forked from DFHack/scripts
-
Notifications
You must be signed in to change notification settings - Fork 0
/
item-descriptions.lua
673 lines (664 loc) · 43.5 KB
/
item-descriptions.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
-- Holds custom descriptions for view-item-info
-- By PeridexisErrant
--[====[
item-descriptions
=================
Exports a table with custom description text for every item in the game.
Used by `view-item-info`; see instructions there for how to override
for mods.
]====]
-- Each line near the bottom has 53 characters of room until
-- it starts clipping over the UI in an ugly fashion.
-- For proper spacing, 50 characters is the maximum.
-- Descriptions which aren't pushed down the page by
-- barrel contents or such line up with the UI on the
-- 11th line down. There is room for a 10th long line
-- without clipping, but stopping at 9 leaves enough space
-- for ideal legibility.
-- The following people contributed descriptions:
-- Raideau, PeridexisErrant, /u/Puffin4Tom, /u/KroyMortlach
-- /u/genieus, /u/TeamsOnlyMedic, /u/johny5w, /u/DerTanni
-- /u/schmee101, /u/coaldiamond, /u/stolencatkarma, /u/sylth01
-- /u/MperorM, /u/SockHoarder, /u/_enclave_, WesQ3
-- /u/Xen0nex, /u/Jurph
if not moduleMode then
print("scripts/item-descriptions.lua is a content library; calling it does nothing.")
end
--[[
This script has a single function: to return a custom description for every
vanilla item in the game.
If "raw/scripts/item-descriptions.lua" exists, it will entirely replace this one.
Instead, mods should use "raw/scripts/more-item-descriptions.lua" to add content or replace
descriptions on a case-by-case basis. If an item description cannot be found in
the latter script, view-item-info will fall back to the former.
]]
-- see http://dwarffortresswiki.org/index.php/cv:Item_token
--luacheck: global
descriptions = {
AMULET = { "An item of jewellery worn around the neck for its aesthetic value.",
"An amulet does not interfere with wearing other equipment."},
ANIMALTRAP = {
"This tiny trap is used by your trappers to catch vermin. Some dwarves",
"like vermin as pets - if your cats don't get them first. May be built",
"from wood or metal. Catching vermin requires trap to be set with bait."},
ANVIL = { "An essential component of the forge."},
ARMORSTAND = {
"A rack for the storage of military equipment, specifically armor.",
"Barracks may be designated and assigned from them. Military squads",
"may use their assigned barracks for training, storage, and sleeping,",
"depending on the settings. Some nobles demand an armor stand of",
"their own."},
BACKPACK = {"A backpack can be used by militia to carry rations in the field.",
"In Adventure mode, backpacks can be used to carry more equipment."},
BALLISTAARROWHEAD = {
"The arrowtip used to create metal ballista arrows in a siege workshop."},
BALLISTAPARTS = {
"Three of these can be used to construct a Ballista."},
BAR = { "A small ingot made of metal, fuel, ash, or soap, made to facilitate",
"stacking and storage. Aside from the uses unique to each material, bars",
"of any type can also be used as building materials in place of blocks.",
"",
"Metal bars are used with fuel at a Metalsmith's Forge to make metal",
"goods and decorations. Fuel is used at furnaces and workshops requiring",
"intense heat, with the exception of magma furnaces or a Wood Furnace.",
"Soap is used by hospitals to greatly reduce the chance of infected",
"wounds, and rarely used by individual dwarves to clean themselves or",
"surrounding tiles. Ash is processed at an Ashery to make potash or lye,",
"potash is used as farm plot fertilizer or made into pearlash, and",
"pearlash is used to make clear or crystal glass products."},
BARREL = { "A hollow cylinder with a removable lid. It is used to hold liquids,",
"food, and seeds. It can be made of metal or wood. For storage uses it",
"can be largely replaced by the lighter and cheaper large pot, though",
"some items (such as milk) can only be stored in barrels, and certain",
"workshops require a barrel for their construction."},
BED = { "A pallet for dwarves to sleep on, which must be made of wood.",
"It prevents the stress of sleeping on the ground, and can be used",
"to designate a bedroom (used by one dwarf or couple), a dormitory",
"(used by multiple dwarves), or a barracks (used by a military",
"squad for training or sleep)."},
BIN = { "A container for the storage of ammunition, armor and weapons, bars,",
"blocks, cloth and leather, coins, finished goods and gems. It can",
"be used to carry multiple items to the Trade Depot at once, and saves",
"space in your stockpiles. A bin can be made of wood or forged from",
"metal."},
BLOCKS = { "Blocks can be used for constructions in place of raw materials such",
"as logs or bars. Cutting boulders into blocks gives four times as",
"many items, which are lighter for faster hauling and yield smooth",
"constructions."},
BOX = { "A container for storing items. They are required by nobles, and will",
"increase the value of rooms they are placed in. Also required to store",
"hospital supplies. They can be made of stone or metal (coffers),",
"wood (chests), or textiles or leather (bags)."},
BUCKET = { "A small cylindrical or conical container for holding and carrying",
"small amounts of liquid such as water or lye. They are used by",
"dwarves to give water to other dwarves, to store lye, and are",
"required to build wells and certain workshops. They can be made",
"of wood or metal."},
BOOK = { "Books are scrolls or codices, which are made from either sheets and",
"scroll rollers (in the case of scrolls) or written-on quires, thread,",
"and book bindings (in the case of codices). Creating codices is a",
"two-step process: first, a quire must be written on by a scholar,",
"and this quire must then be bound into a codex by a bookbinder at",
"a Craftsdwarf's Workshop.",
"",
"Books written by necromancers may contain the secrets of life and",
"death."},
BOULDER = { "Loose stones yielded by mining, used in a wide variety of industries.",
"There are four categories: non-economic stones for building materials,",
"ores for metal industry, gems, and special-purpose economic stones",
"like flux, coal and lignite."},
BRACELET = {"A bracelet is an item of jewelry worn on the hands.",
"Bracelets do not interfere with wearing other equipment."},
CABINET = { "A container used to store clothing. It can be built out of wood, stone,",
"metal, or glass. Providing dwarves with cabinets in their rooms will",
"cause them to store their clothes in them instead of on the floor."},
CAGE = { "A cage can be made of glass, metal or wood. All materials are equally",
"strong as cages can not be broken, however the weight of the material",
"affects the time taken to move cages. Cages can be combined with a",
"mechanism to create a cage trap. Cages can also be built as furniture,",
"after which they can store an infinite number of animals or prisoners."},
CATAPULTPARTS = {"Three of these can be used to construct a catapult."},
CHAIN = { "A chain made of metal. A chain or rope is required to build a well.",
"Due to the marvels of dwarven engineering, a single chain can be used",
"for a well of any depth. Chains are also used to create restraints",
"for prisoners or animals."},
CHAIR = { "Furniture used for sitting. Named a chair if made of wood,",
"or a throne if made of stone, glass, or metal. Offices may be",
"designated and assigned from them. Dwarves will complain if there",
"aren't enough chairs in the dining room."},
CLOTH = { "A piece of fabric made of threads of plant fiber, yarn, silk or",
"adamantine. Cloth may be dyed. It is used at a Clothier's Workshop to",
"make clothing, bags, rope, and decorative sewn images. At a",
"Craftsdwarf's Workshop, it can be made into trade goods. Hospitals",
"use cloth for wound dressing - though expensive cloth confers no",
"benefit. Specific types of cloth can be required by a strange mood."},
COFFIN = { "A final resting place for dwarves. Must be built and assigned before",
"burial can occur. Named a coffin when made of stone or glass,",
"casket when made of wood, and sarcophagus when made of metal.",
"Tombs may be designated and assigned from them. Corpses contained in",
"coffins may still reanimate."},
COIN = { "A metal coin that represents value. Surprisingly useless in trade."},
CROWN = { "A crown may be worn as headgear, or on top of a helmet. Although",
"usually just decorative or symbolic, crowns sometimes deflect attacks."},
CRUTCH = { "Item used in healthcare. May be made of wood or metal. Given to",
"dwarves who receive injuries that impair or prevent normal movement.",
"Requires one hand."},
DOOR = { "A barrier that covers a hole in a wall and controls horizontal passage.",
"Intelligent creatures can open and close doors as needed. Doors can",
"also block the flow of liquids as long as they remain closed. May be",
"set as 'locked' to prevent all passage or 'tightly closed' to prevent",
"animal passage. Creatures cannot manually open or close doors that are",
"mechanically controlled. May be linked via mechanisms to devices such",
