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skin.py
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skin.py
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from Tools.Profile import profile
profile("LOAD:ElementTree")
import xml.etree.cElementTree
from os import path
profile("LOAD:enigma_skin")
from enigma import eSize, ePoint, gFont, eWindow, eLabel, ePixmap, eWindowStyleManager, \
addFont, gRGB, eWindowStyleSkinned
from Components.config import ConfigSubsection, ConfigText, config
from Components.Converter.Converter import Converter
from Components.Sources.Source import Source, ObsoleteSource
from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS, SCOPE_CURRENT_SKIN, SCOPE_CONFIG, fileExists
from Tools.Import import my_import
from Tools.LoadPixmap import LoadPixmap
colorNames = dict()
fonts = {
"Body": ("Regular", 18, 22, 16),
"ChoiceList": ("Regular", 20, 24, 18),
}
parameters = {}
def dump(x, i=0):
print " " * i + str(x)
try:
for n in x.childNodes:
dump(n, i + 1)
except:
None
class SkinError(Exception):
def __init__(self, message):
self.msg = message
def __str__(self):
return "{%s}: %s" % (config.skin.primary_skin.value, self.msg)
dom_skins = [ ]
def loadSkin(name, scope = SCOPE_SKIN):
# read the skin
filename = resolveFilename(scope, name)
mpath = path.dirname(filename) + "/"
dom_skins.append((mpath, xml.etree.cElementTree.parse(filename).getroot()))
# we do our best to always select the "right" value
# skins are loaded in order of priority: skin with
# highest priority is loaded last, usually the user-provided
# skin.
# currently, loadSingleSkinData (colors, bordersets etc.)
# are applied one-after-each, in order of ascending priority.
# the dom_skin will keep all screens in descending priority,
# so the first screen found will be used.
# example: loadSkin("nemesis_greenline/skin.xml")
from Components.SystemInfo import SystemInfo
DEFAULT_SKIN = SystemInfo.get("DefaultFullHDSkin", False) and "Vu_HD_1080P/skin.xml" or "Vu_HD/skin.xml"
config.skin = ConfigSubsection()
config.skin.primary_skin = ConfigText(default = DEFAULT_SKIN)
profile("LoadSkin")
try:
loadSkin('skin_user.xml', SCOPE_CONFIG)
except (SkinError, IOError, AssertionError), err:
print "not loading user skin: ", err
try:
loadSkin(config.skin.primary_skin.value)
except (SkinError, IOError, AssertionError), err:
print "SKIN ERROR:", err
print "defaulting to standard skin..."
config.skin.primary_skin.value = 'skin.xml'
loadSkin('skin.xml')
profile("LoadSkinDefault")
loadSkin('skin_default.xml')
profile("LoadSkinDefaultDone")
def parseCoordinate(str, e, size = 0):
str = str.strip()
if str == "center":
val = (e - size)/2
else:
sl = len(str)
l = 1
if str[0] is 'e':
val = e
elif str[0] is 'c':
val = e/2
else:
val = 0;
l = 0
if sl - l > 0:
if str[sl-1] is '%':
val += e * int(str[l:sl-1]) / 100
else:
val += int(str[l:sl])
if val < 0:
val = 0
return val
def evalPos(pos, wsize, ssize, scale):
if pos == "center":
pos = (ssize - wsize) / 2
else:
pos = int(pos) * scale[0] / scale[1]
return int(pos)
def parsePosition(str, scale, desktop = None, size = None):
x, y = str.split(',')
wsize = 1, 1
ssize = 1, 1
if desktop is not None:
ssize = desktop.size().width(), desktop.size().height()
if size is not None:
wsize = size.width(), size.height()
x = evalPos(x, wsize[0], ssize[0], scale[0])
y = evalPos(y, wsize[1], ssize[1], scale[1])
return ePoint(x, y)
def parseSize(str, scale):
x, y = str.split(',')
return eSize(int(x) * scale[0][0] / scale[0][1], int(y) * scale[1][0] / scale[1][1])
def parseFont(s, scale):
try:
f = fonts[s]
name = f[0]
size = f[1]
except:
name, size = s.split(';')
return gFont(name, int(size) * scale[0][0] / scale[0][1])
def parseColor(str):
if str[0] != '#':
try:
return colorNames[str]
except:
raise SkinError("color '%s' must be #aarrggbb or valid named color" % (str))
return gRGB(int(str[1:], 0x10))
def collectAttributes(skinAttributes, node, context, skin_path_prefix=None, ignore=[]):
# walk all attributes
size = None
pos = None
for attrib, value in node.items():
if attrib not in ignore:
if attrib in ("pixmap", "pointer", "seek_pointer", "backgroundPixmap", "selectionPixmap"):
value = resolveFilename(SCOPE_SKIN_IMAGE, value, path_prefix=skin_path_prefix)
