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For the AGVS, I implemented some random generator functions (e.g. generateViewSpaceDirectionSample). Maybe it is a good idea to put them into their own MinSG extension to be usable by other extensions, too. I think about simple helper functions – something like Vec3 generateRandomDirection() – that can be embedded into more complex algorithms. Maybe they can even be moved to Geometry. Two applications that come into my mind:
Generate a path with random waypoints (random position and random viewing direction).
Generate random sample positions on a sphere (for SVS).
The text was updated successfully, but these errors were encountered:
Initially created by @eikel as #673:
For the AGVS, I implemented some random generator functions (e.g. generateViewSpaceDirectionSample). Maybe it is a good idea to put them into their own MinSG extension to be usable by other extensions, too. I think about simple helper functions – something like
Vec3 generateRandomDirection()
– that can be embedded into more complex algorithms. Maybe they can even be moved to Geometry. Two applications that come into my mind:The text was updated successfully, but these errors were encountered: