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[EN] How to install and play
Engine archives are packed using special system used to determine purpose and the architecture of the build
There are six configurations: Dx86, Dx64, Mx86, Mx64, Rx86, Rx64;
They are named using YxZZ template, where
- Y – letter that denotes the configuration;
- ZZ – two numbers denoting architectute.
There are three configurations:
- D – Debug; Special debugging build intended for engine developers only.
- M – Mixed; Game debugging build intended for modmakers. (includes advanced capabilities for debugging the game process)
- R – Release; Game release build intended for players. (most likely, this is what you need)
And two architectures:
- x86 – 32-bit build
- x64 – 64-bit build
Standard game archives are named as OpenXRay.YxZZ.7z
(Most likely, this is what you need)
Archives with debug symbols are named as Symbols.YxZZ.7z
(needed only for developers)
Stable releases and release candidates are contained on Releases page.
You can get the lastest build from the latest commit on AppVeyor. (use them only if necessary)
Make sure that you have Microsoft Visual C++ 2017 Redistributable installed (x86 or x64 depending on what build you have selected)
- Download archive that you want
- Delete your original
bin
folder (backup before deleting it) - Extract the archive to game root folder
- Launch the game using original launcher
Stalker-COP.exe
- If you have problems with OpenAL install it using oalinst.exe
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