"as pressure plates and levers. Will become stuck open if an item",
"occupies its tile."},
EARRING = { "Earrings are decorative jewellery. Eleven can be worn on each ear."},
FIGURINE = {"A small piece of art carved in the likeness of a creature."},
FLASK = { "A drink container that is worn on the body, keeping the hands free.",
"Soldiers and adventurers can carry any drink of their choice in this",
"container. Called a flask when made of metal, a vial when",
"made of glass, and a waterskin when made of leather."},
FLOODGATE = {
"A mechanical gate used to control the flow of water. Floodgates are",
"initially closed when installed, and must be linked to a lever or",
"pressure plate in order to be either opened or closed.",
"It will become stuck open if an item occupies its tile."},
GOBLET = { "A small drink container that is held in one hand."},
GRATE = { "A barrier with small openings, grates block solid objects and",
"creatures - but not line of sight, liquids, or projectiles. Grates can",
"be installed vertically on a floor, or horizontally over open space.",
"Grates can be retracted if they are mechanically linked to a lever or",
"pressure plate. Grates are not stable enough to support constructions."},
HATCH_COVER = {
"A barrier that covers a hole in the floor. A hatch cover acts like a",
"door, but placed over a vertical opening. Hatches can also cover carved",
"stairways and ramps. Hatches can be linked to mechanical controls.",
"Creatures cannot manually open or close hatches that are mechanically",
"controlled. They may also be set as 'locked' to prevent all passage or",
"'tightly closed' to prevent animal passage."},
ITEM_AMMO_ARROWS = {
"Ammunition for bows, which are primarily used by elves."},
ITEM_AMMO_BOLTS = {
"Ammunition for crossbows, which are the dwarves' preferred ranged",
"weapon. It is not recommended to store bolts in bins, due to pickup",
"bugs."},
ITEM_ARMOR_BREASTPLATE = {
"A breastplate is a piece of plate armor that covers the upper body and",
"the lower body. It is usually worn in the armor layer."},
ITEM_ARMOR_CAPE = {
"A (cool-looking) cape. Protects the chest."},
ITEM_ARMOR_CLOAK = {
"A cloth cloak. Protects the face, neck, chest, arms and upper legs."},
ITEM_ARMOR_COAT = {
"A heavy cloth coat. Protects the face, neck, chest, arms and upper legs."},
ITEM_ARMOR_DRESS = {
"A cloth dress. Protects the face, neck, chest, arms and legs."},
ITEM_ARMOR_LEATHER = {
"Leather armor is light and protects the arms, legs and body."},
ITEM_ARMOR_MAIL_SHIRT = {
"A chainmail shirt. Protects the face, neck, chest, upper arms and",
"upper legs."},
ITEM_ARMOR_ROBE = {
"A cloth robe. Protects the face, neck, chest, arms and legs."},
ITEM_ARMOR_SHIRT = {
"A cloth shirt. Protects the neck, chest and arms."},
ITEM_ARMOR_TOGA = {
"A cloth toga. Protects the face, neck, chest, upper arms and upper legs."},
ITEM_ARMOR_TUNIC = {
"A cloth tunic. Protects the neck, chest and upper arms."},
ITEM_ARMOR_VEST = {
"A cloth vest. Protects the chest."},
ITEM_FOOD_BISCUITS = {
"Biscuits are the lowest tier of meals that can be prepared by your",
"dwarves. They are made in a kitchen with the 'Prepare Easy Meal' order",
"and use two ingredients. Preparing easy meals is the easiest way to,",
"get experience for you cooks, but the larger volume produced means more",
"hauling to take them to storage."},
ITEM_FOOD_ROAST = {
"Roasts are the highest tier of meals that can be prepared by your ",
"dwarves. They are made in a kitchen with the 'Prepare Lavish Meal'",
"order, and use four ingredients. As there are more ingredients, there",
"is a better chance that a dwarf will like at least one ingredient."},
ITEM_FOOD_STEW = {
"Stews are the middle tier of meals that can be prepared by your ",
"dwarves. They are made in a kitchen with the 'Prepare Fine Meal' order,",
"and use three ingredients. They provide more food than Biscuits,",
"but are less valuable than Roasts."},
ITEM_GLOVES_GAUNTLETS = {
"Gauntlets are armor worn on any body part that can grasp, which for",
"dwarves are the hands. They are similar to mittens and gloves, but",
"act as an armor layer and provide much more protection. Like other",
"armor, gauntlets can be made of metal, shell, or bone."},
ITEM_GLOVES_GLOVES = {
"Gloves cover the hands, wrapping each finger and thumb individually",
"to preserve the wearer's dexterity at the cost of some warmth"},
ITEM_GLOVES_MITTENS = {
"Mittens cover the fingers together and thumb separately, preserving",
"the ability to grasp but keeping fingers together for more warmth in",
"cold climates"},
ITEM_HELM_CAP = {
