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The game mentions crafting traps but doesn’t explain how the crafting system works. Players might feel confused or overwhelmed.
The game might feel repetitive if traps and thief behaviors are not varied enough.
This variety will keep the game engaging and increase replayability.
The game doesn’t seem to have a progression system, which could make it feel repetitive over time.
A progression system will keep players motivated and challenged.
The text was updated successfully, but these errors were encountered:
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Problem 1
The game mentions crafting traps but doesn’t explain how the crafting system works. Players might feel confused or overwhelmed.
Suggested Solution
Benefit
A clear crafting system will make the game more fun and accessible.
Problem 2
The game might feel repetitive if traps and thief behaviors are not varied enough.
Suggested Solution
Benefit
This variety will keep the game engaging and increase replayability.
Problem 3
The game doesn’t seem to have a progression system, which could make it feel repetitive over time.
Suggested Solution
Benefit
A progression system will keep players motivated and challenged.
The text was updated successfully, but these errors were encountered: