The rogue gains 1/6 of a rogue talent. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Rogue Talent|BonusRogueTalentWyrwood/6 BONUS:VAR|BonusRogueTalentWyrwood|1 +#Slayer +Bonus Slayer Talent KEY:Favored Class Bonus ~ Slayer ~ Wyrwood SOURCEPAGE:p.6 CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassSlayer VISIBLE:YES PRECLASS:1,Slayer=1 PRERACE:1,Wyrwood DEFINE:BonusSlayerTalentWyrwood|0 DESC:The slayer gains 1/6 of a slayer talent. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Slayer Talent|BonusSlayerTalentWyrwood/6 BONUS:VAR|BonusSlayerTalentWyrwood|1 +#Wizard +Bonus Feat (Item creation, metamagic or spell mastery) KEY:Favored Class Bonus ~ Wizard ~ Wyrwood SOURCEPAGE:p.6 CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWizard VISIBLE:YES PRECLASS:1,Wizard=1 PRERACE:1,Wyrwood DEFINE:BonusWizardFeatWyrwood|0 DESC:The wizard gains 1/6 of a bonus item creation, metamagic, or spell mastery feat. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Wyrwood Wizard Bonus Feat|BonusWizardFeatWyrwood/6 BONUS:VAR|BonusWizardFeatWyrwood|1 diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_abilitycategories.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_abilitycategories.lst new file mode 100644 index 00000000000..2ba68360dc4 --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_abilitycategories.lst @@ -0,0 +1,32 @@ +# Sun Jul 23 13:18:10 2023 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta + +###Block: Class Abilities +#Venom Speaker Alchemist Ability choices +# Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Specific choices list Plural description for UI Display Location +ABILITYCATEGORY:Venom Speaker Alchemist Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:VenomSpeakerAlchemistChoice PLURAL:Venom Speaker Alchemist Choices DISPLAYLOCATION:Class Features +#Shifter Lion Major Feat Choice +ABILITYCATEGORY:Lion Major Aspect Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:LionMajorAspectFeat PLURAL:Lion Major Aspect Feats DISPLAYLOCATION:Class Features +#Frost Shaman Hexes +ABILITYCATEGORY:Shaman Frost Wandering Hex VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ShamanSpiritHex.ShamanFrostHex PLURAL:Shaman Frost Wandering Hexes DISPLAYLOCATION:Class Features +#Ardril Death Curses (ACG-dependent) +ABILITYCATEGORY:Medium Death Curse VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability ABILITYLIST:Rage Power ~ Linnorm Death Curse (Cairn)|Rage Power ~ Linnorm Death Curse (Crag)|Rage Power ~ Linnorm Death Curse (Fjord)|Rage Power ~ Linnorm Death Curse (Ice)|Rage Power ~ Linnorm Death Curse (Taiga)|Rage Power ~ Linnorm Death Curse (Tarn)|Rage Power ~ Linnorm Death Curse (Tor) PLURAL:Medium Death Curses DISPLAYLOCATION:Class Features +#Mythmaker Hero-God +ABILITYCATEGORY:Mythmaker Hero-God VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:MythmakerHeroGod PLURAL:Mythmaker Hero-Gods DISPLAYLOCATION:Class Features +#Divine Fury Shifter Aspect or Favored Terrain +ABILITYCATEGORY:Divine Fury Selection VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:DivineFurySelection PLURAL:Divine Fury Selections DISPLAYLOCATION:Class Features + +###Block: Mythic Abilities +# Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location +ABILITYCATEGORY:Mythic Psychic Spellcaster Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:MythicPsychicSpellcasterChoice PLURAL:Mythic Psychic Spellcaster Choices DISPLAYLOCATION:Mythic Abilities +ABILITYCATEGORY:Mythic Medium Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:MythicMediumChoice PLURAL:Mythic Medium Choices DISPLAYLOCATION:Mythic Abilities + +###Block: Racial Abilities +# Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Specific choices list Plural description for UI Display Location +ABILITYCATEGORY:Wyrwood Experimental Body VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:WyrwoodExperimentalBody PLURAL:Wyrwood Experimental Bodies DISPLAYLOCATION:Racial Abilities +#Wizard Wyrwood FCB +ABILITYCATEGORY:Wyrwood Wizard Bonus Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:ItemCreation.Metamagic ABILITYLIST:Spell Mastery PLURAL:Wyrwood Wizard Bonus Feats DISPLAYLOCATION:Racial Abilities + +###Block: Feats +# Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location +ABILITYCATEGORY:Beast Speaker Companion VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Internal TYPE:BeastSpeakerCompanion PLURAL:Beast Speaker Companions DISPLAYLOCATION:Feats diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_companionmods.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_companionmods.lst new file mode 100644 index 00000000000..be944254bfe --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_companionmods.lst @@ -0,0 +1,25 @@ +# Sun Jul 23 13:18:10 2023 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +###Block: Phantom Mythmaker Selection +# Class of the Master Type Ability +FOLLOWER:MythmakerArchmage=1 TYPE:Phantom ABILITY:Special Ability|AUTOMATIC|Phantom ~ Mythmaker Archmage +FOLLOWER:MythmakerChampion=1 TYPE:Phantom ABILITY:Special Ability|AUTOMATIC|Phantom ~ Mythmaker Champion +FOLLOWER:MythmakerGuardian=1 TYPE:Phantom ABILITY:Special Ability|AUTOMATIC|Phantom ~ Mythmaker Guardian +FOLLOWER:MythmakerHierophant=1 TYPE:Phantom ABILITY:Special Ability|AUTOMATIC|Phantom ~ Mythmaker Hierophant +FOLLOWER:MythmakerMarshal=1 TYPE:Phantom ABILITY:Special Ability|AUTOMATIC|Phantom ~ Mythmaker Marshal +FOLLOWER:MythmakerTrickster=1 TYPE:Phantom ABILITY:Special Ability|AUTOMATIC|Phantom ~ Mythmaker Trickster + +###Block: Spirit Animal Abilities +# Class of the Master Type Ability +FOLLOWER:ShamanFrostSpiritAnimal=1 TYPE:Familiar ABILITY:Special Ability|AUTOMATIC|Spirit Animal ~ Frost + +###Block: Beast Speaker, Beast Speaker Mastery +# Class of the Master Type Ability +FOLLOWER:MasterHasBeastSpeaker=1 TYPE:Animal Companion DEFINE:BeastSpeakerCompanionDC|0 BONUS:VAR|BeastSpeakerCompanionDC|10+TL/2+CON +FOLLOWER:MasterHasBeastSpeakerMastery=1 TYPE:Animal Companion ABILITY:Special Ability|AUTOMATIC|Beast Speaker Mastery ~ Basilisk|PRERACE:1,Companion (Basilisk) +FOLLOWER:MasterHasBeastSpeakerMastery=1 TYPE:Animal Companion ABILITY:Special Ability|AUTOMATIC|Beast Speaker Mastery ~ Behir|PRERACE:1,Companion (Behir) +FOLLOWER:MasterHasBeastSpeakerMastery=1 TYPE:Animal Companion ABILITY:Special Ability|AUTOMATIC|Beast Speaker Mastery ~ Bulette|PRERACE:1,Companion (Bulette) +FOLLOWER:MasterHasBeastSpeakerMastery=1 TYPE:Animal Companion ABILITY:Special Ability|AUTOMATIC|Beast Speaker Mastery ~ Death Worm|PRERACE:1,Companion (Death Worm) +FOLLOWER:MasterHasBeastSpeakerMastery=1 TYPE:Animal Companion ABILITY:Special Ability|AUTOMATIC|Beast Speaker Mastery ~ Sun Falcon|PRERACE:1,Companion (Sun Falcon) diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_equip.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_equip.lst new file mode 100644 index 00000000000..432bc0c2517 --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_equip.lst @@ -0,0 +1,17 @@ +# Sun Jul 23 13:18:10 2023 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +###Block: Ammunition +# Equipment Name Type Cost Source Page Special Property +Air Reservoir TYPE:Ammunition.Resizable.FirearmGear COST:6 +Alchemical Cartridge (Gray Dust) TYPE:Ammunition.Resizable.FirearmGear.FirearmCartridge COST:50 +Alchemical Cartridge (Gray Dust Shot) TYPE:Ammunition.Resizable.FirearmGear.FirearmCartridge COST:50 +Alchemical Cartridge (Smoke) TYPE:Ammunition.Resizable.FirearmGear.FirearmCartridge COST:35 +Bullet (Screaming) TYPE:Ammunition.Resizable.FirearmGear.FirearmBullet COST:20 +Dispelling Bullet TYPE:Ammunition.Resizable.FirearmGear.FirearmBullet.Magic COST:250 SOURCEPAGE:p.18 SPROP:This +1 firearm bullet deals no damage but instead dispels one magical effect on the target, as dispel magic cast by a 5th-level wizard. If the target has multiple magical effects active, the lowest-level effect is targeted. + +###Block: Firearms +# Equipment Name Required Weapon Proficiency Type Contains Cost Weight Crit Mult Crit Range Damage Modifier Wield Category Range Size Source Page Special Property +Air Repeater PROFICIENCY:WEAPON|Air Repeater TYPE:Weapon.Resizable.Exotic.Ranged.Standard.Piercing.Bludgeoning.Container.Projectile.Firearm.Weapon Group Firearms.AirRepeater CONTAINS:1|FirearmCartridge=6 COST:600 WT:6 CRITMULT:x4 CRITRANGE:1 DAMAGE:1d8 EQMOD:Material ~ Steel WIELD:TwoHandsOnly RANGE:50 SIZE:M SOURCEPAGE:p.18 SPROP:Misfire 1 (A misfire while an air repeater has the broken condition does not cause the firearm to explode, but it does destroy the air reservoir.) +Breech-Loader PROFICIENCY:WEAPON|Breech-Loader TYPE:Weapon.Resizable.Exotic.Ranged.Standard.Piercing.Bludgeoning.Container.Projectile.Firearm.Weapon Group Firearms.Pistol CONTAINS:1|FirearmCartridge=2 COST:3000 WT:4 CRITMULT:x4 CRITRANGE:1 DAMAGE:1d6 EQMOD:Material ~ Steel WIELD:OneHandOnly RANGE:20 SIZE:M SOURCEPAGE:p.18 SPROP:Misfire 1 (5 ft.) diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_feats.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_feats.lst new file mode 100644 index 00000000000..a7b0e94f20e --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_feats.lst @@ -0,0 +1,33 @@ +# Sun Jul 23 13:18:10 2023 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +###Block: Feats +# Ability Name Source Page Category of Ability Type Required Ability Required Class Multiple Requirements Required Stat Required Text Req. Weapond Prof. Define Description Bonus Ability Pool Modify VAR Benefits +Beast Speaker SOURCEPAGE:p.21 CATEGORY:FEAT TYPE:General PREMULT:3,[PRESKILL:1,Handle Animal=7],[PREABILITY:1,CATEGORY=Internal,Companion ~ Animal Companion],[PREVARGTEQ:AnimalCompanionMasterLVL,7] DEFINE:BeastSpeakerMasteryPreLvl|0 DEFINE:MasterHasBeastSpeaker|0 DEFINE:MasterHasBeastSpeakerMastery|0 DESC:You have trained in the ways that the beast speakers of the Tekritani once used to ally themselves with magical beasts. BONUS:ABILITYPOOL|Beast Speaker Companion|1 BONUS:VAR|MasterHasBeastSpeaker|1|TYPE=Boolean BENEFIT:You can select a creature from the list of magical beasts to serve as your animal companion. You acquire and advance this beast companion in the same way as an animal companion detailed in the class feature that grants you access to your animal companion. You can also dismiss the creature, as dictated by your class feature. You must meet additional prerequisites to select a companion with an Intelligence score of 3 or higher, as described in each creature's entry. +Beast Speaker Mastery SOURCEPAGE:p.21 CATEGORY:FEAT TYPE:General PREMULT:4,[PREABILITY:1,CATEGORY=FEAT,Beast Speaker],[PREVARGTEQ:TL,BeastSpeakerMasteryPreLvl],[PREVARNEQ:BeastSpeakerMasteryPreLvl,0],[PREABILITY:1,CATEGORY=Internal,TYPE.BeastSpeakerCompanion] DESC:Your magical beast has developed abilities that only its wild kin would normally have. BONUS:VAR|MasterHasBeastSpeakerMastery|1|TYPE=Boolean BENEFIT:Your beast companion gains the abilities and bonuses listed in the mastery entry in its stat block. You must be of at least the indicated level for the companion to use these abilities, so if you dismiss a companion and gain a new beast companion of a different type, you retain the feat but might not yet be of sufficient level for the new companion to gain its mastery benefits. +Dragon Shot SOURCEPAGE:p.4 CATEGORY:FEAT TYPE:Combat.Grit PREMULT:2,[PREMULT:1,[PREABILITY:1,CATEGORY=FEAT,Amateur Gunslinger],[PREABILITY:1,CATEGORY=Special Ability,Gunslinger ~ Grit]],[PRESKILL:1,Spellcraft=5] DESC:You instinctively channel your latent magical abilities through your firearm. BENEFIT:As a swift action, you can spend 1 grit point to convert your gun's damage into acid, fire, electricity, or cold damage for 1 round. You can choose a different damage type each time you use this ability. This still counts as a ranged weapon attack for critical hit multipliers and abilities such as Deadly Aim. +Infused Spell Cartridges SOURCEPAGE:p.4 CATEGORY:FEAT TYPE:Combat PREABILITY:2,CATEGORY=FEAT,Arcane Strike,Spell Cartridges PRESTAT:1,INT=15 PRETEXT:Ability to cast 4th-level arcane spells PREWEAPONPROF:1,TYPE=Firearm DESC:You can improve your arcane ammunition with more powerful magic. BENEFIT:While your gun is imbued with power from the Arcane Strike feat, you can spend a standard action to cast a spell of 3rd level or lower and deliver it via a force bullet. The spell must have a range of touch or produce a ray; if the spell would produce multiple rays, the bullet delivers the effect of only one ray. If the force bullet strikes a target, it deals its force damage and also delivers the effects of the spell. If the force bullet critically hits a target, the spell deals double damage. +Mental Stare SOURCEPAGE:p.9 CATEGORY:FEAT TYPE:Stare PREABILITY:1,CATEGORY=Special Ability,Mesmerist ~ Hypnotic Stare DESC:Blind mesmerists have learned to navigate the world without relying on sight and can use their hypnotic stare regardless of their sight level. BENEFIT:You can use your hypnotic stare ability without relying on sight and do not have to attempt concentration checks to use this ability while blinded. +Overpowering Stare SOURCEPAGE:p.9 CATEGORY:FEAT TYPE:Stare PREABILITY:1,CATEGORY=Special Ability,Mesmerist ~ Painful Stare PRECLASS:1,Mesmerist=11 DESC:Your painful stare overwhelms your foe's mind. BENEFIT:Whenever you use your painful stare, the target must succeed at a Will saving throw (DC %1) or become confused for 1 round. Whether or not the save is successful, a creature cannot be affected by this ability again for 24 hours.