"A cap covers only the crown of the head. It prevents heat loss through",
"a bald pate and protects the skull from falling objects and",
"downward strikes."},
ITEM_HELM_HELM = {
"A helm covers the entire face and head. It protects the wearer from",
"falling objects and a variety of weapon strikes from all directions.",
"Every other type of head covering, save a hood, is worn under a helm",
"for padding."},
ITEM_HELM_HOOD = {
"A hood is a soft loose covering for the head and sides of the face.",
"It shields the wearer from cold breezes and can cushion blows from",
"any direction. It is pulled over the wearer's other headgear, providing",
"a final outer layer of protection from the elements."},
ITEM_HELM_MASK = {
"A mask hides the wearer's face from view and protects it from all but",
"the most accurate piercing attacks. Some can be carved to present the",
"enemy with a more fearsome visage, or to show no face at all.",
"Masks are worn underneath other layers of headgear."},
ITEM_HELM_SCARF_HEAD = {
"A head scarf is a loose wrap of cloth or leather that is typically",
"worn in hot climates to protect the head from the rays of the sun.",
"It provides light cushioning against some blows."},
ITEM_HELM_TURBAN = {
"A turban is a length of cloth or leather that is wrapped many times",
"around the head to shield the wearer from the sun's rays and provide",
"several layers of insulation. A turban can be pinned or clasped in",
"place, or simply folded and tucked into a stable configuration."},
ITEM_HELM_VEIL_FACE = {
"A face veil is a soft covering that protects the lower half of the",
"wearer's face, leaving only the eyes to gaze out. It can prevent",
"noxious fluids from splashing into the wearer's mouth.",
"It is worn under every other layer of headgear."},
ITEM_HELM_VEIL_HEAD = {
"A veil for the whole head is a wall of sheer cloth or finely-punched",
"leather extending from above the brow to below the chin, and often hung",
"from a more solid cloth headpiece that covers the crown and cheeks.",
"It admits some light but almost entirely obscures the wearer's face."},
ITEM_INSTRUMENT_DRUM = {
"Short, wide, and round, this cylindrical percussion instrument can",
"play music when banged by one's hands. It is only useful to trade."},
ITEM_INSTRUMENT_FLUTE = {
"This long cylindrical woodwind instrument can make a wide array of",
"tones and music when blown into. It is only useful to trade."},
ITEM_INSTRUMENT_HARP = {
"Vaguely triangular in shape, this stringed instrument can play a",
"variety of notes by plucking the strings with one's fingers.",
"It is only useful to trade."},
ITEM_INSTRUMENT_PICCOLO = {
"Similar to a flute, but smaller and with a higher tone, a piccolo is",
"a cylindrical woodwind instrument. It is only useful to trade."},
ITEM_INSTRUMENT_TRUMPET = {
"A dwarven brass instrument - which need not be made of brass.",
"It is only useful to trade."},
ITEM_PANTS_BRAIES = {
"Braies are undergarments that cover from the waist to the knees.",
"Dwarves cannot craft braies, so they must be obtained through",
"other means."},
ITEM_PANTS_GREAVES = {
"Greaves are plated armor meant to protect the lower legs, though",
"they are equipped as pants."},
ITEM_PANTS_LEGGINGS = {
"Leggings are garments that cover everything from the waist to the",
"ankles, though with a tighter fit than other trousers."},
ITEM_PANTS_LOINCLOTH = {
"Loincloths are draped undergarments meant to cover little more than",
"the 'geldables'. Dwarves cannot craft loincloths, so they must be",
"obtained through other means."},
ITEM_PANTS_PANTS = {
"Trousers are a garment that covers everything from the waist to the",
"ankles. They keep the legs and lower body warm."},
ITEM_PANTS_SKIRT = {
"A skirt is a cone-shaped garment that hangs from the waist, covering",
"part of the legs. Its use is more for modesty than protection.",
"Dwarves cannot craft skirts, so they must be obtained through other means."},
ITEM_PANTS_SKIRT_LONG = {
"A skirt is a cone-shaped garment that hangs from the waist, covering",
"part of the legs. Its use is more for modesty than protection. Long",
"skirts fulfil this purpose well. Dwarves cannot craft long skirts,",
"so they must be obtained through other means."},
ITEM_PANTS_SKIRT_SHORT = {
"A skirt is a cone-shaped garment that hangs from the waist, covering",
"part of the legs. Its use is more for modesty than protection, though",
"short skirts offer less in the way of modesty. Dwarves cannot craft",
"short skirts, so they must be obtained through other means."},
ITEM_PANTS_THONG = {
"Thongs are strapped undergarments meant to cover little more than",
