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FirmwareUpdate.h
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FirmwareUpdate.h
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#pragma once
#include "displayapp/screens/Screen.h"
#include <lvgl/src/lv_core/lv_obj.h>
#include "FreeRTOS.h"
namespace Pinetime {
namespace Controllers {
class Ble;
}
namespace Applications {
namespace Screens {
class FirmwareUpdate : public Screen {
public:
FirmwareUpdate(const Pinetime::Controllers::Ble& bleController);
~FirmwareUpdate() override;
void Refresh() override;
private:
enum class States { Idle, Running, Validated, Error };
const Pinetime::Controllers::Ble& bleController;
lv_obj_t* bar1;
lv_obj_t* percentLabel;
lv_obj_t* titleLabel;
States state = States::Idle;
void DisplayProgression() const;
bool OnButtonPushed() override;
void UpdateValidated();
void UpdateError();
lv_task_t* taskRefresh;
TickType_t startTime;
};
}
}
}