# Bit of a hack this, really. When a window has a flag (e.g. wfNoBorder)
# it needs to be set at least before the size is set, in order for the
# window dimensions to be calculated correctly in all situations.
# If wfNoBorder is applied after the size has been set, the window will fail to clear the title area.
# Similar situation for a scrollbar in a listbox; when the scrollbar setting is applied after
# the size, a scrollbar will not be shown until the selection moves for the first time
if attrib == 'size':
size = value.encode("utf-8")
elif attrib == 'position':
pos = value.encode("utf-8")
else:
skinAttributes.append((attrib, value.encode("utf-8")))
if pos is not None:
pos, size = context.parse(pos, size)
skinAttributes.append(('position', pos))
if size is not None:
skinAttributes.append(('size', size))
def morphRcImagePath(value):
if value.startswith('/usr/share/enigma2') and path.basename(value) in ('rc.png', 'rcold.png'):
value = resolveFilename(SCOPE_SKIN, 'rc/' + 'rc_%d.png' % config.misc.rcused.value)
return value
def loadPixmap(path, desktop):
cached = False
option = path.find("#")
if option != -1:
options = path[option+1:].split(',')
path = path[:option]
cached = "cached" in options
ptr = LoadPixmap(morphRcImagePath(path), desktop, cached)
if ptr is None:
raise SkinError("pixmap file %s not found!" % (path))
return ptr
class AttributeParser:
def __init__(self, guiObject, desktop, scale = ((1,1),(1,1))):
self.guiObject = guiObject
self.desktop = desktop
self.scale = scale
def applyOne(self, attrib, value):
try:
getattr(self, attrib)(value)
except AttributeError:
print "[Skin] Attribute not implemented:", attrib, "value:", value
except SkinError, ex:
print "[Skin] Error:", ex
def applyAll(self, attrs):
for attrib, value in attrs:
try:
getattr(self, attrib)(value)
except AttributeError:
print "[Skin] Attribute not implemented:", attrib, "value:", value
except SkinError, ex:
print "[Skin] Error:", ex
def position(self, value):
if isinstance(value, tuple):
self.guiObject.move(ePoint(*value))
else:
self.guiObject.move(parsePosition(value, self.scale, self.desktop, self.guiObject.csize()))
def size(self, value):
if isinstance(value, tuple):
self.guiObject.resize(eSize(*value))
else:
self.guiObject.resize(parseSize(value, self.scale))
def animationPaused(self, value):
pass
def animationPaused(self, value):
self.guiObject.setAnimationMode(
{ "disable": 0x00,
"off": 0x00,
"offshow": 0x10,
"offhide": 0x01,
"onshow": 0x01,
"onhide": 0x10,
}[value])
def title(self, value):
self.guiObject.setTitle(_(value))
def text(self, value):
self.guiObject.setText(_(value))
def font(self, value):
self.guiObject.setFont(parseFont(value, self.scale))
def zPosition(self, value):
self.guiObject.setZPosition(int(value))
def itemHeight(self, value):
self.guiObject.setItemHeight(int(value))
def pixmap(self, value):
ptr = loadPixmap(value, self.desktop)
self.guiObject.setPixmap(ptr)
def backgroundPixmap(self, value):
ptr = loadPixmap(value, self.desktop)
self.guiObject.setBackgroundPicture(ptr)
def selectionPixmap(self, value):
ptr = loadPixmap(value, self.desktop)
self.guiObject.setSelectionPicture(ptr)
def itemHeight(self, value):
self.guiObject.setItemHeight(int(value))
def alphatest(self, value):
self.guiObject.setAlphatest(
{ "on": 1,
"off": 0,
"blend": 2,
}[value])
def scale(self, value):
self.guiObject.setScale(1)
def orientation(self, value):
try:
self.guiObject.setOrientation(*
{ "orVertical": (self.guiObject.orVertical, False),
"orTopToBottom": (self.guiObject.orVertical, False),
"orBottomToTop": (self.guiObject.orVertical, True),
"orHorizontal": (self.guiObject.orHorizontal, False),
"orLeftToRight": (self.guiObject.orHorizontal, False),
"orRightToLeft": (self.guiObject.orHorizontal, True),
}[value])
except KeyError:
print "oprientation must be either orVertical or orHorizontal!"
def valign(self, value):
try:
self.guiObject.setVAlign(
{ "top": self.guiObject.alignTop,
"center": self.guiObject.alignCenter,
"bottom": self.guiObject.alignBottom
}[value])
except KeyError:
print "valign must be either top, center or bottom!"
def halign(self, value):
try:
self.guiObject.setHAlign(
{ "left": self.guiObject.alignLeft,
"center": self.guiObject.alignCenter,
"right": self.guiObject.alignRight,
"block": self.guiObject.alignBlock
}[value])
except KeyError:
print "halign must be either left, center, right or block!"
def flags(self, value):
flags = value.split(',')
for f in flags:
try:
fv = eWindow.__dict__[f]
self.guiObject.setFlag(fv)
except KeyError:
print "illegal flag %s!" % f
def backgroundColor(self, value):
self.guiObject.setBackgroundColor(parseColor(value))
def backgroundColorSelected(self, value):
self.guiObject.setBackgroundColorSelected(parseColor(value))
def foregroundColor(self, value):
self.guiObject.setForegroundColor(parseColor(value))
def foregroundColorSelected(self, value):
self.guiObject.setForegroundColorSelected(parseColor(value))
def shadowColor(self, value):
self.guiObject.setShadowColor(parseColor(value))
def selectionDisabled(self, value):
self.guiObject.setSelectionEnable(0)
def transparent(self, value):
self.guiObject.setTransparent(int(value))
def borderColor(self, value):
self.guiObject.setBorderColor(parseColor(value))
def borderWidth(self, value):
self.guiObject.setBorderWidth(int(value))
def scrollbarMode(self, value):
self.guiObject.setScrollbarMode(
{ "showOnDemand": self.guiObject.showOnDemand,
"showAlways": self.guiObject.showAlways,
"showNever": self.guiObject.showNever
}[value])
def enableWrapAround(self, value):
self.guiObject.setWrapAround(True)
def pointer(self, value):
(name, pos) = value.split(':')
pos = parsePosition(pos, self.scale)
ptr = loadPixmap(name, self.desktop)
self.guiObject.setPointer(0, ptr, pos)
def seek_pointer(self, value):
(name, pos) = value.split(':')
pos = parsePosition(pos, self.scale)
ptr = loadPixmap(name, self.desktop)
self.guiObject.setPointer(1, ptr, pos)
def shadowOffset(self, value):
self.guiObject.setShadowOffset(parsePosition(value, self.scale))
def noWrap(self, value):
self.guiObject.setNoWrap(1)
def id(self, value):
pass
def applySingleAttribute(guiObject, desktop, attrib, value, scale = ((1,1),(1,1))):
# Someone still using applySingleAttribute?
AttributeParser(guiObject, desktop, scale).applyOne(attrib, value)
def applyAllAttributes(guiObject, desktop, attributes, scale):
AttributeParser(guiObject, desktop, scale).applyAll(attributes)
def loadSingleSkinData(desktop, skin, path_prefix):
"""loads skin data like colors, windowstyle etc."""
assert skin.tag == "skin", "root element in skin must be 'skin'!"