"the 'geldables'. Dwarves cannot craft thongs, so they must be obtained",
"through other means."},
ITEM_SHIELD_BUCKLER = {
"A smaller and less protective type of shield. A buckler can be used",
"to block attacks, and with skill anything from a goblin axe",
"to dragonfire can be deflected."},
ITEM_SHIELD_SHIELD = {
"Larger and more defensive than a buckler, a full-sized shield can be",
"used to block attacks. With skill anything from a goblin axe to",
"dragonfire can be deflected."},
ITEM_SHOES_BOOTS = {
"High boots are a more protective kind of shoe, covering from the foot",
"up to the knee."},
ITEM_SHOES_BOOTS_LOW = {
"Low boots are a more protective kind of shoe, covering from the foot up",
"to just past the ankle."},
ITEM_SHOES_CHAUSSE = {
"Chausses are chainmail armor meant to protect the legs, though these",
"are equipped as footwear. Dwarves cannot craft chausses, so they",
"must be obtained through other means."},
ITEM_SHOES_SANDAL = {
"Sandals are open footwear consisting of soles and some number of",
"straps. Dwarves cannot craft sandals, so they must be obtained",
"through other means."},
ITEM_SHOES_SHOES = {
"Shoes are closed footwear meant to protect the feet from rough terrain",
"and the elements."},
ITEM_SHOES_SOCKS = {
"Socks are tubular articles of clothing, worn on each foot along with",
"shoes or other footwear."},
ITEM_SIEGEAMMO_BALLISTA = {
"Ballista ammunition, for an enormous siege weapon."},
ITEM_TOOL_BOWL = {
"Bowls are used to contain individual servings of meals.",
"At the moment, dwarves have no use for them."},
ITEM_TOOL_CAULDRON = {
"Cauldrons are large metal pots used to cook meals like soups or stews",
"over an open fire. At the moment, dwarves have no use for them."},
ITEM_TOOL_FORK_CARVING = {
"A carving fork typically has only two prongs and is exceptionally long.",
"It is used to hold down a piece of cooked meat while using a knife."},
ITEM_TOOL_HELVE = {
"A helve is the handle of a tool such as an axe.",
"It is not useful by itself, but adding a rock makes a stone axe,",
"which can be used for woodcutting in Adventure mode."},
ITEM_TOOL_HIVE = {
"Hives are structures that house colonies of honey bees. To be",
"productive, they need to be constructed on an above-ground tile with",
"an accessible honey bee colony somewhere on the map. Some time after",
"bees are 'installed' by a beekeeper, the hive will be ready to harvest",
"or split into new colonies."},
ITEM_TOOL_HONEYCOMB = {
"Honeycomb is an intermediate product of beekeeping, produced along",
"with royal jelly when a beekeeper harvests a suitable hive. It must",
"be processed by a Presser at a Screw Press to produce honey, which may",
"be used in cooking or made into mead and a wax cake, which can be used",
"to make low-value crafts."},
ITEM_TOOL_JUG = {
"Jugs are small food storage containers that hold royal jelly, honey,",
"or oil. They are used by beekeepers when harvesting suitable hives and",
"by pressers when processing honeycomb or seed pastes at a screw press."},
ITEM_TOOL_KNIFE_BONING = {
"A boning knife has a sharp point and narrow blade. It is an excellent",
"all-around kitchen knife and decent weapon in a pinch."},
ITEM_TOOL_KNIFE_CARVING = {
"A carving knife is for cutting thin slices of cooked meat for serving.",
"It may be useful as an improvised weapon."},
ITEM_TOOL_KNIFE_MEAT_CLEAVER = {
"A meat cleaver is a heavy square-bladed knife for cutting bone and",
"meat alike."},
ITEM_TOOL_KNIFE_SLICING = {
"A slicing knife is for cutting thin slices of cooked meat."},
ITEM_TOOL_LADLE = {
"A ladle is a large spoon with a long handle and a deep bowl,",
"intended for serving out portions of soups and stews."},
ITEM_TOOL_LARGE_POT = {
"Large pots are storage containers made of any hard material. They",
"function identically to barrels when brewing or storing food, while",
"being much lighter than barrels made of the same material.",
"Unfortunately, they cannot be used when making dwarven syrup or when",
"building asheries and dyer's workshops."},
ITEM_TOOL_MINECART = {
"A minecart is a tool for hauling, and can be made of wood or metal.",
"",
"Minecart systems are the most efficient and most complicated way to",
"move items, and can do anything from improving industrial efficiency,",
"to transporting magma or launching hundreds of weapons at enemies.",
"Misuse may result in horrific injury to drivers and pedestrians."},
ITEM_TOOL_MORTAR = {
"Half of a mortar and pestle, the mortar is a bowl in which to grind",
"up plants or other reagents."},
ITEM_TOOL_NEST_BOX = {
