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A PHAL (Platform Hardware Abstraction Layer) plugin is used to interact with platforms and hardware. In the Mycroft days all of this was done with skills or directly in the Mycroft code. In OVOS, the design is pluggable, and that led to the creation of PHAL plugins. Mycroft was also moving that direction shortly before they went under.
You could probably accomplish this just as well with a skill - I maintain a couple of PHAL/skill combos and they're largely a hassle to do that way. Either approach is fine though.
Kodi is mostly about media and OGUI about games. Would be nice talking to them
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