#print "***SKIN: ", path_prefix
for c in skin.findall("output"):
id = c.attrib.get('id')
if id:
id = int(id)
else:
id = 0
if id == 0: # framebuffer
for res in c.findall("resolution"):
get_attr = res.attrib.get
xres = get_attr("xres")
if xres:
xres = int(xres)
else:
xres = 720
yres = get_attr("yres")
if yres:
yres = int(yres)
else:
yres = 576
bpp = get_attr("bpp")
if bpp:
bpp = int(bpp)
else:
bpp = 32
#print "Resolution:", xres,yres,bpp
from enigma import gMainDC
gMainDC.getInstance().setResolution(xres, yres)
desktop.resize(eSize(xres, yres))
if bpp != 32:
# load palette (not yet implemented)
pass
for c in skin.findall("colors"):
for color in c.findall("color"):
get_attr = color.attrib.get
name = get_attr("name")
color = get_attr("value")
if name and color:
colorNames[name] = parseColor(color)
#print "Color:", name, color
else:
raise SkinError("need color and name, got %s %s" % (name, color))
for c in skin.findall("fonts"):
for font in c.findall("font"):
get_attr = font.attrib.get
filename = get_attr("filename", "<NONAME>")
name = get_attr("name", "Regular")
scale = get_attr("scale")
if scale:
scale = int(scale)
else:
scale = 100
is_replacement = get_attr("replacement") and True or False
resolved_font = resolveFilename(SCOPE_FONTS, filename, path_prefix=path_prefix)
if not fileExists(resolved_font): #when font is not available look at current skin path
skin_path = resolveFilename(SCOPE_CURRENT_SKIN, filename)
if fileExists(skin_path):
resolved_font = skin_path
addFont(resolved_font, name, scale, is_replacement)
#print "Font: ", resolved_font, name, scale, is_replacement
for alias in c.findall("alias"):
get = alias.attrib.get
try:
name = get("name")
font = get("font")
size = int(get("size"))
height = int(get("height", size)) # to be calculated some day
width = int(get("width", size))
global fonts
fonts[name] = (font, size, height, width)
except Exception, ex:
print "[SKIN] bad font alias", ex
for c in skin.findall("parameters"):
for parameter in c.findall("parameter"):
get = parameter.attrib.get
try:
name = get("name")
value = get("value")
parameters[name] = map(int, value.split(","))
except Exception, ex:
print "[SKIN] bad parameter", ex
for c in skin.findall("subtitles"):
from enigma import eWidget, eSubtitleWidget
scale = ((1,1),(1,1))
for substyle in c.findall("sub"):
get_attr = substyle.attrib.get
font = parseFont(get_attr("font"), scale)
col = get_attr("foregroundColor")
if col:
foregroundColor = parseColor(col)
haveColor = 1
else:
foregroundColor = gRGB(0xFFFFFF)
haveColor = 0
col = get_attr("shadowColor")
if col:
shadowColor = parseColor(col)
else:
shadowColor = gRGB(0)
shadowOffset = parsePosition(get_attr("shadowOffset"), scale)
face = eSubtitleWidget.__dict__[get_attr("name")]
eSubtitleWidget.setFontStyle(face, font, haveColor, foregroundColor, shadowColor, shadowOffset)
for windowstyle in skin.findall("windowstyle"):
style = eWindowStyleSkinned()
id = windowstyle.attrib.get("id")
if id:
id = int(id)
else:
id = 0
#print "windowstyle:", id
# defaults
font = gFont("Regular", 20)
offset = eSize(20, 5)
for title in windowstyle.findall("title"):
get_attr = title.attrib.get
offset = parseSize(get_attr("offset"), ((1,1),(1,1)))
font = parseFont(get_attr("font"), ((1,1),(1,1)))
style.setTitleFont(font);
style.setTitleOffset(offset)
#print " ", font, offset
for borderset in windowstyle.findall("borderset"):
bsName = str(borderset.attrib.get("name"))
for pixmap in borderset.findall("pixmap"):
get_attr = pixmap.attrib.get
bpName = get_attr("pos")
filename = get_attr("filename")
if filename and bpName:
png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix), desktop)
style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
#print " borderset:", bpName, filename
for color in windowstyle.findall("color"):
get_attr = color.attrib.get
colorType = get_attr("name")
color = parseColor(get_attr("color"))
try:
style.setColor(eWindowStyleSkinned.__dict__["col" + colorType], color)
except:
raise SkinError("Unknown color %s" % (colorType))
#pass
#print " color:", type, color
x = eWindowStyleManager.getInstance()
x.setStyle(id, style)
display_skin_id = 1
dom_screens = {}
def loadSkinData(desktop):
global dom_skins, dom_screens, display_skin_id
skins = dom_skins[:]
skins.reverse()
for (path, dom_skin) in skins:
loadSingleSkinData(desktop, dom_skin, path)
for elem in dom_skin:
if elem.tag == 'screen':
name = elem.attrib.get('name', None)
if name:
sid = elem.attrib.get('id', None)
if sid and (int(sid) != display_skin_id):
# not for this display
elem.clear()
continue
if name in dom_screens:
# Kill old versions, save memory
dom_screens[name][0].clear()
dom_screens[name] = (elem, path)
else:
# without name, it's useless!
elem.clear()
else:
# non-screen element, no need for it any longer
elem.clear()
# no longer needed, we know where the screens are now.
del dom_skins
def lookupScreen(name, style_id):
if dom_screens.has_key(name):
elem, path = dom_screens[name]
screen_style_id = elem.attrib.get('id', '-1')
if screen_style_id == '-1' and name.find('ummary') > 0:
screen_style_id = '1'
if (style_id != 2 and int(screen_style_id) == -1) or int(screen_style_id) == style_id:
return elem, path
return None, None
class additionalWidget:
pass
# Class that makes a tuple look like something else. Some plugins just assume
# that size is a string and try to parse it. This class makes that work.
class SizeTuple(tuple):
def split(self, *args):
return (str(self[0]), str(self[1]))
def strip(self, *args):
return '%s,%s' % self
def __str__(self):
return '%s,%s' % self
class SkinContext:
def __init__(self, parent=None, pos=None, size=None):
if parent is not None:
if pos is not None:
pos, size = parent.parse(pos, size)
self.x, self.y = pos
self.w, self.h = size
else:
self.x = None
self.y = None
self.w = None
self.h = None
def __str__(self):
return "Context (%s,%s)+(%s,%s) " % (self.x, self.y, self.w, self.h)
def parse(self, pos, size):
if pos == "fill":
pos = (self.x, self.y)
size = (self.w, self.h)
self.w = 0
self.h = 0
elif pos == "bottom":
w,h = size.split(',')
h = int(h)
pos = (self.x, self.y + self.h - h)
size = (self.w, h)
self.h -= h
elif pos == "top":
w,h = size.split(',')
h = int(h)
pos = (self.x, self.y)
size = (self.w, h)
self.h -= h
self.y += h
elif pos == "left":
w,h = size.split(',')
w = int(w)
pos = (self.x, self.y)
size = (w, self.h)
self.x += w
self.w -= w
elif pos == "right":
w,h = size.split(',')
w = int(w)
pos = (self.x + self.w - w, self.y)
size = (w, self.h)
self.w -= w
else:
size = size.split(',')
size = (parseCoordinate(size[0], self.w), parseCoordinate(size[1], self.h))
pos = pos.split(',')
pos = (self.x + parseCoordinate(pos[0], self.w, size[0]), self.y + parseCoordinate(pos[1], self.h, size[1]))
return (SizeTuple(pos), SizeTuple(size))
class SkinContextStack(SkinContext):
# A context that stacks things instead of aligning them
def parse(self, pos, size):
if pos == "fill":
pos = (self.x, self.y)
size = (self.w, self.h)
elif pos == "bottom":
w,h = size.split(',')
h = int(h)
pos = (self.x, self.y + self.h - h)
size = (self.w, h)
elif pos == "top":
w,h = size.split(',')
h = int(h)
pos = (self.x, self.y)
size = (self.w, h)
elif pos == "left":
w,h = size.split(',')
w = int(w)
pos = (self.x, self.y)
size = (w, self.h)
elif pos == "right":
w,h = size.split(',')
w = int(w)
pos = (self.x + self.w - w, self.y)
size = (w, self.h)
else:
size = size.split(',')
size = (parseCoordinate(size[0], self.w), parseCoordinate(size[1], self.h))
pos = pos.split(',')
pos = (self.x + parseCoordinate(pos[0], self.w, size[0]), self.y + parseCoordinate(pos[1], self.h, size[1]))
return (SizeTuple(pos), SizeTuple(size))
def readSkin(screen, skin, names, desktop):
if not isinstance(names, list):
names = [names]
name = "<embedded-in-'%s'>" % screen.__class__.__name__
style_id = desktop.getStyleID();
# try all skins, first existing one have priority
for n in names:
myscreen, path = lookupScreen(n, style_id)
if myscreen is not None:
# use this name for debug output
name = n
break
# otherwise try embedded skin
if myscreen is None:
myscreen = getattr(screen, "parsedSkin", None)
# try uncompiled embedded skin
if myscreen is None and getattr(screen, "skin", None):
print "Looking for embedded skin"
skin_tuple = screen.skin
if not isinstance(skin_tuple, tuple):
skin_tuple = (skin_tuple,)
for sskin in skin_tuple:
parsedSkin = xml.etree.cElementTree.fromstring(sskin)
screen_style_id = parsedSkin.attrib.get('id', '-1')
if (style_id != 2 and int(screen_style_id) == -1) or int(screen_style_id) == style_id:
myscreen = screen.parsedSkin = parsedSkin
break
#assert myscreen is not None, "no skin for screen '" + repr(names) + "' found!"
if myscreen is None:
print "No skin to read..."
emptySkin = "<screen></screen>"
myscreen = screen.parsedSkin = xml.etree.cElementTree.fromstring(emptySkin)
screen.skinAttributes = [ ]
skin_path_prefix = getattr(screen, "skin_path", path)
# collectAttributes(screen.skinAttributes, myscreen, skin_path_prefix, ignore=["name"])
context = SkinContext()
s = desktop.size()
context.x = 0
context.y = 0
context.w = s.width()
context.h = s.height()
del s
collectAttributes(screen.skinAttributes, myscreen, context, skin_path_prefix, ignore=("name",))
context = SkinContext(context, myscreen.attrib.get('position'), myscreen.attrib.get('size'))
#
screen.additionalWidgets = [ ]
screen.renderer = [ ]
visited_components = set()
# now walk all widgets and stuff
def process_none(widget, context):
pass
def process_widget(widget, context):
get_attr = widget.attrib.get
# ok, we either have 1:1-mapped widgets ('old style'), or 1:n-mapped
# widgets (source->renderer).
wname = get_attr('name')
wsource = get_attr('source')
if wname is None and wsource is None:
print "widget has no name and no source!"
return
if wname:
#print "Widget name=", wname
visited_components.add(wname)
# get corresponding 'gui' object
try:
attributes = screen[wname].skinAttributes = [ ]
except:
raise SkinError("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
#print "WARNING: component with name '" + wname + "' was not found in skin of screen '" + name + "'!"
# assert screen[wname] is not Source
# and collect attributes for this
collectAttributes(attributes, widget, context, skin_path_prefix, ignore=['name'])
elif wsource:
# get corresponding source
#print "Widget source=", wsource
while True: # until we found a non-obsolete source
# parse our current "wsource", which might specifiy a "related screen" before the dot,
# for example to reference a parent, global or session-global screen.
scr = screen
# resolve all path components
path = wsource.split('.')
while len(path) > 1:
scr = screen.getRelatedScreen(path[0])
if scr is None:
#print wsource
#print name
raise SkinError("specified related screen '" + wsource + "' was not found in screen '" + name + "'!")
path = path[1:]
# resolve the source.
source = scr.get(path[0])
if isinstance(source, ObsoleteSource):
# however, if we found an "obsolete source", issue warning, and resolve the real source.
print "WARNING: SKIN '%s' USES OBSOLETE SOURCE '%s', USE '%s' INSTEAD!" % (name, wsource, source.new_source)
print "OBSOLETE SOURCE WILL BE REMOVED %s, PLEASE UPDATE!" % (source.removal_date)
if source.description:
print source.description
wsource = source.new_source
else:
# otherwise, use that source.
break
if source is None:
raise SkinError("source '" + wsource + "' was not found in screen '" + name + "'!")