"A place for birds and other egg-laying creatures to lay eggs.",
"Must be built before use.",
"Fertilized eggs will hatch into chicks if the dwarves are kept from",
"carrying them off."},
ITEM_TOOL_PESTLE = {
"Half of a mortar and pestle, the pestle is a stick used to grind up",
"plants or other reagents."},
ITEM_TOOL_POUCH = {
"A small bag used to carry a variety of tools."},
ITEM_TOOL_STEPLADDER = {
"A small stepladder. Used in fruit gathering zones to harvest fruit",
"from certain kinds of trees."},
ITEM_TOOL_STONE_AXE = {
"This tool can be made in Adventure mode, and is used to cut",
"trees for building or carpentry."},
ITEM_TOOL_WHEELBARROW = {
"A small hand-cart with long handles and a single wheel, this",
"wheelbarrow makes heavy hauling jobs much more manageable."},
ITEM_TOY_AXE = {
"A small toy axe without an edge. Useless except as a trade good."},
ITEM_TOY_BOAT = {
"A tiny model of a boat. Only good for trade."},
ITEM_TOY_HAMMER = {
"A toy hammer. Its only use is to sell."},
ITEM_TOY_MINIFORGE = {
"A model of a blacksmith's forge that dwarven children love.",
"Only useful as a trade good."},
ITEM_TOY_PUZZLEBOX = {
"A perplexing toy that dwarves of all ages enjoy.",
"Its only use is as a trade good."},
ITEM_TRAPCOMP_ENORMOUSCORKSCREW = {
"A massive screw-like object. Can be used to make a pump,",
"or as a component in a trap."},
ITEM_TRAPCOMP_GIANTAXEBLADE = {
"This massive blade is typically made of metal and can be used in weapon",
"traps, swinging once to slice anyone unfortunate enough to activate it."},
ITEM_TRAPCOMP_LARGESERRATEDDISC = {
"Serrated discs are typically made of metal and can be used in weapon",
"traps, in which they eviscerate its victims with three powerful slicing",
"attacks. Such traps have a tendency to sever multiple body parts and",
"make a gigantic mess."},
ITEM_TRAPCOMP_MENACINGSPIKE = {
"Menacing spikes are made of wood or metal and can be used in weapon",
"traps or upright spike traps, in which they impale the victim. They",
"are especially effective against unarmored foes or, in an upright",
"spike trap, anyone falling from great heights."},
ITEM_TRAPCOMP_SPIKEDBALL = {
"This trap component menaces with spikes of wood or metal. It hits three",
"times with its spikes, but does not penetrate as deeply as a menacing",
"spike. Compared to other trap components, spiked balls are slightly",
"more effective against heavily armored foes. They also make for a",
"surprisingly valuable trade good, on par with serrated discs."},
ITEM_WEAPON_AXE_BATTLE = {
"A battle axe is an axe designed for combat. It consists of a narrow",
"sharpened axe head mounted on a sturdy haft typically made of wood.",
"Battle axes can be forged out of any weapon-grade metal, though those",
"with superior edge properties are more effective in combat.",
"",
"A battle axe may also be used as a tool for chopping down trees."},
ITEM_WEAPON_AXE_GREAT = {
"A great axe is a very large axe, nearly twice the size of the",
"battle axe. Its size makes it unsuitable for dwarves, but its heft",
"makes it a formidable weapon in the hands of those with the strength",
"and size to wield it."},
ITEM_WEAPON_AXE_TRAINING = {
"A battle axe made of wood, this practice weapon is useful for",
"training recruits before your metal industry is set up."},
ITEM_WEAPON_BLOWGUN = {
"A very simple ranged weapon: blow into one end of the long narrow",
"tube, and project a pellet or dart into the body of one's prey.",
"If the prey approaches, this blowgun makes a useless melee weapon."},
ITEM_WEAPON_BOW = {
"Bows are the preferred ranged weapon of elves and goblins, and",
"shoot arrows as projectiles. As they are a foreign weapon, they",
"cannot be made by dwarves. In melee, bowmen will use their bow as",
"a weapon, training the swordsman skill."},
ITEM_WEAPON_CROSSBOW = {
"The favoured ranged weapon of choice for dwarves, crossbows can be",
"made of wood, bones or metal, and shoot bolts as projectiles. Hunters",
"or marks-dwarves that run out of ammunition will use their crossbow",
"as a melee weapon, training the hammerdwarf skill."},
ITEM_WEAPON_DAGGER_LARGE = {
"A large dagger is an edge weapon that is just a bit smaller than",
"the short sword. It's used for stabbing rather than slashing.",
"Large daggers use and train the knife user skill, and are common",
"weapons for kobold and goblin thieves. As foreign weapons, they",
"cannot be forged by dwarves"},
ITEM_WEAPON_FLAIL = {
"A flail is a blunt weapon that consists of a rounded weight attached to",
"a handle by a length of chain. Flails are the same size as a morningstar,",
