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SystemInfo.h
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SystemInfo.h
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#pragma once
#include <memory>
#include "displayapp/screens/Screen.h"
#include "displayapp/screens/ScreenList.h"
namespace Pinetime {
namespace Controllers {
class DateTime;
class Battery;
class BrightnessController;
class Ble;
}
namespace Drivers {
class Watchdog;
}
namespace Applications {
class DisplayApp;
namespace Screens {
class SystemInfo : public Screen {
public:
explicit SystemInfo(DisplayApp* app,
Pinetime::Controllers::DateTime& dateTimeController,
const Pinetime::Controllers::Battery& batteryController,
Pinetime::Controllers::BrightnessController& brightnessController,
const Pinetime::Controllers::Ble& bleController,
const Pinetime::Drivers::Watchdog& watchdog,
Pinetime::Controllers::MotionController& motionController,
const Pinetime::Drivers::Cst816S& touchPanel);
~SystemInfo() override;
bool OnTouchEvent(TouchEvents event) override;
private:
DisplayApp* app;
Pinetime::Controllers::DateTime& dateTimeController;
const Pinetime::Controllers::Battery& batteryController;
Pinetime::Controllers::BrightnessController& brightnessController;
const Pinetime::Controllers::Ble& bleController;
const Pinetime::Drivers::Watchdog& watchdog;
Pinetime::Controllers::MotionController& motionController;
const Pinetime::Drivers::Cst816S& touchPanel;
ScreenList<5> screens;
static bool sortById(const TaskStatus_t& lhs, const TaskStatus_t& rhs);
std::unique_ptr<Screen> CreateScreen1();
std::unique_ptr<Screen> CreateScreen2();
std::unique_ptr<Screen> CreateScreen3();
std::unique_ptr<Screen> CreateScreen4();
std::unique_ptr<Screen> CreateScreen5();
};
}
}
}