diff --git a/Proposed engine changes.txt b/Proposed engine changes.txt index 5d6da51a8b2..176bf5cf778 100644 --- a/Proposed engine changes.txt +++ b/Proposed engine changes.txt @@ -4,6 +4,7 @@ If you've implemented a given feature already by experimenting on the CS source, put a * next to it. Note: Source for COP released! Will update this with source asap. +Gameplay / Engine changes; 1) Convert to 64-bit (to allow more than 4gb RAM to be used) 2) Multi-thread the engine for up to 4 cores 3) Solve stuttering problem (likely due to LuaJit. Solution would be to @@ -42,8 +43,24 @@ Note: Source for COP released! Will update this with source asap. 20) Re-enable grass shadows - * 21) Add Instanced Tessellation for DX9&10: http://developer.download.nvidia.com/SDK/10.5/Samples/InstancedTessellation.zip + + -- Newly added by LoNer1 + -- Proposing some heavy rendering changes / additions + -- https://github.com/NVIDIAGameWorks/D3DSamples + -- https://developer.nvidia.com/gameworks-directx-samples + -- https://developer.nvidia.com/sites/default/files/akamai/BAVOIL_ParticleShadowsAndCacheEfficientPost.pdf + -- http://docs.nvidia.com/gameworks/index.html#gameworks_landing_page.htm%3FTocPath%3D_____1 +22) Add proper GI algorythms -that actually work- such as radiosity. +23) Add / Replace current SSAO/HDAO +24) Particle Shadows / Overhauled particles system (solid?) - actually an SDK proposal like 25 +25) Adding (configurable) 'wind' in the game - note: Preferably with the SDK and a 'pathfinding' / node system like in CE / FB3 +26) Make vegitation rigid / enable collision with vegetation. +27) Stereo sounds anyone? +28) (detailed ideas about this will probably surface later) more gore / realistic(?)* gore. + -- * Wouldn't know if that's the right choice of words, but I'm not for this kind of gore; + -- http://www.ask-resimleri.com/wp-content/uploads/Soldier-of-Fortune-Payback-1.jpeg -SDK +SDK improvements; 1) Get SDK compiled with Visual Studio (=> get rid of Borland trash) 2) Less errors and crashes, loads of these. 3) Visible level-loaded decals and the ability to see decals that aren't just @@ -54,7 +71,7 @@ SDK 6) "Render" / "ingame" like editor. Not WYSIWYG, but for example, having proper lighting settings which are configurable from a weather editor in-editor. -Weapon related changes +Weapon related changes; 1) Add ability to give weapons like the Abakan the ability to specify a fire mode where they fire at a different RPM (Abakan fires 2 shots at 1800rpm. The new AK-12 fires 3 shots at 1,000rpm. I'm not adding an AK-12, @@ -78,3 +95,4 @@ Weapon related changes 15) Ironsight zoom in/out sounds - * 16) Add a quick-grenade slot (can also be done currently, but imho also wiser to hardcode) 17) Animations for attaching weapon attachements (opinions on this may differ, but it's nice to have?) +18) While-zoomed-in reloads (like far cry). Not only for sidearms, also sniper rifles and shotguns. No AR's.