"but have a contact area twice that of the much larger maul. As foreign",
"weapons they cannot be forged by dwarves. Flails use and train the",
"maceman skill."},
ITEM_WEAPON_HALBERD = {
"A halberd is an axe with a long haft and a sharp point that can be used",
"for stabbing attacks. It is 50% larger than the battle axe, making it",
"too large to be wielded by dwarves. As foreign weapons, they cannot be",
"forged by dwarves either."},
ITEM_WEAPON_HAMMER_WAR = {
"A war hammer is a blunt weapon that is essentially a hammer with a long",
"shaft. War hammers use and train the hammerdwarf skill. Dwarves can",
"forge war hammers out of any weapons-grade metal, though those with",
"higher densities tend to cause greater damage."},
ITEM_WEAPON_MACE = {
"A mace is a blunt weapon that consists of a rounded or flanged weight",
"mounted on a shaft. Compared to the morningstar, the mace is 60% larger",
"and has twice the contact area. Maces use and train the macedwarf skill.",
"Dwarves can forge maces out of any weapons-grade metal, though those with",
"higher densities (like silver) have greater combat effectiveness."},
ITEM_WEAPON_MAUL = {
"A maul is a blunt weapon that is essentially a very large war hammer,",
"similar to a sledgehammer. Mauls are more than three times larger than",
"standard war hammers, with a similar 'bash' attack. Mauls also have",
"ten times the contact area and greatly reduced penetration, which",
"reduces their effectiveness. Mauls use and train the hammerdwarf",
"skill. Being foreign weapons, mauls cannot be forged by dwarves."},
ITEM_WEAPON_MORNINGSTAR = {
"A morningstar is an edged weapon that consists of a spiked ball mounted",
"on the end of a shaft. Despite its visual similarity with the mace,",
"the morningstar's size and contact area are closer to those of the war",
"hammer. Specifically, the morningstar is 25% larger than the war hammer",
"with the same contact area, and uses piercing damage to inflict internal",
"injuries. Morningstars use and train the macedwarf skill."},
ITEM_WEAPON_PICK = {
"The most important item for a beginning fortress, a pick can",
"get a party underground. Also crucial mining for stone or",
"metals, expansion of living space, and so on.",
"",
"A pick is also useful as a weapon, though putting miners in the",
"military can cause equipment clashes."},
ITEM_WEAPON_PIKE = {
"A pike is a very long spear. Pikes use and train the Pikeman skill.",
"As foreign weapons, pikes cannot be forged by dwarves."},
ITEM_WEAPON_SCIMITAR = {
"A scimitar is an edged weapon with a curved blade that is very similar",
"to the short sword. Scimitars use and train the swordsdwarf skill.",
"As foreign weapons, scimitars cannot be forged by dwarves."},
ITEM_WEAPON_SCOURGE = {
"A scourge is an edge weapon that consists of a spike or bladed weight",
"on the end of a flexible length of material that can be swung at",
"high speed. Scourges are similar to whips, though the whip is a blunt",
"weapon with an even smaller contact area. Scourges use and train the",
"lasher skill. As foreign weapons, scourges cannot be forged by dwarves."},
ITEM_WEAPON_SPEAR = {
"A spear is a pole weapon consisting of a shaft, usually of wood, with",
"a pointed head made of metal or just the sharpened end of the shaft",
"itself. With the ability to pin opponents, supporting squads of",
"spearmen can increase the effectiveness of your other squads."},
ITEM_WEAPON_SPEAR_TRAINING = {
"A spear made of wood, this practice weapon is useful for",
"training recruits before your metal industry is set up."},
ITEM_WEAPON_SWORD_2H = {
"An enormous sword taller than many humans. Victims may be split in",
"two by a single blow, though no dwarf is large enough to wield a",
"greatsword. As foreign weapons, they cannot be forged by dwarves."},
ITEM_WEAPON_SWORD_LONG = {
"A longsword is a classic weapon, consisting of a short handle and a",
"long sharp blade. Most dwarves are large enough to use a longsword,",
"but, as they are foreign weapons, cannot forge them."},
ITEM_WEAPON_SWORD_SHORT = {
"A sword just the right size for dwarves, though small dwarves may",
"need both hands. Shortswords can be made out of any weapons-grade metal",
"at a forge, though metals with superior edge properties produce deadlier",
"swords."},
ITEM_WEAPON_SWORD_SHORT_TRAINING = {
"A short sword made of wood, this practice weapon is useful for",
"training recruits before your metal industry is set up."},
ITEM_WEAPON_WHIP = {
"A highly effective weapon known to cause large amounts of pain.",
"It cannot be created by dwarves."},
