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lever.rb
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lever.rb
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# control your levers from the dfhack console
=begin
lever
=====
Allow manipulation of in-game levers from the dfhack console.
Can list levers, including state and links, with::
lever list
To queue a job so that a dwarf will pull the lever 42, use ``lever pull 42``.
This is the same as :kbd:`q` querying the building and queue a :kbd:`P` pull request.
To queue a job at high priority, add ``--high`` or ``--priority``::
lever pull 42 --high
To magically toggle the lever immediately, add ``--now`` or ``--cheat``::
lever pull 42 --now
=end
def lever_pull_job(bld, priority)
ref = DFHack::GeneralRefBuildingHolderst.cpp_new
ref.building_id = bld.id
job = DFHack::Job.cpp_new
job.job_type = :PullLever
job.pos = [bld.centerx, bld.centery, bld.z]
job.flags.do_now = true if priority
job.general_refs << ref
bld.jobs << job
df.job_link job
puts lever_descr(bld)
end
def lever_pull_cheat(bld)
bld.linked_mechanisms.each { |i|
i.general_refs.grep(DFHack::GeneralRefBuildingHolderst).each { |r|
r.building_tg.setTriggerState(bld.state)
}
}
bld.state = (bld.state == 0 ? 1 : 0)
puts lever_descr(bld)
end
def lever_descr(bld, idx=nil)
ret = []
# lever description
descr = ''
descr << "#{idx}: " if idx
descr << "lever ##{bld.id} "
descr << "(#{bld.name}) " if bld.name.length != 0
descr << "@[#{bld.centerx}, #{bld.centery}, #{bld.z}] #{bld.state == 0 ? '\\' : '/'}"
bld.jobs.each { |j|
if j.job_type == :PullLever
flags = ''
flags << ', now' if j.flags.do_now
flags << ', repeat' if j.flags.repeat
flags << ', suspended' if j.flags.suspend
descr << " (pull order#{flags})"
end
}
bld.linked_mechanisms.map { |i|
i.general_refs.grep(DFHack::GeneralRefBuildingHolderst)
}.flatten.each { |r|
# linked building description
tg = r.building_tg
state = ''
if tg.respond_to?(:gate_flags)
state << (tg.gate_flags.closed ? 'closed' : 'opened')
state << ", closing (#{tg.timer})" if tg.gate_flags.closing
state << ", opening (#{tg.timer})" if tg.gate_flags.opening
end
ret << (descr + " linked to #{tg._rtti_classname} ##{tg.id} @[#{tg.centerx}, #{tg.centery}, #{tg.z}] #{state}")
# indent other links
descr = descr.gsub(/./, ' ')
}
ret << descr if ret.empty?
ret
end
def lever_list
@lever_list = []
df.world.buildings.other[:TRAP].find_all { |bld|
bld.trap_type == :Lever
}.sort_by { |bld| bld.id }.each { |bld|
puts lever_descr(bld, @lever_list.length)
@lever_list << bld.id
}
end
@lever_list ||= []
case $script_args[0]
when 'pull'
cheat = $script_args.delete('--cheat') || $script_args.delete('--now')
priority = $script_args.delete('--high') || $script_args.delete('--priority')
if $script_args[1].nil?
bld = df.building_find(:selected) if not bld
raise 'no lever under cursor and no lever id given' if not bld
else
id = $script_args[1].to_i
id = @lever_list[id] || id
bld = df.building_find(id)
raise 'invalid lever id' if not bld
end
raise 'not a lever' if bld._rtti_classname != :building_trapst or bld.trap_type != :Lever
if cheat
lever_pull_cheat(bld)
else
lever_pull_job(bld, priority)
end
when 'list'
lever_list
when /^\d+$/
id = $script_args[0].to_i
id = @lever_list[id] || id
bld = df.building_find(id)
raise 'invalid lever id' if not bld
puts lever_descr(bld)
else
puts <<EOS
Lever control from the dfhack console
Usage:
lever list
shows the list of levers in the fortress, with their id, name and links
lever pull
order the dwarves to pull the lever under the cursor
lever pull 42
order the dwarves to pull lever 42
lever pull 42 --high
order the dwarves to pull lever 42 at high priority
lever pull 42 --cheat
magically pull lever 42 immediately
EOS
end