|10+(classlevel("Mesmerist")/2)+CHA +Recall Ammunition SOURCEPAGE:p.4 CATEGORY:FEAT TYPE:Combat.Grit PREMULT:3,[PREMULT:1,[PREABILITY:1,CATEGORY=FEAT,Amateur Gunslinger],[PREABILITY:1,CATEGORY=Special Ability,Gunslinger ~ Grit]],[PREATT:9],[PRESKILL:1,Spellcraft=5] DESC:You use your innate magical abilities to instantly recall a missed shot. BENEFIT:After missing with a ranged weapon attack using a firearm, you can spend 2 grit points as an immediate action to recall the shot. If you do so, the ammunition from the missed shot is magically loaded back into the firearm and is ready to fire again immediately. +Spell Cartridges SOURCEPAGE:p.4 CATEGORY:FEAT TYPE:Combat PREABILITY:1,CATEGORY=FEAT,Arcane Strike PRETEXT:Ability to cast 4th-level arcane spells PREWEAPONPROF:1,TYPE=Firearm DESC:You can fire bullets of arcane energy when your ammunition runs low. BENEFIT:While your gun is imbued with power from the Arcane Strike feat, you can fire force bullets instead of regular ammunition. A force bullet deals 1d4 points of force damage for every five caster levels you have. Force bullets do not use black powder or ammunition and count as magic for the purpose of bypassing damage reduction. + +###Block: Wyrwood Feats +# Ability Name Source Page Category of Ability Type Required Ability Req. Att. Required Race Required Skill Required Text Description Ability Bonus to Situation Benefits +Consume Power SOURCEPAGE:p.6 CATEGORY:FEAT TYPE:General PRERACE:1,Wyrwood PRESKILL:1,Spellcraft=3 DESC:You can absorb magic items to gain a boost in power. BENEFIT:Once per day as a full-round action, you can consume a single magical item in your possession. The item is destroyed upon consumption, but you regain 1d6 hit points + 1 additional hit point per caster level of the item. You also gain a +1 bonus on attack and damage rolls for a number of rounds equal to the caster level of the item. +Expressionless SOURCEPAGE:p.6 CATEGORY:FEAT TYPE:General PRERACE:1,Wyrwood DESC:Other races have difficulty reading your wooden features. BONUS:SITUATION|Bluff=Dealing with non-Wyrwoods|2 BENEFIT:Your lack of emotion make it difficult for non-wyrwoods to relate to you. When dealing with any race other than your own, you gain a +2 bonus on Bluff checks. In addition, creatures of other races take a �"2 penalty on Diplomacy and Sense Motive checks attempted against you. +Freeze in Place SOURCEPAGE:p.6 CATEGORY:FEAT TYPE:Combat PRERACE:1,Wyrwood PRESKILL:1,Stealth=5 DESC:You become an expert of hiding in plain sight. ABILITY:Special Ability|AUTOMATIC|Freeze BENEFIT:You gain the freeze universal monster rule, allowing you to appear as an ordinary statue. If you attack a creature unaware of you while using this ability, you double your critical threat range. This effect doesn't stack with any other effect that expands the threat range of your attacks or weapons. +Ioun Resonance SOURCEPAGE:p.7 CATEGORY:FEAT TYPE:General PRERACE:1,Wyrwood DESC:You can create a magic link between your ioun heart and an ioun stone in your possession. BENEFIT:As a standard action, you can create a link between your ioun core and an active ioun stone you hold or carry. For as long as you gain the benefits of the linked stone, any numerical bonuses and penalties granted by the stone are increased by 1. You can maintain a link with only one ioun stoneat a time. Creating a link to a new stone ends any previous links. +Lifecrafting SOURCEPAGE:p.7 CATEGORY:FEAT TYPE:ItemCreation PREABILITY:2,CATEGORY=FEAT,Craft Construct,Leadership PRERACE:1,Wyrwood DESC:Your crafting skill and the secret knowledge of your people allows you to create new wyrwoods. BENEFIT:By completing a unique ritual, you can create a wyrwood. While you can use any Small wooden construct to create the base of a wyrwood, infusing it with life and consciousness requires a specific process. The process requires a flawless ioun stone worth at least 10,000 gp. For the ritual to succeed, you must spend 1 month in complete isolation with the construct that will become a wyrwood. Each week, you must succeed at a DC 30 Craft (carpentry) or Craft (sculpture) check. Failure requires you to start again, although the materials can be reused. Over this time, the construct reshapes itself around the ioun stone until it finds the form it will take permanently — thus even non-humanoid constructs become humanoid as they become wyrwoods. While wyrwoods are born as fully formed adults, they lack any skill or training, so they have only 1 level in the commoner class. +Magical Heart SOURCEPAGE:p.7 CATEGORY:FEAT TYPE:Combat PREABILITY:2,CATEGORY=FEAT,Arcane Strike,Improved Unarmed Strike PRERACE:1,Wyrwood DESC:Through intense focus, your magical strikes reinforce your ioun heart. BENEFIT:While your unarmed strikes are imbued with power from the Arcane Strike feat, a successful hit with an unarmed strike grants you a number of temporary hit points equal to the bonus damage granted by Arcane Strike (%1).|ArcaneStrikeDamageBonus +Occult Conduit SOURCEPAGE:p.7 CATEGORY:FEAT TYPE:General PREABILITY:2,CATEGORY=Special Ability,Occultist ~ Implements,Occultist ~ Mental Focus PRERACE:1,Wyrwood PRETEXT:Caster level 5th DESC:You can use your body as an implement to focus spells. BENEFIT:You can invest mental focus in your body rather than an implement. When you invest mental focus this way, you treat your body as an implement of any implement school you know. You do not gain the resonant power for the chosen school, but you treat your occultist level as 1 higher for the purposes of that school's focus powers. You can change which implement school is tied to your body when you invest your chosen implements for the day. +Sword's Shadow SOURCEPAGE:p.7 CATEGORY:FEAT TYPE:Combat PREABILITY:1,CATEGORY=FEAT,Deft Hands PREATT:7 PRERACE:1,Wyrwood DESC:You attack with a second strike before your opponent can recover from the first. BENEFIT:When you successfully damage an enemy with the first attack of a full attack, you can attempt a Sleight of Hand check against that enemy's CMD as an immediate action. If you succeed, you can treat that enemy as flat-footed for the next attack you make as part of the full attack action. + +###Block: Goblin Feats +# Ability Name Source Page Category of Ability Type Required Deity Required Race Define Description Modify VAR Benefits Temporary Bonus +Glorious Blaze SOURCEPAGE:p.9 CATEGORY:FEAT TYPE:General PREDEITY:1,Sarenrae PRERACE:1,Goblin DEFINE:GloriousBlazeMBonus|0 DESC:The goddess Sarenrae welcomes all who seek good in the world into her fold, and some goblins are drawn to worship her, in part due to her incarnation as a giant ball of fire. BONUS:VAR|GloriousBlazeMBonus|1 BONUS:VAR|GloriousBlazeMBonus|1|PRELEVEL:MIN=9 BENEFIT:If the sun is visible, you can spend 1 round performing a wild dance in worship of the Dawnflower. Starting at the beginning of your next turn, allies who can see you gain a +%1 morale bonus on attack rolls, skill checks, and saving throws. This effect lasts for %2 rounds. At 9th level, this bonus increases to +2.|GloriousBlazeMBonus|max(1,(TL/2)+WIS) TEMPBONUS:ANYPC|COMBAT|TOHIT|1|TYPE=Morale TEMPBONUS:ANYPC|SKILL|ALL|1|TYPE=Morale TEMPBONUS:ANYPC|SAVE|ALL|1|TYPE=Morale +Mental Derail SOURCEPAGE:p.9 CATEGORY:FEAT TYPE:General PRERACE:1,Goblin DESC:Your logic is so ridiculous it can cause people's brains to shut down in self-defense. BENEFIT:You can shout nonsense as a swift action to throw off an enemy. Choose a single target that can hear you. It must attempt a Will saving throw (DC %1). On a failed save, the target is caught off guard, and it takes a -2 penalty on attack rolls and Strength- and Dexterity-based skill checks until the end of its turn. Whether or not the save is successful, a creature cannot be the target of this ability again for 24 hours. This is a mind-affecting effect.|10+(TL/2)+CHA +Piercing Chant SOURCEPAGE:p.9 CATEGORY:FEAT TYPE:General PRERACE:1,Goblin DESC:Music plays a key role in goblin culture — "at the very least, goblins are fond of cacophonous chants describing the last enemy they slew or what they're roasting for dinner. You have gathered, however, that non-goblins don't appreciate your songs very much. BENEFIT:As a full-round action, you can sing a song so terrible and ear-splitting that each enemy within 15 feet of you that hears it must succeed at a Will save or be dazed for 1 round. The DC of this saving throw is %1. Whether or not the initial save is successful, a creature cannot be affected by this ability again for 24 hours. This is a mind-affecting effect.|10+(TL/2)+CHA +Robust Stench SOURCEPAGE:p.10 CATEGORY:FEAT TYPE:General PRERACE:1,Goblin DESC:Your questionable hygiene choices may offend your allies, but exposure has inured them to other, deadlier effects. BENEFIT:Allies within 5 feet of you receive a +2 morale bonus on Fortitude saving throws. This bonus ends as soon as they move more than 5 feet away from you. This bonus applies only to allies you have fought alongside at least once before. TEMPBONUS:ANYPC|SAVE|Fortitude|2|TYPE=Morale +Sacred Pyromania SOURCEPAGE:p.10 CATEGORY:FEAT TYPE:General PREDEITY:1,Sarenrae PRERACE:1,Goblin DESC:Your faith in Sarenrae and the power of flame allows you to lace fire with holy power and burn things that normally can't be burned. BENEFIT:Whenever you make an attack or cast a spell that deals fire damage, the fire damage applies to incorporeal creatures, regardless of whether the fire is magical. An incorporeal creature's 50%% reduction in damage from corporeal sources does not apply to any fire damage that you deal diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_kits.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_kits.lst new file mode 100644 index 00000000000..29abf6611bb --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_kits.lst @@ -0,0 +1,23 @@ +# Mon Aug 9 21:33:57 2021 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +STARTPACK:Companion ~ Basilisk VISIBLE:NO +ALIGN:TN +STAT:STR=10|DEX=10|CON=11|INT=10|WIS=11|CHA=11 + +STARTPACK:Companion ~ Behir VISIBLE:NO +ALIGN:TN +STAT:STR=11|DEX=10|CON=11|INT=11|WIS=10|CHA=10 + +STARTPACK:Companion ~ Bulette VISIBLE:NO +ALIGN:TN +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=11|CHA=10 + +STARTPACK:Companion ~ Death Worm VISIBLE:NO +ALIGN:TN +STAT:STR=10|DEX=11|CON=10|INT=11|WIS=11|CHA=11 + +STARTPACK:Companion ~ Sun Falcon VISIBLE:NO +ALIGN:LN +STAT:STR=10|DEX=11|CON=10|INT=11|WIS=10|CHA=11 diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_profs_weapon.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_profs_weapon.lst new file mode 100644 index 00000000000..92cb75cceb4 --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_profs_weapon.lst @@ -0,0 +1,8 @@ +# Mon Aug 9 21:33:57 2021 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +###Block: Firearms +# Weapon Name Type +Air Repeater TYPE:Ranged.Piercing.Bludgeoning.Proficiency_Group_Firearm.Firearm.Weapon Group Firearms.TwoHandedFireArm +Breech-Loader TYPE:Ranged.Piercing.Bludgeoning.Proficiency_Group_Firearm.Firearm.Weapon Group Firearms.OneHandedFireArm.Pistol diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_races_companion.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_races_companion.lst new file mode 100644 index 00000000000..1be141d2336 --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_races_companion.lst @@ -0,0 +1,11 @@ +# Sun Jul 23 13:18:10 2023 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +###Block: Beast Speaker +# Race Name SORTKEY Output Name Base Size Size Move Reach Multiple Requirements Bonus Ability Pool Stat bonus Modify VAR Ability Nb Legs Nb Hands Monster Class Name and Starting Level Source Page Apply Kit +Companion (Basilisk) SORTKEY:z_Companion OUTPUTNAME:Companion [NAME] FACT:BaseSize|M SIZE:M MOVE:Walk,20 REACH:5 PREMULT:1,[PREVARGTEQ:NotAllowed,1],[PRERACE:1,Companion (Basilisk)] BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:STAT|STR|6 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:VAR|AC_Natural_Armor|4|TYPE=Base BONUS:VAR|DarkvisionRange|60 BONUS:VAR|GazeDC|BeastSpeakerCompanionDC ABILITY:Special Ability|AUTOMATIC|Darkvision|Low-Light Vision|Gaze ABILITY:Internal|AUTOMATIC|Bite 1 (Small)|!PREABILITY:1,CATEGORY=Special Ability,Companion Advancement ~ Basilisk ABILITY:Special Ability|AUTOMATIC|Companion Advancement ~ Basilisk|PREMULT:2,[PREABILITY:1,CATEGORY=Special Ability,Companion Advancement],[PRELEVEL:MIN=9] LEGS:8 HANDS:0 MONSTERCLASS:Companion:2 SOURCEPAGE:p.21 KIT:1|Companion ~ Basilisk +Companion (Behir) SORTKEY:z_Companion OUTPUTNAME:Companion [NAME] FACT:BaseSize|M SIZE:M MOVE:Walk,40,Climb,20 REACH:5 PREMULT:1,[PREVARGTEQ:NotAllowed,1],[PRERACE:1,Companion (Behir)] BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:STAT|STR|5 BONUS:STAT|DEX|2 BONUS:STAT|CON|5 BONUS:STAT|INT|-4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|2 BONUS:VAR|AC_Natural_Armor|6|TYPE=Base BONUS:VAR|BreathWeaponLine|20 BONUS:VAR|BreathWeaponDice|4 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponDC|BeastSpeakerCompanionDC BONUS:VAR|ElectricityResistanceBonus|10|TYPE=Resistance ABILITY:Special Ability|AUTOMATIC|Grab|Breath Weapon ~ Line of Lightning ABILITY:Internal|AUTOMATIC|Bite LEGS:12 HANDS:0 MONSTERCLASS:Companion:2 SOURCEPAGE:p.21 KIT:1|Companion ~ Behir +Companion (Bulette) SORTKEY:z_Companion OUTPUTNAME:Companion [NAME] FACT:BaseSize|M SIZE:M MOVE:Walk,40,Burrow,20 REACH:5 PREMULT:1,[PREVARGTEQ:NotAllowed,1],[PRERACE:1,Companion (Bulette)] BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:STAT|STR|5 BONUS:STAT|DEX|3 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:VAR|AC_Natural_Armor|4|TYPE=Base ABILITY:Internal|AUTOMATIC|Bite|Claw LEGS:4 HANDS:0 MONSTERCLASS:Companion:2 SOURCEPAGE:p.21 KIT:1|Companion ~ Bulette +Companion (Death Worm) SORTKEY:z_Companion OUTPUTNAME:Companion [NAME] FACT:BaseSize|M SIZE:M MOVE:Walk,20,Burrow,20 REACH:5 PREMULT:1,[PREVARGTEQ:NotAllowed,1],[PRERACE:1,Companion (Death Worm)] BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:STAT|STR|6 BONUS:STAT|DEX|3 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|WIS|-1 BONUS:STAT|CHA|-6 BONUS:VAR|AC_Natural_Armor|4|TYPE=Base BONUS:VAR|AcidResistanceBonus,ElectricityResistanceBonus|10|TYPE=Resistance BONUS:VAR|DarkvisionRange,TremorsenseRange|60 ABILITY:Special Ability|AUTOMATIC|Darkvision|Low-Light Vision|Tremorsense ABILITY:Internal|AUTOMATIC|Bite ABILITY:Special Ability|AUTOMATIC|Poison LEGS:0 HANDS:0 MONSTERCLASS:Companion:2 SOURCEPAGE:p.21 KIT:1|Companion ~ Death Worm +Companion (Sun Falcon) SORTKEY:z_Companion OUTPUTNAME:Companion [NAME] FACT:BaseSize|T SIZE:T MOVE:Walk,10,Fly,60 REACH:5 PREMULT:1,[PREVARGTEQ:NotAllowed,1],[PRERACE:1,Companion (Sun Falcon)] BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:STAT|DEX|6 BONUS:STAT|CON|2 BONUS:STAT|INT|-6 BONUS:STAT|WIS|4 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|4 BONUS:VAR|AC_Natural_Armor|2|TYPE=Base BONUS:VAR|BreathWeaponLine|30 BONUS:VAR|BreathWeaponDice|3 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponDC|BeastSpeakerCompanionDC BONUS:VAR|BurnDamageDieSize|4 BONUS:VAR|BurnDC|BeastSpeakerCompanionDC ABILITY:Internal|AUTOMATIC|Talons 1 (Medium) ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Line of Fire|Burn ABILITY:Special Ability|AUTOMATIC|Companion Advancement ~ Sun Falcon|PREMULT:2,[PREABILITY:1,CATEGORY=Special Ability,Companion Advancement],[PRELEVEL:MIN=9] LEGS:2 HANDS:0 MONSTERCLASS:Companion:2 SOURCEPAGE:p.21 KIT:1|Companion ~ Sun Falcon diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_skills.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_skills.lst new file mode 100644 index 00000000000..ddc6a821788 --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heog_skills.lst @@ -0,0 +1,49 @@ +# Sun Jul 23 13:18:10 2023 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +# Skill Name Situational Skill +Acrobatics.MOD SITUATION:Difficult Terrain +Bluff.MOD SITUATION:Dealing with non-Wyrwoods +Knowledge (Nature).MOD SITUATION:Cold Climate +Sleight of Hand.MOD SITUATION:Night +Spellcraft.MOD SITUATION:Avoid triggering primal magic +Stealth.MOD SITUATION:Night + +###Block: Terrain SITUATIONs +# Skill Name Situational Skill +Perception.MOD SITUATION:Cold Terrain +Perception.MOD SITUATION:Desert Terrain +Perception.MOD SITUATION:Forest Terrain +Perception.MOD SITUATION:Jungle Terrain +Perception.MOD SITUATION:Mountain Terrain +Perception.MOD SITUATION:Plains Terrain +Perception.MOD SITUATION:Planes Terrain +Perception.MOD SITUATION:Swamp Terrain +Perception.MOD SITUATION:Underground Terrain +Perception.MOD SITUATION:Urban Terrain +Perception.MOD SITUATION:Water Terrain +# +Stealth.MOD SITUATION:Cold Terrain +Stealth.MOD SITUATION:Desert Terrain +Stealth.MOD SITUATION:Forest Terrain +Stealth.MOD SITUATION:Jungle Terrain +Stealth.MOD SITUATION:Mountain Terrain +Stealth.MOD SITUATION:Plains Terrain +Stealth.MOD SITUATION:Planes Terrain +Stealth.MOD SITUATION:Swamp Terrain +Stealth.MOD SITUATION:Underground Terrain +Stealth.MOD SITUATION:Urban Terrain +Stealth.MOD SITUATION:Water Terrain +Survival.MOD SITUATION:Cold Terrain +# +Survival.MOD SITUATION:Desert Terrain +Survival.MOD SITUATION:Forest Terrain +Survival.MOD SITUATION:Jungle Terrain +Survival.MOD SITUATION:Mountain Terrain +Survival.MOD SITUATION:Plains Terrain +Survival.MOD SITUATION:Planes Terrain +Survival.MOD SITUATION:Swamp Terrain +Survival.MOD SITUATION:Underground Terrain +Survival.MOD SITUATION:Urban Terrain +Survival.MOD SITUATION:Water Terrain diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/heroes_of_golarion.jpg b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heroes_of_golarion.jpg new file mode 100644 index 00000000000..d1497e474c3 Binary files /dev/null and b/data/pathfinder/paizo/player_companion/heroes_of_golarion/heroes_of_golarion.jpg differ diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_am.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_am.lst new file mode 100644 index 00000000000..c71e8a462a0 --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_am.lst @@ -0,0 +1,8 @@ +# Sun Jul 23 13:18:10 2023 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +###Block: Medium !PREABILITY on universal path abilities +# Ability Name Required Ability +CATEGORY=Special Ability|Mythic Path Ability ~ Returning Flasks.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Splash Back.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_cac.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_cac.lst new file mode 100644 index 00000000000..281a0b7ad39 --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_cac.lst @@ -0,0 +1,8 @@ +# Sun Jul 23 13:18:10 2023 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +###Block: Medium !PREABILITY on universal path abilities +# Ability Name Required Ability +CATEGORY=Special Ability|Mythic Path Ability ~ Binding Ritual.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Interplanar Prestige.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_class_oa.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_class_oa.lst new file mode 100644 index 00000000000..372ab781bdd --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_class_oa.lst @@ -0,0 +1,71 @@ +# Sun Jul 23 13:18:10 2023 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +# ========== +# Archetypes +# ========== + +###Block: Archetypes +# Ability Name Unique Key Source Page Category of Ability Type Required Class Multiple Requirements Description Ability Cost FACT Aspects +Plague Eater KEY:Spiritualist Archetype ~ Plague Eater SOURCEPAGE:p.12 CATEGORY:Archetype TYPE:Archetype.SpiritualistArchetype PRECLASS:1,Spiritualist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Spiritualist Archetype ~ Plague Eater],[!PREFACT:1,ABILITIES,Spiritualist_Archetype_DetectUndead=True,Spiritualist_Archetype_CalmSpirit=True,Spiritualist_Archetype_SeeInvisibility=True,Spiritualist_Archetype_FusedConsciousness=True,Spiritualist_Archetype_CallSpirit=True] DESC:Iobaria has been ravaged by plague for centuries, and many of its dead do not rest. These ghosts often flock around specialized spiritualists called plague eaters. Such a spiritualist bears the weight of many souls within her consciousness, spirits that remember the devastation of disease and seek to protect their host from infections, cleanse others of plague, and use disease itself as a weapon. ABILITY:Spiritualist Class Feature|AUTOMATIC|Plague Eater ~ Plague Ward ABILITY:Spiritualist Class Feature|AUTOMATIC|Plague Eater ~ Spiritual Inoculation|PRECLASS:1,Spiritualist=4 ABILITY:Spiritualist Class Feature|AUTOMATIC|Plague Eater ~ Remove Sickness|PRECLASS:1,Spiritualist=5 ABILITY:Spiritualist Class Feature|AUTOMATIC|Plague Eater ~ Disfiguring Touch|PRECLASS:1,Spiritualist=7 ABILITY:Spiritualist Class Feature|AUTOMATIC|Plague Eater ~ Remove Disease|PRECLASS:1,Spiritualist=9 ABILITY:Spiritualist Class Feature|AUTOMATIC|Plague Eater ~ Fused Well-Being|PRECLASS:1,Spiritualist=10 ABILITY:Spiritualist Class Feature|AUTOMATIC|Plague Eater ~ Greater Spiritual Inoculation ABILITY:Spiritualist Class Feature|AUTOMATIC|Plague Eater ~ Withdraw Affliction|PRECLASS:1,Spiritualist=16 COST:0 FACT:Spiritualist_Archetype_DetectUndead|True FACT:Spiritualist_Archetype_CalmSpirit|True FACT:Spiritualist_Archetype_SeeInvisibility|True FACT:Spiritualist_Archetype_FusedConsciousness|True FACT:Spiritualist_Archetype_CallSpirit|True FACT:Spiritualist_CF_DetectUndead|True FACT:Spiritualist_CF_CalmSpirit|True FACT:Spiritualist_CF_SeeInvisibility|True FACT:Spiritualist_CF_FusedConsciousness|True FACT:Spiritualist_CF_CallSpirit|True ASPECT:Archetype Base Class|Spiritualist +Priest of the Fallen KEY:Spiritualist Archetype ~ Priest of the Fallen SOURCEPAGE:p.17 CATEGORY:Archetype TYPE:Archetype.SpiritualistArchetype PRECLASS:1,Spiritualist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Spiritualist Archetype ~ Priest of the Fallen],[!PREFACT:1,ABILITIES,Spiritualist_Archetype_BondedManifestation=True,Spiritualist_Archetype_EctoplasmicBondedManifestation=True,Spiritualist_Archetype_IncorporealBondedManifestation=True,Spiritualist_Archetype_PhantomRecall=True,Spiritualist_Archetype_DualBond=True] DESC:Countless hero-gods have risen and fallen through Iblydos’s long history, leaving behind mighty spirits. Those attuned to these fallen hero-gods can become conduits for their restless souls and agents acting out their divine will. The result is a priest of the fallen, a spiritualist who channels her land’s legends and provides a vessel for mighty heroes to perform heroic acts once more. ABILITY:Spiritualist Class Feature|AUTOMATIC|Priest of the Fallen ~ Mythmaker ABILITY:Spiritualist Class Feature|AUTOMATIC|Priest of the Fallen ~ Channel Energy|PRECLASS:1,Spiritualist=3 ABILITY:Spiritualist Class Feature|AUTOMATIC|Priest of the Fallen ~ Phantom Call|PRECLASS:1,Spiritualist=6 ABILITY:Spiritualist Class Feature|AUTOMATIC|Priest of the Fallen ~ Masterful Faith|PRECLASS:1,Spiritualist=17 ABILITY:Spiritualist Class Feature|AUTOMATIC|Priest of the Fallen ~ True Legend|PRECLASS:1,Spiritualist=20 COST:0 FACT:Spiritualist_Archetype_BondedManifestation|True FACT:Spiritualist_Archetype_EctoplasmicBondedManifestation|True FACT:Spiritualist_Archetype_IncorporealBondedManifestation|True FACT:Spiritualist_Archetype_PhantomRecall|True FACT:Spiritualist_Archetype_DualBond|True FACT:Spiritualist_CF_BondedManifestation|True FACT:Spiritualist_CF_EctoplasmicBondedManifestation|True FACT:Spiritualist_CF_IncorporealBondedManifestation|True FACT:Spiritualist_CF_PhantomRecall|True FACT:Spiritualist_CF_DualBond|True ASPECT:Archetype Base Class|Spiritualist +Spirit Eater KEY:Medium Archetype ~ Spirit Eater SOURCEPAGE:p.24 CATEGORY:Archetype TYPE:Archetype.MediumArchetype PRECLASS:1,Medium=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Medium Archetype ~ Spirit Eater],[!PREFACT:1,ABILITIES,Medium_Archetype_HauntChanneler=True,Medium_Archetype_LocationChannel=True,Medium_Archetype_ConnectionChannel=True] DESC:Shenmen is a ghost-haunted nation trapped in the shadow of the Gossamer Mountains and held beneath the yoke of jorogumo witches. The mediums of Shenmen face brazen yokai that hunger for the living, and these mediums have learned to devour them instead. Guardians of their communities, spirit eaters absorb the dead to channel their power and serve as a line of defense against all manner of incorporeal yokai. ABILITY:Medium Class Feature|AUTOMATIC|Spirit Eater ~ Ectoplasmic Strikes|PRECLASS:1,Medium=3 ABILITY:Medium Class Feature|AUTOMATIC|Spirit Eater ~ Consume Spirit|PRECLASS:1,Medium=7 COST:0 FACT:Medium_Archetype_HauntChanneler|True FACT:Medium_Archetype_LocationChannel|True FACT:Medium_Archetype_ConnectionChannel|True FACT:Medium_CF_HauntChanneler|True FACT:Medium_CF_LocationChannel|True FACT:Medium_CF_ConnectionChannel|True ASPECT:Archetype Base Class|Medium + +###Block: Plague Eater Abilities +# Ability Name Unique Key Source Page Category of Ability Type Define Innate Spells Description Bonus Ability Pool Modify VAR Aspects Temporary Bonus +Plague Ward KEY:Plague Eater ~ Plague Ward SOURCEPAGE:p.12 CATEGORY:Special Ability TYPE:Spiritualist Class Feature.SpecialQuality DEFINE:PlagueEaterPlagueWard|0 DESC:A plague eater does not bond with a single spirit, but rather a group of spirits gathered around her psychic presence. The spiritualist can meditate on an emotional focus during her 8-hour rest and bond with a spirit from her community with a matching focus. A spirit associated with the chosen emotion links with the spiritualist and acts as her phantom until the plague eater changes her emotional focus with another 8-hour rest. The changing roster of spirits dilutes the bond between the plague eater and her community, and the manifesting phantom has a level 1 lower than the spiritualist’s level (minimum level 1). DESC:&nl; While a phantom is confined in a plague eater’s consciousness (but not while it’s fully manifested or banished to the Ethereal Plane), it grants a +4 bonus on saving throws against disease. At 12th level, this bonus increases to +8. In addition, the phantom grants the plague eater the Skill Focus feat in one of the skills determined by the phantom’s emotional focus. This skill is chosen by the plague eater the first time she confines the phantom tied to that particular emotional focus. Once this choice is made for a given emotional focus, it cannot be changed. DESC:This alters phantom and shared consciousness.|!PREABILITY:1,CATEGORY=Archetype,Spiritualist Archetype ~ Plague Eater BONUS:ABILITYPOOL|Skill Focus|1 ASPECT:SaveBonus|+%1 bonus on saving throws against disease.|if(CL<12,4,8)|PREVAREQ:PlagueEaterPlagueWard,1 TEMPBONUS:PC|VAR|PlagueEaterPlagueWard|1 +Spiritual Inoculation KEY:Plague Eater ~ Spiritual Inoculation SOURCEPAGE:p.12 CATEGORY:Special Ability TYPE:Spiritualist Class Feature.SpecialQuality.Supernatural DESC:At 4th level, whenever a plague eater is within reach of her ectoplasmic manifested phantom, she gains a +4 circumstance bonus on saving throws against disease. DESC:This alters spiritual interference.|!PREABILITY:1,CATEGORY=Archetype,Spiritualist Archetype ~ Plague Eater ASPECT:SaveBonus|+4 circumstance bonus on saving throws against disease while within reach of ectoplasmic manifested phantom. +Remove Sickness KEY:Plague Eater ~ Remove Sickness SOURCEPAGE:p.12 CATEGORY:Special Ability TYPE:Spiritualist Class Feature.SpecialQuality.SpellLike SPELLS:Spiritualist|TIMES=ATWILL|CASTERLEVEL=classlevel("Spiritualist")|Remove Sickness DESC:At 5th level, a plague eater’s understanding of disease grows to the point where she can cast remove sickness at will as a spell-like ability with a caster level equal to her spiritualist level. DESC:This replaces detect undead.|!PREABILITY:1,CATEGORY=Archetype,Spiritualist Archetype ~ Plague Eater +Disfiguring Touch KEY:Plague Eater ~ Disfiguring Touch SOURCEPAGE:p.12 CATEGORY:Special Ability TYPE:Spiritualist Class Feature.SpecialQuality.SpellLike DEFINE:PlagueEaterDisfiguringTimes|0 SPELLS:Spiritualist|TIMES=PlagueEaterDisfiguringTimes|Disfiguring Touch DESC:At 7th level, a plague eater can inflict upon others the superficial disfigurement associated with plague by casting disfiguring touchUM as a spell-like ability once per day. At 11th level and every 4 levels thereafter, the spiritualist can use this ability an additional time per day (to a maximum of four times per day at 19th level). DESC:This replaces calm spirit.|!PREABILITY:1,CATEGORY=Archetype,Spiritualist Archetype ~ Plague Eater BONUS:VAR|PlagueEaterDisfiguringTimes|min((classlevel("Spiritualist")-3)/4,4) +Remove Disease KEY:Plague Eater ~ Remove Disease SOURCEPAGE:p.12 CATEGORY:Special Ability TYPE:Spiritualist Class Feature.SpecialQuality.SpellLike SPELLS:Spiritualist|TIMES=3|Remove Disease DESC:At 9th level, a plague eater gains the ability to purge disease from herself and others. She gains the ability to cast remove disease as a spell-like ability three times per day. DESC:This ability replaces see invisibility.|!PREABILITY:1,CATEGORY=Archetype,Spiritualist Archetype ~ Plague Eater +Fused Well-Being KEY:Plague Eater ~ Fused Well-Being SOURCEPAGE:p.12 CATEGORY:Special Ability TYPE:Spiritualist Class Feature.SpecialQuality.Supernatural DESC:At 10th level, a plague eater always gains the benefits of bonded senses when her phantom is manifested. She also gains the skill ranks and bonus to resist disease granted by the spirit’s emotional focus, even when her phantom is manifested. DESC:This replaces fused consciousness.|!PREABILITY:1,CATEGORY=Archetype,Spiritualist Archetype ~ Plague Eater +Greater Spiritual Inoculation KEY:Plague Eater ~ Greater Spiritual Inoculation SOURCEPAGE:p.12 CATEGORY:Special Ability TYPE:Spiritualist Class Feature.SpecialQuality.Supernatural DESC:At 12th level, the plague eater becomes immune to disease, including supernatural and magical diseases. In addition, whenever a manifested phantom is in ectoplasmic form, each of the plague eater’s allies within the phantom’s reach gains a +4 circumstance bonus on saving throws against disease. DESC:This ability alters greater spiritual interference.|!PREABILITY:1,CATEGORY=Archetype,Spiritualist Archetype ~ Plague Eater +Withdraw Affliction KEY:Plague Eater ~ Withdraw Affliction SOURCEPAGE:p.12 CATEGORY:Special Ability TYPE:Spiritualist Class Feature.SpecialQuality.Supernatural SPELLS:Spiritualist|CASTERLEVEL=classlevel("Spiritualist")|Withdraw Affliction DESC:At 16th level, a plague eater can reach into a body, remove an affliction directly from the flesh, and use the diseased matter as a weapon. She can cast withdraw affliction once per day as a spell-like ability with a caster level equal to her spiritualist level. DESC:This replaces call spirit.|!PREABILITY:1,CATEGORY=Archetype,Spiritualist Archetype ~ Plague Eater +#Phantom .MOD for Plague Ward different leveling +CATEGORY=Special Ability|Spiritualist ~ Phantom.MOD BONUS:VAR|PhantomMasterLVL|-1|PREABILITY:1,CATEGORY=Special Ability,Plague Eater ~ Plague Ward + +###Block: Priest of the Fallen Abilities +# Ability Name Unique Key Source Page Category of Ability Type Define Description Bonus Ability Pool Add domain number Modify VAR +Mythmaker KEY:Priest of the Fallen ~ Mythmaker SOURCEPAGE:p.17 CATEGORY:Special Ability TYPE:Spiritualist Class Feature.SpecialQuality.Supernatural DEFINE:MythmakerArchmage|0 DEFINE:MythmakerChampion|0 DEFINE:MythmakerGuardian|0 DEFINE:MythmakerHierophant|0 DEFINE:MythmakerMarshal|0 DEFINE:MythmakerTrickster|0 DESC:A priest of the fallen can channel many different hero-god phantoms, though only one at a time. These spirits will not suffer being confined in a mortal’s consciousness and must be manifested in ectoplasmic or incorporeal form or they return to the Ethereal Plane. They each have an emotional focus depending on their personality and retain some of their hero-god powers, determined by their mythic archetype. A priest of the fallen can channel a hero-god phantom with a ritual that takes 1 minute to perform. A priest of the fallen can channel only one hero-god phantom per 24 hours, but once channeled, a hero-god phantom remains until a new one is channeled. DESC:&nl; This alters phantom and replaces shared consciousness.|!PREABILITY:1,CATEGORY=Archetype,Spiritualist Archetype ~ Priest of the Fallen BONUS:ABILITYPOOL|Mythmaker Hero-God|1 +Channel Energy KEY:Priest of the Fallen ~ Channel Energy SOURCEPAGE:p.17 CATEGORY:Special Ability TYPE:Spiritualist Class Feature.SpecialQuality.Supernatural.Channel Energy DESC:At 3rd level, a priest of the fallen can channel her phantom’s divine energy. This functions as the cleric’s channel energy class feature, except that the amount of damage dealt or hit points restored is equal to 1d6 points plus an additional 1d6 points for every 2 spiritualist levels beyond 3rd. The priest of the fallen decides to channel positive or negative energy based on her alignment. A neutral priest of the fallen can channel either positive or negative energy, but once this choice is made, it cannot be changed. She can use this ability %1 times per day.|max(1,CHA) DESC:&nl; This alters phantom and replaces shared consciousness.|!PREABILITY:1,CATEGORY=Archetype,Spiritualist Archetype ~ Priest of the Fallen +Phantom Call KEY:Priest of the Fallen ~ Phantom Call SOURCEPAGE:p.17 CATEGORY:Special Ability TYPE:Spiritualist Class Feature.SpecialQuality.Supernatural DESC:At 6th level, once per day, a priest of the fallen can summon a fully manifested hero-god phantom from the Ethereal Plane as a standard action. If she already has a hero-god phantom manifested, that phantom vanishes back to the Ethereal Plane. DESC:&nl; This replaces phantom recall.|!PREABILITY:1,CATEGORY=Archetype,Spiritualist Archetype ~ Priest of the Fallen +Fused Consciousness KEY:Priest of the Fallen ~ Fused Consciousness SOURCEPAGE:p.17 CATEGORY:Special Ability TYPE:Spiritualist Class Feature.SpecialQuality.Supernatural DESC:At 10th level, this ability functions as usual, except the phantom retreats to the Ethereal Plane rather than the priest’s consciousness. DESC:&nl; This alters fused consciousness.|!PREABILITY:1,CATEGORY=Archetype,Spiritualist Archetype ~ Priest of the Fallen +Masterful Faith KEY:Priest of the Fallen ~ Masterful Faith SOURCEPAGE:p.17 CATEGORY:Special Ability TYPE:Spiritualist Class Feature.SpecialQuality.Supernatural DESC:At 17th level, a priest of the fallen chooses any two cleric domains and receives their full benefits, treating her spiritualist level as her cleric level. She adds the domain spells to her spells known. DESC:&nl; This replaces dual bond.|!PREABILITY:1,CATEGORY=Archetype,Spiritualist Archetype ~ Priest of the Fallen BONUS:DOMAIN|NUMBER|2 +True Legend KEY:Priest of the Fallen ~ True Legend SOURCEPAGE:p.17 CATEGORY:Special Ability TYPE:Spiritualist Class Feature.SpecialQuality.Supernatural DESC:At 20th level, a priest of the fallen is strong enough to confine a phantom in her consciousness as a standard action. On the start of her following turn, she gains access to all standard spiritualist abilities involving a confined phantom. She can confine her phantom for %1 rounds per day.|(WIS+4) DESC:This alters empowered consciousness.|!PREABILITY:1,CATEGORY=Archetype,Spiritualist Archetype ~ Priest of the Fallen +#Mythmaker Hero-God Selection +Archmage KEY:Mythmaker ~ Archmage CATEGORY:Internal TYPE:MythmakerHeroGod BONUS:VAR|MythmakerArchmage|1|TYPE=Boolean +Champion KEY:Mythmaker ~ Champion CATEGORY:Internal TYPE:MythmakerHeroGod BONUS:VAR|MythmakerChampion|1|TYPE=Boolean +Guardian KEY:Mythmaker ~ Guardian CATEGORY:Internal TYPE:MythmakerHeroGod BONUS:VAR|MythmakerGuardian|1|TYPE=Boolean +Hierophant KEY:Mythmaker ~ Hierophant CATEGORY:Internal TYPE:MythmakerHeroGod BONUS:VAR|MythmakerHierophant|1|TYPE=Boolean +Marshal KEY:Mythmaker ~ Marshal CATEGORY:Internal TYPE:MythmakerHeroGod BONUS:VAR|MythmakerMarshal|1|TYPE=Boolean +Trickster KEY:Mythmaker ~ Trickster CATEGORY:Internal TYPE:MythmakerHeroGod BONUS:VAR|MythmakerTrickster|1|TYPE=Boolean + +###Block: Spirit Eater Abilities +# Ability Name Unique Key Source Page Category of Ability Type Description +Ectoplasmic Strikes KEY:Spirit Eater ~ Ectoplasmic Strikes SOURCEPAGE:p.24 CATEGORY:Special Ability TYPE:Medium Class Feature.SpecialQuality.Supernatural DESC:At 3rd level, a spirit eater medium treats his attacks as if they had the ghost touchweapon property. DESC:This replaces haunt channeler.|!PREABILITY:1,CATEGORY=Archetype,Medium Archetype ~ Spirit Eater +Consume Spirit KEY:Spirit Eater ~ Consume Spirit SOURCEPAGE:p.24 CATEGORY:Special Ability TYPE:Medium Class Feature.SpecialQuality.Supernatural DESC:At 7th level, a spirit eater can attempt to consume an incorporeal creature and house it within his body. If he reduces an incorporeal creature to 0 hit points or fewer, he can instead leave the creature at 1 hit point and consume the creature as an immediate action. A consumed creature is contained in the spirit eater’s body and grants him a +1 bonus on either attack rolls, saving throws, or skill checks, chosen by the spirit eater, and a number of temporary hit points equal to the consumed creature’s Hit Dice. DESC:&nl; A spirit eater’s body can hold a number of creatures equal to his spirit bonus (%1). If he attempts to consume another creature after this point, he releases the creature that has been contained in his body longest. He can release a consumed creature as a free action. A consumed creature attempts to escape after 24 hours. The spirit eater can attempt to keep a consumed creature in his body by attempting a Will save (DC = 10 + half the spirit eater’s level + twice the number of the creatures he has contained in his body). If he succeeds, the consumed creatures remain, but they grant the spirit eater’s channeled spirit 1 point of influence over him. A released creature is destroyed as if it were reduced to 0 hit points and can reconstitute again later, if able.|SpiritBonus DESC:&nl; This replaces location channel and connection channel.|!PREABILITY:1,CATEGORY=Special Ability,Spirit Eater ~ Consume Spirit + +# ====== +# Medium +# ====== + +###Block: Legendary Spirits +# Ability Name Unique Key Source Page Category of Ability Type Innate Spells Description Ability Bonus Ability Pool Modify VAR Temporary Bonus +Kelksiomides Spirit KEY:Medium ~ Kelksiomides Spirit SOURCEPAGE:p.14 CATEGORY:Special Ability TYPE:MediumClassFeatures.SpecialQuality.MediumSpirit.LegendaryMediumSpirit DESC:Gaining Favor: To gain Kelksiomides’s favor, you must travel to the hills of Pol-Ptirmeios, where the hero-god was born. There you must swear to never bear a grudge against another, even if you have been grievously wronged. You must then succeed at a Wisdom check, and if you do, Kelksiomides will answer your call. DESC:&nl; Favored Locations: Farms, gardens, orchards, and wooded areas.|PREVARLT:SpiritHideLocation,1 DESC:&nl; Taboo: If you accept a taboo while channeling Kelksiomides, you may not deal lethal damage. ABILITY:Special Ability|AUTOMATIC|Medium ~ Hierophant Spirit Bonus|!PREFACT:1,ABILITIES,Medium_CF_SpiritBonus=True ABILITY:Special Ability|AUTOMATIC|Medium ~ Hierophant Seance Boon|Medium ~ Kelksiomides ~ Student of the Earth ABILITY:Special Ability|AUTOMATIC|Medium ~ Energy Font|PREVARGTEQ:MediumLVL,6 ABILITY:Special Ability|AUTOMATIC|Medium ~ Kelksiomides ~ Divine Overseer|PREVARGTEQ:MediumLVL,11 ABILITY:Special Ability|AUTOMATIC|Medium ~ Legendary Hierophant|PREVARGTEQ:MediumLVL,17 +Psomeira Spirit KEY:Medium ~ Psomeira Spirit SOURCEPAGE:p.14 CATEGORY:Special Ability TYPE:MediumClassFeatures.SpecialQuality.MediumSpirit.LegendaryMediumSpirit DESC:Gaining Favor: To gain Psomeira’s favor, you first must travel to the ruins of Liachora. On the beach where Psomeira fought the sea monster Ousmariku, you must swear an oath to defend civilization from senseless violence wherever you find it. You must then succeed at a Strength check, and if you do, Psomeira will answer your call. DESC:&nl; Taboo: If you accept a taboo while channeling Psomeira, you must attack any hostile Huge or larger creature on sight ABILITY:Special Ability|AUTOMATIC|Medium ~ Champion Spirit Bonus|!PREFACT:1,ABILITIES,Medium_CF_SpiritBonus=True ABILITY:Special Ability|AUTOMATIC|Medium ~ Psomeira Seance Boon|Medium ~ Champion's Prowess ABILITY:Special Ability|AUTOMATIC|Medium ~ Psomeira ~ Divine Vengeance|PREVARGTEQ:MediumLVL,6 ABILITY:Special Ability|AUTOMATIC|Medium ~ Psomeira ~ Spiritual Force|PREVARGTEQ:MediumLVL,11 ABILITY:Special Ability|AUTOMATIC|Medium ~ Legendary Champion|PREVARGTEQ:MediumLVL,17 +Ardril the Would-Be King Spirit KEY:Medium ~ Ardril Spirit SOURCEPAGE:p.4 CATEGORY:Special Ability TYPE:MediumClassFeatures.SpecialQuality.MediumSpirit.LegendaryMediumSpirit DESC:Gaining Favor: To gain Ardril’s favor, you must defeat an enemy with the dragon type and at least 7 Hit Dice without any aid from allies. After defeating the enemy, you must attempt a Wisdom check as you are bombarded with the memory of a linnorm’s curse. If you succeed, Ardril answers your call. DESC:&nl; Taboo: If you accept a taboo while channeling Ardril, you must never seek out or accept any position of power or leadership. ABILITY:Special Ability|AUTOMATIC|Medium ~ Champion Spirit Bonus|!PREFACT:1,ABILITIES,Medium_CF_SpiritBonus=True ABILITY:Special Ability|AUTOMATIC|Medium ~ Champion Seance Boon|Medium ~ Ardril ~ Challenge ABILITY:Special Ability|AUTOMATIC|Medium ~ Sudden Attack|PREVARGTEQ:MediumLVL,6 ABILITY:Special Ability|AUTOMATIC|Medium ~ Fleet Charge|PREVARGTEQ:MediumLVL,11 ABILITY:Special Ability|AUTOMATIC|Medium ~ Ardril ~ Death Curse|PREVARGTEQ:MediumLVL,17 +Father of Legends Spirit KEY:Medium ~ Father of Legends Spirit SOURCEPAGE:p.5 CATEGORY:Special Ability TYPE:MediumClassFeatures.SpecialQuality.MediumSpirit.LegendaryMediumSpirit DESC:Gaining Favor: To gain the Father of Legends’ favor, you must first compose a song or poem about a heroic event that you witnessed but did not take part in. Then you must perform the piece in front of a crowd of at least 100 people. If you succeed at a Charisma check during the performance, the Father of Legends will answer your call. DESC:&nl; Taboo: If you accept a taboo while channeling the Father of Legends, you cannot take any actions that would deny an ally an opportunity for glory. This includes killing an enemy that an ally was attempting to defeat or forcibly removing an ally from combat, even when her life is in danger. ABILITY:Special Ability|AUTOMATIC|Medium ~ Marshal Spirit Bonus|!PREFACT:1,ABILITIES,Medium_CF_SpiritBonus=True ABILITY:Special Ability|AUTOMATIC|Medium ~ Marshal Seance Boon|Medium ~ Marshal's Order ABILITY:Special Ability|AUTOMATIC|Medium ~ Father of Legends ~ Song of Valor|PREVARGTEQ:MediumLVL,6 ABILITY:Special Ability|AUTOMATIC|Medium ~ Decisive Strike|PREVARGTEQ:MediumLVL,11 ABILITY:Special Ability|AUTOMATIC|Medium ~ Father of Legends ~ Saga of Future Kings|PREVARGTEQ:MediumLVL,17 +#Kelksiomides +Student of the Earth KEY:Medium ~ Kelksiomides ~ Student of the Earth SOURCEPAGE:p.14 CATEGORY:Special Ability TYPE:MediumClassFeatures.SpecialQuality.Supernatural DESC:This power functions as the archmage arcana spirit power, except that you add spells from the druid spell list instead of the sorcerer/wizard spell list. When you cast these spells, they count as divine. +Divine Overseer KEY:Medium ~ Kelksiomides ~ Divine Overseer SOURCEPAGE:p.14 CATEGORY:Special Ability TYPE:MediumClassFeatures.SpecialQuality.Supernatural DESC:You can allow Kelksiomides to gain 1 point of influence over you as a swift action to enable you to channel positive energy as a cleric of your level and automatically restore or deal the maximum amount your channel permits (for example, 6 points if you roll 1d6 when you channel). You can use this channel energy ability %1 times per day.|max(1,CHA) +#Psomeira +Seance Boon KEY:Medium ~ Psomeira Seance Boon SOURCEPAGE:p.15 CATEGORY:Special Ability TYPE:MediumClassFeatures.SpecialQuality.Supernatural.SeanceBoon DESC:You gain a +2 morale bonus on attack rolls against creatures that are at least one size category larger than you. +Divine Vengeance KEY:Medium ~ Psomeira ~ Divine Vengeance SOURCEPAGE:p.15 CATEGORY:Special Ability TYPE:MediumClassFeatures.SpecialQuality.Supernatural SPELLS:Medium|CASTERLEVEL=MediumLVL|Align Weapon (Law Only)|PREVARGTEQ:CHASCORE,12 SPELLS:Medium|CASTERLEVEL=MediumLVL|Magic Weapon|Shield of Faith|PREVARGTEQ:CHASCORE,11 DESC:As a divine warrior, you can cast each of the following spells once per day: align weapon (lawful), magic weapon, and shield of faith. Use your medium level in place of a cleric level. These spells do not count toward your regular allotment of spells per day, but you must have a Charisma score of at least 10 + the spell’s level to cast them. +Spritual Force KEY:Medium ~ Psomeira ~ Spiritual Force SOURCEPAGE:p.15 CATEGORY:Special Ability TYPE:MediumClassFeatures.SpecialQuality.Supernatural SPELLS:Medium|CASTERLEVEL=MediumLVL|Divine Power|Magic Weapon (Greater)|PREVARGTEQ:CHASCORE,14 SPELLS:Medium|CASTERLEVEL=MediumLVL|Magic Vestment|PREVARGTEQ:CHASCORE,13 DESC:Add divine power, greater magic weapon, and magic vestment to the list of spells you can cast once per day, following the same rules as the divine vengeance spirit power. +#Ardril, the Would-Be King Spirit +Challenge KEY:Medium ~ Ardril ~ Challenge SOURCEPAGE:p.5 CATEGORY:Special Ability TYPE:MediumClassFeatures.SpecialQuality.Supernatural DESC:You gain the challenge ability as a cavalier of your level. When you challenge a foe, your attacks ignore any damage reduction your target has. In addition, you gain a +2 bonus on saving throws until the challenge ends. ABILITY:Special Ability|AUTOMATIC|Cavalier ~ Challenge BONUS:VAR|CavalierOrderChallengeBonus|(MediumLVL+3)/4 BONUS:VAR|CavalierChallengeLVL|MediumLVL BONUS:VAR|CavalierChallengeTimes|(MediumLVL+2)/3 TEMPBONUS:PC|SAVE|ALL|2 +Death Curse KEY:Medium ~ Ardril ~ Death Curse SOURCEPAGE:p.5 CATEGORY:Special Ability TYPE:MediumClassFeatures.SpecialQuality.Supernatural DESC:When you channel Ardril, you can select any two linnorm death curse rage powers. You can select different rage powers each time you channel Ardril. Treat your medium level as your barbarian level for the purpose of meeting prerequisites. You gain the benefit of these rage powers against challenged foes even if you are not raging. For each additional point of damage that would be dealt by a rage power, you deal 1d6 points of damage instead. BONUS:ABILITYPOOL|Medium Death Curse|2 +#Father of Legends +Song of Valor KEY:Medium ~ Father of Legends ~ Song of Valor SOURCEPAGE:p.5 CATEGORY:Special Ability TYPE:MediumClassFeatures.SpecialQuality.Supernatural DESC:As a standard action, you can begin a performance that fills allies with power and confidence. Any ally that participated in your seance who can hear your performance receives a +%1 morale bonus to Strength and Constitution. You can maintain this performance for %2 rounds. These rounds need not be consecutive. Maintaining your performance is a free action.|SpiritBonus|CHA+SpiritBonus +Saga of Future Kings KEY:Medium ~ Father of Legends ~ Saga of Future Kings SOURCEPAGE:p.5 CATEGORY:Special Ability TYPE:MediumClassFeatures.SpecialQuality.Supernatural DESC:Each ally who benefits from your song of valor gains DR/%1. In addition, when an ally affected by your song would be reduced to fewer than 0 hit points, she can attempt a Fortitude saving throw (DC = 10 + half the damage received). If the ally succeeds, she instead is reduced to 0 hit points.|SpiritBonus diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_class_uw.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_class_uw.lst new file mode 100644 index 00000000000..7d61ec4d404 --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_class_uw.lst @@ -0,0 +1,16 @@ +# Sun Jul 23 13:18:10 2023 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +###Block: Holy Beast Shifter Archetype +# Ability Name Unique Key Source Page Category of Ability Type Required Class Multiple Requirements Required Text Description Ability Bonus Ability Pool Modify VAR Cost FACT Aspects +Holy Beast KEY:Shifter Archetype ~ Holy Beast SOURCEPAGE:p.12 CATEGORY:Archetype TYPE:Archetype.ShifterArchetype PRECLASS:1,Shifter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Shifter Archetype ~ Holy Beast],[!PREFACT:1,ABILITIES,Shifter_Archetype_WildEmpathy=True,Shifter_Archetype_Track=True,Shifter_Archetype_WoodlandStride=True,Shifter_Archetype_TracklessStep=True] PRETEXT:A holy beast must worship a deity. DESC:Thousands of gods are venerated in Vudra, and devoted followers might have personal relationships with their chosen deities. Holy beast shifters pledge to hunt down their deity’s enemies to earn that deity’s blessing. These shifters tend to take on the aspect of their deity’s sacred animal, and many of them seek to destroy rakshasas. ABILITY:Shifter Class Feature|AUTOMATIC|Holy Beast ~ Beast's Blessing ABILITY:Shifter Class Feature|AUTOMATIC|Holy Beast ~ Blessed Claws ABILITY:Shifter Class Feature|AUTOMATIC|Holy Beast ~ Divine Fury COST:0 FACT:Shifter_Archetype_WildEmpathy|True FACT:Shifter_Archetype_Track|True FACT:Shifter_Archetype_WoodlandStride|True FACT:Shifter_Archetype_TracklessStep|True FACT:Shifter_CF_WildEmpathy|True FACT:Shifter_CF_Track|True FACT:Shifter_CF_WoodlandStride|True FACT:Shifter_CF_TracklessStep|True ASPECT:Archetype Base Class|Shifter +# +Beast's Blessing KEY:Holy Beast ~ Beast's Blessing SOURCEPAGE:p.12 CATEGORY:Special Ability TYPE:Shifter Class Feature.SpecialQuality DESC:A holy beast must worship a deity. +Blessed Claws KEY:Holy Beast ~ Blessed Claws SOURCEPAGE:p.12 CATEGORY:Special Ability TYPE:Shifter Class Feature.SpecialQuality.Supernatural DESC:This ability functions as the shifter’s claws class feature, except the holy beast shifter’s default claws are long and thin, dealing piercing damage. At 3rd level, her claws are treated as one type of aligned weapon (chaotic, evil, good, or lawful) within one step of her deity’s alignment in addition to ignoring DR/cold iron, DR/magic, and DR/silver. If multiple alignment components are available to the holy beast, she selects one; this choice cannot be changed later. DESC:This alters shifter claws.|!PREABILITY:1,CATEGORY=Archetype,Shifter Archetype ~ Holy Beast +Divine Fury KEY:Holy Beast ~ Divine Fury SOURCEPAGE:p.12 CATEGORY:Special Ability TYPE:Shifter Class Feature.SpecialQuality.Supernatural DESC:A holy beast shifter focuses entirely on hunting down specific outsiders on behalf of her deity. She gains the ranger’s favored enemy class feature, except she can select only an outsider type from the favored enemy table. The bonus against her favored enemy automatically increases by 1 at 5th level and every 5 levels thereafter. At 5th level and every 5 levels thereafter, she can forgo gaining an additional shifter aspect to instead gain an additional outsider type as her favored enemy. Her bonuses from the favored enemy feature against new outsider types chosen in this way are equal to the bonus for the type chosen at 1st level. DESC:This replaces wild empathy, track, woodland stride, and trackless step.|!PREABILITY:1,CATEGORY=Archetype,Shifter Archetype ~ Holy Beast ABILITY:Special Ability|AUTOMATIC|Ranger ~ Favored Enemy BONUS:ABILITYPOOL|Divine Fury Selection|min(3,(ShifterLVL/5)) BONUS:VAR|RangerFavoredEnemyLVL|classlevel("Shifter") BONUS:VAR|RangerFavoredEnemyCount|-RangerFavoredEnemyLVL/5 BONUS:VAR|ShifterAspectCount|-min(3,(ShifterLVL/5)) + +###Block: Divine Fury Selection +# Ability Name Unique Key Category of Ability Type Stackable? Multiple? Choose Modify VAR +Additional Shifter Aspect KEY:Divine Fury ~ Shifter Aspect CATEGORY:Internal TYPE:DivineFurySelection STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|ShifterAspectCount|1 +Additional Favored Enemy KEY:Divine Fury ~ Favored Enemy CATEGORY:Internal TYPE:DivineFurySelection STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|RangerFavoredEnemyCount|1 diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_ma.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_ma.lst new file mode 100644 index 00000000000..f15c68ebc1b --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_ma.lst @@ -0,0 +1,84 @@ +# Sun Jul 23 13:18:10 2023 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +###Block: Mythic Occult Classes +#Mythic Psychic Spellcaster (Basic implementation of initial choice with new ABILITYCATEGORY, further implementation for mythic abilities with spelltype prereqs (or similar) may be required) +# Ability Name Unique Key Source Page Category of Ability Type Required Ability Description Ability Bonus Ability Pool +CATEGORY=Special Ability|Mythic Tier 01.MOD BONUS:ABILITYPOOL|Mythic Psychic Spellcaster Choice|1|PRESPELLCAST:TYPE=Psychic +Arcane KEY:Mythic Psychic Spellcaster ~ Arcane CATEGORY:Internal TYPE:MythicPsychicSpellcasterChoice +Divine KEY:Mythic Psychic Spellcaster ~ Divine CATEGORY:Internal TYPE:MythicPsychicSpellcasterChoice +#Mythic Medium (Storing multiple mythic path abilities (MPAs) and being able to easily switch between those within PCGen not implemented) +CATEGORY=Special Ability|Mythic Tier 01.MOD ABILITY:Special Ability|AUTOMATIC|Mythic Ability ~ Mythic Medium|PRECLASS:1,Medium=1 +Mythic Medium KEY:Mythic Ability ~ Mythic Medium SOURCEPAGE:p.28 CATEGORY:Special Ability TYPE:Mythic Ability.SpecialQuality DESC:In a way, every medium gets a small taste of mythic power through the spirits they channel, each of which is tied closely to one of the six mythic paths. In rare cases, the spirits become taken with a particular medium and bestow upon him a greater portion of their power. When a medium first gains mythic power, he can do so normally, or he can tie his mythic power to the spirits he channels. Once this choice is made, it cannot be changed. DESC:If he ties his mythic power to his spirits, then whenever he performs a seance, his mythic path changes to match the spirit he is channeling that day. This does not allow the medium to change which path abilities he has chosen for a given path. Instead, whenever he gains a new mythic path ability, he must select an ability for each mythic path, and he gains access to those abilities only when channeling the spirit associated with that path. Mediums who select this option cannot gain the Dual Path feat, and they cannot select universal path abilities.|!PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Gain Mythic Powers Normally DESC:Mediums who do not take this option tend to prefer the trickster path (sometimes referred to by mediums as the many-faced path). BONUS:ABILITYPOOL|Mythic Medium Choice|1 +Gain Mythic Powers Normally KEY:Mythic Medium ~ Gain Mythic Powers Normally CATEGORY:Internal TYPE:MythicMediumChoice +Tie Mythic Powers To Spirit KEY:Mythic Medium ~ Tie Mythic Powers To Spirit CATEGORY:Internal TYPE:MythicMediumChoice +CATEGORY=Mythic Feat|Dual Path.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit + +###Block: Mythic Path Abilities +#Archmage +# Ability Name Unique Key Source Page Category of Ability Type Required Ability Var. Min. Value Define Description Stackable? Multiple? Choose Move Ability Bonus to spell known/L Aspects Temporary Bonus +Coupled Phenomena KEY:Mythic Path Ability ~ Coupled Phenomena SOURCEPAGE:p.29 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Archmage PREVARGTEQ:MythicTierLevel,1 DESC:Whenever you spend a standard action, move action, or swift action to implant a mesmerist trick (including masterful tricks), or use a discipline power, focus power, spirit power, touch treatment, or utility wild talent, as a free action you can also activate an ability that uses mythic power. The mythic ability you activate must require the same action type as the other ability you activated or a faster one (a swift action is faster than a move action, and a move action is faster than a standard action). +Expanded Implement Knowledge KEY:Mythic Path Ability ~ Expanded Implement Knowledge SOURCEPAGE:p.29 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Archmage PREVARGTEQ:MythicTierLevel,1 DESC:Choose a single implement school you have access to. For each spell level that you can cast, you add one additional spell from that school of magic to your list of spells known. Additionally, by expending one use of mythic power as a swift action, you can add 2 points of mental focus to a single implement associated with the chosen implement school. These points of mental focus are created from the expended mythic energy and do not come from your daily allotment of mental focus. You must be touching the implement in which the mental focus will be invested when you use this ability. BONUS:SPELLKNOWN|CLASS=Occultist;LEVEL=1|1|PRECLASS:1,Occultist=1 BONUS:SPELLKNOWN|CLASS=Occultist;LEVEL=2|1|PRECLASS:1,Occultist=4 BONUS:SPELLKNOWN|CLASS=Occultist;LEVEL=3|1|PRECLASS:1,Occultist=7 BONUS:SPELLKNOWN|CLASS=Occultist;LEVEL=4|1|PRECLASS:1,Occultist=10 BONUS:SPELLKNOWN|CLASS=Occultist;LEVEL=5|1|PRECLASS:1,Occultist=13 BONUS:SPELLKNOWN|CLASS=Occultist;LEVEL=6|1|PRECLASS:1,Occultist=16 ASPECT:ChildAbility|Mythic Power +Mythic Amplification KEY:Mythic Path Ability ~ Mythic Amplification SOURCEPAGE:p.29 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Archmage PREVARGTEQ:MythicTierLevel,3 DESC:Whenever you cast a psychic spell, you can expend one use of mythic power to apply a single phrenic amplification you know to the spell, without expending any points from your phrenic pool to do so. The phrenic amplification added in this way does not count against the normal limit of one phrenic amplification per spell. You must be at least 3rd tier to select this path ability. ASPECT:ChildAbility|Mythic Power +#Hierophant +Mythic Treatment KEY:Mythic Path Ability ~ Mythic Treatment SOURCEPAGE:p.29 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Hierophant PREVARGTEQ:MythicTierLevel,3 DESC:Whenever you use your touch treatment class feature, you can expend one use of mythic power to grant the touched creature a new saving throw to resist a single harmful effect that initially allowed a Fortitude or Will save to resist. The touched creature gains a +%1 bonus on this saving throw. If the saving throw is successful, the effect ends immediately. You must be at least 3rd tier to select this path ability.