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elevate-mental.lua
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elevate-mental.lua
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-- Elevate all the mental attributes of a unit
-- by vjek
local help = [====[
elevate-mental
==============
Set all mental attributes of the selected dwarf to the maximum possible, or
any number numbers between 0 and 5000 passed as an argument:
``elevate-mental 100`` for example would make the dwarf very stupid indeed.
]====]
function ElevateMentalAttributes(value)
local unit=dfhack.gui.getSelectedUnit()
if unit==nil then
print ("No unit under cursor! Aborting with extreme prejudice.")
return
end
--print name of dwarf
print("Adjusting "..dfhack.TranslateName(dfhack.units.getVisibleName(unit)))
--walk through available attributes, adjust current to max
if unit.status.current_soul then
for k,v in pairs(unit.status.current_soul.mental_attrs) do
if value ~= nil then
print("Adjusting current value for "..tostring(k).." of "..v.value.." to the value of "..value)
v.value=value
else
print("Adjusting current value for "..tostring(k).." of "..v.value.." to max value of "..v.max_value)
v.value=v.max_value
--below will reset values back to "normal"
--v.value=v.max_value/2
end
end
end
end
--script execution starts here
local opt = ...
opt = tonumber(opt) --luacheck: retype
if opt ~= nil then
if opt >=0 and opt <=5000 then
ElevateMentalAttributes(opt)
end
if opt <0 or opt >5000 then
print(help)
print('\n\nInvalid number!')
end
end
if opt == nil then
ElevateMentalAttributes()
end