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WatchFaceTerminal.h
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WatchFaceTerminal.h
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#pragma once
#include <lvgl/src/lv_core/lv_obj.h>
#include <chrono>
#include <cstdint>
#include <memory>
#include <displayapp/Controllers.h>
#include "displayapp/screens/Screen.h"
#include "components/datetime/DateTimeController.h"
#include "utility/DirtyValue.h"
namespace Pinetime {
namespace Controllers {
class Settings;
class Battery;
class Ble;
class NotificationManager;
class HeartRateController;
class MotionController;
}
namespace Applications {
namespace Screens {
class WatchFaceTerminal : public Screen {
public:
WatchFaceTerminal(Controllers::DateTime& dateTimeController,
const Controllers::Battery& batteryController,
const Controllers::Ble& bleController,
Controllers::NotificationManager& notificationManager,
Controllers::Settings& settingsController,
Controllers::HeartRateController& heartRateController,
Controllers::MotionController& motionController);
~WatchFaceTerminal() override;
void Refresh() override;
private:
Utility::DirtyValue<int> batteryPercentRemaining {};
Utility::DirtyValue<bool> powerPresent {};
Utility::DirtyValue<bool> bleState {};
Utility::DirtyValue<bool> bleRadioEnabled {};
Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::seconds>> currentDateTime {};
Utility::DirtyValue<uint32_t> stepCount {};
Utility::DirtyValue<uint8_t> heartbeat {};
Utility::DirtyValue<bool> heartbeatRunning {};
Utility::DirtyValue<bool> notificationState {};
using days = std::chrono::duration<int32_t, std::ratio<86400>>; // TODO: days is standard in c++20
Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, days>> currentDate;
lv_obj_t* label_time;
lv_obj_t* label_date;
lv_obj_t* label_prompt_1;
lv_obj_t* label_prompt_2;
lv_obj_t* batteryValue;
lv_obj_t* heartbeatValue;
lv_obj_t* stepValue;
lv_obj_t* notificationIcon;
lv_obj_t* connectState;
Controllers::DateTime& dateTimeController;
const Controllers::Battery& batteryController;
const Controllers::Ble& bleController;
Controllers::NotificationManager& notificationManager;
Controllers::Settings& settingsController;
Controllers::HeartRateController& heartRateController;
Controllers::MotionController& motionController;
lv_task_t* taskRefresh;
};
}
template <>
struct WatchFaceTraits<WatchFace::Terminal> {
static constexpr WatchFace watchFace = WatchFace::Terminal;
static constexpr const char* name = "Terminal";
static Screens::Screen* Create(AppControllers& controllers) {
return new Screens::WatchFaceTerminal(controllers.dateTimeController,
controllers.batteryController,
controllers.bleController,
controllers.notificationManager,
controllers.settingsController,
controllers.heartRateController,
controllers.motionController);
};
static bool IsAvailable(Pinetime::Controllers::FS& /*filesystem*/) {
return true;
}
};
}
}