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tips after review to encourage improvement in the future 😉 #1

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Abodi-Massarwa opened this issue Nov 19, 2024 · 0 comments
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@Abodi-Massarwa
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Problem 1

The game mentions crafting traps but doesn’t explain how the crafting system works. Players might feel confused or overwhelmed.

Suggested Solution

  • Provide information on:
    • Recipes or steps for crafting.
    • How items are found and combined.
    • Whether there are hints or guides for crafting.

Benefit

A clear crafting system will make the game more fun and accessible.

Problem 2

The game might feel repetitive if traps and thief behaviors are not varied enough.

Suggested Solution

  • Add different trap types:
    • Timing-based traps.
    • Environmental traps (e.g., falling objects).
  • Introduce thief types:
    • Sneaky thieves who avoid traps.
    • Brute thieves who destroy traps.

Benefit

This variety will keep the game engaging and increase replayability.


Problem 3

The game doesn’t seem to have a progression system, which could make it feel repetitive over time.

Suggested Solution

  • Gradually increase difficulty:
    • Faster or smarter thieves.
    • Limited resources for traps.
    • New challenges as the game progresses.

Benefit

A progression system will keep players motivated and challenged.

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