|HalfMythicLevel +Psychic Healing KEY:Mythic Path Ability ~ Psychic Healing SOURCEPAGE:p.29 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Hierophant PREVARGTEQ:MythicTierLevel,6 DESC:You can transmit healing energy through psychic vibrations. Whenever you cast a spell of the healing subschool that targets a single creature, you can target any creature to which you are connected by a telepathic bond or similar effect, even if that creature is outside the spell’s normal range. You cannot use this ability to cast such a spell on a creature that is farther away from you than %1 miles. You must be at least 6th tier to select this path ability.|MythicLevel +Shielding Phantom KEY:Mythic Path Ability ~ Shielding Phantom SOURCEPAGE:p.29 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Hierophant PREVARGTEQ:MythicTierLevel,1 DESC:Your phantom is especially adept at protecting you and your allies from harm. The shield and circumstance bonuses granted by your spiritual interference class feature are both increased by %1.|HalfMythicLevel +#Champion +Kinetic Font KEY:Mythic Path Ability ~ Kinetic Font SOURCEPAGE:p.30 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Champion PREVARGTEQ:MythicTierLevel,6 DESC:As a swift action, you can expend one use of mythic power to open up a wellspring of kinetic energy within yourself. Each round, beginning on the round in which you use this ability, you can reduce the total amount of burn you would take for a single blast or utility wild talent by 1, to a minimum of 0. This effect lasts for %1 rounds. You must be at least 6th tier to select this path ability.|HalfMythicLevel ASPECT:ChildAbility|Mythic Power +Overcharged Blast KEY:Mythic Path Ability ~ Overcharged Blast SOURCEPAGE:p.30 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Champion PREVARGTEQ:MythicTierLevel,1 DESC:Whenever you use one of your kinetic blasts, you can expend one use of mythic power as a free action to apply one additional infusion to the blast, beyond the normal limit of one form infusion and one substance infusion per blast. Additionally, whenever you use this ability, you reduce the total amount of burn you would accept from the blast by 2 (to a minimum of 0). ASPECT:ChildAbility|Mythic Power +Unorthodox Infusion KEY:Mythic Path Ability ~ Unorthodox Infusion SOURCEPAGE:p.30 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Champion PREVARGTEQ:MythicTierLevel,3 DESC:You learn to master an infusion beyond those that normally apply to the elements in which you specialize. You learn a new infusion of your choice, regardless of that infusion’s associated blasts. You can apply the chosen infusion to any blasts you are capable of using, even if they are not one of that infusion’s associated blasts. You must be at least 3rd tier to select this path ability. STACK:NO MULT:YES CHOOSE:ABILITYSELECTION|Special Ability|TYPE=Infusion Wild Talent ABILITY:Special Ability|AUTOMATIC|%LIST +#Guardian +Energy Conduit KEY:Mythic Path Ability ~ Energy Conduit SOURCEPAGE:p.30 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Guardian PREVARGTEQ:MythicTierLevel,6 DESC:As an immediate action, you can expend one use of mythic power to harness harmful energy within your body and use it to empower your kinetic abilities. For a number of rounds equal to your mythic tier, whenever you take acid, cold, electricity, fire, or sonic damage, you ignore the first 5 points of that damage. For every 5 points of damage ignored in this way, you gain an energy point, which you can expend to reduce the total burn cost of a blast or utility wild talent by 1 (to a minimum of 0). Unspent energy points dissipate after 10 minutes. You must be at least 6th tier to select this path ability. ASPECT:ChildAbility|Mythic Power +Guarded Gathering KEY:Mythic Path Ability ~ Guarded Gathering SOURCEPAGE:p.30 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Guardian PREVARGTEQ:MythicTierLevel,1 DESC:Whenever you use your gather power class feature, the gathered energy swirls around you, forming a protective barrier. You gain a +%1 deflection bonus to AC.|HalfMythicLevel TEMPBONUS:PC|COMBAT|AC|HalfMythicLevel|TYPE=Deflection +Opportunistic Blast KEY:Mythic Path Ability ~ Opportunistic Blast SOURCEPAGE:p.30 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Guardian PREVARGTEQ:MythicTierLevel,3 DESC:You can take advantage of momentary lapses in defense to assault your foes with your kinetic blast. Once per round, when an ally within 30 feet of you makes an attack of opportunity against an opponent you can see, you can expend one use of mythic power as an immediate action to make an attack of opportunity against that opponent using one of your kinetic blasts. You can apply infusion wild talents to the blast, and you accept burn for doing so. You must be at least 3rd tier to select this path ability. ASPECT:ChildAbility|Mythic Power +#Marshal +Free Your Mind KEY:Mythic Path Ability ~ Free Your Mind SOURCEPAGE:p.30 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Marshal PREVARGTEQ:MythicTierLevel,6 DESC:You can reach into the mind of your allies and free them from unwanted influence. You can spend 1 point of mythic power as a full-round action to remove a mind-affecting effect currently affecting an ally within 30 feet. The effect immediately affects you instead, and you receive a saving throw to resist the effect as if you were the original target. If you succeed, the effect has no effect on you; otherwise, you are subject to it. You must be at least 6th tier to select this path ability. ASPECT:ChildAbility|Mythic Power +Spirit Influence KEY:Mythic Path Ability ~ Spirit Influence SOURCEPAGE:p.30 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Marshal PREVARGTEQ:MythicTierLevel,1 DESC:When you complete a seance, you can choose %1 allies. The chosen allies also gain your spirit’s spirit bonus.|HalfMythicLevel +Unfettered Spirit KEY:Mythic Path Ability ~ Unfettered Spirit SOURCEPAGE:p.30 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Marshal PREVARGTEQ:MythicTierLevel,3 DESC:As an immediate action when an ally within 30 feet fails a d20 roll that could be modified by your spirit bonus, you can spend 1 point of mythic power and allow your spirit to gain 1 additional point of influence over you to add your spirit surge die to the check’s result. If the ally is receiving your spirit bonus from the spirit influence ability, you can choose to either spend your mythic power or allow your spirit to gain additional influence instead. You must be at least 3rd tier to select this path ability. ASPECT:ChildAbility|Mythic Power +#Trickster +Bottled Talent KEY:Mythic Path Ability ~ Bottled Talent SOURCEPAGE:p.30 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Trickster PREVARGTEQ:MythicTierLevel,6 DESC:As a standard action, you can expend one use of mythic power and attempt a melee touch attack against a creature with class levels. If you succeed, choose one of that creature’s class features with limited uses, such as rage, smite evil, or a single spell with a casting time of 1 standard action. You replicate that ability and place it into an item you hold for %1 minutes. Any creature holding the item can expend 1 point of mythic power as a standard action to activate the replicated feature, using the level of the creature touched as their level for any effects based on level. You cannot replicate a specific feature from a creature more than once every 24 hours in this way. You must be at least 6th tier to select this path ability.|10*MythicLevel ASPECT:ChildAbility|Mythic Power +Quick Trick KEY:Mythic Path Ability ~ Quick Trick SOURCEPAGE:p.30 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Trickster PREVARGTEQ:MythicTierLevel,3 DESC:As an immediate action when a triggering condition is met against you or an ally within reach for a trick you know, you can spend 1 point of mythic power to implant the trick in yourself or the ally and immediately activate the trick. You must be at least 3rd tier to select this path ability. ASPECT:ChildAbility|Mythic Power +Rebounding Stare KEY:Mythic Path Ability ~ Rebounding Stare SOURCEPAGE:p.30 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural PREABILITY:1,CATEGORY=Special Ability,Mythic Path ~ Trickster PREVARGTEQ:MythicTierLevel,1 DESC:You can cause your hypnotic stare to bounce between creatures. When you use your hypnotic stare, you can spend 1 point of mythic power to affect an additional creature within 30 feet of the original target with the stare for 1 round. You can affect additional creatures up to your mythic tier. You can maintain additional stares by spending 1 point of mythic power per additional stare each round. ASPECT:ChildAbility|Mythic Power +#Universal +Borrow Mythic Power KEY:Mythic Path Ability ~ Borrow Mythic Power SOURCEPAGE:p.31 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit PREVARGTEQ:MythicTierLevel,1 DESC:As a move action, you can call on a channeled spirit to grant you a fraction of its mythic power. Your channeled spirit gains 1 point of influence over you, and you gain two uses of mythic power. Uses of mythic power gained in this way are lost once the spirit leaves you, and they can be spent only on path abilities from the same mythic path with which the spirit is associated. +Mythic Burn KEY:Mythic Path Ability ~ Mythic Burn SOURCEPAGE:p.31 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit PREABILITY:1,CATEGORY=Special Ability,Kineticist ~ Burn PREVARGTEQ:MythicTierLevel,1 DESC:You are able to convert mythic energy into the energy used to fuel your kinetic powers, and vice versa. You can expend mythic power to reduce the total burn cost of a blast or utility wild talent on a one-for-one basis. Alternatively, you can accept 1 point of burn in place of expending one use of mythic power. You must have the burn class feature to select this path ability. ASPECT:ChildAbility|Mythic Power +Mythic Contact KEY:Mythic Path Ability ~ Mythic Contact SOURCEPAGE:p.31 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit PREABILITY:1,CATEGORY=Special Ability,Occultist ~ Outside Contact PREVARGTEQ:MythicTierLevel,3 DESC:You learn the true name of a particularly powerful and knowledgeable outsider with up to 20 Hit Dice. When using your outside contact class feature, you can expend one use of mythic power to conjure this particularly potent contact instead of one of your other contacts. If you do, the contact can provide much more detailed information, such as anything that can be learned with a legend lore spell, and the contact can provide the information immediately. However, the cost is much higher: typically 1,000 gp, although in some cases the contact may instead accept services or an exchange of information. As with outside contact, you can attempt to bargain with the contact, using Diplomacy or Intimidate to try to halve the payment cost. Failure causes the cost to be doubled, and failure by 5 or more causes the mythic contact to depart without providing information of any kind. Typically, a mythic contact will not lower itself to delivering messages, but at the GM’s discretion, it may be willing to perform other services for you in exchange for appropriate compensation. You must be at least 3rd tier and have the outside contact class feature to select this path ability. ASPECT:ChildAbility|Mythic Power +Occult Mastery KEY:Mythic Path Ability ~ Occult Mastery SOURCEPAGE:p.31 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit PREVARGTEQ:MythicTierLevel,1 DESC:You are a master of occult skill unlocks. You gain a bonus equal to your mythic tier on skill checks made as part of an occult skill unlock, and you can use each occult skill unlock you have access to a number of additional times per day equal to your mythic tier. Further, by expending one use of mythic power, you gain the ability to use an occult skill unlock you would not otherwise have access to (whether because you cannot cast psychic spells or because you are not trained in that skill). You can use this occult skill unlock until the next time you regain uses of mythic power. The extra uses of occult skill unlocks granted by this ability also apply to skill unlocks you gain access to in this way. ASPECT:ChildAbility|Mythic Power +Phantom Possession KEY:Mythic Path Ability ~ Phantom Possession SOURCEPAGE:p.31 CATEGORY:Special Ability TYPE:Mythic Path Ability.SpecialQuality.Supernatural !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit PREABILITY:1,CATEGORY=Special Ability,Spiritualist ~ Phantom PREVARGTEQ:MythicTierLevel,6 DEFINE:MPhantomPossessionTemp|0 DESC:As a full-round action, by expending one use of mythic power, you can invite your phantom to control your body while you project your spirit incorporeally. While your spirit is outside of your body in this fashion, you become incorporeal and gain a fly speed of 60 feet (perfect), but your statistics remain otherwise unchanged. Your projected spirit has incorporeal versions of all of your equipment, although consumable equipment and equipment with limited numbers of charges or uses cannot be used while incorporeal. At the same time, your phantom takes control of your body, as the spell possession. You can end the effect at any time by returning to your body, and it ends automatically after 1 minute per mythic tier unless you expend an additional use of mythic power to extend the duration. If your spiritual form is slain, your spirit returns to your body automatically and the effect ends. You must be at least 6th tier and have the phantom class feature to select this path ability. MOVE:Fly,0 ABILITY:Special Ability|AUTOMATIC|Incorporeal|PREVAREQ:MPhantomPossessionTemp,1 ASPECT:ChildAbility|Mythic Power TEMPBONUS:PC|VAR|MPhantomPossessionTemp|1 TEMPBONUS:PC|MOVEADD|TYPE.Fly|60 TEMPBONUS:PC|VAR|Maneuverability|5 + +###Block: Medium !PREABILITY on universal path abilities +#Tier 1 +# Ability Name Required Ability +CATEGORY=Special Ability|Mythic Path Ability ~ Commune with Power.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Display of Charisma.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Display of Constitution.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Display of Dexterity.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Display of Intelligence.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Display of Strength.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Display of Wisdom.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Extra Mythic Feat.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Extra Mythic Power.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Legendary Item.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Longevity.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Mythic Craft.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Mythic Spellcasting.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Mythic Sustenance.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Pierce the Darkness.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +#Tier 3 +CATEGORY=Special Ability|Mythic Path Ability ~ Beyond Morality.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Divine Source.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Enhanced Ability.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Fearless.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Pure Body.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Pure Destiny.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Pure Senses.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Sleepless.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Ultimate Versatility.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Unchanging.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +#Tier 6 +CATEGORY=Special Ability|Mythic Path Ability ~ Farwalker.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Mythic Presence.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Mythic Sight.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit +CATEGORY=Special Ability|Mythic Path Ability ~ Tongues.MOD !PREABILITY:1,CATEGORY=Internal,Mythic Medium ~ Tie Mythic Powers To Spirit diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_race_isr.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_race_isr.lst new file mode 100644 index 00000000000..b7af5848e58 --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_race_isr.lst @@ -0,0 +1,20 @@ +# Sun Jul 23 13:18:10 2023 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +###Block: Wyrwood Alternate Racial Traits +# Ability Name Unique Key Source Page Category of Ability Type Multiple Requirements Description Bonus Ability Pool Cost FACT +Experimental Body KEY:Wyrwood ~ Experimental Body SOURCEPAGE:p.6 CATEGORY:Special Ability TYPE:RacialTraits.Wyrwood Racial Trait.SpecialQuality PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Wyrwood ~ Experimental Body],[!PREFACT:1,ABILITIES,Wyrwood_ReplaceDarkvision=true,Wyrwood_ReplaceLowLightVision=true] DESC:Some wyrwoods have been built from rare materials in an effort to imbue them with special properties. Choose one of the following abilities. BONUS:ABILITYPOOL|Wyrwood Experimental Body|1 COST:0 FACT:Wyrwood_ReplaceDarkvision|true FACT:Wyrwood_ReplaceLowLightVision|true +Living Machine KEY:Wyrwood ~ Living Machine SOURCEPAGE:p.6 CATEGORY:Special Ability TYPE:RacialTraits.Wyrwood Racial Trait.SpecialQuality.Special Quality PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Wyrwood ~ Living Machine],[!PREFACT:1,ABILITIES,Wyrwood_ReplaceType=True] DESC:Through generations of refining the techniques of creation, many young wyrwoods have become closer to organic beings than constructs. These wyrwoods are constructs with the living machine subtype. They gain a Constitution score and can be targeted by spells and effects that target living creatures or constructs, as well as those that require a Fortitude save. They are no longer immune to ability damage, ability drain, energy drain, exhaustion, or fatigue. Wyrwoods with this trait require sleep, but they do not need to breathe or eat. They are not destroyed when reduced to 0 hit points, instead becoming unconscious and stable. They are destroyed when reduced to a negative number of hit points equal to their Constitution score. They can be raised or resurrected when destroyed. DESC:This alters the wyrwood's creature type.|!PREABILITY:1,CATEGORY=Special Ability,Wyrwood ~ Living Machine COST:0 FACT:Wyrwood_ReplaceType|True + +###Block: Wyrwood Experimental Body +# Ability Name Unique Key Category of Ability Type Innate Spells Description +Blessed KEY:Experimental Body ~ Blessed CATEGORY:Internal TYPE:RacialTraits.Wyrwood Racial Trait.WyrwoodExperimentalBody +CATEGORY=Special Ability|Wyrwood ~ Experimental Body.MOD SPELLS:Innate|CASTERLEVEL=TL|Divine Favor|PREABILITY:1,CATEGORY=Internal,Experimental Body ~ Blessed DESC:&nl; Blessed: These wyrwoods contain divine relics. Wyrwoods with this trait can use divine favor once per day as a spell-like ability with a caster level equal to their Hit Dice.|PREMULT:1,[PREABILITY:1,CATEGORY=Internal,Experimental Body ~ Blessed],[!PREABILITY:1,CATEGORY=Special Ability,Wyrwood ~ Experimental Body] +Enchanted KEY:Experimental Body ~ Enchanted CATEGORY:Internal TYPE:RacialTraits.Wyrwood Racial Trait.WyrwoodExperimentalBody +CATEGORY=Special Ability|Wyrwood ~ Experimental Body.MOD DESC:&nl; Enchanted: Crafted from the remnants of broken staves, wands and other items, these wyrwoods have a natural attunement to the arcane. Wyrwoods with this trait treat their Intelligence score as 2 higher for the purpose of determining bonus spells or extracts per day.|PREMULT:1,[PREABILITY:1,CATEGORY=Internal,Experimental Body ~ Enchanted],[!PREABILITY:1,CATEGORY=Special Ability,Wyrwood ~ Experimental Body] +Fey-Touched KEY:Experimental Body ~ Fey-Touched CATEGORY:Internal TYPE:RacialTraits.Wyrwood Racial Trait.WyrwoodExperimentalBody +CATEGORY=Special Ability|Wyrwood ~ Experimental Body.MOD SPELLS:Innate|CASTERLEVEL=TL|Charm Animal|PREABILITY:1,CATEGORY=Internal,Experimental Body ~ Fey-Touched DESC:&nl; Fey-Touched: These wyrwoods have components that create a powerful link to the First World. Wyrwoods with this trait can use charm animal once per day as a spell-like ability with a caster level equal to their Hit Dice.|PREMULT:1,[PREABILITY:1,CATEGORY=Internal,Experimental Body ~ Fey-Touched],[!PREABILITY:1,CATEGORY=Special Ability,Wyrwood ~ Experimental Body] +Scorched KEY:Experimental Body ~ Scorched CATEGORY:Internal TYPE:RacialTraits.Wyrwood Racial Trait.WyrwoodExperimentalBody +CATEGORY=Special Ability|Wyrwood ~ Experimental Body.MOD DESC:&nl; Scorched: These wyrwoods are built from the ruins of cities and structures destroyed by conflict. Once per day, after a successful melee attack against an enemy, wyrwoods with this trait can deal an additional %1 points of damage equal as a free action.|WIS|PREMULT:1,[PREABILITY:1,CATEGORY=Internal,Experimental Body ~ Scorched],[!PREABILITY:1,CATEGORY=Special Ability,Wyrwood ~ Experimental Body] +CATEGORY=Special Ability|Wyrwood ~ Experimental Body.MOD DESC:&nl; This replaces darkvision and low-light vision.|!PREABILITY:1,CATEGORY=Special Ability,Wyrwood ~ Experimental Body diff --git a/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_race_oa.lst b/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_race_oa.lst new file mode 100644 index 00000000000..a71cabeb4f3 --- /dev/null +++ b/data/pathfinder/paizo/player_companion/heroes_of_golarion/support/heog_abilities_race_oa.lst @@ -0,0 +1,8 @@ +# Sun Jul 23 13:18:10 2023 -- reformatted by PCGen TidyLst v1.04.00 +#Original Entry by pokemonpasta +SOURCELONG:Heroes of Golarion SOURCESHORT:HEOG + +###Block: Wyrwood Favored Class Options +#Psychic +# Ability Name Unique Key Source Page Category of Ability Type Visible Required Class Required Race Define Description Stackable? Multiple? Choose Bonus Ability Pool Modify VAR +Bonus Phrenic Amplification KEY:Favored Class Bonus ~ Psychic ~ Wyrwood SOURCEPAGE:p.6 CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsychic VISIBLE:YES PRECLASS:1,Psychic=1 PRERACE:1,Wyrwood DEFINE:BonusPsychicPAmpWyrwood|0 DESC:The psychic gains 1/6 of a phrenic amplification. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Phrenic Amplification|BonusPsychicPAmpWyrwood/6 BONUS:VAR|BonusPsychicPAmpWyrwood|1