wrender = get_attr('render')
if not wrender:
raise SkinError("you must define a renderer with render= for source '%s'" % (wsource))
for converter in widget.findall("convert"):
ctype = converter.get('type')
assert ctype, "'convert'-tag needs a 'type'-attribute"
#print "Converter:", ctype
try:
parms = converter.text.strip()
except:
parms = ""
#print "Params:", parms
converter_class = my_import('.'.join(("Components", "Converter", ctype))).__dict__.get(ctype)
c = None
for i in source.downstream_elements:
if isinstance(i, converter_class) and i.converter_arguments == parms:
c = i
if c is None:
print "allocating new converter!"
c = converter_class(parms)
c.connect(source)
else:
print "reused converter!"
source = c
renderer_class = my_import('.'.join(("Components", "Renderer", wrender))).__dict__.get(wrender)
renderer = renderer_class() # instantiate renderer
renderer.connect(source) # connect to source
attributes = renderer.skinAttributes = [ ]
collectAttributes(attributes, widget, context, skin_path_prefix, ignore=['render', 'source'])
screen.renderer.append(renderer)
def process_applet(widget, context):
try:
codeText = widget.text.strip()
except:
codeText = ""
#print "Found code:"
#print codeText
widgetType = widget.attrib.get('type')
code = compile(codeText, "skin applet", "exec")
if widgetType == "onLayoutFinish":
screen.onLayoutFinish.append(code)
#print "onLayoutFinish = ", codeText
else:
raise SkinError("applet type '%s' unknown!" % widgetType)
#print "applet type '%s' unknown!" % type
def process_elabel(widget, context):
w = additionalWidget()
w.widget = eLabel
w.skinAttributes = [ ]
collectAttributes(w.skinAttributes, widget, context, skin_path_prefix, ignore=['name'])
screen.additionalWidgets.append(w)
def process_epixmap(widget, context):
w = additionalWidget()
w.widget = ePixmap
w.skinAttributes = [ ]
collectAttributes(w.skinAttributes, widget, context, skin_path_prefix, ignore=['name'])
screen.additionalWidgets.append(w)
def process_screen(widget, context):
for w in widget.findall("widget"):
process_widget(w, context)
for w in widget.getchildren():
if w.tag == "widget":
continue
p = processors.get(w.tag, process_none)
p(w, context)
def process_panel(widget, context):
n = widget.attrib.get('name')
if n:
try:
s = dom_screens.get(n, None)
except KeyError:
print "[SKIN] Unable to find screen '%s' referred in screen '%s'" % (n, name)
else:
process_screen(s[0], context)
layout = widget.attrib.get('layout')
if layout == 'stack':
cc = SkinContextStack
else:
cc = SkinContext
try:
c = cc(context, widget.attrib.get('position'), widget.attrib.get('size'))
except Exception, ex:
raise SkinError("Failed to create skincontext (%s,%s) in %s: %s" % (widget.attrib.get('position'), widget.attrib.get('size'), context, ex) )
process_screen(widget, c)
processors = {
None: process_none,
"widget": process_widget,
"applet": process_applet,
"eLabel": process_elabel,
"ePixmap": process_epixmap,
"panel": process_panel
}
try:
context.x = 0 # reset offsets, all components are relative to screen
context.y = 0 # coordinates.
process_screen(myscreen, context)
except SkinError, e:
print "[Skin] SKIN ERROR:", e
from Components.GUIComponent import GUIComponent
nonvisited_components = [x for x in set(screen.keys()) - visited_components if isinstance(x, GUIComponent)]
assert not nonvisited_components, "the following components in %s don't have a skin entry: %s" % (name, ', '.join(nonvisited_components))
# This may look pointless, but it unbinds 'screen' from the nested scope. A better
# solution is to avoid the nested scope above and use the context object to pass
# things around.
screen = None
visited_components = None