MEAT = { "Butchering an animal gives meat, the amount depending on the size",
"of the butchered animal. Along with plants, meat is the",
"backbone of every food industry."},
MILLSTONE = {
"A large grinding stone, used in a mill to produce flour, sugar, and",
"dyes much faster than a quern. It is too large to be operated by hand,",
"and must be powered for operation."},
ORTHOPEDIC_CAST = {
"Casts are made from plaster, and are used to keep broken bones in",
"place until they are healed. Applying a cast requires a bucket,",
"cloth and a water source."},
PIPE_SECTION = {
"An enormous piece of pipe, it is a part of a screw pump."},
QUERN = { "A hand-operated mill for plants, grains, and seeds. It mills plants",
"much slower than a millstone."},
QUIVER = { "Item used to hold ammunition, made out of leather. Hunters and archers",
"will automatically grab one to carry their ammo."},
RING = { "A ring is an item of jewelry, which does not interfere with",
"wearing other equipment. Eleven rings can be worn on each finger",
"or toe, for a maximum of 220 rings."},
ROCK = { "A small rock that can be knapped into tools and weapons in",
"Adventure Mode."},
ROUGH = { "Rough gemstones and raw glass are cut by a Gem Cutter at a Jeweler's",
"Workshop into small decorative gems. Sometimes, the gem-cutting job",
"results in a craft or large gem that is useless except as a very",
"valuable trade good."},
SCEPTER = { "A scepter is a short, ornamental rod or wand typically associated",
"with royalty. Its only use is as a trade good."},
SKIN_TANNED = {
"The tanned hides of animals are flexible enough to be made into an",
"assortment of goods for military and civilian use. Leather can also",
"be used to decorate items with sewn images at a Leather Works. Armor",
"and shields made of leather are not terribly effective, but are",
"still better than nothing at all."},
SLAB = { "A memorial stone, used to calm a restless ghost when engraved with",
"the name of the deceased and built."},
SMALLGEM = {"Cut gemstones and the odd gizzard stone (a product of butchering",
"certain species of animals) are used by a Gem Setter to decorate items",
"at a Jeweler's Workshop."},
SPLINT = { "Splints are used to immobilise fractured limbs. They are made out of",
"wood or metal, and allow dwarves to leave the hospital and continue",
"their normal jobs. Splints are applied with the Bone Doctor labor."},
STATUE = { "A large piece of art carved in the likeness of a creature. Statues",
"can be installed on any open floor space, but cannot share the space",
"with creatures. Statues can be used as the focal point of a",
"recreational statue garden. Dwarves will admire or revile as they",
"pass, depending on the statue and the individual's preferences."},
TABLE = { "A flat-topped piece of furniture useful as a work surface for a",
"scribe or a dining surface for a hungry dwarf. Typically found in",
"shops, dinning rooms, and offices. Dining rooms may be designated and",
"assigned from them, though dwarves will complain if there are too few."},
THREAD = { "A small bundle of processed material, ready to be woven into cloth.",
"Thread made from animal hair will not be used to make cloth. Thread",
"can also be used by doctors to sew wounds shut. It is sourced from",
"shearing, plant processing, trade, or web gathering. It can be dyed",
"for additional value before being woven."},
TOTEM = { "A carved and polished skull."},
TRACTION_BENCH = {
"A special hospital bed made to secure dwarves with complex or",
"overlapping fractures until healed. Patients may need several months",
"or more in a traction bench to heal. Constructed from a table,",
"a mechanism, and a rope or chain."},
TRAPPARTS = {
"Used to build traps, levers and other machines."},
WEAPONRACK = {
"Furniture used for training. Barracks may be designated and assigned",
"from them. Military squads may use their assigned barracks for",
"training, storage, and sleeping, depending on the settings."},
WINDOW = { "Furniture used for ambiance. Either made in a glass furnace from glass",
"or built on site using three cut gems. While it is treated as a wall,",
"it does not support constructions. Passing dwarves will admire them."},
WOOD = { "A porous and fibrous structural tissue found in the stems and roots",
"of trees and underground fungus. Wood is renewable and essential for",
"numerous industries. It can be made into charcoal, ash for further",
"processing, furniture, crafts, tools, some trap components, training",
"gear, and (ineffective) weapons and armor. Elves take serious offense",
"when wood or wooden items are offered in trade."}
}